/////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////// Rename a button // ///////////////////////////////////////////////////////////////////////////// // Rename a button // @buttonPath: the path of the button to be renamed // @str: the new button name [RoutineDef, ZFU_RenameButton, [If, [MemGetSize, ZFU_Mem_Temp],, [MemCreate, ZFU_Mem_Temp, 256]] [MemWriteString, ZFU_Mem_Temp, str] [FileExecute, [Var, dllPath], RenameButton, buttonPath,, ZFU_Mem_Temp] [MemDelete, ZFU_Mem_Temp] , buttonPath, str] /////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////// Dropdowns // ///////////////////////////////////////////////////////////////////////////// // Create a new Dropdown data (Dropdown is not shown, it's only the data) // @resultDropdown: the resulting dropdown (or more exactly dropdown id represented as an integer value) [RoutineDef, ZFU_DropdownNew, [VarSet, resDropdown, [FileExecute, [Var, dllPath], DropdownNew]] , resDropdown] // Delete a Dropdown (the Dropdown doesn't exist anymore after deletion) // @dropdown: the dropdown to delete [RoutineDef, ZFU_DropdownDelete, [If, [FileExecute, [Var, dllPath], DropdownLoad,, dropdown],, [FileExecute, [Var, dllPath], DropdownDelete] ] , dropdown] // Clear a Dropdown (the Dropdown still exists after clearing it, but it's empty) // @dropdown: the dropdown to clear [RoutineDef, ZFU_DropdownClear, [If, [FileExecute, [Var, dllPath], DropdownLoad,, dropdown],, [FileExecute, [Var, dllPath], DropdownClear] ] , dropdown] // Get the strings count in a Dropdown // @dropdown: the dropdown // @resCount: the resulting count [RoutineDef, ZFU_DropdownGetCount, [If, [FileExecute, [Var, dllPath], DropdownLoad,, dropdown], [VarSet, resCount, 0] , [VarSet, resCount, [FileExecute, [Var, dllPath], DropdownGetCount]] ] , dropdown, resCount] // Get a string in a Dropdown // @dropdown: the dropdown // @index2: the index2 in the dropdown list // @resStr: the resulting string [RoutineDef, ZFU_DropdownGet, [VarSet, str, ""] [If, [FileExecute, [Var, dllPath], DropdownLoad,, dropdown],, [If, [MemGetSize, ZFU_Mem_Temp],, [MemCreate, ZFU_Mem_Temp, 256]] [If, [FileExecute, [Var, dllPath], DropdownGet,, index2, ZFU_Mem_Temp],, [MemReadString, ZFU_Mem_Temp, str] ] [MemDelete, ZFU_Mem_Temp] ] [VarSet, resStr, str] , dropdown, index2, resStr] // Set a string in a Dropdown // @dropdown: the dropdown // @index2: the index2 in the dropdown list // @str: the new string value [RoutineDef, ZFU_DropdownSet, [If, [FileExecute, [Var, dllPath], DropdownLoad,, dropdown],, [FileExecute, [Var, dllPath], DropdownSet, str, index2] ] , dropdown, index2, str] // Search for a string in a Dropdown // @dropdown: the dropdown // @str: the string to search for // @resIndex: the resulting index2 (-1 if not found) [RoutineDef, ZFU_DropdownFind, [If, [FileExecute, [Var, dllPath], DropdownLoad,, dropdown], [VarSet, resIndex, -1] , [VarSet, resIndex, [FileExecute, [Var, dllPath], DropdownFind, str]] ] , dropdown, str, resIndex] // Append a string at the end of a Dropdown // @dropdown: the dropdown // @str: the string to add [RoutineDef, ZFU_DropdownAdd, [If, [FileExecute, [Var, dllPath], DropdownLoad,, dropdown],, [FileExecute, [Var, dllPath], DropdownAdd, str] ] , dropdown, str] // Insert a string in a Dropdown // @dropdown: the dropdown // @index2: the index2 where to insert the string in the dropdown list (if index2 = list count, then the string is appended at the end) // @str: the string to insert [RoutineDef, ZFU_DropdownInsert, [If, [FileExecute, [Var, dllPath], DropdownLoad,, dropdown],, [FileExecute, [Var, dllPath], DropdownInsert, str, index2] ] , dropdown, index2, str] // Remove a string from the Dropdown // @dropdown: the dropdown // @index2: the index2 in the dropdown list [RoutineDef, ZFU_DropdownRemove, [If, [FileExecute, [Var, dllPath], DropdownLoad,, dropdown],, [FileExecute, [Var, dllPath], DropdownRemove,, index2] ] , dropdown, index2] // Set the selected string in a Dropdown // @dropdown: the dropdown // @index2: the index2 in the dropdown list [RoutineDef, ZFU_DropdownSelect, [If, [FileExecute, [Var, dllPath], DropdownLoad,, dropdown],, [FileExecute, [Var, dllPath], DropdownSelect,, index2] ] , dropdown, index2] // Get the selected string in a Dropdown // @dropdown: the dropdown // @resIndex: the resulting index2 of the selected string in the dropdown list [RoutineDef, ZFU_DropdownGetSelected, [If, [FileExecute, [Var, dllPath], DropdownLoad,, dropdown], [VarSet, resIndex, -1] , [VarSet, resIndex, [FileExecute, [Var, dllPath], DropdownGetSelected]] ] , dropdown, resIndex] // Show/open a Dropdown and let the user selecting one of its strings // @dropdown: the dropdown // @buttonPath: the path to the button where to open the dropdown // @resIndex: the resulting index2 of the string selected by the user [RoutineDef, ZFU_DropdownShow, [If, [FileExecute, [Var, dllPath], DropdownLoad,, dropdown],, [VarSet, resIndex, [FileExecute, [Var, dllPath], DropdownShow, buttonPath]] ] , dropdown, buttonPath, resIndex] /////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////// Bypass renaming user input box // ///////////////////////////////////////////////////////////////////////////// // Set the name to use instead of asking to the user // @str: the text/string that will be substituted to the user input [RoutineDef, ZFU_RenameSetNext, [FileExecute, [Var, dllPath], RenameSetNext, str] , str] // Rename "something" by giving the path to the button that ask for the rename box // @buttonPath: the path of the button that asks the user to rename "something" // @str: the text/string that will be substituted to the user input [RoutineDef, ZFU_RenameFromButtonPath, [If, (([IExists, buttonPath]) && ([IsEnabled, buttonPath])), [FileExecute, [Var, dllPath], RenameSetNext, str] [IPress, buttonPath] ] , buttonPath, str] // Rename current SubTool // @str: the new SubTool name [RoutineDef, ZFU_RenameCurrentSubTool, [RoutineCall, ZFU_RenameFromButtonPath, "Tool:SubTool:Rename", str] , str] // Rename current Layer // @str: the new Layer name [RoutineDef, ZFU_RenameCurrentLayer, [RoutineCall, ZFU_RenameFromButtonPath, "Tool:Layers:Rename", str] , str] // Rename Transpose Units // @str: the new Transpose Units [RoutineDef, ZFU_RenameTransposeUnits, [RoutineCall, ZFU_RenameFromButtonPath, "Preferences:Transpose Units:Set Units", str] , str] /////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////// Create blank SubTool // ///////////////////////////////////////////////////////////////////////////// [RoutineDef, ZFU_AppendNewSubTool, [VarSet, resIndex, [FileExecute, [Var, dllPath], AppendNewSubTool, name]] , name, resIndex] /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////// Manage localization // ///////////////////////////////////////////////////////////////////////////// // Get current language // @returns the current language index2 [RoutineDef, ZFU_GetCurrentLanguage, [VarSet, lang, [FileExecute, [Var, dllPath], GetCurrentLanguage]] , lang] // Register localization files for the plugin // @enFilePath: path to the english xml localization file, must be formated "[name]en.xml" // other languages are deduced as being "[name]fr.xml", "[name]jp.xml", etc... [RoutineDef, ZFU_RegisterLocalizationFile, [FileExecute, [Var, dllPath], RegisterLocalizationFile, enFilePath] , enFilePath] // Localize a given text, tag or UI path // @text is in/out: // - as an input, it is used to search for the localized item // - as an output, it is replaced by the localized string // @text can refer to a tag, a UI path or be any untranslated text: // - a tag: if it's formated "#[tagname]" // - a path: if it's a valid path to a UI item // - any text: if it's not a tag nor a UI path, then it's considered as an untranslated text [RoutineDef, ZFU_LocalizeText, [If, [MemGetSize, ZFU_Mem_Temp],, [MemCreate, ZFU_Mem_Temp, 256]] [If, [FileExecute, [Var, dllPath], GetLocalizedText, text,, ZFU_Mem_Temp],, [MemReadString, ZFU_Mem_Temp, text] ] [MemDelete, ZFU_Mem_Temp] , text] // Localize a given title // @text is in/out: // - as an input, it is used to search for the localized item // - as an output, it is replaced by the localized string // @text can refer to a tag, a UI path or be any untranslated title: // - a tag: if it's formated "#[tagname]" // - a path: if it's a valid path to a UI item // - a title: if it's not a tag nor a UI path, then it's considered as an untranslated title [RoutineDef, ZFU_LocalizeTitle, [If, [MemGetSize, ZFU_Mem_Temp],, [MemCreate, ZFU_Mem_Temp, 256]] [If, [FileExecute, [Var, dllPath], GetLocalizedTitle, text,, ZFU_Mem_Temp],, [MemReadString, ZFU_Mem_Temp, text] ] [MemDelete, ZFU_Mem_Temp] , text] // Localize a given info // @text is in/out: // - as an input, it is used to search for the localized item // - as an output, it is replaced by the localized string // @text can refer to a tag, a UI path or be any untranslated info: // - a tag: if it's formated "#[tagname]" // - a path: if it's a valid path to a UI item // - a info: if it's not a tag nor a UI path, then it's considered as an untranslated info [RoutineDef, ZFU_LocalizeInfo, [If, [MemGetSize, ZFU_Mem_Temp],, [MemCreate, ZFU_Mem_Temp, 256]] [If, [FileExecute, [Var, dllPath], GetLocalizedInfo, text,, ZFU_Mem_Temp],, [MemReadString, ZFU_Mem_Temp, text] ] [MemDelete, ZFU_Mem_Temp] , text] // Localize a given descr // @text is in/out: // - as an input, it is used to search for the localized item // - as an output, it is replaced by the localized string // @text can refer to a tag, a UI path or be any untranslated descr: // - a tag: if it's formated "#[tagname]" // - a path: if it's a valid path to a UI item // - a descr: if it's not a tag nor a UI path, then it's considered as an untranslated description [RoutineDef, ZFU_LocalizeDescr, [If, [MemGetSize, ZFU_Mem_Temp],, [MemCreate, ZFU_Mem_Temp, 256]] [If, [FileExecute, [Var, dllPath], GetLocalizedDescr, text,, ZFU_Mem_Temp],, [MemReadString, ZFU_Mem_Temp, text] ] [MemDelete, ZFU_Mem_Temp] , text] // Localize a given descr // @text is in/out: // - as an input, it is used to search for the localized item // - as an output, it is replaced by the localized string // @text can refer to a tag, a UI path or be any untranslated descr: // - a tag: if it's formated "#[tagname]" // - a path: if it's a valid path to a UI item // - a descr: if it's not a tag nor a UI path, then it's considered as an untranslated description [RoutineDef, ZFU_StrReplaceArg, [If, [MemGetSize, ZFU_Mem_Temp],, [MemCreate, ZFU_Mem_Temp, 256]] [MemWriteString, ZFU_Mem_Temp, text] [If, [FileExecute, [Var, dllPath], StrReplaceArg, argText, argIndex, ZFU_Mem_Temp],, [MemReadString, ZFU_Mem_Temp, text] ] [MemDelete, ZFU_Mem_Temp] , text, argIndex, argText]