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ZGen 1.2.5: +78 ~5 -20

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Files changed (50) hide show
  1. .gitattributes +8 -0
  2. ZGenData/Hunyuan21.exe +2 -2
  3. ZGenData/Pixal3D.exe +1 -1
  4. ZGenData/Trellis2.exe +2 -2
  5. ZGenData/ZGen.exe +2 -2
  6. ZGenData/ZGen_cfg.txt +1 -1
  7. ZGenData/manifest.json +377 -87
  8. ZGenData/models/pixal3d/rounded_gelu.dll +0 -0
  9. ZGenData/models/pixal3d/sh1024_flow_rg.onnx +3 -0
  10. ZGenData/models/pixal3d/sh512_flow_rg.onnx +3 -0
  11. ZGenData/models/pixal3d/ss_flow_rg.onnx +3 -0
  12. ZGenData/models/pixal3d/tex_flow_rg.onnx +3 -0
  13. ZGenData/samples/{pixal3d_20261013_133323 → hunyuan21_20261016_224600}/config.txt +7 -8
  14. ZGenData/samples/{pixal3d_20261014_155321 → hunyuan21_20261016_224600}/icon.png +2 -2
  15. ZGenData/samples/hunyuan21_20261016_224600/info.txt +4 -0
  16. ZGenData/samples/{pixal3d_20261013_155732 → hunyuan21_20261016_224600}/input.png +2 -2
  17. ZGenData/samples/hunyuan21_20261016_224600/log.txt +73 -0
  18. ZGenData/samples/{pixal3d_20261013_133323 → hunyuan21_20261016_224600}/model.glb +2 -2
  19. ZGenData/samples/hunyuan21_20261016_224600/run.txt +13 -0
  20. ZGenData/samples/pixal3d_20261013_133323/info.txt +0 -4
  21. ZGenData/samples/pixal3d_20261013_155732/info.txt +0 -4
  22. ZGenData/samples/pixal3d_20261013_155732/model.glb +0 -3
  23. ZGenData/samples/pixal3d_20261014_155321/info.txt +0 -4
  24. ZGenData/samples/{pixal3d_20261013_155732 → pixal3d_20261018_053901}/config.txt +4 -2
  25. ZGenData/samples/{pixal3d_20261013_133323 → pixal3d_20261018_053901}/icon.png +2 -2
  26. ZGenData/samples/pixal3d_20261018_053901/info.txt +4 -0
  27. ZGenData/samples/{pixal3d_20261014_155321 → pixal3d_20261018_053901}/input.png +0 -0
  28. ZGenData/samples/pixal3d_20261018_053901/log.txt +157 -0
  29. ZGenData/samples/{pixal3d_20261014_155321 → pixal3d_20261018_053901}/model.glb +2 -2
  30. ZGenData/samples/pixal3d_20261018_053901/run.txt +13 -0
  31. ZGenData/samples/pixal3d_20261018_053901/state/latent.bin +3 -0
  32. ZGenData/samples/pixal3d_20261018_053901/state/mesh.bin +3 -0
  33. ZGenData/samples/{pixal3d_20261014_155321 → pixal3d_20261018_114858}/config.txt +10 -3
  34. ZGenData/samples/{pixal3d_20261013_155732 → pixal3d_20261018_114858}/icon.png +2 -2
  35. ZGenData/samples/pixal3d_20261018_114858/info.txt +4 -0
  36. ZGenData/samples/{trellis2_20261013_100355 → pixal3d_20261018_114858}/input.png +2 -2
  37. ZGenData/samples/pixal3d_20261018_114858/log.txt +145 -0
  38. ZGenData/samples/{trellis2_20261013_100355 → pixal3d_20261018_114858}/model.glb +2 -2
  39. ZGenData/samples/pixal3d_20261018_114858/run.txt +13 -0
  40. ZGenData/samples/pixal3d_20261018_114858/state/latent.bin +3 -0
  41. ZGenData/samples/pixal3d_20261018_114858/state/mesh.bin +3 -0
  42. ZGenData/samples/pixal3d_20261018_130210/config.txt +25 -0
  43. ZGenData/samples/pixal3d_20261018_130210/config_texture.txt +26 -0
  44. ZGenData/samples/{trellis2_20261013_100355 → pixal3d_20261018_130210}/icon.png +2 -2
  45. ZGenData/samples/pixal3d_20261018_130210/info.txt +4 -0
  46. ZGenData/samples/{pixal3d_20261013_133323 → pixal3d_20261018_130210}/input.png +2 -2
  47. ZGenData/samples/pixal3d_20261018_130210/log.txt +143 -0
  48. ZGenData/samples/pixal3d_20261018_130210/log_texture.txt +13 -0
  49. ZGenData/samples/pixal3d_20261018_130210/model_mesh.glb +3 -0
  50. ZGenData/samples/pixal3d_20261018_130210/run.txt +13 -0
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ZGenData/ZGen_cfg.txt CHANGED
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1412
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1426
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1427
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1437
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1441
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1450
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1451
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1452
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1455
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1456
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1457
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1461
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1462
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1469
  },
1470
  {
1471
  "path": "samples/trellis2_20261013_123456/config.txt",
ZGenData/models/pixal3d/rounded_gelu.dll ADDED
Binary file (38.9 kB). View file
 
ZGenData/models/pixal3d/sh1024_flow_rg.onnx ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:822d560a926cab1409dce9d8679479a81def9c64905f62f48f9fc3de6ee0b441
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+ size 1427259
ZGenData/models/pixal3d/sh512_flow_rg.onnx ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:08fcd5aa4cd51883bacde1ca5659433c36ddc9fc7f87dfb295bf621eb03aafdf
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+ size 1426560
ZGenData/models/pixal3d/ss_flow_rg.onnx ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:39bfb61a206957fe8b8c52738bd7ab56b70f67212f7833c23752754c7108c89c
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+ size 253571208
ZGenData/models/pixal3d/tex_flow_rg.onnx ADDED
@@ -0,0 +1,3 @@
 
 
 
 
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+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:c7b2301566272400096af8521206d372dfb5762a0b40f12305bc9d9eeee35059
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+ size 1425375
ZGenData/samples/{pixal3d_20261013_133323 → hunyuan21_20261016_224600}/config.txt RENAMED
@@ -1,14 +1,13 @@
1
- steps=12
2
- seed=42
3
- mesh_res=1024
4
- mix=0
5
  texture=1
6
  texture_size=4096
7
- decimate=600000
8
- decimate_1024=600000
9
  tessimate=1
10
  tess_size_e5=12000
11
- camera_mode=auto
12
  solid_fill=0
13
  dynamic=0
14
- app_version=1.0.4
 
 
 
1
+ steps=24
2
+ seed=1234
3
+ mesh_res=256
 
4
  texture=1
5
  texture_size=4096
6
+ decimate=2500000
 
7
  tessimate=1
8
  tess_size_e5=12000
 
9
  solid_fill=0
10
  dynamic=0
11
+ texture_engine=trellis
12
+ tex_mode=2
13
+ app_version=1.2.2
ZGenData/samples/{pixal3d_20261014_155321 → hunyuan21_20261016_224600}/icon.png RENAMED
File without changes
ZGenData/samples/hunyuan21_20261016_224600/info.txt ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ model=Hunyuan3D-2.1
2
+ seconds=345
3
+ status=D:\GitHub\ZGen\app\ZGenData\output\hunyuan21_20261016_224600\model.glb
4
+ app_version=1.2.2
ZGenData/samples/{pixal3d_20261013_155732 → hunyuan21_20261016_224600}/input.png RENAMED
File without changes
ZGenData/samples/hunyuan21_20261016_224600/log.txt ADDED
@@ -0,0 +1,73 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ license: Licensed: 27 days left
2
+ Hunyuan3D-2.1 native C++ engine; ORT 1.23.2
3
+ perf: VRAM 7.8 GB -> CFG pair in one call up to 8000 tokens (8 GB layout)
4
+ [1/5] Background removal and DINO image features
5
+ background removed (BEN2)
6
+ [2/5] DiT flow sampling (seed 1234)
7
+ CFG as two B=1 calls (8 GB layout)
8
+ DiT step 1/24
9
+ DiT step 4/24
10
+ DiT step 8/24
11
+ DiT step 12/24
12
+ DiT step 16/24
13
+ DiT step 20/24
14
+ DiT step 24/24
15
+ [3/5] VAE feature decode
16
+ [4/5] Dense geometry decode
17
+ [5/5] Marching cubes and mesh processing
18
+ [+] TRELLIS.2 texture on the Hunyuan mesh
19
+ ---- TRELLIS.2 texture (trellis_texture) ----
20
+ [OK] Signed license is valid.
21
+ license: Licensed: 27 days left
22
+ perf: VRAM 7.8 GB -> CFG pair in one call up to 8000 tokens (8 GB layout)
23
+ Texture mesh: D:\GitHub\ZGen\app\ZGenData\hunyuan_final.obj
24
+ Image: D:\GitHub\ZGen\input_Demo\Single\fwds.png
25
+ Output: D:\GitHub\ZGen\app\ZGenData\trellis_texture\textured.glb
26
+ seed=1234 tex_steps=12
27
+ [1/5] mesh 628397 vertices, 1256790 faces
28
+ auto mask: background removed
29
+ [2/5] dino 1024 8.6s
30
+ dual grid 3883278 voxels -> 970254 / 242665 / 60426 / 14971 tokens
31
+ [3-4/5] dual grid + shape encoder 17.9s (14971 tokens)
32
+ tex_flow_1024 step 1/12 (14971 tokens)
33
+ tex_flow_1024 step 2/12 (14971 tokens)
34
+ tex_flow_1024 step 3/12 (14971 tokens)
35
+ tex_flow_1024 step 4/12 (14971 tokens)
36
+ tex_flow_1024 step 5/12 (14971 tokens)
37
+ tex_flow_1024 step 6/12 (14971 tokens)
38
+ tex_flow_1024 step 7/12 (14971 tokens)
39
+ tex_flow_1024 step 8/12 (14971 tokens)
40
+ tex_flow_1024 step 9/12 (14971 tokens)
41
+ tex_flow_1024 step 10/12 (14971 tokens)
42
+ tex_flow_1024 step 11/12 (14971 tokens)
43
+ tex_flow_1024 step 12/12 (14971 tokens)
44
+ colour match to the photo (Lab): L 42.8 -> 67.5, a 21.8 -> 17.5, b 11.4 -> 15.9 (spread x 1.13 1.40 1.61)
45
+ texture flow + decoder 110.6s
46
+ UV unwrap: 328 clusters / 655 charts (planar 31, ortho 285, lscm 203, piecewise 136), atlas 4328x4360, 674273 vertices
47
+ [5/5] UV 4096x4096 + bake 14.6s
48
+ SUCCESS OK vertices=674273 faces=1256790 seconds=151.6
49
+ 2026-10-16 22:49:30.8443912 [W:onnxruntime:, session_state.cc:1316 onnxruntime::VerifyEachNodeIsAssignedToAnEp] Some nodes were not assigned to the preferred execution providers which may or may not have an negative impact on performance. e.g. ORT explicitly assigns shape related ops to CPU to improve perf.
50
+ 2026-10-16 22:49:30.8451632 [W:onnxruntime:, session_state.cc:1318 onnxruntime::VerifyEachNodeIsAssignedToAnEp] Rerunning with verbose output on a non-minimal build will show node assignments.
51
+ 2026-10-16 22:49:32.1905436 [W:onnxruntime:, session_state.cc:1316 onnxruntime::VerifyEachNodeIsAssignedToAnEp] Some nodes were not assigned to the preferred execution providers which may or may not have an negative impact on performance. e.g. ORT explicitly assigns shape related ops to CPU to improve perf.
52
+ 2026-10-16 22:49:32.1911042 [W:onnxruntime:, session_state.cc:1318 onnxruntime::VerifyEachNodeIsAssignedToAnEp] Rerunning with verbose output on a non-minimal build will show node assignments.
53
+ 2026-10-16 22:49:34.2576489 [W:onnxruntime:, session_state.cc:1316 onnxruntime::VerifyEachNodeIsAssignedToAnEp] Some nodes were not assigned to the preferred execution providers which may or may not have an negative impact on performance. e.g. ORT explicitly assigns shape related ops to CPU to improve perf.
54
+ 2026-10-16 22:49:34.2582187 [W:onnxruntime:, session_state.cc:1318 onnxruntime::VerifyEachNodeIsAssignedToAnEp] Rerunning with verbose output on a non-minimal build will show node assignments.
55
+ 2026-10-16 22:49:36.5030464 [W:onnxruntime:, session_state.cc:1316 onnxruntime::VerifyEachNodeIsAssignedToAnEp] Some nodes were not assigned to the preferred execution providers which may or may not have an negative impact on performance. e.g. ORT explicitly assigns shape related ops to CPU to improve perf.
56
+ 2026-10-16 22:49:36.5036199 [W:onnxruntime:, session_state.cc:1318 onnxruntime::VerifyEachNodeIsAssignedToAnEp] Rerunning with verbose output on a non-minimal build will show node assignments.
57
+ 2026-10-16 22:49:39.5387409 [W:onnxruntime:, session_state.cc:1316 onnxruntime::VerifyEachNodeIsAssignedToAnEp] Some nodes were not assigned to the preferred execution providers which may or may not have an negative impact on performance. e.g. ORT explicitly assigns shape related ops to CPU to improve perf.
58
+ 2026-10-16 22:49:39.5393194 [W:onnxruntime:, session_state.cc:1318 onnxruntime::VerifyEachNodeIsAssignedToAnEp] Rerunning with verbose output on a non-minimal build will show node assignments.
59
+ 2026-10-16 22:49:42.1417272 [W:onnxruntime:, transformer_memcpy.cc:111 onnxruntime::MemcpyTransformer::ApplyImpl] 120 Memcpy nodes are added to the graph main_graph for CUDAExecutionProvider. It might have negative impact on performance (including unable to run CUDA graph). Set session_options.log_severity_level=1 to see the detail logs before this message.
60
+ 2026-10-16 22:49:42.2121626 [W:onnxruntime:, session_state.cc:1316 onnxruntime::VerifyEachNodeIsAssignedToAnEp] Some nodes were not assigned to the preferred execution providers which may or may not have an negative impact on performance. e.g. ORT explicitly assigns shape related ops to CPU to improve perf.
61
+ 2026-10-16 22:49:42.2127377 [W:onnxruntime:, session_state.cc:1318 onnxruntime::VerifyEachNodeIsAssignedToAnEp] Rerunning with verbose output on a non-minimal build will show node assignments.
62
+ 2026-10-16 22:51:08.9335067 [W:onnxruntime:, session_state.cc:1316 onnxruntime::VerifyEachNodeIsAssignedToAnEp] Some nodes were not assigned to the preferred execution providers which may or may not have an negative impact on performance. e.g. ORT explicitly assigns shape related ops to CPU to improve perf.
63
+ 2026-10-16 22:51:08.9340763 [W:onnxruntime:, session_state.cc:1318 onnxruntime::VerifyEachNodeIsAssignedToAnEp] Rerunning with verbose output on a non-minimal build will show node assignments.
64
+ 2026-10-16 22:51:14.4267291 [W:onnxruntime:, session_state.cc:1316 onnxruntime::VerifyEachNodeIsAssignedToAnEp] Some nodes were not assigned to the preferred execution providers which may or may not have an negative impact on performance. e.g. ORT explicitly assigns shape related ops to CPU to improve perf.
65
+ 2026-10-16 22:51:14.4273535 [W:onnxruntime:, session_state.cc:1318 onnxruntime::VerifyEachNodeIsAssignedToAnEp] Rerunning with verbose output on a non-minimal build will show node assignments.
66
+ 2026-10-16 22:51:22.1301799 [W:onnxruntime:, session_state.cc:1316 onnxruntime::VerifyEachNodeIsAssignedToAnEp] Some nodes were not assigned to the preferred execution providers which may or may not have an negative impact on performance. e.g. ORT explicitly assigns shape related ops to CPU to improve perf.
67
+ 2026-10-16 22:51:22.1307475 [W:onnxruntime:, session_state.cc:1318 onnxruntime::VerifyEachNodeIsAssignedToAnEp] Rerunning with verbose output on a non-minimal build will show node assignments.
68
+ 2026-10-16 22:51:25.3878210 [W:onnxruntime:, session_state.cc:1316 onnxruntime::VerifyEachNodeIsAssignedToAnEp] Some nodes were not assigned to the preferred execution providers which may or may not have an negative impact on performance. e.g. ORT explicitly assigns shape related ops to CPU to improve perf.
69
+ 2026-10-16 22:51:25.3886075 [W:onnxruntime:, session_state.cc:1318 onnxruntime::VerifyEachNodeIsAssignedToAnEp] Rerunning with verbose output on a non-minimal build will show node assignments.
70
+ 2026-10-16 22:51:28.5791493 [W:onnxruntime:, session_state.cc:1316 onnxruntime::VerifyEachNodeIsAssignedToAnEp] Some nodes were not assigned to the preferred execution providers which may or may not have an negative impact on performance. e.g. ORT explicitly assigns shape related ops to CPU to improve perf.
71
+ 2026-10-16 22:51:28.5797058 [W:onnxruntime:, session_state.cc:1318 onnxruntime::VerifyEachNodeIsAssignedToAnEp] Rerunning with verbose output on a non-minimal build will show node assignments.
72
+ ----
73
+ SUCCESS D:\GitHub\ZGen\app\ZGenData\output\hunyuan21_20261016_224600\model.glb
ZGenData/samples/{pixal3d_20261013_133323 → hunyuan21_20261016_224600}/model.glb RENAMED
@@ -1,3 +1,3 @@
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  version https://git-lfs.github.com/spec/v1
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- size 83745560
 
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  version https://git-lfs.github.com/spec/v1
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+ oid sha256:abc35579f70ee217222e53dfe9fa59c23feda2c6a9e5c7eb51ac5018e04d91df
3
+ size 60409524
ZGenData/samples/hunyuan21_20261016_224600/run.txt ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ZGen run log
2
+ app version: 1.2.2
3
+ time: 2026-10-16 22:51:46
4
+ model: Hunyuan3D-2.1
5
+ outcome: finished
6
+ status: D:\GitHub\ZGen\app\ZGenData\output\hunyuan21_20261016_224600\model.glb
7
+ seconds: 345
8
+ exit code 0x00000000
9
+ engine exe: D:\GitHub\ZGen\app\ZGenData\Hunyuan21.exe
10
+ models: D:\GitHub\ZGen\app\ZGenData\models\hunyuan21
11
+ working dir: D:\GitHub\ZGen\app\ZGenData
12
+ command: "D:\GitHub\ZGen\app\ZGenData\Hunyuan21.exe" "D:\GitHub\ZGen\input_Demo\Single\fwds.png" --out "D:\GitHub\ZGen\app\ZGenData\output\hunyuan21_20261016_224600\model.glb" --models "D:\GitHub\ZGen\app\ZGenData\models\hunyuan21" --work "D:\GitHub\ZGen\app\ZGenData" --signal --no-window
13
+ engine exe size: 1713664 bytes
ZGenData/samples/pixal3d_20261013_133323/info.txt DELETED
@@ -1,4 +0,0 @@
1
- model=Pixal3D
2
- seconds=707
3
- status=OK vertices=1048365 faces=2096766 seconds=691.3
4
- app_version=1.0.4
 
 
 
 
 
ZGenData/samples/pixal3d_20261013_155732/info.txt DELETED
@@ -1,4 +0,0 @@
1
- model=Pixal3D
2
- seconds=2620
3
- status=OK vertices=1664479 faces=3329254 seconds=2606.5
4
- app_version=1.0.4
 
 
 
 
 
ZGenData/samples/pixal3d_20261013_155732/model.glb DELETED
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- size 141780184
 
 
 
 
ZGenData/samples/pixal3d_20261014_155321/info.txt DELETED
@@ -1,4 +0,0 @@
1
- model=Pixal3D
2
- seconds=804
3
- status=OK vertices=849982 faces=1700152 seconds=786.3
4
- app_version=1.0.6
 
 
 
 
 
ZGenData/samples/{pixal3d_20261013_155732 → pixal3d_20261018_053901}/config.txt RENAMED
@@ -9,10 +9,12 @@ decimate_1024=600000
9
  tessimate=1
10
  tess_size_e5=12000
11
  camera_mode=auto
12
- solid_fill=0
13
  dynamic=0
14
  polypaint=0
15
  tex_project=0
16
  tex_blend=0
17
  tex_seam=0
18
- app_version=1.0.4
 
 
 
9
  tessimate=1
10
  tess_size_e5=12000
11
  camera_mode=auto
12
+ solid_fill=1
13
  dynamic=0
14
  polypaint=0
15
  tex_project=0
16
  tex_blend=0
17
  tex_seam=0
18
+ speed=hybrid
19
+ app_version=1.2.2
20
+ state_dir=D:\GitHub\ZGen\app\ZGenData\output\pixal3d_20261018_053901\state
ZGenData/samples/{pixal3d_20261013_133323 → pixal3d_20261018_053901}/icon.png RENAMED
File without changes
ZGenData/samples/pixal3d_20261018_053901/info.txt ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ model=Pixal3D
2
+ seconds=942
3
+ status=OK vertices=874890 faces=1750272 seconds=916.7
4
+ app_version=1.2.2
ZGenData/samples/{pixal3d_20261014_155321 → pixal3d_20261018_053901}/input.png RENAMED
File without changes
ZGenData/samples/pixal3d_20261018_053901/log.txt ADDED
@@ -0,0 +1,157 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ==== Pixal3D engine 0.1 (built Oct 17 2026 22:18:29) run 2026-10-18 05:39:03 ====
2
+ app: ZGen 1.2.2
3
+ system: Windows 10.0 build 19045, 16 CPU threads, RAM 31.9 GB (17.0 GB free)
4
+ gpu: NVIDIA GeForce RTX 2070 SUPER, VRAM 7.8 GB (budget 7.1 GB), driver 32.0.16.1047
5
+ onnxruntime 1.23.2, provider CUDA, exe D:\GitHub\ZGen\app\ZGenData
6
+ input front: D:\GitHub\ZGen\input_Demo\Single\d7fea7e5-7bef-4d08-b298-b6a3903f7f2c.png (1254x1254, 3 ch, 2801 KB)
7
+ options: mesh_res 1536 steps ss/shape/tex 12/12/12 seed 42 texture 1 tex_size 4096 tex_project 0 tessimate 1 tess_size 0.12000 decimate 600000/600000 auto_mask 1
8
+ camera: mode auto fov 20.000 deg distance 3.1192 frame 0.550 crop 1 azimuth 0.0 (auto: final fov/distance below)
9
+ models: D:\GitHub\ZGen\app\ZGenData\models\pixal3d
10
+ [OK] Signed license is valid.
11
+ license: Licensed: 26 days left
12
+ perf: VRAM 7.8 GB -> CFG pair in one call up to 8000 tokens (8 GB layout)
13
+ speed: Fast shape + Optimized texture | flow tiles 6000 tokens (overlap 4, one pass while t >= 0.00), decoder slabs above 100 M voxel-channels, fused flow models (*_rg.onnx: RoundedGelu, RmsRope)
14
+ front: background removed (BEN2_Base.onnx)
15
+ crop: alpha bbox 0,11 1013x1013 -> -50,-39 1112x1112
16
+ camera auto: MoGe-2 fov 36.13 deg (15.2s)
17
+ Output: D:\GitHub\ZGen\app\ZGenData\output\pixal3d_20261018_053901\model.glb
18
+ seed=42 steps=12/12 provider=CUDA
19
+ front: background removed (BEN2_Base.onnx)
20
+ crop: alpha bbox 0,11 1013x1013 -> -50,-39 1112x1112
21
+ camera front: auto fov 36.126358 deg, distance 1.68639635, crop 1
22
+ [1/6] 1 views (front) 3.1s [VRAM peak 3576 MiB, now 98 MiB]
23
+ [2/6] dino 512 + ss conditioning 9.5s [VRAM peak 1514 MiB, now 98 MiB]
24
+ ss_flow step 1/12 (4096 tokens)
25
+ ss_flow step 2/12 (4096 tokens)
26
+ ss_flow step 3/12 (4096 tokens)
27
+ ss_flow step 4/12 (4096 tokens)
28
+ ss_flow step 5/12 (4096 tokens)
29
+ ss_flow step 6/12 (4096 tokens)
30
+ ss_flow step 7/12 (4096 tokens)
31
+ ss_flow step 8/12 (4096 tokens)
32
+ ss_flow step 9/12 (4096 tokens)
33
+ ss_flow step 10/12 (4096 tokens)
34
+ ss_flow step 11/12 (4096 tokens)
35
+ ss_flow step 12/12 (4096 tokens)
36
+ [3/6] sparse structure 45.7s tokens=4233 [VRAM peak 5156 MiB, now 98 MiB]
37
+ sh512_flow step 1/12 (4233 tokens)
38
+ sh512_flow step 2/12 (4233 tokens)
39
+ sh512_flow step 3/12 (4233 tokens)
40
+ sh512_flow step 4/12 (4233 tokens)
41
+ sh512_flow step 5/12 (4233 tokens)
42
+ sh512_flow step 6/12 (4233 tokens)
43
+ sh512_flow step 7/12 (4233 tokens)
44
+ sh512_flow step 8/12 (4233 tokens)
45
+ sh512_flow step 9/12 (4233 tokens)
46
+ sh512_flow step 10/12 (4233 tokens)
47
+ sh512_flow step 11/12 (4233 tokens)
48
+ sh512_flow step 12/12 (4233 tokens)
49
+ [4/6] shape 512 flow 59.2s [VRAM peak 5138 MiB, now 102 MiB]
50
+ level 1: 17957 voxels (64^3)
51
+ level 2: 74199 voxels (128^3)
52
+ level 3: 305840 voxels (256^3)
53
+ level 4: 1262707 voxels (512^3)
54
+ HR tokens on 96^3: 40321 [VRAM peak 2180 MiB, now 102 MiB]
55
+ [5/6] dino 1024 + NAF + projection 21.7s [VRAM peak 3702 MiB, now 102 MiB]
56
+ sh1024_flow: 40321 tokens on 16 tiles (3427..4580 tokens incl. 0 context, overlap 4 cells)
57
+ sh1024_flow step 1/12 (40321 tokens)
58
+ sh1024_flow step 2/12 (40321 tokens)
59
+ sh1024_flow step 3/12 (40321 tokens)
60
+ sh1024_flow step 4/12 (40321 tokens)
61
+ sh1024_flow step 5/12 (40321 tokens)
62
+ sh1024_flow step 6/12 (40321 tokens)
63
+ sh1024_flow step 7/12 (40321 tokens)
64
+ sh1024_flow step 8/12 (40321 tokens)
65
+ sh1024_flow step 9/12 (40321 tokens)
66
+ sh1024_flow step 10/12 (40321 tokens)
67
+ sh1024_flow step 11/12 (40321 tokens)
68
+ sh1024_flow step 12/12 (40321 tokens)
69
+ shape 1024 flow 313.4s [VRAM peak 5278 MiB, now 102 MiB]
70
+ level 1: 169163 voxels (192^3)
71
+ level 2: 701161 voxels (384^3)
72
+ level 2 decoder on 2 slabs (halo 11, 179.5 M voxel-channels) 7.7s [VRAM peak 8220 MiB, now 172 MiB]
73
+ level 3: 2901564 voxels (768^3)
74
+ level 3 decoder on 4 slabs (halo 7, 371.4 M voxel-channels) 26.0s [VRAM peak 8750 MiB, now 130 MiB]
75
+ level 4: 12054515 voxels (1536^3)
76
+ level 4 decoder on 8 slabs (halo 2, 771.5 M voxel-channels) 8.1s [VRAM peak 4884 MiB, now 126 MiB]
77
+ shape decoder 53.3s (12054515 voxels at 1536^3) [VRAM peak 126 MiB, now 102 MiB]
78
+ mesh: building on a worker thread while the texture flow runs
79
+ visibility orientation: flipped 1766252 faces
80
+ tex_flow step 1/12 (40321 tokens)
81
+ tex_flow step 2/12 (40321 tokens)
82
+ tex_flow step 3/12 (40321 tokens)
83
+ solid fill: winding number on 2055888 faces (GPU 11.3s), 432277 cap bricks, 748050 bricks with per-point winding, 170308012 grid points filled 49.1s
84
+ remesh (dual contouring 1536^3, band 1.0): 12900232 cells -> 12900232 vertices, 25828412 faces (dropped 0 inner) 116.9s
85
+ removed 632 triangles (inner shell / debris)
86
+ filled 1 small holes + 0 non-manifold gaps (+34 faces, PolyGroup 2)
87
+ tex_flow step 4/12 (40321 tokens)
88
+ tessimate size 0.12000 -> edge 0.00241, about 1740257 faces
89
+ pre-decimated 25827814 -> 3480454 faces 15.8s
90
+ o-[Validate ] Removed 9 duplicated vertices
91
+ Detected non-manifold vertices
92
+ (fixed by generating 19465 new vertices)
93
+ (FP64) nb_v:1752763 nb_e:0 nb_f:3476722 nb_b:35836 tri:1 dim:3
94
+ Attributes on vertices: point[3]
95
+ tessimate: repaired in 1.6s -> 3476722 faces
96
+ tessimate: 7207 border loop(s) before remeshing (diagonal 1.6426)
97
+ tessimate: closed 3565 loop(s) (0 large, 18 bridges), kept 0 open, 3642 not closable 0.5s
98
+ tessimate: remeshing (Geogram, all cores)...
99
+ o-[Remesh ] Start...
100
+ o-[RVD ] | Computing initial sampling on surface, using dimension=3
101
+ tex_flow step 5/12 (40321 tokens)
102
+ tessimate: remeshing (Geogram, all cores)... 5s
103
+ o-[Lloyd ] Elapsed time: 4.27s
104
+ tessimate: remeshing (Geogram, all cores)... 10s
105
+ tessimate: remeshing (Geogram, all cores)... 15s
106
+ o-[Newton ] Elapsed time: 11.892s
107
+ o-[Remesh ] | Computing RVD...
108
+ tessimate: remeshing (Geogram, all cores)... 20s
109
+ tex_flow step 6/12 (40321 tokens)
110
+ tessimate: remeshing (Geogram, all cores)... 25s
111
+ tessimate: remeshing (Geogram, all cores)... 30s
112
+ tessimate: remeshing (Geogram, all cores)... 35s
113
+ tessimate: remeshing (Geogram, all cores)... 40s
114
+ Elapsed: 44.31s
115
+ tessimate: remeshing (Geogram, all cores)... 45s
116
+ tex_flow step 7/12 (40321 tokens)
117
+ tessimate: remeshing (Geogram, all cores)... 50s
118
+ tessimate: remeshing (Geogram, all cores)... 55s
119
+ tessimate: remeshing (Geogram, all cores)... 60s
120
+ tessimate: remeshing (Geogram, all cores)... 65s
121
+ tessimate: remeshing (Geogram, all cores)... 70s
122
+ tex_flow step 8/12 (40321 tokens)
123
+ tessimate: remeshing (Geogram, all cores)... 75s
124
+ tessimate: remeshing (Geogram, all cores)... 80s
125
+ tessimate: remeshing (Geogram, all cores)... 85s
126
+ tessimate: remeshing (Geogram, all cores)... 90s
127
+ tessimate: remeshing (Geogram, all cores)... 95s
128
+ tex_flow step 9/12 (40321 tokens)
129
+ tessimate: remeshing (Geogram, all cores)... 100s
130
+ tessimate: remeshing (Geogram, all cores)... 105s
131
+ tessimate: remeshing (Geogram, all cores)... 110s
132
+ tessimate: remeshing (Geogram, all cores)... 115s
133
+ tex_flow step 10/12 (40321 tokens)
134
+ tessimate: remeshing (Geogram, all cores)... 120s
135
+ tessimate: curvature fill on 511745 vertices in 703 patch(es) (largest 446884, 0 fell back to membrane) 80.6s
136
+ tessimate: remeshed in 44.3s -> 1749328 faces (5134 loose triangles dropped)
137
+ tessimate: 3480454 -> 1749328 faces (edge 0.00241): removed 5134 debris parts, closed 3565 holes (3642 failed), 187 border loop(s) left | repair 1.6s holes 1.0s remesh 44.3s
138
+ [topo] final check faces 1749328 boundary edges 944 non-manifold 0 components 1 (largest 1749328)
139
+ [topo] final check open loops 187 (edges: 32 18 14 12 10 10 ...) small holes besides the largest loop: 186
140
+ final fill: closed 187 holes + 0 gaps (+944 faces)
141
+ [topo] after final fill faces 1750272 boundary edges 0 non-manifold 0 components 1 (largest 1750272)
142
+ state: mesh saved (874890 vertices, 1750272 faces) -> D:\GitHub\ZGen\app\ZGenData\output\pixal3d_20261018_053901\state
143
+ tex_flow step 11/12 (40321 tokens)
144
+ tex_flow step 12/12 (40321 tokens)
145
+ texture flow 308.5s [VRAM peak 6252 MiB, now 102 MiB]
146
+ level 2 decoder on 2 slabs (halo 11, 179.5 M voxel-channels) 7.4s [VRAM peak 8218 MiB, now 170 MiB]
147
+ level 3 decoder on 4 slabs (halo 7, 371.4 M voxel-channels) 21.0s [VRAM peak 8748 MiB, now 128 MiB]
148
+ level 4 decoder on 8 slabs (halo 2, 771.5 M voxel-channels) 9.1s [VRAM peak 4882 MiB, now 124 MiB]
149
+ [6/6] texture flow + decoder 365.0s [VRAM peak 124 MiB, now 100 MiB]
150
+ mesh (built alongside the texture flow) ready after 0.0s more
151
+ UV unwrap: 642 clusters / 12115 charts (planar 173, ortho 1434, lscm 1354, piecewise 9154), atlas 4164x4188, 1019615 vertices 24.6s
152
+ baked 4096x4096 texture 3.5s
153
+ texture lookups: 55.8% on the voxels, 16.8% nearest voxel, 27.4% missed (filled from neighbours) WARNING: many misses, the texture may show blotches
154
+ GLB: D:\GitHub\ZGen\app\ZGenData\output\pixal3d_20261018_053901\model.glb
155
+ [5/5] mesh 30.1s
156
+ SUCCESS OK vertices=874890 faces=1750272 seconds=916.7
157
+ finished in 940.4s, peak VRAM (this process): 8750 MiB
ZGenData/samples/{pixal3d_20261014_155321 → pixal3d_20261018_053901}/model.glb RENAMED
@@ -1,3 +1,3 @@
1
  version https://git-lfs.github.com/spec/v1
2
- oid sha256:c8596aba5f66478009f0d3cd55c53d87039637f6adc96e67314aed886f6fc8be
3
- size 75552264
 
1
  version https://git-lfs.github.com/spec/v1
2
+ oid sha256:a2e30802ffe94bc0a1b03a57b46dab42ba57af015175881163b1331eff032eba
3
+ size 81416896
ZGenData/samples/pixal3d_20261018_053901/run.txt ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ZGen run log
2
+ app version: 1.2.2
3
+ time: 2026-10-18 05:54:45
4
+ model: Pixal3D
5
+ outcome: finished
6
+ status: OK vertices=874890 faces=1750272 seconds=916.7
7
+ seconds: 942
8
+ exit code 0x00000000
9
+ engine exe: D:\GitHub\ZGen\app\ZGenData\Pixal3D.exe
10
+ models: D:\GitHub\ZGen\app\ZGenData\models\pixal3d
11
+ working dir: D:\GitHub\ZGen\app\ZGenData
12
+ command: "D:\GitHub\ZGen\app\ZGenData\Pixal3D.exe" "D:\GitHub\ZGen\input_Demo\Single\d7fea7e5-7bef-4d08-b298-b6a3903f7f2c.png" --out "D:\GitHub\ZGen\app\ZGenData\output\pixal3d_20261018_053901\model.glb" --models "D:\GitHub\ZGen\app\ZGenData\models\pixal3d" --work "D:\GitHub\ZGen\app\ZGenData" --signal --no-window
13
+ engine exe size: 2064384 bytes
ZGenData/samples/pixal3d_20261018_053901/state/latent.bin ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:94ad176a4f4289eb40dd6e2a18a6a76cfc7fe6edfd102995cc65f3afcc4ca571
3
+ size 5644960
ZGenData/samples/pixal3d_20261018_053901/state/mesh.bin ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:18fcb0476e36a7f20a22df935bd1dc400094f3b132cc65efb59a1b7b840e24fd
3
+ size 31501960
ZGenData/samples/{pixal3d_20261014_155321 → pixal3d_20261018_114858}/config.txt RENAMED
@@ -1,13 +1,13 @@
1
  steps=12
2
  seed=42
3
- mesh_res=1024
4
  mix=0
5
  texture=1
6
  texture_size=4096
7
  decimate=600000
8
  decimate_1024=600000
9
  tessimate=1
10
- tess_size_e5=12000
11
  camera_mode=auto
12
  solid_fill=1
13
  dynamic=0
@@ -15,4 +15,11 @@ polypaint=0
15
  tex_project=0
16
  tex_blend=0
17
  tex_seam=0
18
- app_version=1.0.6
 
 
 
 
 
 
 
 
1
  steps=12
2
  seed=42
3
+ mesh_res=1536
4
  mix=0
5
  texture=1
6
  texture_size=4096
7
  decimate=600000
8
  decimate_1024=600000
9
  tessimate=1
10
+ tess_size_e5=10000
11
  camera_mode=auto
12
  solid_fill=1
13
  dynamic=0
 
15
  tex_project=0
16
  tex_blend=0
17
  tex_seam=0
18
+ speed=hybrid
19
+ mesh_parallel=1
20
+ flow_tile=10000
21
+ flow_tile_ov=8
22
+ flow_tile_ctx=0
23
+ flow_tile_global=0
24
+ app_version=1.2.2
25
+ state_dir=D:\GitHub\ZGen\app\ZGenData\output\pixal3d_20261018_114858\state
ZGenData/samples/{pixal3d_20261013_155732 → pixal3d_20261018_114858}/icon.png RENAMED
File without changes
ZGenData/samples/pixal3d_20261018_114858/info.txt ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ model=Pixal3D
2
+ seconds=1328
3
+ status=OK vertices=1021211 faces=2042438 seconds=1310.5
4
+ app_version=1.2.2
ZGenData/samples/{trellis2_20261013_100355 → pixal3d_20261018_114858}/input.png RENAMED
File without changes
ZGenData/samples/pixal3d_20261018_114858/log.txt ADDED
@@ -0,0 +1,145 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ==== Pixal3D engine 0.1 (built Oct 18 2026 11:21:49) run 2026-10-18 11:48:58 ====
2
+ app: ZGen 1.2.2
3
+ system: Windows 10.0 build 19045, 16 CPU threads, RAM 31.9 GB (14.9 GB free)
4
+ gpu: NVIDIA GeForce RTX 2070 SUPER, VRAM 7.8 GB (budget 7.1 GB), driver 32.0.16.1047
5
+ onnxruntime 1.23.2, provider CUDA, exe D:\GitHub\ZGen\app\ZGenData
6
+ input front: D:\GitHub\ZGen\input_Demo\Single\2e7ed9b4-e3a8-45a8-89b1-d402c5b700c0.png (1254x1254, 3 ch, 2645 KB)
7
+ options: mesh_res 1536 steps ss/shape/tex 12/12/12 seed 42 texture 1 tex_size 4096 tex_project 0 tessimate 1 tess_size 0.10000 decimate 600000/600000 auto_mask 1
8
+ camera: mode auto fov 20.000 deg distance 3.1192 frame 0.550 crop 1 azimuth 0.0 (auto: final fov/distance below)
9
+ models: D:\GitHub\ZGen\app\ZGenData\models\pixal3d
10
+ [OK] Signed license is valid.
11
+ license: Licensed: 26 days left
12
+ perf: VRAM 7.8 GB -> CFG pair in one call up to 8000 tokens (8 GB layout)
13
+ speed: Fast shape + Optimized texture | flow tiles 10000 tokens (overlap 8, one pass while t >= 0.00), decoder slabs above 100 M voxel-channels, fused flow models (*_rg.onnx: RoundedGelu, RmsRope)
14
+ front: background removed (BEN2_Base.onnx)
15
+ crop: alpha bbox 0,8 1024x1016 -> -50,-46 1124x1124
16
+ camera auto: MoGe-2 fov 28.88 deg (12.9s)
17
+ Output: D:\GitHub\ZGen\app\ZGenData\output\pixal3d_20261018_114858\model.glb
18
+ seed=42 steps=12/12 provider=CUDA
19
+ front: background removed (BEN2_Base.onnx)
20
+ crop: alpha bbox 0,8 1024x1016 -> -50,-46 1124x1124
21
+ camera front: auto fov 28.880912 deg, distance 2.13584655, crop 1
22
+ [1/6] 1 views (front) 2.8s [VRAM peak 3576 MiB, now 98 MiB]
23
+ [2/6] dino 512 + ss conditioning 9.9s [VRAM peak 1514 MiB, now 98 MiB]
24
+ ss_flow step 1/12 (4096 tokens)
25
+ ss_flow step 2/12 (4096 tokens)
26
+ ss_flow step 3/12 (4096 tokens)
27
+ ss_flow step 4/12 (4096 tokens)
28
+ ss_flow step 5/12 (4096 tokens)
29
+ ss_flow step 6/12 (4096 tokens)
30
+ ss_flow step 7/12 (4096 tokens)
31
+ ss_flow step 8/12 (4096 tokens)
32
+ ss_flow step 9/12 (4096 tokens)
33
+ ss_flow step 10/12 (4096 tokens)
34
+ ss_flow step 11/12 (4096 tokens)
35
+ ss_flow step 12/12 (4096 tokens)
36
+ [3/6] sparse structure 45.3s tokens=4571 [VRAM peak 5156 MiB, now 98 MiB]
37
+ sh512_flow step 1/12 (4571 tokens)
38
+ sh512_flow step 2/12 (4571 tokens)
39
+ sh512_flow step 3/12 (4571 tokens)
40
+ sh512_flow step 4/12 (4571 tokens)
41
+ sh512_flow step 5/12 (4571 tokens)
42
+ sh512_flow step 6/12 (4571 tokens)
43
+ sh512_flow step 7/12 (4571 tokens)
44
+ sh512_flow step 8/12 (4571 tokens)
45
+ sh512_flow step 9/12 (4571 tokens)
46
+ sh512_flow step 10/12 (4571 tokens)
47
+ sh512_flow step 11/12 (4571 tokens)
48
+ sh512_flow step 12/12 (4571 tokens)
49
+ [4/6] shape 512 flow 59.9s [VRAM peak 5274 MiB, now 102 MiB]
50
+ level 1: 18676 voxels (64^3)
51
+ level 2: 75998 voxels (128^3)
52
+ level 3: 308622 voxels (256^3)
53
+ level 4: 1247963 voxels (512^3)
54
+ HR tokens on 96^3: 41743 [VRAM peak 2198 MiB, now 102 MiB]
55
+ [5/6] dino 1024 + NAF + projection 21.7s [VRAM peak 3702 MiB, now 102 MiB]
56
+ sh1024_flow: 41743 tokens on 16 tiles (4987..7756 tokens incl. 0 context, overlap 8 cells)
57
+ sh1024_flow step 1/12 (41743 tokens)
58
+ sh1024_flow step 2/12 (41743 tokens)
59
+ sh1024_flow step 3/12 (41743 tokens)
60
+ sh1024_flow step 4/12 (41743 tokens)
61
+ sh1024_flow step 5/12 (41743 tokens)
62
+ sh1024_flow step 6/12 (41743 tokens)
63
+ sh1024_flow step 7/12 (41743 tokens)
64
+ sh1024_flow step 8/12 (41743 tokens)
65
+ sh1024_flow step 9/12 (41743 tokens)
66
+ sh1024_flow step 10/12 (41743 tokens)
67
+ sh1024_flow step 11/12 (41743 tokens)
68
+ sh1024_flow step 12/12 (41743 tokens)
69
+ shape 1024 flow 544.4s [VRAM peak 6894 MiB, now 102 MiB]
70
+ level 1: 169952 voxels (192^3)
71
+ level 2: 688773 voxels (384^3)
72
+ level 2 decoder on 2 slabs (halo 11, 176.3 M voxel-channels) 31.7s [VRAM peak 8038 MiB, now 172 MiB]
73
+ level 3: 2784957 voxels (768^3)
74
+ level 3 decoder on 4 slabs (halo 7, 356.5 M voxel-channels) 118.6s [VRAM peak 8272 MiB, now 130 MiB]
75
+ level 4: 11279166 voxels (1536^3)
76
+ level 4 decoder on 8 slabs (halo 2, 721.9 M voxel-channels) 8.7s [VRAM peak 4598 MiB, now 126 MiB]
77
+ shape decoder 171.1s (11279166 voxels at 1536^3) [VRAM peak 126 MiB, now 102 MiB]
78
+ mesh: building on a worker thread while the texture flow runs
79
+ visibility orientation: flipped 517787 faces
80
+ tex_flow step 1/12 (41743 tokens)
81
+ tex_flow step 2/12 (41743 tokens)
82
+ solid fill: winding number on 370423 faces (GPU 7.3s), 357582 cap bricks, 681613 bricks with per-point winding, 164340420 grid points filled 37.4s
83
+ remesh (dual contouring 1536^3, band 1.0): 11483778 cells -> 11483778 vertices, 22972312 faces (dropped 0 inner) 98.1s
84
+ removed 208 triangles (inner shell / debris)
85
+ filled 0 small holes + 0 non-manifold gaps (+0 faces, PolyGroup 2)
86
+ tessimate size 0.10000 -> edge 0.00198, about 2226036 faces
87
+ WARNING: 2226036 faces is too dense for a 4096x4096 texture atlas: tessimate to 2097152 faces instead (raise the poly size or the texture size)
88
+ tex_flow step 3/12 (41743 tokens)
89
+ pre-decimated 22972104 -> 4194304 faces 14.3s
90
+ o-[Validate ] Removed 9 duplicated vertices
91
+ Detected non-manifold vertices
92
+ (fixed by generating 6151 new vertices)
93
+ (FP64) nb_v:2102014 nb_e:0 nb_f:4192713 nb_b:12331 tri:1 dim:3
94
+ Attributes on vertices: point[3]
95
+ tessimate: repaired in 2.0s -> 4192713 faces
96
+ tessimate: 2419 border loop(s) before remeshing (diagonal 1.6202)
97
+ tessimate: closed 1547 loop(s) (0 large, 10 bridges), kept 0 open, 872 not closable 0.6s
98
+ tessimate: remeshing (Geogram, all cores)...
99
+ o-[Remesh ] Start...
100
+ o-[RVD ] | Computing initial sampling on surface, using dimension=3
101
+ tessimate: remeshing (Geogram, all cores)... 5s
102
+ o-[Lloyd ] Elapsed time: 5.851s
103
+ tex_flow step 4/12 (41743 tokens)
104
+ tessimate: remeshing (Geogram, all cores)... 10s
105
+ tessimate: remeshing (Geogram, all cores)... 15s
106
+ tessimate: remeshing (Geogram, all cores)... 20s
107
+ o-[Newton ] Elapsed time: 15.09s
108
+ o-[Remesh ] | Computing RVD...
109
+ tessimate: remeshing (Geogram, all cores)... 25s
110
+ tessimate: remeshing (Geogram, all cores)... 30s
111
+ tex_flow step 5/12 (41743 tokens)
112
+ tessimate: remeshing (Geogram, all cores)... 35s
113
+ tessimate: remeshing (Geogram, all cores)... 40s
114
+ tessimate: remeshing (Geogram, all cores)... 45s
115
+ tessimate: remeshing (Geogram, all cores)... 50s
116
+ tessimate: remeshing (Geogram, all cores)... 55s
117
+ Elapsed: 55.413s
118
+ tessimate: patch smoothing off
119
+ tessimate: remeshed in 55.4s -> 2042136 faces (55011 loose triangles dropped)
120
+ tessimate: 4194304 -> 2042136 faces (edge 0.00000): removed 55011 debris parts, closed 1547 holes (872 failed), 58 border loop(s) left | repair 2.0s holes 1.2s remesh 55.4s
121
+ [topo] final check faces 2042136 boundary edges 302 non-manifold 0 components 1 (largest 2042136)
122
+ [topo] final check open loops 58 (edges: 24 14 10 9 8 8 ...) small holes besides the largest loop: 57
123
+ final fill: closed 58 holes + 0 gaps (+302 faces)
124
+ [topo] after final fill faces 2042438 boundary edges 0 non-manifold 0 components 1 (largest 2042438)
125
+ state: mesh saved (1021211 vertices, 2042438 faces) -> D:\GitHub\ZGen\app\ZGenData\output\pixal3d_20261018_114858\state
126
+ tex_flow step 6/12 (41743 tokens)
127
+ tex_flow step 7/12 (41743 tokens)
128
+ tex_flow step 8/12 (41743 tokens)
129
+ tex_flow step 9/12 (41743 tokens)
130
+ tex_flow step 10/12 (41743 tokens)
131
+ tex_flow step 11/12 (41743 tokens)
132
+ tex_flow step 12/12 (41743 tokens)
133
+ texture flow 345.1s [VRAM peak 6318 MiB, now 102 MiB]
134
+ level 2 decoder on 2 slabs (halo 11, 176.3 M voxel-channels) 13.9s [VRAM peak 8038 MiB, now 172 MiB]
135
+ level 3 decoder on 4 slabs (halo 7, 356.5 M voxel-channels) 22.6s [VRAM peak 8272 MiB, now 130 MiB]
136
+ level 4 decoder on 8 slabs (halo 2, 721.9 M voxel-channels) 8.6s [VRAM peak 4598 MiB, now 126 MiB]
137
+ [6/6] texture flow + decoder 409.7s [VRAM peak 126 MiB, now 102 MiB]
138
+ mesh (built alongside the texture flow) ready after 0.0s more
139
+ UV unwrap: 568 clusters / 3383 charts (planar 13, ortho 491, lscm 548, piecewise 2331), atlas 4324x4304, 1111541 vertices 25.7s
140
+ baked 4096x4096 texture 2.2s
141
+ texture lookups: 88.0% on the voxels, 11.6% nearest voxel, 0.4% missed (filled from neighbours)
142
+ GLB: D:\GitHub\ZGen\app\ZGenData\output\pixal3d_20261018_114858\model.glb
143
+ [5/5] mesh 29.8s
144
+ SUCCESS OK vertices=1021211 faces=2042438 seconds=1310.5
145
+ finished in 1328.0s, peak VRAM (this process): 8272 MiB
ZGenData/samples/{trellis2_20261013_100355 → pixal3d_20261018_114858}/model.glb RENAMED
@@ -1,3 +1,3 @@
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  version https://git-lfs.github.com/spec/v1
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- oid sha256:6edf8efd2c9df99f5683442b9a687ff320afd3cbd2b04dfba178902b906f257b
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- size 27314332
 
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  version https://git-lfs.github.com/spec/v1
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+ oid sha256:f2463e2371054a51969b80fd33489beefb019d5b0f3bdcc27ba07a61ed512c28
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+ size 81774628
ZGenData/samples/pixal3d_20261018_114858/run.txt ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ZGen run log
2
+ app version: 1.2.2
3
+ time: 2026-10-18 12:11:09
4
+ model: Pixal3D
5
+ outcome: finished
6
+ status: OK vertices=1021211 faces=2042438 seconds=1310.5
7
+ seconds: 1328
8
+ exit code 0x00000000
9
+ engine exe: D:\GitHub\ZGen\app\ZGenData\Pixal3D.exe
10
+ models: D:\GitHub\ZGen\app\ZGenData\models\pixal3d
11
+ working dir: D:\GitHub\ZGen\app\ZGenData
12
+ command: "D:\GitHub\ZGen\app\ZGenData\Pixal3D.exe" "D:\GitHub\ZGen\input_Demo\Single\2e7ed9b4-e3a8-45a8-89b1-d402c5b700c0.png" --out "D:\GitHub\ZGen\app\ZGenData\output\pixal3d_20261018_114858\model.glb" --models "D:\GitHub\ZGen\app\ZGenData\models\pixal3d" --work "D:\GitHub\ZGen\app\ZGenData" --signal --no-window
13
+ engine exe size: 2066944 bytes
ZGenData/samples/pixal3d_20261018_114858/state/latent.bin ADDED
@@ -0,0 +1,3 @@
 
 
 
 
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+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:2ed2cc06a489c47af690ce3b64dfef503cc46beb4d1a59ad9e5c9cdd46d85b5e
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+ size 5844040
ZGenData/samples/pixal3d_20261018_114858/state/mesh.bin ADDED
@@ -0,0 +1,3 @@
 
 
 
 
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+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:b830006d45a6447d8ac2aa0dbbf464d0473d5e23ed6465aafeef8fd56997e0c3
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+ size 36763804
ZGenData/samples/pixal3d_20261018_130210/config.txt ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ steps=12
2
+ seed=42
3
+ mesh_res=1536
4
+ mix=0
5
+ texture=1
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+ texture_size=4096
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+ decimate=600000
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+ decimate_1024=600000
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+ tessimate=1
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+ tess_size_e5=10000
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+ camera_mode=auto
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+ solid_fill=1
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+ dynamic=0
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+ polypaint=0
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+ tex_project=0
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+ tex_blend=0
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+ tex_seam=0
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+ speed=hybrid
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+ mesh_parallel=1
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+ flow_tile=10000
21
+ flow_tile_ov=8
22
+ flow_tile_ctx=0
23
+ flow_tile_global=0
24
+ app_version=1.2.4
25
+ state_dir=D:\GitHub\ZGen\app\ZGenData\output\pixal3d_20261018_130210\state
ZGenData/samples/pixal3d_20261018_130210/config_texture.txt ADDED
@@ -0,0 +1,26 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ steps=12
2
+ seed=42
3
+ mesh_res=1536
4
+ mix=0
5
+ texture=1
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+ texture_size=4096
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+ decimate=600000
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+ decimate_1024=600000
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+ tessimate=1
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+ tess_size_e5=10000
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+ camera_mode=auto
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+ solid_fill=1
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+ dynamic=0
14
+ polypaint=0
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+ tex_project=0
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+ tex_blend=0
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+ tex_seam=0
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+ speed=hybrid
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+ mesh_parallel=1
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+ flow_tile=10000
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+ flow_tile_ov=8
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+ flow_tile_ctx=0
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+ flow_tile_global=0
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+ app_version=1.2.4
25
+ texture=1
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+ texture_from=D:\GitHub\ZGen\app\ZGenData\output\pixal3d_20261018_130210\state
ZGenData/samples/{trellis2_20261013_100355 → pixal3d_20261018_130210}/icon.png RENAMED
File without changes
ZGenData/samples/pixal3d_20261018_130210/info.txt ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ model=Pixal3D
2
+ seconds=614
3
+ status=OK vertices=1023079 faces=2046186 seconds=603.8
4
+ app_version=1.2.4
ZGenData/samples/{pixal3d_20261013_133323 → pixal3d_20261018_130210}/input.png RENAMED
File without changes
ZGenData/samples/pixal3d_20261018_130210/log.txt ADDED
@@ -0,0 +1,143 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ==== Pixal3D engine 0.1 (built Oct 18 2026 12:59:42) run 2026-10-18 13:02:10 ====
2
+ app: ZGen 1.2.4
3
+ system: Windows 10.0 build 19045, 16 CPU threads, RAM 31.9 GB (15.6 GB free)
4
+ gpu: NVIDIA GeForce RTX 2070 SUPER, VRAM 7.8 GB (budget 7.1 GB), driver 32.0.16.1047
5
+ onnxruntime 1.23.2, provider CUDA, exe D:\GitHub\ZGen\app\ZGenData
6
+ input front: C:\Users\User\AppData\Local\Temp\ZGen\views\e510ea80-9cc5-4667-84bd-8f79e325bdb0_nomarker.png (1254x1254, 3 ch, 2480 KB)
7
+ options: mesh_res 1536 steps ss/shape/tex 12/12/12 seed 42 texture 1 tex_size 4096 tex_project 0 tessimate 1 tess_size 0.10000 decimate 600000/600000 auto_mask 1
8
+ camera: mode auto fov 20.000 deg distance 3.1192 frame 0.550 crop 1 azimuth 0.0 (auto: final fov/distance below)
9
+ models: D:\GitHub\ZGen\app\ZGenData\models\pixal3d
10
+ [OK] Signed license is valid.
11
+ license: Licensed: 26 days left
12
+ perf: VRAM 7.8 GB -> CFG pair in one call up to 8000 tokens (8 GB layout)
13
+ speed: Fast shape + Optimized texture | flow tiles 10000 tokens (overlap 8, one pass while t >= 0.00), decoder slabs above 100 M voxel-channels, fused flow models (*_rg.onnx: RoundedGelu, RmsRope)
14
+ front: background removed (BEN2_Base.onnx)
15
+ crop: alpha bbox 0,65 1024x959 -> -50,-18 1124x1124
16
+ camera auto: MoGe-2 fov 34.55 deg (7.7s)
17
+ Output: D:\GitHub\ZGen\app\ZGenData\output\pixal3d_20261018_130210\model.glb
18
+ seed=42 steps=12/12 provider=CUDA
19
+ front: background removed (BEN2_Base.onnx)
20
+ crop: alpha bbox 0,65 1024x959 -> -50,-18 1124x1124
21
+ camera front: auto fov 34.553939 deg, distance 1.76834987, crop 1
22
+ [1/6] 1 views (front) 2.9s [VRAM peak 3576 MiB, now 98 MiB]
23
+ [2/6] dino 512 + ss conditioning 9.7s [VRAM peak 1514 MiB, now 98 MiB]
24
+ ss_flow step 1/12 (4096 tokens)
25
+ ss_flow step 2/12 (4096 tokens)
26
+ ss_flow step 3/12 (4096 tokens)
27
+ ss_flow step 4/12 (4096 tokens)
28
+ ss_flow step 5/12 (4096 tokens)
29
+ ss_flow step 6/12 (4096 tokens)
30
+ ss_flow step 7/12 (4096 tokens)
31
+ ss_flow step 8/12 (4096 tokens)
32
+ ss_flow step 9/12 (4096 tokens)
33
+ ss_flow step 10/12 (4096 tokens)
34
+ ss_flow step 11/12 (4096 tokens)
35
+ ss_flow step 12/12 (4096 tokens)
36
+ [3/6] sparse structure 43.0s tokens=3094 [VRAM peak 4956 MiB, now 98 MiB]
37
+ sh512_flow step 1/12 (3094 tokens)
38
+ sh512_flow step 2/12 (3094 tokens)
39
+ sh512_flow step 3/12 (3094 tokens)
40
+ sh512_flow step 4/12 (3094 tokens)
41
+ sh512_flow step 5/12 (3094 tokens)
42
+ sh512_flow step 6/12 (3094 tokens)
43
+ sh512_flow step 7/12 (3094 tokens)
44
+ sh512_flow step 8/12 (3094 tokens)
45
+ sh512_flow step 9/12 (3094 tokens)
46
+ sh512_flow step 10/12 (3094 tokens)
47
+ sh512_flow step 11/12 (3094 tokens)
48
+ sh512_flow step 12/12 (3094 tokens)
49
+ [4/6] shape 512 flow 44.9s [VRAM peak 3614 MiB, now 102 MiB]
50
+ level 1: 12552 voxels (64^3)
51
+ level 2: 51032 voxels (128^3)
52
+ level 3: 206984 voxels (256^3)
53
+ level 4: 835964 voxels (512^3)
54
+ HR tokens on 96^3: 28043 [VRAM peak 1506 MiB, now 102 MiB]
55
+ [5/6] dino 1024 + NAF + projection 21.5s [VRAM peak 3702 MiB, now 102 MiB]
56
+ sh1024_flow: 28043 tokens on 8 tiles (5983..7100 tokens incl. 0 context, overlap 8 cells)
57
+ sh1024_flow step 1/12 (28043 tokens)
58
+ sh1024_flow step 2/12 (28043 tokens)
59
+ sh1024_flow step 3/12 (28043 tokens)
60
+ sh1024_flow step 4/12 (28043 tokens)
61
+ sh1024_flow step 5/12 (28043 tokens)
62
+ sh1024_flow step 6/12 (28043 tokens)
63
+ sh1024_flow step 7/12 (28043 tokens)
64
+ sh1024_flow step 8/12 (28043 tokens)
65
+ sh1024_flow step 9/12 (28043 tokens)
66
+ sh1024_flow step 10/12 (28043 tokens)
67
+ sh1024_flow step 11/12 (28043 tokens)
68
+ sh1024_flow step 12/12 (28043 tokens)
69
+ shape 1024 flow 213.0s [VRAM peak 4448 MiB, now 102 MiB]
70
+ level 1: 113792 voxels (192^3)
71
+ level 2: 459406 voxels (384^3)
72
+ level 2 decoder on 2 slabs (halo 11, 117.6 M voxel-channels) 4.3s [VRAM peak 5412 MiB, now 172 MiB]
73
+ level 3: 1849790 voxels (768^3)
74
+ level 3 decoder on 3 slabs (halo 7, 236.8 M voxel-channels) 7.0s [VRAM peak 7304 MiB, now 130 MiB]
75
+ level 4: 7448070 voxels (1536^3)
76
+ level 4 decoder on 5 slabs (halo 2, 476.7 M voxel-channels) 5.2s [VRAM peak 3854 MiB, now 126 MiB]
77
+ shape decoder 24.4s (7448070 voxels at 1536^3) [VRAM peak 126 MiB, now 102 MiB]
78
+ mesh: building on a worker thread while the texture flow runs
79
+ visibility orientation: flipped 148650 faces
80
+ tex_flow step 1/12 (28043 tokens)
81
+ tex_flow step 2/12 (28043 tokens)
82
+ solid fill: winding number on 299861 faces (GPU 4.2s), 321434 cap bricks, 540753 bricks with per-point winding, 125172238 grid points filled 24.9s
83
+ tex_flow step 3/12 (28043 tokens)
84
+ remesh (dual contouring 1536^3, band 1.0): 9876460 cells -> 9876460 vertices, 19759028 faces (dropped 0 inner) 63.7s
85
+ removed 12 triangles (inner shell / debris)
86
+ filled 0 small holes + 0 non-manifold gaps (+0 faces, PolyGroup 2)
87
+ tessimate size 0.10000 -> edge 0.00189, about 2061711 faces
88
+ tex_flow step 4/12 (28043 tokens)
89
+ pre-decimated 19759016 -> 4123420 faces 10.9s
90
+ o-[Validate ] Removed 1 duplicated vertices
91
+ Detected non-manifold vertices
92
+ (fixed by generating 5203 new vertices)
93
+ (FP64) nb_v:2065399 nb_e:0 nb_f:4122424 nb_b:10004 tri:1 dim:3
94
+ Attributes on vertices: point[3]
95
+ tessimate: repaired in 1.8s -> 4122424 faces
96
+ tessimate: 2034 border loop(s) before remeshing (diagonal 1.5462)
97
+ tessimate: closed 962 loop(s) (0 large, 7 bridges), kept 0 open, 1072 not closable 0.6s
98
+ tex_flow step 5/12 (28043 tokens)
99
+ tessimate: remeshing (Geogram, all cores)...
100
+ o-[Remesh ] Start...
101
+ o-[RVD ] | Computing initial sampling on surface, using dimension=3
102
+ tessimate: remeshing (Geogram, all cores)... 5s
103
+ o-[Lloyd ] Elapsed time: 5.241s
104
+ tessimate: remeshing (Geogram, all cores)... 10s
105
+ tex_flow step 6/12 (28043 tokens)
106
+ tessimate: remeshing (Geogram, all cores)... 15s
107
+ tessimate: remeshing (Geogram, all cores)... 20s
108
+ o-[Newton ] Elapsed time: 14.716s
109
+ o-[Remesh ] | Computing RVD...
110
+ tex_flow step 7/12 (28043 tokens)
111
+ tessimate: remeshing (Geogram, all cores)... 25s
112
+ tessimate: remeshing (Geogram, all cores)... 30s
113
+ tex_flow step 8/12 (28043 tokens)
114
+ tessimate: remeshing (Geogram, all cores)... 35s
115
+ tessimate: remeshing (Geogram, all cores)... 40s
116
+ tex_flow step 9/12 (28043 tokens)
117
+ tessimate: remeshing (Geogram, all cores)... 45s
118
+ Elapsed: 49.3s
119
+ tessimate: patch smoothing off
120
+ tessimate: remeshed in 49.3s -> 2045839 faces (13172 loose triangles dropped)
121
+ tessimate: 4123420 -> 2045839 faces (edge 0.00189): removed 13172 debris parts, closed 962 holes (1072 failed), 57 border loop(s) left | repair 1.8s holes 1.1s remesh 49.3s
122
+ normals were inverted: flipped all faces
123
+ [topo] final check faces 2045839 boundary edges 347 non-manifold 0 components 1 (largest 2045839)
124
+ [topo] final check open loops 57 (edges: 32 26 18 14 14 10 ...) small holes besides the largest loop: 56
125
+ final fill: closed 57 holes + 0 gaps (+347 faces)
126
+ [topo] after final fill faces 2046186 boundary edges 0 non-manifold 0 components 1 (largest 2046186)
127
+ state: mesh saved (1023079 vertices, 2046186 faces) -> D:\GitHub\ZGen\app\ZGenData\output\pixal3d_20261018_130210\state
128
+ tex_flow step 10/12 (28043 tokens)
129
+ tex_flow step 11/12 (28043 tokens)
130
+ tex_flow step 12/12 (28043 tokens)
131
+ texture flow 165.3s [VRAM peak 5218 MiB, now 102 MiB]
132
+ level 2 decoder on 2 slabs (halo 11, 117.6 M voxel-channels) 4.1s [VRAM peak 5412 MiB, now 172 MiB]
133
+ level 3 decoder on 3 slabs (halo 7, 236.8 M voxel-channels) 6.8s [VRAM peak 7304 MiB, now 130 MiB]
134
+ level 4 decoder on 5 slabs (halo 2, 476.7 M voxel-channels) 4.9s [VRAM peak 4816 MiB, now 126 MiB]
135
+ [6/6] texture flow + decoder 199.0s [VRAM peak 126 MiB, now 102 MiB]
136
+ mesh (built alongside the texture flow) ready after 0.0s more
137
+ UV unwrap: 569 clusters / 4262 charts (planar 5, ortho 607, lscm 537, piecewise 3113), atlas 4360x4352, 1116107 vertices 25.5s
138
+ baked 4096x4096 texture 3.0s
139
+ texture lookups: 65.4% on the voxels, 5.2% nearest voxel, 29.5% missed (filled from neighbours) WARNING: many misses, the texture may show blotches
140
+ GLB: D:\GitHub\ZGen\app\ZGenData\output\pixal3d_20261018_130210\model.glb
141
+ [5/5] mesh 30.4s
142
+ SUCCESS OK vertices=1023079 faces=2046186 seconds=603.8
143
+ finished in 614.7s, peak VRAM (this process): 7304 MiB
ZGenData/samples/pixal3d_20261018_130210/log_texture.txt ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ==== Pixal3D engine 0.1 (built Oct 18 2026 12:59:42) run 2026-10-18 13:30:30 ====
2
+ app: ZGen 1.2.4
3
+ system: Windows 10.0 build 19045, 16 CPU threads, RAM 31.9 GB (16.2 GB free)
4
+ gpu: NVIDIA GeForce RTX 2070 SUPER, VRAM 7.8 GB (budget 7.1 GB), driver 32.0.16.1047
5
+ onnxruntime 1.23.2, provider CUDA, exe D:\GitHub\ZGen\app\ZGenData
6
+ input front: D:\GitHub\ZGen\app\ZGenData\output\pixal3d_20261018_130210\input.png (1254x1254, 3 ch, 2480 KB)
7
+ options: mesh_res 1536 steps ss/shape/tex 12/12/12 seed 42 texture 1 tex_size 4096 tex_project 0 tessimate 1 tess_size 0.10000 decimate 600000/600000 auto_mask 1
8
+ camera: mode auto fov 20.000 deg distance 3.1192 frame 0.550 crop 1 azimuth 0.0 (auto: final fov/distance below)
9
+ models: D:\GitHub\ZGen\app\ZGenData\models\pixal3d
10
+ [OK] Signed license is valid.
11
+ license: Licensed: 26 days left
12
+ perf: VRAM 7.8 GB -> CFG pair in one call up to 8000 tokens (8 GB layout)
13
+ speed: Fast shape + Optimized texture | flow tiles 10000 tokens (overlap 8, one pass while t >= 0.00), decoder slabs above 100 M voxel-channels, fused flow models (*_rg.onnx: RoundedGelu, RmsRope)
ZGenData/samples/pixal3d_20261018_130210/model_mesh.glb ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:33ed4ab159d6733fe3378340f1a52017a891fbda39f574cfd3148b61a57e0fbb
3
+ size 89199544
ZGenData/samples/pixal3d_20261018_130210/run.txt ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ZGen run log
2
+ app version: 1.2.4
3
+ time: 2026-10-18 13:12:26
4
+ model: Pixal3D
5
+ outcome: finished
6
+ status: OK vertices=1023079 faces=2046186 seconds=603.8
7
+ seconds: 614
8
+ exit code 0x00000000
9
+ engine exe: D:\GitHub\ZGen\app\ZGenData\Pixal3D.exe
10
+ models: D:\GitHub\ZGen\app\ZGenData\models\pixal3d
11
+ working dir: D:\GitHub\ZGen\app\ZGenData
12
+ command: "D:\GitHub\ZGen\app\ZGenData\Pixal3D.exe" "C:\Users\User\AppData\Local\Temp\ZGen\views\e510ea80-9cc5-4667-84bd-8f79e325bdb0_nomarker.png" --out "D:\GitHub\ZGen\app\ZGenData\output\pixal3d_20261018_130210\model.glb" --models "D:\GitHub\ZGen\app\ZGenData\models\pixal3d" --work "D:\GitHub\ZGen\app\ZGenData" --signal --no-window
13
+ engine exe size: 2066944 bytes