"""Preceding / overlap logic — extracted from the original process_iteration(). Implements P1 mode (iter 0: first frame is the single preceding frame) and P9 mode (iter > 0: last N generated frames are the preceding frames), and renders matching preceding scene/fg projections. We deliberately mirror the original semantics so overlap-aware iterative inference behaves identically. """ from __future__ import annotations from typing import List, Optional, Tuple import numpy as np import torch from .projection import blend_fg_over_scene, render_scene_proj_latent from .fg import encode_first_frame_fg_to_latent from .precomputed import encode_proj_frames_to_latent, subset_video_frames def build_preceding_p1(state, options, output_size: Tuple[int, int], t0: int, pipeline, use_fg_proj: bool) -> Tuple[Optional[np.ndarray], Optional[torch.Tensor], Optional[torch.Tensor]]: """P1 preceding: first frame + scene_proj at first frame pose + (optional) fg. Returns ------- preceding_frames : (1, H, W, 3) uint8 or None preceding_scene_proj : [16, 1, h, w] or None preceding_fg_proj : [16, 1, h, w] or None """ max_preceding = max(0, int(options.max_preceding_frames_first_iter)) if max_preceding < 1: return None, None, None first_frame_np = np.array(state.current_first_frame) preceding_frames = first_frame_np[np.newaxis, ...] use_mp4_scene = bool(state.__dict__.get("use_mp4_scene", False)) use_mp4_fg = bool(state.__dict__.get("use_mp4_fg", use_mp4_scene)) blend_fg_into_scene = bool(state.__dict__.get("blend_fg_into_scene", False)) scene_frames = state.__dict__.get("scene_proj_frames") fg_frames = state.__dict__.get("fg_proj_frames") preceding_scene_proj = None preceding_fg_proj = None fg_blend_frames = None if blend_fg_into_scene and fg_frames is not None: fg_blend_frames = subset_video_frames(fg_frames, [t0], output_size) if use_mp4_scene and scene_frames is not None: # scene_proj at the first-frame pose <- bg_projection.mp4 frame t0. if fg_blend_frames is not None: scene_sub = subset_video_frames(scene_frames, [t0], output_size) blended = blend_fg_over_scene(scene_sub, fg_blend_frames) preceding_scene_proj = encode_proj_frames_to_latent( frames_all=blended, frame_indices=list(range(len(blended))), output_size=output_size, vae=pipeline.vae, device=pipeline.device, dtype=pipeline.dtype, ) else: preceding_scene_proj = encode_proj_frames_to_latent( frames_all=scene_frames, frame_indices=[t0], output_size=output_size, vae=pipeline.vae, device=pipeline.device, dtype=pipeline.dtype, ) if not use_mp4_scene and state.points_world is not None: preceding_scene_proj = render_scene_proj_latent( points_world=state.points_world, colors=state.colors, colored_mask=state.colored_mask, target_frame_indices=[t0], poses_c2w=state.poses_c2w, intrinsics=state.intrinsics, intrinsics_size=state.intrinsics_size, output_size=output_size, vae=pipeline.vae, device=pipeline.device, dtype=pipeline.dtype, renderer=state.__dict__.get("scene_proj_renderer", "splat2d"), splat_rect_size=state.__dict__.get("scene_proj_splat_rect_size", 10), fg_blend_frames=fg_blend_frames, ) if use_fg_proj and use_mp4_fg and fg_frames is not None: # fg_proj at the first-frame pose <- fg_projection.mp4 frame t0 # (the dynamic-only render at camera 0, == first-frame fg). preceding_fg_proj = encode_proj_frames_to_latent( frames_all=fg_frames, frame_indices=[t0], output_size=output_size, vae=pipeline.vae, device=pipeline.device, dtype=pipeline.dtype, ) elif use_fg_proj and state.initial_fg_only_mask is not None: preceding_fg_proj = encode_first_frame_fg_to_latent( first_frame_rgb=first_frame_np, fg_mask=state.initial_fg_only_mask, output_size=output_size, vae=pipeline.vae, device=pipeline.device, dtype=pipeline.dtype, ) return preceding_frames, preceding_scene_proj, preceding_fg_proj def build_preceding_p9(state, options, output_size: Tuple[int, int], target_frame_indices: List[int], pipeline) -> Tuple[Optional[np.ndarray], Optional[torch.Tensor], Optional[torch.Tensor]]: """P9 preceding: last N generated frames + scene_proj at their poses. fg_proj follows the configured source independently from scene_proj, so hybrid scene-from-pointcloud / fg-from-mp4 conditioning can keep P9 fg. """ max_preceding = max(0, int(options.max_preceding_frames_other_iter)) if max_preceding < 1 or len(state.all_generated_frames) == 0: return None, None, None num_use = min(max_preceding, len(state.all_generated_frames)) preceding_start_idx = len(state.all_generated_frames) - num_use preceding_frames = np.stack(state.all_generated_frames[preceding_start_idx:], axis=0) use_mp4_scene = bool(state.__dict__.get("use_mp4_scene", False)) use_mp4_fg = bool(state.__dict__.get("use_mp4_fg", use_mp4_scene)) blend_fg_into_scene = bool(state.__dict__.get("blend_fg_into_scene", False)) scene_frames = state.__dict__.get("scene_proj_frames") fg_frames = state.__dict__.get("fg_proj_frames") preceding_pose_start = target_frame_indices[0] - len(preceding_frames) preceding_pose_start = max(0, preceding_pose_start) preceding_pose_indices = list(range(preceding_pose_start, target_frame_indices[0])) preceding_scene_proj = None preceding_fg_proj = None fg_blend_frames = None if (blend_fg_into_scene and fg_frames is not None and preceding_pose_indices): fg_blend_frames = subset_video_frames( fg_frames, preceding_pose_indices, output_size, ) if use_mp4_scene and scene_frames is not None: if preceding_pose_indices: if fg_blend_frames is not None: scene_sub = subset_video_frames( scene_frames, preceding_pose_indices, output_size, ) blended = blend_fg_over_scene(scene_sub, fg_blend_frames) preceding_scene_proj = encode_proj_frames_to_latent( frames_all=blended, frame_indices=list(range(len(blended))), output_size=output_size, vae=pipeline.vae, device=pipeline.device, dtype=pipeline.dtype, ) else: preceding_scene_proj = encode_proj_frames_to_latent( frames_all=scene_frames, frame_indices=preceding_pose_indices, output_size=output_size, vae=pipeline.vae, device=pipeline.device, dtype=pipeline.dtype, ) if not use_mp4_scene and state.points_world is not None and preceding_pose_indices: preceding_scene_proj = render_scene_proj_latent( points_world=state.points_world, colors=state.colors, colored_mask=state.colored_mask, target_frame_indices=preceding_pose_indices, poses_c2w=state.poses_c2w, intrinsics=state.intrinsics, intrinsics_size=state.intrinsics_size, output_size=output_size, vae=pipeline.vae, device=pipeline.device, dtype=pipeline.dtype, renderer=state.__dict__.get("scene_proj_renderer", "splat2d"), splat_rect_size=state.__dict__.get("scene_proj_splat_rect_size", 10), fg_blend_frames=fg_blend_frames, ) if use_mp4_fg and fg_frames is not None and preceding_pose_indices: preceding_fg_proj = encode_proj_frames_to_latent( frames_all=fg_frames, frame_indices=preceding_pose_indices, output_size=output_size, vae=pipeline.vae, device=pipeline.device, dtype=pipeline.dtype, ) return preceding_frames, preceding_scene_proj, preceding_fg_proj