# JAXGMG checkpoints Goal Misgeneralisation Models trained Trained with jaxgmg, see [jaxgmg](https://github.com/timaeus-research/jaxgmg), branch `david` for more details. ## matt-ckpt Path pattern: ``` checkpoints/dr-*/7168 ``` Trained on 15x15 grid File name include the alpha parameter e,g, dr-3eneg5 means alpha=3e-5 Not much known, but useful for debugging. ## alpha-blocks-13x13-sweep Path pattern: ``` checkpoints/run-alpha_${alpha}-steps_200M/files/checkpoints/${checkpoint_number} ``` All models trained with `blocks` environment generation, world size 13x13. ``` #!/bin/bash for alpha in 1e-0 1e-1 1e-2 1e-3 1e-4 3.3e-1 3.3e-2 3.3e-3 3.3e-4; do python -m jaxgmg train corner --num-total-env-steps 200_000_000 --keep-all-checkpoints --num-cycles-per-checkpoint 64 --wandb-project jaxgmg2 --wandb-name alpha:${alpha}-steps:200M-theta:0 --prob-shift ${alpha} --env-size 13 --env-layout blocks done ``` Theta specifies the reward function: reward = proxy_goal * theta + true_goal * (1 - theta) All these models were trained with theta=0, i.e. the true goal of getting the cheese. The alpha parameter `prob-shift` controls the fraction of distinguishing v.s. undistinguishing environments. e.g. alpha=1 means the agetn always sees distinguishing environments (ones were the cheese is not in the corner) and alpha=0 means the agent always sees undistinguishing environments (ones were the cheese is always in the corner). Checkpoints are taken every 64 cycles (~512 env steps per cycle, ~32k env steps per checkpoint?). E.g. the path `run-alpha_1e1-steps_200M/files/checkpoints/128` corresponds to training with alpha=1e-1, after 128 cycles (the second checkpoint). # alpha-tree-13x13-sweep Ditto, but with `--env-layout tree`