--- license: mit language: - en pipeline_tag: audio-to-audio base_model: ACE-Step/Ace-Step1.5 tags: - audio - audio-to-audio - text-to-audio - music-generation - music - diffusion - streaming-diffusion - real-time - tensorrt - ace-step - lora - genai - "arxiv:2605.28657" --- # DEMON **Diffusion Engine for Musical Orchestrated Noise** DEMON is a real-time streaming diffusion engine for music generation and transformation on top of ACE-Step v1.5. It is **not a standalone base model**. DEMON is an engine/runtime layer that makes diffusion-based music generation interactive: source audio, prompts, LoRAs, denoise strength, guidance, per-frame curves, and other controls can be changed while generation is already running. Instead of waiting for one full diffusion generation to finish, DEMON keeps several generations in flight at once using a ring buffer. After warmup, finished latents stream out continuously, making diffusion feel playable.
## Links - **Try the hosted demo:** https://music.daydream.live - **Paper:** https://arxiv.org/abs/2605.28657 - **Hugging Face Paper Page:** https://huggingface.co/papers/2605.28657 - **Project page:** https://daydreamlive.github.io/DEMON/ - **Code:** https://github.com/daydreamlive/DEMON - **Base model:** https://huggingface.co/ACE-Step/Ace-Step1.5 ## What is DEMON? DEMON turns ACE-Step v1.5 into a live, controllable streaming system. A standard diffusion pipeline usually works like this: ```text submit request → wait for all denoising steps → decode → hear result ``` DEMON instead works like this: ```text keep multiple generations in flight → advance them every tick → stream finished latents continuously ``` That means controls can become musical performance parameters instead of offline generation settings. ## Why this matters Diffusion models are powerful, but they are usually slow, one-shot systems. DEMON makes diffusion-based music generation responsive enough for live control. You can change parameters while the system is running, including prompt blends, LoRA strength, source preservation, denoise behavior, guidance, velocity scaling, channel guidance, and per-frame modulation curves. ## Highlights - **Streaming diffusion for ACE-Step v1.5** - **Ring-buffer scheduling** with multiple in-flight generations - **TensorRT acceleration** for low-latency ticks - **Hot-mutable controls** during generation - **Hot-resizable ring buffer depth** - **Per-frame modulation curves** at latent-frame resolution - **Heterogeneous slots**, where each in-flight generation can carry its own seed, denoise schedule, conditioning, CFG mode, curves, and masks - **Multi-condition compositing** - **LoRA hot-swapping** without rebuilding the TensorRT decoder engine - **Windowed VAE decoding** for low-latency audio updates - **Streaming output is bit-identical to batch output** ## What is in this Hugging Face repo? This Hugging Face page is the release/model card for DEMON. DEMON itself is an engine built around ACE-Step v1.5. The full source code, examples, demos, TensorRT build scripts, and documentation are available here: ```text https://github.com/daydreamlive/DEMON ``` If this Hugging Face repository is used as a release mirror, source paths mentioned below refer to the GitHub repository. If you are looking for the underlying ACE-Step v1.5 base model, see: ```text https://huggingface.co/ACE-Step/Ace-Step1.5 ``` ## Paper and technical notes - **DEMON paper:** https://arxiv.org/abs/2605.28657 - **FastOobleckDecoder / VAE distillation:** coming soon - **Latent Channel Semantics / 64-channel VAE characterization:** coming soon Links will be updated as companion artifacts are released. ## Tested hardware DEMON has been tested on: - NVIDIA RTX 3090 - NVIDIA RTX 4090 - NVIDIA RTX 5090 The headline performance numbers below are from an RTX 5090. ## Performance RTX 5090, ACE-Step v1.5 turbo, all-TensorRT, `depth=4`, `steps=8`, `vae_window=3s`, 60-second source. | Metric | Value | |---|---:| | Tick latency, decoder forward, depth=4 | ~43 ms | | Windowed VAE decode, 3 s | 4.5 ms | | Production throughput, depth=4 | 11.3 generations/s | | Per-frame control resolution | 25 Hz | | Streaming vs. batch quality | bit-identical output | The paper reports up to 12.3 decoder completions per second on a single RTX 5090, and 11.3 generations per second at production ring depth 4. ## Requirements - Python 3.11 - NVIDIA GPU - ACE-Step v1.5 checkpoints in `checkpoints/` - Node.js 20+ if running the bundled web demo - TensorRT 10.16.x for TensorRT acceleration ACE-Step checkpoints are auto-downloaded on first run where supported. LoRAs are not auto-downloaded. Drop `.safetensors` LoRA files into: ```text $ACESTEP_MODELS_DIR/loras/ ``` By default this resolves to: ```text ~/.daydream-scope/models/demon/loras/ ``` ## Setup Clone the source repository: ```bash git clone https://github.com/daydreamlive/DEMON.git cd DEMON ``` Install Python dependencies: ```bash uv sync ``` Run the main local demo: ```bash uv run python -u -m demos.realtime_motion_graph_web.run ``` Then open: ```text http://localhost:6660 ``` The launcher starts: ```text backend: http://localhost:1318 frontend: http://localhost:6660 ``` ## Hosted demo If you do not have a local GPU, or just want to try DEMON first, use the hosted instance: ```text https://music.daydream.live ``` ## Running with acceleration backends The DiT decoder and VAE can choose backends independently. Supported backend values: ```text tensorrt compile eager ``` Use TensorRT for the fastest path: ```bash uv run python -u -m demos.realtime_motion_graph_web.run -- --accel tensorrt ``` Use TensorRT for the decoder and eager mode for the VAE: ```bash uv run python -u -m demos.realtime_motion_graph_web.run -- \ --accel tensorrt \ --vae-accel eager ``` Use PyTorch compile mode if you do not want to build TensorRT engines yet: ```bash uv run python -u -m demos.realtime_motion_graph_web.run -- --accel compile ``` Recommended starting point: ```text TRT windowed VAE decoder + compile decoder ``` The windowed VAE decoder is the cheapest TensorRT engine to build, is checkpoint- and duration-agnostic, and unlocks low-latency streaming decode. ## Building TensorRT engines DEMON targets TensorRT 10.16.x. TensorRT plans are version- and GPU-architecture-specific by default, so rebuild after changing TensorRT, CUDA, driver, or the GPU used for inference. Build the full matrix: ```bash uv run python -m acestep.engine.trt.build --all ``` Build 60-second engines only: ```bash uv run python -m acestep.engine.trt.build --all --duration 60 ``` Build only the windowed VAE decoder: ```bash uv run python -m acestep.engine.trt.build --vae-only --duration 60 ``` Preview what would be built: ```bash uv run python -m acestep.engine.trt.build --all --dry-run ``` Force rebuild: ```bash uv run python -m acestep.engine.trt.build --all --force-rebuild ``` Force rebuild and ONNX re-export: ```bash uv run python -m acestep.engine.trt.build --all --duration 60 --force-rebuild --force-onnx ``` TensorRT engine layout: ```text trt_engines/ _onnx/ vae_encode/vae_encode.onnx vae_decode/vae_decode.onnx decoder/decoder.onnx decoder_refit/decoder_refit.onnx decoder_mixed_refit_b8_60s/ decoder_mixed_refit_b8_60s.engine vae_decode_fp16_3to30s/ vae_decode_fp16_3to30s.engine ``` Pass engine paths to `Session` directly: ```python from acestep.engine.session import Session session = Session( decoder_backend="tensorrt", vae_backend="tensorrt", vae_window=3.0, trt_engines={ "decoder": "trt_engines/decoder_mixed_refit_b8_60s/decoder_mixed_refit_b8_60s.engine", "vae_encode": "trt_engines/vae_encode_fp16_60s/vae_encode_fp16_60s.engine", "vae_decode": "trt_engines/vae_decode_fp16_3to30s/vae_decode_fp16_3to30s.engine", }, ) ``` ## Core idea: ring-buffer streaming diffusion DEMON keeps several generations in flight at different denoising stages. Each tick advances active slots by one denoising step. After warmup, the system continuously emits completed latents. Throughput scales with: ```text depth / steps ``` For example: ```text depth = 4 steps = 8 ``` means the engine can emit completed results at a steady streaming rate once the ring buffer is warm. ## Ring buffer depth `pipeline_depth` controls how many generations are in flight. Higher depth: - smoother parameter sweeps - more slots in different denoising phases - higher throughput - more VRAM and per-tick compute - slower convergence for some submission-time changes Lower depth: - snappier control response - lower VRAM - lower per-tick compute - more discrete changes Depth can be changed while the system is running: ```python pipeline.set_depth(n) ``` Active slots drain naturally. ## Song duration and TensorRT profiles TensorRT engines are profile-specific. A 240-second engine reserves more workspace than a 60-second engine, even if the current workload is only 60 seconds. Build only the durations you need. Per-engine peak workspace measured in isolation on RTX 5090: | Component | 60s engine | 240s engine | Difference | |---|---:|---:|---:| | Decoder, refit | 13,511 MB | 15,911 MB | +2,400 MB | | VAE decode | 10,547 MB | 10,814 MB | +267 MB | | VAE encode | 4,178 MB | 10,614 MB | +6,436 MB | These are per-engine peaks captured in separate subprocesses, not a live-runtime sum. At inference time, the decoder peak dominates and the VAE workspaces do not peak alongside it, which is why the live demo fits on a 24 GB card. The comparison is what matters: switching the three engines from 240 seconds to 60 seconds frees about 9 GB. ## VAE windowing When `vae_window > 0`, decode happens in overlapped time windows instead of full-length decode. This is what unlocks low-latency streaming updates: only the requested window is decoded per call rather than the full latent. Set: ```text vae_window = 0 ``` to use full-length decode. Set: ```text vae_window = 3.0 ``` to decode three-second windows. ## Programmatic use: Session API The Session API is the main programmatic surface. It loads the model once and exposes the core primitives: ```text prepare_source encode_text generate decode stream apply_lora ``` Minimal skeleton: ```python from acestep.engine.session import Session from acestep.constants import TASK_INSTRUCTIONS session = Session( decoder_backend="compile", # "tensorrt", "compile", or "eager" vae_backend="compile", # "tensorrt", "compile", or "eager" vae_window=3.0, # 0 = full decode; >0 = windowed decode ) # Replace this with your own audio loading. audio = load_audio("source.wav") # Load audio, encode it, and extract semantic context. source = session.prepare_source(audio) # Encode text conditioning once and reuse it. cond = session.encode_text( tags="deathstep death", instruction=TASK_INSTRUCTIONS["cover"], refer_latent=source.latent, bpm=136, duration=60.0, key="G# minor", ) # Generate multiple variants cheaply after warmup. for seed in [1528, 9999, 42]: latent = session.generate( conditioning=cond, context_latent=source.context_latent, source_latent=source.latent, seed=seed, ) audio_out = session.decode(latent) # Replace this with your own audio saving. save_audio(audio_out, f"out_{seed}.wav") ``` ## Streaming use Streaming wraps the same primitives in a `StreamHandle`: ```python handle = session.stream( source=source, conditioning=cond, pipeline_depth=4, ) for tick in range(128): latent = handle.tick() if latent is not None: audio = handle.decode( latent, t_start=0.0, ) ``` Shared curve overrides bypass normal ring-buffer drain and take effect on the next tick: ```python handle.pipeline.set_shared_curve("velocity_scale", 1.2) handle.pipeline.set_shared_curve("sde_denoise_curve", torch.tensor([...])) ``` Revert a shared override: ```python handle.pipeline.set_shared_curve("velocity_scale", None) ``` ## Typed node graph DEMON exposes a typed node graph for building higher-level applications. The node graph contains composable operations for: - latent operations - audio operations - conditioning - curves - masks - solver controls - config - DCW correction - channel guidance The graph is wired through: ```text NodeDefinition NodePort NodeParam ``` Registration validates keyword arguments so applications can safely build on top of the same engine primitives. This means a CLI, notebook, VST, web demo, MCP tool, or custom protocol can drive the same underlying system. ## Engine features ### Streaming diffusion `StreamPipeline` maintains a ring buffer of in-flight generations. Each tick runs a batched decoder forward pass that advances active slots by one denoising step. When CFG is active, the engine runs positive and negative branches as needed. The decoder dispatches to TensorRT or PyTorch through the same code path. ### Heterogeneous slots Every in-flight slot carries its own `SlotRequest`. A slot can have its own: - seed - denoise strength - cached timestep schedule - source latent - per-frame curves - conditioning - CFG mode - x0 target - latent-noise mask A single ring buffer can mix different request types at the same time. For example, the same active buffer can contain: ```text denoise = 1.0 regeneration denoise = 0.5 style transfer RCFG-self request ``` and still batch them together in one forward pass. ### Scalar-or-curve modulation Many controls accept either a scalar or a `[T]` tensor. Supported scalar-or-curve controls include: - velocity scale - SDE re-noise - ODE noise injection - guidance scale - x0 target strength - x0 target curve - initial noise mix - APG momentum - CFG rescale - DCW scalers - condition temporal weights Values are canonicalized at the boundary so kernels see one consistent shape. ### Channel guidance Channel guidance applies a `[1, T, 64]` per-channel gain to `xt` before each forward pass. This has its own surface: ```python pipeline.set_channel_gain_tensor(...) ``` It is separate from normal `[T]` curve controls because it is both per-channel and per-frame. ### Shared mutable curves Shared mutable curves override selected curve-shaped fields on every in-flight slot at once. Supported shared curve names include: ```text velocity_scale sde_denoise_curve ode_noise_curve apg_momentum x0_target_strength cfg_rescale_curve ``` Set a shared curve: ```python pipeline.set_shared_curve("velocity_scale", 1.2) ``` Revert to per-slot behavior: ```python pipeline.set_shared_curve("velocity_scale", None) ``` Shared mutable curves take effect on the next tick instead of waiting for new submissions to drain through the ring buffer. ### Multi-condition compositing Within a single slot, the decoder can run once per active condition and blend velocities per frame using `temporal_weight`. Conditions can be gated by step range. Typed entry points include: ```text ConditioningBlend ConditioningCombine ``` ### CFG modes DEMON supports three CFG modes: 1. **Standard CFG** Runs an unconditional forward pass every step. 2. **RCFG-initialize** Runs one unconditional forward pass per slot, then caches it for the rest of the schedule. 3. **RCFG-self** Runs zero unconditional forwards. The slot's initial noise stands in as the virtual unconditional velocity. All three modes support APG momentum and optional per-frame CFG rescale curves. ### Latent-noise-mask inpainting DEMON supports latent-noise-mask inpainting with two-sided x0 blending: - pre-blend on `xt` - post-blend on predicted `x0` This matches ComfyUI-style semantics and lets the decoder see correctly noised context in preserved regions. A per-step strength function can be used for progressive masking. ### DCW post-step correction DEMON includes wavelet-domain sampler-side correction from Yu et al., ported from upstream ACE-Step v0.1.7. Supported modes: ```text low high double pix ``` Advanced controls include: ```text mult_blend mag_phase soft_thresh ``` At zero, the advanced surface is byte-identical to the upstream reference. Update DCW live: ```python pipeline.set_dcw(...) ``` ### Hot LoRA Register a LoRA directory once, then enable, set strength, or remove LoRAs without rebuilding the system. When the decoder runs in TensorRT mode, LoRA updates are applied through a refitter against the live engine. Supported LoRA lifecycle operations include: ```text register enable set_strength remove ``` ### TensorRT acceleration DEMON can accelerate the DiT decoder, VAE encode, and VAE decode independently. | Component | Backend | Notes | |---|---|---| | Decoder | `tensorrt` | Fastest path. Requires a built decoder engine for the target duration and checkpoint. Refit-enabled engines support LoRA swaps. | | Decoder | `compile` | Uses `torch.compile`. Long warmup, no TensorRT engine required. | | Decoder | `eager` | Plain PyTorch. Useful for debugging. | | VAE encode/decode | `tensorrt` | Fastest VAE path. Windowed decode engine is reused across durations. | | VAE encode/decode | `compile` | Uses `torch.compile`. | | VAE encode/decode | `eager` | Plain PyTorch. Useful for debugging. | ## Demo applications DEMON ships a flagship reference application plus focused examples. ### Realtime motion graph web demo Run: ```bash uv run python -u -m demos.realtime_motion_graph_web.run ``` Then open: ```text http://localhost:6660 ``` The web demo lets you: - feed source audio - write prompts - blend two prompts live - change denoise strength - hot-swap LoRAs - blend timbre and structure references - draw automation curves - map MIDI controls - record output - drive the system through the onboard MCP server Forward backend flags after `--`: ```bash uv run python -u -m demos.realtime_motion_graph_web.run -- --accel tensorrt uv run python -u -m demos.realtime_motion_graph_web.run -- --checkpoint xl ``` ### Other examples ```text examples/session_demo.py examples/realtime_cover.py examples/covers/ demos/test_stream_cover_graph.py ``` Feature examples include: | Script | Feature | |---|---| | `cover_basic.py` | Standard cover pipeline | | `prompt_blend.py` | Two prompts blended with a temporal curve | | `sde_denoise_curve.py` | Per-frame SDE re-noise modulation | | `velocity_scaling.py` | Per-frame transformation rate control | | `lora_generation.py` | LoRA-conditioned generation | | `x0_target_blend.py` | Two-pass morphing toward a target latent | | `conditioning_average.py` | Fuse two conditionings | | `guidance_curve.py` | Per-frame CFG scale | | `latent_noise_mask.py` | Latent-space inpainting | | `initial_noise_curve.py` | Per-frame noise/source init mix | | `ode_noise_injection.py` | Stochastic ODE step | | `cover_semantic_blend.py` | Blend semantic hints from two sources | | `x0_target_from_reference.py` | Pre-generate a target latent, then morph toward it | ## Tests Run: ```bash uv run pytest tests/ -v ``` ## Limitations - DEMON requires an NVIDIA GPU for practical real-time use. - TensorRT engines are GPU-, CUDA-, driver-, and TensorRT-version specific. - TensorRT engines may need to be rebuilt locally. - Real-time performance depends on GPU, song duration, ring-buffer depth, denoising steps, VAE window size, and selected backend. - DEMON is an engine around ACE-Step v1.5, not a replacement for the ACE-Step base model. - Users should review the ACE-Step model card, license, and usage notes before deploying systems built on DEMON. - Generated audio quality depends on the source audio, prompts, LoRAs, schedule settings, and backend configuration. ## Responsible use DEMON is intended for creative music generation, live performance, research, prototyping, and audio experimentation. Users are responsible for ensuring they have the rights to any source audio, prompts, LoRAs, datasets, or generated outputs they use, especially for commercial use. Do not use DEMON to imitate or misuse the identity, voice, likeness, or creative work of others without appropriate rights or consent. ## Citation If you use DEMON in your work, please cite the DEMON paper: ```bibtex @misc{fosdick2026demon, title={DEMON: Diffusion Engine for Musical Orchestrated Noise}, author={Fosdick, Ryan}, year={2026}, eprint={2605.28657}, archivePrefix={arXiv}, primaryClass={cs.SD}, url={https://arxiv.org/abs/2605.28657} } ``` Please also cite ACE-Step when appropriate, since DEMON is built on top of ACE-Step v1.5. ## Acknowledgments DEMON is built on top of ACE-Step. The base diffusion model, VAE, text encoder, and 5 Hz language model are ACE-Step's work. Without the ACE-Step team releasing the v1.5 weights and code under MIT, DEMON would not exist. Thank you to the ACE-Step team for making this work possible. ## Authors DEMON was originally created by Ryan Fosdick. Maintained by Daydream Live and contributors. - Ryan Fosdick: https://ryanontheinside.com - Daydream Live: https://daydream.live