--- license: cc-by-4.0 --- # Llama-3-8B-Racing-Level-Design-Expert (GGUF) ## 1. Model Summary (모델 개요) **[EN]** This model is a specialized Small Language Model (SLM) fine-tuned for analyzing racing game level design components and player preferences. It integrates 20+ years of industry expertise from Nexon (KartRider series) with academic research data. **[KR]** 본 모델은 레이싱 게임 레벨 디자인의 구성 요소와 플레이어 선호도를 분석하기 위해 파인튜닝된 SLM(Small Language Model)입니다. 넥슨 《카트라이더》 시리즈에서 20년 이상 쌓은 실무 노하우와 학술적 데이터를 결합하였습니다. ## 2. About the Author ### Kim Tae-Wan * **Current Role**: Game Developer & Researcher at NEXON (20+ years of experience) * **Academic Background**: * Ph.D. Student in Technology at Sogang University Graduate School of Metaverse * M.S. in Game Design from Gachon University * B.F.A. from Pusan National University * **Expertise**: Level Design for the *KartRider* series, World Building Systems, and LLM-based Content Pipelines. ## 3. Research Context (연구 배경) **[EN]** The training dataset is based on the author's Master's thesis, which identifies 19 key level design variables and their impact on player satisfaction. **[KR]** 본 모델의 학습 데이터셋은 저자의 석사 학위 논문을 바탕으로 합니다. 레이싱 게임의 19가지 핵심 레벨 디자인 변수(예각 커브, 헤어핀, 가속 트리거 등)와 유저 만족도 간의 상관관계를 학습하였습니다. ### Key Research Variables (핵심 연구 변수): * Acute Curves (예각 커브) * Hairpin Turns (헤어핀) * Acceleration Triggers (가속 트리거) * Verticality and Slopes (고저차 및 경사로) * Visibility and Obstacles (시야 및 장애물) ## 4. Intended Use (주요 용도) * **Design Automation**: Automated analysis of track structures during the planning stage. * **Preference Prediction**: Evaluating the potential success of a track based on player preference data. * **Research Integration**: Part of the "VN Studio" and "Persona AI System" projects for automated game content generation. ## 5. Technical Details (기술 사양) * **Base Model**: Llama-3-8B (4-bit quantized) * **Format**: GGUF (Optimized for local inference via LM Studio/Ollama) * **Training Method**: Supervised Fine-Tuning (SFT) using Unsloth ## 6. Reference & Citation (인용 및 참고문헌) **Thesis**: *A Study on Level Design Components and Player Preferences in Racing Game Content* (Gachon Univ.) * **Link**: https://www.dbpia.co.kr/journal/detail?nodeId=T14760144 --- **Contact**: https://github.com/Taewan627