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import torch
import torch.nn.functional as F
import math
from improved_tiling_functions import get_safe_epsilon

# Caches
_CUBEMAP_GRID_CACHE = {}
_PANO_GRID_CACHE = {}
_BLUR_KERNEL_CACHE = {}

# ========================================================================
# CUBEMAP (3D) — Engine A (Fast) + Engine B (Seam-Blend)
# ========================================================================

def _safe_pad4d(x, pad, mode='reflect', value=0.0):
    """
    Safe wrapper around F.pad for 4D tensors.
    - For mode='reflect', PyTorch requires pad < input_size.
      If invalid, we fall back to 'replicate' to avoid runtime errors.
    pad: (left, right, top, bottom)
    """
    if not isinstance(pad, (tuple, list)) or len(pad) != 4:
        return F.pad(x, pad, mode=mode, value=value) if mode == 'constant' else F.pad(x, pad, mode=mode)

    l, r, t, b = pad
    if mode == 'reflect':
        h = int(x.shape[-2])
        w = int(x.shape[-1])
        if (l >= w) or (r >= w) or (t >= h) or (b >= h):
            mode = 'replicate'

    if mode == 'constant':
        return F.pad(x, (l, r, t, b), mode=mode, value=value)
    return F.pad(x, (l, r, t, b), mode=mode)


def _cubemap_split_faces(x):
    """
    Splits a 3x2 cubemap net into faces.
    Layout expected (top row / bottom row):
        S | E | N
        B | T | W
    Returns tuple (S, E, N, B, T, W), each (B,C,h,w)
    """
    B, C, H, W = x.shape
    if H % 2 != 0 or W % 3 != 0:
        raise ValueError("Cubemap expects H%2==0 and W%3==0 (3x2 net).")
    h, w = H // 2, W // 3
    S = x[:, :, 0:h, 0:w]
    E = x[:, :, 0:h, w:2*w]
    N = x[:, :, 0:h, 2*w:3*w]
    Bm = x[:, :, h:2*h, 0:w]
    T = x[:, :, h:2*h, w:2*w]
    Wf = x[:, :, h:2*h, 2*w:3*w]
    return S, E, N, Bm, T, Wf


def _cubemap_stitch_faces(S, E, N, Bm, T, Wf):
    """Stitches faces back into a 3x2 net (S/E/N over B/T/W)."""
    B, C, h, w = S.shape
    out = torch.zeros((B, C, h * 2, w * 3), device=S.device, dtype=S.dtype)
    out[:, :, 0:h, 0:w] = S
    out[:, :, 0:h, w:2*w] = E
    out[:, :, 0:h, 2*w:3*w] = N
    out[:, :, h:2*h, 0:w] = Bm
    out[:, :, h:2*h, w:2*w] = T
    out[:, :, h:2*h, 2*w:3*w] = Wf
    return out


def _cubemap_pad_with_adjoint(O, L, R, U, D, pL, pR, pU, pD, pad_mode='replicate',
                             seam_strength=0.0, seam_width=0):
    """
    Pads a face O with neighbor strips L/R/U/D (already extracted from adjacent faces).
    Supports optional seam blending (Engine B) by mixing neighbor padding with O edge.
    """
    B, C, h, w = O.shape
    Hp = h + pU + pD
    Wp = w + pL + pR
    Z = torch.zeros((B, C, Hp, Wp), device=O.device, dtype=O.dtype)
    Z[:, :, pU:pU + h, pL:pL + w] = O

    if pL == 0 and pR == 0 and pU == 0 and pD == 0:
        return Z

    # Helper: create ramp for seam_width (0 at boundary, 1 at outer pad)
    def _make_ramp(n, seam_w, device, dtype):
        if n <= 0:
            return None
        seam_w = int(max(0, min(seam_w, n)))
        if seam_w == 0:
            return torch.ones((n,), device=device, dtype=dtype)
        if seam_w == 1:
            ramp = torch.ones((n,), device=device, dtype=dtype)
            ramp[0] = 0.0
            return ramp
        ramp = torch.ones((n,), device=device, dtype=dtype)
        ramp[:seam_w] = torch.linspace(0.0, 1.0, steps=seam_w, device=device, dtype=dtype)
        return ramp

    # Fill left/right strips
    if pL > 0:
        Lp = _safe_pad4d(L, (0, 0, pU, pD), mode=pad_mode)
        strip = Lp
        if seam_strength > 0.0:
            Oedge = O[:, :, :, :min(pL, w)]
            Oedge = _safe_pad4d(Oedge, (0, max(0, pL - Oedge.shape[-1]), pU, pD), mode='replicate')
            ramp = _make_ramp(pL, seam_width, O.device, O.dtype).view(1, 1, 1, pL)
            blend_scheme = Oedge * (1.0 - ramp) + strip * ramp
            strip = strip * (1.0 - seam_strength) + blend_scheme * seam_strength
        Z[:, :, :, :pL] = strip

    if pR > 0:
        Rp = _safe_pad4d(R, (0, 0, pU, pD), mode=pad_mode)
        strip = Rp
        if seam_strength > 0.0:
            Oedge = O[:, :, :, max(0, w - pR):w]
            need = pR - Oedge.shape[-1]
            Oedge = _safe_pad4d(Oedge, (max(0, need), 0, pU, pD), mode='replicate')
            ramp = _make_ramp(pR, seam_width, O.device, O.dtype).view(1, 1, 1, pR).flip(-1)
            blend_scheme = Oedge * (1.0 - ramp) + strip * ramp
            strip = strip * (1.0 - seam_strength) + blend_scheme * seam_strength
        Z[:, :, :, -pR:] = strip

    # Fill top/bottom strips
    if pU > 0:
        Up = _safe_pad4d(U, (pL, pR, 0, 0), mode=pad_mode)
        strip = Up
        if seam_strength > 0.0:
            Oedge = O[:, :, :min(pU, h), :]
            Oedge = _safe_pad4d(Oedge, (pL, pR, 0, max(0, pU - Oedge.shape[-2])), mode='replicate')
            ramp = _make_ramp(pU, seam_width, O.device, O.dtype).view(1, 1, pU, 1)
            blend_scheme = Oedge * (1.0 - ramp) + strip * ramp
            strip = strip * (1.0 - seam_strength) + blend_scheme * seam_strength
        Z[:, :, :pU, :] = strip

    if pD > 0:
        Dp = _safe_pad4d(D, (pL, pR, 0, 0), mode=pad_mode)
        strip = Dp
        if seam_strength > 0.0:
            Oedge = O[:, :, max(0, h - pD):h, :]
            need = pD - Oedge.shape[-2]
            Oedge = _safe_pad4d(Oedge, (pL, pR, max(0, need), 0), mode='replicate')
            ramp = _make_ramp(pD, seam_width, O.device, O.dtype).view(1, 1, pD, 1).flip(-2)
            blend_scheme = Oedge * (1.0 - ramp) + strip * ramp
            strip = strip * (1.0 - seam_strength) + blend_scheme * seam_strength
        Z[:, :, -pD:, :] = strip

    # Fix corners overlapping (same as cubemap(3).py logic)
    if pU and pL:
        Z[:, :, :pU, :pL] /= 2
    if pU and pR:
        Z[:, :, :pU, -pR:] /= 2
    if pD and pL:
        Z[:, :, -pD:, :pL] /= 2
    if pD and pR:
        Z[:, :, -pD:, -pR:] /= 2

    return Z


def conv2d_cubemap_batched(input_tensor, weight, bias, stride, dilation, groups,
                          pad_h, pad_w, pad_mode='replicate',
                          engine='A (Fast)', seam_width=0, seam_strength=0.0):
    """
    Cubemap convolution for a 3x2 cubemap net (S/E/N over B/T/W), using 1 conv call:
      - Engine A: neighbor padding (fast, like cubemap(3).py but batched)
      - Engine B: same, but with seam-aware blending inside padding regions.
    NOTE: Requires square faces (h == w) to keep rotations consistent.
    """
    if pad_h != pad_w:
        return F.conv2d(input_tensor, weight, bias, stride, (pad_h, pad_w), dilation, groups)

    if pad_h == 0 and pad_w == 0:
        return F.conv2d(input_tensor, weight, bias, stride, (0, 0), dilation, groups)

    try:
        S, E, N, Bm, T, Wf = _cubemap_split_faces(input_tensor)
    except Exception:
        return F.conv2d(input_tensor, weight, bias, stride, (pad_h, pad_w), dilation, groups)

    B, C, h, w = S.shape
    if h != w:
        return F.conv2d(input_tensor, weight, bias, stride, (pad_h, pad_w), dilation, groups)

    p = int(pad_h)
    pL = pR = pU = pD = p

    seam_strength = float(max(0.0, min(seam_strength, 1.0))) if (engine or '').startswith('B') else 0.0
    seam_width = int(max(0, seam_width))

    ZS = _cubemap_pad_with_adjoint(
        S,
        L=Wf[:, :, :, -pL:],
        R=E[:, :, :, :pR],
        U=T[:, :, -pU:, :],
        D=Bm[:, :, :pD, :],
        pL=pL, pR=pR, pU=pU, pD=pD,
        pad_mode=pad_mode,
        seam_strength=seam_strength,
        seam_width=seam_width
    )

    ZE = _cubemap_pad_with_adjoint(
        E,
        L=S[:, :, :, -pL:],
        R=N[:, :, :, :pR],
        U=torch.rot90(T[:, :, :, -pU:], k=-1, dims=[2, 3]),
        D=torch.rot90(Bm[:, :, :, -pD:], k=+1, dims=[2, 3]),
        pL=pL, pR=pR, pU=pU, pD=pD,
        pad_mode=pad_mode,
        seam_strength=seam_strength,
        seam_width=seam_width
    )

    ZN = _cubemap_pad_with_adjoint(
        N,
        L=E[:, :, :, -pL:],
        R=Wf[:, :, :, :pR],
        U=T[:, :, :pU, :].flip(-1),
        D=Bm[:, :, -pD:, :].flip(-1),
        pL=pL, pR=pR, pU=pU, pD=pD,
        pad_mode=pad_mode,
        seam_strength=seam_strength,
        seam_width=seam_width
    )

    ZB = _cubemap_pad_with_adjoint(
        Bm,
        L=torch.rot90(Wf[:, :, -pL:, :], k=+1, dims=[2, 3]),
        R=torch.rot90(E[:, :, -pR:, :], k=-1, dims=[2, 3]),
        U=S[:, :, -pU:, :],
        D=N[:, :, -pD:, :].flip(-1),
        pL=pL, pR=pR, pU=pU, pD=pD,
        pad_mode=pad_mode,
        seam_strength=seam_strength,
        seam_width=seam_width
    )

    ZT = _cubemap_pad_with_adjoint(
        T,
        L=torch.rot90(Wf[:, :, :pL, :], k=-1, dims=[2, 3]),
        R=torch.rot90(E[:, :, :pR, :], k=+1, dims=[2, 3]),
        U=N[:, :, :pU, :].flip(-1),
        D=S[:, :, :pD, :],
        pL=pL, pR=pR, pU=pU, pD=pD,
        pad_mode=pad_mode,
        seam_strength=seam_strength,
        seam_width=seam_width
    )

    ZW = _cubemap_pad_with_adjoint(
        Wf,
        L=N[:, :, :, -pL:],
        R=S[:, :, :, :pR],
        U=torch.rot90(T[:, :, :, :pL], k=+1, dims=[2, 3]),
        D=torch.rot90(Bm[:, :, :, :pD], k=-1, dims=[2, 3]),
        pL=pL, pR=pR, pU=pU, pD=pD,
        pad_mode=pad_mode,
        seam_strength=seam_strength,
        seam_width=seam_width
    )

    Z = torch.cat([ZS, ZE, ZN, ZB, ZT, ZW], dim=0)
    Y = F.conv2d(Z, weight, bias, stride, (0, 0), dilation, groups)
    YS, YE, YN, YB, YT, YW = Y.chunk(6, dim=0)

    return _cubemap_stitch_faces(YS, YE, YN, YB, YT, YW)


# ===================================
# CUBEMAP (3D) — Engine C (GridSample / True 3D mapping)
# ===================================

def _ypr_rotation_matrix(yaw_deg: float, pitch_deg: float, roll_deg: float, device, dtype):
    """
    Builds a rotation matrix from yaw/pitch/roll angles (degrees).
    Convention:
      - yaw   around +Y axis
      - pitch around +X axis
      - roll  around +Z axis
    Applied as: R = Rz(roll) @ Rx(pitch) @ Ry(yaw)
    """
    yaw = math.radians(float(yaw_deg))
    pitch = math.radians(float(pitch_deg))
    roll = math.radians(float(roll_deg))

    cy, sy = math.cos(yaw), math.sin(yaw)
    cp, sp = math.cos(pitch), math.sin(pitch)
    cr, sr = math.cos(roll), math.sin(roll)

    # Ry (yaw)
    Ry = torch.tensor([[cy, 0.0, sy],
                       [0.0, 1.0, 0.0],
                       [-sy, 0.0, cy]], device=device, dtype=dtype)

    # Rx (pitch)
    Rx = torch.tensor([[1.0, 0.0, 0.0],
                       [0.0, cp, -sp],
                       [0.0, sp, cp]], device=device, dtype=dtype)

    # Rz (roll)
    Rz = torch.tensor([[cr, -sr, 0.0],
                       [sr,  cr, 0.0],
                       [0.0, 0.0, 1.0]], device=device, dtype=dtype)

    return (Rz @ Rx @ Ry)


def _cubemap_dirs_from_face_uv(face_id: int, u, v):
    """
    Maps face-local (u,v) to 3D direction vectors BEFORE normalization.
    Faces in our atlas mapping:
      0: Front  (+Z)  -> S
      1: Right  (+X)  -> E
      2: Back   (-Z)  -> N
      3: Bottom (-Y)  -> Bm
      4: Top    (+Y)  -> T
      5: Left   (-X)  -> Wf
    u, v are broadcastable tensors, typically shaped (Hp, Wp) or (1,1,Hp,Wp)
    """
    if face_id == 0:      # +Z (Front)
        x, y, z = u, -v, torch.ones_like(u)
    elif face_id == 1:    # +X (Right)
        x, y, z = torch.ones_like(u), -v, -u
    elif face_id == 2:    # -Z (Back)
        x, y, z = -u, -v, -torch.ones_like(u)
    elif face_id == 3:    # -Y (Bottom)
        x, y, z = u, -torch.ones_like(u), -v
    elif face_id == 4:    # +Y (Top)
        x, y, z = u, torch.ones_like(u), v
    elif face_id == 5:    # -X (Left)
        x, y, z = -torch.ones_like(u), -v, u
    else:
        raise ValueError("Invalid face_id for cubemap.")
    return x, y, z


def _cubemap_dir_to_atlas_grid(x, y, z, face_h: int, face_w: int, device, dtype):
    """
    Converts 3D direction vectors to a single atlas (3x2 net) sampling grid in [-1,1].
    Returns grid shaped (..., 2) with last dim [x_norm, y_norm].
    """
    x = x.to(torch.float32)
    y = y.to(torch.float32)
    z = z.to(torch.float32)

    eps_val = get_safe_epsilon(torch.float32)
    eps = torch.tensor(eps_val, device=device, dtype=torch.float32)

    # Normalize directions (avoid divide-by-zero)
    inv_len = torch.rsqrt(torch.clamp(x * x + y * y + z * z, min=eps_val))
    x = x * inv_len
    y = y * inv_len
    z = z * inv_len

    ax = x.abs()
    ay = y.abs()
    az = z.abs()

    # Major axis selection
    is_x = (ax >= ay) & (ax >= az)
    is_y = (ay >= ax) & (ay >= az)
    is_z = ~(is_x | is_y)

    # Face index map: 0..5
    face_idx = torch.empty_like(x, dtype=torch.int64)

    # Defaults (placeholders)
    u = torch.zeros_like(x)
    v = torch.zeros_like(x)

    # +X / -X
    mask = is_x & (x >= 0)
    face_idx[mask] = 1
    u[mask] = -z[mask] / (ax[mask] + eps)
    v[mask] = -y[mask] / (ax[mask] + eps)

    mask = is_x & (x < 0)
    face_idx[mask] = 5
    u[mask] = z[mask] / (ax[mask] + eps)
    v[mask] = -y[mask] / (ax[mask] + eps)

    # +Y / -Y
    mask = is_y & (y >= 0)
    face_idx[mask] = 4
    u[mask] = x[mask] / (ay[mask] + eps)
    v[mask] = z[mask] / (ay[mask] + eps)

    mask = is_y & (y < 0)
    face_idx[mask] = 3
    u[mask] = x[mask] / (ay[mask] + eps)
    v[mask] = -z[mask] / (ay[mask] + eps)

    # +Z / -Z
    mask = is_z & (z >= 0)
    face_idx[mask] = 0
    u[mask] = x[mask] / (az[mask] + eps)
    v[mask] = -y[mask] / (az[mask] + eps)

    mask = is_z & (z < 0)
    face_idx[mask] = 2
    u[mask] = -x[mask] / (az[mask] + eps)
    v[mask] = -y[mask] / (az[mask] + eps)

    # Atlas tile offsets (col,row) for each face_idx
    # 0:F -> (0,0), 1:R -> (1,0), 2:B -> (2,0), 3:Bo -> (0,1), 4:T -> (1,1), 5:L -> (2,1)
    col = torch.zeros_like(u)
    row = torch.zeros_like(v)

    col = torch.where(face_idx == 0, torch.tensor(0.0, device=device, dtype=dtype), col)
    row = torch.where(face_idx == 0, torch.tensor(0.0, device=device, dtype=dtype), row)

    col = torch.where(face_idx == 1, torch.tensor(1.0, device=device, dtype=dtype), col)
    row = torch.where(face_idx == 1, torch.tensor(0.0, device=device, dtype=dtype), row)

    col = torch.where(face_idx == 2, torch.tensor(2.0, device=device, dtype=dtype), col)
    row = torch.where(face_idx == 2, torch.tensor(0.0, device=device, dtype=dtype), row)

    col = torch.where(face_idx == 3, torch.tensor(0.0, device=device, dtype=dtype), col)
    row = torch.where(face_idx == 3, torch.tensor(1.0, device=device, dtype=dtype), row)

    col = torch.where(face_idx == 4, torch.tensor(1.0, device=device, dtype=dtype), col)
    row = torch.where(face_idx == 4, torch.tensor(1.0, device=device, dtype=dtype), row)

    col = torch.where(face_idx == 5, torch.tensor(2.0, device=device, dtype=dtype), col)
    row = torch.where(face_idx == 5, torch.tensor(1.0, device=device, dtype=dtype), row)

    # Convert (u,v) [-1,1] -> atlas pixel coords -> normalized coords [-1,1]
    H_atlas = int(face_h * 2)
    W_atlas = int(face_w * 3)

    # align_corners=True mapping uses (W-1)/(H-1)
    x_pix = col * face_w + (u + 1.0) * 0.5 * (face_w - 1)
    y_pix = row * face_h + (v + 1.0) * 0.5 * (face_h - 1)

    x_norm = (x_pix / max(W_atlas - 1, 1)) * 2.0 - 1.0
    y_norm = (y_pix / max(H_atlas - 1, 1)) * 2.0 - 1.0

    grid = torch.stack([x_norm, y_norm], dim=-1).to(dtype)
    return grid


def _build_cubemap_engine_c_grids(face_h: int, face_w: int, pad: int,
                                  yaw: float, pitch: float, roll: float,
                                  coord_mode: str = "Cartesian (Face UV)",
                                  twist_deg: float = 0.0,
                                  polar_scale: float = 1.0,
                                  polar_power: float = 1.0,
                                  swirl_deg: float = 0.0,
                                  swirl_power: float = 1.0,
                                  device=None, dtype=None,
                                  antipode: bool = False,
                                  angle_quant: float = 0.5):
    """
    Builds and caches per-face sampling grids (Engine C) for cubemap atlas.
    Grids map each pixel in a padded face to the correct location in the 3x2 atlas.
    """
    if face_h <= 1 or face_w <= 1:
        return None

    # Quantize angles to stabilize caching
    q = float(angle_quant)
    q_milli = int(round(float(q) * 1000.0))
    if q_milli <= 0: q_milli = 1
    yaw_t = int(round(float(yaw) / q))
    pitch_t = int(round(float(pitch) / q))
    roll_t = int(round(float(roll) / q))
    twist_t = int(round(float(twist_deg) / q))
    swirl_t = int(round(float(swirl_deg) / q))
    yaw_q = float(yaw_t) * q
    pitch_q = float(pitch_t) * q
    roll_q = float(roll_t) * q
    twist_q = float(twist_t) * q
    swirl_q = float(swirl_t) * q

    # Quantize continuous params a bit for caching
    polar_scale_q = round(float(polar_scale) * 100.0) / 100.0
    polar_power_q = round(float(polar_power) * 100.0) / 100.0
    swirl_power_q = round(float(swirl_power) * 100.0) / 100.0

    dev_type = getattr(device, "type", None)
    dev_index = getattr(device, "index", None)
    key = (
           str(dev_type) if dev_type is not None else str(device),
           int(dev_index) if dev_index is not None else -1,
           str(dtype), int(face_h), int(face_w), int(pad),
           str(coord_mode),
           int(yaw_t), int(pitch_t), int(roll_t),
           int(twist_t),
           int(round(float(polar_scale_q) * 100.0)), int(round(float(polar_power_q) * 100.0)),
           int(swirl_t), int(round(float(swirl_power_q) * 100.0)),
           bool(antipode), int(q_milli))
    cached = _CUBEMAP_GRID_CACHE.get(key, None)
    if cached is not None:
        return cached

    p = int(max(0, pad))
    Hp = int(face_h + 2 * p)
    Wp = int(face_w + 2 * p)

    # Face-local u,v coordinate system (padded)
    j = torch.arange(Wp, device=device, dtype=dtype)
    i = torch.arange(Hp, device=device, dtype=dtype)
    denom_w = float(max(face_w - 1, 1))
    denom_h = float(max(face_h - 1, 1))
    u = 2.0 * ((j - p) / denom_w) - 1.0
    v = 2.0 * ((i - p) / denom_h) - 1.0

    # Broadcast to (Hp,Wp)
    u2 = u.view(1, Wp).expand(Hp, Wp)
    v2 = v.view(Hp, 1).expand(Hp, Wp)

    # Advanced UV transform (twist / polar warp / swirl)
    if coord_mode is None:
        coord_mode = "Cartesian (Face UV)"
    cm = str(coord_mode)
    twist_rad = float(twist_q) * (math.pi / 180.0)
    swirl_rad = float(swirl_q) * (math.pi / 180.0)
    do_polar = cm.startswith("Polar")
    if abs(twist_rad) > 1e-9 or abs(swirl_rad) > 1e-9 or do_polar:
        eps_val = get_safe_epsilon(dtype)

        r = torch.sqrt(u2 * u2 + v2 * v2 + eps_val)
        r_clamped = torch.clamp(r, 0.0, 2.0)
        theta = torch.atan2(v2, u2)
        theta = theta + twist_rad
        if abs(swirl_rad) > 1e-9:
            sp = float(swirl_power_q)
            theta = theta + swirl_rad * torch.pow(r_clamped, sp)
        if do_polar:
            ps = float(polar_scale_q)
            pp = float(polar_power_q)
            r2 = torch.pow(torch.clamp(r_clamped * ps, min=0.0), pp)
        else:
            r2 = r
        u2 = r2 * torch.cos(theta)
        v2 = r2 * torch.sin(theta)

    R = _ypr_rotation_matrix(yaw_q, pitch_q, roll_q, device=device, dtype=dtype)

    grids = []
    for face_id in range(6):
        x, y, z = _cubemap_dirs_from_face_uv(face_id, u2, v2)

        # Rotate directions
        dirs = torch.stack([x, y, z], dim=-1)
        dirs = torch.matmul(dirs, R.transpose(0, 1))

        if antipode:
            dirs = -dirs

        grid = _cubemap_dir_to_atlas_grid(
            dirs[..., 0], dirs[..., 1], dirs[..., 2],
            face_h=face_h, face_w=face_w,
            device=device, dtype=dtype
        )
        grids.append(grid)

    grids = torch.stack(grids, dim=0)  # (6,Hp,Wp,2)
    _CUBEMAP_GRID_CACHE[key] = grids
    return grids


def _grid_sample_geoaa(atlas, grid, samples: int = 1, radius_px: float = 0.0,
                     mode: str = "bilinear", padding_mode: str = "border"):
    """
    Optional geometric AA (multi-sampling) for Engine C.
    - samples: 1..4
    - radius_px: pixel radius in atlas space (approx)
    """
    samples = int(max(1, min(int(samples), 4)))
    radius_px = float(max(0.0, radius_px))
    # sanitize grid_sample args
    if mode not in ("bilinear", "nearest"):
        mode = "bilinear"
    if padding_mode not in ("border", "reflection", "zeros"):
        padding_mode = "border"

    if samples == 1 or radius_px <= 0.0:
        return F.grid_sample(atlas, grid, mode=mode, padding_mode=padding_mode, align_corners=True)

    B, C, H, W = atlas.shape
    # normalize radius to grid space (align_corners=True => 1px == 2/(W-1))
    dx = (radius_px * 2.0) / max(W - 1, 1)
    dy = (radius_px * 2.0) / max(H - 1, 1)

    offsets = [(0.0, 0.0)]
    if samples >= 2:
        offsets.append((dx, dy))
    if samples >= 3:
        offsets.append((-dx, dy))
    if samples >= 4:
        offsets.append((dx, -dy))

    acc = None
    for ox, oy in offsets:
        g = grid.clone()
        g[..., 0] = (g[..., 0] + ox).clamp(-1.0, 1.0)
        g[..., 1] = (g[..., 1] + oy).clamp(-1.0, 1.0)
        y = F.grid_sample(atlas, g, mode=mode, padding_mode=padding_mode, align_corners=True)
        acc = y if acc is None else (acc + y)

    return acc / float(len(offsets))


def conv2d_cubemap_gridsample(input_tensor, weight, bias, stride, dilation, groups,
                             pad_h, pad_w,
                             yaw=0.0, pitch=0.0, roll=0.0,
                             coord_mode="Cartesian (Face UV)", twist_deg=0.0,
                             polar_scale=1.0, polar_power=1.0,
                             swirl_deg=0.0, swirl_power=1.0,
                             grid_interp="bilinear", grid_padding="border",
                             cache_angle_quant=0.5,
                             geoaa_samples=1, geoaa_radius_px=0.0,
                             antipode_strength=0.0):
    """
    Engine C: True 3D cubemap mapping using grid_sample.
    - Builds padded faces by sampling from the full 3x2 atlas via direction mapping.
    - Supports yaw/pitch/roll rotation of the sampling directions.
    - Optional geometric AA (multi-sampling) and Kohaku-inspired antipode mixing.
    """
    if pad_h != pad_w:
        return F.conv2d(input_tensor, weight, bias, stride, (pad_h, pad_w), dilation, groups)

    p = int(pad_h)
    if p <= 0:
        return F.conv2d(input_tensor, weight, bias, stride, (0, 0), dilation, groups)

    B, C, H, W = input_tensor.shape
    if H % 2 != 0 or W % 3 != 0:
        return F.conv2d(input_tensor, weight, bias, stride, (pad_h, pad_w), dilation, groups)

    face_h = H // 2
    face_w = W // 3
    if face_h != face_w:
        return F.conv2d(input_tensor, weight, bias, stride, (pad_h, pad_w), dilation, groups)

    device = input_tensor.device
    # grid_sample expects float grid; use float32 for stability if input is fp16/bf16
    grid_dtype = torch.float32 if input_tensor.dtype in (torch.float16, torch.bfloat16) else input_tensor.dtype

    grids = _build_cubemap_engine_c_grids(face_h, face_w, p, yaw, pitch, roll,
                                          coord_mode, twist_deg, polar_scale, polar_power,
                                          swirl_deg, swirl_power,
                                          device, grid_dtype,
                                          antipode=False,
                                          angle_quant=cache_angle_quant)
    if grids is None:
        return F.conv2d(input_tensor, weight, bias, stride, (pad_h, pad_w), dilation, groups)

    antipode_strength = float(max(0.0, min(float(antipode_strength), 1.0)))

    if antipode_strength > 0.0:
        grids_anti = _build_cubemap_engine_c_grids(face_h, face_w, p, yaw, pitch, roll,
                                          coord_mode, twist_deg, polar_scale, polar_power,
                                          swirl_deg, swirl_power,
                                          device, grid_dtype,
                                          antipode=True,
                                          angle_quant=cache_angle_quant)
    else:
        grids_anti = None

    Hp = int(face_h + 2 * p)
    Wp = int(face_w + 2 * p)

    faces_padded = []
    for face_id in range(6):
        g = grids[face_id].to(device=device)
        gB = g.unsqueeze(0).expand(B, Hp, Wp, 2).contiguous()

        y0 = _grid_sample_geoaa(input_tensor, gB, samples=geoaa_samples, radius_px=geoaa_radius_px, mode=grid_interp, padding_mode=grid_padding)

        if grids_anti is not None:
            ga = grids_anti[face_id].to(device=device)
            gaB = ga.unsqueeze(0).expand(B, Hp, Wp, 2).contiguous()
            y1 = _grid_sample_geoaa(input_tensor, gaB, samples=geoaa_samples, radius_px=geoaa_radius_px, mode=grid_interp, padding_mode=grid_padding)
            y0 = y0 * (1.0 - antipode_strength) + y1 * antipode_strength

        faces_padded.append(y0)

    Z = torch.cat(faces_padded, dim=0)  # (6B,C,Hp,Wp)
    Y = F.conv2d(Z, weight, bias, stride, (0, 0), dilation, groups)
    YS, YE, YN, YB, YT, YW = Y.chunk(6, dim=0)

    return _cubemap_stitch_faces(YS, YE, YN, YB, YT, YW)


# ========================================================================
# PANORAMA LIVE (Equirectangular) — Engine C (3D grid_sample)
# ========================================================================

def _get_blur_kernel_1d(radius: int, device, dtype):
    """Depthwise 1D blur kernel along X (width)."""
    r = int(max(0, radius))
    if r <= 0:
        return None
    k = 2 * r + 1
    dev_type = getattr(device, "type", None)
    dev_index = getattr(device, "index", None)
    key = (int(k), str(dev_type) if dev_type is not None else str(device), int(dev_index) if dev_index is not None else -1, str(dtype))
    ker = _BLUR_KERNEL_CACHE.get(key, None)
    if ker is not None:
        return ker
    w = torch.ones((k,), device=device, dtype=dtype) / float(k)
    ker = w.view(1, 1, 1, k)  # (1,1,1,k)
    _BLUR_KERNEL_CACHE[key] = ker
    return ker


def _apply_pole_blur_smoothing(x, strength: float = 0.0, radius: int = 0, power: float = 1.0):
    """
    Applies circular horizontal blur near poles (top/bottom) with a smooth mask.
    x: (B,C,H,W)
    """
    strength = float(max(0.0, min(float(strength), 1.0)))
    radius = int(max(0, int(radius)))
    power = float(max(0.25, min(float(power), 4.0)))

    if strength <= 0.0 or radius <= 0:
        return x

    B, C, H, W = x.shape
    device = x.device
    dtype = x.dtype

    ker = _get_blur_kernel_1d(radius, device, dtype)
    if ker is None:
        return x

    # Pole mask: 1 near top/bottom, 0 near equator
    yy = torch.linspace(0.0, 1.0, steps=H, device=device, dtype=dtype).view(1, 1, H, 1)
    t = torch.abs(yy - 0.5) * 2.0  # 0 at equator, 1 at poles
    pole_mask = torch.pow(torch.clamp(t, 0.0, 1.0), power)  # (1,1,H,1)

    # Circular pad along X then depthwise conv
    xp = F.pad(x, (radius, radius, 0, 0), mode="circular")
    # Depthwise conv: expand kernel per-channel
    weight = ker.expand(C, 1, 1, ker.shape[-1]).contiguous()
    blurred = F.conv2d(xp, weight, bias=None, stride=1, padding=0, groups=C)

    m = pole_mask * strength
    return x * (1.0 - m) + blurred * m


def _build_panorama_engine_c_grid(H: int, W: int, pad_h: int, pad_w: int,
                                  yaw: float, pitch: float, roll: float,
                                  coord_mode: str = "Cartesian (lon/lat)",
                                  polar_scale: float = 1.0,
                                  polar_power: float = 1.0,
                                  twist_deg: float = 0.0,
                                  twist_power: float = 1.0,
                                  swirl_deg: float = 0.0,
                                  swirl_power: float = 1.0,
                                  pole_ease_power: float = 1.0,
                                  antipode: bool = False,
                                  angle_quant: float = 0.5,
                                  device=None, dtype=None):
    """
    Builds/caches a sampling grid for equirectangular panoramas.
    Grid maps output pixels in a padded canvas to source coords in the original panorama.
    Uses true 3D spherical mapping (yaw/pitch/roll) and optional UV warps.
    """
    if H <= 1 or W <= 1:
        return None

    ph = int(max(0, pad_h))
    pw = int(max(0, pad_w))
    Hp = int(H + 2 * ph)
    Wp = int(W + 2 * pw)

    q = float(max(0.1, float(angle_quant)))
    q_milli = int(round(float(q) * 1000.0))
    if q_milli <= 0: q_milli = 1
    yaw_t = int(round(float(yaw) / q))
    pitch_t = int(round(float(pitch) / q))
    roll_t = int(round(float(roll) / q))
    twist_t = int(round(float(twist_deg) / q))
    swirl_t = int(round(float(swirl_deg) / q))
    yaw_q = float(yaw_t) * q
    pitch_q = float(pitch_t) * q
    roll_q = float(roll_t) * q
    twist_q = float(twist_t) * q
    swirl_q = float(swirl_t) * q

    polar_scale_q = round(float(polar_scale) * 100.0) / 100.0
    polar_power_q = round(float(polar_power) * 100.0) / 100.0
    twist_power_q = round(float(twist_power) * 100.0) / 100.0
    swirl_power_q = round(float(swirl_power) * 100.0) / 100.0
    pole_ease_q = round(float(pole_ease_power) * 100.0) / 100.0

    dev_type = getattr(device, "type", None)
    dev_index = getattr(device, "index", None)
    key = (
           str(dev_type) if dev_type is not None else str(device),
           int(dev_index) if dev_index is not None else -1,
           str(dtype), int(H), int(W), int(ph), int(pw),
           str(coord_mode),
           int(yaw_t), int(pitch_t), int(roll_t),
           int(twist_t), int(round(float(twist_power_q) * 100.0)),
           int(swirl_t), int(round(float(swirl_power_q) * 100.0)),
           int(round(float(polar_scale_q) * 100.0)), int(round(float(polar_power_q) * 100.0)),
           int(round(float(pole_ease_q) * 100.0)),
           bool(antipode), int(q_milli))
    cached = _PANO_GRID_CACHE.get(key, None)
    if cached is not None:
        return cached

    # Output pixel -> base lon/lat (can extend beyond [0,1] in padding; that's OK)
    j = torch.arange(Wp, device=device, dtype=dtype)
    i = torch.arange(Hp, device=device, dtype=dtype)

    denom_w = float(max(W - 1, 1))
    denom_h = float(max(H - 1, 1))

    u = (j - pw) / denom_w  # 0..1 over original image
    v = (i - ph) / denom_h

    u2 = u.view(1, Wp).expand(Hp, Wp)
    v2 = v.view(Hp, 1).expand(Hp, Wp)

    # lon in radians (wrap naturally via sin/cos); lat in radians (can go beyond poles)
    lon = (u2 - 0.5) * (2.0 * math.pi)
    lat = (0.5 - v2) * math.pi

    cm = str(coord_mode or "Cartesian (lon/lat)")
    do_polar = cm.startswith("Polar")

    # --- Optional twist & swirl in (lon,lat) domain ---
    tr = float(twist_q) * (math.pi / 180.0)
    tp = float(max(0.25, min(float(twist_power_q), 4.0)))
    if abs(tr) > 1e-9:
        t = torch.clamp(torch.abs(lat) / (0.5 * math.pi), 0.0, 1.0)
        lon = lon + tr * torch.sign(lat) * torch.pow(t, tp)

    sr = float(swirl_q) * (math.pi / 180.0)
    sp = float(max(0.25, min(float(swirl_power_q), 4.0)))
    if abs(sr) > 1e-9:
        t = torch.clamp(torch.abs(lat) / (0.5 * math.pi), 0.0, 1.0)
        lon = lon + sr * torch.pow(t, sp)

    # --- Polar mode: radial warp around poles via latitude reparameterization ---
    if do_polar:
        ps = float(max(0.01, float(polar_scale_q)))
        pp = float(max(0.25, min(float(polar_power_q), 6.0)))
        # t=0 at equator, t=1 at poles
        t = torch.clamp(torch.abs(lat) / (0.5 * math.pi), 0.0, 1.0)
        r = 1.0 - t  # r=1 at equator, 0 at poles
        r2 = torch.pow(torch.clamp(r * ps, min=0.0, max=1.0), pp)
        t2 = 1.0 - r2
        lat = torch.sign(lat) * t2 * (0.5 * math.pi)

    # Convert (lon,lat) to 3D direction
    cl = torch.cos(lon)
    sl = torch.sin(lon)
    ca = torch.cos(lat)
    sa = torch.sin(lat)

    x = sl * ca
    y = sa
    z = cl * ca

    # Apply global rotation
    R = _ypr_rotation_matrix(yaw_q, pitch_q, roll_q, device=device, dtype=dtype)
    dirs = torch.stack([x, y, z], dim=-1)
    dirs = torch.matmul(dirs, R.transpose(0, 1))

    if antipode:
        dirs = -dirs

    # Back to lon/lat
    x2 = dirs[..., 0]
    y2 = torch.clamp(dirs[..., 1], -1.0, 1.0)
    z2 = dirs[..., 2]

    lon2 = torch.atan2(x2, z2)  # [-pi,pi]
    lat2 = torch.asin(y2)       # [-pi/2,pi/2]

    # Pole easing curve (power) on latitude magnitude
    pe = float(max(0.25, min(float(pole_ease_q), 6.0)))
    if abs(pe - 1.0) > get_safe_epsilon(torch.float16):
        t = torch.clamp(torch.abs(lat2) / (0.5 * math.pi), 0.0, 1.0)
        t = torch.pow(t, pe)
        lat2 = torch.sign(lat2) * t * (0.5 * math.pi)

    # Convert to source UV [0,1) with X wrap
    u_src = (lon2 / (2.0 * math.pi)) + 0.5
    u_src = torch.remainder(u_src, 1.0)  # wrap horizontally
    v_src = 0.5 - (lat2 / math.pi)       # 0..1

    # to normalized grid_sample coords [-1,1]
    x_norm = u_src * 2.0 - 1.0
    y_norm = v_src * 2.0 - 1.0

    grid = torch.stack([x_norm, y_norm], dim=-1).to(dtype)  # (Hp,Wp,2)
    _PANO_GRID_CACHE[key] = grid
    return grid


def conv2d_panorama_gridsample(input_tensor, weight, bias, stride, dilation, groups,
                               pad_h, pad_w,
                               yaw=0.0, pitch=0.0, roll=0.0,
                               coord_mode="Cartesian (lon/lat)",
                               polar_scale=1.0, polar_power=1.0,
                               twist_deg=0.0, twist_power=1.0,
                               swirl_deg=0.0, swirl_power=1.0,
                               pole_ease_power=1.0,
                               grid_interp="bilinear", grid_padding="border",
                               cache_angle_quant=0.5,
                               geoaa_samples=1, geoaa_radius_px=0.0,
                               antipode_strength=0.0,
                               pole_blur_strength=0.0, pole_blur_radius=0, pole_blur_power=1.0):
    """
    Panorama Live Engine C:
      - Builds a padded panorama by sampling the original via 3D spherical mapping.
      - Runs conv2d without extra padding.
      - Optional Kohaku-style antipode mixing and pole blur smoothing.
    """
    ph = int(max(0, int(pad_h)))
    pw = int(max(0, int(pad_w)))
    if ph <= 0 and pw <= 0:
        return F.conv2d(input_tensor, weight, bias, stride, (0, 0), dilation, groups)

    B, C, H, W = input_tensor.shape
    device = input_tensor.device
    grid_dtype = torch.float32 if input_tensor.dtype in (torch.float16, torch.bfloat16) else input_tensor.dtype

    grid = _build_panorama_engine_c_grid(
        H, W, ph, pw,
        yaw=yaw, pitch=pitch, roll=roll,
        coord_mode=coord_mode,
        polar_scale=polar_scale, polar_power=polar_power,
        twist_deg=twist_deg, twist_power=twist_power,
        swirl_deg=swirl_deg, swirl_power=swirl_power,
        pole_ease_power=pole_ease_power,
        antipode=False,
        angle_quant=cache_angle_quant,
        device=device, dtype=grid_dtype
    )
    if grid is None:
        return F.conv2d(input_tensor, weight, bias, stride, (pad_h, pad_w), dilation, groups)

    Hp = int(H + 2 * ph)
    Wp = int(W + 2 * pw)

    gB = grid.unsqueeze(0).expand(B, Hp, Wp, 2).contiguous()
    y0 = _grid_sample_geoaa(input_tensor, gB, samples=geoaa_samples, radius_px=geoaa_radius_px,
                            mode=grid_interp, padding_mode=grid_padding)

    antipode_strength = float(max(0.0, min(float(antipode_strength), 1.0)))
    if antipode_strength > 0.0:
        grid_a = _build_panorama_engine_c_grid(
            H, W, ph, pw,
            yaw=yaw, pitch=pitch, roll=roll,
            coord_mode=coord_mode,
            polar_scale=polar_scale, polar_power=polar_power,
            twist_deg=twist_deg, twist_power=twist_power,
            swirl_deg=swirl_deg, swirl_power=swirl_power,
            pole_ease_power=pole_ease_power,
            antipode=True,
            angle_quant=cache_angle_quant,
            device=device, dtype=grid_dtype
        )
        gaB = grid_a.unsqueeze(0).expand(B, Hp, Wp, 2).contiguous()
        y1 = _grid_sample_geoaa(input_tensor, gaB, samples=geoaa_samples, radius_px=geoaa_radius_px,
                                mode=grid_interp, padding_mode=grid_padding)
        y0 = y0 * (1.0 - antipode_strength) + y1 * antipode_strength

    # Optional pole blur
    y0 = _apply_pole_blur_smoothing(y0,
                                   strength=pole_blur_strength,
                                   radius=pole_blur_radius,
                                   power=pole_blur_power)

    return F.conv2d(y0, weight, bias, stride, (0, 0), dilation, groups)