File size: 36,772 Bytes
421d9d0 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 | import torch
import torch.nn.functional as F
import math
from improved_tiling_functions import get_safe_epsilon
# Caches
_CUBEMAP_GRID_CACHE = {}
_PANO_GRID_CACHE = {}
_BLUR_KERNEL_CACHE = {}
# ========================================================================
# CUBEMAP (3D) — Engine A (Fast) + Engine B (Seam-Blend)
# ========================================================================
def _safe_pad4d(x, pad, mode='reflect', value=0.0):
"""
Safe wrapper around F.pad for 4D tensors.
- For mode='reflect', PyTorch requires pad < input_size.
If invalid, we fall back to 'replicate' to avoid runtime errors.
pad: (left, right, top, bottom)
"""
if not isinstance(pad, (tuple, list)) or len(pad) != 4:
return F.pad(x, pad, mode=mode, value=value) if mode == 'constant' else F.pad(x, pad, mode=mode)
l, r, t, b = pad
if mode == 'reflect':
h = int(x.shape[-2])
w = int(x.shape[-1])
if (l >= w) or (r >= w) or (t >= h) or (b >= h):
mode = 'replicate'
if mode == 'constant':
return F.pad(x, (l, r, t, b), mode=mode, value=value)
return F.pad(x, (l, r, t, b), mode=mode)
def _cubemap_split_faces(x):
"""
Splits a 3x2 cubemap net into faces.
Layout expected (top row / bottom row):
S | E | N
B | T | W
Returns tuple (S, E, N, B, T, W), each (B,C,h,w)
"""
B, C, H, W = x.shape
if H % 2 != 0 or W % 3 != 0:
raise ValueError("Cubemap expects H%2==0 and W%3==0 (3x2 net).")
h, w = H // 2, W // 3
S = x[:, :, 0:h, 0:w]
E = x[:, :, 0:h, w:2*w]
N = x[:, :, 0:h, 2*w:3*w]
Bm = x[:, :, h:2*h, 0:w]
T = x[:, :, h:2*h, w:2*w]
Wf = x[:, :, h:2*h, 2*w:3*w]
return S, E, N, Bm, T, Wf
def _cubemap_stitch_faces(S, E, N, Bm, T, Wf):
"""Stitches faces back into a 3x2 net (S/E/N over B/T/W)."""
B, C, h, w = S.shape
out = torch.zeros((B, C, h * 2, w * 3), device=S.device, dtype=S.dtype)
out[:, :, 0:h, 0:w] = S
out[:, :, 0:h, w:2*w] = E
out[:, :, 0:h, 2*w:3*w] = N
out[:, :, h:2*h, 0:w] = Bm
out[:, :, h:2*h, w:2*w] = T
out[:, :, h:2*h, 2*w:3*w] = Wf
return out
def _cubemap_pad_with_adjoint(O, L, R, U, D, pL, pR, pU, pD, pad_mode='replicate',
seam_strength=0.0, seam_width=0):
"""
Pads a face O with neighbor strips L/R/U/D (already extracted from adjacent faces).
Supports optional seam blending (Engine B) by mixing neighbor padding with O edge.
"""
B, C, h, w = O.shape
Hp = h + pU + pD
Wp = w + pL + pR
Z = torch.zeros((B, C, Hp, Wp), device=O.device, dtype=O.dtype)
Z[:, :, pU:pU + h, pL:pL + w] = O
if pL == 0 and pR == 0 and pU == 0 and pD == 0:
return Z
# Helper: create ramp for seam_width (0 at boundary, 1 at outer pad)
def _make_ramp(n, seam_w, device, dtype):
if n <= 0:
return None
seam_w = int(max(0, min(seam_w, n)))
if seam_w == 0:
return torch.ones((n,), device=device, dtype=dtype)
if seam_w == 1:
ramp = torch.ones((n,), device=device, dtype=dtype)
ramp[0] = 0.0
return ramp
ramp = torch.ones((n,), device=device, dtype=dtype)
ramp[:seam_w] = torch.linspace(0.0, 1.0, steps=seam_w, device=device, dtype=dtype)
return ramp
# Fill left/right strips
if pL > 0:
Lp = _safe_pad4d(L, (0, 0, pU, pD), mode=pad_mode)
strip = Lp
if seam_strength > 0.0:
Oedge = O[:, :, :, :min(pL, w)]
Oedge = _safe_pad4d(Oedge, (0, max(0, pL - Oedge.shape[-1]), pU, pD), mode='replicate')
ramp = _make_ramp(pL, seam_width, O.device, O.dtype).view(1, 1, 1, pL)
blend_scheme = Oedge * (1.0 - ramp) + strip * ramp
strip = strip * (1.0 - seam_strength) + blend_scheme * seam_strength
Z[:, :, :, :pL] = strip
if pR > 0:
Rp = _safe_pad4d(R, (0, 0, pU, pD), mode=pad_mode)
strip = Rp
if seam_strength > 0.0:
Oedge = O[:, :, :, max(0, w - pR):w]
need = pR - Oedge.shape[-1]
Oedge = _safe_pad4d(Oedge, (max(0, need), 0, pU, pD), mode='replicate')
ramp = _make_ramp(pR, seam_width, O.device, O.dtype).view(1, 1, 1, pR).flip(-1)
blend_scheme = Oedge * (1.0 - ramp) + strip * ramp
strip = strip * (1.0 - seam_strength) + blend_scheme * seam_strength
Z[:, :, :, -pR:] = strip
# Fill top/bottom strips
if pU > 0:
Up = _safe_pad4d(U, (pL, pR, 0, 0), mode=pad_mode)
strip = Up
if seam_strength > 0.0:
Oedge = O[:, :, :min(pU, h), :]
Oedge = _safe_pad4d(Oedge, (pL, pR, 0, max(0, pU - Oedge.shape[-2])), mode='replicate')
ramp = _make_ramp(pU, seam_width, O.device, O.dtype).view(1, 1, pU, 1)
blend_scheme = Oedge * (1.0 - ramp) + strip * ramp
strip = strip * (1.0 - seam_strength) + blend_scheme * seam_strength
Z[:, :, :pU, :] = strip
if pD > 0:
Dp = _safe_pad4d(D, (pL, pR, 0, 0), mode=pad_mode)
strip = Dp
if seam_strength > 0.0:
Oedge = O[:, :, max(0, h - pD):h, :]
need = pD - Oedge.shape[-2]
Oedge = _safe_pad4d(Oedge, (pL, pR, max(0, need), 0), mode='replicate')
ramp = _make_ramp(pD, seam_width, O.device, O.dtype).view(1, 1, pD, 1).flip(-2)
blend_scheme = Oedge * (1.0 - ramp) + strip * ramp
strip = strip * (1.0 - seam_strength) + blend_scheme * seam_strength
Z[:, :, -pD:, :] = strip
# Fix corners overlapping (same as cubemap(3).py logic)
if pU and pL:
Z[:, :, :pU, :pL] /= 2
if pU and pR:
Z[:, :, :pU, -pR:] /= 2
if pD and pL:
Z[:, :, -pD:, :pL] /= 2
if pD and pR:
Z[:, :, -pD:, -pR:] /= 2
return Z
def conv2d_cubemap_batched(input_tensor, weight, bias, stride, dilation, groups,
pad_h, pad_w, pad_mode='replicate',
engine='A (Fast)', seam_width=0, seam_strength=0.0):
"""
Cubemap convolution for a 3x2 cubemap net (S/E/N over B/T/W), using 1 conv call:
- Engine A: neighbor padding (fast, like cubemap(3).py but batched)
- Engine B: same, but with seam-aware blending inside padding regions.
NOTE: Requires square faces (h == w) to keep rotations consistent.
"""
if pad_h != pad_w:
return F.conv2d(input_tensor, weight, bias, stride, (pad_h, pad_w), dilation, groups)
if pad_h == 0 and pad_w == 0:
return F.conv2d(input_tensor, weight, bias, stride, (0, 0), dilation, groups)
try:
S, E, N, Bm, T, Wf = _cubemap_split_faces(input_tensor)
except Exception:
return F.conv2d(input_tensor, weight, bias, stride, (pad_h, pad_w), dilation, groups)
B, C, h, w = S.shape
if h != w:
return F.conv2d(input_tensor, weight, bias, stride, (pad_h, pad_w), dilation, groups)
p = int(pad_h)
pL = pR = pU = pD = p
seam_strength = float(max(0.0, min(seam_strength, 1.0))) if (engine or '').startswith('B') else 0.0
seam_width = int(max(0, seam_width))
ZS = _cubemap_pad_with_adjoint(
S,
L=Wf[:, :, :, -pL:],
R=E[:, :, :, :pR],
U=T[:, :, -pU:, :],
D=Bm[:, :, :pD, :],
pL=pL, pR=pR, pU=pU, pD=pD,
pad_mode=pad_mode,
seam_strength=seam_strength,
seam_width=seam_width
)
ZE = _cubemap_pad_with_adjoint(
E,
L=S[:, :, :, -pL:],
R=N[:, :, :, :pR],
U=torch.rot90(T[:, :, :, -pU:], k=-1, dims=[2, 3]),
D=torch.rot90(Bm[:, :, :, -pD:], k=+1, dims=[2, 3]),
pL=pL, pR=pR, pU=pU, pD=pD,
pad_mode=pad_mode,
seam_strength=seam_strength,
seam_width=seam_width
)
ZN = _cubemap_pad_with_adjoint(
N,
L=E[:, :, :, -pL:],
R=Wf[:, :, :, :pR],
U=T[:, :, :pU, :].flip(-1),
D=Bm[:, :, -pD:, :].flip(-1),
pL=pL, pR=pR, pU=pU, pD=pD,
pad_mode=pad_mode,
seam_strength=seam_strength,
seam_width=seam_width
)
ZB = _cubemap_pad_with_adjoint(
Bm,
L=torch.rot90(Wf[:, :, -pL:, :], k=+1, dims=[2, 3]),
R=torch.rot90(E[:, :, -pR:, :], k=-1, dims=[2, 3]),
U=S[:, :, -pU:, :],
D=N[:, :, -pD:, :].flip(-1),
pL=pL, pR=pR, pU=pU, pD=pD,
pad_mode=pad_mode,
seam_strength=seam_strength,
seam_width=seam_width
)
ZT = _cubemap_pad_with_adjoint(
T,
L=torch.rot90(Wf[:, :, :pL, :], k=-1, dims=[2, 3]),
R=torch.rot90(E[:, :, :pR, :], k=+1, dims=[2, 3]),
U=N[:, :, :pU, :].flip(-1),
D=S[:, :, :pD, :],
pL=pL, pR=pR, pU=pU, pD=pD,
pad_mode=pad_mode,
seam_strength=seam_strength,
seam_width=seam_width
)
ZW = _cubemap_pad_with_adjoint(
Wf,
L=N[:, :, :, -pL:],
R=S[:, :, :, :pR],
U=torch.rot90(T[:, :, :, :pL], k=+1, dims=[2, 3]),
D=torch.rot90(Bm[:, :, :, :pD], k=-1, dims=[2, 3]),
pL=pL, pR=pR, pU=pU, pD=pD,
pad_mode=pad_mode,
seam_strength=seam_strength,
seam_width=seam_width
)
Z = torch.cat([ZS, ZE, ZN, ZB, ZT, ZW], dim=0)
Y = F.conv2d(Z, weight, bias, stride, (0, 0), dilation, groups)
YS, YE, YN, YB, YT, YW = Y.chunk(6, dim=0)
return _cubemap_stitch_faces(YS, YE, YN, YB, YT, YW)
# ===================================
# CUBEMAP (3D) — Engine C (GridSample / True 3D mapping)
# ===================================
def _ypr_rotation_matrix(yaw_deg: float, pitch_deg: float, roll_deg: float, device, dtype):
"""
Builds a rotation matrix from yaw/pitch/roll angles (degrees).
Convention:
- yaw around +Y axis
- pitch around +X axis
- roll around +Z axis
Applied as: R = Rz(roll) @ Rx(pitch) @ Ry(yaw)
"""
yaw = math.radians(float(yaw_deg))
pitch = math.radians(float(pitch_deg))
roll = math.radians(float(roll_deg))
cy, sy = math.cos(yaw), math.sin(yaw)
cp, sp = math.cos(pitch), math.sin(pitch)
cr, sr = math.cos(roll), math.sin(roll)
# Ry (yaw)
Ry = torch.tensor([[cy, 0.0, sy],
[0.0, 1.0, 0.0],
[-sy, 0.0, cy]], device=device, dtype=dtype)
# Rx (pitch)
Rx = torch.tensor([[1.0, 0.0, 0.0],
[0.0, cp, -sp],
[0.0, sp, cp]], device=device, dtype=dtype)
# Rz (roll)
Rz = torch.tensor([[cr, -sr, 0.0],
[sr, cr, 0.0],
[0.0, 0.0, 1.0]], device=device, dtype=dtype)
return (Rz @ Rx @ Ry)
def _cubemap_dirs_from_face_uv(face_id: int, u, v):
"""
Maps face-local (u,v) to 3D direction vectors BEFORE normalization.
Faces in our atlas mapping:
0: Front (+Z) -> S
1: Right (+X) -> E
2: Back (-Z) -> N
3: Bottom (-Y) -> Bm
4: Top (+Y) -> T
5: Left (-X) -> Wf
u, v are broadcastable tensors, typically shaped (Hp, Wp) or (1,1,Hp,Wp)
"""
if face_id == 0: # +Z (Front)
x, y, z = u, -v, torch.ones_like(u)
elif face_id == 1: # +X (Right)
x, y, z = torch.ones_like(u), -v, -u
elif face_id == 2: # -Z (Back)
x, y, z = -u, -v, -torch.ones_like(u)
elif face_id == 3: # -Y (Bottom)
x, y, z = u, -torch.ones_like(u), -v
elif face_id == 4: # +Y (Top)
x, y, z = u, torch.ones_like(u), v
elif face_id == 5: # -X (Left)
x, y, z = -torch.ones_like(u), -v, u
else:
raise ValueError("Invalid face_id for cubemap.")
return x, y, z
def _cubemap_dir_to_atlas_grid(x, y, z, face_h: int, face_w: int, device, dtype):
"""
Converts 3D direction vectors to a single atlas (3x2 net) sampling grid in [-1,1].
Returns grid shaped (..., 2) with last dim [x_norm, y_norm].
"""
x = x.to(torch.float32)
y = y.to(torch.float32)
z = z.to(torch.float32)
eps_val = get_safe_epsilon(torch.float32)
eps = torch.tensor(eps_val, device=device, dtype=torch.float32)
# Normalize directions (avoid divide-by-zero)
inv_len = torch.rsqrt(torch.clamp(x * x + y * y + z * z, min=eps_val))
x = x * inv_len
y = y * inv_len
z = z * inv_len
ax = x.abs()
ay = y.abs()
az = z.abs()
# Major axis selection
is_x = (ax >= ay) & (ax >= az)
is_y = (ay >= ax) & (ay >= az)
is_z = ~(is_x | is_y)
# Face index map: 0..5
face_idx = torch.empty_like(x, dtype=torch.int64)
# Defaults (placeholders)
u = torch.zeros_like(x)
v = torch.zeros_like(x)
# +X / -X
mask = is_x & (x >= 0)
face_idx[mask] = 1
u[mask] = -z[mask] / (ax[mask] + eps)
v[mask] = -y[mask] / (ax[mask] + eps)
mask = is_x & (x < 0)
face_idx[mask] = 5
u[mask] = z[mask] / (ax[mask] + eps)
v[mask] = -y[mask] / (ax[mask] + eps)
# +Y / -Y
mask = is_y & (y >= 0)
face_idx[mask] = 4
u[mask] = x[mask] / (ay[mask] + eps)
v[mask] = z[mask] / (ay[mask] + eps)
mask = is_y & (y < 0)
face_idx[mask] = 3
u[mask] = x[mask] / (ay[mask] + eps)
v[mask] = -z[mask] / (ay[mask] + eps)
# +Z / -Z
mask = is_z & (z >= 0)
face_idx[mask] = 0
u[mask] = x[mask] / (az[mask] + eps)
v[mask] = -y[mask] / (az[mask] + eps)
mask = is_z & (z < 0)
face_idx[mask] = 2
u[mask] = -x[mask] / (az[mask] + eps)
v[mask] = -y[mask] / (az[mask] + eps)
# Atlas tile offsets (col,row) for each face_idx
# 0:F -> (0,0), 1:R -> (1,0), 2:B -> (2,0), 3:Bo -> (0,1), 4:T -> (1,1), 5:L -> (2,1)
col = torch.zeros_like(u)
row = torch.zeros_like(v)
col = torch.where(face_idx == 0, torch.tensor(0.0, device=device, dtype=dtype), col)
row = torch.where(face_idx == 0, torch.tensor(0.0, device=device, dtype=dtype), row)
col = torch.where(face_idx == 1, torch.tensor(1.0, device=device, dtype=dtype), col)
row = torch.where(face_idx == 1, torch.tensor(0.0, device=device, dtype=dtype), row)
col = torch.where(face_idx == 2, torch.tensor(2.0, device=device, dtype=dtype), col)
row = torch.where(face_idx == 2, torch.tensor(0.0, device=device, dtype=dtype), row)
col = torch.where(face_idx == 3, torch.tensor(0.0, device=device, dtype=dtype), col)
row = torch.where(face_idx == 3, torch.tensor(1.0, device=device, dtype=dtype), row)
col = torch.where(face_idx == 4, torch.tensor(1.0, device=device, dtype=dtype), col)
row = torch.where(face_idx == 4, torch.tensor(1.0, device=device, dtype=dtype), row)
col = torch.where(face_idx == 5, torch.tensor(2.0, device=device, dtype=dtype), col)
row = torch.where(face_idx == 5, torch.tensor(1.0, device=device, dtype=dtype), row)
# Convert (u,v) [-1,1] -> atlas pixel coords -> normalized coords [-1,1]
H_atlas = int(face_h * 2)
W_atlas = int(face_w * 3)
# align_corners=True mapping uses (W-1)/(H-1)
x_pix = col * face_w + (u + 1.0) * 0.5 * (face_w - 1)
y_pix = row * face_h + (v + 1.0) * 0.5 * (face_h - 1)
x_norm = (x_pix / max(W_atlas - 1, 1)) * 2.0 - 1.0
y_norm = (y_pix / max(H_atlas - 1, 1)) * 2.0 - 1.0
grid = torch.stack([x_norm, y_norm], dim=-1).to(dtype)
return grid
def _build_cubemap_engine_c_grids(face_h: int, face_w: int, pad: int,
yaw: float, pitch: float, roll: float,
coord_mode: str = "Cartesian (Face UV)",
twist_deg: float = 0.0,
polar_scale: float = 1.0,
polar_power: float = 1.0,
swirl_deg: float = 0.0,
swirl_power: float = 1.0,
device=None, dtype=None,
antipode: bool = False,
angle_quant: float = 0.5):
"""
Builds and caches per-face sampling grids (Engine C) for cubemap atlas.
Grids map each pixel in a padded face to the correct location in the 3x2 atlas.
"""
if face_h <= 1 or face_w <= 1:
return None
# Quantize angles to stabilize caching
q = float(angle_quant)
q_milli = int(round(float(q) * 1000.0))
if q_milli <= 0: q_milli = 1
yaw_t = int(round(float(yaw) / q))
pitch_t = int(round(float(pitch) / q))
roll_t = int(round(float(roll) / q))
twist_t = int(round(float(twist_deg) / q))
swirl_t = int(round(float(swirl_deg) / q))
yaw_q = float(yaw_t) * q
pitch_q = float(pitch_t) * q
roll_q = float(roll_t) * q
twist_q = float(twist_t) * q
swirl_q = float(swirl_t) * q
# Quantize continuous params a bit for caching
polar_scale_q = round(float(polar_scale) * 100.0) / 100.0
polar_power_q = round(float(polar_power) * 100.0) / 100.0
swirl_power_q = round(float(swirl_power) * 100.0) / 100.0
dev_type = getattr(device, "type", None)
dev_index = getattr(device, "index", None)
key = (
str(dev_type) if dev_type is not None else str(device),
int(dev_index) if dev_index is not None else -1,
str(dtype), int(face_h), int(face_w), int(pad),
str(coord_mode),
int(yaw_t), int(pitch_t), int(roll_t),
int(twist_t),
int(round(float(polar_scale_q) * 100.0)), int(round(float(polar_power_q) * 100.0)),
int(swirl_t), int(round(float(swirl_power_q) * 100.0)),
bool(antipode), int(q_milli))
cached = _CUBEMAP_GRID_CACHE.get(key, None)
if cached is not None:
return cached
p = int(max(0, pad))
Hp = int(face_h + 2 * p)
Wp = int(face_w + 2 * p)
# Face-local u,v coordinate system (padded)
j = torch.arange(Wp, device=device, dtype=dtype)
i = torch.arange(Hp, device=device, dtype=dtype)
denom_w = float(max(face_w - 1, 1))
denom_h = float(max(face_h - 1, 1))
u = 2.0 * ((j - p) / denom_w) - 1.0
v = 2.0 * ((i - p) / denom_h) - 1.0
# Broadcast to (Hp,Wp)
u2 = u.view(1, Wp).expand(Hp, Wp)
v2 = v.view(Hp, 1).expand(Hp, Wp)
# Advanced UV transform (twist / polar warp / swirl)
if coord_mode is None:
coord_mode = "Cartesian (Face UV)"
cm = str(coord_mode)
twist_rad = float(twist_q) * (math.pi / 180.0)
swirl_rad = float(swirl_q) * (math.pi / 180.0)
do_polar = cm.startswith("Polar")
if abs(twist_rad) > 1e-9 or abs(swirl_rad) > 1e-9 or do_polar:
eps_val = get_safe_epsilon(dtype)
r = torch.sqrt(u2 * u2 + v2 * v2 + eps_val)
r_clamped = torch.clamp(r, 0.0, 2.0)
theta = torch.atan2(v2, u2)
theta = theta + twist_rad
if abs(swirl_rad) > 1e-9:
sp = float(swirl_power_q)
theta = theta + swirl_rad * torch.pow(r_clamped, sp)
if do_polar:
ps = float(polar_scale_q)
pp = float(polar_power_q)
r2 = torch.pow(torch.clamp(r_clamped * ps, min=0.0), pp)
else:
r2 = r
u2 = r2 * torch.cos(theta)
v2 = r2 * torch.sin(theta)
R = _ypr_rotation_matrix(yaw_q, pitch_q, roll_q, device=device, dtype=dtype)
grids = []
for face_id in range(6):
x, y, z = _cubemap_dirs_from_face_uv(face_id, u2, v2)
# Rotate directions
dirs = torch.stack([x, y, z], dim=-1)
dirs = torch.matmul(dirs, R.transpose(0, 1))
if antipode:
dirs = -dirs
grid = _cubemap_dir_to_atlas_grid(
dirs[..., 0], dirs[..., 1], dirs[..., 2],
face_h=face_h, face_w=face_w,
device=device, dtype=dtype
)
grids.append(grid)
grids = torch.stack(grids, dim=0) # (6,Hp,Wp,2)
_CUBEMAP_GRID_CACHE[key] = grids
return grids
def _grid_sample_geoaa(atlas, grid, samples: int = 1, radius_px: float = 0.0,
mode: str = "bilinear", padding_mode: str = "border"):
"""
Optional geometric AA (multi-sampling) for Engine C.
- samples: 1..4
- radius_px: pixel radius in atlas space (approx)
"""
samples = int(max(1, min(int(samples), 4)))
radius_px = float(max(0.0, radius_px))
# sanitize grid_sample args
if mode not in ("bilinear", "nearest"):
mode = "bilinear"
if padding_mode not in ("border", "reflection", "zeros"):
padding_mode = "border"
if samples == 1 or radius_px <= 0.0:
return F.grid_sample(atlas, grid, mode=mode, padding_mode=padding_mode, align_corners=True)
B, C, H, W = atlas.shape
# normalize radius to grid space (align_corners=True => 1px == 2/(W-1))
dx = (radius_px * 2.0) / max(W - 1, 1)
dy = (radius_px * 2.0) / max(H - 1, 1)
offsets = [(0.0, 0.0)]
if samples >= 2:
offsets.append((dx, dy))
if samples >= 3:
offsets.append((-dx, dy))
if samples >= 4:
offsets.append((dx, -dy))
acc = None
for ox, oy in offsets:
g = grid.clone()
g[..., 0] = (g[..., 0] + ox).clamp(-1.0, 1.0)
g[..., 1] = (g[..., 1] + oy).clamp(-1.0, 1.0)
y = F.grid_sample(atlas, g, mode=mode, padding_mode=padding_mode, align_corners=True)
acc = y if acc is None else (acc + y)
return acc / float(len(offsets))
def conv2d_cubemap_gridsample(input_tensor, weight, bias, stride, dilation, groups,
pad_h, pad_w,
yaw=0.0, pitch=0.0, roll=0.0,
coord_mode="Cartesian (Face UV)", twist_deg=0.0,
polar_scale=1.0, polar_power=1.0,
swirl_deg=0.0, swirl_power=1.0,
grid_interp="bilinear", grid_padding="border",
cache_angle_quant=0.5,
geoaa_samples=1, geoaa_radius_px=0.0,
antipode_strength=0.0):
"""
Engine C: True 3D cubemap mapping using grid_sample.
- Builds padded faces by sampling from the full 3x2 atlas via direction mapping.
- Supports yaw/pitch/roll rotation of the sampling directions.
- Optional geometric AA (multi-sampling) and Kohaku-inspired antipode mixing.
"""
if pad_h != pad_w:
return F.conv2d(input_tensor, weight, bias, stride, (pad_h, pad_w), dilation, groups)
p = int(pad_h)
if p <= 0:
return F.conv2d(input_tensor, weight, bias, stride, (0, 0), dilation, groups)
B, C, H, W = input_tensor.shape
if H % 2 != 0 or W % 3 != 0:
return F.conv2d(input_tensor, weight, bias, stride, (pad_h, pad_w), dilation, groups)
face_h = H // 2
face_w = W // 3
if face_h != face_w:
return F.conv2d(input_tensor, weight, bias, stride, (pad_h, pad_w), dilation, groups)
device = input_tensor.device
# grid_sample expects float grid; use float32 for stability if input is fp16/bf16
grid_dtype = torch.float32 if input_tensor.dtype in (torch.float16, torch.bfloat16) else input_tensor.dtype
grids = _build_cubemap_engine_c_grids(face_h, face_w, p, yaw, pitch, roll,
coord_mode, twist_deg, polar_scale, polar_power,
swirl_deg, swirl_power,
device, grid_dtype,
antipode=False,
angle_quant=cache_angle_quant)
if grids is None:
return F.conv2d(input_tensor, weight, bias, stride, (pad_h, pad_w), dilation, groups)
antipode_strength = float(max(0.0, min(float(antipode_strength), 1.0)))
if antipode_strength > 0.0:
grids_anti = _build_cubemap_engine_c_grids(face_h, face_w, p, yaw, pitch, roll,
coord_mode, twist_deg, polar_scale, polar_power,
swirl_deg, swirl_power,
device, grid_dtype,
antipode=True,
angle_quant=cache_angle_quant)
else:
grids_anti = None
Hp = int(face_h + 2 * p)
Wp = int(face_w + 2 * p)
faces_padded = []
for face_id in range(6):
g = grids[face_id].to(device=device)
gB = g.unsqueeze(0).expand(B, Hp, Wp, 2).contiguous()
y0 = _grid_sample_geoaa(input_tensor, gB, samples=geoaa_samples, radius_px=geoaa_radius_px, mode=grid_interp, padding_mode=grid_padding)
if grids_anti is not None:
ga = grids_anti[face_id].to(device=device)
gaB = ga.unsqueeze(0).expand(B, Hp, Wp, 2).contiguous()
y1 = _grid_sample_geoaa(input_tensor, gaB, samples=geoaa_samples, radius_px=geoaa_radius_px, mode=grid_interp, padding_mode=grid_padding)
y0 = y0 * (1.0 - antipode_strength) + y1 * antipode_strength
faces_padded.append(y0)
Z = torch.cat(faces_padded, dim=0) # (6B,C,Hp,Wp)
Y = F.conv2d(Z, weight, bias, stride, (0, 0), dilation, groups)
YS, YE, YN, YB, YT, YW = Y.chunk(6, dim=0)
return _cubemap_stitch_faces(YS, YE, YN, YB, YT, YW)
# ========================================================================
# PANORAMA LIVE (Equirectangular) — Engine C (3D grid_sample)
# ========================================================================
def _get_blur_kernel_1d(radius: int, device, dtype):
"""Depthwise 1D blur kernel along X (width)."""
r = int(max(0, radius))
if r <= 0:
return None
k = 2 * r + 1
dev_type = getattr(device, "type", None)
dev_index = getattr(device, "index", None)
key = (int(k), str(dev_type) if dev_type is not None else str(device), int(dev_index) if dev_index is not None else -1, str(dtype))
ker = _BLUR_KERNEL_CACHE.get(key, None)
if ker is not None:
return ker
w = torch.ones((k,), device=device, dtype=dtype) / float(k)
ker = w.view(1, 1, 1, k) # (1,1,1,k)
_BLUR_KERNEL_CACHE[key] = ker
return ker
def _apply_pole_blur_smoothing(x, strength: float = 0.0, radius: int = 0, power: float = 1.0):
"""
Applies circular horizontal blur near poles (top/bottom) with a smooth mask.
x: (B,C,H,W)
"""
strength = float(max(0.0, min(float(strength), 1.0)))
radius = int(max(0, int(radius)))
power = float(max(0.25, min(float(power), 4.0)))
if strength <= 0.0 or radius <= 0:
return x
B, C, H, W = x.shape
device = x.device
dtype = x.dtype
ker = _get_blur_kernel_1d(radius, device, dtype)
if ker is None:
return x
# Pole mask: 1 near top/bottom, 0 near equator
yy = torch.linspace(0.0, 1.0, steps=H, device=device, dtype=dtype).view(1, 1, H, 1)
t = torch.abs(yy - 0.5) * 2.0 # 0 at equator, 1 at poles
pole_mask = torch.pow(torch.clamp(t, 0.0, 1.0), power) # (1,1,H,1)
# Circular pad along X then depthwise conv
xp = F.pad(x, (radius, radius, 0, 0), mode="circular")
# Depthwise conv: expand kernel per-channel
weight = ker.expand(C, 1, 1, ker.shape[-1]).contiguous()
blurred = F.conv2d(xp, weight, bias=None, stride=1, padding=0, groups=C)
m = pole_mask * strength
return x * (1.0 - m) + blurred * m
def _build_panorama_engine_c_grid(H: int, W: int, pad_h: int, pad_w: int,
yaw: float, pitch: float, roll: float,
coord_mode: str = "Cartesian (lon/lat)",
polar_scale: float = 1.0,
polar_power: float = 1.0,
twist_deg: float = 0.0,
twist_power: float = 1.0,
swirl_deg: float = 0.0,
swirl_power: float = 1.0,
pole_ease_power: float = 1.0,
antipode: bool = False,
angle_quant: float = 0.5,
device=None, dtype=None):
"""
Builds/caches a sampling grid for equirectangular panoramas.
Grid maps output pixels in a padded canvas to source coords in the original panorama.
Uses true 3D spherical mapping (yaw/pitch/roll) and optional UV warps.
"""
if H <= 1 or W <= 1:
return None
ph = int(max(0, pad_h))
pw = int(max(0, pad_w))
Hp = int(H + 2 * ph)
Wp = int(W + 2 * pw)
q = float(max(0.1, float(angle_quant)))
q_milli = int(round(float(q) * 1000.0))
if q_milli <= 0: q_milli = 1
yaw_t = int(round(float(yaw) / q))
pitch_t = int(round(float(pitch) / q))
roll_t = int(round(float(roll) / q))
twist_t = int(round(float(twist_deg) / q))
swirl_t = int(round(float(swirl_deg) / q))
yaw_q = float(yaw_t) * q
pitch_q = float(pitch_t) * q
roll_q = float(roll_t) * q
twist_q = float(twist_t) * q
swirl_q = float(swirl_t) * q
polar_scale_q = round(float(polar_scale) * 100.0) / 100.0
polar_power_q = round(float(polar_power) * 100.0) / 100.0
twist_power_q = round(float(twist_power) * 100.0) / 100.0
swirl_power_q = round(float(swirl_power) * 100.0) / 100.0
pole_ease_q = round(float(pole_ease_power) * 100.0) / 100.0
dev_type = getattr(device, "type", None)
dev_index = getattr(device, "index", None)
key = (
str(dev_type) if dev_type is not None else str(device),
int(dev_index) if dev_index is not None else -1,
str(dtype), int(H), int(W), int(ph), int(pw),
str(coord_mode),
int(yaw_t), int(pitch_t), int(roll_t),
int(twist_t), int(round(float(twist_power_q) * 100.0)),
int(swirl_t), int(round(float(swirl_power_q) * 100.0)),
int(round(float(polar_scale_q) * 100.0)), int(round(float(polar_power_q) * 100.0)),
int(round(float(pole_ease_q) * 100.0)),
bool(antipode), int(q_milli))
cached = _PANO_GRID_CACHE.get(key, None)
if cached is not None:
return cached
# Output pixel -> base lon/lat (can extend beyond [0,1] in padding; that's OK)
j = torch.arange(Wp, device=device, dtype=dtype)
i = torch.arange(Hp, device=device, dtype=dtype)
denom_w = float(max(W - 1, 1))
denom_h = float(max(H - 1, 1))
u = (j - pw) / denom_w # 0..1 over original image
v = (i - ph) / denom_h
u2 = u.view(1, Wp).expand(Hp, Wp)
v2 = v.view(Hp, 1).expand(Hp, Wp)
# lon in radians (wrap naturally via sin/cos); lat in radians (can go beyond poles)
lon = (u2 - 0.5) * (2.0 * math.pi)
lat = (0.5 - v2) * math.pi
cm = str(coord_mode or "Cartesian (lon/lat)")
do_polar = cm.startswith("Polar")
# --- Optional twist & swirl in (lon,lat) domain ---
tr = float(twist_q) * (math.pi / 180.0)
tp = float(max(0.25, min(float(twist_power_q), 4.0)))
if abs(tr) > 1e-9:
t = torch.clamp(torch.abs(lat) / (0.5 * math.pi), 0.0, 1.0)
lon = lon + tr * torch.sign(lat) * torch.pow(t, tp)
sr = float(swirl_q) * (math.pi / 180.0)
sp = float(max(0.25, min(float(swirl_power_q), 4.0)))
if abs(sr) > 1e-9:
t = torch.clamp(torch.abs(lat) / (0.5 * math.pi), 0.0, 1.0)
lon = lon + sr * torch.pow(t, sp)
# --- Polar mode: radial warp around poles via latitude reparameterization ---
if do_polar:
ps = float(max(0.01, float(polar_scale_q)))
pp = float(max(0.25, min(float(polar_power_q), 6.0)))
# t=0 at equator, t=1 at poles
t = torch.clamp(torch.abs(lat) / (0.5 * math.pi), 0.0, 1.0)
r = 1.0 - t # r=1 at equator, 0 at poles
r2 = torch.pow(torch.clamp(r * ps, min=0.0, max=1.0), pp)
t2 = 1.0 - r2
lat = torch.sign(lat) * t2 * (0.5 * math.pi)
# Convert (lon,lat) to 3D direction
cl = torch.cos(lon)
sl = torch.sin(lon)
ca = torch.cos(lat)
sa = torch.sin(lat)
x = sl * ca
y = sa
z = cl * ca
# Apply global rotation
R = _ypr_rotation_matrix(yaw_q, pitch_q, roll_q, device=device, dtype=dtype)
dirs = torch.stack([x, y, z], dim=-1)
dirs = torch.matmul(dirs, R.transpose(0, 1))
if antipode:
dirs = -dirs
# Back to lon/lat
x2 = dirs[..., 0]
y2 = torch.clamp(dirs[..., 1], -1.0, 1.0)
z2 = dirs[..., 2]
lon2 = torch.atan2(x2, z2) # [-pi,pi]
lat2 = torch.asin(y2) # [-pi/2,pi/2]
# Pole easing curve (power) on latitude magnitude
pe = float(max(0.25, min(float(pole_ease_q), 6.0)))
if abs(pe - 1.0) > get_safe_epsilon(torch.float16):
t = torch.clamp(torch.abs(lat2) / (0.5 * math.pi), 0.0, 1.0)
t = torch.pow(t, pe)
lat2 = torch.sign(lat2) * t * (0.5 * math.pi)
# Convert to source UV [0,1) with X wrap
u_src = (lon2 / (2.0 * math.pi)) + 0.5
u_src = torch.remainder(u_src, 1.0) # wrap horizontally
v_src = 0.5 - (lat2 / math.pi) # 0..1
# to normalized grid_sample coords [-1,1]
x_norm = u_src * 2.0 - 1.0
y_norm = v_src * 2.0 - 1.0
grid = torch.stack([x_norm, y_norm], dim=-1).to(dtype) # (Hp,Wp,2)
_PANO_GRID_CACHE[key] = grid
return grid
def conv2d_panorama_gridsample(input_tensor, weight, bias, stride, dilation, groups,
pad_h, pad_w,
yaw=0.0, pitch=0.0, roll=0.0,
coord_mode="Cartesian (lon/lat)",
polar_scale=1.0, polar_power=1.0,
twist_deg=0.0, twist_power=1.0,
swirl_deg=0.0, swirl_power=1.0,
pole_ease_power=1.0,
grid_interp="bilinear", grid_padding="border",
cache_angle_quant=0.5,
geoaa_samples=1, geoaa_radius_px=0.0,
antipode_strength=0.0,
pole_blur_strength=0.0, pole_blur_radius=0, pole_blur_power=1.0):
"""
Panorama Live Engine C:
- Builds a padded panorama by sampling the original via 3D spherical mapping.
- Runs conv2d without extra padding.
- Optional Kohaku-style antipode mixing and pole blur smoothing.
"""
ph = int(max(0, int(pad_h)))
pw = int(max(0, int(pad_w)))
if ph <= 0 and pw <= 0:
return F.conv2d(input_tensor, weight, bias, stride, (0, 0), dilation, groups)
B, C, H, W = input_tensor.shape
device = input_tensor.device
grid_dtype = torch.float32 if input_tensor.dtype in (torch.float16, torch.bfloat16) else input_tensor.dtype
grid = _build_panorama_engine_c_grid(
H, W, ph, pw,
yaw=yaw, pitch=pitch, roll=roll,
coord_mode=coord_mode,
polar_scale=polar_scale, polar_power=polar_power,
twist_deg=twist_deg, twist_power=twist_power,
swirl_deg=swirl_deg, swirl_power=swirl_power,
pole_ease_power=pole_ease_power,
antipode=False,
angle_quant=cache_angle_quant,
device=device, dtype=grid_dtype
)
if grid is None:
return F.conv2d(input_tensor, weight, bias, stride, (pad_h, pad_w), dilation, groups)
Hp = int(H + 2 * ph)
Wp = int(W + 2 * pw)
gB = grid.unsqueeze(0).expand(B, Hp, Wp, 2).contiguous()
y0 = _grid_sample_geoaa(input_tensor, gB, samples=geoaa_samples, radius_px=geoaa_radius_px,
mode=grid_interp, padding_mode=grid_padding)
antipode_strength = float(max(0.0, min(float(antipode_strength), 1.0)))
if antipode_strength > 0.0:
grid_a = _build_panorama_engine_c_grid(
H, W, ph, pw,
yaw=yaw, pitch=pitch, roll=roll,
coord_mode=coord_mode,
polar_scale=polar_scale, polar_power=polar_power,
twist_deg=twist_deg, twist_power=twist_power,
swirl_deg=swirl_deg, swirl_power=swirl_power,
pole_ease_power=pole_ease_power,
antipode=True,
angle_quant=cache_angle_quant,
device=device, dtype=grid_dtype
)
gaB = grid_a.unsqueeze(0).expand(B, Hp, Wp, 2).contiguous()
y1 = _grid_sample_geoaa(input_tensor, gaB, samples=geoaa_samples, radius_px=geoaa_radius_px,
mode=grid_interp, padding_mode=grid_padding)
y0 = y0 * (1.0 - antipode_strength) + y1 * antipode_strength
# Optional pole blur
y0 = _apply_pole_blur_smoothing(y0,
strength=pole_blur_strength,
radius=pole_blur_radius,
power=pole_blur_power)
return F.conv2d(y0, weight, bias, stride, (0, 0), dilation, groups)
|