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---
license: apache-2.0
base_model: microsoft/AesCode-8B
tags:
  - mlx
  - mlx-vlm
  - vision
  - multimodal
  - image-text-to-text
  - code-generation
  - html
  - design
  - reinforcement-learning
  - 8-bit
pipeline_tag: image-text-to-text
library_name: mlx-vlm
---

# AesCode-8B — Vision + Code (8-bit, MLX)

8-bit MLX quantization of Microsoft's **AesCode-8B**, with the **vision tower kept intact** so
it reads a design or screenshot and writes the HTML/CSS back on Apple Silicon. **8.993 bits
per weight**, 9.2 GB, two shards, group size 64.

**8-bit is about half the size, for 16 GB machines; the
[bf16 version](https://huggingface.co/divinetribe/AesCode-8B-MLX-bf16) is the full-quality
one.** This 8-bit build was put through the same pose-reading vision check as the bf16 before
publishing and read the figure just as well, so the shrink held its sight.

AesCode generates information-rich visual artifacts (slides, posters, dashboards, reports)
as structured, editable, verifiable HTML/CSS. It starts from
[Qwen3-VL-8B-Instruct](https://huggingface.co/Qwen/Qwen3-VL-8B-Instruct) and is trained with
cold-start SFT followed by GDPO across seven reward channels, separating semantic
requirements from visual cues through graph-structured supervision and decoupled cross-modal
rewards.

## What it is

- **Base:** [`Qwen/Qwen3-VL-8B-Instruct`](https://huggingface.co/Qwen/Qwen3-VL-8B-Instruct) (Qwen team).
- **Source checkpoint:** [`microsoft/AesCode-8B`](https://huggingface.co/microsoft/AesCode-8B) (Apache-2.0).
- **Architecture:** `Qwen3VLForConditionalGeneration` — a `qwen3_vl` vision tower feeding the
  `qwen3_vl_text` decoder. 8.8B parameters.
- **This repo:** 8-bit MLX weights (group size 64), vision kept, for [`mlx-vlm`](https://github.com/Blaizzy/mlx-vlm).
- **Other sizes:** [bf16 (full quality)](https://huggingface.co/divinetribe/AesCode-8B-MLX-bf16) · [4-bit](https://huggingface.co/divinetribe/AesCode-8B-MLX-4bit).

## Running it (MLX)

```python
from mlx_vlm import load, generate
from mlx_vlm.prompt_utils import apply_chat_template

model, processor = load("divinetribe/AesCode-8B-MLX-8bit")
prompt = apply_chat_template(processor, model.config,
                             "Rebuild this screenshot as a single HTML file.", num_images=1)
print(generate(model, processor, prompt, image=["design.png"], max_tokens=1024))
```

Text-only works with `num_images=0` and no `image=` argument.

## Worked vision example — pose-match QC

A real frame from a motion game (a translucent target avatar drawn over a live camera
scene) was fed to this 8-bit model, asking whether the drawn figure is a correct human pose
and whether any limbs are extra or wrong. The model's unedited on-device answer:

> The translucent avatar shows a standing human pose. Arms are bent at the sides, hands near
> the waist, and legs are straight with knees slightly bent. The torso is upright, and the
> head is centered. No extra limbs are visible, and joints appear anatomically placed. The
> pose is balanced and stable, matching a correct human standing position.

This matches the bf16 build's read: it catches the overlay's translucency, the single
standing figure, the bent knees, and correctly answers the core QC question — no extra limbs
and joints anatomically placed. It placed the hands at the waist rather than up in a full
guard, same as bf16, so the quantization did not change its read. The same vision path that
reads this frame also reads a design or screenshot and writes **alt-text** and the
**HTML/CSS** back, which is what AesCode is built for.

## Benchmarks

The single most reputable benchmark that genuinely applies is **AesCode's own evaluation**
from the paper (*AesCode: Aesthetic Code Generation with Decoupled Cross-Modal Rewards*,
[arXiv:2610.18860](https://arxiv.org/abs/2610.18860)): 300 infographic prompts scored on a
programmatic `Rule` track (Text, Bound, Chart) and a `Visual` checklist (Content, Layout,
Style), with `Overall` the mean of the two, averaged over three generations with no
selection. AesCode-8B reaches **Overall 82.94** and **Rule 90.07**, improving Visual over its
reference-conditioned Qwen3-VL-8B backbone by **31.1 points**; the paper reports this 8B
result exceeding the reference-conditioned GPT-5.5 (81.28) and Claude Opus 4.8 (80.39) rows
in the same table. 8-bit trades a little accuracy for size, so expect the exact scores to
move slightly. All numbers are quoted from the AesCode paper and model card, not invented.

## Credits

Enormous thanks to the people whose work this conversion simply repackages:

- **The Microsoft AesCode authors** — Xin Gao, Yifan Yang, Xin Li, Pan Wang, Yan Li, Muzhao
  Tian, Mingxi Cheng, Bei Liu, Kai Qiu, Qi Dai, Dong Chen, Yue Dong, Leandros Tassiulas, Rex
  Ying, Ji Li, and Chong Luo — who built and released AesCode-8B under Apache-2.0:
  [model](https://huggingface.co/microsoft/AesCode-8B) ·
  [paper](https://arxiv.org/abs/2610.18860) ·
  [project page](https://microsoft.github.io/AesCode/) ·
  [code](https://github.com/microsoft/AesCode).
- **The Qwen team** at Alibaba — for the
  [Qwen3-VL-8B-Instruct](https://huggingface.co/Qwen/Qwen3-VL-8B-Instruct) base and the
  Qwen3-VL vision-language architecture.
- **Prince Canuma and the [mlx-vlm](https://github.com/Blaizzy/mlx-vlm) project**, and the
  **Apple MLX team**, for the tooling that makes vision-language models run natively on
  Apple Silicon.

The quantization to 8-bit MLX is the only work done here. All model quality is theirs.

---
<!-- ccl-frontdoor -->
## Part of Claude Code Local

This model is one of the fighters in **[Claude Code Local](https://github.com/nicedreamzapp/claude-code-local)** (3.2k★), which runs Claude Code 100% on-device on Apple Silicon through an MLX-native Anthropic-API server. Not sure which local model to run as an agent? Check the **[Agent-12 local agent leaderboard](https://nicedreamzapp.github.io/agent12/)**: real agent tasks, judged by the filesystem, same hardware for every row.

Built by [Matt Macosko](https://github.com/nicedreamzapp) in Humboldt, CA. Open to work on local-AI and Apple Silicon inference: matt@ineedhemp.com.