File size: 2,350 Bytes
92eea42 edcb633 92eea42 edcb633 c8182c9 92eea42 edcb633 92eea42 edcb633 92eea42 c8182c9 92eea42 edcb633 92eea42 c8182c9 92eea42 c8182c9 92eea42 c8182c9 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 | ---
license: mit
tags:
- reinforcement-learning
- autoencoder
- games
---
# OpenFront spatial autoencoder
Frozen spatial observation encoder for [OpenFront.io](https://openfront.io)
RL agents: compresses tile ownership + terrain + fallout + static structures
into a latent grid (any map size). Structure detection is at precision/recall
1.0 per class for every model below.
**Current best: `ae_v31_d8.pt`** — v3.1 architecture (terrain-conditioned
nearest-upsample decoder, focal loss, border-dense sampling, cosine LR) with
the latent at 1/8 resolution instead of 1/16. Trained 40k steps on a mixed
corpus of bot self-play and real archived human games.
Border-tile accuracy (the hard metric — overall tile accuracy saturates at
~99% for all models), uniform 256-crop eval:
| checkpoint | latent | human border | bot border | human tiles | bot tiles |
|---|---|---|---|---|---|
| `ae_v31_d8.pt` | 64ch @ 1/8 | **89.3%** | **96.1%** | 99.6% | 99.8% |
| `ae_v31.pt` | 64ch @ 1/16 | 78.5% | 90.7% | 99.1% | 99.6% |
| `ae_v3.pt` (bot-only) | 64ch @ 1/16 | 71.8% | 87.5% | 99.2% | 99.4% |
The ablation story: mixing human games into training fixes the human-domain
gap, the v3.1 decoder/loss fixes add a few points, and latent *resolution*
(not channel count) is what finally cracks border geometry — borders are
high-frequency spatial detail that can't be bought back with more channels.
Full details, training code, results, and roadmap:
**[github.com/djmango/openfront-ai](https://github.com/djmango/openfront-ai)**

Trained on
[djmango/openfront-snapshots](https://huggingface.co/datasets/djmango/openfront-snapshots)
(bot) and
[djmango/openfront-human-games](https://huggingface.co/datasets/djmango/openfront-human-games)
(human).
```python
import torch
from ae.model_v3 import SpatialAE
ckpt = torch.load("ae_v31_d8.pt", map_location="cpu", weights_only=False)
a = ckpt["args"]
model = SpatialAE(
latent_c=a["latent_c"],
terrain_cond=a.get("terrain_cond", False),
upsample_decoder=a.get("upsample_decoder", False),
latent_down=a.get("latent_down", 16),
)
model.load_state_dict(ckpt["model_state_dict"])
model.eval()
z = model.encode(owner_slots, terrain, static_planes) # (B, 64, H/8, W/8)
```
`ae.pt` (v1 tile-only `TileAutoencoder` in `model.py`) is kept for history.
|