data / flow_code /C /imageLib /Convert.cpp
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///////////////////////////////////////////////////////////////////////////
//
// NAME
// Convert.cpp -- convert between image types, copy images, select bands
//
// DESCRIPTION
// See Convert.h for a full description
//
// SEE ALSO
// Convert.h full description
//
// Copyright � Richard Szeliski, 2001.
// See Copyright.h for more details
//
///////////////////////////////////////////////////////////////////////////
#include "Image.h"
#include "Error.h"
#include "Convert.h"
//
// Type conversion utilities
//
template <class T1, class T2>
extern void ScaleAndOffsetLine(T1* src, T2* dst, int n,
float scale, float offset,
T2 minVal, T2 maxVal)
{
// This routine does NOT round values when converting from float to int
const bool scaleOffset = (scale != 1.0f) || (offset != 0.0f);
const bool clip = (minVal < maxVal);
if (scaleOffset)
for (int i = 0; i < n; i++)
{
float val = src[i] * scale + offset;
if (clip)
val = __min(__max(val, minVal), maxVal);
dst[i] = (T2) val;
}
else if (clip)
for (int i = 0; i < n; i++)
{
dst[i] = (T2) __min(__max(src[i], minVal), maxVal);
}
else if (typeid(T1) == typeid(T2))
memcpy(dst, src, n*sizeof(T2));
else
for (int i = 0; i < n; i++)
{
dst[i] = (T2) src[i];
}
}
template <class T1, class T2>
extern void ScaleAndOffset(CImageOf<T1>& src, CImageOf<T2>& dst, float scale, float offset)
{
// Convert between images of same shape but diffent types,
// and optionally scale and/or offset the pixel values
CShape sShape = src.Shape();
CShape dShape = dst.Shape();
// Make sure the shapes (ignoring bands) are compatible
if (sShape != dShape)
dst.ReAllocate(sShape);
// Determine if clipping is required
T2 minVal = dst.MinVal();
T2 maxVal = dst.MaxVal();
// if (minVal <= src.MinVal() && maxVal >= src.MaxVal())
// changed DS 4/2003 - take into consideration scale and offset
// removed DS 1/2004 - doesn't work for negative scales - safer to always clip
//if (src.MinVal() * scale + offset >= minVal &&
// src.MaxVal() * scale + offset <= maxVal)
// minVal = maxVal = 0;
// Process each row
for (int y = 0; y < sShape.height; y++)
{
int n = sShape.width * sShape.nBands;
ScaleAndOffsetLine(&src.Pixel(0, y, 0), &dst.Pixel(0, y, 0),
n, scale, offset, minVal, maxVal);
}
}
template <class T>
extern CImageOf<T> ConvertToRGBA(CImageOf<T> src)
{
// Check if already RGBA
CShape sShape = src.Shape();
if (sShape.nBands == 4 && src.alphaChannel == 3)
return src;
// Make sure the source is a gray image
if (sShape.nBands != 1)
throw CError("ConvertToRGBA: can only convert from 1-band (gray) image");
// Allocate the new image
CShape dShape(sShape.width, sShape.height, 4);
CImageOf<T> dst(dShape);
// Process each row
int aC = dst.alphaChannel;
for (int y = 0; y < sShape.height; y++)
{
T* srcP = &src.Pixel(0, y, 0);
T* dstP = &dst.Pixel(0, y, 0);
for (int x = 0; x < sShape.width; x++, srcP++)
for (int b = 0; b < dShape.nBands; b++, dstP++)
*dstP = (b == aC) ? 255 : *srcP;
}
return dst;
}
template <class T>
extern CImageOf<T> ConvertToGray(CImageOf<T> src)
{
// Check if already gray
CShape sShape = src.Shape();
if (sShape.nBands == 1)
return src;
// Make sure the source is a color image
if (sShape.nBands != 4 || src.alphaChannel != 3)
throw CError("ConvertToGray: can only convert from 4-band (RGBA) image");
// Allocate the new image
CShape dShape(sShape.width, sShape.height, 1);
CImageOf<T> dst(dShape);
// Process each row
T minVal = dst.MinVal();
T maxVal = dst.MaxVal();
for (int y = 0; y < sShape.height; y++)
{
T* srcP = &src.Pixel(0, y, 0);
T* dstP = &dst.Pixel(0, y, 0);
for (int x = 0; x < sShape.width; x++, srcP += 4, dstP++)
{
RGBA<T>& p = *(RGBA<T> *) srcP;
// OLD FORMULA: float Y = (float)(0.212671 * p.R + 0.715160 * p.G + 0.072169 * p.B);
// Changed to commonly used formula 6/4/07 DS
float Y = (float)(0.299 * p.R + 0.587 * p.G + 0.114 * p.B);
*dstP = (T) __min(maxVal, __max(minVal, Y));
}
}
return dst;
}
template <class T>
extern void BandSelect(CImageOf<T>& src, CImageOf<T>& dst, int sBand, int dBand)
{
// Convert between images of same type but different # of bands
CShape sShape = src.Shape();
CShape dShape = dst.Shape();
// Make sure the shapes (ignoring bands) are compatible
if (! sShape.SameIgnoringNBands(dShape) || dShape.nBands == 0)
{
dShape.width = sShape.width;
dShape.height = sShape.height;
dShape.nBands = (dShape.nBands) ? dShape.nBands : 1;
dst.ReAllocate(dShape);
}
// Check the bands are valid
int sB = sShape.nBands;
int dB = dShape.nBands;
if (sBand < 0 || sBand >= sB)
throw CError("BandSelect: source band %d is invalid", sBand);
if (dBand < 0 || dBand >= dB)
throw CError("BandSelect: destination band %d is invalid", dBand);
// Process each row
for (int y = 0; y < sShape.height; y++)
{
T* srcP = &src.Pixel(0, y, 0);
T* dstP = &dst.Pixel(0, y, 0);
for (int x = 0; x < sShape.width; x++, srcP += sB, dstP += dB)
dstP[dBand] = srcP[sBand];
}
}
//
// Force instantiation for the types we care about (uchar, int, float)
//
template <class T1>
void CopyPixelsInstantiate(CImageOf<T1> s1)
{
CByteImage b2;
CIntImage i2;
CFloatImage f2;
CopyPixels(s1, b2);
CopyPixels(s1, i2);
CopyPixels(s1, f2);
}
template <class T>
int InstantiateConvert(CImageOf<T> src)
{
CopyPixelsInstantiate(src);
CImageOf<T> r1 = ConvertToRGBA(src);
CImageOf<T> r2 = ConvertToGray(src);
BandSelect(r1, r2, 0, 0);
return (int)r1.Pixel(0, 0, 0);
}
void InstantiateAllConverts(void)
{
InstantiateConvert(CByteImage());
InstantiateConvert(CIntImage());
InstantiateConvert(CFloatImage());
}