| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class GlobalState : MonoBehaviour | |
| { | |
| public static GlobalState Instance { get; set; } | |
| public float resourceHealth; | |
| public float resourceMaxHealth; | |
| private void Awake() | |
| { | |
| if (Instance != null && Instance != this) | |
| { | |
| Destroy(gameObject); | |
| } | |
| else | |
| { | |
| Instance = this; | |
| } | |
| } | |
| } | |