dubik commited on
Commit
dacbe79
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1 Parent(s): 72c12dd

updated Push

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+ t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
17
+ ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
18
+ RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
19
+ ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
20
+ GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
21
+ L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_
22
+ blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_sha
23
+ der_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture
24
+ _footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR
25
+ _multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
26
+ OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 24003944
27
  Begin MonoManager ReloadAssembly
28
+ - Completed reload, in 0.073 seconds
29
+ Default vsync count 1
30
+ requesting resize 2560 x 1440
31
+ Using native desktop resolution 2560 x 1440
32
+ requesting fullscreen 2560 x 1440 at 0 Hz
33
+ Desktop is 2560 x 1440 @ 60 Hz
34
+ Desktop is 2560 x 1440 @ 60 Hz
35
+ UnloadTime: 1.921807 ms
 
 
 
 
 
36
  requesting resize 84 x 84
37
+ resizing window to 84 x 84
38
+ Desktop is 2560 x 1440 @ 60 Hz
39
  Setting up 8 worker threads for Enlighten.
40
  Memory Statistics:
41
  [ALLOC_TEMP_TLS] TLS Allocator
42
  StackAllocators :
43
  [ALLOC_TEMP_MAIN]
44
+ Peak usage frame count: [8.0 KB-16.0 KB]: 5369 frames, [16.0 KB-32.0 KB]: 91 frames, [2.0 MB-4.0 MB]: 1 frames
45
  Initial Block Size 4.0 MB
46
  Current Block Size 4.0 MB
47
  Peak Allocated Bytes 2.0 MB
 
64
  [ALLOC_TEMP_Job.Worker 6]
65
  Initial Block Size 256.0 KB
66
  Current Block Size 256.0 KB
67
+ Peak Allocated Bytes 6.8 KB
68
  Overflow Count 0
69
  [ALLOC_TEMP_Job.Worker 0]
70
  Initial Block Size 256.0 KB
71
  Current Block Size 256.0 KB
72
+ Peak Allocated Bytes 6.8 KB
73
  Overflow Count 0
74
  [ALLOC_TEMP_Background Job.Worker 10]
75
  Initial Block Size 32.0 KB
 
84
  [ALLOC_TEMP_Job.Worker 5]
85
  Initial Block Size 256.0 KB
86
  Current Block Size 256.0 KB
87
+ Peak Allocated Bytes 6.8 KB
88
  Overflow Count 0
89
  [ALLOC_TEMP_Background Job.Worker 14]
90
  Initial Block Size 32.0 KB
 
99
  [ALLOC_TEMP_Job.Worker 4]
100
  Initial Block Size 256.0 KB
101
  Current Block Size 256.0 KB
102
+ Peak Allocated Bytes 6.8 KB
103
  Overflow Count 0
104
  [ALLOC_TEMP_Job.Worker 14]
105
  Initial Block Size 256.0 KB
106
  Current Block Size 256.0 KB
107
+ Peak Allocated Bytes 6.8 KB
108
  Overflow Count 0
109
  [ALLOC_TEMP_Job.Worker 3]
110
  Initial Block Size 256.0 KB
111
  Current Block Size 256.0 KB
112
+ Peak Allocated Bytes 20.3 KB
113
  Overflow Count 0
114
  [ALLOC_TEMP_Job.Worker 13]
115
  Initial Block Size 256.0 KB
116
  Current Block Size 256.0 KB
117
+ Peak Allocated Bytes 6.8 KB
118
  Overflow Count 0
119
  [ALLOC_TEMP_Background Job.Worker 12]
120
  Initial Block Size 32.0 KB
 
146
  Current Block Size 32.0 KB
147
  Peak Allocated Bytes 0 B
148
  Overflow Count 0
149
+ [ALLOC_TEMP_UnityGfxDeviceWorker]
150
+ Initial Block Size 256.0 KB
151
+ Current Block Size 256.0 KB
152
+ Peak Allocated Bytes 45.6 KB
153
+ Overflow Count 0
154
  [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
155
  Initial Block Size 64.0 KB
156
  Current Block Size 64.0 KB
 
164
  [ALLOC_TEMP_Job.Worker 9]
165
  Initial Block Size 256.0 KB
166
  Current Block Size 256.0 KB
167
+ Peak Allocated Bytes 6.8 KB
168
  Overflow Count 0
169
  [ALLOC_TEMP_Background Job.Worker 13]
170
  Initial Block Size 32.0 KB
 
174
  [ALLOC_TEMP_Job.Worker 8]
175
  Initial Block Size 256.0 KB
176
  Current Block Size 256.0 KB
177
+ Peak Allocated Bytes 6.8 KB
178
  Overflow Count 0
179
  [ALLOC_TEMP_Job.Worker 7]
180
  Initial Block Size 256.0 KB
181
  Current Block Size 256.0 KB
182
+ Peak Allocated Bytes 6.8 KB
183
  Overflow Count 0
184
  [ALLOC_TEMP_Job.Worker 1]
185
  Initial Block Size 256.0 KB
186
  Current Block Size 256.0 KB
187
+ Peak Allocated Bytes 6.8 KB
188
  Overflow Count 0
189
  [ALLOC_TEMP_Job.Worker 2]
190
  Initial Block Size 256.0 KB
191
  Current Block Size 256.0 KB
192
+ Peak Allocated Bytes 6.8 KB
193
  Overflow Count 0
194
  [ALLOC_TEMP_Background Job.Worker 3]
195
  Initial Block Size 32.0 KB
 
204
  [ALLOC_TEMP_Job.Worker 10]
205
  Initial Block Size 256.0 KB
206
  Current Block Size 256.0 KB
207
+ Peak Allocated Bytes 6.8 KB
208
  Overflow Count 0
209
  [ALLOC_TEMP_Background Job.Worker 0]
210
  Initial Block Size 32.0 KB
 
214
  [ALLOC_TEMP_Job.Worker 11]
215
  Initial Block Size 256.0 KB
216
  Current Block Size 256.0 KB
217
+ Peak Allocated Bytes 6.8 KB
218
  Overflow Count 0
219
  [ALLOC_TEMP_Job.Worker 12]
220
  Initial Block Size 256.0 KB
221
  Current Block Size 256.0 KB
222
+ Peak Allocated Bytes 6.8 KB
223
  Overflow Count 0
224
  [ALLOC_TEMP_Background Job.Worker 4]
225
  Initial Block Size 32.0 KB
 
232
  Peak Allocated Bytes 0 B
233
  Overflow Count 0
234
  [ALLOC_DEFAULT] Dual Thread Allocator
235
+ Peak main deferred allocation count 37
236
  [ALLOC_BUCKET]
237
  Large Block size 4.0 MB
238
  Used Block count 1
239
+ Peak Allocated bytes 1.1 MB
240
  [ALLOC_DEFAULT_MAIN]
241
+ Peak usage frame count: [8.0 MB-16.0 MB]: 5461 frames
242
  Requested Block Size 16.0 MB
243
+ Peak Block count 2
244
+ Peak Allocated memory 15.1 MB
245
  Peak Large allocation bytes 0 B
246
  [ALLOC_DEFAULT_THREAD]
247
+ Peak usage frame count: [16.0 MB-32.0 MB]: 5461 frames
248
  Requested Block Size 16.0 MB
249
  Peak Block count 1
250
+ Peak Allocated memory 17.4 MB
251
  Peak Large allocation bytes 16.0 MB
252
  [ALLOC_TEMP_JOB_1_FRAME]
253
  Initial Block Size 2.0 MB
 
270
  Overflow Count (too large) 0
271
  Overflow Count (full) 0
272
  [ALLOC_GFX] Dual Thread Allocator
273
+ Peak main deferred allocation count 1
274
  [ALLOC_BUCKET]
275
  Large Block size 4.0 MB
276
  Used Block count 1
277
+ Peak Allocated bytes 1.1 MB
278
  [ALLOC_GFX_MAIN]
279
+ Peak usage frame count: [32.0 KB-64.0 KB]: 186 frames, [64.0 KB-128.0 KB]: 5274 frames, [2.0 MB-4.0 MB]: 1 frames
280
  Requested Block Size 16.0 MB
281
  Peak Block count 1
282
+ Peak Allocated memory 2.7 MB
283
  Peak Large allocation bytes 0 B
284
  [ALLOC_GFX_THREAD]
285
+ Peak usage frame count: [1.0 MB-2.0 MB]: 5461 frames
286
  Requested Block Size 16.0 MB
287
  Peak Block count 1
288
+ Peak Allocated memory 1.2 MB
289
  Peak Large allocation bytes 0 B
290
  [ALLOC_CACHEOBJECTS] Dual Thread Allocator
291
+ Peak main deferred allocation count 4
292
  [ALLOC_BUCKET]
293
  Large Block size 4.0 MB
294
  Used Block count 1
295
+ Peak Allocated bytes 1.1 MB
296
  [ALLOC_CACHEOBJECTS_MAIN]
297
+ Peak usage frame count: [1.0 MB-2.0 MB]: 5461 frames
298
  Requested Block Size 4.0 MB
299
  Peak Block count 1
300
+ Peak Allocated memory 1.2 MB
301
  Peak Large allocation bytes 0 B
302
  [ALLOC_CACHEOBJECTS_THREAD]
303
+ Peak usage frame count: [2.0 MB-4.0 MB]: 5460 frames, [4.0 MB-8.0 MB]: 1 frames
304
  Requested Block Size 4.0 MB
305
+ Peak Block count 2
306
+ Peak Allocated memory 5.2 MB
307
  Peak Large allocation bytes 0 B
308
  [ALLOC_TYPETREE] Dual Thread Allocator
309
  Peak main deferred allocation count 0
310
  [ALLOC_BUCKET]
311
  Large Block size 4.0 MB
312
  Used Block count 1
313
+ Peak Allocated bytes 1.1 MB
314
  [ALLOC_TYPETREE_MAIN]
315
+ Peak usage frame count: [0-1.0 KB]: 5461 frames
316
  Requested Block Size 2.0 MB
317
  Peak Block count 1
318
  Peak Allocated memory 1.0 KB
319
  Peak Large allocation bytes 0 B
320
  [ALLOC_TYPETREE_THREAD]
321
+ Peak usage frame count: [1.0 KB-2.0 KB]: 5461 frames
322
  Requested Block Size 2.0 MB
323
  Peak Block count 1
324
  Peak Allocated memory 1.7 KB
run_logs/timers.json CHANGED
@@ -2,15 +2,15 @@
2
  "name": "root",
3
  "gauges": {
4
  "SnowballTarget.Policy.Entropy.mean": {
5
- "value": 0.9895663261413574,
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- "min": 0.9895663261413574,
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  "count": 20
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  "SnowballTarget.Policy.Entropy.sum": {
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- "value": 9491.919921875,
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- "min": 9491.919921875,
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- "max": 29454.1015625,
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  "count": 20
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  },
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  "SnowballTarget.Step.mean": {
@@ -26,15 +26,15 @@
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  "count": 20
27
  },
28
  "SnowballTarget.Policy.ExtrinsicValueEstimate.mean": {
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- "value": 12.697202682495117,
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- "min": 0.45515745878219604,
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- "max": 12.697202682495117,
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  "count": 20
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  },
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  "SnowballTarget.Policy.ExtrinsicValueEstimate.sum": {
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- "value": 2475.95458984375,
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- "min": 88.30054473876953,
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- "max": 2567.33251953125,
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  "count": 20
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  },
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  "SnowballTarget.Environment.EpisodeLength.mean": {
@@ -44,33 +44,33 @@
44
  "count": 20
45
  },
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  "SnowballTarget.Environment.EpisodeLength.sum": {
47
- "value": 10945.0,
48
  "min": 8756.0,
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  "max": 10945.0,
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  "count": 20
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  },
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  "SnowballTarget.Losses.PolicyLoss.mean": {
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- "value": 0.06798221115005777,
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- "min": 0.061961147766851354,
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- "max": 0.07218563411859613,
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  "count": 20
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  },
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  "SnowballTarget.Losses.PolicyLoss.sum": {
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- "value": 0.2719288446002311,
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- "min": 0.24784459106740542,
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- "max": 0.36092817059298066,
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  "count": 20
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  },
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  "SnowballTarget.Losses.ValueLoss.mean": {
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- "value": 0.18493697405153628,
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- "min": 0.12539495638909512,
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- "max": 0.28324332234321853,
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  "count": 20
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  },
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  "SnowballTarget.Losses.ValueLoss.sum": {
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- "value": 0.7397478962061451,
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- "min": 0.5015798255563805,
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- "max": 1.2587797624223371,
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  "count": 20
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  },
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  "SnowballTarget.Policy.LearningRate.mean": {
@@ -110,27 +110,27 @@
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  "count": 20
111
  },
112
  "SnowballTarget.Environment.CumulativeReward.mean": {
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- "value": 24.886363636363637,
114
- "min": 3.75,
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- "max": 25.21818181818182,
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  "count": 20
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  },
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  "SnowballTarget.Environment.CumulativeReward.sum": {
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- "value": 1095.0,
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- "min": 165.0,
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- "max": 1387.0,
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  "count": 20
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  },
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  "SnowballTarget.Policy.ExtrinsicReward.mean": {
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- "value": 24.886363636363637,
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  "results/SnowballTarget1/SnowballTarget/SnowballTarget-200112.pt"
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  ]
@@ -50,8 +50,8 @@
50
  "final_checkpoint": {
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  "file_path": "results/SnowballTarget1/SnowballTarget.onnx",
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- "reward": 25.272727272727273,
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- "creation_time": 1702995729.502249,
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  "auxillary_file_paths": [
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  "results/SnowballTarget1/SnowballTarget/SnowballTarget-200112.pt"
57
  ]
 
4
  {
5
  "steps": 49936,
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  "file_path": "results/SnowballTarget1/SnowballTarget/SnowballTarget-49936.onnx",
7
+ "reward": 13.0,
8
+ "creation_time": 1702996053.469986,
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  "auxillary_file_paths": [
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  "results/SnowballTarget1/SnowballTarget/SnowballTarget-49936.pt"
11
  ]
 
13
  {
14
  "steps": 99960,
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  "file_path": "results/SnowballTarget1/SnowballTarget/SnowballTarget-99960.onnx",
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+ "reward": 19.636363636363637,
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+ "creation_time": 1702996098.7293315,
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  "auxillary_file_paths": [
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  "results/SnowballTarget1/SnowballTarget/SnowballTarget-99960.pt"
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  ]
 
22
  {
23
  "steps": 149984,
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  "file_path": "results/SnowballTarget1/SnowballTarget/SnowballTarget-149984.onnx",
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+ "reward": 23.363636363636363,
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+ "creation_time": 1702996143.9308443,
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  "auxillary_file_paths": [
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  "results/SnowballTarget1/SnowballTarget/SnowballTarget-149984.pt"
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  ]
 
31
  {
32
  "steps": 199984,
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  "file_path": "results/SnowballTarget1/SnowballTarget/SnowballTarget-199984.onnx",
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+ "reward": 24.90909090909091,
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+ "creation_time": 1702996189.3093174,
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  "auxillary_file_paths": [
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  "results/SnowballTarget1/SnowballTarget/SnowballTarget-199984.pt"
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  ]
 
40
  {
41
  "steps": 200112,
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  "file_path": "results/SnowballTarget1/SnowballTarget/SnowballTarget-200112.onnx",
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+ "reward": 24.90909090909091,
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+ "creation_time": 1702996189.37127,
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  "auxillary_file_paths": [
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  "results/SnowballTarget1/SnowballTarget/SnowballTarget-200112.pt"
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  ]
 
50
  "final_checkpoint": {
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  "file_path": "results/SnowballTarget1/SnowballTarget.onnx",
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+ "reward": 24.90909090909091,
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+ "creation_time": 1702996189.37127,
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  "auxillary_file_paths": [
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  "results/SnowballTarget1/SnowballTarget/SnowballTarget-200112.pt"
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  ]