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·
1 Parent(s): 2ad6a27
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README.md ADDED
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+
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+ ---
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+ tags:
4
+ - unity-ml-agents
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+ - ml-agents
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-Huggy
9
+ library_name: ml-agents
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+ ---
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+
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+ # **ppo** Agent playing **Huggy**
13
+ This is a trained model of a **ppo** agent playing **Huggy** using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
14
+
15
+ ## Usage (with ML-Agents)
16
+ The Documentation: https://github.com/huggingface/ml-agents#get-started
17
+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
18
+
19
+
20
+ ### Resume the training
21
+ ```
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
23
+ ```
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+ ### Watch your Agent play
25
+ You can watch your agent **playing directly in your browser:**.
26
+
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+ 1. Go to https://huggingface.co/spaces/unity/ML-Agents-Huggy
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+ 2. Step 1: Write your model_id: dungtd2403/ppo-Huggy
29
+ 3. Step 2: Select your *.nn /*.onnx file
30
+ 4. Click on Watch the agent play 👀
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+
config.json ADDED
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+ {"default_settings": null, "behaviors": {"Huggy": {"trainer_type": "ppo", "hyperparameters": {"batch_size": 2048, "buffer_size": 20480, "learning_rate": 0.0003, "beta": 0.005, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 3, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "linear"}, "network_settings": {"normalize": true, "hidden_units": 512, "num_layers": 3, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.995, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 15, "checkpoint_interval": 200000, "max_steps": 2000000, "time_horizon": 1000, "summary_freq": 50000, "threaded": false, "self_play": null, "behavioral_cloning": null}}, "env_settings": {"env_path": "./trained-envs-executables/linux/Huggy/Huggy", "env_args": null, "base_port": 5005, "num_envs": 1, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 1600, "height": 800, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": false}, "environment_parameters": null, "checkpoint_settings": {"run_id": "Huggy", "initialize_from": null, "load_model": false, "resume": true, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
configuration.yaml ADDED
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+ default_settings: null
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+ behaviors:
3
+ Huggy:
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+ trainer_type: ppo
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+ hyperparameters:
6
+ batch_size: 2048
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+ buffer_size: 20480
8
+ learning_rate: 0.0003
9
+ beta: 0.005
10
+ epsilon: 0.2
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+ lambd: 0.95
12
+ num_epoch: 3
13
+ learning_rate_schedule: linear
14
+ beta_schedule: linear
15
+ epsilon_schedule: linear
16
+ network_settings:
17
+ normalize: true
18
+ hidden_units: 512
19
+ num_layers: 3
20
+ vis_encode_type: simple
21
+ memory: null
22
+ goal_conditioning_type: hyper
23
+ deterministic: false
24
+ reward_signals:
25
+ extrinsic:
26
+ gamma: 0.995
27
+ strength: 1.0
28
+ network_settings:
29
+ normalize: false
30
+ hidden_units: 128
31
+ num_layers: 2
32
+ vis_encode_type: simple
33
+ memory: null
34
+ goal_conditioning_type: hyper
35
+ deterministic: false
36
+ init_path: null
37
+ keep_checkpoints: 15
38
+ checkpoint_interval: 200000
39
+ max_steps: 2000000
40
+ time_horizon: 1000
41
+ summary_freq: 50000
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+ threaded: false
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+ self_play: null
44
+ behavioral_cloning: null
45
+ env_settings:
46
+ env_path: ./trained-envs-executables/linux/Huggy/Huggy
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+ env_args: null
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+ base_port: 5005
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+ num_envs: 1
50
+ num_areas: 1
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+ seed: -1
52
+ max_lifetime_restarts: 10
53
+ restarts_rate_limit_n: 1
54
+ restarts_rate_limit_period_s: 60
55
+ engine_settings:
56
+ width: 1600
57
+ height: 800
58
+ quality_level: 5
59
+ time_scale: 20
60
+ target_frame_rate: -1
61
+ capture_frame_rate: 60
62
+ no_graphics: false
63
+ environment_parameters: null
64
+ checkpoint_settings:
65
+ run_id: Huggy
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+ initialize_from: null
67
+ load_model: false
68
+ resume: true
69
+ force: false
70
+ train_model: false
71
+ inference: false
72
+ results_dir: results
73
+ torch_settings:
74
+ device: null
75
+ debug: false
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+ Mono path[0] = '/home/dung/ml-agents/trained-envs-executables/linux/Huggy/Huggy_Data/Managed'
2
+ Mono config path = '/home/dung/ml-agents/trained-envs-executables/linux/Huggy/Huggy_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Display 0 '0': 1920x1080 (primary device).
6
+ Desktop is 1920 x 1080 @ 144 Hz
7
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
8
+ [Subsystems] Discovering subsystems at path /home/dung/ml-agents/trained-envs-executables/linux/Huggy/Huggy_Data/UnitySubsystems
9
+ GfxDevice: creating device client; threaded=1; jobified=1
10
+ Renderer: Mesa Intel(R) UHD Graphics (TGL GT1)
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+ Vendor: Intel
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+ Version: 4.6 (Core Profile) Mesa 21.2.6
13
+ GLES: 0
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+ GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB
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+ _depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_po
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+ int_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier G
17
+ L_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewpor
18
+ t_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_demote_to_helper_invocation GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_framebuffer_fetch GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture
19
+ _shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_INTEL_conservative_rasterization GL_INTEL_performance_query GL_INTEL_shader_atomic_float_minmax GL_INTEL_shader_integer_functions2 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_fragment_shader_interlock GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc
20
+ OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level <OpenGL 4.5> ; Context handle 6414256
21
+ ../src/intel/isl/isl.c:2105: FINISHME: ../src/intel/isl/isl.c:isl_surf_supports_ccs: CCS for 3D textures is disabled, but a workaround is available.
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+ Begin MonoManager ReloadAssembly
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+ UnloadTime: 0.565298 ms
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+ resizing window to 1600 x 800
31
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32
+ Setting up 8 worker threads for Enlighten.
33
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35
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run_logs/timers.json ADDED
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