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README.md
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@@ -46,18 +46,6 @@ For better results, please use it in conjunction with the dedicated VAE, **[Z-Im
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## Which Precision Should I Use?
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### Anime Illustration Comparison
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<div style="text-align: center; margin-left: auto; margin-right: auto; width: 800px; max-width: 90%;">
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<img src="./images/FP_compare.png" alt="FP_compare" width="800" height="400">
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</div>
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### Hand Close-up
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<div style="text-align: center; margin-left: auto; margin-right: auto; width: 800px; max-width: 90%;">
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<img src="./images/FP_compare_hand_close_up.png" alt="FP_compare_hand_close_up" width="800" height="400">
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</div>
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```
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+----------+------+----------+----------+--------------------+-----------+
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| Format | Sign | Exponent | Mantissa | Significant Digits | Precision |
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+----------+------+----------+----------+--------------------+-----------+
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```
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- **FP32:** Highest precision, high VRAM usage
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- **BF16:** Most popular in Zet-Image-Turbo models, good for LoRA compatibility
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- **FP16:** Slightly better precision than BF16, less performance degradation on pre-RTX 2000 or non-NVIDIA GPUs
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## Which Precision Should I Use?
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```
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+----------+------+----------+----------+--------------------+-----------+
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| Format | Sign | Exponent | Mantissa | Significant Digits | Precision |
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+----------+------+----------+----------+--------------------+-----------+
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```
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- **Exponent**: Stability
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- **Mantissa**: Quality
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### Anime Illustration Comparison
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<div style="text-align: center; margin-left: auto; margin-right: auto; width: 800px; max-width: 90%;">
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<img src="./images/FP_compare.png" alt="FP_compare" width="800" height="400">
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</div>
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### Hand Close-up
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<div style="text-align: center; margin-left: auto; margin-right: auto; width: 800px; max-width: 90%;">
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<img src="./images/FP_compare_hand_close_up.png" alt="FP_compare_hand_close_up" width="800" height="400">
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</div>
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+
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- **FP32:** Highest precision, high VRAM usage
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- **BF16:** Most popular in Zet-Image-Turbo models, good for LoRA compatibility
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- **FP16:** Slightly better precision than BF16, less performance degradation on pre-RTX 2000 or non-NVIDIA GPUs
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