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configs/training_soccertrack_phase1.yaml
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# Training Configuration for Player-Only Detection - Phase 1 (Head Training)
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# Freeze backbone, train only decoder + classification head
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# Model Architecture
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model:
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architecture: "detr" # Options: "detr" (vanilla DETR) or "rfdetr" (RF-DETR from Roboflow)
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backbone: "resnet50" # ResNet backbone
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num_classes: 1 # ONLY player
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pretrained: true # Use pre-trained weights
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hidden_dim: 256
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nheads: 8
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num_encoder_layers: 6
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num_decoder_layers: 6
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rfdetr_size: "base"
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# Progressive Training Settings
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progressive_training:
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freeze_backbone: true # Freeze backbone for Phase 1
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phase: 1
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# Hyperparameters
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training:
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batch_size: 4 # Increased for more stable gradients
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num_epochs: 15 # Phase 1: 15 epochs (extended from 10)
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learning_rate: 0.0001 # 1e-4 as float (standard LR for head training)
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weight_decay: 0.0001 # 1e-4 as float
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warmup_epochs: 3 # Reduced for faster learning
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gradient_clip: 0.1
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gradient_accumulation_steps: 2
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memory_cleanup_frequency: 10
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adaptive_optimization: true
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target_gpu_utilization: 0.85
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max_ram_usage: 0.80
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adaptive_adjustment_interval: 50
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mixed_precision: true
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compile_model: false
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channels_last: true
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cudnn_benchmark: false # Disable to avoid CUDNN compatibility issues
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tf32: true
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focal_loss:
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enabled: true
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alpha: 0.5
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gamma: 2.0
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# Optimizer
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optimizer:
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type: "AdamW"
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lr: 0.0001 # 1e-4 as float
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betas: [0.9, 0.999]
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weight_decay: 0.0001 # 1e-4 as float
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# Learning Rate Schedule
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lr_schedule:
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type: "cosine" # cosine annealing
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warmup_epochs: 3
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min_lr: 0.000001 # 1e-6 as float
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# Data Augmentation
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augmentation:
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train:
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horizontal_flip: 0.5
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color_jitter:
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brightness: 0.2
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contrast: 0.2
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saturation: 0.2
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hue: 0.1
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random_crop: false
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resize_range: [800, 1333]
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clahe:
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enabled: true
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clip_limit: 2.0
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tile_grid_size: [8, 8]
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motion_blur:
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enabled: true
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prob: 0.2 # Reduced from 0.3
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max_kernel_size: 15
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gaussian_blur:
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enabled: true
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prob: 0.2 # Reduced from 0.3
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kernel_size_range: [3, 7]
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sigma_range: [0.5, 2.0]
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iso_noise:
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enabled: true
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prob: 0.2 # Reduced from 0.3
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noise_level: [5, 25]
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jpeg_compression:
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enabled: true
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prob: 0.2 # Keep at 0.2
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quality_range: [60, 95]
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mixup:
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enabled: true
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prob: 0.2 # Reduced from 0.3
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alpha: 0.2
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mosaic:
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enabled: true
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prob: 0.3 # Reduced from 0.5
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min_scale: 0.4
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max_scale: 1.0
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val:
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resize: 1333
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# Dataset
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dataset:
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train_path: "/workspace/soccer_coach_cv/datasets/soccertrack/train"
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val_path: "/workspace/soccer_coach_cv/datasets/soccertrack/val"
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num_workers: 4
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pin_memory: true
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prefetch_factor: 2
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persistent_workers: false
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# Checkpoint Settings
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checkpoint:
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save_dir: "models/checkpoints"
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save_frequency: 999
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save_every_epoch: true
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keep_last_lightweight: 20
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save_best: false
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metric: "mAP"
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use_lightweight_only: true
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# Evaluation
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evaluation:
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iou_thresholds: [0.5, 0.75]
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max_detections: 100
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# Logging
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logging:
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log_dir: "logs"
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tensorboard: true
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mlflow: true
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mlflow_tracking_uri: "file:./mlruns"
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mlflow_experiment_name: "detr_training_player_phase1"
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mlflow_log_models: true
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print_frequency: 20
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log_every_n_steps: 50
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