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using UnityEngine;
public class FloorCube : MonoBehaviour
{
private Color originalColor = Color.gray;
public Color currActionColor = Color.red;
public WeightDisplay weightDisplay;
public (int, int) position;
private float fadeScale;
private bool IsMouseOver;
private void Update()
{
if (!IsMouseOver)
{
fadeScale = Mathf.Clamp(fadeScale -= Time.deltaTime, 0.0f, 1.0f);
GetComponent<Renderer>().material.color = Color.Lerp(originalColor, currActionColor, fadeScale);
}
}
public void SetFadeScale(float time)
{
fadeScale = time;
}
private void OnMouseOver()
{
IsMouseOver = true;
GetComponent<Renderer>().material.color = Color.blue;
weightDisplay?.DisplaySelectedCube(this.gameObject);
}
private void OnMouseExit()
{
IsMouseOver = false;
GetComponent<Renderer>().material.color = originalColor;
}
}
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