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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class WeightDisplay : MonoBehaviour
{
    private Agent agentRef;
    public Text title;
    public List<Text> weightList = new List<Text>(5);

    void Update()
    {
        //if (Input.GetMouseButtonDown(0))
        //{
        //    RaycastHit hit;
        //    Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
        //    if (Physics.Raycast(ray, out hit, 50.0f)) {
        //        selectedCube = hit.transform.gameObject;
        //    }
        //}

        //DisplaySelectedCube(selectedCube);
    }

    public void DisplaySelectedCube(GameObject selectedCube)
    {
        if (selectedCube != null)
        {
            (int, int) position = selectedCube.GetComponent<FloorCube>().position;
            title.text = $"X: {position.Item1} Y: {position.Item2}";
            agentRef = FindObjectOfType<Agent>();
            for (int i = 0; i < weightList.Capacity; ++i)
            {
                weightList[i].text = agentRef.StateActionPairQValue[(position, (Action)i)].ToString();
            }
        }
    }
}