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@@ -55,9 +55,13 @@ please credit *QtMeshEditor*.
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  ## Evaluation
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- - Held-out synthetic validation accuracy: **93.8%** (per-point, unknown
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- masked). Real-world CC0 vegetation packs are the planned next data slice
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- (mined via material/submesh-name labels).
 
 
 
 
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  ## Reproducing
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@@ -67,4 +71,10 @@ repo (one-time, offline; the app never runs Python). Strategy + roadmap:
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  ## Versions
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- - **v1.0.0** (current) — initial synthetic-only release (#818 Track B2).
 
 
 
 
 
 
 
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  ## Evaluation
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+ - Held-out synthetic validation accuracy: **93.3%** (v1.1 — a harder
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+ big-canopy / drooping-oak distribution; v1.0 scored 93.8% on the narrower
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+ set), per-point, unknown masked. Real-world CC0 vegetation packs are the
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+ planned next data slice (mined via material/submesh-name labels).
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+ - Real-world check (stylized oak FBX, huge low canopy + stubby trunk):
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+ v1.0 mislabelled ~63k canopy verts as trunk; v1.1 cuts that ~6× (63k→10k
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+ trunk verts, foliage 63%→93% of the mesh).
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  ## Reproducing
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  ## Versions
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+ - **v1.1.0** (current) — big-canopy robustness: added an `oak` regime
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+ (stubby trunk, canopy 1.1–2.2× larger, foliage drooping down around/below
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+ the trunk top with a low skirt) and solid-VOLUME canopy fill (real leaf-card
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+ canopies are dense volumes, not the hollow shells v1.0 trained on). Fixes
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+ the verified real-world failure where a stylized oak's low canopy was
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+ labelled trunk.
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+ - **v1.0.0** — initial synthetic-only release (#818 Track B2).