Image-to-3D
ONNX
GGUF
pbr
texture
normal-map
3d
rigging
qtmesheditor
qtmesh
qtmesh-cloud
conversational
Instructions to use fernandotonon/QtMeshEditor-models with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Notebooks
- Google Colab
- Kaggle
- Local Apps Settings
- llama.cpp
How to use fernandotonon/QtMeshEditor-models with llama.cpp:
Install (macOS, Linux)
curl -LsSf https://llama.app/install.sh | sh # Start a local OpenAI-compatible server with a web UI: llama serve -hf fernandotonon/QtMeshEditor-models:Q8_0 # Run inference directly in the terminal: llama cli -hf fernandotonon/QtMeshEditor-models:Q8_0
Install from WinGet (Windows)
winget install llama.cpp # Start a local OpenAI-compatible server with a web UI: llama serve -hf fernandotonon/QtMeshEditor-models:Q8_0 # Run inference directly in the terminal: llama cli -hf fernandotonon/QtMeshEditor-models:Q8_0
Build from source code
git clone https://github.com/ggml-org/llama.cpp.git cd llama.cpp cmake -B build cmake --build build -j --target llama-app # Start a local OpenAI-compatible server with a web UI: ./build/bin/llama serve -hf fernandotonon/QtMeshEditor-models:Q8_0 # Run inference directly in the terminal: ./build/bin/llama cli -hf fernandotonon/QtMeshEditor-models:Q8_0
Use Docker
docker model run hf.co/fernandotonon/QtMeshEditor-models:Q8_0
- Llama new
- LM Studio
- Jan
- Ollama
How to use fernandotonon/QtMeshEditor-models with Ollama:
ollama run hf.co/fernandotonon/QtMeshEditor-models:Q8_0
- Unsloth Desktop
- Docker Model Runner
How to use fernandotonon/QtMeshEditor-models with Docker Model Runner:
docker model run hf.co/fernandotonon/QtMeshEditor-models:Q8_0
- Lemonade
How to use fernandotonon/QtMeshEditor-models with Lemonade:
Pull the model
# Download Lemonade from https://lemonade-server.ai/ lemonade pull fernandotonon/QtMeshEditor-models:Q8_0
Run and chat with the model
lemonade run user.QtMeshEditor-models-Q8_0
List all available models
lemonade list
- Atomic Chat
Upload character/LICENSE-MakeHuman-hair.txt with huggingface_hub
Browse files
character/LICENSE-MakeHuman-hair.txt
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Hairstyles of the QtMeshEditor character generator (hair_character.qmcb)
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Source: the MakeHuman community "system assets" (makehuman_system_assets_cc0.zip, https://static.makehumancommunity.org/).
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Styles: afro01, bob01, bob02, braid01, long01, ponytail01, short01, short02, short03, short04.
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License: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/). The .mhclo / .obj / .mhmat headers of every
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style state that the asset was "explicitly released as CC0 in september 2020" (copyright holders at the release: Data Collection AB,
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Joel Palmius, Jonas Hauquier; the hairstyle authors are listed in the pack's metadata). No attribution is required; it is given here
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as a courtesy.
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Modifications: the geometry was re-bound to the MHR body (triangle + barycentric binding, collisions with the head resolved), and the
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textures were resized to 1024x1024 and converted to neutral greyscale shading maps (the MakeHuman logo removed) so the editor can
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tint them to any hair colour. Converter: scripts/build-hair-assets.py, scripts/hair-shading-maps.py.
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