File size: 7,025 Bytes
9b7fd48 50f2bfe 9b7fd48 50f2bfe 15ca087 50f2bfe 15ca087 50f2bfe 15ca087 50f2bfe 15ca087 50f2bfe 15ca087 50f2bfe 15ca087 50f2bfe de0a2a7 50f2bfe de0a2a7 50f2bfe de0a2a7 041aacc de0a2a7 50f2bfe de0a2a7 50f2bfe 041aacc de0a2a7 50f2bfe de0a2a7 50f2bfe de0a2a7 50f2bfe de0a2a7 50f2bfe 041aacc de0a2a7 50f2bfe | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 | ---
license: mit
language:
- en
tags:
- video-classification
- action-recognition
- minecraft
- pytorch
- conv3d
- interpretability
library_name: pytorch
pipeline_tag: video-classification
---
# VoxelMind
**3D-CNN + AffectionCell** for classifying Minecraft player actions from short grayscale video clips.
| | |
|---|---|
| **Input** | 22 frames × 64×64 grayscale → `[1, 1, 22, 64, 64]` |
| **Output** | 11 action classes |
| **Checkpoint** | AffectionCell `hid=24` · 2.58M params · 93.86% val acc |
| **Hardware tested** | AMD Radeon RX 6600 |
## Model description
VoxelMind uses a shared **Conv3D encoder** followed by an **AffectionCell** — a learnable N×N influence graph over `N = 64 × hid` spatial blocks. Unlike flat pooling or sequence heads, AffectionCell exposes **interpretable influence maps** (see `InferenceViz.py`).
**Classes:** `w`, `s`, `a`, `d`, `jump`, `idle`, `mouse_up`, `mouse_down`, `mouse_left`, `mouse_right`, `drop`
## Benchmark overview
Fair comparison against three baselines on the **same dataset, split, preprocessing, and encoder**:
- **582** training clips · **114** validation (stratified 20%, seed=42)
- AdamW lr=3e-4 · 100 epochs · input 22×64×64
- Measured on **AMD RX 6600**, batch=1, median over 200 runs after warmup
| Model | Params | Val acc | Macro-F1 | Latency | GPU FPS |
|-------|--------|---------|----------|---------|---------|
| **VoxelMind (AffectionCell, hid=24)** | **2,575,211** | **93.86%** | **93.08%** | 2.05 ms | 488 |
| LSTM head | 198,379 | 92.98% | 91.71% | 1.47 ms | 681 |
| Transformer (2 layers) | 165,291 | 91.23% | 90.29% | 1.58 ms | 633 |
| Linear head | 98,347 | 86.84% | 88.11% | 1.35 ms | 741 |
### Accuracy & latency

*Best val accuracy: **93.86%** (VoxelMind). Best macro-F1: **93.08%**. LSTM trails by **0.88 pp**. End-to-end video pipeline: **~140 FPS** (I/O bound).*
### Model size & throughput

*VoxelMind: 2.58M params. LSTM: 198k (**13× smaller**, ~same accuracy). Linear: 98k, 741 FPS pure forward.*
| Model | Val acc | Params | GPU FPS | FPS/Mparam | Quality/M |
|-------|---------|--------|---------|------------|-----------|
| Conv3D + fc | 86.84% | 98k | 741 | 7530 | 6539 |
| Conv3D + 2-layer encoder | 91.23% | 165k | 633 | 3832 | 3496 |
| Conv3D + LSTM head | 92.98% | 198k | 681 | 3434 | 3193 |
| **AffectionCell hid=24** | **93.86%** | **2.58M** | **488** | **190** | **178** |
### Efficiency metrics

Custom metrics for deployment trade-offs:
- **FPS/Mparam** = GPU FPS ÷ (params / 1M) — pure inference speed per megaparam
- **Quality/M** = (val acc ÷ 100 × FPS) ÷ (params / 1M) — accuracy × speed per megaparam
| Winner | FPS/Mparam | Quality/M |
|--------|------------|-----------|
| Linear | **7533** | **6538** |
| LSTM | 3434 | 3191 |
| VoxelMind | 189 | 178 |
Linear is **~40×** more FPS-efficient than VoxelMind; LSTM is the best **accuracy/size** balance at 93% val.
### AffectionCell `hid` scaling
`hid` controls AffectionCell size: **N = 64 × hid** blocks, **N×N** connection matrix → params scale **O(hid²)**.

| hid | Blocks N | Params | Val acc | FPS | FPS/M | Quality/M | Source |
|-----|----------|--------|---------|-----|-------|-----------|--------|
| 2 | 128 | 96k | ~75% | ~730 | 7604 | 5703 | estimate |
| 4 | 256 | 180k | ~82% | ~690 | 3833 | 3143 | estimate |
| 8 | 512 | 500k | ~82.5% | ~620 | 1240 | 1023 | estimate |
| 16 | 1024 | 1.20M | ~90% | ~530 | 442 | 398 | estimate |
| **24** | **1536** | **2.58M** | **93.86%** | **488** | **190** | **178** | **measured** |


**Choosing `hid`:**
| Use case | Recommendation |
|----------|----------------|
| Max accuracy (HF demo) | `hid=24` |
| Deployment (no viz needed) | LSTM @ 198k or `hid=4–8` |
| Edge / fastest | Linear @ 98k |
| Research / readable heatmaps | `hid=2–4` |
## Key findings
- **Best accuracy:** VoxelMind (+0.88 pp vs LSTM, +7.0 pp vs Linear)
- **Best speed/size:** Linear (26× fewer params than VoxelMind, 741 FPS)
- **Best trade-off:** **LSTM** — 92.98% val at 198k params
- **Unique feature:** only VoxelMind provides **N×N influence maps** (`InferenceViz.py`)
> Val set = 114 clips → metrics may vary ±5% between epochs. Numbers from `benchmark.py` re-eval on saved checkpoints.
## Inference speed (end-to-end)
| Pipeline | FPS (RX 6600) |
|----------|---------------|
| GPU forward only (VoxelMind) | ~488 |
| `Inference.py` (video I/O + overlay) | ~140 |
| `InferenceViz.py` (with heatmaps) | ~15–40 |
AffectionCell adds **+52% latency** vs Linear (2.05 vs 1.35 ms). Full video pipeline is mostly I/O-bound.
## Usage
Public inference uses a **TorchScript** export — no `Model.py` / `Affectors.py` required.
```bash
pip install -r requirements-hf.txt
# CLI
python hf_inference.py --model models/voxel_scripted.pt --video clip.mp4 --device cpu
```
```python
from hf_inference import load_model, predict_video
model = load_model("models/voxel_scripted.pt", device="cpu")
for action, prob in predict_video(model, "clip.mp4", topk=3):
print(f"{action}: {prob * 100:.1f}%")
```
**Input:** 22 consecutive frames, 64×64 grayscale (center crop from video).
**Output:** logits over 11 action classes (see table above).
### Live demo (Hugging Face Space)
Create a Space with `app.py` + `requirements-space.txt`. The demo downloads `voxel_scripted.pt` from this repo automatically.
```bash
pip install -r requirements-space.txt
python app.py
```
### Local development (full source — not on Hub)
Training, benchmarks, and AffectionCell visualization require the private codebase locally:
```bash
python Train.py
python InferenceViz.py --video clip.mp4
```
Regenerate the public TorchScript artifact after retraining:
```bash
python scripts/export_scripted.py
```
## Limitations
- Minecraft gameplay only; 582 training clips
- Confusable classes: `w` ↔ `mouse_up`, `s` ↔ `w` (similar motion at 64×64)
- `hid=24` → 2.5M params; val sawtooth on 114 clips suggests overfitting risk
- N×N heatmap at `hid=24` appears as dense noise after downscaling — use `hid=2–4` for viz
## Citation
```bibtex
@misc{voxelmind2026,
title={VoxelMind: Minecraft Action Recognition with AffectionCell},
author={fotographer},
year={2026},
}
```
## Files in this repo
| File | Description |
|------|-------------|
| `models/voxel_scripted.pt` | **Public** TorchScript checkpoint (inference without source) |
| `hf_inference.py` | Preprocessing + inference API |
| `app.py` | Gradio demo for HF Spaces |
| `requirements-hf.txt` | Minimal deps for inference |
| `config.json` | Model hyperparameters |
| `benchmark_results.json` | Raw benchmark numbers |
|