domain: unity

prompt: add wasd movement logic to the player object

wrong:
extends Node
UCLASS
UPROPERTY
AActor


domain: unity

prompt: create a capsule and its collider, give wasd movement logic to it for unity project.

expected: PrimitiveType.Capsule CapsuleCollider CharacterController GetAxisRaw Horizontal Vertical controller.Move CapsulePlayerMovement

wrong:
extends Node
UCLASS
UPROPERTY
AActor


domain: unity

prompt: add health system to the player

expected:
using UnityEngine
MonoBehaviour
maxHealth
CurrentHealth
TakeDamage
Died
SerializeField

wrong:
extends Node
UCLASS
UPROPERTY
AActor


domain: unity

prompt: make camera follow the player smoothly

expected:
using UnityEngine
Transform
LateUpdate
SmoothDamp
LookAt
offset

wrong:
extends Node
UCLASS
UPROPERTY
AActor


domain: godot

prompt: sahneye kırmızı bir küp ekle

wrong:
using UnityEngine
MonoBehaviour
UCLASS
UPROPERTY


domain: godot

prompt: make my player move with WASD

wrong:
using UnityEngine
MonoBehaviour
UCLASS
UPROPERTY


domain: godot

prompt: create a capsule character and give it wasd movement in godot

wrong:
using UnityEngine
MonoBehaviour
UCLASS
UPROPERTY


domain: godot

prompt: oyuncuya can sistemi ekle

wrong:
using UnityEngine
MonoBehaviour
UCLASS
UPROPERTY


domain: unreal

prompt: add camera follow to player

expected: USpringArmComponent UCameraComponent CreateDefaultSubobject SetupAttachment TargetArmLength bUsePawnControlRotation

wrong:
using UnityEngine
MonoBehaviour
extends Node
MeshInstance3D


domain: unreal

prompt: add jump to the player

expected: SetupPlayerInputComponent BindAction Jump StopJumping ACharacter

wrong:
using UnityEngine
MonoBehaviour
extends Node
MeshInstance3D


domain: unreal

prompt: add reusable health component to actor

expected: UCLASS UActorComponent UPROPERTY BlueprintReadOnly CurrentHealth ApplyDamage FMath::Clamp

wrong:
using UnityEngine
MonoBehaviour
extends Node
MeshInstance3D


domain: unreal

prompt: shoot projectile when player presses left mouse

expected: ProjectileClass Muzzle GetWorld SpawnActor FVector FRotator GetComponentLocation GetComponentRotation

wrong:
using UnityEngine
MonoBehaviour
extends Node
MeshInstance3D