Download project.godot from geter62/monkeystudio: direct link, hf CLI and curl.
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https://huggingface.co/geter62/monkeystudio/resolve/main/project.godot
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hf download hf://geter62/monkeystudio/project.godot
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curl -L -o project.godot https://huggingface.co/geter62/monkeystudio/resolve/main/project.godot
1.58 kB
| ; Engine configuration file. | |
| ; MonkeyStudio - 3D Mobile Creation Studio (Godot 4.x / GDScript) | |
| ; Generated for low-RAM (4GB) Android devices. | |
| ; | |
| ; Format: | |
| ; [section] | |
| ; param=value | |
| config_version=5 | |
| [application] | |
| config/name="MonkeyStudio" | |
| config/description="Open-source 3D mobile creation studio optimized for 4GB RAM devices." | |
| config/version="0.1.0" | |
| run/main_scene="res://scenes/main.tscn" | |
| config/features=PackedStringArray("4.7", "Mobile") | |
| config/quit_on_go_back=false | |
| boot_splash/bg_color=Color(0.08, 0.09, 0.11, 1) | |
| boot_splash/show_image=false | |
| [autoload] | |
| MemoryManager="*res://scripts/core/memory_manager.gd" | |
| FeatureRegistry="*res://scripts/core/feature_registry.gd" | |
| MeshPool="*res://scripts/core/mesh_pool.gd" | |
| VertexBufferManager="*res://scripts/core/vertex_buffer_manager.gd" | |
| StudioBus="*res://scripts/core/studio_bus.gd" | |
| [debug] | |
| gdscript/warnings/untyped_declaration=1 | |
| gdscript/warnings/unsafe_property_access=0 | |
| [display] | |
| window/size/viewport_width=1280 | |
| window/size/viewport_height=720 | |
| window/stretch/mode="canvas_items" | |
| window/stretch/aspect="expand" | |
| window/handheld/orientation=1 | |
| window/vsync/vsync_mode=1 | |
| [input_devices] | |
| pointing/emulate_touch_from_mouse=true | |
| pointing/emulate_mouse_from_touch=true | |
| [physics] | |
| common/physics_ticks_per_second=30 | |
| 3d/default_gravity=9.8 | |
| [rendering] | |
| renderer/rendering_method="mobile" | |
| renderer/rendering_method.mobile="mobile" | |
| textures/vram_compression/import_etc2_astc=true | |
| anti_aliasing/quality/msaa_3d=0 | |
| environment/defaults/default_clear_color=Color(0.08, 0.09, 0.11, 1) | |
| limits/opengl/max_renderable_elements=200000 | |