--- tags: - ALE/SpaceInvaders-v5 - reinforcement-learning - dqn - atari - gymnasium - pytorch model-index: - name: DQN-ALE-SpaceInvaders results: - task: type: reinforcement-learning name: reinforcement-learning dataset: name: ALE/SpaceInvaders-v5 type: ALE/SpaceInvaders-v5 metrics: - type: mean_reward value: 730.50 +/- 240.93 name: mean_reward verified: false --- # Deep Q-Network (DQN) Agent playing ALE/SpaceInvaders-v5 This is a trained Deep Q-Network (DQN) agent for the Atari game ALE/SpaceInvaders-v5. The model was trained using the code available [here](https://github.com/giansimone/dqn-ale-spaceinvaders/). ## Usage To load and use this model for inference: ```python import torch import json from model import DQN from agent import Agent from environment import make_env, get_env_dims #Load the configuration with open("config.json", "r") as f: config = json.load(f) # Create environment. Get action and space dimensions env = make_env(config) state_size, action_size = get_env_dims(env) # Instantiate the agent and load the trained policy network agent = Agent(state_size, action_size, config) agent.policy_net.load_state_dict(torch.load("model.pt")) agent.policy_net.eval() # Enjoy the agent! state, _ = env.reset() done = False while not done: action = agent.act(state, epsilon=0.0) # Act greedily state, reward, terminated, truncated, _ = env.step(action) done = terminated or truncated env.render() ```