File size: 15,132 Bytes
bc3d738 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 | """
ARC-AGI-3 Agent: Full interactive agent combining JEPA, RSSM, and planning.
Core loop:
1. Encode observation via Grid-JEPA
2. Update RSSM world model with (obs, action) history
3. Use imagination rollouts to evaluate candidate actions
4. Execute best action in environment
5. Persist RSSM state across levels within an environment
6. TTT LoRA fine-tune on collected demos
7. Goal-inference from state transitions
"""
import random
from typing import List, Tuple, Optional, Dict
import torch
import torch.nn as nn
import torch.nn.functional as F
from encoder import GridPatchEmbed, ViTEncoder
from predictor import DiscreteActionEmbed, ActionConditionedPredictor
from grid_jepa import GridJEPA
from rssm import RSSM
class GoalInferenceModule(nn.Module):
"""Infers the goal/terminal state from observed transitions."""
def __init__(self, obs_dim: int, hidden_dim: int = 128):
super().__init__()
self.obs_dim = obs_dim
self.hidden_dim = hidden_dim
self.goal_encoder = nn.Sequential(
nn.Linear(obs_dim, hidden_dim), nn.ReLU(), nn.Linear(hidden_dim, hidden_dim),
)
self.goal_classifier = nn.Sequential(
nn.Linear(hidden_dim, 64), nn.ReLU(), nn.Linear(64, 1),
)
self.observed_goals: List[torch.Tensor] = []
def forward(self, obs_repr: torch.Tensor) -> Tuple[torch.Tensor, torch.Tensor]:
goal_repr = self.goal_encoder(obs_repr)
is_goal_logit = self.goal_classifier(goal_repr)
return goal_repr, is_goal_logit
def register_terminal(self, obs_repr: torch.Tensor):
self.observed_goals.append(obs_repr.detach().cpu())
def get_goal_target(self) -> Optional[torch.Tensor]:
if len(self.observed_goals) == 0:
return None
return torch.stack(self.observed_goals).mean(dim=0)
class UncertaintyTracker:
"""Tracks prediction errors to detect when the world model is wrong and triggers hypothesis revision."""
def __init__(
self,
window_size: int = 5,
error_threshold: float = 2.0,
revision_threshold: int = 3,
):
self.window_size = window_size
self.error_threshold = error_threshold
self.revision_threshold = revision_threshold
self.prediction_errors: List[float] = []
self.revision_count: int = 0
self.last_revision_step: int = 0
def record_prediction_error(self, predicted_obs: torch.Tensor, actual_obs: torch.Tensor):
error = torch.norm(predicted_obs - actual_obs).item()
self.prediction_errors.append(error)
if len(self.prediction_errors) > self.window_size:
self.prediction_errors.pop(0)
def should_revise_hypothesis(self) -> bool:
if len(self.prediction_errors) < self.revision_threshold:
return False
recent_errors = self.prediction_errors[-self.revision_threshold:]
high_error_count = sum(1 for e in recent_errors if e > self.error_threshold)
return high_error_count >= self.revision_threshold
def get_error_stats(self) -> Dict[str, float]:
if len(self.prediction_errors) == 0:
return {"mean": 0.0, "max": 0.0, "recent": 0.0, "revision_count": self.revision_count}
recent = self.prediction_errors[-self.window_size:]
return {
"mean": sum(self.prediction_errors) / len(self.prediction_errors),
"max": max(self.prediction_errors),
"recent": sum(recent) / len(recent),
"revision_count": self.revision_count,
}
def mark_revision(self, step: int):
self.revision_count += 1
self.last_revision_step = step
self.prediction_errors.clear()
class ExplorationPolicy:
"""Novelty-seeking exploration for unknown ARC environments."""
def __init__(self, num_actions: int, grid_size: int = 64):
self.num_actions = num_actions
self.grid_size = grid_size
self.num_positions = grid_size * grid_size
self.visited_states: set = set()
self.action_history: List[Tuple[int, int]] = []
def hash_state(self, grid: torch.Tensor) -> int:
return hash(grid.cpu().numpy().tobytes())
def select_action(self, grid: torch.Tensor, novelty_bonus: bool = True, avoid_undo: bool = True) -> Tuple[int, int]:
state_hash = self.hash_state(grid)
is_novel = state_hash not in self.visited_states
self.visited_states.add(state_hash)
action_key = random.randint(0, self.num_actions - 1)
grid_np = grid.cpu().numpy()
import numpy as np
non_bg = list(zip(*np.where(grid_np != 0)))
if len(non_bg) > 0 and random.random() < 0.7:
r, c = random.choice(non_bg)
action_pos = r * self.grid_size + c
else:
action_pos = random.randint(0, self.num_positions - 1)
if avoid_undo and len(self.action_history) > 0:
last_key, last_pos = self.action_history[-1]
if action_key == last_key and action_pos == last_pos:
action_key = (action_key + 1) % self.num_actions
self.action_history.append((action_key, action_pos))
return action_key, action_pos
def reset(self):
self.visited_states.clear()
self.action_history.clear()
class PlanningModule:
"""Model-based planning using RSSM imagination rollouts."""
def __init__(
self,
rssm: RSSM,
goal_module: GoalInferenceModule,
jepa_encoder: GridJEPA,
horizon: int = 10,
num_candidates: int = 16,
):
self.rssm = rssm
self.goal_module = goal_module
self.jepa_encoder = jepa_encoder
self.horizon = horizon
self.num_candidates = num_candidates
def plan_action(
self, grid: torch.Tensor, h_state: torch.Tensor, z_state: torch.Tensor,
num_actions: int, device: torch.device,
) -> Tuple[int, int]:
B = 1
obs_repr = self.jepa_encoder.encode(grid)
obs_repr = obs_repr.mean(dim=1)
goal_target = self.goal_module.get_goal_target()
num_positions = grid.shape[-1] * grid.shape[-2]
total_actions = num_actions * num_positions
candidate_actions = torch.randint(0, total_actions, (B, self.num_candidates, self.horizon), device=device)
best_score = float("-inf")
best_action_idx = 0
for i in range(self.num_candidates):
actions = candidate_actions[0, i]
h_roll, z_roll = h_state.clone(), z_state.clone()
rollout_scores = []
for t in range(self.horizon):
a = actions[t:t+1]
h_roll, z_roll, _ = self.rssm.imagine(h_roll, z_roll, a)
if goal_target is not None:
dist_to_goal = -torch.norm(z_roll - goal_target.to(device))
rollout_scores.append(dist_to_goal.item())
else:
continue_logits = self.rssm.predict_continue(h_roll, z_roll)
rollout_scores.append(-torch.sigmoid(continue_logits).item())
avg_score = sum(rollout_scores) / len(rollout_scores) if rollout_scores else 0.0
if goal_target is not None and avg_score > -0.1:
avg_score += (self.horizon - len(rollout_scores)) * 0.1
if avg_score > best_score:
best_score = avg_score
best_action_idx = i
best_action = candidate_actions[0, best_action_idx, 0].item()
action_key = best_action // num_positions
action_pos = best_action % num_positions
return action_key, action_pos
class ARCAgent(nn.Module):
"""Complete ARC-AGI-3 agent with persistent state across levels."""
def __init__(
self,
jepa: GridJEPA,
rssm: RSSM,
num_actions: int = 6,
grid_size: int = 64,
exploration_ratio: float = 0.3,
device: str = "cuda",
):
super().__init__()
self.jepa = jepa
self.rssm = rssm
self.num_actions = num_actions
self.grid_size = grid_size
self.num_positions = grid_size * grid_size
self.exploration_ratio = exploration_ratio
self.device = torch.device(device if torch.cuda.is_available() else "cpu")
obs_dim = jepa.embed_dim
self.goal_module = GoalInferenceModule(obs_dim)
self.exploration = ExplorationPolicy(num_actions, grid_size)
self.planning = PlanningModule(rssm, self.goal_module, jepa)
self.uncertainty_tracker = UncertaintyTracker()
self.persistent_h: Optional[torch.Tensor] = None
self.persistent_z: Optional[torch.Tensor] = None
self.demo_buffer: List[Dict] = []
self.step_counter: int = 0
def reset_for_new_environment(self):
"""Reset ALL state when starting a completely new environment/game."""
self.persistent_h = None
self.persistent_z = None
self.exploration.reset()
self.goal_module.observed_goals.clear()
self.demo_buffer.clear()
self.step_counter = 0
self.uncertainty_tracker = UncertaintyTracker()
def reset_for_new_level(self):
"""Reset level-specific state but PERSIST world model knowledge."""
self.exploration.reset()
# DO NOT reset persistent_h/persistent_z
def encode_observation(self, grid: torch.Tensor) -> torch.Tensor:
return self.jepa.encode(grid)
def step(
self,
grid: torch.Tensor,
reward: Optional[float] = None,
done: bool = False,
is_exploration_phase: bool = False,
) -> Tuple[int, int]:
grid = grid.to(self.device)
obs_repr = self.encode_observation(grid)
obs_repr_pooled = obs_repr.mean(dim=1)
if self.persistent_h is None:
self.persistent_h, self.persistent_z = self.rssm.init_state(1, self.device)
if len(self.exploration.action_history) == 0:
prev_action = torch.zeros(1, dtype=torch.long, device=self.device)
else:
last_key, last_pos = self.exploration.action_history[-1]
prev_action = torch.tensor([last_key * self.num_positions + last_pos], device=self.device)
self.persistent_h, self.persistent_z, _, _ = self.rssm.observe(
obs_repr_pooled, prev_action, self.persistent_h, self.persistent_z
)
if done:
self.goal_module.register_terminal(obs_repr_pooled)
# Check if we need hypothesis revision
if self.uncertainty_tracker.should_revise_hypothesis():
# Reset exploration to try new strategies
self.exploration.reset()
self.uncertainty_tracker.mark_revision(self.step_counter)
if is_exploration_phase or random.random() < self.exploration_ratio:
action_key, action_pos = self.exploration.select_action(grid[0])
else:
action_key, action_pos = self.planning.plan_action(
grid, self.persistent_h, self.persistent_z, self.num_actions, self.device
)
self.demo_buffer.append({
"grid": grid[0].cpu().clone(),
"action_key": action_key,
"action_pos": action_pos,
"obs_repr": obs_repr_pooled.detach().cpu().clone(),
"h_state": self.persistent_h.detach().cpu().clone(),
"z_state": self.persistent_z.detach().cpu().clone(),
})
self.step_counter += 1
return action_key, action_pos
def run_level(self, env, max_steps: int = 100, exploration_steps: int = 10) -> Dict:
trajectory = []
for step_idx in range(max_steps):
grid = env.get_observation().unsqueeze(0)
reward, done = env.get_reward(), env.is_done()
is_exploration = step_idx < exploration_steps
action_key, action_pos = self.step(grid, reward, done, is_exploration)
env.step(action_key, action_pos)
trajectory.append({
"step": step_idx,
"action_key": action_key,
"action_pos": action_pos,
"reward": reward,
"done": done,
})
if done:
break
return {"trajectory": trajectory, "num_steps": len(trajectory), "success": done}
def create_agent(num_colors: int = 16, embed_dim: int = 384, grid_size: int = 64,
num_actions: int = 6, device: str = "cuda") -> ARCAgent:
jepa = GridJEPA(num_colors=num_colors, embed_dim=embed_dim, encoder_depth=12,
predictor_depth=12, num_heads=6, max_grid_size=grid_size)
rssm = RSSM(embed_dim=embed_dim, latent_dim=32, latent_classes=32, hidden_dim=256,
action_dim=64, num_actions=num_actions * grid_size * grid_size, obs_dim=embed_dim)
agent = ARCAgent(jepa=jepa, rssm=rssm, num_actions=num_actions, grid_size=grid_size, device=device)
agent = agent.to(device)
return agent
if __name__ == "__main__":
import numpy as np
device = "cuda" if torch.cuda.is_available() else "cpu"
agent = create_agent(num_colors=10, embed_dim=192, grid_size=10, num_actions=6, device=device)
class MockEnv:
def __init__(self, size=10):
self.grid = torch.zeros(size, size, dtype=torch.long)
self.grid[size//2, size//2] = 1
self.step_count = 0
self.max_steps = 20
def get_observation(self):
return self.grid
def get_reward(self):
return 0.0
def is_done(self):
return self.step_count >= self.max_steps
def step(self, action_key, action_pos):
r = action_pos // self.grid.shape[0]
c = action_pos % self.grid.shape[0]
if 0 <= r < self.grid.shape[0] and 0 <= c < self.grid.shape[1]:
self.grid[r, c] = action_key
self.step_count += 1
env = MockEnv(size=10)
grid = env.get_observation().unsqueeze(0).to(device)
action_key, action_pos = agent.step(grid)
print(f"Action: key={action_key}, pos={action_pos}")
agent.reset_for_new_environment()
result = agent.run_level(env, max_steps=15, exploration_steps=5)
print(f"Level result: {result['num_steps']} steps, success={result['success']}")
h_before = agent.persistent_h.clone() if agent.persistent_h is not None else None
env2 = MockEnv(size=10)
agent.reset_for_new_level()
result2 = agent.run_level(env2, max_steps=10, exploration_steps=3)
h_after = agent.persistent_h.clone() if agent.persistent_h is not None else None
if h_before is not None and h_after is not None:
state_persisted = not torch.allclose(h_before, torch.zeros_like(h_before))
print(f"State persisted across levels: {state_persisted}")
print("\nAgent tests passed!")
|