from typing import Optional, Dict, List from openenv.core.env_server import Action, Observation, State # ───────────────────────────────────────────── # PRODUCT CATALOG (shared constant) # ───────────────────────────────────────────── PRODUCT_CATALOG = { "ring": {"gold_oz": 1.0, "labor": 200.0, "base_demand": 0.8}, "necklace": {"gold_oz": 2.0, "labor": 300.0, "base_demand": 0.5}, "bracelet": {"gold_oz": 0.5, "labor": 100.0, "base_demand": 0.3}, } # ───────────────────────────────────────────── # ACTION # One unified action covers all 3 phases. # ───────────────────────────────────────────── class JewelryAction(Action): """ Phase 1 (market) → market_action ("buy"/"wait") + gold_qty (oz to buy) Phase 2 (warehouse) → product_choice ("ring"/"necklace"/"bracelet") Phase 3 (showroom) → message (accept / counter / reject) Market (optional): when logging a BUY to SQLite / invoice, the agent may send LLM target + reasoning; when coordinating with the inventory side, it may update urgency / need-by fields that were also set on reset. """ market_action: Optional[str] = None # "buy" or "wait" gold_qty: Optional[float] = None # How many oz to buy (market phase) product_choice: Optional[str] = None # "ring" / "necklace" / "bracelet" message: Optional[str] = None # Showroom negotiation text target_price_usd: Optional[float] = None ai_confidence_pct: Optional[float] = None ai_reasoning: Optional[str] = None inventory_urgent: Optional[bool] = None need_gold_grams: Optional[float] = None buy_deadline_iso: Optional[str] = None # ───────────────────────────────────────────── # OBSERVATION # Everything the agent can SEE each step. # ───────────────────────────────────────────── class JewelryObservation(Observation): # Base fields: done, reward (inherited) phase: str # "market" | "warehouse" | "showroom" cash: float # Agent's current cash ($) gold_oz: float # Raw gold in inventory (oz) # Market phase gold_price: float # Current gold price ($/oz) gold_grams: float = 0.0 # Raw gold in inventory (grams) — troy-oz * GRAMS_PER_TROY_OZ gold_price_history: List[float] = [] # Last N prices for trend analysis market_round: int = 0 # "Wait" count in this episode (for analytics; no cap in real mode) max_market_rounds: int = 0 # 0 = no forced round limit (real market); >0 = synthetic only market_mode: str = "real" # "real" | "synthetic" gold_price_source: str = "" # e.g. yfinance:GC=F # Inventory <-> market coordination (from reset / optional step updates) inventory_urgent: bool = False need_gold_grams: Optional[float] = None buy_deadline_iso: Optional[str] = None cannot_wait: bool = False # If urgent, "wait" action is rejected # Inventory -> Market bounce-back (when warehouse cannot craft due to low gold) market_reentries: int = 0 # How many times warehouse has sent us back to market max_market_reentries: int = 2 # Cap on bounce-backs to avoid infinite loops # Warehouse phase demand: Dict[str, float] = {} # "True" per-product demand this episode (0-1) demand_forecast: Dict[str, float] = {} # Noisy / model-facing signal (inventory "prediction" slot) product_catalog: Dict[str, dict] = {} # Gold/labor costs per product inventory: Dict[str, int] = {} # Crafted products in stock # Showroom phase product_for_sale: Optional[str] = None # Which product is being sold cost_basis: float = 0.0 # Total cost to make the product current_offer: Optional[float] = None # Customer's live offer negotiation_round: int = 0 # Counter-offer rounds so far # Per-task grading (chosen at reset() from openenv.yaml task_id) task_id: str = "profit_negotiator" weights: List[float] = [] # [w_market, w_warehouse, w_showroom], sums to 1.0 cumulative_reward: float = 0.0 # Running sum of per-step rewards in this episode message: str = "" # Human-readable feedback # ───────────────────────────────────────────── # STATE # Full internal state (server-side truth). # ───────────────────────────────────────────── class JewelryState(State): # Base: episode_id, step_count (inherited) cash: float = 1000.0 gold_oz: float = 0.0 gold_price: float = 0.0 gold_price_history: List[float] = [] market_round: int = 0 max_market_rounds: int = 0 # 0 = no cap (real); >0 only in synthetic mode demand: Dict[str, float] = {} demand_forecast: Dict[str, float] = {} inventory: Dict[str, int] = {} phase: str = "market" product_for_sale: Optional[str] = None cost_basis: float = 0.0 negotiation_round: int = 0 current_offer: float = 0.0 base_offer: float = 0.0 # Hidden from agent lowest_price_seen: float = 0.0 # For r1 scoring inventory_urgent: bool = False need_gold_grams: Optional[float] = None buy_deadline_iso: Optional[str] = None use_fifo_lots: bool = False # If True, warehouse cost uses per-gram lots in SQLite gold_price_source: str = "" market_mode: str = "real" # Inventory -> Market bounce-back loop market_reentries: int = 0 max_market_reentries: int = 2 # Per-task grading (selected at reset) task_id: str = "profit_negotiator" weights: List[float] = [] # [w_market, w_warehouse, w_showroom] cumulative_reward: float = 0.0 last_phase_emitted_reward: float = 0.0 # Reward emitted at the most recent step (debug)