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import torch
import numpy as np
import pgeof
from src.utils import rgb2hsv, rgb2lab, sizes_to_pointers, to_float_rgb, \
POINT_FEATURES, sanitize_keys, filter_by_z_distance_of_global_min, \
filter_by_local_z_min, filter_by_verticality, single_plane_model, \
neighbor_interpolation_model, mlp_model
from src.transforms import Transform
from src.data import NAG
__all__ = [
'PointFeatures', 'GroundElevation', 'RoomPosition', 'ColorAutoContrast',
'NAGColorAutoContrast', 'ColorDrop', 'NAGColorDrop', 'ColorNormalize',
'NAGColorNormalize']
class PointFeatures(Transform):
"""Compute pointwise features based on what is already available in
the Data object.
All local geometric features assume the input ``Data`` has a
``neighbors`` attribute, holding a ``(num_nodes, k)`` tensor of
indices. All k neighbors will be used for local geometric features
computation, unless some are missing (indicated by -1 indices). If
the latter, only positive indices will be used.
The supported feature keys are the following:
- rgb: RGB color. Assumes Data.rgb holds either [0, 1] floats or
[0, 255] integers
- hsv: HSV color. Assumes Data.rgb holds either [0, 1] floats or
[0, 255] integers
- lab: LAB color. Assumes Data.rgb holds either [0, 1] floats or
[0, 255] integers
- density: local density. Assumes ``Data.neighbor_index`` and
``Data.neighbor_distance``
- linearity: local linearity. Assumes ``Data.neighbor_index``
- planarity: local planarity. Assumes ``Data.neighbor_index``
- scattering: local scattering. Assumes ``Data.neighbor_index``
- verticality: local verticality. Assumes ``Data.neighbor_index``
- normal: local normal. Assumes ``Data.neighbor_index``
- length: local length. Assumes ``Data.neighbor_index``
- surface: local surface. Assumes ``Data.neighbor_index``
- volume: local volume. Assumes ``Data.neighbor_index``
- curvature: local curvature. Assumes ``Data.neighbor_index``
:param keys: List(str)
Features to be computed. Attributes will be saved under `<key>`
:param k_min: int
Minimum number of neighbors to consider for geometric features
computation. Points with less than k_min neighbors will receive
0-features. Assumes ``Data.neighbor_index``.
:param k_step: int
Step size to take when searching for the optimal neighborhood
size following:
http://lareg.ensg.eu/labos/matis/pdf/articles_revues/2015/isprs_wjhm_15.pdf
If k_step < 1, the optimal neighborhood will be computed based
on all the neighbors available for each point.
:param k_min_search: int
Minimum neighborhood size used when searching the optimal
neighborhood size. It is advised to use a value of 10 or higher.
:param overwrite: bool
When False, attributes of the input Data which are in `keys`
will not be updated with the here-computed features. An
exception to this rule is 'rgb' for which we always enforce
[0, 1] float encoding
"""
def __init__(
self,
keys=None,
k_min=5,
k_step=-1,
k_min_search=25,
overwrite=True):
self.keys = sanitize_keys(keys, default=POINT_FEATURES)
self.k_min = k_min
self.k_step = k_step
self.k_min_search = k_min_search
self.overwrite = overwrite
def _process(self, data):
assert data.has_neighbors, \
"Data is expected to have a 'neighbor_index' attribute"
assert data.num_nodes < np.iinfo(np.uint32).max, \
"Too many nodes for `uint32` indices"
assert data.neighbor_index.max() < np.iinfo(np.uint32).max, \
"Too high 'neighbor_index' indices for `uint32` indices"
# Build the set of keys that must be computed/updated. In
# particular, if `overwrite=False`, we do not modify
# already-existing keys in the input Data. Except for 'rgb', for
# which we always enforce [0, 1] float encoding
keys = set(self.keys) if self.overwrite \
else set(self.keys) - set(data.keys)
# Add RGB to the features. If colors are stored in int, we
# assume they are encoded in [0, 255] and normalize them.
# Otherwise, we assume they have already been [0, 1] normalized
# NB: we ignore 'overwrite' for this key
if 'rgb' in self.keys and data.rgb is not None:
data.rgb = to_float_rgb(data.rgb)
# Add HSV to the features. If colors are stored in int, we
# assume they are encoded in [0, 255] and normalize them.
# Otherwise, we assume they have already been [0, 1] normalized.
# Note: for all features to live in a similar range, we
# normalize H in [0, 1]
if 'hsv' in keys and data.rgb is not None:
hsv = rgb2hsv(to_float_rgb(data.rgb))
hsv[:, 0] /= 360.
data.hsv = hsv
# Add LAB to the features. If colors are stored in int, we
# assume they are encoded in [0, 255] and normalize them.
# Otherwise, we assume they have already been [0, 1] normalized.
# Note: for all features to live in a similar range, we
# normalize L in [0, 1] and ab in [-1, 1]
if 'lab' in keys and data.rgb is not None:
data.lab = rgb2lab(to_float_rgb(data.rgb)) / 100
# Add local surfacic density to the features. The local density
# is approximated as K / D² where K is the number of nearest
# neighbors and D is the distance of the Kth neighbor. We
# normalize by D² since points roughly lie on a 2D manifold.
# Note that this takes into account partial neighborhoods where
# -1 indicates absent neighbors
if 'density' in keys:
dmax = data.neighbor_distance.max(dim=1).values
k = data.neighbor_index.ge(0).sum(dim=1)
data.density = (k / dmax ** 2).view(-1, 1)
# Add local geometric features
needs_geof = any((
'linearity' in keys,
'planarity' in keys,
'scattering' in keys,
'verticality' in keys,
'normal' in keys))
if needs_geof and data.pos is not None:
# Prepare data for numpy boost interface. Note: we add each
# point to its own neighborhood before computation
device = data.pos.device
xyz = data.pos.cpu().numpy()
nn = torch.cat(
(torch.arange(xyz.shape[0]).view(-1, 1), data.neighbor_index),
dim=1)
k = nn.shape[1]
# Check for missing neighbors (indicated by -1 indices)
n_missing = (nn < 0).sum(dim=1)
if (n_missing > 0).any():
sizes = k - n_missing
nn = nn[nn >= 0]
nn_ptr = sizes_to_pointers(sizes.cpu())
else:
nn = nn.flatten().cpu()
nn_ptr = torch.arange(xyz.shape[0] + 1) * k
nn = nn.numpy().astype('uint32')
nn_ptr = nn_ptr.numpy().astype('uint32')
# Make sure array are contiguous before moving to C++
xyz = np.ascontiguousarray(xyz)
nn = np.ascontiguousarray(nn)
nn_ptr = np.ascontiguousarray(nn_ptr)
# C++ geometric features computation on CPU
if self.k_step < 0:
f = pgeof.compute_features(
xyz,
nn,
nn_ptr,
self.k_min,
verbose=False)
else:
f = pgeof.compute_features_optimal(
xyz,
nn,
nn_ptr,
self.k_min,
self.k_step,
self.k_min_search,
verbose=False)
f = torch.from_numpy(f)
# Keep only required features
if 'linearity' in keys:
data.linearity = f[:, 0].view(-1, 1).to(device)
if 'planarity' in keys:
data.planarity = f[:, 1].view(-1, 1).to(device)
if 'scattering' in keys:
data.scattering = f[:, 2].view(-1, 1).to(device)
# Heuristic to increase importance of verticality in
# partition
if 'verticality' in keys:
data.verticality = f[:, 3].view(-1, 1).to(device)
data.verticality *= 2
if 'curvature' in keys:
data.curvature = f[:, 10].view(-1, 1).to(device)
if 'length' in keys:
data.length = f[:, 7].view(-1, 1).to(device)
if 'surface' in keys:
data.surface = f[:, 8].view(-1, 1).to(device)
if 'volume' in keys:
data.volume = f[:, 9].view(-1, 1).to(device)
# As a way to "stabilize" the normals' orientation, we
# choose to express them as oriented in the z+ half-space
if 'normal' in keys:
data.normal = f[:, 4:7].view(-1, 3).to(device)
data.normal[data.normal[:, 2] < 0] *= -1
return data
class GroundElevation(Transform):
"""Compute pointwise elevation with respect to the ground.
We do so in a two-step process where we first remove as many
potentially non-ground points as possible, before fitting a surface
model to the resulting trimmed cloud to estimate the ground surface.
We offer several tools for filtering out non-ground points:
- filtering out all points that are higher than a given threshold
above the lowest point in the cloud
- filtering out all points whose local verticality (see
`PointFeatures`) is above a given threshold
- projecting points into a horizontal XY grid and only keeping the
lowest point of each XY bin
We offer several tool for modeling the ground surface from the
trimmed cloud:
- 'ransac': single planar surface using RANSAC
- 'knn': linear interpolation of the k nearest trimmed points
- 'mlp': piecewise planar approximation with an MLP
:param z_threshold: float
Ground points will be first searched within `global_threshold`
of the lowest point in the cloud. Adjust this if the lowest
point is below the ground or if you have large above-ground
planar structures
:param verticality_threshold: float
Ground points will be searched among those with lower
verticality than `verticality_threshold`. This assumes
verticality has been computed beforehand using `PointFeatures`.
Note that, depending on the chosen value, this will also remove
steep slopes
:param xy_grid: float
Bin all points into a regular XY grid of size `xy_grid` and
isolate as candidate ground point for each cell the one with
the lowest Z value
:param scale: float
Scaling by which the computed elevation should be divided, for
the sake of normalization
:param kwargs: dict
Arguments that will be passed down to the surface modeling
function
"""
def __init__(
self,
z_threshold=1.5,
verticality_threshold=None,
xy_grid=None,
model='ransac',
scale=3.0,
**kwargs):
if verticality_threshold is not None:
assert 0 < verticality_threshold < 1
if xy_grid is not None:
assert xy_grid > 0
assert model in ['ransac', 'knn', 'mlp']
self.z_threshold = z_threshold
self.verticality_threshold = verticality_threshold
self.xy_grid = xy_grid
self.model = model
self.scale = scale
self.kwargs = kwargs
def _process(self, data):
# Recover the point positions
pos = data.pos
# Initialize a mask for the filtering out as many non-ground
# points as possible, to facilitate the subsequent search of the
# ground surface in the point cloud
mask = torch.ones(data.num_points, device=pos.device, dtype=torch.bool)
# TODO: test all combinations on multiple devices
# TODO: integrate voxelization as filtering
# See `filter_by_z_distance_of_global_min` for more details
if self.z_threshold is not None:
mask = mask & filter_by_z_distance_of_global_min(
pos, self.z_threshold)
# See `filter_by_verticality` for more details
if self.verticality_threshold and (0 < self.verticality_threshold < 1):
if not hasattr(data, 'verticality'):
raise ValueError(
f"The Data object does not have a 'verticality' attribute. "
f"To compute verticality, please call PointFeatures on "
f"your Data first")
mask = mask & filter_by_verticality(
data.verticality, self.verticality_threshold)
# See `filter_by_local_z_min` for more details
if self.xy_grid:
mask = mask & filter_by_local_z_min(pos, self.xy_grid)
# Trim the point cloud based on the computed filters. We hope
# that there are mostly ground points in there, but can't be
# 100% sure
pos_trimmed = pos[mask]
# Fit a model to the trimmed points
if self.model == 'ransac':
model = single_plane_model(pos_trimmed, **self.kwargs)
elif self.model == 'knn':
model = neighbor_interpolation_model(pos_trimmed, **self.kwargs)
elif self.model == 'mlp':
model = mlp_model(pos_trimmed, **self.kwargs)
# Compute the elevation of each point wrt the estimated ground
# surface
elevation = model(pos).view(-1, 1)
# Scale the elevation and save it in the Data object
data.elevation = elevation.view(-1, 1) / self.scale
return data
class RoomPosition(Transform):
"""Compute the pointwise normalized room coordinates, as defined
in the S3DIS paper section 3.2:
https://openaccess.thecvf.com/content_cvpr_2016/papers/Armeni_3D_Semantic_Parsing_CVPR_2016_paper.pdf
Results will be saved in the `pos_room` attribute.
NB: this is rather suited for indoor setting, with regular
dimensions and not so much for open outdoor clouds with unbounded
sizes.
:param elevation: bool
Whether the `elevation` attribute should be used to position the
ground to z=0. If True, this assumes `GroundElevation` has been
called previously to produce the `elevation` attribute. If
False, it is assumed the ground/floor of the input cloud is
already positioned at z=0
"""
def __init__(self, elevation=False):
self.elevation = elevation
def _process(self, data):
# Recover the point positions
pos = data.pos.clone()
# Shift ground to z=0, if required. Otherwise the ground is
# assumed to be already at z=0
if self.elevation:
assert getattr(data, 'elevation', None) is not None
pos[:, 2] -= data.elevation
# Shift XY
pos[:, :2] -= pos[:, :2].min(dim=0).values.view(1, -1)
# Scale XYZ based on the maximum values. i.e. the highest point
# will be considered as the ceiling
pos /= pos.max(dim=0).values.view(1, -1)
# Save in Data attribute `pos_room`
data.pos_room = pos
return data
class ColorTransform(Transform):
"""Parent class for color-based point Transforms, to avoid redundant
code.
:param x_idx: int
If specified, the colors will be searched in
`data.x[:, x_idx:x_idx + 3]` instead of `data.rgb`
"""
KEYS = ['rgb', 'lab', 'hsv']
def __init__(self, x_idx=None):
self.x_idx = x_idx
def _process(self, data):
if self.x_idx is None:
for key in self.KEYS:
mean_key = f'mean_{key}'
if getattr(data, key, None) is not None:
data[key] = self._apply_func(data[key])
if getattr(data, mean_key, None) is not None:
data[mean_key] = self._apply_func(data[mean_key])
elif self.x_idx is not None and getattr(data, 'x', None) is not None:
data.x[:, self.x_idx:self.x_idx + 3] = self._apply_func(
data.x[:, self.x_idx:self.x_idx + 3])
return data
def _apply_func(self, rgb):
return self._func(rgb)
def _func(self, rgb):
raise NotImplementedError
class ColorAutoContrast(ColorTransform):
"""Apply some random contrast to the point colors.
credit: https://github.com/guochengqian/openpoints
:param p: float
Probability of the transform to be applied
:param blend: float (optional)
Blend factor, controlling the contrasting intensity
:param x_idx: int
If specified, the colors will be searched in
`data.x[:, x_idx:x_idx + 3]` instead of `data.rgb`
"""
KEYS = ['rgb']
def __init__(self, p=0.2, blend=None, x_idx=None):
super().__init__(x_idx=x_idx)
self.p = p
self.blend = blend
def _func(self, rgb):
device = rgb.device
if torch.rand(1, device=device) < self.p:
# Compute the contrasted colors
lo = rgb.min(dim=0).values.view(1, -1)
hi = rgb.max(dim=0).values.view(1, -1)
contrast_feat = (rgb - lo) / (hi - lo)
# Blend the maximum contrast with the current color
blend = torch.rand(1, device=device) \
if self.blend is None else self.blend
rgb = (1 - blend) * rgb + blend * contrast_feat
return rgb
class NAGColorAutoContrast(ColorAutoContrast):
"""Apply some random contrast to the point colors.
credit: https://github.com/guochengqian/openpoints
:param level: int or str
Level at which to remove attributes. Can be an int or a str. If
the latter, 'all' will apply on all levels, 'i+' will apply on
level-i and above, 'i-' will apply on level-i and below
:param p: float
Probability of the transform to be applied
:param blend: float (optional)
Blend factor, controlling the contrasting intensity
:param x_idx: int
If specified, the colors will be searched in
`data.x[:, x_idx:x_idx + 3]` instead of `data.rgb`
"""
_IN_TYPE = NAG
_OUT_TYPE = NAG
KEYS = ['rgb']
def __init__(self, *args, level='all', **kwargs):
super().__init__(*args, **kwargs)
self.level = level
def _process(self, nag):
level_p = [-1] * nag.num_levels
if isinstance(self.level, int):
level_p[self.level] = self.p
elif self.level == 'all':
level_p = [self.p] * nag.num_levels
elif self.level[-1] == '+':
i = int(self.level[:-1])
level_p[i:] = [self.p] * (nag.num_levels - i)
elif self.level[-1] == '-':
i = int(self.level[:-1])
level_p[:i] = [self.p] * i
else:
raise ValueError(f'Unsupported level={self.level}')
transforms = [
ColorAutoContrast(p=p, blend=self.blend, x_idx=self.x_idx)
for p in level_p]
for i_level in range(nag.num_levels):
nag._list[i_level] = transforms[i_level](nag._list[i_level])
return nag
class ColorDrop(ColorTransform):
"""Randomly set point colors to 0.
:param p: float
Probability of the transform to be applied
:param x_idx: int
If specified, the colors will be searched in
`data.x[:, x_idx:x_idx + 3]` instead of `data.rgb`
"""
def __init__(self, p=0.2, x_idx=None):
super().__init__(x_idx=x_idx)
self.p = p
def _func(self, rgb):
if torch.rand(1, device=rgb.device) < self.p:
rgb *= 0
return rgb
class NAGColorDrop(ColorDrop):
"""Randomly set point colors to 0.
:param level: int or str
Level at which to remove attributes. Can be an int or a str. If
the latter, 'all' will apply on all levels, 'i+' will apply on
level-i and above, 'i-' will apply on level-i and below
:param p: float
Probability of the transform to be applied
:param x_idx: int
If specified, the colors will be searched in
`data.x[:, x_idx:x_idx + 3]` instead of `data.rgb`
"""
_IN_TYPE = NAG
_OUT_TYPE = NAG
def __init__(self, *args, level='all', **kwargs):
super().__init__(*args, **kwargs)
self.level = level
def _process(self, nag):
level_p = [-1] * nag.num_levels
if isinstance(self.level, int):
level_p[self.level] = self.p
elif self.level == 'all':
level_p = [self.p] * nag.num_levels
elif self.level[-1] == '+':
i = int(self.level[:-1])
level_p[i:] = [self.p] * (nag.num_levels - i)
elif self.level[-1] == '-':
i = int(self.level[:-1])
level_p[:i] = [self.p] * i
else:
raise ValueError(f'Unsupported level={self.level}')
transforms = [ColorDrop(p=p, x_idx=self.x_idx) for p in level_p]
for i_level in range(nag.num_levels):
nag._list[i_level] = transforms[i_level](nag._list[i_level])
return nag
class ColorNormalize(ColorTransform):
"""Normalize the colors using given means and standard deviations.
credit: https://github.com/guochengqian/openpoints
:param mean: list
Channel-wise means
:param std: list
Channel-wise standard deviations
:param x_idx: int
If specified, the colors will be searched in
`data.x[:, x_idx:x_idx + 3]` instead of `data.rgb`
"""
KEYS = ['rgb']
def __init__(
self,
mean=[0.5136457, 0.49523646, 0.44921124],
std=[0.18308958, 0.18415008, 0.19252081],
x_idx=None):
super().__init__(x_idx=x_idx)
assert all(x > 0 for x in std), "std values must be >0"
self.mean = mean
self.std = std
def _func(self, rgb):
mean = torch.as_tensor(self.mean, device=rgb.device).view(1, -1)
std = torch.as_tensor(self.std, device=rgb.device).view(1, -1)
rgb = (rgb - mean) / std
return rgb
class NAGColorNormalize(ColorNormalize):
"""Normalize the colors using given means and standard deviations.
credit: https://github.com/guochengqian/openpoints
:param level: int or str
Level at which to remove attributes. Can be an int or a str. If
the latter, 'all' will apply on all levels, 'i+' will apply on
level-i and above, 'i-' will apply on level-i and below
:param mean: list
Channel-wise means
:param std: list
Channel-wise standard deviations
:param x_idx: int
If specified, the colors will be searched in
`data.x[:, x_idx:x_idx + 3]` instead of `data.rgb`
"""
_IN_TYPE = NAG
_OUT_TYPE = NAG
KEYS = ['rgb']
def __init__(self, *args, level='all', **kwargs):
super().__init__(*args, **kwargs)
self.level = level
def _process(self, nag):
level_mean = [[0, 0, 0]] * nag.num_levels
level_std = [[1, 1, 1]] * nag.num_levels
if isinstance(self.level, int):
level_mean[self.level] = self.mean
level_std[self.level] = self.std
elif self.level == 'all':
level_mean = [self.mean] * nag.num_levels
level_std = [self.std] * nag.num_levels
elif self.level[-1] == '+':
i = int(self.level[:-1])
level_mean[i:] = [self.mean] * (nag.num_levels - i)
level_std[i:] = [self.std] * (nag.num_levels - i)
elif self.level[-1] == '-':
i = int(self.level[:-1])
level_mean[:i] = [self.mean] * i
level_std[:i] = [self.std] * i
else:
raise ValueError(f'Unsupported level={self.level}')
transforms = [
ColorNormalize(mean=mean, std=std, x_idx=self.x_idx)
for mean, std in zip(level_mean, level_std)]
for i_level in range(nag.num_levels):
nag._list[i_level] = transforms[i_level](nag._list[i_level])
return nag
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