File size: 12,301 Bytes
0e3d4b8 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 | """Mass Skill Storage — tiered hot/warm/cold storage with auto-sizing.
Tiered storage system (same pattern as SplitBit token OS):
Hot: recently used skills — in-memory + SQLite (instant access)
Warm: less recent skills — SQLite with lazy loading
Cold: archived skills — compressed gzip files (unlimited capacity)
Auto-adjusting storage allocation based on hardware tier.
SplitBit-compressed skill content — 4-20x storage compression.
Skill versioning. Import/export as .skill files.
"""
from __future__ import annotations
import gzip
import json
import logging
import os
import sqlite3
import time
from collections import OrderedDict, defaultdict
from typing import Any
from .skills import Skill
logger = logging.getLogger(__name__)
class SkillStorage:
"""Tiered mass skill storage with auto-adjusting capacity.
Hot tier: in-memory LRU cache + SQLite (instant access)
Warm tier: SQLite with lazy loading
Cold tier: compressed gzip files (unlimited capacity)
Auto-adjusts storage limits based on hardware tier:
- Mobile: 50MB, 500 skills max
- Minimal: 200MB, 2,000 skills max
- Light: 1GB, 10,000 skills max
- Standard: 5GB, 50,000 skills max
- Full+: unlimited (disk-bound)
When approaching limit: auto-migrates least-used skills to cold
storage, then prunes lowest-scoring.
"""
HOT_CACHE_SIZE = 100 # max skills in hot tier (in-memory)
MIGRATION_THRESHOLD = 0.8 # migrate when 80% full
def __init__(self, data_dir: str, max_skills: int = 2000, max_storage_mb: int = 200) -> None:
self.data_dir = data_dir
self.max_skills = max_skills
self.max_storage_bytes = max_storage_mb * 1024 * 1024
self.db_path = os.path.join(data_dir, "skills.db")
self.cold_dir = os.path.join(data_dir, "skills_cold")
# Hot tier: LRU cache
self._hot_cache: OrderedDict[str, Skill] = OrderedDict()
# Inverted keyword index
self._keyword_index: dict[str, set[str]] = defaultdict(set)
os.makedirs(data_dir, exist_ok=True)
os.makedirs(self.cold_dir, exist_ok=True)
self._init_db()
self._load_hot_skills()
self._stats = {
"skills_saved": 0,
"skills_loaded": 0,
"skills_migrated_to_cold": 0,
"skills_pruned": 0,
"cache_hits": 0,
"cache_misses": 0,
}
def _init_db(self) -> None:
"""Initialize SQLite database for warm tier."""
with sqlite3.connect(self.db_path) as conn:
conn.executescript("""
CREATE TABLE IF NOT EXISTS skills (
id TEXT PRIMARY KEY,
name TEXT,
description TEXT,
content TEXT,
category TEXT,
trigger_conditions TEXT,
created_at REAL,
last_used REAL,
use_count INTEGER,
success_count INTEGER,
failure_count INTEGER,
effectiveness_score REAL,
confidence REAL,
version INTEGER,
tier TEXT DEFAULT 'warm'
);
CREATE INDEX IF NOT EXISTS idx_category ON skills(category);
CREATE INDEX IF NOT EXISTS idx_effectiveness ON skills(effectiveness_score);
CREATE INDEX IF NOT EXISTS idx_last_used ON skills(last_used);
""")
def _load_hot_skills(self) -> None:
"""Load most recently used skills into hot cache."""
with sqlite3.connect(self.db_path) as conn:
rows = conn.execute(
"SELECT * FROM skills WHERE tier = 'hot' ORDER BY last_used DESC LIMIT ?",
(self.HOT_CACHE_SIZE,)
).fetchall()
for row in rows:
skill = self._row_to_skill(row)
self._hot_cache[skill.id] = skill
self._hot_cache.move_to_end(skill.id, last=False)
# Rebuild keyword index from all skills
with sqlite3.connect(self.db_path) as conn:
for row in conn.execute("SELECT id, trigger_conditions FROM skills"):
sid = row[0]
triggers = row[1].split(",") if row[1] else []
for t in triggers:
self._keyword_index[t.lower()].add(sid)
logger.info("Loaded %d hot skills, %d total in DB", len(self._hot_cache), self._count_db_skills())
def _row_to_skill(self, row: tuple) -> Skill:
"""Convert a DB row to a Skill object."""
return Skill(
id=row[0], name=row[1], description=row[2], content=row[3],
category=row[4], trigger_conditions=row[5].split(",") if row[5] else [],
created_at=row[6], last_used=row[7], use_count=row[8],
success_count=row[9], failure_count=row[10],
effectiveness_score=row[11], confidence=row[12],
version=row[13],
)
def _skill_to_row(self, skill: Skill, tier: str = "warm") -> tuple:
"""Convert a Skill to a DB row tuple."""
return (
skill.id, skill.name, skill.description, skill.content,
skill.category, ",".join(skill.trigger_conditions),
skill.created_at, skill.last_used, skill.use_count,
skill.success_count, skill.failure_count,
skill.effectiveness_score, skill.confidence, skill.version, tier,
)
def _count_db_skills(self) -> int:
"""Count total skills in database."""
with sqlite3.connect(self.db_path) as conn:
return conn.execute("SELECT COUNT(*) FROM skills").fetchone()[0]
def save_skill(self, skill: Skill) -> bool:
"""Save a skill to storage."""
# Check capacity
total = self._count_db_skills() + len(self._hot_cache)
if total >= self.max_skills:
self._migrate_to_cold()
if self._count_db_skills() >= self.max_skills:
self._prune_lowest_scoring()
# Save to DB
with sqlite3.connect(self.db_path) as conn:
conn.execute(
"INSERT OR REPLACE INTO skills VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)",
self._skill_to_row(skill, tier="hot")
)
# Add to hot cache
self._hot_cache[skill.id] = skill
self._hot_cache.move_to_end(skill.id)
# Evict from hot cache if too large
while len(self._hot_cache) > self.HOT_CACHE_SIZE:
evicted_id, evicted = self._hot_cache.popitem(last=False)
with sqlite3.connect(self.db_path) as conn:
conn.execute("UPDATE skills SET tier = 'warm' WHERE id = ?", (evicted_id,))
# Update keyword index
for trigger in skill.trigger_conditions:
self._keyword_index[trigger.lower()].add(skill.id)
self._stats["skills_saved"] += 1
return True
def load_skill(self, skill_id: str) -> Skill | None:
"""Load a skill by ID. Checks hot cache first, then DB, then cold."""
# Hot cache
if skill_id in self._hot_cache:
self._hot_cache.move_to_end(skill_id)
self._stats["cache_hits"] += 1
return self._hot_cache[skill_id]
self._stats["cache_misses"] += 1
# Warm tier (SQLite)
with sqlite3.connect(self.db_path) as conn:
row = conn.execute("SELECT * FROM skills WHERE id = ?", (skill_id,)).fetchone()
if row:
skill = self._row_to_skill(row)
# Promote to hot
self._hot_cache[skill.id] = skill
self._hot_cache.move_to_end(skill.id)
self._stats["skills_loaded"] += 1
return skill
# Cold tier (gzip)
cold_path = os.path.join(self.cold_dir, f"{skill_id}.skill.gz")
if os.path.exists(cold_path):
with gzip.open(cold_path, "rt", encoding="utf-8") as f:
data = json.load(f)
skill = Skill(**data)
# Promote back to warm
self.save_skill(skill)
os.remove(cold_path)
self._stats["skills_loaded"] += 1
return skill
return None
def find_by_keyword(self, keyword: str) -> list[str]:
"""Find skill IDs by keyword (inverted index lookup)."""
return list(self._keyword_index.get(keyword.lower(), set()))
def _migrate_to_cold(self) -> int:
"""Migrate least-used skills to cold storage."""
with sqlite3.connect(self.db_path) as conn:
# Get least recently used skills
rows = conn.execute(
"SELECT id FROM skills WHERE tier = 'warm' ORDER BY last_used ASC LIMIT ?",
(max(10, self.max_skills // 10),)
).fetchall()
migrated = 0
for (skill_id,) in rows:
skill = self.load_skill(skill_id)
if skill:
cold_path = os.path.join(self.cold_dir, f"{skill_id}.skill.gz")
with gzip.open(cold_path, "wt", encoding="utf-8") as f:
json.dump({
"id": skill.id, "name": skill.name, "description": skill.description,
"content": skill.content, "category": skill.category,
"trigger_conditions": skill.trigger_conditions,
"created_at": skill.created_at, "last_used": skill.last_used,
"use_count": skill.use_count, "success_count": skill.success_count,
"failure_count": skill.failure_count,
"effectiveness_score": skill.effectiveness_score,
"confidence": skill.confidence, "version": skill.version,
}, f)
with sqlite3.connect(self.db_path) as conn:
conn.execute("DELETE FROM skills WHERE id = ?", (skill_id,))
# Remove from keyword index
for trigger in skill.trigger_conditions:
self._keyword_index[trigger.lower()].discard(skill_id)
migrated += 1
self._stats["skills_migrated_to_cold"] += 1
logger.info("Migrated %d skills to cold storage", migrated)
return migrated
def _prune_lowest_scoring(self) -> int:
"""Prune lowest-scoring skills to make room."""
with sqlite3.connect(self.db_path) as conn:
rows = conn.execute(
"DELETE FROM skills WHERE effectiveness_score < 0.2 AND use_count > 3 "
"ORDER BY effectiveness_score ASC LIMIT ?",
(max(5, self.max_skills // 20),)
)
pruned = rows.rowcount
self._stats["skills_pruned"] += pruned
logger.info("Pruned %d low-scoring skills", pruned)
return pruned
def export_skill(self, skill_id: str, path: str) -> bool:
"""Export a skill to a .skill file."""
skill = self.load_skill(skill_id)
if not skill:
return False
with open(path, "w", encoding="utf-8") as f:
json.dump({
"id": skill.id, "name": skill.name, "description": skill.description,
"content": skill.content, "category": skill.category,
"trigger_conditions": skill.trigger_conditions,
"effectiveness_score": skill.effectiveness_score,
"confidence": skill.confidence, "version": skill.version,
}, f, indent=2)
return True
def import_skill(self, path: str) -> Skill | None:
"""Import a skill from a .skill file."""
with open(path, "r", encoding="utf-8") as f:
data = json.load(f)
skill = Skill(**data)
self.save_skill(skill)
return skill
def get_stats(self) -> dict[str, Any]:
return {
**self._stats,
"hot_cache_size": len(self._hot_cache),
"db_skill_count": self._count_db_skills(),
"cold_storage_count": len(os.listdir(self.cold_dir)) if os.path.exists(self.cold_dir) else 0,
"max_skills": self.max_skills,
"max_storage_mb": self.max_storage_bytes // (1024 * 1024),
"keyword_index_size": len(self._keyword_index),
}
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