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0e3d4b8 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 | """Image Generation — local, NumPy-based procedural image generation.
No external dependencies. Generates images using:
- Procedural patterns (gradients, noise, fractals)
- Text-to-image via prompt interpretation (maps keywords to visual properties)
- SVG generation for vector graphics
- ASCII art generation from text prompts
All generation is 100% local — no API calls to DALL-E, Stable Diffusion, etc.
For production-quality image generation, connect an external service via
the connectors module.
"""
from __future__ import annotations
import base64
import hashlib
import io
import logging
import math
import os
import struct
from typing import Any
import numpy as np
logger = logging.getLogger(__name__)
class ImageGenerator:
"""Local image generator using NumPy.
Generates images from text prompts using procedural techniques:
- Color palette extraction from prompt keywords
- Pattern selection based on prompt themes
- Composition using gradients, noise, geometric shapes
- Output as BMP (no external deps) or SVG (vector)
Prompt interpretation:
- "sunset" → warm orange/pink gradient
- "ocean" → blue gradient with wave pattern
- "forest" → green gradient with noise texture
- "fire" → red/orange with flicker pattern
- "abstract" → random colorful shapes
- "geometric" → structured geometric patterns
"""
PROMPT_PALETTES = {
"sunset": [(255, 140, 50), (255, 80, 120), (100, 50, 150)],
"sunrise": [(255, 180, 80), (255, 120, 100), (150, 100, 200)],
"ocean": [(20, 80, 180), (40, 120, 200), (80, 180, 220)],
"sea": [(20, 80, 180), (40, 120, 200), (80, 180, 220)],
"water": [(40, 100, 180), (60, 140, 200), (100, 180, 220)],
"forest": [(20, 80, 30), (40, 120, 50), (80, 160, 70)],
"tree": [(20, 80, 30), (60, 100, 40), (100, 70, 40)],
"fire": [(255, 50, 0), (255, 120, 0), (255, 200, 50)],
"flame": [(255, 50, 0), (255, 120, 0), (255, 200, 50)],
"ice": [(180, 220, 255), (200, 240, 255), (220, 250, 255)],
"snow": [(200, 220, 240), (220, 240, 250), (240, 250, 255)],
"night": [(10, 10, 40), (20, 20, 60), (40, 40, 80)],
"space": [(0, 0, 20), (20, 10, 40), (60, 40, 100)],
"star": [(0, 0, 20), (40, 40, 80), (255, 255, 200)],
"desert": [(200, 170, 100), (220, 190, 130), (240, 210, 160)],
"sky": [(100, 150, 220), (130, 180, 240), (180, 210, 250)],
"grass": [(40, 120, 30), (60, 160, 40), (100, 200, 60)],
"mountain": [(80, 70, 60), (120, 110, 100), (160, 150, 140)],
"abstract": [(255, 50, 100), (50, 200, 255), (255, 200, 50)],
"geometric": [(50, 50, 150), (150, 50, 100), (50, 150, 200)],
"rainbow": [(255, 0, 0), (255, 128, 0), (255, 255, 0), (0, 255, 0), (0, 128, 255), (128, 0, 255)],
"metal": [(100, 100, 110), (140, 140, 150), (180, 180, 190)],
"gold": [(180, 140, 40), (220, 180, 60), (255, 220, 100)],
"neon": [(255, 0, 255), (0, 255, 255), (255, 255, 0)],
"dark": [(10, 10, 15), (20, 20, 30), (40, 40, 50)],
"light": [(240, 240, 250), (220, 220, 240), (200, 200, 230)],
}
PATTERN_TYPES = ["gradient", "radial", "noise", "fractal", "geometric", "waves"]
def __init__(self, default_size: tuple[int, int] = (256, 256)) -> None:
self.default_size = default_size
self._stats = {
"images_generated": 0,
"total_pixels_generated": 0,
"avg_generation_time_s": 0.0,
}
def generate(self, prompt: str, width: int = 0, height: int = 0,
pattern: str = "") -> dict[str, Any]:
"""Generate an image from a text prompt.
Args:
prompt: text description of the image
width: image width (0 = default)
height: image height (0 = default)
pattern: force a specific pattern type
Returns:
dict with image data (BMP bytes, base64), metadata
"""
import time
t0 = time.time()
w, h = (width, height) if width and height else self.default_size
palette = self._extract_palette(prompt)
pat = pattern or self._select_pattern(prompt)
# Generate pixel array
pixels = self._render(pat, w, h, palette)
# Encode as BMP
bmp_bytes = self._encode_bmp(pixels)
# Encode as base64 for embedding in HTML
b64 = base64.b64encode(bmp_bytes).decode()
elapsed = time.time() - t0
self._stats["images_generated"] += 1
self._stats["total_pixels_generated"] += w * h
self._stats["avg_generation_time_s"] = (
(self._stats["avg_generation_time_s"] * (self._stats["images_generated"] - 1) + elapsed)
/ self._stats["images_generated"]
)
return {
"prompt": prompt,
"width": w,
"height": h,
"pattern": pat,
"palette": palette,
"format": "bmp",
"size_bytes": len(bmp_bytes),
"base64": b64,
"elapsed_s": round(elapsed, 4),
}
def generate_svg(self, prompt: str, width: int = 256, height: int = 256) -> str:
"""Generate an SVG image from a prompt."""
palette = self._extract_palette(prompt)
pat = self._select_pattern(prompt)
svg_parts = [
f'<svg xmlns="http://www.w3.org/2000/svg" width="{width}" height="{height}">',
]
if pat == "gradient":
stops = "".join(
f'<stop offset="{i/(len(palette)-1):.2f}" '
f'style="stop-color:rgb({r},{g},{b})" />'
for i, (r, g, b) in enumerate(palette)
)
svg_parts.append(f'<defs><linearGradient id="g1">{stops}</linearGradient></defs>')
svg_parts.append(f'<rect width="{width}" height="{height}" fill="url(#g1)" />')
elif pat == "radial":
cx, cy = width // 2, height // 2
r = min(width, height) // 2
stops = "".join(
f'<stop offset="{i/(len(palette)-1):.2f}" '
f'style="stop-color:rgb({r_},{g_},{b_})" />'
for i, (r_, g_, b_) in enumerate(palette)
)
svg_parts.append(f'<defs><radialGradient id="g2">{stops}</radialGradient></defs>')
svg_parts.append(f'<rect width="{width}" height="{height}" fill="url(#g2)" />')
elif pat == "geometric":
svg_parts.append(f'<rect width="{width}" height="{height}" fill="rgb({palette[0][0]},{palette[0][1]},{palette[0][2]})" />')
for i, (r, g, b) in enumerate(palette[1:]):
cx = (width * (i + 1)) // (len(palette) - 1)
cy = (height * (i + 1)) // (len(palette) - 1)
radius = min(width, height) // 6
svg_parts.append(f'<circle cx="{cx}" cy="{cy}" r="{radius}" '
f'fill="rgb({r},{g},{b})" opacity="0.7" />')
else:
# Fallback: solid color
r, g, b = palette[0]
svg_parts.append(f'<rect width="{width}" height="{height}" fill="rgb({r},{g},{b})" />')
svg_parts.append('</svg>')
return "\n".join(svg_parts)
def generate_ascii(self, prompt: str, width: int = 60, height: int = 20) -> str:
"""Generate ASCII art from a prompt."""
palette = self._extract_palette(prompt)
chars = " .:-=+*#%@"
pixels = self._render("noise", width, height, palette)
lines: list[str] = []
for y in range(height):
line = ""
for x in range(width):
brightness = int(np.mean(pixels[y, x])) // 26
line += chars[min(brightness, len(chars) - 1)]
lines.append(line)
return "\n".join(lines)
def _extract_palette(self, prompt: str) -> list[tuple[int, int, int]]:
"""Extract color palette from prompt keywords."""
prompt_lower = prompt.lower()
for keyword, palette in self.PROMPT_PALETTES.items():
if keyword in prompt_lower:
return palette
# Default: blue-purple gradient
return [(30, 30, 80), (60, 50, 120), (100, 80, 160)]
def _select_pattern(self, prompt: str) -> str:
"""Select a pattern type based on prompt keywords."""
prompt_lower = prompt.lower()
if any(kw in prompt_lower for kw in ["gradient", "sky", "sunset", "sunrise", "dawn", "dusk"]):
return "gradient"
if any(kw in prompt_lower for kw in ["radial", "burst", "explosion", "sun", "star"]):
return "radial"
if any(kw in prompt_lower for kw in ["noise", "texture", "rough", "chaos", "random"]):
return "noise"
if any(kw in prompt_lower for kw in ["fractal", "recursive", "mandelbrot", "julia"]):
return "fractal"
if any(kw in prompt_lower for kw in ["geometric", "shape", "circle", "square", "triangle"]):
return "geometric"
if any(kw in prompt_lower for kw in ["wave", "ocean", "sea", "water", "ripple"]):
return "waves"
# Hash-based selection for variety
h = int(hashlib.md5(prompt.encode()).hexdigest(), 16) % len(self.PATTERN_TYPES)
return self.PATTERN_TYPES[h]
def _render(self, pattern: str, w: int, h: int,
palette: list[tuple[int, int, int]]) -> np.ndarray:
"""Render a pattern to a pixel array."""
pixels = np.zeros((h, w, 3), dtype=np.uint8)
if pattern == "gradient":
pixels = self._render_gradient(w, h, palette)
elif pattern == "radial":
pixels = self._render_radial(w, h, palette)
elif pattern == "noise":
pixels = self._render_noise(w, h, palette)
elif pattern == "fractal":
pixels = self._render_fractal(w, h, palette)
elif pattern == "geometric":
pixels = self._render_geometric(w, h, palette)
elif pattern == "waves":
pixels = self._render_waves(w, h, palette)
else:
pixels = self._render_gradient(w, h, palette)
return pixels
def _render_gradient(self, w: int, h: int,
palette: list[tuple[int, int, int]]) -> np.ndarray:
"""Render a vertical gradient."""
pixels = np.zeros((h, w, 3), dtype=np.uint8)
for y in range(h):
t = y / max(h - 1, 1)
idx = t * (len(palette) - 1)
i0 = int(idx)
i1 = min(i0 + 1, len(palette) - 1)
frac = idx - i0
r = int(palette[i0][0] * (1 - frac) + palette[i1][0] * frac)
g = int(palette[i0][1] * (1 - frac) + palette[i1][1] * frac)
b = int(palette[i0][2] * (1 - frac) + palette[i1][2] * frac)
pixels[y, :] = [r, g, b]
return pixels
def _render_radial(self, w: int, h: int,
palette: list[tuple[int, int, int]]) -> np.ndarray:
"""Render a radial gradient."""
pixels = np.zeros((h, w, 3), dtype=np.float32)
cx, cy = w / 2, h / 2
max_dist = math.sqrt(cx**2 + cy**2)
yy, xx = np.ogrid[:h, :w]
dist = np.sqrt((xx - cx)**2 + (yy - cy)**2) / max_dist
for c in range(3):
channel = np.zeros((h, w), dtype=np.float32)
for i in range(len(palette) - 1):
t0 = i / (len(palette) - 1)
t1 = (i + 1) / (len(palette) - 1)
mask = (dist >= t0) & (dist <= t1)
frac = (dist[mask] - t0) / max(t1 - t0, 1e-6)
channel[mask] = palette[i][c] * (1 - frac) + palette[i + 1][c] * frac
pixels[:, :, c] = channel
return np.clip(pixels, 0, 255).astype(np.uint8)
def _render_noise(self, w: int, h: int,
palette: list[tuple[int, int, int]]) -> np.ndarray:
"""Render a noise-based texture."""
noise = np.random.rand(h, w)
pixels = np.zeros((h, w, 3), dtype=np.uint8)
for c in range(3):
channel = np.zeros((h, w), dtype=np.float32)
for i in range(len(palette) - 1):
t0 = i / (len(palette) - 1)
t1 = (i + 1) / (len(palette) - 1)
mask = (noise >= t0) & (noise <= t1)
frac = (noise[mask] - t0) / max(t1 - t0, 1e-6)
channel[mask] = palette[i][c] * (1 - frac) + palette[i + 1][c] * frac
pixels[:, :, c] = np.clip(channel, 0, 255)
return pixels
def _render_fractal(self, w: int, h: int,
palette: list[tuple[int, int, int]]) -> np.ndarray:
"""Render a simple fractal (Mandelbrot-like)."""
pixels = np.zeros((h, w, 3), dtype=np.uint8)
max_iter = 50
# Create coordinate arrays
x_vals = np.linspace(-2.0, 1.0, w, dtype=np.float32)
y_vals = np.linspace(-1.5, 1.5, h, dtype=np.float32)
cx, cy = np.meshgrid(x_vals, y_vals)
zx = np.zeros((h, w), dtype=np.float32)
zy = np.zeros((h, w), dtype=np.float32)
iterations = np.zeros((h, w), dtype=np.float32)
for i in range(max_iter):
mask = zx**2 + zy**2 < 4
zx_new = zx[mask]**2 - zy[mask]**2 + cx[mask]
zy[mask] = 2 * zx[mask] * zy[mask] + cy[mask]
zx[mask] = zx_new
iterations[mask] = i
norm = iterations / max_iter
for c in range(3):
channel = np.zeros((h, w), dtype=np.float32)
for i in range(len(palette) - 1):
t0 = i / (len(palette) - 1)
t1 = (i + 1) / (len(palette) - 1)
mask = (norm >= t0) & (norm <= t1)
frac = (norm[mask] - t0) / max(t1 - t0, 1e-6)
channel[mask] = palette[i][c] * (1 - frac) + palette[i + 1][c] * frac
pixels[:, :, c] = np.clip(channel, 0, 255)
return pixels
def _render_geometric(self, w: int, h: int,
palette: list[tuple[int, int, int]]) -> np.ndarray:
"""Render geometric shapes."""
pixels = np.zeros((h, w, 3), dtype=np.uint8)
# Background
r, g, b = palette[0]
pixels[:, :] = [r, g, b]
# Draw circles
for i, (r, g, b) in enumerate(palette[1:]):
cx = (w * (i + 1)) // (len(palette) - 1)
cy = (h * (i + 1)) // (len(palette) - 1)
radius = min(w, h) // 6
yy, xx = np.ogrid[:h, :w]
mask = (xx - cx)**2 + (yy - cy)**2 <= radius**2
pixels[mask] = [r, g, b]
return pixels
def _render_waves(self, w: int, h: int,
palette: list[tuple[int, int, int]]) -> np.ndarray:
"""Render a wave pattern."""
pixels = np.zeros((h, w, 3), dtype=np.float32)
yy, xx = np.ogrid[:h, :w]
wave = (np.sin(xx * 0.05) + np.sin(yy * 0.03) + np.sin((xx + yy) * 0.02)) / 3
wave = (wave + 1) / 2 # normalize to 0-1
for c in range(3):
channel = np.zeros((h, w), dtype=np.float32)
for i in range(len(palette) - 1):
t0 = i / (len(palette) - 1)
t1 = (i + 1) / (len(palette) - 1)
mask = (wave >= t0) & (wave <= t1)
frac = (wave[mask] - t0) / max(t1 - t0, 1e-6)
channel[mask] = palette[i][c] * (1 - frac) + palette[i + 1][c] * frac
pixels[:, :, c] = channel
return np.clip(pixels, 0, 255).astype(np.uint8)
def _encode_bmp(self, pixels: np.ndarray) -> bytes:
"""Encode a pixel array as BMP format (no external deps)."""
h, w = pixels.shape[:2]
row_size = (w * 3 + 3) & ~3 # BMP rows are padded to 4 bytes
pixel_data_size = row_size * h
file_size = 54 + pixel_data_size
bmp = io.BytesIO()
# BMP header
bmp.write(b"BM")
bmp.write(struct.pack("<I", file_size))
bmp.write(struct.pack("<HH", 0, 0))
bmp.write(struct.pack("<I", 54))
# DIB header
bmp.write(struct.pack("<I", 40))
bmp.write(struct.pack("<i", w))
bmp.write(struct.pack("<i", h))
bmp.write(struct.pack("<HH", 1, 24))
bmp.write(struct.pack("<I", 0))
bmp.write(struct.pack("<I", pixel_data_size))
bmp.write(struct.pack("<i", 2835))
bmp.write(struct.pack("<i", 2835))
bmp.write(struct.pack("<I", 0))
bmp.write(struct.pack("<I", 0))
# Pixel data (BMP is bottom-up, BGR)
for y in range(h - 1, -1, -1):
row = pixels[y]
for x in range(w):
r, g, b = int(row[x, 0]), int(row[x, 1]), int(row[x, 2])
bmp.write(struct.pack("BBB", b, g, r))
# Pad row to 4-byte boundary
padding = row_size - w * 3
bmp.write(b"\x00" * padding)
return bmp.getvalue()
def save(self, image_data: dict[str, Any], path: str) -> None:
"""Save generated image data to a file."""
if image_data.get("format") == "bmp":
b64 = image_data["base64"]
with open(path, "wb") as f:
f.write(base64.b64decode(b64))
elif image_data.get("format") == "svg":
with open(path, "w") as f:
f.write(image_data["svg"])
def get_stats(self) -> dict[str, Any]:
return {**self._stats}
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