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Update README.md

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![variations.jpg](https://s3.amazonaws.com/moonup/production/uploads/1668467117161-634ca1f804491d9f7111b4ba.jpeg)
![faces.jpg](https://s3.amazonaws.com/moonup/production/uploads/1668467117148-634ca1f804491d9f7111b4ba.jpeg)
![landscapes.jpg](https://s3.amazonaws.com/moonup/production/uploads/1668467117437-634ca1f804491d9f7111b4ba.jpeg)
![merging.jpg](https://s3.amazonaws.com/moonup/production/uploads/1668467117517-634ca1f804491d9f7111b4ba.jpeg)
![mergingA.jpg](https://s3.amazonaws.com/moonup/production/uploads/1668467116928-634ca1f804491d9f7111b4ba.jpeg)
![mergingB.jpg](https://s3.amazonaws.com/moonup/production/uploads/1668467116837-634ca1f804491d9f7111b4ba.jpeg)
![mergingC.jpg](https://s3.amazonaws.com/moonup/production/uploads/1668467116671-634ca1f804491d9f7111b4ba.jpeg)
![mergingD.jpg](https://s3.amazonaws.com/moonup/production/uploads/1668467116682-634ca1f804491d9f7111b4ba.jpeg)

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- (v1.2 deleted because I realized it was actually worse than 1.1 after more testing. Oops.)
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-
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  v1.1+:
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- token/class: xivcine style
 
 
 
 
 
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- If using the newer version of this model, use "xivcine style" in your prompt. More info to come.
 
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- Regarding the xivcine-person-v1.ckpt, the following info still applies:
 
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  v1.0:
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- token/class: xivcine person
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  This is my first attempt at any of this. It is far from a finished model, but it makes some cool landscapes.
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  v1.1+:
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+ token/class: <b>xivcine style</b>
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+
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+ If using the newer version of this model, use "<b>xivcine style</b>" in your prompt. The following images were made with a generic prompt like "portrait, xivcine style, action pose, [hyper realistic], colorful background, bokeh, detailed, cinematic, 3d octane render, 4k, concept art, trending on artstation"
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+
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+ Faces will trend toward the following style with a nonspecific prompt:
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+ ![faces.jpg](https://s3.amazonaws.com/moonup/production/uploads/1668467117148-634ca1f804491d9f7111b4ba.jpeg)
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+ Armor styles can be tweaked effectively with variations in X/Y plots:
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+ ![variations.jpg](https://s3.amazonaws.com/moonup/production/uploads/1668467117161-634ca1f804491d9f7111b4ba.jpeg)
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+ Landscapes will trend toward the following style with a nonspecific prompt:
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+ ![landscapes.jpg](https://s3.amazonaws.com/moonup/production/uploads/1668467117437-634ca1f804491d9f7111b4ba.jpeg)
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+ Merging with other checkpoints can produce entirely unique styles while maintaining an ornate armor style:
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+ ![merging.jpg](https://s3.amazonaws.com/moonup/production/uploads/1668467117517-634ca1f804491d9f7111b4ba.jpeg)
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+ These are examples of how elements combine in various mergers:
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+ ![mergingA.jpg](https://s3.amazonaws.com/moonup/production/uploads/1668467116928-634ca1f804491d9f7111b4ba.jpeg)
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+ ![mergingB.jpg](https://s3.amazonaws.com/moonup/production/uploads/1668467116837-634ca1f804491d9f7111b4ba.jpeg)
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+ ![mergingC.jpg](https://s3.amazonaws.com/moonup/production/uploads/1668467116671-634ca1f804491d9f7111b4ba.jpeg)
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+ ![mergingD.jpg](https://s3.amazonaws.com/moonup/production/uploads/1668467116682-634ca1f804491d9f7111b4ba.jpeg)
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+ Future updates will be aimed at training specific pieces of armor, etc. The intent is to create gposes in the style of FFXIV trailers.
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  v1.0:
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+ token/class: <b>xivcine person</b>
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  This is my first attempt at any of this. It is far from a finished model, but it makes some cool landscapes.
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