| """
|
| SeedVR2 VAE Model Loader Node
|
| Configure VAE (Variational Autoencoder) model with tiling support
|
| """
|
|
|
| from comfy_api.latest import io
|
| from comfy_execution.utils import get_executing_context
|
| from typing import Dict, Any, Tuple
|
| from ..utils.model_registry import get_available_vae_models, DEFAULT_VAE
|
| from ..optimization.memory_manager import get_device_list
|
|
|
|
|
| class SeedVR2LoadVAEModel(io.ComfyNode):
|
| """
|
| Configure VAE (Variational Autoencoder) model loader with tiling support
|
|
|
| Provides configuration for:
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| - Model selection and device placement
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| - Tiled encoding/decoding for VRAM reduction
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| - Tile size and overlap control
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| - Model caching between runs
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| - Optional torch.compile integration
|
|
|
| Returns:
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| SEEDVR2_VAE configuration dictionary for main upscaler node
|
| """
|
|
|
| @classmethod
|
| def define_schema(cls) -> io.Schema:
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| devices = get_device_list()
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| vae_models = get_available_vae_models()
|
|
|
| return io.Schema(
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| node_id="SeedVR2LoadVAEModel",
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| display_name="SeedVR2 (Down)Load VAE Model",
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| category="SEEDVR2",
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| description=(
|
| "Load and configure SeedVR2 VAE (Variational Autoencoder) for encoding/decoding video frames to/from latent space. "
|
| "Supports tiled processing to handle high resolutions on limited VRAM, model caching, "
|
| "multi-GPU offloading, and torch.compile acceleration. \n\n"
|
| "Connect to Video Upscaler node."
|
| ),
|
| inputs=[
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| io.Combo.Input("model",
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| options=vae_models,
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| default=DEFAULT_VAE,
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| tooltip=(
|
| "VAE (Variational Autoencoder) model for encoding/decoding.\n"
|
| "Models automatically download on first use.\n"
|
| "Additional models can be added to the ComfyUI models folder."
|
| )
|
| ),
|
| io.Combo.Input("device",
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| options=devices,
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| default=devices[0],
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| tooltip="GPU device for VAE model inference (encoding/decoding phases)"
|
| ),
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| io.Boolean.Input("encode_tiled",
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| default=False,
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| optional=True,
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| tooltip="Enable tiled encoding to reduce VRAM usage during the encoding phase"
|
| ),
|
| io.Int.Input("encode_tile_size",
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| default=1024,
|
| min=64,
|
| step=32,
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| optional=True,
|
| tooltip=(
|
| "Encoding tile size in pixels (default: 1024).\n"
|
| "Applied to both height and width.\n"
|
| "Lower values reduce VRAM usage but may increase processing time.\n"
|
| "Only used when encode_tiled is enabled."
|
| )
|
| ),
|
| io.Int.Input("encode_tile_overlap",
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| default=128,
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| min=0,
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| step=32,
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| optional=True,
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| tooltip=(
|
| "Pixel overlap between encoding tiles (default: 128).\n"
|
| "Reduces visible seams between tiles through blending.\n"
|
| "Higher values improve quality but slow processing.\n"
|
| "Only used when encode_tiled is enabled."
|
| )
|
| ),
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| io.Boolean.Input("decode_tiled",
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| default=False,
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| optional=True,
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| tooltip="Enable tiled decoding to reduce VRAM usage during the decoding phase"
|
| ),
|
| io.Int.Input("decode_tile_size",
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| default=1024,
|
| min=64,
|
| step=32,
|
| optional=True,
|
| tooltip=(
|
| "Decoding tile size in pixels (default: 1024).\n"
|
| "Applied to both height and width.\n"
|
| "Lower values reduce VRAM usage but may increase processing time.\n"
|
| "Only used when decode_tiled is enabled."
|
| )
|
| ),
|
| io.Int.Input("decode_tile_overlap",
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| default=128,
|
| min=0,
|
| step=32,
|
| optional=True,
|
| tooltip=(
|
| "Pixel overlap between decoding tiles (default: 128).\n"
|
| "Reduces visible seams between tiles through blending.\n"
|
| "Higher values improve quality but slow processing.\n"
|
| "Only used when decode_tiled is enabled."
|
| )
|
| ),
|
| io.Combo.Input("tile_debug",
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| options=["false", "encode", "decode"],
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| default="false",
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| optional=True,
|
| tooltip=(
|
| "Tile debug visualization mode:\n"
|
| "• 'false': No visualization overlay (default)\n"
|
| "• 'encode': Show encoding tile boundaries\n"
|
| "• 'decode': Show decoding tile boundaries\n"
|
| "\n"
|
| "Only works when respective tiling is enabled."
|
| )
|
| ),
|
| io.Combo.Input("offload_device",
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| options=get_device_list(include_none=True, include_cpu=True),
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| default="none",
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| optional=True,
|
| tooltip=(
|
| "Device to offload VAE model when not actively processing.\n"
|
| "• 'none': Keep model on inference device (default, fastest)\n"
|
| "• 'cpu': Offload to system RAM (reduces VRAM usage)\n"
|
| "• 'cuda:X': Offload to another GPU (good balance if available)"
|
| )
|
| ),
|
| io.Boolean.Input("cache_model",
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| default=False,
|
| optional=True,
|
| tooltip=(
|
| "Keep VAE model loaded on offload_device between workflow runs.\n"
|
| "Useful for batch processing to avoid repeated loading.\n"
|
| "Requires offload_device to be set."
|
| )
|
| ),
|
| io.Custom("TORCH_COMPILE_ARGS").Input("torch_compile_args",
|
| optional=True,
|
| tooltip=(
|
| "Optional torch.compile optimization settings from SeedVR2 Torch Compile Settings node.\n"
|
| "Provides 15-25% speedup with compatible PyTorch 2.0+ and Triton installation."
|
| )
|
| ),
|
| ],
|
| outputs=[
|
| io.Custom("SEEDVR2_VAE").Output(
|
| tooltip="VAE model configuration containing model path, device settings, tiling parameters, and compilation options. Connect to Video Upscaler node."
|
| )
|
| ]
|
| )
|
|
|
| @classmethod
|
| def execute(cls, model: str, device: str, offload_device: str = "none",
|
| cache_model: bool = False, encode_tiled: bool = False,
|
| encode_tile_size: int = 512, encode_tile_overlap: int = 64,
|
| decode_tiled: bool = False, decode_tile_size: int = 512,
|
| decode_tile_overlap: int = 64, tile_debug: str = "false",
|
| torch_compile_args: Dict[str, Any] = None
|
| ) -> io.NodeOutput:
|
| """
|
| Create VAE model configuration for SeedVR2 main node
|
|
|
| Args:
|
| model: Model filename to load
|
| device: Target device for model execution
|
| offload_device: Device to offload model to when not in use
|
| cache_model: Whether to keep model loaded between runs
|
| encode_tiled: Enable tiled encoding
|
| encode_tile_size: Tile size for encoding
|
| encode_tile_overlap: Tile overlap for encoding
|
| decode_tiled: Enable tiled decoding
|
| decode_tile_size: Tile size for decoding
|
| decode_tile_overlap: Tile overlap for decoding
|
| tile_debug: Tile visualization mode (false/encode/decode)
|
| torch_compile_args: Optional torch.compile configuration from settings node
|
|
|
| Returns:
|
| NodeOutput containing configuration dictionary for SeedVR2 main node
|
|
|
| Raises:
|
| ValueError: If cache_model is enabled but offload_device is invalid
|
| """
|
|
|
| if cache_model and offload_device == "none":
|
| raise ValueError(
|
| "Model caching (cache_model=True) requires offload_device to be set. "
|
| f"Current: offload_device='{offload_device}'. "
|
| "Please set offload_device to specify where the cached VAE model should be stored "
|
| "(e.g., 'cpu' or another device). Set cache_model=False if you don't want to cache the model."
|
| )
|
|
|
| config = {
|
| "model": model,
|
| "device": device,
|
| "offload_device": offload_device,
|
| "cache_model": cache_model,
|
| "encode_tiled": encode_tiled,
|
| "encode_tile_size": encode_tile_size,
|
| "encode_tile_overlap": encode_tile_overlap,
|
| "decode_tiled": decode_tiled,
|
| "decode_tile_size": decode_tile_size,
|
| "decode_tile_overlap": decode_tile_overlap,
|
| "tile_debug": tile_debug,
|
| "torch_compile_args": torch_compile_args,
|
| "node_id": get_executing_context().node_id,
|
| }
|
| return io.NodeOutput(config) |