| import os
|
| import torch
|
| import gc
|
| from ..utils import log
|
|
|
| from accelerate import init_empty_weights
|
| from accelerate.utils import set_module_tensor_to_device
|
|
|
| import comfy.model_management as mm
|
| from comfy.utils import load_torch_file
|
| import folder_paths
|
|
|
| script_directory = os.path.dirname(os.path.abspath(__file__))
|
|
|
|
|
| class DownloadAndLoadWav2VecModel:
|
| @classmethod
|
| def INPUT_TYPES(s):
|
| return {
|
| "required": {
|
| "model": (
|
| [
|
| "TencentGameMate/chinese-wav2vec2-base",
|
| "facebook/wav2vec2-base-960h"
|
| ],
|
| ),
|
|
|
| "base_precision": (["fp32", "bf16", "fp16"], {"default": "fp16"}),
|
| "load_device": (["main_device", "offload_device"], {"default": "main_device", "tooltip": "Initial device to load the model to, NOT recommended with the larger models unless you have 48GB+ VRAM"}),
|
| },
|
| }
|
|
|
|
|
| RETURN_TYPES = ("WAV2VECMODEL",)
|
| RETURN_NAMES = ("wav2vec_model", )
|
| FUNCTION = "loadmodel"
|
| CATEGORY = "WanVideoWrapper"
|
|
|
| def loadmodel(self, model, base_precision, load_device):
|
| from transformers import Wav2Vec2Model, Wav2Vec2Processor, Wav2Vec2FeatureExtractor
|
| from ..multitalk.wav2vec2 import Wav2Vec2Model as MultiTalkWav2Vec2Model
|
|
|
| base_dtype = {"fp8_e4m3fn": torch.float8_e4m3fn, "fp8_e4m3fn_fast": torch.float8_e4m3fn, "bf16": torch.bfloat16, "fp16": torch.float16, "fp16_fast": torch.float16, "fp32": torch.float32}[base_precision]
|
| device = mm.get_torch_device()
|
| offload_device = mm.unet_offload_device()
|
|
|
| if load_device == "offload_device":
|
| transfomer_load_device = offload_device
|
| else:
|
| transfomer_load_device = device
|
|
|
| model_path = os.path.join(folder_paths.models_dir, "transformers", model)
|
| if not os.path.exists(model_path):
|
| log.info(f"Downloading Qwen model to: {model_path}")
|
| from huggingface_hub import snapshot_download
|
| ignore_patterns = None
|
| if model == "facebook/wav2vec2-base-960h":
|
| ignore_patterns = ["*.bin", "*.h5"]
|
| elif model == "TencentGameMate/chinese-wav2vec2-base":
|
| ignore_patterns = ["*.pt"]
|
| snapshot_download(
|
| repo_id=model,
|
| ignore_patterns=ignore_patterns,
|
| local_dir=model_path,
|
| local_dir_use_symlinks=False,
|
| )
|
|
|
| if model == "facebook/wav2vec2-base-960h":
|
| wav2vec_processor = Wav2Vec2Processor.from_pretrained(model_path)
|
| wav2vec = Wav2Vec2Model.from_pretrained(model_path).to(base_dtype).to(transfomer_load_device).eval()
|
| elif model == "TencentGameMate/chinese-wav2vec2-base":
|
| wav2vec = MultiTalkWav2Vec2Model.from_pretrained(model_path).to(base_dtype).to(transfomer_load_device).eval()
|
| wav2vec_feature_extractor = Wav2Vec2FeatureExtractor.from_pretrained(model_path, local_files_only=True)
|
|
|
| wav2vec_processor_model = {
|
| "processor": wav2vec_processor if model == "facebook/wav2vec2-base-960h" else None,
|
| "feature_extractor": wav2vec_feature_extractor if model == "TencentGameMate/chinese-wav2vec2-base" else None,
|
| "model": wav2vec,
|
| "dtype": base_dtype,
|
| "model_type": model,
|
| }
|
|
|
| return (wav2vec_processor_model,)
|
|
|
| class FantasyTalkingModelLoader:
|
| @classmethod
|
| def INPUT_TYPES(s):
|
| return {
|
| "required": {
|
| "model": (folder_paths.get_filename_list("diffusion_models"), {"tooltip": "These models are loaded from the 'ComfyUI/models/diffusion_models' -folder",}),
|
|
|
| "base_precision": (["fp32", "bf16", "fp16"], {"default": "fp16"}),
|
| },
|
| }
|
|
|
| RETURN_TYPES = ("FANTASYTALKINGMODEL",)
|
| RETURN_NAMES = ("model", )
|
| FUNCTION = "loadmodel"
|
| CATEGORY = "WanVideoWrapper"
|
|
|
| def loadmodel(self, model, base_precision):
|
| from .model import FantasyTalkingAudioConditionModel
|
|
|
| device = mm.get_torch_device()
|
| offload_device = mm.unet_offload_device()
|
| base_dtype = {"fp8_e4m3fn": torch.float8_e4m3fn, "fp8_e4m3fn_fast": torch.float8_e4m3fn, "bf16": torch.bfloat16, "fp16": torch.float16, "fp16_fast": torch.float16, "fp32": torch.float32}[base_precision]
|
|
|
| model_path = folder_paths.get_full_path_or_raise("diffusion_models", model)
|
| sd = load_torch_file(model_path, device=offload_device, safe_load=True)
|
|
|
| with init_empty_weights():
|
| fantasytalking_proj_model = FantasyTalkingAudioConditionModel(audio_in_dim=768, audio_proj_dim=2048)
|
|
|
|
|
| for name, param in fantasytalking_proj_model.named_parameters():
|
| set_module_tensor_to_device(fantasytalking_proj_model, name, device=offload_device, dtype=base_dtype, value=sd[name])
|
|
|
| fantasytalking = {
|
| "proj_model": fantasytalking_proj_model,
|
| "sd": sd,
|
| }
|
|
|
| return (fantasytalking,)
|
|
|
| class FantasyTalkingWav2VecEmbeds:
|
| @classmethod
|
| def INPUT_TYPES(s):
|
| return {"required": {
|
| "wav2vec_model": ("WAV2VECMODEL",),
|
| "fantasytalking_model": ("FANTASYTALKINGMODEL",),
|
| "audio": ("AUDIO",),
|
| "num_frames": ("INT", {"default": 81, "min": 1, "max": 1000, "step": 1}),
|
| "fps": ("FLOAT", {"default": 23.0, "min": 1.0, "max": 60.0, "step": 0.1}),
|
| "audio_scale": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 100.0, "step": 0.1, "tooltip": "Strength of the audio conditioning"}),
|
| "audio_cfg_scale": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 100.0, "step": 0.1, "tooltip": "When not 1.0, an extra model pass without audio conditioning is done: slower inference but more motion is allowed"}),
|
| },
|
| }
|
|
|
| RETURN_TYPES = ("FANTASYTALKING_EMBEDS", )
|
| RETURN_NAMES = ("fantasytalking_embeds",)
|
| FUNCTION = "process"
|
| CATEGORY = "WanVideoWrapper"
|
|
|
| def process(self, wav2vec_model, fantasytalking_model, fps, num_frames, audio_scale, audio_cfg_scale, audio):
|
| import torchaudio
|
|
|
| device = mm.get_torch_device()
|
| offload_device = mm.unet_offload_device()
|
| dtype = wav2vec_model["dtype"]
|
| wav2vec = wav2vec_model["model"]
|
| wav2vec_processor = wav2vec_model["processor"]
|
| audio_proj_model = fantasytalking_model["proj_model"]
|
|
|
| sr = 16000
|
|
|
| audio_input = audio["waveform"]
|
| sample_rate = audio["sample_rate"]
|
| if sample_rate != sr:
|
| audio_input = torchaudio.functional.resample(audio_input, sample_rate, sr)
|
| audio_input = audio_input[0][0]
|
|
|
| start_time = 0
|
| end_time = num_frames / fps
|
|
|
| start_sample = int(start_time * sr)
|
| end_sample = int(end_time * sr)
|
|
|
| try:
|
| audio_segment = audio_input[start_sample:end_sample]
|
| except Exception:
|
| audio_segment = audio_input
|
|
|
| print("audio_segment.shape", audio_segment.shape)
|
|
|
| input_values = wav2vec_processor(
|
| audio_segment.numpy(), sampling_rate=sr, return_tensors="pt"
|
| ).input_values.to(dtype).to(device)
|
|
|
| wav2vec.to(device)
|
| audio_features = wav2vec(input_values).last_hidden_state
|
| wav2vec.to(offload_device)
|
|
|
| audio_proj_model.proj_model.to(device)
|
| audio_proj_fea = audio_proj_model.get_proj_fea(audio_features)
|
| pos_idx_ranges = audio_proj_model.split_audio_sequence(
|
| audio_proj_fea.size(1), num_frames=num_frames
|
| )
|
| audio_proj_split, audio_context_lens = audio_proj_model.split_tensor_with_padding(
|
| audio_proj_fea, pos_idx_ranges, expand_length=4
|
| )
|
| audio_proj_model.proj_model.to(offload_device)
|
| mm.soft_empty_cache()
|
|
|
| out = {
|
| "audio_proj": audio_proj_split,
|
| "audio_context_lens": audio_context_lens,
|
| "audio_scale": audio_scale,
|
| "audio_cfg_scale": audio_cfg_scale
|
| }
|
|
|
| return (out,)
|
|
|
|
|
| NODE_CLASS_MAPPINGS = {
|
| "DownloadAndLoadWav2VecModel": DownloadAndLoadWav2VecModel,
|
| "FantasyTalkingModelLoader": FantasyTalkingModelLoader,
|
| "FantasyTalkingWav2VecEmbeds": FantasyTalkingWav2VecEmbeds,
|
| }
|
| NODE_DISPLAY_NAME_MAPPINGS = {
|
| "DownloadAndLoadWav2VecModel": "(Down)load Wav2Vec Model",
|
| "FantasyTalkingModelLoader": "FantasyTalking Model Loader",
|
| "FantasyTalkingWav2VecEmbeds": "FantasyTalking Wav2Vec Embeds",
|
| }
|
|
|