File size: 14,153 Bytes
e2f048d | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 | """Skills: a verified episode, written down once, replayed forever.
A skill is the cheapest brain there is - no weights, no prompt, no model - and it is exactly
as trustworthy as the run that produced it, because :func:`record_skill` refuses to record
anything that was not *verified*. That is the whole bargain of this project in one object:
the model is only ever needed to make a choice the first time; after that the harness owns it.
A skill stores *labels*, never coordinates, so it re-grounds itself on whatever screen it
meets - the same trick that lets a 256M model pick "Save" from a menu.
library = SkillLibrary(Path("skills.json"))
skill = record_skill(loop.run("click 'Save' to save the document"), library=library)
library.save()
loop = AgentLoop(screen=..., brain=SkillBrain(library), executor=DryRunExecutor())
loop.run("click 'Save' to save the document") # no model, no OCR guesswork
"""
from __future__ import annotations
import json
import re
from dataclasses import dataclass, field
from datetime import datetime, timezone
from pathlib import Path
from typing import Any, Callable, Iterable, Iterator, Sequence
from .actions import Action
from .brain import BrainError, GoalUnreachable
from .diff import ChangeVerifier
from .loop import Episode, Step
from .observe import Element, Observation, normalise_label
SKILLS_FORMAT = "tiny-computer-agent/skills"
SKILLS_VERSION = 1
DEFAULT_SKILLS_PATH = Path.home() / ".tiny-computer-agent" / "skills.json"
_STOPWORDS = frozenset({"the", "a", "an", "to", "in", "on", "of", "and", "then", "click", "press"})
def slug(text: str, limit: int = 48) -> str:
"""A stable, readable name for a goal: 'click Save to save the document' -> 'save-document'."""
words = [w for w in re.split(r"[^a-z0-9]+", text.lower()) if w and w not in _STOPWORDS]
unique: list[str] = []
for word in words:
if word not in unique:
unique.append(word)
return "-".join(unique)[:limit] or "skill"
def _tokens(text: str) -> frozenset[str]:
return frozenset(w for w in re.split(r"[^a-z0-9]+", text.lower()) if w and w not in _STOPWORDS)
@dataclass(frozen=True)
class SkillStep:
"""One action of a skill, with the label it resolved to at record time."""
action: Action
aimed_at: str = ""
"""The label the action was grounded on - the thing that has to still be on screen."""
def describe(self) -> str:
if self.aimed_at:
return f"{self.action.describe()} [{self.aimed_at}]"
return self.action.describe()
def to_dict(self) -> dict[str, Any]:
return {"action": self.action.to_dict(), "aimed_at": self.aimed_at}
@classmethod
def from_dict(cls, data: dict[str, Any]) -> "SkillStep":
return cls(action=Action(**data["action"]), aimed_at=data.get("aimed_at", ""))
@dataclass(frozen=True)
class Skill:
"""A named, verified action sequence for a goal."""
name: str
goal: str
steps: tuple[SkillStep, ...]
verified: bool = False
verify_text: str = ""
verify_gone: str = ""
verify_appeared: str = ""
recorded: str = ""
notes: str = ""
def __post_init__(self) -> None:
if not self.steps:
raise ValueError("a skill with no steps is not a skill")
def actions(self) -> tuple[Action, ...]:
return tuple(step.action for step in self.steps)
def preconditions(self) -> tuple[str, ...]:
"""The *entry* condition: the labels the first step needs.
Not every label in the skill - a skill that opens a menu and then clicks an item would
never qualify otherwise, because the item does not exist until the menu is open. Later
steps are grounded as they arrive, and a label that has vanished raises rather than
clicking at where the button used to be.
"""
first = self.steps[0]
return (first.aimed_at,) if first.aimed_at else ()
def score(self, goal: str) -> float:
"""How well a goal matches this skill: 1.0 for the same words, else a token overlap."""
if normalise_label(goal) == normalise_label(self.goal):
return 1.0
wanted = _tokens(goal)
if not wanted:
return 0.0
return len(wanted & _tokens(self.goal)) / len(wanted)
def applies(self, goal: str, observation: Observation, *, threshold: float = 0.6) -> bool:
"""Right goal *and* every precondition still on screen - otherwise it would aim at nothing."""
if self.score(goal) < threshold:
return False
return all(observation.find(label) is not None for label in self.preconditions())
def verification(self) -> str:
"""The check, as one line, for a table or a console."""
if self.verify_text:
return f"text {self.verify_text!r} appears"
bits = []
if self.verify_appeared:
bits.append(f"{self.verify_appeared!r} appears")
if self.verify_gone:
bits.append(f"{self.verify_gone!r} goes away")
return " and ".join(bits) or "(unverified)"
def verifier(self) -> Callable[[Observation], bool] | None:
"""The check that made this skill trustworthy, as a verifier the loop can reuse."""
if self.verify_text:
wanted = normalise_label(self.verify_text)
def by_text(observation: Observation) -> bool:
return wanted in normalise_label(observation.text)
return by_text
if self.verify_gone or self.verify_appeared:
return ChangeVerifier(appeared=(self.verify_appeared,) if self.verify_appeared else (),
disappeared=(self.verify_gone,) if self.verify_gone else ())
return None
def line(self) -> str:
mark = "verified" if self.verified else "UNVERIFIED"
return f"{self.name:28s} {len(self.steps)} step(s) {mark} {self.goal[:52]}"
def to_dict(self) -> dict[str, Any]:
return {"name": self.name, "goal": self.goal, "verified": self.verified,
"verify_text": self.verify_text, "verify_gone": self.verify_gone,
"verify_appeared": self.verify_appeared, "recorded": self.recorded,
"notes": self.notes, "steps": [s.to_dict() for s in self.steps]}
@classmethod
def from_dict(cls, data: dict[str, Any]) -> "Skill":
return cls(name=data["name"], goal=data.get("goal", ""), verified=bool(data.get("verified")),
verify_text=data.get("verify_text", ""), verify_gone=data.get("verify_gone", ""),
verify_appeared=data.get("verify_appeared", ""), recorded=data.get("recorded", ""),
notes=data.get("notes", ""),
steps=tuple(SkillStep.from_dict(s) for s in data.get("steps", ())))
def record_skill(episode: Episode, *, name: str | None = None, library: "SkillLibrary | None" = None,
verify_text: str = "", verify_gone: str = "", verify_appeared: str = "",
require_verified: bool = True, overwrite: bool = True) -> Skill | None:
"""Turn a finished episode into a reusable skill - or refuse, loudly, if it earned it.
Returns ``None`` when the episode is not something worth repeating: no steps, no actions,
or (unless ``require_verified`` is False) not a verified success. Recording an unverified
run would turn a guess into a library others trust, which is the one thing this project
does not do.
"""
evidence = (episode.stop_reason.startswith("verified")
or bool(verify_text or verify_gone or verify_appeared))
if require_verified and not (episode.success and evidence):
# A brain reporting "done" is a claim, not evidence - the project's own rule. Recording
# that would turn a hunch into a library other runs trust, so it is refused here.
return None
steps: list[SkillStep] = []
for step in episode.steps:
action = step.action
if action is None or action.kind == "done":
continue
aimed = action.label or ""
steps.append(SkillStep(action=action, aimed_at=aimed))
if not steps:
return None
skill = Skill(name=name or slug(episode.goal), goal=episode.goal, steps=tuple(steps),
verified=bool(episode.success), verify_text=verify_text,
verify_gone=verify_gone, verify_appeared=verify_appeared,
recorded=datetime.now(timezone.utc).isoformat(timespec="seconds"),
notes=f"stop_reason={episode.stop_reason}")
if library is not None:
library.add(skill, overwrite=overwrite)
return skill
@dataclass
class SkillLibrary:
"""A portable, diffable set of skills - JSON on disk, labels inside, no weights anywhere."""
path: Path | None = None
skills: dict[str, Skill] = field(default_factory=dict)
def add(self, skill: Skill, *, overwrite: bool = True) -> Skill:
if skill.name in self.skills and not overwrite:
raise KeyError(f"a skill named {skill.name!r} is already in the library")
self.skills[skill.name] = skill
return skill
def remove(self, name: str) -> bool:
return self.skills.pop(name, None) is not None
def get(self, name: str) -> Skill | None:
return self.skills.get(name)
def names(self) -> tuple[str, ...]:
return tuple(sorted(self.skills))
def __len__(self) -> int:
return len(self.skills)
def __iter__(self) -> Iterator[Skill]:
return iter(self.skills.values())
def match(self, goal: str, observation: Observation, *,
threshold: float = 0.6) -> Skill | None:
"""The best applicable skill for a goal, or None. Never returns a skill aimed at nothing."""
candidates = [s for s in self.skills.values() if s.applies(goal, observation, threshold=threshold)]
if not candidates:
return None
candidates.sort(key=lambda s: (s.score(goal), s.recorded, s.name), reverse=True)
return candidates[0]
def to_rows(self) -> list[dict[str, Any]]:
return [{"name": s.name, "steps": len(s.steps), "verified": s.verified,
"goal": s.goal, "recorded": s.recorded, "needs": ", ".join(s.preconditions())}
for s in sorted(self.skills.values(), key=lambda s: s.name)]
def to_dict(self) -> dict[str, Any]:
return {"format": SKILLS_FORMAT, "version": SKILLS_VERSION,
"skills": [s.to_dict() for s in sorted(self.skills.values(), key=lambda s: s.name)]}
def save(self, path: Path | str | None = None) -> Path:
target = Path(path or self.path or DEFAULT_SKILLS_PATH)
target.parent.mkdir(parents=True, exist_ok=True)
target.write_text(json.dumps(self.to_dict(), indent=2) + "\n")
self.path = target
return target
@classmethod
def load(cls, path: Path | str | None = None, *, missing_ok: bool = True) -> "SkillLibrary":
source = Path(path or DEFAULT_SKILLS_PATH)
if not source.exists():
if missing_ok:
return cls(path=source)
raise FileNotFoundError(source)
data = json.loads(source.read_text())
if not isinstance(data, dict) or "skills" not in data:
raise ValueError(f"{source} is not a skill library")
library = cls(path=source)
for entry in data["skills"]:
library.add(Skill.from_dict(entry))
return library
class SkillBrain:
"""A brain that answers from a skill library, and says so when it cannot.
It never invents an action: it re-grounds the next step of the matched skill on the current
screen and, if that step's label is gone, raises instead of clicking at where the button used
to be. With a ``fallback`` brain it defers the *choice* the first time and reuses it after.
"""
def __init__(self, library: SkillLibrary, fallback: Any = None, *, threshold: float = 0.6,
name: str = "skills") -> None:
self.library = library
self.fallback = fallback
self.threshold = threshold
self.name = name
self._skill: Skill | None = None
self._goal = ""
self._cursor = 0
@property
def skill(self) -> Skill | None:
"""The skill currently being replayed, if any."""
return self._skill
@property
def cursor(self) -> int:
return self._cursor
@property
def progress(self) -> str:
if self._skill is None:
return "-"
return f"{self._cursor}/{len(self._skill.steps)}"
def reset(self) -> "SkillBrain":
self._skill, self._goal, self._cursor = None, "", 0
return self
def decide(self, goal: str, observation: Observation) -> Action:
if self._skill is None or goal != self._goal:
self._skill = self.library.match(goal, observation, threshold=self.threshold)
self._goal, self._cursor = goal, 0
if self._skill is None:
if self.fallback is not None:
return self.fallback.decide(goal, observation)
raise GoalUnreachable(f"no skill matches {goal!r} (the library has {len(self.library)})")
if self._cursor >= len(self._skill.steps):
return Action("done", reason=f"skill {self._skill.name!r} finished")
step = self._skill.steps[self._cursor]
self._cursor += 1
if not step.aimed_at:
return step.action
found = observation.find(step.aimed_at)
if found is None:
raise BrainError(f"skill {self._skill.name!r} step {self._cursor} needs "
f"{step.aimed_at!r}, which is not on this screen")
# re-ground on the label the screen actually shows now, not the one recorded months ago
return Action(step.action.kind, label=found.label,
text=step.action.text, keys=step.action.keys,
amount=step.action.amount, seconds=step.action.seconds,
reason=f"skill {self._skill.name!r} step {self._cursor}")
|