| import os |
| import torch |
| import gc |
| from ..utils import log |
|
|
| from accelerate import init_empty_weights |
| from accelerate.utils import set_module_tensor_to_device |
|
|
| import comfy.model_management as mm |
| from comfy.utils import load_torch_file |
| import folder_paths |
|
|
| script_directory = os.path.dirname(os.path.abspath(__file__)) |
|
|
|
|
| class DownloadAndLoadWav2VecModel: |
| @classmethod |
| def INPUT_TYPES(s): |
| return { |
| "required": { |
| "model": ( |
| [ |
| "TencentGameMate/chinese-wav2vec2-base", |
| "facebook/wav2vec2-base-960h" |
| ], |
| ), |
|
|
| "base_precision": (["fp32", "bf16", "fp16"], {"default": "fp16"}), |
| "load_device": (["main_device", "offload_device"], {"default": "main_device", "tooltip": "Initial device to load the model to, NOT recommended with the larger models unless you have 48GB+ VRAM"}), |
| }, |
| } |
| |
|
|
| RETURN_TYPES = ("WAV2VECMODEL",) |
| RETURN_NAMES = ("wav2vec_model", ) |
| FUNCTION = "loadmodel" |
| CATEGORY = "WanVideoWrapper" |
|
|
| def loadmodel(self, model, base_precision, load_device): |
| from transformers import Wav2Vec2Model, Wav2Vec2Processor, Wav2Vec2FeatureExtractor |
| from ..multitalk.wav2vec2 import Wav2Vec2Model as MultiTalkWav2Vec2Model |
| |
| base_dtype = {"fp8_e4m3fn": torch.float8_e4m3fn, "fp8_e4m3fn_fast": torch.float8_e4m3fn, "bf16": torch.bfloat16, "fp16": torch.float16, "fp16_fast": torch.float16, "fp32": torch.float32}[base_precision] |
| device = mm.get_torch_device() |
| offload_device = mm.unet_offload_device() |
|
|
| if load_device == "offload_device": |
| transfomer_load_device = offload_device |
| else: |
| transfomer_load_device = device |
|
|
| model_path = os.path.join(folder_paths.models_dir, "transformers", model) |
| if not os.path.exists(model_path): |
| log.info(f"Downloading Qwen model to: {model_path}") |
| from huggingface_hub import snapshot_download |
| ignore_patterns = None |
| if model == "facebook/wav2vec2-base-960h": |
| ignore_patterns = ["*.bin", "*.h5"] |
| elif model == "TencentGameMate/chinese-wav2vec2-base": |
| ignore_patterns = ["*.pt"] |
| snapshot_download( |
| repo_id=model, |
| ignore_patterns=ignore_patterns, |
| local_dir=model_path, |
| local_dir_use_symlinks=False, |
| ) |
|
|
| if model == "facebook/wav2vec2-base-960h": |
| wav2vec_processor = Wav2Vec2Processor.from_pretrained(model_path) |
| wav2vec = Wav2Vec2Model.from_pretrained(model_path).to(base_dtype).to(transfomer_load_device).eval() |
| elif model == "TencentGameMate/chinese-wav2vec2-base": |
| wav2vec = MultiTalkWav2Vec2Model.from_pretrained(model_path).to(base_dtype).to(transfomer_load_device).eval() |
| wav2vec_feature_extractor = Wav2Vec2FeatureExtractor.from_pretrained(model_path, local_files_only=True) |
|
|
| wav2vec_processor_model = { |
| "processor": wav2vec_processor if model == "facebook/wav2vec2-base-960h" else None, |
| "feature_extractor": wav2vec_feature_extractor if model == "TencentGameMate/chinese-wav2vec2-base" else None, |
| "model": wav2vec, |
| "dtype": base_dtype, |
| "model_type": model, |
| } |
|
|
| return (wav2vec_processor_model,) |
|
|
| class FantasyTalkingModelLoader: |
| @classmethod |
| def INPUT_TYPES(s): |
| return { |
| "required": { |
| "model": (folder_paths.get_filename_list("diffusion_models"), {"tooltip": "These models are loaded from the 'ComfyUI/models/diffusion_models' -folder",}), |
|
|
| "base_precision": (["fp32", "bf16", "fp16"], {"default": "fp16"}), |
| }, |
| } |
|
|
| RETURN_TYPES = ("FANTASYTALKINGMODEL",) |
| RETURN_NAMES = ("model", ) |
| FUNCTION = "loadmodel" |
| CATEGORY = "WanVideoWrapper" |
|
|
| def loadmodel(self, model, base_precision): |
| from .model import FantasyTalkingAudioConditionModel |
|
|
| device = mm.get_torch_device() |
| offload_device = mm.unet_offload_device() |
| base_dtype = {"fp8_e4m3fn": torch.float8_e4m3fn, "fp8_e4m3fn_fast": torch.float8_e4m3fn, "bf16": torch.bfloat16, "fp16": torch.float16, "fp16_fast": torch.float16, "fp32": torch.float32}[base_precision] |
| |
| model_path = folder_paths.get_full_path_or_raise("diffusion_models", model) |
| sd = load_torch_file(model_path, device=offload_device, safe_load=True) |
|
|
| with init_empty_weights(): |
| fantasytalking_proj_model = FantasyTalkingAudioConditionModel(audio_in_dim=768, audio_proj_dim=2048) |
| |
|
|
| for name, param in fantasytalking_proj_model.named_parameters(): |
| set_module_tensor_to_device(fantasytalking_proj_model, name, device=offload_device, dtype=base_dtype, value=sd[name]) |
|
|
| fantasytalking = { |
| "proj_model": fantasytalking_proj_model, |
| "sd": sd, |
| } |
|
|
| return (fantasytalking,) |
| |
| class FantasyTalkingWav2VecEmbeds: |
| @classmethod |
| def INPUT_TYPES(s): |
| return {"required": { |
| "wav2vec_model": ("WAV2VECMODEL",), |
| "fantasytalking_model": ("FANTASYTALKINGMODEL",), |
| "audio": ("AUDIO",), |
| "num_frames": ("INT", {"default": 81, "min": 1, "max": 1000, "step": 1}), |
| "fps": ("FLOAT", {"default": 23.0, "min": 1.0, "max": 60.0, "step": 0.1}), |
| "audio_scale": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 100.0, "step": 0.1, "tooltip": "Strength of the audio conditioning"}), |
| "audio_cfg_scale": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 100.0, "step": 0.1, "tooltip": "When not 1.0, an extra model pass without audio conditioning is done: slower inference but more motion is allowed"}), |
| }, |
| } |
|
|
| RETURN_TYPES = ("FANTASYTALKING_EMBEDS", ) |
| RETURN_NAMES = ("fantasytalking_embeds",) |
| FUNCTION = "process" |
| CATEGORY = "WanVideoWrapper" |
|
|
| def process(self, wav2vec_model, fantasytalking_model, fps, num_frames, audio_scale, audio_cfg_scale, audio): |
| import torchaudio |
|
|
| device = mm.get_torch_device() |
| offload_device = mm.unet_offload_device() |
| dtype = wav2vec_model["dtype"] |
| wav2vec = wav2vec_model["model"] |
| wav2vec_processor = wav2vec_model["processor"] |
| audio_proj_model = fantasytalking_model["proj_model"] |
|
|
| sr = 16000 |
|
|
| audio_input = audio["waveform"] |
| sample_rate = audio["sample_rate"] |
| if sample_rate != sr: |
| audio_input = torchaudio.functional.resample(audio_input, sample_rate, sr) |
| audio_input = audio_input[0][0] |
|
|
| start_time = 0 |
| end_time = num_frames / fps |
|
|
| start_sample = int(start_time * sr) |
| end_sample = int(end_time * sr) |
|
|
| try: |
| audio_segment = audio_input[start_sample:end_sample] |
| except: |
| audio_segment = audio_input |
|
|
| print("audio_segment.shape", audio_segment.shape) |
|
|
| input_values = wav2vec_processor( |
| audio_segment.numpy(), sampling_rate=sr, return_tensors="pt" |
| ).input_values.to(dtype).to(device) |
|
|
| wav2vec.to(device) |
| audio_features = wav2vec(input_values).last_hidden_state |
| wav2vec.to(offload_device) |
|
|
| audio_proj_model.proj_model.to(device) |
| audio_proj_fea = audio_proj_model.get_proj_fea(audio_features) |
| pos_idx_ranges = audio_proj_model.split_audio_sequence( |
| audio_proj_fea.size(1), num_frames=num_frames |
| ) |
| audio_proj_split, audio_context_lens = audio_proj_model.split_tensor_with_padding( |
| audio_proj_fea, pos_idx_ranges, expand_length=4 |
| ) |
| audio_proj_model.proj_model.to(offload_device) |
| mm.soft_empty_cache() |
|
|
| out = { |
| "audio_proj": audio_proj_split, |
| "audio_context_lens": audio_context_lens, |
| "audio_scale": audio_scale, |
| "audio_cfg_scale": audio_cfg_scale |
| } |
| |
| return (out,) |
|
|
|
|
| NODE_CLASS_MAPPINGS = { |
| "DownloadAndLoadWav2VecModel": DownloadAndLoadWav2VecModel, |
| "FantasyTalkingModelLoader": FantasyTalkingModelLoader, |
| "FantasyTalkingWav2VecEmbeds": FantasyTalkingWav2VecEmbeds, |
| } |
| NODE_DISPLAY_NAME_MAPPINGS = { |
| "DownloadAndLoadWav2VecModel": "(Down)load Wav2Vec Model", |
| "FantasyTalkingModelLoader": "FantasyTalking Model Loader", |
| "FantasyTalkingWav2VecEmbeds": "FantasyTalking Wav2Vec Embeds", |
| } |
|
|