# Bilta Gilata1 launch kit ## Short post I built Bilta Gilata1: a free local pixel-art generator for Apple Silicon. It supports reference images, reproducible seeds, 16–256 px output, and exact quantization to 65 Aseprite palettes—including PICO-8. No API key or credits. GitHub: https://github.com/Abd196-bit/bilta-gilata1 Hugging Face: https://huggingface.co/hyperpixel123/bilta-gilata1 ## Reddit / Discord **Title:** I made a free local pixel-art generator with 65 Aseprite palettes Bilta Gilata1 runs locally on Apple Silicon and turns text or a reference image into palette-locked pixel art. It exports 16, 32, 48, 64, 128, or 256 px PNGs, supports deterministic seeds, and includes PICO-8, DB16/DB32, Game Boy, NES, and dozens of other palettes. The CLI and installer are public; model weights download from their licensed upstream repositories on first run. Feedback and example prompts are welcome. ## Hacker News **Title:** Show HN: Bilta Gilata1 – local pixel-art generation with 65 Aseprite palettes The interesting part is the final palette constraint: after local generation, every output is nearest-color quantized against the selected Aseprite palette with dithering disabled, so the PNG cannot silently introduce off-palette colors. ## Suggested tags `pixelart` `gamedev` `aseprite` `pico8` `indiedev` `mlx` `apple-silicon` `opensource` `python` ## Launch checklist - Post one example and its exact prompt. - Ask for palette and prompt requests instead of only announcing. - Respond to every useful bug report with a tracked issue. - Publish a small release every one or two weeks. - Never describe upstream weights as original Bilta weights.