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Initial Commit - First Training Run

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README.md ADDED
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+ ---
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+ library_name: ml-agents
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+ tags:
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+ - Pyramids
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-Pyramids
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+ ---
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+
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+ # **ppo** Agent playing **Pyramids**
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+ This is a trained model of a **ppo** agent playing **Pyramids**
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+ using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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+
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+ ## Usage (with ML-Agents)
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+ The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
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+
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+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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+ - A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
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+ browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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+ - A *longer tutorial* to understand how works ML-Agents:
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+ https://huggingface.co/learn/deep-rl-course/unit5/introduction
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+
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+ ### Resume the training
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+ ```bash
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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+ ```
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+
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+ ### Watch your Agent play
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+ You can watch your agent **playing directly in your browser**
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+
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+ 1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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+ 2. Step 1: Find your model_id: iamnamas/ppo-PyramidsRND
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+ 3. Step 2: Select your *.nn /*.onnx file
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+ 4. Click on Watch the agent play 👀
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+
config.json ADDED
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+ {"default_settings": null, "behaviors": {"Pyramids": {"trainer_type": "ppo", "hyperparameters": {"batch_size": 128, "buffer_size": 2048, "learning_rate": 0.0003, "beta": 0.01, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 3, "shared_critic": false, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "linear"}, "checkpoint_interval": 500000, "network_settings": {"normalize": false, "hidden_units": 512, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.99, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}, "rnd": {"gamma": 0.99, "strength": 0.01, "network_settings": {"normalize": false, "hidden_units": 64, "num_layers": 3, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "learning_rate": 0.0001, "encoding_size": null}}, "init_path": null, "keep_checkpoints": 5, "even_checkpoints": false, "max_steps": 1000000, "time_horizon": 128, "summary_freq": 30000, "threaded": false, "self_play": null, "behavioral_cloning": null}}, "env_settings": {"env_path": "./training-envs-executables/linux/Pyramids/Pyramids", "env_args": null, "base_port": 5005, "num_envs": 1, "num_areas": 1, "timeout_wait": 60, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 1024, "height": 768, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": false, "no_graphics_monitor": false}, "environment_parameters": null, "checkpoint_settings": {"run_id": "Pyramids Training", "initialize_from": null, "load_model": false, "resume": false, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
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+ default_settings: null
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+ behaviors:
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+ Pyramids:
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+ trainer_type: ppo
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+ hyperparameters:
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+ batch_size: 128
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+ buffer_size: 2048
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+ learning_rate: 0.0003
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+ beta: 0.01
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+ epsilon: 0.2
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+ lambd: 0.95
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+ num_epoch: 3
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+ shared_critic: false
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+ learning_rate_schedule: linear
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+ beta_schedule: linear
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+ epsilon_schedule: linear
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+ checkpoint_interval: 500000
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+ network_settings:
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+ normalize: false
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+ hidden_units: 512
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ reward_signals:
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+ extrinsic:
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+ gamma: 0.99
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+ strength: 1.0
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+ network_settings:
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+ normalize: false
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+ hidden_units: 128
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ rnd:
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+ gamma: 0.99
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+ strength: 0.01
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+ network_settings:
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+ normalize: false
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+ hidden_units: 64
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+ num_layers: 3
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ learning_rate: 0.0001
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+ encoding_size: null
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+ init_path: null
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+ keep_checkpoints: 5
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+ even_checkpoints: false
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+ max_steps: 1000000
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+ time_horizon: 128
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+ summary_freq: 30000
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+ threaded: false
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+ self_play: null
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+ behavioral_cloning: null
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+ env_settings:
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+ env_path: ./training-envs-executables/linux/Pyramids/Pyramids
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+ env_args: null
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+ base_port: 5005
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+ num_envs: 1
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+ num_areas: 1
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+ timeout_wait: 60
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+ seed: -1
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+ max_lifetime_restarts: 10
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+ restarts_rate_limit_n: 1
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+ restarts_rate_limit_period_s: 60
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+ engine_settings:
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+ width: 1024
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+ height: 768
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+ quality_level: 5
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+ time_scale: 20
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+ target_frame_rate: -1
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+ capture_frame_rate: 60
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+ no_graphics: false
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+ no_graphics_monitor: false
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+ environment_parameters: null
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+ checkpoint_settings:
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+ run_id: Pyramids Training
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+ initialize_from: null
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+ load_model: false
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+ resume: false
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+ force: false
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+ train_model: false
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+ inference: false
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+ results_dir: results
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+ torch_settings:
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+ device: null
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+ debug: false
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+ Display 0 'ZOWIE XL LCD 25"': 1920x1080 (primary device).
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+ PlayerPrefs - Creating folder: /home/namas/.config/unity3d/Unity Technologies
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+ der_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_obje
30
+ ct GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_b
31
+ lend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
32
+ OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 1050488952
33
+ Begin MonoManager ReloadAssembly
34
+ - Completed reload, in 0.048 seconds
35
+ Default vsync count 1
36
+ requesting resize 80 x 80
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+ resizing window to 80 x 80
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+ Desktop is 1920 x 1080 @ 60 Hz
39
+ Desktop is 1920 x 1080 @ 60 Hz
40
+ UnloadTime: 0.755580 ms
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+ Setting up 12 worker threads for Enlighten.
42
+ requesting resize 1024 x 768
43
+ resizing window to 1024 x 768
44
+ Desktop is 1920 x 1080 @ 60 Hz
45
+ PlayerConnection::CleanupMemory Statistics:
46
+ [ALLOC_TEMP_TLS] TLS Allocator
47
+ StackAllocators :
48
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49
+ Peak usage frame count: [16.0 KB-32.0 KB]: 3738 frames, [32.0 KB-64.0 KB]: 11536 frames, [64.0 KB-128.0 KB]: 3493 frames, [2.0 MB-4.0 MB]: 1 frames
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+ [ALLOC_TEMP_Job.Worker 21]
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+ [ALLOC_TEMP_EnlightenWorker] x 12
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+ Initial Block Size 64.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 23
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+ Initial Block Size 64.0 KB
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+ Peak Allocated Bytes 12.0 KB
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+ Overflow Count 0
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+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 18469 frames
296
+ Requested Block Size 1.0 MB
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300
+ [ALLOC_DEFAULT] Dual Thread Allocator
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+ Peak main deferred allocation count 12974
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+ Large Block size 4.0 MB
304
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305
+ Peak Allocated bytes 1.8 MB
306
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+ Peak usage frame count: [16.0 MB-32.0 MB]: 299 frames, [32.0 MB-64.0 MB]: 18469 frames
308
+ Requested Block Size 16.0 MB
309
+ Peak Block count 3
310
+ Peak Allocated memory 40.3 MB
311
+ Peak Large allocation bytes 0 B
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+ [ALLOC_DEFAULT_THREAD]
313
+ Peak usage frame count: [16.0 MB-32.0 MB]: 18768 frames
314
+ Requested Block Size 16.0 MB
315
+ Peak Block count 1
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+ Peak Allocated memory 29.0 MB
317
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318
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319
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320
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+ [ALLOC_GFX] Dual Thread Allocator
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341
+ Large Block size 4.0 MB
342
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+ Peak Allocated bytes 1.8 MB
344
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345
+ Peak usage frame count: [32.0 KB-64.0 KB]: 18767 frames, [2.0 MB-4.0 MB]: 1 frames
346
+ Requested Block Size 16.0 MB
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+ Peak Block count 1
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349
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350
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351
+ Peak usage frame count: [64.0 KB-128.0 KB]: 18768 frames
352
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+ Peak Allocated memory 75.1 KB
355
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+ Peak Allocated bytes 1.8 MB
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+ Peak usage frame count: [1.0 MB-2.0 MB]: 18768 frames
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+ Requested Block Size 4.0 MB
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+ Peak usage frame count: [4.0 MB-8.0 MB]: 18767 frames, [8.0 MB-16.0 MB]: 1 frames
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+ Peak usage frame count: [0-1.0 KB]: 18768 frames
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+ Peak usage frame count: [1.0 KB-2.0 KB]: 18768 frames
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+ Peak usage frame count: [32.0 KB-64.0 KB]: 18768 frames
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+ Requested Block Size 16.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 54.4 KB
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+ Large Block size 4.0 MB
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+ Used Block count 1
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+ Peak Allocated bytes 396 B
402
+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1759405211829,"processId":3806505,"allocatedMemory":1997610,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"NewDelete":12825},{"Thread":35204},{"Manager":29135},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":67733},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":672},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3628},{"DynamicArray":30872},{"HashMap":7680},{"Utility":10336},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
run_logs/timers.json ADDED
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