Create training.py
Browse files- training.py +106 -0
training.py
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import torch
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from agent_class import ParameterisedPolicy
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def create_cum_rewards(rewards, discount=DISCOUNT):
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new_rews = [0]
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for el in rewards[::-1]:
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val = el + discount * new_rews[-1]
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new_rews.append(val)
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return torch.tensor(new_rews[1:][::-1], dtype=torch.float32)
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def play_game(env, model, n_steps=500, render=False):
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observation = env.reset()
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rewards, logits = [], []
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# for _ in range(n_steps):
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while True:
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if render:
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env.render()
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(mus, sigmas) = model(torch.tensor(observation, dtype=torch.float32))
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m = torch.distributions.normal.Normal(mus, sigmas)
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action = m.sample()
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logit = m.log_prob(action)
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observation, reward, done, info = env.step(action.detach().numpy())
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rewards.append(reward)
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logits.append(m.log_prob(action).sum())
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if done:
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break
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env.close()
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return rewards, logits
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def draw_gradients_rewards(model, rewards, ep_lengths, ave_over_steps):
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fig, axs = plt.subplot_mosaic([['1', '1', '2', '2'], ['3', '4', '5', '6']],
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constrained_layout=False, figsize=(20, 9))
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axs['1'].plot(np.array(rewards[:ave_over_steps*(len(rewards)//ave_over_steps)])\
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.reshape(-1, ave_over_steps).mean(axis=-1))
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axs['1'].set_title('Sum rewards per episode')
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axs['1'].hlines(200, 0, len(rewards)/ave_over_steps, colors='red')
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axs['1'].hlines(150, 0, len(rewards)/ave_over_steps, colors='orange')
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axs['1'].hlines(0, 0, len(rewards)/ave_over_steps, colors='green')
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axs['2'].plot(np.array(ep_lengths[:ave_over_steps*(len(ep_lengths)//ave_over_steps)])\
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.reshape(-1, ave_over_steps).mean(axis=-1))
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axs['2'].set_title('Episode length')
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axs['3'].hist(model.lin_1.weight.grad.flatten().detach().numpy(), bins=50);
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axs['3'].set_xlabel('Grads in dense layer 1')
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axs['4'].hist(model.lin_2.weight.grad.flatten().detach().numpy(), bins=50);
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axs['4'].set_xlabel('Grads in dense layer 2')
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axs['5'].hist(model.lin_3.weight.grad.flatten().detach().numpy(), bins=50);
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axs['5'].set_xlabel('Grads in dense layer 3')
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axs['6'].hist(model.lin_4.weight.grad.flatten().detach().numpy(), bins=50);
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axs['6'].set_xlabel('Grads in dense layer 4')
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model = ParameterisedPolicy()
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opt = torch.optim.Adam(model.parameters(), lr=0.0008)
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lr_scheduler = torch.optim.lr_scheduler.StepLR(opt, step_size=4000, gamma=0.7)
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rews, ep_lengths = [], []
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last_max_score = 50
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env = gym.make(env_name)
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for _ in range(int(10e3)):
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rewards, logits = play_game(env, model, render=False)
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cum_rewards = create_cum_rewards(rewards, discount=DISCOUNT)
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stacked_logits = torch.stack(logits).flatten()
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loss = -(stacked_logits * cum_rewards).mean()
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rews.append(np.sum(rewards))
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ep_lengths.append(len(rewards))
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opt.zero_grad()
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loss.backward()
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torch.nn.utils.clip_grad_norm_(model.parameters(), 50)
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opt.step()
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lr_scheduler.step()
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if _%40 == 0:
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if _ > 1:
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clear_output()
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draw_gradients_rewards(model, rewards=rews,
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ep_lengths=ep_lengths, ave_over_steps=40)
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plt.show()
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if len(rews) > 40:
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agg_rews = np.array(rews[-40*(len(rews)//40):])\
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.reshape(-1, 40).mean(axis=-1)
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if (agg_rews[-1] > last_max_score):
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last_max_score = agg_rews[-1]
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print('NEW BEST MODEL, STEP:', _, 'SCORE: ', last_max_score)
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save_path = f'best_models/best_reinforce_lunar_lander_cont_model_{round(last_max_score,3)}.pt'
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torch.save(model, save_path)
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