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#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# /// script
# dependencies = [
# "trl[vllm,peft]",
# "trackio",
# "kernels",
# "openenv-textarena @ git+https://huggingface.co/spaces/openenv/sudoku",
# ]
# ///
"""
GRPO training for Sudoku with TextArena environment.
Setup (Option A - Install from HF Space, recommended):
```sh
uv pip install git+https://huggingface.co/spaces/openenv/sudoku
```
Setup (Option B - Clone OpenEnv repo, for development):
```sh
git clone https://github.com/meta-pytorch/OpenEnv.git
cd OpenEnv/envs/textarena_env
uv pip install -e .
```
# Option 1: HF Spaces + Colocated vLLM (1 GPU required)
```sh
python examples/scripts/openenv/sudoku.py --vllm-mode colocate
```
# Option 2: HF Spaces + Separate vLLM server (2 GPUs required)
# Spin up vLLM server (Terminal 1)
```sh
CUDA_VISIBLE_DEVICES=0 trl vllm-serve --model Qwen/Qwen3-1.7B --host 0.0.0.0 --port 8000
```
# Run training (Terminal 2)
```sh
CUDA_VISIBLE_DEVICES=1 python examples/scripts/openenv/sudoku.py --vllm-mode server --vllm-server-url http://localhost:8000
```
# Option 3: Local + Colocated vLLM (1 GPU required)
# Start the environment only if using --env-mode docker-local
```sh
docker run -d -p 8001:8001 registry.hf.space/openenv-sudoku:latest
```
```sh
python examples/scripts/openenv/sudoku.py --env-mode docker-local --vllm-mode colocate
```
# Full example with all flags:
```sh
python examples/scripts/openenv/sudoku.py \
--vllm-mode colocate \
--env-mode space \
--env-host https://openenv-sudoku.hf.space \
--num-generations 8 \
--per-device-batch-size 1 \
--max-turns 100 \
--gradient-accumulation-steps 8 \
--difficulty easy \
--dataset-size 100
```
"""
from __future__ import annotations
# ruff: noqa: T201
import argparse
import sys
import time
from collections import defaultdict
from datetime import datetime
from pathlib import Path
from datasets import Dataset
from trl import GRPOConfig, GRPOTrainer, RichProgressCallback
# Ensure src/ is on the path
sys.path.insert(0, str(Path(__file__).parent / "src"))
from textarena_env import TextArenaAction, TextArenaEnv
# ---------------------------------------------------------------------------
# Argument parsing
# ---------------------------------------------------------------------------
def parse_args() -> argparse.Namespace:
parser = argparse.ArgumentParser(description="GRPO training for Sudoku")
# Model
parser.add_argument("--model-id", default="Qwen/Qwen3-1.7B")
# Environment
parser.add_argument("--env-host", type=str, default="https://openenv-sudoku.hf.space")
parser.add_argument("--env-port", type=int, default=8001)
parser.add_argument("--env-mode", choices=["docker-local", "docker-image", "docker-hub", "space"], default="space")
parser.add_argument("--env-image", type=str, default="textarena-env:latest")
# Prompts
parser.add_argument("--system-prompt-path", default="sudoku_prompt.txt")
parser.add_argument("--dataset-prompt", default="Play Sudoku like an expert.")
parser.add_argument("--dataset-size", type=int, default=1000)
# Game settings
parser.add_argument("--max-turns", type=int, default=100)
parser.add_argument(
"--difficulty",
type=str,
choices=["easy", "medium", "hard"],
default="easy",
help="Training difficulty: easy=guaranteed+options, medium=only options, hard=no hints",
)
parser.add_argument(
"--api-delay", type=float, default=0.0, help="Delay in seconds between API calls to avoid rate limiting"
)
# Sampling
parser.add_argument("--temperature", type=float, default=0.8)
parser.add_argument("--top-k", type=int, default=10)
parser.add_argument("--top-p", type=float, default=None, help="Top-p sampling parameter")
# Training
parser.add_argument("--learning-rate", type=float, default=5e-6)
parser.add_argument("--weight-decay", type=float, default=0.0)
parser.add_argument("--gradient-accumulation-steps", type=int, default=64)
parser.add_argument("--warmup-steps", type=int, default=20)
parser.add_argument("--per-device-batch-size", type=int, default=1)
parser.add_argument("--num-generations", type=int, default=8)
parser.add_argument("--num-epochs", type=int, default=1)
parser.add_argument("--max-completion-length", type=int, default=16384)
# Checkpoints
parser.add_argument("--save-interval", type=int, default=10)
parser.add_argument("--save-total-limit", type=int, default=None)
parser.add_argument("--output-dir", default=None)
# Logging
parser.add_argument("--run-name", default=None)
parser.add_argument("--project", default=None)
parser.add_argument("--trackio-space-id", default="Sudoku-GRPO")
parser.add_argument("--logging-steps", type=int, default=1)
parser.add_argument(
"--gradient-checkpointing",
action=argparse.BooleanOptionalAction,
default=True,
help="Enable gradient checkpointing to save memory",
)
# LoRA / PEFT
parser.add_argument(
"--use-lora", action="store_true", default=False, help="Use LoRA for memory-efficient training"
)
parser.add_argument("--lora-r", type=int, default=16, help="LoRA rank")
parser.add_argument("--lora-alpha", type=int, default=32, help="LoRA alpha")
# vLLM
parser.add_argument("--vllm-mode", choices=("colocate", "server"), default="colocate")
parser.add_argument("--vllm-server-url", type=str, default="http://localhost:8000")
parser.add_argument("--vllm-gpu-memory-utilization", type=float, default=0.15)
return parser.parse_args()
# ---------------------------------------------------------------------------
# Helper functions
# ---------------------------------------------------------------------------
def resolve_system_prompt(path: str) -> str:
prompt_path = Path(path)
if not prompt_path.is_file():
prompt_path = Path(__file__).parent / path
return prompt_path.read_text()
def sanitize_name(name: str) -> str:
return name.replace("/", "-")
def is_valid_board_state(board_str: str) -> bool:
"""Check if the string contains an actual Sudoku board."""
return "R1" in board_str and "R9" in board_str and "|" in board_str
def parse_board(board_str: str) -> list[list[int]]:
"""Parse board string into 9x9 grid (0 = empty)."""
grid = [[0] * 9 for _ in range(9)]
if not is_valid_board_state(board_str):
return grid
for line in board_str.split("\n"):
line_stripped = line.strip()
if line_stripped and line_stripped[0] == "R" and len(line_stripped) > 1 and line_stripped[1].isdigit():
row = int(line_stripped[1]) - 1 # 0-indexed
cell_part = line_stripped[2:]
col = 0
for char in cell_part:
if char == ".":
grid[row][col] = 0
col += 1
elif char.isdigit():
grid[row][col] = int(char)
col += 1
return grid
def count_filled_cells(board_str: str) -> int:
"""Count the number of filled cells in the board."""
if not is_valid_board_state(board_str):
return 0
grid = parse_board(board_str)
return sum(1 for row in grid for cell in row if cell != 0)
def get_valid_numbers(grid: list[list[int]], row: int, col: int) -> set[int]:
"""Get valid numbers for a cell based on Sudoku rules."""
if grid[row][col] != 0:
return set()
used = set()
# Check row
for c in range(9):
if grid[row][c] != 0:
used.add(grid[row][c])
# Check column
for r in range(9):
if grid[r][col] != 0:
used.add(grid[r][col])
# Check 3x3 box
box_row, box_col = 3 * (row // 3), 3 * (col // 3)
for r in range(box_row, box_row + 3):
for c in range(box_col, box_col + 3):
if grid[r][c] != 0:
used.add(grid[r][c])
return set(range(1, 10)) - used
def extract_empty_cells_with_candidates(
board_str: str, sort_by_difficulty: bool = True
) -> list[tuple[int, int, set[int]]]:
"""Extract empty cells with their valid candidate numbers.
Args:
sort_by_difficulty: If True, sort by number of candidates (easiest first).
If False, keep natural order (top-left to bottom-right).
"""
grid = parse_board(board_str)
cells_with_candidates = []
for row in range(9):
for col in range(9):
if grid[row][col] == 0:
candidates = get_valid_numbers(grid, row, col)
cells_with_candidates.append((row + 1, col + 1, candidates)) # 1-indexed
if sort_by_difficulty:
# Sort by number of candidates (easiest first = naked singles)
cells_with_candidates.sort(key=lambda x: len(x[2]))
return cells_with_candidates
def extract_empty_cells(board_str: str) -> list[tuple[int, int]]:
"""Extract list of empty cells (row, col) from board string."""
empty_cells = []
if not is_valid_board_state(board_str):
return empty_cells
for line in board_str.split("\n"):
line_stripped = line.strip()
if line_stripped and line_stripped[0] == "R" and len(line_stripped) > 1 and line_stripped[1].isdigit():
row = int(line_stripped[1])
cell_part = line_stripped[2:]
col = 0
for char in cell_part:
if char == ".":
col += 1
empty_cells.append((row, col))
elif char.isdigit():
col += 1
return empty_cells
def extract_board_only(text: str) -> str:
"""Extract just the Sudoku grid from a message."""
if not text:
return ""
lines = text.split("\n")
board_lines = []
in_board = False
for line in lines:
stripped = line.strip()
if stripped.startswith("C1") or (
stripped and stripped[0] == "R" and len(stripped) > 1 and stripped[1].isdigit()
):
in_board = True
if in_board and (stripped.startswith("-") or stripped.startswith("R") or stripped.startswith("C1")):
board_lines.append(line)
elif (
in_board
and stripped
and not stripped.startswith("-")
and not (stripped[0] == "R" and len(stripped) > 1 and stripped[1].isdigit())
):
break
return "\n".join(board_lines) if board_lines else ""
# ---------------------------------------------------------------------------
# Reward functions
# ---------------------------------------------------------------------------
def reward_empty_cell(environments, **kwargs) -> list[float]:
"""Reward for targeting empty cells (learn to pick valid positions first)."""
return [env.empty_cell_reward for env in environments]
def reward_valid_moves(environments, **kwargs) -> list[float]:
"""Reward for making valid moves."""
return [env.valid_move_reward for env in environments]
def reward_correct(environments, **kwargs) -> list[float]:
"""Reward for solving the puzzle."""
return [env.correct_reward for env in environments]
def reward_repetition(environments, **kwargs) -> list[float]:
"""Penalty for repeating moves."""
return [env.repetition_reward for env in environments]
def reward_progress(environments, **kwargs) -> list[float]:
"""Reward for filling more cells in the board."""
return [env.progress_reward for env in environments]
# ---------------------------------------------------------------------------
# Main
# ---------------------------------------------------------------------------
def main() -> None:
args = parse_args()
# Setup environment — all modes resolve to env_url
if args.env_mode == "docker-local":
env_url = f"http://{args.env_host}:{args.env_port}"
elif args.env_mode == "docker-image":
_bootstrap = TextArenaEnv.from_docker_image(args.env_image)
env_url = _bootstrap.base_url
elif args.env_mode == "docker-hub":
_bootstrap = TextArenaEnv.from_hub(args.env_image)
env_url = _bootstrap.base_url
elif args.env_mode == "space":
env_url = args.env_host
else:
raise ValueError(f"Unknown environment mode: {args.env_mode}")
print(f"Environment: {args.env_mode} ({env_url})")
system_prompt = resolve_system_prompt(args.system_prompt_path)
dataset = Dataset.from_dict(
{
"prompt": [
[
{"role": "system", "content": system_prompt},
{"role": "user", "content": args.dataset_prompt},
]
]
* args.dataset_size
}
)
# Capture args for use in the environment class closure
difficulty = args.difficulty
max_turns = args.max_turns
api_delay = args.api_delay
class SudokuEnv:
def __init__(self):
self.client = TextArenaEnv(base_url=env_url)
self._difficulty = difficulty
self._max_turns = max_turns
self._api_delay = api_delay
self._reset_state()
def _reset_state(self):
self._move_counts: defaultdict[str, int] = defaultdict(int)
self._successful_moves: list[str] = []
self._failed_moves: list[str] = []
self._valid_move_scores: list[float] = []
self._empty_cell_scores: list[float] = []
self._correct_scores: list[float] = []
self._repetition_scores: list[float] = []
self._last_board_state = ""
self._initial_filled = 0
self._max_filled = 0
self._turn = 0
self._done = False
def reset(self, **kwargs) -> str:
self._reset_state()
result = self.client.reset()
time.sleep(self._api_delay)
observation = result.observation
self._done = result.done
# Store full message content for diffing (messages are cumulative)
self._last_full_content = observation.messages[0].content if observation.messages else ""
if is_valid_board_state(self._last_full_content):
self._last_board_state = self._last_full_content
self._initial_filled = count_filled_cells(self._last_board_state)
self._max_filled = self._initial_filled
board = extract_board_only(self._last_board_state) if self._last_board_state else "No board available."
hints = self._format_hints()
return f"Step 0. Progress: 0 cells filled.\n\nBoard:\n{board}{hints}"
def place(self, row: int, col: int, number: int) -> str:
"""Place a number on the Sudoku board.
Args:
row: Row number (1-9).
col: Column number (1-9).
number: Number to place (1-9).
Returns:
The result of the move and updated board state.
"""
if self._done:
raise ValueError("Game is over. No more moves allowed.")
self._turn += 1
move = f"[{row} {col} {number}]"
# Step environment
result = self.client.step(TextArenaAction(message=move))
time.sleep(self._api_delay)
observation = result.observation
correct_score = float(result.reward or 0.0)
self._done = result.done
# Only check the NEW content for feedback (messages are cumulative)
full_content = observation.messages[0].content if observation.messages else ""
new_content = full_content[len(self._last_full_content) :]
self._last_full_content = full_content
new_content_lower = new_content.lower()
env_says_invalid = any(
kw in new_content_lower for kw in ["invalid", "error", "cannot", "already", "violation", "lost"]
)
got_warning = "please resubmit" in new_content_lower or "avoid penalties" in new_content_lower
# Also verify against our own board state: placing on a non-empty cell is always invalid
if self._last_board_state:
empty_cells = extract_empty_cells(self._last_board_state)
targets_empty = (row, col) in empty_cells
else:
empty_cells = []
targets_empty = True # Can't verify, assume valid
is_valid = not env_says_invalid and targets_empty
# Empty cell score: did the model target an empty cell?
empty_cell_score = 1.0 if targets_empty else -1.0
# Repetition tracking
is_new_move = self._move_counts[move] == 0
repetition_count = self._move_counts[move]
self._move_counts[move] += 1
repetition_score = -min(2 ** (repetition_count - 1), 10.0) if repetition_count > 0 else 0.0
# Valid move score
if is_valid and is_new_move:
valid_move_score = 1.0
self._successful_moves.append(move)
elif got_warning:
valid_move_score = -0.5
self._failed_moves.append(move)
else:
valid_move_score = 0.0
# Update board state from new content
if is_valid and is_valid_board_state(new_content):
self._last_board_state = new_content
current_filled = count_filled_cells(self._last_board_state)
if current_filled > self._max_filled:
self._max_filled = current_filled
self._valid_move_scores.append(valid_move_score)
self._empty_cell_scores.append(empty_cell_score)
self._correct_scores.append(correct_score)
self._repetition_scores.append(repetition_score)
# Enforce max turns
if self._turn >= self._max_turns:
self._done = True
# Build response
board = extract_board_only(self._last_board_state) if self._last_board_state else "No board available."
status = "valid" if is_valid else "invalid"
cells_filled = len(self._successful_moves)
progress = f"Step {self._turn}. Progress: {cells_filled} cells filled."
hints = self._format_hints()
if self._done:
return f"Move {move}: {status}. Game over.\n{progress}\n\nFinal board:\n{board}"
return f"Move {move}: {status}\n{progress}\n\nBoard:\n{board}{hints}"
def _format_hints(self) -> str:
parts = []
# Already tried moves (avoid repetitions)
all_tried = self._successful_moves + self._failed_moves
if all_tried:
parts.append(f"\nMOVES ALREADY TRIED (do not repeat): {', '.join(all_tried)}")
if not self._last_board_state:
return "\n".join(parts)
if self._difficulty == "easy":
cells = extract_empty_cells_with_candidates(self._last_board_state, sort_by_difficulty=True)
if cells:
guaranteed = []
other = []
for r, c, candidates in cells[:10]:
if len(candidates) == 1:
guaranteed.append(f"[{r} {c} {list(candidates)[0]}]")
elif len(candidates) <= 3:
nums = ",".join(str(n) for n in sorted(candidates))
other.append(f"({r},{c})->{nums}")
if guaranteed:
parts.append(f"\nGUARANTEED MOVES: {', '.join(guaranteed[:5])}")
if other:
parts.append(f"Other options: {' | '.join(other[:5])}")
elif self._difficulty == "medium":
cells = extract_empty_cells_with_candidates(self._last_board_state, sort_by_difficulty=False)
if cells:
cell_hints = []
for r, c, candidates in cells[:10]:
nums = ",".join(str(n) for n in sorted(candidates))
cell_hints.append(f"({r},{c})->{nums}")
parts.append(f"\nEmpty cells: {' | '.join(cell_hints)}")
return "\n".join(parts)
# Reward properties — properties are not detected by inspect.ismethod,
# so they won't be exposed as tools.
@property
def correct_reward(self) -> float:
return self._correct_scores[-1] if self._correct_scores else 0.0
@property
def valid_move_reward(self) -> float:
return sum(self._valid_move_scores) / len(self._valid_move_scores) if self._valid_move_scores else 0.0
@property
def empty_cell_reward(self) -> float:
return sum(self._empty_cell_scores) / len(self._empty_cell_scores) if self._empty_cell_scores else 0.0
@property
def repetition_reward(self) -> float:
return sum(self._repetition_scores) / len(self._repetition_scores) if self._repetition_scores else 0.0
@property
def progress_reward(self) -> float:
remaining = 81 - self._initial_filled
if remaining > 0:
return (self._max_filled - self._initial_filled) / remaining
return 1.0
timestamp = datetime.now().strftime("%Y-%m-%d_%H-%M-%S")
output_dir = Path(args.output_dir or f"outputs/sudoku-grpo-{sanitize_name(args.model_id)}-{timestamp}")
grpo_config = GRPOConfig(
use_vllm=True,
vllm_mode=args.vllm_mode,
vllm_server_base_url=args.vllm_server_url if args.vllm_mode == "server" else None,
vllm_gpu_memory_utilization=args.vllm_gpu_memory_utilization or 0.2,
output_dir=str(output_dir),
num_train_epochs=args.num_epochs,
learning_rate=args.learning_rate,
weight_decay=args.weight_decay,
gradient_accumulation_steps=args.gradient_accumulation_steps,
per_device_train_batch_size=args.per_device_batch_size,
warmup_steps=args.warmup_steps,
num_generations=args.num_generations,
max_completion_length=args.max_completion_length,
logging_steps=args.logging_steps,
save_strategy="steps",
save_steps=args.save_interval,
save_total_limit=args.save_total_limit,
temperature=args.temperature,
top_k=args.top_k,
top_p=args.top_p,
report_to="trackio",
log_completions=True,
num_completions_to_print=1,
chat_template_kwargs={"enable_thinking": False},
)
grpo_config.run_name = args.run_name or f"run-{timestamp}"
grpo_config.project = args.project or f"group-{sanitize_name(args.model_id)}"
grpo_config.trackio_space_id = args.trackio_space_id
grpo_config.gradient_checkpointing = args.gradient_checkpointing
peft_config = None
if args.use_lora:
from peft import LoraConfig
peft_config = LoraConfig(r=args.lora_r, lora_alpha=args.lora_alpha, task_type="CAUSAL_LM")
trainer = GRPOTrainer(
model=args.model_id,
reward_funcs=[
reward_empty_cell, # Learn to pick empty cells
reward_valid_moves, # Learn valid numbers
reward_repetition, # Penalize repeating moves
reward_progress, # Reward filling more cells
reward_correct, # Solve the puzzle
],
peft_config=peft_config,
train_dataset=dataset,
args=grpo_config,
environment_factory=SudokuEnv,
callbacks=[RichProgressCallback()],
)
print(f"Starting GRPO training: {args.num_generations} generations, {args.max_turns} max turns")
trainer.train()
if __name__ == "__main__":
main()
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