import torch import numpy as np class ReplayMemory: def __init__(self, delayed_steps, state_dim, action_dim, device, capacity=1e6): self.device = device self.capacity = int(capacity) self.size = 0 self.position = 0 self.augmented_state_buffer = np.empty(shape=(self.capacity, state_dim + action_dim * delayed_steps), dtype=np.float32) self.action_buffer = np.empty(shape=(self.capacity, action_dim), dtype=np.float32) self.reward_buffer = np.empty(shape=(self.capacity, 1), dtype=np.float32) self.next_augmented_state_buffer = np.empty(shape=(self.capacity, state_dim + action_dim * delayed_steps), dtype=np.float32) self.done_buffer = np.empty(shape=(self.capacity, 1), dtype=np.float32) self.state_buffer = np.empty(shape=(self.capacity, state_dim), dtype=np.float32) self.next_state_buffer = np.empty(shape=(self.capacity, state_dim), dtype=np.float32) def push(self, augmented_state, state, action, reward, next_augmented_state, next_state, done): self.size = min(self.size + 1, self.capacity) self.augmented_state_buffer[self.position] = augmented_state self.action_buffer[self.position] = action self.reward_buffer[self.position] = reward self.next_augmented_state_buffer[self.position] = next_augmented_state self.done_buffer[self.position] = done self.state_buffer[self.position] = state self.next_state_buffer[self.position] = next_state self.position = (self.position + 1) % self.capacity def sample(self, batch_size): idxs = np.random.randint(0, self.size, size=batch_size) augmented_states = torch.FloatTensor(self.augmented_state_buffer[idxs]).to(self.device) actions = torch.FloatTensor(self.action_buffer[idxs]).to(self.device) rewards = torch.FloatTensor(self.reward_buffer[idxs]).to(self.device) next_augmented_states = torch.FloatTensor(self.next_augmented_state_buffer[idxs]).to(self.device) dones = torch.FloatTensor(self.done_buffer[idxs]).to(self.device) states = torch.FloatTensor(self.state_buffer[idxs]).to(self.device) next_states = torch.FloatTensor(self.next_state_buffer[idxs]).to(self.device) return augmented_states, actions, rewards, next_augmented_states, dones, states, next_states