K=10,T=0.8: . exists ( versioneer _ py ) ) : err = ( " versioneer was unable to run the project root directory . " " versioneer requires setup . py to be executed from " " its immediate directory ( like ' python setup . py command ' ) , " " or in a way that lets it use sys . argv [ 0 ] to find the root " " ( like ' python path / to / setup . py command ' ) . " ) raise versioneer bad root error ( err ) try : me . ' , , ( . _ . . ( _ _ = _ ' _ ' = _ ) . : _ . : = ' = = ' = _ = _ _ ) " _ ( _ ( ( ' _ = . , , " = _ , , , ) ( " _ ' _ : _ _ ' ) = 0 ( , ) : _ , , _ , ) . _ = " " = ( ( = ) , ) . = 0 = ) = _ ) ) _ ) K=10,T=0.8: = data _ val [ 0 ] . cuda ( ) input _ = data _ val [ 1 ] . cuda ( ) with torch . no _ grad ( ) : restored = model _ restored ( input _ ) for res , tar in zip ( restored , target ) : psnr _ val _ rgb . append ( utils . torch psnr ( res , tar ) ) ssim _ val _ rgb . append ( utils . torch ssim ( restored , target ) ) psnr _ val _ rgb = torch . stack ( = , _ _ , _ _ ) " _ = _ ' . ( _ ' = ' _ ) . : " . _ , : _ ' 0 , = = _ = ( ' . ' " ( _ ) = " . = ) , = . = , , _ , _ _ 0 _ ( . . , " . . . , " " _ . " ) ) ( _ ' , ( : = _ _ " ' ' " ) . ) " : ( ' . : , K=10,T=0.8: 3 7 1 9 < / h 1 > - 0 6 7 0 6 1 . 0 2 0 2 2 - 0 6 - 2 7 2 0 2 2 - 0 6 - 2 9 2 0 2 2 - 0 7 - 2 5 days days < p > < / p > < p > : http : / / www . . com . cn / < / p > - - vul : / / 1 1 9 . 1 9 1 . 5 8 . 1 3 _ _ _ . = ) , = = ) , , ' , , . ) , ) ( _ = = _ = . ( , , ( = ' ' . _ , , = = . , = _ _ _ 0 = " _ , ' ( ' : ( , ' , _ ( ) _ ) ' = . , : : ) ' = . ( : " _ _ : ' ' = ' ' 0 ' . ) _ _ = , ( ( _ " " _ = ( K=10,T=0.8: identifier . for unreleased software ( between tags ) , the version identifier should provide enough information to help developers recreate the same tree , while also giving them an idea of roughly how old the tree is ( after version 1 . 2 , before version 1 . 3 ) . many vcs systems can report a description that captures this , for example ` git describe - - tags - - dirty - - always ` reports things like " 0 . 7 - 1 - g 5 7 4 ab 9 8 - dirty " to indicate _ = ) ' ( 0 ( . ( ( , , _ ' _ . . = ( ) . _ = _ ' = _ ' _ ( _ ( _ _ " ( ' ( 0 _ ( _ ) = ) _ : 0 : ) , " , " , ( " ) ( : ' ' = ' = ) _ ) ) ) " = . , ' ( = ) = = , = , _ ' , _ ' ' = ( 0 , " ) ' " ' ) ( K=10,T=0.8: after ' ) : self . command _ after = ' ' config _ parser . set ( ' settings ' , ' command _ after ' , str ( self . command _ after ) ) else : self . command _ after = config _ parser . get ( ' settings ' , ' command _ after ' ) if not config _ parser . has _ option ( ' settings ' , ' custom _ exe _ 0 _ path ' ) : self . custom _ exe _ 0 _ path = ' ' config _ ) = , _ , . ( ) ) _ = _ ) . , , " ( , , ) , = ) = . , ) . . . , " _ _ _ . = _ _ = _ _ ' _ _ " = _ 0 . _ ) = _ " ( . _ ) _ ) _ ' . 0 ( " ( ( _ ' ) _ _ . ( ' . ( , , ( ( , ( ) " " ( _ ' _ _ . " , ( , . K=10,T=0.8: 0 ) * math . cos ( ( math . pi / 1 8 0 ) * ( - 3 6 0 * pointer ratio ) ) pygame . draw . line ( self . this surface , self . pointer colour , ( origin x , origin y ) , ( origin x + pointer x , origin y + pointer y ) , self . pointer width ) pointer x = 4 0 * math . sin ( ( math . pi / 1 8 0 ) * ( - 3 6 0 * pointer ratio + 1 , = , . = _ . = " ( . . 0 _ ) ' ) : . . " = ( . . ' = , ' ' " : ) _ . ( ) . : : , ' : = = = _ ' ( ( _ ' ' = . , : : ) ) . , _ . = , , ) _ " . . " _ ( , " : . . , : = _ = . = ' , ) _ = . = ) ' _ ( ( _ K=10,T=0.8: " x " , " ia " ] ) self . add ( [ " x " , " ian " ] ) self . add ( [ " x " , " iang " ] ) self . add ( [ " x " , " iao " ] ) self . add ( [ " x " , " ie " ] ) self . add ( [ " x " , " in " ] ) self . add ( [ " x " , " ing " ] ) self . add ( [ " x _ ) 0 _ _ . ' = _ _ : = 0 _ _ ) _ _ " ( _ : . ) 0 0 ( . _ . _ ( _ _ ' _ _ . _ = . , " . ) : . . , . . , ) . _ ( ( _ ) ( , . _ , = ) " ' ' _ _ ' . ' _ _ " _ ' ) _ : , ( ) ( ( = " 0 _ ( = . _ " _ _ , ) K=10,T=0.8: def _ get _ raw _ image ( self , burst _ id , im _ id ) : burst _ number = self . burst _ list [ burst _ id ] . split ( ' _ ' ) [ 0 ] burst _ number 2 = int ( self . burst _ list [ burst _ id ] . split ( ' _ ' ) [ - 1 ] ) path = ' { } / { } / { } _ _ sony _ { : 0 4 d } _ x 1 _ { : , _ ) ) ( . ( , , . ( ( ( _ ) , = . _ ( ( , _ _ _ ( : : : ' " , _ _ = : ' ( _ . " ( , ' ) . = ( " _ = " " = _ " . ( ( ' = ( = _ : . , . ( _ , ) , " . _ . _ = . , " = _ _ ( ( " ) _ = , " ' _ _ . . ' . K=10,T=0.8: predicted _ masks _ test = predicted _ masks _ test [ ' resized _ images ' ] return auc , predicted _ masks _ valid , predicted _ masks _ test def fold _ fit _ evaluate _ loop ( train _ data _ split , valid _ data _ split , fold _ id ) : train _ pipe _ input = { ' input ' : { ' meta ' : train _ data _ split } , ' callback _ input ' : { ' meta _ valid ' : valid _ data _ split } ( = . _ _ ) _ ( ' . _ ( = _ ) ' = ) ) . ( , _ _ _ = . _ _ . . : ) ' ( ( ' ) ( . _ : = ) , , = ) ' ) . . ( , . , = ) _ ) . _ , _ , _ , ( , . _ ) " = , . . , . " , _ ) ( . , " _ ) = : . _ ( ( ) : 0 , )