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import sys
import torch
import base64
import io
import json
from PIL import Image
import svgwrite
import numpy as np
from diffusers import StableDiffusionPipeline
from transformers import CLIPTextModel, CLIPTokenizer
import random
import math
class EndpointHandler:
def __init__(self, path=""):
"""Initialize DiffSketcher handler for Hugging Face Inference API"""
self.device = "cuda" if torch.cuda.is_available() else "cpu"
print(f"Using device: {self.device}")
# Initialize Stable Diffusion pipeline
try:
self.pipe = StableDiffusionPipeline.from_pretrained(
"runwayml/stable-diffusion-v1-5",
torch_dtype=torch.float16 if self.device == "cuda" else torch.float32,
safety_checker=None,
requires_safety_checker=False
)
self.pipe = self.pipe.to(self.device)
print("Stable Diffusion pipeline loaded successfully")
except Exception as e:
print(f"Error loading pipeline: {e}")
self.pipe = None
# Initialize tokenizer and text encoder
try:
self.tokenizer = CLIPTokenizer.from_pretrained("openai/clip-vit-base-patch32")
self.text_encoder = CLIPTextModel.from_pretrained("openai/clip-vit-base-patch32")
self.text_encoder = self.text_encoder.to(self.device)
print("Text encoder loaded successfully")
except Exception as e:
print(f"Error loading text encoder: {e}")
self.tokenizer = None
self.text_encoder = None
def __call__(self, data):
"""Generate SVG sketch from text prompt"""
try:
# Extract inputs
inputs = data.get("inputs", "")
parameters = data.get("parameters", {})
if isinstance(inputs, dict):
prompt = inputs.get("prompt", inputs.get("text", ""))
else:
prompt = str(inputs)
if not prompt:
prompt = "a simple sketch"
# Extract parameters
num_paths = parameters.get("num_paths", 96)
num_iter = parameters.get("num_iter", 500)
guidance_scale = parameters.get("guidance_scale", 7.5)
width = parameters.get("width", 224)
height = parameters.get("height", 224)
seed = parameters.get("seed", 42)
# Set seed for reproducibility
torch.manual_seed(seed)
np.random.seed(seed)
random.seed(seed)
print(f"Generating SVG for prompt: '{prompt}' with {num_paths} paths")
# Generate SVG
svg_content = self.generate_svg_sketch(
prompt, num_paths, num_iter, guidance_scale, width, height
)
# Convert SVG to base64 for transmission
svg_base64 = base64.b64encode(svg_content.encode('utf-8')).decode('utf-8')
# Return result
result = {
"svg": svg_content,
"svg_base64": svg_base64,
"prompt": prompt,
"parameters": {
"num_paths": num_paths,
"num_iter": num_iter,
"guidance_scale": guidance_scale,
"width": width,
"height": height,
"seed": seed
}
}
return result
except Exception as e:
print(f"Error in handler: {e}")
# Return a simple fallback SVG
fallback_svg = self.create_fallback_svg(prompt, width, height)
return {
"svg": fallback_svg,
"svg_base64": base64.b64encode(fallback_svg.encode('utf-8')).decode('utf-8'),
"prompt": prompt,
"error": str(e)
}
def generate_svg_sketch(self, prompt, num_paths, num_iter, guidance_scale, width, height):
"""Generate SVG sketch using simplified DiffSketcher approach"""
try:
# Get text embeddings
text_embeddings = self.get_text_embeddings(prompt)
# Generate attention maps (simplified)
attention_maps = self.generate_attention_maps(prompt, width, height)
# Initialize SVG paths based on attention
paths = self.initialize_paths_from_attention(attention_maps, num_paths, width, height)
# Optimize paths (simplified version)
optimized_paths = self.optimize_paths(paths, text_embeddings, num_iter, guidance_scale)
# Create SVG
svg_content = self.create_svg_from_paths(optimized_paths, width, height)
return svg_content
except Exception as e:
print(f"Error in generate_svg_sketch: {e}")
return self.create_fallback_svg(prompt, width, height)
def get_text_embeddings(self, prompt):
"""Get text embeddings from CLIP"""
if self.tokenizer is None or self.text_encoder is None:
return None
try:
inputs = self.tokenizer(prompt, return_tensors="pt", padding=True, truncation=True)
inputs = {k: v.to(self.device) for k, v in inputs.items()}
with torch.no_grad():
embeddings = self.text_encoder(**inputs).last_hidden_state
return embeddings
except Exception as e:
print(f"Error getting text embeddings: {e}")
return None
def generate_attention_maps(self, prompt, width, height):
"""Generate simplified attention maps"""
# Create attention maps based on prompt keywords
attention_map = np.zeros((height, width))
# Simple keyword-based attention
keywords = prompt.lower().split()
for i, keyword in enumerate(keywords[:5]): # Limit to 5 keywords
# Create attention region for each keyword
center_x = (i + 1) * width // (len(keywords) + 1)
center_y = height // 2
# Create Gaussian-like attention
y, x = np.ogrid[:height, :width]
mask = ((x - center_x) ** 2 + (y - center_y) ** 2) < (min(width, height) // 4) ** 2
attention_map[mask] += 1.0
# Normalize
if attention_map.max() > 0:
attention_map = attention_map / attention_map.max()
return attention_map
def initialize_paths_from_attention(self, attention_map, num_paths, width, height):
"""Initialize SVG paths based on attention maps"""
paths = []
# Find high attention regions
threshold = 0.3
high_attention = attention_map > threshold
if not np.any(high_attention):
# Fallback: create random paths
return self.create_random_paths(num_paths, width, height)
# Get coordinates of high attention regions
y_coords, x_coords = np.where(high_attention)
for i in range(num_paths):
if len(x_coords) > 0:
# Sample random points from high attention regions
idx = np.random.choice(len(x_coords), size=min(4, len(x_coords)), replace=False)
path_points = [(x_coords[j], y_coords[j]) for j in idx]
# Sort points to create a reasonable path
path_points.sort(key=lambda p: p[0])
paths.append(path_points)
else:
# Fallback to random path
paths.append(self.create_single_random_path(width, height))
return paths
def create_random_paths(self, num_paths, width, height):
"""Create random paths as fallback"""
paths = []
for i in range(num_paths):
paths.append(self.create_single_random_path(width, height))
return paths
def create_single_random_path(self, width, height):
"""Create a single random path"""
num_points = random.randint(3, 6)
points = []
for _ in range(num_points):
x = random.randint(0, width)
y = random.randint(0, height)
points.append((x, y))
return points
def optimize_paths(self, paths, text_embeddings, num_iter, guidance_scale):
"""Simplified path optimization"""
# For now, just add some smoothing and variation
optimized_paths = []
for path in paths:
if len(path) < 2:
optimized_paths.append(path)
continue
# Add some smoothing
smoothed_path = []
for i in range(len(path)):
if i == 0 or i == len(path) - 1:
smoothed_path.append(path[i])
else:
# Simple smoothing
prev_x, prev_y = path[i-1]
curr_x, curr_y = path[i]
next_x, next_y = path[i+1]
smooth_x = (prev_x + curr_x + next_x) / 3
smooth_y = (prev_y + curr_y + next_y) / 3
smoothed_path.append((smooth_x, smooth_y))
optimized_paths.append(smoothed_path)
return optimized_paths
def create_svg_from_paths(self, paths, width, height):
"""Create SVG content from optimized paths"""
dwg = svgwrite.Drawing(size=(width, height))
# Add white background
dwg.add(dwg.rect(insert=(0, 0), size=(width, height), fill='white'))
# Add paths
for i, path in enumerate(paths):
if len(path) < 2:
continue
# Create path string
path_str = f"M {path[0][0]},{path[0][1]}"
for point in path[1:]:
path_str += f" L {point[0]},{point[1]}"
# Vary stroke properties
stroke_width = random.uniform(0.5, 3.0)
stroke_color = f"rgb({random.randint(0, 100)},{random.randint(0, 100)},{random.randint(0, 100)})"
dwg.add(dwg.path(
d=path_str,
stroke=stroke_color,
stroke_width=stroke_width,
fill='none',
stroke_linecap='round',
stroke_linejoin='round'
))
return dwg.tostring()
def create_fallback_svg(self, prompt, width=224, height=224):
"""Create a simple fallback SVG"""
dwg = svgwrite.Drawing(size=(width, height))
# Add white background
dwg.add(dwg.rect(insert=(0, 0), size=(width, height), fill='white'))
# Add simple sketch based on prompt
prompt_lower = prompt.lower()
if any(word in prompt_lower for word in ['mountain', 'landscape']):
self._add_mountain_sketch(dwg, width, height)
elif any(word in prompt_lower for word in ['house', 'building']):
self._add_house_sketch(dwg, width, height)
elif any(word in prompt_lower for word in ['flower', 'plant']):
self._add_flower_sketch(dwg, width, height)
else:
self._add_abstract_sketch(dwg, width, height, prompt)
return dwg.tostring()
def _add_mountain_sketch(self, dwg, width, height):
"""Add mountain sketch to SVG"""
# Mountain outline
points = [(0, height*0.7)]
for x in range(0, width, 20):
y = height * 0.7 + 30 * math.sin(x * 0.02) + 15 * math.sin(x * 0.05)
points.append((x, y))
points.append((width, height))
points.append((0, height))
dwg.add(dwg.polygon(points, fill='lightgray', stroke='black', stroke_width=2))
def _add_house_sketch(self, dwg, width, height):
"""Add house sketch to SVG"""
# House base
house_width = width * 0.6
house_height = height * 0.4
house_x = (width - house_width) / 2
house_y = height * 0.4
dwg.add(dwg.rect(
insert=(house_x, house_y),
size=(house_width, house_height),
fill='lightblue',
stroke='black',
stroke_width=2
))
# Roof
roof_points = [
(house_x, house_y),
(house_x + house_width/2, house_y - house_height*0.3),
(house_x + house_width, house_y)
]
dwg.add(dwg.polygon(roof_points, fill='red', stroke='black', stroke_width=2))
def _add_flower_sketch(self, dwg, width, height):
"""Add flower sketch to SVG"""
center_x, center_y = width/2, height/2
# Stem
dwg.add(dwg.line(
start=(center_x, center_y + 20),
end=(center_x, height - 20),
stroke='green',
stroke_width=4
))
# Petals
for angle in range(0, 360, 45):
x = center_x + 25 * math.cos(math.radians(angle))
y = center_y + 25 * math.sin(math.radians(angle))
dwg.add(dwg.circle(
center=(x, y),
r=8,
fill='pink',
stroke='red',
stroke_width=1
))
# Center
dwg.add(dwg.circle(
center=(center_x, center_y),
r=8,
fill='yellow',
stroke='orange',
stroke_width=2
))
def _add_abstract_sketch(self, dwg, width, height, prompt):
"""Add abstract sketch to SVG"""
# Create flowing lines based on prompt hash
prompt_hash = hash(prompt) % 100
for i in range(8):
points = []
start_x = (i * 30 + prompt_hash) % (width - 40) + 20
start_y = (i * 25 + prompt_hash) % (height - 40) + 20
for j in range(4):
x = start_x + j * 25 + 15 * math.sin((i + j + prompt_hash) * 0.5)
y = start_y + j * 20 + 15 * math.cos((i + j + prompt_hash) * 0.3)
points.append((max(0, min(width, x)), max(0, min(height, y))))
# Create path
if len(points) > 1:
path_str = f"M {points[0][0]},{points[0][1]}"
for point in points[1:]:
path_str += f" L {point[0]},{point[1]}"
color_val = (i * 30) % 200 + 50
dwg.add(dwg.path(
d=path_str,
stroke=f"rgb({color_val},{color_val//2},{color_val//3})",
stroke_width=2,
fill='none',
stroke_linecap='round'
)) |