Delete handler_minimal.py with huggingface_hub
Browse files- handler_minimal.py +0 -238
handler_minimal.py
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from typing import Dict, List, Any
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import torch
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from PIL import Image, ImageDraw
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import io
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import base64
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import random
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import math
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class EndpointHandler:
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def __init__(self, path=""):
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"""Initialize the handler with minimal dependencies"""
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self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
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print(f"DiffSketcher handler initialized on {self.device}")
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def __call__(self, data: Dict[str, Any]) -> List[Dict[str, Any]]:
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"""
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Process the request and return generated image
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Args:
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data: Dictionary containing:
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- inputs: Text prompt for sketch generation
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- parameters: Optional parameters (num_paths, num_iter, etc.)
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Returns:
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List containing dictionary with base64 encoded image
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"""
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try:
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# Extract inputs
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inputs = data.get("inputs", "")
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if isinstance(inputs, list):
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inputs = inputs[0] if inputs else ""
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# Extract parameters
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parameters = data.get("parameters", {})
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num_paths = parameters.get("num_paths", 64)
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seed = parameters.get("seed", 42)
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# Set random seed for reproducibility
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random.seed(seed)
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# Generate SVG-style sketch
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image = self._generate_sketch(inputs, num_paths)
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# Convert to base64
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buffered = io.BytesIO()
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image.save(buffered, format="PNG")
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img_base64 = base64.b64encode(buffered.getvalue()).decode()
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return [{"generated_image": img_base64}]
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except Exception as e:
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print(f"Error in DiffSketcher handler: {e}")
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# Return error image
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error_img = Image.new('RGB', (224, 224), color='lightcoral')
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draw = ImageDraw.Draw(error_img)
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draw.text((10, 100), f"Error: {str(e)[:30]}", fill='white')
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buffered = io.BytesIO()
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error_img.save(buffered, format="PNG")
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img_base64 = base64.b64encode(buffered.getvalue()).decode()
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return [{"generated_image": img_base64}]
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def _generate_sketch(self, prompt: str, num_paths: int) -> Image.Image:
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"""Generate a sketch-style image based on the prompt"""
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# Create canvas
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width, height = 224, 224
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image = Image.new('RGB', (width, height), color='white')
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draw = ImageDraw.Draw(image)
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# Simple prompt-based sketch generation
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prompt_lower = prompt.lower()
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# Generate sketch elements based on prompt keywords
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if any(word in prompt_lower for word in ['mountain', 'landscape', 'hill']):
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self._draw_mountains(draw, width, height, num_paths)
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elif any(word in prompt_lower for word in ['cat', 'animal', 'pet']):
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self._draw_cat(draw, width, height, num_paths)
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elif any(word in prompt_lower for word in ['flower', 'plant', 'garden']):
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self._draw_flower(draw, width, height, num_paths)
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elif any(word in prompt_lower for word in ['house', 'building', 'home']):
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self._draw_house(draw, width, height, num_paths)
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elif any(word in prompt_lower for word in ['tree', 'forest', 'wood']):
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self._draw_tree(draw, width, height, num_paths)
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else:
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self._draw_abstract(draw, width, height, num_paths)
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return image
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def _draw_mountains(self, draw, width, height, num_paths):
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"""Draw mountain landscape"""
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# Background mountains
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for i in range(3):
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y_offset = height // 3 + i * 20
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points = []
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for x in range(0, width + 20, 20):
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y = y_offset + random.randint(-30, 10)
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points.extend([x, y])
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if len(points) >= 6:
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draw.polygon(points + [width, height, 0, height],
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fill=f'rgb({200-i*30},{220-i*20},{240-i*10})',
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outline='gray')
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# Add some trees
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for _ in range(num_paths // 20):
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x = random.randint(10, width-10)
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y = random.randint(height//2, height-20)
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draw.ellipse([x-5, y-15, x+5, y], fill='darkgreen')
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draw.line([x, y, x, y+15], fill='brown', width=2)
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def _draw_cat(self, draw, width, height, num_paths):
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"""Draw a simple cat"""
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cx, cy = width//2, height//2
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# Body
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draw.ellipse([cx-40, cy-10, cx+40, cy+30], outline='black', width=2)
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# Head
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draw.ellipse([cx-25, cy-40, cx+25, cy-10], outline='black', width=2)
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# Ears
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draw.polygon([cx-20, cy-35, cx-10, cy-50, cx-5, cy-35], outline='black', width=2)
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draw.polygon([cx+5, cy-35, cx+10, cy-50, cx+20, cy-35], outline='black', width=2)
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# Eyes
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draw.ellipse([cx-15, cy-30, cx-10, cy-25], fill='black')
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draw.ellipse([cx+10, cy-30, cx+15, cy-25], fill='black')
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# Nose
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draw.polygon([cx-2, cy-20, cx+2, cy-20, cx, cy-15], fill='pink')
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# Whiskers
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for i in range(3):
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y_pos = cy-18 + i*3
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draw.line([cx-25, y_pos, cx-35, y_pos], fill='black', width=1)
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draw.line([cx+25, y_pos, cx+35, y_pos], fill='black', width=1)
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# Tail
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draw.arc([cx+30, cy-5, cx+60, cy+25], 0, 180, fill='black', width=3)
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def _draw_flower(self, draw, width, height, num_paths):
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"""Draw a simple flower"""
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cx, cy = width//2, height//2
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# Stem
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draw.line([cx, cy+20, cx, height-20], fill='green', width=4)
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# Petals
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petal_colors = ['red', 'pink', 'yellow', 'orange', 'purple']
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for i in range(6):
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angle = i * 60
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x1 = cx + 20 * math.cos(math.radians(angle))
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y1 = cy + 20 * math.sin(math.radians(angle))
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x2 = cx + 35 * math.cos(math.radians(angle))
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y2 = cy + 35 * math.sin(math.radians(angle))
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color = random.choice(petal_colors)
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draw.ellipse([x2-8, y2-8, x2+8, y2+8], fill=color, outline='darkred')
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# Center
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draw.ellipse([cx-8, cy-8, cx+8, cy+8], fill='yellow', outline='orange')
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# Leaves
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draw.ellipse([cx-15, cy+30, cx-5, cy+50], fill='green', outline='darkgreen')
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draw.ellipse([cx+5, cy+35, cx+15, cy+55], fill='green', outline='darkgreen')
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def _draw_house(self, draw, width, height, num_paths):
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"""Draw a simple house"""
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# House base
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house_x, house_y = width//4, height//2
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house_w, house_h = width//2, height//3
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draw.rectangle([house_x, house_y, house_x+house_w, house_y+house_h],
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outline='black', width=2)
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# Roof
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draw.polygon([house_x-10, house_y, width//2, house_y-40, house_x+house_w+10, house_y],
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fill='red', outline='darkred', width=2)
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# Door
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door_w, door_h = 20, 40
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door_x = house_x + house_w//2 - door_w//2
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door_y = house_y + house_h - door_h
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draw.rectangle([door_x, door_y, door_x+door_w, door_y+door_h],
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fill='brown', outline='black', width=2)
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# Windows
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win_size = 15
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draw.rectangle([house_x+10, house_y+15, house_x+10+win_size, house_y+15+win_size],
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fill='lightblue', outline='black', width=2)
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draw.rectangle([house_x+house_w-25, house_y+15, house_x+house_w-10, house_y+30],
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fill='lightblue', outline='black', width=2)
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# Chimney
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draw.rectangle([house_x+house_w-20, house_y-35, house_x+house_w-10, house_y-10],
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fill='gray', outline='black', width=2)
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def _draw_tree(self, draw, width, height, num_paths):
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"""Draw a simple tree"""
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cx, cy = width//2, height//2
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# Trunk
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trunk_w, trunk_h = 15, 60
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draw.rectangle([cx-trunk_w//2, cy+20, cx+trunk_w//2, cy+20+trunk_h],
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fill='brown', outline='black', width=2)
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# Leaves (multiple circles for fuller look)
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leaf_positions = [
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(cx, cy-20), (cx-25, cy-10), (cx+25, cy-10),
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(cx-15, cy+5), (cx+15, cy+5), (cx, cy+15)
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]
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for lx, ly in leaf_positions:
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size = random.randint(20, 35)
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draw.ellipse([lx-size//2, ly-size//2, lx+size//2, ly+size//2],
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fill='green', outline='darkgreen', width=1)
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def _draw_abstract(self, draw, width, height, num_paths):
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"""Draw abstract shapes"""
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colors = ['red', 'blue', 'green', 'yellow', 'purple', 'orange', 'pink']
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# Draw random shapes
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for _ in range(min(num_paths//10, 8)):
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color = random.choice(colors)
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shape_type = random.choice(['circle', 'rectangle', 'line'])
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if shape_type == 'circle':
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x, y = random.randint(20, width-20), random.randint(20, height-20)
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r = random.randint(10, 30)
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draw.ellipse([x-r, y-r, x+r, y+r], fill=color, outline='black')
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elif shape_type == 'rectangle':
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x1, y1 = random.randint(10, width//2), random.randint(10, height//2)
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x2, y2 = random.randint(width//2, width-10), random.randint(height//2, height-10)
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draw.rectangle([x1, y1, x2, y2], fill=color, outline='black')
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else: # line
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x1, y1 = random.randint(0, width), random.randint(0, height)
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x2, y2 = random.randint(0, width), random.randint(0, height)
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draw.line([x1, y1, x2, y2], fill=color, width=random.randint(2, 5))
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