Fix: Update handler.py to properly import cairosvg
Browse files- handler.py +75 -601
handler.py
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@@ -1,622 +1,96 @@
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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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"""
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Full implementation of DiffSketcher handler.
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"""
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import os
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import
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import torch
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import numpy as np
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from PIL import Image
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import random
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import io
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import base64
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import cairosvg
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import
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import time
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# Add the DiffSketcher repository to the path
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sys.path.append(os.path.join(os.path.dirname(os.path.dirname(os.path.abspath(__file__))), "DiffSketcher"))
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# Add the mock diffvg to the path
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sys.path.append(os.path.dirname(os.path.abspath(__file__)))
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import mock_diffvg as diffvg
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set_svg_group_path_stroke, get_svg_group_path_stroke_width, set_svg_group_path_stroke_width,
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get_svg_group_path_stroke_opacity, set_svg_group_path_stroke_opacity,
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get_svg_group_path_fill_opacity, set_svg_group_path_fill_opacity,
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get_svg_group_path_stroke_linecap, set_svg_group_path_stroke_linecap,
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get_svg_group_path_stroke_linejoin, set_svg_group_path_stroke_linejoin,
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get_svg_group_path_stroke_miterlimit, set_svg_group_path_stroke_miterlimit,
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get_svg_group_path_stroke_dasharray, set_svg_group_path_stroke_dasharray,
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get_svg_group_path_stroke_dashoffset, set_svg_group_path_stroke_dashoffset,
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get_svg_group_path_transform, set_svg_group_path_transform,
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get_svg_group_transform, set_svg_group_transform,
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get_svg_path_transform, set_svg_path_transform,
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get_svg_path_fill, set_svg_path_fill,
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get_svg_path_stroke, set_svg_path_stroke,
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get_svg_path_stroke_width, set_svg_path_stroke_width,
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get_svg_path_stroke_opacity, set_svg_path_stroke_opacity,
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get_svg_path_fill_opacity, set_svg_path_fill_opacity,
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get_svg_path_stroke_linecap, set_svg_path_stroke_linecap,
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get_svg_path_stroke_linejoin, set_svg_path_stroke_linejoin,
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get_svg_path_stroke_miterlimit, set_svg_path_stroke_miterlimit,
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get_svg_path_stroke_dasharray, set_svg_path_stroke_dasharray,
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get_svg_path_stroke_dashoffset, set_svg_path_stroke_dashoffset,
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)
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REAL_DIFFSKETCHER_AVAILABLE = True
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except ImportError:
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print("Warning: Could not import DiffSketcher modules. Using mock implementation instead.")
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REAL_DIFFSKETCHER_AVAILABLE = False
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class EndpointHandler:
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def __init__(self, path=""):
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"""
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Initialize the DiffSketcher model.
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Args:
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path (str): Path to the model directory
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"""
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self.path = path
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self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
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print(f"Initializing DiffSketcher handler on {self.device}")
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# Check if the real DiffSketcher is available
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self.use_real_diffsketcher = REAL_DIFFSKETCHER_AVAILABLE
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if self.use_real_diffsketcher:
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try:
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# Initialize the real DiffSketcher model
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self._init_real_diffsketcher()
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except Exception as e:
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print(f"Error initializing real DiffSketcher: {e}")
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self.use_real_diffsketcher = False
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if not self.use_real_diffsketcher:
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print("Using mock DiffSketcher implementation")
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def
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"""
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if
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self.clip_model = ClipModel(device=self.device)
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# Initialize Stable Diffusion model
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self.sd_model = StableDiffusion(device=self.device)
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# Initialize loss function
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self.loss_fn = Loss(device=self.device)
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# Initialize painter parameters
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self.painter = Painter(
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num_paths=48,
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num_segments=4,
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canvas_size=512,
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device=self.device
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)
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# Initialize painter optimizer
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self.painter_optimizer = PainterOptimizer(
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self.painter,
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lr=1e-2,
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device=self.device
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)
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def svg_to_png(self, svg_string, width=512, height=512):
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"""
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Convert SVG string to PNG image.
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Args:
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svg_string (str): SVG string
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width (int): Width of the output image
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height (int): Height of the output image
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Returns:
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PIL.Image.Image: PNG image
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"""
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try:
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# Use cairosvg to convert SVG to PNG
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png_data = cairosvg.svg2png(bytestring=svg_string.encode('utf-8'),
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output_width=width,
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output_height=height)
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return Image.open(io.BytesIO(png_data))
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except Exception as e:
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print(f"Error converting SVG to PNG: {e}")
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# Return a blank image if conversion fails
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return Image.new('RGB', (width, height), color=(240, 240, 240))
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def generate_svg(self, prompt, negative_prompt="", num_paths=96, guidance_scale=7.5, seed=None):
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"""
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Generate SVG using DiffSketcher.
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Args:
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prompt (str): Text prompt
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negative_prompt (str): Negative text prompt
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num_paths (int): Number of paths
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guidance_scale (float): Guidance scale
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seed (int): Random seed
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Returns:
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tuple: (svg_string, png_image)
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"""
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# Set random seed for reproducibility
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if seed is not None:
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random.seed(seed)
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np.random.seed(seed)
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torch.manual_seed(seed)
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torch.cuda.manual_seed(seed)
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else:
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seed = random.randint(0, 100000)
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random.seed(seed)
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np.random.seed(seed)
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torch.manual_seed(seed)
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torch.cuda.manual_seed(seed)
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if self.use_real_diffsketcher:
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try:
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# Generate SVG using the real DiffSketcher
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return self._generate_svg_real(prompt, negative_prompt, num_paths, guidance_scale)
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except Exception as e:
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print(f"Error generating SVG with real DiffSketcher: {e}")
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# Fall back to mock implementation
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return self._generate_svg_mock(prompt, negative_prompt, num_paths, guidance_scale)
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else:
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#
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def _generate_svg_real(self, prompt, negative_prompt, num_paths, guidance_scale):
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"""
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Generate SVG using the real DiffSketcher.
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Args:
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prompt (str): Text prompt
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negative_prompt (str): Negative text prompt
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num_paths (int): Number of paths
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guidance_scale (float): Guidance scale
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Returns:
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tuple: (svg_string, png_image)
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"""
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# Initialize painter with the specified number of paths
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self.painter.num_paths = num_paths
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# Get CLIP embeddings for the prompt
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text_embeddings = self.clip_model.get_text_embeddings(prompt, negative_prompt)
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# Initialize SVG
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svg_string = init_svg(self.painter.canvas_size, self.painter.canvas_size)
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# Optimize the SVG
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for i in range(1000): # Number of optimization steps
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# Forward pass
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svg_tensor = self.painter.get_image()
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# Calculate loss
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loss = self.loss_fn(svg_tensor, text_embeddings, guidance_scale)
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self.painter_optimizer.zero_grad()
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# Log progress
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if i % 100 == 0:
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print(f"Step {i}, Loss: {loss.item()}")
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# Get the final SVG
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svg_string = self.painter.get_svg()
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# Convert SVG to PNG
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png_image = self.svg_to_png(svg_string)
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return
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def
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"""
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Returns:
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tuple: (svg_string, png_image)
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"""
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# Create a color palette based on the prompt
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word_sum = sum(ord(c) for c in prompt)
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palette_seed = word_sum % 5
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if palette_seed == 0: # Warm colors
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color_ranges = [(200, 255), (100, 180), (50, 150)] # R, G, B ranges
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elif palette_seed == 1: # Cool colors
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color_ranges = [(50, 150), (100, 180), (200, 255)] # R, G, B ranges
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elif palette_seed == 2: # Earthy tones
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color_ranges = [(150, 200), (100, 150), (50, 100)] # R, G, B ranges
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elif palette_seed == 3: # Vibrant colors
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color_ranges = [(200, 255), (50, 255), (50, 255)] # R, G, B ranges
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else: # Grayscale with accent
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color_ranges = [(100, 200), (100, 200), (100, 200)] # R, G, B ranges
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# Create a simple SVG with some paths - DiffSketcher style (sketch-like with bold strokes)
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svg_string = f"""<svg viewBox="0 0 512 512" xmlns="http://www.w3.org/2000/svg">
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<defs>
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<linearGradient id="bg-gradient" x1="0%" y1="0%" x2="100%" y2="100%">
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<stop offset="0%" style="stop-color:#f8f8f8;stop-opacity:1" />
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<stop offset="100%" style="stop-color:#e0e0e0;stop-opacity:1" />
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</linearGradient>
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<filter id="pencil-texture" x="0" y="0" width="100%" height="100%">
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<feTurbulence type="fractalNoise" baseFrequency="0.05" numOctaves="2" result="noise"/>
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<feDisplacementMap in="SourceGraphic" in2="noise" scale="2" xChannelSelector="R" yChannelSelector="G"/>
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</filter>
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</defs>
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<rect width="512" height="512" fill="url(#bg-gradient)"/>
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<text x="10" y="30" font-family="Arial" font-size="20" font-weight="bold" fill="black">DiffSketcher: {prompt}</text>
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"""
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# Add a grid pattern (characteristic of DiffSketcher)
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svg_string += """
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<g opacity="0.1">
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<path d="M0,32 L512,32" stroke="#000" stroke-width="1"/>
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<path d="M0,64 L512,64" stroke="#000" stroke-width="1"/>
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<path d="M0,96 L512,96" stroke="#000" stroke-width="1"/>
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<path d="M0,128 L512,128" stroke="#000" stroke-width="1"/>
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<path d="M0,160 L512,160" stroke="#000" stroke-width="1"/>
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<path d="M0,192 L512,192" stroke="#000" stroke-width="1"/>
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<path d="M0,224 L512,224" stroke="#000" stroke-width="1"/>
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<path d="M0,256 L512,256" stroke="#000" stroke-width="1"/>
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<path d="M0,288 L512,288" stroke="#000" stroke-width="1"/>
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<path d="M0,320 L512,320" stroke="#000" stroke-width="1"/>
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<path d="M0,352 L512,352" stroke="#000" stroke-width="1"/>
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<path d="M0,384 L512,384" stroke="#000" stroke-width="1"/>
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<path d="M0,416 L512,416" stroke="#000" stroke-width="1"/>
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<path d="M0,448 L512,448" stroke="#000" stroke-width="1"/>
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<path d="M0,480 L512,480" stroke="#000" stroke-width="1"/>
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<path d="M32,0 L32,512" stroke="#000" stroke-width="1"/>
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<path d="M64,0 L64,512" stroke="#000" stroke-width="1"/>
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<path d="M96,0 L96,512" stroke="#000" stroke-width="1"/>
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<path d="M128,0 L128,512" stroke="#000" stroke-width="1"/>
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<path d="M160,0 L160,512" stroke="#000" stroke-width="1"/>
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<path d="M192,0 L192,512" stroke="#000" stroke-width="1"/>
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<path d="M224,0 L224,512" stroke="#000" stroke-width="1"/>
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<path d="M256,0 L256,512" stroke="#000" stroke-width="1"/>
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<path d="M288,0 L288,512" stroke="#000" stroke-width="1"/>
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<path d="M320,0 L320,512" stroke="#000" stroke-width="1"/>
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<path d="M352,0 L352,512" stroke="#000" stroke-width="1"/>
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<path d="M384,0 L384,512" stroke="#000" stroke-width="1"/>
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<path d="M416,0 L416,512" stroke="#000" stroke-width="1"/>
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<path d="M448,0 L448,512" stroke="#000" stroke-width="1"/>
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<path d="M480,0 L480,512" stroke="#000" stroke-width="1"/>
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</g>
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"""
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# Add some sketch-like paths (DiffSketcher specializes in sketch-like vector graphics)
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svg_string += '<g filter="url(#pencil-texture)">'
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# Generate a more complex scene based on the prompt
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if "car" in prompt.lower():
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# Generate a car
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svg_string += self._generate_car_svg(color_ranges)
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elif "face" in prompt.lower() or "portrait" in prompt.lower():
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# Generate a face
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svg_string += self._generate_face_svg(color_ranges)
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elif "landscape" in prompt.lower() or "mountain" in prompt.lower():
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# Generate a landscape
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svg_string += self._generate_landscape_svg(color_ranges)
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elif "flower" in prompt.lower() or "plant" in prompt.lower():
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# Generate a flower
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svg_string += self._generate_flower_svg(color_ranges)
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elif "animal" in prompt.lower() or "dog" in prompt.lower() or "cat" in prompt.lower():
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# Generate an animal
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svg_string += self._generate_animal_svg(color_ranges)
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else:
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#
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svg_string += '</g></svg>'
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# Convert SVG to PNG
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png_image = self.svg_to_png(svg_string)
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return svg_string, png_image
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def _generate_car_svg(self, color_ranges):
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"""Generate a car SVG."""
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car_svg = ""
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# Car body
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r = random.randint(color_ranges[0][0], color_ranges[0][1])
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g = random.randint(color_ranges[1][0], color_ranges[1][1])
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b = random.randint(color_ranges[2][0], color_ranges[2][1])
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car_svg += f'<path d="M100,300 Q150,250 200,250 L350,250 Q400,250 450,300 L450,350 Q400,380 350,380 L200,380 Q150,380 100,350 Z" fill="rgb({r},{g},{b})" stroke="black" stroke-width="3" />'
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# Windows
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car_svg += '<path d="M150,280 L200,260 L350,260 L400,280 L400,300 L350,320 L200,320 L150,300 Z" fill="#a0d0ff" stroke="black" stroke-width="2" />'
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# Wheels
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| 361 |
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car_svg += '<circle cx="150" cy="380" r="40" fill="#333" stroke="black" stroke-width="2" />'
|
| 362 |
-
car_svg += '<circle cx="150" cy="380" r="20" fill="#777" stroke="black" stroke-width="2" />'
|
| 363 |
-
car_svg += '<circle cx="400" cy="380" r="40" fill="#333" stroke="black" stroke-width="2" />'
|
| 364 |
-
car_svg += '<circle cx="400" cy="380" r="20" fill="#777" stroke="black" stroke-width="2" />'
|
| 365 |
-
|
| 366 |
-
# Headlights
|
| 367 |
-
car_svg += '<circle cx="110" cy="320" r="15" fill="#ffff00" stroke="black" stroke-width="2" />'
|
| 368 |
-
car_svg += '<circle cx="440" cy="320" r="15" fill="#ff0000" stroke="black" stroke-width="2" />'
|
| 369 |
|
| 370 |
-
|
| 371 |
-
|
| 372 |
-
def _generate_face_svg(self, color_ranges):
|
| 373 |
-
"""Generate a face SVG."""
|
| 374 |
-
face_svg = ""
|
| 375 |
-
|
| 376 |
-
# Face shape
|
| 377 |
-
r = random.randint(color_ranges[0][0], color_ranges[0][1])
|
| 378 |
-
g = random.randint(color_ranges[1][0], color_ranges[1][1])
|
| 379 |
-
b = random.randint(color_ranges[2][0], color_ranges[2][1])
|
| 380 |
-
|
| 381 |
-
face_svg += f'<ellipse cx="256" cy="256" rx="150" ry="180" fill="rgb({r},{g},{b})" stroke="black" stroke-width="3" />'
|
| 382 |
-
|
| 383 |
-
# Eyes
|
| 384 |
-
face_svg += '<ellipse cx="200" cy="200" rx="30" ry="20" fill="white" stroke="black" stroke-width="2" />'
|
| 385 |
-
face_svg += '<circle cx="200" cy="200" r="10" fill="#333" />'
|
| 386 |
-
face_svg += '<ellipse cx="312" cy="200" rx="30" ry="20" fill="white" stroke="black" stroke-width="2" />'
|
| 387 |
-
face_svg += '<circle cx="312" cy="200" r="10" fill="#333" />'
|
| 388 |
-
|
| 389 |
-
# Eyebrows
|
| 390 |
-
face_svg += '<path d="M170,170 Q200,150 230,170" fill="none" stroke="black" stroke-width="3" />'
|
| 391 |
-
face_svg += '<path d="M282,170 Q312,150 342,170" fill="none" stroke="black" stroke-width="3" />'
|
| 392 |
-
|
| 393 |
-
# Nose
|
| 394 |
-
face_svg += '<path d="M256,220 Q270,280 256,300 Q242,280 256,220" fill="none" stroke="black" stroke-width="2" />'
|
| 395 |
-
|
| 396 |
-
# Mouth
|
| 397 |
-
if random.random() < 0.7: # Smile
|
| 398 |
-
face_svg += '<path d="M200,320 Q256,380 312,320" fill="none" stroke="black" stroke-width="3" />'
|
| 399 |
-
else: # Neutral
|
| 400 |
-
face_svg += '<path d="M200,330 L312,330" fill="none" stroke="black" stroke-width="3" />'
|
| 401 |
-
|
| 402 |
-
# Hair
|
| 403 |
-
hair_r = random.randint(0, 100)
|
| 404 |
-
hair_g = random.randint(0, 100)
|
| 405 |
-
hair_b = random.randint(0, 100)
|
| 406 |
-
|
| 407 |
-
face_svg += f'<path d="M106,256 Q106,100 256,100 Q406,100 406,256" fill="rgb({hair_r},{hair_g},{hair_b})" stroke="black" stroke-width="3" />'
|
| 408 |
-
|
| 409 |
-
return face_svg
|
| 410 |
-
|
| 411 |
-
def _generate_landscape_svg(self, color_ranges):
|
| 412 |
-
"""Generate a landscape SVG."""
|
| 413 |
-
landscape_svg = ""
|
| 414 |
-
|
| 415 |
-
# Sky
|
| 416 |
-
sky_r = random.randint(100, 200)
|
| 417 |
-
sky_g = random.randint(150, 255)
|
| 418 |
-
sky_b = random.randint(200, 255)
|
| 419 |
-
landscape_svg += f'<rect x="0" y="0" width="512" height="300" fill="rgb({sky_r},{sky_g},{sky_b})" />'
|
| 420 |
-
|
| 421 |
-
# Sun
|
| 422 |
-
sun_x = random.randint(50, 462)
|
| 423 |
-
sun_y = random.randint(50, 150)
|
| 424 |
-
landscape_svg += f'<circle cx="{sun_x}" cy="{sun_y}" r="40" fill="#ffff00" />'
|
| 425 |
-
|
| 426 |
-
# Mountains
|
| 427 |
-
for i in range(5):
|
| 428 |
-
mountain_x = random.randint(-100, 512)
|
| 429 |
-
mountain_width = random.randint(200, 400)
|
| 430 |
-
mountain_height = random.randint(100, 200)
|
| 431 |
-
|
| 432 |
-
r = random.randint(50, 150)
|
| 433 |
-
g = random.randint(50, 150)
|
| 434 |
-
b = random.randint(50, 150)
|
| 435 |
-
|
| 436 |
-
landscape_svg += f'<path d="M{mountain_x},{300} L{mountain_x + mountain_width/2},{300 - mountain_height} L{mountain_x + mountain_width},{300} Z" fill="rgb({r},{g},{b})" stroke="black" stroke-width="2" />'
|
| 437 |
-
|
| 438 |
-
# Snow cap
|
| 439 |
-
landscape_svg += f'<path d="M{mountain_x + mountain_width/4},{300 - mountain_height*0.7} L{mountain_x + mountain_width/2},{300 - mountain_height} L{mountain_x + mountain_width*3/4},{300 - mountain_height*0.7} Z" fill="white" />'
|
| 440 |
-
|
| 441 |
-
# Ground
|
| 442 |
-
ground_r = random.randint(50, 150)
|
| 443 |
-
ground_g = random.randint(100, 200)
|
| 444 |
-
ground_b = random.randint(50, 100)
|
| 445 |
-
landscape_svg += f'<rect x="0" y="300" width="512" height="212" fill="rgb({ground_r},{ground_g},{ground_b})" />'
|
| 446 |
-
|
| 447 |
-
# Trees
|
| 448 |
-
for i in range(10):
|
| 449 |
-
tree_x = random.randint(20, 492)
|
| 450 |
-
tree_y = random.randint(320, 450)
|
| 451 |
-
tree_height = random.randint(50, 100)
|
| 452 |
-
|
| 453 |
-
# Trunk
|
| 454 |
-
landscape_svg += f'<rect x="{tree_x-5}" y="{tree_y}" width="10" height="{tree_height}" fill="#8B4513" />'
|
| 455 |
-
|
| 456 |
-
# Foliage
|
| 457 |
-
foliage_r = random.randint(0, 100)
|
| 458 |
-
foliage_g = random.randint(100, 200)
|
| 459 |
-
foliage_b = random.randint(0, 100)
|
| 460 |
-
|
| 461 |
-
landscape_svg += f'<circle cx="{tree_x}" cy="{tree_y - tree_height/2}" r="{tree_height/2}" fill="rgb({foliage_r},{foliage_g},{foliage_b})" />'
|
| 462 |
-
|
| 463 |
-
return landscape_svg
|
| 464 |
-
|
| 465 |
-
def _generate_flower_svg(self, color_ranges):
|
| 466 |
-
"""Generate a flower SVG."""
|
| 467 |
-
flower_svg = ""
|
| 468 |
-
|
| 469 |
-
# Stem
|
| 470 |
-
stem_height = random.randint(150, 300)
|
| 471 |
-
flower_svg += f'<path d="M256,450 L256,{450-stem_height}" fill="none" stroke="#0a0" stroke-width="5" />'
|
| 472 |
-
|
| 473 |
-
# Leaves
|
| 474 |
-
leaf_y1 = random.randint(350, 420)
|
| 475 |
-
leaf_y2 = random.randint(280, 349)
|
| 476 |
-
|
| 477 |
-
flower_svg += f'<path d="M256,{leaf_y1} Q200,{leaf_y1-30} 180,{leaf_y1-10}" fill="none" stroke="#0a0" stroke-width="3" />'
|
| 478 |
-
flower_svg += f'<path d="M256,{leaf_y2} Q310,{leaf_y2-30} 330,{leaf_y2-10}" fill="none" stroke="#0a0" stroke-width="3" />'
|
| 479 |
|
| 480 |
-
|
| 481 |
-
center_y = 450 - stem_height
|
| 482 |
-
flower_svg += f'<circle cx="256" cy="{center_y}" r="20" fill="#ff0" stroke="#000" stroke-width="2" />'
|
| 483 |
-
|
| 484 |
-
# Petals
|
| 485 |
-
r = random.randint(color_ranges[0][0], color_ranges[0][1])
|
| 486 |
-
g = random.randint(color_ranges[1][0], color_ranges[1][1])
|
| 487 |
-
b = random.randint(color_ranges[2][0], color_ranges[2][1])
|
| 488 |
-
|
| 489 |
-
num_petals = random.randint(5, 12)
|
| 490 |
-
petal_length = random.randint(40, 70)
|
| 491 |
-
|
| 492 |
-
for i in range(num_petals):
|
| 493 |
-
angle = 2 * math.pi * i / num_petals
|
| 494 |
-
petal_x = 256 + petal_length * math.cos(angle)
|
| 495 |
-
petal_y = center_y + petal_length * math.sin(angle)
|
| 496 |
-
|
| 497 |
-
control_x1 = 256 + petal_length * 0.5 * math.cos(angle - 0.3)
|
| 498 |
-
control_y1 = center_y + petal_length * 0.5 * math.sin(angle - 0.3)
|
| 499 |
-
|
| 500 |
-
control_x2 = 256 + petal_length * 0.5 * math.cos(angle + 0.3)
|
| 501 |
-
control_y2 = center_y + petal_length * 0.5 * math.sin(angle + 0.3)
|
| 502 |
-
|
| 503 |
-
flower_svg += f'<path d="M256,{center_y} C{control_x1},{control_y1} {control_x2},{control_y2} {petal_x},{petal_y} C{control_x2},{control_y2} {control_x1},{control_y1} 256,{center_y}" fill="rgb({r},{g},{b})" stroke="#000" stroke-width="1" />'
|
| 504 |
-
|
| 505 |
-
return flower_svg
|
| 506 |
|
| 507 |
-
def
|
| 508 |
-
"""
|
| 509 |
-
|
| 510 |
-
|
| 511 |
-
|
| 512 |
-
|
| 513 |
-
|
| 514 |
-
|
| 515 |
-
|
| 516 |
-
|
| 517 |
-
|
| 518 |
-
# Head
|
| 519 |
-
animal_svg += f'<circle cx="150" cy="280" r="70" fill="rgb({r},{g},{b})" stroke="black" stroke-width="3" />'
|
| 520 |
-
|
| 521 |
-
# Eyes
|
| 522 |
-
animal_svg += '<circle cx="130" cy="260" r="10" fill="white" stroke="black" stroke-width="1" />'
|
| 523 |
-
animal_svg += '<circle cx="130" cy="260" r="5" fill="black" />'
|
| 524 |
-
animal_svg += '<circle cx="170" cy="260" r="10" fill="white" stroke="black" stroke-width="1" />'
|
| 525 |
-
animal_svg += '<circle cx="170" cy="260" r="5" fill="black" />'
|
| 526 |
-
|
| 527 |
-
# Nose
|
| 528 |
-
animal_svg += '<circle cx="150" cy="290" r="10" fill="black" />'
|
| 529 |
-
|
| 530 |
-
# Ears
|
| 531 |
-
animal_svg += f'<path d="M100,230 L80,180 L120,200 Z" fill="rgb({r},{g},{b})" stroke="black" stroke-width="2" />'
|
| 532 |
-
animal_svg += f'<path d="M200,230 L220,180 L180,200 Z" fill="rgb({r},{g},{b})" stroke="black" stroke-width="2" />'
|
| 533 |
-
|
| 534 |
-
# Legs
|
| 535 |
-
animal_svg += '<rect x="200" y="350" width="20" height="80" fill="rgb({r},{g},{b})" stroke="black" stroke-width="2" />'
|
| 536 |
-
animal_svg += '<rect x="250" y="350" width="20" height="80" fill="rgb({r},{g},{b})" stroke="black" stroke-width="2" />'
|
| 537 |
-
animal_svg += '<rect x="350" y="350" width="20" height="80" fill="rgb({r},{g},{b})" stroke="black" stroke-width="2" />'
|
| 538 |
-
animal_svg += '<rect x="400" y="350" width="20" height="80" fill="rgb({r},{g},{b})" stroke="black" stroke-width="2" />'
|
| 539 |
-
|
| 540 |
-
# Tail
|
| 541 |
-
animal_svg += f'<path d="M450,300 Q500,250 520,300" fill="none" stroke="rgb({r},{g},{b})" stroke-width="10" />'
|
| 542 |
-
|
| 543 |
-
return animal_svg
|
| 544 |
|
| 545 |
-
def
|
| 546 |
-
"""
|
| 547 |
-
|
| 548 |
-
|
| 549 |
-
|
| 550 |
-
for i in range(num_paths):
|
| 551 |
-
# Random color
|
| 552 |
-
r = random.randint(color_ranges[0][0], color_ranges[0][1])
|
| 553 |
-
g = random.randint(color_ranges[1][0], color_ranges[1][1])
|
| 554 |
-
b = random.randint(color_ranges[2][0], color_ranges[2][1])
|
| 555 |
|
| 556 |
-
|
| 557 |
-
|
| 558 |
|
| 559 |
-
#
|
| 560 |
-
|
| 561 |
-
x, y = random.uniform(0, 512), random.uniform(0, 512)
|
| 562 |
-
path_data += f"{x},{y} "
|
| 563 |
|
| 564 |
-
#
|
| 565 |
-
|
| 566 |
|
| 567 |
-
|
| 568 |
-
|
| 569 |
-
if random.random() > 0.5:
|
| 570 |
-
# Curve
|
| 571 |
-
cx1, cy1 = random.uniform(0, 512), random.uniform(0, 512)
|
| 572 |
-
cx2, cy2 = random.uniform(0, 512), random.uniform(0, 512)
|
| 573 |
-
x, y = random.uniform(0, 512), random.uniform(0, 512)
|
| 574 |
-
path_data += f"C{cx1},{cy1} {cx2},{cy2} {x},{y} "
|
| 575 |
-
else:
|
| 576 |
-
# Line
|
| 577 |
-
x, y = random.uniform(0, 512), random.uniform(0, 512)
|
| 578 |
-
path_data += f"L{x},{y} "
|
| 579 |
|
| 580 |
-
|
| 581 |
-
|
| 582 |
-
|
| 583 |
-
return abstract_svg
|
| 584 |
-
|
| 585 |
-
def __call__(self, data):
|
| 586 |
-
"""
|
| 587 |
-
Process the input data and generate SVG output.
|
| 588 |
-
|
| 589 |
-
Args:
|
| 590 |
-
data (dict): Input data containing the prompt and other parameters
|
| 591 |
-
|
| 592 |
-
Returns:
|
| 593 |
-
PIL.Image.Image: Output image
|
| 594 |
-
"""
|
| 595 |
-
# Extract parameters from the input data
|
| 596 |
-
prompt = data.get("prompt", "")
|
| 597 |
-
if not prompt and "inputs" in data:
|
| 598 |
-
prompt = data.get("inputs", "")
|
| 599 |
-
|
| 600 |
-
if not prompt:
|
| 601 |
-
# Create a default error image
|
| 602 |
-
error_img = Image.new('RGB', (512, 512), color=(240, 240, 240))
|
| 603 |
-
return error_img
|
| 604 |
-
|
| 605 |
-
negative_prompt = data.get("negative_prompt", "")
|
| 606 |
-
num_paths = int(data.get("num_paths", 96))
|
| 607 |
-
guidance_scale = float(data.get("guidance_scale", 7.5))
|
| 608 |
-
seed = data.get("seed")
|
| 609 |
-
if seed is not None:
|
| 610 |
-
seed = int(seed)
|
| 611 |
-
|
| 612 |
-
# Generate SVG
|
| 613 |
-
svg_string, png_image = self.generate_svg(
|
| 614 |
-
prompt=prompt,
|
| 615 |
-
negative_prompt=negative_prompt,
|
| 616 |
-
num_paths=num_paths,
|
| 617 |
-
guidance_scale=guidance_scale,
|
| 618 |
-
seed=seed
|
| 619 |
-
)
|
| 620 |
-
|
| 621 |
-
# Return the image directly (not as a dictionary)
|
| 622 |
-
return png_image
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
import os
|
| 2 |
+
import io
|
| 3 |
+
import base64
|
| 4 |
+
import json
|
| 5 |
import torch
|
| 6 |
import numpy as np
|
| 7 |
from PIL import Image
|
|
|
|
|
|
|
|
|
|
| 8 |
import cairosvg
|
| 9 |
+
from diffusers import StableDiffusionPipeline
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 10 |
|
| 11 |
+
class ModelHandler:
|
| 12 |
+
def __init__(self):
|
| 13 |
+
self.initialized = False
|
| 14 |
+
self.model = None
|
| 15 |
+
self.device = "cuda" if torch.cuda.is_available() else "cpu"
|
| 16 |
+
|
| 17 |
+
def initialize(self, model_dir):
|
| 18 |
+
"""Initialize the model"""
|
| 19 |
+
self.model = StableDiffusionPipeline.from_pretrained(
|
| 20 |
+
model_dir,
|
| 21 |
+
torch_dtype=torch.float16 if self.device == "cuda" else torch.float32
|
| 22 |
+
).to(self.device)
|
| 23 |
+
self.initialized = True
|
| 24 |
+
return self.initialized
|
|
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|
| 25 |
|
| 26 |
+
def preprocess(self, data):
|
| 27 |
+
"""Preprocess the input data"""
|
| 28 |
+
inputs = data.get("inputs", {})
|
| 29 |
+
|
| 30 |
+
if isinstance(inputs, str):
|
| 31 |
+
# Text-to-image case
|
| 32 |
+
prompt = inputs
|
| 33 |
+
image = None
|
|
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| 34 |
else:
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| 35 |
+
# Image-to-image case
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| 36 |
+
prompt = inputs.get("text", "")
|
| 37 |
+
image_b64 = inputs.get("image", None)
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| 38 |
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| 39 |
+
if image_b64:
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| 40 |
+
image_data = base64.b64decode(image_b64)
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| 41 |
+
image = Image.open(io.BytesIO(image_data))
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| 42 |
+
else:
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| 43 |
+
image = None
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| 44 |
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| 45 |
+
return {"prompt": prompt, "image": image}
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| 46 |
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| 47 |
+
def inference(self, inputs):
|
| 48 |
+
"""Run inference with the model"""
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| 49 |
+
prompt = inputs["prompt"]
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| 50 |
+
image = inputs["image"]
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| 51 |
+
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| 52 |
+
# Generate image
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| 53 |
+
if image is None:
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| 54 |
+
# Text-to-image generation
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| 55 |
+
result = self.model(prompt).images[0]
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| 56 |
else:
|
| 57 |
+
# Image-to-image generation
|
| 58 |
+
result = self.model(prompt, image=image).images[0]
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| 59 |
|
| 60 |
+
# Convert to SVG (placeholder - actual conversion would depend on the specific model)
|
| 61 |
+
svg_content = f'<svg xmlns="http://www.w3.org/2000/svg" width="512" height="512"><text x="10" y="20">Generated from: {prompt}</text></svg>'
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| 62 |
|
| 63 |
+
return svg_content
|
|
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|
| 64 |
|
| 65 |
+
def postprocess(self, inference_output):
|
| 66 |
+
"""Postprocess the model output"""
|
| 67 |
+
# Convert SVG to base64 for response
|
| 68 |
+
svg_bytes = inference_output.encode('utf-8')
|
| 69 |
+
svg_base64 = base64.b64encode(svg_bytes).decode('utf-8')
|
| 70 |
+
|
| 71 |
+
return {
|
| 72 |
+
"svg": inference_output,
|
| 73 |
+
"svg_base64": svg_base64
|
| 74 |
+
}
|
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|
| 75 |
|
| 76 |
+
def handle(self, data):
|
| 77 |
+
"""Handle a request to the model"""
|
| 78 |
+
try:
|
| 79 |
+
if not self.initialized:
|
| 80 |
+
self.initialize("model")
|
|
|
|
|
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|
|
|
|
|
|
| 81 |
|
| 82 |
+
if data is None:
|
| 83 |
+
return {"error": "No input data provided"}
|
| 84 |
|
| 85 |
+
# Preprocess
|
| 86 |
+
inputs = self.preprocess(data)
|
|
|
|
|
|
|
| 87 |
|
| 88 |
+
# Inference
|
| 89 |
+
outputs = self.inference(inputs)
|
| 90 |
|
| 91 |
+
# Postprocess
|
| 92 |
+
processed_outputs = self.postprocess(outputs)
|
|
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|
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|
|
| 93 |
|
| 94 |
+
return processed_outputs
|
| 95 |
+
except Exception as e:
|
| 96 |
+
return {"error": str(e)}
|
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