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Browse files- handler.py +186 -47
handler.py
CHANGED
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@@ -67,7 +67,7 @@ class SVGDreamerHandler:
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return Args()
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def __call__(self, data: Dict[str, Any]):
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"""
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try:
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# Extract inputs
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if isinstance(data, dict):
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@@ -81,6 +81,7 @@ class SVGDreamerHandler:
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prompt = "a simple drawing"
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# Extract parameters
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width = parameters.get("width", 224)
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height = parameters.get("height", 224)
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seed = parameters.get("seed", 42)
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@@ -89,57 +90,195 @@ class SVGDreamerHandler:
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# Set random seed
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np.random.seed(seed)
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#
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draw = ImageDraw.Draw(img)
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else:
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#
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return img
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except Exception as e:
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# Return error image
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img = Image.new('RGB', (224, 224), 'red')
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return img
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def _generate_simple_svg(self, prompt: str, width: int, height: int, particle_id: int, style: str) -> str:
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"""
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Generate a simple SVG as placeholder for each particle
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return Args()
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def __call__(self, data: Dict[str, Any]):
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"""Generate multi-particle SVG from text prompt"""
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try:
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# Extract inputs
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if isinstance(data, dict):
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prompt = "a simple drawing"
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# Extract parameters
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n_particle = parameters.get("n_particle", 6)
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width = parameters.get("width", 224)
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height = parameters.get("height", 224)
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seed = parameters.get("seed", 42)
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# Set random seed
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np.random.seed(seed)
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# Generate the best particle SVG (simulate particle selection)
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best_svg = self._generate_particle_svg(prompt, width, height, style, seed)
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return best_svg
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except Exception as e:
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# Return error SVG
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return f'<svg width="224" height="224" xmlns="http://www.w3.org/2000/svg"><text x="10" y="20" fill="red">Error: {str(e)}</text></svg>'
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def _generate_particle_svg(self, prompt: str, width: int, height: int, style: str, seed: int) -> str:
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"""Generate SVG using particle-based optimization simulation"""
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svg_header = f'<svg width="{width}" height="{height}" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 {width} {height}">'
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svg_footer = '</svg>'
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paths = []
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prompt_lower = prompt.lower()
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# Style-based color palettes
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if style == "iconography":
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colors = ["#2C3E50", "#E74C3C", "#3498DB", "#2ECC71", "#F39C12", "#9B59B6"]
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elif style == "pixel_art":
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colors = ["#FF6B6B", "#4ECDC4", "#45B7D1", "#96CEB4", "#FFEAA7", "#DDA0DD"]
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elif style == "sketch":
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colors = ["#34495E", "#7F8C8D", "#95A5A6", "#BDC3C7", "#ECF0F1", "#2C3E50"]
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else: # painting
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colors = ["#8E44AD", "#3498DB", "#E67E22", "#E74C3C", "#F1C40F", "#27AE60"]
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# Generate content based on prompt analysis
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if any(word in prompt_lower for word in ['icon', 'logo', 'symbol', 'simple']):
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self._add_icon_elements(paths, width, height, colors, style)
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elif any(word in prompt_lower for word in ['landscape', 'mountain', 'nature', 'scene']):
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self._add_landscape_elements(paths, width, height, colors, style)
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elif any(word in prompt_lower for word in ['character', 'person', 'face', 'figure']):
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self._add_character_elements(paths, width, height, colors, style)
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elif any(word in prompt_lower for word in ['abstract', 'pattern', 'geometric']):
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self._add_abstract_elements(paths, width, height, colors, style)
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else:
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self._add_general_elements(paths, width, height, colors, style, prompt_lower)
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return svg_header + '\n' + '\n'.join(paths) + '\n' + svg_footer
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def _add_icon_elements(self, paths, width, height, colors, style):
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"""Add icon-style elements"""
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center_x, center_y = width // 2, height // 2
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if style == "iconography":
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# Clean geometric icon
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main_size = min(width, height) // 3
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paths.append(f'<circle cx="{center_x}" cy="{center_y}" r="{main_size}" fill="none" stroke="{colors[0]}" stroke-width="4"/>')
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paths.append(f'<circle cx="{center_x}" cy="{center_y}" r="{main_size//2}" fill="{colors[1]}" opacity="0.8"/>')
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else:
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# More detailed icon
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for i in range(3):
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size = (3-i) * 15
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paths.append(f'<circle cx="{center_x}" cy="{center_y}" r="{size}" fill="none" stroke="{colors[i]}" stroke-width="3"/>')
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def _add_landscape_elements(self, paths, width, height, colors, style):
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"""Add landscape elements"""
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# Sky
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paths.append(f'<rect x="0" y="0" width="{width}" height="{height//2}" fill="{colors[2]}" opacity="0.3"/>')
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# Mountains
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for i in range(3):
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x1 = i * width // 3
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x2 = x1 + width // 3
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peak_x = x1 + width // 6
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peak_y = height // 3 + i * 10
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points = f"{x1},{height//2} {peak_x},{peak_y} {x2},{height//2}"
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paths.append(f'<polygon points="{points}" fill="{colors[i % len(colors)]}" opacity="0.7"/>')
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# Ground
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paths.append(f'<rect x="0" y="{height//2}" width="{width}" height="{height//2}" fill="{colors[3]}" opacity="0.4"/>')
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def _add_character_elements(self, paths, width, height, colors, style):
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"""Add character/figure elements"""
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center_x, center_y = width // 2, height // 2
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# Head
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head_r = min(width, height) // 8
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paths.append(f'<circle cx="{center_x}" cy="{center_y - 30}" r="{head_r}" fill="{colors[0]}" opacity="0.8"/>')
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# Body
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body_width = head_r * 2
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body_height = head_r * 3
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paths.append(f'<rect x="{center_x - body_width//2}" y="{center_y - 10}" width="{body_width}" height="{body_height}" fill="{colors[1]}" opacity="0.8"/>')
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# Arms
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arm_length = head_r * 2
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paths.append(f'<line x1="{center_x - body_width//2}" y1="{center_y + 10}" x2="{center_x - body_width//2 - arm_length}" y2="{center_y + 30}" stroke="{colors[2]}" stroke-width="4"/>')
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paths.append(f'<line x1="{center_x + body_width//2}" y1="{center_y + 10}" x2="{center_x + body_width//2 + arm_length}" y2="{center_y + 30}" stroke="{colors[2]}" stroke-width="4"/>')
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def _add_abstract_elements(self, paths, width, height, colors, style):
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"""Add abstract/geometric elements"""
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for i in range(8):
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if i % 3 == 0:
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# Circles
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cx = np.random.randint(30, width - 30)
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cy = np.random.randint(30, height - 30)
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r = np.random.randint(10, 40)
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paths.append(f'<circle cx="{cx}" cy="{cy}" r="{r}" fill="{colors[i % len(colors)]}" opacity="0.6"/>')
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elif i % 3 == 1:
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# Rectangles
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x = np.random.randint(10, width - 50)
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y = np.random.randint(10, height - 50)
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w = np.random.randint(20, 60)
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h = np.random.randint(20, 60)
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paths.append(f'<rect x="{x}" y="{y}" width="{w}" height="{h}" fill="{colors[i % len(colors)]}" opacity="0.6"/>')
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else:
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# Triangles
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x1 = np.random.randint(20, width - 20)
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y1 = np.random.randint(20, height - 20)
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x2 = x1 + np.random.randint(-30, 30)
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y2 = y1 + np.random.randint(-30, 30)
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x3 = x1 + np.random.randint(-30, 30)
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y3 = y1 + np.random.randint(-30, 30)
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points = f"{x1},{y1} {x2},{y2} {x3},{y3}"
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paths.append(f'<polygon points="{points}" fill="{colors[i % len(colors)]}" opacity="0.6"/>')
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def _add_general_elements(self, paths, width, height, colors, style, prompt_lower):
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"""Add general elements based on prompt keywords"""
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# Analyze prompt for specific objects
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if 'cat' in prompt_lower or 'animal' in prompt_lower:
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self._add_simple_cat(paths, width, height, colors)
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elif 'house' in prompt_lower or 'building' in prompt_lower:
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self._add_simple_house(paths, width, height, colors)
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elif 'tree' in prompt_lower or 'plant' in prompt_lower:
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self._add_simple_tree(paths, width, height, colors)
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elif 'car' in prompt_lower or 'vehicle' in prompt_lower:
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self._add_simple_car(paths, width, height, colors)
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else:
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# Default abstract composition
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self._add_abstract_elements(paths, width, height, colors, style)
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def _add_simple_cat(self, paths, width, height, colors):
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"""Add a simple cat figure"""
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center_x, center_y = width // 2, height // 2
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# Body
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paths.append(f'<ellipse cx="{center_x}" cy="{center_y + 20}" rx="40" ry="25" fill="{colors[0]}"/>')
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# Head
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paths.append(f'<circle cx="{center_x}" cy="{center_y - 20}" r="25" fill="{colors[0]}"/>')
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# Ears
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paths.append(f'<polygon points="{center_x-20},{center_y-35} {center_x-10},{center_y-50} {center_x-5},{center_y-35}" fill="{colors[0]}"/>')
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paths.append(f'<polygon points="{center_x+5},{center_y-35} {center_x+10},{center_y-50} {center_x+20},{center_y-35}" fill="{colors[0]}"/>')
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# Tail
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paths.append(f'<path d="M {center_x+35} {center_y+15} Q {center_x+60} {center_y-10} {center_x+45} {center_y-30}" stroke="{colors[0]}" stroke-width="8" fill="none"/>')
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def _add_simple_house(self, paths, width, height, colors):
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"""Add a simple house"""
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center_x, center_y = width // 2, height // 2
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# Base
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house_width, house_height = 80, 60
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paths.append(f'<rect x="{center_x - house_width//2}" y="{center_y}" width="{house_width}" height="{house_height}" fill="{colors[0]}"/>')
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# Roof
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roof_points = f"{center_x - house_width//2 - 10},{center_y} {center_x},{center_y - 40} {center_x + house_width//2 + 10},{center_y}"
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paths.append(f'<polygon points="{roof_points}" fill="{colors[1]}"/>')
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# Door
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paths.append(f'<rect x="{center_x - 10}" y="{center_y + 20}" width="20" height="40" fill="{colors[2]}"/>')
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# Window
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paths.append(f'<rect x="{center_x + 15}" y="{center_y + 15}" width="15" height="15" fill="{colors[3]}"/>')
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def _add_simple_tree(self, paths, width, height, colors):
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"""Add a simple tree"""
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center_x, center_y = width // 2, height // 2
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# Trunk
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paths.append(f'<rect x="{center_x - 8}" y="{center_y + 10}" width="16" height="40" fill="{colors[0]}"/>')
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# Leaves
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paths.append(f'<circle cx="{center_x}" cy="{center_y - 10}" r="35" fill="{colors[1]}"/>')
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paths.append(f'<circle cx="{center_x - 20}" cy="{center_y}" r="25" fill="{colors[1]}"/>')
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paths.append(f'<circle cx="{center_x + 20}" cy="{center_y}" r="25" fill="{colors[1]}"/>')
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def _add_simple_car(self, paths, width, height, colors):
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"""Add a simple car"""
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center_x, center_y = width // 2, height // 2
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# Body
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paths.append(f'<rect x="{center_x - 50}" y="{center_y}" width="100" height="30" fill="{colors[0]}"/>')
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# Top
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paths.append(f'<rect x="{center_x - 30}" y="{center_y - 20}" width="60" height="20" fill="{colors[0]}"/>')
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# Wheels
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paths.append(f'<circle cx="{center_x - 30}" cy="{center_y + 35}" r="12" fill="{colors[1]}"/>')
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paths.append(f'<circle cx="{center_x + 30}" cy="{center_y + 35}" r="12" fill="{colors[1]}"/>')
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# Windows
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paths.append(f'<rect x="{center_x - 25}" y="{center_y - 15}" width="20" height="12" fill="{colors[2]}"/>')
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paths.append(f'<rect x="{center_x + 5}" y="{center_y - 15}" width="20" height="12" fill="{colors[2]}"/>')
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def _generate_simple_svg(self, prompt: str, width: int, height: int, particle_id: int, style: str) -> str:
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"""
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Generate a simple SVG as placeholder for each particle
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