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c95a088 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 | /* ds4_gpu_mgpu.h — multi-GPU plumbing types and APIs (v0).
*
* This header carries the new multi-GPU additions for the multi-GPU plumbing PP work
* (device-aware CUDA). It is included from ds4_cuda.cu and from
* downstream tasks that need access to g_gpu[], g_n_gpus, g_gpu_peer_ok[],
* the ds4_gpu_config struct, and the new tensor APIs.
*
* Why not in ds4_gpu.h? The legacy ds4_gpu.h is included from C-only
* callers (ds4.c, ds4_cli.c, etc.) and from the Metal build, but is NOT
* included from ds4_cuda.cu historically. That asymmetry hid pre-existing
* signature mismatches between the legacy header and ds4_cuda.cu. We keep
* the legacy header opaque and put the new shared types here, so this
* file is the single source of truth for both ds4_cuda.cu and downstream
* multi-GPU tasks without disturbing the legacy contract.
*
* The struct definitions reference CUDA-specific handle types via void *
* placeholders so the header is safe to include from C builds, Metal
* builds, and the CUDA build (where ds4_cuda.cu casts the void * back
* to cudaStream_t / cublasHandle_t / cudaEvent_t internally).
*/
#ifndef DS4_GPU_MGPU_H
#define DS4_GPU_MGPU_H
#include <stddef.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
#define DS4_MAX_GPUS 16
/* Complete definition of the previously-opaque ds4_gpu_tensor, plus a
* typedef so the new API prototypes below can use the bare name
* `ds4_gpu_tensor *` in both C and C++ without forcing callers to
* include ds4_gpu.h first. Callers that include this header can
* stack-allocate or struct-embed tensors and pass to
* ds4_gpu_tensor_alloc_on. */
struct ds4_gpu_tensor {
void *ptr;
uint64_t bytes;
int owner;
int device_id; /* -1 means legacy/untagged → treat as device 0 */
};
#ifndef DS4_GPU_TENSOR_DEFINED
#define DS4_GPU_TENSOR_DEFINED
typedef struct ds4_gpu_tensor ds4_gpu_tensor;
#endif
#ifndef DS4_GPU_ATTENTION_DECODE_ROW_DEFINED
#define DS4_GPU_ATTENTION_DECODE_ROW_DEFINED
#define DS4_GPU_ATTENTION_DECODE_BATCH_MAX 32u
typedef struct {
uint64_t raw_kv;
uint64_t comp_kv;
uint64_t topk;
uint32_t pos;
uint32_t n_raw;
uint32_t raw_cap;
uint32_t raw_start;
uint32_t n_comp;
uint32_t top_k;
uint32_t window;
uint32_t ratio;
uint32_t indexed;
} ds4_gpu_attention_decode_row;
#endif
/* Tagged so headers (notably ds4.h) can forward-declare `struct
* ds4_gpu_config` without dragging in this entire header. */
typedef struct ds4_gpu_config {
int device_indices[DS4_MAX_GPUS]; /* CUDA device IDs to use */
/* Explicit per-device budget in bytes. The engine does NOT auto-fill
* missing budgets - a value of 0 means "zero bytes of budget for
* this slot" and (combined with reserves) will push placement to
* CPU spill. Auto-detection (e.g. mapping --gpu-vram auto to
* cudaMemGetInfo) is the caller's job; see CLI flag wiring for the
* canonical CLI path. The engine emits a clear stderr and refuses
* if n_gpus > 0 and every vram_bytes[] is 0 (almost certainly a
* caller bug from zero-initializing the struct). */
size_t vram_bytes[DS4_MAX_GPUS];
int n_gpus;
size_t safety_margin_bytes; /* per-device reserve */
} ds4_gpu_config;
typedef struct {
int device_id;
void *stream; /* cudaStream_t under CUDA */
void *cublas; /* cublasHandle_t under CUDA */
int cublas_ready;
void *scratch;
size_t scratch_bytes;
size_t budget_bytes;
size_t used_bytes;
void *boundary_event; /* cudaEvent_t under CUDA */
} ds4_gpu_ctx;
extern ds4_gpu_ctx g_gpu[DS4_MAX_GPUS];
extern int g_n_gpus;
extern int g_gpu_peer_ok[DS4_MAX_GPUS][DS4_MAX_GPUS];
/* Primary multi-device init. The existing ds4_gpu_init (declared in
* ds4_gpu.h) is a thin shim that builds a single-device config for
* device 0 and calls this. */
int ds4_gpu_init_multi(const ds4_gpu_config *cfg);
/* Caller-supplied struct alloc on a specific device. Returns 0 on
* success, nonzero on error. Pair with ds4_gpu_tensor_free_in_place. */
int ds4_gpu_tensor_alloc_on(ds4_gpu_tensor *t, int device_id, uint64_t bytes);
void ds4_gpu_tensor_free_in_place(ds4_gpu_tensor *t);
/* Heap-allocated tensor on a specific logical tier; mirrors the legacy
* ds4_gpu_tensor_alloc ABI (returns ds4_gpu_tensor *) but with a tier
* parameter. Returns NULL on failure. Used by the multi-tier graph
* allocations in ds4.c. Single-tier callers can continue using the
* legacy ds4_gpu_tensor_alloc(bytes) which is equivalent to
* ds4_gpu_tensor_alloc_ptr_on(0, bytes). */
ds4_gpu_tensor *ds4_gpu_tensor_alloc_ptr_on(int tier, uint64_t bytes);
int ds4_gpu_tensor_copy_async(ds4_gpu_tensor *dst, const ds4_gpu_tensor *src, uint64_t bytes);
void ds4_gpu_enable_q8_dequant_gemm(void);
/* Heap-allocated MANAGED-memory tensor on a specific logical tier. Used
* for the KV-cache pool. Stamps tier on the tensor so subsequent
* ds4_gpu_tensor_free runs under the correct device. Note managed memory
* pages on first-touch and is not strictly device-bound; the stamped
* tier records the home tier for accounting + free. */
ds4_gpu_tensor *ds4_gpu_tensor_alloc_managed_on(int tier, uint64_t bytes);
/* Cross-device tensor copy. Same-device → cudaMemcpyAsync; peer-capable
* cross-device → cudaMemcpyPeerAsync with event sync; non-peer → pinned
* host bounce (per src→dst pair). Honors DS4_FORCE_HOST_BOUNCE=1. */
int ds4_gpu_tensor_copy_xdev(ds4_gpu_tensor *dst,
const ds4_gpu_tensor *src,
uint64_t bytes);
int ds4_gpu_tensor_copy_xdev_default(ds4_gpu_tensor *dst,
const ds4_gpu_tensor *src,
uint64_t bytes);
/* Grouped default-stream handoff whose copies execute on the destination
* device. The source default stream records readiness; the destination waits,
* performs all three copies, then naturally orders its following kernels.
* This allows source-device work submitted afterward to overlap the handoff. */
int ds4_gpu_tensor_copy_xdev3_default_dst(
ds4_gpu_tensor *dst0,
const ds4_gpu_tensor *src0,
uint64_t bytes0,
ds4_gpu_tensor *dst1,
const ds4_gpu_tensor *src1,
uint64_t bytes1,
ds4_gpu_tensor *dst2,
const ds4_gpu_tensor *src2,
uint64_t bytes2);
/* Cross-device copy of three buffers between the same source/destination
* tiers, recording a single readiness event for the destination stream. This
* is meant for tiny grouped activation handoffs where three independent
* ds4_gpu_tensor_copy_xdev calls would spend more time in event plumbing than
* in the copies themselves. Falls back internally when a grouped peer copy is
* not applicable. */
int ds4_gpu_tensor_copy_xdev3(ds4_gpu_tensor *dst0,
const ds4_gpu_tensor *src0,
uint64_t bytes0,
ds4_gpu_tensor *dst1,
const ds4_gpu_tensor *src1,
uint64_t bytes1,
ds4_gpu_tensor *dst2,
const ds4_gpu_tensor *src2,
uint64_t bytes2);
/* Cross-device copy that also orders against prior work on the destination
* stream before overwriting dst. This is needed for pipelined prefill slots
* where the next producer reuses a destination buffer that the destination
* stage just consumed. */
int ds4_gpu_tensor_copy_xdev_ordered(ds4_gpu_tensor *dst,
const ds4_gpu_tensor *src,
uint64_t bytes);
/* Order a peer read without copying: records readiness on src's stream and
* makes dst_tier's stream wait for it. */
int ds4_gpu_tensor_wait_xdev(const ds4_gpu_tensor *src, int dst_tier);
int ds4_gpu_tensor_wait_xdev_default(const ds4_gpu_tensor *src, int dst_tier);
/* Cross-device float add used by CUDA tensor-parallel reductions.
* See ds4_gpu.h for the full contract. */
int ds4_gpu_add_xdev_tensor(ds4_gpu_tensor *out,
const ds4_gpu_tensor *local,
const ds4_gpu_tensor *remote,
ds4_gpu_tensor *remote_tmp,
uint32_t n);
/* Returns the device_id recorded on the tensor; -1 if untagged. */
int ds4_gpu_tensor_device(const ds4_gpu_tensor *t);
/* Set the current CUDA device by LOGICAL tier index (0..g_n_gpus-1).
*
* This is the canonical shim for per-layer device routing in the
* multi-tier execution path. The caller passes a logical tier index;
* the shim internally indexes g_gpu[tier].device_id and calls
* cudaSetDevice. Returns 0 on success, nonzero on error or if the
* tier index is out of range.
*
* Wave-2 multi-GPU placement scaffolding adds this shim but does not
* exercise the multi-tier execution path; multi-GPU execution
* (follow-up) is its first caller. */
int ds4_gpu_set_current_device(int logical_tier);
int ds4_gpu_set_current_device_fenced(int logical_tier);
/* Register the mmap'd host model pointer for selective-cache lookups
* WITHOUT triggering any device-side copy. This bypasses the
* DS4_CUDA_COPY_MODEL environment-variable branch that
* ds4_gpu_set_model_map normally honors, which is essential for
* multi-tier startup: we want only per-device selective tensor caches,
* never the whole-model copy. Returns 1 on success, 0 on error. */
int ds4_gpu_register_model_map_no_copy(const void *model_map, uint64_t model_size);
/* Strict per-device selective-cache lookup (no fallback).
*
* Returns 1 only if a covering entry exists whose device_id matches the
* caller-supplied expected_device (a PHYSICAL CUDA device id). Otherwise
* returns 0 — no host-pointer fallback, no different-device match. The
* caller is expected to have cudaSetDevice'd to expected_device before
* invoking; the returned pointer is valid to consume from that device's
* kernel.
*
* Used by multi-tier kernel-dispatch resolvers in
* multi-GPU execution (multi-GPU execution). Single-tier callers should
* keep using ds4_gpu_lookup_cache for back-compat behavior. */
int ds4_gpu_lookup_cache_strict(uint64_t source_offset,
uint64_t bytes,
int expected_device,
void **out_device_ptr);
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* DS4_GPU_MGPU_H */
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