File size: 12,702 Bytes
cda88e0
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
import time
import torch
import hshadow
# import plane_visualize
import numpy as np
from torchvision import transforms
from scipy.ndimage import uniform_filter
from ShadowStyle.inference import inference_shadow
import cv2
import matplotlib.pyplot as plt
from utils import *
from GSSN.inference_shadow import SSN_Infernece

device     = torch.device("cuda:0")
to_tensor  = transforms.ToTensor()
model      = inference_shadow.init_models('/home/ysheng/Documents/Research/GSSN/HardShadow/qtGUI/weights/human_baseline_all_21-July-04-52-AM.pt')
# GSSN_model = SSN_Infernece('GSSN/weights/0000000700.pt')
GSSN_model = SSN_Infernece('/home/ysheng/Documents/Research/GSSN/HardShadow/qtGUI/GSSN/weights/only_shadow/0000000200.pt')

def crop_mask(mask):
        hnon, wnon = np.nonzero(mask)
        aabb = (hnon.min(), hnon.max(), wnon.min(), wnon.max())
        return aabb

def norm_output(np_img):
        return np.clip(cv2.normalize(np_img, None, 0.0, 1.0, cv2.NORM_MINMAX),0.0,1.0)

def padding(mask, shadow, mask_aabb, shadow_aabb, final_shape=(512, 512)):
        mh, mhh, mw, mww = mask_aabb
        sh, shh, sw, sww = shadow_aabb
        cropped_mask, cropped_shadow = mask[mh:mhh, mw:mww], shadow[sh:shh, sw:sww]
        global_h, global_w = mask.shape[:2]
        h, w, c, sc = *cropped_mask.shape, shadow.shape[2]
        fract = 0.4
        if h > w:
                newh = int(final_shape[0]*fract)
                neww = int(newh/h*w)
        else:
                neww = int(final_shape[1]*fract)
                newh = int(neww/w*h)

        small_mask = cv2.resize(cropped_mask, (neww, newh), interpolation=cv2.INTER_AREA)
        if len(small_mask.shape) == 2:
                small_mask = small_mask[...,np.newaxis]

        mask_ret, shadow_ret = np.zeros((final_shape[0], final_shape[1], c)),np.ones((final_shape[0], final_shape[1], sc))
        paddingh, paddingw = 10, (final_shape[0]-neww)//2
        mask_lpos = (paddingh, paddingw)
        mask_ret = overlap_replace(mask_ret, small_mask, mask_lpos)

        # padding shadow
        hscale, wscale = newh/h, neww/w
        newsh, newsw = int((shh-sh) * hscale), int((sww-sw) * wscale)
        small_shadow = cv2.resize(cropped_shadow, (newsw, newsh), interpolation=cv2.INTER_AREA)

        if len(small_shadow.shape) == 2:
                small_shadow = small_shadow[...,np.newaxis]


        loffseth, loffsetw = int((sh-mh)*hscale), int((sw-mw)*wscale)
        shadow_lpos = (paddingh + loffseth, paddingw + loffsetw)
        shadow_ret = overlap_replace(shadow_ret, small_shadow, shadow_lpos)

        # return mask_ret, shadow_ret[...,0:1], [mask_aabb, mask_lpos, hscale, wscale, final_shape, mask.shape[0], mask.shape[1]]
        return mask_ret, shadow_ret, [mask_aabb, mask_lpos, hscale, wscale, final_shape, mask.shape[0], mask.shape[1]]


def transform_input(mask, hardshadow):
        """ Note, trans_info marks the AABBs, and scaling factors

        """
        mask_aabb, shadow_aabb = crop_mask(mask[...,0]), crop_mask(hardshadow[...,0])
        # import pdb; pdb.set_trace()
        cmask, cshadow, trans_info = padding(mask, hardshadow, mask_aabb, shadow_aabb)
        return cmask.transpose(2,0,1)[np.newaxis,...], 1.0 - cshadow.transpose(2,0,1)[np.newaxis, ...], trans_info


def transform_output(softshadow, trans_info):
        mask_aabb, mask_lpos, hscale, wscale, final_shape, h, w = trans_info
        # import pdb; pdb.set_trace()
        ret, gsh, gsw = np.zeros((h,w,1)), int(final_shape[0]/hscale), int(final_shape[1]/wscale)
        global_shadow = cv2.resize(softshadow[0,0], (gsw, gsh))

        # global start = global_mask_aabb - (local_mask_start)/scaling
        mh, mw, mask_lh, mask_lw = mask_aabb[0], mask_aabb[2], mask_lpos[0], mask_lpos[1]
        starth, startw = int(mh - mask_lh / hscale), int(mw - mask_lw / wscale)
        ret = norm_output(overlap_replace(ret, global_shadow[...,np.newaxis], (starth, startw)))
        if len(ret.shape) == 2:
                ret = ret[..., np.newaxis]

        return 1.0-ret.repeat(3,axis=2)

def style_hardshadow(mask, hardshadow, softness):
        mask_net, hardshadow_net, trans_info = transform_input(mask, hardshadow)
        netsoftshadow = inference_shadow.net_render_np(model, mask_net, hardshadow_net, softness, 0.0)
        softshadow = transform_output(netsoftshadow, trans_info)

        return softshadow, (norm_output(mask_net[0,0]), norm_output(hardshadow_net[0,0]), norm_output(netsoftshadow[0,0]))

def gssn_shadow(mask, pixel_height, shadow_channels, softness):
        # mask_net, hardshadow_net, trans_info = transform_input(mask, shadow_channels)

        mask_aabb, shadow_aabb                 = crop_mask(mask[...,0]), crop_mask(shadow_channels[...,0])
        ph_channel, hardshadow_net, trans_info = padding(pixel_height, shadow_channels, mask_aabb, shadow_aabb)

        ph_channel     = ph_channel/512.0
        hardshadow_net = 1.0-hardshadow_net
        input_np       = np.concatenate([ph_channel, hardshadow_net], axis=2)

        # import pdb; pdb.set_trace()

        netsoftshadow = np.clip(GSSN_model.render_ss(input_np, softness), 0.0, 1.0)
        netsoftshadow = netsoftshadow.transpose((2,0,1))[None, ...]
        softshadow    = transform_output(netsoftshadow, trans_info)

        return softshadow


def proj_ground(p, light_pos):
        tmpp = p.copy()

        t = (0-tmpp[2])/(light_pos[:, 2:3]-tmpp[2]+1e-6)
        tmpp = (1.0-t) * tmpp[:2] + t * light_pos[:, :2]
        return tmpp

def proj_bb(mask, hmap, light_pos, mouse_pos):
        tmp_lights = light_pos.copy()
        if len(light_pos.shape) == 1:
                tmp_lights = tmp_lights[..., np.newaxis]

        # bb -> four points
        highest = hmap.max()
        highest_h, highest_w = list(np.unravel_index(np.argmax(hmap), hmap.shape))
        hbb, wbb = np.nonzero(mask)
        h, hh, w, ww = hbb.min(), hbb.max(), wbb.min(), wbb.max()
        bb0, bb1, bb2, bb3 = np.array([w, h, hmap.max()]), np.array([ww, h, hmap.max()]), np.array([w, hh, 0]), np.array([ww, hh, 0])

        # compute projection for the four points
        tmp_lights = tmp_lights.transpose(1,0)
        bb0, bb1, bb2, bb3 = proj_ground(bb0, tmp_lights), proj_ground(bb1, tmp_lights), proj_ground(bb2, tmp_lights), proj_ground(bb3, tmp_lights)

        batch = len(tmp_lights)
        new_bb = np.zeros((batch, 4))
        for i in range(batch):
                new_bb[i, 0] = min([bb0[i, 1], bb1[i,1], bb2[i, 1], bb3[i, 1], mouse_pos[1], h]) # h
                new_bb[i, 1] = max([bb0[i, 1], bb1[i,1], bb2[i, 1], bb3[i, 1], mouse_pos[1], hh])
                new_bb[i, 2] = min([bb0[i, 0], bb1[i,0], bb2[i, 0], bb3[i, 0], mouse_pos[0], w]) # w
                new_bb[i, 3] = max([bb0[i, 0], bb1[i,0], bb2[i, 0], bb3[i, 0], mouse_pos[0], ww])

        return new_bb

def to_torch_device(np_img):
        if len(np_img.shape) == 3:
                return to_tensor(np_img).float().unsqueeze(dim=0).contiguous().to(device)
        else:
                return torch.from_numpy(np_img).float().contiguous().to(device)

def hshadow_render(rgb, mask, hmap, rechmap, light_pos, mouse_pos):
        """ Heightmap Shadow Rendering

                rgb:            H x W x e

                mask:           H x W x 1

                hmap:           H x W x 1

                rechmap:        H x W x 1

                light_pos:  (3,B)

                return:

                        shadow masking

        """

        hbb, wbb = np.nonzero(mask[...,0])
        # speed optimization
        bb = proj_bb(mask[...,0], hmap[...,0], light_pos, mouse_pos)

        # import pdb; pdb.set_trace()
        if len(light_pos.shape) == 1:
                light_pos_d = torch.from_numpy(light_pos).to(device).unsqueeze(dim=0).float()
                rgb_d, mask_d, hmap_d, rechmap_d = to_torch_device(rgb), to_torch_device(mask), to_torch_device(hmap), to_torch_device(rechmap)
                bb_d = torch.from_numpy(bb).float().to(device)
                batch = 1
        else:
                light_pos_d = torch.from_numpy(np.ascontiguousarray(light_pos.transpose(1,0))).float().to(device)
                batch = len(light_pos_d)
                h,w = rgb.shape[:2]
                rgb_d = to_torch_device(np.repeat(rgb[np.newaxis,...].transpose(0,3,1,2), batch, axis=0))
                mask_d = to_torch_device(np.repeat(mask[np.newaxis,...].transpose(0,3,1,2), batch, axis=0))
                hmap_d = to_torch_device(np.repeat(hmap[np.newaxis,...].transpose(0,3,1,2), batch, axis=0))
                rechmap_d = to_torch_device(np.repeat(rechmap[np.newaxis,...].transpose(0,3,1,2), batch, axis=0))
                bb_d = torch.from_numpy(np.ascontiguousarray(bb)).float().to(device)

        shadow = hshadow.forward(rgb_d, mask_d, bb_d, hmap_d, rechmap_d, light_pos_d)
        # mask_top_pos = list(np.unravel_index(np.argmax(hmap), hmap.shape))
        # x,y = mask_top_pos[1], mask_top_pos[0]
        # mh = hmap[y,x,0]
        # light_top_d = light_pos_d - torch.tensor([[x,y,mh]]).to(light_pos_d)
        # weights = torch.abs(light_top_d[:,2]/torch.sqrt((light_top_d[:,0] **2 + light_top_d[:,1] **2)))
        # print('weights: ', weights)
        # weights = (weights)/weights.sum()

        # print(weights.shape, shadow[0].shape)
        # flipped = (weights[...,None, None,None] * (1.0-shadow[0])).sum(dim=0, keepdim=True)
        # shadow = shadow[0].sum(dim=0, keepdim=True)/len(shadow[0])
        # return (1.0-flipped)[0].detach().cpu().numpy().transpose(1,2,0)

        shadow = shadow[0].sum(dim=0, keepdim=True)/len(shadow[0])
        return shadow[0].detach().cpu().numpy().transpose(1,2,0)

def refine_shadow(shadow, intensity=0.6, filter=5):
        shadow[...,0] = uniform_filter(shadow[...,0], size=filter)
        shadow[...,1] = uniform_filter(shadow[...,1], size=filter)
        shadow[...,2] = uniform_filter(shadow[...,2], size=filter)
        return 1.0 - (1.0-shadow) * intensity

def render_ao(rgb, mask, hmap):
        rechmap = np.zeros_like(hmap)
        hbb, wbb = np.nonzero(mask[...,0])
        # light_pos = np.array([hbb.min(), (wbb.min() + wbb.max()) * 0.8, -100000])
        light_pos = np.array([-1300.10811363, -46999.86253089, 46486.73121776])
        mouse_pos = light_pos

        shadow = hshadow_render(rgb, mask, hmap, rechmap, light_pos, mouse_pos)
        softshadow = style_hardshadow(mask, shadow[..., :1], 0.45)[0]
        softshadow = refine_shadow(softshadow)
        return softshadow

def ao_composite(rgb, mask, hmap, rechmap, light_pos, mouse_pos):
        # shadow = hshadow_render(rgb, mask, hmap, rechmap, light_pos, mouse_pos)
        # softshadow = style_hardshadow(mask, shadow, 0.45)[0]
        # softshadow = refine_shadow(softshadow)

        softshadow = render_ao(rgb, mask, hmap)
        mask_ = np.repeat(mask, 3, axis=2)
        return (1.0-mask_) * softshadow * rgb + mask_ * rgb, softshadow.copy()


def render_shadow(rgb, mask, hmap, rechmap, light_pos, mouse_pos, softness, shadow_intensity=0.6):
        shadow = hshadow_render(rgb, mask, hmap, rechmap, light_pos, mouse_pos)

        if softness is not None:
                shadow, dbgs = style_hardshadow(mask, shadow[..., :1], softness)
        else:
                dbgs = None

        shadow = refine_shadow(shadow, intensity=shadow_intensity)
        return shadow, dbgs


def hshadow_composite(rgb, mask, hmap, rechmap, light_pos, mouse_pos, softness, shadow_intensity=0.6):
        """ Shadow Rendering and Composition

                rgb:            H x W x 3

                mask:           H x W x 1

                hmap:           H x W x 1

                rechmap:        H x W x 1

                light_pos:  [x,y,h]

                return:

                        Compositied image

        """
        shadow, dbgs = render_shadow(rgb, mask, hmap, rechmap, light_pos, mouse_pos, softness, shadow_intensity)
        mask_ = np.repeat(mask, 3, axis=2)
        return (1.0-mask_) * shadow * rgb + mask_ * rgb, shadow.copy(), dbgs

# def vis_horizon(fov, horizon, h, w):
#         # fov, horizon = 120, 400
#         camera = torch.tensor([[fov, horizon]])
#         planes = torch.tensor([[0.0, 0.0, 0.0, 0.0, 1.0, 0.0]])

#         camera = camera.float().to(device)
#         planes = planes.float().to(device)

#         ground_vis = plane_visualize.forward(planes, camera, h, w)[0]
#         return 1.0-ground_vis[0].detach().cpu().numpy().transpose(1,2,0)