Unnamed: 0,id,type,created_at,repo,repo_url,action,title,labels,body,index,text_combine,label,text,binary_label 291586,8940536455.0,IssuesEvent,2019-01-24 00:06:33,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Master: compost is not removing from shovel\hands after placing.,Fixed High Priority,"![default](https://user-images.githubusercontent.com/4980243/51592307-53ecce00-1f00-11e9-8df2-0c3f582d075c.png) Like ""Placing clay doesn't empty shovel"" https://github.com/StrangeLoopGames/EcoIssues/issues/10738",1.0,"Master: compost is not removing from shovel\hands after placing. - ![default](https://user-images.githubusercontent.com/4980243/51592307-53ecce00-1f00-11e9-8df2-0c3f582d075c.png) Like ""Placing clay doesn't empty shovel"" https://github.com/StrangeLoopGames/EcoIssues/issues/10738",1,master compost is not removing from shovel hands after placing like placing clay doesn t empty shovel ,1 512785,14909356614.0,IssuesEvent,2021-01-22 07:50:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Steam friend cannot join Singleplayer game but can join if i load the world as a server,Community Manager Priority: High Squad: Pumpkin Status: Investigate,"\ **Version:** 0.9.1.9 beta release-136 **Steps i Did** A) Loaded up Eco Client Via Steam as normal B) Created a Single player game under **Host a world** Called **Test** which has allow friends to join allowed C) Started Playing **Test** world, Friend tried to join my game via Steam under friends using this ![snap7876](https://user-images.githubusercontent.com/29383891/103485422-11bbaf00-4dee-11eb-8a04-5a5b191cb405.png) D) Friend couldn't join **Workaround** E) Renamed **Test.eco** and **Test.db** to **game.eco** and **game.db** in **G:\STEAM\steamapps\common\Eco\Eco_Data\Server\Storage** folder (reason for this i wanted to make sure it was nothing to do with created world) F) Ran the file **EcoServer.exe** found in **G:\STEAM\steamapps\common\Eco\Eco_Data\Server** folder this will Now load the default files **game.eco** and **game.db** (renamed singleplayer game) as i didn;t want to create a NEW world. G) Loaded up Eco Client Via steam as normal H) in **My worlds** joined my world Via LAN I) Friend used same method to join my game using ![snap7876](https://user-images.githubusercontent.com/29383891/103485605-74617a80-4def-11eb-815e-5feb40a53f6c.png) J) Got into my world with no problems whatsoever (he did mention that on the previous attempt to join my singleplayer world Eco Client didnt load in automatically like it did for this workaround wondering if the **EcoServer32.exe** is not loading in something from setting that the normal **EcoServer.exe** is doing",1.0,"Steam friend cannot join Singleplayer game but can join if i load the world as a server - \ **Version:** 0.9.1.9 beta release-136 **Steps i Did** A) Loaded up Eco Client Via Steam as normal B) Created a Single player game under **Host a world** Called **Test** which has allow friends to join allowed C) Started Playing **Test** world, Friend tried to join my game via Steam under friends using this ![snap7876](https://user-images.githubusercontent.com/29383891/103485422-11bbaf00-4dee-11eb-8a04-5a5b191cb405.png) D) Friend couldn't join **Workaround** E) Renamed **Test.eco** and **Test.db** to **game.eco** and **game.db** in **G:\STEAM\steamapps\common\Eco\Eco_Data\Server\Storage** folder (reason for this i wanted to make sure it was nothing to do with created world) F) Ran the file **EcoServer.exe** found in **G:\STEAM\steamapps\common\Eco\Eco_Data\Server** folder this will Now load the default files **game.eco** and **game.db** (renamed singleplayer game) as i didn;t want to create a NEW world. G) Loaded up Eco Client Via steam as normal H) in **My worlds** joined my world Via LAN I) Friend used same method to join my game using ![snap7876](https://user-images.githubusercontent.com/29383891/103485605-74617a80-4def-11eb-815e-5feb40a53f6c.png) J) Got into my world with no problems whatsoever (he did mention that on the previous attempt to join my singleplayer world Eco Client didnt load in automatically like it did for this workaround wondering if the **EcoServer32.exe** is not loading in something from setting that the normal **EcoServer.exe** is doing",1,steam friend cannot join singleplayer game but can join if i load the world as a server version beta release steps i did a loaded up eco client via steam as normal b created a single player game under host a world called test which has allow friends to join allowed c started playing test world friend tried to join my game via steam under friends using this d friend couldn t join workaround e renamed test eco and test db to game eco and game db in g steam steamapps common eco eco data server storage folder reason for this i wanted to make sure it was nothing to do with created world f ran the file ecoserver exe found in g steam steamapps common eco eco data server folder this will now load the default files game eco and game db renamed singleplayer game as i didn t want to create a new world g loaded up eco client via steam as normal h in my worlds joined my world via lan i friend used same method to join my game using j got into my world with no problems whatsoever he did mention that on the previous attempt to join my singleplayer world eco client didnt load in automatically like it did for this workaround wondering if the exe is not loading in something from setting that the normal ecoserver exe is doing,1 494440,14258599001.0,IssuesEvent,2020-11-20 06:37:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,CW: delete expired worlds,Category: Cloud Worlds Category: Web Priority: High Status: Fixed,Cron job to do this is not working. worlds past set expiration in live db still going,1.0,CW: delete expired worlds - Cron job to do this is not working. worlds past set expiration in live db still going,1,cw delete expired worlds cron job to do this is not working worlds past set expiration in live db still going,1 219259,7334251569.0,IssuesEvent,2018-03-05 22:06:58,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,GAME BREAKING USSER ISSUE:Eco Doesnt Load/Join Anything (Windows 10) (Steam) (7.0.4) (7.0.3) etc,High Priority,"I bought the game yesterday, and I got a huge dissapointment. The game wont create/load/join anything. I have updated everything, made everything on my power to fix it, but nothing happened. If someone had this issue and knows had to fix it please tell me! It happens everytime",1.0,"GAME BREAKING USSER ISSUE:Eco Doesnt Load/Join Anything (Windows 10) (Steam) (7.0.4) (7.0.3) etc - I bought the game yesterday, and I got a huge dissapointment. The game wont create/load/join anything. I have updated everything, made everything on my power to fix it, but nothing happened. If someone had this issue and knows had to fix it please tell me! It happens everytime",1,game breaking usser issue eco doesnt load join anything windows steam etc i bought the game yesterday and i got a huge dissapointment the game wont create load join anything i have updated everything made everything on my power to fix it but nothing happened if someone had this issue and knows had to fix it please tell me it happens everytime,1 454581,13104024234.0,IssuesEvent,2020-08-04 09:33:19,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1695] All deeds lost after server restart,Category: Gameplay Priority: High Status: Fixed,"On the white-tiger playtest, a player lost all of their claims right after the daily server restart. This only happened to one person. I am looking into finding reproduction steps, but this is a crucial one to solve.",1.0,"[0.9.0 staging-1695] All deeds lost after server restart - On the white-tiger playtest, a player lost all of their claims right after the daily server restart. This only happened to one person. I am looking into finding reproduction steps, but this is a crucial one to solve.",1, all deeds lost after server restart on the white tiger playtest a player lost all of their claims right after the daily server restart this only happened to one person i am looking into finding reproduction steps but this is a crucial one to solve ,1 266164,8363747505.0,IssuesEvent,2018-10-03 20:38:45,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"[beta 7.8.0 b7709677] ""Receive Permissions"" dropdowns only show ""Bucks""",High Priority,"See the screenshot, all of the dropdowns only show ""Bucks"" but after you selected the ""correct bucks"" you can see the real words. Related to: https://github.com/StrangeLoopGames/EcoIssues/issues/9160 ",1.0,"[beta 7.8.0 b7709677] ""Receive Permissions"" dropdowns only show ""Bucks"" - See the screenshot, all of the dropdowns only show ""Bucks"" but after you selected the ""correct bucks"" you can see the real words. Related to: https://github.com/StrangeLoopGames/EcoIssues/issues/9160 ",1, receive permissions dropdowns only show bucks see the screenshot all of the dropdowns only show bucks but after you selected the correct bucks you can see the real words related to img width alt bucks src ,1 568062,16946094630.0,IssuesEvent,2021-06-28 07:01:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3.5] Self Improvement skill shouldn't go up based on your XP rate,Category: Gameplay Priority: High Squad: Redwood Type: Feature,"So recently I noticed there was something weird going on with the Self Improvement skill. On White Tiger I had maxed out 6 professions and I was level 5 Self Improvement: ![image](https://user-images.githubusercontent.com/964559/123531565-6e6f9680-d6ba-11eb-99b9-2ada506525cf.png) I figured that was as high as I could go based on the weird progression that skill has - #19528 . However, I checked someone else and they had a level 6 Self Improvement while also having 6 max level professions: ![image](https://user-images.githubusercontent.com/964559/123531584-a4147f80-d6ba-11eb-8c32-8a9ac6a71efa.png) So I'm guessing the rate you earn the Self Improvement XP is multiplied by your XP rate, which mostly punishes you for levelling anything until you have some high XP rate available (if you grind your first skill without housing, you will have much less Self Improvement than if you wait to take any skill and then level once you do have a house). While this isn't much of a problem on normal servers, it's an issue on White Tiger since the XP rates are rather low. Ideally, we would have the skill give flat XP that isn't modified by the XP rate based on the skill levels you have, so anyone who reaches 6 Level 7 skills should have the same amount of XP in Self Improvement. Or as #19528 suggests - the skill in general needs triage so it's not something weird. Maybe just give people XP for using a hammer or a shovel, or some flat XP each food tick to make it entirely passive?",1.0,"[0.9.3.5] Self Improvement skill shouldn't go up based on your XP rate - So recently I noticed there was something weird going on with the Self Improvement skill. On White Tiger I had maxed out 6 professions and I was level 5 Self Improvement: ![image](https://user-images.githubusercontent.com/964559/123531565-6e6f9680-d6ba-11eb-99b9-2ada506525cf.png) I figured that was as high as I could go based on the weird progression that skill has - #19528 . However, I checked someone else and they had a level 6 Self Improvement while also having 6 max level professions: ![image](https://user-images.githubusercontent.com/964559/123531584-a4147f80-d6ba-11eb-8c32-8a9ac6a71efa.png) So I'm guessing the rate you earn the Self Improvement XP is multiplied by your XP rate, which mostly punishes you for levelling anything until you have some high XP rate available (if you grind your first skill without housing, you will have much less Self Improvement than if you wait to take any skill and then level once you do have a house). While this isn't much of a problem on normal servers, it's an issue on White Tiger since the XP rates are rather low. Ideally, we would have the skill give flat XP that isn't modified by the XP rate based on the skill levels you have, so anyone who reaches 6 Level 7 skills should have the same amount of XP in Self Improvement. Or as #19528 suggests - the skill in general needs triage so it's not something weird. Maybe just give people XP for using a hammer or a shovel, or some flat XP each food tick to make it entirely passive?",1, self improvement skill shouldn t go up based on your xp rate so recently i noticed there was something weird going on with the self improvement skill on white tiger i had maxed out professions and i was level self improvement i figured that was as high as i could go based on the weird progression that skill has however i checked someone else and they had a level self improvement while also having max level professions so i m guessing the rate you earn the self improvement xp is multiplied by your xp rate which mostly punishes you for levelling anything until you have some high xp rate available if you grind your first skill without housing you will have much less self improvement than if you wait to take any skill and then level once you do have a house while this isn t much of a problem on normal servers it s an issue on white tiger since the xp rates are rather low ideally we would have the skill give flat xp that isn t modified by the xp rate based on the skill levels you have so anyone who reaches level skills should have the same amount of xp in self improvement or as suggests the skill in general needs triage so it s not something weird maybe just give people xp for using a hammer or a shovel or some flat xp each food tick to make it entirely passive ,1 247972,7926204323.0,IssuesEvent,2018-07-06 00:29:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.7.6.0] Sorting by Server age crashes the client,High Priority,"On current bleeding_edge 1. Go to join server screen 2. Select browser servers 3. Go to filters and uncheck version match 4. Click age at the top of the servers to sort by age Crashes client",1.0,"[0.7.6.0] Sorting by Server age crashes the client - On current bleeding_edge 1. Go to join server screen 2. Select browser servers 3. Go to filters and uncheck version match 4. Click age at the top of the servers to sort by age Crashes client",1, sorting by server age crashes the client on current bleeding edge go to join server screen select browser servers go to filters and uncheck version match click age at the top of the servers to sort by age crashes client,1 227953,7544655789.0,IssuesEvent,2018-04-17 19:07:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[SERVER ISSUE] Duplicate connections,High Priority,"7.3.1 Players have their character dupes in the world. At some point people are simply unable to join the server anymore as they get stuck on Entering World. The only way to kill all the dupe connections is to restart the server. ![121212](https://user-images.githubusercontent.com/36459795/38172863-11ddcd08-3571-11e8-8ad3-5bd9738fad18.jpg) ",1.0,"[SERVER ISSUE] Duplicate connections - 7.3.1 Players have their character dupes in the world. At some point people are simply unable to join the server anymore as they get stuck on Entering World. The only way to kill all the dupe connections is to restart the server. ![121212](https://user-images.githubusercontent.com/36459795/38172863-11ddcd08-3571-11e8-8ad3-5bd9738fad18.jpg) ",1, duplicate connections players have their character dupes in the world at some point people are simply unable to join the server anymore as they get stuck on entering world the only way to kill all the dupe connections is to restart the server ,1 210662,7192113136.0,IssuesEvent,2018-02-03 00:22:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[6.4] Server started crashing after restart ,High Priority,"Server was running normally until about an hour ago. It is updated to the latest 6.4 hotfix. It rebooted and started crashing. Zip inclused world save files and dump files with crash logs. this was a fresh world created for 6.4 not a converted world https://www.dropbox.com/s/w0jz8h99lb69g1a/PamelaD_ModTestServer.zip?dl=0",1.0,"[6.4] Server started crashing after restart - Server was running normally until about an hour ago. It is updated to the latest 6.4 hotfix. It rebooted and started crashing. Zip inclused world save files and dump files with crash logs. this was a fresh world created for 6.4 not a converted world https://www.dropbox.com/s/w0jz8h99lb69g1a/PamelaD_ModTestServer.zip?dl=0",1, server started crashing after restart server was running normally until about an hour ago it is updated to the latest hotfix it rebooted and started crashing zip inclused world save files and dump files with crash logs this was a fresh world created for not a converted world ,1 247934,7925408802.0,IssuesEvent,2018-07-05 20:31:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Connection timedout,High Priority,"**Version:** 0.7.5.1 beta **What I was doing:** While looking for items & receipts in a new contract dialog at contract board **Expected behavior:** Not been kicked ;-) **Actual behavior:** Kicked from server and the following error message popped up: Connection timed out Connection timed out Log File: Initialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: NVIDIA VRAM: 6052 MB Driver: 24.21.13.9836 Begin MonoManager ReloadAssembly - Completed reload, in 0.962 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.018300 ms Setting up 4 worker threads for Enlighten. Thread -> id: 3648 -> priority: 1 Thread -> id: 119c -> priority: 1 Thread -> id: 2f20 -> priority: 1 Thread -> id: 1028 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following icons: VehicleToolItem (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ""Core/PlayerClient/PoweredCartObject/PoweredCartObject/Chassis/PoweredCart/Driving/MainCartMesh"" (Filename: Line: 0) Could not find sfx for Mason (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at SkillUIBase.UpdateVisibilityInternal () [0x00020] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SkillUI.UpdateVisibilityInternal () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SkillUIBase.UpdateVisiblity (System.Boolean forceShow) [0x00007] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SkillsUI.UpdateVisibility () [0x00024] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SkillsUI.UpdateUI () [0x00119] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Behaviour:get_isActiveAndEnabled (UnityEngine.Behaviour) at UnityEngine.EventSystems.UIBehaviour.IsActive () [0x00001] in <7b9aac39b5e14f639c9273fd30579e67>:0 at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00001] in <7b9aac39b5e14f639c9273fd30579e67>:0 at UnityEngine.UI.Graphic.set_color (UnityEngine.Color value) [0x00012] in <7b9aac39b5e14f639c9273fd30579e67>:0 at UI.WorldObjectUI.UpdateEnabled () [0x00025] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ""Core/PlayerClient/PoweredCartObject/PoweredCartObject/Chassis/PoweredCart/Driving/MainCartMesh"" (Filename: Line: 0) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.SetQuantityText (System.String text) [0x00018] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SplitStackUI.OnSlideChange (System.Single number) [0x00013] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SplitStackUI.StackChanged () [0x00059] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at TogglePanelUI+c__AnonStorey0.<>m__0 () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ""Core/PlayerClient/PoweredCartObject/PoweredCartObject/Chassis/PoweredCart/Driving/MainCartMesh"" (Filename: Line: 0) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find sfx for Carpenter (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find sfx for Carpenter (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at SkillUIBase.UpdateVisibilityInternal () [0x00020] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SkillUI.UpdateVisibilityInternal () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SkillUIBase.UpdateVisiblity (System.Boolean forceShow) [0x00007] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SkillsUI.UpdateVisibility () [0x00024] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SkillsUI.UpdateUI () [0x00119] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at TogglePanelUI+c__AnonStorey0.<>m__0 () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.SetQuantityText (System.String text) [0x00018] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SplitStackUI.OnSlideChange (System.Single number) [0x00013] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SplitStackUI.StackChanged () [0x00059] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:GetComponentInParent (UnityEngine.GameObject,System.Type) at UnityEngine.GameObject.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at InteractionManager.SendInteraction (Eco.Shared.Items.InteractionMethod method) [0x000b4] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at PlayerHeldObject.PerformInteraction (Eco.Shared.Items.InteractionMethod method) [0x00005] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at PerformInteraction.SendInteraction (UnityEngine.AnimationEvent animationEvent) [0x00006] in <8bb6161354ba4ce39d2f818572e83d1e>:0 (Filename: <0ab26637e49a49deb2c166b5c94319b0> Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ""Core/PlayerClient/PoweredCartObject/PoweredCartObject/Chassis/PoweredCart/Driving/MainCartMesh"" (Filename: Line: 0) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UI.BaseUI.Close () [0x00005] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SplitStackUI.StackChanged () [0x00016] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UI.BaseUI.Close () [0x00005] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SplitStackUI.StackChanged () [0x00016] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ""Core/PlayerClient/PoweredCartObject/PoweredCartObject/Chassis/PoweredCart/Driving/MainCartMesh"" (Filename: Line: 0) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Toggled Voosle. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Toggled Zerkon (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at CurrentProjectUI.UpdateCollectButton () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at CurrentProjectUI.UpdateCollectButton () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at CurrentProjectUI.UpdateCollectButton () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at CurrentProjectUI.UpdateCollectButton () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at CurrentProjectUI.UpdateCollectButton () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at CurrentProjectUI.UpdateCollectButton () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at CurrentProjectUI.UpdateCollectButton () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at CurrentProjectUI.UpdateCollectButton () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CheckResources () for Camera (WaterDistort) should be overwritten. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at ContractUI.m__0 () [0x00084] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at ContractUI.m__0 () [0x00084] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at ContractUI.m__0 () [0x00084] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) Disconnected from server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ",1.0,"USER ISSUE: Connection timedout - **Version:** 0.7.5.1 beta **What I was doing:** While looking for items & receipts in a new contract dialog at contract board **Expected behavior:** Not been kicked ;-) **Actual behavior:** Kicked from server and the following error message popped up: Connection timed out Connection timed out Log File: Initialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: NVIDIA VRAM: 6052 MB Driver: 24.21.13.9836 Begin MonoManager ReloadAssembly - Completed reload, in 0.962 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.018300 ms Setting up 4 worker threads for Enlighten. Thread -> id: 3648 -> priority: 1 Thread -> id: 119c -> priority: 1 Thread -> id: 2f20 -> priority: 1 Thread -> id: 1028 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following icons: VehicleToolItem (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ""Core/PlayerClient/PoweredCartObject/PoweredCartObject/Chassis/PoweredCart/Driving/MainCartMesh"" (Filename: Line: 0) Could not find sfx for Mason (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at SkillUIBase.UpdateVisibilityInternal () [0x00020] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SkillUI.UpdateVisibilityInternal () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SkillUIBase.UpdateVisiblity (System.Boolean forceShow) [0x00007] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SkillsUI.UpdateVisibility () [0x00024] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SkillsUI.UpdateUI () [0x00119] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Behaviour:get_isActiveAndEnabled (UnityEngine.Behaviour) at UnityEngine.EventSystems.UIBehaviour.IsActive () [0x00001] in <7b9aac39b5e14f639c9273fd30579e67>:0 at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00001] in <7b9aac39b5e14f639c9273fd30579e67>:0 at UnityEngine.UI.Graphic.set_color (UnityEngine.Color value) [0x00012] in <7b9aac39b5e14f639c9273fd30579e67>:0 at UI.WorldObjectUI.UpdateEnabled () [0x00025] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ""Core/PlayerClient/PoweredCartObject/PoweredCartObject/Chassis/PoweredCart/Driving/MainCartMesh"" (Filename: Line: 0) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.SetQuantityText (System.String text) [0x00018] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SplitStackUI.OnSlideChange (System.Single number) [0x00013] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SplitStackUI.StackChanged () [0x00059] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at TogglePanelUI+c__AnonStorey0.<>m__0 () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ""Core/PlayerClient/PoweredCartObject/PoweredCartObject/Chassis/PoweredCart/Driving/MainCartMesh"" (Filename: Line: 0) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find sfx for Carpenter (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find sfx for Carpenter (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at SkillUIBase.UpdateVisibilityInternal () [0x00020] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SkillUI.UpdateVisibilityInternal () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SkillUIBase.UpdateVisiblity (System.Boolean forceShow) [0x00007] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SkillsUI.UpdateVisibility () [0x00024] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SkillsUI.UpdateUI () [0x00119] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at TogglePanelUI+c__AnonStorey0.<>m__0 () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.SetQuantityText (System.String text) [0x00018] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SplitStackUI.OnSlideChange (System.Single number) [0x00013] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SplitStackUI.StackChanged () [0x00059] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:GetComponentInParent (UnityEngine.GameObject,System.Type) at UnityEngine.GameObject.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at InteractionManager.SendInteraction (Eco.Shared.Items.InteractionMethod method) [0x000b4] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at PlayerHeldObject.PerformInteraction (Eco.Shared.Items.InteractionMethod method) [0x00005] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at PerformInteraction.SendInteraction (UnityEngine.AnimationEvent animationEvent) [0x00006] in <8bb6161354ba4ce39d2f818572e83d1e>:0 (Filename: <0ab26637e49a49deb2c166b5c94319b0> Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ""Core/PlayerClient/PoweredCartObject/PoweredCartObject/Chassis/PoweredCart/Driving/MainCartMesh"" (Filename: Line: 0) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UI.BaseUI.Close () [0x00005] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SplitStackUI.StackChanged () [0x00016] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UI.BaseUI.Close () [0x00005] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at SplitStackUI.StackChanged () [0x00016] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ""Core/PlayerClient/PoweredCartObject/PoweredCartObject/Chassis/PoweredCart/Driving/MainCartMesh"" (Filename: Line: 0) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Toggled Voosle. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Toggled Zerkon (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at CurrentProjectUI.UpdateCollectButton () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at CurrentProjectUI.UpdateCollectButton () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at CurrentProjectUI.UpdateCollectButton () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at CurrentProjectUI.UpdateCollectButton () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at CurrentProjectUI.UpdateCollectButton () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at CurrentProjectUI.UpdateCollectButton () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at CurrentProjectUI.UpdateCollectButton () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at CurrentProjectUI.UpdateCollectButton () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at UI.ItemCollectionUI.OnChange () [0x00000] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CheckResources () for Camera (WaterDistort) should be overwritten. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at ContractUI.m__0 () [0x00084] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at ContractUI.m__0 () [0x00084] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at ContractUI.m__0 () [0x00084] in <8bb6161354ba4ce39d2f818572e83d1e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0fb23579d229465fa20e5996498db2fe>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0fb23579d229465fa20e5996498db2fe>:0 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) The referenced script on this Behaviour (Game Object 'ClauseDropdown') is missing! (Filename: Line: 1758) Disconnected from server. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Packet parsing error: Value cannot be null. Parameter name: key from 176.57.153.82:29400 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ",1,user issue connection timedout version beta what i was doing while looking for items receipts in a new contract dialog at contract board expected behavior not been kicked actual behavior kicked from server and the following error message popped up connection timed out connection timed out log file initialize engine version gfxdevice creating device client threaded version renderer nvidia geforce gtx id vendor nvidia vram mb driver begin monomanager reloadassembly completed reload in seconds initializing input input initialized initialized touch support unloadtime ms setting up worker threads for enlighten thread id priority thread id priority thread id priority thread id priority the referenced script on this behaviour game object camera is missing filename line the referenced script on this behaviour game object clausedropdown is missing filename line the referenced script on this behaviour is missing filename line the referenced script on this behaviour game object worldobjects is missing filename line missing following icons vehicletoolitem filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line missing following objects airpumpobject apgenobject atmosphereregulatorobject atmospheretesterobject bigstoragechestobject buttonobject gasgeneratorobject logicgateobject switchobject filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line boxcolliders does not support negative scale or size the effective box size has been forced positive and is likely to give unexpected collision geometry if you absolutely need to use negative scaling you can use the convex meshcollider scene hierarchy path core playerclient poweredcartobject poweredcartobject chassis poweredcart driving maincartmesh filename line could not find sfx for mason filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at skilluibase updatevisibilityinternal in at skillui updatevisibilityinternal in at skilluibase updatevisiblity system boolean forceshow in at skillsui updatevisibility in at skillsui updateui in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line the referenced script on this behaviour game object is missing filename line the referenced script on this behaviour game object clausedropdown is missing filename line the referenced script on this behaviour game object clausedropdown is missing filename line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine behaviour get isactiveandenabled unityengine behaviour at unityengine eventsystems uibehaviour isactive in at unityengine ui graphic setverticesdirty in at unityengine ui graphic set color unityengine color value in at ui worldobjectui updateenabled in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line boxcolliders does not support negative scale or size the effective box size has been forced positive and is likely to give unexpected collision geometry if you absolutely need to use negative scaling you can use the convex meshcollider scene hierarchy path core playerclient poweredcartobject poweredcartobject chassis poweredcart driving maincartmesh filename line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui setquantitytext system string text in at splitstackui onslidechange system single number in at splitstackui stackchanged in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at togglepanelui c m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line the referenced script on this behaviour game object is missing filename line the referenced script on this behaviour game object clausedropdown is missing filename line the referenced script on this behaviour game object clausedropdown is missing filename line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line boxcolliders does not support negative scale or size the effective box size has been forced positive and is likely to give unexpected collision geometry if you absolutely need to use negative scaling you can use the convex meshcollider scene hierarchy path core playerclient poweredcartobject poweredcartobject chassis poweredcart driving maincartmesh filename line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line could not find sfx for carpenter filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line could not find sfx for carpenter filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at skilluibase updatevisibilityinternal in at skillui updatevisibilityinternal in at skilluibase updatevisiblity system boolean forceshow in at skillsui updatevisibility in at skillsui updateui in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at togglepanelui c m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui setquantitytext system string text in at splitstackui onslidechange system single number in at splitstackui stackchanged in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line nullreferenceexception at wrapper managed to native unityengine gameobject getcomponentinparent unityengine gameobject system type at unityengine gameobject getcomponentinparent in at interactionmanager sendinteraction eco shared items interactionmethod method in at playerheldobject performinteraction eco shared items interactionmethod method in at performinteraction sendinteraction unityengine animationevent animationevent in filename line boxcolliders does not support negative scale or size the effective box size has been forced positive and is likely to give unexpected collision geometry if you absolutely need to use negative scaling you can use the convex meshcollider scene hierarchy path core playerclient poweredcartobject poweredcartobject chassis poweredcart driving maincartmesh filename line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at ui baseui close in at splitstackui stackchanged in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at ui baseui close in at splitstackui stackchanged in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line boxcolliders does not support negative scale or size the effective box size has been forced positive and is likely to give unexpected collision geometry if you absolutely need to use negative scaling you can use the convex meshcollider scene hierarchy path core playerclient poweredcartobject poweredcartobject chassis poweredcart driving maincartmesh filename line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line toggled voosle filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line toggled zerkon filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at currentprojectui updatecollectbutton in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at currentprojectui updatecollectbutton in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at currentprojectui updatecollectbutton in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at currentprojectui updatecollectbutton in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at currentprojectui updatecollectbutton in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at currentprojectui updatecollectbutton in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at currentprojectui updatecollectbutton in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at currentprojectui updatecollectbutton in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line checkresources for camera waterdistort should be overwritten filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line the referenced script on this behaviour game object is missing filename line the referenced script on this behaviour game object clausedropdown is missing filename line the referenced script on this behaviour game object clausedropdown is missing filename line the referenced script on this behaviour game object is missing filename line the referenced script on this behaviour game object clausedropdown is missing filename line the referenced script on this behaviour game object clausedropdown is missing filename line the referenced script on this behaviour game object is missing filename line the referenced script on this behaviour game object clausedropdown is missing filename line the referenced script on this behaviour game object clausedropdown is missing filename line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at contractui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at contractui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at contractui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line the referenced script on this behaviour game object is missing filename line the referenced script on this behaviour game object clausedropdown is missing filename line the referenced script on this behaviour game object clausedropdown is missing filename line the referenced script on this behaviour game object is missing filename line the referenced script on this behaviour game object clausedropdown is missing filename line the referenced script on this behaviour game object clausedropdown is missing filename line disconnected from server filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line packet parsing error value cannot be null parameter name key from filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line packet parsing error value cannot be null parameter name key from filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line packet parsing error value cannot be null parameter name key from filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line packet parsing error value cannot be null parameter name key from filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line packet parsing error value cannot be null parameter name key from filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line packet parsing error value cannot be null parameter name key from filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line packet parsing error value cannot be null parameter name key from filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line packet parsing error value cannot be null parameter name key from filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line packet parsing error value cannot be null parameter name key from filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line packet parsing error value cannot be null parameter name key from filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line packet parsing error value cannot be null parameter name key from filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line packet parsing error value cannot be null parameter name key from filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line packet parsing error value cannot be null parameter name key from filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line packet parsing error value cannot be null parameter name key from filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line packet parsing error value cannot be null parameter name key from filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line packet parsing error value cannot be null parameter name key from filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line ,1 221285,7375382579.0,IssuesEvent,2018-03-14 00:08:46,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,SERVER ISSUE: Crash,High Priority,"``` Приложение: EcoServer.exe Версия платформы: v4.0.30319 Описание. Процесс был завершен из-за необработанного исключения. Сведения об исключении: System.NullReferenceException в Eco.Core.Controller.ControllerInstanceInfo+<>c.b__16_0(Eco.Shared.Networking.INetClient) в System.Collections.Immutable.ImmutableList`1+Node[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].RemoveAll(System.Predicate`1) в System.Collections.Immutable.ImmutableList`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].RemoveAll(System.Predicate`1) в Eco.Core.Utils.ImmutableHelper.ApplyImmutable[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.__Canon ByRef, System.Func`2) в Eco.Core.Controller.ControllerManager.RemoveUnreferencedControllers() в Eco.Core.Controller.ControllerManager.Run() в System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) в System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) в System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) в System.Threading.ThreadHelper.ThreadStart(System.Object) ```",1.0,"SERVER ISSUE: Crash - ``` Приложение: EcoServer.exe Версия платформы: v4.0.30319 Описание. Процесс был завершен из-за необработанного исключения. Сведения об исключении: System.NullReferenceException в Eco.Core.Controller.ControllerInstanceInfo+<>c.b__16_0(Eco.Shared.Networking.INetClient) в System.Collections.Immutable.ImmutableList`1+Node[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].RemoveAll(System.Predicate`1) в System.Collections.Immutable.ImmutableList`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].RemoveAll(System.Predicate`1) в Eco.Core.Utils.ImmutableHelper.ApplyImmutable[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.__Canon ByRef, System.Func`2) в Eco.Core.Controller.ControllerManager.RemoveUnreferencedControllers() в Eco.Core.Controller.ControllerManager.Run() в System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) в System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) в System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) в System.Threading.ThreadHelper.ThreadStart(System.Object) ```",1,server issue crash приложение ecoserver exe версия платформы описание процесс был завершен из за необработанного исключения сведения об исключении system nullreferenceexception в eco core controller controllerinstanceinfo c b eco shared networking inetclient в system collections immutable immutablelist node removeall system predicate в system collections immutable immutablelist removeall system predicate в eco core utils immutablehelper applyimmutable system canon byref system func в eco core controller controllermanager removeunreferencedcontrollers в eco core controller controllermanager run в system threading executioncontext runinternal system threading executioncontext system threading contextcallback system object boolean в system threading executioncontext run system threading executioncontext system threading contextcallback system object boolean в system threading executioncontext run system threading executioncontext system threading contextcallback system object в system threading threadhelper threadstart system object ,1 510370,14789365903.0,IssuesEvent,2021-01-12 10:28:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2.0 beta staging-1894]Civics: When removing an object after submission it stays around in pending election,Category: Laws Category: UI Priority: High Squad: Mountain Goat Status: Not reproduced Type: Regression,"When you add a civic object such as law, title etc and you submit into an election ( not starting it ) and you have it inside the ""Pending elections"" ui element and you remove the object from the table completely ( delete it ) it will now stay in that window and cannot be deleted / removed ( it will clear on server restart, reconnecting does not help ). Add a law, submit it to an election - (Not starting it) Delete object from containing table Now try remove from side ui window and it does not work. In this example, i removed Title 2 but it is still there in my ui, if i reconnect it simply updates status to ""Deleted"" but it does not vanish until a server restart detects and deletes corrupt object. ![Screenshot_34.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/b7122206-d56d-4f2f-b7e7-3ebe6ce04a6e) ",1.0,"[0.9.2.0 beta staging-1894]Civics: When removing an object after submission it stays around in pending election - When you add a civic object such as law, title etc and you submit into an election ( not starting it ) and you have it inside the ""Pending elections"" ui element and you remove the object from the table completely ( delete it ) it will now stay in that window and cannot be deleted / removed ( it will clear on server restart, reconnecting does not help ). Add a law, submit it to an election - (Not starting it) Delete object from containing table Now try remove from side ui window and it does not work. In this example, i removed Title 2 but it is still there in my ui, if i reconnect it simply updates status to ""Deleted"" but it does not vanish until a server restart detects and deletes corrupt object. ![Screenshot_34.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/b7122206-d56d-4f2f-b7e7-3ebe6ce04a6e) ",1, civics when removing an object after submission it stays around in pending election when you add a civic object such as law title etc and you submit into an election not starting it and you have it inside the pending elections ui element and you remove the object from the table completely delete it it will now stay in that window and cannot be deleted removed it will clear on server restart reconnecting does not help add a law submit it to an election not starting it delete object from containing table now try remove from side ui window and it does not work in this example i removed title but it is still there in my ui if i reconnect it simply updates status to deleted but it does not vanish until a server restart detects and deletes corrupt object ,1 273690,8551712686.0,IssuesEvent,2018-11-07 18:51:48,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,7.8 Stuffed Elk Law Null Ref,Fixed High Priority,"![image](https://user-images.githubusercontent.com/6262198/47869307-de230b80-ddc3-11e8-8a2f-ef22d0088fe7.png) ```> Eco.WebServer!Eco.Webserver.DataTransferObjects.Law.Law(Eco.Gameplay.Items.Law law) Line 38 C# Eco.WebServer!Eco.Webserver.DataTransferObjects.LawEventSet.LawEventSet(System.Guid lawGuid, System.Collections.Generic.List events) Line 36 C# Eco.WebServer!Eco.Webserver.Web.Controllers.LawController.ListLawActivity.AnonymousMethod__2_11(System.Linq.IGrouping x) Line 112 C# [External Code] Eco.WebServer!Eco.Webserver.Web.Controllers.LawController.ListLawActivity(double startDay, double endDay, bool includeVoteChanges) Line 106 C# [External Code] ``` ",1.0,"7.8 Stuffed Elk Law Null Ref - ![image](https://user-images.githubusercontent.com/6262198/47869307-de230b80-ddc3-11e8-8a2f-ef22d0088fe7.png) ```> Eco.WebServer!Eco.Webserver.DataTransferObjects.Law.Law(Eco.Gameplay.Items.Law law) Line 38 C# Eco.WebServer!Eco.Webserver.DataTransferObjects.LawEventSet.LawEventSet(System.Guid lawGuid, System.Collections.Generic.List events) Line 36 C# Eco.WebServer!Eco.Webserver.Web.Controllers.LawController.ListLawActivity.AnonymousMethod__2_11(System.Linq.IGrouping x) Line 112 C# [External Code] Eco.WebServer!Eco.Webserver.Web.Controllers.LawController.ListLawActivity(double startDay, double endDay, bool includeVoteChanges) Line 106 C# [External Code] ``` ",1, stuffed elk law null ref eco webserver eco webserver datatransferobjects law law eco gameplay items law law line c eco webserver eco webserver datatransferobjects laweventset laweventset system guid lawguid system collections generic list events line c eco webserver eco webserver web controllers lawcontroller listlawactivity anonymousmethod system linq igrouping x line c eco webserver eco webserver web controllers lawcontroller listlawactivity double startday double endday bool includevotechanges line c ,1 411796,12032145874.0,IssuesEvent,2020-04-13 11:24:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1485] sound delay or missing,Category: Audio Priority: High Status: Fixed Week Task,"Version: 0.9.0.0 beta staging-1485 Steps to Reproduce: Play Expected behavior: Sound not be delayed or missing Actual behavior: Sound is delayed or somethimes missing at all Do you have mods installed? Does the issue happen when no mods are installed?: no mods. playing on playtest",1.0,"[0.9.0 staging-1485] sound delay or missing - Version: 0.9.0.0 beta staging-1485 Steps to Reproduce: Play Expected behavior: Sound not be delayed or missing Actual behavior: Sound is delayed or somethimes missing at all Do you have mods installed? Does the issue happen when no mods are installed?: no mods. playing on playtest",1, sound delay or missing version beta staging steps to reproduce play expected behavior sound not be delayed or missing actual behavior sound is delayed or somethimes missing at all do you have mods installed does the issue happen when no mods are installed no mods playing on playtest,1 219243,7334188914.0,IssuesEvent,2018-03-05 21:54:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Cannot see any multiplayer servers,High Priority,"**Version:** 0.7.0.5 beta **Steps to Reproduce:** I restarted my computer and relaunched eco mid making a server. I relaunched the game and went into join, now there weren't any servers anymore. I tried reinstalling but still the same behavior. **Expected behavior:** Servers showing all the possible games to join. **Actual behavior:** No servers showing in server browser.",1.0,"USER ISSUE: Cannot see any multiplayer servers - **Version:** 0.7.0.5 beta **Steps to Reproduce:** I restarted my computer and relaunched eco mid making a server. I relaunched the game and went into join, now there weren't any servers anymore. I tried reinstalling but still the same behavior. **Expected behavior:** Servers showing all the possible games to join. **Actual behavior:** No servers showing in server browser.",1,user issue cannot see any multiplayer servers version beta steps to reproduce i restarted my computer and relaunched eco mid making a server i relaunched the game and went into join now there weren t any servers anymore i tried reinstalling but still the same behavior expected behavior servers showing all the possible games to join actual behavior no servers showing in server browser ,1 546199,16006750574.0,IssuesEvent,2021-04-20 04:32:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,{Accounts] Upgrade to Dev Tier doesn't update the additional amount paid in the Admin backend,Category: Accounts Category: Web Priority: High Squad: Lattice Mushroom Status: Fixed,"Reproduce: 1. Log in or create an account to buy Eco 2. Account in db should update the amount paid to $30.00 3. Upgrade the same account to any tier. 4. Account in db still stays at $30.00",1.0,"{Accounts] Upgrade to Dev Tier doesn't update the additional amount paid in the Admin backend - Reproduce: 1. Log in or create an account to buy Eco 2. Account in db should update the amount paid to $30.00 3. Upgrade the same account to any tier. 4. Account in db still stays at $30.00",1, accounts upgrade to dev tier doesn t update the additional amount paid in the admin backend reproduce log in or create an account to buy eco account in db should update the amount paid to upgrade the same account to any tier account in db still stays at ,1 521833,15117163882.0,IssuesEvent,2021-02-09 08:02:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2.0 beta staging-1902]Arrows not hitting targets as expected,Category: Gameplay Priority: High Regression Squad: Otter Status: Fixed,"Arrows not hitting targets even though they are clearly impacting. https://i.gyazo.com/5fbeefe01a4d7b7c0830f782aa3b05cc.mp4 This only occurs when you select a hotbar slot and drag your bow into it. 1. Select a hotbar slot 2. Drag or spawn a wooden/recurve/composite bow into active slot 3. Now you cannot hit any animals.",1.0,"[0.9.2.0 beta staging-1902]Arrows not hitting targets as expected - Arrows not hitting targets even though they are clearly impacting. https://i.gyazo.com/5fbeefe01a4d7b7c0830f782aa3b05cc.mp4 This only occurs when you select a hotbar slot and drag your bow into it. 1. Select a hotbar slot 2. Drag or spawn a wooden/recurve/composite bow into active slot 3. Now you cannot hit any animals.",1, arrows not hitting targets as expected arrows not hitting targets even though they are clearly impacting this only occurs when you select a hotbar slot and drag your bow into it select a hotbar slot drag or spawn a wooden recurve composite bow into active slot now you cannot hit any animals ,1 264968,8328846666.0,IssuesEvent,2018-09-27 03:06:05,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Possible duplicated loc. strings,High Priority Localization,"> Rockstar cool-person hair. This finely crafted hairpiece says I don't care what you think. I'm wearing an awesome toupee"". https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#52209 > Rockstar cool-person hair. This finely crafted hairpiece says I don't care what you think. I'm wearing an awesome toupee""."" https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#52189 Different - one "" (prev - https://github.com/StrangeLoopGames/EcoIssues/issues/9458 ) @Nanders =^_^=",1.0,"Possible duplicated loc. strings - > Rockstar cool-person hair. This finely crafted hairpiece says I don't care what you think. I'm wearing an awesome toupee"". https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#52209 > Rockstar cool-person hair. This finely crafted hairpiece says I don't care what you think. I'm wearing an awesome toupee""."" https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#52189 Different - one "" (prev - https://github.com/StrangeLoopGames/EcoIssues/issues/9458 ) @Nanders =^_^=",1,possible duplicated loc strings rockstar cool person hair this finely crafted hairpiece says i don t care what you think i m wearing an awesome toupee rockstar cool person hair this finely crafted hairpiece says i don t care what you think i m wearing an awesome toupee different one prev nanders ,1 231307,7625899908.0,IssuesEvent,2018-05-03 23:40:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Crash in WorldLayerSync Tick,High Priority,"Indeks wykraczał poza granice tablicy. The index exceeded the boundaries of the table. w System.Array.Clear(Array array, Int32 index, Int32 length) w System.Collections.Generic.HashSet`1.Clear() w Eco.Simulation.WorldLayers.WorldLayerSync.<>c.b__11_3() w Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) w Eco.Simulation.WorldLayers.WorldLayerSync.Tick() w Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) w Eco.Simulation.WorldLayers.WorldLayerManager.Tick() w Eco.Simulation.WorldLayers.WorldLayerManager.TryTick() w Eco.Simulation.WorldLayers.WorldLayerManager.Run() w System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) w System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) w System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) w System.Threading.ThreadHelper.ThreadStart(Object obj)",1.0,"Crash in WorldLayerSync Tick - Indeks wykraczał poza granice tablicy. The index exceeded the boundaries of the table. w System.Array.Clear(Array array, Int32 index, Int32 length) w System.Collections.Generic.HashSet`1.Clear() w Eco.Simulation.WorldLayers.WorldLayerSync.<>c.b__11_3() w Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) w Eco.Simulation.WorldLayers.WorldLayerSync.Tick() w Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) w Eco.Simulation.WorldLayers.WorldLayerManager.Tick() w Eco.Simulation.WorldLayers.WorldLayerManager.TryTick() w Eco.Simulation.WorldLayers.WorldLayerManager.Run() w System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) w System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) w System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) w System.Threading.ThreadHelper.ThreadStart(Object obj)",1,crash in worldlayersync tick indeks wykraczał poza granice tablicy the index exceeded the boundaries of the table w system array clear array array index length w system collections generic hashset clear w eco simulation worldlayers worldlayersync c b w eco core plugins ticktimeutil timesubprocess action func w eco simulation worldlayers worldlayersync tick w eco core plugins ticktimeutil timesubprocess action func w eco simulation worldlayers worldlayermanager tick w eco simulation worldlayers worldlayermanager trytick w eco simulation worldlayers worldlayermanager run w system threading executioncontext runinternal executioncontext executioncontext contextcallback callback object state boolean preservesyncctx w system threading executioncontext run executioncontext executioncontext contextcallback callback object state boolean preservesyncctx w system threading executioncontext run executioncontext executioncontext contextcallback callback object state w system threading threadhelper threadstart object obj ,1 360160,10684913001.0,IssuesEvent,2019-10-22 11:34:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Master: deed authorization lost after restart,High Priority Investigate,"My actions stop working, than i restarted server... But after loading i got this strange behavior. Tooltip show me as ""authorized"" but deed ""unowned"" and i cannot use\modify objects on it. ![unknown](https://user-images.githubusercontent.com/4980243/66738294-c62e8580-ee76-11e9-8d71-6b924b184d2c.png) ![изображение](https://user-images.githubusercontent.com/4980243/66740185-30492980-ee7b-11e9-9532-81e0bc9221cc.png) https://www.dropbox.com/s/f127xfmfhk9fmxr/Storagedeedlost.zip?dl=1 I dont know what happens (no errors) but if it happens at live servers after release...",1.0,"Master: deed authorization lost after restart - My actions stop working, than i restarted server... But after loading i got this strange behavior. Tooltip show me as ""authorized"" but deed ""unowned"" and i cannot use\modify objects on it. ![unknown](https://user-images.githubusercontent.com/4980243/66738294-c62e8580-ee76-11e9-8d71-6b924b184d2c.png) ![изображение](https://user-images.githubusercontent.com/4980243/66740185-30492980-ee7b-11e9-9532-81e0bc9221cc.png) https://www.dropbox.com/s/f127xfmfhk9fmxr/Storagedeedlost.zip?dl=1 I dont know what happens (no errors) but if it happens at live servers after release...",1,master deed authorization lost after restart my actions stop working than i restarted server but after loading i got this strange behavior tooltip show me as authorized but deed unowned and i cannot use modify objects on it i dont know what happens no errors but if it happens at live servers after release ,1 208009,7135053148.0,IssuesEvent,2018-01-22 23:07:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Closing tutorial on first login crashed server,High Priority,"Generated a new world Hit the x to close the first tutorial that showed up had a null user in ``` protected override ThreadSafeAction Subscription => this.user.UserUI.OnCursor; at Eco.Gameplay.Tutorial.UserSubTaskShowCursor.get_Subscription() at Eco.Gameplay.Tutorial.UserSubTaskSubscribe.DeInit() at Eco.Gameplay.Tutorial.UserSubTaskShowCursor.DeInit() at Eco.Gameplay.Tutorial.UserTask.b__28_0(UserSubTask x) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Tutorial.UserTask.DeInit() at Eco.Gameplay.Tutorial.UserTaskManager.TaskComplete() at Eco.Core.Utils.ThreadSafeAction.Invoke() at Eco.Gameplay.Tutorial.UserTask.SkipTask(Player player) ```",1.0,"Closing tutorial on first login crashed server - Generated a new world Hit the x to close the first tutorial that showed up had a null user in ``` protected override ThreadSafeAction Subscription => this.user.UserUI.OnCursor; at Eco.Gameplay.Tutorial.UserSubTaskShowCursor.get_Subscription() at Eco.Gameplay.Tutorial.UserSubTaskSubscribe.DeInit() at Eco.Gameplay.Tutorial.UserSubTaskShowCursor.DeInit() at Eco.Gameplay.Tutorial.UserTask.b__28_0(UserSubTask x) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Tutorial.UserTask.DeInit() at Eco.Gameplay.Tutorial.UserTaskManager.TaskComplete() at Eco.Core.Utils.ThreadSafeAction.Invoke() at Eco.Gameplay.Tutorial.UserTask.SkipTask(Player player) ```",1,closing tutorial on first login crashed server generated a new world hit the x to close the first tutorial that showed up had a null user in protected override threadsafeaction subscription this user userui oncursor at eco gameplay tutorial usersubtaskshowcursor get subscription at eco gameplay tutorial usersubtasksubscribe deinit at eco gameplay tutorial usersubtaskshowcursor deinit at eco gameplay tutorial usertask b usersubtask x at eco shared utils enumerableextensions foreach ienumerable enumeration action action at eco gameplay tutorial usertask deinit at eco gameplay tutorial usertaskmanager taskcomplete at eco core utils threadsafeaction invoke at eco gameplay tutorial usertask skiptask player player ,1 207135,7124947608.0,IssuesEvent,2018-01-19 20:53:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"USER ISSUE: Road Tool + Repair Station, Game Crach",High Priority,"**Version:** 0.6.4.0 alpha **Steps to Reproduce:** 1: Take a road tool, 2: put the road tool in repair slot of repair station 3: game disconects and gives eror message 1, 4: log back into the game, road tool in the Repair station, 5: try to repair it, as its in the slot now, game craches again with error message 2. **Expected behavior:** Road tool, should be reparable in the repair table, **Actual behavior:** game disconect/crach, error message. **Error message 1,** Caught exception: Caught exception invoking RPC ViewRPC on Client! Caught exception invoking RPC MoveItems on ToolbarInventory! Object reference not set to an instance of an object. Stack: at Eco.Gameplay.Skills.RequiresSkillAttribute.get_Description() at Eco.Gameplay.Components.RepairComponent.RepairSlotChanged(User user) at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.Items.Inventory.MoveItems(ItemStack sourceStack, ItemStack targetStack, Player player) Stack: at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Plugins.Networking.Clients.Client.ViewRPC(Guid guid, String methodname, BSONObject bson) **Error message 2,** Caught exception: Caught exception invoking RPC ViewRPC on Client! Caught exception invoking RPC Repair on RepairComponent! Value cannot be null. Parameter name: key Stack: at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument) at System.Collections.Generic.Dictionary`2.FindEntry(TKey key) at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value) at Eco.Gameplay.Skills.Skillset.GetSkill(Type skillType) at Eco.Gameplay.Skills.RequiresSkillAttribute.IsMet(User user) at Eco.Gameplay.Components.RepairComponent.Repair(Player player) Stack: at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Plugins.Networking.Clients.Client.ViewRPC(Guid guid, String methodname, BSONObject bson) ",1.0,"USER ISSUE: Road Tool + Repair Station, Game Crach - **Version:** 0.6.4.0 alpha **Steps to Reproduce:** 1: Take a road tool, 2: put the road tool in repair slot of repair station 3: game disconects and gives eror message 1, 4: log back into the game, road tool in the Repair station, 5: try to repair it, as its in the slot now, game craches again with error message 2. **Expected behavior:** Road tool, should be reparable in the repair table, **Actual behavior:** game disconect/crach, error message. **Error message 1,** Caught exception: Caught exception invoking RPC ViewRPC on Client! Caught exception invoking RPC MoveItems on ToolbarInventory! Object reference not set to an instance of an object. Stack: at Eco.Gameplay.Skills.RequiresSkillAttribute.get_Description() at Eco.Gameplay.Components.RepairComponent.RepairSlotChanged(User user) at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.Items.Inventory.MoveItems(ItemStack sourceStack, ItemStack targetStack, Player player) Stack: at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Plugins.Networking.Clients.Client.ViewRPC(Guid guid, String methodname, BSONObject bson) **Error message 2,** Caught exception: Caught exception invoking RPC ViewRPC on Client! Caught exception invoking RPC Repair on RepairComponent! Value cannot be null. Parameter name: key Stack: at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument) at System.Collections.Generic.Dictionary`2.FindEntry(TKey key) at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value) at Eco.Gameplay.Skills.Skillset.GetSkill(Type skillType) at Eco.Gameplay.Skills.RequiresSkillAttribute.IsMet(User user) at Eco.Gameplay.Components.RepairComponent.Repair(Player player) Stack: at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Plugins.Networking.Clients.Client.ViewRPC(Guid guid, String methodname, BSONObject bson) ",1,user issue road tool repair station game crach version alpha steps to reproduce take a road tool put the road tool in repair slot of repair station game disconects and gives eror message log back into the game road tool in the repair station try to repair it as its in the slot now game craches again with error message expected behavior road tool should be reparable in the repair table actual behavior game disconect crach error message error message caught exception caught exception invoking rpc viewrpc on client caught exception invoking rpc moveitems on toolbarinventory object reference not set to an instance of an object stack at eco gameplay skills requiresskillattribute get description at eco gameplay components repaircomponent repairslotchanged user user at eco gameplay items inventorychangeset applyinternal boolean throwoninvalid at eco gameplay items inventory moveitems itemstack sourcestack itemstack targetstack player player stack at eco shared networking rpcmanager tryinvoke object controller string methodname bsonobject bsonargs object result at eco shared networking rpcmanager invokeon bsonobject bson object controller string methodname at eco plugins networking clients client viewrpc guid guid string methodname bsonobject bson error message caught exception caught exception invoking rpc viewrpc on client caught exception invoking rpc repair on repaircomponent value cannot be null parameter name key stack at system throwhelper throwargumentnullexception exceptionargument argument at system collections generic dictionary findentry tkey key at system collections generic dictionary trygetvalue tkey key tvalue value at eco gameplay skills skillset getskill type skilltype at eco gameplay skills requiresskillattribute ismet user user at eco gameplay components repaircomponent repair player player stack at eco shared networking rpcmanager tryinvoke object controller string methodname bsonobject bsonargs object result at eco shared networking rpcmanager invokeon bsonobject bson object controller string methodname at eco plugins networking clients client viewrpc guid guid string methodname bsonobject bson ,1 242325,7840989619.0,IssuesEvent,2018-06-18 18:08:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Big letters all around the world,Critical Priority High Priority,"Someone placed big letters (and other symbols like a Swastika etc.) on our server. We can't determine how to remove them or how they placed them so this is a thing that should be prevented. Picture of what happened: https://imgur.com/a/aEmVHUu Game.eco: https://drive.google.com/file/d/1v7C2cUr1KiWh-9uOgzx67Qq7EeH6tJvX/view?usp=sharing",2.0,"Big letters all around the world - Someone placed big letters (and other symbols like a Swastika etc.) on our server. We can't determine how to remove them or how they placed them so this is a thing that should be prevented. Picture of what happened: https://imgur.com/a/aEmVHUu Game.eco: https://drive.google.com/file/d/1v7C2cUr1KiWh-9uOgzx67Qq7EeH6tJvX/view?usp=sharing",1,big letters all around the world someone placed big letters and other symbols like a swastika etc on our server we can t determine how to remove them or how they placed them so this is a thing that should be prevented picture of what happened game eco ,1 350171,10479644389.0,IssuesEvent,2019-09-24 05:05:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,GetPlayerInteractDescs spams the RPC system,Fixed High Priority,"Stand in place and set a breakpoint in the RPC system. Notice that this RPC gets called continuously. Caching or some other system should prevent this.",1.0,"GetPlayerInteractDescs spams the RPC system - Stand in place and set a breakpoint in the RPC system. Notice that this RPC gets called continuously. Caching or some other system should prevent this.",1,getplayerinteractdescs spams the rpc system stand in place and set a breakpoint in the rpc system notice that this rpc gets called continuously caching or some other system should prevent this ,1 476162,13734688264.0,IssuesEvent,2020-10-05 09:03:32,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.4-release] Lost ability to control different plant amounts at spawn,Category: Gameplay Priority: High Status: Fixed,"Prior to plant remake, we had a variable ""BlanketSpawnPercent"" that was used post world generation to determine how much of each plant spawns. This variable has been removed from code, but all the plants still have individual values assigned. We need to re-add this variable as soon as possible, because the initial plant numbers are all off. We have hundreds of Old Growth Redwoods and thousands of Huckleberries and Camas.",1.0,"[0.9.0.4-release] Lost ability to control different plant amounts at spawn - Prior to plant remake, we had a variable ""BlanketSpawnPercent"" that was used post world generation to determine how much of each plant spawns. This variable has been removed from code, but all the plants still have individual values assigned. We need to re-add this variable as soon as possible, because the initial plant numbers are all off. We have hundreds of Old Growth Redwoods and thousands of Huckleberries and Camas.",1, lost ability to control different plant amounts at spawn prior to plant remake we had a variable blanketspawnpercent that was used post world generation to determine how much of each plant spawns this variable has been removed from code but all the plants still have individual values assigned we need to re add this variable as soon as possible because the initial plant numbers are all off we have hundreds of old growth redwoods and thousands of huckleberries and camas ,1 238635,7781520044.0,IssuesEvent,2018-06-06 00:46:31,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Client crashed while cut tree lying on ground,High Priority,"Connection timed out Log File: Initialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon (TM) R9 200 Series (ID=0x6811) Vendor: ATI VRAM: 2028 MB Driver: 24.20.11001.5003 Begin MonoManager ReloadAssembly - Completed reload, in 0.963 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.906400 ms Setting up 4 worker threads for Enlighten. Thread -> id: 6a50 -> priority: 1 Thread -> id: 5f78 -> priority: 1 Thread -> id: 5f74 -> priority: 1 Thread -> id: 6be0 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.6 beta Freitag, 25. Mai 2018 03:12 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> PasswordRequest (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PasswordRequest -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> FadeAndClose (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:GetComponentInParent (UnityEngine.GameObject,System.Type) at UnityEngine.GameObject.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at InteractionManager.SendInteraction (Eco.Shared.Items.InteractionMethod method) [0x000ae] in :0 at PlayerHeldObject.PerformInteraction (Eco.Shared.Items.InteractionMethod method) [0x00005] in :0 at PerformInteraction.SendInteraction (UnityEngine.AnimationEvent animationEvent) [0x00006] in :0 (Filename: <0ab26637e49a49deb2c166b5c94319b0> Line: 0) [47:46] Disconnected from server.Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ",1.0,"Client crashed while cut tree lying on ground - Connection timed out Log File: Initialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon (TM) R9 200 Series (ID=0x6811) Vendor: ATI VRAM: 2028 MB Driver: 24.20.11001.5003 Begin MonoManager ReloadAssembly - Completed reload, in 0.963 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.906400 ms Setting up 4 worker threads for Enlighten. Thread -> id: 6a50 -> priority: 1 Thread -> id: 5f78 -> priority: 1 Thread -> id: 5f74 -> priority: 1 Thread -> id: 6be0 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.6 beta Freitag, 25. Mai 2018 03:12 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> PasswordRequest (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PasswordRequest -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> FadeAndClose (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:GetComponentInParent (UnityEngine.GameObject,System.Type) at UnityEngine.GameObject.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at InteractionManager.SendInteraction (Eco.Shared.Items.InteractionMethod method) [0x000ae] in :0 at PlayerHeldObject.PerformInteraction (Eco.Shared.Items.InteractionMethod method) [0x00005] in :0 at PerformInteraction.SendInteraction (UnityEngine.AnimationEvent animationEvent) [0x00006] in :0 (Filename: <0ab26637e49a49deb2c166b5c94319b0> Line: 0) [47:46] Disconnected from server.Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ",1,client crashed while cut tree lying on ground connection timed out log file initialize engine version gfxdevice creating device client threaded version renderer amd radeon tm series id vendor ati vram mb driver begin monomanager reloadassembly completed reload in seconds initializing input input initialized initialized touch support unloadtime ms setting up worker threads for enlighten thread id priority thread id priority thread id priority thread id priority the referenced script on this behaviour game object camera is missing filename line warning shader unsupported calmwater calm water pass forwardadd has no vertex shader warning shader unsupported calmwater calm water all passes removed client version beta freitag mai filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state prelogin loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state loggedin connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state connecting passwordrequest filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state passwordrequest connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line the referenced script on this behaviour is missing filename line the referenced script on this behaviour game object worldobjects is missing filename line missing following objects airpumpobject apgenobject atmosphereregulatorobject atmospheretesterobject bigstoragechestobject buttonobject gasgeneratorobject logicgateobject switchobject filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state connecting fadeandclose filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line nullreferenceexception at wrapper managed to native unityengine gameobject getcomponentinparent unityengine gameobject system type at unityengine gameobject getcomponentinparent in at interactionmanager sendinteraction eco shared items interactionmethod method in at playerheldobject performinteraction eco shared items interactionmethod method in at performinteraction sendinteraction unityengine animationevent animationevent in filename line disconnected from server changing state prelogin loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line ,1 498537,14409365447.0,IssuesEvent,2020-12-04 02:04:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Localization: Show only translated language folders,Category: Accounts Priority: High,"Write a workaround to be able to turn off `skip untranslated files` flag: read all lang files and then replace translated lines with values from local (current) language. Also replace english `updates.json` with local one if such exists.",1.0,"Localization: Show only translated language folders - Write a workaround to be able to turn off `skip untranslated files` flag: read all lang files and then replace translated lines with values from local (current) language. Also replace english `updates.json` with local one if such exists.",1,localization show only translated language folders write a workaround to be able to turn off skip untranslated files flag read all lang files and then replace translated lines with values from local current language also replace english updates json with local one if such exists ,1 240936,7807497531.0,IssuesEvent,2018-06-11 17:03:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Rohrer bug: game freezes attempting to connect to server,High Priority,"This happened on multiple servers for him. ""Then finally I tried that 7-person server, and the gear spun for like 4 minutes before I force quit."" Not much to go on, but we should try connecting to various servers and see if we can make it happen.",1.0,"Rohrer bug: game freezes attempting to connect to server - This happened on multiple servers for him. ""Then finally I tried that 7-person server, and the gear spun for like 4 minutes before I force quit."" Not much to go on, but we should try connecting to various servers and see if we can make it happen.",1,rohrer bug game freezes attempting to connect to server this happened on multiple servers for him then finally i tried that person server and the gear spun for like minutes before i force quit not much to go on but we should try connecting to various servers and see if we can make it happen ,1 382767,11312096617.0,IssuesEvent,2020-01-20 05:12:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1285] Client crush with vehicle deed transfer,Priority: High Status: Fixed Status: Reopen,"1. Truck is not on my deed ![bandicam 2019-12-04 17-02-27-875](https://user-images.githubusercontent.com/27898520/70141033-eda41080-16b7-11ea-888b-209bb3f3b325.jpg) 2. I want to tranfer deed rights to rhe other player ![bandicam 2019-12-04 17-02-43-775](https://user-images.githubusercontent.com/27898520/70141037-ef6dd400-16b7-11ea-85fa-da96108b528e.jpg) 3. Crush ``` System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Core.Utils.Result.op_Implicit(Result result) at Eco.Gameplay.Property.Deed.<>c__DisplayClass68_0.b__1(WorldObject x) at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found) at Eco.Gameplay.Property.Deed.ChangeOwners(Player changer, IAlias owner) ```",1.0,"[0.9.0 staging-1285] Client crush with vehicle deed transfer - 1. Truck is not on my deed ![bandicam 2019-12-04 17-02-27-875](https://user-images.githubusercontent.com/27898520/70141033-eda41080-16b7-11ea-888b-209bb3f3b325.jpg) 2. I want to tranfer deed rights to rhe other player ![bandicam 2019-12-04 17-02-43-775](https://user-images.githubusercontent.com/27898520/70141037-ef6dd400-16b7-11ea-85fa-da96108b528e.jpg) 3. Crush ``` System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Core.Utils.Result.op_Implicit(Result result) at Eco.Gameplay.Property.Deed.<>c__DisplayClass68_0.b__1(WorldObject x) at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found) at Eco.Gameplay.Property.Deed.ChangeOwners(Player changer, IAlias owner) ```",1, client crush with vehicle deed transfer truck is not on my deed i want to tranfer deed rights to rhe other player crush system nullreferenceexception object reference not set to an instance of an object at eco core utils result op implicit result result at eco gameplay property deed c b worldobject x at system linq enumerable trygetfirst ienumerable source func predicate boolean found at eco gameplay property deed changeowners player changer ialias owner ,1 489154,14101770780.0,IssuesEvent,2020-11-06 07:32:28,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Ramp placed in tree,Category: Gameplay Priority: High Status: Fixed,"\ **Version:** 0.9.1.1 beta release-107 **Steps to Reproduce:** Place a Dirt ramp into an oak tree **Expected behavior:** Ramp is not placiable and tree intact **Actual behavior:** Ramp placed down and fully grown oak tree vanishes **Do you have mods installed? Does the issue happen when no mods are installed?:** no mods installed **Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file ",1.0,"USER ISSUE: Ramp placed in tree - \ **Version:** 0.9.1.1 beta release-107 **Steps to Reproduce:** Place a Dirt ramp into an oak tree **Expected behavior:** Ramp is not placiable and tree intact **Actual behavior:** Ramp placed down and fully grown oak tree vanishes **Do you have mods installed? Does the issue happen when no mods are installed?:** no mods installed **Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file ",1,user issue ramp placed in tree version beta release steps to reproduce place a dirt ramp into an oak tree expected behavior ramp is not placiable and tree intact actual behavior ramp placed down and fully grown oak tree vanishes do you have mods installed does the issue happen when no mods are installed no mods installed please provide log files instruction is here ,1 394148,11632690868.0,IssuesEvent,2020-02-28 06:04:28,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 satging-1337] Web Election: no candidates for title election,Category: Web Priority: High Status: Fixed,"1. Create title 2. Start Election for title ![bandicam 2020-01-15 15-09-01-891](https://user-images.githubusercontent.com/27898520/72426637-edfdf400-37ab-11ea-9a22-211186b0fd73.jpg) 3. Enter the election like a candidate ![bandicam 2020-01-15 15-09-11-504](https://user-images.githubusercontent.com/27898520/72426658-fa824c80-37ab-11ea-8eea-12400ae5b77f.jpg) ![bandicam 2020-01-15 15-09-13-198](https://user-images.githubusercontent.com/27898520/72426659-fc4c1000-37ab-11ea-907c-ec2441d0a77e.jpg) 4. Open site for voting No candidates ![bandicam 2020-01-15 15-09-38-593](https://user-images.githubusercontent.com/27898520/72426683-0a019580-37ac-11ea-9f6d-39d7f0dd73f4.jpg) ",1.0,"[0.9.0 satging-1337] Web Election: no candidates for title election - 1. Create title 2. Start Election for title ![bandicam 2020-01-15 15-09-01-891](https://user-images.githubusercontent.com/27898520/72426637-edfdf400-37ab-11ea-9a22-211186b0fd73.jpg) 3. Enter the election like a candidate ![bandicam 2020-01-15 15-09-11-504](https://user-images.githubusercontent.com/27898520/72426658-fa824c80-37ab-11ea-8eea-12400ae5b77f.jpg) ![bandicam 2020-01-15 15-09-13-198](https://user-images.githubusercontent.com/27898520/72426659-fc4c1000-37ab-11ea-907c-ec2441d0a77e.jpg) 4. Open site for voting No candidates ![bandicam 2020-01-15 15-09-38-593](https://user-images.githubusercontent.com/27898520/72426683-0a019580-37ac-11ea-9f6d-39d7f0dd73f4.jpg) ",1, web election no candidates for title election create title start election for title enter the election like a candidate open site for voting no candidates ,1 496134,14333309552.0,IssuesEvent,2020-11-27 05:26:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Server integration tests failing when a server is already running,Category: DevOps Priority: High,When running server to run integration tests it fails with the default port is already in use.,1.0,Server integration tests failing when a server is already running - When running server to run integration tests it fails with the default port is already in use.,1,server integration tests failing when a server is already running when running server to run integration tests it fails with the default port is already in use ,1 541106,15821558383.0,IssuesEvent,2021-04-05 20:43:36,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Invites do not give tier,Category: Web Priority: High,"A user that already had an account got an invite, which leads to this: ![image](https://user-images.githubusercontent.com/25908592/113624645-2ebb8480-9660-11eb-942f-1e6373d82e34.png) The user was only added amountpaid and the icon, but not the tier, it is still null. User 19861 So either: 1) Invites in general are still broken OR 2) Invites sent to mails that already have a account without tier (""Upgrade"" instead of ""Invite Link to click"" are broken. Please check and fix. User has been fixed manually.",1.0,"Invites do not give tier - A user that already had an account got an invite, which leads to this: ![image](https://user-images.githubusercontent.com/25908592/113624645-2ebb8480-9660-11eb-942f-1e6373d82e34.png) The user was only added amountpaid and the icon, but not the tier, it is still null. User 19861 So either: 1) Invites in general are still broken OR 2) Invites sent to mails that already have a account without tier (""Upgrade"" instead of ""Invite Link to click"" are broken. Please check and fix. User has been fixed manually.",1,invites do not give tier a user that already had an account got an invite which leads to this the user was only added amountpaid and the icon but not the tier it is still null user so either invites in general are still broken or invites sent to mails that already have a account without tier upgrade instead of invite link to click are broken please check and fix user has been fixed manually ,1 521827,15117013685.0,IssuesEvent,2021-02-09 07:47:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.3.0]Opening details of a claim causes a crash loop,Category: UI Priority: High Regression Type: Bug,"Reproduction steps 1. Create world and login 2. Claim land 3. Open claim details and it floods the client log with the following until force disconnect which leads to a crash. Exception: Attempting to recycle a BSONObject multiple times at Eco.Shared.Serialization.BSONValue1[T].ThrowMultipleRecycleError () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Serialization.BSONValue1[T].Recycle () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.HandleNetworkEvents (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.CullingGroup+StateChanged.Invoke (UnityEngine.CullingGroupEvent sphere) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.FinalIK.IKSolver+UpdateDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.FinalIK.UpdateDelegate:Invoke() Blocks any testing of claims and edits.",1.0,"[0.9.3.0]Opening details of a claim causes a crash loop - Reproduction steps 1. Create world and login 2. Claim land 3. Open claim details and it floods the client log with the following until force disconnect which leads to a crash. Exception: Attempting to recycle a BSONObject multiple times at Eco.Shared.Serialization.BSONValue1[T].ThrowMultipleRecycleError () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Serialization.BSONValue1[T].Recycle () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.HandleNetworkEvents (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.CullingGroup+StateChanged.Invoke (UnityEngine.CullingGroupEvent sphere) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.FinalIK.IKSolver+UpdateDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.FinalIK.UpdateDelegate:Invoke() Blocks any testing of claims and edits.",1, opening details of a claim causes a crash loop reproduction steps create world and login claim land open claim details and it floods the client log with the following until force disconnect which leads to a crash exception attempting to recycle a bsonobject multiple times at eco shared serialization throwmultiplerecycleerror in at eco shared serialization recycle in at clientpackethandler handlenetworkevents eco shared time timelimit timelimit in at unityengine cullinggroup statechanged invoke unityengine cullinggroupevent sphere in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at rootmotion finalik iksolver updatedelegate invoke in unityengine logger logexception exception object unityengine debug logexception exception frameplanner plannergroup onupdate frameplanner frameplannersystem onupdate unity entities componentsystem update unity entities componentsystemgroup updateallsystems unity entities componentsystem update rootmotion finalik updatedelegate invoke blocks any testing of claims and edits ,1 526149,15282012408.0,IssuesEvent,2021-02-23 08:59:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Fix PR comments on property claiming,Category: Gameplay Priority: High Squad: Wild Turkey Status: Fixed Type: Bug,"https://github.com/StrangeLoopGames/Eco/pull/7707#pullrequestreview-581647750 Lets discuss how it could be done in a bulk action. We need to add this ability to actions in general in the game. ",1.0,"Fix PR comments on property claiming - https://github.com/StrangeLoopGames/Eco/pull/7707#pullrequestreview-581647750 Lets discuss how it could be done in a bulk action. We need to add this ability to actions in general in the game. ",1,fix pr comments on property claiming lets discuss how it could be done in a bulk action we need to add this ability to actions in general in the game ,1 455809,13132692527.0,IssuesEvent,2020-08-06 19:24:52,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,World Object UI Always Displays a Sewage Output,Category: Balance Category: Gameplay Category: UI Priority: High,"Several world objects need water input, but heat that water into steam, meaning there is no sewage output. Currently the UI only supports having both a water input and output, so we need it to also work when there is no sewage output. ![image.png](https://images.zenhubusercontent.com/5ee003d5cfaa7fb4ca69f828/05e45cbc-8c63-4f16-9d3d-d2b578392087) Adding high priority because this should not be pushed off of 9.1. We need this to properly balance the important world objects all players must use to progress through Eco, and don't want the UI to be blatantly incorrect. ",1.0,"World Object UI Always Displays a Sewage Output - Several world objects need water input, but heat that water into steam, meaning there is no sewage output. Currently the UI only supports having both a water input and output, so we need it to also work when there is no sewage output. ![image.png](https://images.zenhubusercontent.com/5ee003d5cfaa7fb4ca69f828/05e45cbc-8c63-4f16-9d3d-d2b578392087) Adding high priority because this should not be pushed off of 9.1. We need this to properly balance the important world objects all players must use to progress through Eco, and don't want the UI to be blatantly incorrect. ",1,world object ui always displays a sewage output several world objects need water input but heat that water into steam meaning there is no sewage output currently the ui only supports having both a water input and output so we need it to also work when there is no sewage output adding high priority because this should not be pushed off of we need this to properly balance the important world objects all players must use to progress through eco and don t want the ui to be blatantly incorrect ,1 553188,16359681999.0,IssuesEvent,2021-05-14 07:26:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.4.0 develop] AnimalnterpolateTransform Error Spam,Category: Tech Priority: High Squad: Pumpkin Type: Bug,"When running develop in Unity, the error log is spammed with the same error thousands of times. It is caused by one of these PR: https://github.com/StrangeLoopGames/Eco/pull/8273 https://github.com/StrangeLoopGames/Eco/pull/7928 ``` NullReferenceException: Object reference not set to an instance of an object Assets.Scripts.Networking.AnimalInterpolateTransform.UpdateNeckIK (AnimalEntitySystem+AnimalActiveStateInfo& state) (at Assets/Scripts/Networking/AnimalInterpolateTransform.cs:36) UnityAnimal.UpdateFromECS (AnimalEntitySystem+AnimalActiveStateInfo& state, AnimalEntitySystem+AnimationInfo& animation, System.Boolean visible) (at Assets/Scripts/Species/UnityAnimal.cs:309) Eco.ComponentSystem.Animal.AnimalSyncSystem+<>c__DisplayClass_OnUpdate_LambdaJob0.OriginalLambdaBody (UnityAnimal animal, AnimalEntitySystem+AnimalActiveStateInfo& state, AnimalEntitySystem+AnimationInfo& animationInfo, AnimalEntitySystem+AnimalVisibility& visibility) (at Assets/Scripts/ComponentSystem/Animal/AnimalSyncSystem.cs:20) Eco.ComponentSystem.Animal.AnimalSyncSystem+<>c__DisplayClass_OnUpdate_LambdaJob0.IterateEntities (Unity.Entities.ArchetypeChunk& chunk, Eco.ComponentSystem.Animal.AnimalSyncSystem+<>c__DisplayClass_OnUpdate_LambdaJob0+LambdaParameterValueProviders+Runtimes& runtimes) (at :0) Eco.ComponentSystem.Animal.AnimalSyncSystem+<>c__DisplayClass_OnUpdate_LambdaJob0.Execute (Unity.Entities.ArchetypeChunk chunk, System.Int32 chunkIndex, System.Int32 firstEntityIndex) (at :0) Unity.Entities.JobChunkExtensions.RunWithoutJobs[T] (T& jobData, Unity.Entities.ArchetypeChunkIterator& chunkIterator) (at Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/IJobChunk.cs:182) Eco.ComponentSystem.Animal.AnimalSyncSystem+<>c__DisplayClass_OnUpdate_LambdaJob0.RunWithoutJobSystem (Unity.Entities.ArchetypeChunkIterator* archetypeChunkIterator, System.Void* jobData) (at :0) Unity.Entities.InternalCompilerInterface.RunJobChunk[T] (T& jobData, Unity.Entities.EntityQuery query, Unity.Entities.InternalCompilerInterface+JobChunkRunWithoutJobSystemDelegate functionPointer) (at Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/CodeGeneratedJobForEach/LambdaJobDescription.cs:390) Eco.ComponentSystem.Animal.AnimalSyncSystem.OnUpdate () (at Assets/Scripts/ComponentSystem/Animal/AnimalSyncSystem.cs:18) Unity.Entities.SystemBase.Update () (at Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/SystemBase.cs:412) Unity.Entities.ComponentSystemGroup.UpdateAllSystems () (at Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/ComponentSystemGroup.cs:472) UnityEngine.Debug:LogException(Exception) Unity.Debug:LogException(Exception) (at Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Stubs/Unity/Debug.cs:19) Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/ComponentSystemGroup.cs:477) Unity.Entities.ComponentSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/ComponentSystemGroup.cs:417) Unity.Entities.ComponentSystem:Update() (at Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/ComponentSystem.cs:114) Unity.Entities.DummyDelegateWrapper:TriggerUpdate() (at Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/ScriptBehaviourUpdateOrder.cs:333) ``` ![AnimalInterpolateSpam](https://user-images.githubusercontent.com/47330823/116746839-f33b7e00-a9b1-11eb-8cb0-2d08d99511f6.png) ",1.0,"[0.9.4.0 develop] AnimalnterpolateTransform Error Spam - When running develop in Unity, the error log is spammed with the same error thousands of times. It is caused by one of these PR: https://github.com/StrangeLoopGames/Eco/pull/8273 https://github.com/StrangeLoopGames/Eco/pull/7928 ``` NullReferenceException: Object reference not set to an instance of an object Assets.Scripts.Networking.AnimalInterpolateTransform.UpdateNeckIK (AnimalEntitySystem+AnimalActiveStateInfo& state) (at Assets/Scripts/Networking/AnimalInterpolateTransform.cs:36) UnityAnimal.UpdateFromECS (AnimalEntitySystem+AnimalActiveStateInfo& state, AnimalEntitySystem+AnimationInfo& animation, System.Boolean visible) (at Assets/Scripts/Species/UnityAnimal.cs:309) Eco.ComponentSystem.Animal.AnimalSyncSystem+<>c__DisplayClass_OnUpdate_LambdaJob0.OriginalLambdaBody (UnityAnimal animal, AnimalEntitySystem+AnimalActiveStateInfo& state, AnimalEntitySystem+AnimationInfo& animationInfo, AnimalEntitySystem+AnimalVisibility& visibility) (at Assets/Scripts/ComponentSystem/Animal/AnimalSyncSystem.cs:20) Eco.ComponentSystem.Animal.AnimalSyncSystem+<>c__DisplayClass_OnUpdate_LambdaJob0.IterateEntities (Unity.Entities.ArchetypeChunk& chunk, Eco.ComponentSystem.Animal.AnimalSyncSystem+<>c__DisplayClass_OnUpdate_LambdaJob0+LambdaParameterValueProviders+Runtimes& runtimes) (at :0) Eco.ComponentSystem.Animal.AnimalSyncSystem+<>c__DisplayClass_OnUpdate_LambdaJob0.Execute (Unity.Entities.ArchetypeChunk chunk, System.Int32 chunkIndex, System.Int32 firstEntityIndex) (at :0) Unity.Entities.JobChunkExtensions.RunWithoutJobs[T] (T& jobData, Unity.Entities.ArchetypeChunkIterator& chunkIterator) (at Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/IJobChunk.cs:182) Eco.ComponentSystem.Animal.AnimalSyncSystem+<>c__DisplayClass_OnUpdate_LambdaJob0.RunWithoutJobSystem (Unity.Entities.ArchetypeChunkIterator* archetypeChunkIterator, System.Void* jobData) (at :0) Unity.Entities.InternalCompilerInterface.RunJobChunk[T] (T& jobData, Unity.Entities.EntityQuery query, Unity.Entities.InternalCompilerInterface+JobChunkRunWithoutJobSystemDelegate functionPointer) (at Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/CodeGeneratedJobForEach/LambdaJobDescription.cs:390) Eco.ComponentSystem.Animal.AnimalSyncSystem.OnUpdate () (at Assets/Scripts/ComponentSystem/Animal/AnimalSyncSystem.cs:18) Unity.Entities.SystemBase.Update () (at Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/SystemBase.cs:412) Unity.Entities.ComponentSystemGroup.UpdateAllSystems () (at Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/ComponentSystemGroup.cs:472) UnityEngine.Debug:LogException(Exception) Unity.Debug:LogException(Exception) (at Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Stubs/Unity/Debug.cs:19) Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/ComponentSystemGroup.cs:477) Unity.Entities.ComponentSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/ComponentSystemGroup.cs:417) Unity.Entities.ComponentSystem:Update() (at Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/ComponentSystem.cs:114) Unity.Entities.DummyDelegateWrapper:TriggerUpdate() (at Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/ScriptBehaviourUpdateOrder.cs:333) ``` ![AnimalInterpolateSpam](https://user-images.githubusercontent.com/47330823/116746839-f33b7e00-a9b1-11eb-8cb0-2d08d99511f6.png) ",1, animalnterpolatetransform error spam when running develop in unity the error log is spammed with the same error thousands of times it is caused by one of these pr nullreferenceexception object reference not set to an instance of an object assets scripts networking animalinterpolatetransform updateneckik animalentitysystem animalactivestateinfo state at assets scripts networking animalinterpolatetransform cs unityanimal updatefromecs animalentitysystem animalactivestateinfo state animalentitysystem animationinfo animation system boolean visible at assets scripts species unityanimal cs eco componentsystem animal animalsyncsystem c displayclass onupdate originallambdabody unityanimal animal animalentitysystem animalactivestateinfo state animalentitysystem animationinfo animationinfo animalentitysystem animalvisibility visibility at assets scripts componentsystem animal animalsyncsystem cs eco componentsystem animal animalsyncsystem c displayclass onupdate iterateentities unity entities archetypechunk chunk eco componentsystem animal animalsyncsystem c displayclass onupdate lambdaparametervalueproviders runtimes runtimes at eco componentsystem animal animalsyncsystem c displayclass onupdate execute unity entities archetypechunk chunk system chunkindex system firstentityindex at unity entities jobchunkextensions runwithoutjobs t jobdata unity entities archetypechunkiterator chunkiterator at library packagecache com unity entities preview unity entities ijobchunk cs eco componentsystem animal animalsyncsystem c displayclass onupdate runwithoutjobsystem unity entities archetypechunkiterator archetypechunkiterator system void jobdata at unity entities internalcompilerinterface runjobchunk t jobdata unity entities entityquery query unity entities internalcompilerinterface jobchunkrunwithoutjobsystemdelegate functionpointer at library packagecache com unity entities preview unity entities codegeneratedjobforeach lambdajobdescription cs eco componentsystem animal animalsyncsystem onupdate at assets scripts componentsystem animal animalsyncsystem cs unity entities systembase update at library packagecache com unity entities preview unity entities systembase cs unity entities componentsystemgroup updateallsystems at library packagecache com unity entities preview unity entities componentsystemgroup cs unityengine debug logexception exception unity debug logexception exception at library packagecache com unity entities preview unity entities stubs unity debug cs unity entities componentsystemgroup updateallsystems at library packagecache com unity entities preview unity entities componentsystemgroup cs unity entities componentsystemgroup onupdate at library packagecache com unity entities preview unity entities componentsystemgroup cs unity entities componentsystem update at library packagecache com unity entities preview unity entities componentsystem cs unity entities dummydelegatewrapper triggerupdate at library packagecache com unity entities preview unity entities scriptbehaviourupdateorder cs ,1 440220,12695912658.0,IssuesEvent,2020-06-22 09:11:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Web Elections: Simplify Voting,Category: Web Priority: High Status: Reopen,"![image](https://user-images.githubusercontent.com/7343272/82106479-1e13c000-96d6-11ea-9feb-0f10d87cd624.png) - [ ] Remove 'Update Vote' button. If user clicks yes or no, it auto updates their vote. ![image](https://user-images.githubusercontent.com/7343272/82106512-5915f380-96d6-11ea-8253-64ea5d840cc1.png) - [ ] Can you find a better system for rating votes? Something like this: https://jsfiddle.net/f2a54cp0/2/",1.0,"Web Elections: Simplify Voting - ![image](https://user-images.githubusercontent.com/7343272/82106479-1e13c000-96d6-11ea-9feb-0f10d87cd624.png) - [ ] Remove 'Update Vote' button. If user clicks yes or no, it auto updates their vote. ![image](https://user-images.githubusercontent.com/7343272/82106512-5915f380-96d6-11ea-8253-64ea5d840cc1.png) - [ ] Can you find a better system for rating votes? Something like this: https://jsfiddle.net/f2a54cp0/2/",1,web elections simplify voting remove update vote button if user clicks yes or no it auto updates their vote can you find a better system for rating votes something like this ,1 403773,11846614775.0,IssuesEvent,2020-03-24 10:30:26,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 Staging 1460] Cannot filter in economy viewer,Priority: High Status: Fixed,"Cannot filter in economy viewer, for example select all skill scrolls and it is then blank despite scrolls being on the market. ![image](https://user-images.githubusercontent.com/61889138/76558969-2d884a00-6496-11ea-835b-dae86d565521.png) ![image](https://user-images.githubusercontent.com/61889138/76558992-3842df00-6496-11ea-9d1c-7475ac2e4eb9.png) ![image](https://user-images.githubusercontent.com/61889138/76559008-40028380-6496-11ea-82de-c5b655b2c3aa.png) ",1.0,"[0.9.0 Staging 1460] Cannot filter in economy viewer - Cannot filter in economy viewer, for example select all skill scrolls and it is then blank despite scrolls being on the market. ![image](https://user-images.githubusercontent.com/61889138/76558969-2d884a00-6496-11ea-835b-dae86d565521.png) ![image](https://user-images.githubusercontent.com/61889138/76558992-3842df00-6496-11ea-9d1c-7475ac2e4eb9.png) ![image](https://user-images.githubusercontent.com/61889138/76559008-40028380-6496-11ea-82de-c5b655b2c3aa.png) ",1, cannot filter in economy viewer cannot filter in economy viewer for example select all skill scrolls and it is then blank despite scrolls being on the market ,1 390229,11540566510.0,IssuesEvent,2020-02-18 00:35:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,[0.9.0 staging-1355] Wetland ans Rainforest overlapping eachother,Priority: High Status: Reopen,"That is what we have on the fresh worlds. ![bandicam 2020-01-23 17-37-45-740](https://user-images.githubusercontent.com/27898520/72985151-24202100-3e07-11ea-9df6-27e690d60569.jpg) ![bandicam 2020-01-23 17-37-55-165](https://user-images.githubusercontent.com/27898520/72985156-25514e00-3e07-11ea-829b-6be36f6dd1fa.jpg) Wetland is overlapping with rainforest. Ceiba and other plants are feeling quite bad there. We need to find a place for the wetlands somewhere near rivers and lakes. And leave our gorgeous rainforests for themselves. ",1.0,"[0.9.0 staging-1355] Wetland ans Rainforest overlapping eachother - That is what we have on the fresh worlds. ![bandicam 2020-01-23 17-37-45-740](https://user-images.githubusercontent.com/27898520/72985151-24202100-3e07-11ea-9df6-27e690d60569.jpg) ![bandicam 2020-01-23 17-37-55-165](https://user-images.githubusercontent.com/27898520/72985156-25514e00-3e07-11ea-829b-6be36f6dd1fa.jpg) Wetland is overlapping with rainforest. Ceiba and other plants are feeling quite bad there. We need to find a place for the wetlands somewhere near rivers and lakes. And leave our gorgeous rainforests for themselves. ",1, wetland ans rainforest overlapping eachother that is what we have on the fresh worlds wetland is overlapping with rainforest ceiba and other plants are feeling quite bad there we need to find a place for the wetlands somewhere near rivers and lakes and leave our gorgeous rainforests for themselves ,1 217436,7324762705.0,IssuesEvent,2018-03-03 00:43:08,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Mining immpossible,High Priority,"**Version:** 0.7.1.2 beta **Steps to Reproduce:** Digging in a mountain. Try to mine. **Expected behavior:** Blocks should be possible to mine. **Actual behavior:** Some blocks can be mined, but don´t disappear. single rocks a falling from the sky and lay on top of the mountain. :-) it´s raining rocks.",1.0,"USER ISSUE: Mining immpossible - **Version:** 0.7.1.2 beta **Steps to Reproduce:** Digging in a mountain. Try to mine. **Expected behavior:** Blocks should be possible to mine. **Actual behavior:** Some blocks can be mined, but don´t disappear. single rocks a falling from the sky and lay on top of the mountain. :-) it´s raining rocks.",1,user issue mining immpossible version beta steps to reproduce digging in a mountain try to mine expected behavior blocks should be possible to mine actual behavior some blocks can be mined but don´t disappear single rocks a falling from the sky and lay on top of the mountain it´s raining rocks ,1 566005,16778002077.0,IssuesEvent,2021-06-15 01:31:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,automate github and discord roles,Category: Accounts Priority: High Squad: Lattice Mushroom,"Automation for Roles and GitHub requests. I group the role requests, but hand out github and dev tier role immediately, as its required for them to be able to ask modders about source code",1.0,"automate github and discord roles - Automation for Roles and GitHub requests. I group the role requests, but hand out github and dev tier role immediately, as its required for them to be able to ask modders about source code",1,automate github and discord roles automation for roles and github requests i group the role requests but hand out github and dev tier role immediately as its required for them to be able to ask modders about source code,1 367703,10861005566.0,IssuesEvent,2019-11-14 10:12:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1206] Contracts: can't cut stump,Fixed High Priority,"If you have contract for debris clearing, you can cut debris but you can't clear stump ![unknown (18)](https://user-images.githubusercontent.com/27898520/67860030-c4371880-fb3e-11e9-8e4a-5a0d973dac6c.png) ",1.0,"[0.9.0 staging-1206] Contracts: can't cut stump - If you have contract for debris clearing, you can cut debris but you can't clear stump ![unknown (18)](https://user-images.githubusercontent.com/27898520/67860030-c4371880-fb3e-11e9-8e4a-5a0d973dac6c.png) ",1, contracts can t cut stump if you have contract for debris clearing you can cut debris but you can t clear stump ,1 260751,8214377185.0,IssuesEvent,2018-09-04 23:03:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"7.7 - ""Unconnected Message too long""",Fixed High Priority,"I get a crash with the message above after writing a probably too long description into the DetailedDescription Field in the Server UI, i need to shorten it so the server can start up again: >Your goal on this server is to be creative, cooperativeley build a striving world, create a healthy economy, heek up the ecology and destroy the meteor within 30 days. The server will stay Be cooperative, build a striving world, create a healthy economy, keep up a good ecology and destroy the meteor within 90 days! A cycle lasts until about 60 days after the meteor has been destroyed. The rules and more inforamtion about our server can be found on discord: discord.gg/HhCrDrA < Which should have been this, but i forgot to remove some old text: > Your goal on this server is to be creative, cooperativeley build a striving world, create a healthy economy, keep up the ecology and destroy the meteor within 30 days. A cycle lasts until about 60 days after the meteor has been destroyed. The rules and more information about our server can be found on discord: discord.gg/HhCrDrA It at least shouldn't crash, but ignore the message then. ",1.0,"7.7 - ""Unconnected Message too long"" - I get a crash with the message above after writing a probably too long description into the DetailedDescription Field in the Server UI, i need to shorten it so the server can start up again: >Your goal on this server is to be creative, cooperativeley build a striving world, create a healthy economy, heek up the ecology and destroy the meteor within 30 days. The server will stay Be cooperative, build a striving world, create a healthy economy, keep up a good ecology and destroy the meteor within 90 days! A cycle lasts until about 60 days after the meteor has been destroyed. The rules and more inforamtion about our server can be found on discord: discord.gg/HhCrDrA < Which should have been this, but i forgot to remove some old text: > Your goal on this server is to be creative, cooperativeley build a striving world, create a healthy economy, keep up the ecology and destroy the meteor within 30 days. A cycle lasts until about 60 days after the meteor has been destroyed. The rules and more information about our server can be found on discord: discord.gg/HhCrDrA It at least shouldn't crash, but ignore the message then. ",1, unconnected message too long i get a crash with the message above after writing a probably too long description into the detaileddescription field in the server ui i need to shorten it so the server can start up again your goal on this server is to be creative cooperativeley build a striving world create a healthy economy heek up the ecology and destroy the meteor within days the server will stay be cooperative build a striving world create a healthy economy keep up a good ecology and destroy the meteor within days a cycle lasts until about days after the meteor has been destroyed the rules and more inforamtion about our server can be found on discord discord gg hhcrdra which should have been this but i forgot to remove some old text your goal on this server is to be creative cooperativeley build a striving world create a healthy economy keep up the ecology and destroy the meteor within days a cycle lasts until about days after the meteor has been destroyed the rules and more information about our server can be found on discord discord gg hhcrdra it at least shouldn t crash but ignore the message then ,1 223782,7460628199.0,IssuesEvent,2018-03-30 20:36:26,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Camo Pants Gone,High Priority,"**Version:** 0.7.1.2 beta **Steps to Reproduce:** 1. Wear Camo Pants 2. Edit Character Look 3. Change Pants Look 4. Save **Expected behavior:** Pants look different, but retain status of Camo Pants **Actual behavior:** Camo Pants were replaced with a different type of pants, and no going back, they are lost forever.",1.0,"USER ISSUE: Camo Pants Gone - **Version:** 0.7.1.2 beta **Steps to Reproduce:** 1. Wear Camo Pants 2. Edit Character Look 3. Change Pants Look 4. Save **Expected behavior:** Pants look different, but retain status of Camo Pants **Actual behavior:** Camo Pants were replaced with a different type of pants, and no going back, they are lost forever.",1,user issue camo pants gone version beta steps to reproduce wear camo pants edit character look change pants look save expected behavior pants look different but retain status of camo pants actual behavior camo pants were replaced with a different type of pants and no going back they are lost forever ,1 242428,7842078360.0,IssuesEvent,2018-06-18 21:49:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: excavator and skidsteer lost functionality.,High Priority,"**Version:** 0.7.5.0 beta staging-04eb44af Partially game breaking. They both can not pick up stone\ores debris. Only fraction it, not pickup. ![20180617164350_1](https://user-images.githubusercontent.com/4980243/41508481-1bca9570-724e-11e8-84d1-e9f22ec0597a.jpg) https://youtu.be/8_U4iDYu8hA",1.0,"USER ISSUE: excavator and skidsteer lost functionality. - **Version:** 0.7.5.0 beta staging-04eb44af Partially game breaking. They both can not pick up stone\ores debris. Only fraction it, not pickup. ![20180617164350_1](https://user-images.githubusercontent.com/4980243/41508481-1bca9570-724e-11e8-84d1-e9f22ec0597a.jpg) https://youtu.be/8_U4iDYu8hA",1,user issue excavator and skidsteer lost functionality version beta staging partially game breaking they both can not pick up stone ores debris only fraction it not pickup ,1 271147,8476616927.0,IssuesEvent,2018-10-24 22:40:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Lasers show wrong power consumption in crafting menu,Fixed High Priority,"Lasers need 6000 Watts, not 15000 Watts: ![nimeton](https://user-images.githubusercontent.com/25908592/47363501-417fb000-d6d7-11e8-9e6a-427fe5a69e31.png) ",1.0,"Lasers show wrong power consumption in crafting menu - Lasers need 6000 Watts, not 15000 Watts: ![nimeton](https://user-images.githubusercontent.com/25908592/47363501-417fb000-d6d7-11e8-9e6a-427fe5a69e31.png) ",1,lasers show wrong power consumption in crafting menu lasers need watts not watts ,1 211530,7201940491.0,IssuesEvent,2018-02-06 01:03:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Beta 7.0.0 - Kicked due to inactivity everytime I try to interract,High Priority,"I placed a small wooden cart down on the edge of a stockpile, between two stockpiles and the game kicked me. When I logged back in there were magically two carts there, one on top of the other. Then, when I try to interract with anything with an inventory I get kicked due to being idle. Here's the DUMP ``` --BEGIN DUMP-- Dump Time 02/04/2018 20:20:03 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Core.Controller.ControllerManager.PackageMethodResult(BSONObject bson, INetClient boundClient, IController controller, Tuple`2 method) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Gameplay.Objects.WorldObject.SendInitialState(BSONObject bsonObj, INetObjectViewer viewer) at Eco.Shared.Networking.NetObjectManager.GetInitialObjectStates(List`1 newObjects, INetObjectViewer viewer) at Eco.Plugins.Networking.Clients.Client.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__55_1() --END DUMP-- --BEGIN DUMP-- Dump Time 02/04/2018 19:54:33 Exception System.InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate) at Eco.Gameplay.Objects.WorldObjectManager.TryPlaceWorldObject(Player player, WorldObjectItem item, Vector3i pos, Quaternion rot) at Eco.Gameplay.Items.WorldObjectItem.<>c__DisplayClass13_0.b__0(BSONObject response) at Eco.Shared.Networking.RPCManager.HandleQueryResponse(BSONObject bson) at Eco.Shared.Networking.NetPort.ProcessBuffer() at Eco.Shared.Networking.NetPort.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__55_0() --END DUMP-- ``` ",1.0,"Beta 7.0.0 - Kicked due to inactivity everytime I try to interract - I placed a small wooden cart down on the edge of a stockpile, between two stockpiles and the game kicked me. When I logged back in there were magically two carts there, one on top of the other. Then, when I try to interract with anything with an inventory I get kicked due to being idle. Here's the DUMP ``` --BEGIN DUMP-- Dump Time 02/04/2018 20:20:03 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Core.Controller.ControllerManager.PackageMethodResult(BSONObject bson, INetClient boundClient, IController controller, Tuple`2 method) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Gameplay.Objects.WorldObject.SendInitialState(BSONObject bsonObj, INetObjectViewer viewer) at Eco.Shared.Networking.NetObjectManager.GetInitialObjectStates(List`1 newObjects, INetObjectViewer viewer) at Eco.Plugins.Networking.Clients.Client.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__55_1() --END DUMP-- --BEGIN DUMP-- Dump Time 02/04/2018 19:54:33 Exception System.InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate) at Eco.Gameplay.Objects.WorldObjectManager.TryPlaceWorldObject(Player player, WorldObjectItem item, Vector3i pos, Quaternion rot) at Eco.Gameplay.Items.WorldObjectItem.<>c__DisplayClass13_0.b__0(BSONObject response) at Eco.Shared.Networking.RPCManager.HandleQueryResponse(BSONObject bson) at Eco.Shared.Networking.NetPort.ProcessBuffer() at Eco.Shared.Networking.NetPort.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__55_0() --END DUMP-- ``` ",1,beta kicked due to inactivity everytime i try to interract i placed a small wooden cart down on the edge of a stockpile between two stockpiles and the game kicked me when i logged back in there were magically two carts there one on top of the other then when i try to interract with anything with an inventory i get kicked due to being idle here s the dump begin dump dump time exception system nullreferenceexception object reference not set to an instance of an object at eco core controller controllermanager packagemethodresult bsonobject bson inetclient boundclient icontroller controller tuple method at eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient at eco core controller controllermanager packagevalue bsonobject bson inetclient boundclient object value nameid at eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient at eco gameplay objects worldobject sendinitialstate bsonobject bsonobj inetobjectviewer viewer at eco shared networking netobjectmanager getinitialobjectstates list newobjects inetobjectviewer viewer at eco plugins networking clients client update at eco plugins networking clients client b end dump begin dump dump time exception system invalidoperationexception sequence contains no matching element at system linq enumerable first ienumerable source func predicate at eco gameplay objects worldobjectmanager tryplaceworldobject player player worldobjectitem item pos quaternion rot at eco gameplay items worldobjectitem c b bsonobject response at eco shared networking rpcmanager handlequeryresponse bsonobject bson at eco shared networking netport processbuffer at eco shared networking netport update at eco plugins networking clients client b end dump ,1 467026,13439184492.0,IssuesEvent,2020-09-07 20:17:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Hide cw from non dev tier,Category: Accounts Category: Cloud Worlds Category: Web Priority: High Status: Fixed,"Only dev tier (#11) users can buy cw right now. - [x] hide buy button from sales page - [x] subscription page only accessible to dev tier - [x] hide buy button from account page - [x] hide buy button from educational sales page - [x] same with citizens. this should be setup so its easy to remove when we release cw to everyone.",1.0,"Hide cw from non dev tier - Only dev tier (#11) users can buy cw right now. - [x] hide buy button from sales page - [x] subscription page only accessible to dev tier - [x] hide buy button from account page - [x] hide buy button from educational sales page - [x] same with citizens. this should be setup so its easy to remove when we release cw to everyone.",1,hide cw from non dev tier only dev tier users can buy cw right now hide buy button from sales page subscription page only accessible to dev tier hide buy button from account page hide buy button from educational sales page same with citizens this should be setup so its easy to remove when we release cw to everyone ,1 467268,13444794025.0,IssuesEvent,2020-09-08 10:20:31,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Map Layers over time does not work,Category: Elections Website Category: Web Priority: High,"The web ui should display changes in layers over time, just like it does for the surface of the world (players building stuff). It doesn't do, the map stays black / grayish. (Edge + Chrome tested)",1.0,"Map Layers over time does not work - The web ui should display changes in layers over time, just like it does for the surface of the world (players building stuff). It doesn't do, the map stays black / grayish. (Edge + Chrome tested)",1,map layers over time does not work the web ui should display changes in layers over time just like it does for the surface of the world players building stuff it doesn t do the map stays black grayish edge chrome tested ,1 250510,7978126370.0,IssuesEvent,2018-07-17 17:20:48,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,OutOfMemoryException,High Priority Medium Priority,"**==Sent from Eco Crash Server==** **Details:** Message: The array dimensions have exceeded the supported range Source:mscorlib **Stack:** at System.Collections.Generic.List`1.set_Capacity(Int32 value) at System.Collections.Generic.List`1.EnsureCapacity(Int32 min) at System.Collections.Generic.List`1.Add(T item) at Eco.Simulation.WorldLayers.Pushers.PlantSpawner.Apply(WorldArea area, Single[] layerValues, WorldLayerNeighborInfo[] neighborValues) at Eco.Simulation.WorldLayers.Layers.WorldLayer.<>c__DisplayClass141_0.b__0(Vector2i pos, WorldArea area) at Eco.Simulation.WorldLayers.Layers.WorldLayer.ForEachCell(Action`2 action) at Eco.Simulation.WorldLayers.NewWorldLayerSync.Push() at Eco.Simulation.WorldLayers.WorldLayerSync.<>c.b__11_3() at Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) at Eco.Simulation.WorldLayers.WorldLayerSync.Tick() at Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) at Eco.Simulation.WorldLayers.WorldLayerManager.Tick() at Eco.Simulation.WorldLayers.WorldLayerManager.TryTick() at Eco.Simulation.WorldLayers.WorldLayerManager.Run() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj)",2.0,"OutOfMemoryException - **==Sent from Eco Crash Server==** **Details:** Message: The array dimensions have exceeded the supported range Source:mscorlib **Stack:** at System.Collections.Generic.List`1.set_Capacity(Int32 value) at System.Collections.Generic.List`1.EnsureCapacity(Int32 min) at System.Collections.Generic.List`1.Add(T item) at Eco.Simulation.WorldLayers.Pushers.PlantSpawner.Apply(WorldArea area, Single[] layerValues, WorldLayerNeighborInfo[] neighborValues) at Eco.Simulation.WorldLayers.Layers.WorldLayer.<>c__DisplayClass141_0.b__0(Vector2i pos, WorldArea area) at Eco.Simulation.WorldLayers.Layers.WorldLayer.ForEachCell(Action`2 action) at Eco.Simulation.WorldLayers.NewWorldLayerSync.Push() at Eco.Simulation.WorldLayers.WorldLayerSync.<>c.b__11_3() at Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) at Eco.Simulation.WorldLayers.WorldLayerSync.Tick() at Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) at Eco.Simulation.WorldLayers.WorldLayerManager.Tick() at Eco.Simulation.WorldLayers.WorldLayerManager.TryTick() at Eco.Simulation.WorldLayers.WorldLayerManager.Run() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj)",1,outofmemoryexception sent from eco crash server details message the array dimensions have exceeded the supported range source mscorlib stack at system collections generic list set capacity value at system collections generic list ensurecapacity min at system collections generic list add t item at eco simulation worldlayers pushers plantspawner apply worldarea area single layervalues worldlayerneighborinfo neighborvalues at eco simulation worldlayers layers worldlayer lt gt c b pos worldarea area at eco simulation worldlayers layers worldlayer foreachcell action action at eco simulation worldlayers newworldlayersync push at eco simulation worldlayers worldlayersync lt gt c b at eco core plugins ticktimeutil timesubprocess action func at eco simulation worldlayers worldlayersync tick at eco core plugins ticktimeutil timesubprocess action func at eco simulation worldlayers worldlayermanager tick at eco simulation worldlayers worldlayermanager trytick at eco simulation worldlayers worldlayermanager run at system threading executioncontext runinternal executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state at system threading threadhelper threadstart object obj ,1 530786,15436692368.0,IssuesEvent,2021-03-07 14:01:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.4 Develop-203]Missing marker on map when editing Deed or marking district on Zoning office,Category: Gameplay Priority: High Regression Type: Bug,"Build: 0.9.4 Develop-203 ### Issues 1. When editing Deed or marking district area via Zoning Office, the map UI opens but the marker is missing. The market where you either mark an area for the selected district and increase or decrease the area of a deed. 2. When trying to claim via Deed edit, pressing and holding the RMB while moving the mouse pointer gives the player a corresponding number of Claim Papers after clicking submit for free. Repro: 1. Claim a property. 2. Edit the Deed. 3. On the map, press and hold RMB then move the mouse pointer. 4. Click submit. 5. Observe Claim Paper count. Video Repro: https://images.zenhubusercontent.com/42199084/209fc4b8-5f2c-450d-8085-e51f9e6ee2ac/2021_03_07_21_55_trim.mp4 Zoning Office https://images.zenhubusercontent.com/42199084/0a4ed674-db3d-40a2-82dd-456e86282cf2/2021_03_07_21_37_trim__4_.mp4",1.0,"[0.9.4 Develop-203]Missing marker on map when editing Deed or marking district on Zoning office - Build: 0.9.4 Develop-203 ### Issues 1. When editing Deed or marking district area via Zoning Office, the map UI opens but the marker is missing. The market where you either mark an area for the selected district and increase or decrease the area of a deed. 2. When trying to claim via Deed edit, pressing and holding the RMB while moving the mouse pointer gives the player a corresponding number of Claim Papers after clicking submit for free. Repro: 1. Claim a property. 2. Edit the Deed. 3. On the map, press and hold RMB then move the mouse pointer. 4. Click submit. 5. Observe Claim Paper count. Video Repro: https://images.zenhubusercontent.com/42199084/209fc4b8-5f2c-450d-8085-e51f9e6ee2ac/2021_03_07_21_55_trim.mp4 Zoning Office https://images.zenhubusercontent.com/42199084/0a4ed674-db3d-40a2-82dd-456e86282cf2/2021_03_07_21_37_trim__4_.mp4",1, missing marker on map when editing deed or marking district on zoning office build develop issues when editing deed or marking district area via zoning office the map ui opens but the marker is missing the market where you either mark an area for the selected district and increase or decrease the area of a deed when trying to claim via deed edit pressing and holding the rmb while moving the mouse pointer gives the player a corresponding number of claim papers after clicking submit for free repro claim a property edit the deed on the map press and hold rmb then move the mouse pointer click submit observe claim paper count video repro zoning office ,1 236719,7752140967.0,IssuesEvent,2018-05-30 19:18:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Server Connection,High Priority,"Don't know what causing this. Start a day or 2 after rolling the game back to 7.3.3 Connection Failed Failed to establish connection - no response from remote host Log File: Initialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02) Vendor: NVIDIA VRAM: 2999 MB Driver: 23.21.13.8813 Begin MonoManager ReloadAssembly - Completed reload, in 0.102 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.999423 ms Setting up 2 worker threads for Enlighten. Thread -> id: 1d00 -> priority: 1 Thread -> id: 2ab4 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.4 beta Friday, May 11, 2018 2:33 PM (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> ServerBrowser (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [34:58] Connecting via Lidgren to caledorn.ddns.net:3000 Changing state: ServerBrowser -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [35:13] Disconnected from server.Changing state: Connecting -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ![unknown](https://user-images.githubusercontent.com/27445711/40155224-514375d4-5947-11e8-9111-42eef91d0536.png) ",1.0,"Server Connection - Don't know what causing this. Start a day or 2 after rolling the game back to 7.3.3 Connection Failed Failed to establish connection - no response from remote host Log File: Initialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02) Vendor: NVIDIA VRAM: 2999 MB Driver: 23.21.13.8813 Begin MonoManager ReloadAssembly - Completed reload, in 0.102 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.999423 ms Setting up 2 worker threads for Enlighten. Thread -> id: 1d00 -> priority: 1 Thread -> id: 2ab4 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.4 beta Friday, May 11, 2018 2:33 PM (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> ServerBrowser (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [34:58] Connecting via Lidgren to caledorn.ddns.net:3000 Changing state: ServerBrowser -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [35:13] Disconnected from server.Changing state: Connecting -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ![unknown](https://user-images.githubusercontent.com/27445711/40155224-514375d4-5947-11e8-9111-42eef91d0536.png) ",1,server connection don t know what causing this start a day or after rolling the game back to connection failed failed to establish connection no response from remote host log file initialize engine version gfxdevice creating device client threaded version renderer nvidia geforce gtx id vendor nvidia vram mb driver begin monomanager reloadassembly completed reload in seconds initializing input input initialized initialized touch support unloadtime ms setting up worker threads for enlighten thread id priority thread id priority the referenced script on this behaviour game object camera is missing filename line warning shader unsupported calmwater calm water pass forwardadd has no vertex shader warning shader unsupported calmwater calm water all passes removed client version beta friday may pm filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state prelogin loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state loggedin serverbrowser filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line connecting via lidgren to caledorn ddns net changing state serverbrowser connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line disconnected from server changing state connecting loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line ,1 290915,8914893745.0,IssuesEvent,2019-01-19 00:19:24,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Confusing popup when learning a specialty,Semi-High Priority,"![image](https://user-images.githubusercontent.com/3536496/50619605-ef18f780-0eae-11e9-9f54-5c5dc93438ef.png) Lets show the cost on the 'learn specialty' button, instead of on the popup. Also, what does it mean to lower specialty experience gain? ",1.0,"Confusing popup when learning a specialty - ![image](https://user-images.githubusercontent.com/3536496/50619605-ef18f780-0eae-11e9-9f54-5c5dc93438ef.png) Lets show the cost on the 'learn specialty' button, instead of on the popup. Also, what does it mean to lower specialty experience gain? ",1,confusing popup when learning a specialty lets show the cost on the learn specialty button instead of on the popup also what does it mean to lower specialty experience gain ,1 295127,9082186131.0,IssuesEvent,2019-02-17 09:54:05,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,EmptyBlocksCountAsWindows broken,High Priority,"1) You would need to be able to craft a door when using this, as the Carpentry Table where you can craft doors needs to be in a room. Solution: Add a door to the workbench that is not effected by efficiency, just like the hewn logs. 2) If you activated this option it will correctly not recognize a room with holes. But as soon as you place something in there and have the room recognized once and then remove it again - you can remove all walls and it's still a room. So this seems to cause some mess. This feature is already in and should be fixed, as it's a great way to stop players from min-maxing their houses in a chessboard form like swiss cheese.",1.0,"EmptyBlocksCountAsWindows broken - 1) You would need to be able to craft a door when using this, as the Carpentry Table where you can craft doors needs to be in a room. Solution: Add a door to the workbench that is not effected by efficiency, just like the hewn logs. 2) If you activated this option it will correctly not recognize a room with holes. But as soon as you place something in there and have the room recognized once and then remove it again - you can remove all walls and it's still a room. So this seems to cause some mess. This feature is already in and should be fixed, as it's a great way to stop players from min-maxing their houses in a chessboard form like swiss cheese.",1,emptyblockscountaswindows broken you would need to be able to craft a door when using this as the carpentry table where you can craft doors needs to be in a room solution add a door to the workbench that is not effected by efficiency just like the hewn logs if you activated this option it will correctly not recognize a room with holes but as soon as you place something in there and have the room recognized once and then remove it again you can remove all walls and it s still a room so this seems to cause some mess this feature is already in and should be fixed as it s a great way to stop players from min maxing their houses in a chessboard form like swiss cheese ,1 270648,8468162742.0,IssuesEvent,2018-10-23 18:56:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Server crashed and does not start up anymore,Fixed High Priority,"Server crashed some hours ago, today. On trying to restart it only shows me this: ",1.0,"Server crashed and does not start up anymore - Server crashed some hours ago, today. On trying to restart it only shows me this: ",1,server crashed and does not start up anymore server crashed some hours ago today on trying to restart it only shows me this img width alt crash src ,1 457686,13160161822.0,IssuesEvent,2020-08-10 17:05:12,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,World object rendering test,Category: Tech Priority: High,"Test performance of the rendering of world objects by comparing framerate/GPU load with them as normal, and then not rendered. You can add flag to a function key to toggle world object rendering on and off.",1.0,"World object rendering test - Test performance of the rendering of world objects by comparing framerate/GPU load with them as normal, and then not rendered. You can add flag to a function key to toggle world object rendering on and off.",1,world object rendering test test performance of the rendering of world objects by comparing framerate gpu load with them as normal and then not rendered you can add flag to a function key to toggle world object rendering on and off ,1 308939,9459558269.0,IssuesEvent,2019-04-17 08:49:33,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: water pump,High Priority Not reproduced,"**Version:** 0.8.0.7 beta **Steps to Reproduce:** place sink and hook up to pipes **Expected behavior:** water to be used by the sink **Actual behavior:** water is hooked up but sink wont work status says no water even though there is **Do you have mods installed? Does issue happen when no mods are installed?:** no",1.0,"USER ISSUE: water pump - **Version:** 0.8.0.7 beta **Steps to Reproduce:** place sink and hook up to pipes **Expected behavior:** water to be used by the sink **Actual behavior:** water is hooked up but sink wont work status says no water even though there is **Do you have mods installed? Does issue happen when no mods are installed?:** no",1,user issue water pump version beta steps to reproduce place sink and hook up to pipes expected behavior water to be used by the sink actual behavior water is hooked up but sink wont work status says no water even though there is do you have mods installed does issue happen when no mods are installed no,1 245616,7888595330.0,IssuesEvent,2018-06-27 22:50:05,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,USER ISSUE: [0.7.6.0] Missing Currency Tooltip,High Priority,"**Version:** 0.7.6.0 beta staging-4767aa88 **Steps to Reproduce:** 1. Have 2nd user spawn economy, then log off 2. Open Economy viewer **Expected behavior:** It should open w/o a crash **Actual behavior:** The following error message popped up: ``` Server encountered an exception: Exception: Exception Message:Could not find matching method GetCurrencyTooltip on type TradeTracker taking 1 parameters. Source:Eco.Shared System.Exception: Could not find matching method GetCurrencyTooltip on type TradeTracker taking 1 parameters. at Eco.Shared.Networking.RPCManager.InvokeOn(INetClient client, BSONObject bson, Object target, String methodname) at Eco.Plugins.Networking.Client.ViewRPC(INetClient client, Int32 id, String methodname, BSONObject bson) ```",1.0,"USER ISSUE: [0.7.6.0] Missing Currency Tooltip - **Version:** 0.7.6.0 beta staging-4767aa88 **Steps to Reproduce:** 1. Have 2nd user spawn economy, then log off 2. Open Economy viewer **Expected behavior:** It should open w/o a crash **Actual behavior:** The following error message popped up: ``` Server encountered an exception: Exception: Exception Message:Could not find matching method GetCurrencyTooltip on type TradeTracker taking 1 parameters. Source:Eco.Shared System.Exception: Could not find matching method GetCurrencyTooltip on type TradeTracker taking 1 parameters. at Eco.Shared.Networking.RPCManager.InvokeOn(INetClient client, BSONObject bson, Object target, String methodname) at Eco.Plugins.Networking.Client.ViewRPC(INetClient client, Int32 id, String methodname, BSONObject bson) ```",1,user issue missing currency tooltip version beta staging steps to reproduce have user spawn economy then log off open economy viewer expected behavior it should open w o a crash actual behavior the following error message popped up server encountered an exception exception exception message could not find matching method getcurrencytooltip on type tradetracker taking parameters source eco shared system exception could not find matching method getcurrencytooltip on type tradetracker taking parameters at eco shared networking rpcmanager invokeon inetclient client bsonobject bson object target string methodname at eco plugins networking client viewrpc inetclient client id string methodname bsonobject bson ,1 298777,9201190770.0,IssuesEvent,2019-03-07 18:59:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Staging: Typos in various specialty descriptions,Fixed Semi-High Priority,"### Cooking: ""The basics of cooking in a more civilized **enviornment** give bonuses to a variety of food recipes. Level by crafting related recipes"" ### Cutting Edge Cooking: ""Cutting edge cooking works with ingredients that **don?t** quite sound like food but can potentially provide high calorie_s_ and nutrition. (Italic emphasis for grammar improvement) ### Industry ""Advanced industrialization to produce larger machines and advance**d** technology"" (missing the bold d) ### Gathering: Gathering covers harvesting materials both from the natural **enviornment** and human-created farms. ### Butchery: Butchery allows for more usable product**s** to be harvested from hunted animals and fish (missing the bold s)",1.0,"Staging: Typos in various specialty descriptions - ### Cooking: ""The basics of cooking in a more civilized **enviornment** give bonuses to a variety of food recipes. Level by crafting related recipes"" ### Cutting Edge Cooking: ""Cutting edge cooking works with ingredients that **don?t** quite sound like food but can potentially provide high calorie_s_ and nutrition. (Italic emphasis for grammar improvement) ### Industry ""Advanced industrialization to produce larger machines and advance**d** technology"" (missing the bold d) ### Gathering: Gathering covers harvesting materials both from the natural **enviornment** and human-created farms. ### Butchery: Butchery allows for more usable product**s** to be harvested from hunted animals and fish (missing the bold s)",1,staging typos in various specialty descriptions cooking the basics of cooking in a more civilized enviornment give bonuses to a variety of food recipes level by crafting related recipes cutting edge cooking cutting edge cooking works with ingredients that don t quite sound like food but can potentially provide high calorie s and nutrition italic emphasis for grammar improvement industry advanced industrialization to produce larger machines and advance d technology missing the bold d gathering gathering covers harvesting materials both from the natural enviornment and human created farms butchery butchery allows for more usable product s to be harvested from hunted animals and fish missing the bold s ,1 273839,8553527074.0,IssuesEvent,2018-11-08 01:17:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Staging branch: can not make a new world from scratch,High Priority,"Assets/Scripts/System/Settings.cs(189,29): error CS0117: TOD_Sky' does not contain a definition forAmbientDayOverride' Assets/Scripts/System/Settings.cs(190,29): error CS0117: TOD_Sky' does not contain a definition forAmbientNightOverride'",1.0,"Staging branch: can not make a new world from scratch - Assets/Scripts/System/Settings.cs(189,29): error CS0117: TOD_Sky' does not contain a definition forAmbientDayOverride' Assets/Scripts/System/Settings.cs(190,29): error CS0117: TOD_Sky' does not contain a definition forAmbientNightOverride'",1,staging branch can not make a new world from scratch assets scripts system settings cs error tod sky does not contain a definition forambientdayoverride assets scripts system settings cs error tod sky does not contain a definition forambientnightoverride ,1 147815,5654611435.0,IssuesEvent,2017-04-09 10:26:43,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Large amount of work orders create huge lag on the server and breaking it in the end ,High Priority,This causes huge lag even though there is not allot cpu usage and can break the world ,1.0,Large amount of work orders create huge lag on the server and breaking it in the end - This causes huge lag even though there is not allot cpu usage and can break the world ,1,large amount of work orders create huge lag on the server and breaking it in the end this causes huge lag even though there is not allot cpu usage and can break the world ,1 501760,14532961493.0,IssuesEvent,2020-12-14 23:27:46,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Profile Cloud Worlds and create bugs ,Category: Cloud Worlds Category: Optimization Priority: High Type: Task,"Profile any lag or excessive memory usage in cloud worlds, add as many issues to sprint as can fit. ",1.0,"Profile Cloud Worlds and create bugs - Profile any lag or excessive memory usage in cloud worlds, add as many issues to sprint as can fit. ",1,profile cloud worlds and create bugs profile any lag or excessive memory usage in cloud worlds add as many issues to sprint as can fit ,1 236705,7752110452.0,IssuesEvent,2018-05-30 19:12:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Network usage jumping to 100% since 7.4.5 (smog rate related?),High Priority,"A friend of mine has problems since update 7.4.5 -> He connects, play for a while and suddenly the network usage is jumping to 100%. He alt+f4 the game. starting again, connects. Problem still persist. He allready reinstalled the game. The last error in hist log is: https://pastebin.com/zTik5VnJ Log: https://pastebin.com/zTik5VnJ",1.0,"Network usage jumping to 100% since 7.4.5 (smog rate related?) - A friend of mine has problems since update 7.4.5 -> He connects, play for a while and suddenly the network usage is jumping to 100%. He alt+f4 the game. starting again, connects. Problem still persist. He allready reinstalled the game. The last error in hist log is: https://pastebin.com/zTik5VnJ Log: https://pastebin.com/zTik5VnJ",1,network usage jumping to since smog rate related a friend of mine has problems since update he connects play for a while and suddenly the network usage is jumping to he alt the game starting again connects problem still persist he allready reinstalled the game the last error in hist log is log ,1 513804,14926872615.0,IssuesEvent,2021-01-24 13:20:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.2.0 beta release-141]Work Party: Can not pick left item under Condition requirement.,Category: UI Priority: High Type: Regression,"Reproduction Add a crafting object and add a craft to a queue ( campfire for example add any object to start a craft ) spawn a contract board and start a work party Now enter ""prerequisite conditions"" in the work party limitations and change the property into Comparison. Can not open the left option for condition specification, while i can open the right option fine. ![Screenshot_89.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/863a4457-9797-4b22-a1a6-ce237ceff136)",1.0,"[0.9.2.0 beta release-141]Work Party: Can not pick left item under Condition requirement. - Reproduction Add a crafting object and add a craft to a queue ( campfire for example add any object to start a craft ) spawn a contract board and start a work party Now enter ""prerequisite conditions"" in the work party limitations and change the property into Comparison. Can not open the left option for condition specification, while i can open the right option fine. ![Screenshot_89.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/863a4457-9797-4b22-a1a6-ce237ceff136)",1, work party can not pick left item under condition requirement reproduction add a crafting object and add a craft to a queue campfire for example add any object to start a craft spawn a contract board and start a work party now enter prerequisite conditions in the work party limitations and change the property into comparison can not open the left option for condition specification while i can open the right option fine ,1 219158,7333619596.0,IssuesEvent,2018-03-05 19:59:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Server Crash: Trying to kill tree with hoe?,High Priority,"From crash dumps linked in https://github.com/StrangeLoopGames/EcoIssues/issues/5208: ``` System.Exception: Caught exception invoking RPC PlayerInteract on Player! The given key was not present in the dictionary. Stack: at System.Collections.Immutable.ImmutableDictionary`2.get_Item(TKey key) at Eco.Plugins.Networking.QuadTree`1.Remove(T item) at Eco.Shared.Networking.NetObjectManager.Remove(INetObject netObject) at Eco.Simulation.Agents.Tree.Destroy() at TreeEntity.Destroy() at Eco.Simulation.PlantSim.DestroyPlant(Plant plant, DeathType deathType, Boolean applyToWorldLayer) at HoeItem.OnActLeft(InteractionContext context) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Shared.Networking.NetPort.ProcessBuffer() at Eco.Shared.Networking.NetPort.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__56_0() ```",1.0,"Server Crash: Trying to kill tree with hoe? - From crash dumps linked in https://github.com/StrangeLoopGames/EcoIssues/issues/5208: ``` System.Exception: Caught exception invoking RPC PlayerInteract on Player! The given key was not present in the dictionary. Stack: at System.Collections.Immutable.ImmutableDictionary`2.get_Item(TKey key) at Eco.Plugins.Networking.QuadTree`1.Remove(T item) at Eco.Shared.Networking.NetObjectManager.Remove(INetObject netObject) at Eco.Simulation.Agents.Tree.Destroy() at TreeEntity.Destroy() at Eco.Simulation.PlantSim.DestroyPlant(Plant plant, DeathType deathType, Boolean applyToWorldLayer) at HoeItem.OnActLeft(InteractionContext context) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Shared.Networking.NetPort.ProcessBuffer() at Eco.Shared.Networking.NetPort.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__56_0() ```",1,server crash trying to kill tree with hoe from crash dumps linked in system exception caught exception invoking rpc playerinteract on player the given key was not present in the dictionary stack at system collections immutable immutabledictionary get item tkey key at eco plugins networking quadtree remove t item at eco shared networking netobjectmanager remove inetobject netobject at eco simulation agents tree destroy at treeentity destroy at eco simulation plantsim destroyplant plant plant deathtype deathtype boolean applytoworldlayer at hoeitem onactleft interactioncontext context at eco gameplay interactions interactionextensions executeuntilsuccess ienumerable results at eco gameplay players player playerinteract interactioninfo info at eco shared networking rpcmanager tryinvoke object controller string methodname bsonobject bsonargs object result at eco shared networking rpcmanager invokeon bsonobject bson object controller string methodname at eco shared networking rpcmanager handlereceiverpc inetclient client bsonobject bson at eco shared networking netport processbuffer at eco shared networking netport update at eco plugins networking clients client b ,1 283382,8719402278.0,IssuesEvent,2018-12-08 00:36:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[Master] Connection failed dialog is even shown when the c onnection did work fine,Fixed High Priority,"Gives something like this: ![connectionfailed](https://user-images.githubusercontent.com/25908592/49544479-3aa1ab00-f8db-11e8-8c89-d71d79fcb92d.jpg) ",1.0,"[Master] Connection failed dialog is even shown when the c onnection did work fine - Gives something like this: ![connectionfailed](https://user-images.githubusercontent.com/25908592/49544479-3aa1ab00-f8db-11e8-8c89-d71d79fcb92d.jpg) ",1, connection failed dialog is even shown when the c onnection did work fine gives something like this ,1 266159,8363727439.0,IssuesEvent,2018-10-03 20:35:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[beta 7.8.0 b7709677] Can't put torches into an inventory with right click,Fixed High Priority,"The games says that i should be able to do this (right click icon and ""Put"") but it does not work. Probably because it's held like a tool? Any other tools don't have the right click icon and put ""tutorial"" when pointing at a storage.",1.0,"[beta 7.8.0 b7709677] Can't put torches into an inventory with right click - The games says that i should be able to do this (right click icon and ""Put"") but it does not work. Probably because it's held like a tool? Any other tools don't have the right click icon and put ""tutorial"" when pointing at a storage.",1, can t put torches into an inventory with right click the games says that i should be able to do this right click icon and put but it does not work probably because it s held like a tool any other tools don t have the right click icon and put tutorial when pointing at a storage ,1 551519,16174918938.0,IssuesEvent,2021-05-03 04:13:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Invite overwrote my tier,Category: Accounts Category: Web Priority: High Squad: Lattice Mushroom Status: Fixed,"Had an invite sent out, but copied it browser first. Hours later, when i logged in the possibly set cookie triggered and 'upgraded' my account from developer status to beta tier 4.",1.0,"Invite overwrote my tier - Had an invite sent out, but copied it browser first. Hours later, when i logged in the possibly set cookie triggered and 'upgraded' my account from developer status to beta tier 4.",1,invite overwrote my tier had an invite sent out but copied it browser first hours later when i logged in the possibly set cookie triggered and upgraded my account from developer status to beta tier ,1 227947,7544632873.0,IssuesEvent,2018-04-17 19:02:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Player cant open 7.2 save game in 7.3,High Priority,"https://drive.google.com/drive/u/1/folders/13B5CWT2BwxvcX2385YqyQPPJbgM6XNCS bernas.eco/db ""I'm having problems opening my save that I created in update 7.2. in the Eco for steam and I have always played in it having arrived at the 6 days of game in this world but yesterday 29/03/2018 was released the update 7.3. from Eco to Steam and updated the game. After the game has updated I opened the game I wanted to play in my old save and it tries to open it but then when trying to open it gives the error of connection failed. Can you help me please I have a lot of game time in this save and would like to continue playing the same."" ",1.0,"Player cant open 7.2 save game in 7.3 - https://drive.google.com/drive/u/1/folders/13B5CWT2BwxvcX2385YqyQPPJbgM6XNCS bernas.eco/db ""I'm having problems opening my save that I created in update 7.2. in the Eco for steam and I have always played in it having arrived at the 6 days of game in this world but yesterday 29/03/2018 was released the update 7.3. from Eco to Steam and updated the game. After the game has updated I opened the game I wanted to play in my old save and it tries to open it but then when trying to open it gives the error of connection failed. Can you help me please I have a lot of game time in this save and would like to continue playing the same."" ",1,player cant open save game in bernas eco db i m having problems opening my save that i created in update in the eco for steam and i have always played in it having arrived at the days of game in this world but yesterday was released the update from eco to steam and updated the game after the game has updated i opened the game i wanted to play in my old save and it tries to open it but then when trying to open it gives the error of connection failed can you help me please i have a lot of game time in this save and would like to continue playing the same ,1 465359,13383734951.0,IssuesEvent,2020-09-02 10:49:31,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1750] Exception in view notify when another player take workparty.,Category: Tech Priority: High,"Step to reproduce: - first player create work party. - second player take a role, leave this role and take a role another time. Second player have exception: ``` Exception in view notify: System.NullReferenceException: Object reference not set to an instance of an object. at ViewExtensions.SetText (Eco.Shared.View.View parentView, Eco.Shared.View.ViewMemberInfo prop, TMPro.TextMeshProUGUI text) [0x00000] in <00000000000000000000000000000000>:0 at ViewExtensions+<>c__DisplayClass1_1.b__21 () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 ``` - second player has this exception every time when someon take/leave role, add labor or resources.",1.0,"[0.9.0 staging-1750] Exception in view notify when another player take workparty. - Step to reproduce: - first player create work party. - second player take a role, leave this role and take a role another time. Second player have exception: ``` Exception in view notify: System.NullReferenceException: Object reference not set to an instance of an object. at ViewExtensions.SetText (Eco.Shared.View.View parentView, Eco.Shared.View.ViewMemberInfo prop, TMPro.TextMeshProUGUI text) [0x00000] in <00000000000000000000000000000000>:0 at ViewExtensions+<>c__DisplayClass1_1.b__21 () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 ``` - second player has this exception every time when someon take/leave role, add labor or resources.",1, exception in view notify when another player take workparty step to reproduce first player create work party second player take a role leave this role and take a role another time second player have exception exception in view notify system nullreferenceexception object reference not set to an instance of an object at viewextensions settext eco shared view view parentview eco shared view viewmemberinfo prop tmpro textmeshprougui text in at viewextensions c b in at unityengine lowlevel playerloopsystem updatefunction invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at clientpackethandler receivewhile eco shared networking networkclient client timelimit timelimit in at networkmanager ontimelimitedupdate timelimit timelimit in at system action invoke t obj in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at unityengine lowlevel playerloopsystem updatefunction invoke in second player has this exception every time when someon take leave role add labor or resources ,1 285874,8780387140.0,IssuesEvent,2018-12-19 17:10:06,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[8.0.0 Steam Beta] /give does not give you another item if you already have one,High Priority,"Do /give hammer - now you got a hammer. You want a second one, so use /give hammer again. You don't get a second hammer.",1.0,"[8.0.0 Steam Beta] /give does not give you another item if you already have one - Do /give hammer - now you got a hammer. You want a second one, so use /give hammer again. You don't get a second hammer.",1, give does not give you another item if you already have one do give hammer now you got a hammer you want a second one so use give hammer again you don t get a second hammer ,1 423562,12298514458.0,IssuesEvent,2020-05-11 10:38:44,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 Staging-1542] Comments can break Web UI,Category: Web Priority: High Status: Fixed Week Task,"Someone wrote a comment with only a space for an ongoing election and it broke the Web UI: ![image](https://user-images.githubusercontent.com/982322/81329581-14b7a180-909f-11ea-9807-33cae9e27a1c.png) ![image](https://user-images.githubusercontent.com/982322/81329635-2436ea80-909f-11ea-81b3-1d4aca54a300.png) ",1.0,"[0.9.0 Staging-1542] Comments can break Web UI - Someone wrote a comment with only a space for an ongoing election and it broke the Web UI: ![image](https://user-images.githubusercontent.com/982322/81329581-14b7a180-909f-11ea-9807-33cae9e27a1c.png) ![image](https://user-images.githubusercontent.com/982322/81329635-2436ea80-909f-11ea-81b3-1d4aca54a300.png) ",1, comments can break web ui someone wrote a comment with only a space for an ongoing election and it broke the web ui ,1 230378,7609649086.0,IssuesEvent,2018-05-01 01:56:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Crash in KillPlant,High Priority,"La référence d'objet n'est pas définie à une instance d'un objet. Object reference not set to an instance of an object. à Eco.Simulation.PlantSim.KillPlant(Plant plant, DeathType deathType, Boolean applyToWorldLayer) à Eco.Simulation.PlantSim.DestroyPlant(Plant plant, DeathType deathType, Boolean applyToWorldLayer) à Eco.Gameplay.Plants.PlantBlock.Tick(Vector3i worldPosition) à Eco.World.PersistentChunk.Tick() à Eco.World.WorldPlugin.Run() à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) à System.Threading.ThreadHelper.ThreadStart(Object obj)",1.0,"Crash in KillPlant - La référence d'objet n'est pas définie à une instance d'un objet. Object reference not set to an instance of an object. à Eco.Simulation.PlantSim.KillPlant(Plant plant, DeathType deathType, Boolean applyToWorldLayer) à Eco.Simulation.PlantSim.DestroyPlant(Plant plant, DeathType deathType, Boolean applyToWorldLayer) à Eco.Gameplay.Plants.PlantBlock.Tick(Vector3i worldPosition) à Eco.World.PersistentChunk.Tick() à Eco.World.WorldPlugin.Run() à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) à System.Threading.ThreadHelper.ThreadStart(Object obj)",1,crash in killplant la référence d objet n est pas définie à une instance d un objet object reference not set to an instance of an object à eco simulation plantsim killplant plant plant deathtype deathtype boolean applytoworldlayer à eco simulation plantsim destroyplant plant plant deathtype deathtype boolean applytoworldlayer à eco gameplay plants plantblock tick worldposition à eco world persistentchunk tick à eco world worldplugin run à system threading executioncontext runinternal executioncontext executioncontext contextcallback callback object state boolean preservesyncctx à system threading executioncontext run executioncontext executioncontext contextcallback callback object state boolean preservesyncctx à system threading executioncontext run executioncontext executioncontext contextcallback callback object state à system threading threadhelper threadstart object obj ,1 265685,8357636310.0,IssuesEvent,2018-10-02 22:19:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,7.7.0 #B938b54c Server is unable to authorize account logging in will not complete connection,In Progress Semi-High Priority,"Have had many people complaining that the attempt to log into Stuffed Elk Staging server last night and get stuck at ""Connecting. Asked them to try some other 7.7 servers, some of the ones I have up and ones others are running. For most it occurrred on all servers they tried, a few were able to get on a few, but others were not able to get on those amd got the ""Commecting"". In our case after installing 7.7 and players were able to ;log through the server UI (originally loaded using the Network.eco that came with the server install and did not have the new variables in the file) In the Server UI Network Tab the ""Servercategory"" was changed from None to Established, while DetailedDescription and DiscordAddress was give settings in their fields., No other changes were made on the server. Immediately after that players started complaining that they were stuck at the server browser screen with a ""Connecting"" message but that just stayed and did not go on and connect or failed. The Console was showing no login attempts but the Display tab of the Network tab showed login from assorted connection name New Client (number) instead of a player name/account. After reverting back to the Network.eco which was downloaded with the 7.7 server that does not have the above options in and is the same as the config for for 7.6.3 dome players were then able to connect. I am not sure if this happened on the other servers and they configured the 7.7 server changes through the Server UI and then had the same problem or if configuring the server was just coincidental to the problem. However i was able to change the DiscordAddress and ServerCategory on a 7.7 not having and inssue eartly today and it immediately stopped taking connections. [![Screenshot from Gyazo](https://gyazo.com/709a2a5cfcbf1c63ec91bb351137c234/raw)](https://gyazo.com/709a2a5cfcbf1c63ec91bb351137c234) https://gyazo.com/117b5f49dc294407a5ac2208338e3c95 This happens using Steam install and SLG install, There are no server or client errors that were found in Dump or Logs folders. This is a server that has been up and connecting for more that a year, no servers side changes have been made. Its in a data center and there are neither firewalls or routers to deal with. Is there anywhere you can point me to that would explain why the server is not seeing a players account information/name when they log on and sees ""New Client (number). Some players are able to log on and connect to server but it very hit or miss and they can get in one time and then be a ""New Client (number)"" when they try to log back in. Is there anything you can point me towards to get the server to recognize a players account?",1.0,"7.7.0 #B938b54c Server is unable to authorize account logging in will not complete connection - Have had many people complaining that the attempt to log into Stuffed Elk Staging server last night and get stuck at ""Connecting. Asked them to try some other 7.7 servers, some of the ones I have up and ones others are running. For most it occurrred on all servers they tried, a few were able to get on a few, but others were not able to get on those amd got the ""Commecting"". In our case after installing 7.7 and players were able to ;log through the server UI (originally loaded using the Network.eco that came with the server install and did not have the new variables in the file) In the Server UI Network Tab the ""Servercategory"" was changed from None to Established, while DetailedDescription and DiscordAddress was give settings in their fields., No other changes were made on the server. Immediately after that players started complaining that they were stuck at the server browser screen with a ""Connecting"" message but that just stayed and did not go on and connect or failed. The Console was showing no login attempts but the Display tab of the Network tab showed login from assorted connection name New Client (number) instead of a player name/account. After reverting back to the Network.eco which was downloaded with the 7.7 server that does not have the above options in and is the same as the config for for 7.6.3 dome players were then able to connect. I am not sure if this happened on the other servers and they configured the 7.7 server changes through the Server UI and then had the same problem or if configuring the server was just coincidental to the problem. However i was able to change the DiscordAddress and ServerCategory on a 7.7 not having and inssue eartly today and it immediately stopped taking connections. [![Screenshot from Gyazo](https://gyazo.com/709a2a5cfcbf1c63ec91bb351137c234/raw)](https://gyazo.com/709a2a5cfcbf1c63ec91bb351137c234) https://gyazo.com/117b5f49dc294407a5ac2208338e3c95 This happens using Steam install and SLG install, There are no server or client errors that were found in Dump or Logs folders. This is a server that has been up and connecting for more that a year, no servers side changes have been made. Its in a data center and there are neither firewalls or routers to deal with. Is there anywhere you can point me to that would explain why the server is not seeing a players account information/name when they log on and sees ""New Client (number). Some players are able to log on and connect to server but it very hit or miss and they can get in one time and then be a ""New Client (number)"" when they try to log back in. Is there anything you can point me towards to get the server to recognize a players account?",1, server is unable to authorize account logging in will not complete connection have had many people complaining that the attempt to log into stuffed elk staging server last night and get stuck at connecting asked them to try some other servers some of the ones i have up and ones others are running for most it occurrred on all servers they tried a few were able to get on a few but others were not able to get on those amd got the commecting in our case after installing and players were able to log through the server ui originally loaded using the network eco that came with the server install and did not have the new variables in the file in the server ui network tab the servercategory was changed from none to established while detaileddescription and discordaddress was give settings in their fields no other changes were made on the server immediately after that players started complaining that they were stuck at the server browser screen with a connecting message but that just stayed and did not go on and connect or failed the console was showing no login attempts but the display tab of the network tab showed login from assorted connection name new client number instead of a player name account after reverting back to the network eco which was downloaded with the server that does not have the above options in and is the same as the config for for dome players were then able to connect i am not sure if this happened on the other servers and they configured the server changes through the server ui and then had the same problem or if configuring the server was just coincidental to the problem however i was able to change the discordaddress and servercategory on a not having and inssue eartly today and it immediately stopped taking connections this happens using steam install and slg install there are no server or client errors that were found in dump or logs folders this is a server that has been up and connecting for more that a year no servers side changes have been made its in a data center and there are neither firewalls or routers to deal with is there anywhere you can point me to that would explain why the server is not seeing a players account information name when they log on and sees new client number some players are able to log on and connect to server but it very hit or miss and they can get in one time and then be a new client number when they try to log back in is there anything you can point me towards to get the server to recognize a players account ,1 483446,13924959149.0,IssuesEvent,2020-10-21 16:12:12,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Don't escape fields in CW Network.eco config,Category: Cloud Worlds Community Manager Priority: High Status: Fixed,"![image](https://user-images.githubusercontent.com/5720101/96723506-ed376580-13ae-11eb-8602-0643454d9905.png) Dennis: Both descriptions shouldn't be escaped. Example: `<#BCC6CC>[SLG] <#DC143C>Common Chimpanzee - <#FF0000>Official ECO Testing Server` @D3nnis3n set priority for this fix, please.",1.0,"Don't escape fields in CW Network.eco config - ![image](https://user-images.githubusercontent.com/5720101/96723506-ed376580-13ae-11eb-8602-0643454d9905.png) Dennis: Both descriptions shouldn't be escaped. Example: `<#BCC6CC>[SLG] <#DC143C>Common Chimpanzee - <#FF0000>Official ECO Testing Server` @D3nnis3n set priority for this fix, please.",1,don t escape fields in cw network eco config dennis both descriptions shouldn t be escaped example common chimpanzee official eco testing server set priority for this fix please ,1 337978,10222289651.0,IssuesEvent,2019-08-16 06:03:19,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.3-staging - 1083] Falling down into the chunk,Fixed High Priority QA Regression,"Just drive video + bonus video (endless infernal fall cycle) (falling down is usually happens on a ramp ) https://drive.google.com/file/d/1zNUVMf99AOmjFMoVZKqLkv-OJ89ILDdN/view?usp=sharing https://drive.google.com/file/d/1MoEyJt2u46SQP3oKrmU74BxTa_Jn6qrS/view?usp=sharing",1.0,"[0.8.3-staging - 1083] Falling down into the chunk - Just drive video + bonus video (endless infernal fall cycle) (falling down is usually happens on a ramp ) https://drive.google.com/file/d/1zNUVMf99AOmjFMoVZKqLkv-OJ89ILDdN/view?usp=sharing https://drive.google.com/file/d/1MoEyJt2u46SQP3oKrmU74BxTa_Jn6qrS/view?usp=sharing",1, falling down into the chunk just drive video bonus video endless infernal fall cycle falling down is usually happens on a ramp ,1 515232,14952900270.0,IssuesEvent,2021-01-26 16:03:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2.0 beta staging-1891] Player Log duplicates error debug ,Category: Tech Priority: High Squad: Mountain Goat Status: Fixed,"Getting duplicate names for a lot of different objects when loading up and joining a server in the player log, this needs to be checked why its happening (no error in server or actually playing but initial join ). [01:11:34.820] Duplicate object name detected! [Bank Accounts] EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ModBundleManager:FindModObjectsRecursive(Object) ModBundleManager:FindModObjectsRecursive(Object) ModBundleManager:FindModObjectsRecursive(Object) d__47:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5776469/Player.log) ",1.0,"[0.9.2.0 beta staging-1891] Player Log duplicates error debug - Getting duplicate names for a lot of different objects when loading up and joining a server in the player log, this needs to be checked why its happening (no error in server or actually playing but initial join ). [01:11:34.820] Duplicate object name detected! [Bank Accounts] EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ModBundleManager:FindModObjectsRecursive(Object) ModBundleManager:FindModObjectsRecursive(Object) ModBundleManager:FindModObjectsRecursive(Object) d__47:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5776469/Player.log) ",1, player log duplicates error debug getting duplicate names for a lot of different objects when loading up and joining a server in the player log this needs to be checked why its happening no error in server or actually playing but initial join duplicate object name detected ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug logerror object modbundlemanager findmodobjectsrecursive object modbundlemanager findmodobjectsrecursive object modbundlemanager findmodobjectsrecursive object d movenext unityengine setupcoroutine invokemovenext ienumerator intptr ,1 276294,8596928094.0,IssuesEvent,2018-11-15 17:10:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Recipe UI is throwing Exceptions on Bleeding Edge,Fixed High Priority Not reproduced,"From log in https://github.com/StrangeLoopGames/EcoIssues/issues/9925 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Must call RecipeListUI.Init before use. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) NullReferenceException: Object reference not set to an instance of an object at UI.RecipeUI.get_OrderTime () [0x00000] in <36490e6e15e44b19bee48b3adb194bad>:0 at UI.RecipeUI.UpdateCraftingTime () [0x00000] in <36490e6e15e44b19bee48b3adb194bad>:0 at UI.RecipeUI.set_OrderQuantity (System.Int32 value) [0x0005d] in <36490e6e15e44b19bee48b3adb194bad>:0 at UI.RecipeUI.Start () [0x00000] in <36490e6e15e44b19bee48b3adb194bad>:0 (Filename: <36490e6e15e44b19bee48b3adb194bad> Line: 0) NullReferenceException: Object reference not set to an instance of an object at UI.RecipeUI.UpdateQuantities () [0x00146] in <36490e6e15e44b19bee48b3adb194bad>:0 at UI.RecipeUI.Update () [0x00000] in <36490e6e15e44b19bee48b3adb194bad>:0 (Filename: <36490e6e15e44b19bee48b3adb194bad> Line: 0) NullReferenceException: Object reference not set to an instance of an object at UI.WorkOrderUI.Update () [0x00000] in <36490e6e15e44b19bee48b3adb194bad>:0 (Filename: <36490e6e15e44b19bee48b3adb194bad> Line: 0) NullReferenceException: Object reference not set to an instance of an object at UI.WorkOrderUI.Update () [0x00000] in <36490e6e15e44b19bee48b3adb194bad>:0 (Filename: <36490e6e15e44b19bee48b3adb194bad> Line: 0) NullReferenceException: Object reference not set to an instance of an object at UI.WorkOrderUI.Update () [0x00000] in <36490e6e15e44b19bee48b3adb194bad>:0 (Filename: <36490e6e15e44b19bee48b3adb194bad> Line: 0) NullReferenceException: Object reference not set to an instance of an object at UI.WorkOrderUI.Update () [0x00000] in <36490e6e15e44b19bee48b3adb194bad>:0 (Filename: <36490e6e15e44b19bee48b3adb194bad> Line: 0) NullReferenceException: Object reference not set to an instance of an object at UI.RecipeUI.UpdateQuantities () [0x00146] in <36490e6e15e44b19bee48b3adb194bad>:0 at UI.RecipeUI.Update () [0x00000] in <36490e6e15e44b19bee48b3adb194bad>:0 (Filename: <36490e6e15e44b19bee48b3adb194bad> Line: 0) NullReferenceException: Object reference not set to an instance of an object at UI.WorkOrderUI.Update () [0x00000] in <36490e6e15e44b19bee48b3adb194bad>:0 ",1.0,"Recipe UI is throwing Exceptions on Bleeding Edge - From log in https://github.com/StrangeLoopGames/EcoIssues/issues/9925 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Must call RecipeListUI.Init before use. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) NullReferenceException: Object reference not set to an instance of an object at UI.RecipeUI.get_OrderTime () [0x00000] in <36490e6e15e44b19bee48b3adb194bad>:0 at UI.RecipeUI.UpdateCraftingTime () [0x00000] in <36490e6e15e44b19bee48b3adb194bad>:0 at UI.RecipeUI.set_OrderQuantity (System.Int32 value) [0x0005d] in <36490e6e15e44b19bee48b3adb194bad>:0 at UI.RecipeUI.Start () [0x00000] in <36490e6e15e44b19bee48b3adb194bad>:0 (Filename: <36490e6e15e44b19bee48b3adb194bad> Line: 0) NullReferenceException: Object reference not set to an instance of an object at UI.RecipeUI.UpdateQuantities () [0x00146] in <36490e6e15e44b19bee48b3adb194bad>:0 at UI.RecipeUI.Update () [0x00000] in <36490e6e15e44b19bee48b3adb194bad>:0 (Filename: <36490e6e15e44b19bee48b3adb194bad> Line: 0) NullReferenceException: Object reference not set to an instance of an object at UI.WorkOrderUI.Update () [0x00000] in <36490e6e15e44b19bee48b3adb194bad>:0 (Filename: <36490e6e15e44b19bee48b3adb194bad> Line: 0) NullReferenceException: Object reference not set to an instance of an object at UI.WorkOrderUI.Update () [0x00000] in <36490e6e15e44b19bee48b3adb194bad>:0 (Filename: <36490e6e15e44b19bee48b3adb194bad> Line: 0) NullReferenceException: Object reference not set to an instance of an object at UI.WorkOrderUI.Update () [0x00000] in <36490e6e15e44b19bee48b3adb194bad>:0 (Filename: <36490e6e15e44b19bee48b3adb194bad> Line: 0) NullReferenceException: Object reference not set to an instance of an object at UI.WorkOrderUI.Update () [0x00000] in <36490e6e15e44b19bee48b3adb194bad>:0 (Filename: <36490e6e15e44b19bee48b3adb194bad> Line: 0) NullReferenceException: Object reference not set to an instance of an object at UI.RecipeUI.UpdateQuantities () [0x00146] in <36490e6e15e44b19bee48b3adb194bad>:0 at UI.RecipeUI.Update () [0x00000] in <36490e6e15e44b19bee48b3adb194bad>:0 (Filename: <36490e6e15e44b19bee48b3adb194bad> Line: 0) NullReferenceException: Object reference not set to an instance of an object at UI.WorkOrderUI.Update () [0x00000] in <36490e6e15e44b19bee48b3adb194bad>:0 ",1,recipe ui is throwing exceptions on bleeding edge from log in filename c buildslave unity build runtime export debug bindings h line must call recipelistui init before use filename c buildslave unity build runtime export debug bindings h line nullreferenceexception object reference not set to an instance of an object at ui recipeui get ordertime in at ui recipeui updatecraftingtime in at ui recipeui set orderquantity system value in at ui recipeui start in filename line nullreferenceexception object reference not set to an instance of an object at ui recipeui updatequantities in at ui recipeui update in filename line nullreferenceexception object reference not set to an instance of an object at ui workorderui update in filename line nullreferenceexception object reference not set to an instance of an object at ui workorderui update in filename line nullreferenceexception object reference not set to an instance of an object at ui workorderui update in filename line nullreferenceexception object reference not set to an instance of an object at ui workorderui update in filename line nullreferenceexception object reference not set to an instance of an object at ui recipeui updatequantities in at ui recipeui update in filename line nullreferenceexception object reference not set to an instance of an object at ui workorderui update in ,1 497652,14382393790.0,IssuesEvent,2020-12-02 07:25:28,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2.0 beta staging-1854] Impossible to create currency on the minting press,Category: Gameplay Priority: High Type: Regression,"It is not possible to create currency on the mint press. When you try to create, a prompt ""Need to give your currency a name before you can craft it"" appears, even if all textfields are filled in correctly. ",1.0,"[0.9.2.0 beta staging-1854] Impossible to create currency on the minting press - It is not possible to create currency on the mint press. When you try to create, a prompt ""Need to give your currency a name before you can craft it"" appears, even if all textfields are filled in correctly. ",1, impossible to create currency on the minting press it is not possible to create currency on the mint press when you try to create a prompt need to give your currency a name before you can craft it appears even if all textfields are filled in correctly ,1 265712,8357838220.0,IssuesEvent,2018-10-02 23:15:31,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Master: adding world leader in store Authorization prevent server from startup,Fixed High Priority,"![default](https://user-images.githubusercontent.com/4980243/46306054-d18c7700-c5bb-11e8-99de-87c4e2fc8707.png) save shut down server try to launch it again then in debugger > Obj.data.Government = 'Obj.data.Government' threw an exception of type 'System.NullReferenceException' @johnkslg ?",1.0,"Master: adding world leader in store Authorization prevent server from startup - ![default](https://user-images.githubusercontent.com/4980243/46306054-d18c7700-c5bb-11e8-99de-87c4e2fc8707.png) save shut down server try to launch it again then in debugger > Obj.data.Government = 'Obj.data.Government' threw an exception of type 'System.NullReferenceException' @johnkslg ?",1,master adding world leader in store authorization prevent server from startup save shut down server try to launch it again then in debugger obj data government obj data government threw an exception of type system nullreferenceexception johnkslg ,1 282260,8704845957.0,IssuesEvent,2018-12-05 20:36:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Starter resources,Semi-High Priority,"**Version:** 0.7.7.0 beta **Steps to Reproduce:** Go to distribution station on test server and take more than allocated items **Expected behavior:** Limit how much fish etc you can take **Actual behavior:** Lets you take whatever you want but says you're not allowed to.",1.0,"USER ISSUE: Starter resources - **Version:** 0.7.7.0 beta **Steps to Reproduce:** Go to distribution station on test server and take more than allocated items **Expected behavior:** Limit how much fish etc you can take **Actual behavior:** Lets you take whatever you want but says you're not allowed to.",1,user issue starter resources version beta steps to reproduce go to distribution station on test server and take more than allocated items expected behavior limit how much fish etc you can take actual behavior lets you take whatever you want but says you re not allowed to ,1 347031,10423479679.0,IssuesEvent,2019-09-16 11:32:36,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Server always crashes/doesn't load,High Priority,"When trying to start a server it always crashes and I get the message that errors ocurred loading users. Already tried to deinstall both Eco and Eco Server as well as restart multiple times. Nothing seems to help, can't play on the server with my friends at the moment. The log with error message is attached. Might need some help! [log_190915072601.log](https://github.com/StrangeLoopGames/EcoIssues/files/3615405/log_190915072601.log) ",1.0,"Server always crashes/doesn't load - When trying to start a server it always crashes and I get the message that errors ocurred loading users. Already tried to deinstall both Eco and Eco Server as well as restart multiple times. Nothing seems to help, can't play on the server with my friends at the moment. The log with error message is attached. Might need some help! [log_190915072601.log](https://github.com/StrangeLoopGames/EcoIssues/files/3615405/log_190915072601.log) ",1,server always crashes doesn t load when trying to start a server it always crashes and i get the message that errors ocurred loading users already tried to deinstall both eco and eco server as well as restart multiple times nothing seems to help can t play on the server with my friends at the moment the log with error message is attached might need some help ,1 286496,8788992503.0,IssuesEvent,2018-12-21 00:57:58,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Hosted worlds: if server name too long it cut, and ""edit"" icon is not visible.",Complete Created Pull Request High Priority,"Short name - all ok ![default](https://user-images.githubusercontent.com/4980243/48899514-dd304780-ee60-11e8-8679-dd08bfbd3cc9.png) Long name - name cut, and ""edit"" icon is hidden. ![default](https://user-images.githubusercontent.com/4980243/48899549-f33e0800-ee60-11e8-8dd3-aa8b2abd4017.png) ![default](https://user-images.githubusercontent.com/4980243/48899575-04871480-ee61-11e8-8b7b-e89e0ba007f6.png) (red mark - edit icon)",1.0,"Hosted worlds: if server name too long it cut, and ""edit"" icon is not visible. - Short name - all ok ![default](https://user-images.githubusercontent.com/4980243/48899514-dd304780-ee60-11e8-8679-dd08bfbd3cc9.png) Long name - name cut, and ""edit"" icon is hidden. ![default](https://user-images.githubusercontent.com/4980243/48899549-f33e0800-ee60-11e8-8dd3-aa8b2abd4017.png) ![default](https://user-images.githubusercontent.com/4980243/48899575-04871480-ee61-11e8-8b7b-e89e0ba007f6.png) (red mark - edit icon)",1,hosted worlds if server name too long it cut and edit icon is not visible short name all ok long name name cut and edit icon is hidden red mark edit icon ,1 534413,15618388752.0,IssuesEvent,2021-03-20 00:52:43,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Key activation with link doesn't work if you create a new account.,Category: Accounts Priority: High Squad: Lattice Mushroom Status: Fixed Type: Bug,"Step to reproduce: - Use link with key to activate game: https://play.eco/game/key/'keyhere' - click 'here' to register a new account: ![image](https://user-images.githubusercontent.com/45708377/109301960-b89a5580-7849-11eb-9c3f-7e719d4b169d.png) - register a new account in opened form: ![image](https://user-images.githubusercontent.com/45708377/109302025-ce0f7f80-7849-11eb-8ead-99a5643d1357.png) ![image](https://user-images.githubusercontent.com/45708377/109302188-01eaa500-784a-11eb-8cee-0deb3cf2e958.png) - you don't own ECO: ![image](https://user-images.githubusercontent.com/45708377/109302289-1d55b000-784a-11eb-8dbf-7a2086d31d86.png) But of course you can enter Game Key and activate it here: ![image](https://user-images.githubusercontent.com/45708377/109302505-6a398680-784a-11eb-8cbe-3ae062257aa6.png) ",1.0,"Key activation with link doesn't work if you create a new account. - Step to reproduce: - Use link with key to activate game: https://play.eco/game/key/'keyhere' - click 'here' to register a new account: ![image](https://user-images.githubusercontent.com/45708377/109301960-b89a5580-7849-11eb-9c3f-7e719d4b169d.png) - register a new account in opened form: ![image](https://user-images.githubusercontent.com/45708377/109302025-ce0f7f80-7849-11eb-8ead-99a5643d1357.png) ![image](https://user-images.githubusercontent.com/45708377/109302188-01eaa500-784a-11eb-8cee-0deb3cf2e958.png) - you don't own ECO: ![image](https://user-images.githubusercontent.com/45708377/109302289-1d55b000-784a-11eb-8dbf-7a2086d31d86.png) But of course you can enter Game Key and activate it here: ![image](https://user-images.githubusercontent.com/45708377/109302505-6a398680-784a-11eb-8cbe-3ae062257aa6.png) ",1,key activation with link doesn t work if you create a new account step to reproduce use link with key to activate game click here to register a new account register a new account in opened form you don t own eco but of course you can enter game key and activate it here ,1 355137,10576777449.0,IssuesEvent,2019-10-07 18:37:31,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[master-preview] The choice of Mint item is broken,High Priority,"Step to reproduce: - place mint - try to choise Mint Item ![image](https://user-images.githubusercontent.com/45708377/64170343-8d06fc80-ce58-11e9-80a1-9c8294d67165.png) ",1.0,"[master-preview] The choice of Mint item is broken - Step to reproduce: - place mint - try to choise Mint Item ![image](https://user-images.githubusercontent.com/45708377/64170343-8d06fc80-ce58-11e9-80a1-9c8294d67165.png) ",1, the choice of mint item is broken step to reproduce place mint try to choise mint item ,1 434441,12518159297.0,IssuesEvent,2020-06-03 12:28:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Performance: Minimap rendering,Category: Optimization Priority: High Status: Fixed Week Task,"- [x] Compare performance for GPU for different LOD levels (before and after) - [x] Compare performance for CPU for different LOD levels (before and after) - [x] Compare visual appearance for different LOD levels (before and after)",1.0,"Performance: Minimap rendering - - [x] Compare performance for GPU for different LOD levels (before and after) - [x] Compare performance for CPU for different LOD levels (before and after) - [x] Compare visual appearance for different LOD levels (before and after)",1,performance minimap rendering compare performance for gpu for different lod levels before and after compare performance for cpu for different lod levels before and after compare visual appearance for different lod levels before and after ,1 212331,7235861361.0,IssuesEvent,2018-02-13 03:12:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Connection Failed ,High Priority,"**Version:** 0.7.0.6 beta **Steps to Reproduce:** Trying to start my own game with friends. Can only join online servers. **Expected behavior:** Start a game **Actual behavior:** It starts loading but the a window appear ''Connection Failed'' The following error message popped up: ``` Connection Failed ```",1.0,"USER ISSUE: Connection Failed - **Version:** 0.7.0.6 beta **Steps to Reproduce:** Trying to start my own game with friends. Can only join online servers. **Expected behavior:** Start a game **Actual behavior:** It starts loading but the a window appear ''Connection Failed'' The following error message popped up: ``` Connection Failed ```",1,user issue connection failed version beta steps to reproduce trying to start my own game with friends can only join online servers expected behavior start a game actual behavior it starts loading but the a window appear connection failed the following error message popped up connection failed ,1 154954,5945738523.0,IssuesEvent,2017-05-26 00:00:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Weird minimizing problem,High Priority,"I found that when I leave the client (running) and come back to it, the game freezes up and doesn't gain input focus again, then the screen flickers and the game minimizes. When I click on the game again from the task bar, it works fine again. May be related to StrangeLoopGames/EcoIssues#1481",1.0,"Weird minimizing problem - I found that when I leave the client (running) and come back to it, the game freezes up and doesn't gain input focus again, then the screen flickers and the game minimizes. When I click on the game again from the task bar, it works fine again. May be related to StrangeLoopGames/EcoIssues#1481",1,weird minimizing problem i found that when i leave the client running and come back to it the game freezes up and doesn t gain input focus again then the screen flickers and the game minimizes when i click on the game again from the task bar it works fine again may be related to strangeloopgames ecoissues ,1 464998,13349495805.0,IssuesEvent,2020-08-30 01:15:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,CW: implement more reliable new citizen username prediction algorithm,Category: Cloud Worlds Priority: High,"Right now citizen `username` is ""predicted"" by getting last userID and incrementing it, but that produces newly bought citizens with totally the same name (e.g. `citizen1434`) when last user `id` sequence is at e.g. `1433`, but DB creates new citizens by filling the spaces after citizen removing (e.g. 564), so all new citizens will be `citizen + 1433 + 1`, which led to citizen owner confuse: ![image](https://user-images.githubusercontent.com/5720101/91648979-bad45080-ea6e-11ea-9e5a-424b7304ba4c.png) Implement algorithm, which finds citizens in DB by RegexLike, sorts desc and gets real last citizenId with that and increment that one.",1.0,"CW: implement more reliable new citizen username prediction algorithm - Right now citizen `username` is ""predicted"" by getting last userID and incrementing it, but that produces newly bought citizens with totally the same name (e.g. `citizen1434`) when last user `id` sequence is at e.g. `1433`, but DB creates new citizens by filling the spaces after citizen removing (e.g. 564), so all new citizens will be `citizen + 1433 + 1`, which led to citizen owner confuse: ![image](https://user-images.githubusercontent.com/5720101/91648979-bad45080-ea6e-11ea-9e5a-424b7304ba4c.png) Implement algorithm, which finds citizens in DB by RegexLike, sorts desc and gets real last citizenId with that and increment that one.",1,cw implement more reliable new citizen username prediction algorithm right now citizen username is predicted by getting last userid and incrementing it but that produces newly bought citizens with totally the same name e g when last user id sequence is at e g but db creates new citizens by filling the spaces after citizen removing e g so all new citizens will be citizen which led to citizen owner confuse implement algorithm which finds citizens in db by regexlike sorts desc and gets real last citizenid with that and increment that one ,1 458423,13175116730.0,IssuesEvent,2020-08-12 00:33:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Staging game server auth failure,Category: Cloud Worlds Priority: High,"When changing a cloud world's settings on the website: Website sends a GET query to the game server at: `/api/v1/plugins/` Game server API returns error: `You are not logged in` Same error for both staging and production sites. Also tried editing cloud worlds configs while logged in-game via Steam and Launcher. (because some api commands cant be called unless logged into game) And also same error from Postman, using either auth Also, when users login to game server, they are seeing a #2 added to their username. Seems game server is distinguishing between their username setup as admin, and username when logging in. I'm guessing game server is calling production auth somewhere, and that is causing the confusion. Note: Some playtest users are reporting the error `You are not a citizen on this server` This is because their staging and production accounts have different user IDs. In theory, staging game server shouldn't care what the production user id is. Note: Possibly related, strange error: the matching version for client, not on steam, wont login to staging server. But 8.3.3 version will! It's possible config needs user logged in, not on steam, with matching version. but wasnt able to test this, because it wont login with this error: ![image](https://user-images.githubusercontent.com/7343272/89958067-d7a70200-dbed-11ea-9df8-61db26b4a09f.png) ",1.0,"Staging game server auth failure - When changing a cloud world's settings on the website: Website sends a GET query to the game server at: `/api/v1/plugins/` Game server API returns error: `You are not logged in` Same error for both staging and production sites. Also tried editing cloud worlds configs while logged in-game via Steam and Launcher. (because some api commands cant be called unless logged into game) And also same error from Postman, using either auth Also, when users login to game server, they are seeing a #2 added to their username. Seems game server is distinguishing between their username setup as admin, and username when logging in. I'm guessing game server is calling production auth somewhere, and that is causing the confusion. Note: Some playtest users are reporting the error `You are not a citizen on this server` This is because their staging and production accounts have different user IDs. In theory, staging game server shouldn't care what the production user id is. Note: Possibly related, strange error: the matching version for client, not on steam, wont login to staging server. But 8.3.3 version will! It's possible config needs user logged in, not on steam, with matching version. but wasnt able to test this, because it wont login with this error: ![image](https://user-images.githubusercontent.com/7343272/89958067-d7a70200-dbed-11ea-9df8-61db26b4a09f.png) ",1,staging game server auth failure when changing a cloud world s settings on the website website sends a get query to the game server at api plugins game server api returns error you are not logged in same error for both staging and production sites also tried editing cloud worlds configs while logged in game via steam and launcher because some api commands cant be called unless logged into game and also same error from postman using either auth also when users login to game server they are seeing a added to their username seems game server is distinguishing between their username setup as admin and username when logging in i m guessing game server is calling production auth somewhere and that is causing the confusion note some playtest users are reporting the error you are not a citizen on this server this is because their staging and production accounts have different user ids in theory staging game server shouldn t care what the production user id is note possibly related strange error the matching version for client not on steam wont login to staging server but version will it s possible config needs user logged in not on steam with matching version but wasnt able to test this because it wont login with this error ,1 434315,12516518037.0,IssuesEvent,2020-06-03 09:31:05,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Ghosting on various graphics settings (back buffer not clearing), and some graphics settings don't work",Priority: High Status: Fixed Status: Needs Information,"On various graphics settings you get bad ghosting, Simon says it looks like the back buffer is not clearing. ![image](https://user-images.githubusercontent.com/14983165/81971594-2dabdf80-95d6-11ea-85d5-559422aa94ac.png) Also, turning off Ambient Occlusion doesn't actually work from the graphics menu-- could be a different issue but it's also pretty important. ",1.0,"Ghosting on various graphics settings (back buffer not clearing), and some graphics settings don't work - On various graphics settings you get bad ghosting, Simon says it looks like the back buffer is not clearing. ![image](https://user-images.githubusercontent.com/14983165/81971594-2dabdf80-95d6-11ea-85d5-559422aa94ac.png) Also, turning off Ambient Occlusion doesn't actually work from the graphics menu-- could be a different issue but it's also pretty important. ",1,ghosting on various graphics settings back buffer not clearing and some graphics settings don t work on various graphics settings you get bad ghosting simon says it looks like the back buffer is not clearing also turning off ambient occlusion doesn t actually work from the graphics menu could be a different issue but it s also pretty important ,1 505320,14631406919.0,IssuesEvent,2020-12-23 19:50:07,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,CW API not using correct gs versions on /start,Category: Cloud Worlds Priority: High,"When you use /start and pass a version like '0.9.1.9-beta' It will incorrectly start a world with version '0.9.1.9 beta release-136' This error probably also applies to /upgrade",1.0,"CW API not using correct gs versions on /start - When you use /start and pass a version like '0.9.1.9-beta' It will incorrectly start a world with version '0.9.1.9 beta release-136' This error probably also applies to /upgrade",1,cw api not using correct gs versions on start when you use start and pass a version like beta it will incorrectly start a world with version beta release this error probably also applies to upgrade,1 536608,15711239077.0,IssuesEvent,2021-03-27 06:09:29,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed, [0.9.3 staging-1961] Excavator movement breaks on toggle dig mode,Category: Gameplay Priority: High Regression Squad: Otter Status: Fixed Type: Bug,"When toggle out from dig mode you will not be able to move as its frozen in place as if its still inside a dig mode immobile state Reproduction 1. Enter fueled excavator 2. toggle dig mode 3. Switch to advanced mode then back to simple mode 4. toggle to Drive mode",1.0," [0.9.3 staging-1961] Excavator movement breaks on toggle dig mode - When toggle out from dig mode you will not be able to move as its frozen in place as if its still inside a dig mode immobile state Reproduction 1. Enter fueled excavator 2. toggle dig mode 3. Switch to advanced mode then back to simple mode 4. toggle to Drive mode",1, excavator movement breaks on toggle dig mode when toggle out from dig mode you will not be able to move as its frozen in place as if its still inside a dig mode immobile state reproduction enter fueled excavator toggle dig mode switch to advanced mode then back to simple mode toggle to drive mode,1 205102,7093921650.0,IssuesEvent,2018-01-12 22:45:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Saw mill, Fletchers Tool Shelf, Coopers Tool Shelf and Sanding Block (modules?)not there 6.2.0",High Priority,"Occasionally for some unknown reason i get that these tables are NOT in a room (they show up on Crafting menu as being required) only way i found to fix this is to remove and replace the carpentry table. as seen they are in My room ![snap707](https://user-images.githubusercontent.com/29383891/33914718-672e5b40-df97-11e7-954f-31013aa48453.png) and the Room is certainly big enough and Not broken ![snap708](https://user-images.githubusercontent.com/29383891/33914734-804bff7e-df97-11e7-90fb-ffdcff57fee2.png) not sure how to describe this Error (i think modules might be the right name for them) wasn't sure so just said all the ones that i lose",1.0,"Saw mill, Fletchers Tool Shelf, Coopers Tool Shelf and Sanding Block (modules?)not there 6.2.0 - Occasionally for some unknown reason i get that these tables are NOT in a room (they show up on Crafting menu as being required) only way i found to fix this is to remove and replace the carpentry table. as seen they are in My room ![snap707](https://user-images.githubusercontent.com/29383891/33914718-672e5b40-df97-11e7-954f-31013aa48453.png) and the Room is certainly big enough and Not broken ![snap708](https://user-images.githubusercontent.com/29383891/33914734-804bff7e-df97-11e7-90fb-ffdcff57fee2.png) not sure how to describe this Error (i think modules might be the right name for them) wasn't sure so just said all the ones that i lose",1,saw mill fletchers tool shelf coopers tool shelf and sanding block modules not there occasionally for some unknown reason i get that these tables are not in a room they show up on crafting menu as being required only way i found to fix this is to remove and replace the carpentry table as seen they are in my room and the room is certainly big enough and not broken not sure how to describe this error i think modules might be the right name for them wasn t sure so just said all the ones that i lose,1 231202,7624873127.0,IssuesEvent,2018-05-03 19:28:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Crashed when tried to portal,High Priority,"**Version:** 0.7.3.3 beta **Steps to Reproduce:** tried to portal ingame **Expected behavior:** Not crash **Actual behavior:** Caught exception Object reference not set to an instance of an object. at Eco.CTK.Teleport.TpAccept(User user) Exception has been thrown by the target of an invocation. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Eco.Gameplay.Systems.Chat.ChatManager.InvokeCommand(String commandName, MethodInfo method, String args, User user) at Eco.Gameplay.Systems.Chat.ChatManager.ProcessAsCommand(String text, User user) at Eco.Gameplay.Systems.Chat.ChatManager.SendChat(ChatMessage msg, String text, User user)",1.0,"USER ISSUE: Crashed when tried to portal - **Version:** 0.7.3.3 beta **Steps to Reproduce:** tried to portal ingame **Expected behavior:** Not crash **Actual behavior:** Caught exception Object reference not set to an instance of an object. at Eco.CTK.Teleport.TpAccept(User user) Exception has been thrown by the target of an invocation. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Eco.Gameplay.Systems.Chat.ChatManager.InvokeCommand(String commandName, MethodInfo method, String args, User user) at Eco.Gameplay.Systems.Chat.ChatManager.ProcessAsCommand(String text, User user) at Eco.Gameplay.Systems.Chat.ChatManager.SendChat(ChatMessage msg, String text, User user)",1,user issue crashed when tried to portal version beta steps to reproduce tried to portal ingame expected behavior not crash actual behavior caught exception object reference not set to an instance of an object at eco ctk teleport tpaccept user user exception has been thrown by the target of an invocation at system runtimemethodhandle invokemethod object target object arguments signature sig boolean constructor at system reflection runtimemethodinfo unsafeinvokeinternal object obj object parameters object arguments at system reflection runtimemethodinfo invoke object obj bindingflags invokeattr binder binder object parameters cultureinfo culture at eco gameplay systems chat chatmanager invokecommand string commandname methodinfo method string args user user at eco gameplay systems chat chatmanager processascommand string text user user at eco gameplay systems chat chatmanager sendchat chatmessage msg string text user user ,1 501886,14535792132.0,IssuesEvent,2020-12-15 06:24:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Admin and user re-send invitation logic,Category: Accounts Priority: High Status: Fixed,"@D3nnis3n: ``` For future easy fix: Allow users to see to whom they sent invites and allow to resend. Allow resending invites for admins in the admin db when clicking on invites for a user. ```",1.0,"Admin and user re-send invitation logic - @D3nnis3n: ``` For future easy fix: Allow users to see to whom they sent invites and allow to resend. Allow resending invites for admins in the admin db when clicking on invites for a user. ```",1,admin and user re send invitation logic for future easy fix allow users to see to whom they sent invites and allow to resend allow resending invites for admins in the admin db when clicking on invites for a user ,1 525430,15253352589.0,IssuesEvent,2021-02-20 07:21:09,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Dev tier can spawn in restricted items (wolf skins, for example)",Category: Gameplay Priority: High Regression Squad: Otter Status: Fixed,The idea was for SLG Developers (!) to be able to spawn them - not Dev Tier Users :D,1.0,"Dev tier can spawn in restricted items (wolf skins, for example) - The idea was for SLG Developers (!) to be able to spawn them - not Dev Tier Users :D",1,dev tier can spawn in restricted items wolf skins for example the idea was for slg developers to be able to spawn them not dev tier users d,1 271871,8490686653.0,IssuesEvent,2018-10-27 03:56:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[7.8.0 #79e33fd9] Server restoring backups is now completley broken,Fixed High Priority,"See the screenshot. Backups are available. I made sure they do work when manually placed in. I broke the savefile by replacing it with a empty text file with ending .eco and the game just creates a new world instead of restoring the backup. One of the changes to backup seem to have broken this feature completley. ",1.0,"[7.8.0 #79e33fd9] Server restoring backups is now completley broken - See the screenshot. Backups are available. I made sure they do work when manually placed in. I broke the savefile by replacing it with a empty text file with ending .eco and the game just creates a new world instead of restoring the backup. One of the changes to backup seem to have broken this feature completley. ",1, server restoring backups is now completley broken see the screenshot backups are available i made sure they do work when manually placed in i broke the savefile by replacing it with a empty text file with ending eco and the game just creates a new world instead of restoring the backup one of the changes to backup seem to have broken this feature completley img width alt brokenbackup src ,1 463613,13284860254.0,IssuesEvent,2020-08-24 07:07:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.0 beta staging-1732] No linked inventory on crafting station upon update,Priority: High,"Version: v1732 Reporduction: Open workbench, click on Storage inventory Expected Behavior: Show Nearby Stockpiles, Inventory Actual Behavior: No Inventory Nearby, even with stockpile is next to it updated from 1728 now several workbenches can not see stockpiles other are intermittent. Research/Anvil/Kiln/Wainwright/Masonry/Cement Kiln/Rolling Mill/ does not see any stockpiles Sawmill/Carpentry/Tailoring/Assembly Line/Lathe/Shaper/Screw Press/Machinist Table take few seconds to load the stockpiles Assembly Line is furthest from stockpile and it can still see it. [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5104930/Player.log) [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/5104931/Player-prev.log) ![linkedstockpiles](https://user-images.githubusercontent.com/68322457/90811513-58e74e80-e2ea-11ea-9dd7-65cdd39f174f.png) ",1.0,"[0.9.0.0 beta staging-1732] No linked inventory on crafting station upon update - Version: v1732 Reporduction: Open workbench, click on Storage inventory Expected Behavior: Show Nearby Stockpiles, Inventory Actual Behavior: No Inventory Nearby, even with stockpile is next to it updated from 1728 now several workbenches can not see stockpiles other are intermittent. Research/Anvil/Kiln/Wainwright/Masonry/Cement Kiln/Rolling Mill/ does not see any stockpiles Sawmill/Carpentry/Tailoring/Assembly Line/Lathe/Shaper/Screw Press/Machinist Table take few seconds to load the stockpiles Assembly Line is furthest from stockpile and it can still see it. [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5104930/Player.log) [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/5104931/Player-prev.log) ![linkedstockpiles](https://user-images.githubusercontent.com/68322457/90811513-58e74e80-e2ea-11ea-9dd7-65cdd39f174f.png) ",1, no linked inventory on crafting station upon update version reporduction open workbench click on storage inventory expected behavior show nearby stockpiles inventory actual behavior no inventory nearby even with stockpile is next to it updated from now several workbenches can not see stockpiles other are intermittent research anvil kiln wainwright masonry cement kiln rolling mill does not see any stockpiles sawmill carpentry tailoring assembly line lathe shaper screw press machinist table take few seconds to load the stockpiles assembly line is furthest from stockpile and it can still see it ,1 387418,11461170944.0,IssuesEvent,2020-02-07 11:17:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.3.2] Money transfers stops working,Priority: High Status: Fixed,"After playing 19 days with more than 300 personal accounts, about 50 additional accounts created through the bank, and about 15 currencies are mint by the players, money transfers stop working. No error displayed, but nothing happens when a player tries to transfer the money to another player, nor another bank account, nor his accounts. Shops are working fine, but personal transfers are not.",1.0,"[0.8.3.2] Money transfers stops working - After playing 19 days with more than 300 personal accounts, about 50 additional accounts created through the bank, and about 15 currencies are mint by the players, money transfers stop working. No error displayed, but nothing happens when a player tries to transfer the money to another player, nor another bank account, nor his accounts. Shops are working fine, but personal transfers are not.",1, money transfers stops working after playing days with more than personal accounts about additional accounts created through the bank and about currencies are mint by the players money transfers stop working no error displayed but nothing happens when a player tries to transfer the money to another player nor another bank account nor his accounts shops are working fine but personal transfers are not ,1 497220,14366081201.0,IssuesEvent,2020-12-01 03:26:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,AutoUpdate to version to a latest version of the same type,Category: Cloud Worlds Priority: High Status: Fixed,"Jeff: ``` -staging to -staging -develop to -develop -release-###-dev to -release-###-dev (anount of numbers may vary) -release to -release final release (no marker) to final release (no marker) this applys to prod and staging sites ``` Bottom line: even if world is in production DB, but admin set this world to have `staging` or `dev` or `playtest` or whatever version, don't update it to a latest release version (like it was before), but update to a latest version with same suffix.",1.0,"AutoUpdate to version to a latest version of the same type - Jeff: ``` -staging to -staging -develop to -develop -release-###-dev to -release-###-dev (anount of numbers may vary) -release to -release final release (no marker) to final release (no marker) this applys to prod and staging sites ``` Bottom line: even if world is in production DB, but admin set this world to have `staging` or `dev` or `playtest` or whatever version, don't update it to a latest release version (like it was before), but update to a latest version with same suffix.",1,autoupdate to version to a latest version of the same type jeff staging to staging develop to develop release dev to release dev anount of numbers may vary release to release final release no marker to final release no marker this applys to prod and staging sites bottom line even if world is in production db but admin set this world to have staging or dev or playtest or whatever version don t update it to a latest release version like it was before but update to a latest version with same suffix ,1 381670,11278281581.0,IssuesEvent,2020-01-15 06:13:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1337] Chat Messages disappear,Priority: High,"I bought 1 Bannock, then I bought another Bannock. I have notification: ![image](https://user-images.githubusercontent.com/45708377/72409169-0c48fd00-3776-11ea-9709-897682010a14.png) After time some of this notification (underlined by green line) will dissapear and I can't read it almost at all: ![image](https://user-images.githubusercontent.com/45708377/72409339-82e5fa80-3776-11ea-9012-00731f3f0ec8.png) They are saved in the chat history, but if I turn on all chats I don't see it. One step to see it: Turn on/off, for example, ""Trades"". Notification should appear at 1 sec. This behavior is not only found in store messages. In Main chat, I should be able to watch all the messages that come. Temporary messages are only error messages. ",1.0,"[0.9.0 staging-1337] Chat Messages disappear - I bought 1 Bannock, then I bought another Bannock. I have notification: ![image](https://user-images.githubusercontent.com/45708377/72409169-0c48fd00-3776-11ea-9709-897682010a14.png) After time some of this notification (underlined by green line) will dissapear and I can't read it almost at all: ![image](https://user-images.githubusercontent.com/45708377/72409339-82e5fa80-3776-11ea-9012-00731f3f0ec8.png) They are saved in the chat history, but if I turn on all chats I don't see it. One step to see it: Turn on/off, for example, ""Trades"". Notification should appear at 1 sec. This behavior is not only found in store messages. In Main chat, I should be able to watch all the messages that come. Temporary messages are only error messages. ",1, chat messages disappear i bought bannock then i bought another bannock i have notification after time some of this notification underlined by green line will dissapear and i can t read it almost at all they are saved in the chat history but if i turn on all chats i don t see it one step to see it turn on off for example trades notification should appear at sec this behavior is not only found in store messages in main chat i should be able to watch all the messages that come temporary messages are only error messages ,1 360614,10694910654.0,IssuesEvent,2019-10-23 11:56:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Speciality Laws not possible,High Priority Investigate Laws Regression,"**Version:** 0.8.1.1 beta **Steps to Reproduce:** 1.Propose a new Law 2. Abandon Speciality/Learn Speciality **Expected behavior:** It should have ""where speciality is"" or at least the specialities under ""skill is"" **Actual behavior:** Instead it only has the professions like Carpenter, Engineer, ... **Do you have mods installed? Does issue happen when no mods are installed?:** Yes but its the same in new vanilla install",1.0,"USER ISSUE: Speciality Laws not possible - **Version:** 0.8.1.1 beta **Steps to Reproduce:** 1.Propose a new Law 2. Abandon Speciality/Learn Speciality **Expected behavior:** It should have ""where speciality is"" or at least the specialities under ""skill is"" **Actual behavior:** Instead it only has the professions like Carpenter, Engineer, ... **Do you have mods installed? Does issue happen when no mods are installed?:** Yes but its the same in new vanilla install",1,user issue speciality laws not possible version beta steps to reproduce propose a new law abandon speciality learn speciality expected behavior it should have where speciality is or at least the specialities under skill is actual behavior instead it only has the professions like carpenter engineer do you have mods installed does issue happen when no mods are installed yes but its the same in new vanilla install,1 555460,16455102588.0,IssuesEvent,2021-05-21 11:25:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[9.4 Develop 277] Ground Layer 7 and more does not load ,Category: Tech Priority: High Regression Squad: Pumpkin Type: Bug,"Freshly generated world only have 1st 6 block layer of ground, 7th layer onwards does not load ![image.png](https://images.zenhubusercontent.com/6017bedcbf0e6bfb14e12003/de277583-7b4c-4f3b-9dd9-dc5dbcf2d1ab) same applicable from seafloor ![image.png](https://images.zenhubusercontent.com/6017bedcbf0e6bfb14e12003/aa44e7f0-8e89-437a-bdeb-475f666b6897) ",1.0,"[9.4 Develop 277] Ground Layer 7 and more does not load - Freshly generated world only have 1st 6 block layer of ground, 7th layer onwards does not load ![image.png](https://images.zenhubusercontent.com/6017bedcbf0e6bfb14e12003/de277583-7b4c-4f3b-9dd9-dc5dbcf2d1ab) same applicable from seafloor ![image.png](https://images.zenhubusercontent.com/6017bedcbf0e6bfb14e12003/aa44e7f0-8e89-437a-bdeb-475f666b6897) ",1, ground layer and more does not load freshly generated world only have block layer of ground layer onwards does not load same applicable from seafloor ,1 331278,10063587799.0,IssuesEvent,2019-07-23 06:24:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.8.2.9 release-preview] System.Exception: Error(s) occurred when loading Plants,High Priority,"I can't reproduce exception when I repeat my actions which will lead me to this error, but i can describe it: I have backup each hour. And the approximate my actions that were with the plants for this hour: 1. I plant 3 Saguaro seed and 5 Johua Seed. 2. Use /fastforward 1 to grow tomatoes and trees 3. Have some relogs to update tomato/trees model after fastforward. 4. Use tractor with Harvester to harvest part of tomato. 5. Use /level 100,100 and use /spawnallplants 6. I use Skid Steer and Excavator, but I think it's never mind 7. After that I exit from server, foget to close it. Start new random server from client. Cancel starting new random server, open This server UI and close server (with exit). I tried to reproduce all my actions yesterday but it didn't help. Save and Log Files: [log_190723080923.log](https://github.com/StrangeLoopGames/EcoIssues/files/3420412/log_190723080923.log) https://drive.google.com/file/d/1iVKJSEJ7__ZEcrJijE6SfzIp2wIKP4gr/view?usp=sharing ",1.0,"[0.8.2.9 release-preview] System.Exception: Error(s) occurred when loading Plants - I can't reproduce exception when I repeat my actions which will lead me to this error, but i can describe it: I have backup each hour. And the approximate my actions that were with the plants for this hour: 1. I plant 3 Saguaro seed and 5 Johua Seed. 2. Use /fastforward 1 to grow tomatoes and trees 3. Have some relogs to update tomato/trees model after fastforward. 4. Use tractor with Harvester to harvest part of tomato. 5. Use /level 100,100 and use /spawnallplants 6. I use Skid Steer and Excavator, but I think it's never mind 7. After that I exit from server, foget to close it. Start new random server from client. Cancel starting new random server, open This server UI and close server (with exit). I tried to reproduce all my actions yesterday but it didn't help. Save and Log Files: [log_190723080923.log](https://github.com/StrangeLoopGames/EcoIssues/files/3420412/log_190723080923.log) https://drive.google.com/file/d/1iVKJSEJ7__ZEcrJijE6SfzIp2wIKP4gr/view?usp=sharing ",1, system exception error s occurred when loading plants i can t reproduce exception when i repeat my actions which will lead me to this error but i can describe it i have backup each hour and the approximate my actions that were with the plants for this hour i plant saguaro seed and johua seed use fastforward to grow tomatoes and trees have some relogs to update tomato trees model after fastforward use tractor with harvester to harvest part of tomato use level and use spawnallplants i use skid steer and excavator but i think it s never mind after that i exit from server foget to close it start new random server from client cancel starting new random server open this server ui and close server with exit i tried to reproduce all my actions yesterday but it didn t help save and log files ,1 470546,13540217103.0,IssuesEvent,2020-09-16 14:24:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,0.9.0.0 - dev-23 | Contract Board - Multiply issues ,Category: Gameplay Priority: High Status: Fixed,"Contract board has many issues atm. Listing them one by one. - [x] 1. Clause ""Build Road"" You can't click the ""Type"" button to choose which type of road you want to be built. Pic: ![image](https://user-images.githubusercontent.com/32419758/89433768-ff581f00-d742-11ea-93ea-867a09ea31a1.png) - [ ] 2. Completed contracts are still visible in ""Economy Viewer"" 2 contracts which are both marked as finished are still visible and has tag ""Waiting for Review"" (see pic) Contractor got payment when i finished the contract via the contract board. Contract is gone from the board. Pic: ![image](https://user-images.githubusercontent.com/32419758/89434026-5958e480-d743-11ea-8c45-2b3ac0620af3.png) - [ ] 3. Discription gone? When looking on the contract board i could see all information stated in the contract, but when hovering the contract that open up a tooltip box some information is gone. (see pic) Pic: ![image](https://user-images.githubusercontent.com/32419758/89434275-a63cbb00-d743-11ea-9a87-de6858a7a3b2.png) - [x] 4. Can't remove the last clause if you add more. If you click ""add clause"" in a contract you can't remove it if it's the last one. The remove button for the last clause in the list are place under the ""ADD CLAUSE"" border/button. (see pic) Pic: ![image](https://user-images.githubusercontent.com/32419758/89434828-50b4de00-d744-11ea-814d-864e401c4c45.png) ",1.0,"0.9.0.0 - dev-23 | Contract Board - Multiply issues - Contract board has many issues atm. Listing them one by one. - [x] 1. Clause ""Build Road"" You can't click the ""Type"" button to choose which type of road you want to be built. Pic: ![image](https://user-images.githubusercontent.com/32419758/89433768-ff581f00-d742-11ea-93ea-867a09ea31a1.png) - [ ] 2. Completed contracts are still visible in ""Economy Viewer"" 2 contracts which are both marked as finished are still visible and has tag ""Waiting for Review"" (see pic) Contractor got payment when i finished the contract via the contract board. Contract is gone from the board. Pic: ![image](https://user-images.githubusercontent.com/32419758/89434026-5958e480-d743-11ea-8c45-2b3ac0620af3.png) - [ ] 3. Discription gone? When looking on the contract board i could see all information stated in the contract, but when hovering the contract that open up a tooltip box some information is gone. (see pic) Pic: ![image](https://user-images.githubusercontent.com/32419758/89434275-a63cbb00-d743-11ea-9a87-de6858a7a3b2.png) - [x] 4. Can't remove the last clause if you add more. If you click ""add clause"" in a contract you can't remove it if it's the last one. The remove button for the last clause in the list are place under the ""ADD CLAUSE"" border/button. (see pic) Pic: ![image](https://user-images.githubusercontent.com/32419758/89434828-50b4de00-d744-11ea-814d-864e401c4c45.png) ",1, dev contract board multiply issues contract board has many issues atm listing them one by one clause build road you can t click the type button to choose which type of road you want to be built pic completed contracts are still visible in economy viewer contracts which are both marked as finished are still visible and has tag waiting for review see pic contractor got payment when i finished the contract via the contract board contract is gone from the board pic discription gone when looking on the contract board i could see all information stated in the contract but when hovering the contract that open up a tooltip box some information is gone see pic pic can t remove the last clause if you add more if you click add clause in a contract you can t remove it if it s the last one the remove button for the last clause in the list are place under the add clause border button see pic pic ,1 370035,10924494591.0,IssuesEvent,2019-11-22 10:15:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1261] Put down action problem.,Exploit Fixed High Priority,"Seems after this changes https://github.com/StrangeLoopGames/Eco/pull/5265 Step to reproduce: - take any item in hands (1 Limestone) ![image](https://user-images.githubusercontent.com/45708377/69232982-1c40c800-0b9d-11ea-8bf4-7da3e16c2c64.png) - place it at ground ![image](https://user-images.githubusercontent.com/45708377/69232994-219e1280-0b9d-11ea-8dc7-cf7ddb0be885.png) - pick up from ground 1 Limestone. But you will have 2 Limestone ![image](https://user-images.githubusercontent.com/45708377/69233003-25ca3000-0b9d-11ea-9e75-c62dff50573b.png) - place it, pick up, have 4 and etc. You hands doesn't lose item. If you place all item to ground you will still have all this item at hands, but visually it doesn't. ![image](https://user-images.githubusercontent.com/45708377/69233016-295db700-0b9d-11ea-8849-cfbeafccef60.png)",1.0,"[0.9.0 staging-1261] Put down action problem. - Seems after this changes https://github.com/StrangeLoopGames/Eco/pull/5265 Step to reproduce: - take any item in hands (1 Limestone) ![image](https://user-images.githubusercontent.com/45708377/69232982-1c40c800-0b9d-11ea-8bf4-7da3e16c2c64.png) - place it at ground ![image](https://user-images.githubusercontent.com/45708377/69232994-219e1280-0b9d-11ea-8dc7-cf7ddb0be885.png) - pick up from ground 1 Limestone. But you will have 2 Limestone ![image](https://user-images.githubusercontent.com/45708377/69233003-25ca3000-0b9d-11ea-9e75-c62dff50573b.png) - place it, pick up, have 4 and etc. You hands doesn't lose item. If you place all item to ground you will still have all this item at hands, but visually it doesn't. ![image](https://user-images.githubusercontent.com/45708377/69233016-295db700-0b9d-11ea-8849-cfbeafccef60.png)",1, put down action problem seems after this changes step to reproduce take any item in hands limestone place it at ground pick up from ground limestone but you will have limestone place it pick up have and etc you hands doesn t lose item if you place all item to ground you will still have all this item at hands but visually it doesn t ,1 545537,15952557141.0,IssuesEvent,2021-04-15 11:17:31,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.4 Develop-254]Camera stuck in one place when pulling cart,Category: Gameplay Priority: High Squad: Pumpkin Type: Bug,"Build: 0.9.4 Develop-254 ## Issue - The camera gets stuck in place and doesn't follow the avatar/vehicle movement when pulling a cart. The issue can be reproduced with Wood Cart, Wheelbarrow, and Hand Plow vehicle type. - In-camera 3rd person view, the same issue can be observed but the avatar acts like it's flying. Superman position. - The avatar teleports back in the original interaction position after getting into a certain distance away from the interaction point. ## Camera Stuck https://images.zenhubusercontent.com/42199084/1702cdd9-ad5b-4d65-93b3-4484b715f42d/2021_04_15_19_07.mp4 ## 3rd Person View https://images.zenhubusercontent.com/42199084/5a1b19dc-d244-4dd7-8836-21efc05d5ea5/2021_04_15_19_07_01.mp4",1.0,"[0.9.4 Develop-254]Camera stuck in one place when pulling cart - Build: 0.9.4 Develop-254 ## Issue - The camera gets stuck in place and doesn't follow the avatar/vehicle movement when pulling a cart. The issue can be reproduced with Wood Cart, Wheelbarrow, and Hand Plow vehicle type. - In-camera 3rd person view, the same issue can be observed but the avatar acts like it's flying. Superman position. - The avatar teleports back in the original interaction position after getting into a certain distance away from the interaction point. ## Camera Stuck https://images.zenhubusercontent.com/42199084/1702cdd9-ad5b-4d65-93b3-4484b715f42d/2021_04_15_19_07.mp4 ## 3rd Person View https://images.zenhubusercontent.com/42199084/5a1b19dc-d244-4dd7-8836-21efc05d5ea5/2021_04_15_19_07_01.mp4",1, camera stuck in one place when pulling cart build develop issue the camera gets stuck in place and doesn t follow the avatar vehicle movement when pulling a cart the issue can be reproduced with wood cart wheelbarrow and hand plow vehicle type in camera person view the same issue can be observed but the avatar acts like it s flying superman position the avatar teleports back in the original interaction position after getting into a certain distance away from the interaction point camera stuck person view ,1 379739,11234673309.0,IssuesEvent,2020-01-09 06:04:16,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1329] Can't build Sawmill,Fixed Priority: High,"Sawmill is building at Machinist table now. It was built at Anvil in 0.8.3. I can't build Sawmill at Machinist table, because I should build Machinist table at Sawmill. ![image](https://user-images.githubusercontent.com/45708377/71954042-0f337300-31f5-11ea-803e-e24af529bd01.png) It stopped me.",1.0,"[0.9.0 staging-1329] Can't build Sawmill - Sawmill is building at Machinist table now. It was built at Anvil in 0.8.3. I can't build Sawmill at Machinist table, because I should build Machinist table at Sawmill. ![image](https://user-images.githubusercontent.com/45708377/71954042-0f337300-31f5-11ea-803e-e24af529bd01.png) It stopped me.",1, can t build sawmill sawmill is building at machinist table now it was built at anvil in i can t build sawmill at machinist table because i should build machinist table at sawmill it stopped me ,1 211529,7201939859.0,IssuesEvent,2018-02-06 01:03:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Staging Issue + Crashes - Issues with Mechanics Skill,High Priority,"When you spec into Mechanics you cannot learn the first item in the tree. When you attempt to unlearn Mechanics, you get kicked and the game crashes. DUMP below image. ![image](https://user-images.githubusercontent.com/1503963/35761584-38dd19c2-0858-11e8-84fc-617426563e80.png) --BEGIN DUMP-- Dump Time 02/02/2018 17:25:38 Exception System.Exception: Caught exception invoking RPC ViewRPC on Client! Caught exception invoking RPC AbandonSpecialty on MechanicsSkill! Object reference not set to an instance of an object. Stack: at Eco.Gameplay.Skills.Skill.AbandonSpecialty(Player player) Stack: at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Plugins.Networking.Clients.Client.ViewRPC(Guid guid, String methodname, BSONObject bson) at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Shared.Networking.NetPort.ProcessBuffer() at Eco.Shared.Networking.NetPort.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__55_0() --END DUMP-- ",1.0,"Staging Issue + Crashes - Issues with Mechanics Skill - When you spec into Mechanics you cannot learn the first item in the tree. When you attempt to unlearn Mechanics, you get kicked and the game crashes. DUMP below image. ![image](https://user-images.githubusercontent.com/1503963/35761584-38dd19c2-0858-11e8-84fc-617426563e80.png) --BEGIN DUMP-- Dump Time 02/02/2018 17:25:38 Exception System.Exception: Caught exception invoking RPC ViewRPC on Client! Caught exception invoking RPC AbandonSpecialty on MechanicsSkill! Object reference not set to an instance of an object. Stack: at Eco.Gameplay.Skills.Skill.AbandonSpecialty(Player player) Stack: at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Plugins.Networking.Clients.Client.ViewRPC(Guid guid, String methodname, BSONObject bson) at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Shared.Networking.NetPort.ProcessBuffer() at Eco.Shared.Networking.NetPort.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__55_0() --END DUMP-- ",1,staging issue crashes issues with mechanics skill when you spec into mechanics you cannot learn the first item in the tree when you attempt to unlearn mechanics you get kicked and the game crashes dump below image begin dump dump time exception system exception caught exception invoking rpc viewrpc on client caught exception invoking rpc abandonspecialty on mechanicsskill object reference not set to an instance of an object stack at eco gameplay skills skill abandonspecialty player player stack at eco shared networking rpcmanager tryinvoke object controller string methodname bsonobject bsonargs object result at eco shared networking rpcmanager invokeon bsonobject bson object controller string methodname at eco plugins networking clients client viewrpc guid guid string methodname bsonobject bson at eco shared networking rpcmanager tryinvoke object controller string methodname bsonobject bsonargs object result at eco shared networking rpcmanager invokeon bsonobject bson object controller string methodname at eco shared networking rpcmanager handlereceiverpc inetclient client bsonobject bson at eco shared networking netport processbuffer at eco shared networking netport update at eco plugins networking clients client b end dump ,1 224370,7469564510.0,IssuesEvent,2018-04-02 23:33:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"When starting up game, window switches to desktop and then nothing happens.",High Priority Steam Report,"http://steamcommunity.com/profiles/76561198038446128/recommended/382310/ ""Startet this game for the first time and every time i press start new world the game switches to my dektop and nothing else happens....?""",1.0,"When starting up game, window switches to desktop and then nothing happens. - http://steamcommunity.com/profiles/76561198038446128/recommended/382310/ ""Startet this game for the first time and every time i press start new world the game switches to my dektop and nothing else happens....?""",1,when starting up game window switches to desktop and then nothing happens startet this game for the first time and every time i press start new world the game switches to my dektop and nothing else happens ,1 477405,13761648087.0,IssuesEvent,2020-10-07 08:01:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1706] Steam tractor harvester should be lifted when turned off,Category: Gameplay Priority: High Status: Fixed Status: Reopen,"this part: ![image](https://user-images.githubusercontent.com/45708377/89524538-6c27f380-d7ed-11ea-85b8-23f4dbec29f1.png) Because now I can't move on Ramps: ![image](https://user-images.githubusercontent.com/45708377/89524588-81048700-d7ed-11ea-8bde-29134f54c570.png) ",1.0,"[0.9.0 staging-1706] Steam tractor harvester should be lifted when turned off - this part: ![image](https://user-images.githubusercontent.com/45708377/89524538-6c27f380-d7ed-11ea-85b8-23f4dbec29f1.png) Because now I can't move on Ramps: ![image](https://user-images.githubusercontent.com/45708377/89524588-81048700-d7ed-11ea-8bde-29134f54c570.png) ",1, steam tractor harvester should be lifted when turned off this part because now i can t move on ramps ,1 346059,10383803295.0,IssuesEvent,2019-09-10 10:27:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.2.5] Not all servers are displayed in the search.,High Priority QA,"Our DS ""Oceania - Dedicated! 24/7"" is not showing properly in the server list for many of our players, myself included. We've tried disabling firewalls, AV software, restarts, validating files through steam and using SLG copies of the client and it still doesn't appear to be working. The server appears fine for a small number of players, and notably appears fine for Pam in the Discord. The server appears fine in the Main Menu quick join, and if I wait some minutes it will show up in the ""Your Worlds"" Recent list with - ping. It is able to be joined but simply is invisible to the serverlist in our clients. ",1.0,"[0.8.2.5] Not all servers are displayed in the search. - Our DS ""Oceania - Dedicated! 24/7"" is not showing properly in the server list for many of our players, myself included. We've tried disabling firewalls, AV software, restarts, validating files through steam and using SLG copies of the client and it still doesn't appear to be working. The server appears fine for a small number of players, and notably appears fine for Pam in the Discord. The server appears fine in the Main Menu quick join, and if I wait some minutes it will show up in the ""Your Worlds"" Recent list with - ping. It is able to be joined but simply is invisible to the serverlist in our clients. ",1, not all servers are displayed in the search our ds oceania dedicated is not showing properly in the server list for many of our players myself included we ve tried disabling firewalls av software restarts validating files through steam and using slg copies of the client and it still doesn t appear to be working the server appears fine for a small number of players and notably appears fine for pam in the discord the server appears fine in the main menu quick join and if i wait some minutes it will show up in the your worlds recent list with ping it is able to be joined but simply is invisible to the serverlist in our clients ,1 211406,7200853389.0,IssuesEvent,2018-02-05 20:28:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Water no longer flows.,High Priority,"**Version:** 0.7.0.0 beta staging-dbf80025 **Steps to Reproduce:** Current staging build I can no longer channel water by digging stepped channels. I have also tried different materials and the water will not flow any further in this build. **Expected behavior:** Continue to flow as long as steps down were created to continue the flow. **Actual behavior:** Freezes in its block and only flows straight down instead of forward.",1.0,"USER ISSUE: Water no longer flows. - **Version:** 0.7.0.0 beta staging-dbf80025 **Steps to Reproduce:** Current staging build I can no longer channel water by digging stepped channels. I have also tried different materials and the water will not flow any further in this build. **Expected behavior:** Continue to flow as long as steps down were created to continue the flow. **Actual behavior:** Freezes in its block and only flows straight down instead of forward.",1,user issue water no longer flows version beta staging steps to reproduce current staging build i can no longer channel water by digging stepped channels i have also tried different materials and the water will not flow any further in this build expected behavior continue to flow as long as steps down were created to continue the flow actual behavior freezes in its block and only flows straight down instead of forward ,1 247950,7925635046.0,IssuesEvent,2018-07-05 21:22:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.7.6.0] Contract UI background box isn't lining up properly,High Priority,"Shown in the pic below. Created via /testcontracts ![contract](https://user-images.githubusercontent.com/35509188/42348413-3394ef66-805e-11e8-916f-845d32e09152.PNG) ",1.0,"[0.7.6.0] Contract UI background box isn't lining up properly - Shown in the pic below. Created via /testcontracts ![contract](https://user-images.githubusercontent.com/35509188/42348413-3394ef66-805e-11e8-916f-845d32e09152.PNG) ",1, contract ui background box isn t lining up properly shown in the pic below created via testcontracts ,1 432378,12492069469.0,IssuesEvent,2020-06-01 06:12:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Tax needed on subscription price,Category: Web Priority: High Status: Fixed Week Task,"![image](https://user-images.githubusercontent.com/7343272/81218080-776f4700-8f92-11ea-961c-0ef059d4e2cb.png) Tax is added to initial total. but not on final total",1.0,"Tax needed on subscription price - ![image](https://user-images.githubusercontent.com/7343272/81218080-776f4700-8f92-11ea-961c-0ef059d4e2cb.png) Tax is added to initial total. but not on final total",1,tax needed on subscription price tax is added to initial total but not on final total,1 454669,13105659349.0,IssuesEvent,2020-08-04 12:35:19,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9 Staging 1494] Web server has two Capacity variables for each animal,Category: Elections Website Category: Web Priority: High Status: Fixed,"When browsing map layers, you can see things like ""TortoiseCapacity"" and ""Tortoise Capacity"" as separate entries. It seems only one of them displays data though: ![image](https://user-images.githubusercontent.com/964559/78118499-f1bd1200-73bb-11ea-933b-9dd92c1e3ec1.png)",1.0,"[0.9 Staging 1494] Web server has two Capacity variables for each animal - When browsing map layers, you can see things like ""TortoiseCapacity"" and ""Tortoise Capacity"" as separate entries. It seems only one of them displays data though: ![image](https://user-images.githubusercontent.com/964559/78118499-f1bd1200-73bb-11ea-933b-9dd92c1e3ec1.png)",1, web server has two capacity variables for each animal when browsing map layers you can see things like tortoisecapacity and tortoise capacity as separate entries it seems only one of them displays data though ,1 466496,13425178625.0,IssuesEvent,2020-09-06 09:03:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.0 beta staging-1711] Elected Title permissions give all access to government accounts ?,Category: Gameplay Priority: High Status: Fixed,"1. Elected title government banking privileges gives full accessibility to ALL government tagged accounts https://cdn.discordapp.com/attachments/736564250926907403/742416595208372265/Screenshot_423.jpg -If any account was removed from govt classed account, it was also immediately removed from the accessible accounts https://cdn.discordapp.com/attachments/604333873039409156/742410471327662190/Stuff_i_should_not_se2.jpg https://cdn.discordapp.com/attachments/604333873039409156/742410467934339142/Stuff_i_should_not_se.jpg User - Hiogu can access any of the government accounts using a STORE to buy / sell items from regardless if she is not user / manager . She can NOT see them in Y list, so this issue is access permissions using the accounts in a store setting.",1.0,"[0.9.0.0 beta staging-1711] Elected Title permissions give all access to government accounts ? - 1. Elected title government banking privileges gives full accessibility to ALL government tagged accounts https://cdn.discordapp.com/attachments/736564250926907403/742416595208372265/Screenshot_423.jpg -If any account was removed from govt classed account, it was also immediately removed from the accessible accounts https://cdn.discordapp.com/attachments/604333873039409156/742410471327662190/Stuff_i_should_not_se2.jpg https://cdn.discordapp.com/attachments/604333873039409156/742410467934339142/Stuff_i_should_not_se.jpg User - Hiogu can access any of the government accounts using a STORE to buy / sell items from regardless if she is not user / manager . She can NOT see them in Y list, so this issue is access permissions using the accounts in a store setting.",1, elected title permissions give all access to government accounts elected title government banking privileges gives full accessibility to all government tagged accounts if any account was removed from govt classed account it was also immediately removed from the accessible accounts user hiogu can access any of the government accounts using a store to buy sell items from regardless if she is not user manager she can not see them in y list so this issue is access permissions using the accounts in a store setting ,1 227952,7544652938.0,IssuesEvent,2018-04-17 19:06:36,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER Nico : Lan Server doesen´t work if the language is in German,High Priority,"**Version:** 0.7.3.1 beta **Steps to Reproduce:** If the language is in German you can´t play together in Lan **Expected behavior:** It should be possible to play in Lan if the language is in German **Actual behavior:** It is not possible to play in the LAN if the language is in German",1.0,"USER Nico : Lan Server doesen´t work if the language is in German - **Version:** 0.7.3.1 beta **Steps to Reproduce:** If the language is in German you can´t play together in Lan **Expected behavior:** It should be possible to play in Lan if the language is in German **Actual behavior:** It is not possible to play in the LAN if the language is in German",1,user nico lan server doesen´t work if the language is in german version beta steps to reproduce if the language is in german you can´t play together in lan expected behavior it should be possible to play in lan if the language is in german actual behavior it is not possible to play in the lan if the language is in german,1 440942,12706553774.0,IssuesEvent,2020-06-23 07:24:16,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1614] Right order bar is broken,Priority: Critical Priority: High Status: Fixed Week Task,"It doesn't display my orders. Always showing some kind of Campfire order as template ![image](https://user-images.githubusercontent.com/45708377/85255024-1b8d4e80-b46a-11ea-8db6-b2c176f173a6.png) ",2.0,"[0.9.0 staging-1614] Right order bar is broken - It doesn't display my orders. Always showing some kind of Campfire order as template ![image](https://user-images.githubusercontent.com/45708377/85255024-1b8d4e80-b46a-11ea-8db6-b2c176f173a6.png) ",1, right order bar is broken it doesn t display my orders always showing some kind of campfire order as template ,1 369020,10887403395.0,IssuesEvent,2019-11-18 14:29:23,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1254] Civics: Can't tax everyone for personal currency in a periodic law,High Priority,"1. Try to make a law with Timer trigger (you want to tax all Active for their personal currency) 2. Choose Tax in effects 3. When you are choosing Personal Currency as a Currency, you will see User, where you have to choose particular person. I want to tax all Active with their own currency ",1.0,"[0.9.0 staging-1254] Civics: Can't tax everyone for personal currency in a periodic law - 1. Try to make a law with Timer trigger (you want to tax all Active for their personal currency) 2. Choose Tax in effects 3. When you are choosing Personal Currency as a Currency, you will see User, where you have to choose particular person. I want to tax all Active with their own currency ",1, civics can t tax everyone for personal currency in a periodic law try to make a law with timer trigger you want to tax all active for their personal currency choose tax in effects when you are choosing personal currency as a currency you will see user where you have to choose particular person i want to tax all active with their own currency ,1 224342,7469212458.0,IssuesEvent,2018-04-02 21:50:28,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,USER ISSUE: Keeps Crashing,High Priority,"**Version:** 0.6.4.2 alpha **Steps to Reproduce:** Caught exception: Caught exception invoking RPC PlayerInteract on Player! Object reference not set to an instance of an object. Stack: at TreeEntity.TrySliceTrunk(Player player, Single slicePoint) at Eco.Gameplay.Items.WeaponItem.OnActLeft(InteractionContext context) at Eco.Mods.TechTree.AxeItem.OnActLeft(InteractionContext context) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) **Expected behavior:** **Actual behavior:** ",1.0,"USER ISSUE: Keeps Crashing - **Version:** 0.6.4.2 alpha **Steps to Reproduce:** Caught exception: Caught exception invoking RPC PlayerInteract on Player! Object reference not set to an instance of an object. Stack: at TreeEntity.TrySliceTrunk(Player player, Single slicePoint) at Eco.Gameplay.Items.WeaponItem.OnActLeft(InteractionContext context) at Eco.Mods.TechTree.AxeItem.OnActLeft(InteractionContext context) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) **Expected behavior:** **Actual behavior:** ",1,user issue keeps crashing version alpha steps to reproduce caught exception caught exception invoking rpc playerinteract on player object reference not set to an instance of an object stack at treeentity tryslicetrunk player player single slicepoint at eco gameplay items weaponitem onactleft interactioncontext context at eco mods techtree axeitem onactleft interactioncontext context at eco gameplay interactions interactionextensions executeuntilsuccess ienumerable results at eco gameplay players player playerinteract interactioninfo info expected behavior actual behavior ,1 181864,6664882134.0,IssuesEvent,2017-10-02 21:53:33,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,Alpha 6 - Connection Failed Invalid login token - no one can join server,High Priority,"As stated above, last night everyone could connect and play fine. This morning no one can connect or play (new or old users). attempted restarts several times of the server no luck. Tried new players joining, old players joining all received the same error. really hoping you all can provide insight as there are no dump files being generated. below is our game.eco file hopefully it makes more sense to yall :D https://drive.google.com/open?id=0B7I4FfX-IJY9cFREUXNHd0RGSUU ",1.0,"Alpha 6 - Connection Failed Invalid login token - no one can join server - As stated above, last night everyone could connect and play fine. This morning no one can connect or play (new or old users). attempted restarts several times of the server no luck. Tried new players joining, old players joining all received the same error. really hoping you all can provide insight as there are no dump files being generated. below is our game.eco file hopefully it makes more sense to yall :D https://drive.google.com/open?id=0B7I4FfX-IJY9cFREUXNHd0RGSUU ",1,alpha connection failed invalid login token no one can join server as stated above last night everyone could connect and play fine this morning no one can connect or play new or old users attempted restarts several times of the server no luck tried new players joining old players joining all received the same error really hoping you all can provide insight as there are no dump files being generated below is our game eco file hopefully it makes more sense to yall d ,1 295991,9103167994.0,IssuesEvent,2019-02-20 15:20:54,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,[8.0 Staging] - ChatCommandAttribute,Fixed High Priority,"Exception: > `Failed to create ChatCommandHandler: DailyCommands because: Method not found: 'Void Eco.Gameplay.Systems.Chat.ChatCommandAttribute..ctor(System.String, System.String, Eco.Gameplay.Systems.Chat.ChatAuthorizationLevel, Boolean)'. . It likely has no default constructor.` The Code was > `[ChatCommand ( ""daily"", ""Get a daily reward of tokens"" )]` Also tried > `[ChatCommand(""Get a free gift, once daily!"")]` And > `[ChatCommand ( command: ""daily"", helpText: ""Get a daily reward of tokens"", level: ChatAuthorizationLevel.User, useInTestPlugin: false )]` We tested this on 8.0 Staging, I can provide build number if really needed. Due to this issue no Modkit commands can be added to the game, in short no mods.",1.0,"[8.0 Staging] - ChatCommandAttribute - Exception: > `Failed to create ChatCommandHandler: DailyCommands because: Method not found: 'Void Eco.Gameplay.Systems.Chat.ChatCommandAttribute..ctor(System.String, System.String, Eco.Gameplay.Systems.Chat.ChatAuthorizationLevel, Boolean)'. . It likely has no default constructor.` The Code was > `[ChatCommand ( ""daily"", ""Get a daily reward of tokens"" )]` Also tried > `[ChatCommand(""Get a free gift, once daily!"")]` And > `[ChatCommand ( command: ""daily"", helpText: ""Get a daily reward of tokens"", level: ChatAuthorizationLevel.User, useInTestPlugin: false )]` We tested this on 8.0 Staging, I can provide build number if really needed. Due to this issue no Modkit commands can be added to the game, in short no mods.",1, chatcommandattribute exception failed to create chatcommandhandler dailycommands because method not found void eco gameplay systems chat chatcommandattribute ctor system string system string eco gameplay systems chat chatauthorizationlevel boolean it likely has no default constructor the code was also tried and we tested this on staging i can provide build number if really needed due to this issue no modkit commands can be added to the game in short no mods ,1 417855,12180297993.0,IssuesEvent,2020-04-28 12:13:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1418] Hard to build with Slope Blocks,Priority: High Status: Fixed Week Task,"If you have hammer in you hands It's very hard to find point to build block near slopeBlocks: ![image](https://user-images.githubusercontent.com/45708377/75016759-c120b900-549c-11ea-82d4-dc7e02dc5359.png) But if you take Dev tool in hads you can see whu it happens, because it tries to place block in wrong position: ![image](https://user-images.githubusercontent.com/45708377/75016562-55d6e700-549c-11ea-9ee7-2e323aeb93ff.png) ![image](https://user-images.githubusercontent.com/45708377/75016573-5c655e80-549c-11ea-9506-4dfe48a8ed2e.png) ",1.0,"[0.9.0 staging-1418] Hard to build with Slope Blocks - If you have hammer in you hands It's very hard to find point to build block near slopeBlocks: ![image](https://user-images.githubusercontent.com/45708377/75016759-c120b900-549c-11ea-82d4-dc7e02dc5359.png) But if you take Dev tool in hads you can see whu it happens, because it tries to place block in wrong position: ![image](https://user-images.githubusercontent.com/45708377/75016562-55d6e700-549c-11ea-9ee7-2e323aeb93ff.png) ![image](https://user-images.githubusercontent.com/45708377/75016573-5c655e80-549c-11ea-9506-4dfe48a8ed2e.png) ",1, hard to build with slope blocks if you have hammer in you hands it s very hard to find point to build block near slopeblocks but if you take dev tool in hads you can see whu it happens because it tries to place block in wrong position ,1 219188,7333809475.0,IssuesEvent,2018-03-05 20:37:26,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Phantom items in inventory,High Priority,"IDK how to repro this, but it happened ~3 times while I was playtesting last night, and happened to Taylor also. I placed a world object, but the object appeared to still be in my inventory. The item in the inventory could not be placed and had no tooltip. The only ways I found to make it go away were to drag something else on top of it, or to reconnect. Sounds like it might be client side behavior related to me, but not sure.",1.0,"Phantom items in inventory - IDK how to repro this, but it happened ~3 times while I was playtesting last night, and happened to Taylor also. I placed a world object, but the object appeared to still be in my inventory. The item in the inventory could not be placed and had no tooltip. The only ways I found to make it go away were to drag something else on top of it, or to reconnect. Sounds like it might be client side behavior related to me, but not sure.",1,phantom items in inventory idk how to repro this but it happened times while i was playtesting last night and happened to taylor also i placed a world object but the object appeared to still be in my inventory the item in the inventory could not be placed and had no tooltip the only ways i found to make it go away were to drag something else on top of it or to reconnect sounds like it might be client side behavior related to me but not sure ,1 302535,9275877704.0,IssuesEvent,2019-03-20 00:20:48,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Setup another build machine to speed up build process,Fixed High Priority,"Now that we are building in both mono and IL2CPP, we should setup up a concurrent build machine to cut the build time down to something more manageable.",1.0,"Setup another build machine to speed up build process - Now that we are building in both mono and IL2CPP, we should setup up a concurrent build machine to cut the build time down to something more manageable.",1,setup another build machine to speed up build process now that we are building in both mono and we should setup up a concurrent build machine to cut the build time down to something more manageable ,1 270736,8469256002.0,IssuesEvent,2018-10-23 22:16:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Server Crash, again",Fixed High Priority,"``` --BEGIN DUMP-- Dump Time 10/21/2018 20:31:19 Exception Exception: NullReferenceException Message:Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. Source:Eco.Gameplay System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. at Eco.Gameplay.Components.VehicleComponent.Tick() at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) at Eco.Gameplay.Objects.WorldObject.Tick() at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object ) --END DUMP-- ``` We had 30 players online, there is no way to know who did what at that moment. ",1.0,"Server Crash, again - ``` --BEGIN DUMP-- Dump Time 10/21/2018 20:31:19 Exception Exception: NullReferenceException Message:Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. Source:Eco.Gameplay System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. at Eco.Gameplay.Components.VehicleComponent.Tick() at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) at Eco.Gameplay.Objects.WorldObject.Tick() at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object ) --END DUMP-- ``` We had 30 players online, there is no way to know who did what at that moment. ",1,server crash again begin dump dump time exception exception nullreferenceexception message der objektverweis wurde nicht auf eine objektinstanz festgelegt source eco gameplay system nullreferenceexception der objektverweis wurde nicht auf eine objektinstanz festgelegt at eco gameplay components vehiclecomponent tick at eco shared utils listextensions foreach ilist list action action at eco gameplay objects worldobject tick at system threading tasks parallel c b at system threading tasks task innerinvokewitharg task childtask at system threading tasks task c b object end dump we had players online there is no way to know who did what at that moment ,1 531880,15526709048.0,IssuesEvent,2021-03-13 02:21:32,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Link ecopress Jobs page to jobs page,Category: Accounts Priority: High Squad: Lattice Mushroom,"https://wp.play.eco/wp-admin/post.php?post=3375 Jobs posted on the custom forms on this ecopress page, should display on the Jobs page on website (you can remove the temp postings i manually added to job page)",1.0,"Link ecopress Jobs page to jobs page - https://wp.play.eco/wp-admin/post.php?post=3375 Jobs posted on the custom forms on this ecopress page, should display on the Jobs page on website (you can remove the temp postings i manually added to job page)",1,link ecopress jobs page to jobs page jobs posted on the custom forms on this ecopress page should display on the jobs page on website you can remove the temp postings i manually added to job page ,1 426007,12365731123.0,IssuesEvent,2020-05-18 09:17:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 Staging-1542] - Construct/Deconstruct block filters do not work,Fix Version: 0.9.0.0 Priority: High Status: Fixed,"A construct/deconstruct law with no block filter works as intended. But adding filter of any kind to a construct/deconstruct command (the below shows a filter containing all block types, although any choice I have tried works the same way) causes the law to fail to prevent actions: ![BlockLaw](https://user-images.githubusercontent.com/48172405/81502806-1e781980-92d8-11ea-8ca9-be51c524eacf.gif)",1.0,"[0.9.0 Staging-1542] - Construct/Deconstruct block filters do not work - A construct/deconstruct law with no block filter works as intended. But adding filter of any kind to a construct/deconstruct command (the below shows a filter containing all block types, although any choice I have tried works the same way) causes the law to fail to prevent actions: ![BlockLaw](https://user-images.githubusercontent.com/48172405/81502806-1e781980-92d8-11ea-8ca9-be51c524eacf.gif)",1, construct deconstruct block filters do not work a construct deconstruct law with no block filter works as intended but adding filter of any kind to a construct deconstruct command the below shows a filter containing all block types although any choice i have tried works the same way causes the law to fail to prevent actions ,1 219240,7334180707.0,IssuesEvent,2018-03-05 21:52:36,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Tools becoming axes,High Priority,"**Version:** 0.7.0.3 beta **Steps to Reproduce:** Exit game. Attempt new game to try to resolve another issue posted elsewhere. Re-enter this save game at a later time. **Expected behavior:** Tools to save as created. **Actual behavior:** Stone hammer pickaxe disappeared. Should have 1 stone axe, 1 iron axe. Now have 2 and other items have vanished. Must abandon this save - can't recreate hammer with no stone and no pickaxe to mine it!",1.0,"USER ISSUE: Tools becoming axes - **Version:** 0.7.0.3 beta **Steps to Reproduce:** Exit game. Attempt new game to try to resolve another issue posted elsewhere. Re-enter this save game at a later time. **Expected behavior:** Tools to save as created. **Actual behavior:** Stone hammer pickaxe disappeared. Should have 1 stone axe, 1 iron axe. Now have 2 and other items have vanished. Must abandon this save - can't recreate hammer with no stone and no pickaxe to mine it!",1,user issue tools becoming axes version beta steps to reproduce exit game attempt new game to try to resolve another issue posted elsewhere re enter this save game at a later time expected behavior tools to save as created actual behavior stone hammer pickaxe disappeared should have stone axe iron axe now have and other items have vanished must abandon this save can t recreate hammer with no stone and no pickaxe to mine it ,1 474953,13684960536.0,IssuesEvent,2020-09-30 06:14:23,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 develop-67] Icon doesn't appear when you take items,Category: UI Priority: High Status: Fixed,"Step to reproduce: - pickup any item or /give any item. ![image](https://user-images.githubusercontent.com/45708377/94516082-b21d9880-022d-11eb-9d24-0e535cba1b62.png) ![image](https://user-images.githubusercontent.com/45708377/94516089-b5188900-022d-11eb-8c1c-dcf0864a8e7d.png) - I need to reconnect to fix this icons, but if I take another item i need another reconnect. [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5296612/Player.log) https://drive.google.com/file/d/1QyYTRcW8e5tNznkthk2fNchVV0T6g6fb/view?usp=sharing",1.0,"[0.9.0 develop-67] Icon doesn't appear when you take items - Step to reproduce: - pickup any item or /give any item. ![image](https://user-images.githubusercontent.com/45708377/94516082-b21d9880-022d-11eb-9d24-0e535cba1b62.png) ![image](https://user-images.githubusercontent.com/45708377/94516089-b5188900-022d-11eb-8c1c-dcf0864a8e7d.png) - I need to reconnect to fix this icons, but if I take another item i need another reconnect. [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5296612/Player.log) https://drive.google.com/file/d/1QyYTRcW8e5tNznkthk2fNchVV0T6g6fb/view?usp=sharing",1, icon doesn t appear when you take items step to reproduce pickup any item or give any item i need to reconnect to fix this icons but if i take another item i need another reconnect ,1 427863,12399990713.0,IssuesEvent,2020-05-21 06:48:33,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[9.0 1554] Server unable to load after update,Fix Version: 0.9.0.0 Priority: High Status: Fixed,"Server is unable to load after the update, this is from the ""old old"" royal otter world which I hosted for a while due to further testing going on. Server was still working fine before the 1554 update (other than being flooded), worldfile can be sent over discord if need be @mishka#1337 This could just be a remnant of all the other issues that world DB had. ![image](https://user-images.githubusercontent.com/61889138/82436717-2da45780-9a8e-11ea-8d14-54ee046f29d7.png) ![image](https://user-images.githubusercontent.com/61889138/82436735-36952900-9a8e-11ea-9229-db243256f5d5.png) ",1.0,"[9.0 1554] Server unable to load after update - Server is unable to load after the update, this is from the ""old old"" royal otter world which I hosted for a while due to further testing going on. Server was still working fine before the 1554 update (other than being flooded), worldfile can be sent over discord if need be @mishka#1337 This could just be a remnant of all the other issues that world DB had. ![image](https://user-images.githubusercontent.com/61889138/82436717-2da45780-9a8e-11ea-8d14-54ee046f29d7.png) ![image](https://user-images.githubusercontent.com/61889138/82436735-36952900-9a8e-11ea-9229-db243256f5d5.png) ",1, server unable to load after update server is unable to load after the update this is from the old old royal otter world which i hosted for a while due to further testing going on server was still working fine before the update other than being flooded worldfile can be sent over discord if need be mishka this could just be a remnant of all the other issues that world db had ,1 223725,7460197368.0,IssuesEvent,2018-03-30 18:35:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Exeption after timber a young Tree,High Priority,"**Version:** 0.7.2.1 beta **Steps to Reproduce:** **Expected behavior:** **Actual behavior:** The following error message popped up: ``` Caught exception: Caught exception invoking RPC PlayerInteract on Player! Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. Stack: bei Eco.Simulation.Agents.Plant.Destroy() bei Eco.Simulation.Agents.Tree.Destroy() bei TreeEntity.Destroy() bei TreeEntity.TryApplyDamage(INetObject damager, Single amount, InteractionContext context) bei Eco.Gameplay.Items.WeaponItem.OnActLeft(InteractionContext context) bei Eco.Mods.TechTree.AxeItem.OnActLeft(InteractionContext context) bei Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) bei Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) Stack: bei Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) bei Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) bei Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) bei Eco.Shared.Networking.NetPort.ProcessBuffer() bei Eco.Shared.Networking.NetPort.Update() bei Eco.Plugins.Networking.Clients.Client.<.ctor>b__56_0() ```",1.0,"USER ISSUE: Exeption after timber a young Tree - **Version:** 0.7.2.1 beta **Steps to Reproduce:** **Expected behavior:** **Actual behavior:** The following error message popped up: ``` Caught exception: Caught exception invoking RPC PlayerInteract on Player! Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. Stack: bei Eco.Simulation.Agents.Plant.Destroy() bei Eco.Simulation.Agents.Tree.Destroy() bei TreeEntity.Destroy() bei TreeEntity.TryApplyDamage(INetObject damager, Single amount, InteractionContext context) bei Eco.Gameplay.Items.WeaponItem.OnActLeft(InteractionContext context) bei Eco.Mods.TechTree.AxeItem.OnActLeft(InteractionContext context) bei Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) bei Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) Stack: bei Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) bei Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) bei Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) bei Eco.Shared.Networking.NetPort.ProcessBuffer() bei Eco.Shared.Networking.NetPort.Update() bei Eco.Plugins.Networking.Clients.Client.<.ctor>b__56_0() ```",1,user issue exeption after timber a young tree version beta steps to reproduce expected behavior actual behavior the following error message popped up caught exception caught exception invoking rpc playerinteract on player der objektverweis wurde nicht auf eine objektinstanz festgelegt stack bei eco simulation agents plant destroy bei eco simulation agents tree destroy bei treeentity destroy bei treeentity tryapplydamage inetobject damager single amount interactioncontext context bei eco gameplay items weaponitem onactleft interactioncontext context bei eco mods techtree axeitem onactleft interactioncontext context bei eco gameplay interactions interactionextensions executeuntilsuccess ienumerable results bei eco gameplay players player playerinteract interactioninfo info stack bei eco shared networking rpcmanager tryinvoke object controller string methodname bsonobject bsonargs object result bei eco shared networking rpcmanager invokeon bsonobject bson object controller string methodname bei eco shared networking rpcmanager handlereceiverpc inetclient client bsonobject bson bei eco shared networking netport processbuffer bei eco shared networking netport update bei eco plugins networking clients client b ,1 568673,16985684701.0,IssuesEvent,2021-06-30 14:09:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.4 develop-277] Strange Blur Effect with Highlighted Items,Category: Gameplay Priority: High Regression Squad: Wild Turkey,"Step to reproduce: - /time set 12 - find any cotton in world and claim some property: ![image](https://user-images.githubusercontent.com/45708377/116853786-4ce4b800-abff-11eb-957f-9bd8d67ed119.png) - open any window that cause Blur effect. for example property window: https://user-images.githubusercontent.com/45708377/116854198-fe83e900-abff-11eb-986a-635fe0d63891.mp4 ",1.0,"[0.9.4 develop-277] Strange Blur Effect with Highlighted Items - Step to reproduce: - /time set 12 - find any cotton in world and claim some property: ![image](https://user-images.githubusercontent.com/45708377/116853786-4ce4b800-abff-11eb-957f-9bd8d67ed119.png) - open any window that cause Blur effect. for example property window: https://user-images.githubusercontent.com/45708377/116854198-fe83e900-abff-11eb-986a-635fe0d63891.mp4 ",1, strange blur effect with highlighted items step to reproduce time set find any cotton in world and claim some property open any window that cause blur effect for example property window ,1 552250,16235854275.0,IssuesEvent,2021-05-07 00:34:27,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Full QA test on Cloud World UI,Category: Cloud Worlds Priority: High QA Squad: Lattice Mushroom,"Since game server has changed their config api, it has effected how the website ui interacts with cloud worlds. Denys hotfixed this, but a proper test needs to be done on the Worlds page on wesite. See Web QA doc for specifics.",1.0,"Full QA test on Cloud World UI - Since game server has changed their config api, it has effected how the website ui interacts with cloud worlds. Denys hotfixed this, but a proper test needs to be done on the Worlds page on wesite. See Web QA doc for specifics.",1,full qa test on cloud world ui since game server has changed their config api it has effected how the website ui interacts with cloud worlds denys hotfixed this but a proper test needs to be done on the worlds page on wesite see web qa doc for specifics ,1 471822,13611031684.0,IssuesEvent,2020-09-23 08:17:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.2 release - 71] White Tiger UI / Client issues.,Category: Tech Priority: Critical Priority: High Type: Bug,"Crafting UI parts missing Crafting timers do not progress Server throwing mass spam of exceptions ( see player log ) Locally hosting works fine, server does not give any exceptions, dumps etc. (Live white Tiger player log) [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5255932/Player.log) (Local White Tiger player log) [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5255945/Player.log) (Local White Tiger server log) [log_200921040039.log](https://github.com/StrangeLoopGames/EcoIssues/files/5255953/log_200921040039.log) ",2.0,"[0.9.0.2 release - 71] White Tiger UI / Client issues. - Crafting UI parts missing Crafting timers do not progress Server throwing mass spam of exceptions ( see player log ) Locally hosting works fine, server does not give any exceptions, dumps etc. (Live white Tiger player log) [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5255932/Player.log) (Local White Tiger player log) [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5255945/Player.log) (Local White Tiger server log) [log_200921040039.log](https://github.com/StrangeLoopGames/EcoIssues/files/5255953/log_200921040039.log) ",1, white tiger ui client issues crafting ui parts missing crafting timers do not progress server throwing mass spam of exceptions see player log locally hosting works fine server does not give any exceptions dumps etc live white tiger player log local white tiger player log local white tiger server log ,1 567634,16888419832.0,IssuesEvent,2021-06-23 05:47:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.4 stasging-1988] NREs with match score tooltips.,Category: Tech Priority: High Squad: Wild Turkey Status: Fixed Type: Bug,"Step to reproduce: - stact game and press Yopur worlds. - mouseover different servers to see match score tooltip: ![image](https://user-images.githubusercontent.com/45708377/118937607-62274980-b956-11eb-85b3-a23a3989c69f.png) Have NRE in log file: ``` NullReferenceException: Object reference not set to an instance of an object. at HasManualTooltip.OpenTooltip () [0x00000] in <00000000000000000000000000000000>:0 at System.ConsoleCancelEventHandler.Invoke (System.Object sender, System.ConsoleCancelEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <00000000000000000000000000000000>:0 at UI.EcoInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UI.EcoInputModule:ProcessMove(PointerEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/6513771/Player.log)",1.0,"[0.9.4 stasging-1988] NREs with match score tooltips. - Step to reproduce: - stact game and press Yopur worlds. - mouseover different servers to see match score tooltip: ![image](https://user-images.githubusercontent.com/45708377/118937607-62274980-b956-11eb-85b3-a23a3989c69f.png) Have NRE in log file: ``` NullReferenceException: Object reference not set to an instance of an object. at HasManualTooltip.OpenTooltip () [0x00000] in <00000000000000000000000000000000>:0 at System.ConsoleCancelEventHandler.Invoke (System.Object sender, System.ConsoleCancelEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <00000000000000000000000000000000>:0 at UI.EcoInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UI.EcoInputModule:ProcessMove(PointerEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/6513771/Player.log)",1, nres with match score tooltips step to reproduce stact game and press yopur worlds mouseover different servers to see match score tooltip have nre in log file nullreferenceexception object reference not set to an instance of an object at hasmanualtooltip opentooltip in at system consolecanceleventhandler invoke system object sender system consolecanceleventargs e in at unityengine eventsystems executeevents execute unityengine gameobject target unityengine eventsystems baseeventdata eventdata unityengine eventsystems executeevents eventfunction functor in at unityengine eventsystems baseinputmodule handlepointerexitandenter unityengine eventsystems pointereventdata currentpointerdata unityengine gameobject newentertarget in at ui ecoinputmodule processmove unityengine eventsystems pointereventdata pointerevent in at unityengine eventsystems standaloneinputmodule processmouseevent system id in at unityengine eventsystems standaloneinputmodule process in at unityengine eventsystems eventsystem update in unityengine logger logexception exception object unityengine debug logexception exception unityengine eventsystems executeevents execute gameobject baseeventdata eventfunction unityengine eventsystems baseinputmodule handlepointerexitandenter pointereventdata gameobject ui ecoinputmodule processmove pointereventdata unityengine eventsystems standaloneinputmodule processmouseevent unityengine eventsystems standaloneinputmodule process unityengine eventsystems eventsystem update ,1 279524,8667202970.0,IssuesEvent,2018-11-29 07:50:58,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,[7.8.0 #Be3effa9] Not all species were present,High Priority Not reproduced,"It's a QA-Pass Task and for the first time i got several species that haven't even been created (web page shows there never has been one): ",1.0,"[7.8.0 #Be3effa9] Not all species were present - It's a QA-Pass Task and for the first time i got several species that haven't even been created (web page shows there never has been one): ",1, not all species were present it s a qa pass task and for the first time i got several species that haven t even been created web page shows there never has been one img width alt species src ,1 298095,9195751398.0,IssuesEvent,2019-03-07 03:51:00,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Replacing room edges not recalculate room tier,Fixed Semi-High Priority,"When you replace blocks in the outer corners of a room, the room is not updated until the internal volume changes. Complete house, only hewn logs, tier 1 ![20181003213032_1](https://user-images.githubusercontent.com/4980243/46431282-11866200-c754-11e8-8b1b-32078e5ff153.jpg) ![default](https://user-images.githubusercontent.com/4980243/46431299-1a773380-c754-11e8-81c7-b141de794ccb.png) now, replace some edge blocks to dirt ![20181003213312_1](https://user-images.githubusercontent.com/4980243/46431314-2662f580-c754-11e8-8691-a3fa1ece91a0.jpg) hmm... still tier 1 ![20181003213307_1](https://user-images.githubusercontent.com/4980243/46431328-2cf16d00-c754-11e8-9dca-dab2bc8b3b67.jpg) now, update internal space ![20181003213322_1](https://user-images.githubusercontent.com/4980243/46431334-34187b00-c754-11e8-9f14-cb18a89fdddf.jpg) now, we see correct tier.",1.0,"Replacing room edges not recalculate room tier - When you replace blocks in the outer corners of a room, the room is not updated until the internal volume changes. Complete house, only hewn logs, tier 1 ![20181003213032_1](https://user-images.githubusercontent.com/4980243/46431282-11866200-c754-11e8-8b1b-32078e5ff153.jpg) ![default](https://user-images.githubusercontent.com/4980243/46431299-1a773380-c754-11e8-81c7-b141de794ccb.png) now, replace some edge blocks to dirt ![20181003213312_1](https://user-images.githubusercontent.com/4980243/46431314-2662f580-c754-11e8-8691-a3fa1ece91a0.jpg) hmm... still tier 1 ![20181003213307_1](https://user-images.githubusercontent.com/4980243/46431328-2cf16d00-c754-11e8-9dca-dab2bc8b3b67.jpg) now, update internal space ![20181003213322_1](https://user-images.githubusercontent.com/4980243/46431334-34187b00-c754-11e8-9f14-cb18a89fdddf.jpg) now, we see correct tier.",1,replacing room edges not recalculate room tier when you replace blocks in the outer corners of a room the room is not updated until the internal volume changes complete house only hewn logs tier now replace some edge blocks to dirt hmm still tier now update internal space now we see correct tier ,1 522465,15160419950.0,IssuesEvent,2021-02-12 06:59:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Disabling hyperthreading dramaticaly increase performance,Category: Optimization Community Manager Priority: High Squad: Pumpkin,"Disabling hyperthreading on a customer's machine VERY greatly improves performance in the case of most weak and all medium and strong machines. Like something I can't stop laughing at... > CPU: i9 9900k > MB: GIGABYTE Z390 AORUS ULTRA, LGA 1151v2 > RAM: DIMM DDR4, 32GB (4x8GB), Corsair Vengeance LPX black > Video: Gigabyte AOURUS GTX 1080ti 11gb > Storage: > SSD 512GB Intel 760 m2 > 2x1tb WD Raptor in RAID-0 37 fps with hyperthreading 108 without... At the moment, I have feedback from 23 people who have taken this advice. It didn't help to only one... The person playing on the graphics integrated into the processor. 5 players reported ""small performance improvement"". The other 17 players noticed a ""significant increase in performance"". Besides, our community found another trick. If you single core to an eco (not 0 or 1) by prohibiting the use of the rest, you will notice a performance gain even with hyperthreading in most situations. Not as big as when disabling, but up to 50% I think you really should pay some attention to this moment. @mirasrael ",1.0,"Disabling hyperthreading dramaticaly increase performance - Disabling hyperthreading on a customer's machine VERY greatly improves performance in the case of most weak and all medium and strong machines. Like something I can't stop laughing at... > CPU: i9 9900k > MB: GIGABYTE Z390 AORUS ULTRA, LGA 1151v2 > RAM: DIMM DDR4, 32GB (4x8GB), Corsair Vengeance LPX black > Video: Gigabyte AOURUS GTX 1080ti 11gb > Storage: > SSD 512GB Intel 760 m2 > 2x1tb WD Raptor in RAID-0 37 fps with hyperthreading 108 without... At the moment, I have feedback from 23 people who have taken this advice. It didn't help to only one... The person playing on the graphics integrated into the processor. 5 players reported ""small performance improvement"". The other 17 players noticed a ""significant increase in performance"". Besides, our community found another trick. If you single core to an eco (not 0 or 1) by prohibiting the use of the rest, you will notice a performance gain even with hyperthreading in most situations. Not as big as when disabling, but up to 50% I think you really should pay some attention to this moment. @mirasrael ",1,disabling hyperthreading dramaticaly increase performance disabling hyperthreading on a customer s machine very greatly improves performance in the case of most weak and all medium and strong machines like something i can t stop laughing at cpu mb gigabyte aorus ultra lga ram dimm corsair vengeance lpx black video gigabyte aourus gtx storage ssd intel wd raptor in raid fps with hyperthreading without at the moment i have feedback from people who have taken this advice it didn t help to only one the person playing on the graphics integrated into the processor players reported small performance improvement the other players noticed a significant increase in performance besides our community found another trick if you single core to an eco not or by prohibiting the use of the rest you will notice a performance gain even with hyperthreading in most situations not as big as when disabling but up to i think you really should pay some attention to this moment mirasrael ,1 502104,14540183603.0,IssuesEvent,2020-12-15 12:58:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"""Business"" option reported to be not working in contact form",Category: Web Priority: High Status: Fixed,"For QA: Please test if it works and the mail arrives _on production_, not staging.",1.0,"""Business"" option reported to be not working in contact form - For QA: Please test if it works and the mail arrives _on production_, not staging.",1, business option reported to be not working in contact form for qa please test if it works and the mail arrives on production not staging ,1 353340,10551768500.0,IssuesEvent,2019-10-03 13:57:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"master: tagged crafting list ""wood"" contain wrong content.",High Priority,"![изображение](https://user-images.githubusercontent.com/4980243/62934360-03ba5800-bdcd-11e9-890b-24ac4778ab90.png) Concrete? Epoxy? Nuclear Fuel?? etc...",1.0,"master: tagged crafting list ""wood"" contain wrong content. - ![изображение](https://user-images.githubusercontent.com/4980243/62934360-03ba5800-bdcd-11e9-890b-24ac4778ab90.png) Concrete? Epoxy? Nuclear Fuel?? etc...",1,master tagged crafting list wood contain wrong content concrete epoxy nuclear fuel etc ,1 422406,12277892755.0,IssuesEvent,2020-05-08 08:51:28,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Can't load server.,Priority: High,"Step to reproduce: - generate new world and join to it. - place Blast Furnace and add fuel, electric water pump, wind turbine and connect it: ![image](https://user-images.githubusercontent.com/45708377/81388227-ac110900-9120-11ea-9943-7d65894cb498.png) - place few stockpile, add iron concentrate to it, take Smelting. - start iron bar order: ![image](https://user-images.githubusercontent.com/45708377/81388420-eed2e100-9120-11ea-9a7d-aac544abb44d.png) - wait 5 minutes. - close server. Try to load it. You can't: ``` [11:48:13.390] [28] [Error] [Eco] Failed to load server, Exception was Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Components.AirPollutionComponent.SetStatus() at Eco.Gameplay.Components.AirPollutionComponent.b__26_0() at Eco.Core.Utils.ThreadSafeAction.Invoke() at Eco.Gameplay.Objects.WorldObject.set_Operating(Boolean value) at Eco.Gameplay.Objects.WorldObject.UpdateEnabledAndOperating() at Eco.Gameplay.Objects.WorldObject.BeginInitialize() at Eco.Gameplay.Objects.WorldObjectManager.<>c__DisplayClass17_0.b__0(KeyValuePair`2 pair) at System.Threading.Tasks.Parallel.<>c__DisplayClass44_0`2.b__1(IEnumerator& partitionState, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception source) at System.Threading.Tasks.Parallel.<>c__DisplayClass44_0`2.b__1(IEnumerator& partitionState, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica`1.ExecuteAction(Boolean& yieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute() ``` [log_200508114743.log](https://github.com/StrangeLoopGames/EcoIssues/files/4597955/log_200508114743.log) ",1.0,"Can't load server. - Step to reproduce: - generate new world and join to it. - place Blast Furnace and add fuel, electric water pump, wind turbine and connect it: ![image](https://user-images.githubusercontent.com/45708377/81388227-ac110900-9120-11ea-9943-7d65894cb498.png) - place few stockpile, add iron concentrate to it, take Smelting. - start iron bar order: ![image](https://user-images.githubusercontent.com/45708377/81388420-eed2e100-9120-11ea-9a7d-aac544abb44d.png) - wait 5 minutes. - close server. Try to load it. You can't: ``` [11:48:13.390] [28] [Error] [Eco] Failed to load server, Exception was Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Components.AirPollutionComponent.SetStatus() at Eco.Gameplay.Components.AirPollutionComponent.b__26_0() at Eco.Core.Utils.ThreadSafeAction.Invoke() at Eco.Gameplay.Objects.WorldObject.set_Operating(Boolean value) at Eco.Gameplay.Objects.WorldObject.UpdateEnabledAndOperating() at Eco.Gameplay.Objects.WorldObject.BeginInitialize() at Eco.Gameplay.Objects.WorldObjectManager.<>c__DisplayClass17_0.b__0(KeyValuePair`2 pair) at System.Threading.Tasks.Parallel.<>c__DisplayClass44_0`2.b__1(IEnumerator& partitionState, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception source) at System.Threading.Tasks.Parallel.<>c__DisplayClass44_0`2.b__1(IEnumerator& partitionState, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica`1.ExecuteAction(Boolean& yieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute() ``` [log_200508114743.log](https://github.com/StrangeLoopGames/EcoIssues/files/4597955/log_200508114743.log) ",1,can t load server step to reproduce generate new world and join to it place blast furnace and add fuel electric water pump wind turbine and connect it place few stockpile add iron concentrate to it take smelting start iron bar order wait minutes close server try to load it you can t failed to load server exception was exception nullreferenceexception message object reference not set to an instance of an object source eco gameplay system nullreferenceexception object reference not set to an instance of an object at eco gameplay components airpollutioncomponent setstatus at eco gameplay components airpollutioncomponent b at eco core utils threadsafeaction invoke at eco gameplay objects worldobject set operating boolean value at eco gameplay objects worldobject updateenabledandoperating at eco gameplay objects worldobject begininitialize at eco gameplay objects worldobjectmanager c b keyvaluepair pair at system threading tasks parallel c b ienumerator partitionstate timeout boolean replicationdelegateyieldedbeforecompletion end of stack trace from previous location where exception was thrown at system runtime exceptionservices exceptiondispatchinfo throw exception source at system threading tasks parallel c b ienumerator partitionstate timeout boolean replicationdelegateyieldedbeforecompletion at system threading tasks taskreplicator replica executeaction boolean yieldedbeforecompletion at system threading tasks taskreplicator replica execute ,1 296394,9114850450.0,IssuesEvent,2019-02-22 02:07:09,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Water Input and Sewage output periodically not needed for table work,High Priority,"![unknown](https://user-images.githubusercontent.com/4980243/53214899-5ce7d100-365f-11e9-803e-6c29ff62e233.png) ![unknown](https://user-images.githubusercontent.com/4980243/53214904-63764880-365f-11e9-83e5-dc98cc6c6bdb.png) Got it in unity after loading save, BUT periodically got it at release without server restarts. https://www.dropbox.com/s/wz6wiwme5chbbv5/Storage.zip?dl=1 ",1.0,"Water Input and Sewage output periodically not needed for table work - ![unknown](https://user-images.githubusercontent.com/4980243/53214899-5ce7d100-365f-11e9-803e-6c29ff62e233.png) ![unknown](https://user-images.githubusercontent.com/4980243/53214904-63764880-365f-11e9-83e5-dc98cc6c6bdb.png) Got it in unity after loading save, BUT periodically got it at release without server restarts. https://www.dropbox.com/s/wz6wiwme5chbbv5/Storage.zip?dl=1 ",1,water input and sewage output periodically not needed for table work got it in unity after loading save but periodically got it at release without server restarts ,1 210657,7192071351.0,IssuesEvent,2018-02-03 00:04:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,6.4.1 uses a lot more CPU then before and still having daily crashes,High Priority,"Not sure how to help yall with this one, since i am not getting a lot of crash reports if any and its mostly just locking up the server. i can upload the whole server? ![2018-01-27 2](https://user-images.githubusercontent.com/20627148/35474811-a92dfcbc-0350-11e8-8923-7f91aa727f2b.png) ![2018-01-27 1](https://user-images.githubusercontent.com/20627148/35474837-09b259e8-0351-11e8-9a18-ebb916d3fc3d.png) ",1.0,"6.4.1 uses a lot more CPU then before and still having daily crashes - Not sure how to help yall with this one, since i am not getting a lot of crash reports if any and its mostly just locking up the server. i can upload the whole server? ![2018-01-27 2](https://user-images.githubusercontent.com/20627148/35474811-a92dfcbc-0350-11e8-8923-7f91aa727f2b.png) ![2018-01-27 1](https://user-images.githubusercontent.com/20627148/35474837-09b259e8-0351-11e8-9a18-ebb916d3fc3d.png) ",1, uses a lot more cpu then before and still having daily crashes not sure how to help yall with this one since i am not getting a lot of crash reports if any and its mostly just locking up the server i can upload the whole server ,1 553656,16376221298.0,IssuesEvent,2021-05-16 06:19:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Users banned from voting, but not banned from playing ingame or loading election page.",Priority: Critical Priority: High Squad: Pumpkin Status: Fixed,"happening for all users on server. fixed by linking their steam account to slg https://www.reddit.com/r/EcoGlobalSurvival/comments/msjdmi/prevented_from_voting/ needs more info",2.0,"Users banned from voting, but not banned from playing ingame or loading election page. - happening for all users on server. fixed by linking their steam account to slg https://www.reddit.com/r/EcoGlobalSurvival/comments/msjdmi/prevented_from_voting/ needs more info",1,users banned from voting but not banned from playing ingame or loading election page happening for all users on server fixed by linking their steam account to slg needs more info,1 479005,13789867458.0,IssuesEvent,2020-10-09 09:32:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.1] Error in initial average temperature,Category: Gameplay Priority: High Status: Fixed,"For the data on average temperature in web graphs, the average temperature starts at 0 and then bumps up to the real value after the first simulation tick (~14 degrees). This causes major confusion for players who think there is unavoidable global warming at the start of the world. This is high priority due to the amount of feedback we have gotten and how people think this is affecting the ecosystem.",1.0,"[0.9.0.1] Error in initial average temperature - For the data on average temperature in web graphs, the average temperature starts at 0 and then bumps up to the real value after the first simulation tick (~14 degrees). This causes major confusion for players who think there is unavoidable global warming at the start of the world. This is high priority due to the amount of feedback we have gotten and how people think this is affecting the ecosystem.",1, error in initial average temperature for the data on average temperature in web graphs the average temperature starts at and then bumps up to the real value after the first simulation tick degrees this causes major confusion for players who think there is unavoidable global warming at the start of the world this is high priority due to the amount of feedback we have gotten and how people think this is affecting the ecosystem ,1 394642,11646686221.0,IssuesEvent,2020-03-01 10:46:46,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,New minimap meshes for trees,Category: Art Priority: High," - [ ] Birch - [ ] Cedar - [ ] Ceiba - [ ] Fir - [ ] Joshua - [ ] Oak - [ ] OldGrowthRedwood - [ ] Palm - [ ] SaguaroCactus I think there are other tree types they might not be showing up. All meshes need to share the same material, as we have done with the test assets. Keeping the meshes extremely low poly is recommended.",1.0,"New minimap meshes for trees - - [ ] Birch - [ ] Cedar - [ ] Ceiba - [ ] Fir - [ ] Joshua - [ ] Oak - [ ] OldGrowthRedwood - [ ] Palm - [ ] SaguaroCactus I think there are other tree types they might not be showing up. All meshes need to share the same material, as we have done with the test assets. Keeping the meshes extremely low poly is recommended.",1,new minimap meshes for trees birch cedar ceiba fir joshua oak oldgrowthredwood palm saguarocactus i think there are other tree types they might not be showing up all meshes need to share the same material as we have done with the test assets keeping the meshes extremely low poly is recommended ,1 291743,8949124117.0,IssuesEvent,2019-01-25 06:09:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Hosted Worlds: no way to directly join using server url,Fixed Semi-High Priority,"Before you could enter an IP into the game and directly join a world. Now hosted worlds doesn't use IPs, and server URL does not work for directly entering. If the world privacy is set to 'hidden' it makes it impossible to join. To directly enter, go to Your Worlds > Plus icon",1.0,"Hosted Worlds: no way to directly join using server url - Before you could enter an IP into the game and directly join a world. Now hosted worlds doesn't use IPs, and server URL does not work for directly entering. If the world privacy is set to 'hidden' it makes it impossible to join. To directly enter, go to Your Worlds > Plus icon",1,hosted worlds no way to directly join using server url before you could enter an ip into the game and directly join a world now hosted worlds doesn t use ips and server url does not work for directly entering if the world privacy is set to hidden it makes it impossible to join to directly enter go to your worlds plus icon,1 526566,15295610667.0,IssuesEvent,2021-02-24 05:14:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,animals getting stuck on terrain and teleporting,Category: Gameplay Priority: High Regression Squad: Pumpkin Status: Fixed,"When you spook or shoot at an animal it often does the attack or flee animation without going anywhere. Frequently animals that do manage to flee get stuck on terrain and then experience the same problem. Eventually if not killed first it will teleport a short distance away. If killed the corpse will teleport the same as the animal would have. Sometimes it is not obvious or the animal is killed fast enough they do not appear to be stuck and the player does not realize why the corpse seemed to vanish. Other times animals will very obviously tilt into the ground, point up at the sky, or jerk back and forth before teleporting. Some species are worse than others but it happens to all species. Predators and deer seem to have the highest odds of failing to move at all. Bison are one of the most consistent at getting stuck on a raised terrain block after running. It does not matter if it is one person or multiple people around while an animal is being hunted. The corpse does not appear where the animal was for anyone. It can sometimes be located several blocks away but we haven't always found it. This is not an issue of invisible corpses or a single species disappearing. When the server has been running for several hours this happens with nearly every animal shot at and makes hunting nearly impossible. Majority of animals you see get stuck or immediately teleport. They may even teleport again several times within a couple seconds of reappearing before they stop. This is a very frequent and consistent bug. It has happened on previous worlds but seems to have gotten worse in the past week compared to our first world 3weeks ago. It improves on restart and animals will appear mostly normal for a short time but it starts happening again within 1-2hours and rapidly gets worse. It happens to players with good connections and high fps that are not experiencing any lag. Our server console also increasingly fills with ""failed to set tick"" errors. ![tickerror](https://user-images.githubusercontent.com/49254597/92041739-6e269900-ed3e-11ea-86dc-13edddcb367e.png) I have requested our server try to get some video clips and screenshots. We are running a 2km world and the previous world was 1km. We are using less than half our available server resources even when the server has not restarted recently and animal tick errors have become constant.",1.0,"animals getting stuck on terrain and teleporting - When you spook or shoot at an animal it often does the attack or flee animation without going anywhere. Frequently animals that do manage to flee get stuck on terrain and then experience the same problem. Eventually if not killed first it will teleport a short distance away. If killed the corpse will teleport the same as the animal would have. Sometimes it is not obvious or the animal is killed fast enough they do not appear to be stuck and the player does not realize why the corpse seemed to vanish. Other times animals will very obviously tilt into the ground, point up at the sky, or jerk back and forth before teleporting. Some species are worse than others but it happens to all species. Predators and deer seem to have the highest odds of failing to move at all. Bison are one of the most consistent at getting stuck on a raised terrain block after running. It does not matter if it is one person or multiple people around while an animal is being hunted. The corpse does not appear where the animal was for anyone. It can sometimes be located several blocks away but we haven't always found it. This is not an issue of invisible corpses or a single species disappearing. When the server has been running for several hours this happens with nearly every animal shot at and makes hunting nearly impossible. Majority of animals you see get stuck or immediately teleport. They may even teleport again several times within a couple seconds of reappearing before they stop. This is a very frequent and consistent bug. It has happened on previous worlds but seems to have gotten worse in the past week compared to our first world 3weeks ago. It improves on restart and animals will appear mostly normal for a short time but it starts happening again within 1-2hours and rapidly gets worse. It happens to players with good connections and high fps that are not experiencing any lag. Our server console also increasingly fills with ""failed to set tick"" errors. ![tickerror](https://user-images.githubusercontent.com/49254597/92041739-6e269900-ed3e-11ea-86dc-13edddcb367e.png) I have requested our server try to get some video clips and screenshots. We are running a 2km world and the previous world was 1km. We are using less than half our available server resources even when the server has not restarted recently and animal tick errors have become constant.",1,animals getting stuck on terrain and teleporting when you spook or shoot at an animal it often does the attack or flee animation without going anywhere frequently animals that do manage to flee get stuck on terrain and then experience the same problem eventually if not killed first it will teleport a short distance away if killed the corpse will teleport the same as the animal would have sometimes it is not obvious or the animal is killed fast enough they do not appear to be stuck and the player does not realize why the corpse seemed to vanish other times animals will very obviously tilt into the ground point up at the sky or jerk back and forth before teleporting some species are worse than others but it happens to all species predators and deer seem to have the highest odds of failing to move at all bison are one of the most consistent at getting stuck on a raised terrain block after running it does not matter if it is one person or multiple people around while an animal is being hunted the corpse does not appear where the animal was for anyone it can sometimes be located several blocks away but we haven t always found it this is not an issue of invisible corpses or a single species disappearing when the server has been running for several hours this happens with nearly every animal shot at and makes hunting nearly impossible majority of animals you see get stuck or immediately teleport they may even teleport again several times within a couple seconds of reappearing before they stop this is a very frequent and consistent bug it has happened on previous worlds but seems to have gotten worse in the past week compared to our first world ago it improves on restart and animals will appear mostly normal for a short time but it starts happening again within and rapidly gets worse it happens to players with good connections and high fps that are not experiencing any lag our server console also increasingly fills with failed to set tick errors i have requested our server try to get some video clips and screenshots we are running a world and the previous world was we are using less than half our available server resources even when the server has not restarted recently and animal tick errors have become constant ,1 219322,7334923590.0,IssuesEvent,2018-03-06 01:08:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Unable to set up contracts,High Priority,"**Version:** 0.6.4.2 alpha **Steps to Reproduce:** click on contract board and attempt to set up any contract **Expected behavior:** I should be able to select targets and clause also select target player for contract **Actual behavior:** any attempt to modify setup or type in any of the fields causes the client to crash to server select screen also cannot select who contract is owned by name contract or select clauses Error message received Caught exception: Caught exception invoking RPC ViewRPC on Client! Caught exception invoking RPC ChangeClause on Contract! Specified argument was out of the range of valid values. Parameter name: index Stack: at System.Collections.Immutable.Requires.FailRange(String parameterName, String message) at System.Collections.Immutable.ImmutableList`1.RemoveAt(Int32 index) at Eco.Core.Utils.ImmutableHelper.ApplyImmutable[T](T& original, Func`2 apply) at Eco.Core.Utils.ControllerList`1.<>c__DisplayClass12_0.b__0() at Eco.Core.Utils.ControllerList`1.ApplyChange(Action change) at Eco.Gameplay.Economy.Contracts.ClauseListExtensions.ChangeClause(IClauseList list, Int32 index, String newClauseType) Stack: at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Plugins.Networking.Clients.Client.ViewRPC(Guid guid, String methodname, BSONObject bson) ",1.0,"USER ISSUE: Unable to set up contracts - **Version:** 0.6.4.2 alpha **Steps to Reproduce:** click on contract board and attempt to set up any contract **Expected behavior:** I should be able to select targets and clause also select target player for contract **Actual behavior:** any attempt to modify setup or type in any of the fields causes the client to crash to server select screen also cannot select who contract is owned by name contract or select clauses Error message received Caught exception: Caught exception invoking RPC ViewRPC on Client! Caught exception invoking RPC ChangeClause on Contract! Specified argument was out of the range of valid values. Parameter name: index Stack: at System.Collections.Immutable.Requires.FailRange(String parameterName, String message) at System.Collections.Immutable.ImmutableList`1.RemoveAt(Int32 index) at Eco.Core.Utils.ImmutableHelper.ApplyImmutable[T](T& original, Func`2 apply) at Eco.Core.Utils.ControllerList`1.<>c__DisplayClass12_0.b__0() at Eco.Core.Utils.ControllerList`1.ApplyChange(Action change) at Eco.Gameplay.Economy.Contracts.ClauseListExtensions.ChangeClause(IClauseList list, Int32 index, String newClauseType) Stack: at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Plugins.Networking.Clients.Client.ViewRPC(Guid guid, String methodname, BSONObject bson) ",1,user issue unable to set up contracts version alpha steps to reproduce click on contract board and attempt to set up any contract expected behavior i should be able to select targets and clause also select target player for contract actual behavior any attempt to modify setup or type in any of the fields causes the client to crash to server select screen also cannot select who contract is owned by name contract or select clauses error message received caught exception caught exception invoking rpc viewrpc on client caught exception invoking rpc changeclause on contract specified argument was out of the range of valid values parameter name index stack at system collections immutable requires failrange string parametername string message at system collections immutable immutablelist removeat index at eco core utils immutablehelper applyimmutable t original func apply at eco core utils controllerlist c b at eco core utils controllerlist applychange action change at eco gameplay economy contracts clauselistextensions changeclause iclauselist list index string newclausetype stack at eco shared networking rpcmanager tryinvoke object controller string methodname bsonobject bsonargs object result at eco shared networking rpcmanager invokeon bsonobject bson object controller string methodname at eco plugins networking clients client viewrpc guid guid string methodname bsonobject bson ,1 369455,10905822400.0,IssuesEvent,2019-11-20 11:34:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1245] Civics: Can't change parameters,Fixed High Priority,"1. Board of election. Can't choose: Voters, Vetoers 2. Governmant office. Can't choose: Eligible Candidates, Successor, Who can remove from office ping @johnkslg for help ",1.0,"[0.9.0 staging-1245] Civics: Can't change parameters - 1. Board of election. Can't choose: Voters, Vetoers 2. Governmant office. Can't choose: Eligible Candidates, Successor, Who can remove from office ping @johnkslg for help ",1, civics can t change parameters board of election can t choose voters vetoers governmant office can t choose eligible candidates successor who can remove from office ping johnkslg for help ,1 270651,8468166614.0,IssuesEvent,2018-10-23 18:57:27,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Items falling through ground,Semi-High Priority,"Steps to Reproduce: 1. Go underground (Might work above ground, haven't tried yet) 2. Mine a lot of blocks without picking anything up 3. Watch as items disappear 4. Go above ground to see items falling from the sky Expected Behavior: Items fall on ground and nothing special happens Actual Behavior: Item rain that never seems to stop, items occasionally land on ground and are able to be picked up",1.0,"Items falling through ground - Steps to Reproduce: 1. Go underground (Might work above ground, haven't tried yet) 2. Mine a lot of blocks without picking anything up 3. Watch as items disappear 4. Go above ground to see items falling from the sky Expected Behavior: Items fall on ground and nothing special happens Actual Behavior: Item rain that never seems to stop, items occasionally land on ground and are able to be picked up",1,items falling through ground steps to reproduce go underground might work above ground haven t tried yet mine a lot of blocks without picking anything up watch as items disappear go above ground to see items falling from the sky expected behavior items fall on ground and nothing special happens actual behavior item rain that never seems to stop items occasionally land on ground and are able to be picked up,1 310156,9486448613.0,IssuesEvent,2019-04-22 14:02:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Resurrect ability to see staging server in master build,High Priority Regression,"This used to work, not sure why its not. Players should be able to see the official test server in a separate test group, and when they click it they get a message about how to switch to staging. ![image](https://user-images.githubusercontent.com/3536496/56436078-8869ef00-628f-11e9-8584-95e4daf541fb.png) ![image](https://user-images.githubusercontent.com/3536496/56436112-a172a000-628f-11e9-9c19-4ffa0090bae0.png) ",1.0,"Resurrect ability to see staging server in master build - This used to work, not sure why its not. Players should be able to see the official test server in a separate test group, and when they click it they get a message about how to switch to staging. ![image](https://user-images.githubusercontent.com/3536496/56436078-8869ef00-628f-11e9-8584-95e4daf541fb.png) ![image](https://user-images.githubusercontent.com/3536496/56436112-a172a000-628f-11e9-9c19-4ffa0090bae0.png) ",1,resurrect ability to see staging server in master build this used to work not sure why its not players should be able to see the official test server in a separate test group and when they click it they get a message about how to switch to staging ,1 209925,7181334212.0,IssuesEvent,2018-02-01 04:17:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Aqueduct is not in game,High Priority,"**Version:** 0.7.0.0 beta staging-7da08558 it use to be under concrete with hammer, but now concrete can be stored in a backpack we have lost aqueduct, i checked under hewn log, reinforced concrete, mortared stone, lumber and Corrugated Steel, those i think are ALL the ones that use hammer and its nowhere to be found, and it wont come up in /give list",1.0,"USER ISSUE: Aqueduct is not in game - **Version:** 0.7.0.0 beta staging-7da08558 it use to be under concrete with hammer, but now concrete can be stored in a backpack we have lost aqueduct, i checked under hewn log, reinforced concrete, mortared stone, lumber and Corrugated Steel, those i think are ALL the ones that use hammer and its nowhere to be found, and it wont come up in /give list",1,user issue aqueduct is not in game version beta staging it use to be under concrete with hammer but now concrete can be stored in a backpack we have lost aqueduct i checked under hewn log reinforced concrete mortared stone lumber and corrugated steel those i think are all the ones that use hammer and its nowhere to be found and it wont come up in give list,1 305219,9366309016.0,IssuesEvent,2019-04-03 00:10:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Remote Control bug,Investigate Semi-High Priority,"I got a very funny bug, it allows remote control I can see a cart which is NOT there. It's 300 metres away in a mine. When i press ""e"" on it i can also see the linked stockpiles to the cart - which are where the cart is. In the mine 300 metres away. So i can remote control the stockpiles and cart that is 300 metres away - at least until restart. Very funny. See screenshot 1 and look at the markers to see the distances to capital: There is my remote control cart. See screenshot 2 and look at the markers to see the distances to capital: There is the REAL cart and the REAL stockpile. :D See the screenshot: ",1.0,"Remote Control bug - I got a very funny bug, it allows remote control I can see a cart which is NOT there. It's 300 metres away in a mine. When i press ""e"" on it i can also see the linked stockpiles to the cart - which are where the cart is. In the mine 300 metres away. So i can remote control the stockpiles and cart that is 300 metres away - at least until restart. Very funny. See screenshot 1 and look at the markers to see the distances to capital: There is my remote control cart. See screenshot 2 and look at the markers to see the distances to capital: There is the REAL cart and the REAL stockpile. :D See the screenshot: ",1,remote control bug i got a very funny bug it allows remote control i can see a cart which is not there it s metres away in a mine when i press e on it i can also see the linked stockpiles to the cart which are where the cart is in the mine metres away so i can remote control the stockpiles and cart that is metres away at least until restart very funny see screenshot and look at the markers to see the distances to capital there is my remote control cart see screenshot and look at the markers to see the distances to capital there is the real cart and the real stockpile d see the screenshot img width alt remote src img width alt remote control src ,1 238642,7781532719.0,IssuesEvent,2018-06-06 00:51:32,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Write modding documentation!,High Priority,"Supporting mods from beta will be a huge value-add for the community and really give extra longevity to the game. Add documentation for all aspects of modding. - [ ] Clothing on avatars (Sean) - [ ] Builders (Keegan) - [ ] Tutorials what else?",1.0,"Write modding documentation! - Supporting mods from beta will be a huge value-add for the community and really give extra longevity to the game. Add documentation for all aspects of modding. - [ ] Clothing on avatars (Sean) - [ ] Builders (Keegan) - [ ] Tutorials what else?",1,write modding documentation supporting mods from beta will be a huge value add for the community and really give extra longevity to the game add documentation for all aspects of modding clothing on avatars sean builders keegan tutorials what else ,1 535509,15689511910.0,IssuesEvent,2021-03-25 15:45:07,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Remove unlocalizable text from all images in ecopedia,Category: Localization Priority: High Squad: Otter Status: Not reproduced,"As we prepare the game for asian release, we will need to ensure that there is NO english visible anywhere in the game, including in images. This means a number of ecopedia images will not work, and will need to have their text removed or hidden somehow. Or, we can have localized images, where we create these images in each language. This would be a huge hassle though because it means a lot of new textures added to the game, and a lot of work (or a new screenshot system) to take images in every language. A third option is to add text boxes atop the images that can then be localized normally. Let me know your thoughts and we can figure out an approach. Can work with Rob to get these images up to par. ",1.0,"Remove unlocalizable text from all images in ecopedia - As we prepare the game for asian release, we will need to ensure that there is NO english visible anywhere in the game, including in images. This means a number of ecopedia images will not work, and will need to have their text removed or hidden somehow. Or, we can have localized images, where we create these images in each language. This would be a huge hassle though because it means a lot of new textures added to the game, and a lot of work (or a new screenshot system) to take images in every language. A third option is to add text boxes atop the images that can then be localized normally. Let me know your thoughts and we can figure out an approach. Can work with Rob to get these images up to par. ",1,remove unlocalizable text from all images in ecopedia as we prepare the game for asian release we will need to ensure that there is no english visible anywhere in the game including in images this means a number of ecopedia images will not work and will need to have their text removed or hidden somehow or we can have localized images where we create these images in each language this would be a huge hassle though because it means a lot of new textures added to the game and a lot of work or a new screenshot system to take images in every language a third option is to add text boxes atop the images that can then be localized normally let me know your thoughts and we can figure out an approach can work with rob to get these images up to par ,1 205916,7107248082.0,IssuesEvent,2018-01-16 19:18:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Placing blocks against a wall makes a second rock appear, and the placed block cannot be picked up.",High Priority,"Something to do with prediction allowing placement on walls, but the server not. ",1.0,"Placing blocks against a wall makes a second rock appear, and the placed block cannot be picked up. - Something to do with prediction allowing placement on walls, but the server not. ",1,placing blocks against a wall makes a second rock appear and the placed block cannot be picked up something to do with prediction allowing placement on walls but the server not ,1 423863,12303141166.0,IssuesEvent,2020-05-11 18:10:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,HW: Game version not displaying,Category: Web Priority: High Status: Fixed,"On Worlds page, game version options are not displaying. This is on localhost and staging server. It is working on production. Also all the advanced options dont work. returns error ""You are not logged in""",1.0,"HW: Game version not displaying - On Worlds page, game version options are not displaying. This is on localhost and staging server. It is working on production. Also all the advanced options dont work. returns error ""You are not logged in""",1,hw game version not displaying on worlds page game version options are not displaying this is on localhost and staging server it is working on production also all the advanced options dont work returns error you are not logged in ,1 323783,9878889685.0,IssuesEvent,2019-06-24 08:45:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,FPS still degrading over time,High Priority,"Logging on my server: 40 - 60 FPS. After 30 minutes: Exactly 12,5 fps - all the time. Weird. It also seems to eat up memory a lot. After 8 hours playing it will crash given it uses my full 64 gbs.",1.0,"FPS still degrading over time - Logging on my server: 40 - 60 FPS. After 30 minutes: Exactly 12,5 fps - all the time. Weird. It also seems to eat up memory a lot. After 8 hours playing it will crash given it uses my full 64 gbs.",1,fps still degrading over time logging on my server fps after minutes exactly fps all the time weird it also seems to eat up memory a lot after hours playing it will crash given it uses my full gbs ,1 452078,13045792630.0,IssuesEvent,2020-07-29 07:55:44,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1678] Triggers without icon can break court,Category: UI Priority: High Status: Fixed,"and throw a lot of exceptions. Step to reproduce: - mouse over trigger without icon (it's Didn't Vote, Barter trade or Currency trade) You will have exception: ![image](https://user-images.githubusercontent.com/45708377/88383668-9fad5b80-cdb3-11ea-9457-209936e2324c.png) ![image](https://user-images.githubusercontent.com/45708377/88383708-acca4a80-cdb3-11ea-8760-ac028509d3b8.png) ``` NullReferenceException: Object reference not set to an instance of an object. at UnityUtils.GetComponentInParent[T] (UnityEngine.GameObject obj, System.Boolean includeInactive) [0x00000] in <00000000000000000000000000000000>:0 at IconUtils.AssignIcon (UnityEngine.GameObject iconPrefab, UnityEngine.UI.Image image) [0x00000] in <00000000000000000000000000000000>:0 at SplitNameUI.BuildIcons (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__61.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 ``` - select this trigger: ``` Exception in view notify: System.NullReferenceException: Object reference not set to an instance of an object. at UnityUtils.GetComponentInParent[T] (UnityEngine.GameObject obj, System.Boolean includeInactive) [0x00000] in <00000000000000000000000000000000>:0 at IconUtils.AssignIcon (UnityEngine.GameObject iconPrefab, UnityEngine.UI.Image image) [0x00000] in <00000000000000000000000000000000>:0 at SplitNameUI.BuildIcons (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.LambdaSingleJobDescriptionConstructionMethods+WithCodeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, System.Func`1[TResult] condition) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.LambdaSingleJobDescriptionConstructionMethods+WithCodeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, Func`1) NetworkManager:OnTimeLimitedUpdate(TimeLimit) System.Action`1:Invoke(T) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() Unity.Entities.WithCodeAction:Invoke() ``` - create a law with this trigger. You will have a lot of previous exceptions. - /civics winelection. You will have a lot of previous exceptions too. - /toggleuicache or wait some time. Open court. UI is broken: ![image](https://user-images.githubusercontent.com/45708377/88384129-81942b00-cdb4-11ea-81e7-5ae5df30e8ca.png) ``` NullReferenceException: Object reference not set to an instance of an object. at UnityUtils.GetComponentInParent[T] (UnityEngine.GameObject obj, System.Boolean includeInactive) [0x00000] in <00000000000000000000000000000000>:0 at IconUtils.AssignIcon (UnityEngine.GameObject iconPrefab, UnityEngine.UI.Image image) [0x00000] in <00000000000000000000000000000000>:0 at SplitNameUI.BuildIcons (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.LambdaSingleJobDescriptionConstructionMethods+WithCodeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.SubscriptionsExtensions.SubscribeUniqueAndCall (Eco.Shared.View.ISubscriptions ss, Eco.Shared.View.IObservable s, System.String propname, System.Action changedCallback, System.Action unsubscribeCallback) [0x00000] in <00000000000000000000000000000000>:0 at ProposableEntryUI.SubscribeEntry (SimpleEntryView view, ProposableCardUI ui) [0x00000] in <00000000000000000000000000000000>:0 at ProposableEntryUI.UpdateEntries () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.LambdaSingleJobDescriptionConstructionMethods+WithCodeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ProposableEntryUI.ViewInited () [0x00000] in <00000000000000000000000000000000>:0 at ViewBehavior.InitView (Eco.Shared.View.View parentView, Eco.Shared.View.View view, Eco.Shared.View.ViewMemberInfo propertyInfo, Eco.Shared.Serialization.BSONObject bsonParams, System.Int32 listIndex) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.CreateListEntry (System.Action`1[T] PostInit, System.Int32 index, Eco.Shared.View.View entryView, System.Boolean last) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.CreateNewEntries (System.Collections.Generic.IEnumerable`1[T] enumerable, System.Action`1[T] postInitAction) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.UpdateList (System.Action`1[T] PostInit) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.ListChanged () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.LambdaSingleJobDescriptionConstructionMethods+WithCodeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.Init (Eco.Shared.View.View view, System.String propertyName, Eco.Shared.Serialization.BSONObject bsonParams, System.Action`1[T] PostInit, AuthComponentView owner, System.String propertyPath) [0x00000] in <00000000000000000000000000000000>:0 at ViewExtensions.BuildList (Eco.Shared.View.View parentView, Eco.Shared.View.ISubscriptions subscriptions, Eco.Shared.View.ViewMemberInfo prop, System.String subPropertyPath, System.Collections.Generic.List`1[T] objs, UnityEngine.Transform obj, TMPro.TMP_Dropdown dropdown) [0x00000] in <00000000000000000000000000000000>:0 at ViewExtensions.AutoSetupUI (Eco.Shared.View.View parentView, Eco.Shared.View.ISubscriptions subscriptions, UnityEngine.Transform autogenRoot, System.String propertyPath, System.Action OnChange, System.Boolean allowAutogen, UnityEngine.Transform root) [0x00000] in <00000000000000000000000000000000>:0 at AutoViewComponentUI.OnInitPanel () [0x00000] in <00000000000000000000000000000000>:0 at CivicObjectComponentUI.OnInitPanel () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.SetPanelEnabled (UI.WorldObjectUI+PanelData data, System.Boolean enabled) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.AutoSelectPanel () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.UpdateSelectedPanel () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.LambdaSingleJobDescriptionConstructionMethods+WithCodeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.Init (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Open (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at GenericClient`1[T].OpenUI (System.String uiName, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, System.Func`1[TResult] condition) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.LambdaSingleJobDescriptionConstructionMethods+WithCodeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, System.Func`1[TResult] condition) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.LambdaSingleJobDescriptionConstructionMethods+WithCodeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() Unity.Entities.WithCodeAction:Invoke() ``` ",1.0,"[0.9.0 staging-1678] Triggers without icon can break court - and throw a lot of exceptions. Step to reproduce: - mouse over trigger without icon (it's Didn't Vote, Barter trade or Currency trade) You will have exception: ![image](https://user-images.githubusercontent.com/45708377/88383668-9fad5b80-cdb3-11ea-9457-209936e2324c.png) ![image](https://user-images.githubusercontent.com/45708377/88383708-acca4a80-cdb3-11ea-8760-ac028509d3b8.png) ``` NullReferenceException: Object reference not set to an instance of an object. at UnityUtils.GetComponentInParent[T] (UnityEngine.GameObject obj, System.Boolean includeInactive) [0x00000] in <00000000000000000000000000000000>:0 at IconUtils.AssignIcon (UnityEngine.GameObject iconPrefab, UnityEngine.UI.Image image) [0x00000] in <00000000000000000000000000000000>:0 at SplitNameUI.BuildIcons (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__61.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 ``` - select this trigger: ``` Exception in view notify: System.NullReferenceException: Object reference not set to an instance of an object. at UnityUtils.GetComponentInParent[T] (UnityEngine.GameObject obj, System.Boolean includeInactive) [0x00000] in <00000000000000000000000000000000>:0 at IconUtils.AssignIcon (UnityEngine.GameObject iconPrefab, UnityEngine.UI.Image image) [0x00000] in <00000000000000000000000000000000>:0 at SplitNameUI.BuildIcons (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.LambdaSingleJobDescriptionConstructionMethods+WithCodeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, System.Func`1[TResult] condition) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.LambdaSingleJobDescriptionConstructionMethods+WithCodeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, Func`1) NetworkManager:OnTimeLimitedUpdate(TimeLimit) System.Action`1:Invoke(T) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() Unity.Entities.WithCodeAction:Invoke() ``` - create a law with this trigger. You will have a lot of previous exceptions. - /civics winelection. You will have a lot of previous exceptions too. - /toggleuicache or wait some time. Open court. UI is broken: ![image](https://user-images.githubusercontent.com/45708377/88384129-81942b00-cdb4-11ea-81e7-5ae5df30e8ca.png) ``` NullReferenceException: Object reference not set to an instance of an object. at UnityUtils.GetComponentInParent[T] (UnityEngine.GameObject obj, System.Boolean includeInactive) [0x00000] in <00000000000000000000000000000000>:0 at IconUtils.AssignIcon (UnityEngine.GameObject iconPrefab, UnityEngine.UI.Image image) [0x00000] in <00000000000000000000000000000000>:0 at SplitNameUI.BuildIcons (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.LambdaSingleJobDescriptionConstructionMethods+WithCodeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.SubscriptionsExtensions.SubscribeUniqueAndCall (Eco.Shared.View.ISubscriptions ss, Eco.Shared.View.IObservable s, System.String propname, System.Action changedCallback, System.Action unsubscribeCallback) [0x00000] in <00000000000000000000000000000000>:0 at ProposableEntryUI.SubscribeEntry (SimpleEntryView view, ProposableCardUI ui) [0x00000] in <00000000000000000000000000000000>:0 at ProposableEntryUI.UpdateEntries () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.LambdaSingleJobDescriptionConstructionMethods+WithCodeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ProposableEntryUI.ViewInited () [0x00000] in <00000000000000000000000000000000>:0 at ViewBehavior.InitView (Eco.Shared.View.View parentView, Eco.Shared.View.View view, Eco.Shared.View.ViewMemberInfo propertyInfo, Eco.Shared.Serialization.BSONObject bsonParams, System.Int32 listIndex) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.CreateListEntry (System.Action`1[T] PostInit, System.Int32 index, Eco.Shared.View.View entryView, System.Boolean last) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.CreateNewEntries (System.Collections.Generic.IEnumerable`1[T] enumerable, System.Action`1[T] postInitAction) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.UpdateList (System.Action`1[T] PostInit) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.ListChanged () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.LambdaSingleJobDescriptionConstructionMethods+WithCodeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.Init (Eco.Shared.View.View view, System.String propertyName, Eco.Shared.Serialization.BSONObject bsonParams, System.Action`1[T] PostInit, AuthComponentView owner, System.String propertyPath) [0x00000] in <00000000000000000000000000000000>:0 at ViewExtensions.BuildList (Eco.Shared.View.View parentView, Eco.Shared.View.ISubscriptions subscriptions, Eco.Shared.View.ViewMemberInfo prop, System.String subPropertyPath, System.Collections.Generic.List`1[T] objs, UnityEngine.Transform obj, TMPro.TMP_Dropdown dropdown) [0x00000] in <00000000000000000000000000000000>:0 at ViewExtensions.AutoSetupUI (Eco.Shared.View.View parentView, Eco.Shared.View.ISubscriptions subscriptions, UnityEngine.Transform autogenRoot, System.String propertyPath, System.Action OnChange, System.Boolean allowAutogen, UnityEngine.Transform root) [0x00000] in <00000000000000000000000000000000>:0 at AutoViewComponentUI.OnInitPanel () [0x00000] in <00000000000000000000000000000000>:0 at CivicObjectComponentUI.OnInitPanel () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.SetPanelEnabled (UI.WorldObjectUI+PanelData data, System.Boolean enabled) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.AutoSelectPanel () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.UpdateSelectedPanel () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.LambdaSingleJobDescriptionConstructionMethods+WithCodeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.Init (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Open (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at GenericClient`1[T].OpenUI (System.String uiName, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, System.Func`1[TResult] condition) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.LambdaSingleJobDescriptionConstructionMethods+WithCodeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, System.Func`1[TResult] condition) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.LambdaSingleJobDescriptionConstructionMethods+WithCodeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() Unity.Entities.WithCodeAction:Invoke() ``` ",1, triggers without icon can break court and throw a lot of exceptions step to reproduce mouse over trigger without icon it s didn t vote barter trade or currency trade you will have exception nullreferenceexception object reference not set to an instance of an object at unityutils getcomponentinparent unityengine gameobject obj system boolean includeinactive in at iconutils assignicon unityengine gameobject iconprefab unityengine ui image image in at splitnameui buildicons system string text in at tooltipui d movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in select this trigger exception in view notify system nullreferenceexception object reference not set to an instance of an object at unityutils getcomponentinparent unityengine gameobject obj system boolean includeinactive in at iconutils assignicon unityengine gameobject iconprefab unityengine ui image image in at splitnameui buildicons system string text in at unity entities lambdasinglejobdescriptionconstructionmethods withcodeaction invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at clientpackethandler receivewhile eco shared networking networkclient client system func condition in at networkmanager ontimelimitedupdate timelimit timelimit in at system action invoke t obj in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at unity entities lambdasinglejobdescriptionconstructionmethods withcodeaction invoke in unityengine logger log logtype object unityengine debug logerror object eco shared utils log writeerror locstring eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray clientpackethandler receivewhile networkclient func networkmanager ontimelimitedupdate timelimit system action invoke t frameplanner plannergroup onupdate frameplanner frameplannersystem onupdate unity entities componentsystem update unity entities componentsystemgroup updateallsystems unity entities componentsystem update unity entities withcodeaction invoke create a law with this trigger you will have a lot of previous exceptions civics winelection you will have a lot of previous exceptions too toggleuicache or wait some time open court ui is broken nullreferenceexception object reference not set to an instance of an object at unityutils getcomponentinparent unityengine gameobject obj system boolean includeinactive in at iconutils assignicon unityengine gameobject iconprefab unityengine ui image image in at splitnameui buildicons system string text in at unity entities lambdasinglejobdescriptionconstructionmethods withcodeaction invoke in at eco shared view subscriptionsextensions subscribeuniqueandcall eco shared view isubscriptions ss eco shared view iobservable s system string propname system action changedcallback system action unsubscribecallback in at proposableentryui subscribeentry simpleentryview view proposablecardui ui in at proposableentryui updateentries in at unity entities lambdasinglejobdescriptionconstructionmethods withcodeaction invoke in at proposableentryui viewinited in at viewbehavior initview eco shared view view parentview eco shared view view view eco shared view viewmemberinfo propertyinfo eco shared serialization bsonobject bsonparams system listindex in at ui viewuicontainer createlistentry system action postinit system index eco shared view view entryview system boolean last in at ui viewuicontainer createnewentries system collections generic ienumerable enumerable system action postinitaction in at ui viewuicontainer updatelist system action postinit in at ui viewuicontainer listchanged in at unity entities lambdasinglejobdescriptionconstructionmethods withcodeaction invoke in at ui viewuicontainer init eco shared view view view system string propertyname eco shared serialization bsonobject bsonparams system action postinit authcomponentview owner system string propertypath in at viewextensions buildlist eco shared view view parentview eco shared view isubscriptions subscriptions eco shared view viewmemberinfo prop system string subpropertypath system collections generic list objs unityengine transform obj tmpro tmp dropdown dropdown in at viewextensions autosetupui eco shared view view parentview eco shared view isubscriptions subscriptions unityengine transform autogenroot system string propertypath system action onchange system boolean allowautogen unityengine transform root in at autoviewcomponentui oninitpanel in at civicobjectcomponentui oninitpanel in at ui worldobjectui setpanelenabled ui worldobjectui paneldata data system boolean enabled in at system action invoke t obj in at unityengine events invokablecall invoke in at unityengine events unityevent invoke in at unityengine ui toggle set system boolean value system boolean sendcallback in at ui worldobjectui autoselectpanel in at ui worldobjectui updateselectedpanel in at unity entities lambdasinglejobdescriptionconstructionmethods withcodeaction invoke in at ui worldobjectui init eco shared serialization bsonobject bsonobj in at ui uimanager open system string guiname eco shared serialization bsonobject bson ui uilayer layer in at genericclient openui system string uiname eco shared serialization bsonobject bsonobj in at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system func invoke in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname eco shared serialization bsonarray bsonargs system object result in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking networkclient tryreceivepacket in at clientpackethandler receivewhile eco shared networking networkclient client system func condition in at networkmanager ontimelimitedupdate timelimit timelimit in at system action invoke t obj in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at unity entities lambdasinglejobdescriptionconstructionmethods withcodeaction invoke in rethrow as targetinvocationexception exception has been thrown by the target of an invocation at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system func invoke in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname eco shared serialization bsonarray bsonargs system object result in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking networkclient tryreceivepacket in at clientpackethandler receivewhile eco shared networking networkclient client system func condition in at networkmanager ontimelimitedupdate timelimit timelimit in at system action invoke t obj in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at unity entities lambdasinglejobdescriptionconstructionmethods withcodeaction invoke in unityengine logger logexception exception object unityengine debug logexception exception frameplanner plannergroup onupdate frameplanner frameplannersystem onupdate unity entities componentsystem update unity entities componentsystemgroup updateallsystems unity entities componentsystem update unity entities withcodeaction invoke ,1 179045,6621130449.0,IssuesEvent,2017-09-21 17:59:27,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Move currency exchange item to tech tree, add recipe",High Priority,I'd like to get this in for a test in alpha 6,1.0,"Move currency exchange item to tech tree, add recipe - I'd like to get this in for a test in alpha 6",1,move currency exchange item to tech tree add recipe i d like to get this in for a test in alpha ,1 368177,10867328633.0,IssuesEvent,2019-11-14 23:36:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Elections not working 8.3.0,High Priority,"We had this one before. Election page is blank, noone can be elected, see No Winner last election and current one is empty again. Laws work. Probably a no-fix given 9.0 changes, still would be good to find out why this happens and to prevent it on 9.0. I'm getting the save file.",1.0,"Elections not working 8.3.0 - We had this one before. Election page is blank, noone can be elected, see No Winner last election and current one is empty again. Laws work. Probably a no-fix given 9.0 changes, still would be good to find out why this happens and to prevent it on 9.0. I'm getting the save file.",1,elections not working we had this one before election page is blank noone can be elected see no winner last election and current one is empty again laws work probably a no fix given changes still would be good to find out why this happens and to prevent it on i m getting the save file ,1 236722,7752150779.0,IssuesEvent,2018-05-30 19:20:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Disconnect,High Priority,"**Version:** 0.7.4.5 beta **Steps to Reproduce:** Logged into server. Was walking around and attempted to pick some fruit and it wouldn't work. The 'disconnected' icon showed up. I could still walk for a bit but then was disconnected. **Expected behavior:** Logged in and not been disconnected. **Actual behavior:** The following error message popped up: ``` Connection timed out ```
Log File(...previous log truncated...) 3Item, DebugWrenchItem, ExampleItem, FuelPumpItem, FuelStationSignItem, GrillSalmonItem, HousePlant01Item, InventoryInserterItem, JDGarbageCoal, KitchenCabinetItem, KitchencabinetsingularItem, ModernBookCaseItem, ModernCookerItem, ModernSinkItem, ModernToiletItem, PatchWorkChairItem, PipeEngineerSkillBook, PipeEngineerSkillScroll, RicePilafItem, RicePuddingItem, Statue1Item, TunafishSandwichItem (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Multiple SampleObject detected, using first object! SampleObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Multiple SampleObject detected, using first object! SampleObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Multiple SampleObject detected, using first object! SampleObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Multiple SampleObject detected, using first object! SampleObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, Bankcounter2Object, BankcounterObject, BasicRedCouchObject, BigStorageChestObject, BirchKitchencabinetObject, BooksDecoration01Object, ButtonObject, Cabinet2Object, Cabinet3Object, CedarbedsidetableObject, Chair1Object, Chair2Object, Chair3Object, Chair4Object, Chair5Object, Chair6Object, CoffeTable1Object, CoffeTable2Object, CoffeTable3Object, CoffeTable4Object, Couch2Object, Couch3Object, ExampleObject, FuelPumpObject, FuelStationSignObject, GasGeneratorObject, HousePlant01Object, InventoryInserterObject, KitchenCabinetObject, KitchencabinetsingularObject, LogicGateObject, ModernBookCaseObject, ModernCookerObject, ModernSinkObject, ModernToiletObject, PatchWorkChairObject, Statue1Object, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at PostProcessingManager.UpdateHypoxia () [0x0002f] in <2c9362ff3b6f4767b4b44352d17195ba>:0 at Eco.Shared.View.ISubscriberExtensions.SubscribeAndCall (Eco.Shared.View.ISubscriber s, System.String propname, System.Action changedCallback) [0x00008] in <522b50c462ea4e44bfad45c74e5ed0ae>:0 at PostProcessingManager.Start () [0x00081] in <2c9362ff3b6f4767b4b44352d17195ba>:0 (Filename: <2c9362ff3b6f4767b4b44352d17195ba> Line: 0) Changing state: Connecting -> FadeAndClose (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [24:31] Disconnected from server.Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
",1.0,"USER ISSUE: Disconnect - **Version:** 0.7.4.5 beta **Steps to Reproduce:** Logged into server. Was walking around and attempted to pick some fruit and it wouldn't work. The 'disconnected' icon showed up. I could still walk for a bit but then was disconnected. **Expected behavior:** Logged in and not been disconnected. **Actual behavior:** The following error message popped up: ``` Connection timed out ```
Log File(...previous log truncated...) 3Item, DebugWrenchItem, ExampleItem, FuelPumpItem, FuelStationSignItem, GrillSalmonItem, HousePlant01Item, InventoryInserterItem, JDGarbageCoal, KitchenCabinetItem, KitchencabinetsingularItem, ModernBookCaseItem, ModernCookerItem, ModernSinkItem, ModernToiletItem, PatchWorkChairItem, PipeEngineerSkillBook, PipeEngineerSkillScroll, RicePilafItem, RicePuddingItem, Statue1Item, TunafishSandwichItem (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Multiple SampleObject detected, using first object! SampleObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Multiple SampleObject detected, using first object! SampleObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Multiple SampleObject detected, using first object! SampleObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Multiple SampleObject detected, using first object! SampleObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, Bankcounter2Object, BankcounterObject, BasicRedCouchObject, BigStorageChestObject, BirchKitchencabinetObject, BooksDecoration01Object, ButtonObject, Cabinet2Object, Cabinet3Object, CedarbedsidetableObject, Chair1Object, Chair2Object, Chair3Object, Chair4Object, Chair5Object, Chair6Object, CoffeTable1Object, CoffeTable2Object, CoffeTable3Object, CoffeTable4Object, Couch2Object, Couch3Object, ExampleObject, FuelPumpObject, FuelStationSignObject, GasGeneratorObject, HousePlant01Object, InventoryInserterObject, KitchenCabinetObject, KitchencabinetsingularObject, LogicGateObject, ModernBookCaseObject, ModernCookerObject, ModernSinkObject, ModernToiletObject, PatchWorkChairObject, Statue1Object, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at PostProcessingManager.UpdateHypoxia () [0x0002f] in <2c9362ff3b6f4767b4b44352d17195ba>:0 at Eco.Shared.View.ISubscriberExtensions.SubscribeAndCall (Eco.Shared.View.ISubscriber s, System.String propname, System.Action changedCallback) [0x00008] in <522b50c462ea4e44bfad45c74e5ed0ae>:0 at PostProcessingManager.Start () [0x00081] in <2c9362ff3b6f4767b4b44352d17195ba>:0 (Filename: <2c9362ff3b6f4767b4b44352d17195ba> Line: 0) Changing state: Connecting -> FadeAndClose (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [24:31] Disconnected from server.Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
",1,user issue disconnect version beta steps to reproduce logged into server was walking around and attempted to pick some fruit and it wouldn t work the disconnected icon showed up i could still walk for a bit but then was disconnected expected behavior logged in and not been disconnected actual behavior the following error message popped up connection timed out log file previous log truncated debugwrenchitem exampleitem fuelpumpitem fuelstationsignitem grillsalmonitem inventoryinserteritem jdgarbagecoal kitchencabinetitem kitchencabinetsingularitem modernbookcaseitem moderncookeritem modernsinkitem moderntoiletitem patchworkchairitem pipeengineerskillbook pipeengineerskillscroll ricepilafitem ricepuddingitem tunafishsandwichitem filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line multiple sampleobject detected using first object sampleobject filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line multiple sampleobject detected using first object sampleobject filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line multiple sampleobject detected using first object sampleobject filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line multiple sampleobject detected using first object sampleobject filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line missing following objects airpumpobject apgenobject atmosphereregulatorobject atmospheretesterobject bankcounterobject basicredcouchobject bigstoragechestobject birchkitchencabinetobject buttonobject cedarbedsidetableobject exampleobject fuelpumpobject fuelstationsignobject gasgeneratorobject inventoryinserterobject kitchencabinetobject kitchencabinetsingularobject logicgateobject modernbookcaseobject moderncookerobject modernsinkobject moderntoiletobject patchworkchairobject switchobject filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line nullreferenceexception object reference not set to an instance of an object at postprocessingmanager updatehypoxia in at eco shared view isubscriberextensions subscribeandcall eco shared view isubscriber s system string propname system action changedcallback in at postprocessingmanager start in filename line changing state connecting fadeandclose filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line disconnected from server changing state prelogin loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line ,1 209896,7180916224.0,IssuesEvent,2018-02-01 01:45:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Review default settings,High Priority,"When I deleted all my prefs, it seems the default settings are all set at min quality, including render scale. Render scale for sure should default to 100%. The other settings might need to be reviewed too.",1.0,"Review default settings - When I deleted all my prefs, it seems the default settings are all set at min quality, including render scale. Render scale for sure should default to 100%. The other settings might need to be reviewed too.",1,review default settings when i deleted all my prefs it seems the default settings are all set at min quality including render scale render scale for sure should default to the other settings might need to be reviewed too ,1 412337,12041459905.0,IssuesEvent,2020-04-14 08:52:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,0.9-1510 stresstest server player cannot log in,Priority: High Status: Fixed,"Player cannot log in because of spawning on invisible obstacle that pushes him away which leads to game crash and unity error. Issue repeats every time user attempts to log in. Game save in attachment. [Game-2020-04-12-15.24.34.zip](https://github.com/StrangeLoopGames/EcoIssues/files/4471944/Game-2020-04-12-15.24.34.zip) ",1.0,"0.9-1510 stresstest server player cannot log in - Player cannot log in because of spawning on invisible obstacle that pushes him away which leads to game crash and unity error. Issue repeats every time user attempts to log in. Game save in attachment. [Game-2020-04-12-15.24.34.zip](https://github.com/StrangeLoopGames/EcoIssues/files/4471944/Game-2020-04-12-15.24.34.zip) ",1, stresstest server player cannot log in player cannot log in because of spawning on invisible obstacle that pushes him away which leads to game crash and unity error issue repeats every time user attempts to log in game save in attachment ,1 294115,9013512901.0,IssuesEvent,2019-02-05 19:42:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Crash when trying to exchange a currency,Fixed High Priority Quality Assurance,"When you try to exchange a currency at a currency exchange using an bank account that does not have the currency the exchange wants to have from you to give you something else you get this crash: https://gist.github.com/D3nnis3n/fe79b6e1c42eaf9e3de2a0299b290b87",1.0,"Crash when trying to exchange a currency - When you try to exchange a currency at a currency exchange using an bank account that does not have the currency the exchange wants to have from you to give you something else you get this crash: https://gist.github.com/D3nnis3n/fe79b6e1c42eaf9e3de2a0299b290b87",1,crash when trying to exchange a currency when you try to exchange a currency at a currency exchange using an bank account that does not have the currency the exchange wants to have from you to give you something else you get this crash ,1 486410,14008712562.0,IssuesEvent,2020-10-29 00:24:09,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,server version should be visible on front page of dashboard,Category: Cloud Worlds Priority: High,Currently its hidden in advanced options.,1.0,server version should be visible on front page of dashboard - Currently its hidden in advanced options.,1,server version should be visible on front page of dashboard currently its hidden in advanced options ,1 239318,7794044689.0,IssuesEvent,2018-06-08 00:03:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Contract board is no longer authorized by default,High Priority,They should allow others to use by default when placing them down. This worked previously.,1.0,Contract board is no longer authorized by default - They should allow others to use by default when placing them down. This worked previously.,1,contract board is no longer authorized by default they should allow others to use by default when placing them down this worked previously ,1 228003,7545013581.0,IssuesEvent,2018-04-17 20:15:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Crashing on load,High Priority Respond ASAP,"From the support queue: Hi, i recently purchased Eco two days ago from steam, downloaded fine and i'm not the one for multiplayer as i don't have the time so i went to start up a single player game, clicked on new and after about 30 seconds was in the game, played for a few hours then jumped off, the next day when i go to load up the world i get the error message failed to start webserver: exception has been thrown by the target of an invocation I have posted in the discord chat to see if anyone could help, a couple of helpful suggestions were offered such as running the server.exe as admin ( even though when i first started playing i didn't do that ) another one was to change the ports from 3000 - 3001 to 4000 - 4001 which has still not fixed the issue. I have done clean installs and have tried uninstalling and installing multiple times and am out of ideas. Version of game is 7.3.2 Operating system is windows 10 Processor - i7 8700k Graphics card - gtx 1060 6 gb Ram - 32gb ddr4 Have left the server on for about 25 minutes and tried joining and either got the error message and an infinite load screen or a "" connection lost "" Have Verified the integrity, has come back ' all files successfully validated "" I don't have any firewalls enabled or have anti-virus When i go to generate new, is where the error comes up, it starts off loading different pieces of it then i get a pop up saying "" do you want to allow this app to make changes to your device? "" "" Network command shell "" When i click yes i get the error message and also get the same message when i click no followed by a infinite load screen Same thing happens when i run the steam eco server In the server search it wont load or show any servers, but it did when i first started playing before i started getting the error message [output_log (6).txt](https://github.com/StrangeLoopGames/EcoIssues/files/1901005/output_log.6.txt) ",1.0,"Crashing on load - From the support queue: Hi, i recently purchased Eco two days ago from steam, downloaded fine and i'm not the one for multiplayer as i don't have the time so i went to start up a single player game, clicked on new and after about 30 seconds was in the game, played for a few hours then jumped off, the next day when i go to load up the world i get the error message failed to start webserver: exception has been thrown by the target of an invocation I have posted in the discord chat to see if anyone could help, a couple of helpful suggestions were offered such as running the server.exe as admin ( even though when i first started playing i didn't do that ) another one was to change the ports from 3000 - 3001 to 4000 - 4001 which has still not fixed the issue. I have done clean installs and have tried uninstalling and installing multiple times and am out of ideas. Version of game is 7.3.2 Operating system is windows 10 Processor - i7 8700k Graphics card - gtx 1060 6 gb Ram - 32gb ddr4 Have left the server on for about 25 minutes and tried joining and either got the error message and an infinite load screen or a "" connection lost "" Have Verified the integrity, has come back ' all files successfully validated "" I don't have any firewalls enabled or have anti-virus When i go to generate new, is where the error comes up, it starts off loading different pieces of it then i get a pop up saying "" do you want to allow this app to make changes to your device? "" "" Network command shell "" When i click yes i get the error message and also get the same message when i click no followed by a infinite load screen Same thing happens when i run the steam eco server In the server search it wont load or show any servers, but it did when i first started playing before i started getting the error message [output_log (6).txt](https://github.com/StrangeLoopGames/EcoIssues/files/1901005/output_log.6.txt) ",1,crashing on load from the support queue hi i recently purchased eco two days ago from steam downloaded fine and i m not the one for multiplayer as i don t have the time so i went to start up a single player game clicked on new and after about seconds was in the game played for a few hours then jumped off the next day when i go to load up the world i get the error message failed to start webserver exception has been thrown by the target of an invocation i have posted in the discord chat to see if anyone could help a couple of helpful suggestions were offered such as running the server exe as admin even though when i first started playing i didn t do that another one was to change the ports from to which has still not fixed the issue i have done clean installs and have tried uninstalling and installing multiple times and am out of ideas version of game is operating system is windows processor graphics card gtx gb ram have left the server on for about minutes and tried joining and either got the error message and an infinite load screen or a connection lost have verified the integrity has come back all files successfully validated i don t have any firewalls enabled or have anti virus when i go to generate new is where the error comes up it starts off loading different pieces of it then i get a pop up saying do you want to allow this app to make changes to your device network command shell when i click yes i get the error message and also get the same message when i click no followed by a infinite load screen same thing happens when i run the steam eco server in the server search it wont load or show any servers but it did when i first started playing before i started getting the error message ,1 210765,7194400733.0,IssuesEvent,2018-02-04 04:12:29,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Chopping a tree,High Priority,"**Version:** 0.7.0.0 beta **Steps to Reproduce:** 1. i started chopping a tree and it wount fall down. So i started to chop the root. the root disepears and the tree still standing. I jumped to chop the tree a bit higher and a log was fallen on my head. After that -> Error **Expected behavior:** **Actual behavior:** The following error message popped up: ``` Caught exception: Object reference not set to an instance of an object. ```",1.0,"USER ISSUE: Chopping a tree - **Version:** 0.7.0.0 beta **Steps to Reproduce:** 1. i started chopping a tree and it wount fall down. So i started to chop the root. the root disepears and the tree still standing. I jumped to chop the tree a bit higher and a log was fallen on my head. After that -> Error **Expected behavior:** **Actual behavior:** The following error message popped up: ``` Caught exception: Object reference not set to an instance of an object. ```",1,user issue chopping a tree version beta steps to reproduce i started chopping a tree and it wount fall down so i started to chop the root the root disepears and the tree still standing i jumped to chop the tree a bit higher and a log was fallen on my head after that error expected behavior actual behavior the following error message popped up caught exception object reference not set to an instance of an object ,1 158134,6022507839.0,IssuesEvent,2017-06-07 21:13:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"game crash when opening the ""economy viewer""",High Priority,"as the titel said: the game crashes when opening the 'economy viewer' therefore we cant see the offers of the other players on the server. one of the key features of the game, the trading, becomes difficult now. crash message: http://prnt.sc/f4v4nx",1.0,"game crash when opening the ""economy viewer"" - as the titel said: the game crashes when opening the 'economy viewer' therefore we cant see the offers of the other players on the server. one of the key features of the game, the trading, becomes difficult now. crash message: http://prnt.sc/f4v4nx",1,game crash when opening the economy viewer as the titel said the game crashes when opening the economy viewer therefore we cant see the offers of the other players on the server one of the key features of the game the trading becomes difficult now crash message ,1 473101,13636623760.0,IssuesEvent,2020-09-25 06:17:31,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Unclaim Abandoned not working,Category: Laws Priority: High Status: Fixed,"Unclaiming abandoned properties is not working. We have a law in place that is supposed to unclaim the property of anyone that has been placed in the ""Abandoned"" demographic. We changed the demographic on the actual server config files to reduce abandoned to 4 days. People are appropriately being moved in to that demographic. But when the server ""checks"" for them every 6 hours to unclaim their property, it isn't happening. So I tried to do it manually using the unclaim abandoned admin command (/property unclaimabandoned 4) and it still didn't work. Here's the screenshot showing it SAYS I unclaimed properties, but I'm standing on one that should have been unclaimed and it's still claimed. With the shortage of trees that we start out with, there is a HUGE need for logs and wood products right now. We were HOPING to get it back from these players who just aren't playing and helping to advance the community. But apparently we can't! ![unclaimnot](https://user-images.githubusercontent.com/53465919/93150516-5f899b80-f6c7-11ea-8f69-5e127262869b.jpg) ",1.0,"Unclaim Abandoned not working - Unclaiming abandoned properties is not working. We have a law in place that is supposed to unclaim the property of anyone that has been placed in the ""Abandoned"" demographic. We changed the demographic on the actual server config files to reduce abandoned to 4 days. People are appropriately being moved in to that demographic. But when the server ""checks"" for them every 6 hours to unclaim their property, it isn't happening. So I tried to do it manually using the unclaim abandoned admin command (/property unclaimabandoned 4) and it still didn't work. Here's the screenshot showing it SAYS I unclaimed properties, but I'm standing on one that should have been unclaimed and it's still claimed. With the shortage of trees that we start out with, there is a HUGE need for logs and wood products right now. We were HOPING to get it back from these players who just aren't playing and helping to advance the community. But apparently we can't! ![unclaimnot](https://user-images.githubusercontent.com/53465919/93150516-5f899b80-f6c7-11ea-8f69-5e127262869b.jpg) ",1,unclaim abandoned not working unclaiming abandoned properties is not working we have a law in place that is supposed to unclaim the property of anyone that has been placed in the abandoned demographic we changed the demographic on the actual server config files to reduce abandoned to days people are appropriately being moved in to that demographic but when the server checks for them every hours to unclaim their property it isn t happening so i tried to do it manually using the unclaim abandoned admin command property unclaimabandoned and it still didn t work here s the screenshot showing it says i unclaimed properties but i m standing on one that should have been unclaimed and it s still claimed with the shortage of trees that we start out with there is a huge need for logs and wood products right now we were hoping to get it back from these players who just aren t playing and helping to advance the community but apparently we can t ,1 565990,16777695667.0,IssuesEvent,2021-06-15 00:47:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Setup dashboard and alarms for auth,Category: DevOps Priority: High Squad: Lattice Mushroom Squad: Pumpkin,"should include: - server health - disk space - connections - # of login attempts without a real account - # of login attempts with an account that doesnt own eco alarms: - bad server health - almost out of disk space - unusual # of connections - unusual # of login attempts without a real account - unusual # of login attempts with an account that doesnt own eco - unusual # of login attempts from same ip (slg or steam accounts) - unusual # of login attempts from same account (slg or steam accounts)",1.0,"Setup dashboard and alarms for auth - should include: - server health - disk space - connections - # of login attempts without a real account - # of login attempts with an account that doesnt own eco alarms: - bad server health - almost out of disk space - unusual # of connections - unusual # of login attempts without a real account - unusual # of login attempts with an account that doesnt own eco - unusual # of login attempts from same ip (slg or steam accounts) - unusual # of login attempts from same account (slg or steam accounts)",1,setup dashboard and alarms for auth should include server health disk space connections of login attempts without a real account of login attempts with an account that doesnt own eco alarms bad server health almost out of disk space unusual of connections unusual of login attempts without a real account unusual of login attempts with an account that doesnt own eco unusual of login attempts from same ip slg or steam accounts unusual of login attempts from same account slg or steam accounts ,1 551613,16177510304.0,IssuesEvent,2021-05-03 09:21:06,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[Hosted Worlds] Attempting to download the worlds server shows a web error.,Category: Cloud Worlds Priority: High Squad: Lattice Mushroom Status: Fixed,"![image.png](https://images.zenhubusercontent.com/604031039e20f5d1b4f6e523/114b8bde-38d2-4af8-ad02-b3761f64d021) Side note: The ""Link has been copied to clipboard"" only disappears when closing the ""How To Start"" tab ![image.png](https://images.zenhubusercontent.com/604031039e20f5d1b4f6e523/cd5203d9-647b-4029-80b0-40c15e311903)",1.0,"[Hosted Worlds] Attempting to download the worlds server shows a web error. - ![image.png](https://images.zenhubusercontent.com/604031039e20f5d1b4f6e523/114b8bde-38d2-4af8-ad02-b3761f64d021) Side note: The ""Link has been copied to clipboard"" only disappears when closing the ""How To Start"" tab ![image.png](https://images.zenhubusercontent.com/604031039e20f5d1b4f6e523/cd5203d9-647b-4029-80b0-40c15e311903)",1, attempting to download the worlds server shows a web error side note the link has been copied to clipboard only disappears when closing the how to start tab ,1 183858,6694273526.0,IssuesEvent,2017-10-10 00:48:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Big chunk of chadded dirt on placing wood,High Priority,"Well. How shall I say... ![2017-10-06](https://user-images.githubusercontent.com/5476826/31273878-de08bbd4-aa90-11e7-8656-1d6838ca52c0.png) You see this castle of dirt? First I tried building some sort of tower of stockpiles. After nearly finishing stockpile 5 in the height of a little above 100, logs seemed to turn in to dirt chunks. ![2017-10-06 1](https://user-images.githubusercontent.com/5476826/31273950-2cd05bd2-aa91-11e7-8a61-df9f1397c0fa.png) When ever I placed a log... ![2017-10-06 2](https://user-images.githubusercontent.com/5476826/31273971-394b1fd2-aa91-11e7-9a15-95af381bd1f1.png) ...it turned into a big chunk of dirt with some notches. I'll let it check again by @Fank and after that we can upload the current save file.",1.0,"Big chunk of chadded dirt on placing wood - Well. How shall I say... ![2017-10-06](https://user-images.githubusercontent.com/5476826/31273878-de08bbd4-aa90-11e7-8656-1d6838ca52c0.png) You see this castle of dirt? First I tried building some sort of tower of stockpiles. After nearly finishing stockpile 5 in the height of a little above 100, logs seemed to turn in to dirt chunks. ![2017-10-06 1](https://user-images.githubusercontent.com/5476826/31273950-2cd05bd2-aa91-11e7-8a61-df9f1397c0fa.png) When ever I placed a log... ![2017-10-06 2](https://user-images.githubusercontent.com/5476826/31273971-394b1fd2-aa91-11e7-9a15-95af381bd1f1.png) ...it turned into a big chunk of dirt with some notches. I'll let it check again by @Fank and after that we can upload the current save file.",1,big chunk of chadded dirt on placing wood well how shall i say you see this castle of dirt first i tried building some sort of tower of stockpiles after nearly finishing stockpile in the height of a little above logs seemed to turn in to dirt chunks when ever i placed a log it turned into a big chunk of dirt with some notches i ll let it check again by fank and after that we can upload the current save file ,1 472146,13617313894.0,IssuesEvent,2020-09-23 16:49:19,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1594] Law may exist without attaching to any court,Category: Laws Priority: High Status: Reopen,"First of all this is a bug, but We met this bug 3 times for all period. First time it was near 3 week ago after big changes in civics and it was in migration playtest. Second and third time was yesterday and today. But we can't reproduce it. But the worst tning that I can't delete this law with dev tier. And this law works. It happens after revise law. So the simplest steps: - create any law 1. - /civics winelection - revise law 1. It should rename it to law 2. - /civics winelection. Law 1 will be removed, law 2 should be move to law cell, but sometimes ( I would say very very rarely) this law will removed from court, but it still exists. So I provide save files with such law: https://drive.google.com/file/d/1XlwyvwMtxwVs2kiyvdTDYVhnqvqQjzxh/view?usp=sharing - just load this world and join to it. - open government, legislation tab. You can see 2 laws: ![image](https://user-images.githubusercontent.com/45708377/84125057-af135800-aa44-11ea-93e1-3b08a15a0463.png) - law 4 is bugged law. In tooltip you can see that it will be dissabled after 20 min, but this happen only after restart and I can easy fix it. Just broke room: ![image](https://user-images.githubusercontent.com/45708377/84125240-f0a40300-aa44-11ea-9b51-22183b67a047.png) - and repair it (or maybe you just need to wait some time): ![image](https://user-images.githubusercontent.com/45708377/84125348-16c9a300-aa45-11ea-99f3-124cc113fd01.png) - So next try to see why this law works. This law is contained on court. But if you check this court then you can see that information is wrong: ![image](https://user-images.githubusercontent.com/45708377/84125586-690ac400-aa45-11ea-80b9-d4a105f4531e.png) ![image](https://user-images.githubusercontent.com/45708377/84125617-745def80-aa45-11ea-969e-271c3584e145.png) We will continue to investigate the bug with the possibility of this situation, but in any case need to fix existing such law. This law should be disabled. Or we need to make admin command to delete this law.",1.0,"[0.9.0 staging-1594] Law may exist without attaching to any court - First of all this is a bug, but We met this bug 3 times for all period. First time it was near 3 week ago after big changes in civics and it was in migration playtest. Second and third time was yesterday and today. But we can't reproduce it. But the worst tning that I can't delete this law with dev tier. And this law works. It happens after revise law. So the simplest steps: - create any law 1. - /civics winelection - revise law 1. It should rename it to law 2. - /civics winelection. Law 1 will be removed, law 2 should be move to law cell, but sometimes ( I would say very very rarely) this law will removed from court, but it still exists. So I provide save files with such law: https://drive.google.com/file/d/1XlwyvwMtxwVs2kiyvdTDYVhnqvqQjzxh/view?usp=sharing - just load this world and join to it. - open government, legislation tab. You can see 2 laws: ![image](https://user-images.githubusercontent.com/45708377/84125057-af135800-aa44-11ea-93e1-3b08a15a0463.png) - law 4 is bugged law. In tooltip you can see that it will be dissabled after 20 min, but this happen only after restart and I can easy fix it. Just broke room: ![image](https://user-images.githubusercontent.com/45708377/84125240-f0a40300-aa44-11ea-9b51-22183b67a047.png) - and repair it (or maybe you just need to wait some time): ![image](https://user-images.githubusercontent.com/45708377/84125348-16c9a300-aa45-11ea-99f3-124cc113fd01.png) - So next try to see why this law works. This law is contained on court. But if you check this court then you can see that information is wrong: ![image](https://user-images.githubusercontent.com/45708377/84125586-690ac400-aa45-11ea-80b9-d4a105f4531e.png) ![image](https://user-images.githubusercontent.com/45708377/84125617-745def80-aa45-11ea-969e-271c3584e145.png) We will continue to investigate the bug with the possibility of this situation, but in any case need to fix existing such law. This law should be disabled. Or we need to make admin command to delete this law.",1, law may exist without attaching to any court first of all this is a bug but we met this bug times for all period first time it was near week ago after big changes in civics and it was in migration playtest second and third time was yesterday and today but we can t reproduce it but the worst tning that i can t delete this law with dev tier and this law works it happens after revise law so the simplest steps create any law civics winelection revise law it should rename it to law civics winelection law will be removed law should be move to law cell but sometimes i would say very very rarely this law will removed from court but it still exists so i provide save files with such law just load this world and join to it open government legislation tab you can see laws law is bugged law in tooltip you can see that it will be dissabled after min but this happen only after restart and i can easy fix it just broke room and repair it or maybe you just need to wait some time so next try to see why this law works this law is contained on court but if you check this court then you can see that information is wrong we will continue to investigate the bug with the possibility of this situation but in any case need to fix existing such law this law should be disabled or we need to make admin command to delete this law ,1 303702,9309729617.0,IssuesEvent,2019-03-25 17:06:16,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Some graph datasets not returning values from server,High Priority,"Most of the datasets under ""Humans"" tab always return 0 values. Some work like Remove Stump. Also, specific users under Humans tab, display same data as the All tab. For example, my user's data has same Remove Stump values as the All users data.",1.0,"Some graph datasets not returning values from server - Most of the datasets under ""Humans"" tab always return 0 values. Some work like Remove Stump. Also, specific users under Humans tab, display same data as the All tab. For example, my user's data has same Remove Stump values as the All users data.",1,some graph datasets not returning values from server most of the datasets under humans tab always return values some work like remove stump also specific users under humans tab display same data as the all tab for example my user s data has same remove stump values as the all users data ,1 191453,6829100723.0,IssuesEvent,2017-11-08 22:50:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Stackoverflow in routeprobing creation during server migration,High Priority,"Save file: https://www.dropbox.com/s/qi1k2w80naloyx1/server.zip?dl=0 Stack: > Eco.Simulation.RouteProbing.RouteRegions.AddWaklableWithUnknownRegionID(pos) Line 90 C# > Eco.Simulation.RouteProbing.RouteRegions.AddWaklableWithUnknownRegionID(pos) Line 90 C# > Eco.Simulation.RouteProbing.RouteRegions.AddWaklableWithUnknownRegionID(pos) Line 90 C# (infinity)",1.0,"Stackoverflow in routeprobing creation during server migration - Save file: https://www.dropbox.com/s/qi1k2w80naloyx1/server.zip?dl=0 Stack: > Eco.Simulation.RouteProbing.RouteRegions.AddWaklableWithUnknownRegionID(pos) Line 90 C# > Eco.Simulation.RouteProbing.RouteRegions.AddWaklableWithUnknownRegionID(pos) Line 90 C# > Eco.Simulation.RouteProbing.RouteRegions.AddWaklableWithUnknownRegionID(pos) Line 90 C# (infinity)",1,stackoverflow in routeprobing creation during server migration save file stack eco simulation routeprobing routeregions addwaklablewithunknownregionid pos line c eco simulation routeprobing routeregions addwaklablewithunknownregionid pos line c eco simulation routeprobing routeregions addwaklablewithunknownregionid pos line c infinity ,1 360207,10685536745.0,IssuesEvent,2019-10-22 12:53:06,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[8.3] Servercrash from Legislation,High Priority,"We think Player didnt had enoug Money for the Craftingtax Exception Exception: InvalidOperationException Message:Sequence contains no elements Source:System.Core System.InvalidOperationException: Sequence contains no elements at System.Linq.Enumerable.First[TSource](IEnumerable`1 source) at Eco.Shared.Utils.StringExtensions.CommaList(IEnumerable`1 phrases, String noneText) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicRoot.IsAllowed(IPlayerAction action) at Eco.Gameplay.Legislation.CreateAtomicAction(IPlayerAction action) at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.Stats.PlayerActionManager`1.CreateAtomicAction(T action) at Eco.Gameplay.Items.WorkOrder.CreateCraftOneAction() at Eco.Gameplay.Items.WorkOrder.get_AvailableWork() at Eco.Gameplay.Components.CraftingComponent.ProcessWorkOrders(Single dtime) at Eco.Gameplay.Components.CraftingComponent.Tick() at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) at Eco.Gameplay.Objects.WorldObject.Tick() at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Objects.WorldObjectManager.Run() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() --END DUMP--",1.0,"[8.3] Servercrash from Legislation - We think Player didnt had enoug Money for the Craftingtax Exception Exception: InvalidOperationException Message:Sequence contains no elements Source:System.Core System.InvalidOperationException: Sequence contains no elements at System.Linq.Enumerable.First[TSource](IEnumerable`1 source) at Eco.Shared.Utils.StringExtensions.CommaList(IEnumerable`1 phrases, String noneText) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicRoot.IsAllowed(IPlayerAction action) at Eco.Gameplay.Legislation.CreateAtomicAction(IPlayerAction action) at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.Stats.PlayerActionManager`1.CreateAtomicAction(T action) at Eco.Gameplay.Items.WorkOrder.CreateCraftOneAction() at Eco.Gameplay.Items.WorkOrder.get_AvailableWork() at Eco.Gameplay.Components.CraftingComponent.ProcessWorkOrders(Single dtime) at Eco.Gameplay.Components.CraftingComponent.Tick() at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) at Eco.Gameplay.Objects.WorldObject.Tick() at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Objects.WorldObjectManager.Run() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() --END DUMP--",1, servercrash from legislation we think player didnt had enoug money for the craftingtax exception exception invalidoperationexception message sequence contains no elements source system core system invalidoperationexception sequence contains no elements at system linq enumerable first ienumerable source at eco shared utils stringextensions commalist ienumerable phrases string nonetext at eco gameplay legislationsystem lawlogic lawlogicroot isallowed iplayeraction action at eco gameplay legislation createatomicaction iplayeraction action at system linq enumerable whereselectarrayiterator movenext at system collections generic list insertrange index ienumerable collection at eco gameplay stats playeractionmanager createatomicaction t action at eco gameplay items workorder createcraftoneaction at eco gameplay items workorder get availablework at eco gameplay components craftingcomponent processworkorders single dtime at eco gameplay components craftingcomponent tick at eco shared utils listextensions foreach ilist list action action at eco gameplay objects worldobject tick at eco shared utils enumerableextensions foreach ienumerable enumeration action action at eco gameplay objects worldobjectmanager run at system threading executioncontext runinternal executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state at system threading threadhelper threadstart end dump ,1 229743,7588637283.0,IssuesEvent,2018-04-26 02:48:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Crash in /level command when garbage is involved,High Priority,"Der angegebene Schlüssel war nicht im Wörterbuch angegeben. bei System.Collections.Immutable.ImmutableDictionary`2.get_Item(TKey key) bei Eco.Gameplay.Garbage.GarbageManager.RemoveDecayingInventory(Vector3i pos) bei Eco.Gameplay.Objects.GarbageInventoryBlock.Destroyed(Vector3i worldPosition, Block replacement) bei Eco.World.WorldChunk.SetBlockInternal(Block block, Vector3i localPosition) bei Eco.World.PersistentChunk.SetBlockInternal(Block block, Vector3i localPosition) bei Eco.World.WorldChunkGrid.DeleteBlock(Vector3i worldPos) bei Eco.World.World.DeleteBlock(Vector3i worldPos) bei Eco.Gameplay.WorldObjectDebugUtil.<>c.b__2_0(Vector3i x) bei Eco.Shared.Math.WorldRange.ForEachInc(Action`1 a) bei Eco.Gameplay.WorldObjectDebugUtil.ClearAbove(Vector3i pos, Int32 countAbove) bei Eco.Gameplay.WorldObjectDebugUtil.<>c__DisplayClass4_0.b__0(Vector3i pos) bei Eco.Shared.Math.WorldRange.ForEachInc(Action`1 a) bei Eco.Gameplay.WorldObjectDebugUtil.LevelTerrain(Vector2i size, Vector3i position, Type blockType, Player player) bei Eco.Gameplay.Systems.Chat.AdminCommands.Level(User user, Int32 x, Int32 y, String blockType)",1.0,"Crash in /level command when garbage is involved - Der angegebene Schlüssel war nicht im Wörterbuch angegeben. bei System.Collections.Immutable.ImmutableDictionary`2.get_Item(TKey key) bei Eco.Gameplay.Garbage.GarbageManager.RemoveDecayingInventory(Vector3i pos) bei Eco.Gameplay.Objects.GarbageInventoryBlock.Destroyed(Vector3i worldPosition, Block replacement) bei Eco.World.WorldChunk.SetBlockInternal(Block block, Vector3i localPosition) bei Eco.World.PersistentChunk.SetBlockInternal(Block block, Vector3i localPosition) bei Eco.World.WorldChunkGrid.DeleteBlock(Vector3i worldPos) bei Eco.World.World.DeleteBlock(Vector3i worldPos) bei Eco.Gameplay.WorldObjectDebugUtil.<>c.b__2_0(Vector3i x) bei Eco.Shared.Math.WorldRange.ForEachInc(Action`1 a) bei Eco.Gameplay.WorldObjectDebugUtil.ClearAbove(Vector3i pos, Int32 countAbove) bei Eco.Gameplay.WorldObjectDebugUtil.<>c__DisplayClass4_0.b__0(Vector3i pos) bei Eco.Shared.Math.WorldRange.ForEachInc(Action`1 a) bei Eco.Gameplay.WorldObjectDebugUtil.LevelTerrain(Vector2i size, Vector3i position, Type blockType, Player player) bei Eco.Gameplay.Systems.Chat.AdminCommands.Level(User user, Int32 x, Int32 y, String blockType)",1,crash in level command when garbage is involved der angegebene schlüssel war nicht im wörterbuch angegeben bei system collections immutable immutabledictionary get item tkey key bei eco gameplay garbage garbagemanager removedecayinginventory pos bei eco gameplay objects garbageinventoryblock destroyed worldposition block replacement bei eco world worldchunk setblockinternal block block localposition bei eco world persistentchunk setblockinternal block block localposition bei eco world worldchunkgrid deleteblock worldpos bei eco world world deleteblock worldpos bei eco gameplay worldobjectdebugutil c b x bei eco shared math worldrange foreachinc action a bei eco gameplay worldobjectdebugutil clearabove pos countabove bei eco gameplay worldobjectdebugutil c b pos bei eco shared math worldrange foreachinc action a bei eco gameplay worldobjectdebugutil levelterrain size position type blocktype player player bei eco gameplay systems chat admincommands level user user x y string blocktype ,1 210659,7192109387.0,IssuesEvent,2018-02-03 00:21:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[6.4.1] Cant connect to new server with 200x200 dimensions,High Priority,"Tried to setup a clean install 6.4.1 server with dimensions set to 200x200. Server loads successfully and appears to be running (web panel can be accessed no issues). Server is running on a dedicated machine in a datacenter. Trying to connect to the server after it was up and running, my client (also clean install 6.4.1) was constantly booted for 'inactivity': https://gyazo.com/dba96d7fd28b04f26bf87b59a4738b29 Dropping the dimensions down I was able to connect without issue. Yesterday I was able to connect to a 6.4.0 world at 200x200 with same client/server combo without any issue. I've been able to successfully connect on 6.4.1 by dropping the world size down to 174x174",1.0,"[6.4.1] Cant connect to new server with 200x200 dimensions - Tried to setup a clean install 6.4.1 server with dimensions set to 200x200. Server loads successfully and appears to be running (web panel can be accessed no issues). Server is running on a dedicated machine in a datacenter. Trying to connect to the server after it was up and running, my client (also clean install 6.4.1) was constantly booted for 'inactivity': https://gyazo.com/dba96d7fd28b04f26bf87b59a4738b29 Dropping the dimensions down I was able to connect without issue. Yesterday I was able to connect to a 6.4.0 world at 200x200 with same client/server combo without any issue. I've been able to successfully connect on 6.4.1 by dropping the world size down to 174x174",1, cant connect to new server with dimensions tried to setup a clean install server with dimensions set to server loads successfully and appears to be running web panel can be accessed no issues server is running on a dedicated machine in a datacenter trying to connect to the server after it was up and running my client also clean install was constantly booted for inactivity dropping the dimensions down i was able to connect without issue yesterday i was able to connect to a world at with same client server combo without any issue i ve been able to successfully connect on by dropping the world size down to ,1 284201,8736588784.0,IssuesEvent,2018-12-11 19:57:26,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Tutorial does not detect that 10 logs were placed in stockpile,High Priority,Have placed 10 logs in stockpile but tutorial does not continue.,1.0,Tutorial does not detect that 10 logs were placed in stockpile - Have placed 10 logs in stockpile but tutorial does not continue.,1,tutorial does not detect that logs were placed in stockpile have placed logs in stockpile but tutorial does not continue ,1 437289,12566719018.0,IssuesEvent,2020-06-08 11:44:08,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1592] Civics: law is crashing with Timer and Property,Priority: High,"1) Make a title and add yourself there ![bandicam 2020-06-08 16-12-34-208](https://user-images.githubusercontent.com/27898520/84026358-a1a79080-a9a6-11ea-88a8-b1c0e8abebd6.jpg) 2) Make a law where you are giving property from that title owner to a person with timer. Like this ![bandicam 2020-06-08 16-12-25-126](https://user-images.githubusercontent.com/27898520/84026527-ec290d00-a9a6-11ea-9f5b-393e81bbe8d2.jpg) Trigger DON'T have last field, its None. You will have crash when law is triggered. Everything is fine if Repeat from each user = Everyone.",1.0,"[0.9.0 staging-1592] Civics: law is crashing with Timer and Property - 1) Make a title and add yourself there ![bandicam 2020-06-08 16-12-34-208](https://user-images.githubusercontent.com/27898520/84026358-a1a79080-a9a6-11ea-88a8-b1c0e8abebd6.jpg) 2) Make a law where you are giving property from that title owner to a person with timer. Like this ![bandicam 2020-06-08 16-12-25-126](https://user-images.githubusercontent.com/27898520/84026527-ec290d00-a9a6-11ea-9f5b-393e81bbe8d2.jpg) Trigger DON'T have last field, its None. You will have crash when law is triggered. Everything is fine if Repeat from each user = Everyone.",1, civics law is crashing with timer and property make a title and add yourself there make a law where you are giving property from that title owner to a person with timer like this trigger don t have last field its none you will have crash when law is triggered everything is fine if repeat from each user everyone ,1 246447,7895271756.0,IssuesEvent,2018-06-29 02:11:21,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,The entire web interface is broken,Critical Priority High Priority,"Unable to pass laws. Unable to run for office. Unable to create new districts. Every time a UI is selected, the widget pops up and then instantly dissappears. No further feedback is given",2.0,"The entire web interface is broken - Unable to pass laws. Unable to run for office. Unable to create new districts. Every time a UI is selected, the widget pops up and then instantly dissappears. No further feedback is given",1,the entire web interface is broken unable to pass laws unable to run for office unable to create new districts every time a ui is selected the widget pops up and then instantly dissappears no further feedback is given,1 494487,14259622213.0,IssuesEvent,2020-11-20 08:35:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2 develop-110] Ramp forms are confused,Category: Gameplay Priority: High,"Step to reproduce: - Take modern hammer and ashlar concrete, select cube block: ![image](https://user-images.githubusercontent.com/45708377/98801535-fa31fc80-2422-11eb-92e3-357a7b9ce6d9.png) - seems all's fine. Check shadowplacement of ramp block. They will be offsetted. RampA looks like RampB and etc.: ![image](https://user-images.githubusercontent.com/45708377/98801824-6e6ca000-2423-11eb-9b34-a2a3b9464ed1.png) - select Cube form again, I don't have shadowplacement and have exception when try to have shadowplacement: ![image](https://user-images.githubusercontent.com/45708377/98801890-8cd29b80-2423-11eb-9c0f-662c9ac6b95f.png) ``` ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <00000000000000000000000000000000>:0 at HammerController.GetBlockByOffset (Eco.Shared.Math.Vector3i offset, System.UInt16 blockId, System.Int32 selectedRotationIndex) [0x00000] in <00000000000000000000000000000000>:0 at HammerController.UpdateBlueprint () [0x00000] in <00000000000000000000000000000000>:0 at HammerController.InteractionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at InteractionQueriesController.SetNewInteraction (System.Collections.Generic.List`1[T] queries) [0x00000] in <00000000000000000000000000000000>:0 at InteractionManager.ProcessInteraction (System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at InteractionManager.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ``` - All basic blocks don;t have shadowplacement now except 2 new forms",1.0,"[0.9.2 develop-110] Ramp forms are confused - Step to reproduce: - Take modern hammer and ashlar concrete, select cube block: ![image](https://user-images.githubusercontent.com/45708377/98801535-fa31fc80-2422-11eb-92e3-357a7b9ce6d9.png) - seems all's fine. Check shadowplacement of ramp block. They will be offsetted. RampA looks like RampB and etc.: ![image](https://user-images.githubusercontent.com/45708377/98801824-6e6ca000-2423-11eb-9b34-a2a3b9464ed1.png) - select Cube form again, I don't have shadowplacement and have exception when try to have shadowplacement: ![image](https://user-images.githubusercontent.com/45708377/98801890-8cd29b80-2423-11eb-9c0f-662c9ac6b95f.png) ``` ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <00000000000000000000000000000000>:0 at HammerController.GetBlockByOffset (Eco.Shared.Math.Vector3i offset, System.UInt16 blockId, System.Int32 selectedRotationIndex) [0x00000] in <00000000000000000000000000000000>:0 at HammerController.UpdateBlueprint () [0x00000] in <00000000000000000000000000000000>:0 at HammerController.InteractionChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at InteractionQueriesController.SetNewInteraction (System.Collections.Generic.List`1[T] queries) [0x00000] in <00000000000000000000000000000000>:0 at InteractionManager.ProcessInteraction (System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at InteractionManager.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ``` - All basic blocks don;t have shadowplacement now except 2 new forms",1, ramp forms are confused step to reproduce take modern hammer and ashlar concrete select cube block seems all s fine check shadowplacement of ramp block they will be offsetted rampa looks like rampb and etc select cube form again i don t have shadowplacement and have exception when try to have shadowplacement argumentoutofrangeexception index was out of range must be non negative and less than the size of the collection parameter name index at system throwhelper throwargumentoutofrangeexception system exceptionargument argument system exceptionresource resource in at system throwhelper throwargumentoutofrangeexception in at hammercontroller getblockbyoffset eco shared math offset system blockid system selectedrotationindex in at hammercontroller updateblueprint in at hammercontroller interactionchanged in at unityengine lowlevel playerloopsystem updatefunction invoke in at interactionqueriescontroller setnewinteraction system collections generic list queries in at interactionmanager processinteraction system boolean force in at interactionmanager lateupdate in unityengine logger logexception exception object unityengine debug calloverridendebughandler exception object all basic blocks don t have shadowplacement now except new forms,1 563465,16685589006.0,IssuesEvent,2021-06-08 07:42:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Develop build server test failure: GridTraverseLineTest ,Category: Gameplay Priority: High Squad: Otter Status: Fixed,"https://jks.strangeloopgames.com/job/Eco%20Test%20Pipeline%20(develop)/607/console ``` Failed GridTraverseLineTest [102 ms] Error Message: System.AggregateException : One or more errors occurred. ( Expected: True But was: False ) ----> NUnit.Framework.AssertionException : Expected: True But was: False 1) Expected: True But was: False Stack Trace: at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IList`1 list, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body) at Eco.Tests.AITests.GridTraverseLineTest() in C:\Jenkins\workspace\Eco Test Pipeline (develop)\Server\Eco.Tests\AITests.cs:line 23 --AssertionException at NUnit.Framework.Assert.ReportFailure(String message) at NUnit.Framework.Assert.ReportFailure(ConstraintResult result, String message, Object[] args) at NUnit.Framework.Assert.That[TActual](TActual actual, IResolveConstraint expression, String message, Object[] args) at NUnit.Framework.Assert.IsTrue(Boolean condition) at Eco.Tests.AITests.TestLine(Vector2 start, Vector2 end) in C:\Jenkins\workspace\Eco Test Pipeline (develop)\Server\Eco.Tests\AITests.cs:line 58 at Eco.Tests.AITests.b__0_0(Double angle) in C:\Jenkins\workspace\Eco Test Pipeline (develop)\Server\Eco.Tests\AITests.cs:line 32 at System.Threading.Tasks.Parallel.<>c__DisplayClass33_0`2.b__0(Int32 i) at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute() ```",1.0,"Develop build server test failure: GridTraverseLineTest - https://jks.strangeloopgames.com/job/Eco%20Test%20Pipeline%20(develop)/607/console ``` Failed GridTraverseLineTest [102 ms] Error Message: System.AggregateException : One or more errors occurred. ( Expected: True But was: False ) ----> NUnit.Framework.AssertionException : Expected: True But was: False 1) Expected: True But was: False Stack Trace: at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IList`1 list, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body) at Eco.Tests.AITests.GridTraverseLineTest() in C:\Jenkins\workspace\Eco Test Pipeline (develop)\Server\Eco.Tests\AITests.cs:line 23 --AssertionException at NUnit.Framework.Assert.ReportFailure(String message) at NUnit.Framework.Assert.ReportFailure(ConstraintResult result, String message, Object[] args) at NUnit.Framework.Assert.That[TActual](TActual actual, IResolveConstraint expression, String message, Object[] args) at NUnit.Framework.Assert.IsTrue(Boolean condition) at Eco.Tests.AITests.TestLine(Vector2 start, Vector2 end) in C:\Jenkins\workspace\Eco Test Pipeline (develop)\Server\Eco.Tests\AITests.cs:line 58 at Eco.Tests.AITests.b__0_0(Double angle) in C:\Jenkins\workspace\Eco Test Pipeline (develop)\Server\Eco.Tests\AITests.cs:line 32 at System.Threading.Tasks.Parallel.<>c__DisplayClass33_0`2.b__0(Int32 i) at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute() ```",1,develop build server test failure gridtraverselinetest failed gridtraverselinetest error message system aggregateexception one or more errors occurred expected true but was false nunit framework assertionexception expected true but was false expected true but was false stack trace at system threading tasks taskreplicator run replicatableuseraction action paralleloptions options boolean stoponfirstfailure at system threading tasks parallel forworker frominclusive toexclusive paralleloptions paralleloptions action body action bodywithstate func bodywithlocal func localinit action localfinally end of stack trace from previous location at system threading tasks parallel throwsinglecancellationexceptionorotherexception icollection exceptions cancellationtoken canceltoken exception otherexception at system threading tasks parallel forworker frominclusive toexclusive paralleloptions paralleloptions action body action bodywithstate func bodywithlocal func localinit action localfinally at system threading tasks parallel foreachworker ilist list paralleloptions paralleloptions action body action bodywithstate action bodywithstateandindex func bodywithstateandlocal func bodywitheverything func localinit action localfinally at system threading tasks parallel foreachworker ienumerable source paralleloptions paralleloptions action body action bodywithstate action bodywithstateandindex func bodywithstateandlocal func bodywitheverything func localinit action localfinally at system threading tasks parallel foreach ienumerable source action body at eco tests aitests gridtraverselinetest in c jenkins workspace eco test pipeline develop server eco tests aitests cs line assertionexception at nunit framework assert reportfailure string message at nunit framework assert reportfailure constraintresult result string message object args at nunit framework assert that tactual actual iresolveconstraint expression string message object args at nunit framework assert istrue boolean condition at eco tests aitests testline start end in c jenkins workspace eco test pipeline develop server eco tests aitests cs line at eco tests aitests b double angle in c jenkins workspace eco test pipeline develop server eco tests aitests cs line at system threading tasks parallel c b i at system threading tasks parallel c b rangeworker currentworker timeout boolean replicationdelegateyieldedbeforecompletion end of stack trace from previous location at system threading tasks parallel c b rangeworker currentworker timeout boolean replicationdelegateyieldedbeforecompletion at system threading tasks taskreplicator replica execute ,1 291516,8926230710.0,IssuesEvent,2019-01-22 03:08:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Master: ""plan research"" tutorial broken",High Priority,"1) checking ""show all"" not counts, maybe refers to https://github.com/StrangeLoopGames/EcoIssues/issues/10702 2) ""mouse over"" - no tooltip, no complete :( ![default](https://user-images.githubusercontent.com/4980243/51320395-b2cdc580-1a70-11e9-9410-8851d1e60554.png) ![default](https://user-images.githubusercontent.com/4980243/51320511-266fd280-1a71-11e9-9e97-5db7642de520.png) ",1.0,"Master: ""plan research"" tutorial broken - 1) checking ""show all"" not counts, maybe refers to https://github.com/StrangeLoopGames/EcoIssues/issues/10702 2) ""mouse over"" - no tooltip, no complete :( ![default](https://user-images.githubusercontent.com/4980243/51320395-b2cdc580-1a70-11e9-9410-8851d1e60554.png) ![default](https://user-images.githubusercontent.com/4980243/51320511-266fd280-1a71-11e9-9e97-5db7642de520.png) ",1,master plan research tutorial broken checking show all not counts maybe refers to mouse over no tooltip no complete ,1 323427,9854588753.0,IssuesEvent,2019-06-19 17:13:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Farming: can't replant after harvest,Fixed High Priority QA,"**Version:** 0.8.2.0 beta **Steps to Reproduce:** 1. Harvest fx. wheat 2. Try and re-plant with seeds. **Expected behavior:** The wheat seeds will be planted. **Actual behavior:** Plant is dead. Harvest. Digging the dirt and replacing it, and using a hoe will still state the same ""error"". **Do you have mods installed? Does issue happen when no mods are installed?:** Plant is dead. Harvest. Digging the dirt and replacing it, and using a hoe will still state the same ""error"". ",1.0,"USER ISSUE: Farming: can't replant after harvest - **Version:** 0.8.2.0 beta **Steps to Reproduce:** 1. Harvest fx. wheat 2. Try and re-plant with seeds. **Expected behavior:** The wheat seeds will be planted. **Actual behavior:** Plant is dead. Harvest. Digging the dirt and replacing it, and using a hoe will still state the same ""error"". **Do you have mods installed? Does issue happen when no mods are installed?:** Plant is dead. Harvest. Digging the dirt and replacing it, and using a hoe will still state the same ""error"". ",1,user issue farming can t replant after harvest version beta steps to reproduce harvest fx wheat try and re plant with seeds expected behavior the wheat seeds will be planted actual behavior plant is dead harvest digging the dirt and replacing it and using a hoe will still state the same error do you have mods installed does issue happen when no mods are installed plant is dead harvest digging the dirt and replacing it and using a hoe will still state the same error ,1 541420,15826722511.0,IssuesEvent,2021-04-06 07:48:21,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3 Staging-1960] Fishing line detaches from the fishing pole tool and unable to reel it back,Category: Gameplay Priority: High Squad: Otter Status: Fixed Type: Bug,"Build: 0.9.3 Staging-1960 ### Issue When fishing, one would tend to go AFK. Now, if the player went AFK, the Fishing Pole is still in the process of catching a fish. Once a fish bites the hook, it will remain in that state. Apparently, if you leave it enough time, another fish can bite the hook that's already bitten by a fish. This means a second fish is on the hook. Once this happens, the fishing line becomes stucked and detaches itself from the Fishing Pole tool. If you try to reel the fishing line, you'll be reeling it forever and will not get a single fish. Note: - It's a time-consuming bug. - To reproduce, you just have to let two fishes take the bait. Repro: 1. Select the Fishing Pole tool. 2. Cast the bobber by clicking LMB. 3. Wait for a fish to take the bait. 4. Once a fish bites the bait, do not reel it in. Wait for a few more moments for another fish to take a bite. 5. Observe. Actual Result: Two fish can bite the hook of the Fishing Pole tool causing the fishing line to detach from the tool and you are unable to reel in the hook as well as the fishes. Expected result: Only one fish at a time. Screenshot of fishing line detached: ![fishihg line.jpg](https://images.zenhubusercontent.com/5ffb75c5aa5c9e2a1278e024/aa976256-3b8a-4eb0-89bb-60d927fdad4c) Video Repro: https://images.zenhubusercontent.com/47210472/b71bb7d6-c31f-4f00-8a6a-5448ed3a95ee/untitled.mp4 Video record of what happens if the bug occurred and you try to reel in the fishing line: https://images.zenhubusercontent.com/47210472/eec32b5c-38dd-42cb-8842-2440f03946cd/reeling.mp4",1.0,"[0.9.3 Staging-1960] Fishing line detaches from the fishing pole tool and unable to reel it back - Build: 0.9.3 Staging-1960 ### Issue When fishing, one would tend to go AFK. Now, if the player went AFK, the Fishing Pole is still in the process of catching a fish. Once a fish bites the hook, it will remain in that state. Apparently, if you leave it enough time, another fish can bite the hook that's already bitten by a fish. This means a second fish is on the hook. Once this happens, the fishing line becomes stucked and detaches itself from the Fishing Pole tool. If you try to reel the fishing line, you'll be reeling it forever and will not get a single fish. Note: - It's a time-consuming bug. - To reproduce, you just have to let two fishes take the bait. Repro: 1. Select the Fishing Pole tool. 2. Cast the bobber by clicking LMB. 3. Wait for a fish to take the bait. 4. Once a fish bites the bait, do not reel it in. Wait for a few more moments for another fish to take a bite. 5. Observe. Actual Result: Two fish can bite the hook of the Fishing Pole tool causing the fishing line to detach from the tool and you are unable to reel in the hook as well as the fishes. Expected result: Only one fish at a time. Screenshot of fishing line detached: ![fishihg line.jpg](https://images.zenhubusercontent.com/5ffb75c5aa5c9e2a1278e024/aa976256-3b8a-4eb0-89bb-60d927fdad4c) Video Repro: https://images.zenhubusercontent.com/47210472/b71bb7d6-c31f-4f00-8a6a-5448ed3a95ee/untitled.mp4 Video record of what happens if the bug occurred and you try to reel in the fishing line: https://images.zenhubusercontent.com/47210472/eec32b5c-38dd-42cb-8842-2440f03946cd/reeling.mp4",1, fishing line detaches from the fishing pole tool and unable to reel it back build staging issue when fishing one would tend to go afk now if the player went afk the fishing pole is still in the process of catching a fish once a fish bites the hook it will remain in that state apparently if you leave it enough time another fish can bite the hook that s already bitten by a fish this means a second fish is on the hook once this happens the fishing line becomes stucked and detaches itself from the fishing pole tool if you try to reel the fishing line you ll be reeling it forever and will not get a single fish note it s a time consuming bug to reproduce you just have to let two fishes take the bait repro select the fishing pole tool cast the bobber by clicking lmb wait for a fish to take the bait once a fish bites the bait do not reel it in wait for a few more moments for another fish to take a bite observe actual result two fish can bite the hook of the fishing pole tool causing the fishing line to detach from the tool and you are unable to reel in the hook as well as the fishes expected result only one fish at a time screenshot of fishing line detached video repro video record of what happens if the bug occurred and you try to reel in the fishing line ,1 433216,12503716454.0,IssuesEvent,2020-06-02 07:46:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1573] I can't do anything on server.,Priority: High Status: Fixed Week Task,"Save files: https://drive.google.com/file/d/1i9i_-Q6KShW1AyhqVeLfbAFWPuYCIPWr/view?usp=sharing - load my world. - join to server and I don't have any UI and can't move: ![image](https://user-images.githubusercontent.com/45708377/83378851-b605ef00-a3e2-11ea-9810-e346b8800e7f.png) ``` NullReferenceException: Object reference not set to an instance of an object. at InteractionManager.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 ``` ``` NullReferenceException: Object reference not set to an instance of an object. at PlayerHeldObject.Update () [0x00000] in <00000000000000000000000000000000>:0 ``` ``` NullReferenceException: Object reference not set to an instance of an object. at Player.PlayerEnterWorld () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.PlayerLoopManager+CallbackFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UI.ConnectionUI.FadeAndClose () [0x00000] in <00000000000000000000000000000000>:0 at UI.ConnectionUI.GotoState (UI.ConnectionUI+ConnectState newState) [0x00000] in <00000000000000000000000000000000>:0 at UI.ConnectionUI.ManualUpdate () [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Update () [0x00000] in <00000000000000000000000000000000>:0 ``` [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/4709558/Player-prev.log) - It is the last server backup. If I load another backup a 4 hours ago then all's right. - if I create a new world then all's right. But when palytest migrate we will probably have problems.",1.0,"[0.9.0 staging-1573] I can't do anything on server. - Save files: https://drive.google.com/file/d/1i9i_-Q6KShW1AyhqVeLfbAFWPuYCIPWr/view?usp=sharing - load my world. - join to server and I don't have any UI and can't move: ![image](https://user-images.githubusercontent.com/45708377/83378851-b605ef00-a3e2-11ea-9810-e346b8800e7f.png) ``` NullReferenceException: Object reference not set to an instance of an object. at InteractionManager.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 ``` ``` NullReferenceException: Object reference not set to an instance of an object. at PlayerHeldObject.Update () [0x00000] in <00000000000000000000000000000000>:0 ``` ``` NullReferenceException: Object reference not set to an instance of an object. at Player.PlayerEnterWorld () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.PlayerLoopManager+CallbackFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UI.ConnectionUI.FadeAndClose () [0x00000] in <00000000000000000000000000000000>:0 at UI.ConnectionUI.GotoState (UI.ConnectionUI+ConnectState newState) [0x00000] in <00000000000000000000000000000000>:0 at UI.ConnectionUI.ManualUpdate () [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Update () [0x00000] in <00000000000000000000000000000000>:0 ``` [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/4709558/Player-prev.log) - It is the last server backup. If I load another backup a 4 hours ago then all's right. - if I create a new world then all's right. But when palytest migrate we will probably have problems.",1, i can t do anything on server save files load my world join to server and i don t have any ui and can t move nullreferenceexception object reference not set to an instance of an object at interactionmanager lateupdate in nullreferenceexception object reference not set to an instance of an object at playerheldobject update in nullreferenceexception object reference not set to an instance of an object at player playerenterworld in at unity entities playerloopmanager callbackfunction invoke in at ui connectionui fadeandclose in at ui connectionui gotostate ui connectionui connectstate newstate in at ui connectionui manualupdate in at ui uimanager update in it is the last server backup if i load another backup a hours ago then all s right if i create a new world then all s right but when palytest migrate we will probably have problems ,1 208741,7157919193.0,IssuesEvent,2018-01-26 21:50:50,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Bow damage is not increased when investing in the Bow Damage Skill,High Priority,The skill node seems to do nothing at the moment and I want to one shot wolves gawd dammit.,1.0,Bow damage is not increased when investing in the Bow Damage Skill - The skill node seems to do nothing at the moment and I want to one shot wolves gawd dammit.,1,bow damage is not increased when investing in the bow damage skill the skill node seems to do nothing at the moment and i want to one shot wolves gawd dammit ,1 191460,6829178112.0,IssuesEvent,2017-11-08 23:10:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Halting server after placing WorldObject can leave occupancy but no worldobject,High Priority,"This is because they are saved in different databases. PlantSim handles this by checking every plant and only adding those that have the matching world blocks, should do same for worldobjects.",1.0,"Halting server after placing WorldObject can leave occupancy but no worldobject - This is because they are saved in different databases. PlantSim handles this by checking every plant and only adding those that have the matching world blocks, should do same for worldobjects.",1,halting server after placing worldobject can leave occupancy but no worldobject this is because they are saved in different databases plantsim handles this by checking every plant and only adding those that have the matching world blocks should do same for worldobjects ,1 285296,8757074787.0,IssuesEvent,2018-12-14 19:54:08,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[8.0.0] Stuffed Elk Inventory Crash,High Priority,"System.ArgumentNullException HResult=0x80004003 Message=Value cannot be null. Parameter name: key Source=mscorlib StackTrace: at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument) at System.Collections.Generic.Dictionary`2.FindEntry(TKey key) at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value) at Eco.Gameplay.Items.InventoryChangeSet.ModifyItemsInternal(Type itemType, Int32 delta, Inventory inventory) in C:\Users\StuffedElk\Documents\GitHub\Eco\Server\Eco.Gameplay\Items\Inventory.cs:line 485 at Eco.Gameplay.Items.InventoryChangeSet.AddItems(Type itemType, Int32 quantity, Inventory inventory) in C:\Users\StuffedElk\Documents\GitHub\Eco\Server\Eco.Gameplay\Items\Inventory.cs:line 102 at Eco.Gameplay.Items.Inventory.TryAddItems(Type itemType, Int32 quantity, User user) in C:\Users\StuffedElk\Documents\GitHub\Eco\Server\Eco.Gameplay\Items\Inventory.cs:line 1233 at Eco.Gameplay.Animals.AnimalEntity.OnActInteract(InteractionContext context) in C:\Users\StuffedElk\Documents\GitHub\Eco\Server\Eco.Gameplay\Animals\AnimalEntity.cs:line 112 at Eco.Gameplay.Players.Player.<>c__DisplayClass48_0.b__2(IInteractable inter) in C:\Users\StuffedElk\Documents\GitHub\Eco\Server\Eco.Gameplay\Players\Player.cs:line 302 at Eco.Gameplay.Interactions.InteractionExtensions.<>c__DisplayClass2_1`1.b__1() in C:\Users\StuffedElk\Documents\GitHub\Eco\Server\Eco.Gameplay\Interactions\IInteractable.cs:line 102 at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) in C:\Users\StuffedElk\Documents\GitHub\Eco\Server\Eco.Gameplay\Interactions\IInteractable.cs:line 111 at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess[T](IEnumerable`1 enumerable, Func`2 resultFunc) in C:\Users\StuffedElk\Documents\GitHub\Eco\Server\Eco.Gameplay\Interactions\IInteractable.cs:line 102 at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) in C:\Users\StuffedElk\Documents\GitHub\Eco\Server\Eco.Gameplay\Players\Player.cs:line 308 ![inventorycrash](https://user-images.githubusercontent.com/35509188/49838501-d447dd00-fd5f-11e8-90d5-e3c903c589ec.PNG)",1.0,"[8.0.0] Stuffed Elk Inventory Crash - System.ArgumentNullException HResult=0x80004003 Message=Value cannot be null. Parameter name: key Source=mscorlib StackTrace: at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument) at System.Collections.Generic.Dictionary`2.FindEntry(TKey key) at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value) at Eco.Gameplay.Items.InventoryChangeSet.ModifyItemsInternal(Type itemType, Int32 delta, Inventory inventory) in C:\Users\StuffedElk\Documents\GitHub\Eco\Server\Eco.Gameplay\Items\Inventory.cs:line 485 at Eco.Gameplay.Items.InventoryChangeSet.AddItems(Type itemType, Int32 quantity, Inventory inventory) in C:\Users\StuffedElk\Documents\GitHub\Eco\Server\Eco.Gameplay\Items\Inventory.cs:line 102 at Eco.Gameplay.Items.Inventory.TryAddItems(Type itemType, Int32 quantity, User user) in C:\Users\StuffedElk\Documents\GitHub\Eco\Server\Eco.Gameplay\Items\Inventory.cs:line 1233 at Eco.Gameplay.Animals.AnimalEntity.OnActInteract(InteractionContext context) in C:\Users\StuffedElk\Documents\GitHub\Eco\Server\Eco.Gameplay\Animals\AnimalEntity.cs:line 112 at Eco.Gameplay.Players.Player.<>c__DisplayClass48_0.b__2(IInteractable inter) in C:\Users\StuffedElk\Documents\GitHub\Eco\Server\Eco.Gameplay\Players\Player.cs:line 302 at Eco.Gameplay.Interactions.InteractionExtensions.<>c__DisplayClass2_1`1.b__1() in C:\Users\StuffedElk\Documents\GitHub\Eco\Server\Eco.Gameplay\Interactions\IInteractable.cs:line 102 at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) in C:\Users\StuffedElk\Documents\GitHub\Eco\Server\Eco.Gameplay\Interactions\IInteractable.cs:line 111 at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess[T](IEnumerable`1 enumerable, Func`2 resultFunc) in C:\Users\StuffedElk\Documents\GitHub\Eco\Server\Eco.Gameplay\Interactions\IInteractable.cs:line 102 at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) in C:\Users\StuffedElk\Documents\GitHub\Eco\Server\Eco.Gameplay\Players\Player.cs:line 308 ![inventorycrash](https://user-images.githubusercontent.com/35509188/49838501-d447dd00-fd5f-11e8-90d5-e3c903c589ec.PNG)",1, stuffed elk inventory crash system argumentnullexception hresult message value cannot be null parameter name key source mscorlib stacktrace at system throwhelper throwargumentnullexception exceptionargument argument at system collections generic dictionary findentry tkey key at system collections generic dictionary trygetvalue tkey key tvalue value at eco gameplay items inventorychangeset modifyitemsinternal type itemtype delta inventory inventory in c users stuffedelk documents github eco server eco gameplay items inventory cs line at eco gameplay items inventorychangeset additems type itemtype quantity inventory inventory in c users stuffedelk documents github eco server eco gameplay items inventory cs line at eco gameplay items inventory tryadditems type itemtype quantity user user in c users stuffedelk documents github eco server eco gameplay items inventory cs line at eco gameplay animals animalentity onactinteract interactioncontext context in c users stuffedelk documents github eco server eco gameplay animals animalentity cs line at eco gameplay players player c b iinteractable inter in c users stuffedelk documents github eco server eco gameplay players player cs line at eco gameplay interactions interactionextensions c b in c users stuffedelk documents github eco server eco gameplay interactions iinteractable cs line at eco gameplay interactions interactionextensions executeuntilsuccess ienumerable results in c users stuffedelk documents github eco server eco gameplay interactions iinteractable cs line at eco gameplay interactions interactionextensions executeuntilsuccess ienumerable enumerable func resultfunc in c users stuffedelk documents github eco server eco gameplay interactions iinteractable cs line at eco gameplay players player playerinteract interactioninfo info in c users stuffedelk documents github eco server eco gameplay players player cs line ,1 456296,13148874006.0,IssuesEvent,2020-08-09 00:48:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9 staging-1708] Ecopedia Text Duplicates,Category: UI Priority: High,"On the current version of staging, Ecopedia section text appears twice in a row. This is not an issue with images or headers. This issue is not present in staging-1706. It was likely introduced by this PR: https://github.com/StrangeLoopGames/Eco/pull/6552 ![DuplicateEcopediaText](https://user-images.githubusercontent.com/47330823/89722511-12ffc180-d99f-11ea-8c44-e46d830ed468.png) ",1.0,"[0.9 staging-1708] Ecopedia Text Duplicates - On the current version of staging, Ecopedia section text appears twice in a row. This is not an issue with images or headers. This issue is not present in staging-1706. It was likely introduced by this PR: https://github.com/StrangeLoopGames/Eco/pull/6552 ![DuplicateEcopediaText](https://user-images.githubusercontent.com/47330823/89722511-12ffc180-d99f-11ea-8c44-e46d830ed468.png) ",1, ecopedia text duplicates on the current version of staging ecopedia section text appears twice in a row this is not an issue with images or headers this issue is not present in staging it was likely introduced by this pr ,1 518212,15025737082.0,IssuesEvent,2021-02-01 21:32:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2 staging-1896] Player tooltip broken if player becomes non-resident by deleting Deed.,Category: UI Priority: High Squad: Wild Turkey Status: Fixed,"Step to reproduce: - start a new server, have a good player tooltip: ![image](https://user-images.githubusercontent.com/45708377/104182137-09ccc200-5421-11eb-8d81-09ebdcf784ac.png) - place campsite (you become a resident), delete deed with Ctrl+LMB with Land Claim Stake. Tooltip will broken: ![image](https://user-images.githubusercontent.com/45708377/104182258-40a2d800-5421-11eb-90aa-1c54978f617a.png) - if you become a resident another time tooltip will be fixed again. But if you was resident 1 time and then you become non-resident then tooltip will be broken.",1.0,"[0.9.2 staging-1896] Player tooltip broken if player becomes non-resident by deleting Deed. - Step to reproduce: - start a new server, have a good player tooltip: ![image](https://user-images.githubusercontent.com/45708377/104182137-09ccc200-5421-11eb-8d81-09ebdcf784ac.png) - place campsite (you become a resident), delete deed with Ctrl+LMB with Land Claim Stake. Tooltip will broken: ![image](https://user-images.githubusercontent.com/45708377/104182258-40a2d800-5421-11eb-90aa-1c54978f617a.png) - if you become a resident another time tooltip will be fixed again. But if you was resident 1 time and then you become non-resident then tooltip will be broken.",1, player tooltip broken if player becomes non resident by deleting deed step to reproduce start a new server have a good player tooltip place campsite you become a resident delete deed with ctrl lmb with land claim stake tooltip will broken if you become a resident another time tooltip will be fixed again but if you was resident time and then you become non resident then tooltip will be broken ,1 222774,7438611234.0,IssuesEvent,2018-03-27 01:27:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Soil Moisture from Aqueducts does not flow unless the area is loaded. ,High Priority,"Placing aqueducts does cause 'Soil Moisture' to change over time and using this mechanic it is easily possible to get plants which require high soil moisture to grow in an area that would not typically have high soil moisture. However, the soil moisture appears to only flow from the aqueducts while the world area is loaded by a player being nearby. If the world area is not loaded because no-one is around the soil moisture returns to the moisture level it had before the aqueducts were installed. This of course causes a lot more of the plants to die as they have lost soil moisture. This makes it difficult to use the aqueducts as intended (i.e bring moisture to soil on a farm to expand the range of crops an area can grow) it is not feasible to be always in the area to keep the soil moisture flowing. Essentially, whether a player is in the area or not the Soil moisture should flow , especially if it is generated from an aqueduct.",1.0,"Soil Moisture from Aqueducts does not flow unless the area is loaded. - Placing aqueducts does cause 'Soil Moisture' to change over time and using this mechanic it is easily possible to get plants which require high soil moisture to grow in an area that would not typically have high soil moisture. However, the soil moisture appears to only flow from the aqueducts while the world area is loaded by a player being nearby. If the world area is not loaded because no-one is around the soil moisture returns to the moisture level it had before the aqueducts were installed. This of course causes a lot more of the plants to die as they have lost soil moisture. This makes it difficult to use the aqueducts as intended (i.e bring moisture to soil on a farm to expand the range of crops an area can grow) it is not feasible to be always in the area to keep the soil moisture flowing. Essentially, whether a player is in the area or not the Soil moisture should flow , especially if it is generated from an aqueduct.",1,soil moisture from aqueducts does not flow unless the area is loaded placing aqueducts does cause soil moisture to change over time and using this mechanic it is easily possible to get plants which require high soil moisture to grow in an area that would not typically have high soil moisture however the soil moisture appears to only flow from the aqueducts while the world area is loaded by a player being nearby if the world area is not loaded because no one is around the soil moisture returns to the moisture level it had before the aqueducts were installed this of course causes a lot more of the plants to die as they have lost soil moisture this makes it difficult to use the aqueducts as intended i e bring moisture to soil on a farm to expand the range of crops an area can grow it is not feasible to be always in the area to keep the soil moisture flowing essentially whether a player is in the area or not the soil moisture should flow especially if it is generated from an aqueduct ,1 228021,7545105034.0,IssuesEvent,2018-04-17 20:32:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: 2nd attempt picking up coal,High Priority,"**Version:** 0.7.3.3 beta **Steps to Reproduce:** So i removed all my items from inventory except iron pick axe **Expected behavior:** pick up coal and put in inventory **Actual behavior:** Caught exception Object reference not set to an instance of an object. at Eco.Gameplay.Items.ClothingInventory.SetUpSuitCallback(User user) at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.Items.Inventory.TryAddItem(Type itemType, User user) at Eco.Gameplay.Objects.RubbleObject`1.TryPickup(Inventory inv) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info)",1.0,"USER ISSUE: 2nd attempt picking up coal - **Version:** 0.7.3.3 beta **Steps to Reproduce:** So i removed all my items from inventory except iron pick axe **Expected behavior:** pick up coal and put in inventory **Actual behavior:** Caught exception Object reference not set to an instance of an object. at Eco.Gameplay.Items.ClothingInventory.SetUpSuitCallback(User user) at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.Items.Inventory.TryAddItem(Type itemType, User user) at Eco.Gameplay.Objects.RubbleObject`1.TryPickup(Inventory inv) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info)",1,user issue attempt picking up coal version beta steps to reproduce so i removed all my items from inventory except iron pick axe expected behavior pick up coal and put in inventory actual behavior caught exception object reference not set to an instance of an object at eco gameplay items clothinginventory setupsuitcallback user user at eco gameplay items inventorychangeset applyinternal boolean throwoninvalid at eco gameplay items inventory tryadditem type itemtype user user at eco gameplay objects rubbleobject trypickup inventory inv at eco gameplay interactions interactionextensions executeuntilsuccess ienumerable results at eco gameplay players player playerinteract interactioninfo info ,1 268430,8406858256.0,IssuesEvent,2018-10-11 19:09:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,EcoSim.eco animal HabitabilityComponents are messed up,High Priority,"A bunch of species appear not to consume anything when you inspect their Habitability component, but if you debug they have prey listed. Something is messed up with their serialization",1.0,"EcoSim.eco animal HabitabilityComponents are messed up - A bunch of species appear not to consume anything when you inspect their Habitability component, but if you debug they have prey listed. Something is messed up with their serialization",1,ecosim eco animal habitabilitycomponents are messed up a bunch of species appear not to consume anything when you inspect their habitability component but if you debug they have prey listed something is messed up with their serialization,1 406162,11887560941.0,IssuesEvent,2020-03-28 02:32:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Save-system needs changes to prevent corruptions,Priority: High Status: Fixed,"Spent some time investigating how the save corruption could happen as it did on the playtest server in physics, and I was able to repro problems pretty reliably: - Open playtest world https://download.godsofwar.de/eco/dbexceptionbefore.zip - Fly to zoning office at (685,181) - Type /claim so you can edit it - Open the second district map draft, click submit - You'll see it go to election. Immediately close the server by clicking X in the console window - Run the server again and reconnect with the client. Usually youll find the election did not save. Sometimes youll find the election did save, but the district it refers to is missing. I believe what's happening is that the server is being halted after 5 seconds but not completing the full save, allowing some DBs to save, but not others. I looked into how the save could happen non-atomically. The storages are each persisted in a loop: ![image](https://user-images.githubusercontent.com/3536496/77481773-9601f000-6de1-11ea-8484-42b56e6170d0.png) That persist call performs the serialization and queues the data, and triggers a worker thread to add it to the zip: ![image](https://user-images.githubusercontent.com/3536496/77481830-bdf15380-6de1-11ea-9231-58745413f691.png) Problem is this zip-writing will start happening while the other storages are still being persisted, and when the program gets halted it may have ended up saving some but not all storages, resulting in a non-atomic save. Some things that could combat this: - Dont trigger the worker thread to start writing to the zip until all pendingStorages's in PersistenceManager have been serialized and queued. This will give a better atomicity to the operation (including in cases of non-graceful shutdowns). We also need to prevent the 5 second delay that is halting in the middle of save operations. I looked into that and found a couple promising things: From https://docs.microsoft.com/en-us/aspnet/core/fundamentals/host/hosted-services?view=aspnetcore-3.1&tabs=visual-studio ```Stop Async: The cancellation token has a default five second timeout to indicate that the shutdown process should no longer be graceful. When cancellation is requested on the token: Any remaining background operations that the app is performing should be aborted. Any methods called in StopAsync should return promptly. However, tasks **aren't abandoned** after cancellation is requested—the caller awaits all tasks to complete. ``` This differs from what I was seeing, where tasks are indeed abandoned. Perhaps something specific we're doing with the cancellation token? I couldn't see anything that would force-quit once that cancellation token was triggered, but I dont know all the workings so its likely there is something there. If we can't find a way to make that extend past 5 seconds, we can change the server app to a different form that allows proper shutdown handling (console apps maybe are hardcoded to force it? But plenty of apps allow you to save on quit, and it can take much longer than 5 seconds). This corruption happened when the playtest server did its normal daily restart at 3am, attempting to shutdown gracefully and restart, and coming back with a corruption. It manifests on the playtest server because the save takes a long time, allowing these race conditions to show up (it had thousands of objects in the pending saves, possibly objects using fuel or workorders that trigger lots of changes or possibly a bug). With these two changes: 1. Improving atomicity of saving 2. Fixing graceful shutdown to allow save completion we should all but remove save corruptions, even in the case of non-graceful shutdowns. ",1.0,"Save-system needs changes to prevent corruptions - Spent some time investigating how the save corruption could happen as it did on the playtest server in physics, and I was able to repro problems pretty reliably: - Open playtest world https://download.godsofwar.de/eco/dbexceptionbefore.zip - Fly to zoning office at (685,181) - Type /claim so you can edit it - Open the second district map draft, click submit - You'll see it go to election. Immediately close the server by clicking X in the console window - Run the server again and reconnect with the client. Usually youll find the election did not save. Sometimes youll find the election did save, but the district it refers to is missing. I believe what's happening is that the server is being halted after 5 seconds but not completing the full save, allowing some DBs to save, but not others. I looked into how the save could happen non-atomically. The storages are each persisted in a loop: ![image](https://user-images.githubusercontent.com/3536496/77481773-9601f000-6de1-11ea-8484-42b56e6170d0.png) That persist call performs the serialization and queues the data, and triggers a worker thread to add it to the zip: ![image](https://user-images.githubusercontent.com/3536496/77481830-bdf15380-6de1-11ea-9231-58745413f691.png) Problem is this zip-writing will start happening while the other storages are still being persisted, and when the program gets halted it may have ended up saving some but not all storages, resulting in a non-atomic save. Some things that could combat this: - Dont trigger the worker thread to start writing to the zip until all pendingStorages's in PersistenceManager have been serialized and queued. This will give a better atomicity to the operation (including in cases of non-graceful shutdowns). We also need to prevent the 5 second delay that is halting in the middle of save operations. I looked into that and found a couple promising things: From https://docs.microsoft.com/en-us/aspnet/core/fundamentals/host/hosted-services?view=aspnetcore-3.1&tabs=visual-studio ```Stop Async: The cancellation token has a default five second timeout to indicate that the shutdown process should no longer be graceful. When cancellation is requested on the token: Any remaining background operations that the app is performing should be aborted. Any methods called in StopAsync should return promptly. However, tasks **aren't abandoned** after cancellation is requested—the caller awaits all tasks to complete. ``` This differs from what I was seeing, where tasks are indeed abandoned. Perhaps something specific we're doing with the cancellation token? I couldn't see anything that would force-quit once that cancellation token was triggered, but I dont know all the workings so its likely there is something there. If we can't find a way to make that extend past 5 seconds, we can change the server app to a different form that allows proper shutdown handling (console apps maybe are hardcoded to force it? But plenty of apps allow you to save on quit, and it can take much longer than 5 seconds). This corruption happened when the playtest server did its normal daily restart at 3am, attempting to shutdown gracefully and restart, and coming back with a corruption. It manifests on the playtest server because the save takes a long time, allowing these race conditions to show up (it had thousands of objects in the pending saves, possibly objects using fuel or workorders that trigger lots of changes or possibly a bug). With these two changes: 1. Improving atomicity of saving 2. Fixing graceful shutdown to allow save completion we should all but remove save corruptions, even in the case of non-graceful shutdowns. ",1,save system needs changes to prevent corruptions spent some time investigating how the save corruption could happen as it did on the playtest server in physics and i was able to repro problems pretty reliably open playtest world fly to zoning office at type claim so you can edit it open the second district map draft click submit you ll see it go to election immediately close the server by clicking x in the console window run the server again and reconnect with the client usually youll find the election did not save sometimes youll find the election did save but the district it refers to is missing i believe what s happening is that the server is being halted after seconds but not completing the full save allowing some dbs to save but not others i looked into how the save could happen non atomically the storages are each persisted in a loop that persist call performs the serialization and queues the data and triggers a worker thread to add it to the zip problem is this zip writing will start happening while the other storages are still being persisted and when the program gets halted it may have ended up saving some but not all storages resulting in a non atomic save some things that could combat this dont trigger the worker thread to start writing to the zip until all pendingstorages s in persistencemanager have been serialized and queued this will give a better atomicity to the operation including in cases of non graceful shutdowns we also need to prevent the second delay that is halting in the middle of save operations i looked into that and found a couple promising things from stop async the cancellation token has a default five second timeout to indicate that the shutdown process should no longer be graceful when cancellation is requested on the token any remaining background operations that the app is performing should be aborted any methods called in stopasync should return promptly however tasks aren t abandoned after cancellation is requested—the caller awaits all tasks to complete this differs from what i was seeing where tasks are indeed abandoned perhaps something specific we re doing with the cancellation token i couldn t see anything that would force quit once that cancellation token was triggered but i dont know all the workings so its likely there is something there if we can t find a way to make that extend past seconds we can change the server app to a different form that allows proper shutdown handling console apps maybe are hardcoded to force it but plenty of apps allow you to save on quit and it can take much longer than seconds this corruption happened when the playtest server did its normal daily restart at attempting to shutdown gracefully and restart and coming back with a corruption it manifests on the playtest server because the save takes a long time allowing these race conditions to show up it had thousands of objects in the pending saves possibly objects using fuel or workorders that trigger lots of changes or possibly a bug with these two changes improving atomicity of saving fixing graceful shutdown to allow save completion we should all but remove save corruptions even in the case of non graceful shutdowns ,1 513789,14926717561.0,IssuesEvent,2021-01-24 12:42:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.2.0 beta release-141]Tool Tip for recipes in a crafting object is displaying all perks,Category: UI Priority: High Type: Regression,"If you mouse over a recipe to check a recipe it will display all lavish talents you have not just the one specific for this appliance/skill used in this particular recipe. ![Screenshot_72](https://user-images.githubusercontent.com/24981362/105630500-e571dc00-5e49-11eb-98bb-01930756f084.jpg) ",1.0,"[0.9.2.0 beta release-141]Tool Tip for recipes in a crafting object is displaying all perks - If you mouse over a recipe to check a recipe it will display all lavish talents you have not just the one specific for this appliance/skill used in this particular recipe. ![Screenshot_72](https://user-images.githubusercontent.com/24981362/105630500-e571dc00-5e49-11eb-98bb-01930756f084.jpg) ",1, tool tip for recipes in a crafting object is displaying all perks if you mouse over a recipe to check a recipe it will display all lavish talents you have not just the one specific for this appliance skill used in this particular recipe ,1 210652,7192055234.0,IssuesEvent,2018-02-02 23:58:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Meteor Plant exception,High Priority,"after meteor impact, small meteors still falling ``` System.AggregateException occurred HResult=0x80131500 Message=One or more errors occurred. Source=mscorlib StackTrace: at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) in f:\dd\ndp\clr\src\BCL\system\threading\Tasks\Task.cs:line 2155 at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) in f:\dd\ndp\clr\src\BCL\system\threading\Tasks\Task.cs:line 3189 at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) in f:\dd\ndp\clr\src\BCL\system\threading\Tasks\Parallel.cs:line 1287 at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) in f:\dd\ndp\clr\src\BCL\system\threading\Tasks\Parallel.cs:line 2241 at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body) in f:\dd\ndp\clr\src\BCL\system\threading\Tasks\Parallel.cs:line 1674 at Eco.World.WorldPlugin.Run() in C:\slg\Eco\Server\Eco.World\WorldPlugin.cs:line 89 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) in f:\dd\ndp\clr\src\BCL\system\threading\executioncontext.cs:line 954 at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) in f:\dd\ndp\clr\src\BCL\system\threading\executioncontext.cs:line 902 at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) in f:\dd\ndp\clr\src\BCL\system\threading\executioncontext.cs:line 891 at System.Threading.ThreadHelper.ThreadStart(Object obj) in f:\dd\ndp\clr\src\BCL\system\threading\thread.cs:line 93 Inner Exception 1: NullReferenceException: Object reference not set to an instance of an object. at Eco.Simulation.PlantSim.KillPlant(Plant plant, DeathType deathType, Boolean applyToWorldLayer) at Eco.Simulation.PlantSim.DestroyPlant(Plant plant, DeathType deathType, Boolean applyToWorldLayer) at Eco.Gameplay.Plants.PlantBlock.Tick(Vector3i worldPosition) at Eco.World.PersistentChunk.Tick() at Eco.World.WorldPlugin.<>c__DisplayClass24_0.b__0(PersistentChunk chunk) at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object ) ```",1.0,"Meteor Plant exception - after meteor impact, small meteors still falling ``` System.AggregateException occurred HResult=0x80131500 Message=One or more errors occurred. Source=mscorlib StackTrace: at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) in f:\dd\ndp\clr\src\BCL\system\threading\Tasks\Task.cs:line 2155 at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) in f:\dd\ndp\clr\src\BCL\system\threading\Tasks\Task.cs:line 3189 at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) in f:\dd\ndp\clr\src\BCL\system\threading\Tasks\Parallel.cs:line 1287 at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) in f:\dd\ndp\clr\src\BCL\system\threading\Tasks\Parallel.cs:line 2241 at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body) in f:\dd\ndp\clr\src\BCL\system\threading\Tasks\Parallel.cs:line 1674 at Eco.World.WorldPlugin.Run() in C:\slg\Eco\Server\Eco.World\WorldPlugin.cs:line 89 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) in f:\dd\ndp\clr\src\BCL\system\threading\executioncontext.cs:line 954 at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) in f:\dd\ndp\clr\src\BCL\system\threading\executioncontext.cs:line 902 at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) in f:\dd\ndp\clr\src\BCL\system\threading\executioncontext.cs:line 891 at System.Threading.ThreadHelper.ThreadStart(Object obj) in f:\dd\ndp\clr\src\BCL\system\threading\thread.cs:line 93 Inner Exception 1: NullReferenceException: Object reference not set to an instance of an object. at Eco.Simulation.PlantSim.KillPlant(Plant plant, DeathType deathType, Boolean applyToWorldLayer) at Eco.Simulation.PlantSim.DestroyPlant(Plant plant, DeathType deathType, Boolean applyToWorldLayer) at Eco.Gameplay.Plants.PlantBlock.Tick(Vector3i worldPosition) at Eco.World.PersistentChunk.Tick() at Eco.World.WorldPlugin.<>c__DisplayClass24_0.b__0(PersistentChunk chunk) at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object ) ```",1,meteor plant exception after meteor impact small meteors still falling system aggregateexception occurred hresult message one or more errors occurred source mscorlib stacktrace at system threading tasks task throwifexceptional boolean includetaskcanceledexceptions in f dd ndp clr src bcl system threading tasks task cs line at system threading tasks task wait millisecondstimeout cancellationtoken cancellationtoken in f dd ndp clr src bcl system threading tasks task cs line at system threading tasks parallel forworker frominclusive toexclusive paralleloptions paralleloptions action body action bodywithstate func bodywithlocal func localinit action localfinally in f dd ndp clr src bcl system threading tasks parallel cs line at system threading tasks parallel foreachworker ienumerable source paralleloptions paralleloptions action body action bodywithstate action bodywithstateandindex func bodywithstateandlocal func bodywitheverything func localinit action localfinally in f dd ndp clr src bcl system threading tasks parallel cs line at system threading tasks parallel foreach ienumerable source action body in f dd ndp clr src bcl system threading tasks parallel cs line at eco world worldplugin run in c slg eco server eco world worldplugin cs line at system threading executioncontext runinternal executioncontext executioncontext contextcallback callback object state boolean preservesyncctx in f dd ndp clr src bcl system threading executioncontext cs line at system threading executioncontext run executioncontext executioncontext contextcallback callback object state boolean preservesyncctx in f dd ndp clr src bcl system threading executioncontext cs line at system threading executioncontext run executioncontext executioncontext contextcallback callback object state in f dd ndp clr src bcl system threading executioncontext cs line at system threading threadhelper threadstart object obj in f dd ndp clr src bcl system threading thread cs line inner exception nullreferenceexception object reference not set to an instance of an object at eco simulation plantsim killplant plant plant deathtype deathtype boolean applytoworldlayer at eco simulation plantsim destroyplant plant plant deathtype deathtype boolean applytoworldlayer at eco gameplay plants plantblock tick worldposition at eco world persistentchunk tick at eco world worldplugin c b persistentchunk chunk at system threading tasks parallel c b at system threading tasks task innerinvokewitharg task childtask at system threading tasks task c b object ,1 254781,8093393988.0,IssuesEvent,2018-08-10 00:33:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[7.7.0] Can't use Currency Exchange as customer,High Priority,"Test alpha owns it, but I can't exchange currencies at it using the other user. Instead, I'm treated as it's owner for setting exchanges and restrictions. ![exchange](https://user-images.githubusercontent.com/35509188/43926176-4912c4b2-9bde-11e8-9891-58b6a8d62da7.PNG) ",1.0,"[7.7.0] Can't use Currency Exchange as customer - Test alpha owns it, but I can't exchange currencies at it using the other user. Instead, I'm treated as it's owner for setting exchanges and restrictions. ![exchange](https://user-images.githubusercontent.com/35509188/43926176-4912c4b2-9bde-11e8-9891-58b6a8d62da7.PNG) ",1, can t use currency exchange as customer test alpha owns it but i can t exchange currencies at it using the other user instead i m treated as it s owner for setting exchanges and restrictions ,1 301909,9232521883.0,IssuesEvent,2019-03-13 07:25:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Laws don't migrate to 8.0,High Priority,"Generate a world in 7.8, switch to master and you get: ``` System.NullReferenceException HResult=0x80004003 Message=Object reference not set to an instance of an object. Source=Eco.Gameplay StackTrace: at Eco.Gameplay.LegislationSystem.LawLogic.Fields.DropDown`1.IsValidSelf() in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\Fields\DropDown.cs:line 116 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 77 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.<>c__DisplayClass31_0.b__0(LawLogicNode child) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.<>c__DisplayClass31_0.b__0(LawLogicNode child) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.<>c__DisplayClass31_0.b__0(LawLogicNode child) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.<>c__DisplayClass31_0.b__0(LawLogicNode child) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.<>c__DisplayClass31_0.b__0(LawLogicNode child) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.<>c__DisplayClass31_0.b__0(LawLogicNode child) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.<>c__DisplayClass31_0.b__0(LawLogicNode child) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.<>c__DisplayClass31_0.b__0(LawLogicNode child) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.<>c__DisplayClass31_0.b__0(LawLogicNode child) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.<>c__DisplayClass31_0.b__0(LawLogicNode child) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.<>c__DisplayClass31_0.b__0(LawLogicNode child) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.<>c__DisplayClass31_0.b__0(LawLogicNode child) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.<>c__DisplayClass31_0.b__0(LawLogicNode child) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValid() in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 71 at Eco.Gameplay.Items.Law.CheckValidity() in C:\slg\Eco\Server\Eco.Gameplay\Items\Law.cs:line 126 at Eco.Gameplay.Legislation..ctor() in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\Legislation.cs:line 107 ```",1.0,"Laws don't migrate to 8.0 - Generate a world in 7.8, switch to master and you get: ``` System.NullReferenceException HResult=0x80004003 Message=Object reference not set to an instance of an object. Source=Eco.Gameplay StackTrace: at Eco.Gameplay.LegislationSystem.LawLogic.Fields.DropDown`1.IsValidSelf() in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\Fields\DropDown.cs:line 116 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 77 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.<>c__DisplayClass31_0.b__0(LawLogicNode child) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.<>c__DisplayClass31_0.b__0(LawLogicNode child) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.<>c__DisplayClass31_0.b__0(LawLogicNode child) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.<>c__DisplayClass31_0.b__0(LawLogicNode child) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.<>c__DisplayClass31_0.b__0(LawLogicNode child) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.<>c__DisplayClass31_0.b__0(LawLogicNode child) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.<>c__DisplayClass31_0.b__0(LawLogicNode child) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.<>c__DisplayClass31_0.b__0(LawLogicNode child) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.<>c__DisplayClass31_0.b__0(LawLogicNode child) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.<>c__DisplayClass31_0.b__0(LawLogicNode child) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.<>c__DisplayClass31_0.b__0(LawLogicNode child) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.<>c__DisplayClass31_0.b__0(LawLogicNode child) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.<>c__DisplayClass31_0.b__0(LawLogicNode child) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValidRecursive(LawLogicEnvironment env) in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 82 at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.IsValid() in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\LawLogic\LawLogicNode.cs:line 71 at Eco.Gameplay.Items.Law.CheckValidity() in C:\slg\Eco\Server\Eco.Gameplay\Items\Law.cs:line 126 at Eco.Gameplay.Legislation..ctor() in C:\slg\Eco\Server\Eco.Gameplay\LegislationSystem\Legislation.cs:line 107 ```",1,laws don t migrate to generate a world in switch to master and you get system nullreferenceexception hresult message object reference not set to an instance of an object source eco gameplay stacktrace at eco gameplay legislationsystem lawlogic fields dropdown isvalidself in c slg eco server eco gameplay legislationsystem lawlogic fields dropdown cs line at eco gameplay legislationsystem lawlogic lawlogicnode isvalidrecursive lawlogicenvironment env in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at eco gameplay legislationsystem lawlogic lawlogicnode c b lawlogicnode child in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at system linq enumerable whereselectarrayiterator movenext at system collections generic list insertrange index ienumerable collection at eco gameplay legislationsystem lawlogic lawlogicnode isvalidrecursive lawlogicenvironment env in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at eco gameplay legislationsystem lawlogic lawlogicnode c b lawlogicnode child in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at system linq enumerable whereselectarrayiterator movenext at system collections generic list insertrange index ienumerable collection at eco gameplay legislationsystem lawlogic lawlogicnode isvalidrecursive lawlogicenvironment env in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at eco gameplay legislationsystem lawlogic lawlogicnode c b lawlogicnode child in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at system linq enumerable whereselectarrayiterator movenext at system collections generic list insertrange index ienumerable collection at eco gameplay legislationsystem lawlogic lawlogicnode isvalidrecursive lawlogicenvironment env in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at eco gameplay legislationsystem lawlogic lawlogicnode c b lawlogicnode child in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at system linq enumerable whereselectarrayiterator movenext at system collections generic list insertrange index ienumerable collection at eco gameplay legislationsystem lawlogic lawlogicnode isvalidrecursive lawlogicenvironment env in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at eco gameplay legislationsystem lawlogic lawlogicnode c b lawlogicnode child in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at system linq enumerable whereselectenumerableiterator movenext at system collections generic list insertrange index ienumerable collection at eco gameplay legislationsystem lawlogic lawlogicnode isvalidrecursive lawlogicenvironment env in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at eco gameplay legislationsystem lawlogic lawlogicnode c b lawlogicnode child in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at system linq enumerable whereselectarrayiterator movenext at system collections generic list insertrange index ienumerable collection at eco gameplay legislationsystem lawlogic lawlogicnode isvalidrecursive lawlogicenvironment env in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at eco gameplay legislationsystem lawlogic lawlogicnode c b lawlogicnode child in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at system linq enumerable whereselectarrayiterator movenext at system collections generic list insertrange index ienumerable collection at eco gameplay legislationsystem lawlogic lawlogicnode isvalidrecursive lawlogicenvironment env in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at eco gameplay legislationsystem lawlogic lawlogicnode c b lawlogicnode child in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at system linq enumerable whereselectarrayiterator movenext at system collections generic list insertrange index ienumerable collection at eco gameplay legislationsystem lawlogic lawlogicnode isvalidrecursive lawlogicenvironment env in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at eco gameplay legislationsystem lawlogic lawlogicnode c b lawlogicnode child in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at system linq enumerable whereselectenumerableiterator movenext at system collections generic list insertrange index ienumerable collection at eco gameplay legislationsystem lawlogic lawlogicnode isvalidrecursive lawlogicenvironment env in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at eco gameplay legislationsystem lawlogic lawlogicnode c b lawlogicnode child in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at system linq enumerable whereselectarrayiterator movenext at system collections generic list insertrange index ienumerable collection at eco gameplay legislationsystem lawlogic lawlogicnode isvalidrecursive lawlogicenvironment env in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at eco gameplay legislationsystem lawlogic lawlogicnode c b lawlogicnode child in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at system linq enumerable whereselectarrayiterator movenext at system collections generic list insertrange index ienumerable collection at eco gameplay legislationsystem lawlogic lawlogicnode isvalidrecursive lawlogicenvironment env in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at eco gameplay legislationsystem lawlogic lawlogicnode c b lawlogicnode child in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at system linq enumerable whereselectenumerableiterator movenext at system collections generic list insertrange index ienumerable collection at eco gameplay legislationsystem lawlogic lawlogicnode isvalidrecursive lawlogicenvironment env in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at eco gameplay legislationsystem lawlogic lawlogicnode c b lawlogicnode child in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at system linq enumerable whereselectarrayiterator movenext at system collections generic list insertrange index ienumerable collection at eco gameplay legislationsystem lawlogic lawlogicnode isvalidrecursive lawlogicenvironment env in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at eco gameplay legislationsystem lawlogic lawlogicnode isvalid in c slg eco server eco gameplay legislationsystem lawlogic lawlogicnode cs line at eco gameplay items law checkvalidity in c slg eco server eco gameplay items law cs line at eco gameplay legislation ctor in c slg eco server eco gameplay legislationsystem legislation cs line ,1 229750,7588691065.0,IssuesEvent,2018-04-26 03:07:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,SkidSteer Initialize crash,High Priority,"Object reference not set to an instance of an object. at Eco.Mods.TechTree.SkidSteerObject.Initialize() at Eco.Gameplay.Objects.WorldObject.BeginInitialize() at Eco.Gameplay.Objects.WorldObject.OnAdd(User creator, Vector3 position, Quaternion rotation) at Eco.Gameplay.Objects.WorldObjectManager.Add(WorldObject worldObject, User creator, Vector3 position, Quaternion rotation) at Eco.Gameplay.Objects.WorldObjectManager.TryToAdd(Type worldObjectType, User creator, Vector3 position, Quaternion rotation, Boolean validatePlacement, WorldObjectItem item) at Eco.Gameplay.Objects.WorldObjectManager.TryPlaceWorldObject(Player player, WorldObjectItem item, Vector3i pos, Quaternion rot) at Eco.Gameplay.Items.WorldObjectItem.<>c__DisplayClass13_0.b__0(BSONObject response) at Eco.Shared.Networking.RPCManager.HandleQueryResponse(BSONObject bson) at Eco.Plugins.Networking.NetworkServer.<>c__DisplayClass16_0.b__0(Object o)",1.0,"SkidSteer Initialize crash - Object reference not set to an instance of an object. at Eco.Mods.TechTree.SkidSteerObject.Initialize() at Eco.Gameplay.Objects.WorldObject.BeginInitialize() at Eco.Gameplay.Objects.WorldObject.OnAdd(User creator, Vector3 position, Quaternion rotation) at Eco.Gameplay.Objects.WorldObjectManager.Add(WorldObject worldObject, User creator, Vector3 position, Quaternion rotation) at Eco.Gameplay.Objects.WorldObjectManager.TryToAdd(Type worldObjectType, User creator, Vector3 position, Quaternion rotation, Boolean validatePlacement, WorldObjectItem item) at Eco.Gameplay.Objects.WorldObjectManager.TryPlaceWorldObject(Player player, WorldObjectItem item, Vector3i pos, Quaternion rot) at Eco.Gameplay.Items.WorldObjectItem.<>c__DisplayClass13_0.b__0(BSONObject response) at Eco.Shared.Networking.RPCManager.HandleQueryResponse(BSONObject bson) at Eco.Plugins.Networking.NetworkServer.<>c__DisplayClass16_0.b__0(Object o)",1,skidsteer initialize crash object reference not set to an instance of an object at eco mods techtree skidsteerobject initialize at eco gameplay objects worldobject begininitialize at eco gameplay objects worldobject onadd user creator position quaternion rotation at eco gameplay objects worldobjectmanager add worldobject worldobject user creator position quaternion rotation at eco gameplay objects worldobjectmanager trytoadd type worldobjecttype user creator position quaternion rotation boolean validateplacement worldobjectitem item at eco gameplay objects worldobjectmanager tryplaceworldobject player player worldobjectitem item pos quaternion rot at eco gameplay items worldobjectitem c b bsonobject response at eco shared networking rpcmanager handlequeryresponse bsonobject bson at eco plugins networking networkserver c b object o ,1 294113,9013508169.0,IssuesEvent,2019-02-05 19:41:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[8.0.0 Steam Beta] Weight is broken,Fixed High Priority,"See the screenshot, i'm carrying a minus value: ",1.0,"[8.0.0 Steam Beta] Weight is broken - See the screenshot, i'm carrying a minus value: ",1, weight is broken see the screenshot i m carrying a minus value img width alt weight src ,1 474731,13675132037.0,IssuesEvent,2020-09-29 12:16:43,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.1 develop-67] Voice chat doesn't work,Category: Gameplay Priority: High,"When I connect to server I have a several exceptions: ``` b__0: vx_req_account_anonymous_login_t failed: VivoxUnity.VivoxApiException: Access Token Expired (20121) at VivoxUnity.VxClient.EndIssueRequest (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.Private.LoginSession+<>c__DisplayClass87_0.b__0 (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at AkLogger+ErrorLoggerInteropDelegate.Invoke (System.String message) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.AsyncResult`1[T].SetComplete (T result) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.VxClient.InstanceOnMainLoopRun (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.UdpDataMessageHandler.Invoke (Eco.Shared.Networking.UdpDataMessage& dataMessage) [0x00000] in <00000000000000000000000000000000>:0 at MessagePump.RunUntil (LoopDone done) [0x00000] in <00000000000000000000000000000000>:0 at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) ``` and voice chat doesn't work. [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5298853/Player.log) ",1.0,"[0.9.1 develop-67] Voice chat doesn't work - When I connect to server I have a several exceptions: ``` b__0: vx_req_account_anonymous_login_t failed: VivoxUnity.VivoxApiException: Access Token Expired (20121) at VivoxUnity.VxClient.EndIssueRequest (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.Private.LoginSession+<>c__DisplayClass87_0.b__0 (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at AkLogger+ErrorLoggerInteropDelegate.Invoke (System.String message) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.AsyncResult`1[T].SetComplete (T result) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.VxClient.InstanceOnMainLoopRun (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.UdpDataMessageHandler.Invoke (Eco.Shared.Networking.UdpDataMessage& dataMessage) [0x00000] in <00000000000000000000000000000000>:0 at MessagePump.RunUntil (LoopDone done) [0x00000] in <00000000000000000000000000000000>:0 at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) ``` and voice chat doesn't work. [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5298853/Player.log) ",1, voice chat doesn t work when i connect to server i have a several exceptions b vx req account anonymous login t failed vivoxunity vivoxapiexception access token expired at vivoxunity vxclient endissuerequest system iasyncresult result in at vivoxunity private loginsession c b system iasyncresult result in at aklogger errorloggerinteropdelegate invoke system string message in at vivoxunity asyncresult setcomplete t result in at vivoxunity vxclient instanceonmainlooprun system boolean didwork in at eco shared networking udpdatamessagehandler invoke eco shared networking udpdatamessage datamessage in at messagepump rununtil loopdone done in at voicemanager update in ecoengine logging logmanager logformat logtype object string object and voice chat doesn t work ,1 499724,14477399853.0,IssuesEvent,2020-12-10 06:29:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2 staging-1866] Server crash with /test economics,Category: Tech Priority: High Status: Fixed,"Create a new server, use /test economics. ``` Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Property.Residency.BecomeResident(Player player) at System.Threading.Tasks.Task.<>c.b__139_1(Object state) at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() ``` I put it high because I think it can be reproduced without commands.",1.0,"[0.9.2 staging-1866] Server crash with /test economics - Create a new server, use /test economics. ``` Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Property.Residency.BecomeResident(Player player) at System.Threading.Tasks.Task.<>c.b__139_1(Object state) at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() ``` I put it high because I think it can be reproduced without commands.",1, server crash with test economics create a new server use test economics exception nullreferenceexception message object reference not set to an instance of an object source eco gameplay system nullreferenceexception object reference not set to an instance of an object at eco gameplay property residency becomeresident player player at system threading tasks task c b object state at system threading queueuserworkitemcallbackdefaultcontext execute at system threading threadpoolworkqueue dispatch i put it high because i think it can be reproduced without commands ,1 393163,11611214506.0,IssuesEvent,2020-02-26 05:51:26,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1421] Server crash when try to mow with Modern Scythe.,Priority: High Status: Fixed,"System.Threading.SynchronizationLockException: Object synchronization method was called from an unsynchronized block of code. at System.Threading.Monitor.Exit(Object obj) at Eco.Gameplay.Items.InventoryLock.Dispose() at Eco.Gameplay.Items.InventoryChangeSet.Dispose() at Eco.Gameplay.Items.InventoryChangeSet.Finalize() ",1.0,"[0.9.0 staging-1421] Server crash when try to mow with Modern Scythe. - System.Threading.SynchronizationLockException: Object synchronization method was called from an unsynchronized block of code. at System.Threading.Monitor.Exit(Object obj) at Eco.Gameplay.Items.InventoryLock.Dispose() at Eco.Gameplay.Items.InventoryChangeSet.Dispose() at Eco.Gameplay.Items.InventoryChangeSet.Finalize() ",1, server crash when try to mow with modern scythe system threading synchronizationlockexception object synchronization method was called from an unsynchronized block of code at system threading monitor exit object obj at eco gameplay items inventorylock dispose at eco gameplay items inventorychangeset dispose at eco gameplay items inventorychangeset finalize ,1 497681,14383021559.0,IssuesEvent,2020-12-02 08:30:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2 staging-1857] Redisents and Rent doesn't work,Category: Gameplay Priority: High Status: Fixed,"![image](https://user-images.githubusercontent.com/45708377/100447811-48e9c280-30c2-11eb-8c4c-5c0680d15d24.png) Press 'become a resident' and nothing happens. ![image](https://user-images.githubusercontent.com/45708377/100447828-5010d080-30c2-11eb-8dc3-e20ddc44be63.png) ",1.0,"[0.9.2 staging-1857] Redisents and Rent doesn't work - ![image](https://user-images.githubusercontent.com/45708377/100447811-48e9c280-30c2-11eb-8c4c-5c0680d15d24.png) Press 'become a resident' and nothing happens. ![image](https://user-images.githubusercontent.com/45708377/100447828-5010d080-30c2-11eb-8dc3-e20ddc44be63.png) ",1, redisents and rent doesn t work press become a resident and nothing happens ,1 245304,7884472075.0,IssuesEvent,2018-06-27 09:16:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: crane flying.,High Priority,"**Version:** 0.7.5.0 beta staging-04eb44af Crane flying in air ![20180618101408_1](https://user-images.githubusercontent.com/4980243/41522839-6bbf30e4-72e0-11e8-8275-6b62367a22de.jpg) @johnkslg ",1.0,"USER ISSUE: crane flying. - **Version:** 0.7.5.0 beta staging-04eb44af Crane flying in air ![20180618101408_1](https://user-images.githubusercontent.com/4980243/41522839-6bbf30e4-72e0-11e8-8275-6b62367a22de.jpg) @johnkslg ",1,user issue crane flying version beta staging crane flying in air johnkslg ,1 177337,6577357702.0,IssuesEvent,2017-09-12 00:21:08,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Repair Info needed in tech tree,High Priority,"- Setup the Repair Station + icon, and remove the crafting component that is currently on it - Configure the repair costs and skill usage to make sense. I added placeholder values in a new RepairType table in the tech tree.",1.0,"Repair Info needed in tech tree - - Setup the Repair Station + icon, and remove the crafting component that is currently on it - Configure the repair costs and skill usage to make sense. I added placeholder values in a new RepairType table in the tech tree.",1,repair info needed in tech tree setup the repair station icon and remove the crafting component that is currently on it configure the repair costs and skill usage to make sense i added placeholder values in a new repairtype table in the tech tree ,1 294033,9012398338.0,IssuesEvent,2019-02-05 16:47:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,0.8 Treasury issues.,D3nnis3n's List Fixed High Priority Quality Assurance,"1) tax and allocate not work (but show message in chat) ![20190129122015_1](https://user-images.githubusercontent.com/4980243/51897872-c65a2400-23c0-11e9-81b4-fd1503db91bf.jpg) ![20190129122012_1](https://user-images.githubusercontent.com/4980243/51897874-c65a2400-23c0-11e9-90e8-bb03e1f0da97.jpg) 2) both actions (tax\allocate) show as tax. ![20190129122305_1](https://user-images.githubusercontent.com/4980243/51897920-d70a9a00-23c0-11e9-8f7f-a9f65c8230b6.jpg) 3) ""taxed everyone"" show everytime (even if no person to tax\allocate selected) ![20190129122041_1](https://user-images.githubusercontent.com/4980243/51897906-d07c2280-23c0-11e9-944d-74ea6e3da425.jpg) ![20190129122037_1](https://user-images.githubusercontent.com/4980243/51897908-d07c2280-23c0-11e9-8321-8f8b500b59da.jpg) 4) no button to show all money (e.g. for taxing) 5) ""dump"" require confirmation before execute. 6) Need to add ""No currency in treasury"" information to Treasury UI ",1.0,"0.8 Treasury issues. - 1) tax and allocate not work (but show message in chat) ![20190129122015_1](https://user-images.githubusercontent.com/4980243/51897872-c65a2400-23c0-11e9-81b4-fd1503db91bf.jpg) ![20190129122012_1](https://user-images.githubusercontent.com/4980243/51897874-c65a2400-23c0-11e9-90e8-bb03e1f0da97.jpg) 2) both actions (tax\allocate) show as tax. ![20190129122305_1](https://user-images.githubusercontent.com/4980243/51897920-d70a9a00-23c0-11e9-8f7f-a9f65c8230b6.jpg) 3) ""taxed everyone"" show everytime (even if no person to tax\allocate selected) ![20190129122041_1](https://user-images.githubusercontent.com/4980243/51897906-d07c2280-23c0-11e9-944d-74ea6e3da425.jpg) ![20190129122037_1](https://user-images.githubusercontent.com/4980243/51897908-d07c2280-23c0-11e9-8321-8f8b500b59da.jpg) 4) no button to show all money (e.g. for taxing) 5) ""dump"" require confirmation before execute. 6) Need to add ""No currency in treasury"" information to Treasury UI ",1, treasury issues tax and allocate not work but show message in chat both actions tax allocate show as tax taxed everyone show everytime even if no person to tax allocate selected no button to show all money e g for taxing dump require confirmation before execute need to add no currency in treasury information to treasury ui ,1 510993,14851331665.0,IssuesEvent,2021-01-18 06:41:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2 staging-1898] Can select Treasury or Contract Escrow bank accounts in workparty payment without access.,Priority: High Squad: Wild Turkey Status: Fixed Type: Exploit Type: Regression,"Step to reproduce: - start to create a work party, add another payment: ![image](https://user-images.githubusercontent.com/45708377/104558378-c1491a80-5653-11eb-86da-1854ab44f4f8.png) - post work party, I have 2 notification that I don't have access but work party was posted: ![image](https://user-images.githubusercontent.com/45708377/104558573-12f1a500-5654-11eb-9fc7-c3c633b6ea8a.png) - check currencies: ![image](https://user-images.githubusercontent.com/45708377/104558668-374d8180-5654-11eb-8da9-76d710035161.png) - another player complete work party: ![image](https://user-images.githubusercontent.com/45708377/104558899-a32fea00-5654-11eb-9be9-62d93e7cf126.png) - So the payment from treasury was not paid, but you can exploit it. You can create payment which never will be paid, but it will display in work party: ![image](https://user-images.githubusercontent.com/45708377/104559156-0883db00-5655-11eb-9255-41f66f62a65c.png) ",1.0,"[0.9.2 staging-1898] Can select Treasury or Contract Escrow bank accounts in workparty payment without access. - Step to reproduce: - start to create a work party, add another payment: ![image](https://user-images.githubusercontent.com/45708377/104558378-c1491a80-5653-11eb-86da-1854ab44f4f8.png) - post work party, I have 2 notification that I don't have access but work party was posted: ![image](https://user-images.githubusercontent.com/45708377/104558573-12f1a500-5654-11eb-9fc7-c3c633b6ea8a.png) - check currencies: ![image](https://user-images.githubusercontent.com/45708377/104558668-374d8180-5654-11eb-8da9-76d710035161.png) - another player complete work party: ![image](https://user-images.githubusercontent.com/45708377/104558899-a32fea00-5654-11eb-9be9-62d93e7cf126.png) - So the payment from treasury was not paid, but you can exploit it. You can create payment which never will be paid, but it will display in work party: ![image](https://user-images.githubusercontent.com/45708377/104559156-0883db00-5655-11eb-9255-41f66f62a65c.png) ",1, can select treasury or contract escrow bank accounts in workparty payment without access step to reproduce start to create a work party add another payment post work party i have notification that i don t have access but work party was posted check currencies another player complete work party so the payment from treasury was not paid but you can exploit it you can create payment which never will be paid but it will display in work party ,1 210751,7194209596.0,IssuesEvent,2018-02-04 01:21:58,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Report bug tool bug.,High Priority,"**Version:** 0.6.4.2 alpha **Steps to Reproduce:** 1. Start in the main menu 2. Click options 3. Click Report Bug 4. 5. Join a server 6. Report window pops up **Expected behavior:** The window should pop up when reporting from the main menu **Actual behavior:** Instead it pops up when you enter a game.",1.0,"USER ISSUE: Report bug tool bug. - **Version:** 0.6.4.2 alpha **Steps to Reproduce:** 1. Start in the main menu 2. Click options 3. Click Report Bug 4. 5. Join a server 6. Report window pops up **Expected behavior:** The window should pop up when reporting from the main menu **Actual behavior:** Instead it pops up when you enter a game.",1,user issue report bug tool bug version alpha steps to reproduce start in the main menu click options click report bug join a server report window pops up expected behavior the window should pop up when reporting from the main menu actual behavior instead it pops up when you enter a game ,1 459954,13202129621.0,IssuesEvent,2020-08-14 11:37:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,CW: World settings management broken,Category: Accounts Priority: High Status: Fixed,"Can't get and edit world settings (403 error), cuzz Angular uses own XHR lib, which doesn't send global CSRF tokens automatically.",1.0,"CW: World settings management broken - Can't get and edit world settings (403 error), cuzz Angular uses own XHR lib, which doesn't send global CSRF tokens automatically.",1,cw world settings management broken can t get and edit world settings error cuzz angular uses own xhr lib which doesn t send global csrf tokens automatically ,1 370692,10938264653.0,IssuesEvent,2019-11-25 08:01:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1262] Unity crash with disconnect,High Priority,"1. Launch client 2. Enter the game 3. Disconnect 4. Have Unity crash",1.0,"[0.9.0 staging-1262] Unity crash with disconnect - 1. Launch client 2. Enter the game 3. Disconnect 4. Have Unity crash",1, unity crash with disconnect launch client enter the game disconnect have unity crash,1 211502,7201716225.0,IssuesEvent,2018-02-05 23:51:06,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Flat Steel Windows,High Priority,"**Version:** 0.7.0.0 beta staging-dbf80025 **Steps to Reproduce:** Try to build a Flat Steel Windows, needs rank 5 of Steel Construction, which it only goes to Rank 4 **Expected behavior:** Go up to rank 5 **Actual behavior:** Can't go up to rank 5. Either lower this to Rank 4, or increase Max_Level of Steel Construction to 5",1.0,"USER ISSUE: Flat Steel Windows - **Version:** 0.7.0.0 beta staging-dbf80025 **Steps to Reproduce:** Try to build a Flat Steel Windows, needs rank 5 of Steel Construction, which it only goes to Rank 4 **Expected behavior:** Go up to rank 5 **Actual behavior:** Can't go up to rank 5. Either lower this to Rank 4, or increase Max_Level of Steel Construction to 5",1,user issue flat steel windows version beta staging steps to reproduce try to build a flat steel windows needs rank of steel construction which it only goes to rank expected behavior go up to rank actual behavior can t go up to rank either lower this to rank or increase max level of steel construction to ,1 247956,7925688316.0,IssuesEvent,2018-07-05 21:36:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Server in Crash Loop with Receive Exception,High Priority,"--BEGIN DUMP-- Dump Time 06/27/2018 21:00:48 Exception Exception: Exception Message:Original type is Object. Cannot convert from Object to Guid Source:Eco.Shared System.Exception: Original type is Object. Cannot convert from Object to Guid at Eco.Shared.Serialization.BSONValue.get_GuidValue() at Eco.Gameplay.Economy.Currency.<>c.<.cctor>b__45_0(BSONValue v) at Eco.Shared.Serialization.BsonManipulator.FromBson(BSONValue value, Type type) at Eco.Shared.Networking.RPCManager.UnpackArgs(BSONObject bson, RPCMethod[] methods, Object extensionMethodObject, RPCMethod& targetMethod) --END DUMP-- ",1.0,"Server in Crash Loop with Receive Exception - --BEGIN DUMP-- Dump Time 06/27/2018 21:00:48 Exception Exception: Exception Message:Original type is Object. Cannot convert from Object to Guid Source:Eco.Shared System.Exception: Original type is Object. Cannot convert from Object to Guid at Eco.Shared.Serialization.BSONValue.get_GuidValue() at Eco.Gameplay.Economy.Currency.<>c.<.cctor>b__45_0(BSONValue v) at Eco.Shared.Serialization.BsonManipulator.FromBson(BSONValue value, Type type) at Eco.Shared.Networking.RPCManager.UnpackArgs(BSONObject bson, RPCMethod[] methods, Object extensionMethodObject, RPCMethod& targetMethod) --END DUMP-- ",1,server in crash loop with receive exception begin dump dump time exception exception exception message original type is object cannot convert from object to guid source eco shared system exception original type is object cannot convert from object to guid at eco shared serialization bsonvalue get guidvalue at eco gameplay economy currency c b bsonvalue v at eco shared serialization bsonmanipulator frombson bsonvalue value type type at eco shared networking rpcmanager unpackargs bsonobject bson rpcmethod methods object extensionmethodobject rpcmethod targetmethod end dump ,1 535534,15689781052.0,IssuesEvent,2021-03-25 16:01:24,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Player Can't connect to the server - Contract Crash,Category: Gameplay Priority: High Squad: Wild Turkey Status: Not reproduced Type: Bug,"Hello, I recently had a friend accept one of my contracts on my server, and now he cannot connect to the server and it saves a crash report every time he tries to join. Steps to reproduce: 1. create a contract to plow fields with 20 tiles. 2. Have someone accept the contract -> will result in a kick from the server and making it impossible to rejoin. here is the log file: --BEGIN DUMP-- Dump Time 02/25/2021 16:34:20 Exception Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Economy.Contracts.ContractClausePlowField.ShouldOverrideAuth(GameAction action) at Eco.Gameplay.Economy.Contracts.Contract.<>c__DisplayClass83_0.b__0(ContractClause x) at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate) at Eco.Gameplay.Economy.Contracts.Contract.ShouldOverrideAuth(GameAction action) at Eco.Gameplay.Economy.Contracts.ContractManager.<>c__DisplayClass27_0.b__1(Contract contract) at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found) at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate) at Eco.Gameplay.Economy.Contracts.ContractManager.ShouldOverrideAuth(GameAction action) at Eco.Gameplay.GameActions.ActionUtil.ShouldOverrideAuth(GameAction action) at Eco.Gameplay.Objects.WorldObject.QueryInteraction(Player player) at Eco.Gameplay.Objects.WorldObject.SendInitialState(BSONObject bsonObj, INetObjectViewer viewer) at Eco.Shared.Networking.NetObjectManager.GetInitialObjectStates(IEnumerable`1 newObjects, INetObjectViewer viewer, INetObjectContainer monitored) at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client.<.ctor>b__70_1() --END DUMP-- ",1.0,"Player Can't connect to the server - Contract Crash - Hello, I recently had a friend accept one of my contracts on my server, and now he cannot connect to the server and it saves a crash report every time he tries to join. Steps to reproduce: 1. create a contract to plow fields with 20 tiles. 2. Have someone accept the contract -> will result in a kick from the server and making it impossible to rejoin. here is the log file: --BEGIN DUMP-- Dump Time 02/25/2021 16:34:20 Exception Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Economy.Contracts.ContractClausePlowField.ShouldOverrideAuth(GameAction action) at Eco.Gameplay.Economy.Contracts.Contract.<>c__DisplayClass83_0.b__0(ContractClause x) at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate) at Eco.Gameplay.Economy.Contracts.Contract.ShouldOverrideAuth(GameAction action) at Eco.Gameplay.Economy.Contracts.ContractManager.<>c__DisplayClass27_0.b__1(Contract contract) at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found) at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate) at Eco.Gameplay.Economy.Contracts.ContractManager.ShouldOverrideAuth(GameAction action) at Eco.Gameplay.GameActions.ActionUtil.ShouldOverrideAuth(GameAction action) at Eco.Gameplay.Objects.WorldObject.QueryInteraction(Player player) at Eco.Gameplay.Objects.WorldObject.SendInitialState(BSONObject bsonObj, INetObjectViewer viewer) at Eco.Shared.Networking.NetObjectManager.GetInitialObjectStates(IEnumerable`1 newObjects, INetObjectViewer viewer, INetObjectContainer monitored) at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client.<.ctor>b__70_1() --END DUMP-- ",1,player can t connect to the server contract crash hello i recently had a friend accept one of my contracts on my server and now he cannot connect to the server and it saves a crash report every time he tries to join steps to reproduce create a contract to plow fields with tiles have someone accept the contract will result in a kick from the server and making it impossible to rejoin here is the log file begin dump dump time exception exception nullreferenceexception message object reference not set to an instance of an object source eco gameplay system nullreferenceexception object reference not set to an instance of an object at eco gameplay economy contracts contractclauseplowfield shouldoverrideauth gameaction action at eco gameplay economy contracts contract c b contractclause x at system linq enumerable any ienumerable source func predicate at eco gameplay economy contracts contract shouldoverrideauth gameaction action at eco gameplay economy contracts contractmanager c b contract contract at system linq enumerable trygetfirst ienumerable source func predicate boolean found at system linq enumerable firstordefault ienumerable source func predicate at eco gameplay economy contracts contractmanager shouldoverrideauth gameaction action at eco gameplay gameactions actionutil shouldoverrideauth gameaction action at eco gameplay objects worldobject queryinteraction player player at eco gameplay objects worldobject sendinitialstate bsonobject bsonobj inetobjectviewer viewer at eco shared networking netobjectmanager getinitialobjectstates ienumerable newobjects inetobjectviewer viewer inetobjectcontainer monitored at eco plugins networking client update at eco plugins networking client b end dump ,1 219239,7334178759.0,IssuesEvent,2018-03-05 21:52:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Stuck on entering world,High Priority,When I try to enter the world it goes to the entering world screen and spins the gear thing forever. I have waited several minute and nothing happens. If I press the Tab button it will enter me into the world with a blank screen where I can only see the UI. I can interact with the UI on the blank screen.,1.0,USER ISSUE: Stuck on entering world - When I try to enter the world it goes to the entering world screen and spins the gear thing forever. I have waited several minute and nothing happens. If I press the Tab button it will enter me into the world with a blank screen where I can only see the UI. I can interact with the UI on the blank screen.,1,user issue stuck on entering world when i try to enter the world it goes to the entering world screen and spins the gear thing forever i have waited several minute and nothing happens if i press the tab button it will enter me into the world with a blank screen where i can only see the ui i can interact with the ui on the blank screen ,1 459800,13199531902.0,IssuesEvent,2020-08-14 06:07:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.0 beta staging-stable-8] Vehicle sent flying to space if log off driving,Category: Gameplay Priority: High Status: Fixed Type: Regression,"Steps to reproduce - Drive a Steam Truck for example, on MP server. - Log off while driving, or crash - Log back in and watch space trip. Has been an issue since... 9.0 playtest started I guess.",1.0,"[0.9.0.0 beta staging-stable-8] Vehicle sent flying to space if log off driving - Steps to reproduce - Drive a Steam Truck for example, on MP server. - Log off while driving, or crash - Log back in and watch space trip. Has been an issue since... 9.0 playtest started I guess.",1, vehicle sent flying to space if log off driving steps to reproduce drive a steam truck for example on mp server log off while driving or crash log back in and watch space trip has been an issue since playtest started i guess ,1 307015,9414117621.0,IssuesEvent,2019-04-10 09:24:54,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"0.8 (staging, HW) after disconnecting due ""Login token changed"" i cannot join back",High Priority Needs Information,"``` Ошибка подключения Server encountered an exception: Exception: InvalidOperationException Message:Changes could not be applied, the requested operation would result in an invalid inventory state: Not enough room in inventory Source:Eco.Gameplay System.InvalidOperationException: Changes could not be applied, the requested operation would result in an invalid inventory state: Not enough room in inventory at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal (System.Boolean throwOnInvalid) [0x00264] in <8ff43986928b446b90541bef2b343bc0>:0 at Eco.Gameplay.Items.InventoryChangeSet.Apply () [0x00000] in <8ff43986928b446b90541bef2b343bc0>:0 at Eco.Gameplay.Items.Inventory.AddItem (System.Type itemType, Eco.Gameplay.Players.User user) [0x00010] in <8ff43986928b446b90541bef2b343bc0>:0 at Eco.Gameplay.Players.User.FirstLogin () [0x0002a] in <8ff43986928b446b90541bef2b343bc0>:0 at Eco.Gameplay.Players.User.Login (Eco.Gameplay.Players.Player player, Eco.Shared.Networking.INetClient client) [0x000ea] in <8ff43986928b446b90541bef2b343bc0>:0 at Eco.Gameplay.Players.Player..ctor (Eco.Gameplay.Players.User user, System.Single viewDistance, Eco.Shared.Networking.INetClient client) [0x00030] in <8ff43986928b446b90541bef2b343bc0>:0 at Eco.Plugins.Networking.Client.SpawnPlayer (System.Single viewDistance, System.String language) [0x0002e] in <6400d98f502c4fb4a76392f7d035e0b4>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0003b] in <2943701620b54f86b436d3ffad010412>:0 ``` [Storage.zip](https://github.com/StrangeLoopGames/EcoIssues/files/2818105/Storage.zip) ",1.0,"0.8 (staging, HW) after disconnecting due ""Login token changed"" i cannot join back - ``` Ошибка подключения Server encountered an exception: Exception: InvalidOperationException Message:Changes could not be applied, the requested operation would result in an invalid inventory state: Not enough room in inventory Source:Eco.Gameplay System.InvalidOperationException: Changes could not be applied, the requested operation would result in an invalid inventory state: Not enough room in inventory at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal (System.Boolean throwOnInvalid) [0x00264] in <8ff43986928b446b90541bef2b343bc0>:0 at Eco.Gameplay.Items.InventoryChangeSet.Apply () [0x00000] in <8ff43986928b446b90541bef2b343bc0>:0 at Eco.Gameplay.Items.Inventory.AddItem (System.Type itemType, Eco.Gameplay.Players.User user) [0x00010] in <8ff43986928b446b90541bef2b343bc0>:0 at Eco.Gameplay.Players.User.FirstLogin () [0x0002a] in <8ff43986928b446b90541bef2b343bc0>:0 at Eco.Gameplay.Players.User.Login (Eco.Gameplay.Players.Player player, Eco.Shared.Networking.INetClient client) [0x000ea] in <8ff43986928b446b90541bef2b343bc0>:0 at Eco.Gameplay.Players.Player..ctor (Eco.Gameplay.Players.User user, System.Single viewDistance, Eco.Shared.Networking.INetClient client) [0x00030] in <8ff43986928b446b90541bef2b343bc0>:0 at Eco.Plugins.Networking.Client.SpawnPlayer (System.Single viewDistance, System.String language) [0x0002e] in <6400d98f502c4fb4a76392f7d035e0b4>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0003b] in <2943701620b54f86b436d3ffad010412>:0 ``` [Storage.zip](https://github.com/StrangeLoopGames/EcoIssues/files/2818105/Storage.zip) ",1, staging hw after disconnecting due login token changed i cannot join back ошибка подключения server encountered an exception exception invalidoperationexception message changes could not be applied the requested operation would result in an invalid inventory state not enough room in inventory source eco gameplay system invalidoperationexception changes could not be applied the requested operation would result in an invalid inventory state not enough room in inventory at eco gameplay items inventorychangeset applyinternal system boolean throwoninvalid in at eco gameplay items inventorychangeset apply in at eco gameplay items inventory additem system type itemtype eco gameplay players user user in at eco gameplay players user firstlogin in at eco gameplay players user login eco gameplay players player player eco shared networking inetclient client in at eco gameplay players player ctor eco gameplay players user user system single viewdistance eco shared networking inetclient client in at eco plugins networking client spawnplayer system single viewdistance system string language in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in ,1 219222,7334121572.0,IssuesEvent,2018-03-05 21:40:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,7.0 Hole in world,High Priority,"![image](https://user-images.githubusercontent.com/36024353/35774100-8ef365a4-092b-11e8-9e3f-5bea5b541c2c.png) We just converted to 7.0, And there is currently a hole in the world. Stuff is falling through it. World is Mediocre at best.",1.0,"7.0 Hole in world - ![image](https://user-images.githubusercontent.com/36024353/35774100-8ef365a4-092b-11e8-9e3f-5bea5b541c2c.png) We just converted to 7.0, And there is currently a hole in the world. Stuff is falling through it. World is Mediocre at best.",1, hole in world we just converted to and there is currently a hole in the world stuff is falling through it world is mediocre at best ,1 526580,15296253692.0,IssuesEvent,2021-02-24 06:31:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,9.3.0 1928 - Unable to migrate from 9.1.x,Category: Tech Priority: High Squad: Mountain Goat Status: Fixed Type: Bug,"Unable to migrate WT Cycle 9 or Sea Otter Cycle 22 to 9.3 1928 My server on 9.2.4 did migrate to 9.3 though Appears to be both related to Economy Manager ![image](https://user-images.githubusercontent.com/61889138/107790464-b1078680-6d4a-11eb-83cb-fabd5e7aba63.png) WT Cycle 9 log [log_210212034645.log](https://github.com/StrangeLoopGames/EcoIssues/files/5972860/log_210212034645.log) [2021-02-12.log](https://github.com/StrangeLoopGames/EcoIssues/files/5972855/2021-02-12.log) Sea Otter Cycle 22 [log_210212035106.log](https://github.com/StrangeLoopGames/EcoIssues/files/5972879/log_210212035106.log) [2021-02-12.log](https://github.com/StrangeLoopGames/EcoIssues/files/5972880/2021-02-12.log) ",1.0,"9.3.0 1928 - Unable to migrate from 9.1.x - Unable to migrate WT Cycle 9 or Sea Otter Cycle 22 to 9.3 1928 My server on 9.2.4 did migrate to 9.3 though Appears to be both related to Economy Manager ![image](https://user-images.githubusercontent.com/61889138/107790464-b1078680-6d4a-11eb-83cb-fabd5e7aba63.png) WT Cycle 9 log [log_210212034645.log](https://github.com/StrangeLoopGames/EcoIssues/files/5972860/log_210212034645.log) [2021-02-12.log](https://github.com/StrangeLoopGames/EcoIssues/files/5972855/2021-02-12.log) Sea Otter Cycle 22 [log_210212035106.log](https://github.com/StrangeLoopGames/EcoIssues/files/5972879/log_210212035106.log) [2021-02-12.log](https://github.com/StrangeLoopGames/EcoIssues/files/5972880/2021-02-12.log) ",1, unable to migrate from x unable to migrate wt cycle or sea otter cycle to my server on did migrate to though appears to be both related to economy manager wt cycle log sea otter cycle ,1 531827,15526063523.0,IssuesEvent,2021-03-13 00:00:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,buy button for logged in user that doesnt own eco,Category: Accounts Priority: High Squad: Lattice Mushroom,"if user is logged in, but does not own eco, then display buy button in menu.",1.0,"buy button for logged in user that doesnt own eco - if user is logged in, but does not own eco, then display buy button in menu.",1,buy button for logged in user that doesnt own eco if user is logged in but does not own eco then display buy button in menu ,1 286413,8787902305.0,IssuesEvent,2018-12-20 20:14:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Missing animation - oil refinery,Art Semi-High Priority,"You can see animation in youtube announce, https://www.youtube.com/watch?v=F0cK30I9iHo (10 month ago!) but this animation not included to game.",1.0,"Missing animation - oil refinery - You can see animation in youtube announce, https://www.youtube.com/watch?v=F0cK30I9iHo (10 month ago!) but this animation not included to game.",1,missing animation oil refinery you can see animation in youtube announce month ago but this animation not included to game ,1 222052,7422569391.0,IssuesEvent,2018-03-23 00:01:48,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: URGENT - icebox & store exploit,High Priority,"**Version:** 0.7.2.3 beta **Steps to Reproduce:** 1. bob places a store and an icebox, and a buy order for anything (let's say, lumber) 2. joe sells bob 10 lumber. 3. lumber goes in icebox. 4. joe opens store, clicks storage, and LINKS THE ICEBOX. 5. joe can now sell bob the same 10 lumber that is in bob's icebox. 6. the lumber goes back into bob's icebox. 7. GOTO 5. repeat forever. joe gets infinite credit. **Expected behavior:** this is not an icebox problem. this should not be possible with ANY of bob's public stuff. **Actual behavior:** ",1.0,"USER ISSUE: URGENT - icebox & store exploit - **Version:** 0.7.2.3 beta **Steps to Reproduce:** 1. bob places a store and an icebox, and a buy order for anything (let's say, lumber) 2. joe sells bob 10 lumber. 3. lumber goes in icebox. 4. joe opens store, clicks storage, and LINKS THE ICEBOX. 5. joe can now sell bob the same 10 lumber that is in bob's icebox. 6. the lumber goes back into bob's icebox. 7. GOTO 5. repeat forever. joe gets infinite credit. **Expected behavior:** this is not an icebox problem. this should not be possible with ANY of bob's public stuff. **Actual behavior:** ",1,user issue urgent icebox store exploit version beta steps to reproduce bob places a store and an icebox and a buy order for anything let s say lumber joe sells bob lumber lumber goes in icebox joe opens store clicks storage and links the icebox joe can now sell bob the same lumber that is in bob s icebox the lumber goes back into bob s icebox goto repeat forever joe gets infinite credit expected behavior this is not an icebox problem this should not be possible with any of bob s public stuff actual behavior ,1 179948,6641271848.0,IssuesEvent,2017-09-27 00:08:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Property off by 1 in minimap,High Priority,"![image](https://user-images.githubusercontent.com/3536496/30888160-e352a06a-a2d3-11e7-8426-29cceb65d1ee.png) I'm standing at 103,118, but the property extends to 104,119. Need to increment x and z for property. Note that the claim rendering in the world is correct.",1.0,"Property off by 1 in minimap - ![image](https://user-images.githubusercontent.com/3536496/30888160-e352a06a-a2d3-11e7-8426-29cceb65d1ee.png) I'm standing at 103,118, but the property extends to 104,119. Need to increment x and z for property. Note that the claim rendering in the world is correct.",1,property off by in minimap i m standing at but the property extends to need to increment x and z for property note that the claim rendering in the world is correct ,1 320784,9788999299.0,IssuesEvent,2019-06-10 08:38:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,User is null in tutorial tasks after user disconnects uncleanly,Fixed High Priority Staging,"``` public abstract class UserSubTaskSubscribe : UserSubTask { protected abstract ThreadSafeAction Subscription { get; } protected virtual bool IsComplete() => true; protected void CheckComplete() { if (this.IsComplete()) this.CompleteTask(); } public override void Init(User user) { base.Init(user); this.**Subscription**.Add(this.CheckComplete); } public override void DeInit() { this.Subscription.Remove(this.CheckComplete); } } ... public class UserSubTaskShowCursor : UserSubTaskSubscribe { public string UIName; protected override ThreadSafeAction Subscription => this.**user**.UserUI.OnCursor; protected override bool IsComplete() => true; public override void Init(User user) { base.Init(user); this.user.Player.RPC(""WatchCursorChange"", this.user.Client, true); } public override void DeInit() { base.DeInit(); this.user.Player.RPC(""WatchCursorChange"", this.user.Client, false); } } ``` ",1.0,"User is null in tutorial tasks after user disconnects uncleanly - ``` public abstract class UserSubTaskSubscribe : UserSubTask { protected abstract ThreadSafeAction Subscription { get; } protected virtual bool IsComplete() => true; protected void CheckComplete() { if (this.IsComplete()) this.CompleteTask(); } public override void Init(User user) { base.Init(user); this.**Subscription**.Add(this.CheckComplete); } public override void DeInit() { this.Subscription.Remove(this.CheckComplete); } } ... public class UserSubTaskShowCursor : UserSubTaskSubscribe { public string UIName; protected override ThreadSafeAction Subscription => this.**user**.UserUI.OnCursor; protected override bool IsComplete() => true; public override void Init(User user) { base.Init(user); this.user.Player.RPC(""WatchCursorChange"", this.user.Client, true); } public override void DeInit() { base.DeInit(); this.user.Player.RPC(""WatchCursorChange"", this.user.Client, false); } } ``` ",1,user is null in tutorial tasks after user disconnects uncleanly public abstract class usersubtasksubscribe usersubtask protected abstract threadsafeaction subscription get protected virtual bool iscomplete true protected void checkcomplete if this iscomplete this completetask public override void init user user base init user this subscription add this checkcomplete public override void deinit this subscription remove this checkcomplete public class usersubtaskshowcursor usersubtasksubscribe public string uiname protected override threadsafeaction subscription this user userui oncursor protected override bool iscomplete true public override void init user user base init user this user player rpc watchcursorchange this user client true public override void deinit base deinit this user player rpc watchcursorchange this user client false ,1 422004,12264824009.0,IssuesEvent,2020-05-07 05:36:44,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1539] Quiting game buttons broken,Priority: High Status: Fixed Week Task,"1. When I press ""Quit"" in main menu then nothing happens. But... If I press Quit in mein menu and then join to server: ![image](https://user-images.githubusercontent.com/45708377/81037560-d4dc9880-8eab-11ea-830f-316db098834a.png) I will see that my pressing opened ConfimBox: ![image](https://user-images.githubusercontent.com/45708377/81037590-eb82ef80-8eab-11ea-9344-078528ec859b.png) 2. If I press ""Quit"" in Esc Menu then Confirmbox for quitting game under shadow background and Esc Menu, I can't click it: ![image](https://user-images.githubusercontent.com/45708377/81037611-07869100-8eac-11ea-9eab-ac0b0e49546b.png) ",1.0,"[0.9.0 staging-1539] Quiting game buttons broken - 1. When I press ""Quit"" in main menu then nothing happens. But... If I press Quit in mein menu and then join to server: ![image](https://user-images.githubusercontent.com/45708377/81037560-d4dc9880-8eab-11ea-830f-316db098834a.png) I will see that my pressing opened ConfimBox: ![image](https://user-images.githubusercontent.com/45708377/81037590-eb82ef80-8eab-11ea-9344-078528ec859b.png) 2. If I press ""Quit"" in Esc Menu then Confirmbox for quitting game under shadow background and Esc Menu, I can't click it: ![image](https://user-images.githubusercontent.com/45708377/81037611-07869100-8eac-11ea-9eab-ac0b0e49546b.png) ",1, quiting game buttons broken when i press quit in main menu then nothing happens but if i press quit in mein menu and then join to server i will see that my pressing opened confimbox if i press quit in esc menu then confirmbox for quitting game under shadow background and esc menu i can t click it ,1 205170,7094362633.0,IssuesEvent,2018-01-13 02:08:31,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Combustion Generator has collision but can't be targeted,High Priority,"can't open ui, etc. This is pretty important since I think all the other generators are gone now",1.0,"Combustion Generator has collision but can't be targeted - can't open ui, etc. This is pretty important since I think all the other generators are gone now",1,combustion generator has collision but can t be targeted can t open ui etc this is pretty important since i think all the other generators are gone now,1 368267,10869047951.0,IssuesEvent,2019-11-15 06:16:54,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1206] Crash with Public crafting stations,Fixed High Priority,"Step to reproduce: - add some public craft tables - add some craft in it (Store in Workbench, Skill Book in Research table) - try to see tooltip ![image](https://user-images.githubusercontent.com/45708377/67842513-5d4c3c00-fb0b-11e9-857d-c0b693f1138d.png) - crash ``` Server encountered an exception size=60,00%Exception Exception MessageCould not find matching method GetWorkorderTooltip on type StoreItem taking 1 parameters. SourceEco.Shared System.Exception Could not find matching method GetWorkorderTooltip on type StoreItem taking 1 parameters. at Eco.Shared.Networking.RPCManager.InvokeOn(INetClient client, BSONObject bson, Object target, String methodname)size ``` [Rhfi.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3787774/Rhfi.txt) ",1.0,"[0.9.0 staging-1206] Crash with Public crafting stations - Step to reproduce: - add some public craft tables - add some craft in it (Store in Workbench, Skill Book in Research table) - try to see tooltip ![image](https://user-images.githubusercontent.com/45708377/67842513-5d4c3c00-fb0b-11e9-857d-c0b693f1138d.png) - crash ``` Server encountered an exception size=60,00%Exception Exception MessageCould not find matching method GetWorkorderTooltip on type StoreItem taking 1 parameters. SourceEco.Shared System.Exception Could not find matching method GetWorkorderTooltip on type StoreItem taking 1 parameters. at Eco.Shared.Networking.RPCManager.InvokeOn(INetClient client, BSONObject bson, Object target, String methodname)size ``` [Rhfi.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3787774/Rhfi.txt) ",1, crash with public crafting stations step to reproduce add some public craft tables add some craft in it store in workbench skill book in research table try to see tooltip crash server encountered an exception size exception exception messagecould not find matching method getworkordertooltip on type storeitem taking parameters sourceeco shared system exception could not find matching method getworkordertooltip on type storeitem taking parameters at eco shared networking rpcmanager invokeon inetclient client bsonobject bson object target string methodname size ,1 566020,16778205102.0,IssuesEvent,2021-06-15 02:01:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Display game server logs in cw dashboard,Category: Cloud Worlds Priority: High Squad: Lattice Mushroom,"@gzatravkin can you advice on how to get server logs from game server api? or is it not possible yet? ",1.0,"Display game server logs in cw dashboard - @gzatravkin can you advice on how to get server logs from game server api? or is it not possible yet? ",1,display game server logs in cw dashboard gzatravkin can you advice on how to get server logs from game server api or is it not possible yet ,1 447394,12888257875.0,IssuesEvent,2020-07-13 12:43:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,9.0 Daily Abandonment Check law is broken and exploiting land claims,Category: Laws Priority: High Status: Fixed Status: Reopen Type: Exploit Week Task,So I'm not sure what is happening but no matter if you pick the claims up and place them back down once you claim ownership of the property it still comes back to the owner once the law script runs even if you keep the claims in your inventory. Thus letting you get infinite claims.,1.0,9.0 Daily Abandonment Check law is broken and exploiting land claims - So I'm not sure what is happening but no matter if you pick the claims up and place them back down once you claim ownership of the property it still comes back to the owner once the law script runs even if you keep the claims in your inventory. Thus letting you get infinite claims.,1, daily abandonment check law is broken and exploiting land claims so i m not sure what is happening but no matter if you pick the claims up and place them back down once you claim ownership of the property it still comes back to the owner once the law script runs even if you keep the claims in your inventory thus letting you get infinite claims ,1 295226,9083338475.0,IssuesEvent,2019-02-17 19:41:26,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Wheelbarrow - unstable in tight places.,Semi-High Priority,"As far as I know - the Wheelbarrow is designed for bottlenecks, but can not be used in them. ![20190217204557_1](https://user-images.githubusercontent.com/4980243/52917801-94254d80-3300-11e9-8012-f822a603b8ee.jpg) ![20190217204154_1](https://user-images.githubusercontent.com/4980243/52917802-94254d80-3300-11e9-9793-cd7f74bbaa29.jpg) ![20190217204203_1](https://user-images.githubusercontent.com/4980243/52917804-94bde400-3300-11e9-8f02-80e6244b215e.jpg) ![20190217204311_1](https://user-images.githubusercontent.com/4980243/52917805-94bde400-3300-11e9-9ab2-2f433b7bc14b.jpg) https://youtu.be/w7Z5pF1N5BQ ",1.0,"Wheelbarrow - unstable in tight places. - As far as I know - the Wheelbarrow is designed for bottlenecks, but can not be used in them. ![20190217204557_1](https://user-images.githubusercontent.com/4980243/52917801-94254d80-3300-11e9-8012-f822a603b8ee.jpg) ![20190217204154_1](https://user-images.githubusercontent.com/4980243/52917802-94254d80-3300-11e9-9793-cd7f74bbaa29.jpg) ![20190217204203_1](https://user-images.githubusercontent.com/4980243/52917804-94bde400-3300-11e9-8f02-80e6244b215e.jpg) ![20190217204311_1](https://user-images.githubusercontent.com/4980243/52917805-94bde400-3300-11e9-9ab2-2f433b7bc14b.jpg) https://youtu.be/w7Z5pF1N5BQ ",1,wheelbarrow unstable in tight places as far as i know the wheelbarrow is designed for bottlenecks but can not be used in them ,1 359769,10680705543.0,IssuesEvent,2019-10-21 22:07:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Revisit CO2,Fixed High Priority,"Plant density in 8.0 has changed a lot, making CO2 a much less a danger. Example for a 4km² world: PPM Reduction by plants until 8.0: - 60 PPM Reduction by plants as of 8.0: - 450",1.0,"Revisit CO2 - Plant density in 8.0 has changed a lot, making CO2 a much less a danger. Example for a 4km² world: PPM Reduction by plants until 8.0: - 60 PPM Reduction by plants as of 8.0: - 450",1,revisit plant density in has changed a lot making a much less a danger example for a world ppm reduction by plants until ppm reduction by plants as of ,1 559854,16579043951.0,IssuesEvent,2021-05-31 09:10:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.4 staging-1997] Can't see the time at crafting stations,Category: UI Priority: High Regression Squad: Otter Type: Bug,"![image](https://user-images.githubusercontent.com/45708377/120169953-24091000-c209-11eb-8ca5-b69b234e71a3.png) I guess it was broken here https://github.com/StrangeLoopGames/Eco/issues/8528, because shortcuts was removed And I think in all UIs where this was used there will be a problem.",1.0,"[0.9.4 staging-1997] Can't see the time at crafting stations - ![image](https://user-images.githubusercontent.com/45708377/120169953-24091000-c209-11eb-8ca5-b69b234e71a3.png) I guess it was broken here https://github.com/StrangeLoopGames/Eco/issues/8528, because shortcuts was removed And I think in all UIs where this was used there will be a problem.",1, can t see the time at crafting stations i guess it was broken here because shortcuts was removed and i think in all uis where this was used there will be a problem ,1 558370,16531693036.0,IssuesEvent,2021-05-27 07:00:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[9.4 Develop 252] Failed to handle RPC method: XPEffect ,Category: Tech Priority: High Regression Squad: Wild Turkey Status: Fixed Type: Bug,"Issue arises when trying to plow 2 area of dirt continuously https://images.zenhubusercontent.com/47210472/b1af364e-8eb3-44fd-a24b-a342cdc9f384/9_4_rpc_xpeffect_2.mp4 Below error recorded on log (repeated multiple times) : (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: uriString at System.Uri..ctor (System.String uriString) [0x00000] in <00000000000000000000000000000000>:0 at VoiceManager.LoginUser (System.String serverUri, System.String accountIdUri, System.String vivoxAccessToken) [0x00000] in <00000000000000000000000000000000>:0 at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)",1.0,"[9.4 Develop 252] Failed to handle RPC method: XPEffect - Issue arises when trying to plow 2 area of dirt continuously https://images.zenhubusercontent.com/47210472/b1af364e-8eb3-44fd-a24b-a342cdc9f384/9_4_rpc_xpeffect_2.mp4 Below error recorded on log (repeated multiple times) : (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: uriString at System.Uri..ctor (System.String uriString) [0x00000] in <00000000000000000000000000000000>:0 at VoiceManager.LoginUser (System.String serverUri, System.String accountIdUri, System.String vivoxAccessToken) [0x00000] in <00000000000000000000000000000000>:0 at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)",1, failed to handle rpc method xpeffect issue arises when trying to plow area of dirt continuously below error recorded on log repeated multiple times filename currently not available on line argumentnullexception value cannot be null parameter name uristring at system uri ctor system string uristring in at voicemanager loginuser system string serveruri system string accountiduri system string vivoxaccesstoken in at voicemanager update in unityengine logger logexception exception object unityengine debug calloverridendebughandler exception object ,1 548873,16080048886.0,IssuesEvent,2021-04-26 01:52:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.4 develop] Renter should not be a default demographic and it is buggy,Category: Gameplay Priority: High Squad: Otter Type: Bug,"For some reason, Renter is a default demographic. It is a buggy demographic, but it should not exist so it can be removed. ![RenterDemographic](https://user-images.githubusercontent.com/47330823/116018578-333be300-a5f7-11eb-9441-5c6b1340cbfa.png) ",1.0,"[0.9.4 develop] Renter should not be a default demographic and it is buggy - For some reason, Renter is a default demographic. It is a buggy demographic, but it should not exist so it can be removed. ![RenterDemographic](https://user-images.githubusercontent.com/47330823/116018578-333be300-a5f7-11eb-9441-5c6b1340cbfa.png) ",1, renter should not be a default demographic and it is buggy for some reason renter is a default demographic it is a buggy demographic but it should not exist so it can be removed ,1 549715,16098802927.0,IssuesEvent,2021-04-27 06:27:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,CW Config manager needs description for new users.eco format,Priority: High,"![image](https://user-images.githubusercontent.com/25908592/116195279-4bfce380-a732-11eb-9ba3-3bc32850dedf.png) Got three sections to add user ids too, but you dont know which one is mutes, which is bans and which is admins, as they are just empty without any description.",1.0,"CW Config manager needs description for new users.eco format - ![image](https://user-images.githubusercontent.com/25908592/116195279-4bfce380-a732-11eb-9ba3-3bc32850dedf.png) Got three sections to add user ids too, but you dont know which one is mutes, which is bans and which is admins, as they are just empty without any description.",1,cw config manager needs description for new users eco format got three sections to add user ids too but you dont know which one is mutes which is bans and which is admins as they are just empty without any description ,1 251305,8013589061.0,IssuesEvent,2018-07-25 01:13:45,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Doors not have tier and useless until he considered as 0 tier block,High Priority,"Doors - not have tier. You cannot make ideal room even if you use glass doors (glass doors visually as 4 tier) see screenshot no door ![20180719211926_1](https://user-images.githubusercontent.com/4980243/42962162-9e518b66-8b99-11e8-90d1-5d071ec474bc.jpg) glass door ![20180719211934_1](https://user-images.githubusercontent.com/4980243/42962167-a235a0e6-8b99-11e8-869c-085f7d5eb46f.jpg) no door (solid wall) ![20180719212004_1](https://user-images.githubusercontent.com/4980243/42962174-aa2aac4c-8b99-11e8-8bb1-7c1cc511ef17.jpg) as result - players make solid rooms, without entrance... It became even more strange after adding new doors looks partially like https://github.com/StrangeLoopGames/EcoIssues/issues/7490 and maybe correspond as https://github.com/StrangeLoopGames/EcoIssues/issues/8379",1.0,"Doors not have tier and useless until he considered as 0 tier block - Doors - not have tier. You cannot make ideal room even if you use glass doors (glass doors visually as 4 tier) see screenshot no door ![20180719211926_1](https://user-images.githubusercontent.com/4980243/42962162-9e518b66-8b99-11e8-90d1-5d071ec474bc.jpg) glass door ![20180719211934_1](https://user-images.githubusercontent.com/4980243/42962167-a235a0e6-8b99-11e8-869c-085f7d5eb46f.jpg) no door (solid wall) ![20180719212004_1](https://user-images.githubusercontent.com/4980243/42962174-aa2aac4c-8b99-11e8-8bb1-7c1cc511ef17.jpg) as result - players make solid rooms, without entrance... It became even more strange after adding new doors looks partially like https://github.com/StrangeLoopGames/EcoIssues/issues/7490 and maybe correspond as https://github.com/StrangeLoopGames/EcoIssues/issues/8379",1,doors not have tier and useless until he considered as tier block doors not have tier you cannot make ideal room even if you use glass doors glass doors visually as tier see screenshot no door glass door no door solid wall as result players make solid rooms without entrance it became even more strange after adding new doors looks partially like and maybe correspond as ,1 380613,11268448882.0,IssuesEvent,2020-01-14 06:13:06,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Civics: Contract & Mint Laws that involve a specific currency do not get triggered,Fixed Priority: High Reopen,"When creating a law with a trigger involving a contract using a specific currency, the law does not function. This is true for all of the contract related triggers. When using ""Any"" currency the laws work fine. Law tested: ![ContractLaw](https://user-images.githubusercontent.com/47330823/69260674-1afba500-0b75-11ea-9dbc-249a8b305d9e.png) Posted Contract afterwards: ![PostedContract](https://user-images.githubusercontent.com/47330823/69260694-218a1c80-0b75-11ea-9b35-b30fd7415067.png) ",1.0,"Civics: Contract & Mint Laws that involve a specific currency do not get triggered - When creating a law with a trigger involving a contract using a specific currency, the law does not function. This is true for all of the contract related triggers. When using ""Any"" currency the laws work fine. Law tested: ![ContractLaw](https://user-images.githubusercontent.com/47330823/69260674-1afba500-0b75-11ea-9dbc-249a8b305d9e.png) Posted Contract afterwards: ![PostedContract](https://user-images.githubusercontent.com/47330823/69260694-218a1c80-0b75-11ea-9b35-b30fd7415067.png) ",1,civics contract mint laws that involve a specific currency do not get triggered when creating a law with a trigger involving a contract using a specific currency the law does not function this is true for all of the contract related triggers when using any currency the laws work fine law tested posted contract afterwards ,1 538724,15776565161.0,IssuesEvent,2021-04-01 04:56:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[Accounts] Clicking Complete Order brings up a redundant notification,Category: Accounts Category: Web Priority: High Squad: Lattice Mushroom Status: Fixed,"Reproduce: 1. Select any Eco tier to buy either logged in or not 2. Finish the Paypal process 3. Click on Complete Order ![image.png](https://images.zenhubusercontent.com/604031039e20f5d1b4f6e523/a07421bc-6fbe-4b56-a159-a53973f74c65)",1.0,"[Accounts] Clicking Complete Order brings up a redundant notification - Reproduce: 1. Select any Eco tier to buy either logged in or not 2. Finish the Paypal process 3. Click on Complete Order ![image.png](https://images.zenhubusercontent.com/604031039e20f5d1b4f6e523/a07421bc-6fbe-4b56-a159-a53973f74c65)",1, clicking complete order brings up a redundant notification reproduce select any eco tier to buy either logged in or not finish the paypal process click on complete order ,1 122518,4836467812.0,IssuesEvent,2016-11-08 19:42:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Current Election query displaying current world leader when there is none.,High Priority,"In the Current Election query: http://localhost:3001/api/v1/elections/current The Results > Winner should give nothing """" when there is no previous world leader",1.0,"Current Election query displaying current world leader when there is none. - In the Current Election query: http://localhost:3001/api/v1/elections/current The Results > Winner should give nothing """" when there is no previous world leader",1,current election query displaying current world leader when there is none in the current election query the results winner should give nothing when there is no previous world leader,1 550540,16115285953.0,IssuesEvent,2021-04-28 06:29:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Void Storage issues,Priority: Critical Priority: High Squad: Mountain Goat,"1. The window is too small, cannot be resized or scrolled within and items lower down the list do not move up when upper ones are taken, e.g. you have no access to them at all. 2. Void storage can only be accessed in a extremely limited area (one block) that also might be inaccessible. This needs to become a bigger area.",2.0,"Void Storage issues - 1. The window is too small, cannot be resized or scrolled within and items lower down the list do not move up when upper ones are taken, e.g. you have no access to them at all. 2. Void storage can only be accessed in a extremely limited area (one block) that also might be inaccessible. This needs to become a bigger area.",1,void storage issues the window is too small cannot be resized or scrolled within and items lower down the list do not move up when upper ones are taken e g you have no access to them at all void storage can only be accessed in a extremely limited area one block that also might be inaccessible this needs to become a bigger area ,1 268423,8406735707.0,IssuesEvent,2018-10-11 18:47:52,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Possible length for currencies is too short,Semi-High Priority,"I wanted to implement ""Emission Allowance(s)"" as a currency and use them like the EU does. (E.g. you get allocated some and can trade unused ones with other players, you get taxed some when polluting somehow and allocated when cleaning) Unfortunatley i can't type that in as ""Emission Allowa"" is all that can fit in. I also don't know of any other short name that would describe what i want them to be. Using their abbreviation EAU would not explain what it is as most probably even 99% of the european players don't know what an EAU is, either - so how should foreign players do?",1.0,"Possible length for currencies is too short - I wanted to implement ""Emission Allowance(s)"" as a currency and use them like the EU does. (E.g. you get allocated some and can trade unused ones with other players, you get taxed some when polluting somehow and allocated when cleaning) Unfortunatley i can't type that in as ""Emission Allowa"" is all that can fit in. I also don't know of any other short name that would describe what i want them to be. Using their abbreviation EAU would not explain what it is as most probably even 99% of the european players don't know what an EAU is, either - so how should foreign players do?",1,possible length for currencies is too short i wanted to implement emission allowance s as a currency and use them like the eu does e g you get allocated some and can trade unused ones with other players you get taxed some when polluting somehow and allocated when cleaning unfortunatley i can t type that in as emission allowa is all that can fit in i also don t know of any other short name that would describe what i want them to be using their abbreviation eau would not explain what it is as most probably even of the european players don t know what an eau is either so how should foreign players do ,1 217435,7324756866.0,IssuesEvent,2018-03-03 00:40:23,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[USER ISSUE] Tried to open smal cart,High Priority,"**Version:** 0.7.1.2 beta **Steps to Reproduce:** I digged dirt and got kicked. After I logged in again and tried to open a woodkart the server crashed. Also I noticed I sayd I was last logged in an 1h ago (wrong I got kicked a few secinds ago) and had a negative skillpoint increse (but the points were still right, only the delta got mixed up because the timeshift) **Expected behavior:** It should not crash... **Actual behavior:** The following error message popped up: ``` Caught exception: Caught exception invoking RPC PlayerInteract on Player! Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. Stack: bei Eco.Core.Controller.ControllerManager.PackageMethodResult(BSONObject bson, INetClient boundClient, IController controller, Tuple`2 method) bei Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) bei Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) bei Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) bei Eco.Gameplay.Objects.WorldObject.GetBSON(InteractionContext context) bei Eco.Gameplay.Objects.WorldObject.OnActInteract(InteractionContext context) bei Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) bei Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) ```",1.0,"[USER ISSUE] Tried to open smal cart - **Version:** 0.7.1.2 beta **Steps to Reproduce:** I digged dirt and got kicked. After I logged in again and tried to open a woodkart the server crashed. Also I noticed I sayd I was last logged in an 1h ago (wrong I got kicked a few secinds ago) and had a negative skillpoint increse (but the points were still right, only the delta got mixed up because the timeshift) **Expected behavior:** It should not crash... **Actual behavior:** The following error message popped up: ``` Caught exception: Caught exception invoking RPC PlayerInteract on Player! Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. Stack: bei Eco.Core.Controller.ControllerManager.PackageMethodResult(BSONObject bson, INetClient boundClient, IController controller, Tuple`2 method) bei Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) bei Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) bei Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) bei Eco.Gameplay.Objects.WorldObject.GetBSON(InteractionContext context) bei Eco.Gameplay.Objects.WorldObject.OnActInteract(InteractionContext context) bei Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) bei Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) ```",1, tried to open smal cart version beta steps to reproduce i digged dirt and got kicked after i logged in again and tried to open a woodkart the server crashed also i noticed i sayd i was last logged in an ago wrong i got kicked a few secinds ago and had a negative skillpoint increse but the points were still right only the delta got mixed up because the timeshift expected behavior it should not crash actual behavior the following error message popped up caught exception caught exception invoking rpc playerinteract on player der objektverweis wurde nicht auf eine objektinstanz festgelegt stack bei eco core controller controllermanager packagemethodresult bsonobject bson inetclient boundclient icontroller controller tuple method bei eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient bei eco core controller controllermanager packagevalue bsonobject bson inetclient boundclient object value nameid bei eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient bei eco gameplay objects worldobject getbson interactioncontext context bei eco gameplay objects worldobject onactinteract interactioncontext context bei eco gameplay interactions interactionextensions executeuntilsuccess ienumerable results bei eco gameplay players player playerinteract interactioninfo info ,1 403033,11834721387.0,IssuesEvent,2020-03-23 09:25:12,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,0.9 Contract Frozen in Limbo,Priority: High Status: Fixed,"As Discussed in the #playtest discord, a bug occurs when deleting the last clause from an entire contract with ""Receive Permissions"" - which results in the contract becoming ""stuck"" neither responding to ""Delete"" nor allowing it to complete as a full contract, it remains stuck as an ""invalid draft"". ![20200313180315_1](https://user-images.githubusercontent.com/28554657/76663347-0e9dbc80-6557-11ea-9489-f414b095428f.jpg) ![20200313173806_1](https://user-images.githubusercontent.com/28554657/76663350-13627080-6557-11ea-9dd1-391cfe7e6c3f.jpg) ",1.0,"0.9 Contract Frozen in Limbo - As Discussed in the #playtest discord, a bug occurs when deleting the last clause from an entire contract with ""Receive Permissions"" - which results in the contract becoming ""stuck"" neither responding to ""Delete"" nor allowing it to complete as a full contract, it remains stuck as an ""invalid draft"". ![20200313180315_1](https://user-images.githubusercontent.com/28554657/76663347-0e9dbc80-6557-11ea-9489-f414b095428f.jpg) ![20200313173806_1](https://user-images.githubusercontent.com/28554657/76663350-13627080-6557-11ea-9dd1-391cfe7e6c3f.jpg) ",1, contract frozen in limbo as discussed in the playtest discord a bug occurs when deleting the last clause from an entire contract with receive permissions which results in the contract becoming stuck neither responding to delete nor allowing it to complete as a full contract it remains stuck as an invalid draft ,1 417718,12178054192.0,IssuesEvent,2020-04-28 08:22:33,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1528] Crash when press revise ,Priority: High,"``` Server encountered an exception: Exception: ArgumentException Message:Property set method not found. Source:System.Private.CoreLib System.ArgumentException: Property set method not found. at System.Reflection.RuntimePropertyInfo.SetValue(Object obj, Object value, BindingFlags invokeAttr, Binder binder, Object[] index, CultureInfo culture) at System.Reflection.RuntimePropertyInfo.SetValue(Object obj, Object value, Object[] index) at Eco.Gameplay.Civics.Misc.Cloner.CopyTo(Object source, Object dest) at Eco.Gameplay.Civics.Misc.Cloner.Clone(Object source, Boolean topLevel) at Eco.Gameplay.Civics.Misc.Cloner.CopyList(IList sourceVal, IList destVal) at Eco.Gameplay.Civics.Laws.TriggerSettings.CopyFrom(Object source) at Eco.Gameplay.Civics.Misc.Cloner.CopyTo(Object source, Object dest) at Eco.Gameplay.Civics.Misc.Cloner.Clone(Object source, Boolean topLevel) at Eco.Gameplay.Civics.Misc.Cloner.CopyList(IList sourceVal, IList destVal) at Eco.Gameplay.Civics.Misc.Cloner.CopyTo(Object source, Object dest) at Eco.Gameplay.Civics.Misc.Cloner.Clone(Object source, Boolean topLevel) at Eco.Gameplay.Civics.Misc.Cloner.CopyList(IList sourceVal, IList destVal) at Eco.Gameplay.Civics.Misc.Cloner.CopyTo(Object source, Object dest) at Eco.Gameplay.Components.CivicSlot.MakeNew(User user, SimpleEntry copyFrom) at Eco.Gameplay.Components.CivicObjectComponent.Edit(Player player, Int32 index) ``` [Crash when press revise law.txt](https://github.com/StrangeLoopGames/EcoIssues/files/4544285/Crash.when.press.revise.law.txt) Step to reproduce: - create law, /civics winelection, press revise law: ![image](https://user-images.githubusercontent.com/45708377/80464464-8460ba80-8942-11ea-904e-137e0c9985b3.png) ",1.0,"[0.9.0 staging-1528] Crash when press revise - ``` Server encountered an exception: Exception: ArgumentException Message:Property set method not found. Source:System.Private.CoreLib System.ArgumentException: Property set method not found. at System.Reflection.RuntimePropertyInfo.SetValue(Object obj, Object value, BindingFlags invokeAttr, Binder binder, Object[] index, CultureInfo culture) at System.Reflection.RuntimePropertyInfo.SetValue(Object obj, Object value, Object[] index) at Eco.Gameplay.Civics.Misc.Cloner.CopyTo(Object source, Object dest) at Eco.Gameplay.Civics.Misc.Cloner.Clone(Object source, Boolean topLevel) at Eco.Gameplay.Civics.Misc.Cloner.CopyList(IList sourceVal, IList destVal) at Eco.Gameplay.Civics.Laws.TriggerSettings.CopyFrom(Object source) at Eco.Gameplay.Civics.Misc.Cloner.CopyTo(Object source, Object dest) at Eco.Gameplay.Civics.Misc.Cloner.Clone(Object source, Boolean topLevel) at Eco.Gameplay.Civics.Misc.Cloner.CopyList(IList sourceVal, IList destVal) at Eco.Gameplay.Civics.Misc.Cloner.CopyTo(Object source, Object dest) at Eco.Gameplay.Civics.Misc.Cloner.Clone(Object source, Boolean topLevel) at Eco.Gameplay.Civics.Misc.Cloner.CopyList(IList sourceVal, IList destVal) at Eco.Gameplay.Civics.Misc.Cloner.CopyTo(Object source, Object dest) at Eco.Gameplay.Components.CivicSlot.MakeNew(User user, SimpleEntry copyFrom) at Eco.Gameplay.Components.CivicObjectComponent.Edit(Player player, Int32 index) ``` [Crash when press revise law.txt](https://github.com/StrangeLoopGames/EcoIssues/files/4544285/Crash.when.press.revise.law.txt) Step to reproduce: - create law, /civics winelection, press revise law: ![image](https://user-images.githubusercontent.com/45708377/80464464-8460ba80-8942-11ea-904e-137e0c9985b3.png) ",1, crash when press revise server encountered an exception exception argumentexception message property set method not found source system private corelib system argumentexception property set method not found at system reflection runtimepropertyinfo setvalue object obj object value bindingflags invokeattr binder binder object index cultureinfo culture at system reflection runtimepropertyinfo setvalue object obj object value object index at eco gameplay civics misc cloner copyto object source object dest at eco gameplay civics misc cloner clone object source boolean toplevel at eco gameplay civics misc cloner copylist ilist sourceval ilist destval at eco gameplay civics laws triggersettings copyfrom object source at eco gameplay civics misc cloner copyto object source object dest at eco gameplay civics misc cloner clone object source boolean toplevel at eco gameplay civics misc cloner copylist ilist sourceval ilist destval at eco gameplay civics misc cloner copyto object source object dest at eco gameplay civics misc cloner clone object source boolean toplevel at eco gameplay civics misc cloner copylist ilist sourceval ilist destval at eco gameplay civics misc cloner copyto object source object dest at eco gameplay components civicslot makenew user user simpleentry copyfrom at eco gameplay components civicobjectcomponent edit player player index step to reproduce create law civics winelection press revise law ,1 327509,9976635153.0,IssuesEvent,2019-07-09 15:25:54,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Players game crashes at 50% loading,High Priority,"Savegame: Game.db https://1drv.ms/u/s!AnKn1kbQzQiFiFwFUpqMIaoHKK5y Game.eco https://1drv.ms/u/s!AnKn1kbQzQiFiF3g20DHtx8-gHwi Username of the crashing person: Roko0815",1.0,"Players game crashes at 50% loading - Savegame: Game.db https://1drv.ms/u/s!AnKn1kbQzQiFiFwFUpqMIaoHKK5y Game.eco https://1drv.ms/u/s!AnKn1kbQzQiFiF3g20DHtx8-gHwi Username of the crashing person: Roko0815",1,players game crashes at loading savegame game db game eco username of the crashing person ,1 289010,8854201424.0,IssuesEvent,2019-01-09 00:13:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Master: object name and object type mixed,Fixed Semi-High Priority,"As you can see, object _name_ contain color and object icon. ![default](https://user-images.githubusercontent.com/4980243/49645594-967c4900-fa2d-11e8-97a8-488965b57a1d.png) Expected object name white (if no color tag), object type (in ""()"") contain blue color and object icon. ",1.0,"Master: object name and object type mixed - As you can see, object _name_ contain color and object icon. ![default](https://user-images.githubusercontent.com/4980243/49645594-967c4900-fa2d-11e8-97a8-488965b57a1d.png) Expected object name white (if no color tag), object type (in ""()"") contain blue color and object icon. ",1,master object name and object type mixed as you can see object name contain color and object icon expected object name white if no color tag object type in contain blue color and object icon ,1 339161,10243409684.0,IssuesEvent,2019-08-20 08:06:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.3.0 staging-1083] Disconnect to main menu without notification,Fixed High Priority,"Step to reproduce: - start server https://drive.google.com/file/d/11a-xkliDDa6xGQvbYVJfeD2yoNo4wz-E/view?usp=sharing - go to coordinate 67, 62, 1625 (I think near Voron's store) - disconnect to main menu without any notifications. Nobody is near me, I checked solo disconnect. [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/3495755/Player.log) ",1.0,"[0.8.3.0 staging-1083] Disconnect to main menu without notification - Step to reproduce: - start server https://drive.google.com/file/d/11a-xkliDDa6xGQvbYVJfeD2yoNo4wz-E/view?usp=sharing - go to coordinate 67, 62, 1625 (I think near Voron's store) - disconnect to main menu without any notifications. Nobody is near me, I checked solo disconnect. [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/3495755/Player.log) ",1, disconnect to main menu without notification step to reproduce start server go to coordinate i think near voron s store disconnect to main menu without any notifications nobody is near me i checked solo disconnect ,1 253299,8053846126.0,IssuesEvent,2018-08-02 01:32:09,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Server still experience crash loop with ""this""",High Priority,"This is still happening pretty much on a daily or twice daily basis. When it occurs the server stays in a crash loop over and over on this same error until stopped and a backup is employed. I know this was supposed to be resolved in 7.5 but it does not seem to have helped. --BEGIN DUMP-- Dump Time 07/02/2018 02:01:42 Exception Exception: ArgumentException Message:Delegate to an instance method cannot have null 'this'. Source:mscorlib System.ArgumentException: Delegate to an instance method cannot have null 'this'. at System.MulticastDelegate.ThrowNullThisInDelegateToInstance() at Eco.Core.Plugins.StorageManager..ctor() --END DUMP-- https://www.dropbox.com/s/0qo0ido04ts1syz/BigWorld_July1_Dump.zip?dl=0 https://www.dropbox.com/s/s3y8riiw643p6jf/BigWorld_Monday_Dump.zip?dl=0 https://www.dropbox.com/s/4d62tlcpt34gmy2/Game.db?dl=0 https://www.dropbox.com/s/48vhbzdf4mf5zvi/Game.eco?dl=0",1.0,"Server still experience crash loop with ""this"" - This is still happening pretty much on a daily or twice daily basis. When it occurs the server stays in a crash loop over and over on this same error until stopped and a backup is employed. I know this was supposed to be resolved in 7.5 but it does not seem to have helped. --BEGIN DUMP-- Dump Time 07/02/2018 02:01:42 Exception Exception: ArgumentException Message:Delegate to an instance method cannot have null 'this'. Source:mscorlib System.ArgumentException: Delegate to an instance method cannot have null 'this'. at System.MulticastDelegate.ThrowNullThisInDelegateToInstance() at Eco.Core.Plugins.StorageManager..ctor() --END DUMP-- https://www.dropbox.com/s/0qo0ido04ts1syz/BigWorld_July1_Dump.zip?dl=0 https://www.dropbox.com/s/s3y8riiw643p6jf/BigWorld_Monday_Dump.zip?dl=0 https://www.dropbox.com/s/4d62tlcpt34gmy2/Game.db?dl=0 https://www.dropbox.com/s/48vhbzdf4mf5zvi/Game.eco?dl=0",1,server still experience crash loop with this this is still happening pretty much on a daily or twice daily basis when it occurs the server stays in a crash loop over and over on this same error until stopped and a backup is employed i know this was supposed to be resolved in but it does not seem to have helped begin dump dump time exception exception argumentexception message delegate to an instance method cannot have null this source mscorlib system argumentexception delegate to an instance method cannot have null this at system multicastdelegate thrownullthisindelegatetoinstance at eco core plugins storagemanager ctor end dump ,1 452522,13055136583.0,IssuesEvent,2020-07-30 00:44:05,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Cannot launch server,Priority: High Type: Bug,"I had tried to run my server and i got these errors ![image.png](https://images.zenhubusercontent.com/5ee82262cf91f12b03cc5ad8/7b7cc460-36c0-462a-81fa-e8226eaca991) my world if needed to check https://drive.google.com/file/d/1QvK5LYfFrM1FlSbkbbxioL6Ive7sOYdh/view?usp=sharing",1.0,"Cannot launch server - I had tried to run my server and i got these errors ![image.png](https://images.zenhubusercontent.com/5ee82262cf91f12b03cc5ad8/7b7cc460-36c0-462a-81fa-e8226eaca991) my world if needed to check https://drive.google.com/file/d/1QvK5LYfFrM1FlSbkbbxioL6Ive7sOYdh/view?usp=sharing",1,cannot launch server i had tried to run my server and i got these errors my world if needed to check ,1 294497,9029806650.0,IssuesEvent,2019-02-08 00:32:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[8.0 Bleeding Edge] redifine District forget precious districts,Fixed High Priority,"![image](https://user-images.githubusercontent.com/47274045/52182141-48e84680-27fa-11e9-955a-843eaa751fe4.png) If i would like to setup a new law to redifine districts, all previouse districts are gone. i have to setup all districts new. This impacts a lot, because all other laws refering to older districts are not working any more and server is not able to start. while starting it stops and can only be fixed by deleting law file in game.eco file. ",1.0,"[8.0 Bleeding Edge] redifine District forget precious districts - ![image](https://user-images.githubusercontent.com/47274045/52182141-48e84680-27fa-11e9-955a-843eaa751fe4.png) If i would like to setup a new law to redifine districts, all previouse districts are gone. i have to setup all districts new. This impacts a lot, because all other laws refering to older districts are not working any more and server is not able to start. while starting it stops and can only be fixed by deleting law file in game.eco file. ",1, redifine district forget precious districts if i would like to setup a new law to redifine districts all previouse districts are gone i have to setup all districts new this impacts a lot because all other laws refering to older districts are not working any more and server is not able to start while starting it stops and can only be fixed by deleting law file in game eco file ,1 459525,13194684281.0,IssuesEvent,2020-08-13 17:15:58,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Force delete of image in ECS,Category: Cloud Worlds Category: DevOps Category: Web Priority: High,"Cloud Worlds API is sometimes very lagging. and some server never start. This error in logs could be causing lag. ``` 2020-07-16T23:34:06Z [INFO] Candidate image for deletion: [Image: [ImageID: sha256:f8f66031632495bca9fa30d3a4c4ce75742383a5c25a3de075106a3fa6dbd0d6; Names: ] referenced by 0 containers; PulledAt: 2020-01-02 06:05:04.555612241 +0000 UTC m=+32218258.751893652; LastUsedAt: 2020-05-06 00:33:54.96013256 +0000 UTC m=+42998389.156413810; PullSucceeded: true] 2020-07-16T23:34:06Z [INFO] Found 1 eligible images for deletion 2020-07-16T23:34:06Z [INFO] Removing Image: sha256:f8f66031632495bca9fa30d3a4c4ce75742383a5c25a3de075106a3fa6dbd0d6 2020-07-16T23:34:06Z [ERROR] Error removing Image sha256:f8f66031632495bca9fa30d3a4c4ce75742383a5c25a3de075106a3fa6dbd0d6 - API error (409): conflict: unable to delete f8f660316324 (must be forced) - image is being used by stopped container b695e2888359 ```",1.0,"Force delete of image in ECS - Cloud Worlds API is sometimes very lagging. and some server never start. This error in logs could be causing lag. ``` 2020-07-16T23:34:06Z [INFO] Candidate image for deletion: [Image: [ImageID: sha256:f8f66031632495bca9fa30d3a4c4ce75742383a5c25a3de075106a3fa6dbd0d6; Names: ] referenced by 0 containers; PulledAt: 2020-01-02 06:05:04.555612241 +0000 UTC m=+32218258.751893652; LastUsedAt: 2020-05-06 00:33:54.96013256 +0000 UTC m=+42998389.156413810; PullSucceeded: true] 2020-07-16T23:34:06Z [INFO] Found 1 eligible images for deletion 2020-07-16T23:34:06Z [INFO] Removing Image: sha256:f8f66031632495bca9fa30d3a4c4ce75742383a5c25a3de075106a3fa6dbd0d6 2020-07-16T23:34:06Z [ERROR] Error removing Image sha256:f8f66031632495bca9fa30d3a4c4ce75742383a5c25a3de075106a3fa6dbd0d6 - API error (409): conflict: unable to delete f8f660316324 (must be forced) - image is being used by stopped container b695e2888359 ```",1,force delete of image in ecs cloud worlds api is sometimes very lagging and some server never start this error in logs could be causing lag candidate image for deletion referenced by containers pulledat utc m lastusedat utc m pullsucceeded true found eligible images for deletion removing image error removing image api error conflict unable to delete must be forced image is being used by stopped container ,1 206745,7120958552.0,IssuesEvent,2018-01-19 04:35:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[6.4] Server will not load and crashes,High Priority,"6.4 was installed on server and loaded and ran for several hours before starting to experience one crash after another. (see Dumps from before hotfix). Updated server with most current hotfix and while it was converting and/or loading the existing save the save disappeared (?). Restarted server to allow it to creat new world and it will create the .db files but never creates a saved world and since console no longer runs during world generation process we cannot tell where its stopping. After a while it crashes (see dump after hotfix) This will not even create a new world and we cannot figure out why this would be https://www.dropbox.com/s/v4kqw6wg2a9b1e2/ForrestR_crashes.zip?dl=0 The following are events trigger by the server regarding the server during this tine when it will not build or load",1.0,"[6.4] Server will not load and crashes - 6.4 was installed on server and loaded and ran for several hours before starting to experience one crash after another. (see Dumps from before hotfix). Updated server with most current hotfix and while it was converting and/or loading the existing save the save disappeared (?). Restarted server to allow it to creat new world and it will create the .db files but never creates a saved world and since console no longer runs during world generation process we cannot tell where its stopping. After a while it crashes (see dump after hotfix) This will not even create a new world and we cannot figure out why this would be https://www.dropbox.com/s/v4kqw6wg2a9b1e2/ForrestR_crashes.zip?dl=0 The following are events trigger by the server regarding the server during this tine when it will not build or load",1, server will not load and crashes was installed on server and loaded and ran for several hours before starting to experience one crash after another see dumps from before hotfix updated server with most current hotfix and while it was converting and or loading the existing save the save disappeared restarted server to allow it to creat new world and it will create the db files but never creates a saved world and since console no longer runs during world generation process we cannot tell where its stopping after a while it crashes see dump after hotfix this will not even create a new world and we cannot figure out why this would be the following are events trigger by the server regarding the server during this tine when it will not build or load,1 211390,7200762427.0,IssuesEvent,2018-02-05 20:09:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,"Sometimes you will stop seeing your in-game chat, but other users will be able to see it. ",Critical Priority High Priority,After disconnecting and reconnecting to a server,2.0,"Sometimes you will stop seeing your in-game chat, but other users will be able to see it. - After disconnecting and reconnecting to a server",1,sometimes you will stop seeing your in game chat but other users will be able to see it after disconnecting and reconnecting to a server,1 290587,8901155777.0,IssuesEvent,2019-01-17 01:01:12,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Need to setup icons for benefits and talents,High Priority,"Apparently they are made but not setup. ![image](https://user-images.githubusercontent.com/3536496/51288266-3b386180-19b0-11e9-81df-048206a15ec6.png) (Not sure if this is Keegan or Craig material)",1.0,"Need to setup icons for benefits and talents - Apparently they are made but not setup. ![image](https://user-images.githubusercontent.com/3536496/51288266-3b386180-19b0-11e9-81df-048206a15ec6.png) (Not sure if this is Keegan or Craig material)",1,need to setup icons for benefits and talents apparently they are made but not setup not sure if this is keegan or craig material ,1 246345,7895017626.0,IssuesEvent,2018-06-29 00:28:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Can't Start A Government on my Server,High Priority,"So I started a new world with my friend and we are playing but we want to set up a government when our other friends join. So I click on run for office and it sends me to a web page. I click on run for office on the webpage and it does this ![screenshot_1](https://user-images.githubusercontent.com/30854926/37748755-6cf65df4-2d5b-11e8-9596-be0bc1e3e1dc.png) Any help?! ",1.0,"Can't Start A Government on my Server - So I started a new world with my friend and we are playing but we want to set up a government when our other friends join. So I click on run for office and it sends me to a web page. I click on run for office on the webpage and it does this ![screenshot_1](https://user-images.githubusercontent.com/30854926/37748755-6cf65df4-2d5b-11e8-9596-be0bc1e3e1dc.png) Any help?! ",1,can t start a government on my server so i started a new world with my friend and we are playing but we want to set up a government when our other friends join so i click on run for office and it sends me to a web page i click on run for office on the webpage and it does this any help ,1 370071,10924896269.0,IssuesEvent,2019-11-22 11:10:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[master-preview] You have empty tab in Registrar,Fixed High Priority,"1. Missing ""Store"" tab in Store ![image](https://user-images.githubusercontent.com/45708377/65746516-ba696200-e107-11e9-8c34-e83847a9fa65.png) 2. Missing ""Exchange"" tab in Currency Excahnge ![image](https://user-images.githubusercontent.com/45708377/65761175-fcee6700-e126-11e9-8ceb-d5ec5eba82f3.png) 3. Missing ""Repair"" tab in Tool Bench ![image](https://user-images.githubusercontent.com/45708377/65761401-63738500-e127-11e9-84d1-35bd4a5a58c0.png) 4. In Registrar you have empty tab ![image](https://user-images.githubusercontent.com/45708377/65761451-771eeb80-e127-11e9-8823-3468e78c1b93.png) ",1.0,"[master-preview] You have empty tab in Registrar - 1. Missing ""Store"" tab in Store ![image](https://user-images.githubusercontent.com/45708377/65746516-ba696200-e107-11e9-8c34-e83847a9fa65.png) 2. Missing ""Exchange"" tab in Currency Excahnge ![image](https://user-images.githubusercontent.com/45708377/65761175-fcee6700-e126-11e9-8ceb-d5ec5eba82f3.png) 3. Missing ""Repair"" tab in Tool Bench ![image](https://user-images.githubusercontent.com/45708377/65761401-63738500-e127-11e9-84d1-35bd4a5a58c0.png) 4. In Registrar you have empty tab ![image](https://user-images.githubusercontent.com/45708377/65761451-771eeb80-e127-11e9-8823-3468e78c1b93.png) ",1, you have empty tab in registrar missing store tab in store missing exchange tab in currency excahnge missing repair tab in tool bench in registrar you have empty tab ,1 309426,9474542109.0,IssuesEvent,2019-04-19 07:50:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISbuSUE: ,Semi-High Priority,"**Version:** 0.7.7.2 beta **Steps to Reproduce:** **Expected behavior:** **Actual behavior:** The following error message popped up: ``` Server encountered an exception: Exception: Exception Message:Could not find matching method GetWorkorderTooltip on type TableTracker taking 1 parameters. Source:Eco.Shared System.Exception: Could not find matching method GetWorkorderTooltip on type TableTracker taking 1 parameters. at Eco.Shared.Networking.RPCManager.InvokeOn(INetClient client, BSONObject bson, Object target, String methodname, Type& resultType) at Eco.Plugins.Networking.Client.ViewRPC(INetClient client, Int32 id, String methodname, BSONObject bson) ```n **Do you have mods installed? Does issue happen when no mods are installed?:** The following error message popped up: ``` Server encountered an exception: Exception: Exception Message:Could not find matching method GetWorkorderTooltip on type TableTracker taking 1 parameters. Source:Eco.Shared System.Exception: Could not find matching method GetWorkorderTooltip on type TableTracker taking 1 parameters. at Eco.Shared.Networking.RPCManager.InvokeOn(INetClient client, BSONObject bson, Object target, String methodname, Type& resultType) at Eco.Plugins.Networking.Client.ViewRPC(INetClient client, Int32 id, String methodname, BSONObject bson) ```",1.0,"USER ISbuSUE: - **Version:** 0.7.7.2 beta **Steps to Reproduce:** **Expected behavior:** **Actual behavior:** The following error message popped up: ``` Server encountered an exception: Exception: Exception Message:Could not find matching method GetWorkorderTooltip on type TableTracker taking 1 parameters. Source:Eco.Shared System.Exception: Could not find matching method GetWorkorderTooltip on type TableTracker taking 1 parameters. at Eco.Shared.Networking.RPCManager.InvokeOn(INetClient client, BSONObject bson, Object target, String methodname, Type& resultType) at Eco.Plugins.Networking.Client.ViewRPC(INetClient client, Int32 id, String methodname, BSONObject bson) ```n **Do you have mods installed? Does issue happen when no mods are installed?:** The following error message popped up: ``` Server encountered an exception: Exception: Exception Message:Could not find matching method GetWorkorderTooltip on type TableTracker taking 1 parameters. Source:Eco.Shared System.Exception: Could not find matching method GetWorkorderTooltip on type TableTracker taking 1 parameters. at Eco.Shared.Networking.RPCManager.InvokeOn(INetClient client, BSONObject bson, Object target, String methodname, Type& resultType) at Eco.Plugins.Networking.Client.ViewRPC(INetClient client, Int32 id, String methodname, BSONObject bson) ```",1,user isbusue version beta steps to reproduce expected behavior actual behavior the following error message popped up server encountered an exception exception exception message could not find matching method getworkordertooltip on type tabletracker taking parameters source eco shared system exception could not find matching method getworkordertooltip on type tabletracker taking parameters at eco shared networking rpcmanager invokeon inetclient client bsonobject bson object target string methodname type resulttype at eco plugins networking client viewrpc inetclient client id string methodname bsonobject bson n do you have mods installed does issue happen when no mods are installed the following error message popped up server encountered an exception exception exception message could not find matching method getworkordertooltip on type tabletracker taking parameters source eco shared system exception could not find matching method getworkordertooltip on type tabletracker taking parameters at eco shared networking rpcmanager invokeon inetclient client bsonobject bson object target string methodname type resulttype at eco plugins networking client viewrpc inetclient client id string methodname bsonobject bson ,1 528527,15368930819.0,IssuesEvent,2021-03-02 06:31:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3 staging-1930] Stuck in Tab mode after editing a list and cancel selection,Category: Gameplay Priority: High Squad: Wild Turkey,"Step to reproduce: - start tutorial. - complete Controls tutorial. - complete The Meteor Tutorial (don't press ESC to skip it, but you can flip through the slides.) - now you stuck in Tab mode and can exit with LMB, ESC or Tab. Exceptions in log: ``` NullReferenceException: Object reference not set to an instance of an object. at EscapeProcessor+<>c.b__10_0 (System.Collections.Generic.KeyValuePair`2[TKey,TValue] x) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Properties.ConvertDelegate`2[TSource,TDestination].Invoke (TSource value) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.EnumerableSorter`2[TElement,TKey].ComputeKeys (TElement[] elements, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.EnumerableSorter`1[TElement].Sort (TElement[] elements, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.OrderedEnumerable`1+d__1[TElement].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at EscapeProcessor.CloseGUI () [0x00000] in <00000000000000000000000000000000>:0 at LoopDone.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at EscapeProcessor.ProcessEscapeAll (UnityEngine.GameObject[] except) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.HideCursorAndCloseWindows (UnityEngine.GameObject[] except) [0x00000] in <00000000000000000000000000000000>:0 at PlayerUIInputToggler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Serialization.XmlElementEventHandler.Invoke (System.Object sender, System.Xml.Serialization.XmlElementEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() ``` [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/5979758/Player-prev.log) - one way to finish game it' using Alt+F4, but game will closed with Unity Crash.",1.0,"[0.9.3 staging-1930] Stuck in Tab mode after editing a list and cancel selection - Step to reproduce: - start tutorial. - complete Controls tutorial. - complete The Meteor Tutorial (don't press ESC to skip it, but you can flip through the slides.) - now you stuck in Tab mode and can exit with LMB, ESC or Tab. Exceptions in log: ``` NullReferenceException: Object reference not set to an instance of an object. at EscapeProcessor+<>c.b__10_0 (System.Collections.Generic.KeyValuePair`2[TKey,TValue] x) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Properties.ConvertDelegate`2[TSource,TDestination].Invoke (TSource value) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.EnumerableSorter`2[TElement,TKey].ComputeKeys (TElement[] elements, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.EnumerableSorter`1[TElement].Sort (TElement[] elements, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.OrderedEnumerable`1+d__1[TElement].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at EscapeProcessor.CloseGUI () [0x00000] in <00000000000000000000000000000000>:0 at LoopDone.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at EscapeProcessor.ProcessEscapeAll (UnityEngine.GameObject[] except) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.HideCursorAndCloseWindows (UnityEngine.GameObject[] except) [0x00000] in <00000000000000000000000000000000>:0 at PlayerUIInputToggler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Serialization.XmlElementEventHandler.Invoke (System.Object sender, System.Xml.Serialization.XmlElementEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() ``` [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/5979758/Player-prev.log) - one way to finish game it' using Alt+F4, but game will closed with Unity Crash.",1, stuck in tab mode after editing a list and cancel selection step to reproduce start tutorial complete controls tutorial complete the meteor tutorial don t press esc to skip it but you can flip through the slides now you stuck in tab mode and can exit with lmb esc or tab exceptions in log nullreferenceexception object reference not set to an instance of an object at escapeprocessor c b system collections generic keyvaluepair x in at unity properties convertdelegate invoke tsource value in at system linq enumerablesorter computekeys telement elements system count in at system linq enumerablesorter sort telement elements system count in at system linq orderedenumerable d movenext in at escapeprocessor closegui in at loopdone invoke in at escapeprocessor processescapeall unityengine gameobject except in at ui uimanager hidecursorandclosewindows unityengine gameobject except in at playeruiinputtoggler onpointerdown unityengine eventsystems pointereventdata eventdata in at system xml serialization xmlelementeventhandler invoke system object sender system xml serialization xmlelementeventargs e in at unityengine eventsystems executeevents execute unityengine gameobject target unityengine eventsystems baseeventdata eventdata unityengine eventsystems executeevents eventfunction functor in at unityengine eventsystems executeevents executehierarchy unityengine gameobject root unityengine eventsystems baseeventdata eventdata unityengine eventsystems executeevents eventfunction callbackfunction in at unityengine eventsystems standaloneinputmodule processmousepress unityengine eventsystems pointerinputmodule mousebuttoneventdata data in at unityengine eventsystems standaloneinputmodule processmouseevent system id in at unityengine eventsystems standaloneinputmodule process in at unityengine eventsystems eventsystem update in unityengine logger logexception exception object unityengine debug logexception exception unityengine eventsystems executeevents execute gameobject baseeventdata eventfunction unityengine eventsystems executeevents executehierarchy gameobject baseeventdata eventfunction unityengine eventsystems standaloneinputmodule processmousepress mousebuttoneventdata unityengine eventsystems standaloneinputmodule processmouseevent unityengine eventsystems standaloneinputmodule process unityengine eventsystems eventsystem update one way to finish game it using alt but game will closed with unity crash ,1 296282,9106895527.0,IssuesEvent,2019-02-21 01:50:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Hewing logs didn't give me any experience in my hewing specialty,High Priority,"Also, it should say in the hewing recipe that I will get experience if I have the specific specialty. ",1.0,"Hewing logs didn't give me any experience in my hewing specialty - Also, it should say in the hewing recipe that I will get experience if I have the specific specialty. ",1,hewing logs didn t give me any experience in my hewing specialty also it should say in the hewing recipe that i will get experience if i have the specific specialty ,1 227965,7544689864.0,IssuesEvent,2018-04-17 19:12:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Error while creating a new World,High Priority,"When i try to create a new world, i always get this error: ApplicationName='S:/Steam Spiele/steamapps/common/Eco/Eco_Data\Server\EcoServer.exe', CommandLine='-nogui -loadSave=""Welt"" -specialtyMultiplier=""0"" -skillGainMultiplier=""24"" -spOnAction', CurrentDirectory='S:/Steam Spiele/steamapps/common/Eco/Eco_Data\Server' http://prntscr.com/j1ggpj I also can't join my own server running on my PC (even without AV-Software). It is just listed as offline.",1.0,"Error while creating a new World - When i try to create a new world, i always get this error: ApplicationName='S:/Steam Spiele/steamapps/common/Eco/Eco_Data\Server\EcoServer.exe', CommandLine='-nogui -loadSave=""Welt"" -specialtyMultiplier=""0"" -skillGainMultiplier=""24"" -spOnAction', CurrentDirectory='S:/Steam Spiele/steamapps/common/Eco/Eco_Data\Server' http://prntscr.com/j1ggpj I also can't join my own server running on my PC (even without AV-Software). It is just listed as offline.",1,error while creating a new world when i try to create a new world i always get this error applicationname s steam spiele steamapps common eco eco data server ecoserver exe commandline nogui loadsave welt specialtymultiplier skillgainmultiplier sponaction currentdirectory s steam spiele steamapps common eco eco data server i also can t join my own server running on my pc even without av software it is just listed as offline ,1 205194,7094574667.0,IssuesEvent,2018-01-13 05:12:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Control tooltips dont respect render scale,High Priority,"![image](https://user-images.githubusercontent.com/3150561/34644822-eb10c5e2-f2f2-11e7-96c4-f2560fd2e50a.png) set render scale to anything other than 1 tooltips show in wrong location",1.0,"Control tooltips dont respect render scale - ![image](https://user-images.githubusercontent.com/3150561/34644822-eb10c5e2-f2f2-11e7-96c4-f2560fd2e50a.png) set render scale to anything other than 1 tooltips show in wrong location",1,control tooltips dont respect render scale set render scale to anything other than tooltips show in wrong location,1 476447,13745066422.0,IssuesEvent,2020-10-06 01:46:50,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Cloud World disconnected on website, shows as online in game but can't join",Category: Cloud Worlds Priority: High,"I posted an issue a few days ago where my cloud world server was disconnected and I couldn't do anything with it. The issue was marked as closed, but the server is still disconnected. I have the ability to change the name and trying to reset the world doesn't give an error anymore, but I still can't play the world. On my server list in game, the world is shown as online, but it says it requires 0.9.0.2 beta staging-1793. ![In game server info](https://user-images.githubusercontent.com/71734603/94309273-cf104e00-ff45-11ea-89c5-a83733c1e815.PNG) Trying to join says I need to change the version in the steam beta list, but there is no version on the steam beta list or the strange loop account page that gives staging-1793, so I cannot join. ![join attempt](https://user-images.githubusercontent.com/71734603/94309586-4e9e1d00-ff46-11ea-8f4e-0ac47bf51f27.PNG) Since the server is disconnected on the Eco Worlds page, I can't change the version so I can't access the server at all. ",1.0,"Cloud World disconnected on website, shows as online in game but can't join - I posted an issue a few days ago where my cloud world server was disconnected and I couldn't do anything with it. The issue was marked as closed, but the server is still disconnected. I have the ability to change the name and trying to reset the world doesn't give an error anymore, but I still can't play the world. On my server list in game, the world is shown as online, but it says it requires 0.9.0.2 beta staging-1793. ![In game server info](https://user-images.githubusercontent.com/71734603/94309273-cf104e00-ff45-11ea-89c5-a83733c1e815.PNG) Trying to join says I need to change the version in the steam beta list, but there is no version on the steam beta list or the strange loop account page that gives staging-1793, so I cannot join. ![join attempt](https://user-images.githubusercontent.com/71734603/94309586-4e9e1d00-ff46-11ea-8f4e-0ac47bf51f27.PNG) Since the server is disconnected on the Eco Worlds page, I can't change the version so I can't access the server at all. ",1,cloud world disconnected on website shows as online in game but can t join i posted an issue a few days ago where my cloud world server was disconnected and i couldn t do anything with it the issue was marked as closed but the server is still disconnected i have the ability to change the name and trying to reset the world doesn t give an error anymore but i still can t play the world on my server list in game the world is shown as online but it says it requires beta staging trying to join says i need to change the version in the steam beta list but there is no version on the steam beta list or the strange loop account page that gives staging so i cannot join since the server is disconnected on the eco worlds page i can t change the version so i can t access the server at all ,1 437614,12600148353.0,IssuesEvent,2020-06-11 07:36:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Title screen using too much memory, needs to be streamed",Category: Optimization Priority: High Status: Fixed Week Task,"Title screen assets should be streamed, probably easiest to put them in a separate scene that is unloaded when you start the game.",1.0,"Title screen using too much memory, needs to be streamed - Title screen assets should be streamed, probably easiest to put them in a separate scene that is unloaded when you start the game.",1,title screen using too much memory needs to be streamed title screen assets should be streamed probably easiest to put them in a separate scene that is unloaded when you start the game ,1 229613,7581880852.0,IssuesEvent,2018-04-25 00:41:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,duplication of truck and different object on stagged version.7.4,High Priority,"Server use last stagged version, and sometimes things duplicate. at start i had a truck, and 3 more appeared without crafting. Some other things duplicate like that : chests, farming table and more.",1.0,"duplication of truck and different object on stagged version.7.4 - Server use last stagged version, and sometimes things duplicate. at start i had a truck, and 3 more appeared without crafting. Some other things duplicate like that : chests, farming table and more.",1,duplication of truck and different object on stagged version server use last stagged version and sometimes things duplicate at start i had a truck and more appeared without crafting some other things duplicate like that chests farming table and more ,1 553704,16380627660.0,IssuesEvent,2021-05-17 01:24:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Add RCON Support or something similar,Category: Tech Priority: High Squad: Pumpkin Type: Feature,"We have had admins of some large servers request RCON support to enable smooth moderation. The main reason, the admins are often not in game and need remote moderation without joining the world. We want to enable this as large servers often require significant moderator presence. It does not have to be RCON exactly, but the closer we can get to having this the better.",1.0,"Add RCON Support or something similar - We have had admins of some large servers request RCON support to enable smooth moderation. The main reason, the admins are often not in game and need remote moderation without joining the world. We want to enable this as large servers often require significant moderator presence. It does not have to be RCON exactly, but the closer we can get to having this the better.",1,add rcon support or something similar we have had admins of some large servers request rcon support to enable smooth moderation the main reason the admins are often not in game and need remote moderation without joining the world we want to enable this as large servers often require significant moderator presence it does not have to be rcon exactly but the closer we can get to having this the better ,1 293721,9007899659.0,IssuesEvent,2019-02-05 01:00:27,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,0.8 impossible to see gold ore from top and bottom side.,Art High Priority,"![20190203150638_1](https://user-images.githubusercontent.com/4980243/52176593-d65d7380-27c5-11e9-90a2-31309594212e.jpg) ![20190203150704_1](https://user-images.githubusercontent.com/4980243/52176592-d65d7380-27c5-11e9-93ac-4651a7525f4c.jpg) Also gold ore hard to see from bottom side. ![20190203151119_1](https://user-images.githubusercontent.com/4980243/52176599-03118b00-27c6-11e9-90a5-f87a399df511.jpg) ![20190203151127_1](https://user-images.githubusercontent.com/4980243/52176600-03118b00-27c6-11e9-98b2-bf1a2b414e2b.jpg) ",1.0,"0.8 impossible to see gold ore from top and bottom side. - ![20190203150638_1](https://user-images.githubusercontent.com/4980243/52176593-d65d7380-27c5-11e9-90a2-31309594212e.jpg) ![20190203150704_1](https://user-images.githubusercontent.com/4980243/52176592-d65d7380-27c5-11e9-93ac-4651a7525f4c.jpg) Also gold ore hard to see from bottom side. ![20190203151119_1](https://user-images.githubusercontent.com/4980243/52176599-03118b00-27c6-11e9-90a5-f87a399df511.jpg) ![20190203151127_1](https://user-images.githubusercontent.com/4980243/52176600-03118b00-27c6-11e9-98b2-bf1a2b414e2b.jpg) ",1, impossible to see gold ore from top and bottom side also gold ore hard to see from bottom side ,1 459944,13201963542.0,IssuesEvent,2020-08-14 11:15:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,cw auto update fixes,Category: Cloud Worlds Category: Web Priority: High Status: Fixed,"Auto update for cw should update to latest playtest version on staging site. and latest release version on release site (this is working) Also, updating server version in db is not working.",1.0,"cw auto update fixes - Auto update for cw should update to latest playtest version on staging site. and latest release version on release site (this is working) Also, updating server version in db is not working.",1,cw auto update fixes auto update for cw should update to latest playtest version on staging site and latest release version on release site this is working also updating server version in db is not working ,1 231313,7625963668.0,IssuesEvent,2018-05-04 00:03:46,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Crash while playing,High Priority,"Initialize engine version: 2017.4.0f1 (b5bd171ee9ba) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: NVIDIA VRAM: 6061 MB Driver: 23.21.13.8813 Begin MonoManager ReloadAssembly - Completed reload, in 0.045 seconds Initializing input. Input initialized. Initialized touch support. The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Setting up 4 worker threads for Enlighten. Thread -> id: 23d88 -> priority: 1 Thread -> id: 43ce4 -> priority: 1 Thread -> id: 4383c -> priority: 1 Thread -> id: 20250 -> priority: 1 UnloadTime: 3.197496 ms Client version: 0.7.4.0 beta Tuesday, May 01, 2018 1:59 PM (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/Mono/.\libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/Mono/libc RPC lookup took: 4116.073ms (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, StuffedElkObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at PostProcessingManager.UpdateHypoxia () [0x00000] in :0 at Eco.Shared.View.ISubscriberExtensions.SubscribeAndCall (ISubscriber s, System.String propname, System.Action changedCallback) [0x00000] in :0 at PostProcessingManager.Start () [0x00000] in :0 (Filename: Line: -1) Changing state: Connecting -> FadeAndClose (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ",1.0,"Crash while playing - Initialize engine version: 2017.4.0f1 (b5bd171ee9ba) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: NVIDIA VRAM: 6061 MB Driver: 23.21.13.8813 Begin MonoManager ReloadAssembly - Completed reload, in 0.045 seconds Initializing input. Input initialized. Initialized touch support. The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Setting up 4 worker threads for Enlighten. Thread -> id: 23d88 -> priority: 1 Thread -> id: 43ce4 -> priority: 1 Thread -> id: 4383c -> priority: 1 Thread -> id: 20250 -> priority: 1 UnloadTime: 3.197496 ms Client version: 0.7.4.0 beta Tuesday, May 01, 2018 1:59 PM (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/Mono/.\libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/Mono/libc RPC lookup took: 4116.073ms (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, StuffedElkObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at PostProcessingManager.UpdateHypoxia () [0x00000] in :0 at Eco.Shared.View.ISubscriberExtensions.SubscribeAndCall (ISubscriber s, System.String propname, System.Action changedCallback) [0x00000] in :0 at PostProcessingManager.Start () [0x00000] in :0 (Filename: Line: -1) Changing state: Connecting -> FadeAndClose (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ",1,crash while playing initialize engine version forcing gfxdevice gfxdevice creating device client threaded version renderer nvidia geforce gtx id vendor nvidia vram mb driver begin monomanager reloadassembly completed reload in seconds initializing input input initialized initialized touch support the referenced script on this behaviour game object camera is missing filename line warning shader unsupported calmwater calm water pass forwardadd has no vertex shader warning shader unsupported calmwater calm water all passes removed setting up worker threads for enlighten thread id priority thread id priority thread id priority thread id priority unloadtime ms client version beta tuesday may pm filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line fallback handler could not load library c program files steam steamapps common eco eco data mono libc fallback handler could not load library c program files steam steamapps common eco eco data mono libc fallback handler could not load library c program files steam steamapps common eco eco data mono libc rpc lookup took filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state prelogin loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state loggedin connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line the referenced script on this behaviour is missing filename line the referenced script on this behaviour game object worldobjects is missing filename line missing following objects airpumpobject apgenobject atmosphereregulatorobject atmospheretesterobject bigstoragechestobject buttonobject gasgeneratorobject logicgateobject stuffedelkobject switchobject filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line nullreferenceexception object reference not set to an instance of an object at postprocessingmanager updatehypoxia in at eco shared view isubscriberextensions subscribeandcall isubscriber s system string propname system action changedcallback in at postprocessingmanager start in filename line changing state connecting fadeandclose filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line ,1 385413,11420426487.0,IssuesEvent,2020-02-03 10:05:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1376] Inventory: crash with overweight,Priority: High Status: Fixed,"Not sure, who cause it. Just try to take a lot of things (like vehicles) into your inventory, till it reaches max capacity ``` [Server encountered an exception: Exception: InvalidOperationException Message:Changes could not be applied, the requested operation would result in an invalid inventory state: Not enough room in inventory Source:Eco.Gameplay System.InvalidOperationException: Changes could not be applied, the requested operation would result in an invalid inventory state: Not enough room in inventory at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.Objects.WorldObject.<>c__DisplayClass109_0.b__1() at Eco.Gameplay.GameActions.GameActionPack.<>c__DisplayClass13_0.b__0() at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, List`1 actions, IEnumerable`1 preTests, IEnumerable`1 postEffects) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, GameActionPack actionPack, Boolean notify) at Eco.Gameplay.GameActions.GameActionManager.TryPerform(GameActionPack pack, Boolean notify) at Eco.Gameplay.Objects.WorldObject.TryPickUp(Player player) at HammerItem.TryPickUp(WorldObject obj, InteractionContext context) in G:\Games\Steam\steamapps\common\Eco\Eco_Data\Server\Mods\Tools\HammerItem.cs:line 108 at HammerItem.OnActLeft(InteractionContext context) in G:\Games\Steam\steamapps\common\Eco\Eco_Data\Server\Mods\Tools\HammerItem.cs:line 88 at Eco.Gameplay.Players.Player.<>c__DisplayClass70_0.b__1(IInteractable inter) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess[T](IEnumerable`1 enumerable, Func`2 resultFunc) at Eco.Gameplay.Players.Player.PlayerInteractResult(InteractionInfo info) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info)] ```",1.0,"[0.9.0 staging-1376] Inventory: crash with overweight - Not sure, who cause it. Just try to take a lot of things (like vehicles) into your inventory, till it reaches max capacity ``` [Server encountered an exception: Exception: InvalidOperationException Message:Changes could not be applied, the requested operation would result in an invalid inventory state: Not enough room in inventory Source:Eco.Gameplay System.InvalidOperationException: Changes could not be applied, the requested operation would result in an invalid inventory state: Not enough room in inventory at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.Objects.WorldObject.<>c__DisplayClass109_0.b__1() at Eco.Gameplay.GameActions.GameActionPack.<>c__DisplayClass13_0.b__0() at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, List`1 actions, IEnumerable`1 preTests, IEnumerable`1 postEffects) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, GameActionPack actionPack, Boolean notify) at Eco.Gameplay.GameActions.GameActionManager.TryPerform(GameActionPack pack, Boolean notify) at Eco.Gameplay.Objects.WorldObject.TryPickUp(Player player) at HammerItem.TryPickUp(WorldObject obj, InteractionContext context) in G:\Games\Steam\steamapps\common\Eco\Eco_Data\Server\Mods\Tools\HammerItem.cs:line 108 at HammerItem.OnActLeft(InteractionContext context) in G:\Games\Steam\steamapps\common\Eco\Eco_Data\Server\Mods\Tools\HammerItem.cs:line 88 at Eco.Gameplay.Players.Player.<>c__DisplayClass70_0.b__1(IInteractable inter) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess[T](IEnumerable`1 enumerable, Func`2 resultFunc) at Eco.Gameplay.Players.Player.PlayerInteractResult(InteractionInfo info) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info)] ```",1, inventory crash with overweight not sure who cause it just try to take a lot of things like vehicles into your inventory till it reaches max capacity server encountered an exception exception invalidoperationexception message changes could not be applied the requested operation would result in an invalid inventory state not enough room in inventory source eco gameplay system invalidoperationexception changes could not be applied the requested operation would result in an invalid inventory state not enough room in inventory at eco gameplay items inventorychangeset applyinternal boolean throwoninvalid at eco gameplay objects worldobject c b at eco gameplay gameactions gameactionpack c b at eco gameplay gameactions gameactionmanager tryperformactions user user list actions ienumerable pretests ienumerable posteffects at eco gameplay gameactions gameactionmanager tryperformactions user user gameactionpack actionpack boolean notify at eco gameplay gameactions gameactionmanager tryperform gameactionpack pack boolean notify at eco gameplay objects worldobject trypickup player player at hammeritem trypickup worldobject obj interactioncontext context in g games steam steamapps common eco eco data server mods tools hammeritem cs line at hammeritem onactleft interactioncontext context in g games steam steamapps common eco eco data server mods tools hammeritem cs line at eco gameplay players player c b iinteractable inter at eco gameplay interactions interactionextensions executeuntilsuccess ienumerable enumerable func resultfunc at eco gameplay players player playerinteractresult interactioninfo info at eco gameplay players player playerinteract interactioninfo info ,1 251044,7997987663.0,IssuesEvent,2018-07-21 04:03:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Inventory not showing 'unowned',High Priority,"![image](https://user-images.githubusercontent.com/3536496/42971406-ff77333e-8b60-11e8-9264-90dc44ccd84c.png) I believe this is causing other auth problems possibly. Probably related to these exceptions on WorldObjectUI open: NullReferenceException: Object reference not set to an instance of an object GetWorldObjectUIScrollbar.ReleaseScrollbar () (at Assets/UI/Scripts/Utilities/GetWorldObjectUIScrollbar.cs:28) UI.WorldObjectPanel.OnHide () (at Assets/UI/Scripts/WorldObject/WorldObjectUI.cs:31) UI.StorageUI.OnHide () (at Assets/UI/Scripts/WorldObject/StorageUI.cs:113) UI.WorldObjectUI.OnHide () (at Assets/UI/Scripts/WorldObject/WorldObjectUI.cs:327) UI.UIManager.Hide (UnityEngine.GameObject gui) (at Assets/UI/Scripts/Manager/UIManager.cs:420) UI.UIManager.Close (UnityEngine.GameObject existingGUI) (at Assets/UI/Scripts/Manager/UIManager.cs:218) UI.UIManager.Close (System.String guiName, Eco.Shared.Serialization.BSONObject bson) (at Assets/UI/Scripts/Manager/UIManager.cs:195) UI.UIManager.Close (System.String guiName) (at Assets/UI/Scripts/Manager/UIManager.cs:160) UI.BaseUI.Close () (at Assets/UI/Scripts/BaseUI.cs:76) UnityEngine.Events.InvokableCall.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:166) UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:58) UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:36) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:45) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() ",1.0,"Inventory not showing 'unowned' - ![image](https://user-images.githubusercontent.com/3536496/42971406-ff77333e-8b60-11e8-9264-90dc44ccd84c.png) I believe this is causing other auth problems possibly. Probably related to these exceptions on WorldObjectUI open: NullReferenceException: Object reference not set to an instance of an object GetWorldObjectUIScrollbar.ReleaseScrollbar () (at Assets/UI/Scripts/Utilities/GetWorldObjectUIScrollbar.cs:28) UI.WorldObjectPanel.OnHide () (at Assets/UI/Scripts/WorldObject/WorldObjectUI.cs:31) UI.StorageUI.OnHide () (at Assets/UI/Scripts/WorldObject/StorageUI.cs:113) UI.WorldObjectUI.OnHide () (at Assets/UI/Scripts/WorldObject/WorldObjectUI.cs:327) UI.UIManager.Hide (UnityEngine.GameObject gui) (at Assets/UI/Scripts/Manager/UIManager.cs:420) UI.UIManager.Close (UnityEngine.GameObject existingGUI) (at Assets/UI/Scripts/Manager/UIManager.cs:218) UI.UIManager.Close (System.String guiName, Eco.Shared.Serialization.BSONObject bson) (at Assets/UI/Scripts/Manager/UIManager.cs:195) UI.UIManager.Close (System.String guiName) (at Assets/UI/Scripts/Manager/UIManager.cs:160) UI.BaseUI.Close () (at Assets/UI/Scripts/BaseUI.cs:76) UnityEngine.Events.InvokableCall.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:166) UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:58) UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:36) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:45) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() ",1,inventory not showing unowned i believe this is causing other auth problems possibly probably related to these exceptions on worldobjectui open nullreferenceexception object reference not set to an instance of an object getworldobjectuiscrollbar releasescrollbar at assets ui scripts utilities getworldobjectuiscrollbar cs ui worldobjectpanel onhide at assets ui scripts worldobject worldobjectui cs ui storageui onhide at assets ui scripts worldobject storageui cs ui worldobjectui onhide at assets ui scripts worldobject worldobjectui cs ui uimanager hide unityengine gameobject gui at assets ui scripts manager uimanager cs ui uimanager close unityengine gameobject existinggui at assets ui scripts manager uimanager cs ui uimanager close system string guiname eco shared serialization bsonobject bson at assets ui scripts manager uimanager cs ui uimanager close system string guiname at assets ui scripts manager uimanager cs ui baseui close at assets ui scripts baseui cs unityengine events invokablecall invoke at c buildslave unity build runtime export unityevent cs unityengine events unityevent invoke at c buildslave unity build runtime export unityevent cs unityengine ui button press at c buildslave unity build extensions guisystem unityengine ui ui core button cs unityengine ui button onpointerclick unityengine eventsystems pointereventdata eventdata at c buildslave unity build extensions guisystem unityengine ui ui core button cs unityengine eventsystems executeevents execute unityengine eventsystems ipointerclickhandler handler unityengine eventsystems baseeventdata eventdata at c buildslave unity build extensions guisystem unityengine ui eventsystem executeevents cs unityengine eventsystems executeevents execute unityengine gameobject target unityengine eventsystems baseeventdata eventdata unityengine eventsystems executeevents eventfunction functor at c buildslave unity build extensions guisystem unityengine ui eventsystem executeevents cs unityengine eventsystems eventsystem update ,1 510722,14815228938.0,IssuesEvent,2021-01-14 06:51:32,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Fixed chat storing too many messages,Category: Optimization Priority: High Squad: Pumpkin,"212266 ChatMessage objects stored on one server. It's probably storing a lot of temp messages that should be disacarded, like updates and such. Find out whats being stored and make nothing temporary or wasteful store. Its affecting cloud worlds memory usage.",1.0,"Fixed chat storing too many messages - 212266 ChatMessage objects stored on one server. It's probably storing a lot of temp messages that should be disacarded, like updates and such. Find out whats being stored and make nothing temporary or wasteful store. Its affecting cloud worlds memory usage.",1,fixed chat storing too many messages chatmessage objects stored on one server it s probably storing a lot of temp messages that should be disacarded like updates and such find out whats being stored and make nothing temporary or wasteful store its affecting cloud worlds memory usage ,1 546344,16009638265.0,IssuesEvent,2021-04-20 08:57:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[9.4 Develop 260] Skill Bug,Category: Tech Priority: High Regression,"![image.png](https://images.zenhubusercontent.com/6017bedcbf0e6bfb14e12003/bcdf0d43-c159-4af7-b4a2-0f7391fb68cd) Learning any skills in Develop build will cause server error, blocking player from loading back their world. Log : [Error] [Eco] Failed to start the server. Exception was Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Skills.Skillset.LearnSkill(Type skillType) at Eco.Gameplay.Skills.Skillset.OnDeserialized() Outer Exceptions: One or more errors occurred. (Exception has been thrown by the target of an invocation.) Exception has been thrown by the target of an invocation. Error(s) occurred when loading Users (Exception has been thrown by the target of an invocation.) Exception has been thrown by the target of an invocation. ",1.0,"[9.4 Develop 260] Skill Bug - ![image.png](https://images.zenhubusercontent.com/6017bedcbf0e6bfb14e12003/bcdf0d43-c159-4af7-b4a2-0f7391fb68cd) Learning any skills in Develop build will cause server error, blocking player from loading back their world. Log : [Error] [Eco] Failed to start the server. Exception was Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Skills.Skillset.LearnSkill(Type skillType) at Eco.Gameplay.Skills.Skillset.OnDeserialized() Outer Exceptions: One or more errors occurred. (Exception has been thrown by the target of an invocation.) Exception has been thrown by the target of an invocation. Error(s) occurred when loading Users (Exception has been thrown by the target of an invocation.) Exception has been thrown by the target of an invocation. ",1, skill bug learning any skills in develop build will cause server error blocking player from loading back their world log failed to start the server exception was exception nullreferenceexception message object reference not set to an instance of an object source eco gameplay system nullreferenceexception object reference not set to an instance of an object at eco gameplay skills skillset learnskill type skilltype at eco gameplay skills skillset ondeserialized outer exceptions one or more errors occurred exception has been thrown by the target of an invocation exception has been thrown by the target of an invocation error s occurred when loading users exception has been thrown by the target of an invocation exception has been thrown by the target of an invocation ,1 499766,14478524794.0,IssuesEvent,2020-12-10 08:31:31,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2 staging-1862] Can't become a candidate,Category: Laws Priority: High Status: Fixed,"Step to reproduce: - start any election - try to enter election, I have this error: ![image](https://user-images.githubusercontent.com/45708377/100995772-49260a00-3569-11eb-95c3-361c02311be9.png) - but I can press 'Enter Election' and have notification that I entered: ![image](https://user-images.githubusercontent.com/45708377/100995788-504d1800-3569-11eb-8d5a-91fb945e5ccc.png) - but when I want to vote I don't have any candidates on website: ![image](https://user-images.githubusercontent.com/45708377/100995900-783c7b80-3569-11eb-8a04-6121536061ec.png) ",1.0,"[0.9.2 staging-1862] Can't become a candidate - Step to reproduce: - start any election - try to enter election, I have this error: ![image](https://user-images.githubusercontent.com/45708377/100995772-49260a00-3569-11eb-95c3-361c02311be9.png) - but I can press 'Enter Election' and have notification that I entered: ![image](https://user-images.githubusercontent.com/45708377/100995788-504d1800-3569-11eb-8d5a-91fb945e5ccc.png) - but when I want to vote I don't have any candidates on website: ![image](https://user-images.githubusercontent.com/45708377/100995900-783c7b80-3569-11eb-8a04-6121536061ec.png) ",1, can t become a candidate step to reproduce start any election try to enter election i have this error but i can press enter election and have notification that i entered but when i want to vote i don t have any candidates on website ,1 227576,7539484135.0,IssuesEvent,2018-04-17 00:48:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Game kicks user out to main menu after 'LocalServer - Initializing WebServerPlugin...' step,High Priority,"From Discord, user included output_log.txt at the end: Generalpluto3 - Today at 2:22 PM hello do you know how to fix the game where I can play,i either get tabbed out or it just shows the menu screen but blank GophTheGreat - Today at 2:22 PM Hello! There a bunch of reasons why that might happen What version of the game and operating system are you running? Generalpluto3 - Today at 2:23 PM windows 10 16299.371 And I'm opted out of all betas so 0.7.3.3 Ive tried file verifying and the server tool along with reinstalling GophTheGreat - Today at 2:25 PM So you can get to the main menu, but there are no buttons? Generalpluto3 - Today at 2:26 PM I can be on the menu and start new game or join a server however it never loads either way and either tabs me out and when I tab back in its in the load game area or it shows the background with no buttons https://pastebin.com/ybyaRXuN ",1.0,"Game kicks user out to main menu after 'LocalServer - Initializing WebServerPlugin...' step - From Discord, user included output_log.txt at the end: Generalpluto3 - Today at 2:22 PM hello do you know how to fix the game where I can play,i either get tabbed out or it just shows the menu screen but blank GophTheGreat - Today at 2:22 PM Hello! There a bunch of reasons why that might happen What version of the game and operating system are you running? Generalpluto3 - Today at 2:23 PM windows 10 16299.371 And I'm opted out of all betas so 0.7.3.3 Ive tried file verifying and the server tool along with reinstalling GophTheGreat - Today at 2:25 PM So you can get to the main menu, but there are no buttons? Generalpluto3 - Today at 2:26 PM I can be on the menu and start new game or join a server however it never loads either way and either tabs me out and when I tab back in its in the load game area or it shows the background with no buttons https://pastebin.com/ybyaRXuN ",1,game kicks user out to main menu after localserver initializing webserverplugin step from discord user included output log txt at the end today at pm hello do you know how to fix the game where i can play i either get tabbed out or it just shows the menu screen but blank gophthegreat today at pm hello there a bunch of reasons why that might happen what version of the game and operating system are you running today at pm windows and i m opted out of all betas so ive tried file verifying and the server tool along with reinstalling gophthegreat today at pm so you can get to the main menu but there are no buttons today at pm i can be on the menu and start new game or join a server however it never loads either way and either tabs me out and when i tab back in its in the load game area or it shows the background with no buttons ,1 561872,16626358852.0,IssuesEvent,2021-06-03 10:03:21,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,View Apply property is slow with big lists,Category: Tech Priority: High Squad: Wild Turkey Type: Bug,"![image](https://user-images.githubusercontent.com/53317567/117350035-76f9dc80-ae82-11eb-9711-ae2d7220509b.png) Deed with thousands of plots is updating very slowly In game you can notice it by client freeze at deeds updates",1.0,"View Apply property is slow with big lists - ![image](https://user-images.githubusercontent.com/53317567/117350035-76f9dc80-ae82-11eb-9711-ae2d7220509b.png) Deed with thousands of plots is updating very slowly In game you can notice it by client freeze at deeds updates",1,view apply property is slow with big lists deed with thousands of plots is updating very slowly in game you can notice it by client freeze at deeds updates,1 473118,13636972721.0,IssuesEvent,2020-09-25 07:00:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.2 dev-55] Ratify constitution button no longer functions after merge,Category: UI Priority: High Status: Fixed,"After merge with https://github.com/StrangeLoopGames/Eco/pull/6794 Ratify button no longer has a function and is just clickable with no effect.",1.0,"[0.9.0.2 dev-55] Ratify constitution button no longer functions after merge - After merge with https://github.com/StrangeLoopGames/Eco/pull/6794 Ratify button no longer has a function and is just clickable with no effect.",1, ratify constitution button no longer functions after merge after merge with ratify button no longer has a function and is just clickable with no effect ,1 551151,16163632096.0,IssuesEvent,2021-05-01 04:51:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3 staging-1931] Animal Client Crash,Category: Gameplay Priority: High Squad: Pumpkin Status: Fixed,"Had one time, it happened when I was AFK ``` --BEGIN DUMP-- Dump Time 02/16/2021 18:51:16 Exception Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Simulation System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Simulation.Agents.Animal.IsNotRelevant(INetObjectViewer viewer) at Eco.Core.Agents.WorldObserver.RemoveIrrelevantObjects() at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client.<.ctor>b__71_2() --END DUMP-- ```",1.0,"[0.9.3 staging-1931] Animal Client Crash - Had one time, it happened when I was AFK ``` --BEGIN DUMP-- Dump Time 02/16/2021 18:51:16 Exception Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Simulation System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Simulation.Agents.Animal.IsNotRelevant(INetObjectViewer viewer) at Eco.Core.Agents.WorldObserver.RemoveIrrelevantObjects() at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client.<.ctor>b__71_2() --END DUMP-- ```",1, animal client crash had one time it happened when i was afk begin dump dump time exception exception nullreferenceexception message object reference not set to an instance of an object source eco simulation system nullreferenceexception object reference not set to an instance of an object at eco simulation agents animal isnotrelevant inetobjectviewer viewer at eco core agents worldobserver removeirrelevantobjects at eco plugins networking client update at eco plugins networking client b end dump ,1 487703,14058420179.0,IssuesEvent,2020-11-03 00:10:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2.0 beta develop-94]Build broken and wont load world,Category: Gameplay Priority: High,"Gets stuck on loading world after creating it, or stuck simply on loading world if i start it up via dedicated server(the server runs fine) NullReferenceException: Object reference not set to an instance of an object. at Eco.Shared.Voxel.World.get_WrappedVoxelSize () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Math.WrappedWorldPosition3i.op_Implicit (Eco.Shared.Math.Vector3i pos) [0x00000] in <00000000000000000000000000000000>:0 at VoxelWorld.GetBlock (Eco.Shared.Math.Vector3i worldPos) [0x00000] in <00000000000000000000000000000000>:0 at VoxelWorld.GetBlock (UnityEngine.Vector3 worldPosFloat) [0x00000] in <00000000000000000000000000000000>:0 at AnimalAnimationManager.get_IsInWater () [0x00000] in <00000000000000000000000000000000>:0 at AnimalAnimationManager.SetAnimatorMembers () [0x00000] in <00000000000000000000000000000000>:0 at AnimalAnimationManager.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at UpdateManager.DoUpdates (System.Collections.Generic.Dictionary`2[TKey,TValue] dict, System.Boolean updateLate, System.Boolean& inFlight) [0x00000] in <00000000000000000000000000000000>:0 at UpdateManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) And NullReferenceException: Object reference not set to an instance of an object. at Eco.Shared.Voxel.World.get_WrappedVoxelSize () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Math.WrappedWorldPosition3i.op_Implicit (Eco.Shared.Math.Vector3i pos) [0x00000] in <00000000000000000000000000000000>:0 at VoxelWorld.GetBlock (Eco.Shared.Math.Vector3i worldPos) [0x00000] in <00000000000000000000000000000000>:0 at VoxelWorld.GetBlock (UnityEngine.Vector3 worldPosFloat) [0x00000] in <00000000000000000000000000000000>:0 at Assets.Scripts.Networking.AnimalInterpolateTransform.UpdatePosition () [0x00000] in <00000000000000000000000000000000>:0 at Assets.Scripts.Networking.AnimalInterpolateTransform.Init (Eco.Shared.Pathing.AITarget aiTarget) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveInitialState (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveInitialState (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveInitialState (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleNewObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) NetworkManager:OnTimeLimitedUpdate(TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() System.Action:Invoke()",1.0,"[0.9.2.0 beta develop-94]Build broken and wont load world - Gets stuck on loading world after creating it, or stuck simply on loading world if i start it up via dedicated server(the server runs fine) NullReferenceException: Object reference not set to an instance of an object. at Eco.Shared.Voxel.World.get_WrappedVoxelSize () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Math.WrappedWorldPosition3i.op_Implicit (Eco.Shared.Math.Vector3i pos) [0x00000] in <00000000000000000000000000000000>:0 at VoxelWorld.GetBlock (Eco.Shared.Math.Vector3i worldPos) [0x00000] in <00000000000000000000000000000000>:0 at VoxelWorld.GetBlock (UnityEngine.Vector3 worldPosFloat) [0x00000] in <00000000000000000000000000000000>:0 at AnimalAnimationManager.get_IsInWater () [0x00000] in <00000000000000000000000000000000>:0 at AnimalAnimationManager.SetAnimatorMembers () [0x00000] in <00000000000000000000000000000000>:0 at AnimalAnimationManager.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at UpdateManager.DoUpdates (System.Collections.Generic.Dictionary`2[TKey,TValue] dict, System.Boolean updateLate, System.Boolean& inFlight) [0x00000] in <00000000000000000000000000000000>:0 at UpdateManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) And NullReferenceException: Object reference not set to an instance of an object. at Eco.Shared.Voxel.World.get_WrappedVoxelSize () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Math.WrappedWorldPosition3i.op_Implicit (Eco.Shared.Math.Vector3i pos) [0x00000] in <00000000000000000000000000000000>:0 at VoxelWorld.GetBlock (Eco.Shared.Math.Vector3i worldPos) [0x00000] in <00000000000000000000000000000000>:0 at VoxelWorld.GetBlock (UnityEngine.Vector3 worldPosFloat) [0x00000] in <00000000000000000000000000000000>:0 at Assets.Scripts.Networking.AnimalInterpolateTransform.UpdatePosition () [0x00000] in <00000000000000000000000000000000>:0 at Assets.Scripts.Networking.AnimalInterpolateTransform.Init (Eco.Shared.Pathing.AITarget aiTarget) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveInitialState (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveInitialState (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveInitialState (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleNewObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) NetworkManager:OnTimeLimitedUpdate(TimeLimit) Unity.Entities.F_E:Invoke(Entity) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() System.Action:Invoke()",1, build broken and wont load world gets stuck on loading world after creating it or stuck simply on loading world if i start it up via dedicated server the server runs fine nullreferenceexception object reference not set to an instance of an object at eco shared voxel world get wrappedvoxelsize in at eco shared math op implicit eco shared math pos in at voxelworld getblock eco shared math worldpos in at voxelworld getblock unityengine worldposfloat in at animalanimationmanager get isinwater in at animalanimationmanager setanimatormembers in at animalanimationmanager onupdate in at updatemanager doupdates system collections generic dictionary dict system boolean updatelate system boolean inflight in at updatemanager update in unityengine logger logexception exception object unityengine debug calloverridendebughandler exception object and nullreferenceexception object reference not set to an instance of an object at eco shared voxel world get wrappedvoxelsize in at eco shared math op implicit eco shared math pos in at voxelworld getblock eco shared math worldpos in at voxelworld getblock unityengine worldposfloat in at assets scripts networking animalinterpolatetransform updateposition in at assets scripts networking animalinterpolatetransform init eco shared pathing aitarget aitarget in at unityanimal receiveinitialstate eco shared serialization bsonobject bsonobj in at system action invoke t obj in at netobjcomponent onreceiveinitialstate eco shared serialization bsonobject bsonobj in at netobjcomponent eco shared networking inetobject receiveinitialstate eco shared serialization bsonobject bsonobj in at eco shared networking netobjectmanager handlenewobject eco shared serialization bsonobject bsonobj in at clientpackethandler receivewhile eco shared networking networkclient client timelimit timelimit in at networkmanager ontimelimitedupdate timelimit timelimit in at unity entities entityquerybuilder f e invoke unity entities entity entity in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at system action invoke in unityengine logger logexception exception object unityengine debug logexception exception object netobjcomponent eco shared networking inetobject receiveinitialstate bsonobject eco shared networking netobjectmanager handlenewobject bsonobject clientpackethandler receivewhile networkclient timelimit networkmanager ontimelimitedupdate timelimit unity entities f e invoke entity frameplanner plannergroup onupdate frameplanner frameplannersystem onupdate unity entities componentsystem update unity entities componentsystemgroup updateallsystems unity entities componentsystem update system action invoke ,1 436079,12544972544.0,IssuesEvent,2020-06-05 18:07:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1582] Can't learn skills,Priority: Critical Priority: High Status: Fixed,"1) At some point /skills all were not working. It gives an error on the server ``` [14:01:45.568] [114] [Error] [Eco] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Eco.Gameplay.Systems.Chat.ChatManager.<>c__DisplayClass34_0.b__1() at Eco.Core.Utils.Async.TaskUtils.<>c__DisplayClass1_0.b__0() System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Could not load file or assembly 'Microsoft.Bcl.AsyncInterfaces, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51'. Не удается найти указанный файл. at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module) at System.Reflection.RuntimeModule.GetTypes() at Eco.Shared.Utils.ReflectionUtils.<>c__DisplayClass10_0.b__0(Assembly a) at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext() at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at Eco.Gameplay.Items.DiscoveryManager.UpdateDiscoveredItems() at Eco.Gameplay.Skills.Skillset.LearnSkill(Type skillType) at Eco.Gameplay.Skills.Skillset.LearnSkillAndNotify(Skill skill) at Eco.Gameplay.Items.SkillScroll.OnUsed(Player player, ItemStack itemStack) at Eco.Gameplay.Systems.Chat.AdminCommands.All(User user) ``` 2) Just take skill scroll and learn skill In this case you will be disconnected but won;t see any errors on screen Log is [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/4729433/Player.log) ",2.0,"[0.9.0 staging-1582] Can't learn skills - 1) At some point /skills all were not working. It gives an error on the server ``` [14:01:45.568] [114] [Error] [Eco] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Eco.Gameplay.Systems.Chat.ChatManager.<>c__DisplayClass34_0.b__1() at Eco.Core.Utils.Async.TaskUtils.<>c__DisplayClass1_0.b__0() System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Could not load file or assembly 'Microsoft.Bcl.AsyncInterfaces, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51'. Не удается найти указанный файл. at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module) at System.Reflection.RuntimeModule.GetTypes() at Eco.Shared.Utils.ReflectionUtils.<>c__DisplayClass10_0.b__0(Assembly a) at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext() at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at Eco.Gameplay.Items.DiscoveryManager.UpdateDiscoveredItems() at Eco.Gameplay.Skills.Skillset.LearnSkill(Type skillType) at Eco.Gameplay.Skills.Skillset.LearnSkillAndNotify(Skill skill) at Eco.Gameplay.Items.SkillScroll.OnUsed(Player player, ItemStack itemStack) at Eco.Gameplay.Systems.Chat.AdminCommands.All(User user) ``` 2) Just take skill scroll and learn skill In this case you will be disconnected but won;t see any errors on screen Log is [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/4729433/Player.log) ",1, can t learn skills at some point skills all were not working it gives an error on the server system reflection targetinvocationexception exception has been thrown by the target of an invocation at system runtimemethodhandle invokemethod object target object arguments signature sig boolean constructor boolean wrapexceptions at system reflection runtimemethodinfo invoke object obj bindingflags invokeattr binder binder object parameters cultureinfo culture at eco gameplay systems chat chatmanager c b at eco core utils async taskutils c b system reflection reflectiontypeloadexception unable to load one or more of the requested types could not load file or assembly microsoft bcl asyncinterfaces version culture neutral publickeytoken не удается найти указанный файл at system reflection runtimemodule gettypes runtimemodule module at system reflection runtimemodule gettypes at eco shared utils reflectionutils c b assembly a at system linq enumerable selectmanysingleselectoriterator movenext at system linq enumerable whereenumerableiterator movenext at eco gameplay items discoverymanager updatediscovereditems at eco gameplay skills skillset learnskill type skilltype at eco gameplay skills skillset learnskillandnotify skill skill at eco gameplay items skillscroll onused player player itemstack itemstack at eco gameplay systems chat admincommands all user user just take skill scroll and learn skill in this case you will be disconnected but won t see any errors on screen log is ,1 182502,6670762385.0,IssuesEvent,2017-10-04 02:02:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Weight assertion hit,High Priority,"Dragged & stacked 2 dirt ramps in my backpack and hit this break: Debugger.Break(); // If this happens, probably ApplyChange was not called on components for some inventory operation ``` > Eco.Gameplay!Eco.Gameplay.Items.WeightComponent.EndChangeSetModification(bool successful) Line 844 C# Eco.Gameplay!Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal.AnonymousMethod__0(Eco.Gameplay.Items.InventoryComponent component) Line 621 C# Eco.Shared!Eco.Shared.Utils.EnumerableExtensions.ForEach(System.Collections.Generic.IEnumerable enumeration, System.Action action) Line 304 C# Eco.Gameplay!Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(bool throwOnInvalid) Line 621 C# Eco.Gameplay!Eco.Gameplay.Items.InventoryChangeSet.TryApply() Line 559 C# Eco.Gameplay!Eco.Gameplay.Items.Inventory.MoveItems(Eco.Gameplay.Items.ItemStack sourceStack, Eco.Gameplay.Items.ItemStack targetStack, Eco.Gameplay.Players.Player player) Line 1208 C# [Native to Managed Transition] [Managed to Native Transition] Eco.Shared!Eco.Shared.Networking.RPCManager.TryInvoke(object controller, string methodname, Eco.Shared.Serialization.BSONObject bsonArgs, out object result) Line 187 C# Eco.Shared!Eco.Shared.Networking.RPCManager.InvokeOn(Eco.Shared.Serialization.BSONObject bson, object controller, string methodname) Line 157 C# Eco.Core!Eco.Core.Controller.ControllerManager.HandleViewRPC(System.Guid controllerID, string methodname, Eco.Shared.Serialization.BSONObject bson) Line 360 C# Eco.Plugins!Eco.Plugins.Networking.Clients.Client.ViewRPC(System.Guid guid, string methodname, Eco.Shared.Serialization.BSONObject bson) Line 362 C# [Native to Managed Transition] [Managed to Native Transition] Eco.Shared!Eco.Shared.Networking.RPCManager.TryInvoke(object controller, string methodname, Eco.Shared.Serialization.BSONObject bsonArgs, out object result) Line 187 C# Eco.Shared!Eco.Shared.Networking.RPCManager.InvokeOn(Eco.Shared.Serialization.BSONObject bson, object controller, string methodname) Line 157 C# Eco.Shared!Eco.Shared.Networking.RPCManager.HandleReceiveRPC(Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) Line 261 C# Eco.Plugins!Eco.Plugins.Networking.Clients.ClientManager.ReceiveEvent(Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) Line 114 C# Eco.Shared!Eco.Shared.Networking.NetObject.ReceiveEvent(Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) Line 69 C# Eco.Shared!Eco.Shared.Networking.NetPort.ProcessBuffer(long maxMilliseconds) Line 202 C# Eco.Shared!Eco.Shared.Networking.NetPort.Update(long maxMilliseconds) Line 224 C# Eco.Plugins!Eco.Plugins.Networking.Clients.Client..ctor.AnonymousMethod__50_0() Line 88 C# mscorlib.dll!System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, object state, bool preserveSyncCtx) Unknown mscorlib.dll!System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, object state, bool preserveSyncCtx) Unknown mscorlib.dll!System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, object state) Unknown mscorlib.dll!System.Threading.ThreadHelper.ThreadStart() Unknown ```",1.0,"Weight assertion hit - Dragged & stacked 2 dirt ramps in my backpack and hit this break: Debugger.Break(); // If this happens, probably ApplyChange was not called on components for some inventory operation ``` > Eco.Gameplay!Eco.Gameplay.Items.WeightComponent.EndChangeSetModification(bool successful) Line 844 C# Eco.Gameplay!Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal.AnonymousMethod__0(Eco.Gameplay.Items.InventoryComponent component) Line 621 C# Eco.Shared!Eco.Shared.Utils.EnumerableExtensions.ForEach(System.Collections.Generic.IEnumerable enumeration, System.Action action) Line 304 C# Eco.Gameplay!Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(bool throwOnInvalid) Line 621 C# Eco.Gameplay!Eco.Gameplay.Items.InventoryChangeSet.TryApply() Line 559 C# Eco.Gameplay!Eco.Gameplay.Items.Inventory.MoveItems(Eco.Gameplay.Items.ItemStack sourceStack, Eco.Gameplay.Items.ItemStack targetStack, Eco.Gameplay.Players.Player player) Line 1208 C# [Native to Managed Transition] [Managed to Native Transition] Eco.Shared!Eco.Shared.Networking.RPCManager.TryInvoke(object controller, string methodname, Eco.Shared.Serialization.BSONObject bsonArgs, out object result) Line 187 C# Eco.Shared!Eco.Shared.Networking.RPCManager.InvokeOn(Eco.Shared.Serialization.BSONObject bson, object controller, string methodname) Line 157 C# Eco.Core!Eco.Core.Controller.ControllerManager.HandleViewRPC(System.Guid controllerID, string methodname, Eco.Shared.Serialization.BSONObject bson) Line 360 C# Eco.Plugins!Eco.Plugins.Networking.Clients.Client.ViewRPC(System.Guid guid, string methodname, Eco.Shared.Serialization.BSONObject bson) Line 362 C# [Native to Managed Transition] [Managed to Native Transition] Eco.Shared!Eco.Shared.Networking.RPCManager.TryInvoke(object controller, string methodname, Eco.Shared.Serialization.BSONObject bsonArgs, out object result) Line 187 C# Eco.Shared!Eco.Shared.Networking.RPCManager.InvokeOn(Eco.Shared.Serialization.BSONObject bson, object controller, string methodname) Line 157 C# Eco.Shared!Eco.Shared.Networking.RPCManager.HandleReceiveRPC(Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) Line 261 C# Eco.Plugins!Eco.Plugins.Networking.Clients.ClientManager.ReceiveEvent(Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) Line 114 C# Eco.Shared!Eco.Shared.Networking.NetObject.ReceiveEvent(Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) Line 69 C# Eco.Shared!Eco.Shared.Networking.NetPort.ProcessBuffer(long maxMilliseconds) Line 202 C# Eco.Shared!Eco.Shared.Networking.NetPort.Update(long maxMilliseconds) Line 224 C# Eco.Plugins!Eco.Plugins.Networking.Clients.Client..ctor.AnonymousMethod__50_0() Line 88 C# mscorlib.dll!System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, object state, bool preserveSyncCtx) Unknown mscorlib.dll!System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, object state, bool preserveSyncCtx) Unknown mscorlib.dll!System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, object state) Unknown mscorlib.dll!System.Threading.ThreadHelper.ThreadStart() Unknown ```",1,weight assertion hit dragged stacked dirt ramps in my backpack and hit this break debugger break if this happens probably applychange was not called on components for some inventory operation eco gameplay eco gameplay items weightcomponent endchangesetmodification bool successful line c eco gameplay eco gameplay items inventorychangeset applyinternal anonymousmethod eco gameplay items inventorycomponent component line c eco shared eco shared utils enumerableextensions foreach system collections generic ienumerable enumeration system action action line c eco gameplay eco gameplay items inventorychangeset applyinternal bool throwoninvalid line c eco gameplay eco gameplay items inventorychangeset tryapply line c eco gameplay eco gameplay items inventory moveitems eco gameplay items itemstack sourcestack eco gameplay items itemstack targetstack eco gameplay players player player line c eco shared eco shared networking rpcmanager tryinvoke object controller string methodname eco shared serialization bsonobject bsonargs out object result line c eco shared eco shared networking rpcmanager invokeon eco shared serialization bsonobject bson object controller string methodname line c eco core eco core controller controllermanager handleviewrpc system guid controllerid string methodname eco shared serialization bsonobject bson line c eco plugins eco plugins networking clients client viewrpc system guid guid string methodname eco shared serialization bsonobject bson line c eco shared eco shared networking rpcmanager tryinvoke object controller string methodname eco shared serialization bsonobject bsonargs out object result line c eco shared eco shared networking rpcmanager invokeon eco shared serialization bsonobject bson object controller string methodname line c eco shared eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson line c eco plugins eco plugins networking clients clientmanager receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson line c eco shared eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson line c eco shared eco shared networking netport processbuffer long maxmilliseconds line c eco shared eco shared networking netport update long maxmilliseconds line c eco plugins eco plugins networking clients client ctor anonymousmethod line c mscorlib dll system threading executioncontext runinternal system threading executioncontext executioncontext system threading contextcallback callback object state bool preservesyncctx unknown mscorlib dll system threading executioncontext run system threading executioncontext executioncontext system threading contextcallback callback object state bool preservesyncctx unknown mscorlib dll system threading executioncontext run system threading executioncontext executioncontext system threading contextcallback callback object state unknown mscorlib dll system threading threadhelper threadstart unknown ,1 332989,10113805115.0,IssuesEvent,2019-07-30 17:38:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Add Tables to Tooltips,Feature Fixed High Priority,"With more complex items, we have more need for tables in tooltips. For example, this one has text that runs off the edge: ![image](https://user-images.githubusercontent.com/3536496/61235489-7f4fb900-a6ea-11e9-9c97-88d43dba5030.png) What should happen is the text wraps around to that cell, and the rows below are pushed down To solve this, change the tooltip prefab to allow the insertion of tables. The table can be defined in the text of the tooltip body, marked with HTML style syntax: `
` (or whatever format is convenient). From there, build a table out of gameobjects and insert it into the tooltip. You can use the TableLayout components to make it size correctly given its space. Then, insert the rest of the tooltip body text after the table. This way tables can be embedded within text blocks easily. ",1.0,"Add Tables to Tooltips - With more complex items, we have more need for tables in tooltips. For example, this one has text that runs off the edge: ![image](https://user-images.githubusercontent.com/3536496/61235489-7f4fb900-a6ea-11e9-9c97-88d43dba5030.png) What should happen is the text wraps around to that cell, and the rows below are pushed down To solve this, change the tooltip prefab to allow the insertion of tables. The table can be defined in the text of the tooltip body, marked with HTML style syntax: `
` (or whatever format is convenient). From there, build a table out of gameobjects and insert it into the tooltip. You can use the TableLayout components to make it size correctly given its space. Then, insert the rest of the tooltip body text after the table. This way tables can be embedded within text blocks easily. ",1,add tables to tooltips with more complex items we have more need for tables in tooltips for example this one has text that runs off the edge what should happen is the text wraps around to that cell and the rows below are pushed down to solve this change the tooltip prefab to allow the insertion of tables the table can be defined in the text of the tooltip body marked with html style syntax or whatever format is convenient from there build a table out of gameobjects and insert it into the tooltip you can use the tablelayout components to make it size correctly given its space then insert the rest of the tooltip body text after the table this way tables can be embedded within text blocks easily ,1 393662,11623112634.0,IssuesEvent,2020-02-27 08:15:58,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Map water doesnt not always load on web interface,Priority: High Status: Fixed,"Repeatedly reload any page with a map, sometimes the water does not load correctly. https://gyazo.com/ce4aae1286389ebf4692477e4c662d25",1.0,"Map water doesnt not always load on web interface - Repeatedly reload any page with a map, sometimes the water does not load correctly. https://gyazo.com/ce4aae1286389ebf4692477e4c662d25",1,map water doesnt not always load on web interface repeatedly reload any page with a map sometimes the water does not load correctly ,1 468233,13463341746.0,IssuesEvent,2020-09-09 17:26:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Update icons,Category: Accounts Priority: High,"some icons are not supported atm, like hare, banner, super. check with simon for complete list",1.0,"Update icons - some icons are not supported atm, like hare, banner, super. check with simon for complete list",1,update icons some icons are not supported atm like hare banner super check with simon for complete list,1 412748,12055226730.0,IssuesEvent,2020-04-15 12:38:33,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1391] Underwater Distortion seems doesn't work and causes FPS drop.,Priority: High Status: Reopen,"Step to reproduce: - dive under water. Have 50-70 FPS: ![image](https://user-images.githubusercontent.com/45708377/74136217-b5143c00-4bfe-11ea-9582-6ea7e5087025.png) - set Underwater Distortion on. I have max 20 FPS: ![image](https://user-images.githubusercontent.com/45708377/74136236-bcd3e080-4bfe-11ea-85f1-8f5f52da7740.png) my graphic settings: ![image](https://user-images.githubusercontent.com/45708377/74136403-0290a900-4bff-11ea-83a6-6787ecdf33d7.png) To return my FPS i need to reconnect.",1.0,"[0.9.0 staging-1391] Underwater Distortion seems doesn't work and causes FPS drop. - Step to reproduce: - dive under water. Have 50-70 FPS: ![image](https://user-images.githubusercontent.com/45708377/74136217-b5143c00-4bfe-11ea-9582-6ea7e5087025.png) - set Underwater Distortion on. I have max 20 FPS: ![image](https://user-images.githubusercontent.com/45708377/74136236-bcd3e080-4bfe-11ea-85f1-8f5f52da7740.png) my graphic settings: ![image](https://user-images.githubusercontent.com/45708377/74136403-0290a900-4bff-11ea-83a6-6787ecdf33d7.png) To return my FPS i need to reconnect.",1, underwater distortion seems doesn t work and causes fps drop step to reproduce dive under water have fps set underwater distortion on i have max fps my graphic settings to return my fps i need to reconnect ,1 497893,14396537291.0,IssuesEvent,2020-12-03 06:29:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2 staging-1861] Crash when try to delete property.,Category: Tech Priority: High Status: Fixed,"Step to reproduce: - claim any plot, open property window: ![image](https://user-images.githubusercontent.com/45708377/100850680-37733280-3495-11eb-8745-d4845b0daa47.png) - press delete, crash: ``` Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Property.PropertyManager.TryRemoveDeed(Deed deed, User performer) at Eco.Gameplay.Property.PropertyManager.TryRemoveDeed(Deed deed, Player performer) at Eco.Gameplay.Property.Deed.DeleteDeed(Player player) at Eco.Gameplay.Property.Deed.Delete(Player player) Outer Exceptions: Exception has been thrown by the target of an invocation. Exception has been thrown by the target of an invocation. ``` [Crash.txt](https://github.com/StrangeLoopGames/EcoIssues/files/5628026/Crash.txt) ",1.0,"[0.9.2 staging-1861] Crash when try to delete property. - Step to reproduce: - claim any plot, open property window: ![image](https://user-images.githubusercontent.com/45708377/100850680-37733280-3495-11eb-8745-d4845b0daa47.png) - press delete, crash: ``` Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Property.PropertyManager.TryRemoveDeed(Deed deed, User performer) at Eco.Gameplay.Property.PropertyManager.TryRemoveDeed(Deed deed, Player performer) at Eco.Gameplay.Property.Deed.DeleteDeed(Player player) at Eco.Gameplay.Property.Deed.Delete(Player player) Outer Exceptions: Exception has been thrown by the target of an invocation. Exception has been thrown by the target of an invocation. ``` [Crash.txt](https://github.com/StrangeLoopGames/EcoIssues/files/5628026/Crash.txt) ",1, crash when try to delete property step to reproduce claim any plot open property window press delete crash exception nullreferenceexception message object reference not set to an instance of an object source eco gameplay system nullreferenceexception object reference not set to an instance of an object at eco gameplay property propertymanager tryremovedeed deed deed user performer at eco gameplay property propertymanager tryremovedeed deed deed player performer at eco gameplay property deed deletedeed player player at eco gameplay property deed delete player player outer exceptions exception has been thrown by the target of an invocation exception has been thrown by the target of an invocation ,1 246448,7895280167.0,IssuesEvent,2018-06-29 02:14:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Invalid username or password.,High Priority,"**Version:** 0.7.4.5 beta **Steps to Reproduce:** Download the Game from SLG homepage and try to Login (I buy the game on Steam and link the Account) **Expected behavior:** Invalid username or password. Log File: Initialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: NVIDIA VRAM: 8079 MB Driver: 24.21.13.9764 Begin MonoManager ReloadAssembly - Completed reload, in 0.061 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.128517 ms Setting up 8 worker threads for Enlighten. Thread -> id: 3974 -> priority: 1 Thread -> id: 2994 -> priority: 1 Thread -> id: 2ec8 -> priority: 1 Thread -> id: 1b08 -> priority: 1 Thread -> id: 38b8 -> priority: 1 Thread -> id: 106c -> priority: 1 Thread -> id: 3678 -> priority: 1 Thread -> id: 3220 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.5 beta Mittwoch, 16. Mai 2018 02:29 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> PreLogin (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggingIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library C:/Users/schro/Desktop/EcoPC_v0.7.4.5-beta/Eco_Data/Mono/libc Fallback handler could not load library C:/Users/schro/Desktop/EcoPC_v0.7.4.5-beta/Eco_Data/Mono/libc.dll Fallback handler could not load library C:/Users/schro/Desktop/EcoPC_v0.7.4.5-beta/Eco_Data/Mono/libc Changing state: LoggingIn -> PreLogin (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) **Actual behavior:** The following error message popped up: ``` Invalid username or password. ```
Log FileInitialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: NVIDIA VRAM: 8079 MB Driver: 24.21.13.9764 Begin MonoManager ReloadAssembly - Completed reload, in 0.061 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.128517 ms Setting up 8 worker threads for Enlighten. Thread -> id: 3974 -> priority: 1 Thread -> id: 2994 -> priority: 1 Thread -> id: 2ec8 -> priority: 1 Thread -> id: 1b08 -> priority: 1 Thread -> id: 38b8 -> priority: 1 Thread -> id: 106c -> priority: 1 Thread -> id: 3678 -> priority: 1 Thread -> id: 3220 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.5 beta Mittwoch, 16. Mai 2018 02:29 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> PreLogin (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggingIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library C:/Users/schro/Desktop/EcoPC_v0.7.4.5-beta/Eco_Data/Mono/libc Fallback handler could not load library C:/Users/schro/Desktop/EcoPC_v0.7.4.5-beta/Eco_Data/Mono/libc.dll Fallback handler could not load library C:/Users/schro/Desktop/EcoPC_v0.7.4.5-beta/Eco_Data/Mono/libc Changing state: LoggingIn -> PreLogin (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
",1.0,"USER ISSUE: Invalid username or password. - **Version:** 0.7.4.5 beta **Steps to Reproduce:** Download the Game from SLG homepage and try to Login (I buy the game on Steam and link the Account) **Expected behavior:** Invalid username or password. Log File: Initialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: NVIDIA VRAM: 8079 MB Driver: 24.21.13.9764 Begin MonoManager ReloadAssembly - Completed reload, in 0.061 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.128517 ms Setting up 8 worker threads for Enlighten. Thread -> id: 3974 -> priority: 1 Thread -> id: 2994 -> priority: 1 Thread -> id: 2ec8 -> priority: 1 Thread -> id: 1b08 -> priority: 1 Thread -> id: 38b8 -> priority: 1 Thread -> id: 106c -> priority: 1 Thread -> id: 3678 -> priority: 1 Thread -> id: 3220 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.5 beta Mittwoch, 16. Mai 2018 02:29 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> PreLogin (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggingIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library C:/Users/schro/Desktop/EcoPC_v0.7.4.5-beta/Eco_Data/Mono/libc Fallback handler could not load library C:/Users/schro/Desktop/EcoPC_v0.7.4.5-beta/Eco_Data/Mono/libc.dll Fallback handler could not load library C:/Users/schro/Desktop/EcoPC_v0.7.4.5-beta/Eco_Data/Mono/libc Changing state: LoggingIn -> PreLogin (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) **Actual behavior:** The following error message popped up: ``` Invalid username or password. ```
Log FileInitialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: NVIDIA VRAM: 8079 MB Driver: 24.21.13.9764 Begin MonoManager ReloadAssembly - Completed reload, in 0.061 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.128517 ms Setting up 8 worker threads for Enlighten. Thread -> id: 3974 -> priority: 1 Thread -> id: 2994 -> priority: 1 Thread -> id: 2ec8 -> priority: 1 Thread -> id: 1b08 -> priority: 1 Thread -> id: 38b8 -> priority: 1 Thread -> id: 106c -> priority: 1 Thread -> id: 3678 -> priority: 1 Thread -> id: 3220 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.5 beta Mittwoch, 16. Mai 2018 02:29 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> PreLogin (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggingIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library C:/Users/schro/Desktop/EcoPC_v0.7.4.5-beta/Eco_Data/Mono/libc Fallback handler could not load library C:/Users/schro/Desktop/EcoPC_v0.7.4.5-beta/Eco_Data/Mono/libc.dll Fallback handler could not load library C:/Users/schro/Desktop/EcoPC_v0.7.4.5-beta/Eco_Data/Mono/libc Changing state: LoggingIn -> PreLogin (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
",1,user issue invalid username or password version beta steps to reproduce download the game from slg homepage and try to login i buy the game on steam and link the account expected behavior invalid username or password log file initialize engine version gfxdevice creating device client threaded version renderer nvidia geforce gtx id vendor nvidia vram mb driver begin monomanager reloadassembly completed reload in seconds initializing input input initialized initialized touch support unloadtime ms setting up worker threads for enlighten thread id priority thread id priority thread id priority thread id priority thread id priority thread id priority thread id priority thread id priority the referenced script on this behaviour game object camera is missing filename line warning shader unsupported calmwater calm water pass forwardadd has no vertex shader warning shader unsupported calmwater calm water all passes removed client version beta mittwoch mai filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state prelogin prelogin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state prelogin loggingin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line fallback handler could not load library c users schro desktop ecopc beta eco data mono libc fallback handler could not load library c users schro desktop ecopc beta eco data mono libc dll fallback handler could not load library c users schro desktop ecopc beta eco data mono libc changing state loggingin prelogin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line actual behavior the following error message popped up invalid username or password log file initialize engine version gfxdevice creating device client threaded version renderer nvidia geforce gtx id vendor nvidia vram mb driver begin monomanager reloadassembly completed reload in seconds initializing input input initialized initialized touch support unloadtime ms setting up worker threads for enlighten thread id priority thread id priority thread id priority thread id priority thread id priority thread id priority thread id priority thread id priority the referenced script on this behaviour game object camera is missing filename line warning shader unsupported calmwater calm water pass forwardadd has no vertex shader warning shader unsupported calmwater calm water all passes removed client version beta mittwoch mai filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state prelogin prelogin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state prelogin loggingin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line fallback handler could not load library c users schro desktop ecopc beta eco data mono libc fallback handler could not load library c users schro desktop ecopc beta eco data mono libc dll fallback handler could not load library c users schro desktop ecopc beta eco data mono libc changing state loggingin prelogin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line ,1 276001,8583118598.0,IssuesEvent,2018-11-13 18:50:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Staging: too many tailings,High Priority,"**Version:** 0.7.8.0 beta staging-52b819ac debug Refers to - https://github.com/StrangeLoopGames/Eco/pull/3523 @craig-jong No efficiency **Expected behavior:** ![default](https://user-images.githubusercontent.com/4980243/47544899-f68db480-d8f1-11e8-9c79-e1baab2e363a.png) 10 bar, 25 tailings from 100 ores **Actual behavior:** ![default](https://user-images.githubusercontent.com/4980243/47545022-bc70e280-d8f2-11e8-90d1-7afe0649f299.png) 10 bar, 30 tailings from 100 ores. Max efficiency **Expected behavior:** ![default](https://user-images.githubusercontent.com/4980243/47545117-2a1d0e80-d8f3-11e8-852c-463f81a77bd5.png) 10 bar, 5 tailings from 20 ores **Actual behavior:** ![default](https://user-images.githubusercontent.com/4980243/47545165-6e101380-d8f3-11e8-8406-6bc725efdc6b.png) 10 bar, 10 tailings from 20 ores",1.0,"Staging: too many tailings - **Version:** 0.7.8.0 beta staging-52b819ac debug Refers to - https://github.com/StrangeLoopGames/Eco/pull/3523 @craig-jong No efficiency **Expected behavior:** ![default](https://user-images.githubusercontent.com/4980243/47544899-f68db480-d8f1-11e8-9c79-e1baab2e363a.png) 10 bar, 25 tailings from 100 ores **Actual behavior:** ![default](https://user-images.githubusercontent.com/4980243/47545022-bc70e280-d8f2-11e8-90d1-7afe0649f299.png) 10 bar, 30 tailings from 100 ores. Max efficiency **Expected behavior:** ![default](https://user-images.githubusercontent.com/4980243/47545117-2a1d0e80-d8f3-11e8-852c-463f81a77bd5.png) 10 bar, 5 tailings from 20 ores **Actual behavior:** ![default](https://user-images.githubusercontent.com/4980243/47545165-6e101380-d8f3-11e8-8406-6bc725efdc6b.png) 10 bar, 10 tailings from 20 ores",1,staging too many tailings version beta staging debug refers to craig jong no efficiency expected behavior bar tailings from ores actual behavior bar tailings from ores max efficiency expected behavior bar tailings from ores actual behavior bar tailings from ores,1 473678,13646004564.0,IssuesEvent,2020-09-25 22:03:44,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,restart broken worlds cron job,Category: Cloud Worlds Priority: High,"If world is missing serverID and pending = 0 restart it and update serverID and serverURL",1.0,"restart broken worlds cron job - If world is missing serverID and pending = 0 restart it and update serverID and serverURL",1,restart broken worlds cron job if world is missing serverid and pending restart it and update serverid and serverurl,1 377154,11165263133.0,IssuesEvent,2019-12-27 08:45:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1311] Can't migrate from 8.3.2,High Priority,"Loading is stucking somewhere in the process (can be Loading garbage or later steps) ![unknown (36)](https://user-images.githubusercontent.com/27898520/71506116-779f5d80-28a1-11ea-87e8-0d8ef9131660.png) ",1.0,"[0.9.0 staging-1311] Can't migrate from 8.3.2 - Loading is stucking somewhere in the process (can be Loading garbage or later steps) ![unknown (36)](https://user-images.githubusercontent.com/27898520/71506116-779f5d80-28a1-11ea-87e8-0d8ef9131660.png) ",1, can t migrate from loading is stucking somewhere in the process can be loading garbage or later steps ,1 452606,13056637944.0,IssuesEvent,2020-07-30 05:21:29,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1693] Can break contract system,Category: UI Priority: Critical Priority: High Status: Fixed,"Step to reproduce: - start to create a contract: ![image](https://user-images.githubusercontent.com/45708377/88769547-39468580-d185-11ea-87c3-49677ec7e260.png) - select build road clause instead transport. You will have exception and broken UI: ``` Exception in view notify: System.NullReferenceException: Object reference not set to an instance of an object. at UI.ItemIconUI.UpdateIcon (System.Int32 itemTypeID) [0x00000] in <00000000000000000000000000000000>:0 at SearchAndSelectItemUI.StackChanged () [0x00000] in <00000000000000000000000000000000>:0 at SearchAndSelectItemUI.ViewInited () [0x00000] in <00000000000000000000000000000000>:0 at ViewBehavior.InitView (Eco.Shared.View.View parentView, Eco.Shared.View.View view, Eco.Shared.View.ViewMemberInfo propertyInfo, Eco.Shared.Serialization.BSONObject bsonParams, System.Int32 listIndex) [0x00000] in <00000000000000000000000000000000>:0 at ViewExtensions.AutoSetupUI (Eco.Shared.View.View parentView, Eco.Shared.View.ISubscriptions subscriptions, UnityEngine.Transform autogenRoot, System.String propertyPath, System.Action OnChange, System.Boolean allowAutogen, UnityEngine.Transform root) [0x00000] in <00000000000000000000000000000000>:0 at ContractClauseUI.ViewInited () [0x00000] in <00000000000000000000000000000000>:0 at ViewBehavior.InitView (Eco.Shared.View.View parentView, Eco.Shared.View.View view, Eco.Shared.View.ViewMemberInfo propertyInfo, Eco.Shared.Serialization.BSONObject bsonParams, System.Int32 listIndex) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.CreateListEntry (System.Action`1[T] PostInit, System.Int32 index, Eco.Shared.View.View entryView, System.Boolean last) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.CreateNewEntries (System.Collections.Generic.IEnumerable`1[T] enumerable, System.Action`1[T] postInitAction) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.UpdateList (System.Action`1[T] PostInit) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.ListChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AndroidJavaRunnable.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, System.Func`1[TResult] condition) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AndroidJavaRunnable.Invoke () [0x00000] in <00000000000000000000000000000000>:0 ``` ![image](https://user-images.githubusercontent.com/45708377/88769897-b114b000-d185-11ea-9e30-ed73e225fcc5.png) - don't change build road clause and close contract. - open it again. Contract is broken. And I can't delete or create another one: ![image](https://user-images.githubusercontent.com/45708377/88770027-df928b00-d185-11ea-9201-ed8e46b40195.png) ``` NullReferenceException: Object reference not set to an instance of an object. at UI.ItemIconUI.UpdateIcon (System.Int32 itemTypeID) [0x00000] in <00000000000000000000000000000000>:0 at SearchAndSelectItemUI.StackChanged () [0x00000] in <00000000000000000000000000000000>:0 at SearchAndSelectItemUI.ViewInited () [0x00000] in <00000000000000000000000000000000>:0 at ViewBehavior.InitView (Eco.Shared.View.View parentView, Eco.Shared.View.View view, Eco.Shared.View.ViewMemberInfo propertyInfo, Eco.Shared.Serialization.BSONObject bsonParams, System.Int32 listIndex) [0x00000] in <00000000000000000000000000000000>:0 at ViewExtensions.AutoSetupUI (Eco.Shared.View.View parentView, Eco.Shared.View.ISubscriptions subscriptions, UnityEngine.Transform autogenRoot, System.String propertyPath, System.Action OnChange, System.Boolean allowAutogen, UnityEngine.Transform root) [0x00000] in <00000000000000000000000000000000>:0 at ContractClauseUI.ViewInited () [0x00000] in <00000000000000000000000000000000>:0 at ViewBehavior.InitView (Eco.Shared.View.View parentView, Eco.Shared.View.View view, Eco.Shared.View.ViewMemberInfo propertyInfo, Eco.Shared.Serialization.BSONObject bsonParams, System.Int32 listIndex) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.CreateListEntry (System.Action`1[T] PostInit, System.Int32 index, Eco.Shared.View.View entryView, System.Boolean last) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.CreateNewEntries (System.Collections.Generic.IEnumerable`1[T] enumerable, System.Action`1[T] postInitAction) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.UpdateList (System.Action`1[T] PostInit) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.ListChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AndroidJavaRunnable.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.Init (Eco.Shared.View.View view, System.String propertyName, Eco.Shared.Serialization.BSONObject bsonParams, System.Action`1[T] PostInit, AuthComponentView owner, System.String propertyPath) [0x00000] in <00000000000000000000000000000000>:0 at ViewExtensions.BuildList (Eco.Shared.View.View parentView, Eco.Shared.View.ISubscriptions subscriptions, Eco.Shared.View.ViewMemberInfo prop, System.String subPropertyPath, System.Collections.Generic.List`1[T] objs, UnityEngine.Transform obj, TMPro.TMP_Dropdown dropdown) [0x00000] in <00000000000000000000000000000000>:0 at ViewExtensions.AutoSetupUI (Eco.Shared.View.View parentView, Eco.Shared.View.ISubscriptions subscriptions, UnityEngine.Transform autogenRoot, System.String propertyPath, System.Action OnChange, System.Boolean allowAutogen, UnityEngine.Transform root) [0x00000] in <00000000000000000000000000000000>:0 at ContractUI.Init (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Open (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at GenericClient`1[T].OpenUI (System.String uiName, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, System.Func`1[TResult] condition) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AndroidJavaRunnable.Invoke () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, System.Func`1[TResult] condition) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AndroidJavaRunnable.Invoke () [0x00000] in <00000000000000000000000000000000>:0 ``` - try to select another clause in this broken contract. Crash: ``` System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. (Parameter 'index') at System.Collections.Immutable.Requires.FailRange(String parameterName, String message) at System.Collections.Immutable.ImmutableList`1.Node.ItemRef(Int32 index) at Eco.Core.Utils.ThreadSafeList`1.get_Item(Int32 index) at Eco.Gameplay.Economy.Contracts.ClauseListExtensions.ChangeClause(IClauseList list, Int32 index, String newClauseType) ``` ![image](https://user-images.githubusercontent.com/45708377/88770437-7eb78280-d186-11ea-8daa-882f91e1c911.png) ",2.0,"[0.9.0 staging-1693] Can break contract system - Step to reproduce: - start to create a contract: ![image](https://user-images.githubusercontent.com/45708377/88769547-39468580-d185-11ea-87c3-49677ec7e260.png) - select build road clause instead transport. You will have exception and broken UI: ``` Exception in view notify: System.NullReferenceException: Object reference not set to an instance of an object. at UI.ItemIconUI.UpdateIcon (System.Int32 itemTypeID) [0x00000] in <00000000000000000000000000000000>:0 at SearchAndSelectItemUI.StackChanged () [0x00000] in <00000000000000000000000000000000>:0 at SearchAndSelectItemUI.ViewInited () [0x00000] in <00000000000000000000000000000000>:0 at ViewBehavior.InitView (Eco.Shared.View.View parentView, Eco.Shared.View.View view, Eco.Shared.View.ViewMemberInfo propertyInfo, Eco.Shared.Serialization.BSONObject bsonParams, System.Int32 listIndex) [0x00000] in <00000000000000000000000000000000>:0 at ViewExtensions.AutoSetupUI (Eco.Shared.View.View parentView, Eco.Shared.View.ISubscriptions subscriptions, UnityEngine.Transform autogenRoot, System.String propertyPath, System.Action OnChange, System.Boolean allowAutogen, UnityEngine.Transform root) [0x00000] in <00000000000000000000000000000000>:0 at ContractClauseUI.ViewInited () [0x00000] in <00000000000000000000000000000000>:0 at ViewBehavior.InitView (Eco.Shared.View.View parentView, Eco.Shared.View.View view, Eco.Shared.View.ViewMemberInfo propertyInfo, Eco.Shared.Serialization.BSONObject bsonParams, System.Int32 listIndex) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.CreateListEntry (System.Action`1[T] PostInit, System.Int32 index, Eco.Shared.View.View entryView, System.Boolean last) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.CreateNewEntries (System.Collections.Generic.IEnumerable`1[T] enumerable, System.Action`1[T] postInitAction) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.UpdateList (System.Action`1[T] PostInit) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.ListChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AndroidJavaRunnable.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, System.Func`1[TResult] condition) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AndroidJavaRunnable.Invoke () [0x00000] in <00000000000000000000000000000000>:0 ``` ![image](https://user-images.githubusercontent.com/45708377/88769897-b114b000-d185-11ea-9e30-ed73e225fcc5.png) - don't change build road clause and close contract. - open it again. Contract is broken. And I can't delete or create another one: ![image](https://user-images.githubusercontent.com/45708377/88770027-df928b00-d185-11ea-9201-ed8e46b40195.png) ``` NullReferenceException: Object reference not set to an instance of an object. at UI.ItemIconUI.UpdateIcon (System.Int32 itemTypeID) [0x00000] in <00000000000000000000000000000000>:0 at SearchAndSelectItemUI.StackChanged () [0x00000] in <00000000000000000000000000000000>:0 at SearchAndSelectItemUI.ViewInited () [0x00000] in <00000000000000000000000000000000>:0 at ViewBehavior.InitView (Eco.Shared.View.View parentView, Eco.Shared.View.View view, Eco.Shared.View.ViewMemberInfo propertyInfo, Eco.Shared.Serialization.BSONObject bsonParams, System.Int32 listIndex) [0x00000] in <00000000000000000000000000000000>:0 at ViewExtensions.AutoSetupUI (Eco.Shared.View.View parentView, Eco.Shared.View.ISubscriptions subscriptions, UnityEngine.Transform autogenRoot, System.String propertyPath, System.Action OnChange, System.Boolean allowAutogen, UnityEngine.Transform root) [0x00000] in <00000000000000000000000000000000>:0 at ContractClauseUI.ViewInited () [0x00000] in <00000000000000000000000000000000>:0 at ViewBehavior.InitView (Eco.Shared.View.View parentView, Eco.Shared.View.View view, Eco.Shared.View.ViewMemberInfo propertyInfo, Eco.Shared.Serialization.BSONObject bsonParams, System.Int32 listIndex) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.CreateListEntry (System.Action`1[T] PostInit, System.Int32 index, Eco.Shared.View.View entryView, System.Boolean last) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.CreateNewEntries (System.Collections.Generic.IEnumerable`1[T] enumerable, System.Action`1[T] postInitAction) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.UpdateList (System.Action`1[T] PostInit) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.ListChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AndroidJavaRunnable.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.Init (Eco.Shared.View.View view, System.String propertyName, Eco.Shared.Serialization.BSONObject bsonParams, System.Action`1[T] PostInit, AuthComponentView owner, System.String propertyPath) [0x00000] in <00000000000000000000000000000000>:0 at ViewExtensions.BuildList (Eco.Shared.View.View parentView, Eco.Shared.View.ISubscriptions subscriptions, Eco.Shared.View.ViewMemberInfo prop, System.String subPropertyPath, System.Collections.Generic.List`1[T] objs, UnityEngine.Transform obj, TMPro.TMP_Dropdown dropdown) [0x00000] in <00000000000000000000000000000000>:0 at ViewExtensions.AutoSetupUI (Eco.Shared.View.View parentView, Eco.Shared.View.ISubscriptions subscriptions, UnityEngine.Transform autogenRoot, System.String propertyPath, System.Action OnChange, System.Boolean allowAutogen, UnityEngine.Transform root) [0x00000] in <00000000000000000000000000000000>:0 at ContractUI.Init (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Open (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at GenericClient`1[T].OpenUI (System.String uiName, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, System.Func`1[TResult] condition) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AndroidJavaRunnable.Invoke () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, System.Func`1[TResult] condition) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AndroidJavaRunnable.Invoke () [0x00000] in <00000000000000000000000000000000>:0 ``` - try to select another clause in this broken contract. Crash: ``` System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. (Parameter 'index') at System.Collections.Immutable.Requires.FailRange(String parameterName, String message) at System.Collections.Immutable.ImmutableList`1.Node.ItemRef(Int32 index) at Eco.Core.Utils.ThreadSafeList`1.get_Item(Int32 index) at Eco.Gameplay.Economy.Contracts.ClauseListExtensions.ChangeClause(IClauseList list, Int32 index, String newClauseType) ``` ![image](https://user-images.githubusercontent.com/45708377/88770437-7eb78280-d186-11ea-8daa-882f91e1c911.png) ",1, can break contract system step to reproduce start to create a contract select build road clause instead transport you will have exception and broken ui exception in view notify system nullreferenceexception object reference not set to an instance of an object at ui itemiconui updateicon system itemtypeid in at searchandselectitemui stackchanged in at searchandselectitemui viewinited in at viewbehavior initview eco shared view view parentview eco shared view view view eco shared view viewmemberinfo propertyinfo eco shared serialization bsonobject bsonparams system listindex in at viewextensions autosetupui eco shared view view parentview eco shared view isubscriptions subscriptions unityengine transform autogenroot system string propertypath system action onchange system boolean allowautogen unityengine transform root in at contractclauseui viewinited in at viewbehavior initview eco shared view view parentview eco shared view view view eco shared view viewmemberinfo propertyinfo eco shared serialization bsonobject bsonparams system listindex in at ui viewuicontainer createlistentry system action postinit system index eco shared view view entryview system boolean last in at ui viewuicontainer createnewentries system collections generic ienumerable enumerable system action postinitaction in at ui viewuicontainer updatelist system action postinit in at ui viewuicontainer listchanged in at unityengine androidjavarunnable invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at clientpackethandler receivewhile eco shared networking networkclient client system func condition in at networkmanager ontimelimitedupdate timelimit timelimit in at system action invoke t obj in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at unityengine androidjavarunnable invoke in don t change build road clause and close contract open it again contract is broken and i can t delete or create another one nullreferenceexception object reference not set to an instance of an object at ui itemiconui updateicon system itemtypeid in at searchandselectitemui stackchanged in at searchandselectitemui viewinited in at viewbehavior initview eco shared view view parentview eco shared view view view eco shared view viewmemberinfo propertyinfo eco shared serialization bsonobject bsonparams system listindex in at viewextensions autosetupui eco shared view view parentview eco shared view isubscriptions subscriptions unityengine transform autogenroot system string propertypath system action onchange system boolean allowautogen unityengine transform root in at contractclauseui viewinited in at viewbehavior initview eco shared view view parentview eco shared view view view eco shared view viewmemberinfo propertyinfo eco shared serialization bsonobject bsonparams system listindex in at ui viewuicontainer createlistentry system action postinit system index eco shared view view entryview system boolean last in at ui viewuicontainer createnewentries system collections generic ienumerable enumerable system action postinitaction in at ui viewuicontainer updatelist system action postinit in at ui viewuicontainer listchanged in at unityengine androidjavarunnable invoke in at ui viewuicontainer init eco shared view view view system string propertyname eco shared serialization bsonobject bsonparams system action postinit authcomponentview owner system string propertypath in at viewextensions buildlist eco shared view view parentview eco shared view isubscriptions subscriptions eco shared view viewmemberinfo prop system string subpropertypath system collections generic list objs unityengine transform obj tmpro tmp dropdown dropdown in at viewextensions autosetupui eco shared view view parentview eco shared view isubscriptions subscriptions unityengine transform autogenroot system string propertypath system action onchange system boolean allowautogen unityengine transform root in at contractui init eco shared serialization bsonobject bsonobj in at ui uimanager open system string guiname eco shared serialization bsonobject bson ui uilayer layer in at genericclient openui system string uiname eco shared serialization bsonobject bsonobj in at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system func invoke in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname eco shared serialization bsonarray bsonargs system object result in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking networkclient tryreceivepacket in at clientpackethandler receivewhile eco shared networking networkclient client system func condition in at networkmanager ontimelimitedupdate timelimit timelimit in at system action invoke t obj in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at unityengine androidjavarunnable invoke in rethrow as targetinvocationexception exception has been thrown by the target of an invocation at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system func invoke in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname eco shared serialization bsonarray bsonargs system object result in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking networkclient tryreceivepacket in at clientpackethandler receivewhile eco shared networking networkclient client system func condition in at networkmanager ontimelimitedupdate timelimit timelimit in at system action invoke t obj in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at unityengine androidjavarunnable invoke in try to select another clause in this broken contract crash system argumentoutofrangeexception specified argument was out of the range of valid values parameter index at system collections immutable requires failrange string parametername string message at system collections immutable immutablelist node itemref index at eco core utils threadsafelist get item index at eco gameplay economy contracts clauselistextensions changeclause iclauselist list index string newclausetype ,1 445623,12833895185.0,IssuesEvent,2020-07-07 10:04:23,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1644] Civis: broken UI with set conditions deleting,Category: UI Priority: High,"1. Create a law 2. In the IF section choose ""Set of conditions"" and then delete it ![bandicam 2020-07-07 15-00-31-775](https://user-images.githubusercontent.com/27898520/86765711-f6e8c780-c062-11ea-82ad-5877383bc194.jpg) 3. If section will be broken, PLUS won't ass any positions ![bandicam 2020-07-07 15-01-18-329](https://user-images.githubusercontent.com/27898520/86765750-0536e380-c063-11ea-9f98-373a318ced47.jpg) 4. After reopening law ui ![bandicam 2020-07-07 15-01-23-439](https://user-images.githubusercontent.com/27898520/86765771-0ec04b80-c063-11ea-9124-43e93e3e3776.jpg) ",1.0,"[0.9.0 staging-1644] Civis: broken UI with set conditions deleting - 1. Create a law 2. In the IF section choose ""Set of conditions"" and then delete it ![bandicam 2020-07-07 15-00-31-775](https://user-images.githubusercontent.com/27898520/86765711-f6e8c780-c062-11ea-82ad-5877383bc194.jpg) 3. If section will be broken, PLUS won't ass any positions ![bandicam 2020-07-07 15-01-18-329](https://user-images.githubusercontent.com/27898520/86765750-0536e380-c063-11ea-9f98-373a318ced47.jpg) 4. After reopening law ui ![bandicam 2020-07-07 15-01-23-439](https://user-images.githubusercontent.com/27898520/86765771-0ec04b80-c063-11ea-9124-43e93e3e3776.jpg) ",1, civis broken ui with set conditions deleting create a law in the if section choose set of conditions and then delete it if section will be broken plus won t ass any positions after reopening law ui ,1 533478,15591863689.0,IssuesEvent,2021-03-18 10:58:29,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3 staging-1948] Currency Exchange UI problem in multiplayer.,Category: Gameplay Priority: High Squad: Wild Turkey Status: Fixed Type: Bug,"I investigate it for a long time, but I was able to repeat only 1 bug out of 2. Although I also reproduced something similar for the second bug. What to do for all points: - first player should have elected title with access to Treasury. - [ ] 1. Buyer can't change quantity for a new exchanges. Step to reproduce: - First player create a few exchanges: ![image](https://user-images.githubusercontent.com/45708377/110309772-cce10e00-8012-11eb-8132-e78c05509594.png) - Second player open exchhange UI, he can change quantity: ![image](https://user-images.githubusercontent.com/45708377/110309847-e6825580-8012-11eb-9d27-a3ff0552a8b1.png) - While second player have opened exchange UI, first player add new exchange: ![image](https://user-images.githubusercontent.com/45708377/110309997-103b7c80-8013-11eb-8254-4e90fe3058a1.png) - second player can't change quantity here: ![image](https://user-images.githubusercontent.com/45708377/110310025-1a5d7b00-8013-11eb-81c9-39c544f6ffa8.png) - only reconnect helps. - [ ] 2. Problem with displaying right Currency in Owner currency: ![image](https://user-images.githubusercontent.com/45708377/110310209-542e8180-8013-11eb-845c-8d647133f80b.png) Moreover, I can break the correct display for both the Buyer and the Owner, but I can only provide the steps for the buyer, I cannot repeat it for the owner. Step to reproduce with Buyer: - first player set default currency to Forgiki: ![image](https://user-images.githubusercontent.com/45708377/110311232-8d1b2600-8014-11eb-8ddf-4d4a4581d095.png) - both player close UI, second player alreade reconnected a few times. - first player open Exchange and add 2 new strings: ![image](https://user-images.githubusercontent.com/45708377/110311360-b89e1080-8014-11eb-80f7-ae35bf3e19d7.png) - change owner currency and in exchage currencies in this strings: ![image](https://user-images.githubusercontent.com/45708377/110311444-d9666600-8014-11eb-9b0b-7b414f11b464.png) - second player open UI: ![image](https://user-images.githubusercontent.com/45708377/110311500-ed11cc80-8014-11eb-8192-0656749c8cb2.png) As you can see he see wrong currency in Iwner Currency. Player can exploit it even if they don't want it themselves. - [ ] 3. Problem with displaying right Currency in Owner currency for owner: I don't have any steps to reproduce it, I discribed it in point 2 a little. The problem that for unknown reason all Owner Currency was changed to Default. But Buyer see old variation, but as far as I understand Buyer see it because of point 2. SO I set different currencies here: ![image](https://user-images.githubusercontent.com/45708377/110312011-9953b300-8015-11eb-96e4-e0230cb3c2d5.png) but after some manipulation these currencies became default ones.",1.0,"[0.9.3 staging-1948] Currency Exchange UI problem in multiplayer. - I investigate it for a long time, but I was able to repeat only 1 bug out of 2. Although I also reproduced something similar for the second bug. What to do for all points: - first player should have elected title with access to Treasury. - [ ] 1. Buyer can't change quantity for a new exchanges. Step to reproduce: - First player create a few exchanges: ![image](https://user-images.githubusercontent.com/45708377/110309772-cce10e00-8012-11eb-8132-e78c05509594.png) - Second player open exchhange UI, he can change quantity: ![image](https://user-images.githubusercontent.com/45708377/110309847-e6825580-8012-11eb-9d27-a3ff0552a8b1.png) - While second player have opened exchange UI, first player add new exchange: ![image](https://user-images.githubusercontent.com/45708377/110309997-103b7c80-8013-11eb-8254-4e90fe3058a1.png) - second player can't change quantity here: ![image](https://user-images.githubusercontent.com/45708377/110310025-1a5d7b00-8013-11eb-81c9-39c544f6ffa8.png) - only reconnect helps. - [ ] 2. Problem with displaying right Currency in Owner currency: ![image](https://user-images.githubusercontent.com/45708377/110310209-542e8180-8013-11eb-845c-8d647133f80b.png) Moreover, I can break the correct display for both the Buyer and the Owner, but I can only provide the steps for the buyer, I cannot repeat it for the owner. Step to reproduce with Buyer: - first player set default currency to Forgiki: ![image](https://user-images.githubusercontent.com/45708377/110311232-8d1b2600-8014-11eb-8ddf-4d4a4581d095.png) - both player close UI, second player alreade reconnected a few times. - first player open Exchange and add 2 new strings: ![image](https://user-images.githubusercontent.com/45708377/110311360-b89e1080-8014-11eb-80f7-ae35bf3e19d7.png) - change owner currency and in exchage currencies in this strings: ![image](https://user-images.githubusercontent.com/45708377/110311444-d9666600-8014-11eb-9b0b-7b414f11b464.png) - second player open UI: ![image](https://user-images.githubusercontent.com/45708377/110311500-ed11cc80-8014-11eb-8192-0656749c8cb2.png) As you can see he see wrong currency in Iwner Currency. Player can exploit it even if they don't want it themselves. - [ ] 3. Problem with displaying right Currency in Owner currency for owner: I don't have any steps to reproduce it, I discribed it in point 2 a little. The problem that for unknown reason all Owner Currency was changed to Default. But Buyer see old variation, but as far as I understand Buyer see it because of point 2. SO I set different currencies here: ![image](https://user-images.githubusercontent.com/45708377/110312011-9953b300-8015-11eb-96e4-e0230cb3c2d5.png) but after some manipulation these currencies became default ones.",1, currency exchange ui problem in multiplayer i investigate it for a long time but i was able to repeat only bug out of although i also reproduced something similar for the second bug what to do for all points first player should have elected title with access to treasury buyer can t change quantity for a new exchanges step to reproduce first player create a few exchanges second player open exchhange ui he can change quantity while second player have opened exchange ui first player add new exchange second player can t change quantity here only reconnect helps problem with displaying right currency in owner currency moreover i can break the correct display for both the buyer and the owner but i can only provide the steps for the buyer i cannot repeat it for the owner step to reproduce with buyer first player set default currency to forgiki both player close ui second player alreade reconnected a few times first player open exchange and add new strings change owner currency and in exchage currencies in this strings second player open ui as you can see he see wrong currency in iwner currency player can exploit it even if they don t want it themselves problem with displaying right currency in owner currency for owner i don t have any steps to reproduce it i discribed it in point a little the problem that for unknown reason all owner currency was changed to default but buyer see old variation but as far as i understand buyer see it because of point so i set different currencies here but after some manipulation these currencies became default ones ,1 539612,15791937182.0,IssuesEvent,2021-04-02 05:56:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3 staging-1966] Vehicle authorization issue.,Category: Gameplay Priority: High Regression Squad: Wild Turkey Status: Reopen Type: Bug,"- [ ] 1. You are not authorized to use your own vehicle. Step to reproduce: - place any vehicle and try to use it: ![image](https://user-images.githubusercontent.com/45708377/112796681-fa99ff80-9072-11eb-9cb3-122e79890c92.png) - I found 1 legal way to fix it. Open vehicle authorization window by click Shift+LMB here: ![image](https://user-images.githubusercontent.com/45708377/112796767-1bfaeb80-9073-11eb-9465-4dd1426fdfb0.png) - and add yourself to access list: ![image](https://user-images.githubusercontent.com/45708377/112796823-303ee880-9073-11eb-8a3e-ae4538e86385.png) - [ ] 2. Claim button should be visible only when vehicle is unowned. ![image](https://user-images.githubusercontent.com/45708377/112797259-d12da380-9073-11eb-9af7-63ca7aa72b5c.png) But I think there is a problem with determining the owner because you can see that this vehicle unowned here: ![image](https://user-images.githubusercontent.com/45708377/112797362-f3272600-9073-11eb-8bad-d7fd13909e7b.png) Also check adding players in Authorized consumers after fix this issue.",1.0,"[0.9.3 staging-1966] Vehicle authorization issue. - - [ ] 1. You are not authorized to use your own vehicle. Step to reproduce: - place any vehicle and try to use it: ![image](https://user-images.githubusercontent.com/45708377/112796681-fa99ff80-9072-11eb-9cb3-122e79890c92.png) - I found 1 legal way to fix it. Open vehicle authorization window by click Shift+LMB here: ![image](https://user-images.githubusercontent.com/45708377/112796767-1bfaeb80-9073-11eb-9465-4dd1426fdfb0.png) - and add yourself to access list: ![image](https://user-images.githubusercontent.com/45708377/112796823-303ee880-9073-11eb-8a3e-ae4538e86385.png) - [ ] 2. Claim button should be visible only when vehicle is unowned. ![image](https://user-images.githubusercontent.com/45708377/112797259-d12da380-9073-11eb-9af7-63ca7aa72b5c.png) But I think there is a problem with determining the owner because you can see that this vehicle unowned here: ![image](https://user-images.githubusercontent.com/45708377/112797362-f3272600-9073-11eb-8bad-d7fd13909e7b.png) Also check adding players in Authorized consumers after fix this issue.",1, vehicle authorization issue you are not authorized to use your own vehicle step to reproduce place any vehicle and try to use it i found legal way to fix it open vehicle authorization window by click shift lmb here and add yourself to access list claim button should be visible only when vehicle is unowned but i think there is a problem with determining the owner because you can see that this vehicle unowned here also check adding players in authorized consumers after fix this issue ,1 209807,7180087852.0,IssuesEvent,2018-01-31 21:55:54,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,"If I try to create a new world with the same name as an existing one, silent failure",High Priority,"I get this exception in the client error log: ``` IOException: C:/Projects/Eco/Client/Assets/../../Server/Storage\Testyyyy.eco already exists System.IO.File.Copy (System.String sourceFileName, System.String destFileName, Boolean overwrite) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:115) System.IO.File.Copy (System.String sourceFileName, System.String destFileName) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:86) LocalServerManager.LaunchServerWithCopy (System.String saveName) (at Assets/Scripts/System/LocalServerManager.cs:74) UI.ConnectionUI.CreateNewWorld (System.String worldName) (at Assets/UI/Scripts/ConnectionUI.cs:405) UnityEngine.Events.InvokableCall`1[System.String].Invoke (System.String args0) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:206) UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_1.cs:58) TMPro.TMP_InputField.SendOnEndEdit () (at Assets/Art/ThirdParty/TextMesh Pro/Scripts/TMP_InputField.cs:2450) TMPro.TMP_InputField.DeactivateInputField () (at Assets/Art/ThirdParty/TextMesh Pro/Scripts/TMP_InputField.cs:3284) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at Assets/Art/ThirdParty/TextMesh Pro/Scripts/TMP_InputField.cs:1600) UnityEngine.EventSystems.ExecuteEvents.Execute (IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:99) UnityEngine.EventSystems.ExecuteEvents.Execute[IUpdateSelectedHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() ```",1.0,"If I try to create a new world with the same name as an existing one, silent failure - I get this exception in the client error log: ``` IOException: C:/Projects/Eco/Client/Assets/../../Server/Storage\Testyyyy.eco already exists System.IO.File.Copy (System.String sourceFileName, System.String destFileName, Boolean overwrite) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:115) System.IO.File.Copy (System.String sourceFileName, System.String destFileName) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:86) LocalServerManager.LaunchServerWithCopy (System.String saveName) (at Assets/Scripts/System/LocalServerManager.cs:74) UI.ConnectionUI.CreateNewWorld (System.String worldName) (at Assets/UI/Scripts/ConnectionUI.cs:405) UnityEngine.Events.InvokableCall`1[System.String].Invoke (System.String args0) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:206) UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_1.cs:58) TMPro.TMP_InputField.SendOnEndEdit () (at Assets/Art/ThirdParty/TextMesh Pro/Scripts/TMP_InputField.cs:2450) TMPro.TMP_InputField.DeactivateInputField () (at Assets/Art/ThirdParty/TextMesh Pro/Scripts/TMP_InputField.cs:3284) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at Assets/Art/ThirdParty/TextMesh Pro/Scripts/TMP_InputField.cs:1600) UnityEngine.EventSystems.ExecuteEvents.Execute (IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:99) UnityEngine.EventSystems.ExecuteEvents.Execute[IUpdateSelectedHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() ```",1,if i try to create a new world with the same name as an existing one silent failure i get this exception in the client error log ioexception c projects eco client assets server storage testyyyy eco already exists system io file copy system string sourcefilename system string destfilename boolean overwrite at users builduser buildslave mono build mcs class corlib system io file cs system io file copy system string sourcefilename system string destfilename at users builduser buildslave mono build mcs class corlib system io file cs localservermanager launchserverwithcopy system string savename at assets scripts system localservermanager cs ui connectionui createnewworld system string worldname at assets ui scripts connectionui cs unityengine events invokablecall invoke system string at c buildslave unity build runtime export unityevent cs unityengine events unityevent invoke at c buildslave unity build runtime export unityevent cs tmpro tmp inputfield sendonendedit at assets art thirdparty textmesh pro scripts tmp inputfield cs tmpro tmp inputfield deactivateinputfield at assets art thirdparty textmesh pro scripts tmp inputfield cs tmpro tmp inputfield onupdateselected unityengine eventsystems baseeventdata eventdata at assets art thirdparty textmesh pro scripts tmp inputfield cs unityengine eventsystems executeevents execute iupdateselectedhandler handler unityengine eventsystems baseeventdata eventdata at c buildslave unity build extensions guisystem unityengine ui eventsystem executeevents cs unityengine eventsystems executeevents execute unityengine gameobject target unityengine eventsystems baseeventdata eventdata unityengine eventsystems eventfunction functor at c buildslave unity build extensions guisystem unityengine ui eventsystem executeevents cs unityengine eventsystems eventsystem update ,1 512766,14908943815.0,IssuesEvent,2021-01-22 07:01:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2.0 beta staging-1898] Industrial Elevator goes down on all buttons.,Category: Gameplay Priority: High Squad: Otter Status: Fixed,"Industrial elevator moves downward on both Up/Down button If you have more then 2 vehicles on the platform, regardless of vehicle types. https://i.gyazo.com/a2b1852c28669edd38cade9672524576.mp4",1.0,"[0.9.2.0 beta staging-1898] Industrial Elevator goes down on all buttons. - Industrial elevator moves downward on both Up/Down button If you have more then 2 vehicles on the platform, regardless of vehicle types. https://i.gyazo.com/a2b1852c28669edd38cade9672524576.mp4",1, industrial elevator goes down on all buttons industrial elevator moves downward on both up down button if you have more then vehicles on the platform regardless of vehicle types ,1 463421,13265183584.0,IssuesEvent,2020-08-21 05:55:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0. staging-1732] Rubble chunks don't unload,Category: Optimization Priority: High,"It seems rubble chunks do not unload. Here is how to replicate: 1.) Have save that has a lot of stockpiles with rubble: https://drive.google.com/file/d/1HIsUxTzJykm4xWam0SKmmCaj_2j4UYdf/view?usp=sharing 2.) Use fly command to move all over the map, especially by stockpiles 3.) After flying by a lot of rubble, go to an isolated area 4.) See this: ![RubbleChunkSpam](https://user-images.githubusercontent.com/47330823/90836699-efc10480-e304-11ea-9437-4a0b31448fe0.png) ",1.0,"[0.9.0. staging-1732] Rubble chunks don't unload - It seems rubble chunks do not unload. Here is how to replicate: 1.) Have save that has a lot of stockpiles with rubble: https://drive.google.com/file/d/1HIsUxTzJykm4xWam0SKmmCaj_2j4UYdf/view?usp=sharing 2.) Use fly command to move all over the map, especially by stockpiles 3.) After flying by a lot of rubble, go to an isolated area 4.) See this: ![RubbleChunkSpam](https://user-images.githubusercontent.com/47330823/90836699-efc10480-e304-11ea-9437-4a0b31448fe0.png) ",1, rubble chunks don t unload it seems rubble chunks do not unload here is how to replicate have save that has a lot of stockpiles with rubble use fly command to move all over the map especially by stockpiles after flying by a lot of rubble go to an isolated area see this ,1 219312,7334777489.0,IssuesEvent,2018-03-06 00:22:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Scoring items and Industry Items (that will break a room score) have no score information 6.3.0,High Priority,"we had this information in previous release 6.2.0, but now it is no longer there, makes working out which items will score and which items won't or break the room score very difficult to determine.",1.0,"Scoring items and Industry Items (that will break a room score) have no score information 6.3.0 - we had this information in previous release 6.2.0, but now it is no longer there, makes working out which items will score and which items won't or break the room score very difficult to determine.",1,scoring items and industry items that will break a room score have no score information we had this information in previous release but now it is no longer there makes working out which items will score and which items won t or break the room score very difficult to determine ,1 535901,15700835176.0,IssuesEvent,2021-03-26 10:22:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.3 staging-1964] Can remain the owner of objects on property after the transfer ownership,Category: Gameplay Priority: High Type: Bug,"very close to exploit, so add 9.3 release. Step to reproduce: - place chest and workbench on unowned property: ![image](https://user-images.githubusercontent.com/45708377/112617343-e7e6b700-8e35-11eb-9a07-51ff49aabb8e.png) - claim it: ![image](https://user-images.githubusercontent.com/45708377/112617433-08167600-8e36-11eb-81c8-c3cf4dec7c33.png) - transfer property to another player: ![image](https://user-images.githubusercontent.com/45708377/112617541-27150800-8e36-11eb-9b9d-9615d8d3b3e0.png) - you don't have authorization, but you still the owner of workbench and chest. Important! if you first claim land and then place objects all works fine.",1.0,"[0.9.3 staging-1964] Can remain the owner of objects on property after the transfer ownership - very close to exploit, so add 9.3 release. Step to reproduce: - place chest and workbench on unowned property: ![image](https://user-images.githubusercontent.com/45708377/112617343-e7e6b700-8e35-11eb-9a07-51ff49aabb8e.png) - claim it: ![image](https://user-images.githubusercontent.com/45708377/112617433-08167600-8e36-11eb-81c8-c3cf4dec7c33.png) - transfer property to another player: ![image](https://user-images.githubusercontent.com/45708377/112617541-27150800-8e36-11eb-9b9d-9615d8d3b3e0.png) - you don't have authorization, but you still the owner of workbench and chest. Important! if you first claim land and then place objects all works fine.",1, can remain the owner of objects on property after the transfer ownership very close to exploit so add release step to reproduce place chest and workbench on unowned property claim it transfer property to another player you don t have authorization but you still the owner of workbench and chest important if you first claim land and then place objects all works fine ,1 237253,7757885964.0,IssuesEvent,2018-05-31 17:45:52,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,0.7.4.6 EXCAVATOR can't owned by user.,High Priority,"Game version 0.7.4.6 1. build a Excavator 2. put his on the ground 3. open it (press the ""E"" key) 4. we see in the top the mark ""Owned by ."" 5. any player can use this Excavator because he has no owner. ![excavator_error](https://user-images.githubusercontent.com/1098421/40674026-40287c88-637c-11e8-9691-aec9b94f157f.jpg) **Re-entry to the server or restarting the client does not solve the problem**. Sometimes it helps to completely restart the server.",1.0,"0.7.4.6 EXCAVATOR can't owned by user. - Game version 0.7.4.6 1. build a Excavator 2. put his on the ground 3. open it (press the ""E"" key) 4. we see in the top the mark ""Owned by ."" 5. any player can use this Excavator because he has no owner. ![excavator_error](https://user-images.githubusercontent.com/1098421/40674026-40287c88-637c-11e8-9691-aec9b94f157f.jpg) **Re-entry to the server or restarting the client does not solve the problem**. Sometimes it helps to completely restart the server.",1, excavator can t owned by user game version build a excavator put his on the ground open it press the e key we see in the top the mark owned by any player can use this excavator because he has no owner re entry to the server or restarting the client does not solve the problem sometimes it helps to completely restart the server ,1 225427,7481546828.0,IssuesEvent,2018-04-04 21:01:36,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Memory Leak Windows 7,High Priority Steam Report,"http://steamcommunity.com/id/zero_ghost/recommended/382310/ ""so i love this game already over 300h in it BUT the review will be negatve as the game has CRITICAL MEMORY LEAK FOR WIN 7 that the DEVs DOSENT CARE TO FIX . basicly IF YOU OWN WIN 7 YOU WILL NEED 16-32gb RAM IF YOU WANT TO PLAY STABLE FOR 2-3 hours if you got 8gb like me YOU MAY PLAY ASSASIN CREED BUT NOT ECO!!""",1.0,"Memory Leak Windows 7 - http://steamcommunity.com/id/zero_ghost/recommended/382310/ ""so i love this game already over 300h in it BUT the review will be negatve as the game has CRITICAL MEMORY LEAK FOR WIN 7 that the DEVs DOSENT CARE TO FIX . basicly IF YOU OWN WIN 7 YOU WILL NEED 16-32gb RAM IF YOU WANT TO PLAY STABLE FOR 2-3 hours if you got 8gb like me YOU MAY PLAY ASSASIN CREED BUT NOT ECO!!""",1,memory leak windows so i love this game already over in it but the review will be negatve as the game has critical memory leak for win that the devs dosent care to fix basicly if you own win you will need ram if you want to play stable for hours if you got like me you may play assasin creed but not eco ,1 500541,14501899358.0,IssuesEvent,2020-12-11 20:11:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,playtest: limit db writing,Category: Cloud Worlds Priority: Critical Priority: High,"We need a way to stop or limit db writing. to test and assess lag effects on playtest alex: About removing Enable*Stats. As far as I remember for 9.0 @JohnK introduced new Stats (instead of Old Stats). And it just wasn't ported these settings. But I may be wrong, it was long time ago. Anyway no these setting anymore as far as I can see. So it will require code changes. You can hot-fix image (make custom build with same version hard-coded) and include required modifications. Then just push this image and re-deploy server.",2.0,"playtest: limit db writing - We need a way to stop or limit db writing. to test and assess lag effects on playtest alex: About removing Enable*Stats. As far as I remember for 9.0 @JohnK introduced new Stats (instead of Old Stats). And it just wasn't ported these settings. But I may be wrong, it was long time ago. Anyway no these setting anymore as far as I can see. So it will require code changes. You can hot-fix image (make custom build with same version hard-coded) and include required modifications. Then just push this image and re-deploy server.",1,playtest limit db writing we need a way to stop or limit db writing to test and assess lag effects on playtest alex about removing enable stats as far as i remember for johnk introduced new stats instead of old stats and it just wasn t ported these settings but i may be wrong it was long time ago anyway no these setting anymore as far as i can see so it will require code changes you can hot fix image make custom build with same version hard coded and include required modifications then just push this image and re deploy server ,1 249583,7963692765.0,IssuesEvent,2018-07-13 18:31:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Chat bug did not generate exceptions,High Priority Needs Triage,We need to figure out why and make sure a bug like that in the future would generate exceptions.,1.0,Chat bug did not generate exceptions - We need to figure out why and make sure a bug like that in the future would generate exceptions.,1,chat bug did not generate exceptions we need to figure out why and make sure a bug like that in the future would generate exceptions ,1 481639,13889667840.0,IssuesEvent,2020-10-19 08:13:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.3] Civics: Can't unclaim as elected title owner,Category: Gameplay Priority: High,"1) Claim a property. 2) Create an elected title 3) Transfer the property to this elected title 4) Own the elected title 5) Try to unclaim It will tell you that you do not have access. You should be able to unclaim. From this #18509 ",1.0,"[0.9.0.3] Civics: Can't unclaim as elected title owner - 1) Claim a property. 2) Create an elected title 3) Transfer the property to this elected title 4) Own the elected title 5) Try to unclaim It will tell you that you do not have access. You should be able to unclaim. From this #18509 ",1, civics can t unclaim as elected title owner claim a property create an elected title transfer the property to this elected title own the elected title try to unclaim it will tell you that you do not have access you should be able to unclaim from this ,1 321600,9806367997.0,IssuesEvent,2019-06-12 11:13:32,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.2.0 staging-993] Can't Load world from client.,Fixed High Priority Regression Staging Verified,"I can't load server with space in name if there is a server named as the first word of the server that I am trying to load. Step to reproduce: - Host your Own World, name ""Test"". - load ""Test"" - disconnect - Host your Own World, name ""Test load"". - will load world ""Test"".",1.0,"[0.8.2.0 staging-993] Can't Load world from client. - I can't load server with space in name if there is a server named as the first word of the server that I am trying to load. Step to reproduce: - Host your Own World, name ""Test"". - load ""Test"" - disconnect - Host your Own World, name ""Test load"". - will load world ""Test"".",1, can t load world from client i can t load server with space in name if there is a server named as the first word of the server that i am trying to load step to reproduce host your own world name test load test disconnect host your own world name test load will load world test ,1 261982,8248619649.0,IssuesEvent,2018-09-11 18:59:24,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Game Start No Title,High Priority Not reproduced,"**Version:** 0.7.7.1 beta **Steps to Reproduce:** 1. Start game 2. load game 3. Wait **Expected behavior:** It should have popped up with the title and the menu options. **Actual behavior:** Instead it showed the eye opening and the background, but nothing appeared. Pressing Esc brings to options window. Can leave using the quit button. Happened after downloading latest update 0.7.7.1 Beta",1.0,"USER ISSUE: Game Start No Title - **Version:** 0.7.7.1 beta **Steps to Reproduce:** 1. Start game 2. load game 3. Wait **Expected behavior:** It should have popped up with the title and the menu options. **Actual behavior:** Instead it showed the eye opening and the background, but nothing appeared. Pressing Esc brings to options window. Can leave using the quit button. Happened after downloading latest update 0.7.7.1 Beta",1,user issue game start no title version beta steps to reproduce start game load game wait expected behavior it should have popped up with the title and the menu options actual behavior instead it showed the eye opening and the background but nothing appeared pressing esc brings to options window can leave using the quit button happened after downloading latest update beta,1 459970,13202283442.0,IssuesEvent,2020-08-14 11:58:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Internal Server Error, Trace ID: |54fd1681-4a3b2fc901bd4f8a",Category: Accounts Priority: High Status: Fixed,"Since updating to staging-1711 today I am getting an error pop up stating: Internal Server Error, Trace ID: |54fd1681-4a3b2fc901bd4f8a This happens if I log in through Steam or through my SLG account: ![unknown](https://user-images.githubusercontent.com/6314156/89830015-729ece00-db53-11ea-9ccc-a783538a322f.png) ![Capture](https://user-images.githubusercontent.com/6314156/89830033-7af70900-db53-11ea-886f-6757cc324dda.PNG) ",1.0,"Internal Server Error, Trace ID: |54fd1681-4a3b2fc901bd4f8a - Since updating to staging-1711 today I am getting an error pop up stating: Internal Server Error, Trace ID: |54fd1681-4a3b2fc901bd4f8a This happens if I log in through Steam or through my SLG account: ![unknown](https://user-images.githubusercontent.com/6314156/89830015-729ece00-db53-11ea-9ccc-a783538a322f.png) ![Capture](https://user-images.githubusercontent.com/6314156/89830033-7af70900-db53-11ea-886f-6757cc324dda.PNG) ",1,internal server error trace id since updating to staging today i am getting an error pop up stating internal server error trace id this happens if i log in through steam or through my slg account ,1 251648,8019809241.0,IssuesEvent,2018-07-26 00:57:23,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Bison stuck shooting caused crash,High Priority,"**Version:** 0.7.6.0 beta **Steps to Reproduce:** Bision was stuck on a single piece of floating dirt, i shot it, i got a D/C symbol. Game back to main menu. **Expected behavior:** Bision should have hopped down and ran. **Actual behavior:** The following error message popped up: ``` Connection timed out ```",1.0,"USER ISSUE: Bison stuck shooting caused crash - **Version:** 0.7.6.0 beta **Steps to Reproduce:** Bision was stuck on a single piece of floating dirt, i shot it, i got a D/C symbol. Game back to main menu. **Expected behavior:** Bision should have hopped down and ran. **Actual behavior:** The following error message popped up: ``` Connection timed out ```",1,user issue bison stuck shooting caused crash version beta steps to reproduce bision was stuck on a single piece of floating dirt i shot it i got a d c symbol game back to main menu expected behavior bision should have hopped down and ran actual behavior the following error message popped up connection timed out ,1 522392,15158988475.0,IssuesEvent,2021-02-12 02:48:28,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[9.3] Missing Seize Bank Account Icon,Category: Art Priority: High Squad: Saguaro Type: Task,"Build: 0.9.3 Develop-174 Issue: Under civics, the icon for condition ""Seize Bank Account"" is missing. Furthermore, its text display is color white and doesn't match the others. Screenshot![seize bank account.jpg](https://images.zenhubusercontent.com/5ffb75c5aa5c9e2a1278e024/ab6dcaf8-22e0-40a5-81c9-65c73b5a5f0a): ",1.0,"[9.3] Missing Seize Bank Account Icon - Build: 0.9.3 Develop-174 Issue: Under civics, the icon for condition ""Seize Bank Account"" is missing. Furthermore, its text display is color white and doesn't match the others. Screenshot![seize bank account.jpg](https://images.zenhubusercontent.com/5ffb75c5aa5c9e2a1278e024/ab6dcaf8-22e0-40a5-81c9-65c73b5a5f0a): ",1, missing seize bank account icon build develop issue under civics the icon for condition seize bank account is missing furthermore its text display is color white and doesn t match the others screenshot ,1 330006,10028172589.0,IssuesEvent,2019-07-17 10:58:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Connection issue (Connection timed out),High Priority Needs Information,"hello I can not play in multiplayer. I tested to download the game directly on the site. I also disable my anti virus and firewall. but I can not always play in multiplayer",1.0,"Connection issue (Connection timed out) - hello I can not play in multiplayer. I tested to download the game directly on the site. I also disable my anti virus and firewall. but I can not always play in multiplayer",1,connection issue connection timed out hello i can not play in multiplayer i tested to download the game directly on the site i also disable my anti virus and firewall but i can not always play in multiplayer,1 537268,15726262226.0,IssuesEvent,2021-03-29 11:03:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,/Test axesandchainsaw throwing exception on use,Category: Tech Priority: High Type: Bug,"Server error content ``` [13:01:18.654] [22] [Error] [Eco] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at Eco.Gameplay.Systems.Chat.ChatCommandService.<>c__DisplayClass12_0.b__1() at Eco.Core.Utils.Async.TaskUtils.<>c__DisplayClass2_0.b__0() System.NullReferenceException: Object reference not set to an instance of an object. at Eco.IntegrationTests.Framework.Helpers.Log(Exception e, Type t, String msg) at Eco.IntegrationTests.Tests.Tools.TestAxeAndChainsaw.AxesAndChainsaw(User user) ```",1.0,"/Test axesandchainsaw throwing exception on use - Server error content ``` [13:01:18.654] [22] [Error] [Eco] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at Eco.Gameplay.Systems.Chat.ChatCommandService.<>c__DisplayClass12_0.b__1() at Eco.Core.Utils.Async.TaskUtils.<>c__DisplayClass2_0.b__0() System.NullReferenceException: Object reference not set to an instance of an object. at Eco.IntegrationTests.Framework.Helpers.Log(Exception e, Type t, String msg) at Eco.IntegrationTests.Tests.Tools.TestAxeAndChainsaw.AxesAndChainsaw(User user) ```",1, test axesandchainsaw throwing exception on use server error content system reflection targetinvocationexception exception has been thrown by the target of an invocation at system runtimemethodhandle invokemethod object target object arguments signature sig boolean constructor boolean wrapexceptions at system reflection runtimemethodinfo invoke object obj bindingflags invokeattr binder binder object parameters cultureinfo culture at system reflection methodbase invoke object obj object parameters at eco gameplay systems chat chatcommandservice c b at eco core utils async taskutils c b system nullreferenceexception object reference not set to an instance of an object at eco integrationtests framework helpers log exception e type t string msg at eco integrationtests tests tools testaxeandchainsaw axesandchainsaw user user ,1 479060,13790784720.0,IssuesEvent,2020-10-09 11:01:06,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: fishing pole does not work,Category: Gameplay Priority: High Status: Fixed Type: Regression,"\ **Version:** 0.9.0.2 beta release-71 **Steps to Reproduce:** using the fishing pole **Expected behavior:** throwing thread in front of me **Actual behavior:** thread is [visible](url [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5250428/Player.log) [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/5250429/Player-prev.log) ![2020-09-19 11_35_36-Greenshot](https://user-images.githubusercontent.com/8144485/93686637-5bb19c80-fa6c-11ea-89dd-e169ec8ba108.png) ) in the top right corner, water noise playing non-stop **Do you have mods installed? Does the issue happen when no mods are installed?:** no mods **Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file ",1.0,"USER ISSUE: fishing pole does not work - \ **Version:** 0.9.0.2 beta release-71 **Steps to Reproduce:** using the fishing pole **Expected behavior:** throwing thread in front of me **Actual behavior:** thread is [visible](url [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5250428/Player.log) [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/5250429/Player-prev.log) ![2020-09-19 11_35_36-Greenshot](https://user-images.githubusercontent.com/8144485/93686637-5bb19c80-fa6c-11ea-89dd-e169ec8ba108.png) ) in the top right corner, water noise playing non-stop **Do you have mods installed? Does the issue happen when no mods are installed?:** no mods **Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file ",1,user issue fishing pole does not work version beta release steps to reproduce using the fishing pole expected behavior throwing thread in front of me actual behavior thread is url in the top right corner water noise playing non stop do you have mods installed does the issue happen when no mods are installed no mods please provide log files instruction is here ,1 386472,11439605264.0,IssuesEvent,2020-02-05 07:44:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1336] Rebalance professions for 9.0,Category: Balance Priority: High Status: Fixed,"Most professions still need their recipes rebalanced for 9.0 - [x] Advanced Mortaring - [x] Advanced Smelting - [x] Basic Engineering - [x] Bricklaying - [x] Composites - [x] Electronics - [x] Farming - [x] Fertilizer - [x] Glassworking - [x] Hewing - [x] Industry - [x] Mechanics - [x] Mortaring - [x] Oil Drilling - [x] Sawyer - [x] Smelting - [x] Tailoring ",1.0,"[0.9.0 staging-1336] Rebalance professions for 9.0 - Most professions still need their recipes rebalanced for 9.0 - [x] Advanced Mortaring - [x] Advanced Smelting - [x] Basic Engineering - [x] Bricklaying - [x] Composites - [x] Electronics - [x] Farming - [x] Fertilizer - [x] Glassworking - [x] Hewing - [x] Industry - [x] Mechanics - [x] Mortaring - [x] Oil Drilling - [x] Sawyer - [x] Smelting - [x] Tailoring ",1, rebalance professions for most professions still need their recipes rebalanced for advanced mortaring advanced smelting basic engineering bricklaying composites electronics farming fertilizer glassworking hewing industry mechanics mortaring oil drilling sawyer smelting tailoring ,1 407714,11936281133.0,IssuesEvent,2020-04-02 10:02:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Update LiteDB to latest,Priority: High Status: Fixed,"Setting as high because stats is broken till we add it. Fixing this should fix this: https://github.com/StrangeLoopGames/EcoIssues/issues/15258",1.0,"Update LiteDB to latest - Setting as high because stats is broken till we add it. Fixing this should fix this: https://github.com/StrangeLoopGames/EcoIssues/issues/15258",1,update litedb to latest setting as high because stats is broken till we add it fixing this should fix this ,1 284630,8744632862.0,IssuesEvent,2018-12-12 22:56:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[8.0.0] Eco in game Webpage not displaying proper error information,High Priority,"![error_with_elections](https://user-images.githubusercontent.com/35509188/49903959-94dfc600-fe1d-11e8-95c0-16244a7cf377.PNG) This error above occurs when I try to run for office in a newly generated game. The citizenship law is preventing me from running for office and that info should be listed above.",1.0,"[8.0.0] Eco in game Webpage not displaying proper error information - ![error_with_elections](https://user-images.githubusercontent.com/35509188/49903959-94dfc600-fe1d-11e8-95c0-16244a7cf377.PNG) This error above occurs when I try to run for office in a newly generated game. The citizenship law is preventing me from running for office and that info should be listed above.",1, eco in game webpage not displaying proper error information this error above occurs when i try to run for office in a newly generated game the citizenship law is preventing me from running for office and that info should be listed above ,1 225493,7481980713.0,IssuesEvent,2018-04-04 22:45:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Stacks getting lost when dragging between stockpiles.,High Priority Steam Report,"""Kiwa: remembered one other major glitch that frequently occured on that first map: when moving items between different stockpiles in quick succession (not chests, only stockpiles), the game would frequently lose stacks - they'ld simply disappear. not sure whether that was fixed in newer versions, I don't think I've heard complaints about that (though most people also don't move as many things, or move them slower) [3:41:35 PM] Kiwa: iirc, stockpiles <-> carts also was affected sometimes, but mostly stockpile<->stockpile"" https://steamcommunity.com/profiles/76561198014737314/recommended/382310/",1.0,"Stacks getting lost when dragging between stockpiles. - ""Kiwa: remembered one other major glitch that frequently occured on that first map: when moving items between different stockpiles in quick succession (not chests, only stockpiles), the game would frequently lose stacks - they'ld simply disappear. not sure whether that was fixed in newer versions, I don't think I've heard complaints about that (though most people also don't move as many things, or move them slower) [3:41:35 PM] Kiwa: iirc, stockpiles <-> carts also was affected sometimes, but mostly stockpile<->stockpile"" https://steamcommunity.com/profiles/76561198014737314/recommended/382310/",1,stacks getting lost when dragging between stockpiles kiwa remembered one other major glitch that frequently occured on that first map when moving items between different stockpiles in quick succession not chests only stockpiles the game would frequently lose stacks they ld simply disappear not sure whether that was fixed in newer versions i don t think i ve heard complaints about that though most people also don t move as many things or move them slower kiwa iirc stockpiles carts also was affected sometimes but mostly stockpile stockpile ,1 523241,15176162188.0,IssuesEvent,2021-02-14 03:33:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[09.3.0-staging] Unity is spammed with errors related to Biome Tracker ,Category: Gameplay Priority: High Regression Squad: Otter,"Unity is getting spammed with errors while running. ![BiomeTrackerError](https://user-images.githubusercontent.com/47330823/107867754-49c50180-6e32-11eb-91e8-a7ee2669a878.png) It was caused by this commit: https://github.com/StrangeLoopGames/Eco/commit/dae497c57d0eb7e340103ed6f5e47d8607586cb9#diff-2f2a76e7eac8bcec6bb729957749dbdcd5fa97e3a5d553082028bfd61891e158",1.0,"[09.3.0-staging] Unity is spammed with errors related to Biome Tracker - Unity is getting spammed with errors while running. ![BiomeTrackerError](https://user-images.githubusercontent.com/47330823/107867754-49c50180-6e32-11eb-91e8-a7ee2669a878.png) It was caused by this commit: https://github.com/StrangeLoopGames/Eco/commit/dae497c57d0eb7e340103ed6f5e47d8607586cb9#diff-2f2a76e7eac8bcec6bb729957749dbdcd5fa97e3a5d553082028bfd61891e158",1, unity is spammed with errors related to biome tracker unity is getting spammed with errors while running it was caused by this commit ,1 376413,11146657432.0,IssuesEvent,2019-12-23 10:17:48,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1307] Crash with Transport Contract,High Priority,"Step to reproduce: - create contract like: ![image](https://user-images.githubusercontent.com/45708377/71352140-8971bf80-2586-11ea-95f5-550fee8bf916.png) - crash when try to take this contract. ``` Exception: ArgumentNullException Message:Value cannot be null. (Parameter 'source') Source:System.Linq System.ArgumentNullException: Value cannot be null. (Parameter 'source') at System.Linq.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument) at System.Linq.GroupedEnumerable`2..ctor(IEnumerable`1 source, Func`2 keySelector, IEqualityComparer`1 comparer) at System.Linq.Enumerable.GroupBy[TSource,TKey](IEnumerable`1 source, Func`2 keySelector) at Eco.Gameplay.Items.ItemStackExtensions.Consolidate(IEnumerable`1 stackList) at Eco.Gameplay.Utils.PickerTracker.SetRemaining(IEnumerable`1 stacks) at Eco.Gameplay.Economy.Contracts.ContractClauseTransport.b__21_0() at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, IEnumerable`1 actions, IEnumerable`1 preTests, IEnumerable`1 postEffects) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, GameActionPack actionPack, Boolean notify) at Eco.Gameplay.GameActions.GameActionManager.TryPerform(GameActionPack pack, Boolean notify) at Eco.Gameplay.Economy.Contracts.Contract.ConfigureAndTryPerform(WorkableAction action, Action`2 checkClause, User citizen, Boolean notify) at Eco.Gameplay.Economy.Contracts.Contract.AcceptJob(User user) at Eco.Gameplay.Economy.Contracts.Contract.AcceptJob(Player player) ``` [Crash with Transport Contract.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3994513/Crash.with.Transport.Contract.txt) ",1.0,"[0.9.0 staging-1307] Crash with Transport Contract - Step to reproduce: - create contract like: ![image](https://user-images.githubusercontent.com/45708377/71352140-8971bf80-2586-11ea-95f5-550fee8bf916.png) - crash when try to take this contract. ``` Exception: ArgumentNullException Message:Value cannot be null. (Parameter 'source') Source:System.Linq System.ArgumentNullException: Value cannot be null. (Parameter 'source') at System.Linq.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument) at System.Linq.GroupedEnumerable`2..ctor(IEnumerable`1 source, Func`2 keySelector, IEqualityComparer`1 comparer) at System.Linq.Enumerable.GroupBy[TSource,TKey](IEnumerable`1 source, Func`2 keySelector) at Eco.Gameplay.Items.ItemStackExtensions.Consolidate(IEnumerable`1 stackList) at Eco.Gameplay.Utils.PickerTracker.SetRemaining(IEnumerable`1 stacks) at Eco.Gameplay.Economy.Contracts.ContractClauseTransport.b__21_0() at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, IEnumerable`1 actions, IEnumerable`1 preTests, IEnumerable`1 postEffects) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, GameActionPack actionPack, Boolean notify) at Eco.Gameplay.GameActions.GameActionManager.TryPerform(GameActionPack pack, Boolean notify) at Eco.Gameplay.Economy.Contracts.Contract.ConfigureAndTryPerform(WorkableAction action, Action`2 checkClause, User citizen, Boolean notify) at Eco.Gameplay.Economy.Contracts.Contract.AcceptJob(User user) at Eco.Gameplay.Economy.Contracts.Contract.AcceptJob(Player player) ``` [Crash with Transport Contract.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3994513/Crash.with.Transport.Contract.txt) ",1, crash with transport contract step to reproduce create contract like crash when try to take this contract exception argumentnullexception message value cannot be null parameter source source system linq system argumentnullexception value cannot be null parameter source at system linq throwhelper throwargumentnullexception exceptionargument argument at system linq groupedenumerable ctor ienumerable source func keyselector iequalitycomparer comparer at system linq enumerable groupby ienumerable source func keyselector at eco gameplay items itemstackextensions consolidate ienumerable stacklist at eco gameplay utils pickertracker setremaining ienumerable stacks at eco gameplay economy contracts contractclausetransport b at eco gameplay gameactions gameactionmanager tryperformactions user user ienumerable actions ienumerable pretests ienumerable posteffects at eco gameplay gameactions gameactionmanager tryperformactions user user gameactionpack actionpack boolean notify at eco gameplay gameactions gameactionmanager tryperform gameactionpack pack boolean notify at eco gameplay economy contracts contract configureandtryperform workableaction action action checkclause user citizen boolean notify at eco gameplay economy contracts contract acceptjob user user at eco gameplay economy contracts contract acceptjob player player ,1 360564,10694425979.0,IssuesEvent,2019-10-23 10:50:00,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Migration for 9.0 needs to be fixed,Fixed High Priority,"All of the master PRs were failing with this error: testmigration: Test Failed with an exception =====EXCEPTION in Server Loading===== Exception: Exception Message:Error(s) occurred when loading Users Source:Eco.Core System.Exception: Error(s) occurred when loading Users at Eco.Core.Serialization.DataStore.LoadAsync[T](String folder, Action`2 createFunc) at Eco.Gameplay.Players.UserManager..ctor()",1.0,"Migration for 9.0 needs to be fixed - All of the master PRs were failing with this error: testmigration: Test Failed with an exception =====EXCEPTION in Server Loading===== Exception: Exception Message:Error(s) occurred when loading Users Source:Eco.Core System.Exception: Error(s) occurred when loading Users at Eco.Core.Serialization.DataStore.LoadAsync[T](String folder, Action`2 createFunc) at Eco.Gameplay.Players.UserManager..ctor()",1,migration for needs to be fixed all of the master prs were failing with this error testmigration test failed with an exception exception in server loading exception exception message error s occurred when loading users source eco core system exception error s occurred when loading users at eco core serialization datastore loadasync string folder action createfunc at eco gameplay players usermanager ctor ,1 380631,11268761158.0,IssuesEvent,2020-01-14 07:11:58,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Tailings and Garbage description unclear,Fixed Priority: High,"As the wiki info is outdated, noone really knows what does stop the pollution completley in this patch and the description being at least wrong as of the containment in buildings, as surrounding it with a building does not stop pollution at all - could you please find a more correct and in-depth description that would allow new players to see from the first moment how to care about tailings at least in basic? I found that containing them even at bedrock level does not fully remove the pollution and it#s hard to discuss with newbies that think containing in a building as of description is enough, when it clearly isn't.",1.0,"Tailings and Garbage description unclear - As the wiki info is outdated, noone really knows what does stop the pollution completley in this patch and the description being at least wrong as of the containment in buildings, as surrounding it with a building does not stop pollution at all - could you please find a more correct and in-depth description that would allow new players to see from the first moment how to care about tailings at least in basic? I found that containing them even at bedrock level does not fully remove the pollution and it#s hard to discuss with newbies that think containing in a building as of description is enough, when it clearly isn't.",1,tailings and garbage description unclear as the wiki info is outdated noone really knows what does stop the pollution completley in this patch and the description being at least wrong as of the containment in buildings as surrounding it with a building does not stop pollution at all could you please find a more correct and in depth description that would allow new players to see from the first moment how to care about tailings at least in basic i found that containing them even at bedrock level does not fully remove the pollution and it s hard to discuss with newbies that think containing in a building as of description is enough when it clearly isn t ,1 208371,7153548272.0,IssuesEvent,2018-01-26 02:25:27,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: No close Button top right on Government Window,High Priority,"**Version:** 0.7.0.0 beta staging-b1111b5c ![snap1294](https://user-images.githubusercontent.com/29383891/35391568-fe4c98e6-01d6-11e8-97ac-2872defc34ee.png) You have to Close it again by pressing L",1.0,"USER ISSUE: No close Button top right on Government Window - **Version:** 0.7.0.0 beta staging-b1111b5c ![snap1294](https://user-images.githubusercontent.com/29383891/35391568-fe4c98e6-01d6-11e8-97ac-2872defc34ee.png) You have to Close it again by pressing L",1,user issue no close button top right on government window version beta staging you have to close it again by pressing l,1 291080,8919814176.0,IssuesEvent,2019-01-21 03:00:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[8.0.0 Steam Build] Cranes don't show control UIs / Can't eject from cranes,High Priority,"No controls at the bottom. Impossible to build walls or something with it. ![cranes](https://user-images.githubusercontent.com/25908592/51176408-2038f500-18bd-11e9-93ea-6f9762760bb3.png) ",1.0,"[8.0.0 Steam Build] Cranes don't show control UIs / Can't eject from cranes - No controls at the bottom. Impossible to build walls or something with it. ![cranes](https://user-images.githubusercontent.com/25908592/51176408-2038f500-18bd-11e9-93ea-6f9762760bb3.png) ",1, cranes don t show control uis can t eject from cranes no controls at the bottom impossible to build walls or something with it ,1 227969,7544708979.0,IssuesEvent,2018-04-17 19:15:48,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Could not start server error : Unable to currently play.,High Priority,"(Running on Windows 10) Purchased the game two days ago for myself and a few friends and started out a server. Everything worked fine for my wife and I, as it showed on LAN, but no friends were able to join. After following the wiki guide, I was then met with an error message, ""Could not start server: ApplicationName='D:/SteamLibrary/steamapps/common/Eco/Eco_Data\Server\EcoServer.exe', CommandLine='-nogui -loadSave=""Fail"" -maxslots=""1"" -specialtyMultiplier=""0"" -skillGainMultiplier=""24""', CurrentDirectory='D:/SteamLibrary/steamapps/common/Eco/Eco_Data\Server'"" and nothing else. (This message is also off a clean install, which has been done multiple times now) When attempting to submit the bug report through the game popup it would bring the browser up after filling it out for me to log in and submit, and at that point it only tells me incorrect information. Logging in with same information without going through that message works fine. Attempting to load up the websites support button directing does nothing though. After getting the link from a discord moderator I was able to load to here. Currently as it stands I am unable to even start a single player map without it giving me the exact same message and then the only way for me to exit that screen is by force quitting the game. ![unknown](https://user-images.githubusercontent.com/38134012/38423629-73b3bb32-397c-11e8-811f-69190f920a6d.png) Thank you for any assistance, I greatly appreciate any help you can lend.",1.0,"Could not start server error : Unable to currently play. - (Running on Windows 10) Purchased the game two days ago for myself and a few friends and started out a server. Everything worked fine for my wife and I, as it showed on LAN, but no friends were able to join. After following the wiki guide, I was then met with an error message, ""Could not start server: ApplicationName='D:/SteamLibrary/steamapps/common/Eco/Eco_Data\Server\EcoServer.exe', CommandLine='-nogui -loadSave=""Fail"" -maxslots=""1"" -specialtyMultiplier=""0"" -skillGainMultiplier=""24""', CurrentDirectory='D:/SteamLibrary/steamapps/common/Eco/Eco_Data\Server'"" and nothing else. (This message is also off a clean install, which has been done multiple times now) When attempting to submit the bug report through the game popup it would bring the browser up after filling it out for me to log in and submit, and at that point it only tells me incorrect information. Logging in with same information without going through that message works fine. Attempting to load up the websites support button directing does nothing though. After getting the link from a discord moderator I was able to load to here. Currently as it stands I am unable to even start a single player map without it giving me the exact same message and then the only way for me to exit that screen is by force quitting the game. ![unknown](https://user-images.githubusercontent.com/38134012/38423629-73b3bb32-397c-11e8-811f-69190f920a6d.png) Thank you for any assistance, I greatly appreciate any help you can lend.",1,could not start server error unable to currently play running on windows purchased the game two days ago for myself and a few friends and started out a server everything worked fine for my wife and i as it showed on lan but no friends were able to join after following the wiki guide i was then met with an error message could not start server applicationname d steamlibrary steamapps common eco eco data server ecoserver exe commandline nogui loadsave fail maxslots specialtymultiplier skillgainmultiplier currentdirectory d steamlibrary steamapps common eco eco data server and nothing else this message is also off a clean install which has been done multiple times now when attempting to submit the bug report through the game popup it would bring the browser up after filling it out for me to log in and submit and at that point it only tells me incorrect information logging in with same information without going through that message works fine attempting to load up the websites support button directing does nothing though after getting the link from a discord moderator i was able to load to here currently as it stands i am unable to even start a single player map without it giving me the exact same message and then the only way for me to exit that screen is by force quitting the game thank you for any assistance i greatly appreciate any help you can lend ,1 259000,8181866632.0,IssuesEvent,2018-08-29 01:34:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[7.7.0] Contracts not giving me permission to work on property for house and road contracts,High Priority,"Took contract build road from the /spawncontracts command. Don't have authorization to build a road. https://youtu.be/l9ECQl24Lek",1.0,"[7.7.0] Contracts not giving me permission to work on property for house and road contracts - Took contract build road from the /spawncontracts command. Don't have authorization to build a road. https://youtu.be/l9ECQl24Lek",1, contracts not giving me permission to work on property for house and road contracts took contract build road from the spawncontracts command don t have authorization to build a road ,1 264964,8328846658.0,IssuesEvent,2018-09-27 03:06:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Missing loc. string - ""Choose a World to Join.""",High Priority Localization,"- [ ] Choose a World to Join. ![default](https://user-images.githubusercontent.com/4980243/46015188-46eada00-c0da-11e8-8588-f972529efc77.png) ![default](https://user-images.githubusercontent.com/4980243/46015206-5538f600-c0da-11e8-9a2a-e5f3c76c8372.png) @Nanders ",1.0,"Missing loc. string - ""Choose a World to Join."" - - [ ] Choose a World to Join. ![default](https://user-images.githubusercontent.com/4980243/46015188-46eada00-c0da-11e8-8588-f972529efc77.png) ![default](https://user-images.githubusercontent.com/4980243/46015206-5538f600-c0da-11e8-9a2a-e5f3c76c8372.png) @Nanders ",1,missing loc string choose a world to join choose a world to join nanders ,1 544455,15893738936.0,IssuesEvent,2021-04-11 07:21:46,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Respawn /Spread of new Plants/Trees,Category: Gameplay Priority: High Squad: Pumpkin Status: Fixed Type: Bug,"Fix the Spawns of new Plants & Trees. After removing from Plants or Tree they spawn new ones. Trees are particularly affected. Because you can fell them without consequence if new one spawns without use of Seeds. The Old Redwood respawns too Example: Cut down some Trees and some time later a crazy amount of new Trees Spawns ![grafik](https://user-images.githubusercontent.com/37456949/107915101-18e4e980-6f64-11eb-801c-4e83962ab2ce.png) ![grafik](https://user-images.githubusercontent.com/37456949/107915437-c48e3980-6f64-11eb-96b1-1facf3e9bb6e.png) ",1.0,"Respawn /Spread of new Plants/Trees - Fix the Spawns of new Plants & Trees. After removing from Plants or Tree they spawn new ones. Trees are particularly affected. Because you can fell them without consequence if new one spawns without use of Seeds. The Old Redwood respawns too Example: Cut down some Trees and some time later a crazy amount of new Trees Spawns ![grafik](https://user-images.githubusercontent.com/37456949/107915101-18e4e980-6f64-11eb-801c-4e83962ab2ce.png) ![grafik](https://user-images.githubusercontent.com/37456949/107915437-c48e3980-6f64-11eb-96b1-1facf3e9bb6e.png) ",1,respawn spread of new plants trees fix the spawns of new plants trees after removing from plants or tree they spawn new ones trees are particularly affected because you can fell them without consequence if new one spawns without use of seeds the old redwood respawns too example cut down some trees and some time later a crazy amount of new trees spawns ,1 249069,7953709201.0,IssuesEvent,2018-07-12 03:18:09,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Steam invite friend => Connection Failed: No response from master server,High Priority,"**Version:** 0.7.4.7 beta **Steps to Reproduce:** **Expected behavior:** I sent my friend a steam invite to my world and it failed every single time. **Actual behavior:** The following error message popped up: ``` Connection Failed No response from master server. ``` Connection Failed No response from master server. Log File: Initialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02) Vendor: NVIDIA VRAM: 2988 MB Driver: 24.21.13.9811 Begin MonoManager ReloadAssembly - Completed reload, in 0.179 seconds Initializing input. XInput1_3.dll not found. Trying XInput9_1_0.dll instead... Input initialized. Initialized touch support. UnloadTime: 0.863808 ms Setting up 2 worker threads for Enlighten. Thread -> id: 186c -> priority: 1 Thread -> id: d6c -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.7 beta 21 June 2018 14:26 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> NewWorld (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [58:06] Stopping existing server.Changing state: NewWorld -> LoadingWorld (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LocalServer - Eco Server 0.7.4.7 beta LocalServer - Server Initialization... LocalServer - Starting LocalizationPlugin... LocalServer - Starting ModKitPlugin... LocalServer - Loading mods... LocalServer - Starting NetworkManager... LocalServer - Initializing items... LocalServer - Starting BackupPlugin... LocalServer - Starting StorageManager... LocalServer - Starting WorldGeneratorPlugin... LocalServer - Starting GameplayStatsPlugin... LocalServer - Initializing skills... LocalServer - Starting StatDatabase... LocalServer - Starting WorldPlugin... LocalServer - Initializing world... LocalServer - Starting TimePlugin... LocalServer - Starting ReputationPlugin... LocalServer - Starting PlayerHousingManager... LocalServer - Starting UserManager... LocalServer - Initializing inventories... LocalServer - Starting EcoObjectManager... LocalServer - Starting GarbagePlugin... LocalServer - Starting PropertyManager... LocalServer - Starting ChatServer... LocalServer - Starting ControllerManager... LocalServer - Starting MinimapManager... LocalServer - Starting EcoSim... LocalServer - Starting DisasterPlugin... LocalServer - Starting WirePlugin... LocalServer - Starting DifficultySettings... LocalServer - Initializing plants... LocalServer - Starting RouteProbingPlugin... LocalServer - Starting WorldLayerManager... LocalServer - Starting EconomyTracker... LocalServer - Starting WorldObjectManager... LocalServer - Starting EconomyPlugin... LocalServer - Starting RoomPlugin... LocalServer - Starting ObjectivePlugin... LocalServer - Starting Legislation... LocalServer - Starting WebServerPlugin... LocalServer - Starting HousingTierDefinition... LocalServer - Initializing LocalizationPlugin... LocalServer - Initializing WorldGeneratorPlugin... LocalServer - Generating world 0.52km�... LocalServer - Generating terrain... LocalServer - Caching world data... LocalServer - Generating plateaus... LocalServer - Carving rivers... LocalServer - Generating special features... LocalServer - Ticking (Pass 1)... LocalServer - Initializing world layers... LocalServer - Ticking world layers... LocalServer - Ticking (Pass 2)... LocalServer - Determining visibility... LocalServer - Compressing... LocalServer - Saving world... LocalServer - Generating world 0.52km� finished in 143,359.7ms LocalServer - Initializing UserManager... LocalServer - Initializing MinimapManager... LocalServer - Initializing WorldObjectManager... LocalServer - Initializing RoomPlugin... LocalServer - Initializing HousingTierDefinition... LocalServer - Initializing WorldPlugin... LocalServer - Ticking... LocalServer - Compressing... LocalServer - Initializing WorldLayerManager... LocalServer - Initializing WebServerPlugin... LocalServer - Server Initialization finished in 154,446.2ms Connecting to local host. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [00:40] Connecting via Lidgren to localhost:3000 Connection complete. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoadingWorld -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at PostProcessingManager.UpdateHypoxia () [0x0002f] in <9db9327c48f4489f8598dcbe8af462a3>:0 at Eco.Shared.View.ISubscriberExtensions.SubscribeAndCall (Eco.Shared.View.ISubscriber s, System.String propname, System.Action changedCallback) [0x00008] in <953043a415744ee890d49685304f4fc5>:0 at PostProcessingManager.Start () [0x00081] in <9db9327c48f4489f8598dcbe8af462a3>:0 (Filename: <9db9327c48f4489f8598dcbe8af462a3> Line: 0) Caught exception on ChatManager(Clone) while in NetObject ReceiveInitialState. Exception: Object reference not set to an instance of an object Callstack: at Assets.UI.Scripts.ChatUI.ClearMessages () [0x00000] in <9db9327c48f4489f8598dcbe8af462a3>:0 at Assets.UI.Scripts.ChatMainUI.LogOpen () [0x00000] in <9db9327c48f4489f8598dcbe8af462a3>:0 at Assets.UI.Scripts.ChatLogUI.m__0 () [0x0000a] in <9db9327c48f4489f8598dcbe8af462a3>:0 at (wrapper delegate-invoke) :invoke_void () at UI.ChatManager.ReceiveInitialState (Eco.Shared.Serialization.BSONObject obj) [0x000da] in <9db9327c48f4489f8598dcbe8af462a3>:0 at NetObjComponent.OnReceiveInitialState (Eco.Shared.Serialization.BSONObject bsonObj) [0x00022] in <9db9327c48f4489f8598dcbe8af462a3>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveInitialState (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <9db9327c48f4489f8598dcbe8af462a3>:0 BSON: Eco.Shared.Serialization.BSONObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> FadeAndClose (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at Assets.UI.Scripts.ChatUI.ClearMessages () [0x00000] in <9db9327c48f4489f8598dcbe8af462a3>:0 at Assets.UI.Scripts.ChatMainUI.LogOpen () [0x00000] in <9db9327c48f4489f8598dcbe8af462a3>:0 at Assets.UI.Scripts.ChatLogUI.m__0 () [0x0000a] in <9db9327c48f4489f8598dcbe8af462a3>:0 at UI.ChatManager.DoOnChatManagerInitialized (System.Action action) [0x0001b] in <9db9327c48f4489f8598dcbe8af462a3>:0 at Assets.UI.Scripts.ChatLogUI.OnEnable () [0x00011] in <9db9327c48f4489f8598dcbe8af462a3>:0 UnityEngine.GameObject:SetActive(GameObject, Boolean) AvatarCreationUI:OnDisable() UnityEngine.Object:Destroy(Object, Single) UnityEngine.Object:Destroy(Object) UI.UIManager:Destroy(GameObject) UI.UIManager:Hide(GameObject) UI.UIManager:Close(GameObject) UI.UIManager:Close(String, BSONObject) UI.UIManager:Close(String) UI.BaseUI:Close() AvatarCreationUI:OnSave() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <9db9327c48f4489f8598dcbe8af462a3> Line: 0) Can not play a disabled audio source (Filename: Line: 707) Can not play a disabled audio source (Filename: Line: 707) [03:03] Disconnected from server.Shutting down server (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LocalServer - Saving... LocalServer - Saving world... Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LocalServer - Finished in 124.2msDone Changing state: LoggedIn -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [04:15] Disconnected from server.Changing state: LoggedIn -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [11:55] Disconnected from server. ",1.0,"USER ISSUE: Steam invite friend => Connection Failed: No response from master server - **Version:** 0.7.4.7 beta **Steps to Reproduce:** **Expected behavior:** I sent my friend a steam invite to my world and it failed every single time. **Actual behavior:** The following error message popped up: ``` Connection Failed No response from master server. ``` Connection Failed No response from master server. Log File: Initialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02) Vendor: NVIDIA VRAM: 2988 MB Driver: 24.21.13.9811 Begin MonoManager ReloadAssembly - Completed reload, in 0.179 seconds Initializing input. XInput1_3.dll not found. Trying XInput9_1_0.dll instead... Input initialized. Initialized touch support. UnloadTime: 0.863808 ms Setting up 2 worker threads for Enlighten. Thread -> id: 186c -> priority: 1 Thread -> id: d6c -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.7 beta 21 June 2018 14:26 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> NewWorld (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [58:06] Stopping existing server.Changing state: NewWorld -> LoadingWorld (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LocalServer - Eco Server 0.7.4.7 beta LocalServer - Server Initialization... LocalServer - Starting LocalizationPlugin... LocalServer - Starting ModKitPlugin... LocalServer - Loading mods... LocalServer - Starting NetworkManager... LocalServer - Initializing items... LocalServer - Starting BackupPlugin... LocalServer - Starting StorageManager... LocalServer - Starting WorldGeneratorPlugin... LocalServer - Starting GameplayStatsPlugin... LocalServer - Initializing skills... LocalServer - Starting StatDatabase... LocalServer - Starting WorldPlugin... LocalServer - Initializing world... LocalServer - Starting TimePlugin... LocalServer - Starting ReputationPlugin... LocalServer - Starting PlayerHousingManager... LocalServer - Starting UserManager... LocalServer - Initializing inventories... LocalServer - Starting EcoObjectManager... LocalServer - Starting GarbagePlugin... LocalServer - Starting PropertyManager... LocalServer - Starting ChatServer... LocalServer - Starting ControllerManager... LocalServer - Starting MinimapManager... LocalServer - Starting EcoSim... LocalServer - Starting DisasterPlugin... LocalServer - Starting WirePlugin... LocalServer - Starting DifficultySettings... LocalServer - Initializing plants... LocalServer - Starting RouteProbingPlugin... LocalServer - Starting WorldLayerManager... LocalServer - Starting EconomyTracker... LocalServer - Starting WorldObjectManager... LocalServer - Starting EconomyPlugin... LocalServer - Starting RoomPlugin... LocalServer - Starting ObjectivePlugin... LocalServer - Starting Legislation... LocalServer - Starting WebServerPlugin... LocalServer - Starting HousingTierDefinition... LocalServer - Initializing LocalizationPlugin... LocalServer - Initializing WorldGeneratorPlugin... LocalServer - Generating world 0.52km�... LocalServer - Generating terrain... LocalServer - Caching world data... LocalServer - Generating plateaus... LocalServer - Carving rivers... LocalServer - Generating special features... LocalServer - Ticking (Pass 1)... LocalServer - Initializing world layers... LocalServer - Ticking world layers... LocalServer - Ticking (Pass 2)... LocalServer - Determining visibility... LocalServer - Compressing... LocalServer - Saving world... LocalServer - Generating world 0.52km� finished in 143,359.7ms LocalServer - Initializing UserManager... LocalServer - Initializing MinimapManager... LocalServer - Initializing WorldObjectManager... LocalServer - Initializing RoomPlugin... LocalServer - Initializing HousingTierDefinition... LocalServer - Initializing WorldPlugin... LocalServer - Ticking... LocalServer - Compressing... LocalServer - Initializing WorldLayerManager... LocalServer - Initializing WebServerPlugin... LocalServer - Server Initialization finished in 154,446.2ms Connecting to local host. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [00:40] Connecting via Lidgren to localhost:3000 Connection complete. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoadingWorld -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at PostProcessingManager.UpdateHypoxia () [0x0002f] in <9db9327c48f4489f8598dcbe8af462a3>:0 at Eco.Shared.View.ISubscriberExtensions.SubscribeAndCall (Eco.Shared.View.ISubscriber s, System.String propname, System.Action changedCallback) [0x00008] in <953043a415744ee890d49685304f4fc5>:0 at PostProcessingManager.Start () [0x00081] in <9db9327c48f4489f8598dcbe8af462a3>:0 (Filename: <9db9327c48f4489f8598dcbe8af462a3> Line: 0) Caught exception on ChatManager(Clone) while in NetObject ReceiveInitialState. Exception: Object reference not set to an instance of an object Callstack: at Assets.UI.Scripts.ChatUI.ClearMessages () [0x00000] in <9db9327c48f4489f8598dcbe8af462a3>:0 at Assets.UI.Scripts.ChatMainUI.LogOpen () [0x00000] in <9db9327c48f4489f8598dcbe8af462a3>:0 at Assets.UI.Scripts.ChatLogUI.m__0 () [0x0000a] in <9db9327c48f4489f8598dcbe8af462a3>:0 at (wrapper delegate-invoke) :invoke_void () at UI.ChatManager.ReceiveInitialState (Eco.Shared.Serialization.BSONObject obj) [0x000da] in <9db9327c48f4489f8598dcbe8af462a3>:0 at NetObjComponent.OnReceiveInitialState (Eco.Shared.Serialization.BSONObject bsonObj) [0x00022] in <9db9327c48f4489f8598dcbe8af462a3>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveInitialState (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <9db9327c48f4489f8598dcbe8af462a3>:0 BSON: Eco.Shared.Serialization.BSONObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> FadeAndClose (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at Assets.UI.Scripts.ChatUI.ClearMessages () [0x00000] in <9db9327c48f4489f8598dcbe8af462a3>:0 at Assets.UI.Scripts.ChatMainUI.LogOpen () [0x00000] in <9db9327c48f4489f8598dcbe8af462a3>:0 at Assets.UI.Scripts.ChatLogUI.m__0 () [0x0000a] in <9db9327c48f4489f8598dcbe8af462a3>:0 at UI.ChatManager.DoOnChatManagerInitialized (System.Action action) [0x0001b] in <9db9327c48f4489f8598dcbe8af462a3>:0 at Assets.UI.Scripts.ChatLogUI.OnEnable () [0x00011] in <9db9327c48f4489f8598dcbe8af462a3>:0 UnityEngine.GameObject:SetActive(GameObject, Boolean) AvatarCreationUI:OnDisable() UnityEngine.Object:Destroy(Object, Single) UnityEngine.Object:Destroy(Object) UI.UIManager:Destroy(GameObject) UI.UIManager:Hide(GameObject) UI.UIManager:Close(GameObject) UI.UIManager:Close(String, BSONObject) UI.UIManager:Close(String) UI.BaseUI:Close() AvatarCreationUI:OnSave() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <9db9327c48f4489f8598dcbe8af462a3> Line: 0) Can not play a disabled audio source (Filename: Line: 707) Can not play a disabled audio source (Filename: Line: 707) [03:03] Disconnected from server.Shutting down server (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LocalServer - Saving... LocalServer - Saving world... Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LocalServer - Finished in 124.2msDone Changing state: LoggedIn -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [04:15] Disconnected from server.Changing state: LoggedIn -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [11:55] Disconnected from server. ",1,user issue steam invite friend connection failed no response from master server version beta steps to reproduce expected behavior i sent my friend a steam invite to my world and it failed every single time actual behavior the following error message popped up connection failed no response from master server connection failed no response from master server log file initialize engine version gfxdevice creating device client threaded version renderer nvidia geforce gtx id vendor nvidia vram mb driver begin monomanager reloadassembly completed reload in seconds initializing input dll not found trying dll instead input initialized initialized touch support unloadtime ms setting up worker threads for enlighten thread id priority thread id priority the referenced script on this behaviour game object camera is missing filename line warning shader unsupported calmwater calm water pass forwardadd has no vertex shader warning shader unsupported calmwater calm water all passes removed client version beta june filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state prelogin loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state loggedin newworld filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line stopping existing server changing state newworld loadingworld filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line localserver eco server beta localserver server initialization localserver starting localizationplugin localserver starting modkitplugin localserver loading mods localserver starting networkmanager localserver initializing items localserver starting backupplugin localserver starting storagemanager localserver starting worldgeneratorplugin localserver starting gameplaystatsplugin localserver initializing skills localserver starting statdatabase localserver starting worldplugin localserver initializing world localserver starting timeplugin localserver starting reputationplugin localserver starting playerhousingmanager localserver starting usermanager localserver initializing inventories localserver starting ecoobjectmanager localserver starting garbageplugin localserver starting propertymanager localserver starting chatserver localserver starting controllermanager localserver starting minimapmanager localserver starting ecosim localserver starting disasterplugin localserver starting wireplugin localserver starting difficultysettings localserver initializing plants localserver starting routeprobingplugin localserver starting worldlayermanager localserver starting economytracker localserver starting worldobjectmanager localserver starting economyplugin localserver starting roomplugin localserver starting objectiveplugin localserver starting legislation localserver starting webserverplugin localserver starting housingtierdefinition localserver initializing localizationplugin localserver initializing worldgeneratorplugin localserver generating world � localserver generating terrain localserver caching world data localserver generating plateaus localserver carving rivers localserver generating special features localserver ticking pass localserver initializing world layers localserver ticking world layers localserver ticking pass localserver determining visibility localserver compressing localserver saving world localserver generating world � finished in localserver initializing usermanager localserver initializing minimapmanager localserver initializing worldobjectmanager localserver initializing roomplugin localserver initializing housingtierdefinition localserver initializing worldplugin localserver ticking localserver compressing localserver initializing worldlayermanager localserver initializing webserverplugin localserver server initialization finished in connecting to local host filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line connecting via lidgren to localhost connection complete filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state loadingworld connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line the referenced script on this behaviour is missing filename line the referenced script on this behaviour game object worldobjects is missing filename line missing following objects airpumpobject apgenobject atmosphereregulatorobject atmospheretesterobject bigstoragechestobject buttonobject gasgeneratorobject logicgateobject switchobject filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line nullreferenceexception object reference not set to an instance of an object at postprocessingmanager updatehypoxia in at eco shared view isubscriberextensions subscribeandcall eco shared view isubscriber s system string propname system action changedcallback in at postprocessingmanager start in filename line caught exception on chatmanager clone while in netobject receiveinitialstate exception object reference not set to an instance of an object callstack at assets ui scripts chatui clearmessages in at assets ui scripts chatmainui logopen in at assets ui scripts chatlogui m in at wrapper delegate invoke invoke void at ui chatmanager receiveinitialstate eco shared serialization bsonobject obj in at netobjcomponent onreceiveinitialstate eco shared serialization bsonobject bsonobj in at netobjcomponent eco shared networking inetobject receiveinitialstate eco shared serialization bsonobject bsonobj in bson eco shared serialization bsonobject filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state connecting fadeandclose filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line nullreferenceexception object reference not set to an instance of an object at assets ui scripts chatui clearmessages in at assets ui scripts chatmainui logopen in at assets ui scripts chatlogui m in at ui chatmanager doonchatmanagerinitialized system action action in at assets ui scripts chatlogui onenable in unityengine gameobject setactive gameobject boolean avatarcreationui ondisable unityengine object destroy object single unityengine object destroy object ui uimanager destroy gameobject ui uimanager hide gameobject ui uimanager close gameobject ui uimanager close string bsonobject ui uimanager close string ui baseui close avatarcreationui onsave unityengine events invokablecall invoke unityengine events unityevent invoke unityengine ui button press unityengine ui button onpointerclick pointereventdata unityengine eventsystems executeevents execute ipointerclickhandler baseeventdata unityengine eventsystems executeevents execute gameobject baseeventdata eventfunction unityengine eventsystems standaloneinputmodule processmousepress mousebuttoneventdata unityengine eventsystems standaloneinputmodule processmouseevent unityengine eventsystems standaloneinputmodule processmouseevent unityengine eventsystems standaloneinputmodule process unityengine eventsystems eventsystem update filename line can not play a disabled audio source filename line can not play a disabled audio source filename line disconnected from server shutting down server filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line localserver saving localserver saving world changing state prelogin loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line localserver finished in changing state loggedin connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state connecting loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line disconnected from server changing state loggedin connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state connecting loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line disconnected from server ,1 251286,8007297077.0,IssuesEvent,2018-07-24 01:35:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[7.6.2] When dropping Dirt from Crane: Server Dump: ArgumentNullException / Linq.Enumerable.Any / VehicleToolComponent.WorldObjectInteract,High Priority Needs Triage,"Drop dirt into water. --BEGIN DUMP-- Dump Time 07/22/2018 20:03:17 Exception Exception: ArgumentNullException Message:Der Wert darf nicht NULL sein. Parameter name: source Source:System.Core System.ArgumentNullException: Der Wert darf nicht NULL sein. Parameter name: source at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) at Eco.Gameplay.Components.VehicleToolComponent.WorldObjectInteract(Player player, INetObject obj, InteractionMethod method) --END DUMP-- ",1.0,"[7.6.2] When dropping Dirt from Crane: Server Dump: ArgumentNullException / Linq.Enumerable.Any / VehicleToolComponent.WorldObjectInteract - Drop dirt into water. --BEGIN DUMP-- Dump Time 07/22/2018 20:03:17 Exception Exception: ArgumentNullException Message:Der Wert darf nicht NULL sein. Parameter name: source Source:System.Core System.ArgumentNullException: Der Wert darf nicht NULL sein. Parameter name: source at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) at Eco.Gameplay.Components.VehicleToolComponent.WorldObjectInteract(Player player, INetObject obj, InteractionMethod method) --END DUMP-- ",1, when dropping dirt from crane server dump argumentnullexception linq enumerable any vehicletoolcomponent worldobjectinteract drop dirt into water begin dump dump time exception exception argumentnullexception message der wert darf nicht null sein parameter name source source system core system argumentnullexception der wert darf nicht null sein parameter name source at system linq enumerable any ienumerable source at eco gameplay components vehicletoolcomponent worldobjectinteract player player inetobject obj interactionmethod method end dump ,1 404531,11858747316.0,IssuesEvent,2020-03-25 12:04:33,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Hosted Worlds can't be set public,Category: Web Priority: High Status: Fixed,"This is what the hosted world user sees in his web ui: ![hostedworlds](https://user-images.githubusercontent.com/25908592/71870869-9dd1c280-3117-11ea-8780-7741a42f6d16.jpg) This is what is saved in the config: { ""PublicServer"": false, ""Playtime"": """", ""Password"": """", ""Description"": ""Ecocracy Test"", ""DetailedDescription"": ""Ecocracy Test"", } (PublicServer = false; it does not work!)",1.0,"Hosted Worlds can't be set public - This is what the hosted world user sees in his web ui: ![hostedworlds](https://user-images.githubusercontent.com/25908592/71870869-9dd1c280-3117-11ea-8780-7741a42f6d16.jpg) This is what is saved in the config: { ""PublicServer"": false, ""Playtime"": """", ""Password"": """", ""Description"": ""Ecocracy Test"", ""DetailedDescription"": ""Ecocracy Test"", } (PublicServer = false; it does not work!)",1,hosted worlds can t be set public this is what the hosted world user sees in his web ui this is what is saved in the config publicserver false playtime password description ecocracy test detaileddescription ecocracy test publicserver false it does not work ,1 301901,9232447292.0,IssuesEvent,2019-03-13 07:09:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[8.0.0 Bleeding edge] Fish trap not placing,High Priority,"In bleeding edge(8.0) fish traps seem to not be able to be placed(often), they will place on the rare occasion but it seems random, sometimes multiple can be placed close together and other times it won't let any be placed.",1.0,"[8.0.0 Bleeding edge] Fish trap not placing - In bleeding edge(8.0) fish traps seem to not be able to be placed(often), they will place on the rare occasion but it seems random, sometimes multiple can be placed close together and other times it won't let any be placed.",1, fish trap not placing in bleeding edge fish traps seem to not be able to be placed often they will place on the rare occasion but it seems random sometimes multiple can be placed close together and other times it won t let any be placed ,1 531555,15500188382.0,IssuesEvent,2021-03-11 09:00:08,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3 staging-1934] NRE when reconnect to server with active Land claim stake or papers:,Category: Tech Priority: High Squad: Wild Turkey Status: Reopen,"Step to reproduce: - start a new world, claim some land: - take stake or papers, set it on toolbar: ![image](https://user-images.githubusercontent.com/45708377/108330769-0fb38100-71df-11eb-9feb-45d7f2514b85.png) - disconnect from server, connect again. I have a lot of NREs in my log: ``` NullReferenceException: Object reference not set to an instance of an object. at Eco.Shared.Voxel.World.get_WrappedVoxelSize () [0x00000] in <00000000000000000000000000000000>:0 at LandscapeOverlayRenderer.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/6001399/Player.log) possible related with #20170",1.0,"[0.9.3 staging-1934] NRE when reconnect to server with active Land claim stake or papers: - Step to reproduce: - start a new world, claim some land: - take stake or papers, set it on toolbar: ![image](https://user-images.githubusercontent.com/45708377/108330769-0fb38100-71df-11eb-9feb-45d7f2514b85.png) - disconnect from server, connect again. I have a lot of NREs in my log: ``` NullReferenceException: Object reference not set to an instance of an object. at Eco.Shared.Voxel.World.get_WrappedVoxelSize () [0x00000] in <00000000000000000000000000000000>:0 at LandscapeOverlayRenderer.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/6001399/Player.log) possible related with #20170",1, nre when reconnect to server with active land claim stake or papers step to reproduce start a new world claim some land take stake or papers set it on toolbar disconnect from server connect again i have a lot of nres in my log nullreferenceexception object reference not set to an instance of an object at eco shared voxel world get wrappedvoxelsize in at landscapeoverlayrenderer update in unityengine logger logexception exception object unityengine debug calloverridendebughandler exception object possible related with ,1 425987,12365469096.0,IssuesEvent,2020-05-18 08:53:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,1542 - Server Crash on Royal Otter,Fix Version: 0.9.0.0 Priority: High Status: Fixed,"> [22:16:38.870] [1] [ Info] [Eco] >>> START EcoServer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null > [22:16:38.885] [1] [ Info] [Eco] [Eco Server 0.9.0.0 beta staging-1542] > > [22:16:38.958] [4] [ Info] [Eco] [Starting [Perf]]... > [22:16:38.958] [4] [ Info] [Eco] [Server Initialization]... > [22:16:39.261] [4] [ Info] [Eco] Starting LocalizationPlugin... > [22:16:39.261] [4] [ Info] [Eco] Loading mods... > [22:16:46.421] [1] [ Info] [Eco] Loading Eco.IntegrationTests... > > [22:16:46.456] [4] [ Info] [Eco] Loading mods... Finished in 7.192,3ms > > [22:16:46.456] [4] [ Info] [Eco] Starting ModKitPlugin... > [22:16:46.456] [4] [ Info] [Eco] Initializing Simulation Types... > [22:16:46.499] [4] [ Info] [Eco] Starting NetworkManager... > [22:16:46.499] [4] [ Info] [Eco] Starting BackupPlugin... > [22:16:46.843] [4] [ Info] [Eco] Starting WorldGeneratorPlugin... > [22:16:46.880] [4] [ Info] [Eco] Initializing items... > [22:16:49.318] [4] [ Info] [Eco] Starting StorageManager... > [22:16:49.318] [4] [ Info] [Eco] Loading GameData... > [22:16:49.337] [4] [ Info] [Eco] Starting GameDataPlugin... > [22:16:49.337] [4] [ Info] [Eco] Loading Pause... > [22:16:49.373] [4] [ Info] [Eco] Starting PausePlugin... > [22:16:49.390] [4] [ Info] [Eco] Starting DifficultySettings... > [22:16:49.440] [4] [ Info] [Eco] Starting Stats... > [22:16:50.916] [4] [ Info] [Eco] Initializing skills... > [22:16:50.985] [4] [ Info] [Eco] Loading World... > [22:17:05.184] [4] [ Info] [Eco] Initializing world... > [22:17:05.408] [4] [ Info] [Eco] Starting WorldPlugin... > [22:17:05.408] [4] [ Info] [Eco] Loading Time... > [22:17:05.408] [4] [ Info] [Eco] Starting TimePlugin... > [22:17:05.408] [4] [ Info] [Eco] Loading Reputation... > [22:17:05.415] [4] [ Info] [Eco] Starting ReputationPlugin... > [22:17:05.415] [4] [ Info] [Eco] Starting PlayerHousingManager... > [22:17:05.448] [4] [ Info] [Eco] Loading Users... > [22:17:05.583] [4] [ Info] [Eco] Initializing inventories... > [22:17:05.611] [4] [ Info] [Eco] Starting UserManager... > [22:17:05.611] [4] [ Info] [Eco] Loading Objects... > [22:17:05.659] [4] [ Info] [Eco] Starting EcoObjectManager... > [22:17:05.659] [4] [ Info] [Eco] Starting DataExporter... > [22:17:05.659] [4] [ Info] [Eco] Loading Garbage... > [22:17:05.667] [4] [ Info] [Eco] Starting GarbagePlugin... > [22:17:05.667] [4] [ Info] [Eco] Starting VoiceManager... > [22:17:05.667] [4] [ Info] [Eco] Loading EconomyManager... > [22:17:06.046] [4] [ Info] [Eco] Starting EconomyPlugin... > [22:17:06.055] [4] [ Info] [Eco] Loading Disasters... > [22:17:06.055] [4] [ Info] [Eco] Starting DisasterPlugin... > [22:17:06.055] [4] [ Info] [Eco] Loading ViewTypeData... > [22:17:06.055] [4] [ Info] [Eco] Loading Chat... > [22:17:08.680] [4] [ Info] [Eco] Starting ControllerManager... > [22:17:09.248] [4] [ Info] [Eco] Starting ChatServer... > [22:17:09.248] [4] [ Info] [Eco] Loading Property... > [22:17:09.290] [4] [ Info] [Eco] Starting PropertyManager... > [22:17:09.290] [4] [ Info] [Eco] Starting MinimapManager... > [22:17:09.333] [4] [ Info] [Eco] Loading Plants... > [22:17:10.218] [4] [ Info] [Eco] Initializing plants... > [22:17:13.747] [4] [ Info] [Eco] Starting EcoSim... > [22:17:13.747] [4] [ Info] [Eco] Loading RouteProbing... > [22:17:15.425] [4] [ Info] [Eco] Starting RouteProbingPlugin... > [22:17:15.425] [4] [ Info] [Eco] Loading Layers... > [22:17:15.749] [4] [ Info] [Eco] Initializing world layers... > [22:17:15.749] [4] [ Info] [Eco] Loading ClimateSim... > [22:17:23.357] [4] [ Info] [Eco] Starting WorldLayerManager... > [22:17:23.357] [4] [ Info] [Eco] Starting EconomyTracker... > [22:17:23.357] [4] [ Info] [Eco] Starting UserTracker... > [22:17:23.368] [4] [ Info] [Eco] Loading Civics... > [22:17:23.416] [4] [ Info] [Eco] Starting CivicsPlugin... > [22:17:23.546] [4] [ Info] [Eco] Loading WorldObjects... > [22:17:23.887] [4] [ Info] [Eco] Starting WorldObjectManager... > [22:17:23.887] [4] [ Info] [Eco] Loading Rooms... > [22:17:23.900] [4] [ Info] [Eco] Starting RoomPlugin... > [22:17:23.900] [4] [ Info] [Eco] Loading Objectives... > [22:17:23.900] [4] [ Info] [Eco] Starting ObjectivePlugin... > [22:17:23.900] [4] [ Info] [Eco] Loading Sleep... > [22:17:23.917] [4] [ Info] [Eco] Starting SleepPlugin... > [22:17:23.917] [4] [ Info] [Eco] Starting WebServerPlugin... > [22:17:23.933] [4] [ Info] [Eco] Starting IntegrationTestsPlugin... > [22:17:23.981] [4] [ Info] [Eco] Initializing registrars for GameDataPlugin... > [22:17:23.981] [4] [ Info] [Eco] Initializing registrars for EconomyPlugin... > [22:17:24.015] [4] [ Info] [Eco] Initializing registrars for CivicsPlugin... > [22:17:24.832] [4] [ Info] [Eco] Initializing Perf... > [22:17:24.832] [4] [ Info] [Eco] Initializing LocalizationPlugin... > [22:17:24.911] [4] [ Info] [Eco] Initializing ModKitPlugin... > [22:17:25.378] [4] [ Info] [Eco] Initializing WorldGeneratorPlugin... > [22:17:25.378] [4] [ Info] [Eco] Initializing TimePlugin... > [22:17:25.378] [4] [ Info] [Eco] Initializing UserManager... > [22:17:25.725] [4] [ Info] [Eco] Initializing GarbagePlugin... > [22:17:25.725] [4] [ Info] [Eco] Initializing EconomyPlugin... > [22:17:25.744] [4] [ Info] [Eco] Initializing PropertyManager... > [22:17:25.766] [4] [ Info] [Eco] Initializing MinimapManager... > [22:17:26.019] [4] [ Info] [Eco] Initializing EcoSim... > [22:17:26.042] [4] [ Info] [Eco] Initializing UserTracker... > [22:17:26.042] [4] [ Info] [Eco] Initializing CivicsPlugin... > [22:17:26.067] [22] [Error] [Eco] Error: Removing corrupted entry Benevolent Dictator Election (removed): - Position For Winner: Cannot specify a 'Removed' Elected Title: Benevolent Dictator (removed). > > [22:17:26.070] [22] [Error] [Eco] Error: Removing corrupted entry Minister for Infrastructure Election (removed): - Position For Winner: Cannot specify a 'Removed' Elected Title: Minister for Infrastructure (removed). > > [22:17:26.070] [22] [Error] [Eco] Error: Removing corrupted entry Minister for Infrastructure Election 2 (removed): - Position For Winner: Cannot specify a 'Removed' Elected Title: Royal Infrastructure Advisor (removed). > > [22:17:26.070] [4] [ Info] [Eco] Initializing WorldObjectManager... > [22:17:28.405] [4] [ Info] [Eco] Initializing RoomPlugin... > [22:17:29.047] [4] [ Info] [Eco] Initializing SleepPlugin... > [22:17:29.047] [4] [ Info] [Eco] Initializing WorldPlugin... > [22:17:29.047] [4] [ Info] [Eco] Ticking Active Chunks... > [22:17:51.562] [4] [ Info] [Eco] Compressing Frozen Chunks... > [22:18:10.357] [4] [ Info] [Eco] Initializing NetworkManager... > [22:18:10.635] [4] [ Info] [Eco] Initializing WorldLayerManager... > [22:18:10.635] [4] [ Info] [Eco] Initializing WebServerPlugin... > [22:18:12.394] [22] [ Info] [Eco] Web Server now listening on: http://[::]:3041 > > [22:18:12.399] [4] [ Info] [Eco] Initializing IntegrationTestsPlugin... > [22:18:13.683] [4] [ Info] [Eco] Saving world... > [22:18:34.422] [4] [ Info] [Eco] [Server Initialization]... Finished in 115.462,5ms > > [22:18:37.848] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:18:37.873] [191] [Debug] [Eco] Nat punch received from 72.191.112.58:49267 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:18:37.873] [191] [Debug] [Eco] Nat punch received from 72.191.112.58:49267 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:20:14.102] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:20:14.135] [191] [Debug] [Eco] Nat punch received from 158.51.4.204:56717 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:20:14.135] [191] [Debug] [Eco] Nat punch received from 158.51.4.204:56717 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:20:36.839] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:20:36.866] [191] [Debug] [Eco] Nat punch received from 68.103.192.147:56306 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:20:36.866] [191] [Debug] [Eco] Nat punch received from 68.103.192.147:56306 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:21:09.146] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:21:09.159] [191] [Debug] [Eco] Nat punch received from 68.103.83.154:49848 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:21:09.159] [191] [Debug] [Eco] Nat punch received from 68.103.83.154:49848 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:21:44.005] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:21:44.037] [191] [Debug] [Eco] Nat punch received from 178.173.16.145:57743 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:21:44.037] [191] [Debug] [Eco] Nat punch received from 178.173.16.145:57743 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:21:56.396] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:21:56.434] [191] [Debug] [Eco] Nat punch received from 178.173.16.145:57743 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:21:56.434] [191] [Debug] [Eco] Nat punch received from 178.173.16.145:57743 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:23:35.010] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:23:35.042] [191] [Debug] [Eco] Nat punch received from 24.202.0.238:50495 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:23:35.042] [191] [Debug] [Eco] Nat punch received from 24.202.0.238:50495 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:31:09.230] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:31:09.333] [191] [Debug] [Eco] Nat punch received from 85.28.136.227:54950 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:31:09.333] [191] [Debug] [Eco] Nat punch received from 85.28.136.227:54950 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:35:24.842] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:35:24.864] [191] [Debug] [Eco] Nat punch received from 192.247.15.19:64846 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:35:24.875] [191] [Debug] [Eco] Nat punch received from 192.247.15.19:64846 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:38:23.293] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:38:23.323] [191] [Debug] [Eco] Nat punch received from 178.173.16.145:50557 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:38:23.323] [191] [Debug] [Eco] Nat punch received from 178.173.16.145:50557 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:47:03.354] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:47:03.354] [191] [Debug] [Eco] Nat punch received from 130.234.182.192:60945 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:47:03.354] [191] [Debug] [Eco] Nat punch received from 130.234.182.192:60945 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:48:14.237] [9] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-05-11-22.28.41 > > [22:59:13.499] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:59:13.499] [191] [Debug] [Eco] Nat punch received from 78.72.196.248:60840 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:59:13.499] [191] [Debug] [Eco] Nat punch received from 78.72.196.248:60840 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:01:28.442] [191] [Debug] [Eco] Nat punch received from 86.150.202.85:35116 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:01:28.442] [191] [Debug] [Eco] Nat punch received from 86.150.202.85:35116 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:01:28.442] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:03:47.131] [191] [Debug] [Eco] Nat punch received from 78.72.196.248:60840 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:03:47.131] [191] [Debug] [Eco] Nat punch received from 78.72.196.248:60840 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:03:47.147] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:06:53.018] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:06:53.118] [191] [Debug] [Eco] Nat punch received from 90.197.58.68:62675 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:06:53.118] [191] [Debug] [Eco] Nat punch received from 90.197.58.68:62675 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:09:49.173] [191] [Debug] [Eco] Nat punch received from 86.150.202.85:64016 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:09:49.173] [191] [Debug] [Eco] Nat punch received from 86.150.202.85:64016 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:09:49.173] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:14:35.888] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:14:35.888] [191] [Debug] [Eco] Nat punch received from 5.103.128.33:62433 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:14:35.888] [191] [Debug] [Eco] Nat punch received from 5.103.128.33:62433 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:15:06.047] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:15:06.076] [191] [Debug] [Eco] Nat punch received from 71.30.161.2:64182 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:15:06.076] [191] [Debug] [Eco] Nat punch received from 71.30.161.2:64182 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:18:16.467] [13] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-05-12-21.58.41 > > [23:18:16.501] [13] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-05-11-23.28.41 > > [23:21:03.267] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:21:03.289] [191] [Debug] [Eco] Nat punch received from 178.173.16.145:61309 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:21:03.289] [191] [Debug] [Eco] Nat punch received from 178.173.16.145:61309 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:21:18.716] [191] [Debug] [Eco] Nat punch received from 78.72.196.248:60840 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:21:18.716] [191] [Debug] [Eco] Nat punch received from 78.72.196.248:60840 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:21:18.716] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:21:44.404] [191] [Debug] [Eco] Nat punch received from 90.229.224.191:55276 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:21:44.404] [191] [Debug] [Eco] Nat punch received from 90.229.224.191:55276 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:21:44.404] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:22:39.235] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:22:39.294] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:61282 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:22:39.294] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:61282 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:22:40.458] [42] [ Info] [Eco] Invalid user trying to connect: teamangus2 > > [23:22:44.309] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:22:44.309] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:61282 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:22:44.309] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:61282 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:32:15.767] [191] [Debug] [Eco] Nat punch received from 79.195.61.88:62358 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:32:15.767] [191] [Debug] [Eco] Nat punch received from 79.195.61.88:62358 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:32:15.767] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:34:33.534] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:34:33.543] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:61282 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:34:33.543] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:61282 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:39:58.447] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:39:58.472] [191] [Debug] [Eco] Nat punch received from 24.212.180.168:60074 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:39:58.472] [191] [Debug] [Eco] Nat punch received from 24.212.180.168:60074 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:52:46.671] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:52:46.701] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:52:46.701] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:59:01.213] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:59:01.219] [191] [Debug] [Eco] Nat punch received from 24.212.180.168:60074 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [00:18:15.980] [193] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-05-10-00.28.41 > > [00:21:35.991] [191] [Debug] [Eco] Nat punch received from 90.197.58.68:65374 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [00:21:35.991] [191] [Debug] [Eco] Nat punch received from 90.197.58.68:65374 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [00:21:35.991] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [00:48:16.001] [43] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-05-12-23.48.13 > > [01:00:57.863] [191] [Debug] [Eco] Nat punch received from 78.72.196.248:52072 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:00:57.863] [191] [Debug] [Eco] Nat punch received from 78.72.196.248:52072 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:00:57.863] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:06:46.492] [180] [ Info] [Eco] User rev token changed. Possible login elsewhere? Disconnecting... > > [01:07:48.773] [9] [ Info] [Eco] User teamangus2 token changed. Possible login elsewhere? Disconnecting... > > [01:08:05.791] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:05.802] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:05.822] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:06.990] [17] [ Info] [Eco] Invalid user trying to connect: teamangus2 > > [01:08:09.195] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:09.210] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:09.210] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:10.363] [36] [ Info] [Eco] Invalid user trying to connect: teamangus2 > > [01:08:14.516] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:14.711] [191] [Debug] [Eco] Nat punch received from 85.28.136.227:58448 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:14.711] [191] [Debug] [Eco] Nat punch received from 85.28.136.227:58448 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:19.245] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:19.257] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:19.257] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:20.368] [9] [ Info] [Eco] Invalid user trying to connect: teamangus2 > > [01:08:37.201] [28] [ Info] [Eco] User MounirXD token changed. Possible login elsewhere? Disconnecting... > > [01:08:41.886] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:41.899] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:41.899] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:42.994] [178] [ Info] [Eco] Invalid user trying to connect: teamangus2 > > [01:09:03.013] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:09:03.026] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:09:03.026] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:09:04.152] [180] [ Info] [Eco] Invalid user trying to connect: teamangus2 > > [01:09:58.630] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:09:58.630] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:09:58.645] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:09:59.773] [17] [ Info] [Eco] Invalid user trying to connect: teamangus2 > > [01:10:27.164] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:10:27.181] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:10:27.181] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:10:28.444] [33] [ Info] [Eco] Invalid user trying to connect: teamangus2 > > [01:12:18.880] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:12:18.913] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:12:18.913] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:12:20.031] [178] [ Info] [Eco] Invalid user trying to connect: teamangus2 > > [01:13:42.636] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:13:42.649] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:13:42.649] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:13:43.751] [178] [ Info] [Eco] Invalid user trying to connect: teamangus2 > > [01:14:03.465] [175] [ Info] [Eco] User SillyOldJack token changed. Possible login elsewhere? Disconnecting... > > [01:14:19.603] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:14:19.603] [191] [Debug] [Eco] Nat punch received from 24.212.180.168:60074 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:14:19.603] [191] [Debug] [Eco] Nat punch received from 24.212.180.168:60074 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:14:20.702] [11] [ Info] [Eco] Invalid user trying to connect: SillyOldJack > > [01:15:01.903] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:15:01.916] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:15:01.916] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:15:03.057] [17] [ Info] [Eco] Invalid user trying to connect: teamangus2 > > [01:15:08.312] [17] [ Info] [Eco] User davidssquires token changed. Possible login elsewhere? Disconnecting... > > [01:16:48.325] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:16:48.354] [191] [Debug] [Eco] Nat punch received from 71.30.161.2:64182 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:16:48.354] [191] [Debug] [Eco] Nat punch received from 71.30.161.2:64182 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:16:49.747] [178] [ Info] [Eco] Invalid user trying to connect: davidssquires > > [01:16:52.130] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:16:52.154] [191] [Debug] [Eco] Nat punch received from 24.212.180.168:57174 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:16:53.322] [16] [ Info] [Eco] Invalid user trying to connect: SillyOldJack > > [01:17:00.237] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:17:00.256] [191] [Debug] [Eco] Nat punch received from 24.212.180.168:57174 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:17:00.256] [191] [Debug] [Eco] Nat punch received from 24.212.180.168:57174 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:17:01.476] [16] [ Info] [Eco] Invalid user trying to connect: SillyOldJack > > [01:17:22.487] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:17:22.501] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:17:22.501] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:18:15.635] [177] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-05-12-01.28.41 > > [01:18:18.981] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:18:19.005] [191] [Debug] [Eco] Nat punch received from 71.30.161.2:58046 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:18:19.005] [191] [Debug] [Eco] Nat punch received from 71.30.161.2:58046 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:19:15.728] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:19:15.787] [191] [Debug] [Eco] Nat punch received from 213.225.14.14:37223 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:19:15.787] [191] [Debug] [Eco] Nat punch received from 213.225.14.14:37223 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:20:07.980] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:20:07.999] [191] [Debug] [Eco] Nat punch received from 24.212.180.168:57174 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:20:07.999] [191] [Debug] [Eco] Nat punch received from 24.212.180.168:57174 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:20:16.876] [18] [ Info] [Eco] User Jacarie token changed. Possible login elsewhere? Disconnecting... > > [01:20:26.971] [177] [ Info] [Eco] User philippe088 token changed. Possible login elsewhere? Disconnecting... > > [01:20:39.482] [175] [ Info] [Eco] User Sunlight token changed. Possible login elsewhere? Disconnecting... > > [01:21:11.640] [5] [ Info] [Eco] User Zelfora token changed. Possible login elsewhere? Disconnecting... > > [01:21:21.675] [191] [Debug] [Eco] Nat punch received from 90.229.224.191:55503 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:21:21.675] [191] [Debug] [Eco] Nat punch received from 90.229.224.191:55503 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:21:21.687] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:22:27.419] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:22:27.487] [191] [Debug] [Eco] Nat punch received from 158.51.4.204:54881 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:22:27.487] [191] [Debug] [Eco] Nat punch received from 158.51.4.204:54881 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:22:37.215] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:22:37.254] [191] [Debug] [Eco] Nat punch received from 68.103.192.147:59494 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:22:37.254] [191] [Debug] [Eco] Nat punch received from 68.103.192.147:59494 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:23:49.168] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:23:49.385] [191] [Debug] [Eco] Nat punch received from 68.103.83.154:49848 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:23:49.385] [191] [Debug] [Eco] Nat punch received from 68.103.83.154:49848 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:24:02.471] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:24:02.480] [191] [Debug] [Eco] Nat punch received from 192.247.15.19:50705 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:24:02.480] [191] [Debug] [Eco] Nat punch received from 192.247.15.19:50705 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:24:45.746] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:24:45.774] [191] [Debug] [Eco] Nat punch received from 87.122.89.210:52760 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:24:45.774] [191] [Debug] [Eco] Nat punch received from 87.122.89.210:52760 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:26:23.317] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:26:23.332] [191] [Debug] [Eco] Nat punch received from 68.103.83.154:63259 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:26:23.332] [191] [Debug] [Eco] Nat punch received from 68.103.83.154:63259 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:27:24.914] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:27:24.956] [191] [Debug] [Eco] Nat punch received from 158.51.4.204:60971 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:27:24.956] [191] [Debug] [Eco] Nat punch received from 158.51.4.204:60971 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:41:58.080] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:41:58.093] [191] [Debug] [Eco] Nat punch received from 78.72.196.248:59516 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:41:58.093] [191] [Debug] [Eco] Nat punch received from 78.72.196.248:59516 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:43:57.706] [191] [Debug] [Eco] Nat punch received from 90.229.224.191:51701 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:43:57.706] [191] [Debug] [Eco] Nat punch received from 90.229.224.191:51701 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:43:57.714] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:48:16.037] [196] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-05-13-00.48.13 > > [02:00:17.248] [25] [Error] [Eco] System.AggregateException: One or more errors occurred. (Unable to cast object of type 'Eco.Gameplay.Civics.Titles.ElectedTitle' to type 'Eco.Gameplay.Players.User'.) > > System.InvalidCastException: Unable to cast object of type 'Eco.Gameplay.Civics.Titles.ElectedTitle' to type 'Eco.Gameplay.Players.User'. > at Eco.Gameplay.Civics.Titles.AppointedTitle.Contains(IAlias alias) > at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate) > at Eco.Gameplay.Auth.AuthManager.IsAuthorized(WorldObject obj, IAlias alias, AccessType access, GameAction action) > at Eco.Gameplay.Components.LinkComponent.<>c__DisplayClass40_0.b__0(LinkComponent linked) > at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() > at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext() > at System.Linq.Enumerable.SelectEnumerableIterator`2.MoveNext() > at System.Linq.Enumerable.WhereEnumerableIterator`1.ToArray() > at System.Linq.Buffer`1..ctor(IEnumerable`1 source) > at System.Linq.OrderedEnumerable`1.GetEnumerator()+MoveNext() > at System.Linq.Enumerable.SelectIPartitionIterator`2.MoveNext() > at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext() > at System.Linq.Enumerable.WhereEnumerableIterator`1.ToList() > at Eco.Shared.Utils.EnumerableExtensions.AsList[T](IEnumerable`1 this) > at Eco.Gameplay.Components.StoreComponent.UpdateStock(Boolean initializing) > at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) > at Eco.Gameplay.Objects.WorldObject.Tick() > at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) > at Eco.Gameplay.Objects.WorldObjectManager.TickAll() > at Eco.Core.Utils.Threading.EventDrivenWorker.<>c__DisplayClass8_0.<.ctor>b__0(CancellationToken token) > at Eco.Core.Utils.Threading.EventDrivenWorker.DoRepeatableWork(CancellationToken token) > at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) > > [02:00:17.248] [4] [ Info] [Eco] Saving... > [02:00:27.515] [196] [Error] [Eco] System.InvalidCastException: Unable to cast object of type 'Eco.Gameplay.Civics.Titles.ElectedTitle' to type 'Eco.Gameplay.Players.User'. > at Eco.Gameplay.Civics.Titles.AppointedTitle.Contains(IAlias alias) > at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate) > at Eco.Gameplay.Auth.AuthManager.IsAuthorized(WorldObject obj, IAlias alias, AccessType access, GameAction action) > at Eco.Gameplay.Components.LinkComponent.<>c__DisplayClass40_0.b__0(LinkComponent linked) > at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() > at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext() > at System.Linq.Enumerable.SelectEnumerableIterator`2.MoveNext() > at System.Linq.Enumerable.WhereEnumerableIterator`1.ToArray() > at System.Linq.Buffer`1..ctor(IEnumerable`1 source) > at System.Linq.OrderedEnumerable`1.GetEnumerator()+MoveNext() > at System.Linq.Enumerable.SelectIPartitionIterator`2.MoveNext() > at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext() > at System.Linq.Enumerable.WhereEnumerableIterator`1.ToList() > at Eco.Shared.Utils.EnumerableExtensions.AsList[T](IEnumerable`1 this) > at Eco.Gameplay.Components.StoreComponent.UpdateStock(Boolean initializing) > at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) > at Eco.Gameplay.Objects.WorldObject.Tick() > at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) > at Eco.Gameplay.Objects.WorldObjectManager.TickAll() > at Eco.Core.Utils.Threading.EventDrivenWorker.<>c__DisplayClass8_0.<.ctor>b__0(CancellationToken token) > at Eco.Core.Utils.Threading.EventDrivenWorker.DoRepeatableWork(CancellationToken token) > at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) > at Eco.Core.Utils.Threading.WorkerBase.ShutdownAsync() > at Eco.Core.Utils.Threading.WorkerExtensions.Shutdown(IWorker worker) > at Eco.Gameplay.Objects.WorldObjectManager.Shutdown() > at Eco.Server.PluginManager.<>c.b__36_0(PluginRegistration reg) > > [02:00:31.996] [196] [ Info] [Eco] Shutdown finished",1.0,"1542 - Server Crash on Royal Otter - > [22:16:38.870] [1] [ Info] [Eco] >>> START EcoServer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null > [22:16:38.885] [1] [ Info] [Eco] [Eco Server 0.9.0.0 beta staging-1542] > > [22:16:38.958] [4] [ Info] [Eco] [Starting [Perf]]... > [22:16:38.958] [4] [ Info] [Eco] [Server Initialization]... > [22:16:39.261] [4] [ Info] [Eco] Starting LocalizationPlugin... > [22:16:39.261] [4] [ Info] [Eco] Loading mods... > [22:16:46.421] [1] [ Info] [Eco] Loading Eco.IntegrationTests... > > [22:16:46.456] [4] [ Info] [Eco] Loading mods... Finished in 7.192,3ms > > [22:16:46.456] [4] [ Info] [Eco] Starting ModKitPlugin... > [22:16:46.456] [4] [ Info] [Eco] Initializing Simulation Types... > [22:16:46.499] [4] [ Info] [Eco] Starting NetworkManager... > [22:16:46.499] [4] [ Info] [Eco] Starting BackupPlugin... > [22:16:46.843] [4] [ Info] [Eco] Starting WorldGeneratorPlugin... > [22:16:46.880] [4] [ Info] [Eco] Initializing items... > [22:16:49.318] [4] [ Info] [Eco] Starting StorageManager... > [22:16:49.318] [4] [ Info] [Eco] Loading GameData... > [22:16:49.337] [4] [ Info] [Eco] Starting GameDataPlugin... > [22:16:49.337] [4] [ Info] [Eco] Loading Pause... > [22:16:49.373] [4] [ Info] [Eco] Starting PausePlugin... > [22:16:49.390] [4] [ Info] [Eco] Starting DifficultySettings... > [22:16:49.440] [4] [ Info] [Eco] Starting Stats... > [22:16:50.916] [4] [ Info] [Eco] Initializing skills... > [22:16:50.985] [4] [ Info] [Eco] Loading World... > [22:17:05.184] [4] [ Info] [Eco] Initializing world... > [22:17:05.408] [4] [ Info] [Eco] Starting WorldPlugin... > [22:17:05.408] [4] [ Info] [Eco] Loading Time... > [22:17:05.408] [4] [ Info] [Eco] Starting TimePlugin... > [22:17:05.408] [4] [ Info] [Eco] Loading Reputation... > [22:17:05.415] [4] [ Info] [Eco] Starting ReputationPlugin... > [22:17:05.415] [4] [ Info] [Eco] Starting PlayerHousingManager... > [22:17:05.448] [4] [ Info] [Eco] Loading Users... > [22:17:05.583] [4] [ Info] [Eco] Initializing inventories... > [22:17:05.611] [4] [ Info] [Eco] Starting UserManager... > [22:17:05.611] [4] [ Info] [Eco] Loading Objects... > [22:17:05.659] [4] [ Info] [Eco] Starting EcoObjectManager... > [22:17:05.659] [4] [ Info] [Eco] Starting DataExporter... > [22:17:05.659] [4] [ Info] [Eco] Loading Garbage... > [22:17:05.667] [4] [ Info] [Eco] Starting GarbagePlugin... > [22:17:05.667] [4] [ Info] [Eco] Starting VoiceManager... > [22:17:05.667] [4] [ Info] [Eco] Loading EconomyManager... > [22:17:06.046] [4] [ Info] [Eco] Starting EconomyPlugin... > [22:17:06.055] [4] [ Info] [Eco] Loading Disasters... > [22:17:06.055] [4] [ Info] [Eco] Starting DisasterPlugin... > [22:17:06.055] [4] [ Info] [Eco] Loading ViewTypeData... > [22:17:06.055] [4] [ Info] [Eco] Loading Chat... > [22:17:08.680] [4] [ Info] [Eco] Starting ControllerManager... > [22:17:09.248] [4] [ Info] [Eco] Starting ChatServer... > [22:17:09.248] [4] [ Info] [Eco] Loading Property... > [22:17:09.290] [4] [ Info] [Eco] Starting PropertyManager... > [22:17:09.290] [4] [ Info] [Eco] Starting MinimapManager... > [22:17:09.333] [4] [ Info] [Eco] Loading Plants... > [22:17:10.218] [4] [ Info] [Eco] Initializing plants... > [22:17:13.747] [4] [ Info] [Eco] Starting EcoSim... > [22:17:13.747] [4] [ Info] [Eco] Loading RouteProbing... > [22:17:15.425] [4] [ Info] [Eco] Starting RouteProbingPlugin... > [22:17:15.425] [4] [ Info] [Eco] Loading Layers... > [22:17:15.749] [4] [ Info] [Eco] Initializing world layers... > [22:17:15.749] [4] [ Info] [Eco] Loading ClimateSim... > [22:17:23.357] [4] [ Info] [Eco] Starting WorldLayerManager... > [22:17:23.357] [4] [ Info] [Eco] Starting EconomyTracker... > [22:17:23.357] [4] [ Info] [Eco] Starting UserTracker... > [22:17:23.368] [4] [ Info] [Eco] Loading Civics... > [22:17:23.416] [4] [ Info] [Eco] Starting CivicsPlugin... > [22:17:23.546] [4] [ Info] [Eco] Loading WorldObjects... > [22:17:23.887] [4] [ Info] [Eco] Starting WorldObjectManager... > [22:17:23.887] [4] [ Info] [Eco] Loading Rooms... > [22:17:23.900] [4] [ Info] [Eco] Starting RoomPlugin... > [22:17:23.900] [4] [ Info] [Eco] Loading Objectives... > [22:17:23.900] [4] [ Info] [Eco] Starting ObjectivePlugin... > [22:17:23.900] [4] [ Info] [Eco] Loading Sleep... > [22:17:23.917] [4] [ Info] [Eco] Starting SleepPlugin... > [22:17:23.917] [4] [ Info] [Eco] Starting WebServerPlugin... > [22:17:23.933] [4] [ Info] [Eco] Starting IntegrationTestsPlugin... > [22:17:23.981] [4] [ Info] [Eco] Initializing registrars for GameDataPlugin... > [22:17:23.981] [4] [ Info] [Eco] Initializing registrars for EconomyPlugin... > [22:17:24.015] [4] [ Info] [Eco] Initializing registrars for CivicsPlugin... > [22:17:24.832] [4] [ Info] [Eco] Initializing Perf... > [22:17:24.832] [4] [ Info] [Eco] Initializing LocalizationPlugin... > [22:17:24.911] [4] [ Info] [Eco] Initializing ModKitPlugin... > [22:17:25.378] [4] [ Info] [Eco] Initializing WorldGeneratorPlugin... > [22:17:25.378] [4] [ Info] [Eco] Initializing TimePlugin... > [22:17:25.378] [4] [ Info] [Eco] Initializing UserManager... > [22:17:25.725] [4] [ Info] [Eco] Initializing GarbagePlugin... > [22:17:25.725] [4] [ Info] [Eco] Initializing EconomyPlugin... > [22:17:25.744] [4] [ Info] [Eco] Initializing PropertyManager... > [22:17:25.766] [4] [ Info] [Eco] Initializing MinimapManager... > [22:17:26.019] [4] [ Info] [Eco] Initializing EcoSim... > [22:17:26.042] [4] [ Info] [Eco] Initializing UserTracker... > [22:17:26.042] [4] [ Info] [Eco] Initializing CivicsPlugin... > [22:17:26.067] [22] [Error] [Eco] Error: Removing corrupted entry Benevolent Dictator Election (removed): - Position For Winner: Cannot specify a 'Removed' Elected Title: Benevolent Dictator (removed). > > [22:17:26.070] [22] [Error] [Eco] Error: Removing corrupted entry Minister for Infrastructure Election (removed): - Position For Winner: Cannot specify a 'Removed' Elected Title: Minister for Infrastructure (removed). > > [22:17:26.070] [22] [Error] [Eco] Error: Removing corrupted entry Minister for Infrastructure Election 2 (removed): - Position For Winner: Cannot specify a 'Removed' Elected Title: Royal Infrastructure Advisor (removed). > > [22:17:26.070] [4] [ Info] [Eco] Initializing WorldObjectManager... > [22:17:28.405] [4] [ Info] [Eco] Initializing RoomPlugin... > [22:17:29.047] [4] [ Info] [Eco] Initializing SleepPlugin... > [22:17:29.047] [4] [ Info] [Eco] Initializing WorldPlugin... > [22:17:29.047] [4] [ Info] [Eco] Ticking Active Chunks... > [22:17:51.562] [4] [ Info] [Eco] Compressing Frozen Chunks... > [22:18:10.357] [4] [ Info] [Eco] Initializing NetworkManager... > [22:18:10.635] [4] [ Info] [Eco] Initializing WorldLayerManager... > [22:18:10.635] [4] [ Info] [Eco] Initializing WebServerPlugin... > [22:18:12.394] [22] [ Info] [Eco] Web Server now listening on: http://[::]:3041 > > [22:18:12.399] [4] [ Info] [Eco] Initializing IntegrationTestsPlugin... > [22:18:13.683] [4] [ Info] [Eco] Saving world... > [22:18:34.422] [4] [ Info] [Eco] [Server Initialization]... Finished in 115.462,5ms > > [22:18:37.848] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:18:37.873] [191] [Debug] [Eco] Nat punch received from 72.191.112.58:49267 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:18:37.873] [191] [Debug] [Eco] Nat punch received from 72.191.112.58:49267 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:20:14.102] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:20:14.135] [191] [Debug] [Eco] Nat punch received from 158.51.4.204:56717 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:20:14.135] [191] [Debug] [Eco] Nat punch received from 158.51.4.204:56717 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:20:36.839] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:20:36.866] [191] [Debug] [Eco] Nat punch received from 68.103.192.147:56306 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:20:36.866] [191] [Debug] [Eco] Nat punch received from 68.103.192.147:56306 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:21:09.146] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:21:09.159] [191] [Debug] [Eco] Nat punch received from 68.103.83.154:49848 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:21:09.159] [191] [Debug] [Eco] Nat punch received from 68.103.83.154:49848 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:21:44.005] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:21:44.037] [191] [Debug] [Eco] Nat punch received from 178.173.16.145:57743 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:21:44.037] [191] [Debug] [Eco] Nat punch received from 178.173.16.145:57743 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:21:56.396] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:21:56.434] [191] [Debug] [Eco] Nat punch received from 178.173.16.145:57743 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:21:56.434] [191] [Debug] [Eco] Nat punch received from 178.173.16.145:57743 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:23:35.010] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:23:35.042] [191] [Debug] [Eco] Nat punch received from 24.202.0.238:50495 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:23:35.042] [191] [Debug] [Eco] Nat punch received from 24.202.0.238:50495 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:31:09.230] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:31:09.333] [191] [Debug] [Eco] Nat punch received from 85.28.136.227:54950 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:31:09.333] [191] [Debug] [Eco] Nat punch received from 85.28.136.227:54950 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:35:24.842] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:35:24.864] [191] [Debug] [Eco] Nat punch received from 192.247.15.19:64846 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:35:24.875] [191] [Debug] [Eco] Nat punch received from 192.247.15.19:64846 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:38:23.293] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:38:23.323] [191] [Debug] [Eco] Nat punch received from 178.173.16.145:50557 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:38:23.323] [191] [Debug] [Eco] Nat punch received from 178.173.16.145:50557 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:47:03.354] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:47:03.354] [191] [Debug] [Eco] Nat punch received from 130.234.182.192:60945 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:47:03.354] [191] [Debug] [Eco] Nat punch received from 130.234.182.192:60945 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:48:14.237] [9] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-05-11-22.28.41 > > [22:59:13.499] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:59:13.499] [191] [Debug] [Eco] Nat punch received from 78.72.196.248:60840 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:59:13.499] [191] [Debug] [Eco] Nat punch received from 78.72.196.248:60840 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:01:28.442] [191] [Debug] [Eco] Nat punch received from 86.150.202.85:35116 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:01:28.442] [191] [Debug] [Eco] Nat punch received from 86.150.202.85:35116 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:01:28.442] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:03:47.131] [191] [Debug] [Eco] Nat punch received from 78.72.196.248:60840 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:03:47.131] [191] [Debug] [Eco] Nat punch received from 78.72.196.248:60840 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:03:47.147] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:06:53.018] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:06:53.118] [191] [Debug] [Eco] Nat punch received from 90.197.58.68:62675 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:06:53.118] [191] [Debug] [Eco] Nat punch received from 90.197.58.68:62675 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:09:49.173] [191] [Debug] [Eco] Nat punch received from 86.150.202.85:64016 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:09:49.173] [191] [Debug] [Eco] Nat punch received from 86.150.202.85:64016 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:09:49.173] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:14:35.888] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:14:35.888] [191] [Debug] [Eco] Nat punch received from 5.103.128.33:62433 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:14:35.888] [191] [Debug] [Eco] Nat punch received from 5.103.128.33:62433 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:15:06.047] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:15:06.076] [191] [Debug] [Eco] Nat punch received from 71.30.161.2:64182 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:15:06.076] [191] [Debug] [Eco] Nat punch received from 71.30.161.2:64182 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:18:16.467] [13] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-05-12-21.58.41 > > [23:18:16.501] [13] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-05-11-23.28.41 > > [23:21:03.267] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:21:03.289] [191] [Debug] [Eco] Nat punch received from 178.173.16.145:61309 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:21:03.289] [191] [Debug] [Eco] Nat punch received from 178.173.16.145:61309 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:21:18.716] [191] [Debug] [Eco] Nat punch received from 78.72.196.248:60840 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:21:18.716] [191] [Debug] [Eco] Nat punch received from 78.72.196.248:60840 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:21:18.716] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:21:44.404] [191] [Debug] [Eco] Nat punch received from 90.229.224.191:55276 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:21:44.404] [191] [Debug] [Eco] Nat punch received from 90.229.224.191:55276 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:21:44.404] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:22:39.235] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:22:39.294] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:61282 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:22:39.294] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:61282 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:22:40.458] [42] [ Info] [Eco] Invalid user trying to connect: teamangus2 > > [23:22:44.309] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:22:44.309] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:61282 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:22:44.309] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:61282 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:32:15.767] [191] [Debug] [Eco] Nat punch received from 79.195.61.88:62358 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:32:15.767] [191] [Debug] [Eco] Nat punch received from 79.195.61.88:62358 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:32:15.767] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:34:33.534] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:34:33.543] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:61282 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:34:33.543] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:61282 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:39:58.447] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:39:58.472] [191] [Debug] [Eco] Nat punch received from 24.212.180.168:60074 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:39:58.472] [191] [Debug] [Eco] Nat punch received from 24.212.180.168:60074 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:52:46.671] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:52:46.701] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:52:46.701] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:59:01.213] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:59:01.219] [191] [Debug] [Eco] Nat punch received from 24.212.180.168:60074 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [00:18:15.980] [193] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-05-10-00.28.41 > > [00:21:35.991] [191] [Debug] [Eco] Nat punch received from 90.197.58.68:65374 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [00:21:35.991] [191] [Debug] [Eco] Nat punch received from 90.197.58.68:65374 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [00:21:35.991] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [00:48:16.001] [43] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-05-12-23.48.13 > > [01:00:57.863] [191] [Debug] [Eco] Nat punch received from 78.72.196.248:52072 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:00:57.863] [191] [Debug] [Eco] Nat punch received from 78.72.196.248:52072 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:00:57.863] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:06:46.492] [180] [ Info] [Eco] User rev token changed. Possible login elsewhere? Disconnecting... > > [01:07:48.773] [9] [ Info] [Eco] User teamangus2 token changed. Possible login elsewhere? Disconnecting... > > [01:08:05.791] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:05.802] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:05.822] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:06.990] [17] [ Info] [Eco] Invalid user trying to connect: teamangus2 > > [01:08:09.195] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:09.210] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:09.210] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:10.363] [36] [ Info] [Eco] Invalid user trying to connect: teamangus2 > > [01:08:14.516] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:14.711] [191] [Debug] [Eco] Nat punch received from 85.28.136.227:58448 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:14.711] [191] [Debug] [Eco] Nat punch received from 85.28.136.227:58448 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:19.245] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:19.257] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:19.257] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:20.368] [9] [ Info] [Eco] Invalid user trying to connect: teamangus2 > > [01:08:37.201] [28] [ Info] [Eco] User MounirXD token changed. Possible login elsewhere? Disconnecting... > > [01:08:41.886] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:41.899] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:41.899] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:08:42.994] [178] [ Info] [Eco] Invalid user trying to connect: teamangus2 > > [01:09:03.013] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:09:03.026] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:09:03.026] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:09:04.152] [180] [ Info] [Eco] Invalid user trying to connect: teamangus2 > > [01:09:58.630] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:09:58.630] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:09:58.645] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:09:59.773] [17] [ Info] [Eco] Invalid user trying to connect: teamangus2 > > [01:10:27.164] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:10:27.181] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:10:27.181] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:10:28.444] [33] [ Info] [Eco] Invalid user trying to connect: teamangus2 > > [01:12:18.880] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:12:18.913] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:12:18.913] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:12:20.031] [178] [ Info] [Eco] Invalid user trying to connect: teamangus2 > > [01:13:42.636] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:13:42.649] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:13:42.649] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:13:43.751] [178] [ Info] [Eco] Invalid user trying to connect: teamangus2 > > [01:14:03.465] [175] [ Info] [Eco] User SillyOldJack token changed. Possible login elsewhere? Disconnecting... > > [01:14:19.603] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:14:19.603] [191] [Debug] [Eco] Nat punch received from 24.212.180.168:60074 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:14:19.603] [191] [Debug] [Eco] Nat punch received from 24.212.180.168:60074 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:14:20.702] [11] [ Info] [Eco] Invalid user trying to connect: SillyOldJack > > [01:15:01.903] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:15:01.916] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:15:01.916] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:15:03.057] [17] [ Info] [Eco] Invalid user trying to connect: teamangus2 > > [01:15:08.312] [17] [ Info] [Eco] User davidssquires token changed. Possible login elsewhere? Disconnecting... > > [01:16:48.325] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:16:48.354] [191] [Debug] [Eco] Nat punch received from 71.30.161.2:64182 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:16:48.354] [191] [Debug] [Eco] Nat punch received from 71.30.161.2:64182 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:16:49.747] [178] [ Info] [Eco] Invalid user trying to connect: davidssquires > > [01:16:52.130] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:16:52.154] [191] [Debug] [Eco] Nat punch received from 24.212.180.168:57174 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:16:53.322] [16] [ Info] [Eco] Invalid user trying to connect: SillyOldJack > > [01:17:00.237] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:17:00.256] [191] [Debug] [Eco] Nat punch received from 24.212.180.168:57174 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:17:00.256] [191] [Debug] [Eco] Nat punch received from 24.212.180.168:57174 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:17:01.476] [16] [ Info] [Eco] Invalid user trying to connect: SillyOldJack > > [01:17:22.487] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:17:22.501] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:17:22.501] [191] [Debug] [Eco] Nat punch received from 97.83.233.214:55138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:18:15.635] [177] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-05-12-01.28.41 > > [01:18:18.981] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:18:19.005] [191] [Debug] [Eco] Nat punch received from 71.30.161.2:58046 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:18:19.005] [191] [Debug] [Eco] Nat punch received from 71.30.161.2:58046 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:19:15.728] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:19:15.787] [191] [Debug] [Eco] Nat punch received from 213.225.14.14:37223 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:19:15.787] [191] [Debug] [Eco] Nat punch received from 213.225.14.14:37223 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:20:07.980] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:20:07.999] [191] [Debug] [Eco] Nat punch received from 24.212.180.168:57174 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:20:07.999] [191] [Debug] [Eco] Nat punch received from 24.212.180.168:57174 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:20:16.876] [18] [ Info] [Eco] User Jacarie token changed. Possible login elsewhere? Disconnecting... > > [01:20:26.971] [177] [ Info] [Eco] User philippe088 token changed. Possible login elsewhere? Disconnecting... > > [01:20:39.482] [175] [ Info] [Eco] User Sunlight token changed. Possible login elsewhere? Disconnecting... > > [01:21:11.640] [5] [ Info] [Eco] User Zelfora token changed. Possible login elsewhere? Disconnecting... > > [01:21:21.675] [191] [Debug] [Eco] Nat punch received from 90.229.224.191:55503 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:21:21.675] [191] [Debug] [Eco] Nat punch received from 90.229.224.191:55503 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:21:21.687] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:22:27.419] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:22:27.487] [191] [Debug] [Eco] Nat punch received from 158.51.4.204:54881 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:22:27.487] [191] [Debug] [Eco] Nat punch received from 158.51.4.204:54881 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:22:37.215] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:22:37.254] [191] [Debug] [Eco] Nat punch received from 68.103.192.147:59494 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:22:37.254] [191] [Debug] [Eco] Nat punch received from 68.103.192.147:59494 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:23:49.168] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:23:49.385] [191] [Debug] [Eco] Nat punch received from 68.103.83.154:49848 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:23:49.385] [191] [Debug] [Eco] Nat punch received from 68.103.83.154:49848 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:24:02.471] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:24:02.480] [191] [Debug] [Eco] Nat punch received from 192.247.15.19:50705 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:24:02.480] [191] [Debug] [Eco] Nat punch received from 192.247.15.19:50705 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:24:45.746] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:24:45.774] [191] [Debug] [Eco] Nat punch received from 87.122.89.210:52760 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:24:45.774] [191] [Debug] [Eco] Nat punch received from 87.122.89.210:52760 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:26:23.317] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:26:23.332] [191] [Debug] [Eco] Nat punch received from 68.103.83.154:63259 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:26:23.332] [191] [Debug] [Eco] Nat punch received from 68.103.83.154:63259 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:27:24.914] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:27:24.956] [191] [Debug] [Eco] Nat punch received from 158.51.4.204:60971 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:27:24.956] [191] [Debug] [Eco] Nat punch received from 158.51.4.204:60971 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:41:58.080] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:41:58.093] [191] [Debug] [Eco] Nat punch received from 78.72.196.248:59516 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:41:58.093] [191] [Debug] [Eco] Nat punch received from 78.72.196.248:59516 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:43:57.706] [191] [Debug] [Eco] Nat punch received from 90.229.224.191:51701 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:43:57.706] [191] [Debug] [Eco] Nat punch received from 90.229.224.191:51701 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:43:57.714] [191] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [01:48:16.037] [196] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-05-13-00.48.13 > > [02:00:17.248] [25] [Error] [Eco] System.AggregateException: One or more errors occurred. (Unable to cast object of type 'Eco.Gameplay.Civics.Titles.ElectedTitle' to type 'Eco.Gameplay.Players.User'.) > > System.InvalidCastException: Unable to cast object of type 'Eco.Gameplay.Civics.Titles.ElectedTitle' to type 'Eco.Gameplay.Players.User'. > at Eco.Gameplay.Civics.Titles.AppointedTitle.Contains(IAlias alias) > at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate) > at Eco.Gameplay.Auth.AuthManager.IsAuthorized(WorldObject obj, IAlias alias, AccessType access, GameAction action) > at Eco.Gameplay.Components.LinkComponent.<>c__DisplayClass40_0.b__0(LinkComponent linked) > at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() > at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext() > at System.Linq.Enumerable.SelectEnumerableIterator`2.MoveNext() > at System.Linq.Enumerable.WhereEnumerableIterator`1.ToArray() > at System.Linq.Buffer`1..ctor(IEnumerable`1 source) > at System.Linq.OrderedEnumerable`1.GetEnumerator()+MoveNext() > at System.Linq.Enumerable.SelectIPartitionIterator`2.MoveNext() > at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext() > at System.Linq.Enumerable.WhereEnumerableIterator`1.ToList() > at Eco.Shared.Utils.EnumerableExtensions.AsList[T](IEnumerable`1 this) > at Eco.Gameplay.Components.StoreComponent.UpdateStock(Boolean initializing) > at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) > at Eco.Gameplay.Objects.WorldObject.Tick() > at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) > at Eco.Gameplay.Objects.WorldObjectManager.TickAll() > at Eco.Core.Utils.Threading.EventDrivenWorker.<>c__DisplayClass8_0.<.ctor>b__0(CancellationToken token) > at Eco.Core.Utils.Threading.EventDrivenWorker.DoRepeatableWork(CancellationToken token) > at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) > > [02:00:17.248] [4] [ Info] [Eco] Saving... > [02:00:27.515] [196] [Error] [Eco] System.InvalidCastException: Unable to cast object of type 'Eco.Gameplay.Civics.Titles.ElectedTitle' to type 'Eco.Gameplay.Players.User'. > at Eco.Gameplay.Civics.Titles.AppointedTitle.Contains(IAlias alias) > at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate) > at Eco.Gameplay.Auth.AuthManager.IsAuthorized(WorldObject obj, IAlias alias, AccessType access, GameAction action) > at Eco.Gameplay.Components.LinkComponent.<>c__DisplayClass40_0.b__0(LinkComponent linked) > at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() > at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext() > at System.Linq.Enumerable.SelectEnumerableIterator`2.MoveNext() > at System.Linq.Enumerable.WhereEnumerableIterator`1.ToArray() > at System.Linq.Buffer`1..ctor(IEnumerable`1 source) > at System.Linq.OrderedEnumerable`1.GetEnumerator()+MoveNext() > at System.Linq.Enumerable.SelectIPartitionIterator`2.MoveNext() > at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext() > at System.Linq.Enumerable.WhereEnumerableIterator`1.ToList() > at Eco.Shared.Utils.EnumerableExtensions.AsList[T](IEnumerable`1 this) > at Eco.Gameplay.Components.StoreComponent.UpdateStock(Boolean initializing) > at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) > at Eco.Gameplay.Objects.WorldObject.Tick() > at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) > at Eco.Gameplay.Objects.WorldObjectManager.TickAll() > at Eco.Core.Utils.Threading.EventDrivenWorker.<>c__DisplayClass8_0.<.ctor>b__0(CancellationToken token) > at Eco.Core.Utils.Threading.EventDrivenWorker.DoRepeatableWork(CancellationToken token) > at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) > at Eco.Core.Utils.Threading.WorkerBase.ShutdownAsync() > at Eco.Core.Utils.Threading.WorkerExtensions.Shutdown(IWorker worker) > at Eco.Gameplay.Objects.WorldObjectManager.Shutdown() > at Eco.Server.PluginManager.<>c.b__36_0(PluginRegistration reg) > > [02:00:31.996] [196] [ Info] [Eco] Shutdown finished",1, server crash on royal otter start ecoserver version culture neutral publickeytoken null starting localizationplugin loading mods loading eco integrationtests loading mods finished in starting modkitplugin initializing simulation types starting networkmanager starting backupplugin starting worldgeneratorplugin initializing items starting storagemanager loading gamedata starting gamedataplugin loading pause starting pauseplugin starting difficultysettings starting stats initializing skills loading world initializing world starting worldplugin loading time starting timeplugin loading reputation starting reputationplugin starting playerhousingmanager loading users initializing inventories starting usermanager loading objects starting ecoobjectmanager starting dataexporter loading garbage starting garbageplugin starting voicemanager loading economymanager starting economyplugin loading disasters starting disasterplugin loading viewtypedata loading chat starting controllermanager starting chatserver loading property starting propertymanager starting minimapmanager loading plants initializing plants starting ecosim loading routeprobing starting routeprobingplugin loading layers initializing world layers loading climatesim starting worldlayermanager starting economytracker starting usertracker loading civics starting civicsplugin loading worldobjects starting worldobjectmanager loading rooms starting roomplugin loading objectives starting objectiveplugin loading sleep starting sleepplugin starting webserverplugin starting integrationtestsplugin initializing registrars for gamedataplugin initializing registrars for economyplugin initializing registrars for civicsplugin initializing perf initializing localizationplugin initializing modkitplugin initializing worldgeneratorplugin initializing timeplugin initializing usermanager initializing garbageplugin initializing economyplugin initializing propertymanager initializing minimapmanager initializing ecosim initializing usertracker initializing civicsplugin error removing corrupted entry benevolent dictator election removed position for winner cannot specify a removed elected title benevolent dictator removed error removing corrupted entry minister for infrastructure election removed position for winner cannot specify a removed elected title minister for infrastructure removed error removing corrupted entry minister for infrastructure election removed position for winner cannot specify a removed elected title royal infrastructure advisor removed initializing worldobjectmanager initializing roomplugin initializing sleepplugin initializing worldplugin ticking active chunks compressing frozen chunks initializing networkmanager initializing worldlayermanager initializing webserverplugin web server now listening on http initializing integrationtestsplugin saving world finished in nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token removed backup d servers eco royal otter storage backup game nat introduction received with token nat punch received from with token nat punch received from with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat introduction received with token nat punch received from with token nat punch received from with token nat punch received from with token nat punch received from with token nat introduction received with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token removed backup d servers eco royal otter storage backup game removed backup d servers eco royal otter storage backup game nat introduction received with token nat punch received from with token nat punch received from with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat introduction received with token nat punch received from with token nat punch received from with token invalid user trying to connect nat introduction received with token nat punch received from with token nat punch received from with token nat punch received from with token nat punch received from with token nat introduction received with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token removed backup d servers eco royal otter storage backup game nat punch received from with token nat punch received from with token nat introduction received with token removed backup d servers eco royal otter storage backup game nat punch received from with token nat punch received from with token nat introduction received with token user rev token changed possible login elsewhere disconnecting user token changed possible login elsewhere disconnecting nat introduction received with token nat punch received from with token nat punch received from with token invalid user trying to connect nat introduction received with token nat punch received from with token nat punch received from with token invalid user trying to connect nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token invalid user trying to connect user mounirxd token changed possible login elsewhere disconnecting nat introduction received with token nat punch received from with token nat punch received from with token invalid user trying to connect nat introduction received with token nat punch received from with token nat punch received from with token invalid user trying to connect nat introduction received with token nat punch received from with token nat punch received from with token invalid user trying to connect nat introduction received with token nat punch received from with token nat punch received from with token invalid user trying to connect nat introduction received with token nat punch received from with token nat punch received from with token invalid user trying to connect nat introduction received with token nat punch received from with token nat punch received from with token invalid user trying to connect user sillyoldjack token changed possible login elsewhere disconnecting nat introduction received with token nat punch received from with token nat punch received from with token invalid user trying to connect sillyoldjack nat introduction received with token nat punch received from with token nat punch received from with token invalid user trying to connect user davidssquires token changed possible login elsewhere disconnecting nat introduction received with token nat punch received from with token nat punch received from with token invalid user trying to connect davidssquires nat introduction received with token nat punch received from with token invalid user trying to connect sillyoldjack nat introduction received with token nat punch received from with token nat punch received from with token invalid user trying to connect sillyoldjack nat introduction received with token nat punch received from with token nat punch received from with token removed backup d servers eco royal otter storage backup game nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token user jacarie token changed possible login elsewhere disconnecting user token changed possible login elsewhere disconnecting user sunlight token changed possible login elsewhere disconnecting user zelfora token changed possible login elsewhere disconnecting nat punch received from with token nat punch received from with token nat introduction received with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat punch received from with token nat punch received from with token nat introduction received with token removed backup d servers eco royal otter storage backup game system aggregateexception one or more errors occurred unable to cast object of type eco gameplay civics titles electedtitle to type eco gameplay players user system invalidcastexception unable to cast object of type eco gameplay civics titles electedtitle to type eco gameplay players user at eco gameplay civics titles appointedtitle contains ialias alias at system linq enumerable any ienumerable source func predicate at eco gameplay auth authmanager isauthorized worldobject obj ialias alias accesstype access gameaction action at eco gameplay components linkcomponent c b linkcomponent linked at system linq enumerable whereenumerableiterator movenext at system linq enumerable selectmanysingleselectoriterator movenext at system linq enumerable selectenumerableiterator movenext at system linq enumerable whereenumerableiterator toarray at system linq buffer ctor ienumerable source at system linq orderedenumerable getenumerator movenext at system linq enumerable selectipartitioniterator movenext at system linq enumerable selectmanysingleselectoriterator movenext at system linq enumerable whereenumerableiterator tolist at eco shared utils enumerableextensions aslist ienumerable this at eco gameplay components storecomponent updatestock boolean initializing at eco shared utils listextensions foreach ilist list action action at eco gameplay objects worldobject tick at eco shared utils enumerableextensions foreach ienumerable enumeration action action at eco gameplay objects worldobjectmanager tickall at eco core utils threading eventdrivenworker c b cancellationtoken token at eco core utils threading eventdrivenworker dorepeatablework cancellationtoken token at eco core utils threading repeatableworkerbase dowork cancellationtoken token saving system invalidcastexception unable to cast object of type eco gameplay civics titles electedtitle to type eco gameplay players user at eco gameplay civics titles appointedtitle contains ialias alias at system linq enumerable any ienumerable source func predicate at eco gameplay auth authmanager isauthorized worldobject obj ialias alias accesstype access gameaction action at eco gameplay components linkcomponent c b linkcomponent linked at system linq enumerable whereenumerableiterator movenext at system linq enumerable selectmanysingleselectoriterator movenext at system linq enumerable selectenumerableiterator movenext at system linq enumerable whereenumerableiterator toarray at system linq buffer ctor ienumerable source at system linq orderedenumerable getenumerator movenext at system linq enumerable selectipartitioniterator movenext at system linq enumerable selectmanysingleselectoriterator movenext at system linq enumerable whereenumerableiterator tolist at eco shared utils enumerableextensions aslist ienumerable this at eco gameplay components storecomponent updatestock boolean initializing at eco shared utils listextensions foreach ilist list action action at eco gameplay objects worldobject tick at eco shared utils enumerableextensions foreach ienumerable enumeration action action at eco gameplay objects worldobjectmanager tickall at eco core utils threading eventdrivenworker c b cancellationtoken token at eco core utils threading eventdrivenworker dorepeatablework cancellationtoken token at eco core utils threading repeatableworkerbase dowork cancellationtoken token at eco core utils threading workerbase shutdownasync at eco core utils threading workerextensions shutdown iworker worker at eco gameplay objects worldobjectmanager shutdown at eco server pluginmanager c b pluginregistration reg shutdown finished,1 554381,16419262048.0,IssuesEvent,2021-05-19 10:31:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3.2 Release-212]Disconnect closes the client instead of returning to lobby,Category: Tech Priority: High Regression Squad: Pumpkin Status: Fixed Type: Bug,"Build: 0.9.3.2 Release-212 ## Issue Pressing the **Disconnect** button closes the client. That should not happen. It should return the player to the in-game eco lobby. #### Repro 1. Start a new game. 2. Press ESC and click Disconnect. 3. Observe. #### Actual Result https://images.zenhubusercontent.com/42199084/493129f1-497a-430a-9cc8-caad16d83410/2021_04_22_19_16_trim.mp4 I'm also getting this on my log: > [07:17:31.022] Injection detected. Please, stop using third-party software for code injections or you will be reported and permanently banned on all servers. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Eco.<>c:b__1_0(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [Player Log](https://app.zenhub.com/files/42199084/2f5de894-28c0-4d52-ba76-f6c6ed1660dd/download) #### Expected Result Returns to lobby.",1.0,"[0.9.3.2 Release-212]Disconnect closes the client instead of returning to lobby - Build: 0.9.3.2 Release-212 ## Issue Pressing the **Disconnect** button closes the client. That should not happen. It should return the player to the in-game eco lobby. #### Repro 1. Start a new game. 2. Press ESC and click Disconnect. 3. Observe. #### Actual Result https://images.zenhubusercontent.com/42199084/493129f1-497a-430a-9cc8-caad16d83410/2021_04_22_19_16_trim.mp4 I'm also getting this on my log: > [07:17:31.022] Injection detected. Please, stop using third-party software for code injections or you will be reported and permanently banned on all servers. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Eco.<>c:b__1_0(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [Player Log](https://app.zenhub.com/files/42199084/2f5de894-28c0-4d52-ba76-f6c6ed1660dd/download) #### Expected Result Returns to lobby.",1, disconnect closes the client instead of returning to lobby build release issue pressing the disconnect button closes the client that should not happen it should return the player to the in game eco lobby repro start a new game press esc and click disconnect observe actual result i m also getting this on my log injection detected please stop using third party software for code injections or you will be reported and permanently banned on all servers ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug logerror object eco c b scene loadscenemode unityengine events unityaction invoke unityengine scenemanagement scenemanager internal sceneloaded scene loadscenemode expected result returns to lobby ,1 211404,7200843449.0,IssuesEvent,2018-02-05 20:26:29,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,7.0 Server Crashing ,High Priority,"PLEASE NOTE IN STORAGE.ZIP THE TMP FILE.. WE ARE GETTING THESE STUCK IN SERVERS AND UNSURE WHAT THEY ARE --BEGIN DUMP-- Dump Time 02/03/2018 19:17:53 Exception System.AggregateException: One or more errors occurred. ---> System.InvalidOperationException: Nullable object must have a value. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at Eco.Gameplay.Plants.PlantBlock.get_Extra() at Eco.World.WorldChunk.PackIntoBson() at Eco.World.PersistentChunk.Freeze() at Eco.World.PersistentChunk.TryFreeze() at Eco.World.WorldPlugin.<>c__DisplayClass24_0.b__0(PersistentChunk chunk) at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object ) --- End of inner exception stack trace --- at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body) at Eco.World.WorldPlugin.Run() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) ---> (Inner Exception #0) System.InvalidOperationException: Nullable object must have a value. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at Eco.Gameplay.Plants.PlantBlock.get_Extra() at Eco.World.WorldChunk.PackIntoBson() at Eco.World.PersistentChunk.Freeze() at Eco.World.PersistentChunk.TryFreeze() at Eco.World.WorldPlugin.<>c__DisplayClass24_0.b__0(PersistentChunk chunk) at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object )<--- Inner Exception System.AggregateException: One or more errors occurred. ---> System.InvalidOperationException: Nullable object must have a value. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at Eco.Gameplay.Plants.PlantBlock.get_Extra() at Eco.World.WorldChunk.PackIntoBson() at Eco.World.PersistentChunk.Freeze() at Eco.World.PersistentChunk.TryFreeze() at Eco.World.WorldPlugin.<>c__DisplayClass24_0.b__0(PersistentChunk chunk) at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object ) --- End of inner exception stack trace --- at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body) at Eco.World.WorldPlugin.Run() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) ---> (Inner Exception #0) System.InvalidOperationException: Nullable object must have a value. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at Eco.Gameplay.Plants.PlantBlock.get_Extra() at Eco.World.WorldChunk.PackIntoBson() at Eco.World.PersistentChunk.Freeze() at Eco.World.PersistentChunk.TryFreeze() at Eco.World.WorldPlugin.<>c__DisplayClass24_0.b__0(PersistentChunk chunk) at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object )<--- --END DUMP-- https://www.dropbox.com/s/unlft4hxtrd252z/Storage.zip?dl=0",1.0,"7.0 Server Crashing - PLEASE NOTE IN STORAGE.ZIP THE TMP FILE.. WE ARE GETTING THESE STUCK IN SERVERS AND UNSURE WHAT THEY ARE --BEGIN DUMP-- Dump Time 02/03/2018 19:17:53 Exception System.AggregateException: One or more errors occurred. ---> System.InvalidOperationException: Nullable object must have a value. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at Eco.Gameplay.Plants.PlantBlock.get_Extra() at Eco.World.WorldChunk.PackIntoBson() at Eco.World.PersistentChunk.Freeze() at Eco.World.PersistentChunk.TryFreeze() at Eco.World.WorldPlugin.<>c__DisplayClass24_0.b__0(PersistentChunk chunk) at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object ) --- End of inner exception stack trace --- at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body) at Eco.World.WorldPlugin.Run() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) ---> (Inner Exception #0) System.InvalidOperationException: Nullable object must have a value. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at Eco.Gameplay.Plants.PlantBlock.get_Extra() at Eco.World.WorldChunk.PackIntoBson() at Eco.World.PersistentChunk.Freeze() at Eco.World.PersistentChunk.TryFreeze() at Eco.World.WorldPlugin.<>c__DisplayClass24_0.b__0(PersistentChunk chunk) at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object )<--- Inner Exception System.AggregateException: One or more errors occurred. ---> System.InvalidOperationException: Nullable object must have a value. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at Eco.Gameplay.Plants.PlantBlock.get_Extra() at Eco.World.WorldChunk.PackIntoBson() at Eco.World.PersistentChunk.Freeze() at Eco.World.PersistentChunk.TryFreeze() at Eco.World.WorldPlugin.<>c__DisplayClass24_0.b__0(PersistentChunk chunk) at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object ) --- End of inner exception stack trace --- at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body) at Eco.World.WorldPlugin.Run() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) ---> (Inner Exception #0) System.InvalidOperationException: Nullable object must have a value. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at Eco.Gameplay.Plants.PlantBlock.get_Extra() at Eco.World.WorldChunk.PackIntoBson() at Eco.World.PersistentChunk.Freeze() at Eco.World.PersistentChunk.TryFreeze() at Eco.World.WorldPlugin.<>c__DisplayClass24_0.b__0(PersistentChunk chunk) at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object )<--- --END DUMP-- https://www.dropbox.com/s/unlft4hxtrd252z/Storage.zip?dl=0",1, server crashing please note in storage zip the tmp file we are getting these stuck in servers and unsure what they are begin dump dump time exception system aggregateexception one or more errors occurred system invalidoperationexception nullable object must have a value at system throwhelper throwinvalidoperationexception exceptionresource resource at eco gameplay plants plantblock get extra at eco world worldchunk packintobson at eco world persistentchunk freeze at eco world persistentchunk tryfreeze at eco world worldplugin c b persistentchunk chunk at system threading tasks parallel c b at system threading tasks task innerinvokewitharg task childtask at system threading tasks task c b object end of inner exception stack trace at system threading tasks task throwifexceptional boolean includetaskcanceledexceptions at system threading tasks task wait millisecondstimeout cancellationtoken cancellationtoken at system threading tasks parallel forworker frominclusive toexclusive paralleloptions paralleloptions action body action bodywithstate func bodywithlocal func localinit action localfinally at system threading tasks parallel foreachworker ienumerable source paralleloptions paralleloptions action body action bodywithstate action bodywithstateandindex func bodywithstateandlocal func bodywitheverything func localinit action localfinally at system threading tasks parallel foreach ienumerable source action body at eco world worldplugin run at system threading executioncontext runinternal executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state at system threading threadhelper threadstart object obj inner exception system invalidoperationexception nullable object must have a value at system throwhelper throwinvalidoperationexception exceptionresource resource at eco gameplay plants plantblock get extra at eco world worldchunk packintobson at eco world persistentchunk freeze at eco world persistentchunk tryfreeze at eco world worldplugin c b persistentchunk chunk at system threading tasks parallel c b at system threading tasks task innerinvokewitharg task childtask at system threading tasks task c b object inner exception system aggregateexception one or more errors occurred system invalidoperationexception nullable object must have a value at system throwhelper throwinvalidoperationexception exceptionresource resource at eco gameplay plants plantblock get extra at eco world worldchunk packintobson at eco world persistentchunk freeze at eco world persistentchunk tryfreeze at eco world worldplugin c b persistentchunk chunk at system threading tasks parallel c b at system threading tasks task innerinvokewitharg task childtask at system threading tasks task c b object end of inner exception stack trace at system threading tasks task throwifexceptional boolean includetaskcanceledexceptions at system threading tasks task wait millisecondstimeout cancellationtoken cancellationtoken at system threading tasks parallel forworker frominclusive toexclusive paralleloptions paralleloptions action body action bodywithstate func bodywithlocal func localinit action localfinally at system threading tasks parallel foreachworker ienumerable source paralleloptions paralleloptions action body action bodywithstate action bodywithstateandindex func bodywithstateandlocal func bodywitheverything func localinit action localfinally at system threading tasks parallel foreach ienumerable source action body at eco world worldplugin run at system threading executioncontext runinternal executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state at system threading threadhelper threadstart object obj inner exception system invalidoperationexception nullable object must have a value at system throwhelper throwinvalidoperationexception exceptionresource resource at eco gameplay plants plantblock get extra at eco world worldchunk packintobson at eco world persistentchunk freeze at eco world persistentchunk tryfreeze at eco world worldplugin c b persistentchunk chunk at system threading tasks parallel c b at system threading tasks task innerinvokewitharg task childtask at system threading tasks task c b object end dump ,1 238634,7781514393.0,IssuesEvent,2018-06-06 00:44:23,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Game does not start,High Priority,"When I start the game, I can choose which world I want to play, then it begins to load. After a few moment the procedure interrupts with a black screen, followed by a white screen, followed by an error message on screen, that Eco doe not react. The same happens, when I create a new world. I play Singleplayer, Version 7.4.5, SGL-Version When I start the Steam version, the start will be interrupted with following message: Connection failed - Incompatible Version. My System: Windows 7 Home Intel Core I7 - 2700 3,50 Ghz, 16GB Ram AMD Radeon HD 5700 Series If you need a report, please tell me how to create...",1.0,"Game does not start - When I start the game, I can choose which world I want to play, then it begins to load. After a few moment the procedure interrupts with a black screen, followed by a white screen, followed by an error message on screen, that Eco doe not react. The same happens, when I create a new world. I play Singleplayer, Version 7.4.5, SGL-Version When I start the Steam version, the start will be interrupted with following message: Connection failed - Incompatible Version. My System: Windows 7 Home Intel Core I7 - 2700 3,50 Ghz, 16GB Ram AMD Radeon HD 5700 Series If you need a report, please tell me how to create...",1,game does not start when i start the game i can choose which world i want to play then it begins to load after a few moment the procedure interrupts with a black screen followed by a white screen followed by an error message on screen that eco doe not react the same happens when i create a new world i play singleplayer version sgl version when i start the steam version the start will be interrupted with following message connection failed incompatible version my system windows home intel core ghz ram amd radeon hd series if you need a report please tell me how to create ,1 473659,13645702547.0,IssuesEvent,2020-09-25 21:20:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Configs warning in EGS logs,Category: Cloud Worlds Priority: High Status: Fixed,"``` ERROR - 2020-09-25 05:08:45 --> Severity: Warning --> key_exists() expects parameter 2 to be array, null given /var/sites/accounts/site/application/libraries/EGS.php 79 ``` It tries to turn to game configs even when they are empty. Fix that.",1.0,"Configs warning in EGS logs - ``` ERROR - 2020-09-25 05:08:45 --> Severity: Warning --> key_exists() expects parameter 2 to be array, null given /var/sites/accounts/site/application/libraries/EGS.php 79 ``` It tries to turn to game configs even when they are empty. Fix that.",1,configs warning in egs logs error severity warning key exists expects parameter to be array null given var sites accounts site application libraries egs php it tries to turn to game configs even when they are empty fix that ,1 481492,13887735572.0,IssuesEvent,2020-10-19 04:41:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,TypeTooltip not working properly,Category: Tech Priority: High Status: Not reproduced,"![image](https://user-images.githubusercontent.com/3536496/95155460-0d2d1f00-0749-11eb-9c42-fb8fbd38dcbd.png) Problem with the new style of tooltips for types: - It's not putting the whole tooltip text into the foldout of the MarkedUpName, that means the name will be something like Tooltip title. - Tooltips on types are supposed to call the static function tooltips on the type, like this one: ![image](https://user-images.githubusercontent.com/3536496/95155726-a2301800-0749-11eb-8b00-a6725bb4d052.png) Or this one, which shows how it can accept a type and a user: ![image](https://user-images.githubusercontent.com/3536496/95155798-ce4b9900-0749-11eb-808a-b4eb88c1d59a.png) Need to make this work like other tooltips, where it queries the server for the data upon mouse-over, and then it builds it (or returnts cached data when theres no functions to call and it just describes a type). TypeTooltip used to do this, so you might want to restore it and find a way to preserve its functionality. ",1.0,"TypeTooltip not working properly - ![image](https://user-images.githubusercontent.com/3536496/95155460-0d2d1f00-0749-11eb-9c42-fb8fbd38dcbd.png) Problem with the new style of tooltips for types: - It's not putting the whole tooltip text into the foldout of the MarkedUpName, that means the name will be something like Tooltip title. - Tooltips on types are supposed to call the static function tooltips on the type, like this one: ![image](https://user-images.githubusercontent.com/3536496/95155726-a2301800-0749-11eb-8b00-a6725bb4d052.png) Or this one, which shows how it can accept a type and a user: ![image](https://user-images.githubusercontent.com/3536496/95155798-ce4b9900-0749-11eb-808a-b4eb88c1d59a.png) Need to make this work like other tooltips, where it queries the server for the data upon mouse-over, and then it builds it (or returnts cached data when theres no functions to call and it just describes a type). TypeTooltip used to do this, so you might want to restore it and find a way to preserve its functionality. ",1,typetooltip not working properly problem with the new style of tooltips for types it s not putting the whole tooltip text into the foldout of the markedupname that means the name will be something like tooltip title tooltips on types are supposed to call the static function tooltips on the type like this one or this one which shows how it can accept a type and a user need to make this work like other tooltips where it queries the server for the data upon mouse over and then it builds it or returnts cached data when theres no functions to call and it just describes a type typetooltip used to do this so you might want to restore it and find a way to preserve its functionality ,1 569285,17010867055.0,IssuesEvent,2021-07-02 04:13:12,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[Cloud Worlds] Cloud worlds still processing changes,Category: Cloud Worlds Category: Web Priority: High,"## Issue Bought 10 clouds worlds 2 weeks ago for web testing using user 200983 and it is still in processing. ### Recording https://images.zenhubusercontent.com/47210472/a2e6ec78-279f-46d0-823f-06b2c96652ae/cloud_world.mp4",1.0,"[Cloud Worlds] Cloud worlds still processing changes - ## Issue Bought 10 clouds worlds 2 weeks ago for web testing using user 200983 and it is still in processing. ### Recording https://images.zenhubusercontent.com/47210472/a2e6ec78-279f-46d0-823f-06b2c96652ae/cloud_world.mp4",1, cloud worlds still processing changes issue bought clouds worlds weeks ago for web testing using user and it is still in processing recording ,1 225461,7481875796.0,IssuesEvent,2018-04-04 22:16:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Ghost Trees due to update,High Priority,"**Version:** 0.7.2.1 beta **Steps to Reproduce:** Update Removed some dead tree saplings from my tree farm, soil tiles don't seem to get updated, like they still have trees on them, so i cannot remove them or plant new saplings **Expected behavior:** **Actual behavior:** ",1.0,"USER ISSUE: Ghost Trees due to update - **Version:** 0.7.2.1 beta **Steps to Reproduce:** Update Removed some dead tree saplings from my tree farm, soil tiles don't seem to get updated, like they still have trees on them, so i cannot remove them or plant new saplings **Expected behavior:** **Actual behavior:** ",1,user issue ghost trees due to update version beta steps to reproduce update removed some dead tree saplings from my tree farm soil tiles don t seem to get updated like they still have trees on them so i cannot remove them or plant new saplings expected behavior actual behavior ,1 522372,15158722104.0,IssuesEvent,2021-02-12 01:58:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Sleeping,Category: Gameplay Priority: High Squad: Wild Turkey Type: Bug,"\ **User Id: (Not logged user)** **Version:** 0.9.2.1 beta release-146 **Steps to Reproduce:** 1. When one player sleeps and wake up by pressing ESC dosen'd count it as woken up **Expected behavior:** The Player should be counted as woken up **Actual behavior:** Instead when someone else is sleeping again the time is skipping all the time **Do you have mods installed? Does the issue happen when no mods are installed?:** No, and yes **Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5891732/Player.log) [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/5891733/Player-prev.log) ",1.0,"USER ISSUE: Sleeping - \ **User Id: (Not logged user)** **Version:** 0.9.2.1 beta release-146 **Steps to Reproduce:** 1. When one player sleeps and wake up by pressing ESC dosen'd count it as woken up **Expected behavior:** The Player should be counted as woken up **Actual behavior:** Instead when someone else is sleeping again the time is skipping all the time **Do you have mods installed? Does the issue happen when no mods are installed?:** No, and yes **Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5891732/Player.log) [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/5891733/Player-prev.log) ",1,user issue sleeping user id not logged user version beta release steps to reproduce when one player sleeps and wake up by pressing esc dosen d count it as woken up expected behavior the player should be counted as woken up actual behavior instead when someone else is sleeping again the time is skipping all the time do you have mods installed does the issue happen when no mods are installed no and yes please provide log files instruction is here ,1 567392,16857674616.0,IssuesEvent,2021-06-21 08:56:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.4.0 staging-2028]Excavator can no longer climb terrain,Category: Gameplay Priority: High Regression Type: Bug,"I can no longer climb terrain anymore with the excavator to move around better during digging https://i.gyazo.com/959017f77197ede12ca9d8b3ba634b72.mp4",1.0,"[0.9.4.0 staging-2028]Excavator can no longer climb terrain - I can no longer climb terrain anymore with the excavator to move around better during digging https://i.gyazo.com/959017f77197ede12ca9d8b3ba634b72.mp4",1, excavator can no longer climb terrain i can no longer climb terrain anymore with the excavator to move around better during digging ,1 509488,14737751127.0,IssuesEvent,2021-01-07 02:43:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,New s3 bucket for release builds,Category: DevOps Priority: High,Update Jenkins to pass release builds to eco-builds-release in eu-central-1,1.0,New s3 bucket for release builds - Update Jenkins to pass release builds to eco-builds-release in eu-central-1,1,new bucket for release builds update jenkins to pass release builds to eco builds release in eu central ,1 261804,8246223640.0,IssuesEvent,2018-09-11 12:17:31,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[7.7.0] Buggy Tooltip behavior,High Priority,"Version: v0.7.7.0-beta-staging-b938b54c **Steps to reproduce:** Move objects from one stockpile/storage to another by drag and drop **Expected behavior:** Tooltip should fade out as soon as dragging starts. If the object is selected fast enough, it shouldn't appear at all. **Actual behavior**: Tooltip pops up and often stays very long, in some case it becomes steady until the menu is closed. There appear two kinds of Tooltip, different in size and text (maybe this is the reason). ![coal 1 2](https://user-images.githubusercontent.com/38510829/44855331-15155d80-ac6b-11e8-9af5-0405704aaea7.jpg) I also have a short video clip with a “frozen” tooltip, it’s an avi clip, 6 sec, 800 KB, don’t know how to attach here. If you are interested in, let me know how to do. ",1.0,"[7.7.0] Buggy Tooltip behavior - Version: v0.7.7.0-beta-staging-b938b54c **Steps to reproduce:** Move objects from one stockpile/storage to another by drag and drop **Expected behavior:** Tooltip should fade out as soon as dragging starts. If the object is selected fast enough, it shouldn't appear at all. **Actual behavior**: Tooltip pops up and often stays very long, in some case it becomes steady until the menu is closed. There appear two kinds of Tooltip, different in size and text (maybe this is the reason). ![coal 1 2](https://user-images.githubusercontent.com/38510829/44855331-15155d80-ac6b-11e8-9af5-0405704aaea7.jpg) I also have a short video clip with a “frozen” tooltip, it’s an avi clip, 6 sec, 800 KB, don’t know how to attach here. If you are interested in, let me know how to do. ",1, buggy tooltip behavior version beta staging steps to reproduce move objects from one stockpile storage to another by drag and drop expected behavior tooltip should fade out as soon as dragging starts if the object is selected fast enough it shouldn t appear at all actual behavior tooltip pops up and often stays very long in some case it becomes steady until the menu is closed there appear two kinds of tooltip different in size and text maybe this is the reason i also have a short video clip with a “frozen” tooltip it’s an avi clip sec kb don’t know how to attach here if you are interested in let me know how to do ,1 400988,11783826241.0,IssuesEvent,2020-03-17 06:50:09,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1416] Civics: losing persistent data,Priority: High Status: Fixed,"1. Place a government office 2. Create a title ![bandicam 2020-02-20 15-14-36-865](https://user-images.githubusercontent.com/27898520/74924386-2b315380-53f4-11ea-8a6d-bbcf99ad31f7.jpg) 3. Pickup government office 4. Title was missed. ![bandicam 2020-02-20 15-16-14-946](https://user-images.githubusercontent.com/27898520/74924397-35535200-53f4-11ea-921f-096cb72b0eef.jpg) ![bandicam 2020-02-20 15-16-52-506](https://user-images.githubusercontent.com/27898520/74924405-38e6d900-53f4-11ea-867b-0d42e659e263.jpg) As I remeber, we've made persistent data for all the civics objects already?",1.0,"[0.9.0 staging-1416] Civics: losing persistent data - 1. Place a government office 2. Create a title ![bandicam 2020-02-20 15-14-36-865](https://user-images.githubusercontent.com/27898520/74924386-2b315380-53f4-11ea-8a6d-bbcf99ad31f7.jpg) 3. Pickup government office 4. Title was missed. ![bandicam 2020-02-20 15-16-14-946](https://user-images.githubusercontent.com/27898520/74924397-35535200-53f4-11ea-921f-096cb72b0eef.jpg) ![bandicam 2020-02-20 15-16-52-506](https://user-images.githubusercontent.com/27898520/74924405-38e6d900-53f4-11ea-867b-0d42e659e263.jpg) As I remeber, we've made persistent data for all the civics objects already?",1, civics losing persistent data place a government office create a title pickup government office title was missed as i remeber we ve made persistent data for all the civics objects already ,1 208381,7153600624.0,IssuesEvent,2018-01-26 02:45:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,You can't exit Eco without logging in first. ,High Priority,"If you're not logged in on the title screen, there is no way for you to exit the game. ",1.0,"You can't exit Eco without logging in first. - If you're not logged in on the title screen, there is no way for you to exit the game. ",1,you can t exit eco without logging in first if you re not logged in on the title screen there is no way for you to exit the game ,1 228513,7552395253.0,IssuesEvent,2018-04-19 00:02:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[SUGGESTION] Don't eat when full,High Priority,"When you eat, depending on the nutritional content your skill rating will either go up or down while the calories you consume increase your fullness factor - except when you are full. For whatever reason, trying to eat while full still results in the player stuffing his or her face beyond the point of fullness. If the player goes to eat something, and they are full, the food should remain uneaten.",1.0,"[SUGGESTION] Don't eat when full - When you eat, depending on the nutritional content your skill rating will either go up or down while the calories you consume increase your fullness factor - except when you are full. For whatever reason, trying to eat while full still results in the player stuffing his or her face beyond the point of fullness. If the player goes to eat something, and they are full, the food should remain uneaten.",1, don t eat when full when you eat depending on the nutritional content your skill rating will either go up or down while the calories you consume increase your fullness factor except when you are full for whatever reason trying to eat while full still results in the player stuffing his or her face beyond the point of fullness if the player goes to eat something and they are full the food should remain uneaten ,1 186427,6735987996.0,IssuesEvent,2017-10-19 00:54:24,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,EconomyManager exception,High Priority,"I get this exception during init after starting a new world, placing a blastfurnace and restarting: Moving economyplugin init earlier fixes it but that was just changed for some reason ``` Eco.Gameplay!Eco.Gameplay.Components.CraftingComponent.Initialize() Line 135 C# Eco.Gameplay!Eco.Gameplay.Objects.WorldObject.InitializeComponents.AnonymousMethod__163_0(Eco.Gameplay.Objects.WorldObjectComponent x) Line 123 C# mscorlib.dll!System.Collections.Generic.List.ForEach(System.Action action) Unknown Eco.Gameplay!Eco.Gameplay.Objects.WorldObject.InitializeComponents() Line 123 C# Eco.Gameplay!Eco.Gameplay.Objects.WorldObject.FinishInitialize() Line 339 C# Eco.Gameplay!Eco.Gameplay.Objects.WorldObjectManager.WorldObjectManager() Line 112 C# ``` ",1.0,"EconomyManager exception - I get this exception during init after starting a new world, placing a blastfurnace and restarting: Moving economyplugin init earlier fixes it but that was just changed for some reason ``` Eco.Gameplay!Eco.Gameplay.Components.CraftingComponent.Initialize() Line 135 C# Eco.Gameplay!Eco.Gameplay.Objects.WorldObject.InitializeComponents.AnonymousMethod__163_0(Eco.Gameplay.Objects.WorldObjectComponent x) Line 123 C# mscorlib.dll!System.Collections.Generic.List.ForEach(System.Action action) Unknown Eco.Gameplay!Eco.Gameplay.Objects.WorldObject.InitializeComponents() Line 123 C# Eco.Gameplay!Eco.Gameplay.Objects.WorldObject.FinishInitialize() Line 339 C# Eco.Gameplay!Eco.Gameplay.Objects.WorldObjectManager.WorldObjectManager() Line 112 C# ``` ",1,economymanager exception i get this exception during init after starting a new world placing a blastfurnace and restarting moving economyplugin init earlier fixes it but that was just changed for some reason eco gameplay eco gameplay components craftingcomponent initialize line c eco gameplay eco gameplay objects worldobject initializecomponents anonymousmethod eco gameplay objects worldobjectcomponent x line c mscorlib dll system collections generic list foreach system action action unknown eco gameplay eco gameplay objects worldobject initializecomponents line c eco gameplay eco gameplay objects worldobject finishinitialize line c eco gameplay eco gameplay objects worldobjectmanager worldobjectmanager line c ,1 456286,13148733424.0,IssuesEvent,2020-08-08 23:43:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Fix CI tests not failing build,Category: DevOps Priority: High,"from #16589 Test have been failing, but the build has been ignoring it",1.0,"Fix CI tests not failing build - from #16589 Test have been failing, but the build has been ignoring it",1,fix ci tests not failing build from test have been failing but the build has been ignoring it,1 368182,10867486999.0,IssuesEvent,2019-11-15 00:07:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Hashset fails when trying to insert null if you delete users from storage file,High Priority Needs Information,"To repro: Take a world save, open it, delete the users, run the server.",1.0,"Hashset fails when trying to insert null if you delete users from storage file - To repro: Take a world save, open it, delete the users, run the server.",1,hashset fails when trying to insert null if you delete users from storage file to repro take a world save open it delete the users run the server ,1 243661,7860410102.0,IssuesEvent,2018-06-21 19:53:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"USER ISSUE: steam tractor - sower, drop seeds to any place",High Priority,"**Version:** 0.7.5.0 beta staging-bad4361f steam tractor - sower, drop seeds to any place, roads, floors, etc... Not only to prepared and free dirt. If seeds cant plant - they destroyed...",1.0,"USER ISSUE: steam tractor - sower, drop seeds to any place - **Version:** 0.7.5.0 beta staging-bad4361f steam tractor - sower, drop seeds to any place, roads, floors, etc... Not only to prepared and free dirt. If seeds cant plant - they destroyed...",1,user issue steam tractor sower drop seeds to any place version beta staging steam tractor sower drop seeds to any place roads floors etc not only to prepared and free dirt if seeds cant plant they destroyed ,1 209924,7181334209.0,IssuesEvent,2018-02-01 04:17:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Clean up the tech path from Tier 2 -> Tier 3,High Priority,"""Right now, on the current 7.0 staging build, the only way to advance to Tier 3 materials is by building a room with 32 glass(Because its the only Tier 3 items that doesn't require another Tier 3 item for the bench to work) This seems very restrictive and really holds back smaller servers if no one is going make glass. This should be changed before the steam launch as it is really impacting."" -- @Senlarus",1.0,"Clean up the tech path from Tier 2 -> Tier 3 - ""Right now, on the current 7.0 staging build, the only way to advance to Tier 3 materials is by building a room with 32 glass(Because its the only Tier 3 items that doesn't require another Tier 3 item for the bench to work) This seems very restrictive and really holds back smaller servers if no one is going make glass. This should be changed before the steam launch as it is really impacting."" -- @Senlarus",1,clean up the tech path from tier tier right now on the current staging build the only way to advance to tier materials is by building a room with glass because its the only tier items that doesn t require another tier item for the bench to work this seems very restrictive and really holds back smaller servers if no one is going make glass this should be changed before the steam launch as it is really impacting senlarus,1 212471,7237581295.0,IssuesEvent,2018-02-13 11:33:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Hewn Logs disappearing when stockpile is full,High Priority,"**Version:** 0.7.0.8 beta **Steps to Reproduce:** 1. Build a stockpile and fill it with materials except for the last slot 2. Get 20 Hewn Logs in your hand and add it to the stockpile The stockpile should be full now and you have 5 Hewn Logs in your hand 3. Fill your hand with 20 Hewn Logs again 4. Right-click on the stockpile 5. You have 5 Hewn Logs in your hand and 15 disappeared. **Expected behavior:** the stockpile should have blocked my action and I should still have 20 Hewn Logs in my hand **Actual behavior:** Hewn Logs are nowhere to be found.",1.0,"USER ISSUE: Hewn Logs disappearing when stockpile is full - **Version:** 0.7.0.8 beta **Steps to Reproduce:** 1. Build a stockpile and fill it with materials except for the last slot 2. Get 20 Hewn Logs in your hand and add it to the stockpile The stockpile should be full now and you have 5 Hewn Logs in your hand 3. Fill your hand with 20 Hewn Logs again 4. Right-click on the stockpile 5. You have 5 Hewn Logs in your hand and 15 disappeared. **Expected behavior:** the stockpile should have blocked my action and I should still have 20 Hewn Logs in my hand **Actual behavior:** Hewn Logs are nowhere to be found.",1,user issue hewn logs disappearing when stockpile is full version beta steps to reproduce build a stockpile and fill it with materials except for the last slot get hewn logs in your hand and add it to the stockpile the stockpile should be full now and you have hewn logs in your hand fill your hand with hewn logs again right click on the stockpile you have hewn logs in your hand and disappeared expected behavior the stockpile should have blocked my action and i should still have hewn logs in my hand actual behavior hewn logs are nowhere to be found ,1 512738,14908593319.0,IssuesEvent,2021-01-22 06:15:45,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2.0 beta staging-1902]Residency window not having a Accept button unless you reconnect,Category: Gameplay Category: UI Priority: High Squad: Mountain Goat,"After receiving an invite to a claim or getting permissions on a claim requires a reconnect to get the Accept / become resident button to appear. While fixing this if possible take a look at this as per the overfixing potential. #19941",1.0,"[0.9.2.0 beta staging-1902]Residency window not having a Accept button unless you reconnect - After receiving an invite to a claim or getting permissions on a claim requires a reconnect to get the Accept / become resident button to appear. While fixing this if possible take a look at this as per the overfixing potential. #19941",1, residency window not having a accept button unless you reconnect after receiving an invite to a claim or getting permissions on a claim requires a reconnect to get the accept become resident button to appear while fixing this if possible take a look at this as per the overfixing potential ,1 558447,16533738938.0,IssuesEvent,2021-05-27 09:19:12,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.4 staging-1993] Can't place Dirt with shovel in 3rd person view,Category: Gameplay Priority: High Regression Squad: Otter Type: Bug,"Step to reproduce: - go to 3rd person view take shovel and dig something: ![image](https://user-images.githubusercontent.com/45708377/119800568-931ef580-bee5-11eb-8706-fb9590f6fbb4.png) - press PRM, nothing happens - If suddenly you place it, jump and repeat",1.0,"[0.9.4 staging-1993] Can't place Dirt with shovel in 3rd person view - Step to reproduce: - go to 3rd person view take shovel and dig something: ![image](https://user-images.githubusercontent.com/45708377/119800568-931ef580-bee5-11eb-8706-fb9590f6fbb4.png) - press PRM, nothing happens - If suddenly you place it, jump and repeat",1, can t place dirt with shovel in person view step to reproduce go to person view take shovel and dig something press prm nothing happens if suddenly you place it jump and repeat,1 471580,13594929521.0,IssuesEvent,2020-09-22 01:27:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Need playtest deployment,Category: DevOps Priority: High,"Whenever we want to invite users to test cloud worlds, we will often want to use a staging version. for example, right now, staging version allows us to do lag profiling. The staging version is not helpful in this case, because it update every night. This deployment should go to steam and s3 as well. It would be called as needed. ",1.0,"Need playtest deployment - Whenever we want to invite users to test cloud worlds, we will often want to use a staging version. for example, right now, staging version allows us to do lag profiling. The staging version is not helpful in this case, because it update every night. This deployment should go to steam and s3 as well. It would be called as needed. ",1,need playtest deployment whenever we want to invite users to test cloud worlds we will often want to use a staging version for example right now staging version allows us to do lag profiling the staging version is not helpful in this case because it update every night this deployment should go to steam and as well it would be called as needed ,1 247953,7925675188.0,IssuesEvent,2018-07-05 21:32:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.7.6.0] None of the tutorial caused the skillpoints tab to spawn,High Priority,"Finished playing through all of the tutorials, skillpoints ui button never appeared ![skillpoints](https://user-images.githubusercontent.com/35509188/42348113-10dbccf2-805d-11e8-9900-587b1c69b181.PNG) ",1.0,"[0.7.6.0] None of the tutorial caused the skillpoints tab to spawn - Finished playing through all of the tutorials, skillpoints ui button never appeared ![skillpoints](https://user-images.githubusercontent.com/35509188/42348113-10dbccf2-805d-11e8-9900-587b1c69b181.PNG) ",1, none of the tutorial caused the skillpoints tab to spawn finished playing through all of the tutorials skillpoints ui button never appeared ,1 243292,7855405626.0,IssuesEvent,2018-06-21 01:35:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Waterworld,High Priority,"After Update 7.4.6 our World is completly full of water. But der isn't So Much pollution that water can Be 64 High. Waterlevel was in level 36 before. Pipe info: https://steamuserimages-a.akamaihd.net/ugc/922555190792589681/01292BF6E112A144618CA55E913AD38B3F80BC32/ https://steamuserimages-a.akamaihd.net/ugc/922555190792590072/E0E606962D6D786C016690B2007367CD96E994F2/ https://steamuserimages-a.akamaihd.net/ugc/922555190792589681/01292BF6E112A144618CA55E913AD38B3F80BC32/ https://steamuserimages-a.akamaihd.net/ugc/922555190792874416/F7072326BC3AA2DA3310C9D27FEEA7153CB2FA3A/ Maybe it is the combustion? ",1.0,"Waterworld - After Update 7.4.6 our World is completly full of water. But der isn't So Much pollution that water can Be 64 High. Waterlevel was in level 36 before. Pipe info: https://steamuserimages-a.akamaihd.net/ugc/922555190792589681/01292BF6E112A144618CA55E913AD38B3F80BC32/ https://steamuserimages-a.akamaihd.net/ugc/922555190792590072/E0E606962D6D786C016690B2007367CD96E994F2/ https://steamuserimages-a.akamaihd.net/ugc/922555190792589681/01292BF6E112A144618CA55E913AD38B3F80BC32/ https://steamuserimages-a.akamaihd.net/ugc/922555190792874416/F7072326BC3AA2DA3310C9D27FEEA7153CB2FA3A/ Maybe it is the combustion? ",1,waterworld after update our world is completly full of water but der isn t so much pollution that water can be high waterlevel was in level before pipe info maybe it is the combustion ,1 258821,8179967010.0,IssuesEvent,2018-08-28 17:59:23,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Serverpassword-Dialog on wrong layer.,Fix Provided High Priority,"The server password input panel is not focused/seleced and a layer behind the server browser, can't enter a password. After updating to version 0.7.7.0 ![can t enter password](https://user-images.githubusercontent.com/19729823/44621802-103c5c80-a8ad-11e8-95ad-1de0aae67a26.PNG) ",1.0,"Serverpassword-Dialog on wrong layer. - The server password input panel is not focused/seleced and a layer behind the server browser, can't enter a password. After updating to version 0.7.7.0 ![can t enter password](https://user-images.githubusercontent.com/19729823/44621802-103c5c80-a8ad-11e8-95ad-1de0aae67a26.PNG) ",1,serverpassword dialog on wrong layer the server password input panel is not focused seleced and a layer behind the server browser can t enter a password after updating to version ,1 352831,10546387103.0,IssuesEvent,2019-10-02 21:21:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[master unity] Form doesn't work with material changing,Fixed High Priority QA,"Steps: 1. Take stone hammer 2. Make stockpile with lumber and brick 3. Take lumber from stockpile. 4. Choose point fill and roof form, place lumber roof. 5. Take brick from stockpile 6. You can see your fill and form, but you will place material without form ![unknown (14)](https://user-images.githubusercontent.com/27898520/64953661-cc900880-d89c-11e9-9a43-16e7ce0f83db.png) ",1.0,"[master unity] Form doesn't work with material changing - Steps: 1. Take stone hammer 2. Make stockpile with lumber and brick 3. Take lumber from stockpile. 4. Choose point fill and roof form, place lumber roof. 5. Take brick from stockpile 6. You can see your fill and form, but you will place material without form ![unknown (14)](https://user-images.githubusercontent.com/27898520/64953661-cc900880-d89c-11e9-9a43-16e7ce0f83db.png) ",1, form doesn t work with material changing steps take stone hammer make stockpile with lumber and brick take lumber from stockpile choose point fill and roof form place lumber roof take brick from stockpile you can see your fill and form but you will place material without form ,1 555301,16451190730.0,IssuesEvent,2021-05-21 06:06:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.4.0 beta develop-280]Display infobox is missing (HUD display for mousing over object),Category: Gameplay Priority: High Regression Squad: Otter Status: Fixed Type: Bug,"The info box displaying what item you are viewing is missing and went into hiding. Need to shake it into place again. ![Screenshot_14.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/c0f4fe9f-6e6f-4a24-9ade-8ae7b01bdd88)",1.0,"[0.9.4.0 beta develop-280]Display infobox is missing (HUD display for mousing over object) - The info box displaying what item you are viewing is missing and went into hiding. Need to shake it into place again. ![Screenshot_14.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/c0f4fe9f-6e6f-4a24-9ade-8ae7b01bdd88)",1, display infobox is missing hud display for mousing over object the info box displaying what item you are viewing is missing and went into hiding need to shake it into place again ,1 537275,15726328626.0,IssuesEvent,2021-03-29 11:09:19,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,/test Hammers throwing exception on use,Category: Tech Priority: High Type: Bug,"Server log error ``` [13:08:12.206] [27] [Error] [Eco] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at Eco.Gameplay.Systems.Chat.ChatCommandService.<>c__DisplayClass12_0.b__1() at Eco.Core.Utils.Async.TaskUtils.<>c__DisplayClass2_0.b__0() System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Players.PlayerRPCs.ClientRPC(Player player, String method, Object[] args) at Eco.Gameplay.Players.PlayerRPCs.StopPropertyClaimingMode(Player player) at Eco.Gameplay.Settlements.SettlementMarkerItem`1.OnDeselected(Player player) at Eco.Gameplay.Items.SelectionInventory.UpdateItemSelectionActions(Player player, Item selectedItem) at Eco.Gameplay.Items.SelectionInventory.CheckForSelectionChange(User user, IEnumerable`1 changes, Dictionary`2 changedStacks) at Eco.Core.Utils.ThreadSafeAction`3.Invoke(T1 t1, T2 t2, T3 t3) at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.Items.InventoryChangeSet.Apply() at Eco.Gameplay.Items.Inventory.Clear(User user) at Eco.IntegrationTests.Tests.Tools.TestHammer.Hammers(User user) ```",1.0,"/test Hammers throwing exception on use - Server log error ``` [13:08:12.206] [27] [Error] [Eco] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at Eco.Gameplay.Systems.Chat.ChatCommandService.<>c__DisplayClass12_0.b__1() at Eco.Core.Utils.Async.TaskUtils.<>c__DisplayClass2_0.b__0() System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Players.PlayerRPCs.ClientRPC(Player player, String method, Object[] args) at Eco.Gameplay.Players.PlayerRPCs.StopPropertyClaimingMode(Player player) at Eco.Gameplay.Settlements.SettlementMarkerItem`1.OnDeselected(Player player) at Eco.Gameplay.Items.SelectionInventory.UpdateItemSelectionActions(Player player, Item selectedItem) at Eco.Gameplay.Items.SelectionInventory.CheckForSelectionChange(User user, IEnumerable`1 changes, Dictionary`2 changedStacks) at Eco.Core.Utils.ThreadSafeAction`3.Invoke(T1 t1, T2 t2, T3 t3) at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.Items.InventoryChangeSet.Apply() at Eco.Gameplay.Items.Inventory.Clear(User user) at Eco.IntegrationTests.Tests.Tools.TestHammer.Hammers(User user) ```",1, test hammers throwing exception on use server log error system reflection targetinvocationexception exception has been thrown by the target of an invocation at system runtimemethodhandle invokemethod object target object arguments signature sig boolean constructor boolean wrapexceptions at system reflection runtimemethodinfo invoke object obj bindingflags invokeattr binder binder object parameters cultureinfo culture at system reflection methodbase invoke object obj object parameters at eco gameplay systems chat chatcommandservice c b at eco core utils async taskutils c b system nullreferenceexception object reference not set to an instance of an object at eco gameplay players playerrpcs clientrpc player player string method object args at eco gameplay players playerrpcs stoppropertyclaimingmode player player at eco gameplay settlements settlementmarkeritem ondeselected player player at eco gameplay items selectioninventory updateitemselectionactions player player item selecteditem at eco gameplay items selectioninventory checkforselectionchange user user ienumerable changes dictionary changedstacks at eco core utils threadsafeaction invoke at eco gameplay items inventorychangeset applyinternal boolean throwoninvalid at eco gameplay items inventorychangeset apply at eco gameplay items inventory clear user user at eco integrationtests tests tools testhammer hammers user user ,1 424077,12305649616.0,IssuesEvent,2020-05-11 23:05:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Anti-cache for Web UI,Category: Web Priority: High,"A lot of time we and QA waste on testing something, that was just cached by browser. I want to make anti-cache algorithm so we won't happen to be fooled by cache again. I'll add build version to JS resources require urls, so cache will be cleared with each build.",1.0,"Anti-cache for Web UI - A lot of time we and QA waste on testing something, that was just cached by browser. I want to make anti-cache algorithm so we won't happen to be fooled by cache again. I'll add build version to JS resources require urls, so cache will be cleared with each build.",1,anti cache for web ui a lot of time we and qa waste on testing something that was just cached by browser i want to make anti cache algorithm so we won t happen to be fooled by cache again i ll add build version to js resources require urls so cache will be cleared with each build ,1 380303,11258333158.0,IssuesEvent,2020-01-13 04:07:00,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Elections not working 8.3.0,Priority: High,"We had this one before. Election page is blank, noone can be elected, see No Winner last election and current one is empty again. Laws work. Probably a no-fix given 9.0 changes, still would be good to find out why this happens and to prevent it on 9.0. I'm getting the save file. ![election](https://user-images.githubusercontent.com/25908592/68905055-277c9980-0740-11ea-8662-e4db944f1499.png) ",1.0,"Elections not working 8.3.0 - We had this one before. Election page is blank, noone can be elected, see No Winner last election and current one is empty again. Laws work. Probably a no-fix given 9.0 changes, still would be good to find out why this happens and to prevent it on 9.0. I'm getting the save file. ![election](https://user-images.githubusercontent.com/25908592/68905055-277c9980-0740-11ea-8662-e4db944f1499.png) ",1,elections not working we had this one before election page is blank noone can be elected see no winner last election and current one is empty again laws work probably a no fix given changes still would be good to find out why this happens and to prevent it on i m getting the save file ,1 489351,14105027699.0,IssuesEvent,2020-11-06 12:51:46,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Compostable materials generate trash,Category: Gameplay Priority: High Status: Fixed,"\ **Version:** 0.9.0.1 beta **Steps to Reproduce:** 1. Place 1 Compostable material in a trash pile (green background). 2. Place 2 stacks of Compostable material in another Trash Pile (i used 2 single pieces of charred tomatos) 3. Wait 24 hours. **Expected behavior:** The first pile will generate 1 compost and the second pile will generate 1 compost and 1 garbage (Note doing 4 stacks will result in 1 and 3) **Actual behavior:** The second pile generates 2 compost. **Do you have mods installed? Does the issue happen when no mods are installed?:** No **Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file ",1.0,"USER ISSUE: Compostable materials generate trash - \ **Version:** 0.9.0.1 beta **Steps to Reproduce:** 1. Place 1 Compostable material in a trash pile (green background). 2. Place 2 stacks of Compostable material in another Trash Pile (i used 2 single pieces of charred tomatos) 3. Wait 24 hours. **Expected behavior:** The first pile will generate 1 compost and the second pile will generate 1 compost and 1 garbage (Note doing 4 stacks will result in 1 and 3) **Actual behavior:** The second pile generates 2 compost. **Do you have mods installed? Does the issue happen when no mods are installed?:** No **Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file ",1,user issue compostable materials generate trash version beta steps to reproduce place compostable material in a trash pile green background place stacks of compostable material in another trash pile i used single pieces of charred tomatos wait hours expected behavior the first pile will generate compost and the second pile will generate compost and garbage note doing stacks will result in and actual behavior the second pile generates compost do you have mods installed does the issue happen when no mods are installed no please provide log files instruction is here ,1 205175,7094414122.0,IssuesEvent,2018-01-13 02:48:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Hewn Log Window is invisible after placing,High Priority,"IDK if this is an art bug or not ![image](https://user-images.githubusercontent.com/23460210/34900884-b8f86d92-f7b8-11e7-98e0-0517f541bdb8.png) Might be related to https://github.com/StrangeLoopGames/EcoIssues/issues/3376",1.0,"Hewn Log Window is invisible after placing - IDK if this is an art bug or not ![image](https://user-images.githubusercontent.com/23460210/34900884-b8f86d92-f7b8-11e7-98e0-0517f541bdb8.png) Might be related to https://github.com/StrangeLoopGames/EcoIssues/issues/3376",1,hewn log window is invisible after placing idk if this is an art bug or not might be related to ,1 478167,13774155828.0,IssuesEvent,2020-10-08 05:40:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0.3] Player stuck after join to any server,Category: Gameplay Priority: High,"Save files: https://drive.google.com/file/d/1KP33YdXq8eHXrJtOXZSoo8sTrcVDvNIY/view?usp=sharing Player Name: Странный Старик Log file: [Player (12).log](https://github.com/StrangeLoopGames/EcoIssues/files/5345518/Player.12.log) So he played on russian localization, when he connected to russian server, he stucked. Russian client & English server = stuck English Client & Russian server = stuck English Client & English server - can play. So he can play in Russian server with this manipulation. Start English Client -> join to English Server-> disconnect -> join to Russian server -> he can move. ",1.0,"[0.9.0.3] Player stuck after join to any server - Save files: https://drive.google.com/file/d/1KP33YdXq8eHXrJtOXZSoo8sTrcVDvNIY/view?usp=sharing Player Name: Странный Старик Log file: [Player (12).log](https://github.com/StrangeLoopGames/EcoIssues/files/5345518/Player.12.log) So he played on russian localization, when he connected to russian server, he stucked. Russian client & English server = stuck English Client & Russian server = stuck English Client & English server - can play. So he can play in Russian server with this manipulation. Start English Client -> join to English Server-> disconnect -> join to Russian server -> he can move. ",1, player stuck after join to any server save files player name странный старик log file so he played on russian localization when he connected to russian server he stucked russian client english server stuck english client russian server stuck english client english server can play so he can play in russian server with this manipulation start english client join to english server disconnect join to russian server he can move ,1 526217,15283917266.0,IssuesEvent,2021-02-23 11:30:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3 staging(develop-180)] Can't complete contract.,Category: Gameplay Priority: High Regression Squad: Mountain Goat Status: Not reproduced Type: Bug,"Step toreproduce: - first player create a new contract (I tested Transport and Custom Clauses) - second player take and complete contract. - second player can't dinish contract, because Client don't have access to Contract Escrow bank account: ![image](https://user-images.githubusercontent.com/45708377/107502815-3bfd4b00-6baa-11eb-926e-286ac39437c2.png) ",1.0,"[0.9.3 staging(develop-180)] Can't complete contract. - Step toreproduce: - first player create a new contract (I tested Transport and Custom Clauses) - second player take and complete contract. - second player can't dinish contract, because Client don't have access to Contract Escrow bank account: ![image](https://user-images.githubusercontent.com/45708377/107502815-3bfd4b00-6baa-11eb-926e-286ac39437c2.png) ",1, can t complete contract step toreproduce first player create a new contract i tested transport and custom clauses second player take and complete contract second player can t dinish contract because client don t have access to contract escrow bank account ,1 209889,7180863721.0,IssuesEvent,2018-02-01 01:28:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,World layers need to support arbitrary world sizes,High Priority,We cant restrict it based on multiples of the world layer.,1.0,World layers need to support arbitrary world sizes - We cant restrict it based on multiples of the world layer.,1,world layers need to support arbitrary world sizes we cant restrict it based on multiples of the world layer ,1 538166,15763990018.0,IssuesEvent,2021-03-31 12:48:21,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3 staging-1966] Can't link storages in store when title ownes property.,Category: Gameplay Priority: High Regression Squad: Mountain Goat Type: Bug,"Step to reproduce: - place registrar and make title: ![image](https://user-images.githubusercontent.com/45708377/112802821-52d4ff80-907b-11eb-8707-02ec166e0acb.png) - claim property and transfer owner to this title: ![image](https://user-images.githubusercontent.com/45708377/112802908-6aac8380-907b-11eb-88eb-c024edeb8612.png) - place chest, store and farmers table here: ![image](https://user-images.githubusercontent.com/45708377/112802984-8021ad80-907b-11eb-9bc1-2513167ad0bd.png) - add acorn and 10 beet to chest: ![image](https://user-images.githubusercontent.com/45708377/112803016-89ab1580-907b-11eb-82f4-cea506416152.png) - open farmers table and limk storage to it: ![image](https://user-images.githubusercontent.com/45708377/112803131-a3e4f380-907b-11eb-88c0-26a39563d90c.png) - you can craft beet seed. - open store and link chest here: ![image](https://user-images.githubusercontent.com/45708377/112803302-d0007480-907b-11eb-89bb-b1b57bdc06fd.png) - add beet and acorn to sale list: ![image](https://user-images.githubusercontent.com/45708377/112803388-e3abdb00-907b-11eb-82b7-00f8f8cc97ee.png) It should not be sold out, because I should link storage as title owner, not like just a player. the first fix of this issue #18530",1.0,"[0.9.3 staging-1966] Can't link storages in store when title ownes property. - Step to reproduce: - place registrar and make title: ![image](https://user-images.githubusercontent.com/45708377/112802821-52d4ff80-907b-11eb-8707-02ec166e0acb.png) - claim property and transfer owner to this title: ![image](https://user-images.githubusercontent.com/45708377/112802908-6aac8380-907b-11eb-88eb-c024edeb8612.png) - place chest, store and farmers table here: ![image](https://user-images.githubusercontent.com/45708377/112802984-8021ad80-907b-11eb-9bc1-2513167ad0bd.png) - add acorn and 10 beet to chest: ![image](https://user-images.githubusercontent.com/45708377/112803016-89ab1580-907b-11eb-82f4-cea506416152.png) - open farmers table and limk storage to it: ![image](https://user-images.githubusercontent.com/45708377/112803131-a3e4f380-907b-11eb-88c0-26a39563d90c.png) - you can craft beet seed. - open store and link chest here: ![image](https://user-images.githubusercontent.com/45708377/112803302-d0007480-907b-11eb-89bb-b1b57bdc06fd.png) - add beet and acorn to sale list: ![image](https://user-images.githubusercontent.com/45708377/112803388-e3abdb00-907b-11eb-82b7-00f8f8cc97ee.png) It should not be sold out, because I should link storage as title owner, not like just a player. the first fix of this issue #18530",1, can t link storages in store when title ownes property step to reproduce place registrar and make title claim property and transfer owner to this title place chest store and farmers table here add acorn and beet to chest open farmers table and limk storage to it you can craft beet seed open store and link chest here add beet and acorn to sale list it should not be sold out because i should link storage as title owner not like just a player the first fix of this issue ,1 575745,17048731081.0,IssuesEvent,2021-07-06 05:50:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[Accounts] Account creation issue after accepting an invite,Category: Accounts Category: Web Priority: High Squad: Lattice Mushroom,"## Issue Clicking on ""Create Your Account"" does not create the account immediately ### Reproduction Steps 1. Send an invitation to a secondary account 2. Click on the invite link 2. Create an account 3. Click on ""Create Your Account"" 4. Stays stuck on ""Loading..."" (Any attempt to click it again will show an error related to captcha) 5. Recheck the reseted captcha 6. Click on ""Create Your Account"" 7. Observe",1.0,"[Accounts] Account creation issue after accepting an invite - ## Issue Clicking on ""Create Your Account"" does not create the account immediately ### Reproduction Steps 1. Send an invitation to a secondary account 2. Click on the invite link 2. Create an account 3. Click on ""Create Your Account"" 4. Stays stuck on ""Loading..."" (Any attempt to click it again will show an error related to captcha) 5. Recheck the reseted captcha 6. Click on ""Create Your Account"" 7. Observe",1, account creation issue after accepting an invite issue clicking on create your account does not create the account immediately reproduction steps send an invitation to a secondary account click on the invite link create an account click on create your account stays stuck on loading any attempt to click it again will show an error related to captcha recheck the reseted captcha click on create your account observe,1 337979,10222289667.0,IssuesEvent,2019-08-16 06:03:19,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Vehicles can still fall through loaded chunks,Fixed High Priority,"Truck glitches through the ground, then fall from the top and land on our monument ![carsstillglitch](https://user-images.githubusercontent.com/25908592/60252557-b8a2bf00-98ca-11e9-90b8-d76a230f3f08.png) ",1.0,"Vehicles can still fall through loaded chunks - Truck glitches through the ground, then fall from the top and land on our monument ![carsstillglitch](https://user-images.githubusercontent.com/25908592/60252557-b8a2bf00-98ca-11e9-90b8-d76a230f3f08.png) ",1,vehicles can still fall through loaded chunks truck glitches through the ground then fall from the top and land on our monument ,1 225300,7480588034.0,IssuesEvent,2018-04-04 17:52:54,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Placed on solid ground detection sometimes failing,High Priority,"Ways to reproduce: Place several combustion generators on solid ground Expected behaviour: All generators are recognised as beeing ""placed on solid ground"" Actual behaviour: Most of generators don't work as they are not recognized as beeing placed on solid ground. edit: version 0.7.3.1 I couldn't see any significant difference between working generators not working ones. All seemd to be on solid ground. A possible workaround seems to dig up all the earth and place it back. When placing down generators that don't work afterwards there were decorative plants in the way. Just picking the generators up and placing them down again (plants now gone) didn't do the trick. ![grafik](https://user-images.githubusercontent.com/10432347/38176125-a9625c7a-35e9-11e8-829a-ffb0c0f4ef5f.png) ![grafik](https://user-images.githubusercontent.com/10432347/38176127-b3d95f82-35e9-11e8-9919-60b1a2a44c62.png) ",1.0,"Placed on solid ground detection sometimes failing - Ways to reproduce: Place several combustion generators on solid ground Expected behaviour: All generators are recognised as beeing ""placed on solid ground"" Actual behaviour: Most of generators don't work as they are not recognized as beeing placed on solid ground. edit: version 0.7.3.1 I couldn't see any significant difference between working generators not working ones. All seemd to be on solid ground. A possible workaround seems to dig up all the earth and place it back. When placing down generators that don't work afterwards there were decorative plants in the way. Just picking the generators up and placing them down again (plants now gone) didn't do the trick. ![grafik](https://user-images.githubusercontent.com/10432347/38176125-a9625c7a-35e9-11e8-829a-ffb0c0f4ef5f.png) ![grafik](https://user-images.githubusercontent.com/10432347/38176127-b3d95f82-35e9-11e8-9919-60b1a2a44c62.png) ",1,placed on solid ground detection sometimes failing ways to reproduce place several combustion generators on solid ground expected behaviour all generators are recognised as beeing placed on solid ground actual behaviour most of generators don t work as they are not recognized as beeing placed on solid ground edit version i couldn t see any significant difference between working generators not working ones all seemd to be on solid ground a possible workaround seems to dig up all the earth and place it back when placing down generators that don t work afterwards there were decorative plants in the way just picking the generators up and placing them down again plants now gone didn t do the trick ,1 370613,10934713368.0,IssuesEvent,2019-11-24 13:40:36,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Eco broken on Catalina,High Priority,"Eco doesn't work on MacOS Catalina. Users report they got the warning in prior versions that MacOS will no longer support 32-Bit Software, with Catalina Eco ceased to start.",1.0,"Eco broken on Catalina - Eco doesn't work on MacOS Catalina. Users report they got the warning in prior versions that MacOS will no longer support 32-Bit Software, with Catalina Eco ceased to start.",1,eco broken on catalina eco doesn t work on macos catalina users report they got the warning in prior versions that macos will no longer support bit software with catalina eco ceased to start ,1 224362,7469494747.0,IssuesEvent,2018-04-02 23:10:36,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Windows Explorer opened when Eco running causing server list to crash,High Priority,"Getting reports of ntdll.dll fault being reported by windows when clicking Eco Server list or trying to 'add server' 'refresh' 'stop'. Upon further investigation it appears that there is a Data execution prevention being set off if explorer is opened when Eco is in use. For troubleshooting you can disable the data execution in explorer but that is not even necessary; simply making sure windows explorer and any app using windows explorer is close and the error stops happening: The following lead us to look at this: Faulting application name: Eco.exe, version: 2017.4.0.48407, time stamp: 0x5aa917c7 Faulting module name: ntdll.dll, version: 10.0.16299.248, time stamp: 0xeffc9126 Exception code: 0xc0000374 Fault offset: 0x00000000000f87bb Faulting process id: 0x4720 Faulting application start time: 0x01d3ca285f0d45a4 Faulting application path: E:\SteamLibrary\steamapps\common\Eco\Eco.exe Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll Report Id: a18be2de-3e9a-4c59-98e0-3d6709db3953 Faulting package full name: Faulting package-relative application ID: Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Eco.exe P2: 2017.4.0.48407 P3: 5aa917c7 P4: StackHash_9cf4 P5: 10.0.16299.248 P6: effc9126 P7: c0000374 P8: PCH_E0_FROM_ntdll+0x00000000000A09D4 P9: P10: Attached files: \?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER18A8.tmp.dmp \?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1E28.tmp.WERInternalMetadata.xml \?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1E2A.tmp.csv \?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1E4A.tmp.txt These files may be available here: C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Eco.exe_5f09e4a4b1fe35c94427b408929538125363a1_7f2d6e50_43a62829 Analysis symbol: Rechecking for solution: 0 Report Id: eb941e72-e9a2-4f02-a238-5ea2febb4e9f Report Status: 97 Hashed bucket: This might not be the only cause, because some people do not have explorer open that they know of and are having the issue, and it's not the solution, but right now it seems to be a work around and so far all instances of this that have had windows explorer open found that shutting it down caused the crashing when using the server list to stop",1.0,"Windows Explorer opened when Eco running causing server list to crash - Getting reports of ntdll.dll fault being reported by windows when clicking Eco Server list or trying to 'add server' 'refresh' 'stop'. Upon further investigation it appears that there is a Data execution prevention being set off if explorer is opened when Eco is in use. For troubleshooting you can disable the data execution in explorer but that is not even necessary; simply making sure windows explorer and any app using windows explorer is close and the error stops happening: The following lead us to look at this: Faulting application name: Eco.exe, version: 2017.4.0.48407, time stamp: 0x5aa917c7 Faulting module name: ntdll.dll, version: 10.0.16299.248, time stamp: 0xeffc9126 Exception code: 0xc0000374 Fault offset: 0x00000000000f87bb Faulting process id: 0x4720 Faulting application start time: 0x01d3ca285f0d45a4 Faulting application path: E:\SteamLibrary\steamapps\common\Eco\Eco.exe Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll Report Id: a18be2de-3e9a-4c59-98e0-3d6709db3953 Faulting package full name: Faulting package-relative application ID: Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Eco.exe P2: 2017.4.0.48407 P3: 5aa917c7 P4: StackHash_9cf4 P5: 10.0.16299.248 P6: effc9126 P7: c0000374 P8: PCH_E0_FROM_ntdll+0x00000000000A09D4 P9: P10: Attached files: \?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER18A8.tmp.dmp \?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1E28.tmp.WERInternalMetadata.xml \?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1E2A.tmp.csv \?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1E4A.tmp.txt These files may be available here: C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Eco.exe_5f09e4a4b1fe35c94427b408929538125363a1_7f2d6e50_43a62829 Analysis symbol: Rechecking for solution: 0 Report Id: eb941e72-e9a2-4f02-a238-5ea2febb4e9f Report Status: 97 Hashed bucket: This might not be the only cause, because some people do not have explorer open that they know of and are having the issue, and it's not the solution, but right now it seems to be a work around and so far all instances of this that have had windows explorer open found that shutting it down caused the crashing when using the server list to stop",1,windows explorer opened when eco running causing server list to crash getting reports of ntdll dll fault being reported by windows when clicking eco server list or trying to add server refresh stop upon further investigation it appears that there is a data execution prevention being set off if explorer is opened when eco is in use for troubleshooting you can disable the data execution in explorer but that is not even necessary simply making sure windows explorer and any app using windows explorer is close and the error stops happening the following lead us to look at this faulting application name eco exe version time stamp faulting module name ntdll dll version time stamp exception code fault offset faulting process id faulting application start time faulting application path e steamlibrary steamapps common eco eco exe faulting module path c windows ntdll dll report id faulting package full name faulting package relative application id fault bucket type event name appcrash response not available cab id problem signature eco exe stackhash pch from ntdll attached files c programdata microsoft windows wer temp tmp dmp c programdata microsoft windows wer temp tmp werinternalmetadata xml c programdata microsoft windows wer temp tmp csv c programdata microsoft windows wer temp tmp txt these files may be available here c programdata microsoft windows wer reportarchive appcrash eco exe analysis symbol rechecking for solution report id report status hashed bucket this might not be the only cause because some people do not have explorer open that they know of and are having the issue and it s not the solution but right now it seems to be a work around and so far all instances of this that have had windows explorer open found that shutting it down caused the crashing when using the server list to stop,1 509618,14740544998.0,IssuesEvent,2021-01-07 09:15:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,No longer receiving notifications about github username entered,Category: Web Priority: High,"I used to receive an email when someone bought dev tier and requested dev tier (by entering github username) to support mail, this is no longer happening. Requires urgent fix.",1.0,"No longer receiving notifications about github username entered - I used to receive an email when someone bought dev tier and requested dev tier (by entering github username) to support mail, this is no longer happening. Requires urgent fix.",1,no longer receiving notifications about github username entered i used to receive an email when someone bought dev tier and requested dev tier by entering github username to support mail this is no longer happening requires urgent fix ,1 238638,7781526391.0,IssuesEvent,2018-06-06 00:48:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Game freezes after 100% loading,High Priority,"Via Forum: http://ecoforum.strangeloopgames.com/topic/4679/spiel-friert-nach-100-laden-ein/2 ""Hello I played today and suddenly it broke down. After a restart of Steam and ECO, I have started my game over load and this loads itself completely normal BUT as soon as everything is loaded and it should go actually ""freezes"" ECO. And after about 20 seconds, the PC is quiet, (so he charges nothing more). on ""Alt Gr"" + ""TAB"" on the desktop and there I find an ERROR message. My data: Operating system: Windows 10 N Client version: latest in Steam RAM: 8GB ERROR.txt-Protokoll Eco [version: Unity 2017.4.2f2 (52d9cb89b362)] d3d11.dll caused an Access Violation (0xc0000005) in module d3d11.dll at 0033:f0f54964. Error occurred at 2018-05-24_000740. E:\Steam\steamapps\common\Eco\Eco.exe, run by Emorgaly. 60% memory in use. 8192 MB physical memory [3256 MB free]. 16384 MB paging file [9975 MB free]. 134217728 MB user address space [134215036 MB free]. Read from location 00000109 caused an access violation. Context: RDI: 0x00000000 RSI: 0x00000017 RAX: 0x3afda188 RBX: 0x38afa5c0 RCX: 0x3afda188 RDX: 0x00000000 RIP: 0xf0f54964 RBP: 0xeb4fe399 SegCs: 0x00000033 EFlags: 0x00010202 RSP: 0xeb4fe2e0 SegSs: 0x0000002b R8: 0x00000000 R9: 0x00000004 R10: 0x3afda190 R11: 0xeb4fe260 R12: 0x00000000 R13: 0x00000000 R14: 0x4ac69560 R15: 0x4ac69550 Bytes at CS:EIP: 48 0f be 82 09 01 00 00 4c 8d 91 e8 fe ff ff 48 Stack: 0xeb4fe2e0: 38afa5c0 000001cb f0e0b6a2 00007ff8 ...8............ 0xeb4fe2f0: c1495090 00007ff8 00000001 00000000 .PI............. 0xeb4fe300: 00000000 00000000 00008200 00000000 ................ 0xeb4fe310: 00000000 00000000 00000000 00000000 ................ 0xeb4fe320: 00000000 00000000 c0d6c72a 00007ff8 ........*....... 0xeb4fe330: 4d5858b8 000001cb c0587bbd 00007ff8 .XXM.....{X..... 0xeb4fe340: 3866a440 000001cb 00000000 00000000 @.f8............ 0xeb4fe350: 00000000 00000000 eb4fe390 00000017 ..........O..... 0xeb4fe360: 00000450 00000002 00000008 00010000 P............... 0xeb4fe370: 00000000 00000000 00000002 00000001 ................ 0xeb4fe380: 00000000 00000045 3b820c50 000001cb ....E...P..;.... 0xeb4fe390: 00000000 00000000 c05b2208 00007ff8 .........""[..... 0xeb4fe3a0: 4d585398 000001cb c05b19a2 00007ff8 .SXM......[..... 0xeb4fe3b0: 39c21090 000001cb 3b820c50 000001cb ...9....P..;.... 0xeb4fe3c0: 00000000 00000000 00000000 00000000 ................ 0xeb4fe3d0: 00000000 00000000 00000000 00000000 ................ 0xeb4fe3e0: 00000000 00000000 00000000 00000000 ................ 0xeb4fe3f0: eb4fe540 00000017 c0d67562 00007ff8 @.O.....bu...... 0xeb4fe400: 00000000 00000000 38afa500 000001cb ...........8.... 0xeb4fe410: 394a01d0 000001cb 4ac69550 000001cb ..J9....P..J.... 0xeb4fe420: 39c21090 000001cb c0d86579 00007ff8 ...9....ye...... 0xeb4fe430: 4d582a10 000001cb 394a01d0 000001cb .*XM......J9.... 0xeb4fe440: 0059aea0 00007ff8 00592b60 00007ff8 ..Y.....+Y..... 0xeb4fe450: c094c2e0 00007ff8 38ac03c0 000001cb ...........8.... 0xeb4fe460: 00000018 00000017 00000000 000001cb ................ 0xeb4fe470: 00000200 00000017 00000003 00000000 ................ 0xeb4fe480: 00000000 00000202 00000000 00000000 ................ 0xeb4fe490: 00000000 00000000 00000000 00000000 ................ 0xeb4fe4a0: 00000000 00000000 00000000 00000000 ................ 0xeb4fe4b0: 00000000 00000000 406d1388 00000000 ..........m@.... 0xeb4fe4c0: 0059add4 00000000 c094c2e0 00007ff8 ..Y............. 0xeb4fe4d0: c0493370 00007ff8 794be5f0 000001cb p3I.......Ky.... 0xeb4fe4e0: 00000000 00000000 00000000 00000000 ................ 0xeb4fe4f0: c0cc9c30 00007ff8 005923d4 00000000 0........#Y..... 0xeb4fe500: 0058f474 0058f458 00584808 00584804 t.X.X.X..HX..HX. 0xeb4fe510: 00584810 0058480c 005925b0 005925ac .HX..HX..%Y..%Y. 0xeb4fe520: 00584800 005847fc 001fdc58 001fdc50 .HX..GX.X...P... 0xeb4fe530: 0023d720 0023d718 0054ac80 0054ac78 .#...#...T.x.T. 0xeb4fe540: 004baba8 004baba0 00592440 00592438 ..K...K.@$Y.8$Y. 0xeb4fe550: 00592450 00592448 00592470 00592468 P$Y.H$Y.p$Y.h$Y. 0xeb4fe560: 00592474 00592470 00592460 00592458 t$Y.p$Y.$Y.X$Y. 0xeb4fe570: 00584824 00584820 0059267c 0059263c $HX. 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................ 0xeb4fe860: 00000000 00000000 db7e3588 00007ff8 .........5~..... 0xeb4fe870: 00000000 00000000 00000000 00000000 ................ 0xeb4fe880: 00000000 00000000 00000000 00000000 ................ 0xeb4fe890: 00000000 00592770 00592700 00000000 ....p'Y..'Y..... 0xeb4fe8a0: 00000000 00000000 fffffffe 0057f5d0 ..............W. 0xeb4fe8b0: 0057f5c0 00000000 00000000 00000000 ..W............. 0xeb4fe8c0: 00000000 00000000 00000000 0057e410 ..............W. 0xeb4fe8d0: 0057e3ec 00000a10 000009e8 00429f90 ..W...........B. 0xeb4fe8e0: 00429f70 00000abc 00000aa0 0048c4e8 p.B...........H. 0xeb4fe8f0: 0048c4c8 00000968 00000940 000001cb ..H.h...@....... 0xeb4fe900: 373a2400 000001cb 00000000 00000000 .$:7............ 0xeb4fe910: 39f38beb 00003ce9 f7eeefd8 00007ff8 ...9.<.......... 0xeb4fe920: 0053c298 00000000 eb4feac0 0057d224 ..S.......O.$.W. 0xeb4fe930: 0057d218 00000017 c02e0000 00585598 ..W..........UX. 0xeb4fe940: 0058558c 005812ac 005812a0 00000000 .UX...X...X..... 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................ 0xeb4feb40: 0010000f 00001f80 002b0033 0053002b ........3.+.+.S. 0xeb4feb50: 002b002b 00000202 00000000 00000000 +.+............. 0xeb4feb60: 00000000 00000000 00000000 00000000 ................ 0xeb4feb70: 00000000 00000000 00000000 00000000 ................ 0xeb4feb80: 00000000 00000000 406d1388 00000000 ..........m@.... 0xeb4feb90: eb4feb10 00000017 eb4fe320 00000017 ..O..... .O..... 0xeb4feba0: 00000000 00000000 eb4ff860 00000017 .........O..... 0xeb4febb0: 00000000 00000000 00000000 00000000 ................ 0xeb4febc0: 0054b930 0054b92c eab4b000 00000017 0.T.,.T......... 0xeb4febd0: eb4fe278 00000017 c15d5a6c 00007ff8 x.O.....lZ]..... 0xeb4febe0: c02e0000 00007ff8 00000000 00000000 ................ 0xeb4febf0: 00000000 00000000 00000000 00000000 ................ 0xeb4fec00: 00000000 00000000 c081c29a 00007ff8 ................ 0xeb4fec10: 0000027f 00000000 00000000 00000000 ................ 0xeb4fec20: 00000000 00000000 00001f80 0000ffff ................ 0xeb4fec30: 00000000 00000000 00000000 00000000 ................ 0xeb4fec40: 00592bc8 00592bc0 00592bcc 00592bc8 .+Y..+Y..+Y..+Y. 0xeb4fec50: 00592bd0 00592bcc 00592b48 00592b40 .+Y..+Y.H+Y.@+Y. 0xeb4fec60: 00000000 00000000 00000000 00000000 ................ 0xeb4fec70: 0058f310 0058f2e8 0058f320 0058f310 ..X...X. .X...X. 0xeb4fec80: 0058f340 0058f320 00000000 00000000 @.X. .X......... 0xeb4fec90: 00000000 00000000 00592298 00592268 .........""Y.h""Y. 0xeb4feca0: 005925a8 00592578 005925a8 005925a8 .%Y.x%Y..%Y..%Y. 0xeb4fecb0: 0057e550 0057e54c c02e0000 00007ff8 P.W.L.W......... 0xeb4fecc0: 005847f8 005847f0 00000000 00000000 .GX..GX......... 0xeb4fecd0: 00532938 00532930 00532f08 00532f00 8)S.0)S../S../S. 0xeb4fece0: 0059ade0 0059add8 0059ade8 0059ade0 ..Y...Y...Y...Y. 0xeb4fecf0: 0057ed30 0057ecf8 00000000 00000000 0.W...W......... 0xeb4fed00: 00000000 00000000 00000000 00000000 ................ 0xeb4fed10: 00000000 00000000 00000000 00000000 ................ 0xeb4fed20: 00000000 00000000 0057d240 0057d23c ........@.W.<.W. 0xeb4fed30: 0057d244 0057d240 0057d248 0057d244 D.W.@.W.H.W.D.W. 0xeb4fed40: 00000000 00000000 00000000 00000000 ................ 0xeb4fed50: 00000000 00000000 00000000 00000000 ................ 0xeb4fed60: 00000000 00000000 00000000 00000000 ................ 0xeb4fed70: 00591b80 00591b78 00591b94 00591b80 ..Y.x.Y...Y...Y. 0xeb4fed80: 00565d10 00565d00 00565d28 00565d10 .]V..]V.(]V..]V. 0xeb4fed90: 00592b80 00592b70 00592b90 00592b80 .+Y.p+Y..+Y..+Y. 0xeb4feda0: 0051c710 0051c700 0051c72c 0051c710 ..Q...Q.,.Q...Q. 0xeb4fedb0: 00000000 00000000 00000000 00000000 ................ 0xeb4fedc0: 00000401 00000000 00004010 00000000 .........@...... 0xeb4fedd0: 35840000 000001cb f7db8eab 00007ff8 ...5............ 0xeb4fede0: 0059add0 000001cb 00800003 000001cb ..Y............. 0xeb4fedf0: 0000054a 00000002 0007e900 000002d0 J............... 0xeb4fee00: 00000004 00000001 00000001 00000017 ................ 0xeb4fee10: 00000000 00007ff8 00000003 00000000 ................ 0xeb4fee20: 00000420 00000000 00002749 00000000 .......I'...... 0xeb4fee30: 00000014 00000002 00000004 00000000 ................ 0xeb4fee40: 00000002 000001cb 9a49e8f0 000001cb ..........I..... 0xeb4fee50: 845f8860 000001cb 0000002b 000019e7 ._.....+....... 0xeb4fee60: 00000000 00000000 00000001 00000000 ................ 0xeb4fee70: 0000040e 00000000 00000000 00000000 ................ 0xeb4fee80: 00000000 00000000 00000490 00000000 ................ 0xeb4fee90: 3b035ba0 000001cb f7dfe210 00007ff8 .[.;............ 0xeb4feea0: 389ddac0 000001cb 357c01b0 000001cb ...8......|5.... 0xeb4feeb0: 00004000 00000000 4f7991f0 000001cb .@........yO.... 0xeb4feec0: 00000028 00000000 00000009 00000009 (............... 0xeb4feed0: 794bf270 000001cb 38b58180 000001cb p.Ky.......8.... 0xeb4feee0: 00000000 00000000 0000002b 000019e7 ........+....... 0xeb4feef0: 00000000 000001cb 00000000 00000000 ................ 0xeb4fef00: c13ee5b8 00007ff8 00000001 00000001 ..>............. 0xeb4fef10: 00000000 00000000 00000007 00000007 ................ 0xeb4fef20: 00000008 00000008 3b820518 000001cb ...........;.... 0xeb4fef30: 00000001 000001cb 00000008 00000000 ................ 0xeb4fef40: 00000008 80000000 3b820538 000001cb ........8..;.... 0xeb4fef50: 00000001 000001cb 00000008 00000000 ................ 0xeb4fef60: 00000008 80000000 3b820558 000001cb ........X..;.... 0xeb4fef70: 00000001 00000000 00000094 00000000 ................ 0xeb4fef80: 00000094 80000000 00000000 00000000 ................ 0xeb4fef90: 00004001 00000000 0005000d 00000001 .@.............. 0xeb4fefa0: 357c1c80 000001cb 00000000 00000000 ..|5............ 0xeb4fefb0: 357c0000 000001cb eab4b000 00000017 ..|5............ 0xeb4fefc0: 00000000 00000000 00000000 00000017 ................ 0xeb4fefd0: 00000000 00000000 00000042 00000001 ........B....... 0xeb4fefe0: 00000002 00010402 c081c260 00007ff8 ............... 0xeb4feff0: f4284027 00007ff8 f4270000 00007ff8 '@(.......'..... 0xeb4ff000: f44a5bc4 00007ff8 c02e0000 00007ff8 .[J............. 0xeb4ff010: c180c818 00007ff8 eab4b000 00000017 ................ 0xeb4ff020: 00000000 00000000 00000048 00000000 ........H....... 0xeb4ff030: 00000480 00000000 00000470 00000000 ........p....... 0xeb4ff040: 35840000 000001cb f7db89d2 00007ff8 ...5............ 0xeb4ff050: 0000001c 00000000 00000000 00007ff8 ................ 0xeb4ff060: 00000470 00000000 00000008 00007ff8 p............... 0xeb4ff070: 00000001 00000000 00000000 00000000 ................ 0xeb4ff080: 00000000 00000000 e9a90000 00007ff8 ................ 0xeb4ff090: e9a91790 00007ff8 e9a918cb 00007ff8 ................ 0xeb4ff0a0: 3863aee0 000001cb 3863ae70 000001cb ..c8....p.c8.... 0xeb4ff0b0: 00000001 00000000 3b01ba20 000001cb ........ ..;.... 0xeb4ff0c0: 39f3836b 00003ce9 eb4ff0b8 00000017 k..9.<....O..... 0xeb4ff0d0: 0000004e 00000000 00000000 00000000 N............... 0xeb4ff0e0: 9a49e948 000001cb 845f8878 000001cb H.I.....x._..... 0xeb4ff0f0: 0000002c 000019e7 f7ec7aa8 00007ff8 ,........z...... 0xeb4ff100: 38639c80 000001cb 00000000 00000000 ..c8............ 0xeb4ff110: 00000000 00000000 00000000 00000000 ................ 0xeb4ff120: 00000000 00000000 00000000 00000000 ................ 0xeb4ff130: 00000000 00000000 00000000 00000000 ................ 0xeb4ff140: 389dc6a0 000001cb 00000001 00000000 ...8............ 0xeb4ff150: ffffffff 00000000 00000000 00000000 ................ 0xeb4ff160: 00000000 00000000 00000000 00000000 ................ 0xeb4ff170: 00000000 00000000 38909780 000001cb ...........8.... 0xeb4ff180: 38905a10 000001cb 00000000 00000000 .Z.8............ 0xeb4ff190: 00000000 00000000 00000000 00000000 ................ 0xeb4ff1a0: 00000000 00000000 4cc471d0 000001cb .........q.L.... 0xeb4ff1b0: 4cc48c40 000001cb 00000000 00000000 @..L............ 0xeb4ff1c0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff1d0: 00000000 00000000 3b8203dc 000001cb ...........;.... 0xeb4ff1e0: 3b820454 000001cb 00000000 00000000 T..;............ 0xeb4ff1f0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff200: 00000000 00000000 eb4ff780 00000017 ..........O..... 0xeb4ff210: 00000000 00000000 00000000 00000000 ................ 0xeb4ff220: 3866f390 000001cb 7ffe0385 00000000 ..f8............ 0xeb4ff230: 00000000 00000000 f7dcb423 00007ff8 ........#....... 0xeb4ff240: 35843080 000001cb 00000000 00000000 .0.5............ 0xeb4ff250: 00000000 00000000 00000000 00000000 ................ 0xeb4ff260: 00000000 00000000 f4284008 00007ff8 .........@(..... 0xeb4ff270: 0000027f 00000000 f7d9efee 00007ff8 ................ 0xeb4ff280: 35843080 000001cb 00001f80 00000017 .0.5............ 0xeb4ff290: eab3a000 00000017 e9a91790 00007ff8 ................ 0xeb4ff2a0: 3aff8b40 000001cb e9a91790 00007ff8 @..:............ 0xeb4ff2b0: 00000048 00000000 00000001 00000000 H............... 0xeb4ff2c0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff2d0: 00000070 00000000 ffffffff ffffffff p............... 0xeb4ff2e0: ffffffff ffffffff f7d9ef26 00007ff8 ........&....... 0xeb4ff2f0: f7d9ef59 00007ff8 00000000 00000000 Y............... 0xeb4ff300: 00000000 00000000 00000000 00000000 ................ 0xeb4ff310: 00004542 000001cb 3ae80000 000001cb BE.........:.... 0xeb4ff320: 00004542 00000000 00000000 00000000 BE.............. 0xeb4ff330: 2f00002f 00000000 00000000 00000000 /../............ 0xeb4ff340: 05010004 00000000 00000000 00000000 ................ 0xeb4ff350: eb4ff468 00000017 f7dc16e4 00007ff8 h.O............. 0xeb4ff360: 35840000 000001cb 3ae80000 000001cb ...5.......:.... 0xeb4ff370: 00000000 00000000 00000000 00000000 ................ 0xeb4ff380: 00000000 00000000 00000000 00000000 ................ 0xeb4ff390: 00000000 00000000 00000000 00000000 ................ 0xeb4ff3a0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff3b0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff3c0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff3d0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff3e0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff3f0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff400: 00000000 00000000 00000000 00000000 ................ 0xeb4ff410: 00004002 00000000 35840150 000001cb .@......P..5.... 0xeb4ff420: 35840150 000001cb 35847b20 000001cb P..5.... {.5.... 0xeb4ff430: 0000037f 00000000 35840000 000001cb ...........5.... 0xeb4ff440: 35840000 000001cb f7dbbb9c 00007ff8 ...5............ 0xeb4ff450: 00040020 00000000 00040017 00000000 ............... 0xeb4ff460: 35840150 000001cb 00004542 00000000 P..5....BE...... 0xeb4ff470: 000003ff 00000000 00004542 00000000 ........BE...... 0xeb4ff480: 00000000 00000000 00000000 00000000 ................ 0xeb4ff490: 00000000 00000000 00000001 00000000 ................ 0xeb4ff4a0: 00000000 00000000 3b039bb0 000001cb ...........;.... 0xeb4ff4b0: 00000009 00000000 00000033 00000000 ........3....... 0xeb4ff4c0: 386c4e70 000001cb 00000020 000001cb pNl8.... ....... 0xeb4ff4d0: 3b039ba0 000001cb 00000000 00000000 ...;............ 0xeb4ff4e0: 000003ff 00000000 00000000 00000000 ................ 0xeb4ff4f0: 00000540 00000000 00000540 00000000 @.......@....... 0xeb4ff500: 000003ff 00000000 3866f390 000001cb ..........f8.... 0xeb4ff510: 00000000 00000000 eb4ff958 00000017 ........X.O..... 0xeb4ff520: 00000000 00000000 00000000 00000000 ................ 0xeb4ff530: 00003ec0 00000000 00000000 00000000 .>.............. 0xeb4ff540: 00000000 00000000 00000000 00000000 ................ 0xeb4ff550: 35840150 000001cb 00000000 00000000 P..5............ 0xeb4ff560: 000003ff 00000000 00000000 00000000 ................ 0xeb4ff570: 00000000 00000000 000003ff 00000000 ................ 0xeb4ff580: 0000027f 00000000 00000000 00000000 ................ 0xeb4ff590: 00000000 00000000 00001f80 0000ffff ................ 0xeb4ff5a0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff5b0: 00000000 00000000 00040020 00000000 ........ ....... 0xeb4ff5c0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff5d0: 00000540 00000000 00000020 00000000 @....... ....... 0xeb4ff5e0: 00000000 00000000 43000142 00000000 ........B..C.... 0xeb4ff5f0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff600: 00000000 00000000 00000000 00000000 ................ 0xeb4ff610: 00000000 00000000 00000000 00000000 ................ 0xeb4ff620: 00000000 00000000 2f00002f 00000000 ......../../.... 0xeb4ff630: 00000000 00000000 00000000 00000000 ................ 0xeb4ff640: 00000000 00000000 00000000 00000000 ................ 0xeb4ff650: 00000000 00000000 00000000 00000000 ................ 0xeb4ff660: 00000000 00000000 ffffffff ffffffff ................ 0xeb4ff670: 00000000 00000000 00000000 00000000 ................ 0xeb4ff680: 00000000 00000000 00000000 00000000 ................ 0xeb4ff690: 00000000 00000000 00000000 00000000 ............... 0xeb4ff6a0: 00000000 00000000 00000000 00000000 ............... 0xeb4ff6b0: 00000000 00000000 00000000 00000000 ............... 0xeb4ff6c0: 00000000000000000000000000000000000000000 ........ ....... 0xeb4ff6d0: 35840000 000001cb f7db8eab 00007ff8 ... 5 ... ......... 0xeb4ff6e0: 35840000 000001cb 00000002 00000000 ... 5 ............... 0xeb4ff6f0: 00040017 00000000 00040020 00000000 ........ ..... .. 0xeb4ff700: 00000000 00000000 eb4ff718 00000017 .......... O ..... 0xeb4ff710: 00000000 00000000 00000003 00000000 ................ 0xeb4ff720: 00000000 00000000 00000000 00000000 ............... 0xeb4ff730: 00000000 00000000 00000000 00000000 ................ 0xeb4ff740: 39f3983b 00003ce9 00000000 00000000 ;..9.<.......... 0xeb4ff750: 00000000 00000000 00000000 00000000 ................ 0xeb4ff760: 00000000 00000000 00000000 00000000 ................ 0xeb4ff770: 00000000 00000000 f4284008 00007ff8 .........@(..... 0xeb4ff780: 00000000 00000000 00000000 00000000 ................ 0xeb4ff790: 00000000 00000000 3866f390 000001cb ..........f8.... 0xeb4ff7a0: 406d1388 00000002 00000000 00000000 ..m@............ 0xeb4ff7b0: f4284008 00007ff8 00000003 00000000 .@(............. 0xeb4ff7c0: 00001000 00000000 c149e430 00007ff8 ........0.I..... 0xeb4ff7d0: 000008cc 00000000 c05b1d66 00007ff8 ........f.[..... 0xeb4ff7e0: 00000000 00000000 00040000 00000000 ................ 0xeb4ff7f0: 00000000 00000000 c05b3563 00007ff8 ........ c5 [..... 0xeb4ff800: 00000000 00000000 00000000 00000000 ................ 0xeb4ff810: 00000000 00000000 00000000 00000000. ............... 0xeb4ff820: eb4fe3c0 00000017 0000000f 00000000 ..O ............. 0xeb4ff830: 00000000 00000000 3b17ba00 000001cb ....... ....; ... .... 0xeb4ff840: 394a01d0 000001cb c0d875eb 00007ff8 ..J9 ..... u ...... 0xeb4ff850: 394a01d0 000001cb 3b17ba00 000001cb ..J9 .......; ... . 0xeb4ff860: 4d585380 000001cb 00000000 00000000 ............ .sxm 0xeb4ff870: 00000000 00000000 00007ff8 ......... v c0d876ac ...... 0xeb4ff880: 394a01d0 000001cb 00000000 00000000. .J9 ............ 0xeb4ff890: 00000000 00000000 3866f390 000001cb .......... f8 .... 0xeb4ff8a0: 00000000 00000000 c081b538 00007ff8 ........8....... 0xeb4ff8b0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff8c0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff8d0: 00000000 00000000 f6001fe4 00007ff8 ................ 0xeb4ff8e0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff8f0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff900: 00000000 00000000 f7dff061 00007ff8 ........a....... 0xeb4ff910: 00000000 00000000 00000000 00000000 ................ 0xeb4ff920: 00000000 00000000 00000000 00000000 ................ 0xeb4ff930: 00000000 00000000 f4359010 00007ff8 ..........5..... 0xeb4ff940: eb4fd5a0 00000017 eb4fd5a0 00000017 ..O.......O..... 0xeb4ff950: 00000000 00000000 00000000 00000000 ................ 0xeb4ff960: 00000000 00000000 00000000 00000000 ................ 0xeb4ff970: 00000000 00000000 00000000 00000000 ................ 0xeb4ff980: 00000000 00000000 00000000 00000000 ................ 0xeb4ff990: 00000000 00000000 00000000 00000000 ................ 0xeb4ff9a0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff9b0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff9c0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff9d0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff9e0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff9f0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffa00: 00000000 00000000 00000000 00000000 ................ 0xeb4ffa10: 00000000 00000000 00000000 00000000 ................ 0xeb4ffa20: 00000000 00000000 00000000 00000000 ................ 0xeb4ffa30: 00000000 00000000 00000000 00000000 ................ 0xeb4ffa40: 00000000 00000000 00000000 00000000 ...... .......... 0xeb4ffa50: 00000000 00000000 00000000 00000000 ................ 0xeb4ffa60: 00000000 00000000 00000000 00000000 ............ .... 0xeb4ffa70: 00000000 00000000 00000000 00000000 ................ 0xeb4ffa80: 00000000 00000000 00000000 00000000 ................ 0xeb4ffa90: 00000000 00000000 00000000 00000000 ................ 0xeb4ffaa0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffab0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffac0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffad0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffae0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffaf0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffb00: 00000000 00000000 00000000 00000000 ................ 0xeb4ffb10: 00000000 00000000 00000000 00000000 ................ 0xeb4ffb20: 00000000 00000000 00000000 00000000 ................ 0xeb4ffb30: 00000000 00000000 00000000 00000000 ................ 0xeb4ffb40: 00000000 00000000 00000000 00000000 ................ 0xeb4ffb50: 00000000 00000000 00000000 00000000 ................ 0xeb4ffb60: 00000000 00000000 00000000 00000000 ................ 0xeb4ffb70: 00000000 00000000 00000000 00000000 ................ 0xeb4ffb80: 00000000 00000000 00000000 00000000 ................ 0xeb4ffb90: 00000000 00000000 00000000 00000000 ................ 0xeb4ffba0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffbb0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffbc0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffbd0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffbe0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffbf0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffc00: 00000000 00000000 00000000 00000000 ................ 0xeb4ffc10: 00000000 00000000 00000000 00000000 ................ 0xeb4ffc20: 00000000 00000000 00000000 00000000 ................ 0xeb4ffc30: 00000000 00000000 00000000 00000000 ................ 0xeb4ffc40: 00000000 00000000 00000000 00000000 ................ 0xeb4ffc50: 00000000 00000000 00000000 00000000 ................ 0xeb4ffc60: 00000000 00000000 00000000 00000000 ................ 0xeb4ffc70: 00000000 00000000 00000000 00000000 ................ 0xeb4ffc80: 00000000 00000000 00000000 00000000 ................ 0xeb4ffc90: 00000000 00000000 00000000 00000000 ................ 0xeb4ffca0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffcb0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffcc0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffcd0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffce0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffcf0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffd00: 00000000 00000000 00000000 00000000 ................ 0xeb4ffd10: 00000000 00000000 00000000 00000000 ................ 0xeb4ffd20: 00000000 00000000 00000000 00000000 ................ 0xeb4ffd30: 00000000 00000000 00000000 00000000 ................ 0xeb4ffd40: 00000000 00000000 00000000 00000000 ................ 0xeb4ffd50: 00000000 00000000 00000000 00000000 ................ 0xeb4ffd60: 00000000 00000000 00000000 00000000 ................ 0xeb4ffd70: 00000000 00000000 00000000 00000000 ................ 0xeb4ffd80: 00000000 00000000 00000000 00000000 ................ 0xeb4ffd90: 00000000 00000000 00000000 00000000 ................ 0xeb4ffda0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffdb0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffdc0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffdd0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffde0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffdf0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffe00: 00000000 00000000 00000000 00000000 ................ 0xeb4ffe10: 00000000 00000000 00000000 00000000 ................ 0xeb4ffe20: 00000000 00000000 00000000 00000000 ................ 0xeb4ffe30: 00000000 00000000 00000000 00000000 ................ 0xeb4ffe40: 00000000 00000000 00000000 00000000 ................ 0xeb4ffe50: 00000000 00000000 00000000 00000000 ................ 0xeb4ffe60: 00000000 00000000 00000000 00000000 ................ 0xeb4ffe70: 00000000 00000000 00000000 00000000 ................ 0xeb4ffe80: 00000000 00000000 00000000 00000000 ................ 0xeb4ffe90: 00000000 00000000 00000000 00000000 ................ 0xeb4ffea0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffeb0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffec0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffed0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffee0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffef0: 00000000 00000000 00000000 00000000 ................ 0xeb4fff00: 00000000 00000000 00000000 00000000 ................ 0xeb4fff10: 00000000 00000000 00000000 00000000 ................ 0xeb4fff20: 00000000 00000000 00000000 00000000 ................ 0xeb4fff30: 00000000 00000000 00000000 00000000 ................ 0xeb4fff40: 00000000 00000000 00000000 00000000 ................ 0xeb4fff50: 00000000 00000000 00000000 00000000 ................ 0xeb4fff60: 00000000 00000000 00000000 00000000 ................ 0xeb4fff70: 00000000 00000000 00000000 00000000 ................ 0xeb4fff80: 00000000 00000000 00000000 00000000 ................ 0xeb4fff90: 00000000 00000000 00000000 00000000 ................ 0xeb4fffa0: 00000000 00000000 00000000 00000000 ................ 0xeb4fffb0: 00000000 00000000 00000000 00000000 ................ 0xeb4fffc0: 00000000 00000000 00000000 00000000 ................ 0xeb4fffd0: 00000000 00000000 00000000 00000000 ................ 0xeb4fffe0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffff0: 00000000 00000000 00000000 00000000 ................ Module 1 C:\WINDOWS\SYSTEM32\xinput1_3.dll Image Base: 0x00400000 Image Size: 0x0001e000 File Size: 107368 File Time: 2007-04-04_195422 Version: Company: Microsoft Corporation Product: Microsoft® DirectX for Windows® FileDesc: Microsoft Common Controller API FileVer: 9.18.944.0 ProdVer: 9.18.944.0 Module 2 E:\Steam\vstdlib_s64.dll Image Base: 0x60260000 Image Size: 0x00079000 File Size: 477984 File Time: 2018-05-19_010134 Version: Company: Valve Corporation Product: Steam FileDesc: vstdlib_ s.dll FileVer: 4.51.98.14 ProdVer: 3.0.0.1 Module 3 E:\Steam\tier0_s64.dll Image Base: 0x602e0000 Image Size: 0x00172000 File Size: 379168 File Time: 2018-05-19_010134 Version: Company: Valve Corporation Product: tier0_s Dynamic Link Library FileDesc: tier0_s Dynamic Link Library FileVer: 4.51.98.14 ProdVer: 1.0.0.1 Module 4 E:\Steam\steamclient64.dll Image Base: 0x60460000 Image Size: 0x00e45000 File Size: 14717504 File Time: 2018-05-19_010134 Version: Company: Valve Corporation Product: Steam FileDesc: Steamclient.dll FileVer: 4.51.98.14 ProdVer: 3.0.0.1 ",1.0,"Game freezes after 100% loading - Via Forum: http://ecoforum.strangeloopgames.com/topic/4679/spiel-friert-nach-100-laden-ein/2 ""Hello I played today and suddenly it broke down. After a restart of Steam and ECO, I have started my game over load and this loads itself completely normal BUT as soon as everything is loaded and it should go actually ""freezes"" ECO. And after about 20 seconds, the PC is quiet, (so he charges nothing more). on ""Alt Gr"" + ""TAB"" on the desktop and there I find an ERROR message. My data: Operating system: Windows 10 N Client version: latest in Steam RAM: 8GB ERROR.txt-Protokoll Eco [version: Unity 2017.4.2f2 (52d9cb89b362)] d3d11.dll caused an Access Violation (0xc0000005) in module d3d11.dll at 0033:f0f54964. Error occurred at 2018-05-24_000740. E:\Steam\steamapps\common\Eco\Eco.exe, run by Emorgaly. 60% memory in use. 8192 MB physical memory [3256 MB free]. 16384 MB paging file [9975 MB free]. 134217728 MB user address space [134215036 MB free]. Read from location 00000109 caused an access violation. Context: RDI: 0x00000000 RSI: 0x00000017 RAX: 0x3afda188 RBX: 0x38afa5c0 RCX: 0x3afda188 RDX: 0x00000000 RIP: 0xf0f54964 RBP: 0xeb4fe399 SegCs: 0x00000033 EFlags: 0x00010202 RSP: 0xeb4fe2e0 SegSs: 0x0000002b R8: 0x00000000 R9: 0x00000004 R10: 0x3afda190 R11: 0xeb4fe260 R12: 0x00000000 R13: 0x00000000 R14: 0x4ac69560 R15: 0x4ac69550 Bytes at CS:EIP: 48 0f be 82 09 01 00 00 4c 8d 91 e8 fe ff ff 48 Stack: 0xeb4fe2e0: 38afa5c0 000001cb f0e0b6a2 00007ff8 ...8............ 0xeb4fe2f0: c1495090 00007ff8 00000001 00000000 .PI............. 0xeb4fe300: 00000000 00000000 00008200 00000000 ................ 0xeb4fe310: 00000000 00000000 00000000 00000000 ................ 0xeb4fe320: 00000000 00000000 c0d6c72a 00007ff8 ........*....... 0xeb4fe330: 4d5858b8 000001cb c0587bbd 00007ff8 .XXM.....{X..... 0xeb4fe340: 3866a440 000001cb 00000000 00000000 @.f8............ 0xeb4fe350: 00000000 00000000 eb4fe390 00000017 ..........O..... 0xeb4fe360: 00000450 00000002 00000008 00010000 P............... 0xeb4fe370: 00000000 00000000 00000002 00000001 ................ 0xeb4fe380: 00000000 00000045 3b820c50 000001cb ....E...P..;.... 0xeb4fe390: 00000000 00000000 c05b2208 00007ff8 .........""[..... 0xeb4fe3a0: 4d585398 000001cb c05b19a2 00007ff8 .SXM......[..... 0xeb4fe3b0: 39c21090 000001cb 3b820c50 000001cb ...9....P..;.... 0xeb4fe3c0: 00000000 00000000 00000000 00000000 ................ 0xeb4fe3d0: 00000000 00000000 00000000 00000000 ................ 0xeb4fe3e0: 00000000 00000000 00000000 00000000 ................ 0xeb4fe3f0: eb4fe540 00000017 c0d67562 00007ff8 @.O.....bu...... 0xeb4fe400: 00000000 00000000 38afa500 000001cb ...........8.... 0xeb4fe410: 394a01d0 000001cb 4ac69550 000001cb ..J9....P..J.... 0xeb4fe420: 39c21090 000001cb c0d86579 00007ff8 ...9....ye...... 0xeb4fe430: 4d582a10 000001cb 394a01d0 000001cb .*XM......J9.... 0xeb4fe440: 0059aea0 00007ff8 00592b60 00007ff8 ..Y.....+Y..... 0xeb4fe450: c094c2e0 00007ff8 38ac03c0 000001cb ...........8.... 0xeb4fe460: 00000018 00000017 00000000 000001cb ................ 0xeb4fe470: 00000200 00000017 00000003 00000000 ................ 0xeb4fe480: 00000000 00000202 00000000 00000000 ................ 0xeb4fe490: 00000000 00000000 00000000 00000000 ................ 0xeb4fe4a0: 00000000 00000000 00000000 00000000 ................ 0xeb4fe4b0: 00000000 00000000 406d1388 00000000 ..........m@.... 0xeb4fe4c0: 0059add4 00000000 c094c2e0 00007ff8 ..Y............. 0xeb4fe4d0: c0493370 00007ff8 794be5f0 000001cb p3I.......Ky.... 0xeb4fe4e0: 00000000 00000000 00000000 00000000 ................ 0xeb4fe4f0: c0cc9c30 00007ff8 005923d4 00000000 0........#Y..... 0xeb4fe500: 0058f474 0058f458 00584808 00584804 t.X.X.X..HX..HX. 0xeb4fe510: 00584810 0058480c 005925b0 005925ac .HX..HX..%Y..%Y. 0xeb4fe520: 00584800 005847fc 001fdc58 001fdc50 .HX..GX.X...P... 0xeb4fe530: 0023d720 0023d718 0054ac80 0054ac78 .#...#...T.x.T. 0xeb4fe540: 004baba8 004baba0 00592440 00592438 ..K...K.@$Y.8$Y. 0xeb4fe550: 00592450 00592448 00592470 00592468 P$Y.H$Y.p$Y.h$Y. 0xeb4fe560: 00592474 00592470 00592460 00592458 t$Y.p$Y.$Y.X$Y. 0xeb4fe570: 00584824 00584820 0059267c 0059263c $HX. HX.|&Y.<&Y. 0xeb4fe580: 0059280c 005927cc 005927c8 00592788 .(Y..'Y..'Y..'Y. 0xeb4fe590: 00000000 00000000 005928ac 005928a8 .........(Y..(Y. 0xeb4fe5a0: 005928b0 005928ac 005928f0 005928b0 .(Y..(Y..(Y..(Y. 0xeb4fe5b0: 00000000 00000000 00000000 00000000 ................ 0xeb4fe5c0: 00000000 00000000 00000000 00000000 ................ 0xeb4fe5d0: 00000000 00000000 0058f2e0 0058f2dc ..........X...X. 0xeb4fe5e0: 00592784 00592774 00580684 00580674 .'Y.t'Y...X.t.X. 0xeb4fe5f0: 00000000 00000000 00000000 00000000 ................ 0xeb4fe600: 00000000 00000000 00000000 00000000 ................ 0xeb4fe610: 00591aec 00591ae8 00591b14 00591aec ..Y...Y...Y...Y. 0xeb4fe620: 00592480 00592478 00592574 00592480 .$Y.x$Y.t%Y..$Y. 0xeb4fe630: 00000000 00000000 00000000 00000000 ................ 0xeb4fe640: 00592358 005922f8 005923d0 00592434 X#Y..""Y..#Y.4$Y. 0xeb4fe650: 005923d4 006b3940 006b3938 00567fc4 .#Y.@9k.89k...V. 0xeb4fe660: 00567fc0 00567fd0 00567fc8 00567fd8 ..V...V...V...V. 0xeb4fe670: 00567fd0 00519e08 00519df8 00000000 ..V...Q...Q..... 0xeb4fe680: 00000000 00000000 00000000 00000000 ................ 0xeb4fe690: 00000000 00000000 00000000 00000000 ................ 0xeb4fe6a0: 00000000 00000000 00000000 00000000 ................ 0xeb4fe6b0: 00000000 00000000 00000000 00000000 ................ 0xeb4fe6c0: 00000000 0057bf80 0057bf7c 0057ed40 ......W.|.W.@.W. 0xeb4fe6d0: 0057ed38 0057ed44 0057ed40 0057ed48 8.W.D.W.@.W.H.W. 0xeb4fe6e0: 0057ed48 005929e0 005929d8 005929e8 H.W..)Y..)Y..)Y. 0xeb4fe6f0: 005929e0 005929f0 005929e8 005929f4 .)Y..)Y..)Y..)Y. 0xeb4fe700: 005929f0 00592a00 005929f8 00592a04 .)Y..*Y..)Y..*Y. 0xeb4fe710: 00592a00 00592a20 00592a08 00000000 .*Y. *Y..*Y..... 0xeb4fe720: 00000000 00000000 00000000 00000000 ................ 0xeb4fe730: 00000000 00592ba0 00592b98 0057e458 .....+Y..+Y.X.W. 0xeb4fe740: 0057e450 005844a8 005844a0 000000a0 P.W..DX..DX..... 0xeb4fe750: 00000098 00565ca8 00565ca0 00565cac .....\V..\V..\V. 0xeb4fe760: 00565ca8 00565cc8 00565cc0 00565ccc .\V..\V..\V..\V. 0xeb4fe770: 00565cc8 005929c0 005929b8 005929c4 .\V..)Y..)Y..)Y. 0xeb4fe780: 005929c0 005929d0 005929c8 005929d4 .)Y..)Y..)Y..)Y. 0xeb4fe790: 005929d0 00591b40 00591b38 00591b44 .)Y.@.Y.8.Y.D.Y. 0xeb4fe7a0: 00591b40 00591b48 00591b44 00591b4c @.Y.H.Y.D.Y.L.Y. 0xeb4fe7b0: 00591b48 00591b50 00591b4c 00591b60 H.Y.P.Y.L.Y..Y. 0xeb4fe7c0: 00591b58 00591b64 00591b60 00591b68 X.Y.d.Y..Y.h.Y. 0xeb4fe7d0: 00591b64 00591b6c 00591b68 00591b70 d.Y.l.Y.h.Y.p.Y. 0xeb4fe7e0: 00591b6c 00591b74 00591b70 00000000 l.Y.t.Y.p.Y..... 0xeb4fe7f0: 00000000 00000000 00000000 00000000 ................ 0xeb4fe800: 00000000 00000000 00000000 00000000 ................ 0xeb4fe810: 00000000 005a5f68 005a5f60 00565cb8 ....h_Z._Z..\V. 0xeb4fe820: 00565cb0 00565cbc 00565cb8 00000000 .\V..\V..\V..... 0xeb4fe830: 00000000 00000000 00000000 005a5f78 ............x_Z. 0xeb4fe840: 005a5f70 00591b30 00591b28 00000000 p_Z.0.Y.(.Y..... 0xeb4fe850: 00000000 00000000 00000000 00000000 ................ 0xeb4fe860: 00000000 00000000 db7e3588 00007ff8 .........5~..... 0xeb4fe870: 00000000 00000000 00000000 00000000 ................ 0xeb4fe880: 00000000 00000000 00000000 00000000 ................ 0xeb4fe890: 00000000 00592770 00592700 00000000 ....p'Y..'Y..... 0xeb4fe8a0: 00000000 00000000 fffffffe 0057f5d0 ..............W. 0xeb4fe8b0: 0057f5c0 00000000 00000000 00000000 ..W............. 0xeb4fe8c0: 00000000 00000000 00000000 0057e410 ..............W. 0xeb4fe8d0: 0057e3ec 00000a10 000009e8 00429f90 ..W...........B. 0xeb4fe8e0: 00429f70 00000abc 00000aa0 0048c4e8 p.B...........H. 0xeb4fe8f0: 0048c4c8 00000968 00000940 000001cb ..H.h...@....... 0xeb4fe900: 373a2400 000001cb 00000000 00000000 .$:7............ 0xeb4fe910: 39f38beb 00003ce9 f7eeefd8 00007ff8 ...9.<.......... 0xeb4fe920: 0053c298 00000000 eb4feac0 0057d224 ..S.......O.$.W. 0xeb4fe930: 0057d218 00000017 c02e0000 00585598 ..W..........UX. 0xeb4fe940: 0058558c 005812ac 005812a0 00000000 .UX...X...X..... 0xeb4fe950: eb4ff7a0 00585588 0058557c 00580d84 ..O..UX.|UX...X. 0xeb4fe960: 00580d74 00585398 00585390 00007ff8 t.X..SX..SX..... 0xeb4fe970: eb4ff860 0044c020 0044bff8 00000000.O. .D...D..... 0xeb4fe980: eb4feb10 00000017 eb4fefe0 00000017 ..O.......O..... 0xeb4fe990: eb4ff7a0 00000017 eb4ff170 00584818 ..O.....p.O..HX. 0xeb4fe9a0: 00584814 0058481c 00584818 00000017 .HX..HX..HX..... 0xeb4fe9b0: c02e0000 00007ff8 c081c298 00007ff8 ................ 0xeb4fe9c0: 00000000 00000000 f7e350bd 00007ff8 .........P...... 0xeb4fe9d0: 00000000 00000000 eb4feb00 00000017 ..........O..... 0xeb4fe9e0: 00000000 00000000 eb4feb00 00000017 ..........O..... 0xeb4fe9f0: eb4feac0 00000017 f7dad278 00007ff8 ..O.....x....... 0xeb4fea00: 00000000 00000000 00000000 00000000 ................ 0xeb4fea10: 00000000 00000000 00000002 00000000 ................ 0xeb4fea20: 00000000 00000000 00000000 00000000 ................ 0xeb4fea30: 00000000 00000000 00000000 00000000 ................ 0xeb4fea40: 00000000 00000000 c180c818 00007ff8 ................ 0xeb4fea50: 00000000 00000000 c02e0000 00007ff8 ................ 0xeb4fea60: eb4ff860 00000017 c15d5a6c 00007ff8 .O.....lZ]..... 0xeb4fea70: eb4ff860 00000017 00000000 00000000.O............. 0xeb4fea80: 00000000 00000000 00000000 00000000 ................ 0xeb4fea90: eb4fefe0 00000017 eb4ff7a0 00000017 ..O.......O..... 0xeb4feaa0: eb4ff170 00000017 eb4fe000 00000017 p.O.......O..... 0xeb4feab0: eb500000 00000017 00000000 00000000 ..P............. 0xeb4feac0: c081c298 00007ff8 c02e0000 00007ff8 ................ 0xeb4fead0: c180c818 00007ff8 eb4ff860 00000017 .........O..... 0xeb4feae0: 00000000 00000000 eb4feb10 00000017 ..........O..... 0xeb4feaf0: c13a1c04 00007ff8 c15d5a6c 00007ff8 ..:.....lZ]..... 0xeb4feb00: eb4fefe0 00000017 00000000 00000000 ..O............. 0xeb4feb10: 00000000 00000000 00000000 00000000 ................ 0xeb4feb20: 00000000 00000000 00000000 00000000 ................ 0xeb4feb30: 00000000 00000000 00000000 00000000 ................ 0xeb4feb40: 0010000f 00001f80 002b0033 0053002b ........3.+.+.S. 0xeb4feb50: 002b002b 00000202 00000000 00000000 +.+............. 0xeb4feb60: 00000000 00000000 00000000 00000000 ................ 0xeb4feb70: 00000000 00000000 00000000 00000000 ................ 0xeb4feb80: 00000000 00000000 406d1388 00000000 ..........m@.... 0xeb4feb90: eb4feb10 00000017 eb4fe320 00000017 ..O..... .O..... 0xeb4feba0: 00000000 00000000 eb4ff860 00000017 .........O..... 0xeb4febb0: 00000000 00000000 00000000 00000000 ................ 0xeb4febc0: 0054b930 0054b92c eab4b000 00000017 0.T.,.T......... 0xeb4febd0: eb4fe278 00000017 c15d5a6c 00007ff8 x.O.....lZ]..... 0xeb4febe0: c02e0000 00007ff8 00000000 00000000 ................ 0xeb4febf0: 00000000 00000000 00000000 00000000 ................ 0xeb4fec00: 00000000 00000000 c081c29a 00007ff8 ................ 0xeb4fec10: 0000027f 00000000 00000000 00000000 ................ 0xeb4fec20: 00000000 00000000 00001f80 0000ffff ................ 0xeb4fec30: 00000000 00000000 00000000 00000000 ................ 0xeb4fec40: 00592bc8 00592bc0 00592bcc 00592bc8 .+Y..+Y..+Y..+Y. 0xeb4fec50: 00592bd0 00592bcc 00592b48 00592b40 .+Y..+Y.H+Y.@+Y. 0xeb4fec60: 00000000 00000000 00000000 00000000 ................ 0xeb4fec70: 0058f310 0058f2e8 0058f320 0058f310 ..X...X. .X...X. 0xeb4fec80: 0058f340 0058f320 00000000 00000000 @.X. .X......... 0xeb4fec90: 00000000 00000000 00592298 00592268 .........""Y.h""Y. 0xeb4feca0: 005925a8 00592578 005925a8 005925a8 .%Y.x%Y..%Y..%Y. 0xeb4fecb0: 0057e550 0057e54c c02e0000 00007ff8 P.W.L.W......... 0xeb4fecc0: 005847f8 005847f0 00000000 00000000 .GX..GX......... 0xeb4fecd0: 00532938 00532930 00532f08 00532f00 8)S.0)S../S../S. 0xeb4fece0: 0059ade0 0059add8 0059ade8 0059ade0 ..Y...Y...Y...Y. 0xeb4fecf0: 0057ed30 0057ecf8 00000000 00000000 0.W...W......... 0xeb4fed00: 00000000 00000000 00000000 00000000 ................ 0xeb4fed10: 00000000 00000000 00000000 00000000 ................ 0xeb4fed20: 00000000 00000000 0057d240 0057d23c ........@.W.<.W. 0xeb4fed30: 0057d244 0057d240 0057d248 0057d244 D.W.@.W.H.W.D.W. 0xeb4fed40: 00000000 00000000 00000000 00000000 ................ 0xeb4fed50: 00000000 00000000 00000000 00000000 ................ 0xeb4fed60: 00000000 00000000 00000000 00000000 ................ 0xeb4fed70: 00591b80 00591b78 00591b94 00591b80 ..Y.x.Y...Y...Y. 0xeb4fed80: 00565d10 00565d00 00565d28 00565d10 .]V..]V.(]V..]V. 0xeb4fed90: 00592b80 00592b70 00592b90 00592b80 .+Y.p+Y..+Y..+Y. 0xeb4feda0: 0051c710 0051c700 0051c72c 0051c710 ..Q...Q.,.Q...Q. 0xeb4fedb0: 00000000 00000000 00000000 00000000 ................ 0xeb4fedc0: 00000401 00000000 00004010 00000000 .........@...... 0xeb4fedd0: 35840000 000001cb f7db8eab 00007ff8 ...5............ 0xeb4fede0: 0059add0 000001cb 00800003 000001cb ..Y............. 0xeb4fedf0: 0000054a 00000002 0007e900 000002d0 J............... 0xeb4fee00: 00000004 00000001 00000001 00000017 ................ 0xeb4fee10: 00000000 00007ff8 00000003 00000000 ................ 0xeb4fee20: 00000420 00000000 00002749 00000000 .......I'...... 0xeb4fee30: 00000014 00000002 00000004 00000000 ................ 0xeb4fee40: 00000002 000001cb 9a49e8f0 000001cb ..........I..... 0xeb4fee50: 845f8860 000001cb 0000002b 000019e7 ._.....+....... 0xeb4fee60: 00000000 00000000 00000001 00000000 ................ 0xeb4fee70: 0000040e 00000000 00000000 00000000 ................ 0xeb4fee80: 00000000 00000000 00000490 00000000 ................ 0xeb4fee90: 3b035ba0 000001cb f7dfe210 00007ff8 .[.;............ 0xeb4feea0: 389ddac0 000001cb 357c01b0 000001cb ...8......|5.... 0xeb4feeb0: 00004000 00000000 4f7991f0 000001cb .@........yO.... 0xeb4feec0: 00000028 00000000 00000009 00000009 (............... 0xeb4feed0: 794bf270 000001cb 38b58180 000001cb p.Ky.......8.... 0xeb4feee0: 00000000 00000000 0000002b 000019e7 ........+....... 0xeb4feef0: 00000000 000001cb 00000000 00000000 ................ 0xeb4fef00: c13ee5b8 00007ff8 00000001 00000001 ..>............. 0xeb4fef10: 00000000 00000000 00000007 00000007 ................ 0xeb4fef20: 00000008 00000008 3b820518 000001cb ...........;.... 0xeb4fef30: 00000001 000001cb 00000008 00000000 ................ 0xeb4fef40: 00000008 80000000 3b820538 000001cb ........8..;.... 0xeb4fef50: 00000001 000001cb 00000008 00000000 ................ 0xeb4fef60: 00000008 80000000 3b820558 000001cb ........X..;.... 0xeb4fef70: 00000001 00000000 00000094 00000000 ................ 0xeb4fef80: 00000094 80000000 00000000 00000000 ................ 0xeb4fef90: 00004001 00000000 0005000d 00000001 .@.............. 0xeb4fefa0: 357c1c80 000001cb 00000000 00000000 ..|5............ 0xeb4fefb0: 357c0000 000001cb eab4b000 00000017 ..|5............ 0xeb4fefc0: 00000000 00000000 00000000 00000017 ................ 0xeb4fefd0: 00000000 00000000 00000042 00000001 ........B....... 0xeb4fefe0: 00000002 00010402 c081c260 00007ff8 ............... 0xeb4feff0: f4284027 00007ff8 f4270000 00007ff8 '@(.......'..... 0xeb4ff000: f44a5bc4 00007ff8 c02e0000 00007ff8 .[J............. 0xeb4ff010: c180c818 00007ff8 eab4b000 00000017 ................ 0xeb4ff020: 00000000 00000000 00000048 00000000 ........H....... 0xeb4ff030: 00000480 00000000 00000470 00000000 ........p....... 0xeb4ff040: 35840000 000001cb f7db89d2 00007ff8 ...5............ 0xeb4ff050: 0000001c 00000000 00000000 00007ff8 ................ 0xeb4ff060: 00000470 00000000 00000008 00007ff8 p............... 0xeb4ff070: 00000001 00000000 00000000 00000000 ................ 0xeb4ff080: 00000000 00000000 e9a90000 00007ff8 ................ 0xeb4ff090: e9a91790 00007ff8 e9a918cb 00007ff8 ................ 0xeb4ff0a0: 3863aee0 000001cb 3863ae70 000001cb ..c8....p.c8.... 0xeb4ff0b0: 00000001 00000000 3b01ba20 000001cb ........ ..;.... 0xeb4ff0c0: 39f3836b 00003ce9 eb4ff0b8 00000017 k..9.<....O..... 0xeb4ff0d0: 0000004e 00000000 00000000 00000000 N............... 0xeb4ff0e0: 9a49e948 000001cb 845f8878 000001cb H.I.....x._..... 0xeb4ff0f0: 0000002c 000019e7 f7ec7aa8 00007ff8 ,........z...... 0xeb4ff100: 38639c80 000001cb 00000000 00000000 ..c8............ 0xeb4ff110: 00000000 00000000 00000000 00000000 ................ 0xeb4ff120: 00000000 00000000 00000000 00000000 ................ 0xeb4ff130: 00000000 00000000 00000000 00000000 ................ 0xeb4ff140: 389dc6a0 000001cb 00000001 00000000 ...8............ 0xeb4ff150: ffffffff 00000000 00000000 00000000 ................ 0xeb4ff160: 00000000 00000000 00000000 00000000 ................ 0xeb4ff170: 00000000 00000000 38909780 000001cb ...........8.... 0xeb4ff180: 38905a10 000001cb 00000000 00000000 .Z.8............ 0xeb4ff190: 00000000 00000000 00000000 00000000 ................ 0xeb4ff1a0: 00000000 00000000 4cc471d0 000001cb .........q.L.... 0xeb4ff1b0: 4cc48c40 000001cb 00000000 00000000 @..L............ 0xeb4ff1c0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff1d0: 00000000 00000000 3b8203dc 000001cb ...........;.... 0xeb4ff1e0: 3b820454 000001cb 00000000 00000000 T..;............ 0xeb4ff1f0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff200: 00000000 00000000 eb4ff780 00000017 ..........O..... 0xeb4ff210: 00000000 00000000 00000000 00000000 ................ 0xeb4ff220: 3866f390 000001cb 7ffe0385 00000000 ..f8............ 0xeb4ff230: 00000000 00000000 f7dcb423 00007ff8 ........#....... 0xeb4ff240: 35843080 000001cb 00000000 00000000 .0.5............ 0xeb4ff250: 00000000 00000000 00000000 00000000 ................ 0xeb4ff260: 00000000 00000000 f4284008 00007ff8 .........@(..... 0xeb4ff270: 0000027f 00000000 f7d9efee 00007ff8 ................ 0xeb4ff280: 35843080 000001cb 00001f80 00000017 .0.5............ 0xeb4ff290: eab3a000 00000017 e9a91790 00007ff8 ................ 0xeb4ff2a0: 3aff8b40 000001cb e9a91790 00007ff8 @..:............ 0xeb4ff2b0: 00000048 00000000 00000001 00000000 H............... 0xeb4ff2c0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff2d0: 00000070 00000000 ffffffff ffffffff p............... 0xeb4ff2e0: ffffffff ffffffff f7d9ef26 00007ff8 ........&....... 0xeb4ff2f0: f7d9ef59 00007ff8 00000000 00000000 Y............... 0xeb4ff300: 00000000 00000000 00000000 00000000 ................ 0xeb4ff310: 00004542 000001cb 3ae80000 000001cb BE.........:.... 0xeb4ff320: 00004542 00000000 00000000 00000000 BE.............. 0xeb4ff330: 2f00002f 00000000 00000000 00000000 /../............ 0xeb4ff340: 05010004 00000000 00000000 00000000 ................ 0xeb4ff350: eb4ff468 00000017 f7dc16e4 00007ff8 h.O............. 0xeb4ff360: 35840000 000001cb 3ae80000 000001cb ...5.......:.... 0xeb4ff370: 00000000 00000000 00000000 00000000 ................ 0xeb4ff380: 00000000 00000000 00000000 00000000 ................ 0xeb4ff390: 00000000 00000000 00000000 00000000 ................ 0xeb4ff3a0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff3b0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff3c0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff3d0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff3e0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff3f0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff400: 00000000 00000000 00000000 00000000 ................ 0xeb4ff410: 00004002 00000000 35840150 000001cb .@......P..5.... 0xeb4ff420: 35840150 000001cb 35847b20 000001cb P..5.... {.5.... 0xeb4ff430: 0000037f 00000000 35840000 000001cb ...........5.... 0xeb4ff440: 35840000 000001cb f7dbbb9c 00007ff8 ...5............ 0xeb4ff450: 00040020 00000000 00040017 00000000 ............... 0xeb4ff460: 35840150 000001cb 00004542 00000000 P..5....BE...... 0xeb4ff470: 000003ff 00000000 00004542 00000000 ........BE...... 0xeb4ff480: 00000000 00000000 00000000 00000000 ................ 0xeb4ff490: 00000000 00000000 00000001 00000000 ................ 0xeb4ff4a0: 00000000 00000000 3b039bb0 000001cb ...........;.... 0xeb4ff4b0: 00000009 00000000 00000033 00000000 ........3....... 0xeb4ff4c0: 386c4e70 000001cb 00000020 000001cb pNl8.... ....... 0xeb4ff4d0: 3b039ba0 000001cb 00000000 00000000 ...;............ 0xeb4ff4e0: 000003ff 00000000 00000000 00000000 ................ 0xeb4ff4f0: 00000540 00000000 00000540 00000000 @.......@....... 0xeb4ff500: 000003ff 00000000 3866f390 000001cb ..........f8.... 0xeb4ff510: 00000000 00000000 eb4ff958 00000017 ........X.O..... 0xeb4ff520: 00000000 00000000 00000000 00000000 ................ 0xeb4ff530: 00003ec0 00000000 00000000 00000000 .>.............. 0xeb4ff540: 00000000 00000000 00000000 00000000 ................ 0xeb4ff550: 35840150 000001cb 00000000 00000000 P..5............ 0xeb4ff560: 000003ff 00000000 00000000 00000000 ................ 0xeb4ff570: 00000000 00000000 000003ff 00000000 ................ 0xeb4ff580: 0000027f 00000000 00000000 00000000 ................ 0xeb4ff590: 00000000 00000000 00001f80 0000ffff ................ 0xeb4ff5a0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff5b0: 00000000 00000000 00040020 00000000 ........ ....... 0xeb4ff5c0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff5d0: 00000540 00000000 00000020 00000000 @....... ....... 0xeb4ff5e0: 00000000 00000000 43000142 00000000 ........B..C.... 0xeb4ff5f0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff600: 00000000 00000000 00000000 00000000 ................ 0xeb4ff610: 00000000 00000000 00000000 00000000 ................ 0xeb4ff620: 00000000 00000000 2f00002f 00000000 ......../../.... 0xeb4ff630: 00000000 00000000 00000000 00000000 ................ 0xeb4ff640: 00000000 00000000 00000000 00000000 ................ 0xeb4ff650: 00000000 00000000 00000000 00000000 ................ 0xeb4ff660: 00000000 00000000 ffffffff ffffffff ................ 0xeb4ff670: 00000000 00000000 00000000 00000000 ................ 0xeb4ff680: 00000000 00000000 00000000 00000000 ................ 0xeb4ff690: 00000000 00000000 00000000 00000000 ............... 0xeb4ff6a0: 00000000 00000000 00000000 00000000 ............... 0xeb4ff6b0: 00000000 00000000 00000000 00000000 ............... 0xeb4ff6c0: 00000000000000000000000000000000000000000 ........ ....... 0xeb4ff6d0: 35840000 000001cb f7db8eab 00007ff8 ... 5 ... ......... 0xeb4ff6e0: 35840000 000001cb 00000002 00000000 ... 5 ............... 0xeb4ff6f0: 00040017 00000000 00040020 00000000 ........ ..... .. 0xeb4ff700: 00000000 00000000 eb4ff718 00000017 .......... O ..... 0xeb4ff710: 00000000 00000000 00000003 00000000 ................ 0xeb4ff720: 00000000 00000000 00000000 00000000 ............... 0xeb4ff730: 00000000 00000000 00000000 00000000 ................ 0xeb4ff740: 39f3983b 00003ce9 00000000 00000000 ;..9.<.......... 0xeb4ff750: 00000000 00000000 00000000 00000000 ................ 0xeb4ff760: 00000000 00000000 00000000 00000000 ................ 0xeb4ff770: 00000000 00000000 f4284008 00007ff8 .........@(..... 0xeb4ff780: 00000000 00000000 00000000 00000000 ................ 0xeb4ff790: 00000000 00000000 3866f390 000001cb ..........f8.... 0xeb4ff7a0: 406d1388 00000002 00000000 00000000 ..m@............ 0xeb4ff7b0: f4284008 00007ff8 00000003 00000000 .@(............. 0xeb4ff7c0: 00001000 00000000 c149e430 00007ff8 ........0.I..... 0xeb4ff7d0: 000008cc 00000000 c05b1d66 00007ff8 ........f.[..... 0xeb4ff7e0: 00000000 00000000 00040000 00000000 ................ 0xeb4ff7f0: 00000000 00000000 c05b3563 00007ff8 ........ c5 [..... 0xeb4ff800: 00000000 00000000 00000000 00000000 ................ 0xeb4ff810: 00000000 00000000 00000000 00000000. ............... 0xeb4ff820: eb4fe3c0 00000017 0000000f 00000000 ..O ............. 0xeb4ff830: 00000000 00000000 3b17ba00 000001cb ....... ....; ... .... 0xeb4ff840: 394a01d0 000001cb c0d875eb 00007ff8 ..J9 ..... u ...... 0xeb4ff850: 394a01d0 000001cb 3b17ba00 000001cb ..J9 .......; ... . 0xeb4ff860: 4d585380 000001cb 00000000 00000000 ............ .sxm 0xeb4ff870: 00000000 00000000 00007ff8 ......... v c0d876ac ...... 0xeb4ff880: 394a01d0 000001cb 00000000 00000000. .J9 ............ 0xeb4ff890: 00000000 00000000 3866f390 000001cb .......... f8 .... 0xeb4ff8a0: 00000000 00000000 c081b538 00007ff8 ........8....... 0xeb4ff8b0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff8c0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff8d0: 00000000 00000000 f6001fe4 00007ff8 ................ 0xeb4ff8e0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff8f0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff900: 00000000 00000000 f7dff061 00007ff8 ........a....... 0xeb4ff910: 00000000 00000000 00000000 00000000 ................ 0xeb4ff920: 00000000 00000000 00000000 00000000 ................ 0xeb4ff930: 00000000 00000000 f4359010 00007ff8 ..........5..... 0xeb4ff940: eb4fd5a0 00000017 eb4fd5a0 00000017 ..O.......O..... 0xeb4ff950: 00000000 00000000 00000000 00000000 ................ 0xeb4ff960: 00000000 00000000 00000000 00000000 ................ 0xeb4ff970: 00000000 00000000 00000000 00000000 ................ 0xeb4ff980: 00000000 00000000 00000000 00000000 ................ 0xeb4ff990: 00000000 00000000 00000000 00000000 ................ 0xeb4ff9a0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff9b0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff9c0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff9d0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff9e0: 00000000 00000000 00000000 00000000 ................ 0xeb4ff9f0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffa00: 00000000 00000000 00000000 00000000 ................ 0xeb4ffa10: 00000000 00000000 00000000 00000000 ................ 0xeb4ffa20: 00000000 00000000 00000000 00000000 ................ 0xeb4ffa30: 00000000 00000000 00000000 00000000 ................ 0xeb4ffa40: 00000000 00000000 00000000 00000000 ...... .......... 0xeb4ffa50: 00000000 00000000 00000000 00000000 ................ 0xeb4ffa60: 00000000 00000000 00000000 00000000 ............ .... 0xeb4ffa70: 00000000 00000000 00000000 00000000 ................ 0xeb4ffa80: 00000000 00000000 00000000 00000000 ................ 0xeb4ffa90: 00000000 00000000 00000000 00000000 ................ 0xeb4ffaa0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffab0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffac0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffad0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffae0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffaf0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffb00: 00000000 00000000 00000000 00000000 ................ 0xeb4ffb10: 00000000 00000000 00000000 00000000 ................ 0xeb4ffb20: 00000000 00000000 00000000 00000000 ................ 0xeb4ffb30: 00000000 00000000 00000000 00000000 ................ 0xeb4ffb40: 00000000 00000000 00000000 00000000 ................ 0xeb4ffb50: 00000000 00000000 00000000 00000000 ................ 0xeb4ffb60: 00000000 00000000 00000000 00000000 ................ 0xeb4ffb70: 00000000 00000000 00000000 00000000 ................ 0xeb4ffb80: 00000000 00000000 00000000 00000000 ................ 0xeb4ffb90: 00000000 00000000 00000000 00000000 ................ 0xeb4ffba0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffbb0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffbc0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffbd0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffbe0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffbf0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffc00: 00000000 00000000 00000000 00000000 ................ 0xeb4ffc10: 00000000 00000000 00000000 00000000 ................ 0xeb4ffc20: 00000000 00000000 00000000 00000000 ................ 0xeb4ffc30: 00000000 00000000 00000000 00000000 ................ 0xeb4ffc40: 00000000 00000000 00000000 00000000 ................ 0xeb4ffc50: 00000000 00000000 00000000 00000000 ................ 0xeb4ffc60: 00000000 00000000 00000000 00000000 ................ 0xeb4ffc70: 00000000 00000000 00000000 00000000 ................ 0xeb4ffc80: 00000000 00000000 00000000 00000000 ................ 0xeb4ffc90: 00000000 00000000 00000000 00000000 ................ 0xeb4ffca0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffcb0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffcc0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffcd0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffce0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffcf0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffd00: 00000000 00000000 00000000 00000000 ................ 0xeb4ffd10: 00000000 00000000 00000000 00000000 ................ 0xeb4ffd20: 00000000 00000000 00000000 00000000 ................ 0xeb4ffd30: 00000000 00000000 00000000 00000000 ................ 0xeb4ffd40: 00000000 00000000 00000000 00000000 ................ 0xeb4ffd50: 00000000 00000000 00000000 00000000 ................ 0xeb4ffd60: 00000000 00000000 00000000 00000000 ................ 0xeb4ffd70: 00000000 00000000 00000000 00000000 ................ 0xeb4ffd80: 00000000 00000000 00000000 00000000 ................ 0xeb4ffd90: 00000000 00000000 00000000 00000000 ................ 0xeb4ffda0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffdb0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffdc0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffdd0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffde0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffdf0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffe00: 00000000 00000000 00000000 00000000 ................ 0xeb4ffe10: 00000000 00000000 00000000 00000000 ................ 0xeb4ffe20: 00000000 00000000 00000000 00000000 ................ 0xeb4ffe30: 00000000 00000000 00000000 00000000 ................ 0xeb4ffe40: 00000000 00000000 00000000 00000000 ................ 0xeb4ffe50: 00000000 00000000 00000000 00000000 ................ 0xeb4ffe60: 00000000 00000000 00000000 00000000 ................ 0xeb4ffe70: 00000000 00000000 00000000 00000000 ................ 0xeb4ffe80: 00000000 00000000 00000000 00000000 ................ 0xeb4ffe90: 00000000 00000000 00000000 00000000 ................ 0xeb4ffea0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffeb0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffec0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffed0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffee0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffef0: 00000000 00000000 00000000 00000000 ................ 0xeb4fff00: 00000000 00000000 00000000 00000000 ................ 0xeb4fff10: 00000000 00000000 00000000 00000000 ................ 0xeb4fff20: 00000000 00000000 00000000 00000000 ................ 0xeb4fff30: 00000000 00000000 00000000 00000000 ................ 0xeb4fff40: 00000000 00000000 00000000 00000000 ................ 0xeb4fff50: 00000000 00000000 00000000 00000000 ................ 0xeb4fff60: 00000000 00000000 00000000 00000000 ................ 0xeb4fff70: 00000000 00000000 00000000 00000000 ................ 0xeb4fff80: 00000000 00000000 00000000 00000000 ................ 0xeb4fff90: 00000000 00000000 00000000 00000000 ................ 0xeb4fffa0: 00000000 00000000 00000000 00000000 ................ 0xeb4fffb0: 00000000 00000000 00000000 00000000 ................ 0xeb4fffc0: 00000000 00000000 00000000 00000000 ................ 0xeb4fffd0: 00000000 00000000 00000000 00000000 ................ 0xeb4fffe0: 00000000 00000000 00000000 00000000 ................ 0xeb4ffff0: 00000000 00000000 00000000 00000000 ................ Module 1 C:\WINDOWS\SYSTEM32\xinput1_3.dll Image Base: 0x00400000 Image Size: 0x0001e000 File Size: 107368 File Time: 2007-04-04_195422 Version: Company: Microsoft Corporation Product: Microsoft® DirectX for Windows® FileDesc: Microsoft Common Controller API FileVer: 9.18.944.0 ProdVer: 9.18.944.0 Module 2 E:\Steam\vstdlib_s64.dll Image Base: 0x60260000 Image Size: 0x00079000 File Size: 477984 File Time: 2018-05-19_010134 Version: Company: Valve Corporation Product: Steam FileDesc: vstdlib_ s.dll FileVer: 4.51.98.14 ProdVer: 3.0.0.1 Module 3 E:\Steam\tier0_s64.dll Image Base: 0x602e0000 Image Size: 0x00172000 File Size: 379168 File Time: 2018-05-19_010134 Version: Company: Valve Corporation Product: tier0_s Dynamic Link Library FileDesc: tier0_s Dynamic Link Library FileVer: 4.51.98.14 ProdVer: 1.0.0.1 Module 4 E:\Steam\steamclient64.dll Image Base: 0x60460000 Image Size: 0x00e45000 File Size: 14717504 File Time: 2018-05-19_010134 Version: Company: Valve Corporation Product: Steam FileDesc: Steamclient.dll FileVer: 4.51.98.14 ProdVer: 3.0.0.1 ",1,game freezes after loading via forum hello i played today and suddenly it broke down after a restart of steam and eco i have started my game over load and this loads itself completely normal but as soon as everything is loaded and it should go actually freezes eco and after about seconds the pc is quiet so he charges nothing more on alt gr tab on the desktop and there i find an error message my data operating system windows n client version latest in steam ram error txt protokoll eco dll caused an access violation in module dll at error occurred at e steam steamapps common eco eco exe run by emorgaly memory in use mb physical memory mb paging file mb user address space read from location caused an access violation context rdi rsi rax rbx rcx rdx rip rbp segcs eflags rsp segss bytes at cs eip be fe ff ff stack pi xxm x o p e p sxm p o bu p j ye xm y y m y ky y t x x x hx hx hx hx y y hx gx x p t x t k k y y p y h y p y h y t y p y y x y hx hx y y y y y y y y y y y y x x y t y x t x y y y y y x y t y y x y y y y y v v v v v v q q w w w w d w w h w h w y y y y y y y y y y y y y y y y x w p w dx dx v v v v v v v v y y y y y y y y y y d y y h y d y l y h y p y l y y x y d y y h y d y l y h y p y l y t y p y h z z v v v v x z p z y y p y y fffffffe w w w w b p b h h h s o w w ux ux x x o ux ux x t x sx sx o d d o o o p o hx hx hx hx p o o o x o lz o o o p o o p o o lz o s m o o o t t x o lz y y y y y y h y y x x x x x x y h y y x y y y p w l w gx gx s s s s y y y y w w w w d w w h w d w y x y y y v v v v y p y y y q q q q y j i i yo p ky x b j h p p p k o n h i x z ffffffff z q l l t o h ffffffff ffffffff p ffffffff ffffffff y be be h o p p p be be x o p b c ffffffff ffffffff o m i f o u sxm v a o o module c windows dll image base image size file size file time version company microsoft corporation product microsoft® directx for windows® filedesc microsoft common controller api filever prodver module e steam vstdlib dll image base image size file size file time version company valve corporation product steam filedesc vstdlib s dll filever prodver module e steam dll image base image size file size file time version company valve corporation product s dynamic link library filedesc s dynamic link library filever prodver module e steam dll image base image size file size file time version company valve corporation product steam filedesc steamclient dll filever prodver ,1 307045,9414140951.0,IssuesEvent,2019-04-10 09:27:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Lavish workspace: industry - broken,High Priority,"increasing room requirements, but not decreasing resources consumption.",1.0,"Lavish workspace: industry - broken - increasing room requirements, but not decreasing resources consumption.",1,lavish workspace industry broken increasing room requirements but not decreasing resources consumption ,1 493200,14228007133.0,IssuesEvent,2020-11-18 02:41:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,auto update wrong version,Category: Cloud Worlds Priority: High,"on prod site, worlds have been updated to 0.9.1.5 beta release-119 but in db it says they are at 0.9.1.5 beta we want to auto update on prod, only to final release versions. like 0.9.1.5 beta ",1.0,"auto update wrong version - on prod site, worlds have been updated to 0.9.1.5 beta release-119 but in db it says they are at 0.9.1.5 beta we want to auto update on prod, only to final release versions. like 0.9.1.5 beta ",1,auto update wrong version on prod site worlds have been updated to beta release but in db it says they are at beta we want to auto update on prod only to final release versions like beta ,1 318625,9695257197.0,IssuesEvent,2019-05-24 21:43:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Test data out of sync with production,High Priority,"alphaqa gives ``` { ""error"": ""Eco is currently open to alpha and beta backers only. Upgrade your account to join."", ""status"": false } ```",1.0,"Test data out of sync with production - alphaqa gives ``` { ""error"": ""Eco is currently open to alpha and beta backers only. Upgrade your account to join."", ""status"": false } ```",1,test data out of sync with production alphaqa gives error eco is currently open to alpha and beta backers only upgrade your account to join status false ,1 376382,11146102450.0,IssuesEvent,2019-12-23 08:47:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,0.9 removing role from crafting party cause exception,High Priority,"(you need add\remove roles multiple times, may take a time) (Repeatable.) ``` Server encountered an exception: Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Economy.WorkParties.WorkParty.<>c.b__27_8(Work work, User laborer) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T,TContext](IEnumerable`1 enumerable, TContext context, Action`2 action) at Eco.Gameplay.Economy.WorkParties.WorkParty.b__27_7(INetObject p, Object obj) at Eco.Core.Utils.ClientControllerExtensions.RemoveAt(IClientControlledList container, INetObject player, Int32 index, PropertyInfo property) at Eco.Gameplay.Utils.RPCListExtensions.RemoveAt(IHasClientControlledContainers hasContainers, Player player, String listName, Int32 index) ``` ",1.0,"0.9 removing role from crafting party cause exception - (you need add\remove roles multiple times, may take a time) (Repeatable.) ``` Server encountered an exception: Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Economy.WorkParties.WorkParty.<>c.b__27_8(Work work, User laborer) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T,TContext](IEnumerable`1 enumerable, TContext context, Action`2 action) at Eco.Gameplay.Economy.WorkParties.WorkParty.b__27_7(INetObject p, Object obj) at Eco.Core.Utils.ClientControllerExtensions.RemoveAt(IClientControlledList container, INetObject player, Int32 index, PropertyInfo property) at Eco.Gameplay.Utils.RPCListExtensions.RemoveAt(IHasClientControlledContainers hasContainers, Player player, String listName, Int32 index) ``` ",1, removing role from crafting party cause exception you need add remove roles multiple times may take a time repeatable server encountered an exception exception nullreferenceexception message object reference not set to an instance of an object source eco gameplay system nullreferenceexception object reference not set to an instance of an object at eco gameplay economy workparties workparty c b work work user laborer at eco shared utils enumerableextensions foreach ienumerable enumerable tcontext context action action at eco gameplay economy workparties workparty b inetobject p object obj at eco core utils clientcontrollerextensions removeat iclientcontrolledlist container inetobject player index propertyinfo property at eco gameplay utils rpclistextensions removeat ihasclientcontrolledcontainers hascontainers player player string listname index ,1 255238,8120076509.0,IssuesEvent,2018-08-16 00:26:12,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Add testmode to server app,Feature High Priority,Need to support ability to run EcoServer.exe in testmode using cmdline parameters,1.0,Add testmode to server app - Need to support ability to run EcoServer.exe in testmode using cmdline parameters,1,add testmode to server app need to support ability to run ecoserver exe in testmode using cmdline parameters,1 378523,11203492999.0,IssuesEvent,2020-01-04 20:25:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1320] Unable to accept multiple contracts,Fixed High Priority,"After accepting a contract, it is not possible to accept anymore contracts. It does not matter if it is a contract from the same client or a new client. Each citizen can accept one contract each. You need two users to replicate this. View of second contract acceptance screen: ![SecondContract](https://user-images.githubusercontent.com/47330823/71704223-de36e680-2d8d-11ea-88e8-ca785fd8e835.png) ",1.0,"[0.9.0 staging-1320] Unable to accept multiple contracts - After accepting a contract, it is not possible to accept anymore contracts. It does not matter if it is a contract from the same client or a new client. Each citizen can accept one contract each. You need two users to replicate this. View of second contract acceptance screen: ![SecondContract](https://user-images.githubusercontent.com/47330823/71704223-de36e680-2d8d-11ea-88e8-ca785fd8e835.png) ",1, unable to accept multiple contracts after accepting a contract it is not possible to accept anymore contracts it does not matter if it is a contract from the same client or a new client each citizen can accept one contract each you need two users to replicate this view of second contract acceptance screen ,1 210660,7192110948.0,IssuesEvent,2018-02-03 00:21:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Webserver fails to start for solo game in 6.4.2,High Priority,"**Version:** 0.6.4.2 alpha **Steps to Reproduce:** Start any solo game with a pre existing game save **Expected behavior:** webserver should start so that a webpage will generate **Actual behavior:** webserver fails to initialize. This error in console: Failed to start Webserver: Exception has been thrown by the target of an invocation.",1.0,"USER ISSUE: Webserver fails to start for solo game in 6.4.2 - **Version:** 0.6.4.2 alpha **Steps to Reproduce:** Start any solo game with a pre existing game save **Expected behavior:** webserver should start so that a webpage will generate **Actual behavior:** webserver fails to initialize. This error in console: Failed to start Webserver: Exception has been thrown by the target of an invocation.",1,user issue webserver fails to start for solo game in version alpha steps to reproduce start any solo game with a pre existing game save expected behavior webserver should start so that a webpage will generate actual behavior webserver fails to initialize this error in console failed to start webserver exception has been thrown by the target of an invocation ,1 256978,8130967804.0,IssuesEvent,2018-08-17 20:33:44,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Debug build not adding IntegrationTests,High Priority,Wasnt able to run /spawncontracts in debug staging server until I referenced it directly. ,1.0,Debug build not adding IntegrationTests - Wasnt able to run /spawncontracts in debug staging server until I referenced it directly. ,1,debug build not adding integrationtests wasnt able to run spawncontracts in debug staging server until i referenced it directly ,1 463551,13283737025.0,IssuesEvent,2020-08-24 04:16:06,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[ECO Tree] can't leave comments when signed in,Category: Web Priority: High Status: Needs Information,"I have been logged in Eco account ![bandicam 2020-08-13 15-19-14-615](https://user-images.githubusercontent.com/27898520/90123525-66e02100-dd78-11ea-8bc0-78ae2c1b85b2.jpg) I want to read Eco Tree info and leave some comments. But I can not, I don't see Post button ![bandicam 2020-08-13 15-20-53-717](https://user-images.githubusercontent.com/27898520/90123651-9abb4680-dd78-11ea-93ef-94ea8c7d9e07.jpg) Why should I log in somewhere else if I am logged in already?",1.0,"[ECO Tree] can't leave comments when signed in - I have been logged in Eco account ![bandicam 2020-08-13 15-19-14-615](https://user-images.githubusercontent.com/27898520/90123525-66e02100-dd78-11ea-8bc0-78ae2c1b85b2.jpg) I want to read Eco Tree info and leave some comments. But I can not, I don't see Post button ![bandicam 2020-08-13 15-20-53-717](https://user-images.githubusercontent.com/27898520/90123651-9abb4680-dd78-11ea-93ef-94ea8c7d9e07.jpg) Why should I log in somewhere else if I am logged in already?",1, can t leave comments when signed in i have been logged in eco account i want to read eco tree info and leave some comments but i can not i don t see post button why should i log in somewhere else if i am logged in already ,1 360591,10694730930.0,IssuesEvent,2019-10-23 11:31:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[master-preview] Recipes display in crafting table,High Priority QA,"When you open the crafting table for the first time, very little count of recipes are displayed: ![image](https://user-images.githubusercontent.com/45708377/64509723-02574f00-d2e9-11e9-93e7-d857a2be19f0.png) After reopen it will be display more. And if you constantly reopen crafting table, then in the end you can get all the recipes. First reopen: ![image](https://user-images.githubusercontent.com/45708377/64509732-05523f80-d2e9-11e9-9c06-d530eb9403e1.png) second: ![image](https://user-images.githubusercontent.com/45708377/64509736-084d3000-d2e9-11e9-9775-ed267a640e1e.png) third: ![image](https://user-images.githubusercontent.com/45708377/64509740-0be0b700-d2e9-11e9-8a09-c62f2096dad5.png) ",1.0,"[master-preview] Recipes display in crafting table - When you open the crafting table for the first time, very little count of recipes are displayed: ![image](https://user-images.githubusercontent.com/45708377/64509723-02574f00-d2e9-11e9-93e7-d857a2be19f0.png) After reopen it will be display more. And if you constantly reopen crafting table, then in the end you can get all the recipes. First reopen: ![image](https://user-images.githubusercontent.com/45708377/64509732-05523f80-d2e9-11e9-9c06-d530eb9403e1.png) second: ![image](https://user-images.githubusercontent.com/45708377/64509736-084d3000-d2e9-11e9-9775-ed267a640e1e.png) third: ![image](https://user-images.githubusercontent.com/45708377/64509740-0be0b700-d2e9-11e9-8a09-c62f2096dad5.png) ",1, recipes display in crafting table when you open the crafting table for the first time very little count of recipes are displayed after reopen it will be display more and if you constantly reopen crafting table then in the end you can get all the recipes first reopen second third ,1 360167,10685007052.0,IssuesEvent,2019-10-22 11:47:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[master - preview] Civics: can't check demographic in conditions,High Priority,"Theoretically, we should have a chance to check if players are in some particular demographic. We can do this in effects in some cases, but still. Now for checking demographic I need to choose Citizen, which I don't want to choose as I need to check it for everyone. ![bandicam 2019-10-08 12-24-34-091](https://user-images.githubusercontent.com/27898520/66375793-a525ea80-e9c7-11e9-868c-ccdff1b65a7d.jpg) ",1.0,"[master - preview] Civics: can't check demographic in conditions - Theoretically, we should have a chance to check if players are in some particular demographic. We can do this in effects in some cases, but still. Now for checking demographic I need to choose Citizen, which I don't want to choose as I need to check it for everyone. ![bandicam 2019-10-08 12-24-34-091](https://user-images.githubusercontent.com/27898520/66375793-a525ea80-e9c7-11e9-868c-ccdff1b65a7d.jpg) ",1, civics can t check demographic in conditions theoretically we should have a chance to check if players are in some particular demographic we can do this in effects in some cases but still now for checking demographic i need to choose citizen which i don t want to choose as i need to check it for everyone ,1 251270,8007192936.0,IssuesEvent,2018-07-24 00:54:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[7.6.2] Server; LiteDB corruption in game.db save file from migration 7.6.0 to 7.6.2,High Priority Needs Triage,"**Exception:** `""Error writing to stat database: InvalidCastException Unable to cast object of type 'LiteDB.EmptyPage' to type 'LiteDB.DataPage'."" ` **Reproduction:** Update server from pre7.6.0 to 7.6.1 to 7.6.2 (Save is below) Shovel a dirt pile and move it over any block. Exit the game (or stay, it doesn't matter) Go to the server's web port 3001 All lined and barred data are now not visible. **LiteDB's github of issue:** https://github.com/mbdavid/LiteDB/issues/641 (unrelated but relevant) Upon deleting the .db file, a new one is generated but lines are not drawn for statistics, only bars are. **Detailed stack trace:** When viewing with liteDB via liteDB explorer, after clicking on ""PlaceAction"", the detailed exception was the following. `2018-07-20 22:54:05.7874|ERROR:Unhandled exception: System.InvalidCastException: Unable to cast object of type 'LiteDB.EmptyPage' to type 'LiteDB.DataPage'. at LiteDB.PageService.GetPage[T](UInt32 pageID) at LiteDB.QueryCursor.Fetch(TransactionService trans, DataService data) at LiteDB.LiteEngine.d__9.MoveNext() at LiteDB.LinqExtensions.d__0`1.MoveNext() at LiteDB.LiteEngine.InsertBulk(String collection, IEnumerable`1 docs, Int32 batchSize, BsonType autoId) at LiteDB.LiteEngine.Shrink(String password, IDiskService tempDisk) at LiteDB.LiteDatabase.Shrink(String password) at LiteDB.LiteDatabase.Shrink() at LiteDbExplorer.Windows.DatabasePropertiesWindow.ButtonShrink_Click(Object sender, RoutedEventArgs e) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Window.ShowHelper(Object booleanBox) at System.Windows.Window.Show() at System.Windows.Window.ShowDialog() at LiteDbExplorer.MainWindow.EditDbPropertiesCommand_Executed(Object sender, ExecutedRoutedEventArgs e) at System.Windows.Input.CommandBinding.OnExecuted(Object sender, ExecutedRoutedEventArgs e) at System.Windows.Input.CommandManager.ExecuteCommandBinding(Object sender, ExecutedRoutedEventArgs e, CommandBinding commandBinding) at System.Windows.Input.CommandManager.FindCommandBinding(CommandBindingCollection commandBindings, Object sender, RoutedEventArgs e, ICommand command, Boolean execute) at System.Windows.Input.CommandManager.FindCommandBinding(Object sender, RoutedEventArgs e, ICommand command, Boolean execute) at System.Windows.Input.CommandManager.OnExecuted(Object sender, ExecutedRoutedEventArgs e) at System.Windows.UIElement.OnExecutedThunk(Object sender, ExecutedRoutedEventArgs e) at System.Windows.Input.ExecutedRoutedEventArgs.InvokeEventHandler(Delegate genericHandler, Object target) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted) at System.Windows.Input.RoutedCommand.ExecuteImpl(Object parameter, IInputElement target, Boolean userInitiated) at System.Windows.Input.RoutedCommand.ExecuteCore(Object parameter, IInputElement target, Boolean userInitiated) at System.Windows.Input.CommandManager.TransferEvent(IInputElement newSource, ExecutedRoutedEventArgs e) at System.Windows.Input.CommandManager.OnExecuted(Object sender, ExecutedRoutedEventArgs e) at System.Windows.UIElement.OnExecutedThunk(Object sender, ExecutedRoutedEventArgs e) at System.Windows.Input.ExecutedRoutedEventArgs.InvokeEventHandler(Delegate genericHandler, Object target) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted) at System.Windows.Input.RoutedCommand.ExecuteImpl(Object parameter, IInputElement target, Boolean userInitiated) at System.Windows.Input.RoutedCommand.ExecuteCore(Object parameter, IInputElement target, Boolean userInitiated) at MS.Internal.Commands.CommandHelpers.CriticalExecuteCommandSource(ICommandSource commandSource, Boolean userInitiated) at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at System.Windows.Application.Run() at LiteDbExplorer.App.Main() ` **Game save:** https://drive.google.com/file/d/1qo9piMVDsjm-47xNOeQeDwEQi8Wy4Ys1 **Question:** Is it possible to delete that particular ""PlaceAction""?",1.0,"[7.6.2] Server; LiteDB corruption in game.db save file from migration 7.6.0 to 7.6.2 - **Exception:** `""Error writing to stat database: InvalidCastException Unable to cast object of type 'LiteDB.EmptyPage' to type 'LiteDB.DataPage'."" ` **Reproduction:** Update server from pre7.6.0 to 7.6.1 to 7.6.2 (Save is below) Shovel a dirt pile and move it over any block. Exit the game (or stay, it doesn't matter) Go to the server's web port 3001 All lined and barred data are now not visible. **LiteDB's github of issue:** https://github.com/mbdavid/LiteDB/issues/641 (unrelated but relevant) Upon deleting the .db file, a new one is generated but lines are not drawn for statistics, only bars are. **Detailed stack trace:** When viewing with liteDB via liteDB explorer, after clicking on ""PlaceAction"", the detailed exception was the following. `2018-07-20 22:54:05.7874|ERROR:Unhandled exception: System.InvalidCastException: Unable to cast object of type 'LiteDB.EmptyPage' to type 'LiteDB.DataPage'. at LiteDB.PageService.GetPage[T](UInt32 pageID) at LiteDB.QueryCursor.Fetch(TransactionService trans, DataService data) at LiteDB.LiteEngine.d__9.MoveNext() at LiteDB.LinqExtensions.d__0`1.MoveNext() at LiteDB.LiteEngine.InsertBulk(String collection, IEnumerable`1 docs, Int32 batchSize, BsonType autoId) at LiteDB.LiteEngine.Shrink(String password, IDiskService tempDisk) at LiteDB.LiteDatabase.Shrink(String password) at LiteDB.LiteDatabase.Shrink() at LiteDbExplorer.Windows.DatabasePropertiesWindow.ButtonShrink_Click(Object sender, RoutedEventArgs e) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Window.ShowHelper(Object booleanBox) at System.Windows.Window.Show() at System.Windows.Window.ShowDialog() at LiteDbExplorer.MainWindow.EditDbPropertiesCommand_Executed(Object sender, ExecutedRoutedEventArgs e) at System.Windows.Input.CommandBinding.OnExecuted(Object sender, ExecutedRoutedEventArgs e) at System.Windows.Input.CommandManager.ExecuteCommandBinding(Object sender, ExecutedRoutedEventArgs e, CommandBinding commandBinding) at System.Windows.Input.CommandManager.FindCommandBinding(CommandBindingCollection commandBindings, Object sender, RoutedEventArgs e, ICommand command, Boolean execute) at System.Windows.Input.CommandManager.FindCommandBinding(Object sender, RoutedEventArgs e, ICommand command, Boolean execute) at System.Windows.Input.CommandManager.OnExecuted(Object sender, ExecutedRoutedEventArgs e) at System.Windows.UIElement.OnExecutedThunk(Object sender, ExecutedRoutedEventArgs e) at System.Windows.Input.ExecutedRoutedEventArgs.InvokeEventHandler(Delegate genericHandler, Object target) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted) at System.Windows.Input.RoutedCommand.ExecuteImpl(Object parameter, IInputElement target, Boolean userInitiated) at System.Windows.Input.RoutedCommand.ExecuteCore(Object parameter, IInputElement target, Boolean userInitiated) at System.Windows.Input.CommandManager.TransferEvent(IInputElement newSource, ExecutedRoutedEventArgs e) at System.Windows.Input.CommandManager.OnExecuted(Object sender, ExecutedRoutedEventArgs e) at System.Windows.UIElement.OnExecutedThunk(Object sender, ExecutedRoutedEventArgs e) at System.Windows.Input.ExecutedRoutedEventArgs.InvokeEventHandler(Delegate genericHandler, Object target) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted) at System.Windows.Input.RoutedCommand.ExecuteImpl(Object parameter, IInputElement target, Boolean userInitiated) at System.Windows.Input.RoutedCommand.ExecuteCore(Object parameter, IInputElement target, Boolean userInitiated) at MS.Internal.Commands.CommandHelpers.CriticalExecuteCommandSource(ICommandSource commandSource, Boolean userInitiated) at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at System.Windows.Application.Run() at LiteDbExplorer.App.Main() ` **Game save:** https://drive.google.com/file/d/1qo9piMVDsjm-47xNOeQeDwEQi8Wy4Ys1 **Question:** Is it possible to delete that particular ""PlaceAction""?",1, server litedb corruption in game db save file from migration to exception error writing to stat database invalidcastexception unable to cast object of type litedb emptypage to type litedb datapage reproduction update server from to to save is below shovel a dirt pile and move it over any block exit the game or stay it doesn t matter go to the server s web port all lined and barred data are now not visible litedb s github of issue unrelated but relevant upon deleting the db file a new one is generated but lines are not drawn for statistics only bars are detailed stack trace when viewing with litedb via litedb explorer after clicking on placeaction the detailed exception was the following error unhandled exception system invalidcastexception unable to cast object of type litedb emptypage to type litedb datapage at litedb pageservice getpage pageid at litedb querycursor fetch transactionservice trans dataservice data at litedb liteengine d movenext at litedb linqextensions d movenext at litedb liteengine insertbulk string collection ienumerable docs batchsize bsontype autoid at litedb liteengine shrink string password idiskservice tempdisk at litedb litedatabase shrink string password at litedb litedatabase shrink at litedbexplorer windows databasepropertieswindow buttonshrink click object sender routedeventargs e at system windows routedeventhandlerinfo invokehandler object target routedeventargs routedeventargs at system windows eventroute invokehandlersimpl object source routedeventargs args boolean reraised at system windows uielement raiseeventimpl dependencyobject sender routedeventargs args at system windows uielement raiseevent routedeventargs e at system windows controls primitives buttonbase onclick at system windows controls button onclick at system windows controls primitives buttonbase onmouseleftbuttonup mousebuttoneventargs e at system windows uielement onmouseleftbuttonupthunk object sender mousebuttoneventargs e at system windows input mousebuttoneventargs invokeeventhandler delegate generichandler object generictarget at system windows routedeventargs invokehandler delegate handler object target at system windows routedeventhandlerinfo invokehandler object target routedeventargs routedeventargs at system windows eventroute invokehandlersimpl object source routedeventargs args boolean reraised at system windows uielement reraiseeventas dependencyobject sender routedeventargs args routedevent newevent at system windows uielement onmouseupthunk object sender mousebuttoneventargs e at system windows input mousebuttoneventargs invokeeventhandler delegate generichandler object generictarget at system windows routedeventargs invokehandler delegate handler object target at system windows routedeventhandlerinfo invokehandler object target routedeventargs routedeventargs at system windows eventroute invokehandlersimpl object source routedeventargs args boolean reraised at system windows uielement raiseeventimpl dependencyobject sender routedeventargs args at system windows uielement raisetrustedevent routedeventargs args at system windows uielement raiseevent routedeventargs args boolean trusted at system windows input inputmanager processstagingarea at system windows input inputmanager processinput inputeventargs input at system windows input inputprovidersite reportinput inputreport inputreport at system windows interop hwndmouseinputprovider reportinput intptr hwnd inputmode mode timestamp rawmouseactions actions x y wheel at system windows interop hwndmouseinputprovider filtermessage intptr hwnd windowmessage msg intptr wparam intptr lparam boolean handled at system windows interop hwndsource inputfiltermessage intptr hwnd msg intptr wparam intptr lparam boolean handled at ms hwndwrapper wndproc intptr hwnd msg intptr wparam intptr lparam boolean handled at ms hwndsubclass dispatchercallbackoperation object o at system windows threading exceptionwrapper internalrealcall delegate callback object args numargs at system windows threading exceptionwrapper trycatchwhen object source delegate callback object args numargs delegate catchhandler at system windows threading dispatcher legacyinvokeimpl dispatcherpriority priority timespan timeout delegate method object args numargs at ms hwndsubclass subclasswndproc intptr hwnd msg intptr wparam intptr lparam at ms unsafenativemethods dispatchmessage msg msg at system windows threading dispatcher pushframeimpl dispatcherframe frame at system windows threading dispatcher pushframe dispatcherframe frame at system windows window showhelper object booleanbox at system windows window show at system windows window showdialog at litedbexplorer mainwindow editdbpropertiescommand executed object sender executedroutedeventargs e at system windows input commandbinding onexecuted object sender executedroutedeventargs e at system windows input commandmanager executecommandbinding object sender executedroutedeventargs e commandbinding commandbinding at system windows input commandmanager findcommandbinding commandbindingcollection commandbindings object sender routedeventargs e icommand command boolean execute at system windows input commandmanager findcommandbinding object sender routedeventargs e icommand command boolean execute at system windows input commandmanager onexecuted object sender executedroutedeventargs e at system windows uielement onexecutedthunk object sender executedroutedeventargs e at system windows input executedroutedeventargs invokeeventhandler delegate generichandler object target at system windows routedeventargs invokehandler delegate handler object target at system windows routedeventhandlerinfo invokehandler object target routedeventargs routedeventargs at system windows eventroute invokehandlersimpl object source routedeventargs args boolean reraised at system windows uielement raiseeventimpl dependencyobject sender routedeventargs args at system windows uielement raiseevent routedeventargs args boolean trusted at system windows input routedcommand executeimpl object parameter iinputelement target boolean userinitiated at system windows input routedcommand executecore object parameter iinputelement target boolean userinitiated at system windows input commandmanager transferevent iinputelement newsource executedroutedeventargs e at system windows input commandmanager onexecuted object sender executedroutedeventargs e at system windows uielement onexecutedthunk object sender executedroutedeventargs e at system windows input executedroutedeventargs invokeeventhandler delegate generichandler object target at system windows routedeventargs invokehandler delegate handler object target at system windows routedeventhandlerinfo invokehandler object target routedeventargs routedeventargs at system windows eventroute invokehandlersimpl object source routedeventargs args boolean reraised at system windows uielement raiseeventimpl dependencyobject sender routedeventargs args at system windows uielement raiseevent routedeventargs args boolean trusted at system windows input routedcommand executeimpl object parameter iinputelement target boolean userinitiated at system windows input routedcommand executecore object parameter iinputelement target boolean userinitiated at ms internal commands commandhelpers criticalexecutecommandsource icommandsource commandsource boolean userinitiated at system windows controls menuitem invokeclickafterrender object arg at system windows threading exceptionwrapper internalrealcall delegate callback object args numargs at system windows threading exceptionwrapper trycatchwhen object source delegate callback object args numargs delegate catchhandler at system windows threading dispatcheroperation invokeimpl at system windows threading dispatcheroperation invokeinsecuritycontext object state at system threading executioncontext runinternal executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state at ms internal culturepreservingexecutioncontext run culturepreservingexecutioncontext executioncontext contextcallback callback object state at system windows threading dispatcheroperation invoke at system windows threading dispatcher processqueue at system windows threading dispatcher wndprochook intptr hwnd msg intptr wparam intptr lparam boolean handled at ms hwndwrapper wndproc intptr hwnd msg intptr wparam intptr lparam boolean handled at ms hwndsubclass dispatchercallbackoperation object o at system windows threading exceptionwrapper internalrealcall delegate callback object args numargs at system windows threading exceptionwrapper trycatchwhen object source delegate callback object args numargs delegate catchhandler at system windows threading dispatcher legacyinvokeimpl dispatcherpriority priority timespan timeout delegate method object args numargs at ms hwndsubclass subclasswndproc intptr hwnd msg intptr wparam intptr lparam at ms unsafenativemethods dispatchmessage msg msg at system windows threading dispatcher pushframeimpl dispatcherframe frame at system windows threading dispatcher pushframe dispatcherframe frame at system windows application rundispatcher object ignore at system windows application runinternal window window at system windows application run window window at system windows application run at litedbexplorer app main game save question is it possible to delete that particular placeaction ,1 311917,9540304700.0,IssuesEvent,2019-04-30 19:10:27,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Yet Another Sever Crash,Fixed High Priority,"> --BEGIN DUMP-- > Dump Time > 04/21/2019 18:44:04 > > Exception > Exception: KeyNotFoundException > Message:Der angegebene Schlüssel war nicht im Wörterbuch angegeben. > Source:mscorlib > > System.Collections.Generic.KeyNotFoundException: Der angegebene Schlüssel war nicht im Wörterbuch angegeben. > at System.ThrowHelper.ThrowKeyNotFoundException() > at System.Collections.Generic.Dictionary`2.get_Item(TKey key) > at Eco.Simulation.RouteProbing.RouteManager.AllWalkablesY(WorldPosition3i pos, Int32 searchRange, Int16 matchRegion) > at Eco.Simulation.Agents.AI.AIUtilities.FindRoute(Vector3 position, Single minRadius, Single maxRadius, Vector2 direction, Single minDirectionOffsetDegrees, Single maxDirectionOffsetDegrees, Int32 tryCount) > at Eco.Mods.Organisms.Behaviors.MovementBehaviors.LandMovement(Animal agent, Vector2 direction, Single speed, AnimalAnimationState state, Single minDistance, Single maxDistance, Single minDirectionOffsetDegrees, Single maxDirectionOffsetDegrees, Int32 tryCount) > at Eco.Mods.Organisms.Behaviors.GroupBehaviors.FollowLeader(Animal agent, Single maxDistance) > at Eco.Simulation.Agents.AI.FunctionalBehaviorTree`1.Selector(T context, Func`2[] children) > at Eco.Simulation.Agents.Animal.Tick() > at Eco.Simulation.Simulation.TickAll() > at Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) > at Eco.Simulation.EcoSim.DoTick(TickSample tick) > at Eco.Simulation.EcoSim.Run() > at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) > at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) > at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) > at System.Threading.ThreadHelper.ThreadStart() > > --END DUMP-- > ",1.0,"Yet Another Sever Crash - > --BEGIN DUMP-- > Dump Time > 04/21/2019 18:44:04 > > Exception > Exception: KeyNotFoundException > Message:Der angegebene Schlüssel war nicht im Wörterbuch angegeben. > Source:mscorlib > > System.Collections.Generic.KeyNotFoundException: Der angegebene Schlüssel war nicht im Wörterbuch angegeben. > at System.ThrowHelper.ThrowKeyNotFoundException() > at System.Collections.Generic.Dictionary`2.get_Item(TKey key) > at Eco.Simulation.RouteProbing.RouteManager.AllWalkablesY(WorldPosition3i pos, Int32 searchRange, Int16 matchRegion) > at Eco.Simulation.Agents.AI.AIUtilities.FindRoute(Vector3 position, Single minRadius, Single maxRadius, Vector2 direction, Single minDirectionOffsetDegrees, Single maxDirectionOffsetDegrees, Int32 tryCount) > at Eco.Mods.Organisms.Behaviors.MovementBehaviors.LandMovement(Animal agent, Vector2 direction, Single speed, AnimalAnimationState state, Single minDistance, Single maxDistance, Single minDirectionOffsetDegrees, Single maxDirectionOffsetDegrees, Int32 tryCount) > at Eco.Mods.Organisms.Behaviors.GroupBehaviors.FollowLeader(Animal agent, Single maxDistance) > at Eco.Simulation.Agents.AI.FunctionalBehaviorTree`1.Selector(T context, Func`2[] children) > at Eco.Simulation.Agents.Animal.Tick() > at Eco.Simulation.Simulation.TickAll() > at Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) > at Eco.Simulation.EcoSim.DoTick(TickSample tick) > at Eco.Simulation.EcoSim.Run() > at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) > at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) > at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) > at System.Threading.ThreadHelper.ThreadStart() > > --END DUMP-- > ",1,yet another sever crash begin dump dump time exception exception keynotfoundexception message der angegebene schlüssel war nicht im wörterbuch angegeben source mscorlib system collections generic keynotfoundexception der angegebene schlüssel war nicht im wörterbuch angegeben at system throwhelper throwkeynotfoundexception at system collections generic dictionary get item tkey key at eco simulation routeprobing routemanager allwalkablesy pos searchrange matchregion at eco simulation agents ai aiutilities findroute position single minradius single maxradius direction single mindirectionoffsetdegrees single maxdirectionoffsetdegrees trycount at eco mods organisms behaviors movementbehaviors landmovement animal agent direction single speed animalanimationstate state single mindistance single maxdistance single mindirectionoffsetdegrees single maxdirectionoffsetdegrees trycount at eco mods organisms behaviors groupbehaviors followleader animal agent single maxdistance at eco simulation agents ai functionalbehaviortree selector t context func children at eco simulation agents animal tick at eco simulation simulation tickall at eco core plugins ticktimeutil timesubprocess action func at eco simulation ecosim dotick ticksample tick at eco simulation ecosim run at system threading executioncontext runinternal executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state at system threading threadhelper threadstart end dump ,1 368982,10886868077.0,IssuesEvent,2019-11-18 13:29:09,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,[master-preview] Civics: Remove-build block trigger bug,High Priority Investigate Reopen,"This trigger seems to be not working with filter. 1. Create a law with preventing block building-removing. For any type. ![bandicam 2019-10-09 14-33-17-314](https://user-images.githubusercontent.com/27898520/66471795-66666200-eaa5-11e9-980e-eff293bee83b.jpg) 2. Try to build with a brick. You can't ![bandicam 2019-10-09 14-52-08-517](https://user-images.githubusercontent.com/27898520/66471811-71b98d80-eaa5-11e9-8580-2812caa432ec.jpg) 3. Choose a brick for the filter in the law ![bandicam 2019-10-09 14-52-54-167](https://user-images.githubusercontent.com/27898520/66471838-7e3de600-eaa5-11e9-85ce-c73bfabc9f53.jpg) 4. Try to build with brick. You can. But you should not. ![bandicam 2019-10-09 14-54-15-392](https://user-images.githubusercontent.com/27898520/66471991-c2c98180-eaa5-11e9-9479-c866d1c5ec91.jpg) ",1.0,"[master-preview] Civics: Remove-build block trigger bug - This trigger seems to be not working with filter. 1. Create a law with preventing block building-removing. For any type. ![bandicam 2019-10-09 14-33-17-314](https://user-images.githubusercontent.com/27898520/66471795-66666200-eaa5-11e9-980e-eff293bee83b.jpg) 2. Try to build with a brick. You can't ![bandicam 2019-10-09 14-52-08-517](https://user-images.githubusercontent.com/27898520/66471811-71b98d80-eaa5-11e9-8580-2812caa432ec.jpg) 3. Choose a brick for the filter in the law ![bandicam 2019-10-09 14-52-54-167](https://user-images.githubusercontent.com/27898520/66471838-7e3de600-eaa5-11e9-85ce-c73bfabc9f53.jpg) 4. Try to build with brick. You can. But you should not. ![bandicam 2019-10-09 14-54-15-392](https://user-images.githubusercontent.com/27898520/66471991-c2c98180-eaa5-11e9-9479-c866d1c5ec91.jpg) ",1, civics remove build block trigger bug this trigger seems to be not working with filter create a law with preventing block building removing for any type try to build with a brick you can t choose a brick for the filter in the law try to build with brick you can but you should not ,1 448691,12955648950.0,IssuesEvent,2020-07-20 06:46:58,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Viewing a law read-only made it fail to edit subsequently,Category: UI Priority: High,"If you click this magnifying glass to view a law: ![image](https://user-images.githubusercontent.com/3536496/87093419-04808780-c1f2-11ea-8339-2e5d6cdc87f0.png) Then when you next try to edit it, it stays in that 'read only' mode: ![image](https://user-images.githubusercontent.com/3536496/87093391-faf71f80-c1f1-11ea-96e9-07e9b0a07998.png) Pooling related maybe? ",1.0,"Viewing a law read-only made it fail to edit subsequently - If you click this magnifying glass to view a law: ![image](https://user-images.githubusercontent.com/3536496/87093419-04808780-c1f2-11ea-8339-2e5d6cdc87f0.png) Then when you next try to edit it, it stays in that 'read only' mode: ![image](https://user-images.githubusercontent.com/3536496/87093391-faf71f80-c1f1-11ea-96e9-07e9b0a07998.png) Pooling related maybe? ",1,viewing a law read only made it fail to edit subsequently if you click this magnifying glass to view a law then when you next try to edit it it stays in that read only mode pooling related maybe ,1 466680,13431260979.0,IssuesEvent,2020-09-07 06:41:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.0 beta staging-1732] Excavator / Skid steer permission Unautherized allowed to pick / deposit items,Category: Gameplay Priority: High Status: Fixed,"Unauthorized players can use tools to interact with the Excavator / Skid steer and take items out of its inventory & drop items into it. This was my permission / deed settings which clearly does not authorize anyone to interact with my machine yet Hiogu could take stuff out ( using left click on the machine itself; NOT open inventory ) ![Screenshot_82](https://user-images.githubusercontent.com/24981362/90967057-28660700-e4da-11ea-9643-75e34d459706.jpg) ",1.0,"[0.9.0.0 beta staging-1732] Excavator / Skid steer permission Unautherized allowed to pick / deposit items - Unauthorized players can use tools to interact with the Excavator / Skid steer and take items out of its inventory & drop items into it. This was my permission / deed settings which clearly does not authorize anyone to interact with my machine yet Hiogu could take stuff out ( using left click on the machine itself; NOT open inventory ) ![Screenshot_82](https://user-images.githubusercontent.com/24981362/90967057-28660700-e4da-11ea-9643-75e34d459706.jpg) ",1, excavator skid steer permission unautherized allowed to pick deposit items unauthorized players can use tools to interact with the excavator skid steer and take items out of its inventory drop items into it this was my permission deed settings which clearly does not authorize anyone to interact with my machine yet hiogu could take stuff out using left click on the machine itself not open inventory ,1 303713,9309830351.0,IssuesEvent,2019-03-25 17:19:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,0.8.0.4. beta - Store ain't bueno with stone roads,Fixed High Priority,"1. Try to add stone road into the ""buy"" section of a store 2. Fail miserably [output_log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/2914369/output_log.txt) https://youtu.be/n-YPyM2mk0s In-game report thingy ain't seem to be opening browser tabs so i'll make a dump a classic way",1.0,"0.8.0.4. beta - Store ain't bueno with stone roads - 1. Try to add stone road into the ""buy"" section of a store 2. Fail miserably [output_log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/2914369/output_log.txt) https://youtu.be/n-YPyM2mk0s In-game report thingy ain't seem to be opening browser tabs so i'll make a dump a classic way",1, beta store ain t bueno with stone roads try to add stone road into the buy section of a store fail miserably in game report thingy ain t seem to be opening browser tabs so i ll make a dump a classic way,1 219257,7334248700.0,IssuesEvent,2018-03-05 22:06:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: problem stuck connecting.....,High Priority,"**Version:** 0.7.1.0 beta **Steps to Reproduce:** i link account steam and cant connecting single player and multiplayer. even download exe form eco wesbite andlogin still got error authorise failed. sending failure. please help me this been 4 day steam game play as new game and stuck with connecting been 1 hours i go watch tv my fav channel and go to my pc still same with this https://i.imgur.com/9dTpMjf.jpg join the game dint any see server name anymore after 2 hours https://i.imgur.com/9dTpMjf.jpg login error https://i.imgur.com/otObgAZ.jpg **Expected behavior:** it should easy play game on early access on steam and this what i get. **Actual behavior:** hope can refund been 4 day cant do nothing much",1.0,"USER ISSUE: problem stuck connecting..... - **Version:** 0.7.1.0 beta **Steps to Reproduce:** i link account steam and cant connecting single player and multiplayer. even download exe form eco wesbite andlogin still got error authorise failed. sending failure. please help me this been 4 day steam game play as new game and stuck with connecting been 1 hours i go watch tv my fav channel and go to my pc still same with this https://i.imgur.com/9dTpMjf.jpg join the game dint any see server name anymore after 2 hours https://i.imgur.com/9dTpMjf.jpg login error https://i.imgur.com/otObgAZ.jpg **Expected behavior:** it should easy play game on early access on steam and this what i get. **Actual behavior:** hope can refund been 4 day cant do nothing much",1,user issue problem stuck connecting version beta steps to reproduce i link account steam and cant connecting single player and multiplayer even download exe form eco wesbite andlogin still got error authorise failed sending failure please help me this been day steam game play as new game and stuck with connecting been hours i go watch tv my fav channel and go to my pc still same with this join the game dint any see server name anymore after hours login error expected behavior it should easy play game on early access on steam and this what i get actual behavior hope can refund been day cant do nothing much,1 265719,8357899389.0,IssuesEvent,2018-10-02 23:34:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Possible duplicated loc. strings ,Fixed High Priority Localization,"https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#49772 > A towering metal lightpost that requires electricity to run. https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#52093 > A towering metal light post that requires electricity to run. @Nanders ",1.0,"Possible duplicated loc. strings - https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#49772 > A towering metal lightpost that requires electricity to run. https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#52093 > A towering metal light post that requires electricity to run. @Nanders ",1,possible duplicated loc strings a towering metal lightpost that requires electricity to run a towering metal light post that requires electricity to run nanders ,1 520129,15080141520.0,IssuesEvent,2021-02-05 11:10:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.2 release-158] Can't change 'Online/Online and Offline hours' in wages after submit.,Category: Gameplay Priority: High Regression Type: Bug,"It changed visually but still pay with first settings. Step to reproduce: - create a title with online payment: ![image](https://user-images.githubusercontent.com/45708377/107026004-332c0400-67bb-11eb-8918-632b1776262c.png) - add 2 users to this title. Devqa - online and Test Client 1 - offline. - check payment: ![image](https://user-images.githubusercontent.com/45708377/107026309-91f17d80-67bb-11eb-86ae-f713f67b2403.png) - open advanced title settings and change online to online and offline: ![image](https://user-images.githubusercontent.com/45708377/107026383-ae8db580-67bb-11eb-8b30-d523623effd9.png) - submit and check payment. It still pay only for online hours: ![image](https://user-images.githubusercontent.com/45708377/107026485-d1b86500-67bb-11eb-9897-f035b442ca01.png) ",1.0,"[0.9.2 release-158] Can't change 'Online/Online and Offline hours' in wages after submit. - It changed visually but still pay with first settings. Step to reproduce: - create a title with online payment: ![image](https://user-images.githubusercontent.com/45708377/107026004-332c0400-67bb-11eb-8918-632b1776262c.png) - add 2 users to this title. Devqa - online and Test Client 1 - offline. - check payment: ![image](https://user-images.githubusercontent.com/45708377/107026309-91f17d80-67bb-11eb-86ae-f713f67b2403.png) - open advanced title settings and change online to online and offline: ![image](https://user-images.githubusercontent.com/45708377/107026383-ae8db580-67bb-11eb-8b30-d523623effd9.png) - submit and check payment. It still pay only for online hours: ![image](https://user-images.githubusercontent.com/45708377/107026485-d1b86500-67bb-11eb-9897-f035b442ca01.png) ",1, can t change online online and offline hours in wages after submit it changed visually but still pay with first settings step to reproduce create a title with online payment add users to this title devqa online and test client offline check payment open advanced title settings and change online to online and offline submit and check payment it still pay only for online hours ,1 343656,10334532770.0,IssuesEvent,2019-09-03 08:34:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[master-preview] Broken Treasuary with new Government system,High Priority,"1. You can place Treasury and change Tax without rights. 2. Elected Title with access to Treasury doesn't give you access to Treasury ![unknown (2)](https://user-images.githubusercontent.com/45708377/64156280-21fbfc80-ce3d-11e9-8479-ce8ef0228ab4.png) 3. It's in another table, but It's directly connected to Treasury: The description in the elected title that you can set the tax. But I think it’s need to describe not only the tax but also Treasury itself. ![image](https://user-images.githubusercontent.com/45708377/64156949-689e2680-ce3e-11e9-8c4d-c2c025b0f95a.png) 4. Same trouble at 8.3.0: You can set tax more then 100%. Need to limit it. ![unknown (3)](https://user-images.githubusercontent.com/45708377/64156984-7ce22380-ce3e-11e9-9f07-1fbce00c9f94.png)",1.0,"[master-preview] Broken Treasuary with new Government system - 1. You can place Treasury and change Tax without rights. 2. Elected Title with access to Treasury doesn't give you access to Treasury ![unknown (2)](https://user-images.githubusercontent.com/45708377/64156280-21fbfc80-ce3d-11e9-8479-ce8ef0228ab4.png) 3. It's in another table, but It's directly connected to Treasury: The description in the elected title that you can set the tax. But I think it’s need to describe not only the tax but also Treasury itself. ![image](https://user-images.githubusercontent.com/45708377/64156949-689e2680-ce3e-11e9-8c4d-c2c025b0f95a.png) 4. Same trouble at 8.3.0: You can set tax more then 100%. Need to limit it. ![unknown (3)](https://user-images.githubusercontent.com/45708377/64156984-7ce22380-ce3e-11e9-9f07-1fbce00c9f94.png)",1, broken treasuary with new government system you can place treasury and change tax without rights elected title with access to treasury doesn t give you access to treasury it s in another table but it s directly connected to treasury the description in the elected title that you can set the tax but i think it’s need to describe not only the tax but also treasury itself same trouble at you can set tax more then need to limit it ,1 514887,14945989938.0,IssuesEvent,2021-01-26 05:41:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2 release-141] Exception spams in log when connect to server near Cranes.,Category: Gameplay Priority: High Status: Fixed Type: Bug,"Step to reproduce: - start this world: https://drive.google.com/file/d/1VLGnPs0WKec16vYWQHsAe5D9t55nH1bv/view?usp=sharing - teleport to 0,0. Here I have exceptions: ``` Exception: Could not find matching method UpdatePhysicsPushPullState on type NetObjComponent taking 1 parameters. at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() System.Action:Invoke() ``` - Alex said that it related with Cranes.",1.0,"[0.9.2 release-141] Exception spams in log when connect to server near Cranes. - Step to reproduce: - start this world: https://drive.google.com/file/d/1VLGnPs0WKec16vYWQHsAe5D9t55nH1bv/view?usp=sharing - teleport to 0,0. Here I have exceptions: ``` Exception: Could not find matching method UpdatePhysicsPushPullState on type NetObjComponent taking 1 parameters. at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() System.Action:Invoke() ``` - Alex said that it related with Cranes.",1, exception spams in log when connect to server near cranes step to reproduce start this world teleport to here i have exceptions exception could not find matching method updatephysicspushpullstate on type netobjcomponent taking parameters at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking networkclient tryreceivepacket in at clientpackethandler receivewhile eco shared networking networkclient client timelimit timelimit in at unity entities entityquerybuilder f e invoke unity entities entity entity in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at system action invoke in unityengine logger logexception exception object unityengine debug logexception exception frameplanner plannergroup onupdate frameplanner frameplannersystem onupdate unity entities componentsystem update unity entities componentsystemgroup updateallsystems unity entities componentsystem update system action invoke alex said that it related with cranes ,1 500687,14504293646.0,IssuesEvent,2020-12-12 00:37:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,playtest: limit db writing,Category: Cloud Worlds Priority: Critical Priority: High,"We need a way to stop or limit db writing. to test and assess lag effects on playtest alex: About removing Enable*Stats. As far as I remember for 9.0 @JohnK introduced new Stats (instead of Old Stats). And it just wasn't ported these settings. But I may be wrong, it was long time ago. Anyway no these setting anymore as far as I can see. So it will require code changes. You can hot-fix image (make custom build with same version hard-coded) and include required modifications. Then just push this image and re-deploy server. ideally this has an on or off switch. that is reachable for cw. like an api endpoint.",2.0,"playtest: limit db writing - We need a way to stop or limit db writing. to test and assess lag effects on playtest alex: About removing Enable*Stats. As far as I remember for 9.0 @JohnK introduced new Stats (instead of Old Stats). And it just wasn't ported these settings. But I may be wrong, it was long time ago. Anyway no these setting anymore as far as I can see. So it will require code changes. You can hot-fix image (make custom build with same version hard-coded) and include required modifications. Then just push this image and re-deploy server. ideally this has an on or off switch. that is reachable for cw. like an api endpoint.",1,playtest limit db writing we need a way to stop or limit db writing to test and assess lag effects on playtest alex about removing enable stats as far as i remember for johnk introduced new stats instead of old stats and it just wasn t ported these settings but i may be wrong it was long time ago anyway no these setting anymore as far as i can see so it will require code changes you can hot fix image make custom build with same version hard coded and include required modifications then just push this image and re deploy server ideally this has an on or off switch that is reachable for cw like an api endpoint ,1 219318,7334885592.0,IssuesEvent,2018-03-06 00:56:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Currency exchanges dont work,High Priority,"**Version:** 0.7.0.8 beta **Steps to Reproduce:** build exchange.. place and set up to exchange stormoffires credits to MAB bucks 1 to 1 **Expected behavior:** swap 1 credit for 1 coin **Actual behavior:** says currency exchange is not exchanging that credit",1.0,"USER ISSUE: Currency exchanges dont work - **Version:** 0.7.0.8 beta **Steps to Reproduce:** build exchange.. place and set up to exchange stormoffires credits to MAB bucks 1 to 1 **Expected behavior:** swap 1 credit for 1 coin **Actual behavior:** says currency exchange is not exchanging that credit",1,user issue currency exchanges dont work version beta steps to reproduce build exchange place and set up to exchange stormoffires credits to mab bucks to expected behavior swap credit for coin actual behavior says currency exchange is not exchanging that credit,1 371541,10968536340.0,IssuesEvent,2019-11-28 11:52:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[9.0] Joining Server exception ,Fixed High Priority,"You can join the Server only in Debug Mode. In the Release Mode you have a Server exception when you would like to join. Message:Object reference not set to an instance of an object. Source:Eco.Plugins System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Plugins.Networking.Client.Update() in J:\Eco-Github\Server\Eco.Plugins\Networking\Client.cs:line 349 at Eco.Plugins.Networking.Client.<.ctor>b__61_0() in J:\Eco-Github\Server\Eco.Plugins\Networking\Client.cs:line 97 UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) (at Assets/Scripts/Networking/NetworkManager.cs:135) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, Boolean) Eco.Networking.ENet.ENetUdpPeer:OnDisconnected(ENetConnection, Boolean) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, Boolean) Eco.Networking.ENet.ENetUdpPeer:HandleDisconnect(ENetConnection, Boolean) Eco.Networking.ENet.ENetUdpPeer:HandleEvent() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) Eco.Shared.Networking.NetworkClient:Service(Int32) ServiceJob:Execute() (at Assets/Scripts/Networking/NetworkManager.cs:578) Unity.Jobs.JobStruct`1:Execute(ServiceJob&, IntPtr, IntPtr, JobRanges&, Int32) (at C:/buildslave/unity/build/Runtime/Jobs/Managed/IJob.cs:30) ",1.0,"[9.0] Joining Server exception - You can join the Server only in Debug Mode. In the Release Mode you have a Server exception when you would like to join. Message:Object reference not set to an instance of an object. Source:Eco.Plugins System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Plugins.Networking.Client.Update() in J:\Eco-Github\Server\Eco.Plugins\Networking\Client.cs:line 349 at Eco.Plugins.Networking.Client.<.ctor>b__61_0() in J:\Eco-Github\Server\Eco.Plugins\Networking\Client.cs:line 97 UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) (at Assets/Scripts/Networking/NetworkManager.cs:135) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, Boolean) Eco.Networking.ENet.ENetUdpPeer:OnDisconnected(ENetConnection, Boolean) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, Boolean) Eco.Networking.ENet.ENetUdpPeer:HandleDisconnect(ENetConnection, Boolean) Eco.Networking.ENet.ENetUdpPeer:HandleEvent() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) Eco.Shared.Networking.NetworkClient:Service(Int32) ServiceJob:Execute() (at Assets/Scripts/Networking/NetworkManager.cs:578) Unity.Jobs.JobStruct`1:Execute(ServiceJob&, IntPtr, IntPtr, JobRanges&, Int32) (at C:/buildslave/unity/build/Runtime/Jobs/Managed/IJob.cs:30) ",1, joining server exception you can join the server only in debug mode in the release mode you have a server exception when you would like to join message object reference not set to an instance of an object source eco plugins system nullreferenceexception object reference not set to an instance of an object at eco plugins networking client update in j eco github server eco plugins networking client cs line at eco plugins networking client b in j eco github server eco plugins networking client cs line unityengine debug logwarning object networkmanager onclientdisconnected string at assets scripts networking networkmanager cs eco shared networking networkclient handledisconnect string eco shared networking networkclient handledisconnected object boolean eco networking enet enetudppeer ondisconnected enetconnection boolean eco networking enet enetudpclient ondisconnected enetconnection boolean eco networking enet enetudppeer handledisconnect enetconnection boolean eco networking enet enetudppeer handleevent eco networking enet enetudppeer service eco shared networking networkclient service servicejob execute at assets scripts networking networkmanager cs unity jobs jobstruct execute servicejob intptr intptr jobranges at c buildslave unity build runtime jobs managed ijob cs ,1 214956,7285020927.0,IssuesEvent,2018-02-23 01:33:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Can't log in on website [Website issue],High Priority,"Registred on eco website and get some error. Now i can't log in, reset password or something else I get this error: ![default](https://user-images.githubusercontent.com/24937149/36468362-33e94026-16f4-11e8-8cb0-2680efe8e32e.PNG) ",1.0,"Can't log in on website [Website issue] - Registred on eco website and get some error. Now i can't log in, reset password or something else I get this error: ![default](https://user-images.githubusercontent.com/24937149/36468362-33e94026-16f4-11e8-8cb0-2680efe8e32e.PNG) ",1,can t log in on website registred on eco website and get some error now i can t log in reset password or something else i get this error ,1 444149,12807117893.0,IssuesEvent,2020-07-03 10:47:27,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Hosted Worlds: can't update world to the 9.0 version,Category: Tech Priority: High Status: Fixed,"Account: testtestqa32 World: world3 After choosing version v0.9.0.0-beta-staging-1611 world is in the infinite pending state. ![bandicam 2020-06-19 14-35-43-608](https://user-images.githubusercontent.com/27898520/85119193-d20aec80-b23a-11ea-9c8d-e8c45f5b71a7.jpg) ",1.0,"Hosted Worlds: can't update world to the 9.0 version - Account: testtestqa32 World: world3 After choosing version v0.9.0.0-beta-staging-1611 world is in the infinite pending state. ![bandicam 2020-06-19 14-35-43-608](https://user-images.githubusercontent.com/27898520/85119193-d20aec80-b23a-11ea-9c8d-e8c45f5b71a7.jpg) ",1,hosted worlds can t update world to the version account world after choosing version beta staging world is in the infinite pending state ,1 437683,12601129182.0,IssuesEvent,2020-06-11 09:19:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1601] Graps don't work.,Category: Web Priority: High,"Step to reproduce: - create some law: ![image](https://user-images.githubusercontent.com/45708377/84367690-44495480-abdd-11ea-8c70-cf7eee388ede.png) - open web ui and add some graps in comment in this election: ![image](https://user-images.githubusercontent.com/45708377/84367841-73f85c80-abdd-11ea-9150-c6138ff88f6e.png) - graphs don't work whn you submit your comment and your have exception in command line. ![image](https://user-images.githubusercontent.com/45708377/84367615-2bd93a00-abdd-11ea-9314-b3e82a246fdc.png) ``` fail: Eco.WebServer.Web.Filters.ExceptionFilter[0] Error during execution of /datasets/get?dataSet=Redwood+Species&dayStart=0&dayEnd=0.2 System.Exception: No stat named Redwood Species was found (it is case sensitive). at Eco.Stats.StatInfoManager.GetInfo(String s) at Eco.Webserver.Web.Controllers.StatsController.GetGraphValues(String key, Double startDay, Double endDay) at lambda_method(Closure , Object , Object[] ) at Microsoft.AspNetCore.Mvc.Infrastructure.ActionMethodExecutor.SyncObjectResultExecutor.Execute(IActionResultTypeMapper mapper, ObjectMethodExecutor executor, Object controller, Object[] arguments) at Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker.InvokeActionMethodAsync() at Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker.Next(State& next, Scope& scope, Object& state, Boolean& isCompleted) at Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker.InvokeNextActionFilterAsync() --- End of stack trace from previous location where exception was thrown --- at Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker.Rethrow(ActionExecutedContextSealed context) at Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker.Next(State& next, Scope& scope, Object& state, Boolean& isCompleted) at Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker.InvokeInnerFilterAsync() --- End of stack trace from previous location where exception was thrown --- at Microsoft.AspNetCore.Mvc.Infrastructure.ResourceInvoker.g__Awaited|25_0(ResourceInvoker invoker, Task lastTask, State next, Scope scope, Object state, Boolean isCompleted) ```",1.0,"[0.9.0 staging-1601] Graps don't work. - Step to reproduce: - create some law: ![image](https://user-images.githubusercontent.com/45708377/84367690-44495480-abdd-11ea-8c70-cf7eee388ede.png) - open web ui and add some graps in comment in this election: ![image](https://user-images.githubusercontent.com/45708377/84367841-73f85c80-abdd-11ea-9150-c6138ff88f6e.png) - graphs don't work whn you submit your comment and your have exception in command line. ![image](https://user-images.githubusercontent.com/45708377/84367615-2bd93a00-abdd-11ea-9314-b3e82a246fdc.png) ``` fail: Eco.WebServer.Web.Filters.ExceptionFilter[0] Error during execution of /datasets/get?dataSet=Redwood+Species&dayStart=0&dayEnd=0.2 System.Exception: No stat named Redwood Species was found (it is case sensitive). at Eco.Stats.StatInfoManager.GetInfo(String s) at Eco.Webserver.Web.Controllers.StatsController.GetGraphValues(String key, Double startDay, Double endDay) at lambda_method(Closure , Object , Object[] ) at Microsoft.AspNetCore.Mvc.Infrastructure.ActionMethodExecutor.SyncObjectResultExecutor.Execute(IActionResultTypeMapper mapper, ObjectMethodExecutor executor, Object controller, Object[] arguments) at Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker.InvokeActionMethodAsync() at Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker.Next(State& next, Scope& scope, Object& state, Boolean& isCompleted) at Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker.InvokeNextActionFilterAsync() --- End of stack trace from previous location where exception was thrown --- at Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker.Rethrow(ActionExecutedContextSealed context) at Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker.Next(State& next, Scope& scope, Object& state, Boolean& isCompleted) at Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker.InvokeInnerFilterAsync() --- End of stack trace from previous location where exception was thrown --- at Microsoft.AspNetCore.Mvc.Infrastructure.ResourceInvoker.g__Awaited|25_0(ResourceInvoker invoker, Task lastTask, State next, Scope scope, Object state, Boolean isCompleted) ```",1, graps don t work step to reproduce create some law open web ui and add some graps in comment in this election graphs don t work whn you submit your comment and your have exception in command line fail eco webserver web filters exceptionfilter error during execution of datasets get dataset redwood species daystart dayend system exception no stat named redwood species was found it is case sensitive at eco stats statinfomanager getinfo string s at eco webserver web controllers statscontroller getgraphvalues string key double startday double endday at lambda method closure object object at microsoft aspnetcore mvc infrastructure actionmethodexecutor syncobjectresultexecutor execute iactionresulttypemapper mapper objectmethodexecutor executor object controller object arguments at microsoft aspnetcore mvc infrastructure controlleractioninvoker invokeactionmethodasync at microsoft aspnetcore mvc infrastructure controlleractioninvoker next state next scope scope object state boolean iscompleted at microsoft aspnetcore mvc infrastructure controlleractioninvoker invokenextactionfilterasync end of stack trace from previous location where exception was thrown at microsoft aspnetcore mvc infrastructure controlleractioninvoker rethrow actionexecutedcontextsealed context at microsoft aspnetcore mvc infrastructure controlleractioninvoker next state next scope scope object state boolean iscompleted at microsoft aspnetcore mvc infrastructure controlleractioninvoker invokeinnerfilterasync end of stack trace from previous location where exception was thrown at microsoft aspnetcore mvc infrastructure resourceinvoker g awaited resourceinvoker invoker task lasttask state next scope scope object state boolean iscompleted ,1 355130,10576656348.0,IssuesEvent,2019-10-07 18:21:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[master-preview] Crash when select bank account in Mint,High Priority,"```Exception: Exception Message:Could not find matching method SetTargetAccount on type MintComponent taking 1 parameters. Source:Eco.Shared System.Exception: Could not find matching method SetTargetAccount on type MintComponent taking 1 parameters. at Eco.Shared.Networking.RPCManager.InvokeOn(INetClient client, BSONObject bson, Object target, String methodname) at Eco.Plugins.Networking.Client.ViewRPC(INetClient client, Int32 id, String methodname, BSONObject bson) ``` ![image](https://user-images.githubusercontent.com/45708377/65760079-f9f27700-e124-11e9-804d-36eb60d9f0c8.png) [Crash when select bank account in Mint.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3662120/Crash.when.select.bank.account.in.Mint.txt) ",1.0,"[master-preview] Crash when select bank account in Mint - ```Exception: Exception Message:Could not find matching method SetTargetAccount on type MintComponent taking 1 parameters. Source:Eco.Shared System.Exception: Could not find matching method SetTargetAccount on type MintComponent taking 1 parameters. at Eco.Shared.Networking.RPCManager.InvokeOn(INetClient client, BSONObject bson, Object target, String methodname) at Eco.Plugins.Networking.Client.ViewRPC(INetClient client, Int32 id, String methodname, BSONObject bson) ``` ![image](https://user-images.githubusercontent.com/45708377/65760079-f9f27700-e124-11e9-804d-36eb60d9f0c8.png) [Crash when select bank account in Mint.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3662120/Crash.when.select.bank.account.in.Mint.txt) ",1, crash when select bank account in mint exception exception message could not find matching method settargetaccount on type mintcomponent taking parameters source eco shared system exception could not find matching method settargetaccount on type mintcomponent taking parameters at eco shared networking rpcmanager invokeon inetclient client bsonobject bson object target string methodname at eco plugins networking client viewrpc inetclient client id string methodname bsonobject bson ,1 284205,8736616467.0,IssuesEvent,2018-12-11 20:02:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[Master] Election System is broken,Fixed High Priority,"/leader tells you you were made leader, but you aren't. Trying to run for election gives you this view: ![election](https://user-images.githubusercontent.com/25908592/49471763-01e7d000-f80e-11e8-9ef5-8ecd45df5502.jpg) You can't run for office, getting the error seen on top. Laws seem to work. ",1.0,"[Master] Election System is broken - /leader tells you you were made leader, but you aren't. Trying to run for election gives you this view: ![election](https://user-images.githubusercontent.com/25908592/49471763-01e7d000-f80e-11e8-9ef5-8ecd45df5502.jpg) You can't run for office, getting the error seen on top. Laws seem to work. ",1, election system is broken leader tells you you were made leader but you aren t trying to run for election gives you this view you can t run for office getting the error seen on top laws seem to work ,1 226755,7522667084.0,IssuesEvent,2018-04-12 21:12:58,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Use of Mortared Stone Base and Wall with Stone road causes fall through world issues UPDATE Repo save added,High Priority Steam Report,"**Version:** 0.7.2.5 beta **Steps to Reproduce:** 1. Create Stone Road 4wx5l (size may not matter, but is size of tested road) 2. Place Mortar Stone base along edge of and on same level with with the stone road. 3. Place Mortar Stone wall along Mortar Stone base 4. (Optional) Clear at least two levels of material out from underneath the created structure. 5. Walk along seam between mortar stone base and stone road. **Expected behavior:** Should be able to walk with out falling through **Actual behavior:** Will fall through seam of Mortared stone base and Stone road. If structure is contact with world you will fall all the way through. If you followed step 4 you should either be stuck or underneath structure. Pictures of Results ![20180316204142_1](https://user-images.githubusercontent.com/37199270/37550050-8f570c38-295d-11e8-99d0-0902a06043e4.jpg) ![20180316204115_1](https://user-images.githubusercontent.com/37199270/37550051-926d4770-295d-11e8-8b44-22797f53ba4d.jpg)",1.0,"USER ISSUE: Use of Mortared Stone Base and Wall with Stone road causes fall through world issues UPDATE Repo save added - **Version:** 0.7.2.5 beta **Steps to Reproduce:** 1. Create Stone Road 4wx5l (size may not matter, but is size of tested road) 2. Place Mortar Stone base along edge of and on same level with with the stone road. 3. Place Mortar Stone wall along Mortar Stone base 4. (Optional) Clear at least two levels of material out from underneath the created structure. 5. Walk along seam between mortar stone base and stone road. **Expected behavior:** Should be able to walk with out falling through **Actual behavior:** Will fall through seam of Mortared stone base and Stone road. If structure is contact with world you will fall all the way through. If you followed step 4 you should either be stuck or underneath structure. Pictures of Results ![20180316204142_1](https://user-images.githubusercontent.com/37199270/37550050-8f570c38-295d-11e8-99d0-0902a06043e4.jpg) ![20180316204115_1](https://user-images.githubusercontent.com/37199270/37550051-926d4770-295d-11e8-8b44-22797f53ba4d.jpg)",1,user issue use of mortared stone base and wall with stone road causes fall through world issues update repo save added version beta steps to reproduce create stone road size may not matter but is size of tested road place mortar stone base along edge of and on same level with with the stone road place mortar stone wall along mortar stone base optional clear at least two levels of material out from underneath the created structure walk along seam between mortar stone base and stone road expected behavior should be able to walk with out falling through actual behavior will fall through seam of mortared stone base and stone road if structure is contact with world you will fall all the way through if you followed step you should either be stuck or underneath structure pictures of results ,1 223706,7459984190.0,IssuesEvent,2018-03-30 17:41:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Crash caused by species tooltip,High Priority,"``` --BEGIN DUMP-- Dump Time 03/26/2018 22:32:23 Exception System.NullReferenceException: 未将对象引用设置到对象的实例。 在 System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) 在 Eco.Gameplay.Systems.Tooltip.SpeciesTooltip.Get(Species species) 在 Eco.Gameplay.Systems.TextLinks.SpeciesFinder.<>c.b__1_2(Species s) 在 System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer) 在 Eco.Gameplay.Systems.TextLinks.SpeciesFinder.NamesToUILinks() 在 Eco.Gameplay.Systems.TextLinks.StringMatchObjectFinder.FindObjects(String text) 在 System.Linq.Enumerable.d__17`2.MoveNext() 在 System.Linq.Enumerable.d__64`1.MoveNext() 在 System.Linq.Enumerable.d__23`3.MoveNext() 在 System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() 在 System.Linq.Enumerable.d__64`1.MoveNext() 在 System.Linq.Enumerable.d__73`1.MoveNext() 在 System.Linq.Buffer`1..ctor(IEnumerable`1 source) 在 System.Linq.OrderedEnumerable`1.d__1.MoveNext() 在 Eco.Gameplay.Systems.TextLinks.TextLinkManager.MarkUpText(String text) 在 Eco.Core.Utils.CoreReflectionUtils.<>c__DisplayClass11_0`2.b__0(TTarget target) 在 Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) 在 Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) 在 Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) 在 Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) 在 Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) 在 Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) 在 Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) 在 Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) 在 Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) 在 Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) 在 Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) 在 Eco.Gameplay.Players.Player.SendInitialState(BSONObject obj, INetObjectViewer viewer) 在 Eco.Shared.Networking.NetObjectManager.GetInitialObjectStates(IEnumerable`1 newObjects, INetObjectViewer viewer, ICollection`1 monitored) 在 Eco.Plugins.Networking.Clients.Client.Update() 在 Eco.Plugins.Networking.Clients.Client.b__56_1() --END DUMP-- ```",1.0,"Crash caused by species tooltip - ``` --BEGIN DUMP-- Dump Time 03/26/2018 22:32:23 Exception System.NullReferenceException: 未将对象引用设置到对象的实例。 在 System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) 在 Eco.Gameplay.Systems.Tooltip.SpeciesTooltip.Get(Species species) 在 Eco.Gameplay.Systems.TextLinks.SpeciesFinder.<>c.b__1_2(Species s) 在 System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer) 在 Eco.Gameplay.Systems.TextLinks.SpeciesFinder.NamesToUILinks() 在 Eco.Gameplay.Systems.TextLinks.StringMatchObjectFinder.FindObjects(String text) 在 System.Linq.Enumerable.d__17`2.MoveNext() 在 System.Linq.Enumerable.d__64`1.MoveNext() 在 System.Linq.Enumerable.d__23`3.MoveNext() 在 System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() 在 System.Linq.Enumerable.d__64`1.MoveNext() 在 System.Linq.Enumerable.d__73`1.MoveNext() 在 System.Linq.Buffer`1..ctor(IEnumerable`1 source) 在 System.Linq.OrderedEnumerable`1.d__1.MoveNext() 在 Eco.Gameplay.Systems.TextLinks.TextLinkManager.MarkUpText(String text) 在 Eco.Core.Utils.CoreReflectionUtils.<>c__DisplayClass11_0`2.b__0(TTarget target) 在 Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) 在 Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) 在 Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) 在 Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) 在 Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) 在 Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) 在 Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) 在 Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) 在 Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) 在 Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) 在 Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) 在 Eco.Gameplay.Players.Player.SendInitialState(BSONObject obj, INetObjectViewer viewer) 在 Eco.Shared.Networking.NetObjectManager.GetInitialObjectStates(IEnumerable`1 newObjects, INetObjectViewer viewer, ICollection`1 monitored) 在 Eco.Plugins.Networking.Clients.Client.Update() 在 Eco.Plugins.Networking.Clients.Client.b__56_1() --END DUMP-- ```",1,crash caused by species tooltip begin dump dump time exception system nullreferenceexception 未将对象引用设置到对象的实例。 在 system collections generic dictionary insert tkey key tvalue value boolean add 在 eco gameplay systems tooltip speciestooltip get species species 在 eco gameplay systems textlinks speciesfinder c b species s 在 system linq enumerable todictionary ienumerable source func keyselector func elementselector iequalitycomparer comparer 在 eco gameplay systems textlinks speciesfinder namestouilinks 在 eco gameplay systems textlinks stringmatchobjectfinder findobjects string text 在 system linq enumerable d movenext 在 system linq enumerable d movenext 在 system linq enumerable d movenext 在 system linq enumerable whereselectenumerableiterator movenext 在 system linq enumerable d movenext 在 system linq enumerable d movenext 在 system linq buffer ctor ienumerable source 在 system linq orderedenumerable d movenext 在 eco gameplay systems textlinks textlinkmanager markuptext string text 在 eco core utils corereflectionutils c b ttarget target 在 eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient 在 eco core controller controllermanager packagevalue bsonobject bson inetclient boundclient object value nameid 在 eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient 在 eco core controller controllermanager packagevalue bsonobject bson inetclient boundclient object value nameid 在 eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient 在 eco core controller controllermanager packagevalue bsonobject bson inetclient boundclient object value nameid 在 eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient 在 eco core controller controllermanager packagevalue bsonobject bson inetclient boundclient object value nameid 在 eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient 在 eco core controller controllermanager packagevalue bsonobject bson inetclient boundclient object value nameid 在 eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient 在 eco gameplay players player sendinitialstate bsonobject obj inetobjectviewer viewer 在 eco shared networking netobjectmanager getinitialobjectstates ienumerable newobjects inetobjectviewer viewer icollection monitored 在 eco plugins networking clients client update 在 eco plugins networking clients client b end dump ,1 559788,16576777332.0,IssuesEvent,2021-05-31 06:24:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"When the savegame is corrupted and no longer a savegame, display an error to the user",Category: Tech Priority: High Squad: Pumpkin Status: Fixed,"Refering to this in logs: ``` ZipException: Cannot find central directory at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00000] in <00000000000000000000000000000000>:0 at ICSharpCode.SharpZipLib.Zip.ZipFile..ctor (System.String name) [0x00000] in <00000000000000000000000000000000>:0 at LocalServerManager.GetServerLocation (System.String saveName) [0x00000] in <00000000000000000000000000000000>:0 at LocalServerManager.LaunchServer (ClientServerStartParameters parameters, System.Action`1[T] onFail, System.String arguments, System.Boolean showGui) [0x00000] in <00000000000000000000000000000000>:0 at ServerListingLocalUI.b__16_0 () [0x00000] in <00000000000000000000000000000000>:0 ``` Currently, when this happens the user clicks to load the savegame but either nothing happens or it shows ""Loading"" and falls back to main menu without any error. Instead, for supports sake, display ""Corrupted Savegame"" to the user. Makes life easier for all of us. ",1.0,"When the savegame is corrupted and no longer a savegame, display an error to the user - Refering to this in logs: ``` ZipException: Cannot find central directory at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00000] in <00000000000000000000000000000000>:0 at ICSharpCode.SharpZipLib.Zip.ZipFile..ctor (System.String name) [0x00000] in <00000000000000000000000000000000>:0 at LocalServerManager.GetServerLocation (System.String saveName) [0x00000] in <00000000000000000000000000000000>:0 at LocalServerManager.LaunchServer (ClientServerStartParameters parameters, System.Action`1[T] onFail, System.String arguments, System.Boolean showGui) [0x00000] in <00000000000000000000000000000000>:0 at ServerListingLocalUI.b__16_0 () [0x00000] in <00000000000000000000000000000000>:0 ``` Currently, when this happens the user clicks to load the savegame but either nothing happens or it shows ""Loading"" and falls back to main menu without any error. Instead, for supports sake, display ""Corrupted Savegame"" to the user. Makes life easier for all of us. ",1,when the savegame is corrupted and no longer a savegame display an error to the user refering to this in logs zipexception cannot find central directory at icsharpcode sharpziplib zip zipfile readentries in at icsharpcode sharpziplib zip zipfile ctor system string name in at localservermanager getserverlocation system string savename in at localservermanager launchserver clientserverstartparameters parameters system action onfail system string arguments system boolean showgui in at serverlistinglocalui b in currently when this happens the user clicks to load the savegame but either nothing happens or it shows loading and falls back to main menu without any error instead for supports sake display corrupted savegame to the user makes life easier for all of us ,1 565172,16750689184.0,IssuesEvent,2021-06-11 22:35:08,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.4 develop-261] Audio setting doesn't use when gave starts until player change one of them,Category: Audio Priority: High Regression Status: Not reproduced Type: Bug,"Step to reproduce: - start game, open audio tab, press ""Reset defaults"": ![image](https://user-images.githubusercontent.com/45708377/115518832-4b2b0400-a291-11eb-803a-faeae3f825ba.png) - set your settings (I use 12% to have big difference): ![image](https://user-images.githubusercontent.com/45708377/115519029-80375680-a291-11eb-85d3-7e3f466dfc09.png) - In title screen you hear sound that regulated with Ambience volume. - Restart game, you have loud sound like with default settings. - change any setting from 12% to 13% (not necessarily Ambience volume ), sound become quiter. Video: https://drive.google.com/file/d/11Tpt0iEWxs3A8mR73w2nfEQ30QQixQlH/view?usp=sharing [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/6349104/Player.log) [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/6349105/Player-prev.log) ",1.0,"[0.9.4 develop-261] Audio setting doesn't use when gave starts until player change one of them - Step to reproduce: - start game, open audio tab, press ""Reset defaults"": ![image](https://user-images.githubusercontent.com/45708377/115518832-4b2b0400-a291-11eb-803a-faeae3f825ba.png) - set your settings (I use 12% to have big difference): ![image](https://user-images.githubusercontent.com/45708377/115519029-80375680-a291-11eb-85d3-7e3f466dfc09.png) - In title screen you hear sound that regulated with Ambience volume. - Restart game, you have loud sound like with default settings. - change any setting from 12% to 13% (not necessarily Ambience volume ), sound become quiter. Video: https://drive.google.com/file/d/11Tpt0iEWxs3A8mR73w2nfEQ30QQixQlH/view?usp=sharing [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/6349104/Player.log) [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/6349105/Player-prev.log) ",1, audio setting doesn t use when gave starts until player change one of them step to reproduce start game open audio tab press reset defaults set your settings i use to have big difference in title screen you hear sound that regulated with ambience volume restart game you have loud sound like with default settings change any setting from to not necessarily ambience volume sound become quiter video ,1 432399,12492215840.0,IssuesEvent,2020-06-01 06:37:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Election Web issues ,Category: Web Priority: High Week Task,"![image](https://user-images.githubusercontent.com/3536496/80754393-cc6b1300-8ae3-11ea-964d-839a1003b0b5.png) - [x] Make the info boxes styled better, so they dont wrap (top right) ![image](https://user-images.githubusercontent.com/3536496/80754528-089e7380-8ae4-11ea-9b68-94eca3e0dff3.png) - [x] Clear categories didnt clear all the categories on first click, when displaying a large graph (those premade ones) ![image](https://user-images.githubusercontent.com/3536496/80754599-2370e800-8ae4-11ea-8870-ba8fe692fecb.png) - [x] After fiddling around with the graph for awhile, the bottom right time box disappeared - [x] Changing graph from 'lines' to 'bars' and then back: time range shown is no longer applied, lines are missing. ![image](https://user-images.githubusercontent.com/3536496/80755227-4cde4380-8ae5-11ea-8911-9ddc19615fe7.png) - [x] Categories are not alphabetical - [ ] Categories need sub-categories (see #16068) ![image](https://user-images.githubusercontent.com/3536496/80755750-38e71180-8ae6-11ea-891a-2c60952f6305.png) - [ ] Jeff: Make the 'Data' panel collapsible and resizable",1.0,"Election Web issues - ![image](https://user-images.githubusercontent.com/3536496/80754393-cc6b1300-8ae3-11ea-964d-839a1003b0b5.png) - [x] Make the info boxes styled better, so they dont wrap (top right) ![image](https://user-images.githubusercontent.com/3536496/80754528-089e7380-8ae4-11ea-9b68-94eca3e0dff3.png) - [x] Clear categories didnt clear all the categories on first click, when displaying a large graph (those premade ones) ![image](https://user-images.githubusercontent.com/3536496/80754599-2370e800-8ae4-11ea-8870-ba8fe692fecb.png) - [x] After fiddling around with the graph for awhile, the bottom right time box disappeared - [x] Changing graph from 'lines' to 'bars' and then back: time range shown is no longer applied, lines are missing. ![image](https://user-images.githubusercontent.com/3536496/80755227-4cde4380-8ae5-11ea-8911-9ddc19615fe7.png) - [x] Categories are not alphabetical - [ ] Categories need sub-categories (see #16068) ![image](https://user-images.githubusercontent.com/3536496/80755750-38e71180-8ae6-11ea-891a-2c60952f6305.png) - [ ] Jeff: Make the 'Data' panel collapsible and resizable",1,election web issues make the info boxes styled better so they dont wrap top right clear categories didnt clear all the categories on first click when displaying a large graph those premade ones after fiddling around with the graph for awhile the bottom right time box disappeared changing graph from lines to bars and then back time range shown is no longer applied lines are missing categories are not alphabetical categories need sub categories see jeff make the data panel collapsible and resizable,1 494077,14244711290.0,IssuesEvent,2020-11-19 07:26:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Recent Updates empty,Category: Accounts Priority: High Status: Fixed," Update so recent updates section, displays top 5 most recent updates. Doesn't matter how old they are. So it will still display 5 updates, even when there are no recent ones. Talked to john, he agreed on this update.",1.0,"Recent Updates empty - Update so recent updates section, displays top 5 most recent updates. Doesn't matter how old they are. So it will still display 5 updates, even when there are no recent ones. Talked to john, he agreed on this update.",1,recent updates empty update so recent updates section displays top most recent updates doesn t matter how old they are so it will still display updates even when there are no recent ones talked to john he agreed on this update ,1 181050,6655750823.0,IssuesEvent,2017-09-29 17:43:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Alpha 6 - player drops 1 log into que'd project, game adds the rest for free",High Priority,"this has happened with both dirt and logs now. Players have qued large projects, added 1 or a single stack of dirt/log to the project and it starts ""creating"" its own logs or dirt to finish the project. ",1.0,"Alpha 6 - player drops 1 log into que'd project, game adds the rest for free - this has happened with both dirt and logs now. Players have qued large projects, added 1 or a single stack of dirt/log to the project and it starts ""creating"" its own logs or dirt to finish the project. ",1,alpha player drops log into que d project game adds the rest for free this has happened with both dirt and logs now players have qued large projects added or a single stack of dirt log to the project and it starts creating its own logs or dirt to finish the project ,1 307851,9423196153.0,IssuesEvent,2019-04-11 11:14:19,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.8.1.2] Steam tractor - no module shortcut on toolbar,Quality Assurance Semi-High Priority,"Copied from here: #8101. 0.8.1.2 still an issue. ![image](https://user-images.githubusercontent.com/45708377/55952895-57703580-5c63-11e9-9c59-6c2cd0716661.png) Toolbar is missing in version 8.1.2 ",1.0,"[0.8.1.2] Steam tractor - no module shortcut on toolbar - Copied from here: #8101. 0.8.1.2 still an issue. ![image](https://user-images.githubusercontent.com/45708377/55952895-57703580-5c63-11e9-9c59-6c2cd0716661.png) Toolbar is missing in version 8.1.2 ",1, steam tractor no module shortcut on toolbar copied from here still an issue toolbar is missing in version ,1 258984,8181593833.0,IssuesEvent,2018-08-28 23:55:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,Elections are buggy as hell,High Priority,"About 3/4 of our players can't vote at all - red bar issue. The ones that can have a problem - as soon as a second guy votes, the votes get reset to 0 again, then i vote again and there shows two votes. Then as soon as someone else votes it's 0/0 again. And so on. And most can't vote, as i said above. ",1.0,"Elections are buggy as hell - About 3/4 of our players can't vote at all - red bar issue. The ones that can have a problem - as soon as a second guy votes, the votes get reset to 0 again, then i vote again and there shows two votes. Then as soon as someone else votes it's 0/0 again. And so on. And most can't vote, as i said above. ",1,elections are buggy as hell about of our players can t vote at all red bar issue the ones that can have a problem as soon as a second guy votes the votes get reset to again then i vote again and there shows two votes then as soon as someone else votes it s again and so on and most can t vote as i said above img width alt election src ,1 266572,8371797099.0,IssuesEvent,2018-10-05 02:54:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"When the land claim papers are being depleted, it is not disappearing from inventory.",Semi-High Priority,"Description: When the user uses up the land claim stake and consumes all the land claim papers, it is still appearing to be displayed in the quick slot. STR: 1. Start the game. 2. Create/Join a world. 3. Obtain and equip the land claim stake and papers in the quick slot. 4. Completely use them up and observe the issue. Actual Result: Even though all the land claim papers are used up, it is still being visually displayed. Expected Result: Once the items are used up, it should disappear from the inventory. Screenshot: ![screenshot 78](https://user-images.githubusercontent.com/43132426/46011937-25432000-c0e5-11e8-8c5e-d56ef295866d.png) ",1.0,"When the land claim papers are being depleted, it is not disappearing from inventory. - Description: When the user uses up the land claim stake and consumes all the land claim papers, it is still appearing to be displayed in the quick slot. STR: 1. Start the game. 2. Create/Join a world. 3. Obtain and equip the land claim stake and papers in the quick slot. 4. Completely use them up and observe the issue. Actual Result: Even though all the land claim papers are used up, it is still being visually displayed. Expected Result: Once the items are used up, it should disappear from the inventory. Screenshot: ![screenshot 78](https://user-images.githubusercontent.com/43132426/46011937-25432000-c0e5-11e8-8c5e-d56ef295866d.png) ",1,when the land claim papers are being depleted it is not disappearing from inventory description when the user uses up the land claim stake and consumes all the land claim papers it is still appearing to be displayed in the quick slot str start the game create join a world obtain and equip the land claim stake and papers in the quick slot completely use them up and observe the issue actual result even though all the land claim papers are used up it is still being visually displayed expected result once the items are used up it should disappear from the inventory screenshot ,1 219153,7333594882.0,IssuesEvent,2018-03-05 19:54:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Can't start a new game [FIXED],Critical Priority High Priority,"**Version:** 0.7.0.8 beta **Steps to Reproduce:** 1. Clicking New 2. Clicking Start Happens every time. **Expected behavior:** The game starting **Actual behavior:** The following error message popped up: ``` Connection Failed ```",2.0,"USER ISSUE: Can't start a new game [FIXED] - **Version:** 0.7.0.8 beta **Steps to Reproduce:** 1. Clicking New 2. Clicking Start Happens every time. **Expected behavior:** The game starting **Actual behavior:** The following error message popped up: ``` Connection Failed ```",1,user issue can t start a new game version beta steps to reproduce clicking new clicking start happens every time expected behavior the game starting actual behavior the following error message popped up connection failed ,1 523103,15172911157.0,IssuesEvent,2021-02-13 11:38:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2 staging-1898] Migrated Server crashes after second start,Category: Tech Priority: High Status: Investigate,"@IcedForge made server to test this issue #19903. I start it first time, the server was started and migrated right. But when I restart it rhe server always crashes. https://drive.google.com/file/d/1nA8duiYu9Oyh0UiAb4iF-zwbriWYfIV-/view?usp=sharing Step to reproduce: - start server, you may not even connect to it. - restart server: ``` --BEGIN DUMP-- Dump Time 01/14/2021 14:47:01 Exception Exception: ArgumentException Message:An item with the same key has already been added. Key: WaterweedSpecies Source:System.Private.CoreLib System.ArgumentException: An item with the same key has already been added. Key: WaterweedSpecies at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at Eco.Shared.Utils.BidirectionalMap`2.Add(TKey key, TVal val) at Eco.Stats.ShortNameMap.b__8_0(ShortNameEntry x) at System.Collections.Generic.List`1.ForEach(Action`1 action) at Eco.Stats.ShortNameMap.Init(List`1 collection) at Eco.Stats.StatInfoManager.Initialize(List`1 entries) at Eco.Stats.Stats.Initialize(TimedTask timer) at Eco.Server.PluginManager.InitializePlugins() at Eco.Server.PluginManager.PostCreateAsync(StartupInfo startupInfo) at Eco.Server.Startup.StartAsync(StartupInfo startupInfo) at Eco.Server.ApplicationHostedService.StartAsync(CancellationToken cancellationToken) at Microsoft.Extensions.Hosting.Internal.Host.StartAsync(CancellationToken cancellationToken) at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.RunAsync(IHost host, CancellationToken token) at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.RunAsync(IHost host, CancellationToken token) at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.Run(IHost host) at Eco.Server.MainClass.Main(String[] args) --END DUMP-- ``` [ServerCrash ArgumentException 01144701.txt](https://github.com/StrangeLoopGames/EcoIssues/files/5814218/ServerCrash.ArgumentException.01144701.txt) ",1.0,"[0.9.2 staging-1898] Migrated Server crashes after second start - @IcedForge made server to test this issue #19903. I start it first time, the server was started and migrated right. But when I restart it rhe server always crashes. https://drive.google.com/file/d/1nA8duiYu9Oyh0UiAb4iF-zwbriWYfIV-/view?usp=sharing Step to reproduce: - start server, you may not even connect to it. - restart server: ``` --BEGIN DUMP-- Dump Time 01/14/2021 14:47:01 Exception Exception: ArgumentException Message:An item with the same key has already been added. Key: WaterweedSpecies Source:System.Private.CoreLib System.ArgumentException: An item with the same key has already been added. Key: WaterweedSpecies at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at Eco.Shared.Utils.BidirectionalMap`2.Add(TKey key, TVal val) at Eco.Stats.ShortNameMap.b__8_0(ShortNameEntry x) at System.Collections.Generic.List`1.ForEach(Action`1 action) at Eco.Stats.ShortNameMap.Init(List`1 collection) at Eco.Stats.StatInfoManager.Initialize(List`1 entries) at Eco.Stats.Stats.Initialize(TimedTask timer) at Eco.Server.PluginManager.InitializePlugins() at Eco.Server.PluginManager.PostCreateAsync(StartupInfo startupInfo) at Eco.Server.Startup.StartAsync(StartupInfo startupInfo) at Eco.Server.ApplicationHostedService.StartAsync(CancellationToken cancellationToken) at Microsoft.Extensions.Hosting.Internal.Host.StartAsync(CancellationToken cancellationToken) at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.RunAsync(IHost host, CancellationToken token) at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.RunAsync(IHost host, CancellationToken token) at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.Run(IHost host) at Eco.Server.MainClass.Main(String[] args) --END DUMP-- ``` [ServerCrash ArgumentException 01144701.txt](https://github.com/StrangeLoopGames/EcoIssues/files/5814218/ServerCrash.ArgumentException.01144701.txt) ",1, migrated server crashes after second start icedforge made server to test this issue i start it first time the server was started and migrated right but when i restart it rhe server always crashes step to reproduce start server you may not even connect to it restart server begin dump dump time exception exception argumentexception message an item with the same key has already been added key waterweedspecies source system private corelib system argumentexception an item with the same key has already been added key waterweedspecies at system collections generic dictionary tryinsert tkey key tvalue value insertionbehavior behavior at system collections generic dictionary add tkey key tvalue value at eco shared utils bidirectionalmap add tkey key tval val at eco stats shortnamemap b shortnameentry x at system collections generic list foreach action action at eco stats shortnamemap init list collection at eco stats statinfomanager initialize list entries at eco stats stats initialize timedtask timer at eco server pluginmanager initializeplugins at eco server pluginmanager postcreateasync startupinfo startupinfo at eco server startup startasync startupinfo startupinfo at eco server applicationhostedservice startasync cancellationtoken cancellationtoken at microsoft extensions hosting internal host startasync cancellationtoken cancellationtoken at microsoft extensions hosting hostingabstractionshostextensions runasync ihost host cancellationtoken token at microsoft extensions hosting hostingabstractionshostextensions runasync ihost host cancellationtoken token at microsoft extensions hosting hostingabstractionshostextensions run ihost host at eco server mainclass main string args end dump ,1 443488,12794897752.0,IssuesEvent,2020-07-02 07:49:08,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,wip Review after UI PR,Priority: High Status: Fixed Week Task,"![image](https://user-images.githubusercontent.com/3536496/85178574-a801fc00-b233-11ea-9188-45e0010e9992.png) - [x] Make margins symmetrical. - [x] Make properties of the same element not vertically separated (I think this happens because of the next problem) ![image](https://user-images.githubusercontent.com/3536496/85178652-e26b9900-b233-11ea-9557-c00947e9a738.png) - [x] The 'Trigger Configs' are a special dynamically generated list that should be treated as a block of properties, and users cant add/remove elements from it. Use attributes on the list property that get propoagated to the client (follow other property attribute examples) to force the system to behave this way. ![image](https://user-images.githubusercontent.com/3536496/85178579-ac2e1980-b233-11ea-90ea-a5ef0a05916f.png) - [x] Something funny with filters ![image](https://user-images.githubusercontent.com/3536496/85178738-23fc4400-b234-11ea-8d1c-d8b5b7690140.png) - [x] Scrunched text, despite room ![image](https://user-images.githubusercontent.com/3536496/85178782-42fad600-b234-11ea-9397-dda9d2de0b72.png) - [x] Drop down buttons for values to select more complex options is missing ![image](https://user-images.githubusercontent.com/3536496/85178838-5efe7780-b234-11ea-8600-51149bc54671.png) - [x] Make 'else' text and delete button match the size of the header, keeping symmetry. ![image](https://user-images.githubusercontent.com/3536496/85178897-7b021900-b234-11ea-9962-da0e1a721868.png) - [ ] Expand button coloring is the same as the background for trigger, but different for other two categoires. - [x] Give the three main guys (trigger, if, then) more pronounced borders on their individual frames ![image](https://user-images.githubusercontent.com/3536496/85178963-9bca6e80-b234-11ea-91b0-7a6b37ef4e81.png) - [ ] Collapsins these no longer shrinking title so that the remaining open get enlarged ![image](https://user-images.githubusercontent.com/3536496/85179005-b13f9880-b234-11ea-8bd4-b1c01fcf86eb.png) - [x] Margins need love here, get them Milenko approved ![image](https://user-images.githubusercontent.com/3536496/85179042-c3213b80-b234-11ea-8e19-c49b18433a02.png) - [x] Header text is too big now, should be smaller than the section title, since its a sub component of it. ![image](https://user-images.githubusercontent.com/3536496/85185504-100f0d00-b249-11ea-862a-cc2c5853fb33.png) - [x] Exclamation point not visible when errors are present. ![image](https://user-images.githubusercontent.com/3536496/85185572-4f3d5e00-b249-11ea-95c3-349f08880815.png) - [x] Layout overlapped when selecting a new trigger ![image](https://user-images.githubusercontent.com/3536496/85185593-6c722c80-b249-11ea-854b-a99008db399a.png) - [x] Deleting a civic object leaves an orphaned icon. It should be a child of the object. ![image](https://user-images.githubusercontent.com/3536496/85185706-f4583680-b249-11ea-8b57-f7cdc80cc40f.png) - [x] Whatever is going on here. Happened after /civics spawngov then deleting an amendment. Looks like theyre all collapsed? ",1.0,"wip Review after UI PR - ![image](https://user-images.githubusercontent.com/3536496/85178574-a801fc00-b233-11ea-9188-45e0010e9992.png) - [x] Make margins symmetrical. - [x] Make properties of the same element not vertically separated (I think this happens because of the next problem) ![image](https://user-images.githubusercontent.com/3536496/85178652-e26b9900-b233-11ea-9557-c00947e9a738.png) - [x] The 'Trigger Configs' are a special dynamically generated list that should be treated as a block of properties, and users cant add/remove elements from it. Use attributes on the list property that get propoagated to the client (follow other property attribute examples) to force the system to behave this way. ![image](https://user-images.githubusercontent.com/3536496/85178579-ac2e1980-b233-11ea-90ea-a5ef0a05916f.png) - [x] Something funny with filters ![image](https://user-images.githubusercontent.com/3536496/85178738-23fc4400-b234-11ea-8d1c-d8b5b7690140.png) - [x] Scrunched text, despite room ![image](https://user-images.githubusercontent.com/3536496/85178782-42fad600-b234-11ea-9397-dda9d2de0b72.png) - [x] Drop down buttons for values to select more complex options is missing ![image](https://user-images.githubusercontent.com/3536496/85178838-5efe7780-b234-11ea-8600-51149bc54671.png) - [x] Make 'else' text and delete button match the size of the header, keeping symmetry. ![image](https://user-images.githubusercontent.com/3536496/85178897-7b021900-b234-11ea-9962-da0e1a721868.png) - [ ] Expand button coloring is the same as the background for trigger, but different for other two categoires. - [x] Give the three main guys (trigger, if, then) more pronounced borders on their individual frames ![image](https://user-images.githubusercontent.com/3536496/85178963-9bca6e80-b234-11ea-91b0-7a6b37ef4e81.png) - [ ] Collapsins these no longer shrinking title so that the remaining open get enlarged ![image](https://user-images.githubusercontent.com/3536496/85179005-b13f9880-b234-11ea-8bd4-b1c01fcf86eb.png) - [x] Margins need love here, get them Milenko approved ![image](https://user-images.githubusercontent.com/3536496/85179042-c3213b80-b234-11ea-8e19-c49b18433a02.png) - [x] Header text is too big now, should be smaller than the section title, since its a sub component of it. ![image](https://user-images.githubusercontent.com/3536496/85185504-100f0d00-b249-11ea-862a-cc2c5853fb33.png) - [x] Exclamation point not visible when errors are present. ![image](https://user-images.githubusercontent.com/3536496/85185572-4f3d5e00-b249-11ea-95c3-349f08880815.png) - [x] Layout overlapped when selecting a new trigger ![image](https://user-images.githubusercontent.com/3536496/85185593-6c722c80-b249-11ea-854b-a99008db399a.png) - [x] Deleting a civic object leaves an orphaned icon. It should be a child of the object. ![image](https://user-images.githubusercontent.com/3536496/85185706-f4583680-b249-11ea-8b57-f7cdc80cc40f.png) - [x] Whatever is going on here. Happened after /civics spawngov then deleting an amendment. Looks like theyre all collapsed? ",1,wip review after ui pr make margins symmetrical make properties of the same element not vertically separated i think this happens because of the next problem the trigger configs are a special dynamically generated list that should be treated as a block of properties and users cant add remove elements from it use attributes on the list property that get propoagated to the client follow other property attribute examples to force the system to behave this way something funny with filters scrunched text despite room drop down buttons for values to select more complex options is missing make else text and delete button match the size of the header keeping symmetry expand button coloring is the same as the background for trigger but different for other two categoires give the three main guys trigger if then more pronounced borders on their individual frames collapsins these no longer shrinking title so that the remaining open get enlarged margins need love here get them milenko approved header text is too big now should be smaller than the section title since its a sub component of it exclamation point not visible when errors are present layout overlapped when selecting a new trigger deleting a civic object leaves an orphaned icon it should be a child of the object whatever is going on here happened after civics spawngov then deleting an amendment looks like theyre all collapsed ,1 219256,7334243591.0,IssuesEvent,2018-03-05 22:05:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Unable to connect to friends world,High Priority,"**Version:** 0.7.1.0 beta **Steps to Reproduce:** 1. Log into Steam 2. In main menu, have your friend send you invite via steam to join world. 3. Accept invite **Expected behavior:** Should connect to world **Actual behavior:** The following error message popped up: Connection Failed",1.0,"USER ISSUE: Unable to connect to friends world - **Version:** 0.7.1.0 beta **Steps to Reproduce:** 1. Log into Steam 2. In main menu, have your friend send you invite via steam to join world. 3. Accept invite **Expected behavior:** Should connect to world **Actual behavior:** The following error message popped up: Connection Failed",1,user issue unable to connect to friends world version beta steps to reproduce log into steam in main menu have your friend send you invite via steam to join world accept invite expected behavior should connect to world actual behavior the following error message popped up connection failed,1 414911,12121430827.0,IssuesEvent,2020-04-22 09:17:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1520] Inventory action crash,Priority: High Status: Fixed Week Task,"Try to drag and drop an ITEM(s) from the storage to storage with Shift + Ctrl (from stockpile to stockpile, from chest to chest.) You will have a crash (You need items, not blocks) ``` Exception: Exception Message:Attempting to apply a changeset that has already been disposed Source:Eco.Gameplay System.Exception: Attempting to apply a changeset that has already been disposed at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.GameActions.GameActionPack.<>c__DisplayClass15_0.b__1() at Eco.Gameplay.GameActions.GameActionPack.<>c__DisplayClass13_0.b__0() at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, List`1 actions, IEnumerable`1 preTests, IEnumerable`1 postEffects) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, GameActionPack actionPack, Boolean notify) at Eco.Gameplay.GameActions.GameActionManager.TryPerform(GameActionPack pack, Boolean notify) at Eco.Gameplay.Items.InventoryChangeSet.PerformWithActionManager() at Eco.Gameplay.Items.Inventory.MoveAsManyItemsAsPossible(Inventory destination, Func`2 sourceStackPredicate, User user) at Eco.Gameplay.Items.Inventory.MoveItems(Player player, Inventory source, Inventory target, Item itemType) ``` ",1.0,"[0.9.0 staging-1520] Inventory action crash - Try to drag and drop an ITEM(s) from the storage to storage with Shift + Ctrl (from stockpile to stockpile, from chest to chest.) You will have a crash (You need items, not blocks) ``` Exception: Exception Message:Attempting to apply a changeset that has already been disposed Source:Eco.Gameplay System.Exception: Attempting to apply a changeset that has already been disposed at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.GameActions.GameActionPack.<>c__DisplayClass15_0.b__1() at Eco.Gameplay.GameActions.GameActionPack.<>c__DisplayClass13_0.b__0() at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, List`1 actions, IEnumerable`1 preTests, IEnumerable`1 postEffects) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, GameActionPack actionPack, Boolean notify) at Eco.Gameplay.GameActions.GameActionManager.TryPerform(GameActionPack pack, Boolean notify) at Eco.Gameplay.Items.InventoryChangeSet.PerformWithActionManager() at Eco.Gameplay.Items.Inventory.MoveAsManyItemsAsPossible(Inventory destination, Func`2 sourceStackPredicate, User user) at Eco.Gameplay.Items.Inventory.MoveItems(Player player, Inventory source, Inventory target, Item itemType) ``` ",1, inventory action crash try to drag and drop an item s from the storage to storage with shift ctrl from stockpile to stockpile from chest to chest you will have a crash you need items not blocks exception exception message attempting to apply a changeset that has already been disposed source eco gameplay system exception attempting to apply a changeset that has already been disposed at eco gameplay items inventorychangeset applyinternal boolean throwoninvalid at eco gameplay gameactions gameactionpack c b at eco gameplay gameactions gameactionpack c b at eco gameplay gameactions gameactionmanager tryperformactions user user list actions ienumerable pretests ienumerable posteffects at eco gameplay gameactions gameactionmanager tryperformactions user user gameactionpack actionpack boolean notify at eco gameplay gameactions gameactionmanager tryperform gameactionpack pack boolean notify at eco gameplay items inventorychangeset performwithactionmanager at eco gameplay items inventory moveasmanyitemsaspossible inventory destination func sourcestackpredicate user user at eco gameplay items inventory moveitems player player inventory source inventory target item itemtype ,1 229752,7588703871.0,IssuesEvent,2018-04-26 03:11:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Mining crash,High Priority,"Impossibile caricare il tipo (The type could not be loaded) 'System.Numerics.Quaternion' dall'assembly 'System.Numerics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'. in Eco.Gameplay.Objects.RubbleObject.TrySpawnFromBlock(Type blockType, Vector3 position) in Eco.Mods.TechTree.PickaxeItem.OnActLeft(InteractionContext context) in Eco.Gameplay.Interactions.InteractionExtensions.<>c__DisplayClass0_1`1.b__1() in Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) in Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info)",1.0,"Mining crash - Impossibile caricare il tipo (The type could not be loaded) 'System.Numerics.Quaternion' dall'assembly 'System.Numerics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'. in Eco.Gameplay.Objects.RubbleObject.TrySpawnFromBlock(Type blockType, Vector3 position) in Eco.Mods.TechTree.PickaxeItem.OnActLeft(InteractionContext context) in Eco.Gameplay.Interactions.InteractionExtensions.<>c__DisplayClass0_1`1.b__1() in Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) in Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info)",1,mining crash impossibile caricare il tipo the type could not be loaded system numerics quaternion dall assembly system numerics version culture neutral publickeytoken in eco gameplay objects rubbleobject tryspawnfromblock type blocktype position in eco mods techtree pickaxeitem onactleft interactioncontext context in eco gameplay interactions interactionextensions c b in eco gameplay interactions interactionextensions executeuntilsuccess ienumerable results in eco gameplay players player playerinteract interactioninfo info ,1 464505,13325955828.0,IssuesEvent,2020-08-27 10:48:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.0 beta staging-stable-8] Meteor does not generate in singleplayer,Category: Tech Priority: High Status: Fixed,"When you generate a singleplayer world and have the option to generate a meteor to impact in 30 days the meteor does not get generated. The computer lab says no meteor detected and the web ui shows a negative number for days to impact. ![image](https://user-images.githubusercontent.com/68478692/88541900-81c63d80-cfe3-11ea-84ee-78cfdba7ce23.png) ",1.0,"[0.9.0.0 beta staging-stable-8] Meteor does not generate in singleplayer - When you generate a singleplayer world and have the option to generate a meteor to impact in 30 days the meteor does not get generated. The computer lab says no meteor detected and the web ui shows a negative number for days to impact. ![image](https://user-images.githubusercontent.com/68478692/88541900-81c63d80-cfe3-11ea-84ee-78cfdba7ce23.png) ",1, meteor does not generate in singleplayer when you generate a singleplayer world and have the option to generate a meteor to impact in days the meteor does not get generated the computer lab says no meteor detected and the web ui shows a negative number for days to impact ,1 534073,15608712876.0,IssuesEvent,2021-03-19 10:57:07,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.2.5 beta release-170]DB stat error on deed sales.,Category: Gameplay Priority: High Regression Type: Bug,"Reproduction steps Claim a plot or place a vehicle List either one for sale in a ""real estate desk"" Log out, log in on another account and buy these. ![Screenshot_101](https://user-images.githubusercontent.com/24981362/111769891-06830600-88aa-11eb-989c-dacd8f15e1b8.jpg) [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/6170595/Player.log) Server log [log_210319110307.log](https://github.com/StrangeLoopGames/EcoIssues/files/6170591/log_210319110307.log) ",1.0,"[0.9.2.5 beta release-170]DB stat error on deed sales. - Reproduction steps Claim a plot or place a vehicle List either one for sale in a ""real estate desk"" Log out, log in on another account and buy these. ![Screenshot_101](https://user-images.githubusercontent.com/24981362/111769891-06830600-88aa-11eb-989c-dacd8f15e1b8.jpg) [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/6170595/Player.log) Server log [log_210319110307.log](https://github.com/StrangeLoopGames/EcoIssues/files/6170591/log_210319110307.log) ",1, db stat error on deed sales reproduction steps claim a plot or place a vehicle list either one for sale in a real estate desk log out log in on another account and buy these server log ,1 316022,9635003271.0,IssuesEvent,2019-05-15 23:07:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.2.0 staging-7] A large count of Old Growth Redwood,Fixed High Priority Staging,"Generate new world. 1km world: ![image](https://user-images.githubusercontent.com/45708377/57676740-e7701900-762d-11e9-9809-7ea05175b4d6.png) 0,52km world: ![image](https://user-images.githubusercontent.com/45708377/57677037-96145980-762e-11e9-8f9b-ae7b6432af1d.png) ![image](https://user-images.githubusercontent.com/45708377/57677122-cd830600-762e-11e9-9382-a0048249d411.png) It started after fix #11982 ",1.0,"[0.8.2.0 staging-7] A large count of Old Growth Redwood - Generate new world. 1km world: ![image](https://user-images.githubusercontent.com/45708377/57676740-e7701900-762d-11e9-9809-7ea05175b4d6.png) 0,52km world: ![image](https://user-images.githubusercontent.com/45708377/57677037-96145980-762e-11e9-8f9b-ae7b6432af1d.png) ![image](https://user-images.githubusercontent.com/45708377/57677122-cd830600-762e-11e9-9382-a0048249d411.png) It started after fix #11982 ",1, a large count of old growth redwood generate new world world world it started after fix ,1 289989,8881092454.0,IssuesEvent,2019-01-14 09:04:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[Master - Steam] After reloading the world all tree branches and leaves are gone,High Priority,"Everything is fine when you create the world. But as soon as you reload the world it looks like this: ![trees](https://user-images.githubusercontent.com/25908592/49735080-7bf0dc80-fc86-11e8-81d2-3c9e92bd1b19.jpg) ",1.0,"[Master - Steam] After reloading the world all tree branches and leaves are gone - Everything is fine when you create the world. But as soon as you reload the world it looks like this: ![trees](https://user-images.githubusercontent.com/25908592/49735080-7bf0dc80-fc86-11e8-81d2-3c9e92bd1b19.jpg) ",1, after reloading the world all tree branches and leaves are gone everything is fine when you create the world but as soon as you reload the world it looks like this ,1 510999,14851386792.0,IssuesEvent,2021-01-18 06:48:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2.0 beta staging-1891]Removing plots adds empty plots due to new splitting system,Category: Gameplay Category: Optimization Category: Tech Priority: High Squad: Wild Turkey Status: Fixed,"When ever you have a large enough area ( doesnt need to be too large ) and you delete claims / removes a large amount of them either via map interface or via the real estate desk, it generates a lot of empty claims when it adds split migrations portions. Here i am deleting a number of claims ![Screenshot_90.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/caa11ab1-0573-4675-96ef-81a186c72b66) Now while it is removing these claims, it does not do it in a orderly fashion and just removes them on random because on the instance it removes a claim causing a disruption of connectivity it now splits that claim, but it does not add anything into it leaving it empty as it only happens on deletion for that instance leaving even more empty claims in my list as seen below. ![Screenshot_91.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/f32e9460-2c65-4318-9844-d9b041223af5)",1.0,"[0.9.2.0 beta staging-1891]Removing plots adds empty plots due to new splitting system - When ever you have a large enough area ( doesnt need to be too large ) and you delete claims / removes a large amount of them either via map interface or via the real estate desk, it generates a lot of empty claims when it adds split migrations portions. Here i am deleting a number of claims ![Screenshot_90.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/caa11ab1-0573-4675-96ef-81a186c72b66) Now while it is removing these claims, it does not do it in a orderly fashion and just removes them on random because on the instance it removes a claim causing a disruption of connectivity it now splits that claim, but it does not add anything into it leaving it empty as it only happens on deletion for that instance leaving even more empty claims in my list as seen below. ![Screenshot_91.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/f32e9460-2c65-4318-9844-d9b041223af5)",1, removing plots adds empty plots due to new splitting system when ever you have a large enough area doesnt need to be too large and you delete claims removes a large amount of them either via map interface or via the real estate desk it generates a lot of empty claims when it adds split migrations portions here i am deleting a number of claims now while it is removing these claims it does not do it in a orderly fashion and just removes them on random because on the instance it removes a claim causing a disruption of connectivity it now splits that claim but it does not add anything into it leaving it empty as it only happens on deletion for that instance leaving even more empty claims in my list as seen below ,1 231209,7624955969.0,IssuesEvent,2018-05-03 19:46:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,KeepAlive called on TreeEntity? Crash,High Priority,"Could not find matching method KeepAlive on type TreeEntity taking 0 parameters. at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Plugins.Networking.NetworkServer.<>c__DisplayClass16_0.b__0(Object o)",1.0,"KeepAlive called on TreeEntity? Crash - Could not find matching method KeepAlive on type TreeEntity taking 0 parameters. at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Plugins.Networking.NetworkServer.<>c__DisplayClass16_0.b__0(Object o)",1,keepalive called on treeentity crash could not find matching method keepalive on type treeentity taking parameters at eco shared networking rpcmanager invokeon bsonobject bson object controller string methodname at eco shared networking rpcmanager handlereceiverpc inetclient client bsonobject bson at eco plugins networking networkserver c b object o ,1 559784,16576749607.0,IssuesEvent,2021-05-31 06:22:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.4 staging-1990] Stuck on Entering World with NREs,Category: Gameplay Priority: High Squad: Pumpkin Status: Fixed Type: Bug,"Step to reproduce: - connect to any server - disconnect - press continue - repeat untill you will stuck on Entering World: ![image](https://user-images.githubusercontent.com/45708377/119312407-fe18c400-bc7a-11eb-99e1-57a15c0e088c.png) - It happened every 6-8 times for me (reproduced 3 times). - have a lot of NRE in log file: ``` NullReferenceException: Object reference not set to an instance of an object. at StaticChunkUpdate.ProcessPipelineItem (Eco.Shared.Time.TimeLimit timeLimit, ChunkPipelineItem& finishedItem) [0x00000] in <00000000000000000000000000000000>:0 at StaticChunkUpdate.ProcessPipelineItems (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Steamworks.ISteamMatchmakingPlayersResponse+PlayersFailedToRespond.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() Steamworks.PlayersFailedToRespond:Invoke() ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/6530572/Player.log)",1.0,"[0.9.4 staging-1990] Stuck on Entering World with NREs - Step to reproduce: - connect to any server - disconnect - press continue - repeat untill you will stuck on Entering World: ![image](https://user-images.githubusercontent.com/45708377/119312407-fe18c400-bc7a-11eb-99e1-57a15c0e088c.png) - It happened every 6-8 times for me (reproduced 3 times). - have a lot of NRE in log file: ``` NullReferenceException: Object reference not set to an instance of an object. at StaticChunkUpdate.ProcessPipelineItem (Eco.Shared.Time.TimeLimit timeLimit, ChunkPipelineItem& finishedItem) [0x00000] in <00000000000000000000000000000000>:0 at StaticChunkUpdate.ProcessPipelineItems (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Steamworks.ISteamMatchmakingPlayersResponse+PlayersFailedToRespond.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() Steamworks.PlayersFailedToRespond:Invoke() ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/6530572/Player.log)",1, stuck on entering world with nres step to reproduce connect to any server disconnect press continue repeat untill you will stuck on entering world it happened every times for me reproduced times have a lot of nre in log file nullreferenceexception object reference not set to an instance of an object at staticchunkupdate processpipelineitem eco shared time timelimit timelimit chunkpipelineitem finisheditem in at staticchunkupdate processpipelineitems eco shared time timelimit timelimit in at unity entities entityquerybuilder f e invoke unity entities entity entity in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at steamworks isteammatchmakingplayersresponse playersfailedtorespond invoke in unityengine logger logexception exception object unityengine debug logexception exception frameplanner plannergroup onupdate frameplanner frameplannersystem onupdate unity entities componentsystem update unity entities componentsystemgroup updateallsystems unity entities componentsystem update steamworks playersfailedtorespond invoke ,1 238465,7779703796.0,IssuesEvent,2018-06-05 17:40:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Crash while trying to continue the game,High Priority,"**Version:** 0.7.4.6 beta **Steps to Reproduce:** 1. Make the textures not being able to load somehow (it should not load new ones) 2. Click Esc and exit to the main menu 3. Click continue 4. Profit! (aka bluescreen, aka error msg) **Expected behavior:** It should.. uh.. load itself? **Actual behavior:** The following error message popped up: ```Connection error failed to establish connection - no responce from the remote host Ошибка подключения Failed to establish connection - no response from remote host ```
Log File(...previous log truncated...) rUI.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at UI.WorkOrderUI.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at UI.WorkOrderUI.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at UI.WorkOrderUI.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at UI.WorkOrderUI.Update () [0x00000] in :0 (Filename: Ошибка подключения Failed to establish connection - no response from remote host ```
Log File(...previous log truncated...) rUI.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at UI.WorkOrderUI.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at UI.WorkOrderUI.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at UI.WorkOrderUI.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at UI.WorkOrderUI.Update () [0x00000] in :0 (Filename: .HashBucket>.Mutate(left, right) Unknown System.Collections.Immutable.SortedInt32KeyNode.HashBucket>.SetOrAdd(key, value, valueComparer, overwriteExistingValue, replacedExistingValue, mutated) Unknown System.Collections.Immutable.SortedInt32KeyNode.HashBucket>.SetOrAdd(key, value, valueComparer, overwriteExistingValue, replacedExistingValue, mutated) Unknown System.Collections.Immutable.SortedInt32KeyNode.HashBucket>.SetItem(key, value, valueComparer, replacedExistingValue, mutated) Unknown System.Collections.Immutable.ImmutableDictionary.UpdateRoot(root, hashCode, newBucket, hashBucketComparer) Unknown System.Collections.Immutable.ImmutableDictionary.Add(key, value, behavior, origin) Unknown System.Collections.Immutable.ImmutableDictionary.SetItem(key, value) Unknown Eco.Core.Utils.ThreadSafeDictionary.SetItem.AnonymousMethod__0(x) Line 47 C# Eco.Core.Utils.ImmutableHelper.ApplyImmutable>(original, apply) Line 19 C# Eco.Core.Utils.ThreadSafeDictionary.SetItem(key, value) Line 47 C# Eco.Core.Utils.ThreadSafeDictionary.this[Eco.Gameplay.LegislationSystem.LawLogic.VariableKey].set(key, value) Line 21 C# Eco.Gameplay.LegislationSystem.LawLogic.LawLogicEnvironment.SetVariable(name, val) Line 43 C# Eco.Gameplay.LegislationSystem.LawLogic.LawLogicRoot.ProvideEnvironmentVariables(environment) Line 119 C# Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.GetEnvironment() Line 177 C# Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.GetEnvironment() Line 176 C# Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.GetEnvironment() Line 176 C# Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.GetEnvironment() Line 176 C# ``` ",1.0,"Stack Overflow in LawLogicNode.GetEnvironment - Getting this when visiting the propose law page. Jeff brought this to my attention, needs this fixed to proceed with web work. ``` System.Collections.Immutable.SortedInt32KeyNode.HashBucket>.Mutate(left, right) Unknown System.Collections.Immutable.SortedInt32KeyNode.HashBucket>.SetOrAdd(key, value, valueComparer, overwriteExistingValue, replacedExistingValue, mutated) Unknown System.Collections.Immutable.SortedInt32KeyNode.HashBucket>.SetOrAdd(key, value, valueComparer, overwriteExistingValue, replacedExistingValue, mutated) Unknown System.Collections.Immutable.SortedInt32KeyNode.HashBucket>.SetItem(key, value, valueComparer, replacedExistingValue, mutated) Unknown System.Collections.Immutable.ImmutableDictionary.UpdateRoot(root, hashCode, newBucket, hashBucketComparer) Unknown System.Collections.Immutable.ImmutableDictionary.Add(key, value, behavior, origin) Unknown System.Collections.Immutable.ImmutableDictionary.SetItem(key, value) Unknown Eco.Core.Utils.ThreadSafeDictionary.SetItem.AnonymousMethod__0(x) Line 47 C# Eco.Core.Utils.ImmutableHelper.ApplyImmutable>(original, apply) Line 19 C# Eco.Core.Utils.ThreadSafeDictionary.SetItem(key, value) Line 47 C# Eco.Core.Utils.ThreadSafeDictionary.this[Eco.Gameplay.LegislationSystem.LawLogic.VariableKey].set(key, value) Line 21 C# Eco.Gameplay.LegislationSystem.LawLogic.LawLogicEnvironment.SetVariable(name, val) Line 43 C# Eco.Gameplay.LegislationSystem.LawLogic.LawLogicRoot.ProvideEnvironmentVariables(environment) Line 119 C# Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.GetEnvironment() Line 177 C# Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.GetEnvironment() Line 176 C# Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.GetEnvironment() Line 176 C# Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.GetEnvironment() Line 176 C# ``` ",1,stack overflow in lawlogicnode getenvironment getting this when visiting the propose law page jeff brought this to my attention needs this fixed to proceed with web work system collections immutable hashbucket mutate left right unknown system collections immutable hashbucket setoradd key value valuecomparer overwriteexistingvalue replacedexistingvalue mutated unknown system collections immutable hashbucket setoradd key value valuecomparer overwriteexistingvalue replacedexistingvalue mutated unknown system collections immutable hashbucket setitem key value valuecomparer replacedexistingvalue mutated unknown system collections immutable immutabledictionary updateroot root hashcode newbucket hashbucketcomparer unknown system collections immutable immutabledictionary add key value behavior origin unknown system collections immutable immutabledictionary setitem key value unknown eco core utils threadsafedictionary setitem anonymousmethod x line c eco core utils immutablehelper applyimmutable original apply line c eco core utils threadsafedictionary setitem key value line c eco core utils threadsafedictionary this set key value line c eco gameplay legislationsystem lawlogic lawlogicenvironment setvariable name val line c eco gameplay legislationsystem lawlogic lawlogicroot provideenvironmentvariables environment line c eco gameplay legislationsystem lawlogic lawlogicnode getenvironment line c eco gameplay legislationsystem lawlogic lawlogicnode getenvironment line c eco gameplay legislationsystem lawlogic lawlogicnode getenvironment line c eco gameplay legislationsystem lawlogic lawlogicnode getenvironment line c ,1 580652,17263250527.0,IssuesEvent,2021-07-22 10:30:45,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.4 staging-2021] Room Details tooltip is empty.,Category: UI Priority: High Regression Squad: Mountain Goat Type: Bug,"![image](https://user-images.githubusercontent.com/45708377/122008670-fc49a880-cdc1-11eb-94d7-20efe4c79ba8.png) 0.9.3.5: ![image](https://user-images.githubusercontent.com/45708377/122009374-b50fe780-cdc2-11eb-8b40-00cf3a6ba3ae.png) Add high because, it's useful tooltip to test fully Rooms",1.0,"[0.9.4 staging-2021] Room Details tooltip is empty. - ![image](https://user-images.githubusercontent.com/45708377/122008670-fc49a880-cdc1-11eb-94d7-20efe4c79ba8.png) 0.9.3.5: ![image](https://user-images.githubusercontent.com/45708377/122009374-b50fe780-cdc2-11eb-8b40-00cf3a6ba3ae.png) Add high because, it's useful tooltip to test fully Rooms",1, room details tooltip is empty add high because it s useful tooltip to test fully rooms,1 454520,13102734684.0,IssuesEvent,2020-08-04 07:18:28,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Client Crash,Priority: High Status: Investigate,"``` Server encountered an exception: Exception: InvalidOperationException Message:Nullable object must have a value. Source:System.Private.CoreLib System.InvalidOperationException: Nullable object must have a value. at Eco.Shared.Pathing.AITarget.Position(Single timeOffset) at Eco.Simulation.Agents.Animal.IsNotRelevant(INetObjectViewer viewer) at Eco.Core.Agents.WorldObserver.RemoveIrrelevantObjects() at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client.<.ctor>b__69_1() Log File: PlayerConnection initialized from D:/Programme/Steam/steamapps/common/Eco/Eco_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55384 Multi-casting ""[IP] 192.168.178.20 [Port] 55384 [Flags] 2 [Guid] 2146829102 [EditorId] 3238161807 [Version] 1048832 [Id] WindowsPlayer(DENNIS-PC) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Eco"" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55384] PlayerConnection already initialized - listening to [0.0.0.0:55384] Initialize engine version: 2019.4.1f1 (e6c045e14e4e) [Subsystems] Discovering subsystems at path D:/Programme/Steam/steamapps/common/Eco/Eco_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07) Vendor: VRAM: 11048 MB Driver: 27.21.14.5167 D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. UnloadTime: 5.506600 ms DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp Line: 582) WwiseUnity: Wwise(R) SDK Version 2019.2.1 Build 7250. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Running with audio. To disable audio and increase load speed, delete Content/Wwise_Eco folder or rename it. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ImportantNotificationsListController) on this Behaviour is missing! (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199) The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334) The referenced script on this Behaviour (Game Object 'Important notifications') is missing! (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334) The referenced script on this Behaviour (Game Object 'Table') is missing! (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334) Ambiguous UI component types ignored: SeriesPopupUI,BaseUI,ViewEditorUI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UI.UIManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: C:\buildslave\unity\build\PlatformDependent/WinPlayer/ScreenManagerWin.cpp Line: 301) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: C:\buildslave\unity\build\PlatformDependent/WinPlayer/ScreenManagerWin.cpp Line: 301) Nat introduction received with token = 1901d46d-d6e9-4bd6-8c66-c05d59d59e69 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) RunLoop:Invoke(Boolean&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass60_0:b__0() RootMotion.FinalIK.GrounderDelegate:Invoke() OnJoinInfo:Invoke(String) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) RootMotion.FinalIK.GrounderDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Nat punch received from 95.217.35.61:3020 with token = 1901d46d-d6e9-4bd6-8c66-c05d59d59e69 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) RunLoop:Invoke(Boolean&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass60_0:b__0() RootMotion.FinalIK.GrounderDelegate:Invoke() OnJoinInfo:Invoke(String) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) RootMotion.FinalIK.GrounderDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 95.217.35.61:3020... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleNatIntroductionSuccess(IPEndPoint, String) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) RunLoop:Invoke(Boolean&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass60_0:b__0() RootMotion.FinalIK.GrounderDelegate:Invoke() OnJoinInfo:Invoke(String) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) RootMotion.FinalIK.GrounderDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'LayerViewer') is missing! (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334) Unable to open archive file: D:/Programme/Steam/steamapps/common/Eco/Eco_Data/StreamingAssets/desc.unity3d (Filename: C:\buildslave\unity\build\Runtime/VirtualFileSystem/ArchiveFileSystem/ArchiveStorageReader.cpp Line: 584) Missing following icons: AttachmentComponent BarterTrade BlockForm ChargingComponent CurrencyTrade DeedManagementComponent DidntVote FakePlantComponent FormType FuelConsumptionComponent FuelSupplyComponent LinkComponent LiquidProducerComponent LogicGateObject ModularStockpileComponent ModularVehicleComponent MountComponent OnOffComponent PowerConsumptionComponent PowerGeneratorComponent PowerGridComponent PowerGridNetworkComponent RoofsFormGroup RoomRequirementsComponent StandaloneAuthComponent TollComponent VehicleHoeComponent VehicleToolComponent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing following objects: AirPollutionGeneratorObject UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__47:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected with error: Server encountered an exception: Exception: InvalidOperationException Message:Nullable object must have a value. Source:System.Private.CoreLib System.InvalidOperationException: Nullable object must have a value. at Eco.Shared.Pathing.AITarget.Position(Single timeOffset) at Eco.Simulation.Agents.Animal.IsNotRelevant(INetObjectViewer viewer) at Eco.Core.Agents.WorldObserver.RemoveIrrelevantObjects() at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client.<.ctor>b__69_1() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, Boolean) Eco.Shared.Networking.UdpDisconnectedHandler:Invoke(Object, Boolean) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, Boolean) Eco.Networking.ENet.ENetUdpPeer:HandleEvent() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass60_0:b__0() RootMotion.FinalIK.GrounderDelegate:Invoke() OnJoinInfo:Invoke(String) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) RootMotion.FinalIK.GrounderDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.35 GB. System memory in use after: 1.01 GB. Unloading 8914 unused Assets to reduce memory usage. Loaded Objects now: 92472. Total: 366.985600 ms (FindLiveObjects: 11.902600 ms CreateObjectMapping: 5.281400 ms MarkObjects: 320.182800 ms DeleteObjects: 29.618400 ms) ```",1.0,"Client Crash - ``` Server encountered an exception: Exception: InvalidOperationException Message:Nullable object must have a value. Source:System.Private.CoreLib System.InvalidOperationException: Nullable object must have a value. at Eco.Shared.Pathing.AITarget.Position(Single timeOffset) at Eco.Simulation.Agents.Animal.IsNotRelevant(INetObjectViewer viewer) at Eco.Core.Agents.WorldObserver.RemoveIrrelevantObjects() at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client.<.ctor>b__69_1() Log File: PlayerConnection initialized from D:/Programme/Steam/steamapps/common/Eco/Eco_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55384 Multi-casting ""[IP] 192.168.178.20 [Port] 55384 [Flags] 2 [Guid] 2146829102 [EditorId] 3238161807 [Version] 1048832 [Id] WindowsPlayer(DENNIS-PC) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Eco"" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55384] PlayerConnection already initialized - listening to [0.0.0.0:55384] Initialize engine version: 2019.4.1f1 (e6c045e14e4e) [Subsystems] Discovering subsystems at path D:/Programme/Steam/steamapps/common/Eco/Eco_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07) Vendor: VRAM: 11048 MB Driver: 27.21.14.5167 D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. UnloadTime: 5.506600 ms DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp Line: 582) WwiseUnity: Wwise(R) SDK Version 2019.2.1 Build 7250. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Running with audio. To disable audio and increase load speed, delete Content/Wwise_Eco folder or rename it. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ImportantNotificationsListController) on this Behaviour is missing! (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199) The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334) The referenced script on this Behaviour (Game Object 'Important notifications') is missing! (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334) The referenced script on this Behaviour (Game Object 'Table') is missing! (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334) Ambiguous UI component types ignored: SeriesPopupUI,BaseUI,ViewEditorUI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UI.UIManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: C:\buildslave\unity\build\PlatformDependent/WinPlayer/ScreenManagerWin.cpp Line: 301) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: C:\buildslave\unity\build\PlatformDependent/WinPlayer/ScreenManagerWin.cpp Line: 301) Nat introduction received with token = 1901d46d-d6e9-4bd6-8c66-c05d59d59e69 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) RunLoop:Invoke(Boolean&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass60_0:b__0() RootMotion.FinalIK.GrounderDelegate:Invoke() OnJoinInfo:Invoke(String) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) RootMotion.FinalIK.GrounderDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Nat punch received from 95.217.35.61:3020 with token = 1901d46d-d6e9-4bd6-8c66-c05d59d59e69 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) RunLoop:Invoke(Boolean&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass60_0:b__0() RootMotion.FinalIK.GrounderDelegate:Invoke() OnJoinInfo:Invoke(String) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) RootMotion.FinalIK.GrounderDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 95.217.35.61:3020... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleNatIntroductionSuccess(IPEndPoint, String) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) RunLoop:Invoke(Boolean&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass60_0:b__0() RootMotion.FinalIK.GrounderDelegate:Invoke() OnJoinInfo:Invoke(String) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) RootMotion.FinalIK.GrounderDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'LayerViewer') is missing! (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334) Unable to open archive file: D:/Programme/Steam/steamapps/common/Eco/Eco_Data/StreamingAssets/desc.unity3d (Filename: C:\buildslave\unity\build\Runtime/VirtualFileSystem/ArchiveFileSystem/ArchiveStorageReader.cpp Line: 584) Missing following icons: AttachmentComponent BarterTrade BlockForm ChargingComponent CurrencyTrade DeedManagementComponent DidntVote FakePlantComponent FormType FuelConsumptionComponent FuelSupplyComponent LinkComponent LiquidProducerComponent LogicGateObject ModularStockpileComponent ModularVehicleComponent MountComponent OnOffComponent PowerConsumptionComponent PowerGeneratorComponent PowerGridComponent PowerGridNetworkComponent RoofsFormGroup RoomRequirementsComponent StandaloneAuthComponent TollComponent VehicleHoeComponent VehicleToolComponent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing following objects: AirPollutionGeneratorObject UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__47:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected with error: Server encountered an exception: Exception: InvalidOperationException Message:Nullable object must have a value. Source:System.Private.CoreLib System.InvalidOperationException: Nullable object must have a value. at Eco.Shared.Pathing.AITarget.Position(Single timeOffset) at Eco.Simulation.Agents.Animal.IsNotRelevant(INetObjectViewer viewer) at Eco.Core.Agents.WorldObserver.RemoveIrrelevantObjects() at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client.<.ctor>b__69_1() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, Boolean) Eco.Shared.Networking.UdpDisconnectedHandler:Invoke(Object, Boolean) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, Boolean) Eco.Networking.ENet.ENetUdpPeer:HandleEvent() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass60_0:b__0() RootMotion.FinalIK.GrounderDelegate:Invoke() OnJoinInfo:Invoke(String) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) RootMotion.FinalIK.GrounderDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.35 GB. System memory in use after: 1.01 GB. Unloading 8914 unused Assets to reduce memory usage. Loaded Objects now: 92472. Total: 366.985600 ms (FindLiveObjects: 11.902600 ms CreateObjectMapping: 5.281400 ms MarkObjects: 320.182800 ms DeleteObjects: 29.618400 ms) ```",1,client crash server encountered an exception exception invalidoperationexception message nullable object must have a value source system private corelib system invalidoperationexception nullable object must have a value at eco shared pathing aitarget position single timeoffset at eco simulation agents animal isnotrelevant inetobjectviewer viewer at eco core agents worldobserver removeirrelevantobjects at eco plugins networking client update at eco plugins networking client b log file playerconnection initialized from d programme steam steamapps common eco eco data debug playerconnection initialized network socket multi casting windowsplayer dennis pc windowsplayer eco to started listening to playerconnection already initialized listening to initialize engine version discovering subsystems at path d programme steam steamapps common eco eco data unitysubsystems gfxdevice creating device client threaded version renderer nvidia geforce rtx ti id vendor vram mb driver device created for microsoft media foundation video decoding initializing input input initialized initialized touch support unloadtime ms dontdestroyonload only works for root gameobjects or components on root gameobjects filename c buildslave unity build runtime scenemanager scenemanager cpp line wwiseunity wwise r sdk version build unityengine logger logformat logtype string object unityengine debug logformat string object akwwiseinitializationsettings initializesoundengine akinitializer onenable filename c buildslave unity build runtime export debug debug bindings h line running with audio to disable audio and increase load speed delete content wwise eco folder or rename it unityengine logger log logtype object unityengine debug log object akwwiseinitializationsettings initializesoundengine akinitializer onenable filename c buildslave unity build runtime export debug debug bindings h line the referenced script importantnotificationslistcontroller on this behaviour is missing filename c buildslave unity build runtime scripting managedreference serializablemanagedref cpp line the referenced script on this behaviour game object camera is missing filename c buildslave unity build runtime mono managedmonobehaviourref cpp line the referenced script on this behaviour game object important notifications is missing filename c buildslave unity build runtime mono managedmonobehaviourref cpp line the referenced script on this behaviour game object table is missing filename c buildslave unity build runtime mono managedmonobehaviourref cpp line ambiguous ui component types ignored seriespopupui baseui vieweditorui unityengine logger log logtype object unityengine debug log object ui uimanager start filename c buildslave unity build runtime export debug debug bindings h line maximizedwindow is not currently supported on windows setting to fullsceenwindow instead filename c buildslave unity build platformdependent winplayer screenmanagerwin cpp line maximizedwindow is not currently supported on windows setting to fullsceenwindow instead filename c buildslave unity build platformdependent winplayer screenmanagerwin cpp line nat introduction received with token unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage runloop invoke boolean eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b rootmotion finalik grounderdelegate invoke onjoininfo invoke string system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object rootmotion finalik grounderdelegate invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage runloop invoke boolean eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b rootmotion finalik grounderdelegate invoke onjoininfo invoke string system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object rootmotion finalik grounderdelegate invoke filename c buildslave unity build runtime export debug debug bindings h line connecting to unityengine logger log logtype object unityengine debug log object eco shared utils log writeline locstring eco shared networking networkclient connectinternal ipendpoint eco shared networking networkclient connectroundrobin eco shared networking networkclient handlenatintroductionsuccess ipendpoint string eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage runloop invoke boolean eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b rootmotion finalik grounderdelegate invoke onjoininfo invoke string system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object rootmotion finalik grounderdelegate invoke filename c buildslave unity build runtime export debug debug bindings h line the referenced script on this behaviour game object layerviewer is missing filename c buildslave unity build runtime mono managedmonobehaviourref cpp line unable to open archive file d programme steam steamapps common eco eco data streamingassets desc filename c buildslave unity build runtime virtualfilesystem archivefilesystem archivestoragereader cpp line missing following icons attachmentcomponent bartertrade blockform chargingcomponent currencytrade deedmanagementcomponent didntvote fakeplantcomponent formtype fuelconsumptioncomponent fuelsupplycomponent linkcomponent liquidproducercomponent logicgateobject modularstockpilecomponent modularvehiclecomponent mountcomponent onoffcomponent powerconsumptioncomponent powergeneratorcomponent powergridcomponent powergridnetworkcomponent roofsformgroup roomrequirementscomponent standaloneauthcomponent tollcomponent vehiclehoecomponent vehicletoolcomponent unityengine logger log logtype object unityengine debug logwarning object d movenext unityengine setupcoroutine invokemovenext ienumerator intptr d movenext unityengine setupcoroutine invokemovenext ienumerator intptr filename c buildslave unity build runtime export debug debug bindings h line missing following objects airpollutiongeneratorobject unityengine logger log logtype object unityengine debug logwarning object d movenext unityengine setupcoroutine invokemovenext ienumerator intptr d movenext unityengine setupcoroutine invokemovenext ienumerator intptr filename c buildslave unity build runtime export debug debug bindings h line disconnected with error server encountered an exception exception invalidoperationexception message nullable object must have a value source system private corelib system invalidoperationexception nullable object must have a value at eco shared pathing aitarget position single timeoffset at eco simulation agents animal isnotrelevant inetobjectviewer viewer at eco core agents worldobserver removeirrelevantobjects at eco plugins networking client update at eco plugins networking client b unityengine logger log logtype object unityengine debug logwarning object networkmanager onclientdisconnected string system action invoke t eco shared networking networkclient handledisconnect string eco shared networking networkclient handledisconnected object boolean eco shared networking udpdisconnectedhandler invoke object boolean eco networking enet enetudpclient ondisconnected enetconnection boolean eco networking enet enetudppeer handleevent eco networking enet enetudppeer service c b rootmotion finalik grounderdelegate invoke onjoininfo invoke string system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object rootmotion finalik grounderdelegate invoke filename c buildslave unity build runtime export debug debug bindings h line unloading unused serialized files serialized files now loaded system memory in use before gb system memory in use after gb unloading unused assets to reduce memory usage loaded objects now total ms findliveobjects ms createobjectmapping ms markobjects ms deleteobjects ms ,1 380657,11269365158.0,IssuesEvent,2020-01-14 08:45:28,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,0.9 tagged crafting provide unpredictable result,Category: Balance Community Manager Fixed Priority: High,"My comment at https://github.com/StrangeLoopGames/EcoIssues/issues/13360#event-2833931336 ignored. For example, in the worst case, you will get three stacks of hewn log instead of one when ordering 15 pieces. You would expect one, or not? Another example ""Charred Food"" descripted as 400 cal, 2\2\2\2 nutrients. but... You can receive a lot of different foods. Like Charred Heart of palm 450, 7\3\1\2 Charred tomato 510, 8\1\0\4 Charred papaya 460, 6\1\0\6 Charred Mushrooms 450, 3\6\2\2 This is annoying.",1.0,"0.9 tagged crafting provide unpredictable result - My comment at https://github.com/StrangeLoopGames/EcoIssues/issues/13360#event-2833931336 ignored. For example, in the worst case, you will get three stacks of hewn log instead of one when ordering 15 pieces. You would expect one, or not? Another example ""Charred Food"" descripted as 400 cal, 2\2\2\2 nutrients. but... You can receive a lot of different foods. Like Charred Heart of palm 450, 7\3\1\2 Charred tomato 510, 8\1\0\4 Charred papaya 460, 6\1\0\6 Charred Mushrooms 450, 3\6\2\2 This is annoying.",1, tagged crafting provide unpredictable result my comment at ignored for example in the worst case you will get three stacks of hewn log instead of one when ordering pieces you would expect one or not another example charred food descripted as cal nutrients but you can receive a lot of different foods like charred heart of palm charred tomato charred papaya charred mushrooms this is annoying ,1 211378,7200690448.0,IssuesEvent,2018-02-05 19:54:23,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Logging into server impossible,High Priority Web,"**Version:** 0.7.0.1 beta **Steps to Reproduce:** Try to join a server, via eco client published via steam. **Expected behavior:** Login. **Actual behavior:** Shows ""Connecting..."" for two seconds, then turns back to main screen. Server gives this message: [31:24] Could not convert string to boolean: User token invalid. Path 'status', line 1, position 30. [31:24] Invalid user trying to connect: flavouric [31:24] Disconnecting client [reason: Invalid login token.]... ",1.0,"USER ISSUE: Logging into server impossible - **Version:** 0.7.0.1 beta **Steps to Reproduce:** Try to join a server, via eco client published via steam. **Expected behavior:** Login. **Actual behavior:** Shows ""Connecting..."" for two seconds, then turns back to main screen. Server gives this message: [31:24] Could not convert string to boolean: User token invalid. Path 'status', line 1, position 30. [31:24] Invalid user trying to connect: flavouric [31:24] Disconnecting client [reason: Invalid login token.]... ",1,user issue logging into server impossible version beta steps to reproduce try to join a server via eco client published via steam expected behavior login actual behavior shows connecting for two seconds then turns back to main screen server gives this message could not convert string to boolean user token invalid path status line position invalid user trying to connect flavouric disconnecting client ,1 181189,6657066357.0,IssuesEvent,2017-09-30 00:29:12,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Ramps not always spawning into the world before Carts,High Priority,"this is a big pain as you can see with my cart dropping around 15 elevations -.- ![image](https://user-images.githubusercontent.com/30765409/29756476-a6812268-8be7-11e7-81b8-e984a20d978b.png) ",1.0,"Ramps not always spawning into the world before Carts - this is a big pain as you can see with my cart dropping around 15 elevations -.- ![image](https://user-images.githubusercontent.com/30765409/29756476-a6812268-8be7-11e7-81b8-e984a20d978b.png) ",1,ramps not always spawning into the world before carts this is a big pain as you can see with my cart dropping around elevations ,1 241136,7809068948.0,IssuesEvent,2018-06-11 22:31:08,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Invisible Stone Ramps,High Priority,"**Version:** 0.7.4.6 beta **Steps to Reproduce:** Dig Dirt to make space for a Ramp. In a specific area (maybe only a single chunk?) stone ramps can be placed, but are not visible for some players. Another ramp can not be placed, although it seems it would be possible (""Can't place there, blocked""). This seems to be the same problem described here: https://steamcommunity.com/app/382310/discussions/4/1692669912388531683/ **Expected behavior:** All players can see and use the placed ramps. **Actual behavior:** Some players (in this case only me afaik) can not see the ramps. This means you can not use it with a cart. When trying to place another ramp in the same (seemingly free) space, you get the message ""Can't place there, blocked"".
Log File(...previous log truncated...) 1 Thread -> id: 1910 -> priority: 1 Thread -> id: 1914 -> priority: 1 Thread -> id: 1954 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.6 beta Freitag, 25. Mai 2018 03:12 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> ServerBrowser (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [48:00] Connecting via Lidgren to dertoaster.ddns.net:3000 Changing sta",1.0,"USER ISSUE: Invisible Stone Ramps - **Version:** 0.7.4.6 beta **Steps to Reproduce:** Dig Dirt to make space for a Ramp. In a specific area (maybe only a single chunk?) stone ramps can be placed, but are not visible for some players. Another ramp can not be placed, although it seems it would be possible (""Can't place there, blocked""). This seems to be the same problem described here: https://steamcommunity.com/app/382310/discussions/4/1692669912388531683/ **Expected behavior:** All players can see and use the placed ramps. **Actual behavior:** Some players (in this case only me afaik) can not see the ramps. This means you can not use it with a cart. When trying to place another ramp in the same (seemingly free) space, you get the message ""Can't place there, blocked"".
Log File(...previous log truncated...) 1 Thread -> id: 1910 -> priority: 1 Thread -> id: 1914 -> priority: 1 Thread -> id: 1954 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.6 beta Freitag, 25. Mai 2018 03:12 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> ServerBrowser (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [48:00] Connecting via Lidgren to dertoaster.ddns.net:3000 Changing sta",1,user issue invisible stone ramps version beta steps to reproduce dig dirt to make space for a ramp in a specific area maybe only a single chunk stone ramps can be placed but are not visible for some players another ramp can not be placed although it seems it would be possible can t place there blocked this seems to be the same problem described here expected behavior all players can see and use the placed ramps actual behavior some players in this case only me afaik can not see the ramps this means you can not use it with a cart when trying to place another ramp in the same seemingly free space you get the message can t place there blocked log file previous log truncated thread id priority thread id priority thread id priority the referenced script on this behaviour game object camera is missing filename line warning shader unsupported calmwater calm water pass forwardadd has no vertex shader warning shader unsupported calmwater calm water all passes removed client version beta freitag mai filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state prelogin loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state loggedin serverbrowser filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line connecting via lidgren to dertoaster ddns net changing sta,1 291517,8926234592.0,IssuesEvent,2019-01-22 03:09:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Consider compost blocks,High Priority,"the ""fertilizer blocks"" that are created when you filter dirty water to clean water. Did i hear that right, that there will not be a purpose for them yet in 8.0? Cuz if that is indeed the case, then i think they should not be in 8.0 yet. Cuz if you cant use the ""fertilizer blocks"" then they will only stack, and stack, and be in the way really quick.",1.0,"Consider compost blocks - the ""fertilizer blocks"" that are created when you filter dirty water to clean water. Did i hear that right, that there will not be a purpose for them yet in 8.0? Cuz if that is indeed the case, then i think they should not be in 8.0 yet. Cuz if you cant use the ""fertilizer blocks"" then they will only stack, and stack, and be in the way really quick.",1,consider compost blocks the fertilizer blocks that are created when you filter dirty water to clean water did i hear that right that there will not be a purpose for them yet in cuz if that is indeed the case then i think they should not be in yet cuz if you cant use the fertilizer blocks then they will only stack and stack and be in the way really quick ,1 383082,11349861719.0,IssuesEvent,2020-01-24 06:51:08,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1298] DrillItem causes server crash.,Priority: High Status: Fixed,"``` Can't encode instance of type 'Eco.Mods.TechTree.DrillItem' at Eco.Core.Serialization.Serializers.NullClassSerializer.Encode(BinaryWriter writer, Object instance, SerializeFlags flags) at Eco.Core.Serialization.Serializers.ObjectSerializer.Encode(BinaryWriter writer, Object instance, SerializeFlags flags) at Eco.Core.Serialization.Serializers.ClassSerializer`1.EncodeInstance(BinaryWriter writer, Object instance, SerializeFlags flags) at Eco.Core.Serialization.Serializers.ObjectSerializer.Encode(BinaryWriter writer, Object instance, SerializeFlags flags) at Eco.Core.Serialization.Serializers.EnumerableSerializer.Encode(BinaryWriter writer, Object instance, SerializeFlags flags) at Eco.Core.Serialization.Serializers.ClassSerializer`1.EncodeInstance(BinaryWriter writer, Object instance, SerializeFlags flags) at Eco.Core.Serialization.Serializers.ObjectSerializer.Encode(BinaryWriter writer, Object instance, SerializeFlags flags) at Eco.Core.Serialization.Serializers.ClassSerializer`1.EncodeInstance(BinaryWriter writer, Object instance, SerializeFlags flags) at Eco.Core.Serialization.Serializers.ObjectSerializer.Encode(BinaryWriter writer, Object instance, SerializeFlags flags) at Eco.Core.Serialization.Serializers.EnumerableSerializer.Encode(BinaryWriter writer, Object instance, SerializeFlags flags) at Eco.Core.Serialization.Serializers.ClassSerializer`1.EncodeInstance(BinaryWriter writer, Object instance, SerializeFlags flags) at Eco.Core.Serialization.Serializers.ObjectSerializer.Encode(BinaryWriter writer, Object instance, SerializeFlags flags) at Eco.Core.Serialization.SimpleSerializer.Serialize(Object obj) at Eco.Core.Serialization.ZipBlob.Persist(Object obj) at Eco.Core.Serialization.PersistenceManager.Persist() at Eco.Core.Utils.Threading.PeriodicWorkerFactory.<>c__DisplayClass1_0.b__0(CancellationToken token) at Eco.Core.Utils.Threading.ActionWorker.MainLoop() ``` [log_191216021003.log](https://github.com/StrangeLoopGames/EcoIssues/files/3967803/log_191216021003.log) ",1.0,"[0.9.0 staging-1298] DrillItem causes server crash. - ``` Can't encode instance of type 'Eco.Mods.TechTree.DrillItem' at Eco.Core.Serialization.Serializers.NullClassSerializer.Encode(BinaryWriter writer, Object instance, SerializeFlags flags) at Eco.Core.Serialization.Serializers.ObjectSerializer.Encode(BinaryWriter writer, Object instance, SerializeFlags flags) at Eco.Core.Serialization.Serializers.ClassSerializer`1.EncodeInstance(BinaryWriter writer, Object instance, SerializeFlags flags) at Eco.Core.Serialization.Serializers.ObjectSerializer.Encode(BinaryWriter writer, Object instance, SerializeFlags flags) at Eco.Core.Serialization.Serializers.EnumerableSerializer.Encode(BinaryWriter writer, Object instance, SerializeFlags flags) at Eco.Core.Serialization.Serializers.ClassSerializer`1.EncodeInstance(BinaryWriter writer, Object instance, SerializeFlags flags) at Eco.Core.Serialization.Serializers.ObjectSerializer.Encode(BinaryWriter writer, Object instance, SerializeFlags flags) at Eco.Core.Serialization.Serializers.ClassSerializer`1.EncodeInstance(BinaryWriter writer, Object instance, SerializeFlags flags) at Eco.Core.Serialization.Serializers.ObjectSerializer.Encode(BinaryWriter writer, Object instance, SerializeFlags flags) at Eco.Core.Serialization.Serializers.EnumerableSerializer.Encode(BinaryWriter writer, Object instance, SerializeFlags flags) at Eco.Core.Serialization.Serializers.ClassSerializer`1.EncodeInstance(BinaryWriter writer, Object instance, SerializeFlags flags) at Eco.Core.Serialization.Serializers.ObjectSerializer.Encode(BinaryWriter writer, Object instance, SerializeFlags flags) at Eco.Core.Serialization.SimpleSerializer.Serialize(Object obj) at Eco.Core.Serialization.ZipBlob.Persist(Object obj) at Eco.Core.Serialization.PersistenceManager.Persist() at Eco.Core.Utils.Threading.PeriodicWorkerFactory.<>c__DisplayClass1_0.b__0(CancellationToken token) at Eco.Core.Utils.Threading.ActionWorker.MainLoop() ``` [log_191216021003.log](https://github.com/StrangeLoopGames/EcoIssues/files/3967803/log_191216021003.log) ",1, drillitem causes server crash can t encode instance of type eco mods techtree drillitem at eco core serialization serializers nullclassserializer encode binarywriter writer object instance serializeflags flags at eco core serialization serializers objectserializer encode binarywriter writer object instance serializeflags flags at eco core serialization serializers classserializer encodeinstance binarywriter writer object instance serializeflags flags at eco core serialization serializers objectserializer encode binarywriter writer object instance serializeflags flags at eco core serialization serializers enumerableserializer encode binarywriter writer object instance serializeflags flags at eco core serialization serializers classserializer encodeinstance binarywriter writer object instance serializeflags flags at eco core serialization serializers objectserializer encode binarywriter writer object instance serializeflags flags at eco core serialization serializers classserializer encodeinstance binarywriter writer object instance serializeflags flags at eco core serialization serializers objectserializer encode binarywriter writer object instance serializeflags flags at eco core serialization serializers enumerableserializer encode binarywriter writer object instance serializeflags flags at eco core serialization serializers classserializer encodeinstance binarywriter writer object instance serializeflags flags at eco core serialization serializers objectserializer encode binarywriter writer object instance serializeflags flags at eco core serialization simpleserializer serialize object obj at eco core serialization zipblob persist object obj at eco core serialization persistencemanager persist at eco core utils threading periodicworkerfactory c b cancellationtoken token at eco core utils threading actionworker mainloop ,1 339391,10253624927.0,IssuesEvent,2019-08-21 11:46:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"USER ISSUE: Chunks stop loading, reconnect cause Vehicle to fly away",Fixed High Priority QA Verified,"**Version:** 0.8.0.5 beta **Steps to Reproduce:** drive around until the map stops loading, mainly occurs on busy servers. the chunks stop loading, even if you wait for a long time. leave your vehicle reconnect **Expected behavior:** chunks will load again or you spawn near your vehicle after reconnect. **Actual behavior:** https://www.youtube.com/watch?v=SLI_L1kujIE **Do you have mods installed? Does issue happen when no mods are installed?:** no, vanilla server. after reconnecting the second time (while youre flying around in your vehicle) you will sometimes spawn near your vehicle where you left it the first time or in other cases, the vehicle went flying off somewhere and you gotta pull it out of the water **In addition**, the server shows the Red connection issue sign every 5 seconds for a short moment. after second reconnect everything works fine again.",1.0,"USER ISSUE: Chunks stop loading, reconnect cause Vehicle to fly away - **Version:** 0.8.0.5 beta **Steps to Reproduce:** drive around until the map stops loading, mainly occurs on busy servers. the chunks stop loading, even if you wait for a long time. leave your vehicle reconnect **Expected behavior:** chunks will load again or you spawn near your vehicle after reconnect. **Actual behavior:** https://www.youtube.com/watch?v=SLI_L1kujIE **Do you have mods installed? Does issue happen when no mods are installed?:** no, vanilla server. after reconnecting the second time (while youre flying around in your vehicle) you will sometimes spawn near your vehicle where you left it the first time or in other cases, the vehicle went flying off somewhere and you gotta pull it out of the water **In addition**, the server shows the Red connection issue sign every 5 seconds for a short moment. after second reconnect everything works fine again.",1,user issue chunks stop loading reconnect cause vehicle to fly away version beta steps to reproduce drive around until the map stops loading mainly occurs on busy servers the chunks stop loading even if you wait for a long time leave your vehicle reconnect expected behavior chunks will load again or you spawn near your vehicle after reconnect actual behavior do you have mods installed does issue happen when no mods are installed no vanilla server after reconnecting the second time while youre flying around in your vehicle you will sometimes spawn near your vehicle where you left it the first time or in other cases the vehicle went flying off somewhere and you gotta pull it out of the water in addition the server shows the red connection issue sign every seconds for a short moment after second reconnect everything works fine again ,1 390324,11542070732.0,IssuesEvent,2020-02-18 06:20:44,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Make migration robust,Priority: High Status: Fixed,"Migration should work with all the official 8.3 servers, fix anything that prevents automatic migration. Migration should toss out things that aren't easy to migrate (laws, work orders, etc) and print it to the log (this is make this task doable, if we try to migrate eveyrthing thats changed itll be a nightmare)",1.0,"Make migration robust - Migration should work with all the official 8.3 servers, fix anything that prevents automatic migration. Migration should toss out things that aren't easy to migrate (laws, work orders, etc) and print it to the log (this is make this task doable, if we try to migrate eveyrthing thats changed itll be a nightmare)",1,make migration robust migration should work with all the official servers fix anything that prevents automatic migration migration should toss out things that aren t easy to migrate laws work orders etc and print it to the log this is make this task doable if we try to migrate eveyrthing thats changed itll be a nightmare ,1 297745,9181299749.0,IssuesEvent,2019-03-05 09:54:16,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Generated World Not Random,Pending High Priority,"**Version:** 0.8.0.5 beta **Steps to Reproduce:** Create new world Check ""generate random world"" Did this twice (on different days) **Expected behavior:** Different worlds are generated **Actual behavior:** Identical worlds are generated **Do you have mods installed? Does issue happen when no mods are installed?:** No mods (afaik)",1.0,"USER ISSUE: Generated World Not Random - **Version:** 0.8.0.5 beta **Steps to Reproduce:** Create new world Check ""generate random world"" Did this twice (on different days) **Expected behavior:** Different worlds are generated **Actual behavior:** Identical worlds are generated **Do you have mods installed? Does issue happen when no mods are installed?:** No mods (afaik)",1,user issue generated world not random version beta steps to reproduce create new world check generate random world did this twice on different days expected behavior different worlds are generated actual behavior identical worlds are generated do you have mods installed does issue happen when no mods are installed no mods afaik ,1 307287,9415307801.0,IssuesEvent,2019-04-10 12:21:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Server: rare crash while no players online.,High Priority Investigate Needs Information,"Server crashed overnight after multiple weeks of uptime, while either no players were playing, or possibly right at the time when a player attempted to connect. The chat log suggests the former, that this occurred when no players were playing. The most recent chat message was a block of identical periodic law messages: _Notifications: UserNameREDACTED's property was unclaimed, by law Eminent Domain Act. Since this law fires every 2.4 hours, and only occured one time in the ~8 hours between the time when I personally logged off, and the time when one of my players contacted me saying the server is offline, I am confident that the server crashed while nobody was playing. I observed before logging off, that one of the offline player's ""dot"" was still visible on the map, despite them being offline. Given the nature of the below error message, I retroactively decided that this may be of importance. It is possible that the server crashed immediately after posting the periodic law message, when trying to send the message to the offline-but-dot-still-visible player? Other things that our server did in the last day or so that weren't being done previously (meaning, they may be related to why this crash happened now, and not before): New blast furnace (and thus, first-ever air pollution). New elevator New water filtration (and first-ever pipes with fluids). New generator / electric energy sources & consumers I found the following error upon returning to the server machine in the morning: Error message details below Windows error box EcoServer has stopped working Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: EcoServer.exe Problem Signature 02: 1.0.0.0 Problem Signature 03: 5c87e780 Problem Signature 04: System Problem Signature 05: 4.7.3353.0 Problem Signature 06: 5c1ab603 Problem Signature 07: 7a8 Problem Signature 08: 12 Problem Signature 09: System.Net.Sockets.Socket OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1033 Additional Information 1: 5fa7 Additional Information 2: 5fa7b56217ff8f964c3d43b2ae67f0a0 Additional Information 3: 7e06 Additional Information 4: 7e063cb2ce213bcb75412f86360cd433 Windows debug program box An unhandled Microsoft .NET Framework exception occurred in EcoServer.exe [3376]. Microsoft Visual Studio Debugger System.Net.Sockets.SocketException was unhandled Message: An unhandled exception of type 'System.Net.Sockets.SocketException' occurred in Lidgren.Network Additional information: The requested name is valid, but no data of the requested type was found",1.0,"Server: rare crash while no players online. - Server crashed overnight after multiple weeks of uptime, while either no players were playing, or possibly right at the time when a player attempted to connect. The chat log suggests the former, that this occurred when no players were playing. The most recent chat message was a block of identical periodic law messages: _Notifications: UserNameREDACTED's property was unclaimed, by law Eminent Domain Act. Since this law fires every 2.4 hours, and only occured one time in the ~8 hours between the time when I personally logged off, and the time when one of my players contacted me saying the server is offline, I am confident that the server crashed while nobody was playing. I observed before logging off, that one of the offline player's ""dot"" was still visible on the map, despite them being offline. Given the nature of the below error message, I retroactively decided that this may be of importance. It is possible that the server crashed immediately after posting the periodic law message, when trying to send the message to the offline-but-dot-still-visible player? Other things that our server did in the last day or so that weren't being done previously (meaning, they may be related to why this crash happened now, and not before): New blast furnace (and thus, first-ever air pollution). New elevator New water filtration (and first-ever pipes with fluids). New generator / electric energy sources & consumers I found the following error upon returning to the server machine in the morning: Error message details below Windows error box EcoServer has stopped working Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: EcoServer.exe Problem Signature 02: 1.0.0.0 Problem Signature 03: 5c87e780 Problem Signature 04: System Problem Signature 05: 4.7.3353.0 Problem Signature 06: 5c1ab603 Problem Signature 07: 7a8 Problem Signature 08: 12 Problem Signature 09: System.Net.Sockets.Socket OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1033 Additional Information 1: 5fa7 Additional Information 2: 5fa7b56217ff8f964c3d43b2ae67f0a0 Additional Information 3: 7e06 Additional Information 4: 7e063cb2ce213bcb75412f86360cd433 Windows debug program box An unhandled Microsoft .NET Framework exception occurred in EcoServer.exe [3376]. Microsoft Visual Studio Debugger System.Net.Sockets.SocketException was unhandled Message: An unhandled exception of type 'System.Net.Sockets.SocketException' occurred in Lidgren.Network Additional information: The requested name is valid, but no data of the requested type was found",1,server rare crash while no players online server crashed overnight after multiple weeks of uptime while either no players were playing or possibly right at the time when a player attempted to connect the chat log suggests the former that this occurred when no players were playing the most recent chat message was a block of identical periodic law messages notifications usernameredacted s property was unclaimed by law eminent domain act since this law fires every hours and only occured one time in the hours between the time when i personally logged off and the time when one of my players contacted me saying the server is offline i am confident that the server crashed while nobody was playing i observed before logging off that one of the offline player s dot was still visible on the map despite them being offline given the nature of the below error message i retroactively decided that this may be of importance it is possible that the server crashed immediately after posting the periodic law message when trying to send the message to the offline but dot still visible player other things that our server did in the last day or so that weren t being done previously meaning they may be related to why this crash happened now and not before new blast furnace and thus first ever air pollution new elevator new water filtration and first ever pipes with fluids new generator electric energy sources consumers i found the following error upon returning to the server machine in the morning error message details below windows error box ecoserver has stopped working problem signature problem event name problem signature ecoserver exe problem signature problem signature problem signature system problem signature problem signature problem signature problem signature problem signature system net sockets socket os version locale id additional information additional information additional information additional information windows debug program box an unhandled microsoft net framework exception occurred in ecoserver exe microsoft visual studio debugger system net sockets socketexception was unhandled message an unhandled exception of type system net sockets socketexception occurred in lidgren network additional information the requested name is valid but no data of the requested type was found,1 454003,13093381542.0,IssuesEvent,2020-08-03 10:16:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1646] Animals: fish won't swim,Category: Tech Priority: High Status: Fixed,"It looks strange, as if its trying to swim but can't Maybe after https://github.com/StrangeLoopGames/Eco/pull/6353 @Dmittry62 call you here just in case. https://drive.google.com/file/d/1-k6wXePOJy-wmBeg_W8qZqWaVe6abDSR/view?usp=sharing [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/4890192/Player.log) ![491c7f094ec0e6cbfc10df1aea25fe54](https://user-images.githubusercontent.com/27898520/86911444-c3766d80-c134-11ea-9d3d-1e7104e3b630.gif) ",1.0,"[0.9.0 staging-1646] Animals: fish won't swim - It looks strange, as if its trying to swim but can't Maybe after https://github.com/StrangeLoopGames/Eco/pull/6353 @Dmittry62 call you here just in case. https://drive.google.com/file/d/1-k6wXePOJy-wmBeg_W8qZqWaVe6abDSR/view?usp=sharing [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/4890192/Player.log) ![491c7f094ec0e6cbfc10df1aea25fe54](https://user-images.githubusercontent.com/27898520/86911444-c3766d80-c134-11ea-9d3d-1e7104e3b630.gif) ",1, animals fish won t swim it looks strange as if its trying to swim but can t maybe after call you here just in case ,1 219261,7334256561.0,IssuesEvent,2018-03-05 22:07:58,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Server Join Failure,High Priority,"**Version:** 0.7.1.0 beta **Steps to Reproduce:** Join server that I was on just an hour ago. **Expected behavior:** connect to server **Actual behavior:** The following error message popped up: ``` Connection Failed Caught exception: Caught exception invoking RPC ShouldSelectUser on Client! Exception has been thrown by the target of an invocation. Object reference not set to an instance of an object. Stack: at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Eco.Core.Controller.ControllerManager.PackageMethodResult(BSONObject bson, INetClient boundClient, IController controller, Tuple`2 method) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Plugins.Networking.Clients.Client.ShouldSelectUser() ``` AND server recorded dump: --BEGIN DUMP-- Dump Time 02/12/2018 15:11:43 Exception System.Exception: Caught exception invoking RPC ShouldSelectUser on Client! Exception has been thrown by the target of an invocation. Object reference not set to an instance of an object. Stack: at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Eco.Core.Controller.ControllerManager.PackageMethodResult(BSONObject bson, INetClient boundClient, IController controller, Tuple`2 method) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Plugins.Networking.Clients.Client.ShouldSelectUser() at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Shared.Networking.NetPort.ProcessBuffer() at Eco.Shared.Networking.NetPort.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__55_0() --END DUMP-- ",1.0,"USER ISSUE: Server Join Failure - **Version:** 0.7.1.0 beta **Steps to Reproduce:** Join server that I was on just an hour ago. **Expected behavior:** connect to server **Actual behavior:** The following error message popped up: ``` Connection Failed Caught exception: Caught exception invoking RPC ShouldSelectUser on Client! Exception has been thrown by the target of an invocation. Object reference not set to an instance of an object. Stack: at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Eco.Core.Controller.ControllerManager.PackageMethodResult(BSONObject bson, INetClient boundClient, IController controller, Tuple`2 method) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Plugins.Networking.Clients.Client.ShouldSelectUser() ``` AND server recorded dump: --BEGIN DUMP-- Dump Time 02/12/2018 15:11:43 Exception System.Exception: Caught exception invoking RPC ShouldSelectUser on Client! Exception has been thrown by the target of an invocation. Object reference not set to an instance of an object. Stack: at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Eco.Core.Controller.ControllerManager.PackageMethodResult(BSONObject bson, INetClient boundClient, IController controller, Tuple`2 method) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Plugins.Networking.Clients.Client.ShouldSelectUser() at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Shared.Networking.NetPort.ProcessBuffer() at Eco.Shared.Networking.NetPort.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__55_0() --END DUMP-- ",1,user issue server join failure version beta steps to reproduce join server that i was on just an hour ago expected behavior connect to server actual behavior the following error message popped up connection failed caught exception caught exception invoking rpc shouldselectuser on client exception has been thrown by the target of an invocation object reference not set to an instance of an object stack at system runtimemethodhandle invokemethod object target object arguments signature sig boolean constructor at system reflection runtimemethodinfo unsafeinvokeinternal object obj object parameters object arguments at system reflection runtimemethodinfo invoke object obj bindingflags invokeattr binder binder object parameters cultureinfo culture at eco core controller controllermanager packagemethodresult bsonobject bson inetclient boundclient icontroller controller tuple method at eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient at eco core controller controllermanager packagevalue bsonobject bson inetclient boundclient object value nameid at eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient at eco core controller controllermanager packagevalue bsonobject bson inetclient boundclient object value nameid at eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient at eco plugins networking clients client shouldselectuser and server recorded dump begin dump dump time exception system exception caught exception invoking rpc shouldselectuser on client exception has been thrown by the target of an invocation object reference not set to an instance of an object stack at system runtimemethodhandle invokemethod object target object arguments signature sig boolean constructor at system reflection runtimemethodinfo unsafeinvokeinternal object obj object parameters object arguments at system reflection runtimemethodinfo invoke object obj bindingflags invokeattr binder binder object parameters cultureinfo culture at eco core controller controllermanager packagemethodresult bsonobject bson inetclient boundclient icontroller controller tuple method at eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient at eco core controller controllermanager packagevalue bsonobject bson inetclient boundclient object value nameid at eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient at eco core controller controllermanager packagevalue bsonobject bson inetclient boundclient object value nameid at eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient at eco plugins networking clients client shouldselectuser at eco shared networking rpcmanager tryinvoke object controller string methodname bsonobject bsonargs object result at eco shared networking rpcmanager invokeon bsonobject bson object controller string methodname at eco shared networking rpcmanager handlereceiverpc inetclient client bsonobject bson at eco shared networking netport processbuffer at eco shared networking netport update at eco plugins networking clients client b end dump ,1 418612,12200722079.0,IssuesEvent,2020-04-30 05:33:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1526] Contracts: Asphalt road contract don't need a road,Priority: High Status: Fixed Week Task,"1. Create a contract for building road from an asphalt block 2. Someone should take it and press Job Finished instantly. Expected: the contract will tell what still need to be done Actual: contract will be finished.",1.0,"[0.9.0 staging-1526] Contracts: Asphalt road contract don't need a road - 1. Create a contract for building road from an asphalt block 2. Someone should take it and press Job Finished instantly. Expected: the contract will tell what still need to be done Actual: contract will be finished.",1, contracts asphalt road contract don t need a road create a contract for building road from an asphalt block someone should take it and press job finished instantly expected the contract will tell what still need to be done actual contract will be finished ,1 343287,10327548077.0,IssuesEvent,2019-09-02 07:18:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Inventory breaks and rejects new contents, saying it's full, when there is nothing in the carried inventory. [master branch/9.0]",High Priority,"![image](https://user-images.githubusercontent.com/14983165/64051151-063be200-cb2f-11e9-9268-9dfd2dda9995.png) Often times I'll give myself a block, place it down, then try to give myself another and it will say my inventory is full. The only way to fix it that I've found is using /dump then giving myself the item again.",1.0,"Inventory breaks and rejects new contents, saying it's full, when there is nothing in the carried inventory. [master branch/9.0] - ![image](https://user-images.githubusercontent.com/14983165/64051151-063be200-cb2f-11e9-9268-9dfd2dda9995.png) Often times I'll give myself a block, place it down, then try to give myself another and it will say my inventory is full. The only way to fix it that I've found is using /dump then giving myself the item again.",1,inventory breaks and rejects new contents saying it s full when there is nothing in the carried inventory often times i ll give myself a block place it down then try to give myself another and it will say my inventory is full the only way to fix it that i ve found is using dump then giving myself the item again ,1 250013,7966507667.0,IssuesEvent,2018-07-14 23:16:24,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[7.6] Crash in UpdateSkinPoseBuffer ,High Priority,"Reported by EcoBuilder13, shortly after character creation. He's on Discord if you need to follow up. [error (1).log](https://github.com/StrangeLoopGames/EcoIssues/files/2195331/error.1.log) > CContext::TID3D11DeviceContext_Map_<4>() Unknown StreamOutSkinPoseBuffer::Update() Unknown GfxDeviceD3D11Base::UpdateSkinPoseBuffer() Unknown GfxDeviceWorker::RunCommand() Unknown GfxDeviceWorker::RunExt() Unknown GfxDeviceWorker::RunGfxDeviceWorker() Unknown Thread::RunThreadWrapper() Unknown ",1.0,"[7.6] Crash in UpdateSkinPoseBuffer - Reported by EcoBuilder13, shortly after character creation. He's on Discord if you need to follow up. [error (1).log](https://github.com/StrangeLoopGames/EcoIssues/files/2195331/error.1.log) > CContext::TID3D11DeviceContext_Map_<4>() Unknown StreamOutSkinPoseBuffer::Update() Unknown GfxDeviceD3D11Base::UpdateSkinPoseBuffer() Unknown GfxDeviceWorker::RunCommand() Unknown GfxDeviceWorker::RunExt() Unknown GfxDeviceWorker::RunGfxDeviceWorker() Unknown Thread::RunThreadWrapper() Unknown ",1, crash in updateskinposebuffer reported by shortly after character creation he s on discord if you need to follow up ccontext map unknown streamoutskinposebuffer update unknown updateskinposebuffer unknown gfxdeviceworker runcommand unknown gfxdeviceworker runext unknown gfxdeviceworker rungfxdeviceworker unknown thread runthreadwrapper unknown ,1 454596,13104416342.0,IssuesEvent,2020-08-04 10:14:07,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 develop-21] Civics: can use decimals in Laws,Category: Laws Priority: High,"For example in Tax or Payment. Put 0,5 and it will reset value to 0 ![fed1b69601063958b5144d07a9efae70](https://user-images.githubusercontent.com/27898520/89282241-aade7200-d664-11ea-8bb8-ea8ebb6363c4.gif) It was fixed some time ago, but...",1.0,"[0.9.0 develop-21] Civics: can use decimals in Laws - For example in Tax or Payment. Put 0,5 and it will reset value to 0 ![fed1b69601063958b5144d07a9efae70](https://user-images.githubusercontent.com/27898520/89282241-aade7200-d664-11ea-8bb8-ea8ebb6363c4.gif) It was fixed some time ago, but...",1, civics can use decimals in laws for example in tax or payment put and it will reset value to it was fixed some time ago but ,1 427847,12399756461.0,IssuesEvent,2020-05-21 06:11:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,elections/generatetestdata fail to create ratification,Fix Version: 0.9.0.0 Priority: High Status: Fixed,"On fresh server in newest staging build. Need this for web devleopment work `fail: Eco.WebServer.Web.Filters.ExceptionFilter[0] Error during execution of /api/v1/elections/generatetestdata System.Exception: Failed to create ratification election. at Eco.Gameplay.Civics.CivicsTests.ConfigureCapitolObject(User mainUser, WorldObject capitolObject, WorldObject boardofElections, GovernmentType govType) at Eco.Gameplay.Civics.Elections.ElectionTests.SpawnElection(User user, Boolean forceFinish) at lambda_method(Closure , Object , Object[] ) at Microsoft.Extensions.Internal.ObjectMethodExecutor.<>c__DisplayClass33_0.b__0(Object target, Object[] parameters) at Microsoft.AspNetCore.Mvc.Internal.ActionMethodExecutor.VoidResultExecutor.Execute(IActionResultTypeMapper mapper, ObjectMethodExecutor executor, Object controller, Object[] arguments) at Microsoft.AspNetCore.Mvc.Internal.ControllerActionInvoker.InvokeActionMethodAsync() at Microsoft.AspNetCore.Mvc.Internal.ControllerActionInvoker.InvokeNextActionFilterAsync() at Microsoft.AspNetCore.Mvc.Internal.ControllerActionInvoker.Rethrow(ActionExecutedContext context) at Microsoft.AspNetCore.Mvc.Internal.ControllerActionInvoker.Next(State& next, Scope& scope, Object& state, Boolean& isCompleted) at Microsoft.AspNetCore.Mvc.Internal.ControllerActionInvoker.InvokeInnerFilterAsync() at Microsoft.AspNetCore.Mvc.Internal.ResourceInvoker.InvokeNextExceptionFilterAsync()`",1.0,"elections/generatetestdata fail to create ratification - On fresh server in newest staging build. Need this for web devleopment work `fail: Eco.WebServer.Web.Filters.ExceptionFilter[0] Error during execution of /api/v1/elections/generatetestdata System.Exception: Failed to create ratification election. at Eco.Gameplay.Civics.CivicsTests.ConfigureCapitolObject(User mainUser, WorldObject capitolObject, WorldObject boardofElections, GovernmentType govType) at Eco.Gameplay.Civics.Elections.ElectionTests.SpawnElection(User user, Boolean forceFinish) at lambda_method(Closure , Object , Object[] ) at Microsoft.Extensions.Internal.ObjectMethodExecutor.<>c__DisplayClass33_0.b__0(Object target, Object[] parameters) at Microsoft.AspNetCore.Mvc.Internal.ActionMethodExecutor.VoidResultExecutor.Execute(IActionResultTypeMapper mapper, ObjectMethodExecutor executor, Object controller, Object[] arguments) at Microsoft.AspNetCore.Mvc.Internal.ControllerActionInvoker.InvokeActionMethodAsync() at Microsoft.AspNetCore.Mvc.Internal.ControllerActionInvoker.InvokeNextActionFilterAsync() at Microsoft.AspNetCore.Mvc.Internal.ControllerActionInvoker.Rethrow(ActionExecutedContext context) at Microsoft.AspNetCore.Mvc.Internal.ControllerActionInvoker.Next(State& next, Scope& scope, Object& state, Boolean& isCompleted) at Microsoft.AspNetCore.Mvc.Internal.ControllerActionInvoker.InvokeInnerFilterAsync() at Microsoft.AspNetCore.Mvc.Internal.ResourceInvoker.InvokeNextExceptionFilterAsync()`",1,elections generatetestdata fail to create ratification on fresh server in newest staging build need this for web devleopment work fail eco webserver web filters exceptionfilter error during execution of api elections generatetestdata system exception failed to create ratification election at eco gameplay civics civicstests configurecapitolobject user mainuser worldobject capitolobject worldobject boardofelections governmenttype govtype at eco gameplay civics elections electiontests spawnelection user user boolean forcefinish at lambda method closure object object at microsoft extensions internal objectmethodexecutor c b object target object parameters at microsoft aspnetcore mvc internal actionmethodexecutor voidresultexecutor execute iactionresulttypemapper mapper objectmethodexecutor executor object controller object arguments at microsoft aspnetcore mvc internal controlleractioninvoker invokeactionmethodasync at microsoft aspnetcore mvc internal controlleractioninvoker invokenextactionfilterasync at microsoft aspnetcore mvc internal controlleractioninvoker rethrow actionexecutedcontext context at microsoft aspnetcore mvc internal controlleractioninvoker next state next scope scope object state boolean iscompleted at microsoft aspnetcore mvc internal controlleractioninvoker invokeinnerfilterasync at microsoft aspnetcore mvc internal resourceinvoker invokenextexceptionfilterasync ,1 316027,9635003352.0,IssuesEvent,2019-05-15 23:07:50,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.2.0 staging-7] Indestructible block under water,Fixed High Priority Regression Staging,"![image](https://user-images.githubusercontent.com/45708377/57688678-bfd97a80-7646-11e9-88d8-50bf8cc21468.png) ![image](https://user-images.githubusercontent.com/45708377/57688830-0af38d80-7647-11e9-9981-a1a7a39baccf.png) Seems like #11408 Save file: https://drive.google.com/file/d/1yKW-qKqrvciCZoBknNYCkNv5311QWX2z/view?usp=sharing Coordinate: 962, 34, 7. ",1.0,"[0.8.2.0 staging-7] Indestructible block under water - ![image](https://user-images.githubusercontent.com/45708377/57688678-bfd97a80-7646-11e9-88d8-50bf8cc21468.png) ![image](https://user-images.githubusercontent.com/45708377/57688830-0af38d80-7647-11e9-9981-a1a7a39baccf.png) Seems like #11408 Save file: https://drive.google.com/file/d/1yKW-qKqrvciCZoBknNYCkNv5311QWX2z/view?usp=sharing Coordinate: 962, 34, 7. ",1, indestructible block under water seems like save file coordinate ,1 557576,16512155583.0,IssuesEvent,2021-05-26 06:16:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,9.4 Develop 281 - Resizing crafting window results in bars going iffy,Category: UI Priority: High Squad: Wild Turkey Status: Fixed Type: Bug,"Unsure how to word this one, resizing the window size breaks the highlighting and causes some overlapping ![image](https://user-images.githubusercontent.com/61889138/117650393-8df14500-b188-11eb-95c4-4653dc624cf1.png) ![image](https://user-images.githubusercontent.com/61889138/117650427-95b0e980-b188-11eb-867e-762111da1eda.png) ",1.0,"9.4 Develop 281 - Resizing crafting window results in bars going iffy - Unsure how to word this one, resizing the window size breaks the highlighting and causes some overlapping ![image](https://user-images.githubusercontent.com/61889138/117650393-8df14500-b188-11eb-95c4-4653dc624cf1.png) ![image](https://user-images.githubusercontent.com/61889138/117650427-95b0e980-b188-11eb-867e-762111da1eda.png) ",1, develop resizing crafting window results in bars going iffy unsure how to word this one resizing the window size breaks the highlighting and causes some overlapping ,1 445559,12832740880.0,IssuesEvent,2020-07-07 08:11:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Add export of modkit to jenkins staging builds,Category: Modkit Priority: High Status: Fixed,"Can have as part of build, or separate job to build modkit.",1.0,"Add export of modkit to jenkins staging builds - Can have as part of build, or separate job to build modkit.",1,add export of modkit to jenkins staging builds can have as part of build or separate job to build modkit ,1 502534,14548184372.0,IssuesEvent,2020-12-16 00:38:16,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Review alarm and montior plan,Category: Cloud Worlds Category: DevOps Category: Web Priority: High,"Can you put together a comprehensive plan for what types of alarms we want and for which servers. You can see list of servers here: https://docs.google.com/spreadsheets/d/1EsyoQK7RB3vd1bIWvA0D2cBP-DGa0Ab2tNqg0iMy7J8/edit#gid=0 Plan should include space alarms for servers that risk running out of space, like svn. Fix old alarms (see alarms with insufficient data errors on aws) Include plan for kubernetes Also should send email notifications with clear names of servers (previously would email errors with server ids and no names, not helpful) Note: previous SVN alarms were too low, and went off once a week. ",1.0,"Review alarm and montior plan - Can you put together a comprehensive plan for what types of alarms we want and for which servers. You can see list of servers here: https://docs.google.com/spreadsheets/d/1EsyoQK7RB3vd1bIWvA0D2cBP-DGa0Ab2tNqg0iMy7J8/edit#gid=0 Plan should include space alarms for servers that risk running out of space, like svn. Fix old alarms (see alarms with insufficient data errors on aws) Include plan for kubernetes Also should send email notifications with clear names of servers (previously would email errors with server ids and no names, not helpful) Note: previous SVN alarms were too low, and went off once a week. ",1,review alarm and montior plan can you put together a comprehensive plan for what types of alarms we want and for which servers you can see list of servers here plan should include space alarms for servers that risk running out of space like svn fix old alarms see alarms with insufficient data errors on aws include plan for kubernetes also should send email notifications with clear names of servers previously would email errors with server ids and no names not helpful note previous svn alarms were too low and went off once a week ,1 511820,14882433167.0,IssuesEvent,2021-01-20 11:53:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Crash in FlushLogs on server startup,Priority: High Squad: Pumpkin,"Tried to start save from https://github.com/StrangeLoopGames/EcoIssues/issues/20090 and it failed with exception: ``` [10:34:12] Removed backup - W:\projects\Eco-Master\Server\Storage\Backup\Game-2021-01-20-09.34.13 Unhandled exception. System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.Dictionary`2.ValueCollection.Enumerator.MoveNext() at Eco.Mods.ChatLog.ChatLogger.CloseLogs() in W:\projects\Eco-Master\Server\Mods\ChatLog\ChatLogger.cs:line 85 at Eco.Mods.ChatLog.ChatLogger.LogMessage(String directoryName, String logName, String message) in W:\projects\Eco-Master\Server\Mods\ChatLog\ChatLogger.cs:line 106 at Eco.Mods.ChatLog.ChatLogger.LogLoginEvent(User user, String message) in W:\projects\Eco-Master\Server\Mods\ChatLog\ChatLogger.cs:line 96 at Eco.Mods.ChatLog.ChatLogger.b__5_1(User user) in W:\projects\Eco-Master\Server\Mods\ChatLog\ChatLogger.cs:line 32 at Eco.Core.Utils.ThreadSafeAction`1.Invoke(T t) in W:\projects\Eco-Master\Server\Eco.Core\Utils\ThreadSafeAction.cs:line 40 at Eco.Gameplay.Players.UserManager.UserLoggedOut(User user) in W:\projects\Eco-Master\Server\Eco.Gameplay\Players\UserManager.cs:line 581 at Eco.Gameplay.Players.Player.Destroy() in W:\projects\Eco-Master\Server\Eco.Gameplay\Players\Player.cs:line 107 at Eco.Plugins.Networking.Client.Shutdown(Boolean waitThreads) in W:\projects\Eco-Master\Server\Eco.Plugins\Networking\Client.cs:line 224 at Eco.Plugins.Networking.Client.Disconnect(String title, String reason) in W:\projects\Eco-Master\Server\Eco.Plugins\Networking\Client.cs:line 243 at Eco.Plugins.Networking.NetworkServer.DisconnectOlderClients(Client newClient) in W:\projects\Eco-Master\Server\Eco.Plugins\Networking\NetworkServer.cs:line 89 at Eco.Plugins.Networking.Client.FinishAuthorize() in W:\projects\Eco-Master\Server\Eco.Plugins\Networking\Client.cs:line 351 at Eco.Plugins.Networking.Client.b__80_0(AuthResult result, Exception error) in W:\projects\Eco-Master\Server\Eco.Plugins\Networking\Client.cs:line 304 at Eco.Shared.Authentication.UserAuthentication.<>c__DisplayClass6_0.b__0(Object ar) in W:\projects\Eco-Master\Server\Eco.Shared\Authentication\UserAuthentication.cs:line 121 at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback() ``` Seems related to concurrency issues.",1.0,"Crash in FlushLogs on server startup - Tried to start save from https://github.com/StrangeLoopGames/EcoIssues/issues/20090 and it failed with exception: ``` [10:34:12] Removed backup - W:\projects\Eco-Master\Server\Storage\Backup\Game-2021-01-20-09.34.13 Unhandled exception. System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.Dictionary`2.ValueCollection.Enumerator.MoveNext() at Eco.Mods.ChatLog.ChatLogger.CloseLogs() in W:\projects\Eco-Master\Server\Mods\ChatLog\ChatLogger.cs:line 85 at Eco.Mods.ChatLog.ChatLogger.LogMessage(String directoryName, String logName, String message) in W:\projects\Eco-Master\Server\Mods\ChatLog\ChatLogger.cs:line 106 at Eco.Mods.ChatLog.ChatLogger.LogLoginEvent(User user, String message) in W:\projects\Eco-Master\Server\Mods\ChatLog\ChatLogger.cs:line 96 at Eco.Mods.ChatLog.ChatLogger.b__5_1(User user) in W:\projects\Eco-Master\Server\Mods\ChatLog\ChatLogger.cs:line 32 at Eco.Core.Utils.ThreadSafeAction`1.Invoke(T t) in W:\projects\Eco-Master\Server\Eco.Core\Utils\ThreadSafeAction.cs:line 40 at Eco.Gameplay.Players.UserManager.UserLoggedOut(User user) in W:\projects\Eco-Master\Server\Eco.Gameplay\Players\UserManager.cs:line 581 at Eco.Gameplay.Players.Player.Destroy() in W:\projects\Eco-Master\Server\Eco.Gameplay\Players\Player.cs:line 107 at Eco.Plugins.Networking.Client.Shutdown(Boolean waitThreads) in W:\projects\Eco-Master\Server\Eco.Plugins\Networking\Client.cs:line 224 at Eco.Plugins.Networking.Client.Disconnect(String title, String reason) in W:\projects\Eco-Master\Server\Eco.Plugins\Networking\Client.cs:line 243 at Eco.Plugins.Networking.NetworkServer.DisconnectOlderClients(Client newClient) in W:\projects\Eco-Master\Server\Eco.Plugins\Networking\NetworkServer.cs:line 89 at Eco.Plugins.Networking.Client.FinishAuthorize() in W:\projects\Eco-Master\Server\Eco.Plugins\Networking\Client.cs:line 351 at Eco.Plugins.Networking.Client.b__80_0(AuthResult result, Exception error) in W:\projects\Eco-Master\Server\Eco.Plugins\Networking\Client.cs:line 304 at Eco.Shared.Authentication.UserAuthentication.<>c__DisplayClass6_0.b__0(Object ar) in W:\projects\Eco-Master\Server\Eco.Shared\Authentication\UserAuthentication.cs:line 121 at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback() ``` Seems related to concurrency issues.",1,crash in flushlogs on server startup tried to start save from and it failed with exception removed backup w projects eco master server storage backup game unhandled exception system invalidoperationexception collection was modified enumeration operation may not execute at system collections generic dictionary valuecollection enumerator movenext at eco mods chatlog chatlogger closelogs in w projects eco master server mods chatlog chatlogger cs line at eco mods chatlog chatlogger logmessage string directoryname string logname string message in w projects eco master server mods chatlog chatlogger cs line at eco mods chatlog chatlogger logloginevent user user string message in w projects eco master server mods chatlog chatlogger cs line at eco mods chatlog chatlogger b user user in w projects eco master server mods chatlog chatlogger cs line at eco core utils threadsafeaction invoke t t in w projects eco master server eco core utils threadsafeaction cs line at eco gameplay players usermanager userloggedout user user in w projects eco master server eco gameplay players usermanager cs line at eco gameplay players player destroy in w projects eco master server eco gameplay players player cs line at eco plugins networking client shutdown boolean waitthreads in w projects eco master server eco plugins networking client cs line at eco plugins networking client disconnect string title string reason in w projects eco master server eco plugins networking client cs line at eco plugins networking networkserver disconnectolderclients client newclient in w projects eco master server eco plugins networking networkserver cs line at eco plugins networking client finishauthorize in w projects eco master server eco plugins networking client cs line at eco plugins networking client b authresult result exception error in w projects eco master server eco plugins networking client cs line at eco shared authentication userauthentication c b object ar in w projects eco master server eco shared authentication userauthentication cs line at system threading queueuserworkitemcallbackdefaultcontext execute at system threading threadpoolworkqueue dispatch at system threading threadpoolwaitcallback performwaitcallback seems related to concurrency issues ,1 241020,7808147998.0,IssuesEvent,2018-06-11 19:12:08,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Client kicked from server / Connection timeout / InvalidOperationException: Sequence contains no matching element,High Priority,"Connection timed out Log File: Initialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: NVIDIA VRAM: 6052 MB Driver: 24.21.13.9793 Begin MonoManager ReloadAssembly - Completed reload, in 2.296 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.328800 ms Setting up 4 worker threads for Enlighten. Thread -> id: 3c24 -> priority: 1 Thread -> id: 4d1c -> priority: 1 Thread -> id: 28bc -> priority: 1 Thread -> id: 2da0 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.6 beta Freitag, 25. Mai 2018 03:12 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> PasswordRequest (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PasswordRequest -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> FadeAndClose (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform (UnityEngine.Component) at HasTooltip.get_HoverRect () [0x00000] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, System.String title, System.Collections.Generic.IEnumerable`1[T] content, System.Single delayTime, TooltipUI parent, System.String typeName, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000aa] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, Eco.Shared.Serialization.BSONObject info, System.Single delayTime, TooltipUI parent, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000c0] in :0 at HasViewTooltip.m__0 (Eco.Shared.Serialization.BSONObject info) [0x00013] in :0 at Eco.Shared.Networking.RPCManager+<>c__DisplayClass12_0`1[R].b__0 (System.Object o) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.RPCManager.HandleQueryResponse (Eco.Shared.Serialization.BSONObject bson) [0x00082] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x000a4] in :0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x0001f] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.Update () [0x00021] in :0 (Filename: Line: 0) [45:41] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [45:41] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:GetComponentInParent (UnityEngine.GameObject,System.Type) at UnityEngine.GameObject.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at InteractionManager.SendInteraction (Eco.Shared.Items.InteractionMethod method) [0x000ae] in :0 at PlayerHeldObject.ProcessInput () [0x0028b] in :0 at PlayerHeldObject.LateUpdate () [0x0003c] in :0 (Filename: <0ab26637e49a49deb2c166b5c94319b0> Line: 0) Can not play a disabled audio source (Filename: Line: 707) Can not play a disabled audio source (Filename: Line: 707) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) [55:20] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:20] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:20] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:23] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:23] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:23] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:26] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:26] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [56:09] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [56:09] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [56:09] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [56:21] Disconnected from server.Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ",1.0,"Client kicked from server / Connection timeout / InvalidOperationException: Sequence contains no matching element - Connection timed out Log File: Initialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: NVIDIA VRAM: 6052 MB Driver: 24.21.13.9793 Begin MonoManager ReloadAssembly - Completed reload, in 2.296 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.328800 ms Setting up 4 worker threads for Enlighten. Thread -> id: 3c24 -> priority: 1 Thread -> id: 4d1c -> priority: 1 Thread -> id: 28bc -> priority: 1 Thread -> id: 2da0 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.6 beta Freitag, 25. Mai 2018 03:12 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> PasswordRequest (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PasswordRequest -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> FadeAndClose (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform (UnityEngine.Component) at HasTooltip.get_HoverRect () [0x00000] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, System.String title, System.Collections.Generic.IEnumerable`1[T] content, System.Single delayTime, TooltipUI parent, System.String typeName, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000aa] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, Eco.Shared.Serialization.BSONObject info, System.Single delayTime, TooltipUI parent, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000c0] in :0 at HasViewTooltip.m__0 (Eco.Shared.Serialization.BSONObject info) [0x00013] in :0 at Eco.Shared.Networking.RPCManager+<>c__DisplayClass12_0`1[R].b__0 (System.Object o) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.RPCManager.HandleQueryResponse (Eco.Shared.Serialization.BSONObject bson) [0x00082] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x000a4] in :0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x0001f] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.Update () [0x00021] in :0 (Filename: Line: 0) [45:41] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [45:41] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:GetComponentInParent (UnityEngine.GameObject,System.Type) at UnityEngine.GameObject.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at InteractionManager.SendInteraction (Eco.Shared.Items.InteractionMethod method) [0x000ae] in :0 at PlayerHeldObject.ProcessInput () [0x0028b] in :0 at PlayerHeldObject.LateUpdate () [0x0003c] in :0 (Filename: <0ab26637e49a49deb2c166b5c94319b0> Line: 0) Can not play a disabled audio source (Filename: Line: 707) Can not play a disabled audio source (Filename: Line: 707) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) [55:20] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:20] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:20] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:23] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:23] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:23] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:26] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:26] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [56:09] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [56:09] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [56:09] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [56:21] Disconnected from server.Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ",1,client kicked from server connection timeout invalidoperationexception sequence contains no matching element connection timed out log file initialize engine version gfxdevice creating device client threaded version renderer nvidia geforce gtx id vendor nvidia vram mb driver begin monomanager reloadassembly completed reload in seconds initializing input input initialized initialized touch support unloadtime ms setting up worker threads for enlighten thread id priority thread id priority thread id priority thread id priority the referenced script on this behaviour game object camera is missing filename line warning shader unsupported calmwater calm water pass forwardadd has no vertex shader warning shader unsupported calmwater calm water all passes removed client version beta freitag mai filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state prelogin loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state loggedin connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state connecting passwordrequest filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state passwordrequest connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line the referenced script on this behaviour is missing filename line the referenced script on this behaviour game object worldobjects is missing filename line missing following objects airpumpobject apgenobject atmosphereregulatorobject atmospheretesterobject bigstoragechestobject buttonobject gasgeneratorobject logicgateobject switchobject filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state connecting fadeandclose filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line invalidoperationexception sequence contains no matching element at system linq enumerable first system collections generic ienumerable source system func predicate in at ui worldobjectui updatehideablepanels in at ui worldobjectui onenable in unityengine gameobject setactive gameobject boolean ui uimanager tryshow string ui uimanager open string bsonobject uilayer ui uimanager toggle string bsonobject uilayer genericclient toggleui string bsonobject system reflection monomethod internalinvoke monomethod object object exception system reflection monomethod invoke object bindingflags binder object cultureinfo system reflection methodbase invoke object object eco shared networking rpcmanager tryinvoke object string bsonobject object eco shared networking rpcmanager invokeon bsonobject object string eco shared networking rpcmanager handlereceiverpc inetclient bsonobject networkmanager receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename line nullreferenceexception at wrapper managed to native unityengine component get transform unityengine component at hastooltip get hoverrect in at tooltipui opentooltip ihastooltip owner system string title system collections generic ienumerable content system single delaytime tooltipui parent system string typename assets ui scripts utilities side preferredsides in at tooltipui opentooltip ihastooltip owner eco shared serialization bsonobject info system single delaytime tooltipui parent assets ui scripts utilities side preferredsides in at hasviewtooltip m eco shared serialization bsonobject info in at eco shared networking rpcmanager c b system object o in at eco shared networking rpcmanager handlequeryresponse eco shared serialization bsonobject bson in at networkmanager receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking networkclient update in at networkmanager update in filename line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in nullreferenceexception at wrapper managed to native unityengine gameobject getcomponentinparent unityengine gameobject system type at unityengine gameobject getcomponentinparent in at interactionmanager sendinteraction eco shared items interactionmethod method in at playerheldobject processinput in at playerheldobject lateupdate in filename line can not play a disabled audio source filename line can not play a disabled audio source filename line invalidoperationexception sequence contains no matching element at system linq enumerable first system collections generic ienumerable source system func predicate in at ui worldobjectui updatehideablepanels in at ui worldobjectui onenable in unityengine gameobject setactive gameobject boolean ui uimanager tryshow string ui uimanager open string bsonobject uilayer ui uimanager toggle string bsonobject uilayer genericclient toggleui string bsonobject system reflection monomethod internalinvoke monomethod object object exception system reflection monomethod invoke object bindingflags binder object cultureinfo system reflection methodbase invoke object object eco shared networking rpcmanager tryinvoke object string bsonobject object eco shared networking rpcmanager invokeon bsonobject object string eco shared networking rpcmanager handlereceiverpc inetclient bsonobject networkmanager receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename line invalidoperationexception sequence contains no matching element at system linq enumerable first system collections generic ienumerable source system func predicate in at ui worldobjectui updatehideablepanels in at ui worldobjectui onenable in unityengine gameobject setactive gameobject boolean ui uimanager tryshow string ui uimanager open string bsonobject uilayer ui uimanager toggle string bsonobject uilayer genericclient toggleui string bsonobject system reflection monomethod internalinvoke monomethod object object exception system reflection monomethod invoke object bindingflags binder object cultureinfo system reflection methodbase invoke object object eco shared networking rpcmanager tryinvoke object string bsonobject object eco shared networking rpcmanager invokeon bsonobject object string eco shared networking rpcmanager handlereceiverpc inetclient bsonobject networkmanager receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename line invalidoperationexception sequence contains no matching element at system linq enumerable first system collections generic ienumerable source system func predicate in at ui worldobjectui updatehideablepanels in at ui worldobjectui onenable in unityengine gameobject setactive gameobject boolean ui uimanager tryshow string ui uimanager open string bsonobject uilayer ui uimanager toggle string bsonobject uilayer genericclient toggleui string bsonobject system reflection monomethod internalinvoke monomethod object object exception system reflection monomethod invoke object bindingflags binder object cultureinfo system reflection methodbase invoke object object eco shared networking rpcmanager tryinvoke object string bsonobject object eco shared networking rpcmanager invokeon bsonobject object string eco shared networking rpcmanager handlereceiverpc inetclient bsonobject networkmanager receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in disconnected from server changing state prelogin loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line ,1 309427,9474559970.0,IssuesEvent,2019-04-19 07:54:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Currency Report Window High up on Screen unable to drag it down,Semi-High Priority,"**Version:** 0.7.7.2 beta ![snap3033](https://user-images.githubusercontent.com/29383891/46703494-2dd84200-cc1f-11e8-97f0-328c10fe0f2e.png) as can be seen above when Currency Report is Clicked from a Store the Window appears to high on the screen and no matter where i position the Store screen the Currency Report window. is **STUCK** at this position. ![snap3034](https://user-images.githubusercontent.com/29383891/46703613-7bed4580-cc1f-11e8-97ec-56536c81f4ca.png) by playing about stretching and resizing window the Currency Report window **WILL** pop back out into the game screen as it should do ![snap3035](https://user-images.githubusercontent.com/29383891/46703702-b3f48880-cc1f-11e8-9aaa-81457cab13ba.png) double checked with another player this might be an intermittent glitch",1.0,"Currency Report Window High up on Screen unable to drag it down - **Version:** 0.7.7.2 beta ![snap3033](https://user-images.githubusercontent.com/29383891/46703494-2dd84200-cc1f-11e8-97f0-328c10fe0f2e.png) as can be seen above when Currency Report is Clicked from a Store the Window appears to high on the screen and no matter where i position the Store screen the Currency Report window. is **STUCK** at this position. ![snap3034](https://user-images.githubusercontent.com/29383891/46703613-7bed4580-cc1f-11e8-97ec-56536c81f4ca.png) by playing about stretching and resizing window the Currency Report window **WILL** pop back out into the game screen as it should do ![snap3035](https://user-images.githubusercontent.com/29383891/46703702-b3f48880-cc1f-11e8-9aaa-81457cab13ba.png) double checked with another player this might be an intermittent glitch",1,currency report window high up on screen unable to drag it down version beta as can be seen above when currency report is clicked from a store the window appears to high on the screen and no matter where i position the store screen the currency report window is stuck at this position by playing about stretching and resizing window the currency report window will pop back out into the game screen as it should do double checked with another player this might be an intermittent glitch,1 494086,14244914399.0,IssuesEvent,2020-11-19 07:48:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"EcoNews: no intro and content, WP API changed it's structure",Category: Accounts Priority: High Status: Fixed,"Update EcoNews controller/templates to a new WP API structure. E.g. `$post->excerpt->rendered` instead of old `$post->acf->introduction_content`, `post.content.rendered` instead of old post.acf.content_sections[0].section_content.",1.0,"EcoNews: no intro and content, WP API changed it's structure - Update EcoNews controller/templates to a new WP API structure. E.g. `$post->excerpt->rendered` instead of old `$post->acf->introduction_content`, `post.content.rendered` instead of old post.acf.content_sections[0].section_content.",1,econews no intro and content wp api changed it s structure update econews controller templates to a new wp api structure e g post excerpt rendered instead of old post acf introduction content post content rendered instead of old post acf content sections section content ,1 323188,9851291905.0,IssuesEvent,2019-06-19 10:05:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.8.2.0] Falling into not fully loaded chunk,High Priority QA,"Visually, the chunk appears, but it is not fully loaded. And you can fail in it. Specification: i5 3570, 16 GB RAM, Radeon VII 16 GB https://eco.mmozg.net/files/200-1.mp4 https://eco.mmozg.net/files/200-2.mp4 https://eco.mmozg.net/files/130-1.mp4",1.0,"[0.8.2.0] Falling into not fully loaded chunk - Visually, the chunk appears, but it is not fully loaded. And you can fail in it. Specification: i5 3570, 16 GB RAM, Radeon VII 16 GB https://eco.mmozg.net/files/200-1.mp4 https://eco.mmozg.net/files/200-2.mp4 https://eco.mmozg.net/files/130-1.mp4",1, falling into not fully loaded chunk visually the chunk appears but it is not fully loaded and you can fail in it specification gb ram radeon vii gb ,1 211333,7200364373.0,IssuesEvent,2018-02-05 18:48:50,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Server CPU Utilization much higher 7,High Priority,"Prior to 7.0.0 beta, the 7.0.0 staging versions had a much lower average CPU utilization. Average CPU usage with 3-5 players was between 20 and 40%. The screenshot below is from 7.0.2 with only 1 player on. ![image](https://user-images.githubusercontent.com/1503963/35819153-e52f099c-0a6f-11e8-8f82-1717dc489cdf.png) ",1.0,"Server CPU Utilization much higher 7 - Prior to 7.0.0 beta, the 7.0.0 staging versions had a much lower average CPU utilization. Average CPU usage with 3-5 players was between 20 and 40%. The screenshot below is from 7.0.2 with only 1 player on. ![image](https://user-images.githubusercontent.com/1503963/35819153-e52f099c-0a6f-11e8-8f82-1717dc489cdf.png) ",1,server cpu utilization much higher prior to beta the staging versions had a much lower average cpu utilization average cpu usage with players was between and the screenshot below is from with only player on ,1 521508,15110237781.0,IssuesEvent,2021-02-08 18:56:29,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Cloud world scaling not working,Category: Cloud Worlds Category: Web Priority: Critical Priority: High Squad: Pumpkin,"cloud worlds stuck in pending on sfo2. probabaly will be same on fra1. had to turn off auto scaling on DO (i thought it was already off). Manually adding a node fixed the pending worlds that wouldnt start. ",2.0,"Cloud world scaling not working - cloud worlds stuck in pending on sfo2. probabaly will be same on fra1. had to turn off auto scaling on DO (i thought it was already off). Manually adding a node fixed the pending worlds that wouldnt start. ",1,cloud world scaling not working cloud worlds stuck in pending on probabaly will be same on had to turn off auto scaling on do i thought it was already off manually adding a node fixed the pending worlds that wouldnt start ,1 526190,15283181928.0,IssuesEvent,2021-02-23 10:31:26,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3 staging-1930] Transaction window doesn't work,Category: Gameplay Priority: High Regression Squad: Mountain Goat Status: Fixed Type: Bug,"Step to reproduce: - make some money transfers, buy/sell something or just create currnecy in mint. - open Transaction window by clicking on account name. - transaction window is empty: ![image](https://user-images.githubusercontent.com/45708377/107933738-33cd5300-6f90-11eb-85dc-50da01175f43.png) ",1.0,"[0.9.3 staging-1930] Transaction window doesn't work - Step to reproduce: - make some money transfers, buy/sell something or just create currnecy in mint. - open Transaction window by clicking on account name. - transaction window is empty: ![image](https://user-images.githubusercontent.com/45708377/107933738-33cd5300-6f90-11eb-85dc-50da01175f43.png) ",1, transaction window doesn t work step to reproduce make some money transfers buy sell something or just create currnecy in mint open transaction window by clicking on account name transaction window is empty ,1 394895,11660451510.0,IssuesEvent,2020-03-03 03:23:16,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Server Crash 9.0 Playtest,Priority: High Status: Fixed,"--BEGIN DUMP-- Dump Time 02/28/2020 13:54:13 Exception Exception: SynchronizationLockException Message:Object synchronization method was called from an unsynchronized block of code. Source:System.Private.CoreLib System.Threading.SynchronizationLockException: Object synchronization method was called from an unsynchronized block of code. at System.Threading.Monitor.Exit(Object obj) at Eco.Gameplay.Items.InventoryLock.Dispose() at Eco.Gameplay.Items.InventoryChangeSet.Dispose() at Eco.Gameplay.Items.InventoryChangeSet.Finalize() --END DUMP-- ",1.0,"Server Crash 9.0 Playtest - --BEGIN DUMP-- Dump Time 02/28/2020 13:54:13 Exception Exception: SynchronizationLockException Message:Object synchronization method was called from an unsynchronized block of code. Source:System.Private.CoreLib System.Threading.SynchronizationLockException: Object synchronization method was called from an unsynchronized block of code. at System.Threading.Monitor.Exit(Object obj) at Eco.Gameplay.Items.InventoryLock.Dispose() at Eco.Gameplay.Items.InventoryChangeSet.Dispose() at Eco.Gameplay.Items.InventoryChangeSet.Finalize() --END DUMP-- ",1,server crash playtest begin dump dump time exception exception synchronizationlockexception message object synchronization method was called from an unsynchronized block of code source system private corelib system threading synchronizationlockexception object synchronization method was called from an unsynchronized block of code at system threading monitor exit object obj at eco gameplay items inventorylock dispose at eco gameplay items inventorychangeset dispose at eco gameplay items inventorychangeset finalize end dump ,1 565558,16764267090.0,IssuesEvent,2021-06-14 06:41:09,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.4 staging-2020] Failed to handle RPC method: SpawnBlockEffect,Category: Tech Priority: High Squad: Wild Turkey Type: Bug,"Step to reproduce: - reap grass with stone sickle: ``` [09:37:43.929] Failed to handle RPC method: SpawnBlockEffect: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodName) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketQueueHandler.TryFetchNextClientUpdate (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.HandleNetworkEvents (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.PuppetMaster+UpdateDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 System.NullReferenceException: Object reference not set to an instance of an object. at EcoEngine.Pooling.ObjectPool+<>c.b__23_1 (UnityEngine.Component x) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Properties.ReflectedMemberProperty`2+GetClassValueAction[TContainer,TValue].Invoke (TContainer container) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectArrayIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.String.Join (System.String separator, System.Collections.Generic.IEnumerable`1[T] values) [0x00000] in <00000000000000000000000000000000>:0 at EcoEngine.Pooling.ObjectPool.SetPrefab (EcoEngine.Pooling.PooledObject prefab) [0x00000] in <00000000000000000000000000000000>:0 at EcoEngine.Pooling.PoolManager.GetOrCreatePool (EcoEngine.Pooling.PooledObject prefab, System.Boolean reparentPrefab) [0x00000] in <00000000000000000000000000000000>:0 at EcoEngine.Pooling.PooledObjectOwnerExtensions.RentFromPool (EcoEngine.Pooling.PooledObject prefab, UnityEngine.Transform parent, System.Boolean setActive, IPooledObjectOwner owner) [0x00000] in <00000000000000000000000000000000>:0 at BlockEffectsReceiver.SpawnBlockEffect (Eco.Shared.Math.Vector3i position, System.Int32 blockId, System.String effect, Eco.Shared.Math.Vector3 moveTo) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodName) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketQueueHandler.TryFetchNextClientUpdate (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.HandleNetworkEvents (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.PuppetMaster+UpdateDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Eco.Shared.Utils.Log:WriteError(LocString, Exception) NetworkManager:NotifyWithError(LocString, LocString, Exception) NetworkManager:SafelyHandleException(LocString, Exception) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) ClientPacketQueueHandler:TryFetchNextClientUpdate(TimeLimit) ClientPacketHandler:HandleNetworkEvents(TimeLimit) System.Action`1:Invoke(T) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.UpdateDelegate:Invoke() ```",1.0,"[0.9.4 staging-2020] Failed to handle RPC method: SpawnBlockEffect - Step to reproduce: - reap grass with stone sickle: ``` [09:37:43.929] Failed to handle RPC method: SpawnBlockEffect: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodName) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketQueueHandler.TryFetchNextClientUpdate (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.HandleNetworkEvents (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.PuppetMaster+UpdateDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 System.NullReferenceException: Object reference not set to an instance of an object. at EcoEngine.Pooling.ObjectPool+<>c.b__23_1 (UnityEngine.Component x) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Properties.ReflectedMemberProperty`2+GetClassValueAction[TContainer,TValue].Invoke (TContainer container) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectArrayIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.String.Join (System.String separator, System.Collections.Generic.IEnumerable`1[T] values) [0x00000] in <00000000000000000000000000000000>:0 at EcoEngine.Pooling.ObjectPool.SetPrefab (EcoEngine.Pooling.PooledObject prefab) [0x00000] in <00000000000000000000000000000000>:0 at EcoEngine.Pooling.PoolManager.GetOrCreatePool (EcoEngine.Pooling.PooledObject prefab, System.Boolean reparentPrefab) [0x00000] in <00000000000000000000000000000000>:0 at EcoEngine.Pooling.PooledObjectOwnerExtensions.RentFromPool (EcoEngine.Pooling.PooledObject prefab, UnityEngine.Transform parent, System.Boolean setActive, IPooledObjectOwner owner) [0x00000] in <00000000000000000000000000000000>:0 at BlockEffectsReceiver.SpawnBlockEffect (Eco.Shared.Math.Vector3i position, System.Int32 blockId, System.String effect, Eco.Shared.Math.Vector3 moveTo) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodName) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketQueueHandler.TryFetchNextClientUpdate (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.HandleNetworkEvents (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.PuppetMaster+UpdateDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Eco.Shared.Utils.Log:WriteError(LocString, Exception) NetworkManager:NotifyWithError(LocString, LocString, Exception) NetworkManager:SafelyHandleException(LocString, Exception) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) ClientPacketQueueHandler:TryFetchNextClientUpdate(TimeLimit) ClientPacketHandler:HandleNetworkEvents(TimeLimit) System.Action`1:Invoke(T) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.UpdateDelegate:Invoke() ```",1, failed to handle rpc method spawnblockeffect step to reproduce reap grass with stone sickle failed to handle rpc method spawnblockeffect system reflection targetinvocationexception exception has been thrown by the target of an invocation at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system func invoke in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at clientpacketqueuehandler tryfetchnextclientupdate eco shared time timelimit timelimit in at clientpackethandler handlenetworkevents eco shared time timelimit timelimit in at system action invoke t obj in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at rootmotion dynamics puppetmaster updatedelegate invoke in system nullreferenceexception object reference not set to an instance of an object at ecoengine pooling objectpool c b unityengine component x in at unity properties reflectedmemberproperty getclassvalueaction invoke tcontainer container in at system linq enumerable whereselectarrayiterator movenext in at system string join system string separator system collections generic ienumerable values in at ecoengine pooling objectpool setprefab ecoengine pooling pooledobject prefab in at ecoengine pooling poolmanager getorcreatepool ecoengine pooling pooledobject prefab system boolean reparentprefab in at ecoengine pooling pooledobjectownerextensions rentfrompool ecoengine pooling pooledobject prefab unityengine transform parent system boolean setactive ipooledobjectowner owner in at blockeffectsreceiver spawnblockeffect eco shared math position system blockid system string effect eco shared math moveto in at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system func invoke in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at clientpacketqueuehandler tryfetchnextclientupdate eco shared time timelimit timelimit in at clientpackethandler handlenetworkevents eco shared time timelimit timelimit in at system action invoke t obj in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at rootmotion dynamics puppetmaster updatedelegate invoke in ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug logerror object eco shared utils log writeerror locstring exception networkmanager notifywitherror locstring locstring exception networkmanager safelyhandleexception locstring exception networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject clientpacketqueuehandler tryfetchnextclientupdate timelimit clientpackethandler handlenetworkevents timelimit system action invoke t frameplanner plannergroup onupdate frameplanner frameplannersystem onupdate unity entities componentsystem update unity entities componentsystemgroup updateallsystems unity entities componentsystem update rootmotion dynamics updatedelegate invoke ,1 276668,8607235054.0,IssuesEvent,2018-11-17 20:12:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Invisible wall,Fixed Semi-High Priority outsource,"**Version:** 0.7.7.2 beta **Steps to Reproduce:** 1.Grab some building material (or take one of your room) 2.Take the thin wall 3.Make a T shape 4.Put a shelf cabinet on the jonction of the T. It's looks on the direction of one of your wall. 5.The material closest of the ground will desapear but not completly. 6.Remove the shelf. 7.You lost the material and you can't put an other object where the material were. 8.Relaunch the game the material is lost but you can put something where it were. **Expected behavior:** A colision, the shelf shouldn't be placed were an object is. **Actual behavior:** The shelf is placed on an other object and make a collision for new other object.n **Do you have mods installed? Does issue happen when no mods are installed?:** The shelf is placed on an other object and make a collision for new other object.",1.0,"USER ISSUE: Invisible wall - **Version:** 0.7.7.2 beta **Steps to Reproduce:** 1.Grab some building material (or take one of your room) 2.Take the thin wall 3.Make a T shape 4.Put a shelf cabinet on the jonction of the T. It's looks on the direction of one of your wall. 5.The material closest of the ground will desapear but not completly. 6.Remove the shelf. 7.You lost the material and you can't put an other object where the material were. 8.Relaunch the game the material is lost but you can put something where it were. **Expected behavior:** A colision, the shelf shouldn't be placed were an object is. **Actual behavior:** The shelf is placed on an other object and make a collision for new other object.n **Do you have mods installed? Does issue happen when no mods are installed?:** The shelf is placed on an other object and make a collision for new other object.",1,user issue invisible wall version beta steps to reproduce grab some building material or take one of your room take the thin wall make a t shape put a shelf cabinet on the jonction of the t it s looks on the direction of one of your wall the material closest of the ground will desapear but not completly remove the shelf you lost the material and you can t put an other object where the material were relaunch the game the material is lost but you can put something where it were expected behavior a colision the shelf shouldn t be placed were an object is actual behavior the shelf is placed on an other object and make a collision for new other object n do you have mods installed does issue happen when no mods are installed the shelf is placed on an other object and make a collision for new other object ,1 156489,5970159945.0,IssuesEvent,2017-05-30 21:55:36,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Enum schema type string missing close bracket,High Priority,"After reloading a server (with world objects), I get an exception at SimpleSerializer line 89, with schemaType.LastIndexOf(']') not finding any ']' I -think- this happens every time, after syncing from master",1.0,"Enum schema type string missing close bracket - After reloading a server (with world objects), I get an exception at SimpleSerializer line 89, with schemaType.LastIndexOf(']') not finding any ']' I -think- this happens every time, after syncing from master",1,enum schema type string missing close bracket after reloading a server with world objects i get an exception at simpleserializer line with schematype lastindexof not finding any i think this happens every time after syncing from master,1 521037,15100453745.0,IssuesEvent,2021-02-08 05:32:05,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2.3 release-150] Crash Exception Type: ArgumentException,Priority: High Squad: Mountain Goat Status: Fixed Status: Investigate,"Crash Exception Type: ArgumentException Version: 0.9.2.3 beta release-150 Count: 6550 Stack at Eco.Shared.Validation.PropertyValidation.ValidateObject(Object propertyContainer) Can't copy exception, bugreport is unavailable",1.0,"[0.9.2.3 release-150] Crash Exception Type: ArgumentException - Crash Exception Type: ArgumentException Version: 0.9.2.3 beta release-150 Count: 6550 Stack at Eco.Shared.Validation.PropertyValidation.ValidateObject(Object propertyContainer) Can't copy exception, bugreport is unavailable",1, crash exception type argumentexception crash exception type argumentexception version beta release count stack at eco shared validation propertyvalidation validateobject object propertycontainer can t copy exception bugreport is unavailable,1 306805,9411649359.0,IssuesEvent,2019-04-10 00:23:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Treasury: As a world leader you can tax yourself, but not other players.",Fixed Semi-High Priority Verified,"As world leader you can tax yourself but not other players through the treasury. It used to say ""User doesn't have access to said Player's account"" in 8.0.7. In 8.1.0 it doesn't say this anymore but still doesn't tax the player. Tried as a server admin with world leader and no taxes were taken from player and put into treasury. Tried taxing multiple players instead of 1 still same outcome.",1.0,"Treasury: As a world leader you can tax yourself, but not other players. - As world leader you can tax yourself but not other players through the treasury. It used to say ""User doesn't have access to said Player's account"" in 8.0.7. In 8.1.0 it doesn't say this anymore but still doesn't tax the player. Tried as a server admin with world leader and no taxes were taken from player and put into treasury. Tried taxing multiple players instead of 1 still same outcome.",1,treasury as a world leader you can tax yourself but not other players as world leader you can tax yourself but not other players through the treasury it used to say user doesn t have access to said player s account in in it doesn t say this anymore but still doesn t tax the player tried as a server admin with world leader and no taxes were taken from player and put into treasury tried taxing multiple players instead of still same outcome ,1 513801,14926795339.0,IssuesEvent,2021-01-24 13:01:21,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.2.0 beta release-141] You can no longer drag and swap same type tool in the Toolbench for repairs,Priority: High Type: Quality of Life Type: Regression,"When you open the repair ui, and you have several tools possibly of the same type i would drag object into repair slot, repair and then drag the next broken object into the grid to swap the tools to repair while avoiding the drag out of and then drag into again, this is no longer possible if you use a tool of the same class/tier as already occupying the repair slot. ![Screenshot_92](https://user-images.githubusercontent.com/24981362/105630976-3b478380-5e4c-11eb-8ee1-0439fb70e807.jpg) ",1.0,"[0.9.2.0 beta release-141] You can no longer drag and swap same type tool in the Toolbench for repairs - When you open the repair ui, and you have several tools possibly of the same type i would drag object into repair slot, repair and then drag the next broken object into the grid to swap the tools to repair while avoiding the drag out of and then drag into again, this is no longer possible if you use a tool of the same class/tier as already occupying the repair slot. ![Screenshot_92](https://user-images.githubusercontent.com/24981362/105630976-3b478380-5e4c-11eb-8ee1-0439fb70e807.jpg) ",1, you can no longer drag and swap same type tool in the toolbench for repairs when you open the repair ui and you have several tools possibly of the same type i would drag object into repair slot repair and then drag the next broken object into the grid to swap the tools to repair while avoiding the drag out of and then drag into again this is no longer possible if you use a tool of the same class tier as already occupying the repair slot ,1 214968,7285127667.0,IssuesEvent,2018-02-23 02:10:27,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Tutorial doesn't end,High Priority,"**Version:** 0.7.1.2 beta **Steps to Reproduce:** 1. Play through tutorial enough 2.Decide that you've done enough 3. Try to skip 4. Fail **Expected behavior:** Removed all the tutorial tabs and ended the tutorial **Actual behavior:** May have ended the tutorial, but the tabs were still open",1.0,"USER ISSUE: Tutorial doesn't end - **Version:** 0.7.1.2 beta **Steps to Reproduce:** 1. Play through tutorial enough 2.Decide that you've done enough 3. Try to skip 4. Fail **Expected behavior:** Removed all the tutorial tabs and ended the tutorial **Actual behavior:** May have ended the tutorial, but the tabs were still open",1,user issue tutorial doesn t end version beta steps to reproduce play through tutorial enough decide that you ve done enough try to skip fail expected behavior removed all the tutorial tabs and ended the tutorial actual behavior may have ended the tutorial but the tabs were still open,1 566309,16818265115.0,IssuesEvent,2021-06-17 09:56:52,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3.4 beta release-226] WP details doesnt update to correspond with craft project.,Category: Gameplay Priority: High Regression Squad: Mountain Goat Status: Fixed Type: Bug,"Wp doesnt update the information to correspond with the actual craft project. ![Screenshot_28](https://user-images.githubusercontent.com/24981362/119239871-5d2beb00-bb4c-11eb-992e-132cfa98d4b8.jpg) ",1.0,"[0.9.3.4 beta release-226] WP details doesnt update to correspond with craft project. - Wp doesnt update the information to correspond with the actual craft project. ![Screenshot_28](https://user-images.githubusercontent.com/24981362/119239871-5d2beb00-bb4c-11eb-992e-132cfa98d4b8.jpg) ",1, wp details doesnt update to correspond with craft project wp doesnt update the information to correspond with the actual craft project ,1 553998,16386983149.0,IssuesEvent,2021-05-17 11:48:28,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.4 develop-287] Remove items from sale/purchase list in store breaks its UI,Category: Gameplay Priority: High Regression Type: Bug,"Step to reproduce: - add something to sale list: ![image](https://user-images.githubusercontent.com/45708377/118482313-3cfbc680-b71d-11eb-9dfb-0e3804758d05.png) - try to delete only advanced update 4: ![image](https://user-images.githubusercontent.com/45708377/118482374-513fc380-b71d-11eb-945e-219778410aec.png) - add something to purchase list and delete 3rd string: ![image](https://user-images.githubusercontent.com/45708377/118482406-5d2b8580-b71d-11eb-8a8c-8b2e1c6b435e.png) I'll have this glitch until cache updates ",1.0,"[0.9.4 develop-287] Remove items from sale/purchase list in store breaks its UI - Step to reproduce: - add something to sale list: ![image](https://user-images.githubusercontent.com/45708377/118482313-3cfbc680-b71d-11eb-9dfb-0e3804758d05.png) - try to delete only advanced update 4: ![image](https://user-images.githubusercontent.com/45708377/118482374-513fc380-b71d-11eb-945e-219778410aec.png) - add something to purchase list and delete 3rd string: ![image](https://user-images.githubusercontent.com/45708377/118482406-5d2b8580-b71d-11eb-8a8c-8b2e1c6b435e.png) I'll have this glitch until cache updates ",1, remove items from sale purchase list in store breaks its ui step to reproduce add something to sale list try to delete only advanced update add something to purchase list and delete string i ll have this glitch until cache updates ,1 291931,8951556792.0,IssuesEvent,2019-01-25 14:18:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,skill experience equations messed up,Fixed High Priority,"start a 1 pitch recipie, gain: ![image](https://user-images.githubusercontent.com/774628/51729415-7e39ab00-2028-11e9-8714-6ee937aed427.png) start a 1000 pitch recipie and gain 0 per ptich: ![image](https://user-images.githubusercontent.com/774628/51729446-9f020080-2028-11e9-8e2c-48a61b52f313.png) ",1.0,"skill experience equations messed up - start a 1 pitch recipie, gain: ![image](https://user-images.githubusercontent.com/774628/51729415-7e39ab00-2028-11e9-8714-6ee937aed427.png) start a 1000 pitch recipie and gain 0 per ptich: ![image](https://user-images.githubusercontent.com/774628/51729446-9f020080-2028-11e9-8e2c-48a61b52f313.png) ",1,skill experience equations messed up start a pitch recipie gain start a pitch recipie and gain per ptich ,1 553829,16383294452.0,IssuesEvent,2021-05-17 07:16:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3.1] Weird behaviour when creating a split deed,Category: Gameplay Priority: High Regression Squad: Wild Turkey Type: Bug,"So I used an old habit of mine to create a split deed - I had a full store and house on one plot of land, I clicked ""edit"" and claimed some land somewhere else. I got a warning that this will split my deed, which was expected. What followed however: - My deed was split as expected - My original deed was renamed to a default name - My residency was moved to the new part of the deed (empty land), rather than defaulting to staying where it was. Housing XP didn't change however (probably handled on a different process), nor was I kicked out of my government position for being in the wrong district (again, probably different process) until a few minutes later when I have re-set my residency. - I got a notification that my store stopped working since I didn't have access to its custom account (wut?). I had to re-set the account and currency to proper ones I think that feature should be a bit safer to execute: - Residency should stay with the half of the deed that has the highest housing value - Stores should remain unaffected [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/6355632/Player.log) To reproduce: - Have a well developed land with a store, house, etc. - Click edit - Claim area that is not connected to the original deed - Confirm - Panic",1.0,"[0.9.3.1] Weird behaviour when creating a split deed - So I used an old habit of mine to create a split deed - I had a full store and house on one plot of land, I clicked ""edit"" and claimed some land somewhere else. I got a warning that this will split my deed, which was expected. What followed however: - My deed was split as expected - My original deed was renamed to a default name - My residency was moved to the new part of the deed (empty land), rather than defaulting to staying where it was. Housing XP didn't change however (probably handled on a different process), nor was I kicked out of my government position for being in the wrong district (again, probably different process) until a few minutes later when I have re-set my residency. - I got a notification that my store stopped working since I didn't have access to its custom account (wut?). I had to re-set the account and currency to proper ones I think that feature should be a bit safer to execute: - Residency should stay with the half of the deed that has the highest housing value - Stores should remain unaffected [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/6355632/Player.log) To reproduce: - Have a well developed land with a store, house, etc. - Click edit - Claim area that is not connected to the original deed - Confirm - Panic",1, weird behaviour when creating a split deed so i used an old habit of mine to create a split deed i had a full store and house on one plot of land i clicked edit and claimed some land somewhere else i got a warning that this will split my deed which was expected what followed however my deed was split as expected my original deed was renamed to a default name my residency was moved to the new part of the deed empty land rather than defaulting to staying where it was housing xp didn t change however probably handled on a different process nor was i kicked out of my government position for being in the wrong district again probably different process until a few minutes later when i have re set my residency i got a notification that my store stopped working since i didn t have access to its custom account wut i had to re set the account and currency to proper ones i think that feature should be a bit safer to execute residency should stay with the half of the deed that has the highest housing value stores should remain unaffected to reproduce have a well developed land with a store house etc click edit claim area that is not connected to the original deed confirm panic,1 316020,9635003223.0,IssuesEvent,2019-05-15 23:07:48,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.2 staging-7-n] Contracts crazy currency,Fixed High Priority QA Regression Staging,"**Steps** 1. Start to Create Loan clause on contract board 2. Try to change cuttency ![contract_curr](https://user-images.githubusercontent.com/27898520/57692832-33888100-7661-11e9-9201-cfe92cb15535.gif) ",1.0,"[0.8.2 staging-7-n] Contracts crazy currency - **Steps** 1. Start to Create Loan clause on contract board 2. Try to change cuttency ![contract_curr](https://user-images.githubusercontent.com/27898520/57692832-33888100-7661-11e9-9201-cfe92cb15535.gif) ",1, contracts crazy currency steps start to create loan clause on contract board try to change cuttency ,1 368277,10869274624.0,IssuesEvent,2019-11-15 07:01:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[master-preview] Crash when creating law,Fixed High Priority,"Make law with selecting Values from Trigger: ![image](https://user-images.githubusercontent.com/45708377/66568647-8c0d6d00-eb72-11e9-989e-c01eb8056348.png) ``` Exception: NullReferenceException Message:Ссылка на объект не указывает на экземпляр объекта. Source:Eco.Gameplay System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта. at Eco.Gameplay.Civics.GameValues.GameValueContext`1.Value(IContextObject context) at Eco.Gameplay.Civics.GameValues.SetOfConditions.Value(IContextObject action) at Eco.Gameplay.Civics.Laws.LawSection.CheckConditionsAndApplyEffects(Law law, GameAction action) at Eco.Gameplay.Civics.Laws.LawSection.Perform(Law law, GameAction action) at Eco.Gameplay.Civics.Laws.Law.Perform(GameAction action) at Eco.Gameplay.Civics.Laws.LawManager.Perform(GameAction action) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, IEnumerable`1 actions, IEnumerable`1 preTests, IEnumerable`1 postEffects) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, GameActionPack actionPack, Boolean notify) at Eco.Gameplay.Items.BlockItem.PlaceBlockUnstacked(InteractionContext context, Vector3i blockPosition) at Eco.Gameplay.Items.BlockItem.OnActRight(InteractionContext context) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess[T](IEnumerable`1 enumerable, Func`2 resultFunc) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) ``` [Crash laws.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3712394/Crash.laws.txt) ",1.0,"[master-preview] Crash when creating law - Make law with selecting Values from Trigger: ![image](https://user-images.githubusercontent.com/45708377/66568647-8c0d6d00-eb72-11e9-989e-c01eb8056348.png) ``` Exception: NullReferenceException Message:Ссылка на объект не указывает на экземпляр объекта. Source:Eco.Gameplay System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта. at Eco.Gameplay.Civics.GameValues.GameValueContext`1.Value(IContextObject context) at Eco.Gameplay.Civics.GameValues.SetOfConditions.Value(IContextObject action) at Eco.Gameplay.Civics.Laws.LawSection.CheckConditionsAndApplyEffects(Law law, GameAction action) at Eco.Gameplay.Civics.Laws.LawSection.Perform(Law law, GameAction action) at Eco.Gameplay.Civics.Laws.Law.Perform(GameAction action) at Eco.Gameplay.Civics.Laws.LawManager.Perform(GameAction action) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, IEnumerable`1 actions, IEnumerable`1 preTests, IEnumerable`1 postEffects) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, GameActionPack actionPack, Boolean notify) at Eco.Gameplay.Items.BlockItem.PlaceBlockUnstacked(InteractionContext context, Vector3i blockPosition) at Eco.Gameplay.Items.BlockItem.OnActRight(InteractionContext context) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess[T](IEnumerable`1 enumerable, Func`2 resultFunc) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) ``` [Crash laws.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3712394/Crash.laws.txt) ",1, crash when creating law make law with selecting values from trigger exception nullreferenceexception message ссылка на объект не указывает на экземпляр объекта source eco gameplay system nullreferenceexception ссылка на объект не указывает на экземпляр объекта at eco gameplay civics gamevalues gamevaluecontext value icontextobject context at eco gameplay civics gamevalues setofconditions value icontextobject action at eco gameplay civics laws lawsection checkconditionsandapplyeffects law law gameaction action at eco gameplay civics laws lawsection perform law law gameaction action at eco gameplay civics laws law perform gameaction action at eco gameplay civics laws lawmanager perform gameaction action at eco gameplay gameactions gameactionmanager tryperformactions user user ienumerable actions ienumerable pretests ienumerable posteffects at eco gameplay gameactions gameactionmanager tryperformactions user user gameactionpack actionpack boolean notify at eco gameplay items blockitem placeblockunstacked interactioncontext context blockposition at eco gameplay items blockitem onactright interactioncontext context at eco gameplay interactions interactionextensions executeuntilsuccess ienumerable enumerable func resultfunc at eco gameplay players player playerinteract interactioninfo info ,1 228014,7545072281.0,IssuesEvent,2018-04-17 20:26:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Singleplayer Connection Failed,High Priority,"Aaand it's me once more. Version: 0.7.3.3 Steps to Reproduce: Create a new world, restart the computer, trying to continue the game. Expected behavior: It should load the world again. Actual behavior: It says the connection failed, although it is a singleplayer game?",1.0,"Singleplayer Connection Failed - Aaand it's me once more. Version: 0.7.3.3 Steps to Reproduce: Create a new world, restart the computer, trying to continue the game. Expected behavior: It should load the world again. Actual behavior: It says the connection failed, although it is a singleplayer game?",1,singleplayer connection failed aaand it s me once more version steps to reproduce create a new world restart the computer trying to continue the game expected behavior it should load the world again actual behavior it says the connection failed although it is a singleplayer game ,1 510798,14816307482.0,IssuesEvent,2021-01-14 08:50:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2.0 beta Staging-1897] Tutorial Food: Pie charts animations missing,Category: Gameplay Category: UI Priority: High Squad: Mountain Goat Status: Fixed Type: Regression,"Tutorial animated graphics is missing from the food tutorial. pie charts wont appear ![Screenshot_12](https://user-images.githubusercontent.com/24981362/104293428-48648a00-54be-11eb-9a2f-757a0b54ba00.jpg) ![Screenshot_13](https://user-images.githubusercontent.com/24981362/104293433-4995b700-54be-11eb-8a0e-a352abf46e09.jpg) ",1.0,"[0.9.2.0 beta Staging-1897] Tutorial Food: Pie charts animations missing - Tutorial animated graphics is missing from the food tutorial. pie charts wont appear ![Screenshot_12](https://user-images.githubusercontent.com/24981362/104293428-48648a00-54be-11eb-9a2f-757a0b54ba00.jpg) ![Screenshot_13](https://user-images.githubusercontent.com/24981362/104293433-4995b700-54be-11eb-8a0e-a352abf46e09.jpg) ",1, tutorial food pie charts animations missing tutorial animated graphics is missing from the food tutorial pie charts wont appear ,1 236708,7752115742.0,IssuesEvent,2018-05-30 19:13:58,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Really really bad Frame Rate 0.7.4.4 Beta,High Priority,"Version: 0.7.4.4 Beta Steps to Reproduce: Just try and play the game and watch it lag to hell Expected behavior: An actual half decent frame rate of maybe around 32 FPS. Actual behavior: Wow this is just horrible getting between 6 - 9 Frames per second (FPS) You really need to work on this game and make it a heck of a lot better. Wow this is just horrible and I am running on an I7 as well here.. with 16 GB of RAM AMD Radeon HD 7700 Video card. Intel Core i7-2600 3.40 GHZ 16 GB RAM AMD Radeon HD 7700 Series Video Card DirectX 12 Page File: 9809 MB used out of 13963 MB Windows 10 Pro (64 bit) Build 16299 [DxDiag.txt](https://github.com/StrangeLoopGames/EcoIssues/files/2011561/DxDiag.txt) And I have my settings turned down a lot as well Here are the screenshots of my Graphics settings and Advanced Graphics settings. ![eco graphics settings may 16 2018](https://user-images.githubusercontent.com/38896397/40155659-38f8e224-5952-11e8-959b-284bda7fbea3.jpg) ![eco advanced graphics settings may 16 2018](https://user-images.githubusercontent.com/38896397/40155662-3db92e54-5952-11e8-91fb-a3bf726f9ed7.jpg) Please fix your game immediately this is just horrible it gets to the point where it just unplayable! This is more than just optimization this is a totaly overhaul of your graphics system and how things are handled this is absolutely no good the way things are now. Please fix this immediately! ",1.0,"Really really bad Frame Rate 0.7.4.4 Beta - Version: 0.7.4.4 Beta Steps to Reproduce: Just try and play the game and watch it lag to hell Expected behavior: An actual half decent frame rate of maybe around 32 FPS. Actual behavior: Wow this is just horrible getting between 6 - 9 Frames per second (FPS) You really need to work on this game and make it a heck of a lot better. Wow this is just horrible and I am running on an I7 as well here.. with 16 GB of RAM AMD Radeon HD 7700 Video card. Intel Core i7-2600 3.40 GHZ 16 GB RAM AMD Radeon HD 7700 Series Video Card DirectX 12 Page File: 9809 MB used out of 13963 MB Windows 10 Pro (64 bit) Build 16299 [DxDiag.txt](https://github.com/StrangeLoopGames/EcoIssues/files/2011561/DxDiag.txt) And I have my settings turned down a lot as well Here are the screenshots of my Graphics settings and Advanced Graphics settings. ![eco graphics settings may 16 2018](https://user-images.githubusercontent.com/38896397/40155659-38f8e224-5952-11e8-959b-284bda7fbea3.jpg) ![eco advanced graphics settings may 16 2018](https://user-images.githubusercontent.com/38896397/40155662-3db92e54-5952-11e8-91fb-a3bf726f9ed7.jpg) Please fix your game immediately this is just horrible it gets to the point where it just unplayable! This is more than just optimization this is a totaly overhaul of your graphics system and how things are handled this is absolutely no good the way things are now. Please fix this immediately! ",1,really really bad frame rate beta version beta steps to reproduce just try and play the game and watch it lag to hell expected behavior an actual half decent frame rate of maybe around fps actual behavior wow this is just horrible getting between frames per second fps you really need to work on this game and make it a heck of a lot better wow this is just horrible and i am running on an as well here with gb of ram amd radeon hd video card intel core ghz gb ram amd radeon hd series video card directx page file mb used out of mb windows pro bit build and i have my settings turned down a lot as well here are the screenshots of my graphics settings and advanced graphics settings please fix your game immediately this is just horrible it gets to the point where it just unplayable this is more than just optimization this is a totaly overhaul of your graphics system and how things are handled this is absolutely no good the way things are now please fix this immediately ,1 471585,13595000711.0,IssuesEvent,2020-09-22 01:41:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Searching for PayPal Transaction in Admin DB doesn't yield results,Category: Web Priority: High Status: Fixed,Copied a transaction ID from a user for a refund. Afterwards tried finding the same person to disable the account via the ID i copied out of the Admin DB and it showed no results.,1.0,Searching for PayPal Transaction in Admin DB doesn't yield results - Copied a transaction ID from a user for a refund. Afterwards tried finding the same person to disable the account via the ID i copied out of the Admin DB and it showed no results.,1,searching for paypal transaction in admin db doesn t yield results copied a transaction id from a user for a refund afterwards tried finding the same person to disable the account via the id i copied out of the admin db and it showed no results ,1 232676,7673921944.0,IssuesEvent,2018-05-15 00:45:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"USER ISSUES: Store Bug: ""Not Authorized To Add Items There""",High Priority,"I had an issue approximately four days ago where I was unable to buy things from my friend's store. At first it was two items. Then within a few hours it was all of his items listed. I went out of town for a few days and was able to buy items from his store about two days later. (For the record, I was on my laptop while traveling. When at home I am on my desktop.) When I returned home, I had no issues purchasing from his store. Yesterday, he was unable to buy some items from my store and from his wife's store. But he could buy from my husband's store with no issues. Today he cannot buy anything from my store nor his wife's store. No one else is having any issues buying to selling. We did update our server after the most recent patch. This issue started AFTER that patch. ",1.0,"USER ISSUES: Store Bug: ""Not Authorized To Add Items There"" - I had an issue approximately four days ago where I was unable to buy things from my friend's store. At first it was two items. Then within a few hours it was all of his items listed. I went out of town for a few days and was able to buy items from his store about two days later. (For the record, I was on my laptop while traveling. When at home I am on my desktop.) When I returned home, I had no issues purchasing from his store. Yesterday, he was unable to buy some items from my store and from his wife's store. But he could buy from my husband's store with no issues. Today he cannot buy anything from my store nor his wife's store. No one else is having any issues buying to selling. We did update our server after the most recent patch. This issue started AFTER that patch. ",1,user issues store bug not authorized to add items there i had an issue approximately four days ago where i was unable to buy things from my friend s store at first it was two items then within a few hours it was all of his items listed i went out of town for a few days and was able to buy items from his store about two days later for the record i was on my laptop while traveling when at home i am on my desktop when i returned home i had no issues purchasing from his store yesterday he was unable to buy some items from my store and from his wife s store but he could buy from my husband s store with no issues today he cannot buy anything from my store nor his wife s store no one else is having any issues buying to selling we did update our server after the most recent patch this issue started after that patch ,1 444745,12820586243.0,IssuesEvent,2020-07-06 06:12:16,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Hosted Worlds: need to update subscribtion information properly,Category: Web Priority: High Status: Fixed Week Task,"1) I've bought 1 world and 3 citizens 2) I've updated subscription to 2 worlds and 5 citizens. Subscription page still shows me 1 world and 3 citizens. It should be properly updated after order confirmation The same goes for the deleting worlds and citizens.",1.0,"Hosted Worlds: need to update subscribtion information properly - 1) I've bought 1 world and 3 citizens 2) I've updated subscription to 2 worlds and 5 citizens. Subscription page still shows me 1 world and 3 citizens. It should be properly updated after order confirmation The same goes for the deleting worlds and citizens.",1,hosted worlds need to update subscribtion information properly i ve bought world and citizens i ve updated subscription to worlds and citizens subscription page still shows me world and citizens it should be properly updated after order confirmation the same goes for the deleting worlds and citizens ,1 511440,14860541458.0,IssuesEvent,2021-01-18 20:44:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2.0 beta staging-1897]Industrial Elevator missing block interaction pickup on superstructure,Category: Art Category: Gameplay Priority: High Status: Fixed,"Inside this red zone is the only detection for hammer tool usage to pick up the elevator if it is in lowered state. Another issue is that it is only detecting on the red part and the cage if it is in the lowered state trying to mouse over any of the general blue superstructure and it will not allow me to interact and pick it up. ![Screenshot_40.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/c3ecf8e2-7ecf-4784-9c00-b5e44d3b5aa1) As you can see im mousing over brick, not the elevator. I do get elevator detection if i mouse inside the red triangular area but anywhere else it just as if its not there. ![Screenshot_41.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/70b1d305-1fe1-4796-a41c-36b70196ba49)",1.0,"[0.9.2.0 beta staging-1897]Industrial Elevator missing block interaction pickup on superstructure - Inside this red zone is the only detection for hammer tool usage to pick up the elevator if it is in lowered state. Another issue is that it is only detecting on the red part and the cage if it is in the lowered state trying to mouse over any of the general blue superstructure and it will not allow me to interact and pick it up. ![Screenshot_40.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/c3ecf8e2-7ecf-4784-9c00-b5e44d3b5aa1) As you can see im mousing over brick, not the elevator. I do get elevator detection if i mouse inside the red triangular area but anywhere else it just as if its not there. ![Screenshot_41.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/70b1d305-1fe1-4796-a41c-36b70196ba49)",1, industrial elevator missing block interaction pickup on superstructure inside this red zone is the only detection for hammer tool usage to pick up the elevator if it is in lowered state another issue is that it is only detecting on the red part and the cage if it is in the lowered state trying to mouse over any of the general blue superstructure and it will not allow me to interact and pick it up as you can see im mousing over brick not the elevator i do get elevator detection if i mouse inside the red triangular area but anywhere else it just as if its not there ,1 511645,14878695806.0,IssuesEvent,2021-01-20 06:16:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2.0 beta staging-1902]Arrows hitting targets have mass flood of NREs for ArrowController,Category: Gameplay Priority: High Squad: Wild Turkey Status: Fixed Type: Regression,"1. Get a wooden/recurve/composite bow and arrows 2. Pick any animal target and fire at it. 3. If arrow hits it will cause a large NRE spam in playerlog. Getting about 20.000 lines of these every time i hit an animal with an arrow. NullReferenceException: Object reference not set to an instance of an object. at ArrowController.TryAttach () [0x00000] in <00000000000000000000000000000000>:0 at ArrowController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)",1.0,"[0.9.2.0 beta staging-1902]Arrows hitting targets have mass flood of NREs for ArrowController - 1. Get a wooden/recurve/composite bow and arrows 2. Pick any animal target and fire at it. 3. If arrow hits it will cause a large NRE spam in playerlog. Getting about 20.000 lines of these every time i hit an animal with an arrow. NullReferenceException: Object reference not set to an instance of an object. at ArrowController.TryAttach () [0x00000] in <00000000000000000000000000000000>:0 at ArrowController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)",1, arrows hitting targets have mass flood of nres for arrowcontroller get a wooden recurve composite bow and arrows pick any animal target and fire at it if arrow hits it will cause a large nre spam in playerlog getting about lines of these every time i hit an animal with an arrow nullreferenceexception object reference not set to an instance of an object at arrowcontroller tryattach in at arrowcontroller update in unityengine logger logexception exception object unityengine debug calloverridendebughandler exception object ,1 470519,13539673200.0,IssuesEvent,2020-09-16 13:45:33,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.1] Contract board - buttons are not available,Category: UI Priority: High Status: Fixed,"When addinig or editing Contract On Contract Board can not to click on the buttons (Remove, Up, Down), because it is located under the "" Add "" button"" ![5](https://user-images.githubusercontent.com/69684724/92638300-a31d8780-f30c-11ea-804e-cb5af4b4cb87.jpg) ",1.0,"[0.9.0.1] Contract board - buttons are not available - When addinig or editing Contract On Contract Board can not to click on the buttons (Remove, Up, Down), because it is located under the "" Add "" button"" ![5](https://user-images.githubusercontent.com/69684724/92638300-a31d8780-f30c-11ea-804e-cb5af4b4cb87.jpg) ",1, contract board buttons are not available when addinig or editing contract on contract board can not to click on the buttons remove up down because it is located under the add button ,1 296946,9135057259.0,IssuesEvent,2019-02-26 02:27:44,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Infinite XP,Semi-High Priority,"**Version:** 0.8.0.0 beta **Steps to Reproduce:** 1. Set game to utilize action XP (our server is set to action XP = 0.05) 2. Equip a tool 3. Highlight something normally harvested by that tool 4. Hit 'E' to earn XP. Sometimes holding E will give an XP stream, othertimes you have to hit it repeatedly to get mulitple instances of XP For instance, I have an ax equipped. Highlighting a stump like I'm about to harvest it and hitting E will grant me the amount of action XP I should get per swing, however I'm not actually swinging and no calories are being consumed, even though I'm still getting the XP for the action. Multiple users on the server have reported this. **Expected behavior:** Nothing should have happened at all **Actual behavior:** It gives XP without the consumption of calories **Do you have mods installed? Does issue happen when no mods are installed?:** It gives XP without the consumption of calories",1.0,"USER ISSUE: Infinite XP - **Version:** 0.8.0.0 beta **Steps to Reproduce:** 1. Set game to utilize action XP (our server is set to action XP = 0.05) 2. Equip a tool 3. Highlight something normally harvested by that tool 4. Hit 'E' to earn XP. Sometimes holding E will give an XP stream, othertimes you have to hit it repeatedly to get mulitple instances of XP For instance, I have an ax equipped. Highlighting a stump like I'm about to harvest it and hitting E will grant me the amount of action XP I should get per swing, however I'm not actually swinging and no calories are being consumed, even though I'm still getting the XP for the action. Multiple users on the server have reported this. **Expected behavior:** Nothing should have happened at all **Actual behavior:** It gives XP without the consumption of calories **Do you have mods installed? Does issue happen when no mods are installed?:** It gives XP without the consumption of calories",1,user issue infinite xp version beta steps to reproduce set game to utilize action xp our server is set to action xp equip a tool highlight something normally harvested by that tool hit e to earn xp sometimes holding e will give an xp stream othertimes you have to hit it repeatedly to get mulitple instances of xp for instance i have an ax equipped highlighting a stump like i m about to harvest it and hitting e will grant me the amount of action xp i should get per swing however i m not actually swinging and no calories are being consumed even though i m still getting the xp for the action multiple users on the server have reported this expected behavior nothing should have happened at all actual behavior it gives xp without the consumption of calories do you have mods installed does issue happen when no mods are installed it gives xp without the consumption of calories,1 476318,13736760655.0,IssuesEvent,2020-10-05 12:15:28,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Game will not load from save file: ""Error inserting stat of type ItemCraftedAction into databaseSystem.ArgumentException: An item with the same key has already been added""",Category: Tech Priority: High Status: Needs Information,"Keep getting errors when trying to load this save file and previous ones, a copy of latest save and log file is linked below: https://drive.google.com/file/d/1eAZT1i9KWw28gW-LRtwi8s-DrrT4T-rr/view?usp=sharing https://pastebin.com/HAFqSvGT The part of the log that keeps being repeated before shutdown: `[14:33:51.756] [45] [Error] [Eco] Error inserting stat of type ItemCraftedAction into databaseSystem.ArgumentException: An item with the same key has already been added. Key: 65535 (Parameter 'key') at System.Collections.Generic.SortedList`2.Add(TKey key, TValue value) at LiteDB.Engine.BasePage.Defrag() at LiteDB.Engine.BasePage.InternalInsert(UInt16 bytesLength, Byte& index) at LiteDB.Engine.BasePage.Insert(UInt16 bytesLength, Byte& index) at LiteDB.Engine.DataPage.InsertBlock(Int32 bytesLength, Boolean extend) at LiteDB.Engine.DataService.<>c__DisplayClass3_0.<g__source|0>d.MoveNext() at LiteDB.Engine.BufferWriter..ctor(IEnumerable`1 source) at LiteDB.Engine.DataService.Insert(BsonDocument doc) at LiteDB.Engine.LiteEngine.InsertDocument(Snapshot snapshot, BsonDocument doc, BsonAutoId autoId, IndexService indexer, DataService data) at LiteDB.Engine.LiteEngine.<>c__DisplayClass7_0.b__0(TransactionService transaction) at LiteDB.Engine.LiteEngine.AutoTransaction[T](Func`2 fn) at LiteDB.Engine.LiteEngine.Insert(String collection, IEnumerable`1 docs, BsonAutoId autoId) at LiteDB.LiteCollection`1.Insert(T entity) at Eco.Stats.Stats.<>c__DisplayClass20_0.b__0() at Eco.Stats.LiteDbService.WithTransaction(Action action, Int32 timeout) at Eco.Stats.Stats.Record(IStat obj)`",1.0,"Game will not load from save file: ""Error inserting stat of type ItemCraftedAction into databaseSystem.ArgumentException: An item with the same key has already been added"" - Keep getting errors when trying to load this save file and previous ones, a copy of latest save and log file is linked below: https://drive.google.com/file/d/1eAZT1i9KWw28gW-LRtwi8s-DrrT4T-rr/view?usp=sharing https://pastebin.com/HAFqSvGT The part of the log that keeps being repeated before shutdown: `[14:33:51.756] [45] [Error] [Eco] Error inserting stat of type ItemCraftedAction into databaseSystem.ArgumentException: An item with the same key has already been added. Key: 65535 (Parameter 'key') at System.Collections.Generic.SortedList`2.Add(TKey key, TValue value) at LiteDB.Engine.BasePage.Defrag() at LiteDB.Engine.BasePage.InternalInsert(UInt16 bytesLength, Byte& index) at LiteDB.Engine.BasePage.Insert(UInt16 bytesLength, Byte& index) at LiteDB.Engine.DataPage.InsertBlock(Int32 bytesLength, Boolean extend) at LiteDB.Engine.DataService.<>c__DisplayClass3_0.<g__source|0>d.MoveNext() at LiteDB.Engine.BufferWriter..ctor(IEnumerable`1 source) at LiteDB.Engine.DataService.Insert(BsonDocument doc) at LiteDB.Engine.LiteEngine.InsertDocument(Snapshot snapshot, BsonDocument doc, BsonAutoId autoId, IndexService indexer, DataService data) at LiteDB.Engine.LiteEngine.<>c__DisplayClass7_0.b__0(TransactionService transaction) at LiteDB.Engine.LiteEngine.AutoTransaction[T](Func`2 fn) at LiteDB.Engine.LiteEngine.Insert(String collection, IEnumerable`1 docs, BsonAutoId autoId) at LiteDB.LiteCollection`1.Insert(T entity) at Eco.Stats.Stats.<>c__DisplayClass20_0.b__0() at Eco.Stats.LiteDbService.WithTransaction(Action action, Int32 timeout) at Eco.Stats.Stats.Record(IStat obj)`",1,game will not load from save file error inserting stat of type itemcraftedaction into databasesystem argumentexception an item with the same key has already been added keep getting errors when trying to load this save file and previous ones a copy of latest save and log file is linked below the part of the log that keeps being repeated before shutdown error inserting stat of type itemcraftedaction into databasesystem argumentexception an item with the same key has already been added key parameter key at system collections generic sortedlist add tkey key tvalue value at litedb engine basepage defrag at litedb engine basepage internalinsert byteslength byte index at litedb engine basepage insert byteslength byte index at litedb engine datapage insertblock byteslength boolean extend at litedb engine dataservice c g source d movenext at litedb engine bufferwriter ctor ienumerable source at litedb engine dataservice insert bsondocument doc at litedb engine liteengine insertdocument snapshot snapshot bsondocument doc bsonautoid autoid indexservice indexer dataservice data at litedb engine liteengine c b transactionservice transaction at litedb engine liteengine autotransaction func fn at litedb engine liteengine insert string collection ienumerable docs bsonautoid autoid at litedb litecollection insert t entity at eco stats stats c b at eco stats litedbservice withtransaction action action timeout at eco stats stats record istat obj ,1 311340,9532062835.0,IssuesEvent,2019-04-29 17:36:24,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,web terrain image corrupted,Fixed High Priority,"![image](https://user-images.githubusercontent.com/774628/56776023-d050b080-677e-11e9-8d9a-b5260fb55ecb.png) probably related to color table changing recently, should investigate before 8.2",1.0,"web terrain image corrupted - ![image](https://user-images.githubusercontent.com/774628/56776023-d050b080-677e-11e9-8d9a-b5260fb55ecb.png) probably related to color table changing recently, should investigate before 8.2",1,web terrain image corrupted probably related to color table changing recently should investigate before ,1 521747,15115015630.0,IssuesEvent,2021-02-09 03:21:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Game started with no ambient sound or music,Category: Audio Priority: High Regression Squad: Otter Status: Fixed,"![image](https://user-images.githubusercontent.com/3536496/100270101-67a65880-2f0c-11eb-9aed-a89c029b6f58.png) Just silence. The player should be welcomed with a luscious soundscape of auditory delights. ",1.0,"Game started with no ambient sound or music - ![image](https://user-images.githubusercontent.com/3536496/100270101-67a65880-2f0c-11eb-9aed-a89c029b6f58.png) Just silence. The player should be welcomed with a luscious soundscape of auditory delights. ",1,game started with no ambient sound or music just silence the player should be welcomed with a luscious soundscape of auditory delights ,1 494438,14258572874.0,IssuesEvent,2020-11-20 06:34:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Uploading save file doesnt work on CW,Category: Cloud Worlds Category: Web Priority: High Status: Fixed,"Client packed .eco and .db (default size, no maps) into .zip and uploaded. Nothing happened, map didnt change.",1.0,"Uploading save file doesnt work on CW - Client packed .eco and .db (default size, no maps) into .zip and uploaded. Nothing happened, map didnt change.",1,uploading save file doesnt work on cw client packed eco and db default size no maps into zip and uploaded nothing happened map didnt change ,1 290914,8914893744.0,IssuesEvent,2019-01-19 00:19:24,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[Master - Steam] Skillsystem - UI misplaced,High Priority,"When you open the skill UI it looks like this until you resize the window a little bit to get the view you should get. ![skillsystem](https://user-images.githubusercontent.com/25908592/49734860-e9e8d400-fc85-11e8-9be6-9ed9b841c25f.jpg) ",1.0,"[Master - Steam] Skillsystem - UI misplaced - When you open the skill UI it looks like this until you resize the window a little bit to get the view you should get. ![skillsystem](https://user-images.githubusercontent.com/25908592/49734860-e9e8d400-fc85-11e8-9be6-9ed9b841c25f.jpg) ",1, skillsystem ui misplaced when you open the skill ui it looks like this until you resize the window a little bit to get the view you should get ,1 416359,12145064627.0,IssuesEvent,2020-04-24 08:41:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1519] Civics: timer law will work in invalid state ,Priority: High Status: Fixed Week Task,"1) Make a law like this ![bandicam 2020-04-20 16-41-29-077](https://user-images.githubusercontent.com/27898520/79751316-d6df1d00-832b-11ea-8fdf-ca65d330bd09.jpg) 2) Check if it works ![bandicam 2020-04-20 16-57-31-658](https://user-images.githubusercontent.com/27898520/79751359-e6f6fc80-832b-11ea-8dc7-f1dfabc31837.jpg) 3. Pickup the Court and wait for the Law to become invalid ![bandicam 2020-04-20 17-04-45-163](https://user-images.githubusercontent.com/27898520/79751416-fbd39000-832b-11ea-86ba-6e7d3ff7ece5.jpg) 4. In time the Law will still take an effect ![bandicam 2020-04-20 17-27-17-873](https://user-images.githubusercontent.com/27898520/79751541-33dad300-832c-11ea-891e-250623b20a8d.jpg) ",1.0,"[0.9.0 staging-1519] Civics: timer law will work in invalid state - 1) Make a law like this ![bandicam 2020-04-20 16-41-29-077](https://user-images.githubusercontent.com/27898520/79751316-d6df1d00-832b-11ea-8fdf-ca65d330bd09.jpg) 2) Check if it works ![bandicam 2020-04-20 16-57-31-658](https://user-images.githubusercontent.com/27898520/79751359-e6f6fc80-832b-11ea-8dc7-f1dfabc31837.jpg) 3. Pickup the Court and wait for the Law to become invalid ![bandicam 2020-04-20 17-04-45-163](https://user-images.githubusercontent.com/27898520/79751416-fbd39000-832b-11ea-86ba-6e7d3ff7ece5.jpg) 4. In time the Law will still take an effect ![bandicam 2020-04-20 17-27-17-873](https://user-images.githubusercontent.com/27898520/79751541-33dad300-832c-11ea-891e-250623b20a8d.jpg) ",1, civics timer law will work in invalid state make a law like this check if it works pickup the court and wait for the law to become invalid in time the law will still take an effect ,1 228602,7559191019.0,IssuesEvent,2018-04-20 02:28:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Chest on upper floor on lumber not on solid ground,High Priority,"**Version:** 0.7.3.1 beta **Steps to Reproduce:** 1. Build upper floor in multi-level building 2. Place chest **Expected behavior:** Should be a green light. **Actual behavior:** Status light is red, not on solid ground. ![grafik](https://user-images.githubusercontent.com/37662083/38259032-54b1d49a-3764-11e8-808b-798888bce5e4.png) ",1.0,"USER ISSUE: Chest on upper floor on lumber not on solid ground - **Version:** 0.7.3.1 beta **Steps to Reproduce:** 1. Build upper floor in multi-level building 2. Place chest **Expected behavior:** Should be a green light. **Actual behavior:** Status light is red, not on solid ground. ![grafik](https://user-images.githubusercontent.com/37662083/38259032-54b1d49a-3764-11e8-808b-798888bce5e4.png) ",1,user issue chest on upper floor on lumber not on solid ground version beta steps to reproduce build upper floor in multi level building place chest expected behavior should be a green light actual behavior status light is red not on solid ground ,1 498933,14435757432.0,IssuesEvent,2020-12-07 09:11:58,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.1.8 beta release-130] `Large Corrugated Steel Doors` broken since latest patch,Category: Gameplay Priority: High Status: Fixed Type: Regression,"Hi everyone, since the latest patch `Large Corrugated Steel Doors` are broken, all the orther ones seems working fine. I asked on discord and i'm not the only one with the issue. Here are the issues: - There is no more collisions with the door, you just pass through it (noclip) - Placement is nearly impossible, and if you manage to place one, sometimes it desapears instantly - If you look at the ground the door disappears (visually), seems like a render bounds issue. Video of the issue: https://youtu.be/2J3sDDGhjSo Thanks in advance.",1.0,"[0.9.1.8 beta release-130] `Large Corrugated Steel Doors` broken since latest patch - Hi everyone, since the latest patch `Large Corrugated Steel Doors` are broken, all the orther ones seems working fine. I asked on discord and i'm not the only one with the issue. Here are the issues: - There is no more collisions with the door, you just pass through it (noclip) - Placement is nearly impossible, and if you manage to place one, sometimes it desapears instantly - If you look at the ground the door disappears (visually), seems like a render bounds issue. Video of the issue: https://youtu.be/2J3sDDGhjSo Thanks in advance.",1, large corrugated steel doors broken since latest patch hi everyone since the latest patch large corrugated steel doors are broken all the orther ones seems working fine i asked on discord and i m not the only one with the issue here are the issues there is no more collisions with the door you just pass through it noclip placement is nearly impossible and if you manage to place one sometimes it desapears instantly if you look at the ground the door disappears visually seems like a render bounds issue video of the issue thanks in advance ,1 494464,14259265897.0,IssuesEvent,2020-11-20 07:58:29,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2 develop-112] Tutorial UI doesn't disappear again,Category: UI Priority: High,"This PR https://github.com/StrangeLoopGames/Eco/pull/7058 is merged to develop-104 but I still have this bug in develop: ![image](https://user-images.githubusercontent.com/45708377/99036607-0937bc80-2593-11eb-81d6-1bada7c7af4c.png) ",1.0,"[0.9.2 develop-112] Tutorial UI doesn't disappear again - This PR https://github.com/StrangeLoopGames/Eco/pull/7058 is merged to develop-104 but I still have this bug in develop: ![image](https://user-images.githubusercontent.com/45708377/99036607-0937bc80-2593-11eb-81d6-1bada7c7af4c.png) ",1, tutorial ui doesn t disappear again this pr is merged to develop but i still have this bug in develop ,1 486561,14011118785.0,IssuesEvent,2020-10-29 06:43:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.5] Abuse - Prevent Play Action with Pay,Category: Laws Priority: High Status: Fixed Type: Exploit,"With this law and server configuration which disallow play prevent, we still can prvent play. ![unknown](https://user-images.githubusercontent.com/7646137/97061443-2f230000-1597-11eb-9cb8-8ea64c69e69d.png) Fix is to add action Pay_LegalAction in file LawSection.cs (line 194) I can make a Pull Request (I'm Dev Tier)",1.0,"[0.9.0.5] Abuse - Prevent Play Action with Pay - With this law and server configuration which disallow play prevent, we still can prvent play. ![unknown](https://user-images.githubusercontent.com/7646137/97061443-2f230000-1597-11eb-9cb8-8ea64c69e69d.png) Fix is to add action Pay_LegalAction in file LawSection.cs (line 194) I can make a Pull Request (I'm Dev Tier)",1, abuse prevent play action with pay with this law and server configuration which disallow play prevent we still can prvent play fix is to add action pay legalaction in file lawsection cs line i can make a pull request i m dev tier ,1 442314,12743616704.0,IssuesEvent,2020-06-26 10:47:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Error when querying voice token,Priority: High Status: Fixed Week Task,"Getting an internal server error for voice when querying ""https://auth.strangeloopgames.com/voice/join-token"" 500 Internal Server Error

500 Internal Server Error


nginx/1.15.9
Three problems here: - Our auth server is failing - Our auth server is not sending back the error - The eco server is trying to parse this html as json",1.0,"Error when querying voice token - Getting an internal server error for voice when querying ""https://auth.strangeloopgames.com/voice/join-token"" 500 Internal Server Error

500 Internal Server Error


nginx/1.15.9
Three problems here: - Our auth server is failing - Our auth server is not sending back the error - The eco server is trying to parse this html as json",1,error when querying voice token getting an internal server error for voice when querying internal server error internal server error nginx three problems here our auth server is failing our auth server is not sending back the error the eco server is trying to parse this html as json,1 254354,8073118712.0,IssuesEvent,2018-08-06 18:11:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Better connection message then 'Failed to connect to master server',High Priority,"Seems like lately the generic message for all failed connections is ""Failed to connect to master server"". This makes players think that the SLG server is down, whether the server is not up, whether there are port issues, firewall issues, av blocking etc., and its hard to work through a support issue when the player believes they are told that the SLG 'master server is offline. Even just a 'Failed to connect"" message would be better and then the connection issue could be handled through troubleshooting the various causes then the generic failure always crediting the 'master server' as the failed connection. I know that its impossible for the server to report what exactly caused the connection to fail every time but when it says that the failure is to connect to the master server its confusing for the player who just wants the master server to be back online so they can connect and does not want to trouble shoot an issue since they believe they are being rightly told the master server is down.",1.0,"Better connection message then 'Failed to connect to master server' - Seems like lately the generic message for all failed connections is ""Failed to connect to master server"". This makes players think that the SLG server is down, whether the server is not up, whether there are port issues, firewall issues, av blocking etc., and its hard to work through a support issue when the player believes they are told that the SLG 'master server is offline. Even just a 'Failed to connect"" message would be better and then the connection issue could be handled through troubleshooting the various causes then the generic failure always crediting the 'master server' as the failed connection. I know that its impossible for the server to report what exactly caused the connection to fail every time but when it says that the failure is to connect to the master server its confusing for the player who just wants the master server to be back online so they can connect and does not want to trouble shoot an issue since they believe they are being rightly told the master server is down.",1,better connection message then failed to connect to master server seems like lately the generic message for all failed connections is failed to connect to master server this makes players think that the slg server is down whether the server is not up whether there are port issues firewall issues av blocking etc and its hard to work through a support issue when the player believes they are told that the slg master server is offline even just a failed to connect message would be better and then the connection issue could be handled through troubleshooting the various causes then the generic failure always crediting the master server as the failed connection i know that its impossible for the server to report what exactly caused the connection to fail every time but when it says that the failure is to connect to the master server its confusing for the player who just wants the master server to be back online so they can connect and does not want to trouble shoot an issue since they believe they are being rightly told the master server is down ,1 223752,7460364152.0,IssuesEvent,2018-03-30 19:21:00,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Tree planting issue,High Priority,"I use a soil sampler to identify if the soil is usable for the trees. I've planted trees in places that are 100% optimal but die within 10 minutes. It's making it very hard to repopulate the trees. ![plant1](https://user-images.githubusercontent.com/32182051/36245754-38924264-11f2-11e8-91fd-180109e6ab06.png) ![plant2](https://user-images.githubusercontent.com/32182051/36245760-3db7d218-11f2-11e8-997f-953aa1c2ca7b.png) ",1.0,"Tree planting issue - I use a soil sampler to identify if the soil is usable for the trees. I've planted trees in places that are 100% optimal but die within 10 minutes. It's making it very hard to repopulate the trees. ![plant1](https://user-images.githubusercontent.com/32182051/36245754-38924264-11f2-11e8-91fd-180109e6ab06.png) ![plant2](https://user-images.githubusercontent.com/32182051/36245760-3db7d218-11f2-11e8-997f-953aa1c2ca7b.png) ",1,tree planting issue i use a soil sampler to identify if the soil is usable for the trees i ve planted trees in places that are optimal but die within minutes it s making it very hard to repopulate the trees ,1 563694,16703900501.0,IssuesEvent,2021-06-09 07:40:48,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.4 staging-2013] White Screen when start game,Category: Tech Priority: High Squad: Pumpkin Type: Bug,"![image](https://user-images.githubusercontent.com/45708377/121313450-10e3f780-c90f-11eb-84e1-3eb460bc2345.png) ![image](https://user-images.githubusercontent.com/45708377/121313458-13465180-c90f-11eb-8dd4-d045411e0941.png) ``` NullReferenceException: Object reference not set to an instance of an object. at Assets.Scripts.Networking.ReconnectMonitor.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ```",1.0,"[0.9.4 staging-2013] White Screen when start game - ![image](https://user-images.githubusercontent.com/45708377/121313450-10e3f780-c90f-11eb-84e1-3eb460bc2345.png) ![image](https://user-images.githubusercontent.com/45708377/121313458-13465180-c90f-11eb-8dd4-d045411e0941.png) ``` NullReferenceException: Object reference not set to an instance of an object. at Assets.Scripts.Networking.ReconnectMonitor.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ```",1, white screen when start game nullreferenceexception object reference not set to an instance of an object at assets scripts networking reconnectmonitor update in unityengine logger logexception exception object unityengine debug calloverridendebughandler exception object ,1 651594,21482766967.0,IssuesEvent,2022-04-26 19:29:52,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Issues with Voice chat,Priority: High Type: Bug Category: Tech,"[ecologs_and_screenshot (1).zip](https://github.com/StrangeLoopGames/EcoIssues/files/6640346/ecologs_and_screenshot.1.zip) 1. Changing voice chat from off to a different option doesnt work without restart for the users I had test that, see logs above. 2. Users dont necessarily expect 'off' to also mean they cant hear other people. Maybe make that more clear. 3. All users see a range in the voice chat menu, and its different for everyone of them.",1.0,"Issues with Voice chat - [ecologs_and_screenshot (1).zip](https://github.com/StrangeLoopGames/EcoIssues/files/6640346/ecologs_and_screenshot.1.zip) 1. Changing voice chat from off to a different option doesnt work without restart for the users I had test that, see logs above. 2. Users dont necessarily expect 'off' to also mean they cant hear other people. Maybe make that more clear. 3. All users see a range in the voice chat menu, and its different for everyone of them.",1,issues with voice chat changing voice chat from off to a different option doesnt work without restart for the users i had test that see logs above users dont necessarily expect off to also mean they cant hear other people maybe make that more clear all users see a range in the voice chat menu and its different for everyone of them ,1 460885,13219848160.0,IssuesEvent,2020-08-17 11:16:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.2.9 release-preview] Stockpile prevent to interact with blocks out of it.,Category: Gameplay Priority: High Status: Reopen,"Can pick up non-cube blocks: ![image](https://user-images.githubusercontent.com/45708377/61611111-9ac74080-ac63-11e9-85eb-5df41649ad3f.png) Can't pick up cube blocks: ![image](https://user-images.githubusercontent.com/45708377/61611119-a155b800-ac63-11e9-95fc-6267ecbe65b2.png) From the current position I can mine blocks with a green mark, with red I can't: ![image](https://user-images.githubusercontent.com/45708377/61611425-64d68c00-ac64-11e9-9e5b-62369b6969a6.png) ",1.0,"[0.8.2.9 release-preview] Stockpile prevent to interact with blocks out of it. - Can pick up non-cube blocks: ![image](https://user-images.githubusercontent.com/45708377/61611111-9ac74080-ac63-11e9-85eb-5df41649ad3f.png) Can't pick up cube blocks: ![image](https://user-images.githubusercontent.com/45708377/61611119-a155b800-ac63-11e9-95fc-6267ecbe65b2.png) From the current position I can mine blocks with a green mark, with red I can't: ![image](https://user-images.githubusercontent.com/45708377/61611425-64d68c00-ac64-11e9-9e5b-62369b6969a6.png) ",1, stockpile prevent to interact with blocks out of it can pick up non cube blocks can t pick up cube blocks from the current position i can mine blocks with a green mark with red i can t ,1 308108,9430299109.0,IssuesEvent,2019-04-12 08:41:52,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.1.2] Сhange Currancy to World Currancy in store.,Quality Assurance Semi-High Priority,"1. I choose any non-world currency. ![image](https://user-images.githubusercontent.com/45708377/56022486-82ff2880-5d14-11e9-8450-5ea2d61e4f02.png) 2. Reload to the server. (after few minute). 3. Currency in the store changes to world currency. ![image](https://user-images.githubusercontent.com/45708377/56022693-eee19100-5d14-11e9-87bb-b76ae9afe0e1.png) ",1.0,"[0.8.1.2] Сhange Currancy to World Currancy in store. - 1. I choose any non-world currency. ![image](https://user-images.githubusercontent.com/45708377/56022486-82ff2880-5d14-11e9-8450-5ea2d61e4f02.png) 2. Reload to the server. (after few minute). 3. Currency in the store changes to world currency. ![image](https://user-images.githubusercontent.com/45708377/56022693-eee19100-5d14-11e9-87bb-b76ae9afe0e1.png) ",1, сhange currancy to world currancy in store i choose any non world currency reload to the server after few minute currency in the store changes to world currency ,1 445631,12833989634.0,IssuesEvent,2020-07-07 10:14:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Fix set of conditions,Priority: High Status: Fixed Week Task,"![image](https://user-images.githubusercontent.com/3536496/85212426-6b9fd000-b307-11ea-89f8-6fa4ec845f36.png) Need to make the UI for this one a special one that uses a different UI when its nested. talk to me with ideas how to do this",1.0,"Fix set of conditions - ![image](https://user-images.githubusercontent.com/3536496/85212426-6b9fd000-b307-11ea-89f8-6fa4ec845f36.png) Need to make the UI for this one a special one that uses a different UI when its nested. talk to me with ideas how to do this",1,fix set of conditions need to make the ui for this one a special one that uses a different ui when its nested talk to me with ideas how to do this,1 567204,16850321028.0,IssuesEvent,2021-06-20 11:24:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.4.0 staging-2027]Room Update for Crafting PreReq ,Category: Gameplay Priority: High Regression Type: Bug,"Crafting table is not updating changes to a room with new work stations for limitations of crafting. ![Screenshot_77](https://user-images.githubusercontent.com/24981362/122672222-b5492200-d1ca-11eb-8c3a-b36397323fc9.jpg) These items require a specific workstation to be placed in a room to be able to craft them ( Order button will indicate red) when this is the case. After placing said workstation it will not update ( ui caching problem maybe? ) even if i move out of the chunk area and come back after 10 min.",1.0,"[0.9.4.0 staging-2027]Room Update for Crafting PreReq - Crafting table is not updating changes to a room with new work stations for limitations of crafting. ![Screenshot_77](https://user-images.githubusercontent.com/24981362/122672222-b5492200-d1ca-11eb-8c3a-b36397323fc9.jpg) These items require a specific workstation to be placed in a room to be able to craft them ( Order button will indicate red) when this is the case. After placing said workstation it will not update ( ui caching problem maybe? ) even if i move out of the chunk area and come back after 10 min.",1, room update for crafting prereq crafting table is not updating changes to a room with new work stations for limitations of crafting these items require a specific workstation to be placed in a room to be able to craft them order button will indicate red when this is the case after placing said workstation it will not update ui caching problem maybe even if i move out of the chunk area and come back after min ,1 562042,16637233152.0,IssuesEvent,2021-06-04 01:39:24,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,move auth localization updates to china build,Category: Localization Priority: High,"This pr should be pulled into china build https://github.com/StrangeLoopGames/Eco/pull/8619 @WeaselDog can you assign this to correct person",1.0,"move auth localization updates to china build - This pr should be pulled into china build https://github.com/StrangeLoopGames/Eco/pull/8619 @WeaselDog can you assign this to correct person",1,move auth localization updates to china build this pr should be pulled into china build weaseldog can you assign this to correct person,1 396361,11708394350.0,IssuesEvent,2020-03-08 13:03:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Graph failed to attach when adding comment,Priority: High,"![image](https://user-images.githubusercontent.com/3536496/76163345-34564a80-6180-11ea-8e28-6775b90d83eb.png) This comment had both a map and a graph, but only one showed. ",1.0,"Graph failed to attach when adding comment - ![image](https://user-images.githubusercontent.com/3536496/76163345-34564a80-6180-11ea-8e28-6775b90d83eb.png) This comment had both a map and a graph, but only one showed. ",1,graph failed to attach when adding comment this comment had both a map and a graph but only one showed ,1 210664,7192121658.0,IssuesEvent,2018-02-03 00:26:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: 6.4.2 Solo game Putting lumber in stockpile causes game crash,High Priority,"Moving lumber form carry slot to stockpile and moving lumber from stockpile to stockpile Game locks up and then crashes. Put 10 lumber in carry slot - move to stockpile, it take 4 of the 10 and locks up. when yu try to clikc on anything it then crashes I cannot repo this in dedi server Crash report Dump Time 01/27/2018 00:30:19 Exception System.InvalidOperationException: Changes could not be applied, the requested operation would result in an invalid inventory state. at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.Items.Inventory.Modify(Action`1 callback, User user) at Eco.Gameplay.Components.StockpileComponent.TryUpdateInventoryFromWorld() at System.Collections.Generic.List`1.ForEach(Action`1 action) at Eco.Gameplay.Objects.WorldObject.Tick() at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Objects.WorldObjectManager.Run() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) --END DUMP-- ",1.0,"USER ISSUE: 6.4.2 Solo game Putting lumber in stockpile causes game crash - Moving lumber form carry slot to stockpile and moving lumber from stockpile to stockpile Game locks up and then crashes. Put 10 lumber in carry slot - move to stockpile, it take 4 of the 10 and locks up. when yu try to clikc on anything it then crashes I cannot repo this in dedi server Crash report Dump Time 01/27/2018 00:30:19 Exception System.InvalidOperationException: Changes could not be applied, the requested operation would result in an invalid inventory state. at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.Items.Inventory.Modify(Action`1 callback, User user) at Eco.Gameplay.Components.StockpileComponent.TryUpdateInventoryFromWorld() at System.Collections.Generic.List`1.ForEach(Action`1 action) at Eco.Gameplay.Objects.WorldObject.Tick() at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Objects.WorldObjectManager.Run() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) --END DUMP-- ",1,user issue solo game putting lumber in stockpile causes game crash moving lumber form carry slot to stockpile and moving lumber from stockpile to stockpile game locks up and then crashes put lumber in carry slot move to stockpile it take of the and locks up when yu try to clikc on anything it then crashes i cannot repo this in dedi server crash report dump time exception system invalidoperationexception changes could not be applied the requested operation would result in an invalid inventory state at eco gameplay items inventorychangeset applyinternal boolean throwoninvalid at eco gameplay items inventory modify action callback user user at eco gameplay components stockpilecomponent tryupdateinventoryfromworld at system collections generic list foreach action action at eco gameplay objects worldobject tick at eco shared utils enumerableextensions foreach ienumerable enumeration action action at eco gameplay objects worldobjectmanager run at system threading executioncontext runinternal executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state at system threading threadhelper threadstart object obj end dump ,1 177771,6587096428.0,IssuesEvent,2017-09-13 19:44:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Store: Can only edit one trade offer,High Priority,"To repro, click add a couple of times in the buy & sell columns. Select an item for one of the offers - it should work normally. Now select an item for a different offer - it edits the first offer instead.",1.0,"Store: Can only edit one trade offer - To repro, click add a couple of times in the buy & sell columns. Select an item for one of the offers - it should work normally. Now select an item for a different offer - it edits the first offer instead.",1,store can only edit one trade offer to repro click add a couple of times in the buy sell columns select an item for one of the offers it should work normally now select an item for a different offer it edits the first offer instead ,1 195931,6922083587.0,IssuesEvent,2017-11-30 01:06:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Stuck on loading,High Priority,"I've seen this regularly, both in editor and in built game. It usually happens only on reconnect - that is after leaving a server, or being kicked, or being logged off. The game needs to be restarted in order to fix it.",1.0,"Stuck on loading - I've seen this regularly, both in editor and in built game. It usually happens only on reconnect - that is after leaving a server, or being kicked, or being logged off. The game needs to be restarted in order to fix it.",1,stuck on loading i ve seen this regularly both in editor and in built game it usually happens only on reconnect that is after leaving a server or being kicked or being logged off the game needs to be restarted in order to fix it ,1 450793,13019378381.0,IssuesEvent,2020-07-26 22:14:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: error 500 - login server is down,Category: DevOps Priority: High,"**Version:** 0.8.3.3 beta **Steps to Reproduce:** Try to connect to any server. **Expected behavior:** User can connect to the server. **Actual behavior:** The following error message popped up: ``` Connection Failed Login info could not be verified. Our auth servers may be down. The remote server returned an error: (500) Internal Server Error. ``` **Do you have mods installed? Does issue happen when no mods are installed?:** Happens to all servers currently. Regardless any mods installed (yes I have my game modded (server)). The following error message popped up: ``` Connection Failed Login info could not be verified. Our auth servers may be down. The remote server returned an error: (500) Internal Server Error. ```",1.0,"USER ISSUE: error 500 - login server is down - **Version:** 0.8.3.3 beta **Steps to Reproduce:** Try to connect to any server. **Expected behavior:** User can connect to the server. **Actual behavior:** The following error message popped up: ``` Connection Failed Login info could not be verified. Our auth servers may be down. The remote server returned an error: (500) Internal Server Error. ``` **Do you have mods installed? Does issue happen when no mods are installed?:** Happens to all servers currently. Regardless any mods installed (yes I have my game modded (server)). The following error message popped up: ``` Connection Failed Login info could not be verified. Our auth servers may be down. The remote server returned an error: (500) Internal Server Error. ```",1,user issue error login server is down version beta steps to reproduce try to connect to any server expected behavior user can connect to the server actual behavior the following error message popped up connection failed login info could not be verified our auth servers may be down the remote server returned an error internal server error do you have mods installed does issue happen when no mods are installed happens to all servers currently regardless any mods installed yes i have my game modded server the following error message popped up connection failed login info could not be verified our auth servers may be down the remote server returned an error internal server error ,1 334861,10146598928.0,IssuesEvent,2019-08-05 08:33:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,USER ISSUE: Invisible Stumps,High Priority Verified,"**Version:** 0.8.0.3 beta **Steps to Reproduce:** 1. Chop down a tree. 2. Chop the stump. **Expected behavior:** The stump disappears and all is good with the world. **Actual behavior:** While the stump is 'gone', the collider or something seems to remain. I can place things where the stump was, but I cannot walk there. I can jump on top as though the stump is still there too. This is occurring for every single stump in my Single Player/private world. When I restart the world, the stump colliders do disappear and it 'fixes' the issue, however even after restarting the world and the game, and starting a new save, the issue persists. Every new stump chopped leaves an invisible stump that I can collide with and it's getting pretty frustrating :( I have not tried a world that I am not hosting myself though, so it may be *me hosting* my single player/private saves that causes the issue. I don't really want to join a public world though so ASAP when I have a friend available later tonight I will ask them to host and see what happens. EDIT: I also wanted to add that this occurs with every type of tree that I've tried. **Do you have mods installed? Does issue happen when no mods are installed?:** I have no mods installed.",1.0,"USER ISSUE: Invisible Stumps - **Version:** 0.8.0.3 beta **Steps to Reproduce:** 1. Chop down a tree. 2. Chop the stump. **Expected behavior:** The stump disappears and all is good with the world. **Actual behavior:** While the stump is 'gone', the collider or something seems to remain. I can place things where the stump was, but I cannot walk there. I can jump on top as though the stump is still there too. This is occurring for every single stump in my Single Player/private world. When I restart the world, the stump colliders do disappear and it 'fixes' the issue, however even after restarting the world and the game, and starting a new save, the issue persists. Every new stump chopped leaves an invisible stump that I can collide with and it's getting pretty frustrating :( I have not tried a world that I am not hosting myself though, so it may be *me hosting* my single player/private saves that causes the issue. I don't really want to join a public world though so ASAP when I have a friend available later tonight I will ask them to host and see what happens. EDIT: I also wanted to add that this occurs with every type of tree that I've tried. **Do you have mods installed? Does issue happen when no mods are installed?:** I have no mods installed.",1,user issue invisible stumps version beta steps to reproduce chop down a tree chop the stump expected behavior the stump disappears and all is good with the world actual behavior while the stump is gone the collider or something seems to remain i can place things where the stump was but i cannot walk there i can jump on top as though the stump is still there too this is occurring for every single stump in my single player private world when i restart the world the stump colliders do disappear and it fixes the issue however even after restarting the world and the game and starting a new save the issue persists every new stump chopped leaves an invisible stump that i can collide with and it s getting pretty frustrating i have not tried a world that i am not hosting myself though so it may be me hosting my single player private saves that causes the issue i don t really want to join a public world though so asap when i have a friend available later tonight i will ask them to host and see what happens edit i also wanted to add that this occurs with every type of tree that i ve tried do you have mods installed does issue happen when no mods are installed i have no mods installed ,1 303704,9309774875.0,IssuesEvent,2019-03-25 17:12:23,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Make the camp bed work for sleeping,Fixed High Priority,"Few steps for this one: - Make the camp bed selectable as independent from the rest of the campsite. Follow the example of crats, which have selectable sub-parts - Work with Keegan to change the model so the bed is more easily selectable (make the tent door-flap more open). - Setup the bed to do the lie-down (copy settings from other bed) - Create a new tutorial animation showing how to use it, and only display this tutorial in single player mode. ",1.0,"Make the camp bed work for sleeping - Few steps for this one: - Make the camp bed selectable as independent from the rest of the campsite. Follow the example of crats, which have selectable sub-parts - Work with Keegan to change the model so the bed is more easily selectable (make the tent door-flap more open). - Setup the bed to do the lie-down (copy settings from other bed) - Create a new tutorial animation showing how to use it, and only display this tutorial in single player mode. ",1,make the camp bed work for sleeping few steps for this one make the camp bed selectable as independent from the rest of the campsite follow the example of crats which have selectable sub parts work with keegan to change the model so the bed is more easily selectable make the tent door flap more open setup the bed to do the lie down copy settings from other bed create a new tutorial animation showing how to use it and only display this tutorial in single player mode ,1 526212,15283597965.0,IssuesEvent,2021-02-23 11:04:07,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.3.0 beta staging-1937]Residency - Kicking a user off my claim no longer removes any objects they have placed.,Category: Gameplay Priority: High Type: Bug,"Objects are not counted towards residents individual ownership, so when they are kicked off the claim they do not get any of these items returned to them. As any item placed on my property is counted as mine now. It no longer displays created by user unless its on unowned property. ![Screenshot_123.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/a2779e6d-f229-4676-a8f5-9754046250ee)",1.0,"[0.9.3.0 beta staging-1937]Residency - Kicking a user off my claim no longer removes any objects they have placed. - Objects are not counted towards residents individual ownership, so when they are kicked off the claim they do not get any of these items returned to them. As any item placed on my property is counted as mine now. It no longer displays created by user unless its on unowned property. ![Screenshot_123.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/a2779e6d-f229-4676-a8f5-9754046250ee)",1, residency kicking a user off my claim no longer removes any objects they have placed objects are not counted towards residents individual ownership so when they are kicked off the claim they do not get any of these items returned to them as any item placed on my property is counted as mine now it no longer displays created by user unless its on unowned property ,1 397168,11724544204.0,IssuesEvent,2020-03-10 11:10:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1444] Remove/Recalculate Work Party if you delete order. Can get more money than was added to payment.,Priority: High Status: Fixed Type: Exploit,"Step to reproduce: - create work party with 1 order ![image](https://user-images.githubusercontent.com/45708377/75870023-74819a00-5e1b-11ea-88b4-380523c1c153.png) - another player add some work to it: ![image](https://user-images.githubusercontent.com/45708377/75870264-d0e4b980-5e1b-11ea-81f4-4adc41891bf5.png) - I cancel project: ![image](https://user-images.githubusercontent.com/45708377/75870365-ece85b00-5e1b-11ea-857c-5fea412f65be.png) ![image](https://user-images.githubusercontent.com/45708377/75870403-f83b8680-5e1b-11ea-81ee-a7718337daac.png) - press yes. - I still have workparty: ![image](https://user-images.githubusercontent.com/45708377/75870493-16a18200-5e1c-11ea-88ac-05a88aecc268.png) - I think it should be completed and money should be paid to another player. Remaining money in contract escrow should be returned back. - Now I can only delete work party to completed it and paying money to another player. _________________________________________________________________________________________________________ Second way (I can exploit it): If I have 2 orders in workparty and I delete only one: - create workParty with 2 orders: ![image](https://user-images.githubusercontent.com/45708377/75870969-e1e1fa80-5e1c-11ea-8ef0-b669c981efa9.png) - another player add some ress and labor to first order: ![image](https://user-images.githubusercontent.com/45708377/75871132-2077b500-5e1d-11ea-9431-14aa5276bd31.png) - delete campfire project. I have nothing about Campfire project in Work Party now: ![image](https://user-images.githubusercontent.com/45708377/75871592-db07b780-5e1d-11ea-8aef-2ca068e9104a.png) - It should be like: ![image](https://user-images.githubusercontent.com/45708377/75871273-57e66180-5e1d-11ea-96d5-a9f59925cbad.png) - Birch log (which was added by another player to Campfire Project) go to Carpentry project as mine. And I get 5% (IDK what to do with this behavior. It's look right, but very strange.) - work notification tell me that we complete only 3%: ![image](https://user-images.githubusercontent.com/45708377/75871513-bad7f880-5e1d-11ea-87b5-878e8f6367c0.png) **Most important that:** - I add all remaining labor and ressourses and workparty fineshed. But we summary get more money than I added to payment: ![image](https://user-images.githubusercontent.com/45708377/75872094-a9432080-5e1e-11ea-9f0e-65a30ac380b1.png) ",1.0,"[0.9.0 staging-1444] Remove/Recalculate Work Party if you delete order. Can get more money than was added to payment. - Step to reproduce: - create work party with 1 order ![image](https://user-images.githubusercontent.com/45708377/75870023-74819a00-5e1b-11ea-88b4-380523c1c153.png) - another player add some work to it: ![image](https://user-images.githubusercontent.com/45708377/75870264-d0e4b980-5e1b-11ea-81f4-4adc41891bf5.png) - I cancel project: ![image](https://user-images.githubusercontent.com/45708377/75870365-ece85b00-5e1b-11ea-857c-5fea412f65be.png) ![image](https://user-images.githubusercontent.com/45708377/75870403-f83b8680-5e1b-11ea-81ee-a7718337daac.png) - press yes. - I still have workparty: ![image](https://user-images.githubusercontent.com/45708377/75870493-16a18200-5e1c-11ea-88ac-05a88aecc268.png) - I think it should be completed and money should be paid to another player. Remaining money in contract escrow should be returned back. - Now I can only delete work party to completed it and paying money to another player. _________________________________________________________________________________________________________ Second way (I can exploit it): If I have 2 orders in workparty and I delete only one: - create workParty with 2 orders: ![image](https://user-images.githubusercontent.com/45708377/75870969-e1e1fa80-5e1c-11ea-8ef0-b669c981efa9.png) - another player add some ress and labor to first order: ![image](https://user-images.githubusercontent.com/45708377/75871132-2077b500-5e1d-11ea-9431-14aa5276bd31.png) - delete campfire project. I have nothing about Campfire project in Work Party now: ![image](https://user-images.githubusercontent.com/45708377/75871592-db07b780-5e1d-11ea-8aef-2ca068e9104a.png) - It should be like: ![image](https://user-images.githubusercontent.com/45708377/75871273-57e66180-5e1d-11ea-96d5-a9f59925cbad.png) - Birch log (which was added by another player to Campfire Project) go to Carpentry project as mine. And I get 5% (IDK what to do with this behavior. It's look right, but very strange.) - work notification tell me that we complete only 3%: ![image](https://user-images.githubusercontent.com/45708377/75871513-bad7f880-5e1d-11ea-87b5-878e8f6367c0.png) **Most important that:** - I add all remaining labor and ressourses and workparty fineshed. But we summary get more money than I added to payment: ![image](https://user-images.githubusercontent.com/45708377/75872094-a9432080-5e1e-11ea-9f0e-65a30ac380b1.png) ",1, remove recalculate work party if you delete order can get more money than was added to payment step to reproduce create work party with order another player add some work to it i cancel project press yes i still have workparty i think it should be completed and money should be paid to another player remaining money in contract escrow should be returned back now i can only delete work party to completed it and paying money to another player second way i can exploit it if i have orders in workparty and i delete only one create workparty with orders another player add some ress and labor to first order delete campfire project i have nothing about campfire project in work party now it should be like birch log which was added by another player to campfire project go to carpentry project as mine and i get idk what to do with this behavior it s look right but very strange work notification tell me that we complete only most important that i add all remaining labor and ressourses and workparty fineshed but we summary get more money than i added to payment ,1 302515,9260947437.0,IssuesEvent,2019-03-18 07:47:16,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Steam Tractor with plow will plow claims that do not belong to you,Semi-High Priority,"**Version:** 0.7.8.5 beta **Steps to Reproduce:** 1. Equip Steam Tractor with Plow Attachment. 2. Lower plow. 3. Drive across a claim that belongs to someone else that has not given you authorization. **Expected behavior:** Plow does nothing to claims that do not belong to you. **Actual behavior:** Plows the claim regardless of authorization and kills any crops already growing on it.n **Do you have mods installed? No Does issue happen when no mods are installed?: Yes Plows the claim regardless of authorization and kills any crops already growing on it.",1.0,"USER ISSUE: Steam Tractor with plow will plow claims that do not belong to you - **Version:** 0.7.8.5 beta **Steps to Reproduce:** 1. Equip Steam Tractor with Plow Attachment. 2. Lower plow. 3. Drive across a claim that belongs to someone else that has not given you authorization. **Expected behavior:** Plow does nothing to claims that do not belong to you. **Actual behavior:** Plows the claim regardless of authorization and kills any crops already growing on it.n **Do you have mods installed? No Does issue happen when no mods are installed?: Yes Plows the claim regardless of authorization and kills any crops already growing on it.",1,user issue steam tractor with plow will plow claims that do not belong to you version beta steps to reproduce equip steam tractor with plow attachment lower plow drive across a claim that belongs to someone else that has not given you authorization expected behavior plow does nothing to claims that do not belong to you actual behavior plows the claim regardless of authorization and kills any crops already growing on it n do you have mods installed no does issue happen when no mods are installed yes plows the claim regardless of authorization and kills any crops already growing on it ,1 553852,16383802958.0,IssuesEvent,2021-05-17 07:54:23,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.4 Develop-287] Holding land claim items while on other UI induces flashing patterns,Category: Gameplay Priority: High,"Build: 0.9.4 Develop-287 ## Issue If you open a different UI while holding a land claim item such as **Land Claim Papers** and **Land Claim Stake** prompts a flashing of pattern on the player's screen. Placing this as high since this can potentially cause seizures for those who are suffering from photosensitive epilepsy. Especially that there's no visible warning around the game about flashing of lights. #### Reproduction Steps 1. Hold and land claim item. 2. Press ESC or open a different UI such as pressing L. 3. Observe. #### Actual Result https://user-images.githubusercontent.com/77248866/118439332-5bab8e80-b718-11eb-8c7c-a369d84ece1b.mp4 ",1.0,"[0.9.4 Develop-287] Holding land claim items while on other UI induces flashing patterns - Build: 0.9.4 Develop-287 ## Issue If you open a different UI while holding a land claim item such as **Land Claim Papers** and **Land Claim Stake** prompts a flashing of pattern on the player's screen. Placing this as high since this can potentially cause seizures for those who are suffering from photosensitive epilepsy. Especially that there's no visible warning around the game about flashing of lights. #### Reproduction Steps 1. Hold and land claim item. 2. Press ESC or open a different UI such as pressing L. 3. Observe. #### Actual Result https://user-images.githubusercontent.com/77248866/118439332-5bab8e80-b718-11eb-8c7c-a369d84ece1b.mp4 ",1, holding land claim items while on other ui induces flashing patterns build develop issue if you open a different ui while holding a land claim item such as land claim papers and land claim stake prompts a flashing of pattern on the player s screen placing this as high since this can potentially cause seizures for those who are suffering from photosensitive epilepsy especially that there s no visible warning around the game about flashing of lights reproduction steps hold and land claim item press esc or open a different ui such as pressing l observe actual result ,1 371223,10963231514.0,IssuesEvent,2019-11-27 19:10:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Sell Restrictions does not work,Community Manager High Priority Laws,"We got this law: It is meant to restrict players from selling gold to me when they have more than 100 dollars. But it counts MY money for the value check, which is obviously higher and disallows sale of people wehen i have more than 100 dollars and the seller doesn't. But i am BUYING it, not selling it: ",1.0,"Sell Restrictions does not work - We got this law: It is meant to restrict players from selling gold to me when they have more than 100 dollars. But it counts MY money for the value check, which is obviously higher and disallows sale of people wehen i have more than 100 dollars and the seller doesn't. But i am BUYING it, not selling it: ",1,sell restrictions does not work we got this law img width alt law src it is meant to restrict players from selling gold to me when they have more than dollars but it counts my money for the value check which is obviously higher and disallows sale of people wehen i have more than dollars and the seller doesn t but i am buying it not selling it img width alt money src ,1 230789,7613972862.0,IssuesEvent,2018-05-01 23:49:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Lasers did not work,High Priority,"4 lasers, 1 computer lab, 3 solar generators Press activate button: lasers charge, fire once, then turn off",1.0,"Lasers did not work - 4 lasers, 1 computer lab, 3 solar generators Press activate button: lasers charge, fire once, then turn off",1,lasers did not work lasers computer lab solar generators press activate button lasers charge fire once then turn off,1 464443,13324800393.0,IssuesEvent,2020-08-27 08:59:58,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,0.9.0.0 - beta staging-1702 - Waste dont get Compost,Category: Gameplay Priority: High,"Drop Plant Fiber or Raw Food on the ground: ![20200805085210_1](https://user-images.githubusercontent.com/63646359/89381327-45889080-d6f9-11ea-9699-79c80dba6060.jpg) wait one Day: ![20200805085215_1](https://user-images.githubusercontent.com/63646359/89381348-4de0cb80-d6f9-11ea-8571-7ae925a0ba4a.jpg) I think there is a Tick or something missing to define is it ""real waste"" or Compost ",1.0,"0.9.0.0 - beta staging-1702 - Waste dont get Compost - Drop Plant Fiber or Raw Food on the ground: ![20200805085210_1](https://user-images.githubusercontent.com/63646359/89381327-45889080-d6f9-11ea-9699-79c80dba6060.jpg) wait one Day: ![20200805085215_1](https://user-images.githubusercontent.com/63646359/89381348-4de0cb80-d6f9-11ea-8571-7ae925a0ba4a.jpg) I think there is a Tick or something missing to define is it ""real waste"" or Compost ",1, beta staging waste dont get compost drop plant fiber or raw food on the ground wait one day i think there is a tick or something missing to define is it real waste or compost ,1 205192,7094554511.0,IssuesEvent,2018-01-13 04:53:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Exceptions in title screen: FadeOnClick script will null Fader,High Priority,got null refs on all the various lines where it would reference the fader,1.0,Exceptions in title screen: FadeOnClick script will null Fader - got null refs on all the various lines where it would reference the fader,1,exceptions in title screen fadeonclick script will null fader got null refs on all the various lines where it would reference the fader,1 291089,8919830350.0,IssuesEvent,2019-01-21 03:06:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Seeds not invented,Fixed High Priority,"Version: v7.8.6 beta Just started a new world and was setting up a quick store to get rid of junk. It turns out that you can't sell **Tomato Seeds** and **Beet Seeds** at a store before the **Farming** skill has been researched. This is the same old issue of not being able to add things to a store before they are invented. Can we just please get a ""show only invented items"" checkbox on the item selection menu? Just leave it enabled by default, so us advanced players can disable it, but newbies can keep their simple list while having a clear indication about why not everything is on the list..",1.0,"Seeds not invented - Version: v7.8.6 beta Just started a new world and was setting up a quick store to get rid of junk. It turns out that you can't sell **Tomato Seeds** and **Beet Seeds** at a store before the **Farming** skill has been researched. This is the same old issue of not being able to add things to a store before they are invented. Can we just please get a ""show only invented items"" checkbox on the item selection menu? Just leave it enabled by default, so us advanced players can disable it, but newbies can keep their simple list while having a clear indication about why not everything is on the list..",1,seeds not invented version beta just started a new world and was setting up a quick store to get rid of junk it turns out that you can t sell tomato seeds and beet seeds at a store before the farming skill has been researched this is the same old issue of not being able to add things to a store before they are invented can we just please get a show only invented items checkbox on the item selection menu just leave it enabled by default so us advanced players can disable it but newbies can keep their simple list while having a clear indication about why not everything is on the list ,1 336902,10199130935.0,IssuesEvent,2019-08-13 07:43:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.3.0 staging-1079] Crash when try to smite tree,Fixed High Priority Regression Verified,"Step to reproduce: - chopped a tree ![image](https://user-images.githubusercontent.com/45708377/62854668-a654d700-bcf8-11e9-9f3b-e1af837c8e48.png) - restart server - take dev tool - try to smite tree ![image](https://user-images.githubusercontent.com/45708377/62854764-f338ad80-bcf8-11e9-911b-33bf3e945f77.png) - Crash [Crash tree.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3491611/Crash.tree.txt)",1.0,"[0.8.3.0 staging-1079] Crash when try to smite tree - Step to reproduce: - chopped a tree ![image](https://user-images.githubusercontent.com/45708377/62854668-a654d700-bcf8-11e9-9f3b-e1af837c8e48.png) - restart server - take dev tool - try to smite tree ![image](https://user-images.githubusercontent.com/45708377/62854764-f338ad80-bcf8-11e9-911b-33bf3e945f77.png) - Crash [Crash tree.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3491611/Crash.tree.txt)",1, crash when try to smite tree step to reproduce chopped a tree restart server take dev tool try to smite tree crash ,1 207863,7134295433.0,IssuesEvent,2018-01-22 20:21:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,concrete crashes server after migration,High Priority,"Stockpiles containing concrete throw exceptions because it isn't a blockitem ``` > Eco.Gameplay!Eco.Gameplay.Components.StockpileComponent.UpdateStockpileFromInventory.AnonymousMethod__11_0(Eco.Gameplay.Items.IInventoryChangeSet changeSet) Line 179 C# Eco.Gameplay!Eco.Gameplay.Items.Inventory.Modify(System.Action callback, Eco.Gameplay.Players.User user) Line 1327 C# Eco.Gameplay!Eco.Gameplay.Components.StockpileComponent.UpdateStockpileFromInventory() Line 146 C# Eco.Gameplay!Eco.Gameplay.Components.StockpileComponent.Initialize() Line 37 C# Eco.Gameplay!Eco.Gameplay.Objects.WorldObject.InitializeComponents.AnonymousMethod__172_0(Eco.Gameplay.Objects.WorldObjectComponent x) Line 122 C# ```",1.0,"concrete crashes server after migration - Stockpiles containing concrete throw exceptions because it isn't a blockitem ``` > Eco.Gameplay!Eco.Gameplay.Components.StockpileComponent.UpdateStockpileFromInventory.AnonymousMethod__11_0(Eco.Gameplay.Items.IInventoryChangeSet changeSet) Line 179 C# Eco.Gameplay!Eco.Gameplay.Items.Inventory.Modify(System.Action callback, Eco.Gameplay.Players.User user) Line 1327 C# Eco.Gameplay!Eco.Gameplay.Components.StockpileComponent.UpdateStockpileFromInventory() Line 146 C# Eco.Gameplay!Eco.Gameplay.Components.StockpileComponent.Initialize() Line 37 C# Eco.Gameplay!Eco.Gameplay.Objects.WorldObject.InitializeComponents.AnonymousMethod__172_0(Eco.Gameplay.Objects.WorldObjectComponent x) Line 122 C# ```",1,concrete crashes server after migration stockpiles containing concrete throw exceptions because it isn t a blockitem eco gameplay eco gameplay components stockpilecomponent updatestockpilefrominventory anonymousmethod eco gameplay items iinventorychangeset changeset line c eco gameplay eco gameplay items inventory modify system action callback eco gameplay players user user line c eco gameplay eco gameplay components stockpilecomponent updatestockpilefrominventory line c eco gameplay eco gameplay components stockpilecomponent initialize line c eco gameplay eco gameplay objects worldobject initializecomponents anonymousmethod eco gameplay objects worldobjectcomponent x line c ,1 388985,11495951407.0,IssuesEvent,2020-02-12 06:36:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1399] Crash in tooltip.,Priority: High,"Step to reproduce: - mouseover here: ![image](https://user-images.githubusercontent.com/45708377/74308902-7efbc700-4d7a-11ea-82fd-6a4f9617b561.png) ``` Server encountered an exception: Exception: KeyNotFoundException Message:The given key 'Eco.Gameplay.Items.Recipe' was not present in the dictionary. Source:System.Private.CoreLib System.Collections.Generic.KeyNotFoundException: The given key 'Eco.Gameplay.Items.Recipe' was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Eco.Gameplay.Items.Recipe.Get(Type t) at Eco.Gameplay.Systems.TextLinks.RecipeLinkIdTranslator.GetTypedLinkTarget(String linkId) at Eco.Gameplay.Systems.TextLinks.ObjectLinkIdTranslator`1.GetLinkTarget(String linkId) at Eco.Gameplay.Players.Player.GetLinkTooltip(String linkId, TooltipOrigin origin) ``` [Crash.txt](https://github.com/StrangeLoopGames/EcoIssues/files/4190182/Crash.txt) ",1.0,"[0.9.0 staging-1399] Crash in tooltip. - Step to reproduce: - mouseover here: ![image](https://user-images.githubusercontent.com/45708377/74308902-7efbc700-4d7a-11ea-82fd-6a4f9617b561.png) ``` Server encountered an exception: Exception: KeyNotFoundException Message:The given key 'Eco.Gameplay.Items.Recipe' was not present in the dictionary. Source:System.Private.CoreLib System.Collections.Generic.KeyNotFoundException: The given key 'Eco.Gameplay.Items.Recipe' was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Eco.Gameplay.Items.Recipe.Get(Type t) at Eco.Gameplay.Systems.TextLinks.RecipeLinkIdTranslator.GetTypedLinkTarget(String linkId) at Eco.Gameplay.Systems.TextLinks.ObjectLinkIdTranslator`1.GetLinkTarget(String linkId) at Eco.Gameplay.Players.Player.GetLinkTooltip(String linkId, TooltipOrigin origin) ``` [Crash.txt](https://github.com/StrangeLoopGames/EcoIssues/files/4190182/Crash.txt) ",1, crash in tooltip step to reproduce mouseover here server encountered an exception exception keynotfoundexception message the given key eco gameplay items recipe was not present in the dictionary source system private corelib system collections generic keynotfoundexception the given key eco gameplay items recipe was not present in the dictionary at system collections generic dictionary get item tkey key at eco gameplay items recipe get type t at eco gameplay systems textlinks recipelinkidtranslator gettypedlinktarget string linkid at eco gameplay systems textlinks objectlinkidtranslator getlinktarget string linkid at eco gameplay players player getlinktooltip string linkid tooltiporigin origin ,1 538445,15769093316.0,IssuesEvent,2021-03-31 17:56:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Test failure: testsewage,Category: Tech Priority: High Status: Fixed,"Happening randomly and failing PRs. The pipe generation code for tests could use a refactor to be deterministic (ie build a fixed grid), as I have had issues with it causing failures before. ``` Test run Existing world CI failed! testsewage: Test Failed with 1 exceptions. =====EXCEPTION 0===== Warning: Exception Caught in Test testsewage - System.Exception: Test failed! Waste Filter is not enabled and operating. Exception: Exception Message:Test failed! Waste Filter is not enabled and operating. Source:Eco.Gameplay System.Exception: Test failed! Waste Filter is not enabled and operating. at Eco.Gameplay.WorldObjectDebugUtil.ThrowIfNotRunning(WorldObject obj) at Eco.Gameplay.Pipes.PipeTests.Sewage(User user) ```",1.0,"Test failure: testsewage - Happening randomly and failing PRs. The pipe generation code for tests could use a refactor to be deterministic (ie build a fixed grid), as I have had issues with it causing failures before. ``` Test run Existing world CI failed! testsewage: Test Failed with 1 exceptions. =====EXCEPTION 0===== Warning: Exception Caught in Test testsewage - System.Exception: Test failed! Waste Filter is not enabled and operating. Exception: Exception Message:Test failed! Waste Filter is not enabled and operating. Source:Eco.Gameplay System.Exception: Test failed! Waste Filter is not enabled and operating. at Eco.Gameplay.WorldObjectDebugUtil.ThrowIfNotRunning(WorldObject obj) at Eco.Gameplay.Pipes.PipeTests.Sewage(User user) ```",1,test failure testsewage happening randomly and failing prs the pipe generation code for tests could use a refactor to be deterministic ie build a fixed grid as i have had issues with it causing failures before test run existing world ci failed testsewage test failed with exceptions exception warning exception caught in test testsewage system exception test failed waste filter is not enabled and operating exception exception message test failed waste filter is not enabled and operating source eco gameplay system exception test failed waste filter is not enabled and operating at eco gameplay worldobjectdebugutil throwifnotrunning worldobject obj at eco gameplay pipes pipetests sewage user user ,1 493857,14239724941.0,IssuesEvent,2020-11-18 20:35:26,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Game purchase being applied twice on prod,Category: Accounts Priority: High,"Check db with: ``` SELECT , COUNT() FROM users_products GROUP BY txn_time HAVING COUNT(*) > 1 ```",1.0,"Game purchase being applied twice on prod - Check db with: ``` SELECT , COUNT() FROM users_products GROUP BY txn_time HAVING COUNT(*) > 1 ```",1,game purchase being applied twice on prod check db with select count from users products group by txn time having count ,1 492527,14215244540.0,IssuesEvent,2020-11-17 07:00:44,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2 develop-109] Server Crash with dragging land claim papers.,Category: Gameplay Priority: High,"Step to reproduce: - connect to server. - add several Land Claim Papers and Acorn on toolbar: ![image](https://user-images.githubusercontent.com/45708377/98662531-f9349880-2358-11eb-8cd0-480e5031e012.png) - drag Land Claim Papers to Acorn. - I was crashed with exception: ``` System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Items.PropertyClaimItem.CanStack(Item stackingOntoItem) at Eco.Gameplay.Items.ItemUtils.CanBeStackedOn(Item item, Item other) at Eco.Gameplay.Items.InventoryChangeSet.MoveStacks(ItemStack source, ItemStack destination, Int32 requestedQuantity, User user) at Eco.Gameplay.Items.Inventory.MoveItems(ItemStack sourceStack, ItemStack targetStack, User user, Int32 quantityOverride) at Eco.Gameplay.Items.Inventory.MoveItemsDoublePass(ItemStack sourceStack, ItemStack targetStack, Inventory alternativeInventoryTarget, User user) at Eco.Gameplay.Items.Inventory.MoveItemsDoublePass(Player player, ItemStack sourceStack, ItemStack targetStack, Inventory alternativeInventoryTarget) ``` [LandClaimPaperCrash.txt](https://github.com/StrangeLoopGames/EcoIssues/files/5516599/LandClaimPaperCrash.txt) - After time I understood that server was crashed too: ``` --BEGIN DUMP-- Dump Time 11/10/2020 13:36:27 Exception Exception: SynchronizationLockException Message:Object synchronization method was called from an unsynchronized block of code. Source:System.Private.CoreLib System.Threading.SynchronizationLockException: Object synchronization method was called from an unsynchronized block of code. at System.Threading.Monitor.Exit(Object obj) at Eco.Gameplay.Items.InventoryLock.Dispose() at Eco.Gameplay.Items.InventoryChangeSet.Dispose() at Eco.Gameplay.Items.InventoryChangeSet.Finalize() --END DUMP-- ``` ",1.0,"[0.9.2 develop-109] Server Crash with dragging land claim papers. - Step to reproduce: - connect to server. - add several Land Claim Papers and Acorn on toolbar: ![image](https://user-images.githubusercontent.com/45708377/98662531-f9349880-2358-11eb-8cd0-480e5031e012.png) - drag Land Claim Papers to Acorn. - I was crashed with exception: ``` System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Items.PropertyClaimItem.CanStack(Item stackingOntoItem) at Eco.Gameplay.Items.ItemUtils.CanBeStackedOn(Item item, Item other) at Eco.Gameplay.Items.InventoryChangeSet.MoveStacks(ItemStack source, ItemStack destination, Int32 requestedQuantity, User user) at Eco.Gameplay.Items.Inventory.MoveItems(ItemStack sourceStack, ItemStack targetStack, User user, Int32 quantityOverride) at Eco.Gameplay.Items.Inventory.MoveItemsDoublePass(ItemStack sourceStack, ItemStack targetStack, Inventory alternativeInventoryTarget, User user) at Eco.Gameplay.Items.Inventory.MoveItemsDoublePass(Player player, ItemStack sourceStack, ItemStack targetStack, Inventory alternativeInventoryTarget) ``` [LandClaimPaperCrash.txt](https://github.com/StrangeLoopGames/EcoIssues/files/5516599/LandClaimPaperCrash.txt) - After time I understood that server was crashed too: ``` --BEGIN DUMP-- Dump Time 11/10/2020 13:36:27 Exception Exception: SynchronizationLockException Message:Object synchronization method was called from an unsynchronized block of code. Source:System.Private.CoreLib System.Threading.SynchronizationLockException: Object synchronization method was called from an unsynchronized block of code. at System.Threading.Monitor.Exit(Object obj) at Eco.Gameplay.Items.InventoryLock.Dispose() at Eco.Gameplay.Items.InventoryChangeSet.Dispose() at Eco.Gameplay.Items.InventoryChangeSet.Finalize() --END DUMP-- ``` ",1, server crash with dragging land claim papers step to reproduce connect to server add several land claim papers and acorn on toolbar drag land claim papers to acorn i was crashed with exception system nullreferenceexception object reference not set to an instance of an object at eco gameplay items propertyclaimitem canstack item stackingontoitem at eco gameplay items itemutils canbestackedon item item item other at eco gameplay items inventorychangeset movestacks itemstack source itemstack destination requestedquantity user user at eco gameplay items inventory moveitems itemstack sourcestack itemstack targetstack user user quantityoverride at eco gameplay items inventory moveitemsdoublepass itemstack sourcestack itemstack targetstack inventory alternativeinventorytarget user user at eco gameplay items inventory moveitemsdoublepass player player itemstack sourcestack itemstack targetstack inventory alternativeinventorytarget after time i understood that server was crashed too begin dump dump time exception exception synchronizationlockexception message object synchronization method was called from an unsynchronized block of code source system private corelib system threading synchronizationlockexception object synchronization method was called from an unsynchronized block of code at system threading monitor exit object obj at eco gameplay items inventorylock dispose at eco gameplay items inventorychangeset dispose at eco gameplay items inventorychangeset finalize end dump ,1 495706,14286713732.0,IssuesEvent,2020-11-23 15:28:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2 staging-1852]Map doesnt load when opening,Category: UI Priority: High Type: Regression,"Map not loading when using M to open the main map ![Screenshot_8.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/835b9dae-98c0-4f41-b688-0fcce320eda5) Enlarging the minimap works to view the world using these buttons to maximize / minimize but M function map is compeletely broken at the moment. ![Screenshot_9.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/3899025c-9f13-4cdf-8e37-0fca0a1f4d18)",1.0,"[0.9.2 staging-1852]Map doesnt load when opening - Map not loading when using M to open the main map ![Screenshot_8.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/835b9dae-98c0-4f41-b688-0fcce320eda5) Enlarging the minimap works to view the world using these buttons to maximize / minimize but M function map is compeletely broken at the moment. ![Screenshot_9.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/3899025c-9f13-4cdf-8e37-0fca0a1f4d18)",1, map doesnt load when opening map not loading when using m to open the main map enlarging the minimap works to view the world using these buttons to maximize minimize but m function map is compeletely broken at the moment ,1 659900,21944755913.0,IssuesEvent,2022-05-23 22:28:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Create support for Chinese equivalents of Discord and Vivox,Priority: High Type: Feature Category: Tech,"- Start discussion with Perfect World about what software we should use for this - Create implementation plan - Implement said plan!",1.0,"Create support for Chinese equivalents of Discord and Vivox - - Start discussion with Perfect World about what software we should use for this - Create implementation plan - Implement said plan!",1,create support for chinese equivalents of discord and vivox start discussion with perfect world about what software we should use for this create implementation plan implement said plan ,1 550875,16133769497.0,IssuesEvent,2021-04-29 09:06:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.4 develop-269] Law Crash with configs,Category: Laws Priority: High Squad: Mountain Goat Type: Bug,"Step to reproduce: - start to create a law: ![image](https://user-images.githubusercontent.com/45708377/116527323-3a0e7280-a8e3-11eb-895f-73693dd2ffdf.png) - press ""+"" here: ![image](https://user-images.githubusercontent.com/45708377/116527389-498dbb80-a8e3-11eb-93fc-217ccb47395d.png) - crash: ``` Server encountered an exception: Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Civics.Laws.TriggerSettings.<>c.b__15_0(TriggerConfig x) at System.Linq.Enumerable.SelectIListIterator`2.MoveNext() at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at Eco.Shared.Utils.StringExtensions.TextList(IEnumerable`1 e, String sep) at Eco.Gameplay.Civics.Laws.TriggerSettings.Describe() at Eco.Gameplay.Civics.Laws.LawSection.<>c.b__22_0(TriggerSettings x) at Eco.Shared.Utils.EnumerableExtensions.SelectNonNull[T,TResult](IEnumerable`1 sequence, Func`2 projection, TResult ifEmpty)+MoveNext() at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.String.Join(String separator, IEnumerable`1 values) at Eco.Gameplay.Civics.Laws.LawSection.Description() Outer Exceptions: Exception has been thrown by the target of an invocation. ``` So it's a bug in any case but i don't now should we have configs here and the bug is that it doesn't work or we should not have this at all?",1.0,"[0.9.4 develop-269] Law Crash with configs - Step to reproduce: - start to create a law: ![image](https://user-images.githubusercontent.com/45708377/116527323-3a0e7280-a8e3-11eb-895f-73693dd2ffdf.png) - press ""+"" here: ![image](https://user-images.githubusercontent.com/45708377/116527389-498dbb80-a8e3-11eb-93fc-217ccb47395d.png) - crash: ``` Server encountered an exception: Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Civics.Laws.TriggerSettings.<>c.b__15_0(TriggerConfig x) at System.Linq.Enumerable.SelectIListIterator`2.MoveNext() at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at Eco.Shared.Utils.StringExtensions.TextList(IEnumerable`1 e, String sep) at Eco.Gameplay.Civics.Laws.TriggerSettings.Describe() at Eco.Gameplay.Civics.Laws.LawSection.<>c.b__22_0(TriggerSettings x) at Eco.Shared.Utils.EnumerableExtensions.SelectNonNull[T,TResult](IEnumerable`1 sequence, Func`2 projection, TResult ifEmpty)+MoveNext() at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.String.Join(String separator, IEnumerable`1 values) at Eco.Gameplay.Civics.Laws.LawSection.Description() Outer Exceptions: Exception has been thrown by the target of an invocation. ``` So it's a bug in any case but i don't now should we have configs here and the bug is that it doesn't work or we should not have this at all?",1, law crash with configs step to reproduce start to create a law press here crash server encountered an exception exception nullreferenceexception message object reference not set to an instance of an object source eco gameplay system nullreferenceexception object reference not set to an instance of an object at eco gameplay civics laws triggersettings c b triggerconfig x at system linq enumerable selectilistiterator movenext at system linq enumerable whereenumerableiterator movenext at eco shared utils stringextensions textlist ienumerable e string sep at eco gameplay civics laws triggersettings describe at eco gameplay civics laws lawsection c b triggersettings x at eco shared utils enumerableextensions selectnonnull ienumerable sequence func projection tresult ifempty movenext at system linq enumerable whereselectenumerableiterator movenext at system string join string separator ienumerable values at eco gameplay civics laws lawsection description outer exceptions exception has been thrown by the target of an invocation so it s a bug in any case but i don t now should we have configs here and the bug is that it doesn t work or we should not have this at all ,1 473106,13636669974.0,IssuesEvent,2020-09-25 06:23:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.0 staging - 1776] Animals: arrow won't hit a target,Category: Gameplay Priority: High Status: Fixed,Almost every time arrow will flu through an animal. Just in some position I can hit it. ,1.0,[0.9.0.0 staging - 1776] Animals: arrow won't hit a target - Almost every time arrow will flu through an animal. Just in some position I can hit it. ,1, animals arrow won t hit a target almost every time arrow will flu through an animal just in some position i can hit it ,1 449044,12962632944.0,IssuesEvent,2020-07-20 17:27:54,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Hosted worlds may display server website in russian,Category: Cloud Worlds Category: Web Priority: High,"One hosted worlds customer experiences the server website to be in russian. In his web ui he has no access to localisation.eco, but only localisation.eco.template (which he should NOT be able to edit), and that one contains ""english"", which is correct. There must be some sort of issue.",1.0,"Hosted worlds may display server website in russian - One hosted worlds customer experiences the server website to be in russian. In his web ui he has no access to localisation.eco, but only localisation.eco.template (which he should NOT be able to edit), and that one contains ""english"", which is correct. There must be some sort of issue.",1,hosted worlds may display server website in russian one hosted worlds customer experiences the server website to be in russian in his web ui he has no access to localisation eco but only localisation eco template which he should not be able to edit and that one contains english which is correct there must be some sort of issue ,1 551736,16188012909.0,IssuesEvent,2021-05-04 01:53:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Auto profiling of cw on staging server,Category: Cloud Worlds Category: Web Priority: High Squad: Lattice Mushroom,"Need ui to set which cw to profile and at what time, and for how many days. And access to profiling log data",1.0,"Auto profiling of cw on staging server - Need ui to set which cw to profile and at what time, and for how many days. And access to profiling log data",1,auto profiling of cw on staging server need ui to set which cw to profile and at what time and for how many days and access to profiling log data,1 225576,7488671195.0,IssuesEvent,2018-04-06 02:56:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Parts of wall disappeared after server restart.,High Priority Steam Report,"""other players kept losing room integrity, or outright losing parts of their walls each time the server had to be restarted"" Here is the world where it was occurring: https://drive.google.com/file/d/1ffCwhv8HGHJf5YPvl6o7lIT9SFwAPhuV Mentioned in follow up to review: http://steamcommunity.com/profiles/76561198014737314/recommended/382310/",1.0,"Parts of wall disappeared after server restart. - ""other players kept losing room integrity, or outright losing parts of their walls each time the server had to be restarted"" Here is the world where it was occurring: https://drive.google.com/file/d/1ffCwhv8HGHJf5YPvl6o7lIT9SFwAPhuV Mentioned in follow up to review: http://steamcommunity.com/profiles/76561198014737314/recommended/382310/",1,parts of wall disappeared after server restart other players kept losing room integrity or outright losing parts of their walls each time the server had to be restarted here is the world where it was occurring mentioned in follow up to review ,1 390054,11521113988.0,IssuesEvent,2020-02-14 16:02:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1402] UI: can't input numbers,Priority: High,Only arrowa working for quantity selection on tables. Can't input numbers.,1.0,[0.9.0 staging-1402] UI: can't input numbers - Only arrowa working for quantity selection on tables. Can't input numbers.,1, ui can t input numbers only arrowa working for quantity selection on tables can t input numbers ,1 548683,16073986017.0,IssuesEvent,2021-04-25 01:46:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Add virtual language to see what strings are added to translations,Category: Accounts Priority: High Status: Fixed Type: Feature,"Standard in-game brackets `[ ]` would show us, that string is translated: ![image](https://user-images.githubusercontent.com/5720101/111212542-00520880-85d0-11eb-9e6e-0a5f831ac6df.png) Add flag of SLG to a flag list on Sandbox. Don't add onProd.",1.0,"Add virtual language to see what strings are added to translations - Standard in-game brackets `[ ]` would show us, that string is translated: ![image](https://user-images.githubusercontent.com/5720101/111212542-00520880-85d0-11eb-9e6e-0a5f831ac6df.png) Add flag of SLG to a flag list on Sandbox. Don't add onProd.",1,add virtual language to see what strings are added to translations standard in game brackets would show us that string is translated add flag of slg to a flag list on sandbox don t add onprod ,1 243240,7854600961.0,IssuesEvent,2018-06-20 21:19:46,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Treasury doesnt appear,High Priority,"![image](https://user-images.githubusercontent.com/3536496/41685330-edf24672-7494-11e8-9a4d-71980c781bd5.png) It's supposed to be here but isnt. Lodding issue? Double check other objects too. ",1.0,"Treasury doesnt appear - ![image](https://user-images.githubusercontent.com/3536496/41685330-edf24672-7494-11e8-9a4d-71980c781bd5.png) It's supposed to be here but isnt. Lodding issue? Double check other objects too. ",1,treasury doesnt appear it s supposed to be here but isnt lodding issue double check other objects too ,1 384263,11386358655.0,IssuesEvent,2020-01-29 13:07:29,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1357] No authorization on vehicles ,Priority: High Status: Fixed,"After placing a vehicle we do not have access to them. This is true of all vehicles. The easiest way to replicate is to place a Wood Cart and try to access. ![VehicleAuthorizationIssue](https://user-images.githubusercontent.com/47330823/73093087-ac97d380-3e92-11ea-805a-bb866c00cd0b.png) ",1.0,"[0.9.0 staging-1357] No authorization on vehicles - After placing a vehicle we do not have access to them. This is true of all vehicles. The easiest way to replicate is to place a Wood Cart and try to access. ![VehicleAuthorizationIssue](https://user-images.githubusercontent.com/47330823/73093087-ac97d380-3e92-11ea-805a-bb866c00cd0b.png) ",1, no authorization on vehicles after placing a vehicle we do not have access to them this is true of all vehicles the easiest way to replicate is to place a wood cart and try to access ,1 455489,13127958285.0,IssuesEvent,2020-08-06 11:23:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"User, who was invited before now unable to login",Category: Accounts Priority: High Status: Fixed Status: Reopen,Getting 500 error when trying to login on staging. Observed by @D3nnis3n ,1.0,"User, who was invited before now unable to login - Getting 500 error when trying to login on staging. Observed by @D3nnis3n ",1,user who was invited before now unable to login getting error when trying to login on staging observed by ,1 463579,13284356671.0,IssuesEvent,2020-08-24 06:06:28,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1731] Crash with Crane,Category: Gameplay Priority: High Status: Fixed,"Step to reproduce: - place a new Crane. - take non-constucted blocks from stockpile (I took Birch log): ![image](https://user-images.githubusercontent.com/45708377/90604890-3419ab00-e206-11ea-914c-9197ef1a6a27.png) - start to build: ![image](https://user-images.githubusercontent.com/45708377/90604918-3ed44000-e206-11ea-8c92-60246b9444fe.png) - press LMB - Crash: ``` System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Components.CraneToolComponent.Build(Player player, Vector3i min, Vector3i max) ``` [Crane Crash.txt](https://github.com/StrangeLoopGames/EcoIssues/files/5094658/Crane.Crash.txt) If you first take constructed block with crane and build something and after that take birch log and try to build then all will be fine.",1.0,"[0.9.0 staging-1731] Crash with Crane - Step to reproduce: - place a new Crane. - take non-constucted blocks from stockpile (I took Birch log): ![image](https://user-images.githubusercontent.com/45708377/90604890-3419ab00-e206-11ea-914c-9197ef1a6a27.png) - start to build: ![image](https://user-images.githubusercontent.com/45708377/90604918-3ed44000-e206-11ea-8c92-60246b9444fe.png) - press LMB - Crash: ``` System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Components.CraneToolComponent.Build(Player player, Vector3i min, Vector3i max) ``` [Crane Crash.txt](https://github.com/StrangeLoopGames/EcoIssues/files/5094658/Crane.Crash.txt) If you first take constructed block with crane and build something and after that take birch log and try to build then all will be fine.",1, crash with crane step to reproduce place a new crane take non constucted blocks from stockpile i took birch log start to build press lmb crash system nullreferenceexception object reference not set to an instance of an object at eco gameplay components cranetoolcomponent build player player min max if you first take constructed block with crane and build something and after that take birch log and try to build then all will be fine ,1 243700,7860952331.0,IssuesEvent,2018-06-21 21:49:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,staging 7.5 Null Reference Exception on ContractClauseLoan,High Priority,"Crashes stuffed elk ![image](https://user-images.githubusercontent.com/6262198/41743418-8f3c18f8-7555-11e8-9414-2ffb567c9520.png) Eco.Gameplay!Eco.Gameplay.Economy.Contracts.ContractClauseLoan.Valid(Eco.Gameplay.Players.User contractor, Eco.Gameplay.Players.User client) Line 97 C# Eco.Gameplay!Eco.Gameplay.Economy.Contracts.Contract.get_Valid.AnonymousMethod__73_0(Eco.Gameplay.Economy.Contracts.ContractClause x) Line 103 C# [External Code] Eco.Core!Eco.Core.Utils.ResultExtensions.Merge(System.Collections.Generic.IEnumerable list) Line 49 C# Eco.Gameplay!Eco.Gameplay.Economy.Contracts.Contract.Valid.get() Line 103 C# Eco.Gameplay!Eco.Gameplay.Economy.Contracts.Contract.PostJob(Eco.Gameplay.Players.Player player) Line 115 C# [External Code] Eco.Shared!Eco.Shared.Networking.RPCManager.TryInvoke(object controller, string methodname, Eco.Shared.Serialization.BSONObject bsonArgs, out object result) Line 223 C# Eco.Shared!Eco.Shared.Networking.RPCManager.InvokeOn(Eco.Shared.Serialization.BSONObject bson, object controller, string methodname) Line 197 C# Eco.Core!Eco.Core.Controller.ControllerManager.HandleViewRPC(int controllerID, string methodname, Eco.Shared.Serialization.BSONObject bson) Line 468 C# Eco.Plugins!Eco.Plugins.Networking.Client.ViewRPC(int id, string methodname, Eco.Shared.Serialization.BSONObject bson) Line 393 C# [External Code] Eco.Shared!Eco.Shared.Networking.RPCManager.TryInvoke(object controller, string methodname, Eco.Shared.Serialization.BSONObject bsonArgs, out object result) Line 223 C# Eco.Shared!Eco.Shared.Networking.RPCManager.InvokeOn(Eco.Shared.Serialization.BSONObject bson, object controller, string methodname) Line 197 C# Eco.Shared!Eco.Shared.Networking.RPCManager.HandleReceiveRPC(Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) Line 320 C# Eco.Plugins!Eco.Plugins.Networking.NetworkServer.ReceiveEvent(Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) Line 154 C# Eco.Shared!Eco.Shared.Networking.NetObject.ReceiveEvent(Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) Line 69 C# Eco.Plugins!Eco.Plugins.Networking.Client..ctor.AnonymousMethod__52_1() Line 113 C# [External Code] ",1.0,"staging 7.5 Null Reference Exception on ContractClauseLoan - Crashes stuffed elk ![image](https://user-images.githubusercontent.com/6262198/41743418-8f3c18f8-7555-11e8-9414-2ffb567c9520.png) Eco.Gameplay!Eco.Gameplay.Economy.Contracts.ContractClauseLoan.Valid(Eco.Gameplay.Players.User contractor, Eco.Gameplay.Players.User client) Line 97 C# Eco.Gameplay!Eco.Gameplay.Economy.Contracts.Contract.get_Valid.AnonymousMethod__73_0(Eco.Gameplay.Economy.Contracts.ContractClause x) Line 103 C# [External Code] Eco.Core!Eco.Core.Utils.ResultExtensions.Merge(System.Collections.Generic.IEnumerable list) Line 49 C# Eco.Gameplay!Eco.Gameplay.Economy.Contracts.Contract.Valid.get() Line 103 C# Eco.Gameplay!Eco.Gameplay.Economy.Contracts.Contract.PostJob(Eco.Gameplay.Players.Player player) Line 115 C# [External Code] Eco.Shared!Eco.Shared.Networking.RPCManager.TryInvoke(object controller, string methodname, Eco.Shared.Serialization.BSONObject bsonArgs, out object result) Line 223 C# Eco.Shared!Eco.Shared.Networking.RPCManager.InvokeOn(Eco.Shared.Serialization.BSONObject bson, object controller, string methodname) Line 197 C# Eco.Core!Eco.Core.Controller.ControllerManager.HandleViewRPC(int controllerID, string methodname, Eco.Shared.Serialization.BSONObject bson) Line 468 C# Eco.Plugins!Eco.Plugins.Networking.Client.ViewRPC(int id, string methodname, Eco.Shared.Serialization.BSONObject bson) Line 393 C# [External Code] Eco.Shared!Eco.Shared.Networking.RPCManager.TryInvoke(object controller, string methodname, Eco.Shared.Serialization.BSONObject bsonArgs, out object result) Line 223 C# Eco.Shared!Eco.Shared.Networking.RPCManager.InvokeOn(Eco.Shared.Serialization.BSONObject bson, object controller, string methodname) Line 197 C# Eco.Shared!Eco.Shared.Networking.RPCManager.HandleReceiveRPC(Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) Line 320 C# Eco.Plugins!Eco.Plugins.Networking.NetworkServer.ReceiveEvent(Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) Line 154 C# Eco.Shared!Eco.Shared.Networking.NetObject.ReceiveEvent(Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) Line 69 C# Eco.Plugins!Eco.Plugins.Networking.Client..ctor.AnonymousMethod__52_1() Line 113 C# [External Code] ",1,staging null reference exception on contractclauseloan crashes stuffed elk eco gameplay eco gameplay economy contracts contractclauseloan valid eco gameplay players user contractor eco gameplay players user client line c eco gameplay eco gameplay economy contracts contract get valid anonymousmethod eco gameplay economy contracts contractclause x line c eco core eco core utils resultextensions merge system collections generic ienumerable list line c eco gameplay eco gameplay economy contracts contract valid get line c eco gameplay eco gameplay economy contracts contract postjob eco gameplay players player player line c eco shared eco shared networking rpcmanager tryinvoke object controller string methodname eco shared serialization bsonobject bsonargs out object result line c eco shared eco shared networking rpcmanager invokeon eco shared serialization bsonobject bson object controller string methodname line c eco core eco core controller controllermanager handleviewrpc int controllerid string methodname eco shared serialization bsonobject bson line c eco plugins eco plugins networking client viewrpc int id string methodname eco shared serialization bsonobject bson line c eco shared eco shared networking rpcmanager tryinvoke object controller string methodname eco shared serialization bsonobject bsonargs out object result line c eco shared eco shared networking rpcmanager invokeon eco shared serialization bsonobject bson object controller string methodname line c eco shared eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson line c eco plugins eco plugins networking networkserver receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson line c eco shared eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson line c eco plugins eco plugins networking client ctor anonymousmethod line c ,1 492516,14215092619.0,IssuesEvent,2020-11-17 06:43:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Food tutorial should appear when you pick up food, or when you run out of calories",Priority: High Status: Fixed Type: Regression,"This used to work If this is 9.1 we should fix there",1.0,"Food tutorial should appear when you pick up food, or when you run out of calories - This used to work If this is 9.1 we should fix there",1,food tutorial should appear when you pick up food or when you run out of calories this used to work if this is we should fix there,1 355128,10576617550.0,IssuesEvent,2019-10-07 18:16:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[master-preview] Client can't be built,High Priority,"After this one https://github.com/StrangeLoopGames/Eco/pull/5052/commits/487b3921a763dd6e49d6335822f23668d12e850a client can't be built with error Step Compile scripts Depth: 1 Time: 00:00:28.8135835 E: Assets\Scripts\Utils\UnityUtils.cs(86,16): error CS0103: The name 'PrefabUtility' does not exist in the current context E: Assets\Scripts\Utils\UnityUtils.cs(86,56): error CS0103: The name 'PrefabAssetType' does not exist in the current context E: Error building Player because scripts had compiler errors But ""play"" work in the Unity as PrefabUtility works in the UnityEditor namespace.",1.0,"[master-preview] Client can't be built - After this one https://github.com/StrangeLoopGames/Eco/pull/5052/commits/487b3921a763dd6e49d6335822f23668d12e850a client can't be built with error Step Compile scripts Depth: 1 Time: 00:00:28.8135835 E: Assets\Scripts\Utils\UnityUtils.cs(86,16): error CS0103: The name 'PrefabUtility' does not exist in the current context E: Assets\Scripts\Utils\UnityUtils.cs(86,56): error CS0103: The name 'PrefabAssetType' does not exist in the current context E: Error building Player because scripts had compiler errors But ""play"" work in the Unity as PrefabUtility works in the UnityEditor namespace.",1, client can t be built after this one client can t be built with error step compile scripts depth time e assets scripts utils unityutils cs error the name prefabutility does not exist in the current context e assets scripts utils unityutils cs error the name prefabassettype does not exist in the current context e error building player because scripts had compiler errors but play work in the unity as prefabutility works in the unityeditor namespace ,1 474651,13673209417.0,IssuesEvent,2020-09-29 09:31:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Client crashes randomly,Category: Tech Priority: High,"I'm running 0.9.0.1 beta and the client is randomly crashing after some time. So far I haven't been able to connect the crashes to some specific event but it happens usually after 5-10 minutes in the game. Upgraded to the latest graphic card drivers already. [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5235122/Player.log) [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/5235123/Player-prev.log) ",1.0,"Client crashes randomly - I'm running 0.9.0.1 beta and the client is randomly crashing after some time. So far I haven't been able to connect the crashes to some specific event but it happens usually after 5-10 minutes in the game. Upgraded to the latest graphic card drivers already. [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5235122/Player.log) [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/5235123/Player-prev.log) ",1,client crashes randomly i m running beta and the client is randomly crashing after some time so far i haven t been able to connect the crashes to some specific event but it happens usually after minutes in the game upgraded to the latest graphic card drivers already ,1 519759,15056806138.0,IssuesEvent,2021-02-03 20:43:28,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2.0 beta staging-1894] UIManager opening things without itself,Category: UI Priority: High Regression Squad: Wild Turkey Status: Fixed,"I get this error [03:51:26.518] Trying to close a window with UIManager that was not opened with UIManager: SelectorPopup(Clone) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UI.UIManager:Close(GameObject) SelectorPopupUI:TurnOff() UI.UIManager:Hide(GameObject) UI.UIManager:Close(GameObject) SelectorPopupUI:TurnOff() SelectorPopupUI:Update() Or these types [03:55:03.510] Trying to close a window with UIManager that was not opened with UIManager: MouseInputBlocker-2511500 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UI.UIManager:Close(GameObject) ModalUI:OnDestroy() When ever i open / close a window of this filter type ![Screenshot_38.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/2afb1232-2af7-4c86-b329-b1cf80a67608) In all civic instances, so laws for picking blocks, skill lists etc all of the same type filter UI window",1.0,"[0.9.2.0 beta staging-1894] UIManager opening things without itself - I get this error [03:51:26.518] Trying to close a window with UIManager that was not opened with UIManager: SelectorPopup(Clone) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UI.UIManager:Close(GameObject) SelectorPopupUI:TurnOff() UI.UIManager:Hide(GameObject) UI.UIManager:Close(GameObject) SelectorPopupUI:TurnOff() SelectorPopupUI:Update() Or these types [03:55:03.510] Trying to close a window with UIManager that was not opened with UIManager: MouseInputBlocker-2511500 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UI.UIManager:Close(GameObject) ModalUI:OnDestroy() When ever i open / close a window of this filter type ![Screenshot_38.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/2afb1232-2af7-4c86-b329-b1cf80a67608) In all civic instances, so laws for picking blocks, skill lists etc all of the same type filter UI window",1, uimanager opening things without itself i get this error trying to close a window with uimanager that was not opened with uimanager selectorpopup clone ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug logwarning object ui uimanager close gameobject selectorpopupui turnoff ui uimanager hide gameobject ui uimanager close gameobject selectorpopupui turnoff selectorpopupui update or these types trying to close a window with uimanager that was not opened with uimanager mouseinputblocker ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug logwarning object ui uimanager close gameobject modalui ondestroy when ever i open close a window of this filter type in all civic instances so laws for picking blocks skill lists etc all of the same type filter ui window,1 371699,10980440360.0,IssuesEvent,2019-11-30 14:23:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Make the fullscreen map have the cursor available without pressing Tab,Community Manager High Priority,"Players reported that it's not intuitive and they had to fiddle out what to do to move the map. I know it's Tab everywhere, but as the map is fullscreen, there is no reason to not have the cursor out immediately.",1.0,"Make the fullscreen map have the cursor available without pressing Tab - Players reported that it's not intuitive and they had to fiddle out what to do to move the map. I know it's Tab everywhere, but as the map is fullscreen, there is no reason to not have the cursor out immediately.",1,make the fullscreen map have the cursor available without pressing tab players reported that it s not intuitive and they had to fiddle out what to do to move the map i know it s tab everywhere but as the map is fullscreen there is no reason to not have the cursor out immediately ,1 260768,8214537659.0,IssuesEvent,2018-09-04 23:57:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Lost steam tractor plough,High Priority,"**Version:** 0.7.6.3 beta **Steps to Reproduce:** have the tractor out mith the module plough, use the hammer on the tractor to get it into inventory, plogh disapears **Expected behavior:** the tractor and plough both should have gone into inventory/backpack **Actual behavior:** only steam tractor into inventory/backpack, plough disapeared",1.0,"USER ISSUE: Lost steam tractor plough - **Version:** 0.7.6.3 beta **Steps to Reproduce:** have the tractor out mith the module plough, use the hammer on the tractor to get it into inventory, plogh disapears **Expected behavior:** the tractor and plough both should have gone into inventory/backpack **Actual behavior:** only steam tractor into inventory/backpack, plough disapeared",1,user issue lost steam tractor plough version beta steps to reproduce have the tractor out mith the module plough use the hammer on the tractor to get it into inventory plogh disapears expected behavior the tractor and plough both should have gone into inventory backpack actual behavior only steam tractor into inventory backpack plough disapeared,1 227948,7544634146.0,IssuesEvent,2018-04-17 19:02:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Server crashes after 20 minutes. Lose materials.,High Priority Steam Report,"http://steamcommunity.com/profiles/76561198036748973/recommended/382310/ - Server crashes -> Past 15 to 20 minutes of gameplay is gone. But your expended materials are not refunded. Event source this♥♥♥♥♥♥please.",1.0,"Server crashes after 20 minutes. Lose materials. - http://steamcommunity.com/profiles/76561198036748973/recommended/382310/ - Server crashes -> Past 15 to 20 minutes of gameplay is gone. But your expended materials are not refunded. Event source this♥♥♥♥♥♥please.",1,server crashes after minutes lose materials server crashes past to minutes of gameplay is gone but your expended materials are not refunded event source this♥♥♥♥♥♥please ,1 386469,11439589953.0,IssuesEvent,2020-02-05 07:41:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1360] Craft Migration: need to remove all the orders,Priority: High Status: Fixed,"and store resources in the void storage For now can't migrate save from #14497",1.0,"[0.9.0 staging-1360] Craft Migration: need to remove all the orders - and store resources in the void storage For now can't migrate save from #14497",1, craft migration need to remove all the orders and store resources in the void storage for now can t migrate save from ,1 195630,6916315221.0,IssuesEvent,2017-11-29 01:51:19,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,Phantom Items in toolbar/Bag,High Priority,"After moving items from toolbar to chests/worktables etc phantom icons remain in the toolbar. When attempting to move these items results in the following error: Caught exception: Caught exception invoking RPC ViewRPC on Client! Caught exception invoking RPC MoveItems on AuthorizationInventory! Object reference not set to an instance of an object. Stack: at Eco.Gameplay.Items.Inventory.CheckAuthForMove(ItemStack source, ItemStack target, Player player) at Eco.Gameplay.Items.Inventory.MoveItems(ItemStack sourceStack, ItemStack targetStack, Player player) Stack: at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Plugins.Networking.Clients.Client.ViewRPC(Guid guid, String methodname, BSONObject bson) ",1.0,"Phantom Items in toolbar/Bag - After moving items from toolbar to chests/worktables etc phantom icons remain in the toolbar. When attempting to move these items results in the following error: Caught exception: Caught exception invoking RPC ViewRPC on Client! Caught exception invoking RPC MoveItems on AuthorizationInventory! Object reference not set to an instance of an object. Stack: at Eco.Gameplay.Items.Inventory.CheckAuthForMove(ItemStack source, ItemStack target, Player player) at Eco.Gameplay.Items.Inventory.MoveItems(ItemStack sourceStack, ItemStack targetStack, Player player) Stack: at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Plugins.Networking.Clients.Client.ViewRPC(Guid guid, String methodname, BSONObject bson) ",1,phantom items in toolbar bag after moving items from toolbar to chests worktables etc phantom icons remain in the toolbar when attempting to move these items results in the following error caught exception caught exception invoking rpc viewrpc on client caught exception invoking rpc moveitems on authorizationinventory object reference not set to an instance of an object stack at eco gameplay items inventory checkauthformove itemstack source itemstack target player player at eco gameplay items inventory moveitems itemstack sourcestack itemstack targetstack player player stack at eco shared networking rpcmanager tryinvoke object controller string methodname bsonobject bsonargs object result at eco shared networking rpcmanager invokeon bsonobject bson object controller string methodname at eco plugins networking clients client viewrpc guid guid string methodname bsonobject bson ,1 487688,14050552162.0,IssuesEvent,2020-11-02 11:56:48,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,SLG.com security threat: directories exposed,Category: Web Priority: High Status: Fixed,"Security: Webserver files exposed Message: Hi, I had the following old (apparently stemming from the alpha time) link in my password manager to login: https://www.strangeloopgames.com/eco-account The webser exposes some of the files publicly or at least lists them. I think you might want to turn that off for security reasons. Maybe even add a forward to the current login page? Cheers Thomas",1.0,"SLG.com security threat: directories exposed - Security: Webserver files exposed Message: Hi, I had the following old (apparently stemming from the alpha time) link in my password manager to login: https://www.strangeloopgames.com/eco-account The webser exposes some of the files publicly or at least lists them. I think you might want to turn that off for security reasons. Maybe even add a forward to the current login page? Cheers Thomas",1,slg com security threat directories exposed security webserver files exposed message hi i had the following old apparently stemming from the alpha time link in my password manager to login the webser exposes some of the files publicly or at least lists them i think you might want to turn that off for security reasons maybe even add a forward to the current login page cheers thomas,1 290911,8914893737.0,IssuesEvent,2019-01-19 00:19:24,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Skill window tooltip problem,Semi-High Priority,"The profession tooltips popped up annoyingly over the next thing I wanted to click on, the specialties: ![image](https://user-images.githubusercontent.com/3536496/50619433-18855380-0eae-11e9-8ef9-4038f3aacf83.png) However, the specialty tooltips were nice, they were off to the side: ![image](https://user-images.githubusercontent.com/3536496/50619425-0a373780-0eae-11e9-9653-a436df929f72.png) ",1.0,"Skill window tooltip problem - The profession tooltips popped up annoyingly over the next thing I wanted to click on, the specialties: ![image](https://user-images.githubusercontent.com/3536496/50619433-18855380-0eae-11e9-8ef9-4038f3aacf83.png) However, the specialty tooltips were nice, they were off to the side: ![image](https://user-images.githubusercontent.com/3536496/50619425-0a373780-0eae-11e9-9653-a436df929f72.png) ",1,skill window tooltip problem the profession tooltips popped up annoyingly over the next thing i wanted to click on the specialties however the specialty tooltips were nice they were off to the side ,1 260741,8214252272.0,IssuesEvent,2018-09-04 22:26:36,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Hosted Worlds (Issues),High Priority,"**Version:** 0.7.7.0 beta staging-aaf5ba98 (Version was told to use as given download Link) ![snap2617](https://user-images.githubusercontent.com/29383891/44983072-cb30be00-af6f-11e8-899b-df82be79de05.png) World will **Not Rename.** This is what i see as name ![snap2613](https://user-images.githubusercontent.com/29383891/44982597-5ad56d00-af6e-11e8-99f8-203597d365a9.png) this is what i tried renaming to ![snap2614](https://user-images.githubusercontent.com/29383891/44982665-92441980-af6e-11e8-9a12-97a4d4644254.png) no matter how many times i Press Return key or try and click on the tick,as soon as i refresh this page it defaults back to Original name. ![snap2618](https://user-images.githubusercontent.com/29383891/44983157-22369300-af70-11e8-8856-e7ed102a1fb7.png) When i try and enter my name or Choose the World i want (even leaving name blank) it comes up with a moving busy symbol to the left but nothing seems to happen no matter how long i leave it going ![snap2615](https://user-images.githubusercontent.com/29383891/44983288-95400980-af70-11e8-84ad-e1504347c5d0.png) ![snap2619](https://user-images.githubusercontent.com/29383891/44983336-b86ab900-af70-11e8-9305-f55d129a81ef.png) this is what was tested on Web page, now to the game and trying to load the World in. Would have expected that because i OWN a world it would automatically show up in my world list ![snap2620](https://user-images.githubusercontent.com/29383891/44983439-17c8c900-af71-11e8-9c36-3bb29d6b27ea.png) Obviously it would **NOT** be in favorites or LAN and joining it manually it doesn't show up in Recent so i think we need a special One for ""Owned Worlds"" like we have a special one for ""Official Test Servers"" now on to trying to get into the world by using ""join Server Directly"" ![snap2621](https://user-images.githubusercontent.com/29383891/44983584-96256b00-af71-11e8-97ac-f4e4eb4d80d4.png) not sure what you changed but trying to type into this is a nightmare, it will **NOT** show up as you type and the **ONLY** way i managed to work out what it was doing was to keep clicking on the text window with left mouse button. Finally i joined the world and it loaded, First issue i am **NOT** Admin, which was supposed to happen as i supposedly **OWN** this world. this is the following steps i tried just in case not being Admin was a glitch, i disconnected after i had typed /help then /authlevel ![snap2611](https://user-images.githubusercontent.com/29383891/44983812-75a9e080-af72-11e8-8433-6be00a34bda9.png) when rejoining i see this ![snap2610](https://user-images.githubusercontent.com/29383891/44983852-9e31da80-af72-11e8-8bae-482eecb8e6bc.png) which is totally Different from what i thought would appear as the name of the World Now on Continuing for the 2nd time, My character Creation was reset and i had to set up my avatar again (since disconnecting and continuing after this glitch i am not getting that happen anymore) not sure if it was because i put my name into Citizens Window (have tried to duplicate by doing that and i'm still the character i created) Did the First Tutorial (as i normally skip everything) as you did say you wanted it to be tested, the movement keys take a while to actually detect. then i did The Meteor one, ok this is a bit Disappointing as i ONLY got this world showing up after @rainfarmer sorted this bit out for me ![snap2622](https://user-images.githubusercontent.com/29383891/44984219-e00f5080-af73-11e8-9973-fbc8c935d6fb.png) as you can see this world is **16 days old** ![snap2612](https://user-images.githubusercontent.com/29383891/44984313-3086ae00-af74-11e8-9bb3-f1c02bf5792d.png) and i have four Zero populations (Creosote Bush, Bullrush, Pitcher Plant and Rice) and Two that has only 1 population (Saguaro Cactus and Crimini Mushroom) Not too worried about Creosote Bush, Bullrush or Pitcher Plant (as i don't see a use for those) But Rice (food source) , Saguaro Cactus (important Desert Log yield) and Crimini Mushroom (Spore used to unlock Farming Skill Book). so The World Needs to Have a reasonably Balanced Ratio of Biomes, Plants and Animals (failure to do this Check when world is created will NOT help the Selling point for schools) That's all i have found so far and that's just in the first 15-30 minutes, there are other glitches i think as this is staging, but not sure which version you are on for latest staging so will **NOT** be checking too much into those, just mentioning that trying to find plants in this version is a bit confusing ![snap2623](https://user-images.githubusercontent.com/29383891/44985173-40ec5800-af77-11e8-9510-d893be37f59c.png) is the population previous to the name of plant the Plant i want? Exported CSV looks a mess and all seems to be just under Column A , maybe have a separate Column for each part? [EcoSubAccounts_login_info.zip](https://github.com/StrangeLoopGames/EcoIssues/files/2345395/EcoSubAccounts_login_info.zip) When getting a NEW World have we a choice of Size? or is it default? (didn;t even want to attempt this part yet until asked) Ideas for when Creating a NEW World 1. give them an option of size required (reason for this, Schools and Classes vary in size and players may want a bigger or smaller world) maybe give information about the difference of different size worlds 2. Create World (after getting size information) Check this world has no Zero population and no missing Biomes 3. Make sure that the person who has this world on their Account (being it a single player or a School/Teacher) that they are Admin, because at the moment does the owner put his/her name down as a Citizen and the Top most one being the Admin? or can we have a Special One so an Admin can be chosen? ",1.0,"Hosted Worlds (Issues) - **Version:** 0.7.7.0 beta staging-aaf5ba98 (Version was told to use as given download Link) ![snap2617](https://user-images.githubusercontent.com/29383891/44983072-cb30be00-af6f-11e8-899b-df82be79de05.png) World will **Not Rename.** This is what i see as name ![snap2613](https://user-images.githubusercontent.com/29383891/44982597-5ad56d00-af6e-11e8-99f8-203597d365a9.png) this is what i tried renaming to ![snap2614](https://user-images.githubusercontent.com/29383891/44982665-92441980-af6e-11e8-9a12-97a4d4644254.png) no matter how many times i Press Return key or try and click on the tick,as soon as i refresh this page it defaults back to Original name. ![snap2618](https://user-images.githubusercontent.com/29383891/44983157-22369300-af70-11e8-8856-e7ed102a1fb7.png) When i try and enter my name or Choose the World i want (even leaving name blank) it comes up with a moving busy symbol to the left but nothing seems to happen no matter how long i leave it going ![snap2615](https://user-images.githubusercontent.com/29383891/44983288-95400980-af70-11e8-84ad-e1504347c5d0.png) ![snap2619](https://user-images.githubusercontent.com/29383891/44983336-b86ab900-af70-11e8-9305-f55d129a81ef.png) this is what was tested on Web page, now to the game and trying to load the World in. Would have expected that because i OWN a world it would automatically show up in my world list ![snap2620](https://user-images.githubusercontent.com/29383891/44983439-17c8c900-af71-11e8-9c36-3bb29d6b27ea.png) Obviously it would **NOT** be in favorites or LAN and joining it manually it doesn't show up in Recent so i think we need a special One for ""Owned Worlds"" like we have a special one for ""Official Test Servers"" now on to trying to get into the world by using ""join Server Directly"" ![snap2621](https://user-images.githubusercontent.com/29383891/44983584-96256b00-af71-11e8-97ac-f4e4eb4d80d4.png) not sure what you changed but trying to type into this is a nightmare, it will **NOT** show up as you type and the **ONLY** way i managed to work out what it was doing was to keep clicking on the text window with left mouse button. Finally i joined the world and it loaded, First issue i am **NOT** Admin, which was supposed to happen as i supposedly **OWN** this world. this is the following steps i tried just in case not being Admin was a glitch, i disconnected after i had typed /help then /authlevel ![snap2611](https://user-images.githubusercontent.com/29383891/44983812-75a9e080-af72-11e8-8433-6be00a34bda9.png) when rejoining i see this ![snap2610](https://user-images.githubusercontent.com/29383891/44983852-9e31da80-af72-11e8-8bae-482eecb8e6bc.png) which is totally Different from what i thought would appear as the name of the World Now on Continuing for the 2nd time, My character Creation was reset and i had to set up my avatar again (since disconnecting and continuing after this glitch i am not getting that happen anymore) not sure if it was because i put my name into Citizens Window (have tried to duplicate by doing that and i'm still the character i created) Did the First Tutorial (as i normally skip everything) as you did say you wanted it to be tested, the movement keys take a while to actually detect. then i did The Meteor one, ok this is a bit Disappointing as i ONLY got this world showing up after @rainfarmer sorted this bit out for me ![snap2622](https://user-images.githubusercontent.com/29383891/44984219-e00f5080-af73-11e8-9973-fbc8c935d6fb.png) as you can see this world is **16 days old** ![snap2612](https://user-images.githubusercontent.com/29383891/44984313-3086ae00-af74-11e8-9bb3-f1c02bf5792d.png) and i have four Zero populations (Creosote Bush, Bullrush, Pitcher Plant and Rice) and Two that has only 1 population (Saguaro Cactus and Crimini Mushroom) Not too worried about Creosote Bush, Bullrush or Pitcher Plant (as i don't see a use for those) But Rice (food source) , Saguaro Cactus (important Desert Log yield) and Crimini Mushroom (Spore used to unlock Farming Skill Book). so The World Needs to Have a reasonably Balanced Ratio of Biomes, Plants and Animals (failure to do this Check when world is created will NOT help the Selling point for schools) That's all i have found so far and that's just in the first 15-30 minutes, there are other glitches i think as this is staging, but not sure which version you are on for latest staging so will **NOT** be checking too much into those, just mentioning that trying to find plants in this version is a bit confusing ![snap2623](https://user-images.githubusercontent.com/29383891/44985173-40ec5800-af77-11e8-9510-d893be37f59c.png) is the population previous to the name of plant the Plant i want? Exported CSV looks a mess and all seems to be just under Column A , maybe have a separate Column for each part? [EcoSubAccounts_login_info.zip](https://github.com/StrangeLoopGames/EcoIssues/files/2345395/EcoSubAccounts_login_info.zip) When getting a NEW World have we a choice of Size? or is it default? (didn;t even want to attempt this part yet until asked) Ideas for when Creating a NEW World 1. give them an option of size required (reason for this, Schools and Classes vary in size and players may want a bigger or smaller world) maybe give information about the difference of different size worlds 2. Create World (after getting size information) Check this world has no Zero population and no missing Biomes 3. Make sure that the person who has this world on their Account (being it a single player or a School/Teacher) that they are Admin, because at the moment does the owner put his/her name down as a Citizen and the Top most one being the Admin? or can we have a Special One so an Admin can be chosen? ",1,hosted worlds issues version beta staging version was told to use as given download link world will not rename this is what i see as name this is what i tried renaming to no matter how many times i press return key or try and click on the tick as soon as i refresh this page it defaults back to original name when i try and enter my name or choose the world i want even leaving name blank it comes up with a moving busy symbol to the left but nothing seems to happen no matter how long i leave it going this is what was tested on web page now to the game and trying to load the world in would have expected that because i own a world it would automatically show up in my world list obviously it would not be in favorites or lan and joining it manually it doesn t show up in recent so i think we need a special one for owned worlds like we have a special one for official test servers now on to trying to get into the world by using join server directly not sure what you changed but trying to type into this is a nightmare it will not show up as you type and the only way i managed to work out what it was doing was to keep clicking on the text window with left mouse button finally i joined the world and it loaded first issue i am not admin which was supposed to happen as i supposedly own this world this is the following steps i tried just in case not being admin was a glitch i disconnected after i had typed help then authlevel when rejoining i see this which is totally different from what i thought would appear as the name of the world now on continuing for the time my character creation was reset and i had to set up my avatar again since disconnecting and continuing after this glitch i am not getting that happen anymore not sure if it was because i put my name into citizens window have tried to duplicate by doing that and i m still the character i created did the first tutorial as i normally skip everything as you did say you wanted it to be tested the movement keys take a while to actually detect then i did the meteor one ok this is a bit disappointing as i only got this world showing up after rainfarmer sorted this bit out for me as you can see this world is days old and i have four zero populations creosote bush bullrush pitcher plant and rice and two that has only population saguaro cactus and crimini mushroom not too worried about creosote bush bullrush or pitcher plant as i don t see a use for those but rice food source saguaro cactus important desert log yield and crimini mushroom spore used to unlock farming skill book so the world needs to have a reasonably balanced ratio of biomes plants and animals failure to do this check when world is created will not help the selling point for schools that s all i have found so far and that s just in the first minutes there are other glitches i think as this is staging but not sure which version you are on for latest staging so will not be checking too much into those just mentioning that trying to find plants in this version is a bit confusing is the population previous to the name of plant the plant i want exported csv looks a mess and all seems to be just under column a maybe have a separate column for each part when getting a new world have we a choice of size or is it default didn t even want to attempt this part yet until asked ideas for when creating a new world give them an option of size required reason for this schools and classes vary in size and players may want a bigger or smaller world maybe give information about the difference of different size worlds create world after getting size information check this world has no zero population and no missing biomes make sure that the person who has this world on their account being it a single player or a school teacher that they are admin because at the moment does the owner put his her name down as a citizen and the top most one being the admin or can we have a special one so an admin can be chosen ,1 525375,15252042298.0,IssuesEvent,2021-02-20 01:18:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Fix automatic CrowdIn translations sync,Category: Accounts Priority: High Squad: Lattice Mushroom Status: Fixed,"That's why we have no other languages on Prod. Right now it fails with error: ![image](https://user-images.githubusercontent.com/5720101/108277502-c4b35280-7179-11eb-870f-1dd1c48ffe2f.png) ",1.0,"Fix automatic CrowdIn translations sync - That's why we have no other languages on Prod. Right now it fails with error: ![image](https://user-images.githubusercontent.com/5720101/108277502-c4b35280-7179-11eb-870f-1dd1c48ffe2f.png) ",1,fix automatic crowdin translations sync that s why we have no other languages on prod right now it fails with error ,1 273695,8551714860.0,IssuesEvent,2018-11-07 18:52:12,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Put in Container Contract Exploit,Fixed High Priority,"**Version:** 0.7.7.2 beta **Steps to Reproduce:** 1. Take a contract that requires you to put a resource in a specific container. 2. Put the required resources inside your own steam truck (haven't tried with other vehicles). 3. Contract believes you're putting the resource in the correct stockpile when it's not. 3. Click complete job. 4. Profit **Expected behavior:** The resources should only be placed in their stockpile, no where else. **Actual behavior:** Put your own resources in your own truck, still collect profit. **Do you have mods installed? Does issue happen when no mods are installed?:** No",1.0,"USER ISSUE: Put in Container Contract Exploit - **Version:** 0.7.7.2 beta **Steps to Reproduce:** 1. Take a contract that requires you to put a resource in a specific container. 2. Put the required resources inside your own steam truck (haven't tried with other vehicles). 3. Contract believes you're putting the resource in the correct stockpile when it's not. 3. Click complete job. 4. Profit **Expected behavior:** The resources should only be placed in their stockpile, no where else. **Actual behavior:** Put your own resources in your own truck, still collect profit. **Do you have mods installed? Does issue happen when no mods are installed?:** No",1,user issue put in container contract exploit version beta steps to reproduce take a contract that requires you to put a resource in a specific container put the required resources inside your own steam truck haven t tried with other vehicles contract believes you re putting the resource in the correct stockpile when it s not click complete job profit expected behavior the resources should only be placed in their stockpile no where else actual behavior put your own resources in your own truck still collect profit do you have mods installed does issue happen when no mods are installed no,1 565595,16765099396.0,IssuesEvent,2021-06-14 07:50:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.4 staging-2020] Caught exception on Player while in NetObject ReceiveInitialState. BSON,Category: Tech Priority: High Type: Bug,"Step to reproduce: - connect to any server, disconnect and connect again: ``` [10:39:26.225] Caught exception on Player while in NetObject ReceiveInitialState. BSON: { id: 4173 (int), pos: (124,8654, 90,501, 289,5186) (Vector3), rot: (0,1184271,0,1446041,-0,017435,0,9822223) (Quaternion), type: 'Player' (string), v: (0, 0, 0) (Vector3), user: { k: 1237 (int) }, avatar: { k: 1360 (int) }, clothing: { k: 1274 (int) }, toolbar: { k: 1244 (int) }, globalData: { k: 11293 (int) }, pause: { k: 19653 (int) }, vivoxId: '76561198050654017' (string) } EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject) ClientPacketQueueHandler:ProcessPhases(TimeLimit) ClientPacketHandler:HandleNetworkEvents(TimeLimit) System.Action`1:Invoke(T) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.UpdateDelegate:Invoke() ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/6646445/Player.log) I have not encountered any problems with this exception yet, but such exceptions have not led to anything good before.",1.0,"[0.9.4 staging-2020] Caught exception on Player while in NetObject ReceiveInitialState. BSON - Step to reproduce: - connect to any server, disconnect and connect again: ``` [10:39:26.225] Caught exception on Player while in NetObject ReceiveInitialState. BSON: { id: 4173 (int), pos: (124,8654, 90,501, 289,5186) (Vector3), rot: (0,1184271,0,1446041,-0,017435,0,9822223) (Quaternion), type: 'Player' (string), v: (0, 0, 0) (Vector3), user: { k: 1237 (int) }, avatar: { k: 1360 (int) }, clothing: { k: 1274 (int) }, toolbar: { k: 1244 (int) }, globalData: { k: 11293 (int) }, pause: { k: 19653 (int) }, vivoxId: '76561198050654017' (string) } EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject) ClientPacketQueueHandler:ProcessPhases(TimeLimit) ClientPacketHandler:HandleNetworkEvents(TimeLimit) System.Action`1:Invoke(T) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.UpdateDelegate:Invoke() ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/6646445/Player.log) I have not encountered any problems with this exception yet, but such exceptions have not led to anything good before.",1, caught exception on player while in netobject receiveinitialstate bson step to reproduce connect to any server disconnect and connect again caught exception on player while in netobject receiveinitialstate bson id int pos rot quaternion type player string v user k int avatar k int clothing k int toolbar k int globaldata k int pause k int vivoxid string ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object object unityengine debug logerror object object netobjcomponent eco shared networking inetobject receiveinitialstate bsonobject eco shared networking netobjectmanager handlenewobject bsonobject clientpacketqueuehandler processphases timelimit clientpackethandler handlenetworkevents timelimit system action invoke t frameplanner plannergroup onupdate frameplanner frameplannersystem onupdate unity entities componentsystem update unity entities componentsystemgroup updateallsystems unity entities componentsystem update rootmotion dynamics updatedelegate invoke i have not encountered any problems with this exception yet but such exceptions have not led to anything good before ,1 389155,11498305265.0,IssuesEvent,2020-02-12 11:42:54,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1387] Server unabel to restart after Campfireproblem ,Priority: High,"After Crash with campfire Server is unable to load gamesave. [09:01:11] Loading Civics... Finished in 14,3ms [09:01:11] Failed to load object of type 'CivicsData'. It will be ignored, but may cause inconsistency and errors in other entities: Exception has been thrown by the target of an invocation. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Eco.Core.Serialization.Serializers.ClassSerializer`1.OnDecodeComplete(Object instance) at Eco.Core.Serialization.Serializers.ClassSerializer.DecodeInstance(BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeToMember(BinaryReader reader, Object instance, MemberInfo memberInfo) at Eco.Core.Serialization.Serializers.ClassSerializer`1.DecodeToInstance(Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassSerializer.DecodeInstance(BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.Decode(BinaryReader reader) at Eco.Core.Serialization.SimpleSerializer.Deserialize(Stream stream) at Eco.Core.Serialization.CurrentSerializer.Deserialize(Stream stream) at Eco.Core.Serialization.EcoSerializer.Deserialize(Stream stream) at Eco.Core.Serialization.DataStore.DeserializeSafe[T](Stream stream) An element with the same key but a different value already exists. Key: basic election at System.Collections.Immutable.ImmutableDictionary`2.HashBucket.Add(TKey key, TValue value, IEqualityComparer`1 keyOnlyComparer, IEqualityComparer`1 valueComparer, KeyCollisionBehavior behavior, OperationResult& result) at System.Collections.Immutable.ImmutableDictionary`2.AddRange(IEnumerable`1 items, MutationInput origin, KeyCollisionBehavior collisionBehavior) at System.Collections.Immutable.ImmutableDictionary`2.AddRange(IEnumerable`1 pairs, Boolean avoidToHashMap) at System.Collections.Immutable.ImmutableDictionary`2.AddRange(IEnumerable`1 pairs) at Eco.Core.Utils.ThreadSafeDictionary`2.<>c__DisplayClass25_0.b__0(ImmutableDictionary`2 x) at Eco.Core.Utils.ImmutableHelper.ApplyImmutable[T](T& original, Func`2 apply) at Eco.Core.Utils.ThreadSafeDictionary`2.AddRange(IEnumerable`1 pairs) at Eco.Core.Utils.ControllerDictionary`2.<>n__2(IEnumerable`1 pairs) at Eco.Core.Utils.ControllerDictionary`2.<>c__DisplayClass10_0.b__0() at Eco.Core.Utils.ControllerDictionary`2.ApplyChange(Action change) at Eco.Core.Utils.ControllerDictionary`2.AddRange(IEnumerable`1 pairs) at Eco.Core.Systems.Registrar.OnDeserialized() [09:01:11] [Server Initialization]... Finished in 19.508,9ms [09:01:11] Failed to load server, Exception was Exception: InvalidOperationException Message:Singleton already assigned. Source:Eco.Shared System.InvalidOperationException: Singleton already assigned. at Eco.Shared.Utils.Singleton`1..ctor() at Eco.Gameplay.Civics.CivicsData..ctor()",1.0,"[0.9.0 staging-1387] Server unabel to restart after Campfireproblem - After Crash with campfire Server is unable to load gamesave. [09:01:11] Loading Civics... Finished in 14,3ms [09:01:11] Failed to load object of type 'CivicsData'. It will be ignored, but may cause inconsistency and errors in other entities: Exception has been thrown by the target of an invocation. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Eco.Core.Serialization.Serializers.ClassSerializer`1.OnDecodeComplete(Object instance) at Eco.Core.Serialization.Serializers.ClassSerializer.DecodeInstance(BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeToMember(BinaryReader reader, Object instance, MemberInfo memberInfo) at Eco.Core.Serialization.Serializers.ClassSerializer`1.DecodeToInstance(Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassSerializer.DecodeInstance(BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.Decode(BinaryReader reader) at Eco.Core.Serialization.SimpleSerializer.Deserialize(Stream stream) at Eco.Core.Serialization.CurrentSerializer.Deserialize(Stream stream) at Eco.Core.Serialization.EcoSerializer.Deserialize(Stream stream) at Eco.Core.Serialization.DataStore.DeserializeSafe[T](Stream stream) An element with the same key but a different value already exists. Key: basic election at System.Collections.Immutable.ImmutableDictionary`2.HashBucket.Add(TKey key, TValue value, IEqualityComparer`1 keyOnlyComparer, IEqualityComparer`1 valueComparer, KeyCollisionBehavior behavior, OperationResult& result) at System.Collections.Immutable.ImmutableDictionary`2.AddRange(IEnumerable`1 items, MutationInput origin, KeyCollisionBehavior collisionBehavior) at System.Collections.Immutable.ImmutableDictionary`2.AddRange(IEnumerable`1 pairs, Boolean avoidToHashMap) at System.Collections.Immutable.ImmutableDictionary`2.AddRange(IEnumerable`1 pairs) at Eco.Core.Utils.ThreadSafeDictionary`2.<>c__DisplayClass25_0.b__0(ImmutableDictionary`2 x) at Eco.Core.Utils.ImmutableHelper.ApplyImmutable[T](T& original, Func`2 apply) at Eco.Core.Utils.ThreadSafeDictionary`2.AddRange(IEnumerable`1 pairs) at Eco.Core.Utils.ControllerDictionary`2.<>n__2(IEnumerable`1 pairs) at Eco.Core.Utils.ControllerDictionary`2.<>c__DisplayClass10_0.b__0() at Eco.Core.Utils.ControllerDictionary`2.ApplyChange(Action change) at Eco.Core.Utils.ControllerDictionary`2.AddRange(IEnumerable`1 pairs) at Eco.Core.Systems.Registrar.OnDeserialized() [09:01:11] [Server Initialization]... Finished in 19.508,9ms [09:01:11] Failed to load server, Exception was Exception: InvalidOperationException Message:Singleton already assigned. Source:Eco.Shared System.InvalidOperationException: Singleton already assigned. at Eco.Shared.Utils.Singleton`1..ctor() at Eco.Gameplay.Civics.CivicsData..ctor()",1, server unabel to restart after campfireproblem after crash with campfire server is unable to load gamesave loading civics finished in failed to load object of type civicsdata it will be ignored but may cause inconsistency and errors in other entities exception has been thrown by the target of an invocation at system runtimemethodhandle invokemethod object target object arguments signature sig boolean constructor boolean wrapexceptions at system reflection runtimemethodinfo invoke object obj bindingflags invokeattr binder binder object parameters cultureinfo culture at eco core serialization serializers classserializer ondecodecomplete object instance at eco core serialization serializers classserializer decodeinstance binaryreader reader at eco core serialization serializers objectserializer decodeobject binaryreader reader objtypeid at eco core serialization serializers objectserializer decodereferenceable binaryreader reader at eco core serialization serializers objectserializer decodetomember binaryreader reader object instance memberinfo memberinfo at eco core serialization serializers classserializer decodetoinstance object instance binaryreader reader at eco core serialization serializers classserializer decodeinstance binaryreader reader at eco core serialization serializers objectserializer decodeobject binaryreader reader objtypeid at eco core serialization serializers objectserializer decodeobject binaryreader reader objtypeid at eco core serialization serializers objectserializer decodereferenceable binaryreader reader at eco core serialization serializers objectserializer decode binaryreader reader at eco core serialization simpleserializer deserialize stream stream at eco core serialization currentserializer deserialize stream stream at eco core serialization ecoserializer deserialize stream stream at eco core serialization datastore deserializesafe stream stream an element with the same key but a different value already exists key basic election at system collections immutable immutabledictionary hashbucket add tkey key tvalue value iequalitycomparer keyonlycomparer iequalitycomparer valuecomparer keycollisionbehavior behavior operationresult result at system collections immutable immutabledictionary addrange ienumerable items mutationinput origin keycollisionbehavior collisionbehavior at system collections immutable immutabledictionary addrange ienumerable pairs boolean avoidtohashmap at system collections immutable immutabledictionary addrange ienumerable pairs at eco core utils threadsafedictionary c b immutabledictionary x at eco core utils immutablehelper applyimmutable t original func apply at eco core utils threadsafedictionary addrange ienumerable pairs at eco core utils controllerdictionary n ienumerable pairs at eco core utils controllerdictionary c b at eco core utils controllerdictionary applychange action change at eco core utils controllerdictionary addrange ienumerable pairs at eco core systems registrar ondeserialized finished in failed to load server exception was exception invalidoperationexception message singleton already assigned source eco shared system invalidoperationexception singleton already assigned at eco shared utils singleton ctor at eco gameplay civics civicsdata ctor ,1 247247,7915697252.0,IssuesEvent,2018-07-04 01:03:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: cant start any save data,High Priority,"**Version:** 0.7.5.1 beta **Steps to Reproduce:** i try to load any game and nothing happens **Expected behavior:** play **Actual behavior:** nothing",1.0,"USER ISSUE: cant start any save data - **Version:** 0.7.5.1 beta **Steps to Reproduce:** i try to load any game and nothing happens **Expected behavior:** play **Actual behavior:** nothing",1,user issue cant start any save data version beta steps to reproduce i try to load any game and nothing happens expected behavior play actual behavior nothing,1 252847,8047346707.0,IssuesEvent,2018-08-01 00:05:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Error with compression script naming convention when trying to upload new build to SLG site,High Priority,"[![Screenshot from Gyazo](https://gyazo.com/ba256adc4bf3cfa7e4dc9d04821d2bca/raw)](https://gyazo.com/ba256adc4bf3cfa7e4dc9d04821d2bca) [![Screenshot from Gyazo](https://gyazo.com/bf6d7b7ef011bb756d9ffd1649480309/raw)](https://gyazo.com/bf6d7b7ef011bb756d9ffd1649480309)",1.0,"Error with compression script naming convention when trying to upload new build to SLG site - [![Screenshot from Gyazo](https://gyazo.com/ba256adc4bf3cfa7e4dc9d04821d2bca/raw)](https://gyazo.com/ba256adc4bf3cfa7e4dc9d04821d2bca) [![Screenshot from Gyazo](https://gyazo.com/bf6d7b7ef011bb756d9ffd1649480309/raw)](https://gyazo.com/bf6d7b7ef011bb756d9ffd1649480309)",1,error with compression script naming convention when trying to upload new build to slg site ,1 257860,8147505612.0,IssuesEvent,2018-08-22 00:07:26,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[7.7.0] Controls Tutorial is broken,High Priority,Hitting tab doesn't make the tab checkmark on the controls tutorial register as complete.,1.0,[7.7.0] Controls Tutorial is broken - Hitting tab doesn't make the tab checkmark on the controls tutorial register as complete.,1, controls tutorial is broken hitting tab doesn t make the tab checkmark on the controls tutorial register as complete ,1 400003,11765351627.0,IssuesEvent,2020-03-14 17:00:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,"Filesystem Limitation crash as soon as DB reached 5,9 GB",Priority: High,"> --BEGIN DUMP-- > Dump Time > 03/14/2020 17:54:35 > > Exception > Exception: IOException > Message:The requested operation could not be completed due to a file system limitation > > Source:mscorlib > > System.IO.IOException: The requested operation could not be completed due to a file system limitation > > at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) > at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) > at Eco.Stats.PendingWritesDiskService.DoPendingAction(Int64 transactionId, PendingAction action) > at Eco.Stats.PendingWritesDiskService.DoPendingWrites() > at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) > at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) > at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) > at System.Threading.ThreadHelper.ThreadStart() > > --END DUMP-- White-Tiger is not amused.",1.0,"Filesystem Limitation crash as soon as DB reached 5,9 GB - > --BEGIN DUMP-- > Dump Time > 03/14/2020 17:54:35 > > Exception > Exception: IOException > Message:The requested operation could not be completed due to a file system limitation > > Source:mscorlib > > System.IO.IOException: The requested operation could not be completed due to a file system limitation > > at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) > at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) > at Eco.Stats.PendingWritesDiskService.DoPendingAction(Int64 transactionId, PendingAction action) > at Eco.Stats.PendingWritesDiskService.DoPendingWrites() > at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) > at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) > at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) > at System.Threading.ThreadHelper.ThreadStart() > > --END DUMP-- White-Tiger is not amused.",1,filesystem limitation crash as soon as db reached gb begin dump dump time exception exception ioexception message the requested operation could not be completed due to a file system limitation source mscorlib system io ioexception the requested operation could not be completed due to a file system limitation at system io error winioerror errorcode string maybefullpath at system io filestream writecore byte buffer offset count at eco stats pendingwritesdiskservice dopendingaction transactionid pendingaction action at eco stats pendingwritesdiskservice dopendingwrites at system threading executioncontext runinternal executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state at system threading threadhelper threadstart end dump white tiger is not amused ,1 554863,16440868288.0,IssuesEvent,2021-05-20 14:14:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3.3 beta release-219] Creating a draft will overwrite trigger options for the existing enacted law,Category: Laws Priority: High Squad: Mountain Goat Type: Bug Type: Exploit,"I've mainly been testing this using ""Pollute Air"" as the trigger but, I believe it will affect other triggers too. **Steps to Reproduce:** - Create a law with a trigger that specifies some block/object/tool and enact it. ![Eco_2021-05-05_02-32-13](https://user-images.githubusercontent.com/10183015/117039056-ad810b80-ad4b-11eb-9722-9bc6d63f6cc7.png) - Start creating a draft revision, keeping the same trigger but changing one or more of the trigger options (ie. Pollution source), then close the window. - Check the original enacted law, and notice that the trigger options have changed to whatever you selected in the draft. ![Eco_2021-05-05_02-33-02](https://user-images.githubusercontent.com/10183015/117039545-3ef07d80-ad4c-11eb-82ef-40b6ff1fcbb7.png) I don't know if this is just due to the civics tick delay, but using the example scenario I was able to observe that the changed option in the trigger actually takes immediate effect (the message would instead appear with the Steam tuck and not the Engine, like it was originally enacted as). The only reason I even noticed this was when looking at a current law revision that was up for election on the server I am playing on, and noticing that the before and after details were exactly the same despite knowing that the previous law was different having looked at it right before it went up for the election.",1.0,"[0.9.3.3 beta release-219] Creating a draft will overwrite trigger options for the existing enacted law - I've mainly been testing this using ""Pollute Air"" as the trigger but, I believe it will affect other triggers too. **Steps to Reproduce:** - Create a law with a trigger that specifies some block/object/tool and enact it. ![Eco_2021-05-05_02-32-13](https://user-images.githubusercontent.com/10183015/117039056-ad810b80-ad4b-11eb-9722-9bc6d63f6cc7.png) - Start creating a draft revision, keeping the same trigger but changing one or more of the trigger options (ie. Pollution source), then close the window. - Check the original enacted law, and notice that the trigger options have changed to whatever you selected in the draft. ![Eco_2021-05-05_02-33-02](https://user-images.githubusercontent.com/10183015/117039545-3ef07d80-ad4c-11eb-82ef-40b6ff1fcbb7.png) I don't know if this is just due to the civics tick delay, but using the example scenario I was able to observe that the changed option in the trigger actually takes immediate effect (the message would instead appear with the Steam tuck and not the Engine, like it was originally enacted as). The only reason I even noticed this was when looking at a current law revision that was up for election on the server I am playing on, and noticing that the before and after details were exactly the same despite knowing that the previous law was different having looked at it right before it went up for the election.",1, creating a draft will overwrite trigger options for the existing enacted law i ve mainly been testing this using pollute air as the trigger but i believe it will affect other triggers too steps to reproduce create a law with a trigger that specifies some block object tool and enact it start creating a draft revision keeping the same trigger but changing one or more of the trigger options ie pollution source then close the window check the original enacted law and notice that the trigger options have changed to whatever you selected in the draft i don t know if this is just due to the civics tick delay but using the example scenario i was able to observe that the changed option in the trigger actually takes immediate effect the message would instead appear with the steam tuck and not the engine like it was originally enacted as the only reason i even noticed this was when looking at a current law revision that was up for election on the server i am playing on and noticing that the before and after details were exactly the same despite knowing that the previous law was different having looked at it right before it went up for the election ,1 414081,12098610392.0,IssuesEvent,2020-04-20 10:37:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Character progress lost,Priority: High Status: Investigate Status: Needs Information,"Zoneman reported loosing character progress (XP, learned skills) on the playtest server, effectively loosing the progress from sunday. Server was neither rollbacked, no backup restored, everything built is still there. No errors in the logs.",1.0,"Character progress lost - Zoneman reported loosing character progress (XP, learned skills) on the playtest server, effectively loosing the progress from sunday. Server was neither rollbacked, no backup restored, everything built is still there. No errors in the logs.",1,character progress lost zoneman reported loosing character progress xp learned skills on the playtest server effectively loosing the progress from sunday server was neither rollbacked no backup restored everything built is still there no errors in the logs ,1 293351,8982251747.0,IssuesEvent,2019-01-31 01:13:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,0.8 collaboration presets in client broken.,High Priority,"nocollab ``` { ""CollaborationPreset"": ""MediumCollaboration"", ""UnlearnRefundRate"": 0.5, ""SpecialtyCostMultiplier"": 0.0, ""SkillGainMultiplier"": 24.0, ""SpecialtyExperienceDivisor"": 20.0, ""SpecialtyExperiencePerLevel"": 25.0, ""ExperiencePerAction"": 0.0 } ``` lowcollab ``` { ""CollaborationPreset"": ""MediumCollaboration"", ""UnlearnRefundRate"": 0.5, ""SpecialtyCostMultiplier"": 0.0, ""SkillGainMultiplier"": 24.0, ""SpecialtyExperienceDivisor"": 20.0, ""SpecialtyExperiencePerLevel"": 25.0, ""ExperiencePerAction"": 0.0 } ``` medium - no changes high - no changes In addition, not bad if client read current settings from server config and select it in dropdown meny automatically.",1.0,"0.8 collaboration presets in client broken. - nocollab ``` { ""CollaborationPreset"": ""MediumCollaboration"", ""UnlearnRefundRate"": 0.5, ""SpecialtyCostMultiplier"": 0.0, ""SkillGainMultiplier"": 24.0, ""SpecialtyExperienceDivisor"": 20.0, ""SpecialtyExperiencePerLevel"": 25.0, ""ExperiencePerAction"": 0.0 } ``` lowcollab ``` { ""CollaborationPreset"": ""MediumCollaboration"", ""UnlearnRefundRate"": 0.5, ""SpecialtyCostMultiplier"": 0.0, ""SkillGainMultiplier"": 24.0, ""SpecialtyExperienceDivisor"": 20.0, ""SpecialtyExperiencePerLevel"": 25.0, ""ExperiencePerAction"": 0.0 } ``` medium - no changes high - no changes In addition, not bad if client read current settings from server config and select it in dropdown meny automatically.",1, collaboration presets in client broken nocollab collaborationpreset mediumcollaboration unlearnrefundrate specialtycostmultiplier skillgainmultiplier specialtyexperiencedivisor specialtyexperienceperlevel experienceperaction lowcollab collaborationpreset mediumcollaboration unlearnrefundrate specialtycostmultiplier skillgainmultiplier specialtyexperiencedivisor specialtyexperienceperlevel experienceperaction medium no changes high no changes in addition not bad if client read current settings from server config and select it in dropdown meny automatically ,1 466156,13397764944.0,IssuesEvent,2020-09-03 12:09:06,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Account: Can't upgrade ECO.,Category: Accounts Category: Web Priority: High Status: Fixed,"I bought first tier game: ![image](https://user-images.githubusercontent.com/45708377/91532957-bba69e80-e917-11ea-9355-eede460c93e6.png) and want to upgrade it and click: ![image](https://user-images.githubusercontent.com/45708377/91533026-de38b780-e917-11ea-8c4e-bc7f90e16b72.png) I want to buy developer tier, mouseover it. I have hint that I already own this tier: ![image](https://user-images.githubusercontent.com/45708377/91533136-0de7bf80-e918-11ea-81ba-78a3d88906c4.png) Click on it to buy it. I have error: ![image](https://user-images.githubusercontent.com/45708377/91533213-2c4dbb00-e918-11ea-83f8-33769a3156ee.png) ",1.0,"Account: Can't upgrade ECO. - I bought first tier game: ![image](https://user-images.githubusercontent.com/45708377/91532957-bba69e80-e917-11ea-9355-eede460c93e6.png) and want to upgrade it and click: ![image](https://user-images.githubusercontent.com/45708377/91533026-de38b780-e917-11ea-8c4e-bc7f90e16b72.png) I want to buy developer tier, mouseover it. I have hint that I already own this tier: ![image](https://user-images.githubusercontent.com/45708377/91533136-0de7bf80-e918-11ea-81ba-78a3d88906c4.png) Click on it to buy it. I have error: ![image](https://user-images.githubusercontent.com/45708377/91533213-2c4dbb00-e918-11ea-83f8-33769a3156ee.png) ",1,account can t upgrade eco i bought first tier game and want to upgrade it and click i want to buy developer tier mouseover it i have hint that i already own this tier click on it to buy it i have error ,1 473746,13647015872.0,IssuesEvent,2020-09-26 01:08:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,CW: Remove old world saves,Category: Cloud Worlds Category: Web Priority: High Status: Fixed Type: Task,"Setup cron job that removes unused world saves that are over a month old. You can find unused worlds from this api query (should be available in postman): /storage/unused",1.0,"CW: Remove old world saves - Setup cron job that removes unused world saves that are over a month old. You can find unused worlds from this api query (should be available in postman): /storage/unused",1,cw remove old world saves setup cron job that removes unused world saves that are over a month old you can find unused worlds from this api query should be available in postman storage unused,1 374639,11093505099.0,IssuesEvent,2019-12-16 02:07:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,Contract board auth broken,High Priority Reopen Staging,"You can post contract only if you are the owner of the board Changing Authorized Consumers has no effect ![image](https://user-images.githubusercontent.com/56091594/68074863-5d6d6580-fdb1-11e9-93d8-00caf6ff194f.png) ",1.0,"Contract board auth broken - You can post contract only if you are the owner of the board Changing Authorized Consumers has no effect ![image](https://user-images.githubusercontent.com/56091594/68074863-5d6d6580-fdb1-11e9-93d8-00caf6ff194f.png) ",1,contract board auth broken you can post contract only if you are the owner of the board changing authorized consumers has no effect ,1 247916,7925201518.0,IssuesEvent,2018-07-05 19:44:44,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.7.6.0] Tutorial will not trigger update properly for select item,High Priority,"At times, update won't trigger unless I unselect the item in my quickbar and reselect said item. Ran into this in the Getting Equipped Tutorial.",1.0,"[0.7.6.0] Tutorial will not trigger update properly for select item - At times, update won't trigger unless I unselect the item in my quickbar and reselect said item. Ran into this in the Getting Equipped Tutorial.",1, tutorial will not trigger update properly for select item at times update won t trigger unless i unselect the item in my quickbar and reselect said item ran into this in the getting equipped tutorial ,1 552328,16238364328.0,IssuesEvent,2021-05-07 05:49:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.4 Develop-274]Missing Skill Book Recipe Name and broken mechanics for research table UI,Category: Tech Priority: High Regression Squad: Pumpkin Status: Fixed Type: Bug,"Build: 0.9.4 Develop-274 ## Issue Missing recipe name for each skill book recipe on the research table. ![image.png](https://images.zenhubusercontent.com/5ffb75c5aa5c9e2a1278e024/691bf8ab-319b-4d4b-8c51-0d420758c8fd) Furthermore, the crafting time for all recipes inside the research table is the same. ![image.png](https://images.zenhubusercontent.com/5ffb75c5aa5c9e2a1278e024/31823d2a-56ef-47d1-a474-02edb3f6a711) Labor also ended up being the same and doesn't use certain professional labor anymore. ![image.png](https://images.zenhubusercontent.com/5ffb75c5aa5c9e2a1278e024/2514101e-8030-4d9c-ac92-35f4dc978a29) Note: This happened after the fix for #21537 ",1.0,"[0.9.4 Develop-274]Missing Skill Book Recipe Name and broken mechanics for research table UI - Build: 0.9.4 Develop-274 ## Issue Missing recipe name for each skill book recipe on the research table. ![image.png](https://images.zenhubusercontent.com/5ffb75c5aa5c9e2a1278e024/691bf8ab-319b-4d4b-8c51-0d420758c8fd) Furthermore, the crafting time for all recipes inside the research table is the same. ![image.png](https://images.zenhubusercontent.com/5ffb75c5aa5c9e2a1278e024/31823d2a-56ef-47d1-a474-02edb3f6a711) Labor also ended up being the same and doesn't use certain professional labor anymore. ![image.png](https://images.zenhubusercontent.com/5ffb75c5aa5c9e2a1278e024/2514101e-8030-4d9c-ac92-35f4dc978a29) Note: This happened after the fix for #21537 ",1, missing skill book recipe name and broken mechanics for research table ui build develop issue missing recipe name for each skill book recipe on the research table furthermore the crafting time for all recipes inside the research table is the same labor also ended up being the same and doesn t use certain professional labor anymore note this happened after the fix for ,1 535650,15695824673.0,IssuesEvent,2021-03-26 00:33:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3.0 beta staging-1964]Hide Settlement ecopedia entry,Category: Ecopedia Priority: High Squad: Redwood Type: Bug,Need to hide Settlement entry in ecopedia(blank) as its not used currently.,1.0,[0.9.3.0 beta staging-1964]Hide Settlement ecopedia entry - Need to hide Settlement entry in ecopedia(blank) as its not used currently.,1, hide settlement ecopedia entry need to hide settlement entry in ecopedia blank as its not used currently ,1 243669,7860538171.0,IssuesEvent,2018-06-21 20:19:54,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Null Reference Exception on ContractClauseLoan,High Priority,"![image](https://user-images.githubusercontent.com/6262198/41743418-8f3c18f8-7555-11e8-9414-2ffb567c9520.png) Eco.Gameplay!Eco.Gameplay.Economy.Contracts.ContractClauseLoan.Valid(Eco.Gameplay.Players.User contractor, Eco.Gameplay.Players.User client) Line 97 C# Eco.Gameplay!Eco.Gameplay.Economy.Contracts.Contract.get_Valid.AnonymousMethod__73_0(Eco.Gameplay.Economy.Contracts.ContractClause x) Line 103 C# [External Code] Eco.Core!Eco.Core.Utils.ResultExtensions.Merge(System.Collections.Generic.IEnumerable list) Line 49 C# Eco.Gameplay!Eco.Gameplay.Economy.Contracts.Contract.Valid.get() Line 103 C# Eco.Gameplay!Eco.Gameplay.Economy.Contracts.Contract.PostJob(Eco.Gameplay.Players.Player player) Line 115 C# [External Code] Eco.Shared!Eco.Shared.Networking.RPCManager.TryInvoke(object controller, string methodname, Eco.Shared.Serialization.BSONObject bsonArgs, out object result) Line 223 C# Eco.Shared!Eco.Shared.Networking.RPCManager.InvokeOn(Eco.Shared.Serialization.BSONObject bson, object controller, string methodname) Line 197 C# Eco.Core!Eco.Core.Controller.ControllerManager.HandleViewRPC(int controllerID, string methodname, Eco.Shared.Serialization.BSONObject bson) Line 468 C# Eco.Plugins!Eco.Plugins.Networking.Client.ViewRPC(int id, string methodname, Eco.Shared.Serialization.BSONObject bson) Line 393 C# [External Code] Eco.Shared!Eco.Shared.Networking.RPCManager.TryInvoke(object controller, string methodname, Eco.Shared.Serialization.BSONObject bsonArgs, out object result) Line 223 C# Eco.Shared!Eco.Shared.Networking.RPCManager.InvokeOn(Eco.Shared.Serialization.BSONObject bson, object controller, string methodname) Line 197 C# Eco.Shared!Eco.Shared.Networking.RPCManager.HandleReceiveRPC(Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) Line 320 C# Eco.Plugins!Eco.Plugins.Networking.NetworkServer.ReceiveEvent(Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) Line 154 C# Eco.Shared!Eco.Shared.Networking.NetObject.ReceiveEvent(Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) Line 69 C# Eco.Plugins!Eco.Plugins.Networking.Client..ctor.AnonymousMethod__52_1() Line 113 C# [External Code] ",1.0,"Null Reference Exception on ContractClauseLoan - ![image](https://user-images.githubusercontent.com/6262198/41743418-8f3c18f8-7555-11e8-9414-2ffb567c9520.png) Eco.Gameplay!Eco.Gameplay.Economy.Contracts.ContractClauseLoan.Valid(Eco.Gameplay.Players.User contractor, Eco.Gameplay.Players.User client) Line 97 C# Eco.Gameplay!Eco.Gameplay.Economy.Contracts.Contract.get_Valid.AnonymousMethod__73_0(Eco.Gameplay.Economy.Contracts.ContractClause x) Line 103 C# [External Code] Eco.Core!Eco.Core.Utils.ResultExtensions.Merge(System.Collections.Generic.IEnumerable list) Line 49 C# Eco.Gameplay!Eco.Gameplay.Economy.Contracts.Contract.Valid.get() Line 103 C# Eco.Gameplay!Eco.Gameplay.Economy.Contracts.Contract.PostJob(Eco.Gameplay.Players.Player player) Line 115 C# [External Code] Eco.Shared!Eco.Shared.Networking.RPCManager.TryInvoke(object controller, string methodname, Eco.Shared.Serialization.BSONObject bsonArgs, out object result) Line 223 C# Eco.Shared!Eco.Shared.Networking.RPCManager.InvokeOn(Eco.Shared.Serialization.BSONObject bson, object controller, string methodname) Line 197 C# Eco.Core!Eco.Core.Controller.ControllerManager.HandleViewRPC(int controllerID, string methodname, Eco.Shared.Serialization.BSONObject bson) Line 468 C# Eco.Plugins!Eco.Plugins.Networking.Client.ViewRPC(int id, string methodname, Eco.Shared.Serialization.BSONObject bson) Line 393 C# [External Code] Eco.Shared!Eco.Shared.Networking.RPCManager.TryInvoke(object controller, string methodname, Eco.Shared.Serialization.BSONObject bsonArgs, out object result) Line 223 C# Eco.Shared!Eco.Shared.Networking.RPCManager.InvokeOn(Eco.Shared.Serialization.BSONObject bson, object controller, string methodname) Line 197 C# Eco.Shared!Eco.Shared.Networking.RPCManager.HandleReceiveRPC(Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) Line 320 C# Eco.Plugins!Eco.Plugins.Networking.NetworkServer.ReceiveEvent(Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) Line 154 C# Eco.Shared!Eco.Shared.Networking.NetObject.ReceiveEvent(Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) Line 69 C# Eco.Plugins!Eco.Plugins.Networking.Client..ctor.AnonymousMethod__52_1() Line 113 C# [External Code] ",1,null reference exception on contractclauseloan eco gameplay eco gameplay economy contracts contractclauseloan valid eco gameplay players user contractor eco gameplay players user client line c eco gameplay eco gameplay economy contracts contract get valid anonymousmethod eco gameplay economy contracts contractclause x line c eco core eco core utils resultextensions merge system collections generic ienumerable list line c eco gameplay eco gameplay economy contracts contract valid get line c eco gameplay eco gameplay economy contracts contract postjob eco gameplay players player player line c eco shared eco shared networking rpcmanager tryinvoke object controller string methodname eco shared serialization bsonobject bsonargs out object result line c eco shared eco shared networking rpcmanager invokeon eco shared serialization bsonobject bson object controller string methodname line c eco core eco core controller controllermanager handleviewrpc int controllerid string methodname eco shared serialization bsonobject bson line c eco plugins eco plugins networking client viewrpc int id string methodname eco shared serialization bsonobject bson line c eco shared eco shared networking rpcmanager tryinvoke object controller string methodname eco shared serialization bsonobject bsonargs out object result line c eco shared eco shared networking rpcmanager invokeon eco shared serialization bsonobject bson object controller string methodname line c eco shared eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson line c eco plugins eco plugins networking networkserver receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson line c eco shared eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson line c eco plugins eco plugins networking client ctor anonymousmethod line c ,1 323169,9850842620.0,IssuesEvent,2019-06-19 09:06:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Central Spawn Locations not working,High Priority," ""SpawnLocation"": { ""x"": 800, ""y"": 70, ""z"": 800 }, ""UseExactSpawnLocation"": true, Does NOT result in players spawning there. Prevents capital citities. Needs hotfix.",1.0,"Central Spawn Locations not working - ""SpawnLocation"": { ""x"": 800, ""y"": 70, ""z"": 800 }, ""UseExactSpawnLocation"": true, Does NOT result in players spawning there. Prevents capital citities. Needs hotfix.",1,central spawn locations not working spawnlocation x y z useexactspawnlocation true does not result in players spawning there prevents capital citities needs hotfix ,1 236711,7752124640.0,IssuesEvent,2018-05-30 19:15:44,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Frezzes and Lags :(,High Priority,"I got some kind of performance problems. First of all my specs: i7 processor, GeForce 1080 (2GB VRAM) and 16GB RAM. I was watching my RAM via the Windows Taskmanager and after one of many complete frezzes is began rising vrom 200MB to 3GB and all the time my RAM was rising my game lagged af. I'm sorry to say but the performance really needs a boost. You can see my specs are way higher than the recommanded and I got such big lags. How could this be? I played this game now over 60 houres and the frezzes and the lags comes more often as our world growes. (btw im playing on a Nitrado server with only one other person, we playing for 5 days now). So please can you give me some advice to boost my performance or can you make some sort of fix? ty for your responce. (P.S. I'm not an english native so pls don't judge my mistakes :P)",1.0,"Frezzes and Lags :( - I got some kind of performance problems. First of all my specs: i7 processor, GeForce 1080 (2GB VRAM) and 16GB RAM. I was watching my RAM via the Windows Taskmanager and after one of many complete frezzes is began rising vrom 200MB to 3GB and all the time my RAM was rising my game lagged af. I'm sorry to say but the performance really needs a boost. You can see my specs are way higher than the recommanded and I got such big lags. How could this be? I played this game now over 60 houres and the frezzes and the lags comes more often as our world growes. (btw im playing on a Nitrado server with only one other person, we playing for 5 days now). So please can you give me some advice to boost my performance or can you make some sort of fix? ty for your responce. (P.S. I'm not an english native so pls don't judge my mistakes :P)",1,frezzes and lags i got some kind of performance problems first of all my specs processor geforce vram and ram i was watching my ram via the windows taskmanager and after one of many complete frezzes is began rising vrom to and all the time my ram was rising my game lagged af i m sorry to say but the performance really needs a boost you can see my specs are way higher than the recommanded and i got such big lags how could this be i played this game now over houres and the frezzes and the lags comes more often as our world growes btw im playing on a nitrado server with only one other person we playing for days now so please can you give me some advice to boost my performance or can you make some sort of fix ty for your responce p s i m not an english native so pls don t judge my mistakes p ,1 499018,14437618644.0,IssuesEvent,2020-12-07 11:49:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: crash on white tiger,Category: Tech Priority: High Status: Fixed,"\ **Version:** 0.9.0.1 beta **Steps to Reproduce:** I was accessing a carpentry table **Expected behavior:** **Actual behavior:** The following error message popped up: ``` Server encountered an exception: Exception: InvalidOperationException Message:Collection was modified; enumeration operation may not execute. Source:System.Private.CoreLib System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1.Enumerator.MoveNextRare() at Eco.Shared.Utils.EnumerableExtensions.ToBson(IEnumerable enumeration, INetClient client, Boolean doAllParams) at Eco.Shared.Serialization.BsonManipulator.ToBson(Object val, INetClient client, Boolean useReflection) at Eco.Core.Controller.ControllerManager.PackageValue(IMvcNetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageMember(IMvcNetClient boundClient, IController controller, Int32 nameID) at Eco.Core.Controller.ControllerManager.GetChanges(IMvcNetClient client) at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client.<.ctor>b__70_1() ``` **Do you have mods installed? Does the issue happen when no mods are installed?:** **Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file ",1.0,"USER ISSUE: crash on white tiger - \ **Version:** 0.9.0.1 beta **Steps to Reproduce:** I was accessing a carpentry table **Expected behavior:** **Actual behavior:** The following error message popped up: ``` Server encountered an exception: Exception: InvalidOperationException Message:Collection was modified; enumeration operation may not execute. Source:System.Private.CoreLib System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1.Enumerator.MoveNextRare() at Eco.Shared.Utils.EnumerableExtensions.ToBson(IEnumerable enumeration, INetClient client, Boolean doAllParams) at Eco.Shared.Serialization.BsonManipulator.ToBson(Object val, INetClient client, Boolean useReflection) at Eco.Core.Controller.ControllerManager.PackageValue(IMvcNetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageMember(IMvcNetClient boundClient, IController controller, Int32 nameID) at Eco.Core.Controller.ControllerManager.GetChanges(IMvcNetClient client) at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client.<.ctor>b__70_1() ``` **Do you have mods installed? Does the issue happen when no mods are installed?:** **Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file ",1,user issue crash on white tiger version beta steps to reproduce i was accessing a carpentry table expected behavior actual behavior the following error message popped up server encountered an exception exception invalidoperationexception message collection was modified enumeration operation may not execute source system private corelib system invalidoperationexception collection was modified enumeration operation may not execute at system collections generic list enumerator movenextrare at eco shared utils enumerableextensions tobson ienumerable enumeration inetclient client boolean doallparams at eco shared serialization bsonmanipulator tobson object val inetclient client boolean usereflection at eco core controller controllermanager packagevalue imvcnetclient boundclient object value nameid at eco core controller controllermanager packagemember imvcnetclient boundclient icontroller controller nameid at eco core controller controllermanager getchanges imvcnetclient client at eco plugins networking client update at eco plugins networking client b do you have mods installed does the issue happen when no mods are installed please provide log files instruction is here ,1 230837,7620151415.0,IssuesEvent,2018-05-03 00:45:50,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Crash while harvesting,High Priority,"Der Wert darf nicht NULL sein. The value can not be NULL. Parametername: key bei System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument) bei System.Collections.Generic.Dictionary`2.FindEntry(TKey key) bei System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value) bei Eco.Gameplay.Items.ItemAttribute.Get[T](Type itemType) bei Eco.Gameplay.Plants.PlantEntity.TryHarvest(Player player, Boolean picked) bei Eco.Mods.TechTree.ScytheItem.OnActLeft(InteractionContext context) bei Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) bei Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info)",1.0,"Crash while harvesting - Der Wert darf nicht NULL sein. The value can not be NULL. Parametername: key bei System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument) bei System.Collections.Generic.Dictionary`2.FindEntry(TKey key) bei System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value) bei Eco.Gameplay.Items.ItemAttribute.Get[T](Type itemType) bei Eco.Gameplay.Plants.PlantEntity.TryHarvest(Player player, Boolean picked) bei Eco.Mods.TechTree.ScytheItem.OnActLeft(InteractionContext context) bei Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) bei Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info)",1,crash while harvesting der wert darf nicht null sein the value can not be null parametername key bei system throwhelper throwargumentnullexception exceptionargument argument bei system collections generic dictionary findentry tkey key bei system collections generic dictionary trygetvalue tkey key tvalue value bei eco gameplay items itemattribute get type itemtype bei eco gameplay plants plantentity tryharvest player player boolean picked bei eco mods techtree scytheitem onactleft interactioncontext context bei eco gameplay interactions interactionextensions executeuntilsuccess ienumerable results bei eco gameplay players player playerinteract interactioninfo info ,1 524966,15226187495.0,IssuesEvent,2021-02-18 08:32:09,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,9.2.3 Real estate desk can have non continuous deeds,Category: Gameplay Priority: High Squad: Wild Turkey Status: Fixed Type: Exploit,"Have two deeds > combine them in real estate desk (drag the claims from one into the other) > Non continuous plot Persists through a server reboot, cannot add more claims via the ""colouring in UI"" as it does prompt to split into two plots ![image](https://user-images.githubusercontent.com/61889138/106654718-650d5280-6590-11eb-8d5f-54d6a2cf625b.png) ![image](https://user-images.githubusercontent.com/61889138/106654739-69397000-6590-11eb-8f0c-afc27010a090.png) ",1.0,"9.2.3 Real estate desk can have non continuous deeds - Have two deeds > combine them in real estate desk (drag the claims from one into the other) > Non continuous plot Persists through a server reboot, cannot add more claims via the ""colouring in UI"" as it does prompt to split into two plots ![image](https://user-images.githubusercontent.com/61889138/106654718-650d5280-6590-11eb-8d5f-54d6a2cf625b.png) ![image](https://user-images.githubusercontent.com/61889138/106654739-69397000-6590-11eb-8f0c-afc27010a090.png) ",1, real estate desk can have non continuous deeds have two deeds combine them in real estate desk drag the claims from one into the other non continuous plot persists through a server reboot cannot add more claims via the colouring in ui as it does prompt to split into two plots ,1 494051,14244233210.0,IssuesEvent,2020-11-19 06:29:33,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Devops: Remove local docker images after upload,Category: DevOps Priority: High Status: Fixed,"We had accumulated 30+GB of old images, no need to keep them since they're on docker hub.",1.0,"Devops: Remove local docker images after upload - We had accumulated 30+GB of old images, no need to keep them since they're on docker hub.",1,devops remove local docker images after upload we had accumulated gb of old images no need to keep them since they re on docker hub ,1 494598,14261266602.0,IssuesEvent,2020-11-20 11:03:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.2 develop-121] Possibility to move during avatar creation,Category: Gameplay Priority: High,"After all the changes with cursor, we got a rather strange possibility. Step to reproduce: - create new server, connect first time to it. - after the appearance of avatar creation window, the cursor will appear with a delay of half a second, and at this moment you can move. In general, I found this in such a way. - But Currently you can to press tab and exit from tab mode durin avatar creation and move! - need to prevent it again.",1.0,"[0.9.2 develop-121] Possibility to move during avatar creation - After all the changes with cursor, we got a rather strange possibility. Step to reproduce: - create new server, connect first time to it. - after the appearance of avatar creation window, the cursor will appear with a delay of half a second, and at this moment you can move. In general, I found this in such a way. - But Currently you can to press tab and exit from tab mode durin avatar creation and move! - need to prevent it again.",1, possibility to move during avatar creation after all the changes with cursor we got a rather strange possibility step to reproduce create new server connect first time to it after the appearance of avatar creation window the cursor will appear with a delay of half a second and at this moment you can move in general i found this in such a way but currently you can to press tab and exit from tab mode durin avatar creation and move need to prevent it again ,1 451056,13023854421.0,IssuesEvent,2020-07-27 10:45:26,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Staging builds regular cleanup,Category: Accounts Category: DevOps Category: Web Priority: High Status: Fixed Type: Task Week Task,"simon says: AWS S3 bucket ""eco-releases"" is ~745GB and steadily growing I suggest moving staging builds to a separate bucket that is routinely cleaned (eg monthly removing builds 2 months old)",1.0,"Staging builds regular cleanup - simon says: AWS S3 bucket ""eco-releases"" is ~745GB and steadily growing I suggest moving staging builds to a separate bucket that is routinely cleaned (eg monthly removing builds 2 months old)",1,staging builds regular cleanup simon says aws bucket eco releases is and steadily growing i suggest moving staging builds to a separate bucket that is routinely cleaned eg monthly removing builds months old ,1 293146,8972895169.0,IssuesEvent,2019-01-29 19:30:58,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Fresh generated world, crash at first join",High Priority,"``` System.NullReferenceException HResult=0x80004003 Сообщение = Ссылка на объект не указывает на экземпляр объекта. Источник = Eco.Mods Трассировка стека: at Eco.Mods.Organisms.Behaviors.MovementBehaviors.RouteToWater(Animal agent, Single speed, AnimalAnimationState state) in d:\DevelopECO\Eco\Server\Mods\Organisms\Animal\Behaviors\MovementBehaviors.cs:line 142 at Eco.Mods.Organisms.Otter.<.cctor>b__4(Otter x) in d:\DevelopECO\Eco\Server\Mods\Organisms\Animal\Otter.cs:line 89 at Eco.Simulation.Agents.AI.FunctionalBehaviorTree`1.<>c__DisplayClass4_0.b__0(T context) in D:\DevelopECO\Eco\Server\Eco.Simulation\Agents\AI\FunctionalBehaviorTree.cs:line 65 at Eco.Simulation.Agents.AI.FunctionalBehaviorTree`1.Selector(T context, Func`2[] children) in D:\DevelopECO\Eco\Server\Eco.Simulation\Agents\AI\FunctionalBehaviorTree.cs:line 39 at Eco.Simulation.Agents.AI.FunctionalBehaviorTree`1.<>c__DisplayClass0_0.b__0(T context) in D:\DevelopECO\Eco\Server\Eco.Simulation\Agents\AI\FunctionalBehaviorTree.cs:line 34 at Eco.Simulation.Agents.AI.FunctionalBehaviorTree`1.<>c__DisplayClass4_0.b__0(T context) in D:\DevelopECO\Eco\Server\Eco.Simulation\Agents\AI\FunctionalBehaviorTree.cs:line 65 at Eco.Simulation.Agents.AI.FunctionalBehaviorTree`1.Selector(T context, Func`2[] children) in D:\DevelopECO\Eco\Server\Eco.Simulation\Agents\AI\FunctionalBehaviorTree.cs:line 39 at Eco.Simulation.Agents.AI.FunctionalBehaviorTree`1.<>c__DisplayClass0_0.b__0(T context) in D:\DevelopECO\Eco\Server\Eco.Simulation\Agents\AI\FunctionalBehaviorTree.cs:line 34 at Eco.Simulation.Agents.AI.Brain`1.TickBehaviors(Animal animal) in D:\DevelopECO\Eco\Server\Eco.Simulation\Agents\AI\Brain.cs:line 141 at Eco.Simulation.Agents.AI.Brain.Tick(Animal animal) in D:\DevelopECO\Eco\Server\Eco.Simulation\Agents\AI\Brain.cs:line 48 at Eco.Simulation.Agents.Animal.Tick() in D:\DevelopECO\Eco\Server\Eco.Simulation\Agents\Animal.cs:line 141 at Eco.Simulation.Simulation.TickAll() in D:\DevelopECO\Eco\Server\Eco.Simulation\Simulation.cs:line 45 at Eco.Simulation.EcoSim.b__35_0() in D:\DevelopECO\Eco\Server\Eco.Simulation\EcoSim.cs:line 191 at Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) in D:\DevelopECO\Eco\Server\Eco.Core\Plugins\PluginTickTimer.cs:line 28 at Eco.Simulation.EcoSim.DoTick(TickSample tick) in D:\DevelopECO\Eco\Server\Eco.Simulation\EcoSim.cs:line 189 at Eco.Simulation.EcoSim.Run() in D:\DevelopECO\Eco\Server\Eco.Simulation\EcoSim.cs:line 169 at Eco.Server.PluginManager.<>c__DisplayClass33_0.b__0(Object x) in D:\DevelopECO\Eco\Server\Eco.Server\PluginManager.cs:line 263 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) ``` ![default](https://user-images.githubusercontent.com/4980243/51600127-56582380-1f12-11e9-982b-3cc27d9406c5.png) next launch - ok.",1.0,"Fresh generated world, crash at first join - ``` System.NullReferenceException HResult=0x80004003 Сообщение = Ссылка на объект не указывает на экземпляр объекта. Источник = Eco.Mods Трассировка стека: at Eco.Mods.Organisms.Behaviors.MovementBehaviors.RouteToWater(Animal agent, Single speed, AnimalAnimationState state) in d:\DevelopECO\Eco\Server\Mods\Organisms\Animal\Behaviors\MovementBehaviors.cs:line 142 at Eco.Mods.Organisms.Otter.<.cctor>b__4(Otter x) in d:\DevelopECO\Eco\Server\Mods\Organisms\Animal\Otter.cs:line 89 at Eco.Simulation.Agents.AI.FunctionalBehaviorTree`1.<>c__DisplayClass4_0.b__0(T context) in D:\DevelopECO\Eco\Server\Eco.Simulation\Agents\AI\FunctionalBehaviorTree.cs:line 65 at Eco.Simulation.Agents.AI.FunctionalBehaviorTree`1.Selector(T context, Func`2[] children) in D:\DevelopECO\Eco\Server\Eco.Simulation\Agents\AI\FunctionalBehaviorTree.cs:line 39 at Eco.Simulation.Agents.AI.FunctionalBehaviorTree`1.<>c__DisplayClass0_0.b__0(T context) in D:\DevelopECO\Eco\Server\Eco.Simulation\Agents\AI\FunctionalBehaviorTree.cs:line 34 at Eco.Simulation.Agents.AI.FunctionalBehaviorTree`1.<>c__DisplayClass4_0.b__0(T context) in D:\DevelopECO\Eco\Server\Eco.Simulation\Agents\AI\FunctionalBehaviorTree.cs:line 65 at Eco.Simulation.Agents.AI.FunctionalBehaviorTree`1.Selector(T context, Func`2[] children) in D:\DevelopECO\Eco\Server\Eco.Simulation\Agents\AI\FunctionalBehaviorTree.cs:line 39 at Eco.Simulation.Agents.AI.FunctionalBehaviorTree`1.<>c__DisplayClass0_0.b__0(T context) in D:\DevelopECO\Eco\Server\Eco.Simulation\Agents\AI\FunctionalBehaviorTree.cs:line 34 at Eco.Simulation.Agents.AI.Brain`1.TickBehaviors(Animal animal) in D:\DevelopECO\Eco\Server\Eco.Simulation\Agents\AI\Brain.cs:line 141 at Eco.Simulation.Agents.AI.Brain.Tick(Animal animal) in D:\DevelopECO\Eco\Server\Eco.Simulation\Agents\AI\Brain.cs:line 48 at Eco.Simulation.Agents.Animal.Tick() in D:\DevelopECO\Eco\Server\Eco.Simulation\Agents\Animal.cs:line 141 at Eco.Simulation.Simulation.TickAll() in D:\DevelopECO\Eco\Server\Eco.Simulation\Simulation.cs:line 45 at Eco.Simulation.EcoSim.b__35_0() in D:\DevelopECO\Eco\Server\Eco.Simulation\EcoSim.cs:line 191 at Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) in D:\DevelopECO\Eco\Server\Eco.Core\Plugins\PluginTickTimer.cs:line 28 at Eco.Simulation.EcoSim.DoTick(TickSample tick) in D:\DevelopECO\Eco\Server\Eco.Simulation\EcoSim.cs:line 189 at Eco.Simulation.EcoSim.Run() in D:\DevelopECO\Eco\Server\Eco.Simulation\EcoSim.cs:line 169 at Eco.Server.PluginManager.<>c__DisplayClass33_0.b__0(Object x) in D:\DevelopECO\Eco\Server\Eco.Server\PluginManager.cs:line 263 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) ``` ![default](https://user-images.githubusercontent.com/4980243/51600127-56582380-1f12-11e9-982b-3cc27d9406c5.png) next launch - ok.",1,fresh generated world crash at first join system nullreferenceexception hresult сообщение ссылка на объект не указывает на экземпляр объекта источник eco mods трассировка стека at eco mods organisms behaviors movementbehaviors routetowater animal agent single speed animalanimationstate state in d developeco eco server mods organisms animal behaviors movementbehaviors cs line at eco mods organisms otter b otter x in d developeco eco server mods organisms animal otter cs line at eco simulation agents ai functionalbehaviortree c b t context in d developeco eco server eco simulation agents ai functionalbehaviortree cs line at eco simulation agents ai functionalbehaviortree selector t context func children in d developeco eco server eco simulation agents ai functionalbehaviortree cs line at eco simulation agents ai functionalbehaviortree c b t context in d developeco eco server eco simulation agents ai functionalbehaviortree cs line at eco simulation agents ai functionalbehaviortree c b t context in d developeco eco server eco simulation agents ai functionalbehaviortree cs line at eco simulation agents ai functionalbehaviortree selector t context func children in d developeco eco server eco simulation agents ai functionalbehaviortree cs line at eco simulation agents ai functionalbehaviortree c b t context in d developeco eco server eco simulation agents ai functionalbehaviortree cs line at eco simulation agents ai brain tickbehaviors animal animal in d developeco eco server eco simulation agents ai brain cs line at eco simulation agents ai brain tick animal animal in d developeco eco server eco simulation agents ai brain cs line at eco simulation agents animal tick in d developeco eco server eco simulation agents animal cs line at eco simulation simulation tickall in d developeco eco server eco simulation simulation cs line at eco simulation ecosim b in d developeco eco server eco simulation ecosim cs line at eco core plugins ticktimeutil timesubprocess action func in d developeco eco server eco core plugins pluginticktimer cs line at eco simulation ecosim dotick ticksample tick in d developeco eco server eco simulation ecosim cs line at eco simulation ecosim run in d developeco eco server eco simulation ecosim cs line at eco server pluginmanager c b object x in d developeco eco server eco server pluginmanager cs line at system threading executioncontext runinternal executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state at system threading threadhelper threadstart object obj next launch ok ,1 260757,8214425104.0,IssuesEvent,2018-09-04 23:18:33,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Add server option doesnt type correctly,High Priority Not reproduced,"When adding server in My Worlds section. The text I type when entering an ip does not display until i click on the screen or alt tab.",1.0,"Add server option doesnt type correctly - When adding server in My Worlds section. The text I type when entering an ip does not display until i click on the screen or alt tab.",1,add server option doesnt type correctly when adding server in my worlds section the text i type when entering an ip does not display until i click on the screen or alt tab ,1 223758,7460392042.0,IssuesEvent,2018-03-30 19:28:48,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"USER ISSUE: ""Plant already exists there.""",High Priority,"**Version:** 0.7.2.3 beta **Steps to Reproduce:** 1. Plant any seed(Corn, Tomato, Beans, Camas...) 2. Wait some time, until most of the field is grown 3. Harvest the hole field(including the plant that aren't fully grown) 4. Try to plant seed at the places were you harvested the not fully grown plants beforehand. **Expected behavior:** Plant the desired plant :D **Actual behavior:** Notification pops up: ""Palnt already exits there"" Can not plant a plant :( **Some sort of solution:** Tried to dig away and back the dirt: -Still ""Palnt already exits there"" Lay some dirt above it: - Still ""Palnt already exits there"" Restart: -Still ""Palnt already exits there"" Wait until an tree sapling gets planted by itself at the desired field and remove it afterwards - No notification ""Palnt already exits there"" and the plant gets planted",1.0,"USER ISSUE: ""Plant already exists there."" - **Version:** 0.7.2.3 beta **Steps to Reproduce:** 1. Plant any seed(Corn, Tomato, Beans, Camas...) 2. Wait some time, until most of the field is grown 3. Harvest the hole field(including the plant that aren't fully grown) 4. Try to plant seed at the places were you harvested the not fully grown plants beforehand. **Expected behavior:** Plant the desired plant :D **Actual behavior:** Notification pops up: ""Palnt already exits there"" Can not plant a plant :( **Some sort of solution:** Tried to dig away and back the dirt: -Still ""Palnt already exits there"" Lay some dirt above it: - Still ""Palnt already exits there"" Restart: -Still ""Palnt already exits there"" Wait until an tree sapling gets planted by itself at the desired field and remove it afterwards - No notification ""Palnt already exits there"" and the plant gets planted",1,user issue plant already exists there version beta steps to reproduce plant any seed corn tomato beans camas wait some time until most of the field is grown harvest the hole field including the plant that aren t fully grown try to plant seed at the places were you harvested the not fully grown plants beforehand expected behavior plant the desired plant d actual behavior notification pops up palnt already exits there can not plant a plant some sort of solution tried to dig away and back the dirt still palnt already exits there lay some dirt above it still palnt already exits there restart still palnt already exits there wait until an tree sapling gets planted by itself at the desired field and remove it afterwards no notification palnt already exits there and the plant gets planted,1 225346,7481005525.0,IssuesEvent,2018-04-04 19:13:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"SERVER AND USER ISSUE: Client blocked on ""Entering World...""",Critical Priority High Priority,"Eco version: 7.3.1 (Latest) Issue description: Sometimes (every day), all the users are stuck on ""Entering World..."", but only on this server, the users tried to connect to another server and works. The only way to resolve it is to restart the server. Steps to reproduce: - Start the server - Wait... - The user will get stuck on ""Entering World..."" Normal way: - Start the server - Access normally to the server.",2.0,"SERVER AND USER ISSUE: Client blocked on ""Entering World..."" - Eco version: 7.3.1 (Latest) Issue description: Sometimes (every day), all the users are stuck on ""Entering World..."", but only on this server, the users tried to connect to another server and works. The only way to resolve it is to restart the server. Steps to reproduce: - Start the server - Wait... - The user will get stuck on ""Entering World..."" Normal way: - Start the server - Access normally to the server.",1,server and user issue client blocked on entering world eco version latest issue description sometimes every day all the users are stuck on entering world but only on this server the users tried to connect to another server and works the only way to resolve it is to restart the server steps to reproduce start the server wait the user will get stuck on entering world normal way start the server access normally to the server ,1 371555,10968819911.0,IssuesEvent,2019-11-28 12:31:46,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[Craft] Adding items to the projects is broken,High Priority Reopen,"![изображение](https://user-images.githubusercontent.com/4980243/66325424-e965ac00-e92f-11e9-9a7a-329ebb8d3c70.png) Also as i see, in some cases you cannot manyally add ingredients onto reciepe.",1.0,"[Craft] Adding items to the projects is broken - ![изображение](https://user-images.githubusercontent.com/4980243/66325424-e965ac00-e92f-11e9-9a7a-329ebb8d3c70.png) Also as i see, in some cases you cannot manyally add ingredients onto reciepe.",1, adding items to the projects is broken also as i see in some cases you cannot manyally add ingredients onto reciepe ,1 239830,7800083805.0,IssuesEvent,2018-06-09 04:33:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[7.5.0] Currency Exchange UI issue with dropdown menu,High Priority,"Version: 0.7.5.0-beta-staging-589c887f (bleeding edge) Currency Exchange has UI issues - place down a Currency Exchange and try to use it's dropdowns. ![Video Example](https://thumbs.gfycat.com/AdventurousCheeryBufflehead-size_restricted.gif) [Higher Quality](https://gfycat.com/AdventurousCheeryBufflehead) Just in case, I currently have multiple currencies on the testmap: ![Exchange issue](https://user-images.githubusercontent.com/26847645/41135126-8356bd90-6aa6-11e8-9e49-94ef9cb9adec.png) ",1.0,"[7.5.0] Currency Exchange UI issue with dropdown menu - Version: 0.7.5.0-beta-staging-589c887f (bleeding edge) Currency Exchange has UI issues - place down a Currency Exchange and try to use it's dropdowns. ![Video Example](https://thumbs.gfycat.com/AdventurousCheeryBufflehead-size_restricted.gif) [Higher Quality](https://gfycat.com/AdventurousCheeryBufflehead) Just in case, I currently have multiple currencies on the testmap: ![Exchange issue](https://user-images.githubusercontent.com/26847645/41135126-8356bd90-6aa6-11e8-9e49-94ef9cb9adec.png) ",1, currency exchange ui issue with dropdown menu version beta staging bleeding edge currency exchange has ui issues place down a currency exchange and try to use it s dropdowns just in case i currently have multiple currencies on the testmap ,1 451453,13036048120.0,IssuesEvent,2020-07-28 11:31:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Accounts: Reset password flaws,Category: Accounts Category: Web Priority: High Status: Fixed,"1. Add possibility to double enter password or see password. Because you can make a mistake when entering the password. Something like that: ![image](https://user-images.githubusercontent.com/45708377/65942554-303a3a00-e436-11e9-8ac3-2d82e283eb3e.png) 2. Make password recovery links temporary. Today I was able to recover the password using the link dated January 19, 2019. It's not very safe. 3. Cyrillic and some special symbols don't processed in Email ![image](https://user-images.githubusercontent.com/45708377/65943318-d9cdfb00-e437-11e9-9fa6-e3328eea2d93.png) 4. If you enter as Email only ""Space"" you will be redirected to Account Login and write ""reset instructions sent"" ![image](https://user-images.githubusercontent.com/45708377/65943596-801a0080-e438-11e9-90e4-0a9c0bc87b8d.png) ",1.0,"Accounts: Reset password flaws - 1. Add possibility to double enter password or see password. Because you can make a mistake when entering the password. Something like that: ![image](https://user-images.githubusercontent.com/45708377/65942554-303a3a00-e436-11e9-8ac3-2d82e283eb3e.png) 2. Make password recovery links temporary. Today I was able to recover the password using the link dated January 19, 2019. It's not very safe. 3. Cyrillic and some special symbols don't processed in Email ![image](https://user-images.githubusercontent.com/45708377/65943318-d9cdfb00-e437-11e9-9fa6-e3328eea2d93.png) 4. If you enter as Email only ""Space"" you will be redirected to Account Login and write ""reset instructions sent"" ![image](https://user-images.githubusercontent.com/45708377/65943596-801a0080-e438-11e9-90e4-0a9c0bc87b8d.png) ",1,accounts reset password flaws add possibility to double enter password or see password because you can make a mistake when entering the password something like that make password recovery links temporary today i was able to recover the password using the link dated january it s not very safe cyrillic and some special symbols don t processed in email if you enter as email only space you will be redirected to account login and write reset instructions sent ,1 390330,11542111691.0,IssuesEvent,2020-02-18 06:28:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1360] HW controlling issues,Priority: High Status: Fixed Status: Needs Information,"1. Open fresh client 2, Connect to the playtest 3. Can't move 4. Disconnect and connect to the local server 5. Move 6. Disconnect and connect to the playtest 7. Move Problem was detected only with HW ",1.0,"[0.9.0 staging-1360] HW controlling issues - 1. Open fresh client 2, Connect to the playtest 3. Can't move 4. Disconnect and connect to the local server 5. Move 6. Disconnect and connect to the playtest 7. Move Problem was detected only with HW ",1, hw controlling issues open fresh client connect to the playtest can t move disconnect and connect to the local server move disconnect and connect to the playtest move problem was detected only with hw ,1 457923,13165150351.0,IssuesEvent,2020-08-11 05:53:31,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9 staging-1708] Ecopedia Text Duplicates,Category: UI Priority: High Status: Fixed,"On the current version of staging, Ecopedia section text appears twice in a row. This is not an issue with images or headers. It can confirm it was introduced by this PR, as when I revert it the problem is not there: https://github.com/StrangeLoopGames/Eco/pull/6552 This issue is not currently on the playtest build. ![DuplicateEcopediaText](https://user-images.githubusercontent.com/47330823/89722511-12ffc180-d99f-11ea-8c44-e46d830ed468.png) ",1.0,"[0.9 staging-1708] Ecopedia Text Duplicates - On the current version of staging, Ecopedia section text appears twice in a row. This is not an issue with images or headers. It can confirm it was introduced by this PR, as when I revert it the problem is not there: https://github.com/StrangeLoopGames/Eco/pull/6552 This issue is not currently on the playtest build. ![DuplicateEcopediaText](https://user-images.githubusercontent.com/47330823/89722511-12ffc180-d99f-11ea-8c44-e46d830ed468.png) ",1, ecopedia text duplicates on the current version of staging ecopedia section text appears twice in a row this is not an issue with images or headers it can confirm it was introduced by this pr as when i revert it the problem is not there this issue is not currently on the playtest build ,1 211532,7201941173.0,IssuesEvent,2018-02-06 01:03:29,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Tried to @Chat someone,High Priority,"**Version:** 0.7.0.0 beta **Steps to Reproduce:** Find a player online Type @PlayerName, press enter. ??? Crash. **Expected behavior:** Tagged him in chat, so I can see his position when I hover over. **Actual behavior:** The following error message popped up: ``` Caught exception: Caught exception invoking RPC SendChat on ChatManager! startIndex cannot be larger than length of string. Parameter name: startIndex Stack: at System.String.Substring(Int32 startIndex, Int32 length) at Eco.Gameplay.Systems.Chat.ChatManager.SendChat(ChatMessage msg, String text, User user) ```",1.0,"USER ISSUE: Tried to @Chat someone - **Version:** 0.7.0.0 beta **Steps to Reproduce:** Find a player online Type @PlayerName, press enter. ??? Crash. **Expected behavior:** Tagged him in chat, so I can see his position when I hover over. **Actual behavior:** The following error message popped up: ``` Caught exception: Caught exception invoking RPC SendChat on ChatManager! startIndex cannot be larger than length of string. Parameter name: startIndex Stack: at System.String.Substring(Int32 startIndex, Int32 length) at Eco.Gameplay.Systems.Chat.ChatManager.SendChat(ChatMessage msg, String text, User user) ```",1,user issue tried to chat someone version beta steps to reproduce find a player online type playername press enter crash expected behavior tagged him in chat so i can see his position when i hover over actual behavior the following error message popped up caught exception caught exception invoking rpc sendchat on chatmanager startindex cannot be larger than length of string parameter name startindex stack at system string substring startindex length at eco gameplay systems chat chatmanager sendchat chatmessage msg string text user user ,1 474687,13674146231.0,IssuesEvent,2020-09-29 10:50:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Popup Notification laws,Category: UI Priority: High Status: Fixed," ![eco 2](https://user-images.githubusercontent.com/36658903/93005527-1f54dc80-f552-11ea-8404-b5d711776594.png) ![eco](https://user-images.githubusercontent.com/36658903/93005530-224fcd00-f552-11ea-88cd-660584d75ed6.png) \ **Version:** 0.9.0.1 beta **Steps to Reproduce:** in laws creation, in ""THEN"" > infobox on success > No **Expected behavior:** no popup **Actual behavior:** Despite having put no, there is always the popup that appears **Do you have mods installed? Does the issue happen when no mods are installed?:** No **Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file ",1.0,"USER ISSUE: Popup Notification laws - ![eco 2](https://user-images.githubusercontent.com/36658903/93005527-1f54dc80-f552-11ea-8404-b5d711776594.png) ![eco](https://user-images.githubusercontent.com/36658903/93005530-224fcd00-f552-11ea-88cd-660584d75ed6.png) \ **Version:** 0.9.0.1 beta **Steps to Reproduce:** in laws creation, in ""THEN"" > infobox on success > No **Expected behavior:** no popup **Actual behavior:** Despite having put no, there is always the popup that appears **Do you have mods installed? Does the issue happen when no mods are installed?:** No **Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file ",1,user issue popup notification laws version beta steps to reproduce in laws creation in then infobox on success no expected behavior no popup actual behavior despite having put no there is always the popup that appears do you have mods installed does the issue happen when no mods are installed no please provide log files instruction is here ,1 447995,12908815936.0,IssuesEvent,2020-07-15 08:07:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1646] Failed to call AnimationEvent EnableRagdoll of class UnityAnimal,Category: Tech Priority: High Status: Fixed Week Task,"just be in game. near 10 per 3-5 minutes. ``` Failed to call AnimationEvent EnableRagdoll of class UnityAnimal. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: C:\buildslave\unity\build\Modules/Animation/AnimationEvent.cpp Line: 126) ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/4889173/Player.log) ",1.0,"[0.9.0 staging-1646] Failed to call AnimationEvent EnableRagdoll of class UnityAnimal - just be in game. near 10 per 3-5 minutes. ``` Failed to call AnimationEvent EnableRagdoll of class UnityAnimal. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: C:\buildslave\unity\build\Modules/Animation/AnimationEvent.cpp Line: 126) ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/4889173/Player.log) ",1, failed to call animationevent enableragdoll of class unityanimal just be in game near per minutes failed to call animationevent enableragdoll of class unityanimal the function must have either or parameters and the parameter can only be string float int enum object and animationevent filename c buildslave unity build modules animation animationevent cpp line ,1 219229,7334131639.0,IssuesEvent,2018-03-05 21:42:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,** Notify when steam linking re-enabled,High Priority,Where is my STEAM key No email or any instructions on how to get my steam version as was promised when i paid for this,1.0,** Notify when steam linking re-enabled - Where is my STEAM key No email or any instructions on how to get my steam version as was promised when i paid for this,1, notify when steam linking re enabled where is my steam key no email or any instructions on how to get my steam version as was promised when i paid for this,1 532369,15554885832.0,IssuesEvent,2021-03-16 04:57:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Test failure: testsewage,Priority: High,"happening randomly ``` Test run Existing world CI failed! testsewage: Test Failed with 1 exceptions. =====EXCEPTION 0===== Warning: Exception Caught in Test testsewage - System.Exception: Test failed! Waste Filter is not enabled and operating. Exception: Exception Message:Test failed! Waste Filter is not enabled and operating. Source:Eco.Gameplay System.Exception: Test failed! Waste Filter is not enabled and operating. at Eco.Gameplay.WorldObjectDebugUtil.ThrowIfNotRunning(WorldObject obj) at Eco.Gameplay.Pipes.PipeTests.Sewage(User user) ```",1.0,"Test failure: testsewage - happening randomly ``` Test run Existing world CI failed! testsewage: Test Failed with 1 exceptions. =====EXCEPTION 0===== Warning: Exception Caught in Test testsewage - System.Exception: Test failed! Waste Filter is not enabled and operating. Exception: Exception Message:Test failed! Waste Filter is not enabled and operating. Source:Eco.Gameplay System.Exception: Test failed! Waste Filter is not enabled and operating. at Eco.Gameplay.WorldObjectDebugUtil.ThrowIfNotRunning(WorldObject obj) at Eco.Gameplay.Pipes.PipeTests.Sewage(User user) ```",1,test failure testsewage happening randomly test run existing world ci failed testsewage test failed with exceptions exception warning exception caught in test testsewage system exception test failed waste filter is not enabled and operating exception exception message test failed waste filter is not enabled and operating source eco gameplay system exception test failed waste filter is not enabled and operating at eco gameplay worldobjectdebugutil throwifnotrunning worldobject obj at eco gameplay pipes pipetests sewage user user ,1 224409,7469816558.0,IssuesEvent,2018-04-03 01:05:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,contract clause harvest is not thread safe,High Priority,"speciesNameToStartingCount is not a thread safe dictionary, can cause serialization and other exceptions",1.0,"contract clause harvest is not thread safe - speciesNameToStartingCount is not a thread safe dictionary, can cause serialization and other exceptions",1,contract clause harvest is not thread safe speciesnametostartingcount is not a thread safe dictionary can cause serialization and other exceptions,1 316023,9635003280.0,IssuesEvent,2019-05-15 23:07:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.2.0 staging-7] Redwood Crash,Fixed High Priority Staging,"All Old Redwood displays as one piece, you can't chop it. ![image](https://user-images.githubusercontent.com/45708377/57680047-66b51b00-7635-11e9-92cf-b958d84b9442.png) Try to take: ![image](https://user-images.githubusercontent.com/45708377/57680214-c6132b00-7635-11e9-9ffe-d0eb82ea7671.png) Provide log: [Crash_redwood.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3176422/Crash_redwood.txt) [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/3176424/Player.log) ",1.0,"[0.8.2.0 staging-7] Redwood Crash - All Old Redwood displays as one piece, you can't chop it. ![image](https://user-images.githubusercontent.com/45708377/57680047-66b51b00-7635-11e9-92cf-b958d84b9442.png) Try to take: ![image](https://user-images.githubusercontent.com/45708377/57680214-c6132b00-7635-11e9-9ffe-d0eb82ea7671.png) Provide log: [Crash_redwood.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3176422/Crash_redwood.txt) [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/3176424/Player.log) ",1, redwood crash all old redwood displays as one piece you can t chop it try to take provide log ,1 243276,7855033551.0,IssuesEvent,2018-06-20 23:14:26,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Server regularly crashing,High Priority,"**Version:** 0.7.4.7 beta **Steps to Reproduce:** Over time the server crashes **Expected behavior:** It should not have crashed, this has happened 1-3 times a day since the server start. **Actual behavior:** The following error message popped up: ``` Connection timed out ```
Log File(...previous log truncated...) 6ea059aa5adcf9181a>:0 at Assets.UI.Scripts.ChatLogUI.Update () [0x00000] in <5d6a28c6303f486ea059aa5adcf9181a>:0 (Filename: Line: 0) [36:52] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Animator:SetBoolString (UnityEngine.Animator,string,bool) at UnityEngine.Animator.SetBool (System.String name, System.Boolean value) [0x00001] in <631a8b01f775461aaefeab8ef216af40>:0 at AvatarAnimationManager.UpdateWorking () [0x00016] in <5d6a28c6303f486ea059aa5adcf9181a>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in :0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in :0 InvalidOperationException: Queue empty. at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in :0 at System.Collections.Generic.Queue`1[T].Dequeue () [0x00008] in :0 at Assets.UI.Scripts.ChatUI.Update () [0x00064] in <5d6a28c6303f486ea059aa5adcf9181a>:0 at Assets.UI.Scripts.ChatLogUI.Update () [0x00000] in <5d6a28c6303f486ea059aa5adcf9181a>:0 (Filename: Line: 0) InvalidOperationException: Queue empty. at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in :0 at System.Collections.Generic.Queue`1[T].Dequeue () [0x00008] in :0 at Assets.UI.Scripts.ChatUI.Update () [0x00064] in <5d6a28c6303f486ea059aa5adcf9181a>:0 at Assets.UI.Scripts.ChatLogUI.Update () [0x00000] in <5d6a28c6303f486ea059aa5adcf9181a>:0 (Filename: Line: 0) [37:25] Disconnected from server.Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
",1.0,"USER ISSUE: Server regularly crashing - **Version:** 0.7.4.7 beta **Steps to Reproduce:** Over time the server crashes **Expected behavior:** It should not have crashed, this has happened 1-3 times a day since the server start. **Actual behavior:** The following error message popped up: ``` Connection timed out ```
Log File(...previous log truncated...) 6ea059aa5adcf9181a>:0 at Assets.UI.Scripts.ChatLogUI.Update () [0x00000] in <5d6a28c6303f486ea059aa5adcf9181a>:0 (Filename: Line: 0) [36:52] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Animator:SetBoolString (UnityEngine.Animator,string,bool) at UnityEngine.Animator.SetBool (System.String name, System.Boolean value) [0x00001] in <631a8b01f775461aaefeab8ef216af40>:0 at AvatarAnimationManager.UpdateWorking () [0x00016] in <5d6a28c6303f486ea059aa5adcf9181a>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in :0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in :0 InvalidOperationException: Queue empty. at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in :0 at System.Collections.Generic.Queue`1[T].Dequeue () [0x00008] in :0 at Assets.UI.Scripts.ChatUI.Update () [0x00064] in <5d6a28c6303f486ea059aa5adcf9181a>:0 at Assets.UI.Scripts.ChatLogUI.Update () [0x00000] in <5d6a28c6303f486ea059aa5adcf9181a>:0 (Filename: Line: 0) InvalidOperationException: Queue empty. at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in :0 at System.Collections.Generic.Queue`1[T].Dequeue () [0x00008] in :0 at Assets.UI.Scripts.ChatUI.Update () [0x00064] in <5d6a28c6303f486ea059aa5adcf9181a>:0 at Assets.UI.Scripts.ChatLogUI.Update () [0x00000] in <5d6a28c6303f486ea059aa5adcf9181a>:0 (Filename: Line: 0) [37:25] Disconnected from server.Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
",1,user issue server regularly crashing version beta steps to reproduce over time the server crashes expected behavior it should not have crashed this has happened times a day since the server start actual behavior the following error message popped up connection timed out log file previous log truncated at assets ui scripts chatlogui update in filename line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine animator setboolstring unityengine animator string bool at unityengine animator setbool system string name system boolean value in at avataranimationmanager updateworking in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in invalidoperationexception queue empty at system throwhelper throwinvalidoperationexception system exceptionresource resource in at system collections generic queue dequeue in at assets ui scripts chatui update in at assets ui scripts chatlogui update in filename line invalidoperationexception queue empty at system throwhelper throwinvalidoperationexception system exceptionresource resource in at system collections generic queue dequeue in at assets ui scripts chatui update in at assets ui scripts chatlogui update in filename line disconnected from server changing state prelogin loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line ,1 313856,9576565321.0,IssuesEvent,2019-05-07 09:23:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.8.2 staging -3] Black rects appear when digging,High Priority QA Staging,"I suppose this one is related to PR 4144 Now, when you are digging firstly you will see black rects ![bandicam 2019-05-07 14-13-44-782](https://user-images.githubusercontent.com/27898520/57288177-716e2e00-70d2-11e9-8bb0-5a25ceb30641.jpg) Everything now have black rects ) ![bandicam 2019-05-07 14-16-11-350](https://user-images.githubusercontent.com/27898520/57288480-f8bba180-70d2-11e9-8027-e8388d8eec87.jpg) ![bandicam 2019-05-07 14-17-35-771](https://user-images.githubusercontent.com/27898520/57288484-fa856500-70d2-11e9-8082-ca0450addccb.jpg) @metachronism @SeanAtr0n Can this black-buggie-booggie-thing has affection on the problem with slow chunk updating and lasting meshes? ",1.0,"[0.8.2 staging -3] Black rects appear when digging - I suppose this one is related to PR 4144 Now, when you are digging firstly you will see black rects ![bandicam 2019-05-07 14-13-44-782](https://user-images.githubusercontent.com/27898520/57288177-716e2e00-70d2-11e9-8bb0-5a25ceb30641.jpg) Everything now have black rects ) ![bandicam 2019-05-07 14-16-11-350](https://user-images.githubusercontent.com/27898520/57288480-f8bba180-70d2-11e9-8027-e8388d8eec87.jpg) ![bandicam 2019-05-07 14-17-35-771](https://user-images.githubusercontent.com/27898520/57288484-fa856500-70d2-11e9-8082-ca0450addccb.jpg) @metachronism @SeanAtr0n Can this black-buggie-booggie-thing has affection on the problem with slow chunk updating and lasting meshes? ",1, black rects appear when digging i suppose this one is related to pr now when you are digging firstly you will see black rects everything now have black rects metachronism can this black buggie booggie thing has affection on the problem with slow chunk updating and lasting meshes ,1 311914,9540278885.0,IssuesEvent,2019-04-30 19:06:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,EXTREME Low FPS,High Priority,"Before the 8.0 update i had 40-60fps with setting at mid-high. Now even with EVERYTHING at the lowest, my fps don't rise from 5. Resolution, everything ![2](https://user-images.githubusercontent.com/23229044/52372717-a5847500-2a37-11e9-8408-9f302475f4aa.jpg) ![sin titulo](https://user-images.githubusercontent.com/23229044/52372718-a5847500-2a37-11e9-87de-6c727d8308a4.jpg) ",1.0,"EXTREME Low FPS - Before the 8.0 update i had 40-60fps with setting at mid-high. Now even with EVERYTHING at the lowest, my fps don't rise from 5. Resolution, everything ![2](https://user-images.githubusercontent.com/23229044/52372717-a5847500-2a37-11e9-8408-9f302475f4aa.jpg) ![sin titulo](https://user-images.githubusercontent.com/23229044/52372718-a5847500-2a37-11e9-87de-6c727d8308a4.jpg) ",1,extreme low fps before the update i had with setting at mid high now even with everything at the lowest my fps don t rise from resolution everything ,1 272181,8499994490.0,IssuesEvent,2018-10-29 18:36:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Completing food tutorial didnt put it in 'finished tutorials' section in escape menu,Fixed High Priority,"Skipping it worked, but not actually doing the tutorial. ",1.0,"Completing food tutorial didnt put it in 'finished tutorials' section in escape menu - Skipping it worked, but not actually doing the tutorial. ",1,completing food tutorial didnt put it in finished tutorials section in escape menu skipping it worked but not actually doing the tutorial ,1 460727,13217414574.0,IssuesEvent,2020-08-17 06:41:52,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,0.9.0.0 beta Develop-23 : Harvest Contracts for logs finished with logs left,Category: Gameplay Priority: High Status: Fixed,"1. Set contract for Harvest type - select tree type and stockpile to deposit in User takes contract, cuts down tree ( granted permission to cut and interact with tree, logs and stump but not debris ) User then places carried logs into stockpile - Issue here ( it only counts YIELD on tree so if tree yield says 14 it will stop permissions on stockpile once user places 14 logs into it BUT contract cannot be completed, it still says logs are not picked ). You then need to cut, pickup all remaining logs to complete the contract but you have no permissions to access stockpile. 2. Expected outcome - It counts each log cut and verifies with logs added into stockpile, so if a ""good logger"" cuts a tree into small pieces and gets maximum amount, it would not look at yield 14 but result 28 instead. Not sure if this is as intended and its just not appearant to the user.",1.0,"0.9.0.0 beta Develop-23 : Harvest Contracts for logs finished with logs left - 1. Set contract for Harvest type - select tree type and stockpile to deposit in User takes contract, cuts down tree ( granted permission to cut and interact with tree, logs and stump but not debris ) User then places carried logs into stockpile - Issue here ( it only counts YIELD on tree so if tree yield says 14 it will stop permissions on stockpile once user places 14 logs into it BUT contract cannot be completed, it still says logs are not picked ). You then need to cut, pickup all remaining logs to complete the contract but you have no permissions to access stockpile. 2. Expected outcome - It counts each log cut and verifies with logs added into stockpile, so if a ""good logger"" cuts a tree into small pieces and gets maximum amount, it would not look at yield 14 but result 28 instead. Not sure if this is as intended and its just not appearant to the user.",1, beta develop harvest contracts for logs finished with logs left set contract for harvest type select tree type and stockpile to deposit in user takes contract cuts down tree granted permission to cut and interact with tree logs and stump but not debris user then places carried logs into stockpile issue here it only counts yield on tree so if tree yield says it will stop permissions on stockpile once user places logs into it but contract cannot be completed it still says logs are not picked you then need to cut pickup all remaining logs to complete the contract but you have no permissions to access stockpile expected outcome it counts each log cut and verifies with logs added into stockpile so if a good logger cuts a tree into small pieces and gets maximum amount it would not look at yield but result instead not sure if this is as intended and its just not appearant to the user ,1 209927,7181334215.0,IssuesEvent,2018-02-01 04:17:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Cannot make Smithing Tool Shelf,High Priority,"Like #3594 only with a Smithing Tool Shelf. Only, unlike Bows, this cant be granted by learning a specialty.",1.0,"Cannot make Smithing Tool Shelf - Like #3594 only with a Smithing Tool Shelf. Only, unlike Bows, this cant be granted by learning a specialty.",1,cannot make smithing tool shelf like only with a smithing tool shelf only unlike bows this cant be granted by learning a specialty ,1 323606,9858864311.0,IssuesEvent,2019-06-20 08:14:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,VSync might not work correctly [Performance],High Priority,"Over the past few weeks i got several people recommending me to tell players to disable VSync as that would increase fps by quite much. Actually, that is true for me too. As soon as i use the defaults my fps drop to 40 in crowded areas, but when turning vsync off, i get to numbers of 140+. We should a) disable VSync by default. b) check what's wrong with it, given this does not work for everyone.",1.0,"VSync might not work correctly [Performance] - Over the past few weeks i got several people recommending me to tell players to disable VSync as that would increase fps by quite much. Actually, that is true for me too. As soon as i use the defaults my fps drop to 40 in crowded areas, but when turning vsync off, i get to numbers of 140+. We should a) disable VSync by default. b) check what's wrong with it, given this does not work for everyone.",1,vsync might not work correctly over the past few weeks i got several people recommending me to tell players to disable vsync as that would increase fps by quite much actually that is true for me too as soon as i use the defaults my fps drop to in crowded areas but when turning vsync off i get to numbers of we should a disable vsync by default b check what s wrong with it given this does not work for everyone ,1 421872,12262604961.0,IssuesEvent,2020-05-06 22:31:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,HW: Game version not displaying,Category: Web Priority: High,"On Worlds page, game version options are not displaying. This is on localhost and staging server. It is working on production.",1.0,"HW: Game version not displaying - On Worlds page, game version options are not displaying. This is on localhost and staging server. It is working on production.",1,hw game version not displaying on worlds page game version options are not displaying this is on localhost and staging server it is working on production ,1 446357,12855817500.0,IssuesEvent,2020-07-09 06:18:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"[0.9.0 staging-1645] ""Savegame/Server description"" instead its name.",Category: UI Priority: High Status: Fixed,"![image](https://user-images.githubusercontent.com/45708377/86881173-89867680-c0f6-11ea-82e6-68213c4ddfd4.png) And name instead Local world/ Official server and etc.",1.0,"[0.9.0 staging-1645] ""Savegame/Server description"" instead its name. - ![image](https://user-images.githubusercontent.com/45708377/86881173-89867680-c0f6-11ea-82e6-68213c4ddfd4.png) And name instead Local world/ Official server and etc.",1, savegame server description instead its name and name instead local world official server and etc ,1 358742,10631934248.0,IssuesEvent,2019-10-15 09:21:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Crash when press Draft Law,High Priority,"![image](https://user-images.githubusercontent.com/45708377/66818354-e11bfb00-ef45-11e9-988a-8abb80240c03.png) It happened one time for me. And I can't reproduce it second time. I will try to get steps to reproduce. But for now I'll post an exception: ``` Exception: NullReferenceException Message:Ссылка на объект не указывает на экземпляр объекта. Source:Eco.Gameplay System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта. at Eco.Gameplay.Systems.ViewEditor.Init(User user, ViewEditor editor, Action`1 onSubmit) at Eco.Gameplay.Components.CivicObjectComponent.Edit(Player player, Int32 index) ```",1.0,"Crash when press Draft Law - ![image](https://user-images.githubusercontent.com/45708377/66818354-e11bfb00-ef45-11e9-988a-8abb80240c03.png) It happened one time for me. And I can't reproduce it second time. I will try to get steps to reproduce. But for now I'll post an exception: ``` Exception: NullReferenceException Message:Ссылка на объект не указывает на экземпляр объекта. Source:Eco.Gameplay System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта. at Eco.Gameplay.Systems.ViewEditor.Init(User user, ViewEditor editor, Action`1 onSubmit) at Eco.Gameplay.Components.CivicObjectComponent.Edit(Player player, Int32 index) ```",1,crash when press draft law it happened one time for me and i can t reproduce it second time i will try to get steps to reproduce but for now i ll post an exception exception nullreferenceexception message ссылка на объект не указывает на экземпляр объекта source eco gameplay system nullreferenceexception ссылка на объект не указывает на экземпляр объекта at eco gameplay systems vieweditor init user user vieweditor editor action onsubmit at eco gameplay components civicobjectcomponent edit player player index ,1 251649,8019810512.0,IssuesEvent,2018-07-26 00:57:54,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Game crash when I try to launch it,High Priority,"**Version:** 0.7.5.1 beta **Steps to Reproduce:** I try to oin a server/ load a solo game, everything loads well but when the message ""Entering world"" appears, the screen freezes and then the game crashes. **Expected behavior:** I should have had my game started. **Actual behavior:** Game crashes",1.0,"USER ISSUE: Game crash when I try to launch it - **Version:** 0.7.5.1 beta **Steps to Reproduce:** I try to oin a server/ load a solo game, everything loads well but when the message ""Entering world"" appears, the screen freezes and then the game crashes. **Expected behavior:** I should have had my game started. **Actual behavior:** Game crashes",1,user issue game crash when i try to launch it version beta steps to reproduce i try to oin a server load a solo game everything loads well but when the message entering world appears the screen freezes and then the game crashes expected behavior i should have had my game started actual behavior game crashes,1 533810,15603234871.0,IssuesEvent,2021-03-19 01:28:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3 Staging-1955] Fishing Pole broken on staging,Category: Gameplay Priority: High Squad: Wild Turkey Status: Fixed Type: Bug,"Build: 0.9.3 Staging-1955 ### Issue Unable to use the Fishing Pole on the said build. Clicking LMB or RMB doesn't do anything. Setting up secondary key bindings doesn't work. Repro: 1. Get Fishing Pole. 2. Try to fish. Actual Result: Unable to use Fishing Pole. Expected Result: A working fishing pole.",1.0,"[0.9.3 Staging-1955] Fishing Pole broken on staging - Build: 0.9.3 Staging-1955 ### Issue Unable to use the Fishing Pole on the said build. Clicking LMB or RMB doesn't do anything. Setting up secondary key bindings doesn't work. Repro: 1. Get Fishing Pole. 2. Try to fish. Actual Result: Unable to use Fishing Pole. Expected Result: A working fishing pole.",1, fishing pole broken on staging build staging issue unable to use the fishing pole on the said build clicking lmb or rmb doesn t do anything setting up secondary key bindings doesn t work repro get fishing pole try to fish actual result unable to use fishing pole expected result a working fishing pole ,1 219301,7334677342.0,IssuesEvent,2018-03-05 23:51:46,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Mining,High Priority,"**Version:** 0.7.1.2 beta **Steps to Reproduce:** Clicked on mining tutorial **Expected behavior:** should have received a pickaxe **Actual behavior:** did not receive a pickaxe - cannot move forward in world",1.0,"USER ISSUE: Mining - **Version:** 0.7.1.2 beta **Steps to Reproduce:** Clicked on mining tutorial **Expected behavior:** should have received a pickaxe **Actual behavior:** did not receive a pickaxe - cannot move forward in world",1,user issue mining version beta steps to reproduce clicked on mining tutorial expected behavior should have received a pickaxe actual behavior did not receive a pickaxe cannot move forward in world,1 220635,7369315292.0,IssuesEvent,2018-03-13 02:01:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Single player worlds with ""allow friends to join"" have maxslots set to 1",High Priority,I think I may have caused this - will look into it.,1.0,"Single player worlds with ""allow friends to join"" have maxslots set to 1 - I think I may have caused this - will look into it.",1,single player worlds with allow friends to join have maxslots set to i think i may have caused this will look into it ,1 277830,8633238693.0,IssuesEvent,2018-11-22 13:17:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Eco Forum Unsecure Login.,High Priority,"The official eco forum (http://ecoforum.strangeloopgames.com) uses insecure http for logging into the forum, Anyone who would be logging into the forum would be sending their username and password combination in cleartext over the internet allowing anyone sniffing traffic to steal an admin password for the forum. You can get a FREE SSL cert through lets encrypt.",1.0,"Eco Forum Unsecure Login. - The official eco forum (http://ecoforum.strangeloopgames.com) uses insecure http for logging into the forum, Anyone who would be logging into the forum would be sending their username and password combination in cleartext over the internet allowing anyone sniffing traffic to steal an admin password for the forum. You can get a FREE SSL cert through lets encrypt.",1,eco forum unsecure login the official eco forum uses insecure http for logging into the forum anyone who would be logging into the forum would be sending their username and password combination in cleartext over the internet allowing anyone sniffing traffic to steal an admin password for the forum you can get a free ssl cert through lets encrypt ,1 370785,10948688481.0,IssuesEvent,2019-11-26 09:24:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1206] Crash with craft,Fixed High Priority,"I can not reproduce it with 100%. It happen 2 times for me today. First time I can't say what I do. The second time I tried to move an order in queue ![image](https://user-images.githubusercontent.com/45708377/67857662-6ef00c80-fb28-11e9-8418-ef79ccb91d0b.png) ``` Server encountered an exception: Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Players.User.UpdateWorkOrderMarkers() at Eco.Gameplay.Components.CraftingComponent.AddWorkOrderToBench(Player player, WorkOrder workOrder, BankAccount account) at Eco.Gameplay.Components.CraftingComponent.CreateWorkOrder(Player player, RecipeFamily recipe, Int32 quantity, BankAccount account, Boolean automatic) ``` [Crash.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3788784/Crash.txt) ",1.0,"[0.9.0 staging-1206] Crash with craft - I can not reproduce it with 100%. It happen 2 times for me today. First time I can't say what I do. The second time I tried to move an order in queue ![image](https://user-images.githubusercontent.com/45708377/67857662-6ef00c80-fb28-11e9-8418-ef79ccb91d0b.png) ``` Server encountered an exception: Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Players.User.UpdateWorkOrderMarkers() at Eco.Gameplay.Components.CraftingComponent.AddWorkOrderToBench(Player player, WorkOrder workOrder, BankAccount account) at Eco.Gameplay.Components.CraftingComponent.CreateWorkOrder(Player player, RecipeFamily recipe, Int32 quantity, BankAccount account, Boolean automatic) ``` [Crash.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3788784/Crash.txt) ",1, crash with craft i can not reproduce it with it happen times for me today first time i can t say what i do the second time i tried to move an order in queue server encountered an exception exception nullreferenceexception message object reference not set to an instance of an object source eco gameplay system nullreferenceexception object reference not set to an instance of an object at eco gameplay players user updateworkordermarkers at eco gameplay components craftingcomponent addworkordertobench player player workorder workorder bankaccount account at eco gameplay components craftingcomponent createworkorder player player recipefamily recipe quantity bankaccount account boolean automatic ,1 384569,11394860922.0,IssuesEvent,2020-01-30 10:12:58,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1373] Zoning office: client crash,Priority: High Status: Fixed,"Hover over player on minimap (or open map with Follow Player setting) (or open zoning office) ``` [Server encountered an exception: Exception: Exception Message:Wrong number of args passed to method: GetTooltip. Source:Eco.Shared System.Exception: Wrong number of args passed to method: GetTooltip. at Eco.Shared.Networking.RPCManager.UnpackArgs(INetClient client, BSONArray bsonArray, RPCMethod[] methods, Object target, RPCMethod& targetMethod) at Eco.Shared.Networking.RPCManager.TryInvoke(INetClient client, Object target, String methodname, BSONArray bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(INetClient client, BSONObject bson, Object target, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Plugins.Networking.NetworkServer.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient client, NetworkEvent netEvent, BSONObject bsonObj) at Eco.Plugins.Networking.Client.<.ctor>b__61_2()] ```",1.0,"[0.9.0 staging-1373] Zoning office: client crash - Hover over player on minimap (or open map with Follow Player setting) (or open zoning office) ``` [Server encountered an exception: Exception: Exception Message:Wrong number of args passed to method: GetTooltip. Source:Eco.Shared System.Exception: Wrong number of args passed to method: GetTooltip. at Eco.Shared.Networking.RPCManager.UnpackArgs(INetClient client, BSONArray bsonArray, RPCMethod[] methods, Object target, RPCMethod& targetMethod) at Eco.Shared.Networking.RPCManager.TryInvoke(INetClient client, Object target, String methodname, BSONArray bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(INetClient client, BSONObject bson, Object target, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Plugins.Networking.NetworkServer.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient client, NetworkEvent netEvent, BSONObject bsonObj) at Eco.Plugins.Networking.Client.<.ctor>b__61_2()] ```",1, zoning office client crash hover over player on minimap or open map with follow player setting or open zoning office server encountered an exception exception exception message wrong number of args passed to method gettooltip source eco shared system exception wrong number of args passed to method gettooltip at eco shared networking rpcmanager unpackargs inetclient client bsonarray bsonarray rpcmethod methods object target rpcmethod targetmethod at eco shared networking rpcmanager tryinvoke inetclient client object target string methodname bsonarray bsonargs object result at eco shared networking rpcmanager invokeon inetclient client bsonobject bson object target string methodname at eco shared networking rpcmanager handlereceiverpc inetclient client bsonobject bson at eco plugins networking networkserver eco shared networking inetworkeventhandler receiveevent inetclient client networkevent netevent bsonobject bsonobj at eco plugins networking client b ,1 211403,7200842273.0,IssuesEvent,2018-02-05 20:26:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Connection Error,High Priority,"**Version:** 0.7.0.0 beta **Steps to Reproduce:** running own server, server is listed on the public listing and rumming server side fine. however when i attempt to connect (matching game - server version) i recive a ""connection error"" and sadly nothing more. **Expected behavior:** connected to the server **Actual behavior:** The following error message popped up: ""connection error"" Connection Failed ```",1.0,"USER ISSUE: Connection Error - **Version:** 0.7.0.0 beta **Steps to Reproduce:** running own server, server is listed on the public listing and rumming server side fine. however when i attempt to connect (matching game - server version) i recive a ""connection error"" and sadly nothing more. **Expected behavior:** connected to the server **Actual behavior:** The following error message popped up: ""connection error"" Connection Failed ```",1,user issue connection error version beta steps to reproduce running own server server is listed on the public listing and rumming server side fine however when i attempt to connect matching game server version i recive a connection error and sadly nothing more expected behavior connected to the server actual behavior the following error message popped up connection error connection failed ,1 368741,10884026794.0,IssuesEvent,2019-11-18 07:06:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Error after todays staging update,High Priority,"Failed to load server, Exception was Exception: InvalidCastException Message:Unable to cast object of type 'Eco.Gameplay.Civics.GameValues.GameValueContext`1[Eco.Gameplay.Players.User]' to type 'Eco.Gameplay.Civics.GameValues.GameValue`1[Eco.Gameplay.Aliases.IAlias]'. Source:Eco.Core System.InvalidCastException: Unable to cast object of type 'Eco.Gameplay.Civics.GameValues.GameValueContext`1[Eco.Gameplay.Players.User]' to type 'Eco.Gameplay.Civics.GameValues.GameValue`1[Eco.Gameplay.Aliases.IAlias]'. at Eco.Core.Utils.CoreReflectionUtils.<>c__DisplayClass11_0`2.b__0(TTarget target, Object param) at Eco.Core.Serialization.Serializers.ClassSerializer`1.<>c__DisplayClass4_0.b__4(Object& obj, Object val) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeToMember(BinaryReader reader, Object instance, MemberInfo memberInfo) at Eco.Core.Serialization.Serializers.ClassMigrationSerializer`1.DecodeToInstance(Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassSerializer.DecodeInstance(BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeToMember(BinaryReader reader, Object instance, MemberInfo memberInfo) at Eco.Core.Serialization.Serializers.ClassMigrationSerializer`1.DecodeToInstance(Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassSerializer.DecodeInstance(BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) at Eco.Core.Serialization.Serializers.EnumerableSerializer.DecodeReferenceableEnumerable(BinaryReader reader, Object decodeTarget, Int32 numElements) at Eco.Core.Serialization.Serializers.EnumerableSerializer.Decode(BinaryReader reader, Object instance) at Eco.Core.Serialization.Serializers.ClassSerializer`1.DecodeMember(MemberInfo member, Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassMigrationSerializer`1.DecodeToInstance(Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassSerializer.DecodeInstance(BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) at Eco.Core.Serialization.Serializers.EnumerableSerializer.DecodeReferenceableEnumerable(BinaryReader reader, Object decodeTarget, Int32 numElements) at Eco.Core.Serialization.Serializers.EnumerableSerializer.Decode(BinaryReader reader, Object instance) at Eco.Core.Serialization.Serializers.ClassSerializer`1.DecodeMember(MemberInfo member, Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassMigrationSerializer`1.DecodeToInstance(Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassSerializer.DecodeInstance(BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) at Eco.Core.Serialization.Serializers.DictionarySerializer`3.DecodeReferenceableEntry(BinaryReader reader, Object instance) at Eco.Core.Serialization.Serializers.DictionarySerializer`3.DecodeDictionary(BinaryReader reader, Object instance) at Eco.Core.Serialization.Serializers.DictionarySerializer`3.Decode(BinaryReader reader, Object instance) at Eco.Core.Serialization.Serializers.ClassSerializer`1.DecodeMember(MemberInfo member, Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassMigrationSerializer`1.DecodeToInstance(Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassSerializer.DecodeInstance(BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeToMember(BinaryReader reader, Object instance, MemberInfo memberInfo) at Eco.Core.Serialization.Serializers.ClassMigrationSerializer`1.DecodeToInstance(Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassSerializer.DecodeInstance(BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.Decode(BinaryReader reader) at Eco.Core.Serialization.SimpleSerializer.Deserialize(Stream stream) at Eco.Core.Serialization.CurrentSerializer.Deserialize(Stream stream) at Eco.Core.Serialization.EcoSerializer.DeserializeObject[T](Stream stream) at Eco.Core.Serialization.DataStore.Load[T](String folder, Action`1 onLoad, Boolean migrate) at Eco.Core.Plugins.StorageManager.LoadOrCreate[TStorageType](String folder, Action`1 onCreate) at Eco.Gameplay.Civics.CivicsPlugin..ctor()",1.0,"Error after todays staging update - Failed to load server, Exception was Exception: InvalidCastException Message:Unable to cast object of type 'Eco.Gameplay.Civics.GameValues.GameValueContext`1[Eco.Gameplay.Players.User]' to type 'Eco.Gameplay.Civics.GameValues.GameValue`1[Eco.Gameplay.Aliases.IAlias]'. Source:Eco.Core System.InvalidCastException: Unable to cast object of type 'Eco.Gameplay.Civics.GameValues.GameValueContext`1[Eco.Gameplay.Players.User]' to type 'Eco.Gameplay.Civics.GameValues.GameValue`1[Eco.Gameplay.Aliases.IAlias]'. at Eco.Core.Utils.CoreReflectionUtils.<>c__DisplayClass11_0`2.b__0(TTarget target, Object param) at Eco.Core.Serialization.Serializers.ClassSerializer`1.<>c__DisplayClass4_0.b__4(Object& obj, Object val) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeToMember(BinaryReader reader, Object instance, MemberInfo memberInfo) at Eco.Core.Serialization.Serializers.ClassMigrationSerializer`1.DecodeToInstance(Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassSerializer.DecodeInstance(BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeToMember(BinaryReader reader, Object instance, MemberInfo memberInfo) at Eco.Core.Serialization.Serializers.ClassMigrationSerializer`1.DecodeToInstance(Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassSerializer.DecodeInstance(BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) at Eco.Core.Serialization.Serializers.EnumerableSerializer.DecodeReferenceableEnumerable(BinaryReader reader, Object decodeTarget, Int32 numElements) at Eco.Core.Serialization.Serializers.EnumerableSerializer.Decode(BinaryReader reader, Object instance) at Eco.Core.Serialization.Serializers.ClassSerializer`1.DecodeMember(MemberInfo member, Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassMigrationSerializer`1.DecodeToInstance(Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassSerializer.DecodeInstance(BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) at Eco.Core.Serialization.Serializers.EnumerableSerializer.DecodeReferenceableEnumerable(BinaryReader reader, Object decodeTarget, Int32 numElements) at Eco.Core.Serialization.Serializers.EnumerableSerializer.Decode(BinaryReader reader, Object instance) at Eco.Core.Serialization.Serializers.ClassSerializer`1.DecodeMember(MemberInfo member, Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassMigrationSerializer`1.DecodeToInstance(Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassSerializer.DecodeInstance(BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) at Eco.Core.Serialization.Serializers.DictionarySerializer`3.DecodeReferenceableEntry(BinaryReader reader, Object instance) at Eco.Core.Serialization.Serializers.DictionarySerializer`3.DecodeDictionary(BinaryReader reader, Object instance) at Eco.Core.Serialization.Serializers.DictionarySerializer`3.Decode(BinaryReader reader, Object instance) at Eco.Core.Serialization.Serializers.ClassSerializer`1.DecodeMember(MemberInfo member, Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassMigrationSerializer`1.DecodeToInstance(Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassSerializer.DecodeInstance(BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeToMember(BinaryReader reader, Object instance, MemberInfo memberInfo) at Eco.Core.Serialization.Serializers.ClassMigrationSerializer`1.DecodeToInstance(Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassSerializer.DecodeInstance(BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.Decode(BinaryReader reader) at Eco.Core.Serialization.SimpleSerializer.Deserialize(Stream stream) at Eco.Core.Serialization.CurrentSerializer.Deserialize(Stream stream) at Eco.Core.Serialization.EcoSerializer.DeserializeObject[T](Stream stream) at Eco.Core.Serialization.DataStore.Load[T](String folder, Action`1 onLoad, Boolean migrate) at Eco.Core.Plugins.StorageManager.LoadOrCreate[TStorageType](String folder, Action`1 onCreate) at Eco.Gameplay.Civics.CivicsPlugin..ctor()",1,error after todays staging update failed to load server exception was exception invalidcastexception message unable to cast object of type eco gameplay civics gamevalues gamevaluecontext to type eco gameplay civics gamevalues gamevalue source eco core system invalidcastexception unable to cast object of type eco gameplay civics gamevalues gamevaluecontext to type eco gameplay civics gamevalues gamevalue at eco core utils corereflectionutils c b ttarget target object param at eco core serialization serializers classserializer c b object obj object val at eco core serialization serializers objectserializer decodetomember binaryreader reader object instance memberinfo memberinfo at eco core serialization serializers classmigrationserializer decodetoinstance object instance binaryreader reader at eco core serialization serializers classserializer decodeinstance binaryreader reader at eco core serialization serializers objectserializer decodeobject binaryreader reader objtypeid at eco core serialization serializers objectserializer decodeobject binaryreader reader objtypeid at eco core serialization serializers objectserializer decodereferenceable binaryreader reader at eco core serialization serializers objectserializer decodetomember binaryreader reader object instance memberinfo memberinfo at eco core serialization serializers classmigrationserializer decodetoinstance object instance binaryreader reader at eco core serialization serializers classserializer decodeinstance binaryreader reader at eco core serialization serializers objectserializer decodeobject binaryreader reader objtypeid at eco core serialization serializers objectserializer decodeobject binaryreader reader objtypeid at eco core serialization serializers objectserializer decodereferenceable binaryreader reader at eco core serialization serializers enumerableserializer decodereferenceableenumerable binaryreader reader object decodetarget numelements at eco core serialization serializers enumerableserializer decode binaryreader reader object instance at eco core serialization serializers classserializer decodemember memberinfo member object instance binaryreader reader at eco core serialization serializers classmigrationserializer decodetoinstance object instance binaryreader reader at eco core serialization serializers classserializer decodeinstance binaryreader reader at eco core serialization serializers objectserializer decodeobject binaryreader reader objtypeid at eco core serialization serializers objectserializer decodereferenceable binaryreader reader at eco core serialization serializers enumerableserializer decodereferenceableenumerable binaryreader reader object decodetarget numelements at eco core serialization serializers enumerableserializer decode binaryreader reader object instance at eco core serialization serializers classserializer decodemember memberinfo member object instance binaryreader reader at eco core serialization serializers classmigrationserializer decodetoinstance object instance binaryreader reader at eco core serialization serializers classserializer decodeinstance binaryreader reader at eco core serialization serializers objectserializer decodeobject binaryreader reader objtypeid at eco core serialization serializers objectserializer decodeobject binaryreader reader objtypeid at eco core serialization serializers objectserializer decodereferenceable binaryreader reader at eco core serialization serializers dictionaryserializer decodereferenceableentry binaryreader reader object instance at eco core serialization serializers dictionaryserializer decodedictionary binaryreader reader object instance at eco core serialization serializers dictionaryserializer decode binaryreader reader object instance at eco core serialization serializers classserializer decodemember memberinfo member object instance binaryreader reader at eco core serialization serializers classmigrationserializer decodetoinstance object instance binaryreader reader at eco core serialization serializers classserializer decodeinstance binaryreader reader at eco core serialization serializers objectserializer decodeobject binaryreader reader objtypeid at eco core serialization serializers objectserializer decodereferenceable binaryreader reader at eco core serialization serializers objectserializer decodetomember binaryreader reader object instance memberinfo memberinfo at eco core serialization serializers classmigrationserializer decodetoinstance object instance binaryreader reader at eco core serialization serializers classserializer decodeinstance binaryreader reader at eco core serialization serializers objectserializer decodeobject binaryreader reader objtypeid at eco core serialization serializers objectserializer decodeobject binaryreader reader objtypeid at eco core serialization serializers objectserializer decodereferenceable binaryreader reader at eco core serialization serializers objectserializer decode binaryreader reader at eco core serialization simpleserializer deserialize stream stream at eco core serialization currentserializer deserialize stream stream at eco core serialization ecoserializer deserializeobject stream stream at eco core serialization datastore load string folder action onload boolean migrate at eco core plugins storagemanager loadorcreate string folder action oncreate at eco gameplay civics civicsplugin ctor ,1 534700,15647009873.0,IssuesEvent,2021-03-23 02:15:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"No mails being sent to adresses that contain ""+""",Category: Web Priority: High Squad: Lattice Mushroom Status: Reopen,"The welcome mails are not sent to users that have a + in their e-mail like ""test+test@gmail.com"", ""test@gmail.com"" is working.",1.0,"No mails being sent to adresses that contain ""+"" - The welcome mails are not sent to users that have a + in their e-mail like ""test+test@gmail.com"", ""test@gmail.com"" is working.",1,no mails being sent to adresses that contain the welcome mails are not sent to users that have a in their e mail like test test gmail com test gmail com is working ,1 360568,10694517535.0,IssuesEvent,2019-10-23 11:02:21,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Fix broken Unit Tests,Fixed High Priority,"John told me to disable the tests in Eco.Tests.Stats.PendingWritesTests and Eco.Tests.Serialization.MigrationTests. They were disabled in this PR for quick reference https://github.com/StrangeLoopGames/Eco/pull/4482.",1.0,"Fix broken Unit Tests - John told me to disable the tests in Eco.Tests.Stats.PendingWritesTests and Eco.Tests.Serialization.MigrationTests. They were disabled in this PR for quick reference https://github.com/StrangeLoopGames/Eco/pull/4482.",1,fix broken unit tests john told me to disable the tests in eco tests stats pendingwritestests and eco tests serialization migrationtests they were disabled in this pr for quick reference ,1 339085,10241634307.0,IssuesEvent,2019-08-20 01:18:08,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Need view system upgrade,High Priority,"Users are often shared through the view system, but there are properties on users that constantly get updated, and when there are hundreds of users we don't want to update all the calories of every user many times a second, it will kill performance. We'll need to handle this one of two ways: - Add an attribute to the view system that prevents parameters from going to everyone, only to a special subset. - Move the frequent updating parameters off User into something more private for the client. We should also provide a way to detect when specific properties are updating more than they should with metrics. ",1.0,"Need view system upgrade - Users are often shared through the view system, but there are properties on users that constantly get updated, and when there are hundreds of users we don't want to update all the calories of every user many times a second, it will kill performance. We'll need to handle this one of two ways: - Add an attribute to the view system that prevents parameters from going to everyone, only to a special subset. - Move the frequent updating parameters off User into something more private for the client. We should also provide a way to detect when specific properties are updating more than they should with metrics. ",1,need view system upgrade users are often shared through the view system but there are properties on users that constantly get updated and when there are hundreds of users we don t want to update all the calories of every user many times a second it will kill performance we ll need to handle this one of two ways add an attribute to the view system that prevents parameters from going to everyone only to a special subset move the frequent updating parameters off user into something more private for the client we should also provide a way to detect when specific properties are updating more than they should with metrics ,1 322970,9834485903.0,IssuesEvent,2019-06-17 09:48:21,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.2.0 release-preview] Can't launch server,Fixed High Priority QA Staging Verified,"Step to reproduce: - Start new server, create character - close server - try to load server - you can't [log_190617105405.log](https://github.com/StrangeLoopGames/EcoIssues/files/3295878/log_190617105405.log) ",1.0,"[0.8.2.0 release-preview] Can't launch server - Step to reproduce: - Start new server, create character - close server - try to load server - you can't [log_190617105405.log](https://github.com/StrangeLoopGames/EcoIssues/files/3295878/log_190617105405.log) ",1, can t launch server step to reproduce start new server create character close server try to load server you can t ,1 211961,7214724213.0,IssuesEvent,2018-02-08 04:00:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,"When proposing a law, shows an empty red bar",High Priority,"This was for someone logged in through steam, think that might be related?",1.0,"When proposing a law, shows an empty red bar - This was for someone logged in through steam, think that might be related?",1,when proposing a law shows an empty red bar this was for someone logged in through steam think that might be related ,1 475167,13688119283.0,IssuesEvent,2020-09-30 11:11:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,cw discount codes bug,Category: Cloud Worlds Priority: High Status: Fixed,"put discount code in subscription page, its supposed to auto detect it and apply discount. visually nothing happens when you put code into input gives error in console: `VM187:1 Uncaught SyntaxError: Unexpected token o in JSON at position 1 at JSON.parse () at Object.success (subscription:707) at j (jquery-1.11.0.min.js:2) at Object.fireWith [as resolveWith] (jquery-1.11.0.min.js:2) at x (jquery-1.11.0.min.js:4) at XMLHttpRequest.b (jquery-1.11.0.min.js:4)` but, when you get to final complete order page, the discount has been applied. it should give notification that discount was added, and update prices on subscription page. it used to do this",1.0,"cw discount codes bug - put discount code in subscription page, its supposed to auto detect it and apply discount. visually nothing happens when you put code into input gives error in console: `VM187:1 Uncaught SyntaxError: Unexpected token o in JSON at position 1 at JSON.parse () at Object.success (subscription:707) at j (jquery-1.11.0.min.js:2) at Object.fireWith [as resolveWith] (jquery-1.11.0.min.js:2) at x (jquery-1.11.0.min.js:4) at XMLHttpRequest.b (jquery-1.11.0.min.js:4)` but, when you get to final complete order page, the discount has been applied. it should give notification that discount was added, and update prices on subscription page. it used to do this",1,cw discount codes bug put discount code in subscription page its supposed to auto detect it and apply discount visually nothing happens when you put code into input gives error in console uncaught syntaxerror unexpected token o in json at position at json parse at object success subscription at j jquery min js at object firewith jquery min js at x jquery min js at xmlhttprequest b jquery min js but when you get to final complete order page the discount has been applied it should give notification that discount was added and update prices on subscription page it used to do this,1 242339,7841051491.0,IssuesEvent,2018-06-18 18:20:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[workaround] Steam Overlay crashes browsers called from within the game (even if disabled),High Priority,"Windows 10 v1709 x64. The current staging build (0.7.2-adf7002a)... If I set my web browser to Chrome, Opera, Firefox or Internet Explorer, every time I click any of the buttons that should lead to the web page (including the Report an Issue button), it minimized the game, but the web browser crashes on launch... There is a crashdump with an Error 0xc0000005 (Access Violation) for either chrome.exe, opera.exe, firefox.exe or iexplore.exe respectively... It all works only in Microsoft Edge for some reason which I don't understand... The only workaround right now is setting the game to run under Admin privileges which is not good...",1.0,"[workaround] Steam Overlay crashes browsers called from within the game (even if disabled) - Windows 10 v1709 x64. The current staging build (0.7.2-adf7002a)... If I set my web browser to Chrome, Opera, Firefox or Internet Explorer, every time I click any of the buttons that should lead to the web page (including the Report an Issue button), it minimized the game, but the web browser crashes on launch... There is a crashdump with an Error 0xc0000005 (Access Violation) for either chrome.exe, opera.exe, firefox.exe or iexplore.exe respectively... It all works only in Microsoft Edge for some reason which I don't understand... The only workaround right now is setting the game to run under Admin privileges which is not good...",1, steam overlay crashes browsers called from within the game even if disabled windows the current staging build if i set my web browser to chrome opera firefox or internet explorer every time i click any of the buttons that should lead to the web page including the report an issue button it minimized the game but the web browser crashes on launch there is a crashdump with an error access violation for either chrome exe opera exe firefox exe or iexplore exe respectively it all works only in microsoft edge for some reason which i don t understand the only workaround right now is setting the game to run under admin privileges which is not good ,1 516011,14973671819.0,IssuesEvent,2021-01-28 01:39:06,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Vanilla mods compiling with warnings,Category: Gameplay Priority: High,"Vanilla mods should not have any warnings. ``` [11:36:48] Loading mods... [11:37:14] Mods recompiled with warnings. [11:37:14] Loading Eco.IntegrationTests... [11:37:14] Loading mods... Finished in 26,155.5ms ```",1.0,"Vanilla mods compiling with warnings - Vanilla mods should not have any warnings. ``` [11:36:48] Loading mods... [11:37:14] Mods recompiled with warnings. [11:37:14] Loading Eco.IntegrationTests... [11:37:14] Loading mods... Finished in 26,155.5ms ```",1,vanilla mods compiling with warnings vanilla mods should not have any warnings loading mods mods recompiled with warnings loading eco integrationtests loading mods finished in ,1 515542,14965185964.0,IssuesEvent,2021-01-27 13:03:07,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Trying to pick up vehicle on law protected by law causing server crash,Category: Laws Priority: High Regression Squad: Mountain Goat Type: Bug,"A player is trying to pick up a ""crashed"" steam truck on land that is prevented from doing so by law, it is throwing the following exception in the logs, and then crashing the server `[106] [Error] [Eco] System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Civics.Laws.LawUtil.AnyTriggerSpecifies(LawSection section, Type triggerType, String propertyName, Type typeToMatch) at Eco.Gameplay.Civics.Misc.CivicsUtils.ShouldStopCaptiolChangingAction(Type action, String propName, LawSection section) at Eco.Gameplay.GameActions.PlaceOrPickUpObject.CanPreventStatic(LawSection section) at Eco.Gameplay.GameActions.PlaceOrPickUpObject.CanPrevent(LawSection section) at Eco.Gameplay.Civics.Laws.LawUtil.TryPrevent(LegalAction legalAction, Law law, IContextObject action) at Eco.Gameplay.Civics.Prevent_LegalAction.Perform(Law law, GameAction action) at Eco.Gameplay.Civics.LegalAction.PerformAndProcessResullt(Law law, GameAction action) at Eco.Gameplay.Civics.IfThenBlock.TryPerform(Law law, GameAction action, LawSection section, Int32 index, StringBuilder sbDebug) at Eco.Gameplay.Civics.Conditional_LegalAction.Perform(Law law, GameAction action) at Eco.Gameplay.Civics.LegalAction.PerformAndProcessResullt(Law law, GameAction action) at Eco.Gameplay.Civics.IfThenBlock.TryPerform(Law law, GameAction action, LawSection section, Int32 index, StringBuilder sbDebug) at Eco.Gameplay.Civics.Laws.LawSection.CheckConditionsAndApplyEffects(Law law, GameAction action) at Eco.Gameplay.Civics.Laws.LawSection.Perform(Law law, GameAction action) at Eco.Gameplay.Civics.Laws.Law.Perform(GameAction action) at Eco.Gameplay.Civics.Laws.LawManager.Perform(GameAction action) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, List`1 actions, IEnumerable`1 preTests, IEnumerable\`1 postEffects) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, GameActionPack actionPack, Boolean notify) at Eco.Gameplay.GameActions.GameActionManager.TryPerform(GameActionPack pack, Boolean notify) at Eco.Gameplay.Objects.WorldObject.TryPickUp(Player player, Single caloriesNeeded) at HammerItem.PickupDialog(WorldObject obj, Player player) in /home/ecoserver/serverfiles/Mods/Tools/HammerItem.cs:line 116`",1.0,"Trying to pick up vehicle on law protected by law causing server crash - A player is trying to pick up a ""crashed"" steam truck on land that is prevented from doing so by law, it is throwing the following exception in the logs, and then crashing the server `[106] [Error] [Eco] System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Civics.Laws.LawUtil.AnyTriggerSpecifies(LawSection section, Type triggerType, String propertyName, Type typeToMatch) at Eco.Gameplay.Civics.Misc.CivicsUtils.ShouldStopCaptiolChangingAction(Type action, String propName, LawSection section) at Eco.Gameplay.GameActions.PlaceOrPickUpObject.CanPreventStatic(LawSection section) at Eco.Gameplay.GameActions.PlaceOrPickUpObject.CanPrevent(LawSection section) at Eco.Gameplay.Civics.Laws.LawUtil.TryPrevent(LegalAction legalAction, Law law, IContextObject action) at Eco.Gameplay.Civics.Prevent_LegalAction.Perform(Law law, GameAction action) at Eco.Gameplay.Civics.LegalAction.PerformAndProcessResullt(Law law, GameAction action) at Eco.Gameplay.Civics.IfThenBlock.TryPerform(Law law, GameAction action, LawSection section, Int32 index, StringBuilder sbDebug) at Eco.Gameplay.Civics.Conditional_LegalAction.Perform(Law law, GameAction action) at Eco.Gameplay.Civics.LegalAction.PerformAndProcessResullt(Law law, GameAction action) at Eco.Gameplay.Civics.IfThenBlock.TryPerform(Law law, GameAction action, LawSection section, Int32 index, StringBuilder sbDebug) at Eco.Gameplay.Civics.Laws.LawSection.CheckConditionsAndApplyEffects(Law law, GameAction action) at Eco.Gameplay.Civics.Laws.LawSection.Perform(Law law, GameAction action) at Eco.Gameplay.Civics.Laws.Law.Perform(GameAction action) at Eco.Gameplay.Civics.Laws.LawManager.Perform(GameAction action) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, List`1 actions, IEnumerable`1 preTests, IEnumerable\`1 postEffects) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, GameActionPack actionPack, Boolean notify) at Eco.Gameplay.GameActions.GameActionManager.TryPerform(GameActionPack pack, Boolean notify) at Eco.Gameplay.Objects.WorldObject.TryPickUp(Player player, Single caloriesNeeded) at HammerItem.PickupDialog(WorldObject obj, Player player) in /home/ecoserver/serverfiles/Mods/Tools/HammerItem.cs:line 116`",1,trying to pick up vehicle on law protected by law causing server crash a player is trying to pick up a crashed steam truck on land that is prevented from doing so by law it is throwing the following exception in the logs and then crashing the server system nullreferenceexception object reference not set to an instance of an object at eco gameplay civics laws lawutil anytriggerspecifies lawsection section type triggertype string propertyname type typetomatch at eco gameplay civics misc civicsutils shouldstopcaptiolchangingaction type action string propname lawsection section at eco gameplay gameactions placeorpickupobject canpreventstatic lawsection section at eco gameplay gameactions placeorpickupobject canprevent lawsection section at eco gameplay civics laws lawutil tryprevent legalaction legalaction law law icontextobject action at eco gameplay civics prevent legalaction perform law law gameaction action at eco gameplay civics legalaction performandprocessresullt law law gameaction action at eco gameplay civics ifthenblock tryperform law law gameaction action lawsection section index stringbuilder sbdebug at eco gameplay civics conditional legalaction perform law law gameaction action at eco gameplay civics legalaction performandprocessresullt law law gameaction action at eco gameplay civics ifthenblock tryperform law law gameaction action lawsection section index stringbuilder sbdebug at eco gameplay civics laws lawsection checkconditionsandapplyeffects law law gameaction action at eco gameplay civics laws lawsection perform law law gameaction action at eco gameplay civics laws law perform gameaction action at eco gameplay civics laws lawmanager perform gameaction action at eco gameplay gameactions gameactionmanager tryperformactions user user list actions ienumerable pretests ienumerable posteffects at eco gameplay gameactions gameactionmanager tryperformactions user user gameactionpack actionpack boolean notify at eco gameplay gameactions gameactionmanager tryperform gameactionpack pack boolean notify at eco gameplay objects worldobject trypickup player player single caloriesneeded at hammeritem pickupdialog worldobject obj player player in home ecoserver serverfiles mods tools hammeritem cs line ,1 497367,14368709675.0,IssuesEvent,2020-12-01 08:47:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"[0.9.1.6 beta release-122]Vehicle positon not properly saved? Spawns all vehicles at 0,0 on loading",Category: Gameplay Priority: High Type: Regression,"Seems like all vehicles reset to 0,0 all the time now with seemingly not saving position properly or reseting. ![Screenshot_46.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/ad8058fd-0272-4a33-bedb-403826ba1136)",1.0,"[0.9.1.6 beta release-122]Vehicle positon not properly saved? Spawns all vehicles at 0,0 on loading - Seems like all vehicles reset to 0,0 all the time now with seemingly not saving position properly or reseting. ![Screenshot_46.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/ad8058fd-0272-4a33-bedb-403826ba1136)",1, vehicle positon not properly saved spawns all vehicles at on loading seems like all vehicles reset to all the time now with seemingly not saving position properly or reseting ,1 264827,8319987689.0,IssuesEvent,2018-09-25 18:49:00,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Possible duplicated loc. strings,High Priority Localization,"@Nanders > Rockstar cool-person hair. This finely crafted hairpiece says I don't care what you think. I'm wearing an awesome toupee"". https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#49491 and... > Rockstar cool-person hair. This finely crafted hairpiece says https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#51910",1.0,"Possible duplicated loc. strings - @Nanders > Rockstar cool-person hair. This finely crafted hairpiece says I don't care what you think. I'm wearing an awesome toupee"". https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#49491 and... > Rockstar cool-person hair. This finely crafted hairpiece says https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#51910",1,possible duplicated loc strings nanders rockstar cool person hair this finely crafted hairpiece says i don t care what you think i m wearing an awesome toupee and rockstar cool person hair this finely crafted hairpiece says ,1 266162,8363747500.0,IssuesEvent,2018-10-03 20:38:45,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"""has for sale"" spam",Semi-High Priority,"When you are selling Iron ore, but do not have one for sale, then start a steel project with 100 steels and then start to make iron, 100 bars and use the same storage for your shop and your blastfurnace the following will happen. 1 Iron Bar is finished Shop says iron is now sold again Steel Project takes the iron bar in - no iron for sale anymore 1 Iron Bar is finished Shop says iron is now sold again . . . and so on. Any possibility to have the shop delay it's checking a bit, so the iron bar would go into the steel project before or just have the projects take ingredients from chests faster or before the shop notices them? It's enerving. ",1.0,"""has for sale"" spam - When you are selling Iron ore, but do not have one for sale, then start a steel project with 100 steels and then start to make iron, 100 bars and use the same storage for your shop and your blastfurnace the following will happen. 1 Iron Bar is finished Shop says iron is now sold again Steel Project takes the iron bar in - no iron for sale anymore 1 Iron Bar is finished Shop says iron is now sold again . . . and so on. Any possibility to have the shop delay it's checking a bit, so the iron bar would go into the steel project before or just have the projects take ingredients from chests faster or before the shop notices them? It's enerving. ",1, has for sale spam when you are selling iron ore but do not have one for sale then start a steel project with steels and then start to make iron bars and use the same storage for your shop and your blastfurnace the following will happen iron bar is finished shop says iron is now sold again steel project takes the iron bar in no iron for sale anymore iron bar is finished shop says iron is now sold again and so on any possibility to have the shop delay it s checking a bit so the iron bar would go into the steel project before or just have the projects take ingredients from chests faster or before the shop notices them it s enerving ,1 223727,7460203031.0,IssuesEvent,2018-03-30 18:36:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Cannot login to specific server - character duplicated,High Priority,"Detailed Description of Issue: Was mining when i was kicked by ""inactivity"". I tried to rejoin, but was stuck on ""loading world"". I've since tried to rejoin with no results. After about an hour i got in, but my character was duplicated and responded to my actual character input. Video of the incident here: [https://youtu.be/h50xnY9Llgg](url) While i was joining and stuck on loading world, i was a few times able to load the UI with no world (the environment was black, but i could switch tools. I've attached the output files to this log. The first is from not being able to join [output_log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/1860645/output_log.txt) The second is from the session where i was finally able to join, but my character was duplicated [output_log_duplication.txt](https://github.com/StrangeLoopGames/EcoIssues/files/1860663/output_log_duplication.txt) Reproducible? How difficult is it to reproduce? Not being able to join is not quite hard FOR ME. Being able to join i cannot attest to, as i was only able to rejoin once with the duplicated character Steps to reproduce bug/issue: N/A Additional Comments: Server, Client or Website? [{""IP"":""31.214.224.88"",""WebPort"":3451,""Description"":""World of EcoCraft""}] OS/Web Browser? Windows 10 Professional Client Version? [Alpha .01 for example] 7.3.0",1.0,"Cannot login to specific server - character duplicated - Detailed Description of Issue: Was mining when i was kicked by ""inactivity"". I tried to rejoin, but was stuck on ""loading world"". I've since tried to rejoin with no results. After about an hour i got in, but my character was duplicated and responded to my actual character input. Video of the incident here: [https://youtu.be/h50xnY9Llgg](url) While i was joining and stuck on loading world, i was a few times able to load the UI with no world (the environment was black, but i could switch tools. I've attached the output files to this log. The first is from not being able to join [output_log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/1860645/output_log.txt) The second is from the session where i was finally able to join, but my character was duplicated [output_log_duplication.txt](https://github.com/StrangeLoopGames/EcoIssues/files/1860663/output_log_duplication.txt) Reproducible? How difficult is it to reproduce? Not being able to join is not quite hard FOR ME. Being able to join i cannot attest to, as i was only able to rejoin once with the duplicated character Steps to reproduce bug/issue: N/A Additional Comments: Server, Client or Website? [{""IP"":""31.214.224.88"",""WebPort"":3451,""Description"":""World of EcoCraft""}] OS/Web Browser? Windows 10 Professional Client Version? [Alpha .01 for example] 7.3.0",1,cannot login to specific server character duplicated detailed description of issue was mining when i was kicked by inactivity i tried to rejoin but was stuck on loading world i ve since tried to rejoin with no results after about an hour i got in but my character was duplicated and responded to my actual character input video of the incident here url while i was joining and stuck on loading world i was a few times able to load the ui with no world the environment was black but i could switch tools i ve attached the output files to this log the first is from not being able to join the second is from the session where i was finally able to join but my character was duplicated reproducible how difficult is it to reproduce not being able to join is not quite hard for me being able to join i cannot attest to as i was only able to rejoin once with the duplicated character steps to reproduce bug issue n a additional comments server client or website os web browser windows professional client version ,1 276128,8584570036.0,IssuesEvent,2018-11-13 23:17:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Performance impacts when world layers are ticking,High Priority,Reports of lag and inability to join the server during sleep (when ticks are happening in succession). We should change world layer ticking to have a minimal impact on the rest of the game by running the thread with less resource consumption. ,1.0,Performance impacts when world layers are ticking - Reports of lag and inability to join the server during sleep (when ticks are happening in succession). We should change world layer ticking to have a minimal impact on the rest of the game by running the thread with less resource consumption. ,1,performance impacts when world layers are ticking reports of lag and inability to join the server during sleep when ticks are happening in succession we should change world layer ticking to have a minimal impact on the rest of the game by running the thread with less resource consumption ,1 393168,11611267510.0,IssuesEvent,2020-02-26 06:01:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1424] Can duplicate logs.,Priority: High Status: Fixed Type: Exploit,"Step to reproduce: - Find tree and claim it: ![image](https://user-images.githubusercontent.com/45708377/75249334-2bac5e80-57e7-11ea-9ff9-cebbc8434630.png) - It will mine tree when I chopped it (it will change after fixes in Contracts) - chop tree: ![image](https://user-images.githubusercontent.com/45708377/75249477-76c67180-57e7-11ea-88ee-81470baea7f4.png) - another player shoudn't have possibility to take it. He has red highlight, but he can pick up it. But logs don't dissapear: ![bandicam_2020-02-25_17-57-19-609](https://user-images.githubusercontent.com/45708377/75249677-c3aa4800-57e7-11ea-97ae-3d987bb43588.jpg) https://drive.google.com/file/d/1x7z42Nnb3QnMub656ykK8yYgcXezqDer/view?usp=sharing",1.0,"[0.9.0 staging-1424] Can duplicate logs. - Step to reproduce: - Find tree and claim it: ![image](https://user-images.githubusercontent.com/45708377/75249334-2bac5e80-57e7-11ea-9ff9-cebbc8434630.png) - It will mine tree when I chopped it (it will change after fixes in Contracts) - chop tree: ![image](https://user-images.githubusercontent.com/45708377/75249477-76c67180-57e7-11ea-88ee-81470baea7f4.png) - another player shoudn't have possibility to take it. He has red highlight, but he can pick up it. But logs don't dissapear: ![bandicam_2020-02-25_17-57-19-609](https://user-images.githubusercontent.com/45708377/75249677-c3aa4800-57e7-11ea-97ae-3d987bb43588.jpg) https://drive.google.com/file/d/1x7z42Nnb3QnMub656ykK8yYgcXezqDer/view?usp=sharing",1, can duplicate logs step to reproduce find tree and claim it it will mine tree when i chopped it it will change after fixes in contracts chop tree another player shoudn t have possibility to take it he has red highlight but he can pick up it but logs don t dissapear ,1 267553,8390266093.0,IssuesEvent,2018-10-09 12:08:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[beta 7.8.0 b7709677] Removing debris contract does not work - probably related to having another contract on the same property,Fixed High Priority,"Using /spawncontracts, the remove debris contract does not work as it does not grant me permission do so. Special thing: I still got the building contract that is on the same plot unfinished. Probably it does not give me permission as i have another contract running there that only wants me to build and those two collide?",1.0,"[beta 7.8.0 b7709677] Removing debris contract does not work - probably related to having another contract on the same property - Using /spawncontracts, the remove debris contract does not work as it does not grant me permission do so. Special thing: I still got the building contract that is on the same plot unfinished. Probably it does not give me permission as i have another contract running there that only wants me to build and those two collide?",1, removing debris contract does not work probably related to having another contract on the same property using spawncontracts the remove debris contract does not work as it does not grant me permission do so special thing i still got the building contract that is on the same plot unfinished probably it does not give me permission as i have another contract running there that only wants me to build and those two collide ,1 420080,12232886419.0,IssuesEvent,2020-05-04 10:32:09,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[EU] Playtest Server #1 (Max Connections: 10) HW Server Down,Priority: High,"Some time around 2pm EST yesterday (4/30) I could no longer access [EU] Playtest Server #1 (Max Connections: 10) HW. Spoke with members of the staff in trying to resolve the situation. We found if I ran a VPN in germany I could get connected. Then around 4pm est, the 3 of us online got kicked off and could no longer get online. The server now appears online but you can't connect to it. It shows 3 users online yet I think those numbers are us still. Spoke with Dennis on the issue but he said he doesn't have access to this HW server to reboot it. Any assistance would be appreciated.",1.0,"[EU] Playtest Server #1 (Max Connections: 10) HW Server Down - Some time around 2pm EST yesterday (4/30) I could no longer access [EU] Playtest Server #1 (Max Connections: 10) HW. Spoke with members of the staff in trying to resolve the situation. We found if I ran a VPN in germany I could get connected. Then around 4pm est, the 3 of us online got kicked off and could no longer get online. The server now appears online but you can't connect to it. It shows 3 users online yet I think those numbers are us still. Spoke with Dennis on the issue but he said he doesn't have access to this HW server to reboot it. Any assistance would be appreciated.",1, playtest server max connections hw server down some time around est yesterday i could no longer access playtest server max connections hw spoke with members of the staff in trying to resolve the situation we found if i ran a vpn in germany i could get connected then around est the of us online got kicked off and could no longer get online the server now appears online but you can t connect to it it shows users online yet i think those numbers are us still spoke with dennis on the issue but he said he doesn t have access to this hw server to reboot it any assistance would be appreciated ,1 480329,13850217083.0,IssuesEvent,2020-10-15 00:34:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"In cw dashboard, world map image is getting cert error",Category: Cloud Worlds Priority: High Status: Fixed,"cw world map image is getting a cert error. The map image is only http, and cw dashboard on our website is https. So i think there is error trying to call insecure asset in https. gives error: worlds:353 GET https://eco-testing-server.eco.hw.sfo2.do-slg.com/Layers/WorldPreview.gif net::ERR_CERT_AUTHORITY_INVALID But we need that insecure image.. this is in chrome. ff is supposed to be working",1.0,"In cw dashboard, world map image is getting cert error - cw world map image is getting a cert error. The map image is only http, and cw dashboard on our website is https. So i think there is error trying to call insecure asset in https. gives error: worlds:353 GET https://eco-testing-server.eco.hw.sfo2.do-slg.com/Layers/WorldPreview.gif net::ERR_CERT_AUTHORITY_INVALID But we need that insecure image.. this is in chrome. ff is supposed to be working",1,in cw dashboard world map image is getting cert error cw world map image is getting a cert error the map image is only http and cw dashboard on our website is https so i think there is error trying to call insecure asset in https gives error worlds get net err cert authority invalid but we need that insecure image this is in chrome ff is supposed to be working,1 340922,10280103618.0,IssuesEvent,2019-08-26 03:35:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Modkit errors,Fixed High Priority,"``` Shader error in 'Curved/Standard': failed to open source file: '../../Shaders/FpvUnityShaderVariables.cginc' at Assets/EcoModKit/Shaders/UnityShaderVariables.cginc(1) (on d3d11) Assets\EcoModKit\Scripts\WorldObject.cs(26,36): error CS0246: The type or namespace name 'SubscribableBehavior' could not be found (are you missing a using directive or an assembly reference?) ``` If I remove the reference to SubscribableBehavior I get: ``` Assets\EcoModKit\Scripts\EcoLight.cs(17,9): error CS0103: The name 'SEGI' does not exist in the current context Assets\EcoModKit\Scripts\Animation\StateMachineFleeFromPlayer.cs(14,13): error CS0103: The name 'Player' does not exist in the current context ```",1.0,"Modkit errors - ``` Shader error in 'Curved/Standard': failed to open source file: '../../Shaders/FpvUnityShaderVariables.cginc' at Assets/EcoModKit/Shaders/UnityShaderVariables.cginc(1) (on d3d11) Assets\EcoModKit\Scripts\WorldObject.cs(26,36): error CS0246: The type or namespace name 'SubscribableBehavior' could not be found (are you missing a using directive or an assembly reference?) ``` If I remove the reference to SubscribableBehavior I get: ``` Assets\EcoModKit\Scripts\EcoLight.cs(17,9): error CS0103: The name 'SEGI' does not exist in the current context Assets\EcoModKit\Scripts\Animation\StateMachineFleeFromPlayer.cs(14,13): error CS0103: The name 'Player' does not exist in the current context ```",1,modkit errors shader error in curved standard failed to open source file shaders fpvunityshadervariables cginc at assets ecomodkit shaders unityshadervariables cginc on assets ecomodkit scripts worldobject cs error the type or namespace name subscribablebehavior could not be found are you missing a using directive or an assembly reference if i remove the reference to subscribablebehavior i get assets ecomodkit scripts ecolight cs error the name segi does not exist in the current context assets ecomodkit scripts animation statemachinefleefromplayer cs error the name player does not exist in the current context ,1 434889,12529166701.0,IssuesEvent,2020-06-04 10:50:29,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1570] System.NullReferenceException when pickupping block,Priority: High Status: Fixed,"And I have a freeze when I pick up blocks after some actions Step to reproduce: - place some bricks with hammer, workbench and stockpile with 20 Sandstone: ![image](https://user-images.githubusercontent.com/45708377/83233653-b494b680-a197-11ea-8a7a-bd2b20cff401.png) - open workbench, storage tab, change link/unlink stockpile: ![image](https://user-images.githubusercontent.com/45708377/83233762-e279fb00-a197-11ea-8b6f-1fc429c13c19.png) - then try to pick up brick, you'll have freeze and many exceptions in log file: ![image](https://user-images.githubusercontent.com/45708377/83233828-fc1b4280-a197-11ea-997a-0d707d7c859b.png) - after 5 minutes it will be all right, but if you link/unlink storage again you'll have freezes next 3-5 minutes when you pick up blocks. ``` Exception in view notify: System.NullReferenceException: Object reference not set to an instance of an object. at InventoryView+<>c__DisplayClass21_1.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AndroidJavaRunnable.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at ItemStackView.Override (ItemView item, System.Int32 value) [0x00000] in <00000000000000000000000000000000>:0 at PredictCarriedItemChange.TryOverrideItem (System.Int32 typeID, System.Int32 delta, Eco.Shared.Items.InteractionInfo info) [0x00000] in <00000000000000000000000000000000>:0 at InteractionManager.HandleLeft (Eco.Shared.Items.InteractionInfo info, ItemView carriedItem, ItemView selectedItem, System.Boolean devTool) [0x00000] in <00000000000000000000000000000000>:0 at InteractionManager.HandleInteraction (Eco.Shared.Items.InteractionMethod method) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.View.View:NotifyChanged(String) ItemStackView:Override(ItemView, Int32) PredictCarriedItemChange:TryOverrideItem(Int32, Int32, InteractionInfo) InteractionManager:HandleLeft(InteractionInfo, ItemView, ItemView, Boolean) InteractionManager:HandleInteraction(InteractionMethod) ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/4700257/Player.log) ",1.0,"[0.9.0 staging-1570] System.NullReferenceException when pickupping block - And I have a freeze when I pick up blocks after some actions Step to reproduce: - place some bricks with hammer, workbench and stockpile with 20 Sandstone: ![image](https://user-images.githubusercontent.com/45708377/83233653-b494b680-a197-11ea-8a7a-bd2b20cff401.png) - open workbench, storage tab, change link/unlink stockpile: ![image](https://user-images.githubusercontent.com/45708377/83233762-e279fb00-a197-11ea-8b6f-1fc429c13c19.png) - then try to pick up brick, you'll have freeze and many exceptions in log file: ![image](https://user-images.githubusercontent.com/45708377/83233828-fc1b4280-a197-11ea-997a-0d707d7c859b.png) - after 5 minutes it will be all right, but if you link/unlink storage again you'll have freezes next 3-5 minutes when you pick up blocks. ``` Exception in view notify: System.NullReferenceException: Object reference not set to an instance of an object. at InventoryView+<>c__DisplayClass21_1.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AndroidJavaRunnable.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at ItemStackView.Override (ItemView item, System.Int32 value) [0x00000] in <00000000000000000000000000000000>:0 at PredictCarriedItemChange.TryOverrideItem (System.Int32 typeID, System.Int32 delta, Eco.Shared.Items.InteractionInfo info) [0x00000] in <00000000000000000000000000000000>:0 at InteractionManager.HandleLeft (Eco.Shared.Items.InteractionInfo info, ItemView carriedItem, ItemView selectedItem, System.Boolean devTool) [0x00000] in <00000000000000000000000000000000>:0 at InteractionManager.HandleInteraction (Eco.Shared.Items.InteractionMethod method) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.View.View:NotifyChanged(String) ItemStackView:Override(ItemView, Int32) PredictCarriedItemChange:TryOverrideItem(Int32, Int32, InteractionInfo) InteractionManager:HandleLeft(InteractionInfo, ItemView, ItemView, Boolean) InteractionManager:HandleInteraction(InteractionMethod) ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/4700257/Player.log) ",1, system nullreferenceexception when pickupping block and i have a freeze when i pick up blocks after some actions step to reproduce place some bricks with hammer workbench and stockpile with sandstone open workbench storage tab change link unlink stockpile then try to pick up brick you ll have freeze and many exceptions in log file after minutes it will be all right but if you link unlink storage again you ll have freezes next minutes when you pick up blocks exception in view notify system nullreferenceexception object reference not set to an instance of an object at inventoryview c b in at unityengine androidjavarunnable invoke in at eco shared view view notifychanged system string propname in at itemstackview override itemview item system value in at predictcarrieditemchange tryoverrideitem system typeid system delta eco shared items interactioninfo info in at interactionmanager handleleft eco shared items interactioninfo info itemview carrieditem itemview selecteditem system boolean devtool in at interactionmanager handleinteraction eco shared items interactionmethod method in unityengine logger log logtype object unityengine debug logerror object eco shared utils log writeerror locstring eco shared view view notifychanged string itemstackview override itemview predictcarrieditemchange tryoverrideitem interactioninfo interactionmanager handleleft interactioninfo itemview itemview boolean interactionmanager handleinteraction interactionmethod ,1 216809,7311714975.0,IssuesEvent,2018-02-28 18:39:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Open/close chest,Critical Priority High Priority,"**Version:** 0.7.0.5 beta **Steps to Reproduce:** 1. Open Storage Chest 2. Close window 3. stuck in front of it 4. can't unstuck with /unstuck, cause can't open chat 5. using ""report bug"" unstucks you ;D **Expected behavior:** can do my work after opened and closed a chest **Actual behavior:** stuck in front of chest",2.0,"USER ISSUE: Open/close chest - **Version:** 0.7.0.5 beta **Steps to Reproduce:** 1. Open Storage Chest 2. Close window 3. stuck in front of it 4. can't unstuck with /unstuck, cause can't open chat 5. using ""report bug"" unstucks you ;D **Expected behavior:** can do my work after opened and closed a chest **Actual behavior:** stuck in front of chest",1,user issue open close chest version beta steps to reproduce open storage chest close window stuck in front of it can t unstuck with unstuck cause can t open chat using report bug unstucks you d expected behavior can do my work after opened and closed a chest actual behavior stuck in front of chest,1 303827,9311042467.0,IssuesEvent,2019-03-25 20:21:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Web API's citizen activity query not sending GUID,Semi-High Priority,"On master branch, In web interface, on Citizen Activity page: When I click on discussion link for Citizenship law. It breaks because the API is not sending a GUID for the discussion. https://gyazo.com/9a49368b340a396594f1383ea20fb8dd This is in query /analysis/discussions/suggest https://gyazo.com/5ac31808b82665116610c574b6b36f06",1.0,"Web API's citizen activity query not sending GUID - On master branch, In web interface, on Citizen Activity page: When I click on discussion link for Citizenship law. It breaks because the API is not sending a GUID for the discussion. https://gyazo.com/9a49368b340a396594f1383ea20fb8dd This is in query /analysis/discussions/suggest https://gyazo.com/5ac31808b82665116610c574b6b36f06",1,web api s citizen activity query not sending guid on master branch in web interface on citizen activity page when i click on discussion link for citizenship law it breaks because the api is not sending a guid for the discussion this is in query analysis discussions suggest ,1 438567,12641396480.0,IssuesEvent,2020-06-16 06:03:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Web call to server API for 'Vote' is sending wrong order,Category: Web Priority: High Status: Fixed,"I'm trying to vote this order: ![image](https://user-images.githubusercontent.com/3536496/81990905-f1d44280-95f4-11ea-9540-2a131a484217.png) But that's not what's being received: ![image](https://user-images.githubusercontent.com/3536496/81990930-fe589b00-95f4-11ea-84e2-ac9434aab93c.png) It appears to be sending the candidates in the default order instead of the ranked order I picked. ",1.0,"Web call to server API for 'Vote' is sending wrong order - I'm trying to vote this order: ![image](https://user-images.githubusercontent.com/3536496/81990905-f1d44280-95f4-11ea-9540-2a131a484217.png) But that's not what's being received: ![image](https://user-images.githubusercontent.com/3536496/81990930-fe589b00-95f4-11ea-84e2-ac9434aab93c.png) It appears to be sending the candidates in the default order instead of the ranked order I picked. ",1,web call to server api for vote is sending wrong order i m trying to vote this order but that s not what s being received it appears to be sending the candidates in the default order instead of the ranked order i picked ,1 449899,12976623441.0,IssuesEvent,2020-07-21 19:07:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Improve performance such that this review wouldnt happen,Category: Optimization Priority: High,"https://steamcommunity.com/id/asafteirobert/recommended/382310/ From Dennis, top perf issues - Memoryleak (FPS drops in an hour to near-zero while ram filling up, restart required) - Big Citites / Many objects (Persistent very low fps so people try to stay out of cities) - Server lags due to database (The more laws and economy is used, the more players on it, the more often you see the cool connection sign, and on profiling mirasrael ever found db as issue, lol) Follow up with this user on Discord, see if he will verify fixes. I'm ok with delaying 9.0 until performance is improved",1.0,"Improve performance such that this review wouldnt happen - https://steamcommunity.com/id/asafteirobert/recommended/382310/ From Dennis, top perf issues - Memoryleak (FPS drops in an hour to near-zero while ram filling up, restart required) - Big Citites / Many objects (Persistent very low fps so people try to stay out of cities) - Server lags due to database (The more laws and economy is used, the more players on it, the more often you see the cool connection sign, and on profiling mirasrael ever found db as issue, lol) Follow up with this user on Discord, see if he will verify fixes. I'm ok with delaying 9.0 until performance is improved",1,improve performance such that this review wouldnt happen from dennis top perf issues memoryleak fps drops in an hour to near zero while ram filling up restart required big citites many objects persistent very low fps so people try to stay out of cities server lags due to database the more laws and economy is used the more players on it the more often you see the cool connection sign and on profiling mirasrael ever found db as issue lol follow up with this user on discord see if he will verify fixes i m ok with delaying until performance is improved,1 381679,11278399021.0,IssuesEvent,2020-01-15 06:38:09,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,"[0.9.0 staging-1337] Empty ""Trades"" in Economy viewer ",Priority: High,"Step to reproduce: - place some store (/test economics) - open economy viewer. Full tab ""Trades"" is empty"" ![image](https://user-images.githubusercontent.com/45708377/72410740-3a304080-377a-11ea-8c62-3ced1e62db72.png) - change tab to another and return to ""Trades"". Names will appear: ![image](https://user-images.githubusercontent.com/45708377/72410858-985d2380-377a-11ea-8d50-453c1448544b.png) - But I can't see any store here. ",1.0,"[0.9.0 staging-1337] Empty ""Trades"" in Economy viewer - Step to reproduce: - place some store (/test economics) - open economy viewer. Full tab ""Trades"" is empty"" ![image](https://user-images.githubusercontent.com/45708377/72410740-3a304080-377a-11ea-8c62-3ced1e62db72.png) - change tab to another and return to ""Trades"". Names will appear: ![image](https://user-images.githubusercontent.com/45708377/72410858-985d2380-377a-11ea-8d50-453c1448544b.png) - But I can't see any store here. ",1, empty trades in economy viewer step to reproduce place some store test economics open economy viewer full tab trades is empty change tab to another and return to trades names will appear but i can t see any store here ,1 210568,7190963651.0,IssuesEvent,2018-02-02 19:10:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Can't exit game w/o logging in,High Priority,"The start screen now puts you at login w/ escape menu disabled, should probably have an exit button if we are going to disable escape menu there. ",1.0,"Can't exit game w/o logging in - The start screen now puts you at login w/ escape menu disabled, should probably have an exit button if we are going to disable escape menu there. ",1,can t exit game w o logging in the start screen now puts you at login w escape menu disabled should probably have an exit button if we are going to disable escape menu there ,1 552964,16332021989.0,IssuesEvent,2021-05-12 10:22:27,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3.3 beta release-219]Zoning office / District maps only detect first district map in bundle elections whith multi references,Category: Laws Priority: High Squad: Mountain Goat Status: Fixed Type: Bug,"When refering multiple districts inside 1 district map the election only detects the initial district and not any other. Reproduction 1. Place zoning office and draft a district map, add 3 districts. 2. add a census table and add 3 demographics, set each different demographic limits to required of to resident in each district. ![Screenshot_64](https://user-images.githubusercontent.com/24981362/116530304-2a405f80-a8de-11eb-8d98-c8f40882b000.jpg) 3.Add all these objects into the same election bundle and notice that the initial district is not included in the error ""References set but not included in the current election""",1.0,"[0.9.3.3 beta release-219]Zoning office / District maps only detect first district map in bundle elections whith multi references - When refering multiple districts inside 1 district map the election only detects the initial district and not any other. Reproduction 1. Place zoning office and draft a district map, add 3 districts. 2. add a census table and add 3 demographics, set each different demographic limits to required of to resident in each district. ![Screenshot_64](https://user-images.githubusercontent.com/24981362/116530304-2a405f80-a8de-11eb-8d98-c8f40882b000.jpg) 3.Add all these objects into the same election bundle and notice that the initial district is not included in the error ""References set but not included in the current election""",1, zoning office district maps only detect first district map in bundle elections whith multi references when refering multiple districts inside district map the election only detects the initial district and not any other reproduction place zoning office and draft a district map add districts add a census table and add demographics set each different demographic limits to required of to resident in each district add all these objects into the same election bundle and notice that the initial district is not included in the error references set but not included in the current election ,1 511817,14882255482.0,IssuesEvent,2021-01-20 11:38:05,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2.0 beta staging-1889]Civics: Objects no longer turn inactive/disabled when constitution is missing,Category: Gameplay Category: Laws Priority: High Squad: Mountain Goat Status: Fixed Status: Reopen Type: Regression,"titles, laws etc are no longer disabled on removing the constitution. Add constitution add titles ( via vote and so ) remove constitution and i can still be elected and all laws still work",1.0,"[0.9.2.0 beta staging-1889]Civics: Objects no longer turn inactive/disabled when constitution is missing - titles, laws etc are no longer disabled on removing the constitution. Add constitution add titles ( via vote and so ) remove constitution and i can still be elected and all laws still work",1, civics objects no longer turn inactive disabled when constitution is missing titles laws etc are no longer disabled on removing the constitution add constitution add titles via vote and so remove constitution and i can still be elected and all laws still work,1 215930,7299489329.0,IssuesEvent,2018-02-26 20:17:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"public server crash reports, happening 1 min apart till server is taken off-line",High Priority,"i have gotten both of these server crash reports several times today and thought i would seek help for them. server goes down and reboots, just logs are filling up our storage. -BEGIN DUMP-- Dump Time 02/25/2018 12:15:57 Exception System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at System.Collections.Generic.Dictionary2.Enumerator.MoveNext() at System.Linq.Enumerable.WhereSelectEnumerableIterator2.MoveNext() at System.Linq.Buffer1..ctor(IEnumerable1 source) at System.Linq.OrderedEnumerable1.d__1.MoveNext() at System.Linq.Enumerable.First[TSource](IEnumerable1 source) at Eco.Gameplay.Skills.Skillset.get_Title() at Eco.Gameplay.Minimap.MinimapObjectExtensions.ToBson(IMinimapObject minimapObj) at Eco.Gameplay.Minimap.MinimapManager.<>cDisplayClass35_0.b1(IMinimapObject obj) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable1 enumeration, Action1 action) at Eco.Gameplay.Minimap.MinimapManager.GetUpdatedMinimapObjects(INetObjectViewer viewer, Boolean only_updated) at Eco.Gameplay.Minimap.MinimapManager.SendUpdate(BSONObject bsonObj, INetObjectViewer viewer) at Eco.Shared.Networking.NetObjectManager.GetObjectUpdates(IEnumerable`1 objects, INetObjectViewer viewer) at Eco.Plugins.Networking.Clients.Client.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__55_1() --END DUMP-- --BEGIN DUMP-- Dump Time 02/25/2018 16:55:47 Exception at System.Collections.Immutable.ImmutableList`1.Node.RemoveAll(Predicate`1 match) at System.Collections.Immutable.ImmutableList`1.RemoveAll(Predicate`1 match) at Eco.Core.Utils.ImmutableHelper.ApplyImmutable[T](T& original, Func`2 apply) at Eco.Core.Controller.ControllerManager.RemoveUnreferencedControllers() at Eco.Core.Controller.ControllerManager.Run() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) --END DUMP-- #",1.0,"public server crash reports, happening 1 min apart till server is taken off-line - i have gotten both of these server crash reports several times today and thought i would seek help for them. server goes down and reboots, just logs are filling up our storage. -BEGIN DUMP-- Dump Time 02/25/2018 12:15:57 Exception System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at System.Collections.Generic.Dictionary2.Enumerator.MoveNext() at System.Linq.Enumerable.WhereSelectEnumerableIterator2.MoveNext() at System.Linq.Buffer1..ctor(IEnumerable1 source) at System.Linq.OrderedEnumerable1.d__1.MoveNext() at System.Linq.Enumerable.First[TSource](IEnumerable1 source) at Eco.Gameplay.Skills.Skillset.get_Title() at Eco.Gameplay.Minimap.MinimapObjectExtensions.ToBson(IMinimapObject minimapObj) at Eco.Gameplay.Minimap.MinimapManager.<>cDisplayClass35_0.b1(IMinimapObject obj) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable1 enumeration, Action1 action) at Eco.Gameplay.Minimap.MinimapManager.GetUpdatedMinimapObjects(INetObjectViewer viewer, Boolean only_updated) at Eco.Gameplay.Minimap.MinimapManager.SendUpdate(BSONObject bsonObj, INetObjectViewer viewer) at Eco.Shared.Networking.NetObjectManager.GetObjectUpdates(IEnumerable`1 objects, INetObjectViewer viewer) at Eco.Plugins.Networking.Clients.Client.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__55_1() --END DUMP-- --BEGIN DUMP-- Dump Time 02/25/2018 16:55:47 Exception at System.Collections.Immutable.ImmutableList`1.Node.RemoveAll(Predicate`1 match) at System.Collections.Immutable.ImmutableList`1.RemoveAll(Predicate`1 match) at Eco.Core.Utils.ImmutableHelper.ApplyImmutable[T](T& original, Func`2 apply) at Eco.Core.Controller.ControllerManager.RemoveUnreferencedControllers() at Eco.Core.Controller.ControllerManager.Run() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) --END DUMP-- #",1,public server crash reports happening min apart till server is taken off line i have gotten both of these server crash reports several times today and thought i would seek help for them server goes down and reboots just logs are filling up our storage begin dump dump time exception system invalidoperationexception collection was modified enumeration operation may not execute at system throwhelper throwinvalidoperationexception exceptionresource resource at system collections generic enumerator movenext at system linq enumerable movenext at system linq ctor source at system linq d movenext at system linq enumerable first source at eco gameplay skills skillset get title at eco gameplay minimap minimapobjectextensions tobson iminimapobject minimapobj at eco gameplay minimap minimapmanager iminimapobject obj at eco shared utils enumerableextensions foreach enumeration action at eco gameplay minimap minimapmanager getupdatedminimapobjects inetobjectviewer viewer boolean only updated at eco gameplay minimap minimapmanager sendupdate bsonobject bsonobj inetobjectviewer viewer at eco shared networking netobjectmanager getobjectupdates ienumerable objects inetobjectviewer viewer at eco plugins networking clients client update at eco plugins networking clients client b end dump begin dump dump time exception at system collections immutable immutablelist node removeall predicate match at system collections immutable immutablelist removeall predicate match at eco core utils immutablehelper applyimmutable t original func apply at eco core controller controllermanager removeunreferencedcontrollers at eco core controller controllermanager run at system threading executioncontext runinternal executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state at system threading threadhelper threadstart object obj end dump ,1 431041,12474351349.0,IssuesEvent,2020-05-29 09:29:46,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1556] Civics: can enter number in compare logic,Priority: High Status: Fixed,"1. Start to male a law 2. In the If lane select ""compare"" 3. Try to choose ""Enter a Number"" for the right part Nothing happens",1.0,"[0.9.0 staging-1556] Civics: can enter number in compare logic - 1. Start to male a law 2. In the If lane select ""compare"" 3. Try to choose ""Enter a Number"" for the right part Nothing happens",1, civics can enter number in compare logic start to male a law in the if lane select compare try to choose enter a number for the right part nothing happens,1 220612,7369032187.0,IssuesEvent,2018-03-13 00:17:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Users Crash When Crafting ,High Priority," All my users have had issues where when crafting it kicks them from the game. Error message: Caught exception: Caught exception invoking RPC ViewRPC on Client! Caught exception invoking RPC CreateWorkOrder on CraftingComponent! Unable to cast object of type 'LiteDB.EmptyPage' to type 'LiteDB.HeaderPage'. Stack: at LiteDB.PageService.GetPage[T](UInt32 pageID) at LiteDB.TransactionService.PersistDirtyPages() at LiteDB.LiteEngine.Transaction[T](String collection, Boolean addIfNotExists, Func2 action) at LiteDB.LiteEngine.Insert(String collection, BsonDocument doc, BsonType autoId) at LiteDB.LiteCollection1.Insert(T document) at Eco.Core.Utils.AtomicAction.SimpleAtomicAction.TryApply() at Eco.Core.Utils.AtomicAction.MultiAtomicAction.TryApply() at Eco.Core.Utils.AtomicAction.MultiAtomicAction.TryApply() at Eco.Gameplay.Components.CraftingComponent.CreateWorkOrder(Player player, Recipe recipe, Int32 quantity) Stack: at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Plugins.Networking.Clients.Client.ViewRPC(Int32 id, String methodname, BSONObject bson) Stack: at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Shared.Networking.NetPort.ProcessBuffer() at Eco.Shared.Networking.NetPort.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__56_0() ------------------------------------------------- After reverting to a different back up 20 mins later we get this 31:15] Caught network exception from Baraki! Disconnecting... [31:15] Disconnecting client [reason: Caught exception: Caught exception invoking RPC PlayerInteract on Player! Cannot insert duplicate key in unique index '_id'. The duplicate value is '15690'. Stack: at LiteDB.IndexService.AddNode(CollectionIndex index, BsonValue key, Byte level, IndexNode last) at LiteDB.IndexService.AddNode(CollectionIndex index, BsonValue key, IndexNode last) at LiteDB.LiteEngine.InsertDocument(CollectionPage col, BsonDocument doc, BsonType autoId) at LiteDB.LiteEngine.<>c__DisplayClass22_0.b__0(CollectionPage col) at LiteDB.LiteEngine.Transaction[T](String collection, Boolean addIfNotExists, Func2 action) at LiteDB.LiteEngine.Insert(String collection, BsonDocument doc, BsonType autoId) at LiteDB.LiteCollection1.Insert(T document) at Eco.Core.Utils.AtomicAction.SimpleAtomicAction.TryApply() at Eco.Core.Utils.AtomicAction.MultiAtomicAction.TryApply() at Eco.Core.Utils.AtomicAction.MultiAtomicAction.TryApply() at Eco.Gameplay.Plants.PlantEntity.TryHarvest(Player player, Boolean picked) at Eco.Mods.TechTree.ShovelItem.OnActLeft(InteractionContext context) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) Stack: at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Shared.Networking.NetPort.ProcessBuffer() at Eco.Shared.Networking.NetPort.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__56_0() ]...",1.0,"Users Crash When Crafting - All my users have had issues where when crafting it kicks them from the game. Error message: Caught exception: Caught exception invoking RPC ViewRPC on Client! Caught exception invoking RPC CreateWorkOrder on CraftingComponent! Unable to cast object of type 'LiteDB.EmptyPage' to type 'LiteDB.HeaderPage'. Stack: at LiteDB.PageService.GetPage[T](UInt32 pageID) at LiteDB.TransactionService.PersistDirtyPages() at LiteDB.LiteEngine.Transaction[T](String collection, Boolean addIfNotExists, Func2 action) at LiteDB.LiteEngine.Insert(String collection, BsonDocument doc, BsonType autoId) at LiteDB.LiteCollection1.Insert(T document) at Eco.Core.Utils.AtomicAction.SimpleAtomicAction.TryApply() at Eco.Core.Utils.AtomicAction.MultiAtomicAction.TryApply() at Eco.Core.Utils.AtomicAction.MultiAtomicAction.TryApply() at Eco.Gameplay.Components.CraftingComponent.CreateWorkOrder(Player player, Recipe recipe, Int32 quantity) Stack: at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Plugins.Networking.Clients.Client.ViewRPC(Int32 id, String methodname, BSONObject bson) Stack: at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Shared.Networking.NetPort.ProcessBuffer() at Eco.Shared.Networking.NetPort.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__56_0() ------------------------------------------------- After reverting to a different back up 20 mins later we get this 31:15] Caught network exception from Baraki! Disconnecting... [31:15] Disconnecting client [reason: Caught exception: Caught exception invoking RPC PlayerInteract on Player! Cannot insert duplicate key in unique index '_id'. The duplicate value is '15690'. Stack: at LiteDB.IndexService.AddNode(CollectionIndex index, BsonValue key, Byte level, IndexNode last) at LiteDB.IndexService.AddNode(CollectionIndex index, BsonValue key, IndexNode last) at LiteDB.LiteEngine.InsertDocument(CollectionPage col, BsonDocument doc, BsonType autoId) at LiteDB.LiteEngine.<>c__DisplayClass22_0.b__0(CollectionPage col) at LiteDB.LiteEngine.Transaction[T](String collection, Boolean addIfNotExists, Func2 action) at LiteDB.LiteEngine.Insert(String collection, BsonDocument doc, BsonType autoId) at LiteDB.LiteCollection1.Insert(T document) at Eco.Core.Utils.AtomicAction.SimpleAtomicAction.TryApply() at Eco.Core.Utils.AtomicAction.MultiAtomicAction.TryApply() at Eco.Core.Utils.AtomicAction.MultiAtomicAction.TryApply() at Eco.Gameplay.Plants.PlantEntity.TryHarvest(Player player, Boolean picked) at Eco.Mods.TechTree.ShovelItem.OnActLeft(InteractionContext context) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) Stack: at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Shared.Networking.NetPort.ProcessBuffer() at Eco.Shared.Networking.NetPort.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__56_0() ]...",1,users crash when crafting all my users have had issues where when crafting it kicks them from the game error message caught exception caught exception invoking rpc viewrpc on client caught exception invoking rpc createworkorder on craftingcomponent unable to cast object of type litedb emptypage to type litedb headerpage stack at litedb pageservice getpage pageid at litedb transactionservice persistdirtypages at litedb liteengine transaction string collection boolean addifnotexists action at litedb liteengine insert string collection bsondocument doc bsontype autoid at litedb insert t document at eco core utils atomicaction simpleatomicaction tryapply at eco core utils atomicaction multiatomicaction tryapply at eco core utils atomicaction multiatomicaction tryapply at eco gameplay components craftingcomponent createworkorder player player recipe recipe quantity stack at eco shared networking rpcmanager tryinvoke object controller string methodname bsonobject bsonargs object result at eco shared networking rpcmanager invokeon bsonobject bson object controller string methodname at eco plugins networking clients client viewrpc id string methodname bsonobject bson stack at eco shared networking rpcmanager tryinvoke object controller string methodname bsonobject bsonargs object result at eco shared networking rpcmanager invokeon bsonobject bson object controller string methodname at eco shared networking rpcmanager handlereceiverpc inetclient client bsonobject bson at eco shared networking netport processbuffer at eco shared networking netport update at eco plugins networking clients client b after reverting to a different back up mins later we get this caught network exception from baraki disconnecting disconnecting client reason caught exception caught exception invoking rpc playerinteract on player cannot insert duplicate key in unique index id the duplicate value is stack at litedb indexservice addnode collectionindex index bsonvalue key byte level indexnode last at litedb indexservice addnode collectionindex index bsonvalue key indexnode last at litedb liteengine insertdocument collectionpage col bsondocument doc bsontype autoid at litedb liteengine c b collectionpage col at litedb liteengine transaction string collection boolean addifnotexists action at litedb liteengine insert string collection bsondocument doc bsontype autoid at litedb insert t document at eco core utils atomicaction simpleatomicaction tryapply at eco core utils atomicaction multiatomicaction tryapply at eco core utils atomicaction multiatomicaction tryapply at eco gameplay plants plantentity tryharvest player player boolean picked at eco mods techtree shovelitem onactleft interactioncontext context at eco gameplay interactions interactionextensions executeuntilsuccess ienumerable results at eco gameplay players player playerinteract interactioninfo info stack at eco shared networking rpcmanager tryinvoke object controller string methodname bsonobject bsonargs object result at eco shared networking rpcmanager invokeon bsonobject bson object controller string methodname at eco shared networking rpcmanager handlereceiverpc inetclient client bsonobject bson at eco shared networking netport processbuffer at eco shared networking netport update at eco plugins networking clients client b ,1 387294,11459540030.0,IssuesEvent,2020-02-07 07:33:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1382] Freezes with creating Districts,Category: Optimization Priority: High Status: Fixed,"Step to reproduce: - For example we have 3 Town in game. So we have 3 Leader and they place 3 Zoning Office. So we place 3 Zoning office. And I place 3 empty zoning office. - at first add 3 District Map (I add 100+ plots to each): ![image](https://user-images.githubusercontent.com/45708377/73640504-69eaae00-467f-11ea-8c10-91ab2ae0a7a0.png) - at second add 3 District Map (I add 100+ plots to each): ![image](https://user-images.githubusercontent.com/45708377/73640526-73741600-467f-11ea-9eb0-051769bf5bba.png) - at third add 3 District Map (I add 100+ plots to each): ![image](https://user-images.githubusercontent.com/45708377/73640536-77079d00-467f-11ea-8a5b-1a57ba8477c5.png) - After It we wait successful election or use /civics winelection 9 times. - From 4 time there will be freezing. And each time the time will increase: https://drive.google.com/file/d/1X8rQtLrSAIejaAb1hPw2HWHYHJOv5_a9/view?usp=sharing If you add and vote one by one, then there will be no freezes.",1.0,"[0.9.0 staging-1382] Freezes with creating Districts - Step to reproduce: - For example we have 3 Town in game. So we have 3 Leader and they place 3 Zoning Office. So we place 3 Zoning office. And I place 3 empty zoning office. - at first add 3 District Map (I add 100+ plots to each): ![image](https://user-images.githubusercontent.com/45708377/73640504-69eaae00-467f-11ea-8c10-91ab2ae0a7a0.png) - at second add 3 District Map (I add 100+ plots to each): ![image](https://user-images.githubusercontent.com/45708377/73640526-73741600-467f-11ea-9eb0-051769bf5bba.png) - at third add 3 District Map (I add 100+ plots to each): ![image](https://user-images.githubusercontent.com/45708377/73640536-77079d00-467f-11ea-8a5b-1a57ba8477c5.png) - After It we wait successful election or use /civics winelection 9 times. - From 4 time there will be freezing. And each time the time will increase: https://drive.google.com/file/d/1X8rQtLrSAIejaAb1hPw2HWHYHJOv5_a9/view?usp=sharing If you add and vote one by one, then there will be no freezes.",1, freezes with creating districts step to reproduce for example we have town in game so we have leader and they place zoning office so we place zoning office and i place empty zoning office at first add district map i add plots to each at second add district map i add plots to each at third add district map i add plots to each after it we wait successful election or use civics winelection times from time there will be freezing and each time the time will increase if you add and vote one by one then there will be no freezes ,1 368276,10869256343.0,IssuesEvent,2019-11-15 06:58:28,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Null Type Serializer problem,Fixed High Priority,"1. Type /civics spawngov 2. Walk to the court, add a law. Pick trigger 'chop tree'. Pick a species. ![image](https://user-images.githubusercontent.com/3536496/68814984-fb252800-062e-11ea-8333-e4cee48464d9.png) 3. Close the server or otherwise force a save. It will except on Null serializer, trying to serialize the species type that was selected. Previously types serialized fine, using TypeSerializer, so not sure what's causing this case. ",1.0,"Null Type Serializer problem - 1. Type /civics spawngov 2. Walk to the court, add a law. Pick trigger 'chop tree'. Pick a species. ![image](https://user-images.githubusercontent.com/3536496/68814984-fb252800-062e-11ea-8333-e4cee48464d9.png) 3. Close the server or otherwise force a save. It will except on Null serializer, trying to serialize the species type that was selected. Previously types serialized fine, using TypeSerializer, so not sure what's causing this case. ",1,null type serializer problem type civics spawngov walk to the court add a law pick trigger chop tree pick a species close the server or otherwise force a save it will except on null serializer trying to serialize the species type that was selected previously types serialized fine using typeserializer so not sure what s causing this case ,1 219189,7333816280.0,IssuesEvent,2018-03-05 20:38:54,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Minimizing the game...,High Priority,"Minimizing the game causes this issue also I can only get around 25 fps even on low settings while in earlier versions I was around 55 fps. Eco [version: Unity 2017.3.0f3 (a9f86dcd79df)] d3d11.dll caused an Access Violation (0xc0000005) in module d3d11.dll at 0033:c8024964. Error occurred at 2018-01-29_104124. D:\Eco\Eco.exe, run by JohnS. 14% memory in use. 32707 MB physical memory [27955 MB free]. 37571 MB paging file [30901 MB free]. 134217728 MB user address space [134214445 MB free]. Read from location 00000109 caused an access violation. Context: RDI: 0x00000000 RSI: 0x0000001c RAX: 0x0c6010b8 RBX: 0x4a0de380 RCX: 0x0c6010b8 RDX: 0x00000000 RIP: 0xc8024964 RBP: 0x64cfe889 SegCs: 0x00000033 EFlags: 0x00010202 RSP: 0x64cfe7d0 SegSs: 0x0000002b R8: 0x00000000 R9: 0x00000004 R10: 0x0c6010c0 R11: 0x64cfe750 R12: 0x00000000 R13: 0x00000000 R14: 0x893685a0 R15: 0x89368590 Bytes at CS:EIP: 48 0f be 82 09 01 00 00 4c 8d 91 e8 fe ff ff 48 Stack: 0x64cfe7d0: 4a0de380 00000289 c7edaf42 00007ffb ...J....B....... 0x64cfe7e0: 938f4d20 00007ffb 00000001 00000000 M.............. 0x64cfe7f0: 00000003 00000000 0000d458 00000000 ........X....... 0x64cfe800: 00000000 00000000 00000000 00000000 ................ 0x64cfe810: 00000000 00000000 931cd8ba 00007ffb ................ 0x64cfe820: 00000000 00000000 cb103bdd 00007ffb .........;...... 0x64cfe830: 64cfe889 0000008e 00000001 00000000 ...d............ 0x64cfe840: 00000000 00000000 64cfe880 0000008e ...........d.... 0x64cfe850: 00000540 00000002 00000008 00010000 @............... 0x64cfe860: 00000000 00000000 00000002 00000001 ................ 0x64cfe870: 00000000 00000054 00000000 00000000 ....T........... 0x64cfe880: 00000000 00000000 ffffffff ffffffff ................ 0x64cfe890: 85ebe808 00000289 92a12a72 00007ffb ........r*...... 0x64cfe8a0: 0fbd9d50 00000289 00000000 00000000 P............... 0x64cfe8b0: 00000000 00000000 00000000 00000000 ................ 0x64cfe8c0: 00000000 00000000 00000000 00000000 ................ 0x64cfe8d0: 00000000 00000000 00000000 00000000 ................ 0x64cfe8e0: 64cfea30 0000008e 931c8222 00007ffb 0..d....""....... 0x64cfe8f0: 00000000 00000000 4a0de2c0 00000289 ...........J.... 0x64cfe900: 0efd5d90 00000289 89368590 00000289 .]........6..... 0x64cfe910: 0fbd9d50 00000289 931e7409 00007ffb P........t...... 0x64cfe920: 85eb5e60 00000289 0efd5d90 00000289 `^.......]...... 0x64cfe930: 005f89d0 00007ffb 00800000 00000000 .._............. 0x64cfe940: 00000000 00000289 00000801 00000289 ................ 0x64cfe950: 00000001 0000008e 00000083 00000289 ................ 0x64cfe960: 00000001 0000008e 00000003 0000008e ................ 0x64cfe970: 00000000 0000008e ffffffff 00000000 ................ 0x64cfe980: 64cff510 0000008e 64cff4d0 0000008e ...d.......d.... 0x64cfe990: 64cff770 0000008e 64cff730 0000008e p..d....0..d.... 0x64cfe9a0: 64cffbf0 0000008e 00000000 00000000 ...d............ 0x64cfe9b0: 005f897c 00000000 00000000 00000000 |._............. 0x64cfe9c0: 540aaa01 00000009 49fc1180 00000289 ...T.......I.... 0x64cfe9d0: 00000000 00000000 00000000 00000000 ................ 0x64cfe9e0: 00000001 00000000 005f80fc 00000000 .........._..... 0x64cfe9f0: 005eb37c 005eb360 005eaa50 005eaa4c |.^.`.^.P.^.L.^. 0x64cfea00: 005eaa58 005eaa54 005eafa0 005eaf9c X.^.T.^...^...^. 0x64cfea10: 005eac7c 005eac78 000cebe8 000cebe0 |.^.x.^......... 0x64cfea20: 004a1170 004a1168 0061a2e0 0061a2d8 p.J.h.J...a...a. 0x64cfea30: 00784ee8 00784ee0 005f8140 005f8138 .Nx..Nx.@._.8._. 0x64cfea40: 005f8150 005f8148 005f8170 005f8168 P._.H._.p._.h._. 0x64cfea50: 005f8174 005f8170 005f8160 005f8158 t._.p._.`._.X._. 0x64cfea60: 005f7f84 005f7f80 005f77a4 005f7764 .._..._..w_.dw_. 0x64cfea70: 005f7f7c 005f7f3c 005f7f38 005f7ef8 |._.<._.8._..~_. 0x64cfea80: 00000000 00000000 005eb234 005eb230 ........4.^.0.^. 0x64cfea90: 005eb238 005eb234 005eb278 005eb238 8.^.4.^.x.^.8.^. 0x64cfeaa0: 00000000 00000000 00000000 00000000 ................ 0x64cfeab0: 00000000 00000000 00000000 00000000 ................ 0x64cfeac0: 00000000 00000000 005eab58 005eab54 ........X.^.T.^. 0x64cfead0: 005f8584 005f8574 005de10c 005de0fc .._.t._...]...]. 0x64cfeae0: be0001bf 00000000 0000001a 00000000 ................ 0x64cfeaf0: 00000000 00000000 00000000 00000000 ................ 0x64cfeb00: 005e9c6c 005e9c68 005e9c94 005e9c6c l.^.h.^...^.l.^. 0x64cfeb10: 005f7b40 005f7b38 005f7c0c 005f7b40 @{_.8{_..|_.@{_. 0x64cfeb20: 10806d90 00000289 ce886a99 00007ffb .m.......j...... 0x64cfeb30: 005f8080 005f8020 005f80f8 005f8134 .._. ._..._.4._. 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0x64cffc80: 00000000 00000000 0e0a73d0 00000289 .........s...... 0x64cffc90: 406d1388 00000002 00000000 00000000 ..m@............ 0x64cffca0: cb103fb8 00007ffb 00000003 00000000 .?.............. 0x64cffcb0: 00001000 00000000 938fe0c0 00007ffb ................ 0x64cffcc0: 000010f8 00000000 92a12c76 00007ffb ........v,...... 0x64cffcd0: 00000000 00000000 00040000 00000000 ................ 0x64cffce0: 00000000 00000000 92a14443 00007ffb ........CD...... 0x64cffcf0: 00000000 00000000 00000000 00000000 ................ 0x64cffd00: 00000000 00000000 00000000 00000000 ................ 0x64cffd10: 64cfe8b0 0000008e 0000000f 00000000 ...d............ 0x64cffd20: 00000000 00000000 11051a00 00000289 ................ 0x64cffd30: 0efd5d90 00000289 931e847b 00007ffb .]......{....... 0x64cffd40: 0efd5d90 00000289 11051a00 00000289 .].............. 0x64cffd50: 85ebe7f0 00000289 00000000 00000000 ................ 0x64cffd60: 00000000 00000000 931e853c 00007ffb ........<....... 0x64cffd70: 0efd5d90 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00000000 ................ 0x64cffe70: 00000000 00000000 00000000 00000000 ................ 0x64cffe80: 00000000 00000000 00000000 00000000 ................ 0x64cffe90: 00000000 00000000 00000000 00000000 ................ 0x64cffea0: 00000000 00000000 00000000 00000000 ................ 0x64cffeb0: 00000000 00000000 00000000 00000000 ................ 0x64cffec0: 00000000 00000000 00000000 00000000 ................ 0x64cffed0: 00000000 00000000 00000000 00000000 ................ 0x64cffee0: 00000000 00000000 00000000 00000000 ................ 0x64cffef0: 00000000 00000000 00000000 00000000 ................ 0x64cfff00: 00000000 00000000 00000000 00000000 ................ 0x64cfff10: 00000000 00000000 00000000 00000000 ................ 0x64cfff20: 00000000 00000000 00000000 00000000 ................ 0x64cfff30: 00000000 00000000 00000000 00000000 ................ 0x64cfff40: 00000000 00000000 00000000 00000000 ................ 0x64cfff50: 00000000 00000000 00000000 00000000 ................ 0x64cfff60: 00000000 00000000 00000000 00000000 ................ 0x64cfff70: 00000000 00000000 00000000 00000000 ................ 0x64cfff80: 00000000 00000000 00000000 00000000 ................ 0x64cfff90: 00000000 00000000 00000000 00000000 ................ 0x64cfffa0: 00000000 00000000 00000000 00000000 ................ 0x64cfffb0: 00000000 00000000 00000000 00000000 ................ 0x64cfffc0: 00000000 00000000 00000000 00000000 ................ 0x64cfffd0: 00000000 00000000 00000000 00000000 ................ 0x64cfffe0: 00000000 00000000 00000000 00000000 ................ 0x64cffff0: 00000000 00000000 00000000 00000000 ................ Module 1 C:\Windows\SYSTEM32\xinput1_3.dll Image Base: 0x00400000 Image Size: 0x0001e000 File Size: 107368 File Time: 2007-04-04_175422 Version: Company: Microsoft Corporation Product: Microsoft® DirectX for Windows® FileDesc: Microsoft Common Controller API FileVer: 9.18.944.0 ProdVer: 9.18.944.0 Module 2 D:\Eco\Eco_Data\Plugins\steam_api64.dll Image Base: 0x50120000 Image Size: 0x00040000 File Size: 245536 File Time: 2018-01-29_104020 Version: Company: Valve Corporation Product: Steam Client API FileDesc: Steam Client API FileVer: 3.92.72.58 ProdVer: 1.0.0.1 == [end of error.log] == ",1.0,"Minimizing the game... - Minimizing the game causes this issue also I can only get around 25 fps even on low settings while in earlier versions I was around 55 fps. Eco [version: Unity 2017.3.0f3 (a9f86dcd79df)] d3d11.dll caused an Access Violation (0xc0000005) in module d3d11.dll at 0033:c8024964. Error occurred at 2018-01-29_104124. D:\Eco\Eco.exe, run by JohnS. 14% memory in use. 32707 MB physical memory [27955 MB free]. 37571 MB paging file [30901 MB free]. 134217728 MB user address space [134214445 MB free]. Read from location 00000109 caused an access violation. Context: RDI: 0x00000000 RSI: 0x0000001c RAX: 0x0c6010b8 RBX: 0x4a0de380 RCX: 0x0c6010b8 RDX: 0x00000000 RIP: 0xc8024964 RBP: 0x64cfe889 SegCs: 0x00000033 EFlags: 0x00010202 RSP: 0x64cfe7d0 SegSs: 0x0000002b R8: 0x00000000 R9: 0x00000004 R10: 0x0c6010c0 R11: 0x64cfe750 R12: 0x00000000 R13: 0x00000000 R14: 0x893685a0 R15: 0x89368590 Bytes at CS:EIP: 48 0f be 82 09 01 00 00 4c 8d 91 e8 fe ff ff 48 Stack: 0x64cfe7d0: 4a0de380 00000289 c7edaf42 00007ffb ...J....B....... 0x64cfe7e0: 938f4d20 00007ffb 00000001 00000000 M.............. 0x64cfe7f0: 00000003 00000000 0000d458 00000000 ........X....... 0x64cfe800: 00000000 00000000 00000000 00000000 ................ 0x64cfe810: 00000000 00000000 931cd8ba 00007ffb ................ 0x64cfe820: 00000000 00000000 cb103bdd 00007ffb .........;...... 0x64cfe830: 64cfe889 0000008e 00000001 00000000 ...d............ 0x64cfe840: 00000000 00000000 64cfe880 0000008e ...........d.... 0x64cfe850: 00000540 00000002 00000008 00010000 @............... 0x64cfe860: 00000000 00000000 00000002 00000001 ................ 0x64cfe870: 00000000 00000054 00000000 00000000 ....T........... 0x64cfe880: 00000000 00000000 ffffffff ffffffff ................ 0x64cfe890: 85ebe808 00000289 92a12a72 00007ffb ........r*...... 0x64cfe8a0: 0fbd9d50 00000289 00000000 00000000 P............... 0x64cfe8b0: 00000000 00000000 00000000 00000000 ................ 0x64cfe8c0: 00000000 00000000 00000000 00000000 ................ 0x64cfe8d0: 00000000 00000000 00000000 00000000 ................ 0x64cfe8e0: 64cfea30 0000008e 931c8222 00007ffb 0..d....""....... 0x64cfe8f0: 00000000 00000000 4a0de2c0 00000289 ...........J.... 0x64cfe900: 0efd5d90 00000289 89368590 00000289 .]........6..... 0x64cfe910: 0fbd9d50 00000289 931e7409 00007ffb P........t...... 0x64cfe920: 85eb5e60 00000289 0efd5d90 00000289 `^.......]...... 0x64cfe930: 005f89d0 00007ffb 00800000 00000000 .._............. 0x64cfe940: 00000000 00000289 00000801 00000289 ................ 0x64cfe950: 00000001 0000008e 00000083 00000289 ................ 0x64cfe960: 00000001 0000008e 00000003 0000008e ................ 0x64cfe970: 00000000 0000008e ffffffff 00000000 ................ 0x64cfe980: 64cff510 0000008e 64cff4d0 0000008e ...d.......d.... 0x64cfe990: 64cff770 0000008e 64cff730 0000008e p..d....0..d.... 0x64cfe9a0: 64cffbf0 0000008e 00000000 00000000 ...d............ 0x64cfe9b0: 005f897c 00000000 00000000 00000000 |._............. 0x64cfe9c0: 540aaa01 00000009 49fc1180 00000289 ...T.......I.... 0x64cfe9d0: 00000000 00000000 00000000 00000000 ................ 0x64cfe9e0: 00000001 00000000 005f80fc 00000000 .........._..... 0x64cfe9f0: 005eb37c 005eb360 005eaa50 005eaa4c |.^.`.^.P.^.L.^. 0x64cfea00: 005eaa58 005eaa54 005eafa0 005eaf9c X.^.T.^...^...^. 0x64cfea10: 005eac7c 005eac78 000cebe8 000cebe0 |.^.x.^......... 0x64cfea20: 004a1170 004a1168 0061a2e0 0061a2d8 p.J.h.J...a...a. 0x64cfea30: 00784ee8 00784ee0 005f8140 005f8138 .Nx..Nx.@._.8._. 0x64cfea40: 005f8150 005f8148 005f8170 005f8168 P._.H._.p._.h._. 0x64cfea50: 005f8174 005f8170 005f8160 005f8158 t._.p._.`._.X._. 0x64cfea60: 005f7f84 005f7f80 005f77a4 005f7764 .._..._..w_.dw_. 0x64cfea70: 005f7f7c 005f7f3c 005f7f38 005f7ef8 |._.<._.8._..~_. 0x64cfea80: 00000000 00000000 005eb234 005eb230 ........4.^.0.^. 0x64cfea90: 005eb238 005eb234 005eb278 005eb238 8.^.4.^.x.^.8.^. 0x64cfeaa0: 00000000 00000000 00000000 00000000 ................ 0x64cfeab0: 00000000 00000000 00000000 00000000 ................ 0x64cfeac0: 00000000 00000000 005eab58 005eab54 ........X.^.T.^. 0x64cfead0: 005f8584 005f8574 005de10c 005de0fc .._.t._...]...]. 0x64cfeae0: be0001bf 00000000 0000001a 00000000 ................ 0x64cfeaf0: 00000000 00000000 00000000 00000000 ................ 0x64cfeb00: 005e9c6c 005e9c68 005e9c94 005e9c6c l.^.h.^...^.l.^. 0x64cfeb10: 005f7b40 005f7b38 005f7c0c 005f7b40 @{_.8{_..|_.@{_. 0x64cfeb20: 10806d90 00000289 ce886a99 00007ffb .m.......j...... 0x64cfeb30: 005f8080 005f8020 005f80f8 005f8134 .._. ._..._.4._. 0x64cfeb40: 005f80fc 00000000 10670000 005e8d4c .._.......g.L.^. 0x64cfeb50: 005e8d48 005e8d58 005e8d50 005e8d60 H.^.X.^.P.^.`.^. 0x64cfeb60: 005e8d58 0049e350 0049e340 00000000 X.^.P.I.@.I..... 0x64cfeb70: 106703e0 00000289 64cfeb88 0000008e ..g........d.... 0x64cfeb80: 00000000 00000000 00000003 00000000 ................ 0x64cfeb90: 00000000 00000000 00000000 00000000 ................ 0x64cfeba0: 00000000 00000000 0c56c320 00000289 ........ .V..... 0x64cfebb0: 00000000 005edfa0 005edf9c 005f8958 ......^...^.X._. 0x64cfebc0: 005f8950 005f895c 005f8958 005f8960 P._.\._.X._.`._. 0x64cfebd0: 005f8960 0000008e a23a4418 00007ffb `._......D:..... 0x64cfebe0: 10806da0 00000289 0c56c320 00000289 .m...... .V..... 0x64cfebf0: ce9cf3b0 00007ffb 64cffc90 0000008e ...........d.... 0x64cfec00: 10806da0 00000289 a2241d6b 00007ffb .m......k.$..... 0x64cfec10: 88dd1d19 0000bd9b 00000190 00000000 ................ 0x64cfec20: 0053b628 005f82c8 005f82c0 005cdf48 (.S..._..._.H.\. 0x64cfec30: 005cdf40 005eaac0 005eaab8 000000a0 @.\...^...^..... 0x64cfec40: 00000098 00030d60 00030d58 00030d64 ....`...X...d... 0x64cfec50: 00030d60 00030d80 00030d78 00030d84 `.......x....... 0x64cfec60: 00030d80 005eb348 005eb340 005eb34c ....H.^.@.^.L.^. 0x64cfec70: 005eb348 005eb358 005eb350 005eb35c H.^.X.^.P.^.\.^. 0x64cfec80: 005eb358 005e9c30 005e9c28 005e9c34 X.^.0.^.(.^.4.^. 0x64cfec90: 005e9c30 005e9c38 005e9c34 005e9c3c 0.^.8.^.4.^.<.^. 0x64cfeca0: 005e9c38 005e9c40 005e9c3c 005e9c50 8.^.@.^.<.^.P.^. 0x64cfecb0: 005e9c48 005e9c54 005e9c50 005e9c58 H.^.T.^.P.^.X.^. 0x64cfecc0: 005e9c54 005e9c5c 005e9c58 005e9c60 T.^.\.^.X.^.`.^. 0x64cfecd0: 005e9c5c 005e9c64 005e9c60 0000008e \.^.d.^.`.^..... 0x64cfece0: 00000000 00000000 64cfee00 0000008e ...........d.... 0x64cfecf0: 64cfedc0 0000008e ce87d1d8 00007ffb ...d............ 0x64cfed00: 00000000 001ddb28 001ddb20 00030d70 ....(... ...p... 0x64cfed10: 00030d68 00030d74 00030d70 00000000 h...t...p....... 0x64cfed20: 00000000 00000000 00000000 001ddb38 ............8... 0x64cfed30: 001ddb30 005e8488 005e8480 00000000 0.....^...^..... 0x64cfed40: 00000000 00000000 93c6c68c 00007ffb ................ 0x64cfed50: 00000000 00000000 92740000 00007ffb ..........t..... 0x64cfed60: 64cffd50 0000008e 93a3592c 00007ffb P..d....,Y...... 0x64cfed70: 64cffd50 0000008e 00000000 00000000 P..d............ 0x64cfed80: 00000000 005f8570 005f8500 00000000 ....p._..._..... 0x64cfed90: 64cff2e0 0000008e 64cffc90 005e9bf0 ...d.......d..^. 0x64cfeda0: 005e9be0 0000008e 64cfe000 0000008e ..^........d.... 0x64cfedb0: 64d00000 0000008e 00000000 005cdf00 ...d..........\. 0x64cfedc0: 005cdedc 00000a10 000009e8 00484b38 ..\.........8KH. 0x64cfedd0: 00484b18 00000abc 00000aa0 0046a708 .KH...........F. 0x64cfede0: 0046a6e8 00000968 00000940 0000008e ..F.h...@....... 0x64cfedf0: 93801fd4 00007ffb 93a3592c 00007ffb ........,Y...... 0x64cfee00: 64cff2e0 0000008e 00000000 00000000 ...d............ 0x64cfee10: 00000000 00000000 00000000 005f8184 .............._. 0x64cfee20: 005f8178 00000000 00000000 005ea034 x._.........4.^. 0x64cfee30: 005ea028 005ea024 005ea018 00000000 (.^.$.^...^..... 0x64cfee40: 0010000f 005e25d8 005e25cc 0000c39c .....%^..%^..... 0x64cfee50: 0000c38c 005e9fb4 005e9fac 00000000 ......^...^..... 0x64cfee60: 00000000 00000000 00000000 005e9128 ............(.^. 0x64cfee70: 005e9108 00000000 00000000 00000000 ..^............. 0x64cfee80: 00000000 00000000 406d1388 005eaa60 ..........m@`.^. 0x64cfee90: 005eaa5c 005eaa64 005eaa60 0000008e \.^.d.^.`.^..... 0x64cfeea0: 00000000 00000000 64cffd50 0000008e ........P..d.... 0x64cfeeb0: 00000000 00000000 00000000 00000000 ................ 0x64cfeec0: 0e0a73d0 00000289 63f45000 0000008e .s.......P.c.... 0x64cfeed0: 64cfe578 0000008e 93a3592c 00007ffb x..d....,Y...... 0x64cfeee0: 92740000 00007ffb 00000000 00000000 ..t............. 0x64cfeef0: 00000000 00000000 00000000 00000000 ................ 0x64cfef00: 00000000 00000000 92c7b62a 00007ffb ........*....... 0x64cfef10: 0000027f 00000000 00000000 00000000 ................ 0x64cfef20: 00000000 00000000 00001f80 0000ffff ................ 0x64cfef30: 00000000 00000000 00000000 00000000 ................ 0x64cfef40: 00000000 00000000 00000000 00000000 ................ 0x64cfef50: 00000000 00000000 005e8224 005e8220 ........$.^. .^. 0x64cfef60: 005e8228 005e8224 00000000 00000000 (.^.$.^......... 0x64cfef70: 00000000 00000000 00499da0 00499d98 ..........I...I. 0x64cfef80: 00499da8 00499da0 00000000 00000000 ..I...I......... 0x64cfef90: 0049a450 0049a428 0049a458 0049a454 P.I.(.I.X.I.T.I. 0x64cfefa0: 0049a460 0049a458 00499aa8 00499aa4 `.I.X.I...I...I. 0x64cfefb0: 00499ab0 00499aa8 005ea358 005ea354 ..I...I.X.^.T.^. 0x64cfefc0: 005ea35c 005ea358 005ea368 005ea360 \.^.X.^.h.^.`.^. 0x64cfefd0: 005ea36c 005ea368 005ea370 005ea36c l.^.h.^.p.^.l.^. 0x64cfefe0: 005ea374 005ea370 005ea380 005ea378 t.^.p.^...^.x.^. 0x64cfeff0: 005ea350 005ea348 005ea39c 005ea398 P.^.H.^...^...^. 0x64cff000: 005ea3a0 005ea39c 005ea3a4 005ea3a0 ..^...^...^...^. 0x64cff010: 005ea3a8 005ea3a4 005ea3ac 005ea3a8 ..^...^...^...^. 0x64cff020: 005ea3b0 005ea3ac 005ea3b4 005ea3b0 ..^...^...^...^. 0x64cff030: 00000000 00000000 00000000 00000000 ................ 0x64cff040: 00000000 00000000 005ea3b8 005ea3b4 ..........^...^. 0x64cff050: 005ea3bc 005ea3b8 005ea3c0 005ea3bc ..^...^...^...^. 0x64cff060: 005ea3c4 005ea3c0 005ea3c8 005ea3c4 ..^...^...^...^. 0x64cff070: 005ea3d0 005ea3c8 005ea3e0 005ea3d8 ..^...^...^...^. 0x64cff080: 005ea3e4 005ea3e0 005ea3e8 005ea3e4 ..^...^...^...^. 0x64cff090: 005ea3ec 005ea3e8 00000000 00000000 ..^...^......... 0x64cff0a0: 00000000 00000000 00000000 00000000 ................ 0x64cff0b0: 005dfef8 005dfef4 00000000 00000000 ..]...]......... 0x64cff0c0: 000003d7 00000289 17be0000 00000289 ................ 0x64cff0d0: 000003d7 00000000 00000000 00000000 ................ 0x64cff0e0: 11000011 00000000 00000000 00000000 ................ 0x64cff0f0: 05010004 00000000 00000000 00000000 ................ 0x64cff100: 64cff218 0000008e ce891644 00007ffb ...d....D....... 0x64cff110: 0c530000 00000289 17be0000 00000289 ..S............. 0x64cff120: 17d1dfd0 00000289 000002ac 00000000 ................ 0x64cff130: 005f8970 005f8968 005f8974 005f8970 p._.h._.t._.p._. 0x64cff140: 005f8978 005f8974 00557bd8 00557bd0 x._.t._..{U..{U. 0x64cff150: 17d1d250 00000289 64cff1c0 0000008e P..........d.... 0x64cff160: 005f7c38 005f7c10 005f7c48 005f7c38 8|_..|_.H|_.8|_. 0x64cff170: 005f7c68 005f7c48 17d20fc0 00000289 h|_.H|_......... 0x64cff180: 00000000 00000000 005eacb0 005eac80 ..........^...^. 0x64cff190: 005eaf98 005eaf68 005eaf98 005eaf98 ..^.h.^...^...^. 0x64cff1a0: 005f82d0 005f82cc 00000000 00000000 .._..._......... 0x64cff1b0: 005eaa40 005eaa38 00000000 00000000 @.^.8.^......... 0x64cff1c0: 0053c5c0 0053c5b8 000ae108 000ae100 ..S...S......... 0x64cff1d0: 005f8988 005f8980 005f8990 005f8988 .._..._..._..._. 0x64cff1e0: 005f8948 005f8910 0c530000 00000289 H._..._...S..... 0x64cff1f0: 0c530000 00000289 ce88b95f 00007ffb ..S....._....... 0x64cff200: 00002ac0 00000000 00002ab0 00000000 .*.......*...... 0x64cff210: 0c530150 00000289 005f81a0 005f819c P.S......._..._. 0x64cff220: 005f81a4 005f81a0 005f81a8 005f81a4 .._..._..._..._. 0x64cff230: 0049b69c 0049b698 0049b6b0 0049b6a0 ..I...I...I...I. 0x64cff240: 0049b6b4 0049b6b0 00000001 00000000 ..I...I......... 0x64cff250: 00000000 00000000 17d1d260 00000289 ........`....... 0x64cff260: 000440c0 000440b8 000440d8 000440c0 .@...@...@...@.. 0x64cff270: 00030dc8 00030db8 00030de0 00030dc8 ................ 0x64cff280: 00557c10 00557c00 00557c20 00557c10 .|U..|U. |U..|U. 0x64cff290: 0049e2f8 0049e2e8 0049e30c 0049e2f8 ..I...I...I...I. 0x64cff2a0: 0049a400 0049a3f0 0049a420 0049a400 ..I...I. .I...I. 0x64cff2b0: 0000012b 00000000 64cff320 0000008e +....... ..d.... 0x64cff2c0: 0c530000 00000289 ce891249 00007ffb ..S.....I....... 0x64cff2d0: 005f8978 00000000 17d1dfc0 00000289 x._............. 0x64cff2e0: 00000552 00000002 0001afe8 00000090 R............... 0x64cff2f0: 00000004 00000001 00000001 00007ffb ................ 0x64cff300: 00000000 00007ffb 92740000 00007ffb ..........t..... 0x64cff310: 93c6c68c 00007ffb 00002749 00000000 ........I'...... 0x64cff320: 00000014 00000002 00000004 00000000 ................ 0x64cff330: 00000002 00000289 01831120 00000289 ........ ....... 0x64cff340: 8aaae474 00000289 00000016 00000206 t............... 0x64cff350: 00000000 00000289 1086d110 00000289 ................ 0x64cff360: 00000008 00000000 0000016c 0000037f ........l....... 0x64cff370: 00000000 00000289 1086d100 00000289 ................ 0x64cff380: 1086d100 00000289 000003ff 00000000 ................ 0x64cff390: 0e419dd0 00000289 00000b60 00000000 ..A.....`....... 0x64cff3a0: 000001bf 00000000 939c0cf0 00000289 ................ 0x64cff3b0: 00000028 00007ffb 00000009 00000009 (............... 0x64cff3c0: 49fc0ba0 00000289 0e69e180 00000289 ...I......i..... 0x64cff3d0: 00000000 00000000 00000016 00000206 ................ 0x64cff3e0: 00000000 00000289 00000000 00000000 ................ 0x64cff3f0: 9384e548 00007ffb 00000001 00000001 H............... 0x64cff400: 00000000 00000001 00000004 00000004 ................ 0x64cff410: 00000006 00000006 1175abd8 00000289 ..........u..... 0x64cff420: 00000001 0000008e 00000006 00000000 ................ 0x64cff430: 00000006 80000000 1175abf0 00000289 ..........u..... 0x64cff440: 00000001 00000000 00000006 00000000 ................ 0x64cff450: 00000006 80000000 1175ac08 00000289 ..........u..... 0x64cff460: 00000001 00000289 0000007c 00000000 ........|....... 0x64cff470: 0000007c 80000000 00000000 00000000 |............... 0x64cff480: 00000001 00000000 0000001f 80000000 ................ 0x64cff490: 000001c8 00000000 00000000 00000000 ................ 0x64cff4a0: 00000000 00000000 00000000 00000000 ................ 0x64cff4b0: 00000000 00000000 00000000 00000000 ................ 0x64cff4c0: 00000000 00000000 00000000 00000000 ................ 0x64cff4d0: 000001ca 00000000 00000000 00000000 ................ 0x64cff4e0: 00000000 00000000 00000000 00000000 ................ 0x64cff4f0: 00000000 00000000 00000000 00000000 ................ 0x64cff500: 00000000 00000000 00000000 00000000 ................ 0x64cff510: 00000000 00000000 00000000 00000000 ................ 0x64cff520: 00000000 00000000 00000000 00000000 ................ 0x64cff530: 00000000 00000000 00000000 00000000 ................ 0x64cff540: 00000000 00000000 00000000 00000000 ................ 0x64cff550: 00000000 00000000 00000000 00000000 ................ 0x64cff560: 00000000 00000000 00000000 00000000 ................ 0x64cff570: 00000000 00000000 00000000 00000000 ................ 0x64cff580: 00000000 00000000 00000000 00000000 ................ 0x64cff590: 0e072ee0 00000289 0e072e70 00000289 ........p....... 0x64cff5a0: bd0d1780 00007ffb bd0d18bb 00007ffb ................ 0x64cff5b0: 00000001 00000000 00000000 00000000 ................ 0x64cff5c0: 2c370d38 00000289 17c33fe0 00000289 8.7,.....?...... 0x64cff5d0: 00000001 00007ffb 64cff5c8 0000008e ...........d.... 0x64cff5e0: 88dd0d29 0000bd9b 00000019 00000000 )............... 0x64cff5f0: 0e072ee0 00000289 00000000 00000000 ................ 0x64cff600: 00000000 00000000 00000000 00000000 ................ 0x64cff610: 00000000 00000000 00000000 00000000 ................ 0x64cff620: 00000000 00000000 00000000 00000000 ................ 0x64cff630: 0e072e70 00000289 00000001 00000000 p............... 0x64cff640: ffffffff 00000000 00000000 00000000 ................ 0x64cff650: 00000000 00000000 00000000 00000000 ................ 0x64cff660: 00000000 00000000 0e0ed050 00000289 ........P....... 0x64cff670: 0e0f3b90 00000289 00000000 00000000 .;.............. 0x64cff680: 00000000 00000000 00000000 00000000 ................ 0x64cff690: 00000000 00000000 25e87ca0 00000289 .........|.%.... 0x64cff6a0: 25e88120 00000289 00000000 00000000 ..%............ 0x64cff6b0: 00000000 00000000 00000000 00000000 ................ 0x64cff6c0: 00000000 00000000 1175b104 00000289 ..........u..... 0x64cff6d0: 1175b17c 00000289 00000000 00000000 |.u............. 0x64cff6e0: 00000000 00000000 00000000 00000000 ................ 0x64cff6f0: 00000010 00000000 64cffc70 0000008e ........p..d.... 0x64cff700: 00000000 00000000 00000000 00000000 ................ 0x64cff710: 0e0a73d0 00000289 ce871493 00007ffb .s.............. 0x64cff720: bd0d0000 00007ffb 00000002 00000000 ................ 0x64cff730: 80000000 00000000 00000000 00000000 ................ 0x64cff740: 00000000 00000000 00000000 00000000 ................ 0x64cff750: 00000000 00000000 cb103fb8 00007ffb .........?...... 0x64cff760: 0000027f 00000000 00000000 00000000 ................ 0x64cff770: 00000003 00007ffb 00001f80 0000008e ................ 0x64cff780: bd0d1780 00007ffb ce86efee 00007ffb ................ 0x64cff790: 0c5323a0 00000289 63f2a000 0000008e .#S........c.... 0x64cff7a0: 63f2a000 0000008e bd0d1780 00007ffb ...c............ 0x64cff7b0: 17c3d210 00000289 bd0d1780 00007ffb ................ 0x64cff7c0: 00000048 00000000 00000001 00000000 H............... 0x64cff7d0: 00000000 00000000 00000000 00000000 ................ 0x64cff7e0: 00000070 00000000 ffffffff ffffffff p............... 0x64cff7f0: 00550000 ffffffff ce86ef26 00007ffb ..U.....&....... 0x64cff800: 0000422b 00000289 17be0000 00000289 +B.............. 0x64cff810: 0000422b 00000000 00000000 00000000 +B.............. 0x64cff820: 11000011 00000000 00000000 00000000 ................ 0x64cff830: ffff0000 00000000 00000000 00000000 ................ 0x64cff840: 64cff958 0000008e ce891644 00007ffb X..d....D....... 0x64cff850: 0c530000 00000289 17be0000 00000289 ..S............. 0x64cff860: 00000000 00000000 00000000 00000000 ................ 0x64cff870: 00000003 00000000 00000000 00000000 ................ 0x64cff880: 00000000 00000000 00000000 00000000 ................ 0x64cff890: 00000000 00000000 00000000 00000000 ................ 0x64cff8a0: 00000000 00000000 00000000 00000000 ................ 0x64cff8b0: 00000010 00000000 00000000 00000000 ................ 0x64cff8c0: 00000000 00000000 00000000 00000000 ................ 0x64cff8d0: 00000000 00000000 00000000 00000000 ................ 0x64cff8e0: 00000000 00000000 00000000 00000000 ................ 0x64cff8f0: 00000000 00000000 00000000 00000000 ................ 0x64cff900: 00004002 00000000 0c530150 00000289 .@......P.S..... 0x64cff910: 0c530150 00000289 0c536680 00000289 P.S......fS..... 0x64cff920: 0000037f 00000000 0c530000 00000289 ..........S..... 0x64cff930: 00000000 00000289 ce88bafc 00007ffb ................ 0x64cff940: 00040020 00000000 00040017 00000000 ............... 0x64cff950: 0c530150 00000289 0000422b 00000000 P.S.....+B...... 0x64cff960: 000003ff 00000000 0000422b 00000000 ........+B...... 0x64cff970: 00000000 00000000 00000000 00000000 ................ 0x64cff980: 00000000 00000000 00000001 00000000 ................ 0x64cff990: 00000000 00000000 17d1fd20 00000289 ........ ....... 0x64cff9a0: 00000009 00000000 00000033 00000000 ........3....... 0x64cff9b0: 89369b30 00000289 00000044 00000289 0.6.....D....... 0x64cff9c0: 17d1fd10 00000289 00000000 00000000 ................ 0x64cff9d0: 000003ff 00000000 00000000 00000000 ................ 0x64cff9e0: 00000229 00000000 00000229 00000000 ).......)....... 0x64cff9f0: 2c8ea120 00000289 00000000 00000000 ..,............ 0x64cffa00: 00000000 00000000 00000000 00000000 ................ 0x64cffa10: 00000000 00000000 00000000 00000000 ................ 0x64cffa20: 00000000 00000000 00000000 00000000 ................ 0x64cffa30: 00000000 00000000 00000000 00000000 ................ 0x64cffa40: 00000000 00000000 00000000 00000000 ................ 0x64cffa50: 00000000 00000000 00000000 00000000 ................ 0x64cffa60: 00000000 00000000 00000000 00000000 ................ 0x64cffa70: 2c8ea120 00000289 00000000 00000000 ..,............ 0x64cffa80: 00000000 00000000 00000000 00000000 ................ 0x64cffa90: 00000000 00000000 00000000 00000000 ................ 0x64cffaa0: 00000000 00000000 00000000 00000000 ................ 0x64cffab0: 00000000 00000000 00000000 00000000 ................ 0x64cffac0: 00000000 00000000 00000000 00000000 ................ 0x64cffad0: 00000000 00000000 00000000 00000000 ................ 0x64cffae0: 00000000 00000000 00000000 00000000 ................ 0x64cffaf0: 00000000 00000000 00000000 00000000 ................ 0x64cffb00: 00000000 00000000 00000000 00000000 ................ 0x64cffb10: 00000000 00000000 00000000 00000000 ................ 0x64cffb20: 00000000 00000000 00000000 00000000 ................ 0x64cffb30: 00000000 00000000 00000000 00000000 ................ 0x64cffb40: 00000000 00000000 00000000 00000000 ................ 0x64cffb50: 00000000 00000000 00000000 00000000 ................ 0x64cffb60: 00000000 00000000 00000000 00000000 ................ 0x64cffb70: 1e0469d0 00000289 00000000 00000000 .i.............. 0x64cffb80: 00000000 00000000 00000000 00000000 ................ 0x64cffb90: 00000000 00000000 00000000 00000000 ................ 0x64cffba0: 00000000 00000000 00000000 00000000 ................ 0x64cffbb0: 000003ff 00000000 00040020 00000000 ........ ....... 0x64cffbc0: 0c530000 00000289 ce888e0b 00007ffb ..S............. 0x64cffbd0: 0c530000 00000289 00000002 00000000 ..S............. 0x64cffbe0: 00040017 00000000 00040020 00000000 ........ ....... 0x64cffbf0: 00000000 00000001 64cffc08 0000008e ...........d.... 0x64cffc00: 00000000 00000000 00000003 00000000 ................ 0x64cffc10: 00000000 00000000 00000000 00000000 ................ 0x64cffc20: 00000000 00000000 00000000 00000000 ................ 0x64cffc30: 88dd0ed9 0000bd9b 00000000 00000000 ................ 0x64cffc40: 00000000 00000000 00000000 00000000 ................ 0x64cffc50: 00000000 00000000 00000000 00000000 ................ 0x64cffc60: 00000000 00000000 cb103fb8 00007ffb .........?...... 0x64cffc70: 00000000 00000000 00000000 00000000 ................ 0x64cffc80: 00000000 00000000 0e0a73d0 00000289 .........s...... 0x64cffc90: 406d1388 00000002 00000000 00000000 ..m@............ 0x64cffca0: cb103fb8 00007ffb 00000003 00000000 .?.............. 0x64cffcb0: 00001000 00000000 938fe0c0 00007ffb ................ 0x64cffcc0: 000010f8 00000000 92a12c76 00007ffb ........v,...... 0x64cffcd0: 00000000 00000000 00040000 00000000 ................ 0x64cffce0: 00000000 00000000 92a14443 00007ffb ........CD...... 0x64cffcf0: 00000000 00000000 00000000 00000000 ................ 0x64cffd00: 00000000 00000000 00000000 00000000 ................ 0x64cffd10: 64cfe8b0 0000008e 0000000f 00000000 ...d............ 0x64cffd20: 00000000 00000000 11051a00 00000289 ................ 0x64cffd30: 0efd5d90 00000289 931e847b 00007ffb .]......{....... 0x64cffd40: 0efd5d90 00000289 11051a00 00000289 .].............. 0x64cffd50: 85ebe7f0 00000289 00000000 00000000 ................ 0x64cffd60: 00000000 00000000 931e853c 00007ffb ........<....... 0x64cffd70: 0efd5d90 00000289 00000000 00000000 .].............. 0x64cffd80: 00000000 00000000 0e0a73d0 00000289 .........s...... 0x64cffd90: 00000000 00000000 92c7a8c8 00007ffb ................ 0x64cffda0: 00000000 00000000 00000000 00000000 ................ 0x64cffdb0: 00000000 00000000 00000000 00000000 ................ 0x64cffdc0: 00000000 00000000 cdb61fe4 00007ffb ................ 0x64cffdd0: 00000000 00000000 00000000 00000000 ................ 0x64cffde0: 00000000 00000000 00000000 00000000 ................ 0x64cffdf0: 00000000 00000000 ce8cefb1 00007ffb ................ 0x64cffe00: 00000000 00000000 00000000 00000000 ................ 0x64cffe10: 00000000 00000000 00000000 00000000 ................ 0x64cffe20: 00000000 00000000 cb1d9360 00007ffb ........`....... 0x64cffe30: 64cfd8c0 0000008e 64cfd8c0 0000008e ...d.......d.... 0x64cffe40: 00000000 00000000 00000000 00000000 ................ 0x64cffe50: 00000000 00000000 00000000 00000000 ................ 0x64cffe60: 00000000 00000000 00000000 00000000 ................ 0x64cffe70: 00000000 00000000 00000000 00000000 ................ 0x64cffe80: 00000000 00000000 00000000 00000000 ................ 0x64cffe90: 00000000 00000000 00000000 00000000 ................ 0x64cffea0: 00000000 00000000 00000000 00000000 ................ 0x64cffeb0: 00000000 00000000 00000000 00000000 ................ 0x64cffec0: 00000000 00000000 00000000 00000000 ................ 0x64cffed0: 00000000 00000000 00000000 00000000 ................ 0x64cffee0: 00000000 00000000 00000000 00000000 ................ 0x64cffef0: 00000000 00000000 00000000 00000000 ................ 0x64cfff00: 00000000 00000000 00000000 00000000 ................ 0x64cfff10: 00000000 00000000 00000000 00000000 ................ 0x64cfff20: 00000000 00000000 00000000 00000000 ................ 0x64cfff30: 00000000 00000000 00000000 00000000 ................ 0x64cfff40: 00000000 00000000 00000000 00000000 ................ 0x64cfff50: 00000000 00000000 00000000 00000000 ................ 0x64cfff60: 00000000 00000000 00000000 00000000 ................ 0x64cfff70: 00000000 00000000 00000000 00000000 ................ 0x64cfff80: 00000000 00000000 00000000 00000000 ................ 0x64cfff90: 00000000 00000000 00000000 00000000 ................ 0x64cfffa0: 00000000 00000000 00000000 00000000 ................ 0x64cfffb0: 00000000 00000000 00000000 00000000 ................ 0x64cfffc0: 00000000 00000000 00000000 00000000 ................ 0x64cfffd0: 00000000 00000000 00000000 00000000 ................ 0x64cfffe0: 00000000 00000000 00000000 00000000 ................ 0x64cffff0: 00000000 00000000 00000000 00000000 ................ Module 1 C:\Windows\SYSTEM32\xinput1_3.dll Image Base: 0x00400000 Image Size: 0x0001e000 File Size: 107368 File Time: 2007-04-04_175422 Version: Company: Microsoft Corporation Product: Microsoft® DirectX for Windows® FileDesc: Microsoft Common Controller API FileVer: 9.18.944.0 ProdVer: 9.18.944.0 Module 2 D:\Eco\Eco_Data\Plugins\steam_api64.dll Image Base: 0x50120000 Image Size: 0x00040000 File Size: 245536 File Time: 2018-01-29_104020 Version: Company: Valve Corporation Product: Steam Client API FileDesc: Steam Client API FileVer: 3.92.72.58 ProdVer: 1.0.0.1 == [end of error.log] == ",1,minimizing the game minimizing the game causes this issue also i can only get around fps even on low settings while in earlier versions i was around fps eco dll caused an access violation in module dll at error occurred at d eco eco exe run by johns memory in use mb physical memory mb paging file mb user address space read from location caused an access violation context rdi rsi rax rbx rcx rdx rip rbp segcs eflags rsp segss bytes at cs eip be fe ff ff stack j b m x d d t ffffffff ffffffff r p d j p t ffffffff d d p d d d t i p l x t x p j h j a a nx nx p h p h t p x w dw x x t t l h l m j g l h x p x p i i g d v x p x d m v d m k s h x d x h l h x p x p h t p x t x d d d p h t p t p d y p d p d d d d kh f f h y d x m d p d s p c x d y t i i i i p i i x i t i i x i i i i i x t x h l h p l t p x p h d d s p h t p x t u u p d h h h h s s h s s p s i i i i i i u u u u i i i i i i i i d s i x r t i t l a i i h u u u p d p ffffffff p u u p d s s c c h ffffffff ffffffff p ffffffff u b b x d d s p s p s fs s p s b b d i s s d s m v cd d s d d module c windows dll image base image size file size file time version company microsoft corporation product microsoft® directx for windows® filedesc microsoft common controller api filever prodver module d eco eco data plugins steam dll image base image size file size file time version company valve corporation product steam client api filedesc steam client api filever prodver ,1 368500,10879908984.0,IssuesEvent,2019-11-17 06:24:33,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Demographics Issue: No actions available, comparison working weird",Fixed High Priority,"1. Demographics can't be created based on actions and comparison of them. For example: You are a Statesman if your getting elected count > 5. You are a Killing Machine if your harvest action where item is deer in the last 7 days > 7. 2. Comparison seems to work odd, when choosing it i can type in a number on the left and on the right side. Why would i want to compare two fixed numbers? That makes no sense, but there is no possibility to actually compare a variable (e.g. action count) against a value i set. This was partly possible in 8.3.",1.0,"Demographics Issue: No actions available, comparison working weird - 1. Demographics can't be created based on actions and comparison of them. For example: You are a Statesman if your getting elected count > 5. You are a Killing Machine if your harvest action where item is deer in the last 7 days > 7. 2. Comparison seems to work odd, when choosing it i can type in a number on the left and on the right side. Why would i want to compare two fixed numbers? That makes no sense, but there is no possibility to actually compare a variable (e.g. action count) against a value i set. This was partly possible in 8.3.",1,demographics issue no actions available comparison working weird demographics can t be created based on actions and comparison of them for example you are a statesman if your getting elected count you are a killing machine if your harvest action where item is deer in the last days comparison seems to work odd when choosing it i can type in a number on the left and on the right side why would i want to compare two fixed numbers that makes no sense but there is no possibility to actually compare a variable e g action count against a value i set this was partly possible in ,1 563466,16685657903.0,IssuesEvent,2021-06-08 07:46:43,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.4 staging-2008] Can claim without papers,Category: Gameplay Exploit Priority: High Squad: Wild Turkey Status: Fixed Type: Bug,"Step to reproduce: - create a fresh world - /give land claim stake - use rmb you claim land: ![image](https://user-images.githubusercontent.com/45708377/120804100-eed42900-c54c-11eb-8d31-ff5216240b42.png) ",1.0,"[0.9.4 staging-2008] Can claim without papers - Step to reproduce: - create a fresh world - /give land claim stake - use rmb you claim land: ![image](https://user-images.githubusercontent.com/45708377/120804100-eed42900-c54c-11eb-8d31-ff5216240b42.png) ",1, can claim without papers step to reproduce create a fresh world give land claim stake use rmb you claim land ,1 558619,16538965749.0,IssuesEvent,2021-05-27 14:41:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.4 Staging-1993]Issue with Chainsaw tool when in 3rd person view,Category: Gameplay Priority: High Regression Type: Bug,"Build: 0.9.4 Staging-1993 ## Issue The Chainsaw tool is not working when used in 3rd person view. Furthermore, it's missing its sound effects when switching to Chainsaw while in 3rd person view. Also, it plays the correct animation but nothing happens when using the Chainsaw. Note: 1. If you place the Chainsaw tool in the active toolbar and select it while in the first-person view, switching to 3rd person view causes the audio effects to retain but the Chainsaw is still useless. 2. If you press the left-mouse button while in the first-person view and then switch to 3rd person view, the audio effect that the chainsaw is running will retain despite not click-holding the left mouse button. #### Reproduction Steps 1. Obtain the Chainsaw tool and place it on your active toolbar. 2. Select it while in the first-person view. 3. Hold-click the left mouse button to activate the tool. 4. While holding the left mouse button, switch to 3rd person view by pressing F5. 5. Now let go of the left mouse button and try to cut the tree. 6. Observe. 7. Go back to the first-person view by pressing F5. 8. Select a different tool. 9. Switch to 3rd person view. 10. Select the Chainsaw tool. 11. Try to cut a tree. 12. Observe. #### Actual Result Chainsaw is not working in 3rd person view. Furthermore, it exhibits some issues that can be seen on the video below and are stated above. https://user-images.githubusercontent.com/77248866/119846011-56cab400-bf3c-11eb-866c-4da925f968c8.mp4 ",1.0,"[0.9.4 Staging-1993]Issue with Chainsaw tool when in 3rd person view - Build: 0.9.4 Staging-1993 ## Issue The Chainsaw tool is not working when used in 3rd person view. Furthermore, it's missing its sound effects when switching to Chainsaw while in 3rd person view. Also, it plays the correct animation but nothing happens when using the Chainsaw. Note: 1. If you place the Chainsaw tool in the active toolbar and select it while in the first-person view, switching to 3rd person view causes the audio effects to retain but the Chainsaw is still useless. 2. If you press the left-mouse button while in the first-person view and then switch to 3rd person view, the audio effect that the chainsaw is running will retain despite not click-holding the left mouse button. #### Reproduction Steps 1. Obtain the Chainsaw tool and place it on your active toolbar. 2. Select it while in the first-person view. 3. Hold-click the left mouse button to activate the tool. 4. While holding the left mouse button, switch to 3rd person view by pressing F5. 5. Now let go of the left mouse button and try to cut the tree. 6. Observe. 7. Go back to the first-person view by pressing F5. 8. Select a different tool. 9. Switch to 3rd person view. 10. Select the Chainsaw tool. 11. Try to cut a tree. 12. Observe. #### Actual Result Chainsaw is not working in 3rd person view. Furthermore, it exhibits some issues that can be seen on the video below and are stated above. https://user-images.githubusercontent.com/77248866/119846011-56cab400-bf3c-11eb-866c-4da925f968c8.mp4 ",1, issue with chainsaw tool when in person view build staging issue the chainsaw tool is not working when used in person view furthermore it s missing its sound effects when switching to chainsaw while in person view also it plays the correct animation but nothing happens when using the chainsaw note if you place the chainsaw tool in the active toolbar and select it while in the first person view switching to person view causes the audio effects to retain but the chainsaw is still useless if you press the left mouse button while in the first person view and then switch to person view the audio effect that the chainsaw is running will retain despite not click holding the left mouse button reproduction steps obtain the chainsaw tool and place it on your active toolbar select it while in the first person view hold click the left mouse button to activate the tool while holding the left mouse button switch to person view by pressing now let go of the left mouse button and try to cut the tree observe go back to the first person view by pressing select a different tool switch to person view select the chainsaw tool try to cut a tree observe actual result chainsaw is not working in person view furthermore it exhibits some issues that can be seen on the video below and are stated above ,1 475007,13685775492.0,IssuesEvent,2020-09-30 07:42:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.3 beta release-82] New plant generation logic causes lines between trees,Category: Gameplay Priority: High,"New hotfix for plants causes the trees to generate as tree farms in almost perfect lines. ![Screenshot_95.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/d572b6b4-b427-409e-ba78-b86d20d5c6c3) ![Screenshot_94.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/0b3453a5-04a5-4e92-b634-c1931da62bf7)![Screenshot_96.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/098f5773-0d27-4dc3-87ab-a820ed9e0680)",1.0,"[0.9.0.3 beta release-82] New plant generation logic causes lines between trees - New hotfix for plants causes the trees to generate as tree farms in almost perfect lines. ![Screenshot_95.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/d572b6b4-b427-409e-ba78-b86d20d5c6c3) ![Screenshot_94.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/0b3453a5-04a5-4e92-b634-c1931da62bf7)![Screenshot_96.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/098f5773-0d27-4dc3-87ab-a820ed9e0680)",1, new plant generation logic causes lines between trees new hotfix for plants causes the trees to generate as tree farms in almost perfect lines ,1 228020,7545103146.0,IssuesEvent,2018-04-17 20:32:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: pick up coal,High Priority,"**Version:** 0.7.3.3 beta **Steps to Reproduce:** try to pick up coal **Expected behavior:** put in inventory when picked up **Actual behavior:** Caught exception Object reference not set to an instance of an object. at Eco.Gameplay.Items.ClothingInventory.SetUpSuitCallback(User user) at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.Items.Inventory.TryAddItem(Type itemType, User user) at Eco.Gameplay.Objects.RubbleObject`1.TryPickup(Inventory inv) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info)",1.0,"USER ISSUE: pick up coal - **Version:** 0.7.3.3 beta **Steps to Reproduce:** try to pick up coal **Expected behavior:** put in inventory when picked up **Actual behavior:** Caught exception Object reference not set to an instance of an object. at Eco.Gameplay.Items.ClothingInventory.SetUpSuitCallback(User user) at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.Items.Inventory.TryAddItem(Type itemType, User user) at Eco.Gameplay.Objects.RubbleObject`1.TryPickup(Inventory inv) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info)",1,user issue pick up coal version beta steps to reproduce try to pick up coal expected behavior put in inventory when picked up actual behavior caught exception object reference not set to an instance of an object at eco gameplay items clothinginventory setupsuitcallback user user at eco gameplay items inventorychangeset applyinternal boolean throwoninvalid at eco gameplay items inventory tryadditem type itemtype user user at eco gameplay objects rubbleobject trypickup inventory inv at eco gameplay interactions interactionextensions executeuntilsuccess ienumerable results at eco gameplay players player playerinteract interactioninfo info ,1 471463,13577586749.0,IssuesEvent,2020-09-20 02:20:45,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Reference errors when importing V.9 modkit into Unity V2019.4.9,Category: Modkit Priority: High,"Whenever I try to import the latest modkit into Unity V2019.4.9, I get a bunch of reference errors as seen below. ![image](https://user-images.githubusercontent.com/13453550/93284757-53720c80-f7a1-11ea-9ec0-0c756dd3cc9e.png) I am not entirely sure if this is user error and I am missing packages or this is the modkit, but I know a few other people are having issues with it too. This is on fresh Unity with nothing added. ",1.0,"Reference errors when importing V.9 modkit into Unity V2019.4.9 - Whenever I try to import the latest modkit into Unity V2019.4.9, I get a bunch of reference errors as seen below. ![image](https://user-images.githubusercontent.com/13453550/93284757-53720c80-f7a1-11ea-9ec0-0c756dd3cc9e.png) I am not entirely sure if this is user error and I am missing packages or this is the modkit, but I know a few other people are having issues with it too. This is on fresh Unity with nothing added. ",1,reference errors when importing v modkit into unity whenever i try to import the latest modkit into unity i get a bunch of reference errors as seen below i am not entirely sure if this is user error and i am missing packages or this is the modkit but i know a few other people are having issues with it too this is on fresh unity with nothing added ,1 449897,12976583213.0,IssuesEvent,2020-07-21 19:02:52,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,World object rendering test,Category: Tech Priority: High,"Test performance of the rendering of world objects by comparing framerate/GPU load with them as normal, and then not rendered.",1.0,"World object rendering test - Test performance of the rendering of world objects by comparing framerate/GPU load with them as normal, and then not rendered.",1,world object rendering test test performance of the rendering of world objects by comparing framerate gpu load with them as normal and then not rendered ,1 426054,12366726434.0,IssuesEvent,2020-05-18 10:59:26,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed, [0.9.0 Staging-1542] Constitution vote ended after server restart/upgrade,Fix Version: 0.9.0.0 Priority: High Status: Fixed Week Task,"After Royal Otter restarted to upgrade from 1538 to 1542 the current vote for ratifying the constitution ended prematurely. The vote was only started ~7 hours earlier, it should have ran for 24 hours. ",1.0," [0.9.0 Staging-1542] Constitution vote ended after server restart/upgrade - After Royal Otter restarted to upgrade from 1538 to 1542 the current vote for ratifying the constitution ended prematurely. The vote was only started ~7 hours earlier, it should have ran for 24 hours. ",1, constitution vote ended after server restart upgrade after royal otter restarted to upgrade from to the current vote for ratifying the constitution ended prematurely the vote was only started hours earlier it should have ran for hours ,1 554070,16388378332.0,IssuesEvent,2021-05-17 13:25:07,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3 staging-1961] Using camera zoom (alt+mouse wheel) should prevent mouse wheel controls in vehicles,Category: Gameplay Priority: High Squad: Otter Status: Reopen Type: Bug,"Step to reproduce: - spawn Skid Steer. - drive it - use Alt+Mouse Wheel to zoom in/out camera, the Arm is also moving. Should only camera zoom in/out.",1.0,"[0.9.3 staging-1961] Using camera zoom (alt+mouse wheel) should prevent mouse wheel controls in vehicles - Step to reproduce: - spawn Skid Steer. - drive it - use Alt+Mouse Wheel to zoom in/out camera, the Arm is also moving. Should only camera zoom in/out.",1, using camera zoom alt mouse wheel should prevent mouse wheel controls in vehicles step to reproduce spawn skid steer drive it use alt mouse wheel to zoom in out camera the arm is also moving should only camera zoom in out ,1 278848,8651176544.0,IssuesEvent,2018-11-27 01:51:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,distribution station + skill scrolls error msg incorrect,Fixed High Priority,"I was able to right click to learn several skills at a distribution station, but couldn't read 2 and the error msg said I didn't have enough room in my inventory. (which was basically empty) Sounds like those 2 weren't in the authorized list. ",1.0,"distribution station + skill scrolls error msg incorrect - I was able to right click to learn several skills at a distribution station, but couldn't read 2 and the error msg said I didn't have enough room in my inventory. (which was basically empty) Sounds like those 2 weren't in the authorized list. ",1,distribution station skill scrolls error msg incorrect i was able to right click to learn several skills at a distribution station but couldn t read and the error msg said i didn t have enough room in my inventory which was basically empty sounds like those weren t in the authorized list ,1 356197,10589899682.0,IssuesEvent,2019-10-09 07:30:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[master-preview] Can't create articles in capitol and amendments,High Priority,"Can't select constitutional article. ![image](https://user-images.githubusercontent.com/45708377/66460432-9438b000-ea7f-11e9-9c4e-e13da1e984b4.png) same in board of election, government office.",1.0,"[master-preview] Can't create articles in capitol and amendments - Can't select constitutional article. ![image](https://user-images.githubusercontent.com/45708377/66460432-9438b000-ea7f-11e9-9c4e-e13da1e984b4.png) same in board of election, government office.",1, can t create articles in capitol and amendments can t select constitutional article same in board of election government office ,1 241135,7809068471.0,IssuesEvent,2018-06-11 22:30:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Ramps are disappearing,High Priority,"**Version:** 0.7.4.6 beta **Steps to Reproduce:** I dont know how and why... im just go away and after minutes they are gone **Expected behavior:** they are gone for many players... But you cant place a new ramp there **Actual behavior:**
Log File(...previous log truncated...) er, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:22] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Animator:SetBoolString (UnityEngine.Animator,string,bool) at UnityEngine.Animator.SetBool (System.String name, System.Boolean value) [0x00001] in <631a8b01f775461aaefeab8ef216af40>:0 at AvatarAnimationManager.UpdateWorking () [0x00016] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 Couldn't find mapping for object 'StorageClosetObject' (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ""Core/PlayerClient/PoweredCartObject/PoweredCartObject(Clone)/Chassis/PoweredCart/Driving/MainCartMesh"" (Filename: Line: 0) Couldn't find mapping for object 'StorageClosetObject' (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Couldn't find mapping for object 'StorageClosetObject' (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Can not play a disabled audio source (Filename: Line: 707)
",1.0,"USER ISSUE: Ramps are disappearing - **Version:** 0.7.4.6 beta **Steps to Reproduce:** I dont know how and why... im just go away and after minutes they are gone **Expected behavior:** they are gone for many players... But you cant place a new ramp there **Actual behavior:**
Log File(...previous log truncated...) er, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:22] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Animator:SetBoolString (UnityEngine.Animator,string,bool) at UnityEngine.Animator.SetBool (System.String name, System.Boolean value) [0x00001] in <631a8b01f775461aaefeab8ef216af40>:0 at AvatarAnimationManager.UpdateWorking () [0x00016] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 Couldn't find mapping for object 'StorageClosetObject' (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ""Core/PlayerClient/PoweredCartObject/PoweredCartObject(Clone)/Chassis/PoweredCart/Driving/MainCartMesh"" (Filename: Line: 0) Couldn't find mapping for object 'StorageClosetObject' (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Couldn't find mapping for object 'StorageClosetObject' (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Can not play a disabled audio source (Filename: Line: 707)
",1,user issue ramps are disappearing version beta steps to reproduce i dont know how and why im just go away and after minutes they are gone expected behavior they are gone for many players but you cant place a new ramp there actual behavior log file previous log truncated er system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine animator setboolstring unityengine animator string bool at unityengine animator setbool system string name system boolean value in at avataranimationmanager updateworking in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in couldn t find mapping for object storageclosetobject filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line boxcolliders does not support negative scale or size the effective box size has been forced positive and is likely to give unexpected collision geometry if you absolutely need to use negative scaling you can use the convex meshcollider scene hierarchy path core playerclient poweredcartobject poweredcartobject clone chassis poweredcart driving maincartmesh filename line couldn t find mapping for object storageclosetobject filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line couldn t find mapping for object storageclosetobject filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line can not play a disabled audio source filename line ,1 366103,10817448745.0,IssuesEvent,2019-11-08 09:46:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1239] Crash when starting craft,High Priority,"Crash when starting craft with having ingredient to several tagged item in one recipe. Step to reproduce: - spawn Research table. - /give Dendrology research paper I - press order ![image](https://user-images.githubusercontent.com/45708377/68293130-6060a280-009e-11ea-848e-42d11cd202e9.png) - crash ``` Server encountered an exception: Exception: InvalidOperationException Message:Changes could not be applied, the requested operation would result in an invalid inventory state: Inventory does not contain the items requested to be removed Source:Eco.Gameplay System.InvalidOperationException: Changes could not be applied, the requested operation would result in an invalid inventory state: Inventory does not contain the items requested to be removed at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.Items.Inventory.Modify(Action`1 callback, User user) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Gameplay\Items\InventoryRelated\Inventory.cs:line 603 at Eco.Gameplay.Items.WorkOrder.ScanInventoryAndContribute(User actor, Inventory inventory) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Gameplay\Items\WorkOrder.cs:line 559 at Eco.Gameplay.Components.CraftingComponent.AddWorkOrderToBench(Player player, WorkOrder workOrder, BankAccount account) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Gameplay\Components\CraftingComponent.cs:line 409 at Eco.Gameplay.Components.CraftingComponent.CreateWorkOrder(Player player, RecipeFamily recipe, Int32 quantity, BankAccount account, Boolean automatic) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Gameplay\Components\CraftingComponent.cs:line 355 ``` [Crash with tagged craft.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3814029/Crash.with.tagged.craft.txt) ",1.0,"[0.9.0 staging-1239] Crash when starting craft - Crash when starting craft with having ingredient to several tagged item in one recipe. Step to reproduce: - spawn Research table. - /give Dendrology research paper I - press order ![image](https://user-images.githubusercontent.com/45708377/68293130-6060a280-009e-11ea-848e-42d11cd202e9.png) - crash ``` Server encountered an exception: Exception: InvalidOperationException Message:Changes could not be applied, the requested operation would result in an invalid inventory state: Inventory does not contain the items requested to be removed Source:Eco.Gameplay System.InvalidOperationException: Changes could not be applied, the requested operation would result in an invalid inventory state: Inventory does not contain the items requested to be removed at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.Items.Inventory.Modify(Action`1 callback, User user) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Gameplay\Items\InventoryRelated\Inventory.cs:line 603 at Eco.Gameplay.Items.WorkOrder.ScanInventoryAndContribute(User actor, Inventory inventory) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Gameplay\Items\WorkOrder.cs:line 559 at Eco.Gameplay.Components.CraftingComponent.AddWorkOrderToBench(Player player, WorkOrder workOrder, BankAccount account) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Gameplay\Components\CraftingComponent.cs:line 409 at Eco.Gameplay.Components.CraftingComponent.CreateWorkOrder(Player player, RecipeFamily recipe, Int32 quantity, BankAccount account, Boolean automatic) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Gameplay\Components\CraftingComponent.cs:line 355 ``` [Crash with tagged craft.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3814029/Crash.with.tagged.craft.txt) ",1, crash when starting craft crash when starting craft with having ingredient to several tagged item in one recipe step to reproduce spawn research table give dendrology research paper i press order crash server encountered an exception exception invalidoperationexception message changes could not be applied the requested operation would result in an invalid inventory state inventory does not contain the items requested to be removed source eco gameplay system invalidoperationexception changes could not be applied the requested operation would result in an invalid inventory state inventory does not contain the items requested to be removed at eco gameplay items inventorychangeset applyinternal boolean throwoninvalid at eco gameplay items inventory modify action callback user user in c jenkins workspace eco staging server eco gameplay items inventoryrelated inventory cs line at eco gameplay items workorder scaninventoryandcontribute user actor inventory inventory in c jenkins workspace eco staging server eco gameplay items workorder cs line at eco gameplay components craftingcomponent addworkordertobench player player workorder workorder bankaccount account in c jenkins workspace eco staging server eco gameplay components craftingcomponent cs line at eco gameplay components craftingcomponent createworkorder player player recipefamily recipe quantity bankaccount account boolean automatic in c jenkins workspace eco staging server eco gameplay components craftingcomponent cs line ,1 296983,9159078335.0,IssuesEvent,2019-03-01 00:53:36,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Master: QoL pump (pipes) connection to water,Push Candidate Semi-High Priority,"You cannot ""just place and go"" for now ![default](https://user-images.githubusercontent.com/4980243/49612626-5a59d180-f9b6-11e8-9671-a8049ce3b797.png) Not work... You need create some pipes structure... ![default](https://user-images.githubusercontent.com/4980243/49613306-6181df00-f9b8-11e8-80e0-be9d3f7454a0.png) ",1.0,"Master: QoL pump (pipes) connection to water - You cannot ""just place and go"" for now ![default](https://user-images.githubusercontent.com/4980243/49612626-5a59d180-f9b6-11e8-9671-a8049ce3b797.png) Not work... You need create some pipes structure... ![default](https://user-images.githubusercontent.com/4980243/49613306-6181df00-f9b8-11e8-80e0-be9d3f7454a0.png) ",1,master qol pump pipes connection to water you cannot just place and go for now not work you need create some pipes structure ,1 542647,15864128005.0,IssuesEvent,2021-04-08 13:31:43,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.3.0 beta release-184]Migration:Breaks all titles by missing backup owner,Category: Laws Priority: High Squad: Mountain Goat Type: Bug,"Migration of 9.2.4 -> 9.3 Will invalidate all titles since they are missing a entry of the new backup owner field. Not sure the best way to solve this, perhaps a null check and if so then default to admin? @serpopov @WeaselDog ",1.0,"[0.9.3.0 beta release-184]Migration:Breaks all titles by missing backup owner - Migration of 9.2.4 -> 9.3 Will invalidate all titles since they are missing a entry of the new backup owner field. Not sure the best way to solve this, perhaps a null check and if so then default to admin? @serpopov @WeaselDog ",1, migration breaks all titles by missing backup owner migration of will invalidate all titles since they are missing a entry of the new backup owner field not sure the best way to solve this perhaps a null check and if so then default to admin serpopov weaseldog ,1 307040,9414138959.0,IssuesEvent,2019-04-10 09:27:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Pumps works... strange,Semi-High Priority,"Have 3 pump + 2 waterwheel. My blast furnace cannot work 100% time. ![r](https://user-images.githubusercontent.com/4980243/52899473-b2edec00-31fb-11e9-8f88-72fbb3ee92c6.gif) ",1.0,"Pumps works... strange - Have 3 pump + 2 waterwheel. My blast furnace cannot work 100% time. ![r](https://user-images.githubusercontent.com/4980243/52899473-b2edec00-31fb-11e9-8f88-72fbb3ee92c6.gif) ",1,pumps works strange have pump waterwheel my blast furnace cannot work time ,1 397155,11724262004.0,IssuesEvent,2020-03-10 10:37:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1447] Can't cancel project With RMB by icon,Priority: High Status: Fixed,"Step to reproduce: - start orders: ![image](https://user-images.githubusercontent.com/45708377/76059228-53da5100-5f8f-11ea-96a3-44dade24aaf7.png) - try to cancel it. I haven't any way.",1.0,"[0.9.0 staging-1447] Can't cancel project With RMB by icon - Step to reproduce: - start orders: ![image](https://user-images.githubusercontent.com/45708377/76059228-53da5100-5f8f-11ea-96a3-44dade24aaf7.png) - try to cancel it. I haven't any way.",1, can t cancel project with rmb by icon step to reproduce start orders try to cancel it i haven t any way ,1 522981,15170602962.0,IssuesEvent,2021-02-12 23:44:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3.0 beta develop 167]Curtains needs distingushing features from carpets when in a free placed / stockpile ,Category: Art Priority: High Squad: Saguaro Type: Quality of Life,"It is a bit confusing with just glancing over a stockpile with which is which, or why things arent stacking ontop of each other. ![Screenshot_10.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/7556e1b8-95df-4291-8cca-c43174587164) ![Screenshot_8.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/cb3a999b-9890-4dad-94b5-d86da2b0434e)",1.0,"[0.9.3.0 beta develop 167]Curtains needs distingushing features from carpets when in a free placed / stockpile - It is a bit confusing with just glancing over a stockpile with which is which, or why things arent stacking ontop of each other. ![Screenshot_10.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/7556e1b8-95df-4291-8cca-c43174587164) ![Screenshot_8.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/cb3a999b-9890-4dad-94b5-d86da2b0434e)",1, curtains needs distingushing features from carpets when in a free placed stockpile it is a bit confusing with just glancing over a stockpile with which is which or why things arent stacking ontop of each other ,1 299656,9205730491.0,IssuesEvent,2019-03-08 11:27:45,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,"Friend tried to get in truck, now disembodied",High Priority Needs Triage,"![image](https://user-images.githubusercontent.com/431728/54026241-eadbc400-41e8-11e9-8068-2018ad1524d6.png) You can see his actual position by the player text",1.0,"Friend tried to get in truck, now disembodied - ![image](https://user-images.githubusercontent.com/431728/54026241-eadbc400-41e8-11e9-8068-2018ad1524d6.png) You can see his actual position by the player text",1,friend tried to get in truck now disembodied you can see his actual position by the player text,1 231315,7625966306.0,IssuesEvent,2018-05-04 00:04:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Corrupted Game with new zip system,High Priority,"Corrupted file here: https://drive.google.com/open?id=1xxZ2-wIYZ7fb9RwcnOICUvjIdhsvDQ5X Looking at the archive, it's remarkably similar to the corrupted save a user sent us, using the old zip system: https://drive.google.com/open?id=1MQT2jl22ehjm-8M6CfsHLIc9wNnFTWT9 The folders that survived are almost identical, but not quite: ![image](https://user-images.githubusercontent.com/3536496/39386006-6d38ac0c-4a27-11e8-838b-365c6170c8b9.png) In any case, it seems that the zip lib wasnt the problem, something else is happening to cause corruptions.",1.0,"Corrupted Game with new zip system - Corrupted file here: https://drive.google.com/open?id=1xxZ2-wIYZ7fb9RwcnOICUvjIdhsvDQ5X Looking at the archive, it's remarkably similar to the corrupted save a user sent us, using the old zip system: https://drive.google.com/open?id=1MQT2jl22ehjm-8M6CfsHLIc9wNnFTWT9 The folders that survived are almost identical, but not quite: ![image](https://user-images.githubusercontent.com/3536496/39386006-6d38ac0c-4a27-11e8-838b-365c6170c8b9.png) In any case, it seems that the zip lib wasnt the problem, something else is happening to cause corruptions.",1,corrupted game with new zip system corrupted file here looking at the archive it s remarkably similar to the corrupted save a user sent us using the old zip system the folders that survived are almost identical but not quite in any case it seems that the zip lib wasnt the problem something else is happening to cause corruptions ,1 288507,8847988672.0,IssuesEvent,2019-01-08 04:38:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[Master - Steam] Bad Performance,High Priority,"https://www.godsofwar.de/eco.mp4 Full HD, none of the features on the right side activated. Medium settings on the left side for leaves and render distance. Maxed out the rest RTX 2080 + Ryzen 2700X on 64 GB of RAM. 417.22 Drivers ~40 FPS. Nope, that won't work.",1.0,"[Master - Steam] Bad Performance - https://www.godsofwar.de/eco.mp4 Full HD, none of the features on the right side activated. Medium settings on the left side for leaves and render distance. Maxed out the rest RTX 2080 + Ryzen 2700X on 64 GB of RAM. 417.22 Drivers ~40 FPS. Nope, that won't work.",1, bad performance full hd none of the features on the right side activated medium settings on the left side for leaves and render distance maxed out the rest rtx ryzen on gb of ram drivers fps nope that won t work ,1 226991,7525849682.0,IssuesEvent,2018-04-13 12:08:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Black screen in Eco,High Priority,"**Version:** 0.7.3.2 beta **Steps to Reproduce:** After creating the world interface on a black screen.On other servers, too. **Expected behavioк** Tried to reinstall, download the driver,but to no avail **Actual behavior:** [output_log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/1886195/output_log.txt) ",1.0,"Black screen in Eco - **Version:** 0.7.3.2 beta **Steps to Reproduce:** After creating the world interface on a black screen.On other servers, too. **Expected behavioк** Tried to reinstall, download the driver,but to no avail **Actual behavior:** [output_log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/1886195/output_log.txt) ",1,black screen in eco version beta steps to reproduce after creating the world interface on a black screen on other servers too expected behavioк tried to reinstall download the driver but to no avail actual behavior ,1 493482,14233286948.0,IssuesEvent,2020-11-18 11:56:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Clicking a bank account in a dropdown will open the bank account window,Category: Gameplay Category: UI Priority: High,"![animx22](https://user-images.githubusercontent.com/3536496/98605761-d0e66480-229a-11eb-8b76-b6a21d3f1f2c.gif) These are supposed to be no-click. When fixing this, figure out why it broke in the first place, and ensure that whatever bug was addressed with that change remains fixed. ",1.0,"Clicking a bank account in a dropdown will open the bank account window - ![animx22](https://user-images.githubusercontent.com/3536496/98605761-d0e66480-229a-11eb-8b76-b6a21d3f1f2c.gif) These are supposed to be no-click. When fixing this, figure out why it broke in the first place, and ensure that whatever bug was addressed with that change remains fixed. ",1,clicking a bank account in a dropdown will open the bank account window these are supposed to be no click when fixing this figure out why it broke in the first place and ensure that whatever bug was addressed with that change remains fixed ,1 414049,12097899085.0,IssuesEvent,2020-04-20 09:24:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[master-preview] Hard to build blocks at top.,Priority: High Status: Fixed Week Task,"To build ladder you need to point top: ![image](https://user-images.githubusercontent.com/45708377/65022231-41b11b80-d939-11e9-9d31-6aa9f860ea8f.png) In 8.3.0 you need to point upper stage: ![image](https://user-images.githubusercontent.com/45708377/65022273-568daf00-d939-11e9-9975-cae949946e0c.png) I tried to build stairs but it placed to wrong position: ![image](https://user-images.githubusercontent.com/45708377/65022536-d3208d80-d939-11e9-8dc6-fb5edc72ff11.png) ",1.0,"[master-preview] Hard to build blocks at top. - To build ladder you need to point top: ![image](https://user-images.githubusercontent.com/45708377/65022231-41b11b80-d939-11e9-9d31-6aa9f860ea8f.png) In 8.3.0 you need to point upper stage: ![image](https://user-images.githubusercontent.com/45708377/65022273-568daf00-d939-11e9-9975-cae949946e0c.png) I tried to build stairs but it placed to wrong position: ![image](https://user-images.githubusercontent.com/45708377/65022536-d3208d80-d939-11e9-8dc6-fb5edc72ff11.png) ",1, hard to build blocks at top to build ladder you need to point top in you need to point upper stage i tried to build stairs but it placed to wrong position ,1 552309,16237619950.0,IssuesEvent,2021-05-07 04:11:00,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Prevent users from making changes to subscription while another one is still processing,Category: Accounts Priority: High Squad: Lattice Mushroom Status: Fixed Type: Bug,"Right now user can close ""Payment in process"" popup, make changes to subscription (add/remove world/citizen) and submit. In such case we should show an error ""Another purchase is in a payment process right now"" to prevent such actions, which could lead to 2+ PayPal subscriptions of a same account.",1.0,"Prevent users from making changes to subscription while another one is still processing - Right now user can close ""Payment in process"" popup, make changes to subscription (add/remove world/citizen) and submit. In such case we should show an error ""Another purchase is in a payment process right now"" to prevent such actions, which could lead to 2+ PayPal subscriptions of a same account.",1,prevent users from making changes to subscription while another one is still processing right now user can close payment in process popup make changes to subscription add remove world citizen and submit in such case we should show an error another purchase is in a payment process right now to prevent such actions which could lead to paypal subscriptions of a same account ,1 250692,7986177995.0,IssuesEvent,2018-07-19 00:29:36,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Carrying icon does not appear in toolbar menu,High Priority,"**Version:** 0.7.6.0 beta **Steps to Reproduce:** ![2018-07-14 1](https://user-images.githubusercontent.com/41223737/42720912-e9b743f6-8730-11e8-8f15-3455b2dffb85.png) **Expected behavior:** **Actual behavior:** the carrying icon does not appear in the toolbar menu so it is impossible to take an object from a stockpile. It works only by clicking on it, but a random object is taken. ",1.0,"USER ISSUE: Carrying icon does not appear in toolbar menu - **Version:** 0.7.6.0 beta **Steps to Reproduce:** ![2018-07-14 1](https://user-images.githubusercontent.com/41223737/42720912-e9b743f6-8730-11e8-8f15-3455b2dffb85.png) **Expected behavior:** **Actual behavior:** the carrying icon does not appear in the toolbar menu so it is impossible to take an object from a stockpile. It works only by clicking on it, but a random object is taken. ",1,user issue carrying icon does not appear in toolbar menu version beta steps to reproduce expected behavior actual behavior the carrying icon does not appear in the toolbar menu so it is impossible to take an object from a stockpile it works only by clicking on it but a random object is taken ,1 397141,11724068509.0,IssuesEvent,2020-03-10 10:16:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.00 beta staging-1449] Enter Election not possible in ballot box,Priority: High Status: Fixed,"While joining an election as candidate the field ""speech"" is not accessable to enter any text, therefore you cannot enter the election. ![image](https://user-images.githubusercontent.com/47274045/76152688-a9634a80-60c2-11ea-963f-c3fc4668fc19.png) ",1.0,"[0.9.00 beta staging-1449] Enter Election not possible in ballot box - While joining an election as candidate the field ""speech"" is not accessable to enter any text, therefore you cannot enter the election. ![image](https://user-images.githubusercontent.com/47274045/76152688-a9634a80-60c2-11ea-963f-c3fc4668fc19.png) ",1, enter election not possible in ballot box while joining an election as candidate the field speech is not accessable to enter any text therefore you cannot enter the election ,1 477492,13763363731.0,IssuesEvent,2020-10-07 10:25:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.1.0 develop-75] Can't place a pipe in the water,Category: Gameplay Priority: High Status: Fixed,"![bandicam 2020-10-05 14-47-10-159](https://user-images.githubusercontent.com/27898520/95064907-ca078780-0719-11eb-9cc1-0e2561610ca7.jpg) @olegshegai not sure if its action PR related, check please",1.0,"[0.9.1.0 develop-75] Can't place a pipe in the water - ![bandicam 2020-10-05 14-47-10-159](https://user-images.githubusercontent.com/27898520/95064907-ca078780-0719-11eb-9cc1-0e2561610ca7.jpg) @olegshegai not sure if its action PR related, check please",1, can t place a pipe in the water olegshegai not sure if its action pr related check please,1 455462,13127512352.0,IssuesEvent,2020-08-06 10:29:54,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.0 beta staging-stable-8] Crash when starting election to remove a law,Category: Gameplay Priority: High,"- Used the X button to remove a law in solo. - Popup told me that I could only do that by launching election, I pressed the button to confirm that I wanted to launch the election - Server crashed [crashlogeco.txt](https://github.com/StrangeLoopGames/EcoIssues/files/4990484/crashlogeco.txt) - I then tried to reproduce the bug but it told be an election was already active (so the carsh happend after creating the election) - I tried to deleted an other law and was able to do it without crash",1.0,"[0.9.0.0 beta staging-stable-8] Crash when starting election to remove a law - - Used the X button to remove a law in solo. - Popup told me that I could only do that by launching election, I pressed the button to confirm that I wanted to launch the election - Server crashed [crashlogeco.txt](https://github.com/StrangeLoopGames/EcoIssues/files/4990484/crashlogeco.txt) - I then tried to reproduce the bug but it told be an election was already active (so the carsh happend after creating the election) - I tried to deleted an other law and was able to do it without crash",1, crash when starting election to remove a law used the x button to remove a law in solo popup told me that i could only do that by launching election i pressed the button to confirm that i wanted to launch the election server crashed i then tried to reproduce the bug but it told be an election was already active so the carsh happend after creating the election i tried to deleted an other law and was able to do it without crash,1 298801,9201432173.0,IssuesEvent,2019-03-07 19:37:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Server - Network plugin randomly spiking to high utilisation, causing frequent block lag and timeouts.",High Priority,"Hey folks, Got a weird one here. Maybe. Not sure if it's a VM artifact or a legit known issue. Posted this on #server-talk in Discord and had no response so I'm assuming it's not. Observe (ignore the CPU usage graph as when I took the screen shot the VM was doing something else and is thus not representative of the issue): Tick times (not sure if high or what): ![image](https://user-images.githubusercontent.com/40701885/52983513-7c5dd000-33b9-11e9-81bd-de49b6ac9049.png) CPU usage of Network threads (ignore task manager CPU graph; the server was also doing something else): ![image](https://user-images.githubusercontent.com/40701885/52983537-93042700-33b9-11e9-9ba9-3469d5cb7743.png) Maybe relevant; Wireshark indicates about 10-15% of DIS packets are malformed (although apparently this is common as I guess Wireshark's DIS interpreter sucks). This does not appear to increase in frequency while the server is going all apey. ![image](https://user-images.githubusercontent.com/40701885/52983561-aca56e80-33b9-11e9-827f-94f1060c0a86.png) When the server has more than a couple of people on it, dozens of times times per hour and for upwards of a minute each time in the worst case, the following symptoms are observed: * As shown in the above screenshot, the ""CPU"" for several players spikes to a high amount and stops ""updating"" for a period of time (sometimes affects all players, sometimes does not) * Players attempting to join the server are either met with a timeout or a load time in excess of several minutes * As discovered through process explorer, several threads (up to 15 in the worst cases) spike to high utilization. Getting a stack trace for these threads is tricky because process explorer has difficulty keeping up, but judging from the function names it seems to possibly be related to route probing in clr.dll? * VM CPU utilization also increases to a high amount, and appears to ""plateau"" at a point, but rarely hits 100%, often settling between 50-85% * Ticking times don't seem to increase significantly (other than a a slight increase possibly due to resource contention) * Speaking of tick times, they're about 90 seconds (also in attached image) The database is also fairly large (approaching a gig at this point). The server has 8 GB of RAM without a pagefile and has never exceeded 6 GB of usage. Server configuration: * XenServer 7.5 * CPU: Xeon E5-1680-v4 (8 cores 16 threads @ 3.40Ghz and 20MB of L3) * 64GB ECC RAM * Paravirtualised Windows drivers (Switching to HVM made no difference) * IOMMU is used (obviously) and Xen is working with EPT * SR-IOV is not being used * Hosted in a datacenter in Montreal and has a gigabit connection; essentially zero observable packetloss (and is about the same when checking domU or dom0) * Very light load - Server was originally used by me to crunch numbers for a client of mine but they went out of business but is still under lease (I'm also using it for E-mail, Single-Sign-On and ownCloud for 4 of my employees) VM configuration: * Windows Server 2016 * 8 vCPUs Game configuration: * 4k map (200x200) * No mods * WaterLevel 60 * Height 160 * Custom spawn location? Things I have tried: * Move VM from mag drives to storage array (2x NVMes in hardware RAID0 capable of 2.5GB/sec read/write and over 100k IOPS) - No change * Reducing save frequency from 60s to 10 minutes - No change * Adding CPU cores (up to 8 cores 12 threads) - No change * Reducing simulation time - No change * Change simulation.RecordEveryLayer from Interval to Every Change - No Change * Change Network.Rate from 20 to 10 and then 35 - No change * Change WorldObjects.Parallel World Object Ticks from false to true - No change * Change WorldTickCPUMax all over the place - 0.50, 0.75, 0.25, 1.0 - No change * Investigate process with process explorer to see if it's localised to one biome or many - When occurring over a dozen threads hit high utilisation so I'm assuming it's not localised to one biome ie. a bigass pile of 50,000 loose stone",1.0,"Server - Network plugin randomly spiking to high utilisation, causing frequent block lag and timeouts. - Hey folks, Got a weird one here. Maybe. Not sure if it's a VM artifact or a legit known issue. Posted this on #server-talk in Discord and had no response so I'm assuming it's not. Observe (ignore the CPU usage graph as when I took the screen shot the VM was doing something else and is thus not representative of the issue): Tick times (not sure if high or what): ![image](https://user-images.githubusercontent.com/40701885/52983513-7c5dd000-33b9-11e9-81bd-de49b6ac9049.png) CPU usage of Network threads (ignore task manager CPU graph; the server was also doing something else): ![image](https://user-images.githubusercontent.com/40701885/52983537-93042700-33b9-11e9-9ba9-3469d5cb7743.png) Maybe relevant; Wireshark indicates about 10-15% of DIS packets are malformed (although apparently this is common as I guess Wireshark's DIS interpreter sucks). This does not appear to increase in frequency while the server is going all apey. ![image](https://user-images.githubusercontent.com/40701885/52983561-aca56e80-33b9-11e9-827f-94f1060c0a86.png) When the server has more than a couple of people on it, dozens of times times per hour and for upwards of a minute each time in the worst case, the following symptoms are observed: * As shown in the above screenshot, the ""CPU"" for several players spikes to a high amount and stops ""updating"" for a period of time (sometimes affects all players, sometimes does not) * Players attempting to join the server are either met with a timeout or a load time in excess of several minutes * As discovered through process explorer, several threads (up to 15 in the worst cases) spike to high utilization. Getting a stack trace for these threads is tricky because process explorer has difficulty keeping up, but judging from the function names it seems to possibly be related to route probing in clr.dll? * VM CPU utilization also increases to a high amount, and appears to ""plateau"" at a point, but rarely hits 100%, often settling between 50-85% * Ticking times don't seem to increase significantly (other than a a slight increase possibly due to resource contention) * Speaking of tick times, they're about 90 seconds (also in attached image) The database is also fairly large (approaching a gig at this point). The server has 8 GB of RAM without a pagefile and has never exceeded 6 GB of usage. Server configuration: * XenServer 7.5 * CPU: Xeon E5-1680-v4 (8 cores 16 threads @ 3.40Ghz and 20MB of L3) * 64GB ECC RAM * Paravirtualised Windows drivers (Switching to HVM made no difference) * IOMMU is used (obviously) and Xen is working with EPT * SR-IOV is not being used * Hosted in a datacenter in Montreal and has a gigabit connection; essentially zero observable packetloss (and is about the same when checking domU or dom0) * Very light load - Server was originally used by me to crunch numbers for a client of mine but they went out of business but is still under lease (I'm also using it for E-mail, Single-Sign-On and ownCloud for 4 of my employees) VM configuration: * Windows Server 2016 * 8 vCPUs Game configuration: * 4k map (200x200) * No mods * WaterLevel 60 * Height 160 * Custom spawn location? Things I have tried: * Move VM from mag drives to storage array (2x NVMes in hardware RAID0 capable of 2.5GB/sec read/write and over 100k IOPS) - No change * Reducing save frequency from 60s to 10 minutes - No change * Adding CPU cores (up to 8 cores 12 threads) - No change * Reducing simulation time - No change * Change simulation.RecordEveryLayer from Interval to Every Change - No Change * Change Network.Rate from 20 to 10 and then 35 - No change * Change WorldObjects.Parallel World Object Ticks from false to true - No change * Change WorldTickCPUMax all over the place - 0.50, 0.75, 0.25, 1.0 - No change * Investigate process with process explorer to see if it's localised to one biome or many - When occurring over a dozen threads hit high utilisation so I'm assuming it's not localised to one biome ie. a bigass pile of 50,000 loose stone",1,server network plugin randomly spiking to high utilisation causing frequent block lag and timeouts hey folks got a weird one here maybe not sure if it s a vm artifact or a legit known issue posted this on server talk in discord and had no response so i m assuming it s not observe ignore the cpu usage graph as when i took the screen shot the vm was doing something else and is thus not representative of the issue tick times not sure if high or what cpu usage of network threads ignore task manager cpu graph the server was also doing something else maybe relevant wireshark indicates about of dis packets are malformed although apparently this is common as i guess wireshark s dis interpreter sucks this does not appear to increase in frequency while the server is going all apey when the server has more than a couple of people on it dozens of times times per hour and for upwards of a minute each time in the worst case the following symptoms are observed as shown in the above screenshot the cpu for several players spikes to a high amount and stops updating for a period of time sometimes affects all players sometimes does not players attempting to join the server are either met with a timeout or a load time in excess of several minutes as discovered through process explorer several threads up to in the worst cases spike to high utilization getting a stack trace for these threads is tricky because process explorer has difficulty keeping up but judging from the function names it seems to possibly be related to route probing in clr dll vm cpu utilization also increases to a high amount and appears to plateau at a point but rarely hits often settling between ticking times don t seem to increase significantly other than a a slight increase possibly due to resource contention speaking of tick times they re about seconds also in attached image the database is also fairly large approaching a gig at this point the server has gb of ram without a pagefile and has never exceeded gb of usage server configuration xenserver cpu xeon cores threads and of ecc ram paravirtualised windows drivers switching to hvm made no difference iommu is used obviously and xen is working with ept sr iov is not being used hosted in a datacenter in montreal and has a gigabit connection essentially zero observable packetloss and is about the same when checking domu or very light load server was originally used by me to crunch numbers for a client of mine but they went out of business but is still under lease i m also using it for e mail single sign on and owncloud for of my employees vm configuration windows server vcpus game configuration map no mods waterlevel height custom spawn location things i have tried move vm from mag drives to storage array nvmes in hardware capable of sec read write and over iops no change reducing save frequency from to minutes no change adding cpu cores up to cores threads no change reducing simulation time no change change simulation recordeverylayer from interval to every change no change change network rate from to and then no change change worldobjects parallel world object ticks from false to true no change change worldtickcpumax all over the place no change investigate process with process explorer to see if it s localised to one biome or many when occurring over a dozen threads hit high utilisation so i m assuming it s not localised to one biome ie a bigass pile of loose stone,1 367994,10864238262.0,IssuesEvent,2019-11-14 16:30:27,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Don't show Ecko Statue in Receive Permission Contracts ,High Priority,Allows users to find their location easily.,1.0,Don't show Ecko Statue in Receive Permission Contracts - Allows users to find their location easily.,1,don t show ecko statue in receive permission contracts allows users to find their location easily ,1 360162,10684921583.0,IssuesEvent,2019-10-22 11:35:46,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[master-preview] World can't be loaded ,Fixed High Priority,"[08:44:57.075] [3] [Error] [Eco] Failed to load server, Exception was Exception: InvalidOperationException Message:Операция является недопустимой из-за текущего состояния объекта. Source:Eco.World System.InvalidOperationException: Операция является недопустимой из-за текущего состояния объекта. at Eco.World.WorldChunkGrid.GetTopSolidBlock(Vector2i worldPos) at Eco.World.World.UpdateCachedDataUnsafe(Vector3i worldPos, Block block) at Eco.World.World.SetBlock[T](Vector3i worldPos, Object[] args) at Eco.World.Blocks.WaterBlock.TryMoveWater(Vector3i worldPosition, Block nearbyBlock, Single waterValue, Boolean checkForSolidBase) at Eco.World.Blocks.WaterBlock.Tick(Vector3i worldPosition) at Eco.World.PersistentChunk.Tick() at Eco.World.WorldPlugin.<>cDisplayClass30_0.b2(PersistentChunk chunk) at System.Threading.Tasks.Parallel.<>cDisplayClass42_0`2.b1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>cDisplayClass176_0.b0(Object ) ![image](https://user-images.githubusercontent.com/45708377/66748229-4fea4d00-ee8f-11e9-8156-efe292af5e5b.png) ",1.0,"[master-preview] World can't be loaded - [08:44:57.075] [3] [Error] [Eco] Failed to load server, Exception was Exception: InvalidOperationException Message:Операция является недопустимой из-за текущего состояния объекта. Source:Eco.World System.InvalidOperationException: Операция является недопустимой из-за текущего состояния объекта. at Eco.World.WorldChunkGrid.GetTopSolidBlock(Vector2i worldPos) at Eco.World.World.UpdateCachedDataUnsafe(Vector3i worldPos, Block block) at Eco.World.World.SetBlock[T](Vector3i worldPos, Object[] args) at Eco.World.Blocks.WaterBlock.TryMoveWater(Vector3i worldPosition, Block nearbyBlock, Single waterValue, Boolean checkForSolidBase) at Eco.World.Blocks.WaterBlock.Tick(Vector3i worldPosition) at Eco.World.PersistentChunk.Tick() at Eco.World.WorldPlugin.<>cDisplayClass30_0.b2(PersistentChunk chunk) at System.Threading.Tasks.Parallel.<>cDisplayClass42_0`2.b1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>cDisplayClass176_0.b0(Object ) ![image](https://user-images.githubusercontent.com/45708377/66748229-4fea4d00-ee8f-11e9-8156-efe292af5e5b.png) ",1, world can t be loaded failed to load server exception was exception invalidoperationexception message операция является недопустимой из за текущего состояния объекта source eco world system invalidoperationexception операция является недопустимой из за текущего состояния объекта at eco world worldchunkgrid gettopsolidblock worldpos at eco world world updatecacheddataunsafe worldpos block block at eco world world setblock worldpos object args at eco world blocks waterblock trymovewater worldposition block nearbyblock single watervalue boolean checkforsolidbase at eco world blocks waterblock tick worldposition at eco world persistentchunk tick at eco world worldplugin persistentchunk chunk at system threading tasks parallel at system threading tasks task innerinvokewitharg task childtask at system threading tasks task object ,1 404547,11859065683.0,IssuesEvent,2020-03-25 12:42:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1483] Minimap started spam in log and hard to close.,Priority: High,"Step to reproduce: - start new world. - join to world and open minimap in full size: ``` (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak ``` - The longer the minimap is open, the more it will lag at closing. The game may even crash: ![image](https://user-images.githubusercontent.com/45708377/77537149-a633d100-6eae-11ea-896e-7e9e7e022f4a.png) provide log file. Minimap was opened a few second: [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/4380888/Player.log) ",1.0,"[0.9.0 staging-1483] Minimap started spam in log and hard to close. - Step to reproduce: - start new world. - join to world and open minimap in full size: ``` (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak ``` - The longer the minimap is open, the more it will lag at closing. The game may even crash: ![image](https://user-images.githubusercontent.com/45708377/77537149-a633d100-6eae-11ea-896e-7e9e7e022f4a.png) provide log file. Minimap was opened a few second: [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/4380888/Player.log) ",1, minimap started spam in log and hard to close step to reproduce start new world join to world and open minimap in full size filename c buildslave unity build runtime export debug debug bindings h line internal jobtempalloc has allocations that are more than frames old this is not allowed and likely a leak the longer the minimap is open the more it will lag at closing the game may even crash provide log file minimap was opened a few second ,1 499020,14437649331.0,IssuesEvent,2020-12-07 11:52:36,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2 staging-1863] Server crashes with Stack overflow.,Category: Tech Priority: High Status: Fixed,"Sometimes when I use /road command server crashes (/road 200,20,2): ![image](https://user-images.githubusercontent.com/45708377/101164841-b52a7000-3646-11eb-9935-94c8e830682a.png) ",1.0,"[0.9.2 staging-1863] Server crashes with Stack overflow. - Sometimes when I use /road command server crashes (/road 200,20,2): ![image](https://user-images.githubusercontent.com/45708377/101164841-b52a7000-3646-11eb-9935-94c8e830682a.png) ",1, server crashes with stack overflow sometimes when i use road command server crashes road ,1 307047,9414142427.0,IssuesEvent,2019-04-10 09:28:07,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Redwood (also Old Growth) - someting wrong with yield potential,High Priority,"She start to die, immediately after creating new world. Just compare layer and world parameters. ![20190213003151_1](https://user-images.githubusercontent.com/4980243/52670221-0c6ac800-2f29-11e9-9938-0fba953e2976.jpg) ![20190213003156_1](https://user-images.githubusercontent.com/4980243/52670226-0e348b80-2f29-11e9-8176-864d5beb5262.jpg) ![20190213003200_1](https://user-images.githubusercontent.com/4980243/52670233-12f93f80-2f29-11e9-9dff-6bd438dc58e9.jpg) ![20190213002852_1](https://user-images.githubusercontent.com/4980243/52670254-1c82a780-2f29-11e9-9db8-211df3cadf6e.jpg) Also for standart redwoods ![20190213003006_1](https://user-images.githubusercontent.com/4980243/52670279-302e0e00-2f29-11e9-91bf-6519897a9f64.jpg) ",1.0,"Redwood (also Old Growth) - someting wrong with yield potential - She start to die, immediately after creating new world. Just compare layer and world parameters. ![20190213003151_1](https://user-images.githubusercontent.com/4980243/52670221-0c6ac800-2f29-11e9-9938-0fba953e2976.jpg) ![20190213003156_1](https://user-images.githubusercontent.com/4980243/52670226-0e348b80-2f29-11e9-8176-864d5beb5262.jpg) ![20190213003200_1](https://user-images.githubusercontent.com/4980243/52670233-12f93f80-2f29-11e9-9dff-6bd438dc58e9.jpg) ![20190213002852_1](https://user-images.githubusercontent.com/4980243/52670254-1c82a780-2f29-11e9-9db8-211df3cadf6e.jpg) Also for standart redwoods ![20190213003006_1](https://user-images.githubusercontent.com/4980243/52670279-302e0e00-2f29-11e9-91bf-6519897a9f64.jpg) ",1,redwood also old growth someting wrong with yield potential she start to die immediately after creating new world just compare layer and world parameters also for standart redwoods ,1 223238,7451004860.0,IssuesEvent,2018-03-29 00:15:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Exception when killing an animal,High Priority,"**Version:** 0.7.1.2 beta **Steps to Reproduce:** Hunting **Expected behavior:** Hunting **Actual behavior:** ``` Caught exception: Caught exception invoking RPC Hit on ArrowEntity! Object reference not set to an instance of an object. Stack: at C5.IntervalHeap`1.checkHandle(IPriorityQueueHandle`1 handle, Int32& cell, Boolean& isfirst) at C5.IntervalHeap`1.Replace(IPriorityQueueHandle`1 handle, T item) at Eco.Simulation.Simulation.UpdateElementInQueue(ITickable element) at Eco.Simulation.Agents.Animal.Kill(DeathType deathType) at Eco.Simulation.Agents.Animal.Damage(Single amount, DeathType damageSource) at Eco.Gameplay.Animals.AnimalEntity.TryApplyDamage(INetObject damager, Single damage, InteractionContext context) at ArrowEntity.Hit(NetObjAttachInfo hitAttachInfo, Vector3 position) ```",1.0,"USER ISSUE: Exception when killing an animal - **Version:** 0.7.1.2 beta **Steps to Reproduce:** Hunting **Expected behavior:** Hunting **Actual behavior:** ``` Caught exception: Caught exception invoking RPC Hit on ArrowEntity! Object reference not set to an instance of an object. Stack: at C5.IntervalHeap`1.checkHandle(IPriorityQueueHandle`1 handle, Int32& cell, Boolean& isfirst) at C5.IntervalHeap`1.Replace(IPriorityQueueHandle`1 handle, T item) at Eco.Simulation.Simulation.UpdateElementInQueue(ITickable element) at Eco.Simulation.Agents.Animal.Kill(DeathType deathType) at Eco.Simulation.Agents.Animal.Damage(Single amount, DeathType damageSource) at Eco.Gameplay.Animals.AnimalEntity.TryApplyDamage(INetObject damager, Single damage, InteractionContext context) at ArrowEntity.Hit(NetObjAttachInfo hitAttachInfo, Vector3 position) ```",1,user issue exception when killing an animal version beta steps to reproduce hunting expected behavior hunting actual behavior caught exception caught exception invoking rpc hit on arrowentity object reference not set to an instance of an object stack at intervalheap checkhandle ipriorityqueuehandle handle cell boolean isfirst at intervalheap replace ipriorityqueuehandle handle t item at eco simulation simulation updateelementinqueue itickable element at eco simulation agents animal kill deathtype deathtype at eco simulation agents animal damage single amount deathtype damagesource at eco gameplay animals animalentity tryapplydamage inetobject damager single damage interactioncontext context at arrowentity hit netobjattachinfo hitattachinfo position ,1 479016,13790080351.0,IssuesEvent,2020-10-09 09:51:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[release-preview-82] Soil sampler information,Category: Gameplay Priority: High,"Soil sampler is saying this tomato was generated in the wrong place. ![Screenshot_97](https://user-images.githubusercontent.com/27898520/94550535-4fe48800-026d-11eb-831d-1ac0492e4bb2.jpg) ",1.0,"[release-preview-82] Soil sampler information - Soil sampler is saying this tomato was generated in the wrong place. ![Screenshot_97](https://user-images.githubusercontent.com/27898520/94550535-4fe48800-026d-11eb-831d-1ac0492e4bb2.jpg) ",1, soil sampler information soil sampler is saying this tomato was generated in the wrong place ,1 492078,14176297922.0,IssuesEvent,2020-11-12 23:15:28,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Disqus comments height not supporting long comments. ,Category: Accounts Priority: High,see Community > Web discussion for example,1.0,Disqus comments height not supporting long comments. - see Community > Web discussion for example,1,disqus comments height not supporting long comments see community web discussion for example,1 534032,15607746992.0,IssuesEvent,2021-03-19 09:45:23,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3.0 beta staging-1949] Tooltip shows not used keys and multiple fonts,Category: UI Priority: High Regression Squad: Otter Status: Fixed Type: Bug,"This should not list ""none"" entries as it its useless for the user also should be the same font/thickness for all entries. ![Screenshot_1.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/19cfd370-a0d5-4178-ade0-ce003d69a996) ![Screenshot_5.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/af50e9b8-bba2-41b8-be4f-44419c9182d0)",1.0,"[0.9.3.0 beta staging-1949] Tooltip shows not used keys and multiple fonts - This should not list ""none"" entries as it its useless for the user also should be the same font/thickness for all entries. ![Screenshot_1.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/19cfd370-a0d5-4178-ade0-ce003d69a996) ![Screenshot_5.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/af50e9b8-bba2-41b8-be4f-44419c9182d0)",1, tooltip shows not used keys and multiple fonts this should not list none entries as it its useless for the user also should be the same font thickness for all entries ,1 294579,9037155492.0,IssuesEvent,2019-02-09 07:22:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,Staging: 0.8 Old redwood - hard to chop down.,High Priority,"1) his trunk don't fall, stayed on stump ![20190126213439_1](https://user-images.githubusercontent.com/4980243/51792791-a14e9100-21c7-11e9-9918-424afdee22dc.jpg) 2) his stump is not disappear after chop. ![20190126213700_1](https://user-images.githubusercontent.com/4980243/51792792-a4498180-21c7-11e9-8322-5b72d03065f6.jpg)",1.0,"Staging: 0.8 Old redwood - hard to chop down. - 1) his trunk don't fall, stayed on stump ![20190126213439_1](https://user-images.githubusercontent.com/4980243/51792791-a14e9100-21c7-11e9-9918-424afdee22dc.jpg) 2) his stump is not disappear after chop. ![20190126213700_1](https://user-images.githubusercontent.com/4980243/51792792-a4498180-21c7-11e9-8322-5b72d03065f6.jpg)",1,staging old redwood hard to chop down his trunk don t fall stayed on stump his stump is not disappear after chop ,1 231575,7640845732.0,IssuesEvent,2018-05-08 01:07:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Server List Crashes Internet,High Priority,"Hi, for the record, I have reliable, high speed internet access. Whenever I try to join a server on ECO, without fail, my internet crashes. I can confirm that this only ever happens when I try to either, A: Join a server or B: Try to refresh the server list This **only** ever happens on ECO, I'm usually able to join a server the second time around. But I have to wait a couple minutes for my router to restart. It knocks down the internet for my entire house. I've noticed that the game often hangs while I refresh the server list, the application doesn't crash, it just keeps loading until my internet cuts out. I don't have any commercial AV installed on my computer, just Windows Defender. I play on a windows gaming laptop connected through an Ethernet connection. EDIT: First couple times this happened I actually thought it was my ISP and gave them an angry phone call lol",1.0,"Server List Crashes Internet - Hi, for the record, I have reliable, high speed internet access. Whenever I try to join a server on ECO, without fail, my internet crashes. I can confirm that this only ever happens when I try to either, A: Join a server or B: Try to refresh the server list This **only** ever happens on ECO, I'm usually able to join a server the second time around. But I have to wait a couple minutes for my router to restart. It knocks down the internet for my entire house. I've noticed that the game often hangs while I refresh the server list, the application doesn't crash, it just keeps loading until my internet cuts out. I don't have any commercial AV installed on my computer, just Windows Defender. I play on a windows gaming laptop connected through an Ethernet connection. EDIT: First couple times this happened I actually thought it was my ISP and gave them an angry phone call lol",1,server list crashes internet hi for the record i have reliable high speed internet access whenever i try to join a server on eco without fail my internet crashes i can confirm that this only ever happens when i try to either a join a server or b try to refresh the server list this only ever happens on eco i m usually able to join a server the second time around but i have to wait a couple minutes for my router to restart it knocks down the internet for my entire house i ve noticed that the game often hangs while i refresh the server list the application doesn t crash it just keeps loading until my internet cuts out i don t have any commercial av installed on my computer just windows defender i play on a windows gaming laptop connected through an ethernet connection edit first couple times this happened i actually thought it was my isp and gave them an angry phone call lol,1 266945,8377128396.0,IssuesEvent,2018-10-05 22:45:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,Possible duplicated loc. strings,Fixed High Priority Localization,"https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#52016 > Steam Truck https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#52017 > Stream truck Um... Stream?? @Nanders ",1.0,"Possible duplicated loc. strings - https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#52016 > Steam Truck https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#52017 > Stream truck Um... Stream?? @Nanders ",1,possible duplicated loc strings steam truck stream truck um stream nanders ,1 212342,7236016815.0,IssuesEvent,2018-02-13 04:15:44,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: 7.0 attempting to connect to server,High Priority,"**Version:** 0.7.0.0 beta **Steps to Reproduce:** I was falling through an endless hole, when I tried to log in I received the following error **Expected behavior:** I should have logged in. **Actual behavior:** The following error message popped up: ``` Connection Failed Caught exception: Object reference not set to an instance of an object. ```",1.0,"USER ISSUE: 7.0 attempting to connect to server - **Version:** 0.7.0.0 beta **Steps to Reproduce:** I was falling through an endless hole, when I tried to log in I received the following error **Expected behavior:** I should have logged in. **Actual behavior:** The following error message popped up: ``` Connection Failed Caught exception: Object reference not set to an instance of an object. ```",1,user issue attempting to connect to server version beta steps to reproduce i was falling through an endless hole when i tried to log in i received the following error expected behavior i should have logged in actual behavior the following error message popped up connection failed caught exception object reference not set to an instance of an object ,1 442264,12742631693.0,IssuesEvent,2020-06-26 08:50:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1616] Contract UI,Category: UI Priority: High Status: Fixed,"- [x] 1. All strings in Loan contract display in one: ![image](https://user-images.githubusercontent.com/45708377/85394239-f75b6b80-b556-11ea-9606-7b013ca91980.png) - [x] 2. Can't create contract where need to select inventory or property. For example select add/remove block contract. Press Pick, I can't use popup window: ![image](https://user-images.githubusercontent.com/45708377/85394613-7e104880-b557-11ea-8a21-509572cb168c.png) ",1.0,"[0.9.0 staging-1616] Contract UI - - [x] 1. All strings in Loan contract display in one: ![image](https://user-images.githubusercontent.com/45708377/85394239-f75b6b80-b556-11ea-9606-7b013ca91980.png) - [x] 2. Can't create contract where need to select inventory or property. For example select add/remove block contract. Press Pick, I can't use popup window: ![image](https://user-images.githubusercontent.com/45708377/85394613-7e104880-b557-11ea-8a21-509572cb168c.png) ",1, contract ui all strings in loan contract display in one can t create contract where need to select inventory or property for example select add remove block contract press pick i can t use popup window ,1 345076,10353014924.0,IssuesEvent,2019-09-05 10:31:43,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[master-preview] Crash when try dig with Skid Steer or Excavator,High Priority,"[Crash Skid Steer.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3578799/Crash.Skid.Steer.txt) after crash you can't connect to server without server restart",1.0,"[master-preview] Crash when try dig with Skid Steer or Excavator - [Crash Skid Steer.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3578799/Crash.Skid.Steer.txt) after crash you can't connect to server without server restart",1, crash when try dig with skid steer or excavator after crash you can t connect to server without server restart,1 496750,14353640058.0,IssuesEvent,2020-11-30 07:17:36,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Stockpile,Category: Gameplay Priority: High,"\ **Version:** 0.9.1.7 beta release-126 **Steps to Reproduce:** Stockpile abbauen obwohl noch Mörtel gelagert wird **Expected behavior:** Nichts. Da das Lager noch mit Mörtel voll war. **Actual behavior:** Mörtel bleibt in den Kisten auf dem Boden und kann nicht mehr aufgenommen werden. Stockpile landet im Inventa **Do you have mods installed? Does the issue happen when no mods are installed?:** NO **Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file ",1.0,"USER ISSUE: Stockpile - \ **Version:** 0.9.1.7 beta release-126 **Steps to Reproduce:** Stockpile abbauen obwohl noch Mörtel gelagert wird **Expected behavior:** Nichts. Da das Lager noch mit Mörtel voll war. **Actual behavior:** Mörtel bleibt in den Kisten auf dem Boden und kann nicht mehr aufgenommen werden. Stockpile landet im Inventa **Do you have mods installed? Does the issue happen when no mods are installed?:** NO **Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file ",1,user issue stockpile version beta release steps to reproduce stockpile abbauen obwohl noch mörtel gelagert wird expected behavior nichts da das lager noch mit mörtel voll war actual behavior mörtel bleibt in den kisten auf dem boden und kann nicht mehr aufgenommen werden stockpile landet im inventa do you have mods installed does the issue happen when no mods are installed no please provide log files instruction is here ,1 323208,9851653028.0,IssuesEvent,2019-06-19 10:58:32,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Central Spawn Locations not working,High Priority,"Despite i was told this would work, it doesn't: ""SpawnLocation"": { ""x"": 800, ""y"": 70, ""z"": 800 }, ""UseExactSpawnLocation"": true, Does NOT result in players spawning there, players spawn randomly Prevents capital citities. Needs hotfix. Reasoning: 1. People spawn somewhere on a 2.56 to 16 km² map - not good. 2. People can't read the rules at spawn - not good. 3. People are no longer centralised or see capital efforts - not good.",1.0,"Central Spawn Locations not working - Despite i was told this would work, it doesn't: ""SpawnLocation"": { ""x"": 800, ""y"": 70, ""z"": 800 }, ""UseExactSpawnLocation"": true, Does NOT result in players spawning there, players spawn randomly Prevents capital citities. Needs hotfix. Reasoning: 1. People spawn somewhere on a 2.56 to 16 km² map - not good. 2. People can't read the rules at spawn - not good. 3. People are no longer centralised or see capital efforts - not good.",1,central spawn locations not working despite i was told this would work it doesn t spawnlocation x y z useexactspawnlocation true does not result in players spawning there players spawn randomly prevents capital citities needs hotfix reasoning people spawn somewhere on a to km² map not good people can t read the rules at spawn not good people are no longer centralised or see capital efforts not good ,1 415653,12132296021.0,IssuesEvent,2020-04-23 06:58:54,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1522] Server is closed with stack overflow,Priority: High,"Step to reproduce: - place government office and start to draft elected title ""Title 1"": ![image](https://user-images.githubusercontent.com/45708377/80068430-4cbfd000-8548-11ea-97e4-7c898b70c42e.png) - Choose this elected title ""Title 1 (draft)"" in Eligible Candidates ![image](https://user-images.githubusercontent.com/45708377/80068507-6234fa00-8548-11ea-9c5b-e5ba9abf81af.png) - press propose elected title, /civics winelection. - stack overflow: ![image](https://user-images.githubusercontent.com/45708377/80068836-f56e2f80-8548-11ea-8b49-e93dbf9d5a44.png) ",1.0,"[0.9.0 staging-1522] Server is closed with stack overflow - Step to reproduce: - place government office and start to draft elected title ""Title 1"": ![image](https://user-images.githubusercontent.com/45708377/80068430-4cbfd000-8548-11ea-97e4-7c898b70c42e.png) - Choose this elected title ""Title 1 (draft)"" in Eligible Candidates ![image](https://user-images.githubusercontent.com/45708377/80068507-6234fa00-8548-11ea-9c5b-e5ba9abf81af.png) - press propose elected title, /civics winelection. - stack overflow: ![image](https://user-images.githubusercontent.com/45708377/80068836-f56e2f80-8548-11ea-8b49-e93dbf9d5a44.png) ",1, server is closed with stack overflow step to reproduce place government office and start to draft elected title title choose this elected title title draft in eligible candidates press propose elected title civics winelection stack overflow ,1 359426,10676009408.0,IssuesEvent,2019-10-21 12:57:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Port over stat optimizations,Feature High Priority,"I've rewritten the stat system to reduce boilerplate, we'll need to port over your optimizations you made and bullet proof the system. Lets meet on this when you join the party on 9.0 later. ",1.0,"Port over stat optimizations - I've rewritten the stat system to reduce boilerplate, we'll need to port over your optimizations you made and bullet proof the system. Lets meet on this when you join the party on 9.0 later. ",1,port over stat optimizations i ve rewritten the stat system to reduce boilerplate we ll need to port over your optimizations you made and bullet proof the system lets meet on this when you join the party on later ,1 386721,11449435632.0,IssuesEvent,2020-02-06 07:10:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Animals rotate too fast,Priority: High,"![animx22](https://user-images.githubusercontent.com/3536496/68344275-7ae94a80-00a3-11ea-8474-aa084f1567ab.gif) Lets get this fixed for 9.0 Ideally with rotation animations, at the very least slowed-down animations",1.0,"Animals rotate too fast - ![animx22](https://user-images.githubusercontent.com/3536496/68344275-7ae94a80-00a3-11ea-8474-aa084f1567ab.gif) Lets get this fixed for 9.0 Ideally with rotation animations, at the very least slowed-down animations",1,animals rotate too fast lets get this fixed for ideally with rotation animations at the very least slowed down animations,1 360561,10694420620.0,IssuesEvent,2019-10-23 10:49:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.3.0 staging-1075] Crash to Desktop,Fixed High Priority QA,"[Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/3485174/Player-prev.log) ![image](https://user-images.githubusercontent.com/45708377/62762648-452bca00-ba92-11e9-84a8-d13a58cbd784.png) Fisrt same crash I got at staging-1073. Step to reproduce:if you want to fast reproduce you can use dev tool, but it also appeares with shovel. - you can dig Sand/Dirt in Deep Ocean Biome or Ocean Biome ![image](https://user-images.githubusercontent.com/45708377/62761545-9b4b3e00-ba8f-11e9-8cca-664e98c55dbf.png) - you can dig Dirt in Desert Biome ![image](https://user-images.githubusercontent.com/45708377/62762545-0a299680-ba92-11e9-8035-fad16a456459.png) ",1.0,"[0.8.3.0 staging-1075] Crash to Desktop - [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/3485174/Player-prev.log) ![image](https://user-images.githubusercontent.com/45708377/62762648-452bca00-ba92-11e9-84a8-d13a58cbd784.png) Fisrt same crash I got at staging-1073. Step to reproduce:if you want to fast reproduce you can use dev tool, but it also appeares with shovel. - you can dig Sand/Dirt in Deep Ocean Biome or Ocean Biome ![image](https://user-images.githubusercontent.com/45708377/62761545-9b4b3e00-ba8f-11e9-8cca-664e98c55dbf.png) - you can dig Dirt in Desert Biome ![image](https://user-images.githubusercontent.com/45708377/62762545-0a299680-ba92-11e9-8035-fad16a456459.png) ",1, crash to desktop fisrt same crash i got at staging step to reproduce if you want to fast reproduce you can use dev tool but it also appeares with shovel you can dig sand dirt in deep ocean biome or ocean biome you can dig dirt in desert biome ,1 466902,13436591604.0,IssuesEvent,2020-09-07 14:36:09,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1758] Migration is broken,Category: Tech Priority: Critical Priority: High,"Can't launch saves after the last PRs. https://github.com/StrangeLoopGames/Eco/pull/6601 even simple servers. And playtest too. Like this save. https://drive.google.com/file/d/1MIN2Fklrey5g3DBe4q2TCDk2V2t09cOL/view?usp=sharing errors like this [log_200906030533.log](https://github.com/StrangeLoopGames/EcoIssues/files/5179412/log_200906030533.log) [log_200906030228.log](https://github.com/StrangeLoopGames/EcoIssues/files/5179413/log_200906030228.log) [log_200906025545.log](https://github.com/StrangeLoopGames/EcoIssues/files/5179415/log_200906025545.log) ",2.0,"[0.9.0 staging-1758] Migration is broken - Can't launch saves after the last PRs. https://github.com/StrangeLoopGames/Eco/pull/6601 even simple servers. And playtest too. Like this save. https://drive.google.com/file/d/1MIN2Fklrey5g3DBe4q2TCDk2V2t09cOL/view?usp=sharing errors like this [log_200906030533.log](https://github.com/StrangeLoopGames/EcoIssues/files/5179412/log_200906030533.log) [log_200906030228.log](https://github.com/StrangeLoopGames/EcoIssues/files/5179413/log_200906030228.log) [log_200906025545.log](https://github.com/StrangeLoopGames/EcoIssues/files/5179415/log_200906025545.log) ",1, migration is broken can t launch saves after the last prs even simple servers and playtest too like this save errors like this ,1 375622,11114546847.0,IssuesEvent,2019-12-18 08:55:16,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1299] UI: disconnect with opening UI,Fixed High Priority,"1. Enter the game 2. Try to open Objectives (with click on the icon or ""O"") 3. Disconnect [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/3972046/Player.log) ",1.0,"[0.9.0 staging-1299] UI: disconnect with opening UI - 1. Enter the game 2. Try to open Objectives (with click on the icon or ""O"") 3. Disconnect [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/3972046/Player.log) ",1, ui disconnect with opening ui enter the game try to open objectives with click on the icon or o disconnect ,1 409245,11959181578.0,IssuesEvent,2020-04-04 20:55:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Unable to update Ecopedia entries,Priority: High Status: Fixed Week Task,"After latest localization updates I am unable to implement any edits to Ecopedia. In addition, the summary for pages is included at the bottom of the entry. ![EcopediaEntry](https://user-images.githubusercontent.com/47330823/78215842-600ddd00-746d-11ea-978b-076a4f7a5ba0.png) ",1.0,"Unable to update Ecopedia entries - After latest localization updates I am unable to implement any edits to Ecopedia. In addition, the summary for pages is included at the bottom of the entry. ![EcopediaEntry](https://user-images.githubusercontent.com/47330823/78215842-600ddd00-746d-11ea-978b-076a4f7a5ba0.png) ",1,unable to update ecopedia entries after latest localization updates i am unable to implement any edits to ecopedia in addition the summary for pages is included at the bottom of the entry ,1 313488,9562129022.0,IssuesEvent,2019-05-04 05:54:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Left clicking to get items from distribution station crashes game,High Priority Investigate,"**Version:** 0.8.1.4 beta **Steps to Reproduce:** Go to distribution station and left click **Expected behavior:** opened, or given me the items **Actual behavior:** Server encountered an exception: Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Components.StorageComponent.OnActLeft(InteractionContext context) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) ``` **Do you have mods installed? Does issue happen when no mods are installed?:** Server encountered an exception: Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Components.StorageComponent.OnActLeft(InteractionContext context) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) ```",1.0,"USER ISSUE: Left clicking to get items from distribution station crashes game - **Version:** 0.8.1.4 beta **Steps to Reproduce:** Go to distribution station and left click **Expected behavior:** opened, or given me the items **Actual behavior:** Server encountered an exception: Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Components.StorageComponent.OnActLeft(InteractionContext context) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) ``` **Do you have mods installed? Does issue happen when no mods are installed?:** Server encountered an exception: Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Components.StorageComponent.OnActLeft(InteractionContext context) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) ```",1,user issue left clicking to get items from distribution station crashes game version beta steps to reproduce go to distribution station and left click expected behavior opened or given me the items actual behavior server encountered an exception exception nullreferenceexception message object reference not set to an instance of an object source eco gameplay system nullreferenceexception object reference not set to an instance of an object at eco gameplay components storagecomponent onactleft interactioncontext context at eco gameplay interactions interactionextensions executeuntilsuccess ienumerable results at eco gameplay interactions interactionextensions executeuntilsuccess ienumerable results at eco gameplay players player playerinteract interactioninfo info do you have mods installed does issue happen when no mods are installed server encountered an exception exception nullreferenceexception message object reference not set to an instance of an object source eco gameplay system nullreferenceexception object reference not set to an instance of an object at eco gameplay components storagecomponent onactleft interactioncontext context at eco gameplay interactions interactionextensions executeuntilsuccess ienumerable results at eco gameplay interactions interactionextensions executeuntilsuccess ienumerable results at eco gameplay players player playerinteract interactioninfo info ,1 501294,14525182313.0,IssuesEvent,2020-12-14 12:34:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.2 staging-1872] Can make title with errors.,Category: Laws Priority: High,"![image](https://user-images.githubusercontent.com/45708377/102079255-64bcca80-3e1d-11eb-88ef-e1c76227e64b.png) Step to reproduce: - [ ] 1. Error with title requirement: - Start to create a new title. Don't change name: ![image](https://user-images.githubusercontent.com/45708377/102079706-38ee1480-3e1e-11eb-96a0-8a8426f572dc.png) - add this title 25(draft) to title requirement, I should have exclamation mark, but I don't have: ![image](https://user-images.githubusercontent.com/45708377/102079855-7783cf00-3e1e-11eb-9f33-1aea182ec4b3.png) - A slightly different problem, but I think it's related - Rename this title, The title will change but will not change in the Title requirements: ![image](https://user-images.githubusercontent.com/45708377/102080827-312f6f80-3e20-11eb-8c8e-2ccf880e3b9c.png) - start election and win, we have this title: ![image](https://user-images.githubusercontent.com/45708377/102080901-54f2b580-3e20-11eb-8bb2-83da15a40761.png) - [ ] 2. Error with revision in Eligable Candidates: - Revise New title, still have problem with title 25 (draft): ![image](https://user-images.githubusercontent.com/45708377/102081021-91261600-3e20-11eb-805e-520a57ed5cb5.png) - change eligible candidates to this title (not draft): ![image](https://user-images.githubusercontent.com/45708377/102081286-101b4e80-3e21-11eb-8544-6e9bcf2f7ac8.png) I should have exclamation mark again, but I don't have: ![image](https://user-images.githubusercontent.com/45708377/102081365-2aedc300-3e21-11eb-866c-9b3223d10dd0.png) - start election and win it. - start to revise again. Now I have 4 errors: ![image](https://user-images.githubusercontent.com/45708377/102081506-68525080-3e21-11eb-8feb-e96fe5a65e78.png) ",1.0,"[0.9.2 staging-1872] Can make title with errors. - ![image](https://user-images.githubusercontent.com/45708377/102079255-64bcca80-3e1d-11eb-88ef-e1c76227e64b.png) Step to reproduce: - [ ] 1. Error with title requirement: - Start to create a new title. Don't change name: ![image](https://user-images.githubusercontent.com/45708377/102079706-38ee1480-3e1e-11eb-96a0-8a8426f572dc.png) - add this title 25(draft) to title requirement, I should have exclamation mark, but I don't have: ![image](https://user-images.githubusercontent.com/45708377/102079855-7783cf00-3e1e-11eb-9f33-1aea182ec4b3.png) - A slightly different problem, but I think it's related - Rename this title, The title will change but will not change in the Title requirements: ![image](https://user-images.githubusercontent.com/45708377/102080827-312f6f80-3e20-11eb-8c8e-2ccf880e3b9c.png) - start election and win, we have this title: ![image](https://user-images.githubusercontent.com/45708377/102080901-54f2b580-3e20-11eb-8bb2-83da15a40761.png) - [ ] 2. Error with revision in Eligable Candidates: - Revise New title, still have problem with title 25 (draft): ![image](https://user-images.githubusercontent.com/45708377/102081021-91261600-3e20-11eb-805e-520a57ed5cb5.png) - change eligible candidates to this title (not draft): ![image](https://user-images.githubusercontent.com/45708377/102081286-101b4e80-3e21-11eb-8544-6e9bcf2f7ac8.png) I should have exclamation mark again, but I don't have: ![image](https://user-images.githubusercontent.com/45708377/102081365-2aedc300-3e21-11eb-866c-9b3223d10dd0.png) - start election and win it. - start to revise again. Now I have 4 errors: ![image](https://user-images.githubusercontent.com/45708377/102081506-68525080-3e21-11eb-8feb-e96fe5a65e78.png) ",1, can make title with errors step to reproduce error with title requirement start to create a new title don t change name add this title draft to title requirement i should have exclamation mark but i don t have a slightly different problem but i think it s related rename this title the title will change but will not change in the title requirements start election and win we have this title error with revision in eligable candidates revise new title still have problem with title draft change eligible candidates to this title not draft i should have exclamation mark again but i don t have start election and win it start to revise again now i have errors ,1 306205,9382281581.0,IssuesEvent,2019-04-04 21:54:16,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.1.0-release-preview] Bad log with client launch,Pending High Priority Quality Assurance,"[0.8.1.0-release-preview] no mods Please, look at this log, First launch in new world. And it has exceptions (nothing bad happens in client, but still) [output_log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3043461/output_log.txt) ",1.0,"[0.8.1.0-release-preview] Bad log with client launch - [0.8.1.0-release-preview] no mods Please, look at this log, First launch in new world. And it has exceptions (nothing bad happens in client, but still) [output_log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3043461/output_log.txt) ",1, bad log with client launch no mods please look at this log first launch in new world and it has exceptions nothing bad happens in client but still ,1 210654,7192066595.0,IssuesEvent,2018-02-03 00:03:08,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Moving items from Stockpile to Stockpile will sometimes just make the first items in a stockpile just vanish 6.3.0,High Priority,"![snap764](https://user-images.githubusercontent.com/29383891/34235178-c7472f60-e5e7-11e7-88b9-1e9cdd5c21e7.png) I was trying to tidy up some items in a Stockpile by dragging them from one to another and the stack in the First Slot just Disappears, this has happened before in previous versions (thought it had corrected itself but still happens) i have only ever seen this happen in stockpiles never in chests, its almost like you get items disappear when a table takes them for crafting from the 1st slot, but seeing as this is not an item that is needed by any table i noticed this. NOTE: moved items from Roof1 to Roof2 and Roof2 1st slot just vanished(as shown in snapshot)",1.0,"Moving items from Stockpile to Stockpile will sometimes just make the first items in a stockpile just vanish 6.3.0 - ![snap764](https://user-images.githubusercontent.com/29383891/34235178-c7472f60-e5e7-11e7-88b9-1e9cdd5c21e7.png) I was trying to tidy up some items in a Stockpile by dragging them from one to another and the stack in the First Slot just Disappears, this has happened before in previous versions (thought it had corrected itself but still happens) i have only ever seen this happen in stockpiles never in chests, its almost like you get items disappear when a table takes them for crafting from the 1st slot, but seeing as this is not an item that is needed by any table i noticed this. NOTE: moved items from Roof1 to Roof2 and Roof2 1st slot just vanished(as shown in snapshot)",1,moving items from stockpile to stockpile will sometimes just make the first items in a stockpile just vanish i was trying to tidy up some items in a stockpile by dragging them from one to another and the stack in the first slot just disappears this has happened before in previous versions thought it had corrected itself but still happens i have only ever seen this happen in stockpiles never in chests its almost like you get items disappear when a table takes them for crafting from the slot but seeing as this is not an item that is needed by any table i noticed this note moved items from to and slot just vanished as shown in snapshot ,1 211379,7200691656.0,IssuesEvent,2018-02-05 19:54:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Contracts switching Currency selections,High Priority,"This may be related to the other Currency bug https://github.com/StrangeLoopGames/EcoIssues/issues/3890 But is still behaving a bit differently. It will change the selection at random times, It will change when a player accepts the contract, to get them to accept them have to select the second person below. And it will change yet again as player completes the contract, so I pay with a credit type I didn't want to pay with or invalidate the contract because I don't have any of the new contract, and forcing it marked as complete pays them with that credit anyway. ",1.0,"Contracts switching Currency selections - This may be related to the other Currency bug https://github.com/StrangeLoopGames/EcoIssues/issues/3890 But is still behaving a bit differently. It will change the selection at random times, It will change when a player accepts the contract, to get them to accept them have to select the second person below. And it will change yet again as player completes the contract, so I pay with a credit type I didn't want to pay with or invalidate the contract because I don't have any of the new contract, and forcing it marked as complete pays them with that credit anyway. ",1,contracts switching currency selections this may be related to the other currency bug but is still behaving a bit differently it will change the selection at random times it will change when a player accepts the contract to get them to accept them have to select the second person below and it will change yet again as player completes the contract so i pay with a credit type i didn t want to pay with or invalidate the contract because i don t have any of the new contract and forcing it marked as complete pays them with that credit anyway ,1 323834,9879478666.0,IssuesEvent,2019-06-24 10:06:24,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.2.0 staging-14-n] Something wrong with harvesting farm plants,Fixed High Priority QA Regression Staging,"All without Gathering Speciality. When I harvest wild corn/beet/tomato I almost always get 3 things if Maturity is 100%. Sometimes i get 2 things. If i plant corn/beet/tomato I always get 2 things if Maturity is 100%. ![image](https://user-images.githubusercontent.com/45708377/58327576-9edc0b00-7e38-11e9-9988-1d31449c942b.png) ![image](https://user-images.githubusercontent.com/45708377/58327722-faa69400-7e38-11e9-9ec8-c592bb90da08.png) Why do I get less when I plant myself? With 7 level Gathering without talent I get wild - 6 corn/beet/tomato; planting - 4 corn/beet/tomato. ",1.0,"[0.8.2.0 staging-14-n] Something wrong with harvesting farm plants - All without Gathering Speciality. When I harvest wild corn/beet/tomato I almost always get 3 things if Maturity is 100%. Sometimes i get 2 things. If i plant corn/beet/tomato I always get 2 things if Maturity is 100%. ![image](https://user-images.githubusercontent.com/45708377/58327576-9edc0b00-7e38-11e9-9988-1d31449c942b.png) ![image](https://user-images.githubusercontent.com/45708377/58327722-faa69400-7e38-11e9-9ec8-c592bb90da08.png) Why do I get less when I plant myself? With 7 level Gathering without talent I get wild - 6 corn/beet/tomato; planting - 4 corn/beet/tomato. ",1, something wrong with harvesting farm plants all without gathering speciality when i harvest wild corn beet tomato i almost always get things if maturity is sometimes i get things if i plant corn beet tomato i always get things if maturity is why do i get less when i plant myself with level gathering without talent i get wild corn beet tomato planting corn beet tomato ,1 421341,12256024615.0,IssuesEvent,2020-05-06 11:18:07,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1540] Civics: pollution legalization ,Priority: High,"Coming from here #15865 Seems like we have a huge misunderstanding here (thanks to @WiseProjects for pointing). 1) Action count should count ACTIONS not PPM (laws from examples there are just wrong). And action count doesn' work right. I've created a law like this ![bandicam 2020-05-06 16-08-13-863](https://user-images.githubusercontent.com/27898520/81170263-d09ba280-8fb3-11ea-9c4b-a997f6546c4d.jpg) Accordingly to this law I should not be able to make a pollute action more than 1 time in 3 minutes I've statred to pollute with truck in 4:22 next 2 pollution actions were in 4:22 And no any prevention. I will create separate issue for PPM parameters for counting pollution value ",1.0,"[0.9.0 staging-1540] Civics: pollution legalization - Coming from here #15865 Seems like we have a huge misunderstanding here (thanks to @WiseProjects for pointing). 1) Action count should count ACTIONS not PPM (laws from examples there are just wrong). And action count doesn' work right. I've created a law like this ![bandicam 2020-05-06 16-08-13-863](https://user-images.githubusercontent.com/27898520/81170263-d09ba280-8fb3-11ea-9c4b-a997f6546c4d.jpg) Accordingly to this law I should not be able to make a pollute action more than 1 time in 3 minutes I've statred to pollute with truck in 4:22 next 2 pollution actions were in 4:22 And no any prevention. I will create separate issue for PPM parameters for counting pollution value ",1, civics pollution legalization coming from here seems like we have a huge misunderstanding here thanks to wiseprojects for pointing action count should count actions not ppm laws from examples there are just wrong and action count doesn work right i ve created a law like this accordingly to this law i should not be able to make a pollute action more than time in minutes i ve statred to pollute with truck in next pollution actions were in and no any prevention i will create separate issue for ppm parameters for counting pollution value ,1 276023,8583208801.0,IssuesEvent,2018-11-13 19:05:21,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Unable To Vote Or Create Laws / empty red bar,High Priority,On Google Chrome It Comes Up With A Red Bar Whenever I Try To Vote or Propose A Law,1.0,Unable To Vote Or Create Laws / empty red bar - On Google Chrome It Comes Up With A Red Bar Whenever I Try To Vote or Propose A Law,1,unable to vote or create laws empty red bar on google chrome it comes up with a red bar whenever i try to vote or propose a law,1 545206,15946078195.0,IssuesEvent,2021-04-15 00:11:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Review staging db out of space,Category: Accounts Priority: High Squad: Lattice Mushroom,"Assess row count bug, I mean just to check how much rows has one or another table in DB ) To find the leaking one ) Where 100K+ rows. Maybe they are doubling instead of updating etc So that's why search is so long. Anyone could do that. Just connect to DB and get row count for each or another table",1.0,"Review staging db out of space - Assess row count bug, I mean just to check how much rows has one or another table in DB ) To find the leaking one ) Where 100K+ rows. Maybe they are doubling instead of updating etc So that's why search is so long. Anyone could do that. Just connect to DB and get row count for each or another table",1,review staging db out of space assess row count bug i mean just to check how much rows has one or another table in db to find the leaking one where rows maybe they are doubling instead of updating etc so that s why search is so long anyone could do that just connect to db and get row count for each or another table,1 251621,8018086579.0,IssuesEvent,2018-07-25 17:57:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Store UI shows two tabs,High Priority,"![image](https://user-images.githubusercontent.com/3536496/43218495-65f61020-8ff9-11e8-9cd0-ffe2a71b639a.png) Repro: Place store with unmet room reqs Open UI, switch to storage tab Close UI and open again You will see two tabs open. Also, the 'store' tab itself seems to be missing though it does display. ",1.0,"Store UI shows two tabs - ![image](https://user-images.githubusercontent.com/3536496/43218495-65f61020-8ff9-11e8-9cd0-ffe2a71b639a.png) Repro: Place store with unmet room reqs Open UI, switch to storage tab Close UI and open again You will see two tabs open. Also, the 'store' tab itself seems to be missing though it does display. ",1,store ui shows two tabs repro place store with unmet room reqs open ui switch to storage tab close ui and open again you will see two tabs open also the store tab itself seems to be missing though it does display ,1 225456,7481817570.0,IssuesEvent,2018-04-04 22:01:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Farming Weirdness,High Priority,"**Version:** 0.7.1.2 beta **Steps to Reproduce:** Check the soil of any area that is next to eachother. **Expected behavior:** Similar areas right next to each other should have similar moisture and temperature. Moisture should be higher as you check nearer to water. **Actual behavior:** The values for temperature and moisture are very random with no sense. Farming is thus harder than it should be.",1.0,"USER ISSUE: Farming Weirdness - **Version:** 0.7.1.2 beta **Steps to Reproduce:** Check the soil of any area that is next to eachother. **Expected behavior:** Similar areas right next to each other should have similar moisture and temperature. Moisture should be higher as you check nearer to water. **Actual behavior:** The values for temperature and moisture are very random with no sense. Farming is thus harder than it should be.",1,user issue farming weirdness version beta steps to reproduce check the soil of any area that is next to eachother expected behavior similar areas right next to each other should have similar moisture and temperature moisture should be higher as you check nearer to water actual behavior the values for temperature and moisture are very random with no sense farming is thus harder than it should be ,1 265950,8360862455.0,IssuesEvent,2018-10-03 12:53:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: white squares in new game screens.,Fixed High Priority,"**Version:** 0.7.8.0 beta staging-b7709677 ![20180920094450_1](https://user-images.githubusercontent.com/4980243/45800577-00e8dd00-bcba-11e8-8501-9764ea7c076c.jpg) ![20180920094447_1](https://user-images.githubusercontent.com/4980243/45800578-00e8dd00-bcba-11e8-826d-5c4b2d83d47b.jpg) ",1.0,"USER ISSUE: white squares in new game screens. - **Version:** 0.7.8.0 beta staging-b7709677 ![20180920094450_1](https://user-images.githubusercontent.com/4980243/45800577-00e8dd00-bcba-11e8-8501-9764ea7c076c.jpg) ![20180920094447_1](https://user-images.githubusercontent.com/4980243/45800578-00e8dd00-bcba-11e8-826d-5c4b2d83d47b.jpg) ",1,user issue white squares in new game screens version beta staging ,1 354771,10572113717.0,IssuesEvent,2019-10-07 08:51:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[master-preview] Crash from wrong Tagged item ,High Priority,"Step to reproduce: - spawn farmers table - open UI. Mouseover at tagged item: ![image](https://user-images.githubusercontent.com/45708377/66297146-c8816480-e8f7-11e9-9502-4fa6d4c41f0b.png) - When tooltip should appear then Crash. ``` Server encountered an exception: Exception: ArgumentException Message:Too many arguments for LocString: 195. Max: 127 Source:Eco.Shared System.ArgumentException: Too many arguments for LocString: 195. Max: 127 at Eco.Shared.Serialization.SimpleBSON.EncodeLocString(MemoryStream stream, LocString locString) at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) at Eco.Shared.Serialization.BSONObject.Encode(MemoryStream stream) at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) at Eco.Shared.Serialization.SimpleBSON.EncodeArray(MemoryStream stream, BSONArray array) at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) at Eco.Shared.Serialization.BSONObject.Encode(MemoryStream stream) at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) at Eco.Shared.Serialization.BSONObject.Encode(MemoryStream stream) at Eco.Plugins.Networking.NetworkServer.SendMessage(NetworkEvent netEvent, BSONObject bsonObj, Object connection) at Eco.Plugins.Networking.NetworkServer.Eco.Shared.Networking.INetworkEventHandler.SendEvent(NetworkEvent netEvent, BSONObject bsonObj, INetClient target, INetObject netObj) at Eco.Shared.Networking.RPCManager.ProcessRPCResult(INetClient client, String menthodName, Int64 query, Object result, INetObject target) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Plugins.Networking.NetworkServer.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient client, NetworkEvent netEvent, BSONObject bsonObj) at Eco.Plugins.Networking.Client.<.ctor>b__61_2() ``` [Crash.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3696277/Crash.txt) I can't see tagged items, but I can already say that it's very strange use tagged item to product any seed. I also can see that it use Baked meat and baked vegetable: ![image](https://user-images.githubusercontent.com/45708377/66297623-b48a3280-e8f8-11e9-9a22-13f10175c7f8.png) ",1.0,"[master-preview] Crash from wrong Tagged item - Step to reproduce: - spawn farmers table - open UI. Mouseover at tagged item: ![image](https://user-images.githubusercontent.com/45708377/66297146-c8816480-e8f7-11e9-9502-4fa6d4c41f0b.png) - When tooltip should appear then Crash. ``` Server encountered an exception: Exception: ArgumentException Message:Too many arguments for LocString: 195. Max: 127 Source:Eco.Shared System.ArgumentException: Too many arguments for LocString: 195. Max: 127 at Eco.Shared.Serialization.SimpleBSON.EncodeLocString(MemoryStream stream, LocString locString) at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) at Eco.Shared.Serialization.BSONObject.Encode(MemoryStream stream) at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) at Eco.Shared.Serialization.SimpleBSON.EncodeArray(MemoryStream stream, BSONArray array) at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) at Eco.Shared.Serialization.BSONObject.Encode(MemoryStream stream) at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) at Eco.Shared.Serialization.BSONObject.Encode(MemoryStream stream) at Eco.Plugins.Networking.NetworkServer.SendMessage(NetworkEvent netEvent, BSONObject bsonObj, Object connection) at Eco.Plugins.Networking.NetworkServer.Eco.Shared.Networking.INetworkEventHandler.SendEvent(NetworkEvent netEvent, BSONObject bsonObj, INetClient target, INetObject netObj) at Eco.Shared.Networking.RPCManager.ProcessRPCResult(INetClient client, String menthodName, Int64 query, Object result, INetObject target) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Plugins.Networking.NetworkServer.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient client, NetworkEvent netEvent, BSONObject bsonObj) at Eco.Plugins.Networking.Client.<.ctor>b__61_2() ``` [Crash.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3696277/Crash.txt) I can't see tagged items, but I can already say that it's very strange use tagged item to product any seed. I also can see that it use Baked meat and baked vegetable: ![image](https://user-images.githubusercontent.com/45708377/66297623-b48a3280-e8f8-11e9-9a22-13f10175c7f8.png) ",1, crash from wrong tagged item step to reproduce spawn farmers table open ui mouseover at tagged item when tooltip should appear then crash server encountered an exception exception argumentexception message too many arguments for locstring max source eco shared system argumentexception too many arguments for locstring max at eco shared serialization simplebson encodelocstring memorystream stream locstring locstring at eco shared serialization simplebson encodeelement memorystream stream bsonvalue v at eco shared serialization bsonobject encode memorystream stream at eco shared serialization simplebson encodeelement memorystream stream bsonvalue v at eco shared serialization simplebson encodearray memorystream stream bsonarray array at eco shared serialization simplebson encodeelement memorystream stream bsonvalue v at eco shared serialization bsonobject encode memorystream stream at eco shared serialization simplebson encodeelement memorystream stream bsonvalue v at eco shared serialization bsonobject encode memorystream stream at eco plugins networking networkserver sendmessage networkevent netevent bsonobject bsonobj object connection at eco plugins networking networkserver eco shared networking inetworkeventhandler sendevent networkevent netevent bsonobject bsonobj inetclient target inetobject netobj at eco shared networking rpcmanager processrpcresult inetclient client string menthodname query object result inetobject target at eco shared networking rpcmanager handlereceiverpc inetclient client bsonobject bson at eco plugins networking networkserver eco shared networking inetworkeventhandler receiveevent inetclient client networkevent netevent bsonobject bsonobj at eco plugins networking client b i can t see tagged items but i can already say that it s very strange use tagged item to product any seed i also can see that it use baked meat and baked vegetable ,1 534087,15609054323.0,IssuesEvent,2021-03-19 11:23:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2.4 beta release-156] An election draft can be started by someone else,Category: Laws Priority: High Squad: Mountain Goat Status: Fixed Type: Bug,"If player X creates an election draft via their civic privilege (granted either from a civic article, or the temporary privilege when drafting a constitution ratification), any other player who also has the civic privilege can start the election. This is problematic when player X intends to add multiple provisions to the election but another player starts their election before player X gets a chance to add all their provisions. This is _especially_ problematic when the election is the constitution ratification, as ANY player is able to start the ratification election, making it very difficult to setup the initial constitution bundled with some other civics like elected titles etc, because you have seconds to add everything to the draft before another random player spots it and clicks start election. **Reproduction Steps** 1. Have two players X and Y join the same multiplayer server. 2. Player X place a Capitol and create an election draft for the ratification of a constitution 3. Player X observe that the election draft is seen in their civic menu to the right, and that they have the option to ""Start Election"" as intended 3. Player Y observe that the election draft is also seen in their civic menu, and that they also have the option to ""Start Election"", even if X isn't ready to start that election yet since they want to add more provisions to it Note that the current workaround is to draft an invalid constitution (i.e. a civic with a missing election process) and leave it invalid until all provisions are added, as this invalid-ness prevents the election being started prematurely. Also note that this issue was anecdotally observed in 9.1 and 9.0 also.",1.0,"[0.9.2.4 beta release-156] An election draft can be started by someone else - If player X creates an election draft via their civic privilege (granted either from a civic article, or the temporary privilege when drafting a constitution ratification), any other player who also has the civic privilege can start the election. This is problematic when player X intends to add multiple provisions to the election but another player starts their election before player X gets a chance to add all their provisions. This is _especially_ problematic when the election is the constitution ratification, as ANY player is able to start the ratification election, making it very difficult to setup the initial constitution bundled with some other civics like elected titles etc, because you have seconds to add everything to the draft before another random player spots it and clicks start election. **Reproduction Steps** 1. Have two players X and Y join the same multiplayer server. 2. Player X place a Capitol and create an election draft for the ratification of a constitution 3. Player X observe that the election draft is seen in their civic menu to the right, and that they have the option to ""Start Election"" as intended 3. Player Y observe that the election draft is also seen in their civic menu, and that they also have the option to ""Start Election"", even if X isn't ready to start that election yet since they want to add more provisions to it Note that the current workaround is to draft an invalid constitution (i.e. a civic with a missing election process) and leave it invalid until all provisions are added, as this invalid-ness prevents the election being started prematurely. Also note that this issue was anecdotally observed in 9.1 and 9.0 also.",1, an election draft can be started by someone else if player x creates an election draft via their civic privilege granted either from a civic article or the temporary privilege when drafting a constitution ratification any other player who also has the civic privilege can start the election this is problematic when player x intends to add multiple provisions to the election but another player starts their election before player x gets a chance to add all their provisions this is especially problematic when the election is the constitution ratification as any player is able to start the ratification election making it very difficult to setup the initial constitution bundled with some other civics like elected titles etc because you have seconds to add everything to the draft before another random player spots it and clicks start election reproduction steps have two players x and y join the same multiplayer server player x place a capitol and create an election draft for the ratification of a constitution player x observe that the election draft is seen in their civic menu to the right and that they have the option to start election as intended player y observe that the election draft is also seen in their civic menu and that they also have the option to start election even if x isn t ready to start that election yet since they want to add more provisions to it note that the current workaround is to draft an invalid constitution i e a civic with a missing election process and leave it invalid until all provisions are added as this invalid ness prevents the election being started prematurely also note that this issue was anecdotally observed in and also ,1 359290,10673815719.0,IssuesEvent,2019-10-21 08:07:06,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[master-preview] Ashlar Conclave Blocks display,High Priority,"Fence: ![image](https://user-images.githubusercontent.com/45708377/67187337-a78a3a80-f3f2-11e9-8023-8783cc7c6555.png) SlopePoint: ![image](https://user-images.githubusercontent.com/45708377/67187398-c7b9f980-f3f2-11e9-9d52-9f61f5f552a3.png) Brace: ![image](https://user-images.githubusercontent.com/45708377/67187425-d86a6f80-f3f2-11e9-8cb4-2aea9ceafac4.png) Ladder: ![image](https://user-images.githubusercontent.com/45708377/67187446-e15b4100-f3f2-11e9-922b-6a231ac27df3.png) ",1.0,"[master-preview] Ashlar Conclave Blocks display - Fence: ![image](https://user-images.githubusercontent.com/45708377/67187337-a78a3a80-f3f2-11e9-8023-8783cc7c6555.png) SlopePoint: ![image](https://user-images.githubusercontent.com/45708377/67187398-c7b9f980-f3f2-11e9-9d52-9f61f5f552a3.png) Brace: ![image](https://user-images.githubusercontent.com/45708377/67187425-d86a6f80-f3f2-11e9-8cb4-2aea9ceafac4.png) Ladder: ![image](https://user-images.githubusercontent.com/45708377/67187446-e15b4100-f3f2-11e9-922b-6a231ac27df3.png) ",1, ashlar conclave blocks display fence slopepoint brace ladder ,1 258968,8181303831.0,IssuesEvent,2018-08-28 22:28:08,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[7.7.0] Starter camp isn't linking to small stockpile by default anymore,High Priority,"When running through the tutorials, linking inventories isn't explained to players, which may confuse new users. Either Enable it again or demonstrate how to link inventories in a tutorial.",1.0,"[7.7.0] Starter camp isn't linking to small stockpile by default anymore - When running through the tutorials, linking inventories isn't explained to players, which may confuse new users. Either Enable it again or demonstrate how to link inventories in a tutorial.",1, starter camp isn t linking to small stockpile by default anymore when running through the tutorials linking inventories isn t explained to players which may confuse new users either enable it again or demonstrate how to link inventories in a tutorial ,1 210983,7197283060.0,IssuesEvent,2018-02-05 08:30:00,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Skipping Tutorials with a full inventory means you can never get the starting items,High Priority,"Even if you restart the tutorials and skip them or perform them, the items are not given to you.",1.0,"Skipping Tutorials with a full inventory means you can never get the starting items - Even if you restart the tutorials and skip them or perform them, the items are not given to you.",1,skipping tutorials with a full inventory means you can never get the starting items even if you restart the tutorials and skip them or perform them the items are not given to you ,1 209930,7181343527.0,IssuesEvent,2018-02-01 04:21:00,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Cactus broken,High Priority,"**Version:** 0.7.0.0 beta staging-71fcbff4 **Steps to Reproduce:** Chop down a cactus and pick it up **Expected behavior:** Kicked from server **Actual behavior:** The following error message popped up: ``` Caught exception: Caught exception invoking RPC PlayerInteract on Player! Object reference not set to an instance of an object. Stack: at TreeEntity.PickupLog(Player player, Guid logID) at TreeEntity.OnActInteract(InteractionContext context) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) ```",1.0,"USER ISSUE: Cactus broken - **Version:** 0.7.0.0 beta staging-71fcbff4 **Steps to Reproduce:** Chop down a cactus and pick it up **Expected behavior:** Kicked from server **Actual behavior:** The following error message popped up: ``` Caught exception: Caught exception invoking RPC PlayerInteract on Player! Object reference not set to an instance of an object. Stack: at TreeEntity.PickupLog(Player player, Guid logID) at TreeEntity.OnActInteract(InteractionContext context) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) ```",1,user issue cactus broken version beta staging steps to reproduce chop down a cactus and pick it up expected behavior kicked from server actual behavior the following error message popped up caught exception caught exception invoking rpc playerinteract on player object reference not set to an instance of an object stack at treeentity pickuplog player player guid logid at treeentity onactinteract interactioncontext context at eco gameplay interactions interactionextensions executeuntilsuccess ienumerable results at eco gameplay players player playerinteract interactioninfo info ,1 388256,11485234650.0,IssuesEvent,2020-02-11 06:57:33,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1278] UI: bring back contract's UI from Economy Viewer,Priority: High Status: Fixed Status: Reopen,"In 8.3 contract's UI was available from Economy Viewer from any part by name clicking. ![bandicam 2019-11-29 16-07-24-075](https://user-images.githubusercontent.com/27898520/69865784-02516480-12c4-11ea-8652-4fb38a8f3941.jpg) Bring it back, please",1.0,"[0.9.0 staging-1278] UI: bring back contract's UI from Economy Viewer - In 8.3 contract's UI was available from Economy Viewer from any part by name clicking. ![bandicam 2019-11-29 16-07-24-075](https://user-images.githubusercontent.com/27898520/69865784-02516480-12c4-11ea-8652-4fb38a8f3941.jpg) Bring it back, please",1, ui bring back contract s ui from economy viewer in contract s ui was available from economy viewer from any part by name clicking bring it back please,1 486642,14012176163.0,IssuesEvent,2020-10-29 08:39:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.1 staging-1826] Real Estate Desk doesn't work,Category: Gameplay Priority: High,"Step to reproduce: - first place Real Estate desk - first player add a few deed for sale: ![image](https://user-images.githubusercontent.com/45708377/97544808-2d17d180-19db-11eb-8e1d-4f2c421b2506.png) - second player try to buy it: ![image](https://user-images.githubusercontent.com/45708377/97544845-399c2a00-19db-11eb-8e20-59e735ff0d9b.png) - second player can't, he has notification that he doesn't have permission: ![image](https://user-images.githubusercontent.com/45708377/97544897-49b40980-19db-11eb-931a-88d1b2a9149f.png) ",1.0,"[0.9.1 staging-1826] Real Estate Desk doesn't work - Step to reproduce: - first place Real Estate desk - first player add a few deed for sale: ![image](https://user-images.githubusercontent.com/45708377/97544808-2d17d180-19db-11eb-8e1d-4f2c421b2506.png) - second player try to buy it: ![image](https://user-images.githubusercontent.com/45708377/97544845-399c2a00-19db-11eb-8e20-59e735ff0d9b.png) - second player can't, he has notification that he doesn't have permission: ![image](https://user-images.githubusercontent.com/45708377/97544897-49b40980-19db-11eb-931a-88d1b2a9149f.png) ",1, real estate desk doesn t work step to reproduce first place real estate desk first player add a few deed for sale second player try to buy it second player can t he has notification that he doesn t have permission ,1 181046,6655680048.0,IssuesEvent,2017-09-29 17:25:24,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Mac shader issues 2 ,High Priority,"2017 MacBook Pro which has a 2.3 GHz Intel Core i5. ",1.0,"Mac shader issues 2 - 2017 MacBook Pro which has a 2.3 GHz Intel Core i5. ",1,mac shader issues macbook pro which has a ghz intel core img width alt screen shot at pm src ,1 560951,16607252561.0,IssuesEvent,2021-06-02 06:26:36,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.4.0 staging] Vehicle recipes do not require skilled labor,Category: Balance Priority: High Squad: Redwood Status: Fixed Type: Bug,"Currently all the vehicle recipes in staging do not require skilled labor, only the skill to be researched. This is a result of the tech templates changing.",1.0,"[0.9.4.0 staging] Vehicle recipes do not require skilled labor - Currently all the vehicle recipes in staging do not require skilled labor, only the skill to be researched. This is a result of the tech templates changing.",1, vehicle recipes do not require skilled labor currently all the vehicle recipes in staging do not require skilled labor only the skill to be researched this is a result of the tech templates changing ,1 374536,11092042100.0,IssuesEvent,2019-12-15 16:20:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging] UI: Unable to forgive or repay debt for loans,Fixed High Priority Reopen,"In the Economy Viewer the Forgive button does not work. The forgive button also appears to the borrower so they cannot repay. For both it shows the default string with Joe Bucks. ![RepayUI](https://user-images.githubusercontent.com/47330823/69842833-a8946000-1219-11ea-8ab1-e8889bdc32e3.png) ",1.0,"[0.9.0 staging] UI: Unable to forgive or repay debt for loans - In the Economy Viewer the Forgive button does not work. The forgive button also appears to the borrower so they cannot repay. For both it shows the default string with Joe Bucks. ![RepayUI](https://user-images.githubusercontent.com/47330823/69842833-a8946000-1219-11ea-8ab1-e8889bdc32e3.png) ",1, ui unable to forgive or repay debt for loans in the economy viewer the forgive button does not work the forgive button also appears to the borrower so they cannot repay for both it shows the default string with joe bucks ,1 486755,14013638972.0,IssuesEvent,2020-10-29 10:43:27,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1298] Civics: Law sections that share a trigger only one activates,Category: Laws Priority: High Status: Fixed,"When two or more sections of the same law share a trigger, only the first section with that trigger is functional. In both of the following examples, only Section 1 is triggered by Chat Sent. This is true if Section 1 is executed or blocked. Section 3 works fine when using Tamp Road. ![MultiSectionLaw](https://user-images.githubusercontent.com/47330823/70933506-f74f4180-1ff0-11ea-8aca-504a1430cd85.png) ![MultiSectionLaw2](https://user-images.githubusercontent.com/47330823/70933512-fb7b5f00-1ff0-11ea-800f-ef1a15e3ac6d.png) The ability to write laws this way is important because sometimes players want two condition checks that overlap. It is also simpler for some to read & write this way. ",1.0,"[0.9.0 staging-1298] Civics: Law sections that share a trigger only one activates - When two or more sections of the same law share a trigger, only the first section with that trigger is functional. In both of the following examples, only Section 1 is triggered by Chat Sent. This is true if Section 1 is executed or blocked. Section 3 works fine when using Tamp Road. ![MultiSectionLaw](https://user-images.githubusercontent.com/47330823/70933506-f74f4180-1ff0-11ea-8aca-504a1430cd85.png) ![MultiSectionLaw2](https://user-images.githubusercontent.com/47330823/70933512-fb7b5f00-1ff0-11ea-800f-ef1a15e3ac6d.png) The ability to write laws this way is important because sometimes players want two condition checks that overlap. It is also simpler for some to read & write this way. ",1, civics law sections that share a trigger only one activates when two or more sections of the same law share a trigger only the first section with that trigger is functional in both of the following examples only section is triggered by chat sent this is true if section is executed or blocked section works fine when using tamp road the ability to write laws this way is important because sometimes players want two condition checks that overlap it is also simpler for some to read write this way ,1 415754,12133795898.0,IssuesEvent,2020-04-23 09:37:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Pollution tooltip needs fix,Priority: High Status: Fixed Week Task,"https://user-images.githubusercontent.com/8851259/79676152-ece2c580-81e5-11ea-9f8a-1f14718e2d2f.png Seems like the plants do not decrease the pollution, but are a limit at which sealevel starts to rise. The ""-"" suggests a decrease and not a limit, though. Actually a change of the mechanic would be even more preferable.",1.0,"Pollution tooltip needs fix - https://user-images.githubusercontent.com/8851259/79676152-ece2c580-81e5-11ea-9f8a-1f14718e2d2f.png Seems like the plants do not decrease the pollution, but are a limit at which sealevel starts to rise. The ""-"" suggests a decrease and not a limit, though. Actually a change of the mechanic would be even more preferable.",1,pollution tooltip needs fix seems like the plants do not decrease the pollution but are a limit at which sealevel starts to rise the suggests a decrease and not a limit though actually a change of the mechanic would be even more preferable ,1 528534,15369128533.0,IssuesEvent,2021-03-02 06:52:27,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3 staging-1928] Property window: transfer and blur issue.,Category: Gameplay Category: UI Priority: High Squad: Wild Turkey,"- [x] 1. I don't have blur when open Property window: ![image](https://user-images.githubusercontent.com/45708377/107744536-ed73bc00-6d23-11eb-91a7-723e9adb987a.png) - [x] 2. Try to transfer property to another player (press cog). You have blur and notification here: ![image](https://user-images.githubusercontent.com/45708377/107744730-44799100-6d24-11eb-9f62-8662cb07977f.png) - select any player. The UI is broken I can't see whom did I choose: ![image](https://user-images.githubusercontent.com/45708377/107744779-59562480-6d24-11eb-8465-ae24a09572d0.png) And Seems I have another blur effect, or just some background, because I should click 2 times to select apple. - [x] 3. I can't transfer Property to another Player. After all manipulations I still the owner.",1.0,"[0.9.3 staging-1928] Property window: transfer and blur issue. - - [x] 1. I don't have blur when open Property window: ![image](https://user-images.githubusercontent.com/45708377/107744536-ed73bc00-6d23-11eb-91a7-723e9adb987a.png) - [x] 2. Try to transfer property to another player (press cog). You have blur and notification here: ![image](https://user-images.githubusercontent.com/45708377/107744730-44799100-6d24-11eb-9f62-8662cb07977f.png) - select any player. The UI is broken I can't see whom did I choose: ![image](https://user-images.githubusercontent.com/45708377/107744779-59562480-6d24-11eb-8465-ae24a09572d0.png) And Seems I have another blur effect, or just some background, because I should click 2 times to select apple. - [x] 3. I can't transfer Property to another Player. After all manipulations I still the owner.",1, property window transfer and blur issue i don t have blur when open property window try to transfer property to another player press cog you have blur and notification here select any player the ui is broken i can t see whom did i choose and seems i have another blur effect or just some background because i should click times to select apple i can t transfer property to another player after all manipulations i still the owner ,1 494060,14244352838.0,IssuesEvent,2020-11-19 06:45:07,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Small images in latest EcoTree Updates and big in EcoNews,Category: Accounts Priority: High Status: Fixed,"In latest EcoTree updates after `WP Auto-resize image fix` images are coming small (auto-resized to middle), on the fly cut that resizement from image src and show in sidePanel and in fullscreen popup original sized image. Wrap images in RecentUpdates also into a popup gallery. In Eco News post page, remove 100% width of all images in content.",1.0,"Small images in latest EcoTree Updates and big in EcoNews - In latest EcoTree updates after `WP Auto-resize image fix` images are coming small (auto-resized to middle), on the fly cut that resizement from image src and show in sidePanel and in fullscreen popup original sized image. Wrap images in RecentUpdates also into a popup gallery. In Eco News post page, remove 100% width of all images in content.",1,small images in latest ecotree updates and big in econews in latest ecotree updates after wp auto resize image fix images are coming small auto resized to middle on the fly cut that resizement from image src and show in sidepanel and in fullscreen popup original sized image wrap images in recentupdates also into a popup gallery in eco news post page remove width of all images in content ,1 371696,10980379445.0,IssuesEvent,2019-11-30 13:55:07,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[STATE: 1278] Make Building great,High Priority,"- [ ] Rebind the block choosing key from Shift to something better, Alt for example. - [ ] ",1.0,"[STATE: 1278] Make Building great - - [ ] Rebind the block choosing key from Shift to something better, Alt for example. - [ ] ",1, make building great rebind the block choosing key from shift to something better alt for example ,1 339441,10254516966.0,IssuesEvent,2019-08-21 13:43:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,White Tiger ClientUPDATEException,Fixed High Priority,"Never saw such an exception before, only the receive ones. This one caused all players to be dumped from the server, the receive exceptions usually don't do anything, so i'll treat this one like a crash: > --BEGIN DUMP-- > Dump Time > 08/04/2019 14:21:17 > > Exception > Exception: NullReferenceException > Message:Object reference not set to an instance of an object. > Source:Eco.Gameplay > > System.NullReferenceException: Object reference not set to an instance of an object. > at Eco.Gameplay.Auth.AuthManager.IsAuthorized(WorldObject obj, User actor, AccessType access, GameAction action) > at Eco.Gameplay.Economy.PointOfInterestObject.IsAuthorized(User user) > at Eco.Gameplay.Economy.PointOfInterestList.<>c__DisplayClass1_0.b__0(PointOfInterest x) > at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() > at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) > at Eco.Core.Controller.ControllerManager.PackageMember(BSONObject bson, INetClient boundClient, IController controller, Int32 nameID) > at Eco.Core.Controller.ControllerManager.GetChanges(INetClient client) > at Eco.Plugins.Networking.Client.Update() > at Eco.Plugins.Networking.Client.<.ctor>b__56_0() > > --END DUMP--",1.0,"White Tiger ClientUPDATEException - Never saw such an exception before, only the receive ones. This one caused all players to be dumped from the server, the receive exceptions usually don't do anything, so i'll treat this one like a crash: > --BEGIN DUMP-- > Dump Time > 08/04/2019 14:21:17 > > Exception > Exception: NullReferenceException > Message:Object reference not set to an instance of an object. > Source:Eco.Gameplay > > System.NullReferenceException: Object reference not set to an instance of an object. > at Eco.Gameplay.Auth.AuthManager.IsAuthorized(WorldObject obj, User actor, AccessType access, GameAction action) > at Eco.Gameplay.Economy.PointOfInterestObject.IsAuthorized(User user) > at Eco.Gameplay.Economy.PointOfInterestList.<>c__DisplayClass1_0.b__0(PointOfInterest x) > at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() > at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) > at Eco.Core.Controller.ControllerManager.PackageMember(BSONObject bson, INetClient boundClient, IController controller, Int32 nameID) > at Eco.Core.Controller.ControllerManager.GetChanges(INetClient client) > at Eco.Plugins.Networking.Client.Update() > at Eco.Plugins.Networking.Client.<.ctor>b__56_0() > > --END DUMP--",1,white tiger clientupdateexception never saw such an exception before only the receive ones this one caused all players to be dumped from the server the receive exceptions usually don t do anything so i ll treat this one like a crash begin dump dump time exception exception nullreferenceexception message object reference not set to an instance of an object source eco gameplay system nullreferenceexception object reference not set to an instance of an object at eco gameplay auth authmanager isauthorized worldobject obj user actor accesstype access gameaction action at eco gameplay economy pointofinterestobject isauthorized user user at eco gameplay economy pointofinterestlist c b pointofinterest x at system linq enumerable whereenumerableiterator movenext at eco core controller controllermanager packagevalue bsonobject bson inetclient boundclient object value nameid at eco core controller controllermanager packagemember bsonobject bson inetclient boundclient icontroller controller nameid at eco core controller controllermanager getchanges inetclient client at eco plugins networking client update at eco plugins networking client b end dump ,1 481543,13888544959.0,IssuesEvent,2020-10-19 06:30:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"""Log cannot be sliced any smaller"" on full trees",Category: Gameplay Priority: High Status: Needs Information,"![fell](https://user-images.githubusercontent.com/29474019/92624860-d6183a80-f27c-11ea-8c8a-7d16bd10585c.png) I get the ""Log cannot be sliced any smaller"" message on full trees after felling them. Reconnecting to server makes the tree vanish. After getting the message the first time, I now continually get it --- I can't cut down *any* logs. Tree logging worked fine prior to first incident. 9.0.1 White Tiger",1.0,"""Log cannot be sliced any smaller"" on full trees - ![fell](https://user-images.githubusercontent.com/29474019/92624860-d6183a80-f27c-11ea-8c8a-7d16bd10585c.png) I get the ""Log cannot be sliced any smaller"" message on full trees after felling them. Reconnecting to server makes the tree vanish. After getting the message the first time, I now continually get it --- I can't cut down *any* logs. Tree logging worked fine prior to first incident. 9.0.1 White Tiger",1, log cannot be sliced any smaller on full trees i get the log cannot be sliced any smaller message on full trees after felling them reconnecting to server makes the tree vanish after getting the message the first time i now continually get it i can t cut down any logs tree logging worked fine prior to first incident white tiger,1 210658,7192096537.0,IssuesEvent,2018-02-03 00:15:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Under map,High Priority,"**Version:** 0.6.4.2 alpha **Steps to Reproduce:** I keep trying to leave my building but fall through the map over and over. **Expected behavior:** I should be able to walk out the door and onto grass. **Actual behavior:** i fall through the map two or three times and land on my building. ",1.0,"USER ISSUE: Under map - **Version:** 0.6.4.2 alpha **Steps to Reproduce:** I keep trying to leave my building but fall through the map over and over. **Expected behavior:** I should be able to walk out the door and onto grass. **Actual behavior:** i fall through the map two or three times and land on my building. ",1,user issue under map version alpha steps to reproduce i keep trying to leave my building but fall through the map over and over expected behavior i should be able to walk out the door and onto grass actual behavior i fall through the map two or three times and land on my building ,1 466842,13435002109.0,IssuesEvent,2020-09-07 12:16:31,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Some culture settings breaks laws,Priority: High,"Repro steps: Set regional configurations as in screenshot ![image](https://user-images.githubusercontent.com/53317567/92311903-dde09200-ef91-11ea-80bc-5feabcf84b88.png) Run server, connect locally to it (reproduced in Unity). CultureNotFoundException: Culture name Server culture is not supported. Open court, at moment of creation law action with numbers to input (like tax, payment etc) it will throw excpetion Culture name es-419 is not supported. And you can't to submit law/input value. Proabably available cultures at server and client are different because of build settings. Also it may be different acording user system. ",1.0,"Some culture settings breaks laws - Repro steps: Set regional configurations as in screenshot ![image](https://user-images.githubusercontent.com/53317567/92311903-dde09200-ef91-11ea-80bc-5feabcf84b88.png) Run server, connect locally to it (reproduced in Unity). CultureNotFoundException: Culture name Server culture is not supported. Open court, at moment of creation law action with numbers to input (like tax, payment etc) it will throw excpetion Culture name es-419 is not supported. And you can't to submit law/input value. Proabably available cultures at server and client are different because of build settings. Also it may be different acording user system. ",1,some culture settings breaks laws repro steps set regional configurations as in screenshot run server connect locally to it reproduced in unity culturenotfoundexception culture name server culture is not supported open court at moment of creation law action with numbers to input like tax payment etc it will throw excpetion culture name es is not supported and you can t to submit law input value proabably available cultures at server and client are different because of build settings also it may be different acording user system ,1 243130,7853628073.0,IssuesEvent,2018-06-20 18:02:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed," Server Crash ""instance method cannot have null 'this'""",High Priority,"--BEGIN DUMP-- Dump Time 06/18/2018 02:03:28 Exception Exception: ArgumentException Message:Delegate to an instance method cannot have null 'this'. Source:mscorlib System.ArgumentException: Delegate to an instance method cannot have null 'this'. at System.MulticastDelegate.ThrowNullThisInDelegateToInstance() at Eco.Core.Plugins.StorageManager..ctor() --END DUMP-- ",1.0," Server Crash ""instance method cannot have null 'this'"" - --BEGIN DUMP-- Dump Time 06/18/2018 02:03:28 Exception Exception: ArgumentException Message:Delegate to an instance method cannot have null 'this'. Source:mscorlib System.ArgumentException: Delegate to an instance method cannot have null 'this'. at System.MulticastDelegate.ThrowNullThisInDelegateToInstance() at Eco.Core.Plugins.StorageManager..ctor() --END DUMP-- ",1, server crash instance method cannot have null this begin dump dump time exception exception argumentexception message delegate to an instance method cannot have null this source mscorlib system argumentexception delegate to an instance method cannot have null this at system multicastdelegate thrownullthisindelegatetoinstance at eco core plugins storagemanager ctor end dump ,1 249595,7963818866.0,IssuesEvent,2018-07-13 18:58:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,0.7.5.1 Crash on first time joining server,High Priority,"I keep gettin this crash every time I join a for the first time; --------- Problem signature: Problem Event Name: APPCRASH Application Name: Eco.exe Application Version: 2017.4.2.55755 Application Timestamp: 5ae30bb2 Fault Module Name: ntdll.dll Fault Module Version: 6.1.7601.24094 Fault Module Timestamp: 5abee643 Exception Code: c0000005 Exception Offset: 000000000006b766 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 2057 Additional Information 1: f7a2 Additional Information 2: f7a2d2b5abe548332644309259aebf87 Additional Information 3: ee67 Additional Information 4: ee67a736e7942bcd4bf4d41d7a5a72db ---------- Best deductive guess would be it has something to do with the character creation/customization screen. Since if I like in a 2nd time, I can enter without a crash.. but by then you don't get the first time character screen <.< ",1.0,"0.7.5.1 Crash on first time joining server - I keep gettin this crash every time I join a for the first time; --------- Problem signature: Problem Event Name: APPCRASH Application Name: Eco.exe Application Version: 2017.4.2.55755 Application Timestamp: 5ae30bb2 Fault Module Name: ntdll.dll Fault Module Version: 6.1.7601.24094 Fault Module Timestamp: 5abee643 Exception Code: c0000005 Exception Offset: 000000000006b766 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 2057 Additional Information 1: f7a2 Additional Information 2: f7a2d2b5abe548332644309259aebf87 Additional Information 3: ee67 Additional Information 4: ee67a736e7942bcd4bf4d41d7a5a72db ---------- Best deductive guess would be it has something to do with the character creation/customization screen. Since if I like in a 2nd time, I can enter without a crash.. but by then you don't get the first time character screen <.< ",1, crash on first time joining server i keep gettin this crash every time i join a for the first time problem signature problem event name appcrash application name eco exe application version application timestamp fault module name ntdll dll fault module version fault module timestamp exception code exception offset os version locale id additional information additional information additional information additional information best deductive guess would be it has something to do with the character creation customization screen since if i like in a time i can enter without a crash but by then you don t get the first time character screen ,1 312780,9552924364.0,IssuesEvent,2019-05-02 17:54:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Excavator not working,High Priority,"![animx](https://user-images.githubusercontent.com/3536496/57047545-e51dc000-6c26-11e9-8ed8-e4fa20f291ad.gif) - [x] Digger wont dig! I couldn't get anything in into the scoop. - [x] Bumping the arm against the cabin creates a jarring jump in the camera ![animx](https://user-images.githubusercontent.com/3536496/57046552-c4a13600-6c25-11e9-8085-9c778d9c5dd2.gif) - [x] Controls for boom up/down and scoop in/out are too loose, they continue after you stop doing the action and arent responsive. Compare these to the boom in/out controls which are good. ",1.0,"Excavator not working - ![animx](https://user-images.githubusercontent.com/3536496/57047545-e51dc000-6c26-11e9-8ed8-e4fa20f291ad.gif) - [x] Digger wont dig! I couldn't get anything in into the scoop. - [x] Bumping the arm against the cabin creates a jarring jump in the camera ![animx](https://user-images.githubusercontent.com/3536496/57046552-c4a13600-6c25-11e9-8085-9c778d9c5dd2.gif) - [x] Controls for boom up/down and scoop in/out are too loose, they continue after you stop doing the action and arent responsive. Compare these to the boom in/out controls which are good. ",1,excavator not working digger wont dig i couldn t get anything in into the scoop bumping the arm against the cabin creates a jarring jump in the camera controls for boom up down and scoop in out are too loose they continue after you stop doing the action and arent responsive compare these to the boom in out controls which are good ,1 556171,16476709070.0,IssuesEvent,2021-05-24 06:36:48,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.4 develop-261] Some Plants disappear when player crosses world border,Category: Gameplay Priority: High Regression Squad: Pumpkin Type: Bug,"Step to reproduce: - be near Zero point: ![image](https://user-images.githubusercontent.com/45708377/115507185-79561700-a284-11eb-9e7b-44107a0bc7ab.png) - cross it: ![image](https://user-images.githubusercontent.com/45708377/115507210-7fe48e80-a284-11eb-93b5-31ce4e8a9604.png) ",1.0,"[0.9.4 develop-261] Some Plants disappear when player crosses world border - Step to reproduce: - be near Zero point: ![image](https://user-images.githubusercontent.com/45708377/115507185-79561700-a284-11eb-9e7b-44107a0bc7ab.png) - cross it: ![image](https://user-images.githubusercontent.com/45708377/115507210-7fe48e80-a284-11eb-93b5-31ce4e8a9604.png) ",1, some plants disappear when player crosses world border step to reproduce be near zero point cross it ,1 247199,7909518775.0,IssuesEvent,2018-07-03 00:01:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,0.7.6.0 - no crane as ITEM ingame,High Priority,"**Version:** 0.7.6.0 beta staging-4767aa88 No receipe, no /give, and if you try to pickup existing crane - they disappears.",1.0,"0.7.6.0 - no crane as ITEM ingame - **Version:** 0.7.6.0 beta staging-4767aa88 No receipe, no /give, and if you try to pickup existing crane - they disappears.",1, no crane as item ingame version beta staging no receipe no give and if you try to pickup existing crane they disappears ,1 313732,9575497544.0,IssuesEvent,2019-05-07 06:36:48,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,USER ISSUE: Resolution Setting is ignored,High Priority QA,"**Version:** 0.8.1.3 beta **Steps to Reproduce:** I set the resolution form 4k to Full HD, click apply and confirm, leave the menu and reopen it. **Expected behavior:** Set the resolution to 1920x1080. **Actual behavior:** The resolution stays where it was and my frame rate remains low. **Do you have mods installed? Does issue happen when no mods are installed?:** The resolution stays where it was and my frame rate remains low.",1.0,"USER ISSUE: Resolution Setting is ignored - **Version:** 0.8.1.3 beta **Steps to Reproduce:** I set the resolution form 4k to Full HD, click apply and confirm, leave the menu and reopen it. **Expected behavior:** Set the resolution to 1920x1080. **Actual behavior:** The resolution stays where it was and my frame rate remains low. **Do you have mods installed? Does issue happen when no mods are installed?:** The resolution stays where it was and my frame rate remains low.",1,user issue resolution setting is ignored version beta steps to reproduce i set the resolution form to full hd click apply and confirm leave the menu and reopen it expected behavior set the resolution to actual behavior the resolution stays where it was and my frame rate remains low do you have mods installed does issue happen when no mods are installed the resolution stays where it was and my frame rate remains low ,1 465167,13357966844.0,IssuesEvent,2020-08-31 10:47:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1721] Otters' unknown deadly decease,Category: Gameplay Priority: High Status: Fixed,"Otters are dying if they see you in the water. (no fly mode) Just DYING. In the fresh world. Without pollution right after the start, @D3nnis3n not sure how it works on the playtest. Be AWARE, ![unknown (26)](https://user-images.githubusercontent.com/27898520/90136631-e9271000-dd8d-11ea-9be6-dc5099971909.png) ",1.0,"[0.9.0 staging-1721] Otters' unknown deadly decease - Otters are dying if they see you in the water. (no fly mode) Just DYING. In the fresh world. Without pollution right after the start, @D3nnis3n not sure how it works on the playtest. Be AWARE, ![unknown (26)](https://user-images.githubusercontent.com/27898520/90136631-e9271000-dd8d-11ea-9be6-dc5099971909.png) ",1, otters unknown deadly decease otters are dying if they see you in the water no fly mode just dying in the fresh world without pollution right after the start not sure how it works on the playtest be aware ,1 205523,7102842789.0,IssuesEvent,2018-01-16 00:52:26,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,When i was kicked from Server with an Error Weird Window ,High Priority,"![snap1065](https://user-images.githubusercontent.com/29383891/34922610-26ea8f7e-f98a-11e7-94f0-6932a61aaf79.png) scroll bar as far as it will go top ![snap1066](https://user-images.githubusercontent.com/29383891/34922617-30fe38c6-f98a-11e7-971f-4b3bb25cc358.png) scroll bar as far as it will go bottom",1.0,"When i was kicked from Server with an Error Weird Window - ![snap1065](https://user-images.githubusercontent.com/29383891/34922610-26ea8f7e-f98a-11e7-94f0-6932a61aaf79.png) scroll bar as far as it will go top ![snap1066](https://user-images.githubusercontent.com/29383891/34922617-30fe38c6-f98a-11e7-971f-4b3bb25cc358.png) scroll bar as far as it will go bottom",1,when i was kicked from server with an error weird window scroll bar as far as it will go top scroll bar as far as it will go bottom,1 509165,14714197179.0,IssuesEvent,2021-01-05 11:32:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.2.0 beta staging-1891]Civics: Cannot ratify constitution due to articles not counting,Category: Laws Priority: High Type: Regression,"Cannot ratify constitution due to ratification not accounting for articles inclusions in its own election proposal. https://cdn.discordapp.com/attachments/330136213841510410/795795450740867082/unknown.png Made an issue for tracking, i believe oleg already have a fix for merging",1.0,"[0.9.2.0 beta staging-1891]Civics: Cannot ratify constitution due to articles not counting - Cannot ratify constitution due to ratification not accounting for articles inclusions in its own election proposal. https://cdn.discordapp.com/attachments/330136213841510410/795795450740867082/unknown.png Made an issue for tracking, i believe oleg already have a fix for merging",1, civics cannot ratify constitution due to articles not counting cannot ratify constitution due to ratification not accounting for articles inclusions in its own election proposal made an issue for tracking i believe oleg already have a fix for merging,1 548755,16075158323.0,IssuesEvent,2021-04-25 07:51:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Spawning civics not updating room tier for objects,Category: Gameplay Priority: High Regression Squad: Mountain Goat Status: Not reproduced Type: Bug,"type /civics spawngov Notice that the objects are disabled because they think the room tier is 0 but it shows 1 in the status panel: ![image](https://user-images.githubusercontent.com/3536496/114621637-ca9d4f80-9c61-11eb-8a57-cefa73303bc0.png) Removing and adding a block didnt fix it. Figure out what broke in addition to fixing this. ",1.0,"Spawning civics not updating room tier for objects - type /civics spawngov Notice that the objects are disabled because they think the room tier is 0 but it shows 1 in the status panel: ![image](https://user-images.githubusercontent.com/3536496/114621637-ca9d4f80-9c61-11eb-8a57-cefa73303bc0.png) Removing and adding a block didnt fix it. Figure out what broke in addition to fixing this. ",1,spawning civics not updating room tier for objects type civics spawngov notice that the objects are disabled because they think the room tier is but it shows in the status panel removing and adding a block didnt fix it figure out what broke in addition to fixing this ,1 517560,15016224416.0,IssuesEvent,2021-02-01 09:19:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,The server crashed,Category: Tech Priority: High Type: Bug,"My server crashes on startup when the world is converted to the new format. The problem appeared after the update 9.2. World save: https://drive.google.com/file/d/1g7asyC-BGlGnIGzGbVUrcGXkSFkhB29T/view?usp=sharing [log_210129054924.log](https://github.com/StrangeLoopGames/EcoIssues/files/5894548/log_210129054924.log) [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5894550/Player.log) [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/5894551/Player-prev.log) ![20210129175137_1](https://user-images.githubusercontent.com/78219080/106291434-a7ffbb00-625c-11eb-9405-ffb583d3d433.jpg) ",1.0,"The server crashed - My server crashes on startup when the world is converted to the new format. The problem appeared after the update 9.2. World save: https://drive.google.com/file/d/1g7asyC-BGlGnIGzGbVUrcGXkSFkhB29T/view?usp=sharing [log_210129054924.log](https://github.com/StrangeLoopGames/EcoIssues/files/5894548/log_210129054924.log) [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5894550/Player.log) [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/5894551/Player-prev.log) ![20210129175137_1](https://user-images.githubusercontent.com/78219080/106291434-a7ffbb00-625c-11eb-9405-ffb583d3d433.jpg) ",1,the server crashed my server crashes on startup when the world is converted to the new format the problem appeared after the update world save ,1 383922,11364453642.0,IssuesEvent,2020-01-27 08:19:50,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1355] Bank Component is not functioning,Priority: High,"The Bank Component currently does not function. This is what you see when you pull it up: ![BankComponent](https://user-images.githubusercontent.com/47330823/73039404-c42b7980-3e0a-11ea-9a31-21b292cf0f26.png) ",1.0,"[0.9.0 staging-1355] Bank Component is not functioning - The Bank Component currently does not function. This is what you see when you pull it up: ![BankComponent](https://user-images.githubusercontent.com/47330823/73039404-c42b7980-3e0a-11ea-9a31-21b292cf0f26.png) ",1, bank component is not functioning the bank component currently does not function this is what you see when you pull it up ,1 96725,12154410818.0,IssuesEvent,2020-04-25 08:09:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 Staging-1494] Can't break down payments / weights per-item in work party,Category: Design Status: Needs Triage,"Currently there is no way to break down payments / weights in a work party on a per-item basis. So for example when I'm making Basic Upgrade 3, it requires 80 natural fibers and 20 beards. If I pay $100 for the materials, I'm guessing the work party will pay $1 for a natural fiber and $1 for a board. Those two are not worth the same, and yet there is no way to balance this out, other than for one person to supply everything. Additionally, if I have some items myself, there is no way to add those in automatically and reduce what the work party requires - I'd have to create the work party and then add those items in to pay myself afterwards. Also, if I want to chain some work parties together (say, Basic Upgrades 1->4), I'm guessing I might have to be present to move the items between them. The only way around this would be to have a store right next to it and let people buy the modules to put into the work party as they come off the assembly line. Not an ideal solution. I'm still testing some of these things, so I might have a few details off...",1.0,"[0.9.0 Staging-1494] Can't break down payments / weights per-item in work party - Currently there is no way to break down payments / weights in a work party on a per-item basis. So for example when I'm making Basic Upgrade 3, it requires 80 natural fibers and 20 beards. If I pay $100 for the materials, I'm guessing the work party will pay $1 for a natural fiber and $1 for a board. Those two are not worth the same, and yet there is no way to balance this out, other than for one person to supply everything. Additionally, if I have some items myself, there is no way to add those in automatically and reduce what the work party requires - I'd have to create the work party and then add those items in to pay myself afterwards. Also, if I want to chain some work parties together (say, Basic Upgrades 1->4), I'm guessing I might have to be present to move the items between them. The only way around this would be to have a store right next to it and let people buy the modules to put into the work party as they come off the assembly line. Not an ideal solution. I'm still testing some of these things, so I might have a few details off...",0, can t break down payments weights per item in work party currently there is no way to break down payments weights in a work party on a per item basis so for example when i m making basic upgrade it requires natural fibers and beards if i pay for the materials i m guessing the work party will pay for a natural fiber and for a board those two are not worth the same and yet there is no way to balance this out other than for one person to supply everything additionally if i have some items myself there is no way to add those in automatically and reduce what the work party requires i d have to create the work party and then add those items in to pay myself afterwards also if i want to chain some work parties together say basic upgrades i m guessing i might have to be present to move the items between them the only way around this would be to have a store right next to it and let people buy the modules to put into the work party as they come off the assembly line not an ideal solution i m still testing some of these things so i might have a few details off ,0 501941,14536903773.0,IssuesEvent,2020-12-15 08:23:32,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,World save export doesn't work in Chrome,Category: Cloud Worlds Priority: High Status: Fixed,"Attempt to export save in Chrome gives this violation: ![image](https://user-images.githubusercontent.com/5720101/101564767-0a121180-39cc-11eb-974f-e99180cc9f7d.png) ",1.0,"World save export doesn't work in Chrome - Attempt to export save in Chrome gives this violation: ![image](https://user-images.githubusercontent.com/5720101/101564767-0a121180-39cc-11eb-974f-e99180cc9f7d.png) ",1,world save export doesn t work in chrome attempt to export save in chrome gives this violation ,1 532713,15570223076.0,IssuesEvent,2021-03-17 02:02:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[9.2.4] Dual Permissions / Manager Set Error in Government System with object references.,Category: Laws Priority: High Squad: Mountain Goat Status: Fixed,"I'm not quite sure, what this error tells me, but seams again it is facing a lot of reference issues with the current approach to always create a new instance of an government object as not all reference are been updated and some still point to the old one. Below you can see, I had to update a elected title with some wages. The second picture shows the ""#general"" log throwing some errors. i assume it refers to one of my old issues I reported as the removed title still gets triggered during government tick. The first picture shows an error when I'm setting up a demographic with title requirement using these updated elected titles. in the frontend i only see the newest title but seams in the backend it still refers to the old one wich comes down to this error. ![image](https://user-images.githubusercontent.com/47274045/106943649-fbbf4800-6725-11eb-8178-d6fb16376614.png) ![image](https://user-images.githubusercontent.com/47274045/106943679-0974cd80-6726-11eb-83bc-7675fa880f04.png) Once again I strictly recommend to change your approach. This will solve a lot of your government problems. Do not replace an old government object with an new one and hope all references are updated well. Keep the existing one with its reference id, make a copy of these object and flag this with new id as old one and just update the existing one with the new values. For now I will try to delete the old elected titles by admin command and hopefully this will help to get the demographic been setup.",1.0,"[9.2.4] Dual Permissions / Manager Set Error in Government System with object references. - I'm not quite sure, what this error tells me, but seams again it is facing a lot of reference issues with the current approach to always create a new instance of an government object as not all reference are been updated and some still point to the old one. Below you can see, I had to update a elected title with some wages. The second picture shows the ""#general"" log throwing some errors. i assume it refers to one of my old issues I reported as the removed title still gets triggered during government tick. The first picture shows an error when I'm setting up a demographic with title requirement using these updated elected titles. in the frontend i only see the newest title but seams in the backend it still refers to the old one wich comes down to this error. ![image](https://user-images.githubusercontent.com/47274045/106943649-fbbf4800-6725-11eb-8178-d6fb16376614.png) ![image](https://user-images.githubusercontent.com/47274045/106943679-0974cd80-6726-11eb-83bc-7675fa880f04.png) Once again I strictly recommend to change your approach. This will solve a lot of your government problems. Do not replace an old government object with an new one and hope all references are updated well. Keep the existing one with its reference id, make a copy of these object and flag this with new id as old one and just update the existing one with the new values. For now I will try to delete the old elected titles by admin command and hopefully this will help to get the demographic been setup.",1, dual permissions manager set error in government system with object references i m not quite sure what this error tells me but seams again it is facing a lot of reference issues with the current approach to always create a new instance of an government object as not all reference are been updated and some still point to the old one below you can see i had to update a elected title with some wages the second picture shows the general log throwing some errors i assume it refers to one of my old issues i reported as the removed title still gets triggered during government tick the first picture shows an error when i m setting up a demographic with title requirement using these updated elected titles in the frontend i only see the newest title but seams in the backend it still refers to the old one wich comes down to this error once again i strictly recommend to change your approach this will solve a lot of your government problems do not replace an old government object with an new one and hope all references are updated well keep the existing one with its reference id make a copy of these object and flag this with new id as old one and just update the existing one with the new values for now i will try to delete the old elected titles by admin command and hopefully this will help to get the demographic been setup ,1 407356,11912459448.0,IssuesEvent,2020-03-31 10:18:16,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1473] Delete autolink another player vehicle and my vehicle to my store.,Priority: High Status: Fixed Type: Exploit,"Step to reproduce for another player: - first player place store and link small stockpile to it: ![image](https://user-images.githubusercontent.com/45708377/77148119-f4f0fd80-6a9f-11ea-95de-ad56c91d1202.png) - second player place wood cart near first player shop and give autorization to first player: ![image](https://user-images.githubusercontent.com/45708377/77148414-98daa900-6aa0-11ea-9845-0007e39a7409.png) - store has autolinked another player's wood cart: ![image](https://user-images.githubusercontent.com/45708377/77148329-616bfc80-6aa0-11ea-8921-c11e2d5ddb7f.png) You can exploit it, you can infinity sell items in store if store owner doesn't have enough space in his storages. Step to reproduce with my vehicle: - place store and add for example acorn to buying: ![image](https://user-images.githubusercontent.com/45708377/77148511-c32c6680-6aa0-11ea-919d-8fedeab10c79.png) - linked only small stockpile: ![image](https://user-images.githubusercontent.com/45708377/77148567-d8a19080-6aa0-11ea-951c-d0e9e18710cb.png) - place Truck near store. Still linked only small stockpile: ![image](https://user-images.githubusercontent.com/45708377/77148601-ea833380-6aa0-11ea-8955-af8d7568e902.png) - add another item to selling/buying: ![image](https://user-images.githubusercontent.com/45708377/77148630-fa9b1300-6aa0-11ea-8430-fc81bd0901b3.png) - store has autolinked truck storage: ![image](https://user-images.githubusercontent.com/45708377/77148669-0b4b8900-6aa1-11ea-967b-d1454469e0fc.png) ",1.0,"[0.9.0 staging-1473] Delete autolink another player vehicle and my vehicle to my store. - Step to reproduce for another player: - first player place store and link small stockpile to it: ![image](https://user-images.githubusercontent.com/45708377/77148119-f4f0fd80-6a9f-11ea-95de-ad56c91d1202.png) - second player place wood cart near first player shop and give autorization to first player: ![image](https://user-images.githubusercontent.com/45708377/77148414-98daa900-6aa0-11ea-9845-0007e39a7409.png) - store has autolinked another player's wood cart: ![image](https://user-images.githubusercontent.com/45708377/77148329-616bfc80-6aa0-11ea-8921-c11e2d5ddb7f.png) You can exploit it, you can infinity sell items in store if store owner doesn't have enough space in his storages. Step to reproduce with my vehicle: - place store and add for example acorn to buying: ![image](https://user-images.githubusercontent.com/45708377/77148511-c32c6680-6aa0-11ea-919d-8fedeab10c79.png) - linked only small stockpile: ![image](https://user-images.githubusercontent.com/45708377/77148567-d8a19080-6aa0-11ea-951c-d0e9e18710cb.png) - place Truck near store. Still linked only small stockpile: ![image](https://user-images.githubusercontent.com/45708377/77148601-ea833380-6aa0-11ea-8955-af8d7568e902.png) - add another item to selling/buying: ![image](https://user-images.githubusercontent.com/45708377/77148630-fa9b1300-6aa0-11ea-8430-fc81bd0901b3.png) - store has autolinked truck storage: ![image](https://user-images.githubusercontent.com/45708377/77148669-0b4b8900-6aa1-11ea-967b-d1454469e0fc.png) ",1, delete autolink another player vehicle and my vehicle to my store step to reproduce for another player first player place store and link small stockpile to it second player place wood cart near first player shop and give autorization to first player store has autolinked another player s wood cart you can exploit it you can infinity sell items in store if store owner doesn t have enough space in his storages step to reproduce with my vehicle place store and add for example acorn to buying linked only small stockpile place truck near store still linked only small stockpile add another item to selling buying store has autolinked truck storage ,1 444838,12821505846.0,IssuesEvent,2020-07-06 08:12:19,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1637] Civics: a sad orphan Constitution ratification,Priority: Critical Priority: High Status: Fixed,"1. Create a new world 2. Place a capitol and ratify 3. Restart server 4. Ratification election will be broken, Ratify button will be back. (and web site actually sees election as active, but you can't vote) ![bandicam 2020-07-03 17-36-12-314](https://user-images.githubusercontent.com/27898520/86469897-c5ff4e80-bd53-11ea-96ad-c3cda7810c71.jpg) And server tells me that he found ratification election as an orphan. ![bandicam 2020-07-03 17-38-13-090](https://user-images.githubusercontent.com/27898520/86470010-fa730a80-bd53-11ea-94c4-65738ac6d6a1.jpg) ",2.0,"[0.9.0 staging-1637] Civics: a sad orphan Constitution ratification - 1. Create a new world 2. Place a capitol and ratify 3. Restart server 4. Ratification election will be broken, Ratify button will be back. (and web site actually sees election as active, but you can't vote) ![bandicam 2020-07-03 17-36-12-314](https://user-images.githubusercontent.com/27898520/86469897-c5ff4e80-bd53-11ea-96ad-c3cda7810c71.jpg) And server tells me that he found ratification election as an orphan. ![bandicam 2020-07-03 17-38-13-090](https://user-images.githubusercontent.com/27898520/86470010-fa730a80-bd53-11ea-94c4-65738ac6d6a1.jpg) ",1, civics a sad orphan constitution ratification create a new world place a capitol and ratify restart server ratification election will be broken ratify button will be back and web site actually sees election as active but you can t vote and server tells me that he found ratification election as an orphan ,1 560519,16598712917.0,IssuesEvent,2021-06-01 16:20:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,9.2.4 - Server crash - Animal Brain,Category: Gameplay Priority: High Squad: Otter Status: Investigate Type: Bug,"Version: 9.2.4 Occasional server crashing (roughly once per week) with due to what appears to be a crash during animal brain tick. Unable to reproduce through any player action, appears to be completely random. Possibility exists that there is a player trigger but seems unlikely. Relevant error log details. Everything prior to this is NAT Punches and server boot logging: [07:06:19.992] [175] [Error] [Eco] System.AggregateException: One or more errors occurred. (Index was outside the bounds of the array.) System.IndexOutOfRangeException: Index was outside the bounds of the array. at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.set_Item(TKey key, TValue value) at Eco.Simulation.Agents.AI.BehaviorComplex`1.Do(T context) at Eco.Simulation.Agents.AI.BehaviorSelector`1.Do(T context) at Eco.Simulation.Agents.AI.Brain.TickBehaviors(Animal animal) at Eco.Simulation.Agents.AI.Brain.Tick(Animal animal) at Eco.Simulation.Agents.Animal.Tick() at Eco.Simulation.Simulation.TickAll() at Eco.Simulation.EcoSim.b__41_0() at Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) at Eco.Simulation.EcoSim.DoTick(TickSample tick) at Eco.Simulation.EcoSim.DoWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) [07:06:20.010] [5] [ Info] [Eco] Saving... [07:06:35.460] [5] [ Info] [Eco] Saving... Finished in 15,430.0ms [07:06:39.612] [152] [Error] [Eco] System.IndexOutOfRangeException: Index was outside the bounds of the array. at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.set_Item(TKey key, TValue value) at Eco.Simulation.Agents.AI.BehaviorComplex`1.Do(T context) at Eco.Simulation.Agents.AI.BehaviorSelector`1.Do(T context) at Eco.Simulation.Agents.AI.Brain.TickBehaviors(Animal animal) at Eco.Simulation.Agents.AI.Brain.Tick(Animal animal) at Eco.Simulation.Agents.Animal.Tick() at Eco.Simulation.Simulation.TickAll() at Eco.Simulation.EcoSim.b__41_0() at Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) at Eco.Simulation.EcoSim.DoTick(TickSample tick) at Eco.Simulation.EcoSim.DoWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) at Eco.Core.Utils.Threading.WorkerBase.ShutdownAsync() at Eco.Core.Utils.Threading.WorkerExtensions.Shutdown(IWorker worker) at Eco.Server.PluginManager.<>c.b__33_0(PluginRegistration reg) Full Error Log Attached [log_210326034347.log](https://github.com/StrangeLoopGames/EcoIssues/files/6216733/log_210326034347.log) ",1.0,"9.2.4 - Server crash - Animal Brain - Version: 9.2.4 Occasional server crashing (roughly once per week) with due to what appears to be a crash during animal brain tick. Unable to reproduce through any player action, appears to be completely random. Possibility exists that there is a player trigger but seems unlikely. Relevant error log details. Everything prior to this is NAT Punches and server boot logging: [07:06:19.992] [175] [Error] [Eco] System.AggregateException: One or more errors occurred. (Index was outside the bounds of the array.) System.IndexOutOfRangeException: Index was outside the bounds of the array. at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.set_Item(TKey key, TValue value) at Eco.Simulation.Agents.AI.BehaviorComplex`1.Do(T context) at Eco.Simulation.Agents.AI.BehaviorSelector`1.Do(T context) at Eco.Simulation.Agents.AI.Brain.TickBehaviors(Animal animal) at Eco.Simulation.Agents.AI.Brain.Tick(Animal animal) at Eco.Simulation.Agents.Animal.Tick() at Eco.Simulation.Simulation.TickAll() at Eco.Simulation.EcoSim.b__41_0() at Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) at Eco.Simulation.EcoSim.DoTick(TickSample tick) at Eco.Simulation.EcoSim.DoWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) [07:06:20.010] [5] [ Info] [Eco] Saving... [07:06:35.460] [5] [ Info] [Eco] Saving... Finished in 15,430.0ms [07:06:39.612] [152] [Error] [Eco] System.IndexOutOfRangeException: Index was outside the bounds of the array. at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.set_Item(TKey key, TValue value) at Eco.Simulation.Agents.AI.BehaviorComplex`1.Do(T context) at Eco.Simulation.Agents.AI.BehaviorSelector`1.Do(T context) at Eco.Simulation.Agents.AI.Brain.TickBehaviors(Animal animal) at Eco.Simulation.Agents.AI.Brain.Tick(Animal animal) at Eco.Simulation.Agents.Animal.Tick() at Eco.Simulation.Simulation.TickAll() at Eco.Simulation.EcoSim.b__41_0() at Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) at Eco.Simulation.EcoSim.DoTick(TickSample tick) at Eco.Simulation.EcoSim.DoWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) at Eco.Core.Utils.Threading.WorkerBase.ShutdownAsync() at Eco.Core.Utils.Threading.WorkerExtensions.Shutdown(IWorker worker) at Eco.Server.PluginManager.<>c.b__33_0(PluginRegistration reg) Full Error Log Attached [log_210326034347.log](https://github.com/StrangeLoopGames/EcoIssues/files/6216733/log_210326034347.log) ",1, server crash animal brain version occasional server crashing roughly once per week with due to what appears to be a crash during animal brain tick unable to reproduce through any player action appears to be completely random possibility exists that there is a player trigger but seems unlikely relevant error log details everything prior to this is nat punches and server boot logging system aggregateexception one or more errors occurred index was outside the bounds of the array system indexoutofrangeexception index was outside the bounds of the array at system collections generic dictionary tryinsert tkey key tvalue value insertionbehavior behavior at system collections generic dictionary set item tkey key tvalue value at eco simulation agents ai behaviorcomplex do t context at eco simulation agents ai behaviorselector do t context at eco simulation agents ai brain tickbehaviors animal animal at eco simulation agents ai brain tick animal animal at eco simulation agents animal tick at eco simulation simulation tickall at eco simulation ecosim b at eco core plugins ticktimeutil timesubprocess action func at eco simulation ecosim dotick ticksample tick at eco simulation ecosim dowork cancellationtoken token at eco core utils threading repeatableworkerbase dowork cancellationtoken token saving saving finished in system indexoutofrangeexception index was outside the bounds of the array at system collections generic dictionary tryinsert tkey key tvalue value insertionbehavior behavior at system collections generic dictionary set item tkey key tvalue value at eco simulation agents ai behaviorcomplex do t context at eco simulation agents ai behaviorselector do t context at eco simulation agents ai brain tickbehaviors animal animal at eco simulation agents ai brain tick animal animal at eco simulation agents animal tick at eco simulation simulation tickall at eco simulation ecosim b at eco core plugins ticktimeutil timesubprocess action func at eco simulation ecosim dotick ticksample tick at eco simulation ecosim dowork cancellationtoken token at eco core utils threading repeatableworkerbase dowork cancellationtoken token at eco core utils threading workerbase shutdownasync at eco core utils threading workerextensions shutdown iworker worker at eco server pluginmanager c b pluginregistration reg full error log attached ,1 360560,10694415749.0,IssuesEvent,2019-10-23 10:48:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Remove too many logins ban from auth,Fixed High Priority,It is a problem for students who cant enter in the right password.,1.0,Remove too many logins ban from auth - It is a problem for students who cant enter in the right password.,1,remove too many logins ban from auth it is a problem for students who cant enter in the right password ,1 286403,8787722215.0,IssuesEvent,2018-12-20 19:37:27,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Excavators big smoke goes through anything.,Semi-High Priority,"I just don't like that. Should smoke the interior first, making view worse and then spill out at the entrance. Also, i think that amount of smoke is quite a bit too much.",1.0,"Excavators big smoke goes through anything. - I just don't like that. Should smoke the interior first, making view worse and then spill out at the entrance. Also, i think that amount of smoke is quite a bit too much.",1,excavators big smoke goes through anything i just don t like that img width alt meh src should smoke the interior first making view worse and then spill out at the entrance also i think that amount of smoke is quite a bit too much ,1 462726,13252555200.0,IssuesEvent,2020-08-20 05:41:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1729] A lot of NullReferenceException when drag item,Category: Tech Priority: High Status: Fixed,"Step to reproduce: - have stockpile with some items (Dirt) ![image](https://user-images.githubusercontent.com/45708377/90482035-585c8580-e13b-11ea-95b0-46f50f8634de.png) - start crafting that consumes these items: ![image](https://user-images.githubusercontent.com/45708377/90482450-e6d10700-e13b-11ea-818b-cc22a974c2b7.png) - separate 1 Dirt and hold LMB to drag it: ![image](https://user-images.githubusercontent.com/45708377/90482495-fe0ff480-e13b-11ea-89fc-5c0cb7b41a3b.png) - wait until this stack of dirt is taken by craft and drag this item to another stockpile. I have spam of this exception: ``` NullReferenceException: Object reference not set to an instance of an object. at Draggable.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ``` [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/5088807/Player-prev.log) Video: https://drive.google.com/file/d/12pS-4amSxgj89TkO2CABPFpy5HxRspwG/view?usp=sharing ",1.0,"[0.9.0 staging-1729] A lot of NullReferenceException when drag item - Step to reproduce: - have stockpile with some items (Dirt) ![image](https://user-images.githubusercontent.com/45708377/90482035-585c8580-e13b-11ea-95b0-46f50f8634de.png) - start crafting that consumes these items: ![image](https://user-images.githubusercontent.com/45708377/90482450-e6d10700-e13b-11ea-818b-cc22a974c2b7.png) - separate 1 Dirt and hold LMB to drag it: ![image](https://user-images.githubusercontent.com/45708377/90482495-fe0ff480-e13b-11ea-89fc-5c0cb7b41a3b.png) - wait until this stack of dirt is taken by craft and drag this item to another stockpile. I have spam of this exception: ``` NullReferenceException: Object reference not set to an instance of an object. at Draggable.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ``` [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/5088807/Player-prev.log) Video: https://drive.google.com/file/d/12pS-4amSxgj89TkO2CABPFpy5HxRspwG/view?usp=sharing ",1, a lot of nullreferenceexception when drag item step to reproduce have stockpile with some items dirt start crafting that consumes these items separate dirt and hold lmb to drag it wait until this stack of dirt is taken by craft and drag this item to another stockpile i have spam of this exception nullreferenceexception object reference not set to an instance of an object at draggable onenddrag unityengine eventsystems pointereventdata eventdata in unityengine logger logexception exception object unityengine debug calloverridendebughandler exception object video ,1 228016,7545076790.0,IssuesEvent,2018-04-17 20:27:45,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Items vanishing and vanishes when placed.,High Priority,"Ramps, Stockpile and a Combustion Generator went invisible. The stockpile and combustion generator had been placed 12 hours (roughly) prior them going invisible, but a chest and 2 pumpjacks right next to the items didn't. Items were not randomly placed, but happend on two different locations. 8 ramps turned invisible while building a ramp road down from a mountain. Items placed by other players also turned invisible. A relog, deleting files in Eco folder and a server restart did not fix the issue.",1.0,"Items vanishing and vanishes when placed. - Ramps, Stockpile and a Combustion Generator went invisible. The stockpile and combustion generator had been placed 12 hours (roughly) prior them going invisible, but a chest and 2 pumpjacks right next to the items didn't. Items were not randomly placed, but happend on two different locations. 8 ramps turned invisible while building a ramp road down from a mountain. Items placed by other players also turned invisible. A relog, deleting files in Eco folder and a server restart did not fix the issue.",1,items vanishing and vanishes when placed ramps stockpile and a combustion generator went invisible the stockpile and combustion generator had been placed hours roughly prior them going invisible but a chest and pumpjacks right next to the items didn t items were not randomly placed but happend on two different locations ramps turned invisible while building a ramp road down from a mountain items placed by other players also turned invisible a relog deleting files in eco folder and a server restart did not fix the issue ,1 242345,7841137505.0,IssuesEvent,2018-06-18 18:36:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Invalid login info - invalid ticket,High Priority,"**Version:** 0.7.4.6 beta **Steps to Reproduce:** 1. Select a server with some language prefix which is different from the language being shown in server configuration 2. Receive the message. **Expected behavior:** **Actual behavior:** The following error message popped up: ``` Ошибка подключения Invalid login info. Invalid ticket ```
Log FileInitialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 950 (ID=0x1402) Vendor: NVIDIA VRAM: 1960 MB Driver: 23.21.13.9065 Begin MonoManager ReloadAssembly - Completed reload, in 0.126 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.894445 ms Setting up 2 worker threads for Enlighten. Thread -> id: 199c -> priority: 1 Thread -> id: d88 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.6 beta 25 мая 2018 г. 6:12 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> Log",1.0,"USER ISSUE: Invalid login info - invalid ticket - **Version:** 0.7.4.6 beta **Steps to Reproduce:** 1. Select a server with some language prefix which is different from the language being shown in server configuration 2. Receive the message. **Expected behavior:** **Actual behavior:** The following error message popped up: ``` Ошибка подключения Invalid login info. Invalid ticket ```
Log FileInitialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 950 (ID=0x1402) Vendor: NVIDIA VRAM: 1960 MB Driver: 23.21.13.9065 Begin MonoManager ReloadAssembly - Completed reload, in 0.126 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.894445 ms Setting up 2 worker threads for Enlighten. Thread -> id: 199c -> priority: 1 Thread -> id: d88 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.6 beta 25 мая 2018 г. 6:12 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> Log",1,user issue invalid login info invalid ticket version beta steps to reproduce select a server with some language prefix which is different from the language being shown in server configuration receive the message expected behavior actual behavior the following error message popped up ошибка подключения invalid login info invalid ticket log file initialize engine version gfxdevice creating device client threaded version renderer nvidia geforce gtx id vendor nvidia vram mb driver begin monomanager reloadassembly completed reload in seconds initializing input input initialized initialized touch support unloadtime ms setting up worker threads for enlighten thread id priority thread id priority the referenced script on this behaviour game object camera is missing filename line warning shader unsupported calmwater calm water pass forwardadd has no vertex shader warning shader unsupported calmwater calm water all passes removed client version beta мая г filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state prelogin log,1 338669,10235433285.0,IssuesEvent,2019-08-19 09:09:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[master-preview] Interaction is broken after placing the block,High Priority QA Regression,"Steps: 1. Take hammer 2. Take Hewn log 3. Place some block on the ground 4. Try to interact with some object (stockpile or tent) Expected: Open object UI Actual: can't opent UI. Need to relog.",1.0,"[master-preview] Interaction is broken after placing the block - Steps: 1. Take hammer 2. Take Hewn log 3. Place some block on the ground 4. Try to interact with some object (stockpile or tent) Expected: Open object UI Actual: can't opent UI. Need to relog.",1, interaction is broken after placing the block steps take hammer take hewn log place some block on the ground try to interact with some object stockpile or tent expected open object ui actual can t opent ui need to relog ,1 296929,9134872112.0,IssuesEvent,2019-02-26 01:41:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Loosing Access to treasury - probably because of a new election?,High Priority Needs Information Not reproduced,"I had access to treasury earlier (see left bottom part), but it's gone now. I don't know when exactly this happens, but it could be since the new election started. I should keep access to the treasury as long as i'm leader, it's hard to do any government contracts now. ![treasury](https://user-images.githubusercontent.com/25908592/52911584-f9982080-32a5-11e9-95bb-fc602b6755da.png) ",1.0,"Loosing Access to treasury - probably because of a new election? - I had access to treasury earlier (see left bottom part), but it's gone now. I don't know when exactly this happens, but it could be since the new election started. I should keep access to the treasury as long as i'm leader, it's hard to do any government contracts now. ![treasury](https://user-images.githubusercontent.com/25908592/52911584-f9982080-32a5-11e9-95bb-fc602b6755da.png) ",1,loosing access to treasury probably because of a new election i had access to treasury earlier see left bottom part but it s gone now i don t know when exactly this happens but it could be since the new election started i should keep access to the treasury as long as i m leader it s hard to do any government contracts now ,1 498060,14399700333.0,IssuesEvent,2020-12-03 11:17:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Updating elected title results in loss of access to government account,Category: Laws Priority: High Status: Fixed,"\ **Version:** 0.9.1.4 beta release-116 **Steps to Reproduce:** 1. Create elected title 2. Create government bank account and give that elected title exclusive access 3. Pass a vote to update the elected title (which forces a name change) 4. The government bank account will not longer be accessible **Expected behavior:** The rights to the bank account are updated with the new title similarly to how the same person remains elected when it is updated (ideally we wouldn't be required to change the name of an elected title to change what powers it has) **Actual behavior:** The bank account remains only accessible by the now deleted old elected title, meaning any currency in that account is lost ",1.0,"USER ISSUE: Updating elected title results in loss of access to government account - \ **Version:** 0.9.1.4 beta release-116 **Steps to Reproduce:** 1. Create elected title 2. Create government bank account and give that elected title exclusive access 3. Pass a vote to update the elected title (which forces a name change) 4. The government bank account will not longer be accessible **Expected behavior:** The rights to the bank account are updated with the new title similarly to how the same person remains elected when it is updated (ideally we wouldn't be required to change the name of an elected title to change what powers it has) **Actual behavior:** The bank account remains only accessible by the now deleted old elected title, meaning any currency in that account is lost ",1,user issue updating elected title results in loss of access to government account version beta release steps to reproduce create elected title create government bank account and give that elected title exclusive access pass a vote to update the elected title which forces a name change the government bank account will not longer be accessible expected behavior the rights to the bank account are updated with the new title similarly to how the same person remains elected when it is updated ideally we wouldn t be required to change the name of an elected title to change what powers it has actual behavior the bank account remains only accessible by the now deleted old elected title meaning any currency in that account is lost ,1 449472,12968938012.0,IssuesEvent,2020-07-21 06:51:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Royal Otter Crash,Category: Tech Priority: High Status: Fixed,"``` [22:13:46.450] [1] [ Info] [Eco] >>> START EcoServer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [22:13:46.450] [1] [ Info] [Eco] [Eco Server 0.9.0.0 beta staging-stable-3] [22:13:46.530] [4] [ Info] [Eco] [Starting [PerformancePlugin]]... [22:13:46.530] [4] [ Info] [Eco] [Server Initialization]... [22:13:46.816] [4] [ Info] [Eco] Starting LocalizationPlugin... [22:13:46.823] [4] [ Info] [Eco] Loading mods... [22:13:52.232] [1] [ Info] [Eco] Loading Eco.IntegrationTests... [22:13:52.265] [4] [ Info] [Eco] Loading mods... Finished in 5.441,4ms [22:13:52.265] [4] [ Info] [Eco] Starting ModKitPlugin... [22:13:52.265] [4] [ Info] [Eco] Initializing Simulation Types... [22:13:52.304] [4] [ Info] [Eco] Starting NetworkManager... [22:13:52.311] [4] [ Info] [Eco] Starting BackupPlugin... [22:13:52.550] [4] [ Info] [Eco] Starting WorldGeneratorPlugin... [22:13:52.550] [4] [ Info] [Eco] Initializing items... [22:13:54.115] [4] [ Info] [Eco] Starting StorageManager... [22:13:54.115] [4] [ Info] [Eco] Loading GameData... [22:13:54.135] [4] [ Info] [Eco] Starting GameDataPlugin... [22:13:54.135] [4] [ Info] [Eco] Loading Pause... [22:13:54.165] [4] [ Info] [Eco] Starting Stats... [22:13:54.172] [4] [ Info] [Eco] Starting PausePlugin... [22:13:54.186] [4] [ Info] [Eco] Starting DifficultySettings... [22:13:55.148] [4] [ Info] [Eco] Initializing skills... [22:13:55.192] [4] [ Info] [Eco] Loading World... [22:13:57.140] [4] [ Info] [Eco] Initializing world... [22:13:58.558] [4] [ Info] [Eco] Starting WorldPlugin... [22:13:58.559] [4] [ Info] [Eco] Loading Time... [22:13:58.559] [4] [ Info] [Eco] Starting TimePlugin... [22:13:58.559] [4] [ Info] [Eco] Loading Reputation... [22:13:58.559] [4] [ Info] [Eco] Starting ReputationPlugin... [22:13:58.559] [4] [ Info] [Eco] Starting PlayerHousingManager... [22:13:58.594] [4] [ Info] [Eco] Loading Users... [22:13:58.679] [4] [ Info] [Eco] Initializing inventories... [22:13:58.701] [4] [ Info] [Eco] Starting UserManager... [22:13:58.701] [4] [ Info] [Eco] Loading Objects... [22:13:58.721] [4] [ Info] [Eco] Starting EcoObjectManager... [22:13:58.721] [4] [ Info] [Eco] Starting DataExporter... [22:13:58.721] [4] [ Info] [Eco] Loading Garbage... [22:13:58.721] [4] [ Info] [Eco] Starting VoiceManager... [22:13:58.721] [4] [ Info] [Eco] Starting GarbagePlugin... [22:13:58.721] [4] [ Info] [Eco] Loading EconomyManager... [22:13:58.755] [4] [ Info] [Eco] Starting EconomyPlugin... [22:13:58.755] [4] [ Info] [Eco] Loading Disasters... [22:13:58.755] [4] [ Info] [Eco] Loading Property... [22:13:58.755] [4] [ Info] [Eco] Starting DisasterPlugin... [22:13:58.777] [4] [ Info] [Eco] Starting PropertyManager... [22:13:58.777] [4] [ Info] [Eco] Loading Chat... [22:13:58.777] [4] [ Info] [Eco] Starting MinimapManager... [22:13:58.818] [4] [ Info] [Eco] Loading ViewTypeData... [22:13:58.818] [4] [ Info] [Eco] Starting ChatServer... [22:13:58.818] [4] [ Info] [Eco] Loading Plants... [22:13:59.811] [4] [ Info] [Eco] Initializing plants... [22:14:07.091] [4] [ Info] [Eco] Starting ControllerManager... [22:14:07.091] [4] [ Info] [Eco] Starting EcoSim... [22:14:07.091] [4] [ Info] [Eco] Loading RouteProbing... [22:14:08.258] [4] [ Info] [Eco] Starting RouteProbingPlugin... [22:14:08.258] [4] [ Info] [Eco] Loading Layers... [22:14:08.466] [4] [ Info] [Eco] Initializing world layers... [22:14:08.466] [4] [ Info] [Eco] Loading ClimateSim... [22:14:15.745] [4] [ Info] [Eco] Starting WorldLayerManager... [22:14:15.747] [4] [ Info] [Eco] Starting EconomyTracker... [22:14:15.747] [4] [ Info] [Eco] Starting UserTracker... [22:14:15.747] [4] [ Info] [Eco] Loading Civics... [22:14:15.762] [4] [ Info] [Eco] Starting CivicsPlugin... [22:14:15.845] [4] [ Info] [Eco] Loading WorldObjects... [22:14:15.856] [4] [ Info] [Eco] Starting WorldObjectManager... [22:14:15.856] [4] [ Info] [Eco] Loading Rooms... [22:14:15.856] [4] [ Info] [Eco] Starting RoomPlugin... [22:14:15.856] [4] [ Info] [Eco] Loading Objectives... [22:14:15.856] [4] [ Info] [Eco] Starting ObjectivePlugin... [22:14:15.856] [4] [ Info] [Eco] Loading Sleep... [22:14:15.856] [4] [ Info] [Eco] Starting SleepPlugin... [22:14:15.871] [4] [ Info] [Eco] Starting WebServerPlugin... [22:14:15.871] [4] [ Info] [Eco] Starting IntegrationTestsPlugin... [22:14:15.900] [4] [ Info] [Eco] Initializing registrars for CivicsPlugin... [22:14:15.920] [4] [ Info] [Eco] Initializing registrars for GameDataPlugin... [22:14:15.920] [4] [ Info] [Eco] Initializing registrars for EconomyPlugin... [22:14:16.760] [4] [ Info] [Eco] Initializing Stats... [22:14:16.880] [4] [ Info] [Eco] Initializing CivicsPlugin... [22:14:16.896] [4] [ Info] [Eco] Initializing PerformancePlugin... [22:14:16.896] [4] [ Info] [Eco] Initializing LocalizationPlugin... [22:14:16.954] [4] [ Info] [Eco] Initializing ModKitPlugin... [22:14:17.238] [4] [ Info] [Eco] Initializing WorldGeneratorPlugin... [22:14:17.238] [4] [ Info] [Eco] Initializing TimePlugin... [22:14:17.238] [4] [ Info] [Eco] Initializing UserManager... [22:14:17.353] [4] [ Info] [Eco] Initializing GarbagePlugin... [22:14:17.362] [4] [ Info] [Eco] Initializing EconomyPlugin... [22:14:17.362] [4] [ Info] [Eco] Initializing PropertyManager... [22:14:17.379] [4] [ Info] [Eco] Initializing MinimapManager... [22:14:17.521] [4] [ Info] [Eco] Initializing EcoSim... [22:14:17.521] [4] [ Info] [Eco] Initializing UserTracker... [22:14:17.521] [4] [ Info] [Eco] Initializing WorldObjectManager... [22:14:17.624] [4] [ Info] [Eco] Initializing RoomPlugin... [22:14:17.651] [4] [ Info] [Eco] Initializing SleepPlugin... [22:14:17.651] [4] [ Info] [Eco] Initializing WorldPlugin... [22:14:17.653] [4] [ Info] [Eco] Ticking Active Chunks... [22:14:17.719] [4] [ Info] [Eco] Compressing Frozen Chunks... [22:14:20.779] [4] [ Info] [Eco] Initializing NetworkManager... [22:14:21.046] [4] [ Info] [Eco] Initializing WorldLayerManager... [22:14:21.046] [4] [ Info] [Eco] Initializing WebServerPlugin... [22:14:21.570] [35] [ Info] [Eco] Web Server now listening on: http://[::]:3041 [22:14:21.570] [4] [ Info] [Eco] Initializing IntegrationTestsPlugin... [22:14:22.226] [4] [ Info] [Eco] Saving world... [22:14:35.558] [4] [ Info] [Eco] [Server Initialization]... Finished in 49.027,4ms [22:15:24.483] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:15:24.567] [195] [Debug] [Eco] Nat punch received from 66.235.7.119:63733 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:15:24.567] [195] [Debug] [Eco] Nat punch received from 66.235.7.119:63733 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:15:31.755] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:15:31.782] [195] [Debug] [Eco] Nat punch received from 87.166.215.82:56556 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:15:31.782] [195] [Debug] [Eco] Nat punch received from 87.166.215.82:56556 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:16:23.008] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:16:23.036] [195] [Debug] [Eco] Nat punch received from 87.123.9.9:64661 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:16:23.036] [195] [Debug] [Eco] Nat punch received from 87.123.9.9:64661 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:16:39.131] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:16:39.157] [195] [Debug] [Eco] Nat punch received from 87.123.9.9:64661 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:16:39.157] [195] [Debug] [Eco] Nat punch received from 87.123.9.9:64661 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:16:58.861] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:16:58.880] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:61726 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:16:58.880] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:61726 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:16:59.004] [38] [ Info] [Eco] User Sky titan trying to connect with incompatible version. User version: 0.9.0.0 beta staging-1668 Server version: 0.9.0.0 beta staging-stable-3 Disconnecting... [22:17:43.817] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:17:43.862] [195] [Debug] [Eco] Nat punch received from 80.174.200.37:63545 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:17:43.862] [195] [Debug] [Eco] Nat punch received from 80.174.200.37:63545 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:17:47.387] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:17:47.395] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:61888 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:17:47.395] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:61888 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:17:47.518] [39] [ Info] [Eco] User Sky titan trying to connect with incompatible version. User version: 0.9.0.0 beta staging-1668 Server version: 0.9.0.0 beta staging-stable-3 Disconnecting... [22:17:51.320] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:17:51.344] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:63215 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:17:51.344] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:63215 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:17:51.469] [33] [ Info] [Eco] User The Slayer trying to connect with incompatible version. User version: 0.9.0.0 beta staging-1668 Server version: 0.9.0.0 beta staging-stable-3 Disconnecting... [22:18:34.749] [61] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (776,2253, 75, 833,099) [22:19:09.188] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:19:09.202] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:60388 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:19:09.202] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:60388 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:20:05.368] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:20:05.373] [195] [Debug] [Eco] Nat punch received from 78.72.196.248:61485 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:20:05.373] [195] [Debug] [Eco] Nat punch received from 78.72.196.248:61485 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:21:06.657] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:21:06.684] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:60702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:21:06.684] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:60702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:28:52.888] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:28:52.949] [195] [Debug] [Eco] Nat punch received from 217.82.176.159:53941 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:31:06.575] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:31:06.595] [195] [Debug] [Eco] Nat punch received from 5.103.128.33:65364 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:31:06.595] [195] [Debug] [Eco] Nat punch received from 5.103.128.33:65364 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:32:24.635] [64] [Error] [Eco] Animal 'Crab' failed to set tick. Position: (815,83636, 60, 1113,491) [22:34:30.740] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:34:30.770] [195] [Debug] [Eco] Nat punch received from 158.51.4.184:65307 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:34:30.770] [195] [Debug] [Eco] Nat punch received from 158.51.4.184:65307 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:35:42.479] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:35:42.728] [195] [Debug] [Eco] Nat punch received from 98.167.49.190:58580 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:35:42.728] [195] [Debug] [Eco] Nat punch received from 98.167.49.190:58580 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:36:27.365] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:36:27.398] [195] [Debug] [Eco] Nat punch received from 68.103.192.147:62721 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:36:27.398] [195] [Debug] [Eco] Nat punch received from 68.103.192.147:62721 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:41:44.290] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:41:44.331] [195] [Debug] [Eco] Nat punch received from 178.151.244.214:49242 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:41:44.331] [195] [Debug] [Eco] Nat punch received from 178.151.244.214:49242 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:44:23.192] [45] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-17-01.47.25 [22:44:50.276] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:44:50.301] [195] [Debug] [Eco] Nat punch received from 84.67.33.161:62783 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:44:50.301] [195] [Debug] [Eco] Nat punch received from 84.67.33.161:62783 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:44:54.799] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:44:54.821] [195] [Debug] [Eco] Nat punch received from 84.67.33.161:62783 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:44:54.821] [195] [Debug] [Eco] Nat punch received from 84.67.33.161:62783 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:47:55.121] [94] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (777,9484, 75, 830,2063) [22:48:57.927] [83] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (787,10315, 75, 829,79364) [22:52:29.809] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:52:29.856] [195] [Debug] [Eco] Nat punch received from 172.58.47.38:22081 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:52:29.856] [195] [Debug] [Eco] Nat punch received from 172.58.47.38:22081 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:52:48.758] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:52:48.797] [195] [Debug] [Eco] Nat punch received from 172.58.47.38:22081 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:52:48.797] [195] [Debug] [Eco] Nat punch received from 172.58.47.38:22081 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:53:14.944] [60] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (788,89185, 74,97297, 827,9459) [22:55:13.535] [80] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (788,17474, 75, 826,82526) [22:55:22.012] [103] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (788,99335, 75, 826,03326) [22:56:01.092] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:56:01.128] [195] [Debug] [Eco] Nat punch received from 67.48.29.49:64442 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:56:01.128] [195] [Debug] [Eco] Nat punch received from 67.48.29.49:64442 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:58:42.791] [49] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (789,1554, 75, 826,81354) [23:02:14.001] [180] [ Info] [Eco] Caught exception when trying to dump a prior exception: The process cannot access the file 'D:\Servers\Eco\Royal Otter\Dump\ClientUpdateException NullReferenceException 07170213.ecodmp' because it is being used by another process. [23:02:14.001] [175] [ Info] [Eco] Caught exception when trying to dump a prior exception: The process cannot access the file 'D:\Servers\Eco\Royal Otter\Dump\ClientUpdateException NullReferenceException 07170213.ecodmp' because it is being used by another process. [23:02:14.001] [26] [ Info] [Eco] Caught exception when trying to dump a prior exception: The process cannot access the file 'D:\Servers\Eco\Royal Otter\Dump\ClientUpdateException NullReferenceException 07170213.ecodmp' because it is being used by another process. [23:02:23.025] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:02:23.044] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:60388 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:02:23.044] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:60388 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:02:30.354] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:02:30.375] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:60702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:02:30.375] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:60702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:02:38.409] [47] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (790,0349, 74,96507, 825,9301) [23:02:58.356] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:02:58.506] [195] [Debug] [Eco] Nat punch received from 172.58.47.38:22081 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:02:58.506] [195] [Debug] [Eco] Nat punch received from 172.58.47.38:22081 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:03:28.718] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:03:28.740] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:55702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:03:28.740] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:55702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:03:41.576] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:03:41.619] [195] [Debug] [Eco] Nat punch received from 158.51.4.184:51236 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:03:41.619] [195] [Debug] [Eco] Nat punch received from 158.51.4.184:51236 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:04:03.961] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:04:03.993] [195] [Debug] [Eco] Nat punch received from 178.151.244.214:49242 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:04:03.993] [195] [Debug] [Eco] Nat punch received from 178.151.244.214:49242 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:04:10.784] [93] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (778, 75, 831) [23:05:55.796] [75] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (778,8382, 75, 830,2022) [23:05:59.129] [107] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (790,1529, 74,898056, 824,8471) [23:06:54.986] [73] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (773,05396, 60, 1053,527) [23:09:13.673] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:09:13.704] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:62961 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:09:13.704] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:62961 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:09:46.568] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:09:46.592] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:64059 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:09:46.592] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:64059 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:10:11.453] [58] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (790,11694, 74,96101, 822,961) [23:11:44.913] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:11:44.935] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:50626 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:11:44.935] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:50626 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:20:17.686] [86] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (790,9499, 74,97495, 823,12524) [23:21:39.058] [82] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (791,1054, 74,97891, 823,8946) [23:26:12.603] [19] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:26:12.603] [19] [ Info] [Eco] User AmGood's login info could not be verified. Our auth servers may be down... [23:26:20.888] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:26:20.922] [195] [Debug] [Eco] Nat punch received from 68.103.192.147:62721 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:26:20.922] [195] [Debug] [Eco] Nat punch received from 68.103.192.147:62721 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:26:31.461] [174] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:26:31.461] [174] [ Info] [Eco] Invalid user trying to connect: Sunlight [23:27:00.350] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:27:00.381] [195] [Debug] [Eco] Nat punch received from 68.103.192.147:61165 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:27:00.381] [195] [Debug] [Eco] Nat punch received from 68.103.192.147:61165 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:30:05.810] [190] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:30:05.810] [190] [ Info] [Eco] User Mishka's login info could not be verified. Our auth servers may be down... [23:30:36.839] [199] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:30:36.839] [199] [ Info] [Eco] User Sevatar's login info could not be verified. Our auth servers may be down... [23:31:17.624] [45] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:31:17.624] [45] [ Info] [Eco] User Zoneman's login info could not be verified. Our auth servers may be down... [23:31:56.354] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:31:56.464] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:51900 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:31:56.464] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:51900 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:32:07.089] [45] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:32:07.089] [45] [ Info] [Eco] Invalid user trying to connect: Sandi777 [23:32:18.903] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:32:18.933] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:51900 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:32:18.933] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:51900 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:32:29.478] [199] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:32:29.478] [199] [ Info] [Eco] Invalid user trying to connect: Sandi777 [23:33:03.215] [97] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (790,17847, 75, 823,82153) [23:33:09.349] [97] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (791,14496, 74,88402, 822,85504) [23:33:10.037] [41] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:33:10.037] [41] [ Info] [Eco] User Tichondria's login info could not be verified. Our auth servers may be down... [23:33:40.117] [14] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:33:40.117] [14] [ Info] [Eco] User MaizeEater's login info could not be verified. Our auth servers may be down... [23:34:15.039] [174] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:34:15.039] [174] [ Info] [Eco] User Engimage's login info could not be verified. Our auth servers may be down... [23:35:03.436] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:35:03.454] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:57407 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:35:03.454] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:57407 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:35:13.589] [202] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:35:13.589] [202] [ Info] [Eco] Invalid user trying to connect: Sky titan [23:35:19.445] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:35:19.445] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:57407 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:35:19.445] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:57407 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:37:26.893] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:37:26.913] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:64059 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:37:26.913] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:64059 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:37:37.308] [41] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:37:37.308] [41] [ Info] [Eco] Invalid user trying to connect: Ozymandias [23:37:44.843] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:37:44.865] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:64059 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:37:44.865] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:64059 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:37:55.297] [188] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:37:55.297] [188] [ Info] [Eco] Invalid user trying to connect: Ozymandias [23:38:06.707] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:38:06.736] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:64059 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:38:06.736] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:64059 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:38:17.135] [41] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:38:17.135] [41] [ Info] [Eco] Invalid user trying to connect: Ozymandias [23:38:54.467] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:38:54.487] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:62138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:38:54.487] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:62138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:39:04.869] [15] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:39:04.869] [15] [ Info] [Eco] Invalid user trying to connect: Ozymandias [23:39:25.154] [17] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:39:25.154] [17] [ Info] [Eco] User Elle's login info could not be verified. Our auth servers may be down... [23:40:18.631] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:40:18.651] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:62138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:40:18.651] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:62138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:40:29.025] [174] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:40:29.025] [174] [ Info] [Eco] Invalid user trying to connect: Ozymandias [23:41:12.653] [5] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:41:12.653] [5] [ Info] [Eco] User AmGood's login info could not be verified. Our auth servers may be down... [23:41:46.941] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:41:46.959] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:62138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:41:46.959] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:62138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:41:56.431] [190] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:41:56.431] [190] [ Info] [Eco] User Caldrena's login info could not be verified. Our auth servers may be down... [23:41:57.337] [199] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:41:57.337] [199] [ Info] [Eco] Invalid user trying to connect: Ozymandias [23:42:17.789] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:42:17.809] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:62138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:42:17.809] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:62138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:42:28.295] [19] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:42:28.295] [19] [ Info] [Eco] Invalid user trying to connect: Ozymandias [23:43:37.646] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:43:37.671] [195] [Debug] [Eco] Nat punch received from 87.166.215.82:56556 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:43:37.671] [195] [Debug] [Eco] Nat punch received from 87.166.215.82:56556 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:43:47.824] [5] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:43:47.824] [5] [ Info] [Eco] Invalid user trying to connect: mepHy [23:44:48.694] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:44:48.717] [195] [Debug] [Eco] Nat punch received from 87.166.215.82:60375 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:44:48.717] [195] [Debug] [Eco] Nat punch received from 87.166.215.82:60375 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:44:58.872] [190] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:44:58.872] [190] [ Info] [Eco] Invalid user trying to connect: mepHy [23:45:03.938] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:45:03.961] [195] [Debug] [Eco] Nat punch received from 87.166.215.82:60375 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:45:03.961] [195] [Debug] [Eco] Nat punch received from 87.166.215.82:60375 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:45:36.917] [5] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:45:36.917] [5] [ Info] [Eco] User Sevatar's login info could not be verified. Our auth servers may be down... [23:46:17.651] [189] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:46:17.651] [189] [ Info] [Eco] User Zoneman's login info could not be verified. Our auth servers may be down... [23:46:57.170] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:46:57.205] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:55223 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:46:57.205] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:55223 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:46:57.513] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:46:57.544] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:51900 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:46:57.544] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:51900 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:47:07.590] [5] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:47:07.590] [5] [ Info] [Eco] Invalid user trying to connect: Ozymandias [23:47:08.089] [41] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:47:08.089] [41] [ Info] [Eco] Invalid user trying to connect: Sandi777 [23:47:25.322] [58] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (793,8515, 75, 820,1485) [23:47:34.138] [179] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:47:34.138] [179] [ Info] [Eco] User The Slayer's login info could not be verified. Our auth servers may be down... [23:48:35.705] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:48:35.727] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:55223 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:48:35.731] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:55223 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:48:40.158] [41] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:48:40.158] [41] [ Info] [Eco] User MaizeEater's login info could not be verified. Our auth servers may be down... [23:49:15.085] [178] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:49:15.085] [178] [ Info] [Eco] User Engimage's login info could not be verified. Our auth servers may be down... [23:49:50.559] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:49:50.584] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:62451 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:49:50.584] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:62451 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:50:00.731] [202] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:50:00.731] [202] [ Info] [Eco] Invalid user trying to connect: Ice Forge [23:50:05.851] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:50:05.876] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:62451 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:50:05.876] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:62451 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:54:25.173] [174] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:54:25.173] [174] [ Info] [Eco] User Elle's login info could not be verified. Our auth servers may be down... [23:54:56.378] [108] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (767,32587, 74,71108, 842,9037) [23:55:13.721] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:55:13.741] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:62023 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:55:13.741] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:62023 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:55:23.901] [190] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:55:23.901] [190] [ Info] [Eco] Invalid user trying to connect: Hiogu [23:55:57.382] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:55:57.402] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:62023 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:55:57.402] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:62023 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:56:07.551] [202] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:56:07.551] [202] [ Info] [Eco] Invalid user trying to connect: Hiogu [23:56:13.628] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:56:13.648] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:62023 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:56:13.648] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:62023 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:56:23.794] [209] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:56:23.794] [209] [ Info] [Eco] Invalid user trying to connect: Hiogu [23:56:26.764] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:56:26.785] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:62023 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:56:26.785] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:62023 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:57:27.503] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:57:27.534] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:55262 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:57:27.534] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:55262 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:57:38.046] [199] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:57:38.046] [199] [ Info] [Eco] Invalid user trying to connect: Sandi777 [23:59:14.552] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:59:14.596] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:55262 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:59:14.596] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:55262 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:59:25.124] [19] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:59:25.124] [19] [ Info] [Eco] Invalid user trying to connect: Sandi777 [23:59:29.648] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:59:29.685] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:55262 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:59:29.685] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:55262 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:00:05.859] [188] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:00:05.859] [188] [ Info] [Eco] User Mishka's login info could not be verified. Our auth servers may be down... [00:01:17.699] [15] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:01:17.699] [15] [ Info] [Eco] User Zoneman's login info could not be verified. Our auth servers may be down... [00:02:34.184] [15] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:02:34.184] [15] [ Info] [Eco] User The Slayer's login info could not be verified. Our auth servers may be down... [00:03:40.168] [190] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:03:40.168] [190] [ Info] [Eco] User MaizeEater's login info could not be verified. Our auth servers may be down... [00:03:52.412] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:03:52.418] [195] [Debug] [Eco] Nat punch received from 78.72.196.248:55133 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:03:52.418] [195] [Debug] [Eco] Nat punch received from 78.72.196.248:55133 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:03:59.233] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:03:59.273] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5622 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:03:59.273] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5622 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:04:09.641] [188] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:04:09.641] [188] [ Info] [Eco] Invalid user trying to connect: matheod [00:04:27.302] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:04:27.559] [195] [Debug] [Eco] Nat punch received from 124.184.138.190:55061 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:04:27.559] [195] [Debug] [Eco] Nat punch received from 124.184.138.190:55061 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:04:28.909] [220] [ Info] [Eco] User Danevolent trying to connect with incompatible version. User version: 0.9.0.0 beta staging-1668 Server version: 0.9.0.0 beta staging-stable-3 Disconnecting... [00:04:39.727] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:04:39.772] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5622 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:04:39.772] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5622 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:05:16.872] [188] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:05:16.872] [188] [ Info] [Eco] User Ice Forge's login info could not be verified. Our auth servers may be down... [00:05:41.044] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:05:41.402] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:56992 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:05:41.404] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:56992 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:05:51.746] [5] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:05:51.746] [5] [ Info] [Eco] Invalid user trying to connect: Selenice [00:05:58.819] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:05:58.875] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:56992 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:05:58.875] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:56992 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:06:09.139] [5] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:06:09.139] [5] [ Info] [Eco] Invalid user trying to connect: Selenice [00:06:16.185] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:06:16.240] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:56992 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:06:16.240] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:56992 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:06:26.597] [188] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:06:26.597] [188] [ Info] [Eco] Invalid user trying to connect: Selenice [00:06:31.132] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:06:31.188] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:56992 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:06:31.188] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:56992 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:07:44.088] [72] [Error] [Eco] Animal 'Crab' failed to set tick. Position: (1100,1475, 59,92627, 679,3364) [00:08:17.484] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:08:17.672] [195] [Debug] [Eco] Nat punch received from 124.184.138.190:61137 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:08:17.672] [195] [Debug] [Eco] Nat punch received from 124.184.138.190:61137 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:08:28.889] [189] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:08:28.889] [189] [ Info] [Eco] Invalid user trying to connect: Danevolent [00:08:43.731] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:08:43.908] [195] [Debug] [Eco] Nat punch received from 124.184.138.190:61137 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:08:43.908] [195] [Debug] [Eco] Nat punch received from 124.184.138.190:61137 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:09:25.231] [189] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:09:25.231] [189] [ Info] [Eco] User Elle's login info could not be verified. Our auth servers may be down... [00:11:12.750] [189] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:11:12.750] [189] [ Info] [Eco] User AmGood's login info could not be verified. Our auth servers may be down... [00:11:37.758] [189] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:11:37.758] [189] [ Info] [Eco] User Hiogu's login info could not be verified. Our auth servers may be down... [00:11:56.549] [190] [Error] [Eco] Error when verifying login token: The operation was canceled. [00:11:56.549] [190] [ Info] [Eco] User Caldrena's login info could not be verified. Our auth servers may be down... [00:12:11.796] [190] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:12:11.796] [190] [ Info] [Eco] User Sunlight's login info could not be verified. Our auth servers may be down... [00:12:18.948] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:12:19.034] [195] [Debug] [Eco] Nat punch received from 100.7.251.45:63527 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:12:19.034] [195] [Debug] [Eco] Nat punch received from 100.7.251.45:63527 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:13:13.531] [66] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (1105,7242, 60, 666,17267) [00:14:41.019] [225] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:14:41.019] [225] [ Info] [Eco] User Sandi777's login info could not be verified. Our auth servers may be down... [00:15:14.854] [189] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:15:14.854] [189] [ Info] [Eco] User mepHy's login info could not be verified. Our auth servers may be down... [00:15:37.384] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:15:37.429] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:15:37.429] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:15:47.729] [225] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:15:47.729] [225] [ Info] [Eco] Invalid user trying to connect: matheod [00:15:51.364] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:15:51.404] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:15:51.404] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:16:01.655] [15] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:16:01.655] [15] [ Info] [Eco] Invalid user trying to connect: matheod [00:16:06.376] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:16:06.424] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:16:06.424] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:16:16.633] [189] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:16:16.633] [189] [ Info] [Eco] Invalid user trying to connect: matheod [00:16:17.702] [222] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:16:17.702] [222] [ Info] [Eco] User Zoneman's login info could not be verified. Our auth servers may be down... [00:16:59.857] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:16:59.904] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:16:59.904] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:17:10.123] [202] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:17:10.123] [202] [ Info] [Eco] Invalid user trying to connect: matheod [00:17:34.218] [204] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:17:34.218] [204] [ Info] [Eco] User The Slayer's login info could not be verified. Our auth servers may be down... [00:18:11.776] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:18:11.825] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:18:11.825] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:18:22.062] [210] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:18:22.062] [210] [ Info] [Eco] Invalid user trying to connect: matheod [00:18:40.214] [222] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:18:40.214] [222] [ Info] [Eco] User MaizeEater's login info could not be verified. Our auth servers may be down... [00:19:18.977] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:19:19.024] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:19:19.024] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:20:16.931] [222] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:20:16.931] [222] [ Info] [Eco] User Ice Forge's login info could not be verified. Our auth servers may be down... [00:20:30.462] [204] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:20:30.462] [204] [ Info] [Eco] User Sky titan's login info could not be verified. Our auth servers may be down... [00:21:42.456] [222] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:21:42.456] [222] [ Info] [Eco] User Selenice's login info could not be verified. Our auth servers may be down... [00:21:42.930] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:21:42.963] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:55262 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:21:42.963] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:55262 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:23:56.085] [223] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:23:56.085] [223] [ Info] [Eco] User Danevolent's login info could not be verified. Our auth servers may be down... [00:24:25.254] [188] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:24:25.254] [188] [ Info] [Eco] User Elle's login info could not be verified. Our auth servers may be down... [00:24:54.097] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:24:54.284] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:56992 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:24:54.284] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:56992 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:25:04.910] [188] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:25:04.910] [188] [ Info] [Eco] Invalid user trying to connect: Selenice [00:25:09.364] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:25:09.427] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:56992 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:25:09.427] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:56992 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:26:12.767] [15] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:26:12.767] [15] [ Info] [Eco] User AmGood's login info could not be verified. Our auth servers may be down... [00:26:37.781] [15] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:26:37.781] [15] [ Info] [Eco] User Hiogu's login info could not be verified. Our auth servers may be down... [00:26:56.562] [210] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:26:56.562] [210] [ Info] [Eco] User Caldrena's login info could not be verified. Our auth servers may be down... [00:27:35.126] [222] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:27:35.126] [222] [ Info] [Eco] User EcoBuilder13's login info could not be verified. Our auth servers may be down... [00:28:32.073] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:28:32.171] [195] [Debug] [Eco] Nat punch received from 107.11.45.235:50210 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:28:32.186] [195] [Debug] [Eco] Nat punch received from 107.11.45.235:50210 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:29:49.142] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:29:49.181] [195] [Debug] [Eco] Nat punch received from 176.213.126.156:49229 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:29:49.181] [195] [Debug] [Eco] Nat punch received from 176.213.126.156:49229 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:29:51.504] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:29:51.612] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:53001 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:29:51.612] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:53001 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:31:48.505] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:31:48.544] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:54052 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:31:48.544] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:54052 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:42:32.466] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:42:32.483] [195] [Debug] [Eco] Nat punch received from 5.103.128.33:65364 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:42:32.483] [195] [Debug] [Eco] Nat punch received from 5.103.128.33:65364 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:42:40.781] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:42:40.812] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:50626 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:42:40.812] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:50626 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:42:55.528] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:42:55.554] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:55702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:42:55.554] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:55702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:43:00.465] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:43:00.509] [195] [Debug] [Eco] Nat punch received from 68.103.192.147:52066 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:43:00.509] [195] [Debug] [Eco] Nat punch received from 68.103.192.147:52066 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:44:23.620] [15] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-17-23.44.22 [00:45:05.581] [5] [ Info] [Eco] User mepHy token changed. Possible login elsewhere? Disconnecting... [00:48:41.296] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:48:41.345] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:48:41.345] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:53:56.145] [216] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:53:56.145] [216] [ Info] [Eco] User Danevolent's login info could not be verified. Our auth servers may be down... [00:54:25.349] [216] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:54:25.349] [216] [ Info] [Eco] User Elle's login info could not be verified. Our auth servers may be down... [01:01:36.522] [109] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (607,8672, 60, 1470,9296) [01:07:20.709] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:07:20.738] [195] [Debug] [Eco] Nat punch received from 88.89.82.191:62427 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:07:20.738] [195] [Debug] [Eco] Nat punch received from 88.89.82.191:62427 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:28:20.928] [64] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (678,10095, 62, 601,9798) [01:28:38.486] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:28:38.516] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:63075 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:28:38.516] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:63075 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:29:50.877] [189] [Error] [Eco] Error when verifying login token: The remote server returned an error: (502) Bad Gateway. [01:29:50.877] [189] [ Info] [Eco] User Hegemony's login info could not be verified. Our auth servers may be down... [01:29:53.489] [249] [Error] [Eco] Error when verifying login token: The remote server returned an error: (502) Bad Gateway. [01:29:53.489] [249] [ Info] [Eco] User Selenice's login info could not be verified. Our auth servers may be down... [01:33:07.904] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:33:07.930] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:55702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:33:07.930] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:55702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:34:00.061] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:34:00.086] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:55702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:34:00.086] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:55702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:34:09.001] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:34:09.025] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:55702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:34:09.025] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:55702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:34:29.182] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:34:29.223] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:54607 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:34:29.223] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:54607 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:40:24.527] [84] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (1583,185, 65,973564, 563,94714) [01:42:24.642] [104] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (1583,1959, 66, 562,86005) [01:44:22.359] [5] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-00.44.22 [02:07:47.205] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:07:47.244] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:51545 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:07:47.244] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:51545 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:17:00.267] [189] [Error] [Eco] Error when verifying login token: The operation has timed out. [02:17:00.267] [189] [ Info] [Eco] User Sandi777's login info could not be verified. Our auth servers may be down... [02:17:14.033] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:17:14.058] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:55390 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:17:14.058] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:55390 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:17:24.647] [199] [Error] [Eco] Error when verifying login token: The operation has timed out. [02:17:24.647] [199] [ Info] [Eco] Invalid user trying to connect: Elle [02:17:33.469] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:17:33.469] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:55390 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:17:33.469] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:55390 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:17:44.051] [199] [Error] [Eco] Error when verifying login token: The operation has timed out. [02:17:44.051] [199] [ Info] [Eco] Invalid user trying to connect: Elle [02:18:52.190] [202] [Error] [Eco] Error when verifying login token: The operation has timed out. [02:18:52.190] [202] [ Info] [Eco] User Ozymandias's login info could not be verified. Our auth servers may be down... [02:18:52.565] [226] [Error] [Eco] Error when verifying login token: The operation has timed out. [02:18:52.565] [226] [ Info] [Eco] User matheod's login info could not be verified. Our auth servers may be down... [02:19:20.348] [189] [Error] [Eco] Error when verifying login token: The operation has timed out. [02:19:20.348] [189] [ Info] [Eco] User MaizeEater's login info could not be verified. Our auth servers may be down... [02:22:58.808] [240] [Error] [Eco] Error when verifying login token: The operation has timed out. [02:22:58.808] [240] [ Info] [Eco] User MyMoose_IsLoose's login info could not be verified. Our auth servers may be down... [02:23:56.363] [236] [Error] [Eco] Error when verifying login token: The operation has timed out. [02:23:56.363] [236] [ Info] [Eco] User Danevolent's login info could not be verified. Our auth servers may be down... [02:24:46.367] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:24:46.419] [195] [Debug] [Eco] Nat punch received from 176.213.126.156:65208 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:24:46.419] [195] [Debug] [Eco] Nat punch received from 176.213.126.156:65208 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:24:56.597] [233] [Error] [Eco] Error when verifying login token: The operation has timed out. [02:24:56.597] [233] [ Info] [Eco] Invalid user trying to connect: Hegemony [02:25:24.351] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:25:24.386] [195] [Debug] [Eco] Nat punch received from 176.213.126.156:65208 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:25:24.386] [195] [Debug] [Eco] Nat punch received from 176.213.126.156:65208 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:25:34.535] [202] [Error] [Eco] Error when verifying login token: The operation has timed out. [02:25:34.535] [202] [ Info] [Eco] Invalid user trying to connect: Hegemony [02:26:58.740] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:26:58.785] [195] [Debug] [Eco] Nat punch received from 176.213.126.156:60963 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:26:58.785] [195] [Debug] [Eco] Nat punch received from 176.213.126.156:60963 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:27:08.971] [248] [Error] [Eco] Error when verifying login token: The operation has timed out. [02:27:08.971] [248] [ Info] [Eco] Invalid user trying to connect: Hegemony [02:27:14.112] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:27:14.153] [195] [Debug] [Eco] Nat punch received from 176.213.126.156:60963 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:27:14.153] [195] [Debug] [Eco] Nat punch received from 176.213.126.156:60963 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:30:03.068] [189] [Error] [Eco] Error when verifying login token: The operation has timed out. [02:30:03.068] [189] [ Info] [Eco] User Selenice's login info could not be verified. Our auth servers may be down... [02:32:00.278] [236] [Error] [Eco] Error when verifying login token: The operation has timed out. [02:32:00.278] [236] [ Info] [Eco] User Sandi777's login info could not be verified. Our auth servers may be down... [02:37:48.753] [62] [Error] [Eco] Animal 'Crab' failed to set tick. Position: (1000, 60, 1046) [02:42:41.784] [108] [Error] [Eco] Animal 'Crab' failed to set tick. Position: (1246,54, 60, 1057,54) [02:44:22.400] [236] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-01.44.22 [02:53:22.191] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:53:22.228] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:53:22.228] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [03:25:27.779] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [03:25:27.794] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:51706 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [03:25:27.794] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:51706 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [03:30:38.861] [90] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (1019,95386, 59,98154, 1039,1661) [03:32:07.277] [49] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (1018,95044, 59,99174, 1039,0743) [03:33:40.298] [51] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (1018,1849, 59,973587, 1040,1057) [03:44:22.382] [8] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-02.44.22 [03:47:59.039] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [03:47:59.078] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:62091 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [03:47:59.078] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:62091 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [03:54:04.774] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [03:54:04.791] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:55223 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [03:54:04.791] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:55223 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [04:03:52.871] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [04:03:52.909] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:58232 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [04:03:52.909] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:58232 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [04:04:01.639] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [04:04:01.670] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:51643 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [04:04:01.670] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:51643 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [04:06:19.791] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [04:06:19.802] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:51643 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [04:06:19.812] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:51643 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [04:08:50.123] [80] [Error] [Eco] Animal 'SnappingTurtle' failed to set tick. Position: (756,026, 74,94802, 839,20795) [04:10:12.625] [77] [Error] [Eco] Animal 'Crab' failed to set tick. Position: (1105,7998, 60, 703,33356) [04:11:25.971] [75] [Error] [Eco] Animal 'Crab' failed to set tick. Position: (1106,1573, 59,764004, 654,528) [04:16:15.042] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [04:16:15.070] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:59666 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [04:16:15.070] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:59666 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [04:18:28.190] [47] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (768,9396, 74,993286, 845,00336) [04:19:15.046] [99] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (768,19244, 75, 845,2887) [04:21:46.617] [49] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (768,9317, 74,97373, 844,99475) [04:24:05.887] [75] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (767,9434, 74,985855, 844,9576) [04:30:30.052] [68] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (767,2278, 74,943054, 843,8861) [04:31:04.857] [48] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (768,0556, 74,98412, 842,9603) [04:37:09.265] [77] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (771,21234, 75, 841,78766) [04:44:22.408] [232] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-03.44.22 [04:46:13.428] [62] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (780,936, 74,98171, 834) [04:46:57.094] [100] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (779,8682, 75, 834,04395) [04:48:16.746] [92] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (778,8967, 74,97049, 834,0664) [04:49:24.853] [73] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (775,1292, 75, 835,74164) [05:01:37.494] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:01:37.738] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:59666 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:01:37.738] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:59666 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:04:01.228] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:04:01.290] [195] [Debug] [Eco] Nat punch received from 184.162.60.26:50562 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:04:01.290] [195] [Debug] [Eco] Nat punch received from 184.162.60.26:50562 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:09:38.555] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:09:38.754] [195] [Debug] [Eco] Nat punch received from 124.184.138.190:49981 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:09:38.754] [195] [Debug] [Eco] Nat punch received from 124.184.138.190:49981 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:10:58.128] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:10:58.163] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:63060 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:10:58.163] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:63060 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:26:31.485] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:26:31.692] [195] [Debug] [Eco] Nat punch received from 144.137.90.118:62480 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:26:31.692] [195] [Debug] [Eco] Nat punch received from 144.137.90.118:62480 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:30:38.705] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:30:38.911] [195] [Debug] [Eco] Nat punch received from 144.137.90.118:62480 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:30:38.911] [195] [Debug] [Eco] Nat punch received from 144.137.90.118:62480 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:31:48.303] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:31:48.336] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:52169 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:31:48.339] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:52169 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:36:35.895] [91] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (763,23505, 75, 848,0392) [05:37:01.826] [56] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (763,9534, 74,97882, 847,9873) [05:39:48.196] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:39:48.428] [195] [Debug] [Eco] Nat punch received from 144.137.90.118:56394 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:39:48.428] [195] [Debug] [Eco] Nat punch received from 144.137.90.118:56394 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:39:57.678] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:39:57.906] [195] [Debug] [Eco] Nat punch received from 144.137.90.118:56394 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:39:57.906] [195] [Debug] [Eco] Nat punch received from 144.137.90.118:56394 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:42:07.576] [78] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (762,9582, 74,9582, 847,8746) [05:44:22.451] [263] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-04.44.22 [05:45:26.102] [105] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (763,9386, 74,969315, 846,87726) [05:46:32.315] [77] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (764,0719, 74,89213, 845,85614) [05:53:16.484] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:53:16.484] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:53989 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:53:16.499] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:53989 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [06:00:44.696] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [06:00:44.728] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:54513 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [06:00:44.728] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:54513 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [06:08:30.048] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [06:08:30.089] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:55223 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [06:08:30.089] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:55223 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [06:18:07.359] [52] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (480,98334, 60, 797,01666) [06:44:22.376] [255] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-05.44.22 [06:44:36.986] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [06:44:37.023] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:64437 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [06:44:37.023] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:64437 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:16:11.136] [88] [Error] [Eco] Animal 'Crab' failed to set tick. Position: (605,80457, 59,832478, 1119,7208) [07:24:52.151] [87] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (785,05005, 75, 831,98334) [07:29:48.630] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:29:48.702] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35114 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:29:48.702] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35114 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:35:01.887] [98] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (780,9687, 75, 832,9478) [07:41:08.381] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:41:08.414] [195] [Debug] [Eco] Nat punch received from 87.123.8.173:64421 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:41:08.414] [195] [Debug] [Eco] Nat punch received from 87.123.8.173:64421 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:42:26.978] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:42:26.995] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:56237 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:42:26.995] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:56237 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:42:40.706] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:42:40.706] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:56237 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:42:40.706] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:56237 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:44:22.400] [275] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-06.44.22 [07:51:13.687] [102] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (797,04126, 75, 824,7938) [07:51:19.179] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:51:19.682] [195] [Debug] [Eco] Nat punch received from 73.217.135.132:63952 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:51:19.687] [195] [Debug] [Eco] Nat punch received from 73.217.135.132:63952 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:51:58.861] [72] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (779,9374, 74,97913, 833,0835) [07:55:08.986] [109] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (799,96594, 75,94891, 817,79565) [07:55:44.053] [70] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (799,88385, 75,98709, 819,9871) [07:55:50.064] [65] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (798,79517, 75,96586, 819,9659) [07:57:16.397] [58] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (798,016, 75,96796, 819,79175) [08:01:33.818] [49] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (798,94244, 75,97121, 817,79846) [08:06:11.646] [46] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (798,08673, 75,97109, 818,79767) [08:06:54.856] [58] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (798,9932, 75,99661, 817,0237) [08:08:25.892] [49] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (779,0372, 75, 834,1116) [08:11:48.334] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:11:48.362] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:59602 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:11:48.362] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:59602 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:12:54.475] [69] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (798,0601, 75,96994, 813,78955) [08:13:50.276] [55] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (800, 75,998985, 813,98676) [08:14:46.342] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:14:46.365] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:59602 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:14:46.365] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:59602 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:23:22.599] [102] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (797,9868, 76, 812,99475) [08:26:58.002] [94] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (797,0196, 76, 813,05884) [08:27:47.283] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:27:47.343] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35090 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:27:47.348] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35090 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:28:16.675] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:28:16.702] [195] [Debug] [Eco] Nat punch received from 87.123.8.173:63594 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:28:16.702] [195] [Debug] [Eco] Nat punch received from 87.123.8.173:63594 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:35:05.541] [88] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (797,05615, 76, 814,0281) [08:36:26.010] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:36:26.032] [195] [Debug] [Eco] Nat punch received from 188.210.52.188:57141 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:36:26.032] [195] [Debug] [Eco] Nat punch received from 188.210.52.188:57141 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:36:53.956] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:37:05.044] [99] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (798,11707, 76, 813,8244) [08:37:14.080] [94] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (799,03894, 75,98052, 812,9026) [08:37:16.837] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:37:36.220] [62] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (799,0399, 76, 811,92017) [08:38:53.507] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:38:53.629] [195] [Debug] [Eco] Nat punch received from 73.217.135.132:54433 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:38:53.634] [195] [Debug] [Eco] Nat punch received from 73.217.135.132:54433 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:39:32.210] [103] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (800,79803, 76, 811,0577) [08:44:22.415] [271] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-07.44.22 [08:49:41.398] [51] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (797,10925, 76, 811,8179) [08:50:37.516] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:50:37.547] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:55912 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:50:37.547] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:55912 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:50:37.981] [261] [ Info] [Eco] User Blazii trying to connect with incompatible version. User version: 0.9.0.0 beta staging-stable-5 Server version: 0.9.0.0 beta staging-stable-3 Disconnecting... [08:52:50.818] [103] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (798,06464, 75,96767, 811,194) [08:54:38.393] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:54:38.410] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:64905 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:54:38.410] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:64905 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:58:48.478] [55] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (786,6311, 75, 828,6311) [08:58:51.313] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:58:51.341] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:55330 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:58:51.341] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:55330 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:58:51.797] [284] [ Info] [Eco] User Blazii trying to connect with incompatible version. User version: 0.9.0.0 beta staging-stable-5 Server version: 0.9.0.0 beta staging-stable-3 Disconnecting... [08:58:57.515] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:58:57.542] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:55330 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:58:57.542] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:55330 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:58:57.983] [27] [ Info] [Eco] User Blazii trying to connect with incompatible version. User version: 0.9.0.0 beta staging-stable-5 Server version: 0.9.0.0 beta staging-stable-3 Disconnecting... [09:01:28.009] [48] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (787,32135, 75, 828,5501) [09:01:36.915] [107] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (786,83545, 75, 829,0705) [09:01:39.905] [86] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (799,9738, 75,98691, 810,89526) [09:01:48.648] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:01:48.668] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:61016 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:01:48.668] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:61016 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:02:08.387] [76] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (800,8887, 76, 810,7402) [09:04:02.739] [103] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (798,8037, 76, 807,0785) [09:04:32.511] [87] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (780,54065, 74,93242, 830,5945) [09:06:09.219] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:06:09.247] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:55330 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:06:09.247] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:55330 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:06:09.685] [31] [ Info] [Eco] User Blazii trying to connect with incompatible version. User version: 0.9.0.0 beta staging-stable-5 Server version: 0.9.0.0 beta staging-stable-3 Disconnecting... [09:08:04.328] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:08:04.350] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:52590 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:08:04.350] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:52590 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:09:21.673] [69] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (800,86914, 76, 811,03735) [09:09:26.683] [80] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (799,85754, 76, 811,3264) [09:10:48.764] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:10:48.794] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:55442 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:10:48.794] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:55442 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:10:49.226] [296] [ Info] [Eco] User Blazii trying to connect with incompatible version. User version: 0.9.0.0 beta staging-stable-5 Server version: 0.9.0.0 beta staging-stable-3 Disconnecting... [09:10:55.892] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:10:55.919] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:55442 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:10:55.919] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:55442 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:10:56.355] [290] [ Info] [Eco] User Blazii trying to connect with incompatible version. User version: 0.9.0.0 beta staging-stable-5 Server version: 0.9.0.0 beta staging-stable-3 Disconnecting... [09:14:34.895] [83] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,3549, 74,79629, 864,06793) [09:14:36.618] [108] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (799,0169, 76, 812,1524) [09:21:01.388] [79] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (798,9619, 75,90472, 812,8857) [09:25:19.737] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:25:19.766] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:64351 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:25:19.766] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:64351 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:29:26.719] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:29:26.947] [195] [Debug] [Eco] Nat punch received from 101.118.95.179:53633 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:29:26.951] [195] [Debug] [Eco] Nat punch received from 101.118.95.179:53633 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:30:09.772] [102] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (814,8114, 74,97904, 860,1886) [09:32:47.984] [49] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (815,9451, 74,963425, 898,0731) [09:32:49.990] [82] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (820,84937, 75, 864,5481) [09:33:38.949] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:33:39.015] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35044 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:33:39.015] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35044 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:33:50.975] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:33:51.036] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35044 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:33:51.036] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35044 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:34:04.483] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:34:04.548] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35044 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:34:04.548] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35044 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:34:30.641] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:34:30.717] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35070 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:34:30.717] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35070 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:34:44.207] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:34:44.280] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35070 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:34:44.280] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35070 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:35:21.129] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:35:21.200] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35070 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:35:21.202] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35070 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:39:03.785] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:39:03.811] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:59602 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:39:03.811] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:59602 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:44:23.238] [274] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-08.44.22 [10:04:02.686] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:04:02.713] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:56345 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:04:02.713] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:56345 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:04:16.205] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:04:16.251] [195] [Debug] [Eco] Nat punch received from 109.227.109.245:52454 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:04:16.251] [195] [Debug] [Eco] Nat punch received from 109.227.109.245:52454 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:09:46.480] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:09:46.531] [195] [Debug] [Eco] Nat punch received from 109.227.109.245:50147 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:09:46.531] [195] [Debug] [Eco] Nat punch received from 109.227.109.245:50147 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:22:09.769] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:22:09.803] [195] [Debug] [Eco] Nat punch received from 178.151.244.214:56872 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:22:09.803] [195] [Debug] [Eco] Nat punch received from 178.151.244.214:56872 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:24:35.633] [102] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (821,5177, 75, 864,72345) [10:26:31.124] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:26:31.140] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:50626 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:26:31.149] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:50626 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:37:54.753] [65] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,7882, 74,88705, 863,16943) [10:42:12.062] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:42:12.126] [195] [Debug] [Eco] Nat punch received from 73.217.135.132:60889 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:42:12.126] [195] [Debug] [Eco] Nat punch received from 73.217.135.132:60889 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:44:22.416] [284] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-09.44.22 [10:51:29.149] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:51:29.174] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:56345 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:51:29.174] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:56345 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:56:28.255] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:56:28.278] [195] [Debug] [Eco] Nat punch received from 5.103.128.33:56637 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:56:28.278] [195] [Debug] [Eco] Nat punch received from 5.103.128.33:56637 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:56:35.376] [49] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (211,2153, 60, 451,53827) [10:59:26.118] [67] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,8471, 74,821655, 863,2038) [11:02:27.719] [109] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (821,0531, 75, 862,8938) [11:07:06.574] [54] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,77094, 74,70548, 863,09814) [11:07:11.799] [297] [ Info] [Eco] User Engimage token changed. Possible login elsewhere? Disconnecting... [11:09:24.148] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:09:24.170] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:63756 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:09:24.170] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:63756 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:14:36.309] [72] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (821,1358, 74,82716, 863,5185) [11:15:47.075] [60] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (823,0522, 75, 865,0522) [11:17:28.949] [65] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,2983, 74,34838, 865,2005) [11:19:55.729] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:19:55.802] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35020 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:19:55.802] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35020 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:21:53.640] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:21:53.667] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:64351 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:21:53.667] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:64351 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:22:30.661] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:22:30.688] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:53044 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:22:30.688] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:53044 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:22:52.925] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:22:52.992] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:61555 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:22:52.992] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:61555 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:27:13.376] [105] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,4142, 74,882835, 864,4686) [11:32:31.385] [54] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (820,0699, 74,81398, 863,9301) [11:36:21.890] [84] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,39655, 74,39652, 863,8046) [11:39:56.314] [60] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (822, 73, 864) [11:41:13.488] [67] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (820,9134, 72,76715, 864,3105) [11:44:09.510] [100] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (820,1819, 74,8466, 863) [11:44:23.300] [319] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-10.44.22 [11:47:02.975] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:47:03.007] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:54460 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:47:03.011] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:54460 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:49:47.969] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:49:47.986] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:55319 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:49:47.986] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:55319 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:53:52.309] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:53:52.309] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:55319 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:53:52.309] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:55319 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:56:20.274] [65] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (818,8243, 74,608086, 863,7387) [11:57:13.900] [66] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (815,9781, 74,96347, 898,9415) [11:58:09.797] [48] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (814,83655, 74,96731, 898,93463) [11:58:16.167] [82] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (817,94525, 74,78099, 863,52014) [12:00:36.177] [82] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (818,823, 74,69022, 863,48676) [12:02:13.768] [98] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (820,2565, 74,876076, 864,8141) [12:02:53.604] [54] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (822,6582, 72,96582, 864,1709) [12:03:00.667] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:03:00.698] [195] [Debug] [Eco] Nat punch received from 87.166.215.82:53604 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:03:00.698] [195] [Debug] [Eco] Nat punch received from 87.166.215.82:53604 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:03:30.977] [62] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,4285, 74,52375, 864,52386) [12:05:22.336] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:05:22.358] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:54032 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:05:22.358] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:54032 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:18:25.604] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:18:25.631] [195] [Debug] [Eco] Nat punch received from 188.210.52.188:55284 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:18:25.631] [195] [Debug] [Eco] Nat punch received from 188.210.52.188:55284 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:20:46.117] [87] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (821,9328, 75, 863,0672) [12:22:57.650] [93] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (822,1537, 75, 863,6148) [12:24:47.618] [83] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (823,3749, 75, 863,7498) [12:26:54.902] [48] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (821,4213, 75, 862,71576) [12:27:02.687] [84] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (824,1068, 75, 863,0208) [12:28:42.181] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:28:42.198] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:50931 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:28:42.205] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:50931 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:29:11.605] [88] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (489,34595, 60, 918,65405) [12:32:52.835] [103] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (822,19183, 75, 863,15094) [12:40:21.997] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:40:22.020] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:52288 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:40:22.020] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:52288 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:43:32.484] [101] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (821,71295, 73,01511, 863,9396) [12:44:22.503] [298] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-11.44.22 [12:45:47.610] [51] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (815,6594, 74,96904, 862,9071) [12:48:03.020] [47] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (823, 75, 863,0793) [12:52:04.226] [88] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (821,4216, 74,74693, 863,03613) [12:52:55.965] [64] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,631, 74,89469, 863,57874) [12:55:13.903] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:55:13.947] [195] [Debug] [Eco] Nat punch received from 107.11.45.235:63451 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:55:13.947] [195] [Debug] [Eco] Nat punch received from 107.11.45.235:63451 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [13:01:07.061] [108] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (822,1418, 75, 862,9923) [13:08:25.077] [51] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (820,8068, 74,80681, 864,1104) [13:15:34.970] [59] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (821,6388, 74,8796, 863,2649) [13:21:13.629] [104] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,7472, 74,823044, 863,2022) [13:23:48.557] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [13:23:48.603] [195] [Debug] [Eco] Nat punch received from 78.96.80.82:38009 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [13:23:48.609] [195] [Debug] [Eco] Nat punch received from 78.96.80.82:38009 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [13:25:11.315] [68] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (821,1978, 75, 864) [13:25:21.088] [59] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (823,03345, 75, 864,03345) [13:27:26.204] [93] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (821,9606, 74,00789, 865) [13:27:53.704] [69] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,55237, 74,83214, 862,94403) [13:30:48.326] [54] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,3925, 75, 862,6075) [13:31:39.165] [68] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (821,21576, 74,95643, 864,305) [13:44:22.461] [309] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-12.44.22 [13:47:01.555] [92] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,6703, 74,835144, 863,16486) [13:52:50.185] [88] [Error] [Eco] Animal 'SnappingTurtle' failed to set tick. Position: (774,9751, 75, 896,70105) [13:53:52.488] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [13:53:52.590] [195] [Debug] [Eco] Nat punch received from 184.162.60.26:65075 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [13:53:52.590] [195] [Debug] [Eco] Nat punch received from 184.162.60.26:65075 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [13:57:47.597] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [13:57:47.629] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:53044 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [13:57:47.630] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:53044 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:15:34.445] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:15:34.468] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:63422 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:15:34.468] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:63422 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:18:26.460] [85] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (777,03827, 75, 836,96173) [14:23:04.920] [57] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (784,94104, 74,955795, 832,9558) [14:23:58.593] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:23:58.623] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:63570 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:23:58.623] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:63570 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:25:01.207] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:25:01.236] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:55676 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:25:01.236] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:55676 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:25:53.570] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:25:53.609] [195] [Debug] [Eco] Nat punch received from 87.123.8.173:51688 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:25:53.609] [195] [Debug] [Eco] Nat punch received from 87.123.8.173:51688 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:26:01.306] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:26:01.334] [195] [Debug] [Eco] Nat punch received from 87.123.8.173:51688 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:26:01.334] [195] [Debug] [Eco] Nat punch received from 87.123.8.173:51688 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:26:18.272] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:26:18.310] [195] [Debug] [Eco] Nat punch received from 87.123.8.173:51688 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:26:18.310] [195] [Debug] [Eco] Nat punch received from 87.123.8.173:51688 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:32:12.204] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:32:12.240] [195] [Debug] [Eco] Nat punch received from 98.162.131.20:59414 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:32:12.240] [195] [Debug] [Eco] Nat punch received from 98.162.131.20:59414 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:34:12.461] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:34:12.496] [195] [Debug] [Eco] Nat punch received from 178.151.244.214:62845 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:34:12.496] [195] [Debug] [Eco] Nat punch received from 178.151.244.214:62845 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:38:14.336] [101] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (821,2838, 74,73956, 863,3906) [14:38:57.236] [102] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,3139, 74,90852, 863) [14:44:22.474] [292] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-13.44.22 [14:45:20.691] [77] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (820,3267, 74,71144, 863,48096) [14:46:23.976] [85] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (822,2425, 75, 863,45483) [14:49:39.696] [88] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (820,9761, 72,70746, 864,29254) [14:53:22.682] [77] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (820,638, 74,78279, 864,0724) [14:58:07.970] [55] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,21436, 74,69784, 863,48346) [14:58:49.149] [80] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (814,2946, 74,88216, 860,64813) [15:02:57.201] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:02:57.228] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:63032 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:02:57.228] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:63032 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:05:48.561] [74] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,3555, 74,17142, 863,6445) [15:06:19.517] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:06:19.544] [195] [Debug] [Eco] Nat punch received from 87.166.215.82:55379 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:06:19.544] [195] [Debug] [Eco] Nat punch received from 87.166.215.82:55379 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:07:12.823] [106] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (820,647, 74,73521, 864,8826) [15:15:11.770] [71] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (822,5512, 72,730736, 864,0898) [15:16:57.267] [90] [Error] [Eco] Animal 'SnappingTurtle' failed to set tick. Position: (788,9118, 60, 1071,7355) [15:18:11.615] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:18:11.640] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:54901 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:18:11.640] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:54901 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:18:21.279] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:18:21.298] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:54901 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:18:21.298] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:54901 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:22:01.770] [105] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (823,5777, 75, 862,8446) [15:22:12.067] [84] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (823,56213, 75, 862,65674) [15:36:44.512] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:36:44.725] [195] [Debug] [Eco] Nat punch received from 124.184.138.190:49981 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:36:44.725] [195] [Debug] [Eco] Nat punch received from 124.184.138.190:49981 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:37:10.652] [81] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (822,79376, 72,98711, 864) [15:37:31.783] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:37:31.818] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:53044 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:37:31.818] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:53044 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:40:31.512] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:40:31.546] [195] [Debug] [Eco] Nat punch received from 67.48.29.49:60587 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:40:31.546] [195] [Debug] [Eco] Nat punch received from 67.48.29.49:60587 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:40:57.793] [83] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (820,78827, 74,85885, 863,494) [15:43:19.584] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:43:19.626] [195] [Debug] [Eco] Nat punch received from 158.51.4.184:57890 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:43:19.626] [195] [Debug] [Eco] Nat punch received from 158.51.4.184:57890 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:44:22.487] [272] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-14.44.22 [15:44:45.178] [54] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,52966, 75, 864,411) [15:45:05.659] [82] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (823,4549, 75, 862,7274) [15:50:15.022] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:50:15.083] [195] [Debug] [Eco] Nat punch received from 100.7.251.45:64651 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:50:15.083] [195] [Debug] [Eco] Nat punch received from 100.7.251.45:64651 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:50:37.571] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:50:37.602] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:59120 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:50:37.602] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:59120 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:53:05.094] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:53:05.150] [195] [Debug] [Eco] Nat punch received from 158.51.4.184:50509 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:53:05.150] [195] [Debug] [Eco] Nat punch received from 158.51.4.184:50509 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:53:11.562] [52] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (820,4099, 75, 864) [16:02:14.530] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:02:14.563] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:51464 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:02:14.570] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:51464 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:03:03.597] [74] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,6636, 74,76448, 863,06726) [16:04:53.110] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:04:53.158] [195] [Debug] [Eco] Nat punch received from 24.28.32.133:62981 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:04:53.158] [195] [Debug] [Eco] Nat punch received from 24.28.32.133:62981 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:05:41.305] [96] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,6435, 74,82175, 863,9804) [16:08:40.984] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:08:41.015] [195] [Debug] [Eco] Nat punch received from 87.173.238.132:52820 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:08:41.015] [195] [Debug] [Eco] Nat punch received from 87.173.238.132:52820 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:08:53.866] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:08:53.892] [195] [Debug] [Eco] Nat punch received from 87.173.238.132:52820 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:08:53.892] [195] [Debug] [Eco] Nat punch received from 87.173.238.132:52820 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:11:51.108] [105] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (820,9312, 74,986244, 865,04126) [16:12:33.644] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:12:33.675] [195] [Debug] [Eco] Nat punch received from 107.11.45.235:51451 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:12:33.675] [195] [Debug] [Eco] Nat punch received from 107.11.45.235:51451 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:13:57.102] [104] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,68494, 74,95499, 864,135) [16:14:26.541] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:14:26.570] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:50504 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:14:26.570] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:50504 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:18:58.231] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:18:58.254] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:54901 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:18:58.254] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:54901 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:22:18.744] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:22:18.824] [195] [Debug] [Eco] Nat punch received from 83.99.83.14:10264 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:22:18.824] [195] [Debug] [Eco] Nat punch received from 83.99.83.14:10264 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:24:46.786] [64] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (491,2429, 60, 1579,0284) [16:30:28.141] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:30:28.175] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:53918 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:30:28.175] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:53918 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:34:40.069] [88] [Error] [Eco] Animal 'Crab' failed to set tick. Position: (1272,6935, 59,913307, 855,9133) [16:39:47.264] [101] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (800,42426, 72,81817, 860,27277) [16:42:29.384] [62] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (1565,1907, 66, 551,1906) [16:42:34.532] [94] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (1565,955, 66, 551,955) [16:42:42.270] [48] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (1566,8464, 66, 552,7696) [16:42:47.519] [97] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (1566,235, 66, 551,8525) [16:43:10.763] [90] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (1566,0383, 66, 551,05756) [16:43:30.194] [58] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (1566,6674, 66, 552,0011) [16:44:10.379] [66] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (1567,0452, 66, 552,09033) [16:44:22.595] [341] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-15.44.22 [16:45:05.987] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:45:06.026] [195] [Debug] [Eco] Nat punch received from 184.162.60.26:55130 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:45:06.026] [195] [Debug] [Eco] Nat punch received from 184.162.60.26:55130 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:47:46.472] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:47:46.524] [195] [Debug] [Eco] Nat punch received from 78.96.80.82:38135 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:47:46.529] [195] [Debug] [Eco] Nat punch received from 78.96.80.82:38135 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:48:40.112] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:48:40.138] [195] [Debug] [Eco] Nat punch received from 184.162.60.26:52807 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:48:40.138] [195] [Debug] [Eco] Nat punch received from 184.162.60.26:52807 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:50:34.809] [107] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (794,88434, 74,97108, 859,2314) [16:52:01.174] [69] [Error] [Eco] Animal 'SnappingTurtle' failed to set tick. Position: (778,10706, 75, 900,1784) [16:52:47.283] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:52:47.306] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:54901 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:52:47.306] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:54901 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [17:09:26.225] [81] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (651,8322, 59,916122, 972,5098) [17:12:30.875] [62] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (537, 60, 1587,0172) [17:14:22.514] [349] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-16-22.17.25 [17:15:02.773] [341] [Error] [Eco] System.AggregateException: One or more errors occurred. (Operations that change non-concurrent collections must have exclusive access. A concurrent update was performed on this collection and corrupted its state. The collection's state is no longer correct.) System.InvalidOperationException: Operations that change non-concurrent collections must have exclusive access. A concurrent update was performed on this collection and corrupted its state. The collection's state is no longer correct. at System.Collections.Generic.HashSet`1.AddIfNotPresent(T value) at Eco.Core.DebugStatistic.PerformancePlugin.Log(String name, Int32 count, Double ms, Int32 controllerId, Int32 playerId) at Eco.Core.Controller.ControllerManager.NotifyChanged(IController controller, String name) at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.Items.Inventory.TryModify(Action`1 callback, User user) at Eco.Gameplay.Items.WorkOrder.TryDepositItems(Inventory destInventory, User performer) at Eco.Gameplay.Items.WorkOrder.TryFinishIteration() at Eco.Gameplay.Items.WorkOrder.CheckTime(Boolean canBeActive) at Eco.Gameplay.Components.CraftingComponent.ProcessWorkOrders() at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) at Eco.Gameplay.Objects.WorldObject.Tick() at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Objects.WorldObjectManager.TickAll() at Eco.Core.Utils.Threading.EventDrivenWorker.<>c__DisplayClass8_0.<.ctor>b__0(CancellationToken token) at Eco.Core.Utils.Threading.EventDrivenWorker.DoRepeatableWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) [17:15:02.773] [4] [ Info] [Eco] Saving... [17:15:08.275] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [17:15:08.304] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:60794 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [17:15:08.304] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:60794 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [17:15:34.364] [357] [Error] [Eco] System.InvalidOperationException: Operations that change non-concurrent collections must have exclusive access. A concurrent update was performed on this collection and corrupted its state. The collection's state is no longer correct. at System.Collections.Generic.HashSet`1.AddIfNotPresent(T value) at Eco.Core.DebugStatistic.PerformancePlugin.Log(String name, Int32 count, Double ms, Int32 controllerId, Int32 playerId) at Eco.Core.Controller.ControllerManager.NotifyChanged(IController controller, String name) at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.Items.Inventory.TryModify(Action`1 callback, User user) at Eco.Gameplay.Items.WorkOrder.TryDepositItems(Inventory destInventory, User performer) at Eco.Gameplay.Items.WorkOrder.TryFinishIteration() at Eco.Gameplay.Items.WorkOrder.CheckTime(Boolean canBeActive) at Eco.Gameplay.Components.CraftingComponent.ProcessWorkOrders() at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) at Eco.Gameplay.Objects.WorldObject.Tick() at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Objects.WorldObjectManager.TickAll() at Eco.Core.Utils.Threading.EventDrivenWorker.<>c__DisplayClass8_0.<.ctor>b__0(CancellationToken token) at Eco.Core.Utils.Threading.EventDrivenWorker.DoRepeatableWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) at Eco.Core.Utils.Threading.WorkerBase.ShutdownAsync() at Eco.Core.Utils.Threading.WorkerExtensions.Shutdown(IWorker worker) at Eco.Gameplay.Objects.WorldObjectManager.Shutdown() at Eco.Server.PluginManager.<>c.b__37_0(PluginRegistration reg) [17:15:50.562] [357] [ Info] [Eco] Shutdown finished ```",1.0,"Royal Otter Crash - ``` [22:13:46.450] [1] [ Info] [Eco] >>> START EcoServer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [22:13:46.450] [1] [ Info] [Eco] [Eco Server 0.9.0.0 beta staging-stable-3] [22:13:46.530] [4] [ Info] [Eco] [Starting [PerformancePlugin]]... [22:13:46.530] [4] [ Info] [Eco] [Server Initialization]... [22:13:46.816] [4] [ Info] [Eco] Starting LocalizationPlugin... [22:13:46.823] [4] [ Info] [Eco] Loading mods... [22:13:52.232] [1] [ Info] [Eco] Loading Eco.IntegrationTests... [22:13:52.265] [4] [ Info] [Eco] Loading mods... Finished in 5.441,4ms [22:13:52.265] [4] [ Info] [Eco] Starting ModKitPlugin... [22:13:52.265] [4] [ Info] [Eco] Initializing Simulation Types... [22:13:52.304] [4] [ Info] [Eco] Starting NetworkManager... [22:13:52.311] [4] [ Info] [Eco] Starting BackupPlugin... [22:13:52.550] [4] [ Info] [Eco] Starting WorldGeneratorPlugin... [22:13:52.550] [4] [ Info] [Eco] Initializing items... [22:13:54.115] [4] [ Info] [Eco] Starting StorageManager... [22:13:54.115] [4] [ Info] [Eco] Loading GameData... [22:13:54.135] [4] [ Info] [Eco] Starting GameDataPlugin... [22:13:54.135] [4] [ Info] [Eco] Loading Pause... [22:13:54.165] [4] [ Info] [Eco] Starting Stats... [22:13:54.172] [4] [ Info] [Eco] Starting PausePlugin... [22:13:54.186] [4] [ Info] [Eco] Starting DifficultySettings... [22:13:55.148] [4] [ Info] [Eco] Initializing skills... [22:13:55.192] [4] [ Info] [Eco] Loading World... [22:13:57.140] [4] [ Info] [Eco] Initializing world... [22:13:58.558] [4] [ Info] [Eco] Starting WorldPlugin... [22:13:58.559] [4] [ Info] [Eco] Loading Time... [22:13:58.559] [4] [ Info] [Eco] Starting TimePlugin... [22:13:58.559] [4] [ Info] [Eco] Loading Reputation... [22:13:58.559] [4] [ Info] [Eco] Starting ReputationPlugin... [22:13:58.559] [4] [ Info] [Eco] Starting PlayerHousingManager... [22:13:58.594] [4] [ Info] [Eco] Loading Users... [22:13:58.679] [4] [ Info] [Eco] Initializing inventories... [22:13:58.701] [4] [ Info] [Eco] Starting UserManager... [22:13:58.701] [4] [ Info] [Eco] Loading Objects... [22:13:58.721] [4] [ Info] [Eco] Starting EcoObjectManager... [22:13:58.721] [4] [ Info] [Eco] Starting DataExporter... [22:13:58.721] [4] [ Info] [Eco] Loading Garbage... [22:13:58.721] [4] [ Info] [Eco] Starting VoiceManager... [22:13:58.721] [4] [ Info] [Eco] Starting GarbagePlugin... [22:13:58.721] [4] [ Info] [Eco] Loading EconomyManager... [22:13:58.755] [4] [ Info] [Eco] Starting EconomyPlugin... [22:13:58.755] [4] [ Info] [Eco] Loading Disasters... [22:13:58.755] [4] [ Info] [Eco] Loading Property... [22:13:58.755] [4] [ Info] [Eco] Starting DisasterPlugin... [22:13:58.777] [4] [ Info] [Eco] Starting PropertyManager... [22:13:58.777] [4] [ Info] [Eco] Loading Chat... [22:13:58.777] [4] [ Info] [Eco] Starting MinimapManager... [22:13:58.818] [4] [ Info] [Eco] Loading ViewTypeData... [22:13:58.818] [4] [ Info] [Eco] Starting ChatServer... [22:13:58.818] [4] [ Info] [Eco] Loading Plants... [22:13:59.811] [4] [ Info] [Eco] Initializing plants... [22:14:07.091] [4] [ Info] [Eco] Starting ControllerManager... [22:14:07.091] [4] [ Info] [Eco] Starting EcoSim... [22:14:07.091] [4] [ Info] [Eco] Loading RouteProbing... [22:14:08.258] [4] [ Info] [Eco] Starting RouteProbingPlugin... [22:14:08.258] [4] [ Info] [Eco] Loading Layers... [22:14:08.466] [4] [ Info] [Eco] Initializing world layers... [22:14:08.466] [4] [ Info] [Eco] Loading ClimateSim... [22:14:15.745] [4] [ Info] [Eco] Starting WorldLayerManager... [22:14:15.747] [4] [ Info] [Eco] Starting EconomyTracker... [22:14:15.747] [4] [ Info] [Eco] Starting UserTracker... [22:14:15.747] [4] [ Info] [Eco] Loading Civics... [22:14:15.762] [4] [ Info] [Eco] Starting CivicsPlugin... [22:14:15.845] [4] [ Info] [Eco] Loading WorldObjects... [22:14:15.856] [4] [ Info] [Eco] Starting WorldObjectManager... [22:14:15.856] [4] [ Info] [Eco] Loading Rooms... [22:14:15.856] [4] [ Info] [Eco] Starting RoomPlugin... [22:14:15.856] [4] [ Info] [Eco] Loading Objectives... [22:14:15.856] [4] [ Info] [Eco] Starting ObjectivePlugin... [22:14:15.856] [4] [ Info] [Eco] Loading Sleep... [22:14:15.856] [4] [ Info] [Eco] Starting SleepPlugin... [22:14:15.871] [4] [ Info] [Eco] Starting WebServerPlugin... [22:14:15.871] [4] [ Info] [Eco] Starting IntegrationTestsPlugin... [22:14:15.900] [4] [ Info] [Eco] Initializing registrars for CivicsPlugin... [22:14:15.920] [4] [ Info] [Eco] Initializing registrars for GameDataPlugin... [22:14:15.920] [4] [ Info] [Eco] Initializing registrars for EconomyPlugin... [22:14:16.760] [4] [ Info] [Eco] Initializing Stats... [22:14:16.880] [4] [ Info] [Eco] Initializing CivicsPlugin... [22:14:16.896] [4] [ Info] [Eco] Initializing PerformancePlugin... [22:14:16.896] [4] [ Info] [Eco] Initializing LocalizationPlugin... [22:14:16.954] [4] [ Info] [Eco] Initializing ModKitPlugin... [22:14:17.238] [4] [ Info] [Eco] Initializing WorldGeneratorPlugin... [22:14:17.238] [4] [ Info] [Eco] Initializing TimePlugin... [22:14:17.238] [4] [ Info] [Eco] Initializing UserManager... [22:14:17.353] [4] [ Info] [Eco] Initializing GarbagePlugin... [22:14:17.362] [4] [ Info] [Eco] Initializing EconomyPlugin... [22:14:17.362] [4] [ Info] [Eco] Initializing PropertyManager... [22:14:17.379] [4] [ Info] [Eco] Initializing MinimapManager... [22:14:17.521] [4] [ Info] [Eco] Initializing EcoSim... [22:14:17.521] [4] [ Info] [Eco] Initializing UserTracker... [22:14:17.521] [4] [ Info] [Eco] Initializing WorldObjectManager... [22:14:17.624] [4] [ Info] [Eco] Initializing RoomPlugin... [22:14:17.651] [4] [ Info] [Eco] Initializing SleepPlugin... [22:14:17.651] [4] [ Info] [Eco] Initializing WorldPlugin... [22:14:17.653] [4] [ Info] [Eco] Ticking Active Chunks... [22:14:17.719] [4] [ Info] [Eco] Compressing Frozen Chunks... [22:14:20.779] [4] [ Info] [Eco] Initializing NetworkManager... [22:14:21.046] [4] [ Info] [Eco] Initializing WorldLayerManager... [22:14:21.046] [4] [ Info] [Eco] Initializing WebServerPlugin... [22:14:21.570] [35] [ Info] [Eco] Web Server now listening on: http://[::]:3041 [22:14:21.570] [4] [ Info] [Eco] Initializing IntegrationTestsPlugin... [22:14:22.226] [4] [ Info] [Eco] Saving world... [22:14:35.558] [4] [ Info] [Eco] [Server Initialization]... Finished in 49.027,4ms [22:15:24.483] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:15:24.567] [195] [Debug] [Eco] Nat punch received from 66.235.7.119:63733 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:15:24.567] [195] [Debug] [Eco] Nat punch received from 66.235.7.119:63733 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:15:31.755] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:15:31.782] [195] [Debug] [Eco] Nat punch received from 87.166.215.82:56556 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:15:31.782] [195] [Debug] [Eco] Nat punch received from 87.166.215.82:56556 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:16:23.008] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:16:23.036] [195] [Debug] [Eco] Nat punch received from 87.123.9.9:64661 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:16:23.036] [195] [Debug] [Eco] Nat punch received from 87.123.9.9:64661 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:16:39.131] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:16:39.157] [195] [Debug] [Eco] Nat punch received from 87.123.9.9:64661 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:16:39.157] [195] [Debug] [Eco] Nat punch received from 87.123.9.9:64661 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:16:58.861] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:16:58.880] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:61726 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:16:58.880] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:61726 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:16:59.004] [38] [ Info] [Eco] User Sky titan trying to connect with incompatible version. User version: 0.9.0.0 beta staging-1668 Server version: 0.9.0.0 beta staging-stable-3 Disconnecting... [22:17:43.817] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:17:43.862] [195] [Debug] [Eco] Nat punch received from 80.174.200.37:63545 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:17:43.862] [195] [Debug] [Eco] Nat punch received from 80.174.200.37:63545 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:17:47.387] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:17:47.395] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:61888 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:17:47.395] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:61888 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:17:47.518] [39] [ Info] [Eco] User Sky titan trying to connect with incompatible version. User version: 0.9.0.0 beta staging-1668 Server version: 0.9.0.0 beta staging-stable-3 Disconnecting... [22:17:51.320] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:17:51.344] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:63215 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:17:51.344] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:63215 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:17:51.469] [33] [ Info] [Eco] User The Slayer trying to connect with incompatible version. User version: 0.9.0.0 beta staging-1668 Server version: 0.9.0.0 beta staging-stable-3 Disconnecting... [22:18:34.749] [61] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (776,2253, 75, 833,099) [22:19:09.188] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:19:09.202] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:60388 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:19:09.202] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:60388 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:20:05.368] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:20:05.373] [195] [Debug] [Eco] Nat punch received from 78.72.196.248:61485 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:20:05.373] [195] [Debug] [Eco] Nat punch received from 78.72.196.248:61485 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:21:06.657] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:21:06.684] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:60702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:21:06.684] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:60702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:28:52.888] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:28:52.949] [195] [Debug] [Eco] Nat punch received from 217.82.176.159:53941 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:31:06.575] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:31:06.595] [195] [Debug] [Eco] Nat punch received from 5.103.128.33:65364 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:31:06.595] [195] [Debug] [Eco] Nat punch received from 5.103.128.33:65364 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:32:24.635] [64] [Error] [Eco] Animal 'Crab' failed to set tick. Position: (815,83636, 60, 1113,491) [22:34:30.740] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:34:30.770] [195] [Debug] [Eco] Nat punch received from 158.51.4.184:65307 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:34:30.770] [195] [Debug] [Eco] Nat punch received from 158.51.4.184:65307 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:35:42.479] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:35:42.728] [195] [Debug] [Eco] Nat punch received from 98.167.49.190:58580 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:35:42.728] [195] [Debug] [Eco] Nat punch received from 98.167.49.190:58580 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:36:27.365] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:36:27.398] [195] [Debug] [Eco] Nat punch received from 68.103.192.147:62721 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:36:27.398] [195] [Debug] [Eco] Nat punch received from 68.103.192.147:62721 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:41:44.290] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:41:44.331] [195] [Debug] [Eco] Nat punch received from 178.151.244.214:49242 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:41:44.331] [195] [Debug] [Eco] Nat punch received from 178.151.244.214:49242 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:44:23.192] [45] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-17-01.47.25 [22:44:50.276] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:44:50.301] [195] [Debug] [Eco] Nat punch received from 84.67.33.161:62783 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:44:50.301] [195] [Debug] [Eco] Nat punch received from 84.67.33.161:62783 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:44:54.799] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:44:54.821] [195] [Debug] [Eco] Nat punch received from 84.67.33.161:62783 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:44:54.821] [195] [Debug] [Eco] Nat punch received from 84.67.33.161:62783 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:47:55.121] [94] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (777,9484, 75, 830,2063) [22:48:57.927] [83] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (787,10315, 75, 829,79364) [22:52:29.809] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:52:29.856] [195] [Debug] [Eco] Nat punch received from 172.58.47.38:22081 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:52:29.856] [195] [Debug] [Eco] Nat punch received from 172.58.47.38:22081 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:52:48.758] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:52:48.797] [195] [Debug] [Eco] Nat punch received from 172.58.47.38:22081 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:52:48.797] [195] [Debug] [Eco] Nat punch received from 172.58.47.38:22081 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:53:14.944] [60] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (788,89185, 74,97297, 827,9459) [22:55:13.535] [80] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (788,17474, 75, 826,82526) [22:55:22.012] [103] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (788,99335, 75, 826,03326) [22:56:01.092] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:56:01.128] [195] [Debug] [Eco] Nat punch received from 67.48.29.49:64442 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:56:01.128] [195] [Debug] [Eco] Nat punch received from 67.48.29.49:64442 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [22:58:42.791] [49] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (789,1554, 75, 826,81354) [23:02:14.001] [180] [ Info] [Eco] Caught exception when trying to dump a prior exception: The process cannot access the file 'D:\Servers\Eco\Royal Otter\Dump\ClientUpdateException NullReferenceException 07170213.ecodmp' because it is being used by another process. [23:02:14.001] [175] [ Info] [Eco] Caught exception when trying to dump a prior exception: The process cannot access the file 'D:\Servers\Eco\Royal Otter\Dump\ClientUpdateException NullReferenceException 07170213.ecodmp' because it is being used by another process. [23:02:14.001] [26] [ Info] [Eco] Caught exception when trying to dump a prior exception: The process cannot access the file 'D:\Servers\Eco\Royal Otter\Dump\ClientUpdateException NullReferenceException 07170213.ecodmp' because it is being used by another process. [23:02:23.025] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:02:23.044] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:60388 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:02:23.044] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:60388 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:02:30.354] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:02:30.375] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:60702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:02:30.375] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:60702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:02:38.409] [47] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (790,0349, 74,96507, 825,9301) [23:02:58.356] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:02:58.506] [195] [Debug] [Eco] Nat punch received from 172.58.47.38:22081 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:02:58.506] [195] [Debug] [Eco] Nat punch received from 172.58.47.38:22081 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:03:28.718] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:03:28.740] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:55702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:03:28.740] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:55702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:03:41.576] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:03:41.619] [195] [Debug] [Eco] Nat punch received from 158.51.4.184:51236 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:03:41.619] [195] [Debug] [Eco] Nat punch received from 158.51.4.184:51236 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:04:03.961] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:04:03.993] [195] [Debug] [Eco] Nat punch received from 178.151.244.214:49242 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:04:03.993] [195] [Debug] [Eco] Nat punch received from 178.151.244.214:49242 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:04:10.784] [93] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (778, 75, 831) [23:05:55.796] [75] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (778,8382, 75, 830,2022) [23:05:59.129] [107] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (790,1529, 74,898056, 824,8471) [23:06:54.986] [73] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (773,05396, 60, 1053,527) [23:09:13.673] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:09:13.704] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:62961 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:09:13.704] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:62961 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:09:46.568] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:09:46.592] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:64059 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:09:46.592] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:64059 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:10:11.453] [58] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (790,11694, 74,96101, 822,961) [23:11:44.913] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:11:44.935] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:50626 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:11:44.935] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:50626 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:20:17.686] [86] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (790,9499, 74,97495, 823,12524) [23:21:39.058] [82] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (791,1054, 74,97891, 823,8946) [23:26:12.603] [19] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:26:12.603] [19] [ Info] [Eco] User AmGood's login info could not be verified. Our auth servers may be down... [23:26:20.888] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:26:20.922] [195] [Debug] [Eco] Nat punch received from 68.103.192.147:62721 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:26:20.922] [195] [Debug] [Eco] Nat punch received from 68.103.192.147:62721 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:26:31.461] [174] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:26:31.461] [174] [ Info] [Eco] Invalid user trying to connect: Sunlight [23:27:00.350] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:27:00.381] [195] [Debug] [Eco] Nat punch received from 68.103.192.147:61165 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:27:00.381] [195] [Debug] [Eco] Nat punch received from 68.103.192.147:61165 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:30:05.810] [190] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:30:05.810] [190] [ Info] [Eco] User Mishka's login info could not be verified. Our auth servers may be down... [23:30:36.839] [199] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:30:36.839] [199] [ Info] [Eco] User Sevatar's login info could not be verified. Our auth servers may be down... [23:31:17.624] [45] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:31:17.624] [45] [ Info] [Eco] User Zoneman's login info could not be verified. Our auth servers may be down... [23:31:56.354] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:31:56.464] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:51900 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:31:56.464] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:51900 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:32:07.089] [45] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:32:07.089] [45] [ Info] [Eco] Invalid user trying to connect: Sandi777 [23:32:18.903] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:32:18.933] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:51900 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:32:18.933] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:51900 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:32:29.478] [199] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:32:29.478] [199] [ Info] [Eco] Invalid user trying to connect: Sandi777 [23:33:03.215] [97] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (790,17847, 75, 823,82153) [23:33:09.349] [97] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (791,14496, 74,88402, 822,85504) [23:33:10.037] [41] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:33:10.037] [41] [ Info] [Eco] User Tichondria's login info could not be verified. Our auth servers may be down... [23:33:40.117] [14] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:33:40.117] [14] [ Info] [Eco] User MaizeEater's login info could not be verified. Our auth servers may be down... [23:34:15.039] [174] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:34:15.039] [174] [ Info] [Eco] User Engimage's login info could not be verified. Our auth servers may be down... [23:35:03.436] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:35:03.454] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:57407 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:35:03.454] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:57407 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:35:13.589] [202] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:35:13.589] [202] [ Info] [Eco] Invalid user trying to connect: Sky titan [23:35:19.445] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:35:19.445] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:57407 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:35:19.445] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:57407 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:37:26.893] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:37:26.913] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:64059 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:37:26.913] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:64059 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:37:37.308] [41] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:37:37.308] [41] [ Info] [Eco] Invalid user trying to connect: Ozymandias [23:37:44.843] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:37:44.865] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:64059 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:37:44.865] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:64059 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:37:55.297] [188] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:37:55.297] [188] [ Info] [Eco] Invalid user trying to connect: Ozymandias [23:38:06.707] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:38:06.736] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:64059 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:38:06.736] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:64059 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:38:17.135] [41] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:38:17.135] [41] [ Info] [Eco] Invalid user trying to connect: Ozymandias [23:38:54.467] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:38:54.487] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:62138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:38:54.487] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:62138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:39:04.869] [15] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:39:04.869] [15] [ Info] [Eco] Invalid user trying to connect: Ozymandias [23:39:25.154] [17] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:39:25.154] [17] [ Info] [Eco] User Elle's login info could not be verified. Our auth servers may be down... [23:40:18.631] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:40:18.651] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:62138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:40:18.651] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:62138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:40:29.025] [174] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:40:29.025] [174] [ Info] [Eco] Invalid user trying to connect: Ozymandias [23:41:12.653] [5] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:41:12.653] [5] [ Info] [Eco] User AmGood's login info could not be verified. Our auth servers may be down... [23:41:46.941] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:41:46.959] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:62138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:41:46.959] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:62138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:41:56.431] [190] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:41:56.431] [190] [ Info] [Eco] User Caldrena's login info could not be verified. Our auth servers may be down... [23:41:57.337] [199] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:41:57.337] [199] [ Info] [Eco] Invalid user trying to connect: Ozymandias [23:42:17.789] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:42:17.809] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:62138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:42:17.809] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:62138 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:42:28.295] [19] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:42:28.295] [19] [ Info] [Eco] Invalid user trying to connect: Ozymandias [23:43:37.646] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:43:37.671] [195] [Debug] [Eco] Nat punch received from 87.166.215.82:56556 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:43:37.671] [195] [Debug] [Eco] Nat punch received from 87.166.215.82:56556 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:43:47.824] [5] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:43:47.824] [5] [ Info] [Eco] Invalid user trying to connect: mepHy [23:44:48.694] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:44:48.717] [195] [Debug] [Eco] Nat punch received from 87.166.215.82:60375 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:44:48.717] [195] [Debug] [Eco] Nat punch received from 87.166.215.82:60375 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:44:58.872] [190] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:44:58.872] [190] [ Info] [Eco] Invalid user trying to connect: mepHy [23:45:03.938] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:45:03.961] [195] [Debug] [Eco] Nat punch received from 87.166.215.82:60375 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:45:03.961] [195] [Debug] [Eco] Nat punch received from 87.166.215.82:60375 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:45:36.917] [5] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:45:36.917] [5] [ Info] [Eco] User Sevatar's login info could not be verified. Our auth servers may be down... [23:46:17.651] [189] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:46:17.651] [189] [ Info] [Eco] User Zoneman's login info could not be verified. Our auth servers may be down... [23:46:57.170] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:46:57.205] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:55223 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:46:57.205] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:55223 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:46:57.513] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:46:57.544] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:51900 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:46:57.544] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:51900 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:47:07.590] [5] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:47:07.590] [5] [ Info] [Eco] Invalid user trying to connect: Ozymandias [23:47:08.089] [41] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:47:08.089] [41] [ Info] [Eco] Invalid user trying to connect: Sandi777 [23:47:25.322] [58] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (793,8515, 75, 820,1485) [23:47:34.138] [179] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:47:34.138] [179] [ Info] [Eco] User The Slayer's login info could not be verified. Our auth servers may be down... [23:48:35.705] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:48:35.727] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:55223 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:48:35.731] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:55223 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:48:40.158] [41] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:48:40.158] [41] [ Info] [Eco] User MaizeEater's login info could not be verified. Our auth servers may be down... [23:49:15.085] [178] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:49:15.085] [178] [ Info] [Eco] User Engimage's login info could not be verified. Our auth servers may be down... [23:49:50.559] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:49:50.584] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:62451 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:49:50.584] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:62451 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:50:00.731] [202] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:50:00.731] [202] [ Info] [Eco] Invalid user trying to connect: Ice Forge [23:50:05.851] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:50:05.876] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:62451 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:50:05.876] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:62451 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:54:25.173] [174] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:54:25.173] [174] [ Info] [Eco] User Elle's login info could not be verified. Our auth servers may be down... [23:54:56.378] [108] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (767,32587, 74,71108, 842,9037) [23:55:13.721] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:55:13.741] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:62023 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:55:13.741] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:62023 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:55:23.901] [190] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:55:23.901] [190] [ Info] [Eco] Invalid user trying to connect: Hiogu [23:55:57.382] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:55:57.402] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:62023 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:55:57.402] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:62023 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:56:07.551] [202] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:56:07.551] [202] [ Info] [Eco] Invalid user trying to connect: Hiogu [23:56:13.628] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:56:13.648] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:62023 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:56:13.648] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:62023 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:56:23.794] [209] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:56:23.794] [209] [ Info] [Eco] Invalid user trying to connect: Hiogu [23:56:26.764] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:56:26.785] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:62023 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:56:26.785] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:62023 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:57:27.503] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:57:27.534] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:55262 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:57:27.534] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:55262 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:57:38.046] [199] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:57:38.046] [199] [ Info] [Eco] Invalid user trying to connect: Sandi777 [23:59:14.552] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:59:14.596] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:55262 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:59:14.596] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:55262 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:59:25.124] [19] [Error] [Eco] Error when verifying login token: The operation has timed out. [23:59:25.124] [19] [ Info] [Eco] Invalid user trying to connect: Sandi777 [23:59:29.648] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:59:29.685] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:55262 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [23:59:29.685] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:55262 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:00:05.859] [188] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:00:05.859] [188] [ Info] [Eco] User Mishka's login info could not be verified. Our auth servers may be down... [00:01:17.699] [15] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:01:17.699] [15] [ Info] [Eco] User Zoneman's login info could not be verified. Our auth servers may be down... [00:02:34.184] [15] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:02:34.184] [15] [ Info] [Eco] User The Slayer's login info could not be verified. Our auth servers may be down... [00:03:40.168] [190] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:03:40.168] [190] [ Info] [Eco] User MaizeEater's login info could not be verified. Our auth servers may be down... [00:03:52.412] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:03:52.418] [195] [Debug] [Eco] Nat punch received from 78.72.196.248:55133 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:03:52.418] [195] [Debug] [Eco] Nat punch received from 78.72.196.248:55133 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:03:59.233] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:03:59.273] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5622 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:03:59.273] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5622 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:04:09.641] [188] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:04:09.641] [188] [ Info] [Eco] Invalid user trying to connect: matheod [00:04:27.302] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:04:27.559] [195] [Debug] [Eco] Nat punch received from 124.184.138.190:55061 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:04:27.559] [195] [Debug] [Eco] Nat punch received from 124.184.138.190:55061 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:04:28.909] [220] [ Info] [Eco] User Danevolent trying to connect with incompatible version. User version: 0.9.0.0 beta staging-1668 Server version: 0.9.0.0 beta staging-stable-3 Disconnecting... [00:04:39.727] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:04:39.772] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5622 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:04:39.772] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5622 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:05:16.872] [188] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:05:16.872] [188] [ Info] [Eco] User Ice Forge's login info could not be verified. Our auth servers may be down... [00:05:41.044] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:05:41.402] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:56992 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:05:41.404] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:56992 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:05:51.746] [5] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:05:51.746] [5] [ Info] [Eco] Invalid user trying to connect: Selenice [00:05:58.819] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:05:58.875] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:56992 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:05:58.875] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:56992 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:06:09.139] [5] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:06:09.139] [5] [ Info] [Eco] Invalid user trying to connect: Selenice [00:06:16.185] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:06:16.240] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:56992 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:06:16.240] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:56992 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:06:26.597] [188] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:06:26.597] [188] [ Info] [Eco] Invalid user trying to connect: Selenice [00:06:31.132] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:06:31.188] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:56992 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:06:31.188] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:56992 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:07:44.088] [72] [Error] [Eco] Animal 'Crab' failed to set tick. Position: (1100,1475, 59,92627, 679,3364) [00:08:17.484] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:08:17.672] [195] [Debug] [Eco] Nat punch received from 124.184.138.190:61137 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:08:17.672] [195] [Debug] [Eco] Nat punch received from 124.184.138.190:61137 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:08:28.889] [189] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:08:28.889] [189] [ Info] [Eco] Invalid user trying to connect: Danevolent [00:08:43.731] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:08:43.908] [195] [Debug] [Eco] Nat punch received from 124.184.138.190:61137 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:08:43.908] [195] [Debug] [Eco] Nat punch received from 124.184.138.190:61137 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:09:25.231] [189] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:09:25.231] [189] [ Info] [Eco] User Elle's login info could not be verified. Our auth servers may be down... [00:11:12.750] [189] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:11:12.750] [189] [ Info] [Eco] User AmGood's login info could not be verified. Our auth servers may be down... [00:11:37.758] [189] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:11:37.758] [189] [ Info] [Eco] User Hiogu's login info could not be verified. Our auth servers may be down... [00:11:56.549] [190] [Error] [Eco] Error when verifying login token: The operation was canceled. [00:11:56.549] [190] [ Info] [Eco] User Caldrena's login info could not be verified. Our auth servers may be down... [00:12:11.796] [190] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:12:11.796] [190] [ Info] [Eco] User Sunlight's login info could not be verified. Our auth servers may be down... [00:12:18.948] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:12:19.034] [195] [Debug] [Eco] Nat punch received from 100.7.251.45:63527 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:12:19.034] [195] [Debug] [Eco] Nat punch received from 100.7.251.45:63527 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:13:13.531] [66] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (1105,7242, 60, 666,17267) [00:14:41.019] [225] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:14:41.019] [225] [ Info] [Eco] User Sandi777's login info could not be verified. Our auth servers may be down... [00:15:14.854] [189] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:15:14.854] [189] [ Info] [Eco] User mepHy's login info could not be verified. Our auth servers may be down... [00:15:37.384] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:15:37.429] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:15:37.429] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:15:47.729] [225] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:15:47.729] [225] [ Info] [Eco] Invalid user trying to connect: matheod [00:15:51.364] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:15:51.404] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:15:51.404] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:16:01.655] [15] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:16:01.655] [15] [ Info] [Eco] Invalid user trying to connect: matheod [00:16:06.376] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:16:06.424] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:16:06.424] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:16:16.633] [189] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:16:16.633] [189] [ Info] [Eco] Invalid user trying to connect: matheod [00:16:17.702] [222] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:16:17.702] [222] [ Info] [Eco] User Zoneman's login info could not be verified. Our auth servers may be down... [00:16:59.857] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:16:59.904] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:16:59.904] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:17:10.123] [202] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:17:10.123] [202] [ Info] [Eco] Invalid user trying to connect: matheod [00:17:34.218] [204] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:17:34.218] [204] [ Info] [Eco] User The Slayer's login info could not be verified. Our auth servers may be down... [00:18:11.776] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:18:11.825] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:18:11.825] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:18:22.062] [210] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:18:22.062] [210] [ Info] [Eco] Invalid user trying to connect: matheod [00:18:40.214] [222] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:18:40.214] [222] [ Info] [Eco] User MaizeEater's login info could not be verified. Our auth servers may be down... [00:19:18.977] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:19:19.024] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:19:19.024] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:20:16.931] [222] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:20:16.931] [222] [ Info] [Eco] User Ice Forge's login info could not be verified. Our auth servers may be down... [00:20:30.462] [204] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:20:30.462] [204] [ Info] [Eco] User Sky titan's login info could not be verified. Our auth servers may be down... [00:21:42.456] [222] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:21:42.456] [222] [ Info] [Eco] User Selenice's login info could not be verified. Our auth servers may be down... [00:21:42.930] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:21:42.963] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:55262 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:21:42.963] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:55262 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:23:56.085] [223] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:23:56.085] [223] [ Info] [Eco] User Danevolent's login info could not be verified. Our auth servers may be down... [00:24:25.254] [188] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:24:25.254] [188] [ Info] [Eco] User Elle's login info could not be verified. Our auth servers may be down... [00:24:54.097] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:24:54.284] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:56992 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:24:54.284] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:56992 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:25:04.910] [188] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:25:04.910] [188] [ Info] [Eco] Invalid user trying to connect: Selenice [00:25:09.364] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:25:09.427] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:56992 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:25:09.427] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:56992 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:26:12.767] [15] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:26:12.767] [15] [ Info] [Eco] User AmGood's login info could not be verified. Our auth servers may be down... [00:26:37.781] [15] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:26:37.781] [15] [ Info] [Eco] User Hiogu's login info could not be verified. Our auth servers may be down... [00:26:56.562] [210] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:26:56.562] [210] [ Info] [Eco] User Caldrena's login info could not be verified. Our auth servers may be down... [00:27:35.126] [222] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:27:35.126] [222] [ Info] [Eco] User EcoBuilder13's login info could not be verified. Our auth servers may be down... [00:28:32.073] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:28:32.171] [195] [Debug] [Eco] Nat punch received from 107.11.45.235:50210 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:28:32.186] [195] [Debug] [Eco] Nat punch received from 107.11.45.235:50210 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:29:49.142] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:29:49.181] [195] [Debug] [Eco] Nat punch received from 176.213.126.156:49229 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:29:49.181] [195] [Debug] [Eco] Nat punch received from 176.213.126.156:49229 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:29:51.504] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:29:51.612] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:53001 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:29:51.612] [195] [Debug] [Eco] Nat punch received from 82.241.225.95:53001 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:31:48.505] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:31:48.544] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:54052 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:31:48.544] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:54052 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:42:32.466] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:42:32.483] [195] [Debug] [Eco] Nat punch received from 5.103.128.33:65364 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:42:32.483] [195] [Debug] [Eco] Nat punch received from 5.103.128.33:65364 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:42:40.781] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:42:40.812] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:50626 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:42:40.812] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:50626 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:42:55.528] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:42:55.554] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:55702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:42:55.554] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:55702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:43:00.465] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:43:00.509] [195] [Debug] [Eco] Nat punch received from 68.103.192.147:52066 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:43:00.509] [195] [Debug] [Eco] Nat punch received from 68.103.192.147:52066 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:44:23.620] [15] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-17-23.44.22 [00:45:05.581] [5] [ Info] [Eco] User mepHy token changed. Possible login elsewhere? Disconnecting... [00:48:41.296] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:48:41.345] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:48:41.345] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [00:53:56.145] [216] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:53:56.145] [216] [ Info] [Eco] User Danevolent's login info could not be verified. Our auth servers may be down... [00:54:25.349] [216] [Error] [Eco] Error when verifying login token: The operation has timed out. [00:54:25.349] [216] [ Info] [Eco] User Elle's login info could not be verified. Our auth servers may be down... [01:01:36.522] [109] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (607,8672, 60, 1470,9296) [01:07:20.709] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:07:20.738] [195] [Debug] [Eco] Nat punch received from 88.89.82.191:62427 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:07:20.738] [195] [Debug] [Eco] Nat punch received from 88.89.82.191:62427 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:28:20.928] [64] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (678,10095, 62, 601,9798) [01:28:38.486] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:28:38.516] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:63075 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:28:38.516] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:63075 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:29:50.877] [189] [Error] [Eco] Error when verifying login token: The remote server returned an error: (502) Bad Gateway. [01:29:50.877] [189] [ Info] [Eco] User Hegemony's login info could not be verified. Our auth servers may be down... [01:29:53.489] [249] [Error] [Eco] Error when verifying login token: The remote server returned an error: (502) Bad Gateway. [01:29:53.489] [249] [ Info] [Eco] User Selenice's login info could not be verified. Our auth servers may be down... [01:33:07.904] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:33:07.930] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:55702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:33:07.930] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:55702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:34:00.061] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:34:00.086] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:55702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:34:00.086] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:55702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:34:09.001] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:34:09.025] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:55702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:34:09.025] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:55702 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:34:29.182] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:34:29.223] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:54607 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:34:29.223] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:54607 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [01:40:24.527] [84] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (1583,185, 65,973564, 563,94714) [01:42:24.642] [104] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (1583,1959, 66, 562,86005) [01:44:22.359] [5] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-00.44.22 [02:07:47.205] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:07:47.244] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:51545 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:07:47.244] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:51545 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:17:00.267] [189] [Error] [Eco] Error when verifying login token: The operation has timed out. [02:17:00.267] [189] [ Info] [Eco] User Sandi777's login info could not be verified. Our auth servers may be down... [02:17:14.033] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:17:14.058] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:55390 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:17:14.058] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:55390 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:17:24.647] [199] [Error] [Eco] Error when verifying login token: The operation has timed out. [02:17:24.647] [199] [ Info] [Eco] Invalid user trying to connect: Elle [02:17:33.469] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:17:33.469] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:55390 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:17:33.469] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:55390 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:17:44.051] [199] [Error] [Eco] Error when verifying login token: The operation has timed out. [02:17:44.051] [199] [ Info] [Eco] Invalid user trying to connect: Elle [02:18:52.190] [202] [Error] [Eco] Error when verifying login token: The operation has timed out. [02:18:52.190] [202] [ Info] [Eco] User Ozymandias's login info could not be verified. Our auth servers may be down... [02:18:52.565] [226] [Error] [Eco] Error when verifying login token: The operation has timed out. [02:18:52.565] [226] [ Info] [Eco] User matheod's login info could not be verified. Our auth servers may be down... [02:19:20.348] [189] [Error] [Eco] Error when verifying login token: The operation has timed out. [02:19:20.348] [189] [ Info] [Eco] User MaizeEater's login info could not be verified. Our auth servers may be down... [02:22:58.808] [240] [Error] [Eco] Error when verifying login token: The operation has timed out. [02:22:58.808] [240] [ Info] [Eco] User MyMoose_IsLoose's login info could not be verified. Our auth servers may be down... [02:23:56.363] [236] [Error] [Eco] Error when verifying login token: The operation has timed out. [02:23:56.363] [236] [ Info] [Eco] User Danevolent's login info could not be verified. Our auth servers may be down... [02:24:46.367] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:24:46.419] [195] [Debug] [Eco] Nat punch received from 176.213.126.156:65208 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:24:46.419] [195] [Debug] [Eco] Nat punch received from 176.213.126.156:65208 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:24:56.597] [233] [Error] [Eco] Error when verifying login token: The operation has timed out. [02:24:56.597] [233] [ Info] [Eco] Invalid user trying to connect: Hegemony [02:25:24.351] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:25:24.386] [195] [Debug] [Eco] Nat punch received from 176.213.126.156:65208 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:25:24.386] [195] [Debug] [Eco] Nat punch received from 176.213.126.156:65208 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:25:34.535] [202] [Error] [Eco] Error when verifying login token: The operation has timed out. [02:25:34.535] [202] [ Info] [Eco] Invalid user trying to connect: Hegemony [02:26:58.740] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:26:58.785] [195] [Debug] [Eco] Nat punch received from 176.213.126.156:60963 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:26:58.785] [195] [Debug] [Eco] Nat punch received from 176.213.126.156:60963 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:27:08.971] [248] [Error] [Eco] Error when verifying login token: The operation has timed out. [02:27:08.971] [248] [ Info] [Eco] Invalid user trying to connect: Hegemony [02:27:14.112] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:27:14.153] [195] [Debug] [Eco] Nat punch received from 176.213.126.156:60963 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:27:14.153] [195] [Debug] [Eco] Nat punch received from 176.213.126.156:60963 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:30:03.068] [189] [Error] [Eco] Error when verifying login token: The operation has timed out. [02:30:03.068] [189] [ Info] [Eco] User Selenice's login info could not be verified. Our auth servers may be down... [02:32:00.278] [236] [Error] [Eco] Error when verifying login token: The operation has timed out. [02:32:00.278] [236] [ Info] [Eco] User Sandi777's login info could not be verified. Our auth servers may be down... [02:37:48.753] [62] [Error] [Eco] Animal 'Crab' failed to set tick. Position: (1000, 60, 1046) [02:42:41.784] [108] [Error] [Eco] Animal 'Crab' failed to set tick. Position: (1246,54, 60, 1057,54) [02:44:22.400] [236] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-01.44.22 [02:53:22.191] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:53:22.228] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [02:53:22.228] [195] [Debug] [Eco] Nat punch received from 37.172.47.214:5722 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [03:25:27.779] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [03:25:27.794] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:51706 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [03:25:27.794] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:51706 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [03:30:38.861] [90] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (1019,95386, 59,98154, 1039,1661) [03:32:07.277] [49] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (1018,95044, 59,99174, 1039,0743) [03:33:40.298] [51] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (1018,1849, 59,973587, 1040,1057) [03:44:22.382] [8] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-02.44.22 [03:47:59.039] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [03:47:59.078] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:62091 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [03:47:59.078] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:62091 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [03:54:04.774] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [03:54:04.791] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:55223 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [03:54:04.791] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:55223 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [04:03:52.871] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [04:03:52.909] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:58232 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [04:03:52.909] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:58232 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [04:04:01.639] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [04:04:01.670] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:51643 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [04:04:01.670] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:51643 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [04:06:19.791] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [04:06:19.802] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:51643 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [04:06:19.812] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:51643 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [04:08:50.123] [80] [Error] [Eco] Animal 'SnappingTurtle' failed to set tick. Position: (756,026, 74,94802, 839,20795) [04:10:12.625] [77] [Error] [Eco] Animal 'Crab' failed to set tick. Position: (1105,7998, 60, 703,33356) [04:11:25.971] [75] [Error] [Eco] Animal 'Crab' failed to set tick. Position: (1106,1573, 59,764004, 654,528) [04:16:15.042] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [04:16:15.070] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:59666 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [04:16:15.070] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:59666 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [04:18:28.190] [47] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (768,9396, 74,993286, 845,00336) [04:19:15.046] [99] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (768,19244, 75, 845,2887) [04:21:46.617] [49] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (768,9317, 74,97373, 844,99475) [04:24:05.887] [75] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (767,9434, 74,985855, 844,9576) [04:30:30.052] [68] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (767,2278, 74,943054, 843,8861) [04:31:04.857] [48] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (768,0556, 74,98412, 842,9603) [04:37:09.265] [77] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (771,21234, 75, 841,78766) [04:44:22.408] [232] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-03.44.22 [04:46:13.428] [62] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (780,936, 74,98171, 834) [04:46:57.094] [100] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (779,8682, 75, 834,04395) [04:48:16.746] [92] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (778,8967, 74,97049, 834,0664) [04:49:24.853] [73] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (775,1292, 75, 835,74164) [05:01:37.494] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:01:37.738] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:59666 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:01:37.738] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:59666 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:04:01.228] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:04:01.290] [195] [Debug] [Eco] Nat punch received from 184.162.60.26:50562 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:04:01.290] [195] [Debug] [Eco] Nat punch received from 184.162.60.26:50562 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:09:38.555] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:09:38.754] [195] [Debug] [Eco] Nat punch received from 124.184.138.190:49981 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:09:38.754] [195] [Debug] [Eco] Nat punch received from 124.184.138.190:49981 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:10:58.128] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:10:58.163] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:63060 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:10:58.163] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:63060 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:26:31.485] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:26:31.692] [195] [Debug] [Eco] Nat punch received from 144.137.90.118:62480 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:26:31.692] [195] [Debug] [Eco] Nat punch received from 144.137.90.118:62480 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:30:38.705] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:30:38.911] [195] [Debug] [Eco] Nat punch received from 144.137.90.118:62480 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:30:38.911] [195] [Debug] [Eco] Nat punch received from 144.137.90.118:62480 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:31:48.303] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:31:48.336] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:52169 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:31:48.339] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:52169 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:36:35.895] [91] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (763,23505, 75, 848,0392) [05:37:01.826] [56] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (763,9534, 74,97882, 847,9873) [05:39:48.196] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:39:48.428] [195] [Debug] [Eco] Nat punch received from 144.137.90.118:56394 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:39:48.428] [195] [Debug] [Eco] Nat punch received from 144.137.90.118:56394 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:39:57.678] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:39:57.906] [195] [Debug] [Eco] Nat punch received from 144.137.90.118:56394 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:39:57.906] [195] [Debug] [Eco] Nat punch received from 144.137.90.118:56394 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:42:07.576] [78] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (762,9582, 74,9582, 847,8746) [05:44:22.451] [263] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-04.44.22 [05:45:26.102] [105] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (763,9386, 74,969315, 846,87726) [05:46:32.315] [77] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (764,0719, 74,89213, 845,85614) [05:53:16.484] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:53:16.484] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:53989 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [05:53:16.499] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:53989 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [06:00:44.696] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [06:00:44.728] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:54513 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [06:00:44.728] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:54513 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [06:08:30.048] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [06:08:30.089] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:55223 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [06:08:30.089] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:55223 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [06:18:07.359] [52] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (480,98334, 60, 797,01666) [06:44:22.376] [255] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-05.44.22 [06:44:36.986] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [06:44:37.023] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:64437 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [06:44:37.023] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:64437 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:16:11.136] [88] [Error] [Eco] Animal 'Crab' failed to set tick. Position: (605,80457, 59,832478, 1119,7208) [07:24:52.151] [87] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (785,05005, 75, 831,98334) [07:29:48.630] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:29:48.702] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35114 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:29:48.702] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35114 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:35:01.887] [98] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (780,9687, 75, 832,9478) [07:41:08.381] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:41:08.414] [195] [Debug] [Eco] Nat punch received from 87.123.8.173:64421 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:41:08.414] [195] [Debug] [Eco] Nat punch received from 87.123.8.173:64421 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:42:26.978] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:42:26.995] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:56237 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:42:26.995] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:56237 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:42:40.706] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:42:40.706] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:56237 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:42:40.706] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:56237 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:44:22.400] [275] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-06.44.22 [07:51:13.687] [102] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (797,04126, 75, 824,7938) [07:51:19.179] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:51:19.682] [195] [Debug] [Eco] Nat punch received from 73.217.135.132:63952 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:51:19.687] [195] [Debug] [Eco] Nat punch received from 73.217.135.132:63952 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [07:51:58.861] [72] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (779,9374, 74,97913, 833,0835) [07:55:08.986] [109] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (799,96594, 75,94891, 817,79565) [07:55:44.053] [70] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (799,88385, 75,98709, 819,9871) [07:55:50.064] [65] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (798,79517, 75,96586, 819,9659) [07:57:16.397] [58] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (798,016, 75,96796, 819,79175) [08:01:33.818] [49] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (798,94244, 75,97121, 817,79846) [08:06:11.646] [46] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (798,08673, 75,97109, 818,79767) [08:06:54.856] [58] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (798,9932, 75,99661, 817,0237) [08:08:25.892] [49] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (779,0372, 75, 834,1116) [08:11:48.334] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:11:48.362] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:59602 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:11:48.362] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:59602 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:12:54.475] [69] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (798,0601, 75,96994, 813,78955) [08:13:50.276] [55] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (800, 75,998985, 813,98676) [08:14:46.342] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:14:46.365] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:59602 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:14:46.365] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:59602 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:23:22.599] [102] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (797,9868, 76, 812,99475) [08:26:58.002] [94] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (797,0196, 76, 813,05884) [08:27:47.283] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:27:47.343] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35090 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:27:47.348] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35090 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:28:16.675] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:28:16.702] [195] [Debug] [Eco] Nat punch received from 87.123.8.173:63594 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:28:16.702] [195] [Debug] [Eco] Nat punch received from 87.123.8.173:63594 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:35:05.541] [88] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (797,05615, 76, 814,0281) [08:36:26.010] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:36:26.032] [195] [Debug] [Eco] Nat punch received from 188.210.52.188:57141 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:36:26.032] [195] [Debug] [Eco] Nat punch received from 188.210.52.188:57141 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:36:53.956] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:37:05.044] [99] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (798,11707, 76, 813,8244) [08:37:14.080] [94] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (799,03894, 75,98052, 812,9026) [08:37:16.837] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:37:36.220] [62] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (799,0399, 76, 811,92017) [08:38:53.507] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:38:53.629] [195] [Debug] [Eco] Nat punch received from 73.217.135.132:54433 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:38:53.634] [195] [Debug] [Eco] Nat punch received from 73.217.135.132:54433 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:39:32.210] [103] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (800,79803, 76, 811,0577) [08:44:22.415] [271] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-07.44.22 [08:49:41.398] [51] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (797,10925, 76, 811,8179) [08:50:37.516] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:50:37.547] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:55912 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:50:37.547] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:55912 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:50:37.981] [261] [ Info] [Eco] User Blazii trying to connect with incompatible version. User version: 0.9.0.0 beta staging-stable-5 Server version: 0.9.0.0 beta staging-stable-3 Disconnecting... [08:52:50.818] [103] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (798,06464, 75,96767, 811,194) [08:54:38.393] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:54:38.410] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:64905 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:54:38.410] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:64905 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:58:48.478] [55] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (786,6311, 75, 828,6311) [08:58:51.313] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:58:51.341] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:55330 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:58:51.341] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:55330 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:58:51.797] [284] [ Info] [Eco] User Blazii trying to connect with incompatible version. User version: 0.9.0.0 beta staging-stable-5 Server version: 0.9.0.0 beta staging-stable-3 Disconnecting... [08:58:57.515] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:58:57.542] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:55330 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:58:57.542] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:55330 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [08:58:57.983] [27] [ Info] [Eco] User Blazii trying to connect with incompatible version. User version: 0.9.0.0 beta staging-stable-5 Server version: 0.9.0.0 beta staging-stable-3 Disconnecting... [09:01:28.009] [48] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (787,32135, 75, 828,5501) [09:01:36.915] [107] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (786,83545, 75, 829,0705) [09:01:39.905] [86] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (799,9738, 75,98691, 810,89526) [09:01:48.648] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:01:48.668] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:61016 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:01:48.668] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:61016 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:02:08.387] [76] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (800,8887, 76, 810,7402) [09:04:02.739] [103] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (798,8037, 76, 807,0785) [09:04:32.511] [87] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (780,54065, 74,93242, 830,5945) [09:06:09.219] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:06:09.247] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:55330 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:06:09.247] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:55330 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:06:09.685] [31] [ Info] [Eco] User Blazii trying to connect with incompatible version. User version: 0.9.0.0 beta staging-stable-5 Server version: 0.9.0.0 beta staging-stable-3 Disconnecting... [09:08:04.328] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:08:04.350] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:52590 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:08:04.350] [195] [Debug] [Eco] Nat punch received from 141.0.131.62:52590 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:09:21.673] [69] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (800,86914, 76, 811,03735) [09:09:26.683] [80] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (799,85754, 76, 811,3264) [09:10:48.764] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:10:48.794] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:55442 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:10:48.794] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:55442 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:10:49.226] [296] [ Info] [Eco] User Blazii trying to connect with incompatible version. User version: 0.9.0.0 beta staging-stable-5 Server version: 0.9.0.0 beta staging-stable-3 Disconnecting... [09:10:55.892] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:10:55.919] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:55442 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:10:55.919] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:55442 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:10:56.355] [290] [ Info] [Eco] User Blazii trying to connect with incompatible version. User version: 0.9.0.0 beta staging-stable-5 Server version: 0.9.0.0 beta staging-stable-3 Disconnecting... [09:14:34.895] [83] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,3549, 74,79629, 864,06793) [09:14:36.618] [108] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (799,0169, 76, 812,1524) [09:21:01.388] [79] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (798,9619, 75,90472, 812,8857) [09:25:19.737] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:25:19.766] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:64351 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:25:19.766] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:64351 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:29:26.719] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:29:26.947] [195] [Debug] [Eco] Nat punch received from 101.118.95.179:53633 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:29:26.951] [195] [Debug] [Eco] Nat punch received from 101.118.95.179:53633 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:30:09.772] [102] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (814,8114, 74,97904, 860,1886) [09:32:47.984] [49] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (815,9451, 74,963425, 898,0731) [09:32:49.990] [82] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (820,84937, 75, 864,5481) [09:33:38.949] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:33:39.015] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35044 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:33:39.015] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35044 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:33:50.975] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:33:51.036] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35044 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:33:51.036] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35044 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:34:04.483] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:34:04.548] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35044 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:34:04.548] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35044 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:34:30.641] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:34:30.717] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35070 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:34:30.717] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35070 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:34:44.207] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:34:44.280] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35070 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:34:44.280] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35070 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:35:21.129] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:35:21.200] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35070 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:35:21.202] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35070 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:39:03.785] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:39:03.811] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:59602 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:39:03.811] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:59602 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [09:44:23.238] [274] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-08.44.22 [10:04:02.686] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:04:02.713] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:56345 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:04:02.713] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:56345 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:04:16.205] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:04:16.251] [195] [Debug] [Eco] Nat punch received from 109.227.109.245:52454 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:04:16.251] [195] [Debug] [Eco] Nat punch received from 109.227.109.245:52454 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:09:46.480] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:09:46.531] [195] [Debug] [Eco] Nat punch received from 109.227.109.245:50147 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:09:46.531] [195] [Debug] [Eco] Nat punch received from 109.227.109.245:50147 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:22:09.769] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:22:09.803] [195] [Debug] [Eco] Nat punch received from 178.151.244.214:56872 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:22:09.803] [195] [Debug] [Eco] Nat punch received from 178.151.244.214:56872 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:24:35.633] [102] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (821,5177, 75, 864,72345) [10:26:31.124] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:26:31.140] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:50626 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:26:31.149] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:50626 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:37:54.753] [65] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,7882, 74,88705, 863,16943) [10:42:12.062] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:42:12.126] [195] [Debug] [Eco] Nat punch received from 73.217.135.132:60889 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:42:12.126] [195] [Debug] [Eco] Nat punch received from 73.217.135.132:60889 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:44:22.416] [284] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-09.44.22 [10:51:29.149] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:51:29.174] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:56345 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:51:29.174] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:56345 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:56:28.255] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:56:28.278] [195] [Debug] [Eco] Nat punch received from 5.103.128.33:56637 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:56:28.278] [195] [Debug] [Eco] Nat punch received from 5.103.128.33:56637 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [10:56:35.376] [49] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (211,2153, 60, 451,53827) [10:59:26.118] [67] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,8471, 74,821655, 863,2038) [11:02:27.719] [109] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (821,0531, 75, 862,8938) [11:07:06.574] [54] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,77094, 74,70548, 863,09814) [11:07:11.799] [297] [ Info] [Eco] User Engimage token changed. Possible login elsewhere? Disconnecting... [11:09:24.148] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:09:24.170] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:63756 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:09:24.170] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:63756 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:14:36.309] [72] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (821,1358, 74,82716, 863,5185) [11:15:47.075] [60] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (823,0522, 75, 865,0522) [11:17:28.949] [65] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,2983, 74,34838, 865,2005) [11:19:55.729] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:19:55.802] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35020 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:19:55.802] [195] [Debug] [Eco] Nat punch received from 78.96.80.115:35020 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:21:53.640] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:21:53.667] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:64351 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:21:53.667] [195] [Debug] [Eco] Nat punch received from 65.25.242.161:64351 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:22:30.661] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:22:30.688] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:53044 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:22:30.688] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:53044 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:22:52.925] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:22:52.992] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:61555 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:22:52.992] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:61555 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:27:13.376] [105] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,4142, 74,882835, 864,4686) [11:32:31.385] [54] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (820,0699, 74,81398, 863,9301) [11:36:21.890] [84] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,39655, 74,39652, 863,8046) [11:39:56.314] [60] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (822, 73, 864) [11:41:13.488] [67] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (820,9134, 72,76715, 864,3105) [11:44:09.510] [100] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (820,1819, 74,8466, 863) [11:44:23.300] [319] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-10.44.22 [11:47:02.975] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:47:03.007] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:54460 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:47:03.011] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:54460 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:49:47.969] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:49:47.986] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:55319 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:49:47.986] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:55319 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:53:52.309] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:53:52.309] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:55319 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:53:52.309] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:55319 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [11:56:20.274] [65] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (818,8243, 74,608086, 863,7387) [11:57:13.900] [66] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (815,9781, 74,96347, 898,9415) [11:58:09.797] [48] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (814,83655, 74,96731, 898,93463) [11:58:16.167] [82] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (817,94525, 74,78099, 863,52014) [12:00:36.177] [82] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (818,823, 74,69022, 863,48676) [12:02:13.768] [98] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (820,2565, 74,876076, 864,8141) [12:02:53.604] [54] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (822,6582, 72,96582, 864,1709) [12:03:00.667] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:03:00.698] [195] [Debug] [Eco] Nat punch received from 87.166.215.82:53604 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:03:00.698] [195] [Debug] [Eco] Nat punch received from 87.166.215.82:53604 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:03:30.977] [62] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,4285, 74,52375, 864,52386) [12:05:22.336] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:05:22.358] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:54032 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:05:22.358] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:54032 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:18:25.604] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:18:25.631] [195] [Debug] [Eco] Nat punch received from 188.210.52.188:55284 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:18:25.631] [195] [Debug] [Eco] Nat punch received from 188.210.52.188:55284 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:20:46.117] [87] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (821,9328, 75, 863,0672) [12:22:57.650] [93] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (822,1537, 75, 863,6148) [12:24:47.618] [83] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (823,3749, 75, 863,7498) [12:26:54.902] [48] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (821,4213, 75, 862,71576) [12:27:02.687] [84] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (824,1068, 75, 863,0208) [12:28:42.181] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:28:42.198] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:50931 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:28:42.205] [195] [Debug] [Eco] Nat punch received from 24.21.230.124:50931 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:29:11.605] [88] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (489,34595, 60, 918,65405) [12:32:52.835] [103] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (822,19183, 75, 863,15094) [12:40:21.997] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:40:22.020] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:52288 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:40:22.020] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:52288 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:43:32.484] [101] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (821,71295, 73,01511, 863,9396) [12:44:22.503] [298] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-11.44.22 [12:45:47.610] [51] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (815,6594, 74,96904, 862,9071) [12:48:03.020] [47] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (823, 75, 863,0793) [12:52:04.226] [88] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (821,4216, 74,74693, 863,03613) [12:52:55.965] [64] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,631, 74,89469, 863,57874) [12:55:13.903] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:55:13.947] [195] [Debug] [Eco] Nat punch received from 107.11.45.235:63451 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [12:55:13.947] [195] [Debug] [Eco] Nat punch received from 107.11.45.235:63451 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [13:01:07.061] [108] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (822,1418, 75, 862,9923) [13:08:25.077] [51] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (820,8068, 74,80681, 864,1104) [13:15:34.970] [59] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (821,6388, 74,8796, 863,2649) [13:21:13.629] [104] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,7472, 74,823044, 863,2022) [13:23:48.557] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [13:23:48.603] [195] [Debug] [Eco] Nat punch received from 78.96.80.82:38009 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [13:23:48.609] [195] [Debug] [Eco] Nat punch received from 78.96.80.82:38009 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [13:25:11.315] [68] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (821,1978, 75, 864) [13:25:21.088] [59] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (823,03345, 75, 864,03345) [13:27:26.204] [93] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (821,9606, 74,00789, 865) [13:27:53.704] [69] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,55237, 74,83214, 862,94403) [13:30:48.326] [54] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,3925, 75, 862,6075) [13:31:39.165] [68] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (821,21576, 74,95643, 864,305) [13:44:22.461] [309] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-12.44.22 [13:47:01.555] [92] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,6703, 74,835144, 863,16486) [13:52:50.185] [88] [Error] [Eco] Animal 'SnappingTurtle' failed to set tick. Position: (774,9751, 75, 896,70105) [13:53:52.488] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [13:53:52.590] [195] [Debug] [Eco] Nat punch received from 184.162.60.26:65075 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [13:53:52.590] [195] [Debug] [Eco] Nat punch received from 184.162.60.26:65075 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [13:57:47.597] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [13:57:47.629] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:53044 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [13:57:47.630] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:53044 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:15:34.445] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:15:34.468] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:63422 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:15:34.468] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:63422 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:18:26.460] [85] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (777,03827, 75, 836,96173) [14:23:04.920] [57] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (784,94104, 74,955795, 832,9558) [14:23:58.593] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:23:58.623] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:63570 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:23:58.623] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:63570 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:25:01.207] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:25:01.236] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:55676 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:25:01.236] [195] [Debug] [Eco] Nat punch received from 73.47.73.175:55676 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:25:53.570] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:25:53.609] [195] [Debug] [Eco] Nat punch received from 87.123.8.173:51688 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:25:53.609] [195] [Debug] [Eco] Nat punch received from 87.123.8.173:51688 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:26:01.306] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:26:01.334] [195] [Debug] [Eco] Nat punch received from 87.123.8.173:51688 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:26:01.334] [195] [Debug] [Eco] Nat punch received from 87.123.8.173:51688 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:26:18.272] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:26:18.310] [195] [Debug] [Eco] Nat punch received from 87.123.8.173:51688 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:26:18.310] [195] [Debug] [Eco] Nat punch received from 87.123.8.173:51688 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:32:12.204] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:32:12.240] [195] [Debug] [Eco] Nat punch received from 98.162.131.20:59414 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:32:12.240] [195] [Debug] [Eco] Nat punch received from 98.162.131.20:59414 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:34:12.461] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:34:12.496] [195] [Debug] [Eco] Nat punch received from 178.151.244.214:62845 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:34:12.496] [195] [Debug] [Eco] Nat punch received from 178.151.244.214:62845 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [14:38:14.336] [101] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (821,2838, 74,73956, 863,3906) [14:38:57.236] [102] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,3139, 74,90852, 863) [14:44:22.474] [292] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-13.44.22 [14:45:20.691] [77] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (820,3267, 74,71144, 863,48096) [14:46:23.976] [85] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (822,2425, 75, 863,45483) [14:49:39.696] [88] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (820,9761, 72,70746, 864,29254) [14:53:22.682] [77] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (820,638, 74,78279, 864,0724) [14:58:07.970] [55] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,21436, 74,69784, 863,48346) [14:58:49.149] [80] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (814,2946, 74,88216, 860,64813) [15:02:57.201] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:02:57.228] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:63032 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:02:57.228] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:63032 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:05:48.561] [74] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,3555, 74,17142, 863,6445) [15:06:19.517] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:06:19.544] [195] [Debug] [Eco] Nat punch received from 87.166.215.82:55379 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:06:19.544] [195] [Debug] [Eco] Nat punch received from 87.166.215.82:55379 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:07:12.823] [106] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (820,647, 74,73521, 864,8826) [15:15:11.770] [71] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (822,5512, 72,730736, 864,0898) [15:16:57.267] [90] [Error] [Eco] Animal 'SnappingTurtle' failed to set tick. Position: (788,9118, 60, 1071,7355) [15:18:11.615] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:18:11.640] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:54901 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:18:11.640] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:54901 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:18:21.279] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:18:21.298] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:54901 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:18:21.298] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:54901 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:22:01.770] [105] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (823,5777, 75, 862,8446) [15:22:12.067] [84] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (823,56213, 75, 862,65674) [15:36:44.512] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:36:44.725] [195] [Debug] [Eco] Nat punch received from 124.184.138.190:49981 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:36:44.725] [195] [Debug] [Eco] Nat punch received from 124.184.138.190:49981 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:37:10.652] [81] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (822,79376, 72,98711, 864) [15:37:31.783] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:37:31.818] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:53044 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:37:31.818] [195] [Debug] [Eco] Nat punch received from 90.227.198.160:53044 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:40:31.512] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:40:31.546] [195] [Debug] [Eco] Nat punch received from 67.48.29.49:60587 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:40:31.546] [195] [Debug] [Eco] Nat punch received from 67.48.29.49:60587 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:40:57.793] [83] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (820,78827, 74,85885, 863,494) [15:43:19.584] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:43:19.626] [195] [Debug] [Eco] Nat punch received from 158.51.4.184:57890 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:43:19.626] [195] [Debug] [Eco] Nat punch received from 158.51.4.184:57890 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:44:22.487] [272] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-14.44.22 [15:44:45.178] [54] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,52966, 75, 864,411) [15:45:05.659] [82] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (823,4549, 75, 862,7274) [15:50:15.022] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:50:15.083] [195] [Debug] [Eco] Nat punch received from 100.7.251.45:64651 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:50:15.083] [195] [Debug] [Eco] Nat punch received from 100.7.251.45:64651 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:50:37.571] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:50:37.602] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:59120 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:50:37.602] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:59120 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:53:05.094] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:53:05.150] [195] [Debug] [Eco] Nat punch received from 158.51.4.184:50509 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:53:05.150] [195] [Debug] [Eco] Nat punch received from 158.51.4.184:50509 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [15:53:11.562] [52] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (820,4099, 75, 864) [16:02:14.530] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:02:14.563] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:51464 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:02:14.570] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:51464 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:03:03.597] [74] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,6636, 74,76448, 863,06726) [16:04:53.110] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:04:53.158] [195] [Debug] [Eco] Nat punch received from 24.28.32.133:62981 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:04:53.158] [195] [Debug] [Eco] Nat punch received from 24.28.32.133:62981 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:05:41.305] [96] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,6435, 74,82175, 863,9804) [16:08:40.984] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:08:41.015] [195] [Debug] [Eco] Nat punch received from 87.173.238.132:52820 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:08:41.015] [195] [Debug] [Eco] Nat punch received from 87.173.238.132:52820 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:08:53.866] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:08:53.892] [195] [Debug] [Eco] Nat punch received from 87.173.238.132:52820 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:08:53.892] [195] [Debug] [Eco] Nat punch received from 87.173.238.132:52820 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:11:51.108] [105] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (820,9312, 74,986244, 865,04126) [16:12:33.644] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:12:33.675] [195] [Debug] [Eco] Nat punch received from 107.11.45.235:51451 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:12:33.675] [195] [Debug] [Eco] Nat punch received from 107.11.45.235:51451 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:13:57.102] [104] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,68494, 74,95499, 864,135) [16:14:26.541] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:14:26.570] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:50504 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:14:26.570] [195] [Debug] [Eco] Nat punch received from 184.166.174.220:50504 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:18:58.231] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:18:58.254] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:54901 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:18:58.254] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:54901 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:22:18.744] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:22:18.824] [195] [Debug] [Eco] Nat punch received from 83.99.83.14:10264 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:22:18.824] [195] [Debug] [Eco] Nat punch received from 83.99.83.14:10264 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:24:46.786] [64] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (491,2429, 60, 1579,0284) [16:30:28.141] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:30:28.175] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:53918 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:30:28.175] [195] [Debug] [Eco] Nat punch received from 72.39.3.101:53918 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:34:40.069] [88] [Error] [Eco] Animal 'Crab' failed to set tick. Position: (1272,6935, 59,913307, 855,9133) [16:39:47.264] [101] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (800,42426, 72,81817, 860,27277) [16:42:29.384] [62] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (1565,1907, 66, 551,1906) [16:42:34.532] [94] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (1565,955, 66, 551,955) [16:42:42.270] [48] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (1566,8464, 66, 552,7696) [16:42:47.519] [97] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (1566,235, 66, 551,8525) [16:43:10.763] [90] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (1566,0383, 66, 551,05756) [16:43:30.194] [58] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (1566,6674, 66, 552,0011) [16:44:10.379] [66] [Error] [Eco] Animal 'Alligator' failed to set tick. Position: (1567,0452, 66, 552,09033) [16:44:22.595] [341] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-18-15.44.22 [16:45:05.987] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:45:06.026] [195] [Debug] [Eco] Nat punch received from 184.162.60.26:55130 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:45:06.026] [195] [Debug] [Eco] Nat punch received from 184.162.60.26:55130 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:47:46.472] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:47:46.524] [195] [Debug] [Eco] Nat punch received from 78.96.80.82:38135 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:47:46.529] [195] [Debug] [Eco] Nat punch received from 78.96.80.82:38135 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:48:40.112] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:48:40.138] [195] [Debug] [Eco] Nat punch received from 184.162.60.26:52807 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:48:40.138] [195] [Debug] [Eco] Nat punch received from 184.162.60.26:52807 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:50:34.809] [107] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (794,88434, 74,97108, 859,2314) [16:52:01.174] [69] [Error] [Eco] Animal 'SnappingTurtle' failed to set tick. Position: (778,10706, 75, 900,1784) [16:52:47.283] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:52:47.306] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:54901 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [16:52:47.306] [195] [Debug] [Eco] Nat punch received from 79.195.56.60:54901 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [17:09:26.225] [81] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (651,8322, 59,916122, 972,5098) [17:12:30.875] [62] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (537, 60, 1587,0172) [17:14:22.514] [349] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-16-22.17.25 [17:15:02.773] [341] [Error] [Eco] System.AggregateException: One or more errors occurred. (Operations that change non-concurrent collections must have exclusive access. A concurrent update was performed on this collection and corrupted its state. The collection's state is no longer correct.) System.InvalidOperationException: Operations that change non-concurrent collections must have exclusive access. A concurrent update was performed on this collection and corrupted its state. The collection's state is no longer correct. at System.Collections.Generic.HashSet`1.AddIfNotPresent(T value) at Eco.Core.DebugStatistic.PerformancePlugin.Log(String name, Int32 count, Double ms, Int32 controllerId, Int32 playerId) at Eco.Core.Controller.ControllerManager.NotifyChanged(IController controller, String name) at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.Items.Inventory.TryModify(Action`1 callback, User user) at Eco.Gameplay.Items.WorkOrder.TryDepositItems(Inventory destInventory, User performer) at Eco.Gameplay.Items.WorkOrder.TryFinishIteration() at Eco.Gameplay.Items.WorkOrder.CheckTime(Boolean canBeActive) at Eco.Gameplay.Components.CraftingComponent.ProcessWorkOrders() at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) at Eco.Gameplay.Objects.WorldObject.Tick() at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Objects.WorldObjectManager.TickAll() at Eco.Core.Utils.Threading.EventDrivenWorker.<>c__DisplayClass8_0.<.ctor>b__0(CancellationToken token) at Eco.Core.Utils.Threading.EventDrivenWorker.DoRepeatableWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) [17:15:02.773] [4] [ Info] [Eco] Saving... [17:15:08.275] [195] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [17:15:08.304] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:60794 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [17:15:08.304] [195] [Debug] [Eco] Nat punch received from 71.11.141.186:60794 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [17:15:34.364] [357] [Error] [Eco] System.InvalidOperationException: Operations that change non-concurrent collections must have exclusive access. A concurrent update was performed on this collection and corrupted its state. The collection's state is no longer correct. at System.Collections.Generic.HashSet`1.AddIfNotPresent(T value) at Eco.Core.DebugStatistic.PerformancePlugin.Log(String name, Int32 count, Double ms, Int32 controllerId, Int32 playerId) at Eco.Core.Controller.ControllerManager.NotifyChanged(IController controller, String name) at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.Items.Inventory.TryModify(Action`1 callback, User user) at Eco.Gameplay.Items.WorkOrder.TryDepositItems(Inventory destInventory, User performer) at Eco.Gameplay.Items.WorkOrder.TryFinishIteration() at Eco.Gameplay.Items.WorkOrder.CheckTime(Boolean canBeActive) at Eco.Gameplay.Components.CraftingComponent.ProcessWorkOrders() at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) at Eco.Gameplay.Objects.WorldObject.Tick() at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Objects.WorldObjectManager.TickAll() at Eco.Core.Utils.Threading.EventDrivenWorker.<>c__DisplayClass8_0.<.ctor>b__0(CancellationToken token) at Eco.Core.Utils.Threading.EventDrivenWorker.DoRepeatableWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) at Eco.Core.Utils.Threading.WorkerBase.ShutdownAsync() at Eco.Core.Utils.Threading.WorkerExtensions.Shutdown(IWorker worker) at Eco.Gameplay.Objects.WorldObjectManager.Shutdown() at Eco.Server.PluginManager.<>c.b__37_0(PluginRegistration reg) [17:15:50.562] [357] [ Info] [Eco] Shutdown finished ```",1,royal otter crash start ecoserver version culture neutral publickeytoken null starting localizationplugin loading mods loading eco integrationtests loading mods finished in starting modkitplugin initializing simulation types starting networkmanager starting backupplugin starting worldgeneratorplugin initializing items starting storagemanager loading gamedata starting gamedataplugin loading pause starting stats starting pauseplugin starting difficultysettings initializing skills loading world initializing world starting worldplugin loading time starting timeplugin loading reputation starting reputationplugin starting playerhousingmanager loading users initializing inventories starting usermanager loading objects starting ecoobjectmanager starting dataexporter loading garbage starting voicemanager starting garbageplugin loading economymanager starting economyplugin loading disasters loading property starting disasterplugin starting propertymanager loading chat starting minimapmanager loading viewtypedata starting chatserver loading plants initializing plants starting controllermanager starting ecosim loading routeprobing starting routeprobingplugin loading layers initializing world layers loading climatesim starting worldlayermanager starting economytracker starting usertracker loading civics starting civicsplugin loading worldobjects starting worldobjectmanager loading rooms starting roomplugin loading objectives starting objectiveplugin loading sleep starting sleepplugin starting webserverplugin starting integrationtestsplugin initializing registrars for civicsplugin initializing registrars for gamedataplugin initializing registrars for economyplugin initializing stats initializing civicsplugin initializing performanceplugin initializing localizationplugin initializing modkitplugin initializing worldgeneratorplugin initializing timeplugin initializing usermanager initializing garbageplugin initializing economyplugin initializing propertymanager initializing minimapmanager initializing ecosim initializing usertracker initializing worldobjectmanager initializing roomplugin initializing sleepplugin initializing worldplugin ticking active chunks compressing frozen chunks initializing networkmanager initializing worldlayermanager initializing webserverplugin web server now listening on http initializing integrationtestsplugin saving world finished in nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token user sky titan trying to connect with incompatible version user version beta staging server version beta staging stable disconnecting nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token user sky titan trying to connect with incompatible version user version beta staging server version beta staging stable disconnecting nat introduction received with token nat punch received from with token nat punch received from with token user the slayer trying to connect with incompatible version user version beta staging server version beta staging stable disconnecting animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal crab failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token removed backup d servers eco royal otter storage backup game nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position animal alligator failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal alligator failed to set tick position animal alligator failed to set tick position animal alligator failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token animal alligator failed to set tick position caught exception when trying to dump a prior exception the process cannot access the file d servers eco royal otter dump clientupdateexception nullreferenceexception ecodmp because it is being used by another process caught exception when trying to dump a prior exception the process cannot access the file d servers eco royal otter dump clientupdateexception nullreferenceexception ecodmp because it is being used by another process caught exception when trying to dump a prior exception the process cannot access the file d servers eco royal otter dump clientupdateexception nullreferenceexception ecodmp because it is being used by another process nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal alligator failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position animal otter failed to set tick position animal alligator failed to set tick position animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal alligator failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token animal alligator failed to set tick position animal alligator failed to set tick position error when verifying login token the operation has timed out user amgood s login info could not be verified our auth servers may be down nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect sunlight nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out user mishka s login info could not be verified our auth servers may be down error when verifying login token the operation has timed out user sevatar s login info could not be verified our auth servers may be down error when verifying login token the operation has timed out user zoneman s login info could not be verified our auth servers may be down nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect animal alligator failed to set tick position animal alligator failed to set tick position error when verifying login token the operation has timed out user tichondria s login info could not be verified our auth servers may be down error when verifying login token the operation has timed out user maizeeater s login info could not be verified our auth servers may be down error when verifying login token the operation has timed out user engimage s login info could not be verified our auth servers may be down nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect sky titan nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect ozymandias nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect ozymandias nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect ozymandias nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect ozymandias error when verifying login token the operation has timed out user elle s login info could not be verified our auth servers may be down nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect ozymandias error when verifying login token the operation has timed out user amgood s login info could not be verified our auth servers may be down nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out user caldrena s login info could not be verified our auth servers may be down error when verifying login token the operation has timed out invalid user trying to connect ozymandias nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect ozymandias nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect mephy nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect mephy nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out user sevatar s login info could not be verified our auth servers may be down error when verifying login token the operation has timed out user zoneman s login info could not be verified our auth servers may be down nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect ozymandias error when verifying login token the operation has timed out invalid user trying to connect animal alligator failed to set tick position error when verifying login token the operation has timed out user the slayer s login info could not be verified our auth servers may be down nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out user maizeeater s login info could not be verified our auth servers may be down error when verifying login token the operation has timed out user engimage s login info could not be verified our auth servers may be down nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect ice forge nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out user elle s login info could not be verified our auth servers may be down animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect hiogu nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect hiogu nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect hiogu nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out user mishka s login info could not be verified our auth servers may be down error when verifying login token the operation has timed out user zoneman s login info could not be verified our auth servers may be down error when verifying login token the operation has timed out user the slayer s login info could not be verified our auth servers may be down error when verifying login token the operation has timed out user maizeeater s login info could not be verified our auth servers may be down nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect matheod nat introduction received with token nat punch received from with token nat punch received from with token user danevolent trying to connect with incompatible version user version beta staging server version beta staging stable disconnecting nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out user ice forge s login info could not be verified our auth servers may be down nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect selenice nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect selenice nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect selenice nat introduction received with token nat punch received from with token nat punch received from with token animal crab failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect danevolent nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out user elle s login info could not be verified our auth servers may be down error when verifying login token the operation has timed out user amgood s login info could not be verified our auth servers may be down error when verifying login token the operation has timed out user hiogu s login info could not be verified our auth servers may be down error when verifying login token the operation was canceled user caldrena s login info could not be verified our auth servers may be down error when verifying login token the operation has timed out user sunlight s login info could not be verified our auth servers may be down nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position error when verifying login token the operation has timed out user s login info could not be verified our auth servers may be down error when verifying login token the operation has timed out user mephy s login info could not be verified our auth servers may be down nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect matheod nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect matheod nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect matheod error when verifying login token the operation has timed out user zoneman s login info could not be verified our auth servers may be down nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect matheod error when verifying login token the operation has timed out user the slayer s login info could not be verified our auth servers may be down nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect matheod error when verifying login token the operation has timed out user maizeeater s login info could not be verified our auth servers may be down nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out user ice forge s login info could not be verified our auth servers may be down error when verifying login token the operation has timed out user sky titan s login info could not be verified our auth servers may be down error when verifying login token the operation has timed out user selenice s login info could not be verified our auth servers may be down nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out user danevolent s login info could not be verified our auth servers may be down error when verifying login token the operation has timed out user elle s login info could not be verified our auth servers may be down nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect selenice nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out user amgood s login info could not be verified our auth servers may be down error when verifying login token the operation has timed out user hiogu s login info could not be verified our auth servers may be down error when verifying login token the operation has timed out user caldrena s login info could not be verified our auth servers may be down error when verifying login token the operation has timed out user s login info could not be verified our auth servers may be down nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token removed backup d servers eco royal otter storage backup game user mephy token changed possible login elsewhere disconnecting nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out user danevolent s login info could not be verified our auth servers may be down error when verifying login token the operation has timed out user elle s login info could not be verified our auth servers may be down animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the remote server returned an error bad gateway user hegemony s login info could not be verified our auth servers may be down error when verifying login token the remote server returned an error bad gateway user selenice s login info could not be verified our auth servers may be down nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal alligator failed to set tick position animal alligator failed to set tick position removed backup d servers eco royal otter storage backup game nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out user s login info could not be verified our auth servers may be down nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect elle nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect elle error when verifying login token the operation has timed out user ozymandias s login info could not be verified our auth servers may be down error when verifying login token the operation has timed out user matheod s login info could not be verified our auth servers may be down error when verifying login token the operation has timed out user maizeeater s login info could not be verified our auth servers may be down error when verifying login token the operation has timed out user mymoose isloose s login info could not be verified our auth servers may be down error when verifying login token the operation has timed out user danevolent s login info could not be verified our auth servers may be down nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect hegemony nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect hegemony nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out invalid user trying to connect hegemony nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out user selenice s login info could not be verified our auth servers may be down error when verifying login token the operation has timed out user s login info could not be verified our auth servers may be down animal crab failed to set tick position animal crab failed to set tick position removed backup d servers eco royal otter storage backup game nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal alligator failed to set tick position animal alligator failed to set tick position animal alligator failed to set tick position removed backup d servers eco royal otter storage backup game nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal snappingturtle failed to set tick position animal crab failed to set tick position animal crab failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token animal alligator failed to set tick position animal alligator failed to set tick position animal alligator failed to set tick position animal alligator failed to set tick position animal alligator failed to set tick position animal alligator failed to set tick position animal alligator failed to set tick position removed backup d servers eco royal otter storage backup game animal alligator failed to set tick position animal alligator failed to set tick position animal alligator failed to set tick position animal alligator failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal alligator failed to set tick position animal alligator failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal alligator failed to set tick position removed backup d servers eco royal otter storage backup game animal alligator failed to set tick position animal alligator failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position removed backup d servers eco royal otter storage backup game nat introduction received with token nat punch received from with token nat punch received from with token animal crab failed to set tick position animal alligator failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token animal alligator failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token removed backup d servers eco royal otter storage backup game animal alligator failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token animal alligator failed to set tick position animal alligator failed to set tick position animal alligator failed to set tick position animal alligator failed to set tick position animal alligator failed to set tick position animal alligator failed to set tick position animal alligator failed to set tick position animal alligator failed to set tick position animal alligator failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token animal alligator failed to set tick position animal alligator failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token animal alligator failed to set tick position animal alligator failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal alligator failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token animal alligator failed to set tick position animal alligator failed to set tick position nat introduction received with token animal alligator failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token animal alligator failed to set tick position removed backup d servers eco royal otter storage backup game animal alligator failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token user blazii trying to connect with incompatible version user version beta staging stable server version beta staging stable disconnecting animal alligator failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token user blazii trying to connect with incompatible version user version beta staging stable server version beta staging stable disconnecting nat introduction received with token nat punch received from with token nat punch received from with token user blazii trying to connect with incompatible version user version beta staging stable server version beta staging stable disconnecting animal otter failed to set tick position animal otter failed to set tick position animal alligator failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token animal alligator failed to set tick position animal alligator failed to set tick position animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token user blazii trying to connect with incompatible version user version beta staging stable server version beta staging stable disconnecting nat introduction received with token nat punch received from with token nat punch received from with token animal alligator failed to set tick position animal alligator failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token user blazii trying to connect with incompatible version user version beta staging stable server version beta staging stable disconnecting nat introduction received with token nat punch received from with token nat punch received from with token user blazii trying to connect with incompatible version user version beta staging stable server version beta staging stable disconnecting animal otter failed to set tick position animal alligator failed to set tick position animal alligator failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position animal alligator failed to set tick position animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token removed backup d servers eco royal otter storage backup game nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token removed backup d servers eco royal otter storage backup game nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position animal otter failed to set tick position animal otter failed to set tick position animal otter failed to set tick position user engimage token changed possible login elsewhere disconnecting nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position animal otter failed to set tick position animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position animal otter failed to set tick position animal otter failed to set tick position animal otter failed to set tick position animal otter failed to set tick position animal otter failed to set tick position removed backup d servers eco royal otter storage backup game nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position animal alligator failed to set tick position animal alligator failed to set tick position animal otter failed to set tick position animal otter failed to set tick position animal otter failed to set tick position animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position animal otter failed to set tick position animal otter failed to set tick position animal otter failed to set tick position animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position removed backup d servers eco royal otter storage backup game animal otter failed to set tick position animal otter failed to set tick position animal otter failed to set tick position animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position animal otter failed to set tick position animal otter failed to set tick position animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position animal otter failed to set tick position animal otter failed to set tick position animal otter failed to set tick position animal otter failed to set tick position animal otter failed to set tick position removed backup d servers eco royal otter storage backup game animal otter failed to set tick position animal snappingturtle failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal alligator failed to set tick position animal alligator failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position animal otter failed to set tick position removed backup d servers eco royal otter storage backup game animal otter failed to set tick position animal otter failed to set tick position animal otter failed to set tick position animal otter failed to set tick position animal otter failed to set tick position animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position animal otter failed to set tick position animal snappingturtle failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token removed backup d servers eco royal otter storage backup game animal otter failed to set tick position animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token animal crab failed to set tick position animal otter failed to set tick position animal alligator failed to set tick position animal alligator failed to set tick position animal alligator failed to set tick position animal alligator failed to set tick position animal alligator failed to set tick position animal alligator failed to set tick position animal alligator failed to set tick position removed backup d servers eco royal otter storage backup game nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position animal snappingturtle failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position animal otter failed to set tick position removed backup d servers eco royal otter storage backup game system aggregateexception one or more errors occurred operations that change non concurrent collections must have exclusive access a concurrent update was performed on this collection and corrupted its state the collection s state is no longer correct system invalidoperationexception operations that change non concurrent collections must have exclusive access a concurrent update was performed on this collection and corrupted its state the collection s state is no longer correct at system collections generic hashset addifnotpresent t value at eco core debugstatistic performanceplugin log string name count double ms controllerid playerid at eco core controller controllermanager notifychanged icontroller controller string name at eco gameplay items inventorychangeset applyinternal boolean throwoninvalid at eco gameplay items inventory trymodify action callback user user at eco gameplay items workorder trydeposititems inventory destinventory user performer at eco gameplay items workorder tryfinishiteration at eco gameplay items workorder checktime boolean canbeactive at eco gameplay components craftingcomponent processworkorders at eco shared utils listextensions foreach ilist list action action at eco gameplay objects worldobject tick at eco shared utils enumerableextensions foreach ienumerable enumeration action action at eco gameplay objects worldobjectmanager tickall at eco core utils threading eventdrivenworker c b cancellationtoken token at eco core utils threading eventdrivenworker dorepeatablework cancellationtoken token at eco core utils threading repeatableworkerbase dowork cancellationtoken token saving nat introduction received with token nat punch received from with token nat punch received from with token system invalidoperationexception operations that change non concurrent collections must have exclusive access a concurrent update was performed on this collection and corrupted its state the collection s state is no longer correct at system collections generic hashset addifnotpresent t value at eco core debugstatistic performanceplugin log string name count double ms controllerid playerid at eco core controller controllermanager notifychanged icontroller controller string name at eco gameplay items inventorychangeset applyinternal boolean throwoninvalid at eco gameplay items inventory trymodify action callback user user at eco gameplay items workorder trydeposititems inventory destinventory user performer at eco gameplay items workorder tryfinishiteration at eco gameplay items workorder checktime boolean canbeactive at eco gameplay components craftingcomponent processworkorders at eco shared utils listextensions foreach ilist list action action at eco gameplay objects worldobject tick at eco shared utils enumerableextensions foreach ienumerable enumeration action action at eco gameplay objects worldobjectmanager tickall at eco core utils threading eventdrivenworker c b cancellationtoken token at eco core utils threading eventdrivenworker dorepeatablework cancellationtoken token at eco core utils threading repeatableworkerbase dowork cancellationtoken token at eco core utils threading workerbase shutdownasync at eco core utils threading workerextensions shutdown iworker worker at eco gameplay objects worldobjectmanager shutdown at eco server pluginmanager c b pluginregistration reg shutdown finished ,1 317197,9661905395.0,IssuesEvent,2019-05-20 19:20:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Click to mute blocked by tooltip.,Fixed High Priority Staging,"![image](https://user-images.githubusercontent.com/18184943/57414570-8b307380-71ad-11e9-8895-680b5a30bebc.png) Probably because I'm on ultrawide, but it might also occur if you play windowed and have a weird resolution.",1.0,"Click to mute blocked by tooltip. - ![image](https://user-images.githubusercontent.com/18184943/57414570-8b307380-71ad-11e9-8895-680b5a30bebc.png) Probably because I'm on ultrawide, but it might also occur if you play windowed and have a weird resolution.",1,click to mute blocked by tooltip probably because i m on ultrawide but it might also occur if you play windowed and have a weird resolution ,1 434439,12518156700.0,IssuesEvent,2020-06-03 12:28:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Minimap draws a massive amount of resources for some people,Category: Optimization Priority: High Status: Fixed Week Task,Caralias with 13 fps was able to fix his fps by sliding down the map details to very bottom and gets 50 fps now. He was able to get 50 fps with high details in 8.3.X though.,1.0,Minimap draws a massive amount of resources for some people - Caralias with 13 fps was able to fix his fps by sliding down the map details to very bottom and gets 50 fps now. He was able to get 50 fps with high details in 8.3.X though.,1,minimap draws a massive amount of resources for some people caralias with fps was able to fix his fps by sliding down the map details to very bottom and gets fps now he was able to get fps with high details in x though ,1 493485,14233341115.0,IssuesEvent,2020-11-18 12:01:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.2 develop-118] Bank and Registrar is broken.,Category: Gameplay Priority: High,"Can't add managers and users to title/bank account: ![image](https://user-images.githubusercontent.com/45708377/99527840-7e99f780-29ae-11eb-858b-d26e454307b0.png) ![image](https://user-images.githubusercontent.com/45708377/99527848-822d7e80-29ae-11eb-8787-dabea02ab561.png) When you select bank account or title you will have exception: ``` NullReferenceException: Object reference not set to an instance of an object. at DualPermissionsUI.UpdateSelection (IHasDualPermissions obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AudioSettings+AudioConfigurationChangeHandler.Invoke (System.Boolean deviceWasChanged) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataRowChangeEventHandler.Invoke (System.Object sender, System.Data.DataRowChangeEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() ```",1.0,"[0.9.2 develop-118] Bank and Registrar is broken. - Can't add managers and users to title/bank account: ![image](https://user-images.githubusercontent.com/45708377/99527840-7e99f780-29ae-11eb-858b-d26e454307b0.png) ![image](https://user-images.githubusercontent.com/45708377/99527848-822d7e80-29ae-11eb-8787-dabea02ab561.png) When you select bank account or title you will have exception: ``` NullReferenceException: Object reference not set to an instance of an object. at DualPermissionsUI.UpdateSelection (IHasDualPermissions obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AudioSettings+AudioConfigurationChangeHandler.Invoke (System.Boolean deviceWasChanged) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataRowChangeEventHandler.Invoke (System.Object sender, System.Data.DataRowChangeEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() ```",1, bank and registrar is broken can t add managers and users to title bank account when you select bank account or title you will have exception nullreferenceexception object reference not set to an instance of an object at dualpermissionsui updateselection ihasdualpermissions obj in at unityengine audiosettings audioconfigurationchangehandler invoke system boolean devicewaschanged in at unityengine events invokablecall invoke in at unityengine events unityevent invoke in at unityengine ui toggle set system boolean value system boolean sendcallback in at system data datarowchangeeventhandler invoke system object sender system data datarowchangeeventargs e in at unityengine eventsystems executeevents execute unityengine gameobject target unityengine eventsystems baseeventdata eventdata unityengine eventsystems executeevents eventfunction functor in at unityengine eventsystems standaloneinputmodule releasemouse unityengine eventsystems pointereventdata pointerevent unityengine gameobject currentovergo in at unityengine eventsystems standaloneinputmodule processmousepress unityengine eventsystems pointerinputmodule mousebuttoneventdata data in at unityengine eventsystems standaloneinputmodule processmouseevent system id in at unityengine eventsystems standaloneinputmodule process in at unityengine eventsystems eventsystem update in unityengine logger logexception exception object unityengine debug logexception exception unityengine eventsystems executeevents execute gameobject baseeventdata eventfunction unityengine eventsystems standaloneinputmodule releasemouse pointereventdata gameobject unityengine eventsystems standaloneinputmodule processmousepress mousebuttoneventdata unityengine eventsystems standaloneinputmodule processmouseevent unityengine eventsystems standaloneinputmodule process unityengine eventsystems eventsystem update ,1 452018,13044873932.0,IssuesEvent,2020-07-29 05:58:26,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Hosted Worlds: renew problems,Category: Cloud Worlds Category: Web Priority: High Status: Fixed,"We should give more feedback for users after renew. 1) I've bought 1 world and 3 citizens 2) After success I was trying to renew to 2 worlds and 10 citizens 3) After order completing I was brought back to the same subscibtion page with an OLD numbers (1 world and 3citizens) After some time it was updated. But. We should tell a user if something in a procees of updating, as a person has spent money and actually can't see any changes (and can even try to spend more money). Also I've waited for quite a long time for updating info on the subscription page and it was not updated after 15 mins and ctrl+f5 And it looks like they were not deleted at all.",1.0,"Hosted Worlds: renew problems - We should give more feedback for users after renew. 1) I've bought 1 world and 3 citizens 2) After success I was trying to renew to 2 worlds and 10 citizens 3) After order completing I was brought back to the same subscibtion page with an OLD numbers (1 world and 3citizens) After some time it was updated. But. We should tell a user if something in a procees of updating, as a person has spent money and actually can't see any changes (and can even try to spend more money). Also I've waited for quite a long time for updating info on the subscription page and it was not updated after 15 mins and ctrl+f5 And it looks like they were not deleted at all.",1,hosted worlds renew problems we should give more feedback for users after renew i ve bought world and citizens after success i was trying to renew to worlds and citizens after order completing i was brought back to the same subscibtion page with an old numbers world and after some time it was updated but we should tell a user if something in a procees of updating as a person has spent money and actually can t see any changes and can even try to spend more money also i ve waited for quite a long time for updating info on the subscription page and it was not updated after mins and ctrl and it looks like they were not deleted at all ,1 298076,9195578518.0,IssuesEvent,2019-03-07 03:01:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,8.0.3: Server-wide disconnect upon entering vehicle,High Priority Investigate,"See included log: https://pastebin.com/zerAfHBi Relevant log lines from 386 and onward; player reported entering a vehicle, server UI hung and proceeded to kick everyone off with packet parsing errors and mount spots for a vehicle (steam truck) failing",1.0,"8.0.3: Server-wide disconnect upon entering vehicle - See included log: https://pastebin.com/zerAfHBi Relevant log lines from 386 and onward; player reported entering a vehicle, server UI hung and proceeded to kick everyone off with packet parsing errors and mount spots for a vehicle (steam truck) failing",1, server wide disconnect upon entering vehicle see included log relevant log lines from and onward player reported entering a vehicle server ui hung and proceeded to kick everyone off with packet parsing errors and mount spots for a vehicle steam truck failing,1 465327,13382878460.0,IssuesEvent,2020-09-02 09:27:48,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Add AdminAuthToken config while upgrading world via CW API,Category: Accounts Priority: High Status: Fixed,"Right now AdminAuthToken configs generates and adds just on game server start/restart. Add that also to upgrade (version upgrade). Part of: https://github.com/StrangeLoopGames/EcoIssues/issues/17855",1.0,"Add AdminAuthToken config while upgrading world via CW API - Right now AdminAuthToken configs generates and adds just on game server start/restart. Add that also to upgrade (version upgrade). Part of: https://github.com/StrangeLoopGames/EcoIssues/issues/17855",1,add adminauthtoken config while upgrading world via cw api right now adminauthtoken configs generates and adds just on game server start restart add that also to upgrade version upgrade part of ,1 243284,7855238849.0,IssuesEvent,2018-06-21 00:28:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,7.5.0 Textures move when vehicles move,High Priority,"Placed sand blocks in the trunk of the truck or steam truck. When the car moves, the texture also moves when the sand texture should stay static. Similar issue came up with the crane moving dirt in the show 'n tell last week.",1.0,"7.5.0 Textures move when vehicles move - Placed sand blocks in the trunk of the truck or steam truck. When the car moves, the texture also moves when the sand texture should stay static. Similar issue came up with the crane moving dirt in the show 'n tell last week.",1, textures move when vehicles move placed sand blocks in the trunk of the truck or steam truck when the car moves the texture also moves when the sand texture should stay static similar issue came up with the crane moving dirt in the show n tell last week ,1 458579,13177742141.0,IssuesEvent,2020-08-12 07:56:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1715] Store can broke,Category: Gameplay Priority: High,"Today I loaded one of my saves and found 1 broken store. It broken for me and for another player. Whan I open it I have 'Owned by PersonalNameHere': ![image](https://user-images.githubusercontent.com/45708377/89988653-8861df80-dc88-11ea-886d-75d23b794be4.png) and several exceptions: ``` NullReferenceException: Object reference not set to an instance of an object. at UI.TradeOfferUI.ViewInited () [0x00000] in <00000000000000000000000000000000>:0 at ViewBehavior.InitView (Eco.Shared.View.View parentView, Eco.Shared.View.View view, Eco.Shared.View.ViewMemberInfo propertyInfo, Eco.Shared.Serialization.BSONObject bsonParams, System.Int32 listIndex) [0x00000] in <00000000000000000000000000000000>:0 at OnDemandViewListUI.CreateElement (System.Object handle, System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at OnDemandListUI.MakeElement (System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0 at OnDemandListUI.UpdateDisplay (System.Object[] newHandles) [0x00000] in <00000000000000000000000000000000>:0 at OnDemandViewListUI.UpdateList () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.LambdaSingleJobDescriptionConstructionMethods+WithCodeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at OnDemandViewListUI.ViewInited () [0x00000] in <00000000000000000000000000000000>:0 at ViewBehavior.InitView (Eco.Shared.View.View parentView, Eco.Shared.View.View view, Eco.Shared.View.ViewMemberInfo propertyInfo, Eco.Shared.Serialization.BSONObject bsonParams, System.Int32 listIndex) [0x00000] in <00000000000000000000000000000000>:0 at ViewBehavior.InitView (Eco.Shared.View.View parentView, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.OnInitPanel () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.SetPanelEnabled (UI.WorldObjectUI+PanelData data, System.Boolean enabled) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.AutoSelectPanel () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.UpdateSelectedPanel () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.LambdaSingleJobDescriptionConstructionMethods+WithCodeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.Init (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Open (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at GenericClient`1[T].OpenUI (System.String uiName, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, System.Func`1[TResult] condition) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.LambdaSingleJobDescriptionConstructionMethods+WithCodeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, System.Func`1[TResult] condition) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.LambdaSingleJobDescriptionConstructionMethods+WithCodeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() Unity.Entities.WithCodeAction:Invoke() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.TradeOfferUI.ViewInited () [0x00000] in <00000000000000000000000000000000>:0 at ViewBehavior.InitView (Eco.Shared.View.View parentView, Eco.Shared.View.View view, Eco.Shared.View.ViewMemberInfo propertyInfo, Eco.Shared.Serialization.BSONObject bsonParams, System.Int32 listIndex) [0x00000] in <00000000000000000000000000000000>:0 at OnDemandViewListUI.CreateElement (System.Object handle, System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at OnDemandListUI.MakeElement (System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0 at OnDemandListUI.UpdateDisplay (System.Object[] newHandles) [0x00000] in <00000000000000000000000000000000>:0 at OnDemandListUI.InitializeDisplay (System.Object[] newHandles) [0x00000] in <00000000000000000000000000000000>:0 at OnDemandListUI+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 ``` I can't reproduce it, but it always happen in this world. So just load this world: and go to coordinates 3,78,32, I also add global marker to this store. ",1.0,"[0.9.0 staging-1715] Store can broke - Today I loaded one of my saves and found 1 broken store. It broken for me and for another player. Whan I open it I have 'Owned by PersonalNameHere': ![image](https://user-images.githubusercontent.com/45708377/89988653-8861df80-dc88-11ea-886d-75d23b794be4.png) and several exceptions: ``` NullReferenceException: Object reference not set to an instance of an object. at UI.TradeOfferUI.ViewInited () [0x00000] in <00000000000000000000000000000000>:0 at ViewBehavior.InitView (Eco.Shared.View.View parentView, Eco.Shared.View.View view, Eco.Shared.View.ViewMemberInfo propertyInfo, Eco.Shared.Serialization.BSONObject bsonParams, System.Int32 listIndex) [0x00000] in <00000000000000000000000000000000>:0 at OnDemandViewListUI.CreateElement (System.Object handle, System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at OnDemandListUI.MakeElement (System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0 at OnDemandListUI.UpdateDisplay (System.Object[] newHandles) [0x00000] in <00000000000000000000000000000000>:0 at OnDemandViewListUI.UpdateList () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.LambdaSingleJobDescriptionConstructionMethods+WithCodeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at OnDemandViewListUI.ViewInited () [0x00000] in <00000000000000000000000000000000>:0 at ViewBehavior.InitView (Eco.Shared.View.View parentView, Eco.Shared.View.View view, Eco.Shared.View.ViewMemberInfo propertyInfo, Eco.Shared.Serialization.BSONObject bsonParams, System.Int32 listIndex) [0x00000] in <00000000000000000000000000000000>:0 at ViewBehavior.InitView (Eco.Shared.View.View parentView, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.OnInitPanel () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.SetPanelEnabled (UI.WorldObjectUI+PanelData data, System.Boolean enabled) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.AutoSelectPanel () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.UpdateSelectedPanel () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.LambdaSingleJobDescriptionConstructionMethods+WithCodeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.Init (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Open (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at GenericClient`1[T].OpenUI (System.String uiName, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, System.Func`1[TResult] condition) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.LambdaSingleJobDescriptionConstructionMethods+WithCodeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, System.Func`1[TResult] condition) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.LambdaSingleJobDescriptionConstructionMethods+WithCodeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() Unity.Entities.WithCodeAction:Invoke() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.TradeOfferUI.ViewInited () [0x00000] in <00000000000000000000000000000000>:0 at ViewBehavior.InitView (Eco.Shared.View.View parentView, Eco.Shared.View.View view, Eco.Shared.View.ViewMemberInfo propertyInfo, Eco.Shared.Serialization.BSONObject bsonParams, System.Int32 listIndex) [0x00000] in <00000000000000000000000000000000>:0 at OnDemandViewListUI.CreateElement (System.Object handle, System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at OnDemandListUI.MakeElement (System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0 at OnDemandListUI.UpdateDisplay (System.Object[] newHandles) [0x00000] in <00000000000000000000000000000000>:0 at OnDemandListUI.InitializeDisplay (System.Object[] newHandles) [0x00000] in <00000000000000000000000000000000>:0 at OnDemandListUI+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 ``` I can't reproduce it, but it always happen in this world. So just load this world: and go to coordinates 3,78,32, I also add global marker to this store. ",1, store can broke today i loaded one of my saves and found broken store it broken for me and for another player whan i open it i have owned by personalnamehere and several exceptions nullreferenceexception object reference not set to an instance of an object at ui tradeofferui viewinited in at viewbehavior initview eco shared view view parentview eco shared view view view eco shared view viewmemberinfo propertyinfo eco shared serialization bsonobject bsonparams system listindex in at ondemandviewlistui createelement system object handle system index in at system func invoke in at ondemandlistui makeelement system index in at ondemandlistui updatedisplay system object newhandles in at ondemandviewlistui updatelist in at unity entities lambdasinglejobdescriptionconstructionmethods withcodeaction invoke in at ondemandviewlistui viewinited in at viewbehavior initview eco shared view view parentview eco shared view view view eco shared view viewmemberinfo propertyinfo eco shared serialization bsonobject bsonparams system listindex in at viewbehavior initview eco shared view view parentview system string name in at ui storeui oninitpanel in at ui worldobjectui setpanelenabled ui worldobjectui paneldata data system boolean enabled in at system action invoke t obj in at unityengine events invokablecall invoke in at unityengine events unityevent invoke in at unityengine ui toggle set system boolean value system boolean sendcallback in at ui worldobjectui autoselectpanel in at ui worldobjectui updateselectedpanel in at unity entities lambdasinglejobdescriptionconstructionmethods withcodeaction invoke in at ui worldobjectui init eco shared serialization bsonobject bsonobj in at ui uimanager open system string guiname eco shared serialization bsonobject bson ui uilayer layer in at genericclient openui system string uiname eco shared serialization bsonobject bsonobj in at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system func invoke in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname eco shared serialization bsonarray bsonargs system object result in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking networkclient tryreceivepacket in at clientpackethandler receivewhile eco shared networking networkclient client system func condition in at networkmanager ontimelimitedupdate timelimit timelimit in at system action invoke t obj in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at unity entities lambdasinglejobdescriptionconstructionmethods withcodeaction invoke in rethrow as targetinvocationexception exception has been thrown by the target of an invocation at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system func invoke in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname eco shared serialization bsonarray bsonargs system object result in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking networkclient tryreceivepacket in at clientpackethandler receivewhile eco shared networking networkclient client system func condition in at networkmanager ontimelimitedupdate timelimit timelimit in at system action invoke t obj in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at unity entities lambdasinglejobdescriptionconstructionmethods withcodeaction invoke in unityengine logger logexception exception object unityengine debug logexception exception frameplanner plannergroup onupdate frameplanner frameplannersystem onupdate unity entities componentsystem update unity entities componentsystemgroup updateallsystems unity entities componentsystem update unity entities withcodeaction invoke filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui tradeofferui viewinited in at viewbehavior initview eco shared view view parentview eco shared view view view eco shared view viewmemberinfo propertyinfo eco shared serialization bsonobject bsonparams system listindex in at ondemandviewlistui createelement system object handle system index in at system func invoke in at ondemandlistui makeelement system index in at ondemandlistui updatedisplay system object newhandles in at ondemandlistui initializedisplay system object newhandles in at ondemandlistui d movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in i can t reproduce it but it always happen in this world so just load this world and go to coordinates i also add global marker to this store ,1 378098,11196074748.0,IssuesEvent,2020-01-03 09:01:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1314] Server Crash with Work Party,Fixed High Priority Reopen,"Step to reproduce: - create Work Party with reputation payment: ![image](https://user-images.githubusercontent.com/45708377/71541925-f3b4a680-2970-11ea-83d9-5cd100b2a9e0.png) - add some ingredients or labor by yourself: ![image](https://user-images.githubusercontent.com/45708377/71541952-3d04f600-2971-11ea-880e-b35b5a3ffaa0.png) - complete or delete work party. - Server crash because you can't give reputation yourself: ``` --BEGIN DUMP-- Dump Time 12/28/2019 12:55:09 Exception Exception: InvalidOperationException Message:Cannot give rep to yourself. Source:Eco.Gameplay System.InvalidOperationException: Cannot give rep to yourself. at Eco.Gameplay.Economy.ReputationManager.GiveRep(String sourceUser, String targetUser, Single val, String note) at Eco.Gameplay.Economy.WorkParties.ReputationPayment.PayUser(Laborer laborer, Single amount) at Eco.Gameplay.Economy.WorkParties.ReputationPayment.b__2_1(Laborer x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.ToArray() at Eco.Shared.Utils.StringExtensions.TextList(IEnumerable`1 e, String sep) at Eco.Gameplay.Economy.WorkParties.ReputationPayment.WorkFinished() at Eco.Gameplay.Economy.WorkParties.WorkParty.<>c.b__30_0(Payment x) at System.Linq.Enumerable.SelectIListIterator`2.MoveNext() at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.ToArray() at Eco.Shared.Utils.StringExtensions.TextList(IEnumerable`1 e, String sep) at Eco.Gameplay.Economy.WorkParties.WorkParty.OnWorkFinished() at Eco.Gameplay.Economy.WorkParties.WorkParty.Cancel(Player player) at System.Threading.Tasks.Task.<>c.b__139_1(Object state) at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() --END DUMP-- ```",1.0,"[0.9.0 staging-1314] Server Crash with Work Party - Step to reproduce: - create Work Party with reputation payment: ![image](https://user-images.githubusercontent.com/45708377/71541925-f3b4a680-2970-11ea-83d9-5cd100b2a9e0.png) - add some ingredients or labor by yourself: ![image](https://user-images.githubusercontent.com/45708377/71541952-3d04f600-2971-11ea-880e-b35b5a3ffaa0.png) - complete or delete work party. - Server crash because you can't give reputation yourself: ``` --BEGIN DUMP-- Dump Time 12/28/2019 12:55:09 Exception Exception: InvalidOperationException Message:Cannot give rep to yourself. Source:Eco.Gameplay System.InvalidOperationException: Cannot give rep to yourself. at Eco.Gameplay.Economy.ReputationManager.GiveRep(String sourceUser, String targetUser, Single val, String note) at Eco.Gameplay.Economy.WorkParties.ReputationPayment.PayUser(Laborer laborer, Single amount) at Eco.Gameplay.Economy.WorkParties.ReputationPayment.b__2_1(Laborer x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.ToArray() at Eco.Shared.Utils.StringExtensions.TextList(IEnumerable`1 e, String sep) at Eco.Gameplay.Economy.WorkParties.ReputationPayment.WorkFinished() at Eco.Gameplay.Economy.WorkParties.WorkParty.<>c.b__30_0(Payment x) at System.Linq.Enumerable.SelectIListIterator`2.MoveNext() at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.ToArray() at Eco.Shared.Utils.StringExtensions.TextList(IEnumerable`1 e, String sep) at Eco.Gameplay.Economy.WorkParties.WorkParty.OnWorkFinished() at Eco.Gameplay.Economy.WorkParties.WorkParty.Cancel(Player player) at System.Threading.Tasks.Task.<>c.b__139_1(Object state) at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() --END DUMP-- ```",1, server crash with work party step to reproduce create work party with reputation payment add some ingredients or labor by yourself complete or delete work party server crash because you can t give reputation yourself begin dump dump time exception exception invalidoperationexception message cannot give rep to yourself source eco gameplay system invalidoperationexception cannot give rep to yourself at eco gameplay economy reputationmanager giverep string sourceuser string targetuser single val string note at eco gameplay economy workparties reputationpayment payuser laborer laborer single amount at eco gameplay economy workparties reputationpayment b laborer x at system linq enumerable whereselectenumerableiterator movenext at system linq enumerable whereselectenumerableiterator toarray at eco shared utils stringextensions textlist ienumerable e string sep at eco gameplay economy workparties reputationpayment workfinished at eco gameplay economy workparties workparty c b payment x at system linq enumerable selectilistiterator movenext at system linq enumerable whereselectenumerableiterator toarray at eco shared utils stringextensions textlist ienumerable e string sep at eco gameplay economy workparties workparty onworkfinished at eco gameplay economy workparties workparty cancel player player at system threading tasks task c b object state at system threading queueuserworkitemcallbackdefaultcontext execute at system threading threadpoolworkqueue dispatch end dump ,1 301941,9247402394.0,IssuesEvent,2019-03-15 00:36:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Work clothes remove food consumption.,High Priority,"I've noticed that after I fully upgraded a work skill lie logging or mining and put work boots and work backpack on my food consumption went to zero. Even with a broken tool I can just work without any food/calories being used. Have this on a server I play on and tested it in single player with same effect. When I remove those 2 items consumption returns. ",1.0,"Work clothes remove food consumption. - I've noticed that after I fully upgraded a work skill lie logging or mining and put work boots and work backpack on my food consumption went to zero. Even with a broken tool I can just work without any food/calories being used. Have this on a server I play on and tested it in single player with same effect. When I remove those 2 items consumption returns. ",1,work clothes remove food consumption i ve noticed that after i fully upgraded a work skill lie logging or mining and put work boots and work backpack on my food consumption went to zero even with a broken tool i can just work without any food calories being used have this on a server i play on and tested it in single player with same effect when i remove those items consumption returns ,1 365811,10798145150.0,IssuesEvent,2019-11-06 09:27:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1234] Disconnect from server,High Priority,"Play the game, the disconnect icon appears. You can’t press the disconnect, just quit game, but it doesn't close game right. ``` (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception when instancing new network object of type: AudioManager UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) GenericClient`1:NewNetworkObject(Int32, BSONObject) Assets.UI.Scripts.Utilities.CreateAtIndexFunc:Invoke(Int32, Transform) Eco.Shared.Networking.NetObjectManager:GetObject(Int32, BSONObject, Boolean) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at EcoEngine.Pooling.PoolingExtensions.SupportsPooling (UnityEngine.Component component) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at UnityUtils.AllComponents[TComponent] (UnityEngine.GameObject obj, System.Func`2[T,TResult] predicate) [0x00000] in <00000000000000000000000000000000>:0 at EcoEngine.EcoObjectArchetype.Create (System.String name, UnityEngine.GameObject prefab) [0x00000] in <00000000000000000000000000000000>:0 at EcoEngine.EcoObjectManager.RegisterArchetype (System.String name, UnityEngine.GameObject prefab) [0x00000] in <00000000000000000000000000000000>:0 at GenericClient`1[T].SpawnObject (System.Int32 id, Eco.Shared.Serialization.BSONObject bsonObj, System.String type) [0x00000] in <00000000000000000000000000000000>:0 at GenericClient`1[T].NewNetworkObject (System.Int32 id, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Assets.UI.Scripts.Utilities.SparseScrollRect+CreateAtIndexFunc.Invoke (System.Int32 index, UnityEngine.Transform parent) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.GetObject (System.Int32 id, Eco.Shared.Serialization.BSONObject bsonObj, System.Boolean createNonExistent) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GenericClient`1:NewNetworkObject(Int32, BSONObject) Assets.UI.Scripts.Utilities.CreateAtIndexFunc:Invoke(Int32, Transform) Eco.Shared.Networking.NetObjectManager:GetObject(Int32, BSONObject, Boolean) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/3813534/Player.log) ",1.0,"[0.9.0 staging-1234] Disconnect from server - Play the game, the disconnect icon appears. You can’t press the disconnect, just quit game, but it doesn't close game right. ``` (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception when instancing new network object of type: AudioManager UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) GenericClient`1:NewNetworkObject(Int32, BSONObject) Assets.UI.Scripts.Utilities.CreateAtIndexFunc:Invoke(Int32, Transform) Eco.Shared.Networking.NetObjectManager:GetObject(Int32, BSONObject, Boolean) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at EcoEngine.Pooling.PoolingExtensions.SupportsPooling (UnityEngine.Component component) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at UnityUtils.AllComponents[TComponent] (UnityEngine.GameObject obj, System.Func`2[T,TResult] predicate) [0x00000] in <00000000000000000000000000000000>:0 at EcoEngine.EcoObjectArchetype.Create (System.String name, UnityEngine.GameObject prefab) [0x00000] in <00000000000000000000000000000000>:0 at EcoEngine.EcoObjectManager.RegisterArchetype (System.String name, UnityEngine.GameObject prefab) [0x00000] in <00000000000000000000000000000000>:0 at GenericClient`1[T].SpawnObject (System.Int32 id, Eco.Shared.Serialization.BSONObject bsonObj, System.String type) [0x00000] in <00000000000000000000000000000000>:0 at GenericClient`1[T].NewNetworkObject (System.Int32 id, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Assets.UI.Scripts.Utilities.SparseScrollRect+CreateAtIndexFunc.Invoke (System.Int32 index, UnityEngine.Transform parent) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.GetObject (System.Int32 id, Eco.Shared.Serialization.BSONObject bsonObj, System.Boolean createNonExistent) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GenericClient`1:NewNetworkObject(Int32, BSONObject) Assets.UI.Scripts.Utilities.CreateAtIndexFunc:Invoke(Int32, Transform) Eco.Shared.Networking.NetObjectManager:GetObject(Int32, BSONObject, Boolean) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/3813534/Player.log) ",1, disconnect from server play the game the disconnect icon appears you can’t press the disconnect just quit game but it doesn t close game right filename c buildslave unity build runtime export debug debug bindings h line caught exception when instancing new network object of type audiomanager unityengine logger log logtype object unityengine debug logerror object genericclient newnetworkobject bsonobject assets ui scripts utilities createatindexfunc invoke transform eco shared networking netobjectmanager getobject bsonobject boolean eco shared networking netobjectmanager updateobjects bsonobject networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename c buildslave unity build runtime export debug debug bindings h line nullreferenceexception object reference not set to an instance of an object at ecoengine pooling poolingextensions supportspooling unityengine component component in at system func invoke t arg in at unityutils allcomponents unityengine gameobject obj system func predicate in at ecoengine ecoobjectarchetype create system string name unityengine gameobject prefab in at ecoengine ecoobjectmanager registerarchetype system string name unityengine gameobject prefab in at genericclient spawnobject system id eco shared serialization bsonobject bsonobj system string type in at genericclient newnetworkobject system id eco shared serialization bsonobject bson in at assets ui scripts utilities sparsescrollrect createatindexfunc invoke system index unityengine transform parent in at eco shared networking netobjectmanager getobject system id eco shared serialization bsonobject bsonobj system boolean createnonexistent in at eco shared networking netobjectmanager updateobjects eco shared serialization bsonobject bsonroot in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine logger logexception exception object unityengine debug logexception exception genericclient newnetworkobject bsonobject assets ui scripts utilities createatindexfunc invoke transform eco shared networking netobjectmanager getobject bsonobject boolean eco shared networking netobjectmanager updateobjects bsonobject networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at eco shared networking netobjectmanager updateobjects eco shared serialization bsonobject bsonroot in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in ,1 199874,6995435309.0,IssuesEvent,2017-12-15 19:17:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Planter pots need ""Masonry 1"" 6.2.0 #737b5d74",High Priority," Think this might be a Mistake as Masonry is a skill tree not a Skill level, think this possibly should be ""Stoneworking"" As the Stone Decreases with better Stoneworking Efficiency ",1.0,"Planter pots need ""Masonry 1"" 6.2.0 #737b5d74 - Think this might be a Mistake as Masonry is a skill tree not a Skill level, think this possibly should be ""Stoneworking"" As the Stone Decreases with better Stoneworking Efficiency ",1,planter pots need masonry img width alt src think this might be a mistake as masonry is a skill tree not a skill level think this possibly should be stoneworking img width alt src as the stone decreases with better stoneworking efficiency img width alt src img width alt src ,1 500546,14501957479.0,IssuesEvent,2020-12-11 20:17:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,playtest: limit chat logs,Category: Cloud Worlds Priority: Critical Priority: High,"we need a special release build - that limits or removes chat logging. Ideally we can turn this feature on or off. but always off could work too. ",2.0,"playtest: limit chat logs - we need a special release build - that limits or removes chat logging. Ideally we can turn this feature on or off. but always off could work too. ",1,playtest limit chat logs we need a special release build that limits or removes chat logging ideally we can turn this feature on or off but always off could work too ,1 416364,12145105446.0,IssuesEvent,2020-04-24 08:45:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Fix active laws section on webpage,Category: Web Priority: High Status: Fixed Status: Needs Information Week Task,"Not showing active laws. May need updates on server side, let me know. Use the generatetestdata commands in swagger: ![image](https://user-images.githubusercontent.com/3536496/78058530-49686880-733d-11ea-93f3-23f4ca477771.png) Proposed laws section can be removed since those are showed in the elections now.",1.0,"Fix active laws section on webpage - Not showing active laws. May need updates on server side, let me know. Use the generatetestdata commands in swagger: ![image](https://user-images.githubusercontent.com/3536496/78058530-49686880-733d-11ea-93f3-23f4ca477771.png) Proposed laws section can be removed since those are showed in the elections now.",1,fix active laws section on webpage not showing active laws may need updates on server side let me know use the generatetestdata commands in swagger proposed laws section can be removed since those are showed in the elections now ,1 531303,15444425107.0,IssuesEvent,2021-03-08 10:23:19,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,9.3.0 1928 Migration 9.2.X to 9.3 = No Hands Mah!,Category: Tech Priority: High Squad: Mountain Goat Status: Fixed,"Migrate a world that is on 9.2.x to 9.3.0 1928 that your character has already joined and you'll get no hands New 9.3.0 worlds are fine, joning a 9.2.4 world for first time also fine ![image](https://user-images.githubusercontent.com/61889138/107803107-14e57b80-6d5a-11eb-9610-7bb4fb6caa4d.png) ",1.0,"9.3.0 1928 Migration 9.2.X to 9.3 = No Hands Mah! - Migrate a world that is on 9.2.x to 9.3.0 1928 that your character has already joined and you'll get no hands New 9.3.0 worlds are fine, joning a 9.2.4 world for first time also fine ![image](https://user-images.githubusercontent.com/61889138/107803107-14e57b80-6d5a-11eb-9610-7bb4fb6caa4d.png) ",1, migration x to no hands mah migrate a world that is on x to that your character has already joined and you ll get no hands new worlds are fine joning a world for first time also fine ,1 368275,10869255868.0,IssuesEvent,2019-11-15 06:58:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1240] Crash with harvest law,Fixed High Priority,"law is like this: ![bandicam 2019-11-07 12-18-24-394](https://user-images.githubusercontent.com/27898520/68384040-8d818380-0178-11ea-8262-b13cca2f4b94.jpg) Was trying to harvest a corn. Got crash like this: ``` Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Civics.GameValues.GamePickerList.DoEval(Object obj) at Eco.Gameplay.GameActions.SelectOneTriggerConfig.Value(IContextObject action) at Eco.Gameplay.Civics.Laws.LawSection.Perform(Law law, GameAction action) at Eco.Gameplay.Civics.Laws.Law.Perform(GameAction action) at Eco.Gameplay.Civics.Laws.LawManager.Perform(GameAction action) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, IEnumerable`1 actions, IEnumerable`1 preTests, IEnumerable`1 postEffects) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, GameActionPack actionPack, Boolean notify) at Eco.Gameplay.GameActions.GameActionManager.TryPerform(GameActionPack pack, Boolean notify) at Eco.Gameplay.Plants.InteractablePlantBlock.OnActInteract(InteractionContext context) at Eco.Gameplay.Players.Player.<>c__DisplayClass64_0.b__3(IInteractable inter) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess[T](IEnumerable`1 enumerable, Func`2 resultFunc) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) ```",1.0,"[0.9.0 staging-1240] Crash with harvest law - law is like this: ![bandicam 2019-11-07 12-18-24-394](https://user-images.githubusercontent.com/27898520/68384040-8d818380-0178-11ea-8262-b13cca2f4b94.jpg) Was trying to harvest a corn. Got crash like this: ``` Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Civics.GameValues.GamePickerList.DoEval(Object obj) at Eco.Gameplay.GameActions.SelectOneTriggerConfig.Value(IContextObject action) at Eco.Gameplay.Civics.Laws.LawSection.Perform(Law law, GameAction action) at Eco.Gameplay.Civics.Laws.Law.Perform(GameAction action) at Eco.Gameplay.Civics.Laws.LawManager.Perform(GameAction action) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, IEnumerable`1 actions, IEnumerable`1 preTests, IEnumerable`1 postEffects) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, GameActionPack actionPack, Boolean notify) at Eco.Gameplay.GameActions.GameActionManager.TryPerform(GameActionPack pack, Boolean notify) at Eco.Gameplay.Plants.InteractablePlantBlock.OnActInteract(InteractionContext context) at Eco.Gameplay.Players.Player.<>c__DisplayClass64_0.b__3(IInteractable inter) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess[T](IEnumerable`1 enumerable, Func`2 resultFunc) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) ```",1, crash with harvest law law is like this was trying to harvest a corn got crash like this exception nullreferenceexception message object reference not set to an instance of an object source eco gameplay system nullreferenceexception object reference not set to an instance of an object at eco gameplay civics gamevalues gamepickerlist doeval object obj at eco gameplay gameactions selectonetriggerconfig value icontextobject action at eco gameplay civics laws lawsection perform law law gameaction action at eco gameplay civics laws law perform gameaction action at eco gameplay civics laws lawmanager perform gameaction action at eco gameplay gameactions gameactionmanager tryperformactions user user ienumerable actions ienumerable pretests ienumerable posteffects at eco gameplay gameactions gameactionmanager tryperformactions user user gameactionpack actionpack boolean notify at eco gameplay gameactions gameactionmanager tryperform gameactionpack pack boolean notify at eco gameplay plants interactableplantblock onactinteract interactioncontext context at eco gameplay players player c b iinteractable inter at eco gameplay interactions interactionextensions executeuntilsuccess ienumerable enumerable func resultfunc at eco gameplay players player playerinteract interactioninfo info ,1 307158,9414238897.0,IssuesEvent,2019-04-10 09:40:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Blocks counts in room tier calculation, but not show in stat.",Semi-High Priority,"From discord problem in #community-help Weatt asked why room builded from hewn logs counts as 0.9x tier. ![mjremp7](https://user-images.githubusercontent.com/4980243/46430289-404f0900-c751-11e8-972b-299e3f953520.png) ![vjla4p1](https://user-images.githubusercontent.com/4980243/46430478-b7849d00-c751-11e8-9898-38532dcd4197.jpg) ![jhsqsa8](https://user-images.githubusercontent.com/4980243/46430481-b8b5ca00-c751-11e8-8be8-6b07a2721b25.jpg) I downloaded her save and look it. Under his wall, untouched stone, replacing it fixes issue. ![unknown](https://user-images.githubusercontent.com/4980243/46430488-bbb0ba80-c751-11e8-8a1d-9878315851a2.png) the problem is that when used in level counting, they are not shown in the list save - https://www.dropbox.com/s/h2gyqpajib4y85u/Fresh.zip?dl=1 Maybe partially refer to https://github.com/StrangeLoopGames/EcoIssues/issues/9299 Additional problem - https://github.com/StrangeLoopGames/EcoIssues/issues/9636",1.0,"Blocks counts in room tier calculation, but not show in stat. - From discord problem in #community-help Weatt asked why room builded from hewn logs counts as 0.9x tier. ![mjremp7](https://user-images.githubusercontent.com/4980243/46430289-404f0900-c751-11e8-972b-299e3f953520.png) ![vjla4p1](https://user-images.githubusercontent.com/4980243/46430478-b7849d00-c751-11e8-9898-38532dcd4197.jpg) ![jhsqsa8](https://user-images.githubusercontent.com/4980243/46430481-b8b5ca00-c751-11e8-8be8-6b07a2721b25.jpg) I downloaded her save and look it. Under his wall, untouched stone, replacing it fixes issue. ![unknown](https://user-images.githubusercontent.com/4980243/46430488-bbb0ba80-c751-11e8-8a1d-9878315851a2.png) the problem is that when used in level counting, they are not shown in the list save - https://www.dropbox.com/s/h2gyqpajib4y85u/Fresh.zip?dl=1 Maybe partially refer to https://github.com/StrangeLoopGames/EcoIssues/issues/9299 Additional problem - https://github.com/StrangeLoopGames/EcoIssues/issues/9636",1,blocks counts in room tier calculation but not show in stat from discord problem in community help weatt asked why room builded from hewn logs counts as tier i downloaded her save and look it under his wall untouched stone replacing it fixes issue the problem is that when used in level counting they are not shown in the list save maybe partially refer to additional problem ,1 562683,16667180043.0,IssuesEvent,2021-06-07 06:23:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.4 staging-1997] Shorts are broken,Category: UI Priority: High Regression Squad: Otter Status: Fixed Type: Bug,"In craft stations: ![image](https://user-images.githubusercontent.com/45708377/120169953-24091000-c209-11eb-8ca5-b69b234e71a3.png) I guess it was broken here https://github.com/StrangeLoopGames/Eco/issues/8528 And I think in all UIs where this was used there will be a problem.",1.0,"[0.9.4 staging-1997] Shorts are broken - In craft stations: ![image](https://user-images.githubusercontent.com/45708377/120169953-24091000-c209-11eb-8ca5-b69b234e71a3.png) I guess it was broken here https://github.com/StrangeLoopGames/Eco/issues/8528 And I think in all UIs where this was used there will be a problem.",1, shorts are broken in craft stations i guess it was broken here and i think in all uis where this was used there will be a problem ,1 284005,8729233791.0,IssuesEvent,2018-12-10 19:39:50,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Master: /testdistributionstation cause break,Fixed High Priority,"> System.InvalidOperationException > HResult=0x80131509 > Сообщение = Changes could not be applied, the requested operation would result in an invalid inventory state: Not enough room in inventory > Not enough room in inventory > Not enough room in inventory > Not enough room in inventory > Источник = Eco.Gameplay > Трассировка стека: > at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Items\Inventory.cs:line 702 > at Eco.Gameplay.Items.InventoryChangeSet.Apply() in D:\DevelopECO\Eco\Server\Eco.Gameplay\Items\Inventory.cs:line 633 > at Eco.Gameplay.Items.Inventory.AddItems(IEnumerable`1 stacks, User user) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Items\Inventory.cs:line 1224 > at Eco.Gameplay.Items.InventoryUtils.ApplyRandomInventory(Inventory inv, Int32 itemTypes, Nullable`1 carried, Int32 maxCount) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Items\InventoryUtils.cs:line 23 > at Eco.Gameplay.Components.ItemDistributionComponent.TestDistributionStation(User user) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Components\ItemDistributionComponent.cs:line 119 > System.Reflection.TargetInvocationException > HResult=0x80131604 > Сообщение = Адресат вызова создал исключение. > Источник = mscorlib > Трассировка стека: > at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) > at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) > at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) > at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) > at Eco.Gameplay.Systems.Chat.ChatManager.InvokeCommand(String commandName, MethodInfo method, String args, User user) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Systems\Chat\ChatManager.cs:line 386 > at Eco.Gameplay.Systems.Chat.ChatManager.ProcessAsCommand(String text, User user) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Systems\Chat\ChatManager.cs:line 263 > at Eco.Gameplay.Systems.Chat.ChatManager.SendChat(ChatMessage msg, String text, User user) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Systems\Chat\ChatManager.cs:line 543 > at Eco.Gameplay.Systems.Chat.ChatManager.SendChat(String text, User user) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Systems\Chat\ChatManager.cs:line 517 > at Eco.Gameplay.Systems.Chat.ChatManager.SendChat(String text, Int32 playerID) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Systems\Chat\ChatManager.cs:line 511 > > Внутреннее исключение 1: > InvalidOperationException: Changes could not be applied, the requested operation would result in an invalid inventory state: Not enough room in inventory > Not enough room in inventory > Not enough room in inventory > Not enough room in inventory > ",1.0,"Master: /testdistributionstation cause break - > System.InvalidOperationException > HResult=0x80131509 > Сообщение = Changes could not be applied, the requested operation would result in an invalid inventory state: Not enough room in inventory > Not enough room in inventory > Not enough room in inventory > Not enough room in inventory > Источник = Eco.Gameplay > Трассировка стека: > at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Items\Inventory.cs:line 702 > at Eco.Gameplay.Items.InventoryChangeSet.Apply() in D:\DevelopECO\Eco\Server\Eco.Gameplay\Items\Inventory.cs:line 633 > at Eco.Gameplay.Items.Inventory.AddItems(IEnumerable`1 stacks, User user) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Items\Inventory.cs:line 1224 > at Eco.Gameplay.Items.InventoryUtils.ApplyRandomInventory(Inventory inv, Int32 itemTypes, Nullable`1 carried, Int32 maxCount) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Items\InventoryUtils.cs:line 23 > at Eco.Gameplay.Components.ItemDistributionComponent.TestDistributionStation(User user) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Components\ItemDistributionComponent.cs:line 119 > System.Reflection.TargetInvocationException > HResult=0x80131604 > Сообщение = Адресат вызова создал исключение. > Источник = mscorlib > Трассировка стека: > at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) > at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) > at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) > at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) > at Eco.Gameplay.Systems.Chat.ChatManager.InvokeCommand(String commandName, MethodInfo method, String args, User user) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Systems\Chat\ChatManager.cs:line 386 > at Eco.Gameplay.Systems.Chat.ChatManager.ProcessAsCommand(String text, User user) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Systems\Chat\ChatManager.cs:line 263 > at Eco.Gameplay.Systems.Chat.ChatManager.SendChat(ChatMessage msg, String text, User user) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Systems\Chat\ChatManager.cs:line 543 > at Eco.Gameplay.Systems.Chat.ChatManager.SendChat(String text, User user) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Systems\Chat\ChatManager.cs:line 517 > at Eco.Gameplay.Systems.Chat.ChatManager.SendChat(String text, Int32 playerID) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Systems\Chat\ChatManager.cs:line 511 > > Внутреннее исключение 1: > InvalidOperationException: Changes could not be applied, the requested operation would result in an invalid inventory state: Not enough room in inventory > Not enough room in inventory > Not enough room in inventory > Not enough room in inventory > ",1,master testdistributionstation cause break system invalidoperationexception hresult сообщение changes could not be applied the requested operation would result in an invalid inventory state not enough room in inventory not enough room in inventory not enough room in inventory not enough room in inventory источник eco gameplay трассировка стека at eco gameplay items inventorychangeset applyinternal boolean throwoninvalid in d developeco eco server eco gameplay items inventory cs line at eco gameplay items inventorychangeset apply in d developeco eco server eco gameplay items inventory cs line at eco gameplay items inventory additems ienumerable stacks user user in d developeco eco server eco gameplay items inventory cs line at eco gameplay items inventoryutils applyrandominventory inventory inv itemtypes nullable carried maxcount in d developeco eco server eco gameplay items inventoryutils cs line at eco gameplay components itemdistributioncomponent testdistributionstation user user in d developeco eco server eco gameplay components itemdistributioncomponent cs line system reflection targetinvocationexception hresult сообщение адресат вызова создал исключение источник mscorlib трассировка стека at system runtimemethodhandle invokemethod object target object arguments signature sig boolean constructor at system reflection runtimemethodinfo unsafeinvokeinternal object obj object parameters object arguments at system reflection runtimemethodinfo invoke object obj bindingflags invokeattr binder binder object parameters cultureinfo culture at system reflection methodbase invoke object obj object parameters at eco gameplay systems chat chatmanager invokecommand string commandname methodinfo method string args user user in d developeco eco server eco gameplay systems chat chatmanager cs line at eco gameplay systems chat chatmanager processascommand string text user user in d developeco eco server eco gameplay systems chat chatmanager cs line at eco gameplay systems chat chatmanager sendchat chatmessage msg string text user user in d developeco eco server eco gameplay systems chat chatmanager cs line at eco gameplay systems chat chatmanager sendchat string text user user in d developeco eco server eco gameplay systems chat chatmanager cs line at eco gameplay systems chat chatmanager sendchat string text playerid in d developeco eco server eco gameplay systems chat chatmanager cs line внутреннее исключение invalidoperationexception changes could not be applied the requested operation would result in an invalid inventory state not enough room in inventory not enough room in inventory not enough room in inventory not enough room in inventory ,1 442184,12741294530.0,IssuesEvent,2020-06-26 05:38:48,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1624] Chunks don't load.,Category: Tech Priority: Critical Priority: High Status: Fixed Week Task,"""Баговалась чанка молодая на груди утёса великана"" © @beastyn. Step to reproduce: - connect to server. Chunks during connection will loaded right. - move away to load new chunks: ![image](https://user-images.githubusercontent.com/45708377/85676973-c5214980-b6cf-11ea-9cc9-8d3d087e5212.png) - disconect from server. Try to connect without client reestart, you can't. ",2.0,"[0.9.0 staging-1624] Chunks don't load. - ""Баговалась чанка молодая на груди утёса великана"" © @beastyn. Step to reproduce: - connect to server. Chunks during connection will loaded right. - move away to load new chunks: ![image](https://user-images.githubusercontent.com/45708377/85676973-c5214980-b6cf-11ea-9cc9-8d3d087e5212.png) - disconect from server. Try to connect without client reestart, you can't. ",1, chunks don t load баговалась чанка молодая на груди утёса великана © beastyn step to reproduce connect to server chunks during connection will loaded right move away to load new chunks disconect from server try to connect without client reestart you can t ,1 447368,12887871622.0,IssuesEvent,2020-07-13 12:02:23,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1657] Unclaiming the store cause server crash,Priority: Critical Priority: High,"and I can't load it anymore. Step to reproduced: - start a new server, /bt 2,10,7,10,1,1, claim some land and place store: ![image](https://user-images.githubusercontent.com/45708377/87301936-1d05e000-c519-11ea-8c1f-1546c1fb5d1f.png) - add some items for bying/selling list: ![image](https://user-images.githubusercontent.com/45708377/87302051-5b030400-c519-11ea-9010-9ac3272d51f4.png) - unclaim this property: ![image](https://user-images.githubusercontent.com/45708377/87301984-3444cd80-c519-11ea-8ba0-83047830b5a6.png) - I have exception in client log: ``` Exception in view notify: System.NullReferenceException: Object reference not set to an instance of an object. at CreditComponentUI.GetCash () [0x00000] in <00000000000000000000000000000000>:0 at CreditComponentUI.ReactBankChanges () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, System.Func`1[TResult] condition) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, Func`1) NetworkManager:OnTimeLimitedUpdate(TimeLimit) System.Action`1:Invoke(T) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() UnityEngine.LowLevel.UpdateFunction:Invoke() ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/4912254/Player.log) - my server was shutdowned: ``` System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Economy.Trackers.ItemMarketInfo.CompareTo(Object obj) at Eco.Core.Utils.ServerListExtensions.<>c__0`1.b__0_2(Tuple`2 tuple) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext() at System.Linq.Lookup`2.Create(IEnumerable`1 source, Func`2 keySelector, IEqualityComparer`1 comparer) at System.Linq.GroupedEnumerable`2.GetEnumerator() at Eco.Gameplay.Economy.Trackers.ExchangeRates.UpdateRates(IEnumerable`1 allTrades) at Eco.Gameplay.Economy.EconomyTracker.DoWork() at Eco.Core.Utils.Threading.PeriodicWorkerFactory.<>c__DisplayClass0_0.b__0(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableActionWorker.DoRepeatableWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) at Eco.Core.Utils.Threading.WorkerBase.ShutdownAsync() at Eco.Core.Utils.Threading.WorkerExtensions.Shutdown(IWorker worker) at Eco.Gameplay.Economy.EconomyTracker.Shutdown() at Eco.Server.PluginManager.<>c.b__37_0(PluginRegistration reg) ``` [log_200713025013.log](https://github.com/StrangeLoopGames/EcoIssues/files/4912260/log_200713025013.log) ",2.0,"[0.9.0 staging-1657] Unclaiming the store cause server crash - and I can't load it anymore. Step to reproduced: - start a new server, /bt 2,10,7,10,1,1, claim some land and place store: ![image](https://user-images.githubusercontent.com/45708377/87301936-1d05e000-c519-11ea-8c1f-1546c1fb5d1f.png) - add some items for bying/selling list: ![image](https://user-images.githubusercontent.com/45708377/87302051-5b030400-c519-11ea-9010-9ac3272d51f4.png) - unclaim this property: ![image](https://user-images.githubusercontent.com/45708377/87301984-3444cd80-c519-11ea-8ba0-83047830b5a6.png) - I have exception in client log: ``` Exception in view notify: System.NullReferenceException: Object reference not set to an instance of an object. at CreditComponentUI.GetCash () [0x00000] in <00000000000000000000000000000000>:0 at CreditComponentUI.ReactBankChanges () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, System.Func`1[TResult] condition) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, Func`1) NetworkManager:OnTimeLimitedUpdate(TimeLimit) System.Action`1:Invoke(T) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() UnityEngine.LowLevel.UpdateFunction:Invoke() ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/4912254/Player.log) - my server was shutdowned: ``` System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Economy.Trackers.ItemMarketInfo.CompareTo(Object obj) at Eco.Core.Utils.ServerListExtensions.<>c__0`1.b__0_2(Tuple`2 tuple) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext() at System.Linq.Lookup`2.Create(IEnumerable`1 source, Func`2 keySelector, IEqualityComparer`1 comparer) at System.Linq.GroupedEnumerable`2.GetEnumerator() at Eco.Gameplay.Economy.Trackers.ExchangeRates.UpdateRates(IEnumerable`1 allTrades) at Eco.Gameplay.Economy.EconomyTracker.DoWork() at Eco.Core.Utils.Threading.PeriodicWorkerFactory.<>c__DisplayClass0_0.b__0(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableActionWorker.DoRepeatableWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) at Eco.Core.Utils.Threading.WorkerBase.ShutdownAsync() at Eco.Core.Utils.Threading.WorkerExtensions.Shutdown(IWorker worker) at Eco.Gameplay.Economy.EconomyTracker.Shutdown() at Eco.Server.PluginManager.<>c.b__37_0(PluginRegistration reg) ``` [log_200713025013.log](https://github.com/StrangeLoopGames/EcoIssues/files/4912260/log_200713025013.log) ",1, unclaiming the store cause server crash and i can t load it anymore step to reproduced start a new server bt claim some land and place store add some items for bying selling list unclaim this property i have exception in client log exception in view notify system nullreferenceexception object reference not set to an instance of an object at creditcomponentui getcash in at creditcomponentui reactbankchanges in at unityengine lowlevel playerloopsystem updatefunction invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at clientpackethandler receivewhile eco shared networking networkclient client system func condition in at networkmanager ontimelimitedupdate timelimit timelimit in at system action invoke t obj in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at unityengine lowlevel playerloopsystem updatefunction invoke in unityengine logger log logtype object unityengine debug logerror object eco shared utils log writeerror locstring eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray clientpackethandler receivewhile networkclient func networkmanager ontimelimitedupdate timelimit system action invoke t frameplanner plannergroup onupdate frameplanner frameplannersystem onupdate unity entities componentsystem update unity entities componentsystemgroup updateallsystems unity entities componentsystem update unityengine lowlevel updatefunction invoke my server was shutdowned system nullreferenceexception object reference not set to an instance of an object at eco gameplay economy trackers itemmarketinfo compareto object obj at eco core utils serverlistextensions c b tuple tuple at system linq enumerable whereselectenumerableiterator movenext at system linq enumerable selectmanysingleselectoriterator movenext at system linq lookup create ienumerable source func keyselector iequalitycomparer comparer at system linq groupedenumerable getenumerator at eco gameplay economy trackers exchangerates updaterates ienumerable alltrades at eco gameplay economy economytracker dowork at eco core utils threading periodicworkerfactory c b cancellationtoken token at eco core utils threading repeatableactionworker dorepeatablework cancellationtoken token at eco core utils threading repeatableworkerbase dowork cancellationtoken token at eco core utils threading workerbase shutdownasync at eco core utils threading workerextensions shutdown iworker worker at eco gameplay economy economytracker shutdown at eco server pluginmanager c b pluginregistration reg ,1 555158,16448134417.0,IssuesEvent,2021-05-20 22:47:23,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.3.4 release] Add a way for admins to retrieve server logs from Cloud Worlds,Category: Cloud Worlds Priority: High Squad: Mountain Goat Type: Task,"When a server crashes, it creates a log of the error in Server/Logs. This is crucial information for admin to have access to, both to see what went wrong and for submitting a help ticket. Though these logs are still created for cloud worlds, there is no way for the owner of a Cloud World to access them. We must add a way to do this. We have an issue related to chat logs as well, so maybe the best option is to just give them access to all the files in Server/Logs. Related Issue: https://github.com/StrangeLoopGames/EcoIssues/issues/21936",1.0,"[0.9.3.4 release] Add a way for admins to retrieve server logs from Cloud Worlds - When a server crashes, it creates a log of the error in Server/Logs. This is crucial information for admin to have access to, both to see what went wrong and for submitting a help ticket. Though these logs are still created for cloud worlds, there is no way for the owner of a Cloud World to access them. We must add a way to do this. We have an issue related to chat logs as well, so maybe the best option is to just give them access to all the files in Server/Logs. Related Issue: https://github.com/StrangeLoopGames/EcoIssues/issues/21936",1, add a way for admins to retrieve server logs from cloud worlds when a server crashes it creates a log of the error in server logs this is crucial information for admin to have access to both to see what went wrong and for submitting a help ticket though these logs are still created for cloud worlds there is no way for the owner of a cloud world to access them we must add a way to do this we have an issue related to chat logs as well so maybe the best option is to just give them access to all the files in server logs related issue ,1 243272,7854997204.0,IssuesEvent,2018-06-20 23:02:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: stack limit is not work on some cases,High Priority,"**Version:** 0.7.5.0 beta staging-9dcf3091 Bad stacks (28 sand in one slot, 12 road) by RMB unload to storage. ![20180619202054_1](https://user-images.githubusercontent.com/4980243/41614713-d80c04b2-7401-11e8-9103-66032c441a58.jpg) ![20180619203121_1](https://user-images.githubusercontent.com/4980243/41615026-d8d5b8ce-7402-11e8-800b-67cb1042afd8.jpg) Same as steam tractor harvesting ![20180619204855_1](https://user-images.githubusercontent.com/4980243/41615032-dec7e996-7402-11e8-8dfe-f3d3464681da.jpg) same as crane unload ![20180619205032_1](https://user-images.githubusercontent.com/4980243/41615049-e5d5e56c-7402-11e8-9dc3-27a3b17d510e.jpg) And maybe more! ",1.0,"USER ISSUE: stack limit is not work on some cases - **Version:** 0.7.5.0 beta staging-9dcf3091 Bad stacks (28 sand in one slot, 12 road) by RMB unload to storage. ![20180619202054_1](https://user-images.githubusercontent.com/4980243/41614713-d80c04b2-7401-11e8-9103-66032c441a58.jpg) ![20180619203121_1](https://user-images.githubusercontent.com/4980243/41615026-d8d5b8ce-7402-11e8-800b-67cb1042afd8.jpg) Same as steam tractor harvesting ![20180619204855_1](https://user-images.githubusercontent.com/4980243/41615032-dec7e996-7402-11e8-8dfe-f3d3464681da.jpg) same as crane unload ![20180619205032_1](https://user-images.githubusercontent.com/4980243/41615049-e5d5e56c-7402-11e8-9dc3-27a3b17d510e.jpg) And maybe more! ",1,user issue stack limit is not work on some cases version beta staging bad stacks sand in one slot road by rmb unload to storage same as steam tractor harvesting same as crane unload and maybe more ,1 438686,12643080392.0,IssuesEvent,2020-06-16 09:13:31,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1605] Reset graphic kills graphic ,Priority: High,"Press Reset Defaults in the main menu and get some weird rendering. You can't bring quality back through settings. https://drive.google.com/file/d/11gR27ZXSCJ4NE6A3Rt2-xOdWEr26Xzn8/view?usp=sharing We are not sure if this due the last fixes https://github.com/StrangeLoopGames/EcoIssues/issues/16428 or it was the problem before.",1.0,"[0.9.0 staging-1605] Reset graphic kills graphic - Press Reset Defaults in the main menu and get some weird rendering. You can't bring quality back through settings. https://drive.google.com/file/d/11gR27ZXSCJ4NE6A3Rt2-xOdWEr26Xzn8/view?usp=sharing We are not sure if this due the last fixes https://github.com/StrangeLoopGames/EcoIssues/issues/16428 or it was the problem before.",1, reset graphic kills graphic press reset defaults in the main menu and get some weird rendering you can t bring quality back through settings we are not sure if this due the last fixes or it was the problem before ,1 305705,9375764629.0,IssuesEvent,2019-04-04 05:42:32,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Contract clause blocks - not work,High Priority Quality Assurance,"![default](https://user-images.githubusercontent.com/4980243/52518352-9e897c80-2c5a-11e9-87c5-7f86e1ff802d.png) i have 9 compost, 4 clay and 10 mortared granite on property. In contract counts only limit, 7 compost, 1 clay, 6 mortared granite, but want more.",1.0,"Contract clause blocks - not work - ![default](https://user-images.githubusercontent.com/4980243/52518352-9e897c80-2c5a-11e9-87c5-7f86e1ff802d.png) i have 9 compost, 4 clay and 10 mortared granite on property. In contract counts only limit, 7 compost, 1 clay, 6 mortared granite, but want more.",1,contract clause blocks not work i have compost clay and mortared granite on property in contract counts only limit compost clay mortared granite but want more ,1 564795,16741465278.0,IssuesEvent,2021-06-11 10:19:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3.0 beta release-204]Problems selling to a store having multiple managers,Category: Gameplay Priority: High Regression Squad: Mountain Goat Status: Fixed Type: Bug,"Users reporting issues selling items to a store owned by registrar title having multiple user managers with following error when clicking sell ``` ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Audio.UISoundController.SpawnOnCamera (UnityEngine.GameObject prefab) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Application+LowMemoryCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityUtilsComponent+ItemWithValueAction`2[T,TValue].Invoke (T item, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() ```",1.0,"[0.9.3.0 beta release-204]Problems selling to a store having multiple managers - Users reporting issues selling items to a store owned by registrar title having multiple user managers with following error when clicking sell ``` ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Audio.UISoundController.SpawnOnCamera (UnityEngine.GameObject prefab) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Application+LowMemoryCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityUtilsComponent+ItemWithValueAction`2[T,TValue].Invoke (T item, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() ```",1, problems selling to a store having multiple managers users reporting issues selling items to a store owned by registrar title having multiple user managers with following error when clicking sell argumentexception the object you want to instantiate is null at unityengine object instantiate unityengine object original unityengine transform parent system boolean instantiateinworldspace in at unityengine object instantiate t original unityengine transform parent system boolean worldpositionstays in at eco audio uisoundcontroller spawnoncamera unityengine gameobject prefab in at unityengine application lowmemorycallback invoke in at unityengine events unityevent invoke in at unityutilscomponent itemwithvalueaction invoke t item tvalue value in at unityengine eventsystems executeevents execute unityengine gameobject target unityengine eventsystems baseeventdata eventdata unityengine eventsystems executeevents eventfunction functor in at unityengine eventsystems standaloneinputmodule releasemouse unityengine eventsystems pointereventdata pointerevent unityengine gameobject currentovergo in at unityengine eventsystems standaloneinputmodule processmousepress unityengine eventsystems pointerinputmodule mousebuttoneventdata data in at unityengine eventsystems standaloneinputmodule processmouseevent system id in at unityengine eventsystems standaloneinputmodule process in at unityengine eventsystems eventsystem update in unityengine logger logexception exception object unityengine debug logexception exception unityengine eventsystems executeevents execute gameobject baseeventdata eventfunction unityengine eventsystems standaloneinputmodule releasemouse pointereventdata gameobject unityengine eventsystems standaloneinputmodule processmousepress mousebuttoneventdata unityengine eventsystems standaloneinputmodule processmouseevent unityengine eventsystems standaloneinputmodule process unityengine eventsystems eventsystem update ,1 422022,12264987528.0,IssuesEvent,2020-05-07 06:05:08,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Infinite error loop after cancelling server login,Priority: High,"Version: bleeding_edge_staging Expected: If you cancel login into server, it should return to main menu. Result: The game keeps showing an error message (User cancelled action) in an infinite loop. Steps to reproduce: 1. Start the game. 2. Click on Continue 3. Press Escape key while loading 4. Error message should show up",1.0,"Infinite error loop after cancelling server login - Version: bleeding_edge_staging Expected: If you cancel login into server, it should return to main menu. Result: The game keeps showing an error message (User cancelled action) in an infinite loop. Steps to reproduce: 1. Start the game. 2. Click on Continue 3. Press Escape key while loading 4. Error message should show up",1,infinite error loop after cancelling server login version bleeding edge staging expected if you cancel login into server it should return to main menu result the game keeps showing an error message user cancelled action in an infinite loop steps to reproduce start the game click on continue press escape key while loading error message should show up,1 211382,7200707321.0,IssuesEvent,2018-02-05 19:57:33,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Windows Detecting Tojan Virus in server download file,High Priority," ![image](https://user-images.githubusercontent.com/1503963/35781364-353929f4-09b7-11e8-859d-b779802f76e6.png) The following error occurred: Error code 0x80508023. The program could not find the malware and other potentially unwanted software on this computer. Category: Trojan Description: This program is dangerous and executes commands from an attacker. Recommended action: Remove this software immediately. Items: containerfile:C:\Users\Administrator\Downloads\EcoServer_v0.7.0.0-beta.zip file:C:\Users\Administrator\Downloads\EcoServer_v0.7.0.0-beta.zip->WebClient/App/Scripts/app.js webfile:C:\Users\Administrator\Downloads\EcoServer_v0.7.0.0-beta.zip|https://s3-us-west-2.amazonaws.com/eco-releases/EcoServer_v0.7.0.0-beta.zip|iexplore.exe ",1.0,"Windows Detecting Tojan Virus in server download file - ![image](https://user-images.githubusercontent.com/1503963/35781364-353929f4-09b7-11e8-859d-b779802f76e6.png) The following error occurred: Error code 0x80508023. The program could not find the malware and other potentially unwanted software on this computer. Category: Trojan Description: This program is dangerous and executes commands from an attacker. Recommended action: Remove this software immediately. Items: containerfile:C:\Users\Administrator\Downloads\EcoServer_v0.7.0.0-beta.zip file:C:\Users\Administrator\Downloads\EcoServer_v0.7.0.0-beta.zip->WebClient/App/Scripts/app.js webfile:C:\Users\Administrator\Downloads\EcoServer_v0.7.0.0-beta.zip|https://s3-us-west-2.amazonaws.com/eco-releases/EcoServer_v0.7.0.0-beta.zip|iexplore.exe ",1,windows detecting tojan virus in server download file the following error occurred error code the program could not find the malware and other potentially unwanted software on this computer category trojan description this program is dangerous and executes commands from an attacker recommended action remove this software immediately items containerfile c users administrator downloads ecoserver beta zip file c users administrator downloads ecoserver beta zip webclient app scripts app js webfile c users administrator downloads ecoserver beta zip ,1 437350,12577185680.0,IssuesEvent,2020-06-09 09:07:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Broke World When Testing Civics,Priority: High Status: Fixed Week Task,"Version: 9.0 staging-1554 Was trying to modify my law and pass it using admin commands. Something happened to crash the server and the world will no longer boot. World was created in 9.0 staging-1515, and just started in 9.0 staging-1554 some hours ago when I started playing around with the civics again. [log_200529084358.log](https://github.com/StrangeLoopGames/EcoIssues/files/4704291/log_200529084358.log) [log_200529103840.log](https://github.com/StrangeLoopGames/EcoIssues/files/4704292/log_200529103840.log) [9Test.zip](https://github.com/StrangeLoopGames/EcoIssues/files/4704295/9Test.zip) ",1.0,"Broke World When Testing Civics - Version: 9.0 staging-1554 Was trying to modify my law and pass it using admin commands. Something happened to crash the server and the world will no longer boot. World was created in 9.0 staging-1515, and just started in 9.0 staging-1554 some hours ago when I started playing around with the civics again. [log_200529084358.log](https://github.com/StrangeLoopGames/EcoIssues/files/4704291/log_200529084358.log) [log_200529103840.log](https://github.com/StrangeLoopGames/EcoIssues/files/4704292/log_200529103840.log) [9Test.zip](https://github.com/StrangeLoopGames/EcoIssues/files/4704295/9Test.zip) ",1,broke world when testing civics version staging was trying to modify my law and pass it using admin commands something happened to crash the server and the world will no longer boot world was created in staging and just started in staging some hours ago when i started playing around with the civics again ,1 451493,13036861732.0,IssuesEvent,2020-07-28 12:58:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,DataGraphs: Add Units to `/api/v1/elections` response,Category: Tech Priority: High Status: Fixed,"In `world:3000/api/v1/elections` (both `returnActive` true/false) response, return not only `response.Comments[i].Graph.Keys[j][0]`, but also `Units`. Suggest nesting: ``` `Comments[].Graph.Keys[] = [ 'DisplayName': 'Agave Species', 'Units': 'Organisms' ]; ```` Right now it's string inside of an array: ![image](https://user-images.githubusercontent.com/5720101/86961347-5e853c80-c161-11ea-94ba-782e6cd3f8cf.png) It's everything needed for determination chart type (`spline`/`column`/`dotted`) for already posted comments: https://github.com/StrangeLoopGames/EcoIssues/issues/16960 Putting priority same as this task, which is rely on it.",1.0,"DataGraphs: Add Units to `/api/v1/elections` response - In `world:3000/api/v1/elections` (both `returnActive` true/false) response, return not only `response.Comments[i].Graph.Keys[j][0]`, but also `Units`. Suggest nesting: ``` `Comments[].Graph.Keys[] = [ 'DisplayName': 'Agave Species', 'Units': 'Organisms' ]; ```` Right now it's string inside of an array: ![image](https://user-images.githubusercontent.com/5720101/86961347-5e853c80-c161-11ea-94ba-782e6cd3f8cf.png) It's everything needed for determination chart type (`spline`/`column`/`dotted`) for already posted comments: https://github.com/StrangeLoopGames/EcoIssues/issues/16960 Putting priority same as this task, which is rely on it.",1,datagraphs add units to api elections response in world api elections both returnactive true false response return not only response comments graph keys but also units suggest nesting comments graph keys displayname agave species units organisms right now it s string inside of an array it s everything needed for determination chart type spline column dotted for already posted comments putting priority same as this task which is rely on it ,1 176337,6558367458.0,IssuesEvent,2017-09-06 21:05:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Programmable Law: 1-2 weeks.,High Priority Web,"Submit the PR and change the format of one of the queries. Web team will work on it. Marjie time: 2 hours. Web time estimate: 1- 2 weeks. V2. may need to be hotfix.",1.0,"Programmable Law: 1-2 weeks. - Submit the PR and change the format of one of the queries. Web team will work on it. Marjie time: 2 hours. Web time estimate: 1- 2 weeks. V2. may need to be hotfix.",1,programmable law weeks submit the pr and change the format of one of the queries web team will work on it marjie time hours web time estimate weeks may need to be hotfix ,1 332990,10113805121.0,IssuesEvent,2019-07-30 17:38:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Tooltip not positioning properly,Fixed High Priority,"![image](https://user-images.githubusercontent.com/3536496/61159438-e4b86580-a4b0-11e9-99e1-906afc65dd5d.png) This is when mousing over the Blue Collar Leader. It should move it to the left to fit on the screen in this case. The object is a 'government office' for testing. ",1.0,"Tooltip not positioning properly - ![image](https://user-images.githubusercontent.com/3536496/61159438-e4b86580-a4b0-11e9-99e1-906afc65dd5d.png) This is when mousing over the Blue Collar Leader. It should move it to the left to fit on the screen in this case. The object is a 'government office' for testing. ",1,tooltip not positioning properly this is when mousing over the blue collar leader it should move it to the left to fit on the screen in this case the object is a government office for testing ,1 222074,7422849324.0,IssuesEvent,2018-03-23 01:44:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Contract active on a player but deleted crash,High Priority,"**Version:** 0.7.2.5 beta **Steps to Reproduce:** 1. Create a Contract 2. have anouther player accept the contract 3. Delete the Contract 4. Other Player tries to finish contract = Crash **Expected behavior:** Deleting a contract should have cancelled all active contracts. or it should just delete any remaining repetitions and left it active till the others were completed but no more could be issued. **Actual behavior:** Exception Error i missed copying to clipboard ",1.0,"USER ISSUE: Contract active on a player but deleted crash - **Version:** 0.7.2.5 beta **Steps to Reproduce:** 1. Create a Contract 2. have anouther player accept the contract 3. Delete the Contract 4. Other Player tries to finish contract = Crash **Expected behavior:** Deleting a contract should have cancelled all active contracts. or it should just delete any remaining repetitions and left it active till the others were completed but no more could be issued. **Actual behavior:** Exception Error i missed copying to clipboard ",1,user issue contract active on a player but deleted crash version beta steps to reproduce create a contract have anouther player accept the contract delete the contract other player tries to finish contract crash expected behavior deleting a contract should have cancelled all active contracts or it should just delete any remaining repetitions and left it active till the others were completed but no more could be issued actual behavior exception error i missed copying to clipboard ,1 377370,11170190675.0,IssuesEvent,2019-12-28 11:48:48,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1307] Civics: some filters won't work (no objects to select),Fixed High Priority,"Just can't choose speciality, filter is empty (census, work parties were checked) ![bandicam 2019-12-23 13-28-51-396](https://user-images.githubusercontent.com/27898520/71345816-2b45dc00-2588-11ea-968b-382014f82156.jpg) ",1.0,"[0.9.0 staging-1307] Civics: some filters won't work (no objects to select) - Just can't choose speciality, filter is empty (census, work parties were checked) ![bandicam 2019-12-23 13-28-51-396](https://user-images.githubusercontent.com/27898520/71345816-2b45dc00-2588-11ea-968b-382014f82156.jpg) ",1, civics some filters won t work no objects to select just can t choose speciality filter is empty census work parties were checked ,1 562416,16660242161.0,IssuesEvent,2021-06-06 07:45:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.4 develop-285] Waterwheel issue.,Category: Gameplay Priority: High Squad: Otter Status: Fixed Type: Bug,"- [x] 1. Block check problem if you turn the wheel 90/270 degrees during placement. Step to reproduce: - take waterwheel, want to place: ![image](https://user-images.githubusercontent.com/45708377/118230550-85558300-b496-11eb-925c-17993efb062a.png) - I need to rotate it, press Q or R: ![image](https://user-images.githubusercontent.com/45708377/118230576-91414500-b496-11eb-8ddc-9d8ae8ce64ba.png) - place waterwheel and check status: ![image](https://user-images.githubusercontent.com/45708377/118230611-9dc59d80-b496-11eb-901c-b87d7482668c.png) - try to find this block: ![image](https://user-images.githubusercontent.com/45708377/118230699-c188e380-b496-11eb-8262-57c1f1d36d20.png) - you can see that this block inside rock, seems check is not change during rotation. - [x] 2. Is it possible to remove the rotation animation if the waterwheel has the wrong status? so it will be visually clear that it does not work. I place waterwheel in ocean and it still have the same animation. it takes time for the player to realize that it doesn't work. And stopping the rotation will surely indicate that the wheel is not working. - [x] 3. I read the information in the PR about how the waterwheel should work, but without this information it's pretty hard to understand what this string in status mean: ![image](https://user-images.githubusercontent.com/45708377/118231141-58ee3680-b497-11eb-809b-64b91f0ad9f4.png) ""Waterwheel is generating 200W due to 1 side (max 2) being in water flow"" What is water flow? How to make a second flow of water appear? In game we have nothing about it. So we need to update at least our ECOpedia where we provide description of this and also add a few screenshot how to place waterwheel to have 1 flow and 2 flows. ![image](https://user-images.githubusercontent.com/45708377/118232222-ebdba080-b498-11eb-9b1b-490fccfeb034.png) ![image](https://user-images.githubusercontent.com/45708377/118232185-e2eacf00-b498-11eb-9139-ece4f9fda580.png) If this is not your task, you can make a separate issue for this. But we can a little improve our status, so you can show something like this: ![image](https://user-images.githubusercontent.com/45708377/118232056-b040d680-b498-11eb-9c7a-210e7dc705f4.png) ",1.0,"[0.9.4 develop-285] Waterwheel issue. - - [x] 1. Block check problem if you turn the wheel 90/270 degrees during placement. Step to reproduce: - take waterwheel, want to place: ![image](https://user-images.githubusercontent.com/45708377/118230550-85558300-b496-11eb-925c-17993efb062a.png) - I need to rotate it, press Q or R: ![image](https://user-images.githubusercontent.com/45708377/118230576-91414500-b496-11eb-8ddc-9d8ae8ce64ba.png) - place waterwheel and check status: ![image](https://user-images.githubusercontent.com/45708377/118230611-9dc59d80-b496-11eb-901c-b87d7482668c.png) - try to find this block: ![image](https://user-images.githubusercontent.com/45708377/118230699-c188e380-b496-11eb-8262-57c1f1d36d20.png) - you can see that this block inside rock, seems check is not change during rotation. - [x] 2. Is it possible to remove the rotation animation if the waterwheel has the wrong status? so it will be visually clear that it does not work. I place waterwheel in ocean and it still have the same animation. it takes time for the player to realize that it doesn't work. And stopping the rotation will surely indicate that the wheel is not working. - [x] 3. I read the information in the PR about how the waterwheel should work, but without this information it's pretty hard to understand what this string in status mean: ![image](https://user-images.githubusercontent.com/45708377/118231141-58ee3680-b497-11eb-809b-64b91f0ad9f4.png) ""Waterwheel is generating 200W due to 1 side (max 2) being in water flow"" What is water flow? How to make a second flow of water appear? In game we have nothing about it. So we need to update at least our ECOpedia where we provide description of this and also add a few screenshot how to place waterwheel to have 1 flow and 2 flows. ![image](https://user-images.githubusercontent.com/45708377/118232222-ebdba080-b498-11eb-9b1b-490fccfeb034.png) ![image](https://user-images.githubusercontent.com/45708377/118232185-e2eacf00-b498-11eb-9139-ece4f9fda580.png) If this is not your task, you can make a separate issue for this. But we can a little improve our status, so you can show something like this: ![image](https://user-images.githubusercontent.com/45708377/118232056-b040d680-b498-11eb-9c7a-210e7dc705f4.png) ",1, waterwheel issue block check problem if you turn the wheel degrees during placement step to reproduce take waterwheel want to place i need to rotate it press q or r place waterwheel and check status try to find this block you can see that this block inside rock seems check is not change during rotation is it possible to remove the rotation animation if the waterwheel has the wrong status so it will be visually clear that it does not work i place waterwheel in ocean and it still have the same animation it takes time for the player to realize that it doesn t work and stopping the rotation will surely indicate that the wheel is not working i read the information in the pr about how the waterwheel should work but without this information it s pretty hard to understand what this string in status mean waterwheel is generating due to side max being in water flow what is water flow how to make a second flow of water appear in game we have nothing about it so we need to update at least our ecopedia where we provide description of this and also add a few screenshot how to place waterwheel to have flow and flows if this is not your task you can make a separate issue for this but we can a little improve our status so you can show something like this ,1 219300,7334668170.0,IssuesEvent,2018-03-05 23:49:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"USER ISSUE: Contract ""Put items in Container"" Bugged",High Priority,"**Version:** 0.7.1.2 beta **Steps to Reproduce:** Create a contract that puts X into X stockpile. Select X items e.g. 200 Stone, Add Recieve Permissions Clause (Otherwise Contract won't auto resolve despite being able to access stockpile with or without clause), add Payment on Completion clause. **Expected behavior:** Contract should retain all information and should still be there even with a server crash/restart. **Actual behavior:** Contract loses ""Items"" requested in the clause during a server crash/restart rendering the contract invalid until until re-added back into the clause. Also people are able to access the storage with or without the permissions clause if a clause specifies X item into X storage but It doesn't autocomplete unless you add the permissions clause.",1.0,"USER ISSUE: Contract ""Put items in Container"" Bugged - **Version:** 0.7.1.2 beta **Steps to Reproduce:** Create a contract that puts X into X stockpile. Select X items e.g. 200 Stone, Add Recieve Permissions Clause (Otherwise Contract won't auto resolve despite being able to access stockpile with or without clause), add Payment on Completion clause. **Expected behavior:** Contract should retain all information and should still be there even with a server crash/restart. **Actual behavior:** Contract loses ""Items"" requested in the clause during a server crash/restart rendering the contract invalid until until re-added back into the clause. Also people are able to access the storage with or without the permissions clause if a clause specifies X item into X storage but It doesn't autocomplete unless you add the permissions clause.",1,user issue contract put items in container bugged version beta steps to reproduce create a contract that puts x into x stockpile select x items e g stone add recieve permissions clause otherwise contract won t auto resolve despite being able to access stockpile with or without clause add payment on completion clause expected behavior contract should retain all information and should still be there even with a server crash restart actual behavior contract loses items requested in the clause during a server crash restart rendering the contract invalid until until re added back into the clause also people are able to access the storage with or without the permissions clause if a clause specifies x item into x storage but it doesn t autocomplete unless you add the permissions clause ,1 524198,15208644923.0,IssuesEvent,2021-02-17 03:11:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,PayPal Purchase Data no longer being added to users after purchase,Category: Web Priority: High Status: Fixed,"I used to be able to see amount of paypal payment and the payment ID for easy access, this doesnt seem to work anymore, for all recent purchases it shows empty.",1.0,"PayPal Purchase Data no longer being added to users after purchase - I used to be able to see amount of paypal payment and the payment ID for easy access, this doesnt seem to work anymore, for all recent purchases it shows empty.",1,paypal purchase data no longer being added to users after purchase i used to be able to see amount of paypal payment and the payment id for easy access this doesnt seem to work anymore for all recent purchases it shows empty ,1 249042,7953396210.0,IssuesEvent,2018-07-12 01:15:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Continue button not working for local server,High Priority,"Master only. I can join via the join screen to my dev server, but if I try to use the continue button it will say 'incompatible version' or 'no response from remote host'",1.0,"Continue button not working for local server - Master only. I can join via the join screen to my dev server, but if I try to use the continue button it will say 'incompatible version' or 'no response from remote host'",1,continue button not working for local server master only i can join via the join screen to my dev server but if i try to use the continue button it will say incompatible version or no response from remote host ,1 553200,16359906476.0,IssuesEvent,2021-05-14 07:49:29,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,CustomBlockSets not Displaying In Game,Category: Modkit Priority: High Squad: Pumpkin,"I have made 12 different blocksets and none of them display in game, the blocks take up occupancy but the actual block isn't displaying, the code is correct and the custom builders are set up properly as well as the blocksets, i had them display in game once then after that they haven't since The first time they displayed was back in 9.0.2 Back before 9.0 was released they would show up in the pre-release of 9.0",1.0,"CustomBlockSets not Displaying In Game - I have made 12 different blocksets and none of them display in game, the blocks take up occupancy but the actual block isn't displaying, the code is correct and the custom builders are set up properly as well as the blocksets, i had them display in game once then after that they haven't since The first time they displayed was back in 9.0.2 Back before 9.0 was released they would show up in the pre-release of 9.0",1,customblocksets not displaying in game i have made different blocksets and none of them display in game the blocks take up occupancy but the actual block isn t displaying the code is correct and the custom builders are set up properly as well as the blocksets i had them display in game once then after that they haven t since the first time they displayed was back in back before was released they would show up in the pre release of ,1 283349,8719116042.0,IssuesEvent,2018-12-07 22:58:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Master: Cutting down birch tree branches causes an exception,Semi-High Priority,"This broke on master. --BEGIN DUMP-- Dump Time 10/15/2018 16:10:51 Exception Exception: Exception Message:Could not find matching method DestroyBranch on type Birch taking 1 parameters. Source:Eco.Shared System.Exception: Could not find matching method DestroyBranch on type Birch taking 1 parameters. at Eco.Shared.Networking.RPCManager.InvokeOn(INetClient client, BSONObject bson, Object target, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Plugins.Networking.NetworkServer.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient client, NetworkEvent netEvent, BSONObject bsonObj) at Eco.Plugins.Networking.Client.<.ctor>b__54_2() --END DUMP--",1.0,"Master: Cutting down birch tree branches causes an exception - This broke on master. --BEGIN DUMP-- Dump Time 10/15/2018 16:10:51 Exception Exception: Exception Message:Could not find matching method DestroyBranch on type Birch taking 1 parameters. Source:Eco.Shared System.Exception: Could not find matching method DestroyBranch on type Birch taking 1 parameters. at Eco.Shared.Networking.RPCManager.InvokeOn(INetClient client, BSONObject bson, Object target, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Plugins.Networking.NetworkServer.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient client, NetworkEvent netEvent, BSONObject bsonObj) at Eco.Plugins.Networking.Client.<.ctor>b__54_2() --END DUMP--",1,master cutting down birch tree branches causes an exception this broke on master begin dump dump time exception exception exception message could not find matching method destroybranch on type birch taking parameters source eco shared system exception could not find matching method destroybranch on type birch taking parameters at eco shared networking rpcmanager invokeon inetclient client bsonobject bson object target string methodname at eco shared networking rpcmanager handlereceiverpc inetclient client bsonobject bson at eco plugins networking networkserver eco shared networking inetworkeventhandler receiveevent inetclient client networkevent netevent bsonobject bsonobj at eco plugins networking client b end dump ,1 309492,9475796825.0,IssuesEvent,2019-04-19 12:51:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Server-Information does not work when a steam friend is online.,Semi-High Priority,"See this, it only looks like that with a steam friend on the server. ",1.0,"Server-Information does not work when a steam friend is online. - See this, it only looks like that with a steam friend on the server. ",1,server information does not work when a steam friend is online see this it only looks like that with a steam friend on the server img width alt steamfriends src ,1 483495,13925728708.0,IssuesEvent,2020-10-21 17:15:09,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Make eco tree dev submission more obvious,Category: Accounts Priority: High,too easy to submit daily update as a blog post in eco tree backend.,1.0,Make eco tree dev submission more obvious - too easy to submit daily update as a blog post in eco tree backend.,1,make eco tree dev submission more obvious too easy to submit daily update as a blog post in eco tree backend ,1 239901,7800128139.0,IssuesEvent,2018-06-09 05:14:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Shop price issue with decimals,High Priority,"When a price is configure with decimals (e.g. 1.5 credits), at the customers view there is no decimal separator so the price looks like 15 credits. (see attachted screenshots) The Eco-client ist configured with german language und it runs on a Windows 10 System configured with english regional settings. ![pricewithdecimals2](https://user-images.githubusercontent.com/22961978/41185447-b44b5108-6b88-11e8-9817-4d2c849a8008.png) ![pricewithdecimals1](https://user-images.githubusercontent.com/22961978/41185448-b690364a-6b88-11e8-9699-73568a31a0a0.png) ",1.0,"Shop price issue with decimals - When a price is configure with decimals (e.g. 1.5 credits), at the customers view there is no decimal separator so the price looks like 15 credits. (see attachted screenshots) The Eco-client ist configured with german language und it runs on a Windows 10 System configured with english regional settings. ![pricewithdecimals2](https://user-images.githubusercontent.com/22961978/41185447-b44b5108-6b88-11e8-9817-4d2c849a8008.png) ![pricewithdecimals1](https://user-images.githubusercontent.com/22961978/41185448-b690364a-6b88-11e8-9699-73568a31a0a0.png) ",1,shop price issue with decimals when a price is configure with decimals e g credits at the customers view there is no decimal separator so the price looks like credits see attachted screenshots the eco client ist configured with german language und it runs on a windows system configured with english regional settings ,1 257605,8139595443.0,IssuesEvent,2018-08-20 18:13:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Camera broken for various vehicles,High Priority,"![image](https://user-images.githubusercontent.com/14983165/44242482-c8b42300-a17e-11e8-8acc-cb2f1ba0ea4b.png) Camera on various vehicles doesn't follow the vehicle (in master 8/16/18).",1.0,"Camera broken for various vehicles - ![image](https://user-images.githubusercontent.com/14983165/44242482-c8b42300-a17e-11e8-8acc-cb2f1ba0ea4b.png) Camera on various vehicles doesn't follow the vehicle (in master 8/16/18).",1,camera broken for various vehicles camera on various vehicles doesn t follow the vehicle in master ,1 515382,14961351534.0,IssuesEvent,2021-01-27 07:36:36,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2.0 beta staging-1902]Civics:District map editing does not save for re edit,Category: Laws Category: UI Priority: High Regression Squad: Wild Turkey Status: Reopen Type: Bug,"When you create a district map and fill out districts, tab out or submit changes to save and look at something else to verify etc and you reopen now you need to redraw the entire map again. Reproduction steps. 1.Draft constitution 2.Place zoning office 3.Edit map by adding some districts anywhere 4.Close map and try to edit and change something, map will now be blank.",1.0,"[0.9.2.0 beta staging-1902]Civics:District map editing does not save for re edit - When you create a district map and fill out districts, tab out or submit changes to save and look at something else to verify etc and you reopen now you need to redraw the entire map again. Reproduction steps. 1.Draft constitution 2.Place zoning office 3.Edit map by adding some districts anywhere 4.Close map and try to edit and change something, map will now be blank.",1, civics district map editing does not save for re edit when you create a district map and fill out districts tab out or submit changes to save and look at something else to verify etc and you reopen now you need to redraw the entire map again reproduction steps draft constitution place zoning office edit map by adding some districts anywhere close map and try to edit and change something map will now be blank ,1 210653,7192055823.0,IssuesEvent,2018-02-02 23:59:09,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Server disconnect does not give disconnect message,High Priority,"Happened when server was shut down, did not get disconnect message, just faded to login screen. ",1.0,"Server disconnect does not give disconnect message - Happened when server was shut down, did not get disconnect message, just faded to login screen. ",1,server disconnect does not give disconnect message happened when server was shut down did not get disconnect message just faded to login screen ,1 510774,14816070788.0,IssuesEvent,2021-01-14 08:27:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2 staging-1891] Register component bug,Category: UI Priority: High Squad: Wild Turkey Type: Regression,"1) if use mouse on scroll bar to focus on list reset it to first line 2) focus on delete [X] button reset it to first line ![register](https://user-images.githubusercontent.com/26339332/103441156-0be29400-4c5d-11eb-8172-504b9d67d370.png) ",1.0,"[0.9.2 staging-1891] Register component bug - 1) if use mouse on scroll bar to focus on list reset it to first line 2) focus on delete [X] button reset it to first line ![register](https://user-images.githubusercontent.com/26339332/103441156-0be29400-4c5d-11eb-8172-504b9d67d370.png) ",1, register component bug if use mouse on scroll bar to focus on list reset it to first line focus on delete button reset it to first line ,1 258970,8181304912.0,IssuesEvent,2018-08-28 22:28:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[7.7.0] Base Camp and Small stockpile not linked by default,High Priority,"Was linked before, but now is not. New players going through the tutorials are not told how to link inventories. Either should be linked by default, or a tut needs to explain how to do this. As is, players can't craft a workbench without more game knowledge.",1.0,"[7.7.0] Base Camp and Small stockpile not linked by default - Was linked before, but now is not. New players going through the tutorials are not told how to link inventories. Either should be linked by default, or a tut needs to explain how to do this. As is, players can't craft a workbench without more game knowledge.",1, base camp and small stockpile not linked by default was linked before but now is not new players going through the tutorials are not told how to link inventories either should be linked by default or a tut needs to explain how to do this as is players can t craft a workbench without more game knowledge ,1 524196,15208632857.0,IssuesEvent,2021-02-17 03:10:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Redirect to /login on tier click instead of on going to /buy,Category: Accounts Priority: High Status: Fixed,So users will be able to see pricing and system requirements. By Dennis.,1.0,Redirect to /login on tier click instead of on going to /buy - So users will be able to see pricing and system requirements. By Dennis.,1,redirect to login on tier click instead of on going to buy so users will be able to see pricing and system requirements by dennis ,1 467144,13441987793.0,IssuesEvent,2020-09-08 05:47:16,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9 staging] Sea level rises too quickly,Category: Balance Priority: High Status: Fixed,"With changes to pollution, it is too easy for the sea level to rise. We have seen it happen a few times in play-testing sooner than it should. Little time passed between when the first temperature increase happened and when the sea level rose. The sea level rising should be a risk if pollution is too bad, but it should not happen with these pollution levels. The threshold for when sea level rise happens needs to be adjusted and the general pollution generation needs to be investigated. This is a really important thing to fix as the sea level rising too much is a world ending event. ",1.0,"[0.9 staging] Sea level rises too quickly - With changes to pollution, it is too easy for the sea level to rise. We have seen it happen a few times in play-testing sooner than it should. Little time passed between when the first temperature increase happened and when the sea level rose. The sea level rising should be a risk if pollution is too bad, but it should not happen with these pollution levels. The threshold for when sea level rise happens needs to be adjusted and the general pollution generation needs to be investigated. This is a really important thing to fix as the sea level rising too much is a world ending event. ",1, sea level rises too quickly with changes to pollution it is too easy for the sea level to rise we have seen it happen a few times in play testing sooner than it should little time passed between when the first temperature increase happened and when the sea level rose the sea level rising should be a risk if pollution is too bad but it should not happen with these pollution levels the threshold for when sea level rise happens needs to be adjusted and the general pollution generation needs to be investigated this is a really important thing to fix as the sea level rising too much is a world ending event ,1 576279,17083372782.0,IssuesEvent,2021-07-08 08:42:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.4 staging-2020] NRE at Rotate.Start,Category: Tech Priority: High Type: Bug,"When start game, connect to server, disconnect from server. A lot in log file ``` NullReferenceException: Object reference not set to an instance of an object. at Rotate.Start () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/6646427/Player.log) ",1.0,"[0.9.4 staging-2020] NRE at Rotate.Start - When start game, connect to server, disconnect from server. A lot in log file ``` NullReferenceException: Object reference not set to an instance of an object. at Rotate.Start () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/6646427/Player.log) ",1, nre at rotate start when start game connect to server disconnect from server a lot in log file nullreferenceexception object reference not set to an instance of an object at rotate start in unityengine logger logexception exception object unityengine debug calloverridendebughandler exception object ,1 499549,14449841460.0,IssuesEvent,2020-12-08 08:44:54,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.5 beta release-100]Tooltip overlay displays above work button when crafting window is too short,Category: UI Priority: High Status: Reopen,"When you mouse over Work button the tooltip for crafting an item can cover it and you cannot click on the button, this happens when a crafting cycle tooltip is too long and has a lot of ingredients and the Y displacement of the crafting UI is too short. ![Screenshot_158.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/0911a87f-e907-4213-b1c0-8783c204d8e6) While this works fine as long as the window is tall enough to fit the tooltip ABOVE the crafting window itself. ![Screenshot_159.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/a4cb47ff-9f2a-4c05-a6c9-04f7d0aeebbf)",1.0,"[0.9.0.5 beta release-100]Tooltip overlay displays above work button when crafting window is too short - When you mouse over Work button the tooltip for crafting an item can cover it and you cannot click on the button, this happens when a crafting cycle tooltip is too long and has a lot of ingredients and the Y displacement of the crafting UI is too short. ![Screenshot_158.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/0911a87f-e907-4213-b1c0-8783c204d8e6) While this works fine as long as the window is tall enough to fit the tooltip ABOVE the crafting window itself. ![Screenshot_159.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/a4cb47ff-9f2a-4c05-a6c9-04f7d0aeebbf)",1, tooltip overlay displays above work button when crafting window is too short when you mouse over work button the tooltip for crafting an item can cover it and you cannot click on the button this happens when a crafting cycle tooltip is too long and has a lot of ingredients and the y displacement of the crafting ui is too short while this works fine as long as the window is tall enough to fit the tooltip above the crafting window itself ,1 249072,7953711966.0,IssuesEvent,2018-07-12 03:19:12,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: World refuses to load,High Priority,"**Version:** 0.7.5.1 beta **Steps to Reproduce:** Literally just load a world, eventually streaming stops and you cant do anything **Expected behavior:** Streamed terrain near and far to me with different LoD's giving me the impression of living on a dwarf planet with its own eco **Actual behavior:** none, ingame world loader/streamer is broken to a game breaking point",1.0,"USER ISSUE: World refuses to load - **Version:** 0.7.5.1 beta **Steps to Reproduce:** Literally just load a world, eventually streaming stops and you cant do anything **Expected behavior:** Streamed terrain near and far to me with different LoD's giving me the impression of living on a dwarf planet with its own eco **Actual behavior:** none, ingame world loader/streamer is broken to a game breaking point",1,user issue world refuses to load version beta steps to reproduce literally just load a world eventually streaming stops and you cant do anything expected behavior streamed terrain near and far to me with different lod s giving me the impression of living on a dwarf planet with its own eco actual behavior none ingame world loader streamer is broken to a game breaking point,1 211550,7202089115.0,IssuesEvent,2018-02-06 01:53:21,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Treasury Turned into a Currency Exchange when Placed.,High Priority,"Had someone else on the World make me a Treasury, and when I placed it, it popped up as a Currency Exchange.",1.0,"Treasury Turned into a Currency Exchange when Placed. - Had someone else on the World make me a Treasury, and when I placed it, it popped up as a Currency Exchange.",1,treasury turned into a currency exchange when placed had someone else on the world make me a treasury and when i placed it it popped up as a currency exchange ,1 304877,9337112105.0,IssuesEvent,2019-03-28 23:37:12,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Steam tractor exception ,High Priority,"[11:38:12] Exception when updating object SteamTractorObject: Sequence contains no elements at System.Linq.Enumerable.First[TSource](IEnumerable1 source) at Eco.Mods.TechTree.SteamTractorSowerItem.BlockInteraction(Vector3i pos, Quaternion rot, VehicleComponent vehicle, Inventory inv) at Eco.Gameplay.Components.ModularVehicleComponent.OnVehicleMoved() at Eco.Gameplay.Components.VehicleComponent.ReceiveUpdate(BSONObject bsonObj) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable1 enumeration, Action`1 action) at Eco.Gameplay.Objects.WorldObject.ReceiveUpdate(BSONObject bsonObj) at Eco.Shared.Networking.NetObjectManager.UpdateObjects(BSONObject bsonRoot)",1.0,"Steam tractor exception - [11:38:12] Exception when updating object SteamTractorObject: Sequence contains no elements at System.Linq.Enumerable.First[TSource](IEnumerable1 source) at Eco.Mods.TechTree.SteamTractorSowerItem.BlockInteraction(Vector3i pos, Quaternion rot, VehicleComponent vehicle, Inventory inv) at Eco.Gameplay.Components.ModularVehicleComponent.OnVehicleMoved() at Eco.Gameplay.Components.VehicleComponent.ReceiveUpdate(BSONObject bsonObj) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable1 enumeration, Action`1 action) at Eco.Gameplay.Objects.WorldObject.ReceiveUpdate(BSONObject bsonObj) at Eco.Shared.Networking.NetObjectManager.UpdateObjects(BSONObject bsonRoot)",1,steam tractor exception exception when updating object steamtractorobject sequence contains no elements at system linq enumerable first source at eco mods techtree steamtractorsoweritem blockinteraction pos quaternion rot vehiclecomponent vehicle inventory inv at eco gameplay components modularvehiclecomponent onvehiclemoved at eco gameplay components vehiclecomponent receiveupdate bsonobject bsonobj at eco shared utils enumerableextensions foreach enumeration action action at eco gameplay objects worldobject receiveupdate bsonobject bsonobj at eco shared networking netobjectmanager updateobjects bsonobject bsonroot ,1 311908,9540249881.0,IssuesEvent,2019-04-30 19:01:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Server Crash,Fixed High Priority,"> --BEGIN DUMP-- > Dump Time > 03/20/2019 21:06:29 > > Exception > Exception: ArgumentOutOfRangeException > Message:Das angegebene Argument liegt außerhalb des gültigen Wertebereichs. > Parameter name: index > Source:System.Collections.Immutable > > System.ArgumentOutOfRangeException: Das angegebene Argument liegt außerhalb des gültigen Wertebereichs. > Parameter name: index > at System.Collections.Immutable.Requires.FailRange(String parameterName, String message) > at System.Collections.Immutable.ImmutableList`1.Node.get_Item(Int32 index) > at Eco.Gameplay.Wires.WireOutput.SendItem(ItemStack item, Boolean divideAmongOutputs) > at Eco.Gameplay.Pipes.LiquidComponents.LiquidConverterComponent.OnConsumed(Type type, Int32 amount) > at System.Action`2.Invoke(T1 arg1, T2 arg2) > at Eco.Gameplay.Pipes.LiquidComponents.LiquidConsumerComponent.OnReceive(ItemStack stack) > at Eco.Gameplay.Wires.WireOutput.SendItem(ItemStack item, Boolean divideAmongOutputs) > at Eco.Gameplay.Pipes.LiquidComponents.LiquidProducerComponent.Tick() > at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) > at Eco.Gameplay.Objects.WorldObject.Tick() > at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.b__1() > at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) > at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object ) > > --END DUMP-- > ",1.0,"Server Crash - > --BEGIN DUMP-- > Dump Time > 03/20/2019 21:06:29 > > Exception > Exception: ArgumentOutOfRangeException > Message:Das angegebene Argument liegt außerhalb des gültigen Wertebereichs. > Parameter name: index > Source:System.Collections.Immutable > > System.ArgumentOutOfRangeException: Das angegebene Argument liegt außerhalb des gültigen Wertebereichs. > Parameter name: index > at System.Collections.Immutable.Requires.FailRange(String parameterName, String message) > at System.Collections.Immutable.ImmutableList`1.Node.get_Item(Int32 index) > at Eco.Gameplay.Wires.WireOutput.SendItem(ItemStack item, Boolean divideAmongOutputs) > at Eco.Gameplay.Pipes.LiquidComponents.LiquidConverterComponent.OnConsumed(Type type, Int32 amount) > at System.Action`2.Invoke(T1 arg1, T2 arg2) > at Eco.Gameplay.Pipes.LiquidComponents.LiquidConsumerComponent.OnReceive(ItemStack stack) > at Eco.Gameplay.Wires.WireOutput.SendItem(ItemStack item, Boolean divideAmongOutputs) > at Eco.Gameplay.Pipes.LiquidComponents.LiquidProducerComponent.Tick() > at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) > at Eco.Gameplay.Objects.WorldObject.Tick() > at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.b__1() > at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) > at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object ) > > --END DUMP-- > ",1,server crash begin dump dump time exception exception argumentoutofrangeexception message das angegebene argument liegt außerhalb des gültigen wertebereichs parameter name index source system collections immutable system argumentoutofrangeexception das angegebene argument liegt außerhalb des gültigen wertebereichs parameter name index at system collections immutable requires failrange string parametername string message at system collections immutable immutablelist node get item index at eco gameplay wires wireoutput senditem itemstack item boolean divideamongoutputs at eco gameplay pipes liquidcomponents liquidconvertercomponent onconsumed type type amount at system action invoke at eco gameplay pipes liquidcomponents liquidconsumercomponent onreceive itemstack stack at eco gameplay wires wireoutput senditem itemstack item boolean divideamongoutputs at eco gameplay pipes liquidcomponents liquidproducercomponent tick at eco shared utils listextensions foreach ilist list action action at eco gameplay objects worldobject tick at system threading tasks parallel c b at system threading tasks task innerinvokewitharg task childtask at system threading tasks task c b object end dump ,1 549091,16085673538.0,IssuesEvent,2021-04-26 10:53:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.4 develop-266] Objects are not always displayed in the world,Category: Gameplay Priority: High Squad: Pumpkin Type: Bug,"There are places where whatever you place, it is not displayed. This is register on the server, but not visually visible. If you try to place something else there, it will be an error that another object cannot be placed here. Client restart is not fix this issue, we can't check server restart.",1.0,"[0.9.4 develop-266] Objects are not always displayed in the world - There are places where whatever you place, it is not displayed. This is register on the server, but not visually visible. If you try to place something else there, it will be an error that another object cannot be placed here. Client restart is not fix this issue, we can't check server restart.",1, objects are not always displayed in the world there are places where whatever you place it is not displayed this is register on the server but not visually visible if you try to place something else there it will be an error that another object cannot be placed here client restart is not fix this issue we can t check server restart ,1 377630,11177374213.0,IssuesEvent,2019-12-30 10:29:24,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1316] Work party: client crash with labor adding,High Priority,"1. One person has created a party like that ![bandicam 2019-12-30 15-21-38-471](https://user-images.githubusercontent.com/27898520/71577998-18974e00-2b18-11ea-86e3-cc1790260631.jpg) 2. Second person has taken a role in this party and trying to applay some labor. Crash ``` System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Economy.WorkParties.ThresholdPayment.WorkPerformed(Laborer laborer, Single percentPerformed) at Eco.Gameplay.Economy.WorkParties.WorkParty.<>c__DisplayClass29_0.b__1(Payment x) at System.Linq.Enumerable.SelectIListIterator`2.MoveNext() at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.ToArray() at Eco.Shared.Utils.StringExtensions.TextList(IEnumerable`1 e, String sep) at Eco.Gameplay.Economy.WorkParties.WorkParty.OnWorkPerformed(User user, Single percentDone, Int32 weight, String message) at Eco.Gameplay.Economy.WorkParties.LaborWork.UpdateWorkDone(User user, Single quantity) at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.GameActions.ActionUtil.ActionPerformed(GameAction action) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, IEnumerable`1 actions, IEnumerable`1 preTests, IEnumerable`1 postEffects) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, GameActionPack actionPack, Boolean notify) at Eco.Gameplay.GameActions.GameActionManager.TryPerform(GameActionPack pack, Boolean notify) at Eco.Gameplay.Items.WorkOrder.TryToContributeLabor(Player player, Single contributionMultiplier) ``` 3. After reloading labor will be applied ![bandicam 2019-12-30 15-21-38-471](https://user-images.githubusercontent.com/27898520/71578231-1681bf00-2b19-11ea-812b-c010c447c9a4.jpg) ",1.0,"[0.9.0 staging-1316] Work party: client crash with labor adding - 1. One person has created a party like that ![bandicam 2019-12-30 15-21-38-471](https://user-images.githubusercontent.com/27898520/71577998-18974e00-2b18-11ea-86e3-cc1790260631.jpg) 2. Second person has taken a role in this party and trying to applay some labor. Crash ``` System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Economy.WorkParties.ThresholdPayment.WorkPerformed(Laborer laborer, Single percentPerformed) at Eco.Gameplay.Economy.WorkParties.WorkParty.<>c__DisplayClass29_0.b__1(Payment x) at System.Linq.Enumerable.SelectIListIterator`2.MoveNext() at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.ToArray() at Eco.Shared.Utils.StringExtensions.TextList(IEnumerable`1 e, String sep) at Eco.Gameplay.Economy.WorkParties.WorkParty.OnWorkPerformed(User user, Single percentDone, Int32 weight, String message) at Eco.Gameplay.Economy.WorkParties.LaborWork.UpdateWorkDone(User user, Single quantity) at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.GameActions.ActionUtil.ActionPerformed(GameAction action) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, IEnumerable`1 actions, IEnumerable`1 preTests, IEnumerable`1 postEffects) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, GameActionPack actionPack, Boolean notify) at Eco.Gameplay.GameActions.GameActionManager.TryPerform(GameActionPack pack, Boolean notify) at Eco.Gameplay.Items.WorkOrder.TryToContributeLabor(Player player, Single contributionMultiplier) ``` 3. After reloading labor will be applied ![bandicam 2019-12-30 15-21-38-471](https://user-images.githubusercontent.com/27898520/71578231-1681bf00-2b19-11ea-812b-c010c447c9a4.jpg) ",1, work party client crash with labor adding one person has created a party like that second person has taken a role in this party and trying to applay some labor crash system nullreferenceexception object reference not set to an instance of an object at eco gameplay economy workparties thresholdpayment workperformed laborer laborer single percentperformed at eco gameplay economy workparties workparty c b payment x at system linq enumerable selectilistiterator movenext at system linq enumerable whereselectenumerableiterator toarray at eco shared utils stringextensions textlist ienumerable e string sep at eco gameplay economy workparties workparty onworkperformed user user single percentdone weight string message at eco gameplay economy workparties laborwork updateworkdone user user single quantity at eco shared utils listextensions foreach ilist list action action at eco shared utils enumerableextensions foreach ienumerable enumeration action action at eco gameplay gameactions actionutil actionperformed gameaction action at eco gameplay gameactions gameactionmanager tryperformactions user user ienumerable actions ienumerable pretests ienumerable posteffects at eco gameplay gameactions gameactionmanager tryperformactions user user gameactionpack actionpack boolean notify at eco gameplay gameactions gameactionmanager tryperform gameactionpack pack boolean notify at eco gameplay items workorder trytocontributelabor player player single contributionmultiplier after reloading labor will be applied ,1 476727,13749167371.0,IssuesEvent,2020-10-06 10:05:05,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Test failure in testplaceobjects,Priority: High," ``` [11:36:30] Running test testplaceobjects [11:36:31] Caught exception when trying to dump a prior exception: The process cannot access the file 'C:\Jenkins\workspace\Eco Test Pipeline\Build\CI_Tests\win-x64\Dump\ServerCrash ArgumentException 10063631.ecodmp' because it is being used by another process.Unhandled exception. Unhandled exception. System.ArgumentException: No network object provided to call RPC on it (Parameter 'obj') at Eco.Shared.Networking.RPCManager.DoCall(String methodname, INetObject obj, AwaitedQuery query, INetClient target, Object[] args) at Eco.Shared.Networking.RPCManager.Call[T](String methodname, INetObject obj, INetClient target, Action`1 resultCallback, Object[] args) at Eco.Shared.Networking.NetObjectExtensions.RPC[T](INetObject netObj, String method, INetClient target, Action`1 callback, Object[] args) at Eco.Shared.Networking.NetObjectExtensions.RPCAsync[T](INetObject netObj, String method, INetClient netClient, Object[] args) at Eco.Gameplay.Players.Player.ConfirmBox(LocString message) at Eco.Gameplay.Civics.Misc.OrphanAssignmentExtensions.AssignOrphans(IOrphanAssignment container, Boolean confirm) at System.Threading.Tasks.Task.<>c.b__139_1(Object state) at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() System.ArgumentException: No network object provided to call RPC on it (Parameter 'obj') at Eco.Shared.Networking.RPCManager.DoCall(String methodname, INetObject obj, AwaitedQuery query, INetClient target, Object[] args) at Eco.Shared.Networking.RPCManager.Call[T](String methodname, INetObject obj, INetClient target, Action`1 resultCallback, Object[] args) at Eco.Shared.Networking.NetObjectExtensions.RPC[T](INetObject netObj, String method, INetClient target, Action`1 callback, Object[] args) at Eco.Shared.Networking.NetObjectExtensions.RPCAsync[T](INetObject netObj, String method, INetClient netClient, Object[] args) at Eco.Gameplay.Players.Player.ConfirmBox(LocString message) at Eco.Gameplay.Civics.Misc.OrphanAssignmentExtensions.AssignOrphans(IOrphanAssignment container, Boolean confirm) at System.Threading.Tasks.Task.<>c.b__139_1(Object state) at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() ```",1.0,"Test failure in testplaceobjects - ``` [11:36:30] Running test testplaceobjects [11:36:31] Caught exception when trying to dump a prior exception: The process cannot access the file 'C:\Jenkins\workspace\Eco Test Pipeline\Build\CI_Tests\win-x64\Dump\ServerCrash ArgumentException 10063631.ecodmp' because it is being used by another process.Unhandled exception. Unhandled exception. System.ArgumentException: No network object provided to call RPC on it (Parameter 'obj') at Eco.Shared.Networking.RPCManager.DoCall(String methodname, INetObject obj, AwaitedQuery query, INetClient target, Object[] args) at Eco.Shared.Networking.RPCManager.Call[T](String methodname, INetObject obj, INetClient target, Action`1 resultCallback, Object[] args) at Eco.Shared.Networking.NetObjectExtensions.RPC[T](INetObject netObj, String method, INetClient target, Action`1 callback, Object[] args) at Eco.Shared.Networking.NetObjectExtensions.RPCAsync[T](INetObject netObj, String method, INetClient netClient, Object[] args) at Eco.Gameplay.Players.Player.ConfirmBox(LocString message) at Eco.Gameplay.Civics.Misc.OrphanAssignmentExtensions.AssignOrphans(IOrphanAssignment container, Boolean confirm) at System.Threading.Tasks.Task.<>c.b__139_1(Object state) at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() System.ArgumentException: No network object provided to call RPC on it (Parameter 'obj') at Eco.Shared.Networking.RPCManager.DoCall(String methodname, INetObject obj, AwaitedQuery query, INetClient target, Object[] args) at Eco.Shared.Networking.RPCManager.Call[T](String methodname, INetObject obj, INetClient target, Action`1 resultCallback, Object[] args) at Eco.Shared.Networking.NetObjectExtensions.RPC[T](INetObject netObj, String method, INetClient target, Action`1 callback, Object[] args) at Eco.Shared.Networking.NetObjectExtensions.RPCAsync[T](INetObject netObj, String method, INetClient netClient, Object[] args) at Eco.Gameplay.Players.Player.ConfirmBox(LocString message) at Eco.Gameplay.Civics.Misc.OrphanAssignmentExtensions.AssignOrphans(IOrphanAssignment container, Boolean confirm) at System.Threading.Tasks.Task.<>c.b__139_1(Object state) at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() ```",1,test failure in testplaceobjects running test testplaceobjects caught exception when trying to dump a prior exception the process cannot access the file c jenkins workspace eco test pipeline build ci tests win dump servercrash argumentexception ecodmp because it is being used by another process unhandled exception unhandled exception system argumentexception no network object provided to call rpc on it parameter obj at eco shared networking rpcmanager docall string methodname inetobject obj awaitedquery query inetclient target object args at eco shared networking rpcmanager call string methodname inetobject obj inetclient target action resultcallback object args at eco shared networking netobjectextensions rpc inetobject netobj string method inetclient target action callback object args at eco shared networking netobjectextensions rpcasync inetobject netobj string method inetclient netclient object args at eco gameplay players player confirmbox locstring message at eco gameplay civics misc orphanassignmentextensions assignorphans iorphanassignment container boolean confirm at system threading tasks task c b object state at system threading queueuserworkitemcallbackdefaultcontext execute at system threading threadpoolworkqueue dispatch system argumentexception no network object provided to call rpc on it parameter obj at eco shared networking rpcmanager docall string methodname inetobject obj awaitedquery query inetclient target object args at eco shared networking rpcmanager call string methodname inetobject obj inetclient target action resultcallback object args at eco shared networking netobjectextensions rpc inetobject netobj string method inetclient target action callback object args at eco shared networking netobjectextensions rpcasync inetobject netobj string method inetclient netclient object args at eco gameplay players player confirmbox locstring message at eco gameplay civics misc orphanassignmentextensions assignorphans iorphanassignment container boolean confirm at system threading tasks task c b object state at system threading queueuserworkitemcallbackdefaultcontext execute at system threading threadpoolworkqueue dispatch ,1 210688,7192341943.0,IssuesEvent,2018-02-03 02:25:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Client Crash Issue with using Store without currency,High Priority,"I tried to setup a store that was for trades only. I wanted someone to bring iron ore and to be able to trade it for ingots but when they try to complete the trade they get kicked. I have included the error message below the steps to reproduce. Steps to reproduce 1. Create a store, stockpile, and chest 2. On the credit tab, select none for the credit used. 3. Setup an item to sell (Iron Ingot) 4. Setup an item to buy (Iron ore) 5. Have someone with Iron Ore in hand attempt to sell iron ore and buy iron ingot They get kicked and an error is created. Crash Dump --BEGIN DUMP-- Dump Time 02/02/2018 15:00:19 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Items.WorkOrder.set_UncraftedQuantity(Int32 value) at Eco.Gameplay.Items.WorkOrder.UpdateCrafted() at Eco.Gameplay.Items.WorkOrder.set_Progress(Double value) at Eco.Gameplay.Components.CraftingComponent.ProcessWorkOrders(Single dtime) at Eco.Gameplay.Components.CraftingComponent.Tick() at System.Collections.Generic.List`1.ForEach(Action`1 action) at Eco.Gameplay.Objects.WorldObject.Tick() at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Objects.WorldObjectManager.Run() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) --END DUMP-- ",1.0,"Client Crash Issue with using Store without currency - I tried to setup a store that was for trades only. I wanted someone to bring iron ore and to be able to trade it for ingots but when they try to complete the trade they get kicked. I have included the error message below the steps to reproduce. Steps to reproduce 1. Create a store, stockpile, and chest 2. On the credit tab, select none for the credit used. 3. Setup an item to sell (Iron Ingot) 4. Setup an item to buy (Iron ore) 5. Have someone with Iron Ore in hand attempt to sell iron ore and buy iron ingot They get kicked and an error is created. Crash Dump --BEGIN DUMP-- Dump Time 02/02/2018 15:00:19 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Items.WorkOrder.set_UncraftedQuantity(Int32 value) at Eco.Gameplay.Items.WorkOrder.UpdateCrafted() at Eco.Gameplay.Items.WorkOrder.set_Progress(Double value) at Eco.Gameplay.Components.CraftingComponent.ProcessWorkOrders(Single dtime) at Eco.Gameplay.Components.CraftingComponent.Tick() at System.Collections.Generic.List`1.ForEach(Action`1 action) at Eco.Gameplay.Objects.WorldObject.Tick() at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Objects.WorldObjectManager.Run() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) --END DUMP-- ",1,client crash issue with using store without currency i tried to setup a store that was for trades only i wanted someone to bring iron ore and to be able to trade it for ingots but when they try to complete the trade they get kicked i have included the error message below the steps to reproduce steps to reproduce create a store stockpile and chest on the credit tab select none for the credit used setup an item to sell iron ingot setup an item to buy iron ore have someone with iron ore in hand attempt to sell iron ore and buy iron ingot they get kicked and an error is created crash dump begin dump dump time exception system nullreferenceexception object reference not set to an instance of an object at eco gameplay items workorder set uncraftedquantity value at eco gameplay items workorder updatecrafted at eco gameplay items workorder set progress double value at eco gameplay components craftingcomponent processworkorders single dtime at eco gameplay components craftingcomponent tick at system collections generic list foreach action action at eco gameplay objects worldobject tick at eco shared utils enumerableextensions foreach ienumerable enumeration action action at eco gameplay objects worldobjectmanager run at system threading executioncontext runinternal executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state at system threading threadhelper threadstart object obj end dump ,1 251650,8019811209.0,IssuesEvent,2018-07-26 00:58:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,update server crash,High Priority,"hello, my server is updated 7.5.1 to 7.6.0 and since that is the result: I have no mods on it --BEGIN DUMP-- Dump Time 07/13/2018 20:45:16 Exception Exception: ArgumentException Message:Could not cast or convert from System.String to System.Type. Source:Newtonsoft.Json System.ArgumentException: Could not cast or convert from System.String to System.Type. at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable(Object value, Type initialType, Type targetType) at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast(Object initialValue, CultureInfo culture, Type targetType) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType(JsonReader reader, Object value, CultureInfo culture, JsonContract contract, Type targetType) --END DUMP--",1.0,"update server crash - hello, my server is updated 7.5.1 to 7.6.0 and since that is the result: I have no mods on it --BEGIN DUMP-- Dump Time 07/13/2018 20:45:16 Exception Exception: ArgumentException Message:Could not cast or convert from System.String to System.Type. Source:Newtonsoft.Json System.ArgumentException: Could not cast or convert from System.String to System.Type. at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable(Object value, Type initialType, Type targetType) at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast(Object initialValue, CultureInfo culture, Type targetType) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType(JsonReader reader, Object value, CultureInfo culture, JsonContract contract, Type targetType) --END DUMP--",1,update server crash hello my server is updated to and since that is the result i have no mods on it begin dump dump time exception exception argumentexception message could not cast or convert from system string to system type source newtonsoft json system argumentexception could not cast or convert from system string to system type at newtonsoft json utilities convertutils ensuretypeassignable object value type initialtype type targettype at newtonsoft json utilities convertutils convertorcast object initialvalue cultureinfo culture type targettype at newtonsoft json serialization jsonserializerinternalreader ensuretype jsonreader reader object value cultureinfo culture jsoncontract contract type targettype end dump ,1 564180,16719617831.0,IssuesEvent,2021-06-10 05:04:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[Hosted Worlds - Advanced Options] SettlementsPlugin has no config,Category: Cloud Worlds Priority: High Squad: Lattice Mushroom Type: Bug,Clicking SettlementsPlugin returns no config on the Cloud Worlds Advanced Options.,1.0,[Hosted Worlds - Advanced Options] SettlementsPlugin has no config - Clicking SettlementsPlugin returns no config on the Cloud Worlds Advanced Options.,1, settlementsplugin has no config clicking settlementsplugin returns no config on the cloud worlds advanced options ,1 216049,7300662642.0,IssuesEvent,2018-02-27 00:49:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Cart Flying,High Priority,"I'm pretty confident this has been reported before, but under some rare circumstances i was not really able to reproduce yet the cart starts flying into the orbit and bounces off the earth. Two days ago i hit several benches with my cart and also fell down a ramp when my cart was launched into orbit (i saw the earth as small as in a satellite) and then bounced for a good 15 minutes as everytime i landed somewhere - e.g. in a ocean i was bounced off again. With CTRL i somehow was able to steer a bit and to land near a road where i could get off the cart before bouncing off (which stopped the bouncing immediatly) and then driving home with sickness (for christmas).",1.0,"Cart Flying - I'm pretty confident this has been reported before, but under some rare circumstances i was not really able to reproduce yet the cart starts flying into the orbit and bounces off the earth. Two days ago i hit several benches with my cart and also fell down a ramp when my cart was launched into orbit (i saw the earth as small as in a satellite) and then bounced for a good 15 minutes as everytime i landed somewhere - e.g. in a ocean i was bounced off again. With CTRL i somehow was able to steer a bit and to land near a road where i could get off the cart before bouncing off (which stopped the bouncing immediatly) and then driving home with sickness (for christmas).",1,cart flying i m pretty confident this has been reported before but under some rare circumstances i was not really able to reproduce yet the cart starts flying into the orbit and bounces off the earth two days ago i hit several benches with my cart and also fell down a ramp when my cart was launched into orbit i saw the earth as small as in a satellite and then bounced for a good minutes as everytime i landed somewhere e g in a ocean i was bounced off again with ctrl i somehow was able to steer a bit and to land near a road where i could get off the cart before bouncing off which stopped the bouncing immediatly and then driving home with sickness for christmas ,1 196376,6927381303.0,IssuesEvent,2017-11-30 22:38:19,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Extremly long loading times (ref greenleaf server ) ,High Priority Optimization,loading times can be over 3-10 minutes when loading times where allot faster before ,1.0,Extremly long loading times (ref greenleaf server ) - loading times can be over 3-10 minutes when loading times where allot faster before ,1,extremly long loading times ref greenleaf server loading times can be over minutes when loading times where allot faster before ,1 400342,11773889049.0,IssuesEvent,2020-03-16 08:23:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0-1415] Uncorrect decrease weight,Priority: High Status: Fixed,"If you start craft from transport, then the weight occupied by this item will increase: Before cradfting: ![изображение](https://user-images.githubusercontent.com/13696708/75110437-35935d80-563f-11ea-9f3d-b03b3b47b3f2.png) During crafting: ![изображение](https://user-images.githubusercontent.com/13696708/75110452-5d82c100-563f-11ea-8a83-fc1376e0b1e4.png) After crafting: ![изображение](https://user-images.githubusercontent.com/13696708/75110551-7e97e180-5640-11ea-9271-a4af1390d84b.png) ",1.0,"[0.9.0-1415] Uncorrect decrease weight - If you start craft from transport, then the weight occupied by this item will increase: Before cradfting: ![изображение](https://user-images.githubusercontent.com/13696708/75110437-35935d80-563f-11ea-9f3d-b03b3b47b3f2.png) During crafting: ![изображение](https://user-images.githubusercontent.com/13696708/75110452-5d82c100-563f-11ea-8a83-fc1376e0b1e4.png) After crafting: ![изображение](https://user-images.githubusercontent.com/13696708/75110551-7e97e180-5640-11ea-9271-a4af1390d84b.png) ",1, uncorrect decrease weight if you start craft from transport then the weight occupied by this item will increase before cradfting during crafting after crafting ,1 239144,7787088231.0,IssuesEvent,2018-06-06 21:07:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,7.5.0 Screen turns black after initial loading screen finishes,High Priority,"Open Eco from Steam => Loading Screen finishes => screen is black, should be loading up the title screen. Eco Cursor is still present though. ![ezgif-1-6cf02f93d3](https://user-images.githubusercontent.com/35509188/41065232-d446c1b0-6992-11e8-84b5-d03844d11868.gif) ",1.0,"7.5.0 Screen turns black after initial loading screen finishes - Open Eco from Steam => Loading Screen finishes => screen is black, should be loading up the title screen. Eco Cursor is still present though. ![ezgif-1-6cf02f93d3](https://user-images.githubusercontent.com/35509188/41065232-d446c1b0-6992-11e8-84b5-d03844d11868.gif) ",1, screen turns black after initial loading screen finishes open eco from steam loading screen finishes screen is black should be loading up the title screen eco cursor is still present though ,1 451984,13044400938.0,IssuesEvent,2020-07-29 04:34:23,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Hosted Worlds: can't export save,Category: Cloud Worlds Category: Web Priority: High Status: Fixed Status: Reopen,"1) Create a new account 2) Buy a world 3) Wait till its loaded 4) Press Export Save in the Advanced Options 5) Get and error ""There is no world with such ID"" ![bandicam 2020-06-17 17-05-43-898](https://user-images.githubusercontent.com/27898520/84896857-2046b100-b0be-11ea-8f65-4acc6790802a.jpg) ",1.0,"Hosted Worlds: can't export save - 1) Create a new account 2) Buy a world 3) Wait till its loaded 4) Press Export Save in the Advanced Options 5) Get and error ""There is no world with such ID"" ![bandicam 2020-06-17 17-05-43-898](https://user-images.githubusercontent.com/27898520/84896857-2046b100-b0be-11ea-8f65-4acc6790802a.jpg) ",1,hosted worlds can t export save create a new account buy a world wait till its loaded press export save in the advanced options get and error there is no world with such id ,1 488446,14077533230.0,IssuesEvent,2020-11-04 12:11:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Void items when picking up storage objects,Category: Gameplay Priority: High Status: Fixed,"**Version:** Eco Server 0.9.0.2 beta release-71 It is possible to void some items without creating trash using storage objects. Checked this on a clean install of the server. **Steps to reproduce:** Chose an item with a weight low enough to hold an entire stack, but high enough such that a chest full of it is too heavy to carry at once. Something between 0.05kg and 0.3kg seems to work. Fill a chest with that item. Try to pick up that chest with a hammer. This transfer one stack into the players inventory Repeat trying to pick up the chest. **Expected behavior:** Another stack gets transferred into the players inventory, up until the weight limit is reached, after which the action should fail with a message. **Actual behavior:** The players inventory fills up with that item up to the weight limit and also gives back the chest, destroying the remaining items that would have remained in the chest.",1.0,"Void items when picking up storage objects - **Version:** Eco Server 0.9.0.2 beta release-71 It is possible to void some items without creating trash using storage objects. Checked this on a clean install of the server. **Steps to reproduce:** Chose an item with a weight low enough to hold an entire stack, but high enough such that a chest full of it is too heavy to carry at once. Something between 0.05kg and 0.3kg seems to work. Fill a chest with that item. Try to pick up that chest with a hammer. This transfer one stack into the players inventory Repeat trying to pick up the chest. **Expected behavior:** Another stack gets transferred into the players inventory, up until the weight limit is reached, after which the action should fail with a message. **Actual behavior:** The players inventory fills up with that item up to the weight limit and also gives back the chest, destroying the remaining items that would have remained in the chest.",1,void items when picking up storage objects version eco server beta release it is possible to void some items without creating trash using storage objects checked this on a clean install of the server steps to reproduce chose an item with a weight low enough to hold an entire stack but high enough such that a chest full of it is too heavy to carry at once something between and seems to work fill a chest with that item try to pick up that chest with a hammer this transfer one stack into the players inventory repeat trying to pick up the chest expected behavior another stack gets transferred into the players inventory up until the weight limit is reached after which the action should fail with a message actual behavior the players inventory fills up with that item up to the weight limit and also gives back the chest destroying the remaining items that would have remained in the chest ,1 443266,12780271830.0,IssuesEvent,2020-07-01 00:11:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Hosted worlds feedback: missing info how to connect to a server,Category: Web Priority: High Week Task,"I do have feedback on hosted worlds. My feedback is that I can't find anywhere in any page/document/email how to connect to the game server. Only the web-based dashboard is connectable, but the game server doesn't appear to be running on the same domain as the game cannot connect there. So as of now, I can't test it much yet. I recommend adding the game server connect info to the worlds list in the account website. It would also be good to send it in the welcome to Hosted Worlds email. Since it's not there yet, can you let me know how to connect from in-game? Thanks, Emma ",1.0,"Hosted worlds feedback: missing info how to connect to a server - I do have feedback on hosted worlds. My feedback is that I can't find anywhere in any page/document/email how to connect to the game server. Only the web-based dashboard is connectable, but the game server doesn't appear to be running on the same domain as the game cannot connect there. So as of now, I can't test it much yet. I recommend adding the game server connect info to the worlds list in the account website. It would also be good to send it in the welcome to Hosted Worlds email. Since it's not there yet, can you let me know how to connect from in-game? Thanks, Emma ",1,hosted worlds feedback missing info how to connect to a server i do have feedback on hosted worlds my feedback is that i can t find anywhere in any page document email how to connect to the game server only the web based dashboard is connectable but the game server doesn t appear to be running on the same domain as the game cannot connect there so as of now i can t test it much yet i recommend adding the game server connect info to the worlds list in the account website it would also be good to send it in the welcome to hosted worlds email since it s not there yet can you let me know how to connect from in game thanks emma ,1 276342,8597571525.0,IssuesEvent,2018-11-15 19:05:36,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,USER ISSUE: Negitive Treasury Allocation,Semi-High Priority outsource,"**Version:** 0.7.7.2 beta **Steps to Reproduce:** 1. Allocate negitive money from the treasury to a specific player. **Expected behavior:** Negitive allocations should not be allowed. **Actual behavior:** Takes another players money and places it into the treasury.n **Do you have mods installed? Does issue happen when no mods are installed?:** Takes another players money and places it into the treasury. ![image](https://user-images.githubusercontent.com/18610605/46674233-a2709980-cba9-11e8-9367-a91203e921bf.png) ",1.0,"USER ISSUE: Negitive Treasury Allocation - **Version:** 0.7.7.2 beta **Steps to Reproduce:** 1. Allocate negitive money from the treasury to a specific player. **Expected behavior:** Negitive allocations should not be allowed. **Actual behavior:** Takes another players money and places it into the treasury.n **Do you have mods installed? Does issue happen when no mods are installed?:** Takes another players money and places it into the treasury. ![image](https://user-images.githubusercontent.com/18610605/46674233-a2709980-cba9-11e8-9367-a91203e921bf.png) ",1,user issue negitive treasury allocation version beta steps to reproduce allocate negitive money from the treasury to a specific player expected behavior negitive allocations should not be allowed actual behavior takes another players money and places it into the treasury n do you have mods installed does issue happen when no mods are installed takes another players money and places it into the treasury ,1 219186,7333802810.0,IssuesEvent,2018-03-05 20:36:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Issue Converting 6.4.2 to 7.0.0,High Priority,"Getting the following error while trying to upgrade my server from 6.4.2 to 7.0.0 ![screenshot_36](https://user-images.githubusercontent.com/36120114/35773832-a9c23f18-092b-11e8-826b-f93b4e118d30.png) ",1.0,"Issue Converting 6.4.2 to 7.0.0 - Getting the following error while trying to upgrade my server from 6.4.2 to 7.0.0 ![screenshot_36](https://user-images.githubusercontent.com/36120114/35773832-a9c23f18-092b-11e8-826b-f93b4e118d30.png) ",1,issue converting to getting the following error while trying to upgrade my server from to ,1 311906,9540237137.0,IssuesEvent,2019-04-30 18:59:36,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Replacing blocks/items near door/window made room not a room,Fixed High Priority QA,"v8.1.0 Without changing anything in the room or with tables, sometimes room counts invalid. I have to remove a block and place it back to reestablish. ![room](https://user-images.githubusercontent.com/38510829/56132280-e1810c80-5f89-11e9-8796-38978e337bc9.jpg) ",1.0,"Replacing blocks/items near door/window made room not a room - v8.1.0 Without changing anything in the room or with tables, sometimes room counts invalid. I have to remove a block and place it back to reestablish. ![room](https://user-images.githubusercontent.com/38510829/56132280-e1810c80-5f89-11e9-8796-38978e337bc9.jpg) ",1,replacing blocks items near door window made room not a room without changing anything in the room or with tables sometimes room counts invalid i have to remove a block and place it back to reestablish ,1 515337,14960571443.0,IssuesEvent,2021-01-27 06:05:21,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2.0 beta staging-1897]Signs with icons oversizing not respecting borders.,Category: Gameplay Priority: High Squad: Otter Status: Fixed,"A lot of the new signs limitations are not respected by icon usage and needs to be fixed so the icon doesnt fit inside them but expand way bigger and it looks very bad. As a lot of players used signs with icons to advertise stores and such this should be considered a important user QoL fix ![Screenshot_16.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/5a78cf48-d260-4f81-b90d-59e3606ab1eb) ![Screenshot_15.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/b5b4b185-38fb-40a9-8c0d-f668bffa43c2) ![Screenshot_14.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/562a8f43-17bb-4f89-8557-8425f801638a)",1.0,"[0.9.2.0 beta staging-1897]Signs with icons oversizing not respecting borders. - A lot of the new signs limitations are not respected by icon usage and needs to be fixed so the icon doesnt fit inside them but expand way bigger and it looks very bad. As a lot of players used signs with icons to advertise stores and such this should be considered a important user QoL fix ![Screenshot_16.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/5a78cf48-d260-4f81-b90d-59e3606ab1eb) ![Screenshot_15.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/b5b4b185-38fb-40a9-8c0d-f668bffa43c2) ![Screenshot_14.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/562a8f43-17bb-4f89-8557-8425f801638a)",1, signs with icons oversizing not respecting borders a lot of the new signs limitations are not respected by icon usage and needs to be fixed so the icon doesnt fit inside them but expand way bigger and it looks very bad as a lot of players used signs with icons to advertise stores and such this should be considered a important user qol fix ,1 452748,13058885119.0,IssuesEvent,2020-07-30 09:43:48,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1609] Web elections: comma commits crime with elections,Category: Elections Website Category: Web Priority: High Status: Fixed,"place comma in the comments field, submit and it will break the page of a law. ![bandicam 2020-06-17 19-12-58-494](https://user-images.githubusercontent.com/27898520/84909221-dca87300-b0ce-11ea-80a0-973ffd357a24.jpg) Can we check all symblos for this? )",1.0,"[0.9.0 staging-1609] Web elections: comma commits crime with elections - place comma in the comments field, submit and it will break the page of a law. ![bandicam 2020-06-17 19-12-58-494](https://user-images.githubusercontent.com/27898520/84909221-dca87300-b0ce-11ea-80a0-973ffd357a24.jpg) Can we check all symblos for this? )",1, web elections comma commits crime with elections place comma in the comments field submit and it will break the page of a law can we check all symblos for this ,1 251615,8017992881.0,IssuesEvent,2018-07-25 17:39:48,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,0.7.7 - you cannot gather tree debris,High Priority,"**Version:** 0.7.7.0 beta staging-89185ed9 **Steps to Reproduce:** no highligt, axe hit does nothing... ![20180721174136_1](https://user-images.githubusercontent.com/4980243/43036602-a3188530-8d0d-11e8-8d93-29a0d7007390.jpg) ",1.0,"0.7.7 - you cannot gather tree debris - **Version:** 0.7.7.0 beta staging-89185ed9 **Steps to Reproduce:** no highligt, axe hit does nothing... ![20180721174136_1](https://user-images.githubusercontent.com/4980243/43036602-a3188530-8d0d-11e8-8d93-29a0d7007390.jpg) ",1, you cannot gather tree debris version beta staging steps to reproduce no highligt axe hit does nothing ,1 301907,9232510246.0,IssuesEvent,2019-03-13 07:23:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Laser Requirements to destroy meteor,Fixed High Priority Investigate,"In a recent play through, four lasers were built, thought the energy requirements were only met for one laser. When firing lasers at the meteor, three of the four shut down immediately, but the single laser remaining was able to destroy the meteor by itself. ",1.0,"Laser Requirements to destroy meteor - In a recent play through, four lasers were built, thought the energy requirements were only met for one laser. When firing lasers at the meteor, three of the four shut down immediately, but the single laser remaining was able to destroy the meteor by itself. ",1,laser requirements to destroy meteor in a recent play through four lasers were built thought the energy requirements were only met for one laser when firing lasers at the meteor three of the four shut down immediately but the single laser remaining was able to destroy the meteor by itself ,1 494444,14258615893.0,IssuesEvent,2020-11-20 06:39:43,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,CW internal name should be unique to kubernetes pods,Category: Cloud Worlds Category: Web Priority: High Status: Fixed,"Currently cw internal name is set by accounts system, Should be updated to be set by Cloud Worlds API, which confirms its a unique pod name. External world name can still be set by accounts. doesn't relate to CW API. This is to stop duplicate world names. which happens if db is out of sync with kubernetes pods. Or if 2 users purchase at exact same time.",1.0,"CW internal name should be unique to kubernetes pods - Currently cw internal name is set by accounts system, Should be updated to be set by Cloud Worlds API, which confirms its a unique pod name. External world name can still be set by accounts. doesn't relate to CW API. This is to stop duplicate world names. which happens if db is out of sync with kubernetes pods. Or if 2 users purchase at exact same time.",1,cw internal name should be unique to kubernetes pods currently cw internal name is set by accounts system should be updated to be set by cloud worlds api which confirms its a unique pod name external world name can still be set by accounts doesn t relate to cw api this is to stop duplicate world names which happens if db is out of sync with kubernetes pods or if users purchase at exact same time ,1 236769,7752727873.0,IssuesEvent,2018-05-30 21:14:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,0.7.4+ - recent not contain directly connected servers.,High Priority,If player connect to server using direct connect [+] server is not saved in recent servers.,1.0,0.7.4+ - recent not contain directly connected servers. - If player connect to server using direct connect [+] server is not saved in recent servers.,1, recent not contain directly connected servers if player connect to server using direct connect server is not saved in recent servers ,1 482205,13902813853.0,IssuesEvent,2020-10-20 06:08:21,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Civic duties,Category: Gameplay Priority: High Status: Fixed,"**Version:** 0.9.0.1 beta **Civic duties behavior is always this:** ![1](https://user-images.githubusercontent.com/17272063/92939525-9311bf00-f456-11ea-93ff-6ab89feb4a58.png) ![2](https://user-images.githubusercontent.com/17272063/92939523-92792880-f456-11ea-873a-9192798684e5.png) ![3](https://user-images.githubusercontent.com/17272063/92939519-9147fb80-f456-11ea-929d-7241b2828604.png) ![4](https://user-images.githubusercontent.com/17272063/92939536-9442ec00-f456-11ea-8e3d-56db4a19473b.png) ![5](https://user-images.githubusercontent.com/17272063/92939532-93aa5580-f456-11ea-9ed0-73308b05cad5.png) ![6](https://user-images.githubusercontent.com/17272063/92939531-93aa5580-f456-11ea-8bd2-cefc20f7f135.png) ![7](https://user-images.githubusercontent.com/17272063/92939528-9311bf00-f456-11ea-9cd8-8c5916e8f26a.png) ",1.0,"USER ISSUE: Civic duties - **Version:** 0.9.0.1 beta **Civic duties behavior is always this:** ![1](https://user-images.githubusercontent.com/17272063/92939525-9311bf00-f456-11ea-93ff-6ab89feb4a58.png) ![2](https://user-images.githubusercontent.com/17272063/92939523-92792880-f456-11ea-873a-9192798684e5.png) ![3](https://user-images.githubusercontent.com/17272063/92939519-9147fb80-f456-11ea-929d-7241b2828604.png) ![4](https://user-images.githubusercontent.com/17272063/92939536-9442ec00-f456-11ea-8e3d-56db4a19473b.png) ![5](https://user-images.githubusercontent.com/17272063/92939532-93aa5580-f456-11ea-9ed0-73308b05cad5.png) ![6](https://user-images.githubusercontent.com/17272063/92939531-93aa5580-f456-11ea-8bd2-cefc20f7f135.png) ![7](https://user-images.githubusercontent.com/17272063/92939528-9311bf00-f456-11ea-9cd8-8c5916e8f26a.png) ",1,user issue civic duties version beta civic duties behavior is always this ,1 467028,13439184497.0,IssuesEvent,2020-09-07 20:17:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,icon migration not working on local or staging,Category: Accounts Category: Web Priority: High Status: Fixed,"no errors. you can update staging icons while you are at it. thanks!",1.0,"icon migration not working on local or staging - no errors. you can update staging icons while you are at it. thanks!",1,icon migration not working on local or staging no errors you can update staging icons while you are at it thanks ,1 537277,15726355165.0,IssuesEvent,2021-03-29 11:11:33,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.3.0 beta staging-1966]/test InteractItems throws exception on use,Category: Tech Priority: High Type: Bug,"Server error log ``` [13:09:49.095] [124] [Error] [Eco] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Eco.Gameplay.Systems.Chat.ChatCommandService.<>c__DisplayClass12_0.b__1() at Eco.Core.Utils.Async.TaskUtils.<>c__DisplayClass2_0.b__0() System.NullReferenceException: Object reference not set to an instance of an object. at Eco.IntegrationTests.Framework.Helpers.Log(Exception e, Type t, String msg) at Eco.IntegrationTests.Tests.TestItems.InteractItems(User user) ```",1.0,"[0.9.3.0 beta staging-1966]/test InteractItems throws exception on use - Server error log ``` [13:09:49.095] [124] [Error] [Eco] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Eco.Gameplay.Systems.Chat.ChatCommandService.<>c__DisplayClass12_0.b__1() at Eco.Core.Utils.Async.TaskUtils.<>c__DisplayClass2_0.b__0() System.NullReferenceException: Object reference not set to an instance of an object. at Eco.IntegrationTests.Framework.Helpers.Log(Exception e, Type t, String msg) at Eco.IntegrationTests.Tests.TestItems.InteractItems(User user) ```",1, test interactitems throws exception on use server error log system reflection targetinvocationexception exception has been thrown by the target of an invocation at system runtimemethodhandle invokemethod object target object arguments signature sig boolean constructor boolean wrapexceptions at system reflection runtimemethodinfo invoke object obj bindingflags invokeattr binder binder object parameters cultureinfo culture at eco gameplay systems chat chatcommandservice c b at eco core utils async taskutils c b system nullreferenceexception object reference not set to an instance of an object at eco integrationtests framework helpers log exception e type t string msg at eco integrationtests tests testitems interactitems user user ,1 471364,13565550475.0,IssuesEvent,2020-09-18 11:54:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Weird read io error on server,Category: Tech Priority: High,"Encountered this weird error when running the eco server (official docker image). ``` [03:30:31] Unhandled errorSystem.AggregateException: One or more errors occurred. (Read-only file system), at Eco.Server.MainClass.Main(String[] args) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\Main.cs:line 38, at Eco.Server.Startup.StartAsync() in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\Startup.cs:line 180, at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.Run(IHost host), at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.RunAsync(IHost host, CancellationToken token), at Microsoft.Extensions.Hosting.Internal.Host.StartAsync(CancellationToken cancellationToken), at Eco.Server.ApplicationHostedService.StartAsync(CancellationToken cancellationToken) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\ApplicationHostedService.cs:line 24, at Eco.Server.PluginManager.PostCreateAsync() in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\PluginManager.cs:line 119, at Eco.Server.PluginManager.InitializePlugins() in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\PluginManager.cs:line 361, at Eco.WorldGenerator.WorldGeneratorPlugin.Initialize(TimedTask timer) in C:\Jenkins\workspace\Eco Release\Server\Eco.WorldGenerator\WorldGeneratorPlugin.cs:line 101, at Eco.WorldGenerator.WorldGeneratorPlugin.CreateWorld() in C:\Jenkins\workspace\Eco Release\Server\Eco.WorldGenerator\WorldGeneratorPlugin.cs:line 105, at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body), at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally), at System.Threading.Tasks.Parallel.PartitionerForEachWorker[TSource,TLocal](Partitioner`1 source, ParallelOptions parallelOptions, Action`1 simpleBody, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally), at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception source), --- End of stack trace from previous location where exception was thrown ---, at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException), --- End of inner exception stack trace ---, at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure), System.IO.IOException: Read-only file system, at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter), at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode), at System.IO.File.AsyncStreamWriter(String path, Encoding encoding, Boolean append), at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options), at System.IO.File.WriteAllTextAsync(String path, String contents, Encoding encoding, CancellationToken cancellationToken), at System.IO.File.WriteAllTextAsync(String path, String contents, CancellationToken cancellationToken), at Eco.Core.FileStorage.FileSystemStorage.WriteAllTextAsync(String fileName, String contents) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\FileStorage\FileSystemStorage.cs:line 25, at Eco.Core.FileStorage.AbsolutePathAwareStorage.WriteAllTextAsync(String fileName, String contents) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\FileStorage\AbsolutePathAwareStorage.cs:line 30, at Eco.Core.Plugins.PluginConfig`1.SaveAsAsync(String filename) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Plugins\PluginConfig.cs:line 163, at Eco.Core.Plugins.PluginConfig`1.SaveAsync() in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Plugins\PluginConfig.cs:line 161, at Eco.Core.Plugins.Interfaces.ConfigurablePluginExtensions.SaveConfigAsync(IConfigurablePlugin plugin) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Plugins\Interfaces\IConfigurablePlugin.cs:line 19, at Eco.Gameplay.Players.UserManager.SetSpawnLocation(Vector3i loc) in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Players\UserManager.cs:line 196, at Eco.WorldGenerator.VoronoiWorldGenerator.Generate(VoronoiWorldGeneratorConfig config) in C:\Jenkins\workspace\Eco Release\Server\Eco.WorldGenerator\VoronoiWorldGenerator.cs:line 1330, at Eco.WorldGenerator.VoronoiWorldGeneratorConfig.GetGenerator(Boolean previewOnly) in C:\Jenkins\workspace\Eco Release\Server\Eco.WorldGenerator\VoronoiWorldGenerator.cs:line 180, at Eco.WorldGenerator.VoronoiModule.GetValue(Double x, Double y, Double z) in C:\Jenkins\workspace\Eco Release\Server\Eco.WorldGenerator\VoronoiWorldGenerator.cs:line 205, at Eco.WorldGenerator.EcoTerraceNode.GetValue(Double x, Double y, Double z) in C:\Jenkins\workspace\Eco Release\Server\Eco.WorldGenerator\VoronoiWorldGenerator.cs:line 276, at System.Threading.Tasks.Parallel.<>c__DisplayClass44_0`2.b__1(IEnumerator& partitionState, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion), at Eco.WorldGenerator.WorldGeneratorPlugin.<>c__DisplayClass34_1.b__1(Vector2i columnPos) in C:\Jenkins\workspace\Eco Release\Server\Eco.WorldGenerator\WorldGeneratorPlugin.cs:line 151, at Eco.WorldGenerator.TerrainGenerator.Generate(Int32 chunkPosX, Int32 chunkPosZ) in C:\Jenkins\workspace\Eco Release\Server\Eco.WorldGenerator\TerrainGenerator.cs:line 73, at System.Threading.Tasks.TaskReplicator.Replica`1.ExecuteAction(Boolean& yieldedBeforeCompletion), at System.Threading.Tasks.TaskReplicator.Replica.Execute(), Unhandled exception. System.AggregateException: One or more errors occurred. (Read-only file system), ---> System.IO.IOException: Read-only file system ```",1.0,"Weird read io error on server - Encountered this weird error when running the eco server (official docker image). ``` [03:30:31] Unhandled errorSystem.AggregateException: One or more errors occurred. (Read-only file system), at Eco.Server.MainClass.Main(String[] args) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\Main.cs:line 38, at Eco.Server.Startup.StartAsync() in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\Startup.cs:line 180, at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.Run(IHost host), at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.RunAsync(IHost host, CancellationToken token), at Microsoft.Extensions.Hosting.Internal.Host.StartAsync(CancellationToken cancellationToken), at Eco.Server.ApplicationHostedService.StartAsync(CancellationToken cancellationToken) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\ApplicationHostedService.cs:line 24, at Eco.Server.PluginManager.PostCreateAsync() in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\PluginManager.cs:line 119, at Eco.Server.PluginManager.InitializePlugins() in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\PluginManager.cs:line 361, at Eco.WorldGenerator.WorldGeneratorPlugin.Initialize(TimedTask timer) in C:\Jenkins\workspace\Eco Release\Server\Eco.WorldGenerator\WorldGeneratorPlugin.cs:line 101, at Eco.WorldGenerator.WorldGeneratorPlugin.CreateWorld() in C:\Jenkins\workspace\Eco Release\Server\Eco.WorldGenerator\WorldGeneratorPlugin.cs:line 105, at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body), at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally), at System.Threading.Tasks.Parallel.PartitionerForEachWorker[TSource,TLocal](Partitioner`1 source, ParallelOptions parallelOptions, Action`1 simpleBody, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally), at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception source), --- End of stack trace from previous location where exception was thrown ---, at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException), --- End of inner exception stack trace ---, at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure), System.IO.IOException: Read-only file system, at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter), at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode), at System.IO.File.AsyncStreamWriter(String path, Encoding encoding, Boolean append), at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options), at System.IO.File.WriteAllTextAsync(String path, String contents, Encoding encoding, CancellationToken cancellationToken), at System.IO.File.WriteAllTextAsync(String path, String contents, CancellationToken cancellationToken), at Eco.Core.FileStorage.FileSystemStorage.WriteAllTextAsync(String fileName, String contents) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\FileStorage\FileSystemStorage.cs:line 25, at Eco.Core.FileStorage.AbsolutePathAwareStorage.WriteAllTextAsync(String fileName, String contents) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\FileStorage\AbsolutePathAwareStorage.cs:line 30, at Eco.Core.Plugins.PluginConfig`1.SaveAsAsync(String filename) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Plugins\PluginConfig.cs:line 163, at Eco.Core.Plugins.PluginConfig`1.SaveAsync() in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Plugins\PluginConfig.cs:line 161, at Eco.Core.Plugins.Interfaces.ConfigurablePluginExtensions.SaveConfigAsync(IConfigurablePlugin plugin) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Plugins\Interfaces\IConfigurablePlugin.cs:line 19, at Eco.Gameplay.Players.UserManager.SetSpawnLocation(Vector3i loc) in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Players\UserManager.cs:line 196, at Eco.WorldGenerator.VoronoiWorldGenerator.Generate(VoronoiWorldGeneratorConfig config) in C:\Jenkins\workspace\Eco Release\Server\Eco.WorldGenerator\VoronoiWorldGenerator.cs:line 1330, at Eco.WorldGenerator.VoronoiWorldGeneratorConfig.GetGenerator(Boolean previewOnly) in C:\Jenkins\workspace\Eco Release\Server\Eco.WorldGenerator\VoronoiWorldGenerator.cs:line 180, at Eco.WorldGenerator.VoronoiModule.GetValue(Double x, Double y, Double z) in C:\Jenkins\workspace\Eco Release\Server\Eco.WorldGenerator\VoronoiWorldGenerator.cs:line 205, at Eco.WorldGenerator.EcoTerraceNode.GetValue(Double x, Double y, Double z) in C:\Jenkins\workspace\Eco Release\Server\Eco.WorldGenerator\VoronoiWorldGenerator.cs:line 276, at System.Threading.Tasks.Parallel.<>c__DisplayClass44_0`2.b__1(IEnumerator& partitionState, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion), at Eco.WorldGenerator.WorldGeneratorPlugin.<>c__DisplayClass34_1.b__1(Vector2i columnPos) in C:\Jenkins\workspace\Eco Release\Server\Eco.WorldGenerator\WorldGeneratorPlugin.cs:line 151, at Eco.WorldGenerator.TerrainGenerator.Generate(Int32 chunkPosX, Int32 chunkPosZ) in C:\Jenkins\workspace\Eco Release\Server\Eco.WorldGenerator\TerrainGenerator.cs:line 73, at System.Threading.Tasks.TaskReplicator.Replica`1.ExecuteAction(Boolean& yieldedBeforeCompletion), at System.Threading.Tasks.TaskReplicator.Replica.Execute(), Unhandled exception. System.AggregateException: One or more errors occurred. (Read-only file system), ---> System.IO.IOException: Read-only file system ```",1,weird read io error on server encountered this weird error when running the eco server official docker image unhandled errorsystem aggregateexception one or more errors occurred read only file system at eco server mainclass main string args in c jenkins workspace eco release server eco server main cs line at eco server startup startasync in c jenkins workspace eco release server eco server startup cs line at microsoft extensions hosting hostingabstractionshostextensions run ihost host at microsoft extensions hosting hostingabstractionshostextensions runasync ihost host cancellationtoken token at microsoft extensions hosting internal host startasync cancellationtoken cancellationtoken at eco server applicationhostedservice startasync cancellationtoken cancellationtoken in c jenkins workspace eco release server eco server applicationhostedservice cs line at eco server pluginmanager postcreateasync in c jenkins workspace eco release server eco server pluginmanager cs line at eco server pluginmanager initializeplugins in c jenkins workspace eco release server eco server pluginmanager cs line at eco worldgenerator worldgeneratorplugin initialize timedtask timer in c jenkins workspace eco release server eco worldgenerator worldgeneratorplugin cs line at eco worldgenerator worldgeneratorplugin createworld in c jenkins workspace eco release server eco worldgenerator worldgeneratorplugin cs line at system threading tasks parallel foreach ienumerable source action body at system threading tasks parallel foreachworker ienumerable source paralleloptions paralleloptions action body action bodywithstate action bodywithstateandindex func bodywithstateandlocal func bodywitheverything func localinit action localfinally at system threading tasks parallel partitionerforeachworker partitioner source paralleloptions paralleloptions action simplebody action bodywithstate action bodywithstateandindex func bodywithstateandlocal func bodywitheverything func localinit action localfinally at system runtime exceptionservices exceptiondispatchinfo throw exception source end of stack trace from previous location where exception was thrown at system threading tasks parallel throwsinglecancellationexceptionorotherexception icollection exceptions cancellationtoken canceltoken exception otherexception end of inner exception stack trace at system threading tasks taskreplicator run replicatableuseraction action paralleloptions options boolean stoponfirstfailure system io ioexception read only file system at interop throwexceptionforioerrno errorinfo errorinfo string path boolean isdirectory func errorrewriter at microsoft safehandles safefilehandle open string path openflags flags mode at system io file asyncstreamwriter string path encoding encoding boolean append at system io filestream ctor string path filemode mode fileaccess access fileshare share buffersize fileoptions options at system io file writealltextasync string path string contents encoding encoding cancellationtoken cancellationtoken at system io file writealltextasync string path string contents cancellationtoken cancellationtoken at eco core filestorage filesystemstorage writealltextasync string filename string contents in c jenkins workspace eco release server eco core filestorage filesystemstorage cs line at eco core filestorage absolutepathawarestorage writealltextasync string filename string contents in c jenkins workspace eco release server eco core filestorage absolutepathawarestorage cs line at eco core plugins pluginconfig saveasasync string filename in c jenkins workspace eco release server eco core plugins pluginconfig cs line at eco core plugins pluginconfig saveasync in c jenkins workspace eco release server eco core plugins pluginconfig cs line at eco core plugins interfaces configurablepluginextensions saveconfigasync iconfigurableplugin plugin in c jenkins workspace eco release server eco core plugins interfaces iconfigurableplugin cs line at eco gameplay players usermanager setspawnlocation loc in c jenkins workspace eco release server eco gameplay players usermanager cs line at eco worldgenerator voronoiworldgenerator generate voronoiworldgeneratorconfig config in c jenkins workspace eco release server eco worldgenerator voronoiworldgenerator cs line at eco worldgenerator voronoiworldgeneratorconfig getgenerator boolean previewonly in c jenkins workspace eco release server eco worldgenerator voronoiworldgenerator cs line at eco worldgenerator voronoimodule getvalue double x double y double z in c jenkins workspace eco release server eco worldgenerator voronoiworldgenerator cs line at eco worldgenerator ecoterracenode getvalue double x double y double z in c jenkins workspace eco release server eco worldgenerator voronoiworldgenerator cs line at system threading tasks parallel c b ienumerator partitionstate timeout boolean replicationdelegateyieldedbeforecompletion at eco worldgenerator worldgeneratorplugin c b columnpos in c jenkins workspace eco release server eco worldgenerator worldgeneratorplugin cs line at eco worldgenerator terraingenerator generate chunkposx chunkposz in c jenkins workspace eco release server eco worldgenerator terraingenerator cs line at system threading tasks taskreplicator replica executeaction boolean yieldedbeforecompletion at system threading tasks taskreplicator replica execute unhandled exception system aggregateexception one or more errors occurred read only file system system io ioexception read only file system ,1 240953,7807667674.0,IssuesEvent,2018-06-11 17:38:08,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Windows Defender Detects EcoServer.exe as Trojan,High Priority,"Trojan: Win32/Cloxer.D!cl Level: Severe Date: 5/24/2018 Category: Trojan Description: This program is dangerous and executes commands from an attacker. Recommended action: Remove this software immediately. File: C:\Users\Administrator\Desktop\EcoServer_v0.7.4.6-beta\EcoServer.exe this is a freshly extracted zip downloaded from https://s3-us-west-2.amazonaws.com/eco-releases/EcoServer_v0.7.4.6-beta.zip Note: this is Windows Defender on Windows Server 2016 Standard 64 bit Antimalware Client Version: 4.14.17639.18041 Engine Version: 1.1.14800.3 Antivirus definition: 1.267.1906.0 Antispyware definition: 1.267.1906.0 Network Inspection System Engine Version: 1.1.14800.3 Network Inspection System Definition Version: 1.267.1906.0 ",1.0,"Windows Defender Detects EcoServer.exe as Trojan - Trojan: Win32/Cloxer.D!cl Level: Severe Date: 5/24/2018 Category: Trojan Description: This program is dangerous and executes commands from an attacker. Recommended action: Remove this software immediately. File: C:\Users\Administrator\Desktop\EcoServer_v0.7.4.6-beta\EcoServer.exe this is a freshly extracted zip downloaded from https://s3-us-west-2.amazonaws.com/eco-releases/EcoServer_v0.7.4.6-beta.zip Note: this is Windows Defender on Windows Server 2016 Standard 64 bit Antimalware Client Version: 4.14.17639.18041 Engine Version: 1.1.14800.3 Antivirus definition: 1.267.1906.0 Antispyware definition: 1.267.1906.0 Network Inspection System Engine Version: 1.1.14800.3 Network Inspection System Definition Version: 1.267.1906.0 ",1,windows defender detects ecoserver exe as trojan trojan cloxer d cl level severe date category trojan description this program is dangerous and executes commands from an attacker recommended action remove this software immediately file c users administrator desktop ecoserver beta ecoserver exe this is a freshly extracted zip downloaded from note this is windows defender on windows server standard bit antimalware client version engine version antivirus definition antispyware definition network inspection system engine version network inspection system definition version ,1 194113,6891649502.0,IssuesEvent,2017-11-22 17:47:29,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Chopping Trees can make them vanish,High Priority,"If I chop down a tree and not every branch breaks from the fall, so one branch is still connected, if i hit the log itself it suddenly vanish.",1.0,"Chopping Trees can make them vanish - If I chop down a tree and not every branch breaks from the fall, so one branch is still connected, if i hit the log itself it suddenly vanish.",1,chopping trees can make them vanish if i chop down a tree and not every branch breaks from the fall so one branch is still connected if i hit the log itself it suddenly vanish ,1 183859,6694274261.0,IssuesEvent,2017-10-10 00:48:32,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Client can't login near deep mine,High Priority,"In the PAX cowboy server Near 600, 180 there is a deep mine, approaching it throws this exception. World loading never finishes if you try to login in the area. NullReferenceException: Object reference not set to an instance of an object ChunkRenderer+CombinedChunkGroup.Combine (ShadowCastingMode shadowCastMode) (at Assets/VoxelEngine/Core/ChunkRenderer.cs:438) ChunkRenderer.UpdateChunkCombos (.ChunkRender chunk, UnityEngine.Material mat, System.Collections.Generic.List`1 meshes, Int32 layer, ShadowCastingMode shadowCastMode) (at Assets/VoxelEngine/Core/ChunkRenderer.cs:579) ChunkRenderer.ApplyBuiltMesh () (at Assets/VoxelEngine/Core/ChunkRenderer.cs:780) ChunkRenderer+ChunkJobQueue.ProcessFinishedJob (.ChunkRenderer job) (at Assets/VoxelEngine/Core/ChunkRenderer.cs:336) StaticChunkUpdate.Update () (at Assets/VoxelEngine/Core/StaticChunkUpdate.cs:73) There are a bunch of weird things going on underground. ![image](https://user-images.githubusercontent.com/774628/31247483-9a0486a0-a9c5-11e7-8730-3646630d2067.png) ",1.0,"Client can't login near deep mine - In the PAX cowboy server Near 600, 180 there is a deep mine, approaching it throws this exception. World loading never finishes if you try to login in the area. NullReferenceException: Object reference not set to an instance of an object ChunkRenderer+CombinedChunkGroup.Combine (ShadowCastingMode shadowCastMode) (at Assets/VoxelEngine/Core/ChunkRenderer.cs:438) ChunkRenderer.UpdateChunkCombos (.ChunkRender chunk, UnityEngine.Material mat, System.Collections.Generic.List`1 meshes, Int32 layer, ShadowCastingMode shadowCastMode) (at Assets/VoxelEngine/Core/ChunkRenderer.cs:579) ChunkRenderer.ApplyBuiltMesh () (at Assets/VoxelEngine/Core/ChunkRenderer.cs:780) ChunkRenderer+ChunkJobQueue.ProcessFinishedJob (.ChunkRenderer job) (at Assets/VoxelEngine/Core/ChunkRenderer.cs:336) StaticChunkUpdate.Update () (at Assets/VoxelEngine/Core/StaticChunkUpdate.cs:73) There are a bunch of weird things going on underground. ![image](https://user-images.githubusercontent.com/774628/31247483-9a0486a0-a9c5-11e7-8730-3646630d2067.png) ",1,client can t login near deep mine in the pax cowboy server near there is a deep mine approaching it throws this exception world loading never finishes if you try to login in the area nullreferenceexception object reference not set to an instance of an object chunkrenderer combinedchunkgroup combine shadowcastingmode shadowcastmode at assets voxelengine core chunkrenderer cs chunkrenderer updatechunkcombos chunkrender chunk unityengine material mat system collections generic list meshes layer shadowcastingmode shadowcastmode at assets voxelengine core chunkrenderer cs chunkrenderer applybuiltmesh at assets voxelengine core chunkrenderer cs chunkrenderer chunkjobqueue processfinishedjob chunkrenderer job at assets voxelengine core chunkrenderer cs staticchunkupdate update at assets voxelengine core staticchunkupdate cs there are a bunch of weird things going on underground ,1 467187,13443070960.0,IssuesEvent,2020-09-08 07:48:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1741] Animal: exception with predator attack,Category: Gameplay Priority: High Status: Fixed,"I have this exception when some animal is attacking ANOTHER player ``` Exception: Could not find matching method TakeDamage on type NetObjComponent taking 2 parameters. at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Remoting.Contexts.CrossContextDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: currently not available on il2cpp Line: -1) ```",1.0,"[0.9.0 staging-1741] Animal: exception with predator attack - I have this exception when some animal is attacking ANOTHER player ``` Exception: Could not find matching method TakeDamage on type NetObjComponent taking 2 parameters. at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Remoting.Contexts.CrossContextDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: currently not available on il2cpp Line: -1) ```",1, animal exception with predator attack i have this exception when some animal is attacking another player exception could not find matching method takedamage on type netobjcomponent taking parameters at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking networkclient tryreceivepacket in at clientpackethandler receivewhile eco shared networking networkclient client timelimit timelimit in at networkmanager ontimelimitedupdate timelimit timelimit in at system action invoke t obj in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at system runtime remoting contexts crosscontextdelegate invoke in unityengine logger logexception exception object unityengine debug logexception exception frameplanner plannergroup onupdate frameplanner frameplannersystem onupdate unity entities componentsystem update unity entities componentsystemgroup updateallsystems unity entities componentsystem update system runtime remoting contexts crosscontextdelegate invoke filename currently not available on line ,1 467025,13439184487.0,IssuesEvent,2020-09-07 20:17:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Steam linking not working,Category: Accounts Category: Web Priority: High Status: Fixed,"steam linking doesnt seem to work on staging im getting return url from Steam, and i change domain to staging, so it looks like this: https://accounts.stagingland.strangeloopgames.com/account#access_token=74b94f36f7d79f0c1505deca03736422&state=%7B%22user%22%3A%22178193%22%2C%22token%22%3A%220ef2860384e5dcaeff5b13b337d2fe34%22%7D&token_type=steam&steamid=76561197962315748 but doesnt do anything when i get to account page. no errors",1.0,"Steam linking not working - steam linking doesnt seem to work on staging im getting return url from Steam, and i change domain to staging, so it looks like this: https://accounts.stagingland.strangeloopgames.com/account#access_token=74b94f36f7d79f0c1505deca03736422&state=%7B%22user%22%3A%22178193%22%2C%22token%22%3A%220ef2860384e5dcaeff5b13b337d2fe34%22%7D&token_type=steam&steamid=76561197962315748 but doesnt do anything when i get to account page. no errors",1,steam linking not working steam linking doesnt seem to work on staging im getting return url from steam and i change domain to staging so it looks like this but doesnt do anything when i get to account page no errors,1 249070,7953709909.0,IssuesEvent,2018-07-12 03:18:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Player can't join,High Priority,"**Version:** 0.7.5.0 beta **Steps to Reproduce:** 1. I load my game 2. I invite my friend 3. The game of my friend crash before he can join the game **Expected behavior:** My friend should be able to join and we should be able to join me. It was working on the 25 of june. now, the 7.5.0 is out and it isin't working anymore **Actual behavior:** After accepting my invitation, the game of my friend instantly crash and quit the game entirly",1.0,"USER ISSUE: Player can't join - **Version:** 0.7.5.0 beta **Steps to Reproduce:** 1. I load my game 2. I invite my friend 3. The game of my friend crash before he can join the game **Expected behavior:** My friend should be able to join and we should be able to join me. It was working on the 25 of june. now, the 7.5.0 is out and it isin't working anymore **Actual behavior:** After accepting my invitation, the game of my friend instantly crash and quit the game entirly",1,user issue player can t join version beta steps to reproduce i load my game i invite my friend the game of my friend crash before he can join the game expected behavior my friend should be able to join and we should be able to join me it was working on the of june now the is out and it isin t working anymore actual behavior after accepting my invitation the game of my friend instantly crash and quit the game entirly,1 515411,14961978738.0,IssuesEvent,2021-01-27 08:37:33,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.2 release-143] Ecopedia can be broken,Priority: High Status: Investigate,"There are no steps to reproduce it yet. But I always use searching field and 'Show omly discovered items': First symptom - When you click on Page then they will disappear: ![image](https://user-images.githubusercontent.com/45708377/105964652-8b645700-6093-11eb-9226-0a7488c0580f.png) after reopen ecopedia I will have this: ![image](https://user-images.githubusercontent.com/45708377/105964882-da11f100-6093-11eb-8756-7868d721a226.png) and have a lot of exceptions in log file: ``` NullReferenceException: Object reference not set to an instance of an object. at IndexedToggleGroupHighligher.UpdatePageHighlight (UnityEngine.Vector3 localPosition) [0x00000] in <00000000000000000000000000000000>:0 at IndexedToggleGroupHighligher+<>cDisplayClass14_0.b1 (System.Object x) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at iTween.CallBack (System.String callbackType) [0x00000] in <00000000000000000000000000000000>:0 at iTween.TweenUpdate () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5878703/Player.log) ",1.0,"[0.9.2 release-143] Ecopedia can be broken - There are no steps to reproduce it yet. But I always use searching field and 'Show omly discovered items': First symptom - When you click on Page then they will disappear: ![image](https://user-images.githubusercontent.com/45708377/105964652-8b645700-6093-11eb-9226-0a7488c0580f.png) after reopen ecopedia I will have this: ![image](https://user-images.githubusercontent.com/45708377/105964882-da11f100-6093-11eb-8756-7868d721a226.png) and have a lot of exceptions in log file: ``` NullReferenceException: Object reference not set to an instance of an object. at IndexedToggleGroupHighligher.UpdatePageHighlight (UnityEngine.Vector3 localPosition) [0x00000] in <00000000000000000000000000000000>:0 at IndexedToggleGroupHighligher+<>cDisplayClass14_0.b1 (System.Object x) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at iTween.CallBack (System.String callbackType) [0x00000] in <00000000000000000000000000000000>:0 at iTween.TweenUpdate () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5878703/Player.log) ",1, ecopedia can be broken there are no steps to reproduce it yet but i always use searching field and show omly discovered items first symptom when you click on page then they will disappear after reopen ecopedia i will have this and have a lot of exceptions in log file nullreferenceexception object reference not set to an instance of an object at indexedtogglegrouphighligher updatepagehighlight unityengine localposition in at indexedtogglegrouphighligher system object x in at system action invoke t obj in at itween callback system string callbacktype in at itween tweenupdate in unityengine logger logexception exception object unityengine debug calloverridendebughandler exception object ,1 491587,14166719463.0,IssuesEvent,2020-11-12 09:18:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.2 develop-111] Display Layers and Layers name is broken in minimap,Category: UI Priority: High,"- [ ] Wrong names. Wolf should be Wolf Populatuon. also the words are written together - AgaveGrowth. what is AgaveGrowth? ![image](https://user-images.githubusercontent.com/45708377/98919788-4f801380-24e0-11eb-8b2f-268811de853f.png) - [ ] Population layers works strange. For example I have good potential, and you can see a lot of birch on minimap: ![image](https://user-images.githubusercontent.com/45708377/98920234-e8af2a00-24e0-11eb-9b15-b40378680475.png) but population is empty: ![image](https://user-images.githubusercontent.com/45708377/98920260-f19ffb80-24e0-11eb-8f47-72dd0f37b80f.png) fly to this place, I have a lot of birches: ![image](https://user-images.githubusercontent.com/45708377/98920392-1a27f580-24e1-11eb-98be-76884f558131.png) ",1.0,"[0.9.2 develop-111] Display Layers and Layers name is broken in minimap - - [ ] Wrong names. Wolf should be Wolf Populatuon. also the words are written together - AgaveGrowth. what is AgaveGrowth? ![image](https://user-images.githubusercontent.com/45708377/98919788-4f801380-24e0-11eb-8b2f-268811de853f.png) - [ ] Population layers works strange. For example I have good potential, and you can see a lot of birch on minimap: ![image](https://user-images.githubusercontent.com/45708377/98920234-e8af2a00-24e0-11eb-9b15-b40378680475.png) but population is empty: ![image](https://user-images.githubusercontent.com/45708377/98920260-f19ffb80-24e0-11eb-8f47-72dd0f37b80f.png) fly to this place, I have a lot of birches: ![image](https://user-images.githubusercontent.com/45708377/98920392-1a27f580-24e1-11eb-98be-76884f558131.png) ",1, display layers and layers name is broken in minimap wrong names wolf should be wolf populatuon also the words are written together agavegrowth what is agavegrowth population layers works strange for example i have good potential and you can see a lot of birch on minimap but population is empty fly to this place i have a lot of birches ,1 276614,8601442154.0,IssuesEvent,2018-11-16 10:51:23,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Large Windowed Lumber Door doesn't open (7.8.0),High Priority,"Game Version 7.8.0 The Large Windowed Lumber Door doesn't open. If hovering over it, it doesn't even list the ability to right-click it to open. When pressing ""E"" to ""Use"" only shows the authorization window and the status as ""Turned Off"". Worked as intended before the patch at exactly the same location. Also noted, that patching the game up to 7.8 closed the door.",1.0,"Large Windowed Lumber Door doesn't open (7.8.0) - Game Version 7.8.0 The Large Windowed Lumber Door doesn't open. If hovering over it, it doesn't even list the ability to right-click it to open. When pressing ""E"" to ""Use"" only shows the authorization window and the status as ""Turned Off"". Worked as intended before the patch at exactly the same location. Also noted, that patching the game up to 7.8 closed the door.",1,large windowed lumber door doesn t open game version the large windowed lumber door doesn t open if hovering over it it doesn t even list the ability to right click it to open when pressing e to use only shows the authorization window and the status as turned off worked as intended before the patch at exactly the same location also noted that patching the game up to closed the door ,1 481782,13891762654.0,IssuesEvent,2020-10-19 11:10:45,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Build script can have msbuild fail but continues,Category: DevOps Priority: High Status: Fixed,Will probably need to wrap every call to msbuild,1.0,Build script can have msbuild fail but continues - Will probably need to wrap every call to msbuild,1,build script can have msbuild fail but continues will probably need to wrap every call to msbuild,1 352830,10546387100.0,IssuesEvent,2019-10-02 21:21:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Can't build with dev tool,Fixed High Priority QA,"Step to reproduce: Select Fill type and Form: ![image](https://user-images.githubusercontent.com/45708377/64954462-55537800-d88e-11e9-82dd-898a7b755f1d.png) - try to build: ![image](https://user-images.githubusercontent.com/45708377/64954473-5b495900-d88e-11e9-87da-df8d7c7df554.png) - you can't. You place material at ground",1.0,"Can't build with dev tool - Step to reproduce: Select Fill type and Form: ![image](https://user-images.githubusercontent.com/45708377/64954462-55537800-d88e-11e9-82dd-898a7b755f1d.png) - try to build: ![image](https://user-images.githubusercontent.com/45708377/64954473-5b495900-d88e-11e9-87da-df8d7c7df554.png) - you can't. You place material at ground",1,can t build with dev tool step to reproduce select fill type and form try to build you can t you place material at ground,1 264965,8328846660.0,IssuesEvent,2018-09-27 03:06:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Make mods backwards compatible with new friendlyname system,High Priority,Tracking bug to make sure we get it done for biomes launch.,1.0,Make mods backwards compatible with new friendlyname system - Tracking bug to make sure we get it done for biomes launch.,1,make mods backwards compatible with new friendlyname system tracking bug to make sure we get it done for biomes launch ,1 524070,15195403564.0,IssuesEvent,2021-02-16 06:16:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3.0 beta staging-1930]Industrial Elevator missing properties in .csv,Category: Balance Priority: High Regression Status: Fixed Type: Bug,"Industrial elevator does not have a recipe accompanied as its blank in .csv but populated in techtree.xlsm There is an inconsistency here if someone didnt properly pull an up to date techtree.csv when updating?",1.0,"[0.9.3.0 beta staging-1930]Industrial Elevator missing properties in .csv - Industrial elevator does not have a recipe accompanied as its blank in .csv but populated in techtree.xlsm There is an inconsistency here if someone didnt properly pull an up to date techtree.csv when updating?",1, industrial elevator missing properties in csv industrial elevator does not have a recipe accompanied as its blank in csv but populated in techtree xlsm there is an inconsistency here if someone didnt properly pull an up to date techtree csv when updating ,1 247235,7909986922.0,IssuesEvent,2018-07-03 03:07:12,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Stuck in Dirt Ramp causing continuous crash to desktop,High Priority,"**Version:** 0.7.5.1 beta **Server:** Centration Eco Server ([95.154.229.150:3110](http://95.154.229.150:3111/)) **Mods:** None I just crashed when placing a dirt ramp, I was inside where it was being placed. Screen turned black for a moment and then boom to desktop with a crash dump. [error.log](https://github.com/StrangeLoopGames/EcoIssues/files/2153074/error.log) [crash.dmp.txt](https://github.com/StrangeLoopGames/EcoIssues/files/2153075/crash.dmp.txt) (remove `.txt` from the filename) Now I crash every time I try to rejoin the server, creating a new crash dump every time. [error.log](https://github.com/StrangeLoopGames/EcoIssues/files/2153175/error.log) [crash.dmp,txt](https://github.com/StrangeLoopGames/EcoIssues/files/2153176/crash.dmp.txt) (remove `.txt` from the filename) Reinstall did nothing, might be server/world specific. Possible duplicate: #8260",1.0,"Stuck in Dirt Ramp causing continuous crash to desktop - **Version:** 0.7.5.1 beta **Server:** Centration Eco Server ([95.154.229.150:3110](http://95.154.229.150:3111/)) **Mods:** None I just crashed when placing a dirt ramp, I was inside where it was being placed. Screen turned black for a moment and then boom to desktop with a crash dump. [error.log](https://github.com/StrangeLoopGames/EcoIssues/files/2153074/error.log) [crash.dmp.txt](https://github.com/StrangeLoopGames/EcoIssues/files/2153075/crash.dmp.txt) (remove `.txt` from the filename) Now I crash every time I try to rejoin the server, creating a new crash dump every time. [error.log](https://github.com/StrangeLoopGames/EcoIssues/files/2153175/error.log) [crash.dmp,txt](https://github.com/StrangeLoopGames/EcoIssues/files/2153176/crash.dmp.txt) (remove `.txt` from the filename) Reinstall did nothing, might be server/world specific. Possible duplicate: #8260",1,stuck in dirt ramp causing continuous crash to desktop version beta server centration eco server mods none i just crashed when placing a dirt ramp i was inside where it was being placed screen turned black for a moment and then boom to desktop with a crash dump remove txt from the filename now i crash every time i try to rejoin the server creating a new crash dump every time remove txt from the filename reinstall did nothing might be server world specific possible duplicate ,1 254422,8073859083.0,IssuesEvent,2018-08-06 20:45:32,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Cannot reach any servers,High Priority,"I have a bunch of issues related to public servers. 1. The list of public servers (""Browse"" tab) is empty. All filters are off - yet can see none. ![](https://imageshack.com/a/img921/3470/DhPeQq.jpg) 2. Similar, the list of test servers is always empty. ![](https://imageshack.com/a/img923/1364/ECvBl8.jpg) 3. Trying to join my fav server ![](https://imageshack.com/a/img924/8744/Zi4Dku.jpg) comes to ""No response from master server"" after long ""Connecting..."" ![](https://imageshack.com/a/img921/4935/UfMKrf.jpg) Yet the server is online and if I use it's ip-address (138.201.233.196:3002) to connect it works just fine. After that this shady server appears ![](https://imageshack.com/a/img922/9730/x2q4T7.jpg) which hardly helps. In the end, I can only play public servers by constantly copy-paste'ing their ips I had luck to find somewhere out there... I had the issue starting from 0.7.3 to 0.7.6 I have other pc connected to the same router, the same ISP, having the same Windows version with the same updates, the same steam account, the same Eco version, nearly the same software surroundings, and I HAVE NOT the issue there. I've tried to completely turn off all firewall, antivirus, all third-party services and apps, my router doesn't have any blocking rules - still having the issue. Please, help me investigate it, as I am run out of my ways.",1.0,"Cannot reach any servers - I have a bunch of issues related to public servers. 1. The list of public servers (""Browse"" tab) is empty. All filters are off - yet can see none. ![](https://imageshack.com/a/img921/3470/DhPeQq.jpg) 2. Similar, the list of test servers is always empty. ![](https://imageshack.com/a/img923/1364/ECvBl8.jpg) 3. Trying to join my fav server ![](https://imageshack.com/a/img924/8744/Zi4Dku.jpg) comes to ""No response from master server"" after long ""Connecting..."" ![](https://imageshack.com/a/img921/4935/UfMKrf.jpg) Yet the server is online and if I use it's ip-address (138.201.233.196:3002) to connect it works just fine. After that this shady server appears ![](https://imageshack.com/a/img922/9730/x2q4T7.jpg) which hardly helps. In the end, I can only play public servers by constantly copy-paste'ing their ips I had luck to find somewhere out there... I had the issue starting from 0.7.3 to 0.7.6 I have other pc connected to the same router, the same ISP, having the same Windows version with the same updates, the same steam account, the same Eco version, nearly the same software surroundings, and I HAVE NOT the issue there. I've tried to completely turn off all firewall, antivirus, all third-party services and apps, my router doesn't have any blocking rules - still having the issue. Please, help me investigate it, as I am run out of my ways.",1,cannot reach any servers i have a bunch of issues related to public servers the list of public servers browse tab is empty all filters are off yet can see none similar the list of test servers is always empty trying to join my fav server comes to no response from master server after long connecting yet the server is online and if i use it s ip address to connect it works just fine after that this shady server appears which hardly helps in the end i can only play public servers by constantly copy paste ing their ips i had luck to find somewhere out there i had the issue starting from to i have other pc connected to the same router the same isp having the same windows version with the same updates the same steam account the same eco version nearly the same software surroundings and i have not the issue there i ve tried to completely turn off all firewall antivirus all third party services and apps my router doesn t have any blocking rules still having the issue please help me investigate it as i am run out of my ways ,1 209859,7180512899.0,IssuesEvent,2018-01-31 23:38:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[Staging Beta 7.0.0 #7da08558] Frozen world UPDATE : [Staging Beta 7.0.0 #71fcbff4is] better but still one main biome...,High Priority,"Installed Staging Beta 7.0.0 #7da08558 with exitings world that had had a very varied number of biomes. Now the entire world is locked in frozen winter. I enjoy a winter wonderland just like anyone but this is more reminiscent of a nuclear winter... [![Screenshot from Gyazo](https://gyazo.com/c51e576d79931b1963ab544262286a43/raw)](https://gyazo.com/c51e576d79931b1963ab544262286a43) https://www.dropbox.com/s/jeyys4qa4b89xtx/pamelad_EcoGS_2018-01-30_17-41.zip?dl=0",1.0,"[Staging Beta 7.0.0 #7da08558] Frozen world UPDATE : [Staging Beta 7.0.0 #71fcbff4is] better but still one main biome... - Installed Staging Beta 7.0.0 #7da08558 with exitings world that had had a very varied number of biomes. Now the entire world is locked in frozen winter. I enjoy a winter wonderland just like anyone but this is more reminiscent of a nuclear winter... [![Screenshot from Gyazo](https://gyazo.com/c51e576d79931b1963ab544262286a43/raw)](https://gyazo.com/c51e576d79931b1963ab544262286a43) https://www.dropbox.com/s/jeyys4qa4b89xtx/pamelad_EcoGS_2018-01-30_17-41.zip?dl=0",1, frozen world update better but still one main biome installed staging beta with exitings world that had had a very varied number of biomes now the entire world is locked in frozen winter i enjoy a winter wonderland just like anyone but this is more reminiscent of a nuclear winter ,1 211392,7200777428.0,IssuesEvent,2018-02-05 20:12:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Store UI Dropdown menu selector ""currency to use"" picks the wrong menu item.",High Priority,"version: 7.0.1 Expected: Drop down menu should select the correct menu pick. Bug: The drop down menu selection is offset to the entry above. To reproduce: 1. Have a store 2. put an item up for sale 3. goto the credits tab to change your ""currency to use"" 4. Make a selection: In this example I'm trying to switch to the store owner's currency: cmars 5. ""You have # - cmars credit"" is what should say to confirm the selection. Instead the menu picked the name from above. ""Arend Credit"" which is not the item it choose from the menu. Either the highlight is wrong or something else is misaligned. 6. verify selection in the economy viewer (type Y) - the wrong currency is choosen. 7. to select the currency you want you have to pick the menu item below your intended choice. I was able to select ""cmars"" currency by choosing ""Conchita"" instead. note the mismatch in the labels. ""Currency to use"" & ""You Have"" they should be the same after a user makes the selection. ![store_scroll_menu_bug_01](https://user-images.githubusercontent.com/35860809/35793170-5d210128-0a05-11e8-89d1-ec5b4ec2fe6c.png) ![store_scroll_menu_bug_02](https://user-images.githubusercontent.com/35860809/35793171-5d3929c4-0a05-11e8-8d94-9cba4c4d7b47.png) ![store_scroll_menu_bug_03](https://user-images.githubusercontent.com/35860809/35793172-5d4db4a2-0a05-11e8-963f-f8188a30b435.png) ![store_scroll_menu_bug_04](https://user-images.githubusercontent.com/35860809/35793178-5e10521e-0a05-11e8-8294-a2fbc1a85a6a.png) ",1.0,"Store UI Dropdown menu selector ""currency to use"" picks the wrong menu item. - version: 7.0.1 Expected: Drop down menu should select the correct menu pick. Bug: The drop down menu selection is offset to the entry above. To reproduce: 1. Have a store 2. put an item up for sale 3. goto the credits tab to change your ""currency to use"" 4. Make a selection: In this example I'm trying to switch to the store owner's currency: cmars 5. ""You have # - cmars credit"" is what should say to confirm the selection. Instead the menu picked the name from above. ""Arend Credit"" which is not the item it choose from the menu. Either the highlight is wrong or something else is misaligned. 6. verify selection in the economy viewer (type Y) - the wrong currency is choosen. 7. to select the currency you want you have to pick the menu item below your intended choice. I was able to select ""cmars"" currency by choosing ""Conchita"" instead. note the mismatch in the labels. ""Currency to use"" & ""You Have"" they should be the same after a user makes the selection. ![store_scroll_menu_bug_01](https://user-images.githubusercontent.com/35860809/35793170-5d210128-0a05-11e8-89d1-ec5b4ec2fe6c.png) ![store_scroll_menu_bug_02](https://user-images.githubusercontent.com/35860809/35793171-5d3929c4-0a05-11e8-8d94-9cba4c4d7b47.png) ![store_scroll_menu_bug_03](https://user-images.githubusercontent.com/35860809/35793172-5d4db4a2-0a05-11e8-963f-f8188a30b435.png) ![store_scroll_menu_bug_04](https://user-images.githubusercontent.com/35860809/35793178-5e10521e-0a05-11e8-8294-a2fbc1a85a6a.png) ",1,store ui dropdown menu selector currency to use picks the wrong menu item version expected drop down menu should select the correct menu pick bug the drop down menu selection is offset to the entry above to reproduce have a store put an item up for sale goto the credits tab to change your currency to use make a selection in this example i m trying to switch to the store owner s currency cmars you have cmars credit is what should say to confirm the selection instead the menu picked the name from above arend credit which is not the item it choose from the menu either the highlight is wrong or something else is misaligned verify selection in the economy viewer type y the wrong currency is choosen to select the currency you want you have to pick the menu item below your intended choice i was able to select cmars currency by choosing conchita instead note the mismatch in the labels currency to use you have they should be the same after a user makes the selection ,1 257708,8140661757.0,IssuesEvent,2018-08-20 21:55:45,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[7.7.0] Countless plants from one seed,High Priority,"Version: 0.7.7.0-beta-staging-13e8d143 Planting/sowing seeds does not degrease the count in inventory, you can plant infinitely. ![endless seed2](https://user-images.githubusercontent.com/38510829/44300035-a0ecc880-a300-11e8-9cc4-6f8700e365d2.jpg) ",1.0,"[7.7.0] Countless plants from one seed - Version: 0.7.7.0-beta-staging-13e8d143 Planting/sowing seeds does not degrease the count in inventory, you can plant infinitely. ![endless seed2](https://user-images.githubusercontent.com/38510829/44300035-a0ecc880-a300-11e8-9cc4-6f8700e365d2.jpg) ",1, countless plants from one seed version beta staging planting sowing seeds does not degrease the count in inventory you can plant infinitely ,1 576355,17084954319.0,IssuesEvent,2021-07-08 10:33:43,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2.4 beta release-156] /elections/generatetestdata: 500:error code,Category: Elections Website Category: Tech Priority: High Squad: Lattice Mushroom Squad: Pumpkin Status: Fixed Type: Bug,"Was not sure who to assign this too, from conversation with @denysaw its throwing a 500 error and not liking it. ![Screenshot_62](https://user-images.githubusercontent.com/24981362/111234418-cc3a1000-85ee-11eb-9621-5c78ef07051a.jpg) ![Screenshot_63](https://user-images.githubusercontent.com/24981362/111234624-3d79c300-85ef-11eb-9941-8548a6c6aec6.jpg) Expected behavior, it generating a bunch of data according to parameters ",1.0,"[0.9.2.4 beta release-156] /elections/generatetestdata: 500:error code - Was not sure who to assign this too, from conversation with @denysaw its throwing a 500 error and not liking it. ![Screenshot_62](https://user-images.githubusercontent.com/24981362/111234418-cc3a1000-85ee-11eb-9621-5c78ef07051a.jpg) ![Screenshot_63](https://user-images.githubusercontent.com/24981362/111234624-3d79c300-85ef-11eb-9941-8548a6c6aec6.jpg) Expected behavior, it generating a bunch of data according to parameters ",1, elections generatetestdata error code was not sure who to assign this too from conversation with denysaw its throwing a error and not liking it expected behavior it generating a bunch of data according to parameters ,1 319019,9733059422.0,IssuesEvent,2019-05-31 08:42:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Exeption and Eco tag mismath when doing contracts,High Priority,"We test all contracts and got bad logs: [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/3240447/Player.log) For example Contract for add/remove blocks: [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/3240461/Player.log) When I open contract to accept it Exception appeared When I start to dig Sand to complete contract 'Eco tag mismatch! Found open tag 'ecoicon' with no matching close tag in string: Sand' appeared",1.0,"Exeption and Eco tag mismath when doing contracts - We test all contracts and got bad logs: [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/3240447/Player.log) For example Contract for add/remove blocks: [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/3240461/Player.log) When I open contract to accept it Exception appeared When I start to dig Sand to complete contract 'Eco tag mismatch! Found open tag 'ecoicon' with no matching close tag in string: Sand' appeared",1,exeption and eco tag mismath when doing contracts we test all contracts and got bad logs for example contract for add remove blocks when i open contract to accept it exception appeared when i start to dig sand to complete contract eco tag mismatch found open tag ecoicon with no matching close tag in string sand appeared,1 289011,8854207430.0,IssuesEvent,2019-01-09 00:15:00,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Chat starts scrolled up partially,Fixed Semi-High Priority,"![image](https://user-images.githubusercontent.com/3536496/49898775-c0a77f80-fe0e-11e8-8949-4f93f026484b.png) Above is when I first open the chat menu. Notice the scrollbar indicates its at the end of the scroll. However, when I scroll down, more messages are revealed and the scroll bar changes: ![image](https://user-images.githubusercontent.com/3536496/49898821-dae15d80-fe0e-11e8-9e74-77cfcb148b6e.png) ",1.0,"Chat starts scrolled up partially - ![image](https://user-images.githubusercontent.com/3536496/49898775-c0a77f80-fe0e-11e8-8949-4f93f026484b.png) Above is when I first open the chat menu. Notice the scrollbar indicates its at the end of the scroll. However, when I scroll down, more messages are revealed and the scroll bar changes: ![image](https://user-images.githubusercontent.com/3536496/49898821-dae15d80-fe0e-11e8-9e74-77cfcb148b6e.png) ",1,chat starts scrolled up partially above is when i first open the chat menu notice the scrollbar indicates its at the end of the scroll however when i scroll down more messages are revealed and the scroll bar changes ,1 479041,13790341166.0,IssuesEvent,2020-10-09 10:16:19,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.1.0 beta develop-79]Civics: Adding revisions of titles into the same election multiple times,Category: Laws Priority: High,"Adding a title revision into a election, then going into the draft of the title again and adding it once more will purge links and associations as well as title holders and make a new version of it completely. Revise title, add changes to an election creating a new election draft. Now edit title revision then add changes to the same election ![Screenshot_87.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/a88da098-d286-4d51-8564-7a40381dd0a7) Need to prevent this, or update already existing provision if object id is already existing.",1.0,"[0.9.1.0 beta develop-79]Civics: Adding revisions of titles into the same election multiple times - Adding a title revision into a election, then going into the draft of the title again and adding it once more will purge links and associations as well as title holders and make a new version of it completely. Revise title, add changes to an election creating a new election draft. Now edit title revision then add changes to the same election ![Screenshot_87.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/a88da098-d286-4d51-8564-7a40381dd0a7) Need to prevent this, or update already existing provision if object id is already existing.",1, civics adding revisions of titles into the same election multiple times adding a title revision into a election then going into the draft of the title again and adding it once more will purge links and associations as well as title holders and make a new version of it completely revise title add changes to an election creating a new election draft now edit title revision then add changes to the same election need to prevent this or update already existing provision if object id is already existing ,1 451990,13044486716.0,IssuesEvent,2020-07-29 04:51:27,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,CW: Set worlds to expire when paypal is canceled,Category: Cloud Worlds Category: Web Priority: High Status: Fixed,If user cancels their subscription from paypal. it should notify the ipn and set world to expire.,1.0,CW: Set worlds to expire when paypal is canceled - If user cancels their subscription from paypal. it should notify the ipn and set world to expire.,1,cw set worlds to expire when paypal is canceled if user cancels their subscription from paypal it should notify the ipn and set world to expire ,1 523552,15184807098.0,IssuesEvent,2021-02-15 10:04:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3.0 beta staging(9.4 dev build 180)]Crafting stations not subscribing to user and only displays template,Category: UI Priority: High Regression Status: Fixed Type: Bug,"All crafting stations have templates and not displaying ownership crafting. ![Screenshot_17.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/bbe8b38e-efae-4295-b41f-4ff4b2452945)",1.0,"[0.9.3.0 beta staging(9.4 dev build 180)]Crafting stations not subscribing to user and only displays template - All crafting stations have templates and not displaying ownership crafting. ![Screenshot_17.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/bbe8b38e-efae-4295-b41f-4ff4b2452945)",1, crafting stations not subscribing to user and only displays template all crafting stations have templates and not displaying ownership crafting ,1 231322,7626054589.0,IssuesEvent,2018-05-04 00:40:09,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Crash when hitting animal with arrow,High Priority,"4-23 dump log Object reference not set to an instance of an object. at C5.IntervalHeap`1.checkHandle(IPriorityQueueHandle`1 handle, Int32& cell, Boolean& isfirst) at C5.IntervalHeap`1.Replace(IPriorityQueueHandle`1 handle, T item) at Eco.Simulation.Simulation.UpdateElementInQueue(ITickable element) at Eco.Simulation.Agents.Animal.Kill(DeathType deathType) at Eco.Simulation.Agents.Animal.Damage(Single amount, DeathType damageSource) at Eco.Gameplay.Animals.AnimalEntity.TryApplyDamage(INetObject damager, Single damage, InteractionContext context) at ArrowEntity.Hit(NetObjAttachInfo hitAttachInfo, Vector3 position)",1.0,"Crash when hitting animal with arrow - 4-23 dump log Object reference not set to an instance of an object. at C5.IntervalHeap`1.checkHandle(IPriorityQueueHandle`1 handle, Int32& cell, Boolean& isfirst) at C5.IntervalHeap`1.Replace(IPriorityQueueHandle`1 handle, T item) at Eco.Simulation.Simulation.UpdateElementInQueue(ITickable element) at Eco.Simulation.Agents.Animal.Kill(DeathType deathType) at Eco.Simulation.Agents.Animal.Damage(Single amount, DeathType damageSource) at Eco.Gameplay.Animals.AnimalEntity.TryApplyDamage(INetObject damager, Single damage, InteractionContext context) at ArrowEntity.Hit(NetObjAttachInfo hitAttachInfo, Vector3 position)",1,crash when hitting animal with arrow dump log object reference not set to an instance of an object at intervalheap checkhandle ipriorityqueuehandle handle cell boolean isfirst at intervalheap replace ipriorityqueuehandle handle t item at eco simulation simulation updateelementinqueue itickable element at eco simulation agents animal kill deathtype deathtype at eco simulation agents animal damage single amount deathtype damagesource at eco gameplay animals animalentity tryapplydamage inetobject damager single damage interactioncontext context at arrowentity hit netobjattachinfo hitattachinfo position ,1 525040,15228179593.0,IssuesEvent,2021-02-18 11:09:07,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Constructed from Stoneroads and Asphalt Concrete,Category: Gameplay Category: Laws Priority: High Squad: Mountain Goat Status: Fixed,"Hello, i heard found a bug. If you want to build stone roads or asphalt roads, you make a mistake. The game does not ""understand"" that the roads have been built - if you want to dismantle the roads, you have more roads on hand but the roads are still ""built up"" If you delete e.g. one block street with the dev tool, all built streets are gone. Because of the problem, some laws don't work either. Such as. a road law for players who can get money for building the road. The server is on version 9.2.3. best regards Andre Krause",1.0,"Constructed from Stoneroads and Asphalt Concrete - Hello, i heard found a bug. If you want to build stone roads or asphalt roads, you make a mistake. The game does not ""understand"" that the roads have been built - if you want to dismantle the roads, you have more roads on hand but the roads are still ""built up"" If you delete e.g. one block street with the dev tool, all built streets are gone. Because of the problem, some laws don't work either. Such as. a road law for players who can get money for building the road. The server is on version 9.2.3. best regards Andre Krause",1,constructed from stoneroads and asphalt concrete hello i heard found a bug if you want to build stone roads or asphalt roads you make a mistake the game does not understand that the roads have been built if you want to dismantle the roads you have more roads on hand but the roads are still built up if you delete e g one block street with the dev tool all built streets are gone because of the problem some laws don t work either such as a road law for players who can get money for building the road the server is on version best regards andre krause,1 346888,10421299933.0,IssuesEvent,2019-09-16 05:32:16,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Free log?!,Fixed High Priority,"- /give log - Put log down - Start hewn log recipe it starts with a log without consuming one",1.0,"Free log?! - - /give log - Put log down - Start hewn log recipe it starts with a log without consuming one",1,free log give log put log down start hewn log recipe it starts with a log without consuming one,1 531125,15441431831.0,IssuesEvent,2021-03-08 05:53:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.3] ArgumentException: The Object you want to instantiate is null.,Category: Tech Priority: High Type: Bug,"Step to reproduce: - place any Craft station (Workbench and Campfire) - start any order: ![image](https://user-images.githubusercontent.com/45708377/110280185-73191d80-7feb-11eb-8bd0-f31f73cf6570.png) - have exception for each order: ``` ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Audio.UISoundController.SpawnOnCamera (UnityEngine.GameObject prefab) [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() ```",1.0,"[0.9.3] ArgumentException: The Object you want to instantiate is null. - Step to reproduce: - place any Craft station (Workbench and Campfire) - start any order: ![image](https://user-images.githubusercontent.com/45708377/110280185-73191d80-7feb-11eb-8bd0-f31f73cf6570.png) - have exception for each order: ``` ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Audio.UISoundController.SpawnOnCamera (UnityEngine.GameObject prefab) [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() ```",1, argumentexception the object you want to instantiate is null step to reproduce place any craft station workbench and campfire start any order have exception for each order argumentexception the object you want to instantiate is null at unityengine object instantiate unityengine object original unityengine transform parent system boolean instantiateinworldspace in at unityengine object instantiate t original unityengine transform parent system boolean worldpositionstays in at eco audio uisoundcontroller spawnoncamera unityengine gameobject prefab in at system action invoke in at unityengine events unityevent invoke in at system eventhandler invoke system object sender teventargs e in at unityengine eventsystems executeevents execute unityengine gameobject target unityengine eventsystems baseeventdata eventdata unityengine eventsystems executeevents eventfunction functor in at unityengine eventsystems standaloneinputmodule releasemouse unityengine eventsystems pointereventdata pointerevent unityengine gameobject currentovergo in at unityengine eventsystems standaloneinputmodule processmousepress unityengine eventsystems pointerinputmodule mousebuttoneventdata data in at unityengine eventsystems standaloneinputmodule processmouseevent system id in at unityengine eventsystems standaloneinputmodule process in at unityengine eventsystems eventsystem update in unityengine logger logexception exception object unityengine debug logexception exception unityengine eventsystems executeevents execute gameobject baseeventdata eventfunction unityengine eventsystems standaloneinputmodule releasemouse pointereventdata gameobject unityengine eventsystems standaloneinputmodule processmousepress mousebuttoneventdata unityengine eventsystems standaloneinputmodule processmouseevent unityengine eventsystems standaloneinputmodule process unityengine eventsystems eventsystem update ,1 552327,16238357495.0,IssuesEvent,2021-05-07 05:48:43,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,9.4 Dev 272 - Cannot fuel vehicles,Category: Tech Priority: High Regression Squad: Pumpkin Status: Fixed Type: Bug,"The /fuel command is not working on vehicles, on tables it is working without issue ie a kiln Cannot put fuel into vehicles as it does not accept that fuel type ![image](https://user-images.githubusercontent.com/61889138/116735838-fbfa7700-a9e6-11eb-9305-5e02cf014b48.png) ",1.0,"9.4 Dev 272 - Cannot fuel vehicles - The /fuel command is not working on vehicles, on tables it is working without issue ie a kiln Cannot put fuel into vehicles as it does not accept that fuel type ![image](https://user-images.githubusercontent.com/61889138/116735838-fbfa7700-a9e6-11eb-9305-5e02cf014b48.png) ",1, dev cannot fuel vehicles the fuel command is not working on vehicles on tables it is working without issue ie a kiln cannot put fuel into vehicles as it does not accept that fuel type ,1 342378,10316020275.0,IssuesEvent,2019-08-30 09:01:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[master-preview] When you unmount Vehicles UI doesn't update,High Priority,"and you can control other vehicle ![image](https://user-images.githubusercontent.com/45708377/64007164-52315b80-cb1c-11e9-950d-ae0544df9147.png) Funny video: https://drive.google.com/file/d/1Vy_bD1kdCLHgFbxrfbD4KFZf3QsLSLmD/view?usp=sharing",1.0,"[master-preview] When you unmount Vehicles UI doesn't update - and you can control other vehicle ![image](https://user-images.githubusercontent.com/45708377/64007164-52315b80-cb1c-11e9-950d-ae0544df9147.png) Funny video: https://drive.google.com/file/d/1Vy_bD1kdCLHgFbxrfbD4KFZf3QsLSLmD/view?usp=sharing",1, when you unmount vehicles ui doesn t update and you can control other vehicle funny video ,1 415478,12129915529.0,IssuesEvent,2020-04-22 23:56:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Eco Tree: assign progress level to all eco tree features,Category: Web Priority: High,"Each feature on the eco tree needs to have its progress level (1-6 options as seen in key) @johnkslg you can write this out in a doc and ill input into wordpress. or i can show you how to set it in wordpress (on tree page) ![image](https://user-images.githubusercontent.com/7343272/79806924-6aa9ec80-831e-11ea-8f60-02d60a5e3f64.png) ",1.0,"Eco Tree: assign progress level to all eco tree features - Each feature on the eco tree needs to have its progress level (1-6 options as seen in key) @johnkslg you can write this out in a doc and ill input into wordpress. or i can show you how to set it in wordpress (on tree page) ![image](https://user-images.githubusercontent.com/7343272/79806924-6aa9ec80-831e-11ea-8f60-02d60a5e3f64.png) ",1,eco tree assign progress level to all eco tree features each feature on the eco tree needs to have its progress level options as seen in key johnkslg you can write this out in a doc and ill input into wordpress or i can show you how to set it in wordpress on tree page ,1 368863,10885509455.0,IssuesEvent,2019-11-18 10:32:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,[0.8.2 staging 8-2] Contracts: nested contracts are broken,Fixed High Priority QA Reopen Staging,"**Steps** 1. Create nested contracts with parameter ANY with adding blocks clause in putting in container clause 2. Let someone took this contract ![bandicam 2019-05-16 16-26-39-396](https://user-images.githubusercontent.com/27898520/57856850-518fe600-7807-11e9-807e-c99474f428d2.jpg) The problems start here 1) There is no mark for putting in container part, though the container will be accessable (green highlight) And you can't put the item there ![bandicam 2019-05-16 16-27-10-676](https://user-images.githubusercontent.com/27898520/57856860-55bc0380-7807-11e9-8c2e-5bc108c39397.jpg) 2) You can finish the contract without cumpliting any clause.",1.0,"[0.8.2 staging 8-2] Contracts: nested contracts are broken - **Steps** 1. Create nested contracts with parameter ANY with adding blocks clause in putting in container clause 2. Let someone took this contract ![bandicam 2019-05-16 16-26-39-396](https://user-images.githubusercontent.com/27898520/57856850-518fe600-7807-11e9-807e-c99474f428d2.jpg) The problems start here 1) There is no mark for putting in container part, though the container will be accessable (green highlight) And you can't put the item there ![bandicam 2019-05-16 16-27-10-676](https://user-images.githubusercontent.com/27898520/57856860-55bc0380-7807-11e9-8c2e-5bc108c39397.jpg) 2) You can finish the contract without cumpliting any clause.",1, contracts nested contracts are broken steps create nested contracts with parameter any with adding blocks clause in putting in container clause let someone took this contract the problems start here there is no mark for putting in container part though the container will be accessable green highlight and you can t put the item there you can finish the contract without cumpliting any clause ,1 423525,12298091422.0,IssuesEvent,2020-05-11 09:55:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1543] All orders work at the same time on one crafted table,Priority: High Status: Fixed,"Step to reproduce: - place campfire(or another crafted table) and add 2+ orders with resources: ![image](https://user-images.githubusercontent.com/45708377/81401268-a4109380-9137-11ea-9e43-29c5dae590f5.png) - add labor to each (or just to first order): ![image](https://user-images.githubusercontent.com/45708377/81401495-1e411800-9138-11ea-8543-6277c07b224d.png) - all orders work at the same time: ![image](https://user-images.githubusercontent.com/45708377/81401541-331dab80-9138-11ea-93c7-97f897c937bc.png) ",1.0,"[0.9.0 staging-1543] All orders work at the same time on one crafted table - Step to reproduce: - place campfire(or another crafted table) and add 2+ orders with resources: ![image](https://user-images.githubusercontent.com/45708377/81401268-a4109380-9137-11ea-9e43-29c5dae590f5.png) - add labor to each (or just to first order): ![image](https://user-images.githubusercontent.com/45708377/81401495-1e411800-9138-11ea-8543-6277c07b224d.png) - all orders work at the same time: ![image](https://user-images.githubusercontent.com/45708377/81401541-331dab80-9138-11ea-93c7-97f897c937bc.png) ",1, all orders work at the same time on one crafted table step to reproduce place campfire or another crafted table and add orders with resources add labor to each or just to first order all orders work at the same time ,1 554844,16440421888.0,IssuesEvent,2021-05-20 13:49:50,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Floating Point Pricing Error,Category: Gameplay Priority: High QA Squad: Wild Turkey Status: Fixed Type: Bug,"Version: 0.8.2.3 Another reason I hate decimal number prices. The store buys **Logs** for 1 **(Zoneman Credit)**, and sells **Hewn Logs** for 0.6 **(Zoneman Credit)**. After trading with the store for a while I got this: ![image](https://user-images.githubusercontent.com/2676134/59974157-03f65e00-95a9-11e9-8673-f11604e8c7b6.png) It clearly says I have 0.6 **(Zoneman Credit)** in all the interfaces, but the store says I don't have enough. I went to the transfer window to just give the player back their credits so I don't have to look at them, and this is what the transfer window reported back to me when trying to transfer ""all"": ![image](https://user-images.githubusercontent.com/2676134/59974178-461f9f80-95a9-11e9-92e8-cbcd445b17e0.png) I have exactly 0.5999998 **(Zoneman Credit)**, which I will agree with the game isn't the same as 0.6 **(Zoneman Credit)**. I assume this is a floating-point error.",1.0,"Floating Point Pricing Error - Version: 0.8.2.3 Another reason I hate decimal number prices. The store buys **Logs** for 1 **(Zoneman Credit)**, and sells **Hewn Logs** for 0.6 **(Zoneman Credit)**. After trading with the store for a while I got this: ![image](https://user-images.githubusercontent.com/2676134/59974157-03f65e00-95a9-11e9-8673-f11604e8c7b6.png) It clearly says I have 0.6 **(Zoneman Credit)** in all the interfaces, but the store says I don't have enough. I went to the transfer window to just give the player back their credits so I don't have to look at them, and this is what the transfer window reported back to me when trying to transfer ""all"": ![image](https://user-images.githubusercontent.com/2676134/59974178-461f9f80-95a9-11e9-92e8-cbcd445b17e0.png) I have exactly 0.5999998 **(Zoneman Credit)**, which I will agree with the game isn't the same as 0.6 **(Zoneman Credit)**. I assume this is a floating-point error.",1,floating point pricing error version another reason i hate decimal number prices the store buys logs for zoneman credit and sells hewn logs for zoneman credit after trading with the store for a while i got this it clearly says i have zoneman credit in all the interfaces but the store says i don t have enough i went to the transfer window to just give the player back their credits so i don t have to look at them and this is what the transfer window reported back to me when trying to transfer all i have exactly zoneman credit which i will agree with the game isn t the same as zoneman credit i assume this is a floating point error ,1 538786,15778303125.0,IssuesEvent,2021-04-01 07:30:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3 staging-1951] Can't interact with big object from all side.,Category: Gameplay Priority: High Regression Squad: Pumpkin Status: Fixed Type: Bug,"For example court: ![image](https://user-images.githubusercontent.com/45708377/110745006-aa860500-824b-11eb-819f-f01c0413099e.png) Center point in orange. You can interact with court in green zone, but in red you will have message: ![image](https://user-images.githubusercontent.com/45708377/110745063-c7223d00-824b-11eb-8314-9928b429cfb3.png) With trees happens the same you can't chop branhes on high: ![image](https://user-images.githubusercontent.com/45708377/110745175-ef11a080-824b-11eb-86e0-ae04520140fb.png) you can just chop tree in green zone: ![image](https://user-images.githubusercontent.com/45708377/110745240-00f34380-824c-11eb-8fb9-ce98c4af6b05.png) ",1.0,"[0.9.3 staging-1951] Can't interact with big object from all side. - For example court: ![image](https://user-images.githubusercontent.com/45708377/110745006-aa860500-824b-11eb-819f-f01c0413099e.png) Center point in orange. You can interact with court in green zone, but in red you will have message: ![image](https://user-images.githubusercontent.com/45708377/110745063-c7223d00-824b-11eb-8314-9928b429cfb3.png) With trees happens the same you can't chop branhes on high: ![image](https://user-images.githubusercontent.com/45708377/110745175-ef11a080-824b-11eb-86e0-ae04520140fb.png) you can just chop tree in green zone: ![image](https://user-images.githubusercontent.com/45708377/110745240-00f34380-824c-11eb-8fb9-ce98c4af6b05.png) ",1, can t interact with big object from all side for example court center point in orange you can interact with court in green zone but in red you will have message with trees happens the same you can t chop branhes on high you can just chop tree in green zone ,1 526458,15293486516.0,IssuesEvent,2021-02-24 00:24:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Cloud world: migration KeyNotFoundException,Category: Cloud Worlds Category: Web Priority: High Squad: Lattice Mushroom,"world293 and slg164729-324 on sfo2 ``` Migration was performed, migrations.log was saved. ================================================= [10:41:38] [Server Initialization]... Finished in 70,631.0ms [10:41:38] Failed to load server, Exception was Exception: KeyNotFoundException Message:The given key 'Eco.Core.Serialization.Migrations.DataMigrations.MemberDataInput' was not present in the dictionary. Source:System.Private.CoreLib System.Collections.Generic.KeyNotFoundException: The given key 'Eco.Core.Serialization.Migrations.DataMigrations.MemberDataInput' was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Eco.Core.Serialization.Migrations.DataMigrations.MemberNameChangeDataModification.Apply(MigrationContext context) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\DataMigrations\MemberNameChangeDataModification.cs:line 21 at Eco.Core.Serialization.Migrations.DataMigration.MigrateInstance(MigrationContext context) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\DataMigration.cs:line 56 at Eco.Core.Serialization.Migrations.AggregateMigration.MigrateInstance(MigrationContext context) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\AggregateMigration.cs:line 37 at Eco.Core.Serialization.Migrations.MigrationManager.MigrateInstanceInternal(MigrationContext context, IEnumerable`1 migrations) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\MigrationManager.cs:line 224 at Eco.Core.Serialization.Migrations.MigrationManager.MigrateInstance(MigrationContext context) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\MigrationManager.cs:line 146 at Eco.Core.Serialization.Serializers.MigrationChainSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\MigrationChainSerializer.cs:line 37 at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 122 at Eco.Core.Serialization.Serializers.DictionarySerializer`3.DecodeReferenceableEntry(BinaryReader reader, Object instance) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\DictionarySerializer.cs:line 115 at Eco.Core.Serialization.Serializers.DictionarySerializer`3.DecodeDictionary(BinaryReader reader, Object instance) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\DictionarySerializer.cs:line 96 at Eco.Core.Serialization.Serializers.DictionarySerializer`3.Decode(BinaryReader reader, Object instance) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\DictionarySerializer.cs:line 88 at Eco.Core.Serialization.Serializers.ClassSerializer`1.DecodeMember(MemberInfo member, Object& instance, BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ClassSerializer.cs:line 160 at Eco.Core.Serialization.Serializers.ClassMigrationSerializer`1.DecodeToInstance(Object& instance, BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ClassMigrationSerializer.cs:line 148 at Eco.Core.Serialization.Serializers.ClassSerializer.DecodeInstance(BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ClassSerializer.cs:line 49 at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 153 at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 153 at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 122 at Eco.Core.Serialization.Serializers.ObjectSerializer.Decode(BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 131 at Eco.Core.Serialization.SimpleSerializer.Deserialize(Stream stream) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\SimpleSerializer.cs:line 665 at Eco.Core.Serialization.CurrentSerializer.Deserialize(Stream stream) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers.cs:line 48 at Eco.Core.Serialization.EcoSerializer.Deserialize(Stream stream) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers.cs:line 113 at Eco.Core.Serialization.DataStore.DeserializeSafe[T](Stream stream) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\DataStore.cs:line 447 at Eco.Core.Serialization.DataStore.Load[T](ExclusiveAccess exclusiveAccess, String folder, Action`1 onLoad, Boolean migrate) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\DataStore.cs:line 329 at Eco.Core.Serialization.DataStore.ExclusiveAccess.Load[T](String folder, Action`1 onLoad, Boolean migrate) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\DataStore.cs:line 64 at Eco.Core.Serialization.DataStore.Load[T](String folder, Action`1 onLoad, Boolean migrate) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\DataStore.cs:line 305 at Eco.Core.Plugins.StorageManager.LoadOrCreate[TStorageType](String folder, Action`1 onCreate) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Plugins\StorageManager.cs:line 244 at Eco.Gameplay.Property.PropertyManager..ctor() in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Property\PropertyManager.cs:line 412 Outer Exceptions: Exception has been thrown by the target of an invocation. [10:41:38] Unhandled errorSystem.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean wrapExceptions, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& hasNoDefaultCtor) at System.RuntimeType.CreateInstanceDefaultCtorSlow(Boolean publicOnly, Boolean wrapExceptions, Boolean fillCache) at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, Boolean wrapExceptions) at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture) at Eco.Server.PluginManager.AddPlugin(Type pluginType, Object[] p) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\PluginManager.cs:line 320 at Eco.Server.PluginManager.AddPlugin[T](Object[] p) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\PluginManager.cs:line 317 at Eco.Server.PluginManager.<>c__DisplayClass29_0.b__1() in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\PluginManager.cs:line 212 at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --- End of stack trace from previous location where exception was thrown --- at Eco.Server.PluginManager.AddPluginsAsync(StartupInfo startupInfo) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\PluginManager.cs:line 233 at Eco.Server.PluginManager.PostCreateAsync(StartupInfo startupInfo) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\PluginManager.cs:line 106 at Eco.Server.Startup.StartAsync(StartupInfo startupInfo) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\Startup.cs:line 181 at Eco.Server.ApplicationHostedService.StartAsync(CancellationToken cancellationToken) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\ApplicationHostedService.cs:line 25 at Microsoft.Extensions.Hosting.Internal.Host.StartAsync(CancellationToken cancellationToken) at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.RunAsync(IHost host, CancellationToken token) at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.RunAsync(IHost host, CancellationToken token) at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.Run(IHost host) at Eco.Server.MainClass.Main(String[] args) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\Main.cs:line 42 System.Collections.Generic.KeyNotFoundException: The given key 'Eco.Core.Serialization.Migrations.DataMigrations.MemberDataInput' was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Eco.Core.Serialization.Migrations.DataMigrations.MemberNameChangeDataModification.Apply(MigrationContext context) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\DataMigrations\MemberNameChangeDataModification.cs:line 21 at Eco.Core.Serialization.Migrations.DataMigration.MigrateInstance(MigrationContext context) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\DataMigration.cs:line 56 at Eco.Core.Serialization.Migrations.AggregateMigration.MigrateInstance(MigrationContext context) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\AggregateMigration.cs:line 37 at Eco.Core.Serialization.Migrations.MigrationManager.MigrateInstanceInternal(MigrationContext context, IEnumerable`1 migrations) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\MigrationManager.cs:line 224 at Eco.Core.Serialization.Migrations.MigrationManager.MigrateInstance(MigrationContext context) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\MigrationManager.cs:line 146 at Eco.Core.Serialization.Serializers.MigrationChainSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\MigrationChainSerializer.cs:line 37 at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 122 at Eco.Core.Serialization.Serializers.DictionarySerializer`3.DecodeReferenceableEntry(BinaryReader reader, Object instance) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\DictionarySerializer.cs:line 115 at Eco.Core.Serialization.Serializers.DictionarySerializer`3.DecodeDictionary(BinaryReader reader, Object instance) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\DictionarySerializer.cs:line 96 at Eco.Core.Serialization.Serializers.DictionarySerializer`3.Decode(BinaryReader reader, Object instance) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\DictionarySerializer.cs:line 88 at Eco.Core.Serialization.Serializers.ClassSerializer`1.DecodeMember(MemberInfo member, Object& instance, BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ClassSerializer.cs:line 160 at Eco.Core.Serialization.Serializers.ClassMigrationSerializer`1.DecodeToInstance(Object& instance, BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ClassMigrationSerializer.cs:line 148 at Eco.Core.Serialization.Serializers.ClassSerializer.DecodeInstance(BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ClassSerializer.cs:line 49 at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 153 at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 153 at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 122 at Eco.Core.Serialization.Serializers.ObjectSerializer.Decode(BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 131 at Eco.Core.Serialization.SimpleSerializer.Deserialize(Stream stream) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\SimpleSerializer.cs:line 665 at Eco.Core.Serialization.CurrentSerializer.Deserialize(Stream stream) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers.cs:line 48 at Eco.Core.Serialization.EcoSerializer.Deserialize(Stream stream) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers.cs:line 113 at Eco.Core.Serialization.DataStore.DeserializeSafe[T](Stream stream) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\DataStore.cs:line 447 at Eco.Core.Serialization.DataStore.Load[T](ExclusiveAccess exclusiveAccess, String folder, Action`1 onLoad, Boolean migrate) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\DataStore.cs:line 329 at Eco.Core.Serialization.DataStore.ExclusiveAccess.Load[T](String folder, Action`1 onLoad, Boolean migrate) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\DataStore.cs:line 64 at Eco.Core.Serialization.DataStore.Load[T](String folder, Action`1 onLoad, Boolean migrate) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\DataStore.cs:line 305 at Eco.Core.Plugins.StorageManager.LoadOrCreate[TStorageType](String folder, Action`1 onCreate) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Plugins\StorageManager.cs:line 244 at Eco.Gameplay.Property.PropertyManager..ctor() in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Property\PropertyManager.cs:line 412 Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Collections.Generic.KeyNotFoundException: The given key 'Eco.Core.Serialization.Migrations.DataMigrations.MemberDataInput' was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Eco.Core.Serialization.Migrations.DataMigrations.MemberNameChangeDataModification.Apply(MigrationContext context) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\DataMigrations\MemberNameChangeDataModification.cs:line 21 at Eco.Core.Serialization.Migrations.DataMigration.MigrateInstance(MigrationContext context) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\DataMigration.cs:line 56 at Eco.Core.Serialization.Migrations.AggregateMigration.MigrateInstance(MigrationContext context) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\AggregateMigration.cs:line 37 at Eco.Core.Serialization.Migrations.MigrationManager.MigrateInstanceInternal(MigrationContext context, IEnumerable`1 migrations) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\MigrationManager.cs:line 224 at Eco.Core.Serialization.Migrations.MigrationManager.MigrateInstance(MigrationContext context) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\MigrationManager.cs:line 146 at Eco.Core.Serialization.Serializers.MigrationChainSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\MigrationChainSerializer.cs:line 37 at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 122 at Eco.Core.Serialization.Serializers.DictionarySerializer`3.DecodeReferenceableEntry(BinaryReader reader, Object instance) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\DictionarySerializer.cs:line 115 at Eco.Core.Serialization.Serializers.DictionarySerializer`3.DecodeDictionary(BinaryReader reader, Object instance) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\DictionarySerializer.cs:line 96 at Eco.Core.Serialization.Serializers.DictionarySerializer`3.Decode(BinaryReader reader, Object instance) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\DictionarySerializer.cs:line 88 at Eco.Core.Serialization.Serializers.ClassSerializer`1.DecodeMember(MemberInfo member, Object& instance, BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ClassSerializer.cs:line 160 at Eco.Core.Serialization.Serializers.ClassMigrationSerializer`1.DecodeToInstance(Object& instance, BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ClassMigrationSerializer.cs:line 148 at Eco.Core.Serialization.Serializers.ClassSerializer.DecodeInstance(BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ClassSerializer.cs:line 49 at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 153 at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 153 at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 122 at Eco.Core.Serialization.Serializers.ObjectSerializer.Decode(BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 131 at Eco.Core.Serialization.SimpleSerializer.Deserialize(Stream stream) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\SimpleSerializer.cs:line 665 at Eco.Core.Serialization.CurrentSerializer.Deserialize(Stream stream) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers.cs:line 48 at Eco.Core.Serialization.EcoSerializer.Deserialize(Stream stream) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers.cs:line 113 at Eco.Core.Serialization.DataStore.DeserializeSafe[T](Stream stream) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\DataStore.cs:line 447 at Eco.Core.Serialization.DataStore.Load[T](ExclusiveAccess exclusiveAccess, String folder, Action`1 onLoad, Boolean migrate) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\DataStore.cs:line 329 at Eco.Core.Serialization.DataStore.ExclusiveAccess.Load[T](String folder, Action`1 onLoad, Boolean migrate) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\DataStore.cs:line 64 at Eco.Core.Serialization.DataStore.Load[T](String folder, Action`1 onLoad, Boolean migrate) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\DataStore.cs:line 305 at Eco.Core.Plugins.StorageManager.LoadOrCreate[TStorageType](String folder, Action`1 onCreate) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Plugins\StorageManager.cs:line 244 at Eco.Gameplay.Property.PropertyManager..ctor() in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Property\PropertyManager.cs:line 412 --- End of inner exception stack trace --- at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean wrapExceptions, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& hasNoDefaultCtor) at System.RuntimeType.CreateInstanceDefaultCtorSlow(Boolean publicOnly, Boolean wrapExceptions, Boolean fillCache) at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, Boolean wrapExceptions) at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture) at Eco.Server.PluginManager.AddPlugin(Type pluginType, Object[] p) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\PluginManager.cs:line 320 at Eco.Server.PluginManager.AddPlugin[T](Object[] p) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\PluginManager.cs:line 317 at Eco.Server.PluginManager.<>c__DisplayClass29_0.b__1() in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\PluginManager.cs:line 212 at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --- End of stack trace from previous location where exception was thrown --- at Eco.Server.PluginManager.AddPluginsAsync(StartupInfo startupInfo) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\PluginManager.cs:line 233 at Eco.Server.PluginManager.PostCreateAsync(StartupInfo startupInfo) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\PluginManager.cs:line 106 at Eco.Server.Startup.StartAsync(StartupInfo startupInfo) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\Startup.cs:line 181 at Eco.Server.ApplicationHostedService.StartAsync(CancellationToken cancellationToken) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\ApplicationHostedService.cs:line 25 at Microsoft.Extensions.Hosting.Internal.Host.StartAsync(CancellationToken cancellationToken) at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.RunAsync(IHost host, CancellationToken token) at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.RunAsync(IHost host, CancellationToken token) at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.Run(IHost host) at Eco.Server.MainClass.Main(String[] args) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\Main.cs:line 42 ```",1.0,"Cloud world: migration KeyNotFoundException - world293 and slg164729-324 on sfo2 ``` Migration was performed, migrations.log was saved. ================================================= [10:41:38] [Server Initialization]... Finished in 70,631.0ms [10:41:38] Failed to load server, Exception was Exception: KeyNotFoundException Message:The given key 'Eco.Core.Serialization.Migrations.DataMigrations.MemberDataInput' was not present in the dictionary. Source:System.Private.CoreLib System.Collections.Generic.KeyNotFoundException: The given key 'Eco.Core.Serialization.Migrations.DataMigrations.MemberDataInput' was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Eco.Core.Serialization.Migrations.DataMigrations.MemberNameChangeDataModification.Apply(MigrationContext context) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\DataMigrations\MemberNameChangeDataModification.cs:line 21 at Eco.Core.Serialization.Migrations.DataMigration.MigrateInstance(MigrationContext context) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\DataMigration.cs:line 56 at Eco.Core.Serialization.Migrations.AggregateMigration.MigrateInstance(MigrationContext context) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\AggregateMigration.cs:line 37 at Eco.Core.Serialization.Migrations.MigrationManager.MigrateInstanceInternal(MigrationContext context, IEnumerable`1 migrations) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\MigrationManager.cs:line 224 at Eco.Core.Serialization.Migrations.MigrationManager.MigrateInstance(MigrationContext context) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\MigrationManager.cs:line 146 at Eco.Core.Serialization.Serializers.MigrationChainSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\MigrationChainSerializer.cs:line 37 at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 122 at Eco.Core.Serialization.Serializers.DictionarySerializer`3.DecodeReferenceableEntry(BinaryReader reader, Object instance) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\DictionarySerializer.cs:line 115 at Eco.Core.Serialization.Serializers.DictionarySerializer`3.DecodeDictionary(BinaryReader reader, Object instance) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\DictionarySerializer.cs:line 96 at Eco.Core.Serialization.Serializers.DictionarySerializer`3.Decode(BinaryReader reader, Object instance) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\DictionarySerializer.cs:line 88 at Eco.Core.Serialization.Serializers.ClassSerializer`1.DecodeMember(MemberInfo member, Object& instance, BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ClassSerializer.cs:line 160 at Eco.Core.Serialization.Serializers.ClassMigrationSerializer`1.DecodeToInstance(Object& instance, BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ClassMigrationSerializer.cs:line 148 at Eco.Core.Serialization.Serializers.ClassSerializer.DecodeInstance(BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ClassSerializer.cs:line 49 at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 153 at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 153 at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 122 at Eco.Core.Serialization.Serializers.ObjectSerializer.Decode(BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 131 at Eco.Core.Serialization.SimpleSerializer.Deserialize(Stream stream) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\SimpleSerializer.cs:line 665 at Eco.Core.Serialization.CurrentSerializer.Deserialize(Stream stream) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers.cs:line 48 at Eco.Core.Serialization.EcoSerializer.Deserialize(Stream stream) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers.cs:line 113 at Eco.Core.Serialization.DataStore.DeserializeSafe[T](Stream stream) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\DataStore.cs:line 447 at Eco.Core.Serialization.DataStore.Load[T](ExclusiveAccess exclusiveAccess, String folder, Action`1 onLoad, Boolean migrate) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\DataStore.cs:line 329 at Eco.Core.Serialization.DataStore.ExclusiveAccess.Load[T](String folder, Action`1 onLoad, Boolean migrate) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\DataStore.cs:line 64 at Eco.Core.Serialization.DataStore.Load[T](String folder, Action`1 onLoad, Boolean migrate) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\DataStore.cs:line 305 at Eco.Core.Plugins.StorageManager.LoadOrCreate[TStorageType](String folder, Action`1 onCreate) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Plugins\StorageManager.cs:line 244 at Eco.Gameplay.Property.PropertyManager..ctor() in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Property\PropertyManager.cs:line 412 Outer Exceptions: Exception has been thrown by the target of an invocation. [10:41:38] Unhandled errorSystem.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean wrapExceptions, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& hasNoDefaultCtor) at System.RuntimeType.CreateInstanceDefaultCtorSlow(Boolean publicOnly, Boolean wrapExceptions, Boolean fillCache) at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, Boolean wrapExceptions) at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture) at Eco.Server.PluginManager.AddPlugin(Type pluginType, Object[] p) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\PluginManager.cs:line 320 at Eco.Server.PluginManager.AddPlugin[T](Object[] p) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\PluginManager.cs:line 317 at Eco.Server.PluginManager.<>c__DisplayClass29_0.b__1() in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\PluginManager.cs:line 212 at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --- End of stack trace from previous location where exception was thrown --- at Eco.Server.PluginManager.AddPluginsAsync(StartupInfo startupInfo) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\PluginManager.cs:line 233 at Eco.Server.PluginManager.PostCreateAsync(StartupInfo startupInfo) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\PluginManager.cs:line 106 at Eco.Server.Startup.StartAsync(StartupInfo startupInfo) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\Startup.cs:line 181 at Eco.Server.ApplicationHostedService.StartAsync(CancellationToken cancellationToken) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\ApplicationHostedService.cs:line 25 at Microsoft.Extensions.Hosting.Internal.Host.StartAsync(CancellationToken cancellationToken) at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.RunAsync(IHost host, CancellationToken token) at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.RunAsync(IHost host, CancellationToken token) at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.Run(IHost host) at Eco.Server.MainClass.Main(String[] args) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\Main.cs:line 42 System.Collections.Generic.KeyNotFoundException: The given key 'Eco.Core.Serialization.Migrations.DataMigrations.MemberDataInput' was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Eco.Core.Serialization.Migrations.DataMigrations.MemberNameChangeDataModification.Apply(MigrationContext context) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\DataMigrations\MemberNameChangeDataModification.cs:line 21 at Eco.Core.Serialization.Migrations.DataMigration.MigrateInstance(MigrationContext context) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\DataMigration.cs:line 56 at Eco.Core.Serialization.Migrations.AggregateMigration.MigrateInstance(MigrationContext context) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\AggregateMigration.cs:line 37 at Eco.Core.Serialization.Migrations.MigrationManager.MigrateInstanceInternal(MigrationContext context, IEnumerable`1 migrations) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\MigrationManager.cs:line 224 at Eco.Core.Serialization.Migrations.MigrationManager.MigrateInstance(MigrationContext context) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\MigrationManager.cs:line 146 at Eco.Core.Serialization.Serializers.MigrationChainSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\MigrationChainSerializer.cs:line 37 at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 122 at Eco.Core.Serialization.Serializers.DictionarySerializer`3.DecodeReferenceableEntry(BinaryReader reader, Object instance) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\DictionarySerializer.cs:line 115 at Eco.Core.Serialization.Serializers.DictionarySerializer`3.DecodeDictionary(BinaryReader reader, Object instance) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\DictionarySerializer.cs:line 96 at Eco.Core.Serialization.Serializers.DictionarySerializer`3.Decode(BinaryReader reader, Object instance) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\DictionarySerializer.cs:line 88 at Eco.Core.Serialization.Serializers.ClassSerializer`1.DecodeMember(MemberInfo member, Object& instance, BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ClassSerializer.cs:line 160 at Eco.Core.Serialization.Serializers.ClassMigrationSerializer`1.DecodeToInstance(Object& instance, BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ClassMigrationSerializer.cs:line 148 at Eco.Core.Serialization.Serializers.ClassSerializer.DecodeInstance(BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ClassSerializer.cs:line 49 at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 153 at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 153 at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 122 at Eco.Core.Serialization.Serializers.ObjectSerializer.Decode(BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 131 at Eco.Core.Serialization.SimpleSerializer.Deserialize(Stream stream) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\SimpleSerializer.cs:line 665 at Eco.Core.Serialization.CurrentSerializer.Deserialize(Stream stream) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers.cs:line 48 at Eco.Core.Serialization.EcoSerializer.Deserialize(Stream stream) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers.cs:line 113 at Eco.Core.Serialization.DataStore.DeserializeSafe[T](Stream stream) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\DataStore.cs:line 447 at Eco.Core.Serialization.DataStore.Load[T](ExclusiveAccess exclusiveAccess, String folder, Action`1 onLoad, Boolean migrate) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\DataStore.cs:line 329 at Eco.Core.Serialization.DataStore.ExclusiveAccess.Load[T](String folder, Action`1 onLoad, Boolean migrate) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\DataStore.cs:line 64 at Eco.Core.Serialization.DataStore.Load[T](String folder, Action`1 onLoad, Boolean migrate) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\DataStore.cs:line 305 at Eco.Core.Plugins.StorageManager.LoadOrCreate[TStorageType](String folder, Action`1 onCreate) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Plugins\StorageManager.cs:line 244 at Eco.Gameplay.Property.PropertyManager..ctor() in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Property\PropertyManager.cs:line 412 Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Collections.Generic.KeyNotFoundException: The given key 'Eco.Core.Serialization.Migrations.DataMigrations.MemberDataInput' was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Eco.Core.Serialization.Migrations.DataMigrations.MemberNameChangeDataModification.Apply(MigrationContext context) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\DataMigrations\MemberNameChangeDataModification.cs:line 21 at Eco.Core.Serialization.Migrations.DataMigration.MigrateInstance(MigrationContext context) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\DataMigration.cs:line 56 at Eco.Core.Serialization.Migrations.AggregateMigration.MigrateInstance(MigrationContext context) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\AggregateMigration.cs:line 37 at Eco.Core.Serialization.Migrations.MigrationManager.MigrateInstanceInternal(MigrationContext context, IEnumerable`1 migrations) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\MigrationManager.cs:line 224 at Eco.Core.Serialization.Migrations.MigrationManager.MigrateInstance(MigrationContext context) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Migrations\MigrationManager.cs:line 146 at Eco.Core.Serialization.Serializers.MigrationChainSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\MigrationChainSerializer.cs:line 37 at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 122 at Eco.Core.Serialization.Serializers.DictionarySerializer`3.DecodeReferenceableEntry(BinaryReader reader, Object instance) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\DictionarySerializer.cs:line 115 at Eco.Core.Serialization.Serializers.DictionarySerializer`3.DecodeDictionary(BinaryReader reader, Object instance) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\DictionarySerializer.cs:line 96 at Eco.Core.Serialization.Serializers.DictionarySerializer`3.Decode(BinaryReader reader, Object instance) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\DictionarySerializer.cs:line 88 at Eco.Core.Serialization.Serializers.ClassSerializer`1.DecodeMember(MemberInfo member, Object& instance, BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ClassSerializer.cs:line 160 at Eco.Core.Serialization.Serializers.ClassMigrationSerializer`1.DecodeToInstance(Object& instance, BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ClassMigrationSerializer.cs:line 148 at Eco.Core.Serialization.Serializers.ClassSerializer.DecodeInstance(BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ClassSerializer.cs:line 49 at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 153 at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeObject(BinaryReader reader, Int32 objTypeID) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 153 at Eco.Core.Serialization.Serializers.ObjectSerializer.DecodeReferenceable(BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 122 at Eco.Core.Serialization.Serializers.ObjectSerializer.Decode(BinaryReader reader) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 131 at Eco.Core.Serialization.SimpleSerializer.Deserialize(Stream stream) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\SimpleSerializer.cs:line 665 at Eco.Core.Serialization.CurrentSerializer.Deserialize(Stream stream) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers.cs:line 48 at Eco.Core.Serialization.EcoSerializer.Deserialize(Stream stream) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\Serializers.cs:line 113 at Eco.Core.Serialization.DataStore.DeserializeSafe[T](Stream stream) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\DataStore.cs:line 447 at Eco.Core.Serialization.DataStore.Load[T](ExclusiveAccess exclusiveAccess, String folder, Action`1 onLoad, Boolean migrate) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\DataStore.cs:line 329 at Eco.Core.Serialization.DataStore.ExclusiveAccess.Load[T](String folder, Action`1 onLoad, Boolean migrate) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\DataStore.cs:line 64 at Eco.Core.Serialization.DataStore.Load[T](String folder, Action`1 onLoad, Boolean migrate) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Serialization\DataStore.cs:line 305 at Eco.Core.Plugins.StorageManager.LoadOrCreate[TStorageType](String folder, Action`1 onCreate) in C:\Jenkins\workspace\Eco Release\Server\Eco.Core\Plugins\StorageManager.cs:line 244 at Eco.Gameplay.Property.PropertyManager..ctor() in C:\Jenkins\workspace\Eco Release\Server\Eco.Gameplay\Property\PropertyManager.cs:line 412 --- End of inner exception stack trace --- at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean wrapExceptions, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& hasNoDefaultCtor) at System.RuntimeType.CreateInstanceDefaultCtorSlow(Boolean publicOnly, Boolean wrapExceptions, Boolean fillCache) at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, Boolean wrapExceptions) at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture) at Eco.Server.PluginManager.AddPlugin(Type pluginType, Object[] p) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\PluginManager.cs:line 320 at Eco.Server.PluginManager.AddPlugin[T](Object[] p) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\PluginManager.cs:line 317 at Eco.Server.PluginManager.<>c__DisplayClass29_0.b__1() in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\PluginManager.cs:line 212 at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --- End of stack trace from previous location where exception was thrown --- at Eco.Server.PluginManager.AddPluginsAsync(StartupInfo startupInfo) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\PluginManager.cs:line 233 at Eco.Server.PluginManager.PostCreateAsync(StartupInfo startupInfo) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\PluginManager.cs:line 106 at Eco.Server.Startup.StartAsync(StartupInfo startupInfo) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\Startup.cs:line 181 at Eco.Server.ApplicationHostedService.StartAsync(CancellationToken cancellationToken) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\ApplicationHostedService.cs:line 25 at Microsoft.Extensions.Hosting.Internal.Host.StartAsync(CancellationToken cancellationToken) at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.RunAsync(IHost host, CancellationToken token) at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.RunAsync(IHost host, CancellationToken token) at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.Run(IHost host) at Eco.Server.MainClass.Main(String[] args) in C:\Jenkins\workspace\Eco Release\Server\Eco.Server\Main.cs:line 42 ```",1,cloud world migration keynotfoundexception and on migration was performed migrations log was saved finished in failed to load server exception was exception keynotfoundexception message the given key eco core serialization migrations datamigrations memberdatainput was not present in the dictionary source system private corelib system collections generic keynotfoundexception the given key eco core serialization migrations datamigrations memberdatainput was not present in the dictionary at system collections generic dictionary get item tkey key at eco core serialization migrations datamigrations membernamechangedatamodification apply migrationcontext context in c jenkins workspace eco release server eco core serialization migrations datamigrations membernamechangedatamodification cs line at eco core serialization migrations datamigration migrateinstance migrationcontext context in c jenkins workspace eco release server eco core serialization migrations datamigration cs line at eco core serialization migrations aggregatemigration migrateinstance migrationcontext context in c jenkins workspace eco release server eco core serialization migrations aggregatemigration cs line at eco core serialization migrations migrationmanager migrateinstanceinternal migrationcontext context ienumerable migrations in c jenkins workspace eco release server eco core serialization migrations migrationmanager cs line at eco core serialization migrations migrationmanager migrateinstance migrationcontext context in c jenkins workspace eco release server eco core serialization migrations migrationmanager cs line at eco core serialization serializers migrationchainserializer decodeobject binaryreader reader objtypeid in c jenkins workspace eco release server eco core serialization serializers migrationchainserializer cs line at eco core serialization serializers objectserializer decodereferenceable binaryreader reader in c jenkins workspace eco release server eco core serialization serializers objectserializer cs line at eco core serialization serializers dictionaryserializer decodereferenceableentry binaryreader reader object instance in c jenkins workspace eco release server eco core serialization serializers dictionaryserializer cs line at eco core serialization serializers dictionaryserializer decodedictionary binaryreader reader object instance in c jenkins workspace eco release server eco core serialization serializers dictionaryserializer cs line at eco core serialization serializers dictionaryserializer decode binaryreader reader object instance in c jenkins workspace eco release server eco core serialization serializers dictionaryserializer cs line at eco core serialization serializers classserializer decodemember memberinfo member object instance binaryreader reader in c jenkins workspace eco release server eco core serialization serializers classserializer cs line at eco core serialization serializers classmigrationserializer decodetoinstance object instance binaryreader reader in c jenkins workspace eco release server eco core serialization serializers classmigrationserializer cs line at eco core serialization serializers classserializer decodeinstance binaryreader reader in c jenkins workspace eco release server eco core serialization serializers classserializer cs line at eco core serialization serializers objectserializer decodeobject binaryreader reader objtypeid in c jenkins workspace eco release server eco core serialization serializers objectserializer cs line at eco core serialization serializers objectserializer decodeobject binaryreader reader objtypeid in c jenkins workspace eco release server eco core serialization serializers objectserializer cs line at eco core serialization serializers objectserializer decodereferenceable binaryreader reader in c jenkins workspace eco release server eco core serialization serializers objectserializer cs line at eco core serialization serializers objectserializer decode binaryreader reader in c jenkins workspace eco release server eco core serialization serializers objectserializer cs line at eco core serialization simpleserializer deserialize stream stream in c jenkins workspace eco release server eco core serialization simpleserializer cs line at eco core serialization currentserializer deserialize stream stream in c jenkins workspace eco release server eco core serialization serializers cs line at eco core serialization ecoserializer deserialize stream stream in c jenkins workspace eco release server eco core serialization serializers cs line at eco core serialization datastore deserializesafe stream stream in c jenkins workspace eco release server eco core serialization datastore cs line at eco core serialization datastore load exclusiveaccess exclusiveaccess string folder action onload boolean migrate in c jenkins workspace eco release server eco core serialization datastore cs line at eco core serialization datastore exclusiveaccess load string folder action onload boolean migrate in c jenkins workspace eco release server eco core serialization datastore cs line at eco core serialization datastore load string folder action onload boolean migrate in c jenkins workspace eco release server eco core serialization datastore cs line at eco core plugins storagemanager loadorcreate string folder action oncreate in c jenkins workspace eco release server eco core plugins storagemanager cs line at eco gameplay property propertymanager ctor in c jenkins workspace eco release server eco gameplay property propertymanager cs line outer exceptions exception has been thrown by the target of an invocation unhandled errorsystem reflection targetinvocationexception exception has been thrown by the target of an invocation at system runtimetypehandle createinstance runtimetype type boolean publiconly boolean wrapexceptions boolean canbecached runtimemethodhandleinternal ctor boolean hasnodefaultctor at system runtimetype createinstancedefaultctorslow boolean publiconly boolean wrapexceptions boolean fillcache at system runtimetype createinstancedefaultctor boolean publiconly boolean skipcheckthis boolean fillcache boolean wrapexceptions at system runtimetype createinstanceimpl bindingflags bindingattr binder binder object args cultureinfo culture at eco server pluginmanager addplugin type plugintype object p in c jenkins workspace eco release server eco server pluginmanager cs line at eco server pluginmanager addplugin object p in c jenkins workspace eco release server eco server pluginmanager cs line at eco server pluginmanager c b in c jenkins workspace eco release server eco server pluginmanager cs line at system threading executioncontext runfromthreadpooldispatchloop thread threadpoolthread executioncontext executioncontext contextcallback callback object state end of stack trace from previous location where exception was thrown at system threading tasks task executewiththreadlocal task currenttaskslot thread threadpoolthread end of stack trace from previous location where exception was thrown at eco server pluginmanager addpluginsasync startupinfo startupinfo in c jenkins workspace eco release server eco server pluginmanager cs line at eco server pluginmanager postcreateasync startupinfo startupinfo in c jenkins workspace eco release server eco server pluginmanager cs line at eco server startup startasync startupinfo startupinfo in c jenkins workspace eco release server eco server startup cs line at eco server applicationhostedservice startasync cancellationtoken cancellationtoken in c jenkins workspace eco release server eco server applicationhostedservice cs line at microsoft extensions hosting internal host startasync cancellationtoken cancellationtoken at microsoft extensions hosting hostingabstractionshostextensions runasync ihost host cancellationtoken token at microsoft extensions hosting hostingabstractionshostextensions runasync ihost host cancellationtoken token at microsoft extensions hosting hostingabstractionshostextensions run ihost host at eco server mainclass main string args in c jenkins workspace eco release server eco server main cs line system collections generic keynotfoundexception the given key eco core serialization migrations datamigrations memberdatainput was not present in the dictionary at system collections generic dictionary get item tkey key at eco core serialization migrations datamigrations membernamechangedatamodification apply migrationcontext context in c jenkins workspace eco release server eco core serialization migrations datamigrations membernamechangedatamodification cs line at eco core serialization migrations datamigration migrateinstance migrationcontext context in c jenkins workspace eco release server eco core serialization migrations datamigration cs line at eco core serialization migrations aggregatemigration migrateinstance migrationcontext context in c jenkins workspace eco release server eco core serialization migrations aggregatemigration cs line at eco core serialization migrations migrationmanager migrateinstanceinternal migrationcontext context ienumerable migrations in c jenkins workspace eco release server eco core serialization migrations migrationmanager cs line at eco core serialization migrations migrationmanager migrateinstance migrationcontext context in c jenkins workspace eco release server eco core serialization migrations migrationmanager cs line at eco core serialization serializers migrationchainserializer decodeobject binaryreader reader objtypeid in c jenkins workspace eco release server eco core serialization serializers migrationchainserializer cs line at eco core serialization serializers objectserializer decodereferenceable binaryreader reader in c jenkins workspace eco release server eco core serialization serializers objectserializer cs line at eco core serialization serializers dictionaryserializer decodereferenceableentry binaryreader reader object instance in c jenkins workspace eco release server eco core serialization serializers dictionaryserializer cs line at eco core serialization serializers dictionaryserializer decodedictionary binaryreader reader object instance in c jenkins workspace eco release server eco core serialization serializers dictionaryserializer cs line at eco core serialization serializers dictionaryserializer decode binaryreader reader object instance in c jenkins workspace eco release server eco core serialization serializers dictionaryserializer cs line at eco core serialization serializers classserializer decodemember memberinfo member object instance binaryreader reader in c jenkins workspace eco release server eco core serialization serializers classserializer cs line at eco core serialization serializers classmigrationserializer decodetoinstance object instance binaryreader reader in c jenkins workspace eco release server eco core serialization serializers classmigrationserializer cs line at eco core serialization serializers classserializer decodeinstance binaryreader reader in c jenkins workspace eco release server eco core serialization serializers classserializer cs line at eco core serialization serializers objectserializer decodeobject binaryreader reader objtypeid in c jenkins workspace eco release server eco core serialization serializers objectserializer cs line at eco core serialization serializers objectserializer decodeobject binaryreader reader objtypeid in c jenkins workspace eco release server eco core serialization serializers objectserializer cs line at eco core serialization serializers objectserializer decodereferenceable binaryreader reader in c jenkins workspace eco release server eco core serialization serializers objectserializer cs line at eco core serialization serializers objectserializer decode binaryreader reader in c jenkins workspace eco release server eco core serialization serializers objectserializer cs line at eco core serialization simpleserializer deserialize stream stream in c jenkins workspace eco release server eco core serialization simpleserializer cs line at eco core serialization currentserializer deserialize stream stream in c jenkins workspace eco release server eco core serialization serializers cs line at eco core serialization ecoserializer deserialize stream stream in c jenkins workspace eco release server eco core serialization serializers cs line at eco core serialization datastore deserializesafe stream stream in c jenkins workspace eco release server eco core serialization datastore cs line at eco core serialization datastore load exclusiveaccess exclusiveaccess string folder action onload boolean migrate in c jenkins workspace eco release server eco core serialization datastore cs line at eco core serialization datastore exclusiveaccess load string folder action onload boolean migrate in c jenkins workspace eco release server eco core serialization datastore cs line at eco core serialization datastore load string folder action onload boolean migrate in c jenkins workspace eco release server eco core serialization datastore cs line at eco core plugins storagemanager loadorcreate string folder action oncreate in c jenkins workspace eco release server eco core plugins storagemanager cs line at eco gameplay property propertymanager ctor in c jenkins workspace eco release server eco gameplay property propertymanager cs line unhandled exception system reflection targetinvocationexception exception has been thrown by the target of an invocation system collections generic keynotfoundexception the given key eco core serialization migrations datamigrations memberdatainput was not present in the dictionary at system collections generic dictionary get item tkey key at eco core serialization migrations datamigrations membernamechangedatamodification apply migrationcontext context in c jenkins workspace eco release server eco core serialization migrations datamigrations membernamechangedatamodification cs line at eco core serialization migrations datamigration migrateinstance migrationcontext context in c jenkins workspace eco release server eco core serialization migrations datamigration cs line at eco core serialization migrations aggregatemigration migrateinstance migrationcontext context in c jenkins workspace eco release server eco core serialization migrations aggregatemigration cs line at eco core serialization migrations migrationmanager migrateinstanceinternal migrationcontext context ienumerable migrations in c jenkins workspace eco release server eco core serialization migrations migrationmanager cs line at eco core serialization migrations migrationmanager migrateinstance migrationcontext context in c jenkins workspace eco release server eco core serialization migrations migrationmanager cs line at eco core serialization serializers migrationchainserializer decodeobject binaryreader reader objtypeid in c jenkins workspace eco release server eco core serialization serializers migrationchainserializer cs line at eco core serialization serializers objectserializer decodereferenceable binaryreader reader in c jenkins workspace eco release server eco core serialization serializers objectserializer cs line at eco core serialization serializers dictionaryserializer decodereferenceableentry binaryreader reader object instance in c jenkins workspace eco release server eco core serialization serializers dictionaryserializer cs line at eco core serialization serializers dictionaryserializer decodedictionary binaryreader reader object instance in c jenkins workspace eco release server eco core serialization serializers dictionaryserializer cs line at eco core serialization serializers dictionaryserializer decode binaryreader reader object instance in c jenkins workspace eco release server eco core serialization serializers dictionaryserializer cs line at eco core serialization serializers classserializer decodemember memberinfo member object instance binaryreader reader in c jenkins workspace eco release server eco core serialization serializers classserializer cs line at eco core serialization serializers classmigrationserializer decodetoinstance object instance binaryreader reader in c jenkins workspace eco release server eco core serialization serializers classmigrationserializer cs line at eco core serialization serializers classserializer decodeinstance binaryreader reader in c jenkins workspace eco release server eco core serialization serializers classserializer cs line at eco core serialization serializers objectserializer decodeobject binaryreader reader objtypeid in c jenkins workspace eco release server eco core serialization serializers objectserializer cs line at eco core serialization serializers objectserializer decodeobject binaryreader reader objtypeid in c jenkins workspace eco release server eco core serialization serializers objectserializer cs line at eco core serialization serializers objectserializer decodereferenceable binaryreader reader in c jenkins workspace eco release server eco core serialization serializers objectserializer cs line at eco core serialization serializers objectserializer decode binaryreader reader in c jenkins workspace eco release server eco core serialization serializers objectserializer cs line at eco core serialization simpleserializer deserialize stream stream in c jenkins workspace eco release server eco core serialization simpleserializer cs line at eco core serialization currentserializer deserialize stream stream in c jenkins workspace eco release server eco core serialization serializers cs line at eco core serialization ecoserializer deserialize stream stream in c jenkins workspace eco release server eco core serialization serializers cs line at eco core serialization datastore deserializesafe stream stream in c jenkins workspace eco release server eco core serialization datastore cs line at eco core serialization datastore load exclusiveaccess exclusiveaccess string folder action onload boolean migrate in c jenkins workspace eco release server eco core serialization datastore cs line at eco core serialization datastore exclusiveaccess load string folder action onload boolean migrate in c jenkins workspace eco release server eco core serialization datastore cs line at eco core serialization datastore load string folder action onload boolean migrate in c jenkins workspace eco release server eco core serialization datastore cs line at eco core plugins storagemanager loadorcreate string folder action oncreate in c jenkins workspace eco release server eco core plugins storagemanager cs line at eco gameplay property propertymanager ctor in c jenkins workspace eco release server eco gameplay property propertymanager cs line end of inner exception stack trace at system runtimetypehandle createinstance runtimetype type boolean publiconly boolean wrapexceptions boolean canbecached runtimemethodhandleinternal ctor boolean hasnodefaultctor at system runtimetype createinstancedefaultctorslow boolean publiconly boolean wrapexceptions boolean fillcache at system runtimetype createinstancedefaultctor boolean publiconly boolean skipcheckthis boolean fillcache boolean wrapexceptions at system runtimetype createinstanceimpl bindingflags bindingattr binder binder object args cultureinfo culture at eco server pluginmanager addplugin type plugintype object p in c jenkins workspace eco release server eco server pluginmanager cs line at eco server pluginmanager addplugin object p in c jenkins workspace eco release server eco server pluginmanager cs line at eco server pluginmanager c b in c jenkins workspace eco release server eco server pluginmanager cs line at system threading executioncontext runfromthreadpooldispatchloop thread threadpoolthread executioncontext executioncontext contextcallback callback object state end of stack trace from previous location where exception was thrown at system threading tasks task executewiththreadlocal task currenttaskslot thread threadpoolthread end of stack trace from previous location where exception was thrown at eco server pluginmanager addpluginsasync startupinfo startupinfo in c jenkins workspace eco release server eco server pluginmanager cs line at eco server pluginmanager postcreateasync startupinfo startupinfo in c jenkins workspace eco release server eco server pluginmanager cs line at eco server startup startasync startupinfo startupinfo in c jenkins workspace eco release server eco server startup cs line at eco server applicationhostedservice startasync cancellationtoken cancellationtoken in c jenkins workspace eco release server eco server applicationhostedservice cs line at microsoft extensions hosting internal host startasync cancellationtoken cancellationtoken at microsoft extensions hosting hostingabstractionshostextensions runasync ihost host cancellationtoken token at microsoft extensions hosting hostingabstractionshostextensions runasync ihost host cancellationtoken token at microsoft extensions hosting hostingabstractionshostextensions run ihost host at eco server mainclass main string args in c jenkins workspace eco release server eco server main cs line ,1 248405,7930120984.0,IssuesEvent,2018-07-06 17:32:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,0.7.6.0 - no Land Claim Stake crafting reciepe ,High Priority,"**Version:** 0.7.6.0 beta staging-4767aa88 you can drop\remove it, then you cannot claim.",1.0,"0.7.6.0 - no Land Claim Stake crafting reciepe - **Version:** 0.7.6.0 beta staging-4767aa88 you can drop\remove it, then you cannot claim.",1, no land claim stake crafting reciepe version beta staging you can drop remove it then you cannot claim ,1 223755,7460378482.0,IssuesEvent,2018-03-30 19:24:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Farming issue,High Priority,"**Version:** 0.7.1.2 beta **Steps to Reproduce:** 1. till the ground 2.plant crop **Expected behavior:** to see tilled ground and plants that were planted **Actual behavior:** was not able to see the tilled ground or the plants they were invisible but game still recognizes they are planted",1.0,"USER ISSUE: Farming issue - **Version:** 0.7.1.2 beta **Steps to Reproduce:** 1. till the ground 2.plant crop **Expected behavior:** to see tilled ground and plants that were planted **Actual behavior:** was not able to see the tilled ground or the plants they were invisible but game still recognizes they are planted",1,user issue farming issue version beta steps to reproduce till the ground plant crop expected behavior to see tilled ground and plants that were planted actual behavior was not able to see the tilled ground or the plants they were invisible but game still recognizes they are planted,1 250653,7979542546.0,IssuesEvent,2018-07-17 22:12:24,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,ArgumentException,High Priority,"**==Sent from Eco Crash Server==** **Details:** Message:Ein Element mit dem gleichen Schlüssel wurde bereits hinzugefügt.

Source:mscorlib **Stack:** at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)

at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)

at Eco.Shared.Utils.DictionaryExtensions.GetOrAdd[TKey,TValue](IDictionary`2 dict, TKey key, Func`1 addFunc)

at Eco.Gameplay.Players.WelcomeMessage.<>c.b__2_1(Species species)

at System.Linq.Enumerable.<>c__DisplayClass7_0`3.b__0(TSource x)

at System.Linq.Enumerable.<>c__DisplayClass7_0`3.b__0(TSource x)

at System.Linq.Enumerable.<>c__DisplayClass7_0`3.b__0(TSource x)

at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()

at System.Linq.Buffer`1..ctor(IEnumerable`1 source)

at System.Linq.OrderedEnumerable`1.d__1.MoveNext()

at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()

at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)

at Eco.Gameplay.Systems.Tooltip.TooltipExtensions.FoldoutList(IEnumerable`1 list, LocString itemNounSingular, Int32 max)

at Eco.Gameplay.Players.WelcomeMessage.Get(Player player)

at Eco.Gameplay.Systems.Chat.ChatManager.Eco.Shared.Networking.INetObject.SendInitialState(BSONObject bsonObj, INetObjectViewer viewer)

at Eco.Shared.Networking.NetObjectManager.GetInitialObjectStates(IEnumerable`1 newObjects, INetObjectViewer viewer, INetObjectContainer monitored)

at Eco.Plugins.Networking.Client.Update()

at Eco.Plugins.Networking.Client.<.ctor>b__52_0()
",1.0,"ArgumentException - **==Sent from Eco Crash Server==** **Details:** Message:Ein Element mit dem gleichen Schlüssel wurde bereits hinzugefügt.

Source:mscorlib **Stack:** at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)

at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)

at Eco.Shared.Utils.DictionaryExtensions.GetOrAdd[TKey,TValue](IDictionary`2 dict, TKey key, Func`1 addFunc)

at Eco.Gameplay.Players.WelcomeMessage.<>c.b__2_1(Species species)

at System.Linq.Enumerable.<>c__DisplayClass7_0`3.b__0(TSource x)

at System.Linq.Enumerable.<>c__DisplayClass7_0`3.b__0(TSource x)

at System.Linq.Enumerable.<>c__DisplayClass7_0`3.b__0(TSource x)

at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()

at System.Linq.Buffer`1..ctor(IEnumerable`1 source)

at System.Linq.OrderedEnumerable`1.d__1.MoveNext()

at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()

at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)

at Eco.Gameplay.Systems.Tooltip.TooltipExtensions.FoldoutList(IEnumerable`1 list, LocString itemNounSingular, Int32 max)

at Eco.Gameplay.Players.WelcomeMessage.Get(Player player)

at Eco.Gameplay.Systems.Chat.ChatManager.Eco.Shared.Networking.INetObject.SendInitialState(BSONObject bsonObj, INetObjectViewer viewer)

at Eco.Shared.Networking.NetObjectManager.GetInitialObjectStates(IEnumerable`1 newObjects, INetObjectViewer viewer, INetObjectContainer monitored)

at Eco.Plugins.Networking.Client.Update()

at Eco.Plugins.Networking.Client.<.ctor>b__52_0()
",1,argumentexception sent from eco crash server details message ein element mit dem gleichen schlüssel wurde bereits hinzugefügt source mscorlib stack at system throwhelper throwargumentexception exceptionresource resource at system collections generic dictionary insert tkey key tvalue value boolean add at eco shared utils dictionaryextensions getoradd idictionary dict tkey key func addfunc at eco gameplay players welcomemessage lt gt c b species species at system linq enumerable lt gt c b tsource x at system linq enumerable lt gt c b tsource x at system linq enumerable lt gt c b tsource x at system linq enumerable whereselectenumerableiterator movenext at system linq buffer ctor ienumerable source at system linq orderedenumerable d movenext at system linq enumerable whereselectenumerableiterator movenext at system linq enumerable firstordefault ienumerable source at eco gameplay systems tooltip tooltipextensions foldoutlist ienumerable list locstring itemnounsingular max at eco gameplay players welcomemessage get player player at eco gameplay systems chat chatmanager eco shared networking inetobject sendinitialstate bsonobject bsonobj inetobjectviewer viewer at eco shared networking netobjectmanager getinitialobjectstates ienumerable newobjects inetobjectviewer viewer inetobjectcontainer monitored at eco plugins networking client update at eco plugins networking client lt ctor gt b ,1 275044,8570831897.0,IssuesEvent,2018-11-11 23:44:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,QoL-Fixes for Player Currencies,D3nnis3n's List High Priority,"I got a lot of opinions on player credits and propose the following QoL Fixes for this matter - Allow the world leader to set a default currency for the world that changes the default currency from player credits to the chosen one of any new placed objects that use credits. (Shop, Crafting Tables, as well as new contracts) - Allow players to either hide or remove player credits as a server setting in general. On big servers with many players it's hard to scroll through a laggy mess of credits that are not used at all in order to choose the currency you want to use. - Sort the drop down menus for currencies to have backed currencies on TOP instead of buttom and sort the backed currencies for how much they are used.",1.0,"QoL-Fixes for Player Currencies - I got a lot of opinions on player credits and propose the following QoL Fixes for this matter - Allow the world leader to set a default currency for the world that changes the default currency from player credits to the chosen one of any new placed objects that use credits. (Shop, Crafting Tables, as well as new contracts) - Allow players to either hide or remove player credits as a server setting in general. On big servers with many players it's hard to scroll through a laggy mess of credits that are not used at all in order to choose the currency you want to use. - Sort the drop down menus for currencies to have backed currencies on TOP instead of buttom and sort the backed currencies for how much they are used.",1,qol fixes for player currencies i got a lot of opinions on player credits and propose the following qol fixes for this matter allow the world leader to set a default currency for the world that changes the default currency from player credits to the chosen one of any new placed objects that use credits shop crafting tables as well as new contracts allow players to either hide or remove player credits as a server setting in general on big servers with many players it s hard to scroll through a laggy mess of credits that are not used at all in order to choose the currency you want to use sort the drop down menus for currencies to have backed currencies on top instead of buttom and sort the backed currencies for how much they are used ,1 371074,10961096107.0,IssuesEvent,2019-11-27 14:47:45,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging] Civics - Server Crash when changing law trigger using comparison values from trigger,High Priority,"To replicate this crash, setup law like in the picture. The key part is to have ""Hours Since Last Trigger"" as the comparison. Change the trigger to something else, like Chat Sent. It will crash the server. ![HoursSinceLastTrigger](https://user-images.githubusercontent.com/47330823/69582214-f47ea500-0f8c-11ea-97d1-ac81055a6639.png) **Log Info:** Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Civics.GameValues.Values.HoursPlayed.get_Describe() at Eco.Gameplay.Civics.GameValues.GameValueExtensions.DescribeNullSafe(GameValue val) at Eco.Gameplay.Civics.GameValues.Compare.get_Describe() at Eco.Gameplay.Civics.Laws.LawSection.<>c.b__25_1(GameValue`1 x) at System.Linq.Enumerable.SelectIListIterator`2.MoveNext() at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.ToArray() at Eco.Shared.Utils.StringExtensions.TextList(IEnumerable`1 e, String sep) at Eco.Gameplay.Civics.Laws.LawSection.Description() ",1.0,"[0.9.0 staging] Civics - Server Crash when changing law trigger using comparison values from trigger - To replicate this crash, setup law like in the picture. The key part is to have ""Hours Since Last Trigger"" as the comparison. Change the trigger to something else, like Chat Sent. It will crash the server. ![HoursSinceLastTrigger](https://user-images.githubusercontent.com/47330823/69582214-f47ea500-0f8c-11ea-97d1-ac81055a6639.png) **Log Info:** Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Civics.GameValues.Values.HoursPlayed.get_Describe() at Eco.Gameplay.Civics.GameValues.GameValueExtensions.DescribeNullSafe(GameValue val) at Eco.Gameplay.Civics.GameValues.Compare.get_Describe() at Eco.Gameplay.Civics.Laws.LawSection.<>c.b__25_1(GameValue`1 x) at System.Linq.Enumerable.SelectIListIterator`2.MoveNext() at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.ToArray() at Eco.Shared.Utils.StringExtensions.TextList(IEnumerable`1 e, String sep) at Eco.Gameplay.Civics.Laws.LawSection.Description() ",1, civics server crash when changing law trigger using comparison values from trigger to replicate this crash setup law like in the picture the key part is to have hours since last trigger as the comparison change the trigger to something else like chat sent it will crash the server log info exception nullreferenceexception message object reference not set to an instance of an object source eco gameplay system nullreferenceexception object reference not set to an instance of an object at eco gameplay civics gamevalues values hoursplayed get describe at eco gameplay civics gamevalues gamevalueextensions describenullsafe gamevalue val at eco gameplay civics gamevalues compare get describe at eco gameplay civics laws lawsection c b gamevalue x at system linq enumerable selectilistiterator movenext at system linq enumerable whereselectenumerableiterator toarray at eco shared utils stringextensions textlist ienumerable e string sep at eco gameplay civics laws lawsection description ,1 276620,8601567821.0,IssuesEvent,2018-11-16 11:15:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"USER ISSUE: steam tractor - not able to ""drive""",Fixed High Priority,"**Version:** 0.7.8.0 beta You can not seat to it, and cannot drive. Stream tractor broken :( ![20181114093218_1](https://user-images.githubusercontent.com/4980243/48464351-563ff700-e7f0-11e8-81f9-c884cba798da.jpg) ",1.0,"USER ISSUE: steam tractor - not able to ""drive"" - **Version:** 0.7.8.0 beta You can not seat to it, and cannot drive. Stream tractor broken :( ![20181114093218_1](https://user-images.githubusercontent.com/4980243/48464351-563ff700-e7f0-11e8-81f9-c884cba798da.jpg) ",1,user issue steam tractor not able to drive version beta you can not seat to it and cannot drive stream tractor broken ,1 174127,6536867392.0,IssuesEvent,2017-08-31 19:54:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Lost all my added items when I cancelled a project,High Priority,"Steps to repro: - Set up a work bench and a stockpile and link their inventories - Add 10 logs to the stockpile - Start a Small Wood Cart project at the workbench (it takes the 10 logs) - Cancel the project (the logs disappear) I stepped through this and CraftingComponent looks fine, it is adding the 10 logs back into the stockpile on cancel, and the inventory modification says it is a success. It even seems to be adding 5 logs to two different stacks in the apply method. So I'm at a loss - could be unique to the stockpile?",1.0,"Lost all my added items when I cancelled a project - Steps to repro: - Set up a work bench and a stockpile and link their inventories - Add 10 logs to the stockpile - Start a Small Wood Cart project at the workbench (it takes the 10 logs) - Cancel the project (the logs disappear) I stepped through this and CraftingComponent looks fine, it is adding the 10 logs back into the stockpile on cancel, and the inventory modification says it is a success. It even seems to be adding 5 logs to two different stacks in the apply method. So I'm at a loss - could be unique to the stockpile?",1,lost all my added items when i cancelled a project steps to repro set up a work bench and a stockpile and link their inventories add logs to the stockpile start a small wood cart project at the workbench it takes the logs cancel the project the logs disappear i stepped through this and craftingcomponent looks fine it is adding the logs back into the stockpile on cancel and the inventory modification says it is a success it even seems to be adding logs to two different stacks in the apply method so i m at a loss could be unique to the stockpile ,1 402219,11806523620.0,IssuesEvent,2020-03-19 09:41:50,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Dismond steam truck as passenger,Priority: High Status: Fixed,"Pressed E to get out of a steam truck as a passenger and get kicked from the server Error txt file at 27mb Dropbox link https://www.dropbox.com/s/rqetk3dhjkra0cv/dismond_bug.txt?dl=0 ",1.0,"Dismond steam truck as passenger - Pressed E to get out of a steam truck as a passenger and get kicked from the server Error txt file at 27mb Dropbox link https://www.dropbox.com/s/rqetk3dhjkra0cv/dismond_bug.txt?dl=0 ",1,dismond steam truck as passenger pressed e to get out of a steam truck as a passenger and get kicked from the server error txt file at dropbox link ,1 546002,15982113292.0,IssuesEvent,2021-04-18 02:03:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.4.0 develop-241] Current Populations tooltip in chat welcome message is broken,Category: UI Priority: High Regression Squad: Wild Turkey,"When you highlight the tooltip to see all species, it returns an error ""Not Found: This Object No Longer Exists"". To replicate: - Log in to server and check welcome message in chat - Hover mouse over tooltip at bottom of Current Populations: ""and # more species"" ![BrokenSpeciesTooltip](https://user-images.githubusercontent.com/47330823/113495132-08e98080-94a4-11eb-99ee-0768d8367f6c.png) ",1.0,"[0.9.4.0 develop-241] Current Populations tooltip in chat welcome message is broken - When you highlight the tooltip to see all species, it returns an error ""Not Found: This Object No Longer Exists"". To replicate: - Log in to server and check welcome message in chat - Hover mouse over tooltip at bottom of Current Populations: ""and # more species"" ![BrokenSpeciesTooltip](https://user-images.githubusercontent.com/47330823/113495132-08e98080-94a4-11eb-99ee-0768d8367f6c.png) ",1, current populations tooltip in chat welcome message is broken when you highlight the tooltip to see all species it returns an error not found this object no longer exists to replicate log in to server and check welcome message in chat hover mouse over tooltip at bottom of current populations and more species ,1 310068,9485415746.0,IssuesEvent,2019-04-22 10:12:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Crash when finishing a repeatable contract after the first completion,High Priority Investigate,"Version 8.0.7 When a user creates a contract that is repeatable (can be completed more than one time) Every contract other than the first iteration seems to be missing its associated object. The contract wont update automatically (ie when using Put items in Container clause) and when a player attempts to mark it finished they crash to menu with the following stack trace No mods Server encountered an exception: Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Economy.Contracts.ContractClausePayment.Success(User contractor, User client) at Eco.Gameplay.Economy.Contracts.Contract.b__116_0(ContractClause x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Eco.Shared.Utils.StringExtensions.TextList(IEnumerable`1 e, String sep) at Eco.Gameplay.Economy.Contracts.Contract.FinishContract() Log File: Initialize engine version: 2018.2.20f1 (cef3e6c0c622) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: VRAM: 8079 MB Driver: 25.21.14.1891 Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.394986 ms Missing following icons: CeibaSeedPackItem, CompostablesItem, FarmingFocusedWorkflowTalentGroup, FarmingFrugalWorkspaceTalentGroup, FarmingLavishWorkspaceTalentGroup, FarmingParallelProcessingTalentGroup, SaguaroSeedPackItem, WaterPumpItem UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) c__Iterator4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Missing following objects: APGenObject, ButtonObject, ElkSkypiercerObject, LogicGateObject, SwitchObject, TollObject, WaterPumpObject UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Can't add component 'Rigidbody' to SandstoneRubbleSet4Chunk2Object because such a component is already added to the game object! UnityEngine.GameObject:AddComponent() RubblePiece:Thaw() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [ line 97] (Filename: Line: 97) NullReferenceException: Object reference not set to an instance of an object. at RubblePiece.Thaw () [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONObject bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONObject bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Can't add component 'Rigidbody' to SandstoneRubbleSet1Chunk1Object because such a component is already added to the game object! UnityEngine.GameObject:AddComponent() RubblePiece:Thaw() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [ line 97] (Filename: Line: 97) NullReferenceException: Object reference not set to an instance of an object. at RubblePiece.Thaw () [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONObject bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONObject bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Can't add component 'Rigidbody' to SandstoneRubbleSet1Chunk3Split2Object because such a component is already added to the game object! UnityEngine.GameObject:AddComponent() RubblePiece:Thaw() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [ line 97] (Filename: Line: 97) NullReferenceException: Object reference not set to an instance of an object. at RubblePiece.Thaw () [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONObject bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONObject bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Coroutine couldn't be started because the the game object 'LumberDoorObject' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [ line 784] (Filename: Line: 784) Coroutine couldn't be started because the the game object 'LumberDoorObject' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [ line 784] (Filename: Line: 784) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.Open (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Open (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Toggle (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at GenericClient`1[T].ToggleUI (System.String uiName, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONObject bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UI.WorldObjectUI:Open(BSONObject) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) Eco tag mismatch! Found open tag 'ecoicon' with no matching close tag in string: Authorized personal Only! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EcoTagParser:GetNextMatchingCloseTag(String, String) EcoTagParser:Parse(String) Sign:UpdateText() UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.SubscriptionsExtensions:SubscribeAndCall(ISubscriptions, IObservable, String, Action) Sign:ReceiveInitialState(BSONObject) NetObjComponent:OnReceiveInitialState(BSONObject) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Eco tag mismatch! Found open tag 'ecoicon' with no matching close tag in string: Authorized personal Only! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EcoTagParser:GetNextMatchingCloseTag(String, String) EcoTagParser:Parse(String) Sign:UpdateText() UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.SubscriptionsExtensions:SubscribeAndCall(ISubscriptions, IObservable, String, Action) Sign:ReceiveInitialState(BSONObject) NetObjComponent:OnReceiveInitialState(BSONObject) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Eco tag mismatch! Found open tag 'ecoicon' with no matching close tag in string: Authorized personal Only! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EcoTagParser:GetNextMatchingCloseTag(String, String) EcoTagParser:Parse(String) Sign:UpdateText() UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.SubscriptionsExtensions:SubscribeAndCall(ISubscriptions, IObservable, String, Action) Sign:ReceiveInitialState(BSONObject) NetObjComponent:OnReceiveInitialState(BSONObject) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Eco tag mismatch! Found open tag 'ecoicon' with no matching close tag in string: Authorized personal Only! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EcoTagParser:GetNextMatchingCloseTag(String, String) EcoTagParser:Parse(String) Sign:UpdateText() UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.SubscriptionsExtensions:SubscribeAndCall(ISubscriptions, IObservable, String, Action) Sign:ReceiveInitialState(BSONObject) NetObjComponent:OnReceiveInitialState(BSONObject) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Eco tag mismatch! Found open tag 'ecoicon' with no matching close tag in string: Authorized personal Only! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EcoTagParser:GetNextMatchingCloseTag(String, String) EcoTagParser:Parse(String) Sign:UpdateText() UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.SubscriptionsExtensions:SubscribeAndCall(ISubscriptions, IObservable, String, Action) Sign:ReceiveInitialState(BSONObject) NetObjComponent:OnReceiveInitialState(BSONObject) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.Open (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Open (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Toggle (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at GenericClient`1[T].ToggleUI (System.String uiName, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONObject bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UI.WorldObjectUI:Open(BSONObject) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.Open (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Open (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Toggle (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at GenericClient`1[T].ToggleUI (System.String uiName, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONObject bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UI.WorldObjectUI:Open(BSONObject) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) Eco tag mismatch! Found open tag 'ecoicon' with no matching close tag in string: Authorized personal Only! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EcoTagParser:GetNextMatchingCloseTag(String, String) EcoTagParser:Parse(String) Sign:UpdateText() UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.SubscriptionsExtensions:SubscribeAndCall(ISubscriptions, IObservable, String, Action) Sign:ReceiveInitialState(BSONObject) NetObjComponent:OnReceiveInitialState(BSONObject) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Eco tag mismatch! Found open tag 'ecoicon' with no matching close tag in string: Authorized personal Only! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EcoTagParser:GetNextMatchingCloseTag(String, String) EcoTagParser:Parse(String) Sign:UpdateText() UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.SubscriptionsExtensions:SubscribeAndCall(ISubscriptions, IObservable, String, Action) Sign:ReceiveInitialState(BSONObject) NetObjComponent:OnReceiveInitialState(BSONObject) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Eco tag mismatch! Found open tag 'ecoicon' with no matching close tag in string: Authorized personal Only! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EcoTagParser:GetNextMatchingCloseTag(String, String) EcoTagParser:Parse(String) Sign:UpdateText() UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.SubscriptionsExtensions:SubscribeAndCall(ISubscriptions, IObservable, String, Action) Sign:ReceiveInitialState(BSONObject) NetObjComponent:OnReceiveInitialState(BSONObject) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Eco tag mismatch! Found open tag 'ecoicon' with no matching close tag in string: Authorized personal Only! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EcoTagParser:GetNextMatchingCloseTag(String, String) EcoTagParser:Parse(String) Sign:UpdateText() UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.SubscriptionsExtensions:SubscribeAndCall(ISubscriptions, IObservable, String, Action) Sign:ReceiveInitialState(BSONObject) NetObjComponent:OnReceiveInitialState(BSONObject) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Eco tag mismatch! Found open tag 'ecoicon' with no matching close tag in string: Authorized personal Only! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EcoTagParser:GetNextMatchingCloseTag(String, String) EcoTagParser:Parse(String) Sign:UpdateText() UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.SubscriptionsExtensions:SubscribeAndCall(ISubscriptions, IObservable, String, Action) Sign:ReceiveInitialState(BSONObject) NetObjComponent:OnReceiveInitialState(BSONObject) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Attempting to select while already selecting an object. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Assets.UI.Scripts.ChatUI:Deactivate() UnityEngine.FontTextureRebuildCallback:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_InputField:DeactivateInputField() TMPro.TMP_InputField:OnDeselect(BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData) UnityEngine.EventSystems.PointerInputModule:DeselectIfSelectionChanged(GameObject, BaseEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Attempting to select while already selecting an object. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Assets.UI.Scripts.ChatUI:Deactivate() UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_InputField:DeactivateInputField() TMPro.TMP_InputField:OnDeselect(BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData) UnityEngine.EventSystems.PointerInputModule:DeselectIfSelectionChanged(GameObject, BaseEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) Unloading 16581 unused Assets to reduce memory usage. Loaded Objects now: 408942. Total: 447.430034 ms (FindLiveObjects: 24.006785 ms CreateObjectMapping: 11.940542 ms MarkObjects: 384.492317 ms DeleteObjects: 26.990133 ms) Missing following icons: CeibaSeedPackItem, CompostablesItem, FarmingFocusedWorkflowTalentGroup, FarmingFrugalWorkspaceTalentGroup, FarmingLavishWorkspaceTalentGroup, FarmingParallelProcessingTalentGroup, SaguaroSeedPackItem, WaterPumpItem UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) c__Iterator4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Missing following objects: APGenObject, ButtonObject, ElkSkypiercerObject, LogicGateObject, SwitchObject, TollObject, WaterPumpObject UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 14211 unused Assets to reduce memory usage. Loaded Objects now: 409001. Total: 461.382043 ms (FindLiveObjects: 21.936812 ms CreateObjectMapping: 11.503911 ms MarkObjects: 406.067357 ms DeleteObjects: 21.873706 ms) ",1.0,"Crash when finishing a repeatable contract after the first completion - Version 8.0.7 When a user creates a contract that is repeatable (can be completed more than one time) Every contract other than the first iteration seems to be missing its associated object. The contract wont update automatically (ie when using Put items in Container clause) and when a player attempts to mark it finished they crash to menu with the following stack trace No mods Server encountered an exception: Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Economy.Contracts.ContractClausePayment.Success(User contractor, User client) at Eco.Gameplay.Economy.Contracts.Contract.b__116_0(ContractClause x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Eco.Shared.Utils.StringExtensions.TextList(IEnumerable`1 e, String sep) at Eco.Gameplay.Economy.Contracts.Contract.FinishContract() Log File: Initialize engine version: 2018.2.20f1 (cef3e6c0c622) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: VRAM: 8079 MB Driver: 25.21.14.1891 Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.394986 ms Missing following icons: CeibaSeedPackItem, CompostablesItem, FarmingFocusedWorkflowTalentGroup, FarmingFrugalWorkspaceTalentGroup, FarmingLavishWorkspaceTalentGroup, FarmingParallelProcessingTalentGroup, SaguaroSeedPackItem, WaterPumpItem UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) c__Iterator4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Missing following objects: APGenObject, ButtonObject, ElkSkypiercerObject, LogicGateObject, SwitchObject, TollObject, WaterPumpObject UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Can't add component 'Rigidbody' to SandstoneRubbleSet4Chunk2Object because such a component is already added to the game object! UnityEngine.GameObject:AddComponent() RubblePiece:Thaw() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [ line 97] (Filename: Line: 97) NullReferenceException: Object reference not set to an instance of an object. at RubblePiece.Thaw () [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONObject bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONObject bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Can't add component 'Rigidbody' to SandstoneRubbleSet1Chunk1Object because such a component is already added to the game object! UnityEngine.GameObject:AddComponent() RubblePiece:Thaw() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [ line 97] (Filename: Line: 97) NullReferenceException: Object reference not set to an instance of an object. at RubblePiece.Thaw () [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONObject bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONObject bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Can't add component 'Rigidbody' to SandstoneRubbleSet1Chunk3Split2Object because such a component is already added to the game object! UnityEngine.GameObject:AddComponent() RubblePiece:Thaw() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [ line 97] (Filename: Line: 97) NullReferenceException: Object reference not set to an instance of an object. at RubblePiece.Thaw () [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONObject bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONObject bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Coroutine couldn't be started because the the game object 'LumberDoorObject' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [ line 784] (Filename: Line: 784) Coroutine couldn't be started because the the game object 'LumberDoorObject' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [ line 784] (Filename: Line: 784) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.Open (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Open (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Toggle (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at GenericClient`1[T].ToggleUI (System.String uiName, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONObject bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UI.WorldObjectUI:Open(BSONObject) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) Eco tag mismatch! Found open tag 'ecoicon' with no matching close tag in string: Authorized personal Only! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EcoTagParser:GetNextMatchingCloseTag(String, String) EcoTagParser:Parse(String) Sign:UpdateText() UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.SubscriptionsExtensions:SubscribeAndCall(ISubscriptions, IObservable, String, Action) Sign:ReceiveInitialState(BSONObject) NetObjComponent:OnReceiveInitialState(BSONObject) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Eco tag mismatch! Found open tag 'ecoicon' with no matching close tag in string: Authorized personal Only! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EcoTagParser:GetNextMatchingCloseTag(String, String) EcoTagParser:Parse(String) Sign:UpdateText() UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.SubscriptionsExtensions:SubscribeAndCall(ISubscriptions, IObservable, String, Action) Sign:ReceiveInitialState(BSONObject) NetObjComponent:OnReceiveInitialState(BSONObject) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Eco tag mismatch! Found open tag 'ecoicon' with no matching close tag in string: Authorized personal Only! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EcoTagParser:GetNextMatchingCloseTag(String, String) EcoTagParser:Parse(String) Sign:UpdateText() UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.SubscriptionsExtensions:SubscribeAndCall(ISubscriptions, IObservable, String, Action) Sign:ReceiveInitialState(BSONObject) NetObjComponent:OnReceiveInitialState(BSONObject) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Eco tag mismatch! Found open tag 'ecoicon' with no matching close tag in string: Authorized personal Only! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EcoTagParser:GetNextMatchingCloseTag(String, String) EcoTagParser:Parse(String) Sign:UpdateText() UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.SubscriptionsExtensions:SubscribeAndCall(ISubscriptions, IObservable, String, Action) Sign:ReceiveInitialState(BSONObject) NetObjComponent:OnReceiveInitialState(BSONObject) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Eco tag mismatch! Found open tag 'ecoicon' with no matching close tag in string: Authorized personal Only! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EcoTagParser:GetNextMatchingCloseTag(String, String) EcoTagParser:Parse(String) Sign:UpdateText() UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.SubscriptionsExtensions:SubscribeAndCall(ISubscriptions, IObservable, String, Action) Sign:ReceiveInitialState(BSONObject) NetObjComponent:OnReceiveInitialState(BSONObject) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.Open (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Open (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Toggle (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at GenericClient`1[T].ToggleUI (System.String uiName, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONObject bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UI.WorldObjectUI:Open(BSONObject) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.Open (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Open (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Toggle (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at GenericClient`1[T].ToggleUI (System.String uiName, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONObject bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UI.WorldObjectUI:Open(BSONObject) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UI.StorageUI+c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: currently not available on il2cpp Line: -1) Eco tag mismatch! Found open tag 'ecoicon' with no matching close tag in string: Authorized personal Only! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EcoTagParser:GetNextMatchingCloseTag(String, String) EcoTagParser:Parse(String) Sign:UpdateText() UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.SubscriptionsExtensions:SubscribeAndCall(ISubscriptions, IObservable, String, Action) Sign:ReceiveInitialState(BSONObject) NetObjComponent:OnReceiveInitialState(BSONObject) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Eco tag mismatch! Found open tag 'ecoicon' with no matching close tag in string: Authorized personal Only! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EcoTagParser:GetNextMatchingCloseTag(String, String) EcoTagParser:Parse(String) Sign:UpdateText() UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.SubscriptionsExtensions:SubscribeAndCall(ISubscriptions, IObservable, String, Action) Sign:ReceiveInitialState(BSONObject) NetObjComponent:OnReceiveInitialState(BSONObject) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Eco tag mismatch! Found open tag 'ecoicon' with no matching close tag in string: Authorized personal Only! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EcoTagParser:GetNextMatchingCloseTag(String, String) EcoTagParser:Parse(String) Sign:UpdateText() UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.SubscriptionsExtensions:SubscribeAndCall(ISubscriptions, IObservable, String, Action) Sign:ReceiveInitialState(BSONObject) NetObjComponent:OnReceiveInitialState(BSONObject) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Eco tag mismatch! Found open tag 'ecoicon' with no matching close tag in string: Authorized personal Only! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EcoTagParser:GetNextMatchingCloseTag(String, String) EcoTagParser:Parse(String) Sign:UpdateText() UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.SubscriptionsExtensions:SubscribeAndCall(ISubscriptions, IObservable, String, Action) Sign:ReceiveInitialState(BSONObject) NetObjComponent:OnReceiveInitialState(BSONObject) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Eco tag mismatch! Found open tag 'ecoicon' with no matching close tag in string: Authorized personal Only! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EcoTagParser:GetNextMatchingCloseTag(String, String) EcoTagParser:Parse(String) Sign:UpdateText() UnityEngine.FontTextureRebuildCallback:Invoke() Eco.Shared.View.SubscriptionsExtensions:SubscribeAndCall(ISubscriptions, IObservable, String, Action) Sign:ReceiveInitialState(BSONObject) NetObjComponent:OnReceiveInitialState(BSONObject) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Attempting to select while already selecting an object. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Assets.UI.Scripts.ChatUI:Deactivate() UnityEngine.FontTextureRebuildCallback:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_InputField:DeactivateInputField() TMPro.TMP_InputField:OnDeselect(BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData) UnityEngine.EventSystems.PointerInputModule:DeselectIfSelectionChanged(GameObject, BaseEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Attempting to select while already selecting an object. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Assets.UI.Scripts.ChatUI:Deactivate() UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_InputField:DeactivateInputField() TMPro.TMP_InputField:OnDeselect(BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData) UnityEngine.EventSystems.PointerInputModule:DeselectIfSelectionChanged(GameObject, BaseEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) Unloading 16581 unused Assets to reduce memory usage. Loaded Objects now: 408942. Total: 447.430034 ms (FindLiveObjects: 24.006785 ms CreateObjectMapping: 11.940542 ms MarkObjects: 384.492317 ms DeleteObjects: 26.990133 ms) Missing following icons: CeibaSeedPackItem, CompostablesItem, FarmingFocusedWorkflowTalentGroup, FarmingFrugalWorkspaceTalentGroup, FarmingLavishWorkspaceTalentGroup, FarmingParallelProcessingTalentGroup, SaguaroSeedPackItem, WaterPumpItem UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) c__Iterator4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Missing following objects: APGenObject, ButtonObject, ElkSkypiercerObject, LogicGateObject, SwitchObject, TollObject, WaterPumpObject UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 14211 unused Assets to reduce memory usage. Loaded Objects now: 409001. Total: 461.382043 ms (FindLiveObjects: 21.936812 ms CreateObjectMapping: 11.503911 ms MarkObjects: 406.067357 ms DeleteObjects: 21.873706 ms) ",1,crash when finishing a repeatable contract after the first completion version when a user creates a contract that is repeatable can be completed more than one time every contract other than the first iteration seems to be missing its associated object the contract wont update automatically ie when using put items in container clause and when a player attempts to mark it finished they crash to menu with the following stack trace no mods server encountered an exception exception nullreferenceexception message object reference not set to an instance of an object source eco gameplay system nullreferenceexception object reference not set to an instance of an object at eco gameplay economy contracts contractclausepayment success user contractor user client at eco gameplay economy contracts contract b contractclause x at system linq enumerable whereselectenumerableiterator movenext at system linq enumerable whereselectenumerableiterator movenext at system linq buffer ctor ienumerable source at system linq enumerable toarray ienumerable source at eco shared utils stringextensions textlist ienumerable e string sep at eco gameplay economy contracts contract finishcontract log file initialize engine version gfxdevice creating device client threaded version renderer nvidia geforce gtx id vendor vram mb driver initializing input input initialized initialized touch support unloadtime ms missing following icons ceibaseedpackitem compostablesitem farmingfocusedworkflowtalentgroup farmingfrugalworkspacetalentgroup farminglavishworkspacetalentgroup farmingparallelprocessingtalentgroup saguaroseedpackitem waterpumpitem unityengine logger log logtype object unityengine debug logerror object c movenext unityengine setupcoroutine invokemovenext ienumerator intptr c movenext unityengine setupcoroutine invokemovenext ienumerator intptr filename c buildslave unity build runtime export debug bindings h line missing following objects apgenobject buttonobject elkskypiercerobject logicgateobject switchobject tollobject waterpumpobject unityengine logger log logtype object unityengine debug logerror object c movenext unityengine setupcoroutine invokemovenext ienumerator intptr c movenext unityengine setupcoroutine invokemovenext ienumerator intptr filename c buildslave unity build runtime export debug bindings h line can t add component rigidbody to because such a component is already added to the game object unityengine gameobject addcomponent rubblepiece thaw system reflection monomethod invoke object bindingflags binder object cultureinfo system reflection methodbase invoke object object system func invoke eco shared networking rpcmanager tryinvoke inetclient object string bsonobject object eco shared networking rpcmanager invokeon inetclient bsonobject object string eco shared networking rpcmanager handlereceiverpc inetclient bsonobject networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename line nullreferenceexception object reference not set to an instance of an object at rubblepiece thaw in at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system func invoke in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname eco shared serialization bsonobject bsonargs system object result in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in rethrow as targetinvocationexception exception has been thrown by the target of an invocation at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system func invoke in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname eco shared serialization bsonobject bsonargs system object result in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in filename currently not available on line can t add component rigidbody to because such a component is already added to the game object unityengine gameobject addcomponent rubblepiece thaw system reflection monomethod invoke object bindingflags binder object cultureinfo system reflection methodbase invoke object object system func invoke eco shared networking rpcmanager tryinvoke inetclient object string bsonobject object eco shared networking rpcmanager invokeon inetclient bsonobject object string eco shared networking rpcmanager handlereceiverpc inetclient bsonobject networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename line nullreferenceexception object reference not set to an instance of an object at rubblepiece thaw in at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system func invoke in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname eco shared serialization bsonobject bsonargs system object result in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in rethrow as targetinvocationexception exception has been thrown by the target of an invocation at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system func invoke in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname eco shared serialization bsonobject bsonargs system object result in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in filename currently not available on line can t add component rigidbody to because such a component is already added to the game object unityengine gameobject addcomponent rubblepiece thaw system reflection monomethod invoke object bindingflags binder object cultureinfo system reflection methodbase invoke object object system func invoke eco shared networking rpcmanager tryinvoke inetclient object string bsonobject object eco shared networking rpcmanager invokeon inetclient bsonobject object string eco shared networking rpcmanager handlereceiverpc inetclient bsonobject networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename line nullreferenceexception object reference not set to an instance of an object at rubblepiece thaw in at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system func invoke in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname eco shared serialization bsonobject bsonargs system object result in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in rethrow as targetinvocationexception exception has been thrown by the target of an invocation at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system func invoke in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname eco shared serialization bsonobject bsonargs system object result in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in filename currently not available on line coroutine couldn t be started because the the game object lumberdoorobject is inactive doorobject toggle system reflection monomethod invoke object bindingflags binder object cultureinfo system reflection methodbase invoke object object system func invoke eco shared networking rpcmanager tryinvoke inetclient object string bsonobject object eco shared networking rpcmanager invokeon inetclient bsonobject object string eco shared networking rpcmanager handlereceiverpc inetclient bsonobject networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename line coroutine couldn t be started because the the game object lumberdoorobject is inactive doorobject toggle system reflection monomethod invoke object bindingflags binder object cultureinfo system reflection methodbase invoke object object system func invoke eco shared networking rpcmanager tryinvoke inetclient object string bsonobject object eco shared networking rpcmanager invokeon inetclient bsonobject object string eco shared networking rpcmanager handlereceiverpc inetclient bsonobject networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at ui worldobjectui open eco shared serialization bsonobject bsonobj in at ui uimanager open system string guiname eco shared serialization bsonobject bson ui uilayer layer in at ui uimanager toggle system string guiname eco shared serialization bsonobject bson ui uilayer layer in at genericclient toggleui system string uiname eco shared serialization bsonobject bsonobj in at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system func invoke in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname eco shared serialization bsonobject bsonargs system object result in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in ui worldobjectui open bsonobject ui uimanager open string bsonobject uilayer ui uimanager toggle string bsonobject uilayer genericclient toggleui string bsonobject system reflection monomethod invoke object bindingflags binder object cultureinfo system reflection methodbase invoke object object system func invoke eco shared networking rpcmanager tryinvoke inetclient object string bsonobject object eco shared networking rpcmanager invokeon inetclient bsonobject object string eco shared networking rpcmanager handlereceiverpc inetclient bsonobject networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line eco tag mismatch found open tag ecoicon with no matching close tag in string authorized personal only unityengine logger log logtype object unityengine debug log object ecotagparser getnextmatchingclosetag string string ecotagparser parse string sign updatetext unityengine fonttexturerebuildcallback invoke eco shared view subscriptionsextensions subscribeandcall isubscriptions iobservable string action sign receiveinitialstate bsonobject netobjcomponent onreceiveinitialstate bsonobject netobjcomponent eco shared networking inetobject receiveinitialstate bsonobject eco shared networking netobjectmanager updateobjects bsonobject networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename c buildslave unity build runtime export debug bindings h line eco tag mismatch found open tag ecoicon with no matching close tag in string authorized personal only unityengine logger log logtype object unityengine debug log object ecotagparser getnextmatchingclosetag string string ecotagparser parse string sign updatetext unityengine fonttexturerebuildcallback invoke eco shared view subscriptionsextensions subscribeandcall isubscriptions iobservable string action sign receiveinitialstate bsonobject netobjcomponent onreceiveinitialstate bsonobject netobjcomponent eco shared networking inetobject receiveinitialstate bsonobject eco shared networking netobjectmanager updateobjects bsonobject networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename c buildslave unity build runtime export debug bindings h line eco tag mismatch found open tag ecoicon with no matching close tag in string authorized personal only unityengine logger log logtype object unityengine debug log object ecotagparser getnextmatchingclosetag string string ecotagparser parse string sign updatetext unityengine fonttexturerebuildcallback invoke eco shared view subscriptionsextensions subscribeandcall isubscriptions iobservable string action sign receiveinitialstate bsonobject netobjcomponent onreceiveinitialstate bsonobject netobjcomponent eco shared networking inetobject receiveinitialstate bsonobject eco shared networking netobjectmanager updateobjects bsonobject networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename c buildslave unity build runtime export debug bindings h line eco tag mismatch found open tag ecoicon with no matching close tag in string authorized personal only unityengine logger log logtype object unityengine debug log object ecotagparser getnextmatchingclosetag string string ecotagparser parse string sign updatetext unityengine fonttexturerebuildcallback invoke eco shared view subscriptionsextensions subscribeandcall isubscriptions iobservable string action sign receiveinitialstate bsonobject netobjcomponent onreceiveinitialstate bsonobject netobjcomponent eco shared networking inetobject receiveinitialstate bsonobject eco shared networking netobjectmanager updateobjects bsonobject networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename c buildslave unity build runtime export debug bindings h line eco tag mismatch found open tag ecoicon with no matching close tag in string authorized personal only unityengine logger log logtype object unityengine debug log object ecotagparser getnextmatchingclosetag string string ecotagparser parse string sign updatetext unityengine fonttexturerebuildcallback invoke eco shared view subscriptionsextensions subscribeandcall isubscriptions iobservable string action sign receiveinitialstate bsonobject netobjcomponent onreceiveinitialstate bsonobject netobjcomponent eco shared networking inetobject receiveinitialstate bsonobject eco shared networking netobjectmanager updateobjects bsonobject networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename c buildslave unity build runtime export debug bindings h line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at ui worldobjectui open eco shared serialization bsonobject bsonobj in at ui uimanager open system string guiname eco shared serialization bsonobject bson ui uilayer layer in at ui uimanager toggle system string guiname eco shared serialization bsonobject bson ui uilayer layer in at genericclient toggleui system string uiname eco shared serialization bsonobject bsonobj in at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system func invoke in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname eco shared serialization bsonobject bsonargs system object result in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in ui worldobjectui open bsonobject ui uimanager open string bsonobject uilayer ui uimanager toggle string bsonobject uilayer genericclient toggleui string bsonobject system reflection monomethod invoke object bindingflags binder object cultureinfo system reflection methodbase invoke object object system func invoke eco shared networking rpcmanager tryinvoke inetclient object string bsonobject object eco shared networking rpcmanager invokeon inetclient bsonobject object string eco shared networking rpcmanager handlereceiverpc inetclient bsonobject networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at ui worldobjectui open eco shared serialization bsonobject bsonobj in at ui uimanager open system string guiname eco shared serialization bsonobject bson ui uilayer layer in at ui uimanager toggle system string guiname eco shared serialization bsonobject bson ui uilayer layer in at genericclient toggleui system string uiname eco shared serialization bsonobject bsonobj in at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system func invoke in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname eco shared serialization bsonobject bsonargs system object result in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in ui worldobjectui open bsonobject ui uimanager open string bsonobject uilayer ui uimanager toggle string bsonobject uilayer genericclient toggleui string bsonobject system reflection monomethod invoke object bindingflags binder object cultureinfo system reflection methodbase invoke object object system func invoke eco shared networking rpcmanager tryinvoke inetclient object string bsonobject object eco shared networking rpcmanager invokeon inetclient bsonobject object string eco shared networking rpcmanager handlereceiverpc inetclient bsonobject networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line nullreferenceexception object reference not set to an instance of an object at ui storageui c movenext in at unityengine setupcoroutine invokemovenext system collections ienumerator enumerator system intptr returnvalueaddress in at unityengine font fonttexturerebuildcallback invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in unityengine fonttexturerebuildcallback invoke eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename currently not available on line eco tag mismatch found open tag ecoicon with no matching close tag in string authorized personal only unityengine logger log logtype object unityengine debug log object ecotagparser getnextmatchingclosetag string string ecotagparser parse string sign updatetext unityengine fonttexturerebuildcallback invoke eco shared view subscriptionsextensions subscribeandcall isubscriptions iobservable string action sign receiveinitialstate bsonobject netobjcomponent onreceiveinitialstate bsonobject netobjcomponent eco shared networking inetobject receiveinitialstate bsonobject eco shared networking netobjectmanager updateobjects bsonobject networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename c buildslave unity build runtime export debug bindings h line eco tag mismatch found open tag ecoicon with no matching close tag in string authorized personal only unityengine logger log logtype object unityengine debug log object ecotagparser getnextmatchingclosetag string string ecotagparser parse string sign updatetext unityengine fonttexturerebuildcallback invoke eco shared view subscriptionsextensions subscribeandcall isubscriptions iobservable string action sign receiveinitialstate bsonobject netobjcomponent onreceiveinitialstate bsonobject netobjcomponent eco shared networking inetobject receiveinitialstate bsonobject eco shared networking netobjectmanager updateobjects bsonobject networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename c buildslave unity build runtime export debug bindings h line eco tag mismatch found open tag ecoicon with no matching close tag in string authorized personal only unityengine logger log logtype object unityengine debug log object ecotagparser getnextmatchingclosetag string string ecotagparser parse string sign updatetext unityengine fonttexturerebuildcallback invoke eco shared view subscriptionsextensions subscribeandcall isubscriptions iobservable string action sign receiveinitialstate bsonobject netobjcomponent onreceiveinitialstate bsonobject netobjcomponent eco shared networking inetobject receiveinitialstate bsonobject eco shared networking netobjectmanager updateobjects bsonobject networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename c buildslave unity build runtime export debug bindings h line eco tag mismatch found open tag ecoicon with no matching close tag in string authorized personal only unityengine logger log logtype object unityengine debug log object ecotagparser getnextmatchingclosetag string string ecotagparser parse string sign updatetext unityengine fonttexturerebuildcallback invoke eco shared view subscriptionsextensions subscribeandcall isubscriptions iobservable string action sign receiveinitialstate bsonobject netobjcomponent onreceiveinitialstate bsonobject netobjcomponent eco shared networking inetobject receiveinitialstate bsonobject eco shared networking netobjectmanager updateobjects bsonobject networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename c buildslave unity build runtime export debug bindings h line eco tag mismatch found open tag ecoicon with no matching close tag in string authorized personal only unityengine logger log logtype object unityengine debug log object ecotagparser getnextmatchingclosetag string string ecotagparser parse string sign updatetext unityengine fonttexturerebuildcallback invoke eco shared view subscriptionsextensions subscribeandcall isubscriptions iobservable string action sign receiveinitialstate bsonobject netobjcomponent onreceiveinitialstate bsonobject netobjcomponent eco shared networking inetobject receiveinitialstate bsonobject eco shared networking netobjectmanager updateobjects bsonobject networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename c buildslave unity build runtime export debug bindings h line attempting to select while already selecting an object unityengine logger log logtype object unityengine debug logerror object assets ui scripts chatui deactivate unityengine fonttexturerebuildcallback invoke unityengine events unityevent invoke tmpro tmp inputfield deactivateinputfield tmpro tmp inputfield ondeselect baseeventdata unityengine eventsystems executeevents execute gameobject baseeventdata eventfunction unityengine eventsystems eventsystem setselectedgameobject gameobject baseeventdata unityengine eventsystems pointerinputmodule deselectifselectionchanged gameobject baseeventdata unityengine eventsystems standaloneinputmodule processmousepress mousebuttoneventdata unityengine eventsystems standaloneinputmodule processmouseevent unityengine eventsystems standaloneinputmodule process unityengine eventsystems eventsystem update filename c buildslave unity build runtime export debug bindings h line attempting to select while already selecting an object unityengine logger log logtype object unityengine debug logerror object assets ui scripts chatui deactivate unityengine events invokablecall invoke unityengine events unityevent invoke tmpro tmp inputfield deactivateinputfield tmpro tmp inputfield ondeselect baseeventdata unityengine eventsystems executeevents execute gameobject baseeventdata eventfunction unityengine eventsystems eventsystem setselectedgameobject gameobject baseeventdata unityengine eventsystems pointerinputmodule deselectifselectionchanged gameobject baseeventdata unityengine eventsystems standaloneinputmodule processmousepress mousebuttoneventdata unityengine eventsystems standaloneinputmodule processmouseevent unityengine eventsystems standaloneinputmodule process unityengine eventsystems eventsystem update filename c buildslave unity build runtime export debug bindings h line unloading unused serialized files serialized files now loaded unloading unused assets to reduce memory usage loaded objects now total ms findliveobjects ms createobjectmapping ms markobjects ms deleteobjects ms missing following icons ceibaseedpackitem compostablesitem farmingfocusedworkflowtalentgroup farmingfrugalworkspacetalentgroup farminglavishworkspacetalentgroup farmingparallelprocessingtalentgroup saguaroseedpackitem waterpumpitem unityengine logger log logtype object unityengine debug logerror object c movenext unityengine setupcoroutine invokemovenext ienumerator intptr c movenext unityengine setupcoroutine invokemovenext ienumerator intptr filename c buildslave unity build runtime export debug bindings h line missing following objects apgenobject buttonobject elkskypiercerobject logicgateobject switchobject tollobject waterpumpobject unityengine logger log logtype object unityengine debug logerror object c movenext unityengine setupcoroutine invokemovenext ienumerator intptr c movenext unityengine setupcoroutine invokemovenext ienumerator intptr filename c buildslave unity build runtime export debug bindings h line unloading unused serialized files serialized files now loaded unloading unused assets to reduce memory usage loaded objects now total ms findliveobjects ms createobjectmapping ms markobjects ms deleteobjects ms ,1 453420,13069482515.0,IssuesEvent,2020-07-31 06:37:28,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1695] Server closed with stack overflow,Category: Gameplay Priority: High Status: Fixed,"Step to reproduce: - place contract board. - select Clear Debris and Stumps Clause - don't select any property here: ![image](https://user-images.githubusercontent.com/45708377/88886735-ca7c3180-d243-11ea-9d5a-e1bec3185918.png) - press recalculate, server will close ![image](https://user-images.githubusercontent.com/45708377/88886476-3f02a080-d243-11ea-9bec-d1fa0e3bd8fa.png) ",1.0,"[0.9.0 staging-1695] Server closed with stack overflow - Step to reproduce: - place contract board. - select Clear Debris and Stumps Clause - don't select any property here: ![image](https://user-images.githubusercontent.com/45708377/88886735-ca7c3180-d243-11ea-9d5a-e1bec3185918.png) - press recalculate, server will close ![image](https://user-images.githubusercontent.com/45708377/88886476-3f02a080-d243-11ea-9bec-d1fa0e3bd8fa.png) ",1, server closed with stack overflow step to reproduce place contract board select clear debris and stumps clause don t select any property here press recalculate server will close ,1 368782,10884451761.0,IssuesEvent,2019-11-18 08:18:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[master-preview] Civics: timer doesn't work right,Fixed High Priority,"I've created the law which should tax player every hour. ![bandicam 2019-10-08 13-35-28-614](https://user-images.githubusercontent.com/27898520/66381378-a14b9580-e9d2-11e9-91b0-84ac5b911a18.jpg) But it seems to be implemented much frequent. ![bandicam 2019-10-08 13-35-04-959](https://user-images.githubusercontent.com/27898520/66381464-d35cf780-e9d2-11e9-8565-1d7497f49a23.jpg) Law was executed in around 11:06 and the next round was in around 11:12. ",1.0,"[master-preview] Civics: timer doesn't work right - I've created the law which should tax player every hour. ![bandicam 2019-10-08 13-35-28-614](https://user-images.githubusercontent.com/27898520/66381378-a14b9580-e9d2-11e9-91b0-84ac5b911a18.jpg) But it seems to be implemented much frequent. ![bandicam 2019-10-08 13-35-04-959](https://user-images.githubusercontent.com/27898520/66381464-d35cf780-e9d2-11e9-8565-1d7497f49a23.jpg) Law was executed in around 11:06 and the next round was in around 11:12. ",1, civics timer doesn t work right i ve created the law which should tax player every hour but it seems to be implemented much frequent law was executed in around and the next round was in around ,1 444858,12821803235.0,IssuesEvent,2020-07-06 08:44:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1630] Web Election: ratification election shows candidates,Category: Web Priority: High Status: Fixed,"There should be just yes/no voting as in every binary election without candidates ![bandicam 2020-06-26 12-04-11-772](https://user-images.githubusercontent.com/27898520/85830612-54009580-b7a6-11ea-9ad2-aeadc03280e4.jpg) ",1.0,"[0.9.0 staging-1630] Web Election: ratification election shows candidates - There should be just yes/no voting as in every binary election without candidates ![bandicam 2020-06-26 12-04-11-772](https://user-images.githubusercontent.com/27898520/85830612-54009580-b7a6-11ea-9ad2-aeadc03280e4.jpg) ",1, web election ratification election shows candidates there should be just yes no voting as in every binary election without candidates ,1 266852,8375915111.0,IssuesEvent,2018-10-05 18:00:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[beta 7.8.0 b7709677] Mow contract clause does not detect mown grass correctly,High Priority,"See the screenshot, the block the error tells to me that is not mown is indeed mown as i can't cut it anymore. Am i supposed to remove it completly by digging? That's not what ""mowing"" means. ",1.0,"[beta 7.8.0 b7709677] Mow contract clause does not detect mown grass correctly - See the screenshot, the block the error tells to me that is not mown is indeed mown as i can't cut it anymore. Am i supposed to remove it completly by digging? That's not what ""mowing"" means. ",1, mow contract clause does not detect mown grass correctly see the screenshot the block the error tells to me that is not mown is indeed mown as i can t cut it anymore am i supposed to remove it completly by digging that s not what mowing means img width alt mowlawn src ,1 440191,12695120629.0,IssuesEvent,2020-06-22 07:53:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1540] Civics revise is broken ,Priority: High Status: Fixed Week Task,"1. Create a law like this ![bandicam 2020-05-06 15-37-35-575](https://user-images.githubusercontent.com/27898520/81168010-a5af4f80-8faf-11ea-821a-25d826a9d22b.jpg) 2. Accept a law 3. Press revise ![bandicam 2020-05-06 15-37-43-326](https://user-images.githubusercontent.com/27898520/81168016-a8aa4000-8faf-11ea-8bc8-fe0981f966a5.jpg) UI is broken",1.0,"[0.9.0 staging-1540] Civics revise is broken - 1. Create a law like this ![bandicam 2020-05-06 15-37-35-575](https://user-images.githubusercontent.com/27898520/81168010-a5af4f80-8faf-11ea-821a-25d826a9d22b.jpg) 2. Accept a law 3. Press revise ![bandicam 2020-05-06 15-37-43-326](https://user-images.githubusercontent.com/27898520/81168016-a8aa4000-8faf-11ea-8bc8-fe0981f966a5.jpg) UI is broken",1, civics revise is broken create a law like this accept a law press revise ui is broken,1 224363,7469498197.0,IssuesEvent,2018-04-02 23:11:45,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Game Crashes Upon Server List Loading 7.3,High Priority,"The game crashes every time, since 7.1 when I boot the server list. It'll load in, then immediately crash. I've tried disabling my firewall, I've tried deleting the UserApp folder, checking the file integrity of the game on steam, downloading a version directly from the Eco website, stopping the server list before it completely reloads, and of course turning everything on and off again. The game functions fine in single player, but the game was designed for multiplayer, and I'd like to enjoy the full experience. Here's my spec list: OS: Windows 10 Processor: Intel i5-4670K Memory: 8gb GPU: AMD Radeon RX 580 8gb",1.0,"Game Crashes Upon Server List Loading 7.3 - The game crashes every time, since 7.1 when I boot the server list. It'll load in, then immediately crash. I've tried disabling my firewall, I've tried deleting the UserApp folder, checking the file integrity of the game on steam, downloading a version directly from the Eco website, stopping the server list before it completely reloads, and of course turning everything on and off again. The game functions fine in single player, but the game was designed for multiplayer, and I'd like to enjoy the full experience. Here's my spec list: OS: Windows 10 Processor: Intel i5-4670K Memory: 8gb GPU: AMD Radeon RX 580 8gb",1,game crashes upon server list loading the game crashes every time since when i boot the server list it ll load in then immediately crash i ve tried disabling my firewall i ve tried deleting the userapp folder checking the file integrity of the game on steam downloading a version directly from the eco website stopping the server list before it completely reloads and of course turning everything on and off again the game functions fine in single player but the game was designed for multiplayer and i d like to enjoy the full experience here s my spec list os windows processor intel memory gpu amd radeon rx ,1 525330,15243959101.0,IssuesEvent,2021-02-19 12:03:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2.0 beta release-139]Resident without claim auth cannot pickup their placed furniture.,Category: Gameplay Priority: High Squad: Mountain Goat Status: Fixed Type: Bug,"If i add a resident, this resident now places an object it will be highlighed in blue and have a tooltip saying they can pick this up but when they try they do not have permission to do this.",1.0,"[0.9.2.0 beta release-139]Resident without claim auth cannot pickup their placed furniture. - If i add a resident, this resident now places an object it will be highlighed in blue and have a tooltip saying they can pick this up but when they try they do not have permission to do this.",1, resident without claim auth cannot pickup their placed furniture if i add a resident this resident now places an object it will be highlighed in blue and have a tooltip saying they can pick this up but when they try they do not have permission to do this ,1 227949,7544638074.0,IssuesEvent,2018-04-17 19:03:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Lag,High Priority Optimization Steam Report,"http://steamcommunity.com/profiles/76561198151463341/recommended/382310/ It isn't able to start up if you dont use version 7.1.2 , but it also says you need at least 2GB RAM i have 4 and the game still lags like crazy, do not recommend ________________________________________________ http://steamcommunity.com/profiles/76561198151463341/recommended/382310/ I have all the recomended settings and no matter what I do, it still give me 14-15 frames a second. This is a brand new computer too. And this game just isnt as fun as I thought it would be. **IF YOU HAVE A WINDOWS COMPUTER THAT IS AT THE RECOMENDED SETTINGS, HIGH CHANCE IT WILL BE LAGGY* I do not recomend this game. _________________________________________________ http://steamcommunity.com/profiles/76561198036748973/recommended/382310/ - When I open up a chest or anything really, it takes around 10 seconds for the UI to appear. Just one long 10 second wait while everything is frozen. Jesus I'm not streaming a movie I'm just viewing my inventory. This makes me want to keep interaction with anything that opens a UI to a minimum. __________________________________________________ http://steamcommunity.com/profiles/76561198000692879/recommended/382310/ This game runs at lower framerates on the lowest possible settings than Ark runs on near maximum settings. That's so bad it's almost impressive. __________________________________________________ http://steamcommunity.com/profiles/76561198315771603/recommended/382310/ its too laggy and theres no way to express your house in a creative way or form. __________________________________________________ ",1.0,"Lag - http://steamcommunity.com/profiles/76561198151463341/recommended/382310/ It isn't able to start up if you dont use version 7.1.2 , but it also says you need at least 2GB RAM i have 4 and the game still lags like crazy, do not recommend ________________________________________________ http://steamcommunity.com/profiles/76561198151463341/recommended/382310/ I have all the recomended settings and no matter what I do, it still give me 14-15 frames a second. This is a brand new computer too. And this game just isnt as fun as I thought it would be. **IF YOU HAVE A WINDOWS COMPUTER THAT IS AT THE RECOMENDED SETTINGS, HIGH CHANCE IT WILL BE LAGGY* I do not recomend this game. _________________________________________________ http://steamcommunity.com/profiles/76561198036748973/recommended/382310/ - When I open up a chest or anything really, it takes around 10 seconds for the UI to appear. Just one long 10 second wait while everything is frozen. Jesus I'm not streaming a movie I'm just viewing my inventory. This makes me want to keep interaction with anything that opens a UI to a minimum. __________________________________________________ http://steamcommunity.com/profiles/76561198000692879/recommended/382310/ This game runs at lower framerates on the lowest possible settings than Ark runs on near maximum settings. That's so bad it's almost impressive. __________________________________________________ http://steamcommunity.com/profiles/76561198315771603/recommended/382310/ its too laggy and theres no way to express your house in a creative way or form. __________________________________________________ ",1,lag it isn t able to start up if you dont use version but it also says you need at least ram i have and the game still lags like crazy do not recommend i have all the recomended settings and no matter what i do it still give me frames a second this is a brand new computer too and this game just isnt as fun as i thought it would be if you have a windows computer that is at the recomended settings high chance it will be laggy i do not recomend this game when i open up a chest or anything really it takes around seconds for the ui to appear just one long second wait while everything is frozen jesus i m not streaming a movie i m just viewing my inventory this makes me want to keep interaction with anything that opens a ui to a minimum this game runs at lower framerates on the lowest possible settings than ark runs on near maximum settings that s so bad it s almost impressive its too laggy and theres no way to express your house in a creative way or form ,1 313711,9575025686.0,IssuesEvent,2019-05-07 04:34:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Players are replaced by hashes,High Priority,"We had that issue earlier, occured a few times in the last days with people: https://cdn.discordapp.com/attachments/573468165565317130/573482550140600340/unknown.png https://cdn.discordapp.com/attachments/573468165565317130/573482708274249728/unknown.png World Save: https://1drv.ms/u/s!AvwJCLbue_vMg90eMS-RiNQ9AaQqaw I give it high priority, as it would have been one of these cases for semi-high. It destroys usability quite a bit.",1.0,"Players are replaced by hashes - We had that issue earlier, occured a few times in the last days with people: https://cdn.discordapp.com/attachments/573468165565317130/573482550140600340/unknown.png https://cdn.discordapp.com/attachments/573468165565317130/573482708274249728/unknown.png World Save: https://1drv.ms/u/s!AvwJCLbue_vMg90eMS-RiNQ9AaQqaw I give it high priority, as it would have been one of these cases for semi-high. It destroys usability quite a bit.",1,players are replaced by hashes we had that issue earlier occured a few times in the last days with people world save i give it high priority as it would have been one of these cases for semi high it destroys usability quite a bit ,1 461285,13228049125.0,IssuesEvent,2020-08-18 05:09:00,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Cloud Worlds api auth token for admin access,Category: Cloud Worlds Category: Web Priority: High Status: Fixed,"in user config there is ""APIAuthToken"" which will create a ""api-user"" and ""APIAdminAuthToken"" which will create a ""api-admin-user"" user if you create new tokens and add them when you create a hosted world you can use them for api calls",1.0,"Cloud Worlds api auth token for admin access - in user config there is ""APIAuthToken"" which will create a ""api-user"" and ""APIAdminAuthToken"" which will create a ""api-admin-user"" user if you create new tokens and add them when you create a hosted world you can use them for api calls",1,cloud worlds api auth token for admin access in user config there is apiauthtoken which will create a api user and apiadminauthtoken which will create a api admin user user if you create new tokens and add them when you create a hosted world you can use them for api calls,1 255198,8114492702.0,IssuesEvent,2018-08-15 00:42:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Test for placing all of the world objects breaks for plants,High Priority,making bug for it for staging merge.,1.0,Test for placing all of the world objects breaks for plants - making bug for it for staging merge.,1,test for placing all of the world objects breaks for plants making bug for it for staging merge ,1 259706,8199144719.0,IssuesEvent,2018-08-31 18:59:43,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,7.7 - Ramp issues?,Fix Provided High Priority,"1) If you walk on the lowest level of an ramp you hear the grass sound, not the one for the ramp. 2) All ramps have no speed bonuses 3) Removed ramps give dirt back - is that intended, e.g. are they no longer reusable (which would be quite realistic, but maybe a bit against quality of life)",1.0,"7.7 - Ramp issues? - 1) If you walk on the lowest level of an ramp you hear the grass sound, not the one for the ramp. 2) All ramps have no speed bonuses 3) Removed ramps give dirt back - is that intended, e.g. are they no longer reusable (which would be quite realistic, but maybe a bit against quality of life)",1, ramp issues if you walk on the lowest level of an ramp you hear the grass sound not the one for the ramp all ramps have no speed bonuses removed ramps give dirt back is that intended e g are they no longer reusable which would be quite realistic but maybe a bit against quality of life ,1 233510,7698406956.0,IssuesEvent,2018-05-18 23:07:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Truck bugged? ,High Priority,"Hi, I played Eco for several days now, always using the standard version (not opted in to any of the other versions), so it should be 0.7.4.5 right now. I play Eco on my localhost server. I have a Win7Pro 64bit PC, 32GB RAM, AMD PhenomII X6 (3.2GHz), GeForce GTX 960. I finally got to build all the vehicles, but it seems to me, that the Truck is bugged: While in-game, there doesn't seem to be any problem when you build the Truck. I could drive around with it, load and unload it and so on. Then I stopped the game and server and after some hours I started both again. While I tried logging in to my server, the game finally got stuck at the ""Entering World ..."" screen. I could still hear the birds and the wind, but otherwise the game just froze, so I had to stop the process via the taskmanager. Since there was no error message I even let the game sit at the ""Entering World..."" screen for around half an hour before stopping it manually. I tried relogging to the server at least two times, but it didn't work. Then I let Steam verify the game cache and it found 6 missing files. After downloading them I tried relogging again, but still no luck. After that I checked the storage directory of the server, made a backup of the current save and put one of the older backups (where I hadn't build any vehicle yet) in the storage folder. Relogging then worked, so I played on with this save. At this time I had no idea what caused the freeze, so I built the Truck again. The next day, I tried relogging again and the above mentioned problem repeated. I googled a bit for a fix of this problem and found a workaround: I edited my registry so that the chatlog wouldn't be loaded when you start the game. _Here is the workaround I found:_ go to: **HKEY_CURRENT_USER\Software\Strange Loop Games\Eco** **or** if you can't find this key (I had to use the one below, maybe it is different on different Windows versions): **HKEY_USERS\S-1-5-21-2911842374-3805089114-3363064554-1003\Software\Strange Loop Games\Eco** find the string: **GUIS/ChatLog/open_h4152787235** double click the string and change the value from 1 to 0 (this keeps the chatlog closed upon entering the game) After that, the game loaded again. But when I hit 'C' to open the chatlog, the game freezes again. And to add to the Truck issue... my truck has completely vanished from the game, except for the deed. But even the deed doesn't seem to know where the corresponding Truck is: ![truck_missing1](https://user-images.githubusercontent.com/31385244/40224035-412fcd48-5a85-11e8-90cc-498a8db7dd8f.jpg) Here you can see how it should be on a deed. The deed shows the name of the vehicle and while hovering over the link, the current location of the object. ![truck_missing2](https://user-images.githubusercontent.com/31385244/40224043-45b81226-5a85-11e8-86c1-1857d38712f2.jpg) Thats the Truck deed. No vehicle name, no link, no location. Just as if the truck isn't there at all (and since I couldn't find the truck at or around the place I parked it prior to exitting the game, I believe it just vanished.) I uploaded the zipped world files to dropbox. Here is the link: https://www.dropbox.com/s/1q7abm8iba14tzt/Storage.zip?dl=0 If you need further information just ask. Thanks for an otherwise great game! ;) ",1.0,"Truck bugged? - Hi, I played Eco for several days now, always using the standard version (not opted in to any of the other versions), so it should be 0.7.4.5 right now. I play Eco on my localhost server. I have a Win7Pro 64bit PC, 32GB RAM, AMD PhenomII X6 (3.2GHz), GeForce GTX 960. I finally got to build all the vehicles, but it seems to me, that the Truck is bugged: While in-game, there doesn't seem to be any problem when you build the Truck. I could drive around with it, load and unload it and so on. Then I stopped the game and server and after some hours I started both again. While I tried logging in to my server, the game finally got stuck at the ""Entering World ..."" screen. I could still hear the birds and the wind, but otherwise the game just froze, so I had to stop the process via the taskmanager. Since there was no error message I even let the game sit at the ""Entering World..."" screen for around half an hour before stopping it manually. I tried relogging to the server at least two times, but it didn't work. Then I let Steam verify the game cache and it found 6 missing files. After downloading them I tried relogging again, but still no luck. After that I checked the storage directory of the server, made a backup of the current save and put one of the older backups (where I hadn't build any vehicle yet) in the storage folder. Relogging then worked, so I played on with this save. At this time I had no idea what caused the freeze, so I built the Truck again. The next day, I tried relogging again and the above mentioned problem repeated. I googled a bit for a fix of this problem and found a workaround: I edited my registry so that the chatlog wouldn't be loaded when you start the game. _Here is the workaround I found:_ go to: **HKEY_CURRENT_USER\Software\Strange Loop Games\Eco** **or** if you can't find this key (I had to use the one below, maybe it is different on different Windows versions): **HKEY_USERS\S-1-5-21-2911842374-3805089114-3363064554-1003\Software\Strange Loop Games\Eco** find the string: **GUIS/ChatLog/open_h4152787235** double click the string and change the value from 1 to 0 (this keeps the chatlog closed upon entering the game) After that, the game loaded again. But when I hit 'C' to open the chatlog, the game freezes again. And to add to the Truck issue... my truck has completely vanished from the game, except for the deed. But even the deed doesn't seem to know where the corresponding Truck is: ![truck_missing1](https://user-images.githubusercontent.com/31385244/40224035-412fcd48-5a85-11e8-90cc-498a8db7dd8f.jpg) Here you can see how it should be on a deed. The deed shows the name of the vehicle and while hovering over the link, the current location of the object. ![truck_missing2](https://user-images.githubusercontent.com/31385244/40224043-45b81226-5a85-11e8-86c1-1857d38712f2.jpg) Thats the Truck deed. No vehicle name, no link, no location. Just as if the truck isn't there at all (and since I couldn't find the truck at or around the place I parked it prior to exitting the game, I believe it just vanished.) I uploaded the zipped world files to dropbox. Here is the link: https://www.dropbox.com/s/1q7abm8iba14tzt/Storage.zip?dl=0 If you need further information just ask. Thanks for an otherwise great game! ;) ",1,truck bugged hi i played eco for several days now always using the standard version not opted in to any of the other versions so it should be right now i play eco on my localhost server i have a pc ram amd phenomii geforce gtx i finally got to build all the vehicles but it seems to me that the truck is bugged while in game there doesn t seem to be any problem when you build the truck i could drive around with it load and unload it and so on then i stopped the game and server and after some hours i started both again while i tried logging in to my server the game finally got stuck at the entering world screen i could still hear the birds and the wind but otherwise the game just froze so i had to stop the process via the taskmanager since there was no error message i even let the game sit at the entering world screen for around half an hour before stopping it manually i tried relogging to the server at least two times but it didn t work then i let steam verify the game cache and it found missing files after downloading them i tried relogging again but still no luck after that i checked the storage directory of the server made a backup of the current save and put one of the older backups where i hadn t build any vehicle yet in the storage folder relogging then worked so i played on with this save at this time i had no idea what caused the freeze so i built the truck again the next day i tried relogging again and the above mentioned problem repeated i googled a bit for a fix of this problem and found a workaround i edited my registry so that the chatlog wouldn t be loaded when you start the game here is the workaround i found go to hkey current user software strange loop games eco or if you can t find this key i had to use the one below maybe it is different on different windows versions hkey users s software strange loop games eco find the string guis chatlog open double click the string and change the value from to this keeps the chatlog closed upon entering the game after that the game loaded again but when i hit c to open the chatlog the game freezes again and to add to the truck issue my truck has completely vanished from the game except for the deed but even the deed doesn t seem to know where the corresponding truck is here you can see how it should be on a deed the deed shows the name of the vehicle and while hovering over the link the current location of the object thats the truck deed no vehicle name no link no location just as if the truck isn t there at all and since i couldn t find the truck at or around the place i parked it prior to exitting the game i believe it just vanished i uploaded the zipped world files to dropbox here is the link if you need further information just ask thanks for an otherwise great game ,1 319420,9743867998.0,IssuesEvent,2019-06-03 04:14:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Crash from Giant-Tortoise,High Priority,"--BEGIN DUMP-- Dump Time 05/16/2019 07:32:37 Exception Exception: ArgumentOutOfRangeException Message:Specified argument was out of the range of valid values. Parameter name: index Source:System.Collections.Immutable System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: index at System.Collections.Immutable.Requires.FailRange(String parameterName, String message) at System.Collections.Immutable.ImmutableList`1.Node.get_Item(Int32 index) at Eco.Gameplay.Wires.WireOutput.SendItem(ItemStack item, Boolean divideAmongOutputs) at Eco.Gameplay.Pipes.LiquidComponents.LiquidConverterComponent.OnConsumed(Type type, Int32 amount) at System.Action`2.Invoke(T1 arg1, T2 arg2) at Eco.Gameplay.Pipes.LiquidComponents.LiquidConsumerComponent.OnReceive(ItemStack stack) at Eco.Gameplay.Wires.WireOutput.SendItem(ItemStack item, Boolean divideAmongOutputs) at Eco.Gameplay.Pipes.LiquidComponents.LiquidProducerComponent.Tick() at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) at Eco.Gameplay.Objects.WorldObject.Tick() at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object ) --END DUMP-- ",1.0,"Crash from Giant-Tortoise - --BEGIN DUMP-- Dump Time 05/16/2019 07:32:37 Exception Exception: ArgumentOutOfRangeException Message:Specified argument was out of the range of valid values. Parameter name: index Source:System.Collections.Immutable System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: index at System.Collections.Immutable.Requires.FailRange(String parameterName, String message) at System.Collections.Immutable.ImmutableList`1.Node.get_Item(Int32 index) at Eco.Gameplay.Wires.WireOutput.SendItem(ItemStack item, Boolean divideAmongOutputs) at Eco.Gameplay.Pipes.LiquidComponents.LiquidConverterComponent.OnConsumed(Type type, Int32 amount) at System.Action`2.Invoke(T1 arg1, T2 arg2) at Eco.Gameplay.Pipes.LiquidComponents.LiquidConsumerComponent.OnReceive(ItemStack stack) at Eco.Gameplay.Wires.WireOutput.SendItem(ItemStack item, Boolean divideAmongOutputs) at Eco.Gameplay.Pipes.LiquidComponents.LiquidProducerComponent.Tick() at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) at Eco.Gameplay.Objects.WorldObject.Tick() at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object ) --END DUMP-- ",1,crash from giant tortoise begin dump dump time exception exception argumentoutofrangeexception message specified argument was out of the range of valid values parameter name index source system collections immutable system argumentoutofrangeexception specified argument was out of the range of valid values parameter name index at system collections immutable requires failrange string parametername string message at system collections immutable immutablelist node get item index at eco gameplay wires wireoutput senditem itemstack item boolean divideamongoutputs at eco gameplay pipes liquidcomponents liquidconvertercomponent onconsumed type type amount at system action invoke at eco gameplay pipes liquidcomponents liquidconsumercomponent onreceive itemstack stack at eco gameplay wires wireoutput senditem itemstack item boolean divideamongoutputs at eco gameplay pipes liquidcomponents liquidproducercomponent tick at eco shared utils listextensions foreach ilist list action action at eco gameplay objects worldobject tick at system threading tasks parallel c b at system threading tasks task innerinvokewitharg task childtask at system threading tasks task c b object end dump ,1 241078,7808722082.0,IssuesEvent,2018-06-11 21:07:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Bug Report Ecostasia Game Freeze/ Connection Problems / Connection Lost,High Priority,"Hi Pam, Here are the Savegame an game db that you needed. Greetings DeluXXe1986 /Owner Ecostasia https://drive.google.com/drive/folders/1gFTlcg4r2UbREXw5Gb2x0MJbY3s_0CE_?usp=sharing ",1.0,"Bug Report Ecostasia Game Freeze/ Connection Problems / Connection Lost - Hi Pam, Here are the Savegame an game db that you needed. Greetings DeluXXe1986 /Owner Ecostasia https://drive.google.com/drive/folders/1gFTlcg4r2UbREXw5Gb2x0MJbY3s_0CE_?usp=sharing ",1,bug report ecostasia game freeze connection problems connection lost hi pam here are the savegame an game db that you needed greetings owner ecostasia ,1 494485,14259591930.0,IssuesEvent,2020-11-20 08:32:23,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2 develop-111] Display Layers and Layers name is broken in minimap,Category: UI Priority: High,"- [x] Wrong names. Wolf should be Wolf Populatuon. also the words are written together - AgaveGrowth. what is AgaveGrowth? ![image](https://user-images.githubusercontent.com/45708377/98919788-4f801380-24e0-11eb-8b2f-268811de853f.png) - [x] Population layers works strange. For example I have good potential, and you can see a lot of birch on minimap: ![image](https://user-images.githubusercontent.com/45708377/98920234-e8af2a00-24e0-11eb-9b15-b40378680475.png) but population is empty: ![image](https://user-images.githubusercontent.com/45708377/98920260-f19ffb80-24e0-11eb-8f47-72dd0f37b80f.png) fly to this place, I have a lot of birches: ![image](https://user-images.githubusercontent.com/45708377/98920392-1a27f580-24e1-11eb-98be-76884f558131.png) I have a dim highlight for some plants ",1.0,"[0.9.2 develop-111] Display Layers and Layers name is broken in minimap - - [x] Wrong names. Wolf should be Wolf Populatuon. also the words are written together - AgaveGrowth. what is AgaveGrowth? ![image](https://user-images.githubusercontent.com/45708377/98919788-4f801380-24e0-11eb-8b2f-268811de853f.png) - [x] Population layers works strange. For example I have good potential, and you can see a lot of birch on minimap: ![image](https://user-images.githubusercontent.com/45708377/98920234-e8af2a00-24e0-11eb-9b15-b40378680475.png) but population is empty: ![image](https://user-images.githubusercontent.com/45708377/98920260-f19ffb80-24e0-11eb-8f47-72dd0f37b80f.png) fly to this place, I have a lot of birches: ![image](https://user-images.githubusercontent.com/45708377/98920392-1a27f580-24e1-11eb-98be-76884f558131.png) I have a dim highlight for some plants ",1, display layers and layers name is broken in minimap wrong names wolf should be wolf populatuon also the words are written together agavegrowth what is agavegrowth population layers works strange for example i have good potential and you can see a lot of birch on minimap but population is empty fly to this place i have a lot of birches i have a dim highlight for some plants ,1 225415,7481485833.0,IssuesEvent,2018-04-04 20:49:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Aqueduct not working correctly,High Priority,"**Version:** 0.7.3.1 beta **Steps to Reproduce:** Let water fall from a higher point straight on a aqueduct block For example when you want to descend to a lower level **Expected behavior:** The aqueduct block ""redirects"" the water for it's complete line **Actual behavior:** The water just falls down and stops there Look here: [https://steamuserimages-a.akamaihd.net/ugc/913543086398180384/4BAD77D51121043DF7EB5DE1A5A7FC0A9270307D/](url)",1.0,"USER ISSUE: Aqueduct not working correctly - **Version:** 0.7.3.1 beta **Steps to Reproduce:** Let water fall from a higher point straight on a aqueduct block For example when you want to descend to a lower level **Expected behavior:** The aqueduct block ""redirects"" the water for it's complete line **Actual behavior:** The water just falls down and stops there Look here: [https://steamuserimages-a.akamaihd.net/ugc/913543086398180384/4BAD77D51121043DF7EB5DE1A5A7FC0A9270307D/](url)",1,user issue aqueduct not working correctly version beta steps to reproduce let water fall from a higher point straight on a aqueduct block for example when you want to descend to a lower level expected behavior the aqueduct block redirects the water for it s complete line actual behavior the water just falls down and stops there look here url ,1 223260,7451214487.0,IssuesEvent,2018-03-29 01:34:52,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Eating to Full Stomach,High Priority,"**Version:** 0.7.3.0 beta **Steps to Reproduce:** 1. Fill stomach 2. Eat something 3. Lose your food **Expected behavior:** Not consume food when stomach is full **Actual behavior:** Insteawd it weill consume the food, even when stomach is full",1.0,"USER ISSUE: Eating to Full Stomach - **Version:** 0.7.3.0 beta **Steps to Reproduce:** 1. Fill stomach 2. Eat something 3. Lose your food **Expected behavior:** Not consume food when stomach is full **Actual behavior:** Insteawd it weill consume the food, even when stomach is full",1,user issue eating to full stomach version beta steps to reproduce fill stomach eat something lose your food expected behavior not consume food when stomach is full actual behavior insteawd it weill consume the food even when stomach is full,1 247980,7926317670.0,IssuesEvent,2018-07-06 01:19:19,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[7.6.0] Campsite tiny stockpile isn't a linked inventory by default,High Priority,Both placed by the same object. Either want to link by default or need the tutorial to prompt the user to link it.,1.0,[7.6.0] Campsite tiny stockpile isn't a linked inventory by default - Both placed by the same object. Either want to link by default or need the tutorial to prompt the user to link it.,1, campsite tiny stockpile isn t a linked inventory by default both placed by the same object either want to link by default or need the tutorial to prompt the user to link it ,1 360621,10695024436.0,IssuesEvent,2019-10-23 12:11:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Demographics - Who is in which group? - Am i in this group?,High Priority,"So we have demographic groups now and can see the requirements in the game. But how am i supposed to know if i did play exactly 10 hours in the last two days? How am i supposed to know if i claimed land 100 times? How am i supposed to know who did that at all? Neither in the webinterface (where there seems to be no demographic overview at all oO) nor in the game i can see who is part of which group - i can't even see if i am in a specific group. That makes planning on laws and giving access to groups a bit less intuitive, as the information could be very useful. I'd propose to at least add to the demographics list in the law tab IF you are member or not. Probably by adding a green or red text to the group that says ""MEMBER"", ""NOT A MEMBER"". Additionally you could add which requirements you do have reached and which not, probably even with numbers. Like showing 9/10 hours played in the last two days. And for making it perfect you could also show a list of who is part of that group. Probably by a button that hides and opens the list.",1.0,"Demographics - Who is in which group? - Am i in this group? - So we have demographic groups now and can see the requirements in the game. But how am i supposed to know if i did play exactly 10 hours in the last two days? How am i supposed to know if i claimed land 100 times? How am i supposed to know who did that at all? Neither in the webinterface (where there seems to be no demographic overview at all oO) nor in the game i can see who is part of which group - i can't even see if i am in a specific group. That makes planning on laws and giving access to groups a bit less intuitive, as the information could be very useful. I'd propose to at least add to the demographics list in the law tab IF you are member or not. Probably by adding a green or red text to the group that says ""MEMBER"", ""NOT A MEMBER"". Additionally you could add which requirements you do have reached and which not, probably even with numbers. Like showing 9/10 hours played in the last two days. And for making it perfect you could also show a list of who is part of that group. Probably by a button that hides and opens the list.",1,demographics who is in which group am i in this group so we have demographic groups now and can see the requirements in the game but how am i supposed to know if i did play exactly hours in the last two days how am i supposed to know if i claimed land times how am i supposed to know who did that at all neither in the webinterface where there seems to be no demographic overview at all oo nor in the game i can see who is part of which group i can t even see if i am in a specific group that makes planning on laws and giving access to groups a bit less intuitive as the information could be very useful i d propose to at least add to the demographics list in the law tab if you are member or not probably by adding a green or red text to the group that says member not a member additionally you could add which requirements you do have reached and which not probably even with numbers like showing hours played in the last two days and for making it perfect you could also show a list of who is part of that group probably by a button that hides and opens the list ,1 292108,8953279669.0,IssuesEvent,2019-01-25 18:58:52,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"""more"" button out of screen in server browser (if language changed)",Fixed High Priority Localization,"But in english, ""More"" text too is really close to screen border. Button is big, move text to center, please. localized ![default](https://user-images.githubusercontent.com/4980243/51038255-b7533380-15c3-11e9-86a8-5ba0372b5ad3.png) English ![default](https://user-images.githubusercontent.com/4980243/51038278-cfc34e00-15c3-11e9-8abd-d4d6ccda601b.png) in addition, please extend ""Browse Recommended"" button at 10-15%...",1.0,"""more"" button out of screen in server browser (if language changed) - But in english, ""More"" text too is really close to screen border. Button is big, move text to center, please. localized ![default](https://user-images.githubusercontent.com/4980243/51038255-b7533380-15c3-11e9-86a8-5ba0372b5ad3.png) English ![default](https://user-images.githubusercontent.com/4980243/51038278-cfc34e00-15c3-11e9-8abd-d4d6ccda601b.png) in addition, please extend ""Browse Recommended"" button at 10-15%...",1, more button out of screen in server browser if language changed but in english more text too is really close to screen border button is big move text to center please localized english in addition please extend browse recommended button at ,1 552571,16243758500.0,IssuesEvent,2021-05-07 12:39:23,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"[9.4 Develop - 242] Contract board ""Choose Contract Destination"" not working",Category: Gameplay Category: Tech Category: UI Priority: High Type: Bug,"Changes made under https://github.com/StrangeLoopGames/EcoIssues/issues/8729 causing Choose Contract Destination in contract board unusable. ![image.png](https://images.zenhubusercontent.com/6017bedcbf0e6bfb14e12003/5830a8c9-5234-4073-9441-b059128641db) _despite having multiple other stockpile and storage chest on the world, only 1 is visible in the list which also doesn't not exist (possibly a placeholder?)_ ++++ - ""Choose Contract Destination"" window pop-up is unmovable - clicking ""View"" does nothing (sounds and animation works) - clicking ""Select"" does nothing (sounds and animation works) - clicking ""X"" does nothing (sounds and animation works) ++++",1.0,"[9.4 Develop - 242] Contract board ""Choose Contract Destination"" not working - Changes made under https://github.com/StrangeLoopGames/EcoIssues/issues/8729 causing Choose Contract Destination in contract board unusable. ![image.png](https://images.zenhubusercontent.com/6017bedcbf0e6bfb14e12003/5830a8c9-5234-4073-9441-b059128641db) _despite having multiple other stockpile and storage chest on the world, only 1 is visible in the list which also doesn't not exist (possibly a placeholder?)_ ++++ - ""Choose Contract Destination"" window pop-up is unmovable - clicking ""View"" does nothing (sounds and animation works) - clicking ""Select"" does nothing (sounds and animation works) - clicking ""X"" does nothing (sounds and animation works) ++++",1, contract board choose contract destination not working changes made under causing choose contract destination in contract board unusable despite having multiple other stockpile and storage chest on the world only is visible in the list which also doesn t not exist possibly a placeholder choose contract destination window pop up is unmovable clicking view does nothing sounds and animation works clicking select does nothing sounds and animation works clicking x does nothing sounds and animation works ,1 525426,15253255045.0,IssuesEvent,2021-02-20 06:54:52,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3 staging-1933] Exception: Attempting to recycle a BSONObject multiple times,Category: Tech Priority: High Squad: Pumpkin Status: Fixed,"- just played, disconnect icon was appered. Opened log file have a lot of BSON exception. - I was not disconnected, but I can't do anything. ``` NullReferenceException: Object reference not set to an instance of an object. at HasViewTooltipNoClick.OnGotBSON (Eco.Shared.Serialization.BSONObject info) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager+<>c__DisplayClass22_0`1[T].b__0 (System.Object o) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleQueryResponse (Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketQueueHandler.TryFetchNextClientUpdate (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.HandleNetworkEvents (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() System.Action:Invoke() (Filename: currently not available on il2cpp Line: -1) Exception: Attempting to recycle a BSONObject multiple times at Eco.Shared.Serialization.BSONValue`1[T].ThrowMultipleRecycleError () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Serialization.BSONValue`1[T].Recycle () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.HandleNetworkEvents (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() System.Action:Invoke() ``` [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/6000659/Player-prev.log) ",1.0,"[0.9.3 staging-1933] Exception: Attempting to recycle a BSONObject multiple times - - just played, disconnect icon was appered. Opened log file have a lot of BSON exception. - I was not disconnected, but I can't do anything. ``` NullReferenceException: Object reference not set to an instance of an object. at HasViewTooltipNoClick.OnGotBSON (Eco.Shared.Serialization.BSONObject info) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager+<>c__DisplayClass22_0`1[T].b__0 (System.Object o) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleQueryResponse (Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketQueueHandler.TryFetchNextClientUpdate (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.HandleNetworkEvents (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() System.Action:Invoke() (Filename: currently not available on il2cpp Line: -1) Exception: Attempting to recycle a BSONObject multiple times at Eco.Shared.Serialization.BSONValue`1[T].ThrowMultipleRecycleError () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Serialization.BSONValue`1[T].Recycle () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.HandleNetworkEvents (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() System.Action:Invoke() ``` [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/6000659/Player-prev.log) ",1, exception attempting to recycle a bsonobject multiple times just played disconnect icon was appered opened log file have a lot of bson exception i was not disconnected but i can t do anything nullreferenceexception object reference not set to an instance of an object at hasviewtooltipnoclick ongotbson eco shared serialization bsonobject info in at system action invoke t obj in at eco shared networking rpcmanager c b system object o in at system action invoke t obj in at eco shared networking rpcmanager handlequeryresponse eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at clientpacketqueuehandler tryfetchnextclientupdate eco shared time timelimit timelimit in at clientpackethandler handlenetworkevents eco shared time timelimit timelimit in at system action invoke t obj in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at system action invoke in unityengine logger logexception exception object unityengine debug logexception exception frameplanner plannergroup onupdate frameplanner frameplannersystem onupdate unity entities componentsystem update unity entities componentsystemgroup updateallsystems unity entities componentsystem update system action invoke filename currently not available on line exception attempting to recycle a bsonobject multiple times at eco shared serialization bsonvalue throwmultiplerecycleerror in at eco shared serialization bsonvalue recycle in at clientpackethandler handlenetworkevents eco shared time timelimit timelimit in at system action invoke t obj in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at system action invoke in unityengine logger logexception exception object unityengine debug logexception exception frameplanner plannergroup onupdate frameplanner frameplannersystem onupdate unity entities componentsystem update unity entities componentsystemgroup updateallsystems unity entities componentsystem update system action invoke ,1 523146,15173529684.0,IssuesEvent,2021-02-13 14:33:44,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[9.3] Crash in FlushLogs on server startup,Priority: High Squad: Pumpkin Status: Fixed,"Server fails with error when user logout: ``` [10:34:12] Removed backup - W:\projects\Eco-Master\Server\Storage\Backup\Game-2021-01-20-09.34.13 Unhandled exception. System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.Dictionary`2.ValueCollection.Enumerator.MoveNext() at Eco.Mods.ChatLog.ChatLogger.CloseLogs() in W:\projects\Eco-Master\Server\Mods\ChatLog\ChatLogger.cs:line 85 at Eco.Mods.ChatLog.ChatLogger.LogMessage(String directoryName, String logName, String message) in W:\projects\Eco-Master\Server\Mods\ChatLog\ChatLogger.cs:line 106 at Eco.Mods.ChatLog.ChatLogger.LogLoginEvent(User user, String message) in W:\projects\Eco-Master\Server\Mods\ChatLog\ChatLogger.cs:line 96 at Eco.Mods.ChatLog.ChatLogger.b__5_1(User user) in W:\projects\Eco-Master\Server\Mods\ChatLog\ChatLogger.cs:line 32 at Eco.Core.Utils.ThreadSafeAction`1.Invoke(T t) in W:\projects\Eco-Master\Server\Eco.Core\Utils\ThreadSafeAction.cs:line 40 at Eco.Gameplay.Players.UserManager.UserLoggedOut(User user) in W:\projects\Eco-Master\Server\Eco.Gameplay\Players\UserManager.cs:line 581 at Eco.Gameplay.Players.Player.Destroy() in W:\projects\Eco-Master\Server\Eco.Gameplay\Players\Player.cs:line 107 at Eco.Plugins.Networking.Client.Shutdown(Boolean waitThreads) in W:\projects\Eco-Master\Server\Eco.Plugins\Networking\Client.cs:line 224 at Eco.Plugins.Networking.Client.Disconnect(String title, String reason) in W:\projects\Eco-Master\Server\Eco.Plugins\Networking\Client.cs:line 243 at Eco.Plugins.Networking.NetworkServer.DisconnectOlderClients(Client newClient) in W:\projects\Eco-Master\Server\Eco.Plugins\Networking\NetworkServer.cs:line 89 at Eco.Plugins.Networking.Client.FinishAuthorize() in W:\projects\Eco-Master\Server\Eco.Plugins\Networking\Client.cs:line 351 at Eco.Plugins.Networking.Client.b__80_0(AuthResult result, Exception error) in W:\projects\Eco-Master\Server\Eco.Plugins\Networking\Client.cs:line 304 at Eco.Shared.Authentication.UserAuthentication.<>c__DisplayClass6_0.b__0(Object ar) in W:\projects\Eco-Master\Server\Eco.Shared\Authentication\UserAuthentication.cs:line 121 at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback() ``` Seems related to concurrency issues.",1.0,"[9.3] Crash in FlushLogs on server startup - Server fails with error when user logout: ``` [10:34:12] Removed backup - W:\projects\Eco-Master\Server\Storage\Backup\Game-2021-01-20-09.34.13 Unhandled exception. System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.Dictionary`2.ValueCollection.Enumerator.MoveNext() at Eco.Mods.ChatLog.ChatLogger.CloseLogs() in W:\projects\Eco-Master\Server\Mods\ChatLog\ChatLogger.cs:line 85 at Eco.Mods.ChatLog.ChatLogger.LogMessage(String directoryName, String logName, String message) in W:\projects\Eco-Master\Server\Mods\ChatLog\ChatLogger.cs:line 106 at Eco.Mods.ChatLog.ChatLogger.LogLoginEvent(User user, String message) in W:\projects\Eco-Master\Server\Mods\ChatLog\ChatLogger.cs:line 96 at Eco.Mods.ChatLog.ChatLogger.b__5_1(User user) in W:\projects\Eco-Master\Server\Mods\ChatLog\ChatLogger.cs:line 32 at Eco.Core.Utils.ThreadSafeAction`1.Invoke(T t) in W:\projects\Eco-Master\Server\Eco.Core\Utils\ThreadSafeAction.cs:line 40 at Eco.Gameplay.Players.UserManager.UserLoggedOut(User user) in W:\projects\Eco-Master\Server\Eco.Gameplay\Players\UserManager.cs:line 581 at Eco.Gameplay.Players.Player.Destroy() in W:\projects\Eco-Master\Server\Eco.Gameplay\Players\Player.cs:line 107 at Eco.Plugins.Networking.Client.Shutdown(Boolean waitThreads) in W:\projects\Eco-Master\Server\Eco.Plugins\Networking\Client.cs:line 224 at Eco.Plugins.Networking.Client.Disconnect(String title, String reason) in W:\projects\Eco-Master\Server\Eco.Plugins\Networking\Client.cs:line 243 at Eco.Plugins.Networking.NetworkServer.DisconnectOlderClients(Client newClient) in W:\projects\Eco-Master\Server\Eco.Plugins\Networking\NetworkServer.cs:line 89 at Eco.Plugins.Networking.Client.FinishAuthorize() in W:\projects\Eco-Master\Server\Eco.Plugins\Networking\Client.cs:line 351 at Eco.Plugins.Networking.Client.b__80_0(AuthResult result, Exception error) in W:\projects\Eco-Master\Server\Eco.Plugins\Networking\Client.cs:line 304 at Eco.Shared.Authentication.UserAuthentication.<>c__DisplayClass6_0.b__0(Object ar) in W:\projects\Eco-Master\Server\Eco.Shared\Authentication\UserAuthentication.cs:line 121 at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback() ``` Seems related to concurrency issues.",1, crash in flushlogs on server startup server fails with error when user logout removed backup w projects eco master server storage backup game unhandled exception system invalidoperationexception collection was modified enumeration operation may not execute at system collections generic dictionary valuecollection enumerator movenext at eco mods chatlog chatlogger closelogs in w projects eco master server mods chatlog chatlogger cs line at eco mods chatlog chatlogger logmessage string directoryname string logname string message in w projects eco master server mods chatlog chatlogger cs line at eco mods chatlog chatlogger logloginevent user user string message in w projects eco master server mods chatlog chatlogger cs line at eco mods chatlog chatlogger b user user in w projects eco master server mods chatlog chatlogger cs line at eco core utils threadsafeaction invoke t t in w projects eco master server eco core utils threadsafeaction cs line at eco gameplay players usermanager userloggedout user user in w projects eco master server eco gameplay players usermanager cs line at eco gameplay players player destroy in w projects eco master server eco gameplay players player cs line at eco plugins networking client shutdown boolean waitthreads in w projects eco master server eco plugins networking client cs line at eco plugins networking client disconnect string title string reason in w projects eco master server eco plugins networking client cs line at eco plugins networking networkserver disconnectolderclients client newclient in w projects eco master server eco plugins networking networkserver cs line at eco plugins networking client finishauthorize in w projects eco master server eco plugins networking client cs line at eco plugins networking client b authresult result exception error in w projects eco master server eco plugins networking client cs line at eco shared authentication userauthentication c b object ar in w projects eco master server eco shared authentication userauthentication cs line at system threading queueuserworkitemcallbackdefaultcontext execute at system threading threadpoolworkqueue dispatch at system threading threadpoolwaitcallback performwaitcallback seems related to concurrency issues ,1 432373,12492069196.0,IssuesEvent,2020-06-01 06:12:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Password requirement bug,Category: Web Priority: High Status: Fixed,"This password, q123w returns error: ""The Password field should contain at least 2 alphabetical characters and 1 digit."" This password worked qq123w Seems password requires letters to be next to each other?",1.0,"Password requirement bug - This password, q123w returns error: ""The Password field should contain at least 2 alphabetical characters and 1 digit."" This password worked qq123w Seems password requires letters to be next to each other?",1,password requirement bug this password returns error the password field should contain at least alphabetical characters and digit this password worked seems password requires letters to be next to each other ,1 206109,7108654900.0,IssuesEvent,2018-01-17 01:17:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Wrong mouse key highlighted for open/close door in 6.4,High Priority,"When you place a door in 6.4, it gives you the option to Open/Close or Setup/Lock. It shows you a mouse and the left mouse button highlighted for open/close. However, its the right mouse button that opens and closes the door:. The Setup/Lock click ""E"" works except it does not really make it very clear how you can lock it. There used to be a little check box in the corner that you could tick to lock one specific door but that no longer appears available [![Screenshot from Gyazo](https://gyazo.com/0fc7d71f62dc2f406aef9d755d450bd3/raw)](https://gyazo.com/0fc7d71f62dc2f406aef9d755d450bd3) ",1.0,"Wrong mouse key highlighted for open/close door in 6.4 - When you place a door in 6.4, it gives you the option to Open/Close or Setup/Lock. It shows you a mouse and the left mouse button highlighted for open/close. However, its the right mouse button that opens and closes the door:. The Setup/Lock click ""E"" works except it does not really make it very clear how you can lock it. There used to be a little check box in the corner that you could tick to lock one specific door but that no longer appears available [![Screenshot from Gyazo](https://gyazo.com/0fc7d71f62dc2f406aef9d755d450bd3/raw)](https://gyazo.com/0fc7d71f62dc2f406aef9d755d450bd3) ",1,wrong mouse key highlighted for open close door in when you place a door in it gives you the option to open close or setup lock it shows you a mouse and the left mouse button highlighted for open close however its the right mouse button that opens and closes the door the setup lock click e works except it does not really make it very clear how you can lock it there used to be a little check box in the corner that you could tick to lock one specific door but that no longer appears available ,1 449321,12967125683.0,IssuesEvent,2020-07-21 02:20:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Update game server auth handling for cloud world owners,Category: Tech Priority: High Status: Fixed,"Users can buy cloud worlds (aka hosted worlds) and not own eco the game. This creates an issue where users cannot edit their worlds, because they are rejected when the game server calls auth (because they dont own the game) Update game server, when it sends user data to auth, it includes the game server's server id Update auth, if user does not own eco, then check if they own that specific server id (check in worlds table > server_id + user_id) If they do own that server then let them login and return successful login response ",1.0,"Update game server auth handling for cloud world owners - Users can buy cloud worlds (aka hosted worlds) and not own eco the game. This creates an issue where users cannot edit their worlds, because they are rejected when the game server calls auth (because they dont own the game) Update game server, when it sends user data to auth, it includes the game server's server id Update auth, if user does not own eco, then check if they own that specific server id (check in worlds table > server_id + user_id) If they do own that server then let them login and return successful login response ",1,update game server auth handling for cloud world owners users can buy cloud worlds aka hosted worlds and not own eco the game this creates an issue where users cannot edit their worlds because they are rejected when the game server calls auth because they dont own the game update game server when it sends user data to auth it includes the game server s server id update auth if user does not own eco then check if they own that specific server id check in worlds table server id user id if they do own that server then let them login and return successful login response ,1 474326,13656918532.0,IssuesEvent,2020-09-28 04:15:44,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,CW: can't delete failed world,Category: Cloud Worlds Priority: High,"World was created with the errors and I can't delete it from an admin dashboard ![bandicam 2020-09-25 17-48-05-379](https://user-images.githubusercontent.com/27898520/94268887-4a2e3000-ff57-11ea-98b5-ae436a9a2649.jpg) ",1.0,"CW: can't delete failed world - World was created with the errors and I can't delete it from an admin dashboard ![bandicam 2020-09-25 17-48-05-379](https://user-images.githubusercontent.com/27898520/94268887-4a2e3000-ff57-11ea-98b5-ae436a9a2649.jpg) ",1,cw can t delete failed world world was created with the errors and i can t delete it from an admin dashboard ,1 338793,10237516293.0,IssuesEvent,2019-08-19 14:03:50,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Crash when closing game while being attacked by wolves,High Priority," ![image](https://user-images.githubusercontent.com/431728/63058216-7fccb100-bf2f-11e9-9f0b-e8816c93d5a5.png) Callstack: ``` > Eco.Mods!Eco.Mods.Organisms.LandPredatorBrain.TryEatSomethingNearby(Eco.Simulation.Agents.Animal agent = {Eco.Mods.Organisms.Fox}) Line 148 C# Eco.Simulation.dll!Eco.Simulation.Agents.AI.FunctionalBehaviorTree.Selector(Eco.Simulation.Agents.Animal context = {Eco.Mods.Organisms.Fox}, System.Func[] children = {System.Func[2]}) Line 39 C# Eco.Simulation.dll!Eco.Simulation.Agents.AI.FunctionalBehaviorTree.Selector.AnonymousMethod__0(Eco.Simulation.Agents.Animal context = {Eco.Mods.Organisms.Fox}) Line 34 C# Eco.Simulation.dll!Eco.Simulation.Agents.AI.FunctionalBehaviorTree.If.AnonymousMethod__0(Eco.Simulation.Agents.Animal context = {Eco.Mods.Organisms.Fox}) Line 65 C# Eco.Simulation.dll!Eco.Simulation.Agents.AI.FunctionalBehaviorTree.Selector(Eco.Simulation.Agents.Animal context = {Eco.Mods.Organisms.Fox}, System.Func[] children = {System.Func[10]}) Line 39 C# Eco.Simulation.dll!Eco.Simulation.Agents.AI.FunctionalBehaviorTree.Selector.AnonymousMethod__0(Eco.Simulation.Agents.Animal context = {Eco.Mods.Organisms.Fox}) Line 34 C# Eco.Mods!Eco.Mods.Organisms.LandPredatorBrain.TickBehaviors(Eco.Simulation.Agents.Animal animal = {Eco.Mods.Organisms.Fox}) Line 57 C# Eco.Simulation.dll!Eco.Simulation.Agents.AI.Brain.Tick(Eco.Simulation.Agents.Animal animal = {Eco.Mods.Organisms.Fox}) Line 48 C# Eco.Simulation.dll!Eco.Simulation.Agents.Animal.Tick() Line 126 C# Eco.Simulation.dll!Eco.Simulation.Simulation.TickAll() Line 45 C# Eco.Simulation.dll!Eco.Simulation.EcoSim.DoTick.AnonymousMethod__42_0() Line 222 C# Eco.Core.dll!Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(System.Action func = {Method = {System.Reflection.RuntimeMethodInfo}}) Line 28 C# Eco.Simulation.dll!Eco.Simulation.EcoSim.DoTick(Eco.Simulation.EcoSim.TickSample tick = {Eco.Simulation.EcoSim.TickSample}) Line 220 C# Eco.Simulation.dll!Eco.Simulation.EcoSim.Run() Line 200 C# [External Code] ```",1.0,"Crash when closing game while being attacked by wolves - ![image](https://user-images.githubusercontent.com/431728/63058216-7fccb100-bf2f-11e9-9f0b-e8816c93d5a5.png) Callstack: ``` > Eco.Mods!Eco.Mods.Organisms.LandPredatorBrain.TryEatSomethingNearby(Eco.Simulation.Agents.Animal agent = {Eco.Mods.Organisms.Fox}) Line 148 C# Eco.Simulation.dll!Eco.Simulation.Agents.AI.FunctionalBehaviorTree.Selector(Eco.Simulation.Agents.Animal context = {Eco.Mods.Organisms.Fox}, System.Func[] children = {System.Func[2]}) Line 39 C# Eco.Simulation.dll!Eco.Simulation.Agents.AI.FunctionalBehaviorTree.Selector.AnonymousMethod__0(Eco.Simulation.Agents.Animal context = {Eco.Mods.Organisms.Fox}) Line 34 C# Eco.Simulation.dll!Eco.Simulation.Agents.AI.FunctionalBehaviorTree.If.AnonymousMethod__0(Eco.Simulation.Agents.Animal context = {Eco.Mods.Organisms.Fox}) Line 65 C# Eco.Simulation.dll!Eco.Simulation.Agents.AI.FunctionalBehaviorTree.Selector(Eco.Simulation.Agents.Animal context = {Eco.Mods.Organisms.Fox}, System.Func[] children = {System.Func[10]}) Line 39 C# Eco.Simulation.dll!Eco.Simulation.Agents.AI.FunctionalBehaviorTree.Selector.AnonymousMethod__0(Eco.Simulation.Agents.Animal context = {Eco.Mods.Organisms.Fox}) Line 34 C# Eco.Mods!Eco.Mods.Organisms.LandPredatorBrain.TickBehaviors(Eco.Simulation.Agents.Animal animal = {Eco.Mods.Organisms.Fox}) Line 57 C# Eco.Simulation.dll!Eco.Simulation.Agents.AI.Brain.Tick(Eco.Simulation.Agents.Animal animal = {Eco.Mods.Organisms.Fox}) Line 48 C# Eco.Simulation.dll!Eco.Simulation.Agents.Animal.Tick() Line 126 C# Eco.Simulation.dll!Eco.Simulation.Simulation.TickAll() Line 45 C# Eco.Simulation.dll!Eco.Simulation.EcoSim.DoTick.AnonymousMethod__42_0() Line 222 C# Eco.Core.dll!Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(System.Action func = {Method = {System.Reflection.RuntimeMethodInfo}}) Line 28 C# Eco.Simulation.dll!Eco.Simulation.EcoSim.DoTick(Eco.Simulation.EcoSim.TickSample tick = {Eco.Simulation.EcoSim.TickSample}) Line 220 C# Eco.Simulation.dll!Eco.Simulation.EcoSim.Run() Line 200 C# [External Code] ```",1,crash when closing game while being attacked by wolves callstack eco mods eco mods organisms landpredatorbrain tryeatsomethingnearby eco simulation agents animal agent eco mods organisms fox line c eco simulation dll eco simulation agents ai functionalbehaviortree selector eco simulation agents animal context eco mods organisms fox system func children system func line c eco simulation dll eco simulation agents ai functionalbehaviortree selector anonymousmethod eco simulation agents animal context eco mods organisms fox line c eco simulation dll eco simulation agents ai functionalbehaviortree if anonymousmethod eco simulation agents animal context eco mods organisms fox line c eco simulation dll eco simulation agents ai functionalbehaviortree selector eco simulation agents animal context eco mods organisms fox system func children system func line c eco simulation dll eco simulation agents ai functionalbehaviortree selector anonymousmethod eco simulation agents animal context eco mods organisms fox line c eco mods eco mods organisms landpredatorbrain tickbehaviors eco simulation agents animal animal eco mods organisms fox line c eco simulation dll eco simulation agents ai brain tick eco simulation agents animal animal eco mods organisms fox line c eco simulation dll eco simulation agents animal tick line c eco simulation dll eco simulation simulation tickall line c eco simulation dll eco simulation ecosim dotick anonymousmethod line c eco core dll eco core plugins ticktimeutil timesubprocess system action func method system reflection runtimemethodinfo line c eco simulation dll eco simulation ecosim dotick eco simulation ecosim ticksample tick eco simulation ecosim ticksample line c eco simulation dll eco simulation ecosim run line c ,1 211374,7200674582.0,IssuesEvent,2018-02-05 19:51:06,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Crash on picking up log,High Priority,"**Version:** 0.7.0.0 beta **Steps to Reproduce:** 1)cut tree down 2)attempt to pick up log **Expected behavior:** It should have picked it up without crashing me... **Actual behavior:** Kicks from game with error in the dump file, upon re joining, the tree/logs will float up in the air until it disappears from view and any attempt to pick up the logs will crash you again with the same error. (it seems to only do it with one of the new tree types, but i could be wrong) [ecodump.txt](https://github.com/StrangeLoopGames/EcoIssues/files/1693213/ecodump.txt) ",1.0,"Crash on picking up log - **Version:** 0.7.0.0 beta **Steps to Reproduce:** 1)cut tree down 2)attempt to pick up log **Expected behavior:** It should have picked it up without crashing me... **Actual behavior:** Kicks from game with error in the dump file, upon re joining, the tree/logs will float up in the air until it disappears from view and any attempt to pick up the logs will crash you again with the same error. (it seems to only do it with one of the new tree types, but i could be wrong) [ecodump.txt](https://github.com/StrangeLoopGames/EcoIssues/files/1693213/ecodump.txt) ",1,crash on picking up log version beta steps to reproduce cut tree down attempt to pick up log expected behavior it should have picked it up without crashing me actual behavior kicks from game with error in the dump file upon re joining the tree logs will float up in the air until it disappears from view and any attempt to pick up the logs will crash you again with the same error it seems to only do it with one of the new tree types but i could be wrong ,1 465111,13356698149.0,IssuesEvent,2020-08-31 08:35:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 Staging - 1494] Eco using a massive amount of RAM,Category: Optimization Priority: High Status: Fixed,"apologies for not using the proper requested format here but I have noticed that ECO is consistently using 70-80, even bumping into 90-95% of the RAM on my system which it definitely should not be doing. More graphics intensive games are running at lower RAM usage on my rig. Attaching my system specs for you here. [System Specs.txt](https://github.com/StrangeLoopGames/EcoIssues/files/4423764/System.Specs.txt) I average 250-300 FPS on much more graphics intensive games than ECO, often got better FPS than the 60-70 I average on the test builds (I know there is optimization being done, but I figure these things will help you guys)",1.0,"[0.9.0 Staging - 1494] Eco using a massive amount of RAM - apologies for not using the proper requested format here but I have noticed that ECO is consistently using 70-80, even bumping into 90-95% of the RAM on my system which it definitely should not be doing. More graphics intensive games are running at lower RAM usage on my rig. Attaching my system specs for you here. [System Specs.txt](https://github.com/StrangeLoopGames/EcoIssues/files/4423764/System.Specs.txt) I average 250-300 FPS on much more graphics intensive games than ECO, often got better FPS than the 60-70 I average on the test builds (I know there is optimization being done, but I figure these things will help you guys)",1, eco using a massive amount of ram apologies for not using the proper requested format here but i have noticed that eco is consistently using even bumping into of the ram on my system which it definitely should not be doing more graphics intensive games are running at lower ram usage on my rig attaching my system specs for you here i average fps on much more graphics intensive games than eco often got better fps than the i average on the test builds i know there is optimization being done but i figure these things will help you guys ,1 545428,15950486289.0,IssuesEvent,2021-04-15 08:43:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.3 develop-254] Spam of ArgumentNullException in log file ,Category: Tech Priority: High Type: Bug,"Step to reproduce: - start a game - open Setting -> Audio Tab ![image](https://user-images.githubusercontent.com/45708377/114840200-3eb13200-9ddf-11eb-8256-fbd23f019780.png) - have a lot of exceptions: ``` ArgumentNullException: Value cannot be null. Parameter name: uriString at System.Uri..ctor (System.String uriString) [0x00000] in <00000000000000000000000000000000>:0 at VoiceManager.LoginUser (System.String serverUri, System.String accountIdUri, System.String vivoxAccessToken) [0x00000] in <00000000000000000000000000000000>:0 at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/6316396/Player.log) Hard to test with a cluttered log file.",1.0,"[0.9.3 develop-254] Spam of ArgumentNullException in log file - Step to reproduce: - start a game - open Setting -> Audio Tab ![image](https://user-images.githubusercontent.com/45708377/114840200-3eb13200-9ddf-11eb-8256-fbd23f019780.png) - have a lot of exceptions: ``` ArgumentNullException: Value cannot be null. Parameter name: uriString at System.Uri..ctor (System.String uriString) [0x00000] in <00000000000000000000000000000000>:0 at VoiceManager.LoginUser (System.String serverUri, System.String accountIdUri, System.String vivoxAccessToken) [0x00000] in <00000000000000000000000000000000>:0 at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/6316396/Player.log) Hard to test with a cluttered log file.",1, spam of argumentnullexception in log file step to reproduce start a game open setting audio tab have a lot of exceptions argumentnullexception value cannot be null parameter name uristring at system uri ctor system string uristring in at voicemanager loginuser system string serveruri system string accountiduri system string vivoxaccesstoken in at voicemanager update in unityengine logger logexception exception object unityengine debug calloverridendebughandler exception object hard to test with a cluttered log file ,1 219175,7333744397.0,IssuesEvent,2018-03-05 20:24:12,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,SERVER ISSUE: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.,High Priority,"Dedicated server on local network to me: my client was receiving notifications that people were disconnecting and reconnecting immediately. They did not realize this was happening but it showed up in my chat log. I could continue performing actions and so could other users but they could not connect at some point. I checked the server and then saw the error with dump below: `--BEGIN DUMP-- Dump Time 02/19/2018 16:47:18 Exception System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Enumerator.MoveNext() at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Minimap.MinimapManager.GetChangesSince(ChunkMap chunkMap, Double time, String valueTypeName) at Eco.Gameplay.Minimap.MinimapManager.SendInitialState(BSONObject bsonObj, INetObjectViewer viewer) at Eco.Shared.Networking.NetObjectManager.GetInitialObjectStates(List`1 newObjects, INetObjectViewer viewer) at Eco.Plugins.Networking.Clients.Client.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__55_1() --END DUMP--` Had to force stop EcoServer.exe and everyone rolled back about 3 minutes. Unfortunately, no one knows what actions they were performing as none were out of the ordinary might have caused this.",1.0,"SERVER ISSUE: System.InvalidOperationException: Collection was modified; enumeration operation may not execute. - Dedicated server on local network to me: my client was receiving notifications that people were disconnecting and reconnecting immediately. They did not realize this was happening but it showed up in my chat log. I could continue performing actions and so could other users but they could not connect at some point. I checked the server and then saw the error with dump below: `--BEGIN DUMP-- Dump Time 02/19/2018 16:47:18 Exception System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Enumerator.MoveNext() at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Minimap.MinimapManager.GetChangesSince(ChunkMap chunkMap, Double time, String valueTypeName) at Eco.Gameplay.Minimap.MinimapManager.SendInitialState(BSONObject bsonObj, INetObjectViewer viewer) at Eco.Shared.Networking.NetObjectManager.GetInitialObjectStates(List`1 newObjects, INetObjectViewer viewer) at Eco.Plugins.Networking.Clients.Client.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__55_1() --END DUMP--` Had to force stop EcoServer.exe and everyone rolled back about 3 minutes. Unfortunately, no one knows what actions they were performing as none were out of the ordinary might have caused this.",1,server issue system invalidoperationexception collection was modified enumeration operation may not execute dedicated server on local network to me my client was receiving notifications that people were disconnecting and reconnecting immediately they did not realize this was happening but it showed up in my chat log i could continue performing actions and so could other users but they could not connect at some point i checked the server and then saw the error with dump below begin dump dump time exception system invalidoperationexception collection was modified enumeration operation may not execute at system throwhelper throwinvalidoperationexception exceptionresource resource at system collections generic dictionary enumerator movenext at system linq enumerable whereenumerableiterator movenext at eco shared utils enumerableextensions foreach ienumerable enumeration action action at eco gameplay minimap minimapmanager getchangessince chunkmap chunkmap double time string valuetypename at eco gameplay minimap minimapmanager sendinitialstate bsonobject bsonobj inetobjectviewer viewer at eco shared networking netobjectmanager getinitialobjectstates list newobjects inetobjectviewer viewer at eco plugins networking clients client update at eco plugins networking clients client b end dump had to force stop ecoserver exe and everyone rolled back about minutes unfortunately no one knows what actions they were performing as none were out of the ordinary might have caused this ,1 342280,10314737211.0,IssuesEvent,2019-08-30 05:01:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[master-preview] Crash when creating the law,High Priority," Step to reproduce: - spawn goverment object (capitol and court) - start to add new law ![image](https://user-images.githubusercontent.com/45708377/63937903-3a9a9a00-ca6c-11e9-9e4f-266ea79360a7.png) - press all property and select all property ![image](https://user-images.githubusercontent.com/45708377/63937939-53a34b00-ca6c-11e9-9cf3-4429c8969a19.png) - Crash [Crash.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3555389/Crash.txt) ",1.0,"[master-preview] Crash when creating the law - Step to reproduce: - spawn goverment object (capitol and court) - start to add new law ![image](https://user-images.githubusercontent.com/45708377/63937903-3a9a9a00-ca6c-11e9-9e4f-266ea79360a7.png) - press all property and select all property ![image](https://user-images.githubusercontent.com/45708377/63937939-53a34b00-ca6c-11e9-9cf3-4429c8969a19.png) - Crash [Crash.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3555389/Crash.txt) ",1, crash when creating the law step to reproduce spawn goverment object capitol and court start to add new law press all property and select all property crash ,1 251699,8025929670.0,IssuesEvent,2018-07-27 00:39:46,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Multiple servers on the same LAN gives multiple connect/disconnect messages,High Priority,"While both HoaryMarmot and StuffedElk were up we randomly got disconnected: incompatible version messages from HoaryMarmot while attempting to connect to StuffedElk. On the LAN these were harmless and usually went away, from a remote IP I couldn't connect to Stuffed Elk at all.",1.0,"Multiple servers on the same LAN gives multiple connect/disconnect messages - While both HoaryMarmot and StuffedElk were up we randomly got disconnected: incompatible version messages from HoaryMarmot while attempting to connect to StuffedElk. On the LAN these were harmless and usually went away, from a remote IP I couldn't connect to Stuffed Elk at all.",1,multiple servers on the same lan gives multiple connect disconnect messages while both hoarymarmot and stuffedelk were up we randomly got disconnected incompatible version messages from hoarymarmot while attempting to connect to stuffedelk on the lan these were harmless and usually went away from a remote ip i couldn t connect to stuffed elk at all ,1 219323,7334924437.0,IssuesEvent,2018-03-06 01:09:12,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Meteor hit - Can no longer join server 6.4.1,High Priority,"Just had the meteor hit on our server and now noone can join it again even after a restart: https://pastebin.com/g15fUMds",1.0,"Meteor hit - Can no longer join server 6.4.1 - Just had the meteor hit on our server and now noone can join it again even after a restart: https://pastebin.com/g15fUMds",1,meteor hit can no longer join server just had the meteor hit on our server and now noone can join it again even after a restart ,1 228010,7545065962.0,IssuesEvent,2018-04-17 20:25:52,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,BSOD: CLOCK_WATCHDOG_TIMEOUT,High Priority,"On Windows 10, while running the latest version of the game, I will randomly experience a blue screen crash. The first time it happened was the last time I played on this computer 2 years ago. That crash corrupted a world, which I then reported and then stopped playing until now. This time, instead of running my own server, I'm playing in another. The first time it happened with the latest build I was actively mining stone, however there were other programs running at the same time. The second time I was away from keyboard doing nothing and came back to the blue screen in progress. I never get this with any other software, so something must be going on with Eco to trigger it. However, it doesn't seem to be caused by any specific in game action. System info: OS: Windows 10 Professional 64-bit Processor: Intel Core i7-5820k CPU @ 3.30 Ghz (water cooled) GPU: Nvidia 980 Ti (water cooled) RAM: 64.0 GB ",1.0,"BSOD: CLOCK_WATCHDOG_TIMEOUT - On Windows 10, while running the latest version of the game, I will randomly experience a blue screen crash. The first time it happened was the last time I played on this computer 2 years ago. That crash corrupted a world, which I then reported and then stopped playing until now. This time, instead of running my own server, I'm playing in another. The first time it happened with the latest build I was actively mining stone, however there were other programs running at the same time. The second time I was away from keyboard doing nothing and came back to the blue screen in progress. I never get this with any other software, so something must be going on with Eco to trigger it. However, it doesn't seem to be caused by any specific in game action. System info: OS: Windows 10 Professional 64-bit Processor: Intel Core i7-5820k CPU @ 3.30 Ghz (water cooled) GPU: Nvidia 980 Ti (water cooled) RAM: 64.0 GB ",1,bsod clock watchdog timeout on windows while running the latest version of the game i will randomly experience a blue screen crash the first time it happened was the last time i played on this computer years ago that crash corrupted a world which i then reported and then stopped playing until now this time instead of running my own server i m playing in another the first time it happened with the latest build i was actively mining stone however there were other programs running at the same time the second time i was away from keyboard doing nothing and came back to the blue screen in progress i never get this with any other software so something must be going on with eco to trigger it however it doesn t seem to be caused by any specific in game action system info os windows professional bit processor intel core cpu ghz water cooled gpu nvidia ti water cooled ram gb ,1 511581,14876960912.0,IssuesEvent,2021-01-20 02:02:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,fix eco tree comments labels in discord,Category: Accounts Category: Web Priority: High," re-create probably all eco tree threads (delete from admin)? It'll generate new, correct titles for those. Cuzz as I wrote before, threads which were already created (by posting the comments) will preserve to have wrong titles/slugs. So we need to fresh that up.",1.0,"fix eco tree comments labels in discord - re-create probably all eco tree threads (delete from admin)? It'll generate new, correct titles for those. Cuzz as I wrote before, threads which were already created (by posting the comments) will preserve to have wrong titles/slugs. So we need to fresh that up.",1,fix eco tree comments labels in discord re create probably all eco tree threads delete from admin it ll generate new correct titles for those cuzz as i wrote before threads which were already created by posting the comments will preserve to have wrong titles slugs so we need to fresh that up ,1 282316,8705291607.0,IssuesEvent,2018-12-05 21:56:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Cant connect after disconnecting client from server,Fixed High Priority,"Upon trying to reconnect, the client hangs. Current master. ",1.0,"Cant connect after disconnecting client from server - Upon trying to reconnect, the client hangs. Current master. ",1,cant connect after disconnecting client from server upon trying to reconnect the client hangs current master ,1 288508,8847990221.0,IssuesEvent,2019-01-08 04:38:46,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Frequent hitching,High Priority,"While playing the game, lots of small pauses are happening. This was happening for me both when I was travelling around the world and hanging out in one spot setting up camp. Hitches are about .3 seconds I would estimate.",1.0,"Frequent hitching - While playing the game, lots of small pauses are happening. This was happening for me both when I was travelling around the world and hanging out in one spot setting up camp. Hitches are about .3 seconds I would estimate.",1,frequent hitching while playing the game lots of small pauses are happening this was happening for me both when i was travelling around the world and hanging out in one spot setting up camp hitches are about seconds i would estimate ,1 318350,9691184778.0,IssuesEvent,2019-05-24 10:29:00,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,"[0.8.2.0 staging-14-n] Click ""Tab"" when World loading",High Priority QA Staging,"Step to reproduce: - start to load world ![image](https://user-images.githubusercontent.com/45708377/58321702-8f07fb00-7e27-11e9-9e11-8458a89d7264.png) - click ""Tab"" - world loading will be interrupted and you will loading somewhere in space ![image](https://user-images.githubusercontent.com/45708377/58321743-ab0b9c80-7e27-11e9-8453-fe521bf9777b.png) - esc menu doesn't work. only Alt+F4 fixes it. ",1.0,"[0.8.2.0 staging-14-n] Click ""Tab"" when World loading - Step to reproduce: - start to load world ![image](https://user-images.githubusercontent.com/45708377/58321702-8f07fb00-7e27-11e9-9e11-8458a89d7264.png) - click ""Tab"" - world loading will be interrupted and you will loading somewhere in space ![image](https://user-images.githubusercontent.com/45708377/58321743-ab0b9c80-7e27-11e9-8453-fe521bf9777b.png) - esc menu doesn't work. only Alt+F4 fixes it. ",1, click tab when world loading step to reproduce start to load world click tab world loading will be interrupted and you will loading somewhere in space esc menu doesn t work only alt fixes it ,1 209923,7181334206.0,IssuesEvent,2018-02-01 04:17:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Machine Shop Recipes,High Priority,"**Version:** 0.6.4.2 alpha **Steps to Reproduce:** Try to produce a piston. Or one of several other Machine Shop Recipes. **Expected behavior:** It should require the the new Mechanics Components 2 instead. **Actual behavior:** Recipe requires Mechanics 2, but Mechanics is now a specialization which cannot be leveled up.",1.0,"USER ISSUE: Machine Shop Recipes - **Version:** 0.6.4.2 alpha **Steps to Reproduce:** Try to produce a piston. Or one of several other Machine Shop Recipes. **Expected behavior:** It should require the the new Mechanics Components 2 instead. **Actual behavior:** Recipe requires Mechanics 2, but Mechanics is now a specialization which cannot be leveled up.",1,user issue machine shop recipes version alpha steps to reproduce try to produce a piston or one of several other machine shop recipes expected behavior it should require the the new mechanics components instead actual behavior recipe requires mechanics but mechanics is now a specialization which cannot be leveled up ,1 497283,14367318631.0,IssuesEvent,2020-12-01 06:25:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"[0.9.2 staging-1852] A small minimap texture after first connection to server that a ""little"" interferes with play",Category: UI Priority: High,"Step to reproduce: - connect to server first time. - press save, have this one: ![image](https://user-images.githubusercontent.com/45708377/99935214-3c3b3680-2d71-11eb-9bd0-5ca658423e5d.png) [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5581366/Player.log) You can fix it with reconnect to server.",1.0,"[0.9.2 staging-1852] A small minimap texture after first connection to server that a ""little"" interferes with play - Step to reproduce: - connect to server first time. - press save, have this one: ![image](https://user-images.githubusercontent.com/45708377/99935214-3c3b3680-2d71-11eb-9bd0-5ca658423e5d.png) [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5581366/Player.log) You can fix it with reconnect to server.",1, a small minimap texture after first connection to server that a little interferes with play step to reproduce connect to server first time press save have this one you can fix it with reconnect to server ,1 369337,10895678394.0,IssuesEvent,2019-11-19 11:08:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Rocker box not working,High Priority,"**Version:** 0.9.0.0 beta staging-5047bdc7 **Steps to Reproduce:** I crushed ore in an arrastra and got crushedore. I added a job in the rocker box, but it needs crushed ore (notice the missing space in crushedore) **Expected behavior:** rocker box should except crushedore or arrastra should create crushed ore **Actual behavior:** **Do you have mods installed? Does the issue happen when no mods are installed?:** no mods",1.0,"USER ISSUE: Rocker box not working - **Version:** 0.9.0.0 beta staging-5047bdc7 **Steps to Reproduce:** I crushed ore in an arrastra and got crushedore. I added a job in the rocker box, but it needs crushed ore (notice the missing space in crushedore) **Expected behavior:** rocker box should except crushedore or arrastra should create crushed ore **Actual behavior:** **Do you have mods installed? Does the issue happen when no mods are installed?:** no mods",1,user issue rocker box not working version beta staging steps to reproduce i crushed ore in an arrastra and got crushedore i added a job in the rocker box but it needs crushed ore notice the missing space in crushedore expected behavior rocker box should except crushedore or arrastra should create crushed ore actual behavior do you have mods installed does the issue happen when no mods are installed no mods,1 387488,11462347038.0,IssuesEvent,2020-02-07 13:58:27,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"[Staging-1377] Error when creating world via ""Create game"" ingame",Priority: High Status: Needs Information,"> --BEGIN DUMP-- > Dump Time > 01/30/2020 10:53:04 > > Exception > Exception: NullReferenceException > Message:Object reference not set to an instance of an object. > Source:Eco.Shared > > System.NullReferenceException: Object reference not set to an instance of an object. > at Eco.Shared.Utils.EnumerableExtensions.ForEachReverse[T](IList`1 list, Action`1 action) > at Eco.Server.PluginManager.Shutdown() > at Eco.Server.Startup.StopAsync() > at Eco.Server.Startup.<>c.<b__5_0>d.MoveNext() > --- End of stack trace from previous location where exception was thrown --- > at System.Threading.Tasks.Task.<>c.b__139_1(Object state) > at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute() > at System.Threading.ThreadPoolWorkQueue.Dispatch() > at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback() > > --END DUMP-- 64-Bit server started directly works. 32-Bit server started directly throws OOM which is detailed in a different issue, but does not throw this error.",1.0,"[Staging-1377] Error when creating world via ""Create game"" ingame - > --BEGIN DUMP-- > Dump Time > 01/30/2020 10:53:04 > > Exception > Exception: NullReferenceException > Message:Object reference not set to an instance of an object. > Source:Eco.Shared > > System.NullReferenceException: Object reference not set to an instance of an object. > at Eco.Shared.Utils.EnumerableExtensions.ForEachReverse[T](IList`1 list, Action`1 action) > at Eco.Server.PluginManager.Shutdown() > at Eco.Server.Startup.StopAsync() > at Eco.Server.Startup.<>c.<b__5_0>d.MoveNext() > --- End of stack trace from previous location where exception was thrown --- > at System.Threading.Tasks.Task.<>c.b__139_1(Object state) > at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute() > at System.Threading.ThreadPoolWorkQueue.Dispatch() > at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback() > > --END DUMP-- 64-Bit server started directly works. 32-Bit server started directly throws OOM which is detailed in a different issue, but does not throw this error.",1, error when creating world via create game ingame begin dump dump time exception exception nullreferenceexception message object reference not set to an instance of an object source eco shared system nullreferenceexception object reference not set to an instance of an object at eco shared utils enumerableextensions foreachreverse ilist list action action at eco server pluginmanager shutdown at eco server startup stopasync at eco server startup c b d movenext end of stack trace from previous location where exception was thrown at system threading tasks task c b object state at system threading queueuserworkitemcallbackdefaultcontext execute at system threading threadpoolworkqueue dispatch at system threading threadpoolwaitcallback performwaitcallback end dump bit server started directly works bit server started directly throws oom which is detailed in a different issue but does not throw this error ,1 319413,9743815822.0,IssuesEvent,2019-06-03 03:55:54,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Master server apparently shutting down,High Priority,"Nothing in the event viewer to suggest it crashed, so it appears the master server is just shutting itself down. Nothing in the log either.",1.0,"Master server apparently shutting down - Nothing in the event viewer to suggest it crashed, so it appears the master server is just shutting itself down. Nothing in the log either.",1,master server apparently shutting down nothing in the event viewer to suggest it crashed so it appears the master server is just shutting itself down nothing in the log either ,1 191487,6829466909.0,IssuesEvent,2017-11-09 00:38:43,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,tools go dull really quickly,High Priority,"primitive axe barely last for 4 trees and costs *10*! stone to repair 2.5 cubic meters of stone to fix one axe? seems excessive",1.0,"tools go dull really quickly - primitive axe barely last for 4 trees and costs *10*! stone to repair 2.5 cubic meters of stone to fix one axe? seems excessive",1,tools go dull really quickly primitive axe barely last for trees and costs stone to repair cubic meters of stone to fix one axe seems excessive,1 229853,7600383537.0,IssuesEvent,2018-04-28 01:36:31,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,kick for inactivity while placing blocks (7.3.1),High Priority,building a floor for my basement with asphalt road blocks i keep getting kicked for inactivity when i log back in half of the floor i just placed isnt there,1.0,kick for inactivity while placing blocks (7.3.1) - building a floor for my basement with asphalt road blocks i keep getting kicked for inactivity when i log back in half of the floor i just placed isnt there,1,kick for inactivity while placing blocks building a floor for my basement with asphalt road blocks i keep getting kicked for inactivity when i log back in half of the floor i just placed isnt there,1 529226,15384094654.0,IssuesEvent,2021-03-03 04:00:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Develop build test failure: buildtech,Category: Gameplay Priority: High,"https://jks.strangeloopgames.com/job/Eco%20Develop/199//console ``` [03:08:22] Running test buildtech [03:08:22] System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.) System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Rooms.Room.UpdateRoomValue() at Eco.Gameplay.Rooms.Room.ScanRoomAndUpdate(Vector3i pos, Boolean rescanBlocks) at Eco.Gameplay.Rooms.Room.ScanRoomAndUpdate(Boolean rescanBlocks) at Eco.Gameplay.Rooms.RoomUpdater.InvalidateRoom(Room room, Boolean scanBlocks) at Eco.Gameplay.Rooms.RoomUpdater.AddBlock(Room room, Vector3i pos, Boolean isWall) at Eco.Gameplay.Rooms.RoomUpdater.TestChange(Vector3i position) at Eco.Gameplay.Rooms.RoomUpdater.Update(ThreadSafeList`1 rooms, ThreadSafeDictionary`2 posToRooms, IEnumerable`1 positions) at Eco.Gameplay.Rooms.RoomData.ScanChangesForRooms() at Eco.Gameplay.Rooms.RoomPlugin.TickAll() at Eco.Core.Utils.Threading.EventDrivenWorker.<>c__DisplayClass4_0.<.ctor>b__0(CancellationToken token) at Eco.Core.Utils.Threading.EventDrivenWorker.DoRepeatableWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) ```",1.0,"Develop build test failure: buildtech - https://jks.strangeloopgames.com/job/Eco%20Develop/199//console ``` [03:08:22] Running test buildtech [03:08:22] System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.) System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Rooms.Room.UpdateRoomValue() at Eco.Gameplay.Rooms.Room.ScanRoomAndUpdate(Vector3i pos, Boolean rescanBlocks) at Eco.Gameplay.Rooms.Room.ScanRoomAndUpdate(Boolean rescanBlocks) at Eco.Gameplay.Rooms.RoomUpdater.InvalidateRoom(Room room, Boolean scanBlocks) at Eco.Gameplay.Rooms.RoomUpdater.AddBlock(Room room, Vector3i pos, Boolean isWall) at Eco.Gameplay.Rooms.RoomUpdater.TestChange(Vector3i position) at Eco.Gameplay.Rooms.RoomUpdater.Update(ThreadSafeList`1 rooms, ThreadSafeDictionary`2 posToRooms, IEnumerable`1 positions) at Eco.Gameplay.Rooms.RoomData.ScanChangesForRooms() at Eco.Gameplay.Rooms.RoomPlugin.TickAll() at Eco.Core.Utils.Threading.EventDrivenWorker.<>c__DisplayClass4_0.<.ctor>b__0(CancellationToken token) at Eco.Core.Utils.Threading.EventDrivenWorker.DoRepeatableWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) ```",1,develop build test failure buildtech running test buildtech system aggregateexception one or more errors occurred object reference not set to an instance of an object system nullreferenceexception object reference not set to an instance of an object at eco gameplay rooms room updateroomvalue at eco gameplay rooms room scanroomandupdate pos boolean rescanblocks at eco gameplay rooms room scanroomandupdate boolean rescanblocks at eco gameplay rooms roomupdater invalidateroom room room boolean scanblocks at eco gameplay rooms roomupdater addblock room room pos boolean iswall at eco gameplay rooms roomupdater testchange position at eco gameplay rooms roomupdater update threadsafelist rooms threadsafedictionary postorooms ienumerable positions at eco gameplay rooms roomdata scanchangesforrooms at eco gameplay rooms roomplugin tickall at eco core utils threading eventdrivenworker c b cancellationtoken token at eco core utils threading eventdrivenworker dorepeatablework cancellationtoken token at eco core utils threading repeatableworkerbase dowork cancellationtoken token ,1 302537,9275887381.0,IssuesEvent,2019-03-20 00:23:29,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Block effects performance pass,Art High Priority,"- all of them need instance rendering turned on - all of them need to be Pooled Objects - general performance pass, tweak duration, particle counts, etc",1.0,"Block effects performance pass - - all of them need instance rendering turned on - all of them need to be Pooled Objects - general performance pass, tweak duration, particle counts, etc",1,block effects performance pass all of them need instance rendering turned on all of them need to be pooled objects general performance pass tweak duration particle counts etc,1 276021,8583197433.0,IssuesEvent,2018-11-13 19:03:21,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[7.7.0] Log NullReferenceException,High Priority In Progress,"[output_log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/2276041/output_log.txt) ``` (Filename: <33ac35150f0146e2a957fa0fbf850b3d> Line: 0) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Animator.SetBoolString(UnityEngine.Animator,string,bool) at UnityEngine.Animator.SetBool (System.String name, System.Boolean value) [0x00001] in <0eccdc9deba94938961f5edcd68795a9>:0 at AvatarAnimationManager.UpdateTool () [0x00080] in <8d541fcbae7342d98b693432b5245e13>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <33ac35150f0146e2a957fa0fbf850b3d>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <33ac35150f0146e2a957fa0fbf850b3d>:0 ```",1.0,"[7.7.0] Log NullReferenceException - [output_log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/2276041/output_log.txt) ``` (Filename: <33ac35150f0146e2a957fa0fbf850b3d> Line: 0) Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Animator.SetBoolString(UnityEngine.Animator,string,bool) at UnityEngine.Animator.SetBool (System.String name, System.Boolean value) [0x00001] in <0eccdc9deba94938961f5edcd68795a9>:0 at AvatarAnimationManager.UpdateTool () [0x00080] in <8d541fcbae7342d98b693432b5245e13>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <33ac35150f0146e2a957fa0fbf850b3d>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <33ac35150f0146e2a957fa0fbf850b3d>:0 ```",1, log nullreferenceexception filename line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine animator setboolstring unityengine animator string bool at unityengine animator setbool system string name system boolean value in at avataranimationmanager updatetool in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in ,1 482263,13903707510.0,IssuesEvent,2020-10-20 07:38:06,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.1.0 beta staging-1804]Civics: Capitol invalid article doesnt update text when functioning again.,Category: Laws Priority: High Status: Fixed,"Procedure to break stuff: Add capitol Add election process Add government office Draft a constitution ratification, create a draft title and election process draft Set title as veto user in ""Election process 2"" use this ""Election process 2"" in the constitution Vote in the constitution and it will break and turn invalid because the Veto user is not actualized as it is only a draft and not active. Now you do not have preliminary permissions as the constitution is not in draft form anymore. So fixing this you open capitol, change election process back to basic election and hit draft again, now you can edit title and add it to election, now change back election process on constitution into ""Election process 2"" again. This will make the constitution work fine, and all permissions and mechanics are working as intended BUT it doesnt update the text display on invalid items in the constitution itself. ![Screenshot_155.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/897e274c-d60d-4606-b5c4-1ce098a9fb69) ",1.0,"[0.9.1.0 beta staging-1804]Civics: Capitol invalid article doesnt update text when functioning again. - Procedure to break stuff: Add capitol Add election process Add government office Draft a constitution ratification, create a draft title and election process draft Set title as veto user in ""Election process 2"" use this ""Election process 2"" in the constitution Vote in the constitution and it will break and turn invalid because the Veto user is not actualized as it is only a draft and not active. Now you do not have preliminary permissions as the constitution is not in draft form anymore. So fixing this you open capitol, change election process back to basic election and hit draft again, now you can edit title and add it to election, now change back election process on constitution into ""Election process 2"" again. This will make the constitution work fine, and all permissions and mechanics are working as intended BUT it doesnt update the text display on invalid items in the constitution itself. ![Screenshot_155.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/897e274c-d60d-4606-b5c4-1ce098a9fb69) ",1, civics capitol invalid article doesnt update text when functioning again procedure to break stuff add capitol add election process add government office draft a constitution ratification create a draft title and election process draft set title as veto user in election process use this election process in the constitution vote in the constitution and it will break and turn invalid because the veto user is not actualized as it is only a draft and not active now you do not have preliminary permissions as the constitution is not in draft form anymore so fixing this you open capitol change election process back to basic election and hit draft again now you can edit title and add it to election now change back election process on constitution into election process again this will make the constitution work fine and all permissions and mechanics are working as intended but it doesnt update the text display on invalid items in the constitution itself ,1 311910,9540255412.0,IssuesEvent,2019-04-30 19:02:29,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Not Enough Server Crashes,Fixed High Priority,"> --BEGIN DUMP-- > Dump Time > 04/23/2019 20:17:16 > > Exception > Exception: NullReferenceException > Message:Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. > Source:Eco.Core > > System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. > at Eco.Core.Serialization.ZipBlob.Persist(Object obj) > at Eco.Gameplay.Objects.WorldObjectManager.SaveSome() > at Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) > at Eco.Gameplay.Objects.WorldObjectManager.Run() > at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) > at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) > at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) > at System.Threading.ThreadHelper.ThreadStart() > > --END DUMP-- > ",1.0,"Not Enough Server Crashes - > --BEGIN DUMP-- > Dump Time > 04/23/2019 20:17:16 > > Exception > Exception: NullReferenceException > Message:Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. > Source:Eco.Core > > System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. > at Eco.Core.Serialization.ZipBlob.Persist(Object obj) > at Eco.Gameplay.Objects.WorldObjectManager.SaveSome() > at Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) > at Eco.Gameplay.Objects.WorldObjectManager.Run() > at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) > at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) > at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) > at System.Threading.ThreadHelper.ThreadStart() > > --END DUMP-- > ",1,not enough server crashes begin dump dump time exception exception nullreferenceexception message der objektverweis wurde nicht auf eine objektinstanz festgelegt source eco core system nullreferenceexception der objektverweis wurde nicht auf eine objektinstanz festgelegt at eco core serialization zipblob persist object obj at eco gameplay objects worldobjectmanager savesome at eco core plugins ticktimeutil timesubprocess action func at eco gameplay objects worldobjectmanager run at system threading executioncontext runinternal executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state at system threading threadhelper threadstart end dump ,1 250237,7973774028.0,IssuesEvent,2018-07-17 01:13:06,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[7.6.0] Rounding of costs of materials is off,High Priority,"Butchering elk at the cost of 0.2 having two elk carcasses only allows me to butcher 9 times instead of 10. See attached image. ![image](https://user-images.githubusercontent.com/27635053/42738447-1b3e80a2-8884-11e8-8a37-89f3cb2c18ad.png) ",1.0,"[7.6.0] Rounding of costs of materials is off - Butchering elk at the cost of 0.2 having two elk carcasses only allows me to butcher 9 times instead of 10. See attached image. ![image](https://user-images.githubusercontent.com/27635053/42738447-1b3e80a2-8884-11e8-8a37-89f3cb2c18ad.png) ",1, rounding of costs of materials is off butchering elk at the cost of having two elk carcasses only allows me to butcher times instead of see attached image ,1 389529,11503375918.0,IssuesEvent,2020-02-12 20:58:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Blocked by shrubbery in character creation,Priority: High,"![image](https://user-images.githubusercontent.com/3536496/74376555-356da500-4d97-11ea-93ee-c48f8bf5584c.png) Need to clear any branches in the way. Currentlly we just clear plants, but looks like not enough. ",1.0,"Blocked by shrubbery in character creation - ![image](https://user-images.githubusercontent.com/3536496/74376555-356da500-4d97-11ea-93ee-c48f8bf5584c.png) Need to clear any branches in the way. Currentlly we just clear plants, but looks like not enough. ",1,blocked by shrubbery in character creation need to clear any branches in the way currentlly we just clear plants but looks like not enough ,1 487888,14060969532.0,IssuesEvent,2020-11-03 07:13:28,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.1.0 beta staging-1827] Can no longer shift drag items between other stockpiles.,Category: UI Priority: High Type: Regression,"Can no longer shift drag all items of the same type between stockpiles that i do not have open. ![Screenshot_23.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/12f5483d-22dd-4c4a-9e47-ca8be6fd33d0)",1.0,"[0.9.1.0 beta staging-1827] Can no longer shift drag items between other stockpiles. - Can no longer shift drag all items of the same type between stockpiles that i do not have open. ![Screenshot_23.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/12f5483d-22dd-4c4a-9e47-ca8be6fd33d0)",1, can no longer shift drag items between other stockpiles can no longer shift drag all items of the same type between stockpiles that i do not have open ,1 359772,10680713703.0,IssuesEvent,2019-10-21 22:09:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[master-preciew] Uniting all chat feedbacks to one,High Priority,"Old from John: - [x] For moving the notification panel up and down, use the specific east 'BackIn', this will give it that nice 'tug on the blinds then release them' feeling when you grab that. - [x] Something wrong with notifications, theyre collecting too many notices: ![65642323-d3590280-dfa3-11e9-9aab-f7d753fa56dc (1)](https://user-images.githubusercontent.com/45708377/66989930-ee63f180-f0cd-11e9-99a3-085d114498af.png) This government notification also had demographic notifications, that should be a different box. Also, one you close an important message it should clear - a subsequent important message of the same type should not show up with the old message still at the beginning in the box. New: - [x] It is necessary to give the opportunity to change the chat in height! Both: collapsed chat and expanded chat. I should be able to customize how many lines I want to see. - [x] It's necessary to give the opportunity to change the chat in width! ![65306684-a87b4280-db8e-11e9-8da8-85de71f42cac (1)](https://user-images.githubusercontent.com/45708377/66991322-806cf980-f0d0-11e9-83bd-2b6107fe7ddf.png) Even if there is a long message, then it’s okay if it is displayed in 2 lines. You can leave the centering. Now it’s uncomfortable for me to read the messages because in the left right corner I have the FPS. - [x] Something is wrong with this menu. Font size is small ""Set notification that will be displayed"". ![image](https://user-images.githubusercontent.com/45708377/66993485-5289b400-f0d4-11e9-983c-7db3ee8d4fe3.png) - [x] Missing Welcome Chat in top chat. - [x] The position of the main chat is offset. ![image](https://user-images.githubusercontent.com/45708377/66994030-4ce09e00-f0d5-11e9-8174-edf0761e8527.png) - [x] Allow people to view important notifications. Why if notifications are important then I can’t view them in any time? This is at least illogical. - [x] Scrolling chat when you open it. ![2019 10 17 Scrolling chat when you open it](https://user-images.githubusercontent.com/45708377/66994822-954c8b80-f0d6-11e9-9f26-8fe2373ed34b.gif) - [x] Needed chat messages disappear. ![image](https://user-images.githubusercontent.com/45708377/66995051-02602100-f0d7-11e9-9ce5-12c0bde57314.png) After time both message will dissapear. ![image](https://user-images.githubusercontent.com/45708377/66995115-20c61c80-f0d7-11e9-953e-540b81c8ec72.png) - [x] Top chat disappears quickly. May be related with wrong time in game. ![2019 10 17 Top chat disappears quickly](https://user-images.githubusercontent.com/45708377/66997479-39d0cc80-f0db-11e9-9efc-854a2f0927fc.gif) And most importantly, give people more options in the settings. The way chat is done is subjective. If it will comfotable for someone, then for every person who will comfortable with it, there are 10 people who will uncomfortable with this chat. Give at least minimal options for customization top chat. Now it’s hard for me to imagine how to configure this chat for myself. On a server with good online, there should be one settings. On a server with smaller online may be a different settings. Notifications not only display what is happening to me. But notifications of what happens to other users are display too. In theory, there is a possibility that this chat will be displayed for an hour always! If I want to see information about other people, then 2 lines are definitely not enough for me. But expand a chat is stupid. It will occupy the floor of the screen. ![image](https://user-images.githubusercontent.com/45708377/66996353-43593500-f0d9-11e9-8d71-b33d5e8d1acf.png) Without playing, I can't say how to make fixed chat settings so that it will comfortable for most people. Moreover, I am sure that they are not realistic to make. Therefore, you need to add a chat settings. Add to change the width, height, move the chat left / right with binding to the top and the ability to center if it's necessary. It can at least make the chat customizable for itself.",1.0,"[master-preciew] Uniting all chat feedbacks to one - Old from John: - [x] For moving the notification panel up and down, use the specific east 'BackIn', this will give it that nice 'tug on the blinds then release them' feeling when you grab that. - [x] Something wrong with notifications, theyre collecting too many notices: ![65642323-d3590280-dfa3-11e9-9aab-f7d753fa56dc (1)](https://user-images.githubusercontent.com/45708377/66989930-ee63f180-f0cd-11e9-99a3-085d114498af.png) This government notification also had demographic notifications, that should be a different box. Also, one you close an important message it should clear - a subsequent important message of the same type should not show up with the old message still at the beginning in the box. New: - [x] It is necessary to give the opportunity to change the chat in height! Both: collapsed chat and expanded chat. I should be able to customize how many lines I want to see. - [x] It's necessary to give the opportunity to change the chat in width! ![65306684-a87b4280-db8e-11e9-8da8-85de71f42cac (1)](https://user-images.githubusercontent.com/45708377/66991322-806cf980-f0d0-11e9-83bd-2b6107fe7ddf.png) Even if there is a long message, then it’s okay if it is displayed in 2 lines. You can leave the centering. Now it’s uncomfortable for me to read the messages because in the left right corner I have the FPS. - [x] Something is wrong with this menu. Font size is small ""Set notification that will be displayed"". ![image](https://user-images.githubusercontent.com/45708377/66993485-5289b400-f0d4-11e9-983c-7db3ee8d4fe3.png) - [x] Missing Welcome Chat in top chat. - [x] The position of the main chat is offset. ![image](https://user-images.githubusercontent.com/45708377/66994030-4ce09e00-f0d5-11e9-8174-edf0761e8527.png) - [x] Allow people to view important notifications. Why if notifications are important then I can’t view them in any time? This is at least illogical. - [x] Scrolling chat when you open it. ![2019 10 17 Scrolling chat when you open it](https://user-images.githubusercontent.com/45708377/66994822-954c8b80-f0d6-11e9-9f26-8fe2373ed34b.gif) - [x] Needed chat messages disappear. ![image](https://user-images.githubusercontent.com/45708377/66995051-02602100-f0d7-11e9-9ce5-12c0bde57314.png) After time both message will dissapear. ![image](https://user-images.githubusercontent.com/45708377/66995115-20c61c80-f0d7-11e9-953e-540b81c8ec72.png) - [x] Top chat disappears quickly. May be related with wrong time in game. ![2019 10 17 Top chat disappears quickly](https://user-images.githubusercontent.com/45708377/66997479-39d0cc80-f0db-11e9-9efc-854a2f0927fc.gif) And most importantly, give people more options in the settings. The way chat is done is subjective. If it will comfotable for someone, then for every person who will comfortable with it, there are 10 people who will uncomfortable with this chat. Give at least minimal options for customization top chat. Now it’s hard for me to imagine how to configure this chat for myself. On a server with good online, there should be one settings. On a server with smaller online may be a different settings. Notifications not only display what is happening to me. But notifications of what happens to other users are display too. In theory, there is a possibility that this chat will be displayed for an hour always! If I want to see information about other people, then 2 lines are definitely not enough for me. But expand a chat is stupid. It will occupy the floor of the screen. ![image](https://user-images.githubusercontent.com/45708377/66996353-43593500-f0d9-11e9-8d71-b33d5e8d1acf.png) Without playing, I can't say how to make fixed chat settings so that it will comfortable for most people. Moreover, I am sure that they are not realistic to make. Therefore, you need to add a chat settings. Add to change the width, height, move the chat left / right with binding to the top and the ability to center if it's necessary. It can at least make the chat customizable for itself.",1, uniting all chat feedbacks to one old from john for moving the notification panel up and down use the specific east backin this will give it that nice tug on the blinds then release them feeling when you grab that something wrong with notifications theyre collecting too many notices this government notification also had demographic notifications that should be a different box also one you close an important message it should clear a subsequent important message of the same type should not show up with the old message still at the beginning in the box new it is necessary to give the opportunity to change the chat in height both collapsed chat and expanded chat i should be able to customize how many lines i want to see it s necessary to give the opportunity to change the chat in width even if there is a long message then it’s okay if it is displayed in lines you can leave the centering now it’s uncomfortable for me to read the messages because in the left right corner i have the fps something is wrong with this menu font size is small set notification that will be displayed missing welcome chat in top chat the position of the main chat is offset allow people to view important notifications why if notifications are important then i can’t view them in any time this is at least illogical scrolling chat when you open it needed chat messages disappear after time both message will dissapear top chat disappears quickly may be related with wrong time in game and most importantly give people more options in the settings the way chat is done is subjective if it will comfotable for someone then for every person who will comfortable with it there are people who will uncomfortable with this chat give at least minimal options for customization top chat now it’s hard for me to imagine how to configure this chat for myself on a server with good online there should be one settings on a server with smaller online may be a different settings notifications not only display what is happening to me but notifications of what happens to other users are display too in theory there is a possibility that this chat will be displayed for an hour always if i want to see information about other people then lines are definitely not enough for me but expand a chat is stupid it will occupy the floor of the screen without playing i can t say how to make fixed chat settings so that it will comfortable for most people moreover i am sure that they are not realistic to make therefore you need to add a chat settings add to change the width height move the chat left right with binding to the top and the ability to center if it s necessary it can at least make the chat customizable for itself ,1 404700,11861793175.0,IssuesEvent,2020-03-25 16:53:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Remove console from server to prevent save corruptions,Priority: High,"Closing the server console with 'x' results in save corruptions because cleanup has less than 5 seconds to process and can't finish sometimes. We can add it to a 'Console' tab in the server, or some other solution. ",1.0,"Remove console from server to prevent save corruptions - Closing the server console with 'x' results in save corruptions because cleanup has less than 5 seconds to process and can't finish sometimes. We can add it to a 'Console' tab in the server, or some other solution. ",1,remove console from server to prevent save corruptions closing the server console with x results in save corruptions because cleanup has less than seconds to process and can t finish sometimes we can add it to a console tab in the server or some other solution ,1 266160,8363737554.0,IssuesEvent,2018-10-03 20:36:50,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[beta 7.8.0 b7709677] Can't get items with left click,Fixed High Priority,"1. Put the starter tomatoes into your empty starter stockpile 2. Try to get them back with left click as the game suggests you can 3. See it doesn't work. Does not work for any items as far as i can see.",1.0,"[beta 7.8.0 b7709677] Can't get items with left click - 1. Put the starter tomatoes into your empty starter stockpile 2. Try to get them back with left click as the game suggests you can 3. See it doesn't work. Does not work for any items as far as i can see.",1, can t get items with left click put the starter tomatoes into your empty starter stockpile try to get them back with left click as the game suggests you can see it doesn t work does not work for any items as far as i can see ,1 531127,15441501150.0,IssuesEvent,2021-03-08 06:01:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3] Craft station UI can be broken,Category: UI Priority: High Squad: Wild Turkey Type: Bug,"Step to reproduce: - place workbench (or any Craft station) - fly away to a distance when Workbench dissapears but chunk which contains this workbeck will not unload. - fly back to workbench and open it. I don't have cursor (tab mode) when I open workbench UI and have a lot of exceptions in log file: ``` NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Component.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at UI.CraftingUI.OnShow () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI+PanelData.OnShow () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.Open (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Open (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer, System.Boolean singleInstance) [0x00000] in <00000000000000000000000000000000>:0 at GenericClient`1[T].OpenUI (System.String uiName, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Comparison`1[T].Invoke (T x, T y) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketQueueHandler.TryFetchNextClientUpdate (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.HandleNetworkEvents (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Comparison`1[T].Invoke (T x, T y) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketQueueHandler.TryFetchNextClientUpdate (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.HandleNetworkEvents (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() System.Action:Invoke() ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/6008441/Player.log) If you don't have it first time, just try to repeat it. Video: https://drive.google.com/file/d/1ZglupNjl5F9cYCu745Y_P0G9Jpjqxzrk/view?usp=sharing ![image](https://user-images.githubusercontent.com/45708377/108475233-7c8f4f80-72a1-11eb-954d-db5251a70184.png) ",1.0,"[0.9.3] Craft station UI can be broken - Step to reproduce: - place workbench (or any Craft station) - fly away to a distance when Workbench dissapears but chunk which contains this workbeck will not unload. - fly back to workbench and open it. I don't have cursor (tab mode) when I open workbench UI and have a lot of exceptions in log file: ``` NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Component.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at UI.CraftingUI.OnShow () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI+PanelData.OnShow () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.Open (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Open (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer, System.Boolean singleInstance) [0x00000] in <00000000000000000000000000000000>:0 at GenericClient`1[T].OpenUI (System.String uiName, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Comparison`1[T].Invoke (T x, T y) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketQueueHandler.TryFetchNextClientUpdate (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.HandleNetworkEvents (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Comparison`1[T].Invoke (T x, T y) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketQueueHandler.TryFetchNextClientUpdate (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.HandleNetworkEvents (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() System.Action:Invoke() ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/6008441/Player.log) If you don't have it first time, just try to repeat it. Video: https://drive.google.com/file/d/1ZglupNjl5F9cYCu745Y_P0G9Jpjqxzrk/view?usp=sharing ![image](https://user-images.githubusercontent.com/45708377/108475233-7c8f4f80-72a1-11eb-954d-db5251a70184.png) ",1, craft station ui can be broken step to reproduce place workbench or any craft station fly away to a distance when workbench dissapears but chunk which contains this workbeck will not unload fly back to workbench and open it i don t have cursor tab mode when i open workbench ui and have a lot of exceptions in log file nullreferenceexception object reference not set to an instance of an object at unityengine component getcomponent in at ui craftingui onshow in at ui worldobjectui paneldata onshow in at ui worldobjectui open eco shared serialization bsonobject bsonobj in at ui uimanager open system string guiname eco shared serialization bsonobject bson ui uilayer layer system boolean singleinstance in at genericclient openui system string uiname eco shared serialization bsonobject bsonobj in at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system comparison invoke t x t y in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname eco shared serialization bsonarray bsonargs system object result in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at clientpacketqueuehandler tryfetchnextclientupdate eco shared time timelimit timelimit in at clientpackethandler handlenetworkevents eco shared time timelimit timelimit in at system action invoke t obj in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at system action invoke in rethrow as targetinvocationexception exception has been thrown by the target of an invocation at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system comparison invoke t x t y in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname eco shared serialization bsonarray bsonargs system object result in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at clientpacketqueuehandler tryfetchnextclientupdate eco shared time timelimit timelimit in at clientpackethandler handlenetworkevents eco shared time timelimit timelimit in at system action invoke t obj in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at system action invoke in unityengine logger logexception exception object unityengine debug logexception exception frameplanner plannergroup onupdate frameplanner frameplannersystem onupdate unity entities componentsystem update unity entities componentsystemgroup updateallsystems unity entities componentsystem update system action invoke if you don t have it first time just try to repeat it video ,1 601474,18410616507.0,IssuesEvent,2021-10-13 05:00:52,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.2.0 staging-16-n] Forgotten talents,Priority: High Type: Feature Category: Balance Squad: Redwood,"Fisherman: Hunting Aggressive Angler: Hunting Diver: SelfImprovement Sprinter: SelfImprovement Loggers Luck:Logging No description, no functioning. It is necessary to make them so that there is a choice in Hunting, Logging and so that there is a working talent at level 3 in Self Improvement",1.0,"[0.8.2.0 staging-16-n] Forgotten talents - Fisherman: Hunting Aggressive Angler: Hunting Diver: SelfImprovement Sprinter: SelfImprovement Loggers Luck:Logging No description, no functioning. It is necessary to make them so that there is a choice in Hunting, Logging and so that there is a working talent at level 3 in Self Improvement",1, forgotten talents fisherman hunting aggressive angler hunting diver selfimprovement sprinter selfimprovement loggers luck logging no description no functioning it is necessary to make them so that there is a choice in hunting logging and so that there is a working talent at level in self improvement,1 223820,7461025523.0,IssuesEvent,2018-03-30 22:45:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Beta Staging - Tools have a flat rate of consumption,High Priority,"Version: 0.7.3.0 beta staging-1c5d112f A tool always consumes 20 calories regardless if its broken or not.",1.0,"USER ISSUE: Beta Staging - Tools have a flat rate of consumption - Version: 0.7.3.0 beta staging-1c5d112f A tool always consumes 20 calories regardless if its broken or not.",1,user issue beta staging tools have a flat rate of consumption version beta staging a tool always consumes calories regardless if its broken or not ,1 227963,7544681601.0,IssuesEvent,2018-04-17 19:11:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Players could not connect over LAN,High Priority Steam Report,"[2:33:24 PM] kaoticgam3rs: not on hand, however i did notice it seems that the server had no problem comunicating with the host machine, the problem appears to be in broadcasting that signal to another machine outside of the host. Cant really tell ya whats going on specifically without looking at the code or knowing how you have it setup to communicate. [2:33:52 PM] kaoticgam3rs: hope it gets fixed soon though. Would love to give it another try [2:37:00 PM] Strange Loop Games: And those computers can usually communicate over lan? Sharing files or playing other games? **[2:37:59 PM] kaoticgam3rs: yes, every game including early access games like ark:survival evolved, Pixark, 7 days to die, ect. [2:38:57 PM] kaoticgam3rs: same with file sharing also** Note that because everything works fine in other games, this definitely an Eco issue. Mentioned in review here: http://steamcommunity.com/profiles/76561198064449652/recommended/382310/#developer_response ![image](https://user-images.githubusercontent.com/3536496/38336443-a6a856a4-3816-11e8-8b6e-3dbc78d3f3b0.png) ",1.0,"Players could not connect over LAN - [2:33:24 PM] kaoticgam3rs: not on hand, however i did notice it seems that the server had no problem comunicating with the host machine, the problem appears to be in broadcasting that signal to another machine outside of the host. Cant really tell ya whats going on specifically without looking at the code or knowing how you have it setup to communicate. [2:33:52 PM] kaoticgam3rs: hope it gets fixed soon though. Would love to give it another try [2:37:00 PM] Strange Loop Games: And those computers can usually communicate over lan? Sharing files or playing other games? **[2:37:59 PM] kaoticgam3rs: yes, every game including early access games like ark:survival evolved, Pixark, 7 days to die, ect. [2:38:57 PM] kaoticgam3rs: same with file sharing also** Note that because everything works fine in other games, this definitely an Eco issue. Mentioned in review here: http://steamcommunity.com/profiles/76561198064449652/recommended/382310/#developer_response ![image](https://user-images.githubusercontent.com/3536496/38336443-a6a856a4-3816-11e8-8b6e-3dbc78d3f3b0.png) ",1,players could not connect over lan not on hand however i did notice it seems that the server had no problem comunicating with the host machine the problem appears to be in broadcasting that signal to another machine outside of the host cant really tell ya whats going on specifically without looking at the code or knowing how you have it setup to communicate hope it gets fixed soon though would love to give it another try strange loop games and those computers can usually communicate over lan sharing files or playing other games yes every game including early access games like ark survival evolved pixark days to die ect same with file sharing also note that because everything works fine in other games this definitely an eco issue mentioned in review here ,1 492272,14199687952.0,IssuesEvent,2020-11-16 03:08:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.3] Player stuck after join to any server,Category: Gameplay Priority: High Status: Fixed,"Save files: https://drive.google.com/file/d/1KP33YdXq8eHXrJtOXZSoo8sTrcVDvNIY/view?usp=sharing Player Names: Странный Старик, Skaltur Log file: [Player (12).log](https://github.com/StrangeLoopGames/EcoIssues/files/5345518/Player.12.log) So he played on russian localization, when he connected to russian server, he stucked. Russian client & English server = stuck English Client & Russian server = stuck English Client & English server - can play. So he can play in Russian server with this manipulation. Start English Client -> join to English Server-> disconnect -> join to Russian server -> he can move. ",1.0,"[0.9.0.3] Player stuck after join to any server - Save files: https://drive.google.com/file/d/1KP33YdXq8eHXrJtOXZSoo8sTrcVDvNIY/view?usp=sharing Player Names: Странный Старик, Skaltur Log file: [Player (12).log](https://github.com/StrangeLoopGames/EcoIssues/files/5345518/Player.12.log) So he played on russian localization, when he connected to russian server, he stucked. Russian client & English server = stuck English Client & Russian server = stuck English Client & English server - can play. So he can play in Russian server with this manipulation. Start English Client -> join to English Server-> disconnect -> join to Russian server -> he can move. ",1, player stuck after join to any server save files player names странный старик skaltur log file so he played on russian localization when he connected to russian server he stucked russian client english server stuck english client russian server stuck english client english server can play so he can play in russian server with this manipulation start english client join to english server disconnect join to russian server he can move ,1 552068,16194045297.0,IssuesEvent,2021-05-04 12:34:36,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.4 develop-277] Failed to handle RPC method: InventoryChanged,Category: Tech Priority: High Squad: Wild Turkey,"Step to reproduce: - player 1 connect to server and place some furniture - player 2 connect to server - player 1 pick up this furniture - player 2 will be kicked with PRC: ![image](https://user-images.githubusercontent.com/45708377/117003714-decaee80-aced-11eb-9880-0d368ec04663.png) ",1.0,"[0.9.4 develop-277] Failed to handle RPC method: InventoryChanged - Step to reproduce: - player 1 connect to server and place some furniture - player 2 connect to server - player 1 pick up this furniture - player 2 will be kicked with PRC: ![image](https://user-images.githubusercontent.com/45708377/117003714-decaee80-aced-11eb-9880-0d368ec04663.png) ",1, failed to handle rpc method inventorychanged step to reproduce player connect to server and place some furniture player connect to server player pick up this furniture player will be kicked with prc ,1 458640,13179166907.0,IssuesEvent,2020-08-12 10:24:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1715] CW: infinite payment update,Category: Cloud Worlds Priority: High,"I was buying a second world (initially I had one). I see that both worlds are loaded. But payment process is still here.. like forever. ![bandicam 2020-08-12 15-17-49-743](https://user-images.githubusercontent.com/27898520/90004827-c0304d80-dcaf-11ea-970e-43f27814e52e.jpg) ![bandicam 2020-08-12 15-17-54-679](https://user-images.githubusercontent.com/27898520/90004844-c4f50180-dcaf-11ea-99ab-3c769e9ee7e4.jpg) ",1.0,"[0.9.0 staging-1715] CW: infinite payment update - I was buying a second world (initially I had one). I see that both worlds are loaded. But payment process is still here.. like forever. ![bandicam 2020-08-12 15-17-49-743](https://user-images.githubusercontent.com/27898520/90004827-c0304d80-dcaf-11ea-970e-43f27814e52e.jpg) ![bandicam 2020-08-12 15-17-54-679](https://user-images.githubusercontent.com/27898520/90004844-c4f50180-dcaf-11ea-99ab-3c769e9ee7e4.jpg) ",1, cw infinite payment update i was buying a second world initially i had one i see that both worlds are loaded but payment process is still here like forever ,1 225459,7481864565.0,IssuesEvent,2018-04-04 22:13:58,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Nothing grows up,High Priority,"**Version:** 0.7.2.3 beta **Steps to Reproduce:** Unfortunately, nothing grows as well as the trees or the fruit & vegetable plants. not even the grass? There is also no toturial about it if it should be so intended. **Expected behavior:** **Actual behavior:** ",1.0,"USER ISSUE: Nothing grows up - **Version:** 0.7.2.3 beta **Steps to Reproduce:** Unfortunately, nothing grows as well as the trees or the fruit & vegetable plants. not even the grass? There is also no toturial about it if it should be so intended. **Expected behavior:** **Actual behavior:** ",1,user issue nothing grows up version beta steps to reproduce unfortunately nothing grows as well as the trees or the fruit vegetable plants not even the grass there is also no toturial about it if it should be so intended expected behavior actual behavior ,1 242340,7841054557.0,IssuesEvent,2018-06-18 18:20:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Local Crash-Files,High Priority,"Just found this crash files. Don't know what I did 2 weeks ago… But may be it can help. [Crash_2018-05-31_202050.zip](https://github.com/StrangeLoopGames/EcoIssues/files/2096179/Crash_2018-05-31_202050.zip) ",1.0,"Local Crash-Files - Just found this crash files. Don't know what I did 2 weeks ago… But may be it can help. [Crash_2018-05-31_202050.zip](https://github.com/StrangeLoopGames/EcoIssues/files/2096179/Crash_2018-05-31_202050.zip) ",1,local crash files just found this crash files don t know what i did weeks ago… but may be it can help ,1 540421,15811689241.0,IssuesEvent,2021-04-05 03:22:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[Accounts] Unable to test Steam to SLG links in Sandbox,Category: Accounts Category: Web Priority: High Squad: Lattice Mushroom,Attempting to link a Steam account to an SLG account in Sandbox redirects the user to the Production website as if the system expects the user to be logged in to the Production website.,1.0,[Accounts] Unable to test Steam to SLG links in Sandbox - Attempting to link a Steam account to an SLG account in Sandbox redirects the user to the Production website as if the system expects the user to be logged in to the Production website.,1, unable to test steam to slg links in sandbox attempting to link a steam account to an slg account in sandbox redirects the user to the production website as if the system expects the user to be logged in to the production website ,1 213061,7245431636.0,IssuesEvent,2018-02-14 18:04:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Connection Failed,High Priority,"**Version:** 0.7.0.8 beta **Steps to Reproduce:** When trying to connect threw steam,both friend and myself have the game threw steam, pops up with connection Failed you have been banned from this server. We where both playing just fine last night not sure if it was the 7.0.8 update so we tryed both 7.0.7 and 7.0.6 but the results where the same. Some times when i try to join him it says on his game that was logged in eleswhere. Not sure if that helps. **Expected behavior:** **Actual behavior:** ",1.0,"USER ISSUE: Connection Failed - **Version:** 0.7.0.8 beta **Steps to Reproduce:** When trying to connect threw steam,both friend and myself have the game threw steam, pops up with connection Failed you have been banned from this server. We where both playing just fine last night not sure if it was the 7.0.8 update so we tryed both 7.0.7 and 7.0.6 but the results where the same. Some times when i try to join him it says on his game that was logged in eleswhere. Not sure if that helps. **Expected behavior:** **Actual behavior:** ",1,user issue connection failed version beta steps to reproduce when trying to connect threw steam both friend and myself have the game threw steam pops up with connection failed you have been banned from this server we where both playing just fine last night not sure if it was the update so we tryed both and but the results where the same some times when i try to join him it says on his game that was logged in eleswhere not sure if that helps expected behavior actual behavior ,1 241019,7808146157.0,IssuesEvent,2018-06-11 19:11:45,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,all connected clients were kickt from server / Exception in view notify: System.Reflection.TargetInvocationException,High Priority,"All three players were kicked in the same moment with the following exception. We all got frequent the red connetion warning since some Hours. Connection timed out Log File: Initialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: NVIDIA VRAM: 6052 MB Driver: 24.21.13.9793 Begin MonoManager ReloadAssembly - Completed reload, in 0.917 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.469000 ms Setting up 4 worker threads for Enlighten. Thread -> id: 63d0 -> priority: 1 Thread -> id: 4a58 -> priority: 1 Thread -> id: 64bc -> priority: 1 Thread -> id: 6344 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.6 beta Freitag, 25. Mai 2018 03:12 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> ServerBrowser (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: ServerBrowser -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> PasswordRequest (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PasswordRequest -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> FadeAndClose (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find sfx for Chef (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [02:09] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at SkillUIBase.UpdateVisibilityInternal () [0x00020] in :0 at SkillUI.UpdateVisibilityInternal () [0x00000] in :0 at SkillUIBase.UpdateVisiblity (System.Boolean forceShow) [0x00007] in :0 at SkillsUI.UpdateVisibility () [0x00024] in :0 at SkillsUI.UpdateUI () [0x00119] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 Can not play a disabled audio source (Filename: Line: 707) Can not play a disabled audio source (Filename: Line: 707) [11:37] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at TogglePanelUI+c__AnonStorey0.<>m__0 () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) [14:06] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [14:06] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform (UnityEngine.Component) at HasTooltip.get_HoverRect () [0x00000] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, System.String title, System.Collections.Generic.IEnumerable`1[T] content, System.Single delayTime, TooltipUI parent, System.String typeName, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000aa] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, Eco.Shared.Serialization.BSONObject info, System.Single delayTime, TooltipUI parent, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000c0] in :0 at HasViewTooltip.m__0 (Eco.Shared.Serialization.BSONObject info) [0x00013] in :0 at Eco.Shared.Networking.RPCManager+<>c__DisplayClass12_0`1[R].b__0 (System.Object o) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.RPCManager.HandleQueryResponse (Eco.Shared.Serialization.BSONObject bson) [0x00082] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x000a4] in :0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x0001f] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.Update () [0x00021] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform (UnityEngine.Component) at HasTooltip.get_HoverRect () [0x00000] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, System.String title, System.Collections.Generic.IEnumerable`1[T] content, System.Single delayTime, TooltipUI parent, System.String typeName, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000aa] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, Eco.Shared.Serialization.BSONObject info, System.Single delayTime, TooltipUI parent, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000c0] in :0 at HasViewTooltip.m__0 (Eco.Shared.Serialization.BSONObject info) [0x00013] in :0 at Eco.Shared.Networking.RPCManager+<>c__DisplayClass12_0`1[R].b__0 (System.Object o) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.RPCManager.HandleQueryResponse (Eco.Shared.Serialization.BSONObject bson) [0x00082] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x000a4] in :0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x0001f] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.Update () [0x00021] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform (UnityEngine.Component) at HasTooltip.get_HoverRect () [0x00000] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, System.String title, System.Collections.Generic.IEnumerable`1[T] content, System.Single delayTime, TooltipUI parent, System.String typeName, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000aa] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, Eco.Shared.Serialization.BSONObject info, System.Single delayTime, TooltipUI parent, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000c0] in :0 at HasViewTooltip.m__0 (Eco.Shared.Serialization.BSONObject info) [0x00013] in :0 at Eco.Shared.Networking.RPCManager+<>c__DisplayClass12_0`1[R].b__0 (System.Object o) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.RPCManager.HandleQueryResponse (Eco.Shared.Serialization.BSONObject bson) [0x00082] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x000a4] in :0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x0001f] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.Update () [0x00021] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform (UnityEngine.Component) at HasTooltip.get_HoverRect () [0x00000] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, System.String title, System.Collections.Generic.IEnumerable`1[T] content, System.Single delayTime, TooltipUI parent, System.String typeName, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000aa] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, Eco.Shared.Serialization.BSONObject info, System.Single delayTime, TooltipUI parent, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000c0] in :0 at HasViewTooltip.m__0 (Eco.Shared.Serialization.BSONObject info) [0x00013] in :0 at Eco.Shared.Networking.RPCManager+<>c__DisplayClass12_0`1[R].b__0 (System.Object o) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.RPCManager.HandleQueryResponse (Eco.Shared.Serialization.BSONObject bson) [0x00082] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x000a4] in :0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x0001f] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.Update () [0x00021] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform (UnityEngine.Component) at HasTooltip.get_HoverRect () [0x00000] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, System.String title, System.Collections.Generic.IEnumerable`1[T] content, System.Single delayTime, TooltipUI parent, System.String typeName, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000aa] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, Eco.Shared.Serialization.BSONObject info, System.Single delayTime, TooltipUI parent, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000c0] in :0 at HasViewTooltip.m__0 (Eco.Shared.Serialization.BSONObject info) [0x00013] in :0 at Eco.Shared.Networking.RPCManager+<>c__DisplayClass12_0`1[R].b__0 (System.Object o) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.RPCManager.HandleQueryResponse (Eco.Shared.Serialization.BSONObject bson) [0x00082] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x000a4] in :0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x0001f] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.Update () [0x00021] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform (UnityEngine.Component) at HasTooltip.get_HoverRect () [0x00000] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, System.String title, System.Collections.Generic.IEnumerable`1[T] content, System.Single delayTime, TooltipUI parent, System.String typeName, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000aa] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, Eco.Shared.Serialization.BSONObject info, System.Single delayTime, TooltipUI parent, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000c0] in :0 at HasViewTooltip.m__0 (Eco.Shared.Serialization.BSONObject info) [0x00013] in :0 at Eco.Shared.Networking.RPCManager+<>c__DisplayClass12_0`1[R].b__0 (System.Object o) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.RPCManager.HandleQueryResponse (Eco.Shared.Serialization.BSONObject bson) [0x00082] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x000a4] in :0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x0001f] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.Update () [0x00021] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform (UnityEngine.Component) at HasTooltip.get_HoverRect () [0x00000] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, System.String title, System.Collections.Generic.IEnumerable`1[T] content, System.Single delayTime, TooltipUI parent, System.String typeName, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000aa] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, Eco.Shared.Serialization.BSONObject info, System.Single delayTime, TooltipUI parent, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000c0] in :0 at HasViewTooltip.m__0 (Eco.Shared.Serialization.BSONObject info) [0x00013] in :0 at Eco.Shared.Networking.RPCManager+<>c__DisplayClass12_0`1[R].b__0 (System.Object o) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.RPCManager.HandleQueryResponse (Eco.Shared.Serialization.BSONObject bson) [0x00082] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x000a4] in :0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x0001f] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.Update () [0x00021] in :0 (Filename: Line: 0) [17:47] Disconnected from server.NullReferenceException: Object reference not set to an instance of an object at Eco.Shared.Networking.RPCManager.DoCall (System.String methodname, Eco.Shared.Networking.INetObject obj, Eco.Shared.Networking.RPCManager+AwaitedQuery query, Eco.Shared.Networking.INetClient target, System.Object[] args) [0x00031] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.RPCManager.Call (System.String methodname, Eco.Shared.Networking.INetObject obj, Eco.Shared.Networking.INetClient target, System.Object[] args) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.NetObjectExtensions.RPC (Eco.Shared.Networking.INetObject netObj, System.String method, System.Object[] args) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.RPC (System.String methodname, System.Object[] args) [0x00030] in <0f129097844e485e9930e88ed3c03017>:0 at QuantitySelection.UpdateView () [0x00030] in :0 at QuantitySelection.m__2 (System.String s) [0x00000] in :0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00011] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00023] in <0ab26637e49a49deb2c166b5c94319b0>:0 at TMPro.TMP_InputField.SendOnEndEdit () [0x00011] in :0 at TMPro.TMP_InputField.DeactivateInputField () [0x00104] in :0 at TMPro.TMP_InputField.OnDisable () [0x00007] in :0 (Filename: <0f129097844e485e9930e88ed3c03017> Line: 0) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> PasswordRequest (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PasswordRequest -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> FadeAndClose (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) [26:33] Disconnected from server.Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ",1.0,"all connected clients were kickt from server / Exception in view notify: System.Reflection.TargetInvocationException - All three players were kicked in the same moment with the following exception. We all got frequent the red connetion warning since some Hours. Connection timed out Log File: Initialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: NVIDIA VRAM: 6052 MB Driver: 24.21.13.9793 Begin MonoManager ReloadAssembly - Completed reload, in 0.917 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.469000 ms Setting up 4 worker threads for Enlighten. Thread -> id: 63d0 -> priority: 1 Thread -> id: 4a58 -> priority: 1 Thread -> id: 64bc -> priority: 1 Thread -> id: 6344 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.6 beta Freitag, 25. Mai 2018 03:12 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> ServerBrowser (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: ServerBrowser -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> PasswordRequest (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PasswordRequest -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> FadeAndClose (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find sfx for Chef (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [02:09] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at SkillUIBase.UpdateVisibilityInternal () [0x00020] in :0 at SkillUI.UpdateVisibilityInternal () [0x00000] in :0 at SkillUIBase.UpdateVisiblity (System.Boolean forceShow) [0x00007] in :0 at SkillsUI.UpdateVisibility () [0x00024] in :0 at SkillsUI.UpdateUI () [0x00119] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 Can not play a disabled audio source (Filename: Line: 707) Can not play a disabled audio source (Filename: Line: 707) [11:37] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at TogglePanelUI+c__AnonStorey0.<>m__0 () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) [14:06] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [14:06] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform (UnityEngine.Component) at HasTooltip.get_HoverRect () [0x00000] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, System.String title, System.Collections.Generic.IEnumerable`1[T] content, System.Single delayTime, TooltipUI parent, System.String typeName, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000aa] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, Eco.Shared.Serialization.BSONObject info, System.Single delayTime, TooltipUI parent, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000c0] in :0 at HasViewTooltip.m__0 (Eco.Shared.Serialization.BSONObject info) [0x00013] in :0 at Eco.Shared.Networking.RPCManager+<>c__DisplayClass12_0`1[R].b__0 (System.Object o) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.RPCManager.HandleQueryResponse (Eco.Shared.Serialization.BSONObject bson) [0x00082] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x000a4] in :0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x0001f] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.Update () [0x00021] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform (UnityEngine.Component) at HasTooltip.get_HoverRect () [0x00000] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, System.String title, System.Collections.Generic.IEnumerable`1[T] content, System.Single delayTime, TooltipUI parent, System.String typeName, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000aa] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, Eco.Shared.Serialization.BSONObject info, System.Single delayTime, TooltipUI parent, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000c0] in :0 at HasViewTooltip.m__0 (Eco.Shared.Serialization.BSONObject info) [0x00013] in :0 at Eco.Shared.Networking.RPCManager+<>c__DisplayClass12_0`1[R].b__0 (System.Object o) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.RPCManager.HandleQueryResponse (Eco.Shared.Serialization.BSONObject bson) [0x00082] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x000a4] in :0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x0001f] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.Update () [0x00021] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform (UnityEngine.Component) at HasTooltip.get_HoverRect () [0x00000] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, System.String title, System.Collections.Generic.IEnumerable`1[T] content, System.Single delayTime, TooltipUI parent, System.String typeName, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000aa] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, Eco.Shared.Serialization.BSONObject info, System.Single delayTime, TooltipUI parent, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000c0] in :0 at HasViewTooltip.m__0 (Eco.Shared.Serialization.BSONObject info) [0x00013] in :0 at Eco.Shared.Networking.RPCManager+<>c__DisplayClass12_0`1[R].b__0 (System.Object o) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.RPCManager.HandleQueryResponse (Eco.Shared.Serialization.BSONObject bson) [0x00082] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x000a4] in :0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x0001f] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.Update () [0x00021] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform (UnityEngine.Component) at HasTooltip.get_HoverRect () [0x00000] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, System.String title, System.Collections.Generic.IEnumerable`1[T] content, System.Single delayTime, TooltipUI parent, System.String typeName, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000aa] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, Eco.Shared.Serialization.BSONObject info, System.Single delayTime, TooltipUI parent, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000c0] in :0 at HasViewTooltip.m__0 (Eco.Shared.Serialization.BSONObject info) [0x00013] in :0 at Eco.Shared.Networking.RPCManager+<>c__DisplayClass12_0`1[R].b__0 (System.Object o) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.RPCManager.HandleQueryResponse (Eco.Shared.Serialization.BSONObject bson) [0x00082] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x000a4] in :0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x0001f] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.Update () [0x00021] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform (UnityEngine.Component) at HasTooltip.get_HoverRect () [0x00000] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, System.String title, System.Collections.Generic.IEnumerable`1[T] content, System.Single delayTime, TooltipUI parent, System.String typeName, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000aa] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, Eco.Shared.Serialization.BSONObject info, System.Single delayTime, TooltipUI parent, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000c0] in :0 at HasViewTooltip.m__0 (Eco.Shared.Serialization.BSONObject info) [0x00013] in :0 at Eco.Shared.Networking.RPCManager+<>c__DisplayClass12_0`1[R].b__0 (System.Object o) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.RPCManager.HandleQueryResponse (Eco.Shared.Serialization.BSONObject bson) [0x00082] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x000a4] in :0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x0001f] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.Update () [0x00021] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform (UnityEngine.Component) at HasTooltip.get_HoverRect () [0x00000] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, System.String title, System.Collections.Generic.IEnumerable`1[T] content, System.Single delayTime, TooltipUI parent, System.String typeName, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000aa] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, Eco.Shared.Serialization.BSONObject info, System.Single delayTime, TooltipUI parent, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000c0] in :0 at HasViewTooltip.m__0 (Eco.Shared.Serialization.BSONObject info) [0x00013] in :0 at Eco.Shared.Networking.RPCManager+<>c__DisplayClass12_0`1[R].b__0 (System.Object o) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.RPCManager.HandleQueryResponse (Eco.Shared.Serialization.BSONObject bson) [0x00082] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x000a4] in :0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x0001f] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.Update () [0x00021] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform (UnityEngine.Component) at HasTooltip.get_HoverRect () [0x00000] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, System.String title, System.Collections.Generic.IEnumerable`1[T] content, System.Single delayTime, TooltipUI parent, System.String typeName, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000aa] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, Eco.Shared.Serialization.BSONObject info, System.Single delayTime, TooltipUI parent, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000c0] in :0 at HasViewTooltip.m__0 (Eco.Shared.Serialization.BSONObject info) [0x00013] in :0 at Eco.Shared.Networking.RPCManager+<>c__DisplayClass12_0`1[R].b__0 (System.Object o) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.RPCManager.HandleQueryResponse (Eco.Shared.Serialization.BSONObject bson) [0x00082] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x000a4] in :0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x0001f] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.Update () [0x00021] in :0 (Filename: Line: 0) [17:47] Disconnected from server.NullReferenceException: Object reference not set to an instance of an object at Eco.Shared.Networking.RPCManager.DoCall (System.String methodname, Eco.Shared.Networking.INetObject obj, Eco.Shared.Networking.RPCManager+AwaitedQuery query, Eco.Shared.Networking.INetClient target, System.Object[] args) [0x00031] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.RPCManager.Call (System.String methodname, Eco.Shared.Networking.INetObject obj, Eco.Shared.Networking.INetClient target, System.Object[] args) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.NetObjectExtensions.RPC (Eco.Shared.Networking.INetObject netObj, System.String method, System.Object[] args) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.RPC (System.String methodname, System.Object[] args) [0x00030] in <0f129097844e485e9930e88ed3c03017>:0 at QuantitySelection.UpdateView () [0x00030] in :0 at QuantitySelection.m__2 (System.String s) [0x00000] in :0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00011] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00023] in <0ab26637e49a49deb2c166b5c94319b0>:0 at TMPro.TMP_InputField.SendOnEndEdit () [0x00011] in :0 at TMPro.TMP_InputField.DeactivateInputField () [0x00104] in :0 at TMPro.TMP_InputField.OnDisable () [0x00007] in :0 (Filename: <0f129097844e485e9930e88ed3c03017> Line: 0) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> PasswordRequest (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PasswordRequest -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> FadeAndClose (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) [26:33] Disconnected from server.Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ",1,all connected clients were kickt from server exception in view notify system reflection targetinvocationexception all three players were kicked in the same moment with the following exception we all got frequent the red connetion warning since some hours connection timed out log file initialize engine version gfxdevice creating device client threaded version renderer nvidia geforce gtx id vendor nvidia vram mb driver begin monomanager reloadassembly completed reload in seconds initializing input input initialized initialized touch support unloadtime ms setting up worker threads for enlighten thread id priority thread id priority thread id priority thread id priority the referenced script on this behaviour game object camera is missing filename line warning shader unsupported calmwater calm water pass forwardadd has no vertex shader warning shader unsupported calmwater calm water all passes removed client version beta freitag mai filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state prelogin loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state loggedin serverbrowser filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state serverbrowser connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state connecting passwordrequest filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state passwordrequest connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line the referenced script on this behaviour is missing filename line the referenced script on this behaviour game object worldobjects is missing filename line missing following objects airpumpobject apgenobject atmosphereregulatorobject atmospheretesterobject bigstoragechestobject buttonobject gasgeneratorobject logicgateobject switchobject filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state connecting fadeandclose filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line could not find sfx for chef filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at skilluibase updatevisibilityinternal in at skillui updatevisibilityinternal in at skilluibase updatevisiblity system boolean forceshow in at skillsui updatevisibility in at skillsui updateui in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in can not play a disabled audio source filename line can not play a disabled audio source filename line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at togglepanelui c m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in invalidoperationexception sequence contains no matching element at system linq enumerable first system collections generic ienumerable source system func predicate in at ui worldobjectui updatehideablepanels in at ui worldobjectui onenable in unityengine gameobject setactive gameobject boolean ui uimanager tryshow string ui uimanager open string bsonobject uilayer ui uimanager toggle string bsonobject uilayer genericclient toggleui string bsonobject system reflection monomethod internalinvoke monomethod object object exception system reflection monomethod invoke object bindingflags binder object cultureinfo system reflection methodbase invoke object object eco shared networking rpcmanager tryinvoke object string bsonobject object eco shared networking rpcmanager invokeon bsonobject object string eco shared networking rpcmanager handlereceiverpc inetclient bsonobject networkmanager receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in nullreferenceexception at wrapper managed to native unityengine component get transform unityengine component at hastooltip get hoverrect in at tooltipui opentooltip ihastooltip owner system string title system collections generic ienumerable content system single delaytime tooltipui parent system string typename assets ui scripts utilities side preferredsides in at tooltipui opentooltip ihastooltip owner eco shared serialization bsonobject info system single delaytime tooltipui parent assets ui scripts utilities side preferredsides in at hasviewtooltip m eco shared serialization bsonobject info in at eco shared networking rpcmanager c b system object o in at eco shared networking rpcmanager handlequeryresponse eco shared serialization bsonobject bson in at networkmanager receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking networkclient update in at networkmanager update in filename line nullreferenceexception at wrapper managed to native unityengine component get transform unityengine component at hastooltip get hoverrect in at tooltipui opentooltip ihastooltip owner system string title system collections generic ienumerable content system single delaytime tooltipui parent system string typename assets ui scripts utilities side preferredsides in at tooltipui opentooltip ihastooltip owner eco shared serialization bsonobject info system single delaytime tooltipui parent assets ui scripts utilities side preferredsides in at hasviewtooltip m eco shared serialization bsonobject info in at eco shared networking rpcmanager c b system object o in at eco shared networking rpcmanager handlequeryresponse eco shared serialization bsonobject bson in at networkmanager receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking networkclient update in at networkmanager update in filename line nullreferenceexception at wrapper managed to native unityengine component get transform unityengine component at hastooltip get hoverrect in at tooltipui opentooltip ihastooltip owner system string title system collections generic ienumerable content system single delaytime tooltipui parent system string typename assets ui scripts utilities side preferredsides in at tooltipui opentooltip ihastooltip owner eco shared serialization bsonobject info system single delaytime tooltipui parent assets ui scripts utilities side preferredsides in at hasviewtooltip m eco shared serialization bsonobject info in at eco shared networking rpcmanager c b system object o in at eco shared networking rpcmanager handlequeryresponse eco shared serialization bsonobject bson in at networkmanager receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking networkclient update in at networkmanager update in filename line nullreferenceexception at wrapper managed to native unityengine component get transform unityengine component at hastooltip get hoverrect in at tooltipui opentooltip ihastooltip owner system string title system collections generic ienumerable content system single delaytime tooltipui parent system string typename assets ui scripts utilities side preferredsides in at tooltipui opentooltip ihastooltip owner eco shared serialization bsonobject info system single delaytime tooltipui parent assets ui scripts utilities side preferredsides in at hasviewtooltip m eco shared serialization bsonobject info in at eco shared networking rpcmanager c b system object o in at eco shared networking rpcmanager handlequeryresponse eco shared serialization bsonobject bson in at networkmanager receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking networkclient update in at networkmanager update in filename line nullreferenceexception at wrapper managed to native unityengine component get transform unityengine component at hastooltip get hoverrect in at tooltipui opentooltip ihastooltip owner system string title system collections generic ienumerable content system single delaytime tooltipui parent system string typename assets ui scripts utilities side preferredsides in at tooltipui opentooltip ihastooltip owner eco shared serialization bsonobject info system single delaytime tooltipui parent assets ui scripts utilities side preferredsides in at hasviewtooltip m eco shared serialization bsonobject info in at eco shared networking rpcmanager c b system object o in at eco shared networking rpcmanager handlequeryresponse eco shared serialization bsonobject bson in at networkmanager receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking networkclient update in at networkmanager update in filename line nullreferenceexception at wrapper managed to native unityengine component get transform unityengine component at hastooltip get hoverrect in at tooltipui opentooltip ihastooltip owner system string title system collections generic ienumerable content system single delaytime tooltipui parent system string typename assets ui scripts utilities side preferredsides in at tooltipui opentooltip ihastooltip owner eco shared serialization bsonobject info system single delaytime tooltipui parent assets ui scripts utilities side preferredsides in at hasviewtooltip m eco shared serialization bsonobject info in at eco shared networking rpcmanager c b system object o in at eco shared networking rpcmanager handlequeryresponse eco shared serialization bsonobject bson in at networkmanager receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking networkclient update in at networkmanager update in filename line nullreferenceexception at wrapper managed to native unityengine component get transform unityengine component at hastooltip get hoverrect in at tooltipui opentooltip ihastooltip owner system string title system collections generic ienumerable content system single delaytime tooltipui parent system string typename assets ui scripts utilities side preferredsides in at tooltipui opentooltip ihastooltip owner eco shared serialization bsonobject info system single delaytime tooltipui parent assets ui scripts utilities side preferredsides in at hasviewtooltip m eco shared serialization bsonobject info in at eco shared networking rpcmanager c b system object o in at eco shared networking rpcmanager handlequeryresponse eco shared serialization bsonobject bson in at networkmanager receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking networkclient update in at networkmanager update in filename line disconnected from server nullreferenceexception object reference not set to an instance of an object at eco shared networking rpcmanager docall system string methodname eco shared networking inetobject obj eco shared networking rpcmanager awaitedquery query eco shared networking inetclient target system object args in at eco shared networking rpcmanager call system string methodname eco shared networking inetobject obj eco shared networking inetclient target system object args in at eco shared networking netobjectextensions rpc eco shared networking inetobject netobj system string method system object args in at eco shared view view rpc system string methodname system object args in at quantityselection updateview in at quantityselection m system string s in at unityengine events invokablecall invoke in at unityengine events unityevent invoke in at tmpro tmp inputfield sendonendedit in at tmpro tmp inputfield deactivateinputfield in at tmpro tmp inputfield ondisable in filename line changing state prelogin loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state loggedin connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state connecting passwordrequest filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state passwordrequest connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line the referenced script on this behaviour is missing filename line the referenced script on this behaviour game object worldobjects is missing filename line missing following objects airpumpobject apgenobject atmosphereregulatorobject atmospheretesterobject bigstoragechestobject buttonobject gasgeneratorobject logicgateobject switchobject filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state connecting fadeandclose filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line invalidoperationexception sequence contains no matching element at system linq enumerable first system collections generic ienumerable source system func predicate in at ui worldobjectui updatehideablepanels in at ui worldobjectui onenable in unityengine gameobject setactive gameobject boolean ui uimanager tryshow string ui uimanager open string bsonobject uilayer ui uimanager toggle string bsonobject uilayer genericclient toggleui string bsonobject system reflection monomethod internalinvoke monomethod object object exception system reflection monomethod invoke object bindingflags binder object cultureinfo system reflection methodbase invoke object object eco shared networking rpcmanager tryinvoke object string bsonobject object eco shared networking rpcmanager invokeon bsonobject object string eco shared networking rpcmanager handlereceiverpc inetclient bsonobject networkmanager receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename line invalidoperationexception sequence contains no matching element at system linq enumerable first system collections generic ienumerable source system func predicate in at ui worldobjectui updatehideablepanels in at ui worldobjectui onenable in unityengine gameobject setactive gameobject boolean ui uimanager tryshow string ui uimanager open string bsonobject uilayer ui uimanager toggle string bsonobject uilayer genericclient toggleui string bsonobject system reflection monomethod internalinvoke monomethod object object exception system reflection monomethod invoke object bindingflags binder object cultureinfo system reflection methodbase invoke object object eco shared networking rpcmanager tryinvoke object string bsonobject object eco shared networking rpcmanager invokeon bsonobject object string eco shared networking rpcmanager handlereceiverpc inetclient bsonobject networkmanager receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename line invalidoperationexception sequence contains no matching element at system linq enumerable first system collections generic ienumerable source system func predicate in at ui worldobjectui updatehideablepanels in at ui worldobjectui onenable in unityengine gameobject setactive gameobject boolean ui uimanager tryshow string ui uimanager open string bsonobject uilayer ui uimanager toggle string bsonobject uilayer genericclient toggleui string bsonobject system reflection monomethod internalinvoke monomethod object object exception system reflection monomethod invoke object bindingflags binder object cultureinfo system reflection methodbase invoke object object eco shared networking rpcmanager tryinvoke object string bsonobject object eco shared networking rpcmanager invokeon bsonobject object string eco shared networking rpcmanager handlereceiverpc inetclient bsonobject networkmanager receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename line disconnected from server changing state prelogin loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line ,1 184737,6715801243.0,IssuesEvent,2017-10-13 23:19:24,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Need growth animations or something to prevent invisible tomatoes,High Priority,"They are invisible when not fully grown. Check other plants too if you can.",1.0,"Need growth animations or something to prevent invisible tomatoes - They are invisible when not fully grown. Check other plants too if you can.",1,need growth animations or something to prevent invisible tomatoes they are invisible when not fully grown check other plants too if you can ,1 476431,13744927332.0,IssuesEvent,2020-10-06 01:21:43,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"on cloud world: in-game link to elections website goes to wrong url, returns 404",Category: Cloud Worlds Priority: High,This was reported by a user. @beastyn can you check if that is the case.,1.0,"on cloud world: in-game link to elections website goes to wrong url, returns 404 - This was reported by a user. @beastyn can you check if that is the case.",1,on cloud world in game link to elections website goes to wrong url returns this was reported by a user beastyn can you check if that is the case ,1 301912,9232532107.0,IssuesEvent,2019-03-13 07:27:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Objects.RubbleObject`1.TryPickup,High Priority,"Ms. Pam asked me to report this! --BEGIN DUMP-- Dump Time 11/13/2018 11:36:15 Exception Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Core System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Core.Serialization.ZipBlob.Delete() at Eco.Gameplay.Objects.EcoObjectManager.Remove(IEcoObject ecoObject) at Eco.Gameplay.Objects.RubbleObject`1.TryPickup(Player actor, Inventory inv) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) --END DUMP-- ",1.0,"Objects.RubbleObject`1.TryPickup - Ms. Pam asked me to report this! --BEGIN DUMP-- Dump Time 11/13/2018 11:36:15 Exception Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Core System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Core.Serialization.ZipBlob.Delete() at Eco.Gameplay.Objects.EcoObjectManager.Remove(IEcoObject ecoObject) at Eco.Gameplay.Objects.RubbleObject`1.TryPickup(Player actor, Inventory inv) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) --END DUMP-- ",1,objects rubbleobject trypickup ms pam asked me to report this begin dump dump time exception exception nullreferenceexception message object reference not set to an instance of an object source eco core system nullreferenceexception object reference not set to an instance of an object at eco core serialization zipblob delete at eco gameplay objects ecoobjectmanager remove iecoobject ecoobject at eco gameplay objects rubbleobject trypickup player actor inventory inv at eco gameplay interactions interactionextensions executeuntilsuccess ienumerable results at eco gameplay players player playerinteract interactioninfo info end dump ,1 211551,7202093038.0,IssuesEvent,2018-02-06 01:54:43,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Lag is getting bad,High Priority,"**Version:** 0.7.0.2 beta When mining The Stone disappears when hit, then comes back as a block then turns into rubble, at some points you can mine 20 blocks and they all disappear then they come back when they decide to. seems to increase the more people join a server, which sadly means they lag so they disconnect and connect again thinking this will help",1.0,"USER ISSUE: Lag is getting bad - **Version:** 0.7.0.2 beta When mining The Stone disappears when hit, then comes back as a block then turns into rubble, at some points you can mine 20 blocks and they all disappear then they come back when they decide to. seems to increase the more people join a server, which sadly means they lag so they disconnect and connect again thinking this will help",1,user issue lag is getting bad version beta when mining the stone disappears when hit then comes back as a block then turns into rubble at some points you can mine blocks and they all disappear then they come back when they decide to seems to increase the more people join a server which sadly means they lag so they disconnect and connect again thinking this will help,1 480797,13867072533.0,IssuesEvent,2020-10-16 07:54:48,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"[0.9.0 staging-1293] Can't vote for candidate with nickname like !""#$%&'()",Category: Elections Website Priority: High Status: Fixed,"- change name to **!""#$%&'()** - start game, join to server (first time) - check your nickname in game: ![image](https://user-images.githubusercontent.com/45708377/70707004-32e3c600-1ce8-11ea-9b58-8739d88786ec.png) - spawn civics. add elected title, start election, enter election. - Press vote. Try to vote for !""#$%&'() candidate. You can't: ![image](https://user-images.githubusercontent.com/45708377/70707120-7cccac00-1ce8-11ea-9505-83afce907637.png) In error write wrong name: without **()** ![image](https://user-images.githubusercontent.com/45708377/70707250-c9b08280-1ce8-11ea-80c3-9785989d93a3.png) ",1.0,"[0.9.0 staging-1293] Can't vote for candidate with nickname like !""#$%&'() - - change name to **!""#$%&'()** - start game, join to server (first time) - check your nickname in game: ![image](https://user-images.githubusercontent.com/45708377/70707004-32e3c600-1ce8-11ea-9b58-8739d88786ec.png) - spawn civics. add elected title, start election, enter election. - Press vote. Try to vote for !""#$%&'() candidate. You can't: ![image](https://user-images.githubusercontent.com/45708377/70707120-7cccac00-1ce8-11ea-9505-83afce907637.png) In error write wrong name: without **()** ![image](https://user-images.githubusercontent.com/45708377/70707250-c9b08280-1ce8-11ea-80c3-9785989d93a3.png) ",1, can t vote for candidate with nickname like change name to start game join to server first time check your nickname in game spawn civics add elected title start election enter election press vote try to vote for candidate you can t in error write wrong name without ,1 228515,7552395267.0,IssuesEvent,2018-04-19 00:02:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[V7.3.3] Logging Efficiency seems bugged,High Priority,"Player reported issues with logging efficiency. I investigated and it seems that not only does the GUI act strange, but the value doesn't change after level 1. Level - Consumption 0 - 20 1 - 17.14 2 - 17.14 3 - 17.14 4 - 17.14 5 - 17.14 ![image](https://user-images.githubusercontent.com/13688718/38842713-df7be8a6-41c1-11e8-9289-d779c6f51720.png) ![image](https://user-images.githubusercontent.com/13688718/38842727-f63cb278-41c1-11e8-8dcc-1218e3e5013c.png) ",1.0,"[V7.3.3] Logging Efficiency seems bugged - Player reported issues with logging efficiency. I investigated and it seems that not only does the GUI act strange, but the value doesn't change after level 1. Level - Consumption 0 - 20 1 - 17.14 2 - 17.14 3 - 17.14 4 - 17.14 5 - 17.14 ![image](https://user-images.githubusercontent.com/13688718/38842713-df7be8a6-41c1-11e8-9289-d779c6f51720.png) ![image](https://user-images.githubusercontent.com/13688718/38842727-f63cb278-41c1-11e8-8dcc-1218e3e5013c.png) ",1, logging efficiency seems bugged player reported issues with logging efficiency i investigated and it seems that not only does the gui act strange but the value doesn t change after level level consumption ,1 229775,7594679255.0,IssuesEvent,2018-04-27 00:31:19,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Network Exception kicking all players repeatedly,High Priority,"This keeps happening on a server and all players are kicked. Server stays up and running but will not allow connections again for 10-30 minutes or until a reboot is performed. Server shows 'offline' immediately after this happens in some cases or if it still appears online players get 'connection failed' when thy try to log on. This goes on for up to 30 minutes and then server shows back up online or allows connections to the game without intervention. If a reboot is performed during thia time server will allow connections and appear online when it reloads. --BEGIN DUMP-- Dump Time 04/26/2018 03:11:46 Exception System.Threading.ThreadAbortException: Thread was being aborted. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Shared.Networking.NetPort.ProcessBuffer() at Eco.Shared.Networking.NetPort.Update() at Eco.Plugins.Networking.Clients.Client.b__58_0() --END DUMP--",1.0,"Network Exception kicking all players repeatedly - This keeps happening on a server and all players are kicked. Server stays up and running but will not allow connections again for 10-30 minutes or until a reboot is performed. Server shows 'offline' immediately after this happens in some cases or if it still appears online players get 'connection failed' when thy try to log on. This goes on for up to 30 minutes and then server shows back up online or allows connections to the game without intervention. If a reboot is performed during thia time server will allow connections and appear online when it reloads. --BEGIN DUMP-- Dump Time 04/26/2018 03:11:46 Exception System.Threading.ThreadAbortException: Thread was being aborted. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Shared.Networking.NetPort.ProcessBuffer() at Eco.Shared.Networking.NetPort.Update() at Eco.Plugins.Networking.Clients.Client.b__58_0() --END DUMP--",1,network exception kicking all players repeatedly this keeps happening on a server and all players are kicked server stays up and running but will not allow connections again for minutes or until a reboot is performed server shows offline immediately after this happens in some cases or if it still appears online players get connection failed when thy try to log on this goes on for up to minutes and then server shows back up online or allows connections to the game without intervention if a reboot is performed during thia time server will allow connections and appear online when it reloads begin dump dump time exception system threading threadabortexception thread was being aborted at system runtimemethodhandle invokemethod object target object arguments signature sig boolean constructor at system reflection runtimemethodinfo unsafeinvokeinternal object obj object parameters object arguments at system reflection runtimemethodinfo invoke object obj bindingflags invokeattr binder binder object parameters cultureinfo culture at eco shared networking rpcmanager tryinvoke object controller string methodname bsonobject bsonargs object result at eco shared networking rpcmanager invokeon bsonobject bson object controller string methodname at eco shared networking rpcmanager handlereceiverpc inetclient client bsonobject bson at eco shared networking netport processbuffer at eco shared networking netport update at eco plugins networking clients client b end dump ,1 463614,13284863394.0,IssuesEvent,2020-08-24 07:07:23,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed, [0.9.0 staging-1733] Distribution Station: not working and has NRE,Category: Gameplay Priority: High Status: Fixed,"Just place a station and open Item Distribution tab ``` NullReferenceException: Object reference not set to an instance of an object. at QuantitySelection.set_Val (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection+<>c__DisplayClass41_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.LambdaSingleJobDescriptionConstructionMethods+WithCodeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.SyncWithView (Eco.Shared.View.View view, System.String propName, AuthComponentView owner) [0x00000] in <00000000000000000000000000000000>:0 at ViewExtensions.AutoSetupUI (Eco.Shared.View.View parentView, Eco.Shared.View.ISubscriptions subscriptions, UnityEngine.Transform autogenRoot, System.String propertyPath, System.Action OnChange, System.Boolean allowAutogen, UnityEngine.Transform root) [0x00000] in <00000000000000000000000000000000>:0 at AutoViewUI.ViewInited () [0x00000] in <00000000000000000000000000000000>:0 at ViewBehavior.InitView (Eco.Shared.View.View parentView, Eco.Shared.View.View view, Eco.Shared.View.ViewMemberInfo propertyInfo, Eco.Shared.Serialization.BSONObject bsonParams, System.Int32 listIndex) [0x00000] in <00000000000000000000000000000000>:0 at ViewExtensions.AutoSetupUI (Eco.Shared.View.View parentView, Eco.Shared.View.ISubscriptions subscriptions, UnityEngine.Transform autogenRoot, System.String propertyPath, System.Action OnChange, System.Boolean allowAutogen, UnityEngine.Transform root) [0x00000] in <00000000000000000000000000000000>:0 at AutoViewComponentUI.OnInitPanel () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.SetPanelEnabled (UI.WorldObjectUI+PanelData data, System.Boolean enabled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() ``` You won't be able to add items as there is no Apply button ![bandicam 2020-08-21 12-14-55-167](https://user-images.githubusercontent.com/27898520/90863133-f81e4b80-e3a7-11ea-89f0-c662cf481581.jpg) ",1.0," [0.9.0 staging-1733] Distribution Station: not working and has NRE - Just place a station and open Item Distribution tab ``` NullReferenceException: Object reference not set to an instance of an object. at QuantitySelection.set_Val (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection+<>c__DisplayClass41_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.LambdaSingleJobDescriptionConstructionMethods+WithCodeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.SyncWithView (Eco.Shared.View.View view, System.String propName, AuthComponentView owner) [0x00000] in <00000000000000000000000000000000>:0 at ViewExtensions.AutoSetupUI (Eco.Shared.View.View parentView, Eco.Shared.View.ISubscriptions subscriptions, UnityEngine.Transform autogenRoot, System.String propertyPath, System.Action OnChange, System.Boolean allowAutogen, UnityEngine.Transform root) [0x00000] in <00000000000000000000000000000000>:0 at AutoViewUI.ViewInited () [0x00000] in <00000000000000000000000000000000>:0 at ViewBehavior.InitView (Eco.Shared.View.View parentView, Eco.Shared.View.View view, Eco.Shared.View.ViewMemberInfo propertyInfo, Eco.Shared.Serialization.BSONObject bsonParams, System.Int32 listIndex) [0x00000] in <00000000000000000000000000000000>:0 at ViewExtensions.AutoSetupUI (Eco.Shared.View.View parentView, Eco.Shared.View.ISubscriptions subscriptions, UnityEngine.Transform autogenRoot, System.String propertyPath, System.Action OnChange, System.Boolean allowAutogen, UnityEngine.Transform root) [0x00000] in <00000000000000000000000000000000>:0 at AutoViewComponentUI.OnInitPanel () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.SetPanelEnabled (UI.WorldObjectUI+PanelData data, System.Boolean enabled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() ``` You won't be able to add items as there is no Apply button ![bandicam 2020-08-21 12-14-55-167](https://user-images.githubusercontent.com/27898520/90863133-f81e4b80-e3a7-11ea-89f0-c662cf481581.jpg) ",1, distribution station not working and has nre just place a station and open item distribution tab nullreferenceexception object reference not set to an instance of an object at quantityselection set val system single value in at quantityselection c b in at unity entities lambdasinglejobdescriptionconstructionmethods withcodeaction invoke in at quantityselection syncwithview eco shared view view view system string propname authcomponentview owner in at viewextensions autosetupui eco shared view view parentview eco shared view isubscriptions subscriptions unityengine transform autogenroot system string propertypath system action onchange system boolean allowautogen unityengine transform root in at autoviewui viewinited in at viewbehavior initview eco shared view view parentview eco shared view view view eco shared view viewmemberinfo propertyinfo eco shared serialization bsonobject bsonparams system listindex in at viewextensions autosetupui eco shared view view parentview eco shared view isubscriptions subscriptions unityengine transform autogenroot system string propertypath system action onchange system boolean allowautogen unityengine transform root in at autoviewcomponentui oninitpanel in at ui worldobjectui setpanelenabled ui worldobjectui paneldata data system boolean enabled in at unityengine events unityaction invoke in at unityengine events invokablecall invoke in at unityengine events unityevent invoke in at unityengine ui toggle set system boolean value system boolean sendcallback in at system eventhandler invoke system object sender teventargs e in at unityengine eventsystems executeevents execute unityengine gameobject target unityengine eventsystems baseeventdata eventdata unityengine eventsystems executeevents eventfunction functor in at unityengine eventsystems standaloneinputmodule releasemouse unityengine eventsystems pointereventdata pointerevent unityengine gameobject currentovergo in at unityengine eventsystems standaloneinputmodule processmousepress unityengine eventsystems pointerinputmodule mousebuttoneventdata data in at unityengine eventsystems standaloneinputmodule processmouseevent system id in at unityengine eventsystems standaloneinputmodule process in at unityengine eventsystems eventsystem update in unityengine logger logexception exception object unityengine debug logexception exception unityengine eventsystems executeevents execute gameobject baseeventdata eventfunction unityengine eventsystems standaloneinputmodule releasemouse pointereventdata gameobject unityengine eventsystems standaloneinputmodule processmousepress mousebuttoneventdata unityengine eventsystems standaloneinputmodule processmouseevent unityengine eventsystems standaloneinputmodule process unityengine eventsystems eventsystem update you won t be able to add items as there is no apply button ,1 220526,7360703332.0,IssuesEvent,2018-03-10 21:18:21,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,User gets black screen when starting game,High Priority,"[output_log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/1799806/output_log.txt) Here is their log, appears to be a shader issue. ",1.0,"User gets black screen when starting game - [output_log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/1799806/output_log.txt) Here is their log, appears to be a shader issue. ",1,user gets black screen when starting game here is their log appears to be a shader issue ,1 540482,15812419055.0,IssuesEvent,2021-04-05 05:33:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[Accounts] Unable to test SLG to Steam link in Sandbox,Category: Accounts Category: Web Priority: High Squad: Lattice Mushroom,Attempting to link an SLG account to a Steam account in Sandbox redirects the user to the Production website as if the system expects the user to be logged in to the Production website.,1.0,[Accounts] Unable to test SLG to Steam link in Sandbox - Attempting to link an SLG account to a Steam account in Sandbox redirects the user to the Production website as if the system expects the user to be logged in to the Production website.,1, unable to test slg to steam link in sandbox attempting to link an slg account to a steam account in sandbox redirects the user to the production website as if the system expects the user to be logged in to the production website ,1 491660,14168597366.0,IssuesEvent,2020-11-12 11:59:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.1 staging-1828] Store UI doesn't update properly when your permission is changed.,Category: UI Priority: High Status: Fixed,"Step to reproduce: - make title in registrar(add yourself to users): ![image](https://user-images.githubusercontent.com/45708377/97701698-dedbfe80-1abe-11eb-907e-7aa09895e40c.png) - change property owner to this title and place store in it. Thah's right, you see store like owner,because you are user in 'Janitor': ![image](https://user-images.githubusercontent.com/45708377/97701902-2ebac580-1abf-11eb-9b9d-b06f1f6257b9.png) - delete yourself from user: ![image](https://user-images.githubusercontent.com/45708377/97701943-3d08e180-1abf-11eb-99d7-440074332eb4.png) - open store: ![image](https://user-images.githubusercontent.com/45708377/97701957-43975900-1abf-11eb-868b-ac3621920bdd.png) - you still can edit store, but you shouldn't. You need to reconnect to fix it. So if you delete user from title user he can exploit store until reconnect.",1.0,"[0.9.1 staging-1828] Store UI doesn't update properly when your permission is changed. - Step to reproduce: - make title in registrar(add yourself to users): ![image](https://user-images.githubusercontent.com/45708377/97701698-dedbfe80-1abe-11eb-907e-7aa09895e40c.png) - change property owner to this title and place store in it. Thah's right, you see store like owner,because you are user in 'Janitor': ![image](https://user-images.githubusercontent.com/45708377/97701902-2ebac580-1abf-11eb-9b9d-b06f1f6257b9.png) - delete yourself from user: ![image](https://user-images.githubusercontent.com/45708377/97701943-3d08e180-1abf-11eb-99d7-440074332eb4.png) - open store: ![image](https://user-images.githubusercontent.com/45708377/97701957-43975900-1abf-11eb-868b-ac3621920bdd.png) - you still can edit store, but you shouldn't. You need to reconnect to fix it. So if you delete user from title user he can exploit store until reconnect.",1, store ui doesn t update properly when your permission is changed step to reproduce make title in registrar add yourself to users change property owner to this title and place store in it thah s right you see store like owner because you are user in janitor delete yourself from user open store you still can edit store but you shouldn t you need to reconnect to fix it so if you delete user from title user he can exploit store until reconnect ,1 306807,9411650431.0,IssuesEvent,2019-04-10 00:23:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Mint laws that reference mint action can cause lag,Fixed High Priority Verified,"When creating a law that triggers on action count, a user who does not have a direct allow clause gets lagged off of the system when attempting to mint. Example of the law and behaviour: When attempting to Mint Coins where (currency is Rubble) If (you are a Admin) Then allow Otherwise If (you are a World Leader) Then allow Otherwise If (your Mint Coins actions where (currency is Rubble) < 1,001) Then allow Otherwise prevent If an admin or world leader attempts to mint, they do not have any issues. If a user who is not either of those attempts to mint, they they will lag out (get the disconnect symbol). If its a stack or so they tend to recover in 20 seconds and be credited the funds. When doing large stacks (the full 1000) the user tends to crash. The funds then show up about an hour or so later. Disabling the law caused the issue to go away. For what its worth, I suspect that on each action it does a look up in the db for action count, and when you do 1000 of them at once it queues 1000 search queries up. Might consider doing a sum and comparison , then insert on the diff?",1.0,"Mint laws that reference mint action can cause lag - When creating a law that triggers on action count, a user who does not have a direct allow clause gets lagged off of the system when attempting to mint. Example of the law and behaviour: When attempting to Mint Coins where (currency is Rubble) If (you are a Admin) Then allow Otherwise If (you are a World Leader) Then allow Otherwise If (your Mint Coins actions where (currency is Rubble) < 1,001) Then allow Otherwise prevent If an admin or world leader attempts to mint, they do not have any issues. If a user who is not either of those attempts to mint, they they will lag out (get the disconnect symbol). If its a stack or so they tend to recover in 20 seconds and be credited the funds. When doing large stacks (the full 1000) the user tends to crash. The funds then show up about an hour or so later. Disabling the law caused the issue to go away. For what its worth, I suspect that on each action it does a look up in the db for action count, and when you do 1000 of them at once it queues 1000 search queries up. Might consider doing a sum and comparison , then insert on the diff?",1,mint laws that reference mint action can cause lag when creating a law that triggers on action count a user who does not have a direct allow clause gets lagged off of the system when attempting to mint example of the law and behaviour when attempting to mint coins where currency is rubble if you are a admin then allow otherwise if you are a world leader then allow otherwise if your mint coins actions where currency is rubble then allow otherwise prevent if an admin or world leader attempts to mint they do not have any issues if a user who is not either of those attempts to mint they they will lag out get the disconnect symbol if its a stack or so they tend to recover in seconds and be credited the funds when doing large stacks the full the user tends to crash the funds then show up about an hour or so later disabling the law caused the issue to go away for what its worth i suspect that on each action it does a look up in the db for action count and when you do of them at once it queues search queries up might consider doing a sum and comparison then insert on the diff ,1 228019,7545100002.0,IssuesEvent,2018-04-17 20:31:31,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Endless void,High Priority,"**Version:** 0.7.3.3 beta **Steps to Reproduce:** Go far from somewhere in the map Go back to that place too fast for the land to fill the chunk data Walk into the void **Expected behavior:** It should fill the chunk in and will just become normal. **Actual behavior:** You fall into a void forever and have no way to get out without disconnecting, I am currently at -280000000 on Y Axis, Help!",1.0,"USER ISSUE: Endless void - **Version:** 0.7.3.3 beta **Steps to Reproduce:** Go far from somewhere in the map Go back to that place too fast for the land to fill the chunk data Walk into the void **Expected behavior:** It should fill the chunk in and will just become normal. **Actual behavior:** You fall into a void forever and have no way to get out without disconnecting, I am currently at -280000000 on Y Axis, Help!",1,user issue endless void version beta steps to reproduce go far from somewhere in the map go back to that place too fast for the land to fill the chunk data walk into the void expected behavior it should fill the chunk in and will just become normal actual behavior you fall into a void forever and have no way to get out without disconnecting i am currently at on y axis help ,1 309576,9477328894.0,IssuesEvent,2019-04-19 18:13:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Butchery Table Bug/Issue,High Priority,"After today's update, it seems like the butchery table is having some issues for my game. Normally, with level 7 butchery, you have one carcass, and you can put 5x the materials in the butchery table quantity that you craft, and you'd get 5x1 carcass in resources. I put a 5 carcass job up, and it says I'm missing carcasses, takes my carcass, and gives me barely any of the resources that I've asked for. It's as if the 5 isn't actually how many I can get from it. It's 4 but the number is different. Or maybe 3, I didn't calculate LOL, but the butchery table still gives the impression it's 5 Since 5 is where the quantity of used carcasses goes up to 2 Another issue: Seems like our calories for working have gone back up as well. So, it's as if our current skills are not working properly. Originally, we were getting something like 1.5? Calories lost for mining? Now it's back up to 7+ with an iron axe. Mining level 7. We have replaced the config files and updated everything. So it seems like something isn't registering the skills that we have put in. Other skills, however, seem to be fine, such as smelting.",1.0,"Butchery Table Bug/Issue - After today's update, it seems like the butchery table is having some issues for my game. Normally, with level 7 butchery, you have one carcass, and you can put 5x the materials in the butchery table quantity that you craft, and you'd get 5x1 carcass in resources. I put a 5 carcass job up, and it says I'm missing carcasses, takes my carcass, and gives me barely any of the resources that I've asked for. It's as if the 5 isn't actually how many I can get from it. It's 4 but the number is different. Or maybe 3, I didn't calculate LOL, but the butchery table still gives the impression it's 5 Since 5 is where the quantity of used carcasses goes up to 2 Another issue: Seems like our calories for working have gone back up as well. So, it's as if our current skills are not working properly. Originally, we were getting something like 1.5? Calories lost for mining? Now it's back up to 7+ with an iron axe. Mining level 7. We have replaced the config files and updated everything. So it seems like something isn't registering the skills that we have put in. Other skills, however, seem to be fine, such as smelting.",1,butchery table bug issue after today s update it seems like the butchery table is having some issues for my game normally with level butchery you have one carcass and you can put the materials in the butchery table quantity that you craft and you d get carcass in resources i put a carcass job up and it says i m missing carcasses takes my carcass and gives me barely any of the resources that i ve asked for it s as if the isn t actually how many i can get from it it s but the number is different or maybe i didn t calculate lol but the butchery table still gives the impression it s since is where the quantity of used carcasses goes up to another issue seems like our calories for working have gone back up as well so it s as if our current skills are not working properly originally we were getting something like calories lost for mining now it s back up to with an iron axe mining level we have replaced the config files and updated everything so it seems like something isn t registering the skills that we have put in other skills however seem to be fine such as smelting ,1 432354,12491872896.0,IssuesEvent,2020-06-01 05:38:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1571] I can't do anything,Priority: Critical Priority: High,"- join to server and I don't have any UI and can't move: ![image](https://user-images.githubusercontent.com/45708377/83378851-b605ef00-a3e2-11ea-9810-e346b8800e7f.png) ``` NullReferenceException: Object reference not set to an instance of an object. at InteractionManager.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 ``` ``` NullReferenceException: Object reference not set to an instance of an object. at PlayerHeldObject.Update () [0x00000] in <00000000000000000000000000000000>:0 ``` ``` NullReferenceException: Object reference not set to an instance of an object. at Player.PlayerEnterWorld () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.PlayerLoopManager+CallbackFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UI.ConnectionUI.FadeAndClose () [0x00000] in <00000000000000000000000000000000>:0 at UI.ConnectionUI.GotoState (UI.ConnectionUI+ConnectState newState) [0x00000] in <00000000000000000000000000000000>:0 at UI.ConnectionUI.ManualUpdate () [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Update () [0x00000] in <00000000000000000000000000000000>:0 ``` [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/4709558/Player-prev.log) ",2.0,"[0.9.0 staging-1571] I can't do anything - - join to server and I don't have any UI and can't move: ![image](https://user-images.githubusercontent.com/45708377/83378851-b605ef00-a3e2-11ea-9810-e346b8800e7f.png) ``` NullReferenceException: Object reference not set to an instance of an object. at InteractionManager.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 ``` ``` NullReferenceException: Object reference not set to an instance of an object. at PlayerHeldObject.Update () [0x00000] in <00000000000000000000000000000000>:0 ``` ``` NullReferenceException: Object reference not set to an instance of an object. at Player.PlayerEnterWorld () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.PlayerLoopManager+CallbackFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UI.ConnectionUI.FadeAndClose () [0x00000] in <00000000000000000000000000000000>:0 at UI.ConnectionUI.GotoState (UI.ConnectionUI+ConnectState newState) [0x00000] in <00000000000000000000000000000000>:0 at UI.ConnectionUI.ManualUpdate () [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Update () [0x00000] in <00000000000000000000000000000000>:0 ``` [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/4709558/Player-prev.log) ",1, i can t do anything join to server and i don t have any ui and can t move nullreferenceexception object reference not set to an instance of an object at interactionmanager lateupdate in nullreferenceexception object reference not set to an instance of an object at playerheldobject update in nullreferenceexception object reference not set to an instance of an object at player playerenterworld in at unity entities playerloopmanager callbackfunction invoke in at ui connectionui fadeandclose in at ui connectionui gotostate ui connectionui connectstate newstate in at ui connectionui manualupdate in at ui uimanager update in ,1 152554,5848878982.0,IssuesEvent,2017-05-10 22:00:54,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Map starts too zoomed in, also can zoom through the planet",High Priority,"imo the map starts too zoomed in, it might be confusing at first for a new user. Also the zoom through the planet thing: https://gyazo.com/ef4541b0be67197b1e6255cee091dfb0",1.0,"Map starts too zoomed in, also can zoom through the planet - imo the map starts too zoomed in, it might be confusing at first for a new user. Also the zoom through the planet thing: https://gyazo.com/ef4541b0be67197b1e6255cee091dfb0",1,map starts too zoomed in also can zoom through the planet imo the map starts too zoomed in it might be confusing at first for a new user also the zoom through the planet thing ,1 405653,11880585933.0,IssuesEvent,2020-03-27 10:57:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: cannot connect to playtest server,Priority: High Status: Fixed,"**Version:** 0.9.0.0 beta staging-1480 **Steps to Reproduce:** Trying to connect to Royal Otter playtest server **Expected behavior:** Should have started loading world **Actual behavior:** connection failed **Do you have mods installed? Does the issue happen when no mods are installed?:** no mods. playing on playtest",1.0,"USER ISSUE: cannot connect to playtest server - **Version:** 0.9.0.0 beta staging-1480 **Steps to Reproduce:** Trying to connect to Royal Otter playtest server **Expected behavior:** Should have started loading world **Actual behavior:** connection failed **Do you have mods installed? Does the issue happen when no mods are installed?:** no mods. playing on playtest",1,user issue cannot connect to playtest server version beta staging steps to reproduce trying to connect to royal otter playtest server expected behavior should have started loading world actual behavior connection failed do you have mods installed does the issue happen when no mods are installed no mods playing on playtest,1 340169,10267940670.0,IssuesEvent,2019-08-23 04:00:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.3.0 release-preview] Placement object incorrect highlight position,Fixed High Priority Regression Verified,"For example Workbench, Butchery table, Mint: ![unknown (9)](https://user-images.githubusercontent.com/45708377/63505430-36a2d100-c4dc-11e9-8661-e4efe213ed36.png) ![unknown (10)](https://user-images.githubusercontent.com/45708377/63505472-49b5a100-c4dc-11e9-8a51-d48030f6a981.png) ![image](https://user-images.githubusercontent.com/45708377/63505811-dceed680-c4dc-11e9-8b37-7bc1931e0919.png) ",1.0,"[0.8.3.0 release-preview] Placement object incorrect highlight position - For example Workbench, Butchery table, Mint: ![unknown (9)](https://user-images.githubusercontent.com/45708377/63505430-36a2d100-c4dc-11e9-8661-e4efe213ed36.png) ![unknown (10)](https://user-images.githubusercontent.com/45708377/63505472-49b5a100-c4dc-11e9-8a51-d48030f6a981.png) ![image](https://user-images.githubusercontent.com/45708377/63505811-dceed680-c4dc-11e9-8b37-7bc1931e0919.png) ",1, placement object incorrect highlight position for example workbench butchery table mint ,1 229787,7594764931.0,IssuesEvent,2018-04-27 01:05:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Webbrowser not starting unless 'run as admin', does not display error",High Priority,"It should say what error occurred. ![image](https://user-images.githubusercontent.com/3536496/39209505-cb1a0f1a-47ba-11e8-9ce4-01bd5293a29c.png) ",1.0,"Webbrowser not starting unless 'run as admin', does not display error - It should say what error occurred. ![image](https://user-images.githubusercontent.com/3536496/39209505-cb1a0f1a-47ba-11e8-9ce4-01bd5293a29c.png) ",1,webbrowser not starting unless run as admin does not display error it should say what error occurred ,1 513293,14919379857.0,IssuesEvent,2021-01-22 23:58:12,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Fix link in Dev Tier Mail,Category: Web Priority: High Status: Fixed,"The word ""Instructions"" needs to be linked to ""https://github.com/StrangeLoopGames/Eco/wiki/Getting-Setup"", the old link does no longer work.",1.0,"Fix link in Dev Tier Mail - The word ""Instructions"" needs to be linked to ""https://github.com/StrangeLoopGames/Eco/wiki/Getting-Setup"", the old link does no longer work.",1,fix link in dev tier mail the word instructions needs to be linked to the old link does no longer work ,1 230380,7609665394.0,IssuesEvent,2018-05-01 02:03:44,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Tooltip Crash,High Priority,"Die Sequenz enthält kein übereinstimmendes Element. bei System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate) bei Eco.Gameplay.Systems.TextLinks.ObjectLinkIdTranslator`1.GetLinkTarget(String linkId) bei Eco.Gameplay.Players.Player.GetLinkTooltip(String linkId)",1.0,"Tooltip Crash - Die Sequenz enthält kein übereinstimmendes Element. bei System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate) bei Eco.Gameplay.Systems.TextLinks.ObjectLinkIdTranslator`1.GetLinkTarget(String linkId) bei Eco.Gameplay.Players.Player.GetLinkTooltip(String linkId)",1,tooltip crash die sequenz enthält kein übereinstimmendes element bei system linq enumerable first ienumerable source func predicate bei eco gameplay systems textlinks objectlinkidtranslator getlinktarget string linkid bei eco gameplay players player getlinktooltip string linkid ,1 248464,7931495617.0,IssuesEvent,2018-07-07 00:49:27,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[7.6.0] Stuck on the Starting Storage Manager page,High Priority,"Craig, Keegan and I can't load a world at all. Neither new world, or old world. ![](https://cdn.discordapp.com/attachments/324610765392969739/464929704311390211/unknown.png) ",1.0,"[7.6.0] Stuck on the Starting Storage Manager page - Craig, Keegan and I can't load a world at all. Neither new world, or old world. ![](https://cdn.discordapp.com/attachments/324610765392969739/464929704311390211/unknown.png) ",1, stuck on the starting storage manager page craig keegan and i can t load a world at all neither new world or old world ,1 466932,13437423899.0,IssuesEvent,2020-09-07 15:54:32,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed, [0.9.0.0 beta staging-1732] Citizen Statistics - Gain Specialty does not track,Category: Laws Priority: High Status: Fixed,"Trying to request to fetch Citizen Statistics for Gain Specialty yields 0 result. ![Screenshot_92](https://user-images.githubusercontent.com/24981362/90967519-8990d900-e4e0-11ea-9b48-06513aea76b9.jpg) ![Screenshot_93](https://user-images.githubusercontent.com/24981362/90967520-8a296f80-e4e0-11ea-9bf4-663ca45a5a8b.jpg) Expected result - Should say 8 not 0 ![Screenshot_94](https://user-images.githubusercontent.com/24981362/90967532-b7761d80-e4e0-11ea-96f6-0fb5665c5027.jpg) Tested using this in a law as well to prevent skill up and it gives 0 result on a fresh 1732 built world.",1.0," [0.9.0.0 beta staging-1732] Citizen Statistics - Gain Specialty does not track - Trying to request to fetch Citizen Statistics for Gain Specialty yields 0 result. ![Screenshot_92](https://user-images.githubusercontent.com/24981362/90967519-8990d900-e4e0-11ea-9b48-06513aea76b9.jpg) ![Screenshot_93](https://user-images.githubusercontent.com/24981362/90967520-8a296f80-e4e0-11ea-9bf4-663ca45a5a8b.jpg) Expected result - Should say 8 not 0 ![Screenshot_94](https://user-images.githubusercontent.com/24981362/90967532-b7761d80-e4e0-11ea-96f6-0fb5665c5027.jpg) Tested using this in a law as well to prevent skill up and it gives 0 result on a fresh 1732 built world.",1, citizen statistics gain specialty does not track trying to request to fetch citizen statistics for gain specialty yields result expected result should say not tested using this in a law as well to prevent skill up and it gives result on a fresh built world ,1 479073,13790968149.0,IssuesEvent,2020-10-09 11:20:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 develop-79] Can't start election for elected title,Category: Laws Priority: Critical Priority: High,"Don't have any button: ![image](https://user-images.githubusercontent.com/45708377/95576335-f3395800-0a38-11eb-8208-3d5c71f54c41.png) how should it work with the new package system?",2.0,"[0.9.0 develop-79] Can't start election for elected title - Don't have any button: ![image](https://user-images.githubusercontent.com/45708377/95576335-f3395800-0a38-11eb-8208-3d5c71f54c41.png) how should it work with the new package system?",1, can t start election for elected title don t have any button how should it work with the new package system ,1 536578,15710942848.0,IssuesEvent,2021-03-27 04:29:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,9.3 1964 - Unable to edit store items unless game restarted,Category: Gameplay Priority: High Regression Squad: Mountain Goat Status: Not reproduced,"Place down a store, try to add items via edit for sale/purchase the button does nothing, restart game then try to edit and it seemingly works. Possibly related to https://github.com/StrangeLoopGames/EcoIssues/issues/20737 ?",1.0,"9.3 1964 - Unable to edit store items unless game restarted - Place down a store, try to add items via edit for sale/purchase the button does nothing, restart game then try to edit and it seemingly works. Possibly related to https://github.com/StrangeLoopGames/EcoIssues/issues/20737 ?",1, unable to edit store items unless game restarted place down a store try to add items via edit for sale purchase the button does nothing restart game then try to edit and it seemingly works possibly related to ,1 256895,8130111544.0,IssuesEvent,2018-08-17 17:17:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[7.7.0] Log error with WatchCursorChange,High Priority,"[output_log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/2276041/output_log.txt) ``` (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Exception: Could not find matching method WatchCursorChange on type NetObjComponent taking 1 parameters. at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00086] in <33ac35150f0146e2a957fa0fbf850b3d>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x0003d] in <33ac35150f0146e2a957fa0fbf850b3d>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00098] in <8d541fcbae7342d98b693432b5245e13>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <33ac35150f0146e2a957fa0fbf850b3d>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x0002b] in <33ac35150f0146e2a957fa0fbf850b3d>:0 at NetworkManager.Update () [0x0005f] in <8d541fcbae7342d98b693432b5245e13>:0 ```",1.0,"[7.7.0] Log error with WatchCursorChange - [output_log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/2276041/output_log.txt) ``` (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Exception: Could not find matching method WatchCursorChange on type NetObjComponent taking 1 parameters. at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00086] in <33ac35150f0146e2a957fa0fbf850b3d>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x0003d] in <33ac35150f0146e2a957fa0fbf850b3d>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00098] in <8d541fcbae7342d98b693432b5245e13>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <33ac35150f0146e2a957fa0fbf850b3d>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x0002b] in <33ac35150f0146e2a957fa0fbf850b3d>:0 at NetworkManager.Update () [0x0005f] in <8d541fcbae7342d98b693432b5245e13>:0 ```",1, log error with watchcursorchange filename c buildslave unity build runtime export debug bindings h line exception could not find matching method watchcursorchange on type netobjcomponent taking parameters at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at eco shared networking networkclient update in at networkmanager update in ,1 564677,16738495759.0,IssuesEvent,2021-06-11 06:49:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,Make simulated clients work on server,Category: Tech Priority: High Sprint Must Have Squad: Pumpkin,Restore the work Alex did in the past to simulate clients doing a basic action on the server. This will then be used in all manner of performance tests. Alex can provide more details. ,1.0,Make simulated clients work on server - Restore the work Alex did in the past to simulate clients doing a basic action on the server. This will then be used in all manner of performance tests. Alex can provide more details. ,1,make simulated clients work on server restore the work alex did in the past to simulate clients doing a basic action on the server this will then be used in all manner of performance tests alex can provide more details ,1 294581,9037171011.0,IssuesEvent,2019-02-09 07:33:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,0.8 game crashes while launch,High Priority,"(one of my players report, before 0.8 - all works) Launch game, after animation start - game freezed and crashed. ![c9gqcodbmas](https://user-images.githubusercontent.com/4980243/52518067-02f60d00-2c56-11e9-97d6-62cb7ecbc949.jpg) [output_log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/2847619/output_log.txt) ",1.0,"0.8 game crashes while launch - (one of my players report, before 0.8 - all works) Launch game, after animation start - game freezed and crashed. ![c9gqcodbmas](https://user-images.githubusercontent.com/4980243/52518067-02f60d00-2c56-11e9-97d6-62cb7ecbc949.jpg) [output_log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/2847619/output_log.txt) ",1, game crashes while launch one of my players report before all works launch game after animation start game freezed and crashed ,1 246326,7894734137.0,IssuesEvent,2018-06-28 22:47:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Client kicked from server / Login token changed. Possible login elsewhere. / InvalidOperationException: Sequence contains no matching element,High Priority,"Login token changed. Possible login elsewhere. Log File: Initialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: NVIDIA VRAM: 6052 MB Driver: 24.21.13.9793 Begin MonoManager ReloadAssembly - Completed reload, in 2.296 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.328800 ms Setting up 4 worker threads for Enlighten. Thread -> id: 3c24 -> priority: 1 Thread -> id: 4d1c -> priority: 1 Thread -> id: 28bc -> priority: 1 Thread -> id: 2da0 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.6 beta Freitag, 25. Mai 2018 03:12 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> PasswordRequest (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PasswordRequest -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> FadeAndClose (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform (UnityEngine.Component) at HasTooltip.get_HoverRect () [0x00000] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, System.String title, System.Collections.Generic.IEnumerable`1[T] content, System.Single delayTime, TooltipUI parent, System.String typeName, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000aa] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, Eco.Shared.Serialization.BSONObject info, System.Single delayTime, TooltipUI parent, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000c0] in :0 at HasViewTooltip.m__0 (Eco.Shared.Serialization.BSONObject info) [0x00013] in :0 at Eco.Shared.Networking.RPCManager+<>c__DisplayClass12_0`1[R].b__0 (System.Object o) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.RPCManager.HandleQueryResponse (Eco.Shared.Serialization.BSONObject bson) [0x00082] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x000a4] in :0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x0001f] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.Update () [0x00021] in :0 (Filename: Line: 0) [45:41] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [45:41] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:GetComponentInParent (UnityEngine.GameObject,System.Type) at UnityEngine.GameObject.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at InteractionManager.SendInteraction (Eco.Shared.Items.InteractionMethod method) [0x000ae] in :0 at PlayerHeldObject.ProcessInput () [0x0028b] in :0 at PlayerHeldObject.LateUpdate () [0x0003c] in :0 (Filename: <0ab26637e49a49deb2c166b5c94319b0> Line: 0) Can not play a disabled audio source (Filename: Line: 707) Can not play a disabled audio source (Filename: Line: 707) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) [55:20] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:20] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:20] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:23] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:23] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:23] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:26] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:26] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [56:09] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [56:09] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [56:09] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [56:21] Disconnected from server.Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> PasswordRequest (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PasswordRequest -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> FadeAndClose (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [03:09] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [03:09] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.SetQuantityText (System.String text) [0x00018] in :0 at SplitStackUI.OnSlideChange (System.Single number) [0x00013] in :0 at SplitStackUI.StackChanged () [0x00059] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) [05:20] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at TogglePanelUI+c__AnonStorey0.<>m__0 () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) [05:32] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [05:32] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [05:32] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [05:32] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [05:32] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [05:32] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [05:32] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [05:32] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [05:32] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [05:32] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [05:32] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [05:32] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:00] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:00] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:00] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:00] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:01] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:01] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:01] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:01] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:01] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:01] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:01] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:01] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:03] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:03] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:03] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:03] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:22] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:22] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:22] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:22] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:23] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:23] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:23] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:23] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:24] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:24] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:24] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:24] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:25] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:25] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:25] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:25] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [12:22] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [12:22] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [27:28] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [27:28] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [28:01] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [28:01] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [29:03] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [31:22] Disconnected from server.NullReferenceException: Object reference not set to an instance of an object at Eco.Shared.Networking.RPCManager.DoCall (System.String methodname, Eco.Shared.Networking.INetObject obj, Eco.Shared.Networking.RPCManager+AwaitedQuery query, Eco.Shared.Networking.INetClient target, System.Object[] args) [0x00031] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.RPCManager.Call (System.String methodname, Eco.Shared.Networking.INetObject obj, Eco.Shared.Networking.INetClient target, System.Object[] args) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.NetObjectExtensions.RPC (Eco.Shared.Networking.INetObject netObj, System.String method, System.Object[] args) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.RPC (System.String methodname, System.Object[] args) [0x00030] in <0f129097844e485e9930e88ed3c03017>:0 at SelectionInventoryView.SelectIndex (System.Int32 slot) [0x0001c] in :0 at UI.SelectionInventoryUI.SelectStack (System.Int32 toolIdx) [0x00018] in :0 at UI.SelectionInventoryUI.Update () [0x00261] in :0 (Filename: <0f129097844e485e9930e88ed3c03017> Line: 0) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ",1.0,"Client kicked from server / Login token changed. Possible login elsewhere. / InvalidOperationException: Sequence contains no matching element - Login token changed. Possible login elsewhere. Log File: Initialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: NVIDIA VRAM: 6052 MB Driver: 24.21.13.9793 Begin MonoManager ReloadAssembly - Completed reload, in 2.296 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.328800 ms Setting up 4 worker threads for Enlighten. Thread -> id: 3c24 -> priority: 1 Thread -> id: 4d1c -> priority: 1 Thread -> id: 28bc -> priority: 1 Thread -> id: 2da0 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.6 beta Freitag, 25. Mai 2018 03:12 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> PasswordRequest (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PasswordRequest -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> FadeAndClose (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform (UnityEngine.Component) at HasTooltip.get_HoverRect () [0x00000] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, System.String title, System.Collections.Generic.IEnumerable`1[T] content, System.Single delayTime, TooltipUI parent, System.String typeName, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000aa] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, Eco.Shared.Serialization.BSONObject info, System.Single delayTime, TooltipUI parent, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000c0] in :0 at HasViewTooltip.m__0 (Eco.Shared.Serialization.BSONObject info) [0x00013] in :0 at Eco.Shared.Networking.RPCManager+<>c__DisplayClass12_0`1[R].b__0 (System.Object o) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.RPCManager.HandleQueryResponse (Eco.Shared.Serialization.BSONObject bson) [0x00082] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x000a4] in :0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x0001f] in <0f129097844e485e9930e88ed3c03017>:0 at NetworkManager.Update () [0x00021] in :0 (Filename: Line: 0) [45:41] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [45:41] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:GetComponentInParent (UnityEngine.GameObject,System.Type) at UnityEngine.GameObject.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at InteractionManager.SendInteraction (Eco.Shared.Items.InteractionMethod method) [0x000ae] in :0 at PlayerHeldObject.ProcessInput () [0x0028b] in :0 at PlayerHeldObject.LateUpdate () [0x0003c] in :0 (Filename: <0ab26637e49a49deb2c166b5c94319b0> Line: 0) Can not play a disabled audio source (Filename: Line: 707) Can not play a disabled audio source (Filename: Line: 707) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) [55:20] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:20] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:20] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:23] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:23] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:23] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:26] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [55:26] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [56:09] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [56:09] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [56:09] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [56:21] Disconnected from server.Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> PasswordRequest (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PasswordRequest -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> FadeAndClose (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [03:09] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [03:09] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.SetQuantityText (System.String text) [0x00018] in :0 at SplitStackUI.OnSlideChange (System.Single number) [0x00013] in :0 at SplitStackUI.StackChanged () [0x00059] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) [05:20] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at TogglePanelUI+c__AnonStorey0.<>m__0 () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <389a581424f249b6bfedc5bb6d85fb6d>:0 at UI.WorldObjectUI.UpdateHideablePanels () [0x0005a] in :0 at UI.WorldObjectUI.OnEnable () [0x00006] in :0 UnityEngine.GameObject:SetActive(GameObject, Boolean) UI.UIManager:TryShow(String) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) GenericClient`1:ToggleUI(String, BSONObject) System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Eco.Shared.Networking.RPCManager:TryInvoke(Object, String, BSONObject, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: <389a581424f249b6bfedc5bb6d85fb6d> Line: 0) [05:32] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [05:32] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [05:32] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [05:32] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [05:32] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [05:32] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [05:32] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [05:32] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [05:32] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [05:32] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [05:32] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [05:32] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:00] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:00] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:00] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:00] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:01] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:01] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:01] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:01] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:01] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:01] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:01] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:01] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:03] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:03] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:03] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:03] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:22] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:22] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:22] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:22] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:23] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:23] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:23] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:23] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:24] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:24] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:24] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:24] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:25] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:25] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:25] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [07:25] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) at UI.ItemQuantityUI.UpdateQuantity (System.Int32 quantity) [0x00085] in :0 at ItemStackUI.m__1 () [0x0000c] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [12:22] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [12:22] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [27:28] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [27:28] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [28:01] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [28:01] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [29:03] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0ab26637e49a49deb2c166b5c94319b0>:0 at UI.BaseItemUI.OnChange () [0x00000] in :0 at UI.ItemCollectionUI.OnChange () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <0f129097844e485e9930e88ed3c03017>:0 [31:22] Disconnected from server.NullReferenceException: Object reference not set to an instance of an object at Eco.Shared.Networking.RPCManager.DoCall (System.String methodname, Eco.Shared.Networking.INetObject obj, Eco.Shared.Networking.RPCManager+AwaitedQuery query, Eco.Shared.Networking.INetClient target, System.Object[] args) [0x00031] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.RPCManager.Call (System.String methodname, Eco.Shared.Networking.INetObject obj, Eco.Shared.Networking.INetClient target, System.Object[] args) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.Networking.NetObjectExtensions.RPC (Eco.Shared.Networking.INetObject netObj, System.String method, System.Object[] args) [0x00000] in <0f129097844e485e9930e88ed3c03017>:0 at Eco.Shared.View.View.RPC (System.String methodname, System.Object[] args) [0x00030] in <0f129097844e485e9930e88ed3c03017>:0 at SelectionInventoryView.SelectIndex (System.Int32 slot) [0x0001c] in :0 at UI.SelectionInventoryUI.SelectStack (System.Int32 toolIdx) [0x00018] in :0 at UI.SelectionInventoryUI.Update () [0x00261] in :0 (Filename: <0f129097844e485e9930e88ed3c03017> Line: 0) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ",1,client kicked from server login token changed possible login elsewhere invalidoperationexception sequence contains no matching element login token changed possible login elsewhere log file initialize engine version gfxdevice creating device client threaded version renderer nvidia geforce gtx id vendor nvidia vram mb driver begin monomanager reloadassembly completed reload in seconds initializing input input initialized initialized touch support unloadtime ms setting up worker threads for enlighten thread id priority thread id priority thread id priority thread id priority the referenced script on this behaviour game object camera is missing filename line warning shader unsupported calmwater calm water pass forwardadd has no vertex shader warning shader unsupported calmwater calm water all passes removed client version beta freitag mai filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state prelogin loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state loggedin connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state connecting passwordrequest filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state passwordrequest connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line the referenced script on this behaviour is missing filename line the referenced script on this behaviour game object worldobjects is missing filename line missing following objects airpumpobject apgenobject atmosphereregulatorobject atmospheretesterobject bigstoragechestobject buttonobject gasgeneratorobject logicgateobject switchobject filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state connecting fadeandclose filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line invalidoperationexception sequence contains no matching element at system linq enumerable first system collections generic ienumerable source system func predicate in at ui worldobjectui updatehideablepanels in at ui worldobjectui onenable in unityengine gameobject setactive gameobject boolean ui uimanager tryshow string ui uimanager open string bsonobject uilayer ui uimanager toggle string bsonobject uilayer genericclient toggleui string bsonobject system reflection monomethod internalinvoke monomethod object object exception system reflection monomethod invoke object bindingflags binder object cultureinfo system reflection methodbase invoke object object eco shared networking rpcmanager tryinvoke object string bsonobject object eco shared networking rpcmanager invokeon bsonobject object string eco shared networking rpcmanager handlereceiverpc inetclient bsonobject networkmanager receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename line nullreferenceexception at wrapper managed to native unityengine component get transform unityengine component at hastooltip get hoverrect in at tooltipui opentooltip ihastooltip owner system string title system collections generic ienumerable content system single delaytime tooltipui parent system string typename assets ui scripts utilities side preferredsides in at tooltipui opentooltip ihastooltip owner eco shared serialization bsonobject info system single delaytime tooltipui parent assets ui scripts utilities side preferredsides in at hasviewtooltip m eco shared serialization bsonobject info in at eco shared networking rpcmanager c b system object o in at eco shared networking rpcmanager handlequeryresponse eco shared serialization bsonobject bson in at networkmanager receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking networkclient update in at networkmanager update in filename line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in nullreferenceexception at wrapper managed to native unityengine gameobject getcomponentinparent unityengine gameobject system type at unityengine gameobject getcomponentinparent in at interactionmanager sendinteraction eco shared items interactionmethod method in at playerheldobject processinput in at playerheldobject lateupdate in filename line can not play a disabled audio source filename line can not play a disabled audio source filename line invalidoperationexception sequence contains no matching element at system linq enumerable first system collections generic ienumerable source system func predicate in at ui worldobjectui updatehideablepanels in at ui worldobjectui onenable in unityengine gameobject setactive gameobject boolean ui uimanager tryshow string ui uimanager open string bsonobject uilayer ui uimanager toggle string bsonobject uilayer genericclient toggleui string bsonobject system reflection monomethod internalinvoke monomethod object object exception system reflection monomethod invoke object bindingflags binder object cultureinfo system reflection methodbase invoke object object eco shared networking rpcmanager tryinvoke object string bsonobject object eco shared networking rpcmanager invokeon bsonobject object string eco shared networking rpcmanager handlereceiverpc inetclient bsonobject networkmanager receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename line invalidoperationexception sequence contains no matching element at system linq enumerable first system collections generic ienumerable source system func predicate in at ui worldobjectui updatehideablepanels in at ui worldobjectui onenable in unityengine gameobject setactive gameobject boolean ui uimanager tryshow string ui uimanager open string bsonobject uilayer ui uimanager toggle string bsonobject uilayer genericclient toggleui string bsonobject system reflection monomethod internalinvoke monomethod object object exception system reflection monomethod invoke object bindingflags binder object cultureinfo system reflection methodbase invoke object object eco shared networking rpcmanager tryinvoke object string bsonobject object eco shared networking rpcmanager invokeon bsonobject object string eco shared networking rpcmanager handlereceiverpc inetclient bsonobject networkmanager receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename line invalidoperationexception sequence contains no matching element at system linq enumerable first system collections generic ienumerable source system func predicate in at ui worldobjectui updatehideablepanels in at ui worldobjectui onenable in unityengine gameobject setactive gameobject boolean ui uimanager tryshow string ui uimanager open string bsonobject uilayer ui uimanager toggle string bsonobject uilayer genericclient toggleui string bsonobject system reflection monomethod internalinvoke monomethod object object exception system reflection monomethod invoke object bindingflags binder object cultureinfo system reflection methodbase invoke object object eco shared networking rpcmanager tryinvoke object string bsonobject object eco shared networking rpcmanager invokeon bsonobject object string eco shared networking rpcmanager handlereceiverpc inetclient bsonobject networkmanager receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in disconnected from server changing state prelogin loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state loggedin connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state connecting passwordrequest filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state passwordrequest connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line the referenced script on this behaviour is missing filename line the referenced script on this behaviour game object worldobjects is missing filename line missing following objects airpumpobject apgenobject atmosphereregulatorobject atmospheretesterobject bigstoragechestobject buttonobject gasgeneratorobject logicgateobject switchobject filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state connecting fadeandclose filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui setquantitytext system string text in at splitstackui onslidechange system single number in at splitstackui stackchanged in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in invalidoperationexception sequence contains no matching element at system linq enumerable first system collections generic ienumerable source system func predicate in at ui worldobjectui updatehideablepanels in at ui worldobjectui onenable in unityengine gameobject setactive gameobject boolean ui uimanager tryshow string ui uimanager open string bsonobject uilayer ui uimanager toggle string bsonobject uilayer genericclient toggleui string bsonobject system reflection monomethod internalinvoke monomethod object object exception system reflection monomethod invoke object bindingflags binder object cultureinfo system reflection methodbase invoke object object eco shared networking rpcmanager tryinvoke object string bsonobject object eco shared networking rpcmanager invokeon bsonobject object string eco shared networking rpcmanager handlereceiverpc inetclient bsonobject networkmanager receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename line invalidoperationexception sequence contains no matching element at system linq enumerable first system collections generic ienumerable source system func predicate in at ui worldobjectui updatehideablepanels in at ui worldobjectui onenable in unityengine gameobject setactive gameobject boolean ui uimanager tryshow string ui uimanager open string bsonobject uilayer ui uimanager toggle string bsonobject uilayer genericclient toggleui string bsonobject system reflection monomethod internalinvoke monomethod object object exception system reflection monomethod invoke object bindingflags binder object cultureinfo system reflection methodbase invoke object object eco shared networking rpcmanager tryinvoke object string bsonobject object eco shared networking rpcmanager invokeon bsonobject object string eco shared networking rpcmanager handlereceiverpc inetclient bsonobject networkmanager receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename line invalidoperationexception sequence contains no matching element at system linq enumerable first system collections generic ienumerable source system func predicate in at ui worldobjectui updatehideablepanels in at ui worldobjectui onenable in unityengine gameobject setactive gameobject boolean ui uimanager tryshow string ui uimanager open string bsonobject uilayer ui uimanager toggle string bsonobject uilayer genericclient toggleui string bsonobject system reflection monomethod internalinvoke monomethod object object exception system reflection monomethod invoke object bindingflags binder object cultureinfo system reflection methodbase invoke object object eco shared networking rpcmanager tryinvoke object string bsonobject object eco shared networking rpcmanager invokeon bsonobject object string eco shared networking rpcmanager handlereceiverpc inetclient bsonobject networkmanager receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at togglepanelui c m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in invalidoperationexception sequence contains no matching element at system linq enumerable first system collections generic ienumerable source system func predicate in at ui worldobjectui updatehideablepanels in at ui worldobjectui onenable in unityengine gameobject setactive gameobject boolean ui uimanager tryshow string ui uimanager open string bsonobject uilayer ui uimanager toggle string bsonobject uilayer genericclient toggleui string bsonobject system reflection monomethod internalinvoke monomethod object object exception system reflection monomethod invoke object bindingflags binder object cultureinfo system reflection methodbase invoke object object eco shared networking rpcmanager tryinvoke object string bsonobject object eco shared networking rpcmanager invokeon bsonobject object string eco shared networking rpcmanager handlereceiverpc inetclient bsonobject networkmanager receiveevent inetclient networkevent bsonobject eco shared networking netobject receiveevent inetclient networkevent bsonobject eco shared networking networkclient update networkmanager update filename line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine gameobject setactive unityengine gameobject bool at ui itemquantityui updatequantity system quantity in at itemstackui m in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at unityengine component getcomponentinparent system type t in at unityengine component getcomponentinparent in at ui baseitemui onchange in at ui itemcollectionui onchange in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in disconnected from server nullreferenceexception object reference not set to an instance of an object at eco shared networking rpcmanager docall system string methodname eco shared networking inetobject obj eco shared networking rpcmanager awaitedquery query eco shared networking inetclient target system object args in at eco shared networking rpcmanager call system string methodname eco shared networking inetobject obj eco shared networking inetclient target system object args in at eco shared networking netobjectextensions rpc eco shared networking inetobject netobj system string method system object args in at eco shared view view rpc system string methodname system object args in at selectioninventoryview selectindex system slot in at ui selectioninventoryui selectstack system toolidx in at ui selectioninventoryui update in filename line changing state prelogin loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line ,1 373974,11053585583.0,IssuesEvent,2019-12-10 11:42:19,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1291] Wrong Recipes in Campfire,Balance High Priority,"without including #14036 - [ ] 1. Charred Beans use nutrients from Charred Beet. Need to change nutrients as it was in 8.3.0: ![image](https://user-images.githubusercontent.com/45708377/70523729-b66cae00-1b54-11ea-9d8b-6c56080576e7.png) Early It called Campfire Beans. - [ ] 2. Perhaps the wrong number of items on recipes. By analogy with 8.3.0: Charred Beans - 4 Beans. ![image](https://user-images.githubusercontent.com/45708377/70524216-c0db7780-1b55-11ea-86e0-af34add67713.png) Charred Fireweed Shoots - 2 Fireweed Shoots. ![image](https://user-images.githubusercontent.com/45708377/70524237-cafd7600-1b55-11ea-90e2-96361cd3d71e.png) Charred Taro - 2 Taro. ![image](https://user-images.githubusercontent.com/45708377/70524090-807bf980-1b55-11ea-80b9-baf6087387c1.png) Wilted Fiddleheads - 6 Fiddleheads. ![image](https://user-images.githubusercontent.com/45708377/70524075-79ed8200-1b55-11ea-968d-41514b56a4ef.png) - [ ] 3. Bannock change Tallow to t.i. ""Fat"". - [ ] 4. Campfire Salad. We have 5 recipes with same nutrients. Are we need in this recipes? I theink it enough one recipe: Campfire Salad. But if you want to use 5 reecipes you need to change nutrients in all recipes. ![image](https://user-images.githubusercontent.com/45708377/70524540-6c84c780-1b56-11ea-9da6-e04decead0be.png) - [ ] 5. Fried Vegatables. Use t.i. ""Fat"" instead Tallow: ![image](https://user-images.githubusercontent.com/45708377/70524713-d309e580-1b56-11ea-88cd-ad26d0406111.png) Change nutrients in recipes. Now this recipes use nutrients from Fried Tomatoes. ![image](https://user-images.githubusercontent.com/45708377/70524925-457ac580-1b57-11ea-958b-b832cd69f485.png) - [ ] 6. Need change nutrients in Topped Porridge recipes: ![image](https://user-images.githubusercontent.com/45708377/70526306-5a0c8d00-1b5a-11ea-9c4d-4d2413a2bb12.png) - [ ] 7. Need change nutrients in Campfire Stew recipes and Use t.i. ""Fat"" instead Tallow: ![image](https://user-images.githubusercontent.com/45708377/70526343-701a4d80-1b5a-11ea-93de-509d0156e19e.png) Also wrong ingredients for Wild Stew. You need to add 6 Charred Beans (Campfire Beans analog) to the recipe. In 8.3.0: ![image](https://user-images.githubusercontent.com/45708377/70526682-33028b00-1b5b-11ea-9345-e39efc997e80.png) ",1.0,"[0.9.0 staging-1291] Wrong Recipes in Campfire - without including #14036 - [ ] 1. Charred Beans use nutrients from Charred Beet. Need to change nutrients as it was in 8.3.0: ![image](https://user-images.githubusercontent.com/45708377/70523729-b66cae00-1b54-11ea-9d8b-6c56080576e7.png) Early It called Campfire Beans. - [ ] 2. Perhaps the wrong number of items on recipes. By analogy with 8.3.0: Charred Beans - 4 Beans. ![image](https://user-images.githubusercontent.com/45708377/70524216-c0db7780-1b55-11ea-86e0-af34add67713.png) Charred Fireweed Shoots - 2 Fireweed Shoots. ![image](https://user-images.githubusercontent.com/45708377/70524237-cafd7600-1b55-11ea-90e2-96361cd3d71e.png) Charred Taro - 2 Taro. ![image](https://user-images.githubusercontent.com/45708377/70524090-807bf980-1b55-11ea-80b9-baf6087387c1.png) Wilted Fiddleheads - 6 Fiddleheads. ![image](https://user-images.githubusercontent.com/45708377/70524075-79ed8200-1b55-11ea-968d-41514b56a4ef.png) - [ ] 3. Bannock change Tallow to t.i. ""Fat"". - [ ] 4. Campfire Salad. We have 5 recipes with same nutrients. Are we need in this recipes? I theink it enough one recipe: Campfire Salad. But if you want to use 5 reecipes you need to change nutrients in all recipes. ![image](https://user-images.githubusercontent.com/45708377/70524540-6c84c780-1b56-11ea-9da6-e04decead0be.png) - [ ] 5. Fried Vegatables. Use t.i. ""Fat"" instead Tallow: ![image](https://user-images.githubusercontent.com/45708377/70524713-d309e580-1b56-11ea-88cd-ad26d0406111.png) Change nutrients in recipes. Now this recipes use nutrients from Fried Tomatoes. ![image](https://user-images.githubusercontent.com/45708377/70524925-457ac580-1b57-11ea-958b-b832cd69f485.png) - [ ] 6. Need change nutrients in Topped Porridge recipes: ![image](https://user-images.githubusercontent.com/45708377/70526306-5a0c8d00-1b5a-11ea-9c4d-4d2413a2bb12.png) - [ ] 7. Need change nutrients in Campfire Stew recipes and Use t.i. ""Fat"" instead Tallow: ![image](https://user-images.githubusercontent.com/45708377/70526343-701a4d80-1b5a-11ea-93de-509d0156e19e.png) Also wrong ingredients for Wild Stew. You need to add 6 Charred Beans (Campfire Beans analog) to the recipe. In 8.3.0: ![image](https://user-images.githubusercontent.com/45708377/70526682-33028b00-1b5b-11ea-9345-e39efc997e80.png) ",1, wrong recipes in campfire without including charred beans use nutrients from charred beet need to change nutrients as it was in early it called campfire beans perhaps the wrong number of items on recipes by analogy with charred beans beans charred fireweed shoots fireweed shoots charred taro taro wilted fiddleheads fiddleheads bannock change tallow to t i fat campfire salad we have recipes with same nutrients are we need in this recipes i theink it enough one recipe campfire salad but if you want to use reecipes you need to change nutrients in all recipes fried vegatables use t i fat instead tallow change nutrients in recipes now this recipes use nutrients from fried tomatoes need change nutrients in topped porridge recipes need change nutrients in campfire stew recipes and use t i fat instead tallow also wrong ingredients for wild stew you need to add charred beans campfire beans analog to the recipe in ,1 535367,15687159378.0,IssuesEvent,2021-03-25 13:22:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2.4 beta release-156]Bank account users Registrar title users not able to remove,Category: UI Priority: High Regression Squad: Mountain Goat Status: Fixed Type: Bug,"Not sure if we already have one for it but couldnt find one. If registrar or bank object is on non authorized claims then you are not able to remove users from permissions ![Screenshot_15](https://user-images.githubusercontent.com/24981362/112036302-c38e9000-8b40-11eb-881e-59fbf61d43f5.jpg) Reproduction steps 1. Claim an area 2. Place a registrar / bank and create account/title 3. change ownership of claim to a demographic or a title you are not holder of 4. May need to reconnect to server to force update authorization but you should now not be able to remove any object or user from ownership/users.",1.0,"[0.9.2.4 beta release-156]Bank account users Registrar title users not able to remove - Not sure if we already have one for it but couldnt find one. If registrar or bank object is on non authorized claims then you are not able to remove users from permissions ![Screenshot_15](https://user-images.githubusercontent.com/24981362/112036302-c38e9000-8b40-11eb-881e-59fbf61d43f5.jpg) Reproduction steps 1. Claim an area 2. Place a registrar / bank and create account/title 3. change ownership of claim to a demographic or a title you are not holder of 4. May need to reconnect to server to force update authorization but you should now not be able to remove any object or user from ownership/users.",1, bank account users registrar title users not able to remove not sure if we already have one for it but couldnt find one if registrar or bank object is on non authorized claims then you are not able to remove users from permissions reproduction steps claim an area place a registrar bank and create account title change ownership of claim to a demographic or a title you are not holder of may need to reconnect to server to force update authorization but you should now not be able to remove any object or user from ownership users ,1 379833,11236395033.0,IssuesEvent,2020-01-09 10:21:46,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,When attempting to emit air pollution does not apply to any crafting tables,Community Manager Priority: High Verified,"It's not possible to select any air pollution emitting crafting station in order to prevent air pollution or tax it. Even when you do not choose a where clause like with the limited options in the screenshot below, crafting tables like blast furnaces are not affected. So how are we supposed to stop the sealevel that started to rise from rising further when we have absolutley no way to tax or restrict air pollution but only to prevent crafting at all, which noone wants? ",1.0,"When attempting to emit air pollution does not apply to any crafting tables - It's not possible to select any air pollution emitting crafting station in order to prevent air pollution or tax it. Even when you do not choose a where clause like with the limited options in the screenshot below, crafting tables like blast furnaces are not affected. So how are we supposed to stop the sealevel that started to rise from rising further when we have absolutley no way to tax or restrict air pollution but only to prevent crafting at all, which noone wants? ",1,when attempting to emit air pollution does not apply to any crafting tables it s not possible to select any air pollution emitting crafting station in order to prevent air pollution or tax it even when you do not choose a where clause like with the limited options in the screenshot below crafting tables like blast furnaces are not affected so how are we supposed to stop the sealevel that started to rise from rising further when we have absolutley no way to tax or restrict air pollution but only to prevent crafting at all which noone wants img width alt airpollution src ,1 359770,10680705546.0,IssuesEvent,2019-10-21 22:07:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[master-preview] Stones are digged with exca go to the carried,Fixed High Priority QA,"1. Mount exca or skidsteer 2. Try to dig limestone 3. See the notification about full storage, but storage is empty actually 4. Unmount and see that you carried slot is full. https://drive.google.com/file/d/1FWaFsXSF4m_5znprBxoLxKknASrZC4bs/view?usp=sharing",1.0,"[master-preview] Stones are digged with exca go to the carried - 1. Mount exca or skidsteer 2. Try to dig limestone 3. See the notification about full storage, but storage is empty actually 4. Unmount and see that you carried slot is full. https://drive.google.com/file/d/1FWaFsXSF4m_5znprBxoLxKknASrZC4bs/view?usp=sharing",1, stones are digged with exca go to the carried mount exca or skidsteer try to dig limestone see the notification about full storage but storage is empty actually unmount and see that you carried slot is full ,1 244475,7875407273.0,IssuesEvent,2018-06-25 20:19:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,EXPLOIT: duplication of carrying items.,High Priority,"**Version:** 0.7.5.0 beta staging-1cd3520e I see it using on public server, now i can create public issue. I report it ~two week ago, through GophTheGreat. You can duplicate any items collectable by skidsteer, stone, ores, coal... 1) you need stockpile (filled by carried items) and skidsteer 2) use skidsteer and try to grab items from stockpile by it Skidsteer grabbing items from stockpile, but all items stay in stockpile Items aren't removed from the stockpile, but adding to skidsteer inventory. They appear only on the skidsteer. https://youtu.be/_edigPRV-eU ",1.0,"EXPLOIT: duplication of carrying items. - **Version:** 0.7.5.0 beta staging-1cd3520e I see it using on public server, now i can create public issue. I report it ~two week ago, through GophTheGreat. You can duplicate any items collectable by skidsteer, stone, ores, coal... 1) you need stockpile (filled by carried items) and skidsteer 2) use skidsteer and try to grab items from stockpile by it Skidsteer grabbing items from stockpile, but all items stay in stockpile Items aren't removed from the stockpile, but adding to skidsteer inventory. They appear only on the skidsteer. https://youtu.be/_edigPRV-eU ",1,exploit duplication of carrying items version beta staging i see it using on public server now i can create public issue i report it two week ago through gophthegreat you can duplicate any items collectable by skidsteer stone ores coal you need stockpile filled by carried items and skidsteer use skidsteer and try to grab items from stockpile by it skidsteer grabbing items from stockpile but all items stay in stockpile items aren t removed from the stockpile but adding to skidsteer inventory they appear only on the skidsteer ,1 206746,7120963486.0,IssuesEvent,2018-01-19 04:38:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Unable to Run Eco 6.4, but still can run 6.3.1",High Priority,"[error.log](https://github.com/StrangeLoopGames/EcoIssues/files/1640437/error.log) I don't know what changed, but this update simply won't even run for me. I saved the 6.3 version in a separate directory and runs just fine. An error message pops up that the graphic driver on my computer crashed as a result of whatever change happened.",1.0,"Unable to Run Eco 6.4, but still can run 6.3.1 - [error.log](https://github.com/StrangeLoopGames/EcoIssues/files/1640437/error.log) I don't know what changed, but this update simply won't even run for me. I saved the 6.3 version in a separate directory and runs just fine. An error message pops up that the graphic driver on my computer crashed as a result of whatever change happened.",1,unable to run eco but still can run i don t know what changed but this update simply won t even run for me i saved the version in a separate directory and runs just fine an error message pops up that the graphic driver on my computer crashed as a result of whatever change happened ,1 236887,7753360142.0,IssuesEvent,2018-05-31 00:10:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,7.5.0 Spawning the economy or placing a store crashes Eco,High Priority,"Gabeux and I both replicated this by calling /spawneconomy and placing store objects, probably an issue with some deprecated currency features. [store_crashIssue.txt](https://github.com/StrangeLoopGames/EcoIssues/files/2041162/store_crashIssue.txt) ",1.0,"7.5.0 Spawning the economy or placing a store crashes Eco - Gabeux and I both replicated this by calling /spawneconomy and placing store objects, probably an issue with some deprecated currency features. [store_crashIssue.txt](https://github.com/StrangeLoopGames/EcoIssues/files/2041162/store_crashIssue.txt) ",1, spawning the economy or placing a store crashes eco gabeux and i both replicated this by calling spawneconomy and placing store objects probably an issue with some deprecated currency features ,1 368963,10886690032.0,IssuesEvent,2019-11-18 13:07:27,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Title Holder can't be a Title or Demographic,Community Manager High Priority Investigate Laws,"I can add ""World Leader"" as title appointer, but I can't do it for title holder. ![image](https://user-images.githubusercontent.com/2676134/57178073-b8a6b580-6e6b-11e9-92e8-886d63c03ef8.png) ![image](https://user-images.githubusercontent.com/2676134/57178077-c4927780-6e6b-11e9-94e4-7332c7291690.png) I guess this may prevent some circular logic, but with #12172 being an issue it might be an issue anyway.",1.0,"Title Holder can't be a Title or Demographic - I can add ""World Leader"" as title appointer, but I can't do it for title holder. ![image](https://user-images.githubusercontent.com/2676134/57178073-b8a6b580-6e6b-11e9-92e8-886d63c03ef8.png) ![image](https://user-images.githubusercontent.com/2676134/57178077-c4927780-6e6b-11e9-94e4-7332c7291690.png) I guess this may prevent some circular logic, but with #12172 being an issue it might be an issue anyway.",1,title holder can t be a title or demographic i can add world leader as title appointer but i can t do it for title holder i guess this may prevent some circular logic but with being an issue it might be an issue anyway ,1 431039,12474337861.0,IssuesEvent,2020-05-29 09:28:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,0.9.0.0 beta staging-1554. the treasury does not work,Priority: High Status: Fixed,"**Version:** 0.9.0.0 beta staging-1554 **Steps to Reproduce:** ![image](https://user-images.githubusercontent.com/65302234/82432645-04d58f80-9a99-11ea-9b5e-ad0538b6529a.png) ![image](https://user-images.githubusercontent.com/65302234/82432708-1dde4080-9a99-11ea-8a05-fadde6af53e0.png) the treasury does not display users. when trying to distribute, crash occurs **Actual behavior:** The following error message popped up: ``` Server encountered an exception: Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Civics.Misc.TaxFuncs.<>c.b__5_0(BankAccount x) at System.Linq.Enumerable.SelectListIterator`2.GetCount(Boolean onlyIfCheap) at Eco.Gameplay.Civics.Misc.TaxFuncs.CanAllocateFunds(IEnumerable`1 entities, Single valToDistribute, Currency currency, String allocationReason) at Eco.Gameplay.Civics.Misc.TaxFuncs.AllocateFunds(User user, IEnumerable`1 entities, Single valToDistribute, Currency currency, String allocationReason, LocString sourceDesc) at Eco.Gameplay.Civics.Misc.TaxFuncs.AllocateFunds(User user, IEnumerable`1 accounts, Single valToDistribute, Currency currency, String allocationReason, LocString sourceDesc) at Eco.Gameplay.Components.TreasuryComponent.AllocateTaxFunds(Player player, IEnumerable`1 accounts, Single val, String reason, Currency currency, Boolean isTax) at Eco.Gameplay.Components.TreasuryComponent.AllocateTaxFunds(Player player, List`1 accountNames, Single val, String reason, Currency currency, Boolean isTax) ``` ",1.0,"0.9.0.0 beta staging-1554. the treasury does not work - **Version:** 0.9.0.0 beta staging-1554 **Steps to Reproduce:** ![image](https://user-images.githubusercontent.com/65302234/82432645-04d58f80-9a99-11ea-9b5e-ad0538b6529a.png) ![image](https://user-images.githubusercontent.com/65302234/82432708-1dde4080-9a99-11ea-8a05-fadde6af53e0.png) the treasury does not display users. when trying to distribute, crash occurs **Actual behavior:** The following error message popped up: ``` Server encountered an exception: Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Civics.Misc.TaxFuncs.<>c.b__5_0(BankAccount x) at System.Linq.Enumerable.SelectListIterator`2.GetCount(Boolean onlyIfCheap) at Eco.Gameplay.Civics.Misc.TaxFuncs.CanAllocateFunds(IEnumerable`1 entities, Single valToDistribute, Currency currency, String allocationReason) at Eco.Gameplay.Civics.Misc.TaxFuncs.AllocateFunds(User user, IEnumerable`1 entities, Single valToDistribute, Currency currency, String allocationReason, LocString sourceDesc) at Eco.Gameplay.Civics.Misc.TaxFuncs.AllocateFunds(User user, IEnumerable`1 accounts, Single valToDistribute, Currency currency, String allocationReason, LocString sourceDesc) at Eco.Gameplay.Components.TreasuryComponent.AllocateTaxFunds(Player player, IEnumerable`1 accounts, Single val, String reason, Currency currency, Boolean isTax) at Eco.Gameplay.Components.TreasuryComponent.AllocateTaxFunds(Player player, List`1 accountNames, Single val, String reason, Currency currency, Boolean isTax) ``` ",1, beta staging the treasury does not work version beta staging steps to reproduce the treasury does not display users when trying to distribute crash occurs actual behavior the following error message popped up server encountered an exception exception nullreferenceexception message object reference not set to an instance of an object source eco gameplay system nullreferenceexception object reference not set to an instance of an object at eco gameplay civics misc taxfuncs c b bankaccount x at system linq enumerable selectlistiterator getcount boolean onlyifcheap at eco gameplay civics misc taxfuncs canallocatefunds ienumerable entities single valtodistribute currency currency string allocationreason at eco gameplay civics misc taxfuncs allocatefunds user user ienumerable entities single valtodistribute currency currency string allocationreason locstring sourcedesc at eco gameplay civics misc taxfuncs allocatefunds user user ienumerable accounts single valtodistribute currency currency string allocationreason locstring sourcedesc at eco gameplay components treasurycomponent allocatetaxfunds player player ienumerable accounts single val string reason currency currency boolean istax at eco gameplay components treasurycomponent allocatetaxfunds player player list accountnames single val string reason currency currency boolean istax ,1 466904,13436630671.0,IssuesEvent,2020-09-07 14:39:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1772] 'Owned by PersonalNameHere' in Craft station with green status ,Category: UI Priority: High,"Step to reproduce: - place Workbench adn open it first time: ![image](https://user-images.githubusercontent.com/45708377/92360075-ebfaf380-f0f4-11ea-8828-ce079d7fdd3e.png) - you can move camera with this window and have exception: ``` NullReferenceException: Object reference not set to an instance of an object. at UI.CraftingUI.OnShow () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.SetPanelEnabled (UI.WorldObjectUI+PanelData data, System.Boolean enabled) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.AutoSelectPanel () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.UpdateSelectedPanel () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.Init (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Open (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at GenericClient`1[T].OpenUI (System.String uiName, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() UnityEngine.FontTextureRebuildCallback:Invoke() ``` - when you open it second time you can't move camera, don't have exception, but still have 'Owned by PersonalNameHere'",1.0,"[0.9.0 staging-1772] 'Owned by PersonalNameHere' in Craft station with green status - Step to reproduce: - place Workbench adn open it first time: ![image](https://user-images.githubusercontent.com/45708377/92360075-ebfaf380-f0f4-11ea-8828-ce079d7fdd3e.png) - you can move camera with this window and have exception: ``` NullReferenceException: Object reference not set to an instance of an object. at UI.CraftingUI.OnShow () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.SetPanelEnabled (UI.WorldObjectUI+PanelData data, System.Boolean enabled) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.AutoSelectPanel () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.UpdateSelectedPanel () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.Init (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Open (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at GenericClient`1[T].OpenUI (System.String uiName, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.EntityQueryBuilder+F_E.Invoke (Unity.Entities.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() UnityEngine.FontTextureRebuildCallback:Invoke() ``` - when you open it second time you can't move camera, don't have exception, but still have 'Owned by PersonalNameHere'",1, owned by personalnamehere in craft station with green status step to reproduce place workbench adn open it first time you can move camera with this window and have exception nullreferenceexception object reference not set to an instance of an object at ui craftingui onshow in at ui worldobjectui setpanelenabled ui worldobjectui paneldata data system boolean enabled in at system action invoke t obj in at unityengine events invokablecall invoke in at unityengine events unityevent invoke in at unityengine ui toggle set system boolean value system boolean sendcallback in at ui worldobjectui autoselectpanel in at ui worldobjectui updateselectedpanel in at unityengine font fonttexturerebuildcallback invoke in at ui worldobjectui init eco shared serialization bsonobject bsonobj in at ui uimanager open system string guiname eco shared serialization bsonobject bson ui uilayer layer in at genericclient openui system string uiname eco shared serialization bsonobject bsonobj in at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system func invoke in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname eco shared serialization bsonarray bsonargs system object result in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking networkclient tryreceivepacket in at clientpackethandler receivewhile eco shared networking networkclient client timelimit timelimit in at networkmanager ontimelimitedupdate timelimit timelimit in at unity entities entityquerybuilder f e invoke unity entities entity entity in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at unityengine font fonttexturerebuildcallback invoke in rethrow as targetinvocationexception exception has been thrown by the target of an invocation at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system func invoke in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname eco shared serialization bsonarray bsonargs system object result in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking networkclient tryreceivepacket in at clientpackethandler receivewhile eco shared networking networkclient client timelimit timelimit in at networkmanager ontimelimitedupdate timelimit timelimit in at unity entities entityquerybuilder f e invoke unity entities entity entity in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at unityengine font fonttexturerebuildcallback invoke in unityengine logger logexception exception object unityengine debug logexception exception frameplanner plannergroup onupdate frameplanner frameplannersystem onupdate unity entities componentsystem update unity entities componentsystemgroup updateallsystems unity entities componentsystem update unityengine fonttexturerebuildcallback invoke when you open it second time you can t move camera don t have exception but still have owned by personalnamehere ,1 391505,11574853215.0,IssuesEvent,2020-02-21 08:28:19,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1418] Hard to build with Slope Blocks,Priority: High,"If you have hammer in you hands It's very hard to find point to build block near slopeBlocks: ![image](https://user-images.githubusercontent.com/45708377/75016759-c120b900-549c-11ea-82d4-dc7e02dc5359.png) But if you take Dev tool in hads you can see whu it happens, because it try to place block in wrong position: ![image](https://user-images.githubusercontent.com/45708377/75016562-55d6e700-549c-11ea-9ee7-2e323aeb93ff.png) ![image](https://user-images.githubusercontent.com/45708377/75016573-5c655e80-549c-11ea-9506-4dfe48a8ed2e.png) ",1.0,"[0.9.0 staging-1418] Hard to build with Slope Blocks - If you have hammer in you hands It's very hard to find point to build block near slopeBlocks: ![image](https://user-images.githubusercontent.com/45708377/75016759-c120b900-549c-11ea-82d4-dc7e02dc5359.png) But if you take Dev tool in hads you can see whu it happens, because it try to place block in wrong position: ![image](https://user-images.githubusercontent.com/45708377/75016562-55d6e700-549c-11ea-9ee7-2e323aeb93ff.png) ![image](https://user-images.githubusercontent.com/45708377/75016573-5c655e80-549c-11ea-9506-4dfe48a8ed2e.png) ",1, hard to build with slope blocks if you have hammer in you hands it s very hard to find point to build block near slopeblocks but if you take dev tool in hads you can see whu it happens because it try to place block in wrong position ,1 476208,13735356992.0,IssuesEvent,2020-10-05 10:02:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1774] Civics: Plaw action won't work,Category: Laws Priority: High Status: Fixed,"Law can't detect Plow action. 1) Create a law using Plow filed trigger (Plow - prevent) 2) Try to plow You can plow, but you should not.",1.0,"[0.9.0 staging-1774] Civics: Plaw action won't work - Law can't detect Plow action. 1) Create a law using Plow filed trigger (Plow - prevent) 2) Try to plow You can plow, but you should not.",1, civics plaw action won t work law can t detect plow action create a law using plow filed trigger plow prevent try to plow you can plow but you should not ,1 469904,13527748857.0,IssuesEvent,2020-09-15 15:48:06,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,CW: Start/Restart/Upgrade/Reset DB and logging improvements,Category: Accounts Priority: High,"- Don't write empty serverID and webServerUrl on restart/upgrade/reset actions. - Add file logging to all /start, /restart, /upgrade actions. ",1.0,"CW: Start/Restart/Upgrade/Reset DB and logging improvements - - Don't write empty serverID and webServerUrl on restart/upgrade/reset actions. - Add file logging to all /start, /restart, /upgrade actions. ",1,cw start restart upgrade reset db and logging improvements don t write empty serverid and webserverurl on restart upgrade reset actions add file logging to all start restart upgrade actions ,1 443083,12759411409.0,IssuesEvent,2020-06-29 05:45:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1630] Claim is crashing the client,Category: Gameplay Priority: Critical Priority: High Status: Fixed,"1) Claim a deed 2) It won't make you an owner 3) Try o take a claim back and have a crash [crash.txt](https://github.com/StrangeLoopGames/EcoIssues/files/4835200/crash.txt) ",2.0,"[0.9.0 staging-1630] Claim is crashing the client - 1) Claim a deed 2) It won't make you an owner 3) Try o take a claim back and have a crash [crash.txt](https://github.com/StrangeLoopGames/EcoIssues/files/4835200/crash.txt) ",1, claim is crashing the client claim a deed it won t make you an owner try o take a claim back and have a crash ,1 229749,7588683245.0,IssuesEvent,2018-04-26 03:04:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Crash on KeepAlive call,High Priority,"Could not find matching method KeepAlive on type Player taking 0 parameters. at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Plugins.Networking.NetworkServer.<>c__DisplayClass16_0.b__0(Object o)",1.0,"Crash on KeepAlive call - Could not find matching method KeepAlive on type Player taking 0 parameters. at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Plugins.Networking.NetworkServer.<>c__DisplayClass16_0.b__0(Object o)",1,crash on keepalive call could not find matching method keepalive on type player taking parameters at eco shared networking rpcmanager invokeon bsonobject bson object controller string methodname at eco shared networking rpcmanager handlereceiverpc inetclient client bsonobject bson at eco plugins networking networkserver c b object o ,1 417243,12157619532.0,IssuesEvent,2020-04-25 23:00:27,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,1526 Server Crash (Linux Server),Priority: High,"From Log, as no dump generated: > [00:44:09.380] [23] [Error] [Eco] System.AggregateException: One or more errors occurred. (Specified argument was out of the range of valid values. (Parameter 'arrayIndex')) > > System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. (Parameter 'arrayIndex') > at System.Collections.Immutable.Requires.FailRange(String parameterName, String message) > at System.Collections.Immutable.ImmutableList`1.Node.CopyTo(T[] array, Int32 arrayIndex) > at System.Collections.Generic.EnumerableHelpers.ToArray[T](IEnumerable`1 source) > at Eco.Simulation.RouteProbing.RouteManager.UpdateRegions() in C:\Jenkins\workspace\Eco Staging\Server\Eco.Simulation\RouteProbing\RouteManager.cs:line 288 > at Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Core\Plugins\PluginTickTimer.cs:line 30 > at Eco.Simulation.RouteProbing.RouteManager.Update() in C:\Jenkins\workspace\Eco Staging\Server\Eco.Simulation\RouteProbing\RouteManager.cs:line 319 > at Eco.Core.Serialization.StorageExtensions.Modify[T](T storage, Action`1 action) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Core\Serialization\StorageExtensions.cs:line 15 > at Eco.Core.Utils.Threading.PeriodicWorkerFactory.<>c__DisplayClass0_0.b__0(CancellationToken token) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Core\Utils\Threading\PeriodicWorkerFactory.cs:line 17 > at Eco.Core.Utils.Threading.RepeatableActionWorker.DoRepeatableWork(CancellationToken token) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Core\Utils\Threading\RepeatableActionWorker.cs:line 20 > at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Core\Utils\Threading\RepeatableWorkerBase.cs:line 23 > > [00:44:09.384] [5] [ Info] [Eco] Saving... > [00:44:12.527] [5] [ Info] [Eco] Saving... Finished in 3,142.8ms > > [00:44:12.571] [21] [Error] [Eco] System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. (Parameter 'arrayIndex') > at System.Collections.Immutable.Requires.FailRange(String parameterName, String message) > at System.Collections.Immutable.ImmutableList`1.Node.CopyTo(T[] array, Int32 arrayIndex) > at System.Collections.Generic.EnumerableHelpers.ToArray[T](IEnumerable`1 source) > at Eco.Simulation.RouteProbing.RouteManager.UpdateRegions() in C:\Jenkins\workspace\Eco Staging\Server\Eco.Simulation\RouteProbing\RouteManager.cs:line 288 > at Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Core\Plugins\PluginTickTimer.cs:line 30 > at Eco.Simulation.RouteProbing.RouteManager.Update() in C:\Jenkins\workspace\Eco Staging\Server\Eco.Simulation\RouteProbing\RouteManager.cs:line 319 > at Eco.Core.Serialization.StorageExtensions.Modify[T](T storage, Action`1 action) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Core\Serialization\StorageExtensions.cs:line 15 > at Eco.Core.Utils.Threading.PeriodicWorkerFactory.<>c__DisplayClass0_0.b__0(CancellationToken token) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Core\Utils\Threading\PeriodicWorkerFactory.cs:line 17 > at Eco.Core.Utils.Threading.RepeatableActionWorker.DoRepeatableWork(CancellationToken token) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Core\Utils\Threading\RepeatableActionWorker.cs:line 20 > at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Core\Utils\Threading\RepeatableWorkerBase.cs:line 23 > at Eco.Core.Utils.Threading.WorkerBase.ShutdownAsync() in C:\Jenkins\workspace\Eco Staging\Server\Eco.Core\Utils\Threading\WorkerBase.cs:line 45 > at Eco.Core.Utils.Threading.WorkerExtensions.Shutdown(IWorker worker) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Core\Utils\Threading\WorkerExtensions.cs:line 8 > at Eco.Simulation.RouteProbing.RouteProbingPlugin.Shutdown() in C:\Jenkins\workspace\Eco Staging\Server\Eco.Simulation\RouteProbing\RouteProbingPlugin.cs:line 51 > at Eco.Server.PluginManager.<>c.b__35_0(PluginRegistration reg) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Server\PluginManager.cs:line 289 > > [00:44:12.706] [21] [ Info] [Eco] Shutdown finished",1.0,"1526 Server Crash (Linux Server) - From Log, as no dump generated: > [00:44:09.380] [23] [Error] [Eco] System.AggregateException: One or more errors occurred. (Specified argument was out of the range of valid values. (Parameter 'arrayIndex')) > > System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. (Parameter 'arrayIndex') > at System.Collections.Immutable.Requires.FailRange(String parameterName, String message) > at System.Collections.Immutable.ImmutableList`1.Node.CopyTo(T[] array, Int32 arrayIndex) > at System.Collections.Generic.EnumerableHelpers.ToArray[T](IEnumerable`1 source) > at Eco.Simulation.RouteProbing.RouteManager.UpdateRegions() in C:\Jenkins\workspace\Eco Staging\Server\Eco.Simulation\RouteProbing\RouteManager.cs:line 288 > at Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Core\Plugins\PluginTickTimer.cs:line 30 > at Eco.Simulation.RouteProbing.RouteManager.Update() in C:\Jenkins\workspace\Eco Staging\Server\Eco.Simulation\RouteProbing\RouteManager.cs:line 319 > at Eco.Core.Serialization.StorageExtensions.Modify[T](T storage, Action`1 action) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Core\Serialization\StorageExtensions.cs:line 15 > at Eco.Core.Utils.Threading.PeriodicWorkerFactory.<>c__DisplayClass0_0.b__0(CancellationToken token) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Core\Utils\Threading\PeriodicWorkerFactory.cs:line 17 > at Eco.Core.Utils.Threading.RepeatableActionWorker.DoRepeatableWork(CancellationToken token) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Core\Utils\Threading\RepeatableActionWorker.cs:line 20 > at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Core\Utils\Threading\RepeatableWorkerBase.cs:line 23 > > [00:44:09.384] [5] [ Info] [Eco] Saving... > [00:44:12.527] [5] [ Info] [Eco] Saving... Finished in 3,142.8ms > > [00:44:12.571] [21] [Error] [Eco] System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. (Parameter 'arrayIndex') > at System.Collections.Immutable.Requires.FailRange(String parameterName, String message) > at System.Collections.Immutable.ImmutableList`1.Node.CopyTo(T[] array, Int32 arrayIndex) > at System.Collections.Generic.EnumerableHelpers.ToArray[T](IEnumerable`1 source) > at Eco.Simulation.RouteProbing.RouteManager.UpdateRegions() in C:\Jenkins\workspace\Eco Staging\Server\Eco.Simulation\RouteProbing\RouteManager.cs:line 288 > at Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Core\Plugins\PluginTickTimer.cs:line 30 > at Eco.Simulation.RouteProbing.RouteManager.Update() in C:\Jenkins\workspace\Eco Staging\Server\Eco.Simulation\RouteProbing\RouteManager.cs:line 319 > at Eco.Core.Serialization.StorageExtensions.Modify[T](T storage, Action`1 action) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Core\Serialization\StorageExtensions.cs:line 15 > at Eco.Core.Utils.Threading.PeriodicWorkerFactory.<>c__DisplayClass0_0.b__0(CancellationToken token) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Core\Utils\Threading\PeriodicWorkerFactory.cs:line 17 > at Eco.Core.Utils.Threading.RepeatableActionWorker.DoRepeatableWork(CancellationToken token) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Core\Utils\Threading\RepeatableActionWorker.cs:line 20 > at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Core\Utils\Threading\RepeatableWorkerBase.cs:line 23 > at Eco.Core.Utils.Threading.WorkerBase.ShutdownAsync() in C:\Jenkins\workspace\Eco Staging\Server\Eco.Core\Utils\Threading\WorkerBase.cs:line 45 > at Eco.Core.Utils.Threading.WorkerExtensions.Shutdown(IWorker worker) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Core\Utils\Threading\WorkerExtensions.cs:line 8 > at Eco.Simulation.RouteProbing.RouteProbingPlugin.Shutdown() in C:\Jenkins\workspace\Eco Staging\Server\Eco.Simulation\RouteProbing\RouteProbingPlugin.cs:line 51 > at Eco.Server.PluginManager.<>c.b__35_0(PluginRegistration reg) in C:\Jenkins\workspace\Eco Staging\Server\Eco.Server\PluginManager.cs:line 289 > > [00:44:12.706] [21] [ Info] [Eco] Shutdown finished",1, server crash linux server from log as no dump generated system aggregateexception one or more errors occurred specified argument was out of the range of valid values parameter arrayindex system argumentoutofrangeexception specified argument was out of the range of valid values parameter arrayindex at system collections immutable requires failrange string parametername string message at system collections immutable immutablelist node copyto t array arrayindex at system collections generic enumerablehelpers toarray ienumerable source at eco simulation routeprobing routemanager updateregions in c jenkins workspace eco staging server eco simulation routeprobing routemanager cs line at eco core plugins ticktimeutil timesubprocess action func in c jenkins workspace eco staging server eco core plugins pluginticktimer cs line at eco simulation routeprobing routemanager update in c jenkins workspace eco staging server eco simulation routeprobing routemanager cs line at eco core serialization storageextensions modify t storage action action in c jenkins workspace eco staging server eco core serialization storageextensions cs line at eco core utils threading periodicworkerfactory c b cancellationtoken token in c jenkins workspace eco staging server eco core utils threading periodicworkerfactory cs line at eco core utils threading repeatableactionworker dorepeatablework cancellationtoken token in c jenkins workspace eco staging server eco core utils threading repeatableactionworker cs line at eco core utils threading repeatableworkerbase dowork cancellationtoken token in c jenkins workspace eco staging server eco core utils threading repeatableworkerbase cs line saving saving finished in system argumentoutofrangeexception specified argument was out of the range of valid values parameter arrayindex at system collections immutable requires failrange string parametername string message at system collections immutable immutablelist node copyto t array arrayindex at system collections generic enumerablehelpers toarray ienumerable source at eco simulation routeprobing routemanager updateregions in c jenkins workspace eco staging server eco simulation routeprobing routemanager cs line at eco core plugins ticktimeutil timesubprocess action func in c jenkins workspace eco staging server eco core plugins pluginticktimer cs line at eco simulation routeprobing routemanager update in c jenkins workspace eco staging server eco simulation routeprobing routemanager cs line at eco core serialization storageextensions modify t storage action action in c jenkins workspace eco staging server eco core serialization storageextensions cs line at eco core utils threading periodicworkerfactory c b cancellationtoken token in c jenkins workspace eco staging server eco core utils threading periodicworkerfactory cs line at eco core utils threading repeatableactionworker dorepeatablework cancellationtoken token in c jenkins workspace eco staging server eco core utils threading repeatableactionworker cs line at eco core utils threading repeatableworkerbase dowork cancellationtoken token in c jenkins workspace eco staging server eco core utils threading repeatableworkerbase cs line at eco core utils threading workerbase shutdownasync in c jenkins workspace eco staging server eco core utils threading workerbase cs line at eco core utils threading workerextensions shutdown iworker worker in c jenkins workspace eco staging server eco core utils threading workerextensions cs line at eco simulation routeprobing routeprobingplugin shutdown in c jenkins workspace eco staging server eco simulation routeprobing routeprobingplugin cs line at eco server pluginmanager c b pluginregistration reg in c jenkins workspace eco staging server eco server pluginmanager cs line shutdown finished,1 315594,9629221622.0,IssuesEvent,2019-05-15 09:07:28,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Vehicle controls need tuning,High Priority,"Change excavator and skidsteer to be like the crane: Excavator: - Mouse wheel changes bucket angle - Mouse movement freelooks - WASD rotates arm Skidsteer - Mouse wheel changes arm angle - Mouse movement freelooks - WASD moves vehicle The controls UI is also confusing: ![image](https://user-images.githubusercontent.com/3536496/55103455-afb11000-5085-11e9-878f-659eba70471d.png) Change this to instead have two options on excavator, Dig and Drive, and you have a radio button to choose between the two. Dont use the standard icons, make a new interface for this. ",1.0,"Vehicle controls need tuning - Change excavator and skidsteer to be like the crane: Excavator: - Mouse wheel changes bucket angle - Mouse movement freelooks - WASD rotates arm Skidsteer - Mouse wheel changes arm angle - Mouse movement freelooks - WASD moves vehicle The controls UI is also confusing: ![image](https://user-images.githubusercontent.com/3536496/55103455-afb11000-5085-11e9-878f-659eba70471d.png) Change this to instead have two options on excavator, Dig and Drive, and you have a radio button to choose between the two. Dont use the standard icons, make a new interface for this. ",1,vehicle controls need tuning change excavator and skidsteer to be like the crane excavator mouse wheel changes bucket angle mouse movement freelooks wasd rotates arm skidsteer mouse wheel changes arm angle mouse movement freelooks wasd moves vehicle the controls ui is also confusing change this to instead have two options on excavator dig and drive and you have a radio button to choose between the two dont use the standard icons make a new interface for this ,1 219247,7334200582.0,IssuesEvent,2018-03-05 21:56:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Server Locks Up / Crashes,High Priority,"Server running 7.0.7 locked up and crashed. Dump shows this: ``` --BEGIN DUMP-- Dump Time 02/09/2018 21:24:02 Exception System.Exception: Caught exception invoking RPC PlayerInteract on Player! Object reference not set to an instance of an object. Stack: at Eco.Core.Controller.ControllerManager.PackageMethodResult(BSONObject bson, INetClient boundClient, IController controller, Tuple`2 method) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Gameplay.Objects.WorldObject.GetBSON(InteractionContext context) at Eco.Gameplay.Objects.WorldObject.OnActInteract(InteractionContext context) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Shared.Networking.NetPort.ProcessBuffer() at Eco.Shared.Networking.NetPort.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__55_0() --END DUMP-- ```",1.0,"Server Locks Up / Crashes - Server running 7.0.7 locked up and crashed. Dump shows this: ``` --BEGIN DUMP-- Dump Time 02/09/2018 21:24:02 Exception System.Exception: Caught exception invoking RPC PlayerInteract on Player! Object reference not set to an instance of an object. Stack: at Eco.Core.Controller.ControllerManager.PackageMethodResult(BSONObject bson, INetClient boundClient, IController controller, Tuple`2 method) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Gameplay.Objects.WorldObject.GetBSON(InteractionContext context) at Eco.Gameplay.Objects.WorldObject.OnActInteract(InteractionContext context) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Shared.Networking.NetPort.ProcessBuffer() at Eco.Shared.Networking.NetPort.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__55_0() --END DUMP-- ```",1,server locks up crashes server running locked up and crashed dump shows this begin dump dump time exception system exception caught exception invoking rpc playerinteract on player object reference not set to an instance of an object stack at eco core controller controllermanager packagemethodresult bsonobject bson inetclient boundclient icontroller controller tuple method at eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient at eco core controller controllermanager packagevalue bsonobject bson inetclient boundclient object value nameid at eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient at eco gameplay objects worldobject getbson interactioncontext context at eco gameplay objects worldobject onactinteract interactioncontext context at eco gameplay interactions interactionextensions executeuntilsuccess ienumerable results at eco gameplay players player playerinteract interactioninfo info at eco shared networking rpcmanager tryinvoke object controller string methodname bsonobject bsonargs object result at eco shared networking rpcmanager invokeon bsonobject bson object controller string methodname at eco shared networking rpcmanager handlereceiverpc inetclient client bsonobject bson at eco shared networking netport processbuffer at eco shared networking netport update at eco plugins networking clients client b end dump ,1 360585,10694714540.0,IssuesEvent,2019-10-23 11:29:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[master-preview] Work Party Crash,High Priority,"Step to reproduce: - start new server - spawn Assembly Line - start Order (Mechanical Water Pump) - Start Work Party. Select Currency payment ![image](https://user-images.githubusercontent.com/45708377/64593093-17e67a80-d3b6-11e9-805f-e73b61939b7e.png) ![image](https://user-images.githubusercontent.com/45708377/64593108-203eb580-d3b6-11e9-8455-68e3b4e1c77d.png) - Crash. [Work Party Crash Me.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3594353/Work.Party.Crash.Me.txt) - Also throws out Anna. [Work Party Crash Anna.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3594357/Work.Party.Crash.Anna.txt) - you can't connect to server [Work Party Crash reconnect.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3594361/Work.Party.Crash.reconnect.txt) - try to restart server. Sometimes server crash, sometimes it starts but you can't connect. [log_190910122722.log](https://github.com/StrangeLoopGames/EcoIssues/files/3594377/log_190910122722.log) ",1.0,"[master-preview] Work Party Crash - Step to reproduce: - start new server - spawn Assembly Line - start Order (Mechanical Water Pump) - Start Work Party. Select Currency payment ![image](https://user-images.githubusercontent.com/45708377/64593093-17e67a80-d3b6-11e9-805f-e73b61939b7e.png) ![image](https://user-images.githubusercontent.com/45708377/64593108-203eb580-d3b6-11e9-8455-68e3b4e1c77d.png) - Crash. [Work Party Crash Me.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3594353/Work.Party.Crash.Me.txt) - Also throws out Anna. [Work Party Crash Anna.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3594357/Work.Party.Crash.Anna.txt) - you can't connect to server [Work Party Crash reconnect.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3594361/Work.Party.Crash.reconnect.txt) - try to restart server. Sometimes server crash, sometimes it starts but you can't connect. [log_190910122722.log](https://github.com/StrangeLoopGames/EcoIssues/files/3594377/log_190910122722.log) ",1, work party crash step to reproduce start new server spawn assembly line start order mechanical water pump start work party select currency payment crash also throws out anna you can t connect to server try to restart server sometimes server crash sometimes it starts but you can t connect ,1 462608,13250052417.0,IssuesEvent,2020-08-19 22:02:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Website Release,Category: Accounts Category: Web Priority: High Type: Feature,"- [ ] production .env - [ ] qa account and hosted worlds - cross browser - [ ] set hw throttle - [ ] 301 redirects - [ ] cdn - [ ] auto update worlds - [ ] server strenthen - auth, accounts, ssl credentials",1.0,"Website Release - - [ ] production .env - [ ] qa account and hosted worlds - cross browser - [ ] set hw throttle - [ ] 301 redirects - [ ] cdn - [ ] auto update worlds - [ ] server strenthen - auth, accounts, ssl credentials",1,website release production env qa account and hosted worlds cross browser set hw throttle redirects cdn auto update worlds server strenthen auth accounts ssl credentials,1 292892,8969914687.0,IssuesEvent,2019-01-29 12:12:00,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,"Staging: localized server failed if started from client, and show incorrect text.",High Priority Localization,"[output_log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/2807580/output_log.txt) ![20190129150825_1](https://user-images.githubusercontent.com/4980243/51907528-260ff980-23d8-11e9-85ed-b2d907856bc1.jpg) ![20190129150829_1](https://user-images.githubusercontent.com/4980243/51907529-260ff980-23d8-11e9-8d3c-abd8ffa9c560.jpg) ![20190129150910_1](https://user-images.githubusercontent.com/4980243/51907530-26a89000-23d8-11e9-9c53-5a27ee779758.jpg) ",1.0,"Staging: localized server failed if started from client, and show incorrect text. - [output_log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/2807580/output_log.txt) ![20190129150825_1](https://user-images.githubusercontent.com/4980243/51907528-260ff980-23d8-11e9-85ed-b2d907856bc1.jpg) ![20190129150829_1](https://user-images.githubusercontent.com/4980243/51907529-260ff980-23d8-11e9-8d3c-abd8ffa9c560.jpg) ![20190129150910_1](https://user-images.githubusercontent.com/4980243/51907530-26a89000-23d8-11e9-9c53-5a27ee779758.jpg) ",1,staging localized server failed if started from client and show incorrect text ,1 313709,9575000560.0,IssuesEvent,2019-05-07 04:26:48,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Crash related to garbage,High Priority,"This issue requires hotfixing (if 8.2 is not totally around the corner), as players that occur that can no longer drop garbage without crashing. Player told me that he used Shift Click Moving to drop several stacks at once, this caused him to now have a item in the garbage can at all times and whenever he tries to drop another item, he crashes. Picture: ![2019-05-07_06_20_16-Eco](https://user-images.githubusercontent.com/25908592/57271750-ff292980-7090-11e9-98af-969b112ae3ba.png) Logfile: [Crash.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3150791/Crash.txt) ",1.0,"Crash related to garbage - This issue requires hotfixing (if 8.2 is not totally around the corner), as players that occur that can no longer drop garbage without crashing. Player told me that he used Shift Click Moving to drop several stacks at once, this caused him to now have a item in the garbage can at all times and whenever he tries to drop another item, he crashes. Picture: ![2019-05-07_06_20_16-Eco](https://user-images.githubusercontent.com/25908592/57271750-ff292980-7090-11e9-98af-969b112ae3ba.png) Logfile: [Crash.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3150791/Crash.txt) ",1,crash related to garbage this issue requires hotfixing if is not totally around the corner as players that occur that can no longer drop garbage without crashing player told me that he used shift click moving to drop several stacks at once this caused him to now have a item in the garbage can at all times and whenever he tries to drop another item he crashes picture logfile ,1 428495,12412409268.0,IssuesEvent,2020-05-22 10:29:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1542] Can't exit from tractor with sower,Fix Version: 0.9.0.0 Priority: High Status: Fixed Week Task,"How to: 1) install harvest module into tractor //we can enter or exit freely with that module 2) change harvest to sower module 4) enter the tractor 5) no exit! We can use /unstuck, and can run, but we have tractor interface instead of player's item menu.. Only relogin helps. If we just put sower module at clean tractor it wouldn't be bugged. I found the problem at https://github.com/StrangeLoopGames/EcoIssues/issues/15216, but no reaction -_- ",1.0,"[0.9.0 staging-1542] Can't exit from tractor with sower - How to: 1) install harvest module into tractor //we can enter or exit freely with that module 2) change harvest to sower module 4) enter the tractor 5) no exit! We can use /unstuck, and can run, but we have tractor interface instead of player's item menu.. Only relogin helps. If we just put sower module at clean tractor it wouldn't be bugged. I found the problem at https://github.com/StrangeLoopGames/EcoIssues/issues/15216, but no reaction -_- ",1, can t exit from tractor with sower how to install harvest module into tractor we can enter or exit freely with that module change harvest to sower module enter the tractor no exit we can use unstuck and can run but we have tractor interface instead of player s item menu only relogin helps if we just put sower module at clean tractor it wouldn t be bugged i found the problem at but no reaction ,1 233077,7693163620.0,IssuesEvent,2018-05-18 01:53:52,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[User Issue] Kicked for inactivity,High Priority,"From the support queue: ECO 7.4.1 **Steps to reproduce:** Order food at campfire and sometimes at store mainly the order function in game **Expected Behavior** cook food **Actual Behavior:** The following error message popped up: Inactivity. then i get disconnected from server :( [also prior to this the Entering world... took 5min 12sec want a more detailed info screen when join server] full bug report --------------------------- Inactivity. Log File: Initialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX TITAN X (ID=0x17c2) Vendor: NVIDIA VRAM: 12239 MB Driver: 23.21.13.9135 Begin MonoManager ReloadAssembly - Completed reload, in 0.109 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.322275 ms Setting up 6 worker threads for Enlighten. Thread -> id: 74 -> priority: 1 Thread -> id: 1484 -> priority: 1 Thread -> id: 680 -> priority: 1 Thread -> id: 2010 -> priority: 1 Thread -> id: 28c0 -> priority: 1 Thread -> id: 1090 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.1 beta Wednesday, May 09, 2018 8:53 PM (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library X:/0.M.2-SteamGames/steamapps/common/Eco/Eco_Data/Mono/libc Fallback handler could not load library X:/0.M.2-SteamGames/steamapps/common/Eco/Eco_Data/Mono/.\libc Fallback handler could not load library X:/0.M.2-SteamGames/steamapps/common/Eco/Eco_Data/Mono/libc Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> ServerBrowser (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [29:22] Connecting via Lidgren to 107.181.173.66:3080 [http://107.181.173.66:3080] Changing state: ServerBrowser -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> PasswordRequest (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PasswordRequest -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> FadeAndClose (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Can not play a disabled audio source (Filename: Line: 707) [35:16] Disconnected from server.NullReferenceException: Object reference not set to an instance of an object at Player.get_NetObject () [0x00000] in :0 at MinimapUI.OnDisable () [0x00000] in :0 UnityEngine.Object:Destroy(Object, Single) UnityEngine.Object:Destroy(Object) UI.UIManager:Destroy(GameObject) UI.UIManager:CloseAll() Player:OnDestroy() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MinimapUIObjectManager.OnDestroy () [0x00000] in :0 at MinimapUI.OnDestroy () [0x00000] in :0 (Filename: Line: -1) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> PasswordRequest (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PasswordRequest -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> FadeAndClose (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Can not play a disabled audio source (Filename: Line: 707) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! (Filename: Line: 758) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! (Filename: Line: 758) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! (Filename: Line: 758) [40:35] Disconnected from server.NullReferenceException: Object reference not set to an instance of an object at Player.get_NetObject () [0x00000] in :0 at MinimapUI.OnDisable () [0x00000] in :0 UnityEngine.Object:Destroy(Object, Single) UnityEngine.Object:Destroy(Object) UI.UIManager:Destroy(GameObject) UI.UIManager:CloseAll() Player:OnDestroy() (Filename: Line: -1) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> PasswordRequest (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PasswordRequest -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> FadeAndClose (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find sfx for Engineer (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find sfx for Mason (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [47:32] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at SkillUIBase.UpdateVisibilityInternal () [0x00000] in :0 at SkillUI.UpdateVisibilityInternal () [0x00000] in :0 at SkillUIBase.UpdateVisiblity (Boolean forceShow) [0x00000] in :0 at SkillsUI.UpdateVisibility () [0x00000] in :0 at SkillsUI.UpdateUI () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00000] in :0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in :0 CheckResources () for Camera (WaterDistort) should be overwritten. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Can not play a disabled audio source (Filename: Line: 707) Could not find sfx for Chef (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [18:02] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at SkillUIBase.UpdateVisibilityInternal () [0x00000] in :0 at SkillUI.UpdateVisibilityInternal () [0x00000] in :0 at SkillUIBase.UpdateVisiblity (Boolean forceShow) [0x00000] in :0 at SkillsUI.UpdateVisibility () [0x00000] in :0 at SkillsUI.UpdateUI () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00000] in :0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in :0 Could not find sfx for Chef (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [18:20] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at SkillUIBase.UpdateVisibilityInternal () [0x00000] in :0 at SkillUI.UpdateVisibilityInternal () [0x00000] in :0 at SkillUIBase.UpdateVisiblity (Boolean forceShow) [0x00000] in :0 at SkillsUI.UpdateVisibility () [0x00000] in :0 at SkillsUI.UpdateUI () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00000] in :0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in :0 Can not play a disabled audio source (Filename: Line: 707) [21:04] Disconnected from server.NullReferenceException: Object reference not set to an instance of an object at Player.get_NetObject () [0x00000] in :0 at MinimapUI.OnDisable () [0x00000] in :0 UnityEngine.Object:Destroy(Object, Single) UnityEngine.Object:Destroy(Object) UI.UIManager:Destroy(GameObject) UI.UIManager:CloseAll() Player:OnDestroy() (Filename: Line: -1) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ",1.0,"[User Issue] Kicked for inactivity - From the support queue: ECO 7.4.1 **Steps to reproduce:** Order food at campfire and sometimes at store mainly the order function in game **Expected Behavior** cook food **Actual Behavior:** The following error message popped up: Inactivity. then i get disconnected from server :( [also prior to this the Entering world... took 5min 12sec want a more detailed info screen when join server] full bug report --------------------------- Inactivity. Log File: Initialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX TITAN X (ID=0x17c2) Vendor: NVIDIA VRAM: 12239 MB Driver: 23.21.13.9135 Begin MonoManager ReloadAssembly - Completed reload, in 0.109 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.322275 ms Setting up 6 worker threads for Enlighten. Thread -> id: 74 -> priority: 1 Thread -> id: 1484 -> priority: 1 Thread -> id: 680 -> priority: 1 Thread -> id: 2010 -> priority: 1 Thread -> id: 28c0 -> priority: 1 Thread -> id: 1090 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.1 beta Wednesday, May 09, 2018 8:53 PM (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library X:/0.M.2-SteamGames/steamapps/common/Eco/Eco_Data/Mono/libc Fallback handler could not load library X:/0.M.2-SteamGames/steamapps/common/Eco/Eco_Data/Mono/.\libc Fallback handler could not load library X:/0.M.2-SteamGames/steamapps/common/Eco/Eco_Data/Mono/libc Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> ServerBrowser (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [29:22] Connecting via Lidgren to 107.181.173.66:3080 [http://107.181.173.66:3080] Changing state: ServerBrowser -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> PasswordRequest (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PasswordRequest -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> FadeAndClose (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Can not play a disabled audio source (Filename: Line: 707) [35:16] Disconnected from server.NullReferenceException: Object reference not set to an instance of an object at Player.get_NetObject () [0x00000] in :0 at MinimapUI.OnDisable () [0x00000] in :0 UnityEngine.Object:Destroy(Object, Single) UnityEngine.Object:Destroy(Object) UI.UIManager:Destroy(GameObject) UI.UIManager:CloseAll() Player:OnDestroy() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MinimapUIObjectManager.OnDestroy () [0x00000] in :0 at MinimapUI.OnDestroy () [0x00000] in :0 (Filename: Line: -1) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> PasswordRequest (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PasswordRequest -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> FadeAndClose (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Can not play a disabled audio source (Filename: Line: 707) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! (Filename: Line: 758) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! (Filename: Line: 758) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! (Filename: Line: 758) [40:35] Disconnected from server.NullReferenceException: Object reference not set to an instance of an object at Player.get_NetObject () [0x00000] in :0 at MinimapUI.OnDisable () [0x00000] in :0 UnityEngine.Object:Destroy(Object, Single) UnityEngine.Object:Destroy(Object) UI.UIManager:Destroy(GameObject) UI.UIManager:CloseAll() Player:OnDestroy() (Filename: Line: -1) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> PasswordRequest (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PasswordRequest -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> FadeAndClose (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find sfx for Engineer (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find sfx for Mason (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [47:32] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at SkillUIBase.UpdateVisibilityInternal () [0x00000] in :0 at SkillUI.UpdateVisibilityInternal () [0x00000] in :0 at SkillUIBase.UpdateVisiblity (Boolean forceShow) [0x00000] in :0 at SkillsUI.UpdateVisibility () [0x00000] in :0 at SkillsUI.UpdateUI () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00000] in :0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in :0 CheckResources () for Camera (WaterDistort) should be overwritten. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Can not play a disabled audio source (Filename: Line: 707) Could not find sfx for Chef (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [18:02] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at SkillUIBase.UpdateVisibilityInternal () [0x00000] in :0 at SkillUI.UpdateVisibilityInternal () [0x00000] in :0 at SkillUIBase.UpdateVisiblity (Boolean forceShow) [0x00000] in :0 at SkillsUI.UpdateVisibility () [0x00000] in :0 at SkillsUI.UpdateUI () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00000] in :0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in :0 Could not find sfx for Chef (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [18:20] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at SkillUIBase.UpdateVisibilityInternal () [0x00000] in :0 at SkillUI.UpdateVisibilityInternal () [0x00000] in :0 at SkillUIBase.UpdateVisiblity (Boolean forceShow) [0x00000] in :0 at SkillsUI.UpdateVisibility () [0x00000] in :0 at SkillsUI.UpdateUI () [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00000] in :0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in :0 Can not play a disabled audio source (Filename: Line: 707) [21:04] Disconnected from server.NullReferenceException: Object reference not set to an instance of an object at Player.get_NetObject () [0x00000] in :0 at MinimapUI.OnDisable () [0x00000] in :0 UnityEngine.Object:Destroy(Object, Single) UnityEngine.Object:Destroy(Object) UI.UIManager:Destroy(GameObject) UI.UIManager:CloseAll() Player:OnDestroy() (Filename: Line: -1) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ",1, kicked for inactivity from the support queue eco steps to reproduce order food at campfire and sometimes at store mainly the order function in game expected behavior cook food actual behavior the following error message popped up inactivity then i get disconnected from server also prior to this the entering world took want a more detailed info screen when join server full bug report inactivity log file initialize engine version gfxdevice creating device client threaded version renderer nvidia geforce gtx titan x id vendor nvidia vram mb driver begin monomanager reloadassembly completed reload in seconds initializing input input initialized initialized touch support unloadtime ms setting up worker threads for enlighten thread id priority thread id priority thread id priority thread id priority thread id priority thread id priority the referenced script on this behaviour game object camera is missing filename line warning shader unsupported calmwater calm water pass forwardadd has no vertex shader warning shader unsupported calmwater calm water all passes removed client version beta wednesday may pm filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line fallback handler could not load library x m steamgames steamapps common eco eco data mono libc fallback handler could not load library x m steamgames steamapps common eco eco data mono libc fallback handler could not load library x m steamgames steamapps common eco eco data mono libc changing state prelogin loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state loggedin serverbrowser filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line connecting via lidgren to changing state serverbrowser connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state connecting passwordrequest filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state passwordrequest connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line the referenced script on this behaviour is missing filename line the referenced script on this behaviour game object worldobjects is missing filename line missing following objects airpumpobject apgenobject atmosphereregulatorobject atmospheretesterobject bigstoragechestobject buttonobject gasgeneratorobject logicgateobject switchobject filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state connecting fadeandclose filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line can not play a disabled audio source filename line disconnected from server nullreferenceexception object reference not set to an instance of an object at player get netobject in at minimapui ondisable in unityengine object destroy object single unityengine object destroy object ui uimanager destroy gameobject ui uimanager closeall player ondestroy filename line nullreferenceexception object reference not set to an instance of an object at minimapuiobjectmanager ondestroy in at minimapui ondestroy in filename line changing state prelogin loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state loggedin connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state connecting passwordrequest filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state passwordrequest connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line the referenced script on this behaviour is missing filename line the referenced script on this behaviour game object worldobjects is missing filename line missing following objects airpumpobject apgenobject atmosphereregulatorobject atmospheretesterobject bigstoragechestobject buttonobject gasgeneratorobject logicgateobject switchobject filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state connecting fadeandclose filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line can not play a disabled audio source filename line coroutine couldn t be started because the the game object doorobject clone is inactive filename line coroutine couldn t be started because the the game object doorobject clone is inactive filename line coroutine couldn t be started because the the game object doorobject clone is inactive filename line disconnected from server nullreferenceexception object reference not set to an instance of an object at player get netobject in at minimapui ondisable in unityengine object destroy object single unityengine object destroy object ui uimanager destroy gameobject ui uimanager closeall player ondestroy filename line changing state prelogin loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state loggedin connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state connecting passwordrequest filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state passwordrequest connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line the referenced script on this behaviour is missing filename line the referenced script on this behaviour game object worldobjects is missing filename line missing following objects airpumpobject apgenobject atmosphereregulatorobject atmospheretesterobject bigstoragechestobject buttonobject gasgeneratorobject logicgateobject switchobject filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state connecting fadeandclose filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line could not find sfx for engineer filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line could not find sfx for mason filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject at skilluibase updatevisibilityinternal in at skillui updatevisibilityinternal in at skilluibase updatevisiblity boolean forceshow in at skillsui updatevisibility in at skillsui updateui in at wrapper managed to native system reflection monomethod internalinvoke object object system exception at system reflection monomethod invoke system object obj bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in checkresources for camera waterdistort should be overwritten filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line can not play a disabled audio source filename line could not find sfx for chef filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject at skilluibase updatevisibilityinternal in at skillui updatevisibilityinternal in at skilluibase updatevisiblity boolean forceshow in at skillsui updatevisibility in at skillsui updateui in at wrapper managed to native system reflection monomethod internalinvoke object object system exception at system reflection monomethod invoke system object obj bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in could not find sfx for chef filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject at skilluibase updatevisibilityinternal in at skillui updatevisibilityinternal in at skilluibase updatevisiblity boolean forceshow in at skillsui updatevisibility in at skillsui updateui in at wrapper managed to native system reflection monomethod internalinvoke object object system exception at system reflection monomethod invoke system object obj bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in can not play a disabled audio source filename line disconnected from server nullreferenceexception object reference not set to an instance of an object at player get netobject in at minimapui ondisable in unityengine object destroy object single unityengine object destroy object ui uimanager destroy gameobject ui uimanager closeall player ondestroy filename line changing state prelogin loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line ,1 339442,10254520894.0,IssuesEvent,2019-08-21 13:43:28,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,White Tiger Crash (probably Voice Chat related),Fixed High Priority,"> --BEGIN DUMP-- > Dump Time > 08/04/2019 21:27:42 > > Exception > Exception: NullReferenceException > Message:Object reference not set to an instance of an object. > Source:Eco.Shared > > System.NullReferenceException: Object reference not set to an instance of an object. > at Eco.Shared.Networking.RPCManager.DoCall(String methodname, INetObject obj, AwaitedQuery query, INetClient target, Object[] args) > at Eco.Gameplay.Voice.VoiceManager.UpdateClusters() > at Eco.Gameplay.Voice.VoiceManager.Run() > at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) > at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) > at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) > at System.Threading.ThreadHelper.ThreadStart() > > --END DUMP--",1.0,"White Tiger Crash (probably Voice Chat related) - > --BEGIN DUMP-- > Dump Time > 08/04/2019 21:27:42 > > Exception > Exception: NullReferenceException > Message:Object reference not set to an instance of an object. > Source:Eco.Shared > > System.NullReferenceException: Object reference not set to an instance of an object. > at Eco.Shared.Networking.RPCManager.DoCall(String methodname, INetObject obj, AwaitedQuery query, INetClient target, Object[] args) > at Eco.Gameplay.Voice.VoiceManager.UpdateClusters() > at Eco.Gameplay.Voice.VoiceManager.Run() > at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) > at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) > at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) > at System.Threading.ThreadHelper.ThreadStart() > > --END DUMP--",1,white tiger crash probably voice chat related begin dump dump time exception exception nullreferenceexception message object reference not set to an instance of an object source eco shared system nullreferenceexception object reference not set to an instance of an object at eco shared networking rpcmanager docall string methodname inetobject obj awaitedquery query inetclient target object args at eco gameplay voice voicemanager updateclusters at eco gameplay voice voicemanager run at system threading executioncontext runinternal executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state at system threading threadhelper threadstart end dump ,1 387271,11459215308.0,IssuesEvent,2020-02-07 06:31:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1383] Can duplicate civics oblects.,Priority: High Status: Fixed Type: Exploit,"Step to reproduce: - place civics object (zoning office): ![image](https://user-images.githubusercontent.com/45708377/73720783-d8894380-4733-11ea-8ae9-1a16b0a25a20.png) - try to pick up. You see confirm box, but you already have zoning office in your toolbar: ![image](https://user-images.githubusercontent.com/45708377/73720831-eccd4080-4733-11ea-8b2c-d91405e8e58c.png) - press NO. You didn't pick up Zonning office but you have new at toolbar: ![image](https://user-images.githubusercontent.com/45708377/73720874-0a9aa580-4734-11ea-8fc9-23dae91f47d3.png) ",1.0,"[0.9.0 staging-1383] Can duplicate civics oblects. - Step to reproduce: - place civics object (zoning office): ![image](https://user-images.githubusercontent.com/45708377/73720783-d8894380-4733-11ea-8ae9-1a16b0a25a20.png) - try to pick up. You see confirm box, but you already have zoning office in your toolbar: ![image](https://user-images.githubusercontent.com/45708377/73720831-eccd4080-4733-11ea-8b2c-d91405e8e58c.png) - press NO. You didn't pick up Zonning office but you have new at toolbar: ![image](https://user-images.githubusercontent.com/45708377/73720874-0a9aa580-4734-11ea-8fc9-23dae91f47d3.png) ",1, can duplicate civics oblects step to reproduce place civics object zoning office try to pick up you see confirm box but you already have zoning office in your toolbar press no you didn t pick up zonning office but you have new at toolbar ,1 509730,14742566505.0,IssuesEvent,2021-01-07 12:31:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2 staging-1878] Only Active Constitution Articles should be visible in Government,Category: UI Priority: High Squad: Wild Turkey Status: Fixed,"Place a lot of Capitols, check government tab, I have articles from all constitutions, but ratified only one. ![image](https://user-images.githubusercontent.com/45708377/102585183-fd529380-4118-11eb-988b-0f3217adc767.png) ",1.0,"[0.9.2 staging-1878] Only Active Constitution Articles should be visible in Government - Place a lot of Capitols, check government tab, I have articles from all constitutions, but ratified only one. ![image](https://user-images.githubusercontent.com/45708377/102585183-fd529380-4118-11eb-988b-0f3217adc767.png) ",1, only active constitution articles should be visible in government place a lot of capitols check government tab i have articles from all constitutions but ratified only one ,1 466955,13437715738.0,IssuesEvent,2020-09-07 16:25:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.0 beta stating-1742] Pop-up Notifications are too big for constant actions like tree chopping taxes,Category: Laws Category: UI Priority: High Status: Needs Triage,The pop-up notifications when being taxed or allocated for constant actions like chopping trees or removing stumps are obnoxiously large and take up the entire screen. There should be an option to turn these pop-up notifications off and remove them from the chat window as well.,1.0,[0.9.0.0 beta stating-1742] Pop-up Notifications are too big for constant actions like tree chopping taxes - The pop-up notifications when being taxed or allocated for constant actions like chopping trees or removing stumps are obnoxiously large and take up the entire screen. There should be an option to turn these pop-up notifications off and remove them from the chat window as well.,1, pop up notifications are too big for constant actions like tree chopping taxes the pop up notifications when being taxed or allocated for constant actions like chopping trees or removing stumps are obnoxiously large and take up the entire screen there should be an option to turn these pop up notifications off and remove them from the chat window as well ,1 392345,11590352153.0,IssuesEvent,2020-02-24 06:24:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,unBalance Tools in 9.0,Category: Balance Priority: High Status: Fixed," I’ll start with such tools as a hoe and a scythe.They directly compete with a vehicle such as Steam Tractor. In stages of evolution, It happens approximately like this: 1. You have a wooden hoe and stone scythe. 2. After receiving the smelting, you can make yourself Iron scythe and Iron Hoe. 3. At this stage, the Mechanic develops with might and main, but in parallel with the mechanic, an advanced smelting can swing in full swing. Therefore, if you set a goal for a tractor and a steel tool, then they will appear at same time. However, Steam tractor is a specific pleasure. Low count of people use steam tractor now. As a result, we have that the Tractor competes with a steel scythe and a steel hoe. The tractor even in version 8.3.0 has limited use: Mainly for large fields with ""one collecting"" plants(as Corn, Wheat). After the tool changes planned in 9.0.0, Steam tractor becomes just garbage. Why should I use a tractor now? And what is the most incomprehensible, what should be added to Steam tractor so that it's same effectivity as the tool? For me It would be enough that tools Tier 1 and Tier 2 processes 1 cell, Tier 3 and Tier 4 the tool processes 2x2 cells. Same thing with machete. It's **very** good now. For the destruction of plants, I think at the last tier 3x3 cells will be enough. But I would stop 2x2. Nothing really can be said about the hammer. From what I see: It looks very interesting, but so far it will not work as it should be, It's very difficult to conclude. I think it’s not necessary to release a remake tool without the balance of other objects with which this tool competes. No need to do super items. As an example. Players didn't like the new redesigned realistic excavator in patch 0.8.2.0. The players said that they didn't need realistic, they needed to dig on it conveniently and quickly. But it was said that it isn't realistic to dig of scoop side. It has become useless. Mirasrael remade it a lot so that Exca and Skid Steer was competitively capable. And what now? Now we will have a realistic hand tool that mows or processes 25 square meters in 9.0. If you add a shovel that will immediately pick up 25 Dirt, I think it’s clear that statues can be made from the Excavator and Skid Steer. The same happens with Steam Tractor now.",1.0,"unBalance Tools in 9.0 - I’ll start with such tools as a hoe and a scythe.They directly compete with a vehicle such as Steam Tractor. In stages of evolution, It happens approximately like this: 1. You have a wooden hoe and stone scythe. 2. After receiving the smelting, you can make yourself Iron scythe and Iron Hoe. 3. At this stage, the Mechanic develops with might and main, but in parallel with the mechanic, an advanced smelting can swing in full swing. Therefore, if you set a goal for a tractor and a steel tool, then they will appear at same time. However, Steam tractor is a specific pleasure. Low count of people use steam tractor now. As a result, we have that the Tractor competes with a steel scythe and a steel hoe. The tractor even in version 8.3.0 has limited use: Mainly for large fields with ""one collecting"" plants(as Corn, Wheat). After the tool changes planned in 9.0.0, Steam tractor becomes just garbage. Why should I use a tractor now? And what is the most incomprehensible, what should be added to Steam tractor so that it's same effectivity as the tool? For me It would be enough that tools Tier 1 and Tier 2 processes 1 cell, Tier 3 and Tier 4 the tool processes 2x2 cells. Same thing with machete. It's **very** good now. For the destruction of plants, I think at the last tier 3x3 cells will be enough. But I would stop 2x2. Nothing really can be said about the hammer. From what I see: It looks very interesting, but so far it will not work as it should be, It's very difficult to conclude. I think it’s not necessary to release a remake tool without the balance of other objects with which this tool competes. No need to do super items. As an example. Players didn't like the new redesigned realistic excavator in patch 0.8.2.0. The players said that they didn't need realistic, they needed to dig on it conveniently and quickly. But it was said that it isn't realistic to dig of scoop side. It has become useless. Mirasrael remade it a lot so that Exca and Skid Steer was competitively capable. And what now? Now we will have a realistic hand tool that mows or processes 25 square meters in 9.0. If you add a shovel that will immediately pick up 25 Dirt, I think it’s clear that statues can be made from the Excavator and Skid Steer. The same happens with Steam Tractor now.",1,unbalance tools in i’ll start with such tools as a hoe and a scythe they directly compete with a vehicle such as steam tractor in stages of evolution it happens approximately like this you have a wooden hoe and stone scythe after receiving the smelting you can make yourself iron scythe and iron hoe at this stage the mechanic develops with might and main but in parallel with the mechanic an advanced smelting can swing in full swing therefore if you set a goal for a tractor and a steel tool then they will appear at same time however steam tractor is a specific pleasure low count of people use steam tractor now as a result we have that the tractor competes with a steel scythe and a steel hoe the tractor even in version has limited use mainly for large fields with one collecting plants as corn wheat after the tool changes planned in steam tractor becomes just garbage why should i use a tractor now and what is the most incomprehensible what should be added to steam tractor so that it s same effectivity as the tool for me it would be enough that tools tier and tier processes cell tier and tier the tool processes cells same thing with machete it s very good now for the destruction of plants i think at the last tier cells will be enough but i would stop nothing really can be said about the hammer from what i see it looks very interesting but so far it will not work as it should be it s very difficult to conclude i think it’s not necessary to release a remake tool without the balance of other objects with which this tool competes no need to do super items as an example players didn t like the new redesigned realistic excavator in patch the players said that they didn t need realistic they needed to dig on it conveniently and quickly but it was said that it isn t realistic to dig of scoop side it has become useless mirasrael remade it a lot so that exca and skid steer was competitively capable and what now now we will have a realistic hand tool that mows or processes square meters in if you add a shovel that will immediately pick up dirt i think it’s clear that statues can be made from the excavator and skid steer the same happens with steam tractor now ,1 562043,16637251288.0,IssuesEvent,2021-06-04 01:41:52,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,send auth localization to crowdin,Category: Localization Priority: High,"Localization updates on auth repo, should be passed to crowdin https://github.com/StrangeLoopGames/AuthServer/blob/testgame/localize-auth/AuthServer/Resources/AuthLocalization.en-US.resx Also keep in mind .NET uses a different code for Chinese then Crowdin its zh-Hans for .NET not zh-CN So the end file would be AuthLocalization.zh-Hans.resx when it comes time to merge it into the AuthServer ",1.0,"send auth localization to crowdin - Localization updates on auth repo, should be passed to crowdin https://github.com/StrangeLoopGames/AuthServer/blob/testgame/localize-auth/AuthServer/Resources/AuthLocalization.en-US.resx Also keep in mind .NET uses a different code for Chinese then Crowdin its zh-Hans for .NET not zh-CN So the end file would be AuthLocalization.zh-Hans.resx when it comes time to merge it into the AuthServer ",1,send auth localization to crowdin localization updates on auth repo should be passed to crowdin also keep in mind net uses a different code for chinese then crowdin its zh hans for net not zh cn so the end file would be authlocalization zh hans resx when it comes time to merge it into the authserver ,1 249855,7964761876.0,IssuesEvent,2018-07-13 23:18:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,AuthComponent.OnAuthChanged not called when object auth mode changes,High Priority,"To repro: - Place workbench - Change auth mode to 'public' - See via breakpoints that no call to OnAuthChanged.Invoke() happens Tried digging into what is supposed to call this but couldnt figure it out. The problem caused by this bug is that the economy viewer doesnt update its list of public tables, and possibly other problems. Note that it sounds like there may be a separate issue related to server restarts. ",1.0,"AuthComponent.OnAuthChanged not called when object auth mode changes - To repro: - Place workbench - Change auth mode to 'public' - See via breakpoints that no call to OnAuthChanged.Invoke() happens Tried digging into what is supposed to call this but couldnt figure it out. The problem caused by this bug is that the economy viewer doesnt update its list of public tables, and possibly other problems. Note that it sounds like there may be a separate issue related to server restarts. ",1,authcomponent onauthchanged not called when object auth mode changes to repro place workbench change auth mode to public see via breakpoints that no call to onauthchanged invoke happens tried digging into what is supposed to call this but couldnt figure it out the problem caused by this bug is that the economy viewer doesnt update its list of public tables and possibly other problems note that it sounds like there may be a separate issue related to server restarts ,1 464300,13309918530.0,IssuesEvent,2020-08-26 05:24:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,Cannot connect to any 9.0 servers,Category: Accounts Priority: High,"I cannot connect to any 9.0 servers and only get the attached error message. Yesterday devs were working on fixing my config access to my 9.0 test server and my server is back up now, but something was done to my account to where I can't connect to any servers now. It may be because they linked my Steam and SLG accounts? [log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/5090493/log.txt) ![error-screen](https://user-images.githubusercontent.com/69723929/90515624-8ab0b780-e128-11ea-9927-2154e65bf107.jpg) ",1.0,"Cannot connect to any 9.0 servers - I cannot connect to any 9.0 servers and only get the attached error message. Yesterday devs were working on fixing my config access to my 9.0 test server and my server is back up now, but something was done to my account to where I can't connect to any servers now. It may be because they linked my Steam and SLG accounts? [log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/5090493/log.txt) ![error-screen](https://user-images.githubusercontent.com/69723929/90515624-8ab0b780-e128-11ea-9927-2154e65bf107.jpg) ",1,cannot connect to any servers i cannot connect to any servers and only get the attached error message yesterday devs were working on fixing my config access to my test server and my server is back up now but something was done to my account to where i can t connect to any servers now it may be because they linked my steam and slg accounts ,1 289723,8875599998.0,IssuesEvent,2019-01-12 05:43:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[8.0.0 Steam Beta] Recent Servers show no name,High Priority Needs Information Not reproduced," Some of then are online, some offline. Ususally it did save the name even of offline ones.",1.0,"[8.0.0 Steam Beta] Recent Servers show no name - Some of then are online, some offline. Ususally it did save the name even of offline ones.",1, recent servers show no name img width alt recent src some of then are online some offline ususally it did save the name even of offline ones ,1 441053,12707104801.0,IssuesEvent,2020-06-23 08:22:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1614] Store list is empty.,Priority: Critical Priority: High Status: Fixed Week Task,"Step to reproduce: - place store and open it: ![image](https://user-images.githubusercontent.com/45708377/85263501-eab41600-b477-11ea-8499-8cfd93995b36.png) - add acorn and agave to sale list: ![image](https://user-images.githubusercontent.com/45708377/85263537-fa335f00-b477-11ea-87e6-2112c115d1d0.png) - submit. It will add some space, but don't add this items: ![image](https://user-images.githubusercontent.com/45708377/85263574-06b7b780-b478-11ea-86ab-526e4dd87eee.png) - same for purchase list: ![image](https://user-images.githubusercontent.com/45708377/85263635-218a2c00-b478-11ea-8613-401f7ed115d2.png) ",2.0,"[0.9.0 staging-1614] Store list is empty. - Step to reproduce: - place store and open it: ![image](https://user-images.githubusercontent.com/45708377/85263501-eab41600-b477-11ea-8499-8cfd93995b36.png) - add acorn and agave to sale list: ![image](https://user-images.githubusercontent.com/45708377/85263537-fa335f00-b477-11ea-87e6-2112c115d1d0.png) - submit. It will add some space, but don't add this items: ![image](https://user-images.githubusercontent.com/45708377/85263574-06b7b780-b478-11ea-86ab-526e4dd87eee.png) - same for purchase list: ![image](https://user-images.githubusercontent.com/45708377/85263635-218a2c00-b478-11ea-8613-401f7ed115d2.png) ",1, store list is empty step to reproduce place store and open it add acorn and agave to sale list submit it will add some space but don t add this items same for purchase list ,1 219249,7334203543.0,IssuesEvent,2018-03-05 21:57:12,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Lag, Disconnects, High in game pings.",High Priority,"Our server has become almost unplayable since the release of 0.7.0.8, We get constant in game high pings (2000ms+) but if you ping the server IP through terminal its a low ping so that makes no sense. Inactivity kick is a joke, it kicks people who are playing and then sometimes they can't get back onto the server for a while. It helps when the server software is rebooted for a bit but then it all comes back. The load on the server is barely ever more than 50% and it has 32gb of RAM so I don't believe it's a server side issue. I wish I had a log or an error file to show how bad it is at the moment.",1.0,"Lag, Disconnects, High in game pings. - Our server has become almost unplayable since the release of 0.7.0.8, We get constant in game high pings (2000ms+) but if you ping the server IP through terminal its a low ping so that makes no sense. Inactivity kick is a joke, it kicks people who are playing and then sometimes they can't get back onto the server for a while. It helps when the server software is rebooted for a bit but then it all comes back. The load on the server is barely ever more than 50% and it has 32gb of RAM so I don't believe it's a server side issue. I wish I had a log or an error file to show how bad it is at the moment.",1,lag disconnects high in game pings our server has become almost unplayable since the release of we get constant in game high pings but if you ping the server ip through terminal its a low ping so that makes no sense inactivity kick is a joke it kicks people who are playing and then sometimes they can t get back onto the server for a while it helps when the server software is rebooted for a bit but then it all comes back the load on the server is barely ever more than and it has of ram so i don t believe it s a server side issue i wish i had a log or an error file to show how bad it is at the moment ,1 406649,11900587963.0,IssuesEvent,2020-03-30 10:55:33,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,New minimap meshes for trees,Category: Art Priority: High Status: Fixed,"Existing: - [x] Birch - [x] Cedar - [x] Ceiba - [x] Fir - [x] Oak - [x] OldGrowthRedwood - [x] Palm - [x] SaguaroCactus - [x] Redwood Doesn't currently have a mesh (?): - [x] Joshua - [x] Spruce All meshes need to share the same material, as we have done with the test assets. Keeping the meshes extremely low poly is recommended.",1.0,"New minimap meshes for trees - Existing: - [x] Birch - [x] Cedar - [x] Ceiba - [x] Fir - [x] Oak - [x] OldGrowthRedwood - [x] Palm - [x] SaguaroCactus - [x] Redwood Doesn't currently have a mesh (?): - [x] Joshua - [x] Spruce All meshes need to share the same material, as we have done with the test assets. Keeping the meshes extremely low poly is recommended.",1,new minimap meshes for trees existing birch cedar ceiba fir oak oldgrowthredwood palm saguarocactus redwood doesn t currently have a mesh joshua spruce all meshes need to share the same material as we have done with the test assets keeping the meshes extremely low poly is recommended ,1 368971,10886783085.0,IssuesEvent,2019-11-18 13:19:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1225] No update for ecotechtree,High Priority,Somehow we can't get updates for the eco tech tree (in svn xls is a new one). But after building the project csv doesn't get update.,1.0,[0.9.0 staging-1225] No update for ecotechtree - Somehow we can't get updates for the eco tech tree (in svn xls is a new one). But after building the project csv doesn't get update.,1, no update for ecotechtree somehow we can t get updates for the eco tech tree in svn xls is a new one but after building the project csv doesn t get update ,1 371542,10968556233.0,IssuesEvent,2019-11-28 11:54:52,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Crash server at yesterday playtest,Fixed High Priority,"``` --BEGIN DUMP-- Dump Time 10/30/2019 12:52:09 Exception Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Players.User.UpdateWorkOrderMarkers() at Eco.Gameplay.Items.WorkOrder.Destroy() at Eco.Gameplay.Components.CraftingComponent.<>c.b__66_1(INetObject u, Object x) at Eco.Core.Utils.ControllerList`1.Remove(T item) at Eco.Gameplay.Components.CraftingComponent.CancelWorkOrder(Player player, WorkOrder workOrder) at System.Threading.Tasks.Task.<>c.b__139_1(Object state) at System.Threading.ThreadPoolWorkQueue.Dispatch() --END DUMP-- ```",1.0,"Crash server at yesterday playtest - ``` --BEGIN DUMP-- Dump Time 10/30/2019 12:52:09 Exception Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Players.User.UpdateWorkOrderMarkers() at Eco.Gameplay.Items.WorkOrder.Destroy() at Eco.Gameplay.Components.CraftingComponent.<>c.b__66_1(INetObject u, Object x) at Eco.Core.Utils.ControllerList`1.Remove(T item) at Eco.Gameplay.Components.CraftingComponent.CancelWorkOrder(Player player, WorkOrder workOrder) at System.Threading.Tasks.Task.<>c.b__139_1(Object state) at System.Threading.ThreadPoolWorkQueue.Dispatch() --END DUMP-- ```",1,crash server at yesterday playtest begin dump dump time exception exception nullreferenceexception message object reference not set to an instance of an object source eco gameplay system nullreferenceexception object reference not set to an instance of an object at eco gameplay players user updateworkordermarkers at eco gameplay items workorder destroy at eco gameplay components craftingcomponent c b inetobject u object x at eco core utils controllerlist remove t item at eco gameplay components craftingcomponent cancelworkorder player player workorder workorder at system threading tasks task c b object state at system threading threadpoolworkqueue dispatch end dump ,1 470545,13540198442.0,IssuesEvent,2020-09-16 14:23:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.1] store quantity not updating.,Category: Gameplay Category: UI Priority: High Status: Fixed,"Steps to reproduce Setup store, add item and set buy limit. Close store window now reopen and change item amount. It will reset. (Value works fine but not quantity)",1.0,"[0.9.0.1] store quantity not updating. - Steps to reproduce Setup store, add item and set buy limit. Close store window now reopen and change item amount. It will reset. (Value works fine but not quantity)",1, store quantity not updating steps to reproduce setup store add item and set buy limit close store window now reopen and change item amount it will reset value works fine but not quantity ,1 208332,7147415950.0,IssuesEvent,2018-01-25 00:37:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Right clicking on a clothing item crashes server,High Priority,"selected stack was null ``` > Eco.Gameplay!Eco.Gameplay.Items.ClothingInventory.TryEquipItem(Eco.Gameplay.Items.ItemStack itemToEquip, Eco.Gameplay.Players.Player player) Line 85 C# Eco.Gameplay!Eco.Gameplay.Items.ClothingItem.OnUsed(Eco.Gameplay.Players.Player player) Line 53 C# Eco.Gameplay!Eco.Gameplay.Items.Inventory.UseStack(Eco.Gameplay.Items.ItemStack stack, Eco.Gameplay.Players.Player player) Line 1470 C# ```",1.0,"Right clicking on a clothing item crashes server - selected stack was null ``` > Eco.Gameplay!Eco.Gameplay.Items.ClothingInventory.TryEquipItem(Eco.Gameplay.Items.ItemStack itemToEquip, Eco.Gameplay.Players.Player player) Line 85 C# Eco.Gameplay!Eco.Gameplay.Items.ClothingItem.OnUsed(Eco.Gameplay.Players.Player player) Line 53 C# Eco.Gameplay!Eco.Gameplay.Items.Inventory.UseStack(Eco.Gameplay.Items.ItemStack stack, Eco.Gameplay.Players.Player player) Line 1470 C# ```",1,right clicking on a clothing item crashes server selected stack was null eco gameplay eco gameplay items clothinginventory tryequipitem eco gameplay items itemstack itemtoequip eco gameplay players player player line c eco gameplay eco gameplay items clothingitem onused eco gameplay players player player line c eco gameplay eco gameplay items inventory usestack eco gameplay items itemstack stack eco gameplay players player player line c ,1 178265,6606591082.0,IssuesEvent,2017-09-19 01:15:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Test server had very few animals,High Priority,"The world layers seemed to give the impression there were lots, though",1.0,"Test server had very few animals - The world layers seemed to give the impression there were lots, though",1,test server had very few animals the world layers seemed to give the impression there were lots though,1 459984,13202387916.0,IssuesEvent,2020-08-14 12:12:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Advanced world options aren't unfolding,Category: Accounts Priority: High Status: Fixed,"![image](https://user-images.githubusercontent.com/5720101/89959029-bff66a80-dc3b-11ea-9d57-7358b9f62f37.png) Clicking option set does nothing (produces JS error)",1.0,"Advanced world options aren't unfolding - ![image](https://user-images.githubusercontent.com/5720101/89959029-bff66a80-dc3b-11ea-9d57-7358b9f62f37.png) Clicking option set does nothing (produces JS error)",1,advanced world options aren t unfolding clicking option set does nothing produces js error ,1 198975,6979632612.0,IssuesEvent,2017-12-12 21:45:54,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Missing chunks,High Priority,"Saw this a couple times just now on marmot. In this case, we had 2 different people who saw this same chunk as missing, but a for a third person it loaded fine. ![image](https://user-images.githubusercontent.com/23460210/33910171-acc0ee8e-df42-11e7-95ad-e166d0d1a7ff.png) ",1.0,"Missing chunks - Saw this a couple times just now on marmot. In this case, we had 2 different people who saw this same chunk as missing, but a for a third person it loaded fine. ![image](https://user-images.githubusercontent.com/23460210/33910171-acc0ee8e-df42-11e7-95ad-e166d0d1a7ff.png) ",1,missing chunks saw this a couple times just now on marmot in this case we had different people who saw this same chunk as missing but a for a third person it loaded fine ,1 488317,14075695344.0,IssuesEvent,2020-11-04 09:25:05,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Crushed Gneiss has no Crushed Rock Tag,Category: Gameplay Priority: High Status: Fixed Type: Regression,"\ **Version:** 0.9.1.0 beta release-105 **Steps to Reproduce:** check the tags of crushed gneiss **Expected behavior:** Should be in crushed rock tag f.e. to produce asphalt **Actual behavior:** It is not in the crushed rock tag and you can not f.e. build asphalt with it **Do you have mods installed? Does the issue happen when no mods are installed?:** no there are no mods **Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5483841/Player.log) [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/5483842/Player-prev.log) ",1.0,"USER ISSUE: Crushed Gneiss has no Crushed Rock Tag - \ **Version:** 0.9.1.0 beta release-105 **Steps to Reproduce:** check the tags of crushed gneiss **Expected behavior:** Should be in crushed rock tag f.e. to produce asphalt **Actual behavior:** It is not in the crushed rock tag and you can not f.e. build asphalt with it **Do you have mods installed? Does the issue happen when no mods are installed?:** no there are no mods **Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5483841/Player.log) [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/5483842/Player-prev.log) ",1,user issue crushed gneiss has no crushed rock tag version beta release steps to reproduce check the tags of crushed gneiss expected behavior should be in crushed rock tag f e to produce asphalt actual behavior it is not in the crushed rock tag and you can not f e build asphalt with it do you have mods installed does the issue happen when no mods are installed no there are no mods please provide log files instruction is here ,1 272613,8515469830.0,IssuesEvent,2018-10-31 21:42:52,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"USER ISSUE: ""none"" in environment data cetegories",Fixed High Priority Localization,"**Version:** 0.7.8.0 beta master-fc837d29 debug ![default](https://user-images.githubusercontent.com/4980243/46082302-79163d80-c1a7-11e8-91a5-a0a0158a502d.png) Same on **Version:** 0.7.8.0 beta staging-b7709677 ![default](https://user-images.githubusercontent.com/4980243/46082473-d8744d80-c1a7-11e8-9a0e-7617cc87934c.png) ![default](https://user-images.githubusercontent.com/4980243/46082503-ea55f080-c1a7-11e8-80d0-d838fa60c293.png) ",1.0,"USER ISSUE: ""none"" in environment data cetegories - **Version:** 0.7.8.0 beta master-fc837d29 debug ![default](https://user-images.githubusercontent.com/4980243/46082302-79163d80-c1a7-11e8-91a5-a0a0158a502d.png) Same on **Version:** 0.7.8.0 beta staging-b7709677 ![default](https://user-images.githubusercontent.com/4980243/46082473-d8744d80-c1a7-11e8-9a0e-7617cc87934c.png) ![default](https://user-images.githubusercontent.com/4980243/46082503-ea55f080-c1a7-11e8-80d0-d838fa60c293.png) ",1,user issue none in environment data cetegories version beta master debug same on version beta staging ,1 500173,14492163166.0,IssuesEvent,2020-12-11 06:24:00,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2.0 beta staging-1860]Nutrient pie and color balance are not balanced,Category: UI Priority: High Status: Fixed Type: Regression,"Some issues with color fills not being weighted properly or there is something else missing here. as i got most vitamins, the green chart should be the majority not the minority. ![Screenshot_10.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/c8d4849f-5939-40d8-9155-cc839c8653de) ",1.0,"[0.9.2.0 beta staging-1860]Nutrient pie and color balance are not balanced - Some issues with color fills not being weighted properly or there is something else missing here. as i got most vitamins, the green chart should be the majority not the minority. ![Screenshot_10.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/c8d4849f-5939-40d8-9155-cc839c8653de) ",1, nutrient pie and color balance are not balanced some issues with color fills not being weighted properly or there is something else missing here as i got most vitamins the green chart should be the majority not the minority ,1 521507,15110232024.0,IssuesEvent,2021-02-08 18:55:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,All purchases table not getting data from paypal,Category: Accounts Category: Web Priority: High Status: Fixed,not working on staging or production for normal eco purchase or cw purchase,1.0,All purchases table not getting data from paypal - not working on staging or production for normal eco purchase or cw purchase,1,all purchases table not getting data from paypal not working on staging or production for normal eco purchase or cw purchase,1 397159,11724306880.0,IssuesEvent,2020-03-10 10:42:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1444] Money doesn't return from Contract Escrow if you cancel WorkParty.,Priority: High Status: Fixed,"Step to reproduce: - I have 900 TestCoins: ![image](https://user-images.githubusercontent.com/45708377/75857620-8eb17d00-5e07-11ea-809e-9afa2df20c56.png) - create work party. Add for payment 100 Testcoins: ![image](https://user-images.githubusercontent.com/45708377/75857747-c1f40c00-5e07-11ea-8895-7143a864fa34.png) - Now I have 800 Testcoins: ![image](https://user-images.githubusercontent.com/45708377/75857778-d46e4580-5e07-11ea-90d9-ec466c83e4f1.png) - delete work party. It should return me money, but it doesn't work. I still have 800 Testcoins: ![image](https://user-images.githubusercontent.com/45708377/75857868-0d0e1f00-5e08-11ea-83f1-0730f1567447.png) ",1.0,"[0.9.0 staging-1444] Money doesn't return from Contract Escrow if you cancel WorkParty. - Step to reproduce: - I have 900 TestCoins: ![image](https://user-images.githubusercontent.com/45708377/75857620-8eb17d00-5e07-11ea-809e-9afa2df20c56.png) - create work party. Add for payment 100 Testcoins: ![image](https://user-images.githubusercontent.com/45708377/75857747-c1f40c00-5e07-11ea-8895-7143a864fa34.png) - Now I have 800 Testcoins: ![image](https://user-images.githubusercontent.com/45708377/75857778-d46e4580-5e07-11ea-90d9-ec466c83e4f1.png) - delete work party. It should return me money, but it doesn't work. I still have 800 Testcoins: ![image](https://user-images.githubusercontent.com/45708377/75857868-0d0e1f00-5e08-11ea-83f1-0730f1567447.png) ",1, money doesn t return from contract escrow if you cancel workparty step to reproduce i have testcoins create work party add for payment testcoins now i have testcoins delete work party it should return me money but it doesn t work i still have testcoins ,1 369329,10895617306.0,IssuesEvent,2019-11-19 11:00:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[Craft] Not full items out of crafting,High Priority,"You don't get all the items listed in the recipe. 1. Order Butcher Animal with Bighorn carcass ![bandicam 2019-10-07 17-09-29-035](https://user-images.githubusercontent.com/27898520/66313496-e9fc4380-e92b-11e9-8222-2da46366cfda.jpg) 2. It says that I will get 6 Raw meat and one Leather Hide 3. But after order is finished I've got only one Raw Meat. ![bandicam 2019-10-07 17-09-44-736](https://user-images.githubusercontent.com/27898520/66313492-e7015300-e92b-11e9-8a30-0775a6a39630.jpg) ",1.0,"[Craft] Not full items out of crafting - You don't get all the items listed in the recipe. 1. Order Butcher Animal with Bighorn carcass ![bandicam 2019-10-07 17-09-29-035](https://user-images.githubusercontent.com/27898520/66313496-e9fc4380-e92b-11e9-8222-2da46366cfda.jpg) 2. It says that I will get 6 Raw meat and one Leather Hide 3. But after order is finished I've got only one Raw Meat. ![bandicam 2019-10-07 17-09-44-736](https://user-images.githubusercontent.com/27898520/66313492-e7015300-e92b-11e9-8a30-0775a6a39630.jpg) ",1, not full items out of crafting you don t get all the items listed in the recipe order butcher animal with bighorn carcass it says that i will get raw meat and one leather hide but after order is finished i ve got only one raw meat ,1 243193,7854070429.0,IssuesEvent,2018-06-20 19:31:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Can get stuck carrying an item,High Priority,"When putting down then picking up lots of logs rapidly, I'm able to get one attached that, when I try to place down, disappears and comes back to my hand. ![animx](https://user-images.githubusercontent.com/3536496/41494044-0696e6a4-70c3-11e8-9b2b-6141a1c0b19c.gif) ",1.0,"Can get stuck carrying an item - When putting down then picking up lots of logs rapidly, I'm able to get one attached that, when I try to place down, disappears and comes back to my hand. ![animx](https://user-images.githubusercontent.com/3536496/41494044-0696e6a4-70c3-11e8-9b2b-6141a1c0b19c.gif) ",1,can get stuck carrying an item when putting down then picking up lots of logs rapidly i m able to get one attached that when i try to place down disappears and comes back to my hand ,1 284535,8743321343.0,IssuesEvent,2018-12-12 18:49:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[8.0.0] No Crimini mushrooms,Fixed High Priority,"There are no Crimini mushrooms around, but they are required for the Farming skill book. ![image](https://user-images.githubusercontent.com/431728/49854789-0d06b580-fe37-11e8-9304-3afd4ef9997a.png) > Craig Today at 17:52 > Its more of a bug that Wetlands doesn't exist anymore",1.0,"[8.0.0] No Crimini mushrooms - There are no Crimini mushrooms around, but they are required for the Farming skill book. ![image](https://user-images.githubusercontent.com/431728/49854789-0d06b580-fe37-11e8-9304-3afd4ef9997a.png) > Craig Today at 17:52 > Its more of a bug that Wetlands doesn't exist anymore",1, no crimini mushrooms there are no crimini mushrooms around but they are required for the farming skill book craig today at its more of a bug that wetlands doesn t exist anymore,1 521509,15110243353.0,IssuesEvent,2021-02-08 18:56:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Cloud Worlds: InvalidImageName,Category: Cloud Worlds Category: Web Priority: High Status: Fixed,"slg185392-330 on sfo2 world is offline `Error from server (BadRequest): container ""eco-game-server"" in pod ""slg185093-333-7558677c7c-jzdsl"" is waiting to start: InvalidImageName` ",1.0,"Cloud Worlds: InvalidImageName - slg185392-330 on sfo2 world is offline `Error from server (BadRequest): container ""eco-game-server"" in pod ""slg185093-333-7558677c7c-jzdsl"" is waiting to start: InvalidImageName` ",1,cloud worlds invalidimagename on world is offline error from server badrequest container eco game server in pod jzdsl is waiting to start invalidimagename ,1 211501,7201716219.0,IssuesEvent,2018-02-05 23:51:06,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Nullref Chunk update exception,High Priority,"Looks like a threading issue... up in PackIntoBson this.cachedBsonBytes is not null, but inside Decompress source is null? System.NullReferenceException HResult=0x80004003 Message=Object reference not set to an instance of an object. Source=Eco.Shared StackTrace: at Eco.Shared.Utils.StreamPool.GetStream(Byte[] buffer) in C:\SLG\Eco\Server\Eco.Shared\Utils\StreamPool.cs:line 17 at Eco.Shared.Utils.CompressionUtils.Decompress(Byte[] source) in C:\SLG\Eco\Server\Eco.Shared\Utils\CompressionUtils.cs:line 31 at Eco.World.PersistentChunk.PackIntoBson() in C:\SLG\Eco\Server\Eco.World\PersistentChunkGrid.cs:line 186 at Eco.World.WorldChunkGrid.GetChunkUpdate(WorldChunk chunk) in C:\SLG\Eco\Server\Eco.World\WorldChunkGrid.cs:line 170 at Eco.World.WorldChunkGrid.GetBSONChunkArray(IDictionary`2 lastSentChunks, Vector3 position, Single distance) in C:\SLG\Eco\Server\Eco.World\WorldChunkGrid.cs:line 116 at Eco.World.WorldChunkGrid.GetChunkUpdates(BSONObject bsonObj, IDictionary`2 lastSentChunks, Vector3 position, Single distance) in C:\SLG\Eco\Server\Eco.World\WorldChunkGrid.cs:line 72 at Eco.World.WorldChunkGrid.SendUpdate(BSONObject bsonObj, INetObjectViewer viewer) in C:\SLG\Eco\Server\Eco.World\WorldChunkGrid.cs:line 331 at Eco.Shared.Networking.NetObjectManager.GetObjectUpdates(IEnumerable`1 objects, INetObjectViewer viewer) in C:\SLG\Eco\Server\Eco.Shared\Networking\NetObjectManager.cs:line 204 at Eco.Plugins.Networking.Clients.Client.Update() in C:\SLG\Eco\Server\Eco.Plugins\Networking\Clients\Client.cs:line 352 at Eco.Plugins.Networking.Clients.Client.<.ctor>b__55_1() in C:\SLG\Eco\Server\Eco.Plugins\Networking\Clients\Client.cs:line 124 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() ",1.0,"Nullref Chunk update exception - Looks like a threading issue... up in PackIntoBson this.cachedBsonBytes is not null, but inside Decompress source is null? System.NullReferenceException HResult=0x80004003 Message=Object reference not set to an instance of an object. Source=Eco.Shared StackTrace: at Eco.Shared.Utils.StreamPool.GetStream(Byte[] buffer) in C:\SLG\Eco\Server\Eco.Shared\Utils\StreamPool.cs:line 17 at Eco.Shared.Utils.CompressionUtils.Decompress(Byte[] source) in C:\SLG\Eco\Server\Eco.Shared\Utils\CompressionUtils.cs:line 31 at Eco.World.PersistentChunk.PackIntoBson() in C:\SLG\Eco\Server\Eco.World\PersistentChunkGrid.cs:line 186 at Eco.World.WorldChunkGrid.GetChunkUpdate(WorldChunk chunk) in C:\SLG\Eco\Server\Eco.World\WorldChunkGrid.cs:line 170 at Eco.World.WorldChunkGrid.GetBSONChunkArray(IDictionary`2 lastSentChunks, Vector3 position, Single distance) in C:\SLG\Eco\Server\Eco.World\WorldChunkGrid.cs:line 116 at Eco.World.WorldChunkGrid.GetChunkUpdates(BSONObject bsonObj, IDictionary`2 lastSentChunks, Vector3 position, Single distance) in C:\SLG\Eco\Server\Eco.World\WorldChunkGrid.cs:line 72 at Eco.World.WorldChunkGrid.SendUpdate(BSONObject bsonObj, INetObjectViewer viewer) in C:\SLG\Eco\Server\Eco.World\WorldChunkGrid.cs:line 331 at Eco.Shared.Networking.NetObjectManager.GetObjectUpdates(IEnumerable`1 objects, INetObjectViewer viewer) in C:\SLG\Eco\Server\Eco.Shared\Networking\NetObjectManager.cs:line 204 at Eco.Plugins.Networking.Clients.Client.Update() in C:\SLG\Eco\Server\Eco.Plugins\Networking\Clients\Client.cs:line 352 at Eco.Plugins.Networking.Clients.Client.<.ctor>b__55_1() in C:\SLG\Eco\Server\Eco.Plugins\Networking\Clients\Client.cs:line 124 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() ",1,nullref chunk update exception looks like a threading issue up in packintobson this cachedbsonbytes is not null but inside decompress source is null system nullreferenceexception hresult message object reference not set to an instance of an object source eco shared stacktrace at eco shared utils streampool getstream byte buffer in c slg eco server eco shared utils streampool cs line at eco shared utils compressionutils decompress byte source in c slg eco server eco shared utils compressionutils cs line at eco world persistentchunk packintobson in c slg eco server eco world persistentchunkgrid cs line at eco world worldchunkgrid getchunkupdate worldchunk chunk in c slg eco server eco world worldchunkgrid cs line at eco world worldchunkgrid getbsonchunkarray idictionary lastsentchunks position single distance in c slg eco server eco world worldchunkgrid cs line at eco world worldchunkgrid getchunkupdates bsonobject bsonobj idictionary lastsentchunks position single distance in c slg eco server eco world worldchunkgrid cs line at eco world worldchunkgrid sendupdate bsonobject bsonobj inetobjectviewer viewer in c slg eco server eco world worldchunkgrid cs line at eco shared networking netobjectmanager getobjectupdates ienumerable objects inetobjectviewer viewer in c slg eco server eco shared networking netobjectmanager cs line at eco plugins networking clients client update in c slg eco server eco plugins networking clients client cs line at eco plugins networking clients client b in c slg eco server eco plugins networking clients client cs line at system threading executioncontext runinternal executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state at system threading threadhelper threadstart ,1 230377,7609643239.0,IssuesEvent,2018-05-01 01:53:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Ligdren crash: Index was outside the bounds of the array.,High Priority,"From collected crash Index was outside the bounds of the array. at Lidgren.Network.NetBitWriter.ReadByte(Byte[] fromBuffer, Int32 numberOfBits, Int32 readBitOffset) at Eco.Plugins.Networking.NetworkServer.HandleUnconnectedDataMessage(NetIncomingMessage message) at Eco.Plugins.Networking.NetworkServer.b__17_0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()",1.0,"Ligdren crash: Index was outside the bounds of the array. - From collected crash Index was outside the bounds of the array. at Lidgren.Network.NetBitWriter.ReadByte(Byte[] fromBuffer, Int32 numberOfBits, Int32 readBitOffset) at Eco.Plugins.Networking.NetworkServer.HandleUnconnectedDataMessage(NetIncomingMessage message) at Eco.Plugins.Networking.NetworkServer.b__17_0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()",1,ligdren crash index was outside the bounds of the array from collected crash index was outside the bounds of the array at lidgren network netbitwriter readbyte byte frombuffer numberofbits readbitoffset at eco plugins networking networkserver handleunconnecteddatamessage netincomingmessage message at eco plugins networking networkserver b at system threading executioncontext runinternal executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state at system threading threadhelper threadstart ,1 526490,15294126000.0,IssuesEvent,2021-02-24 01:46:58,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Make all game downloads by pre-signed aws s3 urls,Category: Accounts Priority: High,To let only logged in people download the game.,1.0,Make all game downloads by pre-signed aws s3 urls - To let only logged in people download the game.,1,make all game downloads by pre signed aws urls to let only logged in people download the game ,1 238630,7781501114.0,IssuesEvent,2018-06-06 00:39:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,7.4.6: Server won't appear on the server list,High Priority,"Currently when I make a server from the steam tool using the tutorial on https://eco.gamepedia.com/Setting_Up_a_Server, the server registers loads as a LAN server by default. After modifying the Network.eco file and setting PublicServer to true, the game still loads as a LAN game and can't be found on https://www.yougetsignal.com/tools/open-ports/, so I'm assuming that the issue is related to the config file not being read.",1.0,"7.4.6: Server won't appear on the server list - Currently when I make a server from the steam tool using the tutorial on https://eco.gamepedia.com/Setting_Up_a_Server, the server registers loads as a LAN server by default. After modifying the Network.eco file and setting PublicServer to true, the game still loads as a LAN game and can't be found on https://www.yougetsignal.com/tools/open-ports/, so I'm assuming that the issue is related to the config file not being read.",1, server won t appear on the server list currently when i make a server from the steam tool using the tutorial on the server registers loads as a lan server by default after modifying the network eco file and setting publicserver to true the game still loads as a lan game and can t be found on so i m assuming that the issue is related to the config file not being read ,1 211997,7225878463.0,IssuesEvent,2018-02-10 01:51:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: update 7.0.6 broken,High Priority,"**Version:** 0.7.0.6 beta **Steps to Reproduce:** Login attempt through Steam Through SLG produces different error **Expected behavior:** Join a server. **Actual behavior:** The following error message popped up: ```Connection Failed Caught exception: Caught exception invoking RPC ShouldSelectUser on Client! Exception has been thrown by the target of an invocation. Object reference not set to an instance of an object. Stack: at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Eco.Core.Controller.ControllerManager.PackageMethodResult(BSONObject bson, INetClient boundClient, IController controller, Tuple`2 method) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Plugins.Networking.Clients.Client.ShouldSelectUser() Connection Failed Caught exception: Caught exception invoking RPC ShouldSelectUser on Client! Exception has been thrown by the target of an invocation. Object reference not set to an instance of an object. Stack: at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Eco.Core.Controller.ControllerManager.PackageMethodResult(BSONObject bson, INetClient boundClient, IController controller, Tuple`2 method) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Plugins.Networking.Clients.Client.ShouldSelectUser() ``` Error for SLG Login: ``` Connection Failed Caught exception: Caught exception invoking RPC ShouldSelectUser on Client! Exception has been thrown by the target of an invocation. Object reference not set to an instance of an object. Stack: at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Eco.Core.Controller.ControllerManager.PackageMethodResult(BSONObject bson, INetClient boundClient, IController controller, Tuple`2 method) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Plugins.Networking.Clients.Client.ShouldSelectUser() ``` ",1.0,"USER ISSUE: update 7.0.6 broken - **Version:** 0.7.0.6 beta **Steps to Reproduce:** Login attempt through Steam Through SLG produces different error **Expected behavior:** Join a server. **Actual behavior:** The following error message popped up: ```Connection Failed Caught exception: Caught exception invoking RPC ShouldSelectUser on Client! Exception has been thrown by the target of an invocation. Object reference not set to an instance of an object. Stack: at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Eco.Core.Controller.ControllerManager.PackageMethodResult(BSONObject bson, INetClient boundClient, IController controller, Tuple`2 method) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Plugins.Networking.Clients.Client.ShouldSelectUser() Connection Failed Caught exception: Caught exception invoking RPC ShouldSelectUser on Client! Exception has been thrown by the target of an invocation. Object reference not set to an instance of an object. Stack: at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Eco.Core.Controller.ControllerManager.PackageMethodResult(BSONObject bson, INetClient boundClient, IController controller, Tuple`2 method) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Plugins.Networking.Clients.Client.ShouldSelectUser() ``` Error for SLG Login: ``` Connection Failed Caught exception: Caught exception invoking RPC ShouldSelectUser on Client! Exception has been thrown by the target of an invocation. Object reference not set to an instance of an object. Stack: at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Eco.Core.Controller.ControllerManager.PackageMethodResult(BSONObject bson, INetClient boundClient, IController controller, Tuple`2 method) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) at Eco.Plugins.Networking.Clients.Client.ShouldSelectUser() ``` ",1,user issue update broken version beta steps to reproduce login attempt through steam through slg produces different error expected behavior join a server actual behavior the following error message popped up connection failed caught exception caught exception invoking rpc shouldselectuser on client exception has been thrown by the target of an invocation object reference not set to an instance of an object stack at system runtimemethodhandle invokemethod object target object arguments signature sig boolean constructor at system reflection runtimemethodinfo unsafeinvokeinternal object obj object parameters object arguments at system reflection runtimemethodinfo invoke object obj bindingflags invokeattr binder binder object parameters cultureinfo culture at eco core controller controllermanager packagemethodresult bsonobject bson inetclient boundclient icontroller controller tuple method at eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient at eco core controller controllermanager packagevalue bsonobject bson inetclient boundclient object value nameid at eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient at eco core controller controllermanager packagevalue bsonobject bson inetclient boundclient object value nameid at eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient at eco core controller controllermanager packagevalue bsonobject bson inetclient boundclient object value nameid at eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient at eco core controller controllermanager packagevalue bsonobject bson inetclient boundclient object value nameid at eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient at eco plugins networking clients client shouldselectuser connection failed caught exception caught exception invoking rpc shouldselectuser on client exception has been thrown by the target of an invocation object reference not set to an instance of an object stack at system runtimemethodhandle invokemethod object target object arguments signature sig boolean constructor at system reflection runtimemethodinfo unsafeinvokeinternal object obj object parameters object arguments at system reflection runtimemethodinfo invoke object obj bindingflags invokeattr binder binder object parameters cultureinfo culture at eco core controller controllermanager packagemethodresult bsonobject bson inetclient boundclient icontroller controller tuple method at eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient at eco core controller controllermanager packagevalue bsonobject bson inetclient boundclient object value nameid at eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient at eco core controller controllermanager packagevalue bsonobject bson inetclient boundclient object value nameid at eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient at eco core controller controllermanager packagevalue bsonobject bson inetclient boundclient object value nameid at eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient at eco core controller controllermanager packagevalue bsonobject bson inetclient boundclient object value nameid at eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient at eco plugins networking clients client shouldselectuser error for slg login connection failed caught exception caught exception invoking rpc shouldselectuser on client exception has been thrown by the target of an invocation object reference not set to an instance of an object stack at system runtimemethodhandle invokemethod object target object arguments signature sig boolean constructor at system reflection runtimemethodinfo unsafeinvokeinternal object obj object parameters object arguments at system reflection runtimemethodinfo invoke object obj bindingflags invokeattr binder binder object parameters cultureinfo culture at eco core controller controllermanager packagemethodresult bsonobject bson inetclient boundclient icontroller controller tuple method at eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient at eco core controller controllermanager packagevalue bsonobject bson inetclient boundclient object value nameid at eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient at eco core controller controllermanager packagevalue bsonobject bson inetclient boundclient object value nameid at eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient at eco core controller controllermanager packagevalue bsonobject bson inetclient boundclient object value nameid at eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient at eco core controller controllermanager packagevalue bsonobject bson inetclient boundclient object value nameid at eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient at eco plugins networking clients client shouldselectuser ,1 501305,14525423604.0,IssuesEvent,2020-12-14 12:55:44,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2 staging-1868] Server Crash with Stack overflow with Elected Title.,Category: Laws Priority: High Status: Fixed,"Seems fix was removed when new features were added. So I can crash server again. Step to reproduce: - start to create Elected Title: - select Required of Candidates = Title requerement: ![image](https://user-images.githubusercontent.com/45708377/101732382-2e561700-3ace-11eb-933c-7b468f2c4a6d.png) - select titles = Current Draft: ![image](https://user-images.githubusercontent.com/45708377/101732469-50e83000-3ace-11eb-9010-b21116bc5a82.png) ![image](https://user-images.githubusercontent.com/45708377/101732522-62c9d300-3ace-11eb-95f1-bc230add7ec9.png) - server crashes with stack overflow: ![image](https://user-images.githubusercontent.com/45708377/101732505-5e051f00-3ace-11eb-99b6-8acda812383d.png) But this restriction still work In registrar: ![image](https://user-images.githubusercontent.com/45708377/101732953-15019a80-3acf-11eb-8b49-6fba60adb7a7.png) ",1.0,"[0.9.2 staging-1868] Server Crash with Stack overflow with Elected Title. - Seems fix was removed when new features were added. So I can crash server again. Step to reproduce: - start to create Elected Title: - select Required of Candidates = Title requerement: ![image](https://user-images.githubusercontent.com/45708377/101732382-2e561700-3ace-11eb-933c-7b468f2c4a6d.png) - select titles = Current Draft: ![image](https://user-images.githubusercontent.com/45708377/101732469-50e83000-3ace-11eb-9010-b21116bc5a82.png) ![image](https://user-images.githubusercontent.com/45708377/101732522-62c9d300-3ace-11eb-95f1-bc230add7ec9.png) - server crashes with stack overflow: ![image](https://user-images.githubusercontent.com/45708377/101732505-5e051f00-3ace-11eb-99b6-8acda812383d.png) But this restriction still work In registrar: ![image](https://user-images.githubusercontent.com/45708377/101732953-15019a80-3acf-11eb-8b49-6fba60adb7a7.png) ",1, server crash with stack overflow with elected title seems fix was removed when new features were added so i can crash server again step to reproduce start to create elected title select required of candidates title requerement select titles current draft server crashes with stack overflow but this restriction still work in registrar ,1 458575,13177565405.0,IssuesEvent,2020-08-12 07:36:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Premade Graphs not displaying all variables,Category: Elections Website Category: Web Priority: High Status: Fixed,"For example, pre made graph > population. Should be displaying citizen, animal, plant, and tree populations. But current only displays tree population. ![image.png](https://images.zenhubusercontent.com/5ee7b64c2edca519271c634b/29876c0e-02df-4dff-ad8a-ca79a786ccb7) ![image.png](https://images.zenhubusercontent.com/5ee7b64c2edca519271c634b/e0fd46f9-d014-47b3-8fbb-0c8492156c7f)",1.0,"Premade Graphs not displaying all variables - For example, pre made graph > population. Should be displaying citizen, animal, plant, and tree populations. But current only displays tree population. ![image.png](https://images.zenhubusercontent.com/5ee7b64c2edca519271c634b/29876c0e-02df-4dff-ad8a-ca79a786ccb7) ![image.png](https://images.zenhubusercontent.com/5ee7b64c2edca519271c634b/e0fd46f9-d014-47b3-8fbb-0c8492156c7f)",1,premade graphs not displaying all variables for example pre made graph population should be displaying citizen animal plant and tree populations but current only displays tree population ,1 494298,14248209415.0,IssuesEvent,2020-11-19 12:36:45,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Major water updates,Priority: High Type: Task,"Started working on this but it's too much for 9.2 so writing out my plans here. **Splitting WaterBlock** `WaterBlock` currently is used for every kind of water, and uses extra data to store the water amount per block. This means the block is instanced for every usage which uses a lot of memory, and requires many chunks to use extra data (enabled if any block uses it) which is also sent to the players. To alleviate this issue, I propose splitting `WaterBlock` into three new sub-types: * `SurfaceWaterBlock` - This works like `WaterBlock` does today, it stores the water level and uses extra data, and does flow calculations. This is used for the top layer of water. * `UnderWaterBlock` - This block is used for water blocks that are completely full and under the surface layer, since they are always full there is no need to store the water level so this block can instanced once and used for all under water blocks. If it doesn't have a `SurfaceWaterBlock` directly abocve it, it replaces itself with a `SurfaceWaterBlock`. * `FallingWaterBlock` - this block is mostly to fix visual issues with water falling from a water fall or a pipe. It's water is continually transferred directly down. This fixes the ""boiling water"" effect which is an effort to reproduce this within the limitations of the block builder. **Water flow direction** @MazonDel has been looking into water flow, so things like water wheels work with correct direction of water. Also buoyant objects (like tree trunks) and rendering can use directional information. * Surface water can have a directionallity added, and use 4 out of the 8 bits of extra data. This leaves 16 levels of water which is more than enough for client side rendering.",1.0,"Major water updates - Started working on this but it's too much for 9.2 so writing out my plans here. **Splitting WaterBlock** `WaterBlock` currently is used for every kind of water, and uses extra data to store the water amount per block. This means the block is instanced for every usage which uses a lot of memory, and requires many chunks to use extra data (enabled if any block uses it) which is also sent to the players. To alleviate this issue, I propose splitting `WaterBlock` into three new sub-types: * `SurfaceWaterBlock` - This works like `WaterBlock` does today, it stores the water level and uses extra data, and does flow calculations. This is used for the top layer of water. * `UnderWaterBlock` - This block is used for water blocks that are completely full and under the surface layer, since they are always full there is no need to store the water level so this block can instanced once and used for all under water blocks. If it doesn't have a `SurfaceWaterBlock` directly abocve it, it replaces itself with a `SurfaceWaterBlock`. * `FallingWaterBlock` - this block is mostly to fix visual issues with water falling from a water fall or a pipe. It's water is continually transferred directly down. This fixes the ""boiling water"" effect which is an effort to reproduce this within the limitations of the block builder. **Water flow direction** @MazonDel has been looking into water flow, so things like water wheels work with correct direction of water. Also buoyant objects (like tree trunks) and rendering can use directional information. * Surface water can have a directionallity added, and use 4 out of the 8 bits of extra data. This leaves 16 levels of water which is more than enough for client side rendering.",1,major water updates started working on this but it s too much for so writing out my plans here splitting waterblock waterblock currently is used for every kind of water and uses extra data to store the water amount per block this means the block is instanced for every usage which uses a lot of memory and requires many chunks to use extra data enabled if any block uses it which is also sent to the players to alleviate this issue i propose splitting waterblock into three new sub types surfacewaterblock this works like waterblock does today it stores the water level and uses extra data and does flow calculations this is used for the top layer of water underwaterblock this block is used for water blocks that are completely full and under the surface layer since they are always full there is no need to store the water level so this block can instanced once and used for all under water blocks if it doesn t have a surfacewaterblock directly abocve it it replaces itself with a surfacewaterblock fallingwaterblock this block is mostly to fix visual issues with water falling from a water fall or a pipe it s water is continually transferred directly down this fixes the boiling water effect which is an effort to reproduce this within the limitations of the block builder water flow direction mazondel has been looking into water flow so things like water wheels work with correct direction of water also buoyant objects like tree trunks and rendering can use directional information surface water can have a directionallity added and use out of the bits of extra data this leaves levels of water which is more than enough for client side rendering ,1 473079,13636332360.0,IssuesEvent,2020-09-25 05:34:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.2 beta develop-60] User command /manage no longer functional,Category: Gameplay Priority: High Status: Fixed,Can no longer call functions from /manage at all anymore after merge with https://github.com/StrangeLoopGames/Eco/pull/6799,1.0,[0.9.0.2 beta develop-60] User command /manage no longer functional - Can no longer call functions from /manage at all anymore after merge with https://github.com/StrangeLoopGames/Eco/pull/6799,1, user command manage no longer functional can no longer call functions from manage at all anymore after merge with ,1 458748,13181048216.0,IssuesEvent,2020-08-12 13:45:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,0.9 issue with text in specialities interface,Category: Localization Priority: High Status: Fixed,"open specialities (z) select any category, select any profession available to add star. Text about star is broken ![изображение](https://user-images.githubusercontent.com/4980243/89529018-acd73b00-d7f4-11ea-9515-746637423137.png) select any non-researched profession. Specialities names broken ![изображение](https://user-images.githubusercontent.com/4980243/89529059-bf517480-d7f4-11ea-8f04-2b11398fc4ed.png)",1.0,"0.9 issue with text in specialities interface - open specialities (z) select any category, select any profession available to add star. Text about star is broken ![изображение](https://user-images.githubusercontent.com/4980243/89529018-acd73b00-d7f4-11ea-9515-746637423137.png) select any non-researched profession. Specialities names broken ![изображение](https://user-images.githubusercontent.com/4980243/89529059-bf517480-d7f4-11ea-8f04-2b11398fc4ed.png)",1, issue with text in specialities interface open specialities z select any category select any profession available to add star text about star is broken select any non researched profession specialities names broken ,1 219304,7334680562.0,IssuesEvent,2018-03-05 23:52:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,0.7.0.5: Contracts lose references to items types and counts after a server reboot.,High Priority,"Before server reset: ![image](https://user-images.githubusercontent.com/2173684/35994654-d7d84eda-0d5c-11e8-8d1a-72586b93d211.png) After server reset: ![image](https://user-images.githubusercontent.com/2173684/35994622-bb1372a2-0d5c-11e8-8012-d738314be633.png) Server is running on Eco Server 0.7.0.5, on Mono, on Linux.",1.0,"0.7.0.5: Contracts lose references to items types and counts after a server reboot. - Before server reset: ![image](https://user-images.githubusercontent.com/2173684/35994654-d7d84eda-0d5c-11e8-8d1a-72586b93d211.png) After server reset: ![image](https://user-images.githubusercontent.com/2173684/35994622-bb1372a2-0d5c-11e8-8012-d738314be633.png) Server is running on Eco Server 0.7.0.5, on Mono, on Linux.",1, contracts lose references to items types and counts after a server reboot before server reset after server reset server is running on eco server on mono on linux ,1 211932,7214240452.0,IssuesEvent,2018-02-08 01:10:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Cannot Join Servers/Singleplayer,Critical Priority High Priority,"**Version:** 0.7.0.3 beta **Steps to Reproduce:** Launch ECO Try and join server/singleplayer **Expected behavior:** Join server/singleplayer **Actual behavior:** Fail to join sever/singleplayer, no message, return to title screen",2.0,"USER ISSUE: Cannot Join Servers/Singleplayer - **Version:** 0.7.0.3 beta **Steps to Reproduce:** Launch ECO Try and join server/singleplayer **Expected behavior:** Join server/singleplayer **Actual behavior:** Fail to join sever/singleplayer, no message, return to title screen",1,user issue cannot join servers singleplayer version beta steps to reproduce launch eco try and join server singleplayer expected behavior join server singleplayer actual behavior fail to join sever singleplayer no message return to title screen,1 288543,8848397174.0,IssuesEvent,2019-01-08 06:48:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,Rubble im mines causes severe lag issues,D3nnis3n's List High Priority Optimization,"People often let the stone in their mines laying around which causes severe server lag after some time. Players seem to also expect that this rubble will vanish on server restart automatically as of some reason, see the screenshot: We need a solution for this. Either optimise it to stop lagging servers or give admins a command to remove all stone rubble lying around in an area or the complete server. Lagging games are no fun and there is also no way to work around this with laws. I also can't be bothered to remove stone by stone with the dev tool.",1.0,"Rubble im mines causes severe lag issues - People often let the stone in their mines laying around which causes severe server lag after some time. Players seem to also expect that this rubble will vanish on server restart automatically as of some reason, see the screenshot: We need a solution for this. Either optimise it to stop lagging servers or give admins a command to remove all stone rubble lying around in an area or the complete server. Lagging games are no fun and there is also no way to work around this with laws. I also can't be bothered to remove stone by stone with the dev tool.",1,rubble im mines causes severe lag issues people often let the stone in their mines laying around which causes severe server lag after some time players seem to also expect that this rubble will vanish on server restart automatically as of some reason see the screenshot img width alt rubble src we need a solution for this either optimise it to stop lagging servers or give admins a command to remove all stone rubble lying around in an area or the complete server lagging games are no fun and there is also no way to work around this with laws i also can t be bothered to remove stone by stone with the dev tool ,1 219148,7333546943.0,IssuesEvent,2018-03-05 19:45:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,V7.1.2 Glass wall Getting stuck,High Priority,"People seemed to get stuck when they jumped on top of the Glass wall. It happened to multiple people at multiple areas of the Bridge. They tried using /unstuck, and it took them many times (Spamming the /unstuck command) to finally get freed. I then took it upon myself to see how hard it was to get stuck, and I found that it only took about time of jumping on and off the wall for myself to get in the same predicament. ![image](https://user-images.githubusercontent.com/36024353/36405024-d635d84a-15b3-11e8-934b-f4b79d9fe81b.png) ![image](https://user-images.githubusercontent.com/36024353/36405030-e57a28f6-15b3-11e8-82ae-f98032481ce4.png) ",1.0,"V7.1.2 Glass wall Getting stuck - People seemed to get stuck when they jumped on top of the Glass wall. It happened to multiple people at multiple areas of the Bridge. They tried using /unstuck, and it took them many times (Spamming the /unstuck command) to finally get freed. I then took it upon myself to see how hard it was to get stuck, and I found that it only took about time of jumping on and off the wall for myself to get in the same predicament. ![image](https://user-images.githubusercontent.com/36024353/36405024-d635d84a-15b3-11e8-934b-f4b79d9fe81b.png) ![image](https://user-images.githubusercontent.com/36024353/36405030-e57a28f6-15b3-11e8-82ae-f98032481ce4.png) ",1, glass wall getting stuck people seemed to get stuck when they jumped on top of the glass wall it happened to multiple people at multiple areas of the bridge they tried using unstuck and it took them many times spamming the unstuck command to finally get freed i then took it upon myself to see how hard it was to get stuck and i found that it only took about time of jumping on and off the wall for myself to get in the same predicament ,1 292728,8966997899.0,IssuesEvent,2019-01-29 01:19:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Bank - accounts list,Semi-High Priority outsource,"1) list show over all windows 2) list not hide when user click\make actions outside. ![default](https://user-images.githubusercontent.com/4980243/47061239-4d500b80-d1d9-11e8-93b2-1bf8102bdb97.png) ",1.0,"Bank - accounts list - 1) list show over all windows 2) list not hide when user click\make actions outside. ![default](https://user-images.githubusercontent.com/4980243/47061239-4d500b80-d1d9-11e8-93b2-1bf8102bdb97.png) ",1,bank accounts list list show over all windows list not hide when user click make actions outside ,1 320785,9788999333.0,IssuesEvent,2019-06-10 08:38:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Players getting disconnected and stuck on Entering World afterwards.,High Priority,"Players reported that they were disconnected after mining or chopping trees, right when they try to pickup stones or wood and can't reconnect. The server console is not showing any errors. Game Save: https://drive.google.com/file/d/1tsSiWkLfHUQnjHTh2SRORMQspOJnukNy/view?usp=sharing An dump file I keep seeing, maybe the errors are related: https://drive.google.com/file/d/18VHNtncfi9IjMa2m_jvGze2SZ7WoWJyS/view?usp=sharing ",1.0,"Players getting disconnected and stuck on Entering World afterwards. - Players reported that they were disconnected after mining or chopping trees, right when they try to pickup stones or wood and can't reconnect. The server console is not showing any errors. Game Save: https://drive.google.com/file/d/1tsSiWkLfHUQnjHTh2SRORMQspOJnukNy/view?usp=sharing An dump file I keep seeing, maybe the errors are related: https://drive.google.com/file/d/18VHNtncfi9IjMa2m_jvGze2SZ7WoWJyS/view?usp=sharing ",1,players getting disconnected and stuck on entering world afterwards players reported that they were disconnected after mining or chopping trees right when they try to pickup stones or wood and can t reconnect the server console is not showing any errors game save an dump file i keep seeing maybe the errors are related ,1 154472,5919610180.0,IssuesEvent,2017-05-22 18:09:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Stacking Deeds disconnect,High Priority,"I created 2 land deeds then dropped one on top of the other (intending to swap positions), didn't see an exception but eventually got disconnected due to inactivity",1.0,"Stacking Deeds disconnect - I created 2 land deeds then dropped one on top of the other (intending to swap positions), didn't see an exception but eventually got disconnected due to inactivity",1,stacking deeds disconnect i created land deeds then dropped one on top of the other intending to swap positions didn t see an exception but eventually got disconnected due to inactivity,1 227997,7544994299.0,IssuesEvent,2018-04-17 20:12:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: No Local Game possible,High Priority,"**Version:** 0.7.3.0 beta **Steps to Reproduce:** Create a new local Game or load existing one **Expected behavior:** Loading **Actual behavior:** It loads but freeze with a running Wheel no further step.",1.0,"USER ISSUE: No Local Game possible - **Version:** 0.7.3.0 beta **Steps to Reproduce:** Create a new local Game or load existing one **Expected behavior:** Loading **Actual behavior:** It loads but freeze with a running Wheel no further step.",1,user issue no local game possible version beta steps to reproduce create a new local game or load existing one expected behavior loading actual behavior it loads but freeze with a running wheel no further step ,1 294520,9036490881.0,IssuesEvent,2019-02-09 00:39:12,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Add Separate Failure Listener to CI,High Priority,Need to run a separate process to watch the server in testmode and kill it if the tests get stuck.,1.0,Add Separate Failure Listener to CI - Need to run a separate process to watch the server in testmode and kill it if the tests get stuck.,1,add separate failure listener to ci need to run a separate process to watch the server in testmode and kill it if the tests get stuck ,1 249954,7966022250.0,IssuesEvent,2018-07-14 16:30:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: [7.6.0 Stage] Crash when open Currency Report from economy view / Currency in Use,Critical Priority High Priority,"**Version:** 0.7.6.0 beta staging-2b46eb65 **Steps to Reproduce:** Click on 'Currency Report' to open the report. ![image](https://user-images.githubusercontent.com/22961978/42704627-e7681482-86d0-11e8-857f-2c4044bbffbb.png) **Expected behavior:** **Actual behavior:** The following error message popped up: ``` Server encountered an exception: Exception: NullReferenceException Message:Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. Source:Eco.Gameplay System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. at Eco.Gameplay.Economy.Trackers.ExchangeRates.GetExchangeRates(Currency currency) at Eco.Gameplay.Economy.Trackers.ExchangeRates.DescribeRatesForCurrency(Currency cur, ExchangeType exchangeType) at Eco.Gameplay.Economy.Currency.ShowCurrencyReport(Player player) ```",2.0,"USER ISSUE: [7.6.0 Stage] Crash when open Currency Report from economy view / Currency in Use - **Version:** 0.7.6.0 beta staging-2b46eb65 **Steps to Reproduce:** Click on 'Currency Report' to open the report. ![image](https://user-images.githubusercontent.com/22961978/42704627-e7681482-86d0-11e8-857f-2c4044bbffbb.png) **Expected behavior:** **Actual behavior:** The following error message popped up: ``` Server encountered an exception: Exception: NullReferenceException Message:Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. Source:Eco.Gameplay System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. at Eco.Gameplay.Economy.Trackers.ExchangeRates.GetExchangeRates(Currency currency) at Eco.Gameplay.Economy.Trackers.ExchangeRates.DescribeRatesForCurrency(Currency cur, ExchangeType exchangeType) at Eco.Gameplay.Economy.Currency.ShowCurrencyReport(Player player) ```",1,user issue crash when open currency report from economy view currency in use version beta staging steps to reproduce click on currency report to open the report expected behavior actual behavior the following error message popped up server encountered an exception exception nullreferenceexception message der objektverweis wurde nicht auf eine objektinstanz festgelegt source eco gameplay system nullreferenceexception der objektverweis wurde nicht auf eine objektinstanz festgelegt at eco gameplay economy trackers exchangerates getexchangerates currency currency at eco gameplay economy trackers exchangerates describeratesforcurrency currency cur exchangetype exchangetype at eco gameplay economy currency showcurrencyreport player player ,1 227971,7544719419.0,IssuesEvent,2018-04-17 19:17:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,server wont boot,High Priority,"Exception System.AggregateException: One or more errors occurred. ---> System.NullReferenceException: Object reference not set to an instance of an object. at System.Object.GetType() at Eco.Gameplay.Components.PowerGrid.Join(PowerGridComponent componentA, PowerGridComponent componentB) at Eco.Gameplay.Components.PowerGridComponent.<>c__DisplayClass44_0.b__1(PowerGridComponent component) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Components.PowerGridComponent.b__44_0(WorldObject worldObject) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Components.PowerGridComponent.LinkToGrid() at System.Collections.Generic.List`1.ForEach(Action`1 action) at Eco.Gameplay.Objects.WorldObjectManager.<>c__DisplayClass13_0.b__1(KeyValuePair`2 pair) at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object ) --- End of inner exception stack trace --- at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.PartitionerForEachWorker[TSource,TLocal](Partitioner`1 source, ParallelOptions parallelOptions, Action`1 simpleBody, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body) at Eco.Gameplay.Objects.WorldObjectManager.Eco.Core.Plugins.Interfaces.IInitializablePlugin.Initialize(TimedTask timer) at Eco.Server.PluginManager.InitializePlugins() at Eco.Server.PluginManager..ctor() at Eco.Server.Startup.Start(String[] args) at Eco.Server.MainClass.Main(String[] args) ---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object. at System.Object.GetType() at Eco.Gameplay.Components.PowerGrid.Join(PowerGridComponent componentA, PowerGridComponent componentB) at Eco.Gameplay.Components.PowerGridComponent.<>c__DisplayClass44_0.b__1(PowerGridComponent component) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Components.PowerGridComponent.b__44_0(WorldObject worldObject) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Components.PowerGridComponent.LinkToGrid() at System.Collections.Generic.List`1.ForEach(Action`1 action) at Eco.Gameplay.Objects.WorldObjectManager.<>c__DisplayClass13_0.b__1(KeyValuePair`2 pair) at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object )<--- Inner Exception System.AggregateException: One or more errors occurred. ---> System.NullReferenceException: Object reference not set to an instance of an object. at System.Object.GetType() at Eco.Gameplay.Components.PowerGrid.Join(PowerGridComponent componentA, PowerGridComponent componentB) at Eco.Gameplay.Components.PowerGridComponent.<>c__DisplayClass44_0.b__1(PowerGridComponent component) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Components.PowerGridComponent.b__44_0(WorldObject worldObject) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Components.PowerGridComponent.LinkToGrid() at System.Collections.Generic.List`1.ForEach(Action`1 action) at Eco.Gameplay.Objects.WorldObjectManager.<>c__DisplayClass13_0.b__1(KeyValuePair`2 pair) at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object ) --- End of inner exception stack trace --- at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.PartitionerForEachWorker[TSource,TLocal](Partitioner`1 source, ParallelOptions parallelOptions, Action`1 simpleBody, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body) at Eco.Gameplay.Objects.WorldObjectManager.Eco.Core.Plugins.Interfaces.IInitializablePlugin.Initialize(TimedTask timer) at Eco.Server.PluginManager.InitializePlugins() at Eco.Server.PluginManager..ctor() at Eco.Server.Startup.Start(String[] args) at Eco.Server.MainClass.Main(String[] args) ---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object. at System.Object.GetType() at Eco.Gameplay.Components.PowerGrid.Join(PowerGridComponent componentA, PowerGridComponent componentB) at Eco.Gameplay.Components.PowerGridComponent.<>c__DisplayClass44_0.b__1(PowerGridComponent component) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Components.PowerGridComponent.b__44_0(WorldObject worldObject) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Components.PowerGridComponent.LinkToGrid() at System.Collections.Generic.List`1.ForEach(Action`1 action) at Eco.Gameplay.Objects.WorldObjectManager.<>c__DisplayClass13_0.b__1(KeyValuePair`2 pair) at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object )<--- --END DUMP-- only thing i can think of trying is to delete everyone's generators but i really don't want to do that EDIT 1 ive deleted all wind turbines and solar generators and still have the same issue at this stage im not sure how to get the server to boot again EDIT 2 deleted all electric wall lamps and street lamps some outcome EDIT 3 deleted all electric world objects still wont load. im out of ideas for now EDIT 4 also tried removing the mods folder and placing a fresh copy of the mods folder in still no good",1.0,"server wont boot - Exception System.AggregateException: One or more errors occurred. ---> System.NullReferenceException: Object reference not set to an instance of an object. at System.Object.GetType() at Eco.Gameplay.Components.PowerGrid.Join(PowerGridComponent componentA, PowerGridComponent componentB) at Eco.Gameplay.Components.PowerGridComponent.<>c__DisplayClass44_0.b__1(PowerGridComponent component) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Components.PowerGridComponent.b__44_0(WorldObject worldObject) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Components.PowerGridComponent.LinkToGrid() at System.Collections.Generic.List`1.ForEach(Action`1 action) at Eco.Gameplay.Objects.WorldObjectManager.<>c__DisplayClass13_0.b__1(KeyValuePair`2 pair) at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object ) --- End of inner exception stack trace --- at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.PartitionerForEachWorker[TSource,TLocal](Partitioner`1 source, ParallelOptions parallelOptions, Action`1 simpleBody, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body) at Eco.Gameplay.Objects.WorldObjectManager.Eco.Core.Plugins.Interfaces.IInitializablePlugin.Initialize(TimedTask timer) at Eco.Server.PluginManager.InitializePlugins() at Eco.Server.PluginManager..ctor() at Eco.Server.Startup.Start(String[] args) at Eco.Server.MainClass.Main(String[] args) ---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object. at System.Object.GetType() at Eco.Gameplay.Components.PowerGrid.Join(PowerGridComponent componentA, PowerGridComponent componentB) at Eco.Gameplay.Components.PowerGridComponent.<>c__DisplayClass44_0.b__1(PowerGridComponent component) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Components.PowerGridComponent.b__44_0(WorldObject worldObject) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Components.PowerGridComponent.LinkToGrid() at System.Collections.Generic.List`1.ForEach(Action`1 action) at Eco.Gameplay.Objects.WorldObjectManager.<>c__DisplayClass13_0.b__1(KeyValuePair`2 pair) at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object )<--- Inner Exception System.AggregateException: One or more errors occurred. ---> System.NullReferenceException: Object reference not set to an instance of an object. at System.Object.GetType() at Eco.Gameplay.Components.PowerGrid.Join(PowerGridComponent componentA, PowerGridComponent componentB) at Eco.Gameplay.Components.PowerGridComponent.<>c__DisplayClass44_0.b__1(PowerGridComponent component) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Components.PowerGridComponent.b__44_0(WorldObject worldObject) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Components.PowerGridComponent.LinkToGrid() at System.Collections.Generic.List`1.ForEach(Action`1 action) at Eco.Gameplay.Objects.WorldObjectManager.<>c__DisplayClass13_0.b__1(KeyValuePair`2 pair) at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object ) --- End of inner exception stack trace --- at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.PartitionerForEachWorker[TSource,TLocal](Partitioner`1 source, ParallelOptions parallelOptions, Action`1 simpleBody, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body) at Eco.Gameplay.Objects.WorldObjectManager.Eco.Core.Plugins.Interfaces.IInitializablePlugin.Initialize(TimedTask timer) at Eco.Server.PluginManager.InitializePlugins() at Eco.Server.PluginManager..ctor() at Eco.Server.Startup.Start(String[] args) at Eco.Server.MainClass.Main(String[] args) ---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object. at System.Object.GetType() at Eco.Gameplay.Components.PowerGrid.Join(PowerGridComponent componentA, PowerGridComponent componentB) at Eco.Gameplay.Components.PowerGridComponent.<>c__DisplayClass44_0.b__1(PowerGridComponent component) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Components.PowerGridComponent.b__44_0(WorldObject worldObject) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Components.PowerGridComponent.LinkToGrid() at System.Collections.Generic.List`1.ForEach(Action`1 action) at Eco.Gameplay.Objects.WorldObjectManager.<>c__DisplayClass13_0.b__1(KeyValuePair`2 pair) at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object )<--- --END DUMP-- only thing i can think of trying is to delete everyone's generators but i really don't want to do that EDIT 1 ive deleted all wind turbines and solar generators and still have the same issue at this stage im not sure how to get the server to boot again EDIT 2 deleted all electric wall lamps and street lamps some outcome EDIT 3 deleted all electric world objects still wont load. im out of ideas for now EDIT 4 also tried removing the mods folder and placing a fresh copy of the mods folder in still no good",1,server wont boot exception system aggregateexception one or more errors occurred system nullreferenceexception object reference not set to an instance of an object at system object gettype at eco gameplay components powergrid join powergridcomponent componenta powergridcomponent componentb at eco gameplay components powergridcomponent c b powergridcomponent component at eco shared utils enumerableextensions foreach ienumerable enumeration action action at eco gameplay components powergridcomponent b worldobject worldobject at eco shared utils enumerableextensions foreach ienumerable enumeration action action at eco gameplay components powergridcomponent linktogrid at system collections generic list foreach action action at eco gameplay objects worldobjectmanager c b keyvaluepair pair at system threading tasks parallel c b at system threading tasks task innerinvokewitharg task childtask at system threading tasks task c b object end of inner exception stack trace at system threading tasks task throwifexceptional boolean includetaskcanceledexceptions at system threading tasks task wait millisecondstimeout cancellationtoken cancellationtoken at system threading tasks parallel partitionerforeachworker partitioner source paralleloptions paralleloptions action simplebody action bodywithstate action bodywithstateandindex func bodywithstateandlocal func bodywitheverything func localinit action localfinally at system threading tasks parallel foreachworker ienumerable source paralleloptions paralleloptions action body action bodywithstate action bodywithstateandindex func bodywithstateandlocal func bodywitheverything func localinit action localfinally at system threading tasks parallel foreach ienumerable source action body at eco gameplay objects worldobjectmanager eco core plugins interfaces iinitializableplugin initialize timedtask timer at eco server pluginmanager initializeplugins at eco server pluginmanager ctor at eco server startup start string args at eco server mainclass main string args inner exception system nullreferenceexception object reference not set to an instance of an object at system object gettype at eco gameplay components powergrid join powergridcomponent componenta powergridcomponent componentb at eco gameplay components powergridcomponent c b powergridcomponent component at eco shared utils enumerableextensions foreach ienumerable enumeration action action at eco gameplay components powergridcomponent b worldobject worldobject at eco shared utils enumerableextensions foreach ienumerable enumeration action action at eco gameplay components powergridcomponent linktogrid at system collections generic list foreach action action at eco gameplay objects worldobjectmanager c b keyvaluepair pair at system threading tasks parallel c b at system threading tasks task innerinvokewitharg task childtask at system threading tasks task c b object inner exception system aggregateexception one or more errors occurred system nullreferenceexception object reference not set to an instance of an object at system object gettype at eco gameplay components powergrid join powergridcomponent componenta powergridcomponent componentb at eco gameplay components powergridcomponent c b powergridcomponent component at eco shared utils enumerableextensions foreach ienumerable enumeration action action at eco gameplay components powergridcomponent b worldobject worldobject at eco shared utils enumerableextensions foreach ienumerable enumeration action action at eco gameplay components powergridcomponent linktogrid at system collections generic list foreach action action at eco gameplay objects worldobjectmanager c b keyvaluepair pair at system threading tasks parallel c b at system threading tasks task innerinvokewitharg task childtask at system threading tasks task c b object end of inner exception stack trace at system threading tasks task throwifexceptional boolean includetaskcanceledexceptions at system threading tasks task wait millisecondstimeout cancellationtoken cancellationtoken at system threading tasks parallel partitionerforeachworker partitioner source paralleloptions paralleloptions action simplebody action bodywithstate action bodywithstateandindex func bodywithstateandlocal func bodywitheverything func localinit action localfinally at system threading tasks parallel foreachworker ienumerable source paralleloptions paralleloptions action body action bodywithstate action bodywithstateandindex func bodywithstateandlocal func bodywitheverything func localinit action localfinally at system threading tasks parallel foreach ienumerable source action body at eco gameplay objects worldobjectmanager eco core plugins interfaces iinitializableplugin initialize timedtask timer at eco server pluginmanager initializeplugins at eco server pluginmanager ctor at eco server startup start string args at eco server mainclass main string args inner exception system nullreferenceexception object reference not set to an instance of an object at system object gettype at eco gameplay components powergrid join powergridcomponent componenta powergridcomponent componentb at eco gameplay components powergridcomponent c b powergridcomponent component at eco shared utils enumerableextensions foreach ienumerable enumeration action action at eco gameplay components powergridcomponent b worldobject worldobject at eco shared utils enumerableextensions foreach ienumerable enumeration action action at eco gameplay components powergridcomponent linktogrid at system collections generic list foreach action action at eco gameplay objects worldobjectmanager c b keyvaluepair pair at system threading tasks parallel c b at system threading tasks task innerinvokewitharg task childtask at system threading tasks task c b object end dump only thing i can think of trying is to delete everyone s generators but i really don t want to do that edit ive deleted all wind turbines and solar generators and still have the same issue at this stage im not sure how to get the server to boot again edit deleted all electric wall lamps and street lamps some outcome edit deleted all electric world objects still wont load im out of ideas for now edit also tried removing the mods folder and placing a fresh copy of the mods folder in still no good,1 426685,12377792319.0,IssuesEvent,2020-05-19 09:35:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1549] Can't make an order without skill,Fix Version: 0.9.0.0 Priority: High Status: Fixed,"We should be able to make an order without proper skill (e.g.for work party). We have lost this ability ![bandicam 2020-05-14 16-18-58-464](https://user-images.githubusercontent.com/27898520/81928613-fa317b00-95fe-11ea-9cb5-b14638bfa1c8.jpg) ",1.0,"[0.9.0 staging-1549] Can't make an order without skill - We should be able to make an order without proper skill (e.g.for work party). We have lost this ability ![bandicam 2020-05-14 16-18-58-464](https://user-images.githubusercontent.com/27898520/81928613-fa317b00-95fe-11ea-9cb5-b14638bfa1c8.jpg) ",1, can t make an order without skill we should be able to make an order without proper skill e g for work party we have lost this ability ,1 502064,14539560403.0,IssuesEvent,2020-12-15 12:03:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,add new server versions for staging,Category: Accounts Priority: High Status: Fixed,"on accounts page bleeding edge download. Add download for win32, osx, linux",1.0,"add new server versions for staging - on accounts page bleeding edge download. Add download for win32, osx, linux",1,add new server versions for staging on accounts page bleeding edge download add download for osx linux,1 236694,7752085443.0,IssuesEvent,2018-05-30 19:07:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,7.5.0: Unable to generate new world on game startup,High Priority,"**Version:** 7.5.0 on Bleeding_Edge_Staging **Description:** If you open the game and generate new world, Eco makes world's .db file, then shuts down. No crash log is created to post. Reproduced 8 times with all of the collaberation lvl's tested. **Steps to Reproduce:** 1. Open Eco (used Steam). 2. Click New tab. 3. Name world, select Generate new and allow friends to join buttons. 4. Game will eventually shutdown once world generation is complete.",1.0,"7.5.0: Unable to generate new world on game startup - **Version:** 7.5.0 on Bleeding_Edge_Staging **Description:** If you open the game and generate new world, Eco makes world's .db file, then shuts down. No crash log is created to post. Reproduced 8 times with all of the collaberation lvl's tested. **Steps to Reproduce:** 1. Open Eco (used Steam). 2. Click New tab. 3. Name world, select Generate new and allow friends to join buttons. 4. Game will eventually shutdown once world generation is complete.",1, unable to generate new world on game startup version on bleeding edge staging description if you open the game and generate new world eco makes world s db file then shuts down no crash log is created to post reproduced times with all of the collaberation lvl s tested steps to reproduce open eco used steam click new tab name world select generate new and allow friends to join buttons game will eventually shutdown once world generation is complete ,1 282936,8712039087.0,IssuesEvent,2018-12-06 21:00:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[8.0.0] Can't launch SP from Client built with IL2CPP,Fixed High Priority,"Can't launch single player from client built with IL2CPP. When I attempt to generate new world with random landscape, I get this: ![il2cpp_error](https://user-images.githubusercontent.com/35509188/49543464-2df66600-f88d-11e8-9d74-74c88d7c5ec9.PNG) Included link to the build. https://drive.google.com/open?id=1WnOFYrWB6DcFyElFmtMSHmbwUNtfEDF2",1.0,"[8.0.0] Can't launch SP from Client built with IL2CPP - Can't launch single player from client built with IL2CPP. When I attempt to generate new world with random landscape, I get this: ![il2cpp_error](https://user-images.githubusercontent.com/35509188/49543464-2df66600-f88d-11e8-9d74-74c88d7c5ec9.PNG) Included link to the build. https://drive.google.com/open?id=1WnOFYrWB6DcFyElFmtMSHmbwUNtfEDF2",1, can t launch sp from client built with can t launch single player from client built with when i attempt to generate new world with random landscape i get this included link to the build ,1 247931,7925363790.0,IssuesEvent,2018-07-05 20:21:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[7.5.1] Server Dump / System.Exception: Wrong number of args passed to method: set_Description,High Priority,"I found some dump files at the server. [ClientReceiveException TargetInvocationException 07020735.zip](https://github.com/StrangeLoopGames/EcoIssues/files/2156754/ClientReceiveException.TargetInvocationException.07020735.zip) ",1.0,"[7.5.1] Server Dump / System.Exception: Wrong number of args passed to method: set_Description - I found some dump files at the server. [ClientReceiveException TargetInvocationException 07020735.zip](https://github.com/StrangeLoopGames/EcoIssues/files/2156754/ClientReceiveException.TargetInvocationException.07020735.zip) ",1, server dump system exception wrong number of args passed to method set description i found some dump files at the server ,1 231289,7625638306.0,IssuesEvent,2018-05-03 22:16:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Client cant connect to server 0.7.4.0 beta staging-518a927f,High Priority," NullReferenceException: Object reference not set to an instance of an object at NetworkManager.Connect (Eco.Shared.Networking.ServerInfo server) [0x00000] in :0 at ContinueUI.ConnectAndContinue () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at HighlightableUI.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerUpHandler] (UnityEngine.GameObject target,",1.0,"Client cant connect to server 0.7.4.0 beta staging-518a927f - NullReferenceException: Object reference not set to an instance of an object at NetworkManager.Connect (Eco.Shared.Networking.ServerInfo server) [0x00000] in :0 at ContinueUI.ConnectAndContinue () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at HighlightableUI.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerUpHandler] (UnityEngine.GameObject target,",1,client cant connect to server beta staging nullreferenceexception object reference not set to an instance of an object at networkmanager connect eco shared networking serverinfo server in at continueui connectandcontinue in at unityengine events invokablecall invoke in at unityengine events unityevent invoke in at highlightableui onpointerup unityengine eventsystems pointereventdata eventdata in at unityengine eventsystems executeevents execute ipointeruphandler handler unityengine eventsystems baseeventdata eventdata in at unityengine eventsystems executeevents execute unityengine gameobject target ,1 489333,14104782115.0,IssuesEvent,2020-11-06 12:27:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.2 develop-105] Ice Age after migration to 9.2,Category: Gameplay Priority: High,"Step to reproduce: - switch to release version. delete configs folder and download it from steam to generate the right world (or just use WorldGenerator.eco.template): save file: https://drive.google.com/file/d/1DsG-kPb1q3T_RIExlqXp_Hg3I6GYO27w/view?usp=sharing - wait 10 minutes and check temperature with soil sampler: ![image](https://user-images.githubusercontent.com/45708377/98360898-b2cef900-203b-11eb-9fa4-623536aedc75.png) ![image](https://user-images.githubusercontent.com/45708377/98360932-bcf0f780-203b-11eb-8f34-0107029d2e1b.png) - switch to develop version and check tempreture: ![image](https://user-images.githubusercontent.com/45708377/98361873-5ec51400-203d-11eb-972a-d75fed6a40b4.png) - temperature is -10°C for every block and nutrients is missing: ![image](https://user-images.githubusercontent.com/45708377/98361961-8320f080-203d-11eb-862d-4cd2d4fbab6c.png) ![image](https://user-images.githubusercontent.com/45708377/98362047-a51a7300-203d-11eb-8954-5faec3fe5690.png) - wait a few ticks and world will be in Ice Age: ![image](https://user-images.githubusercontent.com/45708377/98366021-5f14dd80-2044-11eb-8d24-0aef58e16dce.png) ",1.0,"[0.9.2 develop-105] Ice Age after migration to 9.2 - Step to reproduce: - switch to release version. delete configs folder and download it from steam to generate the right world (or just use WorldGenerator.eco.template): save file: https://drive.google.com/file/d/1DsG-kPb1q3T_RIExlqXp_Hg3I6GYO27w/view?usp=sharing - wait 10 minutes and check temperature with soil sampler: ![image](https://user-images.githubusercontent.com/45708377/98360898-b2cef900-203b-11eb-9fa4-623536aedc75.png) ![image](https://user-images.githubusercontent.com/45708377/98360932-bcf0f780-203b-11eb-8f34-0107029d2e1b.png) - switch to develop version and check tempreture: ![image](https://user-images.githubusercontent.com/45708377/98361873-5ec51400-203d-11eb-972a-d75fed6a40b4.png) - temperature is -10°C for every block and nutrients is missing: ![image](https://user-images.githubusercontent.com/45708377/98361961-8320f080-203d-11eb-862d-4cd2d4fbab6c.png) ![image](https://user-images.githubusercontent.com/45708377/98362047-a51a7300-203d-11eb-8954-5faec3fe5690.png) - wait a few ticks and world will be in Ice Age: ![image](https://user-images.githubusercontent.com/45708377/98366021-5f14dd80-2044-11eb-8d24-0aef58e16dce.png) ",1, ice age after migration to step to reproduce switch to release version delete configs folder and download it from steam to generate the right world or just use worldgenerator eco template save file wait minutes and check temperature with soil sampler switch to develop version and check tempreture temperature is °c for every block and nutrients is missing wait a few ticks and world will be in ice age ,1 400496,11776130055.0,IssuesEvent,2020-03-16 12:42:16,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1468] Civics: Amendments won't update UI,Priority: High,"1. Place a capitol and ratify it ![bandicam 2020-03-16 17-26-36-415](https://user-images.githubusercontent.com/27898520/76759124-e4453c80-67ac-11ea-86b2-51b754bc7bd1.jpg) 2. Place Amendments 3. Let say, we want to remove default law article and make the custom one ![bandicam 2020-03-16 17-27-59-446](https://user-images.githubusercontent.com/27898520/76759108-d8f21100-67ac-11ea-90d7-a5c2f8a5167a.jpg) 4. Let say we want to edit this amendment 5. Edit created amendment. Try to delete removed an existed article and add a new article When you are deleting Remove Existing Article - nothing happens When you are trying to delete a new article, you will get an error. Try to add something somewhene - nothing. ![bandicam 2020-03-16 17-39-47-109](https://user-images.githubusercontent.com/27898520/76759263-240c2400-67ad-11ea-9bba-1ebb038ea4b9.jpg) 6. Reconnect and look into editedamendment Remove Existing Article is empty. New article is added It should work without reconnection",1.0,"[0.9.0 staging-1468] Civics: Amendments won't update UI - 1. Place a capitol and ratify it ![bandicam 2020-03-16 17-26-36-415](https://user-images.githubusercontent.com/27898520/76759124-e4453c80-67ac-11ea-86b2-51b754bc7bd1.jpg) 2. Place Amendments 3. Let say, we want to remove default law article and make the custom one ![bandicam 2020-03-16 17-27-59-446](https://user-images.githubusercontent.com/27898520/76759108-d8f21100-67ac-11ea-90d7-a5c2f8a5167a.jpg) 4. Let say we want to edit this amendment 5. Edit created amendment. Try to delete removed an existed article and add a new article When you are deleting Remove Existing Article - nothing happens When you are trying to delete a new article, you will get an error. Try to add something somewhene - nothing. ![bandicam 2020-03-16 17-39-47-109](https://user-images.githubusercontent.com/27898520/76759263-240c2400-67ad-11ea-9bba-1ebb038ea4b9.jpg) 6. Reconnect and look into editedamendment Remove Existing Article is empty. New article is added It should work without reconnection",1, civics amendments won t update ui place a capitol and ratify it place amendments let say we want to remove default law article and make the custom one let say we want to edit this amendment edit created amendment try to delete removed an existed article and add a new article when you are deleting remove existing article nothing happens when you are trying to delete a new article you will get an error try to add something somewhene nothing reconnect and look into editedamendment remove existing article is empty new article is added it should work without reconnection,1 210655,7192068411.0,IssuesEvent,2018-02-03 00:03:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"USER ISSUE: Disconnect after joining a server, which was updated from previous version.",High Priority,"**Version:** 0.6.4.0 alpha **Steps to Reproduce:** 1) Join the server at version EcoPC_v0.6.3.1-alpha 2) Play for few weeks at the server 3) Update the server to version 0.6.4.0 alpha 4) Join the server using client version 0.6.4.0 alpha 5) Let the game load the world for ~ 5-10 seconds **Expected behavior:** Expected to have no crashes on joining the server and being able to play the game. **Actual behavior:** 1) Receive after 5-10 seconds after joining the server game crashes with the following message: ""Caught exception: Exception has being thrown by the target of an invocation."" 2) Frustration from the fact, that progress is lost due to a bug. Please, fix the first point so that second will be solved as well. =) NOTE: If I join new server, game doesn't crash.",1.0,"USER ISSUE: Disconnect after joining a server, which was updated from previous version. - **Version:** 0.6.4.0 alpha **Steps to Reproduce:** 1) Join the server at version EcoPC_v0.6.3.1-alpha 2) Play for few weeks at the server 3) Update the server to version 0.6.4.0 alpha 4) Join the server using client version 0.6.4.0 alpha 5) Let the game load the world for ~ 5-10 seconds **Expected behavior:** Expected to have no crashes on joining the server and being able to play the game. **Actual behavior:** 1) Receive after 5-10 seconds after joining the server game crashes with the following message: ""Caught exception: Exception has being thrown by the target of an invocation."" 2) Frustration from the fact, that progress is lost due to a bug. Please, fix the first point so that second will be solved as well. =) NOTE: If I join new server, game doesn't crash.",1,user issue disconnect after joining a server which was updated from previous version version alpha steps to reproduce join the server at version ecopc alpha play for few weeks at the server update the server to version alpha join the server using client version alpha let the game load the world for seconds expected behavior expected to have no crashes on joining the server and being able to play the game actual behavior receive after seconds after joining the server game crashes with the following message caught exception exception has being thrown by the target of an invocation frustration from the fact that progress is lost due to a bug please fix the first point so that second will be solved as well note if i join new server game doesn t crash ,1 444893,12822692351.0,IssuesEvent,2020-07-06 10:15:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1641] Items in Stockpiles sometimes are blocked,Priority: Critical Priority: High,"and I can't drag them: ![image](https://user-images.githubusercontent.com/45708377/86582627-95edc080-bf8a-11ea-9337-4f5064656470.png) If I open another stockpile and check first stockpile from linked inventories: ![image](https://user-images.githubusercontent.com/45708377/86582673-ab62ea80-bf8a-11ea-829d-dcb7f734842e.png) ",2.0,"[0.9.0 staging-1641] Items in Stockpiles sometimes are blocked - and I can't drag them: ![image](https://user-images.githubusercontent.com/45708377/86582627-95edc080-bf8a-11ea-9337-4f5064656470.png) If I open another stockpile and check first stockpile from linked inventories: ![image](https://user-images.githubusercontent.com/45708377/86582673-ab62ea80-bf8a-11ea-829d-dcb7f734842e.png) ",1, items in stockpiles sometimes are blocked and i can t drag them if i open another stockpile and check first stockpile from linked inventories ,1 532419,15556215683.0,IssuesEvent,2021-03-16 07:28:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,World doesn't get removed after subscription ended - new subscription cannot be made,Category: Web Priority: High Squad: Lattice Mushroom,"User mentioned in Discord cancelled his subscription which was then supposed to expire Jan 13, but he can still use the world. At the same time he cannot create a new subscription as the button ""Subscribe"" just leads him to the overview of his worlds, where he still has his world.",1.0,"World doesn't get removed after subscription ended - new subscription cannot be made - User mentioned in Discord cancelled his subscription which was then supposed to expire Jan 13, but he can still use the world. At the same time he cannot create a new subscription as the button ""Subscribe"" just leads him to the overview of his worlds, where he still has his world.",1,world doesn t get removed after subscription ended new subscription cannot be made user mentioned in discord cancelled his subscription which was then supposed to expire jan but he can still use the world at the same time he cannot create a new subscription as the button subscribe just leads him to the overview of his worlds where he still has his world ,1 292105,8953256384.0,IssuesEvent,2019-01-25 18:54:43,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[8.0 Staging] Double-click Speciality Learning Confirm,Fixed High Priority,"When you click the star to learn a new speciality, a pop-up confirmation appear asking if you are sure. If you double click the ""yes/confirm"" button you start at level 2 instead of level 1. This is likely because it simply adds a level, rather than set the level.",1.0,"[8.0 Staging] Double-click Speciality Learning Confirm - When you click the star to learn a new speciality, a pop-up confirmation appear asking if you are sure. If you double click the ""yes/confirm"" button you start at level 2 instead of level 1. This is likely because it simply adds a level, rather than set the level.",1, double click speciality learning confirm when you click the star to learn a new speciality a pop up confirmation appear asking if you are sure if you double click the yes confirm button you start at level instead of level this is likely because it simply adds a level rather than set the level ,1 440171,12694580088.0,IssuesEvent,2020-06-22 06:49:44,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[1539] Crash when harvesting a specific plant while law prevents that,Priority: High Status: Needs Information Status: Not reproduced,"Harvesting this: https://cdn.discordapp.com/attachments/540912210621497344/707236021024194670/Unbenannt.png Leads to: ``` --BEGIN DUMP-- Dump Time 05/05/2020 15:51:34 Exception Exception: SynchronizationLockException Message:Object synchronization method was called from an unsynchronized block of code. Source:System.Private.CoreLib System.Threading.SynchronizationLockException: Object synchronization method was called from an unsynchronized block of code. at System.Threading.Monitor.Exit(Object obj) at Eco.Gameplay.Items.InventoryLock.Dispose() at Eco.Gameplay.Items.InventoryChangeSet.Dispose() at Eco.Gameplay.Items.InventoryChangeSet.Finalize() --END DUMP-- ``` ",1.0,"[1539] Crash when harvesting a specific plant while law prevents that - Harvesting this: https://cdn.discordapp.com/attachments/540912210621497344/707236021024194670/Unbenannt.png Leads to: ``` --BEGIN DUMP-- Dump Time 05/05/2020 15:51:34 Exception Exception: SynchronizationLockException Message:Object synchronization method was called from an unsynchronized block of code. Source:System.Private.CoreLib System.Threading.SynchronizationLockException: Object synchronization method was called from an unsynchronized block of code. at System.Threading.Monitor.Exit(Object obj) at Eco.Gameplay.Items.InventoryLock.Dispose() at Eco.Gameplay.Items.InventoryChangeSet.Dispose() at Eco.Gameplay.Items.InventoryChangeSet.Finalize() --END DUMP-- ``` ",1, crash when harvesting a specific plant while law prevents that harvesting this leads to begin dump dump time exception exception synchronizationlockexception message object synchronization method was called from an unsynchronized block of code source system private corelib system threading synchronizationlockexception object synchronization method was called from an unsynchronized block of code at system threading monitor exit object obj at eco gameplay items inventorylock dispose at eco gameplay items inventorychangeset dispose at eco gameplay items inventorychangeset finalize end dump ,1 535350,15686879390.0,IssuesEvent,2021-03-25 13:03:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.3.0 beta staging-1964]Admin command /owner if not authorized does not work if owner is a title,Category: Gameplay Priority: High Regression Squad: Mountain Goat Type: Bug,"If you try to use admin command /owner on a property that is owned by a title that you do not have access to it will throw the following error ``` [12:59:28.607] [106] [Error] [Eco] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at Eco.Gameplay.Systems.Chat.ChatCommandService.<>c__DisplayClass12_0.b__1() at Eco.Core.Utils.Async.TaskUtils.<>c__DisplayClass2_0.b__0() System.InvalidOperationException: Sequence contains no elements at System.Linq.ThrowHelper.ThrowNoElementsException() at System.Linq.Enumerable.First[TSource](IEnumerable`1 source) at Eco.Gameplay.Property.Deed.TryChangeOwners(GameActionPack pack, Player changer, IAlias newOwner, Boolean transferAction, Boolean autoPerform, Boolean okBox, Boolean superAccess) at Eco.Gameplay.Property.PropertyCommands.Owner(User user, User newOwner) ``` ",1.0,"[0.9.3.0 beta staging-1964]Admin command /owner if not authorized does not work if owner is a title - If you try to use admin command /owner on a property that is owned by a title that you do not have access to it will throw the following error ``` [12:59:28.607] [106] [Error] [Eco] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at Eco.Gameplay.Systems.Chat.ChatCommandService.<>c__DisplayClass12_0.b__1() at Eco.Core.Utils.Async.TaskUtils.<>c__DisplayClass2_0.b__0() System.InvalidOperationException: Sequence contains no elements at System.Linq.ThrowHelper.ThrowNoElementsException() at System.Linq.Enumerable.First[TSource](IEnumerable`1 source) at Eco.Gameplay.Property.Deed.TryChangeOwners(GameActionPack pack, Player changer, IAlias newOwner, Boolean transferAction, Boolean autoPerform, Boolean okBox, Boolean superAccess) at Eco.Gameplay.Property.PropertyCommands.Owner(User user, User newOwner) ``` ",1, admin command owner if not authorized does not work if owner is a title if you try to use admin command owner on a property that is owned by a title that you do not have access to it will throw the following error system reflection targetinvocationexception exception has been thrown by the target of an invocation at system runtimemethodhandle invokemethod object target object arguments signature sig boolean constructor boolean wrapexceptions at system reflection runtimemethodinfo invoke object obj bindingflags invokeattr binder binder object parameters cultureinfo culture at system reflection methodbase invoke object obj object parameters at eco gameplay systems chat chatcommandservice c b at eco core utils async taskutils c b system invalidoperationexception sequence contains no elements at system linq throwhelper thrownoelementsexception at system linq enumerable first ienumerable source at eco gameplay property deed trychangeowners gameactionpack pack player changer ialias newowner boolean transferaction boolean autoperform boolean okbox boolean superaccess at eco gameplay property propertycommands owner user user user newowner ,1 557607,16512909570.0,IssuesEvent,2021-05-26 07:17:46,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.4 staging-1992] Failed to handle RPC method: AttemptPlaceObject with placing Missing following objects,Category: Tech Priority: High Squad: Wild Turkey Type: Bug,"Same in 0.9.3.5 release- Step to reproduce: - /give AirPollutionGenerator or another missing item from log file: ``` [10:08:32.005] Missing following objects: AirPollutionGeneratorObject, AxeCalorieBuffObject, CountryMarkerObject, FedeartionMarkerObject, GlobalCalorieBuffObject, HomesteadMarkerObject, TownMarkerObject ``` - try to place it. have RPC: ``` [10:09:28.125] [Failed to handle RPC method: AttemptPlaceObject]System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke[TArg] (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, System.Collections.Generic.IList`1[T] packedArgs, System.Func`3[T1,T2,TResult] unpackArg, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketQueueHandler.TryFetchNextClientUpdate (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.HandleNetworkEvents (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.FinalIK.IKSolver+UpdateDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 System.NullReferenceException: Object reference not set to an instance of an object. at ShadowPlacement.AttemptPlaceObject (System.String requestedSpawn) [0x00000] in <00000000000000000000000000000000>:0 at PlayerHeldObject.AttemptPlaceObject (System.String requestedSpawn) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke[TArg] (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, System.Collections.Generic.IList`1[T] packedArgs, System.Func`3[T1,T2,TResult] unpackArg, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketQueueHandler.TryFetchNextClientUpdate (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.HandleNetworkEvents (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.FinalIK.IKSolver+UpdateDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 ``` Also don't have shadowplacement of this items ``` NullReferenceException: Object reference not set to an instance of an object. at ShadowPlacement.SetWorldObject (System.String objectTypeName) [0x00000] in <00000000000000000000000000000000>:0 at PlayerHeldObject.UpdateHeldObject (ItemStackView stack, HeldObject held, System.Boolean& somethingVisible) [0x00000] in <00000000000000000000000000000000>:0 at PlayerHeldObject.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ``` Maybe related.",1.0,"[0.9.4 staging-1992] Failed to handle RPC method: AttemptPlaceObject with placing Missing following objects - Same in 0.9.3.5 release- Step to reproduce: - /give AirPollutionGenerator or another missing item from log file: ``` [10:08:32.005] Missing following objects: AirPollutionGeneratorObject, AxeCalorieBuffObject, CountryMarkerObject, FedeartionMarkerObject, GlobalCalorieBuffObject, HomesteadMarkerObject, TownMarkerObject ``` - try to place it. have RPC: ``` [10:09:28.125] [Failed to handle RPC method: AttemptPlaceObject]System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke[TArg] (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, System.Collections.Generic.IList`1[T] packedArgs, System.Func`3[T1,T2,TResult] unpackArg, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketQueueHandler.TryFetchNextClientUpdate (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.HandleNetworkEvents (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.FinalIK.IKSolver+UpdateDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 System.NullReferenceException: Object reference not set to an instance of an object. at ShadowPlacement.AttemptPlaceObject (System.String requestedSpawn) [0x00000] in <00000000000000000000000000000000>:0 at PlayerHeldObject.AttemptPlaceObject (System.String requestedSpawn) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke[TArg] (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, System.Collections.Generic.IList`1[T] packedArgs, System.Func`3[T1,T2,TResult] unpackArg, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketQueueHandler.TryFetchNextClientUpdate (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.HandleNetworkEvents (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.FinalIK.IKSolver+UpdateDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 ``` Also don't have shadowplacement of this items ``` NullReferenceException: Object reference not set to an instance of an object. at ShadowPlacement.SetWorldObject (System.String objectTypeName) [0x00000] in <00000000000000000000000000000000>:0 at PlayerHeldObject.UpdateHeldObject (ItemStackView stack, HeldObject held, System.Boolean& somethingVisible) [0x00000] in <00000000000000000000000000000000>:0 at PlayerHeldObject.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ``` Maybe related.",1, failed to handle rpc method attemptplaceobject with placing missing following objects same in release step to reproduce give airpollutiongenerator or another missing item from log file missing following objects airpollutiongeneratorobject axecaloriebuffobject countrymarkerobject fedeartionmarkerobject globalcaloriebuffobject homesteadmarkerobject townmarkerobject try to place it have rpc system reflection targetinvocationexception exception has been thrown by the target of an invocation at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system func invoke in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname system collections generic ilist packedargs system func unpackarg system object result in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname eco shared serialization bsonarray bsonargs system object result in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at clientpacketqueuehandler tryfetchnextclientupdate eco shared time timelimit timelimit in at clientpackethandler handlenetworkevents eco shared time timelimit timelimit in at system action invoke t obj in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at rootmotion finalik iksolver updatedelegate invoke in system nullreferenceexception object reference not set to an instance of an object at shadowplacement attemptplaceobject system string requestedspawn in at playerheldobject attemptplaceobject system string requestedspawn in at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system func invoke in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname system collections generic ilist packedargs system func unpackarg system object result in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname eco shared serialization bsonarray bsonargs system object result in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bsonobj in at clientpacketqueuehandler tryfetchnextclientupdate eco shared time timelimit timelimit in at clientpackethandler handlenetworkevents eco shared time timelimit timelimit in at system action invoke t obj in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at rootmotion finalik iksolver updatedelegate invoke in also don t have shadowplacement of this items nullreferenceexception object reference not set to an instance of an object at shadowplacement setworldobject system string objecttypename in at playerheldobject updateheldobject itemstackview stack heldobject held system boolean somethingvisible in at playerheldobject update in unityengine logger logexception exception object unityengine debug calloverridendebughandler exception object maybe related ,1 509110,14713054992.0,IssuesEvent,2021-01-05 09:48:26,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.2.0 beta staging-1891]Exchange trade confirm window missing entry,Category: Gameplay Category: UI Priority: High Type: Regression,"When ever you complete a trade successfully it will prompt an empty/blank ui windows. ![Screenshot_65.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/f44c7b1f-b78c-4829-bfbe-8e91ec882ae3)",1.0,"[0.9.2.0 beta staging-1891]Exchange trade confirm window missing entry - When ever you complete a trade successfully it will prompt an empty/blank ui windows. ![Screenshot_65.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/f44c7b1f-b78c-4829-bfbe-8e91ec882ae3)",1, exchange trade confirm window missing entry when ever you complete a trade successfully it will prompt an empty blank ui windows ,1 232063,7654071712.0,IssuesEvent,2018-05-10 07:45:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Exceptions while server start after update 7.4.0,High Priority,"Hi, after the recent update to 7.4 the server will not start a fresh world. (I emptied the storage folder.) In the server windows the first things seem to happen correctly until to that Tick-thing. Then it throws the exception I posted below. I'm sorry, but it seems in a german Windows 7 also the exception messages a translated to german. I hope it's no problem. Regards, Sascha Anwendung: EcoServer.exe Frameworkversion: v4.0.30319 Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet. Ausnahmeinformationen: System.ArgumentException bei Eco.Shared.Math.WorldPosition3i.Initialize(Eco.Shared.Math.Vector3i) bei Eco.Shared.Voxel.ChunkGrid`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].AddChunk(System.__Canon) bei Eco.Shared.Voxel.ChunkGrid`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].GetOrAddChunk(Eco.Shared.Math.Vector3i) bei Eco.World.WorldChunkGrid.SetBlock[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](Eco.Shared.Math.Vector3i, System.Object[]) bei Eco.World.World.SetBlock[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](Eco.Shared.Math.Vector3i, System.Object[]) bei Eco.World.Blocks.WaterBlock.TryMoveWater(Eco.Shared.Math.Vector3i, Eco.World.Block, Single, Boolean) bei Eco.World.Blocks.WaterBlock.Tick(Eco.Shared.Math.Vector3i) bei Eco.World.PersistentChunk.Tick() bei Eco.WorldGenerator.WorldGeneratorPlugin+<>c__DisplayClass27_8.b__6(Eco.World.PersistentChunk) bei System.Threading.Tasks.Parallel+<>c__DisplayClass42_0`2[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].b__1() bei System.Threading.Tasks.Task.InnerInvokeWithArg(System.Threading.Tasks.Task) bei System.Threading.Tasks.Task+<>c__DisplayClass176_0.b__0(System.Object) Ausnahmeinformationen: System.AggregateException bei System.Threading.Tasks.Task.ThrowIfExceptional(Boolean) bei System.Threading.Tasks.Task.Wait(Int32, System.Threading.CancellationToken) bei System.Threading.Tasks.Parallel.PartitionerForEachWorker[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.Collections.Concurrent.Partitioner`1, System.Threading.Tasks.ParallelOptions, System.Action`1, System.Action`2, System.Action`3, System.Func`4, System.Func`5, System.Func`1, System.Action`1) bei System.Threading.Tasks.Parallel.ForEachWorker[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.Collections.Generic.IEnumerable`1, System.Threading.Tasks.ParallelOptions, System.Action`1, System.Action`2, System.Action`3, System.Func`4, System.Func`5, System.Func`1, System.Action`1) bei System.Threading.Tasks.Parallel.ForEach[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.Collections.Generic.IEnumerable`1, System.Action`1) bei Eco.WorldGenerator.WorldGeneratorPlugin.CreateWorld() bei Eco.WorldGenerator.WorldGeneratorPlugin.Initialize(Eco.Core.Utils.TimedTask) bei Eco.Server.PluginManager.InitializePlugins() bei Eco.Server.PluginManager..ctor() bei Eco.Server.Startup.Start(System.String[]) bei Eco.Server.MainClass.Main(System.String[]) ",1.0,"Exceptions while server start after update 7.4.0 - Hi, after the recent update to 7.4 the server will not start a fresh world. (I emptied the storage folder.) In the server windows the first things seem to happen correctly until to that Tick-thing. Then it throws the exception I posted below. I'm sorry, but it seems in a german Windows 7 also the exception messages a translated to german. I hope it's no problem. Regards, Sascha Anwendung: EcoServer.exe Frameworkversion: v4.0.30319 Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet. Ausnahmeinformationen: System.ArgumentException bei Eco.Shared.Math.WorldPosition3i.Initialize(Eco.Shared.Math.Vector3i) bei Eco.Shared.Voxel.ChunkGrid`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].AddChunk(System.__Canon) bei Eco.Shared.Voxel.ChunkGrid`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].GetOrAddChunk(Eco.Shared.Math.Vector3i) bei Eco.World.WorldChunkGrid.SetBlock[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](Eco.Shared.Math.Vector3i, System.Object[]) bei Eco.World.World.SetBlock[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](Eco.Shared.Math.Vector3i, System.Object[]) bei Eco.World.Blocks.WaterBlock.TryMoveWater(Eco.Shared.Math.Vector3i, Eco.World.Block, Single, Boolean) bei Eco.World.Blocks.WaterBlock.Tick(Eco.Shared.Math.Vector3i) bei Eco.World.PersistentChunk.Tick() bei Eco.WorldGenerator.WorldGeneratorPlugin+<>c__DisplayClass27_8.b__6(Eco.World.PersistentChunk) bei System.Threading.Tasks.Parallel+<>c__DisplayClass42_0`2[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].b__1() bei System.Threading.Tasks.Task.InnerInvokeWithArg(System.Threading.Tasks.Task) bei System.Threading.Tasks.Task+<>c__DisplayClass176_0.b__0(System.Object) Ausnahmeinformationen: System.AggregateException bei System.Threading.Tasks.Task.ThrowIfExceptional(Boolean) bei System.Threading.Tasks.Task.Wait(Int32, System.Threading.CancellationToken) bei System.Threading.Tasks.Parallel.PartitionerForEachWorker[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.Collections.Concurrent.Partitioner`1, System.Threading.Tasks.ParallelOptions, System.Action`1, System.Action`2, System.Action`3, System.Func`4, System.Func`5, System.Func`1, System.Action`1) bei System.Threading.Tasks.Parallel.ForEachWorker[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.Collections.Generic.IEnumerable`1, System.Threading.Tasks.ParallelOptions, System.Action`1, System.Action`2, System.Action`3, System.Func`4, System.Func`5, System.Func`1, System.Action`1) bei System.Threading.Tasks.Parallel.ForEach[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.Collections.Generic.IEnumerable`1, System.Action`1) bei Eco.WorldGenerator.WorldGeneratorPlugin.CreateWorld() bei Eco.WorldGenerator.WorldGeneratorPlugin.Initialize(Eco.Core.Utils.TimedTask) bei Eco.Server.PluginManager.InitializePlugins() bei Eco.Server.PluginManager..ctor() bei Eco.Server.Startup.Start(System.String[]) bei Eco.Server.MainClass.Main(System.String[]) ",1,exceptions while server start after update hi after the recent update to the server will not start a fresh world i emptied the storage folder in the server windows the first things seem to happen correctly until to that tick thing then it throws the exception i posted below i m sorry but it seems in a german windows also the exception messages a translated to german i hope it s no problem regards sascha anwendung ecoserver exe frameworkversion beschreibung der prozess wurde aufgrund einer unbehandelten ausnahme beendet ausnahmeinformationen system argumentexception bei eco shared math initialize eco shared math bei eco shared voxel chunkgrid addchunk system canon bei eco shared voxel chunkgrid getoraddchunk eco shared math bei eco world worldchunkgrid setblock eco shared math system object bei eco world world setblock eco shared math system object bei eco world blocks waterblock trymovewater eco shared math eco world block single boolean bei eco world blocks waterblock tick eco shared math bei eco world persistentchunk tick bei eco worldgenerator worldgeneratorplugin c b eco world persistentchunk bei system threading tasks parallel c b bei system threading tasks task innerinvokewitharg system threading tasks task bei system threading tasks task c b system object ausnahmeinformationen system aggregateexception bei system threading tasks task throwifexceptional boolean bei system threading tasks task wait system threading cancellationtoken bei system threading tasks parallel partitionerforeachworker system collections concurrent partitioner system threading tasks paralleloptions system action system action system action system func system func system func system action bei system threading tasks parallel foreachworker system collections generic ienumerable system threading tasks paralleloptions system action system action system action system func system func system func system action bei system threading tasks parallel foreach system collections generic ienumerable system action bei eco worldgenerator worldgeneratorplugin createworld bei eco worldgenerator worldgeneratorplugin initialize eco core utils timedtask bei eco server pluginmanager initializeplugins bei eco server pluginmanager ctor bei eco server startup start system string bei eco server mainclass main system string ,1 283727,8722831851.0,IssuesEvent,2018-12-09 16:17:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Gain calories while working with efficiency,Semi-High Priority,"A player on my server maxed out his calorie efficiency. As a result he has started to gain calories from working. This has allowed his calories to go above the limit. It has also made it so that he can't eat and now gets only 12 skill points a day when he should be getting much more with food available. https://cdn.discordapp.com/attachments/416034541115801612/491654250426793985/Eco_9_18_2018_10_47_20_AM_2.png Hard to see but above is an image of him getting +0.04 calories from just existing.",1.0,"Gain calories while working with efficiency - A player on my server maxed out his calorie efficiency. As a result he has started to gain calories from working. This has allowed his calories to go above the limit. It has also made it so that he can't eat and now gets only 12 skill points a day when he should be getting much more with food available. https://cdn.discordapp.com/attachments/416034541115801612/491654250426793985/Eco_9_18_2018_10_47_20_AM_2.png Hard to see but above is an image of him getting +0.04 calories from just existing.",1,gain calories while working with efficiency a player on my server maxed out his calorie efficiency as a result he has started to gain calories from working this has allowed his calories to go above the limit it has also made it so that he can t eat and now gets only skill points a day when he should be getting much more with food available hard to see but above is an image of him getting calories from just existing ,1 368862,10885484845.0,IssuesEvent,2019-11-18 10:29:29,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,[0.8.3-staging-1099] Invalid contracts acceptance ,Fixed High Priority QA Reopen,"Steps 1. Cut a tree. 2. Claim some deed with debris and stump. 3. Create contract for debris clearing on this deed. 4. Remove some rects on this deed and forget about recalculating debris in contract. 5. Let someone take this contract. Expects: Someone can't take this contract as it wasn't updated after deed changes Actual: Someone can take it and finish it instantly ",1.0,"[0.8.3-staging-1099] Invalid contracts acceptance - Steps 1. Cut a tree. 2. Claim some deed with debris and stump. 3. Create contract for debris clearing on this deed. 4. Remove some rects on this deed and forget about recalculating debris in contract. 5. Let someone take this contract. Expects: Someone can't take this contract as it wasn't updated after deed changes Actual: Someone can take it and finish it instantly ",1, invalid contracts acceptance steps cut a tree claim some deed with debris and stump create contract for debris clearing on this deed remove some rects on this deed and forget about recalculating debris in contract let someone take this contract expects someone can t take this contract as it wasn t updated after deed changes actual someone can take it and finish it instantly ,1 346897,10421437823.0,IssuesEvent,2019-09-16 06:09:33,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[master-preview] No shadow placement,High Priority QA,"Take some logs and try to place them down. You won't see shadow placement. ![bandicam 2019-09-09 11-40-34-395](https://user-images.githubusercontent.com/27898520/64508723-8d3f4600-d2f7-11e9-89ed-a1ed2471aa63.jpg) ",1.0,"[master-preview] No shadow placement - Take some logs and try to place them down. You won't see shadow placement. ![bandicam 2019-09-09 11-40-34-395](https://user-images.githubusercontent.com/27898520/64508723-8d3f4600-d2f7-11e9-89ed-a1ed2471aa63.jpg) ",1, no shadow placement take some logs and try to place them down you won t see shadow placement ,1 307155,9414236360.0,IssuesEvent,2019-04-10 09:40:26,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Meteor tutor - slides swith timer ignore mouse clicks.,Semi-High Priority,"As result, you swith slide by mouse click, and he immediately swith to next by timer. For me - ideal solution is disable timer, and allow scroll slides back.",1.0,"Meteor tutor - slides swith timer ignore mouse clicks. - As result, you swith slide by mouse click, and he immediately swith to next by timer. For me - ideal solution is disable timer, and allow scroll slides back.",1,meteor tutor slides swith timer ignore mouse clicks as result you swith slide by mouse click and he immediately swith to next by timer for me ideal solution is disable timer and allow scroll slides back ,1 453854,13091198318.0,IssuesEvent,2020-08-03 05:58:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1695] Possibility for anyone to break demographics,Category: UI Priority: High Status: Fixed,"Anyone is able to break a demographic at anytime. Here are steps to replicate: Type name of demographic in chat: ![DemographicChat](https://user-images.githubusercontent.com/47330823/89091964-951a3580-d362-11ea-8278-ca076a981de2.png) Click Demographic in chat brings up a window that lets you delete clauses ![DemographicActive](https://user-images.githubusercontent.com/47330823/89091984-b549f480-d362-11ea-9387-db39d228c7ea.png) This works with both default demographics and player made demographics ![DemographicPlayerCreated](https://user-images.githubusercontent.com/47330823/89091993-c8f55b00-d362-11ea-999d-f1c9d0bae755.png) ",1.0,"[0.9.0 staging-1695] Possibility for anyone to break demographics - Anyone is able to break a demographic at anytime. Here are steps to replicate: Type name of demographic in chat: ![DemographicChat](https://user-images.githubusercontent.com/47330823/89091964-951a3580-d362-11ea-8278-ca076a981de2.png) Click Demographic in chat brings up a window that lets you delete clauses ![DemographicActive](https://user-images.githubusercontent.com/47330823/89091984-b549f480-d362-11ea-9387-db39d228c7ea.png) This works with both default demographics and player made demographics ![DemographicPlayerCreated](https://user-images.githubusercontent.com/47330823/89091993-c8f55b00-d362-11ea-999d-f1c9d0bae755.png) ",1, possibility for anyone to break demographics anyone is able to break a demographic at anytime here are steps to replicate type name of demographic in chat click demographic in chat brings up a window that lets you delete clauses this works with both default demographics and player made demographics ,1 498388,14406135172.0,IssuesEvent,2020-12-03 19:45:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.1.2 beta release-111] Every Player seems to be laggy,Category: Gameplay Priority: High,"After updating to version 0.9.1.2 every player movement seems to be laggy. There is no change between walking or driving a car all types of movement from a other player looks like a lag or a high ping. For the Player the own Movement looks ok but for the others it isnt. ",1.0,"[0.9.1.2 beta release-111] Every Player seems to be laggy - After updating to version 0.9.1.2 every player movement seems to be laggy. There is no change between walking or driving a car all types of movement from a other player looks like a lag or a high ping. For the Player the own Movement looks ok but for the others it isnt. ",1, every player seems to be laggy after updating to version every player movement seems to be laggy there is no change between walking or driving a car all types of movement from a other player looks like a lag or a high ping for the player the own movement looks ok but for the others it isnt ,1 524895,15225588920.0,IssuesEvent,2021-02-18 07:35:08,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2.3] Stuck in Wood Cart if third person and no backpack,Category: Gameplay Priority: High Squad: Otter Status: Fixed Type: Bug,"A player of my server experienced the following bug: He is stuck in his wood cart, unable to leave it. Steps to reproduce: - Start a new world - Put your backpack to your inventory - Spawn a Wood Cart - Go in Third Person view - Ride the Wood Cart You'll be stuck without possiblity to leave it Player.log of the user: [Player (1).log](https://github.com/StrangeLoopGames/EcoIssues/files/5932137/Player.1.log) precise issue: ```NullReferenceException: Object reference not set to an instance of an object. at MountSpot.BackpackActivate (System.Boolean isActive) [0x00000] in <00000000000000000000000000000000>:0 at MountSpot.DisMount (PlayerBase player) [0x00000] in <00000000000000000000000000000000>:0 at Player.set_Mount (MountSpot value) [0x00000] in <00000000000000000000000000000000>:0 at ThirdPersonController.RefreshThirdPerson () [0x00000] in <00000000000000000000000000000000>:0 at Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: currently not available on il2cpp Line: -1) Animator.GotoState: State could not be found UnityEngine.Animator:Play(String) AvatarAnimationManager:InitState() AvatarAnimationManager:Start() [ line 1349] (Filename: Line: 1349) Invalid Layer Index '-1' UnityEngine.Animator:Play(String) AvatarAnimationManager:InitState() AvatarAnimationManager:Start()``` ",1.0,"[0.9.2.3] Stuck in Wood Cart if third person and no backpack - A player of my server experienced the following bug: He is stuck in his wood cart, unable to leave it. Steps to reproduce: - Start a new world - Put your backpack to your inventory - Spawn a Wood Cart - Go in Third Person view - Ride the Wood Cart You'll be stuck without possiblity to leave it Player.log of the user: [Player (1).log](https://github.com/StrangeLoopGames/EcoIssues/files/5932137/Player.1.log) precise issue: ```NullReferenceException: Object reference not set to an instance of an object. at MountSpot.BackpackActivate (System.Boolean isActive) [0x00000] in <00000000000000000000000000000000>:0 at MountSpot.DisMount (PlayerBase player) [0x00000] in <00000000000000000000000000000000>:0 at Player.set_Mount (MountSpot value) [0x00000] in <00000000000000000000000000000000>:0 at ThirdPersonController.RefreshThirdPerson () [0x00000] in <00000000000000000000000000000000>:0 at Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: currently not available on il2cpp Line: -1) Animator.GotoState: State could not be found UnityEngine.Animator:Play(String) AvatarAnimationManager:InitState() AvatarAnimationManager:Start() [ line 1349] (Filename: Line: 1349) Invalid Layer Index '-1' UnityEngine.Animator:Play(String) AvatarAnimationManager:InitState() AvatarAnimationManager:Start()``` ",1, stuck in wood cart if third person and no backpack a player of my server experienced the following bug he is stuck in his wood cart unable to leave it steps to reproduce start a new world put your backpack to your inventory spawn a wood cart go in third person view ride the wood cart you ll be stuck without possiblity to leave it player log of the user precise issue nullreferenceexception object reference not set to an instance of an object at mountspot backpackactivate system boolean isactive in at mountspot dismount playerbase player in at player set mount mountspot value in at thirdpersoncontroller refreshthirdperson in at player update in unityengine logger logexception exception object unityengine debug calloverridendebughandler exception object filename currently not available on line animator gotostate state could not be found unityengine animator play string avataranimationmanager initstate avataranimationmanager start filename line invalid layer index unityengine animator play string avataranimationmanager initstate avataranimationmanager start ,1 439169,12678566296.0,IssuesEvent,2020-06-19 10:00:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Hosted Worlds: UI - subscription renew UI,Category: Web Priority: High Status: Fixed,"1) I have, say, 2 worlds and 10 citizens 2) I want to remove 1 world and 7 citizens. 3) After changing the numbers I need to press a confirmation button. - Why we call it ""Start My World""? I don't want to start anything, i want to renew my subscription - What is ""Total amount""? I am DELETING things, will I pay for it? Its really hard to distinguish here: how much I will pay right now and how much will cost my monthly subscription (And why I need make paypal step when deleting something?) ![bandicam 2020-06-02 16-51-56-252](https://user-images.githubusercontent.com/27898520/83517600-92ca6500-a4f2-11ea-9ecd-e7c3a765cc99.jpg) 4) After deleting things an order is looking like this ![bandicam 2020-06-02 17-01-05-826](https://user-images.githubusercontent.com/27898520/83517689-b9889b80-a4f2-11ea-82db-03d344c5bffd.jpg) Will I get my money back? As it says: Total Amount: $-76.07 /month* 5) After cpmleting an order I see this ![bandicam 2020-06-02 17-08-04-700](https://user-images.githubusercontent.com/27898520/83518251-a5916980-a4f3-11ea-9794-b46d63ab488b.jpg) Subscription is cancelled? Why? I've just deleted one world! I have another one!",1.0,"Hosted Worlds: UI - subscription renew UI - 1) I have, say, 2 worlds and 10 citizens 2) I want to remove 1 world and 7 citizens. 3) After changing the numbers I need to press a confirmation button. - Why we call it ""Start My World""? I don't want to start anything, i want to renew my subscription - What is ""Total amount""? I am DELETING things, will I pay for it? Its really hard to distinguish here: how much I will pay right now and how much will cost my monthly subscription (And why I need make paypal step when deleting something?) ![bandicam 2020-06-02 16-51-56-252](https://user-images.githubusercontent.com/27898520/83517600-92ca6500-a4f2-11ea-9ecd-e7c3a765cc99.jpg) 4) After deleting things an order is looking like this ![bandicam 2020-06-02 17-01-05-826](https://user-images.githubusercontent.com/27898520/83517689-b9889b80-a4f2-11ea-82db-03d344c5bffd.jpg) Will I get my money back? As it says: Total Amount: $-76.07 /month* 5) After cpmleting an order I see this ![bandicam 2020-06-02 17-08-04-700](https://user-images.githubusercontent.com/27898520/83518251-a5916980-a4f3-11ea-9794-b46d63ab488b.jpg) Subscription is cancelled? Why? I've just deleted one world! I have another one!",1,hosted worlds ui subscription renew ui i have say worlds and citizens i want to remove world and citizens after changing the numbers i need to press a confirmation button why we call it start my world i don t want to start anything i want to renew my subscription what is total amount i am deleting things will i pay for it its really hard to distinguish here how much i will pay right now and how much will cost my monthly subscription and why i need make paypal step when deleting something after deleting things an order is looking like this will i get my money back as it says total amount month after cpmleting an order i see this subscription is cancelled why i ve just deleted one world i have another one ,1 205191,7094550853.0,IssuesEvent,2018-01-13 04:50:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Accomplishing tasks from a tutorial out of order does not register,High Priority,"![image](https://user-images.githubusercontent.com/6262198/34745914-0588973c-f547-11e7-8f36-2e5f1476e4bd.png) I've already harvested tomatoes, but it won't show up as completed in the UI. In this case, this should be possible. ",1.0,"Accomplishing tasks from a tutorial out of order does not register - ![image](https://user-images.githubusercontent.com/6262198/34745914-0588973c-f547-11e7-8f36-2e5f1476e4bd.png) I've already harvested tomatoes, but it won't show up as completed in the UI. In this case, this should be possible. ",1,accomplishing tasks from a tutorial out of order does not register i ve already harvested tomatoes but it won t show up as completed in the ui in this case this should be possible ,1 566004,16777954233.0,IssuesEvent,2021-06-15 01:24:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Database staging sync cron job is down,Category: DevOps Priority: High Squad: Lattice Mushroom,"on staging accounts server, there is cron job to sync staging. it's might be using abhi's credentials and broke when he left. ",1.0,"Database staging sync cron job is down - on staging accounts server, there is cron job to sync staging. it's might be using abhi's credentials and broke when he left. ",1,database staging sync cron job is down on staging accounts server there is cron job to sync staging it s might be using abhi s credentials and broke when he left ,1 464330,13310810054.0,IssuesEvent,2020-08-26 07:14:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.0 beta staging-1732] Contract Board - Anyone is able to remove clauses,Category: Gameplay Priority: High,"Anyone is able to remove the clauses contained in a contract on a contract board ![Screenshot_97](https://user-images.githubusercontent.com/24981362/90967854-66b4f380-e4e5-11ea-9879-1b63fd66e482.jpg) Simular to https://github.com/StrangeLoopGames/EcoIssues/issues/17458 But its clauses for contracts this time.",1.0,"[0.9.0.0 beta staging-1732] Contract Board - Anyone is able to remove clauses - Anyone is able to remove the clauses contained in a contract on a contract board ![Screenshot_97](https://user-images.githubusercontent.com/24981362/90967854-66b4f380-e4e5-11ea-9879-1b63fd66e482.jpg) Simular to https://github.com/StrangeLoopGames/EcoIssues/issues/17458 But its clauses for contracts this time.",1, contract board anyone is able to remove clauses anyone is able to remove the clauses contained in a contract on a contract board simular to but its clauses for contracts this time ,1 359361,10675148815.0,IssuesEvent,2019-10-21 10:59:36,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[master-preview] Missing New Blocks in Hammer UI,High Priority,"Perhaps, It was lost before changing the hammer UI. Composite Lumber blocks at the moment: ![image](https://user-images.githubusercontent.com/45708377/67199608-5be38b00-f40a-11e9-8022-33e1dd80df9f.png) But @keegan-o added BasicSlopeBlocks and CornerStairsBlocks: ![65287236-43284280-daf7-11e9-97d0-73f658b76c31](https://user-images.githubusercontent.com/45708377/67199748-b67ce700-f40a-11e9-9c6e-e5c22c1fbbae.png) I remember that they were added. And I have some screenshots: ![image](https://user-images.githubusercontent.com/45708377/67199850-ed52fd00-f40a-11e9-80be-be6d13754c99.png) ![image](https://user-images.githubusercontent.com/45708377/67199888-fd6adc80-f40a-11e9-8ab8-1db72b36d77b.png) ",1.0,"[master-preview] Missing New Blocks in Hammer UI - Perhaps, It was lost before changing the hammer UI. Composite Lumber blocks at the moment: ![image](https://user-images.githubusercontent.com/45708377/67199608-5be38b00-f40a-11e9-8022-33e1dd80df9f.png) But @keegan-o added BasicSlopeBlocks and CornerStairsBlocks: ![65287236-43284280-daf7-11e9-97d0-73f658b76c31](https://user-images.githubusercontent.com/45708377/67199748-b67ce700-f40a-11e9-9c6e-e5c22c1fbbae.png) I remember that they were added. And I have some screenshots: ![image](https://user-images.githubusercontent.com/45708377/67199850-ed52fd00-f40a-11e9-80be-be6d13754c99.png) ![image](https://user-images.githubusercontent.com/45708377/67199888-fd6adc80-f40a-11e9-8ab8-1db72b36d77b.png) ",1, missing new blocks in hammer ui perhaps it was lost before changing the hammer ui composite lumber blocks at the moment but keegan o added basicslopeblocks and cornerstairsblocks i remember that they were added and i have some screenshots ,1 316656,9652901547.0,IssuesEvent,2019-05-18 21:35:52,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Make the client not rebuild when eco.shared doesnt change,High Priority Regression,"Currently it does, which slows down workflow a lot as you have to stop and restart the client with every single change of the server. This was working properly for a hot minute, then someone broke it again.",1.0,"Make the client not rebuild when eco.shared doesnt change - Currently it does, which slows down workflow a lot as you have to stop and restart the client with every single change of the server. This was working properly for a hot minute, then someone broke it again.",1,make the client not rebuild when eco shared doesnt change currently it does which slows down workflow a lot as you have to stop and restart the client with every single change of the server this was working properly for a hot minute then someone broke it again ,1 433146,12502590392.0,IssuesEvent,2020-06-02 05:02:58,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Get edit and continue working in server again,Priority: High,"Edit and Continue was failing to emit due to fody previously. It appears that has been fixed in an earlier released version of VS, but now we have another problem related to our versioning: Error CS7038 Failed to emit module 'Eco.Gameplay': Changing the version of an assembly reference is not allowed during debugging: 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' changed version to '2.1.0.0'. Eco.Gameplay 1 Active Look for ways to get edit and continue working by preventing the version from changing during edit-and-continue builds. Note the project to test is gameplay, some of the other ones I think work ok, but not gameplay. ",1.0,"Get edit and continue working in server again - Edit and Continue was failing to emit due to fody previously. It appears that has been fixed in an earlier released version of VS, but now we have another problem related to our versioning: Error CS7038 Failed to emit module 'Eco.Gameplay': Changing the version of an assembly reference is not allowed during debugging: 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' changed version to '2.1.0.0'. Eco.Gameplay 1 Active Look for ways to get edit and continue working by preventing the version from changing during edit-and-continue builds. Note the project to test is gameplay, some of the other ones I think work ok, but not gameplay. ",1,get edit and continue working in server again edit and continue was failing to emit due to fody previously it appears that has been fixed in an earlier released version of vs but now we have another problem related to our versioning error failed to emit module eco gameplay changing the version of an assembly reference is not allowed during debugging netstandard version culture neutral publickeytoken changed version to eco gameplay active look for ways to get edit and continue working by preventing the version from changing during edit and continue builds note the project to test is gameplay some of the other ones i think work ok but not gameplay ,1 271836,8490010159.0,IssuesEvent,2018-10-26 22:07:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Proposing when against the law doesnt display error,High Priority,"To repro: try to propose a law when youre not a citizen It will prevent you and the eco server will return a message 'you can not violate law citizenship' This message is never displayed in the webpage.",1.0,"Proposing when against the law doesnt display error - To repro: try to propose a law when youre not a citizen It will prevent you and the eco server will return a message 'you can not violate law citizenship' This message is never displayed in the webpage.",1,proposing when against the law doesnt display error to repro try to propose a law when youre not a citizen it will prevent you and the eco server will return a message you can not violate law citizenship this message is never displayed in the webpage ,1 449247,12965701035.0,IssuesEvent,2020-07-20 22:58:08,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Tree: Scale tree for comments,Category: Accounts Category: Web Priority: High,"- [x] Jeff: Make portraits more prominent, at top of feature group. Current: ![image](https://user-images.githubusercontent.com/3536496/81729247-847fb080-9440-11ea-8b6b-2980a52b59d8.png) Proposed: ![image](https://user-images.githubusercontent.com/3536496/81729778-64042600-9441-11ea-9ae9-933aeea1b574.png) ![image](https://user-images.githubusercontent.com/3536496/81729820-78482300-9441-11ea-930e-f99f954aab37.png) - [x] Jeff: Popup tooltip is going off the edge of screen ![image](https://user-images.githubusercontent.com/3536496/81729846-85651200-9441-11ea-9721-f9abcada53cc.png) - [x] Denys, When highlighting, display all devs in highlighted areas. They persist even after highlighting turns off. ![image](https://user-images.githubusercontent.com/3536496/81729994-be04eb80-9441-11ea-8f5a-6aef0377f920.png) - [x] Jeff: Give these a transparent background instead of white, perhaps. Or maybe a alphaed dark background. Currently looks like there should be white nodes. ![image](https://user-images.githubusercontent.com/3536496/81730079-dd037d80-9441-11ea-8521-6feaa34bbc54.png) - [x] Jeff: Clicking 'Join the discussion' takes you here, which is an empty meaningless page. I was hoping it would show a page of the various comments that are in the different pages, grouped by category. Can you make this better and a true link to the 'discussion'? ![image](https://user-images.githubusercontent.com/3536496/81730224-0b815880-9442-11ea-8349-405ba2853f59.png) - [x] Jeff: Can you make this review a pull quote, and change '2018' to 'game of the year' to remove the datedness of it",1.0,"Tree: Scale tree for comments - - [x] Jeff: Make portraits more prominent, at top of feature group. Current: ![image](https://user-images.githubusercontent.com/3536496/81729247-847fb080-9440-11ea-8b6b-2980a52b59d8.png) Proposed: ![image](https://user-images.githubusercontent.com/3536496/81729778-64042600-9441-11ea-9ae9-933aeea1b574.png) ![image](https://user-images.githubusercontent.com/3536496/81729820-78482300-9441-11ea-930e-f99f954aab37.png) - [x] Jeff: Popup tooltip is going off the edge of screen ![image](https://user-images.githubusercontent.com/3536496/81729846-85651200-9441-11ea-9721-f9abcada53cc.png) - [x] Denys, When highlighting, display all devs in highlighted areas. They persist even after highlighting turns off. ![image](https://user-images.githubusercontent.com/3536496/81729994-be04eb80-9441-11ea-8f5a-6aef0377f920.png) - [x] Jeff: Give these a transparent background instead of white, perhaps. Or maybe a alphaed dark background. Currently looks like there should be white nodes. ![image](https://user-images.githubusercontent.com/3536496/81730079-dd037d80-9441-11ea-8521-6feaa34bbc54.png) - [x] Jeff: Clicking 'Join the discussion' takes you here, which is an empty meaningless page. I was hoping it would show a page of the various comments that are in the different pages, grouped by category. Can you make this better and a true link to the 'discussion'? ![image](https://user-images.githubusercontent.com/3536496/81730224-0b815880-9442-11ea-8349-405ba2853f59.png) - [x] Jeff: Can you make this review a pull quote, and change '2018' to 'game of the year' to remove the datedness of it",1,tree scale tree for comments jeff make portraits more prominent at top of feature group current proposed jeff popup tooltip is going off the edge of screen denys when highlighting display all devs in highlighted areas they persist even after highlighting turns off jeff give these a transparent background instead of white perhaps or maybe a alphaed dark background currently looks like there should be white nodes jeff clicking join the discussion takes you here which is an empty meaningless page i was hoping it would show a page of the various comments that are in the different pages grouped by category can you make this better and a true link to the discussion jeff can you make this review a pull quote and change to game of the year to remove the datedness of it,1 291827,8950072892.0,IssuesEvent,2019-01-25 09:44:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Staging 0.8: steam things broken,Fixed High Priority,e.g. joining to friend game and invites (steam) tested with @mirasrael ,1.0,Staging 0.8: steam things broken - e.g. joining to friend game and invites (steam) tested with @mirasrael ,1,staging steam things broken e g joining to friend game and invites steam tested with mirasrael ,1 447341,12887659455.0,IssuesEvent,2020-07-13 11:38:46,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1646] Shaders: Invisible claims put you down with errors,Category: Gameplay Priority: Critical Priority: High Status: Fixed,"1. Take a claim stake Error is spamming in the log till your FPS is at the bottom line. [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/4889166/Player.log) 2. Try to claim something No visible deeds. ![bandicam 2020-07-08 12-42-04-031](https://user-images.githubusercontent.com/27898520/86891829-e004ac80-c118-11ea-8545-e90b87dca7b2.jpg) ",2.0,"[0.9.0 staging-1646] Shaders: Invisible claims put you down with errors - 1. Take a claim stake Error is spamming in the log till your FPS is at the bottom line. [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/4889166/Player.log) 2. Try to claim something No visible deeds. ![bandicam 2020-07-08 12-42-04-031](https://user-images.githubusercontent.com/27898520/86891829-e004ac80-c118-11ea-8545-e90b87dca7b2.jpg) ",1, shaders invisible claims put you down with errors take a claim stake error is spamming in the log till your fps is at the bottom line try to claim something no visible deeds ,1 205418,7097799056.0,IssuesEvent,2018-01-14 23:11:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,"Law that prevented placing blocks, resulted in phantom blocks",High Priority,"I placed a dirt block, which was prevented by a law. The law prevention message came up, but the block got placed and didn't disappear after a number of seconds. I tried to log out and back in, and when I logged out the server threw a bunch of exceptions from NetPort and NetBuffer, but then recovered and didn't crash. When I logged back in, the block I illegally placed was indeed gone again. This happened every time I tried and was easily repeatable.",1.0,"Law that prevented placing blocks, resulted in phantom blocks - I placed a dirt block, which was prevented by a law. The law prevention message came up, but the block got placed and didn't disappear after a number of seconds. I tried to log out and back in, and when I logged out the server threw a bunch of exceptions from NetPort and NetBuffer, but then recovered and didn't crash. When I logged back in, the block I illegally placed was indeed gone again. This happened every time I tried and was easily repeatable.",1,law that prevented placing blocks resulted in phantom blocks i placed a dirt block which was prevented by a law the law prevention message came up but the block got placed and didn t disappear after a number of seconds i tried to log out and back in and when i logged out the server threw a bunch of exceptions from netport and netbuffer but then recovered and didn t crash when i logged back in the block i illegally placed was indeed gone again this happened every time i tried and was easily repeatable ,1 248500,7933110416.0,IssuesEvent,2018-07-08 00:04:05,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.7.6.0] Need a texture on the campsite along with an icon,High Priority,"Need textures and an icon on this baby ![startingcamp](https://user-images.githubusercontent.com/35509188/42353413-ffa3f9e2-8074-11e8-8e31-fb903c32fbf9.PNG) ",1.0,"[0.7.6.0] Need a texture on the campsite along with an icon - Need textures and an icon on this baby ![startingcamp](https://user-images.githubusercontent.com/35509188/42353413-ffa3f9e2-8074-11e8-8e31-fb903c32fbf9.PNG) ",1, need a texture on the campsite along with an icon need textures and an icon on this baby ,1 294014,9012113145.0,IssuesEvent,2019-02-05 16:09:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Pumps don't work,High Priority Quality Assurance,"Tried /spawnsewage several times, did pick up and replace the pumps, the generator and the pipes - no output, therefore no crafting and no sewage. ![pump](https://user-images.githubusercontent.com/25908592/52163435-35e25300-26e2-11e9-9fd8-48b50b296cad.png) ",1.0,"Pumps don't work - Tried /spawnsewage several times, did pick up and replace the pumps, the generator and the pipes - no output, therefore no crafting and no sewage. ![pump](https://user-images.githubusercontent.com/25908592/52163435-35e25300-26e2-11e9-9fd8-48b50b296cad.png) ",1,pumps don t work tried spawnsewage several times did pick up and replace the pumps the generator and the pipes no output therefore no crafting and no sewage ,1 360426,10688500180.0,IssuesEvent,2019-10-22 18:21:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Worldgenerator.eco raised every time while generates new world,Fixed High Priority,"Just look my worldgen... [WorldGenerator.zip](https://github.com/StrangeLoopGames/EcoIssues/files/3752402/WorldGenerator.zip) And fresh one... [WorldGenerator_fresh.zip](https://github.com/StrangeLoopGames/EcoIssues/files/3752411/WorldGenerator_fresh.zip) @mirasrael ? ",1.0,"Worldgenerator.eco raised every time while generates new world - Just look my worldgen... [WorldGenerator.zip](https://github.com/StrangeLoopGames/EcoIssues/files/3752402/WorldGenerator.zip) And fresh one... [WorldGenerator_fresh.zip](https://github.com/StrangeLoopGames/EcoIssues/files/3752411/WorldGenerator_fresh.zip) @mirasrael ? ",1,worldgenerator eco raised every time while generates new world just look my worldgen and fresh one mirasrael ,1 576155,17080135972.0,IssuesEvent,2021-07-08 03:05:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[Cloud Worlds - Advanced Options] Clicking on any plugin brings up an unknown error ,Category: Cloud Worlds Category: Web Priority: High Squad: Lattice Mushroom Status: Fixed,"![image.png](https://images.zenhubusercontent.com/604031039e20f5d1b4f6e523/2b10fa25-4944-49f5-91c9-63fd192526f8) I suspect this to be the ""You are not logged in"" error as this usually happens when you're not able to interact with the Advanced Options. ",1.0,"[Cloud Worlds - Advanced Options] Clicking on any plugin brings up an unknown error - ![image.png](https://images.zenhubusercontent.com/604031039e20f5d1b4f6e523/2b10fa25-4944-49f5-91c9-63fd192526f8) I suspect this to be the ""You are not logged in"" error as this usually happens when you're not able to interact with the Advanced Options. ",1, clicking on any plugin brings up an unknown error i suspect this to be the you are not logged in error as this usually happens when you re not able to interact with the advanced options ,1 219273,7334459234.0,IssuesEvent,2018-03-05 22:52:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: District Redfineing ,High Priority,"**Version:** 0.7.0.6 beta **Steps to Reproduce:** made alot of Districts, we accidently gave two Districts same name. now we can not pass law to rename them.. we also can not seem to redraw them or add new Districts onto the map. we have no other laws in effect at all. **Expected behavior:** **Actual behavior:** ",1.0,"USER ISSUE: District Redfineing - **Version:** 0.7.0.6 beta **Steps to Reproduce:** made alot of Districts, we accidently gave two Districts same name. now we can not pass law to rename them.. we also can not seem to redraw them or add new Districts onto the map. we have no other laws in effect at all. **Expected behavior:** **Actual behavior:** ",1,user issue district redfineing version beta steps to reproduce made alot of districts we accidently gave two districts same name now we can not pass law to rename them we also can not seem to redraw them or add new districts onto the map we have no other laws in effect at all expected behavior actual behavior ,1 277580,8629813448.0,IssuesEvent,2018-11-21 22:16:26,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Server unable to load : Null reference Eco.Gameplay.LegislationSystem.LawLogic.Fields.AliasDropDown.AliasByCategoryDropDown.IdToDisplayName,High Priority,"``` --BEGIN DUMP-- Dump Time 11/20/2018 09:20:11 Exception Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.LegislationSystem.LawLogic.Fields.AliasDropDown.AliasByCategoryDropDown.IdToDisplayName(String id) at Eco.Gameplay.LegislationSystem.LawLogic.Fields.DropDown`1.RefreshDisplayName() at Eco.Gameplay.LegislationSystem.LawLogic.Fields.DropDown`1.Init() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.Items.Law.Initialize() at Eco.Gameplay.Legislation.Initialize(TimedTask timer) at InitializePlugins_Patch1(Object ) at Eco.Server.PluginManager..ctor() at Eco.Server.Startup.Start(String[] args) at Eco.Server.MainClass.Main(String[] args) --END DUMP-- ```",1.0,"Server unable to load : Null reference Eco.Gameplay.LegislationSystem.LawLogic.Fields.AliasDropDown.AliasByCategoryDropDown.IdToDisplayName - ``` --BEGIN DUMP-- Dump Time 11/20/2018 09:20:11 Exception Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.LegislationSystem.LawLogic.Fields.AliasDropDown.AliasByCategoryDropDown.IdToDisplayName(String id) at Eco.Gameplay.LegislationSystem.LawLogic.Fields.DropDown`1.RefreshDisplayName() at Eco.Gameplay.LegislationSystem.LawLogic.Fields.DropDown`1.Init() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.Items.Law.Initialize() at Eco.Gameplay.Legislation.Initialize(TimedTask timer) at InitializePlugins_Patch1(Object ) at Eco.Server.PluginManager..ctor() at Eco.Server.Startup.Start(String[] args) at Eco.Server.MainClass.Main(String[] args) --END DUMP-- ```",1,server unable to load null reference eco gameplay legislationsystem lawlogic fields aliasdropdown aliasbycategorydropdown idtodisplayname begin dump dump time exception exception nullreferenceexception message object reference not set to an instance of an object source eco gameplay system nullreferenceexception object reference not set to an instance of an object at eco gameplay legislationsystem lawlogic fields aliasdropdown aliasbycategorydropdown idtodisplayname string id at eco gameplay legislationsystem lawlogic fields dropdown refreshdisplayname at eco gameplay legislationsystem lawlogic fields dropdown init at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay items law initialize at eco gameplay legislation initialize timedtask timer at initializeplugins object at eco server pluginmanager ctor at eco server startup start string args at eco server mainclass main string args end dump ,1 434801,12528085418.0,IssuesEvent,2020-06-04 09:00:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1577] Can't Apply last changes in Distribution station.,Priority: High Status: Fixed,"press Apply and nothing happens. ![image](https://user-images.githubusercontent.com/45708377/83617805-4b93b100-a592-11ea-842f-025f439f7b2f.png) need to check https://github.com/StrangeLoopGames/Eco/pull/6166 after fixing",1.0,"[0.9.0 staging-1577] Can't Apply last changes in Distribution station. - press Apply and nothing happens. ![image](https://user-images.githubusercontent.com/45708377/83617805-4b93b100-a592-11ea-842f-025f439f7b2f.png) need to check https://github.com/StrangeLoopGames/Eco/pull/6166 after fixing",1, can t apply last changes in distribution station press apply and nothing happens need to check after fixing,1 292911,8970528885.0,IssuesEvent,2019-01-29 13:53:00,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Master: invisible blocks in stockpile.,High Priority,"![default](https://user-images.githubusercontent.com/4980243/51319084-28d02d80-1a6d-11e9-9e04-9cfc915640c7.png) contain ![default](https://user-images.githubusercontent.com/4980243/51319097-31286880-1a6d-11e9-9113-afd2fbdba9df.png) if i remove 4 sandstone stack ![default](https://user-images.githubusercontent.com/4980243/51319122-4ac9b000-1a6d-11e9-983a-90ccdbb1d854.png) ",1.0,"Master: invisible blocks in stockpile. - ![default](https://user-images.githubusercontent.com/4980243/51319084-28d02d80-1a6d-11e9-9e04-9cfc915640c7.png) contain ![default](https://user-images.githubusercontent.com/4980243/51319097-31286880-1a6d-11e9-9113-afd2fbdba9df.png) if i remove 4 sandstone stack ![default](https://user-images.githubusercontent.com/4980243/51319122-4ac9b000-1a6d-11e9-983a-90ccdbb1d854.png) ",1,master invisible blocks in stockpile contain if i remove sandstone stack ,1 439583,12684273779.0,IssuesEvent,2020-06-19 22:04:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Steamworks build names are wrong or useless,Category: DevOps Priority: High,"Eco Server builds all say ""Eco Staging Build Autoupload"", Eco builds all say ""v0.8.2.0-beta-staging-509a60da*-17""",1.0,"Steamworks build names are wrong or useless - Eco Server builds all say ""Eco Staging Build Autoupload"", Eco builds all say ""v0.8.2.0-beta-staging-509a60da*-17""",1,steamworks build names are wrong or useless eco server builds all say eco staging build autoupload eco builds all say beta staging ,1 462731,13252604469.0,IssuesEvent,2020-08-20 05:49:21,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1731] Zoning Office doesn't work,Category: Gameplay Priority: Critical Priority: High,"Can't create any district: ![image](https://user-images.githubusercontent.com/45708377/90612434-b27b4a80-e210-11ea-8eda-9b7cad03c595.png) and have exception: ``` NullReferenceException: Object reference not set to an instance of an object. at MinimapSelection.OpenUI () [0x00000] in <00000000000000000000000000000000>:0 at MinimapSelectionDistricts.OpenUI () [0x00000] in <00000000000000000000000000000000>:0 at MinimapUI.Open (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at MinimapUI.ReInit (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Open (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at GenericClient`1[T].OpenUI (System.String uiName, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, System.Func`1[TResult] condition) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, System.Func`1[TResult] condition) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5095076/Player.log) ",2.0,"[0.9.0 staging-1731] Zoning Office doesn't work - Can't create any district: ![image](https://user-images.githubusercontent.com/45708377/90612434-b27b4a80-e210-11ea-8eda-9b7cad03c595.png) and have exception: ``` NullReferenceException: Object reference not set to an instance of an object. at MinimapSelection.OpenUI () [0x00000] in <00000000000000000000000000000000>:0 at MinimapSelectionDistricts.OpenUI () [0x00000] in <00000000000000000000000000000000>:0 at MinimapUI.Open (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at MinimapUI.ReInit (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Open (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at GenericClient`1[T].OpenUI (System.String uiName, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, System.Func`1[TResult] condition) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, System.Func`1[TResult] condition) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5095076/Player.log) ",1, zoning office doesn t work can t create any district and have exception nullreferenceexception object reference not set to an instance of an object at minimapselection openui in at minimapselectiondistricts openui in at minimapui open eco shared serialization bsonobject bsonobj in at minimapui reinit eco shared serialization bsonobject bsonobj in at ui uimanager open system string guiname eco shared serialization bsonobject bson ui uilayer layer in at genericclient openui system string uiname eco shared serialization bsonobject bsonobj in at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system func invoke in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname eco shared serialization bsonarray bsonargs system object result in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking networkclient tryreceivepacket in at clientpackethandler receivewhile eco shared networking networkclient client system func condition in at networkmanager ontimelimitedupdate timelimit timelimit in at system action invoke t obj in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at system action invoke in rethrow as targetinvocationexception exception has been thrown by the target of an invocation at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system func invoke in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname eco shared serialization bsonarray bsonargs system object result in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking networkclient tryreceivepacket in at clientpackethandler receivewhile eco shared networking networkclient client system func condition in at networkmanager ontimelimitedupdate timelimit timelimit in at system action invoke t obj in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at system action invoke in ,1 500328,14496250986.0,IssuesEvent,2020-12-11 12:29:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"[0.9.2 develop-109] Avatar doesn't update hair, beard and clothes during creation or editing.",Category: Gameplay Priority: High Type: Regression,"But after press save it will be selected what you select during creation. Step to reproduce: - start to create avatar, select others clothes, hair and beard then default. It will not updated: ![image](https://user-images.githubusercontent.com/45708377/98666359-f7210880-235d-11eb-842e-e32ea3e9c1b3.png) - press save and open edit, I will look like I select: ![image](https://user-images.githubusercontent.com/45708377/98666394-056f2480-235e-11eb-91d6-cbc652a26cb3.png) ``` Exception in view notifySystem.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at Avatar.UpdateClothingPart (System.String slot, ItemView itemView, UnityEngine.Color color) [0x00000] in <00000000000000000000000000000000>:0 at Avatar.UpdateClothingPart (System.String slot) [0x00000] in <00000000000000000000000000000000>:0 at Avatar.UpdateAllClothingParts () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Remoting.Contexts.CrossContextDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Remoting.Contexts.CrossContextDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 ``` video: https://drive.google.com/file/d/16ra_Yfmy8TgDwElU_HzCibHVTAWzMBTo/view?usp=sharing log file: [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5516779/Player.log) ",1.0,"[0.9.2 develop-109] Avatar doesn't update hair, beard and clothes during creation or editing. - But after press save it will be selected what you select during creation. Step to reproduce: - start to create avatar, select others clothes, hair and beard then default. It will not updated: ![image](https://user-images.githubusercontent.com/45708377/98666359-f7210880-235d-11eb-842e-e32ea3e9c1b3.png) - press save and open edit, I will look like I select: ![image](https://user-images.githubusercontent.com/45708377/98666394-056f2480-235e-11eb-91d6-cbc652a26cb3.png) ``` Exception in view notifySystem.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at Avatar.UpdateClothingPart (System.String slot, ItemView itemView, UnityEngine.Color color) [0x00000] in <00000000000000000000000000000000>:0 at Avatar.UpdateClothingPart (System.String slot) [0x00000] in <00000000000000000000000000000000>:0 at Avatar.UpdateAllClothingParts () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Remoting.Contexts.CrossContextDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Remoting.Contexts.CrossContextDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 ``` video: https://drive.google.com/file/d/16ra_Yfmy8TgDwElU_HzCibHVTAWzMBTo/view?usp=sharing log file: [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5516779/Player.log) ",1, avatar doesn t update hair beard and clothes during creation or editing but after press save it will be selected what you select during creation step to reproduce start to create avatar select others clothes hair and beard then default it will not updated press save and open edit i will look like i select exception in view notifysystem collections generic keynotfoundexception the given key was not present in the dictionary at system collections generic dictionary get item tkey key in at avatar updateclothingpart system string slot itemview itemview unityengine color color in at avatar updateclothingpart system string slot in at avatar updateallclothingparts in at system runtime remoting contexts crosscontextdelegate invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at clientpackethandler receivewhile eco shared networking networkclient client timelimit timelimit in at networkmanager ontimelimitedupdate timelimit timelimit in at system action invoke t obj in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at system runtime remoting contexts crosscontextdelegate invoke in video log file ,1 505523,14635193197.0,IssuesEvent,2020-12-24 07:34:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Animals: cave spawns?,Category: Gameplay Priority: High Status: Fixed,"currently on 1722 first noticed on 16xx playtest animals spawning or falling thru ground into cave system? ive seen couple jaguars, and now bison upon killing them they most likely spawn corpse above ground, instead of below ![cavebison](https://user-images.githubusercontent.com/68322457/90326048-17048400-df49-11ea-8b9e-347c9323f1bf.png) ",1.0,"Animals: cave spawns? - currently on 1722 first noticed on 16xx playtest animals spawning or falling thru ground into cave system? ive seen couple jaguars, and now bison upon killing them they most likely spawn corpse above ground, instead of below ![cavebison](https://user-images.githubusercontent.com/68322457/90326048-17048400-df49-11ea-8b9e-347c9323f1bf.png) ",1,animals cave spawns currently on first noticed on playtest animals spawning or falling thru ground into cave system ive seen couple jaguars and now bison upon killing them they most likely spawn corpse above ground instead of below ,1 401177,11787026142.0,IssuesEvent,2020-03-17 13:22:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[staging] NRE in InteractionPointer,Priority: High,"NullReferenceException: Object reference not set to an instance of an object. at InteractionPointer.Set (UnityEngine.Vector3 position, UnityEngine.Vector3 normal, UnityEngine.Color color) [0x00000] in <00000000000000000000000000000000>:0 at InteractionManager.ProcessInteraction (System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at InteractionManager.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 ",1.0,"[staging] NRE in InteractionPointer - NullReferenceException: Object reference not set to an instance of an object. at InteractionPointer.Set (UnityEngine.Vector3 position, UnityEngine.Vector3 normal, UnityEngine.Color color) [0x00000] in <00000000000000000000000000000000>:0 at InteractionManager.ProcessInteraction (System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at InteractionManager.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 ",1, nre in interactionpointer nullreferenceexception object reference not set to an instance of an object at interactionpointer set unityengine position unityengine normal unityengine color color in at interactionmanager processinteraction system boolean force in at interactionmanager lateupdate in ,1 236698,7752105734.0,IssuesEvent,2018-05-30 19:11:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Unable to load single player (offline) world,High Priority,"Good morgning everybody, Last week i updated the game from version 7.3.X to 7.4.X and from this toime on i´m not able to load any singleplayer savegamge. I´m playing offline without any LAN or internet connection. So no router is involved.... So i tried to create a new offline singleplayer world but there ist no sucess.... I only get following error message: Connection failed Failed to establish connection - no response from remote host When i start the game with an active internet connection then everything is working. I´m able to create new worlds and i´m able to load my created worlds. After the world is fully loaded then i can disconnect the internet and i´´m able to continue playing without any connection.... But i can only load new created world from Version 7.4.X. I´m not able to load old world´s before version 7.4.X. So i do no know what to do? Why is it not possible to create and load games without an active internet connection? Why is it not possible to my old world? I´m using Windows 10 and i reinstalled the game after i recognized the problem.... Below i have attached the game generated failure mesage during loading my worlds... Have a godd day and a nice weekend :) [Failure message.txt](https://github.com/StrangeLoopGames/EcoIssues/files/2019302/Failure.message.txt) ",1.0,"Unable to load single player (offline) world - Good morgning everybody, Last week i updated the game from version 7.3.X to 7.4.X and from this toime on i´m not able to load any singleplayer savegamge. I´m playing offline without any LAN or internet connection. So no router is involved.... So i tried to create a new offline singleplayer world but there ist no sucess.... I only get following error message: Connection failed Failed to establish connection - no response from remote host When i start the game with an active internet connection then everything is working. I´m able to create new worlds and i´m able to load my created worlds. After the world is fully loaded then i can disconnect the internet and i´´m able to continue playing without any connection.... But i can only load new created world from Version 7.4.X. I´m not able to load old world´s before version 7.4.X. So i do no know what to do? Why is it not possible to create and load games without an active internet connection? Why is it not possible to my old world? I´m using Windows 10 and i reinstalled the game after i recognized the problem.... Below i have attached the game generated failure mesage during loading my worlds... Have a godd day and a nice weekend :) [Failure message.txt](https://github.com/StrangeLoopGames/EcoIssues/files/2019302/Failure.message.txt) ",1,unable to load single player offline world good morgning everybody last week i updated the game from version x to x and from this toime on i´m not able to load any singleplayer savegamge i´m playing offline without any lan or internet connection so no router is involved so i tried to create a new offline singleplayer world but there ist no sucess i only get following error message connection failed failed to establish connection no response from remote host when i start the game with an active internet connection then everything is working i´m able to create new worlds and i´m able to load my created worlds after the world is fully loaded then i can disconnect the internet and i´´m able to continue playing without any connection but i can only load new created world from version x i´m not able to load old world´s before version x so i do no know what to do why is it not possible to create and load games without an active internet connection why is it not possible to my old world i´m using windows and i reinstalled the game after i recognized the problem below i have attached the game generated failure mesage during loading my worlds have a godd day and a nice weekend ,1 210759,7194325706.0,IssuesEvent,2018-02-04 03:03:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Problem with store credit options,High Priority,"Problem with the recent fix to store. They removed the option for “none” as a currency selection and it messed up the index setting for which currency is selected. Now, in order to use your own currency at your store you have to select the one below your name.",1.0,"Problem with store credit options - Problem with the recent fix to store. They removed the option for “none” as a currency selection and it messed up the index setting for which currency is selected. Now, in order to use your own currency at your store you have to select the one below your name.",1,problem with store credit options problem with the recent fix to store they removed the option for “none” as a currency selection and it messed up the index setting for which currency is selected now in order to use your own currency at your store you have to select the one below your name ,1 525434,15253374032.0,IssuesEvent,2021-02-20 07:26:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Plow Field Contract don't give right to Contractor,Category: Gameplay Priority: High Squad: Mountain Goat Status: Fixed Type: Bug,"Step to reproduce: - first player create a plow contract: ![image](https://user-images.githubusercontent.com/45708377/107032026-2eb81900-67c4-11eb-99c6-10878b057235.png) - second player take it. Contractor doesn't have authorization rights to hoe: ![image](https://user-images.githubusercontent.com/45708377/107031333-10055280-67c3-11eb-83e0-f29d540085ef.png) _Originally posted by @SlayksWood in https://github.com/StrangeLoopGames/EcoIssues/issues/19803#issuecomment-773991664_",1.0,"Plow Field Contract don't give right to Contractor - Step to reproduce: - first player create a plow contract: ![image](https://user-images.githubusercontent.com/45708377/107032026-2eb81900-67c4-11eb-99c6-10878b057235.png) - second player take it. Contractor doesn't have authorization rights to hoe: ![image](https://user-images.githubusercontent.com/45708377/107031333-10055280-67c3-11eb-83e0-f29d540085ef.png) _Originally posted by @SlayksWood in https://github.com/StrangeLoopGames/EcoIssues/issues/19803#issuecomment-773991664_",1,plow field contract don t give right to contractor step to reproduce first player create a plow contract second player take it contractor doesn t have authorization rights to hoe originally posted by slaykswood in ,1 219242,7334183853.0,IssuesEvent,2018-03-05 21:53:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Crash server + client side problem,High Priority,"When a server crash and admin restart it, all steam client need to be restarted or they wil not be able to connect to server generating this error message on server ![image](https://user-images.githubusercontent.com/29807119/36007850-9af8eef6-0d44-11e8-853f-5331f0440a92.png) After a server crash, If people restart their Steam client, they will not have problem to connect server and will not generate red line on server console",1.0,"Crash server + client side problem - When a server crash and admin restart it, all steam client need to be restarted or they wil not be able to connect to server generating this error message on server ![image](https://user-images.githubusercontent.com/29807119/36007850-9af8eef6-0d44-11e8-853f-5331f0440a92.png) After a server crash, If people restart their Steam client, they will not have problem to connect server and will not generate red line on server console",1,crash server client side problem when a server crash and admin restart it all steam client need to be restarted or they wil not be able to connect to server generating this error message on server after a server crash if people restart their steam client they will not have problem to connect server and will not generate red line on server console,1 511805,14882023910.0,IssuesEvent,2021-01-20 11:17:45,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,"[0.9.2 staging-1907] Creating civics articles in Amendments breaks all Capitol articles , not only delete one.",Category: Laws Priority: High,"Step to reproduce: - create a new world, ratify constitution: ![image](https://user-images.githubusercontent.com/45708377/105166941-248ded80-5b29-11eb-93ab-306dd1433238.png) - check court to see tha I can create laws: ![image](https://user-images.githubusercontent.com/45708377/105166997-35d6fa00-5b29-11eb-8003-61272417f7c9.png) - place amedndments and start to create another article: ![image](https://user-images.githubusercontent.com/45708377/105167123-5c953080-5b29-11eb-850d-299b68227cf6.png) - /civics winelection. So now all articles instead of the new one were broken: ![image](https://user-images.githubusercontent.com/45708377/105167220-80587680-5b29-11eb-8443-454484582ac2.png) ![image](https://user-images.githubusercontent.com/45708377/105167228-82bad080-5b29-11eb-8dff-d2d12fde2688.png) ![image](https://user-images.githubusercontent.com/45708377/105167254-89494800-5b29-11eb-8fe0-22c6e4ca20f4.png) - I only can create Elected titles: ![image](https://user-images.githubusercontent.com/45708377/105167279-92d2b000-5b29-11eb-9e19-8627dc9f197e.png) In government window I have all articles are active, and removed article is active one too: ![image](https://user-images.githubusercontent.com/45708377/105167444-c6add580-5b29-11eb-908e-e8b1b4a9953b.png) ",1.0,"[0.9.2 staging-1907] Creating civics articles in Amendments breaks all Capitol articles , not only delete one. - Step to reproduce: - create a new world, ratify constitution: ![image](https://user-images.githubusercontent.com/45708377/105166941-248ded80-5b29-11eb-93ab-306dd1433238.png) - check court to see tha I can create laws: ![image](https://user-images.githubusercontent.com/45708377/105166997-35d6fa00-5b29-11eb-8003-61272417f7c9.png) - place amedndments and start to create another article: ![image](https://user-images.githubusercontent.com/45708377/105167123-5c953080-5b29-11eb-850d-299b68227cf6.png) - /civics winelection. So now all articles instead of the new one were broken: ![image](https://user-images.githubusercontent.com/45708377/105167220-80587680-5b29-11eb-8443-454484582ac2.png) ![image](https://user-images.githubusercontent.com/45708377/105167228-82bad080-5b29-11eb-8dff-d2d12fde2688.png) ![image](https://user-images.githubusercontent.com/45708377/105167254-89494800-5b29-11eb-8fe0-22c6e4ca20f4.png) - I only can create Elected titles: ![image](https://user-images.githubusercontent.com/45708377/105167279-92d2b000-5b29-11eb-9e19-8627dc9f197e.png) In government window I have all articles are active, and removed article is active one too: ![image](https://user-images.githubusercontent.com/45708377/105167444-c6add580-5b29-11eb-908e-e8b1b4a9953b.png) ",1, creating civics articles in amendments breaks all capitol articles not only delete one step to reproduce create a new world ratify constitution check court to see tha i can create laws place amedndments and start to create another article civics winelection so now all articles instead of the new one were broken i only can create elected titles in government window i have all articles are active and removed article is active one too ,1 191488,6829466914.0,IssuesEvent,2017-11-09 00:38:43,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Amanita and Crimini Mushrooms Spores trying to plant Causes Exception 6.0.3,High Priority,"I just harvested some Crimini Mushroom's and got some Crimini Mushroom Spores, I then Attempted to Plant these and Got this: Caught exception: Caught exception invoking RPC PlayerInteract on Player! Object reference not set to an instance of an object. Stack: at Eco.Gameplay.Items.SeedItem.OnActRight(InteractionContext context) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) i then relogged and tried again and 2nd time i tried to see if if it could be Duplicated the server seemed to actually crash as well (not sure if this was me doing this or just bad luck)",1.0,"Amanita and Crimini Mushrooms Spores trying to plant Causes Exception 6.0.3 - I just harvested some Crimini Mushroom's and got some Crimini Mushroom Spores, I then Attempted to Plant these and Got this: Caught exception: Caught exception invoking RPC PlayerInteract on Player! Object reference not set to an instance of an object. Stack: at Eco.Gameplay.Items.SeedItem.OnActRight(InteractionContext context) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) i then relogged and tried again and 2nd time i tried to see if if it could be Duplicated the server seemed to actually crash as well (not sure if this was me doing this or just bad luck)",1,amanita and crimini mushrooms spores trying to plant causes exception i just harvested some crimini mushroom s and got some crimini mushroom spores i then attempted to plant these and got this caught exception caught exception invoking rpc playerinteract on player object reference not set to an instance of an object stack at eco gameplay items seeditem onactright interactioncontext context at eco gameplay players player playerinteract interactioninfo info i then relogged and tried again and time i tried to see if if it could be duplicated the server seemed to actually crash as well not sure if this was me doing this or just bad luck ,1 221293,7375422429.0,IssuesEvent,2018-03-14 00:22:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,Game Finished and everthing Bugs,High Priority,"**Version:** 0.7.2.1 beta **Steps to Reproduce:** We finished the game, so we lasered the meteorid **Expected behavior:** well less weirdness **Actual behavior:** Everything desynced extremly so none of the players saw each other, after disconnecting the server was offline. We had to kill and restart it to join again. After joining the server as not playable the world did not load poperly and some holes spawned. It seemed like mini parts from the metorid but everything was buggy and crashed. Your game is fun though so please continue improving it :)",1.0,"Game Finished and everthing Bugs - **Version:** 0.7.2.1 beta **Steps to Reproduce:** We finished the game, so we lasered the meteorid **Expected behavior:** well less weirdness **Actual behavior:** Everything desynced extremly so none of the players saw each other, after disconnecting the server was offline. We had to kill and restart it to join again. After joining the server as not playable the world did not load poperly and some holes spawned. It seemed like mini parts from the metorid but everything was buggy and crashed. Your game is fun though so please continue improving it :)",1,game finished and everthing bugs version beta steps to reproduce we finished the game so we lasered the meteorid expected behavior well less weirdness actual behavior everything desynced extremly so none of the players saw each other after disconnecting the server was offline we had to kill and restart it to join again after joining the server as not playable the world did not load poperly and some holes spawned it seemed like mini parts from the metorid but everything was buggy and crashed your game is fun though so please continue improving it ,1 236716,7752135574.0,IssuesEvent,2018-05-30 19:17:54,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Timed Out Connection Issue,High Priority,"I'm not sure why I continuously get this error message. After it time's me out, I'll try to reconnect and the world will not load. It just brings me right back to the home page. Inactivity. Log File: Initialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 745 (ID=0x1382) Vendor: NVIDIA VRAM: 4063 MB Driver: 23.21.13.8813 Begin MonoManager ReloadAssembly - Completed reload, in 0.080 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.471125 ms Setting up 4 worker threads for Enlighten. Thread -> id: b38 -> priority: 1 Thread -> id: 2030 -> priority: 1 Thread -> id: 274 -> priority: 1 Thread -> id: 2da8 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.4 beta Friday, May 11, 2018 5:33 PM (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> ServerBrowser (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: ServerBrowser -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at PostProcessingManager.UpdateHypoxia () [0x0002f] in :0 at Eco.Shared.View.ISubscriberExtensions.SubscribeAndCall (Eco.Shared.View.ISubscriber s, System.String propname, System.Action changedCallback) [0x00008] in <8b0c07b6205f4a8caba97065e1537ee0>:0 at PostProcessingManager.Start () [0x00081] in :0 (Filename: Line: 0) [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Disconnected from server.Changing state: Connecting -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 NullReferenceException: Object reference not set to an instance of an object at ContractPanelUI.Start () [0x0000b] in :0 (Filename: Line: 0) [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 NullReferenceException: Object reference not set to an instance of an object at ThirdPersonController.FinishDisplay () [0x00005] in :0 at AvatarCreationUI.OnDestroy () [0x00000] in :0 (Filename: Line: 0) [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 Changing state: LoggedIn -> LoadWorld (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 Changing state: LoadWorld -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> ServerBrowser (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: ServerBrowser -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Caught exception on ChatManager(Clone) while in NetObject ReceiveInitialState. Exception: Callstack: at (wrapper managed-to-native) UnityEngine.Component:get_transform (UnityEngine.Component) at Assets.UI.Scripts.ChatMainUI.AddChatLog (System.Collections.Generic.IEnumerable`1[T] messages) [0x00007] in :0 at Assets.UI.Scripts.ChatMainUI.m__0 () [0x00006] in :0 at (wrapper delegate-invoke) :invoke_void () at UI.ChatManager.ReceiveInitialState (Eco.Shared.Serialization.BSONObject obj) [0x000da] in :0 at NetObjComponent.OnReceiveInitialState (Eco.Shared.Serialization.BSONObject bsonObj) [0x00022] in :0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveInitialState (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in :0 BSON: Eco.Shared.Serialization.BSONObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> FadeAndClose (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CheckResources () for Camera (WaterDistort) should be overwritten. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform (UnityEngine.Component) at HasTooltip.get_HoverRect () [0x00000] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, System.String title, System.Collections.Generic.IEnumerable`1[T] content, System.Single delayTime, TooltipUI parent, System.String typeName, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000aa] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, Eco.Shared.Serialization.BSONObject info, System.Single delayTime, TooltipUI parent, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000c0] in :0 at HasViewTooltip.m__0 (Eco.Shared.Serialization.BSONObject info) [0x00013] in :0 at Eco.Shared.Networking.RPCManager+<>c__DisplayClass12_0`1[R].b__0 (System.Object o) [0x00000] in <8b0c07b6205f4a8caba97065e1537ee0>:0 at Eco.Shared.Networking.RPCManager.HandleQueryResponse (Eco.Shared.Serialization.BSONObject bson) [0x00082] in <8b0c07b6205f4a8caba97065e1537ee0>:0 at NetworkManager.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x0006f] in :0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <8b0c07b6205f4a8caba97065e1537ee0>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x0001f] in <8b0c07b6205f4a8caba97065e1537ee0>:0 at NetworkManager.Update () [0x00021] in :0 (Filename: Line: 0) [02:36] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UI.ViewUIContainer.PropChanged () [0x0001a] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <8b0c07b6205f4a8caba97065e1537ee0>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <8b0c07b6205f4a8caba97065e1537ee0>:0 [02:44] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UI.ViewUIContainer.PropChanged () [0x0001a] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <8b0c07b6205f4a8caba97065e1537ee0>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <8b0c07b6205f4a8caba97065e1537ee0>:0 [02:57] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UI.ViewUIContainer.PropChanged () [0x0001a] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <8b0c07b6205f4a8caba97065e1537ee0>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <8b0c07b6205f4a8caba97065e1537ee0>:0 [03:06] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UI.ViewUIContainer.PropChanged () [0x0001a] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <8b0c07b6205f4a8caba97065e1537ee0>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <8b0c07b6205f4a8caba97065e1537ee0>:0 [05:45] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UI.ViewUIContainer.PropChanged () [0x0001a] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <8b0c07b6205f4a8caba97065e1537ee0>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <8b0c07b6205f4a8caba97065e1537ee0>:0 [05:50] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UI.ViewUIContainer.PropChanged () [0x0001a] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <8b0c07b6205f4a8caba97065e1537ee0>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <8b0c07b6205f4a8caba97065e1537ee0>:0 [05:55] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UI.ViewUIContainer.PropChanged () [0x0001a] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <8b0c07b6205f4a8caba97065e1537ee0>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <8b0c07b6205f4a8caba97065e1537ee0>:0 [09:21] Disconnected from server.NullReferenceException: Object reference not set to an instance of an object at Player.get_NetObject () [0x00005] in :0 at MinimapUI.OnDisable () [0x00025] in :0 UnityEngine.Object:Destroy(Object, Single) UnityEngine.Object:Destroy(Object) UI.UIManager:Destroy(GameObject) UI.UIManager:CloseAll() Player:OnDestroy() (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at MinimapUIObjectManager.OnDestroy () [0x00005] in :0 at MinimapUI.OnDestroy () [0x00067] in :0 (Filename: Line: 0) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ",1.0,"Timed Out Connection Issue - I'm not sure why I continuously get this error message. After it time's me out, I'll try to reconnect and the world will not load. It just brings me right back to the home page. Inactivity. Log File: Initialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 745 (ID=0x1382) Vendor: NVIDIA VRAM: 4063 MB Driver: 23.21.13.8813 Begin MonoManager ReloadAssembly - Completed reload, in 0.080 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.471125 ms Setting up 4 worker threads for Enlighten. Thread -> id: b38 -> priority: 1 Thread -> id: 2030 -> priority: 1 Thread -> id: 274 -> priority: 1 Thread -> id: 2da8 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.4 beta Friday, May 11, 2018 5:33 PM (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> ServerBrowser (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: ServerBrowser -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at PostProcessingManager.UpdateHypoxia () [0x0002f] in :0 at Eco.Shared.View.ISubscriberExtensions.SubscribeAndCall (Eco.Shared.View.ISubscriber s, System.String propname, System.Action changedCallback) [0x00008] in <8b0c07b6205f4a8caba97065e1537ee0>:0 at PostProcessingManager.Start () [0x00081] in :0 (Filename: Line: 0) [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Disconnected from server.Changing state: Connecting -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 NullReferenceException: Object reference not set to an instance of an object at ContractPanelUI.Start () [0x0000b] in :0 (Filename: Line: 0) [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 NullReferenceException: Object reference not set to an instance of an object at ThirdPersonController.FinishDisplay () [0x00005] in :0 at AvatarCreationUI.OnDestroy () [0x00000] in :0 (Filename: Line: 0) [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:09] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:10] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:11] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:12] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:13] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 Changing state: LoggedIn -> LoadWorld (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:14] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:15] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:16] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 [56:17] Packet parsing error: Value cannot be null. Parameter name: key from 137.74.4.205:2000 Changing state: LoadWorld -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> ServerBrowser (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: ServerBrowser -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Caught exception on ChatManager(Clone) while in NetObject ReceiveInitialState. Exception: Callstack: at (wrapper managed-to-native) UnityEngine.Component:get_transform (UnityEngine.Component) at Assets.UI.Scripts.ChatMainUI.AddChatLog (System.Collections.Generic.IEnumerable`1[T] messages) [0x00007] in :0 at Assets.UI.Scripts.ChatMainUI.m__0 () [0x00006] in :0 at (wrapper delegate-invoke) :invoke_void () at UI.ChatManager.ReceiveInitialState (Eco.Shared.Serialization.BSONObject obj) [0x000da] in :0 at NetObjComponent.OnReceiveInitialState (Eco.Shared.Serialization.BSONObject bsonObj) [0x00022] in :0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveInitialState (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in :0 BSON: Eco.Shared.Serialization.BSONObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> FadeAndClose (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CheckResources () for Camera (WaterDistort) should be overwritten. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform (UnityEngine.Component) at HasTooltip.get_HoverRect () [0x00000] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, System.String title, System.Collections.Generic.IEnumerable`1[T] content, System.Single delayTime, TooltipUI parent, System.String typeName, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000aa] in :0 at TooltipUI.OpenTooltip (IHasTooltip owner, Eco.Shared.Serialization.BSONObject info, System.Single delayTime, TooltipUI parent, Assets.UI.Scripts.Utilities.Side[] preferredSides) [0x000c0] in :0 at HasViewTooltip.m__0 (Eco.Shared.Serialization.BSONObject info) [0x00013] in :0 at Eco.Shared.Networking.RPCManager+<>c__DisplayClass12_0`1[R].b__0 (System.Object o) [0x00000] in <8b0c07b6205f4a8caba97065e1537ee0>:0 at Eco.Shared.Networking.RPCManager.HandleQueryResponse (Eco.Shared.Serialization.BSONObject bson) [0x00082] in <8b0c07b6205f4a8caba97065e1537ee0>:0 at NetworkManager.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x0006f] in :0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <8b0c07b6205f4a8caba97065e1537ee0>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x0001f] in <8b0c07b6205f4a8caba97065e1537ee0>:0 at NetworkManager.Update () [0x00021] in :0 (Filename: Line: 0) [02:36] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UI.ViewUIContainer.PropChanged () [0x0001a] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <8b0c07b6205f4a8caba97065e1537ee0>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <8b0c07b6205f4a8caba97065e1537ee0>:0 [02:44] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UI.ViewUIContainer.PropChanged () [0x0001a] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <8b0c07b6205f4a8caba97065e1537ee0>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <8b0c07b6205f4a8caba97065e1537ee0>:0 [02:57] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UI.ViewUIContainer.PropChanged () [0x0001a] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <8b0c07b6205f4a8caba97065e1537ee0>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <8b0c07b6205f4a8caba97065e1537ee0>:0 [03:06] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UI.ViewUIContainer.PropChanged () [0x0001a] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <8b0c07b6205f4a8caba97065e1537ee0>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <8b0c07b6205f4a8caba97065e1537ee0>:0 [05:45] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UI.ViewUIContainer.PropChanged () [0x0001a] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <8b0c07b6205f4a8caba97065e1537ee0>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <8b0c07b6205f4a8caba97065e1537ee0>:0 [05:50] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UI.ViewUIContainer.PropChanged () [0x0001a] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <8b0c07b6205f4a8caba97065e1537ee0>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <8b0c07b6205f4a8caba97065e1537ee0>:0 [05:55] Exception in view notify: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component) at UI.ViewUIContainer.PropChanged () [0x0001a] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Eco.Shared.View.Subscriber.Invoke () [0x00016] in <8b0c07b6205f4a8caba97065e1537ee0>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0007e] in <8b0c07b6205f4a8caba97065e1537ee0>:0 [09:21] Disconnected from server.NullReferenceException: Object reference not set to an instance of an object at Player.get_NetObject () [0x00005] in :0 at MinimapUI.OnDisable () [0x00025] in :0 UnityEngine.Object:Destroy(Object, Single) UnityEngine.Object:Destroy(Object) UI.UIManager:Destroy(GameObject) UI.UIManager:CloseAll() Player:OnDestroy() (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at MinimapUIObjectManager.OnDestroy () [0x00005] in :0 at MinimapUI.OnDestroy () [0x00067] in :0 (Filename: Line: 0) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ",1,timed out connection issue i m not sure why i continuously get this error message after it time s me out i ll try to reconnect and the world will not load it just brings me right back to the home page inactivity log file initialize engine version gfxdevice creating device client threaded version renderer nvidia geforce gtx id vendor nvidia vram mb driver begin monomanager reloadassembly completed reload in seconds initializing input input initialized initialized touch support unloadtime ms setting up worker threads for enlighten thread id priority thread id priority thread id priority thread id priority the referenced script on this behaviour game object camera is missing filename line warning shader unsupported calmwater calm water pass forwardadd has no vertex shader warning shader unsupported calmwater calm water all passes removed client version beta friday may pm filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state prelogin loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state loggedin serverbrowser filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state serverbrowser connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line the referenced script on this behaviour is missing filename line the referenced script on this behaviour game object worldobjects is missing filename line missing following objects airpumpobject apgenobject atmosphereregulatorobject atmospheretesterobject bigstoragechestobject buttonobject gasgeneratorobject logicgateobject switchobject filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line nullreferenceexception object reference not set to an instance of an object at postprocessingmanager updatehypoxia in at eco shared view isubscriberextensions subscribeandcall eco shared view isubscriber s system string propname system action changedcallback in at postprocessingmanager start in filename line packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from disconnected from server changing state connecting loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from nullreferenceexception object reference not set to an instance of an object at contractpanelui start in filename line packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from nullreferenceexception object reference not set to an instance of an object at thirdpersoncontroller finishdisplay in at avatarcreationui ondestroy in filename line packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from changing state prelogin loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from changing state loggedin loadworld filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from packet parsing error value cannot be null parameter name key from changing state loadworld loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state loggedin serverbrowser filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state serverbrowser connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line the referenced script on this behaviour is missing filename line the referenced script on this behaviour game object worldobjects is missing filename line missing following objects airpumpobject apgenobject atmosphereregulatorobject atmospheretesterobject bigstoragechestobject buttonobject gasgeneratorobject logicgateobject switchobject filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line caught exception on chatmanager clone while in netobject receiveinitialstate exception callstack at wrapper managed to native unityengine component get transform unityengine component at assets ui scripts chatmainui addchatlog system collections generic ienumerable messages in at assets ui scripts chatmainui m in at wrapper delegate invoke invoke void at ui chatmanager receiveinitialstate eco shared serialization bsonobject obj in at netobjcomponent onreceiveinitialstate eco shared serialization bsonobject bsonobj in at netobjcomponent eco shared networking inetobject receiveinitialstate eco shared serialization bsonobject bsonobj in bson eco shared serialization bsonobject filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state connecting fadeandclose filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line checkresources for camera waterdistort should be overwritten filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line nullreferenceexception at wrapper managed to native unityengine component get transform unityengine component at hastooltip get hoverrect in at tooltipui opentooltip ihastooltip owner system string title system collections generic ienumerable content system single delaytime tooltipui parent system string typename assets ui scripts utilities side preferredsides in at tooltipui opentooltip ihastooltip owner eco shared serialization bsonobject info system single delaytime tooltipui parent assets ui scripts utilities side preferredsides in at hasviewtooltip m eco shared serialization bsonobject info in at eco shared networking rpcmanager c b system object o in at eco shared networking rpcmanager handlequeryresponse eco shared serialization bsonobject bson in at networkmanager receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking networkclient update in at networkmanager update in filename line exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at ui viewuicontainer propchanged in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at ui viewuicontainer propchanged in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at ui viewuicontainer propchanged in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at ui viewuicontainer propchanged in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at ui viewuicontainer propchanged in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at ui viewuicontainer propchanged in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in exception in view notify system reflection targetinvocationexception exception has been thrown by the target of an invocation system nullreferenceexception at wrapper managed to native unityengine component get gameobject unityengine component at ui viewuicontainer propchanged in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in end of inner exception stack trace at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared view subscriber invoke in at eco shared view view notifychanged system string propname in disconnected from server nullreferenceexception object reference not set to an instance of an object at player get netobject in at minimapui ondisable in unityengine object destroy object single unityengine object destroy object ui uimanager destroy gameobject ui uimanager closeall player ondestroy filename line nullreferenceexception object reference not set to an instance of an object at minimapuiobjectmanager ondestroy in at minimapui ondestroy in filename line changing state prelogin loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line ,1 242363,7841275609.0,IssuesEvent,2018-06-18 19:03:21,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Things duplicating after crashes,High Priority,"**Version**: 0.7.1.2 beta when the server crashes and comes back we are getting duplicated items (all sorts from tools in inventory and chest to Powered Carts with No deeds), the one that is good but shouldn't happen is some Stockpiles appear overlapped (this is normally like a rollback effect if you have place one then removed and decided to place near but not same place), this will just duplicate items placed in it for as long as you keep moving them back and forth between the Overlapping Stockpiles",1.0,"USER ISSUE: Things duplicating after crashes - **Version**: 0.7.1.2 beta when the server crashes and comes back we are getting duplicated items (all sorts from tools in inventory and chest to Powered Carts with No deeds), the one that is good but shouldn't happen is some Stockpiles appear overlapped (this is normally like a rollback effect if you have place one then removed and decided to place near but not same place), this will just duplicate items placed in it for as long as you keep moving them back and forth between the Overlapping Stockpiles",1,user issue things duplicating after crashes version beta when the server crashes and comes back we are getting duplicated items all sorts from tools in inventory and chest to powered carts with no deeds the one that is good but shouldn t happen is some stockpiles appear overlapped this is normally like a rollback effect if you have place one then removed and decided to place near but not same place this will just duplicate items placed in it for as long as you keep moving them back and forth between the overlapping stockpiles,1 491360,14162637485.0,IssuesEvent,2020-11-12 00:17:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,lag profiling on cloud world builds,Category: Cloud Worlds Priority: High,"In the build process, cloud world 'release' builds should include the tools for lag profiling: - dotnet-trace (CPU detail) - dotnet-counters (General status) - dotnet-dump (Memory detail) all staging builds already include this, So I would guess you can copy paste that build process. 'release' steam and S3 builds do not need the lag profiling plugins",1.0,"lag profiling on cloud world builds - In the build process, cloud world 'release' builds should include the tools for lag profiling: - dotnet-trace (CPU detail) - dotnet-counters (General status) - dotnet-dump (Memory detail) all staging builds already include this, So I would guess you can copy paste that build process. 'release' steam and S3 builds do not need the lag profiling plugins",1,lag profiling on cloud world builds in the build process cloud world release builds should include the tools for lag profiling dotnet trace cpu detail dotnet counters general status dotnet dump memory detail all staging builds already include this so i would guess you can copy paste that build process release steam and builds do not need the lag profiling plugins,1 474493,13670946917.0,IssuesEvent,2020-09-29 06:04:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Pickup Bed while someone sleeping cause problems to sleeping user,Category: Gameplay Priority: High Status: Fixed,"(0.7.8.8) On third-party server i lay down on the wooden fabric bed, then my friend take down this bed and now i cant join this server coz client crushes while login. Looks like it is treated by restart server but i have no access to server",1.0,"Pickup Bed while someone sleeping cause problems to sleeping user - (0.7.8.8) On third-party server i lay down on the wooden fabric bed, then my friend take down this bed and now i cant join this server coz client crushes while login. Looks like it is treated by restart server but i have no access to server",1,pickup bed while someone sleeping cause problems to sleeping user on third party server i lay down on the wooden fabric bed then my friend take down this bed and now i cant join this server coz client crushes while login looks like it is treated by restart server but i have no access to server,1 426915,12390072059.0,IssuesEvent,2020-05-20 10:02:28,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1556] Biome Generation problems,Priority: High,"we missing ocean and deep ocean: ![image](https://user-images.githubusercontent.com/45708377/82433353-fc318900-9a99-11ea-9ce4-6072b6109af2.png) ![image](https://user-images.githubusercontent.com/45708377/82433366-005da680-9a9a-11ea-85f8-77c379a8358a.png) Under water we have other biomes: ![image](https://user-images.githubusercontent.com/45708377/82433388-094e7800-9a9a-11ea-91bc-bce90bfa6762.png) ![image](https://user-images.githubusercontent.com/45708377/82433408-0f445900-9a9a-11ea-8180-52fb58d1a2ff.png) ![image](https://user-images.githubusercontent.com/45708377/82433422-153a3a00-9a9a-11ea-938b-10b26cbf5e6c.png) ![image](https://user-images.githubusercontent.com/45708377/82433430-19665780-9a9a-11ea-821b-198210935ef2.png) ![image](https://user-images.githubusercontent.com/45708377/82433449-1e2b0b80-9a9a-11ea-967f-e75086e128a5.png) It was broken recently. We have good generation on playtest (14 days ago), but it was not broken by last @StanKryvenko changes. It was broken yesterday too.",1.0,"[0.9.0 staging-1556] Biome Generation problems - we missing ocean and deep ocean: ![image](https://user-images.githubusercontent.com/45708377/82433353-fc318900-9a99-11ea-9ce4-6072b6109af2.png) ![image](https://user-images.githubusercontent.com/45708377/82433366-005da680-9a9a-11ea-85f8-77c379a8358a.png) Under water we have other biomes: ![image](https://user-images.githubusercontent.com/45708377/82433388-094e7800-9a9a-11ea-91bc-bce90bfa6762.png) ![image](https://user-images.githubusercontent.com/45708377/82433408-0f445900-9a9a-11ea-8180-52fb58d1a2ff.png) ![image](https://user-images.githubusercontent.com/45708377/82433422-153a3a00-9a9a-11ea-938b-10b26cbf5e6c.png) ![image](https://user-images.githubusercontent.com/45708377/82433430-19665780-9a9a-11ea-821b-198210935ef2.png) ![image](https://user-images.githubusercontent.com/45708377/82433449-1e2b0b80-9a9a-11ea-967f-e75086e128a5.png) It was broken recently. We have good generation on playtest (14 days ago), but it was not broken by last @StanKryvenko changes. It was broken yesterday too.",1, biome generation problems we missing ocean and deep ocean under water we have other biomes it was broken recently we have good generation on playtest days ago but it was not broken by last stankryvenko changes it was broken yesterday too ,1 561870,16626348148.0,IssuesEvent,2021-06-03 10:02:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,[0.9.4 develop-277] Doesn't allow editing districts/ properties on the whole map ,Category: Gameplay Priority: High Regression Squad: Wild Turkey Type: Bug,"Step to reproduce: - start to edit any District or Property. - set map in one position. - you can draw district only inside this square: ![image](https://user-images.githubusercontent.com/45708377/116852683-6edd3b00-abfd-11eb-9c9d-ca8fead35a22.png) ",1.0,"[0.9.4 develop-277] Doesn't allow editing districts/ properties on the whole map - Step to reproduce: - start to edit any District or Property. - set map in one position. - you can draw district only inside this square: ![image](https://user-images.githubusercontent.com/45708377/116852683-6edd3b00-abfd-11eb-9c9d-ca8fead35a22.png) ",1, doesn t allow editing districts properties on the whole map step to reproduce start to edit any district or property set map in one position you can draw district only inside this square ,1 426061,12366861676.0,IssuesEvent,2020-05-18 11:14:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 Staging-1542] Sending notification via executive action crashes the game or disconnects you,Fix Version: 0.9.0.0 Priority: High Status: Fixed Week Task,"Sending notification via executive action crashes the game or disconnects you. First time i tried it, it crashed the game. Second time, I got disconnected with the attached error message ![image](https://user-images.githubusercontent.com/982322/81473508-3cbe1680-91ff-11ea-90f1-9f2b8672d288.png) ![image](https://user-images.githubusercontent.com/982322/81473525-52334080-91ff-11ea-8325-4fbe6c4ea9b4.png) ",1.0,"[0.9.0 Staging-1542] Sending notification via executive action crashes the game or disconnects you - Sending notification via executive action crashes the game or disconnects you. First time i tried it, it crashed the game. Second time, I got disconnected with the attached error message ![image](https://user-images.githubusercontent.com/982322/81473508-3cbe1680-91ff-11ea-90f1-9f2b8672d288.png) ![image](https://user-images.githubusercontent.com/982322/81473525-52334080-91ff-11ea-8325-4fbe6c4ea9b4.png) ",1, sending notification via executive action crashes the game or disconnects you sending notification via executive action crashes the game or disconnects you first time i tried it it crashed the game second time i got disconnected with the attached error message ,1 561441,16617450905.0,IssuesEvent,2021-06-02 18:40:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.4 Staging-2004] Computer Lab is broken,Category: Gameplay Priority: High Regression Type: Bug,"Build: 0.9.4 Staging-2004 ## Issue The Computer Lab is broken and exhibits the same behavior seen on #21924. Hovering your mouse icon over the **Activate** button shows a different tooltip and it's about repair. #### Reproduction Steps 1. Either craft the computer lab or use /give computer lab command. 2. Place it and interact with it. 3. Observe the Status and Activate button #### Actual Result The **Activate** button is not working and shows a different tooltip. Furthermore, the Computer Lab doesn't recognize room Tier despite meeting its requirements. ![image](https://user-images.githubusercontent.com/77248866/120534321-4458ea80-c414-11eb-951c-deb4ba15eee7.png) ![image](https://user-images.githubusercontent.com/77248866/120534794-d3660280-c414-11eb-8187-def3a19b77ff.png) ",1.0,"[0.9.4 Staging-2004] Computer Lab is broken - Build: 0.9.4 Staging-2004 ## Issue The Computer Lab is broken and exhibits the same behavior seen on #21924. Hovering your mouse icon over the **Activate** button shows a different tooltip and it's about repair. #### Reproduction Steps 1. Either craft the computer lab or use /give computer lab command. 2. Place it and interact with it. 3. Observe the Status and Activate button #### Actual Result The **Activate** button is not working and shows a different tooltip. Furthermore, the Computer Lab doesn't recognize room Tier despite meeting its requirements. ![image](https://user-images.githubusercontent.com/77248866/120534321-4458ea80-c414-11eb-951c-deb4ba15eee7.png) ![image](https://user-images.githubusercontent.com/77248866/120534794-d3660280-c414-11eb-8187-def3a19b77ff.png) ",1, computer lab is broken build staging issue the computer lab is broken and exhibits the same behavior seen on hovering your mouse icon over the activate button shows a different tooltip and it s about repair reproduction steps either craft the computer lab or use give computer lab command place it and interact with it observe the status and activate button actual result the activate button is not working and shows a different tooltip furthermore the computer lab doesn t recognize room tier despite meeting its requirements ,1 223724,7460195586.0,IssuesEvent,2018-03-30 18:34:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: tried to pick up a log i found lying around,High Priority,"**Version:** 0.7.2.1 beta **Steps to Reproduce:** **Expected behavior:** **Actual behavior:** The following error message popped up: ``` Caught exception: Caught exception invoking RPC PlayerInteract on Player! Object reference not set to an instance of an object. Stack: at TreeEntity.PickupLog(Player player, Guid logID) at TreeEntity.OnActInteract(InteractionContext context) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) Stack: at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Shared.Networking.NetPort.ProcessBuffer() at Eco.Shared.Networking.NetPort.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__56_0() ```",1.0,"USER ISSUE: tried to pick up a log i found lying around - **Version:** 0.7.2.1 beta **Steps to Reproduce:** **Expected behavior:** **Actual behavior:** The following error message popped up: ``` Caught exception: Caught exception invoking RPC PlayerInteract on Player! Object reference not set to an instance of an object. Stack: at TreeEntity.PickupLog(Player player, Guid logID) at TreeEntity.OnActInteract(InteractionContext context) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) Stack: at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Shared.Networking.NetPort.ProcessBuffer() at Eco.Shared.Networking.NetPort.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__56_0() ```",1,user issue tried to pick up a log i found lying around version beta steps to reproduce expected behavior actual behavior the following error message popped up caught exception caught exception invoking rpc playerinteract on player object reference not set to an instance of an object stack at treeentity pickuplog player player guid logid at treeentity onactinteract interactioncontext context at eco gameplay interactions interactionextensions executeuntilsuccess ienumerable results at eco gameplay players player playerinteract interactioninfo info stack at eco shared networking rpcmanager tryinvoke object controller string methodname bsonobject bsonargs object result at eco shared networking rpcmanager invokeon bsonobject bson object controller string methodname at eco shared networking rpcmanager handlereceiverpc inetclient client bsonobject bson at eco shared networking netport processbuffer at eco shared networking netport update at eco plugins networking clients client b ,1 485926,14001469947.0,IssuesEvent,2020-10-28 13:41:52,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.1.0 beta staging-1813] Tutorial List UI still apperant after skipping/completing,Category: UI Priority: High Type: Regression,"The tutorial list graphic stays after completing/skipping tutorial and should not be visible. ![Screenshot_21.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/a9067f99-7b83-45c8-a841-bb4f634b8558)",1.0,"[0.9.1.0 beta staging-1813] Tutorial List UI still apperant after skipping/completing - The tutorial list graphic stays after completing/skipping tutorial and should not be visible. ![Screenshot_21.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/a9067f99-7b83-45c8-a841-bb4f634b8558)",1, tutorial list ui still apperant after skipping completing the tutorial list graphic stays after completing skipping tutorial and should not be visible ,1 250520,7978293057.0,IssuesEvent,2018-07-17 17:51:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Double tabing ""Esc"" Button will open the Menu multible times",High Priority Needs Triage,"If you press the ESC button quickly twice (by incident) the menu will get opened multible times. You can repeat this until the screen turns completely dark. You are unable to quit the old menus. So you need to restart. ![20180717174453_1](https://user-images.githubusercontent.com/41338825/42829155-9f944312-89e9-11e8-930e-47d2d860a1d4.jpg) ![20180717174455_1](https://user-images.githubusercontent.com/41338825/42829156-a0150b1e-89e9-11e8-884c-efa014abc11e.jpg) ![20180717174542_1](https://user-images.githubusercontent.com/41338825/42829157-a037ab7e-89e9-11e8-8209-d987501c1edb.jpg) ",1.0,"Double tabing ""Esc"" Button will open the Menu multible times - If you press the ESC button quickly twice (by incident) the menu will get opened multible times. You can repeat this until the screen turns completely dark. You are unable to quit the old menus. So you need to restart. ![20180717174453_1](https://user-images.githubusercontent.com/41338825/42829155-9f944312-89e9-11e8-930e-47d2d860a1d4.jpg) ![20180717174455_1](https://user-images.githubusercontent.com/41338825/42829156-a0150b1e-89e9-11e8-884c-efa014abc11e.jpg) ![20180717174542_1](https://user-images.githubusercontent.com/41338825/42829157-a037ab7e-89e9-11e8-8209-d987501c1edb.jpg) ",1,double tabing esc button will open the menu multible times if you press the esc button quickly twice by incident the menu will get opened multible times you can repeat this until the screen turns completely dark you are unable to quit the old menus so you need to restart ,1 503166,14580300007.0,IssuesEvent,2020-12-18 08:56:32,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2 staging-1874] Can't connect to server after migration,Category: Tech Priority: High Status: Fixed,"I'm playing on this server, so I have a lot of properties. ``` Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Property.ResidencyManager.Eco.Gameplay.GameActions.IGameActionAware.ShouldOverrideAuth(GameAction action) at Eco.Gameplay.GameActions.ActionUtil.ShouldOverrideAuth(GameAction action) at Eco.Gameplay.Objects.WorldObject.QueryInteraction(Player player) at Eco.Gameplay.Objects.WorldObject.SendInitialState(BSONObject bsonObj, INetObjectViewer viewer) at Eco.Shared.Networking.NetObjectManager.GetInitialObjectStates(IEnumerable`1 newObjects, INetObjectViewer viewer, INetObjectContainer monitored) at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client.<.ctor>b__70_1() ``` I have at least 3 splitted deeds after migration on this server: ![image](https://user-images.githubusercontent.com/45708377/102350845-961cce00-3fb6-11eb-98c3-7c2bcfdde1a7.png) [log_201216033141.log](https://github.com/StrangeLoopGames/EcoIssues/files/5702752/log_201216033141.log) [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5702753/Player.log) Save file 9.1.8: https://drive.google.com/file/d/1DG6UpirOpwBpyGbtiVHZNSNFQJ6vYWL2/view?usp=sharing But I can connect first time to other migrated world's or worlds in which I don't have any deeds.",1.0,"[0.9.2 staging-1874] Can't connect to server after migration - I'm playing on this server, so I have a lot of properties. ``` Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Property.ResidencyManager.Eco.Gameplay.GameActions.IGameActionAware.ShouldOverrideAuth(GameAction action) at Eco.Gameplay.GameActions.ActionUtil.ShouldOverrideAuth(GameAction action) at Eco.Gameplay.Objects.WorldObject.QueryInteraction(Player player) at Eco.Gameplay.Objects.WorldObject.SendInitialState(BSONObject bsonObj, INetObjectViewer viewer) at Eco.Shared.Networking.NetObjectManager.GetInitialObjectStates(IEnumerable`1 newObjects, INetObjectViewer viewer, INetObjectContainer monitored) at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client.<.ctor>b__70_1() ``` I have at least 3 splitted deeds after migration on this server: ![image](https://user-images.githubusercontent.com/45708377/102350845-961cce00-3fb6-11eb-98c3-7c2bcfdde1a7.png) [log_201216033141.log](https://github.com/StrangeLoopGames/EcoIssues/files/5702752/log_201216033141.log) [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5702753/Player.log) Save file 9.1.8: https://drive.google.com/file/d/1DG6UpirOpwBpyGbtiVHZNSNFQJ6vYWL2/view?usp=sharing But I can connect first time to other migrated world's or worlds in which I don't have any deeds.",1, can t connect to server after migration i m playing on this server so i have a lot of properties exception nullreferenceexception message object reference not set to an instance of an object source eco gameplay system nullreferenceexception object reference not set to an instance of an object at eco gameplay property residencymanager eco gameplay gameactions igameactionaware shouldoverrideauth gameaction action at eco gameplay gameactions actionutil shouldoverrideauth gameaction action at eco gameplay objects worldobject queryinteraction player player at eco gameplay objects worldobject sendinitialstate bsonobject bsonobj inetobjectviewer viewer at eco shared networking netobjectmanager getinitialobjectstates ienumerable newobjects inetobjectviewer viewer inetobjectcontainer monitored at eco plugins networking client update at eco plugins networking client b i have at least splitted deeds after migration on this server save file but i can connect first time to other migrated world s or worlds in which i don t have any deeds ,1 223730,7460209433.0,IssuesEvent,2018-03-30 18:38:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Server not in list,High Priority,"**Version:** 0.7.3.0 beta **Steps to Reproduce:** Everything is set up correctly, and it's been a couple weeks now. I can only connect if I directly add my server, it isn't in the server list. ",1.0,"USER ISSUE: Server not in list - **Version:** 0.7.3.0 beta **Steps to Reproduce:** Everything is set up correctly, and it's been a couple weeks now. I can only connect if I directly add my server, it isn't in the server list. ",1,user issue server not in list version beta steps to reproduce everything is set up correctly and it s been a couple weeks now i can only connect if i directly add my server it isn t in the server list ,1 222776,7438620660.0,IssuesEvent,2018-03-27 01:31:07,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Road Tool when Broken will crashlock server.,High Priority,"**Version:** 0.7.3.0 beta staging-1c5d112f **Steps to Reproduce:** Use Road Tool until Broken. Observe tooltip of Road Tool. Attempt to repair Road Tool. **Expected behavior:** Tooltip displays correct data. The tool can be repaired. **Actual behavior:** The tooltip is full of exception text. ![tooltip](https://user-images.githubusercontent.com/1232355/37878169-76ccf3fc-305c-11e8-87a1-bc1a123df5f2.png) Attempting a repair causes a server exception only fixed by deleting the Repair Bench from the world. ![serverlog](https://user-images.githubusercontent.com/1232355/37878168-76a9ab04-305c-11e8-9f77-d15d06ff3a6f.png)",1.0,"USER ISSUE: Road Tool when Broken will crashlock server. - **Version:** 0.7.3.0 beta staging-1c5d112f **Steps to Reproduce:** Use Road Tool until Broken. Observe tooltip of Road Tool. Attempt to repair Road Tool. **Expected behavior:** Tooltip displays correct data. The tool can be repaired. **Actual behavior:** The tooltip is full of exception text. ![tooltip](https://user-images.githubusercontent.com/1232355/37878169-76ccf3fc-305c-11e8-87a1-bc1a123df5f2.png) Attempting a repair causes a server exception only fixed by deleting the Repair Bench from the world. ![serverlog](https://user-images.githubusercontent.com/1232355/37878168-76a9ab04-305c-11e8-9f77-d15d06ff3a6f.png)",1,user issue road tool when broken will crashlock server version beta staging steps to reproduce use road tool until broken observe tooltip of road tool attempt to repair road tool expected behavior tooltip displays correct data the tool can be repaired actual behavior the tooltip is full of exception text attempting a repair causes a server exception only fixed by deleting the repair bench from the world ,1 442186,12741337576.0,IssuesEvent,2020-06-26 05:47:12,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1625] Can't create second law by one session,Category: UI Priority: Critical Priority: High Status: Fixed,"Step to reproduce: - connect to server. open court press ""Draft law"" and create some law: ![image](https://user-images.githubusercontent.com/45708377/85683131-9f973e80-b6d5-11ea-841d-5819740b1d6e.png) - press propose law. afret that press ""Draft law"" in second cell: ![image](https://user-images.githubusercontent.com/45708377/85683399-dbca9f00-b6d5-11ea-9f29-3b6072ba87d1.png) - I have this window and can't click anything here: ![image](https://user-images.githubusercontent.com/45708377/85683459-e8e78e00-b6d5-11ea-9cb4-165fad5b4cd7.png) - i can only close it. - so I need to restart client to propose another law ",2.0,"[0.9.0 staging-1625] Can't create second law by one session - Step to reproduce: - connect to server. open court press ""Draft law"" and create some law: ![image](https://user-images.githubusercontent.com/45708377/85683131-9f973e80-b6d5-11ea-841d-5819740b1d6e.png) - press propose law. afret that press ""Draft law"" in second cell: ![image](https://user-images.githubusercontent.com/45708377/85683399-dbca9f00-b6d5-11ea-9f29-3b6072ba87d1.png) - I have this window and can't click anything here: ![image](https://user-images.githubusercontent.com/45708377/85683459-e8e78e00-b6d5-11ea-9cb4-165fad5b4cd7.png) - i can only close it. - so I need to restart client to propose another law ",1, can t create second law by one session step to reproduce connect to server open court press draft law and create some law press propose law afret that press draft law in second cell i have this window and can t click anything here i can only close it so i need to restart client to propose another law ,1 288232,8837020659.0,IssuesEvent,2019-01-05 00:17:05,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Crash in Animal Behaviors,High Priority,"--BEGIN DUMP-- Dump Time 01/04/2019 16:12:18 Exception Exception: InvalidOperationException Message:Collection was modified; enumeration operation may not execute. Source:mscorlib System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at System.Collections.Generic.List`1.Enumerator.MoveNextRare() at Eco.Mods.Organisms.Behaviors.GroupBehaviors.GetLeader(Animal agent) at Eco.Mods.Organisms.Behaviors.GroupBehaviors.SleepNearLeader(Animal agent) at Eco.Simulation.Agents.AI.FunctionalBehaviorTree`1.Selector(T context, Func`2[] children) at Eco.Simulation.Agents.Animal.Tick() at Eco.Simulation.Simulation.TickAll() at Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) at Eco.Simulation.EcoSim.DoTick(TickSample tick) at Eco.Simulation.EcoSim.Run() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) --END DUMP-- ",1.0,"Crash in Animal Behaviors - --BEGIN DUMP-- Dump Time 01/04/2019 16:12:18 Exception Exception: InvalidOperationException Message:Collection was modified; enumeration operation may not execute. Source:mscorlib System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at System.Collections.Generic.List`1.Enumerator.MoveNextRare() at Eco.Mods.Organisms.Behaviors.GroupBehaviors.GetLeader(Animal agent) at Eco.Mods.Organisms.Behaviors.GroupBehaviors.SleepNearLeader(Animal agent) at Eco.Simulation.Agents.AI.FunctionalBehaviorTree`1.Selector(T context, Func`2[] children) at Eco.Simulation.Agents.Animal.Tick() at Eco.Simulation.Simulation.TickAll() at Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) at Eco.Simulation.EcoSim.DoTick(TickSample tick) at Eco.Simulation.EcoSim.Run() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) --END DUMP-- ",1,crash in animal behaviors begin dump dump time exception exception invalidoperationexception message collection was modified enumeration operation may not execute source mscorlib system invalidoperationexception collection was modified enumeration operation may not execute at system throwhelper throwinvalidoperationexception exceptionresource resource at system collections generic list enumerator movenextrare at eco mods organisms behaviors groupbehaviors getleader animal agent at eco mods organisms behaviors groupbehaviors sleepnearleader animal agent at eco simulation agents ai functionalbehaviortree selector t context func children at eco simulation agents animal tick at eco simulation simulation tickall at eco core plugins ticktimeutil timesubprocess action func at eco simulation ecosim dotick ticksample tick at eco simulation ecosim run at system threading executioncontext runinternal executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state at system threading threadhelper threadstart object obj end dump ,1 212307,7235632140.0,IssuesEvent,2018-02-13 01:47:45,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Server crash trying to open workbench,High Priority,"**Version**: 0.7.1.0 beta **Steps to Reproduce**: Randomly happen when I open the workbench **Crash NullReferenceException 02123210**: ```--BEGIN DUMP-- Dump Time 02/12/2018 05:32:10 Exception System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet. à Eco.Core.Controller.ControllerInstanceInfo.<>c.b__16_0(INetClient boundClient) à System.Collections.Immutable.ImmutableList`1.Node.RemoveAll(Predicate`1 match) à System.Collections.Immutable.ImmutableList`1.RemoveAll(Predicate`1 match) à Eco.Core.Utils.ImmutableHelper.ApplyImmutable[T](T& original, Func`2 apply) à Eco.Core.Controller.ControllerManager.RemoveUnreferencedControllers() à Eco.Core.Controller.ControllerManager.Run() à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) à System.Threading.ThreadHelper.ThreadStart(Object obj) --END DUMP-- ``` **ClientNetworkException Exception 02123205** ```--BEGIN DUMP-- Dump Time 02/12/2018 05:32:05 Exception System.Exception: Caught exception invoking RPC PlayerInteract on Player! La référence d'objet n'est pas définie à une instance d'un objet. Stack: à Eco.Core.Controller.ControllerManager.PackageMethodResult(BSONObject bson, INetClient boundClient, IController controller, Tuple`2 method) à Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) à Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) à Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) à Eco.Gameplay.Objects.WorldObject.GetBSON(InteractionContext context) à Eco.Gameplay.Objects.WorldObject.OnActInteract(InteractionContext context) à Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) à Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) à Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) à Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) à Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) à Eco.Shared.Networking.NetPort.ProcessBuffer() à Eco.Shared.Networking.NetPort.Update() à Eco.Plugins.Networking.Clients.Client.<.ctor>b__55_0() --END DUMP-- ```",1.0,"Server crash trying to open workbench - **Version**: 0.7.1.0 beta **Steps to Reproduce**: Randomly happen when I open the workbench **Crash NullReferenceException 02123210**: ```--BEGIN DUMP-- Dump Time 02/12/2018 05:32:10 Exception System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet. à Eco.Core.Controller.ControllerInstanceInfo.<>c.b__16_0(INetClient boundClient) à System.Collections.Immutable.ImmutableList`1.Node.RemoveAll(Predicate`1 match) à System.Collections.Immutable.ImmutableList`1.RemoveAll(Predicate`1 match) à Eco.Core.Utils.ImmutableHelper.ApplyImmutable[T](T& original, Func`2 apply) à Eco.Core.Controller.ControllerManager.RemoveUnreferencedControllers() à Eco.Core.Controller.ControllerManager.Run() à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) à System.Threading.ThreadHelper.ThreadStart(Object obj) --END DUMP-- ``` **ClientNetworkException Exception 02123205** ```--BEGIN DUMP-- Dump Time 02/12/2018 05:32:05 Exception System.Exception: Caught exception invoking RPC PlayerInteract on Player! La référence d'objet n'est pas définie à une instance d'un objet. Stack: à Eco.Core.Controller.ControllerManager.PackageMethodResult(BSONObject bson, INetClient boundClient, IController controller, Tuple`2 method) à Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) à Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID) à Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient) à Eco.Gameplay.Objects.WorldObject.GetBSON(InteractionContext context) à Eco.Gameplay.Objects.WorldObject.OnActInteract(InteractionContext context) à Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) à Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) à Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) à Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) à Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) à Eco.Shared.Networking.NetPort.ProcessBuffer() à Eco.Shared.Networking.NetPort.Update() à Eco.Plugins.Networking.Clients.Client.<.ctor>b__55_0() --END DUMP-- ```",1,server crash trying to open workbench version beta steps to reproduce randomly happen when i open the workbench crash nullreferenceexception begin dump dump time exception system nullreferenceexception la référence d objet n est pas définie à une instance d un objet à eco core controller controllerinstanceinfo c b inetclient boundclient à system collections immutable immutablelist node removeall predicate match à system collections immutable immutablelist removeall predicate match à eco core utils immutablehelper applyimmutable t original func apply à eco core controller controllermanager removeunreferencedcontrollers à eco core controller controllermanager run à system threading executioncontext runinternal executioncontext executioncontext contextcallback callback object state boolean preservesyncctx à system threading executioncontext run executioncontext executioncontext contextcallback callback object state boolean preservesyncctx à system threading executioncontext run executioncontext executioncontext contextcallback callback object state à system threading threadhelper threadstart object obj end dump clientnetworkexception exception begin dump dump time exception system exception caught exception invoking rpc playerinteract on player la référence d objet n est pas définie à une instance d un objet stack à eco core controller controllermanager packagemethodresult bsonobject bson inetclient boundclient icontroller controller tuple method à eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient à eco core controller controllermanager packagevalue bsonobject bson inetclient boundclient object value nameid à eco core controller controllermanager packagecontroller icontroller controller inetclient boundclient à eco gameplay objects worldobject getbson interactioncontext context à eco gameplay objects worldobject onactinteract interactioncontext context à eco gameplay interactions interactionextensions executeuntilsuccess ienumerable results à eco gameplay players player playerinteract interactioninfo info à eco shared networking rpcmanager tryinvoke object controller string methodname bsonobject bsonargs object result à eco shared networking rpcmanager invokeon bsonobject bson object controller string methodname à eco shared networking rpcmanager handlereceiverpc inetclient client bsonobject bson à eco shared networking netport processbuffer à eco shared networking netport update à eco plugins networking clients client b end dump ,1 468144,13462239184.0,IssuesEvent,2020-09-09 15:48:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,0.9.0 USER ISSUE: Broken stone pickaxe permanent stuck in toolbar slot 5,Category: Gameplay Priority: High Status: Fixed,"\ **Version:** 0.9.0.0 beta demostration: https://i.gyazo.com/6c7246dbc1048282e71eef5e6723b00e.mp4 **Steps to Reproduce:** mine break pickaxe **Expected behavior:** move it around to fix it or drop it **Actual behavior:** pickaxe cant get dragged or moved out of slot or repaired so permanend lost slot **Do you have mods installed? Does the issue happen when no mods are installed?:** no vanilla **Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game- log-file Initialize engine version: 2019.4.9f1 (50fe8a171dd9) [Subsystems] Discovering subsystems at path C:/localmap/ECO/Eco_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: VRAM: 8079 MB Driver: 26.21.14.4575 D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.567500 ms DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) WwiseUnity: Wwise(R) SDK Version 2019.2.5 Build 7349. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WwiseUnity: Setting Plugin DLL path to: C:/localmap/ECO/Eco_Data\Plugins\x86_64 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkCommonPlatformSettings:get_AkInitializationSettings() AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WwiseUnity: Sound engine initialized successfully. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Table') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. SteamManager:Awake() [ line 589] (Filename: Line: 589) Ambiguous UI component types ignored: SeriesPopupUI,BaseUI,ViewEditorUI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UI.UIManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:51:29.518] LoginSession: connectorHandle=C0 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxUnity.VivoxDebug:DebugMessage(Object, vx_log_level) VivoxUnity.Private.<>c__DisplayClass89_0:b__0(IAsyncResult) System.AsyncCallback:Invoke(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.<>c__DisplayClass12_0:b__0(IAsyncResult) System.AsyncCallback:Invoke(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunOnce() MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:52:36.743] Nat introduction received with token = d15a5279-4d6c-49ff-82fd-194a3030b3d1 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:52:36.751] Nat introduction received with token = a3b80540-46d2-484d-b72c-7b80e53bb2a4 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:52:36.761] Nat introduction received with token = dbf867f3-93d2-4204-87d0-1e946fefb836 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:52:36.770] Nat introduction received with token = 1a17aa80-649b-411d-940d-2ce414aec4cb EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:52:36.775] Nat introduction received with token = dafebe66-ffd3-49e0-b66c-c699b573b5e5 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:52:36.780] Nat punch received from 87.162.189.248:3000 with token = d15a5279-4d6c-49ff-82fd-194a3030b3d1 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:52:36.781] Nat punch received from 87.162.189.248:3000 with token = d15a5279-4d6c-49ff-82fd-194a3030b3d1 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:52:36.786] Nat introduction received with token = 0142a56d-d803-46f7-88d4-62471f176413 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:52:36.787] Nat introduction received with token = 1adfc6cc-0fb4-4674-a75e-40bdbe0b3526 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:52:36.790] Nat introduction received with token = 3296975b-d5d2-410d-8e2d-1985860d153f EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:52:36.796] Nat introduction received with token = 82233e67-d2ae-4287-b69b-9017bfeb2c86 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:52:36.909] Nat punch received from 109.126.58.239:5126 with token = 82233e67-d2ae-4287-b69b-9017bfeb2c86 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:52:36.910] Nat punch received from 109.126.58.239:5126 with token = 82233e67-d2ae-4287-b69b-9017bfeb2c86 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.899] Nat punch received from 92.118.16.82:3000 with token = a3b80540-46d2-484d-b72c-7b80e53bb2a4 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.900] Nat punch received from 92.118.16.82:3000 with token = a3b80540-46d2-484d-b72c-7b80e53bb2a4 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.910] Nat introduction received with token = d15a5279-4d6c-49ff-82fd-194a3030b3d1 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.915] Nat introduction received with token = a3b80540-46d2-484d-b72c-7b80e53bb2a4 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.925] Nat introduction received with token = dbf867f3-93d2-4204-87d0-1e946fefb836 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.934] Nat introduction received with token = 1a17aa80-649b-411d-940d-2ce414aec4cb EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.939] Nat introduction received with token = dafebe66-ffd3-49e0-b66c-c699b573b5e5 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.946] Nat punch received from 87.162.189.248:3000 with token = d15a5279-4d6c-49ff-82fd-194a3030b3d1 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.946] Nat punch received from 87.162.189.248:3000 with token = d15a5279-4d6c-49ff-82fd-194a3030b3d1 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.949] Nat punch received from 136.243.135.38:3000 with token = 1a17aa80-649b-411d-940d-2ce414aec4cb EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.949] Nat punch received from 136.243.135.38:3000 with token = 1a17aa80-649b-411d-940d-2ce414aec4cb EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.950] Nat introduction received with token = 0142a56d-d803-46f7-88d4-62471f176413 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.952] Nat introduction received with token = 1adfc6cc-0fb4-4674-a75e-40bdbe0b3526 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.954] Nat introduction received with token = 3296975b-d5d2-410d-8e2d-1985860d153f EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.960] Nat introduction received with token = 82233e67-d2ae-4287-b69b-9017bfeb2c86 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.965] Nat punch received from 75.60.200.75:3000 with token = 3296975b-d5d2-410d-8e2d-1985860d153f EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.966] Nat punch received from 75.60.200.75:3000 with token = 3296975b-d5d2-410d-8e2d-1985860d153f EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.966] Nat punch received from 91.11.161.247:50000 with token = 0142a56d-d803-46f7-88d4-62471f176413 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.966] Nat punch received from 91.11.161.247:50000 with token = 0142a56d-d803-46f7-88d4-62471f176413 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.967] Nat punch received from 95.90.250.163:25844 with token = 1adfc6cc-0fb4-4674-a75e-40bdbe0b3526 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.967] Nat punch received from 95.90.250.163:25844 with token = 1adfc6cc-0fb4-4674-a75e-40bdbe0b3526 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:30.086] Nat punch received from 109.126.58.239:5126 with token = 82233e67-d2ae-4287-b69b-9017bfeb2c86 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:30.087] Nat punch received from 109.126.58.239:5126 with token = 82233e67-d2ae-4287-b69b-9017bfeb2c86 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:40.942] Nat punch received from 92.118.16.82:3000 with token = a3b80540-46d2-484d-b72c-7b80e53bb2a4 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:40.942] Nat punch received from 92.118.16.82:3000 with token = a3b80540-46d2-484d-b72c-7b80e53bb2a4 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:40.952] Nat introduction received with token = d15a5279-4d6c-49ff-82fd-194a3030b3d1 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:40.957] Nat introduction received with token = a3b80540-46d2-484d-b72c-7b80e53bb2a4 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:40.967] Nat introduction received with token = dbf867f3-93d2-4204-87d0-1e946fefb836 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:40.980] Nat introduction received with token = 1a17aa80-649b-411d-940d-2ce414aec4cb EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:40.986] Nat punch received from 87.162.189.248:3000 with token = d15a5279-4d6c-49ff-82fd-194a3030b3d1 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:40.988] Nat punch received from 87.162.189.248:3000 with token = d15a5279-4d6c-49ff-82fd-194a3030b3d1 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:40.994] Nat introduction received with token = dafebe66-ffd3-49e0-b66c-c699b573b5e5 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.003] Nat punch received from 136.243.135.38:3000 with token = 1a17aa80-649b-411d-940d-2ce414aec4cb EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.003] Nat punch received from 136.243.135.38:3000 with token = 1a17aa80-649b-411d-940d-2ce414aec4cb EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.009] Nat introduction received with token = 0142a56d-d803-46f7-88d4-62471f176413 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.011] Nat introduction received with token = 1adfc6cc-0fb4-4674-a75e-40bdbe0b3526 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.013] Nat introduction received with token = 3296975b-d5d2-410d-8e2d-1985860d153f EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.019] Nat introduction received with token = 82233e67-d2ae-4287-b69b-9017bfeb2c86 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.024] Nat punch received from 75.60.200.75:3000 with token = 3296975b-d5d2-410d-8e2d-1985860d153f EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.024] Nat punch received from 75.60.200.75:3000 with token = 3296975b-d5d2-410d-8e2d-1985860d153f EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.025] Nat punch received from 91.11.161.247:50000 with token = 0142a56d-d803-46f7-88d4-62471f176413 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.025] Nat punch received from 91.11.161.247:50000 with token = 0142a56d-d803-46f7-88d4-62471f176413 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.026] Nat punch received from 95.90.250.163:25844 with token = 1adfc6cc-0fb4-4674-a75e-40bdbe0b3526 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.026] Nat punch received from 95.90.250.163:25844 with token = 1adfc6cc-0fb4-4674-a75e-40bdbe0b3526 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.135] Nat punch received from 109.126.58.239:5126 with token = 82233e67-d2ae-4287-b69b-9017bfeb2c86 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.135] Nat punch received from 109.126.58.239:5126 with token = 82233e67-d2ae-4287-b69b-9017bfeb2c86 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.774] Nat punch received from 92.118.16.82:3000 with token = a3b80540-46d2-484d-b72c-7b80e53bb2a4 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.775] Nat punch received from 92.118.16.82:3000 with token = a3b80540-46d2-484d-b72c-7b80e53bb2a4 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.784] Nat introduction received with token = d15a5279-4d6c-49ff-82fd-194a3030b3d1 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.789] Nat introduction received with token = a3b80540-46d2-484d-b72c-7b80e53bb2a4 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.800] Nat introduction received with token = dbf867f3-93d2-4204-87d0-1e946fefb836 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.810] Nat introduction received with token = 1a17aa80-649b-411d-940d-2ce414aec4cb EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.815] Nat introduction received with token = dafebe66-ffd3-49e0-b66c-c699b573b5e5 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.820] Nat punch received from 87.162.189.248:3000 with token = d15a5279-4d6c-49ff-82fd-194a3030b3d1 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.820] Nat punch received from 87.162.189.248:3000 with token = d15a5279-4d6c-49ff-82fd-194a3030b3d1 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.826] Nat introduction received with token = 0142a56d-d803-46f7-88d4-62471f176413 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.826] Nat punch received from 136.243.135.38:3000 with token = 1a17aa80-649b-411d-940d-2ce414aec4cb EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.827] Nat punch received from 136.243.135.38:3000 with token = 1a17aa80-649b-411d-940d-2ce414aec4cb EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.828] Nat introduction received with token = 1adfc6cc-0fb4-4674-a75e-40bdbe0b3526 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.830] Nat introduction received with token = 3296975b-d5d2-410d-8e2d-1985860d153f EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.836] Nat introduction received with token = 82233e67-d2ae-4287-b69b-9017bfeb2c86 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.841] Nat punch received from 75.60.200.75:3000 with token = 3296975b-d5d2-410d-8e2d-1985860d153f EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.841] Nat punch received from 75.60.200.75:3000 with token = 3296975b-d5d2-410d-8e2d-1985860d153f EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.842] Nat punch received from 91.11.161.247:50000 with token = 0142a56d-d803-46f7-88d4-62471f176413 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.842] Nat punch received from 91.11.161.247:50000 with token = 0142a56d-d803-46f7-88d4-62471f176413 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.842] Nat punch received from 95.90.250.163:25844 with token = 1adfc6cc-0fb4-4674-a75e-40bdbe0b3526 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.843] Nat punch received from 95.90.250.163:25844 with token = 1adfc6cc-0fb4-4674-a75e-40bdbe0b3526 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.856] Nat punch received from 212.3.195.181:3000 with token = dafebe66-ffd3-49e0-b66c-c699b573b5e5 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.857] Nat punch received from 212.3.195.181:3000 with token = dafebe66-ffd3-49e0-b66c-c699b573b5e5 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.961] Nat punch received from 109.126.58.239:5126 with token = 82233e67-d2ae-4287-b69b-9017bfeb2c86 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.962] Nat punch received from 109.126.58.239:5126 with token = 82233e67-d2ae-4287-b69b-9017bfeb2c86 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:56:28.453] Connecting to local host. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UI.ConnectionUI:ManualUpdate() UI.UIManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:56:28.455] Connecting to 127.0.0.1:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:Connect(IPEndPoint) UI.ConnectionUI:ManualUpdate() UI.UIManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:56:28.455] Connection complete. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UI.ConnectionUI:ManualUpdate() UI.UIManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'LayerViewer') is missing! (Filename: Line: 334) Unable to open archive file: C:/localmap/ECO/Eco_Data/StreamingAssets/desc.unity3d (Filename: Line: 584) [09:56:33.842] Missing following icons: AsphaltConcreteRampItem AttachmentComponent BlockForm ChargingComponent ContractEscrowBankAccount FakePlantComponent FormType FuelConsumptionComponent FuelSupplyComponent GovernmentBankAccount LinkComponent LiquidProducerComponent LogicGateObject ModularStockpileComponent ModularVehicleComponent MountComponent OnOffComponent PersonalAccount PowerConsumptionComponent PowerGeneratorComponent PowerGridComponent PowerGridNetworkComponent RoofsFormGroup RoomRequirementsComponent StandaloneAuthComponent TollComponent TreasuryBankAccount VehicleHoeComponent VehicleToolComponent EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:56:34.478] Missing following objects: AirPollutionGeneratorObject EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at Eco.Shared.View.View.SubscribeUnique (Eco.Shared.View.IPropertySubscription subscription) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.SubscriptionsExtensions.AddSubscription (Eco.Shared.View.ISubscriptions ss, Eco.Shared.View.IObservable observable, System.String propname, System.Action callback) [0x00000] in <00000000000000000000000000000000>:0 at UI.InventoryUI.OnChange () [0x00000] in <00000000000000000000000000000000>:0 at UI.InventoryUI.set_Inventory (InventoryView value) [0x00000] in <00000000000000000000000000000000>:0 at AvatarClothingUI.Start () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: currently not available on il2cpp Line: -1) [09:58:55.105] ChatLogEntryNoFade doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: ChatLogEntryNoFade (ChatLogEntry) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.PooledObjectOwnerExtensions:PoolInstantiate(GameObject, Transform, Boolean, IPooledObjectOwner) Assets.UI.Scripts.ChatLogUI:CreateAtIndex(Int32, Transform) System.Func`3:Invoke(T1, T2) Assets.UI.Scripts.Utilities.<>c__DisplayClass29_0:b__0() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() Assets.UI.Scripts.Utilities.SparseScrollRect:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [10:19:47.998] WoodDestroySfx doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: WoodDestroySfx (DeleteAfterPlaying), WoodDestroySfx (PlayRandomAudioClip), WoodDestroySfx (AkSwitch), WoodDestroySfx (AkSwitch), WoodDestroySfx (AkEvent) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.ObjectPool:SetPrefab(PooledObject) EcoEngine.Pooling.PoolManager:GetOrCreatePool(PooledObject, Boolean) EcoEngine.Pooling.PooledObjectOwnerExtensions:RentFromPool(PooledObject, Transform, Boolean, IPooledObjectOwner) BlockEffectsReceiver:SpawnBlockEffect(Vector3i, Int32, String, Vector3) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:TryReceivePacket() ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) System.Action`1:Invoke(T) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 17426 unused Assets to reduce memory usage. Loaded Objects now: 113463. Total: 434.772500 ms (FindLiveObjects: 14.242000 ms CreateObjectMapping: 16.141800 ms MarkObjects: 381.756300 ms DeleteObjects: 22.631900 ms) [10:22:20.748] Connecting to local host. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UI.ConnectionUI:ManualUpdate() UI.UIManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [10:22:20.748] Connecting to 127.0.0.1:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:Connect(IPEndPoint) UI.ConnectionUI:ManualUpdate() UI.UIManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [10:22:20.748] Connection complete. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UI.ConnectionUI:ManualUpdate() UI.UIManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'LayerViewer') is missing! (Filename: Line: 334) Unable to open archive file: C:/localmap/ECO/Eco_Data/StreamingAssets/desc.unity3d (Filename: Line: 584) [10:22:24.690] Missing following icons: AsphaltConcreteRampItem AttachmentComponent BlockForm ChargingComponent ContractEscrowBankAccount FakePlantComponent FormType FuelConsumptionComponent FuelSupplyComponent GovernmentBankAccount LinkComponent LiquidProducerComponent LogicGateObject ModularStockpileComponent ModularVehicleComponent MountComponent OnOffComponent PersonalAccount PowerConsumptionComponent PowerGeneratorComponent PowerGridComponent PowerGridNetworkComponent RoofsFormGroup RoomRequirementsComponent StandaloneAuthComponent TollComponent TreasuryBankAccount VehicleHoeComponent VehicleToolComponent EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [10:22:25.296] Missing following objects: AirPollutionGeneratorObject EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__47:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [10:22:28.307] ChatLogEntryNoFade doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: ChatLogEntryNoFade (ChatLogEntry) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.PooledObjectOwnerExtensions:PoolInstantiate(GameObject, Transform, Boolean, IPooledObjectOwner) Assets.UI.Scripts.ChatLogUI:CreateAtIndex(Int32, Transform) System.Func`3:Invoke(T1, T2) Assets.UI.Scripts.Utilities.<>c__DisplayClass29_0:b__0() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() Assets.UI.Scripts.Utilities.SparseScrollRect:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [10:24:11.295] WoodDestroySfx doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: WoodDestroySfx (DeleteAfterPlaying), WoodDestroySfx (PlayRandomAudioClip), WoodDestroySfx (AkSwitch), WoodDestroySfx (AkSwitch), WoodDestroySfx (AkEvent) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.ObjectPool:SetPrefab(PooledObject) EcoEngine.Pooling.PoolManager:GetOrCreatePool(PooledObject, Boolean) EcoEngine.Pooling.PooledObjectOwnerExtensions:RentFromPool(PooledObject, Transform, Boolean, IPooledObjectOwner) MapConfig:SpawnBlockEffect(Vector3i, Block, String) MapConfig:BlockChanged(Vector3i, UInt16, UInt16) ChunkGridView:UpdateChunks(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) System.Action`1:Invoke(T) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ",1.0,"0.9.0 USER ISSUE: Broken stone pickaxe permanent stuck in toolbar slot 5 - \ **Version:** 0.9.0.0 beta demostration: https://i.gyazo.com/6c7246dbc1048282e71eef5e6723b00e.mp4 **Steps to Reproduce:** mine break pickaxe **Expected behavior:** move it around to fix it or drop it **Actual behavior:** pickaxe cant get dragged or moved out of slot or repaired so permanend lost slot **Do you have mods installed? Does the issue happen when no mods are installed?:** no vanilla **Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game- log-file Initialize engine version: 2019.4.9f1 (50fe8a171dd9) [Subsystems] Discovering subsystems at path C:/localmap/ECO/Eco_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: VRAM: 8079 MB Driver: 26.21.14.4575 D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.567500 ms DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) WwiseUnity: Wwise(R) SDK Version 2019.2.5 Build 7349. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WwiseUnity: Setting Plugin DLL path to: C:/localmap/ECO/Eco_Data\Plugins\x86_64 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkCommonPlatformSettings:get_AkInitializationSettings() AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WwiseUnity: Sound engine initialized successfully. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkWwiseInitializationSettings:InitializeSoundEngine() AkInitializer:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Table') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. SteamManager:Awake() [ line 589] (Filename: Line: 589) Ambiguous UI component types ignored: SeriesPopupUI,BaseUI,ViewEditorUI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UI.UIManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:51:29.518] LoginSession: connectorHandle=C0 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxUnity.VivoxDebug:DebugMessage(Object, vx_log_level) VivoxUnity.Private.<>c__DisplayClass89_0:b__0(IAsyncResult) System.AsyncCallback:Invoke(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.<>c__DisplayClass12_0:b__0(IAsyncResult) System.AsyncCallback:Invoke(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunOnce() MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:52:36.743] Nat introduction received with token = d15a5279-4d6c-49ff-82fd-194a3030b3d1 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:52:36.751] Nat introduction received with token = a3b80540-46d2-484d-b72c-7b80e53bb2a4 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:52:36.761] Nat introduction received with token = dbf867f3-93d2-4204-87d0-1e946fefb836 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:52:36.770] Nat introduction received with token = 1a17aa80-649b-411d-940d-2ce414aec4cb EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:52:36.775] Nat introduction received with token = dafebe66-ffd3-49e0-b66c-c699b573b5e5 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:52:36.780] Nat punch received from 87.162.189.248:3000 with token = d15a5279-4d6c-49ff-82fd-194a3030b3d1 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:52:36.781] Nat punch received from 87.162.189.248:3000 with token = d15a5279-4d6c-49ff-82fd-194a3030b3d1 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:52:36.786] Nat introduction received with token = 0142a56d-d803-46f7-88d4-62471f176413 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:52:36.787] Nat introduction received with token = 1adfc6cc-0fb4-4674-a75e-40bdbe0b3526 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:52:36.790] Nat introduction received with token = 3296975b-d5d2-410d-8e2d-1985860d153f EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:52:36.796] Nat introduction received with token = 82233e67-d2ae-4287-b69b-9017bfeb2c86 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:52:36.909] Nat punch received from 109.126.58.239:5126 with token = 82233e67-d2ae-4287-b69b-9017bfeb2c86 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:52:36.910] Nat punch received from 109.126.58.239:5126 with token = 82233e67-d2ae-4287-b69b-9017bfeb2c86 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.899] Nat punch received from 92.118.16.82:3000 with token = a3b80540-46d2-484d-b72c-7b80e53bb2a4 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.900] Nat punch received from 92.118.16.82:3000 with token = a3b80540-46d2-484d-b72c-7b80e53bb2a4 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.910] Nat introduction received with token = d15a5279-4d6c-49ff-82fd-194a3030b3d1 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.915] Nat introduction received with token = a3b80540-46d2-484d-b72c-7b80e53bb2a4 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.925] Nat introduction received with token = dbf867f3-93d2-4204-87d0-1e946fefb836 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.934] Nat introduction received with token = 1a17aa80-649b-411d-940d-2ce414aec4cb EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.939] Nat introduction received with token = dafebe66-ffd3-49e0-b66c-c699b573b5e5 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.946] Nat punch received from 87.162.189.248:3000 with token = d15a5279-4d6c-49ff-82fd-194a3030b3d1 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.946] Nat punch received from 87.162.189.248:3000 with token = d15a5279-4d6c-49ff-82fd-194a3030b3d1 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.949] Nat punch received from 136.243.135.38:3000 with token = 1a17aa80-649b-411d-940d-2ce414aec4cb EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.949] Nat punch received from 136.243.135.38:3000 with token = 1a17aa80-649b-411d-940d-2ce414aec4cb EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.950] Nat introduction received with token = 0142a56d-d803-46f7-88d4-62471f176413 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.952] Nat introduction received with token = 1adfc6cc-0fb4-4674-a75e-40bdbe0b3526 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.954] Nat introduction received with token = 3296975b-d5d2-410d-8e2d-1985860d153f EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.960] Nat introduction received with token = 82233e67-d2ae-4287-b69b-9017bfeb2c86 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.965] Nat punch received from 75.60.200.75:3000 with token = 3296975b-d5d2-410d-8e2d-1985860d153f EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.966] Nat punch received from 75.60.200.75:3000 with token = 3296975b-d5d2-410d-8e2d-1985860d153f EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.966] Nat punch received from 91.11.161.247:50000 with token = 0142a56d-d803-46f7-88d4-62471f176413 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.966] Nat punch received from 91.11.161.247:50000 with token = 0142a56d-d803-46f7-88d4-62471f176413 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.967] Nat punch received from 95.90.250.163:25844 with token = 1adfc6cc-0fb4-4674-a75e-40bdbe0b3526 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:29.967] Nat punch received from 95.90.250.163:25844 with token = 1adfc6cc-0fb4-4674-a75e-40bdbe0b3526 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:30.086] Nat punch received from 109.126.58.239:5126 with token = 82233e67-d2ae-4287-b69b-9017bfeb2c86 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:30.087] Nat punch received from 109.126.58.239:5126 with token = 82233e67-d2ae-4287-b69b-9017bfeb2c86 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:40.942] Nat punch received from 92.118.16.82:3000 with token = a3b80540-46d2-484d-b72c-7b80e53bb2a4 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:40.942] Nat punch received from 92.118.16.82:3000 with token = a3b80540-46d2-484d-b72c-7b80e53bb2a4 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:40.952] Nat introduction received with token = d15a5279-4d6c-49ff-82fd-194a3030b3d1 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:40.957] Nat introduction received with token = a3b80540-46d2-484d-b72c-7b80e53bb2a4 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:40.967] Nat introduction received with token = dbf867f3-93d2-4204-87d0-1e946fefb836 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:40.980] Nat introduction received with token = 1a17aa80-649b-411d-940d-2ce414aec4cb EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:40.986] Nat punch received from 87.162.189.248:3000 with token = d15a5279-4d6c-49ff-82fd-194a3030b3d1 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:40.988] Nat punch received from 87.162.189.248:3000 with token = d15a5279-4d6c-49ff-82fd-194a3030b3d1 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:40.994] Nat introduction received with token = dafebe66-ffd3-49e0-b66c-c699b573b5e5 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.003] Nat punch received from 136.243.135.38:3000 with token = 1a17aa80-649b-411d-940d-2ce414aec4cb EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.003] Nat punch received from 136.243.135.38:3000 with token = 1a17aa80-649b-411d-940d-2ce414aec4cb EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.009] Nat introduction received with token = 0142a56d-d803-46f7-88d4-62471f176413 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.011] Nat introduction received with token = 1adfc6cc-0fb4-4674-a75e-40bdbe0b3526 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.013] Nat introduction received with token = 3296975b-d5d2-410d-8e2d-1985860d153f EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.019] Nat introduction received with token = 82233e67-d2ae-4287-b69b-9017bfeb2c86 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.024] Nat punch received from 75.60.200.75:3000 with token = 3296975b-d5d2-410d-8e2d-1985860d153f EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.024] Nat punch received from 75.60.200.75:3000 with token = 3296975b-d5d2-410d-8e2d-1985860d153f EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.025] Nat punch received from 91.11.161.247:50000 with token = 0142a56d-d803-46f7-88d4-62471f176413 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.025] Nat punch received from 91.11.161.247:50000 with token = 0142a56d-d803-46f7-88d4-62471f176413 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.026] Nat punch received from 95.90.250.163:25844 with token = 1adfc6cc-0fb4-4674-a75e-40bdbe0b3526 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.026] Nat punch received from 95.90.250.163:25844 with token = 1adfc6cc-0fb4-4674-a75e-40bdbe0b3526 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.135] Nat punch received from 109.126.58.239:5126 with token = 82233e67-d2ae-4287-b69b-9017bfeb2c86 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:41.135] Nat punch received from 109.126.58.239:5126 with token = 82233e67-d2ae-4287-b69b-9017bfeb2c86 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.774] Nat punch received from 92.118.16.82:3000 with token = a3b80540-46d2-484d-b72c-7b80e53bb2a4 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.775] Nat punch received from 92.118.16.82:3000 with token = a3b80540-46d2-484d-b72c-7b80e53bb2a4 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.784] Nat introduction received with token = d15a5279-4d6c-49ff-82fd-194a3030b3d1 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.789] Nat introduction received with token = a3b80540-46d2-484d-b72c-7b80e53bb2a4 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.800] Nat introduction received with token = dbf867f3-93d2-4204-87d0-1e946fefb836 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.810] Nat introduction received with token = 1a17aa80-649b-411d-940d-2ce414aec4cb EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.815] Nat introduction received with token = dafebe66-ffd3-49e0-b66c-c699b573b5e5 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.820] Nat punch received from 87.162.189.248:3000 with token = d15a5279-4d6c-49ff-82fd-194a3030b3d1 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.820] Nat punch received from 87.162.189.248:3000 with token = d15a5279-4d6c-49ff-82fd-194a3030b3d1 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.826] Nat introduction received with token = 0142a56d-d803-46f7-88d4-62471f176413 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.826] Nat punch received from 136.243.135.38:3000 with token = 1a17aa80-649b-411d-940d-2ce414aec4cb EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.827] Nat punch received from 136.243.135.38:3000 with token = 1a17aa80-649b-411d-940d-2ce414aec4cb EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.828] Nat introduction received with token = 1adfc6cc-0fb4-4674-a75e-40bdbe0b3526 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.830] Nat introduction received with token = 3296975b-d5d2-410d-8e2d-1985860d153f EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.836] Nat introduction received with token = 82233e67-d2ae-4287-b69b-9017bfeb2c86 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.841] Nat punch received from 75.60.200.75:3000 with token = 3296975b-d5d2-410d-8e2d-1985860d153f EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.841] Nat punch received from 75.60.200.75:3000 with token = 3296975b-d5d2-410d-8e2d-1985860d153f EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.842] Nat punch received from 91.11.161.247:50000 with token = 0142a56d-d803-46f7-88d4-62471f176413 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.842] Nat punch received from 91.11.161.247:50000 with token = 0142a56d-d803-46f7-88d4-62471f176413 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.842] Nat punch received from 95.90.250.163:25844 with token = 1adfc6cc-0fb4-4674-a75e-40bdbe0b3526 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.843] Nat punch received from 95.90.250.163:25844 with token = 1adfc6cc-0fb4-4674-a75e-40bdbe0b3526 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.856] Nat punch received from 212.3.195.181:3000 with token = dafebe66-ffd3-49e0-b66c-c699b573b5e5 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.857] Nat punch received from 212.3.195.181:3000 with token = dafebe66-ffd3-49e0-b66c-c699b573b5e5 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.961] Nat punch received from 109.126.58.239:5126 with token = 82233e67-d2ae-4287-b69b-9017bfeb2c86 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:53:55.962] Nat punch received from 109.126.58.239:5126 with token = 82233e67-d2ae-4287-b69b-9017bfeb2c86 EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&) Eco.Shared.Networking.UdpDataMessageHandler:Invoke(UdpDataMessage&) Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(IntPtr, IntPtr, UInt32, Boolean&) ENet.RawDataReceivedHandler:Invoke(IntPtr, IntPtr, UInt32, Boolean&) ENet.Host:HandleIntercept(IntPtr, IntPtr) ENet.Host:Service(Int32, Event&) Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass59_0:b__0() Steamworks.RulesFailedToRespond:Invoke() System.Threading.ParameterizedThreadStart:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.RulesFailedToRespond:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:56:28.453] Connecting to local host. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UI.ConnectionUI:ManualUpdate() UI.UIManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:56:28.455] Connecting to 127.0.0.1:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:Connect(IPEndPoint) UI.ConnectionUI:ManualUpdate() UI.UIManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:56:28.455] Connection complete. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UI.ConnectionUI:ManualUpdate() UI.UIManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'LayerViewer') is missing! (Filename: Line: 334) Unable to open archive file: C:/localmap/ECO/Eco_Data/StreamingAssets/desc.unity3d (Filename: Line: 584) [09:56:33.842] Missing following icons: AsphaltConcreteRampItem AttachmentComponent BlockForm ChargingComponent ContractEscrowBankAccount FakePlantComponent FormType FuelConsumptionComponent FuelSupplyComponent GovernmentBankAccount LinkComponent LiquidProducerComponent LogicGateObject ModularStockpileComponent ModularVehicleComponent MountComponent OnOffComponent PersonalAccount PowerConsumptionComponent PowerGeneratorComponent PowerGridComponent PowerGridNetworkComponent RoofsFormGroup RoomRequirementsComponent StandaloneAuthComponent TollComponent TreasuryBankAccount VehicleHoeComponent VehicleToolComponent EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [09:56:34.478] Missing following objects: AirPollutionGeneratorObject EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at Eco.Shared.View.View.SubscribeUnique (Eco.Shared.View.IPropertySubscription subscription) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.SubscriptionsExtensions.AddSubscription (Eco.Shared.View.ISubscriptions ss, Eco.Shared.View.IObservable observable, System.String propname, System.Action callback) [0x00000] in <00000000000000000000000000000000>:0 at UI.InventoryUI.OnChange () [0x00000] in <00000000000000000000000000000000>:0 at UI.InventoryUI.set_Inventory (InventoryView value) [0x00000] in <00000000000000000000000000000000>:0 at AvatarClothingUI.Start () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: currently not available on il2cpp Line: -1) [09:58:55.105] ChatLogEntryNoFade doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: ChatLogEntryNoFade (ChatLogEntry) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.PooledObjectOwnerExtensions:PoolInstantiate(GameObject, Transform, Boolean, IPooledObjectOwner) Assets.UI.Scripts.ChatLogUI:CreateAtIndex(Int32, Transform) System.Func`3:Invoke(T1, T2) Assets.UI.Scripts.Utilities.<>c__DisplayClass29_0:b__0() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() Assets.UI.Scripts.Utilities.SparseScrollRect:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [10:19:47.998] WoodDestroySfx doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: WoodDestroySfx (DeleteAfterPlaying), WoodDestroySfx (PlayRandomAudioClip), WoodDestroySfx (AkSwitch), WoodDestroySfx (AkSwitch), WoodDestroySfx (AkEvent) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.ObjectPool:SetPrefab(PooledObject) EcoEngine.Pooling.PoolManager:GetOrCreatePool(PooledObject, Boolean) EcoEngine.Pooling.PooledObjectOwnerExtensions:RentFromPool(PooledObject, Transform, Boolean, IPooledObjectOwner) BlockEffectsReceiver:SpawnBlockEffect(Vector3i, Int32, String, Vector3) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:TryReceivePacket() ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) System.Action`1:Invoke(T) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 17426 unused Assets to reduce memory usage. Loaded Objects now: 113463. Total: 434.772500 ms (FindLiveObjects: 14.242000 ms CreateObjectMapping: 16.141800 ms MarkObjects: 381.756300 ms DeleteObjects: 22.631900 ms) [10:22:20.748] Connecting to local host. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UI.ConnectionUI:ManualUpdate() UI.UIManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [10:22:20.748] Connecting to 127.0.0.1:3000... EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:Connect(IPEndPoint) UI.ConnectionUI:ManualUpdate() UI.UIManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [10:22:20.748] Connection complete. EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UI.ConnectionUI:ManualUpdate() UI.UIManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'LayerViewer') is missing! (Filename: Line: 334) Unable to open archive file: C:/localmap/ECO/Eco_Data/StreamingAssets/desc.unity3d (Filename: Line: 584) [10:22:24.690] Missing following icons: AsphaltConcreteRampItem AttachmentComponent BlockForm ChargingComponent ContractEscrowBankAccount FakePlantComponent FormType FuelConsumptionComponent FuelSupplyComponent GovernmentBankAccount LinkComponent LiquidProducerComponent LogicGateObject ModularStockpileComponent ModularVehicleComponent MountComponent OnOffComponent PersonalAccount PowerConsumptionComponent PowerGeneratorComponent PowerGridComponent PowerGridNetworkComponent RoofsFormGroup RoomRequirementsComponent StandaloneAuthComponent TollComponent TreasuryBankAccount VehicleHoeComponent VehicleToolComponent EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [10:22:25.296] Missing following objects: AirPollutionGeneratorObject EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__47:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [10:22:28.307] ChatLogEntryNoFade doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: ChatLogEntryNoFade (ChatLogEntry) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.PooledObjectOwnerExtensions:PoolInstantiate(GameObject, Transform, Boolean, IPooledObjectOwner) Assets.UI.Scripts.ChatLogUI:CreateAtIndex(Int32, Transform) System.Func`3:Invoke(T1, T2) Assets.UI.Scripts.Utilities.<>c__DisplayClass29_0:b__0() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() Assets.UI.Scripts.Utilities.SparseScrollRect:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [10:24:11.295] WoodDestroySfx doesn't support pooling. It may cause problems in runtime. Either add [SupportsPooling] attribute to all it's and it's children components or implement pool supporting interface(s) (IPoolRentAware, IPoolReturnAware). For third-party components you can use PoolingExtensions.RegisterPoolableType. List of components missing pooling support: WoodDestroySfx (DeleteAfterPlaying), WoodDestroySfx (PlayRandomAudioClip), WoodDestroySfx (AkSwitch), WoodDestroySfx (AkSwitch), WoodDestroySfx (AkEvent) EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EcoEngine.Pooling.ObjectPool:SetPrefab(PooledObject) EcoEngine.Pooling.PoolManager:GetOrCreatePool(PooledObject, Boolean) EcoEngine.Pooling.PooledObjectOwnerExtensions:RentFromPool(PooledObject, Transform, Boolean, IPooledObjectOwner) MapConfig:SpawnBlockEffect(Vector3i, Block, String) MapConfig:BlockChanged(Vector3i, UInt16, UInt16) ChunkGridView:UpdateChunks(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject) ClientPacketHandler:ReceiveWhile(NetworkClient, TimeLimit) System.Action`1:Invoke(T) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ",1, user issue broken stone pickaxe permanent stuck in toolbar slot version beta demostration steps to reproduce mine break pickaxe expected behavior move it around to fix it or drop it actual behavior pickaxe cant get dragged or moved out of slot or repaired so permanend lost slot do you have mods installed does the issue happen when no mods are installed no vanilla please provide log files instruction is here log file initialize engine version discovering subsystems at path c localmap eco eco data unitysubsystems gfxdevice creating device client threaded version renderer nvidia geforce gtx id vendor vram mb driver device created for microsoft media foundation video decoding initializing input input initialized initialized touch support unloadtime ms dontdestroyonload only works for root gameobjects or components on root gameobjects filename line wwiseunity wwise r sdk version build unityengine logger logformat logtype string object unityengine debug logformat string object akwwiseinitializationsettings initializesoundengine akinitializer onenable filename c buildslave unity build runtime export debug debug bindings h line wwiseunity setting plugin dll path to c localmap eco eco data plugins unityengine logger log logtype object unityengine debug log object akcommonplatformsettings get akinitializationsettings akwwiseinitializationsettings initializesoundengine akinitializer onenable filename c buildslave unity build runtime export debug debug bindings h line wwiseunity sound engine initialized successfully unityengine logger log logtype object unityengine debug log object akwwiseinitializationsettings initializesoundengine akinitializer onenable filename c buildslave unity build runtime export debug debug bindings h line the referenced script on this behaviour game object camera is missing filename line the referenced script on this behaviour game object table is missing filename line dontdestroyonload only works for root gameobjects or components on root gameobjects steammanager awake filename line ambiguous ui component types ignored seriespopupui baseui vieweditorui unityengine logger log logtype object unityengine debug log object ui uimanager start filename c buildslave unity build runtime export debug debug bindings h line loginsession connectorhandle ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object vivoxunity vivoxdebug debugmessage object vx log level vivoxunity private c b iasyncresult system asynccallback invoke iasyncresult vivoxunity asyncresult setcomplete t vivoxunity c b iasyncresult system asynccallback invoke iasyncresult vivoxunity asyncresult setcomplete t vivoxunity vxclient instanceonmainlooprun boolean messagepump runonce messagepump rununtil loopdone vivoxunity d movenext unityengine setupcoroutine invokemovenext ienumerator intptr filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat introduction received with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line nat punch received from with token ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log debug string object eco shared networking networkclient handlecompleteunconnecteddatamessage udpdatamessage eco shared networking networkclient handleunconnecteddatamessage udpdatamessage eco shared networking udpdatamessagehandler invoke udpdatamessage eco networking enet enetudppeer onrawdatareceived intptr intptr boolean enet rawdatareceivedhandler invoke intptr intptr boolean enet host handleintercept intptr intptr enet host service event eco networking enet enetudppeer service c b steamworks rulesfailedtorespond invoke system threading parameterizedthreadstart invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object steamworks rulesfailedtorespond invoke filename c buildslave unity build runtime export debug debug bindings h line connecting to local host ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object ui connectionui manualupdate ui uimanager update filename c buildslave unity build runtime export debug debug bindings h line connecting to ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log writeline locstring eco shared networking networkclient connectinternal ipendpoint eco shared networking networkclient connectroundrobin eco shared networking networkclient connect ipendpoint ui connectionui manualupdate ui uimanager update filename c buildslave unity build runtime export debug debug bindings h line connection complete ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object ui connectionui manualupdate ui uimanager update filename c buildslave unity build runtime export debug debug bindings h line the referenced script on this behaviour game object layerviewer is missing filename line unable to open archive file c localmap eco eco data streamingassets desc filename line missing following icons asphaltconcreterampitem attachmentcomponent blockform chargingcomponent contractescrowbankaccount fakeplantcomponent formtype fuelconsumptioncomponent fuelsupplycomponent governmentbankaccount linkcomponent liquidproducercomponent logicgateobject modularstockpilecomponent modularvehiclecomponent mountcomponent onoffcomponent personalaccount powerconsumptioncomponent powergeneratorcomponent powergridcomponent powergridnetworkcomponent roofsformgroup roomrequirementscomponent standaloneauthcomponent tollcomponent treasurybankaccount vehiclehoecomponent vehicletoolcomponent ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug logwarning object d movenext unityengine setupcoroutine invokemovenext ienumerator intptr d movenext unityengine setupcoroutine invokemovenext ienumerator intptr filename c buildslave unity build runtime export debug debug bindings h line missing following objects airpollutiongeneratorobject ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug logwarning object d movenext unityengine setupcoroutine invokemovenext ienumerator intptr filename c buildslave unity build runtime export debug debug bindings h line nullreferenceexception object reference not set to an instance of an object at eco shared view view subscribeunique eco shared view ipropertysubscription subscription in at eco shared view subscriptionsextensions addsubscription eco shared view isubscriptions ss eco shared view iobservable observable system string propname system action callback in at ui inventoryui onchange in at ui inventoryui set inventory inventoryview value in at avatarclothingui start in unityengine logger logexception exception object unityengine debug calloverridendebughandler exception object filename currently not available on line chatlogentrynofade doesn t support pooling it may cause problems in runtime either add attribute to all it s and it s children components or implement pool supporting interface s ipoolrentaware ipoolreturnaware for third party components you can use poolingextensions registerpoolabletype list of components missing pooling support chatlogentrynofade chatlogentry ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug logwarning object ecoengine pooling pooledobjectownerextensions poolinstantiate gameobject transform boolean ipooledobjectowner assets ui scripts chatlogui createatindex transform system func invoke assets ui scripts utilities c b system runtime remoting contexts crosscontextdelegate invoke assets ui scripts utilities sparsescrollrect lateupdate filename c buildslave unity build runtime export debug debug bindings h line wooddestroysfx doesn t support pooling it may cause problems in runtime either add attribute to all it s and it s children components or implement pool supporting interface s ipoolrentaware ipoolreturnaware for third party components you can use poolingextensions registerpoolabletype list of components missing pooling support wooddestroysfx deleteafterplaying wooddestroysfx playrandomaudioclip wooddestroysfx akswitch wooddestroysfx akswitch wooddestroysfx akevent ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug logwarning object ecoengine pooling objectpool setprefab pooledobject ecoengine pooling poolmanager getorcreatepool pooledobject boolean ecoengine pooling pooledobjectownerextensions rentfrompool pooledobject transform boolean ipooledobjectowner blockeffectsreceiver spawnblockeffect string system reflection monomethod invoke object bindingflags binder object cultureinfo system reflection methodbase invoke object object system func invoke eco shared networking rpcmanager tryinvoke inetclient object string bsonarray object eco shared networking rpcmanager invokeon inetclient bsonobject object string eco shared networking rpcmanager handlereceiverpc inetclient bsonobject networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking networkclient tryreceivepacket clientpackethandler receivewhile networkclient timelimit system action invoke t frameplanner plannergroup onupdate frameplanner frameplannersystem onupdate unity entities componentsystem update unity entities componentsystemgroup updateallsystems unity entities componentsystem update system runtime remoting contexts crosscontextdelegate invoke filename c buildslave unity build runtime export debug debug bindings h line unloading unused serialized files serialized files now loaded unloading unused assets to reduce memory usage loaded objects now total ms findliveobjects ms createobjectmapping ms markobjects ms deleteobjects ms connecting to local host ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object ui connectionui manualupdate ui uimanager update filename c buildslave unity build runtime export debug debug bindings h line connecting to ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object eco shared utils log writeline locstring eco shared networking networkclient connectinternal ipendpoint eco shared networking networkclient connectroundrobin eco shared networking networkclient connect ipendpoint ui connectionui manualupdate ui uimanager update filename c buildslave unity build runtime export debug debug bindings h line connection complete ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug log object ui connectionui manualupdate ui uimanager update filename c buildslave unity build runtime export debug debug bindings h line the referenced script on this behaviour game object layerviewer is missing filename line unable to open archive file c localmap eco eco data streamingassets desc filename line missing following icons asphaltconcreterampitem attachmentcomponent blockform chargingcomponent contractescrowbankaccount fakeplantcomponent formtype fuelconsumptioncomponent fuelsupplycomponent governmentbankaccount linkcomponent liquidproducercomponent logicgateobject modularstockpilecomponent modularvehiclecomponent mountcomponent onoffcomponent personalaccount powerconsumptioncomponent powergeneratorcomponent powergridcomponent powergridnetworkcomponent roofsformgroup roomrequirementscomponent standaloneauthcomponent tollcomponent treasurybankaccount vehiclehoecomponent vehicletoolcomponent ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug logwarning object d movenext unityengine setupcoroutine invokemovenext ienumerator intptr d movenext unityengine setupcoroutine invokemovenext ienumerator intptr filename c buildslave unity build runtime export debug debug bindings h line missing following objects airpollutiongeneratorobject ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug logwarning object d movenext unityengine setupcoroutine invokemovenext ienumerator intptr d movenext unityengine setupcoroutine invokemovenext ienumerator intptr filename c buildslave unity build runtime export debug debug bindings h line chatlogentrynofade doesn t support pooling it may cause problems in runtime either add attribute to all it s and it s children components or implement pool supporting interface s ipoolrentaware ipoolreturnaware for third party components you can use poolingextensions registerpoolabletype list of components missing pooling support chatlogentrynofade chatlogentry ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug logwarning object ecoengine pooling pooledobjectownerextensions poolinstantiate gameobject transform boolean ipooledobjectowner assets ui scripts chatlogui createatindex transform system func invoke assets ui scripts utilities c b system runtime remoting contexts crosscontextdelegate invoke assets ui scripts utilities sparsescrollrect lateupdate filename c buildslave unity build runtime export debug debug bindings h line wooddestroysfx doesn t support pooling it may cause problems in runtime either add attribute to all it s and it s children components or implement pool supporting interface s ipoolrentaware ipoolreturnaware for third party components you can use poolingextensions registerpoolabletype list of components missing pooling support wooddestroysfx deleteafterplaying wooddestroysfx playrandomaudioclip wooddestroysfx akswitch wooddestroysfx akswitch wooddestroysfx akevent ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug logwarning object ecoengine pooling objectpool setprefab pooledobject ecoengine pooling poolmanager getorcreatepool pooledobject boolean ecoengine pooling pooledobjectownerextensions rentfrompool pooledobject transform boolean ipooledobjectowner mapconfig spawnblockeffect block string mapconfig blockchanged chunkgridview updatechunks bsonobject eco shared networking netobjectmanager handleupdateobject bsonobject clientpackethandler receivewhile networkclient timelimit system action invoke t frameplanner plannergroup onupdate frameplanner frameplannersystem onupdate unity entities componentsystem update unity entities componentsystemgroup updateallsystems unity entities componentsystem update system runtime remoting contexts crosscontextdelegate invoke filename c buildslave unity build runtime export debug debug bindings h line ,1 326693,9959597815.0,IssuesEvent,2019-07-06 08:26:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Docker container loads the incorrect version 0.8.2.7 -> 0.8.2.6,High Priority,"This happened on 0.8.2.3 as well, which was eventually corrected! (Thanks again for that) It seems that the 0.8.2.7 version is reporting as 0.8.2.6 now. Steps to replicate: 1. pull the latest image tag (0.8.2.7 Last update: 9 hours ago) 2. run the container 3. 0.8.2.6 is served, both noticeable in the web interface and in the head of the log file. If this is a manual task, can this be automated to prevent the incorrect version from leaking into the latest container? Thanks! ",1.0,"Docker container loads the incorrect version 0.8.2.7 -> 0.8.2.6 - This happened on 0.8.2.3 as well, which was eventually corrected! (Thanks again for that) It seems that the 0.8.2.7 version is reporting as 0.8.2.6 now. Steps to replicate: 1. pull the latest image tag (0.8.2.7 Last update: 9 hours ago) 2. run the container 3. 0.8.2.6 is served, both noticeable in the web interface and in the head of the log file. If this is a manual task, can this be automated to prevent the incorrect version from leaking into the latest container? Thanks! ",1,docker container loads the incorrect version this happened on as well which was eventually corrected thanks again for that it seems that the version is reporting as now steps to replicate pull the latest image tag last update hours ago run the container is served both noticeable in the web interface and in the head of the log file if this is a manual task can this be automated to prevent the incorrect version from leaking into the latest container thanks ,1 403030,11834701370.0,IssuesEvent,2020-03-23 09:23:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[Staging 1341] Not getting any info at all about a room where we normally do unless i open and close UI and even then this is acting weird,Priority: High Status: Fixed,"**Version:** 0.9.0.0 beta staging-1341 i dug into a cliff face leaving a 2 hole doorway space then hollowed it out a bit as i normally do ![snap5965](https://user-images.githubusercontent.com/29383891/72658024-34697380-39a3-11ea-80d5-5a1deffe1ef8.png) No info about this being a room where it would normally show this ![snap5966](https://user-images.githubusercontent.com/29383891/72658036-582cb980-39a3-11ea-8af8-1bd5d7e14774.png) now using this command ![snap5968](https://user-images.githubusercontent.com/29383891/72658052-93c78380-39a3-11ea-8ae8-c2deb44593f9.png) i get the following Information in chat window ![snap5964](https://user-images.githubusercontent.com/29383891/72658056-a2159f80-39a3-11ea-86b2-63bb742188d8.png) which is correct and is expected size of the natural room now only part of this natural room is claimed by me shown by the green color of my claim ![snap5967](https://user-images.githubusercontent.com/29383891/72658070-d5f0c500-39a3-11ea-9793-8af93660813d.png) also i get this weird information when i move into a non claimed part of the the room ![snap5969](https://user-images.githubusercontent.com/29383891/72658083-0c2e4480-39a4-11ea-9010-ccdbdb51009a.png) now comes for the **interesting** bit... if i stand in the unclaimed part of my room and Hide UI and then Reopen it it get this ![snap5970](https://user-images.githubusercontent.com/29383891/72658123-8232ab80-39a4-11ea-9de7-7ec808352867.png) then if i move to the part of the room i own i get this ![snap5971](https://user-images.githubusercontent.com/29383891/72658142-c02fcf80-39a4-11ea-931b-ccc341534be4.png) now if i step outside my Room i still get info about being inside a room ![snap5972](https://user-images.githubusercontent.com/29383891/72658174-21f03980-39a5-11ea-9b2f-53c09def5581.png) and if i walk off my claim it shows this (which is expected) ![snap5973](https://user-images.githubusercontent.com/29383891/72658187-57952280-39a5-11ea-9274-244fd8543838.png) now if i walk back onto my claim it now is shows i am back in that room ![snap5974](https://user-images.githubusercontent.com/29383891/72658223-d4280100-39a5-11ea-81ac-b8258fd4d973.png) Closing and opening UI now shows Deed name ![snap5975](https://user-images.githubusercontent.com/29383891/72658255-439df080-39a6-11ea-920c-103c4cbcb871.png) now if i enter back into the room and then close and open UI i get this ![snap5976](https://user-images.githubusercontent.com/29383891/72658267-6d571780-39a6-11ea-906c-26a77074ee03.png) and then walk to part of the room i don't own i now get this ![snap5977](https://user-images.githubusercontent.com/29383891/72658274-85c73200-39a6-11ea-85d1-e628f6f0852c.png) its been fun and games, but something is definitely not quite right with Visual updating of Room description.",1.0,"[Staging 1341] Not getting any info at all about a room where we normally do unless i open and close UI and even then this is acting weird - **Version:** 0.9.0.0 beta staging-1341 i dug into a cliff face leaving a 2 hole doorway space then hollowed it out a bit as i normally do ![snap5965](https://user-images.githubusercontent.com/29383891/72658024-34697380-39a3-11ea-80d5-5a1deffe1ef8.png) No info about this being a room where it would normally show this ![snap5966](https://user-images.githubusercontent.com/29383891/72658036-582cb980-39a3-11ea-8af8-1bd5d7e14774.png) now using this command ![snap5968](https://user-images.githubusercontent.com/29383891/72658052-93c78380-39a3-11ea-8ae8-c2deb44593f9.png) i get the following Information in chat window ![snap5964](https://user-images.githubusercontent.com/29383891/72658056-a2159f80-39a3-11ea-86b2-63bb742188d8.png) which is correct and is expected size of the natural room now only part of this natural room is claimed by me shown by the green color of my claim ![snap5967](https://user-images.githubusercontent.com/29383891/72658070-d5f0c500-39a3-11ea-9793-8af93660813d.png) also i get this weird information when i move into a non claimed part of the the room ![snap5969](https://user-images.githubusercontent.com/29383891/72658083-0c2e4480-39a4-11ea-9010-ccdbdb51009a.png) now comes for the **interesting** bit... if i stand in the unclaimed part of my room and Hide UI and then Reopen it it get this ![snap5970](https://user-images.githubusercontent.com/29383891/72658123-8232ab80-39a4-11ea-9de7-7ec808352867.png) then if i move to the part of the room i own i get this ![snap5971](https://user-images.githubusercontent.com/29383891/72658142-c02fcf80-39a4-11ea-931b-ccc341534be4.png) now if i step outside my Room i still get info about being inside a room ![snap5972](https://user-images.githubusercontent.com/29383891/72658174-21f03980-39a5-11ea-9b2f-53c09def5581.png) and if i walk off my claim it shows this (which is expected) ![snap5973](https://user-images.githubusercontent.com/29383891/72658187-57952280-39a5-11ea-9274-244fd8543838.png) now if i walk back onto my claim it now is shows i am back in that room ![snap5974](https://user-images.githubusercontent.com/29383891/72658223-d4280100-39a5-11ea-81ac-b8258fd4d973.png) Closing and opening UI now shows Deed name ![snap5975](https://user-images.githubusercontent.com/29383891/72658255-439df080-39a6-11ea-920c-103c4cbcb871.png) now if i enter back into the room and then close and open UI i get this ![snap5976](https://user-images.githubusercontent.com/29383891/72658267-6d571780-39a6-11ea-906c-26a77074ee03.png) and then walk to part of the room i don't own i now get this ![snap5977](https://user-images.githubusercontent.com/29383891/72658274-85c73200-39a6-11ea-85d1-e628f6f0852c.png) its been fun and games, but something is definitely not quite right with Visual updating of Room description.",1, not getting any info at all about a room where we normally do unless i open and close ui and even then this is acting weird version beta staging i dug into a cliff face leaving a hole doorway space then hollowed it out a bit as i normally do no info about this being a room where it would normally show this now using this command i get the following information in chat window which is correct and is expected size of the natural room now only part of this natural room is claimed by me shown by the green color of my claim also i get this weird information when i move into a non claimed part of the the room now comes for the interesting bit if i stand in the unclaimed part of my room and hide ui and then reopen it it get this then if i move to the part of the room i own i get this now if i step outside my room i still get info about being inside a room and if i walk off my claim it shows this which is expected now if i walk back onto my claim it now is shows i am back in that room closing and opening ui now shows deed name now if i enter back into the room and then close and open ui i get this and then walk to part of the room i don t own i now get this its been fun and games but something is definitely not quite right with visual updating of room description ,1 601472,18410583029.0,IssuesEvent,2021-10-13 04:56:43,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"[0.8.2.0 staging-14-n] Talent ""Parallel processing"" issues",Priority: High Category: Balance Squad: Redwood,"Talent ""Parallel processing"" doesn't work at ""no room requirement"" tables ""no room requirement"" tables: Campfire, Blast Furnace, Bloomery, Workbench, Oil Refinery, Pump Jack. If you put 2 tables Craft speed will not change. Moreover, if instead of talent ""Parallel processing"" to take talent ""Focused Workflow"". You have established 2 tables, the talent ""Focused Workflow"" will work on two tables. I think this is wrong behavior. Tallent ""Parallel Processing: AdvancedCampfireCooking"" doesn't work at all. Because all recipes of this specialty craft at Campfire.",1.0,"[0.8.2.0 staging-14-n] Talent ""Parallel processing"" issues - Talent ""Parallel processing"" doesn't work at ""no room requirement"" tables ""no room requirement"" tables: Campfire, Blast Furnace, Bloomery, Workbench, Oil Refinery, Pump Jack. If you put 2 tables Craft speed will not change. Moreover, if instead of talent ""Parallel processing"" to take talent ""Focused Workflow"". You have established 2 tables, the talent ""Focused Workflow"" will work on two tables. I think this is wrong behavior. Tallent ""Parallel Processing: AdvancedCampfireCooking"" doesn't work at all. Because all recipes of this specialty craft at Campfire.",1, talent parallel processing issues talent parallel processing doesn t work at no room requirement tables no room requirement tables campfire blast furnace bloomery workbench oil refinery pump jack if you put tables craft speed will not change moreover if instead of talent parallel processing to take talent focused workflow you have established tables the talent focused workflow will work on two tables i think this is wrong behavior tallent parallel processing advancedcampfirecooking doesn t work at all because all recipes of this specialty craft at campfire ,1 219839,7346337117.0,IssuesEvent,2018-03-07 20:22:28,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Can't login,High Priority,"**Version:** 0.7.0.1 beta **Steps to Reproduce:** Im typing the correct password (i have registered on eco) but its still wrong! **Expected behavior:** i should be able to login everytime **Actual behavior:** doesn't make me login!!",1.0,"USER ISSUE: Can't login - **Version:** 0.7.0.1 beta **Steps to Reproduce:** Im typing the correct password (i have registered on eco) but its still wrong! **Expected behavior:** i should be able to login everytime **Actual behavior:** doesn't make me login!!",1,user issue can t login version beta steps to reproduce im typing the correct password i have registered on eco but its still wrong expected behavior i should be able to login everytime actual behavior doesn t make me login ,1 291085,8919824153.0,IssuesEvent,2019-01-21 03:04:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,8.0.0 When trying to Harvest Trillium Gives Error,Fixed High Priority,"**Version:** 0.8.0.0 beta master-0d4ca997 ![snap3838](https://user-images.githubusercontent.com/29383891/51384297-d433bd80-1b13-11e9-9cc5-0371f279b99f.png) ![snap3837](https://user-images.githubusercontent.com/29383891/51384309-d9910800-1b13-11e9-8bb5-c726a476fd1e.png) i get the seed ![snap3839](https://user-images.githubusercontent.com/29383891/51384422-32f93700-1b14-11e9-87ae-fd756e0915fc.png) and i think Fiber (didnt check number), but kicks you from Singleplayer game and leaves the plant still in the world",1.0,"8.0.0 When trying to Harvest Trillium Gives Error - **Version:** 0.8.0.0 beta master-0d4ca997 ![snap3838](https://user-images.githubusercontent.com/29383891/51384297-d433bd80-1b13-11e9-9cc5-0371f279b99f.png) ![snap3837](https://user-images.githubusercontent.com/29383891/51384309-d9910800-1b13-11e9-8bb5-c726a476fd1e.png) i get the seed ![snap3839](https://user-images.githubusercontent.com/29383891/51384422-32f93700-1b14-11e9-87ae-fd756e0915fc.png) and i think Fiber (didnt check number), but kicks you from Singleplayer game and leaves the plant still in the world",1, when trying to harvest trillium gives error version beta master i get the seed and i think fiber didnt check number but kicks you from singleplayer game and leaves the plant still in the world,1 208060,7135516266.0,IssuesEvent,2018-01-23 01:30:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Interface bottom row overlaps and blocks UI,High Priority,"This is at 100% interface scale. ![image](https://user-images.githubusercontent.com/3536496/35253319-9fc58844-ff99-11e7-8586-13e39cbd9d40.png) We'll need to make the interface not overlap for any selectable interface scale and resolution. One way to do this is to put all the bottom elements under a single control, with the empty sections implemented as spacers, and it scales the rest accordingly. ",1.0,"Interface bottom row overlaps and blocks UI - This is at 100% interface scale. ![image](https://user-images.githubusercontent.com/3536496/35253319-9fc58844-ff99-11e7-8586-13e39cbd9d40.png) We'll need to make the interface not overlap for any selectable interface scale and resolution. One way to do this is to put all the bottom elements under a single control, with the empty sections implemented as spacers, and it scales the rest accordingly. ",1,interface bottom row overlaps and blocks ui this is at interface scale we ll need to make the interface not overlap for any selectable interface scale and resolution one way to do this is to put all the bottom elements under a single control with the empty sections implemented as spacers and it scales the rest accordingly ,1 251304,8013588919.0,IssuesEvent,2018-07-25 01:13:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Campsite cannot be crafted,High Priority,"**Version:** 0.7.6.2 beta ![snap2331](https://user-images.githubusercontent.com/29383891/43104073-0ae13480-8ec8-11e8-8546-4360e7017c5d.png) ![snap2332](https://user-images.githubusercontent.com/29383891/43104074-0afe78f6-8ec8-11e8-9957-b65f170ce480.png) Only found this out as i wanted to make an Area like a Campsite with multiple Tents etc, but seeing as i cannot craft this even though it says we have a recipe also linking it to this github because with No recipe Old worlds updated to a newer version are stuck being unable to craft campfire and workbench as it needs a campsite Cant craft Workbench and Campfire since 7.6 #8653",1.0,"USER ISSUE: Campsite cannot be crafted - **Version:** 0.7.6.2 beta ![snap2331](https://user-images.githubusercontent.com/29383891/43104073-0ae13480-8ec8-11e8-8546-4360e7017c5d.png) ![snap2332](https://user-images.githubusercontent.com/29383891/43104074-0afe78f6-8ec8-11e8-9957-b65f170ce480.png) Only found this out as i wanted to make an Area like a Campsite with multiple Tents etc, but seeing as i cannot craft this even though it says we have a recipe also linking it to this github because with No recipe Old worlds updated to a newer version are stuck being unable to craft campfire and workbench as it needs a campsite Cant craft Workbench and Campfire since 7.6 #8653",1,user issue campsite cannot be crafted version beta only found this out as i wanted to make an area like a campsite with multiple tents etc but seeing as i cannot craft this even though it says we have a recipe also linking it to this github because with no recipe old worlds updated to a newer version are stuck being unable to craft campfire and workbench as it needs a campsite cant craft workbench and campfire since ,1 387283,11459360926.0,IssuesEvent,2020-02-07 07:00:54,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Crafting Time and Resources Multiplier not functioning,Priority: High Status: Fixed,"As of Sekoris: - Crafting Time Multiplier seems to generally work, but not with all recipes - Crafting Cost Multiplier doesn't work at all This is a long advertised and countless times promised feature to ease the strain for singleplayer people and easily allow multiplayer servers to adapt their values, too.",1.0,"Crafting Time and Resources Multiplier not functioning - As of Sekoris: - Crafting Time Multiplier seems to generally work, but not with all recipes - Crafting Cost Multiplier doesn't work at all This is a long advertised and countless times promised feature to ease the strain for singleplayer people and easily allow multiplayer servers to adapt their values, too.",1,crafting time and resources multiplier not functioning as of sekoris crafting time multiplier seems to generally work but not with all recipes crafting cost multiplier doesn t work at all this is a long advertised and countless times promised feature to ease the strain for singleplayer people and easily allow multiplayer servers to adapt their values too ,1 383927,11364543716.0,IssuesEvent,2020-01-27 08:34:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1357] Real estate: client crash with opening,Priority: High Status: Fixed,"1. Claim something 2. Place real estate desk 3. Open desk ``` Server encountered an exception: Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Components.DeedManagementComponent.<>c__DisplayClass4_0.b__0(Deed deed) at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at Eco.Core.Controller.ControllerManager.PackageValue(IMvcNetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageMember(IMvcNetClient boundClient, IController controller, Int32 nameID) at Eco.Core.Controller.ControllerManager.AddPendingView(IController controller, IMvcNetClient client) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, IMvcNetClient boundClient) at Eco.Gameplay.Objects.WorldObject.PackageViewAndComponents(BSONObject bson, INetClient client, WorldObjectComponentClientAvailability availability) at Eco.Gameplay.Objects.WorldObject.GetBSON(InteractionContext context) at Eco.Gameplay.Objects.WorldObject.OnActInteract(InteractionContext context) at Eco.Gameplay.Players.Player.<>c__DisplayClass70_0.b__3(IInteractable inter) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess[T](IEnumerable`1 enumerable, Func`2 resultFunc) at Eco.Gameplay.Players.Player.PlayerInteractResult(InteractionInfo info) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) ```",1.0,"[0.9.0 staging-1357] Real estate: client crash with opening - 1. Claim something 2. Place real estate desk 3. Open desk ``` Server encountered an exception: Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Components.DeedManagementComponent.<>c__DisplayClass4_0.b__0(Deed deed) at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at Eco.Core.Controller.ControllerManager.PackageValue(IMvcNetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageMember(IMvcNetClient boundClient, IController controller, Int32 nameID) at Eco.Core.Controller.ControllerManager.AddPendingView(IController controller, IMvcNetClient client) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, IMvcNetClient boundClient) at Eco.Gameplay.Objects.WorldObject.PackageViewAndComponents(BSONObject bson, INetClient client, WorldObjectComponentClientAvailability availability) at Eco.Gameplay.Objects.WorldObject.GetBSON(InteractionContext context) at Eco.Gameplay.Objects.WorldObject.OnActInteract(InteractionContext context) at Eco.Gameplay.Players.Player.<>c__DisplayClass70_0.b__3(IInteractable inter) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess[T](IEnumerable`1 enumerable, Func`2 resultFunc) at Eco.Gameplay.Players.Player.PlayerInteractResult(InteractionInfo info) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) ```",1, real estate client crash with opening claim something place real estate desk open desk server encountered an exception exception nullreferenceexception message object reference not set to an instance of an object source eco gameplay system nullreferenceexception object reference not set to an instance of an object at eco gameplay components deedmanagementcomponent c b deed deed at system linq enumerable whereenumerableiterator movenext at eco core controller controllermanager packagevalue imvcnetclient boundclient object value nameid at eco core controller controllermanager packagemember imvcnetclient boundclient icontroller controller nameid at eco core controller controllermanager addpendingview icontroller controller imvcnetclient client at eco core controller controllermanager packagecontroller icontroller controller imvcnetclient boundclient at eco gameplay objects worldobject packageviewandcomponents bsonobject bson inetclient client worldobjectcomponentclientavailability availability at eco gameplay objects worldobject getbson interactioncontext context at eco gameplay objects worldobject onactinteract interactioncontext context at eco gameplay players player c b iinteractable inter at eco gameplay interactions interactionextensions executeuntilsuccess ienumerable enumerable func resultfunc at eco gameplay players player playerinteractresult interactioninfo info at eco gameplay players player playerinteract interactioninfo info ,1 459383,13192285593.0,IssuesEvent,2020-08-13 13:33:23,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.0 beta staging-stable-3] Store Credit Changes back periodically,Category: Gameplay Priority: High Status: Reopen,"Engimage and me (mepHy) changed our Stores to ""Candy"" our world credit, after a few moments, it switched back to our own currency. ",1.0,"[0.9.0.0 beta staging-stable-3] Store Credit Changes back periodically - Engimage and me (mepHy) changed our Stores to ""Candy"" our world credit, after a few moments, it switched back to our own currency. ",1, store credit changes back periodically engimage and me mephy changed our stores to candy our world credit after a few moments it switched back to our own currency ,1 384642,11395754789.0,IssuesEvent,2020-01-30 12:08:26,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.2.0 staging-1001] Store causing large FPS drop,Priority: High QA Staging Status: Fixed,"Step to reproduce: - have 60 FPS - spawn store ![image](https://user-images.githubusercontent.com/45708377/59513638-f1eb3000-8ec3-11e9-9424-257ea99cb58c.png) - learn all skills (/allskills) - open store ![image](https://user-images.githubusercontent.com/45708377/59513684-07f8f080-8ec4-11e9-8f54-e2402754904f.png) - Edit buying list, select all, submit ![image](https://user-images.githubusercontent.com/45708377/59513717-17783980-8ec4-11e9-8c84-4bec017109b7.png) - freeze near 1-2 min - wait spam stopped in chat - After that my FPS drop to 4-8. No matter where I am ![image](https://user-images.githubusercontent.com/45708377/59514027-bac94e80-8ec4-11e9-94f6-c95e9c6b0d43.png) - only reload help. ",1.0,"[0.8.2.0 staging-1001] Store causing large FPS drop - Step to reproduce: - have 60 FPS - spawn store ![image](https://user-images.githubusercontent.com/45708377/59513638-f1eb3000-8ec3-11e9-9424-257ea99cb58c.png) - learn all skills (/allskills) - open store ![image](https://user-images.githubusercontent.com/45708377/59513684-07f8f080-8ec4-11e9-8f54-e2402754904f.png) - Edit buying list, select all, submit ![image](https://user-images.githubusercontent.com/45708377/59513717-17783980-8ec4-11e9-8c84-4bec017109b7.png) - freeze near 1-2 min - wait spam stopped in chat - After that my FPS drop to 4-8. No matter where I am ![image](https://user-images.githubusercontent.com/45708377/59514027-bac94e80-8ec4-11e9-94f6-c95e9c6b0d43.png) - only reload help. ",1, store causing large fps drop step to reproduce have fps spawn store learn all skills allskills open store edit buying list select all submit freeze near min wait spam stopped in chat after that my fps drop to no matter where i am only reload help ,1 283230,8717997083.0,IssuesEvent,2018-12-07 18:58:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[Master] Pump object should be able to be placed on top of liquid source,High Priority,"A pump right now requires a water source beneath them to function, but I can't place a pump directly on top of them. Setting it up to have a pipe connected to a water source feeding in would work too.",1.0,"[Master] Pump object should be able to be placed on top of liquid source - A pump right now requires a water source beneath them to function, but I can't place a pump directly on top of them. Setting it up to have a pipe connected to a water source feeding in would work too.",1, pump object should be able to be placed on top of liquid source a pump right now requires a water source beneath them to function but i can t place a pump directly on top of them setting it up to have a pipe connected to a water source feeding in would work too ,1 581312,17290957250.0,IssuesEvent,2021-07-24 18:41:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Extend 'Performance Snapshot' button to server,Category: Tech Priority: High Squad: Mountain Goat Type: Task,"Alex made a performance snapshot button that will capture a performance dump from the client, with this task extend that to the server as well. It can make use of DotNetTrace to do this, and be available on all server builds. It should sample both memory and performance.",1.0,"Extend 'Performance Snapshot' button to server - Alex made a performance snapshot button that will capture a performance dump from the client, with this task extend that to the server as well. It can make use of DotNetTrace to do this, and be available on all server builds. It should sample both memory and performance.",1,extend performance snapshot button to server alex made a performance snapshot button that will capture a performance dump from the client with this task extend that to the server as well it can make use of dotnettrace to do this and be available on all server builds it should sample both memory and performance ,1 459386,13192335573.0,IssuesEvent,2020-08-13 13:37:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Async popup freezes server,Category: Tech Priority: High,"- Try to pickup a court with active laws - Popup will appear, decline it - Server frozen",1.0,"Async popup freezes server - - Try to pickup a court with active laws - Popup will appear, decline it - Server frozen",1,async popup freezes server try to pickup a court with active laws popup will appear decline it server frozen,1 548645,16068272790.0,IssuesEvent,2021-04-24 00:01:36,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.3 release] Tutorial should automatically continue.,Category: Gameplay Priority: High Squad: Wild Turkey Type: Quality of Life,"After completing a step of the tutorial, the tutorial does not automatically continue to the next step. Right now, the player must enable the cursor and click the top left of the screen after completing each step. This is a problem because it is inconvenient, but more importantly new players will not always know to do this. Most of the tutorial has a clear linear progression. Completing steps in a tutorial task should transition into the next step that follows this. If all steps in a tutorial task are complete, the next task at the top of the list should be automatically selected. **How screen looks after completing first task:** ![StalledTutorial](https://user-images.githubusercontent.com/47330823/115940023-f506be00-a454-11eb-89ca-4aac38e7811a.png) **How it should look:** ![TaskSelected](https://user-images.githubusercontent.com/47330823/115940048-08b22480-a455-11eb-9224-850ed3e830a4.png) ",1.0,"[0.9.3 release] Tutorial should automatically continue. - After completing a step of the tutorial, the tutorial does not automatically continue to the next step. Right now, the player must enable the cursor and click the top left of the screen after completing each step. This is a problem because it is inconvenient, but more importantly new players will not always know to do this. Most of the tutorial has a clear linear progression. Completing steps in a tutorial task should transition into the next step that follows this. If all steps in a tutorial task are complete, the next task at the top of the list should be automatically selected. **How screen looks after completing first task:** ![StalledTutorial](https://user-images.githubusercontent.com/47330823/115940023-f506be00-a454-11eb-89ca-4aac38e7811a.png) **How it should look:** ![TaskSelected](https://user-images.githubusercontent.com/47330823/115940048-08b22480-a455-11eb-9224-850ed3e830a4.png) ",1, tutorial should automatically continue after completing a step of the tutorial the tutorial does not automatically continue to the next step right now the player must enable the cursor and click the top left of the screen after completing each step this is a problem because it is inconvenient but more importantly new players will not always know to do this most of the tutorial has a clear linear progression completing steps in a tutorial task should transition into the next step that follows this if all steps in a tutorial task are complete the next task at the top of the list should be automatically selected how screen looks after completing first task how it should look ,1 492662,14217205484.0,IssuesEvent,2020-11-17 10:02:12,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.1.5 release-119]Skidsteer digging causes physics exceptions,Priority: High,"Digging dirt and clay as usual with a skidsteer causes a lot of exceptions. ",1.0,"[0.9.1.5 release-119]Skidsteer digging causes physics exceptions - Digging dirt and clay as usual with a skidsteer causes a lot of exceptions. ",1, skidsteer digging causes physics exceptions digging dirt and clay as usual with a skidsteer causes a lot of exceptions ,1 235284,7736173873.0,IssuesEvent,2018-05-27 23:28:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"USER ISSUE: after bleeding_staging updated, i cant connect to my server",High Priority,"**Version:** 0.7.5.0 beta staging-77a8710c **Steps to Reproduce:** (after update from previous bleeding version) Launch server. Try to connect to it. **Expected behavior:** Connected and playing. **Actual behavior:** Server crash, client deadlocked on rotating gear screen. Savefile. https://www.dropbox.com/s/c61x78xzfdbirmq/Game-2018-05-15-18.39.01.rar?dl=1 Server dump. https://www.dropbox.com/s/307xgr72l0gyc4k/ServerCrash%20NetException%2005170753.ecodmp?dl=1",1.0,"USER ISSUE: after bleeding_staging updated, i cant connect to my server - **Version:** 0.7.5.0 beta staging-77a8710c **Steps to Reproduce:** (after update from previous bleeding version) Launch server. Try to connect to it. **Expected behavior:** Connected and playing. **Actual behavior:** Server crash, client deadlocked on rotating gear screen. Savefile. https://www.dropbox.com/s/c61x78xzfdbirmq/Game-2018-05-15-18.39.01.rar?dl=1 Server dump. https://www.dropbox.com/s/307xgr72l0gyc4k/ServerCrash%20NetException%2005170753.ecodmp?dl=1",1,user issue after bleeding staging updated i cant connect to my server version beta staging steps to reproduce after update from previous bleeding version launch server try to connect to it expected behavior connected and playing actual behavior server crash client deadlocked on rotating gear screen savefile server dump ,1 385128,11413104277.0,IssuesEvent,2020-02-01 17:27:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[8.3.0] Webserver doesn't start,Priority: High,"> [00:41:56.814] [1] [ Info] [Eco] Starten des Webservers fehlgeschlagen (TargetInvocationException): Ein Aufrufziel hat einen Ausnahmefehler verursacht. > bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) > bei System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) > bei System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) > bei Owin.Loader.DefaultLoader.<>cDisplayClass12.bb(IAppBuilder builder) > bei Owin.Loader.DefaultLoader.<>cDisplayClass1.b0(IAppBuilder builder) > bei Microsoft.Owin.Hosting.Engine.HostingEngine.ResolveApp(StartContext context) > bei Microsoft.Owin.Hosting.Engine.HostingEngine.Start(StartContext context) > bei Microsoft.Owin.Hosting.Starter.DirectHostingStarter.Start(StartOptions options) > bei Microsoft.Owin.Hosting.Starter.HostingStarter.Start(StartOptions options) > bei Microsoft.Owin.Hosting.WebApp.StartImplementation(IServiceProvider services, StartOptions options) > bei Microsoft.Owin.Hosting.WebApp.Start(StartOptions options) > bei Microsoft.Owin.Hosting.WebApp.Start[TStartup](StartOptions options) > bei Eco.Webserver.WebServer.Init(Int32 port) > Methode nicht gefunden: ""Swashbuckle.Application.SwaggerEnabledConfiguration Swashbuckle.Application.HttpConfigurationExtensions.EnableSwagger(System.Web.Http.HttpConfiguration, System.Action`1)"". > bei Eco.Webserver.Web.OwinStartup.ConfigureWebApi(IAppBuilder appBuilder) > bei Eco.Webserver.Web.OwinStartup.Configuration(IAppBuilder appBuilder)",1.0,"[8.3.0] Webserver doesn't start - > [00:41:56.814] [1] [ Info] [Eco] Starten des Webservers fehlgeschlagen (TargetInvocationException): Ein Aufrufziel hat einen Ausnahmefehler verursacht. > bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) > bei System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) > bei System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) > bei Owin.Loader.DefaultLoader.<>cDisplayClass12.bb(IAppBuilder builder) > bei Owin.Loader.DefaultLoader.<>cDisplayClass1.b0(IAppBuilder builder) > bei Microsoft.Owin.Hosting.Engine.HostingEngine.ResolveApp(StartContext context) > bei Microsoft.Owin.Hosting.Engine.HostingEngine.Start(StartContext context) > bei Microsoft.Owin.Hosting.Starter.DirectHostingStarter.Start(StartOptions options) > bei Microsoft.Owin.Hosting.Starter.HostingStarter.Start(StartOptions options) > bei Microsoft.Owin.Hosting.WebApp.StartImplementation(IServiceProvider services, StartOptions options) > bei Microsoft.Owin.Hosting.WebApp.Start(StartOptions options) > bei Microsoft.Owin.Hosting.WebApp.Start[TStartup](StartOptions options) > bei Eco.Webserver.WebServer.Init(Int32 port) > Methode nicht gefunden: ""Swashbuckle.Application.SwaggerEnabledConfiguration Swashbuckle.Application.HttpConfigurationExtensions.EnableSwagger(System.Web.Http.HttpConfiguration, System.Action`1)"". > bei Eco.Webserver.Web.OwinStartup.ConfigureWebApi(IAppBuilder appBuilder) > bei Eco.Webserver.Web.OwinStartup.Configuration(IAppBuilder appBuilder)",1, webserver doesn t start starten des webservers fehlgeschlagen targetinvocationexception ein aufrufziel hat einen ausnahmefehler verursacht bei system runtimemethodhandle invokemethod object target object arguments signature sig boolean constructor bei system reflection runtimemethodinfo unsafeinvokeinternal object obj object parameters object arguments bei system reflection runtimemethodinfo invoke object obj bindingflags invokeattr binder binder object parameters cultureinfo culture bei owin loader defaultloader bb iappbuilder builder bei owin loader defaultloader iappbuilder builder bei microsoft owin hosting engine hostingengine resolveapp startcontext context bei microsoft owin hosting engine hostingengine start startcontext context bei microsoft owin hosting starter directhostingstarter start startoptions options bei microsoft owin hosting starter hostingstarter start startoptions options bei microsoft owin hosting webapp startimplementation iserviceprovider services startoptions options bei microsoft owin hosting webapp start startoptions options bei microsoft owin hosting webapp start startoptions options bei eco webserver webserver init port methode nicht gefunden swashbuckle application swaggerenabledconfiguration swashbuckle application httpconfigurationextensions enableswagger system web http httpconfiguration system action bei eco webserver web owinstartup configurewebapi iappbuilder appbuilder bei eco webserver web owinstartup configuration iappbuilder appbuilder ,1 227585,7539622314.0,IssuesEvent,2018-04-17 01:36:45,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Connection Failed: ""Invalid login info. Invalid parameter"".",High Priority,"I successfully created a game on LAN to co-op with my buddy, but my name has always been ""user"" in the game. I cannot figure out how to change it, nor am I able to log in or change my password to the eco servers in game, and I cannot join any multiplayer games on other servers, or else I get the error shown in title. I created an account on the Eco website, bruisefest. Game is run through Steam.",1.0,"Connection Failed: ""Invalid login info. Invalid parameter"". - I successfully created a game on LAN to co-op with my buddy, but my name has always been ""user"" in the game. I cannot figure out how to change it, nor am I able to log in or change my password to the eco servers in game, and I cannot join any multiplayer games on other servers, or else I get the error shown in title. I created an account on the Eco website, bruisefest. Game is run through Steam.",1,connection failed invalid login info invalid parameter i successfully created a game on lan to co op with my buddy but my name has always been user in the game i cannot figure out how to change it nor am i able to log in or change my password to the eco servers in game and i cannot join any multiplayer games on other servers or else i get the error shown in title i created an account on the eco website bruisefest game is run through steam ,1 511833,14882734654.0,IssuesEvent,2021-01-20 12:20:16,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Unable to see any public worlds or join friends private world,Priority: High Status: Investigate,"Hi I have just installed the game for the first time on windows. I clicked accept to all the prompts to allow the game network access but was not able to see or join any other worlds. I have fully reinstalled and rebooted multiple times (also tried manually deleting the game files in steam apps and user appdata), allowed every iteration of the app in my firewall settings, turned off my firewall and antivirus, and followed some advice online to delete the player files in localow. None of this worked. If I try to join a friend's world using the steam community tab it just takes me to the eco main menu. Any ideas how to resolve this?",1.0,"Unable to see any public worlds or join friends private world - Hi I have just installed the game for the first time on windows. I clicked accept to all the prompts to allow the game network access but was not able to see or join any other worlds. I have fully reinstalled and rebooted multiple times (also tried manually deleting the game files in steam apps and user appdata), allowed every iteration of the app in my firewall settings, turned off my firewall and antivirus, and followed some advice online to delete the player files in localow. None of this worked. If I try to join a friend's world using the steam community tab it just takes me to the eco main menu. Any ideas how to resolve this?",1,unable to see any public worlds or join friends private world hi i have just installed the game for the first time on windows i clicked accept to all the prompts to allow the game network access but was not able to see or join any other worlds i have fully reinstalled and rebooted multiple times also tried manually deleting the game files in steam apps and user appdata allowed every iteration of the app in my firewall settings turned off my firewall and antivirus and followed some advice online to delete the player files in localow none of this worked if i try to join a friend s world using the steam community tab it just takes me to the eco main menu any ideas how to resolve this ,1 535415,15687790696.0,IssuesEvent,2021-03-25 14:02:26,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2.4 beta Release-150] Database issues and overall performance degration - Server:White Tiger,Category: Optimization Category: Tech Priority: High Squad: Wild Turkey Status: Fixed,"We are seeing more and more degration on tiger with civic ticks not running off, inconsistent counting and overall statistic bugs caused by extensive use of the DB system for law interactions. https://cdn.discordapp.com/attachments/690968592874995792/808792094125719572/Screenshot_46.jpg Save file https://drive.google.com/drive/folders/1_8popFDRBT03BFGl7oVh0KJIXxLaXjFF?usp=sharing With the added requests to add further data and statistics into the DB this needs to be looked into if we need a refactor / reconstruction on how the db operates before this happens. This will be blocking the following addition #20446",1.0,"[0.9.2.4 beta Release-150] Database issues and overall performance degration - Server:White Tiger - We are seeing more and more degration on tiger with civic ticks not running off, inconsistent counting and overall statistic bugs caused by extensive use of the DB system for law interactions. https://cdn.discordapp.com/attachments/690968592874995792/808792094125719572/Screenshot_46.jpg Save file https://drive.google.com/drive/folders/1_8popFDRBT03BFGl7oVh0KJIXxLaXjFF?usp=sharing With the added requests to add further data and statistics into the DB this needs to be looked into if we need a refactor / reconstruction on how the db operates before this happens. This will be blocking the following addition #20446",1, database issues and overall performance degration server white tiger we are seeing more and more degration on tiger with civic ticks not running off inconsistent counting and overall statistic bugs caused by extensive use of the db system for law interactions save file with the added requests to add further data and statistics into the db this needs to be looked into if we need a refactor reconstruction on how the db operates before this happens this will be blocking the following addition ,1 229748,7588678170.0,IssuesEvent,2018-04-26 03:02:26,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Crash looking up blank slg_id,High Priority,"Could not look up slg id for user '': Die zugrunde liegende Verbindung wurde geschlossen: Für den geschützten SSL/TLS-Kanal konnte keine Vertrauensstellung hergestellt werden.. bei Eco.Gameplay.Players.UserManager.AddUser(User user) bei Eco.Gameplay.Players.UserManager.GetOrCreateUser(String steamId, String slgId, String username) bei Eco.Plugins.Networking.Client.SpawnPlayer(Single viewDistance, String language)",1.0,"Crash looking up blank slg_id - Could not look up slg id for user '': Die zugrunde liegende Verbindung wurde geschlossen: Für den geschützten SSL/TLS-Kanal konnte keine Vertrauensstellung hergestellt werden.. bei Eco.Gameplay.Players.UserManager.AddUser(User user) bei Eco.Gameplay.Players.UserManager.GetOrCreateUser(String steamId, String slgId, String username) bei Eco.Plugins.Networking.Client.SpawnPlayer(Single viewDistance, String language)",1,crash looking up blank slg id could not look up slg id for user die zugrunde liegende verbindung wurde geschlossen für den geschützten ssl tls kanal konnte keine vertrauensstellung hergestellt werden bei eco gameplay players usermanager adduser user user bei eco gameplay players usermanager getorcreateuser string steamid string slgid string username bei eco plugins networking client spawnplayer single viewdistance string language ,1 209892,7180882356.0,IssuesEvent,2018-02-01 01:34:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[Staging-73643fd0] Chopping 3 logs from a tree allows you to pickup the rest of the tree,High Priority,"1. Fell a tree 2. Chop 3 logs from tree trunk 3. Now you can pick up the rest of the tree without chopping, but you don't get any logs from it.",1.0,"[Staging-73643fd0] Chopping 3 logs from a tree allows you to pickup the rest of the tree - 1. Fell a tree 2. Chop 3 logs from tree trunk 3. Now you can pick up the rest of the tree without chopping, but you don't get any logs from it.",1, chopping logs from a tree allows you to pickup the rest of the tree fell a tree chop logs from tree trunk now you can pick up the rest of the tree without chopping but you don t get any logs from it ,1 501774,14533108761.0,IssuesEvent,2020-12-14 23:48:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,New CW Backup config,Category: Cloud Worlds Priority: High Status: Fixed,"{ ""Enabled"": true, ""MaxBackupsInLastHour"": 2, ""MaxHourlyBackups"": 3, ""MaxDailyBackups"": 5, ""MaxWeeklyBackups"": 2, ""BackupFrequencyInHours"": 0.5, ""HeadBackupEnabled"": true } MaxDailyBackups increased from 4 to 5 (if space can do, do 7), MaxWeeklyBackups decreased from 100 (?) to 2. Noone will want to go back that much. MaxBackupsInLastHour is new and replaces MaxTenMinuteBackups.",1.0,"New CW Backup config - { ""Enabled"": true, ""MaxBackupsInLastHour"": 2, ""MaxHourlyBackups"": 3, ""MaxDailyBackups"": 5, ""MaxWeeklyBackups"": 2, ""BackupFrequencyInHours"": 0.5, ""HeadBackupEnabled"": true } MaxDailyBackups increased from 4 to 5 (if space can do, do 7), MaxWeeklyBackups decreased from 100 (?) to 2. Noone will want to go back that much. MaxBackupsInLastHour is new and replaces MaxTenMinuteBackups.",1,new cw backup config enabled true maxbackupsinlasthour maxhourlybackups maxdailybackups maxweeklybackups backupfrequencyinhours headbackupenabled true maxdailybackups increased from to if space can do do maxweeklybackups decreased from to noone will want to go back that much maxbackupsinlasthour is new and replaces maxtenminutebackups ,1 181212,6657242813.0,IssuesEvent,2017-09-30 02:35:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Alpha.6 Instant repair of all tools without costs,High Priority,"Remove a chest with damaged tools, and they will be repaired. https://loli.temel.me/48SR2CDKiUd2IJ17GZ7IiYpVd6ePv5bO.gif",1.0,"Alpha.6 Instant repair of all tools without costs - Remove a chest with damaged tools, and they will be repaired. https://loli.temel.me/48SR2CDKiUd2IJ17GZ7IiYpVd6ePv5bO.gif",1,alpha instant repair of all tools without costs remove a chest with damaged tools and they will be repaired ,1 382621,11309269058.0,IssuesEvent,2020-01-19 12:03:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Crafting Time and Resources Multiplier not functioning,Priority: High,"As of Sekoris: - Crafting Time Multiplier seems to generally work, but not with all recipes - Crafting Cost Multiplier doesn't work at all",1.0,"Crafting Time and Resources Multiplier not functioning - As of Sekoris: - Crafting Time Multiplier seems to generally work, but not with all recipes - Crafting Cost Multiplier doesn't work at all",1,crafting time and resources multiplier not functioning as of sekoris crafting time multiplier seems to generally work but not with all recipes crafting cost multiplier doesn t work at all,1 219241,7334182017.0,IssuesEvent,2018-03-05 21:52:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Connection Error,High Priority,"**Version:** 0.7.0.5 beta **Steps to Reproduce:** 1. The game will time out randomly without reason on the player and send him to the main screen. With the error message: ""Inactivity."" 2. The player tries to log back in to the server and is presented with another error message. **Expected behavior:** It should have allowed the player to log back in. **Actual behavior:** The following error message popped up: ``` Connection Failed Caught exception: Object reference not set to an instance of an object. ```",1.0,"USER ISSUE: Connection Error - **Version:** 0.7.0.5 beta **Steps to Reproduce:** 1. The game will time out randomly without reason on the player and send him to the main screen. With the error message: ""Inactivity."" 2. The player tries to log back in to the server and is presented with another error message. **Expected behavior:** It should have allowed the player to log back in. **Actual behavior:** The following error message popped up: ``` Connection Failed Caught exception: Object reference not set to an instance of an object. ```",1,user issue connection error version beta steps to reproduce the game will time out randomly without reason on the player and send him to the main screen with the error message inactivity the player tries to log back in to the server and is presented with another error message expected behavior it should have allowed the player to log back in actual behavior the following error message popped up connection failed caught exception object reference not set to an instance of an object ,1 426027,12366042558.0,IssuesEvent,2020-05-18 09:47:27,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1540] Civics: pollution legalization ,Fix Version: 0.9.0.0 Priority: High Status: Fixed Status: Reopen Week Task,"Coming from here #15865 We still need to have a way to count: 1) Parameters from pollution in some amount of time. not for single action (for some period). For example: Time that I spent polluting in some amount of time (for example, prevent me from polluting if I was polluting in 30 minutes already in the last hour. It should allow me polluting again when time pass and my counter will be refreshed) 2) I can't find a number of current total pollution (so I can't make some arithmetics, say, stop everything from polluting if total pollution - trees pollution more than some value.) *Add here if something else appear*",1.0,"[0.9.0 staging-1540] Civics: pollution legalization - Coming from here #15865 We still need to have a way to count: 1) Parameters from pollution in some amount of time. not for single action (for some period). For example: Time that I spent polluting in some amount of time (for example, prevent me from polluting if I was polluting in 30 minutes already in the last hour. It should allow me polluting again when time pass and my counter will be refreshed) 2) I can't find a number of current total pollution (so I can't make some arithmetics, say, stop everything from polluting if total pollution - trees pollution more than some value.) *Add here if something else appear*",1, civics pollution legalization coming from here we still need to have a way to count parameters from pollution in some amount of time not for single action for some period for example time that i spent polluting in some amount of time for example prevent me from polluting if i was polluting in minutes already in the last hour it should allow me polluting again when time pass and my counter will be refreshed i can t find a number of current total pollution so i can t make some arithmetics say stop everything from polluting if total pollution trees pollution more than some value add here if something else appear ,1 438625,12642191713.0,IssuesEvent,2020-06-16 07:44:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1607] NullReferenceException: Object reference not set to an instance of an object.,Priority: High,"When open any craft station or civic objects I have 2-3 sec freeze and many exceptions in log: ``` NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.GetTextInfo (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Assets.UI.Scripts.Tooltips.LinkTextCommon.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.CreateListEntry (System.Action`1[T] PostInit, System.Int32 index, Eco.Shared.View.View entryView, System.Boolean last) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.CreateNewEntries (System.Collections.Generic.IEnumerable`1[T] enumerable, System.Action`1[T] postInitAction) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.UpdateList (System.Action`1[T] PostInit) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.ListChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.Init (Eco.Shared.View.View view, System.String propertyName, Eco.Shared.Serialization.BSONObject bsonParams, System.Action`1[T] PostInit, AuthComponentView owner, System.String propertyPath) [0x00000] in <00000000000000000000000000000000>:0 at ViewExtensions.BuildList (Eco.Shared.View.View parentView, Eco.Shared.View.ISubscriptions subscriptions, Eco.Shared.View.ViewMemberInfo prop, System.String subPropertyPath, System.Collections.Generic.List`1[T] objs, UnityEngine.Transform obj, TMPro.TMP_Dropdown dropdown) [0x00000] in <00000000000000000000000000000000>:0 at ViewExtensions.AutoSetupUI (Eco.Shared.View.View parentView, Eco.Shared.View.ISubscriptions subscriptions, UnityEngine.Transform autogenRoot, System.String propertyPath, System.Action OnChange, System.Boolean allowAutogen, UnityEngine.Transform root) [0x00000] in <00000000000000000000000000000000>:0 at AutoViewComponentUI.OnInitPanel () [0x00000] in <00000000000000000000000000000000>:0 at CivicObjectComponentUI.OnInitPanel () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.InitPanel (System.String panelName) [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.SetPanelEnabled (UI.WorldObjectUI+PanelData data, System.Boolean enabled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.AutoSelectPanel () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.UpdateSelectedPanel () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.Init (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Open (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at GenericClient`1[T].OpenUI (System.String uiName, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, System.Func`1[TResult] condition) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UI.ViewUIContainer:CreateListEntry(Action`1, Int32, View, Boolean) UI.ViewUIContainer:CreateNewEntries(IEnumerable`1, Action`1) UI.ViewUIContainer:UpdateList(Action`1) UI.ViewUIContainer:ListChanged() UnityEngine.FontTextureRebuildCallback:Invoke() UI.ViewUIContainer:Init(View, String, BSONObject, Action`1, AuthComponentView, String) ViewExtensions:BuildList(View, ISubscriptions, ViewMemberInfo, String, List`1, Transform, TMP_Dropdown) ViewExtensions:AutoSetupUI(View, ISubscriptions, Transform, String, Action, Boolean, Transform) AutoViewComponentUI:OnInitPanel() CivicObjectComponentUI:OnInitPanel() UI.WorldObjectUI:InitPanel(String) UI.WorldObjectUI:SetPanelEnabled(PanelData, Boolean) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UI.WorldObjectUI:AutoSelectPanel() UI.WorldObjectUI:UpdateSelectedPanel() UnityEngine.FontTextureRebuildCallback:Invoke() UI.WorldObjectUI:Init(BSONObject) UI.UIManager:Open(String, BSONObject, UILayer) GenericClient`1:OpenUI(String, BSONObject) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:TryReceivePacket() ClientPacketHandler:ReceiveWhile(NetworkClient, Func`1) NetworkManager:OnTimeLimitedUpdate(TimeLimit) System.Action`1:Invoke(T) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() UnityEngine.FontTextureRebuildCallback:Invoke() ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/4785132/Player.log) ",1.0,"[0.9.0 staging-1607] NullReferenceException: Object reference not set to an instance of an object. - When open any craft station or civic objects I have 2-3 sec freeze and many exceptions in log: ``` NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.GetTextInfo (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Assets.UI.Scripts.Tooltips.LinkTextCommon.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.CreateListEntry (System.Action`1[T] PostInit, System.Int32 index, Eco.Shared.View.View entryView, System.Boolean last) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.CreateNewEntries (System.Collections.Generic.IEnumerable`1[T] enumerable, System.Action`1[T] postInitAction) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.UpdateList (System.Action`1[T] PostInit) [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.ListChanged () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UI.ViewUIContainer.Init (Eco.Shared.View.View view, System.String propertyName, Eco.Shared.Serialization.BSONObject bsonParams, System.Action`1[T] PostInit, AuthComponentView owner, System.String propertyPath) [0x00000] in <00000000000000000000000000000000>:0 at ViewExtensions.BuildList (Eco.Shared.View.View parentView, Eco.Shared.View.ISubscriptions subscriptions, Eco.Shared.View.ViewMemberInfo prop, System.String subPropertyPath, System.Collections.Generic.List`1[T] objs, UnityEngine.Transform obj, TMPro.TMP_Dropdown dropdown) [0x00000] in <00000000000000000000000000000000>:0 at ViewExtensions.AutoSetupUI (Eco.Shared.View.View parentView, Eco.Shared.View.ISubscriptions subscriptions, UnityEngine.Transform autogenRoot, System.String propertyPath, System.Action OnChange, System.Boolean allowAutogen, UnityEngine.Transform root) [0x00000] in <00000000000000000000000000000000>:0 at AutoViewComponentUI.OnInitPanel () [0x00000] in <00000000000000000000000000000000>:0 at CivicObjectComponentUI.OnInitPanel () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.InitPanel (System.String panelName) [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.SetPanelEnabled (UI.WorldObjectUI+PanelData data, System.Boolean enabled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.AutoSelectPanel () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.UpdateSelectedPanel () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UI.WorldObjectUI.Init (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Open (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at GenericClient`1[T].OpenUI (System.String uiName, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, System.Func`1[TResult] condition) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UI.ViewUIContainer:CreateListEntry(Action`1, Int32, View, Boolean) UI.ViewUIContainer:CreateNewEntries(IEnumerable`1, Action`1) UI.ViewUIContainer:UpdateList(Action`1) UI.ViewUIContainer:ListChanged() UnityEngine.FontTextureRebuildCallback:Invoke() UI.ViewUIContainer:Init(View, String, BSONObject, Action`1, AuthComponentView, String) ViewExtensions:BuildList(View, ISubscriptions, ViewMemberInfo, String, List`1, Transform, TMP_Dropdown) ViewExtensions:AutoSetupUI(View, ISubscriptions, Transform, String, Action, Boolean, Transform) AutoViewComponentUI:OnInitPanel() CivicObjectComponentUI:OnInitPanel() UI.WorldObjectUI:InitPanel(String) UI.WorldObjectUI:SetPanelEnabled(PanelData, Boolean) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UI.WorldObjectUI:AutoSelectPanel() UI.WorldObjectUI:UpdateSelectedPanel() UnityEngine.FontTextureRebuildCallback:Invoke() UI.WorldObjectUI:Init(BSONObject) UI.UIManager:Open(String, BSONObject, UILayer) GenericClient`1:OpenUI(String, BSONObject) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:TryReceivePacket() ClientPacketHandler:ReceiveWhile(NetworkClient, Func`1) NetworkManager:OnTimeLimitedUpdate(TimeLimit) System.Action`1:Invoke(T) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() UnityEngine.FontTextureRebuildCallback:Invoke() ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/4785132/Player.log) ",1, nullreferenceexception object reference not set to an instance of an object when open any craft station or civic objects i have sec freeze and many exceptions in log nullreferenceexception object reference not set to an instance of an object at tmpro textmeshprougui generatetextmesh in at tmpro textmeshprougui gettextinfo system string text in at assets ui scripts tooltips linktextcommon onenable in at unityengine object instantiate unityengine object original unityengine transform parent system boolean instantiateinworldspace in at unityengine object instantiate t original unityengine transform parent system boolean worldpositionstays in at ui viewuicontainer createlistentry system action postinit system index eco shared view view entryview system boolean last in at ui viewuicontainer createnewentries system collections generic ienumerable enumerable system action postinitaction in at ui viewuicontainer updatelist system action postinit in at ui viewuicontainer listchanged in at unityengine font fonttexturerebuildcallback invoke in at ui viewuicontainer init eco shared view view view system string propertyname eco shared serialization bsonobject bsonparams system action postinit authcomponentview owner system string propertypath in at viewextensions buildlist eco shared view view parentview eco shared view isubscriptions subscriptions eco shared view viewmemberinfo prop system string subpropertypath system collections generic list objs unityengine transform obj tmpro tmp dropdown dropdown in at viewextensions autosetupui eco shared view view parentview eco shared view isubscriptions subscriptions unityengine transform autogenroot system string propertypath system action onchange system boolean allowautogen unityengine transform root in at autoviewcomponentui oninitpanel in at civicobjectcomponentui oninitpanel in at ui worldobjectui initpanel system string panelname in at ui worldobjectui setpanelenabled ui worldobjectui paneldata data system boolean enabled in at unityengine events unityaction invoke in at unityengine events invokablecall invoke in at unityengine events unityevent invoke in at unityengine ui toggle set system boolean value system boolean sendcallback in at ui worldobjectui autoselectpanel in at ui worldobjectui updateselectedpanel in at unityengine font fonttexturerebuildcallback invoke in at ui worldobjectui init eco shared serialization bsonobject bsonobj in at ui uimanager open system string guiname eco shared serialization bsonobject bson ui uilayer layer in at genericclient openui system string uiname eco shared serialization bsonobject bsonobj in at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system func invoke in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname eco shared serialization bsonarray bsonargs system object result in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking networkclient tryreceivepacket in at clientpackethandler receivewhile eco shared networking networkclient client system func condition in at networkmanager ontimelimitedupdate timelimit timelimit in at system action invoke t obj in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at unityengine font fonttexturerebuildcallback invoke in unityengine object instantiate object transform boolean unityengine object instantiate t transform boolean ui viewuicontainer createlistentry action view boolean ui viewuicontainer createnewentries ienumerable action ui viewuicontainer updatelist action ui viewuicontainer listchanged unityengine fonttexturerebuildcallback invoke ui viewuicontainer init view string bsonobject action authcomponentview string viewextensions buildlist view isubscriptions viewmemberinfo string list transform tmp dropdown viewextensions autosetupui view isubscriptions transform string action boolean transform autoviewcomponentui oninitpanel civicobjectcomponentui oninitpanel ui worldobjectui initpanel string ui worldobjectui setpanelenabled paneldata boolean unityengine events unityaction invoke unityengine events invokablecall invoke unityengine events unityevent invoke unityengine ui toggle set boolean boolean ui worldobjectui autoselectpanel ui worldobjectui updateselectedpanel unityengine fonttexturerebuildcallback invoke ui worldobjectui init bsonobject ui uimanager open string bsonobject uilayer genericclient openui string bsonobject system reflection monomethod invoke object bindingflags binder object cultureinfo system reflection methodbase invoke object object system func invoke eco shared networking rpcmanager tryinvoke inetclient object string bsonarray object eco shared networking rpcmanager invokeon inetclient bsonobject object string eco shared networking rpcmanager handlereceiverpc inetclient bsonobject networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject eco shared networking networkclient tryreceivepacket clientpackethandler receivewhile networkclient func networkmanager ontimelimitedupdate timelimit system action invoke t frameplanner plannergroup onupdate frameplanner frameplannersystem onupdate unity entities componentsystem update unity entities componentsystemgroup updateallsystems unity entities componentsystem update unityengine fonttexturerebuildcallback invoke ,1 293476,8996330564.0,IssuesEvent,2019-02-02 00:45:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Player position desync,High Priority Investigate,"I was chopping a tree in the woods and got the disappearing tree bug then did a bunch of other things for 10 min... when I disconnected/reconnected I was back where I was standing when the tree disappeared. During that time Craig couldn't see me when I was standing next to him, I didn't receive new chunks and I couldn't drive carts so it looks like my position server side was stuck. I was able to place objects and interact with the world though",1.0,"Player position desync - I was chopping a tree in the woods and got the disappearing tree bug then did a bunch of other things for 10 min... when I disconnected/reconnected I was back where I was standing when the tree disappeared. During that time Craig couldn't see me when I was standing next to him, I didn't receive new chunks and I couldn't drive carts so it looks like my position server side was stuck. I was able to place objects and interact with the world though",1,player position desync i was chopping a tree in the woods and got the disappearing tree bug then did a bunch of other things for min when i disconnected reconnected i was back where i was standing when the tree disappeared during that time craig couldn t see me when i was standing next to him i didn t receive new chunks and i couldn t drive carts so it looks like my position server side was stuck i was able to place objects and interact with the world though,1 289039,8854316939.0,IssuesEvent,2019-01-09 00:47:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[8.0.0 Steam Beta] Treasury can only transfer money to the main account,Semi-High Priority,"None of my other two accounts are listed: ![image](https://user-images.githubusercontent.com/25908592/50230983-0d123280-03ae-11e9-9598-f3a0ca931f17.png) ",1.0,"[8.0.0 Steam Beta] Treasury can only transfer money to the main account - None of my other two accounts are listed: ![image](https://user-images.githubusercontent.com/25908592/50230983-0d123280-03ae-11e9-9598-f3a0ca931f17.png) ",1, treasury can only transfer money to the main account none of my other two accounts are listed ,1 229777,7594683502.0,IssuesEvent,2018-04-27 00:32:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,32 bit support is not complete,High Priority,"You cannot play single player in 32 bit because the server doesnt run in 32 bit. We need to let players know this in the system requirements.",1.0,"32 bit support is not complete - You cannot play single player in 32 bit because the server doesnt run in 32 bit. We need to let players know this in the system requirements.",1, bit support is not complete you cannot play single player in bit because the server doesnt run in bit we need to let players know this in the system requirements ,1 347430,10430074495.0,IssuesEvent,2019-09-17 05:32:07,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[master-preview] Host a world (and load loacal world) doesn't work,Fixed High Priority QA Regression,"Steps: 1. Launch client (no server is working) 2. Press ""Host a Wprld"" 3. Put name and press start Expected: Local world is created and you are in the game Actual: World is created but you can't connect. [log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3514406/log.txt) ",1.0,"[master-preview] Host a world (and load loacal world) doesn't work - Steps: 1. Launch client (no server is working) 2. Press ""Host a Wprld"" 3. Put name and press start Expected: Local world is created and you are in the game Actual: World is created but you can't connect. [log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3514406/log.txt) ",1, host a world and load loacal world doesn t work steps launch client no server is working press host a wprld put name and press start expected local world is created and you are in the game actual world is created but you can t connect ,1 423864,12303141205.0,IssuesEvent,2020-05-11 18:10:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Copy download link not working,Category: Web Priority: High Status: Fixed,"![image](https://user-images.githubusercontent.com/7343272/81240972-d4342700-8fbd-11ea-967f-433304cd1841.png) copies html code Actually, can you remove the copy button. Instead have it immediately copy when user click on input. then display notification that its been copied. be nice if bootstrap tooltip was the notification, so its right next to input (as opposed to notification in corner of page) Heres something on that: https://stackoverflow.com/questions/37798967/tooltip-on-click-of-a-button",1.0,"Copy download link not working - ![image](https://user-images.githubusercontent.com/7343272/81240972-d4342700-8fbd-11ea-967f-433304cd1841.png) copies html code Actually, can you remove the copy button. Instead have it immediately copy when user click on input. then display notification that its been copied. be nice if bootstrap tooltip was the notification, so its right next to input (as opposed to notification in corner of page) Heres something on that: https://stackoverflow.com/questions/37798967/tooltip-on-click-of-a-button",1,copy download link not working copies html code actually can you remove the copy button instead have it immediately copy when user click on input then display notification that its been copied be nice if bootstrap tooltip was the notification so its right next to input as opposed to notification in corner of page heres something on that ,1 232804,7680254464.0,IssuesEvent,2018-05-16 00:28:58,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,People unable to use passwords they set on servers,High Priority,People are reporting that they are setting passwords and once its converted to a hash they get an 'incorrect password' when they try to use the password they set. They are able to work around that with whitelist and admin listing so they do not have to use a password but want the password to work for people they do not want to white-list,1.0,People unable to use passwords they set on servers - People are reporting that they are setting passwords and once its converted to a hash they get an 'incorrect password' when they try to use the password they set. They are able to work around that with whitelist and admin listing so they do not have to use a password but want the password to work for people they do not want to white-list,1,people unable to use passwords they set on servers people are reporting that they are setting passwords and once its converted to a hash they get an incorrect password when they try to use the password they set they are able to work around that with whitelist and admin listing so they do not have to use a password but want the password to work for people they do not want to white list,1 301848,9231801884.0,IssuesEvent,2019-03-13 04:08:16,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Lavish Workspace : Mortaring no benefits,Pending High Priority,"Someone reported an issue about Lavish workplace similar to this, but they were reporting an intended feature. Lavish workplace isn't altering the crafting recipe's cost, at least for mortaring. **Steps to reproduce:** Default recipe 6 sandstone = 1 sand 100% get up to level 7, pick lavish workplace **expected result:** 90% reduction recipe 0.6 sandstone = 1 sand **Actual result:** 80% reduction recipe 1.2 sandstone = 1 sand ",1.0,"Lavish Workspace : Mortaring no benefits - Someone reported an issue about Lavish workplace similar to this, but they were reporting an intended feature. Lavish workplace isn't altering the crafting recipe's cost, at least for mortaring. **Steps to reproduce:** Default recipe 6 sandstone = 1 sand 100% get up to level 7, pick lavish workplace **expected result:** 90% reduction recipe 0.6 sandstone = 1 sand **Actual result:** 80% reduction recipe 1.2 sandstone = 1 sand ",1,lavish workspace mortaring no benefits someone reported an issue about lavish workplace similar to this but they were reporting an intended feature lavish workplace isn t altering the crafting recipe s cost at least for mortaring steps to reproduce default recipe sandstone sand get up to level pick lavish workplace expected result reduction recipe sandstone sand actual result reduction recipe sandstone sand ,1 273480,8531141599.0,IssuesEvent,2018-11-04 08:43:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Master: opening laws window crash server,High Priority Not reproduced,"**Version:** 0.7.8.0 beta master-1f96455b debug ![default](https://user-images.githubusercontent.com/4980243/47449869-643fc080-d7cc-11e8-96aa-f6d87b8b4447.png) ![default](https://user-images.githubusercontent.com/4980243/47449882-6bff6500-d7cc-11e8-9826-0ba356d8d4ff.png) ![default](https://user-images.githubusercontent.com/4980243/47449805-3f4b4d80-d7cc-11e8-9a2b-83e0934e4a71.png) ",1.0,"Master: opening laws window crash server - **Version:** 0.7.8.0 beta master-1f96455b debug ![default](https://user-images.githubusercontent.com/4980243/47449869-643fc080-d7cc-11e8-96aa-f6d87b8b4447.png) ![default](https://user-images.githubusercontent.com/4980243/47449882-6bff6500-d7cc-11e8-9826-0ba356d8d4ff.png) ![default](https://user-images.githubusercontent.com/4980243/47449805-3f4b4d80-d7cc-11e8-9a2b-83e0934e4a71.png) ",1,master opening laws window crash server version beta master debug ,1 506490,14666255179.0,IssuesEvent,2020-12-29 15:55:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.2.0 beta staging-1888]Civics: Can not add civic objects to a constitutional draft election,Category: Laws Category: UI Priority: High Type: Regression,Can no longer add objects to an election (ONLY CONSTITUTIONAL DRAFT) it will not open the confirmation UI display when i click submit so i can no longer bundle civic objects when i craft the first constitutional election.,1.0,[0.9.2.0 beta staging-1888]Civics: Can not add civic objects to a constitutional draft election - Can no longer add objects to an election (ONLY CONSTITUTIONAL DRAFT) it will not open the confirmation UI display when i click submit so i can no longer bundle civic objects when i craft the first constitutional election.,1, civics can not add civic objects to a constitutional draft election can no longer add objects to an election only constitutional draft it will not open the confirmation ui display when i click submit so i can no longer bundle civic objects when i craft the first constitutional election ,1 546113,15987359436.0,IssuesEvent,2021-04-19 00:16:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,[0.9.3.0 beta staging-1938]Tooltips still affected by issues with mouse over due to simply too large.,Category: Gameplay Priority: High Squad: Wild Turkey Status: Reopen Type: Bug,"Appliances should probably truncate properly to avoid these situations where tooltips have the same result as #20135 if things apply to enough tables making the tooltip longer then has a potential fit on the screen due to being too tall overall. ![Screenshot_23.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/77d71ab9-693a-4578-b899-26d93c5c725a)",1.0,"[0.9.3.0 beta staging-1938]Tooltips still affected by issues with mouse over due to simply too large. - Appliances should probably truncate properly to avoid these situations where tooltips have the same result as #20135 if things apply to enough tables making the tooltip longer then has a potential fit on the screen due to being too tall overall. ![Screenshot_23.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/77d71ab9-693a-4578-b899-26d93c5c725a)",1, tooltips still affected by issues with mouse over due to simply too large appliances should probably truncate properly to avoid these situations where tooltips have the same result as if things apply to enough tables making the tooltip longer then has a potential fit on the screen due to being too tall overall ,1 236042,7745517810.0,IssuesEvent,2018-05-29 18:36:27,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Connecion Failure,High Priority,"**Version:** 0.7.1.1 beta **Steps to Reproduce:** I went to continue and the game failed to load **Expected behavior:** loaded the game **Actual behavior:** The following error message popped up: ```Connedtion failure Connection Failed ```",1.0,"USER ISSUE: Connecion Failure - **Version:** 0.7.1.1 beta **Steps to Reproduce:** I went to continue and the game failed to load **Expected behavior:** loaded the game **Actual behavior:** The following error message popped up: ```Connedtion failure Connection Failed ```",1,user issue connecion failure version beta steps to reproduce i went to continue and the game failed to load expected behavior loaded the game actual behavior the following error message popped up connedtion failure connection failed ,1 227956,7544659096.0,IssuesEvent,2018-04-17 19:07:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Connection failed,High Priority Steam Report,"Since 2 weeks no way to connect to any servers. Any tries on any servers connection is imossible. always same message : connection failed",1.0,"Connection failed - Since 2 weeks no way to connect to any servers. Any tries on any servers connection is imossible. always same message : connection failed",1,connection failed since weeks no way to connect to any servers any tries on any servers connection is imossible always same message connection failed,1 303712,9309830339.0,IssuesEvent,2019-03-25 17:19:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.4] Seller pays sales tax,Fixed High Priority,"Currently the seller pays the sales tax. The seller pays sales tax both when buying and selling from a store. This is in contrast to the tooltip that says you pay sales tax when you are buying. Edit: Added Screenshots for both cases",1.0,"[0.8.4] Seller pays sales tax - Currently the seller pays the sales tax. The seller pays sales tax both when buying and selling from a store. This is in contrast to the tooltip that says you pay sales tax when you are buying. Edit: Added Screenshots for both cases",1, seller pays sales tax currently the seller pays the sales tax the seller pays sales tax both when buying and selling from a store this is in contrast to the tooltip that says you pay sales tax when you are buying edit added screenshots for both cases,1 232304,7657500270.0,IssuesEvent,2018-05-10 19:53:09,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Server Browser: My Servers won't refresh correctly,High Priority,"> When server status changes it does not reflect on the servers in ""My Servers"", if you refresh to change status nothing happens except that ""Recent"" will update.",1.0,"Server Browser: My Servers won't refresh correctly - > When server status changes it does not reflect on the servers in ""My Servers"", if you refresh to change status nothing happens except that ""Recent"" will update.",1,server browser my servers won t refresh correctly when server status changes it does not reflect on the servers in my servers if you refresh to change status nothing happens except that recent will update ,1 416431,12146339852.0,IssuesEvent,2020-04-24 10:57:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Self-Corruptions,Priority: High,"I'm getting so many support requests for cases where the mods folder without any interaction of the user is breaking. They didn't install mods, didn't change files, still there are mods errors. They just need to reinstall the game and it works again. I would like if some dev at some time could try to investigate why these random corruptions in mod-folder files happen - only on Steam client. It's probably one of the most issues on our social media, forums and on tickets. I can't believe they are all lying to me and were installing mods. It's mostly issues like this (that one actually severy time in exact, sometimes other issues): > [12:13:01.477] [1] [ Info] [Eco] >>> START EcoServer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null > [12:13:01.492] [1] [ Info] [Eco] Eco Server 0.8.3.3 beta > > [12:13:01.571] [1] [ Info] [Eco] Server Initialization... > [12:13:01.571] [1] [ Info] [Eco] Starting LocalizationPlugin... > [12:13:01.821] [1] [ Info] [Eco] Starting ModKitPlugin... > [12:13:01.821] [1] [ Info] [Eco] Loading mods... > [12:13:01.880] [1] [ Info] [Eco] Compiling mods... > [12:13:03.282] [1] [ Info] [Eco] Loading Eco.IntegrationTests... > > [12:13:03.282] [1] [ Info] [Eco] Loading mods finished in 1,470.5ms > > [12:13:03.294] [1] [ Info] [Eco] Starting NetworkManager... > [12:13:03.294] [8] [ Info] [Eco] Initializing Simulation Types... > [12:13:03.335] [11] [ Info] [Eco] Starting BackupPlugin... > [12:13:03.335] [11] [ Info] [Eco] Starting StorageManager... > [12:13:03.345] [6] [ Info] [Eco] Starting WorldGeneratorPlugin... > [12:13:03.345] [10] [ Info] [Eco] Starting GameplayStatsPlugin... > [12:13:04.403] [11] [ Info] [Eco] Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.FertilizerItem`1' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.FertilizerItem`1' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.FertilizerItem`1' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.FertilizerItem`1' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.FertilizerItem`1' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.FertilizerItem`1' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.FertilizerItem`1' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.FertilizerItem`1' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.FertilizerItem`1' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.FertilizerItem`1' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.AxeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.EckoTheDolphinItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.PickaxeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.RoadToolItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.ScytheItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.ShovelItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.TorchItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.AmanitaMushroomSporesItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.BeansItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.BeetSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.BirchSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.BullrushSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.BunchgrassSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.CamasBulbItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.CedarSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.CornSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.CreosoteBushSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.CriminiMushroomSporesItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.FernSporeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.FireweedSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.GrassSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.HuckleberrySeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.KelpSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.PricklyPearSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.RiceItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.SagebrushSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.SugarcaneItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.TomatoSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.WaterweedSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.WheatSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.AxeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'HammerItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'HammerItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'HoeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'HoeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.PickaxeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.ScytheItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.ShovelItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.AxeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'HammerItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'HoeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.PickaxeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.ScytheItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.ShovelItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.AxeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'HammerItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'HoeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.PickaxeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.ScytheItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.ShovelItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.AxeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'HammerItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.PickaxeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.ScytheItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'HoeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.ShovelItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Could not load type 'Eco.Gameplay.Objects.IVariableAirtight' from assembly 'Eco.Gameplay, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. > > Method 'OnPipeExit' in type 'Eco.Mods.TechTree.DirtItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'OnPipeExit' in type 'Eco.Mods.TechTree.WaterItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'OnPipeExit' in type 'Eco.Mods.TechTree.SewageItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Could not load type 'Eco.Gameplay.Objects.IVariableAirtight' from assembly 'Eco.Gameplay, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. > > Method 'OnChanged' in type 'TreeEntity' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'BowItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'DevFloodToolItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'HammerItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.FishingPoleItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'HydrometerItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.SoilSamplerItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > > [12:13:04.403] [11] [ Info] [Eco] Starting PausePlugin... > [12:13:04.403] [1] [ Info] [Eco] Server Initialization finished in 2,836.7ms > > [12:13:04.403] [1] [ Info] [Eco] Failed to load server, Exception was Exception: ReflectionTypeLoadException > Message:Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. > Source:mscorlib > > System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. > at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module) > at System.Reflection.RuntimeModule.GetTypes() > at System.Reflection.Assembly.GetTypes() > at Eco.Core.Utils.CoreReflectionUtils.<>c__DisplayClass1_0`1.b__0(Assembly a) > at System.Linq.Parallel.SelectManyQueryOperator`3.SelectManyQueryOperatorEnumerator`1.MoveNext(TOutput& currentElement, Pair`2& currentKey) > at System.Linq.Parallel.SelectQueryOperator`2.SelectQueryOperatorEnumerator`1.MoveNext(TOutput& currentElement, TKey& currentKey) > at System.Linq.Parallel.PipelineSpoolingTask`2.SpoolingWork() > at System.Linq.Parallel.SpoolingTaskBase.Work [http://System.Linq.Parallel.SpoolingTaskBase.Work]() > at System.Linq.Parallel.QueryTask.BaseWork(Object unused) > at System.Linq.Parallel.QueryTask.<>c.<.cctor>b__10_0(Object o) > at System.Threading.Tasks.Task.InnerInvoke() > at System.Threading.Tasks.Task.Execute() Probably something goes wrong when updating or other stuff happens, that shouldn't. We should at least take a look. That would minimize a lot of negative reviews, support requests and unhappy people. I'll post all further such crashes in this issue, every one i get via ticket or other means. If you require something specific, please tell me.",1.0,"Self-Corruptions - I'm getting so many support requests for cases where the mods folder without any interaction of the user is breaking. They didn't install mods, didn't change files, still there are mods errors. They just need to reinstall the game and it works again. I would like if some dev at some time could try to investigate why these random corruptions in mod-folder files happen - only on Steam client. It's probably one of the most issues on our social media, forums and on tickets. I can't believe they are all lying to me and were installing mods. It's mostly issues like this (that one actually severy time in exact, sometimes other issues): > [12:13:01.477] [1] [ Info] [Eco] >>> START EcoServer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null > [12:13:01.492] [1] [ Info] [Eco] Eco Server 0.8.3.3 beta > > [12:13:01.571] [1] [ Info] [Eco] Server Initialization... > [12:13:01.571] [1] [ Info] [Eco] Starting LocalizationPlugin... > [12:13:01.821] [1] [ Info] [Eco] Starting ModKitPlugin... > [12:13:01.821] [1] [ Info] [Eco] Loading mods... > [12:13:01.880] [1] [ Info] [Eco] Compiling mods... > [12:13:03.282] [1] [ Info] [Eco] Loading Eco.IntegrationTests... > > [12:13:03.282] [1] [ Info] [Eco] Loading mods finished in 1,470.5ms > > [12:13:03.294] [1] [ Info] [Eco] Starting NetworkManager... > [12:13:03.294] [8] [ Info] [Eco] Initializing Simulation Types... > [12:13:03.335] [11] [ Info] [Eco] Starting BackupPlugin... > [12:13:03.335] [11] [ Info] [Eco] Starting StorageManager... > [12:13:03.345] [6] [ Info] [Eco] Starting WorldGeneratorPlugin... > [12:13:03.345] [10] [ Info] [Eco] Starting GameplayStatsPlugin... > [12:13:04.403] [11] [ Info] [Eco] Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.FertilizerItem`1' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.FertilizerItem`1' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.FertilizerItem`1' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.FertilizerItem`1' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.FertilizerItem`1' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.FertilizerItem`1' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.FertilizerItem`1' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.FertilizerItem`1' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.FertilizerItem`1' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.FertilizerItem`1' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.AxeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.EckoTheDolphinItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.PickaxeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.RoadToolItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.ScytheItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.ShovelItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.TorchItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.AmanitaMushroomSporesItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.BeansItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.BeetSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.BirchSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.BullrushSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.BunchgrassSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.CamasBulbItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.CedarSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.CornSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.CreosoteBushSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.CriminiMushroomSporesItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.FernSporeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.FireweedSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.GrassSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.HuckleberrySeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.KelpSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.PricklyPearSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.RiceItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.SagebrushSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.SugarcaneItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.TomatoSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.WaterweedSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SpeciesName' in type 'Eco.Mods.TechTree.WheatSeedItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.AxeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'HammerItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'HammerItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'HoeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'HoeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.PickaxeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.ScytheItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.ShovelItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.AxeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'HammerItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'HoeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.PickaxeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.ScytheItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.ShovelItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.AxeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'HammerItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'HoeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.PickaxeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.ScytheItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.ShovelItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.AxeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'HammerItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.PickaxeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.ScytheItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'HoeItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.ShovelItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Could not load type 'Eco.Gameplay.Objects.IVariableAirtight' from assembly 'Eco.Gameplay, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. > > Method 'OnPipeExit' in type 'Eco.Mods.TechTree.DirtItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'OnPipeExit' in type 'Eco.Mods.TechTree.WaterItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'OnPipeExit' in type 'Eco.Mods.TechTree.SewageItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Could not load type 'Eco.Gameplay.Objects.IVariableAirtight' from assembly 'Eco.Gameplay, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. > > Method 'OnChanged' in type 'TreeEntity' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'BowItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'DevFloodToolItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'HammerItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.FishingPoleItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'HydrometerItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > Method 'get_SkilledRepairCost' in type 'Eco.Mods.TechTree.SoilSamplerItem' from assembly 'Eco.Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. > > > [12:13:04.403] [11] [ Info] [Eco] Starting PausePlugin... > [12:13:04.403] [1] [ Info] [Eco] Server Initialization finished in 2,836.7ms > > [12:13:04.403] [1] [ Info] [Eco] Failed to load server, Exception was Exception: ReflectionTypeLoadException > Message:Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. > Source:mscorlib > > System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. > at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module) > at System.Reflection.RuntimeModule.GetTypes() > at System.Reflection.Assembly.GetTypes() > at Eco.Core.Utils.CoreReflectionUtils.<>c__DisplayClass1_0`1.b__0(Assembly a) > at System.Linq.Parallel.SelectManyQueryOperator`3.SelectManyQueryOperatorEnumerator`1.MoveNext(TOutput& currentElement, Pair`2& currentKey) > at System.Linq.Parallel.SelectQueryOperator`2.SelectQueryOperatorEnumerator`1.MoveNext(TOutput& currentElement, TKey& currentKey) > at System.Linq.Parallel.PipelineSpoolingTask`2.SpoolingWork() > at System.Linq.Parallel.SpoolingTaskBase.Work [http://System.Linq.Parallel.SpoolingTaskBase.Work]() > at System.Linq.Parallel.QueryTask.BaseWork(Object unused) > at System.Linq.Parallel.QueryTask.<>c.<.cctor>b__10_0(Object o) > at System.Threading.Tasks.Task.InnerInvoke() > at System.Threading.Tasks.Task.Execute() Probably something goes wrong when updating or other stuff happens, that shouldn't. We should at least take a look. That would minimize a lot of negative reviews, support requests and unhappy people. I'll post all further such crashes in this issue, every one i get via ticket or other means. If you require something specific, please tell me.",1,self corruptions i m getting so many support requests for cases where the mods folder without any interaction of the user is breaking they didn t install mods didn t change files still there are mods errors they just need to reinstall the game and it works again i would like if some dev at some time could try to investigate why these random corruptions in mod folder files happen only on steam client it s probably one of the most issues on our social media forums and on tickets i can t believe they are all lying to me and were installing mods it s mostly issues like this that one actually severy time in exact sometimes other issues start ecoserver version culture neutral publickeytoken null eco server beta server initialization starting localizationplugin starting modkitplugin loading mods compiling mods loading eco integrationtests loading mods finished in starting networkmanager initializing simulation types starting backupplugin starting storagemanager starting worldgeneratorplugin starting gameplaystatsplugin method get skilledrepaircost in type eco mods techtree fertilizeritem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree fertilizeritem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree fertilizeritem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree fertilizeritem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree fertilizeritem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree fertilizeritem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree fertilizeritem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree fertilizeritem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree fertilizeritem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree fertilizeritem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree axeitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree eckothedolphinitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree pickaxeitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree roadtoolitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree scytheitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree shovelitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree torchitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get speciesname in type eco mods techtree amanitamushroomsporesitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get speciesname in type eco mods techtree beansitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get speciesname in type eco mods techtree beetseeditem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get speciesname in type eco mods techtree birchseeditem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get speciesname in type eco mods techtree bullrushseeditem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get speciesname in type eco mods techtree bunchgrassseeditem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get speciesname in type eco mods techtree camasbulbitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get speciesname in type eco mods techtree cedarseeditem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get speciesname in type eco mods techtree cornseeditem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get speciesname in type eco mods techtree creosotebushseeditem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get speciesname in type eco mods techtree criminimushroomsporesitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get speciesname in type eco mods techtree fernsporeitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get speciesname in type eco mods techtree fireweedseeditem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get speciesname in type eco mods techtree grassseeditem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get speciesname in type eco mods techtree huckleberryseeditem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get speciesname in type eco mods techtree kelpseeditem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get speciesname in type eco mods techtree pricklypearseeditem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get speciesname in type eco mods techtree riceitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get speciesname in type eco mods techtree sagebrushseeditem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get speciesname in type eco mods techtree sugarcaneitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get speciesname in type eco mods techtree tomatoseeditem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get speciesname in type eco mods techtree waterweedseeditem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get speciesname in type eco mods techtree wheatseeditem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree axeitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type hammeritem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type hammeritem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type hoeitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type hoeitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree pickaxeitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree scytheitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree shovelitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree axeitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type hammeritem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type hoeitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree pickaxeitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree scytheitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree shovelitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree axeitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type hammeritem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type hoeitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree pickaxeitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree scytheitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree shovelitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree axeitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type hammeritem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree pickaxeitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree scytheitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type hoeitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree shovelitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation could not load type eco gameplay objects ivariableairtight from assembly eco gameplay version culture neutral publickeytoken null method onpipeexit in type eco mods techtree dirtitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method onpipeexit in type eco mods techtree wateritem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method onpipeexit in type eco mods techtree sewageitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation could not load type eco gameplay objects ivariableairtight from assembly eco gameplay version culture neutral publickeytoken null method onchanged in type treeentity from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type bowitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type devfloodtoolitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type hammeritem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree fishingpoleitem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type hydrometeritem from assembly eco mods version culture neutral publickeytoken null does not have an implementation method get skilledrepaircost in type eco mods techtree soilsampleritem from assembly eco mods version culture neutral publickeytoken null does not have an implementation starting pauseplugin server initialization finished in failed to load server exception was exception reflectiontypeloadexception message unable to load one or more of the requested types retrieve the loaderexceptions property for more information source mscorlib system reflection reflectiontypeloadexception unable to load one or more of the requested types retrieve the loaderexceptions property for more information at system reflection runtimemodule gettypes runtimemodule module at system reflection runtimemodule gettypes at system reflection assembly gettypes at eco core utils corereflectionutils c b assembly a at system linq parallel selectmanyqueryoperator selectmanyqueryoperatorenumerator movenext toutput currentelement pair currentkey at system linq parallel selectqueryoperator selectqueryoperatorenumerator movenext toutput currentelement tkey currentkey at system linq parallel pipelinespoolingtask spoolingwork at system linq parallel spoolingtaskbase work at system linq parallel querytask basework object unused at system linq parallel querytask c b object o at system threading tasks task innerinvoke at system threading tasks task execute probably something goes wrong when updating or other stuff happens that shouldn t we should at least take a look that would minimize a lot of negative reviews support requests and unhappy people i ll post all further such crashes in this issue every one i get via ticket or other means if you require something specific please tell me ,1 322983,9834621749.0,IssuesEvent,2019-06-17 10:07:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Cannot connect to servers,High Priority Investigate Needs Information,"**Version:** 0.8.1.4 beta **Steps to Reproduce:** Try to connect to a server **Expected behavior:** connect to a server **Actual behavior:** The following error message popped up: ``` Connection Failed Server encountered an exception: Exception: WebException Message:The remote server returned an error: (500) Internal Server Error. Source:System System.Net.WebException: The remote server returned an error: (500) Internal Server Error. at System.Net.HttpWebRequest.EndGetResponse(IAsyncResult asyncResult) at System.Threading.Tasks.TaskFactory`1.FromAsyncCoreLogic(IAsyncResult iar, Func`2 endFunction, Action`1 endAction, Task`1 promise, Boolean requiresSynchronization) ``` **Do you have mods installed? Does issue happen when no mods are installed?:** The following error message popped up: ``` Connection Failed Server encountered an exception: Exception: WebException Message:The remote server returned an error: (500) Internal Server Error. Source:System System.Net.WebException: The remote server returned an error: (500) Internal Server Error. at System.Net.HttpWebRequest.EndGetResponse(IAsyncResult asyncResult) at System.Threading.Tasks.TaskFactory`1.FromAsyncCoreLogic(IAsyncResult iar, Func`2 endFunction, Action`1 endAction, Task`1 promise, Boolean requiresSynchronization) ```",1.0,"USER ISSUE: Cannot connect to servers - **Version:** 0.8.1.4 beta **Steps to Reproduce:** Try to connect to a server **Expected behavior:** connect to a server **Actual behavior:** The following error message popped up: ``` Connection Failed Server encountered an exception: Exception: WebException Message:The remote server returned an error: (500) Internal Server Error. Source:System System.Net.WebException: The remote server returned an error: (500) Internal Server Error. at System.Net.HttpWebRequest.EndGetResponse(IAsyncResult asyncResult) at System.Threading.Tasks.TaskFactory`1.FromAsyncCoreLogic(IAsyncResult iar, Func`2 endFunction, Action`1 endAction, Task`1 promise, Boolean requiresSynchronization) ``` **Do you have mods installed? Does issue happen when no mods are installed?:** The following error message popped up: ``` Connection Failed Server encountered an exception: Exception: WebException Message:The remote server returned an error: (500) Internal Server Error. Source:System System.Net.WebException: The remote server returned an error: (500) Internal Server Error. at System.Net.HttpWebRequest.EndGetResponse(IAsyncResult asyncResult) at System.Threading.Tasks.TaskFactory`1.FromAsyncCoreLogic(IAsyncResult iar, Func`2 endFunction, Action`1 endAction, Task`1 promise, Boolean requiresSynchronization) ```",1,user issue cannot connect to servers version beta steps to reproduce try to connect to a server expected behavior connect to a server actual behavior the following error message popped up connection failed server encountered an exception exception webexception message the remote server returned an error internal server error source system system net webexception the remote server returned an error internal server error at system net httpwebrequest endgetresponse iasyncresult asyncresult at system threading tasks taskfactory fromasynccorelogic iasyncresult iar func endfunction action endaction task promise boolean requiressynchronization do you have mods installed does issue happen when no mods are installed the following error message popped up connection failed server encountered an exception exception webexception message the remote server returned an error internal server error source system system net webexception the remote server returned an error internal server error at system net httpwebrequest endgetresponse iasyncresult asyncresult at system threading tasks taskfactory fromasynccorelogic iasyncresult iar func endfunction action endaction task promise boolean requiressynchronization ,1 230642,7612540623.0,IssuesEvent,2018-05-01 17:55:45,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Crash in AI,High Priority,"An item with the same key has already been added. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at Eco.Simulation.Agents.AI.AIStateMachine`1.set_State(AIStateType value) at Eco.Simulation.Agents.Animal.SetState[StateType]() at Eco.Simulation.Agents.Animal.Kill(DeathType deathType) at Eco.Simulation.Agents.Animal.Damage(Single amount, DeathType damageSource) at Eco.Gameplay.Animals.AnimalEntity.TryApplyDamage(INetObject damager, Single damage, InteractionContext context) at ArrowEntity.Hit(NetObjAttachInfo hitAttachInfo, Vector3 position)",1.0,"Crash in AI - An item with the same key has already been added. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at Eco.Simulation.Agents.AI.AIStateMachine`1.set_State(AIStateType value) at Eco.Simulation.Agents.Animal.SetState[StateType]() at Eco.Simulation.Agents.Animal.Kill(DeathType deathType) at Eco.Simulation.Agents.Animal.Damage(Single amount, DeathType damageSource) at Eco.Gameplay.Animals.AnimalEntity.TryApplyDamage(INetObject damager, Single damage, InteractionContext context) at ArrowEntity.Hit(NetObjAttachInfo hitAttachInfo, Vector3 position)",1,crash in ai an item with the same key has already been added at system throwhelper throwargumentexception exceptionresource resource at system collections generic dictionary insert tkey key tvalue value boolean add at eco simulation agents ai aistatemachine set state aistatetype value at eco simulation agents animal setstate at eco simulation agents animal kill deathtype deathtype at eco simulation agents animal damage single amount deathtype damagesource at eco gameplay animals animalentity tryapplydamage inetobject damager single damage interactioncontext context at arrowentity hit netobjattachinfo hitattachinfo position ,1 251028,7997758829.0,IssuesEvent,2018-07-21 00:49:27,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Stuck in startercamp between stockpile and tent,High Priority,"You can get pretty easily stuck in between the startercamp and the stockpile if it is filled. Only way to get out is with ""/unstuck"". Not that important but still I think this should not happen. ![20180717172342_1](https://user-images.githubusercontent.com/41338825/42827822-921483e8-89e7-11e8-9c10-ac2559bdaeff.jpg) ",1.0,"Stuck in startercamp between stockpile and tent - You can get pretty easily stuck in between the startercamp and the stockpile if it is filled. Only way to get out is with ""/unstuck"". Not that important but still I think this should not happen. ![20180717172342_1](https://user-images.githubusercontent.com/41338825/42827822-921483e8-89e7-11e8-9c10-ac2559bdaeff.jpg) ",1,stuck in startercamp between stockpile and tent you can get pretty easily stuck in between the startercamp and the stockpile if it is filled only way to get out is with unstuck not that important but still i think this should not happen ,1 298779,9201190796.0,IssuesEvent,2019-03-07 18:59:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,New tutorial feedback,Fixed High Priority,"![image](https://user-images.githubusercontent.com/3536496/51446911-2409b480-1ccd-11e9-8864-480eb7fa8c57.png) Ask Milenko for one. Specialty Level Info is also missing one. Also need to change this bar to the color that we're going to make it (still pending art fix)",1.0,"New tutorial feedback - ![image](https://user-images.githubusercontent.com/3536496/51446911-2409b480-1ccd-11e9-8864-480eb7fa8c57.png) Ask Milenko for one. Specialty Level Info is also missing one. Also need to change this bar to the color that we're going to make it (still pending art fix)",1,new tutorial feedback ask milenko for one specialty level info is also missing one also need to change this bar to the color that we re going to make it still pending art fix ,1 247254,7915789238.0,IssuesEvent,2018-07-04 01:43:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Treasury,High Priority,"**Version:** 0.7.5.1 beta **Steps to Reproduce:** set tax, gain money in treasury, click allocate **Expected behavior:** it should have given me a pop up to allocate money **Actual behavior:** The following error message popped up: `Server encountered an exceptio: Message:Original type is Object. Cannot convert from Object to Guid Source:Eco.Shared` Server encountered an exception: Exception: Exception Message:Original type is Object. Cannot convert from Object to Guid Source:Eco.Shared System.Exception: Original type is Object. Cannot convert from Object to Guid at Eco.Shared.Serialization.BSONValue.get_GuidValue() at Eco.Gameplay.Economy.Currency.<>c.<.cctor>b__45_0(BSONValue v) at Eco.Shared.Serialization.BsonManipulator.FromBson(BSONValue value, Type type) at Eco.Shared.Networking.RPCManager.UnpackArgs(BSONObject bson, RPCMethod[] methods, Object extensionMethodObject, RPCMethod& targetMethod) ```",1.0,"USER ISSUE: Treasury - **Version:** 0.7.5.1 beta **Steps to Reproduce:** set tax, gain money in treasury, click allocate **Expected behavior:** it should have given me a pop up to allocate money **Actual behavior:** The following error message popped up: `Server encountered an exceptio: Message:Original type is Object. Cannot convert from Object to Guid Source:Eco.Shared` Server encountered an exception: Exception: Exception Message:Original type is Object. Cannot convert from Object to Guid Source:Eco.Shared System.Exception: Original type is Object. Cannot convert from Object to Guid at Eco.Shared.Serialization.BSONValue.get_GuidValue() at Eco.Gameplay.Economy.Currency.<>c.<.cctor>b__45_0(BSONValue v) at Eco.Shared.Serialization.BsonManipulator.FromBson(BSONValue value, Type type) at Eco.Shared.Networking.RPCManager.UnpackArgs(BSONObject bson, RPCMethod[] methods, Object extensionMethodObject, RPCMethod& targetMethod) ```",1,user issue treasury version beta steps to reproduce set tax gain money in treasury click allocate expected behavior it should have given me a pop up to allocate money actual behavior the following error message popped up server encountered an exceptio message original type is object cannot convert from object to guid source eco shared server encountered an exception exception exception message original type is object cannot convert from object to guid source eco shared system exception original type is object cannot convert from object to guid at eco shared serialization bsonvalue get guidvalue at eco gameplay economy currency c b bsonvalue v at eco shared serialization bsonmanipulator frombson bsonvalue value type type at eco shared networking rpcmanager unpackargs bsonobject bson rpcmethod methods object extensionmethodobject rpcmethod targetmethod ,1 298803,9201432289.0,IssuesEvent,2019-03-07 19:37:16,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Server ISSUE : Error while Server updated from 0.8.0.3 to 0.8.0.4,Fixed High Priority,"The Server generated an error after i updated the server from 0.8.0.3 to 0.8.0.4 Server starting without any problems in 0.8.0.3 I tried to update an older savegame ( 02/24/2019 ) and the same happend tried to update the server with ecoserver32 and the Memory is getting full its never generated an Dump Folder or corrupt file [06:47:12] Server Initialization... [06:47:12] Starting LocalizationPlugin... Finished in 186,4ms [06:47:13] Starting ModKitPlugin... Finished in 982,6ms [06:47:13] Loading mods... [06:47:13] Compiling mods... Finished in 904,6ms [06:47:14] Loading Eco.IntegrationTests... [06:47:14] Loading mods finished in 981,2ms [06:47:14] Starting NetworkManager... Finished in 27,0ms [06:47:14] Initializing Simulation Types... Finished in 337,6ms [06:47:14] Starting WorldGeneratorPlugin... Finished in 204,6ms [06:47:14] Starting BackupPlugin... Finished in 3,7ms [06:47:14] Starting GameplayStatsPlugin... Finished in 0,1ms [06:47:14] Starting StorageManager... Finished in 2.114,9ms [06:47:14] Initializing items... Finished in 2.360,8ms [06:47:16] Starting PausePlugin... Finished in 7,8ms [06:47:16] Loading Pause... Finished in 2,6ms [06:47:16] Initializing skills... Finished in 48,1ms [06:47:16] Starting StatDatabase... Finished in 8,7ms [06:47:16] Starting WorldPlugin... Finished in 26.067,5ms [06:47:16] Loading World... Finished in 3.112,7ms [06:47:19] Converting world to new format... Finished in 22.928,3ms [06:47:42] Server Initialization finished in 29.992,9ms [06:47:42] Failed to load server, Exception was Exception: Exception Message:1 Error(s) occurred when converting world Source:Eco.World System.Exception: 1 Error(s) occurred when converting world at Eco.World.PersistentChunkGrid.Convert() at Eco.World.PersistentChunkGrid.Initialize() at Eco.World.WorldPlugin..ctor() ",1.0,"Server ISSUE : Error while Server updated from 0.8.0.3 to 0.8.0.4 - The Server generated an error after i updated the server from 0.8.0.3 to 0.8.0.4 Server starting without any problems in 0.8.0.3 I tried to update an older savegame ( 02/24/2019 ) and the same happend tried to update the server with ecoserver32 and the Memory is getting full its never generated an Dump Folder or corrupt file [06:47:12] Server Initialization... [06:47:12] Starting LocalizationPlugin... Finished in 186,4ms [06:47:13] Starting ModKitPlugin... Finished in 982,6ms [06:47:13] Loading mods... [06:47:13] Compiling mods... Finished in 904,6ms [06:47:14] Loading Eco.IntegrationTests... [06:47:14] Loading mods finished in 981,2ms [06:47:14] Starting NetworkManager... Finished in 27,0ms [06:47:14] Initializing Simulation Types... Finished in 337,6ms [06:47:14] Starting WorldGeneratorPlugin... Finished in 204,6ms [06:47:14] Starting BackupPlugin... Finished in 3,7ms [06:47:14] Starting GameplayStatsPlugin... Finished in 0,1ms [06:47:14] Starting StorageManager... Finished in 2.114,9ms [06:47:14] Initializing items... Finished in 2.360,8ms [06:47:16] Starting PausePlugin... Finished in 7,8ms [06:47:16] Loading Pause... Finished in 2,6ms [06:47:16] Initializing skills... Finished in 48,1ms [06:47:16] Starting StatDatabase... Finished in 8,7ms [06:47:16] Starting WorldPlugin... Finished in 26.067,5ms [06:47:16] Loading World... Finished in 3.112,7ms [06:47:19] Converting world to new format... Finished in 22.928,3ms [06:47:42] Server Initialization finished in 29.992,9ms [06:47:42] Failed to load server, Exception was Exception: Exception Message:1 Error(s) occurred when converting world Source:Eco.World System.Exception: 1 Error(s) occurred when converting world at Eco.World.PersistentChunkGrid.Convert() at Eco.World.PersistentChunkGrid.Initialize() at Eco.World.WorldPlugin..ctor() ",1,server issue error while server updated from to the server generated an error after i updated the server from to server starting without any problems in i tried to update an older savegame and the same happend tried to update the server with and the memory is getting full its never generated an dump folder or corrupt file server initialization starting localizationplugin finished in starting modkitplugin finished in loading mods compiling mods finished in loading eco integrationtests loading mods finished in starting networkmanager finished in initializing simulation types finished in starting worldgeneratorplugin finished in starting backupplugin finished in starting gameplaystatsplugin finished in starting storagemanager finished in initializing items finished in starting pauseplugin finished in loading pause finished in initializing skills finished in starting statdatabase finished in starting worldplugin finished in loading world finished in converting world to new format finished in server initialization finished in failed to load server exception was exception exception message error s occurred when converting world source eco world system exception error s occurred when converting world at eco world persistentchunkgrid convert at eco world persistentchunkgrid initialize at eco world worldplugin ctor ,1 343567,10332746884.0,IssuesEvent,2019-09-03 01:56:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[master-preview] Something wrong with interactions,Exploit High Priority QA Regression,"Ok, so 1. I have 4 logs in my hands 2. I put them on the ground ![bandicam 2019-08-22 10-54-43-975](https://user-images.githubusercontent.com/27898520/63489887-c2146600-c4cc-11e9-9f24-f58073633ffb.jpg) 3. I, trying to take hewn log from the table ![bandicam 2019-08-22 10-54-53-349](https://user-images.githubusercontent.com/27898520/63489891-c771b080-c4cc-11e9-8705-a3c0d9d811bf.jpg) 4. I tells me that i have no space for it. What??? 5. Reboot And have logs in my hands ![bandicam 2019-08-22 10-56-04-410](https://user-images.githubusercontent.com/27898520/63489926-d9ebea00-c4cc-11e9-9884-e354e603aff1.jpg) 6. Go to 1, ![bandicam 2019-08-22 10-56-11-804](https://user-images.githubusercontent.com/27898520/63489929-dd7f7100-c4cc-11e9-845d-900d77dbf053.jpg) ![bandicam 2019-08-22 10-56-17-499](https://user-images.githubusercontent.com/27898520/63489936-dfe1cb00-c4cc-11e9-9d9f-0a3788a233f0.jpg) ",1.0,"[master-preview] Something wrong with interactions - Ok, so 1. I have 4 logs in my hands 2. I put them on the ground ![bandicam 2019-08-22 10-54-43-975](https://user-images.githubusercontent.com/27898520/63489887-c2146600-c4cc-11e9-9f24-f58073633ffb.jpg) 3. I, trying to take hewn log from the table ![bandicam 2019-08-22 10-54-53-349](https://user-images.githubusercontent.com/27898520/63489891-c771b080-c4cc-11e9-8705-a3c0d9d811bf.jpg) 4. I tells me that i have no space for it. What??? 5. Reboot And have logs in my hands ![bandicam 2019-08-22 10-56-04-410](https://user-images.githubusercontent.com/27898520/63489926-d9ebea00-c4cc-11e9-9884-e354e603aff1.jpg) 6. Go to 1, ![bandicam 2019-08-22 10-56-11-804](https://user-images.githubusercontent.com/27898520/63489929-dd7f7100-c4cc-11e9-845d-900d77dbf053.jpg) ![bandicam 2019-08-22 10-56-17-499](https://user-images.githubusercontent.com/27898520/63489936-dfe1cb00-c4cc-11e9-9d9f-0a3788a233f0.jpg) ",1, something wrong with interactions ok so i have logs in my hands i put them on the ground i trying to take hewn log from the table i tells me that i have no space for it what reboot and have logs in my hands go to ,1 558576,16537762340.0,IssuesEvent,2021-05-27 13:39:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.4 Staging-1993]Issues when using Bow tool in 3rd person view,Category: Gameplay Priority: High Regression Type: Bug,"Build: 0.9.4 Staging-1993 ## Issue There are a couple of issues when using any kind of Bow tools such as Composite bow, Recursive Bow, and Wooden bow in 3rd person camera view. 1. The bows are not working but the animation is. 2. Glitchy animation when trying to switch to a different bow while aiming. 3. Missing sound effects when using a bow. 4. If you aim and hold in the first-person camera view then switch to 3rd person view, the red line that indicates the path of the arrow gets stuck. Switching back to the first-person view even though that the avatar is not hold aiming will shoot an arrow. 5. Missing red aim line in 3rd person view. **Note:** I've recorded all issues stated above in the video below. Please observe my commentary chat. #### Recorded Video https://user-images.githubusercontent.com/77248866/119835853-cb4d2500-bf33-11eb-8742-d5c72d8b8f6f.mp4 ",1.0,"[0.9.4 Staging-1993]Issues when using Bow tool in 3rd person view - Build: 0.9.4 Staging-1993 ## Issue There are a couple of issues when using any kind of Bow tools such as Composite bow, Recursive Bow, and Wooden bow in 3rd person camera view. 1. The bows are not working but the animation is. 2. Glitchy animation when trying to switch to a different bow while aiming. 3. Missing sound effects when using a bow. 4. If you aim and hold in the first-person camera view then switch to 3rd person view, the red line that indicates the path of the arrow gets stuck. Switching back to the first-person view even though that the avatar is not hold aiming will shoot an arrow. 5. Missing red aim line in 3rd person view. **Note:** I've recorded all issues stated above in the video below. Please observe my commentary chat. #### Recorded Video https://user-images.githubusercontent.com/77248866/119835853-cb4d2500-bf33-11eb-8742-d5c72d8b8f6f.mp4 ",1, issues when using bow tool in person view build staging issue there are a couple of issues when using any kind of bow tools such as composite bow recursive bow and wooden bow in person camera view the bows are not working but the animation is glitchy animation when trying to switch to a different bow while aiming missing sound effects when using a bow if you aim and hold in the first person camera view then switch to person view the red line that indicates the path of the arrow gets stuck switching back to the first person view even though that the avatar is not hold aiming will shoot an arrow missing red aim line in person view note i ve recorded all issues stated above in the video below please observe my commentary chat recorded video ,1 314916,9604456658.0,IssuesEvent,2019-05-10 20:03:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.2 -staging 5-n] Camp tutorial is broken with localization,Fixed High Priority QA Staging,"no mods 1. Server - localized(checked with rus/deutsch) 2. Client - localized(checked with rus/deutsch) 3. Make new default world from client 4. Start tutorial 5. Take the camp and place the camp 6. No third check ![bandicam 2019-05-10 19-30-11-585](https://user-images.githubusercontent.com/27898520/57534792-45fd7480-735a-11e9-8a78-4339f0b6c1f7.jpg) ",1.0,"[0.8.2 -staging 5-n] Camp tutorial is broken with localization - no mods 1. Server - localized(checked with rus/deutsch) 2. Client - localized(checked with rus/deutsch) 3. Make new default world from client 4. Start tutorial 5. Take the camp and place the camp 6. No third check ![bandicam 2019-05-10 19-30-11-585](https://user-images.githubusercontent.com/27898520/57534792-45fd7480-735a-11e9-8a78-4339f0b6c1f7.jpg) ",1, camp tutorial is broken with localization no mods server localized checked with rus deutsch client localized checked with rus deutsch make new default world from client start tutorial take the camp and place the camp no third check ,1 453885,13091548412.0,IssuesEvent,2020-08-03 06:52:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 develop-19] New world generation problem,Category: Tech Priority: High,"Biomes doesn't destroyed, but upper layer for all biomes except Desert and Ice is Dirt. ![image](https://user-images.githubusercontent.com/45708377/89153130-ff9ec180-d56c-11ea-8122-58a6274617b4.png) ",1.0,"[0.9.0 develop-19] New world generation problem - Biomes doesn't destroyed, but upper layer for all biomes except Desert and Ice is Dirt. ![image](https://user-images.githubusercontent.com/45708377/89153130-ff9ec180-d56c-11ea-8122-58a6274617b4.png) ",1, new world generation problem biomes doesn t destroyed but upper layer for all biomes except desert and ice is dirt ,1 378064,11195380351.0,IssuesEvent,2020-01-03 06:10:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1310] The world is polluted very fast,Fixed High Priority,"Step to reproduce: - create new world - place Blast furnace and connect it with water - add to order some Rebars(or anything else). I assume that it's enough 1 Rebar. - finish order and use fastforward (or continue play) Some graphics: ![image](https://user-images.githubusercontent.com/45708377/71464766-a0edba00-27cb-11ea-8ffc-84b29b176304.png) ![image](https://user-images.githubusercontent.com/45708377/71464795-b8c53e00-27cb-11ea-97d4-abaa7686c452.png) ![image](https://user-images.githubusercontent.com/45708377/71464823-d5fa0c80-27cb-11ea-94cb-4fa938657602.png) ![image](https://user-images.githubusercontent.com/45708377/71464898-1c4f6b80-27cc-11ea-8f20-d688ac5ef283.png) Temperature graphic doesn't work: ![image](https://user-images.githubusercontent.com/45708377/71464931-34bf8600-27cc-11ea-9ab1-93df4476a4a6.png) ",1.0,"[0.9.0 staging-1310] The world is polluted very fast - Step to reproduce: - create new world - place Blast furnace and connect it with water - add to order some Rebars(or anything else). I assume that it's enough 1 Rebar. - finish order and use fastforward (or continue play) Some graphics: ![image](https://user-images.githubusercontent.com/45708377/71464766-a0edba00-27cb-11ea-8ffc-84b29b176304.png) ![image](https://user-images.githubusercontent.com/45708377/71464795-b8c53e00-27cb-11ea-97d4-abaa7686c452.png) ![image](https://user-images.githubusercontent.com/45708377/71464823-d5fa0c80-27cb-11ea-94cb-4fa938657602.png) ![image](https://user-images.githubusercontent.com/45708377/71464898-1c4f6b80-27cc-11ea-8f20-d688ac5ef283.png) Temperature graphic doesn't work: ![image](https://user-images.githubusercontent.com/45708377/71464931-34bf8600-27cc-11ea-9ab1-93df4476a4a6.png) ",1, the world is polluted very fast step to reproduce create new world place blast furnace and connect it with water add to order some rebars or anything else i assume that it s enough rebar finish order and use fastforward or continue play some graphics temperature graphic doesn t work ,1 411843,12032651457.0,IssuesEvent,2020-04-13 12:39:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[1506 - Mirasrael Fix] Server Crash on Playtest Server,Priority: High Status: Fixed,"> [20:57:08.252] [1] [ Info] [Eco] >>> START EcoServer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null > [20:57:08.266] [1] [ Info] [Eco] [Eco Server 0.9.0.0 beta staging-1506] > > [20:57:08.355] [5] [ Info] [Eco] [Starting [Perf]]... > [20:57:08.356] [5] [ Info] [Eco] [Server Initialization]... > [20:57:08.595] [5] [ Info] [Eco] Starting LocalizationPlugin... > [20:57:08.595] [5] [ Info] [Eco] Loading mods... > [20:57:14.131] [1] [ Info] [Eco] Loading Eco.IntegrationTests... > > [20:57:14.165] [5] [ Info] [Eco] Loading mods... Finished in 5,564.5ms > > [20:57:14.165] [5] [ Info] [Eco] Starting ModKitPlugin... > [20:57:14.165] [5] [ Info] [Eco] Initializing Simulation Types... > [20:57:14.196] [5] [ Info] [Eco] Starting NetworkManager... > [20:57:14.208] [5] [ Info] [Eco] Starting BackupPlugin... > [20:57:14.483] [5] [ Info] [Eco] Starting WorldGeneratorPlugin... > [20:57:14.483] [5] [ Info] [Eco] Initializing items... > [20:57:17.472] [5] [ Info] [Eco] Initializing skills... > [20:57:17.824] [5] [ Info] [Eco] Starting StorageManager... > [20:57:17.827] [5] [ Info] [Eco] Loading GameData... > [20:57:17.827] [5] [ Info] [Eco] Starting GameDataPlugin... > [20:57:17.827] [5] [ Info] [Eco] Loading Pause... > [20:57:17.869] [5] [ Info] [Eco] Starting PausePlugin... > [20:57:17.882] [5] [ Info] [Eco] Starting DifficultySettings... > [20:57:17.894] [5] [ Info] [Eco] Loading World... > [20:57:17.950] [5] [ Info] [Eco] Starting Stats... > [20:57:20.030] [5] [ Info] [Eco] Converting world to new format... > [20:57:35.688] [5] [ Info] [Eco] Initializing world... > [20:57:35.787] [5] [ Info] [Eco] Starting WorldPlugin... > [20:57:35.787] [5] [ Info] [Eco] Loading Time... > [20:57:35.787] [5] [ Info] [Eco] Starting TimePlugin... > [20:57:35.787] [5] [ Info] [Eco] Loading Reputation... > [20:57:35.787] [5] [ Info] [Eco] Starting ReputationPlugin... > [20:57:35.787] [5] [ Info] [Eco] Starting PlayerHousingManager... > [20:57:35.825] [5] [ Info] [Eco] Loading Users... > [20:57:35.919] [5] [ Info] [Eco] Initializing inventories... > [20:57:35.946] [5] [ Info] [Eco] Starting UserManager... > [20:57:35.946] [5] [ Info] [Eco] Loading Objects... > [20:57:35.963] [5] [ Info] [Eco] Starting EcoObjectManager... > [20:57:35.963] [5] [ Info] [Eco] Starting DataExporter... > [20:57:35.963] [5] [ Info] [Eco] Loading Garbage... > [20:57:35.967] [5] [ Info] [Eco] Starting VoiceManager... > [20:57:35.967] [5] [ Info] [Eco] Starting GarbagePlugin... > [20:57:35.967] [5] [ Info] [Eco] Loading EconomyManager... > [20:57:36.011] [5] [ Info] [Eco] Starting EconomyPlugin... > [20:57:36.011] [5] [ Info] [Eco] Loading Disasters... > [20:57:36.011] [5] [ Info] [Eco] Loading ViewTypeData... > [20:57:36.011] [5] [ Info] [Eco] Starting DisasterPlugin... > [20:57:36.014] [5] [ Info] [Eco] Loading Chat... > [20:57:36.308] [5] [ Info] [Eco] Loading Property... > [20:57:36.308] [5] [ Info] [Eco] Starting ChatServer... > [20:57:36.337] [5] [ Info] [Eco] Starting PropertyManager... > [20:57:36.337] [5] [ Info] [Eco] Starting MinimapManager... > [20:57:36.474] [5] [ Info] [Eco] Loading Plants... > [20:57:36.904] [5] [ Info] [Eco] Initializing plants... > [20:57:42.031] [5] [ Info] [Eco] Starting EcoSim... > [20:57:42.031] [5] [ Info] [Eco] Loading RouteProbing... > [20:57:42.108] [5] [ Info] [Eco] Starting ControllerManager... > [20:57:43.515] [5] [ Info] [Eco] Starting RouteProbingPlugin... > [20:57:43.515] [5] [ Info] [Eco] Loading Layers... > [20:57:43.748] [5] [ Info] [Eco] Initializing world layers... > [20:57:43.748] [5] [ Info] [Eco] Loading ClimateSim... > [20:57:48.605] [5] [ Info] [Eco] Starting WorldLayerManager... > [20:57:48.605] [5] [ Info] [Eco] Starting EconomyTracker... > [20:57:48.607] [5] [ Info] [Eco] Starting UserTracker... > [20:57:48.607] [5] [ Info] [Eco] Loading Civics... > [20:57:48.607] [5] [ Info] [Eco] Starting CivicsPlugin... > [20:57:48.723] [5] [ Info] [Eco] Loading WorldObjects... > [20:57:48.767] [5] [ Info] [Eco] Starting WorldObjectManager... > [20:57:48.767] [5] [ Info] [Eco] Loading Rooms... > [20:57:48.767] [5] [ Info] [Eco] Starting RoomPlugin... > [20:57:48.767] [5] [ Info] [Eco] Loading Objectives... > [20:57:48.767] [5] [ Info] [Eco] Starting ObjectivePlugin... > [20:57:48.767] [5] [ Info] [Eco] Loading Sleep... > [20:57:48.767] [5] [ Info] [Eco] Starting SleepPlugin... > [20:57:48.767] [5] [ Info] [Eco] Starting WebServerPlugin... > [20:57:48.780] [5] [ Info] [Eco] Starting IntegrationTestsPlugin... > [20:57:48.813] [5] [ Info] [Eco] Initializing registrars for GameDataPlugin... > [20:57:48.813] [5] [ Info] [Eco] Initializing registrars for EconomyPlugin... > [20:57:48.833] [5] [ Info] [Eco] Initializing registrars for CivicsPlugin... > [20:57:49.277] [5] [ Info] [Eco] Initializing Perf... > [20:57:49.277] [5] [ Info] [Eco] Initializing LocalizationPlugin... > [20:57:49.338] [5] [ Info] [Eco] Initializing ModKitPlugin... > [20:57:49.603] [5] [ Info] [Eco] Initializing WorldGeneratorPlugin... > [20:57:49.603] [5] [ Info] [Eco] Initializing TimePlugin... > [20:57:49.603] [5] [ Info] [Eco] Initializing UserManager... > [20:57:49.880] [5] [ Info] [Eco] Initializing GarbagePlugin... > [20:57:49.895] [5] [ Info] [Eco] Initializing EconomyPlugin... > [20:57:49.895] [5] [ Info] [Eco] Initializing PropertyManager... > [20:57:49.918] [5] [ Info] [Eco] Initializing MinimapManager... > [20:57:50.083] [5] [ Info] [Eco] Initializing EcoSim... > [20:57:50.103] [5] [ Info] [Eco] Initializing UserTracker... > [20:57:50.103] [5] [ Info] [Eco] Initializing CivicsPlugin... > [20:57:50.120] [5] [ Info] [Eco] Initializing WorldObjectManager... > [20:57:50.788] [5] [ Info] [Eco] Initializing RoomPlugin... > [20:57:50.860] [5] [ Info] [Eco] Initializing SleepPlugin... > [20:57:50.860] [5] [ Info] [Eco] Initializing WorldPlugin... > [20:57:50.860] [5] [ Info] [Eco] Ticking... > [20:57:50.921] [5] [ Info] [Eco] Compressing... > [20:57:53.973] [5] [ Info] [Eco] Initializing NetworkManager... > [20:57:54.074] [5] [ Info] [Eco] Initializing WorldLayerManager... > [20:57:54.074] [5] [ Info] [Eco] Initializing WebServerPlugin... > [20:57:54.617] [18] [ Info] [Eco] Web Server now listening on: http://[::]:3041 > > [20:57:54.624] [5] [ Info] [Eco] Initializing IntegrationTestsPlugin... > [20:57:55.016] [5] [ Info] [Eco] Saving world... > [20:58:02.018] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [20:58:02.018] [192] [Debug] [Eco] Nat punch received from 90.229.224.191:63997 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [20:58:02.018] [192] [Debug] [Eco] Nat punch received from 90.229.224.191:63997 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [20:58:02.114] [188] [ Info] [Eco] User rev trying to connect with incompatible version. > User version: 0.9.0.0 beta staging-1504 > Server version: 0.9.0.0 beta staging-1506 > Disconnecting... > > [20:58:06.676] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [20:58:06.713] [192] [Debug] [Eco] Nat punch received from 95.34.0.152:59610 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [20:58:06.713] [192] [Debug] [Eco] Nat punch received from 95.34.0.152:59610 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [20:58:14.314] [5] [ Info] [Eco] [Server Initialization]... Finished in 65,958.2ms > > [21:00:08.387] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:00:08.408] [192] [Debug] [Eco] Nat punch received from 5.103.128.33:58033 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:00:08.408] [192] [Debug] [Eco] Nat punch received from 5.103.128.33:58033 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:00:22.960] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:00:23.026] [192] [Debug] [Eco] Nat punch received from 77.18.61.146:12484 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:00:23.026] [192] [Debug] [Eco] Nat punch received from 77.18.61.146:12484 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:00:41.572] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:00:41.582] [192] [Debug] [Eco] Nat punch received from 90.229.224.191:64186 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:00:41.582] [192] [Debug] [Eco] Nat punch received from 90.229.224.191:64186 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:02:12.960] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:02:13.033] [192] [Debug] [Eco] Nat punch received from 78.96.80.117:12013 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:02:13.033] [192] [Debug] [Eco] Nat punch received from 78.96.80.117:12013 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:02:24.523] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:02:24.538] [192] [Debug] [Eco] Nat punch received from 5.18.245.201:5637 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:02:24.538] [192] [Debug] [Eco] Nat punch received from 5.18.245.201:5637 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:03:34.816] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:03:34.896] [192] [Debug] [Eco] Nat punch received from 77.18.61.146:22151 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:03:34.896] [192] [Debug] [Eco] Nat punch received from 77.18.61.146:22151 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:04:36.426] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:04:36.486] [192] [Debug] [Eco] Nat punch received from 178.122.121.10:54398 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:04:36.486] [192] [Debug] [Eco] Nat punch received from 178.122.121.10:54398 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:04:37.805] [27] [ Info] [Eco] User Wise trying to connect with incompatible version. > User version: 0.9.0.0 beta staging-1504 > Server version: 0.9.0.0 beta staging-1506 > Disconnecting... > > [21:06:07.108] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:06:07.165] [192] [Debug] [Eco] Nat punch received from 176.99.156.180:59563 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:06:19.584] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:06:19.643] [192] [Debug] [Eco] Nat punch received from 178.122.121.10:62639 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:06:19.643] [192] [Debug] [Eco] Nat punch received from 178.122.121.10:62639 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:10:39.493] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:10:39.661] [192] [Debug] [Eco] Nat punch received from 190.45.238.44:51630 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:10:39.661] [192] [Debug] [Eco] Nat punch received from 190.45.238.44:51630 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:10:40.576] [190] [ Info] [Eco] User mk trying to connect with incompatible version. > User version: 0.9.0.0 beta staging-1504 > Server version: 0.9.0.0 beta staging-1506 > Disconnecting... > > [21:16:52.829] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:16:52.997] [192] [Debug] [Eco] Nat punch received from 190.45.238.44:50273 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:16:52.997] [192] [Debug] [Eco] Nat punch received from 190.45.238.44:50273 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:26:22.140] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:26:22.140] [192] [Debug] [Eco] Nat punch received from 95.34.0.152:55404 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:26:22.140] [192] [Debug] [Eco] Nat punch received from 95.34.0.152:55404 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:27:56.675] [23] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-04-10-19.52.01 > > [21:31:36.524] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:31:36.594] [192] [Debug] [Eco] Nat punch received from 178.122.121.10:54869 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:31:36.594] [192] [Debug] [Eco] Nat punch received from 178.122.121.10:54869 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:39:43.518] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:39:43.533] [192] [Debug] [Eco] Nat punch received from 95.34.0.152:52013 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:39:43.533] [192] [Debug] [Eco] Nat punch received from 95.34.0.152:52013 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:48:27.726] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:48:27.776] [192] [Debug] [Eco] Nat punch received from 37.222.240.50:58967 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:48:27.776] [192] [Debug] [Eco] Nat punch received from 37.222.240.50:58967 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:53:37.713] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:53:37.732] [192] [Debug] [Eco] Nat punch received from 24.21.230.124:55837 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:53:37.738] [192] [Debug] [Eco] Nat punch received from 24.21.230.124:55837 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:56:36.111] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:56:36.175] [192] [Debug] [Eco] Nat punch received from 85.28.136.227:56832 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:56:36.175] [192] [Debug] [Eco] Nat punch received from 85.28.136.227:56832 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:56:36.320] [189] [ Info] [Eco] User Lavanor trying to connect with incompatible version. > User version: 0.9.0.0 beta staging-1504 > Server version: 0.9.0.0 beta staging-1506 > Disconnecting... > > [21:56:50.923] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:56:50.959] [192] [Debug] [Eco] Nat punch received from 95.34.234.184:64188 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:56:50.959] [192] [Debug] [Eco] Nat punch received from 95.34.234.184:64188 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:58:33.274] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:58:33.312] [192] [Debug] [Eco] Nat punch received from 95.34.234.184:65280 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:58:33.312] [192] [Debug] [Eco] Nat punch received from 95.34.234.184:65280 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:00:46.191] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:00:46.226] [192] [Debug] [Eco] Nat punch received from 85.28.136.227:50349 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:00:46.226] [192] [Debug] [Eco] Nat punch received from 85.28.136.227:50349 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:00:54.225] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:00:54.255] [192] [Debug] [Eco] Nat punch received from 85.28.136.227:50349 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:00:54.255] [192] [Debug] [Eco] Nat punch received from 85.28.136.227:50349 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:01:34.614] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:01:34.672] [192] [Debug] [Eco] Nat punch received from 178.122.121.10:52810 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:01:34.672] [192] [Debug] [Eco] Nat punch received from 178.122.121.10:52810 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:03:26.628] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:03:26.651] [192] [Debug] [Eco] Nat punch received from 86.52.98.165:53862 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:03:26.651] [192] [Debug] [Eco] Nat punch received from 86.52.98.165:53862 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:03:36.695] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:03:36.715] [192] [Debug] [Eco] Nat punch received from 87.166.212.191:65177 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:03:36.715] [192] [Debug] [Eco] Nat punch received from 87.166.212.191:65177 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:08:09.718] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:08:09.727] [192] [Debug] [Eco] Nat punch received from 79.195.45.91:64499 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:08:09.727] [192] [Debug] [Eco] Nat punch received from 79.195.45.91:64499 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:09:52.942] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:09:53.018] [192] [Debug] [Eco] Nat punch received from 161.35.25.22:52932 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:09:53.018] [192] [Debug] [Eco] Nat punch received from 161.35.25.22:52932 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:18:00.797] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:18:00.840] [192] [Debug] [Eco] Nat punch received from 87.122.90.153:58228 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:18:00.840] [192] [Debug] [Eco] Nat punch received from 87.122.90.153:58228 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:34:03.341] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:34:03.453] [192] [Debug] [Eco] Nat punch received from 68.103.192.147:63049 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:34:03.453] [192] [Debug] [Eco] Nat punch received from 68.103.192.147:63049 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:44:15.574] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:44:15.598] [192] [Debug] [Eco] Nat punch received from 87.166.212.191:65177 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:44:15.598] [192] [Debug] [Eco] Nat punch received from 87.166.212.191:65177 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:44:25.071] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:44:25.145] [192] [Debug] [Eco] Nat punch received from 78.96.80.117:12009 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:44:25.145] [192] [Debug] [Eco] Nat punch received from 78.96.80.117:12009 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:47:37.862] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:47:37.888] [192] [Debug] [Eco] Nat punch received from 24.21.230.124:49820 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:47:37.888] [192] [Debug] [Eco] Nat punch received from 24.21.230.124:49820 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:48:02.620] [203] [ Info] [Eco] User romonito token changed. Possible login elsewhere? Disconnecting... > > [22:48:26.512] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:48:26.542] [192] [Debug] [Eco] Nat punch received from 87.122.90.153:58228 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:48:26.542] [192] [Debug] [Eco] Nat punch received from 87.122.90.153:58228 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:57:55.126] [198] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-04-10-21.57.54 > > [23:06:48.001] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:06:48.011] [192] [Debug] [Eco] Nat punch received from 95.34.0.152:57955 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:06:48.011] [192] [Debug] [Eco] Nat punch received from 95.34.0.152:57955 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:11:59.317] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:11:59.376] [192] [Debug] [Eco] Nat punch received from 77.18.61.146:18678 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:11:59.376] [192] [Debug] [Eco] Nat punch received from 77.18.61.146:18678 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:16:58.113] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:16:58.130] [192] [Debug] [Eco] Nat punch received from 24.21.230.124:50450 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:16:58.130] [192] [Debug] [Eco] Nat punch received from 24.21.230.124:50450 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:17:16.729] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:17:16.739] [192] [Debug] [Eco] Nat punch received from 90.229.224.191:62896 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:17:16.739] [192] [Debug] [Eco] Nat punch received from 90.229.224.191:62896 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:19:04.341] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:19:04.355] [192] [Debug] [Eco] Nat punch received from 76.104.180.166:56863 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:19:04.355] [192] [Debug] [Eco] Nat punch received from 76.104.180.166:56863 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:20:57.853] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:20:57.869] [192] [Debug] [Eco] Nat punch received from 104.219.200.7:54336 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:20:57.869] [192] [Debug] [Eco] Nat punch received from 104.219.200.7:54336 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:23:44.829] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:23:44.866] [192] [Debug] [Eco] Nat punch received from 178.151.244.214:54500 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:23:44.866] [192] [Debug] [Eco] Nat punch received from 178.151.244.214:54500 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:32:57.019] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:32:57.094] [192] [Debug] [Eco] Nat punch received from 167.172.100.3:49842 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:32:57.094] [192] [Debug] [Eco] Nat punch received from 167.172.100.3:49842 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:32:58.061] [200] [ Info] [Eco] Invalid user trying to connect: Wise > > [23:33:05.546] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:33:05.621] [192] [Debug] [Eco] Nat punch received from 167.172.100.3:49842 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:33:05.621] [192] [Debug] [Eco] Nat punch received from 167.172.100.3:49842 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:46:33.720] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:46:33.787] [192] [Debug] [Eco] Nat punch received from 167.172.100.3:49842 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:46:33.787] [192] [Debug] [Eco] Nat punch received from 167.172.100.3:49842 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:46:40.905] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:46:40.979] [192] [Debug] [Eco] Nat punch received from 167.172.100.3:49842 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:46:40.979] [192] [Debug] [Eco] Nat punch received from 167.172.100.3:49842 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:48:19.344] [207] [Error] [Eco] System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.) > > System.NullReferenceException: Object reference not set to an instance of an object. > at Eco.Gameplay.Economy.WorkParties.CurrencyPayment.PayUser(Laborer laborer, Single amount) > at Eco.Gameplay.Economy.WorkParties.ValuePayment.WorkPerformed(Laborer laborer, Single percentPerformed) > at Eco.Gameplay.Economy.WorkParties.WorkParty.<>c__DisplayClass52_0.b__0(Payment x) > at System.Linq.Enumerable.SelectIListIterator`2.MoveNext() > at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.ToArray() > at Eco.Shared.Utils.StringExtensions.TextList(IEnumerable`1 e, String sep) > at Eco.Gameplay.Economy.WorkParties.WorkParty.OnWorkPerformed(User user, Work work, Single percentDelta, String message) > at Eco.Gameplay.Economy.WorkParties.CollectResourcesWork.ActionPerformed(GameAction action) > at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) > at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) > at Eco.Gameplay.GameActions.ActionUtil.ActionPerformed(GameAction action) > at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, List`1 actions, IEnumerable`1 preTests, IEnumerable`1 postEffects) > at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, GameActionPack actionPack, Boolean notify) > at Eco.Gameplay.GameActions.GameActionManager.TryPerform(GameActionPack pack, Boolean notify) > at Eco.Gameplay.Items.WorkOrder.TryToContributeMissingIngredients(GameActionPack actionPack, User user, Func`2 ingredientsProvider, WorkOrderContributionType contributionType) > at Eco.Gameplay.Items.WorkOrder.ScanInventoryAndContribute(User actor, Inventory inventory, WorkOrderContributionType contributionType) > at Eco.Gameplay.Items.WorkOrder.StartIteration(Inventory inventory) > at Eco.Gameplay.Items.WorkOrder.TryDepositItems(Inventory destInventory, User performer) > at Eco.Gameplay.Items.WorkOrder.TryFinishIteration() > at Eco.Gameplay.Items.WorkOrder.ContributeCraftTime(Single& availableCraftTime) > at Eco.Gameplay.Components.CraftingComponent.ProcessWorkOrders(Single dtime) > at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) > at Eco.Gameplay.Objects.WorldObject.Tick() > at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) > at Eco.Gameplay.Objects.WorldObjectManager.TickAll() > at Eco.Core.Utils.Threading.EventDrivenWorker.<>c__DisplayClass8_0.<.ctor>b__0(CancellationToken token) > at Eco.Core.Utils.Threading.EventDrivenWorker.DoRepeatableWork(CancellationToken token) > at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) > > [23:48:19.344] [5] [ Info] [Eco] Saving... > [23:48:36.727] [25] [Error] [Eco] System.NullReferenceException: Object reference not set to an instance of an object. > at Eco.Gameplay.Economy.WorkParties.CurrencyPayment.PayUser(Laborer laborer, Single amount) > at Eco.Gameplay.Economy.WorkParties.ValuePayment.WorkPerformed(Laborer laborer, Single percentPerformed) > at Eco.Gameplay.Economy.WorkParties.WorkParty.<>c__DisplayClass52_0.b__0(Payment x) > at System.Linq.Enumerable.SelectIListIterator`2.MoveNext() > at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.ToArray() > at Eco.Shared.Utils.StringExtensions.TextList(IEnumerable`1 e, String sep) > at Eco.Gameplay.Economy.WorkParties.WorkParty.OnWorkPerformed(User user, Work work, Single percentDelta, String message) > at Eco.Gameplay.Economy.WorkParties.CollectResourcesWork.ActionPerformed(GameAction action) > at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) > at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) > at Eco.Gameplay.GameActions.ActionUtil.ActionPerformed(GameAction action) > at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, List`1 actions, IEnumerable`1 preTests, IEnumerable`1 postEffects) > at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, GameActionPack actionPack, Boolean notify) > at Eco.Gameplay.GameActions.GameActionManager.TryPerform(GameActionPack pack, Boolean notify) > at Eco.Gameplay.Items.WorkOrder.TryToContributeMissingIngredients(GameActionPack actionPack, User user, Func`2 ingredientsProvider, WorkOrderContributionType contributionType) > at Eco.Gameplay.Items.WorkOrder.ScanInventoryAndContribute(User actor, Inventory inventory, WorkOrderContributionType contributionType) > at Eco.Gameplay.Items.WorkOrder.StartIteration(Inventory inventory) > at Eco.Gameplay.Items.WorkOrder.TryDepositItems(Inventory destInventory, User performer) > at Eco.Gameplay.Items.WorkOrder.TryFinishIteration() > at Eco.Gameplay.Items.WorkOrder.ContributeCraftTime(Single& availableCraftTime) > at Eco.Gameplay.Components.CraftingComponent.ProcessWorkOrders(Single dtime) > at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) > at Eco.Gameplay.Objects.WorldObject.Tick() > at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) > at Eco.Gameplay.Objects.WorldObjectManager.TickAll() > at Eco.Core.Utils.Threading.EventDrivenWorker.<>c__DisplayClass8_0.<.ctor>b__0(CancellationToken token) > at Eco.Core.Utils.Threading.EventDrivenWorker.DoRepeatableWork(CancellationToken token) > at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) > at Eco.Core.Utils.Threading.WorkerBase.ShutdownAsync() > at Eco.Core.Utils.Threading.WorkerExtensions.Shutdown(IWorker worker) > at Eco.Gameplay.Objects.WorldObjectManager.Shutdown() > at Eco.Server.PluginManager.<>c.b__36_0(PluginRegistration reg) > > [23:49:00.966] [25] [ Info] [Eco] Shutdown finished",1.0,"[1506 - Mirasrael Fix] Server Crash on Playtest Server - > [20:57:08.252] [1] [ Info] [Eco] >>> START EcoServer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null > [20:57:08.266] [1] [ Info] [Eco] [Eco Server 0.9.0.0 beta staging-1506] > > [20:57:08.355] [5] [ Info] [Eco] [Starting [Perf]]... > [20:57:08.356] [5] [ Info] [Eco] [Server Initialization]... > [20:57:08.595] [5] [ Info] [Eco] Starting LocalizationPlugin... > [20:57:08.595] [5] [ Info] [Eco] Loading mods... > [20:57:14.131] [1] [ Info] [Eco] Loading Eco.IntegrationTests... > > [20:57:14.165] [5] [ Info] [Eco] Loading mods... Finished in 5,564.5ms > > [20:57:14.165] [5] [ Info] [Eco] Starting ModKitPlugin... > [20:57:14.165] [5] [ Info] [Eco] Initializing Simulation Types... > [20:57:14.196] [5] [ Info] [Eco] Starting NetworkManager... > [20:57:14.208] [5] [ Info] [Eco] Starting BackupPlugin... > [20:57:14.483] [5] [ Info] [Eco] Starting WorldGeneratorPlugin... > [20:57:14.483] [5] [ Info] [Eco] Initializing items... > [20:57:17.472] [5] [ Info] [Eco] Initializing skills... > [20:57:17.824] [5] [ Info] [Eco] Starting StorageManager... > [20:57:17.827] [5] [ Info] [Eco] Loading GameData... > [20:57:17.827] [5] [ Info] [Eco] Starting GameDataPlugin... > [20:57:17.827] [5] [ Info] [Eco] Loading Pause... > [20:57:17.869] [5] [ Info] [Eco] Starting PausePlugin... > [20:57:17.882] [5] [ Info] [Eco] Starting DifficultySettings... > [20:57:17.894] [5] [ Info] [Eco] Loading World... > [20:57:17.950] [5] [ Info] [Eco] Starting Stats... > [20:57:20.030] [5] [ Info] [Eco] Converting world to new format... > [20:57:35.688] [5] [ Info] [Eco] Initializing world... > [20:57:35.787] [5] [ Info] [Eco] Starting WorldPlugin... > [20:57:35.787] [5] [ Info] [Eco] Loading Time... > [20:57:35.787] [5] [ Info] [Eco] Starting TimePlugin... > [20:57:35.787] [5] [ Info] [Eco] Loading Reputation... > [20:57:35.787] [5] [ Info] [Eco] Starting ReputationPlugin... > [20:57:35.787] [5] [ Info] [Eco] Starting PlayerHousingManager... > [20:57:35.825] [5] [ Info] [Eco] Loading Users... > [20:57:35.919] [5] [ Info] [Eco] Initializing inventories... > [20:57:35.946] [5] [ Info] [Eco] Starting UserManager... > [20:57:35.946] [5] [ Info] [Eco] Loading Objects... > [20:57:35.963] [5] [ Info] [Eco] Starting EcoObjectManager... > [20:57:35.963] [5] [ Info] [Eco] Starting DataExporter... > [20:57:35.963] [5] [ Info] [Eco] Loading Garbage... > [20:57:35.967] [5] [ Info] [Eco] Starting VoiceManager... > [20:57:35.967] [5] [ Info] [Eco] Starting GarbagePlugin... > [20:57:35.967] [5] [ Info] [Eco] Loading EconomyManager... > [20:57:36.011] [5] [ Info] [Eco] Starting EconomyPlugin... > [20:57:36.011] [5] [ Info] [Eco] Loading Disasters... > [20:57:36.011] [5] [ Info] [Eco] Loading ViewTypeData... > [20:57:36.011] [5] [ Info] [Eco] Starting DisasterPlugin... > [20:57:36.014] [5] [ Info] [Eco] Loading Chat... > [20:57:36.308] [5] [ Info] [Eco] Loading Property... > [20:57:36.308] [5] [ Info] [Eco] Starting ChatServer... > [20:57:36.337] [5] [ Info] [Eco] Starting PropertyManager... > [20:57:36.337] [5] [ Info] [Eco] Starting MinimapManager... > [20:57:36.474] [5] [ Info] [Eco] Loading Plants... > [20:57:36.904] [5] [ Info] [Eco] Initializing plants... > [20:57:42.031] [5] [ Info] [Eco] Starting EcoSim... > [20:57:42.031] [5] [ Info] [Eco] Loading RouteProbing... > [20:57:42.108] [5] [ Info] [Eco] Starting ControllerManager... > [20:57:43.515] [5] [ Info] [Eco] Starting RouteProbingPlugin... > [20:57:43.515] [5] [ Info] [Eco] Loading Layers... > [20:57:43.748] [5] [ Info] [Eco] Initializing world layers... > [20:57:43.748] [5] [ Info] [Eco] Loading ClimateSim... > [20:57:48.605] [5] [ Info] [Eco] Starting WorldLayerManager... > [20:57:48.605] [5] [ Info] [Eco] Starting EconomyTracker... > [20:57:48.607] [5] [ Info] [Eco] Starting UserTracker... > [20:57:48.607] [5] [ Info] [Eco] Loading Civics... > [20:57:48.607] [5] [ Info] [Eco] Starting CivicsPlugin... > [20:57:48.723] [5] [ Info] [Eco] Loading WorldObjects... > [20:57:48.767] [5] [ Info] [Eco] Starting WorldObjectManager... > [20:57:48.767] [5] [ Info] [Eco] Loading Rooms... > [20:57:48.767] [5] [ Info] [Eco] Starting RoomPlugin... > [20:57:48.767] [5] [ Info] [Eco] Loading Objectives... > [20:57:48.767] [5] [ Info] [Eco] Starting ObjectivePlugin... > [20:57:48.767] [5] [ Info] [Eco] Loading Sleep... > [20:57:48.767] [5] [ Info] [Eco] Starting SleepPlugin... > [20:57:48.767] [5] [ Info] [Eco] Starting WebServerPlugin... > [20:57:48.780] [5] [ Info] [Eco] Starting IntegrationTestsPlugin... > [20:57:48.813] [5] [ Info] [Eco] Initializing registrars for GameDataPlugin... > [20:57:48.813] [5] [ Info] [Eco] Initializing registrars for EconomyPlugin... > [20:57:48.833] [5] [ Info] [Eco] Initializing registrars for CivicsPlugin... > [20:57:49.277] [5] [ Info] [Eco] Initializing Perf... > [20:57:49.277] [5] [ Info] [Eco] Initializing LocalizationPlugin... > [20:57:49.338] [5] [ Info] [Eco] Initializing ModKitPlugin... > [20:57:49.603] [5] [ Info] [Eco] Initializing WorldGeneratorPlugin... > [20:57:49.603] [5] [ Info] [Eco] Initializing TimePlugin... > [20:57:49.603] [5] [ Info] [Eco] Initializing UserManager... > [20:57:49.880] [5] [ Info] [Eco] Initializing GarbagePlugin... > [20:57:49.895] [5] [ Info] [Eco] Initializing EconomyPlugin... > [20:57:49.895] [5] [ Info] [Eco] Initializing PropertyManager... > [20:57:49.918] [5] [ Info] [Eco] Initializing MinimapManager... > [20:57:50.083] [5] [ Info] [Eco] Initializing EcoSim... > [20:57:50.103] [5] [ Info] [Eco] Initializing UserTracker... > [20:57:50.103] [5] [ Info] [Eco] Initializing CivicsPlugin... > [20:57:50.120] [5] [ Info] [Eco] Initializing WorldObjectManager... > [20:57:50.788] [5] [ Info] [Eco] Initializing RoomPlugin... > [20:57:50.860] [5] [ Info] [Eco] Initializing SleepPlugin... > [20:57:50.860] [5] [ Info] [Eco] Initializing WorldPlugin... > [20:57:50.860] [5] [ Info] [Eco] Ticking... > [20:57:50.921] [5] [ Info] [Eco] Compressing... > [20:57:53.973] [5] [ Info] [Eco] Initializing NetworkManager... > [20:57:54.074] [5] [ Info] [Eco] Initializing WorldLayerManager... > [20:57:54.074] [5] [ Info] [Eco] Initializing WebServerPlugin... > [20:57:54.617] [18] [ Info] [Eco] Web Server now listening on: http://[::]:3041 > > [20:57:54.624] [5] [ Info] [Eco] Initializing IntegrationTestsPlugin... > [20:57:55.016] [5] [ Info] [Eco] Saving world... > [20:58:02.018] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [20:58:02.018] [192] [Debug] [Eco] Nat punch received from 90.229.224.191:63997 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [20:58:02.018] [192] [Debug] [Eco] Nat punch received from 90.229.224.191:63997 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [20:58:02.114] [188] [ Info] [Eco] User rev trying to connect with incompatible version. > User version: 0.9.0.0 beta staging-1504 > Server version: 0.9.0.0 beta staging-1506 > Disconnecting... > > [20:58:06.676] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [20:58:06.713] [192] [Debug] [Eco] Nat punch received from 95.34.0.152:59610 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [20:58:06.713] [192] [Debug] [Eco] Nat punch received from 95.34.0.152:59610 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [20:58:14.314] [5] [ Info] [Eco] [Server Initialization]... Finished in 65,958.2ms > > [21:00:08.387] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:00:08.408] [192] [Debug] [Eco] Nat punch received from 5.103.128.33:58033 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:00:08.408] [192] [Debug] [Eco] Nat punch received from 5.103.128.33:58033 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:00:22.960] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:00:23.026] [192] [Debug] [Eco] Nat punch received from 77.18.61.146:12484 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:00:23.026] [192] [Debug] [Eco] Nat punch received from 77.18.61.146:12484 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:00:41.572] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:00:41.582] [192] [Debug] [Eco] Nat punch received from 90.229.224.191:64186 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:00:41.582] [192] [Debug] [Eco] Nat punch received from 90.229.224.191:64186 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:02:12.960] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:02:13.033] [192] [Debug] [Eco] Nat punch received from 78.96.80.117:12013 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:02:13.033] [192] [Debug] [Eco] Nat punch received from 78.96.80.117:12013 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:02:24.523] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:02:24.538] [192] [Debug] [Eco] Nat punch received from 5.18.245.201:5637 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:02:24.538] [192] [Debug] [Eco] Nat punch received from 5.18.245.201:5637 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:03:34.816] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:03:34.896] [192] [Debug] [Eco] Nat punch received from 77.18.61.146:22151 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:03:34.896] [192] [Debug] [Eco] Nat punch received from 77.18.61.146:22151 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:04:36.426] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:04:36.486] [192] [Debug] [Eco] Nat punch received from 178.122.121.10:54398 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:04:36.486] [192] [Debug] [Eco] Nat punch received from 178.122.121.10:54398 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:04:37.805] [27] [ Info] [Eco] User Wise trying to connect with incompatible version. > User version: 0.9.0.0 beta staging-1504 > Server version: 0.9.0.0 beta staging-1506 > Disconnecting... > > [21:06:07.108] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:06:07.165] [192] [Debug] [Eco] Nat punch received from 176.99.156.180:59563 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:06:19.584] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:06:19.643] [192] [Debug] [Eco] Nat punch received from 178.122.121.10:62639 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:06:19.643] [192] [Debug] [Eco] Nat punch received from 178.122.121.10:62639 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:10:39.493] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:10:39.661] [192] [Debug] [Eco] Nat punch received from 190.45.238.44:51630 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:10:39.661] [192] [Debug] [Eco] Nat punch received from 190.45.238.44:51630 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:10:40.576] [190] [ Info] [Eco] User mk trying to connect with incompatible version. > User version: 0.9.0.0 beta staging-1504 > Server version: 0.9.0.0 beta staging-1506 > Disconnecting... > > [21:16:52.829] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:16:52.997] [192] [Debug] [Eco] Nat punch received from 190.45.238.44:50273 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:16:52.997] [192] [Debug] [Eco] Nat punch received from 190.45.238.44:50273 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:26:22.140] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:26:22.140] [192] [Debug] [Eco] Nat punch received from 95.34.0.152:55404 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:26:22.140] [192] [Debug] [Eco] Nat punch received from 95.34.0.152:55404 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:27:56.675] [23] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-04-10-19.52.01 > > [21:31:36.524] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:31:36.594] [192] [Debug] [Eco] Nat punch received from 178.122.121.10:54869 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:31:36.594] [192] [Debug] [Eco] Nat punch received from 178.122.121.10:54869 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:39:43.518] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:39:43.533] [192] [Debug] [Eco] Nat punch received from 95.34.0.152:52013 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:39:43.533] [192] [Debug] [Eco] Nat punch received from 95.34.0.152:52013 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:48:27.726] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:48:27.776] [192] [Debug] [Eco] Nat punch received from 37.222.240.50:58967 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:48:27.776] [192] [Debug] [Eco] Nat punch received from 37.222.240.50:58967 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:53:37.713] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:53:37.732] [192] [Debug] [Eco] Nat punch received from 24.21.230.124:55837 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:53:37.738] [192] [Debug] [Eco] Nat punch received from 24.21.230.124:55837 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:56:36.111] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:56:36.175] [192] [Debug] [Eco] Nat punch received from 85.28.136.227:56832 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:56:36.175] [192] [Debug] [Eco] Nat punch received from 85.28.136.227:56832 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:56:36.320] [189] [ Info] [Eco] User Lavanor trying to connect with incompatible version. > User version: 0.9.0.0 beta staging-1504 > Server version: 0.9.0.0 beta staging-1506 > Disconnecting... > > [21:56:50.923] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:56:50.959] [192] [Debug] [Eco] Nat punch received from 95.34.234.184:64188 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:56:50.959] [192] [Debug] [Eco] Nat punch received from 95.34.234.184:64188 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:58:33.274] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:58:33.312] [192] [Debug] [Eco] Nat punch received from 95.34.234.184:65280 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [21:58:33.312] [192] [Debug] [Eco] Nat punch received from 95.34.234.184:65280 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:00:46.191] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:00:46.226] [192] [Debug] [Eco] Nat punch received from 85.28.136.227:50349 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:00:46.226] [192] [Debug] [Eco] Nat punch received from 85.28.136.227:50349 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:00:54.225] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:00:54.255] [192] [Debug] [Eco] Nat punch received from 85.28.136.227:50349 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:00:54.255] [192] [Debug] [Eco] Nat punch received from 85.28.136.227:50349 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:01:34.614] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:01:34.672] [192] [Debug] [Eco] Nat punch received from 178.122.121.10:52810 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:01:34.672] [192] [Debug] [Eco] Nat punch received from 178.122.121.10:52810 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:03:26.628] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:03:26.651] [192] [Debug] [Eco] Nat punch received from 86.52.98.165:53862 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:03:26.651] [192] [Debug] [Eco] Nat punch received from 86.52.98.165:53862 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:03:36.695] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:03:36.715] [192] [Debug] [Eco] Nat punch received from 87.166.212.191:65177 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:03:36.715] [192] [Debug] [Eco] Nat punch received from 87.166.212.191:65177 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:08:09.718] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:08:09.727] [192] [Debug] [Eco] Nat punch received from 79.195.45.91:64499 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:08:09.727] [192] [Debug] [Eco] Nat punch received from 79.195.45.91:64499 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:09:52.942] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:09:53.018] [192] [Debug] [Eco] Nat punch received from 161.35.25.22:52932 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:09:53.018] [192] [Debug] [Eco] Nat punch received from 161.35.25.22:52932 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:18:00.797] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:18:00.840] [192] [Debug] [Eco] Nat punch received from 87.122.90.153:58228 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:18:00.840] [192] [Debug] [Eco] Nat punch received from 87.122.90.153:58228 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:34:03.341] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:34:03.453] [192] [Debug] [Eco] Nat punch received from 68.103.192.147:63049 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:34:03.453] [192] [Debug] [Eco] Nat punch received from 68.103.192.147:63049 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:44:15.574] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:44:15.598] [192] [Debug] [Eco] Nat punch received from 87.166.212.191:65177 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:44:15.598] [192] [Debug] [Eco] Nat punch received from 87.166.212.191:65177 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:44:25.071] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:44:25.145] [192] [Debug] [Eco] Nat punch received from 78.96.80.117:12009 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:44:25.145] [192] [Debug] [Eco] Nat punch received from 78.96.80.117:12009 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:47:37.862] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:47:37.888] [192] [Debug] [Eco] Nat punch received from 24.21.230.124:49820 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:47:37.888] [192] [Debug] [Eco] Nat punch received from 24.21.230.124:49820 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:48:02.620] [203] [ Info] [Eco] User romonito token changed. Possible login elsewhere? Disconnecting... > > [22:48:26.512] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:48:26.542] [192] [Debug] [Eco] Nat punch received from 87.122.90.153:58228 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:48:26.542] [192] [Debug] [Eco] Nat punch received from 87.122.90.153:58228 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [22:57:55.126] [198] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-04-10-21.57.54 > > [23:06:48.001] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:06:48.011] [192] [Debug] [Eco] Nat punch received from 95.34.0.152:57955 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:06:48.011] [192] [Debug] [Eco] Nat punch received from 95.34.0.152:57955 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:11:59.317] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:11:59.376] [192] [Debug] [Eco] Nat punch received from 77.18.61.146:18678 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:11:59.376] [192] [Debug] [Eco] Nat punch received from 77.18.61.146:18678 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:16:58.113] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:16:58.130] [192] [Debug] [Eco] Nat punch received from 24.21.230.124:50450 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:16:58.130] [192] [Debug] [Eco] Nat punch received from 24.21.230.124:50450 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:17:16.729] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:17:16.739] [192] [Debug] [Eco] Nat punch received from 90.229.224.191:62896 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:17:16.739] [192] [Debug] [Eco] Nat punch received from 90.229.224.191:62896 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:19:04.341] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:19:04.355] [192] [Debug] [Eco] Nat punch received from 76.104.180.166:56863 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:19:04.355] [192] [Debug] [Eco] Nat punch received from 76.104.180.166:56863 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:20:57.853] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:20:57.869] [192] [Debug] [Eco] Nat punch received from 104.219.200.7:54336 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:20:57.869] [192] [Debug] [Eco] Nat punch received from 104.219.200.7:54336 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:23:44.829] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:23:44.866] [192] [Debug] [Eco] Nat punch received from 178.151.244.214:54500 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:23:44.866] [192] [Debug] [Eco] Nat punch received from 178.151.244.214:54500 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:32:57.019] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:32:57.094] [192] [Debug] [Eco] Nat punch received from 167.172.100.3:49842 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:32:57.094] [192] [Debug] [Eco] Nat punch received from 167.172.100.3:49842 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:32:58.061] [200] [ Info] [Eco] Invalid user trying to connect: Wise > > [23:33:05.546] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:33:05.621] [192] [Debug] [Eco] Nat punch received from 167.172.100.3:49842 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:33:05.621] [192] [Debug] [Eco] Nat punch received from 167.172.100.3:49842 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:46:33.720] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:46:33.787] [192] [Debug] [Eco] Nat punch received from 167.172.100.3:49842 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:46:33.787] [192] [Debug] [Eco] Nat punch received from 167.172.100.3:49842 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:46:40.905] [192] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:46:40.979] [192] [Debug] [Eco] Nat punch received from 167.172.100.3:49842 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:46:40.979] [192] [Debug] [Eco] Nat punch received from 167.172.100.3:49842 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc > [23:48:19.344] [207] [Error] [Eco] System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.) > > System.NullReferenceException: Object reference not set to an instance of an object. > at Eco.Gameplay.Economy.WorkParties.CurrencyPayment.PayUser(Laborer laborer, Single amount) > at Eco.Gameplay.Economy.WorkParties.ValuePayment.WorkPerformed(Laborer laborer, Single percentPerformed) > at Eco.Gameplay.Economy.WorkParties.WorkParty.<>c__DisplayClass52_0.b__0(Payment x) > at System.Linq.Enumerable.SelectIListIterator`2.MoveNext() > at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.ToArray() > at Eco.Shared.Utils.StringExtensions.TextList(IEnumerable`1 e, String sep) > at Eco.Gameplay.Economy.WorkParties.WorkParty.OnWorkPerformed(User user, Work work, Single percentDelta, String message) > at Eco.Gameplay.Economy.WorkParties.CollectResourcesWork.ActionPerformed(GameAction action) > at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) > at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) > at Eco.Gameplay.GameActions.ActionUtil.ActionPerformed(GameAction action) > at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, List`1 actions, IEnumerable`1 preTests, IEnumerable`1 postEffects) > at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, GameActionPack actionPack, Boolean notify) > at Eco.Gameplay.GameActions.GameActionManager.TryPerform(GameActionPack pack, Boolean notify) > at Eco.Gameplay.Items.WorkOrder.TryToContributeMissingIngredients(GameActionPack actionPack, User user, Func`2 ingredientsProvider, WorkOrderContributionType contributionType) > at Eco.Gameplay.Items.WorkOrder.ScanInventoryAndContribute(User actor, Inventory inventory, WorkOrderContributionType contributionType) > at Eco.Gameplay.Items.WorkOrder.StartIteration(Inventory inventory) > at Eco.Gameplay.Items.WorkOrder.TryDepositItems(Inventory destInventory, User performer) > at Eco.Gameplay.Items.WorkOrder.TryFinishIteration() > at Eco.Gameplay.Items.WorkOrder.ContributeCraftTime(Single& availableCraftTime) > at Eco.Gameplay.Components.CraftingComponent.ProcessWorkOrders(Single dtime) > at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) > at Eco.Gameplay.Objects.WorldObject.Tick() > at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) > at Eco.Gameplay.Objects.WorldObjectManager.TickAll() > at Eco.Core.Utils.Threading.EventDrivenWorker.<>c__DisplayClass8_0.<.ctor>b__0(CancellationToken token) > at Eco.Core.Utils.Threading.EventDrivenWorker.DoRepeatableWork(CancellationToken token) > at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) > > [23:48:19.344] [5] [ Info] [Eco] Saving... > [23:48:36.727] [25] [Error] [Eco] System.NullReferenceException: Object reference not set to an instance of an object. > at Eco.Gameplay.Economy.WorkParties.CurrencyPayment.PayUser(Laborer laborer, Single amount) > at Eco.Gameplay.Economy.WorkParties.ValuePayment.WorkPerformed(Laborer laborer, Single percentPerformed) > at Eco.Gameplay.Economy.WorkParties.WorkParty.<>c__DisplayClass52_0.b__0(Payment x) > at System.Linq.Enumerable.SelectIListIterator`2.MoveNext() > at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.ToArray() > at Eco.Shared.Utils.StringExtensions.TextList(IEnumerable`1 e, String sep) > at Eco.Gameplay.Economy.WorkParties.WorkParty.OnWorkPerformed(User user, Work work, Single percentDelta, String message) > at Eco.Gameplay.Economy.WorkParties.CollectResourcesWork.ActionPerformed(GameAction action) > at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) > at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) > at Eco.Gameplay.GameActions.ActionUtil.ActionPerformed(GameAction action) > at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, List`1 actions, IEnumerable`1 preTests, IEnumerable`1 postEffects) > at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, GameActionPack actionPack, Boolean notify) > at Eco.Gameplay.GameActions.GameActionManager.TryPerform(GameActionPack pack, Boolean notify) > at Eco.Gameplay.Items.WorkOrder.TryToContributeMissingIngredients(GameActionPack actionPack, User user, Func`2 ingredientsProvider, WorkOrderContributionType contributionType) > at Eco.Gameplay.Items.WorkOrder.ScanInventoryAndContribute(User actor, Inventory inventory, WorkOrderContributionType contributionType) > at Eco.Gameplay.Items.WorkOrder.StartIteration(Inventory inventory) > at Eco.Gameplay.Items.WorkOrder.TryDepositItems(Inventory destInventory, User performer) > at Eco.Gameplay.Items.WorkOrder.TryFinishIteration() > at Eco.Gameplay.Items.WorkOrder.ContributeCraftTime(Single& availableCraftTime) > at Eco.Gameplay.Components.CraftingComponent.ProcessWorkOrders(Single dtime) > at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) > at Eco.Gameplay.Objects.WorldObject.Tick() > at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) > at Eco.Gameplay.Objects.WorldObjectManager.TickAll() > at Eco.Core.Utils.Threading.EventDrivenWorker.<>c__DisplayClass8_0.<.ctor>b__0(CancellationToken token) > at Eco.Core.Utils.Threading.EventDrivenWorker.DoRepeatableWork(CancellationToken token) > at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) > at Eco.Core.Utils.Threading.WorkerBase.ShutdownAsync() > at Eco.Core.Utils.Threading.WorkerExtensions.Shutdown(IWorker worker) > at Eco.Gameplay.Objects.WorldObjectManager.Shutdown() > at Eco.Server.PluginManager.<>c.b__36_0(PluginRegistration reg) > > [23:49:00.966] [25] [ Info] [Eco] Shutdown finished",1, server crash on playtest server start ecoserver version culture neutral publickeytoken null starting localizationplugin loading mods loading eco integrationtests loading mods finished in starting modkitplugin initializing simulation types starting networkmanager starting backupplugin starting worldgeneratorplugin initializing items initializing skills starting storagemanager loading gamedata starting gamedataplugin loading pause starting pauseplugin starting difficultysettings loading world starting stats converting world to new format initializing world starting worldplugin loading time starting timeplugin loading reputation starting reputationplugin starting playerhousingmanager loading users initializing inventories starting usermanager loading objects starting ecoobjectmanager starting dataexporter loading garbage starting voicemanager starting garbageplugin loading economymanager starting economyplugin loading disasters loading viewtypedata starting disasterplugin loading chat loading property starting chatserver starting propertymanager starting minimapmanager loading plants initializing plants starting ecosim loading routeprobing starting controllermanager starting routeprobingplugin loading layers initializing world layers loading climatesim starting worldlayermanager starting economytracker starting usertracker loading civics starting civicsplugin loading worldobjects starting worldobjectmanager loading rooms starting roomplugin loading objectives starting objectiveplugin loading sleep starting sleepplugin starting webserverplugin starting integrationtestsplugin initializing registrars for gamedataplugin initializing registrars for economyplugin initializing registrars for civicsplugin initializing perf initializing localizationplugin initializing modkitplugin initializing worldgeneratorplugin initializing timeplugin initializing usermanager initializing garbageplugin initializing economyplugin initializing propertymanager initializing minimapmanager initializing ecosim initializing usertracker initializing civicsplugin initializing worldobjectmanager initializing roomplugin initializing sleepplugin initializing worldplugin ticking compressing initializing networkmanager initializing worldlayermanager initializing webserverplugin web server now listening on http initializing integrationtestsplugin saving world nat introduction received with token nat punch received from with token nat punch received from with token user rev trying to connect with incompatible version user version beta staging server version beta staging disconnecting nat introduction received with token nat punch received from with token nat punch received from with token finished in nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token user wise trying to connect with incompatible version user version beta staging server version beta staging disconnecting nat introduction received with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token user mk trying to connect with incompatible version user version beta staging server version beta staging disconnecting nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token removed backup d servers eco royal otter storage backup game nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token user lavanor trying to connect with incompatible version user version beta staging server version beta staging disconnecting nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token user romonito token changed possible login elsewhere disconnecting nat introduction received with token nat punch received from with token nat punch received from with token removed backup d servers eco royal otter storage backup game nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token invalid user trying to connect wise nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token system aggregateexception one or more errors occurred object reference not set to an instance of an object system nullreferenceexception object reference not set to an instance of an object at eco gameplay economy workparties currencypayment payuser laborer laborer single amount at eco gameplay economy workparties valuepayment workperformed laborer laborer single percentperformed at eco gameplay economy workparties workparty c b payment x at system linq enumerable selectilistiterator movenext at system linq enumerable whereselectenumerableiterator toarray at eco shared utils stringextensions textlist ienumerable e string sep at eco gameplay economy workparties workparty onworkperformed user user work work single percentdelta string message at eco gameplay economy workparties collectresourceswork actionperformed gameaction action at eco shared utils listextensions foreach ilist list action action at eco shared utils enumerableextensions foreach ienumerable enumeration action action at eco gameplay gameactions actionutil actionperformed gameaction action at eco gameplay gameactions gameactionmanager tryperformactions user user list actions ienumerable pretests ienumerable posteffects at eco gameplay gameactions gameactionmanager tryperformactions user user gameactionpack actionpack boolean notify at eco gameplay gameactions gameactionmanager tryperform gameactionpack pack boolean notify at eco gameplay items workorder trytocontributemissingingredients gameactionpack actionpack user user func ingredientsprovider workordercontributiontype contributiontype at eco gameplay items workorder scaninventoryandcontribute user actor inventory inventory workordercontributiontype contributiontype at eco gameplay items workorder startiteration inventory inventory at eco gameplay items workorder trydeposititems inventory destinventory user performer at eco gameplay items workorder tryfinishiteration at eco gameplay items workorder contributecrafttime single availablecrafttime at eco gameplay components craftingcomponent processworkorders single dtime at eco shared utils listextensions foreach ilist list action action at eco gameplay objects worldobject tick at eco shared utils enumerableextensions foreach ienumerable enumeration action action at eco gameplay objects worldobjectmanager tickall at eco core utils threading eventdrivenworker c b cancellationtoken token at eco core utils threading eventdrivenworker dorepeatablework cancellationtoken token at eco core utils threading repeatableworkerbase dowork cancellationtoken token saving system nullreferenceexception object reference not set to an instance of an object at eco gameplay economy workparties currencypayment payuser laborer laborer single amount at eco gameplay economy workparties valuepayment workperformed laborer laborer single percentperformed at eco gameplay economy workparties workparty c b payment x at system linq enumerable selectilistiterator movenext at system linq enumerable whereselectenumerableiterator toarray at eco shared utils stringextensions textlist ienumerable e string sep at eco gameplay economy workparties workparty onworkperformed user user work work single percentdelta string message at eco gameplay economy workparties collectresourceswork actionperformed gameaction action at eco shared utils listextensions foreach ilist list action action at eco shared utils enumerableextensions foreach ienumerable enumeration action action at eco gameplay gameactions actionutil actionperformed gameaction action at eco gameplay gameactions gameactionmanager tryperformactions user user list actions ienumerable pretests ienumerable posteffects at eco gameplay gameactions gameactionmanager tryperformactions user user gameactionpack actionpack boolean notify at eco gameplay gameactions gameactionmanager tryperform gameactionpack pack boolean notify at eco gameplay items workorder trytocontributemissingingredients gameactionpack actionpack user user func ingredientsprovider workordercontributiontype contributiontype at eco gameplay items workorder scaninventoryandcontribute user actor inventory inventory workordercontributiontype contributiontype at eco gameplay items workorder startiteration inventory inventory at eco gameplay items workorder trydeposititems inventory destinventory user performer at eco gameplay items workorder tryfinishiteration at eco gameplay items workorder contributecrafttime single availablecrafttime at eco gameplay components craftingcomponent processworkorders single dtime at eco shared utils listextensions foreach ilist list action action at eco gameplay objects worldobject tick at eco shared utils enumerableextensions foreach ienumerable enumeration action action at eco gameplay objects worldobjectmanager tickall at eco core utils threading eventdrivenworker c b cancellationtoken token at eco core utils threading eventdrivenworker dorepeatablework cancellationtoken token at eco core utils threading repeatableworkerbase dowork cancellationtoken token at eco core utils threading workerbase shutdownasync at eco core utils threading workerextensions shutdown iworker worker at eco gameplay objects worldobjectmanager shutdown at eco server pluginmanager c b pluginregistration reg shutdown finished,1 478083,13772562461.0,IssuesEvent,2020-10-08 00:55:08,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Some purchases are not recognized correctly by web and are shown as amount ""0""",Category: Web Priority: High Status: Fixed,"This makes their total paid amount not raising, disallowing them from getting cheaper upgrades.",1.0,"Some purchases are not recognized correctly by web and are shown as amount ""0"" - This makes their total paid amount not raising, disallowing them from getting cheaper upgrades.",1,some purchases are not recognized correctly by web and are shown as amount this makes their total paid amount not raising disallowing them from getting cheaper upgrades ,1 491352,14149839780.0,IssuesEvent,2020-11-11 01:52:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Test self-hosted world,Priority: High QA,"We have a special system for teachers that want citizen accounts, but dont want to buy a cloud world., but instead want to self-host an eco server. This system is not used by very many users. but it is being reported as broken. To test: create user with a citizen. in user table, set self_hosted = 1 for the parent user (citizen owner) Make sure the user does not own any cloud worlds in worlds table. You should now be able to login to parent user, go to citizen page, and enter a server ip. Use a non cloud world eco server to test. can be self hosted or third party hosted. Then Login to game with citizen account, and check that user can enter their assigned world. and cannot enter any other world. ",1.0,"Test self-hosted world - We have a special system for teachers that want citizen accounts, but dont want to buy a cloud world., but instead want to self-host an eco server. This system is not used by very many users. but it is being reported as broken. To test: create user with a citizen. in user table, set self_hosted = 1 for the parent user (citizen owner) Make sure the user does not own any cloud worlds in worlds table. You should now be able to login to parent user, go to citizen page, and enter a server ip. Use a non cloud world eco server to test. can be self hosted or third party hosted. Then Login to game with citizen account, and check that user can enter their assigned world. and cannot enter any other world. ",1,test self hosted world we have a special system for teachers that want citizen accounts but dont want to buy a cloud world but instead want to self host an eco server this system is not used by very many users but it is being reported as broken to test create user with a citizen in user table set self hosted for the parent user citizen owner make sure the user does not own any cloud worlds in worlds table you should now be able to login to parent user go to citizen page and enter a server ip use a non cloud world eco server to test can be self hosted or third party hosted then login to game with citizen account and check that user can enter their assigned world and cannot enter any other world ,1 465104,13356583520.0,IssuesEvent,2020-08-31 08:24:12,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"[0.9.0.0 beta staging-1711] White Tiger's lags, FPS drops",Priority: High,"Please: 1. Place here a link for the snapshot you've made with F6. 2. Tell us when your issue appears, if you have any idea. 3. Tell us what FPS do you have (average or with some conditions)(Esc - left bottom info). 4. Tell us what ping do you have on the server (Esc - left bottom info). 5, Tell us about your PC hardware, OS. Any information you provide will be helpful for us. Thank you!",1.0,"[0.9.0.0 beta staging-1711] White Tiger's lags, FPS drops - Please: 1. Place here a link for the snapshot you've made with F6. 2. Tell us when your issue appears, if you have any idea. 3. Tell us what FPS do you have (average or with some conditions)(Esc - left bottom info). 4. Tell us what ping do you have on the server (Esc - left bottom info). 5, Tell us about your PC hardware, OS. Any information you provide will be helpful for us. Thank you!",1, white tiger s lags fps drops please place here a link for the snapshot you ve made with tell us when your issue appears if you have any idea tell us what fps do you have average or with some conditions esc left bottom info tell us what ping do you have on the server esc left bottom info tell us about your pc hardware os any information you provide will be helpful for us thank you ,1 288467,8847515532.0,IssuesEvent,2019-01-08 02:06:26,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Wrong message when trying to pickup tent,Semi-High Priority,Said 'Cant pickup with that tool' but really I couldnt pick it up because there was stuff in it. ,1.0,Wrong message when trying to pickup tent - Said 'Cant pickup with that tool' but really I couldnt pick it up because there was stuff in it. ,1,wrong message when trying to pickup tent said cant pickup with that tool but really i couldnt pick it up because there was stuff in it ,1 307038,9414138235.0,IssuesEvent,2019-04-10 09:27:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Attaching waste filter output to network with pumps - silently disabled pumps, without any errors messages.",Semi-High Priority,"![default](https://user-images.githubusercontent.com/4980243/52901764-9b712c00-3218-11e9-9bf8-050fb778e1ec.png) ![default](https://user-images.githubusercontent.com/4980243/52901767-a5932a80-3218-11e9-8a37-0853683b9349.png) ![default](https://user-images.githubusercontent.com/4980243/52901771-ad52cf00-3218-11e9-8b37-9a443fd6a889.png) ",1.0,"Attaching waste filter output to network with pumps - silently disabled pumps, without any errors messages. - ![default](https://user-images.githubusercontent.com/4980243/52901764-9b712c00-3218-11e9-9bf8-050fb778e1ec.png) ![default](https://user-images.githubusercontent.com/4980243/52901767-a5932a80-3218-11e9-8a37-0853683b9349.png) ![default](https://user-images.githubusercontent.com/4980243/52901771-ad52cf00-3218-11e9-8b37-9a443fd6a889.png) ",1,attaching waste filter output to network with pumps silently disabled pumps without any errors messages ,1 244455,7875208437.0,IssuesEvent,2018-06-25 19:38:31,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,No crafting reciepes on crane and elevator,High Priority,Crane and elevator not have crafting reciepes on staging|bleeding_edge.,1.0,No crafting reciepes on crane and elevator - Crane and elevator not have crafting reciepes on staging|bleeding_edge.,1,no crafting reciepes on crane and elevator crane and elevator not have crafting reciepes on staging bleeding edge ,1 314384,9596182440.0,IssuesEvent,2019-05-09 17:56:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,User's machine is running 18fps and not using all the GPU or CPU resources,Fixed High Priority,"![image](https://user-images.githubusercontent.com/3536496/56447837-7dc74e00-62bf-11e9-9815-6b6b415a8148.png) Getting 18FPS at this moment User is TwistBurn on Discord and is able to help debug. His specs: Intel Core i7-6700k 4.0ghz, memory ram 16gb, grafic Nvidia Geforece GTX 980 Other games run very well he says. Dota 2 is getting 110FPS",1.0,"User's machine is running 18fps and not using all the GPU or CPU resources - ![image](https://user-images.githubusercontent.com/3536496/56447837-7dc74e00-62bf-11e9-9815-6b6b415a8148.png) Getting 18FPS at this moment User is TwistBurn on Discord and is able to help debug. His specs: Intel Core i7-6700k 4.0ghz, memory ram 16gb, grafic Nvidia Geforece GTX 980 Other games run very well he says. Dota 2 is getting 110FPS",1,user s machine is running and not using all the gpu or cpu resources getting at this moment user is twistburn on discord and is able to help debug his specs intel core memory ram grafic nvidia geforece gtx other games run very well he says dota is getting ,1 459853,13200197556.0,IssuesEvent,2020-08-14 07:44:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1724] Animals: corpse teleporting,Category: Gameplay Priority: High,"If someone kills an animal for you a corpse will disappear. Person who has killed an animal will see a corpse just fine. https://i.gyazo.com/11b001261ec4b040da2b28e97f8270ee.gif [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5073235/Player.log) ",1.0,"[0.9.0 staging-1724] Animals: corpse teleporting - If someone kills an animal for you a corpse will disappear. Person who has killed an animal will see a corpse just fine. https://i.gyazo.com/11b001261ec4b040da2b28e97f8270ee.gif [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5073235/Player.log) ",1, animals corpse teleporting if someone kills an animal for you a corpse will disappear person who has killed an animal will see a corpse just fine ,1 291419,8924992047.0,IssuesEvent,2019-01-21 20:49:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,food/room rate displayed not relative to # of displayed points,Semi-High Priority,"![image](https://user-images.githubusercontent.com/774628/50803751-d427f800-129f-11e9-885c-0e9e1a4e32b5.png) Seems like we should either display skillpoints or profession points... mixing them is confusing",1.0,"food/room rate displayed not relative to # of displayed points - ![image](https://user-images.githubusercontent.com/774628/50803751-d427f800-129f-11e9-885c-0e9e1a4e32b5.png) Seems like we should either display skillpoints or profession points... mixing them is confusing",1,food room rate displayed not relative to of displayed points seems like we should either display skillpoints or profession points mixing them is confusing,1 478301,13776920232.0,IssuesEvent,2020-10-08 10:08:31,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[ 0.9.1 develop-78] Trees duplication,Category: Gameplay Priority: High,"After #17960 In the multiplayer trees are doubled after cutting. For one client original tree and a copy are falling down. For a second client one tree is falling and copy is staying as yellow part. You can' cut or collect a copy. ![bandicam 2020-10-08 15-07-48-093](https://user-images.githubusercontent.com/27898520/95445100-0b956e00-0978-11eb-91e8-4e5ea006d539.jpg) ![bandicam 2020-10-08 15-05-18-990](https://user-images.githubusercontent.com/27898520/95445109-0d5f3180-0978-11eb-948a-75d52458f9c5.jpg) ",1.0,"[ 0.9.1 develop-78] Trees duplication - After #17960 In the multiplayer trees are doubled after cutting. For one client original tree and a copy are falling down. For a second client one tree is falling and copy is staying as yellow part. You can' cut or collect a copy. ![bandicam 2020-10-08 15-07-48-093](https://user-images.githubusercontent.com/27898520/95445100-0b956e00-0978-11eb-91e8-4e5ea006d539.jpg) ![bandicam 2020-10-08 15-05-18-990](https://user-images.githubusercontent.com/27898520/95445109-0d5f3180-0978-11eb-948a-75d52458f9c5.jpg) ",1, trees duplication after in the multiplayer trees are doubled after cutting for one client original tree and a copy are falling down for a second client one tree is falling and copy is staying as yellow part you can cut or collect a copy ,1 546414,16011499614.0,IssuesEvent,2021-04-20 11:11:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3 staging-1963] Failed to handle RPC method: OpenUI,Category: Tech Priority: High Squad: Wild Turkey Status: Investigate Status: Reopen,"I have 100% steps only with command, so Step to reproduce: - use /contracts spawn - try to open spawned contract board - have disconnect (or notification without mode): [RPC.txt](https://github.com/StrangeLoopGames/EcoIssues/files/6196052/RPC.txt) ",1.0,"[0.9.3 staging-1963] Failed to handle RPC method: OpenUI - I have 100% steps only with command, so Step to reproduce: - use /contracts spawn - try to open spawned contract board - have disconnect (or notification without mode): [RPC.txt](https://github.com/StrangeLoopGames/EcoIssues/files/6196052/RPC.txt) ",1, failed to handle rpc method openui i have steps only with command so step to reproduce use contracts spawn try to open spawned contract board have disconnect or notification without mode ,1 554868,16441030482.0,IssuesEvent,2021-05-20 14:24:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Law - Inventory Action trigger + Ignore Auth not functioning,Category: Laws Priority: High Regression Squad: Mountain Goat Type: Bug,"On 9.3.3 Attempting to create a series of laws for vehicle sharing on a small trusted server. The third section of the law is: Trigger = Inventory Action With Item Moved = Any With Storage Container = All Vehicles Items Then = Ignore Authorization It doesn't work, says ""you are not authorized to do that"" when trying to add or remove blocks from another player's vehicle. Tried the law with If conditions = If Put or If Take) Tried the law with If conditions = If Not Owner of Property. Unfortunately none of these work. Reported in #law-help on Discord, confirmed by another user, who says it doesn't work with a plain Stockpile either. ![vehicle-law2](https://user-images.githubusercontent.com/37849620/117020563-ca6a0000-acb3-11eb-98a8-bc88bac14eea.jpg) ",1.0,"Law - Inventory Action trigger + Ignore Auth not functioning - On 9.3.3 Attempting to create a series of laws for vehicle sharing on a small trusted server. The third section of the law is: Trigger = Inventory Action With Item Moved = Any With Storage Container = All Vehicles Items Then = Ignore Authorization It doesn't work, says ""you are not authorized to do that"" when trying to add or remove blocks from another player's vehicle. Tried the law with If conditions = If Put or If Take) Tried the law with If conditions = If Not Owner of Property. Unfortunately none of these work. Reported in #law-help on Discord, confirmed by another user, who says it doesn't work with a plain Stockpile either. ![vehicle-law2](https://user-images.githubusercontent.com/37849620/117020563-ca6a0000-acb3-11eb-98a8-bc88bac14eea.jpg) ",1,law inventory action trigger ignore auth not functioning on attempting to create a series of laws for vehicle sharing on a small trusted server the third section of the law is trigger inventory action with item moved any with storage container all vehicles items then ignore authorization it doesn t work says you are not authorized to do that when trying to add or remove blocks from another player s vehicle tried the law with if conditions if put or if take tried the law with if conditions if not owner of property unfortunately none of these work reported in law help on discord confirmed by another user who says it doesn t work with a plain stockpile either ,1 488370,14076552151.0,IssuesEvent,2020-11-04 10:39:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[Eco Server 0.9.1.0 beta staging-1804] Failed to load server,Priority: High Status: Fixed,"i am use SLG account for first enter in game but second from Steam and get Error https://yadi.sk/d/ia352dPGlB5i3w [log_201015062849.log](https://github.com/StrangeLoopGames/EcoIssues/files/5390105/log_201015062849.log) ",1.0,"[Eco Server 0.9.1.0 beta staging-1804] Failed to load server - i am use SLG account for first enter in game but second from Steam and get Error https://yadi.sk/d/ia352dPGlB5i3w [log_201015062849.log](https://github.com/StrangeLoopGames/EcoIssues/files/5390105/log_201015062849.log) ",1, failed to load server i am use slg account for first enter in game but second from steam and get error ,1 511264,14857079836.0,IssuesEvent,2021-01-18 14:58:24,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.2.0 beta staging-1902]Civics:Minimap editing does not save for re edit,Category: Laws Category: UI Priority: High,"Reproduction steps. 1.Draft constitution 2.Place zoning office 3.Edit map by adding some districts anywhere 4.Close map and try to edit and change something, map will now be blank.",1.0,"[0.9.2.0 beta staging-1902]Civics:Minimap editing does not save for re edit - Reproduction steps. 1.Draft constitution 2.Place zoning office 3.Edit map by adding some districts anywhere 4.Close map and try to edit and change something, map will now be blank.",1, civics minimap editing does not save for re edit reproduction steps draft constitution place zoning office edit map by adding some districts anywhere close map and try to edit and change something map will now be blank ,1 285747,8774181313.0,IssuesEvent,2018-12-18 19:02:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[8.0.0 and below] Uninformative Orange bar while posting laws when not yet having reached the citizenship requirements,Fixed High Priority,"![untitled](https://user-images.githubusercontent.com/25288501/48522632-5c14f700-e847-11e8-88fa-36375ae236ca.png) when i go to make a Law get: error [object: Object]",1.0,"[8.0.0 and below] Uninformative Orange bar while posting laws when not yet having reached the citizenship requirements - ![untitled](https://user-images.githubusercontent.com/25288501/48522632-5c14f700-e847-11e8-88fa-36375ae236ca.png) when i go to make a Law get: error [object: Object]",1, uninformative orange bar while posting laws when not yet having reached the citizenship requirements when i go to make a law get error ,1 266942,8377116255.0,IssuesEvent,2018-10-05 22:41:09,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Possible duplicated loc. strings ,High Priority Localization,"https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#51430 > In order to be considered a room https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#52184 > In order to be considered a room"" @Nanders ",1.0,"Possible duplicated loc. strings - https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#51430 > In order to be considered a room https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#52184 > In order to be considered a room"" @Nanders ",1,possible duplicated loc strings in order to be considered a room in order to be considered a room nanders ,1 435506,12536524051.0,IssuesEvent,2020-06-05 00:21:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Elections: comment graphs and maps not displaying correctly,Category: Web Priority: High,"The graphs and maps only in user comments, are not displaying correctly. ![image](https://user-images.githubusercontent.com/7343272/83822588-4f086480-a686-11ea-9dbb-a7640d3c02b6.png) 1 map is not displaying selected layer. should also display layer title (i can style) 2 graph is not displaying lines (maybe bars). also needs a title. 3 takes awhile to submit a comment, either speed it up or add the loading screen after submit. 4 please test with multiple maps and graphs, more than 3 of each on screen, has been buggy in past",1.0,"Elections: comment graphs and maps not displaying correctly - The graphs and maps only in user comments, are not displaying correctly. ![image](https://user-images.githubusercontent.com/7343272/83822588-4f086480-a686-11ea-9dbb-a7640d3c02b6.png) 1 map is not displaying selected layer. should also display layer title (i can style) 2 graph is not displaying lines (maybe bars). also needs a title. 3 takes awhile to submit a comment, either speed it up or add the loading screen after submit. 4 please test with multiple maps and graphs, more than 3 of each on screen, has been buggy in past",1,elections comment graphs and maps not displaying correctly the graphs and maps only in user comments are not displaying correctly map is not displaying selected layer should also display layer title i can style graph is not displaying lines maybe bars also needs a title takes awhile to submit a comment either speed it up or add the loading screen after submit please test with multiple maps and graphs more than of each on screen has been buggy in past,1 378521,11203491682.0,IssuesEvent,2020-01-04 20:25:05,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1321] Accepting a contract causes it to become disabled,Fixed High Priority,"After a accepting a contract, it starts the Civic countdown to make the contract invalid. This was not an issue in staging-1320. ![ContractInvalid](https://user-images.githubusercontent.com/47330823/71703540-fb69b600-2d89-11ea-9d33-47e23fa94205.png) ",1.0,"[0.9.0 staging-1321] Accepting a contract causes it to become disabled - After a accepting a contract, it starts the Civic countdown to make the contract invalid. This was not an issue in staging-1320. ![ContractInvalid](https://user-images.githubusercontent.com/47330823/71703540-fb69b600-2d89-11ea-9d33-47e23fa94205.png) ",1, accepting a contract causes it to become disabled after a accepting a contract it starts the civic countdown to make the contract invalid this was not an issue in staging ,1 458000,13166492979.0,IssuesEvent,2020-08-11 08:39:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1711] Crash with TextLinks - spontaneous,Category: Tech Priority: High,"Just happens sometimes when you should receive some message in chat (with links?). Last time it was /test makeusers 40 command ``` Disconnected with error: Server encountered an exception: Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Systems.TextLinks.UserLinkIdTranslatorHelper.GetLinkId(User linkTarget) at Eco.Gameplay.Systems.TextLinks.ReputationLinkIdTranslator.GetTypedLinkId(Reputation linkTarget) at Eco.Gameplay.Systems.TextLinks.ObjectLinkIdTranslator`1.GetLinkId(ILinkable linkTarget) at Eco.Gameplay.Systems.TextLinks.UILinkExtensions.UILink(ILinkable linkable, LocString content) at Eco.Gameplay.Systems.TextLinks.UILinkExtensions.UILink(ILinkable linkable) at Eco.Gameplay.Players.User.get_MarkedUpReputationAndName() at Eco.Core.Utils.CoreReflectionUtils.<>c__DisplayClass19_0`2.b__0(TTarget target) at Eco.Core.Controller.SyncPropertyInfo`1.<>c__DisplayClass16_0.<.ctor>b__1(Object obj) at Eco.Core.Controller.SyncPropertyInfo`1.GetValue(Object obj) at Eco.Core.Controller.ControllerManager.PackageProperty(IMvcNetClient boundClient, IController controller, ISyncPropertyInfo propertyInfo) at Eco.Core.Controller.ControllerManager.PackageMember(IMvcNetClient boundClient, IController controller, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageView(IController controller, IMvcNetClient client, PackageFlags flags) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, IMvcNetClient mvcClient, PackageFlags flags) at Eco.Core.Controller.ControllerManager.ToBson(Object obj, INetClient client) at Eco.Shared.Serialization.BsonManipulator.ToBson(Object val, INetClient client, Boolean useReflection) at Eco.Shared.Utils.EnumerableExtensions.ToBson(IEnumerable enumeration, INetClient client, Boolean doAllParams) at Eco.Shared.Serialization.BsonManipulator.ToBson(Object val, INetClient client, Boolean useReflection) at Eco.Shared.Serialization.BsonManipulator.ToBson(IDictionary dictionary, INetClient client, Boolean useReflection) at Eco.Shared.Serialization.BsonManipulator.ToBson(Object val, INetClient client, Boolean useReflection) at Eco.Core.Controller.ControllerManager.PackageValue(IMvcNetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageProperty(IMvcNetClient boundClient, IController controller, ISyncPropertyInfo propertyInfo) at Eco.Core.Controller.ControllerManager.PackageMember(IMvcNetClient boundClient, IController controller, Int32 nameID) at Eco.Core.Controller.ControllerManager.GetChanges(IMvcNetClient client) at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client.<.ctor>b__70_1() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, Boolean) UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, Boolean) Eco.Networking.ENet.ENetUdpPeer:HandleEvent() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass60_0:b__0() RootMotion.FinalIK.GrounderDelegate:Invoke() OnJoinInfo:Invoke(String) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) RootMotion.FinalIK.GrounderDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ```",1.0,"[0.9.0 staging-1711] Crash with TextLinks - spontaneous - Just happens sometimes when you should receive some message in chat (with links?). Last time it was /test makeusers 40 command ``` Disconnected with error: Server encountered an exception: Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Systems.TextLinks.UserLinkIdTranslatorHelper.GetLinkId(User linkTarget) at Eco.Gameplay.Systems.TextLinks.ReputationLinkIdTranslator.GetTypedLinkId(Reputation linkTarget) at Eco.Gameplay.Systems.TextLinks.ObjectLinkIdTranslator`1.GetLinkId(ILinkable linkTarget) at Eco.Gameplay.Systems.TextLinks.UILinkExtensions.UILink(ILinkable linkable, LocString content) at Eco.Gameplay.Systems.TextLinks.UILinkExtensions.UILink(ILinkable linkable) at Eco.Gameplay.Players.User.get_MarkedUpReputationAndName() at Eco.Core.Utils.CoreReflectionUtils.<>c__DisplayClass19_0`2.b__0(TTarget target) at Eco.Core.Controller.SyncPropertyInfo`1.<>c__DisplayClass16_0.<.ctor>b__1(Object obj) at Eco.Core.Controller.SyncPropertyInfo`1.GetValue(Object obj) at Eco.Core.Controller.ControllerManager.PackageProperty(IMvcNetClient boundClient, IController controller, ISyncPropertyInfo propertyInfo) at Eco.Core.Controller.ControllerManager.PackageMember(IMvcNetClient boundClient, IController controller, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageView(IController controller, IMvcNetClient client, PackageFlags flags) at Eco.Core.Controller.ControllerManager.PackageController(IController controller, IMvcNetClient mvcClient, PackageFlags flags) at Eco.Core.Controller.ControllerManager.ToBson(Object obj, INetClient client) at Eco.Shared.Serialization.BsonManipulator.ToBson(Object val, INetClient client, Boolean useReflection) at Eco.Shared.Utils.EnumerableExtensions.ToBson(IEnumerable enumeration, INetClient client, Boolean doAllParams) at Eco.Shared.Serialization.BsonManipulator.ToBson(Object val, INetClient client, Boolean useReflection) at Eco.Shared.Serialization.BsonManipulator.ToBson(IDictionary dictionary, INetClient client, Boolean useReflection) at Eco.Shared.Serialization.BsonManipulator.ToBson(Object val, INetClient client, Boolean useReflection) at Eco.Core.Controller.ControllerManager.PackageValue(IMvcNetClient boundClient, Object value, Int32 nameID) at Eco.Core.Controller.ControllerManager.PackageProperty(IMvcNetClient boundClient, IController controller, ISyncPropertyInfo propertyInfo) at Eco.Core.Controller.ControllerManager.PackageMember(IMvcNetClient boundClient, IController controller, Int32 nameID) at Eco.Core.Controller.ControllerManager.GetChanges(IMvcNetClient client) at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client.<.ctor>b__70_1() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleDisconnected(Object, Boolean) UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, Boolean) Eco.Networking.ENet.ENetUdpPeer:HandleEvent() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass60_0:b__0() RootMotion.FinalIK.GrounderDelegate:Invoke() OnJoinInfo:Invoke(String) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) RootMotion.FinalIK.GrounderDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ```",1, crash with textlinks spontaneous just happens sometimes when you should receive some message in chat with links last time it was test makeusers command disconnected with error server encountered an exception exception nullreferenceexception message object reference not set to an instance of an object source eco gameplay system nullreferenceexception object reference not set to an instance of an object at eco gameplay systems textlinks userlinkidtranslatorhelper getlinkid user linktarget at eco gameplay systems textlinks reputationlinkidtranslator gettypedlinkid reputation linktarget at eco gameplay systems textlinks objectlinkidtranslator getlinkid ilinkable linktarget at eco gameplay systems textlinks uilinkextensions uilink ilinkable linkable locstring content at eco gameplay systems textlinks uilinkextensions uilink ilinkable linkable at eco gameplay players user get markedupreputationandname at eco core utils corereflectionutils c b ttarget target at eco core controller syncpropertyinfo c b object obj at eco core controller syncpropertyinfo getvalue object obj at eco core controller controllermanager packageproperty imvcnetclient boundclient icontroller controller isyncpropertyinfo propertyinfo at eco core controller controllermanager packagemember imvcnetclient boundclient icontroller controller nameid at eco core controller controllermanager packageview icontroller controller imvcnetclient client packageflags flags at eco core controller controllermanager packagecontroller icontroller controller imvcnetclient mvcclient packageflags flags at eco core controller controllermanager tobson object obj inetclient client at eco shared serialization bsonmanipulator tobson object val inetclient client boolean usereflection at eco shared utils enumerableextensions tobson ienumerable enumeration inetclient client boolean doallparams at eco shared serialization bsonmanipulator tobson object val inetclient client boolean usereflection at eco shared serialization bsonmanipulator tobson idictionary dictionary inetclient client boolean usereflection at eco shared serialization bsonmanipulator tobson object val inetclient client boolean usereflection at eco core controller controllermanager packagevalue imvcnetclient boundclient object value nameid at eco core controller controllermanager packageproperty imvcnetclient boundclient icontroller controller isyncpropertyinfo propertyinfo at eco core controller controllermanager packagemember imvcnetclient boundclient icontroller controller nameid at eco core controller controllermanager getchanges imvcnetclient client at eco plugins networking client update at eco plugins networking client b unityengine logger log logtype object unityengine debug logwarning object networkmanager onclientdisconnected string system action invoke t eco shared networking networkclient handledisconnect string eco shared networking networkclient handledisconnected object boolean unityengine xr wsa ontrackingchangeddelegate invoke worldanchor boolean eco networking enet enetudpclient ondisconnected enetconnection boolean eco networking enet enetudppeer handleevent eco networking enet enetudppeer service c b rootmotion finalik grounderdelegate invoke onjoininfo invoke string system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object rootmotion finalik grounderdelegate invoke filename c buildslave unity build runtime export debug debug bindings h line ,1 487112,14019494695.0,IssuesEvent,2020-10-29 18:15:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,playtest world not auto updating correctly,Category: Cloud Worlds Priority: High Status: Fixed,"playtest world auto updated to weird version Eco Server 0.9.0.5 beta release-100 currently being manually updated. Probabaly need regex that only allows staging versions",1.0,"playtest world not auto updating correctly - playtest world auto updated to weird version Eco Server 0.9.0.5 beta release-100 currently being manually updated. Probabaly need regex that only allows staging versions",1,playtest world not auto updating correctly playtest world auto updated to weird version eco server beta release currently being manually updated probabaly need regex that only allows staging versions,1 385348,11419117479.0,IssuesEvent,2020-02-03 07:03:52,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1378] Crafting Table: crash when picking up with active orders,Priority: High Status: Fixed,"Place a craft table and start some order Pickup table with a hammer Server crash ``` --BEGIN DUMP-- Dump Time 01/31/2020 17:45:40 Exception Exception: SynchronizationLockException Message:Object synchronization method was called from an unsynchronized block of code. Source:System.Private.CoreLib System.Threading.SynchronizationLockException: Object synchronization method was called from an unsynchronized block of code. at System.Threading.Monitor.Exit(Object obj) at Eco.Gameplay.Items.InventoryLock.Dispose() at Eco.Gameplay.Items.InventoryChangeSet.Dispose() at Eco.Gameplay.Items.InventoryChangeSet.Finalize() --END DUMP-- ```",1.0,"[0.9.0 staging-1378] Crafting Table: crash when picking up with active orders - Place a craft table and start some order Pickup table with a hammer Server crash ``` --BEGIN DUMP-- Dump Time 01/31/2020 17:45:40 Exception Exception: SynchronizationLockException Message:Object synchronization method was called from an unsynchronized block of code. Source:System.Private.CoreLib System.Threading.SynchronizationLockException: Object synchronization method was called from an unsynchronized block of code. at System.Threading.Monitor.Exit(Object obj) at Eco.Gameplay.Items.InventoryLock.Dispose() at Eco.Gameplay.Items.InventoryChangeSet.Dispose() at Eco.Gameplay.Items.InventoryChangeSet.Finalize() --END DUMP-- ```",1, crafting table crash when picking up with active orders place a craft table and start some order pickup table with a hammer server crash begin dump dump time exception exception synchronizationlockexception message object synchronization method was called from an unsynchronized block of code source system private corelib system threading synchronizationlockexception object synchronization method was called from an unsynchronized block of code at system threading monitor exit object obj at eco gameplay items inventorylock dispose at eco gameplay items inventorychangeset dispose at eco gameplay items inventorychangeset finalize end dump ,1 444794,12821173655.0,IssuesEvent,2020-07-06 07:33:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Troubleshooting for View components pooling,Priority: High Week Task,"With new Pooling System we have tools which allows us to make pooling more encapsulated and also identify pool issues (pooled objects returned to pool in invalid state). We should make a pass on current view system to identify such issues and fix them. Also reduce dependencies between objects to make them more independent and reusable.",1.0,"Troubleshooting for View components pooling - With new Pooling System we have tools which allows us to make pooling more encapsulated and also identify pool issues (pooled objects returned to pool in invalid state). We should make a pass on current view system to identify such issues and fix them. Also reduce dependencies between objects to make them more independent and reusable.",1,troubleshooting for view components pooling with new pooling system we have tools which allows us to make pooling more encapsulated and also identify pool issues pooled objects returned to pool in invalid state we should make a pass on current view system to identify such issues and fix them also reduce dependencies between objects to make them more independent and reusable ,1 251306,8013589267.0,IssuesEvent,2018-07-25 01:13:50,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: stockpile from campsite can be placed on another player property,High Priority,"**Version:** 0.7.6.1 beta ![20180719033353_1](https://user-images.githubusercontent.com/4980243/42914755-c4f188c4-8b04-11e8-8129-072e0e44cb47.jpg) ![20180719033401_1](https://user-images.githubusercontent.com/4980243/42914758-c7d127c0-8b04-11e8-81e8-df4fe469d812.jpg) ![20180719033412_1](https://user-images.githubusercontent.com/4980243/42914760-c96606f0-8b04-11e8-9f3c-742f559a8f6a.jpg) ",1.0,"USER ISSUE: stockpile from campsite can be placed on another player property - **Version:** 0.7.6.1 beta ![20180719033353_1](https://user-images.githubusercontent.com/4980243/42914755-c4f188c4-8b04-11e8-8129-072e0e44cb47.jpg) ![20180719033401_1](https://user-images.githubusercontent.com/4980243/42914758-c7d127c0-8b04-11e8-81e8-df4fe469d812.jpg) ![20180719033412_1](https://user-images.githubusercontent.com/4980243/42914760-c96606f0-8b04-11e8-9f3c-742f559a8f6a.jpg) ",1,user issue stockpile from campsite can be placed on another player property version beta ,1 692397,23732943554.0,IssuesEvent,2022-08-31 04:42:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Multi-person editing problems for Law's (and probably all other multi-editor cases),Priority: High Category: Laws Status: Fixed Type: Bug Squad: Mountain Goat Needs Task Plan,"> [..] The editor should support multi-person editing. _Originally posted by @johnkslg in https://github.com/StrangeLoopGames/Eco/pull/8050#discussion_r593805995_ I checked for some edge cases on Law multi-person editing, and found: - [ ] Server Crash scenario 1. _User 1:_ Create a draft for a Law 2. _User 2:_ Open the said draft for Editing 3. _User 1:_ Remove the draft - _User 2:_ The draft still remains open for Editing (possibly a problem on it's own, and the editor should be closed if the editable entry gets removed - needs discussion) 5. _User 2:_ Edit Trigger - the server will crash - [ ] It is possible to send a removed draft entry for election 1. _User 1:_ Create a draft for a Law 2. _User 2:_ Open the said draft for Editing 3. _User 1:_ Remove the draft 4. _User 2:_ Submit the draft for election (this will pass, starting an election for a removed draft) ![image](https://user-images.githubusercontent.com/1030080/111207237-047f2580-85d2-11eb-8ebb-3dd61d9dead2.png) - [ ] As _User 2_ (who did not create the draft) I could also start an election in this state and /fin finished it. ![image](https://user-images.githubusercontent.com/1030080/111207242-077a1600-85d2-11eb-9d6b-995792ee8445.png)",1.0,"Multi-person editing problems for Law's (and probably all other multi-editor cases) - > [..] The editor should support multi-person editing. _Originally posted by @johnkslg in https://github.com/StrangeLoopGames/Eco/pull/8050#discussion_r593805995_ I checked for some edge cases on Law multi-person editing, and found: - [ ] Server Crash scenario 1. _User 1:_ Create a draft for a Law 2. _User 2:_ Open the said draft for Editing 3. _User 1:_ Remove the draft - _User 2:_ The draft still remains open for Editing (possibly a problem on it's own, and the editor should be closed if the editable entry gets removed - needs discussion) 5. _User 2:_ Edit Trigger - the server will crash - [ ] It is possible to send a removed draft entry for election 1. _User 1:_ Create a draft for a Law 2. _User 2:_ Open the said draft for Editing 3. _User 1:_ Remove the draft 4. _User 2:_ Submit the draft for election (this will pass, starting an election for a removed draft) ![image](https://user-images.githubusercontent.com/1030080/111207237-047f2580-85d2-11eb-8ebb-3dd61d9dead2.png) - [ ] As _User 2_ (who did not create the draft) I could also start an election in this state and /fin finished it. ![image](https://user-images.githubusercontent.com/1030080/111207242-077a1600-85d2-11eb-9d6b-995792ee8445.png)",1,multi person editing problems for law s and probably all other multi editor cases the editor should support multi person editing originally posted by johnkslg in i checked for some edge cases on law multi person editing and found server crash scenario user create a draft for a law user open the said draft for editing user remove the draft user the draft still remains open for editing possibly a problem on it s own and the editor should be closed if the editable entry gets removed needs discussion user edit trigger the server will crash it is possible to send a removed draft entry for election user create a draft for a law user open the said draft for editing user remove the draft user submit the draft for election this will pass starting an election for a removed draft as user who did not create the draft i could also start an election in this state and fin finished it ,1 321604,9806400874.0,IssuesEvent,2019-06-12 11:18:46,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed, problem with crafting experience calculation,Fixed High Priority QA Verified,"problem only with craft where more 1 ingredient. If we put just part of ingredient (for example for bricks it will be mortar) and go to dig clay, then put clay when part of progress bar will be filled we get instantly few bricks but experience for craft will be gain only like for 1 item. Attaching video with example this issue: https://www.youtube.com/watch?v=N0r__cRvcjY steps. profession exp is 0 exp for creation brick is 50 start project on 10 bricks and put 40 mortar for project waiting for filling progress bar put second part ingridient 25 clay. instantly getted 6 clay and getted 50 exp (must be 300 exp because 6*50=300)",1.0," problem with crafting experience calculation - problem only with craft where more 1 ingredient. If we put just part of ingredient (for example for bricks it will be mortar) and go to dig clay, then put clay when part of progress bar will be filled we get instantly few bricks but experience for craft will be gain only like for 1 item. Attaching video with example this issue: https://www.youtube.com/watch?v=N0r__cRvcjY steps. profession exp is 0 exp for creation brick is 50 start project on 10 bricks and put 40 mortar for project waiting for filling progress bar put second part ingridient 25 clay. instantly getted 6 clay and getted 50 exp (must be 300 exp because 6*50=300)",1, problem with crafting experience calculation problem only with craft where more ingredient if we put just part of ingredient for example for bricks it will be mortar and go to dig clay then put clay when part of progress bar will be filled we get instantly few bricks but experience for craft will be gain only like for item attaching video with example this issue steps profession exp is exp for creation brick is start project on bricks and put mortar for project waiting for filling progress bar put second part ingridient clay instantly getted clay and getted exp must be exp because ,1 366075,10817074736.0,IssuesEvent,2019-11-08 08:54:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Implement a warning when a ""invalid login / credentials"" error is likely caused by steam auth servers",Feature Fixed High Priority,"![john](https://user-images.githubusercontent.com/25908592/57797390-a1f53e00-774a-11e9-8f57-406f3e65884a.png) ",1.0,"Implement a warning when a ""invalid login / credentials"" error is likely caused by steam auth servers - ![john](https://user-images.githubusercontent.com/25908592/57797390-a1f53e00-774a-11e9-8f57-406f3e65884a.png) ",1,implement a warning when a invalid login credentials error is likely caused by steam auth servers ,1 505599,14642227946.0,IssuesEvent,2020-12-25 10:07:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Currency duplication bug,Category: UI Priority: High Status: Fixed Status: Needs Triage Type: Exploit,"Currency duplication bug: while pressing Mark Failed button, contract payment currency amount added to user account; **Version:** 0.9.1.8 beta release-130 **Steps:** 1) Create contract; 2) Acceptor must press complete button; 3) Wait when time left on contract; 4) Press ""Mark Failed"" button; **Expected behavior:** Money returns to account, contract disappear; **Actual behavior:** Money returns to account, contract not disappear, can press button again; **Mods installation:** No mods; **Screenshots:** _Contract:_ ![image](https://user-images.githubusercontent.com/3079145/102022989-7cec0580-3d9b-11eb-9dce-aea09ffbded3.png) _""Mark Failed"" button pressing result:_ ![image](https://user-images.githubusercontent.com/3079145/102023003-9b520100-3d9b-11eb-8910-d9df803e87a5.png) **Logs:** [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5685406/Player.log) [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/5685407/Player-prev.log) ",1.0,"USER ISSUE: Currency duplication bug - Currency duplication bug: while pressing Mark Failed button, contract payment currency amount added to user account; **Version:** 0.9.1.8 beta release-130 **Steps:** 1) Create contract; 2) Acceptor must press complete button; 3) Wait when time left on contract; 4) Press ""Mark Failed"" button; **Expected behavior:** Money returns to account, contract disappear; **Actual behavior:** Money returns to account, contract not disappear, can press button again; **Mods installation:** No mods; **Screenshots:** _Contract:_ ![image](https://user-images.githubusercontent.com/3079145/102022989-7cec0580-3d9b-11eb-9dce-aea09ffbded3.png) _""Mark Failed"" button pressing result:_ ![image](https://user-images.githubusercontent.com/3079145/102023003-9b520100-3d9b-11eb-8910-d9df803e87a5.png) **Logs:** [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5685406/Player.log) [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/5685407/Player-prev.log) ",1,user issue currency duplication bug currency duplication bug while pressing mark failed button contract payment currency amount added to user account version beta release steps create contract acceptor must press complete button wait when time left on contract press mark failed button expected behavior money returns to account contract disappear actual behavior money returns to account contract not disappear can press button again mods installation no mods screenshots contract mark failed button pressing result logs ,1 312884,9554405710.0,IssuesEvent,2019-05-02 21:59:00,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Meteor is invisible,High Priority," ![image](https://user-images.githubusercontent.com/3536496/57037380-e68dbf00-6c0b-11e9-8501-e1c6081e9625.png) ![image](https://user-images.githubusercontent.com/3536496/57037358-d4ac1c00-6c0b-11e9-8bc5-2289b5c3daa8.png) Used to be lots more visible, something changed with its rendering. ",1.0,"Meteor is invisible - ![image](https://user-images.githubusercontent.com/3536496/57037380-e68dbf00-6c0b-11e9-8501-e1c6081e9625.png) ![image](https://user-images.githubusercontent.com/3536496/57037358-d4ac1c00-6c0b-11e9-8bc5-2289b5c3daa8.png) Used to be lots more visible, something changed with its rendering. ",1,meteor is invisible used to be lots more visible something changed with its rendering ,1 452137,13046477350.0,IssuesEvent,2020-07-29 09:04:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Cloud Worlds: Restart 1 disconnected world, restarts all user's worlds",Category: Cloud Worlds Category: Web Priority: High Status: Fixed,"On develop branch, User had 3 disconnected worlds. I set 1 to be restarted without save file. screen loads endlessly. i restart page, and all 3 worlds have been restarted. Worried this might effect connected worlds too.",1.0,"Cloud Worlds: Restart 1 disconnected world, restarts all user's worlds - On develop branch, User had 3 disconnected worlds. I set 1 to be restarted without save file. screen loads endlessly. i restart page, and all 3 worlds have been restarted. Worried this might effect connected worlds too.",1,cloud worlds restart disconnected world restarts all user s worlds on develop branch user had disconnected worlds i set to be restarted without save file screen loads endlessly i restart page and all worlds have been restarted worried this might effect connected worlds too ,1 238637,7781524795.0,IssuesEvent,2018-06-06 00:48:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Game crashed while loading a save,High Priority,"**Version:** 0.7.4.6 beta **Steps to Reproduce:** 1. Play a SP game 2. Exit to the main menu 3. Load the game savestate **Expected behavior:** It should not crash **Actual behavior:** The following error message popped up: ``` Ошибка подключения Failed to establish connection - no response from remote host ```
Log File(...previous log truncated...) ventories... LocalServer - Starting EcoObjectManager... LocalServer - Loading Objects... LocalServer - Starting GarbagePlugin... LocalServer - Starting ChatServer... LocalServer - Starting ControllerManager... LocalServer - Loading Garbage... LocalServer - Starting PropertyManager... LocalServer - Starting EcoSim... LocalServer - Loading Property... LocalServer - Starting DisasterPlugin... LocalServer - Loading Chat... LocalServer - Starting MinimapManager... LocalServer - Starting WirePlugin... LocalServer - Starting DifficultySettings... LocalServer - Loading Disasters... LocalServer - Loading Plants... LocalServer - Initializing plants... LocalServer - Starting RouteProbingPlugin... LocalServer - Loading RouteProbing... LocalServer - Starting WorldLayerManager... LocalServer - Loading Layers... LocalServer - Initializing world layers... LocalServer - Loading ClimateSim... LocalServer - Starting EconomyTracker... LocalServer - Starting WorldObjectManager... LocalServer - Loading WorldObjects... LocalServer - Starting EconomyPlugin... LocalServer - Loading Economy... LocalServer - Starting RoomPlugin... LocalServer - Loading Rooms... LocalServer -",1.0,"USER ISSUE: Game crashed while loading a save - **Version:** 0.7.4.6 beta **Steps to Reproduce:** 1. Play a SP game 2. Exit to the main menu 3. Load the game savestate **Expected behavior:** It should not crash **Actual behavior:** The following error message popped up: ``` Ошибка подключения Failed to establish connection - no response from remote host ```
Log File(...previous log truncated...) ventories... LocalServer - Starting EcoObjectManager... LocalServer - Loading Objects... LocalServer - Starting GarbagePlugin... LocalServer - Starting ChatServer... LocalServer - Starting ControllerManager... LocalServer - Loading Garbage... LocalServer - Starting PropertyManager... LocalServer - Starting EcoSim... LocalServer - Loading Property... LocalServer - Starting DisasterPlugin... LocalServer - Loading Chat... LocalServer - Starting MinimapManager... LocalServer - Starting WirePlugin... LocalServer - Starting DifficultySettings... LocalServer - Loading Disasters... LocalServer - Loading Plants... LocalServer - Initializing plants... LocalServer - Starting RouteProbingPlugin... LocalServer - Loading RouteProbing... LocalServer - Starting WorldLayerManager... LocalServer - Loading Layers... LocalServer - Initializing world layers... LocalServer - Loading ClimateSim... LocalServer - Starting EconomyTracker... LocalServer - Starting WorldObjectManager... LocalServer - Loading WorldObjects... LocalServer - Starting EconomyPlugin... LocalServer - Loading Economy... LocalServer - Starting RoomPlugin... LocalServer - Loading Rooms... LocalServer -",1,user issue game crashed while loading a save version beta steps to reproduce play a sp game exit to the main menu load the game savestate expected behavior it should not crash actual behavior the following error message popped up ошибка подключения failed to establish connection no response from remote host log file previous log truncated ventories localserver starting ecoobjectmanager localserver loading objects localserver starting garbageplugin localserver starting chatserver localserver starting controllermanager localserver loading garbage localserver starting propertymanager localserver starting ecosim localserver loading property localserver starting disasterplugin localserver loading chat localserver starting minimapmanager localserver starting wireplugin localserver starting difficultysettings localserver loading disasters localserver loading plants localserver initializing plants localserver starting routeprobingplugin localserver loading routeprobing localserver starting worldlayermanager localserver loading layers localserver initializing world layers localserver loading climatesim localserver starting economytracker localserver starting worldobjectmanager localserver loading worldobjects localserver starting economyplugin localserver loading economy localserver starting roomplugin localserver loading rooms localserver ,1 524961,15226154950.0,IssuesEvent,2021-02-18 08:29:16,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Excavator polish,Priority: High Regression Squad: Otter Status: Fixed Type: Feature,"- [x] Scoop was failing to collide ![animx](https://user-images.githubusercontent.com/3536496/59940535-d32ef100-940f-11e9-804e-b2a38c523fa0.gif) - [x] Let's try a movement scheme as follows: * Up Arrow: extend both boom axis (so it pushes the scoop away and up) * Down Arrow: retract both boom axis (so it pulls the scoop down and towards you) These are the main ways players will use the arm. Each axis will be tolerant, so for example if youre pushing Up Arrow but one of the axis can't move anymore because its blocked by something, that axis will relax while the other continues to move (think of the scoop being in a hole, and when you push forward it will actually bend the far axis towards you until it gets out of the hole). Lets chat on this and tweak it till it feels good. In addition, we'll have fine tune controls: * Up/Down Arrow + Shift: move 'shoulder' joint only * Up/Down Arrow + Elbow: move 'elbow' joint only This will give us some leeway to let players do advanced moves with it. - [x] Need a controls panel that displays buttons on a UI ![image](https://user-images.githubusercontent.com/3536496/59941042-23f31980-9411-11e9-8df6-7ab34a7de751.png) - [x] Inventory of excavator scoop should not be accessible: cant select or drag the contents, and thus it shouldnt look like a regular inventory either (it's read only). The only way to get things out should be to right click to dump them. - [x] Remove 'place' highlight except for stockpiles. - [ ] It was very easy to get the arm stuck as in this gif: ![animx](https://user-images.githubusercontent.com/3536496/59941286-ac71ba00-9411-11e9-8ebf-598c53e943bc.gif) I was pushing up, but it was stuck slightly on the far sand block. It should relax its joints enough so that the elbow bends towards me, while the shoulder raises, allowing it to get out of that hole easily without having to manually fidget with it. ",1.0,"Excavator polish - - [x] Scoop was failing to collide ![animx](https://user-images.githubusercontent.com/3536496/59940535-d32ef100-940f-11e9-804e-b2a38c523fa0.gif) - [x] Let's try a movement scheme as follows: * Up Arrow: extend both boom axis (so it pushes the scoop away and up) * Down Arrow: retract both boom axis (so it pulls the scoop down and towards you) These are the main ways players will use the arm. Each axis will be tolerant, so for example if youre pushing Up Arrow but one of the axis can't move anymore because its blocked by something, that axis will relax while the other continues to move (think of the scoop being in a hole, and when you push forward it will actually bend the far axis towards you until it gets out of the hole). Lets chat on this and tweak it till it feels good. In addition, we'll have fine tune controls: * Up/Down Arrow + Shift: move 'shoulder' joint only * Up/Down Arrow + Elbow: move 'elbow' joint only This will give us some leeway to let players do advanced moves with it. - [x] Need a controls panel that displays buttons on a UI ![image](https://user-images.githubusercontent.com/3536496/59941042-23f31980-9411-11e9-8df6-7ab34a7de751.png) - [x] Inventory of excavator scoop should not be accessible: cant select or drag the contents, and thus it shouldnt look like a regular inventory either (it's read only). The only way to get things out should be to right click to dump them. - [x] Remove 'place' highlight except for stockpiles. - [ ] It was very easy to get the arm stuck as in this gif: ![animx](https://user-images.githubusercontent.com/3536496/59941286-ac71ba00-9411-11e9-8ebf-598c53e943bc.gif) I was pushing up, but it was stuck slightly on the far sand block. It should relax its joints enough so that the elbow bends towards me, while the shoulder raises, allowing it to get out of that hole easily without having to manually fidget with it. ",1,excavator polish scoop was failing to collide let s try a movement scheme as follows up arrow extend both boom axis so it pushes the scoop away and up down arrow retract both boom axis so it pulls the scoop down and towards you these are the main ways players will use the arm each axis will be tolerant so for example if youre pushing up arrow but one of the axis can t move anymore because its blocked by something that axis will relax while the other continues to move think of the scoop being in a hole and when you push forward it will actually bend the far axis towards you until it gets out of the hole lets chat on this and tweak it till it feels good in addition we ll have fine tune controls up down arrow shift move shoulder joint only up down arrow elbow move elbow joint only this will give us some leeway to let players do advanced moves with it need a controls panel that displays buttons on a ui inventory of excavator scoop should not be accessible cant select or drag the contents and thus it shouldnt look like a regular inventory either it s read only the only way to get things out should be to right click to dump them remove place highlight except for stockpiles it was very easy to get the arm stuck as in this gif i was pushing up but it was stuck slightly on the far sand block it should relax its joints enough so that the elbow bends towards me while the shoulder raises allowing it to get out of that hole easily without having to manually fidget with it ,1 618364,19433207821.0,IssuesEvent,2021-12-21 14:19:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3.3 beta release-219] Hard crash when attempting to quit and connected to a server.,Priority: High Type: Bug Category: Tech,"I'm unsure if this is related to the current issue of crashing on disconnect (#21747) or another previously reported bug (#21302) so I'll tag both, upload my crash dump and leave it for you guys to have fun deciding what to do with it. 😛 [Crash_2021-05-03_091631039.zip](https://github.com/StrangeLoopGames/EcoIssues/files/6413963/Crash_2021-05-03_091631039.zip)",1.0,"[0.9.3.3 beta release-219] Hard crash when attempting to quit and connected to a server. - I'm unsure if this is related to the current issue of crashing on disconnect (#21747) or another previously reported bug (#21302) so I'll tag both, upload my crash dump and leave it for you guys to have fun deciding what to do with it. 😛 [Crash_2021-05-03_091631039.zip](https://github.com/StrangeLoopGames/EcoIssues/files/6413963/Crash_2021-05-03_091631039.zip)",1, hard crash when attempting to quit and connected to a server i m unsure if this is related to the current issue of crashing on disconnect or another previously reported bug so i ll tag both upload my crash dump and leave it for you guys to have fun deciding what to do with it 😛 ,1 471569,13594716953.0,IssuesEvent,2020-09-22 00:45:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,adminToken error on CW API auth,Category: Cloud Worlds Category: Web Priority: High,"CW UI trying to use adminToken, but that doesnt work on updated servers, even though they have one in db ![image.png](https://images.zenhubusercontent.com/5ee7b64c2edca519271c634b/c978f964-29f1-4d85-bd0d-cdf1357000bd)",1.0,"adminToken error on CW API auth - CW UI trying to use adminToken, but that doesnt work on updated servers, even though they have one in db ![image.png](https://images.zenhubusercontent.com/5ee7b64c2edca519271c634b/c978f964-29f1-4d85-bd0d-cdf1357000bd)",1,admintoken error on cw api auth cw ui trying to use admintoken but that doesnt work on updated servers even though they have one in db ,1 236771,7752737700.0,IssuesEvent,2018-05-30 21:16:44,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,server takes 5+ min to load in Browse Tab,High Priority,even while having 7+ players online we do not show up or load really late so its hard for players to find us. even while searching by name most players can not find server. Server name: Enjoimyeco2 Server IP: 12.34.56.789:3000,1.0,server takes 5+ min to load in Browse Tab - even while having 7+ players online we do not show up or load really late so its hard for players to find us. even while searching by name most players can not find server. Server name: Enjoimyeco2 Server IP: 12.34.56.789:3000,1,server takes min to load in browse tab even while having players online we do not show up or load really late so its hard for players to find us even while searching by name most players can not find server server name server ip ,1 518559,15030261486.0,IssuesEvent,2021-02-02 07:09:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Tiger Crash,Priority: High Status: Fixed," [13:24:03.889] [860] [Error] [Eco] System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.) System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) at Eco.Core.Controller.ControllerInstanceInfo.NotifyChanged(String propname) at Eco.Core.Controller.ControllerManager.NotifyChanges() at Eco.Core.Controller.ControllerManager.DoWork() at Eco.Core.Utils.Threading.PeriodicWorkerFactory.<>c__DisplayClass4_0.b__0(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableActionWorker.DoRepeatableWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) [13:24:03.896] [5] [ Info] [Eco] Saving... [13:24:25.273] [812] [Error] [Eco] System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) at Eco.Core.Controller.ControllerInstanceInfo.NotifyChanged(String propname) at Eco.Core.Controller.ControllerManager.NotifyChanges() at Eco.Core.Controller.ControllerManager.DoWork() at Eco.Core.Utils.Threading.PeriodicWorkerFactory.<>c__DisplayClass4_0.b__0(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableActionWorker.DoRepeatableWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) at Eco.Core.Utils.Threading.WorkerBase.ShutdownAsync() at Eco.Core.Utils.Threading.WorkerExtensions.Shutdown(IWorker worker) at Eco.Core.Controller.ControllerManager.Shutdown() at Eco.Server.PluginManager.<>c.b__35_0(PluginRegistration reg) [13:24:29.619] [812] [ Info] [Eco] Shutdown finished",1.0,"Tiger Crash - [13:24:03.889] [860] [Error] [Eco] System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.) System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) at Eco.Core.Controller.ControllerInstanceInfo.NotifyChanged(String propname) at Eco.Core.Controller.ControllerManager.NotifyChanges() at Eco.Core.Controller.ControllerManager.DoWork() at Eco.Core.Utils.Threading.PeriodicWorkerFactory.<>c__DisplayClass4_0.b__0(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableActionWorker.DoRepeatableWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) [13:24:03.896] [5] [ Info] [Eco] Saving... [13:24:25.273] [812] [Error] [Eco] System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) at Eco.Core.Controller.ControllerInstanceInfo.NotifyChanged(String propname) at Eco.Core.Controller.ControllerManager.NotifyChanges() at Eco.Core.Controller.ControllerManager.DoWork() at Eco.Core.Utils.Threading.PeriodicWorkerFactory.<>c__DisplayClass4_0.b__0(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableActionWorker.DoRepeatableWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) at Eco.Core.Utils.Threading.WorkerBase.ShutdownAsync() at Eco.Core.Utils.Threading.WorkerExtensions.Shutdown(IWorker worker) at Eco.Core.Controller.ControllerManager.Shutdown() at Eco.Server.PluginManager.<>c.b__35_0(PluginRegistration reg) [13:24:29.619] [812] [ Info] [Eco] Shutdown finished",1,tiger crash system aggregateexception one or more errors occurred object reference not set to an instance of an object system nullreferenceexception object reference not set to an instance of an object at eco shared utils listextensions foreach ilist list action action at eco core controller controllerinstanceinfo notifychanged string propname at eco core controller controllermanager notifychanges at eco core controller controllermanager dowork at eco core utils threading periodicworkerfactory c b cancellationtoken token at eco core utils threading repeatableactionworker dorepeatablework cancellationtoken token at eco core utils threading repeatableworkerbase dowork cancellationtoken token saving system nullreferenceexception object reference not set to an instance of an object at eco shared utils listextensions foreach ilist list action action at eco core controller controllerinstanceinfo notifychanged string propname at eco core controller controllermanager notifychanges at eco core controller controllermanager dowork at eco core utils threading periodicworkerfactory c b cancellationtoken token at eco core utils threading repeatableactionworker dorepeatablework cancellationtoken token at eco core utils threading repeatableworkerbase dowork cancellationtoken token at eco core utils threading workerbase shutdownasync at eco core utils threading workerextensions shutdown iworker worker at eco core controller controllermanager shutdown at eco server pluginmanager c b pluginregistration reg shutdown finished,1 228604,7559192396.0,IssuesEvent,2018-04-20 02:29:26,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,WorldObjects take too long to save,High Priority,"Ideally they should have dirty states... this also delays worldobject ticks every 60s ![image](https://user-images.githubusercontent.com/774628/38706626-adb27568-3e62-11e8-989f-4144b393ea00.png) ",1.0,"WorldObjects take too long to save - Ideally they should have dirty states... this also delays worldobject ticks every 60s ![image](https://user-images.githubusercontent.com/774628/38706626-adb27568-3e62-11e8-989f-4144b393ea00.png) ",1,worldobjects take too long to save ideally they should have dirty states this also delays worldobject ticks every ,1 231199,7624861227.0,IssuesEvent,2018-05-03 19:26:26,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Singleplayer Connection Failed,High Priority,"Original Post with 7.3.3. : https://github.com/StrangeLoopGames/EcoIssues/issues/7213 As GophTheGreat suggested, I deleted the folder C:\Users[username]\AppData\LocalLow\Strange Loop Games\ECO, which had no effect, the problem remained. I updated to 7.4.0 , but still, the problem remains, that's why I'm opening the thread again. The requested error logs are attached. [ServerCrash AggregateException 04294400.txt](https://github.com/StrangeLoopGames/EcoIssues/files/1958481/ServerCrash.AggregateException.04294400.txt) [output_log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/1958483/output_log.txt) [sysinfo.txt](https://github.com/StrangeLoopGames/EcoIssues/files/1958484/sysinfo.txt) ",1.0,"Singleplayer Connection Failed - Original Post with 7.3.3. : https://github.com/StrangeLoopGames/EcoIssues/issues/7213 As GophTheGreat suggested, I deleted the folder C:\Users[username]\AppData\LocalLow\Strange Loop Games\ECO, which had no effect, the problem remained. I updated to 7.4.0 , but still, the problem remains, that's why I'm opening the thread again. The requested error logs are attached. [ServerCrash AggregateException 04294400.txt](https://github.com/StrangeLoopGames/EcoIssues/files/1958481/ServerCrash.AggregateException.04294400.txt) [output_log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/1958483/output_log.txt) [sysinfo.txt](https://github.com/StrangeLoopGames/EcoIssues/files/1958484/sysinfo.txt) ",1,singleplayer connection failed original post with as gophthegreat suggested i deleted the folder c users appdata locallow strange loop games eco which had no effect the problem remained i updated to but still the problem remains that s why i m opening the thread again the requested error logs are attached ,1 499482,14448550430.0,IssuesEvent,2020-12-08 06:28:52,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2 develop-121] Possibility to move during avatar creation,Category: Gameplay Priority: High Status: Fixed Status: Reopen,"After all the changes with cursor, we got a rather strange possibility. Step to reproduce: - create new server, connect first time to it. - after the appearance of avatar creation window, the cursor will appear with a delay of half a second, and at this moment you can move. In general, I found this in such a way. - But Currently you can to press tab and exit from tab mode durin avatar creation and move! - need to prevent it again. Seems I can move on the loading screen when 'Loading World...' appears ![image](https://user-images.githubusercontent.com/45708377/99795959-b84d3880-2b3d-11eb-93e9-9d0d50445470.png) ",1.0,"[0.9.2 develop-121] Possibility to move during avatar creation - After all the changes with cursor, we got a rather strange possibility. Step to reproduce: - create new server, connect first time to it. - after the appearance of avatar creation window, the cursor will appear with a delay of half a second, and at this moment you can move. In general, I found this in such a way. - But Currently you can to press tab and exit from tab mode durin avatar creation and move! - need to prevent it again. Seems I can move on the loading screen when 'Loading World...' appears ![image](https://user-images.githubusercontent.com/45708377/99795959-b84d3880-2b3d-11eb-93e9-9d0d50445470.png) ",1, possibility to move during avatar creation after all the changes with cursor we got a rather strange possibility step to reproduce create new server connect first time to it after the appearance of avatar creation window the cursor will appear with a delay of half a second and at this moment you can move in general i found this in such a way but currently you can to press tab and exit from tab mode durin avatar creation and move need to prevent it again seems i can move on the loading screen when loading world appears ,1 149525,5720341266.0,IssuesEvent,2017-04-20 01:20:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,5.5-E2853f91: Propose a Law needs a big update it's list of Kill.,High Priority Web,"From what I understand you can manually inspect the elements of the page and add the correct things to the list but overall the list should be updated with all the current things in the game. Example: https://i.imgur.com/INFHdHr.png",1.0,"5.5-E2853f91: Propose a Law needs a big update it's list of Kill. - From what I understand you can manually inspect the elements of the page and add the correct things to the list but overall the list should be updated with all the current things in the game. Example: https://i.imgur.com/INFHdHr.png",1, propose a law needs a big update it s list of kill from what i understand you can manually inspect the elements of the page and add the correct things to the list but overall the list should be updated with all the current things in the game example ,1 483742,13929659616.0,IssuesEvent,2020-10-22 00:15:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Updates for CW Admin Management Tool,Category: Cloud Worlds Priority: High,"- [x] Remove 'id' and replace with 'user_id' to Worlds in Database - [x] Check hat all the world management buttons are working - [x] Add reset button to Worlds in Database - [x] Fix delete world in Worlds Online - [ ] Jeff: Worlds Online should include both regions, and separated by region (please, return `region` field in `/api/instance/all` CW API endpoint and sort result by region asc + name asc (to separate result by region). I've added region to table, so just add in CW API (+sorting) and that'll fix this bullet). - [x] when admin starts new world. add ability to set the user_id that will receive newly started world. that user will then see the world under their worlds page - [x] When starting a world, many of the options do not apply to new world, such as awsname and version.",1.0,"Updates for CW Admin Management Tool - - [x] Remove 'id' and replace with 'user_id' to Worlds in Database - [x] Check hat all the world management buttons are working - [x] Add reset button to Worlds in Database - [x] Fix delete world in Worlds Online - [ ] Jeff: Worlds Online should include both regions, and separated by region (please, return `region` field in `/api/instance/all` CW API endpoint and sort result by region asc + name asc (to separate result by region). I've added region to table, so just add in CW API (+sorting) and that'll fix this bullet). - [x] when admin starts new world. add ability to set the user_id that will receive newly started world. that user will then see the world under their worlds page - [x] When starting a world, many of the options do not apply to new world, such as awsname and version.",1,updates for cw admin management tool remove id and replace with user id to worlds in database check hat all the world management buttons are working add reset button to worlds in database fix delete world in worlds online jeff worlds online should include both regions and separated by region please return region field in api instance all cw api endpoint and sort result by region asc name asc to separate result by region i ve added region to table so just add in cw api sorting and that ll fix this bullet when admin starts new world add ability to set the user id that will receive newly started world that user will then see the world under their worlds page when starting a world many of the options do not apply to new world such as awsname and version ,1 454472,13101907970.0,IssuesEvent,2020-08-04 05:18:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Get hosted worlds working on title screen.,Category: Tech Priority: High,"- [x] Get staging account server setup and working and used by staging builds, with plans for how to add it to release process implemented. - [x] Verify that when you login with a 'citizen' account, or an account which has a hosted world associated with it, that world is shown on the screen. - [x] Verify that citizen accounts can only join these, not start their own games or join other servers - [ ] Verify that 'new game' will give you the option to start a hosted world, taking you to the correct webpage, and with a flow that makes sense for both steam and non-steam users. ",1.0,"Get hosted worlds working on title screen. - - [x] Get staging account server setup and working and used by staging builds, with plans for how to add it to release process implemented. - [x] Verify that when you login with a 'citizen' account, or an account which has a hosted world associated with it, that world is shown on the screen. - [x] Verify that citizen accounts can only join these, not start their own games or join other servers - [ ] Verify that 'new game' will give you the option to start a hosted world, taking you to the correct webpage, and with a flow that makes sense for both steam and non-steam users. ",1,get hosted worlds working on title screen get staging account server setup and working and used by staging builds with plans for how to add it to release process implemented verify that when you login with a citizen account or an account which has a hosted world associated with it that world is shown on the screen verify that citizen accounts can only join these not start their own games or join other servers verify that new game will give you the option to start a hosted world taking you to the correct webpage and with a flow that makes sense for both steam and non steam users ,1 550665,16129480177.0,IssuesEvent,2021-04-29 00:43:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Need consistency with build naming,Category: DevOps Priority: High Squad: Lattice Mushroom,"Website currently determines build type using naming convention. https://docs.google.com/document/d/1gjBZflxqgBfoaRoBH6u_tnAZj-rHg8WTVQL15aomyqE/edit Simon im sure knows this now, but sometimes other dev might start build and no know. Is there a way to make this extra clear or automatic via jenkins?",1.0,"Need consistency with build naming - Website currently determines build type using naming convention. https://docs.google.com/document/d/1gjBZflxqgBfoaRoBH6u_tnAZj-rHg8WTVQL15aomyqE/edit Simon im sure knows this now, but sometimes other dev might start build and no know. Is there a way to make this extra clear or automatic via jenkins?",1,need consistency with build naming website currently determines build type using naming convention simon im sure knows this now but sometimes other dev might start build and no know is there a way to make this extra clear or automatic via jenkins ,1 249854,7964752046.0,IssuesEvent,2018-07-13 23:14:54,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Exception on Stuffed Elk: 'Could not find matching method GetWorkorderTooltip on type TableTracker taking 1 parameters.',Critical Priority High Priority,"![image](https://user-images.githubusercontent.com/6262198/42705102-19230b0c-8687-11e8-8113-2f58e012c5e5.png) Stack: > Eco.Shared!Eco.Shared.Networking.RPCManager.InvokeOn(Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, object target, string methodname) Line 274 C# Eco.Core!Eco.Core.Controller.ControllerManager.HandleViewRPC(Eco.Shared.Networking.INetClient client, int controllerID, string methodname, Eco.Shared.Serialization.BSONObject bson) Line 485 C# Eco.Plugins!Eco.Plugins.Networking.Client.ViewRPC(Eco.Shared.Networking.INetClient client, int id, string methodname, Eco.Shared.Serialization.BSONObject bson) Line 393 C# [External Code] Eco.Shared!Eco.Shared.Networking.RPCManager.TryInvoke(Eco.Shared.Networking.INetClient client, object target, string methodname, Eco.Shared.Serialization.BSONObject bsonArgs, out object result) Line 307 C# Eco.Shared!Eco.Shared.Networking.RPCManager.InvokeOn(Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, object target, string methodname) Line 271 C# Eco.Shared!Eco.Shared.Networking.RPCManager.HandleReceiveRPC(Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) Line 444 C# Eco.Plugins!Eco.Plugins.Networking.NetworkServer.ReceiveEvent(Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) Line 154 C# Eco.Shared!Eco.Shared.Networking.NetObject.ReceiveEvent(Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) Line 69 C# Eco.Plugins!Eco.Plugins.Networking.Client..ctor.AnonymousMethod__52_1() Line 113 C# ",2.0,"Exception on Stuffed Elk: 'Could not find matching method GetWorkorderTooltip on type TableTracker taking 1 parameters.' - ![image](https://user-images.githubusercontent.com/6262198/42705102-19230b0c-8687-11e8-8113-2f58e012c5e5.png) Stack: > Eco.Shared!Eco.Shared.Networking.RPCManager.InvokeOn(Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, object target, string methodname) Line 274 C# Eco.Core!Eco.Core.Controller.ControllerManager.HandleViewRPC(Eco.Shared.Networking.INetClient client, int controllerID, string methodname, Eco.Shared.Serialization.BSONObject bson) Line 485 C# Eco.Plugins!Eco.Plugins.Networking.Client.ViewRPC(Eco.Shared.Networking.INetClient client, int id, string methodname, Eco.Shared.Serialization.BSONObject bson) Line 393 C# [External Code] Eco.Shared!Eco.Shared.Networking.RPCManager.TryInvoke(Eco.Shared.Networking.INetClient client, object target, string methodname, Eco.Shared.Serialization.BSONObject bsonArgs, out object result) Line 307 C# Eco.Shared!Eco.Shared.Networking.RPCManager.InvokeOn(Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, object target, string methodname) Line 271 C# Eco.Shared!Eco.Shared.Networking.RPCManager.HandleReceiveRPC(Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) Line 444 C# Eco.Plugins!Eco.Plugins.Networking.NetworkServer.ReceiveEvent(Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) Line 154 C# Eco.Shared!Eco.Shared.Networking.NetObject.ReceiveEvent(Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) Line 69 C# Eco.Plugins!Eco.Plugins.Networking.Client..ctor.AnonymousMethod__52_1() Line 113 C# ",1,exception on stuffed elk could not find matching method getworkordertooltip on type tabletracker taking parameters stack eco shared eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson object target string methodname line c eco core eco core controller controllermanager handleviewrpc eco shared networking inetclient client int controllerid string methodname eco shared serialization bsonobject bson line c eco plugins eco plugins networking client viewrpc eco shared networking inetclient client int id string methodname eco shared serialization bsonobject bson line c eco shared eco shared networking rpcmanager tryinvoke eco shared networking inetclient client object target string methodname eco shared serialization bsonobject bsonargs out object result line c eco shared eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson object target string methodname line c eco shared eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson line c eco plugins eco plugins networking networkserver receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson line c eco shared eco shared networking netobject receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson line c eco plugins eco plugins networking client ctor anonymousmethod line c ,1 227946,7544620921.0,IssuesEvent,2018-04-17 19:00:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"USER ISSUE: Crafting stations, storages, carts and furniture disappears",High Priority,"**Version:** 0.7.3.0 beta **Steps to Reproduce:** My crafting stations, storages, stockpiles, wood carts and furniture disappears after login. It was during mid game and only in a certain area like a special section. All new added objects like crafting stations, storages, stockpiles, wood carts and furnitures will disappear. Also quarried raw materials like coal, iron, copper, gold and stone will disappear after using a pick axe. dirt, sand, tailings, wood or building materials will NOT disappear in this area. Anyhow, the vanished objects will be shown on the map allready. But they are not focusable or able to interact with. The crafting processes doestn't stop. Also the storages and the items saved in the storages will be available over an indirect way through a not vanished storage outside this area. The game is pretty much not playable since this problem occurs. **Expected behavior:** Crafting stations, storages, carts and furniture are visible and interactable. **Actual behavior:** Object are invisible, vanished or not really reachable. **Attachments:** ![groomv1](https://user-images.githubusercontent.com/37911706/38109703-584e9738-3399-11e8-8663-9fabf44cbf8c.jpg) ![indroomv2](https://user-images.githubusercontent.com/37911706/38109704-586ab2ba-3399-11e8-8269-450f18bd274c.jpg) ",1.0,"USER ISSUE: Crafting stations, storages, carts and furniture disappears - **Version:** 0.7.3.0 beta **Steps to Reproduce:** My crafting stations, storages, stockpiles, wood carts and furniture disappears after login. It was during mid game and only in a certain area like a special section. All new added objects like crafting stations, storages, stockpiles, wood carts and furnitures will disappear. Also quarried raw materials like coal, iron, copper, gold and stone will disappear after using a pick axe. dirt, sand, tailings, wood or building materials will NOT disappear in this area. Anyhow, the vanished objects will be shown on the map allready. But they are not focusable or able to interact with. The crafting processes doestn't stop. Also the storages and the items saved in the storages will be available over an indirect way through a not vanished storage outside this area. The game is pretty much not playable since this problem occurs. **Expected behavior:** Crafting stations, storages, carts and furniture are visible and interactable. **Actual behavior:** Object are invisible, vanished or not really reachable. **Attachments:** ![groomv1](https://user-images.githubusercontent.com/37911706/38109703-584e9738-3399-11e8-8663-9fabf44cbf8c.jpg) ![indroomv2](https://user-images.githubusercontent.com/37911706/38109704-586ab2ba-3399-11e8-8269-450f18bd274c.jpg) ",1,user issue crafting stations storages carts and furniture disappears version beta steps to reproduce my crafting stations storages stockpiles wood carts and furniture disappears after login it was during mid game and only in a certain area like a special section all new added objects like crafting stations storages stockpiles wood carts and furnitures will disappear also quarried raw materials like coal iron copper gold and stone will disappear after using a pick axe dirt sand tailings wood or building materials will not disappear in this area anyhow the vanished objects will be shown on the map allready but they are not focusable or able to interact with the crafting processes doestn t stop also the storages and the items saved in the storages will be available over an indirect way through a not vanished storage outside this area the game is pretty much not playable since this problem occurs expected behavior crafting stations storages carts and furniture are visible and interactable actual behavior object are invisible vanished or not really reachable attachments ,1 270716,8468963375.0,IssuesEvent,2018-10-23 21:16:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[7.8.0 #79e33fd9] Land claim papers are still not vanishing from inventory after being used,High Priority,"See this issue, it's persisting and marked for 7.8, so i suppose it should have been fixed: https://github.com/StrangeLoopGames/EcoIssues/issues/9527",1.0,"[7.8.0 #79e33fd9] Land claim papers are still not vanishing from inventory after being used - See this issue, it's persisting and marked for 7.8, so i suppose it should have been fixed: https://github.com/StrangeLoopGames/EcoIssues/issues/9527",1, land claim papers are still not vanishing from inventory after being used see this issue it s persisting and marked for so i suppose it should have been fixed ,1 524071,15195412303.0,IssuesEvent,2021-02-16 06:17:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.1.9 beta release-136] [Server] DataExporter.ExportAll Error,Category: Tech Priority: High Squad: Pumpkin,"DataExporter ExportAll from Server UI get Error ![2020-12-28 (2)](https://user-images.githubusercontent.com/26339332/103265071-c5bbd500-49bd-11eb-9fc9-b50d2a170429.png) [Data_export.txt](https://github.com/StrangeLoopGames/EcoIssues/files/5749865/Data_export.txt) ",1.0,"[0.9.1.9 beta release-136] [Server] DataExporter.ExportAll Error - DataExporter ExportAll from Server UI get Error ![2020-12-28 (2)](https://user-images.githubusercontent.com/26339332/103265071-c5bbd500-49bd-11eb-9fc9-b50d2a170429.png) [Data_export.txt](https://github.com/StrangeLoopGames/EcoIssues/files/5749865/Data_export.txt) ",1, dataexporter exportall error dataexporter exportall from server ui get error ,1 554660,16435602754.0,IssuesEvent,2021-05-20 08:54:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,restart and reset option on 'loading' worlds,Category: Cloud Worlds Category: Web Priority: High Squad: Lattice Mushroom Status: Fixed,"Sometimes a world is 'loading' but it has crashed. need an option to restart or reset. ![image.png](https://images.zenhubusercontent.com/5ee7b64c2edca519271c634b/b7784cda-ee13-4fe1-8219-2a136faf2d4a)",1.0,"restart and reset option on 'loading' worlds - Sometimes a world is 'loading' but it has crashed. need an option to restart or reset. ![image.png](https://images.zenhubusercontent.com/5ee7b64c2edca519271c634b/b7784cda-ee13-4fe1-8219-2a136faf2d4a)",1,restart and reset option on loading worlds sometimes a world is loading but it has crashed need an option to restart or reset ,1 503485,14592944142.0,IssuesEvent,2020-12-19 20:06:24,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Steam linking resets all user icons,Category: Accounts Priority: High Status: Fixed,"User ""184667"" bought Dev-Tier and had Dev-Tier icon. After linking with steam, Dev-Tier icon is gone and all he has is betaicon He should have betaicon, betafourpackicon and devtier",1.0,"Steam linking resets all user icons - User ""184667"" bought Dev-Tier and had Dev-Tier icon. After linking with steam, Dev-Tier icon is gone and all he has is betaicon He should have betaicon, betafourpackicon and devtier",1,steam linking resets all user icons user bought dev tier and had dev tier icon after linking with steam dev tier icon is gone and all he has is betaicon he should have betaicon betafourpackicon and devtier,1 481816,13892459242.0,IssuesEvent,2020-10-19 12:14:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.1.0-release-preview] Holey pipes,Category: Gameplay Priority: High Status: Fixed,"When there is an object nearby, the pipe begins to ""flow"". Visually, it is displayed that is connected, but in fact the water goes in a straight line. ![image](https://user-images.githubusercontent.com/45708377/55457830-d3c7a080-55f3-11e9-9904-40a3d3e8d18d.png) That works well: ![image](https://user-images.githubusercontent.com/45708377/55458125-bf37d800-55f4-11e9-9b73-c844b32f532d.png) If I put a nearby object: ![image](https://user-images.githubusercontent.com/45708377/55458172-e1315a80-55f4-11e9-85e0-2307d9038a35.png) And it is not cosmetic. the Blast Furnace stops working: water needed. ![image](https://user-images.githubusercontent.com/45708377/55458364-6e74af00-55f5-11e9-8e73-2c455500b400.png) ",1.0,"[0.8.1.0-release-preview] Holey pipes - When there is an object nearby, the pipe begins to ""flow"". Visually, it is displayed that is connected, but in fact the water goes in a straight line. ![image](https://user-images.githubusercontent.com/45708377/55457830-d3c7a080-55f3-11e9-9904-40a3d3e8d18d.png) That works well: ![image](https://user-images.githubusercontent.com/45708377/55458125-bf37d800-55f4-11e9-9b73-c844b32f532d.png) If I put a nearby object: ![image](https://user-images.githubusercontent.com/45708377/55458172-e1315a80-55f4-11e9-85e0-2307d9038a35.png) And it is not cosmetic. the Blast Furnace stops working: water needed. ![image](https://user-images.githubusercontent.com/45708377/55458364-6e74af00-55f5-11e9-8e73-2c455500b400.png) ",1, holey pipes when there is an object nearby the pipe begins to flow visually it is displayed that is connected but in fact the water goes in a straight line that works well if i put a nearby object and it is not cosmetic the blast furnace stops working water needed ,1 457473,13157245592.0,IssuesEvent,2020-08-10 12:24:12,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1706] Auth returns invite error when trying to login in-game,Category: Tech Priority: High Status: Fixed,"History has happened on stagingland 1. Acc1 has bought and send invite to Email2 (account has not been existed) 2. Email2 go with link from the email and register Acc2 3. Acc2 is entering a SITE account SUCCESSFULLY. 4. Acc2 is going to launch a game and log in 5. Acc2 is sad, he could not log in ![Inkedbandicam 2020-08-06 16-21-03-465_LI](https://user-images.githubusercontent.com/27898520/89528607-c5e7e800-d804-11ea-892d-01dacfee6125.jpg) 6. And now site is rejecting him too, painfully ![bandicam 2020-08-06 16-50-44-410](https://user-images.githubusercontent.com/27898520/89528776-10696480-d805-11ea-8f7b-d5b7ec86e4ab.jpg) It's coming from here #17328",1.0,"[0.9.0 staging-1706] Auth returns invite error when trying to login in-game - History has happened on stagingland 1. Acc1 has bought and send invite to Email2 (account has not been existed) 2. Email2 go with link from the email and register Acc2 3. Acc2 is entering a SITE account SUCCESSFULLY. 4. Acc2 is going to launch a game and log in 5. Acc2 is sad, he could not log in ![Inkedbandicam 2020-08-06 16-21-03-465_LI](https://user-images.githubusercontent.com/27898520/89528607-c5e7e800-d804-11ea-892d-01dacfee6125.jpg) 6. And now site is rejecting him too, painfully ![bandicam 2020-08-06 16-50-44-410](https://user-images.githubusercontent.com/27898520/89528776-10696480-d805-11ea-8f7b-d5b7ec86e4ab.jpg) It's coming from here #17328",1, auth returns invite error when trying to login in game history has happened on stagingland has bought and send invite to account has not been existed go with link from the email and register is entering a site account successfully is going to launch a game and log in is sad he could not log in and now site is rejecting him too painfully it s coming from here ,1 566054,16794548438.0,IssuesEvent,2021-06-16 00:25:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Add hardcoded map size to cw tiers,Category: Cloud Worlds Priority: High Squad: Lattice Mushroom,"see tiers and map sizes here: https://docs.google.com/document/d/1_IIT4KraauLL4lkiYAcBaOicDGrriaXyd0-6-_J3Z_Y/edit# should be able to set map tier in game config. will have to start a new world for all tiers except the lowest one can use the 'default' map which is .5k size Also can you update tiers to use the cpu ram from these estimates",1.0,"Add hardcoded map size to cw tiers - see tiers and map sizes here: https://docs.google.com/document/d/1_IIT4KraauLL4lkiYAcBaOicDGrriaXyd0-6-_J3Z_Y/edit# should be able to set map tier in game config. will have to start a new world for all tiers except the lowest one can use the 'default' map which is .5k size Also can you update tiers to use the cpu ram from these estimates",1,add hardcoded map size to cw tiers see tiers and map sizes here should be able to set map tier in game config will have to start a new world for all tiers except the lowest one can use the default map which is size also can you update tiers to use the cpu ram from these estimates,1 220634,7369311041.0,IssuesEvent,2018-03-13 01:59:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Just had a huge wave of Death appear and i saw every plant just die,High Priority,"**Version:** 0.7.1.0 beta ![snap1685](https://user-images.githubusercontent.com/29383891/36116869-b92ffdf4-102f-11e8-8d4a-3b0b77a52cb7.png) Been Playing Singleplayer, this world is ONLY 8 hours 25 Minutes old and then suddenly i saw everything get updated on screen and everything just was Dead, the grass and the plants even had a look in the sea and those plants are dead as well, All i had done here was use /level 200,200,DirtBlock so i had somewhere to build (luckily this is not a world i was trying to live in) but i had never actually had seen this happen before, it was like a Mass update of everything visible only other command i used was /repopulate PricklyPear to see if i could get some appear in my empty desert [TestWorld.zip](https://github.com/StrangeLoopGames/EcoIssues/files/1717663/TestWorld.zip) This is the World i am using, Ignore the Flat Area and Sphere 😄 ",1.0,"USER ISSUE: Just had a huge wave of Death appear and i saw every plant just die - **Version:** 0.7.1.0 beta ![snap1685](https://user-images.githubusercontent.com/29383891/36116869-b92ffdf4-102f-11e8-8d4a-3b0b77a52cb7.png) Been Playing Singleplayer, this world is ONLY 8 hours 25 Minutes old and then suddenly i saw everything get updated on screen and everything just was Dead, the grass and the plants even had a look in the sea and those plants are dead as well, All i had done here was use /level 200,200,DirtBlock so i had somewhere to build (luckily this is not a world i was trying to live in) but i had never actually had seen this happen before, it was like a Mass update of everything visible only other command i used was /repopulate PricklyPear to see if i could get some appear in my empty desert [TestWorld.zip](https://github.com/StrangeLoopGames/EcoIssues/files/1717663/TestWorld.zip) This is the World i am using, Ignore the Flat Area and Sphere 😄 ",1,user issue just had a huge wave of death appear and i saw every plant just die version beta been playing singleplayer this world is only hours minutes old and then suddenly i saw everything get updated on screen and everything just was dead the grass and the plants even had a look in the sea and those plants are dead as well all i had done here was use level dirtblock so i had somewhere to build luckily this is not a world i was trying to live in but i had never actually had seen this happen before it was like a mass update of everything visible only other command i used was repopulate pricklypear to see if i could get some appear in my empty desert this is the world i am using ignore the flat area and sphere 😄 ,1 474720,13674924240.0,IssuesEvent,2020-09-29 11:59:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: only person kicked from server,Category: Gameplay Priority: High Status: Fixed,"\ **Version:** 0.9.0.0 beta **Steps to Reproduce:** fresh install- happened randomly **Expected behavior:** **Actual behavior:** The following error message popped up: ``` Server encountered an exception: Exception: IndexOutOfRangeException Message:Index was outside the bounds of the array. Source:Eco.Shared System.IndexOutOfRangeException: Index was outside the bounds of the array. at Eco.Shared.Math.Route.WaypointsAtTime(Single time) at Eco.Shared.Pathing.RouteFollower.Position(Single lookAhead) at Eco.Shared.Pathing.AITarget.Position(Single timeOffset) at Eco.Simulation.Agents.Animal.IsNotRelevant(INetObjectViewer viewer) at Eco.Core.Agents.WorldObserver.RemoveIrrelevantObjects() at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client.<.ctor>b__70_1() ``` **Do you have mods installed? Does the issue happen when no mods are installed?:** no **Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file ",1.0,"USER ISSUE: only person kicked from server - \ **Version:** 0.9.0.0 beta **Steps to Reproduce:** fresh install- happened randomly **Expected behavior:** **Actual behavior:** The following error message popped up: ``` Server encountered an exception: Exception: IndexOutOfRangeException Message:Index was outside the bounds of the array. Source:Eco.Shared System.IndexOutOfRangeException: Index was outside the bounds of the array. at Eco.Shared.Math.Route.WaypointsAtTime(Single time) at Eco.Shared.Pathing.RouteFollower.Position(Single lookAhead) at Eco.Shared.Pathing.AITarget.Position(Single timeOffset) at Eco.Simulation.Agents.Animal.IsNotRelevant(INetObjectViewer viewer) at Eco.Core.Agents.WorldObserver.RemoveIrrelevantObjects() at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client.<.ctor>b__70_1() ``` **Do you have mods installed? Does the issue happen when no mods are installed?:** no **Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file ",1,user issue only person kicked from server version beta steps to reproduce fresh install happened randomly expected behavior actual behavior the following error message popped up server encountered an exception exception indexoutofrangeexception message index was outside the bounds of the array source eco shared system indexoutofrangeexception index was outside the bounds of the array at eco shared math route waypointsattime single time at eco shared pathing routefollower position single lookahead at eco shared pathing aitarget position single timeoffset at eco simulation agents animal isnotrelevant inetobjectviewer viewer at eco core agents worldobserver removeirrelevantobjects at eco plugins networking client update at eco plugins networking client b do you have mods installed does the issue happen when no mods are installed no please provide log files instruction is here ,1 379731,11234585445.0,IssuesEvent,2020-01-09 05:45:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1329] Civics: strange doubled ratification ,Fixed Priority: High,"1. Place Capitol 2. Press Ratify 3. It will popup two OK boxes and make two notifications about voting started ![bandicam 2020-01-08 16-38-48-768](https://user-images.githubusercontent.com/27898520/71975401-afa98780-3235-11ea-940b-56319e3efb08.jpg) ![bandicam 2020-01-08 16-39-12-915](https://user-images.githubusercontent.com/27898520/71975402-b1734b00-3235-11ea-866c-2be3d3df075e.jpg) ![bandicam 2020-01-08 16-39-18-766](https://user-images.githubusercontent.com/27898520/71975407-b46e3b80-3235-11ea-81b3-310fd88634a5.jpg) ",1.0,"[0.9.0 staging-1329] Civics: strange doubled ratification - 1. Place Capitol 2. Press Ratify 3. It will popup two OK boxes and make two notifications about voting started ![bandicam 2020-01-08 16-38-48-768](https://user-images.githubusercontent.com/27898520/71975401-afa98780-3235-11ea-940b-56319e3efb08.jpg) ![bandicam 2020-01-08 16-39-12-915](https://user-images.githubusercontent.com/27898520/71975402-b1734b00-3235-11ea-866c-2be3d3df075e.jpg) ![bandicam 2020-01-08 16-39-18-766](https://user-images.githubusercontent.com/27898520/71975407-b46e3b80-3235-11ea-81b3-310fd88634a5.jpg) ",1, civics strange doubled ratification place capitol press ratify it will popup two ok boxes and make two notifications about voting started ,1 301915,9232619884.0,IssuesEvent,2019-03-13 07:46:06,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[Hosted Worlds] Constant Disconnects,Fixed High Priority," [Eco Disconnect Log.log](https://github.com/StrangeLoopGames/EcoIssues/files/2877941/Eco.Disconnect.Log.log) Some worlds are seemingly unstable. No idea what to narrow in on, or a root cause. Narrative: - I spawned 1 world. Version 8.0.3. Constant disconnects (all players at once). Every 5-15 mins Saw a post about someone else having disconnect issues also, so we figured it was an issue with the version. - I downgraded the version to 8.0.2, and disconnects were gone. Hours with no interruptions (except an annoying issue with the login token changing for some reason... But that isnt for this report) - Friends and I decide to reset the world. Given a new port, so I assume a new container (I assume you guys are even using containers at all) was used. - New world, back to constant disconnects (still version 8.0.2). (Server ID: `29d76a99d68844888ca20f964e3afd8e` in case you want to check the exact instance) ---- ------------------------------------- Feedback: it would be nice if we could start/stop/restart the world. Not sure if that would actually fix anything in this case, but the IT part of me's first instinct is to restart it.",1.0,"[Hosted Worlds] Constant Disconnects - [Eco Disconnect Log.log](https://github.com/StrangeLoopGames/EcoIssues/files/2877941/Eco.Disconnect.Log.log) Some worlds are seemingly unstable. No idea what to narrow in on, or a root cause. Narrative: - I spawned 1 world. Version 8.0.3. Constant disconnects (all players at once). Every 5-15 mins Saw a post about someone else having disconnect issues also, so we figured it was an issue with the version. - I downgraded the version to 8.0.2, and disconnects were gone. Hours with no interruptions (except an annoying issue with the login token changing for some reason... But that isnt for this report) - Friends and I decide to reset the world. Given a new port, so I assume a new container (I assume you guys are even using containers at all) was used. - New world, back to constant disconnects (still version 8.0.2). (Server ID: `29d76a99d68844888ca20f964e3afd8e` in case you want to check the exact instance) ---- ------------------------------------- Feedback: it would be nice if we could start/stop/restart the world. Not sure if that would actually fix anything in this case, but the IT part of me's first instinct is to restart it.",1, constant disconnects some worlds are seemingly unstable no idea what to narrow in on or a root cause narrative i spawned world version constant disconnects all players at once every mins saw a post about someone else having disconnect issues also so we figured it was an issue with the version i downgraded the version to and disconnects were gone hours with no interruptions except an annoying issue with the login token changing for some reason but that isnt for this report friends and i decide to reset the world given a new port so i assume a new container i assume you guys are even using containers at all was used new world back to constant disconnects still version server id in case you want to check the exact instance feedback it would be nice if we could start stop restart the world not sure if that would actually fix anything in this case but the it part of me s first instinct is to restart it ,1 373879,11051910679.0,IssuesEvent,2019-12-10 08:14:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[9.0 master preview] Blank Menu,High Priority,"![version](https://user-images.githubusercontent.com/25908592/66337052-ae1ea980-e93e-11e9-8910-7822b026c237.png) ![screeen](https://user-images.githubusercontent.com/25908592/66337054-ae1ea980-e93e-11e9-8dfa-26bea20a2afd.png) Pressing buttons, clicking with mouse, nothing happens. Menu and news don't come up. [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/3698850/Player.log) ",1.0,"[9.0 master preview] Blank Menu - ![version](https://user-images.githubusercontent.com/25908592/66337052-ae1ea980-e93e-11e9-8910-7822b026c237.png) ![screeen](https://user-images.githubusercontent.com/25908592/66337054-ae1ea980-e93e-11e9-8dfa-26bea20a2afd.png) Pressing buttons, clicking with mouse, nothing happens. Menu and news don't come up. [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/3698850/Player.log) ",1, blank menu pressing buttons clicking with mouse nothing happens menu and news don t come up ,1 470527,13539808896.0,IssuesEvent,2020-09-16 13:55:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0.2 beta release-70 ]Contract Board: Can only select learned materials as road types.,Category: Gameplay Priority: High,"Can not select not yet learned road types using ""Build Road"" missing a ""show unlearned"" button ( but i would think this feature is unnecessary here as it should always show all road types maybe? ) Before learning skills ![Screenshot_404.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/b769ace7-174f-4aab-8285-f7e40fe65d03) After learning skills ![Screenshot_1.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/934d2c75-a868-4a73-9bc8-5610da70d3ad)",1.0,"[0.9.0.2 beta release-70 ]Contract Board: Can only select learned materials as road types. - Can not select not yet learned road types using ""Build Road"" missing a ""show unlearned"" button ( but i would think this feature is unnecessary here as it should always show all road types maybe? ) Before learning skills ![Screenshot_404.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/b769ace7-174f-4aab-8285-f7e40fe65d03) After learning skills ![Screenshot_1.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/934d2c75-a868-4a73-9bc8-5610da70d3ad)",1, contract board can only select learned materials as road types can not select not yet learned road types using build road missing a show unlearned button but i would think this feature is unnecessary here as it should always show all road types maybe before learning skills after learning skills ,1 384640,11395748467.0,IssuesEvent,2020-01-30 12:07:32,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Normal map details do not function on X axis of world for blocks.,Priority: High Status: Fixed,"![image](https://user-images.githubusercontent.com/14983165/65346626-f80f3d80-db91-11e9-9b69-502120f48d10.png) The wood surfaces here all have normal maps which catch the light from sources such as a torch or the sun. But on the other axis of the same mesh, the normal map does not have any effect. ![image](https://user-images.githubusercontent.com/14983165/65346681-1e34dd80-db92-11e9-8758-c635769a8ddd.png) ",1.0,"Normal map details do not function on X axis of world for blocks. - ![image](https://user-images.githubusercontent.com/14983165/65346626-f80f3d80-db91-11e9-9b69-502120f48d10.png) The wood surfaces here all have normal maps which catch the light from sources such as a torch or the sun. But on the other axis of the same mesh, the normal map does not have any effect. ![image](https://user-images.githubusercontent.com/14983165/65346681-1e34dd80-db92-11e9-8758-c635769a8ddd.png) ",1,normal map details do not function on x axis of world for blocks the wood surfaces here all have normal maps which catch the light from sources such as a torch or the sun but on the other axis of the same mesh the normal map does not have any effect ,1 129494,5097585556.0,IssuesEvent,2017-01-03 21:58:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Admin option to remove claimed land,enhancement High Priority,"This seems to become a more and more common issue where people grief by claiming land around other players and log off to never come back. I believe that this should be implemented pretty fast since this is becoming more and more common as this example : http://ecoforum.strangeloopgames.com/topic/1260/server-how-to-remove-players-from-the-land-they-have-claimed-harassement",1.0,"Admin option to remove claimed land - This seems to become a more and more common issue where people grief by claiming land around other players and log off to never come back. I believe that this should be implemented pretty fast since this is becoming more and more common as this example : http://ecoforum.strangeloopgames.com/topic/1260/server-how-to-remove-players-from-the-land-they-have-claimed-harassement",1,admin option to remove claimed land this seems to become a more and more common issue where people grief by claiming land around other players and log off to never come back i believe that this should be implemented pretty fast since this is becoming more and more common as this example ,1 177339,6577357716.0,IssuesEvent,2017-09-12 00:21:08,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,(6.0.0 #E34aa2e5) fish traps don't seem to be working,High Priority,"placed a fish trap in water and someone placed one on land, after an hour or two neither contained any (this area was however bugged and had no grass so may be related to that)",1.0,"(6.0.0 #E34aa2e5) fish traps don't seem to be working - placed a fish trap in water and someone placed one on land, after an hour or two neither contained any (this area was however bugged and had no grass so may be related to that)",1, fish traps don t seem to be working placed a fish trap in water and someone placed one on land after an hour or two neither contained any this area was however bugged and had no grass so may be related to that ,1 455453,13127131576.0,IssuesEvent,2020-08-06 09:47:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Custom Stats reading doesnt work,Priority: High Status: Fixed Status: Not reproduced,You get a short flashing red debug error message and nothing happens when trying to read a custom stat in a law.,1.0,Custom Stats reading doesnt work - You get a short flashing red debug error message and nothing happens when trying to read a custom stat in a law.,1,custom stats reading doesnt work you get a short flashing red debug error message and nothing happens when trying to read a custom stat in a law ,1 239231,7787697981.0,IssuesEvent,2018-06-06 23:53:46,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Eco Blackscreen to windows 10,High Priority,"**Version:** 0.7.3.0 beta **Steps to Reproduce:** hello I have the start of Eco the problem that I have a black screen in the menu because mouse cursor I see more but not I have windows 10 ",1.0,"USER ISSUE: Eco Blackscreen to windows 10 - **Version:** 0.7.3.0 beta **Steps to Reproduce:** hello I have the start of Eco the problem that I have a black screen in the menu because mouse cursor I see more but not I have windows 10 ",1,user issue eco blackscreen to windows version beta steps to reproduce hello i have the start of eco the problem that i have a black screen in the menu because mouse cursor i see more but not i have windows ,1 284636,8744674631.0,IssuesEvent,2018-12-12 23:06:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Crafting with slowly supplied liquid toggles workorder status too quickly,Semi-High Priority,Results in a lot of unnecessary view updates,1.0,Crafting with slowly supplied liquid toggles workorder status too quickly - Results in a lot of unnecessary view updates,1,crafting with slowly supplied liquid toggles workorder status too quickly results in a lot of unnecessary view updates,1 375621,11114542364.0,IssuesEvent,2019-12-18 08:54:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[8.3.0] Changing Toogle Mouse Option to leftclick makes the game unplayable,Fixed High Priority,"> Hey there, > Just started up the game on my computer and went about adjusting my controls like I do with any game. Only issue was that I accidentally set the Toggle Mouse option and bound it to left click. When I then tried to click to change it back, it force quit the pause menu. Since my left click is now the toggle mouse button I cannot access any menus for changing settings or controls, nor can I play the game. I tried uninstalling and reinstalling the game but the controls didn't reset. I am currently unable to play the game at all because of this seemingly small but gamebreaking bug, which is disappointing since I have enjoyed watching the game on youtube and playing it for the little time that I was able before it broke. > Hoping someone could help me out in fixing this problem so I can go back to playing the game, and I highly suggest working a fix to this issue so it doesn't happen to others in the future.",1.0,"[8.3.0] Changing Toogle Mouse Option to leftclick makes the game unplayable - > Hey there, > Just started up the game on my computer and went about adjusting my controls like I do with any game. Only issue was that I accidentally set the Toggle Mouse option and bound it to left click. When I then tried to click to change it back, it force quit the pause menu. Since my left click is now the toggle mouse button I cannot access any menus for changing settings or controls, nor can I play the game. I tried uninstalling and reinstalling the game but the controls didn't reset. I am currently unable to play the game at all because of this seemingly small but gamebreaking bug, which is disappointing since I have enjoyed watching the game on youtube and playing it for the little time that I was able before it broke. > Hoping someone could help me out in fixing this problem so I can go back to playing the game, and I highly suggest working a fix to this issue so it doesn't happen to others in the future.",1, changing toogle mouse option to leftclick makes the game unplayable hey there just started up the game on my computer and went about adjusting my controls like i do with any game only issue was that i accidentally set the toggle mouse option and bound it to left click when i then tried to click to change it back it force quit the pause menu since my left click is now the toggle mouse button i cannot access any menus for changing settings or controls nor can i play the game i tried uninstalling and reinstalling the game but the controls didn t reset i am currently unable to play the game at all because of this seemingly small but gamebreaking bug which is disappointing since i have enjoyed watching the game on youtube and playing it for the little time that i was able before it broke hoping someone could help me out in fixing this problem so i can go back to playing the game and i highly suggest working a fix to this issue so it doesn t happen to others in the future ,1 536611,15711263849.0,IssuesEvent,2021-03-27 06:17:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3.0 beta staging-1964] Failed to handle RPC method: XPEffect (Using Hoe),Category: Gameplay Priority: High Regression Squad: Mountain Goat Status: Fixed Type: Bug,"RPC crash/kick from server Reproduction steps /Give iron hoe Try to till ground Log error ``` [04:56:39.655] Disconnected with error: [Failed to handle RPC method: XPEffect] EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.Udp.UdpDisconnectedHandler:Invoke(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) Unity.Serialization.<>c:.cctor() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass65_0:b__0() System.InternalCancelHandler:Invoke() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() ```",1.0,"[0.9.3.0 beta staging-1964] Failed to handle RPC method: XPEffect (Using Hoe) - RPC crash/kick from server Reproduction steps /Give iron hoe Try to till ground Log error ``` [04:56:39.655] Disconnected with error: [Failed to handle RPC method: XPEffect] EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.Udp.UdpDisconnectedHandler:Invoke(Object, DisconnectReason) Eco.Networking.ENet.ENetUdpClient:OnDisconnected(ENetConnection, DisconnectReason) Unity.Serialization.<>c:.cctor() Eco.Networking.ENet.ENetUdpPeer:Service(Int32) <>c__DisplayClass65_0:b__0() System.InternalCancelHandler:Invoke() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() ```",1, failed to handle rpc method xpeffect using hoe rpc crash kick from server reproduction steps give iron hoe try to till ground log error disconnected with error ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object unityengine debug logwarning object networkmanager onclientdisconnected string system action invoke t eco shared networking networkclient handledisconnect string eco shared networking udp udpdisconnectedhandler invoke object disconnectreason eco networking enet enetudpclient ondisconnected enetconnection disconnectreason unity serialization c cctor eco networking enet enetudppeer service c b system internalcancelhandler invoke system threading timercallback invoke object system threading executioncontext runinternal executioncontext contextcallback object boolean system threading executioncontext run executioncontext contextcallback object system internalcancelhandler invoke ,1 383160,11351610491.0,IssuesEvent,2020-01-24 11:38:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1303] Can stack items in store,Priority: High Status: Fixed,"Step to reproduce: - best way to reproduce it's trying to add all item to selection: ![image](https://user-images.githubusercontent.com/45708377/71172612-bca80c00-2271-11ea-9397-599f720304c4.png) But sometimes it happen when you add 5-10 items: ![image](https://user-images.githubusercontent.com/45708377/71172668-dfd2bb80-2271-11ea-9571-f8114c9b854f.png) ",1.0,"[0.9.0 staging-1303] Can stack items in store - Step to reproduce: - best way to reproduce it's trying to add all item to selection: ![image](https://user-images.githubusercontent.com/45708377/71172612-bca80c00-2271-11ea-9397-599f720304c4.png) But sometimes it happen when you add 5-10 items: ![image](https://user-images.githubusercontent.com/45708377/71172668-dfd2bb80-2271-11ea-9571-f8114c9b854f.png) ",1, can stack items in store step to reproduce best way to reproduce it s trying to add all item to selection but sometimes it happen when you add items ,1 390420,11543502757.0,IssuesEvent,2020-02-18 09:43:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1334] Contracts transport issues,Priority: High Status: Fixed,"1. Don't have items to move when creating a transport contract (To Move: position) We had this list of items previously ![bandicam 2020-01-13 16-03-35-325](https://user-images.githubusercontent.com/27898520/72250797-44d5c300-361e-11ea-8a5a-db14aa237511.jpg) 2. Contractor won't see markers on the storages from a contract. ![unknown (38)](https://user-images.githubusercontent.com/27898520/72251276-62eff300-361f-11ea-9056-351ee9ce6883.png) 3. Contract can be finished without full transportation This contract was for 20 Bricks and 20 Logs transportation. ![unknown (39)](https://user-images.githubusercontent.com/27898520/72252516-3937cb80-3621-11ea-8c1b-5213b95df04d.png) Kirill has moved my 20 logs into his small stockpile and added 20 more logs there. ![unknown (40)](https://user-images.githubusercontent.com/27898520/72252530-3f2dac80-3621-11ea-8d15-6d75a8185203.png) Then he moved these 40 logs to the destination stockpile. ![unknown (41)](https://user-images.githubusercontent.com/27898520/72252542-43f26080-3621-11ea-8c06-8aabbf330f43.png) Contract was finished without bricks ![unknown (42)](https://user-images.githubusercontent.com/27898520/72252587-58cef400-3621-11ea-81c8-962dfaa8aed7.png) ",1.0,"[0.9.0 staging-1334] Contracts transport issues - 1. Don't have items to move when creating a transport contract (To Move: position) We had this list of items previously ![bandicam 2020-01-13 16-03-35-325](https://user-images.githubusercontent.com/27898520/72250797-44d5c300-361e-11ea-8a5a-db14aa237511.jpg) 2. Contractor won't see markers on the storages from a contract. ![unknown (38)](https://user-images.githubusercontent.com/27898520/72251276-62eff300-361f-11ea-9056-351ee9ce6883.png) 3. Contract can be finished without full transportation This contract was for 20 Bricks and 20 Logs transportation. ![unknown (39)](https://user-images.githubusercontent.com/27898520/72252516-3937cb80-3621-11ea-8c1b-5213b95df04d.png) Kirill has moved my 20 logs into his small stockpile and added 20 more logs there. ![unknown (40)](https://user-images.githubusercontent.com/27898520/72252530-3f2dac80-3621-11ea-8d15-6d75a8185203.png) Then he moved these 40 logs to the destination stockpile. ![unknown (41)](https://user-images.githubusercontent.com/27898520/72252542-43f26080-3621-11ea-8c06-8aabbf330f43.png) Contract was finished without bricks ![unknown (42)](https://user-images.githubusercontent.com/27898520/72252587-58cef400-3621-11ea-81c8-962dfaa8aed7.png) ",1, contracts transport issues don t have items to move when creating a transport contract to move position we had this list of items previously contractor won t see markers on the storages from a contract contract can be finished without full transportation this contract was for bricks and logs transportation kirill has moved my logs into his small stockpile and added more logs there then he moved these logs to the destination stockpile contract was finished without bricks ,1 223800,7460850701.0,IssuesEvent,2018-03-30 21:42:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,RouteCache is not thread safe,High Priority,serialization exceptions can occur due to routecache not being thread safe during serialization,1.0,RouteCache is not thread safe - serialization exceptions can occur due to routecache not being thread safe during serialization,1,routecache is not thread safe serialization exceptions can occur due to routecache not being thread safe during serialization,1 481922,13893994521.0,IssuesEvent,2020-10-19 14:10:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.1 staging-1810] Timer for disabling constitution doesn't work.,Category: Gameplay Priority: High Type: Regression,"Step to reproduce: - ratify constitution: ![image](https://user-images.githubusercontent.com/45708377/96459386-be908200-122a-11eb-8cb9-8ed3cc446571.png) - pick up it, I have notification that this constitution will be disabled in 20 minutes. ![image](https://user-images.githubusercontent.com/45708377/96459778-2a72ea80-122b-11eb-8371-38dfb70fac6b.png) - wait 20 minutes, nothing happens. ![image](https://user-images.githubusercontent.com/45708377/96462229-049b1500-122e-11eb-8dfd-358f698ea4dc.png) Check this one after fix.",1.0,"[0.9.1 staging-1810] Timer for disabling constitution doesn't work. - Step to reproduce: - ratify constitution: ![image](https://user-images.githubusercontent.com/45708377/96459386-be908200-122a-11eb-8cb9-8ed3cc446571.png) - pick up it, I have notification that this constitution will be disabled in 20 minutes. ![image](https://user-images.githubusercontent.com/45708377/96459778-2a72ea80-122b-11eb-8371-38dfb70fac6b.png) - wait 20 minutes, nothing happens. ![image](https://user-images.githubusercontent.com/45708377/96462229-049b1500-122e-11eb-8dfd-358f698ea4dc.png) Check this one after fix.",1, timer for disabling constitution doesn t work step to reproduce ratify constitution pick up it i have notification that this constitution will be disabled in minutes wait minutes nothing happens check this one after fix ,1 296930,9134876748.0,IssuesEvent,2019-02-26 01:42:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Steel Tool Repair Cost more than creation cost,Semi-High Priority,"My steel pick takes 4 steel and 2 boards to craft with my 80% steel working efficiency but it costs 6 steel to repair. ![image](https://user-images.githubusercontent.com/1503963/45196647-4376d800-b22b-11e8-82c3-3026fdb4901e.png) ![image](https://user-images.githubusercontent.com/1503963/45196673-57bad500-b22b-11e8-9b21-cd4af7f16a9f.png) ",1.0,"Steel Tool Repair Cost more than creation cost - My steel pick takes 4 steel and 2 boards to craft with my 80% steel working efficiency but it costs 6 steel to repair. ![image](https://user-images.githubusercontent.com/1503963/45196647-4376d800-b22b-11e8-82c3-3026fdb4901e.png) ![image](https://user-images.githubusercontent.com/1503963/45196673-57bad500-b22b-11e8-9b21-cd4af7f16a9f.png) ",1,steel tool repair cost more than creation cost my steel pick takes steel and boards to craft with my steel working efficiency but it costs steel to repair ,1 437561,12599326380.0,IssuesEvent,2020-06-11 05:42:08,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1592] Civics: law is crashing with Timer and Property,Priority: High Status: Fixed Week Task,"1) Make a title and add yourself there ![bandicam 2020-06-08 16-12-34-208](https://user-images.githubusercontent.com/27898520/84026358-a1a79080-a9a6-11ea-88a8-b1c0e8abebd6.jpg) 2) Make a law where you are giving property from that title owner to a person with timer. Like this ![bandicam 2020-06-08 16-12-25-126](https://user-images.githubusercontent.com/27898520/84026527-ec290d00-a9a6-11ea-9f5b-393e81bbe8d2.jpg) Trigger DON'T have last field, its None. You will have crash when law is triggered. And save will be corrupted. [log_200608123423.log](https://github.com/StrangeLoopGames/EcoIssues/files/4745705/log_200608123423.log) Everything is fine if Repeat from each user = Everyone.",1.0,"[0.9.0 staging-1592] Civics: law is crashing with Timer and Property - 1) Make a title and add yourself there ![bandicam 2020-06-08 16-12-34-208](https://user-images.githubusercontent.com/27898520/84026358-a1a79080-a9a6-11ea-88a8-b1c0e8abebd6.jpg) 2) Make a law where you are giving property from that title owner to a person with timer. Like this ![bandicam 2020-06-08 16-12-25-126](https://user-images.githubusercontent.com/27898520/84026527-ec290d00-a9a6-11ea-9f5b-393e81bbe8d2.jpg) Trigger DON'T have last field, its None. You will have crash when law is triggered. And save will be corrupted. [log_200608123423.log](https://github.com/StrangeLoopGames/EcoIssues/files/4745705/log_200608123423.log) Everything is fine if Repeat from each user = Everyone.",1, civics law is crashing with timer and property make a title and add yourself there make a law where you are giving property from that title owner to a person with timer like this trigger don t have last field its none you will have crash when law is triggered and save will be corrupted everything is fine if repeat from each user everyone ,1 293537,8997305584.0,IssuesEvent,2019-02-02 10:46:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,"Master: ""Gain Speciality XP"" broken",High Priority,"no tooltip on ""research table link"" In addition, it's strange to see this part on this tutorial. ![default](https://user-images.githubusercontent.com/4980243/51518818-32241600-1e30-11e9-8246-ea8290d3c96a.png) ",1.0,"Master: ""Gain Speciality XP"" broken - no tooltip on ""research table link"" In addition, it's strange to see this part on this tutorial. ![default](https://user-images.githubusercontent.com/4980243/51518818-32241600-1e30-11e9-8246-ea8290d3c96a.png) ",1,master gain speciality xp broken no tooltip on research table link in addition it s strange to see this part on this tutorial ,1 214935,7284760142.0,IssuesEvent,2018-02-23 00:06:31,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: join serveur,High Priority,"**Version:** 0.7.1.2 beta **Steps to Reproduce:** 1 fois sur 2 le jeu crash lorsque que je recherche un serveur. Je clic sur Join, ça commence à chercher, et la freeze puis crash. **Expected behavior:** **Actual behavior:** ",1.0,"USER ISSUE: join serveur - **Version:** 0.7.1.2 beta **Steps to Reproduce:** 1 fois sur 2 le jeu crash lorsque que je recherche un serveur. Je clic sur Join, ça commence à chercher, et la freeze puis crash. **Expected behavior:** **Actual behavior:** ",1,user issue join serveur version beta steps to reproduce fois sur le jeu crash lorsque que je recherche un serveur je clic sur join ça commence à chercher et la freeze puis crash expected behavior actual behavior ,1 476636,13748078521.0,IssuesEvent,2020-10-06 08:34:24,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.1 develop-76] Hosting with Client UI doesn't save all difficulty settings,Category: Gameplay Priority: High,"When hosting a new world in ClientUI, it does not save the settings for CraftResourceModifier or CraftTimeModifier. These are super important settings for single player on No Collab. It would be nice if it also saved the name of CollaborationPreset, but this is not crucial. You can see what the settings should be in DifficultySettingsPlugin.cs",1.0,"[0.9.1 develop-76] Hosting with Client UI doesn't save all difficulty settings - When hosting a new world in ClientUI, it does not save the settings for CraftResourceModifier or CraftTimeModifier. These are super important settings for single player on No Collab. It would be nice if it also saved the name of CollaborationPreset, but this is not crucial. You can see what the settings should be in DifficultySettingsPlugin.cs",1, hosting with client ui doesn t save all difficulty settings when hosting a new world in clientui it does not save the settings for craftresourcemodifier or crafttimemodifier these are super important settings for single player on no collab it would be nice if it also saved the name of collaborationpreset but this is not crucial you can see what the settings should be in difficultysettingsplugin cs,1 500688,14504294471.0,IssuesEvent,2020-12-12 00:37:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,playtest: limit chat logs,Category: Cloud Worlds Priority: Critical Priority: High,"we need a special release build - that limits or removes chat logging. Ideally we can turn this feature on or off. the switch must be reachable from cw, like an api endpoint. but always off could work too. ",2.0,"playtest: limit chat logs - we need a special release build - that limits or removes chat logging. Ideally we can turn this feature on or off. the switch must be reachable from cw, like an api endpoint. but always off could work too. ",1,playtest limit chat logs we need a special release build that limits or removes chat logging ideally we can turn this feature on or off the switch must be reachable from cw like an api endpoint but always off could work too ,1 309429,9474577669.0,IssuesEvent,2019-04-19 07:59:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Servers with version mis-match still allow attempt to join,Semi-High Priority,"WHen you click on a server that is running a version different from the one you have installed it does show the server version on the button that would usually say ""Join"" if the versions matched. This used to not do anything if you clicked on it and there was a version mismatch because the versions were not the same.. Now it attempts to log you in and then you get a connection error with no mention of the a version error or mismatch. This has some players confused that there maybe a problem on their client that they cannot get in these servers but see other people in them and since it allowed them to attempt to connect the fact that the versions are not the same is not realized.",1.0,"Servers with version mis-match still allow attempt to join - WHen you click on a server that is running a version different from the one you have installed it does show the server version on the button that would usually say ""Join"" if the versions matched. This used to not do anything if you clicked on it and there was a version mismatch because the versions were not the same.. Now it attempts to log you in and then you get a connection error with no mention of the a version error or mismatch. This has some players confused that there maybe a problem on their client that they cannot get in these servers but see other people in them and since it allowed them to attempt to connect the fact that the versions are not the same is not realized.",1,servers with version mis match still allow attempt to join when you click on a server that is running a version different from the one you have installed it does show the server version on the button that would usually say join if the versions matched this used to not do anything if you clicked on it and there was a version mismatch because the versions were not the same now it attempts to log you in and then you get a connection error with no mention of the a version error or mismatch this has some players confused that there maybe a problem on their client that they cannot get in these servers but see other people in them and since it allowed them to attempt to connect the fact that the versions are not the same is not realized ,1 253274,8053613147.0,IssuesEvent,2018-08-02 00:02:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Removing users from deeds litters scene w/ UserEntry(Clone),High Priority,"![image](https://user-images.githubusercontent.com/774628/43491604-0bd664e2-94da-11e8-91a9-90a492d3c178.png) Error in console: `Can't remove RectTransform because HorizontalLayoutGroup (Script) depends on it`",1.0,"Removing users from deeds litters scene w/ UserEntry(Clone) - ![image](https://user-images.githubusercontent.com/774628/43491604-0bd664e2-94da-11e8-91a9-90a492d3c178.png) Error in console: `Can't remove RectTransform because HorizontalLayoutGroup (Script) depends on it`",1,removing users from deeds litters scene w userentry clone error in console can t remove recttransform because horizontallayoutgroup script depends on it ,1 242329,7841006420.0,IssuesEvent,2018-06-18 18:11:45,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Plot draw distance glitch,High Priority,"It's possible for textures to stop load itself at around 50 claims away from the player, in both SP and MP. Happens on a long enough play session. Not sure why. ![20180603125537_1](https://user-images.githubusercontent.com/18286472/40884747-fe9340f4-6732-11e8-9a12-4e8df997cd57.jpg) ![20180525021223_1](https://user-images.githubusercontent.com/18286472/40884755-0f4812ee-6733-11e8-90c5-35bbe62cd75b.jpg) [output_log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/2065788/output_log.txt) ",1.0,"Plot draw distance glitch - It's possible for textures to stop load itself at around 50 claims away from the player, in both SP and MP. Happens on a long enough play session. Not sure why. ![20180603125537_1](https://user-images.githubusercontent.com/18286472/40884747-fe9340f4-6732-11e8-9a12-4e8df997cd57.jpg) ![20180525021223_1](https://user-images.githubusercontent.com/18286472/40884755-0f4812ee-6733-11e8-90c5-35bbe62cd75b.jpg) [output_log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/2065788/output_log.txt) ",1,plot draw distance glitch it s possible for textures to stop load itself at around claims away from the player in both sp and mp happens on a long enough play session not sure why ,1 480524,13853464955.0,IssuesEvent,2020-10-15 08:10:32,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Infinite Carts,Category: Gameplay Priority: High,"With one cart on the ground, as soon as you see the disconnect symbol in the bottom corner, if you hammer the cart into inventory and disconnect while it is still on the ground, when you relog you have a cart both on the ground and one in your inventory. ",1.0,"Infinite Carts - With one cart on the ground, as soon as you see the disconnect symbol in the bottom corner, if you hammer the cart into inventory and disconnect while it is still on the ground, when you relog you have a cart both on the ground and one in your inventory. ",1,infinite carts with one cart on the ground as soon as you see the disconnect symbol in the bottom corner if you hammer the cart into inventory and disconnect while it is still on the ground when you relog you have a cart both on the ground and one in your inventory ,1 525469,15254219141.0,IssuesEvent,2021-02-20 11:03:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.3.0 beta staging-1936]Moving vehicle deed into property deed causes NRE Exception,Category: Gameplay Priority: High Regression Type: Bug,"Changes done and fixed in #19541 https://github.com/StrangeLoopGames/Eco/pull/7494 Causes a slight issue with real estate desks where you can move vehicles into the same properties as regular claims throwing an exception also not sure how this will implicate these functions. ![Screenshot_85](https://user-images.githubusercontent.com/24981362/108593332-4de1a980-7373-11eb-9763-78a8dd64a7a9.jpg) ",1.0,"[0.9.3.0 beta staging-1936]Moving vehicle deed into property deed causes NRE Exception - Changes done and fixed in #19541 https://github.com/StrangeLoopGames/Eco/pull/7494 Causes a slight issue with real estate desks where you can move vehicles into the same properties as regular claims throwing an exception also not sure how this will implicate these functions. ![Screenshot_85](https://user-images.githubusercontent.com/24981362/108593332-4de1a980-7373-11eb-9763-78a8dd64a7a9.jpg) ",1, moving vehicle deed into property deed causes nre exception changes done and fixed in causes a slight issue with real estate desks where you can move vehicles into the same properties as regular claims throwing an exception also not sure how this will implicate these functions ,1 499063,14439162372.0,IssuesEvent,2020-12-07 14:02:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.2 staging-1865] Server crash,Category: Tech Priority: High,"Create a new world. start toplat, play near 1 minute and server was crashed. I can't reproduce it, but we need to investigate it more: ``` System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.) System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Simulation.ExternalInputs.MovementTracker.ReactOnWorldChanges() at Eco.Simulation.ExternalInputs.MovementTracker.Tick() at Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) at Eco.Simulation.EcoSim.DoTick(TickSample tick) at Eco.Simulation.EcoSim.DoWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) [16:51:09.537] [5] [ Info] [Eco] Saving... [16:51:12.263] [83] [Error] [Eco] System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Simulation.ExternalInputs.MovementTracker.ReactOnWorldChanges() at Eco.Simulation.ExternalInputs.MovementTracker.Tick() at Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) at Eco.Simulation.EcoSim.DoTick(TickSample tick) at Eco.Simulation.EcoSim.DoWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) at Eco.Core.Utils.Threading.WorkerBase.ShutdownAsync() at Eco.Core.Utils.Threading.WorkerExtensions.Shutdown(IWorker worker) at Eco.Server.PluginManager.<>c.b__35_0(PluginRegistration reg) ``` [log_201207044638.log](https://github.com/StrangeLoopGames/EcoIssues/files/5653111/log_201207044638.log) ",1.0,"[0.9.2 staging-1865] Server crash - Create a new world. start toplat, play near 1 minute and server was crashed. I can't reproduce it, but we need to investigate it more: ``` System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.) System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Simulation.ExternalInputs.MovementTracker.ReactOnWorldChanges() at Eco.Simulation.ExternalInputs.MovementTracker.Tick() at Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) at Eco.Simulation.EcoSim.DoTick(TickSample tick) at Eco.Simulation.EcoSim.DoWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) [16:51:09.537] [5] [ Info] [Eco] Saving... [16:51:12.263] [83] [Error] [Eco] System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Simulation.ExternalInputs.MovementTracker.ReactOnWorldChanges() at Eco.Simulation.ExternalInputs.MovementTracker.Tick() at Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func) at Eco.Simulation.EcoSim.DoTick(TickSample tick) at Eco.Simulation.EcoSim.DoWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) at Eco.Core.Utils.Threading.WorkerBase.ShutdownAsync() at Eco.Core.Utils.Threading.WorkerExtensions.Shutdown(IWorker worker) at Eco.Server.PluginManager.<>c.b__35_0(PluginRegistration reg) ``` [log_201207044638.log](https://github.com/StrangeLoopGames/EcoIssues/files/5653111/log_201207044638.log) ",1, server crash create a new world start toplat play near minute and server was crashed i can t reproduce it but we need to investigate it more system aggregateexception one or more errors occurred object reference not set to an instance of an object system nullreferenceexception object reference not set to an instance of an object at eco simulation externalinputs movementtracker reactonworldchanges at eco simulation externalinputs movementtracker tick at eco core plugins ticktimeutil timesubprocess action func at eco simulation ecosim dotick ticksample tick at eco simulation ecosim dowork cancellationtoken token at eco core utils threading repeatableworkerbase dowork cancellationtoken token saving system nullreferenceexception object reference not set to an instance of an object at eco simulation externalinputs movementtracker reactonworldchanges at eco simulation externalinputs movementtracker tick at eco core plugins ticktimeutil timesubprocess action func at eco simulation ecosim dotick ticksample tick at eco simulation ecosim dowork cancellationtoken token at eco core utils threading repeatableworkerbase dowork cancellationtoken token at eco core utils threading workerbase shutdownasync at eco core utils threading workerextensions shutdown iworker worker at eco server pluginmanager c b pluginregistration reg ,1 478930,13788629761.0,IssuesEvent,2020-10-09 07:33:33,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[Migration to 9.1] Can't connect to server.,Category: Tech Priority: Critical Priority: High,"I try to migrate world from 9.0.x version to 9.1 and connect to it. World was migrated but I can't connect to it. World: https://drive.google.com/file/d/1mnifbN7tMF696znTBbsOsP9kdMPqRxSc/view?usp=sharing Server log: [log_201009101251.log](https://github.com/StrangeLoopGames/EcoIssues/files/5353176/log_201009101251.log) Exception when try to connect: ``` System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Civics.Elections.Election.FullDescribe() ``` We had this exception before in this issue #18164, but didn't have 100% steps. Log file: [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5353188/Player.log) ",2.0,"[Migration to 9.1] Can't connect to server. - I try to migrate world from 9.0.x version to 9.1 and connect to it. World was migrated but I can't connect to it. World: https://drive.google.com/file/d/1mnifbN7tMF696znTBbsOsP9kdMPqRxSc/view?usp=sharing Server log: [log_201009101251.log](https://github.com/StrangeLoopGames/EcoIssues/files/5353176/log_201009101251.log) Exception when try to connect: ``` System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Civics.Elections.Election.FullDescribe() ``` We had this exception before in this issue #18164, but didn't have 100% steps. Log file: [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5353188/Player.log) ",1, can t connect to server i try to migrate world from x version to and connect to it world was migrated but i can t connect to it world server log exception when try to connect system nullreferenceexception object reference not set to an instance of an object at eco gameplay civics elections election fulldescribe we had this exception before in this issue but didn t have steps log file ,1 311915,9540278889.0,IssuesEvent,2019-04-30 19:06:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: FPS drop when reaping grass,High Priority,"**Version:** 0.8.0.3 beta This is while playing on a server hosted on my friend's computer. Note that only the player doing the reaping is getting big drops in MP. Other players seem to get minor drops, but nothing too annoying. I noticed there's a slightly similar issue about FPS drops with grass in general, but this is specifically when you reap - otherwise it runs fine. Some specs, in case it helps: 16GB DDR4 Ryzen 7 1700 GTX 1070 SC **Steps to Reproduce:** 1. Equip a scythe 2. Cut any tall grass 3. Notice the FPS drop (in my case, 50\~60 to 20\~30) **Expected behavior:** It should've run the mediocre falling animation without lag in any way. **Actual behavior:** Instead it caused massive FPS drop for the player cutting. **Do you have mods installed? Does issue happen when no mods are installed?:** I do not.",1.0,"USER ISSUE: FPS drop when reaping grass - **Version:** 0.8.0.3 beta This is while playing on a server hosted on my friend's computer. Note that only the player doing the reaping is getting big drops in MP. Other players seem to get minor drops, but nothing too annoying. I noticed there's a slightly similar issue about FPS drops with grass in general, but this is specifically when you reap - otherwise it runs fine. Some specs, in case it helps: 16GB DDR4 Ryzen 7 1700 GTX 1070 SC **Steps to Reproduce:** 1. Equip a scythe 2. Cut any tall grass 3. Notice the FPS drop (in my case, 50\~60 to 20\~30) **Expected behavior:** It should've run the mediocre falling animation without lag in any way. **Actual behavior:** Instead it caused massive FPS drop for the player cutting. **Do you have mods installed? Does issue happen when no mods are installed?:** I do not.",1,user issue fps drop when reaping grass version beta this is while playing on a server hosted on my friend s computer note that only the player doing the reaping is getting big drops in mp other players seem to get minor drops but nothing too annoying i noticed there s a slightly similar issue about fps drops with grass in general but this is specifically when you reap otherwise it runs fine some specs in case it helps ryzen gtx sc steps to reproduce equip a scythe cut any tall grass notice the fps drop in my case to expected behavior it should ve run the mediocre falling animation without lag in any way actual behavior instead it caused massive fps drop for the player cutting do you have mods installed does issue happen when no mods are installed i do not ,1 230793,7614045332.0,IssuesEvent,2018-05-02 00:16:31,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: 7.4 SLG id broken?,High Priority,"**Version:** 0.7.4.0 beta **Steps to Reproduce:** Play 7.4 w/ slg id **Expected behavior:** **Actual behavior:** The following error message popped up: ``` Failed to login Unexpected character encountered while parsing value: <. Line 2, position 1. ```
Log FileInitialize engine version: 2017.4.0f1 (b5bd171ee9ba) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02) Vendor: NVIDIA VRAM: 2997 MB Driver: 23.21.13.8813 Begin MonoManager ReloadAssembly - Completed reload, in 0.036 seconds Initializing input. Input initialized. Initialized touch support. The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Setting up 6 worker threads for Enlighten. Thread -> id: 1227c -> priority: 1 Thread -> id: 17ab4 -> priority: 1 Thread -> id: 798c -> priority: 1 Thread -> id: 196c -> priority: 1 Thread -> id: 17fbc -> priority: 1 Thread -> id: 152fc -> priority: 1 UnloadTime: 3.342226 ms Client version: 0.7.4.0 beta Tuesday, May 01, 2018 1:59 PM (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/Mono/.\libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/Mono/libc RPC lookup took: 8213.8731ms (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> PreLogin (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggingIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggingIn -> PreLogin (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
",1.0,"USER ISSUE: 7.4 SLG id broken? - **Version:** 0.7.4.0 beta **Steps to Reproduce:** Play 7.4 w/ slg id **Expected behavior:** **Actual behavior:** The following error message popped up: ``` Failed to login Unexpected character encountered while parsing value: <. Line 2, position 1. ```
Log FileInitialize engine version: 2017.4.0f1 (b5bd171ee9ba) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02) Vendor: NVIDIA VRAM: 2997 MB Driver: 23.21.13.8813 Begin MonoManager ReloadAssembly - Completed reload, in 0.036 seconds Initializing input. Input initialized. Initialized touch support. The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Setting up 6 worker threads for Enlighten. Thread -> id: 1227c -> priority: 1 Thread -> id: 17ab4 -> priority: 1 Thread -> id: 798c -> priority: 1 Thread -> id: 196c -> priority: 1 Thread -> id: 17fbc -> priority: 1 Thread -> id: 152fc -> priority: 1 UnloadTime: 3.342226 ms Client version: 0.7.4.0 beta Tuesday, May 01, 2018 1:59 PM (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/Mono/.\libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/Mono/libc RPC lookup took: 8213.8731ms (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> PreLogin (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggingIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggingIn -> PreLogin (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
",1,user issue slg id broken version beta steps to reproduce play w slg id expected behavior actual behavior the following error message popped up failed to login unexpected character encountered while parsing value line position log file initialize engine version gfxdevice creating device client threaded version renderer nvidia geforce gtx id vendor nvidia vram mb driver begin monomanager reloadassembly completed reload in seconds initializing input input initialized initialized touch support the referenced script on this behaviour game object camera is missing filename line warning shader unsupported calmwater calm water pass forwardadd has no vertex shader warning shader unsupported calmwater calm water all passes removed setting up worker threads for enlighten thread id priority thread id priority thread id priority thread id priority thread id priority thread id priority unloadtime ms client version beta tuesday may pm filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line fallback handler could not load library c program files steam steamapps common eco eco data mono libc fallback handler could not load library c program files steam steamapps common eco eco data mono libc fallback handler could not load library c program files steam steamapps common eco eco data mono libc rpc lookup took filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state prelogin prelogin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state prelogin loggingin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state loggingin prelogin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line ,1 290543,8896383459.0,IssuesEvent,2019-01-16 11:17:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,If you close window using esc - you get two active cursor,Semi-High Priority,"(mouse and interaction) Video - https://youtu.be/r09KA__MuJQ (uploading now)",1.0,"If you close window using esc - you get two active cursor - (mouse and interaction) Video - https://youtu.be/r09KA__MuJQ (uploading now)",1,if you close window using esc you get two active cursor mouse and interaction video uploading now ,1 480328,13850209369.0,IssuesEvent,2020-10-15 00:33:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,cw auto delete cron job not working on prod,Category: Cloud Worlds Priority: High Status: Fixed,"There are worlds in the db with an end_date that is in past. It might be stopping worlds, but removing world from db is not working.",1.0,"cw auto delete cron job not working on prod - There are worlds in the db with an end_date that is in past. It might be stopping worlds, but removing world from db is not working.",1,cw auto delete cron job not working on prod there are worlds in the db with an end date that is in past it might be stopping worlds but removing world from db is not working ,1 294496,9029797466.0,IssuesEvent,2019-02-08 00:30:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,previous elections link bug,Semi-High Priority,"From the main menu, previous elections are not linking correctly. Like this: http://localhost:3001/elections.html?election=[object%20Object]",1.0,"previous elections link bug - From the main menu, previous elections are not linking correctly. Like this: http://localhost:3001/elections.html?election=[object%20Object]",1,previous elections link bug from the main menu previous elections are not linking correctly like this ,1 510796,14816290586.0,IssuesEvent,2021-01-14 08:48:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2 staging-1896] Client crash when try to create skill scroll with active tutorial.,Category: Gameplay Priority: High Squad: Mountain Goat Status: Fixed,"Step to reproduce: - research any skill book: ![image](https://user-images.githubusercontent.com/45708377/104156033-61efce00-53f9-11eb-8b2f-e47f32774444.png) - if you don't have any active tutorial then restart it: ![image](https://user-images.githubusercontent.com/45708377/104156064-6ddb9000-53f9-11eb-807b-7bfc760c61b7.png) - press RMB to create skill scroll: ![image](https://user-images.githubusercontent.com/45708377/104156129-89469b00-53f9-11eb-904c-d34091684289.png) - I have crash: ``` Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Tutorial.TutorialTasks.<>c__DisplayClass20_0.b__3(User u) at Eco.Core.Utils.SubscriptionExtensions.<>c__DisplayClass5_0`1.b__0(T t) at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.Items.InventoryChangeSet.TryApply() at Eco.Gameplay.Items.Inventory.TryAddItem(Type itemType, User user) at Eco.Gameplay.Items.SkillBook.OnUsed(Player player, ItemStack itemStack) at Eco.Gameplay.Items.Inventory.UseStack(Player player, ItemStack stack) Outer Exceptions: Exception has been thrown by the target of an invocation. Exception has been thrown by the target of an invocation. ``` [Book crash.txt](https://github.com/StrangeLoopGames/EcoIssues/files/5794455/Book.crash.txt) ",1.0,"[0.9.2 staging-1896] Client crash when try to create skill scroll with active tutorial. - Step to reproduce: - research any skill book: ![image](https://user-images.githubusercontent.com/45708377/104156033-61efce00-53f9-11eb-8b2f-e47f32774444.png) - if you don't have any active tutorial then restart it: ![image](https://user-images.githubusercontent.com/45708377/104156064-6ddb9000-53f9-11eb-807b-7bfc760c61b7.png) - press RMB to create skill scroll: ![image](https://user-images.githubusercontent.com/45708377/104156129-89469b00-53f9-11eb-904c-d34091684289.png) - I have crash: ``` Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Tutorial.TutorialTasks.<>c__DisplayClass20_0.b__3(User u) at Eco.Core.Utils.SubscriptionExtensions.<>c__DisplayClass5_0`1.b__0(T t) at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.Items.InventoryChangeSet.TryApply() at Eco.Gameplay.Items.Inventory.TryAddItem(Type itemType, User user) at Eco.Gameplay.Items.SkillBook.OnUsed(Player player, ItemStack itemStack) at Eco.Gameplay.Items.Inventory.UseStack(Player player, ItemStack stack) Outer Exceptions: Exception has been thrown by the target of an invocation. Exception has been thrown by the target of an invocation. ``` [Book crash.txt](https://github.com/StrangeLoopGames/EcoIssues/files/5794455/Book.crash.txt) ",1, client crash when try to create skill scroll with active tutorial step to reproduce research any skill book if you don t have any active tutorial then restart it press rmb to create skill scroll i have crash exception nullreferenceexception message object reference not set to an instance of an object source eco gameplay system nullreferenceexception object reference not set to an instance of an object at eco gameplay tutorial tutorialtasks c b user u at eco core utils subscriptionextensions c b t t at eco gameplay items inventorychangeset applyinternal boolean throwoninvalid at eco gameplay items inventorychangeset tryapply at eco gameplay items inventory tryadditem type itemtype user user at eco gameplay items skillbook onused player player itemstack itemstack at eco gameplay items inventory usestack player player itemstack stack outer exceptions exception has been thrown by the target of an invocation exception has been thrown by the target of an invocation ,1 272198,8500145018.0,IssuesEvent,2018-10-29 19:01:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Deed Sales need fixing,Fixed High Priority,"I updated just about everything to use the new bank account system, except the deed sales. You can see this interface on the real estate desk, give yourself one (might need to '/spawnbuilding 2' and put it inside to make it function. In fact if you want to add a chat command /spawn that works like /give, but creates a requisite building and places it inside, that would be fantastic). Hook up the real estate desk so you choose which account youre spending from, like the store does. Modify the server code so that the transfers happen between the correct accounts. ",1.0,"Deed Sales need fixing - I updated just about everything to use the new bank account system, except the deed sales. You can see this interface on the real estate desk, give yourself one (might need to '/spawnbuilding 2' and put it inside to make it function. In fact if you want to add a chat command /spawn that works like /give, but creates a requisite building and places it inside, that would be fantastic). Hook up the real estate desk so you choose which account youre spending from, like the store does. Modify the server code so that the transfers happen between the correct accounts. ",1,deed sales need fixing i updated just about everything to use the new bank account system except the deed sales you can see this interface on the real estate desk give yourself one might need to spawnbuilding and put it inside to make it function in fact if you want to add a chat command spawn that works like give but creates a requisite building and places it inside that would be fantastic hook up the real estate desk so you choose which account youre spending from like the store does modify the server code so that the transfers happen between the correct accounts ,1 224348,7469269784.0,IssuesEvent,2018-04-02 22:05:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Plant migration crash,High Priority,"From @GophTheGreat : Got one from the support queue. I don't actually think it's the same error that John's user reported but this already has a fitting title, so: ""What an amazing game, I love it! BUT while loading my world with Eco server 0.7.3 the following error message appears after „loading plants 100%“: Unbehandelte Ausnahme: System.AggregateException: Mindestens ein Fehler ist aufgetreten. ---> System.Reflection.TargetInvocationException: Ein Aufrufziel hat einen Ausnahmefehler verursacht. ---> System.Exception: Error(s) occurred when loading Plants bei Eco.Core.Serialization.DataStore.LoadAsync[T](String folder, Action`2 createFunc) bei Eco.Simulation.PlantSim..ctor() bei Eco.Simulation.EcoSim.Initialize() bei Eco.Simulation.EcoSim..ctor() --- Ende der internen Ausnahmestapelüberwachung --- bei System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck) bei System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark) bei System.Activator.CreateInstance(Type type, Boolean nonPublic) bei System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark) bei System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes) bei System.Activator.CreateInstance(Type type, Object[] args) bei Eco.Server.PluginManager.AddPlugin(Type pluginType, Object[] p) bei Eco.Server.PluginManager.<.ctor>b__10_3() bei System.Threading.Tasks.Task.Execute() --- Ende der internen Ausnahmestapelüberwachung --- bei System.Threading.Tasks.Task.WaitAll(Task[] tasks, Int32 millisecondsTimeout, CancellationToken cancellationToken) bei Eco.Server.PluginManager..ctor() bei Eco.Server.Startup.Start(String[] args) bei Eco.Server.MainClass.Main(String[] args) The interesting thing: this file was an backup file that was created automatic by the server itself. This file is broken and 7-Zip also says that there are CRC-Errors in the ECO-File. After all by backups after the 7.3.0 world-convert are broken. Is there any chance to get the file working or to repair that backup file, because there are a few “working” hours in it? (continued from a second email): it seems to be a problem at a species type definition in Eco. I debuged the server application for more information in Visual Studio, please see attached file no. 1. I also attached the eco dump file (see no. 2) and here you can download the world-files in zip-archive: https://www.amazon.de/clouddrive/share/D8FOEg3voC766j9B05VswNIiWZAy2i4V59eIi7p8AGz eco_debug https://pastebin.com/Z5ugKDnx",1.0,"Plant migration crash - From @GophTheGreat : Got one from the support queue. I don't actually think it's the same error that John's user reported but this already has a fitting title, so: ""What an amazing game, I love it! BUT while loading my world with Eco server 0.7.3 the following error message appears after „loading plants 100%“: Unbehandelte Ausnahme: System.AggregateException: Mindestens ein Fehler ist aufgetreten. ---> System.Reflection.TargetInvocationException: Ein Aufrufziel hat einen Ausnahmefehler verursacht. ---> System.Exception: Error(s) occurred when loading Plants bei Eco.Core.Serialization.DataStore.LoadAsync[T](String folder, Action`2 createFunc) bei Eco.Simulation.PlantSim..ctor() bei Eco.Simulation.EcoSim.Initialize() bei Eco.Simulation.EcoSim..ctor() --- Ende der internen Ausnahmestapelüberwachung --- bei System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck) bei System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark) bei System.Activator.CreateInstance(Type type, Boolean nonPublic) bei System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark) bei System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes) bei System.Activator.CreateInstance(Type type, Object[] args) bei Eco.Server.PluginManager.AddPlugin(Type pluginType, Object[] p) bei Eco.Server.PluginManager.<.ctor>b__10_3() bei System.Threading.Tasks.Task.Execute() --- Ende der internen Ausnahmestapelüberwachung --- bei System.Threading.Tasks.Task.WaitAll(Task[] tasks, Int32 millisecondsTimeout, CancellationToken cancellationToken) bei Eco.Server.PluginManager..ctor() bei Eco.Server.Startup.Start(String[] args) bei Eco.Server.MainClass.Main(String[] args) The interesting thing: this file was an backup file that was created automatic by the server itself. This file is broken and 7-Zip also says that there are CRC-Errors in the ECO-File. After all by backups after the 7.3.0 world-convert are broken. Is there any chance to get the file working or to repair that backup file, because there are a few “working” hours in it? (continued from a second email): it seems to be a problem at a species type definition in Eco. I debuged the server application for more information in Visual Studio, please see attached file no. 1. I also attached the eco dump file (see no. 2) and here you can download the world-files in zip-archive: https://www.amazon.de/clouddrive/share/D8FOEg3voC766j9B05VswNIiWZAy2i4V59eIi7p8AGz eco_debug https://pastebin.com/Z5ugKDnx",1,plant migration crash from gophthegreat got one from the support queue i don t actually think it s the same error that john s user reported but this already has a fitting title so what an amazing game i love it but while loading my world with eco server the following error message appears after „loading plants “ unbehandelte ausnahme system aggregateexception mindestens ein fehler ist aufgetreten system reflection targetinvocationexception ein aufrufziel hat einen ausnahmefehler verursacht system exception error s occurred when loading plants bei eco core serialization datastore loadasync string folder action createfunc bei eco simulation plantsim ctor bei eco simulation ecosim initialize bei eco simulation ecosim ctor ende der internen ausnahmestapelüberwachung bei system runtimetypehandle createinstance runtimetype type boolean publiconly boolean nocheck boolean canbecached runtimemethodhandleinternal ctor boolean bneedsecuritycheck bei system runtimetype createinstanceslow boolean publiconly boolean skipcheckthis boolean fillcache stackcrawlmark stackmark bei system activator createinstance type type boolean nonpublic bei system runtimetype createinstanceimpl bindingflags bindingattr binder binder object args cultureinfo culture object activationattributes stackcrawlmark stackmark bei system activator createinstance type type bindingflags bindingattr binder binder object args cultureinfo culture object activationattributes bei system activator createinstance type type object args bei eco server pluginmanager addplugin type plugintype object p bei eco server pluginmanager b bei system threading tasks task execute ende der internen ausnahmestapelüberwachung bei system threading tasks task waitall task tasks millisecondstimeout cancellationtoken cancellationtoken bei eco server pluginmanager ctor bei eco server startup start string args bei eco server mainclass main string args the interesting thing this file was an backup file that was created automatic by the server itself this file is broken and zip also says that there are crc errors in the eco file after all by backups after the world convert are broken is there any chance to get the file working or to repair that backup file because there are a few “working” hours in it continued from a second email it seems to be a problem at a species type definition in eco i debuged the server application for more information in visual studio please see attached file no i also attached the eco dump file see no and here you can download the world files in zip archive eco debug ,1 291397,8924525014.0,IssuesEvent,2019-01-21 19:01:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Stockpile highlighting different to world,High Priority,"Probably related to #10787 ![image](https://user-images.githubusercontent.com/431728/51440636-f0eb1380-1d14-11e9-9d43-83dbe1885cc8.png) After digging up a block nearby ![image](https://user-images.githubusercontent.com/431728/51440642-0c561e80-1d15-11e9-9b6f-753cea8e74a7.png) ",1.0,"Stockpile highlighting different to world - Probably related to #10787 ![image](https://user-images.githubusercontent.com/431728/51440636-f0eb1380-1d14-11e9-9d43-83dbe1885cc8.png) After digging up a block nearby ![image](https://user-images.githubusercontent.com/431728/51440642-0c561e80-1d15-11e9-9b6f-753cea8e74a7.png) ",1,stockpile highlighting different to world probably related to after digging up a block nearby ,1 270714,8468960041.0,IssuesEvent,2018-10-23 21:15:36,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"USER ISSUE: ""Claiming land"" tutorial not work.",High Priority,"**Version:** 0.7.8.0 beta staging-b7709677 ![20180925161353_1](https://user-images.githubusercontent.com/4980243/46016714-2f155500-c0de-11e8-84da-56ae553889d7.jpg) [output_log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/2415353/output_log.txt) ",1.0,"USER ISSUE: ""Claiming land"" tutorial not work. - **Version:** 0.7.8.0 beta staging-b7709677 ![20180925161353_1](https://user-images.githubusercontent.com/4980243/46016714-2f155500-c0de-11e8-84da-56ae553889d7.jpg) [output_log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/2415353/output_log.txt) ",1,user issue claiming land tutorial not work version beta staging ,1 524073,15195449548.0,IssuesEvent,2021-02-16 06:22:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.3 staging-1931] Field of view resets to default when go to 3rd person view.,Category: Gameplay Priority: High Squad: Otter,"Step to reproduce: - be in 1st person view: ![image](https://user-images.githubusercontent.com/45708377/108025868-51ee8e00-7038-11eb-9112-ae0cd2f6e37f.png) - set field of view different from 60: ![image](https://user-images.githubusercontent.com/45708377/108025827-426f4500-7038-11eb-958a-921a4c12f5df.png) - go to 3rd person view: ![image](https://user-images.githubusercontent.com/45708377/108025881-56b34200-7038-11eb-9c23-956aba49d02b.png) - go to 1st person view: ![image](https://user-images.githubusercontent.com/45708377/108025906-5fa41380-7038-11eb-9620-65d076144b21.png) - check field of view: ![image](https://user-images.githubusercontent.com/45708377/108025945-764a6a80-7038-11eb-857f-4f1a93338b09.png) ",1.0,"[0.9.3 staging-1931] Field of view resets to default when go to 3rd person view. - Step to reproduce: - be in 1st person view: ![image](https://user-images.githubusercontent.com/45708377/108025868-51ee8e00-7038-11eb-9112-ae0cd2f6e37f.png) - set field of view different from 60: ![image](https://user-images.githubusercontent.com/45708377/108025827-426f4500-7038-11eb-958a-921a4c12f5df.png) - go to 3rd person view: ![image](https://user-images.githubusercontent.com/45708377/108025881-56b34200-7038-11eb-9c23-956aba49d02b.png) - go to 1st person view: ![image](https://user-images.githubusercontent.com/45708377/108025906-5fa41380-7038-11eb-9620-65d076144b21.png) - check field of view: ![image](https://user-images.githubusercontent.com/45708377/108025945-764a6a80-7038-11eb-857f-4f1a93338b09.png) ",1, field of view resets to default when go to person view step to reproduce be in person view set field of view different from go to person view go to person view check field of view ,1 499017,14437596201.0,IssuesEvent,2020-12-07 11:47:48,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.2 staging-1865] Can't open economy viewer,Category: Gameplay Priority: High,"just press 'Y' ``` Exception: Trying to open GUI EconomyViewer but no matching prefab found at UI.UIManager.VerifyValidGUI (System.String guiName) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Toggle (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at GenericClient`1[T].ToggleUI (System.String uiName, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AndroidJavaRunnable.Invoke () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AndroidJavaRunnable.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() UnityEngine.AndroidJavaRunnable:Invoke() ```",1.0,"[0.9.2 staging-1865] Can't open economy viewer - just press 'Y' ``` Exception: Trying to open GUI EconomyViewer but no matching prefab found at UI.UIManager.VerifyValidGUI (System.String guiName) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Toggle (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at GenericClient`1[T].ToggleUI (System.String uiName, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AndroidJavaRunnable.Invoke () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.TryReceivePacket () [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AndroidJavaRunnable.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() UnityEngine.AndroidJavaRunnable:Invoke() ```",1, can t open economy viewer just press y exception trying to open gui economyviewer but no matching prefab found at ui uimanager verifyvalidgui system string guiname in at ui uimanager toggle system string guiname eco shared serialization bsonobject bson ui uilayer layer in at genericclient toggleui system string uiname eco shared serialization bsonobject bsonobj in at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system func invoke in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname eco shared serialization bsonarray bsonargs system object result in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking networkclient tryreceivepacket in at clientpackethandler receivewhile eco shared networking networkclient client timelimit timelimit in at system action invoke t obj in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at unityengine androidjavarunnable invoke in rethrow as targetinvocationexception exception has been thrown by the target of an invocation at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at system func invoke in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname eco shared serialization bsonarray bsonargs system object result in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco shared networking rpcmanager handlereceiverpc eco shared networking inetclient client eco shared serialization bsonobject bson in at networkmanager eco shared networking inetworkeventhandler receiveevent eco shared networking inetclient client eco shared networking networkevent netevent eco shared serialization bsonobject bson in at eco shared networking networkclient tryreceivepacket in at clientpackethandler receivewhile eco shared networking networkclient client timelimit timelimit in at system action invoke t obj in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at unityengine androidjavarunnable invoke in unityengine logger logexception exception object unityengine debug logexception exception frameplanner plannergroup onupdate frameplanner frameplannersystem onupdate unity entities componentsystem update unity entities componentsystemgroup updateallsystems unity entities componentsystem update unityengine androidjavarunnable invoke ,1 601475,18410663348.0,IssuesEvent,2021-10-13 05:06:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"[0.8.2.0 staging-14-n] Useless talent ""Frugal Workspace""",Priority: High Type: Feature Category: Balance Squad: Redwood,"In my opinion, between the two talents of Frugal Workspace and Lavish Workspace, the choice is obvious. Anyone will choose Lavish Workspace. With very few exceptions. It is worth reworking this talent. Also for some specialty which does't have any related tables It's useless at all: Bricklaying, Glassworking, Paper Milling, Advanced Baking, Advanced Campfire Cooking (related table is campfire), Oil Drilling (related tables is are oil refinery and pump jack), Farming. ",1.0,"[0.8.2.0 staging-14-n] Useless talent ""Frugal Workspace"" - In my opinion, between the two talents of Frugal Workspace and Lavish Workspace, the choice is obvious. Anyone will choose Lavish Workspace. With very few exceptions. It is worth reworking this talent. Also for some specialty which does't have any related tables It's useless at all: Bricklaying, Glassworking, Paper Milling, Advanced Baking, Advanced Campfire Cooking (related table is campfire), Oil Drilling (related tables is are oil refinery and pump jack), Farming. ",1, useless talent frugal workspace in my opinion between the two talents of frugal workspace and lavish workspace the choice is obvious anyone will choose lavish workspace with very few exceptions it is worth reworking this talent also for some specialty which does t have any related tables it s useless at all bricklaying glassworking paper milling advanced baking advanced campfire cooking related table is campfire oil drilling related tables is are oil refinery and pump jack farming ,1 549699,16098338072.0,IssuesEvent,2021-04-27 05:35:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.4.0 beta develop-195]Civics broken via constitution not possible to add articles in,Category: Laws Priority: High Regression Squad: Mountain Goat Status: Fixed Type: Bug,"Can not add articles, and there is no prefab populated ones inside the capitol upon placement. ![Screenshot_40](https://user-images.githubusercontent.com/24981362/109141924-8e1f9e00-775e-11eb-8d02-c5e88f71137d.jpg) ",1.0,"[0.9.4.0 beta develop-195]Civics broken via constitution not possible to add articles in - Can not add articles, and there is no prefab populated ones inside the capitol upon placement. ![Screenshot_40](https://user-images.githubusercontent.com/24981362/109141924-8e1f9e00-775e-11eb-8d02-c5e88f71137d.jpg) ",1, civics broken via constitution not possible to add articles in can not add articles and there is no prefab populated ones inside the capitol upon placement ,1 228011,7545066811.0,IssuesEvent,2018-04-17 20:26:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Single player Connection Failed,High Priority,"**Version:** 0.7.4.0 beta staging-b8e0bc58 **Steps to Reproduce:** Using Steam: 1. Install bleeding edge version 2. Create new game 3. Fail to connect to local game **Expected behavior:** To work like 7.3. I checked and this problem does not exist there **Actual behavior:** Receive Connection Failed and have not way to access single player via Steam. When testing with downloaded version I got it to work. I think the steam problem is related to the elevated power script execution. Might want a better solution! > Connection Failed > > Locally requested connect > Additional Details since the reporting dialog is small: Tested on Windows 10 via Steam. Tested with both allow other checked and unchecked. Tested loading game.. same result.",1.0,"USER ISSUE: Single player Connection Failed - **Version:** 0.7.4.0 beta staging-b8e0bc58 **Steps to Reproduce:** Using Steam: 1. Install bleeding edge version 2. Create new game 3. Fail to connect to local game **Expected behavior:** To work like 7.3. I checked and this problem does not exist there **Actual behavior:** Receive Connection Failed and have not way to access single player via Steam. When testing with downloaded version I got it to work. I think the steam problem is related to the elevated power script execution. Might want a better solution! > Connection Failed > > Locally requested connect > Additional Details since the reporting dialog is small: Tested on Windows 10 via Steam. Tested with both allow other checked and unchecked. Tested loading game.. same result.",1,user issue single player connection failed version beta staging steps to reproduce using steam install bleeding edge version create new game fail to connect to local game expected behavior to work like i checked and this problem does not exist there actual behavior receive connection failed and have not way to access single player via steam when testing with downloaded version i got it to work i think the steam problem is related to the elevated power script execution might want a better solution connection failed locally requested connect additional details since the reporting dialog is small tested on windows via steam tested with both allow other checked and unchecked tested loading game same result ,1 455948,13134315352.0,IssuesEvent,2020-08-06 23:04:52,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9 staging-1706] Frequent Vivox Exceptions,Category: Tech Priority: High,"This does not cause a crash, but this error is appearing frequently in the Development console log ``` (Filename: currently not available on il2cpp Line: -1) InvalidOperationException: 76561197987386970 already in the channel sip:confctl-d-strangeloopgames-eco-dev.25043ee59eed4cdf8ace1040d1954300!p-32-1-1.000-1@vdx5.vivox.com at VoiceManager.Participants_AfterKeyAdded (System.Object sender, VivoxUnity.KeyEventArg`1[TK] keyEventArg) [0x00000] in <00000000000000000000000000000000>:0 at Mono.Security.Cryptography.RSAManaged+KeyGeneratedEventHandler.Invoke (System.Object sender, System.EventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.Common.ReadWriteDictionary`3[TK,TI,T].set_Item (TK key, TI value) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.Private.ChannelSession.InstanceOnEventMessageReceived (vx_evt_base_t eventMessage) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.VxClient.InstanceOnMainLoopRun (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.InternalCompilerInterface+JobRunWithoutJobSystemDelegate.Invoke (System.Void* job) [0x00000] in <00000000000000000000000000000000>:0 at MessagePump.RunUntil (LoopDone done) [0x00000] in <00000000000000000000000000000000>:0 at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0 ```",1.0,"[0.9 staging-1706] Frequent Vivox Exceptions - This does not cause a crash, but this error is appearing frequently in the Development console log ``` (Filename: currently not available on il2cpp Line: -1) InvalidOperationException: 76561197987386970 already in the channel sip:confctl-d-strangeloopgames-eco-dev.25043ee59eed4cdf8ace1040d1954300!p-32-1-1.000-1@vdx5.vivox.com at VoiceManager.Participants_AfterKeyAdded (System.Object sender, VivoxUnity.KeyEventArg`1[TK] keyEventArg) [0x00000] in <00000000000000000000000000000000>:0 at Mono.Security.Cryptography.RSAManaged+KeyGeneratedEventHandler.Invoke (System.Object sender, System.EventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.Common.ReadWriteDictionary`3[TK,TI,T].set_Item (TK key, TI value) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.Private.ChannelSession.InstanceOnEventMessageReceived (vx_evt_base_t eventMessage) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.VxClient.InstanceOnMainLoopRun (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.InternalCompilerInterface+JobRunWithoutJobSystemDelegate.Invoke (System.Void* job) [0x00000] in <00000000000000000000000000000000>:0 at MessagePump.RunUntil (LoopDone done) [0x00000] in <00000000000000000000000000000000>:0 at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0 ```",1, frequent vivox exceptions this does not cause a crash but this error is appearing frequently in the development console log filename currently not available on line invalidoperationexception already in the channel sip confctl d strangeloopgames eco dev p vivox com at voicemanager participants afterkeyadded system object sender vivoxunity keyeventarg keyeventarg in at mono security cryptography rsamanaged keygeneratedeventhandler invoke system object sender system eventargs e in at vivoxunity common readwritedictionary set item tk key ti value in at vivoxunity private channelsession instanceoneventmessagereceived vx evt base t eventmessage in at system action invoke t obj in at vivoxunity vxclient instanceonmainlooprun system boolean didwork in at unity entities internalcompilerinterface jobrunwithoutjobsystemdelegate invoke system void job in at messagepump rununtil loopdone done in at voicemanager update in ,1 265720,8357899400.0,IssuesEvent,2018-10-02 23:34:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Possible duplicated loc. strings,Fixed High Priority Localization,"https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#49745 > A fancy toolbench that creates equally fancy toys. https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#52061 > A fancy tool bench that creates equally fancy toys. @Nanders ",1.0,"Possible duplicated loc. strings - https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#49745 > A fancy toolbench that creates equally fancy toys. https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#52061 > A fancy tool bench that creates equally fancy toys. @Nanders ",1,possible duplicated loc strings a fancy toolbench that creates equally fancy toys a fancy tool bench that creates equally fancy toys nanders ,1 472974,13634503515.0,IssuesEvent,2020-09-25 00:03:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Can't interact with Elections webpage, unless logged into game.",Category: Elections Website Category: Web Priority: High Status: Not reproduced,"User is only able to vote and comment on elections page when their client is logged into game server. If user leaves the game server, they can no longer interact with election page. Elections is on a website so users and teachers can interact with elections quickly and easily from a website. So, on game server's api auth check, even if user is not logged into the game server, but does have the correct auth, then let them vote, comment and interact with the website. ",1.0,"Can't interact with Elections webpage, unless logged into game. - User is only able to vote and comment on elections page when their client is logged into game server. If user leaves the game server, they can no longer interact with election page. Elections is on a website so users and teachers can interact with elections quickly and easily from a website. So, on game server's api auth check, even if user is not logged into the game server, but does have the correct auth, then let them vote, comment and interact with the website. ",1,can t interact with elections webpage unless logged into game user is only able to vote and comment on elections page when their client is logged into game server if user leaves the game server they can no longer interact with election page elections is on a website so users and teachers can interact with elections quickly and easily from a website so on game server s api auth check even if user is not logged into the game server but does have the correct auth then let them vote comment and interact with the website ,1 359779,10680835183.0,IssuesEvent,2019-10-21 22:30:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[master-preview] Can't do contract at another's property ,High Priority,"Step to reproduce: - take contract ![image](https://user-images.githubusercontent.com/45708377/64528936-5aef1200-d312-11e9-9a31-2ca7d3b3185b.png) - try to do it. You can't because you haven't autorized to this Deed. But Highlighting is green ![image](https://user-images.githubusercontent.com/45708377/64528915-4b6fc900-d312-11e9-80f1-c493eb479118.png) ",1.0,"[master-preview] Can't do contract at another's property - Step to reproduce: - take contract ![image](https://user-images.githubusercontent.com/45708377/64528936-5aef1200-d312-11e9-9a31-2ca7d3b3185b.png) - try to do it. You can't because you haven't autorized to this Deed. But Highlighting is green ![image](https://user-images.githubusercontent.com/45708377/64528915-4b6fc900-d312-11e9-80f1-c493eb479118.png) ",1, can t do contract at another s property step to reproduce take contract try to do it you can t because you haven t autorized to this deed but highlighting is green ,1 553909,16385007405.0,IssuesEvent,2021-05-17 09:17:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[9.4 Develop 259] Labor requirement bugs,Category: Balance Priority: High Regression Squad: Redwood Status: Not reproduced Type: Bug,"Player can perform labor for skill book research on Research Table whether they have required specialization unlocked or not. ![image.png](https://images.zenhubusercontent.com/6017bedcbf0e6bfb14e12003/9c7e8218-d2e4-4896-aa64-b721dc3683cd) https://images.zenhubusercontent.com/47210472/228f8bcc-6d54-47fa-9d3c-961137ccf0bd/d8d8512a49c1d038d6a8f7c1286012c8.mp4 ![image.png](https://images.zenhubusercontent.com/6017bedcbf0e6bfb14e12003/d26a9b53-7b28-48e0-ac59-4eb9c4d44d75) _*to prove none of the specialization required is unlocked._",1.0,"[9.4 Develop 259] Labor requirement bugs - Player can perform labor for skill book research on Research Table whether they have required specialization unlocked or not. ![image.png](https://images.zenhubusercontent.com/6017bedcbf0e6bfb14e12003/9c7e8218-d2e4-4896-aa64-b721dc3683cd) https://images.zenhubusercontent.com/47210472/228f8bcc-6d54-47fa-9d3c-961137ccf0bd/d8d8512a49c1d038d6a8f7c1286012c8.mp4 ![image.png](https://images.zenhubusercontent.com/6017bedcbf0e6bfb14e12003/d26a9b53-7b28-48e0-ac59-4eb9c4d44d75) _*to prove none of the specialization required is unlocked._",1, labor requirement bugs player can perform labor for skill book research on research table whether they have required specialization unlocked or not to prove none of the specialization required is unlocked ,1 268549,8408095234.0,IssuesEvent,2018-10-11 23:34:50,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Master - remove all text throw exception.,Fixed High Priority,"Step 1 Add text, save Step 2 Remove all text (you see ""Enter text"") Hit save now you get exception. All vechicles text, all signs, etc. ``` throw new ArgumentNullException(""Text is required""); System.ArgumentNullException HResult=0x80004003 Сообщение = Значение не может быть неопределенным. Источник = Eco.Shared Трассировка стека: at Eco.Shared.Utils.ProfanityFilter.CleanTextProfanity(String text) in D:\DevelopECO\Eco\Server\Eco.Shared\Utils\ProfanityFilter.cs:line 76 at Eco.Gameplay.Components.CustomTextComponent.SetText(Player player, String text) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Components\CustomTextComponent.cs:line 37 ```",1.0,"Master - remove all text throw exception. - Step 1 Add text, save Step 2 Remove all text (you see ""Enter text"") Hit save now you get exception. All vechicles text, all signs, etc. ``` throw new ArgumentNullException(""Text is required""); System.ArgumentNullException HResult=0x80004003 Сообщение = Значение не может быть неопределенным. Источник = Eco.Shared Трассировка стека: at Eco.Shared.Utils.ProfanityFilter.CleanTextProfanity(String text) in D:\DevelopECO\Eco\Server\Eco.Shared\Utils\ProfanityFilter.cs:line 76 at Eco.Gameplay.Components.CustomTextComponent.SetText(Player player, String text) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Components\CustomTextComponent.cs:line 37 ```",1,master remove all text throw exception step add text save step remove all text you see enter text hit save now you get exception all vechicles text all signs etc throw new argumentnullexception text is required system argumentnullexception hresult сообщение значение не может быть неопределенным источник eco shared трассировка стека at eco shared utils profanityfilter cleantextprofanity string text in d developeco eco server eco shared utils profanityfilter cs line at eco gameplay components customtextcomponent settext player player string text in d developeco eco server eco gameplay components customtextcomponent cs line ,1 510747,14815560774.0,IssuesEvent,2021-01-14 07:32:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2 staging-1897] Workparty Crash,Category: Gameplay Priority: High Squad: Wild Turkey,"Step to reproduce: - start to create workparty. Try to add another payment by '+': ![image](https://user-images.githubusercontent.com/45708377/104292303-b8c6d780-54cd-11eb-8deb-4cb7f60f5ed9.png) -crash: ``` System.ArgumentNullException Value cannot be null. (Parameter 'key') at System.Collections.Concurrent.ConcurrentDictionary`2.ThrowKeyNullException() at System.Collections.Concurrent.ConcurrentDictionary`2.TryGetValue(TKey key, TValue& value) at Eco.Core.Utils.PropertyScanning.PropertyScanner.Scan(ScanSettings settings) at Eco.Gameplay.Civics.Misc.DisplayErrorUIExtension.CheckAndUpdateValidity(IDisplayErrorUI displayErrorUI, PropertyInfo prop, Object objParent) at Eco.Gameplay.Civics.Misc.DisplayErrorUIExtension.c__DisplayClass0_0.InitializeDisplayErrorUIb__0() at Eco.Shared.View.SubscriptionsExtensions.SubscribeAndCall(ISubscriptions ss, IObservable s, String propname, Action changedCallback) at Eco.Gameplay.Civics.Misc.DisplayErrorUIExtension.InitializeDisplayErrorUI(IDisplayErrorUI displayError, ISubscriptions mainSubscriptions) at Eco.Gameplay.Systems.ViewEditor.Setup(User user, ISaveablePlugin toSave, String buttonText, String overrideTitle, Color buttonColor) at Eco.Gameplay.Systems.ViewEditor..ctor(User user, IController toEdit, ISaveablePlugin toSave, String buttonText, Nullable`1 buttonColor, String overrideTitle, Type restrictToType, Boolean readOnly) at Eco.Gameplay.Systems.ViewEditor.Edit(User user, IController controller, ISaveablePlugin toSave, Action`1 onSubmit, String buttonText, Nullable`1 buttonColor, String overrideTitle, String uiStyle, Type restrictToType, Boolean readOnly) at Eco.Gameplay.Economy.WorkParties.WorkParty.EditPayment(Player player, Int32 index) at Eco.Gameplay.Economy.WorkParties.WorkParty.AddPayment(Player player) Outer Exceptions Exception has been thrown by the target of an invocation. Exception has been thrown by the target of an invocation.size ``` [213.txt](https://github.com/StrangeLoopGames/EcoIssues/files/5800907/213.txt) ",1.0,"[0.9.2 staging-1897] Workparty Crash - Step to reproduce: - start to create workparty. Try to add another payment by '+': ![image](https://user-images.githubusercontent.com/45708377/104292303-b8c6d780-54cd-11eb-8deb-4cb7f60f5ed9.png) -crash: ``` System.ArgumentNullException Value cannot be null. (Parameter 'key') at System.Collections.Concurrent.ConcurrentDictionary`2.ThrowKeyNullException() at System.Collections.Concurrent.ConcurrentDictionary`2.TryGetValue(TKey key, TValue& value) at Eco.Core.Utils.PropertyScanning.PropertyScanner.Scan(ScanSettings settings) at Eco.Gameplay.Civics.Misc.DisplayErrorUIExtension.CheckAndUpdateValidity(IDisplayErrorUI displayErrorUI, PropertyInfo prop, Object objParent) at Eco.Gameplay.Civics.Misc.DisplayErrorUIExtension.c__DisplayClass0_0.InitializeDisplayErrorUIb__0() at Eco.Shared.View.SubscriptionsExtensions.SubscribeAndCall(ISubscriptions ss, IObservable s, String propname, Action changedCallback) at Eco.Gameplay.Civics.Misc.DisplayErrorUIExtension.InitializeDisplayErrorUI(IDisplayErrorUI displayError, ISubscriptions mainSubscriptions) at Eco.Gameplay.Systems.ViewEditor.Setup(User user, ISaveablePlugin toSave, String buttonText, String overrideTitle, Color buttonColor) at Eco.Gameplay.Systems.ViewEditor..ctor(User user, IController toEdit, ISaveablePlugin toSave, String buttonText, Nullable`1 buttonColor, String overrideTitle, Type restrictToType, Boolean readOnly) at Eco.Gameplay.Systems.ViewEditor.Edit(User user, IController controller, ISaveablePlugin toSave, Action`1 onSubmit, String buttonText, Nullable`1 buttonColor, String overrideTitle, String uiStyle, Type restrictToType, Boolean readOnly) at Eco.Gameplay.Economy.WorkParties.WorkParty.EditPayment(Player player, Int32 index) at Eco.Gameplay.Economy.WorkParties.WorkParty.AddPayment(Player player) Outer Exceptions Exception has been thrown by the target of an invocation. Exception has been thrown by the target of an invocation.size ``` [213.txt](https://github.com/StrangeLoopGames/EcoIssues/files/5800907/213.txt) ",1, workparty crash step to reproduce start to create workparty try to add another payment by crash system argumentnullexception value cannot be null parameter key at system collections concurrent concurrentdictionary throwkeynullexception at system collections concurrent concurrentdictionary trygetvalue tkey key tvalue value at eco core utils propertyscanning propertyscanner scan scansettings settings at eco gameplay civics misc displayerroruiextension checkandupdatevalidity idisplayerrorui displayerrorui propertyinfo prop object objparent at eco gameplay civics misc displayerroruiextension c initializedisplayerroruib at eco shared view subscriptionsextensions subscribeandcall isubscriptions ss iobservable s string propname action changedcallback at eco gameplay civics misc displayerroruiextension initializedisplayerrorui idisplayerrorui displayerror isubscriptions mainsubscriptions at eco gameplay systems vieweditor setup user user isaveableplugin tosave string buttontext string overridetitle color buttoncolor at eco gameplay systems vieweditor ctor user user icontroller toedit isaveableplugin tosave string buttontext nullable buttoncolor string overridetitle type restricttotype boolean readonly at eco gameplay systems vieweditor edit user user icontroller controller isaveableplugin tosave action onsubmit string buttontext nullable buttoncolor string overridetitle string uistyle type restricttotype boolean readonly at eco gameplay economy workparties workparty editpayment player player index at eco gameplay economy workparties workparty addpayment player player outer exceptions exception has been thrown by the target of an invocation exception has been thrown by the target of an invocation size ,1 514080,14932982667.0,IssuesEvent,2021-01-25 08:34:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.1.9] Server Discovery is Inconsistent in the Server Browser,Community Manager Priority: High Squad: Pumpkin,"There have been some posts the recent month(s) on the official Discord about users not being able to see servers in the Server Browser and as to my knowledge, they haven't received any tangible help with this. My own server has been affected by this and Nemo, me and Mishka have been investigating the issue. It usually takes about 30 refreshes on the server browser for Nemo or I before can see the server in the list. This means that the server is getting basically no new players from the server browser. For us who have a relatively stable community, it's not a critical issue, but if this would have happened when we started a year ago, we would likely have just quit, so it more than likely has a negative effect on freshly started servers. We have tried a lot of fiddling with the server settings and the network setup, but right now it's looking like it is an issue with the server responsible for keeping the server lists. The test that made suspect it's master server being wrong is that we found out that one of Mishka's servers (snepserv) always shows up so we tested to put a server with my config on the same hardware and the result was that it still had the same behavior of only showing very rarely. You should be able to test this with Sea Otter and White Tiger, as Otter has this issue while Tiger does not. More things we have tried: * Fresh server install with no mods. * Not being behind NAT. * Many combinations of server settings. Test Server Config (copied from my server. ID and Passport freshly generated and IP changed to match Mishka's network) ``` { ""PublicServer"": true, ""Playtime"": """", ""DiscordAddress"": ""https://discord.gg/9CANEWy"", ""Password"": ""testing"", ""Description"": ""EcoWorld - Anniversary - Extra Collaboration - Beginners Welcome"", ""DetailedDescription"": ""Welcome!\nEcoworld is a casual server where beginners are welcomed with open arms! We have been running for a year now and the current cycle is our anniversary! \n\nFeatures:\n- Stable dedicated 24/7 server\n- Discord server with game integration.\n- Open and welcoming community.\n- Dedicated mods with experience of Eco 9.0.\n - Regular backups.-Mods for extra collaboration and utility\n - DiscordLink\n - Chronicler\n - Ucat's price calculator\n - No More Books\n - Furniture M3\n - Elixir mods\n - Nids Toolkit"", ""ServerCategory"": ""Beginner"", ""IPAddress"": ""Any"", ""RemoteAddress"": ""xx.xxx.xx.xxx"", ""WebServerUrl"": ""http://xx.xxx.xx.xxx:5001/"", ""GameServerPort"": 5000, ""WebServerPort"": 5001, ""Rate"": 25, ""MaxConnections"": -1, ""ID"": ""xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx"", ""Passport"": ""xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx"", ""UPnPEnabled"": true } ``` These two images are taken with only a refresh in between and show the top 4 servers sorted for population. ![Sea Otter Found](https://user-images.githubusercontent.com/11805935/104970161-d8d52a00-59ea-11eb-88b4-87e60216ee68.png) ![Sea Otter Lost](https://user-images.githubusercontent.com/11805935/104970163-da9eed80-59ea-11eb-9b63-7bb45fecebe3.png) Feel free to reach out to me here or on Discord if you have questions or want any help with testing this issue.",1.0,"[0.9.1.9] Server Discovery is Inconsistent in the Server Browser - There have been some posts the recent month(s) on the official Discord about users not being able to see servers in the Server Browser and as to my knowledge, they haven't received any tangible help with this. My own server has been affected by this and Nemo, me and Mishka have been investigating the issue. It usually takes about 30 refreshes on the server browser for Nemo or I before can see the server in the list. This means that the server is getting basically no new players from the server browser. For us who have a relatively stable community, it's not a critical issue, but if this would have happened when we started a year ago, we would likely have just quit, so it more than likely has a negative effect on freshly started servers. We have tried a lot of fiddling with the server settings and the network setup, but right now it's looking like it is an issue with the server responsible for keeping the server lists. The test that made suspect it's master server being wrong is that we found out that one of Mishka's servers (snepserv) always shows up so we tested to put a server with my config on the same hardware and the result was that it still had the same behavior of only showing very rarely. You should be able to test this with Sea Otter and White Tiger, as Otter has this issue while Tiger does not. More things we have tried: * Fresh server install with no mods. * Not being behind NAT. * Many combinations of server settings. Test Server Config (copied from my server. ID and Passport freshly generated and IP changed to match Mishka's network) ``` { ""PublicServer"": true, ""Playtime"": """", ""DiscordAddress"": ""https://discord.gg/9CANEWy"", ""Password"": ""testing"", ""Description"": ""EcoWorld - Anniversary - Extra Collaboration - Beginners Welcome"", ""DetailedDescription"": ""Welcome!\nEcoworld is a casual server where beginners are welcomed with open arms! We have been running for a year now and the current cycle is our anniversary! \n\nFeatures:\n- Stable dedicated 24/7 server\n- Discord server with game integration.\n- Open and welcoming community.\n- Dedicated mods with experience of Eco 9.0.\n - Regular backups.-Mods for extra collaboration and utility\n - DiscordLink\n - Chronicler\n - Ucat's price calculator\n - No More Books\n - Furniture M3\n - Elixir mods\n - Nids Toolkit"", ""ServerCategory"": ""Beginner"", ""IPAddress"": ""Any"", ""RemoteAddress"": ""xx.xxx.xx.xxx"", ""WebServerUrl"": ""http://xx.xxx.xx.xxx:5001/"", ""GameServerPort"": 5000, ""WebServerPort"": 5001, ""Rate"": 25, ""MaxConnections"": -1, ""ID"": ""xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx"", ""Passport"": ""xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx"", ""UPnPEnabled"": true } ``` These two images are taken with only a refresh in between and show the top 4 servers sorted for population. ![Sea Otter Found](https://user-images.githubusercontent.com/11805935/104970161-d8d52a00-59ea-11eb-88b4-87e60216ee68.png) ![Sea Otter Lost](https://user-images.githubusercontent.com/11805935/104970163-da9eed80-59ea-11eb-9b63-7bb45fecebe3.png) Feel free to reach out to me here or on Discord if you have questions or want any help with testing this issue.",1, server discovery is inconsistent in the server browser there have been some posts the recent month s on the official discord about users not being able to see servers in the server browser and as to my knowledge they haven t received any tangible help with this my own server has been affected by this and nemo me and mishka have been investigating the issue it usually takes about refreshes on the server browser for nemo or i before can see the server in the list this means that the server is getting basically no new players from the server browser for us who have a relatively stable community it s not a critical issue but if this would have happened when we started a year ago we would likely have just quit so it more than likely has a negative effect on freshly started servers we have tried a lot of fiddling with the server settings and the network setup but right now it s looking like it is an issue with the server responsible for keeping the server lists the test that made suspect it s master server being wrong is that we found out that one of mishka s servers snepserv always shows up so we tested to put a server with my config on the same hardware and the result was that it still had the same behavior of only showing very rarely you should be able to test this with sea otter and white tiger as otter has this issue while tiger does not more things we have tried fresh server install with no mods not being behind nat many combinations of server settings test server config copied from my server id and passport freshly generated and ip changed to match mishka s network publicserver true playtime discordaddress password testing description ecoworld anniversary extra collaboration beginners welcome detaileddescription welcome necoworld is a casual server where beginners are welcomed with open arms we have been running for a year now and the current cycle is our anniversary n nfeatures n stable dedicated server n discord server with game integration n open and welcoming community n dedicated mods with experience of eco n regular backups mods for extra collaboration and utility n discordlink n chronicler n ucat s price calculator n no more books n furniture n elixir mods n nids toolkit servercategory beginner ipaddress any remoteaddress xx xxx xx xxx webserverurl gameserverport webserverport rate maxconnections id xxxxxxxx xxxx xxxx xxxx xxxxxxxxxxxx passport xxxxxxxx xxxx xxxx xxxx xxxxxxxxxxxx upnpenabled true these two images are taken with only a refresh in between and show the top servers sorted for population feel free to reach out to me here or on discord if you have questions or want any help with testing this issue ,1 521758,15115196478.0,IssuesEvent,2021-02-09 03:49:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Repair DB in runtime,Category: Cloud Worlds Category: Tech Priority: High Squad: Pumpkin Status: Fixed,"@mirasrael : ""As workaround I may suggest to catch all DB errors and if we identify some of errors as corrupted DB (there actually just one of two such exceptions we usually have) then we can try to repair DB in runtime (in game) from most recent backup. It should then remember which DB it used for recovery and if it also corrupted then it should start looking for good backup from it. If no good DB backup found then it should re-create DB."" @mirasrael what are the common exceptions?",1.0,"Repair DB in runtime - @mirasrael : ""As workaround I may suggest to catch all DB errors and if we identify some of errors as corrupted DB (there actually just one of two such exceptions we usually have) then we can try to repair DB in runtime (in game) from most recent backup. It should then remember which DB it used for recovery and if it also corrupted then it should start looking for good backup from it. If no good DB backup found then it should re-create DB."" @mirasrael what are the common exceptions?",1,repair db in runtime mirasrael as workaround i may suggest to catch all db errors and if we identify some of errors as corrupted db there actually just one of two such exceptions we usually have then we can try to repair db in runtime in game from most recent backup it should then remember which db it used for recovery and if it also corrupted then it should start looking for good backup from it if no good db backup found then it should re create db mirasrael what are the common exceptions ,1 249038,7953335353.0,IssuesEvent,2018-07-12 00:50:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Can no longer propose laws,High Priority Needs Triage,"Probably caused by the fix that shuts down the server when the client has shut down. Web interface just thinks I'm logged out. ![cantproposelaws](https://user-images.githubusercontent.com/35509188/42606477-b7da8550-8532-11e8-861c-3b7432fec9ae.PNG)",1.0,"Can no longer propose laws - Probably caused by the fix that shuts down the server when the client has shut down. Web interface just thinks I'm logged out. ![cantproposelaws](https://user-images.githubusercontent.com/35509188/42606477-b7da8550-8532-11e8-861c-3b7432fec9ae.PNG)",1,can no longer propose laws probably caused by the fix that shuts down the server when the client has shut down web interface just thinks i m logged out ,1 534086,15609046959.0,IssuesEvent,2021-03-19 11:23:06,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3 staging-1954] Failed to handle RPC method: Attach,Category: Tech Priority: High Squad: Wild Turkey Status: Fixed,"same thing happens when trying to shoot an animal within property. ![image](https://user-images.githubusercontent.com/78054747/110758648-b42d5e00-8287-11eb-928d-41b73cad6456.png) _Originally posted by @TwixterZ in https://github.com/StrangeLoopGames/EcoIssues/issues/20758#issuecomment-796565489_",1.0,"[0.9.3 staging-1954] Failed to handle RPC method: Attach - same thing happens when trying to shoot an animal within property. ![image](https://user-images.githubusercontent.com/78054747/110758648-b42d5e00-8287-11eb-928d-41b73cad6456.png) _Originally posted by @TwixterZ in https://github.com/StrangeLoopGames/EcoIssues/issues/20758#issuecomment-796565489_",1, failed to handle rpc method attach same thing happens when trying to shoot an animal within property originally posted by twixterz in ,1 279405,8664933774.0,IssuesEvent,2018-11-28 21:41:06,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Webinterface is a lag festival,Semi-High Priority,"Tell your webdeveloper to try to enact this law. It took me 2 hours to do it as of the lag, memory leak (a simple web page like this does NOT need 12 GB of my RAM!) and insresponsiveness of the interface and then there was an error in the law, so i need two more hours to do it again: ",1.0,"Webinterface is a lag festival - Tell your webdeveloper to try to enact this law. It took me 2 hours to do it as of the lag, memory leak (a simple web page like this does NOT need 12 GB of my RAM!) and insresponsiveness of the interface and then there was an error in the law, so i need two more hours to do it again: ",1,webinterface is a lag festival tell your webdeveloper to try to enact this law it took me hours to do it as of the lag memory leak a simple web page like this does not need gb of my ram and insresponsiveness of the interface and then there was an error in the law so i need two more hours to do it again img width alt taxlaw src ,1 478328,13777559222.0,IssuesEvent,2020-10-08 11:08:05,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.1 develop-76] Hosting with Client UI doesn't save all difficulty settings,Category: Gameplay Priority: High Status: Fixed,"When hosting a new world in ClientUI, it does not save the settings for CraftResourceModifier or CraftTimeModifier when using a collaboration preset. If you edit these values manually, it will always revert to 1 when using a collaboration preset. These are super important settings for single player on No Collab. It would be nice if it also saved the name of CollaborationPreset, but this is not crucial. You can see what the settings should be in DifficultySettingsPlugin.cs",1.0,"[0.9.1 develop-76] Hosting with Client UI doesn't save all difficulty settings - When hosting a new world in ClientUI, it does not save the settings for CraftResourceModifier or CraftTimeModifier when using a collaboration preset. If you edit these values manually, it will always revert to 1 when using a collaboration preset. These are super important settings for single player on No Collab. It would be nice if it also saved the name of CollaborationPreset, but this is not crucial. You can see what the settings should be in DifficultySettingsPlugin.cs",1, hosting with client ui doesn t save all difficulty settings when hosting a new world in clientui it does not save the settings for craftresourcemodifier or crafttimemodifier when using a collaboration preset if you edit these values manually it will always revert to when using a collaboration preset these are super important settings for single player on no collab it would be nice if it also saved the name of collaborationpreset but this is not crucial you can see what the settings should be in difficultysettingsplugin cs,1 381662,11278083646.0,IssuesEvent,2020-01-15 05:28:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging] Stores not working - Authorization issue,Priority: High Status: Fixed,"Since the weekend stores have not been working. It is easy to replicate, just try to use a store in a normal fashion. The player using the store gets an error message they do not have authorization. ![StoreAuthorizationIssue](https://user-images.githubusercontent.com/47330823/70536790-3fafc080-1b14-11ea-9c3c-81bfb7c2b1f3.png) ",1.0,"[0.9.0 staging] Stores not working - Authorization issue - Since the weekend stores have not been working. It is easy to replicate, just try to use a store in a normal fashion. The player using the store gets an error message they do not have authorization. ![StoreAuthorizationIssue](https://user-images.githubusercontent.com/47330823/70536790-3fafc080-1b14-11ea-9c3c-81bfb7c2b1f3.png) ",1, stores not working authorization issue since the weekend stores have not been working it is easy to replicate just try to use a store in a normal fashion the player using the store gets an error message they do not have authorization ,1 205174,7094413922.0,IssuesEvent,2018-01-13 02:47:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Chunk load problems after placing hewn log walls & windows,High Priority,"![image](https://user-images.githubusercontent.com/23460210/34901095-c0662d06-f7ba-11e7-925f-13309559e862.png) Exception building chunk (45 7 51): System.IndexOutOfRangeException: Array index is out of range. at ChunkBuilder.Build (.ChunkRender chunk) [0x006fd] in C:\Projects\Eco\Client\Assets\VoxelEngine\Core\ChunkBuilder.cs:512 at ChunkRenderer.Build () [0x00023] in C:\Projects\Eco\Client\Assets\VoxelEngine\Core\ChunkRenderer.cs:422 at ChunkRenderer+ChunkJobQueue.WorkerThreadProc () [0x00047] in C:\Projects\Eco\Client\Assets\VoxelEngine\Core\ChunkRenderer.cs:331 UnityEngine.Debug:LogError(Object) ChunkJobQueue:WorkerThreadProc() (at Assets/VoxelEngine/Core/ChunkRenderer.cs:358) ",1.0,"Chunk load problems after placing hewn log walls & windows - ![image](https://user-images.githubusercontent.com/23460210/34901095-c0662d06-f7ba-11e7-925f-13309559e862.png) Exception building chunk (45 7 51): System.IndexOutOfRangeException: Array index is out of range. at ChunkBuilder.Build (.ChunkRender chunk) [0x006fd] in C:\Projects\Eco\Client\Assets\VoxelEngine\Core\ChunkBuilder.cs:512 at ChunkRenderer.Build () [0x00023] in C:\Projects\Eco\Client\Assets\VoxelEngine\Core\ChunkRenderer.cs:422 at ChunkRenderer+ChunkJobQueue.WorkerThreadProc () [0x00047] in C:\Projects\Eco\Client\Assets\VoxelEngine\Core\ChunkRenderer.cs:331 UnityEngine.Debug:LogError(Object) ChunkJobQueue:WorkerThreadProc() (at Assets/VoxelEngine/Core/ChunkRenderer.cs:358) ",1,chunk load problems after placing hewn log walls windows exception building chunk system indexoutofrangeexception array index is out of range at chunkbuilder build chunkrender chunk in c projects eco client assets voxelengine core chunkbuilder cs at chunkrenderer build in c projects eco client assets voxelengine core chunkrenderer cs at chunkrenderer chunkjobqueue workerthreadproc in c projects eco client assets voxelengine core chunkrenderer cs unityengine debug logerror object chunkjobqueue workerthreadproc at assets voxelengine core chunkrenderer cs ,1 380604,11268200953.0,IssuesEvent,2020-01-14 05:18:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0] Crash in craft submenu when try to see ingredient tooltips.,Fixed Priority: High," My Client flies from the server when I open recipes with the Selection Option. sometimes it takes a little Server encountered an exception: Exception: InvalidOperationException Message:Cannot convert value: 8037 to type: System.Collections.Generic.List`1[[Eco.Core.Controller.IController, Eco.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] Source:Eco.Shared System.InvalidOperationException: Cannot convert value: 8037 to type: System.Collections.Generic.List`1[[Eco.Core.Controller.IController, Eco.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] at Eco.Shared.Serialization.BsonManipulator.FromBson(BSONValue value, Type type) in G:\Eco-Github\Server\Eco.Shared\Serialization\AutoBsonSerializer.cs:line 158 at Eco.Shared.Networking.RPCManager.UnpackArgs(INetClient client, BSONArray bsonArray, RPCMethod method, Object target) in G:\Eco-Github\Server\Eco.Shared\Networking\RPCManager.cs:line 494 at Eco.Shared.Networking.RPCManager.UnpackArgs(INetClient client, BSONArray bsonArray, RPCMethod[] methods, Object target, RPCMethod& targetMethod) in G:\Eco-Github\Server\Eco.Shared\Networking\RPCManager.cs:line 513 ![grafik](https://user-images.githubusercontent.com/37456949/71634314-44e7c300-2c1b-11ea-8106-bf0337f74adf.png) https://drive.google.com/open?id=1tOqLbYz1ecwl17g-3hxVgcEzd2KKxNsw ",1.0,"[0.9.0] Crash in craft submenu when try to see ingredient tooltips. - My Client flies from the server when I open recipes with the Selection Option. sometimes it takes a little Server encountered an exception: Exception: InvalidOperationException Message:Cannot convert value: 8037 to type: System.Collections.Generic.List`1[[Eco.Core.Controller.IController, Eco.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] Source:Eco.Shared System.InvalidOperationException: Cannot convert value: 8037 to type: System.Collections.Generic.List`1[[Eco.Core.Controller.IController, Eco.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] at Eco.Shared.Serialization.BsonManipulator.FromBson(BSONValue value, Type type) in G:\Eco-Github\Server\Eco.Shared\Serialization\AutoBsonSerializer.cs:line 158 at Eco.Shared.Networking.RPCManager.UnpackArgs(INetClient client, BSONArray bsonArray, RPCMethod method, Object target) in G:\Eco-Github\Server\Eco.Shared\Networking\RPCManager.cs:line 494 at Eco.Shared.Networking.RPCManager.UnpackArgs(INetClient client, BSONArray bsonArray, RPCMethod[] methods, Object target, RPCMethod& targetMethod) in G:\Eco-Github\Server\Eco.Shared\Networking\RPCManager.cs:line 513 ![grafik](https://user-images.githubusercontent.com/37456949/71634314-44e7c300-2c1b-11ea-8106-bf0337f74adf.png) https://drive.google.com/open?id=1tOqLbYz1ecwl17g-3hxVgcEzd2KKxNsw ",1, crash in craft submenu when try to see ingredient tooltips my client flies from the server when i open recipes with the selection option sometimes it takes a little server encountered an exception exception invalidoperationexception message cannot convert value to type system collections generic list source eco shared system invalidoperationexception cannot convert value to type system collections generic list at eco shared serialization bsonmanipulator frombson bsonvalue value type type in g eco github server eco shared serialization autobsonserializer cs line at eco shared networking rpcmanager unpackargs inetclient client bsonarray bsonarray rpcmethod method object target in g eco github server eco shared networking rpcmanager cs line at eco shared networking rpcmanager unpackargs inetclient client bsonarray bsonarray rpcmethod methods object target rpcmethod targetmethod in g eco github server eco shared networking rpcmanager cs line ,1 524105,15196253593.0,IssuesEvent,2021-02-16 07:57:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Prevent empty contact support messages,Category: Accounts Priority: High Status: Fixed,"Right now someone's edit request (in browser) and sends empty support messages. @D3nnis3n: ![image](https://user-images.githubusercontent.com/5720101/108002554-47100b00-6ff0-11eb-97dc-eb8f8035d621.png) Add additional server check, if fields aren't empty.",1.0,"Prevent empty contact support messages - Right now someone's edit request (in browser) and sends empty support messages. @D3nnis3n: ![image](https://user-images.githubusercontent.com/5720101/108002554-47100b00-6ff0-11eb-97dc-eb8f8035d621.png) Add additional server check, if fields aren't empty.",1,prevent empty contact support messages right now someone s edit request in browser and sends empty support messages add additional server check if fields aren t empty ,1 220551,7360917197.0,IssuesEvent,2018-03-10 23:48:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Housing Update Message is Incorrect,High Priority,"![image](https://user-images.githubusercontent.com/18184943/36998507-059aa9ee-2072-11e8-944b-fe4324c7fbe5.png) Not sure whats causing this, but it looks like the message is just incorrect with different skillrate multipliers.",1.0,"Housing Update Message is Incorrect - ![image](https://user-images.githubusercontent.com/18184943/36998507-059aa9ee-2072-11e8-944b-fe4324c7fbe5.png) Not sure whats causing this, but it looks like the message is just incorrect with different skillrate multipliers.",1,housing update message is incorrect not sure whats causing this but it looks like the message is just incorrect with different skillrate multipliers ,1 377823,11184853817.0,IssuesEvent,2019-12-31 20:38:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1299] Animals: Client crash at some point,High Priority,"Hard to reproduce. My steps was: 1. Take a bow ans arrows 2. Type /safe 2. Fly around ans fire some deers and goats 3. Have a crash at some point ``` Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Simulation System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Simulation.Agents.Animal.Attack() ```",1.0,"[0.9.0 staging-1299] Animals: Client crash at some point - Hard to reproduce. My steps was: 1. Take a bow ans arrows 2. Type /safe 2. Fly around ans fire some deers and goats 3. Have a crash at some point ``` Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Simulation System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Simulation.Agents.Animal.Attack() ```",1, animals client crash at some point hard to reproduce my steps was take a bow ans arrows type safe fly around ans fire some deers and goats have a crash at some point exception nullreferenceexception message object reference not set to an instance of an object source eco simulation system nullreferenceexception object reference not set to an instance of an object at eco simulation agents animal attack ,1 360563,10694423693.0,IssuesEvent,2019-10-23 10:49:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.2.9 release-preview] System.Exception: Error(s) occurred when loading Plants,Fixed High Priority,"I can't reproduce exception when I repeat my actions which will lead me to this error, but i can describe it: I have backup each hour. And the approximate my actions that were with the plants for this hour: 1. I plant 3 Saguaro seed and 5 Johua Seed. 2. Use /fastforward 1 to grow tomatoes and trees 3. Have some relogs to update tomato/trees model after fastforward. 4. Use tractor with Harvester to harvest part of tomato. 5. Use /level 100,100 and use /spawnallplants. Harvest plants. 6. I use Skid Steer and Excavator, but I think it's never mind 7. After that I exit from server, foget to close it. Start new random server from client. Cancel starting new random server, open This server UI and close server (with exit). I tried to reproduce all my actions yesterday but it didn't help. Save and Log Files: [log_190723080923.log](https://github.com/StrangeLoopGames/EcoIssues/files/3420412/log_190723080923.log) https://drive.google.com/file/d/1iVKJSEJ7__ZEcrJijE6SfzIp2wIKP4gr/view?usp=sharing ",1.0,"[0.8.2.9 release-preview] System.Exception: Error(s) occurred when loading Plants - I can't reproduce exception when I repeat my actions which will lead me to this error, but i can describe it: I have backup each hour. And the approximate my actions that were with the plants for this hour: 1. I plant 3 Saguaro seed and 5 Johua Seed. 2. Use /fastforward 1 to grow tomatoes and trees 3. Have some relogs to update tomato/trees model after fastforward. 4. Use tractor with Harvester to harvest part of tomato. 5. Use /level 100,100 and use /spawnallplants. Harvest plants. 6. I use Skid Steer and Excavator, but I think it's never mind 7. After that I exit from server, foget to close it. Start new random server from client. Cancel starting new random server, open This server UI and close server (with exit). I tried to reproduce all my actions yesterday but it didn't help. Save and Log Files: [log_190723080923.log](https://github.com/StrangeLoopGames/EcoIssues/files/3420412/log_190723080923.log) https://drive.google.com/file/d/1iVKJSEJ7__ZEcrJijE6SfzIp2wIKP4gr/view?usp=sharing ",1, system exception error s occurred when loading plants i can t reproduce exception when i repeat my actions which will lead me to this error but i can describe it i have backup each hour and the approximate my actions that were with the plants for this hour i plant saguaro seed and johua seed use fastforward to grow tomatoes and trees have some relogs to update tomato trees model after fastforward use tractor with harvester to harvest part of tomato use level and use spawnallplants harvest plants i use skid steer and excavator but i think it s never mind after that i exit from server foget to close it start new random server from client cancel starting new random server open this server ui and close server with exit i tried to reproduce all my actions yesterday but it didn t help save and log files ,1 455230,13113762661.0,IssuesEvent,2020-08-05 06:19:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 develop-22] Chat is broken,Priority: Critical Priority: High,"- press 'C', chat is empty: ``` NullReferenceException: Object reference not set to an instance of an object. at Assets.UI.Scripts.Utilities.SparseScrollRect.Init (Assets.UI.Scripts.Utilities.SparseScrollRect+CreateAtIndexFunc createAtIndex) [0x00000] in <00000000000000000000000000000000>:0 at Assets.UI.Scripts.ChatLogUI.b__10_0 () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Open (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Toggle (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Toggle (System.String guiName, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at UI.ActionbarStackUI.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(T) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) UI.UIManager:Toggle(String, UILayer) UI.ActionbarStackUI:Update() ```",2.0,"[0.9.0 develop-22] Chat is broken - - press 'C', chat is empty: ``` NullReferenceException: Object reference not set to an instance of an object. at Assets.UI.Scripts.Utilities.SparseScrollRect.Init (Assets.UI.Scripts.Utilities.SparseScrollRect+CreateAtIndexFunc createAtIndex) [0x00000] in <00000000000000000000000000000000>:0 at Assets.UI.Scripts.ChatLogUI.b__10_0 () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Open (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Toggle (System.String guiName, Eco.Shared.Serialization.BSONObject bson, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at UI.UIManager.Toggle (System.String guiName, UI.UILayer layer) [0x00000] in <00000000000000000000000000000000>:0 at UI.ActionbarStackUI.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(T) UI.UIManager:Open(String, BSONObject, UILayer) UI.UIManager:Toggle(String, BSONObject, UILayer) UI.UIManager:Toggle(String, UILayer) UI.ActionbarStackUI:Update() ```",1, chat is broken press c chat is empty nullreferenceexception object reference not set to an instance of an object at assets ui scripts utilities sparsescrollrect init assets ui scripts utilities sparsescrollrect createatindexfunc createatindex in at assets ui scripts chatlogui b in at unityengine lowlevel playerloopsystem updatefunction invoke in at unityengine object instantiate t original in at ui uimanager open system string guiname eco shared serialization bsonobject bson ui uilayer layer in at ui uimanager toggle system string guiname eco shared serialization bsonobject bson ui uilayer layer in at ui uimanager toggle system string guiname ui uilayer layer in at ui actionbarstackui update in unityengine object instantiate t ui uimanager open string bsonobject uilayer ui uimanager toggle string bsonobject uilayer ui uimanager toggle string uilayer ui actionbarstackui update ,1 555780,16469750288.0,IssuesEvent,2021-05-23 07:06:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Fps Drops 8.0,Category: Optimization Priority: High Squad: Pumpkin,"fps dropping regulary when looking at the new grass textures, also even worse drops when looking at the redwood trees. My 2gb 755m graphic card is at 99% usage, It may have been at the same usage before 8.0 update, but i didnt notice any fps drops before, It was always atleast 40fps on 7.8 Look at the video for more detail [https://youtu.be/l1RbeW6K0_o](url)",1.0,"Fps Drops 8.0 - fps dropping regulary when looking at the new grass textures, also even worse drops when looking at the redwood trees. My 2gb 755m graphic card is at 99% usage, It may have been at the same usage before 8.0 update, but i didnt notice any fps drops before, It was always atleast 40fps on 7.8 Look at the video for more detail [https://youtu.be/l1RbeW6K0_o](url)",1,fps drops fps dropping regulary when looking at the new grass textures also even worse drops when looking at the redwood trees my graphic card is at usage it may have been at the same usage before update but i didnt notice any fps drops before it was always atleast on look at the video for more detail url ,1 546333,16009353581.0,IssuesEvent,2021-04-20 08:38:07,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.4.0 develop-241] Skills UI: Education is displayed even when disabled.,Category: UI Priority: High Squad: Wild Turkey Type: Bug,"For the Skills UI remake, it shows the education information regardless of it is enabled. This should be disabled when education is disabled. To replicate - Launch Develop with default configs (Education Enabled: False) - Press Z to bring up skills UI ![SkilsUIWhenDisabled](https://user-images.githubusercontent.com/47330823/113519041-c0cb6c00-953e-11eb-8815-c40c91d4dc7b.png) ",1.0,"[0.9.4.0 develop-241] Skills UI: Education is displayed even when disabled. - For the Skills UI remake, it shows the education information regardless of it is enabled. This should be disabled when education is disabled. To replicate - Launch Develop with default configs (Education Enabled: False) - Press Z to bring up skills UI ![SkilsUIWhenDisabled](https://user-images.githubusercontent.com/47330823/113519041-c0cb6c00-953e-11eb-8815-c40c91d4dc7b.png) ",1, skills ui education is displayed even when disabled for the skills ui remake it shows the education information regardless of it is enabled this should be disabled when education is disabled to replicate launch develop with default configs education enabled false press z to bring up skills ui ,1 227961,7544675162.0,IssuesEvent,2018-04-17 19:10:54,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Cannot load world,High Priority Respond ASAP,"From the support queue: ""Hello Support Team, for some time I can not load my world. If I go to the load page, I will see my world (World Name: “ErikAlpha5“) and if I tab on the world, the game will ask to load it. I press yes and the game starts to load. The world loads and then there always come the connection error. -Game version:7.3.1 -Operating system: Windows 10 Home 1790 -Processor model: 4* Intel Core i5-5200U ,CPU:2.2GHz Graphics card model: Intel HD Graphics 5500 Amount of RAM: 4.00 GB (attached is a zip containing bunch of logs and dumps) [2018-04-04-04-17-36.zip](https://github.com/StrangeLoopGames/EcoIssues/files/1874104/2018-04-04-04-17-36.zip) ",1.0,"Cannot load world - From the support queue: ""Hello Support Team, for some time I can not load my world. If I go to the load page, I will see my world (World Name: “ErikAlpha5“) and if I tab on the world, the game will ask to load it. I press yes and the game starts to load. The world loads and then there always come the connection error. -Game version:7.3.1 -Operating system: Windows 10 Home 1790 -Processor model: 4* Intel Core i5-5200U ,CPU:2.2GHz Graphics card model: Intel HD Graphics 5500 Amount of RAM: 4.00 GB (attached is a zip containing bunch of logs and dumps) [2018-04-04-04-17-36.zip](https://github.com/StrangeLoopGames/EcoIssues/files/1874104/2018-04-04-04-17-36.zip) ",1,cannot load world from the support queue hello support team for some time i can not load my world if i go to the load page i will see my world world name “ “ and if i tab on the world the game will ask to load it i press yes and the game starts to load the world loads and then there always come the connection error game version operating system windows home processor model intel core cpu graphics card model intel hd graphics amount of ram gb attached is a zip containing bunch of logs and dumps ,1 294032,9012397906.0,IssuesEvent,2019-02-05 16:47:52,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Multiple Store Issues,Fixed High Priority,"Issues reported by player oska#8208 - As buyer you only can buy if you already own an item of what you want to buy. - If you edit buying list and add a new item, it says ""no more wanted"" - If a product is really sold out, its not marked as ""sold out"" - When listing an item in your store as something you will buy, takes a long time to update. Then after 7 minutes, says you are selling item rather than buying. - See photos: ![image](https://user-images.githubusercontent.com/12839021/52115338-3afcb080-25c3-11e9-9a2f-ae91134eee95.png) ![image](https://user-images.githubusercontent.com/12839021/52115347-43ed8200-25c3-11e9-9da3-5721ee16ce47.png)",1.0,"Multiple Store Issues - Issues reported by player oska#8208 - As buyer you only can buy if you already own an item of what you want to buy. - If you edit buying list and add a new item, it says ""no more wanted"" - If a product is really sold out, its not marked as ""sold out"" - When listing an item in your store as something you will buy, takes a long time to update. Then after 7 minutes, says you are selling item rather than buying. - See photos: ![image](https://user-images.githubusercontent.com/12839021/52115338-3afcb080-25c3-11e9-9a2f-ae91134eee95.png) ![image](https://user-images.githubusercontent.com/12839021/52115347-43ed8200-25c3-11e9-9da3-5721ee16ce47.png)",1,multiple store issues issues reported by player oska as buyer you only can buy if you already own an item of what you want to buy if you edit buying list and add a new item it says no more wanted if a product is really sold out its not marked as sold out when listing an item in your store as something you will buy takes a long time to update then after minutes says you are selling item rather than buying see photos ,1 271137,8476585831.0,IssuesEvent,2018-10-24 22:32:24,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[beta 7.8.0 b7709677] Sorting for match does not work,Fixed High Priority,"When you sort for the ""match"" of an server this will not work, the other sorting features do work.",1.0,"[beta 7.8.0 b7709677] Sorting for match does not work - When you sort for the ""match"" of an server this will not work, the other sorting features do work.",1, sorting for match does not work when you sort for the match of an server this will not work the other sorting features do work ,1 180561,6650837317.0,IssuesEvent,2017-09-28 17:47:45,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,Trees are not being drawn Correctly they have gaps #4c637828,High Priority,"![snap369](https://user-images.githubusercontent.com/29383891/30774291-3d05bb82-a078-11e7-8f23-be2d36eff509.png) ![snap368](https://user-images.githubusercontent.com/29383891/30774297-5398563e-a078-11e7-9bcb-3373c01912f6.png) Just noticed that the trees have gaps in them and that the branches are not joined to the main trunk (i only noticed this as i was doing #2251 issue, as i normally spend my life digging underground, so i think might be a possible link here ( i asked another player if he could see what i could and the answer is yes) i had also quit the game and come back and they still the same.",1.0,"Trees are not being drawn Correctly they have gaps #4c637828 - ![snap369](https://user-images.githubusercontent.com/29383891/30774291-3d05bb82-a078-11e7-8f23-be2d36eff509.png) ![snap368](https://user-images.githubusercontent.com/29383891/30774297-5398563e-a078-11e7-9bcb-3373c01912f6.png) Just noticed that the trees have gaps in them and that the branches are not joined to the main trunk (i only noticed this as i was doing #2251 issue, as i normally spend my life digging underground, so i think might be a possible link here ( i asked another player if he could see what i could and the answer is yes) i had also quit the game and come back and they still the same.",1,trees are not being drawn correctly they have gaps just noticed that the trees have gaps in them and that the branches are not joined to the main trunk i only noticed this as i was doing issue as i normally spend my life digging underground so i think might be a possible link here i asked another player if he could see what i could and the answer is yes i had also quit the game and come back and they still the same ,1 526455,15293454353.0,IssuesEvent,2021-02-24 00:20:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Auto-welcome dev-tier message appeared without a target email,Category: Web Priority: High Squad: Lattice Mushroom Type: Bug,"![image](https://user-images.githubusercontent.com/3536496/107827224-371bd100-6d3b-11eb-870e-22725271698b.png) Could someone be hacking this system to get free dev tier? ",1.0,"Auto-welcome dev-tier message appeared without a target email - ![image](https://user-images.githubusercontent.com/3536496/107827224-371bd100-6d3b-11eb-870e-22725271698b.png) Could someone be hacking this system to get free dev tier? ",1,auto welcome dev tier message appeared without a target email could someone be hacking this system to get free dev tier ,1 230843,7620169575.0,IssuesEvent,2018-05-03 00:53:33,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Crash refreshing master server list,High Priority,"Der Wert darf nicht NULL sein. The value can not be NULL. Parametername: recipient bei Lidgren.Network.NetPeer.SendUnconnectedMessage(NetOutgoingMessage msg, IPEndPoint recipient) bei Eco.Plugins.Networking.NetworkServer.RefreshMasterServerListing(Boolean publicServer) bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) bei System.Threading.TimerQueueTimer.CallCallback() bei System.Threading.TimerQueueTimer.Fire() bei System.Threading.TimerQueue.FireNextTimers()",1.0,"Crash refreshing master server list - Der Wert darf nicht NULL sein. The value can not be NULL. Parametername: recipient bei Lidgren.Network.NetPeer.SendUnconnectedMessage(NetOutgoingMessage msg, IPEndPoint recipient) bei Eco.Plugins.Networking.NetworkServer.RefreshMasterServerListing(Boolean publicServer) bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) bei System.Threading.TimerQueueTimer.CallCallback() bei System.Threading.TimerQueueTimer.Fire() bei System.Threading.TimerQueue.FireNextTimers()",1,crash refreshing master server list der wert darf nicht null sein the value can not be null parametername recipient bei lidgren network netpeer sendunconnectedmessage netoutgoingmessage msg ipendpoint recipient bei eco plugins networking networkserver refreshmasterserverlisting boolean publicserver bei system threading executioncontext runinternal executioncontext executioncontext contextcallback callback object state boolean preservesyncctx bei system threading executioncontext run executioncontext executioncontext contextcallback callback object state boolean preservesyncctx bei system threading timerqueuetimer callcallback bei system threading timerqueuetimer fire bei system threading timerqueue firenexttimers ,1 219182,7333786920.0,IssuesEvent,2018-03-05 20:32:44,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Cant joing servers or play solo.,High Priority,"**Version:** 0.7.1.0 beta **Steps to Reproduce:** Load or start a new game. No servers avail in join list **Expected behavior:** It should have created a new world or opened a current one, or displayed available servers **Actual behavior:** The game tabs out and then displays error message ""Connection Failed"" And i see no servers in join menu.",1.0,"USER ISSUE: Cant joing servers or play solo. - **Version:** 0.7.1.0 beta **Steps to Reproduce:** Load or start a new game. No servers avail in join list **Expected behavior:** It should have created a new world or opened a current one, or displayed available servers **Actual behavior:** The game tabs out and then displays error message ""Connection Failed"" And i see no servers in join menu.",1,user issue cant joing servers or play solo version beta steps to reproduce load or start a new game no servers avail in join list expected behavior it should have created a new world or opened a current one or displayed available servers actual behavior the game tabs out and then displays error message connection failed and i see no servers in join menu ,1 341328,10292022861.0,IssuesEvent,2019-08-27 16:42:00,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.3.0 release-preview] Meshes don't disappear,Fixed High Priority Regression Verified,"Step to reproduce: - spawn skid steer or Exca. - start to mine ore with skid steer or exca - sometimes meshes don't disappear. See video: https://drive.google.com/file/d/16ZO_PVEN93LSb7tiFNnmx9MfxAzW-Wmg/view?usp=sharing It doesn't always happen. - If you then start mining with pickaxe It also happens: https://drive.google.com/file/d/1P9FsYuFhK1ScRA2NrPdLsPZaK1QV_HMk/view?usp=sharing",1.0,"[0.8.3.0 release-preview] Meshes don't disappear - Step to reproduce: - spawn skid steer or Exca. - start to mine ore with skid steer or exca - sometimes meshes don't disappear. See video: https://drive.google.com/file/d/16ZO_PVEN93LSb7tiFNnmx9MfxAzW-Wmg/view?usp=sharing It doesn't always happen. - If you then start mining with pickaxe It also happens: https://drive.google.com/file/d/1P9FsYuFhK1ScRA2NrPdLsPZaK1QV_HMk/view?usp=sharing",1, meshes don t disappear step to reproduce spawn skid steer or exca start to mine ore with skid steer or exca sometimes meshes don t disappear see video it doesn t always happen if you then start mining with pickaxe it also happens ,1 249073,7953717689.0,IssuesEvent,2018-07-12 03:21:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: No response from the master server,High Priority,"Version: 0.7.5.1 beta Steps to Reproduce / problem clarification: Person A hosts the server, he plays fine. Person B joins normally and plays. Person C gets ""No response from the master server"" everytime. Person C played it just fine yesterday. Nothing changed. Server wasn't turned on in the meantime. Person C uninstalled the game, cleaned appdata, installed again, rebooted router, restarted PC. Person A (host) rebooted router, restarted PC, reinstalled the game, cleaned appdata, restarted server multiple times, started even a new world and still Person C can't join. It's not a profile issue. Person C can join other servers just fine. It's not on his end. Tried flushing DNS. Edit: The host sent me server and config files so I tried hosting the server. Now I can join normally because it's on my PC but the Person A, who was the host before, can't join and getting ""no response from master server"". Person B isn't online to test. We are both on the same internet providers Expected behavior: Person C enters the server and plays Actual behavior: Person C gets an error message ""no response from the master server""",1.0,"USER ISSUE: No response from the master server - Version: 0.7.5.1 beta Steps to Reproduce / problem clarification: Person A hosts the server, he plays fine. Person B joins normally and plays. Person C gets ""No response from the master server"" everytime. Person C played it just fine yesterday. Nothing changed. Server wasn't turned on in the meantime. Person C uninstalled the game, cleaned appdata, installed again, rebooted router, restarted PC. Person A (host) rebooted router, restarted PC, reinstalled the game, cleaned appdata, restarted server multiple times, started even a new world and still Person C can't join. It's not a profile issue. Person C can join other servers just fine. It's not on his end. Tried flushing DNS. Edit: The host sent me server and config files so I tried hosting the server. Now I can join normally because it's on my PC but the Person A, who was the host before, can't join and getting ""no response from master server"". Person B isn't online to test. We are both on the same internet providers Expected behavior: Person C enters the server and plays Actual behavior: Person C gets an error message ""no response from the master server""",1,user issue no response from the master server version beta steps to reproduce problem clarification person a hosts the server he plays fine person b joins normally and plays person c gets no response from the master server everytime person c played it just fine yesterday nothing changed server wasn t turned on in the meantime person c uninstalled the game cleaned appdata installed again rebooted router restarted pc person a host rebooted router restarted pc reinstalled the game cleaned appdata restarted server multiple times started even a new world and still person c can t join it s not a profile issue person c can join other servers just fine it s not on his end tried flushing dns edit the host sent me server and config files so i tried hosting the server now i can join normally because it s on my pc but the person a who was the host before can t join and getting no response from master server person b isn t online to test we are both on the same internet providers expected behavior person c enters the server and plays actual behavior person c gets an error message no response from the master server ,1 379139,11216276406.0,IssuesEvent,2020-01-07 05:44:50,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,After disconnecting and reconnecting got this client exception and couldnt finish connecting,Fixed High Priority,"I disconnected, logged out, logged in as another user, repeated this a second time, then these exceptions were repeating and I couldn't finish connecting: Could be audio or animal related. @StanKryvenko can you check it out and pass to Mike if it's audio related. Let me know if you need test logins in order to login as other users. NullReferenceException: Object reference not set to an instance of an object MoveThroughSounds.OnUpdate () (at Assets/Scripts/Effects/MoveThroughSounds.cs:50) UpdateManager.Update () (at Assets/Scripts/System/UpdateManager.cs:13) NullReferenceException: Object reference not set to an instance of an object Player.get_PosEco () (at Assets/Scripts/Player/Player.cs:21) AnimalInterpolateTransform.OnLateUpdate () (at Assets/Scripts/Networking/AnimalInterpolateTransform.cs:269) UpdateManager.LateUpdate () (at Assets/Scripts/System/UpdateManager.cs:20) ",1.0,"After disconnecting and reconnecting got this client exception and couldnt finish connecting - I disconnected, logged out, logged in as another user, repeated this a second time, then these exceptions were repeating and I couldn't finish connecting: Could be audio or animal related. @StanKryvenko can you check it out and pass to Mike if it's audio related. Let me know if you need test logins in order to login as other users. NullReferenceException: Object reference not set to an instance of an object MoveThroughSounds.OnUpdate () (at Assets/Scripts/Effects/MoveThroughSounds.cs:50) UpdateManager.Update () (at Assets/Scripts/System/UpdateManager.cs:13) NullReferenceException: Object reference not set to an instance of an object Player.get_PosEco () (at Assets/Scripts/Player/Player.cs:21) AnimalInterpolateTransform.OnLateUpdate () (at Assets/Scripts/Networking/AnimalInterpolateTransform.cs:269) UpdateManager.LateUpdate () (at Assets/Scripts/System/UpdateManager.cs:20) ",1,after disconnecting and reconnecting got this client exception and couldnt finish connecting i disconnected logged out logged in as another user repeated this a second time then these exceptions were repeating and i couldn t finish connecting could be audio or animal related stankryvenko can you check it out and pass to mike if it s audio related let me know if you need test logins in order to login as other users nullreferenceexception object reference not set to an instance of an object movethroughsounds onupdate at assets scripts effects movethroughsounds cs updatemanager update at assets scripts system updatemanager cs nullreferenceexception object reference not set to an instance of an object player get poseco at assets scripts player player cs animalinterpolatetransform onlateupdate at assets scripts networking animalinterpolatetransform cs updatemanager lateupdate at assets scripts system updatemanager cs ,1 208738,7157887325.0,IssuesEvent,2018-01-26 21:42:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: No Plants or Animals and full grown trees only give ONE log,High Priority,"**Version:** 0.7.0.0 beta staging-b1111b5c ![snap1293](https://user-images.githubusercontent.com/29383891/35391455-a6f46ac4-01d6-11e8-8b9b-1c597f4b6922.png) it is only Day 1 and there is Nothing Alive on it ![snap1288](https://user-images.githubusercontent.com/29383891/35390693-2f9ba89a-01d4-11e8-9f66-cedd9783ba15.png) ![snap1289](https://user-images.githubusercontent.com/29383891/35390717-490fbc6c-01d4-11e8-921f-ef39f80c462f.png) Everything seems Dead ![snap1290](https://user-images.githubusercontent.com/29383891/35391045-60410e9e-01d5-11e8-970d-9d6099da6d6d.png) Trees look full Grown and it takes the normal amount of time to chop them down ![snap1291](https://user-images.githubusercontent.com/29383891/35391085-8706b3ee-01d5-11e8-9e88-bb3896f2fded.png) but it will allow you to pick up the whole tree ![snap1292](https://user-images.githubusercontent.com/29383891/35391173-cbab804c-01d5-11e8-9b6a-d99feeebd2a4.png) and you **ONLY** get one log As there is no food you cannot gather and continue working",1.0,"USER ISSUE: No Plants or Animals and full grown trees only give ONE log - **Version:** 0.7.0.0 beta staging-b1111b5c ![snap1293](https://user-images.githubusercontent.com/29383891/35391455-a6f46ac4-01d6-11e8-8b9b-1c597f4b6922.png) it is only Day 1 and there is Nothing Alive on it ![snap1288](https://user-images.githubusercontent.com/29383891/35390693-2f9ba89a-01d4-11e8-9f66-cedd9783ba15.png) ![snap1289](https://user-images.githubusercontent.com/29383891/35390717-490fbc6c-01d4-11e8-921f-ef39f80c462f.png) Everything seems Dead ![snap1290](https://user-images.githubusercontent.com/29383891/35391045-60410e9e-01d5-11e8-970d-9d6099da6d6d.png) Trees look full Grown and it takes the normal amount of time to chop them down ![snap1291](https://user-images.githubusercontent.com/29383891/35391085-8706b3ee-01d5-11e8-9e88-bb3896f2fded.png) but it will allow you to pick up the whole tree ![snap1292](https://user-images.githubusercontent.com/29383891/35391173-cbab804c-01d5-11e8-9b6a-d99feeebd2a4.png) and you **ONLY** get one log As there is no food you cannot gather and continue working",1,user issue no plants or animals and full grown trees only give one log version beta staging it is only day and there is nothing alive on it everything seems dead trees look full grown and it takes the normal amount of time to chop them down but it will allow you to pick up the whole tree and you only get one log as there is no food you cannot gather and continue working,1 263187,8285798362.0,IssuesEvent,2018-09-19 01:01:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,UI Connecting still in background,Semi-High Priority,"See the screenshot. ",1.0,"UI Connecting still in background - See the screenshot. ",1,ui connecting still in background see the screenshot img width alt background src ,1 294094,9013274702.0,IssuesEvent,2019-02-05 19:03:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[8.0] World doesn't have required resources after migration from 7.8 to 8.0,Fixed High Priority,"World after migration from 7.8 to 8.0 doesn't have different stone block types which used in recipes required for progressing. Also it doesn't contains Clay which is required for Bricklaying. We don't really need to migrate plants and animals, because they are not required in progressing critical recipes and they will have problems with surviving in old world. So this part may be safely omitted. Admins also may spawn seeds at any time so they can growth new plants, but it won't work with stone and clay blocks.",1.0,"[8.0] World doesn't have required resources after migration from 7.8 to 8.0 - World after migration from 7.8 to 8.0 doesn't have different stone block types which used in recipes required for progressing. Also it doesn't contains Clay which is required for Bricklaying. We don't really need to migrate plants and animals, because they are not required in progressing critical recipes and they will have problems with surviving in old world. So this part may be safely omitted. Admins also may spawn seeds at any time so they can growth new plants, but it won't work with stone and clay blocks.",1, world doesn t have required resources after migration from to world after migration from to doesn t have different stone block types which used in recipes required for progressing also it doesn t contains clay which is required for bricklaying we don t really need to migrate plants and animals because they are not required in progressing critical recipes and they will have problems with surviving in old world so this part may be safely omitted admins also may spawn seeds at any time so they can growth new plants but it won t work with stone and clay blocks ,1 467771,13454763491.0,IssuesEvent,2020-09-09 04:35:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Giant Panda didn't start again after Restart,Category: Tech Priority: High,"``` [22:41:55.542] [1] [ Info] [Eco] >>> START EcoServer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [22:41:55.563] [1] [ Info] [Eco] [Eco Server 0.9.0.0 beta staging-1774] [22:41:55.603] [5] [ Info] [Eco] [Starting [PerformancePlugin]]... [22:41:55.603] [5] [ Info] [Eco] [Server Initialization]... [22:41:56.111] [5] [ Info] [Eco] Starting LocalizationPlugin... [22:41:56.143] [5] [ Info] [Eco] Starting DifficultySettings... [22:41:56.143] [5] [ Info] [Eco] Loading mods... [22:42:05.276] [1] [ Info] [Eco] Mods recompiled with warnings. [22:42:05.295] [1] [ Info] [Eco] Loading Eco.IntegrationTests... [22:42:05.361] [1] [ Info] [Eco] Loading Rules... [22:42:05.392] [5] [ Info] [Eco] Loading mods... Finished in 9,245.1ms [22:42:05.392] [5] [ Info] [Eco] Starting ModKitPlugin... [22:42:05.392] [5] [ Info] [Eco] Initializing Simulation Types... [22:42:05.465] [5] [ Info] [Eco] Starting NetworkManager... [22:42:05.496] [5] [ Info] [Eco] Starting BackupPlugin... [22:42:06.058] [5] [ Info] [Eco] Starting WorldGeneratorPlugin... [22:42:06.137] [5] [ Info] [Eco] Initializing items... [22:42:08.881] [5] [ Info] [Eco] Starting StorageManager... [22:42:08.896] [5] [ Info] [Eco] Loading GameData... [22:42:08.933] [5] [ Info] [Eco] Starting GameDataPlugin... [22:42:08.933] [5] [ Info] [Eco] Loading Pause... [22:42:08.981] [5] [ Info] [Eco] Starting Stats... [22:42:09.006] [5] [ Info] [Eco] Starting PausePlugin... [22:42:10.581] [5] [ Info] [Eco] Initializing skills... [22:42:10.669] [5] [ Info] [Eco] Loading World... [22:42:22.237] [5] [ Info] [Eco] Initializing world... [22:42:22.610] [5] [ Info] [Eco] Starting WorldPlugin... [22:42:22.610] [5] [ Info] [Eco] Loading Time... [22:42:22.620] [5] [ Info] [Eco] Starting TimePlugin... [22:42:22.620] [5] [ Info] [Eco] Loading Reputation... [22:42:22.670] [5] [ Info] [Eco] Starting ReputationPlugin... [22:42:22.670] [5] [ Info] [Eco] Starting PlayerHousingManager... [22:42:22.726] [5] [ Info] [Eco] Loading Users... [22:42:24.536] [5] [ Info] [Eco] Initializing inventories... [22:42:24.589] [5] [ Info] [Eco] Starting UserManager... [22:42:24.613] [5] [ Info] [Eco] Loading Objects... [22:42:24.801] [5] [ Info] [Eco] Starting EcoObjectManager... [22:42:24.801] [5] [ Info] [Eco] Starting DataExporter... [22:42:24.808] [5] [ Info] [Eco] Starting VoiceManager... [22:42:24.808] [5] [ Info] [Eco] Loading Garbage... [22:42:24.808] [5] [ Info] [Eco] Starting GarbagePlugin... [22:42:24.833] [5] [ Info] [Eco] Loading EconomyManager... [22:42:25.837] [5] [ Info] [Eco] Starting EconomyPlugin... [22:42:25.846] [5] [ Info] [Eco] Loading Disasters... [22:42:25.846] [5] [ Info] [Eco] Starting DisasterPlugin... [22:42:25.846] [5] [ Info] [Eco] Loading ViewTypeData... [22:42:25.867] [5] [ Info] [Eco] Loading Chat... [22:42:28.536] [5] [ Info] [Eco] Starting ControllerManager... [22:42:35.091] [5] [ Info] [Eco] Starting ChatServer... [22:42:35.091] [5] [ Info] [Eco] Loading Property... [22:42:36.358] [5] [ Info] [Eco] Starting PropertyManager... [22:42:36.358] [5] [ Info] [Eco] Starting MinimapManager... [22:42:36.574] [5] [ Info] [Eco] Loading Plants... [22:42:37.676] [5] [ Info] [Eco] Initializing plants... [22:42:45.223] [5] [ Info] [Eco] Starting EcoSim... [22:42:45.223] [5] [ Info] [Eco] Loading RouteProbing... [22:42:48.144] [5] [ Info] [Eco] Starting RouteProbingPlugin... [22:42:48.144] [5] [ Info] [Eco] Loading Layers... [22:42:48.552] [5] [ Info] [Eco] Initializing world layers... [22:42:48.558] [5] [ Info] [Eco] Loading ClimateSim... [22:42:55.702] [5] [ Info] [Eco] Starting WorldLayerManager... [22:42:55.702] [5] [ Info] [Eco] Starting EconomyTracker... [22:42:55.702] [5] [ Info] [Eco] Starting UserTracker... [22:42:55.721] [5] [ Info] [Eco] Loading Civics... [22:42:55.864] [5] [ Info] [Eco] Starting CivicsPlugin... [22:42:56.290] [5] [ Info] [Eco] Loading WorldObjects... [22:42:57.072] [5] [ Info] [Eco] Starting WorldObjectManager... [22:42:57.081] [5] [ Info] [Eco] Loading Rooms... [22:42:57.089] [5] [ Info] [Eco] Starting RoomPlugin... [22:42:57.089] [5] [ Info] [Eco] Loading Objectives... [22:42:57.089] [5] [ Info] [Eco] Starting ObjectivePlugin... [22:42:57.089] [5] [ Info] [Eco] Loading Sleep... [22:42:57.105] [5] [ Info] [Eco] Starting SleepPlugin... [22:42:57.105] [5] [ Info] [Eco] Starting WebServerPlugin... [22:42:57.105] [5] [ Info] [Eco] Starting ExtendedUser... [22:42:57.105] [5] [ Info] [Eco] Starting IntegrationTestsPlugin... [22:42:57.132] [5] [ Info] [Eco] Initializing registrars for CivicsPlugin... [22:42:57.159] [5] [ Info] [Eco] Initializing registrars for GameDataPlugin... [22:42:57.173] [5] [ Info] [Eco] Initializing registrars for EconomyPlugin... [22:42:57.327] [13] [Error] [Eco] Enumerable deserialization error. Missing reference for element: Eco.Gameplay.Players.User:464. It will be ignored, but may cause inconsistency and errors in other entities. [22:42:57.593] [13] [Error] [Eco] Enumerable deserialization error. Missing reference for element: Eco.Gameplay.Items.WorkOrder:33247. It will be ignored, but may cause inconsistency and errors in other entities. [22:43:00.488] [5] [ Info] [Eco] Initializing DifficultySettings... [22:43:00.488] [5] [ Info] [Eco] Initializing Stats... [22:43:00.720] [5] [ Info] [Eco] Initializing CivicsPlugin... [22:43:00.755] [5] [ Info] [Eco] Initializing PerformancePlugin... [22:43:00.755] [5] [ Info] [Eco] Initializing LocalizationPlugin... [22:43:00.824] [5] [ Info] [Eco] Initializing ModKitPlugin... [22:43:01.292] [5] [ Info] [Eco] Initializing WorldGeneratorPlugin... [22:43:01.292] [5] [ Info] [Eco] Initializing TimePlugin... [22:43:01.292] [5] [ Info] [Eco] Initializing UserManager... [22:43:01.588] [5] [ Info] [Eco] Initializing GarbagePlugin... [22:43:01.588] [5] [ Info] [Eco] Initializing EconomyPlugin... [22:43:01.610] [5] [ Info] [Eco] [Server Initialization]... Finished in 66,004.6ms [22:43:01.625] [13] [Error] [Eco] Failed to load server, Exception was Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Economy.BankAccountManager.<>c.b__20_1(PersonalAccount x) at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer) at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector) at Eco.Gameplay.Economy.BankAccountManager.Initialize() at Eco.Gameplay.Economy.EconomyManager.Initialize() at Eco.Gameplay.Economy.EconomyPlugin.Initialize(TimedTask timer) at Eco.Server.PluginManager.InitializePlugins() at Eco.Server.PluginManager.PostCreateAsync() at Eco.Server.Startup.StartAsync() [22:43:06.636] [1] [Error] [Eco] Unhandled errorSystem.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Economy.BankAccountManager.<>c.b__20_1(PersonalAccount x) at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer) at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector) at Eco.Gameplay.Economy.BankAccountManager.Initialize() at Eco.Gameplay.Economy.EconomyManager.Initialize() at Eco.Gameplay.Economy.EconomyPlugin.Initialize(TimedTask timer) at Eco.Server.PluginManager.InitializePlugins() at Eco.Server.PluginManager.PostCreateAsync() at Eco.Server.Startup.StartAsync() at Eco.Server.ApplicationHostedService.StartAsync(CancellationToken cancellationToken) at Microsoft.Extensions.Hosting.Internal.Host.StartAsync(CancellationToken cancellationToken) at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.RunAsync(IHost host, CancellationToken token) at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.RunAsync(IHost host, CancellationToken token) at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.Run(IHost host) at Eco.Server.MainClass.Main(String[] args) ```",1.0,"Giant Panda didn't start again after Restart - ``` [22:41:55.542] [1] [ Info] [Eco] >>> START EcoServer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [22:41:55.563] [1] [ Info] [Eco] [Eco Server 0.9.0.0 beta staging-1774] [22:41:55.603] [5] [ Info] [Eco] [Starting [PerformancePlugin]]... [22:41:55.603] [5] [ Info] [Eco] [Server Initialization]... [22:41:56.111] [5] [ Info] [Eco] Starting LocalizationPlugin... [22:41:56.143] [5] [ Info] [Eco] Starting DifficultySettings... [22:41:56.143] [5] [ Info] [Eco] Loading mods... [22:42:05.276] [1] [ Info] [Eco] Mods recompiled with warnings. [22:42:05.295] [1] [ Info] [Eco] Loading Eco.IntegrationTests... [22:42:05.361] [1] [ Info] [Eco] Loading Rules... [22:42:05.392] [5] [ Info] [Eco] Loading mods... Finished in 9,245.1ms [22:42:05.392] [5] [ Info] [Eco] Starting ModKitPlugin... [22:42:05.392] [5] [ Info] [Eco] Initializing Simulation Types... [22:42:05.465] [5] [ Info] [Eco] Starting NetworkManager... [22:42:05.496] [5] [ Info] [Eco] Starting BackupPlugin... [22:42:06.058] [5] [ Info] [Eco] Starting WorldGeneratorPlugin... [22:42:06.137] [5] [ Info] [Eco] Initializing items... [22:42:08.881] [5] [ Info] [Eco] Starting StorageManager... [22:42:08.896] [5] [ Info] [Eco] Loading GameData... [22:42:08.933] [5] [ Info] [Eco] Starting GameDataPlugin... [22:42:08.933] [5] [ Info] [Eco] Loading Pause... [22:42:08.981] [5] [ Info] [Eco] Starting Stats... [22:42:09.006] [5] [ Info] [Eco] Starting PausePlugin... [22:42:10.581] [5] [ Info] [Eco] Initializing skills... [22:42:10.669] [5] [ Info] [Eco] Loading World... [22:42:22.237] [5] [ Info] [Eco] Initializing world... [22:42:22.610] [5] [ Info] [Eco] Starting WorldPlugin... [22:42:22.610] [5] [ Info] [Eco] Loading Time... [22:42:22.620] [5] [ Info] [Eco] Starting TimePlugin... [22:42:22.620] [5] [ Info] [Eco] Loading Reputation... [22:42:22.670] [5] [ Info] [Eco] Starting ReputationPlugin... [22:42:22.670] [5] [ Info] [Eco] Starting PlayerHousingManager... [22:42:22.726] [5] [ Info] [Eco] Loading Users... [22:42:24.536] [5] [ Info] [Eco] Initializing inventories... [22:42:24.589] [5] [ Info] [Eco] Starting UserManager... [22:42:24.613] [5] [ Info] [Eco] Loading Objects... [22:42:24.801] [5] [ Info] [Eco] Starting EcoObjectManager... [22:42:24.801] [5] [ Info] [Eco] Starting DataExporter... [22:42:24.808] [5] [ Info] [Eco] Starting VoiceManager... [22:42:24.808] [5] [ Info] [Eco] Loading Garbage... [22:42:24.808] [5] [ Info] [Eco] Starting GarbagePlugin... [22:42:24.833] [5] [ Info] [Eco] Loading EconomyManager... [22:42:25.837] [5] [ Info] [Eco] Starting EconomyPlugin... [22:42:25.846] [5] [ Info] [Eco] Loading Disasters... [22:42:25.846] [5] [ Info] [Eco] Starting DisasterPlugin... [22:42:25.846] [5] [ Info] [Eco] Loading ViewTypeData... [22:42:25.867] [5] [ Info] [Eco] Loading Chat... [22:42:28.536] [5] [ Info] [Eco] Starting ControllerManager... [22:42:35.091] [5] [ Info] [Eco] Starting ChatServer... [22:42:35.091] [5] [ Info] [Eco] Loading Property... [22:42:36.358] [5] [ Info] [Eco] Starting PropertyManager... [22:42:36.358] [5] [ Info] [Eco] Starting MinimapManager... [22:42:36.574] [5] [ Info] [Eco] Loading Plants... [22:42:37.676] [5] [ Info] [Eco] Initializing plants... [22:42:45.223] [5] [ Info] [Eco] Starting EcoSim... [22:42:45.223] [5] [ Info] [Eco] Loading RouteProbing... [22:42:48.144] [5] [ Info] [Eco] Starting RouteProbingPlugin... [22:42:48.144] [5] [ Info] [Eco] Loading Layers... [22:42:48.552] [5] [ Info] [Eco] Initializing world layers... [22:42:48.558] [5] [ Info] [Eco] Loading ClimateSim... [22:42:55.702] [5] [ Info] [Eco] Starting WorldLayerManager... [22:42:55.702] [5] [ Info] [Eco] Starting EconomyTracker... [22:42:55.702] [5] [ Info] [Eco] Starting UserTracker... [22:42:55.721] [5] [ Info] [Eco] Loading Civics... [22:42:55.864] [5] [ Info] [Eco] Starting CivicsPlugin... [22:42:56.290] [5] [ Info] [Eco] Loading WorldObjects... [22:42:57.072] [5] [ Info] [Eco] Starting WorldObjectManager... [22:42:57.081] [5] [ Info] [Eco] Loading Rooms... [22:42:57.089] [5] [ Info] [Eco] Starting RoomPlugin... [22:42:57.089] [5] [ Info] [Eco] Loading Objectives... [22:42:57.089] [5] [ Info] [Eco] Starting ObjectivePlugin... [22:42:57.089] [5] [ Info] [Eco] Loading Sleep... [22:42:57.105] [5] [ Info] [Eco] Starting SleepPlugin... [22:42:57.105] [5] [ Info] [Eco] Starting WebServerPlugin... [22:42:57.105] [5] [ Info] [Eco] Starting ExtendedUser... [22:42:57.105] [5] [ Info] [Eco] Starting IntegrationTestsPlugin... [22:42:57.132] [5] [ Info] [Eco] Initializing registrars for CivicsPlugin... [22:42:57.159] [5] [ Info] [Eco] Initializing registrars for GameDataPlugin... [22:42:57.173] [5] [ Info] [Eco] Initializing registrars for EconomyPlugin... [22:42:57.327] [13] [Error] [Eco] Enumerable deserialization error. Missing reference for element: Eco.Gameplay.Players.User:464. It will be ignored, but may cause inconsistency and errors in other entities. [22:42:57.593] [13] [Error] [Eco] Enumerable deserialization error. Missing reference for element: Eco.Gameplay.Items.WorkOrder:33247. It will be ignored, but may cause inconsistency and errors in other entities. [22:43:00.488] [5] [ Info] [Eco] Initializing DifficultySettings... [22:43:00.488] [5] [ Info] [Eco] Initializing Stats... [22:43:00.720] [5] [ Info] [Eco] Initializing CivicsPlugin... [22:43:00.755] [5] [ Info] [Eco] Initializing PerformancePlugin... [22:43:00.755] [5] [ Info] [Eco] Initializing LocalizationPlugin... [22:43:00.824] [5] [ Info] [Eco] Initializing ModKitPlugin... [22:43:01.292] [5] [ Info] [Eco] Initializing WorldGeneratorPlugin... [22:43:01.292] [5] [ Info] [Eco] Initializing TimePlugin... [22:43:01.292] [5] [ Info] [Eco] Initializing UserManager... [22:43:01.588] [5] [ Info] [Eco] Initializing GarbagePlugin... [22:43:01.588] [5] [ Info] [Eco] Initializing EconomyPlugin... [22:43:01.610] [5] [ Info] [Eco] [Server Initialization]... Finished in 66,004.6ms [22:43:01.625] [13] [Error] [Eco] Failed to load server, Exception was Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Economy.BankAccountManager.<>c.b__20_1(PersonalAccount x) at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer) at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector) at Eco.Gameplay.Economy.BankAccountManager.Initialize() at Eco.Gameplay.Economy.EconomyManager.Initialize() at Eco.Gameplay.Economy.EconomyPlugin.Initialize(TimedTask timer) at Eco.Server.PluginManager.InitializePlugins() at Eco.Server.PluginManager.PostCreateAsync() at Eco.Server.Startup.StartAsync() [22:43:06.636] [1] [Error] [Eco] Unhandled errorSystem.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Economy.BankAccountManager.<>c.b__20_1(PersonalAccount x) at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer) at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector) at Eco.Gameplay.Economy.BankAccountManager.Initialize() at Eco.Gameplay.Economy.EconomyManager.Initialize() at Eco.Gameplay.Economy.EconomyPlugin.Initialize(TimedTask timer) at Eco.Server.PluginManager.InitializePlugins() at Eco.Server.PluginManager.PostCreateAsync() at Eco.Server.Startup.StartAsync() at Eco.Server.ApplicationHostedService.StartAsync(CancellationToken cancellationToken) at Microsoft.Extensions.Hosting.Internal.Host.StartAsync(CancellationToken cancellationToken) at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.RunAsync(IHost host, CancellationToken token) at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.RunAsync(IHost host, CancellationToken token) at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.Run(IHost host) at Eco.Server.MainClass.Main(String[] args) ```",1,giant panda didn t start again after restart start ecoserver version culture neutral publickeytoken null starting localizationplugin starting difficultysettings loading mods mods recompiled with warnings loading eco integrationtests loading rules loading mods finished in starting modkitplugin initializing simulation types starting networkmanager starting backupplugin starting worldgeneratorplugin initializing items starting storagemanager loading gamedata starting gamedataplugin loading pause starting stats starting pauseplugin initializing skills loading world initializing world starting worldplugin loading time starting timeplugin loading reputation starting reputationplugin starting playerhousingmanager loading users initializing inventories starting usermanager loading objects starting ecoobjectmanager starting dataexporter starting voicemanager loading garbage starting garbageplugin loading economymanager starting economyplugin loading disasters starting disasterplugin loading viewtypedata loading chat starting controllermanager starting chatserver loading property starting propertymanager starting minimapmanager loading plants initializing plants starting ecosim loading routeprobing starting routeprobingplugin loading layers initializing world layers loading climatesim starting worldlayermanager starting economytracker starting usertracker loading civics starting civicsplugin loading worldobjects starting worldobjectmanager loading rooms starting roomplugin loading objectives starting objectiveplugin loading sleep starting sleepplugin starting webserverplugin starting extendeduser starting integrationtestsplugin initializing registrars for civicsplugin initializing registrars for gamedataplugin initializing registrars for economyplugin enumerable deserialization error missing reference for element eco gameplay players user it will be ignored but may cause inconsistency and errors in other entities enumerable deserialization error missing reference for element eco gameplay items workorder it will be ignored but may cause inconsistency and errors in other entities initializing difficultysettings initializing stats initializing civicsplugin initializing performanceplugin initializing localizationplugin initializing modkitplugin initializing worldgeneratorplugin initializing timeplugin initializing usermanager initializing garbageplugin initializing economyplugin finished in failed to load server exception was exception nullreferenceexception message object reference not set to an instance of an object source eco gameplay system nullreferenceexception object reference not set to an instance of an object at eco gameplay economy bankaccountmanager c b personalaccount x at system linq enumerable todictionary ienumerable source func keyselector func elementselector iequalitycomparer comparer at system linq enumerable todictionary ienumerable source func keyselector func elementselector at eco gameplay economy bankaccountmanager initialize at eco gameplay economy economymanager initialize at eco gameplay economy economyplugin initialize timedtask timer at eco server pluginmanager initializeplugins at eco server pluginmanager postcreateasync at eco server startup startasync unhandled errorsystem nullreferenceexception object reference not set to an instance of an object at eco gameplay economy bankaccountmanager c b personalaccount x at system linq enumerable todictionary ienumerable source func keyselector func elementselector iequalitycomparer comparer at system linq enumerable todictionary ienumerable source func keyselector func elementselector at eco gameplay economy bankaccountmanager initialize at eco gameplay economy economymanager initialize at eco gameplay economy economyplugin initialize timedtask timer at eco server pluginmanager initializeplugins at eco server pluginmanager postcreateasync at eco server startup startasync at eco server applicationhostedservice startasync cancellationtoken cancellationtoken at microsoft extensions hosting internal host startasync cancellationtoken cancellationtoken at microsoft extensions hosting hostingabstractionshostextensions runasync ihost host cancellationtoken token at microsoft extensions hosting hostingabstractionshostextensions runasync ihost host cancellationtoken token at microsoft extensions hosting hostingabstractionshostextensions run ihost host at eco server mainclass main string args ,1 453915,13091930477.0,IssuesEvent,2020-08-03 07:37:27,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1674] Leave/Take role buttons are glitching in Work Party,Category: UI Priority: High Status: Fixed Status: Reopen,"Step to reproduce: - first player create work party and post it: ![image](https://user-images.githubusercontent.com/45708377/88142282-e9ecdc00-cbfd-11ea-9449-3d1547993594.png) - leave role. I can take only first slot(from which I came out): ![image](https://user-images.githubusercontent.com/45708377/88142349-06891400-cbfe-11ea-8c3a-14d467894d48.png) - reopen work party. I can take all roles: ![image](https://user-images.githubusercontent.com/45708377/88142548-6089d980-cbfe-11ea-9ff4-c3b1223a32bc.png) - take one role. I have still have another buttons to take a role: ![image](https://user-images.githubusercontent.com/45708377/88142570-6d0e3200-cbfe-11ea-8d47-8a471481c6fe.png) - try to take another role: ![image](https://user-images.githubusercontent.com/45708377/88142623-7f886b80-cbfe-11ea-8f90-21c260d7a79b.png) Seems this bug is low, but when another player do this steps he will have exception in log. - another player take a role: ![image](https://user-images.githubusercontent.com/45708377/88143294-a5624000-cbff-11ea-9ad0-68b6f2d54db2.png) - reopen work party: ![image](https://user-images.githubusercontent.com/45708377/88143325-b01cd500-cbff-11ea-9de6-a074a982251e.png) - leave role: ![image](https://user-images.githubusercontent.com/45708377/88143367-c4f96880-cbff-11ea-9f73-18d3d35d793d.png) - take role. Another player has exception: ![image](https://user-images.githubusercontent.com/45708377/88143376-caef4980-cbff-11ea-9078-57de42c70966.png) ``` Exception in view notify: System.NullReferenceException: Object reference not set to an instance of an object. at ViewExtensions.SetText (Eco.Shared.View.View parentView, Eco.Shared.View.ViewMemberInfo prop, TMPro.TextMeshProUGUI text) [0x00000] in <00000000000000000000000000000000>:0 at ViewExtensions+<>c__DisplayClass1_1.b__21 () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Remoting.Contexts.CrossContextDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, System.Func`1[TResult] condition) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Remoting.Contexts.CrossContextDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, Func`1) NetworkManager:OnTimeLimitedUpdate(TimeLimit) System.Action`1:Invoke(T) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ``` ",1.0,"[0.9.0 staging-1674] Leave/Take role buttons are glitching in Work Party - Step to reproduce: - first player create work party and post it: ![image](https://user-images.githubusercontent.com/45708377/88142282-e9ecdc00-cbfd-11ea-9449-3d1547993594.png) - leave role. I can take only first slot(from which I came out): ![image](https://user-images.githubusercontent.com/45708377/88142349-06891400-cbfe-11ea-8c3a-14d467894d48.png) - reopen work party. I can take all roles: ![image](https://user-images.githubusercontent.com/45708377/88142548-6089d980-cbfe-11ea-9ff4-c3b1223a32bc.png) - take one role. I have still have another buttons to take a role: ![image](https://user-images.githubusercontent.com/45708377/88142570-6d0e3200-cbfe-11ea-8d47-8a471481c6fe.png) - try to take another role: ![image](https://user-images.githubusercontent.com/45708377/88142623-7f886b80-cbfe-11ea-8f90-21c260d7a79b.png) Seems this bug is low, but when another player do this steps he will have exception in log. - another player take a role: ![image](https://user-images.githubusercontent.com/45708377/88143294-a5624000-cbff-11ea-9ad0-68b6f2d54db2.png) - reopen work party: ![image](https://user-images.githubusercontent.com/45708377/88143325-b01cd500-cbff-11ea-9de6-a074a982251e.png) - leave role: ![image](https://user-images.githubusercontent.com/45708377/88143367-c4f96880-cbff-11ea-9f73-18d3d35d793d.png) - take role. Another player has exception: ![image](https://user-images.githubusercontent.com/45708377/88143376-caef4980-cbff-11ea-9078-57de42c70966.png) ``` Exception in view notify: System.NullReferenceException: Object reference not set to an instance of an object. at ViewExtensions.SetText (Eco.Shared.View.View parentView, Eco.Shared.View.ViewMemberInfo prop, TMPro.TextMeshProUGUI text) [0x00000] in <00000000000000000000000000000000>:0 at ViewExtensions+<>c__DisplayClass1_1.b__21 () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Remoting.Contexts.CrossContextDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.ReceiveWhile (Eco.Shared.Networking.NetworkClient client, System.Func`1[TResult] condition) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.OnTimeLimitedUpdate (TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Remoting.Contexts.CrossContextDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ReceiveWhile(NetworkClient, Func`1) NetworkManager:OnTimeLimitedUpdate(TimeLimit) System.Action`1:Invoke(T) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ``` ",1, leave take role buttons are glitching in work party step to reproduce first player create work party and post it leave role i can take only first slot from which i came out reopen work party i can take all roles take one role i have still have another buttons to take a role try to take another role seems this bug is low but when another player do this steps he will have exception in log another player take a role reopen work party leave role take role another player has exception exception in view notify system nullreferenceexception object reference not set to an instance of an object at viewextensions settext eco shared view view parentview eco shared view viewmemberinfo prop tmpro textmeshprougui text in at viewextensions c b in at system runtime remoting contexts crosscontextdelegate invoke in at eco shared view view notifychanged system string propname in at eco shared view viewmanager receiveviewupdate eco shared serialization bsonarray updates in at clientpackethandler receivewhile eco shared networking networkclient client system func condition in at networkmanager ontimelimitedupdate timelimit timelimit in at system action invoke t obj in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at system runtime remoting contexts crosscontextdelegate invoke in unityengine logger log logtype object unityengine debug logerror object eco shared utils log writeerror locstring eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray clientpackethandler receivewhile networkclient func networkmanager ontimelimitedupdate timelimit system action invoke t frameplanner plannergroup onupdate frameplanner frameplannersystem onupdate unity entities componentsystem update unity entities componentsystemgroup updateallsystems unity entities componentsystem update system runtime remoting contexts crosscontextdelegate invoke ,1 232303,7657499810.0,IssuesEvent,2018-05-10 19:53:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Server Browser: Server favorites offline,High Priority,"> Shows all 7.4.0 servers that you favorite as offline, even while showing those same servers as online in the ""Browse"" window",1.0,"Server Browser: Server favorites offline - > Shows all 7.4.0 servers that you favorite as offline, even while showing those same servers as online in the ""Browse"" window",1,server browser server favorites offline shows all servers that you favorite as offline even while showing those same servers as online in the browse window,1 251643,8019798192.0,IssuesEvent,2018-07-26 00:53:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Property auth checks are too easily overriden now,High Priority,"![image](https://user-images.githubusercontent.com/3536496/43234877-78579e66-9033-11e8-87c6-c45fd8ad851c.png) This change lets anyone change the text on a distribution station object sign, among other things. It will also cause contracts to let player 'override' lots of actions they shouldn't. Previously, UseAction was only for opening an object's UI, and so having a contract related to an object would let you open it. With it being used generally like this, though, it opens the door for other interactions which should remain restricted. We'll want to make the authorization use more specific tests, or at least add an 'UnspecifiedAction' so that contracts can not allow overrides in that case",1.0,"Property auth checks are too easily overriden now - ![image](https://user-images.githubusercontent.com/3536496/43234877-78579e66-9033-11e8-87c6-c45fd8ad851c.png) This change lets anyone change the text on a distribution station object sign, among other things. It will also cause contracts to let player 'override' lots of actions they shouldn't. Previously, UseAction was only for opening an object's UI, and so having a contract related to an object would let you open it. With it being used generally like this, though, it opens the door for other interactions which should remain restricted. We'll want to make the authorization use more specific tests, or at least add an 'UnspecifiedAction' so that contracts can not allow overrides in that case",1,property auth checks are too easily overriden now this change lets anyone change the text on a distribution station object sign among other things it will also cause contracts to let player override lots of actions they shouldn t previously useaction was only for opening an object s ui and so having a contract related to an object would let you open it with it being used generally like this though it opens the door for other interactions which should remain restricted we ll want to make the authorization use more specific tests or at least add an unspecifiedaction so that contracts can not allow overrides in that case,1 526647,15297508745.0,IssuesEvent,2021-02-24 08:31:27,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Users config migration for 9.3,Priority: High Squad: Otter Type: Task,"Users lists type were changed (admin, bans, mutes and so on). We need to make a migration for them https://github.com/StrangeLoopGames/Eco/pull/7201",1.0,"Users config migration for 9.3 - Users lists type were changed (admin, bans, mutes and so on). We need to make a migration for them https://github.com/StrangeLoopGames/Eco/pull/7201",1,users config migration for users lists type were changed admin bans mutes and so on we need to make a migration for them ,1 441478,12718714596.0,IssuesEvent,2020-06-24 08:02:44,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1609]Can't migrate world from 0.8.3,Category: Tech Priority: High Status: Fixed Week Task,"world: https://drive.google.com/file/d/1ZnNHl8_dt-xJ9KmRvEazf6y5gamuQGpH/view?usp=sharing [log_200617124259.log](https://github.com/StrangeLoopGames/EcoIssues/files/4791694/log_200617124259.log) ``` --BEGIN DUMP-- Dump Time 06/17/2020 12:44:43 Exception Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Aliases.AliasSelector.<>c.b__25_0(IAlias x) at System.Linq.Enumerable.WhereEnumerableIterator`1.ToList() at Eco.Gameplay.Aliases.AliasSelector.OnPostLoad() --END DUMP-- ```",1.0,"[0.9.0 staging-1609]Can't migrate world from 0.8.3 - world: https://drive.google.com/file/d/1ZnNHl8_dt-xJ9KmRvEazf6y5gamuQGpH/view?usp=sharing [log_200617124259.log](https://github.com/StrangeLoopGames/EcoIssues/files/4791694/log_200617124259.log) ``` --BEGIN DUMP-- Dump Time 06/17/2020 12:44:43 Exception Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Aliases.AliasSelector.<>c.b__25_0(IAlias x) at System.Linq.Enumerable.WhereEnumerableIterator`1.ToList() at Eco.Gameplay.Aliases.AliasSelector.OnPostLoad() --END DUMP-- ```",1, can t migrate world from world begin dump dump time exception exception nullreferenceexception message object reference not set to an instance of an object source eco gameplay system nullreferenceexception object reference not set to an instance of an object at eco gameplay aliases aliasselector c b ialias x at system linq enumerable whereenumerableiterator tolist at eco gameplay aliases aliasselector onpostload end dump ,1 211535,7201949538.0,IssuesEvent,2018-02-06 01:06:12,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Put cart on ground game crashed says this:,High Priority,Caught exception: Sequence contains no matching element,1.0,Put cart on ground game crashed says this: - Caught exception: Sequence contains no matching element,1,put cart on ground game crashed says this caught exception sequence contains no matching element,1 249074,7953718793.0,IssuesEvent,2018-07-12 03:21:48,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Server crash after the latest ""hotfix"" (7.5.1 ramp fix)",High Priority,"My local server crashes since the latest 7.5.1 hotfix for the ramp issue was pushed. ``` [12:26:03] Starting BackupPlugin... Finished in 2,8ms [12:26:03] Starting StorageManager... Finished in 174,4ms Unbehandelte Ausnahme: System.AggregateException: Mindestens ein Fehler ist aufgetreten. ---> System.Reflection.TargetInvocationException: Ein Aufrufziel hat einen Ausnahmefehler verursacht. ---> System.TypeInitializationException: Der Typeninitialisierer für ""Eco.Core.Serialization.SimpleSerializer"" hat eine Ausnahme verursacht. ---> System.Reflection.ReflectionTypeLoadException: Mindestens ein Typ in der Assembly kann nicht geladen werden. Rufen Sie die LoaderExceptions-Eigenschaft ab, wenn Sie weitere Informationen benötigen. bei System.Reflection.RuntimeModule.GetTypes(RuntimeModule module) bei System.Reflection.Assembly.GetTypes() bei Eco.Core.Serialization.SimpleSerializer.<>c.b__28_0(Assembly assembly) bei System.Linq.Enumerable.d__23`3.MoveNext() bei System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() bei System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() bei System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer) bei Eco.Core.Serialization.SimpleSerializer.InitializeSerializableTypes() bei Eco.Core.Serialization.SimpleSerializer..cctor() --- Ende der internen Ausnahmestapelüberwachung --- bei Eco.Core.Serialization.SimpleSerializer..ctor() bei Eco.Core.Serialization.EcoSerializer.Initialize() bei Eco.Core.Plugins.StorageManager..ctor() --- Ende der internen Ausnahmestapelüberwachung --- bei System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck) bei System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark) bei System.Activator.CreateInstance(Type type, Boolean nonPublic) bei System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark) bei System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes) bei System.Activator.CreateInstance(Type type, Object[] args) bei Eco.Server.PluginManager.AddPlugin(Type pluginType, Object[] p) bei Eco.Server.PluginManager.<>c__DisplayClass10_0.<.ctor>b__0() bei System.Threading.Tasks.Task.Execute() --- Ende der internen Ausnahmestapelüberwachung --- bei System.Threading.Tasks.Task.WaitAll(Task[] tasks, Int32 millisecondsTimeout, CancellationToken cancellationToken) bei Eco.Server.PluginManager..ctor() bei Eco.Server.Startup.Start(String[] args) bei Eco.Server.MainClass.Main(String[] args) ```",1.0,"Server crash after the latest ""hotfix"" (7.5.1 ramp fix) - My local server crashes since the latest 7.5.1 hotfix for the ramp issue was pushed. ``` [12:26:03] Starting BackupPlugin... Finished in 2,8ms [12:26:03] Starting StorageManager... Finished in 174,4ms Unbehandelte Ausnahme: System.AggregateException: Mindestens ein Fehler ist aufgetreten. ---> System.Reflection.TargetInvocationException: Ein Aufrufziel hat einen Ausnahmefehler verursacht. ---> System.TypeInitializationException: Der Typeninitialisierer für ""Eco.Core.Serialization.SimpleSerializer"" hat eine Ausnahme verursacht. ---> System.Reflection.ReflectionTypeLoadException: Mindestens ein Typ in der Assembly kann nicht geladen werden. Rufen Sie die LoaderExceptions-Eigenschaft ab, wenn Sie weitere Informationen benötigen. bei System.Reflection.RuntimeModule.GetTypes(RuntimeModule module) bei System.Reflection.Assembly.GetTypes() bei Eco.Core.Serialization.SimpleSerializer.<>c.b__28_0(Assembly assembly) bei System.Linq.Enumerable.d__23`3.MoveNext() bei System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() bei System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() bei System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer) bei Eco.Core.Serialization.SimpleSerializer.InitializeSerializableTypes() bei Eco.Core.Serialization.SimpleSerializer..cctor() --- Ende der internen Ausnahmestapelüberwachung --- bei Eco.Core.Serialization.SimpleSerializer..ctor() bei Eco.Core.Serialization.EcoSerializer.Initialize() bei Eco.Core.Plugins.StorageManager..ctor() --- Ende der internen Ausnahmestapelüberwachung --- bei System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck) bei System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark) bei System.Activator.CreateInstance(Type type, Boolean nonPublic) bei System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark) bei System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes) bei System.Activator.CreateInstance(Type type, Object[] args) bei Eco.Server.PluginManager.AddPlugin(Type pluginType, Object[] p) bei Eco.Server.PluginManager.<>c__DisplayClass10_0.<.ctor>b__0() bei System.Threading.Tasks.Task.Execute() --- Ende der internen Ausnahmestapelüberwachung --- bei System.Threading.Tasks.Task.WaitAll(Task[] tasks, Int32 millisecondsTimeout, CancellationToken cancellationToken) bei Eco.Server.PluginManager..ctor() bei Eco.Server.Startup.Start(String[] args) bei Eco.Server.MainClass.Main(String[] args) ```",1,server crash after the latest hotfix ramp fix my local server crashes since the latest hotfix for the ramp issue was pushed starting backupplugin finished in starting storagemanager finished in unbehandelte ausnahme system aggregateexception mindestens ein fehler ist aufgetreten system reflection targetinvocationexception ein aufrufziel hat einen ausnahmefehler verursacht system typeinitializationexception der typeninitialisierer für eco core serialization simpleserializer hat eine ausnahme verursacht system reflection reflectiontypeloadexception mindestens ein typ in der assembly kann nicht geladen werden rufen sie die loaderexceptions eigenschaft ab wenn sie weitere informationen benötigen bei system reflection runtimemodule gettypes runtimemodule module bei system reflection assembly gettypes bei eco core serialization simpleserializer c b assembly assembly bei system linq enumerable d movenext bei system linq enumerable whereselectenumerableiterator movenext bei system linq enumerable whereselectenumerableiterator movenext bei system linq enumerable todictionary ienumerable source func keyselector func elementselector iequalitycomparer comparer bei eco core serialization simpleserializer initializeserializabletypes bei eco core serialization simpleserializer cctor ende der internen ausnahmestapelüberwachung bei eco core serialization simpleserializer ctor bei eco core serialization ecoserializer initialize bei eco core plugins storagemanager ctor ende der internen ausnahmestapelüberwachung bei system runtimetypehandle createinstance runtimetype type boolean publiconly boolean nocheck boolean canbecached runtimemethodhandleinternal ctor boolean bneedsecuritycheck bei system runtimetype createinstanceslow boolean publiconly boolean skipcheckthis boolean fillcache stackcrawlmark stackmark bei system activator createinstance type type boolean nonpublic bei system runtimetype createinstanceimpl bindingflags bindingattr binder binder object args cultureinfo culture object activationattributes stackcrawlmark stackmark bei system activator createinstance type type bindingflags bindingattr binder binder object args cultureinfo culture object activationattributes bei system activator createinstance type type object args bei eco server pluginmanager addplugin type plugintype object p bei eco server pluginmanager c b bei system threading tasks task execute ende der internen ausnahmestapelüberwachung bei system threading tasks task waitall task tasks millisecondstimeout cancellationtoken cancellationtoken bei eco server pluginmanager ctor bei eco server startup start string args bei eco server mainclass main string args ,1 223436,7456853171.0,IssuesEvent,2018-03-30 00:02:21,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Client crash when using any table,High Priority,"**Version:** 0.7.3.0 beta **Steps to Reproduce:** open masonry table -> order 1 sand to be made pitch -> crash -> see actual behavior for report This happens with ANY item you try to make in any table. Extra info: steam beta version 7.3.0 What we already tried server side: - multiple backup tries - Clean installation and then a backup **Expected behavior:** It should have made sand into pitch in masonry table **Actual behavior:** The following error message popped up: ``` Caught exception Object reference not set to an instance of an object. Stack: at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Shared.Networking.NetPort.ProcessBuffer() at Eco.Shared.Networking.NetPort.Update() at Eco.Plugins.Networking.Clients.Client.b__56_0() Caught exception Object reference not set to an instance of an object. Stack: at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Shared.Networking.NetPort.ProcessBuffer() at Eco.Shared.Networking.NetPort.Update() at Eco.Plugins.Networking.Clients.Client.b__56_0() ```",1.0,"USER ISSUE: Client crash when using any table - **Version:** 0.7.3.0 beta **Steps to Reproduce:** open masonry table -> order 1 sand to be made pitch -> crash -> see actual behavior for report This happens with ANY item you try to make in any table. Extra info: steam beta version 7.3.0 What we already tried server side: - multiple backup tries - Clean installation and then a backup **Expected behavior:** It should have made sand into pitch in masonry table **Actual behavior:** The following error message popped up: ``` Caught exception Object reference not set to an instance of an object. Stack: at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Shared.Networking.NetPort.ProcessBuffer() at Eco.Shared.Networking.NetPort.Update() at Eco.Plugins.Networking.Clients.Client.b__56_0() Caught exception Object reference not set to an instance of an object. Stack: at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Shared.Networking.NetPort.ProcessBuffer() at Eco.Shared.Networking.NetPort.Update() at Eco.Plugins.Networking.Clients.Client.b__56_0() ```",1,user issue client crash when using any table version beta steps to reproduce open masonry table order sand to be made pitch crash see actual behavior for report this happens with any item you try to make in any table extra info steam beta version what we already tried server side multiple backup tries clean installation and then a backup expected behavior it should have made sand into pitch in masonry table actual behavior the following error message popped up caught exception object reference not set to an instance of an object stack at eco shared networking rpcmanager tryinvoke object controller string methodname bsonobject bsonargs object result at eco shared networking rpcmanager invokeon bsonobject bson object controller string methodname at eco shared networking rpcmanager handlereceiverpc inetclient client bsonobject bson at eco shared networking netport processbuffer at eco shared networking netport update at eco plugins networking clients client b caught exception object reference not set to an instance of an object stack at eco shared networking rpcmanager tryinvoke object controller string methodname bsonobject bsonargs object result at eco shared networking rpcmanager invokeon bsonobject bson object controller string methodname at eco shared networking rpcmanager handlereceiverpc inetclient client bsonobject bson at eco shared networking netport processbuffer at eco shared networking netport update at eco plugins networking clients client b ,1 368266,10869040337.0,IssuesEvent,2019-11-15 06:15:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Remove Contract Escrow as possible target for transfers,Fixed High Priority,"Player accidentally transfered money there and can't get it out in any way, it cant be taxed, is owned by noone and therefore no backtransfer is possible. (Without admin commands) **Resolution: Remove Contract Escrow from possible target destinations in the transfer money dialog.**",1.0,"Remove Contract Escrow as possible target for transfers - Player accidentally transfered money there and can't get it out in any way, it cant be taxed, is owned by noone and therefore no backtransfer is possible. (Without admin commands) **Resolution: Remove Contract Escrow from possible target destinations in the transfer money dialog.**",1,remove contract escrow as possible target for transfers player accidentally transfered money there and can t get it out in any way it cant be taxed is owned by noone and therefore no backtransfer is possible without admin commands resolution remove contract escrow from possible target destinations in the transfer money dialog ,1 503896,14601221698.0,IssuesEvent,2020-12-21 08:19:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2 staging-1878] Stuck on Entering world.,Category: Tech Priority: High Status: Fixed,"Step to reproduce: - migrate this world: https://drive.google.com/file/d/1kAqhxV0yHz8pduL4hf2ZS5Bh7xgSQRxr/view?usp=sharing - try to connect to server. I stuck on Entering world: ![image](https://user-images.githubusercontent.com/45708377/102598560-43b1ed80-412d-11eb-8db7-55c647433142.png) - have a lot of warnings in server log: ![image](https://user-images.githubusercontent.com/45708377/102598587-4d3b5580-412d-11eb-9697-5bb0a27e50d7.png) [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5714836/Player.log) [log_201218120636.log](https://github.com/StrangeLoopGames/EcoIssues/files/5714843/log_201218120636.log) ",1.0,"[0.9.2 staging-1878] Stuck on Entering world. - Step to reproduce: - migrate this world: https://drive.google.com/file/d/1kAqhxV0yHz8pduL4hf2ZS5Bh7xgSQRxr/view?usp=sharing - try to connect to server. I stuck on Entering world: ![image](https://user-images.githubusercontent.com/45708377/102598560-43b1ed80-412d-11eb-8db7-55c647433142.png) - have a lot of warnings in server log: ![image](https://user-images.githubusercontent.com/45708377/102598587-4d3b5580-412d-11eb-9697-5bb0a27e50d7.png) [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5714836/Player.log) [log_201218120636.log](https://github.com/StrangeLoopGames/EcoIssues/files/5714843/log_201218120636.log) ",1, stuck on entering world step to reproduce migrate this world try to connect to server i stuck on entering world have a lot of warnings in server log ,1 374463,11090125469.0,IssuesEvent,2019-12-14 23:59:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"[8.3.0] Can't jump to coordinates (shops, items) on the map if ""Follow Player"" is disabled.",High Priority,Should work without that box.,1.0,"[8.3.0] Can't jump to coordinates (shops, items) on the map if ""Follow Player"" is disabled. - Should work without that box.",1, can t jump to coordinates shops items on the map if follow player is disabled should work without that box ,1 487494,14047509288.0,IssuesEvent,2020-11-02 07:17:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.1.0 beta staging-1827] Tree Occupancy is broken,Category: Gameplay Priority: High Status: Fixed,"you can place any item inside all trees now, occupancy is missing? ![Screenshot_25.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/5773f562-11e7-4b24-9ff7-17b597b7435e)",1.0,"[0.9.1.0 beta staging-1827] Tree Occupancy is broken - you can place any item inside all trees now, occupancy is missing? ![Screenshot_25.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/5773f562-11e7-4b24-9ff7-17b597b7435e)",1, tree occupancy is broken you can place any item inside all trees now occupancy is missing ,1 284866,8751440728.0,IssuesEvent,2018-12-13 22:20:27,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,Master: redwood and palm provide birch seeds.,High Priority,"https://github.com/StrangeLoopGames/Eco/pull/3727 ![default](https://user-images.githubusercontent.com/4980243/49685797-25a36280-fafb-11e8-94b4-eff5c99b72d5.png) Maybe this happens by ""no redwood\palm seeds\saplings in game""",1.0,"Master: redwood and palm provide birch seeds. - https://github.com/StrangeLoopGames/Eco/pull/3727 ![default](https://user-images.githubusercontent.com/4980243/49685797-25a36280-fafb-11e8-94b4-eff5c99b72d5.png) Maybe this happens by ""no redwood\palm seeds\saplings in game""",1,master redwood and palm provide birch seeds maybe this happens by no redwood palm seeds saplings in game ,1 454542,13103241584.0,IssuesEvent,2020-08-04 08:13:44,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1693] Exceptions in civics ,Category: UI Priority: High,"1. Create a new world 2. Place capitol and ratify 3. Place capitol 4. Start to create a law, choose Chat Sent trigger. Have an error [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/4993982/Player.log) After getting this error and editing a law it will look like his ![bandicam 2020-07-29 14-49-16-072](https://user-images.githubusercontent.com/27898520/88785573-ccde7d00-d1aa-11ea-9fd4-2dd2dfc06e0f.jpg) ",1.0,"[0.9.0 staging-1693] Exceptions in civics - 1. Create a new world 2. Place capitol and ratify 3. Place capitol 4. Start to create a law, choose Chat Sent trigger. Have an error [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/4993982/Player.log) After getting this error and editing a law it will look like his ![bandicam 2020-07-29 14-49-16-072](https://user-images.githubusercontent.com/27898520/88785573-ccde7d00-d1aa-11ea-9fd4-2dd2dfc06e0f.jpg) ",1, exceptions in civics create a new world place capitol and ratify place capitol start to create a law choose chat sent trigger have an error after getting this error and editing a law it will look like his ,1 196410,6927685142.0,IssuesEvent,2017-12-01 00:05:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,World went crayzee,High Priority,"![image](https://user-images.githubusercontent.com/774628/32254496-53e82b4c-be5e-11e7-96a1-cd7b05a255d0.png) Left the game running for a while, then moved and got a few exceptions... ~30 of the first then 1 second then more of the first. No exceptions while standing still, then I moved and unity froze ``` MissingReferenceException: The object of type 'Material' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. ChunkRenderer.UpdateChunkCombos (.ChunkRender chunk, System.Collections.Generic.Dictionary`2 batchedInfos) (at Assets/VoxelEngine/Core/ChunkRenderer.cs:699) ChunkRenderer.ApplyBuiltMesh () (at Assets/VoxelEngine/Core/ChunkRenderer.cs:897) ChunkRenderer+ChunkJobQueue.ProcessFinishedJob (.ChunkRenderer job) (at Assets/VoxelEngine/Core/ChunkRenderer.cs:384) StaticChunkUpdate.Update () (at Assets/VoxelEngine/Core/StaticChunkUpdate.cs:65) Exception building chunk (54 7 62): System.ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[UnityEngine.Material,MeshBuilder].Add (UnityEngine.Material key, .MeshBuilder value) [0x0007e] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:404 at ChunkBuilder.Build (.ChunkRender chunk) [0x0050d] in C:\slg\Eco\Client\Assets\VoxelEngine\Core\ChunkBuilder.cs:429 at ChunkRenderer.Build () [0x00023] in C:\slg\Eco\Client\Assets\VoxelEngine\Core\ChunkRenderer.cs:404 at ChunkRenderer+ChunkJobQueue.WorkerThreadProc () [0x00047] in C:\slg\Eco\Client\Assets\VoxelEngine\Core\ChunkRenderer.cs:317 UnityEngine.Debug:LogError(Object) ChunkJobQueue:WorkerThreadProc() (at Assets/VoxelEngine/Core/ChunkRenderer.cs:342) ```",1.0,"World went crayzee - ![image](https://user-images.githubusercontent.com/774628/32254496-53e82b4c-be5e-11e7-96a1-cd7b05a255d0.png) Left the game running for a while, then moved and got a few exceptions... ~30 of the first then 1 second then more of the first. No exceptions while standing still, then I moved and unity froze ``` MissingReferenceException: The object of type 'Material' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. ChunkRenderer.UpdateChunkCombos (.ChunkRender chunk, System.Collections.Generic.Dictionary`2 batchedInfos) (at Assets/VoxelEngine/Core/ChunkRenderer.cs:699) ChunkRenderer.ApplyBuiltMesh () (at Assets/VoxelEngine/Core/ChunkRenderer.cs:897) ChunkRenderer+ChunkJobQueue.ProcessFinishedJob (.ChunkRenderer job) (at Assets/VoxelEngine/Core/ChunkRenderer.cs:384) StaticChunkUpdate.Update () (at Assets/VoxelEngine/Core/StaticChunkUpdate.cs:65) Exception building chunk (54 7 62): System.ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[UnityEngine.Material,MeshBuilder].Add (UnityEngine.Material key, .MeshBuilder value) [0x0007e] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:404 at ChunkBuilder.Build (.ChunkRender chunk) [0x0050d] in C:\slg\Eco\Client\Assets\VoxelEngine\Core\ChunkBuilder.cs:429 at ChunkRenderer.Build () [0x00023] in C:\slg\Eco\Client\Assets\VoxelEngine\Core\ChunkRenderer.cs:404 at ChunkRenderer+ChunkJobQueue.WorkerThreadProc () [0x00047] in C:\slg\Eco\Client\Assets\VoxelEngine\Core\ChunkRenderer.cs:317 UnityEngine.Debug:LogError(Object) ChunkJobQueue:WorkerThreadProc() (at Assets/VoxelEngine/Core/ChunkRenderer.cs:342) ```",1,world went crayzee left the game running for a while then moved and got a few exceptions of the first then second then more of the first no exceptions while standing still then i moved and unity froze missingreferenceexception the object of type material has been destroyed but you are still trying to access it your script should either check if it is null or you should not destroy the object chunkrenderer updatechunkcombos chunkrender chunk system collections generic dictionary batchedinfos at assets voxelengine core chunkrenderer cs chunkrenderer applybuiltmesh at assets voxelengine core chunkrenderer cs chunkrenderer chunkjobqueue processfinishedjob chunkrenderer job at assets voxelengine core chunkrenderer cs staticchunkupdate update at assets voxelengine core staticchunkupdate cs exception building chunk system argumentexception an element with the same key already exists in the dictionary at system collections generic dictionary add unityengine material key meshbuilder value in users builduser buildslave mono build mcs class corlib system collections generic dictionary cs at chunkbuilder build chunkrender chunk in c slg eco client assets voxelengine core chunkbuilder cs at chunkrenderer build in c slg eco client assets voxelengine core chunkrenderer cs at chunkrenderer chunkjobqueue workerthreadproc in c slg eco client assets voxelengine core chunkrenderer cs unityengine debug logerror object chunkjobqueue workerthreadproc at assets voxelengine core chunkrenderer cs ,1 281163,8691929143.0,IssuesEvent,2018-12-04 03:41:05,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Server Crashes,High Priority,"In the last days we had several server crashes occur out of nowhere with these dumps, i would love to have them fixed :): CRASH 1 ``` --BEGIN DUMP-- Dump Time 09/19/2018 17:51:46 Exception Exception: InvalidOperationException Message:Changes could not be applied, the requested operation would result in an invalid inventory state. Source:Eco.Gameplay System.InvalidOperationException: Changes could not be applied, the requested operation would result in an invalid inventory state. at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.Items.Inventory.Modify(Action`1 callback, User user) at Eco.Gameplay.Items.WorkOrder.TryToContributeItems(User actor, Inventory inventory) at Eco.Gameplay.Components.CraftingComponent.AddResourcesToWorkOrders(User owner, User actor, Inventory source) at Eco.Gameplay.Components.CraftingComponent.FindAndAddResourcesToWorkOrders(User actor) at Eco.Gameplay.Components.CraftingComponent.Tick() at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) at Eco.Gameplay.Objects.WorldObject.Tick() at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object ) --END DUMP-- ``` CRASH 2 > --BEGIN DUMP-- > Dump Time > 09/17/2018 10:57:59 > > Exception > Exception: NullReferenceException > Message:Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. > Source:Eco.Gameplay > > System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. > at Eco.Gameplay.Components.VehicleComponent.Tick() > at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) > at Eco.Gameplay.Objects.WorldObject.Tick() > at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.b__1() > at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) > at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object ) > > --END DUMP-- We also got quite a lot of these dumps here: ClientReceiveException TargetInvocationException 09170758 > --BEGIN DUMP-- > Dump Time > 09/19/2018 13:37:54 > > Exception > Exception: NullReferenceException > Message:Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. > Source:Eco.Core > > System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. > at Eco.Core.Serialization.ZipBlob.Delete() > at Eco.Gameplay.Objects.EcoObjectManager.Remove(IEcoObject ecoObject) > at Eco.Gameplay.Objects.RubbleObject`1.TryPickup(Player actor, Inventory inv) > at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) > at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) > > --END DUMP-- > ",1.0,"Server Crashes - In the last days we had several server crashes occur out of nowhere with these dumps, i would love to have them fixed :): CRASH 1 ``` --BEGIN DUMP-- Dump Time 09/19/2018 17:51:46 Exception Exception: InvalidOperationException Message:Changes could not be applied, the requested operation would result in an invalid inventory state. Source:Eco.Gameplay System.InvalidOperationException: Changes could not be applied, the requested operation would result in an invalid inventory state. at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.Items.Inventory.Modify(Action`1 callback, User user) at Eco.Gameplay.Items.WorkOrder.TryToContributeItems(User actor, Inventory inventory) at Eco.Gameplay.Components.CraftingComponent.AddResourcesToWorkOrders(User owner, User actor, Inventory source) at Eco.Gameplay.Components.CraftingComponent.FindAndAddResourcesToWorkOrders(User actor) at Eco.Gameplay.Components.CraftingComponent.Tick() at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) at Eco.Gameplay.Objects.WorldObject.Tick() at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object ) --END DUMP-- ``` CRASH 2 > --BEGIN DUMP-- > Dump Time > 09/17/2018 10:57:59 > > Exception > Exception: NullReferenceException > Message:Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. > Source:Eco.Gameplay > > System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. > at Eco.Gameplay.Components.VehicleComponent.Tick() > at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) > at Eco.Gameplay.Objects.WorldObject.Tick() > at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.b__1() > at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) > at System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object ) > > --END DUMP-- We also got quite a lot of these dumps here: ClientReceiveException TargetInvocationException 09170758 > --BEGIN DUMP-- > Dump Time > 09/19/2018 13:37:54 > > Exception > Exception: NullReferenceException > Message:Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. > Source:Eco.Core > > System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. > at Eco.Core.Serialization.ZipBlob.Delete() > at Eco.Gameplay.Objects.EcoObjectManager.Remove(IEcoObject ecoObject) > at Eco.Gameplay.Objects.RubbleObject`1.TryPickup(Player actor, Inventory inv) > at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) > at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) > > --END DUMP-- > ",1,server crashes in the last days we had several server crashes occur out of nowhere with these dumps i would love to have them fixed crash begin dump dump time exception exception invalidoperationexception message changes could not be applied the requested operation would result in an invalid inventory state source eco gameplay system invalidoperationexception changes could not be applied the requested operation would result in an invalid inventory state at eco gameplay items inventorychangeset applyinternal boolean throwoninvalid at eco gameplay items inventory modify action callback user user at eco gameplay items workorder trytocontributeitems user actor inventory inventory at eco gameplay components craftingcomponent addresourcestoworkorders user owner user actor inventory source at eco gameplay components craftingcomponent findandaddresourcestoworkorders user actor at eco gameplay components craftingcomponent tick at eco shared utils listextensions foreach ilist list action action at eco gameplay objects worldobject tick at system threading tasks parallel c b at system threading tasks task innerinvokewitharg task childtask at system threading tasks task c b object end dump crash begin dump dump time exception exception nullreferenceexception message der objektverweis wurde nicht auf eine objektinstanz festgelegt source eco gameplay system nullreferenceexception der objektverweis wurde nicht auf eine objektinstanz festgelegt at eco gameplay components vehiclecomponent tick at eco shared utils listextensions foreach ilist list action action at eco gameplay objects worldobject tick at system threading tasks parallel c b at system threading tasks task innerinvokewitharg task childtask at system threading tasks task c b object end dump we also got quite a lot of these dumps here clientreceiveexception targetinvocationexception begin dump dump time exception exception nullreferenceexception message der objektverweis wurde nicht auf eine objektinstanz festgelegt source eco core system nullreferenceexception der objektverweis wurde nicht auf eine objektinstanz festgelegt at eco core serialization zipblob delete at eco gameplay objects ecoobjectmanager remove iecoobject ecoobject at eco gameplay objects rubbleobject trypickup player actor inventory inv at eco gameplay interactions interactionextensions executeuntilsuccess ienumerable results at eco gameplay players player playerinteract interactioninfo info end dump ,1 219245,7334197800.0,IssuesEvent,2018-03-05 21:56:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: players kicked second time reporting!,High Priority,"**Version:** 0.7.0.5 beta **Steps to Reproduce:** players get randomly kicked out of the game after a few minutes .. second time reporting this! **Expected behavior:** **Actual behavior:** ",1.0,"USER ISSUE: players kicked second time reporting! - **Version:** 0.7.0.5 beta **Steps to Reproduce:** players get randomly kicked out of the game after a few minutes .. second time reporting this! **Expected behavior:** **Actual behavior:** ",1,user issue players kicked second time reporting version beta steps to reproduce players get randomly kicked out of the game after a few minutes second time reporting this expected behavior actual behavior ,1 465905,13394603878.0,IssuesEvent,2020-09-03 07:03:36,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,'Withdraw From Election' in Ballot Box doesn't work,Category: Laws Priority: High,"1. Hi, I'm at White Tiger, lastest version for 9.0 test (0.9.0.0 beta staging-1732. 2. I started an election, and now I can''t withdraw from it. 3. I expected to be able to withdraw from election [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5112535/Player.log) [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/5112536/Player-prev.log) Contact AgathaPwned in Discord or Contra in White Tiger for more information if needed ![image](https://user-images.githubusercontent.com/4639977/90958825-fb443500-e496-11ea-949a-951a2cacc608.png) ",1.0,"'Withdraw From Election' in Ballot Box doesn't work - 1. Hi, I'm at White Tiger, lastest version for 9.0 test (0.9.0.0 beta staging-1732. 2. I started an election, and now I can''t withdraw from it. 3. I expected to be able to withdraw from election [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5112535/Player.log) [Player-prev.log](https://github.com/StrangeLoopGames/EcoIssues/files/5112536/Player-prev.log) Contact AgathaPwned in Discord or Contra in White Tiger for more information if needed ![image](https://user-images.githubusercontent.com/4639977/90958825-fb443500-e496-11ea-949a-951a2cacc608.png) ",1, withdraw from election in ballot box doesn t work hi i m at white tiger lastest version for test beta staging i started an election and now i can t withdraw from it i expected to be able to withdraw from election contact agathapwned in discord or contra in white tiger for more information if needed ,1 265717,8357899369.0,IssuesEvent,2018-10-02 23:34:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Typo in Teir (right Tier as i know) ,Fixed High Priority Localization,"https://crowdin.com/translate/eco-by-strange-loop-games/all/en-ru#q=Teir > Those are the buttons on the item filter @Nanders ",1.0,"Typo in Teir (right Tier as i know) - https://crowdin.com/translate/eco-by-strange-loop-games/all/en-ru#q=Teir > Those are the buttons on the item filter @Nanders ",1,typo in teir right tier as i know those are the buttons on the item filter nanders ,1 375559,11105200346.0,IssuesEvent,2019-12-17 09:22:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1299] Missing Forms in some material.,High Priority,"- [ ] Ashlar Gneiss: FloatStairsCorner, FloatStairsTurn, StairsCorner, StairsTurn. - [ ] Composite Cedar Lumber: Cube, FullWall, Floor, FlatRoof, Wall, CladWall, Window, DoubleWindow, WindowGrilles, WindowWall, Fense, SideFense, WallTrim, SlopeFlat, SlopeSide, SlopeCorner, SlopeTurn, SlopePoint, Column, Brace, UnderBrace, ThinColumn, Stairs, UnderStairs, FloatStairs, Ladder. - [ ] Composite Joshua Lumber: All Forms. - [ ] Composite Saquaro Lumber: All Forms. - [ ] For Hewn Log we have separate issue: #13391 - [ ] Mortared Basalt, Mortared Gneiss, Mortared Shale: No forms, No icon. - [ ] Rename for Mortared Stone(and other same blocks) and for Hewn Log(and softwood and hardwood) Window Block to WindowGrilles: ![image](https://user-images.githubusercontent.com/45708377/70981637-9134ee00-20c6-11ea-845d-6464ff18c1fa.png)",1.0,"[0.9.0 staging-1299] Missing Forms in some material. - - [ ] Ashlar Gneiss: FloatStairsCorner, FloatStairsTurn, StairsCorner, StairsTurn. - [ ] Composite Cedar Lumber: Cube, FullWall, Floor, FlatRoof, Wall, CladWall, Window, DoubleWindow, WindowGrilles, WindowWall, Fense, SideFense, WallTrim, SlopeFlat, SlopeSide, SlopeCorner, SlopeTurn, SlopePoint, Column, Brace, UnderBrace, ThinColumn, Stairs, UnderStairs, FloatStairs, Ladder. - [ ] Composite Joshua Lumber: All Forms. - [ ] Composite Saquaro Lumber: All Forms. - [ ] For Hewn Log we have separate issue: #13391 - [ ] Mortared Basalt, Mortared Gneiss, Mortared Shale: No forms, No icon. - [ ] Rename for Mortared Stone(and other same blocks) and for Hewn Log(and softwood and hardwood) Window Block to WindowGrilles: ![image](https://user-images.githubusercontent.com/45708377/70981637-9134ee00-20c6-11ea-845d-6464ff18c1fa.png)",1, missing forms in some material ashlar gneiss floatstairscorner floatstairsturn stairscorner stairsturn composite cedar lumber cube fullwall floor flatroof wall cladwall window doublewindow windowgrilles windowwall fense sidefense walltrim slopeflat slopeside slopecorner slopeturn slopepoint column brace underbrace thincolumn stairs understairs floatstairs ladder composite joshua lumber all forms composite saquaro lumber all forms for hewn log we have separate issue mortared basalt mortared gneiss mortared shale no forms no icon rename for mortared stone and other same blocks and for hewn log and softwood and hardwood window block to windowgrilles ,1 209929,7181342920.0,IssuesEvent,2018-02-01 04:20:46,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[Staging Beta 7.0.0 #71fcbff4] Logging Damage skill will not unlock even with max skill in logging efficiency,High Priority," Have Logging Skill and there is a new skill 'Logging Damage"" which should have been unlocked by Logging Efficiency but even with max level in Logging Efficiency, Logging Damage will not unlock [![Screenshot from Gyazo](https://gyazo.com/4938c9ba1688cdf5169eb440954122cf/raw)](https://gyazo.com/4938c9ba1688cdf5169eb440954122cf) ",1.0,"[Staging Beta 7.0.0 #71fcbff4] Logging Damage skill will not unlock even with max skill in logging efficiency - Have Logging Skill and there is a new skill 'Logging Damage"" which should have been unlocked by Logging Efficiency but even with max level in Logging Efficiency, Logging Damage will not unlock [![Screenshot from Gyazo](https://gyazo.com/4938c9ba1688cdf5169eb440954122cf/raw)](https://gyazo.com/4938c9ba1688cdf5169eb440954122cf) ",1, logging damage skill will not unlock even with max skill in logging efficiency have logging skill and there is a new skill logging damage which should have been unlocked by logging efficiency but even with max level in logging efficiency logging damage will not unlock ,1 482326,13904505717.0,IssuesEvent,2020-10-20 08:41:24,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,pause button should sync with game,Category: Cloud Worlds Priority: High Status: Fixed,"we need a game metric on whether server is paused or not. it gets too easily unsynced from our web tracking of it. Game Side: add 'pause: on or off' to /info or another query. Web Side: detect pause setting from game server query ",1.0,"pause button should sync with game - we need a game metric on whether server is paused or not. it gets too easily unsynced from our web tracking of it. Game Side: add 'pause: on or off' to /info or another query. Web Side: detect pause setting from game server query ",1,pause button should sync with game we need a game metric on whether server is paused or not it gets too easily unsynced from our web tracking of it game side add pause on or off to info or another query web side detect pause setting from game server query ,1 210239,7187166352.0,IssuesEvent,2018-02-02 03:21:07,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Staging #71fcbff4 [Severe Bug] - If disconnected before character creation you can no longer play that server,High Priority,"If you get disconnected before saving your initial character when first joining a server, when you reconnect you have no UI, and can't do anything except walk around and open the escape menu. Hotkeys do not work.",1.0,"Staging #71fcbff4 [Severe Bug] - If disconnected before character creation you can no longer play that server - If you get disconnected before saving your initial character when first joining a server, when you reconnect you have no UI, and can't do anything except walk around and open the escape menu. Hotkeys do not work.",1,staging if disconnected before character creation you can no longer play that server if you get disconnected before saving your initial character when first joining a server when you reconnect you have no ui and can t do anything except walk around and open the escape menu hotkeys do not work ,1 454007,13093427986.0,IssuesEvent,2020-08-03 10:21:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Elections: When changing selections, 'Loading Layer' didnt disappear after the layer was loaded. ",Category: Elections Website Category: Web Priority: High Status: Fixed,"![image](https://user-images.githubusercontent.com/3536496/74495589-118c8b00-4e8d-11ea-89b6-a7a3588db984.png) ",1.0,"Elections: When changing selections, 'Loading Layer' didnt disappear after the layer was loaded. - ![image](https://user-images.githubusercontent.com/3536496/74495589-118c8b00-4e8d-11ea-89b6-a7a3588db984.png) ",1,elections when changing selections loading layer didnt disappear after the layer was loaded ,1 209891,7180877270.0,IssuesEvent,2018-02-01 01:32:28,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Single Player World Watched All Plants Die,High Priority,"**Version:** 0.7.0.0 beta staging-73643fd0 ![snap1359](https://user-images.githubusercontent.com/29383891/35483184-137b970a-0437-11e8-8fac-2469ce01895b.png) I started a Stopwatch when i logged in for the first time on a newly created World as was curious to When the Plants Will disappear (as i knew there was this bug) but they actually die and it only took just under 10 Minutes (about 9 minutes 40 seconds give or take a few) Would this be the First Tick of the World that is Mentioned in this (World layers issues #3630)?",1.0,"USER ISSUE: Single Player World Watched All Plants Die - **Version:** 0.7.0.0 beta staging-73643fd0 ![snap1359](https://user-images.githubusercontent.com/29383891/35483184-137b970a-0437-11e8-8fac-2469ce01895b.png) I started a Stopwatch when i logged in for the first time on a newly created World as was curious to When the Plants Will disappear (as i knew there was this bug) but they actually die and it only took just under 10 Minutes (about 9 minutes 40 seconds give or take a few) Would this be the First Tick of the World that is Mentioned in this (World layers issues #3630)?",1,user issue single player world watched all plants die version beta staging i started a stopwatch when i logged in for the first time on a newly created world as was curious to when the plants will disappear as i knew there was this bug but they actually die and it only took just under minutes about minutes seconds give or take a few would this be the first tick of the world that is mentioned in this world layers issues ,1 316960,9659230650.0,IssuesEvent,2019-05-20 13:00:27,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.8.2 staging-10-n] Contracts: container filling bug,High Priority QA Staging,"**Steps** 1.Take the ""Put in the container"" contract. 2. Make your storage (truck, for example) and place near target store. 3. Place the stuff you should deliever from the contract to yours stockpile. **Expected** Just stuff appearing in your stockpile **Actual** Now you can fibish your contract",1.0,"[0.8.2 staging-10-n] Contracts: container filling bug - **Steps** 1.Take the ""Put in the container"" contract. 2. Make your storage (truck, for example) and place near target store. 3. Place the stuff you should deliever from the contract to yours stockpile. **Expected** Just stuff appearing in your stockpile **Actual** Now you can fibish your contract",1, contracts container filling bug steps take the put in the container contract make your storage truck for example and place near target store place the stuff you should deliever from the contract to yours stockpile expected just stuff appearing in your stockpile actual now you can fibish your contract,1 219159,7333622036.0,IssuesEvent,2018-03-05 20:00:07,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Server Crash: Null ref in RPCManager.Invoke,High Priority,"From dumps linked in https://github.com/StrangeLoopGames/EcoIssues/issues/5208 ``` Exception System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Shared.Networking.NetPort.ProcessBuffer() at Eco.Shared.Networking.NetPort.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__55_0() ```",1.0,"Server Crash: Null ref in RPCManager.Invoke - From dumps linked in https://github.com/StrangeLoopGames/EcoIssues/issues/5208 ``` Exception System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Shared.Networking.NetPort.ProcessBuffer() at Eco.Shared.Networking.NetPort.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__55_0() ```",1,server crash null ref in rpcmanager invoke from dumps linked in exception system nullreferenceexception object reference not set to an instance of an object at eco shared networking rpcmanager invokeon bsonobject bson object controller string methodname at eco shared networking rpcmanager handlereceiverpc inetclient client bsonobject bson at eco shared networking netport processbuffer at eco shared networking netport update at eco plugins networking clients client b ,1 367114,10840624232.0,IssuesEvent,2019-11-12 08:46:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Change default ""Select Construction"" button",Community Manager Fixed High Priority,"Everyone can change this button for themselves in Controls tab, but It should change by default. I set for myself on F, also it can be CapsLock. It's bad to use Shift now.",1.0,"Change default ""Select Construction"" button - Everyone can change this button for themselves in Controls tab, but It should change by default. I set for myself on F, also it can be CapsLock. It's bad to use Shift now.",1,change default select construction button everyone can change this button for themselves in controls tab but it should change by default i set for myself on f also it can be capslock it s bad to use shift now ,1 343568,10332746885.0,IssuesEvent,2019-09-03 01:56:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Block placement allows for extremely easy duplicating of held carried items [master branch/9.0],High Priority,"![image](https://user-images.githubusercontent.com/14983165/64051244-5024c800-cb2f-11e9-8bca-43d0e4d96e72.png) Obtain one brick block, spam click to place it, and viola! As many brick blocks as you would like.",1.0,"Block placement allows for extremely easy duplicating of held carried items [master branch/9.0] - ![image](https://user-images.githubusercontent.com/14983165/64051244-5024c800-cb2f-11e9-8bca-43d0e4d96e72.png) Obtain one brick block, spam click to place it, and viola! As many brick blocks as you would like.",1,block placement allows for extremely easy duplicating of held carried items obtain one brick block spam click to place it and viola as many brick blocks as you would like ,1 431097,12475177785.0,IssuesEvent,2020-05-29 11:03:48,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Problem serializing skipping ,Priority: High Status: Fixed Week Task,"The serializer has trouble skipping GamePickerList.Entries, trying to cast a serializer wrong: ![image](https://user-images.githubusercontent.com/3536496/82585578-11b2bb80-9b4b-11ea-837a-70306bdbdeb6.png) The member 'Entries' is a unique one: it hold objects, which can either be ViewClassInfos or Registrars. It's probably having a hard time differentiating what the type is so it can skip it. World file that generates it here: https://github.com/StrangeLoopGames/EcoIssues/files/4662333/world.zip This issue is either blocking #16430 or is a dupe of it. ",1.0,"Problem serializing skipping - The serializer has trouble skipping GamePickerList.Entries, trying to cast a serializer wrong: ![image](https://user-images.githubusercontent.com/3536496/82585578-11b2bb80-9b4b-11ea-837a-70306bdbdeb6.png) The member 'Entries' is a unique one: it hold objects, which can either be ViewClassInfos or Registrars. It's probably having a hard time differentiating what the type is so it can skip it. World file that generates it here: https://github.com/StrangeLoopGames/EcoIssues/files/4662333/world.zip This issue is either blocking #16430 or is a dupe of it. ",1,problem serializing skipping the serializer has trouble skipping gamepickerlist entries trying to cast a serializer wrong the member entries is a unique one it hold objects which can either be viewclassinfos or registrars it s probably having a hard time differentiating what the type is so it can skip it world file that generates it here this issue is either blocking or is a dupe of it ,1 517701,15018672035.0,IssuesEvent,2021-02-01 12:33:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Even Moar Tiger Crash,Priority: High,"[09:28:03.755] [6] [Error] [Eco] System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.) System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Civics.GameValues.Values.MembershipRequirements.Value(IContextObject action) at Eco.Gameplay.Civics.GameValues.SetOfConditions.Value(IContextObject action) at Eco.Gameplay.Civics.IfThenBlock.TryPerform(Law law, GameAction action, LawSection section, Int32 index, StringBuilder sbDebug) at Eco.Gameplay.Civics.Laws.LawSection.CheckConditionsAndApplyEffects(Law law, GameAction action) at Eco.Gameplay.Civics.Laws.LawSection.Perform(Law law, GameAction action) at Eco.Gameplay.Civics.Laws.Law.Perform(GameAction action) at Eco.Gameplay.Civics.Laws.LawManager.Perform(GameAction action) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, PackFlags flags, List`1 actions, IEnumerable`1 preTests, IEnumerable`1 postEffects) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, GameActionPack actionPack, Boolean notify) at Eco.Gameplay.Property.RentUtils.PackStuffIntoVoidStorage(User user, Deed deed) at Eco.Gameplay.Property.Residency.Evict(GameActionPack pack, User userEvicted) at Eco.Gameplay.Property.RentForProperty.Eco.Gameplay.Economy.Jobs.IRecurringTransferService.OnTransferFailed(RecurringTransfer transfer, LocString result) at Eco.Gameplay.Economy.Jobs.RecurringTransfer.Pay() at Eco.Gameplay.Economy.Jobs.RecurringTransfer.TryPay() at Eco.Gameplay.Economy.Jobs.RecurringTransferServiceExtensions.TryPayAll(IRecurringTransferService transferService) at Eco.Gameplay.Economy.Jobs.RecurringTransferManager.TryPayAll() at Eco.Gameplay.Economy.EconomyManager.Tick() at Eco.Core.Utils.Threading.PeriodicWorkerFactory.<>c__DisplayClass0_0.b__0(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableActionWorker.DoRepeatableWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) ",1.0,"Even Moar Tiger Crash - [09:28:03.755] [6] [Error] [Eco] System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.) System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Civics.GameValues.Values.MembershipRequirements.Value(IContextObject action) at Eco.Gameplay.Civics.GameValues.SetOfConditions.Value(IContextObject action) at Eco.Gameplay.Civics.IfThenBlock.TryPerform(Law law, GameAction action, LawSection section, Int32 index, StringBuilder sbDebug) at Eco.Gameplay.Civics.Laws.LawSection.CheckConditionsAndApplyEffects(Law law, GameAction action) at Eco.Gameplay.Civics.Laws.LawSection.Perform(Law law, GameAction action) at Eco.Gameplay.Civics.Laws.Law.Perform(GameAction action) at Eco.Gameplay.Civics.Laws.LawManager.Perform(GameAction action) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, PackFlags flags, List`1 actions, IEnumerable`1 preTests, IEnumerable`1 postEffects) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, GameActionPack actionPack, Boolean notify) at Eco.Gameplay.Property.RentUtils.PackStuffIntoVoidStorage(User user, Deed deed) at Eco.Gameplay.Property.Residency.Evict(GameActionPack pack, User userEvicted) at Eco.Gameplay.Property.RentForProperty.Eco.Gameplay.Economy.Jobs.IRecurringTransferService.OnTransferFailed(RecurringTransfer transfer, LocString result) at Eco.Gameplay.Economy.Jobs.RecurringTransfer.Pay() at Eco.Gameplay.Economy.Jobs.RecurringTransfer.TryPay() at Eco.Gameplay.Economy.Jobs.RecurringTransferServiceExtensions.TryPayAll(IRecurringTransferService transferService) at Eco.Gameplay.Economy.Jobs.RecurringTransferManager.TryPayAll() at Eco.Gameplay.Economy.EconomyManager.Tick() at Eco.Core.Utils.Threading.PeriodicWorkerFactory.<>c__DisplayClass0_0.b__0(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableActionWorker.DoRepeatableWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) ",1,even moar tiger crash system aggregateexception one or more errors occurred object reference not set to an instance of an object system nullreferenceexception object reference not set to an instance of an object at eco gameplay civics gamevalues values membershiprequirements value icontextobject action at eco gameplay civics gamevalues setofconditions value icontextobject action at eco gameplay civics ifthenblock tryperform law law gameaction action lawsection section index stringbuilder sbdebug at eco gameplay civics laws lawsection checkconditionsandapplyeffects law law gameaction action at eco gameplay civics laws lawsection perform law law gameaction action at eco gameplay civics laws law perform gameaction action at eco gameplay civics laws lawmanager perform gameaction action at eco gameplay gameactions gameactionmanager tryperformactions user user packflags flags list actions ienumerable pretests ienumerable posteffects at eco gameplay gameactions gameactionmanager tryperformactions user user gameactionpack actionpack boolean notify at eco gameplay property rentutils packstuffintovoidstorage user user deed deed at eco gameplay property residency evict gameactionpack pack user userevicted at eco gameplay property rentforproperty eco gameplay economy jobs irecurringtransferservice ontransferfailed recurringtransfer transfer locstring result at eco gameplay economy jobs recurringtransfer pay at eco gameplay economy jobs recurringtransfer trypay at eco gameplay economy jobs recurringtransferserviceextensions trypayall irecurringtransferservice transferservice at eco gameplay economy jobs recurringtransfermanager trypayall at eco gameplay economy economymanager tick at eco core utils threading periodicworkerfactory c b cancellationtoken token at eco core utils threading repeatableactionworker dorepeatablework cancellationtoken token at eco core utils threading repeatableworkerbase dowork cancellationtoken token ,1 179624,6627419878.0,IssuesEvent,2017-09-23 02:25:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Only Co2-Parts per Million Interface in New Version,High Priority,"I downloaded the new version (6.0.0 #B1f481ec) and installed it on the server and my client. When connecting to my server I can only see the Co2-Parts per Million interface, everything else is gone. ![bug](https://user-images.githubusercontent.com/8982659/30716529-a2e850cc-9f1a-11e7-8147-2eec34900654.PNG) ",1.0,"Only Co2-Parts per Million Interface in New Version - I downloaded the new version (6.0.0 #B1f481ec) and installed it on the server and my client. When connecting to my server I can only see the Co2-Parts per Million interface, everything else is gone. ![bug](https://user-images.githubusercontent.com/8982659/30716529-a2e850cc-9f1a-11e7-8147-2eec34900654.PNG) ",1,only parts per million interface in new version i downloaded the new version and installed it on the server and my client when connecting to my server i can only see the parts per million interface everything else is gone ,1 368591,10881626406.0,IssuesEvent,2019-11-17 19:02:19,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging] Capital not working in latest staging,Fixed High Priority,"The capital is not working in latest staging version and can cause the server to crash. Typing capital in chat: ![capitalchat](https://user-images.githubusercontent.com/47330823/69010094-b3452000-0910-11ea-8ee3-ae740d1ab9cc.png) Typing /civics spawngov causes a server crash: System.InvalidOperationException HResult=0x80131509 Message=Can't encode instance of type 'Eco.Mods.TechTree.CapitolObject' Source=Eco.Core StackTrace: at Eco.Core.Serialization.Serializers.NullClassSerializer.Encode(BinaryWriter writer, Object instance, SerializeFlags flags) in C:\EcoSLG\Server\Eco.Core\Serialization\Serializers\NullClassSerializer.cs:line 14 at Eco.Core.Serialization.Serializers.ObjectSerializer.EncodeWith(ISerializer serializer, BinaryWriter writer, Object instance, SerializeFlags flags) in C:\EcoSLG\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 89 at Eco.Core.Serialization.Serializers.ObjectSerializer.Encode(BinaryWriter writer, Object instance, SerializeFlags flags) in C:\EcoSLG\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 72 at Eco.Core.Serialization.SimpleSerializer.Serialize(Object obj) in C:\EcoSLG\Server\Eco.Core\Serialization\SimpleSerializer.cs:line 625 at Eco.Core.Serialization.CurrentSerializer.Serialize(Object obj) in C:\EcoSLG\Server\Eco.Core\Serialization\Serializers.cs:line 46 at Eco.Core.Serialization.EcoSerializer.Serialize(Object obj) in C:\EcoSLG\Server\Eco.Core\Serialization\Serializers.cs:line 84 at Eco.Core.Serialization.ZipBlob.Persist(Object obj) in C:\EcoSLG\Server\Eco.Core\Serialization\DataStore.cs:line 67 at Eco.Core.Serialization.PersistenceManager.Persist() in C:\EcoSLG\Server\Eco.Core\Serialization\PersistenceManager.cs:line 46 at Eco.Core.Utils.Threading.PeriodicWorkerFactory.<>c__DisplayClass1_0.b__0(CancellationToken token) in C:\EcoSLG\Server\Eco.Core\Utils\Threading\PeriodicWorkerFactory.cs:line 28 at Eco.Core.Utils.Threading.ActionWorker.MainLoop() in C:\EcoSLG\Server\Eco.Core\Utils\Threading\ActionWorker.cs:line 41 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) ",1.0,"[0.9.0 staging] Capital not working in latest staging - The capital is not working in latest staging version and can cause the server to crash. Typing capital in chat: ![capitalchat](https://user-images.githubusercontent.com/47330823/69010094-b3452000-0910-11ea-8ee3-ae740d1ab9cc.png) Typing /civics spawngov causes a server crash: System.InvalidOperationException HResult=0x80131509 Message=Can't encode instance of type 'Eco.Mods.TechTree.CapitolObject' Source=Eco.Core StackTrace: at Eco.Core.Serialization.Serializers.NullClassSerializer.Encode(BinaryWriter writer, Object instance, SerializeFlags flags) in C:\EcoSLG\Server\Eco.Core\Serialization\Serializers\NullClassSerializer.cs:line 14 at Eco.Core.Serialization.Serializers.ObjectSerializer.EncodeWith(ISerializer serializer, BinaryWriter writer, Object instance, SerializeFlags flags) in C:\EcoSLG\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 89 at Eco.Core.Serialization.Serializers.ObjectSerializer.Encode(BinaryWriter writer, Object instance, SerializeFlags flags) in C:\EcoSLG\Server\Eco.Core\Serialization\Serializers\ObjectSerializer.cs:line 72 at Eco.Core.Serialization.SimpleSerializer.Serialize(Object obj) in C:\EcoSLG\Server\Eco.Core\Serialization\SimpleSerializer.cs:line 625 at Eco.Core.Serialization.CurrentSerializer.Serialize(Object obj) in C:\EcoSLG\Server\Eco.Core\Serialization\Serializers.cs:line 46 at Eco.Core.Serialization.EcoSerializer.Serialize(Object obj) in C:\EcoSLG\Server\Eco.Core\Serialization\Serializers.cs:line 84 at Eco.Core.Serialization.ZipBlob.Persist(Object obj) in C:\EcoSLG\Server\Eco.Core\Serialization\DataStore.cs:line 67 at Eco.Core.Serialization.PersistenceManager.Persist() in C:\EcoSLG\Server\Eco.Core\Serialization\PersistenceManager.cs:line 46 at Eco.Core.Utils.Threading.PeriodicWorkerFactory.<>c__DisplayClass1_0.b__0(CancellationToken token) in C:\EcoSLG\Server\Eco.Core\Utils\Threading\PeriodicWorkerFactory.cs:line 28 at Eco.Core.Utils.Threading.ActionWorker.MainLoop() in C:\EcoSLG\Server\Eco.Core\Utils\Threading\ActionWorker.cs:line 41 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) ",1, capital not working in latest staging the capital is not working in latest staging version and can cause the server to crash typing capital in chat typing civics spawngov causes a server crash system invalidoperationexception hresult message can t encode instance of type eco mods techtree capitolobject source eco core stacktrace at eco core serialization serializers nullclassserializer encode binarywriter writer object instance serializeflags flags in c ecoslg server eco core serialization serializers nullclassserializer cs line at eco core serialization serializers objectserializer encodewith iserializer serializer binarywriter writer object instance serializeflags flags in c ecoslg server eco core serialization serializers objectserializer cs line at eco core serialization serializers objectserializer encode binarywriter writer object instance serializeflags flags in c ecoslg server eco core serialization serializers objectserializer cs line at eco core serialization simpleserializer serialize object obj in c ecoslg server eco core serialization simpleserializer cs line at eco core serialization currentserializer serialize object obj in c ecoslg server eco core serialization serializers cs line at eco core serialization ecoserializer serialize object obj in c ecoslg server eco core serialization serializers cs line at eco core serialization zipblob persist object obj in c ecoslg server eco core serialization datastore cs line at eco core serialization persistencemanager persist in c ecoslg server eco core serialization persistencemanager cs line at eco core utils threading periodicworkerfactory c b cancellationtoken token in c ecoslg server eco core utils threading periodicworkerfactory cs line at eco core utils threading actionworker mainloop in c ecoslg server eco core utils threading actionworker cs line at system threading executioncontext runinternal executioncontext executioncontext contextcallback callback object state ,1 451490,13036859590.0,IssuesEvent,2020-07-28 12:57:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1636] Web elections: graphs don't match,Category: Elections Website Category: Web Priority: High Status: Fixed,"1. This is how graph looks in the preview for comments ![bandicam 2020-07-02 17-41-20-690](https://user-images.githubusercontent.com/27898520/86360909-7ace3880-bc8c-11ea-9677-e699a15b21fe.jpg) See, this one has bars for actions 2. After saving we don't have this bar here no more ![bandicam 2020-07-02 17-41-30-184](https://user-images.githubusercontent.com/27898520/86361523-6b032400-bc8d-11ea-851f-5742e8fead7e.jpg) ",1.0,"[0.9.0 staging-1636] Web elections: graphs don't match - 1. This is how graph looks in the preview for comments ![bandicam 2020-07-02 17-41-20-690](https://user-images.githubusercontent.com/27898520/86360909-7ace3880-bc8c-11ea-9677-e699a15b21fe.jpg) See, this one has bars for actions 2. After saving we don't have this bar here no more ![bandicam 2020-07-02 17-41-30-184](https://user-images.githubusercontent.com/27898520/86361523-6b032400-bc8d-11ea-851f-5742e8fead7e.jpg) ",1, web elections graphs don t match this is how graph looks in the preview for comments see this one has bars for actions after saving we don t have this bar here no more ,1 213127,7246182186.0,IssuesEvent,2018-02-14 20:43:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Connection failed,High Priority,"**Version:** 0.7.1.0 beta **Steps to Reproduce:** Connect to a server **Expected behavior:** Join the server **Actual behavior:** Won't connect to server and shows the following error message: > Connection Failed > Login info could not be verified. Our auth servers may be down. > Unexpected character encountered while parsing value: <. Path "", line 0, position 0",1.0,"USER ISSUE: Connection failed - **Version:** 0.7.1.0 beta **Steps to Reproduce:** Connect to a server **Expected behavior:** Join the server **Actual behavior:** Won't connect to server and shows the following error message: > Connection Failed > Login info could not be verified. Our auth servers may be down. > Unexpected character encountered while parsing value: <. Path "", line 0, position 0",1,user issue connection failed version beta steps to reproduce connect to a server expected behavior join the server actual behavior won t connect to server and shows the following error message connection failed login info could not be verified our auth servers may be down unexpected character encountered while parsing value path line position ,1 228005,7545014737.0,IssuesEvent,2018-04-17 20:16:00,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[Staging Beta 7.4.0 #B8e0bc58] Launching Single player game Crashes instantly ,High Priority,"Trying to launch A single player game from within the client will push true and generate a map but will crash or shutdown before you enter the world Current Workaround is manually launch Ecoserver.exe from steam library as administrator and join true LAN [output_log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/1905111/output_log.txt) ",1.0,"[Staging Beta 7.4.0 #B8e0bc58] Launching Single player game Crashes instantly - Trying to launch A single player game from within the client will push true and generate a map but will crash or shutdown before you enter the world Current Workaround is manually launch Ecoserver.exe from steam library as administrator and join true LAN [output_log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/1905111/output_log.txt) ",1, launching single player game crashes instantly trying to launch a single player game from within the client will push true and generate a map but will crash or shutdown before you enter the world current workaround is manually launch ecoserver exe from steam library as administrator and join true lan ,1 249576,7963592900.0,IssuesEvent,2018-07-13 18:09:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Crashing when joining without message/crash log,High Priority,"When I join a new server when I just downloaded the game I keep crashing without a message or crash log as shown in the video https://youtu.be/PortnIdMSBU Anyone that can help me?",1.0,"Crashing when joining without message/crash log - When I join a new server when I just downloaded the game I keep crashing without a message or crash log as shown in the video https://youtu.be/PortnIdMSBU Anyone that can help me?",1,crashing when joining without message crash log when i join a new server when i just downloaded the game i keep crashing without a message or crash log as shown in the video anyone that can help me ,1 249060,7953558748.0,IssuesEvent,2018-07-12 02:20:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,User's game crashes after loading without message,High Priority,"https://www.twitch.tv/videos/283059236 User is EcoBuilder13 on Discord and is available for troubleshooting. User has a video card ATI Radon HD 4200 which is below spec. It's possible the silent crash is due to the video card, in any case it should display an error to the player explaining this as the reason though if that is determined to be the problem with no fix available.",1.0,"User's game crashes after loading without message - https://www.twitch.tv/videos/283059236 User is EcoBuilder13 on Discord and is available for troubleshooting. User has a video card ATI Radon HD 4200 which is below spec. It's possible the silent crash is due to the video card, in any case it should display an error to the player explaining this as the reason though if that is determined to be the problem with no fix available.",1,user s game crashes after loading without message user is on discord and is available for troubleshooting user has a video card ati radon hd which is below spec it s possible the silent crash is due to the video card in any case it should display an error to the player explaining this as the reason though if that is determined to be the problem with no fix available ,1 227998,7544996539.0,IssuesEvent,2018-04-17 20:12:28,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Random block losses,High Priority,"**Version:** 0.7.3.2 beta **Steps to Reproduce:** At certain places it can happen that you place a block then disconnect and when you reconnect the block is gone. I'm happy to share an example in a message. **Expected behavior:** The block should be there after loading the game again **Actual behavior:** The block is gone an nowhere found again",1.0,"USER ISSUE: Random block losses - **Version:** 0.7.3.2 beta **Steps to Reproduce:** At certain places it can happen that you place a block then disconnect and when you reconnect the block is gone. I'm happy to share an example in a message. **Expected behavior:** The block should be there after loading the game again **Actual behavior:** The block is gone an nowhere found again",1,user issue random block losses version beta steps to reproduce at certain places it can happen that you place a block then disconnect and when you reconnect the block is gone i m happy to share an example in a message expected behavior the block should be there after loading the game again actual behavior the block is gone an nowhere found again,1 211531,7201940928.0,IssuesEvent,2018-02-06 01:03:23,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Need error message for steam users who launch outside of steam,High Priority,"Current case: If the loading of the SteamAPI fails, we assume that the user is a standalone user (someone who downloaded from SLG). This can happen if the user launches the game manually outside of steam. Whether the SteamAPI fails to load determines whether the login bar shows up (if success -> they're a steam user, and if fail -> they're not) This leads to confusion for players who are solely steam users, because they think they're getting prompted for their steam login info, which is false. Either add an error message, or add a line underneath the login that says something like ""Log in using steam"" Not sure on the best solution.",1.0,"Need error message for steam users who launch outside of steam - Current case: If the loading of the SteamAPI fails, we assume that the user is a standalone user (someone who downloaded from SLG). This can happen if the user launches the game manually outside of steam. Whether the SteamAPI fails to load determines whether the login bar shows up (if success -> they're a steam user, and if fail -> they're not) This leads to confusion for players who are solely steam users, because they think they're getting prompted for their steam login info, which is false. Either add an error message, or add a line underneath the login that says something like ""Log in using steam"" Not sure on the best solution.",1,need error message for steam users who launch outside of steam current case if the loading of the steamapi fails we assume that the user is a standalone user someone who downloaded from slg this can happen if the user launches the game manually outside of steam whether the steamapi fails to load determines whether the login bar shows up if success they re a steam user and if fail they re not this leads to confusion for players who are solely steam users because they think they re getting prompted for their steam login info which is false either add an error message or add a line underneath the login that says something like log in using steam not sure on the best solution ,1 293428,8990036993.0,IssuesEvent,2019-02-01 02:42:29,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Dead dancing animals,High Priority,"After animal killed it starts spinning around its back. You can see a lot of spinning animals here: https://www.twitch.tv/videos/372956691",1.0,"Dead dancing animals - After animal killed it starts spinning around its back. You can see a lot of spinning animals here: https://www.twitch.tv/videos/372956691",1,dead dancing animals after animal killed it starts spinning around its back you can see a lot of spinning animals here ,1 368881,10885807048.0,IssuesEvent,2019-11-18 11:09:33,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1254] Store Crash,High Priority,"Step to reproduce: - place store. - add first item , submit. ![image](https://user-images.githubusercontent.com/45708377/69047724-e240bc00-0a0c-11ea-909f-21e5c058836b.png) - edit sale List, select any item, submit crash. ![image](https://user-images.githubusercontent.com/45708377/69047782-056b6b80-0a0d-11ea-9877-13a42cb83263.png) [Crash when add another item to sell list.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3858286/Crash.when.add.another.item.to.sell.list.txt) ",1.0,"[0.9.0 staging-1254] Store Crash - Step to reproduce: - place store. - add first item , submit. ![image](https://user-images.githubusercontent.com/45708377/69047724-e240bc00-0a0c-11ea-909f-21e5c058836b.png) - edit sale List, select any item, submit crash. ![image](https://user-images.githubusercontent.com/45708377/69047782-056b6b80-0a0d-11ea-9877-13a42cb83263.png) [Crash when add another item to sell list.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3858286/Crash.when.add.another.item.to.sell.list.txt) ",1, store crash step to reproduce place store add first item submit edit sale list select any item submit crash ,1 311348,9532085434.0,IssuesEvent,2019-04-29 17:40:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: FOV Zoom-in,Fixed High Priority QA,"**Version:** 0.8.1.1 beta **Steps to Reproduce:** 1. Replay the Meateor tutorial **Expected behavior:** It should have done nothing **Actual behavior:** Instead it zoomed in the FOV and won't zoom out **Do you have mods installed? Does issue happen when no mods are installed?:** No mods",1.0,"USER ISSUE: FOV Zoom-in - **Version:** 0.8.1.1 beta **Steps to Reproduce:** 1. Replay the Meateor tutorial **Expected behavior:** It should have done nothing **Actual behavior:** Instead it zoomed in the FOV and won't zoom out **Do you have mods installed? Does issue happen when no mods are installed?:** No mods",1,user issue fov zoom in version beta steps to reproduce replay the meateor tutorial expected behavior it should have done nothing actual behavior instead it zoomed in the fov and won t zoom out do you have mods installed does issue happen when no mods are installed no mods,1 523437,15182197248.0,IssuesEvent,2021-02-15 05:43:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,I get disconnected from the server when a new player join.,Priority: High Squad: Pumpkin Status: Fixed,"I get disconnected from the server when a new player join. Not sure if it's when *any* new player joins or just once in a while, wasn't paying attention to logins, but it happened 3 time just today. Joined are the error logs of the second and third time. Also, for some reason it only happens to me on my server... [UnlogmeWhenSomeone Connects.txt](https://github.com/StrangeLoopGames/EcoIssues/files/5938290/UnlogmeWhenSomeone.Connects.txt) ",1.0,"I get disconnected from the server when a new player join. - I get disconnected from the server when a new player join. Not sure if it's when *any* new player joins or just once in a while, wasn't paying attention to logins, but it happened 3 time just today. Joined are the error logs of the second and third time. Also, for some reason it only happens to me on my server... [UnlogmeWhenSomeone Connects.txt](https://github.com/StrangeLoopGames/EcoIssues/files/5938290/UnlogmeWhenSomeone.Connects.txt) ",1,i get disconnected from the server when a new player join i get disconnected from the server when a new player join not sure if it s when any new player joins or just once in a while wasn t paying attention to logins but it happened time just today joined are the error logs of the second and third time also for some reason it only happens to me on my server ,1 495167,14272938789.0,IssuesEvent,2020-11-21 19:14:08,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Setup Migration for Flat Steel Stairs,Category: Tech Priority: High,"We have a new block form for Flat Steel that has replaced the old Stair form. We need to make sure migration is setup for this for 9.2. The old form is Stairs, and the new form is Float Stairs.",1.0,"Setup Migration for Flat Steel Stairs - We have a new block form for Flat Steel that has replaced the old Stair form. We need to make sure migration is setup for this for 9.2. The old form is Stairs, and the new form is Float Stairs.",1,setup migration for flat steel stairs we have a new block form for flat steel that has replaced the old stair form we need to make sure migration is setup for this for the old form is stairs and the new form is float stairs ,1 265718,8357899381.0,IssuesEvent,2018-10-02 23:34:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"String ""Save"" used on 2 different position.",Fixed High Priority Localization,"Main problem, avatar editing screen not have space for correct translate, but translate like ""Yes"" is appropriate in this position. But this string uses as ""save"" file in server control panel... And makes nonsense. ![default](https://user-images.githubusercontent.com/4980243/46307855-c25bf800-c5c0-11e8-9f25-87c226721145.png) https://crowdin.com/translate/eco-by-strange-loop-games/25/en-ru#50342 @Nanders ",1.0,"String ""Save"" used on 2 different position. - Main problem, avatar editing screen not have space for correct translate, but translate like ""Yes"" is appropriate in this position. But this string uses as ""save"" file in server control panel... And makes nonsense. ![default](https://user-images.githubusercontent.com/4980243/46307855-c25bf800-c5c0-11e8-9f25-87c226721145.png) https://crowdin.com/translate/eco-by-strange-loop-games/25/en-ru#50342 @Nanders ",1,string save used on different position main problem avatar editing screen not have space for correct translate but translate like yes is appropriate in this position but this string uses as save file in server control panel and makes nonsense nanders ,1 483497,13925736700.0,IssuesEvent,2020-10-21 17:15:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,auto update version on staging website,Category: Cloud Worlds Priority: High Status: Fixed,"theres a lot of staging, develop, playtest world versions on staging website's cw dashboard. I ran auto update on a world, which was set to an older 'develop' version of cw. So I think auto update is not working. While you're in there can you make sure it updates to newest staging version. (not develop or playtest)",1.0,"auto update version on staging website - theres a lot of staging, develop, playtest world versions on staging website's cw dashboard. I ran auto update on a world, which was set to an older 'develop' version of cw. So I think auto update is not working. While you're in there can you make sure it updates to newest staging version. (not develop or playtest)",1,auto update version on staging website theres a lot of staging develop playtest world versions on staging website s cw dashboard i ran auto update on a world which was set to an older develop version of cw so i think auto update is not working while you re in there can you make sure it updates to newest staging version not develop or playtest ,1 265690,8357698855.0,IssuesEvent,2018-10-02 22:35:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Functionality issue is observed in the UI screen.,Semi-High Priority,"Description: When the user tries to scroll in the recommended section for the world, the scrolling arrows disappear. STR: 1. Start the game. 2. Select the new game option. 3. Tap on browse all. 4. Select browse recommended. 5. Scroll around by selecting the left/right arrow keys. Actual Result: The arrow keys disappear. Expected Result: There should be no functionality issues in the game. Video Link: https://www.dropbox.com/s/jkw32uyj0xus5fy/Eco%209_25_2018%202_51_38%20PM.mp4?dl=0",1.0,"Functionality issue is observed in the UI screen. - Description: When the user tries to scroll in the recommended section for the world, the scrolling arrows disappear. STR: 1. Start the game. 2. Select the new game option. 3. Tap on browse all. 4. Select browse recommended. 5. Scroll around by selecting the left/right arrow keys. Actual Result: The arrow keys disappear. Expected Result: There should be no functionality issues in the game. Video Link: https://www.dropbox.com/s/jkw32uyj0xus5fy/Eco%209_25_2018%202_51_38%20PM.mp4?dl=0",1,functionality issue is observed in the ui screen description when the user tries to scroll in the recommended section for the world the scrolling arrows disappear str start the game select the new game option tap on browse all select browse recommended scroll around by selecting the left right arrow keys actual result the arrow keys disappear expected result there should be no functionality issues in the game video link ,1 405625,11879925593.0,IssuesEvent,2020-03-27 09:44:05,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1488] Double Minimap,Priority: High,"Step to reproduce: - join to world. See minimap. All's right: ![image](https://user-images.githubusercontent.com/45708377/77742998-71e42000-7028-11ea-82f3-e27d875ffc06.png) - disconnect and join again. - open minimap. Try to rotate it. You can see that tou have 2 minimap one static, second you can rotate: ![image](https://user-images.githubusercontent.com/45708377/77743118-a22bbe80-7028-11ea-81a0-a455d1a4f989.png) ",1.0,"[0.9.0 staging-1488] Double Minimap - Step to reproduce: - join to world. See minimap. All's right: ![image](https://user-images.githubusercontent.com/45708377/77742998-71e42000-7028-11ea-82f3-e27d875ffc06.png) - disconnect and join again. - open minimap. Try to rotate it. You can see that tou have 2 minimap one static, second you can rotate: ![image](https://user-images.githubusercontent.com/45708377/77743118-a22bbe80-7028-11ea-81a0-a455d1a4f989.png) ",1, double minimap step to reproduce join to world see minimap all s right disconnect and join again open minimap try to rotate it you can see that tou have minimap one static second you can rotate ,1 191404,6828671525.0,IssuesEvent,2017-11-08 21:14:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Skill point indicator doesn't update when spending skillpoints,High Priority,"Logged in to 24 points, spent 12 and the indicator in the bottom-left still read 24 until I logged out and back in.",1.0,"Skill point indicator doesn't update when spending skillpoints - Logged in to 24 points, spent 12 and the indicator in the bottom-left still read 24 until I logged out and back in.",1,skill point indicator doesn t update when spending skillpoints logged in to points spent and the indicator in the bottom left still read until i logged out and back in ,1 441122,12708392205.0,IssuesEvent,2020-06-23 10:27:50,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened, [0.9.0 staging-1616] Real Estate Desk is robbing my pocket!,Category: Gameplay Priority: High Type: Exploit,"1) Someone place a crane on their deed 2) Someone sale crane through real estate desk 3) You are trying to buy this crane (let me use this currency). ![bandicam 2020-06-23 15-16-13-396](https://user-images.githubusercontent.com/27898520/85392624-3a244000-b565-11ea-903f-2862dec06f14.jpg) ![bandicam 2020-06-23 15-16-58-814](https://user-images.githubusercontent.com/27898520/85392670-4b6d4c80-b565-11ea-9d44-93439cba8ee9.jpg) ![bandicam 2020-06-23 15-17-16-451](https://user-images.githubusercontent.com/27898520/85392672-4d371000-b565-11ea-9b20-ddeca89e0343.jpg) It won't give you a crane, as its placed on the someone's deed, buuut.... It will take you money! Looks like its connected to the last vehicle deed logic. Maybe we should sell cars on someone's property? Its funny to have something like car showroom. ",1.0," [0.9.0 staging-1616] Real Estate Desk is robbing my pocket! - 1) Someone place a crane on their deed 2) Someone sale crane through real estate desk 3) You are trying to buy this crane (let me use this currency). ![bandicam 2020-06-23 15-16-13-396](https://user-images.githubusercontent.com/27898520/85392624-3a244000-b565-11ea-903f-2862dec06f14.jpg) ![bandicam 2020-06-23 15-16-58-814](https://user-images.githubusercontent.com/27898520/85392670-4b6d4c80-b565-11ea-9d44-93439cba8ee9.jpg) ![bandicam 2020-06-23 15-17-16-451](https://user-images.githubusercontent.com/27898520/85392672-4d371000-b565-11ea-9b20-ddeca89e0343.jpg) It won't give you a crane, as its placed on the someone's deed, buuut.... It will take you money! Looks like its connected to the last vehicle deed logic. Maybe we should sell cars on someone's property? Its funny to have something like car showroom. ",1, real estate desk is robbing my pocket someone place a crane on their deed someone sale crane through real estate desk you are trying to buy this crane let me use this currency it won t give you a crane as its placed on the someone s deed buuut it will take you money looks like its connected to the last vehicle deed logic maybe we should sell cars on someone s property its funny to have something like car showroom ,1 190902,6823511681.0,IssuesEvent,2017-11-08 00:22:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,New mortared stone may not contribute to room requirements,High Priority,"From discord discussion: iRage2Win - Yesterday at 11:03 PM anyone know why a building made with mortered walls and roofs arent trigging kiln? https://gyazo.com/0245e85fdf40003d1de21dbb6f8cd8b3 Conchita - Yesterday at 11:04 PM according to that piccy you have 0 mortared stone (the NEW mortared stone blocks do NOT count as mortared stone) iRage2Win - Yesterday at 11:05 PM :open_mouth: thats lame all that work for nothing Conchita - Yesterday at 11:05 PM u have to actually craft the one that says Mortared stone just replace the floor or ceiling iRage2Win - Yesterday at 11:06 PM easier said than done I actually had a design D:",1.0,"New mortared stone may not contribute to room requirements - From discord discussion: iRage2Win - Yesterday at 11:03 PM anyone know why a building made with mortered walls and roofs arent trigging kiln? https://gyazo.com/0245e85fdf40003d1de21dbb6f8cd8b3 Conchita - Yesterday at 11:04 PM according to that piccy you have 0 mortared stone (the NEW mortared stone blocks do NOT count as mortared stone) iRage2Win - Yesterday at 11:05 PM :open_mouth: thats lame all that work for nothing Conchita - Yesterday at 11:05 PM u have to actually craft the one that says Mortared stone just replace the floor or ceiling iRage2Win - Yesterday at 11:06 PM easier said than done I actually had a design D:",1,new mortared stone may not contribute to room requirements from discord discussion yesterday at pm anyone know why a building made with mortered walls and roofs arent trigging kiln conchita yesterday at pm according to that piccy you have mortared stone the new mortared stone blocks do not count as mortared stone yesterday at pm open mouth thats lame all that work for nothing conchita yesterday at pm u have to actually craft the one that says mortared stone just replace the floor or ceiling yesterday at pm easier said than done i actually had a design d ,1 468982,13494364560.0,IssuesEvent,2020-09-11 21:20:00,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Selectors have started ignoring the NoLawsAttribute,Category: Laws Priority: High Status: Fixed,"Query action for example should not appear in the drop downs. ![image](https://user-images.githubusercontent.com/3536496/89082677-85d7bf80-d343-11ea-8d68-ee676f7e1c71.png) ![image](https://user-images.githubusercontent.com/3536496/89082680-8bcda080-d343-11ea-9b4b-8761beb878e0.png) ",1.0,"Selectors have started ignoring the NoLawsAttribute - Query action for example should not appear in the drop downs. ![image](https://user-images.githubusercontent.com/3536496/89082677-85d7bf80-d343-11ea-8d68-ee676f7e1c71.png) ![image](https://user-images.githubusercontent.com/3536496/89082680-8bcda080-d343-11ea-9b4b-8761beb878e0.png) ",1,selectors have started ignoring the nolawsattribute query action for example should not appear in the drop downs ,1 546327,16009212663.0,IssuesEvent,2021-04-20 08:28:33,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.4.0 develop-241] Minimap has strange visual bug,Category: UI Priority: High Regression Squad: Wild Turkey,"Something changed in the minimap so it has very strange visuals. There are lots of lines everywhere and trees look lower quality. We need to find out what was tweaked and get it looking like the normal minimap again. **Here is what it looks like now:** ![StrangeMinimap](https://user-images.githubusercontent.com/47330823/113495010-fd498a00-94a2-11eb-8ea1-83d9d2dd5ec0.png) For all the heatmaps, they also look strange. There is lines around the border of the heat maps, and it is not the normal color patterns. ![HeatMapBug](https://user-images.githubusercontent.com/47330823/113494954-4cdb8600-94a2-11eb-90f0-c078b91f1a5c.png) ",1.0,"[0.9.4.0 develop-241] Minimap has strange visual bug - Something changed in the minimap so it has very strange visuals. There are lots of lines everywhere and trees look lower quality. We need to find out what was tweaked and get it looking like the normal minimap again. **Here is what it looks like now:** ![StrangeMinimap](https://user-images.githubusercontent.com/47330823/113495010-fd498a00-94a2-11eb-8ea1-83d9d2dd5ec0.png) For all the heatmaps, they also look strange. There is lines around the border of the heat maps, and it is not the normal color patterns. ![HeatMapBug](https://user-images.githubusercontent.com/47330823/113494954-4cdb8600-94a2-11eb-90f0-c078b91f1a5c.png) ",1, minimap has strange visual bug something changed in the minimap so it has very strange visuals there are lots of lines everywhere and trees look lower quality we need to find out what was tweaked and get it looking like the normal minimap again here is what it looks like now for all the heatmaps they also look strange there is lines around the border of the heat maps and it is not the normal color patterns ,1 508979,14709963518.0,IssuesEvent,2021-01-05 03:49:16,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Verify all of account system and website is localized,Category: Accounts Priority: High,"We need to have the full website and account system and cloud worlds localized, as we're going into Asian markets which require it. Make sure these all work, and post images of the different pages with localization. Can do the eco tree in a separate step ",1.0,"Verify all of account system and website is localized - We need to have the full website and account system and cloud worlds localized, as we're going into Asian markets which require it. Make sure these all work, and post images of the different pages with localization. Can do the eco tree in a separate step ",1,verify all of account system and website is localized we need to have the full website and account system and cloud worlds localized as we re going into asian markets which require it make sure these all work and post images of the different pages with localization can do the eco tree in a separate step ,1 306247,9382876933.0,IssuesEvent,2019-04-05 00:22:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,maps on hosted worlds dashboard not working,High Priority,"Usually display maps from server files like this: http://world201.eco.hw.fra1.do-slg.com/Layers/Terrain.png the terrain image is empty now. This is on 8.1.0 Causes error on hosted worlds dashboard, like this: ![image](https://user-images.githubusercontent.com/7343272/55596516-c565ab80-56fd-11e9-83e3-4fa6007e16da.png) ",1.0,"maps on hosted worlds dashboard not working - Usually display maps from server files like this: http://world201.eco.hw.fra1.do-slg.com/Layers/Terrain.png the terrain image is empty now. This is on 8.1.0 Causes error on hosted worlds dashboard, like this: ![image](https://user-images.githubusercontent.com/7343272/55596516-c565ab80-56fd-11e9-83e3-4fa6007e16da.png) ",1,maps on hosted worlds dashboard not working usually display maps from server files like this the terrain image is empty now this is on causes error on hosted worlds dashboard like this ,1 467342,13446202514.0,IssuesEvent,2020-09-08 12:37:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Account: game key update does not work,Category: Accounts Priority: High Status: Fixed,"1) Generate a key 2) Try to put it in the Game key field in the Account and press update I see empty page and Internal Server Error 500. Game is not updated ",1.0,"Account: game key update does not work - 1) Generate a key 2) Try to put it in the Game key field in the Account and press update I see empty page and Internal Server Error 500. Game is not updated ",1,account game key update does not work generate a key try to put it in the game key field in the account and press update i see empty page and internal server error game is not updated ,1 562676,16666886838.0,IssuesEvent,2021-06-07 05:55:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.4 staging-1995] InvalidCastException: Unable to cast object of type 'MeshRenderer' to type 'MonoBehaviour'.,Category: Tech Priority: High Squad: Otter Status: Fixed Type: Bug,"Step to reproduce: - press ""Edit"" button in tree leaves to edit your avatar, have a lot of exception: ``` InvalidCastException: Unable to cast object of type 'MeshRenderer' to type 'MonoBehaviour'. at System.Linq.Enumerable+d__99`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+d__71`1[TSource].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Utils.EnumerableExtensions.ForEach[T] (System.Collections.Generic.IEnumerable`1[T] enumeration, System.Action`1[T] action) [0x00000] in <00000000000000000000000000000000>:0 at ThirdPersonController.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/6568915/Player.log) - I place some dirt to be in leaves: ![image](https://user-images.githubusercontent.com/45708377/120165281-11d8a300-c204-11eb-9001-d43efc58e691.png) - press edit button: ![image](https://user-images.githubusercontent.com/45708377/120165359-2b79ea80-c204-11eb-84c2-727c1612fc54.png) ",1.0,"[0.9.4 staging-1995] InvalidCastException: Unable to cast object of type 'MeshRenderer' to type 'MonoBehaviour'. - Step to reproduce: - press ""Edit"" button in tree leaves to edit your avatar, have a lot of exception: ``` InvalidCastException: Unable to cast object of type 'MeshRenderer' to type 'MonoBehaviour'. at System.Linq.Enumerable+d__99`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+d__71`1[TSource].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Utils.EnumerableExtensions.ForEach[T] (System.Collections.Generic.IEnumerable`1[T] enumeration, System.Action`1[T] action) [0x00000] in <00000000000000000000000000000000>:0 at ThirdPersonController.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ``` [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/6568915/Player.log) - I place some dirt to be in leaves: ![image](https://user-images.githubusercontent.com/45708377/120165281-11d8a300-c204-11eb-9001-d43efc58e691.png) - press edit button: ![image](https://user-images.githubusercontent.com/45708377/120165359-2b79ea80-c204-11eb-84c2-727c1612fc54.png) ",1, invalidcastexception unable to cast object of type meshrenderer to type monobehaviour step to reproduce press edit button in tree leaves to edit your avatar have a lot of exception invalidcastexception unable to cast object of type meshrenderer to type monobehaviour at system linq enumerable d movenext in at system linq enumerable d movenext in at eco shared utils enumerableextensions foreach system collections generic ienumerable enumeration system action action in at thirdpersoncontroller lateupdate in unityengine logger logexception exception object unityengine debug calloverridendebughandler exception object i place some dirt to be in leaves press edit button ,1 497653,14382414467.0,IssuesEvent,2020-12-02 07:27:52,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.1.7] Recipe Display Name appears only as Recipe,Community Manager Priority: High Type: Regression,"Issue: In-game the Recipe Name is only called recipe. ![image](https://user-images.githubusercontent.com/29911902/100563628-edfada00-3312-11eb-95f3-ec3603744384.png) There is one call of Init in code. ![image](https://user-images.githubusercontent.com/29911902/100563617-e5a29f00-3312-11eb-876b-a251c24eff89.png) Fix: Init is called twice, the name then displays in-game tooltip. ![image](https://user-images.githubusercontent.com/29911902/100563906-acb6fa00-3313-11eb-9722-a1ae2e5b8d2f.png) Note: The data for the wiki requires this to be working",1.0,"[0.9.1.7] Recipe Display Name appears only as Recipe - Issue: In-game the Recipe Name is only called recipe. ![image](https://user-images.githubusercontent.com/29911902/100563628-edfada00-3312-11eb-95f3-ec3603744384.png) There is one call of Init in code. ![image](https://user-images.githubusercontent.com/29911902/100563617-e5a29f00-3312-11eb-876b-a251c24eff89.png) Fix: Init is called twice, the name then displays in-game tooltip. ![image](https://user-images.githubusercontent.com/29911902/100563906-acb6fa00-3313-11eb-9722-a1ae2e5b8d2f.png) Note: The data for the wiki requires this to be working",1, recipe display name appears only as recipe issue in game the recipe name is only called recipe there is one call of init in code fix init is called twice the name then displays in game tooltip note the data for the wiki requires this to be working,1 503335,14589339735.0,IssuesEvent,2020-12-19 01:29:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Christmas art!,Category: Art Priority: High,"- [x] We can replace the item distribution station (or make an additional item) that is a christmas tree, and the more items in the stack to distribute the more presents are visible. - [x] Make the elk have red noses and christmas decorations Can add some other ideas too as time allows. ",1.0,"Christmas art! - - [x] We can replace the item distribution station (or make an additional item) that is a christmas tree, and the more items in the stack to distribute the more presents are visible. - [x] Make the elk have red noses and christmas decorations Can add some other ideas too as time allows. ",1,christmas art we can replace the item distribution station or make an additional item that is a christmas tree and the more items in the stack to distribute the more presents are visible make the elk have red noses and christmas decorations can add some other ideas too as time allows ,1 481260,13882713241.0,IssuesEvent,2020-10-18 08:25:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.1] Wage payment issues,Category: Gameplay Priority: High Status: Not reproduced,"Ran into an issue on White Tiger server with wages not being paid properly and when checking why its stating ""Invalid account"" ![Screenshot_320](https://user-images.githubusercontent.com/24981362/93006431-60ea8500-f55c-11ea-9748-91626e4e92ae.jpg) Also noticed that the overlay mouse over description does not correspond to the actual information set in the title. Where is set to pay 6.5$ per hour but according to the description it says 10$ The title manager that has set the wages is also manager and authorized on the bank account in question as well. ![Screenshot_321](https://user-images.githubusercontent.com/24981362/93006434-647e0c00-f55c-11ea-88ac-b7ef86062d2e.jpg) ",1.0,"[0.9.0.1] Wage payment issues - Ran into an issue on White Tiger server with wages not being paid properly and when checking why its stating ""Invalid account"" ![Screenshot_320](https://user-images.githubusercontent.com/24981362/93006431-60ea8500-f55c-11ea-9748-91626e4e92ae.jpg) Also noticed that the overlay mouse over description does not correspond to the actual information set in the title. Where is set to pay 6.5$ per hour but according to the description it says 10$ The title manager that has set the wages is also manager and authorized on the bank account in question as well. ![Screenshot_321](https://user-images.githubusercontent.com/24981362/93006434-647e0c00-f55c-11ea-88ac-b7ef86062d2e.jpg) ",1, wage payment issues ran into an issue on white tiger server with wages not being paid properly and when checking why its stating invalid account also noticed that the overlay mouse over description does not correspond to the actual information set in the title where is set to pay per hour but according to the description it says the title manager that has set the wages is also manager and authorized on the bank account in question as well ,1 210597,7191377227.0,IssuesEvent,2018-02-02 20:47:00,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Mysterious error when trying to propose law,High Priority,"Arend had a bunch of laws that he wasn't allowed to pass. They look valid. An error bar is shown with no message in it. ![image](https://user-images.githubusercontent.com/23460210/35754088-0e4abf5c-0817-11e8-9b0e-cffb7a9e389e.png) ![image](https://user-images.githubusercontent.com/23460210/35754102-16278f84-0817-11e8-88f9-7ee4b8076e80.png) ",1.0,"Mysterious error when trying to propose law - Arend had a bunch of laws that he wasn't allowed to pass. They look valid. An error bar is shown with no message in it. ![image](https://user-images.githubusercontent.com/23460210/35754088-0e4abf5c-0817-11e8-9b0e-cffb7a9e389e.png) ![image](https://user-images.githubusercontent.com/23460210/35754102-16278f84-0817-11e8-88f9-7ee4b8076e80.png) ",1,mysterious error when trying to propose law arend had a bunch of laws that he wasn t allowed to pass they look valid an error bar is shown with no message in it ,1 285745,8774161405.0,IssuesEvent,2018-12-18 18:58:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Can't Open Skill Window,D3nnis3n's List Fixed Semi-High Priority,"Clickbait title, I know. But the question is happening way too often on Discord. This happens because the Skill Button is hidden and the hotkey disabled while the tutorial hasn't been completed or skipped. A simple suggestion to fix this issue, or at least make new players wonder less. Make it so that when you click `K` to open the skill window, but haven't completed the tutorial yet, display an error message on the screen telling them to finish the tutorial or skip it before they can open it. Simply doing nothing is causing more confusion than good, and it would be simple to just tell the user what is going on rather than do nothing.",1.0,"Can't Open Skill Window - Clickbait title, I know. But the question is happening way too often on Discord. This happens because the Skill Button is hidden and the hotkey disabled while the tutorial hasn't been completed or skipped. A simple suggestion to fix this issue, or at least make new players wonder less. Make it so that when you click `K` to open the skill window, but haven't completed the tutorial yet, display an error message on the screen telling them to finish the tutorial or skip it before they can open it. Simply doing nothing is causing more confusion than good, and it would be simple to just tell the user what is going on rather than do nothing.",1,can t open skill window clickbait title i know but the question is happening way too often on discord this happens because the skill button is hidden and the hotkey disabled while the tutorial hasn t been completed or skipped a simple suggestion to fix this issue or at least make new players wonder less make it so that when you click k to open the skill window but haven t completed the tutorial yet display an error message on the screen telling them to finish the tutorial or skip it before they can open it simply doing nothing is causing more confusion than good and it would be simple to just tell the user what is going on rather than do nothing ,1 554612,16434722090.0,IssuesEvent,2021-05-20 07:57:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.4 develop-261] A lot of NRE ,Category: Tech Priority: High Squad: Pumpkin Status: Fixed Type: Bug,"- connect to server and have a lot of exceptions: ``` NullReferenceException: Object reference not set to an instance of an object. at Assets.Scripts.Networking.AnimalInterpolateTransform.UpdateNeckIK (AnimalEntitySystem+AnimalActiveStateInfo& state) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.UpdateFromECS (AnimalEntitySystem+AnimalActiveStateInfo& state, AnimalEntitySystem+AnimationInfo& animation, System.Boolean visible) [0x00000] in <00000000000000000000000000000000>:0 at K4os.Compression.LZ4.Internal.Mem64.Copy4 (System.Byte* target, System.Byte* source) [0x00000] in <00000000000000000000000000000000>:0 at K4os.Compression.LZ4.Internal.Mem64.Copy4 (System.Byte* target, System.Byte* source) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.JobChunkExtensions.RunWithoutJobs[T] (T& jobData, Unity.Entities.ArchetypeChunkIterator& chunkIterator) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.UniversalDelegates.RI`2[T0,T1].Invoke (T0& t0, T1& t1) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.InternalCompilerInterface.RunJobChunk[T] (T& jobData, Unity.Entities.EntityQuery query, Unity.Entities.InternalCompilerInterface+JobChunkRunWithoutJobSystemDelegate functionPointer) [0x00000] in <00000000000000000000000000000000>:0 at Eco.ComponentSystem.Animal.AnimalSyncSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.SystemBase.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.PuppetMaster+UpdateDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.UpdateDelegate:Invoke() ``` - 10 sec on server = 2MB log file: [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/6349017/Player.log) ",1.0,"[0.9.4 develop-261] A lot of NRE - - connect to server and have a lot of exceptions: ``` NullReferenceException: Object reference not set to an instance of an object. at Assets.Scripts.Networking.AnimalInterpolateTransform.UpdateNeckIK (AnimalEntitySystem+AnimalActiveStateInfo& state) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.UpdateFromECS (AnimalEntitySystem+AnimalActiveStateInfo& state, AnimalEntitySystem+AnimationInfo& animation, System.Boolean visible) [0x00000] in <00000000000000000000000000000000>:0 at K4os.Compression.LZ4.Internal.Mem64.Copy4 (System.Byte* target, System.Byte* source) [0x00000] in <00000000000000000000000000000000>:0 at K4os.Compression.LZ4.Internal.Mem64.Copy4 (System.Byte* target, System.Byte* source) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.JobChunkExtensions.RunWithoutJobs[T] (T& jobData, Unity.Entities.ArchetypeChunkIterator& chunkIterator) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.UniversalDelegates.RI`2[T0,T1].Invoke (T0& t0, T1& t1) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.InternalCompilerInterface.RunJobChunk[T] (T& jobData, Unity.Entities.EntityQuery query, Unity.Entities.InternalCompilerInterface+JobChunkRunWithoutJobSystemDelegate functionPointer) [0x00000] in <00000000000000000000000000000000>:0 at Eco.ComponentSystem.Animal.AnimalSyncSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.SystemBase.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.PuppetMaster+UpdateDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.UpdateDelegate:Invoke() ``` - 10 sec on server = 2MB log file: [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/6349017/Player.log) ",1, a lot of nre connect to server and have a lot of exceptions nullreferenceexception object reference not set to an instance of an object at assets scripts networking animalinterpolatetransform updateneckik animalentitysystem animalactivestateinfo state in at unityanimal updatefromecs animalentitysystem animalactivestateinfo state animalentitysystem animationinfo animation system boolean visible in at compression internal system byte target system byte source in at compression internal system byte target system byte source in at unity entities jobchunkextensions runwithoutjobs t jobdata unity entities archetypechunkiterator chunkiterator in at unity entities universaldelegates ri invoke in at unity entities internalcompilerinterface runjobchunk t jobdata unity entities entityquery query unity entities internalcompilerinterface jobchunkrunwithoutjobsystemdelegate functionpointer in at eco componentsystem animal animalsyncsystem onupdate in at unity entities systembase update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at rootmotion dynamics puppetmaster updatedelegate invoke in unityengine logger logexception exception object unityengine debug logexception exception unity entities componentsystemgroup updateallsystems unity entities componentsystem update rootmotion dynamics updatedelegate invoke sec on server log file ,1 542802,15867182962.0,IssuesEvent,2021-04-08 16:35:19,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3.0] Migration from previous worlds missing cotton,Category: Gameplay Priority: High Status: Won't Fix,We need cotton to be added somehow or seeds given via void storage as also discussed if its not possible to transform some of the existing plants.,1.0,[0.9.3.0] Migration from previous worlds missing cotton - We need cotton to be added somehow or seeds given via void storage as also discussed if its not possible to transform some of the existing plants.,1, migration from previous worlds missing cotton we need cotton to be added somehow or seeds given via void storage as also discussed if its not possible to transform some of the existing plants ,1 276025,8583213248.0,IssuesEvent,2018-11-13 19:06:08,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[7.8.0 #Be3effa9] Local Server Crash,Fixed High Priority,"My local server crashed while testing when i tried to remove items out of the distribution station: https://gist.github.com/D3nnis3n/c68af0c4c28dcdfe726bb0d8b03bdb07",1.0,"[7.8.0 #Be3effa9] Local Server Crash - My local server crashed while testing when i tried to remove items out of the distribution station: https://gist.github.com/D3nnis3n/c68af0c4c28dcdfe726bb0d8b03bdb07",1, local server crash my local server crashed while testing when i tried to remove items out of the distribution station ,1 565600,16765358462.0,IssuesEvent,2021-06-14 08:09:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.4 staging-2020] NRE with reconnect to server,Category: Tech Priority: High Type: Bug,"Step to reproduce: - connect to any server, disconnect and connect again: ``` NullReferenceException: Object reference not set to an instance of an object. at BiomeTracker.Init () [0x00000] in <00000000000000000000000000000000>:0 at WorldLayerManager.Init () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AndroidJavaRunnable.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at GlobalData.Init () [0x00000] in <00000000000000000000000000000000>:0 at Player.ReceiveInitialState (Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveInitialState (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveInitialState (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleNewObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketQueueHandler.ProcessPhases (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.HandleNetworkEvents (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.PuppetMaster+UpdateDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject) ClientPacketQueueHandler:ProcessPhases(TimeLimit) ClientPacketHandler:HandleNetworkEvents(TimeLimit) System.Action`1:Invoke(T) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.UpdateDelegate:Invoke() ``` another issue that happens with reconnect #22227 but one time I have exception ``` NullReferenceException: Object reference not set to an instance of an object. at WorldLayerView.GetPercentRaw (Eco.Shared.Math.Vector2i pos) [0x00000] in <00000000000000000000000000000000>:0 at BiomeTracker.GetBiomeIndexRaw (Eco.Shared.Math.Vector2i rawPos) [0x00000] in <00000000000000000000000000000000>:0 at DecorationParticleSpawner.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ``` when I start game and just connect to server. But I can't reproduce it(",1.0,"[0.9.4 staging-2020] NRE with reconnect to server - Step to reproduce: - connect to any server, disconnect and connect again: ``` NullReferenceException: Object reference not set to an instance of an object. at BiomeTracker.Init () [0x00000] in <00000000000000000000000000000000>:0 at WorldLayerManager.Init () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AndroidJavaRunnable.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at GlobalData.Init () [0x00000] in <00000000000000000000000000000000>:0 at Player.ReceiveInitialState (Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveInitialState (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveInitialState (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.HandleNewObject (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketQueueHandler.ProcessPhases (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at ClientPacketHandler.HandleNetworkEvents (Eco.Shared.Time.TimeLimit timeLimit) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.PlannerGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at FramePlanner.FramePlannerSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at RootMotion.Dynamics.PuppetMaster+UpdateDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject) ClientPacketQueueHandler:ProcessPhases(TimeLimit) ClientPacketHandler:HandleNetworkEvents(TimeLimit) System.Action`1:Invoke(T) FramePlanner.PlannerGroup:OnUpdate() FramePlanner.FramePlannerSystem:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() RootMotion.Dynamics.UpdateDelegate:Invoke() ``` another issue that happens with reconnect #22227 but one time I have exception ``` NullReferenceException: Object reference not set to an instance of an object. at WorldLayerView.GetPercentRaw (Eco.Shared.Math.Vector2i pos) [0x00000] in <00000000000000000000000000000000>:0 at BiomeTracker.GetBiomeIndexRaw (Eco.Shared.Math.Vector2i rawPos) [0x00000] in <00000000000000000000000000000000>:0 at DecorationParticleSpawner.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ``` when I start game and just connect to server. But I can't reproduce it(",1, nre with reconnect to server step to reproduce connect to any server disconnect and connect again nullreferenceexception object reference not set to an instance of an object at biometracker init in at worldlayermanager init in at unityengine androidjavarunnable invoke in at globaldata init in at player receiveinitialstate eco shared serialization bsonobject bson in at system action invoke t obj in at netobjcomponent onreceiveinitialstate eco shared serialization bsonobject bsonobj in at netobjcomponent eco shared networking inetobject receiveinitialstate eco shared serialization bsonobject bsonobj in at eco shared networking netobjectmanager handlenewobject eco shared serialization bsonobject bsonobj in at clientpacketqueuehandler processphases eco shared time timelimit timelimit in at clientpackethandler handlenetworkevents eco shared time timelimit timelimit in at system action invoke t obj in at frameplanner plannergroup onupdate in at frameplanner frameplannersystem onupdate in at unity entities componentsystem update in at unity entities componentsystemgroup updateallsystems in at unity entities componentsystem update in at rootmotion dynamics puppetmaster updatedelegate invoke in unityengine logger logexception exception object unityengine debug logexception exception object netobjcomponent eco shared networking inetobject receiveinitialstate bsonobject eco shared networking netobjectmanager handlenewobject bsonobject clientpacketqueuehandler processphases timelimit clientpackethandler handlenetworkevents timelimit system action invoke t frameplanner plannergroup onupdate frameplanner frameplannersystem onupdate unity entities componentsystem update unity entities componentsystemgroup updateallsystems unity entities componentsystem update rootmotion dynamics updatedelegate invoke another issue that happens with reconnect but one time i have exception nullreferenceexception object reference not set to an instance of an object at worldlayerview getpercentraw eco shared math pos in at biometracker getbiomeindexraw eco shared math rawpos in at decorationparticlespawner update in unityengine logger logexception exception object unityengine debug calloverridendebughandler exception object when i start game and just connect to server but i can t reproduce it ,1 291086,8919824154.0,IssuesEvent,2019-01-21 03:04:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,8.0.0 When trying to Harvest Orchid Gives Error,High Priority,"**Version:** 0.8.0.0 beta master-0d4ca997 ![snap3849](https://user-images.githubusercontent.com/29383891/51389153-5a0b3500-1b23-11e9-892c-9a5275d15777.png) ![snap3848](https://user-images.githubusercontent.com/29383891/51389165-5e375280-1b23-11e9-8616-670fc991d8ef.png) but will give Seed ![snap3850](https://user-images.githubusercontent.com/29383891/51389220-86bf4c80-1b23-11e9-9521-0530f0d50fc5.png) ",1.0,"8.0.0 When trying to Harvest Orchid Gives Error - **Version:** 0.8.0.0 beta master-0d4ca997 ![snap3849](https://user-images.githubusercontent.com/29383891/51389153-5a0b3500-1b23-11e9-892c-9a5275d15777.png) ![snap3848](https://user-images.githubusercontent.com/29383891/51389165-5e375280-1b23-11e9-8616-670fc991d8ef.png) but will give Seed ![snap3850](https://user-images.githubusercontent.com/29383891/51389220-86bf4c80-1b23-11e9-9521-0530f0d50fc5.png) ",1, when trying to harvest orchid gives error version beta master but will give seed ,1 276460,8598807519.0,IssuesEvent,2018-11-15 23:04:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,7.8.1 NullReferenceException when trying to load existing world,Fixed High Priority,"Was told to post this as an issue. Happening to majority of servers trying to update and run on 7.8.1 using and existing world https://www.dropbox.com/s/hxopbwf46fdoov2/Game.eco?dl=0 --BEGIN DUMP-- Dump Time 11/14/2018 23:30:24 Exception Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Utils.PickerTracker.get_Inventories() at Eco.Gameplay.Utils.PickerTracker.SetRemaining(IEnumerable`1 stacks) at lambda_method(Closure , Object[] ) at Eco.Core.Serialization.Serializers.ClassSerializer`1.<>c__DisplayClass10_0.<.ctor>b__1() at Eco.Core.Serialization.Serializers.ObjectSerializer.Decode(BinaryReader reader) at Eco.Core.Serialization.Serializers.EnumerableSerializer`2.Decode(BinaryReader reader, Object instance) at Eco.Core.Serialization.Serializers.ClassSerializer`1.DecodeMember(MemberInfo member, Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassMigrationSerializer`1.DecodeToInstance(Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.Decode(BinaryReader reader) at Eco.Core.Serialization.Serializers.DictionarySerializer`3.Decode(BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassSerializer`1.DecodeMember(MemberInfo member, Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassMigrationSerializer`1.DecodeToInstance(Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.Decode(BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassSerializer`1.DecodeMember(MemberInfo member, Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassMigrationSerializer`1.DecodeToInstance(Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.Decode(BinaryReader reader) at Eco.Core.Serialization.SimpleSerializer.Deserialize(Stream stream) at Eco.Core.Serialization.DataStore.Load[T](String folder, Action`2 createFunc) at Eco.Core.Plugins.StorageManager.CreateOrLoad[StorageType](String folder, Action`1 onCreate) at Eco.Core.Plugins.SimplePlugin`1.DoLoad(String name) at Eco.Core.Plugins.SimplePlugin`1..ctor(String name) --END DUMP-- ",1.0,"7.8.1 NullReferenceException when trying to load existing world - Was told to post this as an issue. Happening to majority of servers trying to update and run on 7.8.1 using and existing world https://www.dropbox.com/s/hxopbwf46fdoov2/Game.eco?dl=0 --BEGIN DUMP-- Dump Time 11/14/2018 23:30:24 Exception Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Utils.PickerTracker.get_Inventories() at Eco.Gameplay.Utils.PickerTracker.SetRemaining(IEnumerable`1 stacks) at lambda_method(Closure , Object[] ) at Eco.Core.Serialization.Serializers.ClassSerializer`1.<>c__DisplayClass10_0.<.ctor>b__1() at Eco.Core.Serialization.Serializers.ObjectSerializer.Decode(BinaryReader reader) at Eco.Core.Serialization.Serializers.EnumerableSerializer`2.Decode(BinaryReader reader, Object instance) at Eco.Core.Serialization.Serializers.ClassSerializer`1.DecodeMember(MemberInfo member, Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassMigrationSerializer`1.DecodeToInstance(Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.Decode(BinaryReader reader) at Eco.Core.Serialization.Serializers.DictionarySerializer`3.Decode(BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassSerializer`1.DecodeMember(MemberInfo member, Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassMigrationSerializer`1.DecodeToInstance(Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.Decode(BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassSerializer`1.DecodeMember(MemberInfo member, Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassMigrationSerializer`1.DecodeToInstance(Object& instance, BinaryReader reader) at Eco.Core.Serialization.Serializers.ObjectSerializer.Decode(BinaryReader reader) at Eco.Core.Serialization.SimpleSerializer.Deserialize(Stream stream) at Eco.Core.Serialization.DataStore.Load[T](String folder, Action`2 createFunc) at Eco.Core.Plugins.StorageManager.CreateOrLoad[StorageType](String folder, Action`1 onCreate) at Eco.Core.Plugins.SimplePlugin`1.DoLoad(String name) at Eco.Core.Plugins.SimplePlugin`1..ctor(String name) --END DUMP-- ",1, nullreferenceexception when trying to load existing world was told to post this as an issue happening to majority of servers trying to update and run on using and existing world begin dump dump time exception exception nullreferenceexception message object reference not set to an instance of an object source eco gameplay system nullreferenceexception object reference not set to an instance of an object at eco gameplay utils pickertracker get inventories at eco gameplay utils pickertracker setremaining ienumerable stacks at lambda method closure object at eco core serialization serializers classserializer c b at eco core serialization serializers objectserializer decode binaryreader reader at eco core serialization serializers enumerableserializer decode binaryreader reader object instance at eco core serialization serializers classserializer decodemember memberinfo member object instance binaryreader reader at eco core serialization serializers classmigrationserializer decodetoinstance object instance binaryreader reader at eco core serialization serializers objectserializer decode binaryreader reader at eco core serialization serializers dictionaryserializer decode binaryreader reader at eco core serialization serializers classserializer decodemember memberinfo member object instance binaryreader reader at eco core serialization serializers classmigrationserializer decodetoinstance object instance binaryreader reader at eco core serialization serializers objectserializer decode binaryreader reader at eco core serialization serializers classserializer decodemember memberinfo member object instance binaryreader reader at eco core serialization serializers classmigrationserializer decodetoinstance object instance binaryreader reader at eco core serialization serializers objectserializer decode binaryreader reader at eco core serialization simpleserializer deserialize stream stream at eco core serialization datastore load string folder action createfunc at eco core plugins storagemanager createorload string folder action oncreate at eco core plugins simpleplugin doload string name at eco core plugins simpleplugin ctor string name end dump ,1 307122,9414204370.0,IssuesEvent,2019-04-10 09:36:08,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[QoL] allow use new district\demographics in same law.,Laws Semi-High Priority Usability,"At present, you need pass redefine disctrict law, and ONLY then you can use added district in law. It make creation law like ""add new district ""tailings"" + prevent place tailings outside"" is really, really long (double time) and terribe (you need create 2 law, instead of one). Please, allow using new proposed districts in same law!",1.0,"[QoL] allow use new district\demographics in same law. - At present, you need pass redefine disctrict law, and ONLY then you can use added district in law. It make creation law like ""add new district ""tailings"" + prevent place tailings outside"" is really, really long (double time) and terribe (you need create 2 law, instead of one). Please, allow using new proposed districts in same law!",1, allow use new district demographics in same law at present you need pass redefine disctrict law and only then you can use added district in law it make creation law like add new district tailings prevent place tailings outside is really really long double time and terribe you need create law instead of one please allow using new proposed districts in same law ,1 454526,13102849891.0,IssuesEvent,2020-08-04 07:31:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 develop-19] A lot of animal exceptions in log,Priority: Critical Priority: High,"It reduces my FPS: ``` NullReferenceException: Object reference not set to an instance of an object. at NetObjComponent.get_Position () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Pathing.AITarget.get_TargetPosition () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Pathing.AITarget.DesiredDirection (System.Single lookAhead) [0x00000] in <00000000000000000000000000000000>:0 at Assets.Scripts.Networking.AnimalInterpolateTransform.DesiredDir (System.Single lookAheadTime) [0x00000] in <00000000000000000000000000000000>:0 at Assets.Scripts.Networking.AnimalInterpolateTransform.UpdateRotation () [0x00000] in <00000000000000000000000000000000>:0 ``` It just started spam after a few minutes. [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5014514/Player.log) ",2.0,"[0.9.0 develop-19] A lot of animal exceptions in log - It reduces my FPS: ``` NullReferenceException: Object reference not set to an instance of an object. at NetObjComponent.get_Position () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Pathing.AITarget.get_TargetPosition () [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Pathing.AITarget.DesiredDirection (System.Single lookAhead) [0x00000] in <00000000000000000000000000000000>:0 at Assets.Scripts.Networking.AnimalInterpolateTransform.DesiredDir (System.Single lookAheadTime) [0x00000] in <00000000000000000000000000000000>:0 at Assets.Scripts.Networking.AnimalInterpolateTransform.UpdateRotation () [0x00000] in <00000000000000000000000000000000>:0 ``` It just started spam after a few minutes. [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5014514/Player.log) ",1, a lot of animal exceptions in log it reduces my fps nullreferenceexception object reference not set to an instance of an object at netobjcomponent get position in at eco shared pathing aitarget get targetposition in at eco shared pathing aitarget desireddirection system single lookahead in at assets scripts networking animalinterpolatetransform desireddir system single lookaheadtime in at assets scripts networking animalinterpolatetransform updaterotation in it just started spam after a few minutes ,1 284635,8744674630.0,IssuesEvent,2018-12-12 23:06:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Master: water filter crash server,High Priority,"If user create circle, server crash. e.g. ![default](https://user-images.githubusercontent.com/4980243/49613583-fbe22280-f9b8-11e8-99c5-7a72c28ef96d.png) > System.StackOverflowException HResult=0x800703E9 Сообщение = Выдано исключение типа ""System.StackOverflowException"". ",1.0,"Master: water filter crash server - If user create circle, server crash. e.g. ![default](https://user-images.githubusercontent.com/4980243/49613583-fbe22280-f9b8-11e8-99c5-7a72c28ef96d.png) > System.StackOverflowException HResult=0x800703E9 Сообщение = Выдано исключение типа ""System.StackOverflowException"". ",1,master water filter crash server if user create circle server crash e g system stackoverflowexception hresult сообщение выдано исключение типа system stackoverflowexception ,1 532491,15557819181.0,IssuesEvent,2021-03-16 09:35:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3.0 beta staging-1937]Residency - Kicking a user off my claim no longer removes any objects they have placed.,Category: Gameplay Priority: High Regression Squad: Mountain Goat Status: Fixed Type: Bug,"Objects are not counted towards residents individual ownership, so when they are kicked off the claim they do not get any of these items returned to them. As any item placed on my property is counted as mine now. It no longer displays created by user unless its on unowned property. ![Screenshot_123.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/a2779e6d-f229-4676-a8f5-9754046250ee) Reproduction Claim a house, invite a new user as resident. As this user place different furniture / stockpiles etc As owner now kick them from residency. The previous resident will no longer have ability to interact with their placed objects nor is it sent to void storage.",1.0,"[0.9.3.0 beta staging-1937]Residency - Kicking a user off my claim no longer removes any objects they have placed. - Objects are not counted towards residents individual ownership, so when they are kicked off the claim they do not get any of these items returned to them. As any item placed on my property is counted as mine now. It no longer displays created by user unless its on unowned property. ![Screenshot_123.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/a2779e6d-f229-4676-a8f5-9754046250ee) Reproduction Claim a house, invite a new user as resident. As this user place different furniture / stockpiles etc As owner now kick them from residency. The previous resident will no longer have ability to interact with their placed objects nor is it sent to void storage.",1, residency kicking a user off my claim no longer removes any objects they have placed objects are not counted towards residents individual ownership so when they are kicked off the claim they do not get any of these items returned to them as any item placed on my property is counted as mine now it no longer displays created by user unless its on unowned property reproduction claim a house invite a new user as resident as this user place different furniture stockpiles etc as owner now kick them from residency the previous resident will no longer have ability to interact with their placed objects nor is it sent to void storage ,1 248903,7940747225.0,IssuesEvent,2018-07-10 00:11:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Chopped Down A tree to complete the harvest contract,High Priority,"**Version:** 0.7.6.0 beta staging-2b46eb65 **Steps to Reproduce:** 1. Accept harvest cedar contract 2. Chop down tree 3. Pick up some logs **Expected behavior:** Collect the logs **Actual behavior:** The following error message popped up: ``` Server encountered an exception: Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Economy.Contracts.ContractClause.Changed(Object clauseObject, PropertyChangedEventArgs args) at Eco.Gameplay.Economy.Contracts.ContractClauseHarvest.ActionPerformed(GameAction action) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.GameActions.ActionManager.ActionPerformed(GameAction action) at TreeEntity.PickupLog(Player player, Guid logID) at TreeEntity.OnActInteract(InteractionContext context) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) ```",1.0,"USER ISSUE: Chopped Down A tree to complete the harvest contract - **Version:** 0.7.6.0 beta staging-2b46eb65 **Steps to Reproduce:** 1. Accept harvest cedar contract 2. Chop down tree 3. Pick up some logs **Expected behavior:** Collect the logs **Actual behavior:** The following error message popped up: ``` Server encountered an exception: Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Economy.Contracts.ContractClause.Changed(Object clauseObject, PropertyChangedEventArgs args) at Eco.Gameplay.Economy.Contracts.ContractClauseHarvest.ActionPerformed(GameAction action) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.GameActions.ActionManager.ActionPerformed(GameAction action) at TreeEntity.PickupLog(Player player, Guid logID) at TreeEntity.OnActInteract(InteractionContext context) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) ```",1,user issue chopped down a tree to complete the harvest contract version beta staging steps to reproduce accept harvest cedar contract chop down tree pick up some logs expected behavior collect the logs actual behavior the following error message popped up server encountered an exception exception nullreferenceexception message object reference not set to an instance of an object source eco gameplay system nullreferenceexception object reference not set to an instance of an object at eco gameplay economy contracts contractclause changed object clauseobject propertychangedeventargs args at eco gameplay economy contracts contractclauseharvest actionperformed gameaction action at eco shared utils enumerableextensions foreach ienumerable enumeration action action at eco shared utils enumerableextensions foreach ienumerable enumeration action action at eco gameplay gameactions actionmanager actionperformed gameaction action at treeentity pickuplog player player guid logid at treeentity onactinteract interactioncontext context at eco gameplay interactions interactionextensions executeuntilsuccess ienumerable results at eco gameplay players player playerinteract interactioninfo info ,1 368727,10883765947.0,IssuesEvent,2019-11-18 06:14:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1249] Lost name edit on objects,Fixed High Priority,"Deeds and objects don't have pencil before name anymore (stockpile, chest, truck) ![bandicam 2019-11-14 17-05-52-544](https://user-images.githubusercontent.com/27898520/68856316-085f1700-0702-11ea-9615-cb699f33e24e.jpg) ![bandicam 2019-11-14 17-05-16-871](https://user-images.githubusercontent.com/27898520/68856317-085f1700-0702-11ea-8ae8-057a156995df.jpg) ![bandicam 2019-11-14 17-05-34-516](https://user-images.githubusercontent.com/27898520/68856318-08f7ad80-0702-11ea-9eff-b3c8ec794b0c.jpg) ![bandicam 2019-11-14 17-05-44-663](https://user-images.githubusercontent.com/27898520/68856319-08f7ad80-0702-11ea-9783-50e8af2b8278.jpg) ",1.0,"[0.9.0 staging-1249] Lost name edit on objects - Deeds and objects don't have pencil before name anymore (stockpile, chest, truck) ![bandicam 2019-11-14 17-05-52-544](https://user-images.githubusercontent.com/27898520/68856316-085f1700-0702-11ea-9615-cb699f33e24e.jpg) ![bandicam 2019-11-14 17-05-16-871](https://user-images.githubusercontent.com/27898520/68856317-085f1700-0702-11ea-8ae8-057a156995df.jpg) ![bandicam 2019-11-14 17-05-34-516](https://user-images.githubusercontent.com/27898520/68856318-08f7ad80-0702-11ea-9eff-b3c8ec794b0c.jpg) ![bandicam 2019-11-14 17-05-44-663](https://user-images.githubusercontent.com/27898520/68856319-08f7ad80-0702-11ea-9783-50e8af2b8278.jpg) ",1, lost name edit on objects deeds and objects don t have pencil before name anymore stockpile chest truck ,1 265947,8360852524.0,IssuesEvent,2018-10-03 12:51:50,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,server search looks weird 7.7.1,Fixed High Priority,"![image](https://user-images.githubusercontent.com/774628/45380879-a7e1c080-b5b8-11e8-80a8-abaed01bb689.png) Still seems to work but there is no text on the button",1.0,"server search looks weird 7.7.1 - ![image](https://user-images.githubusercontent.com/774628/45380879-a7e1c080-b5b8-11e8-80a8-abaed01bb689.png) Still seems to work but there is no text on the button",1,server search looks weird still seems to work but there is no text on the button,1 210704,7192487956.0,IssuesEvent,2018-02-03 04:13:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Cause and effect page is super messed up,High Priority,"The layout is completely weird, the drop down has only 'undefined', and anything you do throws exceptions ![image](https://user-images.githubusercontent.com/23460210/35753798-f178d572-0815-11e8-9323-65aebf30f0d0.png) ",1.0,"Cause and effect page is super messed up - The layout is completely weird, the drop down has only 'undefined', and anything you do throws exceptions ![image](https://user-images.githubusercontent.com/23460210/35753798-f178d572-0815-11e8-9323-65aebf30f0d0.png) ",1,cause and effect page is super messed up the layout is completely weird the drop down has only undefined and anything you do throws exceptions ,1 319397,9743324484.0,IssuesEvent,2019-06-03 01:00:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.2.0 staging-11-n] Chunk updates.,High Priority QA Regression,"Step to reproduce: - Disconnect from server near fish traps. - Restart Server - Load to Server - Not Detect Fish traps on their place. (Also on the shore) - Move away to unload chunk - Return to fish traps. - Not Detect Fish trap at 993, 37, 39 (First time didn't detect two fish traps at 993, 37, 39; 8, 51,37) - Place some block near fish trap. It will appears Provide log and save files: https://drive.google.com/file/d/1QeUJQ6r4E4EjK94q25L6jzh60qhpP4CT/view?usp=sharing [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/3196457/Player.log) Coordinate: 14, 57, 40 Also see video: https://drive.google.com/file/d/1-XP2BELbCveJIYgslmCmjvVnCt0ABMa4/view?usp=sharing It was another issue #6556. Perhaps there is the same problem at depth as I have. Fish traps constantly disappear during playing",1.0,"[0.8.2.0 staging-11-n] Chunk updates. - Step to reproduce: - Disconnect from server near fish traps. - Restart Server - Load to Server - Not Detect Fish traps on their place. (Also on the shore) - Move away to unload chunk - Return to fish traps. - Not Detect Fish trap at 993, 37, 39 (First time didn't detect two fish traps at 993, 37, 39; 8, 51,37) - Place some block near fish trap. It will appears Provide log and save files: https://drive.google.com/file/d/1QeUJQ6r4E4EjK94q25L6jzh60qhpP4CT/view?usp=sharing [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/3196457/Player.log) Coordinate: 14, 57, 40 Also see video: https://drive.google.com/file/d/1-XP2BELbCveJIYgslmCmjvVnCt0ABMa4/view?usp=sharing It was another issue #6556. Perhaps there is the same problem at depth as I have. Fish traps constantly disappear during playing",1, chunk updates step to reproduce disconnect from server near fish traps restart server load to server not detect fish traps on their place also on the shore move away to unload chunk return to fish traps not detect fish trap at first time didn t detect two fish traps at place some block near fish trap it will appears provide log and save files coordinate also see video it was another issue perhaps there is the same problem at depth as i have fish traps constantly disappear during playing,1 241182,7809462005.0,IssuesEvent,2018-06-12 00:44:27,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Alleviate falling through world,High Priority,"If the player is ever in a position where there is no collision below him he moves up to stand on the next collision, or freezes if there is none. Dozens of reviews mention this problem, and we can make it not happen. ",1.0,"Alleviate falling through world - If the player is ever in a position where there is no collision below him he moves up to stand on the next collision, or freezes if there is none. Dozens of reviews mention this problem, and we can make it not happen. ",1,alleviate falling through world if the player is ever in a position where there is no collision below him he moves up to stand on the next collision or freezes if there is none dozens of reviews mention this problem and we can make it not happen ,1 428258,12405417700.0,IssuesEvent,2020-05-21 17:14:19,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Problem serializing skipping ,Priority: High,"The serializer skipper has trouble skipping GamePickerList.Entries, trying to cast a serializer wrong: ![image](https://user-images.githubusercontent.com/3536496/82585578-11b2bb80-9b4b-11ea-837a-70306bdbdeb6.png) The member 'Entries' is a unique one: it hold objects, which can either be ViewClassInfos or Registrars. It's probably having a hard time differentiating what the type is so it can skip it. World file that generates it here: https://github.com/StrangeLoopGames/EcoIssues/files/4662333/world.zip This issue is either blocking #16430 or is a dupe of it. ",1.0,"Problem serializing skipping - The serializer skipper has trouble skipping GamePickerList.Entries, trying to cast a serializer wrong: ![image](https://user-images.githubusercontent.com/3536496/82585578-11b2bb80-9b4b-11ea-837a-70306bdbdeb6.png) The member 'Entries' is a unique one: it hold objects, which can either be ViewClassInfos or Registrars. It's probably having a hard time differentiating what the type is so it can skip it. World file that generates it here: https://github.com/StrangeLoopGames/EcoIssues/files/4662333/world.zip This issue is either blocking #16430 or is a dupe of it. ",1,problem serializing skipping the serializer skipper has trouble skipping gamepickerlist entries trying to cast a serializer wrong the member entries is a unique one it hold objects which can either be viewclassinfos or registrars it s probably having a hard time differentiating what the type is so it can skip it world file that generates it here this issue is either blocking or is a dupe of it ,1 209926,7181334213.0,IssuesEvent,2018-02-01 04:17:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Fir Tree i can chop down and split up but cannot collect pieces,High Priority,"**Version:** 0.7.0.0 beta staging-7da08558 **Steps to Reproduce:** chop down a fir tree, chop fallen tree into pieces **Expected behavior:** allowed to pickup what i have chopped **Actual behavior:** kicks me with this error: Caught exception: Caught exception invoking RPC PlayerInteract on Player! Object reference not set to an instance of an object. Stack: at TreeEntity.PickupLog(Player player, Guid logID) at TreeEntity.OnActInteract(InteractionContext context) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) ",1.0,"USER ISSUE: Fir Tree i can chop down and split up but cannot collect pieces - **Version:** 0.7.0.0 beta staging-7da08558 **Steps to Reproduce:** chop down a fir tree, chop fallen tree into pieces **Expected behavior:** allowed to pickup what i have chopped **Actual behavior:** kicks me with this error: Caught exception: Caught exception invoking RPC PlayerInteract on Player! Object reference not set to an instance of an object. Stack: at TreeEntity.PickupLog(Player player, Guid logID) at TreeEntity.OnActInteract(InteractionContext context) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) ",1,user issue fir tree i can chop down and split up but cannot collect pieces version beta staging steps to reproduce chop down a fir tree chop fallen tree into pieces expected behavior allowed to pickup what i have chopped actual behavior kicks me with this error caught exception caught exception invoking rpc playerinteract on player object reference not set to an instance of an object stack at treeentity pickuplog player player guid logid at treeentity onactinteract interactioncontext context at eco gameplay interactions interactionextensions executeuntilsuccess ienumerable results at eco gameplay players player playerinteract interactioninfo info ,1 570140,17019579945.0,IssuesEvent,2021-07-02 16:41:48,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Game server error: failure to find assembly. cw log bug,Category: Cloud Worlds Priority: High Squad: Pumpkin,"cloud world logs are full of this error: failure to find assembly @thetestgame can you add any extra context to this bug @WeaselDog this is a game side issue, who to assign? ",1.0,"Game server error: failure to find assembly. cw log bug - cloud world logs are full of this error: failure to find assembly @thetestgame can you add any extra context to this bug @WeaselDog this is a game side issue, who to assign? ",1,game server error failure to find assembly cw log bug cloud world logs are full of this error failure to find assembly thetestgame can you add any extra context to this bug weaseldog this is a game side issue who to assign ,1 220294,7358849508.0,IssuesEvent,2018-03-10 00:03:25,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Exception on putting items into storage,High Priority,"**Version:** 0.7.0.8 beta **Steps to Reproduce:** 1. relog 2. try put Stoen mason in storage box No.3 3. Cry myself to sleep **Expected behavior:** Place things in my Storage containers and get on with the game play... Hope my progress didn;t get lost **Actual behavior:** The following error message popped up: ``` Caught exception: Caught exception invoking RPC ViewRPC on Client! Caught exception invoking RPC MoveItems on LimitedInventory! Object reference not set to an instance of an object. Stack: at Eco.Gameplay.Items.Inventory.MoveItems(ItemStack sourceStack, ItemStack targetStack, Player player) Stack: at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Plugins.Networking.Clients.Client.ViewRPC(Guid guid, String methodname, BSONObject bson) ```",1.0,"USER ISSUE: Exception on putting items into storage - **Version:** 0.7.0.8 beta **Steps to Reproduce:** 1. relog 2. try put Stoen mason in storage box No.3 3. Cry myself to sleep **Expected behavior:** Place things in my Storage containers and get on with the game play... Hope my progress didn;t get lost **Actual behavior:** The following error message popped up: ``` Caught exception: Caught exception invoking RPC ViewRPC on Client! Caught exception invoking RPC MoveItems on LimitedInventory! Object reference not set to an instance of an object. Stack: at Eco.Gameplay.Items.Inventory.MoveItems(ItemStack sourceStack, ItemStack targetStack, Player player) Stack: at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Plugins.Networking.Clients.Client.ViewRPC(Guid guid, String methodname, BSONObject bson) ```",1,user issue exception on putting items into storage version beta steps to reproduce relog try put stoen mason in storage box no cry myself to sleep expected behavior place things in my storage containers and get on with the game play hope my progress didn t get lost actual behavior the following error message popped up caught exception caught exception invoking rpc viewrpc on client caught exception invoking rpc moveitems on limitedinventory object reference not set to an instance of an object stack at eco gameplay items inventory moveitems itemstack sourcestack itemstack targetstack player player stack at eco shared networking rpcmanager tryinvoke object controller string methodname bsonobject bsonargs object result at eco shared networking rpcmanager invokeon bsonobject bson object controller string methodname at eco plugins networking clients client viewrpc guid guid string methodname bsonobject bson ,1 548870,16079956378.0,IssuesEvent,2021-04-26 01:35:21,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,[0.9.3.0 staging-1967] Ecopedia Images Text Overlapping,Category: Ecopedia Priority: High Regression Squad: Saguaro Status: Reopen,"After updates to Ecopedia for localization, many of the entries have overlapping text and can't be read. We need to figure out why and get it fixed for 9.3 This is the **Deed Sales Component**: ![DeedSalesComponent](https://user-images.githubusercontent.com/47330823/113062838-3f07c700-9169-11eb-8c10-20f9e7986c15.png) ",1.0,"[0.9.3.0 staging-1967] Ecopedia Images Text Overlapping - After updates to Ecopedia for localization, many of the entries have overlapping text and can't be read. We need to figure out why and get it fixed for 9.3 This is the **Deed Sales Component**: ![DeedSalesComponent](https://user-images.githubusercontent.com/47330823/113062838-3f07c700-9169-11eb-8c10-20f9e7986c15.png) ",1, ecopedia images text overlapping after updates to ecopedia for localization many of the entries have overlapping text and can t be read we need to figure out why and get it fixed for this is the deed sales component ,1 518560,15030264277.0,IssuesEvent,2021-02-02 07:09:33,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Moar Tiger Crash,Priority: High Status: Fixed,"[03:04:55.975] [196] [Error] [Eco] System.ArgumentException: Too many arguments for LocString: 395. Max: 382 at Eco.Shared.Serialization.SimpleBSON.EncodeLocString(MemoryStream stream, LocString locString) at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) at Eco.Shared.Serialization.BSONObject.EncodeNow(MemoryStream stream) at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) at Eco.Shared.Serialization.SimpleBSON.EncodeArray(MemoryStream stream, BSONArray array) at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) at Eco.Shared.Serialization.BSONObject.EncodeNow(MemoryStream stream) at Eco.Shared.Networking.NetMessage.EncodePacket(MemoryStream message, NetworkEvent netEvent, BSONObject payload) at Eco.Shared.Networking.NetMessage.SendPacket(IUdpPeer peer, NetworkEvent netEvent, BSONObject payload, Object connection) at Eco.Plugins.Networking.NetworkServer.DeliverMessage(NetworkMessage message) at Eco.Plugins.Networking.NetworkServer.DeliverMessages() at Eco.Plugins.Networking.NetworkServer.Run(CancellationToken token) ",1.0,"Moar Tiger Crash - [03:04:55.975] [196] [Error] [Eco] System.ArgumentException: Too many arguments for LocString: 395. Max: 382 at Eco.Shared.Serialization.SimpleBSON.EncodeLocString(MemoryStream stream, LocString locString) at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) at Eco.Shared.Serialization.BSONObject.EncodeNow(MemoryStream stream) at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) at Eco.Shared.Serialization.SimpleBSON.EncodeArray(MemoryStream stream, BSONArray array) at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) at Eco.Shared.Serialization.BSONObject.EncodeNow(MemoryStream stream) at Eco.Shared.Networking.NetMessage.EncodePacket(MemoryStream message, NetworkEvent netEvent, BSONObject payload) at Eco.Shared.Networking.NetMessage.SendPacket(IUdpPeer peer, NetworkEvent netEvent, BSONObject payload, Object connection) at Eco.Plugins.Networking.NetworkServer.DeliverMessage(NetworkMessage message) at Eco.Plugins.Networking.NetworkServer.DeliverMessages() at Eco.Plugins.Networking.NetworkServer.Run(CancellationToken token) ",1,moar tiger crash system argumentexception too many arguments for locstring max at eco shared serialization simplebson encodelocstring memorystream stream locstring locstring at eco shared serialization simplebson encodeelement memorystream stream bsonvalue v at eco shared serialization bsonobject encodenow memorystream stream at eco shared serialization simplebson encodeelement memorystream stream bsonvalue v at eco shared serialization simplebson encodearray memorystream stream bsonarray array at eco shared serialization simplebson encodeelement memorystream stream bsonvalue v at eco shared serialization bsonobject encodenow memorystream stream at eco shared networking netmessage encodepacket memorystream message networkevent netevent bsonobject payload at eco shared networking netmessage sendpacket iudppeer peer networkevent netevent bsonobject payload object connection at eco plugins networking networkserver delivermessage networkmessage message at eco plugins networking networkserver delivermessages at eco plugins networking networkserver run cancellationtoken token ,1 384559,11394725536.0,IssuesEvent,2020-01-30 09:56:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[9.0] Ecopedia blocks UI,Priority: High Status: Fixed,"Ecopedia always opens when you only want to move items(click item to Drag and Ecoedia is open). This blocks the game to put things in a stockpile, for example. Because the Ecopedia interface covers everything.",1.0,"[9.0] Ecopedia blocks UI - Ecopedia always opens when you only want to move items(click item to Drag and Ecoedia is open). This blocks the game to put things in a stockpile, for example. Because the Ecopedia interface covers everything.",1, ecopedia blocks ui ecopedia always opens when you only want to move items click item to drag and ecoedia is open this blocks the game to put things in a stockpile for example because the ecopedia interface covers everything ,1 461320,13228400788.0,IssuesEvent,2020-08-18 06:05:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"[0.9.0.0 beta staging-1706] Losing data after restart for objects (contracts, civics, etc...)",Category: Gameplay Priority: High Status: Fixed Status: Reopen,"Contract boards UI bug out and stops listing items, not sure on conditions - noticed it this morning by another user from the playtest. 1. Posted a large bulk of Loan offers in varying amounts. 250-1000, 100-500, 3000-5000 etc. 2. On login today we see that only a small portion of the avaible contracts are actually on the board. ( 5 / 20+ ![Screenshot_417](https://user-images.githubusercontent.com/24981362/89782507-b377f200-db15-11ea-8170-2bb361e0643c.jpg) contracts ) ![Screenshot_416](https://user-images.githubusercontent.com/24981362/89782498-ad821100-db15-11ea-95a7-8731481904ed.jpg) ",1.0,"[0.9.0.0 beta staging-1706] Losing data after restart for objects (contracts, civics, etc...) - Contract boards UI bug out and stops listing items, not sure on conditions - noticed it this morning by another user from the playtest. 1. Posted a large bulk of Loan offers in varying amounts. 250-1000, 100-500, 3000-5000 etc. 2. On login today we see that only a small portion of the avaible contracts are actually on the board. ( 5 / 20+ ![Screenshot_417](https://user-images.githubusercontent.com/24981362/89782507-b377f200-db15-11ea-8170-2bb361e0643c.jpg) contracts ) ![Screenshot_416](https://user-images.githubusercontent.com/24981362/89782498-ad821100-db15-11ea-95a7-8731481904ed.jpg) ",1, losing data after restart for objects contracts civics etc contract boards ui bug out and stops listing items not sure on conditions noticed it this morning by another user from the playtest posted a large bulk of loan offers in varying amounts etc on login today we see that only a small portion of the avaible contracts are actually on the board contracts ,1 425670,12344252299.0,IssuesEvent,2020-05-15 06:32:24,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"[0.9.0 Staging-1542] - Bugged option selecting ""With Elected Title"" from ""Start Election""",Fix Version: 0.9.0.0 Priority: High Status: Fixed,"Creating a law trigger with 'Start Election' and trying to select 'With Elected Title' shows this error when hovering over the title filter: ![image](https://user-images.githubusercontent.com/48172405/81535273-68591200-9361-11ea-9ae2-742850017ccf.png) Playing on Royal Otter playtest server [logs.zip](https://github.com/StrangeLoopGames/EcoIssues/files/4608095/logs.zip) ",1.0,"[0.9.0 Staging-1542] - Bugged option selecting ""With Elected Title"" from ""Start Election"" - Creating a law trigger with 'Start Election' and trying to select 'With Elected Title' shows this error when hovering over the title filter: ![image](https://user-images.githubusercontent.com/48172405/81535273-68591200-9361-11ea-9ae2-742850017ccf.png) Playing on Royal Otter playtest server [logs.zip](https://github.com/StrangeLoopGames/EcoIssues/files/4608095/logs.zip) ",1, bugged option selecting with elected title from start election creating a law trigger with start election and trying to select with elected title shows this error when hovering over the title filter playing on royal otter playtest server ,1 468676,13488284039.0,IssuesEvent,2020-09-11 12:18:50,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Filter release build from `eco-releases-staging` bucket collection,Category: Accounts Priority: High,"Today happened, that next release was copied to `eco-releases-staging` bucket, but it appeared in `Game Downloads` section, cuzz we have merge of `eco-releases` and `eco-releases-staging` buckets' collection. Now we need to split those 2 collections so if release build found, we need to push it to DB only if it was find on `eco-releases` bucket.",1.0,"Filter release build from `eco-releases-staging` bucket collection - Today happened, that next release was copied to `eco-releases-staging` bucket, but it appeared in `Game Downloads` section, cuzz we have merge of `eco-releases` and `eco-releases-staging` buckets' collection. Now we need to split those 2 collections so if release build found, we need to push it to DB only if it was find on `eco-releases` bucket.",1,filter release build from eco releases staging bucket collection today happened that next release was copied to eco releases staging bucket but it appeared in game downloads section cuzz we have merge of eco releases and eco releases staging buckets collection now we need to split those collections so if release build found we need to push it to db only if it was find on eco releases bucket ,1 312882,9554405490.0,IssuesEvent,2019-05-02 21:58:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,DeerLichen blocks placement,High Priority QA,"In master: ![DeerLichenBug](https://user-images.githubusercontent.com/774628/55581100-e237ba00-56d0-11e9-9390-eed4bf74e5b0.gif) Think it's because its collider's center is at or below the voxel it occupies",1.0,"DeerLichen blocks placement - In master: ![DeerLichenBug](https://user-images.githubusercontent.com/774628/55581100-e237ba00-56d0-11e9-9390-eed4bf74e5b0.gif) Think it's because its collider's center is at or below the voxel it occupies",1,deerlichen blocks placement in master think it s because its collider s center is at or below the voxel it occupies,1 452028,13045029221.0,IssuesEvent,2020-07-29 06:20:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Vehicles are broken,Priority: Critical Priority: High Status: Fixed,"- `/give truck` or some other vehicle. - Place it and get in. - Get an error and some placeholders in the UI. - Be unable to get out. ![image](https://user-images.githubusercontent.com/56091594/88477274-64dc2c80-cf47-11ea-8db3-164bfad7d89b.png) ![image](https://user-images.githubusercontent.com/56091594/88477223-eda69880-cf46-11ea-8b7a-ad9ed66bffc1.png) ``` Exception in view notify: System.NullReferenceException: Object reference not set to an instance of an object at UI.ItemIconUI.UpdateIcon (System.Int32 itemTypeID) [0x000d6] in G:\Strangeloop\Eco\Client\Assets\UI\Scripts\ItemOrSlot\ItemUI.cs:115 at UI.ItemUI.OnChange () [0x00008] in G:\Strangeloop\Eco\Client\Assets\UI\Scripts\ItemOrSlot\ItemUI.cs:226 at UI.ItemUI.set_Item (IItemViewID value) [0x00008] in G:\Strangeloop\Eco\Client\Assets\UI\Scripts\ItemOrSlot\ItemUI.cs:218 at FuelSupplyUI.UpdateCurrentFuelItem () [0x00001] in G:\Strangeloop\Eco\Client\Assets\UI\Scripts\PowerUI\FuelSupplyUI.cs:44 at FuelSupplyUI.Init (WorldObjectComponentView view) [0x000cc] in G:\Strangeloop\Eco\Client\Assets\UI\Scripts\PowerUI\FuelSupplyUI.cs:34 at Vehicle.Drive () [0x000c0] in G:\Strangeloop\Eco\Client\Assets\Scripts\WorldObjects\Vehicle.cs:278 at Vehicle.Ride (System.Int32 seatNumber, PlayerBase player) [0x0003e] in G:\Strangeloop\Eco\Client\Assets\Scripts\WorldObjects\Vehicle.cs:256 at (wrapper delegate-invoke) System.Action`2[System.Int32,PlayerBase].invoke_void_T1_T2(int,PlayerBase) at Mountable.Mount (System.Int32 slot, PlayerBase player) [0x0001e] in G:\Strangeloop\Eco\Client\Assets\Scripts\WorldObjects\Mountable.cs:84 at Mountable.UpdateMounts () [0x000b9] in G:\Strangeloop\Eco\Client\Assets\Scripts\WorldObjects\Mountable.cs:65 at Eco.Shared.View.PropertySubscription.Invoke () [0x00006] in <5468fe0d2e58492da06163b2f43f3f49>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0009e] in <5468fe0d2e58492da06163b2f43f3f49>:0 UnityEngine.Debug:LogError(Object) UnityLogWriter:WriteError(String) (at Assets/Scripts/System/Settings.cs:18) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ProcessItemsWhile(Func`1) (at Assets/Scripts/Networking/ClientPacketHandler.cs:71) ClientPacketHandler:ReceiveWhile(NetworkClient, Func`1) (at Assets/Scripts/Networking/ClientPacketHandler.cs:44) NetworkManager:OnTimeLimitedUpdate(TimeLimit) (at Assets/Scripts/Networking/NetworkManager.cs:621) FramePlanner.PlannerGroup:OnUpdate() (at Assets/Scripts/FramePlanner/PlannerGroup.cs:37) FramePlanner.FramePlannerSystem:OnUpdate() (at Assets/Scripts/FramePlanner/FramePlannerSystem.cs:47) Unity.Entities.ComponentSystem:Update() (at Library/PackageCache/com.unity.entities@0.11.1-preview.4/Unity.Entities/ComponentSystem.cs:109) Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at Library/PackageCache/com.unity.entities@0.11.1-preview.4/Unity.Entities/ComponentSystemGroup.cs:445) Unity.Entities.ComponentSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.11.1-preview.4/Unity.Entities/ComponentSystemGroup.cs:398) Unity.Entities.ComponentSystem:Update() (at Library/PackageCache/com.unity.entities@0.11.1-preview.4/Unity.Entities/ComponentSystem.cs:109) Unity.Entities.DummyDelegateWrapper:TriggerUpdate() (at Library/PackageCache/com.unity.entities@0.11.1-preview.4/Unity.Entities/ScriptBehaviourUpdateOrder.cs:192) ```",2.0,"Vehicles are broken - - `/give truck` or some other vehicle. - Place it and get in. - Get an error and some placeholders in the UI. - Be unable to get out. ![image](https://user-images.githubusercontent.com/56091594/88477274-64dc2c80-cf47-11ea-8db3-164bfad7d89b.png) ![image](https://user-images.githubusercontent.com/56091594/88477223-eda69880-cf46-11ea-8b7a-ad9ed66bffc1.png) ``` Exception in view notify: System.NullReferenceException: Object reference not set to an instance of an object at UI.ItemIconUI.UpdateIcon (System.Int32 itemTypeID) [0x000d6] in G:\Strangeloop\Eco\Client\Assets\UI\Scripts\ItemOrSlot\ItemUI.cs:115 at UI.ItemUI.OnChange () [0x00008] in G:\Strangeloop\Eco\Client\Assets\UI\Scripts\ItemOrSlot\ItemUI.cs:226 at UI.ItemUI.set_Item (IItemViewID value) [0x00008] in G:\Strangeloop\Eco\Client\Assets\UI\Scripts\ItemOrSlot\ItemUI.cs:218 at FuelSupplyUI.UpdateCurrentFuelItem () [0x00001] in G:\Strangeloop\Eco\Client\Assets\UI\Scripts\PowerUI\FuelSupplyUI.cs:44 at FuelSupplyUI.Init (WorldObjectComponentView view) [0x000cc] in G:\Strangeloop\Eco\Client\Assets\UI\Scripts\PowerUI\FuelSupplyUI.cs:34 at Vehicle.Drive () [0x000c0] in G:\Strangeloop\Eco\Client\Assets\Scripts\WorldObjects\Vehicle.cs:278 at Vehicle.Ride (System.Int32 seatNumber, PlayerBase player) [0x0003e] in G:\Strangeloop\Eco\Client\Assets\Scripts\WorldObjects\Vehicle.cs:256 at (wrapper delegate-invoke) System.Action`2[System.Int32,PlayerBase].invoke_void_T1_T2(int,PlayerBase) at Mountable.Mount (System.Int32 slot, PlayerBase player) [0x0001e] in G:\Strangeloop\Eco\Client\Assets\Scripts\WorldObjects\Mountable.cs:84 at Mountable.UpdateMounts () [0x000b9] in G:\Strangeloop\Eco\Client\Assets\Scripts\WorldObjects\Mountable.cs:65 at Eco.Shared.View.PropertySubscription.Invoke () [0x00006] in <5468fe0d2e58492da06163b2f43f3f49>:0 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0009e] in <5468fe0d2e58492da06163b2f43f3f49>:0 UnityEngine.Debug:LogError(Object) UnityLogWriter:WriteError(String) (at Assets/Scripts/System/Settings.cs:18) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) ClientPacketHandler:ProcessItemsWhile(Func`1) (at Assets/Scripts/Networking/ClientPacketHandler.cs:71) ClientPacketHandler:ReceiveWhile(NetworkClient, Func`1) (at Assets/Scripts/Networking/ClientPacketHandler.cs:44) NetworkManager:OnTimeLimitedUpdate(TimeLimit) (at Assets/Scripts/Networking/NetworkManager.cs:621) FramePlanner.PlannerGroup:OnUpdate() (at Assets/Scripts/FramePlanner/PlannerGroup.cs:37) FramePlanner.FramePlannerSystem:OnUpdate() (at Assets/Scripts/FramePlanner/FramePlannerSystem.cs:47) Unity.Entities.ComponentSystem:Update() (at Library/PackageCache/com.unity.entities@0.11.1-preview.4/Unity.Entities/ComponentSystem.cs:109) Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at Library/PackageCache/com.unity.entities@0.11.1-preview.4/Unity.Entities/ComponentSystemGroup.cs:445) Unity.Entities.ComponentSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.11.1-preview.4/Unity.Entities/ComponentSystemGroup.cs:398) Unity.Entities.ComponentSystem:Update() (at Library/PackageCache/com.unity.entities@0.11.1-preview.4/Unity.Entities/ComponentSystem.cs:109) Unity.Entities.DummyDelegateWrapper:TriggerUpdate() (at Library/PackageCache/com.unity.entities@0.11.1-preview.4/Unity.Entities/ScriptBehaviourUpdateOrder.cs:192) ```",1,vehicles are broken give truck or some other vehicle place it and get in get an error and some placeholders in the ui be unable to get out exception in view notify system nullreferenceexception object reference not set to an instance of an object at ui itemiconui updateicon system itemtypeid in g strangeloop eco client assets ui scripts itemorslot itemui cs at ui itemui onchange in g strangeloop eco client assets ui scripts itemorslot itemui cs at ui itemui set item iitemviewid value in g strangeloop eco client assets ui scripts itemorslot itemui cs at fuelsupplyui updatecurrentfuelitem in g strangeloop eco client assets ui scripts powerui fuelsupplyui cs at fuelsupplyui init worldobjectcomponentview view in g strangeloop eco client assets ui scripts powerui fuelsupplyui cs at vehicle drive in g strangeloop eco client assets scripts worldobjects vehicle cs at vehicle ride system seatnumber playerbase player in g strangeloop eco client assets scripts worldobjects vehicle cs at wrapper delegate invoke system action invoke void int playerbase at mountable mount system slot playerbase player in g strangeloop eco client assets scripts worldobjects mountable cs at mountable updatemounts in g strangeloop eco client assets scripts worldobjects mountable cs at eco shared view propertysubscription invoke in at eco shared view view notifychanged system string propname in unityengine debug logerror object unitylogwriter writeerror string at assets scripts system settings cs eco shared utils log writeerror locstring eco shared view view notifychanged string eco shared view viewmanager receiveviewupdate bsonarray clientpackethandler processitemswhile func at assets scripts networking clientpackethandler cs clientpackethandler receivewhile networkclient func at assets scripts networking clientpackethandler cs networkmanager ontimelimitedupdate timelimit at assets scripts networking networkmanager cs frameplanner plannergroup onupdate at assets scripts frameplanner plannergroup cs frameplanner frameplannersystem onupdate at assets scripts frameplanner frameplannersystem cs unity entities componentsystem update at library packagecache com unity entities preview unity entities componentsystem cs unity entities componentsystemgroup updateallsystems at library packagecache com unity entities preview unity entities componentsystemgroup cs unity entities componentsystemgroup onupdate at library packagecache com unity entities preview unity entities componentsystemgroup cs unity entities componentsystem update at library packagecache com unity entities preview unity entities componentsystem cs unity entities dummydelegatewrapper triggerupdate at library packagecache com unity entities preview unity entities scriptbehaviourupdateorder cs ,1 311916,9540278897.0,IssuesEvent,2019-04-30 19:06:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: FPS drops the more I travel,Fixed High Priority,"**Version:** 0.8.0.5 beta **Steps to Reproduce:** Log onto a server and walk 500m check fps before and after. **Expected behavior:** FPS shouldn't just drop like that and stay bad. **Actual behavior:** If I log on I have 40 FPS, as soon as I walk around 500m it goes down to 12FPS and stays there. Even if I set render resolution to lowest setting fps remains low. Setting view distance lower also doesn't seem to affect it. Also eco.exe eats around 8.5 gb of RAM after traveling back and forth a bit. Chunk loading slows down too so I often have this effect. (See ![20190305194921_1](https://user-images.githubusercontent.com/1095756/53829377-4c4d2a00-3f80-11e9-9b0b-5faf805920e8.jpg) ![20190305195035_1](https://user-images.githubusercontent.com/1095756/53829378-4c4d2a00-3f80-11e9-9409-77f21b848400.jpg) ) **Do you have mods installed? Does issue happen when no mods are installed?:** No mods",1.0,"USER ISSUE: FPS drops the more I travel - **Version:** 0.8.0.5 beta **Steps to Reproduce:** Log onto a server and walk 500m check fps before and after. **Expected behavior:** FPS shouldn't just drop like that and stay bad. **Actual behavior:** If I log on I have 40 FPS, as soon as I walk around 500m it goes down to 12FPS and stays there. Even if I set render resolution to lowest setting fps remains low. Setting view distance lower also doesn't seem to affect it. Also eco.exe eats around 8.5 gb of RAM after traveling back and forth a bit. Chunk loading slows down too so I often have this effect. (See ![20190305194921_1](https://user-images.githubusercontent.com/1095756/53829377-4c4d2a00-3f80-11e9-9b0b-5faf805920e8.jpg) ![20190305195035_1](https://user-images.githubusercontent.com/1095756/53829378-4c4d2a00-3f80-11e9-9409-77f21b848400.jpg) ) **Do you have mods installed? Does issue happen when no mods are installed?:** No mods",1,user issue fps drops the more i travel version beta steps to reproduce log onto a server and walk check fps before and after expected behavior fps shouldn t just drop like that and stay bad actual behavior if i log on i have fps as soon as i walk around it goes down to and stays there even if i set render resolution to lowest setting fps remains low setting view distance lower also doesn t seem to affect it also eco exe eats around gb of ram after traveling back and forth a bit chunk loading slows down too so i often have this effect see do you have mods installed does issue happen when no mods are installed no mods,1 469512,13519351127.0,IssuesEvent,2020-09-15 01:43:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.1] Cement Kiln pollution not moving via pipes,Category: Gameplay Category: Tech Priority: High,"Cement kiln seems to still produce air pollution even when you have a pipe network connected to it and moving it around 20~ blocks to the side and then up. According to the kiln its valid. It does the smoke effect. But the graph still shows in bright colours the kiln being the source of the pollution. Also, it seems to also produce ground pollution even though it says nothing about this? ",1.0,"[0.9.0.1] Cement Kiln pollution not moving via pipes - Cement kiln seems to still produce air pollution even when you have a pipe network connected to it and moving it around 20~ blocks to the side and then up. According to the kiln its valid. It does the smoke effect. But the graph still shows in bright colours the kiln being the source of the pollution. Also, it seems to also produce ground pollution even though it says nothing about this? ",1, cement kiln pollution not moving via pipes cement kiln seems to still produce air pollution even when you have a pipe network connected to it and moving it around blocks to the side and then up according to the kiln its valid it does the smoke effect but the graph still shows in bright colours the kiln being the source of the pollution also it seems to also produce ground pollution even though it says nothing about this ,1 394964,11661613590.0,IssuesEvent,2020-03-03 07:15:23,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1418] Disconnect when checking Tags in Ecopedia,Priority: High Status: Fixed,"Some tags have too many entries to be displayed in a tooltip. Some examples: Crafting Tables, Products, Ingredients. When highlighting one of these tags in the Ecopedia it causes a crash. To replicate: - Open Ecopedia -> Reference -> Tags - Highlight first entry on the list, ""World Objects"" ```Exception: ArgumentException Message:Too many arguments for LocString: 443. Max: 127 Source:Eco.Shared System.ArgumentException: Too many arguments for LocString: 443. Max: 127 at Eco.Shared.Serialization.SimpleBSON.EncodeLocString(MemoryStream stream, LocString locString) in C:\Eco\Server\Eco.Shared\Serialization\SimpleBSON.cs:line 1433 at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) in C:\Eco\Server\Eco.Shared\Serialization\SimpleBSON.cs:line 1340 at Eco.Shared.Serialization.BSONObject.Encode(MemoryStream stream) in C:\Eco\Server\Eco.Shared\Serialization\SimpleBSON.cs:line 933 at Eco.Shared.Serialization.SimpleBSON.EncodeDocument(MemoryStream stream, BSONObject obj) in C:\Eco\Server\Eco.Shared\Serialization\SimpleBSON.cs:line 1345 at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) in C:\Eco\Server\Eco.Shared\Serialization\SimpleBSON.cs:line 1288 at Eco.Shared.Serialization.SimpleBSON.EncodeArray(MemoryStream stream, BSONArray array) in C:\Eco\Server\Eco.Shared\Serialization\SimpleBSON.cs:line 1351 at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) in C:\Eco\Server\Eco.Shared\Serialization\SimpleBSON.cs:line 1291 at Eco.Shared.Serialization.BSONObject.Encode(MemoryStream stream) in C:\Eco\Server\Eco.Shared\Serialization\SimpleBSON.cs:line 933 at Eco.Shared.Serialization.SimpleBSON.EncodeDocument(MemoryStream stream, BSONObject obj) in C:\Eco\Server\Eco.Shared\Serialization\SimpleBSON.cs:line 1345 at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) in C:\Eco\Server\Eco.Shared\Serialization\SimpleBSON.cs:line 1288 at Eco.Shared.Serialization.BSONObject.Encode(MemoryStream stream) in C:\Eco\Server\Eco.Shared\Serialization\SimpleBSON.cs:line 933 at Eco.Shared.Serialization.SimpleBSON.EncodeDocument(MemoryStream stream, BSONObject obj) in C:\Eco\Server\Eco.Shared\Serialization\SimpleBSON.cs:line 1345 at Eco.Shared.Serialization.SimpleBSON.DumpTo(MemoryStream ms, BSONObject obj) in C:\Eco\Server\Eco.Shared\Serialization\SimpleBSON.cs:line 1158 at Eco.Plugins.Networking.NetworkServer.SendMessage(NetworkEvent netEvent, BSONObject bsonObj, Object connection) in C:\Eco\Server\Eco.Plugins\Networking\NetworkServer.cs:line 224``` ",1.0,"[0.9.0 staging-1418] Disconnect when checking Tags in Ecopedia - Some tags have too many entries to be displayed in a tooltip. Some examples: Crafting Tables, Products, Ingredients. When highlighting one of these tags in the Ecopedia it causes a crash. To replicate: - Open Ecopedia -> Reference -> Tags - Highlight first entry on the list, ""World Objects"" ```Exception: ArgumentException Message:Too many arguments for LocString: 443. Max: 127 Source:Eco.Shared System.ArgumentException: Too many arguments for LocString: 443. Max: 127 at Eco.Shared.Serialization.SimpleBSON.EncodeLocString(MemoryStream stream, LocString locString) in C:\Eco\Server\Eco.Shared\Serialization\SimpleBSON.cs:line 1433 at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) in C:\Eco\Server\Eco.Shared\Serialization\SimpleBSON.cs:line 1340 at Eco.Shared.Serialization.BSONObject.Encode(MemoryStream stream) in C:\Eco\Server\Eco.Shared\Serialization\SimpleBSON.cs:line 933 at Eco.Shared.Serialization.SimpleBSON.EncodeDocument(MemoryStream stream, BSONObject obj) in C:\Eco\Server\Eco.Shared\Serialization\SimpleBSON.cs:line 1345 at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) in C:\Eco\Server\Eco.Shared\Serialization\SimpleBSON.cs:line 1288 at Eco.Shared.Serialization.SimpleBSON.EncodeArray(MemoryStream stream, BSONArray array) in C:\Eco\Server\Eco.Shared\Serialization\SimpleBSON.cs:line 1351 at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) in C:\Eco\Server\Eco.Shared\Serialization\SimpleBSON.cs:line 1291 at Eco.Shared.Serialization.BSONObject.Encode(MemoryStream stream) in C:\Eco\Server\Eco.Shared\Serialization\SimpleBSON.cs:line 933 at Eco.Shared.Serialization.SimpleBSON.EncodeDocument(MemoryStream stream, BSONObject obj) in C:\Eco\Server\Eco.Shared\Serialization\SimpleBSON.cs:line 1345 at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) in C:\Eco\Server\Eco.Shared\Serialization\SimpleBSON.cs:line 1288 at Eco.Shared.Serialization.BSONObject.Encode(MemoryStream stream) in C:\Eco\Server\Eco.Shared\Serialization\SimpleBSON.cs:line 933 at Eco.Shared.Serialization.SimpleBSON.EncodeDocument(MemoryStream stream, BSONObject obj) in C:\Eco\Server\Eco.Shared\Serialization\SimpleBSON.cs:line 1345 at Eco.Shared.Serialization.SimpleBSON.DumpTo(MemoryStream ms, BSONObject obj) in C:\Eco\Server\Eco.Shared\Serialization\SimpleBSON.cs:line 1158 at Eco.Plugins.Networking.NetworkServer.SendMessage(NetworkEvent netEvent, BSONObject bsonObj, Object connection) in C:\Eco\Server\Eco.Plugins\Networking\NetworkServer.cs:line 224``` ",1, disconnect when checking tags in ecopedia some tags have too many entries to be displayed in a tooltip some examples crafting tables products ingredients when highlighting one of these tags in the ecopedia it causes a crash to replicate open ecopedia reference tags highlight first entry on the list world objects exception argumentexception message too many arguments for locstring max source eco shared system argumentexception too many arguments for locstring max at eco shared serialization simplebson encodelocstring memorystream stream locstring locstring in c eco server eco shared serialization simplebson cs line at eco shared serialization simplebson encodeelement memorystream stream bsonvalue v in c eco server eco shared serialization simplebson cs line at eco shared serialization bsonobject encode memorystream stream in c eco server eco shared serialization simplebson cs line at eco shared serialization simplebson encodedocument memorystream stream bsonobject obj in c eco server eco shared serialization simplebson cs line at eco shared serialization simplebson encodeelement memorystream stream bsonvalue v in c eco server eco shared serialization simplebson cs line at eco shared serialization simplebson encodearray memorystream stream bsonarray array in c eco server eco shared serialization simplebson cs line at eco shared serialization simplebson encodeelement memorystream stream bsonvalue v in c eco server eco shared serialization simplebson cs line at eco shared serialization bsonobject encode memorystream stream in c eco server eco shared serialization simplebson cs line at eco shared serialization simplebson encodedocument memorystream stream bsonobject obj in c eco server eco shared serialization simplebson cs line at eco shared serialization simplebson encodeelement memorystream stream bsonvalue v in c eco server eco shared serialization simplebson cs line at eco shared serialization bsonobject encode memorystream stream in c eco server eco shared serialization simplebson cs line at eco shared serialization simplebson encodedocument memorystream stream bsonobject obj in c eco server eco shared serialization simplebson cs line at eco shared serialization simplebson dumpto memorystream ms bsonobject obj in c eco server eco shared serialization simplebson cs line at eco plugins networking networkserver sendmessage networkevent netevent bsonobject bsonobj object connection in c eco server eco plugins networking networkserver cs line ,1 534896,15651416092.0,IssuesEvent,2021-03-23 10:09:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3.0 beta staging-1952]Sweeping hands no longer picking debris in radius all the time,Category: Gameplay Priority: High Regression Squad: Otter Status: Fixed Status: Reopen Type: Bug,"Sweeping hands perk for mining to pickup all rubble in range no longer properly picking up in radius, it detects incorrectly. Reproduction - Have mining level 6+ pick sweeping hands. Mine a bunch of rocks and try picking them up, sometimes it ignores rubble im even touching.",1.0,"[0.9.3.0 beta staging-1952]Sweeping hands no longer picking debris in radius all the time - Sweeping hands perk for mining to pickup all rubble in range no longer properly picking up in radius, it detects incorrectly. Reproduction - Have mining level 6+ pick sweeping hands. Mine a bunch of rocks and try picking them up, sometimes it ignores rubble im even touching.",1, sweeping hands no longer picking debris in radius all the time sweeping hands perk for mining to pickup all rubble in range no longer properly picking up in radius it detects incorrectly reproduction have mining level pick sweeping hands mine a bunch of rocks and try picking them up sometimes it ignores rubble im even touching ,1 431001,12473622493.0,IssuesEvent,2020-05-29 08:10:29,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 Staging-1554] ServerCrash / cannot start server after update,Priority: High Status: Fixed Week Task,"Hello, with the update to the new version the server is not able to start. I got the following error and the server stops. ![image](https://user-images.githubusercontent.com/47274045/82424545-9fc46e80-9a85-11ea-9138-327968131e08.png) [ServerCrash AggregateException 05201219.zip](https://github.com/StrangeLoopGames/EcoIssues/files/4655595/ServerCrash.AggregateException.05201219.zip) ",1.0,"[0.9.0 Staging-1554] ServerCrash / cannot start server after update - Hello, with the update to the new version the server is not able to start. I got the following error and the server stops. ![image](https://user-images.githubusercontent.com/47274045/82424545-9fc46e80-9a85-11ea-9138-327968131e08.png) [ServerCrash AggregateException 05201219.zip](https://github.com/StrangeLoopGames/EcoIssues/files/4655595/ServerCrash.AggregateException.05201219.zip) ",1, servercrash cannot start server after update hello with the update to the new version the server is not able to start i got the following error and the server stops ,1 242327,7841002261.0,IssuesEvent,2018-06-18 18:10:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Connection fails when continuing network game,High Priority,"**Version:** 0.7.4.6 beta **Steps to Reproduce:** 1. Join a network server (my own server is in the same network as my desktop computer for gaming) 2. Leave game (disconnect or quit game) 3. Use the Continue function from main menu **Expected behavior:** It should ask again for the server password and connect to the server. **Actual behavior:** Client tries to connect and after a few seconds shows the error ""Connection failed. No response from master server."" The following error message popped up: ``` Connection Failed No response from master server. ```
Log FileInitialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: NVIDIA VRAM: 8079 MB Driver: 24.21.13.9764 Begin MonoManager ReloadAssembly - Completed reload, in 0.793 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.696902 ms Setting up 4 worker threads for Enlighten. Thread -> id: 2f3c -> priority: 1 Thread -> id: 2c1c -> priority: 1 Thread -> id: 11ac -> priority: 1 Thread -> id: 36f8 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.6 beta Freitag, 25. Mai 2018 03:12 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> ServerBrowser (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: ServerBrowser -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [11:45] Disconnected from server.
",1.0,"USER ISSUE: Connection fails when continuing network game - **Version:** 0.7.4.6 beta **Steps to Reproduce:** 1. Join a network server (my own server is in the same network as my desktop computer for gaming) 2. Leave game (disconnect or quit game) 3. Use the Continue function from main menu **Expected behavior:** It should ask again for the server password and connect to the server. **Actual behavior:** Client tries to connect and after a few seconds shows the error ""Connection failed. No response from master server."" The following error message popped up: ``` Connection Failed No response from master server. ```
Log FileInitialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: NVIDIA VRAM: 8079 MB Driver: 24.21.13.9764 Begin MonoManager ReloadAssembly - Completed reload, in 0.793 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.696902 ms Setting up 4 worker threads for Enlighten. Thread -> id: 2f3c -> priority: 1 Thread -> id: 2c1c -> priority: 1 Thread -> id: 11ac -> priority: 1 Thread -> id: 36f8 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.6 beta Freitag, 25. Mai 2018 03:12 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> ServerBrowser (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: ServerBrowser -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [11:45] Disconnected from server.
",1,user issue connection fails when continuing network game version beta steps to reproduce join a network server my own server is in the same network as my desktop computer for gaming leave game disconnect or quit game use the continue function from main menu expected behavior it should ask again for the server password and connect to the server actual behavior client tries to connect and after a few seconds shows the error connection failed no response from master server the following error message popped up connection failed no response from master server log file initialize engine version gfxdevice creating device client threaded version renderer nvidia geforce gtx id vendor nvidia vram mb driver begin monomanager reloadassembly completed reload in seconds initializing input input initialized initialized touch support unloadtime ms setting up worker threads for enlighten thread id priority thread id priority thread id priority thread id priority the referenced script on this behaviour game object camera is missing filename line warning shader unsupported calmwater calm water pass forwardadd has no vertex shader warning shader unsupported calmwater calm water all passes removed client version beta freitag mai filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state prelogin loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state loggedin serverbrowser filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state serverbrowser loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state loggedin connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state connecting loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line disconnected from server ,1 461287,13228054785.0,IssuesEvent,2020-08-18 05:09:58,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1686] CW: some renew issues,Category: Cloud Worlds Priority: High Status: Fixed,"Still have some things to look into 1) Originally I had 2 worlds and 5 citizens ![bandicam 2020-07-29 10-54-08-537](https://user-images.githubusercontent.com/27898520/88762506-c5a77700-d18a-11ea-92a1-d806b7b2b44f.jpg) 2) I want to make it 1 world and 1 citizen ![bandicam 2020-07-29 10-54-20-499](https://user-images.githubusercontent.com/27898520/88762615-f4255200-d18a-11ea-8a80-40fdae821635.jpg) ![bandicam 2020-07-29 10-54-34-832](https://user-images.githubusercontent.com/27898520/88762620-f5ef1580-d18a-11ea-8552-7deef02608ac.jpg) 3) After an order completing I was redirected to the worlds page How does it work? Is my 1 world is restarting, will I lose save or not? It looks like its creating the world from scratch ![bandicam 2020-07-29 10-57-40-395](https://user-images.githubusercontent.com/27898520/88762837-6302ab00-d18b-11ea-8519-d94dcc0ff43f.jpg) 4) This loading screen won't stop and there are still two worlds on top I've waited for about an hour ![bandicam 2020-07-29 12-02-13-204](https://user-images.githubusercontent.com/27898520/88767630-600bb880-d193-11ea-9b04-99418e3fabeb.jpg) ",1.0,"[0.9.0 staging-1686] CW: some renew issues - Still have some things to look into 1) Originally I had 2 worlds and 5 citizens ![bandicam 2020-07-29 10-54-08-537](https://user-images.githubusercontent.com/27898520/88762506-c5a77700-d18a-11ea-92a1-d806b7b2b44f.jpg) 2) I want to make it 1 world and 1 citizen ![bandicam 2020-07-29 10-54-20-499](https://user-images.githubusercontent.com/27898520/88762615-f4255200-d18a-11ea-8a80-40fdae821635.jpg) ![bandicam 2020-07-29 10-54-34-832](https://user-images.githubusercontent.com/27898520/88762620-f5ef1580-d18a-11ea-8552-7deef02608ac.jpg) 3) After an order completing I was redirected to the worlds page How does it work? Is my 1 world is restarting, will I lose save or not? It looks like its creating the world from scratch ![bandicam 2020-07-29 10-57-40-395](https://user-images.githubusercontent.com/27898520/88762837-6302ab00-d18b-11ea-8519-d94dcc0ff43f.jpg) 4) This loading screen won't stop and there are still two worlds on top I've waited for about an hour ![bandicam 2020-07-29 12-02-13-204](https://user-images.githubusercontent.com/27898520/88767630-600bb880-d193-11ea-9b04-99418e3fabeb.jpg) ",1, cw some renew issues still have some things to look into originally i had worlds and citizens i want to make it world and citizen after an order completing i was redirected to the worlds page how does it work is my world is restarting will i lose save or not it looks like its creating the world from scratch this loading screen won t stop and there are still two worlds on top i ve waited for about an hour ,1 229734,7588461438.0,IssuesEvent,2018-04-26 01:46:16,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Save game backups need to be much more frequent,High Priority,"Current rate of 4 hours is too infrequent. Need rolling backups at expanding intervals.",1.0,"Save game backups need to be much more frequent - Current rate of 4 hours is too infrequent. Need rolling backups at expanding intervals.",1,save game backups need to be much more frequent current rate of hours is too infrequent need rolling backups at expanding intervals ,1 236696,7752096550.0,IssuesEvent,2018-05-30 19:10:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Random FPS drop/Disconnection for ""inactivity"" after game freezing",High Priority,"Not sure if this is happening to anyone else, but on occasion I'd get a severe FPS drop, from like 40-50, down to 1 and this would last anywhere between 15 seconds up to a minute. Also there are other times where my game will freeze for anywhere between 5-15 seconds, and then I get a message either saying ""Kicked for inactivity"" or ""inactivity"". There have also been occasions where it freezes for a couple of seconds after I have either started a project, or started looking through my facility's inventory and I was randomly ""kicked for inactivity"" or ""inactivity"". This last bit has happened at least...oh 6 times now today (5/19/2018)? Attached is the latest ""crash log"" that I received from being disconnected for inactivity. [Eco Bug 2.txt](https://github.com/StrangeLoopGames/EcoIssues/files/2019957/Eco.Bug.2.txt) Quick system specs: Win 10 x64 Nvidia GeForce GTX 1050Ti - 4096MB Vram 24GB ram AMD A10-5800k 4.09 GHz CPU ",1.0,"Random FPS drop/Disconnection for ""inactivity"" after game freezing - Not sure if this is happening to anyone else, but on occasion I'd get a severe FPS drop, from like 40-50, down to 1 and this would last anywhere between 15 seconds up to a minute. Also there are other times where my game will freeze for anywhere between 5-15 seconds, and then I get a message either saying ""Kicked for inactivity"" or ""inactivity"". There have also been occasions where it freezes for a couple of seconds after I have either started a project, or started looking through my facility's inventory and I was randomly ""kicked for inactivity"" or ""inactivity"". This last bit has happened at least...oh 6 times now today (5/19/2018)? Attached is the latest ""crash log"" that I received from being disconnected for inactivity. [Eco Bug 2.txt](https://github.com/StrangeLoopGames/EcoIssues/files/2019957/Eco.Bug.2.txt) Quick system specs: Win 10 x64 Nvidia GeForce GTX 1050Ti - 4096MB Vram 24GB ram AMD A10-5800k 4.09 GHz CPU ",1,random fps drop disconnection for inactivity after game freezing not sure if this is happening to anyone else but on occasion i d get a severe fps drop from like down to and this would last anywhere between seconds up to a minute also there are other times where my game will freeze for anywhere between seconds and then i get a message either saying kicked for inactivity or inactivity there have also been occasions where it freezes for a couple of seconds after i have either started a project or started looking through my facility s inventory and i was randomly kicked for inactivity or inactivity this last bit has happened at least oh times now today attached is the latest crash log that i received from being disconnected for inactivity quick system specs win nvidia geforce gtx vram ram amd ghz cpu ,1 282317,8705291612.0,IssuesEvent,2018-12-05 21:56:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Master: campsite place cause crash,Fixed High Priority,"**Version:** 0.8.0.0 beta master-417733c2 debug ``` Server encountered an exception: Exception: InvalidOperationException Message:Changes could not be applied, the requested operation would result in an invalid inventory state: Not enough room in inventory Not enough room in inventory Not enough room in inventory Not enough room in inventory Not enough room in inventory Not enough room in inventory Not enough room in inventory Not enough room in inventory Not enough room in inventory Source:Eco.Gameplay System.InvalidOperationException: Changes could not be applied, the requested operation would result in an invalid inventory state: Not enough room in inventory Not enough room in inventory Not enough room in inventory Not enough room in inventory Not enough room in inventory Not enough room in inventory Not enough room in inventory Not enough room in inventory Not enough room in inventory at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Items\Inventory.cs:line 702 at Eco.Gameplay.Items.InventoryChangeSet.Apply() in D:\DevelopECO\Eco\Server\Eco.Gameplay\Items\Inventory.cs:line 633 at Eco.Mods.TechTree.StarterCampItem.OnAreaValid(Player player, Vector3i position, Quaternion rotation) at Eco.Gameplay.Objects.WorldObjectManager.TryPlaceWorldObject(Player player, WorldObjectItem item, Vector3i pos, Quaternion rot) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Objects\WorldObjectManager.cs:line 233 at Eco.Gameplay.Items.WorldObjectItem.<>c__DisplayClass14_0.b__0(BSONObject response) in D:\Devel``` `````` Looks as campsite have only one slot. ![default](https://user-images.githubusercontent.com/4980243/49415635-606a6b00-f788-11e8-810b-9442f41f3ecf.png) ",1.0,"Master: campsite place cause crash - **Version:** 0.8.0.0 beta master-417733c2 debug ``` Server encountered an exception: Exception: InvalidOperationException Message:Changes could not be applied, the requested operation would result in an invalid inventory state: Not enough room in inventory Not enough room in inventory Not enough room in inventory Not enough room in inventory Not enough room in inventory Not enough room in inventory Not enough room in inventory Not enough room in inventory Not enough room in inventory Source:Eco.Gameplay System.InvalidOperationException: Changes could not be applied, the requested operation would result in an invalid inventory state: Not enough room in inventory Not enough room in inventory Not enough room in inventory Not enough room in inventory Not enough room in inventory Not enough room in inventory Not enough room in inventory Not enough room in inventory Not enough room in inventory at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Items\Inventory.cs:line 702 at Eco.Gameplay.Items.InventoryChangeSet.Apply() in D:\DevelopECO\Eco\Server\Eco.Gameplay\Items\Inventory.cs:line 633 at Eco.Mods.TechTree.StarterCampItem.OnAreaValid(Player player, Vector3i position, Quaternion rotation) at Eco.Gameplay.Objects.WorldObjectManager.TryPlaceWorldObject(Player player, WorldObjectItem item, Vector3i pos, Quaternion rot) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Objects\WorldObjectManager.cs:line 233 at Eco.Gameplay.Items.WorldObjectItem.<>c__DisplayClass14_0.b__0(BSONObject response) in D:\Devel``` `````` Looks as campsite have only one slot. ![default](https://user-images.githubusercontent.com/4980243/49415635-606a6b00-f788-11e8-810b-9442f41f3ecf.png) ",1,master campsite place cause crash version beta master debug server encountered an exception exception invalidoperationexception message changes could not be applied the requested operation would result in an invalid inventory state not enough room in inventory not enough room in inventory not enough room in inventory not enough room in inventory not enough room in inventory not enough room in inventory not enough room in inventory not enough room in inventory not enough room in inventory source eco gameplay system invalidoperationexception changes could not be applied the requested operation would result in an invalid inventory state not enough room in inventory not enough room in inventory not enough room in inventory not enough room in inventory not enough room in inventory not enough room in inventory not enough room in inventory not enough room in inventory not enough room in inventory at eco gameplay items inventorychangeset applyinternal boolean throwoninvalid in d developeco eco server eco gameplay items inventory cs line at eco gameplay items inventorychangeset apply in d developeco eco server eco gameplay items inventory cs line at eco mods techtree startercampitem onareavalid player player position quaternion rotation at eco gameplay objects worldobjectmanager tryplaceworldobject player player worldobjectitem item pos quaternion rot in d developeco eco server eco gameplay objects worldobjectmanager cs line at eco gameplay items worldobjectitem c b bsonobject response in d devel looks as campsite have only one slot ,1 208890,7162508499.0,IssuesEvent,2018-01-29 00:36:06,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,World layers issues,High Priority,"- [x] Initial tick of world layers on world gen is too long - [x] Balance biomes such that each is roughly well represented (grassland, forest, desert, tundra, wetlands, underwater) - [x] Trees spawn too close together - [x] Overall too many plants, plant density is really high for some species - [x] No animals spawned at all - [ ] Missing Fir trees (exist in higher elevation forests) - [ ] Missing Oak trees (should exist in grassland and low frequencies and far apart) - [x] No underwater plants spawned - [x] First tick after world gen, lots of plants die - [x] Yield of plants is wrong - [x] Range / render range of plants is all wrong, makes it hard to see the layer - [x] Plant density is too high on migrated worlds",1.0,"World layers issues - - [x] Initial tick of world layers on world gen is too long - [x] Balance biomes such that each is roughly well represented (grassland, forest, desert, tundra, wetlands, underwater) - [x] Trees spawn too close together - [x] Overall too many plants, plant density is really high for some species - [x] No animals spawned at all - [ ] Missing Fir trees (exist in higher elevation forests) - [ ] Missing Oak trees (should exist in grassland and low frequencies and far apart) - [x] No underwater plants spawned - [x] First tick after world gen, lots of plants die - [x] Yield of plants is wrong - [x] Range / render range of plants is all wrong, makes it hard to see the layer - [x] Plant density is too high on migrated worlds",1,world layers issues initial tick of world layers on world gen is too long balance biomes such that each is roughly well represented grassland forest desert tundra wetlands underwater trees spawn too close together overall too many plants plant density is really high for some species no animals spawned at all missing fir trees exist in higher elevation forests missing oak trees should exist in grassland and low frequencies and far apart no underwater plants spawned first tick after world gen lots of plants die yield of plants is wrong range render range of plants is all wrong makes it hard to see the layer plant density is too high on migrated worlds,1 487903,14061092612.0,IssuesEvent,2020-11-03 07:29:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.2 beta release-71] Mac: Unable to connect to any server,Category: Tech OS: macOS Priority: High Status: Needs Information,"Running the ""Eco Server"" (also from steam) does seem to work. However, the Mac client still has the connect timeout issue mentioned above. Let me know if there's anything I can do to increase the logging verbosity of the Eco Mac client. Again, this is `0.9.0.2 beta release-65` ``` JohnMayer:~ johnmayer$ nc -v -z localhost 3001 Connection to localhost port 3001 [tcp/redwood-broker] succeeded! JohnMayer:~ johnmayer$ nc -u -v -z localhost 3000 Connection to localhost port 3000 [udp/hbci] succeeded! ``` End of server logs: ``` [14:54:08.779] [5] [ Info] [Eco] Initializing WebServerPlugin... [14:54:08.783] [16] [ Info] [Eco] Skipping Windows firewall setup, platform = Unix [14:54:08.783] [16] [ Info] [Eco] (You may need to manually open port 3001 if the EcoWebServer is inaccessible) [14:54:09.532] [16] [ Info] [Eco] Web Server now listening on: http://[::]:3001 [14:54:09.534] [5] [ Info] [Eco] Initializing WebServerPlugin... Finished in 754.7ms [14:54:09.534] [5] [ Info] [Eco] Initializing IntegrationTestsPlugin... [14:54:09.534] [5] [ Info] [Eco] Initializing IntegrationTestsPlugin... Finished in 0.1ms [14:54:10.140] [5] [ Info] [Eco] Saving world... [14:54:10.276] [205] [ Info] [Eco] Skipping Windows firewall setup, platform = Unix [14:54:10.276] [205] [ Info] [Eco] (You may need to manually open port 3000 if the EcoGameServer is inaccessible) [14:54:23.451] [5] [ Info] [Eco] Saving world... Finished in 13,310.3ms [14:54:23.452] [5] [ Info] [Eco] [Server Initialization]... Finished in 94,825.4ms ``` Client Message ``` Connection Failed Failed to connect - connection timed out. Log File: Log File missing. ``` _Originally posted by @johnpmayer in https://github.com/StrangeLoopGames/EcoIssues/issues/18081#issuecomment-692248265_",1.0,"[0.9.0.2 beta release-71] Mac: Unable to connect to any server - Running the ""Eco Server"" (also from steam) does seem to work. However, the Mac client still has the connect timeout issue mentioned above. Let me know if there's anything I can do to increase the logging verbosity of the Eco Mac client. Again, this is `0.9.0.2 beta release-65` ``` JohnMayer:~ johnmayer$ nc -v -z localhost 3001 Connection to localhost port 3001 [tcp/redwood-broker] succeeded! JohnMayer:~ johnmayer$ nc -u -v -z localhost 3000 Connection to localhost port 3000 [udp/hbci] succeeded! ``` End of server logs: ``` [14:54:08.779] [5] [ Info] [Eco] Initializing WebServerPlugin... [14:54:08.783] [16] [ Info] [Eco] Skipping Windows firewall setup, platform = Unix [14:54:08.783] [16] [ Info] [Eco] (You may need to manually open port 3001 if the EcoWebServer is inaccessible) [14:54:09.532] [16] [ Info] [Eco] Web Server now listening on: http://[::]:3001 [14:54:09.534] [5] [ Info] [Eco] Initializing WebServerPlugin... Finished in 754.7ms [14:54:09.534] [5] [ Info] [Eco] Initializing IntegrationTestsPlugin... [14:54:09.534] [5] [ Info] [Eco] Initializing IntegrationTestsPlugin... Finished in 0.1ms [14:54:10.140] [5] [ Info] [Eco] Saving world... [14:54:10.276] [205] [ Info] [Eco] Skipping Windows firewall setup, platform = Unix [14:54:10.276] [205] [ Info] [Eco] (You may need to manually open port 3000 if the EcoGameServer is inaccessible) [14:54:23.451] [5] [ Info] [Eco] Saving world... Finished in 13,310.3ms [14:54:23.452] [5] [ Info] [Eco] [Server Initialization]... Finished in 94,825.4ms ``` Client Message ``` Connection Failed Failed to connect - connection timed out. Log File: Log File missing. ``` _Originally posted by @johnpmayer in https://github.com/StrangeLoopGames/EcoIssues/issues/18081#issuecomment-692248265_",1, mac unable to connect to any server running the eco server also from steam does seem to work however the mac client still has the connect timeout issue mentioned above let me know if there s anything i can do to increase the logging verbosity of the eco mac client again this is beta release johnmayer johnmayer nc v z localhost connection to localhost port succeeded johnmayer johnmayer nc u v z localhost connection to localhost port succeeded end of server logs initializing webserverplugin skipping windows firewall setup platform unix you may need to manually open port if the ecowebserver is inaccessible web server now listening on http initializing webserverplugin finished in initializing integrationtestsplugin initializing integrationtestsplugin finished in saving world skipping windows firewall setup platform unix you may need to manually open port if the ecogameserver is inaccessible saving world finished in finished in client message connection failed failed to connect connection timed out log file log file missing originally posted by johnpmayer in ,1 710652,24426923177.0,IssuesEvent,2022-10-06 04:09:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3.5 release-231] - civic objects get removed instead of orphaned when picking up table,Priority: High Category: Laws Type: Bug,"1. pick up table (our table was a district table containing ""Altaica Roads"" and ""Virgata State Zoning"") 2. objects are just removed and not orphaned, immediately after picking it up (not after countdown has ended) ![grafik](https://user-images.githubusercontent.com/34270661/124488132-ca6ba680-ddaf-11eb-9405-8e16f7e22354.png) this was seconds after pickup of the district table ![grafik](https://user-images.githubusercontent.com/34270661/124488213-deafa380-ddaf-11eb-87eb-b1e7cbed72d4.png) ",1.0,"[0.9.3.5 release-231] - civic objects get removed instead of orphaned when picking up table - 1. pick up table (our table was a district table containing ""Altaica Roads"" and ""Virgata State Zoning"") 2. objects are just removed and not orphaned, immediately after picking it up (not after countdown has ended) ![grafik](https://user-images.githubusercontent.com/34270661/124488132-ca6ba680-ddaf-11eb-9405-8e16f7e22354.png) this was seconds after pickup of the district table ![grafik](https://user-images.githubusercontent.com/34270661/124488213-deafa380-ddaf-11eb-87eb-b1e7cbed72d4.png) ",1, civic objects get removed instead of orphaned when picking up table pick up table our table was a district table containing altaica roads and virgata state zoning objects are just removed and not orphaned immediately after picking it up not after countdown has ended this was seconds after pickup of the district table ,1 256931,8130478352.0,IssuesEvent,2018-08-17 18:37:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Material processing task not going away,High Priority In Progress,"**Version:** 0.7.6.3 beta **Steps to Reproduce:** 1. Complete tasks from the tutorial (seemingly in a normal way) 2. Complete all the ""Material processing"" tasks 3. (optional) Try to remove the task by clicking the red cross and clicking ""Yes"" 4. (optional) Try ticking the box ""Skip all tutorials"" and clicking yes again **Expected behavior:** At step 2, the box should go away and (I suppose) display the next task of the tutorial. At step 3 and 4, it should go away. **Actual behavior:** At step 2, the task stays even if all the items are marked completed. At step 3 and 4, it stays.",1.0,"USER ISSUE: Material processing task not going away - **Version:** 0.7.6.3 beta **Steps to Reproduce:** 1. Complete tasks from the tutorial (seemingly in a normal way) 2. Complete all the ""Material processing"" tasks 3. (optional) Try to remove the task by clicking the red cross and clicking ""Yes"" 4. (optional) Try ticking the box ""Skip all tutorials"" and clicking yes again **Expected behavior:** At step 2, the box should go away and (I suppose) display the next task of the tutorial. At step 3 and 4, it should go away. **Actual behavior:** At step 2, the task stays even if all the items are marked completed. At step 3 and 4, it stays.",1,user issue material processing task not going away version beta steps to reproduce complete tasks from the tutorial seemingly in a normal way complete all the material processing tasks optional try to remove the task by clicking the red cross and clicking yes optional try ticking the box skip all tutorials and clicking yes again expected behavior at step the box should go away and i suppose display the next task of the tutorial at step and it should go away actual behavior at step the task stays even if all the items are marked completed at step and it stays ,1 290910,8914893735.0,IssuesEvent,2019-01-19 00:19:24,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[8.0.0 Steam Beta] skills window - no scroll,High Priority,"**Version:** 0.8.0.0 beta master-d2f08330 Okay, some skills hidden, and no ""scrolling"" indicator. But scrolling possible. In addition, ""usability"" of this window really lower then previous. Too many animations, unwanted tooltips, mouse moves and clicks. ![default](https://user-images.githubusercontent.com/4980243/50236735-3f328d00-03cc-11e9-82cb-b6c5c67a5211.png) ",1.0,"[8.0.0 Steam Beta] skills window - no scroll - **Version:** 0.8.0.0 beta master-d2f08330 Okay, some skills hidden, and no ""scrolling"" indicator. But scrolling possible. In addition, ""usability"" of this window really lower then previous. Too many animations, unwanted tooltips, mouse moves and clicks. ![default](https://user-images.githubusercontent.com/4980243/50236735-3f328d00-03cc-11e9-82cb-b6c5c67a5211.png) ",1, skills window no scroll version beta master okay some skills hidden and no scrolling indicator but scrolling possible in addition usability of this window really lower then previous too many animations unwanted tooltips mouse moves and clicks ,1 471586,13595022505.0,IssuesEvent,2020-09-22 01:45:54,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Setup technical QA testing environment,Category: Accounts Priority: High,"- document and support db editor tool so qa can do technical tests - setup test account ",1.0,"Setup technical QA testing environment - - document and support db editor tool so qa can do technical tests - setup test account ",1,setup technical qa testing environment document and support db editor tool so qa can do technical tests setup test account ,1 477508,13763690700.0,IssuesEvent,2020-10-07 10:55:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[civics-rebase-2] Civics Issues,Category: Laws Priority: High,"- [x] Capitol UI does not recognize ownership. ![Screenshot_1](https://user-images.githubusercontent.com/24981362/94905030-7f2d0c00-049c-11eb-86c2-547df601f17f.jpg) - [x] Capitol UI allows manipulation AFTER ratifying a constitution and takes effect. This also happens when you make a constitution invalid, then fixing conditions it takes effect again immediately. ![Screenshot_11](https://user-images.githubusercontent.com/24981362/94910902-a6d4a200-04a5-11eb-948e-eded2e8bd9df.jpg) - [x] Invalid Amendments are not displaying invalid state in Amendments table ui As well as allowing one to enact them while in invalid state. ![Screenshot_12](https://user-images.githubusercontent.com/24981362/94911603-aee11180-04a6-11eb-996c-34ba69d854cc.jpg) ![Screenshot_13](https://user-images.githubusercontent.com/24981362/94911704-d3d58480-04a6-11eb-8ec8-bdd8d7505d32.jpg) - [x] When adding an item to an election draft it auto pushes it as a ""active election"" on the website listing; you cant vote on it as it states ""draft is invalid"" BUT it should not be there at all until its sent to election. ![Screenshot_15](https://user-images.githubusercontent.com/24981362/94912892-9d990480-04a8-11eb-9a7b-8787ff4c74c7.jpg) ![Screenshot_14](https://user-images.githubusercontent.com/24981362/94912898-9f62c800-04a8-11eb-9d25-fe526973b1ee.jpg) - [x] Copying the properties from an existing and or revising an existing law will not save its properties and only add a blank draft but it will add a ""Law X Revision object every time you try to copy one. Each added revision on top of this, when finalizing voting and enact it; it will add each revision cloned onto separate slots on the court as drafts giving me a way to have infinite slots on a court. ## ![Screenshot_22](https://user-images.githubusercontent.com/24981362/94924261-7b5db180-04bd-11eb-8915-fed394bd55b9.jpg) ![Screenshot_23](https://user-images.githubusercontent.com/24981362/94924755-66355280-04be-11eb-945d-985920ba6e30.jpg) - [x] Start Election button should be in line with other ""enable"" type buttons, both in color and style it is also offset a bit as well as the image / text interaction shouldn't be this close. (not sure if this should be a separate UI issue ) ![Screenshot_25](https://user-images.githubusercontent.com/24981362/94924932-b6acb000-04be-11eb-8070-c1b1107cb94b.jpg) ![Screenshot_24](https://user-images.githubusercontent.com/24981362/94924933-b7dddd00-04be-11eb-861b-127fc12bc7ed.jpg) https://github.com/StrangeLoopGames/Eco/pull/6875 ",1.0,"[civics-rebase-2] Civics Issues - - [x] Capitol UI does not recognize ownership. ![Screenshot_1](https://user-images.githubusercontent.com/24981362/94905030-7f2d0c00-049c-11eb-86c2-547df601f17f.jpg) - [x] Capitol UI allows manipulation AFTER ratifying a constitution and takes effect. This also happens when you make a constitution invalid, then fixing conditions it takes effect again immediately. ![Screenshot_11](https://user-images.githubusercontent.com/24981362/94910902-a6d4a200-04a5-11eb-948e-eded2e8bd9df.jpg) - [x] Invalid Amendments are not displaying invalid state in Amendments table ui As well as allowing one to enact them while in invalid state. ![Screenshot_12](https://user-images.githubusercontent.com/24981362/94911603-aee11180-04a6-11eb-996c-34ba69d854cc.jpg) ![Screenshot_13](https://user-images.githubusercontent.com/24981362/94911704-d3d58480-04a6-11eb-8ec8-bdd8d7505d32.jpg) - [x] When adding an item to an election draft it auto pushes it as a ""active election"" on the website listing; you cant vote on it as it states ""draft is invalid"" BUT it should not be there at all until its sent to election. ![Screenshot_15](https://user-images.githubusercontent.com/24981362/94912892-9d990480-04a8-11eb-9a7b-8787ff4c74c7.jpg) ![Screenshot_14](https://user-images.githubusercontent.com/24981362/94912898-9f62c800-04a8-11eb-9d25-fe526973b1ee.jpg) - [x] Copying the properties from an existing and or revising an existing law will not save its properties and only add a blank draft but it will add a ""Law X Revision object every time you try to copy one. Each added revision on top of this, when finalizing voting and enact it; it will add each revision cloned onto separate slots on the court as drafts giving me a way to have infinite slots on a court. ## ![Screenshot_22](https://user-images.githubusercontent.com/24981362/94924261-7b5db180-04bd-11eb-8915-fed394bd55b9.jpg) ![Screenshot_23](https://user-images.githubusercontent.com/24981362/94924755-66355280-04be-11eb-945d-985920ba6e30.jpg) - [x] Start Election button should be in line with other ""enable"" type buttons, both in color and style it is also offset a bit as well as the image / text interaction shouldn't be this close. (not sure if this should be a separate UI issue ) ![Screenshot_25](https://user-images.githubusercontent.com/24981362/94924932-b6acb000-04be-11eb-8070-c1b1107cb94b.jpg) ![Screenshot_24](https://user-images.githubusercontent.com/24981362/94924933-b7dddd00-04be-11eb-861b-127fc12bc7ed.jpg) https://github.com/StrangeLoopGames/Eco/pull/6875 ",1, civics issues capitol ui does not recognize ownership capitol ui allows manipulation after ratifying a constitution and takes effect this also happens when you make a constitution invalid then fixing conditions it takes effect again immediately invalid amendments are not displaying invalid state in amendments table ui as well as allowing one to enact them while in invalid state when adding an item to an election draft it auto pushes it as a active election on the website listing you cant vote on it as it states draft is invalid but it should not be there at all until its sent to election copying the properties from an existing and or revising an existing law will not save its properties and only add a blank draft but it will add a law x revision object every time you try to copy one each added revision on top of this when finalizing voting and enact it it will add each revision cloned onto separate slots on the court as drafts giving me a way to have infinite slots on a court start election button should be in line with other enable type buttons both in color and style it is also offset a bit as well as the image text interaction shouldn t be this close not sure if this should be a separate ui issue ,1 474652,13673216922.0,IssuesEvent,2020-09-29 09:32:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[Client] Update 9 - CTD on boot,Category: Tech Priority: High Status: Needs Information,"https://youtu.be/SSHt9Ua3PLE TL;DR; Since Update 9 my ECO game now crashes on boot, has my GPU rev up like mad, video showing all of it since I really don't know what to say. Uninstalled any AV as well, apart from Windows Defender to see if that would help, nöpe. [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5195002/Player.log) ",1.0,"[Client] Update 9 - CTD on boot - https://youtu.be/SSHt9Ua3PLE TL;DR; Since Update 9 my ECO game now crashes on boot, has my GPU rev up like mad, video showing all of it since I really don't know what to say. Uninstalled any AV as well, apart from Windows Defender to see if that would help, nöpe. [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/5195002/Player.log) ",1, update ctd on boot tl dr since update my eco game now crashes on boot has my gpu rev up like mad video showing all of it since i really don t know what to say uninstalled any av as well apart from windows defender to see if that would help nöpe ,1 252048,8031159697.0,IssuesEvent,2018-07-27 22:59:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Property overlay is confusing,High Priority,"![image](https://user-images.githubusercontent.com/18184943/43349612-e43f8da4-91b5-11e8-89bb-afaa650882fd.png) White line is ambiguous for who owns the area. We should consider making it thinner, removing it, or putting in inside the property.",1.0,"Property overlay is confusing - ![image](https://user-images.githubusercontent.com/18184943/43349612-e43f8da4-91b5-11e8-89bb-afaa650882fd.png) White line is ambiguous for who owns the area. We should consider making it thinner, removing it, or putting in inside the property.",1,property overlay is confusing white line is ambiguous for who owns the area we should consider making it thinner removing it or putting in inside the property ,1 251041,7997987654.0,IssuesEvent,2018-07-21 04:03:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Construction Post/ Small Wood sign etc,High Priority,"After 7.6.X update, I can no longer edit name of construction post etc without claiming the area. When I cant edit the name, it will be much harder for me to create ""government"" contracts (ex. making roads etc) when I dont know wich construction post is wich (previously I named them as Road Construction North 1 etc). ![construction-post_bug](https://user-images.githubusercontent.com/40342749/42934528-bcc9f7f6-8b47-11e8-8b66-1ce345ca060b.png) ![construction-post_bug2](https://user-images.githubusercontent.com/40342749/42934529-bceaab7c-8b47-11e8-9806-a090a9853396.png) ",1.0,"Construction Post/ Small Wood sign etc - After 7.6.X update, I can no longer edit name of construction post etc without claiming the area. When I cant edit the name, it will be much harder for me to create ""government"" contracts (ex. making roads etc) when I dont know wich construction post is wich (previously I named them as Road Construction North 1 etc). ![construction-post_bug](https://user-images.githubusercontent.com/40342749/42934528-bcc9f7f6-8b47-11e8-8b66-1ce345ca060b.png) ![construction-post_bug2](https://user-images.githubusercontent.com/40342749/42934529-bceaab7c-8b47-11e8-9806-a090a9853396.png) ",1,construction post small wood sign etc after x update i can no longer edit name of construction post etc without claiming the area when i cant edit the name it will be much harder for me to create government contracts ex making roads etc when i dont know wich construction post is wich previously i named them as road construction north etc ,1 234794,7726431172.0,IssuesEvent,2018-05-24 21:11:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.7.4.4] Game locks up when opening the chat window with the hotkey C,High Priority,"On 0.7.4 when joining a new server the whole game locked up when pressing C to open the chat log. After waiting for 5 minutes I forcibly terminated the game and rejoin worked fine after that. Minus of course the absurd lag spike every time I open the chat window. Steps to reproduce: Join a server you've never been on before with several days of chatlog. Press C and watch it lock up. Observed behaviour: The game locked up after pressing the hotkey for the chat window (C). The game did not recover. Expected Behaviour: The game opens the window and loads the data in without locking up. ",1.0,"[0.7.4.4] Game locks up when opening the chat window with the hotkey C - On 0.7.4 when joining a new server the whole game locked up when pressing C to open the chat log. After waiting for 5 minutes I forcibly terminated the game and rejoin worked fine after that. Minus of course the absurd lag spike every time I open the chat window. Steps to reproduce: Join a server you've never been on before with several days of chatlog. Press C and watch it lock up. Observed behaviour: The game locked up after pressing the hotkey for the chat window (C). The game did not recover. Expected Behaviour: The game opens the window and loads the data in without locking up. ",1, game locks up when opening the chat window with the hotkey c on when joining a new server the whole game locked up when pressing c to open the chat log after waiting for minutes i forcibly terminated the game and rejoin worked fine after that minus of course the absurd lag spike every time i open the chat window steps to reproduce join a server you ve never been on before with several days of chatlog press c and watch it lock up observed behaviour the game locked up after pressing the hotkey for the chat window c the game did not recover expected behaviour the game opens the window and loads the data in without locking up ,1 206132,7109050251.0,IssuesEvent,2018-01-17 03:38:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,[6.4] Unable to load Single Player game.,High Priority,"started an SP game. First issue is that when netsh command has to run to set port you get the pop up to allow the change - even if running as admin. This might bother some people or block them if they don't get get the window SP proceeded to set up - assume it did that correctly could not find a setup log but neither did I see any crash logs. Started to generate the world, after a good bit of time the db files were created and after 15 minutes it created a .eco file named after what I had named teh game. CHecking it and it was an archive comatining the normally expecyed objects for a Game.eco saved game. Game sat at loading screen with spinning wheel for 40 more minites. No crash or other log to give a clue what its doing. Shut down game and backed up the test.eco saved world. Started game back up and picked 'load; and my game 'test' It tried to load it for another 20 minutes. Nothing happened, world did not load but no crash log was written and game appears to still be doing something but all I get is a black screen with a wheel turning in the middle: [![Screenshot from Gyazo](https://gyazo.com/c9db462fc7f0dac60ae6735b33902170/raw)](https://gyazo.com/c9db462fc7f0dac60ae6735b33902170) Attached is the game file that was generated for this sp game: https://www.dropbox.com/s/76am9urfcupivrf/test.eco?dl=0 ",1.0,"[6.4] Unable to load Single Player game. - started an SP game. First issue is that when netsh command has to run to set port you get the pop up to allow the change - even if running as admin. This might bother some people or block them if they don't get get the window SP proceeded to set up - assume it did that correctly could not find a setup log but neither did I see any crash logs. Started to generate the world, after a good bit of time the db files were created and after 15 minutes it created a .eco file named after what I had named teh game. CHecking it and it was an archive comatining the normally expecyed objects for a Game.eco saved game. Game sat at loading screen with spinning wheel for 40 more minites. No crash or other log to give a clue what its doing. Shut down game and backed up the test.eco saved world. Started game back up and picked 'load; and my game 'test' It tried to load it for another 20 minutes. Nothing happened, world did not load but no crash log was written and game appears to still be doing something but all I get is a black screen with a wheel turning in the middle: [![Screenshot from Gyazo](https://gyazo.com/c9db462fc7f0dac60ae6735b33902170/raw)](https://gyazo.com/c9db462fc7f0dac60ae6735b33902170) Attached is the game file that was generated for this sp game: https://www.dropbox.com/s/76am9urfcupivrf/test.eco?dl=0 ",1, unable to load single player game started an sp game first issue is that when netsh command has to run to set port you get the pop up to allow the change even if running as admin this might bother some people or block them if they don t get get the window sp proceeded to set up assume it did that correctly could not find a setup log but neither did i see any crash logs started to generate the world after a good bit of time the db files were created and after minutes it created a eco file named after what i had named teh game checking it and it was an archive comatining the normally expecyed objects for a game eco saved game game sat at loading screen with spinning wheel for more minites no crash or other log to give a clue what its doing shut down game and backed up the test eco saved world started game back up and picked load and my game test it tried to load it for another minutes nothing happened world did not load but no crash log was written and game appears to still be doing something but all i get is a black screen with a wheel turning in the middle attached is the game file that was generated for this sp game ,1 578084,17143785485.0,IssuesEvent,2021-07-13 12:38:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Multi-Winner Ranked Choice Vote selects incorrect runners-up [Giant Panda ""senate"" election]",Category: Laws Priority: High Squad: Mountain Goat Status: Fixed Type: Bug,"We have an office ""Wise Panda"" with maximum of 5 seats available. The web view of the results indicates a single winner, but this view indicates that the RCV continued until there was a single plurality winner and a tie for the 2nd place: ![single winner - schack](https://user-images.githubusercontent.com/308745/111734705-d3079380-8837-11eb-8717-8763174018e6.PNG) The specification for Ranked Choice Voting (via single transferable vote) indicates that the voting rounds should halt as soon as there is a number of winners equal to or fewer than the open office seats. https://www.fairvote.org/multi_winner_rcv_example In the case of allowing an election with the office occupied this feature offers an inconsistency to the players. If the election will complete before the end of the term then the most senior office holder should be replaced in order to allow all winning candidates to assume the office. Thus in order to create a predictable rotating roster of office holders the vote to induct new senators might be restricted to a maximum number of winners. This could be an attribute of the Elected Title ""Maximum Winners Per Election"" which could be integrated into the solution for the multi-winner bug. Inside the game client the results indicate that some kind of random selection from the candidates to office was performed after the winner was selected: ![election result](https://user-images.githubusercontent.com/308745/111735509-5ecdef80-8839-11eb-94e9-6363a04fb14f.PNG) ",1.0,"Multi-Winner Ranked Choice Vote selects incorrect runners-up [Giant Panda ""senate"" election] - We have an office ""Wise Panda"" with maximum of 5 seats available. The web view of the results indicates a single winner, but this view indicates that the RCV continued until there was a single plurality winner and a tie for the 2nd place: ![single winner - schack](https://user-images.githubusercontent.com/308745/111734705-d3079380-8837-11eb-8717-8763174018e6.PNG) The specification for Ranked Choice Voting (via single transferable vote) indicates that the voting rounds should halt as soon as there is a number of winners equal to or fewer than the open office seats. https://www.fairvote.org/multi_winner_rcv_example In the case of allowing an election with the office occupied this feature offers an inconsistency to the players. If the election will complete before the end of the term then the most senior office holder should be replaced in order to allow all winning candidates to assume the office. Thus in order to create a predictable rotating roster of office holders the vote to induct new senators might be restricted to a maximum number of winners. This could be an attribute of the Elected Title ""Maximum Winners Per Election"" which could be integrated into the solution for the multi-winner bug. Inside the game client the results indicate that some kind of random selection from the candidates to office was performed after the winner was selected: ![election result](https://user-images.githubusercontent.com/308745/111735509-5ecdef80-8839-11eb-94e9-6363a04fb14f.PNG) ",1,multi winner ranked choice vote selects incorrect runners up we have an office wise panda with maximum of seats available the web view of the results indicates a single winner but this view indicates that the rcv continued until there was a single plurality winner and a tie for the place the specification for ranked choice voting via single transferable vote indicates that the voting rounds should halt as soon as there is a number of winners equal to or fewer than the open office seats in the case of allowing an election with the office occupied this feature offers an inconsistency to the players if the election will complete before the end of the term then the most senior office holder should be replaced in order to allow all winning candidates to assume the office thus in order to create a predictable rotating roster of office holders the vote to induct new senators might be restricted to a maximum number of winners this could be an attribute of the elected title maximum winners per election which could be integrated into the solution for the multi winner bug inside the game client the results indicate that some kind of random selection from the candidates to office was performed after the winner was selected ,1 548924,16081654557.0,IssuesEvent,2021-04-26 05:58:09,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.4 Develop-203]Missing marker on map when editing Deed or marking district at Zoning office,Category: Gameplay Priority: High Regression Squad: Wild Turkey Status: Fixed Type: Exploit,"Build: 0.9.4 Develop-203 ### Issues 1. When editing Deed or marking district area via Zoning Office, the map UI opens but the marker is missing. The market where you either mark an area for the selected district and increase or decrease the area of a deed. 2. When trying to claim via Deed edit, pressing and holding the RMB while moving the mouse pointer gives the player a corresponding number of Claim Papers after clicking submit for free. Repro: 1. Claim a property. 2. Edit the Deed. 3. On the map, press and hold RMB then move the mouse pointer. 4. Click submit. 5. Observe Claim Paper count. Note: Can be used as an exploit to get Claim Paper for free. Video Repro: https://images.zenhubusercontent.com/42199084/209fc4b8-5f2c-450d-8085-e51f9e6ee2ac/2021_03_07_21_55_trim.mp4 Zoning Office https://images.zenhubusercontent.com/42199084/0a4ed674-db3d-40a2-82dd-456e86282cf2/2021_03_07_21_37_trim__4_.mp4",1.0,"[0.9.4 Develop-203]Missing marker on map when editing Deed or marking district at Zoning office - Build: 0.9.4 Develop-203 ### Issues 1. When editing Deed or marking district area via Zoning Office, the map UI opens but the marker is missing. The market where you either mark an area for the selected district and increase or decrease the area of a deed. 2. When trying to claim via Deed edit, pressing and holding the RMB while moving the mouse pointer gives the player a corresponding number of Claim Papers after clicking submit for free. Repro: 1. Claim a property. 2. Edit the Deed. 3. On the map, press and hold RMB then move the mouse pointer. 4. Click submit. 5. Observe Claim Paper count. Note: Can be used as an exploit to get Claim Paper for free. Video Repro: https://images.zenhubusercontent.com/42199084/209fc4b8-5f2c-450d-8085-e51f9e6ee2ac/2021_03_07_21_55_trim.mp4 Zoning Office https://images.zenhubusercontent.com/42199084/0a4ed674-db3d-40a2-82dd-456e86282cf2/2021_03_07_21_37_trim__4_.mp4",1, missing marker on map when editing deed or marking district at zoning office build develop issues when editing deed or marking district area via zoning office the map ui opens but the marker is missing the market where you either mark an area for the selected district and increase or decrease the area of a deed when trying to claim via deed edit pressing and holding the rmb while moving the mouse pointer gives the player a corresponding number of claim papers after clicking submit for free repro claim a property edit the deed on the map press and hold rmb then move the mouse pointer click submit observe claim paper count note can be used as an exploit to get claim paper for free video repro zoning office ,1 284006,8729233795.0,IssuesEvent,2018-12-10 19:39:50,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Master: /creative crash server,Fixed High Priority,"Looks after skills changes, due no more skill levels available for ""up by spending points"" ``` System.IndexOutOfRangeException HResult=0x80131508 Сообщение = Индекс находился вне границ массива. Источник = Eco.Mods Трассировка стека: at Eco.Mods.TechTree.ChefSkill.get_PrevRequiredPoint() in d:\DevelopECO\Eco\Server\Mods\AutoGen\Tech\Chef.cs:line 84 at Eco.Core.Utils.CoreReflectionUtils.<>c__DisplayClass11_0`2.b__0(TTarget target) in D:\DevelopECO\Eco\Server\Eco.Core\Utils\ReflectionUtils.cs:line 125 at Eco.Core.Controller.SyncPropertyInfo`1.<>c__DisplayClass8_0.<.ctor>b__1(Object obj) in D:\DevelopECO\Eco\Server\Eco.Core\Controller\ControllerManager.cs:line 110 at Eco.Core.Controller.SyncPropertyInfo`1.GetValue(Object obj) in D:\DevelopECO\Eco\Server\Eco.Core\Controller\ControllerManager.cs:line 113 at Eco.Core.Controller.ControllerManager.PackageProperty(BSONObject bson, INetClient boundClient, IController controller, ISyncPropertyInfo propertyInfo) in D:\DevelopECO\Eco\Server\Eco.Core\Controller\ControllerManager.cs:line 609 at Eco.Core.Controller.ControllerManager.PackageMember(BSONObject bson, INetClient boundClient, IController controller, Int32 nameID) in D:\DevelopECO\Eco\Server\Eco.Core\Controller\ControllerManager.cs:line 594 at Eco.Core.Controller.ControllerManager.PackageMember(BSONObject bson, INetClient boundClient, IController controller, String memberName) in D:\DevelopECO\Eco\Server\Eco.Core\Controller\ControllerManager.cs:line 580 at Eco.Core.Controller.ControllerManager.GetChanges(INetClient client) in D:\DevelopECO\Eco\Server\Eco.Core\Controller\ControllerManager.cs:line 429 at Eco.Plugins.Networking.Client.Update() in D:\DevelopECO\Eco\Server\Eco.Plugins\Networking\Client.cs:line 368 at Eco.Plugins.Networking.Client.<.ctor>b__54_0() in D:\DevelopECO\Eco\Server\Eco.Plugins\Networking\Client.cs:line 84 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() ``` ",1.0,"Master: /creative crash server - Looks after skills changes, due no more skill levels available for ""up by spending points"" ``` System.IndexOutOfRangeException HResult=0x80131508 Сообщение = Индекс находился вне границ массива. Источник = Eco.Mods Трассировка стека: at Eco.Mods.TechTree.ChefSkill.get_PrevRequiredPoint() in d:\DevelopECO\Eco\Server\Mods\AutoGen\Tech\Chef.cs:line 84 at Eco.Core.Utils.CoreReflectionUtils.<>c__DisplayClass11_0`2.b__0(TTarget target) in D:\DevelopECO\Eco\Server\Eco.Core\Utils\ReflectionUtils.cs:line 125 at Eco.Core.Controller.SyncPropertyInfo`1.<>c__DisplayClass8_0.<.ctor>b__1(Object obj) in D:\DevelopECO\Eco\Server\Eco.Core\Controller\ControllerManager.cs:line 110 at Eco.Core.Controller.SyncPropertyInfo`1.GetValue(Object obj) in D:\DevelopECO\Eco\Server\Eco.Core\Controller\ControllerManager.cs:line 113 at Eco.Core.Controller.ControllerManager.PackageProperty(BSONObject bson, INetClient boundClient, IController controller, ISyncPropertyInfo propertyInfo) in D:\DevelopECO\Eco\Server\Eco.Core\Controller\ControllerManager.cs:line 609 at Eco.Core.Controller.ControllerManager.PackageMember(BSONObject bson, INetClient boundClient, IController controller, Int32 nameID) in D:\DevelopECO\Eco\Server\Eco.Core\Controller\ControllerManager.cs:line 594 at Eco.Core.Controller.ControllerManager.PackageMember(BSONObject bson, INetClient boundClient, IController controller, String memberName) in D:\DevelopECO\Eco\Server\Eco.Core\Controller\ControllerManager.cs:line 580 at Eco.Core.Controller.ControllerManager.GetChanges(INetClient client) in D:\DevelopECO\Eco\Server\Eco.Core\Controller\ControllerManager.cs:line 429 at Eco.Plugins.Networking.Client.Update() in D:\DevelopECO\Eco\Server\Eco.Plugins\Networking\Client.cs:line 368 at Eco.Plugins.Networking.Client.<.ctor>b__54_0() in D:\DevelopECO\Eco\Server\Eco.Plugins\Networking\Client.cs:line 84 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() ``` ",1,master creative crash server looks after skills changes due no more skill levels available for up by spending points system indexoutofrangeexception hresult сообщение индекс находился вне границ массива источник eco mods трассировка стека at eco mods techtree chefskill get prevrequiredpoint in d developeco eco server mods autogen tech chef cs line at eco core utils corereflectionutils c b ttarget target in d developeco eco server eco core utils reflectionutils cs line at eco core controller syncpropertyinfo c b object obj in d developeco eco server eco core controller controllermanager cs line at eco core controller syncpropertyinfo getvalue object obj in d developeco eco server eco core controller controllermanager cs line at eco core controller controllermanager packageproperty bsonobject bson inetclient boundclient icontroller controller isyncpropertyinfo propertyinfo in d developeco eco server eco core controller controllermanager cs line at eco core controller controllermanager packagemember bsonobject bson inetclient boundclient icontroller controller nameid in d developeco eco server eco core controller controllermanager cs line at eco core controller controllermanager packagemember bsonobject bson inetclient boundclient icontroller controller string membername in d developeco eco server eco core controller controllermanager cs line at eco core controller controllermanager getchanges inetclient client in d developeco eco server eco core controller controllermanager cs line at eco plugins networking client update in d developeco eco server eco plugins networking client cs line at eco plugins networking client b in d developeco eco server eco plugins networking client cs line at system threading executioncontext runinternal executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state at system threading threadhelper threadstart ,1 432372,12492069111.0,IssuesEvent,2020-06-01 06:12:33,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Purchase bugs,Category: Web Priority: High Status: Fixed,"1 After user successfully purchases (without an account), send purchase confirmation letter. Currently they only get letter after registering. Should send both. Purchase Confirmation (without account) can say something like ""Thank you for purchasing Eco! The next step is to register an account with this email address."" 2 Also after purchase, user should be sent to registration page with notification to register an account. email should be hardcoded and non editable. (this used to work, but qa said its going to login page now?) 3 User should see purchase confirmation popup before registering. currently they have to register then see confirmation.",1.0,"Purchase bugs - 1 After user successfully purchases (without an account), send purchase confirmation letter. Currently they only get letter after registering. Should send both. Purchase Confirmation (without account) can say something like ""Thank you for purchasing Eco! The next step is to register an account with this email address."" 2 Also after purchase, user should be sent to registration page with notification to register an account. email should be hardcoded and non editable. (this used to work, but qa said its going to login page now?) 3 User should see purchase confirmation popup before registering. currently they have to register then see confirmation.",1,purchase bugs after user successfully purchases without an account send purchase confirmation letter currently they only get letter after registering should send both purchase confirmation without account can say something like thank you for purchasing eco the next step is to register an account with this email address also after purchase user should be sent to registration page with notification to register an account email should be hardcoded and non editable this used to work but qa said its going to login page now user should see purchase confirmation popup before registering currently they have to register then see confirmation ,1 350714,10500807574.0,IssuesEvent,2019-09-26 11:22:44,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[master-preview] game.db size is very big,High Priority,"My test server is running for about 32 hours (with breaks) and it has a database whose size is almost 850Mb. I'm not doing anything, but the size of the database is growing very fast. Anna's test server is running about 29 hours - 220 Mb. Her world is very poor to world objects and items. Looking at the latest backups, It's around 40 Mb in half an hour.",1.0,"[master-preview] game.db size is very big - My test server is running for about 32 hours (with breaks) and it has a database whose size is almost 850Mb. I'm not doing anything, but the size of the database is growing very fast. Anna's test server is running about 29 hours - 220 Mb. Her world is very poor to world objects and items. Looking at the latest backups, It's around 40 Mb in half an hour.",1, game db size is very big my test server is running for about hours with breaks and it has a database whose size is almost i m not doing anything but the size of the database is growing very fast anna s test server is running about hours mb her world is very poor to world objects and items looking at the latest backups it s around mb in half an hour ,1 651688,21485218239.0,IssuesEvent,2022-04-26 22:17:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.4 Staging-2008] Exploit: Reducing calorie consumption of Hand Plow,Priority: High Exploit Type: Bug Category: Gameplay,"Build: 0.9.4 Staging-2008 ## Issue If you get hungry while using Hand Plow, the Hand Plow becomes permanently activated without pressing the left mouse button anymore. Once triggered, it halves the calorie consumption of the Hand Plow tool. #### Reproduction Steps 1. Obtain Hand Plow tool. 2. Use the tool but don't walk around yet. 3. Use command /work and keep using it to empty calories. 4. Try to use the tool to trigger ""You've fainted..."" Make sure the left mouse button is pressed before it gets triggered. 5. Eat. 6. Use the tool again. 7. Observe and observe calorie consumption. **Note:** Issue persists even after restart in but picking up the tool and using it again fixes it. #### Actual Result Hand Plow tool is stuck in a plowing state and it does not cause any penalty to the player. https://user-images.githubusercontent.com/77248866/120841851-988fd600-c59e-11eb-93b2-a5c24122c9e5.mp4 In this video, you'll find some part shows that I am being deducted with 10 calories. That's because I am pressing the left mouse button at those times.",1.0,"[0.9.4 Staging-2008] Exploit: Reducing calorie consumption of Hand Plow - Build: 0.9.4 Staging-2008 ## Issue If you get hungry while using Hand Plow, the Hand Plow becomes permanently activated without pressing the left mouse button anymore. Once triggered, it halves the calorie consumption of the Hand Plow tool. #### Reproduction Steps 1. Obtain Hand Plow tool. 2. Use the tool but don't walk around yet. 3. Use command /work and keep using it to empty calories. 4. Try to use the tool to trigger ""You've fainted..."" Make sure the left mouse button is pressed before it gets triggered. 5. Eat. 6. Use the tool again. 7. Observe and observe calorie consumption. **Note:** Issue persists even after restart in but picking up the tool and using it again fixes it. #### Actual Result Hand Plow tool is stuck in a plowing state and it does not cause any penalty to the player. https://user-images.githubusercontent.com/77248866/120841851-988fd600-c59e-11eb-93b2-a5c24122c9e5.mp4 In this video, you'll find some part shows that I am being deducted with 10 calories. That's because I am pressing the left mouse button at those times.",1, exploit reducing calorie consumption of hand plow build staging issue if you get hungry while using hand plow the hand plow becomes permanently activated without pressing the left mouse button anymore once triggered it halves the calorie consumption of the hand plow tool reproduction steps obtain hand plow tool use the tool but don t walk around yet use command work and keep using it to empty calories try to use the tool to trigger you ve fainted make sure the left mouse button is pressed before it gets triggered eat use the tool again observe and observe calorie consumption note issue persists even after restart in but picking up the tool and using it again fixes it actual result hand plow tool is stuck in a plowing state and it does not cause any penalty to the player in this video you ll find some part shows that i am being deducted with calories that s because i am pressing the left mouse button at those times ,1 229459,7574930836.0,IssuesEvent,2018-04-23 22:53:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Opening UI is too slow,High Priority Steam Report,"_________________________________________________ http://steamcommunity.com/profiles/76561198036748973/recommended/382310/ - When I open up a chest or anything really, it takes around 10 seconds for the UI to appear. Just one long 10 second wait while everything is frozen. Jesus I'm not streaming a movie I'm just viewing my inventory. This makes me want to keep interaction with anything that opens a UI to a minimum. ",1.0,"Opening UI is too slow - _________________________________________________ http://steamcommunity.com/profiles/76561198036748973/recommended/382310/ - When I open up a chest or anything really, it takes around 10 seconds for the UI to appear. Just one long 10 second wait while everything is frozen. Jesus I'm not streaming a movie I'm just viewing my inventory. This makes me want to keep interaction with anything that opens a UI to a minimum. ",1,opening ui is too slow when i open up a chest or anything really it takes around seconds for the ui to appear just one long second wait while everything is frozen jesus i m not streaming a movie i m just viewing my inventory this makes me want to keep interaction with anything that opens a ui to a minimum ,1 371919,10987279680.0,IssuesEvent,2019-12-02 08:53:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1271] Civics: the law is breaking the game,Fixed High Priority,"1, Create district 2. Create a law like this one ![bandicam 2019-11-26 20-31-59-614](https://user-images.githubusercontent.com/27898520/69648330-e912a300-108c-11ea-908a-061d65a9907e.jpg) 3. Reset the client(completely) 4. Try to play. Avatar won't move. And also other funtionality will be broken. [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/3892505/Player.log) ![bandicam 2019-11-26 20-39-17-648](https://user-images.githubusercontent.com/27898520/69648318-e4e68580-108c-11ea-879c-337fe6d51ecb.jpg) ",1.0,"[0.9.0 staging-1271] Civics: the law is breaking the game - 1, Create district 2. Create a law like this one ![bandicam 2019-11-26 20-31-59-614](https://user-images.githubusercontent.com/27898520/69648330-e912a300-108c-11ea-908a-061d65a9907e.jpg) 3. Reset the client(completely) 4. Try to play. Avatar won't move. And also other funtionality will be broken. [Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/3892505/Player.log) ![bandicam 2019-11-26 20-39-17-648](https://user-images.githubusercontent.com/27898520/69648318-e4e68580-108c-11ea-879c-337fe6d51ecb.jpg) ",1, civics the law is breaking the game create district create a law like this one reset the client completely try to play avatar won t move and also other funtionality will be broken ,1 288447,8847237760.0,IssuesEvent,2019-01-08 00:43:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Need guidance with new stone types,High Priority,"Game doesn't tell you anything about the different stone types or where to find them. Choosing a starting place where there isn't sandstone readily available makes it extremely difficult to progress. Also can't make a fire without granite... requiring an iron pick axe??",1.0,"Need guidance with new stone types - Game doesn't tell you anything about the different stone types or where to find them. Choosing a starting place where there isn't sandstone readily available makes it extremely difficult to progress. Also can't make a fire without granite... requiring an iron pick axe??",1,need guidance with new stone types game doesn t tell you anything about the different stone types or where to find them choosing a starting place where there isn t sandstone readily available makes it extremely difficult to progress also can t make a fire without granite requiring an iron pick axe ,1 314919,9604456741.0,IssuesEvent,2019-05-10 20:03:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.1.2] Currency exchange doesn't update currency.,Fixed High Priority QA Staging,"For example: I set the currency: Offering - Test1, In Exchange for - Test2. Ratio - 2 Then I set the currency: Offering - Test3, In Exchange for - Test4. Ratio - 5 But for other players, the names of currencies (without reload) will not be updated. Only the ratio will be updated. For them will be shown: Offering - Test1, In Exchange for - Test2. Ratio - 5 ![image](https://user-images.githubusercontent.com/45708377/56035909-1eec5c80-5d34-11e9-85ac-555ecfcd268f.png) ",1.0,"[0.8.1.2] Currency exchange doesn't update currency. - For example: I set the currency: Offering - Test1, In Exchange for - Test2. Ratio - 2 Then I set the currency: Offering - Test3, In Exchange for - Test4. Ratio - 5 But for other players, the names of currencies (without reload) will not be updated. Only the ratio will be updated. For them will be shown: Offering - Test1, In Exchange for - Test2. Ratio - 5 ![image](https://user-images.githubusercontent.com/45708377/56035909-1eec5c80-5d34-11e9-85ac-555ecfcd268f.png) ",1, currency exchange doesn t update currency for example i set the currency offering in exchange for ratio then i set the currency offering in exchange for ratio but for other players the names of currencies without reload will not be updated only the ratio will be updated for them will be shown offering in exchange for ratio ,1 232679,7673929388.0,IssuesEvent,2018-05-15 00:48:46,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Game.db in use by other process? ,High Priority,"Can find no other process using the stats.db and stats are actually turned off The server is crashing now ever few minutes on this issue. Stats are disabled. What could be trying to write to Game.db? --BEGIN DUMP-- Dump Time 04/19/2018 18:44:11 Exception System.AggregateException: One or more errors occurred. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'Eco.Gameplay.Stats.PlayerActions' threw an exception. ---> System.IO.IOException: The process cannot access the file 'D:\TCAFiles\Users\PamelaD\2531\Storage\Game.db' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at LiteDB.FileDiskService.Initialize(Logger log, String password) at LiteDB.LiteEngine..ctor(IDiskService disk, String password, Nullable`1 timeout, Int32 cacheSize, Logger log, Boolean utcDate) at LiteDB.LiteDatabase.<>c__DisplayClass11_0.<.ctor>b__0() at LiteDB.LazyLoad`1.get_Value() at LiteDB.LiteCollection`1.EnsureIndex(String field, String expression, Boolean unique) at Eco.Stats.StatDatabase.EnsureIndex[T](IEnumerable`1 fieldNames) at Eco.Gameplay.Stats.ConcretePlayerActions.AcceptContractPlayerStatManager..ctor() at Eco.Gameplay.Stats.PlayerActions..cctor() --- End of inner exception stack trace --- at Eco.Gameplay.Stats.PlayerActions.get_ActionManagers() at Eco.Gameplay.LegislationSystem.LawLogic.Clauses.PreventableActionDropDown.DisplayedManagersStatic() at Eco.Gameplay.LegislationSystem.LawLogic.Fields.BaseActionDropDown.get_UnsortedOptions() at Eco.Gameplay.LegislationSystem.LawLogic.Fields.BaseActionDropDown.IdToDisplayName(String id) at Eco.Gameplay.LegislationSystem.LawLogic.Fields.DropDown`1.RefreshDisplayName() at Eco.Gameplay.LegislationSystem.LawLogic.Fields.DropDown`1.Init() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.Items.Law.Initialize() at Eco.Gameplay.Legislation..ctor() --- End of inner exception stack trace --- at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck) at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark) at System.Activator.CreateInstance(Type type, Boolean nonPublic) at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark) at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes) at System.Activator.CreateInstance(Type type, Object[] args) at Eco.Server.PluginManager.AddPlugin(Type pluginType, Object[] p) at Eco.Server.PluginManager.<.ctor>b__10_3() at System.Threading.Tasks.Task.Execute() --- End of inner exception stack trace --- at System.Threading.Tasks.Task.WaitAll(Task[] tasks, Int32 millisecondsTimeout, CancellationToken cancellationToken) at Eco.Server.PluginManager..ctor() at Eco.Server.Startup.Start(String[] args) at Eco.Server.MainClass.Main(String[] args) ---> (Inner Exception #0) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'Eco.Gameplay.Stats.PlayerActions' threw an exception. ---> System.IO.IOException: The process cannot access the file 'D:\TCAFiles\Users\PamelaD\2531\Storage\Game.db' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at LiteDB.FileDiskService.Initialize(Logger log, String password) at LiteDB.LiteEngine..ctor(IDiskService disk, String password, Nullable`1 timeout, Int32 cacheSize, Logger log, Boolean utcDate) at LiteDB.LiteDatabase.<>c__DisplayClass11_0.<.ctor>b__0() at LiteDB.LazyLoad`1.get_Value() at LiteDB.LiteCollection`1.EnsureIndex(String field, String expression, Boolean unique) at Eco.Stats.StatDatabase.EnsureIndex[T](IEnumerable`1 fieldNames) at Eco.Gameplay.Stats.ConcretePlayerActions.AcceptContractPlayerStatManager..ctor() at Eco.Gameplay.Stats.PlayerActions..cctor() --- End of inner exception stack trace --- at Eco.Gameplay.Stats.PlayerActions.get_ActionManagers() at Eco.Gameplay.LegislationSystem.LawLogic.Clauses.PreventableActionDropDown.DisplayedManagersStatic() at Eco.Gameplay.LegislationSystem.LawLogic.Fields.BaseActionDropDown.get_UnsortedOptions() at Eco.Gameplay.LegislationSystem.LawLogic.Fields.BaseActionDropDown.IdToDisplayName(String id) at Eco.Gameplay.LegislationSystem.LawLogic.Fields.DropDown`1.RefreshDisplayName() at Eco.Gameplay.LegislationSystem.LawLogic.Fields.DropDown`1.Init() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.Items.Law.Initialize() at Eco.Gameplay.Legislation..ctor() --- End of inner exception stack trace --- at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck) at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark) at System.Activator.CreateInstance(Type type, Boolean nonPublic) at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark) at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes) at System.Activator.CreateInstance(Type type, Object[] args) at Eco.Server.PluginManager.AddPlugin(Type pluginType, Object[] p) at Eco.Server.PluginManager.<.ctor>b__10_3() at System.Threading.Tasks.Task.Execute()<--- Inner Exception System.AggregateException: One or more errors occurred. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'Eco.Gameplay.Stats.PlayerActions' threw an exception. ---> System.IO.IOException: The process cannot access the file 'D:\TCAFiles\Users\PamelaD\2531\Storage\Game.db' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at LiteDB.FileDiskService.Initialize(Logger log, String password) at LiteDB.LiteEngine..ctor(IDiskService disk, String password, Nullable`1 timeout, Int32 cacheSize, Logger log, Boolean utcDate) at LiteDB.LiteDatabase.<>c__DisplayClass11_0.<.ctor>b__0() at LiteDB.LazyLoad`1.get_Value() at LiteDB.LiteCollection`1.EnsureIndex(String field, String expression, Boolean unique) at Eco.Stats.StatDatabase.EnsureIndex[T](IEnumerable`1 fieldNames) at Eco.Gameplay.Stats.ConcretePlayerActions.AcceptContractPlayerStatManager..ctor() at Eco.Gameplay.Stats.PlayerActions..cctor() --- End of inner exception stack trace --- at Eco.Gameplay.Stats.PlayerActions.get_ActionManagers() at Eco.Gameplay.LegislationSystem.LawLogic.Clauses.PreventableActionDropDown.DisplayedManagersStatic() at Eco.Gameplay.LegislationSystem.LawLogic.Fields.BaseActionDropDown.get_UnsortedOptions() at Eco.Gameplay.LegislationSystem.LawLogic.Fields.BaseActionDropDown.IdToDisplayName(String id) at Eco.Gameplay.LegislationSystem.LawLogic.Fields.DropDown`1.RefreshDisplayName() at Eco.Gameplay.LegislationSystem.LawLogic.Fields.DropDown`1.Init() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.Items.Law.Initialize() at Eco.Gameplay.Legislation..ctor() --- End of inner exception stack trace --- at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck) at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark) at System.Activator.CreateInstance(Type type, Boolean nonPublic) at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark) at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes) at System.Activator.CreateInstance(Type type, Object[] args) at Eco.Server.PluginManager.AddPlugin(Type pluginType, Object[] p) at Eco.Server.PluginManager.<.ctor>b__10_3() at System.Threading.Tasks.Task.Execute() --- End of inner exception stack trace --- at System.Threading.Tasks.Task.WaitAll(Task[] tasks, Int32 millisecondsTimeout, CancellationToken cancellationToken) at Eco.Server.PluginManager..ctor() at Eco.Server.Startup.Start(String[] args) at Eco.Server.MainClass.Main(String[] args) ---> (Inner Exception #0) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'Eco.Gameplay.Stats.PlayerActions' threw an exception. ---> System.IO.IOException: The process cannot access the file 'D:\TCAFiles\Users\PamelaD\2531\Storage\Game.db' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at LiteDB.FileDiskService.Initialize(Logger log, String password) at LiteDB.LiteEngine..ctor(IDiskService disk, String password, Nullable`1 timeout, Int32 cacheSize, Logger log, Boolean utcDate) at LiteDB.LiteDatabase.<>c__DisplayClass11_0.<.ctor>b__0() at LiteDB.LazyLoad`1.get_Value() at LiteDB.LiteCollection`1.EnsureIndex(String field, String expression, Boolean unique) at Eco.Stats.StatDatabase.EnsureIndex[T](IEnumerable`1 fieldNames) at Eco.Gameplay.Stats.ConcretePlayerActions.AcceptContractPlayerStatManager..ctor() at Eco.Gameplay.Stats.PlayerActions..cctor() --- End of inner exception stack trace --- at Eco.Gameplay.Stats.PlayerActions.get_ActionManagers() at Eco.Gameplay.LegislationSystem.LawLogic.Clauses.PreventableActionDropDown.DisplayedManagersStatic() at Eco.Gameplay.LegislationSystem.LawLogic.Fields.BaseActionDropDown.get_UnsortedOptions() at Eco.Gameplay.LegislationSystem.LawLogic.Fields.BaseActionDropDown.IdToDisplayName(String id) at Eco.Gameplay.LegislationSystem.LawLogic.Fields.DropDown`1.RefreshDisplayName() at Eco.Gameplay.LegislationSystem.LawLogic.Fields.DropDown`1.Init() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.Items.Law.Initialize() at Eco.Gameplay.Legislation..ctor() --- End of inner exception stack trace --- at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck) at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark) at System.Activator.CreateInstance(Type type, Boolean nonPublic) at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark) at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes) at System.Activator.CreateInstance(Type type, Object[] args) at Eco.Server.PluginManager.AddPlugin(Type pluginType, Object[] p) at Eco.Server.PluginManager.<.ctor>b__10_3() at System.Threading.Tasks.Task.Execute()<--- --END DUMP-- ",1.0,"Game.db in use by other process? - Can find no other process using the stats.db and stats are actually turned off The server is crashing now ever few minutes on this issue. Stats are disabled. What could be trying to write to Game.db? --BEGIN DUMP-- Dump Time 04/19/2018 18:44:11 Exception System.AggregateException: One or more errors occurred. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'Eco.Gameplay.Stats.PlayerActions' threw an exception. ---> System.IO.IOException: The process cannot access the file 'D:\TCAFiles\Users\PamelaD\2531\Storage\Game.db' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at LiteDB.FileDiskService.Initialize(Logger log, String password) at LiteDB.LiteEngine..ctor(IDiskService disk, String password, Nullable`1 timeout, Int32 cacheSize, Logger log, Boolean utcDate) at LiteDB.LiteDatabase.<>c__DisplayClass11_0.<.ctor>b__0() at LiteDB.LazyLoad`1.get_Value() at LiteDB.LiteCollection`1.EnsureIndex(String field, String expression, Boolean unique) at Eco.Stats.StatDatabase.EnsureIndex[T](IEnumerable`1 fieldNames) at Eco.Gameplay.Stats.ConcretePlayerActions.AcceptContractPlayerStatManager..ctor() at Eco.Gameplay.Stats.PlayerActions..cctor() --- End of inner exception stack trace --- at Eco.Gameplay.Stats.PlayerActions.get_ActionManagers() at Eco.Gameplay.LegislationSystem.LawLogic.Clauses.PreventableActionDropDown.DisplayedManagersStatic() at Eco.Gameplay.LegislationSystem.LawLogic.Fields.BaseActionDropDown.get_UnsortedOptions() at Eco.Gameplay.LegislationSystem.LawLogic.Fields.BaseActionDropDown.IdToDisplayName(String id) at Eco.Gameplay.LegislationSystem.LawLogic.Fields.DropDown`1.RefreshDisplayName() at Eco.Gameplay.LegislationSystem.LawLogic.Fields.DropDown`1.Init() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.Items.Law.Initialize() at Eco.Gameplay.Legislation..ctor() --- End of inner exception stack trace --- at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck) at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark) at System.Activator.CreateInstance(Type type, Boolean nonPublic) at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark) at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes) at System.Activator.CreateInstance(Type type, Object[] args) at Eco.Server.PluginManager.AddPlugin(Type pluginType, Object[] p) at Eco.Server.PluginManager.<.ctor>b__10_3() at System.Threading.Tasks.Task.Execute() --- End of inner exception stack trace --- at System.Threading.Tasks.Task.WaitAll(Task[] tasks, Int32 millisecondsTimeout, CancellationToken cancellationToken) at Eco.Server.PluginManager..ctor() at Eco.Server.Startup.Start(String[] args) at Eco.Server.MainClass.Main(String[] args) ---> (Inner Exception #0) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'Eco.Gameplay.Stats.PlayerActions' threw an exception. ---> System.IO.IOException: The process cannot access the file 'D:\TCAFiles\Users\PamelaD\2531\Storage\Game.db' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at LiteDB.FileDiskService.Initialize(Logger log, String password) at LiteDB.LiteEngine..ctor(IDiskService disk, String password, Nullable`1 timeout, Int32 cacheSize, Logger log, Boolean utcDate) at LiteDB.LiteDatabase.<>c__DisplayClass11_0.<.ctor>b__0() at LiteDB.LazyLoad`1.get_Value() at LiteDB.LiteCollection`1.EnsureIndex(String field, String expression, Boolean unique) at Eco.Stats.StatDatabase.EnsureIndex[T](IEnumerable`1 fieldNames) at Eco.Gameplay.Stats.ConcretePlayerActions.AcceptContractPlayerStatManager..ctor() at Eco.Gameplay.Stats.PlayerActions..cctor() --- End of inner exception stack trace --- at Eco.Gameplay.Stats.PlayerActions.get_ActionManagers() at Eco.Gameplay.LegislationSystem.LawLogic.Clauses.PreventableActionDropDown.DisplayedManagersStatic() at Eco.Gameplay.LegislationSystem.LawLogic.Fields.BaseActionDropDown.get_UnsortedOptions() at Eco.Gameplay.LegislationSystem.LawLogic.Fields.BaseActionDropDown.IdToDisplayName(String id) at Eco.Gameplay.LegislationSystem.LawLogic.Fields.DropDown`1.RefreshDisplayName() at Eco.Gameplay.LegislationSystem.LawLogic.Fields.DropDown`1.Init() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.Items.Law.Initialize() at Eco.Gameplay.Legislation..ctor() --- End of inner exception stack trace --- at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck) at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark) at System.Activator.CreateInstance(Type type, Boolean nonPublic) at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark) at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes) at System.Activator.CreateInstance(Type type, Object[] args) at Eco.Server.PluginManager.AddPlugin(Type pluginType, Object[] p) at Eco.Server.PluginManager.<.ctor>b__10_3() at System.Threading.Tasks.Task.Execute()<--- Inner Exception System.AggregateException: One or more errors occurred. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'Eco.Gameplay.Stats.PlayerActions' threw an exception. ---> System.IO.IOException: The process cannot access the file 'D:\TCAFiles\Users\PamelaD\2531\Storage\Game.db' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at LiteDB.FileDiskService.Initialize(Logger log, String password) at LiteDB.LiteEngine..ctor(IDiskService disk, String password, Nullable`1 timeout, Int32 cacheSize, Logger log, Boolean utcDate) at LiteDB.LiteDatabase.<>c__DisplayClass11_0.<.ctor>b__0() at LiteDB.LazyLoad`1.get_Value() at LiteDB.LiteCollection`1.EnsureIndex(String field, String expression, Boolean unique) at Eco.Stats.StatDatabase.EnsureIndex[T](IEnumerable`1 fieldNames) at Eco.Gameplay.Stats.ConcretePlayerActions.AcceptContractPlayerStatManager..ctor() at Eco.Gameplay.Stats.PlayerActions..cctor() --- End of inner exception stack trace --- at Eco.Gameplay.Stats.PlayerActions.get_ActionManagers() at Eco.Gameplay.LegislationSystem.LawLogic.Clauses.PreventableActionDropDown.DisplayedManagersStatic() at Eco.Gameplay.LegislationSystem.LawLogic.Fields.BaseActionDropDown.get_UnsortedOptions() at Eco.Gameplay.LegislationSystem.LawLogic.Fields.BaseActionDropDown.IdToDisplayName(String id) at Eco.Gameplay.LegislationSystem.LawLogic.Fields.DropDown`1.RefreshDisplayName() at Eco.Gameplay.LegislationSystem.LawLogic.Fields.DropDown`1.Init() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.Items.Law.Initialize() at Eco.Gameplay.Legislation..ctor() --- End of inner exception stack trace --- at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck) at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark) at System.Activator.CreateInstance(Type type, Boolean nonPublic) at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark) at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes) at System.Activator.CreateInstance(Type type, Object[] args) at Eco.Server.PluginManager.AddPlugin(Type pluginType, Object[] p) at Eco.Server.PluginManager.<.ctor>b__10_3() at System.Threading.Tasks.Task.Execute() --- End of inner exception stack trace --- at System.Threading.Tasks.Task.WaitAll(Task[] tasks, Int32 millisecondsTimeout, CancellationToken cancellationToken) at Eco.Server.PluginManager..ctor() at Eco.Server.Startup.Start(String[] args) at Eco.Server.MainClass.Main(String[] args) ---> (Inner Exception #0) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'Eco.Gameplay.Stats.PlayerActions' threw an exception. ---> System.IO.IOException: The process cannot access the file 'D:\TCAFiles\Users\PamelaD\2531\Storage\Game.db' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at LiteDB.FileDiskService.Initialize(Logger log, String password) at LiteDB.LiteEngine..ctor(IDiskService disk, String password, Nullable`1 timeout, Int32 cacheSize, Logger log, Boolean utcDate) at LiteDB.LiteDatabase.<>c__DisplayClass11_0.<.ctor>b__0() at LiteDB.LazyLoad`1.get_Value() at LiteDB.LiteCollection`1.EnsureIndex(String field, String expression, Boolean unique) at Eco.Stats.StatDatabase.EnsureIndex[T](IEnumerable`1 fieldNames) at Eco.Gameplay.Stats.ConcretePlayerActions.AcceptContractPlayerStatManager..ctor() at Eco.Gameplay.Stats.PlayerActions..cctor() --- End of inner exception stack trace --- at Eco.Gameplay.Stats.PlayerActions.get_ActionManagers() at Eco.Gameplay.LegislationSystem.LawLogic.Clauses.PreventableActionDropDown.DisplayedManagersStatic() at Eco.Gameplay.LegislationSystem.LawLogic.Fields.BaseActionDropDown.get_UnsortedOptions() at Eco.Gameplay.LegislationSystem.LawLogic.Fields.BaseActionDropDown.IdToDisplayName(String id) at Eco.Gameplay.LegislationSystem.LawLogic.Fields.DropDown`1.RefreshDisplayName() at Eco.Gameplay.LegislationSystem.LawLogic.Fields.DropDown`1.Init() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.LegislationSystem.LawLogic.LawLogicNode.InitializeAndValidate() at Eco.Gameplay.Items.Law.Initialize() at Eco.Gameplay.Legislation..ctor() --- End of inner exception stack trace --- at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck) at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark) at System.Activator.CreateInstance(Type type, Boolean nonPublic) at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark) at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes) at System.Activator.CreateInstance(Type type, Object[] args) at Eco.Server.PluginManager.AddPlugin(Type pluginType, Object[] p) at Eco.Server.PluginManager.<.ctor>b__10_3() at System.Threading.Tasks.Task.Execute()<--- --END DUMP-- ",1,game db in use by other process can find no other process using the stats db and stats are actually turned off the server is crashing now ever few minutes on this issue stats are disabled what could be trying to write to game db begin dump dump time exception system aggregateexception one or more errors occurred system reflection targetinvocationexception exception has been thrown by the target of an invocation system typeinitializationexception the type initializer for eco gameplay stats playeractions threw an exception system io ioexception the process cannot access the file d tcafiles users pamelad storage game db because it is being used by another process at system io error winioerror errorcode string maybefullpath at system io filestream init string path filemode mode fileaccess access rights boolean userights fileshare share buffersize fileoptions options security attributes secattrs string msgpath boolean bfromproxy boolean uselongpath boolean checkhost at system io filestream ctor string path filemode mode fileaccess access fileshare share buffersize fileoptions options at litedb filediskservice initialize logger log string password at litedb liteengine ctor idiskservice disk string password nullable timeout cachesize logger log boolean utcdate at litedb litedatabase c b at litedb lazyload get value at litedb litecollection ensureindex string field string expression boolean unique at eco stats statdatabase ensureindex ienumerable fieldnames at eco gameplay stats concreteplayeractions acceptcontractplayerstatmanager ctor at eco gameplay stats playeractions cctor end of inner exception stack trace at eco gameplay stats playeractions get actionmanagers at eco gameplay legislationsystem lawlogic clauses preventableactiondropdown displayedmanagersstatic at eco gameplay legislationsystem lawlogic fields baseactiondropdown get unsortedoptions at eco gameplay legislationsystem lawlogic fields baseactiondropdown idtodisplayname string id at eco gameplay legislationsystem lawlogic fields dropdown refreshdisplayname at eco gameplay legislationsystem lawlogic fields dropdown init at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay items law initialize at eco gameplay legislation ctor end of inner exception stack trace at system runtimetypehandle createinstance runtimetype type boolean publiconly boolean nocheck boolean canbecached runtimemethodhandleinternal ctor boolean bneedsecuritycheck at system runtimetype createinstanceslow boolean publiconly boolean skipcheckthis boolean fillcache stackcrawlmark stackmark at system activator createinstance type type boolean nonpublic at system runtimetype createinstanceimpl bindingflags bindingattr binder binder object args cultureinfo culture object activationattributes stackcrawlmark stackmark at system activator createinstance type type bindingflags bindingattr binder binder object args cultureinfo culture object activationattributes at system activator createinstance type type object args at eco server pluginmanager addplugin type plugintype object p at eco server pluginmanager b at system threading tasks task execute end of inner exception stack trace at system threading tasks task waitall task tasks millisecondstimeout cancellationtoken cancellationtoken at eco server pluginmanager ctor at eco server startup start string args at eco server mainclass main string args inner exception system reflection targetinvocationexception exception has been thrown by the target of an invocation system typeinitializationexception the type initializer for eco gameplay stats playeractions threw an exception system io ioexception the process cannot access the file d tcafiles users pamelad storage game db because it is being used by another process at system io error winioerror errorcode string maybefullpath at system io filestream init string path filemode mode fileaccess access rights boolean userights fileshare share buffersize fileoptions options security attributes secattrs string msgpath boolean bfromproxy boolean uselongpath boolean checkhost at system io filestream ctor string path filemode mode fileaccess access fileshare share buffersize fileoptions options at litedb filediskservice initialize logger log string password at litedb liteengine ctor idiskservice disk string password nullable timeout cachesize logger log boolean utcdate at litedb litedatabase c b at litedb lazyload get value at litedb litecollection ensureindex string field string expression boolean unique at eco stats statdatabase ensureindex ienumerable fieldnames at eco gameplay stats concreteplayeractions acceptcontractplayerstatmanager ctor at eco gameplay stats playeractions cctor end of inner exception stack trace at eco gameplay stats playeractions get actionmanagers at eco gameplay legislationsystem lawlogic clauses preventableactiondropdown displayedmanagersstatic at eco gameplay legislationsystem lawlogic fields baseactiondropdown get unsortedoptions at eco gameplay legislationsystem lawlogic fields baseactiondropdown idtodisplayname string id at eco gameplay legislationsystem lawlogic fields dropdown refreshdisplayname at eco gameplay legislationsystem lawlogic fields dropdown init at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay items law initialize at eco gameplay legislation ctor end of inner exception stack trace at system runtimetypehandle createinstance runtimetype type boolean publiconly boolean nocheck boolean canbecached runtimemethodhandleinternal ctor boolean bneedsecuritycheck at system runtimetype createinstanceslow boolean publiconly boolean skipcheckthis boolean fillcache stackcrawlmark stackmark at system activator createinstance type type boolean nonpublic at system runtimetype createinstanceimpl bindingflags bindingattr binder binder object args cultureinfo culture object activationattributes stackcrawlmark stackmark at system activator createinstance type type bindingflags bindingattr binder binder object args cultureinfo culture object activationattributes at system activator createinstance type type object args at eco server pluginmanager addplugin type plugintype object p at eco server pluginmanager b at system threading tasks task execute inner exception system aggregateexception one or more errors occurred system reflection targetinvocationexception exception has been thrown by the target of an invocation system typeinitializationexception the type initializer for eco gameplay stats playeractions threw an exception system io ioexception the process cannot access the file d tcafiles users pamelad storage game db because it is being used by another process at system io error winioerror errorcode string maybefullpath at system io filestream init string path filemode mode fileaccess access rights boolean userights fileshare share buffersize fileoptions options security attributes secattrs string msgpath boolean bfromproxy boolean uselongpath boolean checkhost at system io filestream ctor string path filemode mode fileaccess access fileshare share buffersize fileoptions options at litedb filediskservice initialize logger log string password at litedb liteengine ctor idiskservice disk string password nullable timeout cachesize logger log boolean utcdate at litedb litedatabase c b at litedb lazyload get value at litedb litecollection ensureindex string field string expression boolean unique at eco stats statdatabase ensureindex ienumerable fieldnames at eco gameplay stats concreteplayeractions acceptcontractplayerstatmanager ctor at eco gameplay stats playeractions cctor end of inner exception stack trace at eco gameplay stats playeractions get actionmanagers at eco gameplay legislationsystem lawlogic clauses preventableactiondropdown displayedmanagersstatic at eco gameplay legislationsystem lawlogic fields baseactiondropdown get unsortedoptions at eco gameplay legislationsystem lawlogic fields baseactiondropdown idtodisplayname string id at eco gameplay legislationsystem lawlogic fields dropdown refreshdisplayname at eco gameplay legislationsystem lawlogic fields dropdown init at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay items law initialize at eco gameplay legislation ctor end of inner exception stack trace at system runtimetypehandle createinstance runtimetype type boolean publiconly boolean nocheck boolean canbecached runtimemethodhandleinternal ctor boolean bneedsecuritycheck at system runtimetype createinstanceslow boolean publiconly boolean skipcheckthis boolean fillcache stackcrawlmark stackmark at system activator createinstance type type boolean nonpublic at system runtimetype createinstanceimpl bindingflags bindingattr binder binder object args cultureinfo culture object activationattributes stackcrawlmark stackmark at system activator createinstance type type bindingflags bindingattr binder binder object args cultureinfo culture object activationattributes at system activator createinstance type type object args at eco server pluginmanager addplugin type plugintype object p at eco server pluginmanager b at system threading tasks task execute end of inner exception stack trace at system threading tasks task waitall task tasks millisecondstimeout cancellationtoken cancellationtoken at eco server pluginmanager ctor at eco server startup start string args at eco server mainclass main string args inner exception system reflection targetinvocationexception exception has been thrown by the target of an invocation system typeinitializationexception the type initializer for eco gameplay stats playeractions threw an exception system io ioexception the process cannot access the file d tcafiles users pamelad storage game db because it is being used by another process at system io error winioerror errorcode string maybefullpath at system io filestream init string path filemode mode fileaccess access rights boolean userights fileshare share buffersize fileoptions options security attributes secattrs string msgpath boolean bfromproxy boolean uselongpath boolean checkhost at system io filestream ctor string path filemode mode fileaccess access fileshare share buffersize fileoptions options at litedb filediskservice initialize logger log string password at litedb liteengine ctor idiskservice disk string password nullable timeout cachesize logger log boolean utcdate at litedb litedatabase c b at litedb lazyload get value at litedb litecollection ensureindex string field string expression boolean unique at eco stats statdatabase ensureindex ienumerable fieldnames at eco gameplay stats concreteplayeractions acceptcontractplayerstatmanager ctor at eco gameplay stats playeractions cctor end of inner exception stack trace at eco gameplay stats playeractions get actionmanagers at eco gameplay legislationsystem lawlogic clauses preventableactiondropdown displayedmanagersstatic at eco gameplay legislationsystem lawlogic fields baseactiondropdown get unsortedoptions at eco gameplay legislationsystem lawlogic fields baseactiondropdown idtodisplayname string id at eco gameplay legislationsystem lawlogic fields dropdown refreshdisplayname at eco gameplay legislationsystem lawlogic fields dropdown init at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay legislationsystem lawlogic lawlogicnode initializeandvalidate at eco gameplay items law initialize at eco gameplay legislation ctor end of inner exception stack trace at system runtimetypehandle createinstance runtimetype type boolean publiconly boolean nocheck boolean canbecached runtimemethodhandleinternal ctor boolean bneedsecuritycheck at system runtimetype createinstanceslow boolean publiconly boolean skipcheckthis boolean fillcache stackcrawlmark stackmark at system activator createinstance type type boolean nonpublic at system runtimetype createinstanceimpl bindingflags bindingattr binder binder object args cultureinfo culture object activationattributes stackcrawlmark stackmark at system activator createinstance type type bindingflags bindingattr binder binder object args cultureinfo culture object activationattributes at system activator createinstance type type object args at eco server pluginmanager addplugin type plugintype object p at eco server pluginmanager b at system threading tasks task execute end dump ,1 540292,15805700064.0,IssuesEvent,2021-04-04 00:33:12,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.4.0 develop-241] Minimap: Heatmaps have strange visual bug,Category: UI Priority: High Regression Squad: Wild Turkey,"For all the heatmaps, they look very strange. There is lines around the border of the heat maps, and it is not the normal color patterns. **To replicate:** - Bring up minimap - Expand tab Environment Data and click to enable any overlay. In the picture I used Bass habitability. ![HeatMapBug](https://user-images.githubusercontent.com/47330823/113494954-4cdb8600-94a2-11eb-90f0-c078b91f1a5c.png) ",1.0,"[0.9.4.0 develop-241] Minimap: Heatmaps have strange visual bug - For all the heatmaps, they look very strange. There is lines around the border of the heat maps, and it is not the normal color patterns. **To replicate:** - Bring up minimap - Expand tab Environment Data and click to enable any overlay. In the picture I used Bass habitability. ![HeatMapBug](https://user-images.githubusercontent.com/47330823/113494954-4cdb8600-94a2-11eb-90f0-c078b91f1a5c.png) ",1, minimap heatmaps have strange visual bug for all the heatmaps they look very strange there is lines around the border of the heat maps and it is not the normal color patterns to replicate bring up minimap expand tab environment data and click to enable any overlay in the picture i used bass habitability ,1 247957,7925688325.0,IssuesEvent,2018-07-05 21:36:05,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Allocating Minted Currency Causes Crash,High Priority,"**Version:** 0.7.5.1 beta and 0.7.5.0 beta **Steps to Reproduce:** Have no mods on server Have no laws on any currency Be elected leader Walk to Treasury Allocate Minted Currency (coal) **Expected behavior:** Opening of window to allocate currency to different users on server. **Actual behavior:** Crash to desktop of player that tried to allocate",1.0,"USER ISSUE: Allocating Minted Currency Causes Crash - **Version:** 0.7.5.1 beta and 0.7.5.0 beta **Steps to Reproduce:** Have no mods on server Have no laws on any currency Be elected leader Walk to Treasury Allocate Minted Currency (coal) **Expected behavior:** Opening of window to allocate currency to different users on server. **Actual behavior:** Crash to desktop of player that tried to allocate",1,user issue allocating minted currency causes crash version beta and beta steps to reproduce have no mods on server have no laws on any currency be elected leader walk to treasury allocate minted currency coal expected behavior opening of window to allocate currency to different users on server actual behavior crash to desktop of player that tried to allocate,1 294282,9015264741.0,IssuesEvent,2019-02-06 01:52:49,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Player stuck in redwood tree.,High Priority,"https://cdn.discordapp.com/attachments/537354889169338368/542495516127264828/382310_20190205190242_1.png User stuck in redwood tree. User had to go into third person mode and chop tree in just the right angle an then tree disappeared. ",1.0,"Player stuck in redwood tree. - https://cdn.discordapp.com/attachments/537354889169338368/542495516127264828/382310_20190205190242_1.png User stuck in redwood tree. User had to go into third person mode and chop tree in just the right angle an then tree disappeared. ",1,player stuck in redwood tree user stuck in redwood tree user had to go into third person mode and chop tree in just the right angle an then tree disappeared ,1 258837,8180172243.0,IssuesEvent,2018-08-28 18:37:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,/trashcity crashed,High Priority,"![image](https://user-images.githubusercontent.com/3536496/44743201-b1e2ca00-aab6-11e8-9c75-1cfb234ac46c.png) @BlazeGuy2 can you make sure this command is being used in the qa pass, is there a section on garbage testing? ",1.0,"/trashcity crashed - ![image](https://user-images.githubusercontent.com/3536496/44743201-b1e2ca00-aab6-11e8-9c75-1cfb234ac46c.png) @BlazeGuy2 can you make sure this command is being used in the qa pass, is there a section on garbage testing? ",1, trashcity crashed can you make sure this command is being used in the qa pass is there a section on garbage testing ,1 227962,7544676018.0,IssuesEvent,2018-04-17 19:11:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Framedrops after Update 7.3.1,High Priority Optimization,"**Version:** 0.7.3.1 beta **Steps to Reproduce:** **Expected behavior:** The Game runs like 7.2.5 **Actual behavior:** After the Update 7.3.1 the Game have many Framedrops and shut down after 10-20 Minutes. The FPS ist going down to 15-20. It dont make Fun to play it with this Framedrops Before i install the Update the Game runs without Problems. My Computer is very new so i dont think that the Problem comes from my Computer",1.0,"USER ISSUE: Framedrops after Update 7.3.1 - **Version:** 0.7.3.1 beta **Steps to Reproduce:** **Expected behavior:** The Game runs like 7.2.5 **Actual behavior:** After the Update 7.3.1 the Game have many Framedrops and shut down after 10-20 Minutes. The FPS ist going down to 15-20. It dont make Fun to play it with this Framedrops Before i install the Update the Game runs without Problems. My Computer is very new so i dont think that the Problem comes from my Computer",1,user issue framedrops after update version beta steps to reproduce expected behavior the game runs like actual behavior after the update the game have many framedrops and shut down after minutes the fps ist going down to it dont make fun to play it with this framedrops before i install the update the game runs without problems my computer is very new so i dont think that the problem comes from my computer,1 383903,11364140233.0,IssuesEvent,2020-01-27 07:20:58,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1356] Crash in Ecopedia.,Priority: High Status: Fixed,"I understand that Ecopedia is not completed yet, but when you select from this list, Сrash occurs: ![image](https://user-images.githubusercontent.com/45708377/73049338-51171700-3e8d-11ea-90da-758caa0611fc.png) ``` System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Utils.ClientSetViewExtensions.SetClassOfProperty(Object container, Player player, String newClassName, String propertyName, Int32 listIndex) ``` [crash ECOPedia.txt](https://github.com/StrangeLoopGames/EcoIssues/files/4107098/crash.ECOPedia.txt) ",1.0,"[0.9.0 staging-1356] Crash in Ecopedia. - I understand that Ecopedia is not completed yet, but when you select from this list, Сrash occurs: ![image](https://user-images.githubusercontent.com/45708377/73049338-51171700-3e8d-11ea-90da-758caa0611fc.png) ``` System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Utils.ClientSetViewExtensions.SetClassOfProperty(Object container, Player player, String newClassName, String propertyName, Int32 listIndex) ``` [crash ECOPedia.txt](https://github.com/StrangeLoopGames/EcoIssues/files/4107098/crash.ECOPedia.txt) ",1, crash in ecopedia i understand that ecopedia is not completed yet but when you select from this list сrash occurs system nullreferenceexception object reference not set to an instance of an object at eco gameplay utils clientsetviewextensions setclassofproperty object container player player string newclassname string propertyname listindex ,1 316586,9652010008.0,IssuesEvent,2019-05-18 13:27:15,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.1.3] Map loading,Fixed High Priority,"Version: 0.8.1.3 Mods: None Localization: German Map-Size: 100x100 Players: 6 If we're using Vehicles to move, loading of map-chunks is too slow. Very often we have to stop and wait until the map has been reloaded, otherwise we would fall through the floor. This clearly limits the usefulness of the vehicles, because the bottom line is that I'm faster on foot than with the vehicle, because then I have fewer problems with the reload. Any chance to improve map-loading? Video: https://www.youtube.com/watch?v=WCNkbKI7e2Y&feature=youtu.be",1.0,"[0.8.1.3] Map loading - Version: 0.8.1.3 Mods: None Localization: German Map-Size: 100x100 Players: 6 If we're using Vehicles to move, loading of map-chunks is too slow. Very often we have to stop and wait until the map has been reloaded, otherwise we would fall through the floor. This clearly limits the usefulness of the vehicles, because the bottom line is that I'm faster on foot than with the vehicle, because then I have fewer problems with the reload. Any chance to improve map-loading? Video: https://www.youtube.com/watch?v=WCNkbKI7e2Y&feature=youtu.be",1, map loading version mods none localization german map size players if we re using vehicles to move loading of map chunks is too slow very often we have to stop and wait until the map has been reloaded otherwise we would fall through the floor this clearly limits the usefulness of the vehicles because the bottom line is that i m faster on foot than with the vehicle because then i have fewer problems with the reload any chance to improve map loading video ,1 205071,7093742665.0,IssuesEvent,2018-01-12 21:52:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: cannot remove a stockpile once placed,High Priority,"**Version:** 0.6.4.0 alpha staging-9d99a945 placed a stockpile down, hammer(s) will not remove it, this is tested with both the crafted Stone hammer and the Hammer given frombasic crafting 1",1.0,"USER ISSUE: cannot remove a stockpile once placed - **Version:** 0.6.4.0 alpha staging-9d99a945 placed a stockpile down, hammer(s) will not remove it, this is tested with both the crafted Stone hammer and the Hammer given frombasic crafting 1",1,user issue cannot remove a stockpile once placed version alpha staging placed a stockpile down hammer s will not remove it this is tested with both the crafted stone hammer and the hammer given frombasic crafting ,1 423505,12297782857.0,IssuesEvent,2020-05-11 09:24:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Exception in ExternalLinkText.SetLinkColorInternal co-routine ,Priority: High Status: Fixed,"![image](https://user-images.githubusercontent.com/475445/81275349-380c2d80-905a-11ea-80a9-5b80afbc898c.png) Happens every time in the main menu.",1.0,"Exception in ExternalLinkText.SetLinkColorInternal co-routine - ![image](https://user-images.githubusercontent.com/475445/81275349-380c2d80-905a-11ea-80a9-5b80afbc898c.png) Happens every time in the main menu.",1,exception in externallinktext setlinkcolorinternal co routine happens every time in the main menu ,1 227937,7544544499.0,IssuesEvent,2018-04-17 18:46:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Can't rejoin server after game crash,High Priority,"Version: 0.7.3.0 beta Hi, I could need some help. I play with some friends on a private online server. After the newest game update my game stopped working while I was changing some graphic options ingame. I restarted eco and tried to reconnect to the server. Game keeps crashing at ""loading world 97%"". I already reinstalled the game, cleared the appdate and restarted the server. Game keeps crashing at 97%. Now I'm stuck and don't know how to continue. Crash report is attached. [error.log](https://github.com/StrangeLoopGames/EcoIssues/files/1859530/error.log) Need to add: I keep running into the same problem, when trying to start a solo local game.",1.0,"USER ISSUE: Can't rejoin server after game crash - Version: 0.7.3.0 beta Hi, I could need some help. I play with some friends on a private online server. After the newest game update my game stopped working while I was changing some graphic options ingame. I restarted eco and tried to reconnect to the server. Game keeps crashing at ""loading world 97%"". I already reinstalled the game, cleared the appdate and restarted the server. Game keeps crashing at 97%. Now I'm stuck and don't know how to continue. Crash report is attached. [error.log](https://github.com/StrangeLoopGames/EcoIssues/files/1859530/error.log) Need to add: I keep running into the same problem, when trying to start a solo local game.",1,user issue can t rejoin server after game crash version beta hi i could need some help i play with some friends on a private online server after the newest game update my game stopped working while i was changing some graphic options ingame i restarted eco and tried to reconnect to the server game keeps crashing at loading world i already reinstalled the game cleared the appdate and restarted the server game keeps crashing at now i m stuck and don t know how to continue crash report is attached need to add i keep running into the same problem when trying to start a solo local game ,1 370128,10925651155.0,IssuesEvent,2019-11-22 13:03:22,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1266] Civics: Can't start election for the Elected Title,High Priority,"Don't have option for Position in the Ballot-Start Election when I have Elected Titles. ![bandicam 2019-11-22 17-53-12-028](https://user-images.githubusercontent.com/27898520/69428085-3a035e00-0d52-11ea-8388-d374c09e2a89.jpg) ![bandicam 2019-11-22 17-52-59-848](https://user-images.githubusercontent.com/27898520/69428121-556e6900-0d52-11ea-9ce1-b812802cb1f5.jpg) ",1.0,"[0.9.0 staging-1266] Civics: Can't start election for the Elected Title - Don't have option for Position in the Ballot-Start Election when I have Elected Titles. ![bandicam 2019-11-22 17-53-12-028](https://user-images.githubusercontent.com/27898520/69428085-3a035e00-0d52-11ea-8388-d374c09e2a89.jpg) ![bandicam 2019-11-22 17-52-59-848](https://user-images.githubusercontent.com/27898520/69428121-556e6900-0d52-11ea-9ce1-b812802cb1f5.jpg) ",1, civics can t start election for the elected title don t have option for position in the ballot start election when i have elected titles ,1 179938,6636072375.0,IssuesEvent,2017-09-26 02:42:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,can't connect to server 6.0.0 ,High Priority,"Tried hitting connect several times, got to ~2% each time and then booted back to server selector Looks like socket exceptions [Player.txt](https://github.com/StrangeLoopGames/EcoIssues/files/1229602/Player.txt) ",1.0,"can't connect to server 6.0.0 - Tried hitting connect several times, got to ~2% each time and then booted back to server selector Looks like socket exceptions [Player.txt](https://github.com/StrangeLoopGames/EcoIssues/files/1229602/Player.txt) ",1,can t connect to server tried hitting connect several times got to each time and then booted back to server selector looks like socket exceptions ,1 560035,16583393288.0,IssuesEvent,2021-05-31 14:50:28,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.4 Staging-1995] Crafting time is worded and not working,Category: UI Priority: High Regression Squad: Wild Turkey Type: Bug,"Build: 0.9.4 Staging-1995 ## Issue The time shown for crafting items in crafting tables is worded and it is also not working. It does not show a numerical value. #### Reproduction Steps 1. Interact with any crafting table. #### Actual Result ![image](https://user-images.githubusercontent.com/77248866/120096386-bce25180-c15d-11eb-836a-efc7c9b3b39d.png) The same issue can also be observed with the sleep timer, welcome message for day timer, and meteor timer. ![image](https://user-images.githubusercontent.com/77248866/120157466-a56e9b80-c225-11eb-8f8a-1e718e4ecb0a.png) ![image](https://user-images.githubusercontent.com/77248866/120099943-c5905300-c170-11eb-8537-54b39a5a6582.png) ",1.0,"[0.9.4 Staging-1995] Crafting time is worded and not working - Build: 0.9.4 Staging-1995 ## Issue The time shown for crafting items in crafting tables is worded and it is also not working. It does not show a numerical value. #### Reproduction Steps 1. Interact with any crafting table. #### Actual Result ![image](https://user-images.githubusercontent.com/77248866/120096386-bce25180-c15d-11eb-836a-efc7c9b3b39d.png) The same issue can also be observed with the sleep timer, welcome message for day timer, and meteor timer. ![image](https://user-images.githubusercontent.com/77248866/120157466-a56e9b80-c225-11eb-8f8a-1e718e4ecb0a.png) ![image](https://user-images.githubusercontent.com/77248866/120099943-c5905300-c170-11eb-8537-54b39a5a6582.png) ",1, crafting time is worded and not working build staging issue the time shown for crafting items in crafting tables is worded and it is also not working it does not show a numerical value reproduction steps interact with any crafting table actual result the same issue can also be observed with the sleep timer welcome message for day timer and meteor timer ,1 291083,8919821199.0,IssuesEvent,2019-01-21 03:03:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Master: reinforced concrete receipe broken,High Priority,"![default](https://user-images.githubusercontent.com/4980243/50730380-1c8acd00-115d-11e9-821c-6ae8e45b41f4.png) And what about rebalance? From reinforced rebars to reinforced concrete)) https://github.com/StrangeLoopGames/EcoIssues/issues/9761",1.0,"Master: reinforced concrete receipe broken - ![default](https://user-images.githubusercontent.com/4980243/50730380-1c8acd00-115d-11e9-821c-6ae8e45b41f4.png) And what about rebalance? From reinforced rebars to reinforced concrete)) https://github.com/StrangeLoopGames/EcoIssues/issues/9761",1,master reinforced concrete receipe broken and what about rebalance from reinforced rebars to reinforced concrete ,1 289204,8861568911.0,IssuesEvent,2019-01-10 01:16:43,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Apply plant move speed penalties to vehicles,High Priority,"May depend on the vehicle... human powered carts should go even slower through bushes, industrial vehicles should probably just destroy plants",1.0,"Apply plant move speed penalties to vehicles - May depend on the vehicle... human powered carts should go even slower through bushes, industrial vehicles should probably just destroy plants",1,apply plant move speed penalties to vehicles may depend on the vehicle human powered carts should go even slower through bushes industrial vehicles should probably just destroy plants,1 311347,9532085428.0,IssuesEvent,2019-04-29 17:40:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.1.4] Treasury default currency update,Fixed High Priority QA,"Something strange with updating world default currency select. 1. Place Mint 2. Craft Mint 3. See updated field in the World default currency But sometimes it won't update until picking up and placing treasury. 4. Put new mint 5. Craft new currency 6. See updated World defualt currency Expected to see two minted currencies in the list but see only the first one. ![bandicam 2019-04-24 09-00-12-320](https://user-images.githubusercontent.com/27898520/56631657-afe60080-666f-11e9-9936-d5e8a1e65845.jpg) ![bandicam 2019-04-24 09-00-17-044](https://user-images.githubusercontent.com/27898520/56631660-b1afc400-666f-11e9-841b-41ab80e87a19.jpg) ![bandicam 2019-04-24 09-00-33-725](https://user-images.githubusercontent.com/27898520/56631662-b2e0f100-666f-11e9-86a4-cf4567c18e01.jpg) ",1.0,"[0.8.1.4] Treasury default currency update - Something strange with updating world default currency select. 1. Place Mint 2. Craft Mint 3. See updated field in the World default currency But sometimes it won't update until picking up and placing treasury. 4. Put new mint 5. Craft new currency 6. See updated World defualt currency Expected to see two minted currencies in the list but see only the first one. ![bandicam 2019-04-24 09-00-12-320](https://user-images.githubusercontent.com/27898520/56631657-afe60080-666f-11e9-9936-d5e8a1e65845.jpg) ![bandicam 2019-04-24 09-00-17-044](https://user-images.githubusercontent.com/27898520/56631660-b1afc400-666f-11e9-841b-41ab80e87a19.jpg) ![bandicam 2019-04-24 09-00-33-725](https://user-images.githubusercontent.com/27898520/56631662-b2e0f100-666f-11e9-86a4-cf4567c18e01.jpg) ",1, treasury default currency update something strange with updating world default currency select place mint craft mint see updated field in the world default currency but sometimes it won t update until picking up and placing treasury put new mint craft new currency see updated world defualt currency expected to see two minted currencies in the list but see only the first one ,1 236720,7752146083.0,IssuesEvent,2018-05-30 19:20:00,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Stockpile array overflow,High Priority,"Stack Version: 0.7.4.4 beta (maybe before) Steps to Reproduce: Place a stockpile and put some stuff in it until is full. On the last action (put a stack in the last slot), one of the stockpile slot (a random one) will loose it content. Expected behavior: ""Use every slot of the stockpile witouth lossing stuff."" Actual behavior: Don't use all slot of a stockpile, don't use shop to buy stuff with stockpile's storage",1.0,"Stockpile array overflow - Stack Version: 0.7.4.4 beta (maybe before) Steps to Reproduce: Place a stockpile and put some stuff in it until is full. On the last action (put a stack in the last slot), one of the stockpile slot (a random one) will loose it content. Expected behavior: ""Use every slot of the stockpile witouth lossing stuff."" Actual behavior: Don't use all slot of a stockpile, don't use shop to buy stuff with stockpile's storage",1,stockpile array overflow stack version beta maybe before steps to reproduce place a stockpile and put some stuff in it until is full on the last action put a stack in the last slot one of the stockpile slot a random one will loose it content expected behavior use every slot of the stockpile witouth lossing stuff actual behavior don t use all slot of a stockpile don t use shop to buy stuff with stockpile s storage,1 546012,15982346747.0,IssuesEvent,2021-04-18 03:29:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[9.4 Develop 256] RPC Error : Open UI,Category: Tech Priority: High Regression Type: Bug,"RPC error when using contract board, booting player out of the server. https://images.zenhubusercontent.com/47210472/9e8b7d24-e01a-471d-922a-8f185cc86541/1702924b801375d4bccdca80db760090.mp4 ",1.0,"[9.4 Develop 256] RPC Error : Open UI - RPC error when using contract board, booting player out of the server. https://images.zenhubusercontent.com/47210472/9e8b7d24-e01a-471d-922a-8f185cc86541/1702924b801375d4bccdca80db760090.mp4 ",1, rpc error open ui rpc error when using contract board booting player out of the server ,1 543884,15886893806.0,IssuesEvent,2021-04-09 23:59:58,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Generate Test Data for Elections,Category: Elections Website Priority: High,"Need election data for testing elections page. there is currently an api call /generatetestdata that makes basic law election, but we need all possible elections created with test comments. Should include: - [ ] player data in graphs - [ ] pollution data in graphs - [ ] - [ ] simple law election - [ ] very complex law election - [ ] district election - [ ] leader election - [ ] titles election each election should be repeated in 3 ways: pending no votes, pending with votes and comments, completed with votes and comments test data should create example of every possible election situation. so if i missed anything, please add it.",1.0,"Generate Test Data for Elections - Need election data for testing elections page. there is currently an api call /generatetestdata that makes basic law election, but we need all possible elections created with test comments. Should include: - [ ] player data in graphs - [ ] pollution data in graphs - [ ] - [ ] simple law election - [ ] very complex law election - [ ] district election - [ ] leader election - [ ] titles election each election should be repeated in 3 ways: pending no votes, pending with votes and comments, completed with votes and comments test data should create example of every possible election situation. so if i missed anything, please add it.",1,generate test data for elections need election data for testing elections page there is currently an api call generatetestdata that makes basic law election but we need all possible elections created with test comments should include player data in graphs pollution data in graphs simple law election very complex law election district election leader election titles election each election should be repeated in ways pending no votes pending with votes and comments completed with votes and comments test data should create example of every possible election situation so if i missed anything please add it ,1 545523,15952356942.0,IssuesEvent,2021-04-15 11:01:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.4 Develop-254]Missing Arm animation for the Avatar.,Category: Gameplay Priority: High Type: Bug,"Build: 0.9.4 Develop-254 ## Issue The Avatar's Arms doesn't play any form of animation including running, jumping, and use of tools. Driving works as intended though. https://images.zenhubusercontent.com/42199084/07d565a1-7a6b-4706-be0f-93e272842673/2021_04_15_18_56_trim.mp4 ",1.0,"[0.9.4 Develop-254]Missing Arm animation for the Avatar. - Build: 0.9.4 Develop-254 ## Issue The Avatar's Arms doesn't play any form of animation including running, jumping, and use of tools. Driving works as intended though. https://images.zenhubusercontent.com/42199084/07d565a1-7a6b-4706-be0f-93e272842673/2021_04_15_18_56_trim.mp4 ",1, missing arm animation for the avatar build develop issue the avatar s arms doesn t play any form of animation including running jumping and use of tools driving works as intended though ,1 285845,8779949239.0,IssuesEvent,2018-12-19 16:03:08,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: too many skillpoints,High Priority,"**Version:** 0.8.0.0 beta master-e510ffa5 (standart settings, after start new fresh world) ![20181215125447_1](https://user-images.githubusercontent.com/4980243/50041648-22632600-0069-11e9-9c3e-e61f97f711a2.jpg) ",1.0,"USER ISSUE: too many skillpoints - **Version:** 0.8.0.0 beta master-e510ffa5 (standart settings, after start new fresh world) ![20181215125447_1](https://user-images.githubusercontent.com/4980243/50041648-22632600-0069-11e9-9c3e-e61f97f711a2.jpg) ",1,user issue too many skillpoints version beta master standart settings after start new fresh world ,1 432456,12493634753.0,IssuesEvent,2020-06-01 09:38:28,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1542] Server exception when transfering money due to law,Priority: High Status: Fixed Week Task,"When triggering a tax action through a transfer money event, I received a server exception: ![image](https://user-images.githubusercontent.com/982322/82094131-bfae0800-96fc-11ea-98c7-8833aed9ec82.png) Law looks like this: ![image](https://user-images.githubusercontent.com/982322/82094290-07cd2a80-96fd-11ea-83df-6dec620ae989.png) ",1.0,"[0.9.0 staging-1542] Server exception when transfering money due to law - When triggering a tax action through a transfer money event, I received a server exception: ![image](https://user-images.githubusercontent.com/982322/82094131-bfae0800-96fc-11ea-98c7-8833aed9ec82.png) Law looks like this: ![image](https://user-images.githubusercontent.com/982322/82094290-07cd2a80-96fd-11ea-83df-6dec620ae989.png) ",1, server exception when transfering money due to law when triggering a tax action through a transfer money event i received a server exception law looks like this ,1 481856,13893109291.0,IssuesEvent,2020-10-19 13:07:24,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Build: Eco Staging build failing to create new default world,Category: DevOps Priority: High Status: Fixed,It seems like sometimes the Eco Staging build fails to save the world when it's generating a new one to replace DefaultWorld,1.0,Build: Eco Staging build failing to create new default world - It seems like sometimes the Eco Staging build fails to save the world when it's generating a new one to replace DefaultWorld,1,build eco staging build failing to create new default world it seems like sometimes the eco staging build fails to save the world when it s generating a new one to replace defaultworld,1 250236,7973773147.0,IssuesEvent,2018-07-17 01:12:44,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Connection Failed : No response from master server,High Priority,"**Version:** 0.7.6.0 beta **Steps to Reproduce:** 1. Open Eco Application 2. Click Join 3. Find local server 4. Click Join 5. Starts to load then receive an error message **Expected behavior:** When you click Join to the local server it should load with no connection issue. **Actual behavior:** The following error message popped up: ```Connection Failed: No response from master server```",1.0,"USER ISSUE: Connection Failed : No response from master server - **Version:** 0.7.6.0 beta **Steps to Reproduce:** 1. Open Eco Application 2. Click Join 3. Find local server 4. Click Join 5. Starts to load then receive an error message **Expected behavior:** When you click Join to the local server it should load with no connection issue. **Actual behavior:** The following error message popped up: ```Connection Failed: No response from master server```",1,user issue connection failed no response from master server version beta steps to reproduce open eco application click join find local server click join starts to load then receive an error message expected behavior when you click join to the local server it should load with no connection issue actual behavior the following error message popped up connection failed no response from master server ,1 405722,11881575404.0,IssuesEvent,2020-03-27 12:57:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1488] Treasury is broken.,Priority: High,"Anyone can change tax and treasury haven't link with any titles: ![image](https://user-images.githubusercontent.com/45708377/77757968-3c006500-7043-11ea-8772-9326fc11a56d.png) ",1.0,"[0.9.0 staging-1488] Treasury is broken. - Anyone can change tax and treasury haven't link with any titles: ![image](https://user-images.githubusercontent.com/45708377/77757968-3c006500-7043-11ea-8772-9326fc11a56d.png) ",1, treasury is broken anyone can change tax and treasury haven t link with any titles ,1 458563,13177383096.0,IssuesEvent,2020-08-12 07:15:39,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.0 beta staging-stable-8] Animal Distribution,Category: Tech Priority: High Status: Fixed,"**This might be caused by animals not being loaded in or by them all being in one place.** I recently opened up a new singleplayer world. I had not seen any animals while playing over an hour. So I wondered around eventually found some then I headed back to where I started and there were animals all over the place. I believe something similar happened on the play test server. (When it first started) People kept saying they were not seeing animals anywhere and at the same time me living in the mid of the desert was seeing nothing but animals. I saw jaguars, alligators, wolfs, etc. in large numbers. This problem could be caused by all the animals being generated in one place and dispersing overtime and with the case of my world getting scared away from where they were all at. Or this is caused by problems with loading in animals. Because it seemed strange that animals suddenly were everywhere after I had seen any in any direction for over an hour.",1.0,"[0.9.0.0 beta staging-stable-8] Animal Distribution - **This might be caused by animals not being loaded in or by them all being in one place.** I recently opened up a new singleplayer world. I had not seen any animals while playing over an hour. So I wondered around eventually found some then I headed back to where I started and there were animals all over the place. I believe something similar happened on the play test server. (When it first started) People kept saying they were not seeing animals anywhere and at the same time me living in the mid of the desert was seeing nothing but animals. I saw jaguars, alligators, wolfs, etc. in large numbers. This problem could be caused by all the animals being generated in one place and dispersing overtime and with the case of my world getting scared away from where they were all at. Or this is caused by problems with loading in animals. Because it seemed strange that animals suddenly were everywhere after I had seen any in any direction for over an hour.",1, animal distribution this might be caused by animals not being loaded in or by them all being in one place i recently opened up a new singleplayer world i had not seen any animals while playing over an hour so i wondered around eventually found some then i headed back to where i started and there were animals all over the place i believe something similar happened on the play test server when it first started people kept saying they were not seeing animals anywhere and at the same time me living in the mid of the desert was seeing nothing but animals i saw jaguars alligators wolfs etc in large numbers this problem could be caused by all the animals being generated in one place and dispersing overtime and with the case of my world getting scared away from where they were all at or this is caused by problems with loading in animals because it seemed strange that animals suddenly were everywhere after i had seen any in any direction for over an hour ,1 219248,7334202371.0,IssuesEvent,2018-03-05 21:56:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Server Issue: Exit Error,High Priority,"Tried using the new Exit command in the console and got this error. Maybe this is something to do with using Mono i'm not sure but it didn't like it and didn't seem to save. It left a temporary file in the Storage folder too. This was version 0.7.0.7 ``` exit Saving... [ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.Dictionary`2+Enumerator[TKey,TValue].MoveNext () [0x00016] in <997dde78663c4b4bbf4a1f2b8d296905>:0 at Eco.Core.Serialization.Serializers.DictionarySerializer`3[TDictionary,TKey,TValue].Encode (System.IO.BinaryWriter writer, System.Object instance) [0x00075] in <349ce732a70145f490f526f2bc4f5715>:0 at Eco.Core.Serialization.Serializers.ClassSerializer`1[T].EncodeMembers (System.IO.BinaryWriter writer, System.Object instance) [0x00027] in <349ce732a70145f490f526f2bc4f5715>:0 at Eco.Core.Serialization.Serializers.ObjectSerializer.Encode (System.IO.BinaryWriter writer, System.Object instance) [0x0003e] in <349ce732a70145f490f526f2bc4f5715>:0 at Eco.Core.Serialization.SimpleSerializer.Serialize (System.Object obj) [0x00023] in <349ce732a70145f490f526f2bc4f5715>:0 at Eco.Core.Serialization.CurrentSerializer.Serialize (System.Object obj) [0x00000] in <349ce732a70145f490f526f2bc4f5715>:0 at Eco.Core.Serialization.EcoSerializer.Serialize (System.Object obj) [0x00000] in <349ce732a70145f490f526f2bc4f5715>:0 at Eco.Core.Serialization.ZipBlob.Persist (System.Object obj) [0x00000] in <349ce732a70145f490f526f2bc4f5715>:0 at Eco.Core.Serialization.ISerializationUtil.Save (Eco.Core.Serialization.IStorage storage) [0x00006] in <349ce732a70145f490f526f2bc4f5715>:0 at Eco.Core.Plugins.SimplePlugin`1[TPluginData].SaveAll () [0x00000] in <349ce732a70145f490f526f2bc4f5715>:0 at Eco.Core.Serialization.DataStore+<>c.b__29_0 (Eco.Core.Plugins.Interfaces.IServerPlugin x) [0x0000a] in <349ce732a70145f490f526f2bc4f5715>:0 at Eco.Server.PluginManager+<>c__DisplayClass11_0.b__0 (Eco.Core.Plugins.Interfaces.IServerPlugin x) [0x00000] in <27bd3a9599164bbdbe689071766102d7>:0 at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x00024] in <997dde78663c4b4bbf4a1f2b8d296905>:0 at Eco.Server.PluginManager.ForEach (System.Action`1[T] action) [0x0001e] in <27bd3a9599164bbdbe689071766102d7>:0 at Eco.Core.Serialization.DataStore.SaveAndFlush () [0x00000] in <349ce732a70145f490f526f2bc4f5715>:0 at Eco.Core.Plugins.StorageManager.SaveAndFlush () [0x00005] in <349ce732a70145f490f526f2bc4f5715>:0 at Eco.Server.Startup.Start (System.String[] args) [0x000bd] in <27bd3a9599164bbdbe689071766102d7>:0 at Eco.Server.MainClass.Main (System.String[] args) [0x00005] in <27bd3a9599164bbdbe689071766102d7>:0 ```",1.0,"Server Issue: Exit Error - Tried using the new Exit command in the console and got this error. Maybe this is something to do with using Mono i'm not sure but it didn't like it and didn't seem to save. It left a temporary file in the Storage folder too. This was version 0.7.0.7 ``` exit Saving... [ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.Dictionary`2+Enumerator[TKey,TValue].MoveNext () [0x00016] in <997dde78663c4b4bbf4a1f2b8d296905>:0 at Eco.Core.Serialization.Serializers.DictionarySerializer`3[TDictionary,TKey,TValue].Encode (System.IO.BinaryWriter writer, System.Object instance) [0x00075] in <349ce732a70145f490f526f2bc4f5715>:0 at Eco.Core.Serialization.Serializers.ClassSerializer`1[T].EncodeMembers (System.IO.BinaryWriter writer, System.Object instance) [0x00027] in <349ce732a70145f490f526f2bc4f5715>:0 at Eco.Core.Serialization.Serializers.ObjectSerializer.Encode (System.IO.BinaryWriter writer, System.Object instance) [0x0003e] in <349ce732a70145f490f526f2bc4f5715>:0 at Eco.Core.Serialization.SimpleSerializer.Serialize (System.Object obj) [0x00023] in <349ce732a70145f490f526f2bc4f5715>:0 at Eco.Core.Serialization.CurrentSerializer.Serialize (System.Object obj) [0x00000] in <349ce732a70145f490f526f2bc4f5715>:0 at Eco.Core.Serialization.EcoSerializer.Serialize (System.Object obj) [0x00000] in <349ce732a70145f490f526f2bc4f5715>:0 at Eco.Core.Serialization.ZipBlob.Persist (System.Object obj) [0x00000] in <349ce732a70145f490f526f2bc4f5715>:0 at Eco.Core.Serialization.ISerializationUtil.Save (Eco.Core.Serialization.IStorage storage) [0x00006] in <349ce732a70145f490f526f2bc4f5715>:0 at Eco.Core.Plugins.SimplePlugin`1[TPluginData].SaveAll () [0x00000] in <349ce732a70145f490f526f2bc4f5715>:0 at Eco.Core.Serialization.DataStore+<>c.b__29_0 (Eco.Core.Plugins.Interfaces.IServerPlugin x) [0x0000a] in <349ce732a70145f490f526f2bc4f5715>:0 at Eco.Server.PluginManager+<>c__DisplayClass11_0.b__0 (Eco.Core.Plugins.Interfaces.IServerPlugin x) [0x00000] in <27bd3a9599164bbdbe689071766102d7>:0 at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x00024] in <997dde78663c4b4bbf4a1f2b8d296905>:0 at Eco.Server.PluginManager.ForEach (System.Action`1[T] action) [0x0001e] in <27bd3a9599164bbdbe689071766102d7>:0 at Eco.Core.Serialization.DataStore.SaveAndFlush () [0x00000] in <349ce732a70145f490f526f2bc4f5715>:0 at Eco.Core.Plugins.StorageManager.SaveAndFlush () [0x00005] in <349ce732a70145f490f526f2bc4f5715>:0 at Eco.Server.Startup.Start (System.String[] args) [0x000bd] in <27bd3a9599164bbdbe689071766102d7>:0 at Eco.Server.MainClass.Main (System.String[] args) [0x00005] in <27bd3a9599164bbdbe689071766102d7>:0 ```",1,server issue exit error tried using the new exit command in the console and got this error maybe this is something to do with using mono i m not sure but it didn t like it and didn t seem to save it left a temporary file in the storage folder too this was version exit saving fatal unhandled exception system invalidoperationexception collection was modified enumeration operation may not execute at system collections generic dictionary enumerator movenext in at eco core serialization serializers dictionaryserializer encode system io binarywriter writer system object instance in at eco core serialization serializers classserializer encodemembers system io binarywriter writer system object instance in at eco core serialization serializers objectserializer encode system io binarywriter writer system object instance in at eco core serialization simpleserializer serialize system object obj in at eco core serialization currentserializer serialize system object obj in at eco core serialization ecoserializer serialize system object obj in at eco core serialization zipblob persist system object obj in at eco core serialization iserializationutil save eco core serialization istorage storage in at eco core plugins simpleplugin saveall in at eco core serialization datastore c b eco core plugins interfaces iserverplugin x in at eco server pluginmanager c b eco core plugins interfaces iserverplugin x in at system collections generic list foreach system action action in at eco server pluginmanager foreach system action action in at eco core serialization datastore saveandflush in at eco core plugins storagemanager saveandflush in at eco server startup start system string args in at eco server mainclass main system string args in ,1 553708,16380718783.0,IssuesEvent,2021-05-17 01:41:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[staging] StackOverflow in PropertyScanner,Priority: High Status: Fixed,"![image](https://user-images.githubusercontent.com/475445/110614953-efeef780-81a3-11eb-8184-b8d0b238f915.png) ![image](https://user-images.githubusercontent.com/475445/110614906-e36a9f00-81a3-11eb-95d4-3a7d5efbaba5.png) ``` PropertyPath: /Sections/1/IfThenBlocks/0/If/List/1/List/0/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/EligibleCandidates ```",1.0,"[staging] StackOverflow in PropertyScanner - ![image](https://user-images.githubusercontent.com/475445/110614953-efeef780-81a3-11eb-8184-b8d0b238f915.png) ![image](https://user-images.githubusercontent.com/475445/110614906-e36a9f00-81a3-11eb-95d4-3a7d5efbaba5.png) ``` PropertyPath: /Sections/1/IfThenBlocks/0/If/List/1/List/0/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital 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Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital 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Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital Mayor/RequiredOfCandidates/Titles/Entries/President/RequiredOfCandidates/Titles/Entries/Capital 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entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor 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entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor requiredofcandidates titles entries president requiredofcandidates titles entries capital mayor eligiblecandidates ,1 224028,7465850163.0,IssuesEvent,2018-04-02 07:28:33,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Steam link error,High Priority,"After clicking the button next to the steam link option on the home page it now says that my steam account is linked, However the game is not in my Steam library. I also saw a brief message after I clicked the link that said something along the lines of the key already being registered. ![image](https://user-images.githubusercontent.com/4082137/35876406-2c3cc1be-0b40-11e8-852f-e10ab21a4f0d.png) ",1.0,"Steam link error - After clicking the button next to the steam link option on the home page it now says that my steam account is linked, However the game is not in my Steam library. I also saw a brief message after I clicked the link that said something along the lines of the key already being registered. ![image](https://user-images.githubusercontent.com/4082137/35876406-2c3cc1be-0b40-11e8-852f-e10ab21a4f0d.png) ",1,steam link error after clicking the button next to the steam link option on the home page it now says that my steam account is linked however the game is not in my steam library i also saw a brief message after i clicked the link that said something along the lines of the key already being registered ,1 229746,7588663621.0,IssuesEvent,2018-04-26 02:57:46,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Crash accessing MasterServerListing,High Priority,"Value cannot be null. Parameter name: address at System.Net.IPEndPoint..ctor(IPAddress address, Int32 port) at Eco.Plugins.Networking.NetworkServer.<>c__DisplayClass10_0.b__0(NetOutgoingMessage message) at Eco.Shared.Networking.NetMessage.SendMasterServerMessage(NetPeer peer, Byte messageType, Action`1 handler) at Eco.Plugins.Networking.NetworkServer.RefreshMasterServerListing(Boolean publicServer) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.TimerQueueTimer.CallCallback() at System.Threading.TimerQueueTimer.Fire() at System.Threading.TimerQueue.FireNextTimers()",1.0,"Crash accessing MasterServerListing - Value cannot be null. Parameter name: address at System.Net.IPEndPoint..ctor(IPAddress address, Int32 port) at Eco.Plugins.Networking.NetworkServer.<>c__DisplayClass10_0.b__0(NetOutgoingMessage message) at Eco.Shared.Networking.NetMessage.SendMasterServerMessage(NetPeer peer, Byte messageType, Action`1 handler) at Eco.Plugins.Networking.NetworkServer.RefreshMasterServerListing(Boolean publicServer) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.TimerQueueTimer.CallCallback() at System.Threading.TimerQueueTimer.Fire() at System.Threading.TimerQueue.FireNextTimers()",1,crash accessing masterserverlisting value cannot be null parameter name address at system net ipendpoint ctor ipaddress address port at eco plugins networking networkserver c b netoutgoingmessage message at eco shared networking netmessage sendmasterservermessage netpeer peer byte messagetype action handler at eco plugins networking networkserver refreshmasterserverlisting boolean publicserver at system threading executioncontext runinternal executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading timerqueuetimer callcallback at system threading timerqueuetimer fire at system threading timerqueue firenexttimers ,1 219285,7334560989.0,IssuesEvent,2018-03-05 23:18:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Remove 'Use Waste' option from server window,High Priority,"This option is super broken and breaks everyone who tries to use it, in a very confusing way. We need to not have unfinished/broken features as options in the server window.",1.0,"Remove 'Use Waste' option from server window - This option is super broken and breaks everyone who tries to use it, in a very confusing way. We need to not have unfinished/broken features as options in the server window.",1,remove use waste option from server window this option is super broken and breaks everyone who tries to use it in a very confusing way we need to not have unfinished broken features as options in the server window ,1 329984,10027837546.0,IssuesEvent,2019-07-17 10:07:28,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.8.2.9=release-preview] Hot keys and chat,High Priority QA,"Hotkeys are hotkeys in chat too When you type a word with ""C"" chat window will be toggled, for example",1.0,"[0.8.2.9=release-preview] Hot keys and chat - Hotkeys are hotkeys in chat too When you type a word with ""C"" chat window will be toggled, for example",1, hot keys and chat hotkeys are hotkeys in chat too when you type a word with c chat window will be toggled for example,1 441551,12719631923.0,IssuesEvent,2020-06-24 09:36:31,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1614] UI: Transfer does not work,Category: Gameplay Priority: Critical Priority: High Status: Fixed Week Task,"1. Tax and Result fields are wrong ![bandicam 2020-06-22 11-30-29-748](https://user-images.githubusercontent.com/27898520/85255507-d96d0880-b47b-11ea-98d2-b3cb04e1b568.jpg) 2. Send button does nothing ",2.0,"[0.9.0 staging-1614] UI: Transfer does not work - 1. Tax and Result fields are wrong ![bandicam 2020-06-22 11-30-29-748](https://user-images.githubusercontent.com/27898520/85255507-d96d0880-b47b-11ea-98d2-b3cb04e1b568.jpg) 2. Send button does nothing ",1, ui transfer does not work tax and result fields are wrong send button does nothing ,1 249593,7963815996.0,IssuesEvent,2018-07-13 18:58:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Can no longer propose laws,High Priority,"Probably caused by the fix that shuts down the server when the client has shut down. Web interface just thinks I'm logged out when I opened it from the game seconds ago. ![cantproposelaws](https://user-images.githubusercontent.com/35509188/42606477-b7da8550-8532-11e8-861c-3b7432fec9ae.PNG)",1.0,"Can no longer propose laws - Probably caused by the fix that shuts down the server when the client has shut down. Web interface just thinks I'm logged out when I opened it from the game seconds ago. ![cantproposelaws](https://user-images.githubusercontent.com/35509188/42606477-b7da8550-8532-11e8-861c-3b7432fec9ae.PNG)",1,can no longer propose laws probably caused by the fix that shuts down the server when the client has shut down web interface just thinks i m logged out when i opened it from the game seconds ago ,1 441328,12716067882.0,IssuesEvent,2020-06-24 00:42:26,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Update game server auth handling for cloud world owners,Priority: High,"Users can buy cloud worlds (aka hosted worlds) and not own eco the game. This creates an issue where users cannot edit their worlds, because they are rejected when the game server calls auth (because they dont own the game) Update game server, when it sends user data to auth, it includes the game server's server id Update auth, if user does not own eco, then check if they own that specific server id (check in worlds table > server_id + user_id) If they do own that server then let them login and return normal login response ",1.0,"Update game server auth handling for cloud world owners - Users can buy cloud worlds (aka hosted worlds) and not own eco the game. This creates an issue where users cannot edit their worlds, because they are rejected when the game server calls auth (because they dont own the game) Update game server, when it sends user data to auth, it includes the game server's server id Update auth, if user does not own eco, then check if they own that specific server id (check in worlds table > server_id + user_id) If they do own that server then let them login and return normal login response ",1,update game server auth handling for cloud world owners users can buy cloud worlds aka hosted worlds and not own eco the game this creates an issue where users cannot edit their worlds because they are rejected when the game server calls auth because they dont own the game update game server when it sends user data to auth it includes the game server s server id update auth if user does not own eco then check if they own that specific server id check in worlds table server id user id if they do own that server then let them login and return normal login response ,1 441055,12707130963.0,IssuesEvent,2020-06-23 08:24:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1614] Unknown item in filter list,Priority: High Status: Fixed Week Task,"If you add this unknown item to list then it will be crash: ![image](https://user-images.githubusercontent.com/45708377/85264900-1801c380-b47a-11ea-8a85-b20ec391b25a.png) ``` System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Components.StoreComponent.<>c.b__30_8(TradeOffer x) at System.Linq.EnumerableSorter`2.ComputeKeys(TElement[] elements, Int32 count) at System.Linq.EnumerableSorter`1.ComputeMap(TElement[] elements, Int32 count) at System.Linq.EnumerableSorter`1.Sort(TElement[] elements, Int32 count) at System.Linq.OrderedEnumerable`1.GetEnumerator()+MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at System.Linq.Enumerable.ConcatIterator`1.ToList() at Eco.Shared.Utils.EnumerableExtensions.AsList[T](IEnumerable`1 this) at Eco.Core.Utils.ControllerList`1.Set(IEnumerable`1 entries) at Eco.Gameplay.Components.StoreComponent.SetTrades(Boolean buying, List`1 itemIDs) ``` _Originally posted by @SlayksWood in https://github.com/StrangeLoopGames/EcoIssues/issues/15946#issuecomment-647363222_",1.0,"[0.9.0 staging-1614] Unknown item in filter list - If you add this unknown item to list then it will be crash: ![image](https://user-images.githubusercontent.com/45708377/85264900-1801c380-b47a-11ea-8a85-b20ec391b25a.png) ``` System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Components.StoreComponent.<>c.b__30_8(TradeOffer x) at System.Linq.EnumerableSorter`2.ComputeKeys(TElement[] elements, Int32 count) at System.Linq.EnumerableSorter`1.ComputeMap(TElement[] elements, Int32 count) at System.Linq.EnumerableSorter`1.Sort(TElement[] elements, Int32 count) at System.Linq.OrderedEnumerable`1.GetEnumerator()+MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at System.Linq.Enumerable.ConcatIterator`1.ToList() at Eco.Shared.Utils.EnumerableExtensions.AsList[T](IEnumerable`1 this) at Eco.Core.Utils.ControllerList`1.Set(IEnumerable`1 entries) at Eco.Gameplay.Components.StoreComponent.SetTrades(Boolean buying, List`1 itemIDs) ``` _Originally posted by @SlayksWood in https://github.com/StrangeLoopGames/EcoIssues/issues/15946#issuecomment-647363222_",1, unknown item in filter list if you add this unknown item to list then it will be crash system nullreferenceexception object reference not set to an instance of an object at eco gameplay components storecomponent c b tradeoffer x at system linq enumerablesorter computekeys telement elements count at system linq enumerablesorter computemap telement elements count at system linq enumerablesorter sort telement elements count at system linq orderedenumerable getenumerator movenext at system collections generic list insertrange index ienumerable collection at system linq enumerable concatiterator tolist at eco shared utils enumerableextensions aslist ienumerable this at eco core utils controllerlist set ienumerable entries at eco gameplay components storecomponent settrades boolean buying list itemids originally posted by slaykswood in ,1 319944,9762347511.0,IssuesEvent,2019-06-05 11:06:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.8.2.0 staging-17-n] The possobility to steal power,High Priority QA Staging,"The possobility to steal mechanical and electric power. Step to reproduce: - another player spawn Wind Turbine and WaterWheel and claim territory - you spawn near electric and mechanic water pump. It works from another player energy source. I add high label because sometimes in priority not their sources of consumption. For Example: - Anna spawn Wind turbine (1000W) and 4 Electic Water Pump (100x4 = 400W) - I spawn 4 Electic Water Pump (100x4 = 400W) - Anna spawn Electric Machinist table (250W) ![image](https://user-images.githubusercontent.com/45708377/58951880-f06e8900-879a-11e9-8b46-95bc115ef918.png) ![image](https://user-images.githubusercontent.com/45708377/58951669-5d355380-879a-11e9-947f-e17572188adf.png) It doesn't work. Power grid has insufficient power. ",1.0,"[0.8.2.0 staging-17-n] The possobility to steal power - The possobility to steal mechanical and electric power. Step to reproduce: - another player spawn Wind Turbine and WaterWheel and claim territory - you spawn near electric and mechanic water pump. It works from another player energy source. I add high label because sometimes in priority not their sources of consumption. For Example: - Anna spawn Wind turbine (1000W) and 4 Electic Water Pump (100x4 = 400W) - I spawn 4 Electic Water Pump (100x4 = 400W) - Anna spawn Electric Machinist table (250W) ![image](https://user-images.githubusercontent.com/45708377/58951880-f06e8900-879a-11e9-8b46-95bc115ef918.png) ![image](https://user-images.githubusercontent.com/45708377/58951669-5d355380-879a-11e9-947f-e17572188adf.png) It doesn't work. Power grid has insufficient power. ",1, the possobility to steal power the possobility to steal mechanical and electric power step to reproduce another player spawn wind turbine and waterwheel and claim territory you spawn near electric and mechanic water pump it works from another player energy source i add high label because sometimes in priority not their sources of consumption for example anna spawn wind turbine and electic water pump i spawn electic water pump anna spawn electric machinist table it doesn t work power grid has insufficient power ,1 243737,7861273653.0,IssuesEvent,2018-06-21 23:23:24,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: treasury - allocate is not working,High Priority,"**Version:** 0.7.5.0 beta staging-bad4361f Partially game breaking Treasury ""allocate"" button is not working, and treasury is not see world currences.",1.0,"USER ISSUE: treasury - allocate is not working - **Version:** 0.7.5.0 beta staging-bad4361f Partially game breaking Treasury ""allocate"" button is not working, and treasury is not see world currences.",1,user issue treasury allocate is not working version beta staging partially game breaking treasury allocate button is not working and treasury is not see world currences ,1 451217,13031412669.0,IssuesEvent,2020-07-28 01:09:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1595] Tilled block become in Dirt after some time,Category: Gameplay Priority: High Status: Fixed Type: Regression,"Hoe some ground: ![image](https://user-images.githubusercontent.com/45708377/84232296-aaa87700-aaf8-11ea-9ef7-fe50e3fb86d4.png) Wait 15 minutes: ![image](https://user-images.githubusercontent.com/45708377/84233484-15f34880-aafb-11ea-9faf-86ff358ba097.png) It's a nice bug-feature, but this is bug. So should be fixed. We have another issue for post 0.9 to change this behavior, but I assume it will be another way #14726",1.0,"[0.9.0 staging-1595] Tilled block become in Dirt after some time - Hoe some ground: ![image](https://user-images.githubusercontent.com/45708377/84232296-aaa87700-aaf8-11ea-9ef7-fe50e3fb86d4.png) Wait 15 minutes: ![image](https://user-images.githubusercontent.com/45708377/84233484-15f34880-aafb-11ea-9faf-86ff358ba097.png) It's a nice bug-feature, but this is bug. So should be fixed. We have another issue for post 0.9 to change this behavior, but I assume it will be another way #14726",1, tilled block become in dirt after some time hoe some ground wait minutes it s a nice bug feature but this is bug so should be fixed we have another issue for post to change this behavior but i assume it will be another way ,1 290624,8901420208.0,IssuesEvent,2019-01-17 02:19:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Need tutorials updated for new skills system,High Priority,Be sure to get art support as needed from Milenko,1.0,Need tutorials updated for new skills system - Be sure to get art support as needed from Milenko,1,need tutorials updated for new skills system be sure to get art support as needed from milenko,1 288229,8837011723.0,IssuesEvent,2019-01-05 00:12:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Master: palm, interaction problems.",High Priority,"![default](https://user-images.githubusercontent.com/4980243/49685944-238ed300-fafe-11e8-997a-59db8197b4c4.png) (can be chopped down, but see screenshots.... Chop position really hard to find ![default](https://user-images.githubusercontent.com/4980243/49685947-35707600-fafe-11e8-93ed-cf8f48eae475.png) log OVERSIZED ![default](https://user-images.githubusercontent.com/4980243/49685952-49b47300-fafe-11e8-8ab4-d676a5e49b88.png) And cause break+kick player in pickup attempt. ``` System.NullReferenceException HResult=0x80004003 Сообщение = Ссылка на объект не указывает на экземпляр объекта. Источник = Eco.Mods Трассировка стека: at TreeEntity.PickupLog(Player player, Guid logID) in d:\DevelopECO\Eco\Server\Mods\Objects\TreeObject.cs:line 268 at TreeEntity.OnActInteract(InteractionContext context) in d:\DevelopECO\Eco\Server\Mods\Objects\TreeObject.cs:line 199 at Eco.Gameplay.Players.Player.<>c__DisplayClass48_0.b__2(IInteractable inter) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Players\Player.cs:line 302 at Eco.Gameplay.Interactions.InteractionExtensions.<>c__DisplayClass2_1`1.b__1() in D:\DevelopECO\Eco\Server\Eco.Gameplay\Interactions\IInteractable.cs:line 102 at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Interactions\IInteractable.cs:line 111 at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess[T](IEnumerable`1 enumerable, Func`2 resultFunc) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Interactions\IInteractable.cs:line 102 at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Players\Player.cs:line 308 ```",1.0,"Master: palm, interaction problems. - ![default](https://user-images.githubusercontent.com/4980243/49685944-238ed300-fafe-11e8-997a-59db8197b4c4.png) (can be chopped down, but see screenshots.... Chop position really hard to find ![default](https://user-images.githubusercontent.com/4980243/49685947-35707600-fafe-11e8-93ed-cf8f48eae475.png) log OVERSIZED ![default](https://user-images.githubusercontent.com/4980243/49685952-49b47300-fafe-11e8-8ab4-d676a5e49b88.png) And cause break+kick player in pickup attempt. ``` System.NullReferenceException HResult=0x80004003 Сообщение = Ссылка на объект не указывает на экземпляр объекта. Источник = Eco.Mods Трассировка стека: at TreeEntity.PickupLog(Player player, Guid logID) in d:\DevelopECO\Eco\Server\Mods\Objects\TreeObject.cs:line 268 at TreeEntity.OnActInteract(InteractionContext context) in d:\DevelopECO\Eco\Server\Mods\Objects\TreeObject.cs:line 199 at Eco.Gameplay.Players.Player.<>c__DisplayClass48_0.b__2(IInteractable inter) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Players\Player.cs:line 302 at Eco.Gameplay.Interactions.InteractionExtensions.<>c__DisplayClass2_1`1.b__1() in D:\DevelopECO\Eco\Server\Eco.Gameplay\Interactions\IInteractable.cs:line 102 at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Interactions\IInteractable.cs:line 111 at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess[T](IEnumerable`1 enumerable, Func`2 resultFunc) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Interactions\IInteractable.cs:line 102 at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) in D:\DevelopECO\Eco\Server\Eco.Gameplay\Players\Player.cs:line 308 ```",1,master palm interaction problems can be chopped down but see screenshots chop position really hard to find log oversized and cause break kick player in pickup attempt system nullreferenceexception hresult сообщение ссылка на объект не указывает на экземпляр объекта источник eco mods трассировка стека at treeentity pickuplog player player guid logid in d developeco eco server mods objects treeobject cs line at treeentity onactinteract interactioncontext context in d developeco eco server mods objects treeobject cs line at eco gameplay players player c b iinteractable inter in d developeco eco server eco gameplay players player cs line at eco gameplay interactions interactionextensions c b in d developeco eco server eco gameplay interactions iinteractable cs line at eco gameplay interactions interactionextensions executeuntilsuccess ienumerable results in d developeco eco server eco gameplay interactions iinteractable cs line at eco gameplay interactions interactionextensions executeuntilsuccess ienumerable enumerable func resultfunc in d developeco eco server eco gameplay interactions iinteractable cs line at eco gameplay players player playerinteract interactioninfo info in d developeco eco server eco gameplay players player cs line ,1 499511,14448998468.0,IssuesEvent,2020-12-08 07:20:08,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.1.5 beta release-119]Civics: Amendments not showing up,Category: Laws Priority: High Type: Regression,"Amendments done to the constitution does not reveal themselves in the list as added articles. the constitution doesnt properly add new articles via amendments. ![Screenshot_21](https://user-images.githubusercontent.com/24981362/100063171-0fe6ef00-2e31-11eb-8661-0531eff2451c.jpg) As you can see i have a lot more then just 7 articles ![Screenshot_22](https://user-images.githubusercontent.com/24981362/100063175-12494900-2e31-11eb-91d3-383e613930d2.jpg) Regression as this worked in 9.0 previously ",1.0,"[0.9.1.5 beta release-119]Civics: Amendments not showing up - Amendments done to the constitution does not reveal themselves in the list as added articles. the constitution doesnt properly add new articles via amendments. ![Screenshot_21](https://user-images.githubusercontent.com/24981362/100063171-0fe6ef00-2e31-11eb-8661-0531eff2451c.jpg) As you can see i have a lot more then just 7 articles ![Screenshot_22](https://user-images.githubusercontent.com/24981362/100063175-12494900-2e31-11eb-91d3-383e613930d2.jpg) Regression as this worked in 9.0 previously ",1, civics amendments not showing up amendments done to the constitution does not reveal themselves in the list as added articles the constitution doesnt properly add new articles via amendments as you can see i have a lot more then just articles regression as this worked in previously ,1 316233,9639201674.0,IssuesEvent,2019-05-16 13:03:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,[0.8.1.3] Distribution station is working incorrect,Fixed High Priority QA Staging Verified,"1. Value ""Max days played for citizens to be eligible"" reset to basic value ""5"". Step to reproduce - Set the value on ""2"". - Leave the station and do something else (about 10 minutes) - Go back to the station. - Open tab ""ItemDistribution"" - The value ""Max days played for citizens to be eligible"" is set to ""5"". - Don't change the value and click Apply. The message says that the value ""Max days played for citizens to be eligible"" is set to ""2"". ![image](https://user-images.githubusercontent.com/45708377/56346036-dd433200-61c9-11e9-82d4-787f7f5904ed.png) 2. You can take more items than distributed. Step 1 to reproduce - Using the command /testdistributionstation many times. - Find the distribution station where the number of distributed items indicated less than in it. - Drag the item to your inventory. - Very often you can take more items than indicated. Step 2 to reproduce - Another player spawn the distribution station - Another player put 200 Log in distribution station - Another player set item to distribute for citizen: Log 10 - You spawn stockpile near distribution station - Drag Log from distribution station to your stockpile with Shift. Repeat some times. Every time you get a different amount of Log (I got 50max) 3. I'm not quite sure that it's a bug. But I think distribution station has the wrong behavior. I can use items even if I'm not a new city citizen. - Another player makes a station when I am a new citizen. - wait need time so that I don't fit the distributed station's requarements. - While another player doesn't refresh at tab ""ItemDistribution"" with button ""Apply"" I can use the distributed station. ![image](https://user-images.githubusercontent.com/45708377/56345764-3494d280-61c9-11e9-8174-53d0602496df.png) Day 10, 14:22 ",1.0,"[0.8.1.3] Distribution station is working incorrect - 1. Value ""Max days played for citizens to be eligible"" reset to basic value ""5"". Step to reproduce - Set the value on ""2"". - Leave the station and do something else (about 10 minutes) - Go back to the station. - Open tab ""ItemDistribution"" - The value ""Max days played for citizens to be eligible"" is set to ""5"". - Don't change the value and click Apply. The message says that the value ""Max days played for citizens to be eligible"" is set to ""2"". ![image](https://user-images.githubusercontent.com/45708377/56346036-dd433200-61c9-11e9-82d4-787f7f5904ed.png) 2. You can take more items than distributed. Step 1 to reproduce - Using the command /testdistributionstation many times. - Find the distribution station where the number of distributed items indicated less than in it. - Drag the item to your inventory. - Very often you can take more items than indicated. Step 2 to reproduce - Another player spawn the distribution station - Another player put 200 Log in distribution station - Another player set item to distribute for citizen: Log 10 - You spawn stockpile near distribution station - Drag Log from distribution station to your stockpile with Shift. Repeat some times. Every time you get a different amount of Log (I got 50max) 3. I'm not quite sure that it's a bug. But I think distribution station has the wrong behavior. I can use items even if I'm not a new city citizen. - Another player makes a station when I am a new citizen. - wait need time so that I don't fit the distributed station's requarements. - While another player doesn't refresh at tab ""ItemDistribution"" with button ""Apply"" I can use the distributed station. ![image](https://user-images.githubusercontent.com/45708377/56345764-3494d280-61c9-11e9-8174-53d0602496df.png) Day 10, 14:22 ",1, distribution station is working incorrect value max days played for citizens to be eligible reset to basic value step to reproduce set the value on leave the station and do something else about minutes go back to the station open tab itemdistribution the value max days played for citizens to be eligible is set to don t change the value and click apply the message says that the value max days played for citizens to be eligible is set to you can take more items than distributed step to reproduce using the command testdistributionstation many times find the distribution station where the number of distributed items indicated less than in it drag the item to your inventory very often you can take more items than indicated step to reproduce another player spawn the distribution station another player put log in distribution station another player set item to distribute for citizen log you spawn stockpile near distribution station drag log from distribution station to your stockpile with shift repeat some times every time you get a different amount of log i got i m not quite sure that it s a bug but i think distribution station has the wrong behavior i can use items even if i m not a new city citizen another player makes a station when i am a new citizen wait need time so that i don t fit the distributed station s requarements while another player doesn t refresh at tab itemdistribution with button apply i can use the distributed station day ,1 250235,7973766488.0,IssuesEvent,2018-07-17 01:10:00,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Food HUD not showing,High Priority,"**Version:** 0.7.6.0 beta **Steps to Reproduce:** When tutorials show up in the left top, the food bar dissapears, Fix: When removing the tutorials the food bar apears **Expected behavior:** both apearing **Actual behavior:** the food bar dissapears and the tutorials show up",1.0,"USER ISSUE: Food HUD not showing - **Version:** 0.7.6.0 beta **Steps to Reproduce:** When tutorials show up in the left top, the food bar dissapears, Fix: When removing the tutorials the food bar apears **Expected behavior:** both apearing **Actual behavior:** the food bar dissapears and the tutorials show up",1,user issue food hud not showing version beta steps to reproduce when tutorials show up in the left top the food bar dissapears fix when removing the tutorials the food bar apears expected behavior both apearing actual behavior the food bar dissapears and the tutorials show up,1 505036,14626230913.0,IssuesEvent,2020-12-23 09:59:19,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Patches in Rainforest Biome empty,Category: Balance Priority: High Type: Regression,"On my server i saw that there's some patches in the Rainforest biome that's completly empty except from trees. No flowers, no bushes no nothing. See pic.. ![ecorainforestempty1](https://user-images.githubusercontent.com/32419758/95976011-37e93880-0e17-11eb-939d-ee43b7fba350.png) There is a couple of these patches. So far only found in rainforest. Uploading my server folder if that helps. Server files : https://www.dropbox.com/sh/xg32a6518y10w2l/AADMI_kEt3CTCwqn-uxaYM-Fa?dl=0 // Nemo - Mr Magic ",1.0,"Patches in Rainforest Biome empty - On my server i saw that there's some patches in the Rainforest biome that's completly empty except from trees. No flowers, no bushes no nothing. See pic.. ![ecorainforestempty1](https://user-images.githubusercontent.com/32419758/95976011-37e93880-0e17-11eb-939d-ee43b7fba350.png) There is a couple of these patches. So far only found in rainforest. Uploading my server folder if that helps. Server files : https://www.dropbox.com/sh/xg32a6518y10w2l/AADMI_kEt3CTCwqn-uxaYM-Fa?dl=0 // Nemo - Mr Magic ",1,patches in rainforest biome empty on my server i saw that there s some patches in the rainforest biome that s completly empty except from trees no flowers no bushes no nothing see pic there is a couple of these patches so far only found in rainforest uploading my server folder if that helps server files nemo mr magic ,1 515526,14964972805.0,IssuesEvent,2021-01-27 12:45:26,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2.0 beta releases-141]UI crafting window is template and non interactable (pump jack),Category: UI Priority: High Type: Bug,"Adding an issue for it and pinning it. Not entirely sure how this happened so we need more solid reproduction steps for this. She picked oil drilling and opened a pumpjack fairly shortly after picking the skill, had not interacted with them prior to taking the specialty, i however had it since before and had crafting queues running. The problem at hand is that she now has a progression lock and cannot get the proper crafting UI to show up, tried restarting client completely as well as the server and it is not fixing itself. [Player(2).log](https://github.com/StrangeLoopGames/EcoIssues/files/5867202/Player.2.log) Image showing the template crafting UI ![Screenshot_117.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/f8d21fef-90a1-48c2-97cd-21f4592e0ae0)",1.0,"[0.9.2.0 beta releases-141]UI crafting window is template and non interactable (pump jack) - Adding an issue for it and pinning it. Not entirely sure how this happened so we need more solid reproduction steps for this. She picked oil drilling and opened a pumpjack fairly shortly after picking the skill, had not interacted with them prior to taking the specialty, i however had it since before and had crafting queues running. The problem at hand is that she now has a progression lock and cannot get the proper crafting UI to show up, tried restarting client completely as well as the server and it is not fixing itself. [Player(2).log](https://github.com/StrangeLoopGames/EcoIssues/files/5867202/Player.2.log) Image showing the template crafting UI ![Screenshot_117.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/f8d21fef-90a1-48c2-97cd-21f4592e0ae0)",1, ui crafting window is template and non interactable pump jack adding an issue for it and pinning it not entirely sure how this happened so we need more solid reproduction steps for this she picked oil drilling and opened a pumpjack fairly shortly after picking the skill had not interacted with them prior to taking the specialty i however had it since before and had crafting queues running the problem at hand is that she now has a progression lock and cannot get the proper crafting ui to show up tried restarting client completely as well as the server and it is not fixing itself image showing the template crafting ui ,1 350594,10492618025.0,IssuesEvent,2019-09-25 13:37:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[master-preview] New Work order icons cause FPS drop,Fixed High Priority,"Step to reproduce: - start new server. I have 60+ FPS ![image](https://user-images.githubusercontent.com/45708377/65302884-29354100-db85-11e9-8dc9-fb9af418dcc4.png) - place 4-5 CraftTable (workbenchx2, campfirex2, bloomeryx2). Still have 60+ FPS ![image](https://user-images.githubusercontent.com/45708377/65303079-a1036b80-db85-11e9-86b3-40d140a71377.png) - add 5 orders to each CraftTable. I have FPS near 20. ![image](https://user-images.githubusercontent.com/45708377/65303146-df992600-db85-11e9-853b-a1d39bcbdfb1.png) - close almost all work orders. And I have 60+ FPS again when I stand. But I have FPS drop to 20 when I start moving. ![image](https://user-images.githubusercontent.com/45708377/65303461-c93f9a00-db86-11e9-8b98-eb7b39bdd5bb.png) - delete all Work orders. I have 60+ FPS constantly. Even a few orders leads to FPS drop.",1.0,"[master-preview] New Work order icons cause FPS drop - Step to reproduce: - start new server. I have 60+ FPS ![image](https://user-images.githubusercontent.com/45708377/65302884-29354100-db85-11e9-8dc9-fb9af418dcc4.png) - place 4-5 CraftTable (workbenchx2, campfirex2, bloomeryx2). Still have 60+ FPS ![image](https://user-images.githubusercontent.com/45708377/65303079-a1036b80-db85-11e9-86b3-40d140a71377.png) - add 5 orders to each CraftTable. I have FPS near 20. ![image](https://user-images.githubusercontent.com/45708377/65303146-df992600-db85-11e9-853b-a1d39bcbdfb1.png) - close almost all work orders. And I have 60+ FPS again when I stand. But I have FPS drop to 20 when I start moving. ![image](https://user-images.githubusercontent.com/45708377/65303461-c93f9a00-db86-11e9-8b98-eb7b39bdd5bb.png) - delete all Work orders. I have 60+ FPS constantly. Even a few orders leads to FPS drop.",1, new work order icons cause fps drop step to reproduce start new server i have fps place crafttable still have fps add orders to each crafttable i have fps near close almost all work orders and i have fps again when i stand but i have fps drop to when i start moving delete all work orders i have fps constantly even a few orders leads to fps drop ,1 286494,8788990331.0,IssuesEvent,2018-12-21 00:57:09,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Hosted worlds: server name silently not accert non-english character.,Complete Created Pull Request High Priority,"Non-english letters can be entered, but hit ""ok"" mark does nothing. ![default](https://user-images.githubusercontent.com/4980243/48899652-37310d00-ee61-11e8-97fc-c9a1c9de0b2d.png) (It works before master broken)",1.0,"Hosted worlds: server name silently not accert non-english character. - Non-english letters can be entered, but hit ""ok"" mark does nothing. ![default](https://user-images.githubusercontent.com/4980243/48899652-37310d00-ee61-11e8-97fc-c9a1c9de0b2d.png) (It works before master broken)",1,hosted worlds server name silently not accert non english character non english letters can be entered but hit ok mark does nothing it works before master broken ,1 110495,4427650780.0,IssuesEvent,2016-08-16 22:10:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,SkillModifiedValues.cs returning -2 as default for SkillLevel,bug High Priority,"http://ecoforum.strangeloopgames.com/topic/829/learning-the-cooking-skill/5 Code: Server\Eco.Gameplay\Skills\SkillModifiedValues.cs int SkillLevel(Player player) => player.Skill(this.SkillType)?.Level ?? -2; Which following his SS results in return Text.Error($""Your {skillName} is too low to craft this.)"" + Text.Subtext($""\n(Current level: {Text.Skill(this.SkillLevel(player).ToString())}. Required level: {Text.Skill(this.MinLevel.ToString())})\n""));",1.0,"SkillModifiedValues.cs returning -2 as default for SkillLevel - http://ecoforum.strangeloopgames.com/topic/829/learning-the-cooking-skill/5 Code: Server\Eco.Gameplay\Skills\SkillModifiedValues.cs int SkillLevel(Player player) => player.Skill(this.SkillType)?.Level ?? -2; Which following his SS results in return Text.Error($""Your {skillName} is too low to craft this.)"" + Text.Subtext($""\n(Current level: {Text.Skill(this.SkillLevel(player).ToString())}. Required level: {Text.Skill(this.MinLevel.ToString())})\n""));",1,skillmodifiedvalues cs returning as default for skilllevel code server eco gameplay skills skillmodifiedvalues cs int skilllevel player player player skill this skilltype level which following his ss results in return text error your skillname is too low to craft this text subtext n current level text skill this skilllevel player tostring required level text skill this minlevel tostring n ,1 219306,7334689028.0,IssuesEvent,2018-03-05 23:55:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Going to website from game does not pass auth token,High Priority,"In game, use 'propose law' or 'run for office' or 'view law' buttons to go to webpage sends to url http://74.85.92.174:30111/lawsadd.html?username=test&authtoken= with no authtoken",1.0,"Going to website from game does not pass auth token - In game, use 'propose law' or 'run for office' or 'view law' buttons to go to webpage sends to url http://74.85.92.174:30111/lawsadd.html?username=test&authtoken= with no authtoken",1,going to website from game does not pass auth token in game use propose law or run for office or view law buttons to go to webpage sends to url with no authtoken,1 227951,7544650036.0,IssuesEvent,2018-04-17 19:06:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: My world is cut in half,High Priority Steam Report,"**Version:** 0.7.3.1 beta **Steps to Reproduce:** When I load my saved file (solo server), at some point the world is cut in half (see screenshots). There is no floor anymore and when I try to walk on the floor that should be there (it was there for sure when I saved, my house was at this location), I start falling and never stop falling. I have to disconnect, but it does not fix the issue. ![screen](https://user-images.githubusercontent.com/2060457/38164093-47236d6e-34ff-11e8-9f53-1929ceadc8eb.png) ![screen](https://user-images.githubusercontent.com/2060457/38164108-a7bdf3a6-34ff-11e8-85fb-467afd6f904d.png) **Expected behavior:** Have continuity in floor. **Actual behavior:** The floor doesn't display and when I walk on it, I fall through the world ",1.0,"USER ISSUE: My world is cut in half - **Version:** 0.7.3.1 beta **Steps to Reproduce:** When I load my saved file (solo server), at some point the world is cut in half (see screenshots). There is no floor anymore and when I try to walk on the floor that should be there (it was there for sure when I saved, my house was at this location), I start falling and never stop falling. I have to disconnect, but it does not fix the issue. ![screen](https://user-images.githubusercontent.com/2060457/38164093-47236d6e-34ff-11e8-9f53-1929ceadc8eb.png) ![screen](https://user-images.githubusercontent.com/2060457/38164108-a7bdf3a6-34ff-11e8-85fb-467afd6f904d.png) **Expected behavior:** Have continuity in floor. **Actual behavior:** The floor doesn't display and when I walk on it, I fall through the world ",1,user issue my world is cut in half version beta steps to reproduce when i load my saved file solo server at some point the world is cut in half see screenshots there is no floor anymore and when i try to walk on the floor that should be there it was there for sure when i saved my house was at this location i start falling and never stop falling i have to disconnect but it does not fix the issue expected behavior have continuity in floor actual behavior the floor doesn t display and when i walk on it i fall through the world ,1 545410,15950088538.0,IssuesEvent,2021-04-15 08:14:53,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.4 Develop-254]Controls Tutorial: Unable to complete first task (Pressing Tab),Category: Gameplay Priority: High Regression Squad: Wild Turkey Type: Bug,"Build: 0.9.4 Develop-254 ### Issue Unable to complete the first task of the **Controls Tutorial** - **""Press 'tab' to toggle the mouse cursor on and off""** task. Pressing the Tab key does nothing. However, you can complete the other tasks. https://images.zenhubusercontent.com/47210472/9472b538-af00-4508-a230-53bc5b02c85c/2021_04_15_16_08.mp4 Similar to #9033",1.0,"[0.9.4 Develop-254]Controls Tutorial: Unable to complete first task (Pressing Tab) - Build: 0.9.4 Develop-254 ### Issue Unable to complete the first task of the **Controls Tutorial** - **""Press 'tab' to toggle the mouse cursor on and off""** task. Pressing the Tab key does nothing. However, you can complete the other tasks. https://images.zenhubusercontent.com/47210472/9472b538-af00-4508-a230-53bc5b02c85c/2021_04_15_16_08.mp4 Similar to #9033",1, controls tutorial unable to complete first task pressing tab build develop issue unable to complete the first task of the controls tutorial press tab to toggle the mouse cursor on and off task pressing the tab key does nothing however you can complete the other tasks similar to ,1 267306,8387408684.0,IssuesEvent,2018-10-09 00:13:12,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,"/trashcity command is broken, meaning garbage could be broken",High Priority,"![trashcity](https://user-images.githubusercontent.com/35509188/46639799-46603380-cb1d-11e8-8c1b-926c4f3047f9.PNG) Running the trash city command forces the server to crash.",1.0,"/trashcity command is broken, meaning garbage could be broken - ![trashcity](https://user-images.githubusercontent.com/35509188/46639799-46603380-cb1d-11e8-8c1b-926c4f3047f9.PNG) Running the trash city command forces the server to crash.",1, trashcity command is broken meaning garbage could be broken running the trash city command forces the server to crash ,1 293282,8974548692.0,IssuesEvent,2019-01-30 00:53:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,"Sometimes when player kills an animal, they cannot interact with it, even on public land or on their own land. There is no highlight etc.",High Priority,Found issue discussed from player on 8.0 staging server. ,1.0,"Sometimes when player kills an animal, they cannot interact with it, even on public land or on their own land. There is no highlight etc. - Found issue discussed from player on 8.0 staging server. ",1,sometimes when player kills an animal they cannot interact with it even on public land or on their own land there is no highlight etc found issue discussed from player on staging server ,1 521794,15115951256.0,IssuesEvent,2021-02-09 05:44:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Linking Steam account to slg account doesnt give icon,Category: Accounts Category: Web Priority: High Status: Fixed,"User should get betaicon, doesnt get anything",1.0,"Linking Steam account to slg account doesnt give icon - User should get betaicon, doesnt get anything",1,linking steam account to slg account doesnt give icon user should get betaicon doesnt get anything,1 553134,16357768311.0,IssuesEvent,2021-05-14 02:53:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.4.0 develop] /spawn Assembly Line doesn't work,Category: Gameplay Priority: High Regression Squad: Mountain Goat,"Using command /spawn Assembly Line does not work. It also causes a server exception: `World object not enabled after spawning ` ![StuckAssemblyLine](https://user-images.githubusercontent.com/47330823/118214535-be550f80-b424-11eb-8151-18ee60eaf49f.png) ",1.0,"[0.9.4.0 develop] /spawn Assembly Line doesn't work - Using command /spawn Assembly Line does not work. It also causes a server exception: `World object not enabled after spawning ` ![StuckAssemblyLine](https://user-images.githubusercontent.com/47330823/118214535-be550f80-b424-11eb-8151-18ee60eaf49f.png) ",1, spawn assembly line doesn t work using command spawn assembly line does not work it also causes a server exception world object not enabled after spawning ,1 511699,14879891431.0,IssuesEvent,2021-01-20 08:25:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2.0 beta staging-1901] Vehicles teleport vertically on each block update ,Category: Gameplay Priority: High Squad: Pumpkin Status: Fixed Type: Regression,"Vehicles teleport when you have a block update happen inside its radius and this is very frustrating. https://i.gyazo.com/aa111a53d6c06fc66b289a6ee698d77c.mp4 Get a cart, try dig block next to it ( or craft table outputs / takes material ) and vehicle will ""reset"" each update.",1.0,"[0.9.2.0 beta staging-1901] Vehicles teleport vertically on each block update - Vehicles teleport when you have a block update happen inside its radius and this is very frustrating. https://i.gyazo.com/aa111a53d6c06fc66b289a6ee698d77c.mp4 Get a cart, try dig block next to it ( or craft table outputs / takes material ) and vehicle will ""reset"" each update.",1, vehicles teleport vertically on each block update vehicles teleport when you have a block update happen inside its radius and this is very frustrating get a cart try dig block next to it or craft table outputs takes material and vehicle will reset each update ,1 372526,11016557922.0,IssuesEvent,2019-12-05 05:50:58,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1277] Change Real Estate Desk logic,Fixed High Priority,"- Remove Credit Tab - Add account and currency to the Sell-buy tab So everyone can buy and sell deed on one desk.",1.0,"[0.9.0 staging-1277] Change Real Estate Desk logic - - Remove Credit Tab - Add account and currency to the Sell-buy tab So everyone can buy and sell deed on one desk.",1, change real estate desk logic remove credit tab add account and currency to the sell buy tab so everyone can buy and sell deed on one desk ,1 204131,7084116479.0,IssuesEvent,2018-01-11 04:41:45,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Skills migration (6.4),High Priority,"I logged onto marmot and I still had some skills earned from the 6.3 playtest. I could spend skillpoints in skills that required those even when I didn't have the associated specialization (e.g. I could add points to woodworking efficiency, but not woodworking, without having the hewing specialization).",1.0,"Skills migration (6.4) - I logged onto marmot and I still had some skills earned from the 6.3 playtest. I could spend skillpoints in skills that required those even when I didn't have the associated specialization (e.g. I could add points to woodworking efficiency, but not woodworking, without having the hewing specialization).",1,skills migration i logged onto marmot and i still had some skills earned from the playtest i could spend skillpoints in skills that required those even when i didn t have the associated specialization e g i could add points to woodworking efficiency but not woodworking without having the hewing specialization ,1 467751,13453714618.0,IssuesEvent,2020-09-09 01:45:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,auto update of game server versions not working,Category: Accounts Priority: High,"It's pulling a version for 9.0 that should not exist. its not pulling newest staging for bleeding edge. cron job scanDownloadServer",1.0,"auto update of game server versions not working - It's pulling a version for 9.0 that should not exist. its not pulling newest staging for bleeding edge. cron job scanDownloadServer",1,auto update of game server versions not working it s pulling a version for that should not exist its not pulling newest staging for bleeding edge cron job scandownloadserver,1 251693,8025913954.0,IssuesEvent,2018-07-27 00:33:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Game is erroneously preventing connection and saying 'Incompatible version',High Priority,"my laptop still gets incompat version but refreshes the list much faster in the office and if i reconnect quickly i can get in it takes so long to show up at home that it says incompat version every time ",1.0,"Game is erroneously preventing connection and saying 'Incompatible version' - my laptop still gets incompat version but refreshes the list much faster in the office and if i reconnect quickly i can get in it takes so long to show up at home that it says incompat version every time ",1,game is erroneously preventing connection and saying incompatible version my laptop still gets incompat version but refreshes the list much faster in the office and if i reconnect quickly i can get in it takes so long to show up at home that it says incompat version every time ,1 270479,8460961178.0,IssuesEvent,2018-10-22 20:22:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Master: Chop down any tree - crash server,Fixed High Priority,"**Version:** 0.7.8.0 beta master-1c78c1ee debug ``` System.Exception HResult=0x80131500 Сообщение = Could not find matching method DestroyBranch on type Cedar taking 1 parameters. Источник = Eco.Shared Трассировка стека: at Eco.Shared.Networking.RPCManager.InvokeOn(INetClient client, BSONObject bson, Object target, String methodname, Type& resultType) in D:\DevelopECO\Eco\Server\Eco.Shared\Networking\RPCManager.cs:line 271 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) in D:\DevelopECO\Eco\Server\Eco.Shared\Networking\RPCManager.cs:line 465 at Eco.Plugins.Networking.NetworkServer.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient client, NetworkEvent netEvent, BSONObject bsonObj) in D:\DevelopECO\Eco\Server\Eco.Plugins\Networking\NetworkServer.cs:line 146 at Eco.Shared.Networking.NetObject.ReceiveEvent(INetClient client, NetworkEvent netEvent, BSONObject bsonObj) in D:\DevelopECO\Eco\Server\Eco.Shared\Networking\NetObject.cs:line 70 at Eco.Plugins.Networking.Client.<.ctor>b__54_2() in D:\DevelopECO\Eco\Server\Eco.Plugins\Networking\Client.cs:line 129 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() ``` ``` System.Exception HResult=0x80131500 Сообщение = Could not find matching method DestroyLeaf on type Birch taking 2 parameters. Источник = Eco.Shared Трассировка стека: at Eco.Shared.Networking.RPCManager.InvokeOn(INetClient client, BSONObject bson, Object target, String methodname, Type& resultType) in D:\DevelopECO\Eco\Server\Eco.Shared\Networking\RPCManager.cs:line 271 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) in D:\DevelopECO\Eco\Server\Eco.Shared\Networking\RPCManager.cs:line 465 at Eco.Plugins.Networking.NetworkServer.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient client, NetworkEvent netEvent, BSONObject bsonObj) in D:\DevelopECO\Eco\Server\Eco.Plugins\Networking\NetworkServer.cs:line 146 at Eco.Shared.Networking.NetObject.ReceiveEvent(INetClient client, NetworkEvent netEvent, BSONObject bsonObj) in D:\DevelopECO\Eco\Server\Eco.Shared\Networking\NetObject.cs:line 70 at Eco.Plugins.Networking.Client.<.ctor>b__54_2() in D:\DevelopECO\Eco\Server\Eco.Plugins\Networking\Client.cs:line 129 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() ``` throw new Exception($""Could not find matching method {methodname} on type {target.GetType().Name} taking {args.Count} parameters.""); ",1.0,"Master: Chop down any tree - crash server - **Version:** 0.7.8.0 beta master-1c78c1ee debug ``` System.Exception HResult=0x80131500 Сообщение = Could not find matching method DestroyBranch on type Cedar taking 1 parameters. Источник = Eco.Shared Трассировка стека: at Eco.Shared.Networking.RPCManager.InvokeOn(INetClient client, BSONObject bson, Object target, String methodname, Type& resultType) in D:\DevelopECO\Eco\Server\Eco.Shared\Networking\RPCManager.cs:line 271 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) in D:\DevelopECO\Eco\Server\Eco.Shared\Networking\RPCManager.cs:line 465 at Eco.Plugins.Networking.NetworkServer.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient client, NetworkEvent netEvent, BSONObject bsonObj) in D:\DevelopECO\Eco\Server\Eco.Plugins\Networking\NetworkServer.cs:line 146 at Eco.Shared.Networking.NetObject.ReceiveEvent(INetClient client, NetworkEvent netEvent, BSONObject bsonObj) in D:\DevelopECO\Eco\Server\Eco.Shared\Networking\NetObject.cs:line 70 at Eco.Plugins.Networking.Client.<.ctor>b__54_2() in D:\DevelopECO\Eco\Server\Eco.Plugins\Networking\Client.cs:line 129 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() ``` ``` System.Exception HResult=0x80131500 Сообщение = Could not find matching method DestroyLeaf on type Birch taking 2 parameters. Источник = Eco.Shared Трассировка стека: at Eco.Shared.Networking.RPCManager.InvokeOn(INetClient client, BSONObject bson, Object target, String methodname, Type& resultType) in D:\DevelopECO\Eco\Server\Eco.Shared\Networking\RPCManager.cs:line 271 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) in D:\DevelopECO\Eco\Server\Eco.Shared\Networking\RPCManager.cs:line 465 at Eco.Plugins.Networking.NetworkServer.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient client, NetworkEvent netEvent, BSONObject bsonObj) in D:\DevelopECO\Eco\Server\Eco.Plugins\Networking\NetworkServer.cs:line 146 at Eco.Shared.Networking.NetObject.ReceiveEvent(INetClient client, NetworkEvent netEvent, BSONObject bsonObj) in D:\DevelopECO\Eco\Server\Eco.Shared\Networking\NetObject.cs:line 70 at Eco.Plugins.Networking.Client.<.ctor>b__54_2() in D:\DevelopECO\Eco\Server\Eco.Plugins\Networking\Client.cs:line 129 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() ``` throw new Exception($""Could not find matching method {methodname} on type {target.GetType().Name} taking {args.Count} parameters.""); ",1,master chop down any tree crash server version beta master debug system exception hresult сообщение could not find matching method destroybranch on type cedar taking parameters источник eco shared трассировка стека at eco shared networking rpcmanager invokeon inetclient client bsonobject bson object target string methodname type resulttype in d developeco eco server eco shared networking rpcmanager cs line at eco shared networking rpcmanager handlereceiverpc inetclient client bsonobject bson in d developeco eco server eco shared networking rpcmanager cs line at eco plugins networking networkserver eco shared networking inetworkeventhandler receiveevent inetclient client networkevent netevent bsonobject bsonobj in d developeco eco server eco plugins networking networkserver cs line at eco shared networking netobject receiveevent inetclient client networkevent netevent bsonobject bsonobj in d developeco eco server eco shared networking netobject cs line at eco plugins networking client b in d developeco eco server eco plugins networking client cs line at system threading executioncontext runinternal executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state at system threading threadhelper threadstart system exception hresult сообщение could not find matching method destroyleaf on type birch taking parameters источник eco shared трассировка стека at eco shared networking rpcmanager invokeon inetclient client bsonobject bson object target string methodname type resulttype in d developeco eco server eco shared networking rpcmanager cs line at eco shared networking rpcmanager handlereceiverpc inetclient client bsonobject bson in d developeco eco server eco shared networking rpcmanager cs line at eco plugins networking networkserver eco shared networking inetworkeventhandler receiveevent inetclient client networkevent netevent bsonobject bsonobj in d developeco eco server eco plugins networking networkserver cs line at eco shared networking netobject receiveevent inetclient client networkevent netevent bsonobject bsonobj in d developeco eco server eco shared networking netobject cs line at eco plugins networking client b in d developeco eco server eco plugins networking client cs line at system threading executioncontext runinternal executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state at system threading threadhelper threadstart throw new exception could not find matching method methodname on type target gettype name taking args count parameters ,1 523098,15172838989.0,IssuesEvent,2021-02-13 11:16:05,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"9.3.0 Staging 1928 - Users.eco does not work, users.eco.template old template not new",Category: Tech Priority: High Regression Type: Bug,"An existing users.eco will not work in 9.3, users.eco.template is still the old template so had to generate one via server GUI The new users.eco puts all the admin, blacklist,whitelist etc at the bottom whereas template and existing users.eco it is at the top Files below from a fresh install of 9.3.0 1928, users.eco was generated via serverGUI with my steamID+SLGID for admin [users.eco files.zip](https://github.com/StrangeLoopGames/EcoIssues/files/5971888/users.eco.files.zip) ",1.0,"9.3.0 Staging 1928 - Users.eco does not work, users.eco.template old template not new - An existing users.eco will not work in 9.3, users.eco.template is still the old template so had to generate one via server GUI The new users.eco puts all the admin, blacklist,whitelist etc at the bottom whereas template and existing users.eco it is at the top Files below from a fresh install of 9.3.0 1928, users.eco was generated via serverGUI with my steamID+SLGID for admin [users.eco files.zip](https://github.com/StrangeLoopGames/EcoIssues/files/5971888/users.eco.files.zip) ",1, staging users eco does not work users eco template old template not new an existing users eco will not work in users eco template is still the old template so had to generate one via server gui the new users eco puts all the admin blacklist whitelist etc at the bottom whereas template and existing users eco it is at the top files below from a fresh install of users eco was generated via servergui with my steamid slgid for admin ,1 511688,14879672871.0,IssuesEvent,2021-01-20 08:04:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2.0 beta staging-1888] Build type selection revers to point ,Category: Gameplay Priority: High Squad: Pumpkin Status: Fixed Type: Regression,"When you run out of materials ( have only 1 block available in your hand ) it will automatically change build style into point forcing you to repick what you were building ( line, wall etc ) every time you pick up more materials. Repro Take a building tool, pickup building materials (bricks for example) place in a line and leave with 1 remaining it will swap build style to point placement instead of line.",1.0,"[0.9.2.0 beta staging-1888] Build type selection revers to point - When you run out of materials ( have only 1 block available in your hand ) it will automatically change build style into point forcing you to repick what you were building ( line, wall etc ) every time you pick up more materials. Repro Take a building tool, pickup building materials (bricks for example) place in a line and leave with 1 remaining it will swap build style to point placement instead of line.",1, build type selection revers to point when you run out of materials have only block available in your hand it will automatically change build style into point forcing you to repick what you were building line wall etc every time you pick up more materials repro take a building tool pickup building materials bricks for example place in a line and leave with remaining it will swap build style to point placement instead of line ,1 480100,13823145766.0,IssuesEvent,2020-10-13 06:33:24,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.4 br-94] World Merging causes crash on loading world,Priority: High Status: Fixed,"Got that error while trying to load one of my test worlds: [Test.zip](https://github.com/StrangeLoopGames/EcoIssues/files/5358494/Test.zip) [log_201009102647.log](https://github.com/StrangeLoopGames/EcoIssues/files/5358493/log_201009102647.log) Might have something to do with the world having been created in an older version of ECO and so on.",1.0,"[0.9.0.4 br-94] World Merging causes crash on loading world - Got that error while trying to load one of my test worlds: [Test.zip](https://github.com/StrangeLoopGames/EcoIssues/files/5358494/Test.zip) [log_201009102647.log](https://github.com/StrangeLoopGames/EcoIssues/files/5358493/log_201009102647.log) Might have something to do with the world having been created in an older version of ECO and so on.",1, world merging causes crash on loading world got that error while trying to load one of my test worlds might have something to do with the world having been created in an older version of eco and so on ,1 180670,6652230027.0,IssuesEvent,2017-09-28 23:52:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Mac Driver issues ,Critical Priority High Priority,"http://ecoforum.strangeloopgames.com/topic/127/textures/45 ( read last post's) might never be fixed since this could be an issue on apples side ? ",2.0,"Mac Driver issues - http://ecoforum.strangeloopgames.com/topic/127/textures/45 ( read last post's) might never be fixed since this could be an issue on apples side ? ",1,mac driver issues read last post s might never be fixed since this could be an issue on apples side ,1 243204,7854182904.0,IssuesEvent,2018-06-20 19:54:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,7.5 duplicate user problem,High Priority,"On the staging bug about to be released ![image](https://user-images.githubusercontent.com/3536496/41681227-d04ff60c-7488-11e8-9d21-0834b81e2534.png) Follow up with user on public discord",1.0,"7.5 duplicate user problem - On the staging bug about to be released ![image](https://user-images.githubusercontent.com/3536496/41681227-d04ff60c-7488-11e8-9d21-0834b81e2534.png) Follow up with user on public discord",1, duplicate user problem on the staging bug about to be released follow up with user on public discord,1 260775,8214579277.0,IssuesEvent,2018-09-05 00:11:09,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,electric stamping press has no storage options,High Priority,"**Version:** 0.7.6.3 beta placed electric stamping press after crafting it. I expected to be able to link all nearby storage's to it. No storage tab appears anytime the stamping press is accessed ![screenshot 4](https://user-images.githubusercontent.com/42890623/44945820-8822ef00-ada5-11e8-9e87-a451729abee9.png) ",1.0,"electric stamping press has no storage options - **Version:** 0.7.6.3 beta placed electric stamping press after crafting it. I expected to be able to link all nearby storage's to it. No storage tab appears anytime the stamping press is accessed ![screenshot 4](https://user-images.githubusercontent.com/42890623/44945820-8822ef00-ada5-11e8-9e87-a451729abee9.png) ",1,electric stamping press has no storage options version beta placed electric stamping press after crafting it i expected to be able to link all nearby storage s to it no storage tab appears anytime the stamping press is accessed ,1 380304,11258357355.0,IssuesEvent,2020-01-13 04:14:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Disconnecting from server, logging in as different user, and reconnecting causes exception",Priority: High,"This happens in the initial update and causes lots of problems with the rest of the game. In my case, I logged in as a non-authed user (by turning off require auth in both the client's debug tuner and the server), which may or may not be related. This also happened in master, but I imagine it will occur in Staging too. ArgumentNullException: Value cannot be null. Parameter name: key System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) VoiceManager.IsPlayerSpeaking () (at Assets/Scripts/Voice/VoiceManager.cs:95) Assets.UI.Scripts.Voice.VoiceChatPanelUI.OnEnable () (at Assets/UI/Scripts/Voice/VoiceChatPanelUI.cs:23) UnityEngine.Object:Instantiate(GameObject) UI.UIManager:Open(String, BSONObject, UILayer) (at Assets/UI/Scripts/Manager/UIManager.cs:351) UI.UIManager:Open(String, UILayer) (at Assets/UI/Scripts/Manager/UIManager.cs:327) Player:ReceiveInitialState(BSONObject) (at Assets/Scripts/Player/Player.cs:174) NetObjComponent:OnReceiveInitialState(BSONObject) (at Assets/EcoModKitInternal/Scripts/NetObjComponentInternal.cs:89) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) (at Assets/EcoModKitInternal/Scripts/NetObjComponentInternal.cs:150) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) (at C:/Eco/Server/Eco.Shared/Networking/NetObjectManager.cs:206) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) (at Assets/Scripts/Networking/NetworkManager.cs:509) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) (at C:/Eco/Server/Eco.Shared/Networking/NetObject.cs:71) Eco.Shared.Networking.NetworkClient:Update() (at C:/Eco/Server/Eco.Shared/Networking/NetworkClient.cs:284) NetworkManager:Update() (at Assets/Scripts/Networking/NetworkManager.cs:432) ",1.0,"Disconnecting from server, logging in as different user, and reconnecting causes exception - This happens in the initial update and causes lots of problems with the rest of the game. In my case, I logged in as a non-authed user (by turning off require auth in both the client's debug tuner and the server), which may or may not be related. This also happened in master, but I imagine it will occur in Staging too. ArgumentNullException: Value cannot be null. Parameter name: key System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) VoiceManager.IsPlayerSpeaking () (at Assets/Scripts/Voice/VoiceManager.cs:95) Assets.UI.Scripts.Voice.VoiceChatPanelUI.OnEnable () (at Assets/UI/Scripts/Voice/VoiceChatPanelUI.cs:23) UnityEngine.Object:Instantiate(GameObject) UI.UIManager:Open(String, BSONObject, UILayer) (at Assets/UI/Scripts/Manager/UIManager.cs:351) UI.UIManager:Open(String, UILayer) (at Assets/UI/Scripts/Manager/UIManager.cs:327) Player:ReceiveInitialState(BSONObject) (at Assets/Scripts/Player/Player.cs:174) NetObjComponent:OnReceiveInitialState(BSONObject) (at Assets/EcoModKitInternal/Scripts/NetObjComponentInternal.cs:89) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject) (at Assets/EcoModKitInternal/Scripts/NetObjComponentInternal.cs:150) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) (at C:/Eco/Server/Eco.Shared/Networking/NetObjectManager.cs:206) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) (at Assets/Scripts/Networking/NetworkManager.cs:509) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) (at C:/Eco/Server/Eco.Shared/Networking/NetObject.cs:71) Eco.Shared.Networking.NetworkClient:Update() (at C:/Eco/Server/Eco.Shared/Networking/NetworkClient.cs:284) NetworkManager:Update() (at Assets/Scripts/Networking/NetworkManager.cs:432) ",1,disconnecting from server logging in as different user and reconnecting causes exception this happens in the initial update and causes lots of problems with the rest of the game in my case i logged in as a non authed user by turning off require auth in both the client s debug tuner and the server which may or may not be related this also happened in master but i imagine it will occur in staging too argumentnullexception value cannot be null parameter name key system collections generic dictionary findentry tkey key at system collections generic dictionary trygetvalue tkey key tvalue value at voicemanager isplayerspeaking at assets scripts voice voicemanager cs assets ui scripts voice voicechatpanelui onenable at assets ui scripts voice voicechatpanelui cs unityengine object instantiate gameobject ui uimanager open string bsonobject uilayer at assets ui scripts manager uimanager cs ui uimanager open string uilayer at assets ui scripts manager uimanager cs player receiveinitialstate bsonobject at assets scripts player player cs netobjcomponent onreceiveinitialstate bsonobject at assets ecomodkitinternal scripts netobjcomponentinternal cs netobjcomponent eco shared networking inetobject receiveinitialstate bsonobject at assets ecomodkitinternal scripts netobjcomponentinternal cs eco shared networking netobjectmanager updateobjects bsonobject at c eco server eco shared networking netobjectmanager cs networkmanager eco shared networking inetworkeventhandler receiveevent inetclient networkevent bsonobject at assets scripts networking networkmanager cs eco shared networking netobject receiveevent inetclient networkevent bsonobject at c eco server eco shared networking netobject cs eco shared networking networkclient update at c eco server eco shared networking networkclient cs networkmanager update at assets scripts networking networkmanager cs ,1 460807,13218457729.0,IssuesEvent,2020-08-17 08:46:44,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1728] Can duplicate items with Excavator,Priority: High Type: Exploit,"Step to reproduce: - place stockpile with 30 Sand on one side and excavator on second side: ![image](https://user-images.githubusercontent.com/45708377/90373883-4a473000-e07b-11ea-9574-6bf30c089697.png) - start to drive excavator and dig sand from stockpile: https://drive.google.com/file/d/1wgE4zuwKN8RdT8sifigU9oTcihqNSjoB/view?usp=sharing ",1.0,"[0.9.0 staging-1728] Can duplicate items with Excavator - Step to reproduce: - place stockpile with 30 Sand on one side and excavator on second side: ![image](https://user-images.githubusercontent.com/45708377/90373883-4a473000-e07b-11ea-9574-6bf30c089697.png) - start to drive excavator and dig sand from stockpile: https://drive.google.com/file/d/1wgE4zuwKN8RdT8sifigU9oTcihqNSjoB/view?usp=sharing ",1, can duplicate items with excavator step to reproduce place stockpile with sand on one side and excavator on second side start to drive excavator and dig sand from stockpile ,1 301479,9220839519.0,IssuesEvent,2019-03-11 18:27:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[8.0.0 Steam Beta] Missing Objects,High Priority Investigate,"Missing following objects: APGenObject, ButtonObject, ElkSkypiercerObject, LogicGateObject, ShowerObject, SwitchObject, TollObject, WasteTreatmentObject",1.0,"[8.0.0 Steam Beta] Missing Objects - Missing following objects: APGenObject, ButtonObject, ElkSkypiercerObject, LogicGateObject, ShowerObject, SwitchObject, TollObject, WasteTreatmentObject",1, missing objects missing following objects apgenobject buttonobject elkskypiercerobject logicgateobject showerobject switchobject tollobject wastetreatmentobject,1 403776,11846698213.0,IssuesEvent,2020-03-24 10:39:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1469] Contract board loses data,Priority: High Status: Fixed Status: Reopen,"1. Create a contract ![bandicam 2020-03-17 17-32-25-051](https://user-images.githubusercontent.com/27898520/76856829-f0490100-6875-11ea-83b1-d78b1db74970.jpg) 2. Restart server 3. Contract is no longer on a board but still in the Wok panel ![bandicam 2020-03-17 17-36-35-029](https://user-images.githubusercontent.com/27898520/76856870-0b1b7580-6876-11ea-81c8-53ec594354e1.jpg) ",1.0,"[0.9.0 staging-1469] Contract board loses data - 1. Create a contract ![bandicam 2020-03-17 17-32-25-051](https://user-images.githubusercontent.com/27898520/76856829-f0490100-6875-11ea-83b1-d78b1db74970.jpg) 2. Restart server 3. Contract is no longer on a board but still in the Wok panel ![bandicam 2020-03-17 17-36-35-029](https://user-images.githubusercontent.com/27898520/76856870-0b1b7580-6876-11ea-81c8-53ec594354e1.jpg) ",1, contract board loses data create a contract restart server contract is no longer on a board but still in the wok panel ,1 150499,5773893936.0,IssuesEvent,2017-04-28 04:27:01,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Multiple comments with maps have layer error,High Priority Web,"Add a few maps and I see a map layer error like this: https://gyazo.com/f7fc45f21d916ce1c4d66fced7acabfb",1.0,"Multiple comments with maps have layer error - Add a few maps and I see a map layer error like this: https://gyazo.com/f7fc45f21d916ce1c4d66fced7acabfb",1,multiple comments with maps have layer error add a few maps and i see a map layer error like this ,1 423531,12298164139.0,IssuesEvent,2020-05-11 10:02:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[9.0-1540] Crash in ImmutableCounter,Priority: High Status: Fixed,"Eventually appears in log and debugger. Usually happens when I keep the client running, return after awhile and try to move the character. ``` Exception in view notify: System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary2[TKey,TValue].FindEntry (TKey key) [0x00008] in <567df3e0919241ba98db88bec4c6696f>:0 at System.Collections.Generic.Dictionary2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 at CoroutineContainer.TryStopCoroutine (ICoroutineCategory coroutineCat, System.Int32 id) [0x00001] in W:\projects\Eco-Master\Client\Assets\Scripts\Utils\CoroutineContainer.cs:51 at ImmutableCountdownUtils.UpdateCounter (UnityEngine.MonoBehaviour behavior, Eco.Shared.View.View parentView, System.Action`1[T] tick, System.String timerPropName, System.Int32 listIndex) [0x00050] in W:\projects\Eco-Master\Client\Assets\Scripts\View\CustomViewTypes\ImmutableCounterUtils.cs:34 at ImmutableCountdownUtils+<>cDisplayClass2_0.b0 () [0x00000] in W:\projects\Eco-Master\Client\Assets\Scripts\View\CustomViewTypes\ImmutableCounterUtils.cs:19 at Eco.Shared.View.PropertySubscription.Invoke () [0x00000] in W:\projects\Eco-Master\Server\Eco.Shared\View\Subscriptions.cs:227 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0009e] in W:\projects\Eco-Master\Server\Eco.Shared\View\View.cs:182 UnityEngine.Debug:LogError(Object) ```",1.0,"[9.0-1540] Crash in ImmutableCounter - Eventually appears in log and debugger. Usually happens when I keep the client running, return after awhile and try to move the character. ``` Exception in view notify: System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary2[TKey,TValue].FindEntry (TKey key) [0x00008] in <567df3e0919241ba98db88bec4c6696f>:0 at System.Collections.Generic.Dictionary2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 at CoroutineContainer.TryStopCoroutine (ICoroutineCategory coroutineCat, System.Int32 id) [0x00001] in W:\projects\Eco-Master\Client\Assets\Scripts\Utils\CoroutineContainer.cs:51 at ImmutableCountdownUtils.UpdateCounter (UnityEngine.MonoBehaviour behavior, Eco.Shared.View.View parentView, System.Action`1[T] tick, System.String timerPropName, System.Int32 listIndex) [0x00050] in W:\projects\Eco-Master\Client\Assets\Scripts\View\CustomViewTypes\ImmutableCounterUtils.cs:34 at ImmutableCountdownUtils+<>cDisplayClass2_0.b0 () [0x00000] in W:\projects\Eco-Master\Client\Assets\Scripts\View\CustomViewTypes\ImmutableCounterUtils.cs:19 at Eco.Shared.View.PropertySubscription.Invoke () [0x00000] in W:\projects\Eco-Master\Server\Eco.Shared\View\Subscriptions.cs:227 at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x0009e] in W:\projects\Eco-Master\Server\Eco.Shared\View\View.cs:182 UnityEngine.Debug:LogError(Object) ```",1, crash in immutablecounter eventually appears in log and debugger usually happens when i keep the client running return after awhile and try to move the character exception in view notify system argumentnullexception value cannot be null parameter name key at system collections generic findentry tkey key in at system collections generic trygetvalue tkey key tvalue value in at coroutinecontainer trystopcoroutine icoroutinecategory coroutinecat system id in w projects eco master client assets scripts utils coroutinecontainer cs at immutablecountdownutils updatecounter unityengine monobehaviour behavior eco shared view view parentview system action tick system string timerpropname system listindex in w projects eco master client assets scripts view customviewtypes immutablecounterutils cs at immutablecountdownutils in w projects eco master client assets scripts view customviewtypes immutablecounterutils cs at eco shared view propertysubscription invoke in w projects eco master server eco shared view subscriptions cs at eco shared view view notifychanged system string propname in w projects eco master server eco shared view view cs unityengine debug logerror object ,1 457958,13165736352.0,IssuesEvent,2020-08-11 07:15:16,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,0.9.0.0 beta Develop-23 : Accept contracts with no permissions on Contract board,Category: Gameplay Priority: High Status: Fixed,"1. Conflicting permissions for taking on contracts via Contract Board. Here i have removed EVERYONE from a contract board - Added Mishka Yet Hiogu can Take any contract i post via this board using the direct Y interface for contracts. ![Screenshot_376](https://user-images.githubusercontent.com/24981362/89538692-2eca6280-d7fb-11ea-9c8b-20c2b9686ed4.jpg) As telling by this, she has clearly accepted the contract and the contract itself works fine ( in this case LOAN OFFER ) ![Screenshot_377](https://user-images.githubusercontent.com/24981362/89538704-31c55300-d7fb-11ea-9b31-25f07330ff97.jpg) 2. Expected outcome, If you do not have permissions to access a contract board, you should not be able to accept contracts listed on said board.",1.0,"0.9.0.0 beta Develop-23 : Accept contracts with no permissions on Contract board - 1. Conflicting permissions for taking on contracts via Contract Board. Here i have removed EVERYONE from a contract board - Added Mishka Yet Hiogu can Take any contract i post via this board using the direct Y interface for contracts. ![Screenshot_376](https://user-images.githubusercontent.com/24981362/89538692-2eca6280-d7fb-11ea-9c8b-20c2b9686ed4.jpg) As telling by this, she has clearly accepted the contract and the contract itself works fine ( in this case LOAN OFFER ) ![Screenshot_377](https://user-images.githubusercontent.com/24981362/89538704-31c55300-d7fb-11ea-9b31-25f07330ff97.jpg) 2. Expected outcome, If you do not have permissions to access a contract board, you should not be able to accept contracts listed on said board.",1, beta develop accept contracts with no permissions on contract board conflicting permissions for taking on contracts via contract board here i have removed everyone from a contract board added mishka yet hiogu can take any contract i post via this board using the direct y interface for contracts as telling by this she has clearly accepted the contract and the contract itself works fine in this case loan offer expected outcome if you do not have permissions to access a contract board you should not be able to accept contracts listed on said board ,1 206108,7108654357.0,IssuesEvent,2018-01-17 01:17:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Interact Key UI displays key when an object is uninteractable ,High Priority,"I.E. When a tree is just cut down, it gives the prompts ""Click to Chop"" and ""E to pick-up"", but the tree is too large to be picked up, so it shouldn't display the second prompt, just the first. ",1.0,"Interact Key UI displays key when an object is uninteractable - I.E. When a tree is just cut down, it gives the prompts ""Click to Chop"" and ""E to pick-up"", but the tree is too large to be picked up, so it shouldn't display the second prompt, just the first. ",1,interact key ui displays key when an object is uninteractable i e when a tree is just cut down it gives the prompts click to chop and e to pick up but the tree is too large to be picked up so it shouldn t display the second prompt just the first ,1 370749,10948424262.0,IssuesEvent,2019-11-26 08:52:08,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Few Seed dropping for Tomato and Huckleberry,Balance High Priority,"v0.8.2.9-beta I started a test-game because of missing seeds and this is the result: (plant seeds/fruits) tomato 2/114 huckleberry 0/43 corn 2/31 pumpkin 2/18 beats 7/58 ![seed](https://user-images.githubusercontent.com/38510829/62287686-d8457e00-b45a-11e9-9e56-f61e49f661fd.jpg) ",1.0,"Few Seed dropping for Tomato and Huckleberry - v0.8.2.9-beta I started a test-game because of missing seeds and this is the result: (plant seeds/fruits) tomato 2/114 huckleberry 0/43 corn 2/31 pumpkin 2/18 beats 7/58 ![seed](https://user-images.githubusercontent.com/38510829/62287686-d8457e00-b45a-11e9-9e56-f61e49f661fd.jpg) ",1,few seed dropping for tomato and huckleberry beta i started a test game because of missing seeds and this is the result plant seeds fruits tomato huckleberry corn pumpkin beats ,1 417552,12167277644.0,IssuesEvent,2020-04-27 10:37:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Deadlock in view system,Priority: High Status: Fixed Week Task,"Client update thread is locking on client.PendingView: ![image](https://user-images.githubusercontent.com/3536496/79282563-5ff8de80-7e6a-11ea-879b-3f184cdd5bb1.png) Then later up the callstack its locking on controller, which happens to be a workoder: ![image](https://user-images.githubusercontent.com/3536496/79282599-7868f900-7e6a-11ea-8c4d-d765af1613d0.png) MEANWHILE in a worker thread that's ticking the work order, the work order is locked: ![image](https://user-images.githubusercontent.com/3536496/79282740-cd0c7400-7e6a-11ea-9b23-f8c1bc0fb1aa.png) Then later up the callstack, it locks client.PendingView: ![image](https://user-images.githubusercontent.com/3536496/79282759-de558080-7e6a-11ea-91b6-1c7237430e46.png) Dump is here: https://drive.google.com/open?id=19hxZtyFr56z1kU5hWvUoIOE4bVx6YbwP Dump + heap available locally if you need it. Could this be a server-wide system problem resulting from RPCs and Client Updates being on different threads?",1.0,"Deadlock in view system - Client update thread is locking on client.PendingView: ![image](https://user-images.githubusercontent.com/3536496/79282563-5ff8de80-7e6a-11ea-879b-3f184cdd5bb1.png) Then later up the callstack its locking on controller, which happens to be a workoder: ![image](https://user-images.githubusercontent.com/3536496/79282599-7868f900-7e6a-11ea-8c4d-d765af1613d0.png) MEANWHILE in a worker thread that's ticking the work order, the work order is locked: ![image](https://user-images.githubusercontent.com/3536496/79282740-cd0c7400-7e6a-11ea-9b23-f8c1bc0fb1aa.png) Then later up the callstack, it locks client.PendingView: ![image](https://user-images.githubusercontent.com/3536496/79282759-de558080-7e6a-11ea-91b6-1c7237430e46.png) Dump is here: https://drive.google.com/open?id=19hxZtyFr56z1kU5hWvUoIOE4bVx6YbwP Dump + heap available locally if you need it. Could this be a server-wide system problem resulting from RPCs and Client Updates being on different threads?",1,deadlock in view system client update thread is locking on client pendingview then later up the callstack its locking on controller which happens to be a workoder meanwhile in a worker thread that s ticking the work order the work order is locked then later up the callstack it locks client pendingview dump is here dump heap available locally if you need it could this be a server wide system problem resulting from rpcs and client updates being on different threads ,1 553854,16383939413.0,IssuesEvent,2021-05-17 08:03:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3.0 beta staging 1971]District map renaming wont take effect,Category: Laws Priority: High Squad: Mountain Goat Status: Not reproduced Type: Bug,"Renaming and updating a district map will not take effect, it will keep adding increments ![Screenshot_108](https://user-images.githubusercontent.com/24981362/113774122-27ab7980-9727-11eb-9b15-a6bceb0432db.jpg) If i rename ""Another Name 4"" into ""Blip Blop"" on changing this and enacting/voting for it this will rename itself to ""Another Name 5"". Reproduction 1. Create world, setup prefab capitol+zoning office and add a map add a district or a few and name them something. Vote and enact , force civic ticks to avoid oddities 2. revise map, change names completely and enact. Observe it ignoring changes and reverting and adding incremental.",1.0,"[0.9.3.0 beta staging 1971]District map renaming wont take effect - Renaming and updating a district map will not take effect, it will keep adding increments ![Screenshot_108](https://user-images.githubusercontent.com/24981362/113774122-27ab7980-9727-11eb-9b15-a6bceb0432db.jpg) If i rename ""Another Name 4"" into ""Blip Blop"" on changing this and enacting/voting for it this will rename itself to ""Another Name 5"". Reproduction 1. Create world, setup prefab capitol+zoning office and add a map add a district or a few and name them something. Vote and enact , force civic ticks to avoid oddities 2. revise map, change names completely and enact. Observe it ignoring changes and reverting and adding incremental.",1, district map renaming wont take effect renaming and updating a district map will not take effect it will keep adding increments if i rename another name into blip blop on changing this and enacting voting for it this will rename itself to another name reproduction create world setup prefab capitol zoning office and add a map add a district or a few and name them something vote and enact force civic ticks to avoid oddities revise map change names completely and enact observe it ignoring changes and reverting and adding incremental ,1 545354,15948800697.0,IssuesEvent,2021-04-15 06:29:08,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3 release-184] Can't migrate White tiger cycle 10,Category: Tech Priority: High Squad: Wild Turkey Status: Fixed Type: Bug,"https://drive.google.com/file/d/1vBiHPylX02eiHy53IfosJ8ZJSu-62x9p/view?usp=sharing [log_210408120622.log](https://github.com/StrangeLoopGames/EcoIssues/files/6277913/log_210408120622.log) ``` Failed to start the server. Exception was Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Items.WorkOrder.get_Product() at Eco.Gameplay.Items.WorkOrder.UILinkContent() at Eco.Gameplay.Systems.TextLinks.UILinkExtensions.UILink(ILinkable linkable) at Eco.Gameplay.Utils.SimpleEntry.get_MarkedUpName() at Eco.Core.Utils.PropertyScanning.PropertyScanner.SetupValidity(ScanScope scope, ScanSettings settings, ScanResults results) at Eco.Core.Utils.PropertyScanning.PropertyScanner.ScanObj(Object root, ScanSettings settings) at Eco.Core.Utils.PropertyScanning.PropertyScanner.Scan(ScanSettings settings) at Eco.Gameplay.Utils.SimpleEntry.Initialize() at Eco.Gameplay.Economy.WorkParties.WorkParty.Initialize() at Eco.Core.Systems.Registrar.Initialize() at Eco.Core.Systems.Registrars.Init() at Eco.Core.Utils.Initializer.Initialize() at Eco.Server.PluginManager.InitializeAsync(StartupInfo startupInfo) at Eco.Server.Startup.StartAsync(StartupInfo startupInfo) ```",1.0,"[0.9.3 release-184] Can't migrate White tiger cycle 10 - https://drive.google.com/file/d/1vBiHPylX02eiHy53IfosJ8ZJSu-62x9p/view?usp=sharing [log_210408120622.log](https://github.com/StrangeLoopGames/EcoIssues/files/6277913/log_210408120622.log) ``` Failed to start the server. Exception was Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Gameplay System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Items.WorkOrder.get_Product() at Eco.Gameplay.Items.WorkOrder.UILinkContent() at Eco.Gameplay.Systems.TextLinks.UILinkExtensions.UILink(ILinkable linkable) at Eco.Gameplay.Utils.SimpleEntry.get_MarkedUpName() at Eco.Core.Utils.PropertyScanning.PropertyScanner.SetupValidity(ScanScope scope, ScanSettings settings, ScanResults results) at Eco.Core.Utils.PropertyScanning.PropertyScanner.ScanObj(Object root, ScanSettings settings) at Eco.Core.Utils.PropertyScanning.PropertyScanner.Scan(ScanSettings settings) at Eco.Gameplay.Utils.SimpleEntry.Initialize() at Eco.Gameplay.Economy.WorkParties.WorkParty.Initialize() at Eco.Core.Systems.Registrar.Initialize() at Eco.Core.Systems.Registrars.Init() at Eco.Core.Utils.Initializer.Initialize() at Eco.Server.PluginManager.InitializeAsync(StartupInfo startupInfo) at Eco.Server.Startup.StartAsync(StartupInfo startupInfo) ```",1, can t migrate white tiger cycle failed to start the server exception was exception nullreferenceexception message object reference not set to an instance of an object source eco gameplay system nullreferenceexception object reference not set to an instance of an object at eco gameplay items workorder get product at eco gameplay items workorder uilinkcontent at eco gameplay systems textlinks uilinkextensions uilink ilinkable linkable at eco gameplay utils simpleentry get markedupname at eco core utils propertyscanning propertyscanner setupvalidity scanscope scope scansettings settings scanresults results at eco core utils propertyscanning propertyscanner scanobj object root scansettings settings at eco core utils propertyscanning propertyscanner scan scansettings settings at eco gameplay utils simpleentry initialize at eco gameplay economy workparties workparty initialize at eco core systems registrar initialize at eco core systems registrars init at eco core utils initializer initialize at eco server pluginmanager initializeasync startupinfo startupinfo at eco server startup startasync startupinfo startupinfo ,1 560607,16600536505.0,IssuesEvent,2021-06-01 18:47:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,reopened,Sometimes server doesn't exit on build machine,Category: DevOps Priority: High Squad: Pumpkin Status: Fixed,"Server runs tests and says it's finished, but it looks like the process isn't exiting and so gets forcibly killed after timing out. This might be something to do with the environment it's run in, but I've also experienced times when the server wont shut down with Ctrl+C. ``` Running server Existing world CI tests [Pipeline] bat C:\Jenkins\workspace\Eco Develop>cd Build\CI_Tests\win-x64 && .\EcoServer.exe -NoNetwork -testmode=""RunTests"" -username=WalkTest -password=123456 [03:49:39] [Eco Server 0.9.3.0 beta develop-171] [03:49:39] [Starting [PerformancePlugin]]... [03:49:39] [Starting [PerformancePlugin]]... [Finished in 0.4ms] [03:49:39] [Server Initialization]... [03:49:39] Starting LocalizationPlugin... [03:49:39] Starting LocalizationPlugin... Finished in 0.3ms [03:49:39] Starting DifficultySettings... [03:49:39] Starting DifficultySettings... Finished in 0.0ms [03:49:39] Loading mods... [03:49:48] Loading Eco.IntegrationTests... [03:50:04] Loading mods... Finished in 8,540.3ms [03:50:04] Initializing Simulation Types... [03:50:04] Initializing Simulation Types... Finished in 245.5ms [03:50:04] Starting ModKitPlugin... [03:50:04] Starting ModKitPlugin... Finished in 0.0ms [03:50:04] Initializing items... [03:50:04] Starting NetworkManager... [03:50:04] Starting NetworkManager... Finished in 0.0ms [03:50:05] Starting BackupPlugin... [03:50:05] Starting BackupPlugin... Finished in 0.0ms [03:50:05] Starting WorldGeneratorPlugin... [03:50:05] Starting WorldGeneratorPlugin... Finished in 0.0ms [03:50:12] Starting StorageManager... [03:50:12] Starting StorageManager... Finished in 0.0ms [03:50:12] Loading GameData... [03:50:12] Loading GameData... Finished in 36.6ms [03:50:12] Starting GameDataPlugin... [03:50:12] Starting GameDataPlugin... Finished in 0.0ms [03:50:12] Loading Pause... [03:50:12] Starting Stats... [03:50:12] Loading Pause... Finished in 0.1ms [03:50:12] Starting Stats... Finished in 0.0ms [03:50:12] Starting PausePlugin... [03:50:12] Starting PausePlugin... Finished in 0.0ms [03:50:14] Initializing items... Finished in 10,045.5ms [03:50:14] Initializing skills... [03:50:14] Initializing skills... Finished in 31.6ms [03:50:14] Loading World... [03:50:17] Loading World... Finished in 2,755.3ms [03:50:17] Initializing world... [03:50:17] Initializing world... Finished in 52.5ms [03:50:17] Caching world data... [03:50:17] Caching world data... Finished in 0.8ms [03:50:17] Starting WorldPlugin... [03:50:17] Starting WorldPlugin... Finished in 0.0ms [03:50:17] Loading Time... [03:50:17] Loading Time... Finished in 0.6ms [03:50:17] Starting TimePlugin... [03:50:17] Starting TimePlugin... Finished in 0.0ms [03:50:17] Loading Reputation... [03:50:17] Loading Reputation... Finished in 3.6ms [03:50:17] Starting ReputationPlugin... [03:50:17] Starting ReputationPlugin... Finished in 0.0ms [03:50:17] Starting PlayerHousingManager... [03:50:17] Starting PlayerHousingManager... Finished in 0.0ms [03:50:17] Loading Users... [03:50:17] Loading Users... Finished in 99.5ms [03:50:17] Starting UserManager... [03:50:17] Starting UserManager... Finished in 0.0ms [03:50:17] Starting EcoObjectManager... [03:50:17] Starting EcoObjectManager... Finished in 0.0ms [03:50:17] Loading ViewTypeData... [03:50:17] Loading ViewTypeData... Finished in 1.6ms [03:50:19] Starting ControllerManager... [03:50:19] Starting ControllerManager... Finished in 0.0ms [03:50:19] Starting DataExporter... [03:50:19] Starting DataExporter... Finished in 0.0ms [03:50:19] Loading Garbage... [03:50:19] Starting VoiceManager... [03:50:19] Starting VoiceManager... Finished in 0.0ms [03:50:19] Loading Garbage... Finished in 6.1ms [03:50:19] Starting GarbagePlugin... [03:50:19] Starting GarbagePlugin... Finished in 0.0ms [03:50:19] Loading EconomyManager... [03:50:19] Loading EconomyManager... Finished in 45.7ms [03:50:19] Starting EconomyPlugin... [03:50:19] Starting EconomyPlugin... Finished in 0.0ms [03:50:19] Loading Disasters... [03:50:19] Loading Disasters... Finished in 0.1ms [03:50:19] Loading Chat... [03:50:19] Starting DisasterPlugin... [03:50:19] Starting DisasterPlugin... Finished in 0.0ms [03:50:19] Loading Chat... Finished in 3.7ms [03:50:19] Loading Property... [03:50:19] Starting ChatServer... [03:50:19] Starting ChatServer... Finished in 0.0ms [03:50:21] Loading Property... Finished in 31.2ms [03:50:21] Starting PropertyManager... [03:50:21] Starting PropertyManager... Finished in 0.0ms [03:50:21] Starting MinimapManager... [03:50:21] Starting MinimapManager... Finished in 0.0ms [03:50:21] Loading Plants... [03:50:22] Loading Plants... Finished in 313.1ms [03:50:22] Initializing plants... [03:50:22] Initializing plants... Finished in 581.5ms [03:50:22] Starting EcoSim... [03:50:22] Starting EcoSim... Finished in 0.0ms [03:50:22] Loading RouteProbing... [03:50:22] Loading RouteProbing... Finished in 234.4ms [03:50:22] Starting RouteProbingPlugin... [03:50:22] Starting RouteProbingPlugin... Finished in 0.0ms [03:50:22] Loading Layers... [03:50:22] Loading Layers... Finished in 81.8ms [03:50:22] Initializing world layers... [03:50:22] Loading ClimateSim... [03:50:22] Loading ClimateSim... Finished in 0.4ms [03:50:28] Initializing world layers... Finished in 5,530.5ms [03:50:28] Starting WorldLayerManager... [03:50:28] Starting WorldLayerManager... Finished in 0.0ms [03:50:28] Starting EconomyTracker... [03:50:28] Starting EconomyTracker... Finished in 0.0ms [03:50:28] Starting UserTracker... [03:50:28] Starting UserTracker... Finished in 0.0ms [03:50:28] Loading Civics... [03:50:28] Loading Civics... Finished in 11.1ms [03:50:28] Starting CivicsPlugin... [03:50:28] Starting CivicsPlugin... Finished in 0.0ms [03:50:28] Loading Settlements... [03:50:28] Loading Settlements... Finished in 0.5ms [03:50:28] Starting SettlementsPlugin... [03:50:28] Starting SettlementsPlugin... Finished in 0.0ms [03:50:28] Loading WorldObjects... [03:50:28] Loading WorldObjects... Finished in 8.2ms [03:50:28] Starting WorldObjectManager... [03:50:28] Starting WorldObjectManager... Finished in 0.0ms [03:50:28] Loading Rooms... [03:50:28] Loading Rooms... Finished in 5.7ms [03:50:28] Starting RoomPlugin... [03:50:28] Starting RoomPlugin... Finished in 0.0ms [03:50:28] Loading Objectives... [03:50:28] Loading Objectives... Finished in 0.3ms [03:50:28] Starting ObjectivePlugin... [03:50:28] Starting ObjectivePlugin... Finished in 0.0ms [03:50:28] Loading Sleep... [03:50:28] Loading Sleep... Finished in 0.4ms [03:50:28] Starting SleepPlugin... [03:50:28] Starting SleepPlugin... Finished in 0.0ms [03:50:28] Starting AreaBuffManager... [03:50:28] Starting AreaBuffManager... Finished in 0.0ms [03:50:28] Starting IntegrationTestsPlugin... [03:50:28] Starting IntegrationTestsPlugin... Finished in 0.0ms [03:50:28] Starting ChatLogger... [03:50:28] Starting ChatLogger... Finished in 0.0ms [03:50:28] Initializing registrars for CivicsPlugin... [03:50:28] Initializing registrars for CivicsPlugin... Finished in 36.8ms [03:50:28] Initializing registrars for GameDataPlugin... [03:50:28] Initializing registrars for GameDataPlugin... Finished in 7.3ms [03:50:28] Initializing registrars for EconomyPlugin... [03:50:28] Initializing registrars for EconomyPlugin... Finished in 16.3ms [03:50:28] Initializing registrars for SettlementsPlugin... [03:50:28] Initializing registrars for SettlementsPlugin... Finished in 3.1ms [03:50:29] Initializing DifficultySettings... [03:50:29] Initializing DifficultySettings... Finished in 2.4ms [03:50:29] Initializing Stats... [03:50:30] Initializing Stats... Finished in 1,211.1ms [03:50:30] Initializing CivicsPlugin... [03:50:30] Initializing CivicsPlugin... Finished in 19.0ms [03:50:30] Initializing PerformancePlugin... [03:50:30] Initializing PerformancePlugin... Finished in 0.0ms [03:50:30] Initializing LocalizationPlugin... [03:50:30] Initializing LocalizationPlugin... Finished in 115.4ms [03:50:30] Initializing ModKitPlugin... [03:50:30] Initializing ModKitPlugin... Finished in 562.0ms [03:50:30] Initializing WorldGeneratorPlugin... [03:50:30] Initializing WorldGeneratorPlugin... Finished in 0.4ms [03:50:30] Initializing TimePlugin... [03:50:30] Initializing TimePlugin... Finished in 0.1ms [03:50:30] Initializing PlayerHousingManager... [03:50:31] Initializing PlayerHousingManager... Finished in 0.4ms [03:50:31] Initializing UserManager... [03:50:31] Initializing UserManager... Finished in 293.1ms [03:50:31] Initializing GarbagePlugin... [03:50:31] Initializing GarbagePlugin... Finished in 10.7ms [03:50:31] Initializing EconomyPlugin... [03:50:31] Initializing EconomyPlugin... Finished in 4.2ms [03:50:31] Initializing PropertyManager... [03:50:31] Initializing PropertyManager... Finished in 25.2ms [03:50:31] Initializing MinimapManager... [03:50:31] Initializing MinimapManager... Finished in 70.8ms [03:50:31] Initializing EcoSim... [03:50:31] Initializing EcoSim... Finished in 1.1ms [03:50:31] Initializing UserTracker... [03:50:31] Initializing UserTracker... Finished in 3.4ms [03:50:31] Initializing WorldObjectManager... [03:50:31] Initializing WorldObjectManager... Finished in 169.2ms [03:50:31] Initializing RoomPlugin... [03:50:31] Initializing RoomPlugin... Finished in 51.2ms [03:50:31] Initializing SleepPlugin... [03:50:31] Initializing SleepPlugin... Finished in 0.3ms [03:50:31] Initializing AreaBuffManager... [03:50:31] Initializing AreaBuffManager... Finished in 4.4ms [03:50:31] Initializing ChatLogger... [03:50:31] Initializing ChatLogger... Finished in 0.2ms [03:50:31] Initializing WorldPlugin... [03:50:31] Ticking Active Chunks... [03:50:41] Ticking Active Chunks... Finished in 9,985.9ms [03:50:41] Compressing Frozen Chunks... [03:50:43] Compressing Frozen Chunks... Finished in 1,759.8ms [03:50:43] Initializing WorldPlugin... Finished in 12,209.3ms [03:50:43] Initializing SettlementsPlugin... [03:50:43] Initializing SettlementsPlugin... Finished in 0.1ms [03:50:43] Initializing NetworkManager... [03:50:43] Initializing NetworkManager... Finished in 29.0ms [03:50:43] Initializing WorldLayerManager... [03:50:43] Initializing WorldLayerManager... Finished in 0.1ms [03:50:43] Initializing IntegrationTestsPlugin... [03:50:43] Initializing IntegrationTestsPlugin... Finished in 0.1ms [03:50:44] Saving world... [03:50:49] Saving world... Finished in 5,064.0ms [03:50:49] [Server Initialization]... Finished in 69,676.5ms [03:50:49] Running test simtrample Taking 5.4ms [03:50:50] Running test simoneshot Taking 2.8ms [03:50:51] Running test simspawnanimal Taking 4.1ms [03:50:52] Running test simgreenthumb Taking 8.7ms [03:50:53] Running test simmassplant Taking 1.0ms [03:50:54] Running test simkilltrees Taking 0.7ms [03:50:55] Running test simspawnplant Taking 10.2ms [03:50:56] Running test simdestroyedatmosphere Taking 1.1ms [03:50:57] Running test simraisesealevel Taking 21,405.5ms [03:51:19] Running test simsealevel Taking 1.3ms [03:51:20] Running test landmassinteract Taking 2.5ms [03:51:21] Running test landlevel Taking 55.5ms [03:51:22] Running test landremove Taking 70.3ms [03:51:23] Running test landremoveallbut Taking 92.0ms [03:51:25] Running test landmark Taking 2.8ms [03:51:26] Running test landmarkglobal Taking 2.1ms [03:51:27] Running test landremovenearestglobalmark Taking 1.6ms [03:51:28] Running test landspawnrubble Taking 6.0ms [03:51:29] Running test landclearrubble Taking 48.9ms [03:51:30] Running test foodeat Taking 1.5ms [03:51:31] Running test buildworldobjects Taking 24.7ms [03:51:32] Running test buildtech Taking 110.4ms [03:51:33] Running test buildroad Taking 7.9ms [03:51:34] Running test buildfullstockpile Taking 148.7ms [03:51:35] Running test buildstockpile Taking 5.4ms [03:51:36] Running test help Taking 7.6ms [03:51:37] Running test helpful Taking 0.7ms [03:51:38] Running test qachattest Taking 88.2ms [03:51:39] Running test qanotificationstest Taking 1.7ms [03:51:40] Running test qashowsupportedlanguages Taking 1.8ms [03:51:41] Running test qalistunobtainableitems Taking 118.7ms [03:51:42] Running test roomstest Taking 3.4ms [03:51:43] Running test propertyclaimrect Taking 16.2ms [03:51:44] Running test managesave Taking 2,753.4ms [03:51:48] Running test manageuseractivity Taking 1.9ms [03:51:49] Running test manageplayers Taking 1.2ms [03:51:50] Running test managewhoami Taking 0.7ms [03:51:51] Running test managelistusers Taking 1.0ms [03:51:52] Running test managelistadmins Taking 0.7ms [03:51:53] Running test crafttechtreesimulation Taking 69.5ms [03:51:54] Running test moneysteamsale Taking 2.7ms [03:51:55] Running test meteordestroy Taking 1.2ms [03:51:56] Running test meteorspawn Taking 0.5ms [03:51:57] Running test meteorspawncrater Taking 20.4ms [03:51:58] Running test meteorrain Taking 0.5ms [03:51:59] Running test testeconomics Taking 668.7ms [03:52:01] Running test testelevator Taking 42.2ms [03:52:02] Running test testcranes Taking 8.9ms [03:52:03] Running test testdistributionstation Taking 46.1ms [03:52:04] Running test testplaceallworldblocks All blocks placed in 74ms Taking 81.1ms [03:52:05] Running test testpickupblock All blocks picked up in 32ms Taking 35.5ms [03:52:06] Running test testpropertyclaimtool Property claimed in 107ms Taking 108.7ms [03:52:07] Running test testplacegarbage [03:52:07] Placing 15 garbage bags in the world.... Placed 15 garbages in 613ms Taking 615.9ms [03:52:09] Taking 3.7ms Running test titleslist [03:52:10] Running test titlesspawn Taking 10.4ms [03:52:11] Running test polluteall Taking 28.8ms [03:52:12] Running test polluteairpollutiongenerators Taking 65.2ms [03:52:13] Running test skillsgivepointsto Taking 1.3ms [03:52:14] Running test contractsspawn Taking 136.6ms Finished testing with 0 exceptions. [03:52:17] Saving... [03:52:24] Saving... Finished in 7,254.0ms Cancelling nested steps due to timeout Sending interrupt signal to process After 20s process did not stop ```",1.0,"Sometimes server doesn't exit on build machine - Server runs tests and says it's finished, but it looks like the process isn't exiting and so gets forcibly killed after timing out. This might be something to do with the environment it's run in, but I've also experienced times when the server wont shut down with Ctrl+C. ``` Running server Existing world CI tests [Pipeline] bat C:\Jenkins\workspace\Eco Develop>cd Build\CI_Tests\win-x64 && .\EcoServer.exe -NoNetwork -testmode=""RunTests"" -username=WalkTest -password=123456 [03:49:39] [Eco Server 0.9.3.0 beta develop-171] [03:49:39] [Starting [PerformancePlugin]]... [03:49:39] [Starting [PerformancePlugin]]... [Finished in 0.4ms] [03:49:39] [Server Initialization]... [03:49:39] Starting LocalizationPlugin... [03:49:39] Starting LocalizationPlugin... Finished in 0.3ms [03:49:39] Starting DifficultySettings... [03:49:39] Starting DifficultySettings... Finished in 0.0ms [03:49:39] Loading mods... [03:49:48] Loading Eco.IntegrationTests... [03:50:04] Loading mods... Finished in 8,540.3ms [03:50:04] Initializing Simulation Types... [03:50:04] Initializing Simulation Types... Finished in 245.5ms [03:50:04] Starting ModKitPlugin... [03:50:04] Starting ModKitPlugin... Finished in 0.0ms [03:50:04] Initializing items... [03:50:04] Starting NetworkManager... [03:50:04] Starting NetworkManager... Finished in 0.0ms [03:50:05] Starting BackupPlugin... [03:50:05] Starting BackupPlugin... Finished in 0.0ms [03:50:05] Starting WorldGeneratorPlugin... [03:50:05] Starting WorldGeneratorPlugin... Finished in 0.0ms [03:50:12] Starting StorageManager... [03:50:12] Starting StorageManager... Finished in 0.0ms [03:50:12] Loading GameData... [03:50:12] Loading GameData... Finished in 36.6ms [03:50:12] Starting GameDataPlugin... [03:50:12] Starting GameDataPlugin... Finished in 0.0ms [03:50:12] Loading Pause... [03:50:12] Starting Stats... [03:50:12] Loading Pause... Finished in 0.1ms [03:50:12] Starting Stats... Finished in 0.0ms [03:50:12] Starting PausePlugin... [03:50:12] Starting PausePlugin... Finished in 0.0ms [03:50:14] Initializing items... Finished in 10,045.5ms [03:50:14] Initializing skills... [03:50:14] Initializing skills... Finished in 31.6ms [03:50:14] Loading World... [03:50:17] Loading World... Finished in 2,755.3ms [03:50:17] Initializing world... [03:50:17] Initializing world... Finished in 52.5ms [03:50:17] Caching world data... [03:50:17] Caching world data... Finished in 0.8ms [03:50:17] Starting WorldPlugin... [03:50:17] Starting WorldPlugin... Finished in 0.0ms [03:50:17] Loading Time... [03:50:17] Loading Time... Finished in 0.6ms [03:50:17] Starting TimePlugin... [03:50:17] Starting TimePlugin... Finished in 0.0ms [03:50:17] Loading Reputation... [03:50:17] Loading Reputation... Finished in 3.6ms [03:50:17] Starting ReputationPlugin... [03:50:17] Starting ReputationPlugin... Finished in 0.0ms [03:50:17] Starting PlayerHousingManager... [03:50:17] Starting PlayerHousingManager... Finished in 0.0ms [03:50:17] Loading Users... [03:50:17] Loading Users... Finished in 99.5ms [03:50:17] Starting UserManager... [03:50:17] Starting UserManager... Finished in 0.0ms [03:50:17] Starting EcoObjectManager... [03:50:17] Starting EcoObjectManager... Finished in 0.0ms [03:50:17] Loading ViewTypeData... [03:50:17] Loading ViewTypeData... Finished in 1.6ms [03:50:19] Starting ControllerManager... [03:50:19] Starting ControllerManager... Finished in 0.0ms [03:50:19] Starting DataExporter... [03:50:19] Starting DataExporter... Finished in 0.0ms [03:50:19] Loading Garbage... [03:50:19] Starting VoiceManager... [03:50:19] Starting VoiceManager... Finished in 0.0ms [03:50:19] Loading Garbage... Finished in 6.1ms [03:50:19] Starting GarbagePlugin... [03:50:19] Starting GarbagePlugin... Finished in 0.0ms [03:50:19] Loading EconomyManager... [03:50:19] Loading EconomyManager... Finished in 45.7ms [03:50:19] Starting EconomyPlugin... [03:50:19] Starting EconomyPlugin... Finished in 0.0ms [03:50:19] Loading Disasters... [03:50:19] Loading Disasters... Finished in 0.1ms [03:50:19] Loading Chat... [03:50:19] Starting DisasterPlugin... [03:50:19] Starting DisasterPlugin... Finished in 0.0ms [03:50:19] Loading Chat... Finished in 3.7ms [03:50:19] Loading Property... [03:50:19] Starting ChatServer... [03:50:19] Starting ChatServer... Finished in 0.0ms [03:50:21] Loading Property... Finished in 31.2ms [03:50:21] Starting PropertyManager... [03:50:21] Starting PropertyManager... Finished in 0.0ms [03:50:21] Starting MinimapManager... [03:50:21] Starting MinimapManager... Finished in 0.0ms [03:50:21] Loading Plants... [03:50:22] Loading Plants... Finished in 313.1ms [03:50:22] Initializing plants... [03:50:22] Initializing plants... Finished in 581.5ms [03:50:22] Starting EcoSim... [03:50:22] Starting EcoSim... Finished in 0.0ms [03:50:22] Loading RouteProbing... [03:50:22] Loading RouteProbing... Finished in 234.4ms [03:50:22] Starting RouteProbingPlugin... [03:50:22] Starting RouteProbingPlugin... Finished in 0.0ms [03:50:22] Loading Layers... [03:50:22] Loading Layers... Finished in 81.8ms [03:50:22] Initializing world layers... [03:50:22] Loading ClimateSim... [03:50:22] Loading ClimateSim... Finished in 0.4ms [03:50:28] Initializing world layers... Finished in 5,530.5ms [03:50:28] Starting WorldLayerManager... [03:50:28] Starting WorldLayerManager... Finished in 0.0ms [03:50:28] Starting EconomyTracker... [03:50:28] Starting EconomyTracker... Finished in 0.0ms [03:50:28] Starting UserTracker... [03:50:28] Starting UserTracker... Finished in 0.0ms [03:50:28] Loading Civics... [03:50:28] Loading Civics... Finished in 11.1ms [03:50:28] Starting CivicsPlugin... [03:50:28] Starting CivicsPlugin... Finished in 0.0ms [03:50:28] Loading Settlements... [03:50:28] Loading Settlements... Finished in 0.5ms [03:50:28] Starting SettlementsPlugin... [03:50:28] Starting SettlementsPlugin... Finished in 0.0ms [03:50:28] Loading WorldObjects... [03:50:28] Loading WorldObjects... Finished in 8.2ms [03:50:28] Starting WorldObjectManager... [03:50:28] Starting WorldObjectManager... Finished in 0.0ms [03:50:28] Loading Rooms... [03:50:28] Loading Rooms... Finished in 5.7ms [03:50:28] Starting RoomPlugin... [03:50:28] Starting RoomPlugin... Finished in 0.0ms [03:50:28] Loading Objectives... [03:50:28] Loading Objectives... Finished in 0.3ms [03:50:28] Starting ObjectivePlugin... [03:50:28] Starting ObjectivePlugin... Finished in 0.0ms [03:50:28] Loading Sleep... [03:50:28] Loading Sleep... Finished in 0.4ms [03:50:28] Starting SleepPlugin... [03:50:28] Starting SleepPlugin... Finished in 0.0ms [03:50:28] Starting AreaBuffManager... [03:50:28] Starting AreaBuffManager... Finished in 0.0ms [03:50:28] Starting IntegrationTestsPlugin... [03:50:28] Starting IntegrationTestsPlugin... Finished in 0.0ms [03:50:28] Starting ChatLogger... [03:50:28] Starting ChatLogger... Finished in 0.0ms [03:50:28] Initializing registrars for CivicsPlugin... [03:50:28] Initializing registrars for CivicsPlugin... Finished in 36.8ms [03:50:28] Initializing registrars for GameDataPlugin... [03:50:28] Initializing registrars for GameDataPlugin... Finished in 7.3ms [03:50:28] Initializing registrars for EconomyPlugin... [03:50:28] Initializing registrars for EconomyPlugin... Finished in 16.3ms [03:50:28] Initializing registrars for SettlementsPlugin... [03:50:28] Initializing registrars for SettlementsPlugin... Finished in 3.1ms [03:50:29] Initializing DifficultySettings... [03:50:29] Initializing DifficultySettings... Finished in 2.4ms [03:50:29] Initializing Stats... [03:50:30] Initializing Stats... Finished in 1,211.1ms [03:50:30] Initializing CivicsPlugin... [03:50:30] Initializing CivicsPlugin... Finished in 19.0ms [03:50:30] Initializing PerformancePlugin... [03:50:30] Initializing PerformancePlugin... Finished in 0.0ms [03:50:30] Initializing LocalizationPlugin... [03:50:30] Initializing LocalizationPlugin... Finished in 115.4ms [03:50:30] Initializing ModKitPlugin... [03:50:30] Initializing ModKitPlugin... Finished in 562.0ms [03:50:30] Initializing WorldGeneratorPlugin... [03:50:30] Initializing WorldGeneratorPlugin... Finished in 0.4ms [03:50:30] Initializing TimePlugin... [03:50:30] Initializing TimePlugin... Finished in 0.1ms [03:50:30] Initializing PlayerHousingManager... [03:50:31] Initializing PlayerHousingManager... Finished in 0.4ms [03:50:31] Initializing UserManager... [03:50:31] Initializing UserManager... Finished in 293.1ms [03:50:31] Initializing GarbagePlugin... [03:50:31] Initializing GarbagePlugin... Finished in 10.7ms [03:50:31] Initializing EconomyPlugin... [03:50:31] Initializing EconomyPlugin... Finished in 4.2ms [03:50:31] Initializing PropertyManager... [03:50:31] Initializing PropertyManager... Finished in 25.2ms [03:50:31] Initializing MinimapManager... [03:50:31] Initializing MinimapManager... Finished in 70.8ms [03:50:31] Initializing EcoSim... [03:50:31] Initializing EcoSim... Finished in 1.1ms [03:50:31] Initializing UserTracker... [03:50:31] Initializing UserTracker... Finished in 3.4ms [03:50:31] Initializing WorldObjectManager... [03:50:31] Initializing WorldObjectManager... Finished in 169.2ms [03:50:31] Initializing RoomPlugin... [03:50:31] Initializing RoomPlugin... Finished in 51.2ms [03:50:31] Initializing SleepPlugin... [03:50:31] Initializing SleepPlugin... Finished in 0.3ms [03:50:31] Initializing AreaBuffManager... [03:50:31] Initializing AreaBuffManager... Finished in 4.4ms [03:50:31] Initializing ChatLogger... [03:50:31] Initializing ChatLogger... Finished in 0.2ms [03:50:31] Initializing WorldPlugin... [03:50:31] Ticking Active Chunks... [03:50:41] Ticking Active Chunks... Finished in 9,985.9ms [03:50:41] Compressing Frozen Chunks... [03:50:43] Compressing Frozen Chunks... Finished in 1,759.8ms [03:50:43] Initializing WorldPlugin... Finished in 12,209.3ms [03:50:43] Initializing SettlementsPlugin... [03:50:43] Initializing SettlementsPlugin... Finished in 0.1ms [03:50:43] Initializing NetworkManager... [03:50:43] Initializing NetworkManager... Finished in 29.0ms [03:50:43] Initializing WorldLayerManager... [03:50:43] Initializing WorldLayerManager... Finished in 0.1ms [03:50:43] Initializing IntegrationTestsPlugin... [03:50:43] Initializing IntegrationTestsPlugin... Finished in 0.1ms [03:50:44] Saving world... [03:50:49] Saving world... Finished in 5,064.0ms [03:50:49] [Server Initialization]... Finished in 69,676.5ms [03:50:49] Running test simtrample Taking 5.4ms [03:50:50] Running test simoneshot Taking 2.8ms [03:50:51] Running test simspawnanimal Taking 4.1ms [03:50:52] Running test simgreenthumb Taking 8.7ms [03:50:53] Running test simmassplant Taking 1.0ms [03:50:54] Running test simkilltrees Taking 0.7ms [03:50:55] Running test simspawnplant Taking 10.2ms [03:50:56] Running test simdestroyedatmosphere Taking 1.1ms [03:50:57] Running test simraisesealevel Taking 21,405.5ms [03:51:19] Running test simsealevel Taking 1.3ms [03:51:20] Running test landmassinteract Taking 2.5ms [03:51:21] Running test landlevel Taking 55.5ms [03:51:22] Running test landremove Taking 70.3ms [03:51:23] Running test landremoveallbut Taking 92.0ms [03:51:25] Running test landmark Taking 2.8ms [03:51:26] Running test landmarkglobal Taking 2.1ms [03:51:27] Running test landremovenearestglobalmark Taking 1.6ms [03:51:28] Running test landspawnrubble Taking 6.0ms [03:51:29] Running test landclearrubble Taking 48.9ms [03:51:30] Running test foodeat Taking 1.5ms [03:51:31] Running test buildworldobjects Taking 24.7ms [03:51:32] Running test buildtech Taking 110.4ms [03:51:33] Running test buildroad Taking 7.9ms [03:51:34] Running test buildfullstockpile Taking 148.7ms [03:51:35] Running test buildstockpile Taking 5.4ms [03:51:36] Running test help Taking 7.6ms [03:51:37] Running test helpful Taking 0.7ms [03:51:38] Running test qachattest Taking 88.2ms [03:51:39] Running test qanotificationstest Taking 1.7ms [03:51:40] Running test qashowsupportedlanguages Taking 1.8ms [03:51:41] Running test qalistunobtainableitems Taking 118.7ms [03:51:42] Running test roomstest Taking 3.4ms [03:51:43] Running test propertyclaimrect Taking 16.2ms [03:51:44] Running test managesave Taking 2,753.4ms [03:51:48] Running test manageuseractivity Taking 1.9ms [03:51:49] Running test manageplayers Taking 1.2ms [03:51:50] Running test managewhoami Taking 0.7ms [03:51:51] Running test managelistusers Taking 1.0ms [03:51:52] Running test managelistadmins Taking 0.7ms [03:51:53] Running test crafttechtreesimulation Taking 69.5ms [03:51:54] Running test moneysteamsale Taking 2.7ms [03:51:55] Running test meteordestroy Taking 1.2ms [03:51:56] Running test meteorspawn Taking 0.5ms [03:51:57] Running test meteorspawncrater Taking 20.4ms [03:51:58] Running test meteorrain Taking 0.5ms [03:51:59] Running test testeconomics Taking 668.7ms [03:52:01] Running test testelevator Taking 42.2ms [03:52:02] Running test testcranes Taking 8.9ms [03:52:03] Running test testdistributionstation Taking 46.1ms [03:52:04] Running test testplaceallworldblocks All blocks placed in 74ms Taking 81.1ms [03:52:05] Running test testpickupblock All blocks picked up in 32ms Taking 35.5ms [03:52:06] Running test testpropertyclaimtool Property claimed in 107ms Taking 108.7ms [03:52:07] Running test testplacegarbage [03:52:07] Placing 15 garbage bags in the world.... Placed 15 garbages in 613ms Taking 615.9ms [03:52:09] Taking 3.7ms Running test titleslist [03:52:10] Running test titlesspawn Taking 10.4ms [03:52:11] Running test polluteall Taking 28.8ms [03:52:12] Running test polluteairpollutiongenerators Taking 65.2ms [03:52:13] Running test skillsgivepointsto Taking 1.3ms [03:52:14] Running test contractsspawn Taking 136.6ms Finished testing with 0 exceptions. [03:52:17] Saving... [03:52:24] Saving... Finished in 7,254.0ms Cancelling nested steps due to timeout Sending interrupt signal to process After 20s process did not stop ```",1,sometimes server doesn t exit on build machine server runs tests and says it s finished but it looks like the process isn t exiting and so gets forcibly killed after timing out this might be something to do with the environment it s run in but i ve also experienced times when the server wont shut down with ctrl c running server existing world ci tests bat c jenkins workspace eco develop cd build ci tests win ecoserver exe nonetwork testmode runtests username walktest password starting localizationplugin starting localizationplugin finished in starting difficultysettings starting difficultysettings finished in loading mods loading eco integrationtests loading mods finished in initializing simulation types initializing simulation types finished in starting modkitplugin starting modkitplugin finished in initializing items starting networkmanager starting networkmanager finished in starting backupplugin starting backupplugin finished in starting worldgeneratorplugin starting worldgeneratorplugin finished in starting storagemanager starting storagemanager finished in loading gamedata loading gamedata finished in starting gamedataplugin starting gamedataplugin finished in loading pause starting stats loading pause finished in starting stats finished in starting pauseplugin starting pauseplugin finished in initializing items finished in initializing skills initializing skills finished in loading world loading world finished in initializing world initializing world finished in caching world data caching world data finished in starting worldplugin starting worldplugin finished in loading time loading time finished in starting timeplugin starting timeplugin finished in loading reputation loading reputation finished in starting reputationplugin starting reputationplugin finished in starting playerhousingmanager starting playerhousingmanager finished in loading users loading users finished in starting usermanager starting usermanager finished in starting ecoobjectmanager starting ecoobjectmanager finished in loading viewtypedata loading viewtypedata finished in starting controllermanager starting controllermanager finished in starting dataexporter starting dataexporter finished in loading garbage starting voicemanager starting voicemanager finished in loading garbage finished in starting garbageplugin starting garbageplugin finished in loading economymanager loading economymanager finished in starting economyplugin starting economyplugin finished in loading disasters loading disasters finished in loading chat starting disasterplugin starting disasterplugin finished in loading chat finished in loading property starting chatserver starting chatserver finished in loading property finished in starting propertymanager starting propertymanager finished in starting minimapmanager starting minimapmanager finished in loading plants loading plants finished in initializing plants initializing plants finished in starting ecosim starting ecosim finished in loading routeprobing loading routeprobing finished in starting routeprobingplugin starting routeprobingplugin finished in loading layers loading layers finished in initializing world layers loading climatesim loading climatesim finished in initializing world layers finished in starting worldlayermanager starting worldlayermanager finished in starting economytracker starting economytracker finished in starting usertracker starting usertracker finished in loading civics loading civics finished in starting civicsplugin starting civicsplugin finished in loading settlements loading settlements finished in starting settlementsplugin starting settlementsplugin finished in loading worldobjects loading worldobjects finished in starting worldobjectmanager starting worldobjectmanager finished in loading rooms loading rooms finished in starting roomplugin starting roomplugin finished in loading objectives loading objectives finished in starting objectiveplugin starting objectiveplugin finished in loading sleep loading sleep finished in starting sleepplugin starting sleepplugin finished in starting areabuffmanager starting areabuffmanager finished in starting integrationtestsplugin starting integrationtestsplugin finished in starting chatlogger starting chatlogger finished in initializing registrars for civicsplugin initializing registrars for civicsplugin finished in initializing registrars for gamedataplugin initializing registrars for gamedataplugin finished in initializing registrars for economyplugin initializing registrars for economyplugin finished in initializing registrars for settlementsplugin initializing registrars for settlementsplugin finished in initializing difficultysettings initializing difficultysettings finished in initializing stats initializing stats finished in initializing civicsplugin initializing civicsplugin finished in initializing performanceplugin initializing performanceplugin finished in initializing localizationplugin initializing localizationplugin finished in initializing modkitplugin initializing modkitplugin finished in initializing worldgeneratorplugin initializing worldgeneratorplugin finished in initializing timeplugin initializing timeplugin finished in initializing playerhousingmanager initializing playerhousingmanager finished in initializing usermanager initializing usermanager finished in initializing garbageplugin initializing garbageplugin finished in initializing economyplugin initializing economyplugin finished in initializing propertymanager initializing propertymanager finished in initializing minimapmanager initializing minimapmanager finished in initializing ecosim initializing ecosim finished in initializing usertracker initializing usertracker finished in initializing worldobjectmanager initializing worldobjectmanager finished in initializing roomplugin initializing roomplugin finished in initializing sleepplugin initializing sleepplugin finished in initializing areabuffmanager initializing areabuffmanager finished in initializing chatlogger initializing chatlogger finished in initializing worldplugin ticking active chunks ticking active chunks finished in compressing frozen chunks compressing frozen chunks finished in initializing worldplugin finished in initializing settlementsplugin initializing settlementsplugin finished in initializing networkmanager initializing networkmanager finished in initializing worldlayermanager initializing worldlayermanager finished in initializing integrationtestsplugin initializing integrationtestsplugin finished in saving world saving world finished in finished in running test simtrample taking running test simoneshot taking running test simspawnanimal taking running test simgreenthumb taking running test simmassplant taking running test simkilltrees taking running test simspawnplant taking running test simdestroyedatmosphere taking running test simraisesealevel taking running test simsealevel taking running test landmassinteract taking running test landlevel taking running test landremove taking running test landremoveallbut taking running test landmark taking running test landmarkglobal taking running test landremovenearestglobalmark taking running test landspawnrubble taking running test landclearrubble taking running test foodeat taking running test buildworldobjects taking running test buildtech taking running test buildroad taking running test buildfullstockpile taking running test buildstockpile taking running test help taking running test helpful taking running test qachattest taking running test qanotificationstest taking running test qashowsupportedlanguages taking running test qalistunobtainableitems taking running test roomstest taking running test propertyclaimrect taking running test managesave taking running test manageuseractivity taking running test manageplayers taking running test managewhoami taking running test managelistusers taking running test managelistadmins taking running test crafttechtreesimulation taking running test moneysteamsale taking running test meteordestroy taking running test meteorspawn taking running test meteorspawncrater taking running test meteorrain taking running test testeconomics taking running test testelevator taking running test testcranes taking running test testdistributionstation taking running test testplaceallworldblocks all blocks placed in taking running test testpickupblock all blocks picked up in taking running test testpropertyclaimtool property claimed in taking running test testplacegarbage placing garbage bags in the world placed garbages in taking taking running test titleslist running test titlesspawn taking running test polluteall taking running test polluteairpollutiongenerators taking running test skillsgivepointsto taking running test contractsspawn taking finished testing with exceptions saving saving finished in cancelling nested steps due to timeout sending interrupt signal to process after process did not stop ,1 501144,14522167396.0,IssuesEvent,2020-12-14 08:27:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[Feature] More video memory budget,Category: Tech Priority: High Status: Fixed,"Would be nice to have a settings in the graphics menu to allow more texture memory usage because this just makes modding really... difficult, meaning the more mods you add on a server, the ugglier the texture will be for everyone. (Once the memory budget goes above 100%, some item texture will become blurry). Nowadays, most of us have a videocard capable of more than 1024mb of VRAM. ![image](https://user-images.githubusercontent.com/4887819/101247326-49fd9e00-3719-11eb-9fbb-d592432692c7.png) ![image](https://user-images.githubusercontent.com/4887819/101247328-508c1580-3719-11eb-9a3b-da86fefc8f91.png) ",1.0,"[Feature] More video memory budget - Would be nice to have a settings in the graphics menu to allow more texture memory usage because this just makes modding really... difficult, meaning the more mods you add on a server, the ugglier the texture will be for everyone. (Once the memory budget goes above 100%, some item texture will become blurry). Nowadays, most of us have a videocard capable of more than 1024mb of VRAM. ![image](https://user-images.githubusercontent.com/4887819/101247326-49fd9e00-3719-11eb-9fbb-d592432692c7.png) ![image](https://user-images.githubusercontent.com/4887819/101247328-508c1580-3719-11eb-9a3b-da86fefc8f91.png) ",1, more video memory budget would be nice to have a settings in the graphics menu to allow more texture memory usage because this just makes modding really difficult meaning the more mods you add on a server the ugglier the texture will be for everyone once the memory budget goes above some item texture will become blurry nowadays most of us have a videocard capable of more than of vram ,1 492581,14216147287.0,IssuesEvent,2020-11-17 08:34:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.1.2 beta release-111] Law remains uneditable in court after veto election,Category: Laws Priority: High Status: Fixed,"You can't edit or remove a law from the court, after the election ended through an ""Veto election"" action. So you can't make a new Draft or edit it becouse it is still in the ""Proposed"" state. And you also can't start a new election for this Law on the ""Ballot Box"". ![Screenshot 2020-11-09 155355](https://user-images.githubusercontent.com/34484044/98557263-47d42b00-22a4-11eb-86c8-f4535e897acf.png) ![Screenshot 2020-11-09 155520](https://user-images.githubusercontent.com/34484044/98557293-502c6600-22a4-11eb-987d-8503f31a1ec9.png) ",1.0,"[0.9.1.2 beta release-111] Law remains uneditable in court after veto election - You can't edit or remove a law from the court, after the election ended through an ""Veto election"" action. So you can't make a new Draft or edit it becouse it is still in the ""Proposed"" state. And you also can't start a new election for this Law on the ""Ballot Box"". ![Screenshot 2020-11-09 155355](https://user-images.githubusercontent.com/34484044/98557263-47d42b00-22a4-11eb-86c8-f4535e897acf.png) ![Screenshot 2020-11-09 155520](https://user-images.githubusercontent.com/34484044/98557293-502c6600-22a4-11eb-987d-8503f31a1ec9.png) ",1, law remains uneditable in court after veto election you can t edit or remove a law from the court after the election ended through an veto election action so you can t make a new draft or edit it becouse it is still in the proposed state and you also can t start a new election for this law on the ballot box ,1 379138,11216255170.0,IssuesEvent,2020-01-07 05:39:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1311] Can Chop tree without calories and breaking axe.,Exploit Fixed High Priority,"Step to reproduce: - take Stone Axe. spend all calories - for best calculation. - Eat 1 tomato which give you 240 calories = 12 hits with stone Axe. ![image](https://user-images.githubusercontent.com/45708377/71515726-e71f4800-28b5-11ea-8c6e-db77acfe2a18.png) - restart tutorial. I can't see my calories, but I know that I can hit 12 times. You can skip Controls tutorial because it can intercept you. ![image](https://user-images.githubusercontent.com/45708377/71515990-6eb98680-28b7-11ea-8ebc-8616d81de36a.png) - find ceiba. You should hit it 30 times to cut down it. - Hold LMB and always target something like tree. You can chop infinity time. When you spent all calories you see notification ""You are too hungry to do that"". But you can hit tree. When you lose all calories Stone axe will stop breaking. But you still can cut down tree if you will hold LMB. If you stop chopping or your target is empty , then after 5 seconds Tutorial will appear and you can't chop. But you can repeat it again. See video: https://drive.google.com/file/d/1yrb2BrUHu3ECvlknszegjqAxlsZQTMHr/view?usp=sharing ",1.0,"[0.9.0 staging-1311] Can Chop tree without calories and breaking axe. - Step to reproduce: - take Stone Axe. spend all calories - for best calculation. - Eat 1 tomato which give you 240 calories = 12 hits with stone Axe. ![image](https://user-images.githubusercontent.com/45708377/71515726-e71f4800-28b5-11ea-8c6e-db77acfe2a18.png) - restart tutorial. I can't see my calories, but I know that I can hit 12 times. You can skip Controls tutorial because it can intercept you. ![image](https://user-images.githubusercontent.com/45708377/71515990-6eb98680-28b7-11ea-8ebc-8616d81de36a.png) - find ceiba. You should hit it 30 times to cut down it. - Hold LMB and always target something like tree. You can chop infinity time. When you spent all calories you see notification ""You are too hungry to do that"". But you can hit tree. When you lose all calories Stone axe will stop breaking. But you still can cut down tree if you will hold LMB. If you stop chopping or your target is empty , then after 5 seconds Tutorial will appear and you can't chop. But you can repeat it again. See video: https://drive.google.com/file/d/1yrb2BrUHu3ECvlknszegjqAxlsZQTMHr/view?usp=sharing ",1, can chop tree without calories and breaking axe step to reproduce take stone axe spend all calories for best calculation eat tomato which give you calories hits with stone axe restart tutorial i can t see my calories but i know that i can hit times you can skip controls tutorial because it can intercept you find ceiba you should hit it times to cut down it hold lmb and always target something like tree you can chop infinity time when you spent all calories you see notification you are too hungry to do that but you can hit tree when you lose all calories stone axe will stop breaking but you still can cut down tree if you will hold lmb if you stop chopping or your target is empty then after seconds tutorial will appear and you can t chop but you can repeat it again see video ,1 454507,13102514450.0,IssuesEvent,2020-08-04 06:52:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 develop-19] New world generation problem,Category: Tech Priority: Critical Priority: High Status: Fixed Week Task,"Biomes doesn't destroyed, but upper layer for all biomes except Desert and Ice is Dirt. ![image](https://user-images.githubusercontent.com/45708377/89153130-ff9ec180-d56c-11ea-8122-58a6274617b4.png) ![image](https://user-images.githubusercontent.com/45708377/89154172-0cbcb000-d56f-11ea-91aa-a5128796bc48.png) ",2.0,"[0.9.0 develop-19] New world generation problem - Biomes doesn't destroyed, but upper layer for all biomes except Desert and Ice is Dirt. ![image](https://user-images.githubusercontent.com/45708377/89153130-ff9ec180-d56c-11ea-8122-58a6274617b4.png) ![image](https://user-images.githubusercontent.com/45708377/89154172-0cbcb000-d56f-11ea-91aa-a5128796bc48.png) ",1, new world generation problem biomes doesn t destroyed but upper layer for all biomes except desert and ice is dirt ,1 467321,13445797914.0,IssuesEvent,2020-09-08 12:00:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Capitol invalid timer gets cancelled on server restart,Category: Gameplay Priority: High Status: Not reproduced,"Means it's free for all after a server crash even if the timer is supposed to run for 15 more minutes. Not sure if intended, can be dangerous, though.",1.0,"Capitol invalid timer gets cancelled on server restart - Means it's free for all after a server crash even if the timer is supposed to run for 15 more minutes. Not sure if intended, can be dangerous, though.",1,capitol invalid timer gets cancelled on server restart means it s free for all after a server crash even if the timer is supposed to run for more minutes not sure if intended can be dangerous though ,1 499363,14445962477.0,IssuesEvent,2020-12-08 00:08:44,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Cloud Worlds - auto-updated to version 0.9.3.0,Category: Cloud Worlds Priority: High Status: Fixed,"My Cloud World auto updated to version 0.9.3.0 , I'm guessing other Cloud Worlds might've done the same if they were set to auto-update: ![image](https://user-images.githubusercontent.com/964559/101179053-9d2efe00-35fe-11eb-98f2-44f07810a7bf.png) ",1.0,"Cloud Worlds - auto-updated to version 0.9.3.0 - My Cloud World auto updated to version 0.9.3.0 , I'm guessing other Cloud Worlds might've done the same if they were set to auto-update: ![image](https://user-images.githubusercontent.com/964559/101179053-9d2efe00-35fe-11eb-98f2-44f07810a7bf.png) ",1,cloud worlds auto updated to version my cloud world auto updated to version i m guessing other cloud worlds might ve done the same if they were set to auto update ,1 463266,13262329794.0,IssuesEvent,2020-08-20 21:33:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Diqus website links back to 404 tree links,Category: Accounts Category: Web Priority: High Status: Fixed,"On Eco page on Disqus website: https://disqus.com/home/forum/strangeloopgames/ Clicking on Comment Title (""Eco Updates: Laws"") Sends user back to: https://accounts.play.eco/updates/laws This page doesnt work, nor on develop server.",1.0,"Diqus website links back to 404 tree links - On Eco page on Disqus website: https://disqus.com/home/forum/strangeloopgames/ Clicking on Comment Title (""Eco Updates: Laws"") Sends user back to: https://accounts.play.eco/updates/laws This page doesnt work, nor on develop server.",1,diqus website links back to tree links on eco page on disqus website clicking on comment title eco updates laws sends user back to this page doesnt work nor on develop server ,1 347834,10434898770.0,IssuesEvent,2019-09-17 16:05:57,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Push master builds to docker for hosted worlds testing,High Priority,"Follow build push instructions here: https://docs.google.com/document/d/1Eb9-9rI1v40YiQfQ7X-AWVPNWxfJ_xumazjiLMqUJ0E/edit#heading=h.vyxl4tyxosv9 Should push with version title like 9.0.0.0-beta-staging-12345798 Push to Release folder as described in instructions. If this can be something we just activate as needed that would be better. But if its easier to make it automatic, that works too.",1.0,"Push master builds to docker for hosted worlds testing - Follow build push instructions here: https://docs.google.com/document/d/1Eb9-9rI1v40YiQfQ7X-AWVPNWxfJ_xumazjiLMqUJ0E/edit#heading=h.vyxl4tyxosv9 Should push with version title like 9.0.0.0-beta-staging-12345798 Push to Release folder as described in instructions. If this can be something we just activate as needed that would be better. But if its easier to make it automatic, that works too.",1,push master builds to docker for hosted worlds testing follow build push instructions here should push with version title like beta staging push to release folder as described in instructions if this can be something we just activate as needed that would be better but if its easier to make it automatic that works too ,1 228516,7552395276.0,IssuesEvent,2018-04-19 00:02:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"USER ISSUE: Candle stand is not work, if stay on tables\chests\etc",High Priority,"**Version:** 0.7.3.2 beta **Steps to Reproduce:** 1. Create candle stand 2. Create table 3. Place candle stand to table ![20180408163632_1](https://user-images.githubusercontent.com/4980243/38468196-6ab05dee-3b4b-11e8-968b-bc6fc4c76993.jpg) **Expected behavior:** Working candle stand **Actual behavior:** ""place on solid ground""",1.0,"USER ISSUE: Candle stand is not work, if stay on tables\chests\etc - **Version:** 0.7.3.2 beta **Steps to Reproduce:** 1. Create candle stand 2. Create table 3. Place candle stand to table ![20180408163632_1](https://user-images.githubusercontent.com/4980243/38468196-6ab05dee-3b4b-11e8-968b-bc6fc4c76993.jpg) **Expected behavior:** Working candle stand **Actual behavior:** ""place on solid ground""",1,user issue candle stand is not work if stay on tables chests etc version beta steps to reproduce create candle stand create table place candle stand to table expected behavior working candle stand actual behavior place on solid ground ,1 366016,10807737991.0,IssuesEvent,2019-11-07 09:06:58,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1189] NullReferenceException,High Priority," ``` Server encountered an exception: Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Shared System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Shared.Serialization.SimpleBSON.EncodeBinary(MemoryStream stream, Byte[] buf) at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) at Eco.Shared.Serialization.BSONObject.Encode(MemoryStream stream) at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) at Eco.Shared.Serialization.SimpleBSON.EncodeArray(MemoryStream stream, BSONArray array) at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) at Eco.Shared.Serialization.BSONObject.Encode(MemoryStream stream) at Eco.Plugins.Networking.NetworkServer.SendMessage(NetworkEvent netEvent, BSONObject bsonObj, Object connection) at Eco.Plugins.Networking.NetworkServer.Eco.Shared.Networking.INetworkEventHandler.SendEvent(NetworkEvent netEvent, BSONObject bsonObj, INetClient target, INetObject netObj) at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client.<.ctor>b__61_0() ``` I have fresh server with only /level 30,30, /bt 3,30,10,30,1,1 , /preset crafting and during 1 hour I place different crafting table. When the crash happened, I was jumping along the wall. ![image](https://user-images.githubusercontent.com/45708377/67764572-5665f080-fa5b-11e9-9a7f-91c57e95dbbf.png) ",1.0,"[0.9.0 staging-1189] NullReferenceException - ``` Server encountered an exception: Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:Eco.Shared System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Shared.Serialization.SimpleBSON.EncodeBinary(MemoryStream stream, Byte[] buf) at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) at Eco.Shared.Serialization.BSONObject.Encode(MemoryStream stream) at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) at Eco.Shared.Serialization.SimpleBSON.EncodeArray(MemoryStream stream, BSONArray array) at Eco.Shared.Serialization.SimpleBSON.EncodeElement(MemoryStream stream, BSONValue v) at Eco.Shared.Serialization.BSONObject.Encode(MemoryStream stream) at Eco.Plugins.Networking.NetworkServer.SendMessage(NetworkEvent netEvent, BSONObject bsonObj, Object connection) at Eco.Plugins.Networking.NetworkServer.Eco.Shared.Networking.INetworkEventHandler.SendEvent(NetworkEvent netEvent, BSONObject bsonObj, INetClient target, INetObject netObj) at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client.<.ctor>b__61_0() ``` I have fresh server with only /level 30,30, /bt 3,30,10,30,1,1 , /preset crafting and during 1 hour I place different crafting table. When the crash happened, I was jumping along the wall. ![image](https://user-images.githubusercontent.com/45708377/67764572-5665f080-fa5b-11e9-9a7f-91c57e95dbbf.png) ",1, nullreferenceexception server encountered an exception exception nullreferenceexception message object reference not set to an instance of an object source eco shared system nullreferenceexception object reference not set to an instance of an object at eco shared serialization simplebson encodebinary memorystream stream byte buf at eco shared serialization simplebson encodeelement memorystream stream bsonvalue v at eco shared serialization bsonobject encode memorystream stream at eco shared serialization simplebson encodeelement memorystream stream bsonvalue v at eco shared serialization simplebson encodearray memorystream stream bsonarray array at eco shared serialization simplebson encodeelement memorystream stream bsonvalue v at eco shared serialization bsonobject encode memorystream stream at eco plugins networking networkserver sendmessage networkevent netevent bsonobject bsonobj object connection at eco plugins networking networkserver eco shared networking inetworkeventhandler sendevent networkevent netevent bsonobject bsonobj inetclient target inetobject netobj at eco plugins networking client update at eco plugins networking client b i have fresh server with only level bt preset crafting and during hour i place different crafting table when the crash happened i was jumping along the wall ,1 199965,6996600176.0,IssuesEvent,2017-12-16 02:28:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Currency Exchange Broke,High Priority,"I am trying to set up the economy for our server and I put a currency conversion of 2 Explicit Credits for 1 EOG Dollar coin which I created in the mint. One of my players reported to me that he was able to to receive the number of coins he requested in exchange but it didn't remove any of the Explicit credits from his account. I now have just upgraded the server to 0.6.1.2 and the name is ExPLiCiT Online Gaming. I do not have the exchange public now for obvious reasons so if you want to test on my server you will have to do it when I am on. I can't attach the world saves because they are too big. ",1.0,"Currency Exchange Broke - I am trying to set up the economy for our server and I put a currency conversion of 2 Explicit Credits for 1 EOG Dollar coin which I created in the mint. One of my players reported to me that he was able to to receive the number of coins he requested in exchange but it didn't remove any of the Explicit credits from his account. I now have just upgraded the server to 0.6.1.2 and the name is ExPLiCiT Online Gaming. I do not have the exchange public now for obvious reasons so if you want to test on my server you will have to do it when I am on. I can't attach the world saves because they are too big. ",1,currency exchange broke i am trying to set up the economy for our server and i put a currency conversion of explicit credits for eog dollar coin which i created in the mint one of my players reported to me that he was able to to receive the number of coins he requested in exchange but it didn t remove any of the explicit credits from his account i now have just upgraded the server to and the name is explicit online gaming i do not have the exchange public now for obvious reasons so if you want to test on my server you will have to do it when i am on i can t attach the world saves because they are too big ,1 504702,14620708377.0,IssuesEvent,2020-12-22 20:13:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Database corruption on officialplaytest cloud world,Category: Cloud Worlds Priority: High,"``` [12:25:05] System.IndexOutOfRangeException: Index was outside the bounds of the array. [12:25:10] LiteDB.LiteException: Invalid Index on 0. Full zero: True. Page Type: Empty. Prev/Next: 0/0. UniqueID: 1511. ShareCounter: 1. ``` Server seems to have a broken database, in this case leading to server downtime and inaccessability by players when it's online. Find cause and why the corruption causes the server to be unstable while this is not the case for normal servers.",1.0,"Database corruption on officialplaytest cloud world - ``` [12:25:05] System.IndexOutOfRangeException: Index was outside the bounds of the array. [12:25:10] LiteDB.LiteException: Invalid Index on 0. Full zero: True. Page Type: Empty. Prev/Next: 0/0. UniqueID: 1511. ShareCounter: 1. ``` Server seems to have a broken database, in this case leading to server downtime and inaccessability by players when it's online. Find cause and why the corruption causes the server to be unstable while this is not the case for normal servers.",1,database corruption on officialplaytest cloud world system indexoutofrangeexception index was outside the bounds of the array litedb liteexception invalid index on full zero true page type empty prev next uniqueid sharecounter server seems to have a broken database in this case leading to server downtime and inaccessability by players when it s online find cause and why the corruption causes the server to be unstable while this is not the case for normal servers ,1 251307,8013589815.0,IssuesEvent,2018-07-25 01:14:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"USER ISSUE: placing starter camp before ""control"" tutorial section complete - broke tutorial line",High Priority,"**Version:** 0.7.6.0 beta staging-d839db67 **Steps to Reproduce:** join to new world. open backpack, select and place starter camp without jumping or moving. **Expected behavior:** Tutorial section ""starter camp"" opens and checked. **Actual behavior:** Tutorial section ""starter camp"" now broken, you cannot drag, select and place requied item. ![20180714044053_1](https://user-images.githubusercontent.com/4980243/42719558-284346ee-8720-11e8-8ec6-40085ddd4e58.jpg) p.s. concerns to ""restart tutorial"" too.",1.0,"USER ISSUE: placing starter camp before ""control"" tutorial section complete - broke tutorial line - **Version:** 0.7.6.0 beta staging-d839db67 **Steps to Reproduce:** join to new world. open backpack, select and place starter camp without jumping or moving. **Expected behavior:** Tutorial section ""starter camp"" opens and checked. **Actual behavior:** Tutorial section ""starter camp"" now broken, you cannot drag, select and place requied item. ![20180714044053_1](https://user-images.githubusercontent.com/4980243/42719558-284346ee-8720-11e8-8ec6-40085ddd4e58.jpg) p.s. concerns to ""restart tutorial"" too.",1,user issue placing starter camp before control tutorial section complete broke tutorial line version beta staging steps to reproduce join to new world open backpack select and place starter camp without jumping or moving expected behavior tutorial section starter camp opens and checked actual behavior tutorial section starter camp now broken you cannot drag select and place requied item p s concerns to restart tutorial too ,1 209928,7181334216.0,IssuesEvent,2018-02-01 04:17:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Bugged Skill tree - Power Karts are no longer craftable after new skill system... ,High Priority,"Seems you cannot get Powercart any more (since you cannot build combustion Engine), or even Rugs Larger that small,since the Skill rewrite there is no more Level2 of the core Specialties, such as Mechanics2 or Tayloring2, just 1 is the max, as such lot's of items are now uncreatable... :( Does anyone do any end user testing of major changes such as skill tree remap? let me know, would love to be part of a pre-release testing team to make sure thing like that don't happen,. :)",1.0,"Bugged Skill tree - Power Karts are no longer craftable after new skill system... - Seems you cannot get Powercart any more (since you cannot build combustion Engine), or even Rugs Larger that small,since the Skill rewrite there is no more Level2 of the core Specialties, such as Mechanics2 or Tayloring2, just 1 is the max, as such lot's of items are now uncreatable... :( Does anyone do any end user testing of major changes such as skill tree remap? let me know, would love to be part of a pre-release testing team to make sure thing like that don't happen,. :)",1,bugged skill tree power karts are no longer craftable after new skill system seems you cannot get powercart any more since you cannot build combustion engine or even rugs larger that small since the skill rewrite there is no more of the core specialties such as or just is the max as such lot s of items are now uncreatable does anyone do any end user testing of major changes such as skill tree remap let me know would love to be part of a pre release testing team to make sure thing like that don t happen ,1 210656,7192069336.0,IssuesEvent,2018-02-03 00:04:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,6.4.1 New Server Failing to Load possibly crashing ??,High Priority,"This is a 6.4.2 fresh install attempting to generate a new world default settings. It seems to get as far as creating the db files but no idea what it does after that as the server uI no longer loads until world is generates so we have no insight as to what the server is doing. It appears that its crashing and restarting but no files are being created and that is simply a guess from monitoring windows even logs. This is the same issue this server had in 6.4 Faulting application name: EcoServer.exe, version: 1.0.0.0, time stamp: 0x5a601e19 Faulting module name: KERNELBASE.dll, version: 6.3.9600.18666, time stamp: 0x58f33794 Exception code: 0xe0434352 Fault offset: 0x00000000000095fc Faulting process id: 0x3348 Faulting application start time: 0x01d3908e3eb2e59c Faulting application path: D:\TCAFiles\Users\PamelaD\2613\EcoServer.exe Faulting module path: C:\Windows\system32\KERNELBASE.dll Report Id: 80baadb8-fc81-11e7-80e1-002590a3d803 Faulting package full name: Faulting package-relative application ID: ",1.0,"6.4.1 New Server Failing to Load possibly crashing ?? - This is a 6.4.2 fresh install attempting to generate a new world default settings. It seems to get as far as creating the db files but no idea what it does after that as the server uI no longer loads until world is generates so we have no insight as to what the server is doing. It appears that its crashing and restarting but no files are being created and that is simply a guess from monitoring windows even logs. This is the same issue this server had in 6.4 Faulting application name: EcoServer.exe, version: 1.0.0.0, time stamp: 0x5a601e19 Faulting module name: KERNELBASE.dll, version: 6.3.9600.18666, time stamp: 0x58f33794 Exception code: 0xe0434352 Fault offset: 0x00000000000095fc Faulting process id: 0x3348 Faulting application start time: 0x01d3908e3eb2e59c Faulting application path: D:\TCAFiles\Users\PamelaD\2613\EcoServer.exe Faulting module path: C:\Windows\system32\KERNELBASE.dll Report Id: 80baadb8-fc81-11e7-80e1-002590a3d803 Faulting package full name: Faulting package-relative application ID: ",1, new server failing to load possibly crashing this is a fresh install attempting to generate a new world default settings it seems to get as far as creating the db files but no idea what it does after that as the server ui no longer loads until world is generates so we have no insight as to what the server is doing it appears that its crashing and restarting but no files are being created and that is simply a guess from monitoring windows even logs this is the same issue this server had in faulting application name ecoserver exe version time stamp faulting module name kernelbase dll version time stamp exception code fault offset faulting process id faulting application start time faulting application path d tcafiles users pamelad ecoserver exe faulting module path c windows kernelbase dll report id faulting package full name faulting package relative application id ,1 325511,9931992513.0,IssuesEvent,2019-07-02 08:50:13,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: God View,High Priority Needs Information Not reproduced,"**Version:** 0.8.1.4 beta **Steps to Reproduce:** Launch game **Expected behavior:** To be in the person **Actual behavior:** Floating above the world looking down at myself frozen **Do you have mods installed? Does issue happen when no mods are installed?:** Floating above the world looking down at myself frozen",1.0,"USER ISSUE: God View - **Version:** 0.8.1.4 beta **Steps to Reproduce:** Launch game **Expected behavior:** To be in the person **Actual behavior:** Floating above the world looking down at myself frozen **Do you have mods installed? Does issue happen when no mods are installed?:** Floating above the world looking down at myself frozen",1,user issue god view version beta steps to reproduce launch game expected behavior to be in the person actual behavior floating above the world looking down at myself frozen do you have mods installed does issue happen when no mods are installed floating above the world looking down at myself frozen,1 219226,7334125118.0,IssuesEvent,2018-03-05 21:41:19,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Singleplayer is crashing on some users machines ,High Priority," --BEGIN DUMP-- Dump Time 02/06/2018 20:35:12 Exception System.IO.IOException: the handle is invalid. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.Console.GetBufferInfo(Boolean throwOnNoConsole, Boolean& succeeded) at Eco.Core.Utils.TimedTask..ctor(String taskName, Boolean reportOnSameLine) at Eco.Server.PluginManager..ctor() at Eco.Server.Startup.Start(String[] args) at Eco.Server.MainClass.Main(String[] args) People get this error when creating a singleplayer world . Deleting and generating a fresh world is also not working .. For some it takes a few minutes for other the server crashes the same time they try to start a new world (no file created ) There seems to be maybe a pathing issue with the server or so when its run via the game ? on all machines i tested i worked perfectly to run the server manually ",1.0,"Singleplayer is crashing on some users machines - --BEGIN DUMP-- Dump Time 02/06/2018 20:35:12 Exception System.IO.IOException: the handle is invalid. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.Console.GetBufferInfo(Boolean throwOnNoConsole, Boolean& succeeded) at Eco.Core.Utils.TimedTask..ctor(String taskName, Boolean reportOnSameLine) at Eco.Server.PluginManager..ctor() at Eco.Server.Startup.Start(String[] args) at Eco.Server.MainClass.Main(String[] args) People get this error when creating a singleplayer world . Deleting and generating a fresh world is also not working .. For some it takes a few minutes for other the server crashes the same time they try to start a new world (no file created ) There seems to be maybe a pathing issue with the server or so when its run via the game ? on all machines i tested i worked perfectly to run the server manually ",1,singleplayer is crashing on some users machines begin dump dump time exception system io ioexception the handle is invalid at system io error winioerror errorcode string maybefullpath at system console getbufferinfo boolean throwonnoconsole boolean succeeded at eco core utils timedtask ctor string taskname boolean reportonsameline at eco server pluginmanager ctor at eco server startup start string args at eco server mainclass main string args people get this error when creating a singleplayer world deleting and generating a fresh world is also not working for some it takes a few minutes for other the server crashes the same time they try to start a new world no file created there seems to be maybe a pathing issue with the server or so when its run via the game on all machines i tested i worked perfectly to run the server manually ,1 210687,7192341849.0,IssuesEvent,2018-02-03 02:25:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Using deed created via Paper skill crashes server,High Priority,"**Version:** 0.7.0.0 beta staging-3e03efa4 **Steps to Reproduce:** I ran the /give deed command and took the blank deed to one of my claimed land areas and clicked the attach current plot button and it crashed the server. **Expected behavior:** It should have attached that land claim to the new deed I was holding. **Actual behavior:** Caught exception: Object reference not set to an instance of an object.--BEGIN DUMP-- Dump Time 02/02/2018 12:31:01 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Property.PropertyPlot.ToBson() at Eco.Gameplay.Minimap.MinimapManager.GetPropertySince(Double time) at Eco.Gameplay.Minimap.MinimapManager.SendUpdate(BSONObject bsonObj, INetObjectViewer viewer) at Eco.Shared.Networking.NetObjectManager.GetObjectUpdates(IEnumerable`1 objects, INetObjectViewer viewer) at Eco.Plugins.Networking.Clients.Client.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__55_1() --END DUMP--",1.0,"USER ISSUE: Using deed created via Paper skill crashes server - **Version:** 0.7.0.0 beta staging-3e03efa4 **Steps to Reproduce:** I ran the /give deed command and took the blank deed to one of my claimed land areas and clicked the attach current plot button and it crashed the server. **Expected behavior:** It should have attached that land claim to the new deed I was holding. **Actual behavior:** Caught exception: Object reference not set to an instance of an object.--BEGIN DUMP-- Dump Time 02/02/2018 12:31:01 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Property.PropertyPlot.ToBson() at Eco.Gameplay.Minimap.MinimapManager.GetPropertySince(Double time) at Eco.Gameplay.Minimap.MinimapManager.SendUpdate(BSONObject bsonObj, INetObjectViewer viewer) at Eco.Shared.Networking.NetObjectManager.GetObjectUpdates(IEnumerable`1 objects, INetObjectViewer viewer) at Eco.Plugins.Networking.Clients.Client.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__55_1() --END DUMP--",1,user issue using deed created via paper skill crashes server version beta staging steps to reproduce i ran the give deed command and took the blank deed to one of my claimed land areas and clicked the attach current plot button and it crashed the server expected behavior it should have attached that land claim to the new deed i was holding actual behavior caught exception object reference not set to an instance of an object begin dump dump time exception system nullreferenceexception object reference not set to an instance of an object at eco gameplay property propertyplot tobson at eco gameplay minimap minimapmanager getpropertysince double time at eco gameplay minimap minimapmanager sendupdate bsonobject bsonobj inetobjectviewer viewer at eco shared networking netobjectmanager getobjectupdates ienumerable objects inetobjectviewer viewer at eco plugins networking clients client update at eco plugins networking clients client b end dump ,1 393620,11622369695.0,IssuesEvent,2020-02-27 06:17:19,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1427] FPS dropping: Grass info optimization?,Priority: High Status: Fixed,"It seems like from the latest changes FPS has dropped a lot. And it looks like the problem is in the grass. I can't walk at grassland at all. 8 FPS @mirasrael may give you some advice.",1.0,"[0.9.0 staging-1427] FPS dropping: Grass info optimization? - It seems like from the latest changes FPS has dropped a lot. And it looks like the problem is in the grass. I can't walk at grassland at all. 8 FPS @mirasrael may give you some advice.",1, fps dropping grass info optimization it seems like from the latest changes fps has dropped a lot and it looks like the problem is in the grass i can t walk at grassland at all fps mirasrael may give you some advice ,1 467151,13442109696.0,IssuesEvent,2020-09-08 06:04:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1750] InvalidOperationException when another player appears in voice radius.,Category: Tech Priority: High Status: Fixed,"Similar to #17605. Step to reproduce: - connect to server. - disconnect from server (don't close game). - connect to this server another time. You should have this: ``` _channelSession is not null EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) VoiceManager:JoinServerChannelInternal(String, String) VoiceManager:Update() ``` - approach another person in voice radius. You have exception: ``` InvalidOperationException: 76561198072228212 already in the channel sip:confctl-d-strangeloopgames-eco-dev.cb6d8c5f05a14bed93dfc466613b2acb!p-32-1-1.000-1@vdx5.vivox.com at VoiceManager.Participants_AfterKeyAdded (System.Object sender, VivoxUnity.KeyEventArg`1[TK] keyEventArg) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataTableNewRowEventHandler.Invoke (System.Object sender, System.Data.DataTableNewRowEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.Common.ReadWriteDictionary`3[TK,TI,T].set_Item (TK key, TI value) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.Private.ChannelSession.InstanceOnEventMessageReceived (vx_evt_base_t eventMessage) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.SimpleAsyncCallback.Invoke (System.Net.SimpleAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.VxClient.InstanceOnMainLoopRun (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0 at RunLoop.Invoke (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0 at MessagePump.RunUntil (LoopDone done) [0x00000] in <00000000000000000000000000000000>:0 at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ```",1.0,"[0.9.0 staging-1750] InvalidOperationException when another player appears in voice radius. - Similar to #17605. Step to reproduce: - connect to server. - disconnect from server (don't close game). - connect to this server another time. You should have this: ``` _channelSession is not null EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) VoiceManager:JoinServerChannelInternal(String, String) VoiceManager:Update() ``` - approach another person in voice radius. You have exception: ``` InvalidOperationException: 76561198072228212 already in the channel sip:confctl-d-strangeloopgames-eco-dev.cb6d8c5f05a14bed93dfc466613b2acb!p-32-1-1.000-1@vdx5.vivox.com at VoiceManager.Participants_AfterKeyAdded (System.Object sender, VivoxUnity.KeyEventArg`1[TK] keyEventArg) [0x00000] in <00000000000000000000000000000000>:0 at System.Data.DataTableNewRowEventHandler.Invoke (System.Object sender, System.Data.DataTableNewRowEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.Common.ReadWriteDictionary`3[TK,TI,T].set_Item (TK key, TI value) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.Private.ChannelSession.InstanceOnEventMessageReceived (vx_evt_base_t eventMessage) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.SimpleAsyncCallback.Invoke (System.Net.SimpleAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.VxClient.InstanceOnMainLoopRun (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0 at RunLoop.Invoke (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0 at MessagePump.RunUntil (LoopDone done) [0x00000] in <00000000000000000000000000000000>:0 at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ```",1, invalidoperationexception when another player appears in voice radius similar to step to reproduce connect to server disconnect from server don t close game connect to this server another time you should have this channelsession is not null ecoengine logging logmanager logformat logtype object string object unityengine logger log logtype object object unityengine debug logerror object object voicemanager joinserverchannelinternal string string voicemanager update approach another person in voice radius you have exception invalidoperationexception already in the channel sip confctl d strangeloopgames eco dev p vivox com at voicemanager participants afterkeyadded system object sender vivoxunity keyeventarg keyeventarg in at system data datatablenewroweventhandler invoke system object sender system data datatablenewroweventargs e in at vivoxunity common readwritedictionary set item tk key ti value in at vivoxunity private channelsession instanceoneventmessagereceived vx evt base t eventmessage in at system net simpleasynccallback invoke system net simpleasyncresult result in at vivoxunity vxclient instanceonmainlooprun system boolean didwork in at runloop invoke system boolean didwork in at messagepump rununtil loopdone done in at voicemanager update in unityengine logger logexception exception object unityengine debug calloverridendebughandler exception object ,1 284218,8736690487.0,IssuesEvent,2018-12-11 20:15:50,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Distribution station info does not show how many items you can actually pick up,D3nnis3n's List Fixed Semi-High Priority,"You can see lot of available items in chat... World marker... ![default](https://user-images.githubusercontent.com/4980243/49769339-ce66e300-fcf0-11e8-8d14-3526fb5e546e.png) But... Not all this items ""really"" available. ![default](https://user-images.githubusercontent.com/4980243/49769362-ea6a8480-fcf0-11e8-8e18-424e0c79dda4.png) (e.g. you cannot grab 12 skill books in this case) Serverinfo - correct. ![default](https://user-images.githubusercontent.com/4980243/49769399-08d08000-fcf1-11e8-96c2-6458d8abfa92.png)",1.0,"Distribution station info does not show how many items you can actually pick up - You can see lot of available items in chat... World marker... ![default](https://user-images.githubusercontent.com/4980243/49769339-ce66e300-fcf0-11e8-8d14-3526fb5e546e.png) But... Not all this items ""really"" available. ![default](https://user-images.githubusercontent.com/4980243/49769362-ea6a8480-fcf0-11e8-8e18-424e0c79dda4.png) (e.g. you cannot grab 12 skill books in this case) Serverinfo - correct. ![default](https://user-images.githubusercontent.com/4980243/49769399-08d08000-fcf1-11e8-96c2-6458d8abfa92.png)",1,distribution station info does not show how many items you can actually pick up you can see lot of available items in chat world marker but not all this items really available e g you cannot grab skill books in this case serverinfo correct ,1 264970,8328846668.0,IssuesEvent,2018-09-27 03:06:05,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Possible duplicated loc. strings,High Priority Localization,"https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#50023 > Average tick: {0:n1}ms https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#51505 > Average Tick: {0:n1}ms @Nanders ;)",1.0,"Possible duplicated loc. strings - https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#50023 > Average tick: {0:n1}ms https://crowdin.com/translate/eco-by-strange-loop-games/24/en-ru#51505 > Average Tick: {0:n1}ms @Nanders ;)",1,possible duplicated loc strings average tick ms average tick ms nanders ,1 191388,6828569641.0,IssuesEvent,2017-11-08 20:53:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Contracts disappear from their contract boards on server reload,High Priority,"Only happens once in a while. This was with unposted contracts; they still appeared for me in the panel on the right, but disappeared from the board.",1.0,"Contracts disappear from their contract boards on server reload - Only happens once in a while. This was with unposted contracts; they still appeared for me in the panel on the right, but disappeared from the board.",1,contracts disappear from their contract boards on server reload only happens once in a while this was with unposted contracts they still appeared for me in the panel on the right but disappeared from the board ,1 459924,13201460583.0,IssuesEvent,2020-08-14 10:11:23,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1715] Client Crash with AI,Category: Tech Priority: High,"``` System.NullReferenceException Object reference not set to an instance of an object. at Eco.Shared.Math.Route.ToBytes() at Eco.Shared.Pathing.RouteFollower.ToBSON(BSONObject obj, INetObjectViewer viewer) at Eco.Shared.Pathing.AITarget.ToBSON(INetObjectViewer viewer) at Eco.Simulation.Agents.Animal.SendUpdate(BSONObject obj, INetObjectViewer viewer) at Eco.Shared.Networking.NetObjectManager.GetObjectUpdates(IEnumerable`1 objects, INetObjectViewer viewer) at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client..ctorb__70_1()size ``` But at first I had a several exceptions: [Краш.txt](https://github.com/StrangeLoopGames/EcoIssues/files/5061165/default.txt) ",1.0,"[0.9.0 staging-1715] Client Crash with AI - ``` System.NullReferenceException Object reference not set to an instance of an object. at Eco.Shared.Math.Route.ToBytes() at Eco.Shared.Pathing.RouteFollower.ToBSON(BSONObject obj, INetObjectViewer viewer) at Eco.Shared.Pathing.AITarget.ToBSON(INetObjectViewer viewer) at Eco.Simulation.Agents.Animal.SendUpdate(BSONObject obj, INetObjectViewer viewer) at Eco.Shared.Networking.NetObjectManager.GetObjectUpdates(IEnumerable`1 objects, INetObjectViewer viewer) at Eco.Plugins.Networking.Client.Update() at Eco.Plugins.Networking.Client..ctorb__70_1()size ``` But at first I had a several exceptions: [Краш.txt](https://github.com/StrangeLoopGames/EcoIssues/files/5061165/default.txt) ",1, client crash with ai system nullreferenceexception object reference not set to an instance of an object at eco shared math route tobytes at eco shared pathing routefollower tobson bsonobject obj inetobjectviewer viewer at eco shared pathing aitarget tobson inetobjectviewer viewer at eco simulation agents animal sendupdate bsonobject obj inetobjectviewer viewer at eco shared networking netobjectmanager getobjectupdates ienumerable objects inetobjectviewer viewer at eco plugins networking client update at eco plugins networking client ctorb size but at first i had a several exceptions ,1 339006,10240471408.0,IssuesEvent,2019-08-19 20:53:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Giant Panda Release Crash,High Priority,"> --BEGIN DUMP-- > Dump Time > 08/19/2019 21:31:53 > > Exception > Exception: NullReferenceException > Message:Object reference not set to an instance of an object. > Source:Eco.Gameplay > > System.NullReferenceException: Object reference not set to an instance of an object. > at Eco.Gameplay.Items.DecayingInventory.Tick() > at Eco.Simulation.Simulation.TickAll() > at Eco.Gameplay.Garbage.GarbageManager.Tick() > at Eco.Gameplay.Garbage.GarbagePlugin.Run() > at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) > at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) > at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) > at System.Threading.ThreadHelper.ThreadStart() > > --END DUMP-- Two times in half an hour.",1.0,"Giant Panda Release Crash - > --BEGIN DUMP-- > Dump Time > 08/19/2019 21:31:53 > > Exception > Exception: NullReferenceException > Message:Object reference not set to an instance of an object. > Source:Eco.Gameplay > > System.NullReferenceException: Object reference not set to an instance of an object. > at Eco.Gameplay.Items.DecayingInventory.Tick() > at Eco.Simulation.Simulation.TickAll() > at Eco.Gameplay.Garbage.GarbageManager.Tick() > at Eco.Gameplay.Garbage.GarbagePlugin.Run() > at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) > at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) > at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) > at System.Threading.ThreadHelper.ThreadStart() > > --END DUMP-- Two times in half an hour.",1,giant panda release crash begin dump dump time exception exception nullreferenceexception message object reference not set to an instance of an object source eco gameplay system nullreferenceexception object reference not set to an instance of an object at eco gameplay items decayinginventory tick at eco simulation simulation tickall at eco gameplay garbage garbagemanager tick at eco gameplay garbage garbageplugin run at system threading executioncontext runinternal executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state boolean preservesyncctx at system threading executioncontext run executioncontext executioncontext contextcallback callback object state at system threading threadhelper threadstart end dump two times in half an hour ,1 494130,14245831446.0,IssuesEvent,2020-11-19 09:14:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Flush also Eco Tree Updates cache on btn click,Category: Accounts Priority: High Status: Fixed,"On `Flush News Cache` button in Admin's Dashbord (/account) clear not only Eco News cache, but also Eco Tree Updates posts cache.",1.0,"Flush also Eco Tree Updates cache on btn click - On `Flush News Cache` button in Admin's Dashbord (/account) clear not only Eco News cache, but also Eco Tree Updates posts cache.",1,flush also eco tree updates cache on btn click on flush news cache button in admin s dashbord account clear not only eco news cache but also eco tree updates posts cache ,1 497712,14383460092.0,IssuesEvent,2020-12-02 09:09:24,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.2 staging-1861] Lost possibility to share craft stations and vehicles,Category: Gameplay Priority: High,"I can only give authorization to full property: ![image](https://user-images.githubusercontent.com/45708377/100852085-0b58b100-3497-11eb-9e11-407ac2381393.png) ![image](https://user-images.githubusercontent.com/45708377/100852156-24616200-3497-11eb-9d39-251f51384589.png) ",1.0,"[0.9.2 staging-1861] Lost possibility to share craft stations and vehicles - I can only give authorization to full property: ![image](https://user-images.githubusercontent.com/45708377/100852085-0b58b100-3497-11eb-9e11-407ac2381393.png) ![image](https://user-images.githubusercontent.com/45708377/100852156-24616200-3497-11eb-9d39-251f51384589.png) ",1, lost possibility to share craft stations and vehicles i can only give authorization to full property ,1 476166,13734705327.0,IssuesEvent,2020-10-05 09:05:00,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.1] Initial Plant Population is Too High,Category: Gameplay Priority: High Status: Fixed,"With changes to plant spawner in this PR: https://github.com/StrangeLoopGames/Eco/pull/6736, the initial plant population is way too high. The plants spawn beyond their layer capacity, causing a period where plant population decrease suddenly. There is a follow up PR planned, but this will require adjustments in the tech tree to re-balance starting populations.",1.0,"[0.9.0.1] Initial Plant Population is Too High - With changes to plant spawner in this PR: https://github.com/StrangeLoopGames/Eco/pull/6736, the initial plant population is way too high. The plants spawn beyond their layer capacity, causing a period where plant population decrease suddenly. There is a follow up PR planned, but this will require adjustments in the tech tree to re-balance starting populations.",1, initial plant population is too high with changes to plant spawner in this pr the initial plant population is way too high the plants spawn beyond their layer capacity causing a period where plant population decrease suddenly there is a follow up pr planned but this will require adjustments in the tech tree to re balance starting populations ,1 459955,13202143522.0,IssuesEvent,2020-08-14 11:39:43,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Update cw versions filter to include playtest version,Category: Cloud Worlds Priority: High Status: Fixed,Include playtest versions in filter for available cloud worlds,1.0,Update cw versions filter to include playtest version - Include playtest versions in filter for available cloud worlds,1,update cw versions filter to include playtest version include playtest versions in filter for available cloud worlds,1 219157,7333618822.0,IssuesEvent,2018-03-05 19:59:29,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Server Crash: Something something QuadTree,High Priority,"From crash dumps linked in #5208: ``` System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Plugins.Networking.QuadTreeNode`1.AddSubTreeContents(List`1 collection) at Eco.Plugins.Networking.QuadTreeNode`1.AddSubTreeContents(List`1 collection) at Eco.Plugins.Networking.QuadTreeNode`1.AddSubTreeContents(List`1 collection) at Eco.Plugins.Networking.QuadTreeNode`1.AddSubTreeContents(List`1 collection) at Eco.Plugins.Networking.QuadTreeNode`1.Query(Rect queryArea, List`1 results, Boolean rootNode) at Eco.Plugins.Networking.QuadTreeNode`1.Query(Rect queryArea, List`1 results, Boolean rootNode) at Eco.Plugins.Networking.QuadTreeNode`1.Query(Rect queryArea, List`1 results, Boolean rootNode) at Eco.Plugins.Networking.QuadTreeNode`1.Query(Rect queryArea, List`1 results, Boolean rootNode) at Eco.Plugins.Networking.QuadTreeNetObjectCollection.GetRelevantObjects(INetObjectViewer viewer, ICollection`1 alreadyRelevant) at Eco.Plugins.Networking.Clients.Client.Update(Stopwatch timer) at Eco.Plugins.Networking.Clients.Client.<.ctor>b__56_1() ```",1.0,"Server Crash: Something something QuadTree - From crash dumps linked in #5208: ``` System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Plugins.Networking.QuadTreeNode`1.AddSubTreeContents(List`1 collection) at Eco.Plugins.Networking.QuadTreeNode`1.AddSubTreeContents(List`1 collection) at Eco.Plugins.Networking.QuadTreeNode`1.AddSubTreeContents(List`1 collection) at Eco.Plugins.Networking.QuadTreeNode`1.AddSubTreeContents(List`1 collection) at Eco.Plugins.Networking.QuadTreeNode`1.Query(Rect queryArea, List`1 results, Boolean rootNode) at Eco.Plugins.Networking.QuadTreeNode`1.Query(Rect queryArea, List`1 results, Boolean rootNode) at Eco.Plugins.Networking.QuadTreeNode`1.Query(Rect queryArea, List`1 results, Boolean rootNode) at Eco.Plugins.Networking.QuadTreeNode`1.Query(Rect queryArea, List`1 results, Boolean rootNode) at Eco.Plugins.Networking.QuadTreeNetObjectCollection.GetRelevantObjects(INetObjectViewer viewer, ICollection`1 alreadyRelevant) at Eco.Plugins.Networking.Clients.Client.Update(Stopwatch timer) at Eco.Plugins.Networking.Clients.Client.<.ctor>b__56_1() ```",1,server crash something something quadtree from crash dumps linked in system nullreferenceexception object reference not set to an instance of an object at eco plugins networking quadtreenode addsubtreecontents list collection at eco plugins networking quadtreenode addsubtreecontents list collection at eco plugins networking quadtreenode addsubtreecontents list collection at eco plugins networking quadtreenode addsubtreecontents list collection at eco plugins networking quadtreenode query rect queryarea list results boolean rootnode at eco plugins networking quadtreenode query rect queryarea list results boolean rootnode at eco plugins networking quadtreenode query rect queryarea list results boolean rootnode at eco plugins networking quadtreenode query rect queryarea list results boolean rootnode at eco plugins networking quadtreenetobjectcollection getrelevantobjects inetobjectviewer viewer icollection alreadyrelevant at eco plugins networking clients client update stopwatch timer at eco plugins networking clients client b ,1 242362,7841270561.0,IssuesEvent,2018-06-18 19:02:19,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Stock Piles are Eating Resources,High Priority Steam Report,"**Version:** 0.7.2.3 beta **Steps to Reproduce:** Move stuff around in stock piles eventually it will happen. I had a 22 stone. 1 stone in 1 stockpile and a stack of 20 and a stack of 1 in another. Move the 20 ffrom one to the other and now I have 2 stone. **Expected behavior:** It should have moved the 20 from one to the other. **Actual behavior:** It disappeared. No notification it fed a work table. Nothing being crafted. Just gone.",1.0,"USER ISSUE: Stock Piles are Eating Resources - **Version:** 0.7.2.3 beta **Steps to Reproduce:** Move stuff around in stock piles eventually it will happen. I had a 22 stone. 1 stone in 1 stockpile and a stack of 20 and a stack of 1 in another. Move the 20 ffrom one to the other and now I have 2 stone. **Expected behavior:** It should have moved the 20 from one to the other. **Actual behavior:** It disappeared. No notification it fed a work table. Nothing being crafted. Just gone.",1,user issue stock piles are eating resources version beta steps to reproduce move stuff around in stock piles eventually it will happen i had a stone stone in stockpile and a stack of and a stack of in another move the ffrom one to the other and now i have stone expected behavior it should have moved the from one to the other actual behavior it disappeared no notification it fed a work table nothing being crafted just gone ,1 373032,11032092490.0,IssuesEvent,2019-12-06 19:20:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Giving Reputation to a User with an ASCII username from steam (displayed as ????? ingame) will crash the game of the person giving the reputation,High Priority,"Log: [crash (1).txt](https://github.com/StrangeLoopGames/EcoIssues/files/3933667/crash.1.txt) ",1.0,"Giving Reputation to a User with an ASCII username from steam (displayed as ????? ingame) will crash the game of the person giving the reputation - Log: [crash (1).txt](https://github.com/StrangeLoopGames/EcoIssues/files/3933667/crash.1.txt) ",1,giving reputation to a user with an ascii username from steam displayed as ingame will crash the game of the person giving the reputation log ,1 238633,7781511932.0,IssuesEvent,2018-06-06 00:43:28,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,World doesn't load,High Priority,"(Vers. 0.7.4.6) Problem when Joining game, World just stops Downloading world, i got a ping like 70ms to the Server and Up- / Download is at 0, i just got this Logs: Output_log Initialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: NVIDIA VRAM: 6052 MB Driver: 23.21.13.9101 Begin MonoManager ReloadAssembly - Completed reload, in 0.099 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.860302 ms Setting up 4 worker threads for Enlighten. Thread -> id: 2e18 -> priority: 1 Thread -> id: 3534 -> priority: 1 Thread -> id: 434 -> priority: 1 Thread -> id: 3508 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.6 beta Freitag, 25. Mai 2018 03:12 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> PasswordRequest (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PasswordRequest -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [02:59] Local server manager destroyed, stopping server.Releasing render texture that is set as Camera.targetTexture! (Filename: Line: 3926) ------------------------------------------------------------------------- Eco Log Session from 30.05.2018 20:24:45 Packet parsing error: Value cannot be null. Parameter name: key from IP:PORT Packet parsing error: Value cannot be null. Parameter name: key from IP:PORT Packet parsing error: Value cannot be null. Parameter name: key from IP:PORT Disconnected from server. Packet parsing error: Value cannot be null. Parameter name: key from IP:PORT Packet parsing error: Value cannot be null. Parameter name: key from IP:PORT Packet parsing error: Value cannot be null. Parameter name: key from IP:PORT Packet parsing error: Value cannot be null. Parameter name: key from IP:PORT Packet parsing error: Value cannot be null. Parameter name: key from IP:PORT Packet parsing error: Value cannot be null. Parameter name: key from IP:PORT Packet parsing error: Value cannot be null. Parameter name: key from IP:PORT Packet parsing error: Value cannot be null. Parameter name: key from IP:PORT Packet parsing error: Value cannot be null. Parameter name: key from IP:PORT Packet parsing error: Value cannot be null. Parameter name: key from IP:PORT Local server manager destroyed, stopping server. ",1.0,"World doesn't load - (Vers. 0.7.4.6) Problem when Joining game, World just stops Downloading world, i got a ping like 70ms to the Server and Up- / Download is at 0, i just got this Logs: Output_log Initialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: NVIDIA VRAM: 6052 MB Driver: 23.21.13.9101 Begin MonoManager ReloadAssembly - Completed reload, in 0.099 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.860302 ms Setting up 4 worker threads for Enlighten. Thread -> id: 2e18 -> priority: 1 Thread -> id: 3534 -> priority: 1 Thread -> id: 434 -> priority: 1 Thread -> id: 3508 -> priority: 1 The referenced script on this Behaviour (Game Object 'Camera') is missing! (Filename: Line: 1758) WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed Client version: 0.7.4.6 beta Freitag, 25. Mai 2018 03:12 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PreLogin -> LoggedIn (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: LoggedIn -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: Connecting -> PasswordRequest (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing state: PasswordRequest -> Connecting (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'WorldObjects') is missing! (Filename: Line: 1758) Missing following objects: AirPumpObject, APGenObject, AtmosphereRegulatorObject, AtmosphereTesterObject, BigStorageChestObject, ButtonObject, GasGeneratorObject, LogicGateObject, SwitchObject (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [02:59] Local server manager destroyed, stopping server.Releasing render texture that is set as Camera.targetTexture! (Filename: Line: 3926) ------------------------------------------------------------------------- Eco Log Session from 30.05.2018 20:24:45 Packet parsing error: Value cannot be null. Parameter name: key from IP:PORT Packet parsing error: Value cannot be null. Parameter name: key from IP:PORT Packet parsing error: Value cannot be null. Parameter name: key from IP:PORT Disconnected from server. Packet parsing error: Value cannot be null. Parameter name: key from IP:PORT Packet parsing error: Value cannot be null. Parameter name: key from IP:PORT Packet parsing error: Value cannot be null. Parameter name: key from IP:PORT Packet parsing error: Value cannot be null. Parameter name: key from IP:PORT Packet parsing error: Value cannot be null. Parameter name: key from IP:PORT Packet parsing error: Value cannot be null. Parameter name: key from IP:PORT Packet parsing error: Value cannot be null. Parameter name: key from IP:PORT Packet parsing error: Value cannot be null. Parameter name: key from IP:PORT Packet parsing error: Value cannot be null. Parameter name: key from IP:PORT Packet parsing error: Value cannot be null. Parameter name: key from IP:PORT Local server manager destroyed, stopping server. ",1,world doesn t load vers problem when joining game world just stops downloading world i got a ping like to the server and up download is at i just got this logs output log initialize engine version gfxdevice creating device client threaded version renderer nvidia geforce gtx id vendor nvidia vram mb driver begin monomanager reloadassembly completed reload in seconds initializing input input initialized initialized touch support unloadtime ms setting up worker threads for enlighten thread id priority thread id priority thread id priority thread id priority the referenced script on this behaviour game object camera is missing filename line warning shader unsupported calmwater calm water pass forwardadd has no vertex shader warning shader unsupported calmwater calm water all passes removed client version beta freitag mai filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state prelogin loggedin filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state loggedin connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state connecting passwordrequest filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line changing state passwordrequest connecting filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line the referenced script on this behaviour is missing filename line the referenced script on this behaviour game object worldobjects is missing filename line missing following objects airpumpobject apgenobject atmosphereregulatorobject atmospheretesterobject bigstoragechestobject buttonobject gasgeneratorobject logicgateobject switchobject filename c buildslave unity build artifacts generated common runtime debugbindings gen cpp line local server manager destroyed stopping server releasing render texture that is set as camera targettexture filename line eco log session from packet parsing error value cannot be null parameter name key from ip port packet parsing error value cannot be null parameter name key from ip port packet parsing error value cannot be null parameter name key from ip port disconnected from server packet parsing error value cannot be null parameter name key from ip port packet parsing error value cannot be null parameter name key from ip port packet parsing error value cannot be null parameter name key from ip port packet parsing error value cannot be null parameter name key from ip port packet parsing error value cannot be null parameter name key from ip port packet parsing error value cannot be null parameter name key from ip port packet parsing error value cannot be null parameter name key from ip port packet parsing error value cannot be null parameter name key from ip port packet parsing error value cannot be null parameter name key from ip port packet parsing error value cannot be null parameter name key from ip port local server manager destroyed stopping server ,1 145227,5560938531.0,IssuesEvent,2017-03-24 20:55:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Server browser issue / game crash if you cant join the a server because it is whitelisted,High Priority,"This seems to be an issue that can annoy people. 1 Start eco 2 click on server 3 get kicked / not allowed to join 4 game breakes and can even crash ref: http://ecoforum.strangeloopgames.com/topic/1954/why-is-this-game-even-public-yet/5",1.0,"Server browser issue / game crash if you cant join the a server because it is whitelisted - This seems to be an issue that can annoy people. 1 Start eco 2 click on server 3 get kicked / not allowed to join 4 game breakes and can even crash ref: http://ecoforum.strangeloopgames.com/topic/1954/why-is-this-game-even-public-yet/5",1,server browser issue game crash if you cant join the a server because it is whitelisted this seems to be an issue that can annoy people start eco click on server get kicked not allowed to join game breakes and can even crash ref ,1 232352,7657908904.0,IssuesEvent,2018-05-10 21:18:10,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Issue adding server to favorites [7.4.0 #68e3874b],High Priority,"when adding a server to the favorites list like this ![image](https://user-images.githubusercontent.com/5795036/39316603-d45b2c4c-4979-11e8-9576-fcfd30c8619e.png) the favorites.eco lookes like this : [{""UniqueIdentifier"":0,""Description"":""gameserver.tangotanzen.de:28501""}] and the server is always offline and i cant connect when i add it with the server browser favorites.eco lookes like this: [{""UniqueIdentifier"":-1264244138805155062,""Description"":""Vegane Bio Hippies v0.7.4.0""}] and it works but when the server is private it cant be joined because it does not appear in the server browser and it cant be added to the favorites list",1.0,"Issue adding server to favorites [7.4.0 #68e3874b] - when adding a server to the favorites list like this ![image](https://user-images.githubusercontent.com/5795036/39316603-d45b2c4c-4979-11e8-9576-fcfd30c8619e.png) the favorites.eco lookes like this : [{""UniqueIdentifier"":0,""Description"":""gameserver.tangotanzen.de:28501""}] and the server is always offline and i cant connect when i add it with the server browser favorites.eco lookes like this: [{""UniqueIdentifier"":-1264244138805155062,""Description"":""Vegane Bio Hippies v0.7.4.0""}] and it works but when the server is private it cant be joined because it does not appear in the server browser and it cant be added to the favorites list",1,issue adding server to favorites when adding a server to the favorites list like this the favorites eco lookes like this and the server is always offline and i cant connect when i add it with the server browser favorites eco lookes like this and it works but when the server is private it cant be joined because it does not appear in the server browser and it cant be added to the favorites list,1 368975,10886790805.0,IssuesEvent,2019-11-18 13:20:07,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Hosted World downtime,DevOps High Priority,"The hosted world with aws name = wsu was reported to be down multiple times. Check server logs to see why it happen. To check logs follow Inspect Hosted Worlds directions here: https://docs.google.com/document/d/1NRB92gDETY-FtIeZUCczIeN0jBEvs2LaLQu-uvJnR8g/edit#heading=h.qbh8cs86o7p0",1.0,"Hosted World downtime - The hosted world with aws name = wsu was reported to be down multiple times. Check server logs to see why it happen. To check logs follow Inspect Hosted Worlds directions here: https://docs.google.com/document/d/1NRB92gDETY-FtIeZUCczIeN0jBEvs2LaLQu-uvJnR8g/edit#heading=h.qbh8cs86o7p0",1,hosted world downtime the hosted world with aws name wsu was reported to be down multiple times check server logs to see why it happen to check logs follow inspect hosted worlds directions here ,1 569311,17011662416.0,IssuesEvent,2021-07-02 06:02:45,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.4 staging-2030] Not all items in the store have a icon with big list,Category: UI Priority: High Regression Squad: Mountain Goat Type: Bug,"Step to reproduce: - open another player store which have a lot of items: ![image](https://user-images.githubusercontent.com/45708377/122928249-59210200-d372-11eb-9b0f-a5b10b6b3ce8.png) ![image](https://user-images.githubusercontent.com/45708377/122928540-a69d6f00-d372-11eb-9a58-482c9e8f1a8d.png) So I can't see tooltip of this item, because icon is missing",1.0,"[0.9.4 staging-2030] Not all items in the store have a icon with big list - Step to reproduce: - open another player store which have a lot of items: ![image](https://user-images.githubusercontent.com/45708377/122928249-59210200-d372-11eb-9b0f-a5b10b6b3ce8.png) ![image](https://user-images.githubusercontent.com/45708377/122928540-a69d6f00-d372-11eb-9a58-482c9e8f1a8d.png) So I can't see tooltip of this item, because icon is missing",1, not all items in the store have a icon with big list step to reproduce open another player store which have a lot of items so i can t see tooltip of this item because icon is missing,1 395386,11685378334.0,IssuesEvent,2020-03-05 08:59:12,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Error in PlayTest Server Logs,Priority: High Status: Fixed,"> [16:17:13.385] [22] [Error] [Eco] System.InvalidCastException: Unable to cast object of type 'System.Collections.Generic.Dictionary`2[System.Type,System.Object]' to type 'Eco.Gameplay.Items.ItemPersistentData'. > at Eco.Gameplay.Items.IPersistentData.Pickup(WorldObject placedObject) > at Eco.Gameplay.Items.WorldObjectItem.OnPickup(WorldObject placedObject) > at Eco.Gameplay.Objects.WorldObject.<>c__DisplayClass109_0.b__1() > at Eco.Gameplay.GameActions.GameActionPack.<>c__DisplayClass13_0.b__0() > at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, List`1 actions, IEnumerable`1 preTests, IEnumerable`1 postEffects) > at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, GameActionPack actionPack, Boolean notify) > at Eco.Gameplay.GameActions.GameActionManager.TryPerform(GameActionPack pack, Boolean notify) > at Eco.Gameplay.Objects.WorldObject.TryPickUp(Player player, Single caloriesNeeded) > at HammerItem.PickupDialog(WorldObject obj, InteractionContext context) in D:\Servers\Eco\Stuffed Elk\Mods\Tools\HammerItem.cs:line 118 Change priority accordingly, i have no idea how serious they are.",1.0,"Error in PlayTest Server Logs - > [16:17:13.385] [22] [Error] [Eco] System.InvalidCastException: Unable to cast object of type 'System.Collections.Generic.Dictionary`2[System.Type,System.Object]' to type 'Eco.Gameplay.Items.ItemPersistentData'. > at Eco.Gameplay.Items.IPersistentData.Pickup(WorldObject placedObject) > at Eco.Gameplay.Items.WorldObjectItem.OnPickup(WorldObject placedObject) > at Eco.Gameplay.Objects.WorldObject.<>c__DisplayClass109_0.b__1() > at Eco.Gameplay.GameActions.GameActionPack.<>c__DisplayClass13_0.b__0() > at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, List`1 actions, IEnumerable`1 preTests, IEnumerable`1 postEffects) > at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, GameActionPack actionPack, Boolean notify) > at Eco.Gameplay.GameActions.GameActionManager.TryPerform(GameActionPack pack, Boolean notify) > at Eco.Gameplay.Objects.WorldObject.TryPickUp(Player player, Single caloriesNeeded) > at HammerItem.PickupDialog(WorldObject obj, InteractionContext context) in D:\Servers\Eco\Stuffed Elk\Mods\Tools\HammerItem.cs:line 118 Change priority accordingly, i have no idea how serious they are.",1,error in playtest server logs system invalidcastexception unable to cast object of type system collections generic dictionary to type eco gameplay items itempersistentdata at eco gameplay items ipersistentdata pickup worldobject placedobject at eco gameplay items worldobjectitem onpickup worldobject placedobject at eco gameplay objects worldobject c b at eco gameplay gameactions gameactionpack c b at eco gameplay gameactions gameactionmanager tryperformactions user user list actions ienumerable pretests ienumerable posteffects at eco gameplay gameactions gameactionmanager tryperformactions user user gameactionpack actionpack boolean notify at eco gameplay gameactions gameactionmanager tryperform gameactionpack pack boolean notify at eco gameplay objects worldobject trypickup player player single caloriesneeded at hammeritem pickupdialog worldobject obj interactioncontext context in d servers eco stuffed elk mods tools hammeritem cs line change priority accordingly i have no idea how serious they are ,1 494063,14244394650.0,IssuesEvent,2020-11-19 06:50:16,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.0 beta staging-stable-3] Web ui world map issues,Category: Elections Website Category: Web Priority: High Status: Fixed,"When you select play without selecting a map layer the globe turns black and if you select a layer then switch it back to ""Select Map Layer"" the entire globe disappears (While play is selected). If the simulation is not playing it will remain on the last selected layer when you select the ""Select Map Layer"" option. Everything will return to normal if you refresh the page. **When the ui first loads:** ![Normal](https://user-images.githubusercontent.com/68478692/87860218-a8141b00-c909-11ea-9da5-2ea6ddcb5b75.PNG) **After pressing play:** ![Play](https://user-images.githubusercontent.com/68478692/87860220-aa767500-c909-11ea-91af-c148875890f2.PNG) **After switching map layer and returning to it's original state(""Select Map Layer""):** ![Reset](https://user-images.githubusercontent.com/68478692/87860221-ac403880-c909-11ea-9662-0f3577c0e6dd.PNG) ",1.0,"[0.9.0.0 beta staging-stable-3] Web ui world map issues - When you select play without selecting a map layer the globe turns black and if you select a layer then switch it back to ""Select Map Layer"" the entire globe disappears (While play is selected). If the simulation is not playing it will remain on the last selected layer when you select the ""Select Map Layer"" option. Everything will return to normal if you refresh the page. **When the ui first loads:** ![Normal](https://user-images.githubusercontent.com/68478692/87860218-a8141b00-c909-11ea-9da5-2ea6ddcb5b75.PNG) **After pressing play:** ![Play](https://user-images.githubusercontent.com/68478692/87860220-aa767500-c909-11ea-91af-c148875890f2.PNG) **After switching map layer and returning to it's original state(""Select Map Layer""):** ![Reset](https://user-images.githubusercontent.com/68478692/87860221-ac403880-c909-11ea-9662-0f3577c0e6dd.PNG) ",1, web ui world map issues when you select play without selecting a map layer the globe turns black and if you select a layer then switch it back to select map layer the entire globe disappears while play is selected if the simulation is not playing it will remain on the last selected layer when you select the select map layer option everything will return to normal if you refresh the page when the ui first loads after pressing play after switching map layer and returning to it s original state select map layer ,1 222054,7422570767.0,IssuesEvent,2018-03-23 00:02:18,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Negative Weight in Cart,High Priority,"**Version:** 0.7.1.2 beta **Steps to Reproduce:** 1. Have a stockpile, cart, and sands. 2. Put 5 Sands in Stockpile, 2 Sands in cart. 3. Try putting the 2 Sands into the 5 Sands from the storage menu. **Expected behavior:** 2 Sands rejected from stockpile normally (since stockpile can only hold 5 Sands) and return it to cart. **Actual behavior:** 2 Sands got returned to cart but their weights removed from cart (resulting negative weights)",1.0,"USER ISSUE: Negative Weight in Cart - **Version:** 0.7.1.2 beta **Steps to Reproduce:** 1. Have a stockpile, cart, and sands. 2. Put 5 Sands in Stockpile, 2 Sands in cart. 3. Try putting the 2 Sands into the 5 Sands from the storage menu. **Expected behavior:** 2 Sands rejected from stockpile normally (since stockpile can only hold 5 Sands) and return it to cart. **Actual behavior:** 2 Sands got returned to cart but their weights removed from cart (resulting negative weights)",1,user issue negative weight in cart version beta steps to reproduce have a stockpile cart and sands put sands in stockpile sands in cart try putting the sands into the sands from the storage menu expected behavior sands rejected from stockpile normally since stockpile can only hold sands and return it to cart actual behavior sands got returned to cart but their weights removed from cart resulting negative weights ,1 568532,16982216731.0,IssuesEvent,2021-06-30 10:15:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[develop] Canceling a contract while creating prevents making another contract,Priority: High Type: Bug develop,"To reproduce: 1) Open Contract Board and start creating a new contract. 2) Cancel the contract you're editing 3) Try creating another contract Expected outcome: Start creating another contract Actual outcome: Cannot create another contract. A message pops up saying ""Cannot create new contract while a draft exists"". Problem is that you can see the contract on the right side, but you cannot edit it, since you cannot click on it.",1.0,"[develop] Canceling a contract while creating prevents making another contract - To reproduce: 1) Open Contract Board and start creating a new contract. 2) Cancel the contract you're editing 3) Try creating another contract Expected outcome: Start creating another contract Actual outcome: Cannot create another contract. A message pops up saying ""Cannot create new contract while a draft exists"". Problem is that you can see the contract on the right side, but you cannot edit it, since you cannot click on it.",1, canceling a contract while creating prevents making another contract to reproduce open contract board and start creating a new contract cancel the contract you re editing try creating another contract expected outcome start creating another contract actual outcome cannot create another contract a message pops up saying cannot create new contract while a draft exists problem is that you can see the contract on the right side but you cannot edit it since you cannot click on it ,1 450384,13003157290.0,IssuesEvent,2020-07-24 05:57:19,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Imperial Otter Crash,Priority: Critical Priority: High Status: Fixed,"``` [19:44:56.208] [1] [ Info] [Eco] >>> START EcoServer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [19:44:56.221] [1] [ Info] [Eco] [Eco Server 0.9.0.0 beta staging-stable-7] [19:44:56.313] [5] [ Info] [Eco] [Starting [PerformancePlugin]]... [19:44:56.313] [5] [ Info] [Eco] [Server Initialization]... [19:44:56.643] [5] [ Info] [Eco] Starting LocalizationPlugin... [19:44:56.643] [5] [ Info] [Eco] Loading mods... [19:45:09.737] [1] [ Info] [Eco] Loading Eco.IntegrationTests... [19:45:09.768] [5] [ Info] [Eco] Loading mods... Finished in 13.119,6ms [19:45:09.768] [5] [ Info] [Eco] Starting ModKitPlugin... [19:45:09.768] [5] [ Info] [Eco] Initializing Simulation Types... [19:45:09.802] [5] [ Info] [Eco] Starting NetworkManager... [19:45:09.802] [5] [ Info] [Eco] Starting BackupPlugin... [19:45:10.090] [5] [ Info] [Eco] Starting WorldGeneratorPlugin... [19:45:10.109] [5] [ Info] [Eco] Initializing items... [19:45:11.464] [5] [ Info] [Eco] Starting StorageManager... [19:45:11.464] [5] [ Info] [Eco] Loading GameData... [19:45:11.502] [5] [ Info] [Eco] Starting GameDataPlugin... [19:45:11.502] [5] [ Info] [Eco] Loading Pause... [19:45:11.530] [5] [ Info] [Eco] Starting Stats... [19:45:11.543] [5] [ Info] [Eco] Starting PausePlugin... [19:45:11.556] [5] [ Info] [Eco] Starting DifficultySettings... [19:45:12.597] [5] [ Info] [Eco] Initializing skills... [19:45:12.643] [5] [ Info] [Eco] Loading World... [19:45:16.727] [5] [ Info] [Eco] Initializing world... [19:45:16.848] [5] [ Info] [Eco] Starting WorldPlugin... [19:45:16.848] [5] [ Info] [Eco] Loading Time... [19:45:16.848] [5] [ Info] [Eco] Starting TimePlugin... [19:45:16.848] [5] [ Info] [Eco] Loading Reputation... [19:45:16.848] [5] [ Info] [Eco] Starting ReputationPlugin... [19:45:16.848] [5] [ Info] [Eco] Starting PlayerHousingManager... [19:45:16.892] [5] [ Info] [Eco] Loading Users... [19:45:16.979] [5] [ Info] [Eco] Initializing inventories... [19:45:17.039] [5] [ Info] [Eco] Starting UserManager... [19:45:17.039] [5] [ Info] [Eco] Loading Objects... [19:45:17.076] [5] [ Info] [Eco] Starting EcoObjectManager... [19:45:17.076] [5] [ Info] [Eco] Starting DataExporter... [19:45:17.076] [5] [ Info] [Eco] Loading Garbage... [19:45:17.082] [5] [ Info] [Eco] Starting VoiceManager... [19:45:17.082] [5] [ Info] [Eco] Starting GarbagePlugin... [19:45:17.082] [5] [ Info] [Eco] Loading EconomyManager... [19:45:17.206] [5] [ Info] [Eco] Starting EconomyPlugin... [19:45:17.206] [5] [ Info] [Eco] Loading Disasters... [19:45:17.206] [5] [ Info] [Eco] Starting DisasterPlugin... [19:45:17.206] [5] [ Info] [Eco] Loading ViewTypeData... [19:45:17.206] [5] [ Info] [Eco] Loading Chat... [19:45:18.988] [5] [ Info] [Eco] Starting ControllerManager... [19:45:19.297] [5] [ Info] [Eco] Starting ChatServer... [19:45:19.297] [5] [ Info] [Eco] Loading Property... [19:45:19.329] [5] [ Info] [Eco] Starting PropertyManager... [19:45:19.329] [5] [ Info] [Eco] Starting MinimapManager... [19:45:19.366] [5] [ Info] [Eco] Loading Plants... [19:45:19.798] [5] [ Info] [Eco] Initializing plants... [19:45:23.129] [5] [ Info] [Eco] Starting EcoSim... [19:45:23.129] [5] [ Info] [Eco] Loading RouteProbing... [19:45:24.403] [5] [ Info] [Eco] Starting RouteProbingPlugin... [19:45:24.403] [5] [ Info] [Eco] Loading Layers... [19:45:24.611] [5] [ Info] [Eco] Initializing world layers... [19:45:24.611] [5] [ Info] [Eco] Loading ClimateSim... [19:45:29.844] [5] [ Info] [Eco] Starting WorldLayerManager... [19:45:29.844] [5] [ Info] [Eco] Starting EconomyTracker... [19:45:29.844] [5] [ Info] [Eco] Starting UserTracker... [19:45:29.868] [5] [ Info] [Eco] Loading Civics... [19:45:29.908] [5] [ Info] [Eco] Starting CivicsPlugin... [19:45:30.039] [5] [ Info] [Eco] Loading WorldObjects... [19:45:30.262] [5] [ Info] [Eco] Starting WorldObjectManager... [19:45:30.262] [5] [ Info] [Eco] Loading Rooms... [19:45:30.270] [5] [ Info] [Eco] Starting RoomPlugin... [19:45:30.270] [5] [ Info] [Eco] Loading Objectives... [19:45:30.270] [5] [ Info] [Eco] Starting ObjectivePlugin... [19:45:30.270] [5] [ Info] [Eco] Loading Sleep... [19:45:30.270] [5] [ Info] [Eco] Starting SleepPlugin... [19:45:30.270] [5] [ Info] [Eco] Starting WebServerPlugin... [19:45:30.283] [5] [ Info] [Eco] Starting IntegrationTestsPlugin... [19:45:30.305] [5] [ Info] [Eco] Initializing registrars for CivicsPlugin... [19:45:30.325] [5] [ Info] [Eco] Initializing registrars for GameDataPlugin... [19:45:30.330] [5] [ Info] [Eco] Initializing registrars for EconomyPlugin... [19:45:30.385] [19] [Error] [Eco] Missing reference Eco.Gameplay.Economy.Contracts.Contract:6 wasn't added to the collection. It will be ignored, but may cause inconsistency and errors in other entities. [19:45:30.413] [19] [Error] [Eco] Missing reference Eco.Gameplay.Economy.Contracts.Contract:27 wasn't added to the collection. It will be ignored, but may cause inconsistency and errors in other entities. [19:45:31.337] [5] [ Info] [Eco] Initializing Stats... [19:45:31.464] [5] [ Info] [Eco] Initializing CivicsPlugin... [19:45:31.480] [19] [Error] [Eco] Tax hosted by Court, but host didn't list it. Added to host. [19:45:31.480] [19] [Error] [Eco] Law 6 hosted by Court, but host didn't list it. Added to host. [19:45:31.480] [19] [Error] [Eco] Law 2 hosted by Court, but host didn't list it. Added to host. [19:45:31.480] [19] [Error] [Eco] Law 3 hosted by Court, but host didn't list it. Added to host. [19:45:31.480] [19] [Error] [Eco] Tax 2 hosted by Court, but host didn't list it. Added to host. [19:45:31.480] [19] [Error] [Eco] Iron Plate and More Crafting Party hosted by Contract Board, but host didn't list it. Added to host. [19:45:31.480] [19] [Error] [Eco] Ember spark INdustries - Cart Loan Offer has no host, removing. [19:45:31.485] [19] [Error] [Eco] Emberspark Upgrade Loan has no host, removing. [19:45:31.485] [19] [Error] [Eco] S&W Company Ltd Starter Loan hosted by Contract Board, but host didn't list it. Added to host. [19:45:31.485] [19] [Error] [Eco] S&W Company Ltd Business Loan hosted by Contract Board, but host didn't list it. Added to host. [19:45:31.485] [19] [Error] [Eco] S&W Company Ltd Investor Loan hosted by Contract Board, but host didn't list it. Added to host. [19:45:31.485] [5] [ Info] [Eco] Initializing PerformancePlugin... [19:45:31.485] [5] [ Info] [Eco] Initializing LocalizationPlugin... [19:45:31.552] [5] [ Info] [Eco] Initializing ModKitPlugin... [19:45:31.848] [5] [ Info] [Eco] Initializing WorldGeneratorPlugin... [19:45:31.848] [5] [ Info] [Eco] Initializing TimePlugin... [19:45:31.848] [5] [ Info] [Eco] Initializing UserManager... [19:45:31.977] [5] [ Info] [Eco] Initializing GarbagePlugin... [19:45:31.985] [5] [ Info] [Eco] Initializing EconomyPlugin... [19:45:31.985] [5] [ Info] [Eco] Initializing PropertyManager... [19:45:32.008] [5] [ Info] [Eco] Initializing MinimapManager... [19:45:32.148] [5] [ Info] [Eco] Initializing EcoSim... [19:45:32.148] [5] [ Info] [Eco] Initializing UserTracker... [19:45:32.148] [5] [ Info] [Eco] Initializing WorldObjectManager... [19:45:33.198] [5] [ Info] [Eco] Initializing RoomPlugin... [19:45:33.603] [5] [ Info] [Eco] Initializing SleepPlugin... [19:45:33.603] [5] [ Info] [Eco] Initializing WorldPlugin... [19:45:33.603] [5] [ Info] [Eco] Ticking Active Chunks... [19:45:48.734] [5] [ Info] [Eco] Compressing Frozen Chunks... [19:45:53.038] [5] [ Info] [Eco] Initializing NetworkManager... [19:45:53.246] [5] [ Info] [Eco] Initializing WorldLayerManager... [19:45:53.246] [5] [ Info] [Eco] Initializing WebServerPlugin... [19:45:54.115] [19] [ Info] [Eco] Web Server now listening on: http://[::]:3041 [19:45:54.115] [5] [ Info] [Eco] Initializing IntegrationTestsPlugin... [19:45:54.889] [5] [ Info] [Eco] Saving world... [19:46:14.435] [5] [ Info] [Eco] [Server Initialization]... Finished in 78.121,0ms [19:46:57.953] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:46:57.953] [190] [Debug] [Eco] Nat punch received from 78.72.196.248:49986 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:46:57.953] [190] [Debug] [Eco] Nat punch received from 78.72.196.248:49986 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:46:58.073] [179] [ Info] [Eco] User octe trying to connect with incompatible version. User version: 0.9.0.0 beta staging-stable-3 Server version: 0.9.0.0 beta staging-stable-7 Disconnecting... [19:47:00.104] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:47:00.152] [190] [Debug] [Eco] Nat punch received from 68.103.192.147:57381 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:47:00.157] [190] [Debug] [Eco] Nat punch received from 68.103.192.147:57381 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:47:01.023] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:47:01.057] [190] [Debug] [Eco] Nat punch received from 178.151.244.214:60415 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:47:01.057] [190] [Debug] [Eco] Nat punch received from 178.151.244.214:60415 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:47:01.210] [173] [ Info] [Eco] User Engimage trying to connect with incompatible version. User version: 0.9.0.0 beta staging-stable-3 Server version: 0.9.0.0 beta staging-stable-7 Disconnecting... [19:47:59.856] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:47:59.890] [190] [Debug] [Eco] Nat punch received from 178.151.244.214:53173 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:47:59.890] [190] [Debug] [Eco] Nat punch received from 178.151.244.214:53173 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:03.468] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:03.499] [190] [Debug] [Eco] Nat punch received from 73.47.73.175:53813 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:03.499] [190] [Debug] [Eco] Nat punch received from 73.47.73.175:53813 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:18.725] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:18.760] [190] [Debug] [Eco] Nat punch received from 158.51.4.184:50193 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:18.760] [190] [Debug] [Eco] Nat punch received from 158.51.4.184:50193 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:34.282] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:34.315] [190] [Debug] [Eco] Nat punch received from 72.39.3.101:55667 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:34.315] [190] [Debug] [Eco] Nat punch received from 72.39.3.101:55667 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:47.807] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:47.819] [190] [Debug] [Eco] Nat punch received from 78.72.196.248:63897 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:47.819] [190] [Debug] [Eco] Nat punch received from 78.72.196.248:63897 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:57.787] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:58.003] [190] [Debug] [Eco] Nat punch received from 77.18.49.168:12070 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:58.003] [190] [Debug] [Eco] Nat punch received from 77.18.49.168:12070 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:49:33.061] [56] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (818,56006, 73, 865,07996) [19:49:38.211] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:49:38.249] [190] [Debug] [Eco] Nat punch received from 158.51.4.184:64889 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:49:38.249] [190] [Debug] [Eco] Nat punch received from 158.51.4.184:64889 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:50:26.313] [106] [Error] [Eco] Animal 'SnappingTurtle' failed to set tick. Position: (814, 74,951515, 898,9321) [19:53:06.621] [53] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (815,44275, 75, 860,32825) [20:00:30.356] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:00:30.398] [190] [Debug] [Eco] Nat punch received from 178.27.164.142:59466 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:00:30.398] [190] [Debug] [Eco] Nat punch received from 178.27.164.142:59466 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:04:10.700] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:04:10.722] [190] [Debug] [Eco] Nat punch received from 90.227.198.160:63445 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:04:10.722] [190] [Debug] [Eco] Nat punch received from 90.227.198.160:63445 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:05:20.186] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:05:20.222] [190] [Debug] [Eco] Nat punch received from 87.173.238.132:56471 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:05:20.222] [190] [Debug] [Eco] Nat punch received from 87.173.238.132:56471 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:05:30.051] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:05:30.114] [190] [Debug] [Eco] Nat punch received from 82.241.225.95:51756 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:05:30.114] [190] [Debug] [Eco] Nat punch received from 82.241.225.95:51756 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:05:30.400] [25] [ Info] [Eco] User Selenice trying to connect with incompatible version. User version: 0.9.0.0 beta staging-stable-3 Server version: 0.9.0.0 beta staging-stable-7 Disconnecting... [20:08:35.743] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:08:35.772] [190] [Debug] [Eco] Nat punch received from 90.227.198.160:64489 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:08:35.772] [190] [Debug] [Eco] Nat punch received from 90.227.198.160:64489 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:09:21.922] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:09:22.002] [190] [Debug] [Eco] Nat punch received from 82.241.225.95:64741 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:09:22.002] [190] [Debug] [Eco] Nat punch received from 82.241.225.95:64741 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:14:01.924] [65] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,12946, 74, 865) [20:15:56.288] [78] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (778,6248, 75, 829,6253) [20:15:57.377] [24] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-22-18.50.04 [20:15:57.424] [24] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-21-20.20.04 [20:16:00.112] [99] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (818,0114, 75, 863,4394) [20:16:44.537] [74] [Error] [Eco] Animal 'Crab' failed to set tick. Position: (780,75946, 59,888985, 153,926) [20:16:57.188] [83] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (782,24005, 74,68998, 829,69) [20:17:32.415] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:17:32.446] [190] [Debug] [Eco] Nat punch received from 87.166.215.82:57040 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:17:32.446] [190] [Debug] [Eco] Nat punch received from 87.166.215.82:57040 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:17:40.969] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:17:41.000] [190] [Debug] [Eco] Nat punch received from 73.47.73.175:63595 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:17:41.000] [190] [Debug] [Eco] Nat punch received from 73.47.73.175:63595 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:23:31.722] [91] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (818,4192, 74,79041, 864,8952) [20:26:16.629] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:26:16.666] [190] [Debug] [Eco] Nat punch received from 184.166.174.220:60583 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:26:16.666] [190] [Debug] [Eco] Nat punch received from 184.166.174.220:60583 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:27:47.122] [34] [ Info] [log] SLG-Dennis invoked admin command '/fly' [20:33:50.048] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:33:50.162] [190] [Debug] [Eco] Nat punch received from 100.7.251.45:57021 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:33:50.162] [190] [Debug] [Eco] Nat punch received from 100.7.251.45:57021 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:50:32.410] [13] [Error] [Eco] Error when verifying login token: The operation has timed out. [20:52:53.642] [50] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (815,1507, 74,79908, 866,8493) [20:54:42.222] [22] [Error] [Eco] System.AggregateException: One or more errors occurred. (Value cannot be null. (Parameter 'source')) System.ArgumentNullException: Value cannot be null. (Parameter 'source') at System.Linq.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument) at System.Linq.Enumerable.Select[TSource,TResult](IEnumerable`1 source, Func`2 selector) at Eco.Gameplay.Items.DecayingInventory.get_AverageDecay() at Eco.Gameplay.Items.DecayingInventory.get_ClosestPercent() at Eco.Gameplay.Items.DecayingInventory.NextUpdateWorldTime() at Eco.Gameplay.Items.DecayingInventory.Tick() at Eco.Simulation.Simulation.TickAll() at Eco.Gameplay.Garbage.GarbageManager.Tick() at Eco.Gameplay.Garbage.GarbagePlugin.Tick() at Eco.Core.Utils.Threading.EventDrivenWorker.<>c__DisplayClass8_0.<.ctor>b__0(CancellationToken token) at Eco.Core.Utils.Threading.EventDrivenWorker.DoRepeatableWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) [20:54:42.222] [5] [ Info] [Eco] Saving... [20:54:49.558] [188] [Error] [Eco] System.ArgumentNullException: Value cannot be null. (Parameter 'source') at System.Linq.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument) at System.Linq.Enumerable.Select[TSource,TResult](IEnumerable`1 source, Func`2 selector) at Eco.Gameplay.Items.DecayingInventory.get_AverageDecay() at Eco.Gameplay.Items.DecayingInventory.get_ClosestPercent() at Eco.Gameplay.Items.DecayingInventory.NextUpdateWorldTime() at Eco.Gameplay.Items.DecayingInventory.Tick() at Eco.Simulation.Simulation.TickAll() at Eco.Gameplay.Garbage.GarbageManager.Tick() at Eco.Gameplay.Garbage.GarbagePlugin.Tick() at Eco.Core.Utils.Threading.EventDrivenWorker.<>c__DisplayClass8_0.<.ctor>b__0(CancellationToken token) at Eco.Core.Utils.Threading.EventDrivenWorker.DoRepeatableWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) at Eco.Core.Utils.Threading.WorkerBase.ShutdownAsync() at Eco.Core.Utils.Threading.WorkerExtensions.Shutdown(IWorker worker) at Eco.Gameplay.Garbage.GarbagePlugin.Shutdown() at Eco.Server.PluginManager.<>c.b__37_0(PluginRegistration reg) [20:54:52.146] [188] [ Info] [Eco] Shutdown finished ```",2.0,"Imperial Otter Crash - ``` [19:44:56.208] [1] [ Info] [Eco] >>> START EcoServer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [19:44:56.221] [1] [ Info] [Eco] [Eco Server 0.9.0.0 beta staging-stable-7] [19:44:56.313] [5] [ Info] [Eco] [Starting [PerformancePlugin]]... [19:44:56.313] [5] [ Info] [Eco] [Server Initialization]... [19:44:56.643] [5] [ Info] [Eco] Starting LocalizationPlugin... [19:44:56.643] [5] [ Info] [Eco] Loading mods... [19:45:09.737] [1] [ Info] [Eco] Loading Eco.IntegrationTests... [19:45:09.768] [5] [ Info] [Eco] Loading mods... Finished in 13.119,6ms [19:45:09.768] [5] [ Info] [Eco] Starting ModKitPlugin... [19:45:09.768] [5] [ Info] [Eco] Initializing Simulation Types... [19:45:09.802] [5] [ Info] [Eco] Starting NetworkManager... [19:45:09.802] [5] [ Info] [Eco] Starting BackupPlugin... [19:45:10.090] [5] [ Info] [Eco] Starting WorldGeneratorPlugin... [19:45:10.109] [5] [ Info] [Eco] Initializing items... [19:45:11.464] [5] [ Info] [Eco] Starting StorageManager... [19:45:11.464] [5] [ Info] [Eco] Loading GameData... [19:45:11.502] [5] [ Info] [Eco] Starting GameDataPlugin... [19:45:11.502] [5] [ Info] [Eco] Loading Pause... [19:45:11.530] [5] [ Info] [Eco] Starting Stats... [19:45:11.543] [5] [ Info] [Eco] Starting PausePlugin... [19:45:11.556] [5] [ Info] [Eco] Starting DifficultySettings... [19:45:12.597] [5] [ Info] [Eco] Initializing skills... [19:45:12.643] [5] [ Info] [Eco] Loading World... [19:45:16.727] [5] [ Info] [Eco] Initializing world... [19:45:16.848] [5] [ Info] [Eco] Starting WorldPlugin... [19:45:16.848] [5] [ Info] [Eco] Loading Time... [19:45:16.848] [5] [ Info] [Eco] Starting TimePlugin... [19:45:16.848] [5] [ Info] [Eco] Loading Reputation... [19:45:16.848] [5] [ Info] [Eco] Starting ReputationPlugin... [19:45:16.848] [5] [ Info] [Eco] Starting PlayerHousingManager... [19:45:16.892] [5] [ Info] [Eco] Loading Users... [19:45:16.979] [5] [ Info] [Eco] Initializing inventories... [19:45:17.039] [5] [ Info] [Eco] Starting UserManager... [19:45:17.039] [5] [ Info] [Eco] Loading Objects... [19:45:17.076] [5] [ Info] [Eco] Starting EcoObjectManager... [19:45:17.076] [5] [ Info] [Eco] Starting DataExporter... [19:45:17.076] [5] [ Info] [Eco] Loading Garbage... [19:45:17.082] [5] [ Info] [Eco] Starting VoiceManager... [19:45:17.082] [5] [ Info] [Eco] Starting GarbagePlugin... [19:45:17.082] [5] [ Info] [Eco] Loading EconomyManager... [19:45:17.206] [5] [ Info] [Eco] Starting EconomyPlugin... [19:45:17.206] [5] [ Info] [Eco] Loading Disasters... [19:45:17.206] [5] [ Info] [Eco] Starting DisasterPlugin... [19:45:17.206] [5] [ Info] [Eco] Loading ViewTypeData... [19:45:17.206] [5] [ Info] [Eco] Loading Chat... [19:45:18.988] [5] [ Info] [Eco] Starting ControllerManager... [19:45:19.297] [5] [ Info] [Eco] Starting ChatServer... [19:45:19.297] [5] [ Info] [Eco] Loading Property... [19:45:19.329] [5] [ Info] [Eco] Starting PropertyManager... [19:45:19.329] [5] [ Info] [Eco] Starting MinimapManager... [19:45:19.366] [5] [ Info] [Eco] Loading Plants... [19:45:19.798] [5] [ Info] [Eco] Initializing plants... [19:45:23.129] [5] [ Info] [Eco] Starting EcoSim... [19:45:23.129] [5] [ Info] [Eco] Loading RouteProbing... [19:45:24.403] [5] [ Info] [Eco] Starting RouteProbingPlugin... [19:45:24.403] [5] [ Info] [Eco] Loading Layers... [19:45:24.611] [5] [ Info] [Eco] Initializing world layers... [19:45:24.611] [5] [ Info] [Eco] Loading ClimateSim... [19:45:29.844] [5] [ Info] [Eco] Starting WorldLayerManager... [19:45:29.844] [5] [ Info] [Eco] Starting EconomyTracker... [19:45:29.844] [5] [ Info] [Eco] Starting UserTracker... [19:45:29.868] [5] [ Info] [Eco] Loading Civics... [19:45:29.908] [5] [ Info] [Eco] Starting CivicsPlugin... [19:45:30.039] [5] [ Info] [Eco] Loading WorldObjects... [19:45:30.262] [5] [ Info] [Eco] Starting WorldObjectManager... [19:45:30.262] [5] [ Info] [Eco] Loading Rooms... [19:45:30.270] [5] [ Info] [Eco] Starting RoomPlugin... [19:45:30.270] [5] [ Info] [Eco] Loading Objectives... [19:45:30.270] [5] [ Info] [Eco] Starting ObjectivePlugin... [19:45:30.270] [5] [ Info] [Eco] Loading Sleep... [19:45:30.270] [5] [ Info] [Eco] Starting SleepPlugin... [19:45:30.270] [5] [ Info] [Eco] Starting WebServerPlugin... [19:45:30.283] [5] [ Info] [Eco] Starting IntegrationTestsPlugin... [19:45:30.305] [5] [ Info] [Eco] Initializing registrars for CivicsPlugin... [19:45:30.325] [5] [ Info] [Eco] Initializing registrars for GameDataPlugin... [19:45:30.330] [5] [ Info] [Eco] Initializing registrars for EconomyPlugin... [19:45:30.385] [19] [Error] [Eco] Missing reference Eco.Gameplay.Economy.Contracts.Contract:6 wasn't added to the collection. It will be ignored, but may cause inconsistency and errors in other entities. [19:45:30.413] [19] [Error] [Eco] Missing reference Eco.Gameplay.Economy.Contracts.Contract:27 wasn't added to the collection. It will be ignored, but may cause inconsistency and errors in other entities. [19:45:31.337] [5] [ Info] [Eco] Initializing Stats... [19:45:31.464] [5] [ Info] [Eco] Initializing CivicsPlugin... [19:45:31.480] [19] [Error] [Eco] Tax hosted by Court, but host didn't list it. Added to host. [19:45:31.480] [19] [Error] [Eco] Law 6 hosted by Court, but host didn't list it. Added to host. [19:45:31.480] [19] [Error] [Eco] Law 2 hosted by Court, but host didn't list it. Added to host. [19:45:31.480] [19] [Error] [Eco] Law 3 hosted by Court, but host didn't list it. Added to host. [19:45:31.480] [19] [Error] [Eco] Tax 2 hosted by Court, but host didn't list it. Added to host. [19:45:31.480] [19] [Error] [Eco] Iron Plate and More Crafting Party hosted by Contract Board, but host didn't list it. Added to host. [19:45:31.480] [19] [Error] [Eco] Ember spark INdustries - Cart Loan Offer has no host, removing. [19:45:31.485] [19] [Error] [Eco] Emberspark Upgrade Loan has no host, removing. [19:45:31.485] [19] [Error] [Eco] S&W Company Ltd Starter Loan hosted by Contract Board, but host didn't list it. Added to host. [19:45:31.485] [19] [Error] [Eco] S&W Company Ltd Business Loan hosted by Contract Board, but host didn't list it. Added to host. [19:45:31.485] [19] [Error] [Eco] S&W Company Ltd Investor Loan hosted by Contract Board, but host didn't list it. Added to host. [19:45:31.485] [5] [ Info] [Eco] Initializing PerformancePlugin... [19:45:31.485] [5] [ Info] [Eco] Initializing LocalizationPlugin... [19:45:31.552] [5] [ Info] [Eco] Initializing ModKitPlugin... [19:45:31.848] [5] [ Info] [Eco] Initializing WorldGeneratorPlugin... [19:45:31.848] [5] [ Info] [Eco] Initializing TimePlugin... [19:45:31.848] [5] [ Info] [Eco] Initializing UserManager... [19:45:31.977] [5] [ Info] [Eco] Initializing GarbagePlugin... [19:45:31.985] [5] [ Info] [Eco] Initializing EconomyPlugin... [19:45:31.985] [5] [ Info] [Eco] Initializing PropertyManager... [19:45:32.008] [5] [ Info] [Eco] Initializing MinimapManager... [19:45:32.148] [5] [ Info] [Eco] Initializing EcoSim... [19:45:32.148] [5] [ Info] [Eco] Initializing UserTracker... [19:45:32.148] [5] [ Info] [Eco] Initializing WorldObjectManager... [19:45:33.198] [5] [ Info] [Eco] Initializing RoomPlugin... [19:45:33.603] [5] [ Info] [Eco] Initializing SleepPlugin... [19:45:33.603] [5] [ Info] [Eco] Initializing WorldPlugin... [19:45:33.603] [5] [ Info] [Eco] Ticking Active Chunks... [19:45:48.734] [5] [ Info] [Eco] Compressing Frozen Chunks... [19:45:53.038] [5] [ Info] [Eco] Initializing NetworkManager... [19:45:53.246] [5] [ Info] [Eco] Initializing WorldLayerManager... [19:45:53.246] [5] [ Info] [Eco] Initializing WebServerPlugin... [19:45:54.115] [19] [ Info] [Eco] Web Server now listening on: http://[::]:3041 [19:45:54.115] [5] [ Info] [Eco] Initializing IntegrationTestsPlugin... [19:45:54.889] [5] [ Info] [Eco] Saving world... [19:46:14.435] [5] [ Info] [Eco] [Server Initialization]... Finished in 78.121,0ms [19:46:57.953] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:46:57.953] [190] [Debug] [Eco] Nat punch received from 78.72.196.248:49986 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:46:57.953] [190] [Debug] [Eco] Nat punch received from 78.72.196.248:49986 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:46:58.073] [179] [ Info] [Eco] User octe trying to connect with incompatible version. User version: 0.9.0.0 beta staging-stable-3 Server version: 0.9.0.0 beta staging-stable-7 Disconnecting... [19:47:00.104] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:47:00.152] [190] [Debug] [Eco] Nat punch received from 68.103.192.147:57381 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:47:00.157] [190] [Debug] [Eco] Nat punch received from 68.103.192.147:57381 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:47:01.023] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:47:01.057] [190] [Debug] [Eco] Nat punch received from 178.151.244.214:60415 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:47:01.057] [190] [Debug] [Eco] Nat punch received from 178.151.244.214:60415 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:47:01.210] [173] [ Info] [Eco] User Engimage trying to connect with incompatible version. User version: 0.9.0.0 beta staging-stable-3 Server version: 0.9.0.0 beta staging-stable-7 Disconnecting... [19:47:59.856] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:47:59.890] [190] [Debug] [Eco] Nat punch received from 178.151.244.214:53173 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:47:59.890] [190] [Debug] [Eco] Nat punch received from 178.151.244.214:53173 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:03.468] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:03.499] [190] [Debug] [Eco] Nat punch received from 73.47.73.175:53813 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:03.499] [190] [Debug] [Eco] Nat punch received from 73.47.73.175:53813 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:18.725] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:18.760] [190] [Debug] [Eco] Nat punch received from 158.51.4.184:50193 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:18.760] [190] [Debug] [Eco] Nat punch received from 158.51.4.184:50193 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:34.282] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:34.315] [190] [Debug] [Eco] Nat punch received from 72.39.3.101:55667 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:34.315] [190] [Debug] [Eco] Nat punch received from 72.39.3.101:55667 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:47.807] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:47.819] [190] [Debug] [Eco] Nat punch received from 78.72.196.248:63897 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:47.819] [190] [Debug] [Eco] Nat punch received from 78.72.196.248:63897 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:57.787] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:58.003] [190] [Debug] [Eco] Nat punch received from 77.18.49.168:12070 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:48:58.003] [190] [Debug] [Eco] Nat punch received from 77.18.49.168:12070 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:49:33.061] [56] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (818,56006, 73, 865,07996) [19:49:38.211] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:49:38.249] [190] [Debug] [Eco] Nat punch received from 158.51.4.184:64889 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:49:38.249] [190] [Debug] [Eco] Nat punch received from 158.51.4.184:64889 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [19:50:26.313] [106] [Error] [Eco] Animal 'SnappingTurtle' failed to set tick. Position: (814, 74,951515, 898,9321) [19:53:06.621] [53] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (815,44275, 75, 860,32825) [20:00:30.356] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:00:30.398] [190] [Debug] [Eco] Nat punch received from 178.27.164.142:59466 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:00:30.398] [190] [Debug] [Eco] Nat punch received from 178.27.164.142:59466 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:04:10.700] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:04:10.722] [190] [Debug] [Eco] Nat punch received from 90.227.198.160:63445 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:04:10.722] [190] [Debug] [Eco] Nat punch received from 90.227.198.160:63445 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:05:20.186] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:05:20.222] [190] [Debug] [Eco] Nat punch received from 87.173.238.132:56471 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:05:20.222] [190] [Debug] [Eco] Nat punch received from 87.173.238.132:56471 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:05:30.051] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:05:30.114] [190] [Debug] [Eco] Nat punch received from 82.241.225.95:51756 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:05:30.114] [190] [Debug] [Eco] Nat punch received from 82.241.225.95:51756 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:05:30.400] [25] [ Info] [Eco] User Selenice trying to connect with incompatible version. User version: 0.9.0.0 beta staging-stable-3 Server version: 0.9.0.0 beta staging-stable-7 Disconnecting... [20:08:35.743] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:08:35.772] [190] [Debug] [Eco] Nat punch received from 90.227.198.160:64489 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:08:35.772] [190] [Debug] [Eco] Nat punch received from 90.227.198.160:64489 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:09:21.922] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:09:22.002] [190] [Debug] [Eco] Nat punch received from 82.241.225.95:64741 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:09:22.002] [190] [Debug] [Eco] Nat punch received from 82.241.225.95:64741 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:14:01.924] [65] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (819,12946, 74, 865) [20:15:56.288] [78] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (778,6248, 75, 829,6253) [20:15:57.377] [24] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-22-18.50.04 [20:15:57.424] [24] [ Info] [Eco] Removed backup - D:\Servers\Eco\Royal Otter\Storage\Backup\Game-2020-07-21-20.20.04 [20:16:00.112] [99] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (818,0114, 75, 863,4394) [20:16:44.537] [74] [Error] [Eco] Animal 'Crab' failed to set tick. Position: (780,75946, 59,888985, 153,926) [20:16:57.188] [83] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (782,24005, 74,68998, 829,69) [20:17:32.415] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:17:32.446] [190] [Debug] [Eco] Nat punch received from 87.166.215.82:57040 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:17:32.446] [190] [Debug] [Eco] Nat punch received from 87.166.215.82:57040 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:17:40.969] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:17:41.000] [190] [Debug] [Eco] Nat punch received from 73.47.73.175:63595 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:17:41.000] [190] [Debug] [Eco] Nat punch received from 73.47.73.175:63595 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:23:31.722] [91] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (818,4192, 74,79041, 864,8952) [20:26:16.629] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:26:16.666] [190] [Debug] [Eco] Nat punch received from 184.166.174.220:60583 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:26:16.666] [190] [Debug] [Eco] Nat punch received from 184.166.174.220:60583 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:27:47.122] [34] [ Info] [log] SLG-Dennis invoked admin command '/fly' [20:33:50.048] [190] [Debug] [Eco] Nat introduction received with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:33:50.162] [190] [Debug] [Eco] Nat punch received from 100.7.251.45:57021 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:33:50.162] [190] [Debug] [Eco] Nat punch received from 100.7.251.45:57021 with token = 4b051433-3e19-4b6a-a74d-f1025cd369cc [20:50:32.410] [13] [Error] [Eco] Error when verifying login token: The operation has timed out. [20:52:53.642] [50] [Error] [Eco] Animal 'Otter' failed to set tick. Position: (815,1507, 74,79908, 866,8493) [20:54:42.222] [22] [Error] [Eco] System.AggregateException: One or more errors occurred. (Value cannot be null. (Parameter 'source')) System.ArgumentNullException: Value cannot be null. (Parameter 'source') at System.Linq.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument) at System.Linq.Enumerable.Select[TSource,TResult](IEnumerable`1 source, Func`2 selector) at Eco.Gameplay.Items.DecayingInventory.get_AverageDecay() at Eco.Gameplay.Items.DecayingInventory.get_ClosestPercent() at Eco.Gameplay.Items.DecayingInventory.NextUpdateWorldTime() at Eco.Gameplay.Items.DecayingInventory.Tick() at Eco.Simulation.Simulation.TickAll() at Eco.Gameplay.Garbage.GarbageManager.Tick() at Eco.Gameplay.Garbage.GarbagePlugin.Tick() at Eco.Core.Utils.Threading.EventDrivenWorker.<>c__DisplayClass8_0.<.ctor>b__0(CancellationToken token) at Eco.Core.Utils.Threading.EventDrivenWorker.DoRepeatableWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) [20:54:42.222] [5] [ Info] [Eco] Saving... [20:54:49.558] [188] [Error] [Eco] System.ArgumentNullException: Value cannot be null. (Parameter 'source') at System.Linq.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument) at System.Linq.Enumerable.Select[TSource,TResult](IEnumerable`1 source, Func`2 selector) at Eco.Gameplay.Items.DecayingInventory.get_AverageDecay() at Eco.Gameplay.Items.DecayingInventory.get_ClosestPercent() at Eco.Gameplay.Items.DecayingInventory.NextUpdateWorldTime() at Eco.Gameplay.Items.DecayingInventory.Tick() at Eco.Simulation.Simulation.TickAll() at Eco.Gameplay.Garbage.GarbageManager.Tick() at Eco.Gameplay.Garbage.GarbagePlugin.Tick() at Eco.Core.Utils.Threading.EventDrivenWorker.<>c__DisplayClass8_0.<.ctor>b__0(CancellationToken token) at Eco.Core.Utils.Threading.EventDrivenWorker.DoRepeatableWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) at Eco.Core.Utils.Threading.WorkerBase.ShutdownAsync() at Eco.Core.Utils.Threading.WorkerExtensions.Shutdown(IWorker worker) at Eco.Gameplay.Garbage.GarbagePlugin.Shutdown() at Eco.Server.PluginManager.<>c.b__37_0(PluginRegistration reg) [20:54:52.146] [188] [ Info] [Eco] Shutdown finished ```",1,imperial otter crash start ecoserver version culture neutral publickeytoken null starting localizationplugin loading mods loading eco integrationtests loading mods finished in starting modkitplugin initializing simulation types starting networkmanager starting backupplugin starting worldgeneratorplugin initializing items starting storagemanager loading gamedata starting gamedataplugin loading pause starting stats starting pauseplugin starting difficultysettings initializing skills loading world initializing world starting worldplugin loading time starting timeplugin loading reputation starting reputationplugin starting playerhousingmanager loading users initializing inventories starting usermanager loading objects starting ecoobjectmanager starting dataexporter loading garbage starting voicemanager starting garbageplugin loading economymanager starting economyplugin loading disasters starting disasterplugin loading viewtypedata loading chat starting controllermanager starting chatserver loading property starting propertymanager starting minimapmanager loading plants initializing plants starting ecosim loading routeprobing starting routeprobingplugin loading layers initializing world layers loading climatesim starting worldlayermanager starting economytracker starting usertracker loading civics starting civicsplugin loading worldobjects starting worldobjectmanager loading rooms starting roomplugin loading objectives starting objectiveplugin loading sleep starting sleepplugin starting webserverplugin starting integrationtestsplugin initializing registrars for civicsplugin initializing registrars for gamedataplugin initializing registrars for economyplugin missing reference eco gameplay economy contracts contract wasn t added to the collection it will be ignored but may cause inconsistency and errors in other entities missing reference eco gameplay economy contracts contract wasn t added to the collection it will be ignored but may cause inconsistency and errors in other entities initializing stats initializing civicsplugin tax hosted by court but host didn t list it added to host law hosted by court but host didn t list it added to host law hosted by court but host didn t list it added to host law hosted by court but host didn t list it added to host tax hosted by court but host didn t list it added to host iron plate and more crafting party hosted by contract board but host didn t list it added to host ember spark industries cart loan offer has no host removing emberspark upgrade loan has no host removing s w company ltd starter loan hosted by contract board but host didn t list it added to host s w company ltd business loan hosted by contract board but host didn t list it added to host s w company ltd investor loan hosted by contract board but host didn t list it added to host initializing performanceplugin initializing localizationplugin initializing modkitplugin initializing worldgeneratorplugin initializing timeplugin initializing usermanager initializing garbageplugin initializing economyplugin initializing propertymanager initializing minimapmanager initializing ecosim initializing usertracker initializing worldobjectmanager initializing roomplugin initializing sleepplugin initializing worldplugin ticking active chunks compressing frozen chunks initializing networkmanager initializing worldlayermanager initializing webserverplugin web server now listening on http initializing integrationtestsplugin saving world finished in nat introduction received with token nat punch received from with token nat punch received from with token user octe trying to connect with incompatible version user version beta staging stable server version beta staging stable disconnecting nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token user engimage trying to connect with incompatible version user version beta staging stable server version beta staging stable disconnecting nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token animal snappingturtle failed to set tick position animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token user selenice trying to connect with incompatible version user version beta staging stable server version beta staging stable disconnecting nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position animal otter failed to set tick position removed backup d servers eco royal otter storage backup game removed backup d servers eco royal otter storage backup game animal otter failed to set tick position animal crab failed to set tick position animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token nat introduction received with token nat punch received from with token nat punch received from with token animal otter failed to set tick position nat introduction received with token nat punch received from with token nat punch received from with token slg dennis invoked admin command fly nat introduction received with token nat punch received from with token nat punch received from with token error when verifying login token the operation has timed out animal otter failed to set tick position system aggregateexception one or more errors occurred value cannot be null parameter source system argumentnullexception value cannot be null parameter source at system linq throwhelper throwargumentnullexception exceptionargument argument at system linq enumerable select ienumerable source func selector at eco gameplay items decayinginventory get averagedecay at eco gameplay items decayinginventory get closestpercent at eco gameplay items decayinginventory nextupdateworldtime at eco gameplay items decayinginventory tick at eco simulation simulation tickall at eco gameplay garbage garbagemanager tick at eco gameplay garbage garbageplugin tick at eco core utils threading eventdrivenworker c b cancellationtoken token at eco core utils threading eventdrivenworker dorepeatablework cancellationtoken token at eco core utils threading repeatableworkerbase dowork cancellationtoken token saving system argumentnullexception value cannot be null parameter source at system linq throwhelper throwargumentnullexception exceptionargument argument at system linq enumerable select ienumerable source func selector at eco gameplay items decayinginventory get averagedecay at eco gameplay items decayinginventory get closestpercent at eco gameplay items decayinginventory nextupdateworldtime at eco gameplay items decayinginventory tick at eco simulation simulation tickall at eco gameplay garbage garbagemanager tick at eco gameplay garbage garbageplugin tick at eco core utils threading eventdrivenworker c b cancellationtoken token at eco core utils threading eventdrivenworker dorepeatablework cancellationtoken token at eco core utils threading repeatableworkerbase dowork cancellationtoken token at eco core utils threading workerbase shutdownasync at eco core utils threading workerextensions shutdown iworker worker at eco gameplay garbage garbageplugin shutdown at eco server pluginmanager c b pluginregistration reg shutdown finished ,1 425389,12339648475.0,IssuesEvent,2020-05-14 18:29:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Ghosting on various graphics settings (back buffer not clearing),Priority: High,"On various graphics settings you get bad ghosting, Simon says it looks like the back buffer is not clearing. ![image](https://user-images.githubusercontent.com/14983165/81971594-2dabdf80-95d6-11ea-85d5-559422aa94ac.png) ",1.0,"Ghosting on various graphics settings (back buffer not clearing) - On various graphics settings you get bad ghosting, Simon says it looks like the back buffer is not clearing. ![image](https://user-images.githubusercontent.com/14983165/81971594-2dabdf80-95d6-11ea-85d5-559422aa94ac.png) ",1,ghosting on various graphics settings back buffer not clearing on various graphics settings you get bad ghosting simon says it looks like the back buffer is not clearing ,1 555310,16451443973.0,IssuesEvent,2021-05-21 06:32:00,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.4 staging-1989] Can cut trees and wood pulp on non-auth property.,Category: Gameplay Priority: High Regression Type: Bug,"Step to reproduce: - claim property and change owner to another player. - try to dig, you can't: ![image](https://user-images.githubusercontent.com/45708377/119091469-cceb8a00-ba15-11eb-868f-c215d2897c93.png) - try to cut tree and slice it, try to chop wood pulp. You can, but shouldnot: ![image](https://user-images.githubusercontent.com/45708377/119091528-e68cd180-ba15-11eb-8a4b-03912ae39c47.png) ![image](https://user-images.githubusercontent.com/45708377/119091545-ec82b280-ba15-11eb-8740-c4a4cc513c02.png) ![image](https://user-images.githubusercontent.com/45708377/119091557-ef7da300-ba15-11eb-9869-81461dd0a189.png) ![image](https://user-images.githubusercontent.com/45708377/119091564-f2789380-ba15-11eb-8b30-27c385ada3f6.png) To compare with 0.9.3: ![image](https://user-images.githubusercontent.com/45708377/119092651-5c456d00-ba17-11eb-9594-b32681f20760.png) ",1.0,"[0.9.4 staging-1989] Can cut trees and wood pulp on non-auth property. - Step to reproduce: - claim property and change owner to another player. - try to dig, you can't: ![image](https://user-images.githubusercontent.com/45708377/119091469-cceb8a00-ba15-11eb-868f-c215d2897c93.png) - try to cut tree and slice it, try to chop wood pulp. You can, but shouldnot: ![image](https://user-images.githubusercontent.com/45708377/119091528-e68cd180-ba15-11eb-8a4b-03912ae39c47.png) ![image](https://user-images.githubusercontent.com/45708377/119091545-ec82b280-ba15-11eb-8740-c4a4cc513c02.png) ![image](https://user-images.githubusercontent.com/45708377/119091557-ef7da300-ba15-11eb-9869-81461dd0a189.png) ![image](https://user-images.githubusercontent.com/45708377/119091564-f2789380-ba15-11eb-8b30-27c385ada3f6.png) To compare with 0.9.3: ![image](https://user-images.githubusercontent.com/45708377/119092651-5c456d00-ba17-11eb-9594-b32681f20760.png) ",1, can cut trees and wood pulp on non auth property step to reproduce claim property and change owner to another player try to dig you can t try to cut tree and slice it try to chop wood pulp you can but shouldnot to compare with ,1 500679,14504167106.0,IssuesEvent,2020-12-12 00:18:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[CW] Export/Import Save doesn't work or works very strange,Category: Cloud Worlds Priority: High,"tested on stagingland - [x] Export save doesn't work at all - [ ] I'd say that Import Save doesn't work too, but I managed to add a new world once. But it performed very strangely. So now I have 2 worlds in list: ![image](https://user-images.githubusercontent.com/45708377/99646939-2c1a1300-2a62-11eb-91ac-06cfeb2abe7a.png) The world that I added, I generated on my PC, because I needed a world for testing, but I could not export it. but I bought only one and can manage only one server: ![image](https://user-images.githubusercontent.com/45708377/99647041-4bb13b80-2a62-11eb-8850-cf931cd9c5e3.png) Based on the server ping, you can see that they are on different servers. I always choose Frankfurt when buy World, but the loaded server has been started in San Francisco. But currently I just have error when try to import world: ![image](https://user-images.githubusercontent.com/45708377/99650263-41913c00-2a66-11eb-9046-4a34e762195f.png) ",1.0,"[CW] Export/Import Save doesn't work or works very strange - tested on stagingland - [x] Export save doesn't work at all - [ ] I'd say that Import Save doesn't work too, but I managed to add a new world once. But it performed very strangely. So now I have 2 worlds in list: ![image](https://user-images.githubusercontent.com/45708377/99646939-2c1a1300-2a62-11eb-91ac-06cfeb2abe7a.png) The world that I added, I generated on my PC, because I needed a world for testing, but I could not export it. but I bought only one and can manage only one server: ![image](https://user-images.githubusercontent.com/45708377/99647041-4bb13b80-2a62-11eb-8850-cf931cd9c5e3.png) Based on the server ping, you can see that they are on different servers. I always choose Frankfurt when buy World, but the loaded server has been started in San Francisco. But currently I just have error when try to import world: ![image](https://user-images.githubusercontent.com/45708377/99650263-41913c00-2a66-11eb-9046-4a34e762195f.png) ",1, export import save doesn t work or works very strange tested on stagingland export save doesn t work at all i d say that import save doesn t work too but i managed to add a new world once but it performed very strangely so now i have worlds in list the world that i added i generated on my pc because i needed a world for testing but i could not export it but i bought only one and can manage only one server based on the server ping you can see that they are on different servers i always choose frankfurt when buy world but the loaded server has been started in san francisco but currently i just have error when try to import world ,1 12203,7748256851.0,IssuesEvent,2018-05-30 07:43:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Sometimes hard to find ore,Suggestion Usability,"Finding ore is just based on luck Sometimes you can get unlucky, and dig super long, without finding what you look for. This is rather boring (and annoying, as you have to always bring back 20 stone before you can continue digging, making it tedious). Suggestion: Add a device to the game (maybe something that you need to craft, like the soil sampler) that helps you find a specific ore/coal. Maybe something showing the general direction in which you would find the selected ore, or maybe something that has a signal-strength display, which rises when you get closer to the ore, and drops when you move away from it.",True,"Sometimes hard to find ore - Finding ore is just based on luck Sometimes you can get unlucky, and dig super long, without finding what you look for. This is rather boring (and annoying, as you have to always bring back 20 stone before you can continue digging, making it tedious). Suggestion: Add a device to the game (maybe something that you need to craft, like the soil sampler) that helps you find a specific ore/coal. Maybe something showing the general direction in which you would find the selected ore, or maybe something that has a signal-strength display, which rises when you get closer to the ore, and drops when you move away from it.",0,sometimes hard to find ore finding ore is just based on luck sometimes you can get unlucky and dig super long without finding what you look for this is rather boring and annoying as you have to always bring back stone before you can continue digging making it tedious suggestion add a device to the game maybe something that you need to craft like the soil sampler that helps you find a specific ore coal maybe something showing the general direction in which you would find the selected ore or maybe something that has a signal strength display which rises when you get closer to the ore and drops when you move away from it ,0 500181,14492246532.0,IssuesEvent,2020-12-11 06:34:42,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2 staging-1868] Can't become Active in non-English server.,Category: Gameplay Category: Localization Priority: High Status: Fixed,"Step to reproduce: - start server in non-English server (in my case in russian). Also doesn't work with Gibberish too. I'm not acrive: ![image](https://user-images.githubusercontent.com/45708377/101736231-213c2680-3ad4-11eb-919f-eae951b07c58.png) - use /ff 1 and wait 3-4 game hours. use /ff 0, use /civics ticknow. I'm still not in Active and have 0 hours online: ![image](https://user-images.githubusercontent.com/45708377/101736664-d2db5780-3ad4-11eb-8b92-4cc8b49f5c14.png) Another case: - create server in English, become Active: ![image](https://user-images.githubusercontent.com/45708377/101735342-ce15a400-3ad2-11eb-8849-71c0252b3e37.png) - restart server in Russian. I'm not Active now: ![image](https://user-images.githubusercontent.com/45708377/101735717-51cf9080-3ad3-11eb-9d39-b9ea27b21e2a.png) judging by the fact that a lot of servers are not English, this is a regression compare to 9.1.x",1.0,"[0.9.2 staging-1868] Can't become Active in non-English server. - Step to reproduce: - start server in non-English server (in my case in russian). Also doesn't work with Gibberish too. I'm not acrive: ![image](https://user-images.githubusercontent.com/45708377/101736231-213c2680-3ad4-11eb-919f-eae951b07c58.png) - use /ff 1 and wait 3-4 game hours. use /ff 0, use /civics ticknow. I'm still not in Active and have 0 hours online: ![image](https://user-images.githubusercontent.com/45708377/101736664-d2db5780-3ad4-11eb-8b92-4cc8b49f5c14.png) Another case: - create server in English, become Active: ![image](https://user-images.githubusercontent.com/45708377/101735342-ce15a400-3ad2-11eb-8849-71c0252b3e37.png) - restart server in Russian. I'm not Active now: ![image](https://user-images.githubusercontent.com/45708377/101735717-51cf9080-3ad3-11eb-9d39-b9ea27b21e2a.png) judging by the fact that a lot of servers are not English, this is a regression compare to 9.1.x",1, can t become active in non english server step to reproduce start server in non english server in my case in russian also doesn t work with gibberish too i m not acrive use ff and wait game hours use ff use civics ticknow i m still not in active and have hours online another case create server in english become active restart server in russian i m not active now judging by the fact that a lot of servers are not english this is a regression compare to x,1 394954,11661536614.0,IssuesEvent,2020-03-03 07:02:59,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1416] Civics: picking capitol will break it,Priority: High Status: Fixed,"1. Place capitol 2. Ratify. 3. Everything seems to be fine 4. Pikup capitol and place it again 5. Consitution tab is empty, capitol is still counting as picked. ![bandicam 2020-02-20 14-41-38-802](https://user-images.githubusercontent.com/27898520/74921167-30d86a80-53ef-11ea-944a-dd4011df379d.jpg) ![bandicam 2020-02-20 14-41-50-611](https://user-images.githubusercontent.com/27898520/74921300-6b420780-53ef-11ea-8bf1-49c97d8b651b.jpg) 6. Try to pickup it with hammer and got the server error ![bandicam 2020-02-20 14-42-01-793](https://user-images.githubusercontent.com/27898520/74921178-35048800-53ef-11ea-973e-67e9701a5f23.jpg) For the first time it was tested, after placing a capitol owner of the deed was changed. But it looks like the problem will occur wvwn if property owner stays the same. UPD: yeah, you don't even need to Ratify. picking up will break capitol anyway.",1.0,"[0.9.0 staging-1416] Civics: picking capitol will break it - 1. Place capitol 2. Ratify. 3. Everything seems to be fine 4. Pikup capitol and place it again 5. Consitution tab is empty, capitol is still counting as picked. ![bandicam 2020-02-20 14-41-38-802](https://user-images.githubusercontent.com/27898520/74921167-30d86a80-53ef-11ea-944a-dd4011df379d.jpg) ![bandicam 2020-02-20 14-41-50-611](https://user-images.githubusercontent.com/27898520/74921300-6b420780-53ef-11ea-8bf1-49c97d8b651b.jpg) 6. Try to pickup it with hammer and got the server error ![bandicam 2020-02-20 14-42-01-793](https://user-images.githubusercontent.com/27898520/74921178-35048800-53ef-11ea-973e-67e9701a5f23.jpg) For the first time it was tested, after placing a capitol owner of the deed was changed. But it looks like the problem will occur wvwn if property owner stays the same. UPD: yeah, you don't even need to Ratify. picking up will break capitol anyway.",1, civics picking capitol will break it place capitol ratify everything seems to be fine pikup capitol and place it again consitution tab is empty capitol is still counting as picked try to pickup it with hammer and got the server error for the first time it was tested after placing a capitol owner of the deed was changed but it looks like the problem will occur wvwn if property owner stays the same upd yeah you don t even need to ratify picking up will break capitol anyway ,1 307573,9418850975.0,IssuesEvent,2019-04-10 20:19:04,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Object of type 'Eco.Gameplay.Items.AuthorizationInventory' cannot be converted to type 'Eco.Gameplay.Items.ItemStack,Fixed High Priority Push Candidate," [log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/2973960/log.txt) Got this twice when trying to drag stuff out of a stockpile the same time as someone else,0.8.0.7 Server encountered an exception: Exception: ArgumentException Message:Object of type 'Eco.Gameplay.Items.AuthorizationInventory' cannot be converted to type 'Eco.Gameplay.Items.ItemStack'. Source:mscorlib System.ArgumentException: Object of type 'Eco.Gameplay.Items.AuthorizationInventory' cannot be converted to type 'Eco.Gameplay.Items.ItemStack'. at System.RuntimeType.CheckValue (System.Object value, System.Reflection.Binder binder, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr) [0x00071] in <2943701620b54f86b436d3ffad010412>:0 at System.Reflection.MonoMethod.ConvertValues (System.Reflection.Binder binder, System.Object[] args, System.Reflection.ParameterInfo[] pinfo, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr) [0x00069] in <2943701620b54f86b436d3ffad010412>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00011] in <2943701620b54f86b436d3ffad010412>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <2943701620b54f86b436d3ffad010412>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONObject bsonArgs, System.Object& result) [0x00074] in :0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00056] in :0 at Eco.Core.Controller.ControllerManager.HandleViewRPC (Eco.Shared.Networking.INetClient client, System.Int32 controllerID, System.String methodname, Eco.Shared.Serialization.BSONObject bson) [0x00007] in :0 at Eco.Plugins.Networking.Client.ViewRPC (Eco.Shared.Networking.INetClient client, System.Int32 id, System.String methodname, Eco.Shared.Serialization.BSONObject bson) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0003b] in <2943701620b54f86b436d3ffad010412>:0 ",1.0,"Object of type 'Eco.Gameplay.Items.AuthorizationInventory' cannot be converted to type 'Eco.Gameplay.Items.ItemStack - [log.txt](https://github.com/StrangeLoopGames/EcoIssues/files/2973960/log.txt) Got this twice when trying to drag stuff out of a stockpile the same time as someone else,0.8.0.7 Server encountered an exception: Exception: ArgumentException Message:Object of type 'Eco.Gameplay.Items.AuthorizationInventory' cannot be converted to type 'Eco.Gameplay.Items.ItemStack'. Source:mscorlib System.ArgumentException: Object of type 'Eco.Gameplay.Items.AuthorizationInventory' cannot be converted to type 'Eco.Gameplay.Items.ItemStack'. at System.RuntimeType.CheckValue (System.Object value, System.Reflection.Binder binder, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr) [0x00071] in <2943701620b54f86b436d3ffad010412>:0 at System.Reflection.MonoMethod.ConvertValues (System.Reflection.Binder binder, System.Object[] args, System.Reflection.ParameterInfo[] pinfo, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr) [0x00069] in <2943701620b54f86b436d3ffad010412>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00011] in <2943701620b54f86b436d3ffad010412>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <2943701620b54f86b436d3ffad010412>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONObject bsonArgs, System.Object& result) [0x00074] in :0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00056] in :0 at Eco.Core.Controller.ControllerManager.HandleViewRPC (Eco.Shared.Networking.INetClient client, System.Int32 controllerID, System.String methodname, Eco.Shared.Serialization.BSONObject bson) [0x00007] in :0 at Eco.Plugins.Networking.Client.ViewRPC (Eco.Shared.Networking.INetClient client, System.Int32 id, System.String methodname, Eco.Shared.Serialization.BSONObject bson) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0003b] in <2943701620b54f86b436d3ffad010412>:0 ",1,object of type eco gameplay items authorizationinventory cannot be converted to type eco gameplay items itemstack got this twice when trying to drag stuff out of a stockpile the same time as someone else server encountered an exception exception argumentexception message object of type eco gameplay items authorizationinventory cannot be converted to type eco gameplay items itemstack source mscorlib system argumentexception object of type eco gameplay items authorizationinventory cannot be converted to type eco gameplay items itemstack at system runtimetype checkvalue system object value system reflection binder binder system globalization cultureinfo culture system reflection bindingflags invokeattr in at system reflection monomethod convertvalues system reflection binder binder system object args system reflection parameterinfo pinfo system globalization cultureinfo culture system reflection bindingflags invokeattr in at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in at system reflection methodbase invoke system object obj system object parameters in at eco shared networking rpcmanager tryinvoke eco shared networking inetclient client system object target system string methodname eco shared serialization bsonobject bsonargs system object result in at eco shared networking rpcmanager invokeon eco shared networking inetclient client eco shared serialization bsonobject bson system object target system string methodname in at eco core controller controllermanager handleviewrpc eco shared networking inetclient client system controllerid system string methodname eco shared serialization bsonobject bson in at eco plugins networking client viewrpc eco shared networking inetclient client system id system string methodname eco shared serialization bsonobject bson in at wrapper managed to native system reflection monomethod internalinvoke system reflection monomethod object object system exception at system reflection monomethod invoke system object obj system reflection bindingflags invokeattr system reflection binder binder system object parameters system globalization cultureinfo culture in ,1 250674,7979828833.0,IssuesEvent,2018-07-17 23:40:44,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[7.6.0] List of markers shows wrong lables if world item names used,High Priority,"There are some ""Exception: ArgumentOutOfRangeException Message:Specified argument was out of the range of valid values. (Parameter 'index') Source:System.Collections.Immutable System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. (Parameter 'index') at System.Collections.Immutable.Requires.FailRange(String parameterName, String message) at System.Collections.Immutable.ImmutableList`1.Node.ItemRef(Int32 index) at System.Collections.Immutable.ImmutableList`1.get_Item(Int32 index) at Eco.Core.Utils.ThreadSafeList`1.GetAt(Int32 index) at Eco.Gameplay.Utils.RPCListExtensions.RemoveAt(IHasClientControlledContainers hasContainers, Player player, String listName, Int32 index) ``` [Crash in Law.txt](https://github.com/StrangeLoopGames/EcoIssues/files/5500690/Crash.in.Law.txt) ",1.0,"[0.9.2 develop-105] Crash in Court. - Now this is facilitated by incorrect deletion of sections. But I guess it could be possible and without this bug. Steps to reproduce: - open Court and start create law: ![image](https://user-images.githubusercontent.com/45708377/98355066-b27e3000-2032-11eb-8c39-9d639f4c7eea.png) - press 10 times 'delete section' button: ![image](https://user-images.githubusercontent.com/45708377/98355170-d9d4fd00-2032-11eb-952f-1068afe4a95c.png) - ConfirmBox will not be shown because it is located under this window, so close this window, you will see ConfirmBox(in fact there are 10 of them): ![image](https://user-images.githubusercontent.com/45708377/98355343-1143a980-2033-11eb-8ab3-7be51081ad8e.png) - start press 'Yes' on each. I have crash on forth: ``` Exception: ArgumentOutOfRangeException Message:Specified argument was out of the range of valid values. (Parameter 'index') Source:System.Collections.Immutable System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. (Parameter 'index') at System.Collections.Immutable.Requires.FailRange(String parameterName, String message) at System.Collections.Immutable.ImmutableList`1.Node.ItemRef(Int32 index) at System.Collections.Immutable.ImmutableList`1.get_Item(Int32 index) at Eco.Core.Utils.ThreadSafeList`1.GetAt(Int32 index) at Eco.Gameplay.Utils.RPCListExtensions.RemoveAt(IHasClientControlledContainers hasContainers, Player player, String listName, Int32 index) ``` [Crash in Law.txt](https://github.com/StrangeLoopGames/EcoIssues/files/5500690/Crash.in.Law.txt) ",1, crash in court now this is facilitated by incorrect deletion of sections but i guess it could be possible and without this bug steps to reproduce open court and start create law press times delete section button confirmbox will not be shown because it is located under this window so close this window you will see confirmbox in fact there are of them start press yes on each i have crash on forth exception argumentoutofrangeexception message specified argument was out of the range of valid values parameter index source system collections immutable system argumentoutofrangeexception specified argument was out of the range of valid values parameter index at system collections immutable requires failrange string parametername string message at system collections immutable immutablelist node itemref index at system collections immutable immutablelist get item index at eco core utils threadsafelist getat index at eco gameplay utils rpclistextensions removeat ihasclientcontrolledcontainers hascontainers player player string listname index ,1 397561,11729383029.0,IssuesEvent,2020-03-10 19:16:29,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Store can´t sell Clothing,Priority: High,"In the Filter from Store nothing from Clothing techtree is displayed and not selectable Example here Bearbackpack ![grafik](https://user-images.githubusercontent.com/37456949/76350414-ff76fe80-630b-11ea-9b92-df741651bce3.png) ",1.0,"Store can´t sell Clothing - In the Filter from Store nothing from Clothing techtree is displayed and not selectable Example here Bearbackpack ![grafik](https://user-images.githubusercontent.com/37456949/76350414-ff76fe80-630b-11ea-9b92-df741651bce3.png) ",1,store can´t sell clothing in the filter from store nothing from clothing techtree is displayed and not selectable example here bearbackpack ,1 278851,8651187368.0,IssuesEvent,2018-11-27 01:54:48,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Public Crafting Station Window doesn't list Crafting Station with Everyone Permission,Fixed Semi-High Priority,"Version: 7.8.3 The **Public Crafting Station** tab of the **Economy Viewer** window no longer lists public Crafting Stations. This is likely a bug from when the ""Public"" check box was replaced with the new ""Everyone"" permission in v7.8.",1.0,"Public Crafting Station Window doesn't list Crafting Station with Everyone Permission - Version: 7.8.3 The **Public Crafting Station** tab of the **Economy Viewer** window no longer lists public Crafting Stations. This is likely a bug from when the ""Public"" check box was replaced with the new ""Everyone"" permission in v7.8.",1,public crafting station window doesn t list crafting station with everyone permission version the public crafting station tab of the economy viewer window no longer lists public crafting stations this is likely a bug from when the public check box was replaced with the new everyone permission in ,1 303708,9309830260.0,IssuesEvent,2019-03-25 17:19:56,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Duplication glitch using Stockpiles,Fixed High Priority,"**Version:** 0.8.0.5 beta **Steps to Reproduce:** Stand behind Hewnlogs / Mortared stone(floor type blocks), walk to the edge so your cursor is looking at a stockpile but only slightly, it has to be between the edge and the stockpile you are able to pick up blocks like theyre stacked on the ground put them back into the stockpile once picked up **pics:** Too far left: https://i.imgur.com/5UixT7g.jpg Too far right: https://i.imgur.com/AH3RfDl.jpg perfect glitch zone (depends, most time its a few pixels): https://i.imgur.com/suS2psC.jpg **Expected behavior:** no duping **Actual behavior:** actually dupes the items **Do you have mods installed? Does issue happen when no mods are installed?:** no mods, playing on a vanilla multiplayer server in addition, it also allow to add/remove/dig blocks few meters away that you normally cant reach.",1.0,"USER ISSUE: Duplication glitch using Stockpiles - **Version:** 0.8.0.5 beta **Steps to Reproduce:** Stand behind Hewnlogs / Mortared stone(floor type blocks), walk to the edge so your cursor is looking at a stockpile but only slightly, it has to be between the edge and the stockpile you are able to pick up blocks like theyre stacked on the ground put them back into the stockpile once picked up **pics:** Too far left: https://i.imgur.com/5UixT7g.jpg Too far right: https://i.imgur.com/AH3RfDl.jpg perfect glitch zone (depends, most time its a few pixels): https://i.imgur.com/suS2psC.jpg **Expected behavior:** no duping **Actual behavior:** actually dupes the items **Do you have mods installed? Does issue happen when no mods are installed?:** no mods, playing on a vanilla multiplayer server in addition, it also allow to add/remove/dig blocks few meters away that you normally cant reach.",1,user issue duplication glitch using stockpiles version beta steps to reproduce stand behind hewnlogs mortared stone floor type blocks walk to the edge so your cursor is looking at a stockpile but only slightly it has to be between the edge and the stockpile you are able to pick up blocks like theyre stacked on the ground put them back into the stockpile once picked up pics too far left too far right perfect glitch zone depends most time its a few pixels expected behavior no duping actual behavior actually dupes the items do you have mods installed does issue happen when no mods are installed no mods playing on a vanilla multiplayer server in addition it also allow to add remove dig blocks few meters away that you normally cant reach ,1 219258,7334249837.0,IssuesEvent,2018-03-05 22:06:36,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Game Crash while searching for server by IP,High Priority,"**Version:** 7.0.8 beta **Steps to reproduce:** - search for server by IP **Expected behavior:** Server gets shown on Favorites **Actual behavior:** Game crashes a soon as i click on Add. Somestimes without any error message, sometimes with this one: > KERNELBASE.dll caused an Access Violation (0xc0000005) > in module KERNELBASE.dll at 0033:61aa3fb8. and crashfile https://pastebin.com/XyekLKLk",1.0,"Game Crash while searching for server by IP - **Version:** 7.0.8 beta **Steps to reproduce:** - search for server by IP **Expected behavior:** Server gets shown on Favorites **Actual behavior:** Game crashes a soon as i click on Add. Somestimes without any error message, sometimes with this one: > KERNELBASE.dll caused an Access Violation (0xc0000005) > in module KERNELBASE.dll at 0033:61aa3fb8. and crashfile https://pastebin.com/XyekLKLk",1,game crash while searching for server by ip version beta steps to reproduce search for server by ip expected behavior server gets shown on favorites actual behavior game crashes a soon as i click on add somestimes without any error message sometimes with this one kernelbase dll caused an access violation in module kernelbase dll at and crashfile ,1 291577,8933332311.0,IssuesEvent,2019-01-23 01:32:33,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[8.0.0 and below] USER ISSUE: Land Claim Issues,High Priority In Progress,"**Version:** 0.7.8.5 beta **Steps to Reproduce:** 1. Select your Land Claim Stake 2. Go stand on the plot of land you want to claim 3. Right click on the plot of land to claim it. **Expected behavior:** That it would go the same color that I have set which is red for that plot. **Actual behavior:** Instead it is staying the same ground color instead of going red but it insists that I already own that plot if I try and own it a it again it it says that I already own that plot. But it refuses to go the same color as the rest of my plots which I have set to red. I don't know why and Yes I have tried to unown it and then reown it again with the same results it won't turn red like the rest of my plots when I have my land stake tool selected and I don't know why. I believe this to be some kind of bug with the game at this point because I have tried everything even unowning it and then reowning it and it does the same thing! It just won't turn red. Now if I stand on the plot and look down and hit E it is listed as me owning it but why isn't it red like the rest of my plots when I have my land select tool selected. Now in the screenshot you can see that I am not standing on it and I did that on purpose for the screenshot so it wasn't yellow and you can see that the plot is just the normal ground color and yes I have my Land Claim Stake tool selected as you can see all the other ones around me are all red except that one. This is maddening why is it doing this with this one spot. This is my own server FYI running on a machine that I have here as a test server that I play around with. Never saw this before it has never done this in the past just with this version. A copy of the image can also be seen at https://ibb.co/1zy107k **Do you have mods installed? Does issue happen when no mods are installed?:** I have no mods installed. ![land claim issues eco dec 11 2018](https://user-images.githubusercontent.com/38896397/49851346-11cb5b00-fd9e-11e8-94af-fe38d6f1cd25.jpg) ",1.0,"[8.0.0 and below] USER ISSUE: Land Claim Issues - **Version:** 0.7.8.5 beta **Steps to Reproduce:** 1. Select your Land Claim Stake 2. Go stand on the plot of land you want to claim 3. Right click on the plot of land to claim it. **Expected behavior:** That it would go the same color that I have set which is red for that plot. **Actual behavior:** Instead it is staying the same ground color instead of going red but it insists that I already own that plot if I try and own it a it again it it says that I already own that plot. But it refuses to go the same color as the rest of my plots which I have set to red. I don't know why and Yes I have tried to unown it and then reown it again with the same results it won't turn red like the rest of my plots when I have my land stake tool selected and I don't know why. I believe this to be some kind of bug with the game at this point because I have tried everything even unowning it and then reowning it and it does the same thing! It just won't turn red. Now if I stand on the plot and look down and hit E it is listed as me owning it but why isn't it red like the rest of my plots when I have my land select tool selected. Now in the screenshot you can see that I am not standing on it and I did that on purpose for the screenshot so it wasn't yellow and you can see that the plot is just the normal ground color and yes I have my Land Claim Stake tool selected as you can see all the other ones around me are all red except that one. This is maddening why is it doing this with this one spot. This is my own server FYI running on a machine that I have here as a test server that I play around with. Never saw this before it has never done this in the past just with this version. A copy of the image can also be seen at https://ibb.co/1zy107k **Do you have mods installed? Does issue happen when no mods are installed?:** I have no mods installed. ![land claim issues eco dec 11 2018](https://user-images.githubusercontent.com/38896397/49851346-11cb5b00-fd9e-11e8-94af-fe38d6f1cd25.jpg) ",1, user issue land claim issues version beta steps to reproduce select your land claim stake go stand on the plot of land you want to claim right click on the plot of land to claim it expected behavior that it would go the same color that i have set which is red for that plot actual behavior instead it is staying the same ground color instead of going red but it insists that i already own that plot if i try and own it a it again it it says that i already own that plot but it refuses to go the same color as the rest of my plots which i have set to red i don t know why and yes i have tried to unown it and then reown it again with the same results it won t turn red like the rest of my plots when i have my land stake tool selected and i don t know why i believe this to be some kind of bug with the game at this point because i have tried everything even unowning it and then reowning it and it does the same thing it just won t turn red now if i stand on the plot and look down and hit e it is listed as me owning it but why isn t it red like the rest of my plots when i have my land select tool selected now in the screenshot you can see that i am not standing on it and i did that on purpose for the screenshot so it wasn t yellow and you can see that the plot is just the normal ground color and yes i have my land claim stake tool selected as you can see all the other ones around me are all red except that one this is maddening why is it doing this with this one spot this is my own server fyi running on a machine that i have here as a test server that i play around with never saw this before it has never done this in the past just with this version a copy of the image can also be seen at do you have mods installed does issue happen when no mods are installed i have no mods installed ,1 273693,8551713391.0,IssuesEvent,2018-11-07 18:51:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,7.8.0 Law Null Ref when initializing world (Stuffed Elk),Fixed High Priority,"![image](https://user-images.githubusercontent.com/6262198/48031075-e357c180-e107-11e8-8c62-d56931840ad9.png) ```> Eco.Gameplay!Eco.Gameplay.Legislation.Laws.get() Line 208 C# Eco.Gameplay!Eco.Gameplay.LegislationSystem.Demographics.DemographicHandle.Demographic.get() Line 30 C# Eco.Gameplay!Eco.Gameplay.LegislationSystem.Demographics.DemographicHandle.Valid.get() Line 37 C# Eco.Gameplay!Eco.Gameplay.Alias.AliasSelector.OnDeserialized() Line 50 C# [External Code] Eco.Core!Eco.Core.Serialization.Serializers.ClassSerializer.DecodeToInstance(ref object instance, System.IO.BinaryReader reader) Line 271 C# Eco.Core!Eco.Core.Serialization.Serializers.ObjectSerializer.Decode(System.IO.BinaryReader reader) Line 96 C# Eco.Core!Eco.Core.Serialization.Serializers.ClassSerializer.DecodeMember(Eco.Core.Serialization.Serializers.MemberInfo member, ref object instance, System.IO.BinaryReader reader) Line 258 C# Eco.Core!Eco.Core.Serialization.Serializers.ClassSerializer.DecodeToInstance(ref object instance, System.IO.BinaryReader reader) Line 267 C# Eco.Core!Eco.Core.Serialization.Serializers.ObjectSerializer.Decode(System.IO.BinaryReader reader) Line 96 C# Eco.Core!Eco.Core.Serialization.Serializers.DictionarySerializer, System.Guid, Eco.Gameplay.Property.Deed>.Decode(System.IO.BinaryReader reader) Line 68 C# Eco.Core!Eco.Core.Serialization.Serializers.ClassSerializer.DecodeMember(Eco.Core.Serialization.Serializers.MemberInfo member, ref object instance, System.IO.BinaryReader reader) Line 258 C# Eco.Core!Eco.Core.Serialization.Serializers.ClassSerializer.DecodeToInstance(ref object instance, System.IO.BinaryReader reader) Line 267 C# Eco.Core!Eco.Core.Serialization.Serializers.ObjectSerializer.Decode(System.IO.BinaryReader reader) Line 96 C# Eco.Core!Eco.Core.Serialization.SimpleSerializer.Deserialize(System.IO.Stream stream) Line 472 C# Eco.Core!Eco.Core.Serialization.CurrentSerializer.Deserialize(System.IO.Stream stream) Line 45 C# Eco.Core!Eco.Core.Serialization.EcoSerializer.Deserialize(System.IO.Stream stream) Line 65 C# Eco.Core!Eco.Core.Serialization.DataStore.Load(string folder, System.Action createFunc) Line 394 C# Eco.Core!Eco.Core.Plugins.StorageManager.CreateOrLoad(string folder, System.Action onCreate) Line 133 C# Eco.Gameplay!Eco.Gameplay.Property.PropertyManager.PropertyManager() Line 284 C# [External Code] EcoServer.exe!Eco.Server.PluginManager.AddPlugin(System.Type pluginType, object[] p) Line 201 C# EcoServer.exe!Eco.Server.PluginManager.AddPlugin(object[] p) Line 197 C# EcoServer.exe!Eco.Server.PluginManager..ctor.AnonymousMethod__10_1() Line 115 C# [External Code] ```",1.0,"7.8.0 Law Null Ref when initializing world (Stuffed Elk) - ![image](https://user-images.githubusercontent.com/6262198/48031075-e357c180-e107-11e8-8c62-d56931840ad9.png) ```> Eco.Gameplay!Eco.Gameplay.Legislation.Laws.get() Line 208 C# Eco.Gameplay!Eco.Gameplay.LegislationSystem.Demographics.DemographicHandle.Demographic.get() Line 30 C# Eco.Gameplay!Eco.Gameplay.LegislationSystem.Demographics.DemographicHandle.Valid.get() Line 37 C# Eco.Gameplay!Eco.Gameplay.Alias.AliasSelector.OnDeserialized() Line 50 C# [External Code] Eco.Core!Eco.Core.Serialization.Serializers.ClassSerializer.DecodeToInstance(ref object instance, System.IO.BinaryReader reader) Line 271 C# Eco.Core!Eco.Core.Serialization.Serializers.ObjectSerializer.Decode(System.IO.BinaryReader reader) Line 96 C# Eco.Core!Eco.Core.Serialization.Serializers.ClassSerializer.DecodeMember(Eco.Core.Serialization.Serializers.MemberInfo member, ref object instance, System.IO.BinaryReader reader) Line 258 C# Eco.Core!Eco.Core.Serialization.Serializers.ClassSerializer.DecodeToInstance(ref object instance, System.IO.BinaryReader reader) Line 267 C# Eco.Core!Eco.Core.Serialization.Serializers.ObjectSerializer.Decode(System.IO.BinaryReader reader) Line 96 C# Eco.Core!Eco.Core.Serialization.Serializers.DictionarySerializer, System.Guid, Eco.Gameplay.Property.Deed>.Decode(System.IO.BinaryReader reader) Line 68 C# Eco.Core!Eco.Core.Serialization.Serializers.ClassSerializer.DecodeMember(Eco.Core.Serialization.Serializers.MemberInfo member, ref object instance, System.IO.BinaryReader reader) Line 258 C# Eco.Core!Eco.Core.Serialization.Serializers.ClassSerializer.DecodeToInstance(ref object instance, System.IO.BinaryReader reader) Line 267 C# Eco.Core!Eco.Core.Serialization.Serializers.ObjectSerializer.Decode(System.IO.BinaryReader reader) Line 96 C# Eco.Core!Eco.Core.Serialization.SimpleSerializer.Deserialize(System.IO.Stream stream) Line 472 C# Eco.Core!Eco.Core.Serialization.CurrentSerializer.Deserialize(System.IO.Stream stream) Line 45 C# Eco.Core!Eco.Core.Serialization.EcoSerializer.Deserialize(System.IO.Stream stream) Line 65 C# Eco.Core!Eco.Core.Serialization.DataStore.Load(string folder, System.Action createFunc) Line 394 C# Eco.Core!Eco.Core.Plugins.StorageManager.CreateOrLoad(string folder, System.Action onCreate) Line 133 C# Eco.Gameplay!Eco.Gameplay.Property.PropertyManager.PropertyManager() Line 284 C# [External Code] EcoServer.exe!Eco.Server.PluginManager.AddPlugin(System.Type pluginType, object[] p) Line 201 C# EcoServer.exe!Eco.Server.PluginManager.AddPlugin(object[] p) Line 197 C# EcoServer.exe!Eco.Server.PluginManager..ctor.AnonymousMethod__10_1() Line 115 C# [External Code] ```",1, law null ref when initializing world stuffed elk eco gameplay eco gameplay legislation laws get line c eco gameplay eco gameplay legislationsystem demographics demographichandle demographic get line c eco gameplay eco gameplay legislationsystem demographics demographichandle valid get line c eco gameplay eco gameplay alias aliasselector ondeserialized line c eco core eco core serialization serializers classserializer decodetoinstance ref object instance system io binaryreader reader line c eco core eco core serialization serializers objectserializer decode system io binaryreader reader line c eco core eco core serialization serializers classserializer decodemember eco core serialization serializers memberinfo member ref object instance system io binaryreader reader line c eco core eco core serialization serializers classserializer decodetoinstance ref object instance system io binaryreader reader line c eco core eco core serialization serializers objectserializer decode system io binaryreader reader line c eco core eco core serialization serializers dictionaryserializer system guid eco gameplay property deed decode system io binaryreader reader line c eco core eco core serialization serializers classserializer decodemember eco core serialization serializers memberinfo member ref object instance system io binaryreader reader line c eco core eco core serialization serializers classserializer decodetoinstance ref object instance system io binaryreader reader line c eco core eco core serialization serializers objectserializer decode system io binaryreader reader line c eco core eco core serialization simpleserializer deserialize system io stream stream line c eco core eco core serialization currentserializer deserialize system io stream stream line c eco core eco core serialization ecoserializer deserialize system io stream stream line c eco core eco core serialization datastore load string folder system action createfunc line c eco core eco core plugins storagemanager createorload string folder system action oncreate line c eco gameplay eco gameplay property propertymanager propertymanager line c ecoserver exe eco server pluginmanager addplugin system type plugintype object p line c ecoserver exe eco server pluginmanager addplugin object p line c ecoserver exe eco server pluginmanager ctor anonymousmethod line c ,1 276013,8583179638.0,IssuesEvent,2018-11-13 19:00:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Just mining a tunnel and the login token changed,High Priority,"**Version:** 0.7.7.2 beta **Steps to Reproduce:** No idea, I was playing and the game just decided my login token changed. I'm on Steam, so I don't know what the steam sync rocess is, but it seems like it might have a race condition in there somewhere, we'll see what it looks like when I go back in... You have to fix the hand carts, when the terrain blinks in and the cart gets stuck in a tree, that's hilarious but frustrating as hell! **Expected behavior:** **Actual behavior:** The following error message popped up: ``` Login token changed. Steam is not responding. ```n **Do you have mods installed? Does issue happen when no mods are installed?:** The following error message popped up: ``` Login token changed. Steam is not responding. ```",1.0,"USER ISSUE: Just mining a tunnel and the login token changed - **Version:** 0.7.7.2 beta **Steps to Reproduce:** No idea, I was playing and the game just decided my login token changed. I'm on Steam, so I don't know what the steam sync rocess is, but it seems like it might have a race condition in there somewhere, we'll see what it looks like when I go back in... You have to fix the hand carts, when the terrain blinks in and the cart gets stuck in a tree, that's hilarious but frustrating as hell! **Expected behavior:** **Actual behavior:** The following error message popped up: ``` Login token changed. Steam is not responding. ```n **Do you have mods installed? Does issue happen when no mods are installed?:** The following error message popped up: ``` Login token changed. Steam is not responding. ```",1,user issue just mining a tunnel and the login token changed version beta steps to reproduce no idea i was playing and the game just decided my login token changed i m on steam so i don t know what the steam sync rocess is but it seems like it might have a race condition in there somewhere we ll see what it looks like when i go back in you have to fix the hand carts when the terrain blinks in and the cart gets stuck in a tree that s hilarious but frustrating as hell expected behavior actual behavior the following error message popped up login token changed steam is not responding n do you have mods installed does issue happen when no mods are installed the following error message popped up login token changed steam is not responding ,1 536592,15711092300.0,IssuesEvent,2021-03-27 05:19:33,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.4 develop] Food Status UI is broken,Category: Gameplay Priority: High Regression Squad: Wild Turkey Status: Fixed,"The Food Status UI no longer works and returns the exception below. ![FoodStatusUI](https://user-images.githubusercontent.com/47330823/107868857-aaf1d280-6e3c-11eb-81ef-1e55d0cdb20a.png) It was caused by the property value refactor: https://github.com/StrangeLoopGames/Eco/commit/f2f8c91d3c4e724471cd48f890a066ec844e9f6c ``` NullReferenceException: Object reference not set to an instance of an object FoodStatusUI.UpdateHouseSkill () (at Assets/UI/Scripts/FoodStatusUI.cs:96) FoodStatusUI.b__31_2 () (at Assets/UI/Scripts/FoodStatusUI.cs:72) Eco.Shared.View.SubscriptionsExtensions.SubscribeAndCall (Eco.Shared.View.ISubscriptions ss, Eco.Shared.View.IObservable s, System.String propname, System.Action changedCallback) (at E:/EcoDevelop/Server/Eco.Shared/View/SubscriptionsExtensions.cs:98) FoodStatusUI.b__31_0 () (at Assets/UI/Scripts/FoodStatusUI.cs:68) Eco.Shared.View.SubscriptionsExtensions.SubscribeAndCall (Eco.Shared.View.ISubscriptions ss, Eco.Shared.View.IObservable s, System.String propname, System.Action changedCallback) (at E:/EcoDevelop/Server/Eco.Shared/View/SubscriptionsExtensions.cs:98) FoodStatusUI.Start () (at Assets/UI/Scripts/FoodStatusUI.cs:60) ```",1.0,"[0.9.4 develop] Food Status UI is broken - The Food Status UI no longer works and returns the exception below. ![FoodStatusUI](https://user-images.githubusercontent.com/47330823/107868857-aaf1d280-6e3c-11eb-81ef-1e55d0cdb20a.png) It was caused by the property value refactor: https://github.com/StrangeLoopGames/Eco/commit/f2f8c91d3c4e724471cd48f890a066ec844e9f6c ``` NullReferenceException: Object reference not set to an instance of an object FoodStatusUI.UpdateHouseSkill () (at Assets/UI/Scripts/FoodStatusUI.cs:96) FoodStatusUI.b__31_2 () (at Assets/UI/Scripts/FoodStatusUI.cs:72) Eco.Shared.View.SubscriptionsExtensions.SubscribeAndCall (Eco.Shared.View.ISubscriptions ss, Eco.Shared.View.IObservable s, System.String propname, System.Action changedCallback) (at E:/EcoDevelop/Server/Eco.Shared/View/SubscriptionsExtensions.cs:98) FoodStatusUI.b__31_0 () (at Assets/UI/Scripts/FoodStatusUI.cs:68) Eco.Shared.View.SubscriptionsExtensions.SubscribeAndCall (Eco.Shared.View.ISubscriptions ss, Eco.Shared.View.IObservable s, System.String propname, System.Action changedCallback) (at E:/EcoDevelop/Server/Eco.Shared/View/SubscriptionsExtensions.cs:98) FoodStatusUI.Start () (at Assets/UI/Scripts/FoodStatusUI.cs:60) ```",1, food status ui is broken the food status ui no longer works and returns the exception below it was caused by the property value refactor nullreferenceexception object reference not set to an instance of an object foodstatusui updatehouseskill at assets ui scripts foodstatusui cs foodstatusui b at assets ui scripts foodstatusui cs eco shared view subscriptionsextensions subscribeandcall eco shared view isubscriptions ss eco shared view iobservable s system string propname system action changedcallback at e ecodevelop server eco shared view subscriptionsextensions cs foodstatusui b at assets ui scripts foodstatusui cs eco shared view subscriptionsextensions subscribeandcall eco shared view isubscriptions ss eco shared view iobservable s system string propname system action changedcallback at e ecodevelop server eco shared view subscriptionsextensions cs foodstatusui start at assets ui scripts foodstatusui cs ,1 223759,7460399010.0,IssuesEvent,2018-03-30 19:30:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: There is no berries on huckleberry bushes all around the server,High Priority,"**Version:** 0.7.2.3 beta **Steps to Reproduce:** 1. Find a lot of huckleberry bushes 2. Wait 3. Wait 4. In any cases, the huckleberries don't appear on the bushes **Expected behavior:** It should have appeared **Actual behavior:** Berries don't appear on the bushes",1.0,"USER ISSUE: There is no berries on huckleberry bushes all around the server - **Version:** 0.7.2.3 beta **Steps to Reproduce:** 1. Find a lot of huckleberry bushes 2. Wait 3. Wait 4. In any cases, the huckleberries don't appear on the bushes **Expected behavior:** It should have appeared **Actual behavior:** Berries don't appear on the bushes",1,user issue there is no berries on huckleberry bushes all around the server version beta steps to reproduce find a lot of huckleberry bushes wait wait in any cases the huckleberries don t appear on the bushes expected behavior it should have appeared actual behavior berries don t appear on the bushes,1 330160,10035584529.0,IssuesEvent,2019-07-18 08:42:07,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.2.9-release-preview] Chat problems,Fixed High Priority QA Verified,"1) Hotkeys are hotkeys in chat too When you type a word with ""C"" chat window will be toggled, for example",1.0,"[0.8.2.9-release-preview] Chat problems - 1) Hotkeys are hotkeys in chat too When you type a word with ""C"" chat window will be toggled, for example",1, chat problems hotkeys are hotkeys in chat too when you type a word with c chat window will be toggled for example,1 380441,11260883382.0,IssuesEvent,2020-01-13 11:29:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1334] Contracts transport issues,Priority: High,"1. Don't have items to move when creating a transport contract (To Move: position) We had this list of items previously ![bandicam 2020-01-13 16-03-35-325](https://user-images.githubusercontent.com/27898520/72250797-44d5c300-361e-11ea-8a5a-db14aa237511.jpg) 2. Contractor won't see markers on the storages from a contract. ![unknown (38)](https://user-images.githubusercontent.com/27898520/72251276-62eff300-361f-11ea-9056-351ee9ce6883.png) 3. Contract can be finished without full transportation This contract was for 20 Bricks and 20 Logs transportation. ![unknown (39)](https://user-images.githubusercontent.com/27898520/72252516-3937cb80-3621-11ea-8c1b-5213b95df04d.png) Kirill has moved my 20 logs into his small stockpile and added 20 more logs there. ![unknown (40)](https://user-images.githubusercontent.com/27898520/72252530-3f2dac80-3621-11ea-8d15-6d75a8185203.png) Then he moved these 40 logs to the sedtination stockpile. ![unknown (41)](https://user-images.githubusercontent.com/27898520/72252542-43f26080-3621-11ea-8c06-8aabbf330f43.png) Contract was finished without bricks ![unknown (42)](https://user-images.githubusercontent.com/27898520/72252587-58cef400-3621-11ea-81c8-962dfaa8aed7.png) ",1.0,"[0.9.0 staging-1334] Contracts transport issues - 1. Don't have items to move when creating a transport contract (To Move: position) We had this list of items previously ![bandicam 2020-01-13 16-03-35-325](https://user-images.githubusercontent.com/27898520/72250797-44d5c300-361e-11ea-8a5a-db14aa237511.jpg) 2. Contractor won't see markers on the storages from a contract. ![unknown (38)](https://user-images.githubusercontent.com/27898520/72251276-62eff300-361f-11ea-9056-351ee9ce6883.png) 3. Contract can be finished without full transportation This contract was for 20 Bricks and 20 Logs transportation. ![unknown (39)](https://user-images.githubusercontent.com/27898520/72252516-3937cb80-3621-11ea-8c1b-5213b95df04d.png) Kirill has moved my 20 logs into his small stockpile and added 20 more logs there. ![unknown (40)](https://user-images.githubusercontent.com/27898520/72252530-3f2dac80-3621-11ea-8d15-6d75a8185203.png) Then he moved these 40 logs to the sedtination stockpile. ![unknown (41)](https://user-images.githubusercontent.com/27898520/72252542-43f26080-3621-11ea-8c06-8aabbf330f43.png) Contract was finished without bricks ![unknown (42)](https://user-images.githubusercontent.com/27898520/72252587-58cef400-3621-11ea-81c8-962dfaa8aed7.png) ",1, contracts transport issues don t have items to move when creating a transport contract to move position we had this list of items previously contractor won t see markers on the storages from a contract contract can be finished without full transportation this contract was for bricks and logs transportation kirill has moved my logs into his small stockpile and added more logs there then he moved these logs to the sedtination stockpile contract was finished without bricks ,1 219184,7333791879.0,IssuesEvent,2018-03-05 20:33:46,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Trouble with the connection: Connection failed,High Priority,"**Schemе:** https://i.imgur.com/mylJlvS.png **Description:** My PC and the server is on LAN and others clients not in LAN. So there is two situations: 1) NAT disabled = i can join my server and others cant. 2) Enable NAT = i can't join my server and others can. Port forwarding is done correctly. Firewalls rules are done correctly too.",1.0,"Trouble with the connection: Connection failed - **Schemе:** https://i.imgur.com/mylJlvS.png **Description:** My PC and the server is on LAN and others clients not in LAN. So there is two situations: 1) NAT disabled = i can join my server and others cant. 2) Enable NAT = i can't join my server and others can. Port forwarding is done correctly. Firewalls rules are done correctly too.",1,trouble with the connection connection failed schemе description my pc and the server is on lan and others clients not in lan so there is two situations nat disabled i can join my server and others cant enable nat i can t join my server and others can port forwarding is done correctly firewalls rules are done correctly too ,1 553695,16380473338.0,IssuesEvent,2021-05-17 00:53:26,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3 release] Import Korean Translations into CrowdIn ,Category: Localization Priority: High Squad: Otter Type: Task,We have been provided a complete Korean translation that needs to be imported into CrowdIn. Please message in Discord if you have any questions about this task.,1.0,[0.9.3 release] Import Korean Translations into CrowdIn - We have been provided a complete Korean translation that needs to be imported into CrowdIn. Please message in Discord if you have any questions about this task.,1, import korean translations into crowdin we have been provided a complete korean translation that needs to be imported into crowdin please message in discord if you have any questions about this task ,1 259705,8199144704.0,IssuesEvent,2018-08-31 18:59:43,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,7.7 Real Estate desk Buy button does nothing,High Priority,"Deeds can be successfully listed for sale, however the the buy button and the x button do nothing. Inspection of code suggests these RPCs arent connected to any actions yet except for chat output, however these did not trigger either",1.0,"7.7 Real Estate desk Buy button does nothing - Deeds can be successfully listed for sale, however the the buy button and the x button do nothing. Inspection of code suggests these RPCs arent connected to any actions yet except for chat output, however these did not trigger either",1, real estate desk buy button does nothing deeds can be successfully listed for sale however the the buy button and the x button do nothing inspection of code suggests these rpcs arent connected to any actions yet except for chat output however these did not trigger either,1 213341,7252661391.0,IssuesEvent,2018-02-16 00:03:32,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Skill Points Disapearing,High Priority,"**Version:** 0.7.0.4 beta **Steps to Reproduce:** 1. Load into the game 2. Game displays 19 skill points 3. SKill points then disapear **Expected behavior:** Kept 19 skill points to be used **Actual behavior:** Showed 19 skill points then they all disapeard and showed 0",1.0,"USER ISSUE: Skill Points Disapearing - **Version:** 0.7.0.4 beta **Steps to Reproduce:** 1. Load into the game 2. Game displays 19 skill points 3. SKill points then disapear **Expected behavior:** Kept 19 skill points to be used **Actual behavior:** Showed 19 skill points then they all disapeard and showed 0",1,user issue skill points disapearing version beta steps to reproduce load into the game game displays skill points skill points then disapear expected behavior kept skill points to be used actual behavior showed skill points then they all disapeard and showed ,1 230790,7613982873.0,IssuesEvent,2018-05-01 23:53:23,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Version 7.4 stagged,High Priority,Machinist table is not designed so we can't craft things like gearbox. that mean we can't destroy meteor....,1.0,Version 7.4 stagged - Machinist table is not designed so we can't craft things like gearbox. that mean we can't destroy meteor....,1,version stagged machinist table is not designed so we can t craft things like gearbox that mean we can t destroy meteor ,1 531170,15442225880.0,IssuesEvent,2021-03-08 07:22:31,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3 staging-1938] ArgumentNullException during migration.,Category: Laws Priority: High Squad: Mountain Goat Status: Fixed,"Take Sea Otter cycle-25 and tried to migrate it. - server will crash with exceptions: ``` [14:14:26.835] [11] [Error] [Eco] System.ArgumentNullException: Value cannot be null. (Parameter 'key') at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.set_Item(TKey key, TValue value) at Eco.Stats.StatInfoManager.AddStat(StatCategory parent, String name, StatAttribute stat, Type type, String[] tags) at Eco.Stats.StatInfoManager.MakeStatInfo(String name, String categoriesString, StatAttribute stat, Type type, String[] tags) at Eco.Gameplay.Civics.GameValues.RecordCustomStat.Perform(Law law, GameAction action) at Eco.Gameplay.Civics.LegalAction.PerformAndProcessResullt(Law law, GameAction action) at Eco.Gameplay.Civics.IfThenBlock.TryPerform(Law law, GameAction action, LawSection section, Int32 index, StringBuilder sbDebug) at Eco.Gameplay.Civics.Laws.LawSection.CheckConditionsAndApplyEffects(Law law, GameAction action) at Eco.Gameplay.Civics.Laws.LawSection.Perform(Law law, GameAction action) at Eco.Gameplay.Civics.Laws.Law.Perform(GameAction action) at Eco.Gameplay.Civics.Laws.LawManager.Perform(GameAction action) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, PackFlags flags, List`1 actions, IEnumerable`1 preTests, IEnumerable`1 postEffects) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, GameActionPack actionPack, Boolean notify) at Eco.Gameplay.GameActions.GameActionManager.TryPerform(GameAction action, Boolean notify) at Eco.Gameplay.Components.AirPollutionComponent.PolluteByLaw(Vector3i worldPos, Single pollutionTons, Single timePolluting) at Eco.Gameplay.Components.AirPollutionComponent.TryPollute(Single tons, Single timePolluting) at Eco.Gameplay.Components.AirPollutionComponent.Tick() at Eco.Gameplay.Objects.WorldObject.<>c.b__221_0(WorldObjectComponent x) at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) at Eco.Gameplay.Objects.WorldObject.TickComponents() at Eco.Gameplay.Objects.WorldObject.Tick() at Eco.Gameplay.Objects.WorldObjectManager.TickObject(WorldObject worldObject) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Objects.WorldObjectManager.TickAll() at Eco.Core.Utils.Threading.EventDrivenWorker.<>c__DisplayClass8_0.<.ctor>b__0(CancellationToken token) at Eco.Core.Utils.Threading.EventDrivenWorker.DoRepeatableWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) at Eco.Core.Utils.Threading.WorkerBase.ShutdownAsync() at Eco.Core.Utils.Threading.WorkerExtensions.Shutdown(IWorker worker) at Eco.Gameplay.Objects.WorldObjectManager.Shutdown() at Eco.Server.PluginManager.<>c.b__36_0(PluginRegistration reg) ``` [log_210224020807.log](https://github.com/StrangeLoopGames/EcoIssues/files/6035494/log_210224020807.log) [log_210224021140.log](https://github.com/StrangeLoopGames/EcoIssues/files/6035495/log_210224021140.log) ",1.0,"[0.9.3 staging-1938] ArgumentNullException during migration. - Take Sea Otter cycle-25 and tried to migrate it. - server will crash with exceptions: ``` [14:14:26.835] [11] [Error] [Eco] System.ArgumentNullException: Value cannot be null. (Parameter 'key') at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.set_Item(TKey key, TValue value) at Eco.Stats.StatInfoManager.AddStat(StatCategory parent, String name, StatAttribute stat, Type type, String[] tags) at Eco.Stats.StatInfoManager.MakeStatInfo(String name, String categoriesString, StatAttribute stat, Type type, String[] tags) at Eco.Gameplay.Civics.GameValues.RecordCustomStat.Perform(Law law, GameAction action) at Eco.Gameplay.Civics.LegalAction.PerformAndProcessResullt(Law law, GameAction action) at Eco.Gameplay.Civics.IfThenBlock.TryPerform(Law law, GameAction action, LawSection section, Int32 index, StringBuilder sbDebug) at Eco.Gameplay.Civics.Laws.LawSection.CheckConditionsAndApplyEffects(Law law, GameAction action) at Eco.Gameplay.Civics.Laws.LawSection.Perform(Law law, GameAction action) at Eco.Gameplay.Civics.Laws.Law.Perform(GameAction action) at Eco.Gameplay.Civics.Laws.LawManager.Perform(GameAction action) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, PackFlags flags, List`1 actions, IEnumerable`1 preTests, IEnumerable`1 postEffects) at Eco.Gameplay.GameActions.GameActionManager.TryPerformActions(User user, GameActionPack actionPack, Boolean notify) at Eco.Gameplay.GameActions.GameActionManager.TryPerform(GameAction action, Boolean notify) at Eco.Gameplay.Components.AirPollutionComponent.PolluteByLaw(Vector3i worldPos, Single pollutionTons, Single timePolluting) at Eco.Gameplay.Components.AirPollutionComponent.TryPollute(Single tons, Single timePolluting) at Eco.Gameplay.Components.AirPollutionComponent.Tick() at Eco.Gameplay.Objects.WorldObject.<>c.b__221_0(WorldObjectComponent x) at Eco.Shared.Utils.ListExtensions.ForEach[T](IList`1 list, Action`1 action) at Eco.Gameplay.Objects.WorldObject.TickComponents() at Eco.Gameplay.Objects.WorldObject.Tick() at Eco.Gameplay.Objects.WorldObjectManager.TickObject(WorldObject worldObject) at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action) at Eco.Gameplay.Objects.WorldObjectManager.TickAll() at Eco.Core.Utils.Threading.EventDrivenWorker.<>c__DisplayClass8_0.<.ctor>b__0(CancellationToken token) at Eco.Core.Utils.Threading.EventDrivenWorker.DoRepeatableWork(CancellationToken token) at Eco.Core.Utils.Threading.RepeatableWorkerBase.DoWork(CancellationToken token) at Eco.Core.Utils.Threading.WorkerBase.ShutdownAsync() at Eco.Core.Utils.Threading.WorkerExtensions.Shutdown(IWorker worker) at Eco.Gameplay.Objects.WorldObjectManager.Shutdown() at Eco.Server.PluginManager.<>c.b__36_0(PluginRegistration reg) ``` [log_210224020807.log](https://github.com/StrangeLoopGames/EcoIssues/files/6035494/log_210224020807.log) [log_210224021140.log](https://github.com/StrangeLoopGames/EcoIssues/files/6035495/log_210224021140.log) ",1, argumentnullexception during migration take sea otter cycle and tried to migrate it server will crash with exceptions system argumentnullexception value cannot be null parameter key at system collections generic dictionary tryinsert tkey key tvalue value insertionbehavior behavior at system collections generic dictionary set item tkey key tvalue value at eco stats statinfomanager addstat statcategory parent string name statattribute stat type type string tags at eco stats statinfomanager makestatinfo string name string categoriesstring statattribute stat type type string tags at eco gameplay civics gamevalues recordcustomstat perform law law gameaction action at eco gameplay civics legalaction performandprocessresullt law law gameaction action at eco gameplay civics ifthenblock tryperform law law gameaction action lawsection section index stringbuilder sbdebug at eco gameplay civics laws lawsection checkconditionsandapplyeffects law law gameaction action at eco gameplay civics laws lawsection perform law law gameaction action at eco gameplay civics laws law perform gameaction action at eco gameplay civics laws lawmanager perform gameaction action at eco gameplay gameactions gameactionmanager tryperformactions user user packflags flags list actions ienumerable pretests ienumerable posteffects at eco gameplay gameactions gameactionmanager tryperformactions user user gameactionpack actionpack boolean notify at eco gameplay gameactions gameactionmanager tryperform gameaction action boolean notify at eco gameplay components airpollutioncomponent pollutebylaw worldpos single pollutiontons single timepolluting at eco gameplay components airpollutioncomponent trypollute single tons single timepolluting at eco gameplay components airpollutioncomponent tick at eco gameplay objects worldobject c b worldobjectcomponent x at eco shared utils listextensions foreach ilist list action action at eco gameplay objects worldobject tickcomponents at eco gameplay objects worldobject tick at eco gameplay objects worldobjectmanager tickobject worldobject worldobject at eco shared utils enumerableextensions foreach ienumerable enumeration action action at eco gameplay objects worldobjectmanager tickall at eco core utils threading eventdrivenworker c b cancellationtoken token at eco core utils threading eventdrivenworker dorepeatablework cancellationtoken token at eco core utils threading repeatableworkerbase dowork cancellationtoken token at eco core utils threading workerbase shutdownasync at eco core utils threading workerextensions shutdown iworker worker at eco gameplay objects worldobjectmanager shutdown at eco server pluginmanager c b pluginregistration reg ,1 514604,14941407829.0,IssuesEvent,2021-01-25 19:42:46,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,"[0.9.1.9 beta release-141]User client CTD ""ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' """,Category: Tech Priority: High Status: Investigate,"Not sure who is the better individual to investigate this, discord user report with crashing on joining / starting up a game with the following stacktrace ``` 0x00007FFFC2086A71 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFFC2D689EF (GameAssembly) WriteZStream 0x00007FFFC35CA25E (GameAssembly) WriteZStream 0x00007FFFC23CE56A (GameAssembly) WriteZStream 0x00007FFFC23CEB99 (GameAssembly) WriteZStream ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFC1E2354C) 0x00007FFFC1E2354C (GameAssembly) (function-name not available) 0x00007FFFC20822F0 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFFCA296530 (UnityPlayer) UnityMain 0x00007FFFCA2A7983 (UnityPlayer) UnityMain 0x00007FFFCA2B1BC8 (UnityPlayer) UnityMain 0x00007FFFCA2B1C5E (UnityPlayer) UnityMain 0x00007FFFCA2B0CB9 (UnityPlayer) UnityMain 0x00007FFFCA031C7D (UnityPlayer) UnityMain 0x00007FFFCA179FB7 (UnityPlayer) UnityMain 0x00007FFFCA17A053 (UnityPlayer) UnityMain 0x00007FFFCA17C48C (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFC9F3217E) 0x00007FFFC9F3217E (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFC9F30EDA) 0x00007FFFC9F30EDA (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFC9F350B8) 0x00007FFFC9F350B8 (UnityPlayer) (function-name not available) 0x00007FFFC9F38BBB (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6ED2911F2) 0x00007FF6ED2911F2 (Eco) (function-name not available) 0x00007FF839897034 (KERNEL32) BaseThreadInitThunk 0x00007FF83AE1D0D1 (ntdll) RtlUserThreadStart ``` ",1.0,"[0.9.1.9 beta release-141]User client CTD ""ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' "" - Not sure who is the better individual to investigate this, discord user report with crashing on joining / starting up a game with the following stacktrace ``` 0x00007FFFC2086A71 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFFC2D689EF (GameAssembly) WriteZStream 0x00007FFFC35CA25E (GameAssembly) WriteZStream 0x00007FFFC23CE56A (GameAssembly) WriteZStream 0x00007FFFC23CEB99 (GameAssembly) WriteZStream ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFC1E2354C) 0x00007FFFC1E2354C (GameAssembly) (function-name not available) 0x00007FFFC20822F0 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFFCA296530 (UnityPlayer) UnityMain 0x00007FFFCA2A7983 (UnityPlayer) UnityMain 0x00007FFFCA2B1BC8 (UnityPlayer) UnityMain 0x00007FFFCA2B1C5E (UnityPlayer) UnityMain 0x00007FFFCA2B0CB9 (UnityPlayer) UnityMain 0x00007FFFCA031C7D (UnityPlayer) UnityMain 0x00007FFFCA179FB7 (UnityPlayer) UnityMain 0x00007FFFCA17A053 (UnityPlayer) UnityMain 0x00007FFFCA17C48C (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFC9F3217E) 0x00007FFFC9F3217E (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFC9F30EDA) 0x00007FFFC9F30EDA (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFC9F350B8) 0x00007FFFC9F350B8 (UnityPlayer) (function-name not available) 0x00007FFFC9F38BBB (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6ED2911F2) 0x00007FF6ED2911F2 (Eco) (function-name not available) 0x00007FF839897034 (KERNEL32) BaseThreadInitThunk 0x00007FF83AE1D0D1 (ntdll) RtlUserThreadStart ``` ",1, user client ctd error getlasterror attempt to access invalid address not sure who is the better individual to investigate this discord user report with crashing on joining starting up a game with the following stacktrace gameassembly unitypalgettimezonedataforid gameassembly writezstream gameassembly writezstream gameassembly writezstream gameassembly writezstream error getlasterror attempt to access invalid address address gameassembly function name not available gameassembly unitypalgettimezonedataforid unityplayer unitymain unityplayer unitymain unityplayer unitymain unityplayer unitymain unityplayer unitymain unityplayer unitymain unityplayer unitymain unityplayer unitymain unityplayer unitymain error getlasterror attempt to access invalid address address unityplayer function name not available error getlasterror attempt to access invalid address address unityplayer function name not available error getlasterror attempt to access invalid address address unityplayer function name not available unityplayer unitymain error getlasterror attempt to access invalid address address eco function name not available basethreadinitthunk ntdll rtluserthreadstart ,1 371225,10963238303.0,IssuesEvent,2019-11-27 19:11:00,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1266] Hewn Logs calories cost between tables,Balance High Priority,"The labor cost of Hewn Logs at a Workbench is 20, and the labor cost of Hewn Logs at the Carpentry Table is 130. Not sure if intentional, but it does make Hewing very hard to level up for a new player, making Hewn Logs at a Workbench cost more logs, but cost so much less labor.",1.0,"[0.9.0 staging-1266] Hewn Logs calories cost between tables - The labor cost of Hewn Logs at a Workbench is 20, and the labor cost of Hewn Logs at the Carpentry Table is 130. Not sure if intentional, but it does make Hewing very hard to level up for a new player, making Hewn Logs at a Workbench cost more logs, but cost so much less labor.",1, hewn logs calories cost between tables the labor cost of hewn logs at a workbench is and the labor cost of hewn logs at the carpentry table is not sure if intentional but it does make hewing very hard to level up for a new player making hewn logs at a workbench cost more logs but cost so much less labor ,1 227999,7544997450.0,IssuesEvent,2018-04-17 20:12:38,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Saves are getting corrupted frequently,High Priority,"Eric raised the point that the zip thread could be getting closed before its actually done. The server should do the final save steps atomically so there is no chance of corruption even if interrupted. ",1.0,"Saves are getting corrupted frequently - Eric raised the point that the zip thread could be getting closed before its actually done. The server should do the final save steps atomically so there is no chance of corruption even if interrupted. ",1,saves are getting corrupted frequently eric raised the point that the zip thread could be getting closed before its actually done the server should do the final save steps atomically so there is no chance of corruption even if interrupted ,1 455794,13132594215.0,IssuesEvent,2020-08-06 19:13:07,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,Solar Generator Inputs Broken,Category: Balance Category: Gameplay Priority: High,"Solar Generator is a water boiling > steam > turbine model, which needs a supply of water. Currently the water input port does nothing, this needs to be fixed so that the generator requires water via pipe to function. **If a world object needs ports, to check which ones it should have exactly, check the prefab's Occupancy Objects and their names.** ![image.png](https://images.zenhubusercontent.com/5ee003d5cfaa7fb4ca69f828/d91ad12c-1224-4db8-a5ee-fd30776c85f8) Figuring out that objects can have water inputs without outputs is relatively new, so if issues arise with this part of the issue (adding only a water input), let the art team know and they can add a sewage output to the objects so that it can be set up with full water input/output. Like the steam engine, hopefully we can avoid this since the water is not getting tainted, it is literally turning into steam. Added high priority because it needs to get done in 9.1, not pushed. ",1.0,"Solar Generator Inputs Broken - Solar Generator is a water boiling > steam > turbine model, which needs a supply of water. Currently the water input port does nothing, this needs to be fixed so that the generator requires water via pipe to function. **If a world object needs ports, to check which ones it should have exactly, check the prefab's Occupancy Objects and their names.** ![image.png](https://images.zenhubusercontent.com/5ee003d5cfaa7fb4ca69f828/d91ad12c-1224-4db8-a5ee-fd30776c85f8) Figuring out that objects can have water inputs without outputs is relatively new, so if issues arise with this part of the issue (adding only a water input), let the art team know and they can add a sewage output to the objects so that it can be set up with full water input/output. Like the steam engine, hopefully we can avoid this since the water is not getting tainted, it is literally turning into steam. Added high priority because it needs to get done in 9.1, not pushed. ",1,solar generator inputs broken solar generator is a water boiling steam turbine model which needs a supply of water currently the water input port does nothing this needs to be fixed so that the generator requires water via pipe to function if a world object needs ports to check which ones it should have exactly check the prefab s occupancy objects and their names figuring out that objects can have water inputs without outputs is relatively new so if issues arise with this part of the issue adding only a water input let the art team know and they can add a sewage output to the objects so that it can be set up with full water input output like the steam engine hopefully we can avoid this since the water is not getting tainted it is literally turning into steam added high priority because it needs to get done in not pushed ,1 416434,12146423687.0,IssuesEvent,2020-04-24 11:07:21,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.0 staging-1526] Contracts: Asphalt road contract don'y need a road,Priority: High,"1. Create a contract for vuilding road from an asphalt block 2. Someone should take it and press Job Finished instantly. Expected: the contract will tell what still need to be done Actual: contract will be finished.",1.0,"[0.9.0 staging-1526] Contracts: Asphalt road contract don'y need a road - 1. Create a contract for vuilding road from an asphalt block 2. Someone should take it and press Job Finished instantly. Expected: the contract will tell what still need to be done Actual: contract will be finished.",1, contracts asphalt road contract don y need a road create a contract for vuilding road from an asphalt block someone should take it and press job finished instantly expected the contract will tell what still need to be done actual contract will be finished ,1 548742,16074962383.0,IssuesEvent,2021-04-25 07:00:05,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.4 Develop-254]Missing Arm animation for the Avatar.,Category: Gameplay Priority: High Squad: Otter Status: Fixed Type: Bug,"Build: 0.9.4 Develop-254 ## Issue The Avatar's Arms doesn't play any form of animation including running, jumping, and use of tools. Driving works as intended though. ### Repro: 1. Play the game using the said build. 2. Change camera view to 3rd person via F5. 3. Run, Jump, Walk, Swim, and use some tools. Observe as well while at it. ### Actual Result - Steady still arms with no animation https://images.zenhubusercontent.com/47210472/33333661-a039-44b6-ba46-4e689cb8cd8f/2021_04_15_18_56_trim.mp4 ### Expected Result - Arms has appropriate animation to each action ![Arms animation 3.gif](https://images.zenhubusercontent.com/5ffb75c5aa5c9e2a1278e024/6d270a1f-54fb-41b2-9086-95cb80010c19) If images don't load, please view at https://app.zenhub.com/workspaces/qa-5f8154006cdb830012c16d10/issues/strangeloopgames/ecoissues/21380 ",1.0,"[0.9.4 Develop-254]Missing Arm animation for the Avatar. - Build: 0.9.4 Develop-254 ## Issue The Avatar's Arms doesn't play any form of animation including running, jumping, and use of tools. Driving works as intended though. ### Repro: 1. Play the game using the said build. 2. Change camera view to 3rd person via F5. 3. Run, Jump, Walk, Swim, and use some tools. Observe as well while at it. ### Actual Result - Steady still arms with no animation https://images.zenhubusercontent.com/47210472/33333661-a039-44b6-ba46-4e689cb8cd8f/2021_04_15_18_56_trim.mp4 ### Expected Result - Arms has appropriate animation to each action ![Arms animation 3.gif](https://images.zenhubusercontent.com/5ffb75c5aa5c9e2a1278e024/6d270a1f-54fb-41b2-9086-95cb80010c19) If images don't load, please view at https://app.zenhub.com/workspaces/qa-5f8154006cdb830012c16d10/issues/strangeloopgames/ecoissues/21380 ",1, missing arm animation for the avatar build develop issue the avatar s arms doesn t play any form of animation including running jumping and use of tools driving works as intended though repro play the game using the said build change camera view to person via run jump walk swim and use some tools observe as well while at it actual result steady still arms with no animation expected result arms has appropriate animation to each action if images don t load please view at ,1 522391,15158987954.0,IssuesEvent,2021-02-12 02:48:21,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[9.3] New Tag Icons,Category: Art Priority: High Squad: Saguaro Type: Task,"We need some new tag icons, specifically one for different 'Aquatic Carcasses'-- I'm thinking a clearly dead fish will do for this for now, it can be used on all sizes most likely since that's how the other carcasses work for terrestrial animals. We also need a Clothes tag icon. - [x] Aquatic Carcass Tag Icon - [x] Clothes Tag Icon ![image.png](https://images.zenhubusercontent.com/5ee003d5cfaa7fb4ca69f828/0146c21f-028a-4dbd-b51c-e7862f4f9dc5)",1.0,"[9.3] New Tag Icons - We need some new tag icons, specifically one for different 'Aquatic Carcasses'-- I'm thinking a clearly dead fish will do for this for now, it can be used on all sizes most likely since that's how the other carcasses work for terrestrial animals. We also need a Clothes tag icon. - [x] Aquatic Carcass Tag Icon - [x] Clothes Tag Icon ![image.png](https://images.zenhubusercontent.com/5ee003d5cfaa7fb4ca69f828/0146c21f-028a-4dbd-b51c-e7862f4f9dc5)",1, new tag icons we need some new tag icons specifically one for different aquatic carcasses i m thinking a clearly dead fish will do for this for now it can be used on all sizes most likely since that s how the other carcasses work for terrestrial animals we also need a clothes tag icon aquatic carcass tag icon clothes tag icon ,1 228000,7545000152.0,IssuesEvent,2018-04-17 20:13:09,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Need threadsafe Array2d,High Priority,"There is no threadsafe version of Array2d, and these two locations in the code use it when it could be changed on another thread during serialization: Graph.Keys Districts.DistrictMap And possibly WorldLayer",1.0,"Need threadsafe Array2d - There is no threadsafe version of Array2d, and these two locations in the code use it when it could be changed on another thread during serialization: Graph.Keys Districts.DistrictMap And possibly WorldLayer",1,need threadsafe there is no threadsafe version of and these two locations in the code use it when it could be changed on another thread during serialization graph keys districts districtmap and possibly worldlayer,1 531324,15444832306.0,IssuesEvent,2021-03-08 10:55:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,ModKit Exception while working with BlockSets,Category: Modkit Priority: High Squad: Pumpkin Status: Fixed,"This error happens after adding a block to the set then reselecting the set later from the Project Assets window. ``` ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <9577ac7a62ef43179789031239ba8798>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <9577ac7a62ef43179789031239ba8798>:0) System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <9577ac7a62ef43179789031239ba8798>:0) BlockSetEditor.ListView_BindItem (UnityEngine.UIElements.VisualElement e, System.Int32 index) (at K:/dev/EcoDarksideRP/unity/Assets/EcoModKit/VoxelEngine/Editor/BlockSetEditor.cs:159) UnityEngine.UIElements.ListView.Setup (UnityEngine.UIElements.ListView+RecycledItem recycledItem, System.Int32 newIndex) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.ListView.ResizeHeight (System.Single height) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.ListView.OnSizeChanged (UnityEngine.UIElements.GeometryChangedEvent evt) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.DefaultDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.EventDispatcher.OpenGate () (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.UIRLayoutUpdater.Update () (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.Panel.UpdateForRepaint () (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <819de1aa368e45faa4f78e26c97c62b0>:0) ```",1.0,"ModKit Exception while working with BlockSets - This error happens after adding a block to the set then reselecting the set later from the Project Assets window. ``` ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <9577ac7a62ef43179789031239ba8798>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <9577ac7a62ef43179789031239ba8798>:0) System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <9577ac7a62ef43179789031239ba8798>:0) BlockSetEditor.ListView_BindItem (UnityEngine.UIElements.VisualElement e, System.Int32 index) (at K:/dev/EcoDarksideRP/unity/Assets/EcoModKit/VoxelEngine/Editor/BlockSetEditor.cs:159) UnityEngine.UIElements.ListView.Setup (UnityEngine.UIElements.ListView+RecycledItem recycledItem, System.Int32 newIndex) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.ListView.ResizeHeight (System.Single height) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.ListView.OnSizeChanged (UnityEngine.UIElements.GeometryChangedEvent evt) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.DefaultDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.EventDispatcher.OpenGate () (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.UIRLayoutUpdater.Update () (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.Panel.UpdateForRepaint () (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <356f1ddb1d524ad59c7a2c95775bb38e>:0) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <819de1aa368e45faa4f78e26c97c62b0>:0) ```",1,modkit exception while working with blocksets this error happens after adding a block to the set then reselecting the set later from the project assets window argumentoutofrangeexception index was out of range must be non negative and less than the size of the collection parameter name index system throwhelper throwargumentoutofrangeexception system exceptionargument argument system exceptionresource resource at system throwhelper throwargumentoutofrangeexception at system collections generic list get item system index at blockseteditor listview binditem unityengine uielements visualelement e system index at k dev ecodarksiderp unity assets ecomodkit voxelengine editor blockseteditor cs unityengine uielements listview setup unityengine uielements listview recycleditem recycleditem system newindex at unityengine uielements listview resizeheight system single height at unityengine uielements listview onsizechanged unityengine uielements geometrychangedevent evt at unityengine uielements eventcallbackfunctor invoke unityengine uielements eventbase evt at unityengine uielements eventcallbackregistry invokecallbacks unityengine uielements eventbase evt at unityengine uielements callbackeventhandler handleevent unityengine uielements eventbase evt at unityengine uielements callbackeventhandler handleeventattargetphase unityengine uielements eventbase evt at unityengine uielements eventdispatchutilities propagateevent unityengine uielements eventbase evt at unityengine uielements defaultdispatchingstrategy dispatchevent unityengine uielements eventbase evt unityengine uielements ipanel panel at unityengine uielements eventdispatcher applydispatchingstrategies unityengine uielements eventbase evt unityengine uielements ipanel panel system boolean imguieventisinitiallyused at unityengine uielements eventdispatcher processevent unityengine uielements eventbase evt unityengine uielements ipanel panel at unityengine uielements eventdispatcher processeventqueue at unityengine uielements eventdispatcher opengate at unityengine uielements eventdispatchergate dispose at unityengine uielements uirlayoutupdater update at unityengine uielements visualtreeupdater updatevisualtreephase unityengine uielements visualtreeupdatephase phase at unityengine uielements panel updateforrepaint at unityengine uielements panel repaint unityengine event e at unityengine uielements uielementsutility dodispatch unityengine uielements basevisualelementpanel panel at unityengine uielements uielementsutility processevent system instanceid system intptr nativeeventptr at unityengine guiutility processevent system instanceid system intptr nativeeventptr at ,1 523249,15176354207.0,IssuesEvent,2021-02-14 04:50:02,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.4 develop] Food Status UI is broken,Category: Gameplay Priority: High Regression Squad: Wild Turkey,"The Food Status UI no longer works and the exception below.. ![FoodStatusUI](https://user-images.githubusercontent.com/47330823/107868857-aaf1d280-6e3c-11eb-81ef-1e55d0cdb20a.png) It was caused by the property value refactor: https://github.com/StrangeLoopGames/Eco/commit/f2f8c91d3c4e724471cd48f890a066ec844e9f6c ``` NullReferenceException: Object reference not set to an instance of an object FoodStatusUI.UpdateHouseSkill () (at Assets/UI/Scripts/FoodStatusUI.cs:96) FoodStatusUI.b__31_2 () (at Assets/UI/Scripts/FoodStatusUI.cs:72) Eco.Shared.View.SubscriptionsExtensions.SubscribeAndCall (Eco.Shared.View.ISubscriptions ss, Eco.Shared.View.IObservable s, System.String propname, System.Action changedCallback) (at E:/EcoDevelop/Server/Eco.Shared/View/SubscriptionsExtensions.cs:98) FoodStatusUI.b__31_0 () (at Assets/UI/Scripts/FoodStatusUI.cs:68) Eco.Shared.View.SubscriptionsExtensions.SubscribeAndCall (Eco.Shared.View.ISubscriptions ss, Eco.Shared.View.IObservable s, System.String propname, System.Action changedCallback) (at E:/EcoDevelop/Server/Eco.Shared/View/SubscriptionsExtensions.cs:98) FoodStatusUI.Start () (at Assets/UI/Scripts/FoodStatusUI.cs:60) ```",1.0,"[0.9.4 develop] Food Status UI is broken - The Food Status UI no longer works and the exception below.. ![FoodStatusUI](https://user-images.githubusercontent.com/47330823/107868857-aaf1d280-6e3c-11eb-81ef-1e55d0cdb20a.png) It was caused by the property value refactor: https://github.com/StrangeLoopGames/Eco/commit/f2f8c91d3c4e724471cd48f890a066ec844e9f6c ``` NullReferenceException: Object reference not set to an instance of an object FoodStatusUI.UpdateHouseSkill () (at Assets/UI/Scripts/FoodStatusUI.cs:96) FoodStatusUI.b__31_2 () (at Assets/UI/Scripts/FoodStatusUI.cs:72) Eco.Shared.View.SubscriptionsExtensions.SubscribeAndCall (Eco.Shared.View.ISubscriptions ss, Eco.Shared.View.IObservable s, System.String propname, System.Action changedCallback) (at E:/EcoDevelop/Server/Eco.Shared/View/SubscriptionsExtensions.cs:98) FoodStatusUI.b__31_0 () (at Assets/UI/Scripts/FoodStatusUI.cs:68) Eco.Shared.View.SubscriptionsExtensions.SubscribeAndCall (Eco.Shared.View.ISubscriptions ss, Eco.Shared.View.IObservable s, System.String propname, System.Action changedCallback) (at E:/EcoDevelop/Server/Eco.Shared/View/SubscriptionsExtensions.cs:98) FoodStatusUI.Start () (at Assets/UI/Scripts/FoodStatusUI.cs:60) ```",1, food status ui is broken the food status ui no longer works and the exception below it was caused by the property value refactor nullreferenceexception object reference not set to an instance of an object foodstatusui updatehouseskill at assets ui scripts foodstatusui cs foodstatusui b at assets ui scripts foodstatusui cs eco shared view subscriptionsextensions subscribeandcall eco shared view isubscriptions ss eco shared view iobservable s system string propname system action changedcallback at e ecodevelop server eco shared view subscriptionsextensions cs foodstatusui b at assets ui scripts foodstatusui cs eco shared view subscriptionsextensions subscribeandcall eco shared view isubscriptions ss eco shared view iobservable s system string propname system action changedcallback at e ecodevelop server eco shared view subscriptionsextensions cs foodstatusui start at assets ui scripts foodstatusui cs ,1 491567,14166424063.0,IssuesEvent,2020-11-12 08:53:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.4] Animals can recover from extinction.,Category: Gameplay Priority: High,"When animal species count reaches zero, it is still possible for new animals to spawn. This really interferes with simulation and need for hunting protection laws. Can we add a check if the actual population is zero that no more will respawn? Also, if there are none of that species in an area, ideally they will not respawn there either.",1.0,"[0.9.0.4] Animals can recover from extinction. - When animal species count reaches zero, it is still possible for new animals to spawn. This really interferes with simulation and need for hunting protection laws. Can we add a check if the actual population is zero that no more will respawn? Also, if there are none of that species in an area, ideally they will not respawn there either.",1, animals can recover from extinction when animal species count reaches zero it is still possible for new animals to spawn this really interferes with simulation and need for hunting protection laws can we add a check if the actual population is zero that no more will respawn also if there are none of that species in an area ideally they will not respawn there either ,1 478288,13776610525.0,IssuesEvent,2020-10-08 09:42:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0.1] Improvements to Constitutions,Category: Laws Priority: High Status: Fixed,"We are currently having a constant catch 22 that interrupts and or confuses a lot of players setting up the new government systems with being forced to ratify a initial constitution without actually having any options to customize it, forcing them to use a massive amounts of constitutional amendments instead to correct or change this. ![Screenshot_373.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/78852eeb-3edf-4857-9448-374fb6ff2007) Some player feedback regarding the issue. https://cdn.discordapp.com/attachments/448531486313021459/755094141695950950/unknown.png ![Screenshot_376.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/731cbc34-f7ba-4d12-a584-6d719f00a3f6) Also a lot of feedback regarding any updates done to titles, laws etc cannot be named the same even if they ""update"" their previous parts which results in President 2, President 3, President 4, President 5. As a good point by some of the player feedback in particular. ""and I can see how using ""version numbers"" in titles might be kind of unsightly ""Treasurer v1.4 reports to President v3.1""",1.0,"[0.9.0.1] Improvements to Constitutions - We are currently having a constant catch 22 that interrupts and or confuses a lot of players setting up the new government systems with being forced to ratify a initial constitution without actually having any options to customize it, forcing them to use a massive amounts of constitutional amendments instead to correct or change this. ![Screenshot_373.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/78852eeb-3edf-4857-9448-374fb6ff2007) Some player feedback regarding the issue. https://cdn.discordapp.com/attachments/448531486313021459/755094141695950950/unknown.png ![Screenshot_376.jpg](https://images.zenhubusercontent.com/5f5a7fa59878ed957a861886/731cbc34-f7ba-4d12-a584-6d719f00a3f6) Also a lot of feedback regarding any updates done to titles, laws etc cannot be named the same even if they ""update"" their previous parts which results in President 2, President 3, President 4, President 5. As a good point by some of the player feedback in particular. ""and I can see how using ""version numbers"" in titles might be kind of unsightly ""Treasurer v1.4 reports to President v3.1""",1, improvements to constitutions we are currently having a constant catch that interrupts and or confuses a lot of players setting up the new government systems with being forced to ratify a initial constitution without actually having any options to customize it forcing them to use a massive amounts of constitutional amendments instead to correct or change this some player feedback regarding the issue also a lot of feedback regarding any updates done to titles laws etc cannot be named the same even if they update their previous parts which results in president president president president as a good point by some of the player feedback in particular and i can see how using version numbers in titles might be kind of unsightly treasurer reports to president ,1 215928,7299479847.0,IssuesEvent,2018-02-26 20:15:40,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Water level rising exception,High Priority,"In ClimateSim.cs block was empty here ``` var block = World.GetBlock(targetPos); if (block is WaterBlock) block = World.SetBlock(targetPos); (block as WaterBlock).Water = MathUtil.Clamp(newLevel - (int)newLevel, 0f, 1f) ```",1.0,"Water level rising exception - In ClimateSim.cs block was empty here ``` var block = World.GetBlock(targetPos); if (block is WaterBlock) block = World.SetBlock(targetPos); (block as WaterBlock).Water = MathUtil.Clamp(newLevel - (int)newLevel, 0f, 1f) ```",1,water level rising exception in climatesim cs block was empty here var block world getblock targetpos if block is waterblock block world setblock targetpos block as waterblock water mathutil clamp newlevel int newlevel ,1 383918,11364370688.0,IssuesEvent,2020-01-27 08:05:34,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1355] Registrar component not functioning,Priority: High Status: Fixed,"Similar to the bank in issue https://github.com/StrangeLoopGames/EcoIssues/issues/14481, the Registrar component is not functioning. Here is a view of the tab: ![RegistrarComponent](https://user-images.githubusercontent.com/47330823/73042561-6dc43800-3e16-11ea-9acc-eaf523341246.png) ",1.0,"[0.9.0 staging-1355] Registrar component not functioning - Similar to the bank in issue https://github.com/StrangeLoopGames/EcoIssues/issues/14481, the Registrar component is not functioning. Here is a view of the tab: ![RegistrarComponent](https://user-images.githubusercontent.com/47330823/73042561-6dc43800-3e16-11ea-9acc-eaf523341246.png) ",1, registrar component not functioning similar to the bank in issue the registrar component is not functioning here is a view of the tab ,1 227972,7544725332.0,IssuesEvent,2018-04-17 19:18:43,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Privately hosted Eco server not publicly listing,High Priority,"Hi, So after a few attempts on random public servers I have experienced that they seem to have a lot of downtime after hotfixes and patches. I decided that i would host my own from my PC and play the game simultaneously. The server is up and running fine now has been live now for four days. Unfortunately the only people that have been able to join I have had to personally give the IPAddress. This leads me to believe that the server is not showing on the master server list in game. I am running the game and server through steam, with about 9 casual players connected. Everything is working fine so far. I am wondering if anyone can help me figure how to get more players able to join without the inconvenience of having to invite them all individually. (I have seen one or two similar posts online but none that I saw were resolved.) Some Server settings i think might be relevant - DetectNAT - False Public Server - True No Password Require Authentication - True MaxSlots - -1 Allow Debug Calls - True World Dimensions - (144,144) Size Description - 2.07km2 Thanks. Edit - I just glanced at the log and have seen this message for the first time. ""Failed to post server listing to remote service: unable to connect to the remote server""",1.0,"Privately hosted Eco server not publicly listing - Hi, So after a few attempts on random public servers I have experienced that they seem to have a lot of downtime after hotfixes and patches. I decided that i would host my own from my PC and play the game simultaneously. The server is up and running fine now has been live now for four days. Unfortunately the only people that have been able to join I have had to personally give the IPAddress. This leads me to believe that the server is not showing on the master server list in game. I am running the game and server through steam, with about 9 casual players connected. Everything is working fine so far. I am wondering if anyone can help me figure how to get more players able to join without the inconvenience of having to invite them all individually. (I have seen one or two similar posts online but none that I saw were resolved.) Some Server settings i think might be relevant - DetectNAT - False Public Server - True No Password Require Authentication - True MaxSlots - -1 Allow Debug Calls - True World Dimensions - (144,144) Size Description - 2.07km2 Thanks. Edit - I just glanced at the log and have seen this message for the first time. ""Failed to post server listing to remote service: unable to connect to the remote server""",1,privately hosted eco server not publicly listing hi so after a few attempts on random public servers i have experienced that they seem to have a lot of downtime after hotfixes and patches i decided that i would host my own from my pc and play the game simultaneously the server is up and running fine now has been live now for four days unfortunately the only people that have been able to join i have had to personally give the ipaddress this leads me to believe that the server is not showing on the master server list in game i am running the game and server through steam with about casual players connected everything is working fine so far i am wondering if anyone can help me figure how to get more players able to join without the inconvenience of having to invite them all individually i have seen one or two similar posts online but none that i saw were resolved some server settings i think might be relevant detectnat false public server true no password require authentication true maxslots allow debug calls true world dimensions size description thanks edit i just glanced at the log and have seen this message for the first time failed to post server listing to remote service unable to connect to the remote server ,1 289045,8854348472.0,IssuesEvent,2019-01-09 00:56:17,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Master: palm wood debris block - not all ""targetable""",High Priority,"![default](https://user-images.githubusercontent.com/4980243/50717581-5c887c00-1099-11e9-9a05-3af825537400.png) Can be targeted only over ""own"" block. ![default](https://user-images.githubusercontent.com/4980243/50717596-7fb32b80-1099-11e9-811f-00fa9ae047ea.png) ![default](https://user-images.githubusercontent.com/4980243/50717603-8772d000-1099-11e9-8587-48142b845333.png) ",1.0,"Master: palm wood debris block - not all ""targetable"" - ![default](https://user-images.githubusercontent.com/4980243/50717581-5c887c00-1099-11e9-9a05-3af825537400.png) Can be targeted only over ""own"" block. ![default](https://user-images.githubusercontent.com/4980243/50717596-7fb32b80-1099-11e9-811f-00fa9ae047ea.png) ![default](https://user-images.githubusercontent.com/4980243/50717603-8772d000-1099-11e9-8587-48142b845333.png) ",1,master palm wood debris block not all targetable can be targeted only over own block ,1 293352,8982253185.0,IssuesEvent,2019-01-31 01:13:36,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,0.8 staging - too many tailings,High Priority,"https://github.com/StrangeLoopGames/EcoIssues/issues/9867 ![default](https://user-images.githubusercontent.com/4980243/51798973-4bf89b00-222c-11e9-8cd2-d0c51ad29213.png) Blast 2 world block from one. Same for bloomery ![default](https://user-images.githubusercontent.com/4980243/51798979-67fc3c80-222c-11e9-8268-fcc6fcfbb792.png) ",1.0,"0.8 staging - too many tailings - https://github.com/StrangeLoopGames/EcoIssues/issues/9867 ![default](https://user-images.githubusercontent.com/4980243/51798973-4bf89b00-222c-11e9-8cd2-d0c51ad29213.png) Blast 2 world block from one. Same for bloomery ![default](https://user-images.githubusercontent.com/4980243/51798979-67fc3c80-222c-11e9-8268-fcc6fcfbb792.png) ",1, staging too many tailings blast world block from one same for bloomery ,1 511697,14879746314.0,IssuesEvent,2021-01-20 08:11:41,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2 staging-1898] Steam tractor sower doesn't work,Category: Gameplay Priority: High Squad: Otter Status: Fixed Type: Regression,"Step to reproduce: - place Steam tractor, add Steam tractor Sower to Modules tab, add Seeds (Tomato) to Storage. - start drive and press Q to activate module on plowed field.",1.0,"[0.9.2 staging-1898] Steam tractor sower doesn't work - Step to reproduce: - place Steam tractor, add Steam tractor Sower to Modules tab, add Seeds (Tomato) to Storage. - start drive and press Q to activate module on plowed field.",1, steam tractor sower doesn t work step to reproduce place steam tractor add steam tractor sower to modules tab add seeds tomato to storage start drive and press q to activate module on plowed field ,1 219187,7333806301.0,IssuesEvent,2018-03-05 20:36:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Graphics dont update that they are mined and have to disconnect to let them show again,High Priority,"**Version:** 0.6.4.0 alpha stone mined but not showing ![snap1136](https://user-images.githubusercontent.com/29383891/35066768-b3fd5504-fbc9-11e7-9f75-ea93cee63157.png) have to disconnect for them to update ![snap1137](https://user-images.githubusercontent.com/29383891/35066820-d7ac342a-fbc9-11e7-83f5-4c0462e2b23b.png) and when i reconnect they and i are on the surface",1.0,"USER ISSUE: Graphics dont update that they are mined and have to disconnect to let them show again - **Version:** 0.6.4.0 alpha stone mined but not showing ![snap1136](https://user-images.githubusercontent.com/29383891/35066768-b3fd5504-fbc9-11e7-9f75-ea93cee63157.png) have to disconnect for them to update ![snap1137](https://user-images.githubusercontent.com/29383891/35066820-d7ac342a-fbc9-11e7-83f5-4c0462e2b23b.png) and when i reconnect they and i are on the surface",1,user issue graphics dont update that they are mined and have to disconnect to let them show again version alpha stone mined but not showing have to disconnect for them to update and when i reconnect they and i are on the surface,1 298802,9201432231.0,IssuesEvent,2019-03-07 19:37:16,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Long delay after trading with store,Needs Triage Semi-High Priority,"![2019-03-06](https://user-images.githubusercontent.com/431728/53863180-3483ad80-4035-11e9-87a3-37e8d8d9455a.png) Took maybe 30 seconds for it to come back after clicking Trade",1.0,"Long delay after trading with store - ![2019-03-06](https://user-images.githubusercontent.com/431728/53863180-3483ad80-4035-11e9-87a3-37e8d8d9455a.png) Took maybe 30 seconds for it to come back after clicking Trade",1,long delay after trading with store took maybe seconds for it to come back after clicking trade,1 527831,15353816039.0,IssuesEvent,2021-03-01 09:03:07,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.3 staging-1942] Stack overflow with Elected Title was returned.,Priority: High Regression Squad: Mountain Goat Type: Bug,"#19689 Steps to reproduce: - ratify capitol and place government office. - create a title and /civics winelection. - revision it, add title requirements: ![image](https://user-images.githubusercontent.com/45708377/109474610-bfada780-7a85-11eb-9cd7-5f5f361f221c.png) - select titles current draft and current title: ![image](https://user-images.githubusercontent.com/45708377/109474773-e8ce3800-7a85-11eb-835c-73edc37e1202.png) - submit, server crashes: ![image](https://user-images.githubusercontent.com/45708377/109474875-06030680-7a86-11eb-868c-857a3f900c63.png) ",1.0,"[0.9.3 staging-1942] Stack overflow with Elected Title was returned. - #19689 Steps to reproduce: - ratify capitol and place government office. - create a title and /civics winelection. - revision it, add title requirements: ![image](https://user-images.githubusercontent.com/45708377/109474610-bfada780-7a85-11eb-9cd7-5f5f361f221c.png) - select titles current draft and current title: ![image](https://user-images.githubusercontent.com/45708377/109474773-e8ce3800-7a85-11eb-835c-73edc37e1202.png) - submit, server crashes: ![image](https://user-images.githubusercontent.com/45708377/109474875-06030680-7a86-11eb-868c-857a3f900c63.png) ",1, stack overflow with elected title was returned steps to reproduce ratify capitol and place government office create a title and civics winelection revision it add title requirements select titles current draft and current title submit server crashes ,1 412696,12054659896.0,IssuesEvent,2020-04-15 11:35:07,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.2.0 staging-10-n] Performance.,Priority: High QA,"New World: FPS 60-180, Load Chunk - middle. But much better than 0.8.1.4 https://drive.google.com/file/d/1DaDz2P-svvXMqHIS1tqJ-vepsdhQg6BC/view?usp=sharing Cycle-7: FPS 20-80(Low FPS in loaded places). Load Chunk - middle. But much better than 0.8.1.4 https://drive.google.com/file/d/1bcd3odBiPC-LfZaTSH3PyQ8zA8UErAXs/view?usp=sharing I think that's enough for release 0.8.2.0. But further improvements are still needed.",1.0,"[0.8.2.0 staging-10-n] Performance. - New World: FPS 60-180, Load Chunk - middle. But much better than 0.8.1.4 https://drive.google.com/file/d/1DaDz2P-svvXMqHIS1tqJ-vepsdhQg6BC/view?usp=sharing Cycle-7: FPS 20-80(Low FPS in loaded places). Load Chunk - middle. But much better than 0.8.1.4 https://drive.google.com/file/d/1bcd3odBiPC-LfZaTSH3PyQ8zA8UErAXs/view?usp=sharing I think that's enough for release 0.8.2.0. But further improvements are still needed.",1, performance new world fps load chunk middle but much better than cycle fps low fps in loaded places load chunk middle but much better than i think that s enough for release but further improvements are still needed ,1 517329,15006916157.0,IssuesEvent,2021-01-31 01:35:23,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Upon eviction, prevent pollutants from going to void storage.",Category: Gameplay Needs Task Plan Priority: High Squad: Mountain Goat Type: Exploit Type: Task,"When a user is evicted, all their items are put into a void storage. This needs to not happen with pollutants (tailings, etc) though, because it creates an exploit. Instead, place them in a pile on the ground. ",1.0,"Upon eviction, prevent pollutants from going to void storage. - When a user is evicted, all their items are put into a void storage. This needs to not happen with pollutants (tailings, etc) though, because it creates an exploit. Instead, place them in a pile on the ground. ",1,upon eviction prevent pollutants from going to void storage when a user is evicted all their items are put into a void storage this needs to not happen with pollutants tailings etc though because it creates an exploit instead place them in a pile on the ground ,1 523147,15173533522.0,IssuesEvent,2021-02-13 14:34:44,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[8.0 Staging] Error with Interactive window usage,Category: Tech Priority: High Squad: Pumpkin Status: Fixed,"This is an error that is happening when running a client world and there os no console or serverUI that is opening. It also happens on servers that the serverUI is opened in the interactive services window instead on on the desktop which is where the serverUI is usually opened on servers hosting Multiple Eco Servers so as to not clutter up the desk top and the console is directed into a separate console window which also copies to log. this has not happened with previous versions so I am wondering what was changes so the can try to resolve this either in the game panel hosting or in some other way. Finished in 33.6msFinished in 7,908.6ms[02:58:27] Initializing NetworkManager... Finished in 47.6ms[02:58:27] Initializing WorldLayerManager... Finished in 0.1ms[02:58:27] Initializing WebServerPlugin... Finished in 471.1ms[02:58:27] Initializing IntegrationTestsPlugin... Finished in 0.7ms[02:58:27] Server Initialization finished in 24,817.0ms [02:58:27] This operation requires an interactive window station at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo) at System.Diagnostics.Process.Start(ProcessStartInfo startInfo) at Eco.Plugins.Networking.Firewall.EnsureRule(String serviceName, ProtocolType protocolType, Int32 port)",1.0,"[8.0 Staging] Error with Interactive window usage - This is an error that is happening when running a client world and there os no console or serverUI that is opening. It also happens on servers that the serverUI is opened in the interactive services window instead on on the desktop which is where the serverUI is usually opened on servers hosting Multiple Eco Servers so as to not clutter up the desk top and the console is directed into a separate console window which also copies to log. this has not happened with previous versions so I am wondering what was changes so the can try to resolve this either in the game panel hosting or in some other way. Finished in 33.6msFinished in 7,908.6ms[02:58:27] Initializing NetworkManager... Finished in 47.6ms[02:58:27] Initializing WorldLayerManager... Finished in 0.1ms[02:58:27] Initializing WebServerPlugin... Finished in 471.1ms[02:58:27] Initializing IntegrationTestsPlugin... Finished in 0.7ms[02:58:27] Server Initialization finished in 24,817.0ms [02:58:27] This operation requires an interactive window station at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo) at System.Diagnostics.Process.Start(ProcessStartInfo startInfo) at Eco.Plugins.Networking.Firewall.EnsureRule(String serviceName, ProtocolType protocolType, Int32 port)",1, error with interactive window usage this is an error that is happening when running a client world and there os no console or serverui that is opening it also happens on servers that the serverui is opened in the interactive services window instead on on the desktop which is where the serverui is usually opened on servers hosting multiple eco servers so as to not clutter up the desk top and the console is directed into a separate console window which also copies to log this has not happened with previous versions so i am wondering what was changes so the can try to resolve this either in the game panel hosting or in some other way finished in in initializing networkmanager finished in initializing worldlayermanager finished in initializing webserverplugin finished in initializing integrationtestsplugin finished in server initialization finished in this operation requires an interactive window station at system diagnostics process startwithshellexecuteex processstartinfo startinfo at system diagnostics process start processstartinfo startinfo at eco plugins networking firewall ensurerule string servicename protocoltype protocoltype port ,1 179044,6621130447.0,IssuesEvent,2017-09-21 17:59:27,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Learning basic crafting gives you the wrong hammer,High Priority,"All other level 1 tiers give primitive tools, but not Basic Crafting",1.0,"Learning basic crafting gives you the wrong hammer - All other level 1 tiers give primitive tools, but not Basic Crafting",1,learning basic crafting gives you the wrong hammer all other level tiers give primitive tools but not basic crafting,1 227964,7544687293.0,IssuesEvent,2018-04-17 19:12:20,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Popup on Server made it freeze for all players,High Priority Steam Report,"""we've also had the server become unresponsive for the players just because the server gui had some popup (again, wondering why the gui isn't in a separate thread?)"" Mentioned in follow up to review: http://steamcommunity.com/profiles/76561198014737314/recommended/382310/",1.0,"Popup on Server made it freeze for all players - ""we've also had the server become unresponsive for the players just because the server gui had some popup (again, wondering why the gui isn't in a separate thread?)"" Mentioned in follow up to review: http://steamcommunity.com/profiles/76561198014737314/recommended/382310/",1,popup on server made it freeze for all players we ve also had the server become unresponsive for the players just because the server gui had some popup again wondering why the gui isn t in a separate thread mentioned in follow up to review ,1 221131,7374090775.0,IssuesEvent,2018-03-13 19:12:09,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Digging,High Priority,"**Version:** 0.7.2.2 beta **Steps to Reproduce:** Digging dirt crash **Expected behavior:** Not crashing? **Actual behavior:** The following error message popped up: ``` Caught exception: Caught exception invoking RPC PlayerInteract on Player! The given key was not present in the dictionary. Stack: at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at LiteDB.IndexService.AddNode(CollectionIndex index, BsonValue key, Byte level, IndexNode last) at LiteDB.IndexService.AddNode(CollectionIndex index, BsonValue key, IndexNode last) at LiteDB.LiteEngine.InsertDocument(CollectionPage col, BsonDocument doc, BsonType autoId) at LiteDB.LiteEngine.<>c__DisplayClass22_0.b__0(CollectionPage col) at LiteDB.LiteEngine.Transaction[T](String collection, Boolean addIfNotExists, Func`2 action) at LiteDB.LiteEngine.Insert(String collection, BsonDocument doc, BsonType autoId) at LiteDB.LiteCollection`1.Insert(T document) at Eco.Core.Utils.AtomicAction.SimpleAtomicAction.TryApply() at Eco.Core.Utils.AtomicAction.MultiAtomicAction.TryApply() at Eco.Core.Utils.AtomicAction.MultiAtomicAction.TryApply() at Eco.Gameplay.Items.UsableItemUtils.PlayerDeleteBlock(Vector3i blockPosition, Player player, Boolean addToInventory, BlockItem fallbackGiveItem, IAtomicAction[] additionalActions) at Eco.Gameplay.Items.ToolItem.PlayerDeleteBlock(Vector3i blockPosition, Player player, Boolean addToInventory, Single calorieMultiplier, BlockItem fallbackGiveItem, IAtomicAction[] additionalActions) at Eco.Mods.TechTree.ShovelItem.OnActLeft(InteractionContext context) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) Stack: at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Shared.Networking.NetPort.ProcessBuffer() at Eco.Shared.Networking.NetPort.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__56_0() ```",1.0,"USER ISSUE: Digging - **Version:** 0.7.2.2 beta **Steps to Reproduce:** Digging dirt crash **Expected behavior:** Not crashing? **Actual behavior:** The following error message popped up: ``` Caught exception: Caught exception invoking RPC PlayerInteract on Player! The given key was not present in the dictionary. Stack: at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at LiteDB.IndexService.AddNode(CollectionIndex index, BsonValue key, Byte level, IndexNode last) at LiteDB.IndexService.AddNode(CollectionIndex index, BsonValue key, IndexNode last) at LiteDB.LiteEngine.InsertDocument(CollectionPage col, BsonDocument doc, BsonType autoId) at LiteDB.LiteEngine.<>c__DisplayClass22_0.b__0(CollectionPage col) at LiteDB.LiteEngine.Transaction[T](String collection, Boolean addIfNotExists, Func`2 action) at LiteDB.LiteEngine.Insert(String collection, BsonDocument doc, BsonType autoId) at LiteDB.LiteCollection`1.Insert(T document) at Eco.Core.Utils.AtomicAction.SimpleAtomicAction.TryApply() at Eco.Core.Utils.AtomicAction.MultiAtomicAction.TryApply() at Eco.Core.Utils.AtomicAction.MultiAtomicAction.TryApply() at Eco.Gameplay.Items.UsableItemUtils.PlayerDeleteBlock(Vector3i blockPosition, Player player, Boolean addToInventory, BlockItem fallbackGiveItem, IAtomicAction[] additionalActions) at Eco.Gameplay.Items.ToolItem.PlayerDeleteBlock(Vector3i blockPosition, Player player, Boolean addToInventory, Single calorieMultiplier, BlockItem fallbackGiveItem, IAtomicAction[] additionalActions) at Eco.Mods.TechTree.ShovelItem.OnActLeft(InteractionContext context) at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results) at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info) Stack: at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname) at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson) at Eco.Shared.Networking.NetPort.ProcessBuffer() at Eco.Shared.Networking.NetPort.Update() at Eco.Plugins.Networking.Clients.Client.<.ctor>b__56_0() ```",1,user issue digging version beta steps to reproduce digging dirt crash expected behavior not crashing actual behavior the following error message popped up caught exception caught exception invoking rpc playerinteract on player the given key was not present in the dictionary stack at system throwhelper throwkeynotfoundexception at system collections generic dictionary get item tkey key at litedb indexservice addnode collectionindex index bsonvalue key byte level indexnode last at litedb indexservice addnode collectionindex index bsonvalue key indexnode last at litedb liteengine insertdocument collectionpage col bsondocument doc bsontype autoid at litedb liteengine c b collectionpage col at litedb liteengine transaction string collection boolean addifnotexists func action at litedb liteengine insert string collection bsondocument doc bsontype autoid at litedb litecollection insert t document at eco core utils atomicaction simpleatomicaction tryapply at eco core utils atomicaction multiatomicaction tryapply at eco core utils atomicaction multiatomicaction tryapply at eco gameplay items usableitemutils playerdeleteblock blockposition player player boolean addtoinventory blockitem fallbackgiveitem iatomicaction additionalactions at eco gameplay items toolitem playerdeleteblock blockposition player player boolean addtoinventory single caloriemultiplier blockitem fallbackgiveitem iatomicaction additionalactions at eco mods techtree shovelitem onactleft interactioncontext context at eco gameplay interactions interactionextensions executeuntilsuccess ienumerable results at eco gameplay players player playerinteract interactioninfo info stack at eco shared networking rpcmanager tryinvoke object controller string methodname bsonobject bsonargs object result at eco shared networking rpcmanager invokeon bsonobject bson object controller string methodname at eco shared networking rpcmanager handlereceiverpc inetclient client bsonobject bson at eco shared networking netport processbuffer at eco shared networking netport update at eco plugins networking clients client b ,1 553879,16384440143.0,IssuesEvent,2021-05-17 08:37:52,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.3.3 beta release-219] Specifying a law action cause in constitution has reverse effect,Category: Laws Priority: High Squad: Mountain Goat Type: Bug Type: Exploit,"Either I have a server misunderstanding of how this feature is intended to work, or it seems to be having the complete oppilate effect of what is intended. I asked in the law-help channel on Discord but got no response from anyone so I'm thinking it is a bug. **Steps to reproduce:** - Create a Law type constitution article, where a simple action is set as the cause (such as Chat Sent). ![Eco_2021-05-04_17-43-06](https://user-images.githubusercontent.com/10183015/116973789-63266d00-ad00-11eb-8000-c37e2d18719d.jpg) - Try to create a law using that action, but notice that you are not actually given the option to use the civic power that was part of the constitution, and instead it defaults to using the first/basic right instead. ![Eco_2021-05-04_17-45-21](https://user-images.githubusercontent.com/10183015/116974002-bbf60580-ad00-11eb-9860-f851b8956c83.png) ![Eco_2021-05-04_17-45-55](https://user-images.githubusercontent.com/10183015/116974009-c0222300-ad00-11eb-8ef3-95e62444d1ac.png) ![explorer_2021-05-04_17-48-40](https://user-images.githubusercontent.com/10183015/116974144-fa8bc000-ad00-11eb-9e72-e94a1addc5c5.png) - Now try to create a law using any other action in as the trigger, and notice that you are provided with the option to use the civic article power that does not relate to the selected trigger cause. ![Eco_2021-05-04_17-49-45](https://user-images.githubusercontent.com/10183015/116974491-8f8eb900-ad01-11eb-8cb4-dcea463bc87d.jpg) ![Eco_2021-05-04_17-50-33](https://user-images.githubusercontent.com/10183015/116974498-9289a980-ad01-11eb-8937-476896d731f9.png) **Actual result:** That it seems to work in the complete opposite of what I expect and understand it to. I'm hoping that this is a recent bug that managed to slip by unnoticed, as it seems like such a massive exploit/bug that even if this specific feature is not one that is used often, that someone else would of picked up on it and reported already if so. ",1.0,"[0.9.3.3 beta release-219] Specifying a law action cause in constitution has reverse effect - Either I have a server misunderstanding of how this feature is intended to work, or it seems to be having the complete oppilate effect of what is intended. I asked in the law-help channel on Discord but got no response from anyone so I'm thinking it is a bug. **Steps to reproduce:** - Create a Law type constitution article, where a simple action is set as the cause (such as Chat Sent). ![Eco_2021-05-04_17-43-06](https://user-images.githubusercontent.com/10183015/116973789-63266d00-ad00-11eb-8000-c37e2d18719d.jpg) - Try to create a law using that action, but notice that you are not actually given the option to use the civic power that was part of the constitution, and instead it defaults to using the first/basic right instead. ![Eco_2021-05-04_17-45-21](https://user-images.githubusercontent.com/10183015/116974002-bbf60580-ad00-11eb-9860-f851b8956c83.png) ![Eco_2021-05-04_17-45-55](https://user-images.githubusercontent.com/10183015/116974009-c0222300-ad00-11eb-8ef3-95e62444d1ac.png) ![explorer_2021-05-04_17-48-40](https://user-images.githubusercontent.com/10183015/116974144-fa8bc000-ad00-11eb-9e72-e94a1addc5c5.png) - Now try to create a law using any other action in as the trigger, and notice that you are provided with the option to use the civic article power that does not relate to the selected trigger cause. ![Eco_2021-05-04_17-49-45](https://user-images.githubusercontent.com/10183015/116974491-8f8eb900-ad01-11eb-8cb4-dcea463bc87d.jpg) ![Eco_2021-05-04_17-50-33](https://user-images.githubusercontent.com/10183015/116974498-9289a980-ad01-11eb-8937-476896d731f9.png) **Actual result:** That it seems to work in the complete opposite of what I expect and understand it to. I'm hoping that this is a recent bug that managed to slip by unnoticed, as it seems like such a massive exploit/bug that even if this specific feature is not one that is used often, that someone else would of picked up on it and reported already if so. ",1, specifying a law action cause in constitution has reverse effect either i have a server misunderstanding of how this feature is intended to work or it seems to be having the complete oppilate effect of what is intended i asked in the law help channel on discord but got no response from anyone so i m thinking it is a bug steps to reproduce create a law type constitution article where a simple action is set as the cause such as chat sent try to create a law using that action but notice that you are not actually given the option to use the civic power that was part of the constitution and instead it defaults to using the first basic right instead now try to create a law using any other action in as the trigger and notice that you are provided with the option to use the civic article power that does not relate to the selected trigger cause actual result that it seems to work in the complete opposite of what i expect and understand it to i m hoping that this is a recent bug that managed to slip by unnoticed as it seems like such a massive exploit bug that even if this specific feature is not one that is used often that someone else would of picked up on it and reported already if so ,1 475219,13689025057.0,IssuesEvent,2020-09-30 12:36:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Random Plant Extinction,Category: Gameplay Priority: High," ![Screenshot_14](https://user-images.githubusercontent.com/71125386/92900544-c79d6080-f3ed-11ea-90dc-cc8d62d728b7.png) \ **Version:** 0.9.0.1 beta **Steps to Reproduce:** Join a fresh server and play for a few hours. Then go out and try to gather some food from plants. In the screenshot you can see how far away from my camp I am and everything is just... dead. In the entire rainforest. except trees and mushrooms. **Expected behavior:** Plants should be abundant. There is currently no pollution. Areas are unexplored and nothing bad has happened yet! You should be able to find food and stuff. **Actual behavior:** After a few hours, prickly pears, small cactuses, and agave die off in the desert. Quickly followed by ferns, taro roots, papayas and pineapples in the jungle. **Do you have mods installed? Does the issue happen when no mods are installed?:** No mods. **Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file ",1.0,"USER ISSUE: Random Plant Extinction - ![Screenshot_14](https://user-images.githubusercontent.com/71125386/92900544-c79d6080-f3ed-11ea-90dc-cc8d62d728b7.png) \ **Version:** 0.9.0.1 beta **Steps to Reproduce:** Join a fresh server and play for a few hours. Then go out and try to gather some food from plants. In the screenshot you can see how far away from my camp I am and everything is just... dead. In the entire rainforest. except trees and mushrooms. **Expected behavior:** Plants should be abundant. There is currently no pollution. Areas are unexplored and nothing bad has happened yet! You should be able to find food and stuff. **Actual behavior:** After a few hours, prickly pears, small cactuses, and agave die off in the desert. Quickly followed by ferns, taro roots, papayas and pineapples in the jungle. **Do you have mods installed? Does the issue happen when no mods are installed?:** No mods. **Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file ",1,user issue random plant extinction version beta steps to reproduce join a fresh server and play for a few hours then go out and try to gather some food from plants in the screenshot you can see how far away from my camp i am and everything is just dead in the entire rainforest except trees and mushrooms expected behavior plants should be abundant there is currently no pollution areas are unexplored and nothing bad has happened yet you should be able to find food and stuff actual behavior after a few hours prickly pears small cactuses and agave die off in the desert quickly followed by ferns taro roots papayas and pineapples in the jungle do you have mods installed does the issue happen when no mods are installed no mods please provide log files instruction is here ,1 497892,14396530065.0,IssuesEvent,2020-12-03 06:29:03,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.2.0 beta staging-1860]Closing tutorial causes escape to stop working,Category: UI Priority: High Type: Regression,"Start a server, connect to it then terminate the tutorial and esc will no longer function and you will need to force terminate the client to restart. Log back in, restart tutorial and close it again and you have the same issue.",1.0,"[0.9.2.0 beta staging-1860]Closing tutorial causes escape to stop working - Start a server, connect to it then terminate the tutorial and esc will no longer function and you will need to force terminate the client to restart. Log back in, restart tutorial and close it again and you have the same issue.",1, closing tutorial causes escape to stop working start a server connect to it then terminate the tutorial and esc will no longer function and you will need to force terminate the client to restart log back in restart tutorial and close it again and you have the same issue ,1 416360,12145070051.0,IssuesEvent,2020-04-24 08:41:46,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1519] Civics: crash with timer trigger,Priority: High Status: Fixed Week Task,"Start to create a law like this ![bandicam 2020-04-20 16-29-34-179](https://user-images.githubusercontent.com/27898520/79747300-d8f1ad80-8324-11ea-83c4-22d07479aa3e.jpg) Try to pick Citizen in ""Repeat for each user"" Have a client crash ``` Exception: ArgumentException Message:Object of type 'Eco.Gameplay.Civics.GameValues.GameValueTypeContext' cannot be converted to type 'Eco.Gameplay.Aliases.IAlias'. Source:System.Private.CoreLib System.ArgumentException: Object of type 'Eco.Gameplay.Civics.GameValues.GameValueTypeContext' cannot be converted to type 'Eco.Gameplay.Aliases.IAlias'. at System.RuntimeType.TryChangeType(Object value, Binder binder, CultureInfo culture, Boolean needsSpecialCast) at System.Reflection.MethodBase.CheckArguments(Object[] parameters, Binder binder, BindingFlags invokeAttr, CultureInfo culture, Signature sig) at System.Reflection.RuntimeMethodInfo.InvokeArgumentsCheck(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at Eco.Shared.Networking.RPCManager.TryInvoke(INetClient client, Object target, String methodname, BSONArray bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(INetClient client, BSONObject bson, Object target, String methodname) ```",1.0,"[0.9.0 staging-1519] Civics: crash with timer trigger - Start to create a law like this ![bandicam 2020-04-20 16-29-34-179](https://user-images.githubusercontent.com/27898520/79747300-d8f1ad80-8324-11ea-83c4-22d07479aa3e.jpg) Try to pick Citizen in ""Repeat for each user"" Have a client crash ``` Exception: ArgumentException Message:Object of type 'Eco.Gameplay.Civics.GameValues.GameValueTypeContext' cannot be converted to type 'Eco.Gameplay.Aliases.IAlias'. Source:System.Private.CoreLib System.ArgumentException: Object of type 'Eco.Gameplay.Civics.GameValues.GameValueTypeContext' cannot be converted to type 'Eco.Gameplay.Aliases.IAlias'. at System.RuntimeType.TryChangeType(Object value, Binder binder, CultureInfo culture, Boolean needsSpecialCast) at System.Reflection.MethodBase.CheckArguments(Object[] parameters, Binder binder, BindingFlags invokeAttr, CultureInfo culture, Signature sig) at System.Reflection.RuntimeMethodInfo.InvokeArgumentsCheck(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at Eco.Shared.Networking.RPCManager.TryInvoke(INetClient client, Object target, String methodname, BSONArray bsonArgs, Object& result) at Eco.Shared.Networking.RPCManager.InvokeOn(INetClient client, BSONObject bson, Object target, String methodname) ```",1, civics crash with timer trigger start to create a law like this try to pick citizen in repeat for each user have a client crash exception argumentexception message object of type eco gameplay civics gamevalues gamevaluetypecontext cannot be converted to type eco gameplay aliases ialias source system private corelib system argumentexception object of type eco gameplay civics gamevalues gamevaluetypecontext cannot be converted to type eco gameplay aliases ialias at system runtimetype trychangetype object value binder binder cultureinfo culture boolean needsspecialcast at system reflection methodbase checkarguments object parameters binder binder bindingflags invokeattr cultureinfo culture signature sig at system reflection runtimemethodinfo invokeargumentscheck object obj bindingflags invokeattr binder binder object parameters cultureinfo culture at system reflection runtimemethodinfo invoke object obj bindingflags invokeattr binder binder object parameters cultureinfo culture at system reflection methodbase invoke object obj object parameters at eco shared networking rpcmanager tryinvoke inetclient client object target string methodname bsonarray bsonargs object result at eco shared networking rpcmanager invokeon inetclient client bsonobject bson object target string methodname ,1 470982,13551137000.0,IssuesEvent,2020-09-17 10:37:47,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,have to login twice,Category: Accounts Priority: High Status: Fixed,"if user clicks login on menu, it goes to play.eco/login After login, it doesnt login, but sends them to accounts.play.eco/login where login works correctly. Either get play.eco/login to work correctly or change all links and redirects to accounts.play.eco/login ",1.0,"have to login twice - if user clicks login on menu, it goes to play.eco/login After login, it doesnt login, but sends them to accounts.play.eco/login where login works correctly. Either get play.eco/login to work correctly or change all links and redirects to accounts.play.eco/login ",1,have to login twice if user clicks login on menu it goes to play eco login after login it doesnt login but sends them to accounts play eco login where login works correctly either get play eco login to work correctly or change all links and redirects to accounts play eco login ,1 247889,7924813123.0,IssuesEvent,2018-07-05 18:19:00,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.7.6.0] Deed tab missing from campsite UI for Property tutorial,High Priority,"Deed tab part of tutorial cannot be completed. ![deed_tut](https://user-images.githubusercontent.com/35509188/42245960-a80bddcc-7ecf-11e8-985c-fa4c23a45540.PNG) ",1.0,"[0.7.6.0] Deed tab missing from campsite UI for Property tutorial - Deed tab part of tutorial cannot be completed. ![deed_tut](https://user-images.githubusercontent.com/35509188/42245960-a80bddcc-7ecf-11e8-985c-fa4c23a45540.PNG) ",1, deed tab missing from campsite ui for property tutorial deed tab part of tutorial cannot be completed ,1 314918,9604456703.0,IssuesEvent,2019-05-10 20:03:55,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.8.2 staging -3] Distribution station crash with reaching days limit,Fixed High Priority QA Regression Staging,"I can help with repro if need **Steps** 1. Partner makes station with 10 days and fills it 2. Check if you can take something 3. Partner change days limit to 1, apply 4. Fastforward 1 day - 2 days (sleep if you want) 5. Now you shouldn't; be able to take anything. But try to pick something (with E or left button) **Expected** premission denial **Actual** crash [distr_station_crash.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3155866/distr_station_crash.txt) ",1.0,"[0.8.2 staging -3] Distribution station crash with reaching days limit - I can help with repro if need **Steps** 1. Partner makes station with 10 days and fills it 2. Check if you can take something 3. Partner change days limit to 1, apply 4. Fastforward 1 day - 2 days (sleep if you want) 5. Now you shouldn't; be able to take anything. But try to pick something (with E or left button) **Expected** premission denial **Actual** crash [distr_station_crash.txt](https://github.com/StrangeLoopGames/EcoIssues/files/3155866/distr_station_crash.txt) ",1, distribution station crash with reaching days limit i can help with repro if need steps partner makes station with days and fills it check if you can take something partner change days limit to apply fastforward day days sleep if you want now you shouldn t be able to take anything but try to pick something with e or left button expected premission denial actual crash ,1 463760,13300004933.0,IssuesEvent,2020-08-25 10:38:09,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1668] Plant population spread is way too fast,Category: Gameplay Priority: High,"Some plants are spreading at incredibly fast speeds, significantly disrupting gameplay and causing a visual eyesore. It is really noticeable with some species. By day 0.13, Barrel Cactus had increased in population from 5,000 to 29,000. Pumpkin had increased from 2,000 to 7,400. Here is snap of population chart: ![PlantPopulations](https://user-images.githubusercontent.com/47330823/87729886-3c9c4300-c77b-11ea-9b01-f5b269d91157.png) ",1.0,"[0.9.0 staging-1668] Plant population spread is way too fast - Some plants are spreading at incredibly fast speeds, significantly disrupting gameplay and causing a visual eyesore. It is really noticeable with some species. By day 0.13, Barrel Cactus had increased in population from 5,000 to 29,000. Pumpkin had increased from 2,000 to 7,400. Here is snap of population chart: ![PlantPopulations](https://user-images.githubusercontent.com/47330823/87729886-3c9c4300-c77b-11ea-9b01-f5b269d91157.png) ",1, plant population spread is way too fast some plants are spreading at incredibly fast speeds significantly disrupting gameplay and causing a visual eyesore it is really noticeable with some species by day barrel cactus had increased in population from to pumpkin had increased from to here is snap of population chart ,1 432379,12492069479.0,IssuesEvent,2020-06-01 06:12:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,DataGraph Improvements,Category: Web Priority: High Status: Fixed Type: Task Week Task,"- Remove Line / Bar tabs - Make 3 different yAxes slots for series with different units - Give first series `spline` type, 2nd -> `column`, 3rd -> `dotted spline` - Show yAxis' titles",1.0,"DataGraph Improvements - - Remove Line / Bar tabs - Make 3 different yAxes slots for series with different units - Give first series `spline` type, 2nd -> `column`, 3rd -> `dotted spline` - Show yAxis' titles",1,datagraph improvements remove line bar tabs make different yaxes slots for series with different units give first series spline type column dotted spline show yaxis titles,1 251042,7997987659.0,IssuesEvent,2018-07-21 04:03:30,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,"Cannot navigate backwards out of ""Create new World""",High Priority,"Pressing escape should bring you back to menu, instead does nothing.",1.0,"Cannot navigate backwards out of ""Create new World"" - Pressing escape should bring you back to menu, instead does nothing.",1,cannot navigate backwards out of create new world pressing escape should bring you back to menu instead does nothing ,1 474552,13671773497.0,IssuesEvent,2020-09-29 07:32:35,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Update Release pipeline,Category: DevOps Priority: High,"- [x] Sync staging to release - [x] Update jenkinsfile to build the same as staging but from release - [x] Update jenkinsfile to build all platforms: win-32, win-64, osx-64, linux-64 - [x] Create new steam depots for server: win-32, win-64, osx-64, linux-64",1.0,"Update Release pipeline - - [x] Sync staging to release - [x] Update jenkinsfile to build the same as staging but from release - [x] Update jenkinsfile to build all platforms: win-32, win-64, osx-64, linux-64 - [x] Create new steam depots for server: win-32, win-64, osx-64, linux-64",1,update release pipeline sync staging to release update jenkinsfile to build the same as staging but from release update jenkinsfile to build all platforms win win osx linux create new steam depots for server win win osx linux ,1 219156,7333616417.0,IssuesEvent,2018-03-05 19:58:58,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,USER ISSUE: Cant create a news world,Critical Priority High Priority,"**Version:** 0.7.0.3 beta **Steps to Reproduce:** I create a new world then it sends me to the desktop and nothing happens **Expected behavior:** created a new world and make me able to play **Actual behavior:** nothing happens",2.0,"USER ISSUE: Cant create a news world - **Version:** 0.7.0.3 beta **Steps to Reproduce:** I create a new world then it sends me to the desktop and nothing happens **Expected behavior:** created a new world and make me able to play **Actual behavior:** nothing happens",1,user issue cant create a news world version beta steps to reproduce i create a new world then it sends me to the desktop and nothing happens expected behavior created a new world and make me able to play actual behavior nothing happens,1 309367,9473903785.0,IssuesEvent,2019-04-19 04:39:37,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[7.9.1] Object Picker on Contracts does not show icons for some objects,Semi-High Priority,"See the screenshot, if not reproducable try to set the server to german language. ",1.0,"[7.9.1] Object Picker on Contracts does not show icons for some objects - See the screenshot, if not reproducable try to set the server to german language. ",1, object picker on contracts does not show icons for some objects see the screenshot if not reproducable try to set the server to german language img width alt missingicons src ,1 558532,16536338182.0,IssuesEvent,2021-05-27 12:18:28,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,opened,[0.9.4 Staging-1993] Unable to use Road Tool in 3rd person view,Category: Gameplay Priority: High Regression Type: Bug,"Build: 0.9.4 Staging-1993 ## Issue Unable to use Steel Road Tool and Stone Road Tool when in 3rd person camera view. Switching to the first-person view, the tool works. #### Reproduction Steps 1. Obtain Road Tool. (Steel or stone any is fine) 2. Switch camera view to 3rd person view. 3. Use the tool. 4. Observe. #### Actual Result Nothing happens upon selecting Steel Road tool or Stone Road tool and clicking the left mouse button. https://user-images.githubusercontent.com/77248866/119824234-44df1600-bf28-11eb-945b-2ec81c61afed.mp4 ",1.0,"[0.9.4 Staging-1993] Unable to use Road Tool in 3rd person view - Build: 0.9.4 Staging-1993 ## Issue Unable to use Steel Road Tool and Stone Road Tool when in 3rd person camera view. Switching to the first-person view, the tool works. #### Reproduction Steps 1. Obtain Road Tool. (Steel or stone any is fine) 2. Switch camera view to 3rd person view. 3. Use the tool. 4. Observe. #### Actual Result Nothing happens upon selecting Steel Road tool or Stone Road tool and clicking the left mouse button. https://user-images.githubusercontent.com/77248866/119824234-44df1600-bf28-11eb-945b-2ec81c61afed.mp4 ",1, unable to use road tool in person view build staging issue unable to use steel road tool and stone road tool when in person camera view switching to the first person view the tool works reproduction steps obtain road tool steel or stone any is fine switch camera view to person view use the tool observe actual result nothing happens upon selecting steel road tool or stone road tool and clicking the left mouse button ,1 386701,11449129359.0,IssuesEvent,2020-02-06 06:09:51,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,[0.9.0 staging-1384] Contracts: broken creation and acceptance,Priority: High Status: Fixed,"1. Try to create a contract ![bandicam 2020-02-05 13-33-09-326](https://user-images.githubusercontent.com/27898520/73824491-0fd31f80-481c-11ea-89bb-9acdfc8db12d.jpg) Don't finish it 2. Try to create the new one ![bandicam 2020-02-05 13-33-49-160](https://user-images.githubusercontent.com/27898520/73824639-4d37ad00-481c-11ea-9506-f6b36b963541.jpg) 3. And now try to open non-finished one from the Work tab You can't And from Economy viewer too And you can't accept a contract too with the same reason (no contract UI) ![bandicam 2020-02-05 13-36-07-324](https://user-images.githubusercontent.com/27898520/73824792-9851c000-481c-11ea-879f-da9d56efa366.jpg) ",1.0,"[0.9.0 staging-1384] Contracts: broken creation and acceptance - 1. Try to create a contract ![bandicam 2020-02-05 13-33-09-326](https://user-images.githubusercontent.com/27898520/73824491-0fd31f80-481c-11ea-89bb-9acdfc8db12d.jpg) Don't finish it 2. Try to create the new one ![bandicam 2020-02-05 13-33-49-160](https://user-images.githubusercontent.com/27898520/73824639-4d37ad00-481c-11ea-9506-f6b36b963541.jpg) 3. And now try to open non-finished one from the Work tab You can't And from Economy viewer too And you can't accept a contract too with the same reason (no contract UI) ![bandicam 2020-02-05 13-36-07-324](https://user-images.githubusercontent.com/27898520/73824792-9851c000-481c-11ea-879f-da9d56efa366.jpg) ",1, contracts broken creation and acceptance try to create a contract don t finish it try to create the new one and now try to open non finished one from the work tab you can t and from economy viewer too and you can t accept a contract too with the same reason no contract ui ,1 301614,9222463681.0,IssuesEvent,2019-03-11 23:00:14,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Single player should start in 32 bit,High Priority,"This got disabled for today's hotfix, but we need to revive it for the next fix as it give 40% mem savings. Since migration is the problem, we can skip it for this case and force load the 64 bit version. So when starting a server: - If the world is from a prior version, always load 64 bit - If the world is from current version or later, dynamically choose 32 or 64 bit based on the save - If the world is brand new, start 32 bit if the size can handle it (and since theres no size option in the client-started worlds, always do 32 bit there)",1.0,"Single player should start in 32 bit - This got disabled for today's hotfix, but we need to revive it for the next fix as it give 40% mem savings. Since migration is the problem, we can skip it for this case and force load the 64 bit version. So when starting a server: - If the world is from a prior version, always load 64 bit - If the world is from current version or later, dynamically choose 32 or 64 bit based on the save - If the world is brand new, start 32 bit if the size can handle it (and since theres no size option in the client-started worlds, always do 32 bit there)",1,single player should start in bit this got disabled for today s hotfix but we need to revive it for the next fix as it give mem savings since migration is the problem we can skip it for this case and force load the bit version so when starting a server if the world is from a prior version always load bit if the world is from current version or later dynamically choose or bit based on the save if the world is brand new start bit if the size can handle it and since theres no size option in the client started worlds always do bit there ,1 289208,8861643598.0,IssuesEvent,2019-01-10 01:39:11,StrangeLoopGames/EcoIssues,https://api.github.com/repos/StrangeLoopGames/EcoIssues,closed,Master: broken plots,High Priority,"After you make somethings, closest plots periodically corrupted. Still happens after relogin and server restart. ![default](https://user-images.githubusercontent.com/4980243/49863742-fc901400-fe11-11e8-8913-100143514dc6.png) ![default](https://user-images.githubusercontent.com/4980243/49863770-103b7a80-fe12-11e8-818e-f550ec1ad35e.png) [Storage.zip](https://github.com/StrangeLoopGames/EcoIssues/files/2671515/Storage.zip) ",1.0,"Master: broken plots - After you make somethings, closest plots periodically corrupted. Still happens after relogin and server restart. ![default](https://user-images.githubusercontent.com/4980243/49863742-fc901400-fe11-11e8-8913-100143514dc6.png) ![default](https://user-images.githubusercontent.com/4980243/49863770-103b7a80-fe12-11e8-818e-f550ec1ad35e.png) [Storage.zip](https://github.com/StrangeLoopGames/EcoIssues/files/2671515/Storage.zip) ",1,master broken plots after you make somethings closest plots periodically corrupted still happens after relogin and server restart ,1