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1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 | // pathtracer-diff: a differentiable Monte Carlo path tracer as one kernel.
//
// Forward: a megakernel unidirectional path tracer. Materials: Lambertian
// diffuse, GGX conductor (VNDF, height-correlated Smith), smooth dielectric,
// rough plastic (diffuse base + GGX coat, F0 = 0.04), and rough dielectric
// (GGX transmission, BSDF-sampled only). Lights: emissive faces with
// per-texel emission textures, and an importance-sampled equirectangular
// environment map. An optional homogeneous participating medium (absorption
// + isotropic scattering) fills the scene, with distances sampled from a
// detached rate frozen at Scene construction. Estimators: MIS (balance
// heuristic) by default, plus legacy NEE-only and BRDF-only modes.
// Per-texel albedo with bilinear filtering; binned-SAH BVH with
// near-child-first traversal. One thread owns one pixel and accumulates its
// spp samples serially, so the image is bitwise deterministic.
//
// Backward: exact path replay. Sampling depends only on geometry, frozen
// material parameters (roughness, ior), the detached environment CDF, the
// detached medium sampling rate, and the counter-based Philox stream --
// never on the differentiable parameters (albedo texels, emission texels,
// environment texels, sigma_a, sigma_s). The replay re-traces identical
// paths with identical draws and no stored path state. Every radiance term
// is trAcc * (prod of per-bounce factors) * S * E where each factor is
// AFFINE in its vertex's albedo texels (Schlick Fresnel is affine in F0)
// and E is a linear emission or environment texel; medium transmittance
// ratios fold into trAcc and the factors, and their sigma-derivatives are
// the closed-form log-derivatives -(D_total + d_term) and
// -(D_total + d_term) + N_scatter/sigma_s. Gradients scatter through the
// exact bilinear-footprint adjoints. Interior terms only here; geometry
// gradients live in the companion geometry kernels.
#include <cuda_runtime.h>
#include <curand_kernel.h>
#include <cstdint>
#include "pathtracer_launch.h"
namespace {
constexpr int kThreads = 128;
constexpr int kMaxBounces = 16;
constexpr int kMaxMats = 64;
constexpr int kSharedTexels = 2048; // shared-staged albedo grad limit
constexpr int kSharedEmiTexels = 512; // shared-staged emission grad limit
constexpr int kStack = 64;
constexpr float kPi = 3.14159265358979323846f;
constexpr float kInvPi = 0.31830988618379067154f;
constexpr float kInv4Pi = 0.07957747154594766788f;
constexpr float kRayEps = 1e-4f;
constexpr float kShadowEps = 1e-3f;
constexpr float kEnvDist = 1e30f;
enum Mode { kModeBrdf = 0, kModeNee = 1, kModeMis = 2 };
enum MatType {
kDiffuse = 0,
kConductor = 1,
kDielectric = 2, // smooth
kPlastic = 3, // diffuse base + GGX coat, F0 = 0.04
kRoughDielectric = 4, // GGX transmission, BSDF-sampled only
};
constexpr float kF0Coat = 0.04f;
// ---------------------------------------------------------------- float3 ops
__device__ __forceinline__ float3 f3(float x, float y, float z) {
return make_float3(x, y, z);
}
__device__ __forceinline__ float3 operator+(float3 a, float3 b) {
return f3(a.x + b.x, a.y + b.y, a.z + b.z);
}
__device__ __forceinline__ float3 operator-(float3 a, float3 b) {
return f3(a.x - b.x, a.y - b.y, a.z - b.z);
}
__device__ __forceinline__ float3 operator*(float3 a, float s) {
return f3(a.x * s, a.y * s, a.z * s);
}
__device__ __forceinline__ float dot(float3 a, float3 b) {
return a.x * b.x + a.y * b.y + a.z * b.z;
}
__device__ __forceinline__ float3 cross(float3 a, float3 b) {
return f3(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x);
}
__device__ __forceinline__ float3 normalize(float3 a) {
return a * rsqrtf(fmaxf(dot(a, a), 1e-30f));
}
__device__ __forceinline__ float3 neg(float3 a) { return f3(-a.x, -a.y, -a.z); }
// Duff et al. 2017, "Building an Orthonormal Basis, Revisited".
__device__ __forceinline__ void onb(float3 n, float3& t, float3& b) {
float s = copysignf(1.0f, n.z);
float a = -1.0f / (s + n.z);
float c = n.x * n.y * a;
t = f3(1.0f + s * n.x * n.x * a, s * c, -s * n.x);
b = f3(c, s + n.y * n.y * a, -n.y);
}
// ---------------------------------------------------------------- scene view
struct DevScene {
const float* tris; // [F, 9]
const int* mats; // [F]
const float* uvs; // [F, 3, 2]
const float* nf; // [N, 6]
const int* ni; // [N, 3] internal (l, r, axis<<1) | leaf (start, count, odd)
int n_nodes;
const int* lf; // [L] emissive faces
const float* lcdf; // [L]
int nl;
float larea;
const float* tex; // [T, 3] albedo texels
const int* thdr; // [M, 3] (offset, W, H)
int nt;
const float* etex; // [Te, 3] emission texels
const int* ehdr; // [M, 3] (offset, W, H)
int net;
const int* mtype; // [M]
const float* mrough; // [M]
const float* mior; // [M]
int nm;
const float* med_sa; // [3] live absorption, or null
const float* med_ss; // [3] live scattering
float med_sbar; // frozen (detached) sampling rate
int has_med;
const float* env; // [Eh*Ew, 3] or null
int ew, eh;
const float* ecdf_m;
const float* ecdf_c;
const float* epdf;
};
struct DevCam {
float p[3], f[3], r[3], u[3];
};
// grad buffers bundled to keep call signatures sane
struct GCtx {
const float* gs; // per-pixel dLoss/dpixel / spp
float* g_tex; // [T, 3] global
float* s_gt; // shared staging for g_tex or null
float* g_etex; // [Te, 3] global
float* s_get; // shared staging for g_etex or null
float* g_env; // [Eh*Ew, 3] global or null
float* s_gm; // shared [6]: d sigma_a[3], d sigma_s[3]
};
// ------------------------------------------------------------- intersection
__device__ __forceinline__ bool tri_hit(const float* v, float3 ro, float3 rd,
float tmin, float tmax, float& t,
float& bu, float& bv, float3& ng) {
float3 v0 = f3(v[0], v[1], v[2]);
float3 e1 = f3(v[3], v[4], v[5]) - v0;
float3 e2 = f3(v[6], v[7], v[8]) - v0;
float3 p = cross(rd, e2);
float det = dot(e1, p);
if (fabsf(det) < 1e-12f) return false;
float inv = 1.0f / det;
float3 s = ro - v0;
float u = dot(s, p) * inv;
if (u < -1e-6f || u > 1.0f + 1e-6f) return false;
float3 q = cross(s, e1);
float w = dot(rd, q) * inv;
if (w < -1e-6f || u + w > 1.0f + 1e-6f) return false;
float tt = dot(e2, q) * inv;
if (tt < tmin || tt > tmax) return false;
t = tt;
bu = u;
bv = w;
ng = cross(e1, e2);
return true;
}
__device__ __forceinline__ bool slab(const float* b, const float ro[3],
const float inv[3], float tmax) {
float t0 = kRayEps, t1 = tmax;
#pragma unroll
for (int a = 0; a < 3; ++a) {
float lo = (b[a] - ro[a]) * inv[a];
float hi = (b[3 + a] - ro[a]) * inv[a];
if (lo > hi) {
float tmp = lo;
lo = hi;
hi = tmp;
}
t0 = fmaxf(t0, lo);
t1 = fminf(t1, hi);
}
return t0 <= t1;
}
__device__ __forceinline__ void inv_dir(float3 rd, float inv[3]) {
float d;
d = rd.x; if (fabsf(d) < 1e-12f) d = copysignf(1e-12f, d); inv[0] = 1.0f / d;
d = rd.y; if (fabsf(d) < 1e-12f) d = copysignf(1e-12f, d); inv[1] = 1.0f / d;
d = rd.z; if (fabsf(d) < 1e-12f) d = copysignf(1e-12f, d); inv[2] = 1.0f / d;
}
__device__ int bvh_closest(const DevScene& sc, float3 ro, float3 rd,
float tmin, float& tbest, float& bu, float& bv,
float3& ngbest) {
float roa[3] = {ro.x, ro.y, ro.z};
float dira[3] = {rd.x, rd.y, rd.z};
float inv[3];
inv_dir(rd, inv);
int stack[kStack];
int sp = 0;
stack[sp++] = 0;
int best = -1;
while (sp > 0) {
int nid = stack[--sp];
if (!slab(&sc.nf[nid * 6], roa, inv, tbest)) continue;
const int* n = &sc.ni[nid * 3];
if (n[2] & 1) {
for (int f = n[0]; f < n[0] + n[1]; ++f) {
float t, u, v;
float3 ng;
if (tri_hit(&sc.tris[f * 9], ro, rd, tmin, tbest, t, u, v, ng)) {
tbest = t;
bu = u;
bv = v;
ngbest = ng;
best = f;
}
}
} else if (sp + 2 <= kStack) {
int axis = n[2] >> 1;
int near = (dira[axis] >= 0.0f) ? n[0] : n[1];
int far = (dira[axis] >= 0.0f) ? n[1] : n[0];
stack[sp++] = far;
stack[sp++] = near;
}
}
return best;
}
__device__ bool bvh_occluded(const DevScene& sc, float3 ro, float3 rd,
float tmax) {
float roa[3] = {ro.x, ro.y, ro.z};
float inv[3];
inv_dir(rd, inv);
int stack[kStack];
int sp = 0;
stack[sp++] = 0;
while (sp > 0) {
int nid = stack[--sp];
if (!slab(&sc.nf[nid * 6], roa, inv, tmax)) continue;
const int* n = &sc.ni[nid * 3];
if (n[2] & 1) {
for (int f = n[0]; f < n[0] + n[1]; ++f) {
float t, u, v;
float3 ng;
if (tri_hit(&sc.tris[f * 9], ro, rd, kRayEps, tmax, t, u, v, ng))
return true;
}
} else if (sp + 2 <= kStack) {
stack[sp++] = n[0];
stack[sp++] = n[1];
}
}
return false;
}
__device__ __forceinline__ int cdf_pick(const float* cdf, int n, float r) {
int lo = 0, hi = n - 1;
while (lo < hi) {
int mid = (lo + hi) >> 1;
if (cdf[mid] < r) lo = mid + 1; else hi = mid;
}
return lo;
}
// Bilinear fetch with repeat wrap over a flat texel block.
__device__ __forceinline__ void bilinear(const float* block, int off, int W,
int H, float u, float v, float rgb[3],
int idx4[4], float w4[4]) {
float uu = u * (float)W - 0.5f;
float vv = v * (float)H - 0.5f;
float fx = uu - floorf(uu);
float fy = vv - floorf(vv);
int x0 = (int)floorf(uu), y0 = (int)floorf(vv);
int x0w = ((x0 % W) + W) % W;
int x1w = (((x0 + 1) % W) + W) % W;
int y0w = ((y0 % H) + H) % H;
int y1w = (((y0 + 1) % H) + H) % H;
idx4[0] = off + y0w * W + x0w; w4[0] = (1.0f - fx) * (1.0f - fy);
idx4[1] = off + y0w * W + x1w; w4[1] = fx * (1.0f - fy);
idx4[2] = off + y1w * W + x0w; w4[2] = (1.0f - fx) * fy;
idx4[3] = off + y1w * W + x1w; w4[3] = fx * fy;
rgb[0] = rgb[1] = rgb[2] = 0.0f;
#pragma unroll
for (int i = 0; i < 4; ++i) {
const float* t = &block[idx4[i] * 3];
rgb[0] += w4[i] * t[0];
rgb[1] += w4[i] * t[1];
rgb[2] += w4[i] * t[2];
}
}
__device__ __forceinline__ void face_uv(const DevScene& sc, int face,
float bu, float bv, float& u,
float& v) {
const float* U = &sc.uvs[face * 6];
float w0 = 1.0f - bu - bv;
u = w0 * U[0] + bu * U[2] + bv * U[4];
v = w0 * U[1] + bu * U[3] + bv * U[5];
}
__device__ __forceinline__ void sample_albedo(const DevScene& sc, int m,
int face, float bu, float bv,
float rgb[3], int idx4[4],
float w4[4]) {
float u, v;
face_uv(sc, face, bu, bv, u, v);
const int* h = &sc.thdr[m * 3];
bilinear(sc.tex, h[0], h[1], h[2], u, v, rgb, idx4, w4);
}
__device__ __forceinline__ void sample_emission(const DevScene& sc, int m,
int face, float bu, float bv,
float rgb[3], int idx4[4],
float w4[4]) {
float u, v;
face_uv(sc, face, bu, bv, u, v);
const int* h = &sc.ehdr[m * 3];
bilinear(sc.etex, h[0], h[1], h[2], u, v, rgb, idx4, w4);
}
// ----------------------------------------------------------- environment map
__device__ __forceinline__ void dir_to_equirect(float3 d, float& u, float& v) {
float phi = atan2f(d.z, d.x);
float theta = acosf(fminf(fmaxf(d.y, -1.0f), 1.0f));
u = (phi + kPi) / (2.0f * kPi);
v = theta / kPi;
}
__device__ __forceinline__ float3 equirect_to_dir(float u, float v) {
float phi = u * 2.0f * kPi - kPi;
float theta = v * kPi;
float st = sinf(theta);
return f3(st * cosf(phi), cosf(theta), st * sinf(phi));
}
__device__ __forceinline__ float env_pdf(const DevScene& sc, float3 d) {
float u, v;
dir_to_equirect(d, u, v);
int x = min(sc.ew - 1, (int)(u * sc.ew));
int y = min(sc.eh - 1, (int)(v * sc.eh));
float st = fmaxf(sinf((y + 0.5f) * kPi / sc.eh), 1e-4f);
float p_img = sc.epdf[y * sc.ew + x];
float p_tab = p_img * (float)(sc.ew * sc.eh) / (2.0f * kPi * kPi * st);
return 0.5f * p_tab + 0.5f * (1.0f / (4.0f * kPi));
}
__device__ __forceinline__ void env_fetch(const DevScene& sc, float3 d,
float rgb[3], int idx4[4],
float w4[4]) {
float u, v;
dir_to_equirect(d, u, v);
v = fminf(fmaxf(v, 0.5f / sc.eh), 1.0f - 0.5f / sc.eh);
bilinear(sc.env, 0, sc.ew, sc.eh, u, v, rgb, idx4, w4);
}
// ------------------------------------------------------------------- GGX
__device__ __forceinline__ float ggx_lambda(float a2, float cs) {
cs = fabsf(cs);
float c2 = cs * cs;
float t2 = fmaxf(0.0f, 1.0f - c2) / fmaxf(c2, 1e-12f);
return 0.5f * (-1.0f + sqrtf(1.0f + a2 * t2));
}
__device__ __forceinline__ float ggx_d(float a2, float ch) {
float d = ch * ch * (a2 - 1.0f) + 1.0f;
return a2 / fmaxf(kPi * d * d, 1e-20f);
}
__device__ __forceinline__ float3 ggx_sample_vndf(float3 wi, float alpha,
float u1, float u2) {
float3 vh = normalize(f3(alpha * wi.x, alpha * wi.y, wi.z));
float lensq = vh.x * vh.x + vh.y * vh.y;
float3 T1 = lensq > 1e-12f ? f3(-vh.y, vh.x, 0.0f) * rsqrtf(lensq)
: f3(1.0f, 0.0f, 0.0f);
float3 T2 = cross(vh, T1);
float r = sqrtf(u1);
float phi = 2.0f * kPi * u2;
float t1 = r * cosf(phi);
float t2 = r * sinf(phi);
float s = 0.5f * (1.0f + vh.z);
t2 = (1.0f - s) * sqrtf(fmaxf(0.0f, 1.0f - t1 * t1)) + s * t2;
float3 nh = T1 * t1 + T2 * t2 +
vh * sqrtf(fmaxf(0.0f, 1.0f - t1 * t1 - t2 * t2));
return normalize(f3(alpha * nh.x, alpha * nh.y, fmaxf(1e-6f, nh.z)));
}
__device__ __forceinline__ float ggx_pdf(float a2, float3 wi, float3 wo) {
float3 h = normalize(wi + wo);
float ch = fmaxf(h.z, 1e-6f);
float wih = fmaxf(dot(wi, h), 1e-6f);
float g1 = 1.0f / (1.0f + ggx_lambda(a2, wi.z));
return g1 * ggx_d(a2, ch) * wih / fmaxf(wi.z, 1e-6f) / (4.0f * wih);
}
// f_spec * cos_o for a GGX lobe with Fresnel factor Fc (already evaluated):
// D * Fc * G2 / (4 wi.z). The caller divides by pdf or folds geometry.
__device__ __forceinline__ float ggx_spec_cos(float a2, float3 wi, float3 wo,
float& sgl_out) {
float3 h = normalize(wi + wo);
sgl_out = 0.0f;
float m = fminf(fmaxf(1.0f - fmaxf(dot(wi, h), 0.0f), 0.0f), 1.0f);
float m2 = m * m;
sgl_out = m2 * m2 * m;
float G2 = 1.0f / (1.0f + ggx_lambda(a2, wi.z) + ggx_lambda(a2, wo.z));
return ggx_d(a2, fmaxf(h.z, 1e-6f)) * G2 / (4.0f * fmaxf(wi.z, 1e-6f));
}
__device__ __forceinline__ float fresnel_dielectric(float cos_i, float eta) {
// eta = n2/n1
float s2 = (1.0f - cos_i * cos_i) / (eta * eta);
if (s2 >= 1.0f) return 1.0f;
float cos_t = sqrtf(1.0f - s2);
float rs = (cos_i - eta * cos_t) / (cos_i + eta * cos_t);
float rp = (eta * cos_i - cos_t) / (eta * cos_i + cos_t);
return 0.5f * (rs * rs + rp * rp);
}
__device__ __forceinline__ float schlick_s(float cos_h) {
float m = fminf(fmaxf(1.0f - cos_h, 0.0f), 1.0f);
float m2 = m * m;
return m2 * m2 * m;
}
__device__ __forceinline__ float mis_w(float pa, float pb) {
return pa / fmaxf(pa + pb, 1e-20f);
}
__device__ __forceinline__ bool nee_capable(int mt) {
return mt == kDiffuse || mt == kConductor || mt == kPlastic;
}
// ------------------------------------------------------------- path tracing
__device__ __forceinline__ void scatter_buf(float* shared_buf, float* global_buf,
int idx, int c, float v) {
if (shared_buf) atomicAdd(&shared_buf[idx * 3 + c], v);
else atomicAdd(&global_buf[idx * 3 + c], v);
}
struct Factor {
float val[3];
float dc[3];
int fi[4];
float fw[4];
};
// One radiance term: trAcc * (prod of nk factors, tf last when non-null) *
// S * E, with E from an emission footprint (e_env=false), an env footprint
// (e_env=true), or plain (ei null). dsa/dss are the medium log-derivative
// sums for this term (0 when no medium).
template <bool GRAD>
__device__ void add_term(const Factor* fs, int nk, const float T[3],
const float* tf, float S, const float E[3],
const int* ei, const float* ew, bool e_env,
const float trAcc[3], float dsa, const float dss[3],
float3& acc, const GCtx& g) {
float P[3] = {T[0], T[1], T[2]};
if (tf) {
P[0] *= tf[0];
P[1] *= tf[1];
P[2] *= tf[2];
}
if (!GRAD) {
acc.x += P[0] * S * E[0];
acc.y += P[1] * S * E[1];
acc.z += P[2] * S * E[2];
return;
}
// E-side gradients
if (ei) {
for (int c = 0; c < 3; ++c) {
float base = g.gs[c] * P[c] * S;
#pragma unroll
for (int i = 0; i < 4; ++i) {
if (e_env) atomicAdd(&g.g_env[ei[i] * 3 + c], base * ew[i]);
else scatter_buf(g.s_get, g.g_etex, ei[i], c, base * ew[i]);
}
}
}
// medium sigma gradients: g * term * dln
if (g.s_gm && (dsa != 0.0f || dss[0] != 0.0f || dss[1] != 0.0f ||
dss[2] != 0.0f)) {
for (int c = 0; c < 3; ++c) {
float term = g.gs[c] * P[c] * S * E[c];
atomicAdd(&g.s_gm[c], term * dsa);
atomicAdd(&g.s_gm[3 + c], term * dss[c]);
}
}
// albedo texel gradients via exclusion products, scaled by trAcc
if (nk <= 0) return;
float suf[kMaxBounces + 1][3];
suf[nk][0] = suf[nk][1] = suf[nk][2] = 1.0f;
for (int i = nk - 1; i >= 0; --i)
for (int c = 0; c < 3; ++c) suf[i][c] = suf[i + 1][c] * fs[i].val[c];
float pref[3] = {1.0f, 1.0f, 1.0f};
for (int j = 0; j < nk; ++j) {
for (int c = 0; c < 3; ++c) {
if (fs[j].dc[c] != 0.0f) {
float base = g.gs[c] * E[c] * S * trAcc[c] * pref[c] *
suf[j + 1][c] * fs[j].dc[c];
#pragma unroll
for (int i = 0; i < 4; ++i)
scatter_buf(g.s_gt, g.g_tex, fs[j].fi[i], c, base * fs[j].fw[i]);
}
pref[c] *= fs[j].val[c];
}
}
}
template <bool GRAD>
__device__ void trace_path(const DevScene& sc, float3 ro, float3 rd,
curandStatePhilox4_32_10_t& st, int B, int mode,
float3& acc, const GCtx& g) {
float T[3] = {1.0f, 1.0f, 1.0f}; // includes bsdf factors AND trAcc
float trAcc[3] = {1.0f, 1.0f, 1.0f};
Factor fs[kMaxBounces];
int nk = 0;
float prev_pdf = 0.0f;
bool prev_delta = true;
bool has_env = sc.env != nullptr;
float Dtot = 0.0f; // medium distance so far
int Nsc = 0; // medium scatter events so far
float sa[3] = {0, 0, 0}, ss[3] = {0, 0, 0}, stt[3] = {0, 0, 0};
if (sc.has_med) {
for (int c = 0; c < 3; ++c) {
sa[c] = sc.med_sa[c];
ss[c] = fmaxf(sc.med_ss[c], 1e-8f);
stt[c] = sa[c] + ss[c];
}
}
auto med_dsa = [&](float dterm) { return sc.has_med ? -(Dtot + dterm) : 0.0f; };
for (int k = 0; k < B; ++k) {
float dmed = kEnvDist;
if (sc.has_med) {
float u = curand_uniform(&st); // in (0, 1]
dmed = -logf(fmaxf(u, 1e-12f)) / sc.med_sbar;
}
float tbest = kEnvDist;
float bu = 0.0f, bv = 0.0f;
float3 ng;
int face = bvh_closest(sc, ro, rd, kRayEps, tbest, bu, bv, ng);
// ----------------------------------------------------- medium vertex
if (sc.has_med && dmed < tbest) {
Dtot += dmed;
float3 x = ro + rd * dmed;
// event factor: sigma_s * exp(-sigma_t d) / (sbar * exp(-sbar d))
float denom = sc.med_sbar * expf(-sc.med_sbar * dmed);
if (nk >= kMaxBounces) break;
Factor& f = fs[nk++];
for (int c = 0; c < 3; ++c) {
f.val[c] = ss[c] * expf(-stt[c] * dmed) / denom;
f.dc[c] = 0.0f;
T[c] *= f.val[c];
}
#pragma unroll
for (int i = 0; i < 4; ++i) { f.fi[i] = 0; f.fw[i] = 0.0f; }
Nsc += 1;
// light NEE from the medium point (isotropic phase, no cosine at x)
bool draws_light = (mode != kModeBrdf) && sc.nl > 0 &&
(mode == kModeMis || k + 1 < B);
if (draws_light) {
float r1 = curand_uniform(&st);
float r2 = curand_uniform(&st);
float r3 = curand_uniform(&st);
int li = cdf_pick(sc.lcdf, sc.nl, r1);
int lface = sc.lf[li];
const float* lv = &sc.tris[lface * 9];
float3 lv0 = f3(lv[0], lv[1], lv[2]);
float3 le1 = f3(lv[3], lv[4], lv[5]) - lv0;
float3 le2 = f3(lv[6], lv[7], lv[8]) - lv0;
float su = sqrtf(r2);
float b0 = 1.0f - su, b1 = r3 * su;
float3 y = lv0 + le1 * b0 + le2 * b1;
float3 ln = normalize(cross(le1, le2));
float3 dvec = y - x;
float d2 = fmaxf(dot(dvec, dvec), 1e-12f);
float d = sqrtf(d2);
float3 wo_w = dvec * (1.0f / d);
if (dot(ln, dvec) > 0.0f) ln = neg(ln);
float cy = -dot(ln, wo_w);
if (cy > 1e-6f && d > kShadowEps * 2.0f &&
!bvh_occluded(sc, x, wo_w, d - kShadowEps)) {
int lm = sc.mats[lface];
float E[3];
int ei[4];
float ewt[4];
sample_emission(sc, lm, lface, b0, b1, E, ei, ewt);
float S = kInv4Pi * cy / d2 * sc.larea;
float trL[3];
float trm = 1.0f;
for (int c = 0; c < 3; ++c) trL[c] = expf(-stt[c] * d);
(void)trm;
float w = 1.0f;
if (mode == kModeMis) {
float p_lw = d2 / fmaxf(cy * sc.larea, 1e-12f);
w = mis_w(p_lw, kInv4Pi);
}
// fold shadow transmittance into the term factor
float tf[3] = {trL[0], trL[1], trL[2]};
float dss_t[3];
float dsa_t = med_dsa(d);
for (int c = 0; c < 3; ++c) dss_t[c] = dsa_t + Nsc / ss[c];
add_term<GRAD>(fs, nk, T, tf, S * w, E, ei, ewt, false, trAcc,
dsa_t, dss_t, acc, g);
}
}
// isotropic phase continuation
float p1 = curand_uniform(&st);
float p2 = curand_uniform(&st);
float z = 1.0f - 2.0f * p1;
float rxy = sqrtf(fmaxf(0.0f, 1.0f - z * z));
float ph = 2.0f * kPi * p2;
rd = f3(rxy * cosf(ph), z, rxy * sinf(ph));
ro = x;
prev_delta = false;
prev_pdf = kInv4Pi;
continue;
}
// --------------------------------------------------- surface / miss
if (sc.has_med && face >= 0) {
// survival ratio to the surface: exp(-sigma_t t) / exp(-sbar t)
Dtot += tbest;
float esb = expf(sc.med_sbar * tbest); // 1 / exp(-sbar t)
for (int c = 0; c < 3; ++c) {
float r = expf(-stt[c] * tbest) * esb;
trAcc[c] *= r;
T[c] *= r;
}
}
if (face < 0) {
if (has_env && !sc.has_med) {
float E[3];
int ei[4];
float ewd[4];
env_fetch(sc, rd, E, ei, ewd);
float w = 1.0f;
if (mode == kModeMis && !prev_delta)
w = mis_w(prev_pdf, env_pdf(sc, rd));
if (mode != kModeNee || prev_delta) {
float z3[3] = {0, 0, 0};
add_term<GRAD>(fs, nk, T, nullptr, w, E, ei, ewd, true, trAcc,
0.0f, z3, acc, g);
}
}
break;
}
int m = sc.mats[face];
int mt = sc.mtype[m];
float3 x = ro + rd * tbest;
float3 n = normalize(ng);
bool backface = dot(n, rd) > 0.0f;
if (backface) n = neg(n);
float am[3];
int idx4[4];
float w4[4];
sample_albedo(sc, m, face, bu, bv, am, idx4, w4);
// emission gather
{
float E[3];
int ei[4];
float ewt[4];
sample_emission(sc, m, face, bu, bv, E, ei, ewt);
if (E[0] > 0.0f || E[1] > 0.0f || E[2] > 0.0f) {
float w = 1.0f;
bool add = true;
if (mode == kModeNee) {
add = (k == 0);
} else if (mode == kModeMis && !prev_delta && sc.nl > 0) {
float cy = fabsf(dot(normalize(ng), rd));
float p_l = (tbest * tbest) / fmaxf(cy * sc.larea, 1e-12f);
w = mis_w(prev_pdf, p_l);
}
if (add) {
float dss_t[3];
float dsa_t = med_dsa(0.0f);
for (int c = 0; c < 3; ++c)
dss_t[c] = sc.has_med ? dsa_t + Nsc / ss[c] : 0.0f;
add_term<GRAD>(fs, nk, T, nullptr, w, E, ei, ewt, false, trAcc,
dsa_t, dss_t, acc, g);
}
}
}
// ---------------- smooth dielectric: delta lobes
if (mt == kDielectric) {
float c1 = curand_uniform(&st);
float c2 = curand_uniform(&st);
float c3 = curand_uniform(&st);
(void)c2;
(void)c3;
float eta_r = backface ? sc.mior[m] : 1.0f / sc.mior[m]; // n1/n2
float ci = -dot(rd, n);
float F = fresnel_dielectric(ci, 1.0f / eta_r);
float3 nd;
if (c1 < F) {
nd = rd + n * (2.0f * ci);
ro = x + n * kRayEps;
} else {
float s2 = eta_r * eta_r * (1.0f - ci * ci);
float ct = sqrtf(fmaxf(0.0f, 1.0f - s2));
nd = rd * eta_r + n * (eta_r * ci - ct);
ro = x - n * kRayEps;
}
rd = normalize(nd);
if (nk < kMaxBounces) {
Factor& f = fs[nk++];
for (int c = 0; c < 3; ++c) { f.val[c] = 1.0f; f.dc[c] = 0.0f; }
#pragma unroll
for (int i = 0; i < 4; ++i) { f.fi[i] = idx4[i]; f.fw[i] = w4[i]; }
}
prev_delta = true;
prev_pdf = 0.0f;
continue;
}
// local frame
float3 tang, bit;
onb(n, tang, bit);
float3 wi_w = neg(rd);
float3 wi = f3(dot(wi_w, tang), dot(wi_w, bit), dot(wi_w, n));
wi.z = fmaxf(wi.z, 1e-6f);
float alpha = fmaxf(sc.mrough[m], 0.01f);
float a2 = alpha * alpha;
// ---------------- rough dielectric: BSDF-sampled only
if (mt == kRoughDielectric) {
float c1 = curand_uniform(&st);
float c2 = curand_uniform(&st);
float c3 = curand_uniform(&st);
float3 h = ggx_sample_vndf(wi, alpha, c1, c2);
float cih = dot(wi, h);
float eta_r = backface ? sc.mior[m] : 1.0f / sc.mior[m]; // n1/n2
float F = fresnel_dielectric(fmaxf(cih, 1e-6f), 1.0f / eta_r);
float3 wo;
bool transmit = false;
if (c3 < F) {
wo = h * (2.0f * cih) - wi;
if (wo.z <= 1e-6f) break;
} else {
float s2 = eta_r * eta_r * (1.0f - cih * cih);
if (s2 >= 1.0f) { // numerical TIR guard
wo = h * (2.0f * cih) - wi;
if (wo.z <= 1e-6f) break;
} else {
float ct = sqrtf(1.0f - s2);
wo = neg(wi) * eta_r + h * (eta_r * cih - ct);
if (wo.z >= -1e-6f) break;
transmit = true;
}
}
float li = ggx_lambda(a2, wi.z);
float lo = ggx_lambda(a2, wo.z);
float gw = (1.0f + li) / (1.0f + li + lo); // G2/G1
if (nk < kMaxBounces) {
Factor& f = fs[nk++];
for (int c = 0; c < 3; ++c) { f.val[c] = gw; f.dc[c] = 0.0f; }
#pragma unroll
for (int i = 0; i < 4; ++i) { f.fi[i] = idx4[i]; f.fw[i] = w4[i]; }
T[0] *= gw;
T[1] *= gw;
T[2] *= gw;
}
rd = normalize(tang * wo.x + bit * wo.y + n * wo.z);
ro = transmit ? x - n * kRayEps : x + n * kRayEps;
prev_delta = true; // no NEE partner: gathers take w = 1
prev_pdf = 0.0f;
continue;
}
// ---------------- light NEE (diffuse / conductor / plastic)
if ((mode != kModeBrdf) && sc.nl > 0 &&
(mode == kModeMis || k + 1 < B)) {
float r1 = curand_uniform(&st);
float r2 = curand_uniform(&st);
float r3 = curand_uniform(&st);
int li = cdf_pick(sc.lcdf, sc.nl, r1);
int lface = sc.lf[li];
const float* lv = &sc.tris[lface * 9];
float3 lv0 = f3(lv[0], lv[1], lv[2]);
float3 le1 = f3(lv[3], lv[4], lv[5]) - lv0;
float3 le2 = f3(lv[6], lv[7], lv[8]) - lv0;
float su = sqrtf(r2);
float b0 = 1.0f - su, b1 = r3 * su;
float3 y = lv0 + le1 * b0 + le2 * b1;
float3 ln = normalize(cross(le1, le2));
float3 dvec = y - x;
float d2 = fmaxf(dot(dvec, dvec), 1e-12f);
float d = sqrtf(d2);
float3 wo_w = dvec * (1.0f / d);
if (dot(ln, dvec) > 0.0f) ln = neg(ln);
float cx = dot(n, wo_w);
float cy = -dot(ln, wo_w);
if (cx > 1e-6f && cy > 1e-6f && d > kShadowEps * 2.0f &&
!bvh_occluded(sc, x + n * kRayEps, wo_w, d - kShadowEps)) {
int lm = sc.mats[lface];
float3 wo = f3(dot(wo_w, tang), dot(wo_w, bit), cx);
float S_geo = cx * cy / d2 * sc.larea;
float tf_val[3], tf_dc[3];
float S = S_geo;
float p_bw = 0.0f;
if (mt == kDiffuse) {
S = S_geo * kInvPi;
for (int c = 0; c < 3; ++c) { tf_val[c] = am[c]; tf_dc[c] = 1.0f; }
p_bw = fmaxf(wo.z, 0.0f) * kInvPi;
} else if (mt == kConductor) {
float sgl;
float gg = ggx_spec_cos(a2, wi, wo, sgl) / fmaxf(wo.z, 1e-6f);
// gg here = D G2 / (4 wi.z wo.z); contribution f*cos = gg*wo.z
S = S_geo * gg;
for (int c = 0; c < 3; ++c) {
tf_val[c] = am[c] * (1.0f - sgl) + sgl;
tf_dc[c] = 1.0f - sgl;
}
p_bw = ggx_pdf(a2, wi, wo);
} else { // plastic
float sgl;
float speco = ggx_spec_cos(a2, wi, wo, sgl); // D G2 / (4 wi.z)
float Fc = kF0Coat + (1.0f - kF0Coat) * sgl;
float spec_f = Fc * speco / fmaxf(wo.z, 1e-6f);
for (int c = 0; c < 3; ++c) {
tf_val[c] = am[c] * kInvPi + spec_f;
tf_dc[c] = kInvPi;
}
p_bw = 0.5f * fmaxf(wo.z, 0.0f) * kInvPi + 0.5f * ggx_pdf(a2, wi, wo);
}
float w = 1.0f;
if (mode == kModeMis) {
float p_lw = d2 / fmaxf(cy * sc.larea, 1e-12f);
w = mis_w(p_lw, p_bw);
}
float E[3];
int ei[4];
float ewt[4];
sample_emission(sc, lm, lface, b0, b1, E, ei, ewt);
float dsa_t = med_dsa(d);
float dss_t[3] = {0, 0, 0};
if (sc.has_med) {
for (int c = 0; c < 3; ++c) {
tf_val[c] *= expf(-stt[c] * d);
tf_dc[c] *= expf(-stt[c] * d);
dss_t[c] = dsa_t + Nsc / ss[c];
}
}
if (nk < kMaxBounces) {
Factor& f = fs[nk];
for (int c = 0; c < 3; ++c) { f.val[c] = tf_val[c]; f.dc[c] = tf_dc[c]; }
#pragma unroll
for (int i = 0; i < 4; ++i) { f.fi[i] = idx4[i]; f.fw[i] = w4[i]; }
add_term<GRAD>(fs, nk + 1, T, f.val, S * w, E, ei, ewt, false,
trAcc, dsa_t, dss_t, acc, g);
}
}
}
// ---------------- environment NEE (MIS mode only)
if (mode == kModeMis && has_env) {
float e1 = curand_uniform(&st);
float e2 = curand_uniform(&st);
float e3 = curand_uniform(&st);
float3 wo_w;
if (e1 < 0.5f) {
int y = cdf_pick(sc.ecdf_m, sc.eh, e2);
int xcol = cdf_pick(&sc.ecdf_c[y * sc.ew], sc.ew, e3);
float u = (xcol + 0.5f) / sc.ew;
float v = (y + 0.5f) / sc.eh;
wo_w = equirect_to_dir(u, v);
} else {
float z = 1.0f - 2.0f * e2;
float rxy = sqrtf(fmaxf(0.0f, 1.0f - z * z));
float ph = 2.0f * kPi * e3;
wo_w = f3(rxy * cosf(ph), z, rxy * sinf(ph));
}
float cx = dot(n, wo_w);
if (cx > 1e-6f &&
!bvh_occluded(sc, x + n * kRayEps, wo_w, kEnvDist)) {
float p = env_pdf(sc, wo_w);
float3 wo = f3(dot(wo_w, tang), dot(wo_w, bit), cx);
float tf_val[3], tf_dc[3];
float S;
float p_bw;
if (mt == kDiffuse) {
S = cx * kInvPi / p;
for (int c = 0; c < 3; ++c) { tf_val[c] = am[c]; tf_dc[c] = 1.0f; }
p_bw = fmaxf(wo.z, 0.0f) * kInvPi;
} else if (mt == kConductor) {
float sgl;
float speco = ggx_spec_cos(a2, wi, wo, sgl); // D G2 / (4 wi.z)
S = speco / p;
for (int c = 0; c < 3; ++c) {
tf_val[c] = am[c] * (1.0f - sgl) + sgl;
tf_dc[c] = 1.0f - sgl;
}
p_bw = ggx_pdf(a2, wi, wo);
} else { // plastic
float sgl;
float speco = ggx_spec_cos(a2, wi, wo, sgl);
float Fc = kF0Coat + (1.0f - kF0Coat) * sgl;
S = cx / p;
float spec_f = Fc * speco / fmaxf(cx, 1e-6f);
for (int c = 0; c < 3; ++c) {
tf_val[c] = am[c] * kInvPi + spec_f;
tf_dc[c] = kInvPi;
}
p_bw = 0.5f * fmaxf(wo.z, 0.0f) * kInvPi + 0.5f * ggx_pdf(a2, wi, wo);
}
float w = mis_w(p, p_bw);
float E[3];
int ei[4];
float ewt[4];
env_fetch(sc, wo_w, E, ei, ewt);
float z3[3] = {0, 0, 0};
if (nk < kMaxBounces) {
Factor& f = fs[nk];
for (int c = 0; c < 3; ++c) { f.val[c] = tf_val[c]; f.dc[c] = tf_dc[c]; }
#pragma unroll
for (int i = 0; i < 4; ++i) { f.fi[i] = idx4[i]; f.fw[i] = w4[i]; }
add_term<GRAD>(fs, nk + 1, T, f.val, S * w, E, ei, ewt, true,
trAcc, 0.0f, z3, acc, g);
}
}
}
// ---------------- BSDF continuation
float c1 = curand_uniform(&st);
float c2 = curand_uniform(&st);
float c3 = curand_uniform(&st);
float3 wo;
float fv[3], fdc[3];
if (mt == kDiffuse) {
float rr = sqrtf(c1);
float phi = 2.0f * kPi * c2;
wo = f3(rr * cosf(phi), rr * sinf(phi), sqrtf(fmaxf(0.0f, 1.0f - c1)));
prev_pdf = fmaxf(wo.z, 1e-8f) * kInvPi;
for (int c = 0; c < 3; ++c) { fv[c] = am[c]; fdc[c] = 1.0f; }
} else if (mt == kConductor) {
float3 h = ggx_sample_vndf(wi, alpha, c1, c2);
float wih = dot(wi, h);
wo = h * (2.0f * wih) - wi;
if (wo.z <= 1e-6f) break;
float sgl = schlick_s(fmaxf(wih, 0.0f));
float li = ggx_lambda(a2, wi.z);
float lo = ggx_lambda(a2, wo.z);
float gw = (1.0f + li) / (1.0f + li + lo);
prev_pdf = ggx_pdf(a2, wi, wo);
for (int c = 0; c < 3; ++c) {
fv[c] = (am[c] * (1.0f - sgl) + sgl) * gw;
fdc[c] = (1.0f - sgl) * gw;
}
} else { // plastic: 50/50 lobe mixture
if (c3 < 0.5f) {
float rr = sqrtf(c1);
float phi = 2.0f * kPi * c2;
wo = f3(rr * cosf(phi), rr * sinf(phi),
sqrtf(fmaxf(0.0f, 1.0f - c1)));
} else {
float3 h = ggx_sample_vndf(wi, alpha, c1, c2);
wo = h * (2.0f * dot(wi, h)) - wi;
}
if (wo.z <= 1e-6f) break;
float pdf = 0.5f * wo.z * kInvPi + 0.5f * ggx_pdf(a2, wi, wo);
prev_pdf = fmaxf(pdf, 1e-10f);
float sgl;
float speco = ggx_spec_cos(a2, wi, wo, sgl);
float Fc = kF0Coat + (1.0f - kF0Coat) * sgl;
float spec_f = Fc * speco / fmaxf(wo.z, 1e-6f);
float scale = wo.z / prev_pdf;
for (int c = 0; c < 3; ++c) {
fv[c] = (am[c] * kInvPi + spec_f) * scale;
fdc[c] = kInvPi * scale;
}
}
prev_delta = false;
rd = normalize(tang * wo.x + bit * wo.y + n * wo.z);
ro = x + n * kRayEps;
if (nk < kMaxBounces) {
Factor& f = fs[nk++];
for (int c = 0; c < 3; ++c) { f.val[c] = fv[c]; f.dc[c] = fdc[c]; }
#pragma unroll
for (int i = 0; i < 4; ++i) { f.fi[i] = idx4[i]; f.fw[i] = w4[i]; }
}
T[0] *= fv[0];
T[1] *= fv[1];
T[2] *= fv[2];
}
}
__device__ __forceinline__ float3 camera_ray(const DevCam& cam, int px, int py,
int W, int H, float jx, float jy) {
float nx = 2.0f * ((px + jx) / (float)W) - 1.0f;
float ny = 1.0f - 2.0f * ((py + jy) / (float)H);
float3 d = f3(cam.f[0] + nx * cam.r[0] + ny * cam.u[0],
cam.f[1] + nx * cam.r[1] + ny * cam.u[1],
cam.f[2] + nx * cam.r[2] + ny * cam.u[2]);
return normalize(d);
}
__global__ void k_forward(DevScene sc, DevCam cam, int H, int W, int spp,
int B, int mode, unsigned long long seed,
float* img) {
int pid = blockIdx.x * blockDim.x + threadIdx.x;
if (pid >= H * W) return;
int px = pid % W, py = pid / W;
float3 ro = f3(cam.p[0], cam.p[1], cam.p[2]);
float3 acc = f3(0.0f, 0.0f, 0.0f);
GCtx g = {};
for (int s = 0; s < spp; ++s) {
curandStatePhilox4_32_10_t st;
curand_init(seed, (unsigned long long)pid * spp + s, 0, &st);
float jx = curand_uniform(&st);
float jy = curand_uniform(&st);
float3 rd = camera_ray(cam, px, py, W, H, jx, jy);
trace_path<false>(sc, ro, rd, st, B, mode, acc, g);
}
float inv_spp = 1.0f / (float)spp;
img[pid * 3 + 0] = acc.x * inv_spp;
img[pid * 3 + 1] = acc.y * inv_spp;
img[pid * 3 + 2] = acc.z * inv_spp;
}
__global__ void k_backward(DevScene sc, DevCam cam, int H, int W, int spp,
int B, int mode, unsigned long long seed,
const float* gimg, float* g_tex, float* g_etex,
float* g_env, float* g_med) {
extern __shared__ float smem[];
bool staged_t = sc.nt <= kSharedTexels;
bool staged_e = sc.net <= kSharedEmiTexels;
float* s_gt = staged_t ? smem : nullptr;
int off = staged_t ? sc.nt * 3 : 0;
float* s_get = staged_e ? smem + off : nullptr;
if (staged_e) off += sc.net * 3;
float* s_gm = smem + off; // [6]
int total = off + 6;
for (int i = threadIdx.x; i < total; i += blockDim.x) smem[i] = 0.0f;
__syncthreads();
int pid = blockIdx.x * blockDim.x + threadIdx.x;
if (pid < H * W) {
int px = pid % W, py = pid / W;
float inv_spp = 1.0f / (float)spp;
float gs[3] = {gimg[pid * 3 + 0] * inv_spp, gimg[pid * 3 + 1] * inv_spp,
gimg[pid * 3 + 2] * inv_spp};
GCtx g;
g.gs = gs;
g.g_tex = g_tex;
g.s_gt = s_gt;
g.g_etex = g_etex;
g.s_get = s_get;
g.g_env = g_env;
g.s_gm = sc.has_med ? s_gm : nullptr;
float3 ro = f3(cam.p[0], cam.p[1], cam.p[2]);
float3 acc = f3(0.0f, 0.0f, 0.0f);
for (int s = 0; s < spp; ++s) {
curandStatePhilox4_32_10_t st;
curand_init(seed, (unsigned long long)pid * spp + s, 0, &st);
float jx = curand_uniform(&st);
float jy = curand_uniform(&st);
float3 rd = camera_ray(cam, px, py, W, H, jx, jy);
trace_path<true>(sc, ro, rd, st, B, mode, acc, g);
}
}
__syncthreads();
if (staged_t) {
for (int i = threadIdx.x; i < sc.nt * 3; i += blockDim.x)
if (s_gt[i] != 0.0f) atomicAdd(&g_tex[i], s_gt[i]);
}
if (staged_e) {
for (int i = threadIdx.x; i < sc.net * 3; i += blockDim.x)
if (s_get[i] != 0.0f) atomicAdd(&g_etex[i], s_get[i]);
}
if (sc.has_med) {
for (int i = threadIdx.x; i < 6; i += blockDim.x)
if (s_gm[i] != 0.0f) atomicAdd(&g_med[i], s_gm[i]);
}
}
DevScene make_scene(const PtdSceneArgs& a) {
DevScene sc;
sc.tris = a.tris;
sc.mats = a.mat_ids;
sc.uvs = a.uvs;
sc.nf = a.nodes_f;
sc.ni = a.nodes_i;
sc.n_nodes = a.n_nodes;
sc.lf = a.light_faces;
sc.lcdf = a.light_cdf;
sc.nl = a.n_lights;
sc.larea = a.total_light_area;
sc.tex = a.tex;
sc.thdr = a.tex_hdr;
sc.nt = a.n_texels;
sc.etex = a.emi_tex;
sc.ehdr = a.emi_hdr;
sc.net = a.n_emi_texels;
sc.mtype = a.mat_type;
sc.mrough = a.mat_rough;
sc.mior = a.mat_ior;
sc.nm = a.n_mats;
sc.med_sa = a.med_sa;
sc.med_ss = a.med_ss;
sc.med_sbar = a.med_sbar;
sc.has_med = a.has_med;
sc.env = a.env;
sc.ew = a.env_w;
sc.eh = a.env_h;
sc.ecdf_m = a.env_cdf_m;
sc.ecdf_c = a.env_cdf_c;
sc.epdf = a.env_pdf;
return sc;
}
DevCam make_cam(const float* cam) {
DevCam c;
for (int i = 0; i < 3; ++i) {
c.p[i] = cam[i];
c.f[i] = cam[3 + i];
c.r[i] = cam[6 + i];
c.u[i] = cam[9 + i];
}
return c;
}
} // namespace
extern "C" void ptd_forward_launch(const PtdSceneArgs* args, const float* cam,
int H, int W, int spp, int max_bounces,
int mode, long long seed, float* image,
cudaStream_t stream) {
DevScene sc = make_scene(*args);
DevCam dc = make_cam(cam);
int blocks = (H * W + kThreads - 1) / kThreads;
k_forward<<<blocks, kThreads, 0, stream>>>(
sc, dc, H, W, spp, max_bounces, mode, (unsigned long long)seed, image);
}
extern "C" void ptd_backward_launch(const PtdSceneArgs* args, const float* cam,
int H, int W, int spp, int max_bounces,
int mode, long long seed,
const float* grad_image, float* grad_tex,
float* grad_emi_tex, float* grad_env,
float* grad_med, cudaStream_t stream) {
DevScene sc = make_scene(*args);
DevCam dc = make_cam(cam);
int blocks = (H * W + kThreads - 1) / kThreads;
size_t smem = 6 * sizeof(float);
if (args->n_texels <= kSharedTexels)
smem += (size_t)args->n_texels * 3 * sizeof(float);
if (args->n_emi_texels <= kSharedEmiTexels)
smem += (size_t)args->n_emi_texels * 3 * sizeof(float);
k_backward<<<blocks, kThreads, smem, stream>>>(
sc, dc, H, W, spp, max_bounces, mode, (unsigned long long)seed,
grad_image, grad_tex, grad_emi_tex, grad_env, grad_med);
}
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