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Forward renders a linear-radiance image with a megakernel path tracer:
Lambertian diffuse, GGX conductor (VNDF-sampled, height-correlated Smith),
smooth dielectric, rough plastic, and rough dielectric materials; area
lights with per-texel emission and an importance-sampled equirectangular
environment map; an optional homogeneous participating medium; multiple
importance sampling by default; per-texel albedo with bilinear filtering;
binned-SAH BVH. One thread owns one pixel, so the image is bitwise
deterministic.
Backward is exact path replay: sampling distributions depend only on
geometry, frozen material parameters (roughness, ior), the environment CDF
and medium rate (detached at Scene construction), and the counter-based
Philox stream, never on the differentiable parameters. Every radiance term
is a product of per-bounce factors that are affine in their vertex's
albedo texels (Schlick Fresnel is affine in F0), times a linear emission
or environment texel, with medium sigma-derivatives in closed form, so the
replay differentiates exactly and scatters through the bilinear-footprint
adjoint. render() gradients flow to albedo texels, emission texels,
environment texels, and medium sigmas. geometry_grad() adds
d(loss)/d(vertex positions) for direct lighting: a dual-number interior
term plus edge-sampled shadow and camera silhouette boundary terms.
from kernels import get_kernel
ptd = get_kernel("phanerozoic/pathtracer-diff", version=1, trust_remote_code=True)
scene = ptd.Scene(vertices, faces, material_ids, albedo, emission,
uvs=uvs, material_types=types, roughness=rough,
ior=ior, env=env_map)
cam = ptd.Camera(position=(2.78, 2.73, -8.0), look_at=(2.78, 2.73, 2.8))
img = ptd.render(scene, cam, 512, 512, spp=64)
img.sum().backward() # grads on albedo texels / emission / env texels
gv = ptd.geometry_grad(scene, cam, dL_dimage) # grads on vertices
"""
import math
import torch
from ._ops import ops
MAX_MATERIALS = 64
MAX_BOUNCES = 16
DIFFUSE, CONDUCTOR, DIELECTRIC, PLASTIC, ROUGH_DIELECTRIC = 0, 1, 2, 3, 4
_MODES = {"brdf": 0, "nee": 1, "mis": 2}
__all__ = ["Scene", "Camera", "render", "geometry_grad", "ops",
"MAX_MATERIALS", "MAX_BOUNCES", "DIFFUSE", "CONDUCTOR",
"DIELECTRIC", "PLASTIC", "ROUGH_DIELECTRIC"]
def _build_bvh(tris, leaf_size=4, sah_bins=16):
"""Binned-SAH BVH over [F, 9] triangles, built level-wise with fully
vectorized torch ops (segmented reductions + stable-sort partitioning),
so million-triangle scenes build in seconds. Returns (nodes_f [N, 6],
nodes_i [N, 3], order [F]). nodes_i rows are (left, right, axis << 1)
for internal nodes and (start, count, 1) for leaves; internal children
are the (lower, upper) coordinate halves along the split axis, so
traversal can visit the near child first."""
dev = "cuda" if torch.cuda.is_available() else "cpu"
tris = tris.to(torch.float32).to(dev)
F = tris.shape[0]
v = tris.reshape(F, 3, 3)
tlo = v.amin(dim=1)
thi = v.amax(dim=1)
cen = (tlo + thi) * 0.5
perm = torch.arange(F, device=dev)
# active segments: contiguous [start, end) ranges of perm, one per node
starts = torch.zeros(1, dtype=torch.long, device=dev)
ends = torch.full((1,), F, dtype=torch.long, device=dev)
ids = torch.zeros(1, dtype=torch.long, device=dev)
INF = float("inf")
nf_parts, ni_parts = [], [] # per-node rows appended in id order
n_nodes = 1
def half_area(lo, hi):
d = (hi - lo).clamp(min=0)
return d[..., 0] * d[..., 1] + d[..., 1] * d[..., 2] + \
d[..., 2] * d[..., 0]
while ids.numel() > 0:
A = ids.numel()
seg_len = ends - starts
total = int(seg_len.sum())
# active positions and per-position segment index
csum = torch.cumsum(seg_len, 0) - seg_len
pos = starts.repeat_interleave(seg_len) + \
(torch.arange(total, device=dev) -
csum.repeat_interleave(seg_len))
s = torch.arange(A, device=dev).repeat_interleave(seg_len)
tri = perm[pos]
# per-segment node bounds and centroid bounds
nlo = torch.full((A, 3), INF, device=dev)
nhi = torch.full((A, 3), -INF, device=dev)
clo = torch.full((A, 3), INF, device=dev)
chi = torch.full((A, 3), -INF, device=dev)
s3 = s.unsqueeze(1).expand(-1, 3)
nlo.scatter_reduce_(0, s3, tlo[tri], reduce="amin", include_self=True)
nhi.scatter_reduce_(0, s3, thi[tri], reduce="amax", include_self=True)
clo.scatter_reduce_(0, s3, cen[tri], reduce="amin", include_self=True)
chi.scatter_reduce_(0, s3, cen[tri], reduce="amax", include_self=True)
pad = 1e-5 * (1.0 + nlo.abs() + nhi.abs())
bounds = torch.cat([nlo - pad, nhi + pad], dim=1) # [A, 6]
leaf_mask = seg_len <= leaf_size
split_mask = ~leaf_mask
# choose axis (largest centroid extent) and bin the centroids
ext = (chi - clo).clamp(min=0)
axis = ext.argmax(dim=1) # [A]
ax_pos = axis[s]
coord = cen[tri].gather(1, ax_pos.unsqueeze(1)).squeeze(1)
seg_lo = clo.gather(1, axis.unsqueeze(1)).squeeze(1)[s]
seg_ext = ext.gather(1, axis.unsqueeze(1)).squeeze(1)[s]
t = (coord - seg_lo) / seg_ext.clamp(min=1e-30)
bin_i = (t * sah_bins).long().clamp(0, sah_bins - 1)
degen = seg_ext <= 1e-12 # all centroids equal on the axis
# per-(segment, bin) counts and bounds
key = s * sah_bins + bin_i
counts = torch.bincount(key, minlength=A * sah_bins) \
.reshape(A, sah_bins)
blo = torch.full((A * sah_bins, 3), INF, device=dev)
bhi = torch.full((A * sah_bins, 3), -INF, device=dev)
k3 = key.unsqueeze(1).expand(-1, 3)
blo.scatter_reduce_(0, k3, tlo[tri], reduce="amin", include_self=True)
bhi.scatter_reduce_(0, k3, thi[tri], reduce="amax", include_self=True)
blo = blo.reshape(A, sah_bins, 3)
bhi = bhi.reshape(A, sah_bins, 3)
# prefix (left) and suffix (right) running bounds and counts
plo = torch.cummin(blo, dim=1).values
phi = torch.cummax(bhi, dim=1).values
pn = torch.cumsum(counts, dim=1)
slo = torch.flip(torch.cummin(torch.flip(blo, [1]), dim=1).values, [1])
shi = torch.flip(torch.cummax(torch.flip(bhi, [1]), dim=1).values, [1])
sn = torch.flip(torch.cumsum(torch.flip(counts, [1]), dim=1), [1])
# SAH cost of splitting after bin b (b = 0..bins-2)
nl = pn[:, :-1].float()
nr = sn[:, 1:].float()
cost = half_area(plo[:, :-1], phi[:, :-1]) * nl + \
half_area(slo[:, 1:], shi[:, 1:]) * nr
cost = torch.where((nl > 0) & (nr > 0), cost,
torch.full_like(cost, INF))
best_cost, best_bin = cost.min(dim=1)
sah_ok = torch.isfinite(best_cost) & ~degen[csum] # per segment
# side: left if bin <= best_bin (SAH) else lower positional half
# (median fallback for degenerate segments)
side_left = bin_i <= best_bin[s]
within = pos - starts[s]
med_left = within < (seg_len[s] // 2)
use_sah = sah_ok[s]
side_left = torch.where(use_sah, side_left, med_left)
side_left = side_left & split_mask[s]
# per-segment left count; guard SAH splits that put everything on
# one side (possible only via numerics) with the median fallback
nl_seg = torch.zeros(A, dtype=torch.long, device=dev)
nl_seg.scatter_add_(0, s, side_left.long())
bad = split_mask & ((nl_seg == 0) | (nl_seg == seg_len))
if bool(bad.any()):
fix = bad[s]
side_left = torch.where(fix, med_left & split_mask[s], side_left)
nl_seg = torch.zeros(A, dtype=torch.long, device=dev)
nl_seg.scatter_add_(0, s, side_left.long())
# partition each segment in place: stable sort by (segment, right?)
k2 = s * 2 + (~side_left).long()
order2 = torch.argsort(k2, stable=True)
perm[pos] = tri[order2]
# allocate children for splitting segments, emit node rows
n_split = int(split_mask.sum())
child_rank = torch.cumsum(split_mask.long(), 0) - 1
left_ids = n_nodes + 2 * child_rank
right_ids = left_ids + 1
ni = torch.empty(A, 3, dtype=torch.int64, device=dev)
ni[:, 0] = torch.where(split_mask, left_ids, starts)
ni[:, 1] = torch.where(split_mask, right_ids, seg_len)
ni[:, 2] = torch.where(split_mask, axis * 2,
torch.ones_like(axis))
nf_parts.append((ids, bounds))
ni_parts.append((ids, ni))
# next level
mid = starts + nl_seg
new_starts = torch.cat([starts[split_mask], mid[split_mask]])
new_ends = torch.cat([mid[split_mask], ends[split_mask]])
new_ids = torch.cat([left_ids[split_mask], right_ids[split_mask]])
n_nodes += 2 * n_split
starts, ends, ids = new_starts, new_ends, new_ids
nodes_f = torch.empty(n_nodes, 6, device=dev)
nodes_i = torch.empty(n_nodes, 3, dtype=torch.int64, device=dev)
for idv, rows in nf_parts:
nodes_f[idv] = rows
for idv, rows in ni_parts:
nodes_i[idv] = rows
return (nodes_f.cpu(), nodes_i.to(torch.int32).cpu(), perm.cpu())
def _build_bvh_reference(tris, leaf_size=4, force_split=8, sah_bins=16):
"""Recursive reference builder (kept for cross-checking the vectorized
build in development)."""
tris = tris.to(torch.float32)
F = tris.shape[0]
v = tris.reshape(F, 3, 3)
lo = v.amin(dim=1)
hi = v.amax(dim=1)
cen = (lo + hi) * 0.5
nodes_f, nodes_i, order = [], [], []
def half_area(blo, bhi):
d = (bhi - blo).clamp(min=0)
return d[0] * d[1] + d[1] * d[2] + d[2] * d[0]
stack = []
def alloc(idx):
nid = len(nodes_f)
nodes_f.append(None)
nodes_i.append(None)
stack.append((nid, idx))
return nid
root = alloc(torch.arange(F))
while stack:
nid, idx = stack.pop()
n = idx.numel()
blo = lo[idx].amin(dim=0)
bhi = hi[idx].amax(dim=0)
pad = 1e-5 * (1.0 + blo.abs() + bhi.abs())
nodes_f[nid] = torch.cat([blo - pad, bhi + pad])
if n <= leaf_size:
start = len(order)
order.extend(idx.tolist())
nodes_i[nid] = (start, n, 1)
continue
cb_lo = cen[idx].amin(dim=0)
cb_hi = cen[idx].amax(dim=0)
ext = cb_hi - cb_lo
axis = int(ext.argmax())
split_pos = None
if float(ext[axis]) > 1e-12:
c = cen[idx, axis]
edges = torch.linspace(float(cb_lo[axis]), float(cb_hi[axis]),
sah_bins + 1)
b = torch.bucketize(c, edges[1:-1])
counts = torch.bincount(b, minlength=sah_bins)
# per-bin bounds over the node's triangles
binlo = torch.full((sah_bins, 3), float("inf"))
binhi = torch.full((sah_bins, 3), float("-inf"))
binlo.scatter_reduce_(0, b.unsqueeze(1).expand(-1, 3), lo[idx],
reduce="amin", include_self=True)
binhi.scatter_reduce_(0, b.unsqueeze(1).expand(-1, 3), hi[idx],
reduce="amax", include_self=True)
best_cost, best_bin = None, None
nl = 0
llo = torch.full((3,), float("inf"))
lhi = torch.full((3,), float("-inf"))
pre = []
for i in range(sah_bins - 1):
if counts[i] > 0:
llo = torch.minimum(llo, binlo[i])
lhi = torch.maximum(lhi, binhi[i])
nl += int(counts[i])
pre.append((nl, llo.clone(), lhi.clone()))
nr = 0
rlo = torch.full((3,), float("inf"))
rhi = torch.full((3,), float("-inf"))
for i in range(sah_bins - 1, 0, -1):
if counts[i] > 0:
rlo = torch.minimum(rlo, binlo[i])
rhi = torch.maximum(rhi, binhi[i])
nr += int(counts[i])
nl_i, llo_i, lhi_i = pre[i - 1]
if nl_i == 0 or nr == 0:
continue
cost = (half_area(llo_i, lhi_i) * nl_i +
half_area(rlo, rhi) * nr)
if best_cost is None or float(cost) < best_cost:
best_cost = float(cost)
best_bin = i - 1
if best_bin is not None:
parent_area = half_area(blo, bhi)
leaf_cost = float(n) * float(parent_area)
split_cost = 0.125 * float(parent_area) + best_cost
if split_cost < leaf_cost or n > force_split:
mask = b <= best_bin
left_idx = idx[mask]
right_idx = idx[~mask]
if left_idx.numel() > 0 and right_idx.numel() > 0:
split_pos = (left_idx, right_idx)
if split_pos is None:
if n > force_split and float(ext[axis]) > 1e-12:
srt = idx[torch.argsort(cen[idx, axis], stable=True)]
mid = n // 2
split_pos = (srt[:mid], srt[mid:])
else:
start = len(order)
order.extend(idx.tolist())
nodes_i[nid] = (start, n, 1)
continue
left = alloc(split_pos[0])
right = alloc(split_pos[1])
nodes_i[nid] = (left, right, axis << 1)
assert root == 0
return (torch.stack(nodes_f),
torch.tensor(nodes_i, dtype=torch.int32),
torch.tensor(order, dtype=torch.int64))
class Camera:
"""Pinhole camera. `tensor(H, W)` packs (pos, forward, right*tan(v/2)*aspect,
up*tan(v/2)) as a float32 [12] tensor for the kernel."""
def __init__(self, position, look_at, up=(0.0, 1.0, 0.0), vfov_deg=40.0):
p = torch.tensor(position, dtype=torch.float64)
t = torch.tensor(look_at, dtype=torch.float64)
u = torch.tensor(up, dtype=torch.float64)
f = t - p
f = f / f.norm()
r = torch.linalg.cross(f, u)
r = r / r.norm()
uu = torch.linalg.cross(r, f)
self.position, self.forward, self.right, self.up = p, f, r, uu
self.vfov_deg = float(vfov_deg)
def tensor(self, H, W, device="cuda"):
th = math.tan(math.radians(self.vfov_deg) * 0.5)
rs = self.right * (th * W / H)
us = self.up * th
return torch.cat([self.position, self.forward, rs, us]).to(
device=device, dtype=torch.float32).contiguous()
def _as_texture(t, device):
t = torch.as_tensor(t, dtype=torch.float32)
if t.dim() == 1 and t.numel() == 3:
t = t.reshape(1, 1, 3)
if t.dim() != 3 or t.shape[2] != 3 or t.shape[0] < 1 or t.shape[1] < 1:
raise ValueError("each albedo texture must be [H, W, 3]")
return t.to(device)
class Scene:
"""Triangle-mesh scene.
vertices [V, 3], faces [F, 3], material_ids [F]. albedo: [M, 3]
constants or a list of M textures [Hm, Wm, 3] (constants are 1x1
textures; both forms receive gradients). emission [M, 3] (may require
grad). uvs: None, [V, 2], or [F, 3, 2]; textures wrap. material_types
[M] of DIFFUSE|CONDUCTOR|DIELECTRIC (default all DIFFUSE); roughness
[M] GGX alpha for conductors (default 0.3, clamped >= 0.01); ior [M]
for dielectrics (default 1.5). env: optional [Eh, Ew, 3] equirect
radiance map (may require grad); its importance-sampling CDF is built
detached at construction. Texture and env shapes are fixed at
construction."""
def __init__(self, vertices, faces, material_ids, albedo, emission,
uvs=None, material_types=None, roughness=None, ior=None,
env=None, medium=None, device="cuda"):
vertices = torch.as_tensor(vertices, dtype=torch.float32)
faces = torch.as_tensor(faces, dtype=torch.int64)
material_ids = torch.as_tensor(material_ids, dtype=torch.int64)
is_texture_list = (isinstance(albedo, (list, tuple)) and
any(torch.is_tensor(t) for t in albedo))
if is_texture_list:
self.albedo = None
self.albedo_textures = [_as_texture(t, device) for t in albedo]
else:
if not torch.is_tensor(albedo):
albedo = torch.tensor(albedo, dtype=torch.float32,
device=device)
if albedo.dim() != 2 or albedo.shape[1] != 3:
raise ValueError("albedo must be [M, 3] or a list of textures")
self.albedo = albedo.to(device)
self.albedo_textures = None
M = (len(self.albedo_textures) if self.albedo is None
else self.albedo.shape[0])
if M > MAX_MATERIALS:
raise ValueError(f"at most {MAX_MATERIALS} materials, got {M}")
emi_texture_list = (isinstance(emission, (list, tuple)) and
any(torch.is_tensor(t) for t in emission))
if emi_texture_list:
self.emission = None
self.emission_textures = [_as_texture(t, device) for t in emission]
if len(self.emission_textures) != M:
raise ValueError("emission list must have M entries")
else:
if not torch.is_tensor(emission):
emission = torch.tensor(emission, dtype=torch.float32,
device=device)
if emission.shape != (M, 3):
raise ValueError("emission must be [M, 3]")
self.emission = emission.to(device)
self.emission_textures = None
if int(material_ids.max()) >= M or int(material_ids.min()) < 0:
raise ValueError("material_ids out of range")
def mvec(x, default, dtype):
if x is None:
return torch.full((M,), default, dtype=dtype, device=device)
t = torch.as_tensor(x, dtype=dtype).reshape(-1).to(device)
if t.numel() != M:
raise ValueError("per-material array must have M entries")
return t
self.mat_type = mvec(material_types, DIFFUSE, torch.int32).contiguous()
if int(self.mat_type.max()) > 4 or int(self.mat_type.min()) < 0:
raise ValueError("material_types must be 0..4")
self.mat_rough = mvec(roughness, 0.3, torch.float32).contiguous()
self.mat_ior = mvec(ior, 1.5, torch.float32).contiguous()
def build_hdr(constants, textures):
shapes = ([(1, 1)] * M if constants is not None else
[(int(t.shape[0]), int(t.shape[1])) for t in textures])
hdr, off = [], 0
for (h, w) in shapes:
hdr.append((off, w, h))
off += h * w
return (torch.tensor(hdr, dtype=torch.int32,
device=device).contiguous(), off)
self.tex_hdr, self.n_texels = build_hdr(self.albedo,
self.albedo_textures)
self.emi_hdr, self.n_emi_texels = build_hdr(self.emission,
self.emission_textures)
# homogeneous medium: live sigmas (may require grad), frozen
# (detached) sampling rate
if medium is not None:
if env is not None:
raise ValueError("medium and env are mutually exclusive")
sa, ss = medium
sa = sa if torch.is_tensor(sa) else torch.tensor(
sa, dtype=torch.float32, device=device)
ss = ss if torch.is_tensor(ss) else torch.tensor(
ss, dtype=torch.float32, device=device)
if sa.numel() != 3 or ss.numel() != 3:
raise ValueError("medium sigmas must be [3]")
self.med_sa = sa.to(device)
self.med_ss = ss.to(device)
st = (sa.detach() + ss.detach()).reshape(-1)
self.med_sbar = float(st.mean().clamp(min=1e-6))
else:
self.med_sa = None
self.med_ss = None
self.med_sbar = 0.0
tris = vertices[faces].reshape(-1, 9)
if uvs is None:
uv_c = torch.zeros(tris.shape[0], 3, 2, dtype=torch.float32)
else:
uvs = torch.as_tensor(uvs, dtype=torch.float32)
if uvs.dim() == 2 and uvs.shape[1] == 2:
uv_c = uvs[faces]
elif uvs.dim() == 3 and uvs.shape[1:] == (3, 2):
uv_c = uvs
else:
raise ValueError("uvs must be [V, 2] or [F, 3, 2]")
nodes_f, nodes_i, order = _build_bvh(tris)
tris = tris[order]
uv_c = uv_c[order]
mat_ids = material_ids[order].to(torch.int32)
self.face_verts = faces[order].to(torch.int32).to(device).contiguous()
self.n_verts = int(vertices.shape[0])
self._vertices_cpu = vertices.cpu()
self._faces_cpu = faces[order].cpu()
self._edges = None
if self.emission is not None:
em_max = self.emission.detach().cpu().amax(dim=1)
else:
em_max = torch.stack([t.detach().max().cpu()
for t in self.emission_textures])
emissive = (em_max > 0)[mat_ids.long()]
lf = torch.nonzero(emissive, as_tuple=False).flatten().to(torch.int32)
if lf.numel() > 0:
t = tris[lf.long()].reshape(-1, 3, 3).double()
e1 = t[:, 1] - t[:, 0]
e2 = t[:, 2] - t[:, 0]
areas = 0.5 * torch.linalg.cross(e1, e2).norm(dim=1)
total = float(areas.sum())
cdf = (areas.cumsum(0) / areas.sum()).float()
else:
total = 0.0
cdf = torch.zeros(0, dtype=torch.float32)
# environment map + detached sampling tables
if env is not None:
env = torch.as_tensor(env, dtype=torch.float32)
if env.dim() != 3 or env.shape[2] != 3 or env.shape[0] < 2 or \
env.shape[1] < 2:
raise ValueError("env must be [Eh, Ew, 3]")
self.env = env.to(device)
eh, ew = int(env.shape[0]), int(env.shape[1])
lum = self.env.detach().mean(dim=2).cpu().double() + 1e-8
sint = torch.sin((torch.arange(eh, dtype=torch.float64) + 0.5)
* math.pi / eh).clamp(min=1e-4)
roww = (lum.sum(dim=1) * sint)
row_p = roww / roww.sum()
cdf_m = row_p.cumsum(0).float()
col_p = lum / lum.sum(dim=1, keepdim=True)
cdf_c = col_p.cumsum(1).float()
pdf_img = (row_p.unsqueeze(1) * col_p).float() # sums to 1
self.env_w, self.env_h = ew, eh
self.env_cdf_m = cdf_m.to(device).contiguous()
self.env_cdf_c = cdf_c.reshape(-1).to(device).contiguous()
self.env_pdf = pdf_img.reshape(-1).to(device).contiguous()
else:
self.env = None
self.env_w = self.env_h = 0
z = torch.zeros(0, dtype=torch.float32, device=device)
self.env_cdf_m = z
self.env_cdf_c = z
self.env_pdf = z
self.device = device
self.tris = tris.to(device).contiguous()
self.mat_ids = mat_ids.to(device).contiguous()
self.uvs = uv_c.to(device).contiguous()
self.nodes_f = nodes_f.to(device).contiguous()
self.nodes_i = nodes_i.to(device).contiguous()
self.light_faces = lf.to(device).contiguous()
self.light_cdf = cdf.to(device).contiguous()
self.total_light_area = total
@property
def n_faces(self):
return self.tris.shape[0]
@staticmethod
def _flatten(constants, textures, hdr, what):
if constants is not None:
if constants.shape[0] != hdr.shape[0]:
raise ValueError(f"{what}/material count changed")
return constants.reshape(-1, 3)
parts = []
for m, t in enumerate(textures):
off, w, h = (int(x) for x in hdr[m])
if (int(t.shape[0]), int(t.shape[1])) != (h, w):
raise ValueError(f"{what} shapes are fixed at construction")
parts.append(t.reshape(-1, 3))
return torch.cat(parts, dim=0)
def _flat_albedo(self):
return self._flatten(self.albedo, self.albedo_textures, self.tex_hdr,
"albedo")
def _flat_emission(self):
return self._flatten(self.emission, self.emission_textures,
self.emi_hdr, "emission")
def _flat_env(self):
if self.env is None:
return torch.zeros(0, 3, dtype=torch.float32, device=self.device)
if (int(self.env.shape[0]), int(self.env.shape[1])) != \
(self.env_h, self.env_w):
raise ValueError("env shape is fixed at construction")
return self.env.reshape(-1, 3)
class _RenderFn(torch.autograd.Function):
@staticmethod
def _args(scene, tex_flat, emi_flat, env_flat, med_sa, med_ss, cam_t,
spp, max_bounces, mode, seed):
return (scene.tris, scene.mat_ids, scene.uvs, scene.nodes_f,
scene.nodes_i, scene.light_faces, scene.light_cdf,
float(scene.total_light_area),
tex_flat.detach().contiguous(), scene.tex_hdr,
emi_flat.detach().contiguous(), scene.emi_hdr,
scene.mat_type, scene.mat_rough, scene.mat_ior,
med_sa.detach().contiguous(), med_ss.detach().contiguous(),
float(scene.med_sbar), env_flat.detach().contiguous(),
scene.env_cdf_m, scene.env_cdf_c, scene.env_pdf, scene.env_w,
scene.env_h, cam_t, spp, max_bounces, mode, seed)
@staticmethod
def forward(ctx, tex_flat, emi_flat, env_flat, med_sa, med_ss, scene,
cam_t, H, W, spp, max_bounces, mode, seed):
image = torch.empty(H, W, 3, device=tex_flat.device,
dtype=torch.float32)
ops.pt_forward(*_RenderFn._args(scene, tex_flat, emi_flat, env_flat,
med_sa, med_ss, cam_t, spp,
max_bounces, mode, seed), image)
ctx.scene = scene
ctx.cam_t = cam_t
ctx.params = (H, W, spp, max_bounces, mode, seed)
ctx.save_for_backward(tex_flat, emi_flat, env_flat, med_sa, med_ss)
return image
@staticmethod
def backward(ctx, grad_image):
tex_flat, emi_flat, env_flat, med_sa, med_ss = ctx.saved_tensors
scene, cam_t = ctx.scene, ctx.cam_t
H, W, spp, max_bounces, mode, seed = ctx.params
ga = torch.zeros_like(tex_flat)
ge = torch.zeros_like(emi_flat)
genv = torch.zeros_like(env_flat)
gmed = torch.zeros(6 if med_sa.numel() else 0, device=tex_flat.device)
ops.pt_backward(*_RenderFn._args(scene, tex_flat, emi_flat, env_flat,
med_sa, med_ss, cam_t, spp,
max_bounces, mode, seed),
grad_image.contiguous(), ga, ge, genv, gmed)
gsa = gmed[:3] if med_sa.numel() else None
gss = gmed[3:] if med_sa.numel() else None
return (ga, ge, genv, gsa, gss, None, None, None, None, None, None,
None, None)
def _scene_edges(scene):
if scene._edges is None:
fv = scene._faces_cpu
vp = scene._vertices_cpu
first = {}
rows = []
for f in range(fv.shape[0]):
ids = fv[f]
for (ca, cb) in ((0, 1), (1, 2), (2, 0)):
a, b = int(ids[ca]), int(ids[cb])
key = (min(a, b), max(a, b))
if key in first:
rows[first[key]][3] = f
else:
first[key] = len(rows)
rows.append([ca, cb, f, -1])
edges = torch.tensor(rows, dtype=torch.int32)
p0 = vp[fv[edges[:, 2].long(), edges[:, 0].long()].long()]
p1 = vp[fv[edges[:, 2].long(), edges[:, 1].long()].long()]
lens = (p1 - p0).norm(dim=1).double()
total = float(lens.sum())
cdf = (lens.cumsum(0) / lens.sum()).float()
cdf = torch.cat([cdf, torch.tensor([total])])
scene._edges = (edges.to(scene.device).contiguous(),
cdf.to(scene.device).contiguous())
return scene._edges
def geometry_grad(scene, camera, grad_image, spp=16, edge_samples=1 << 16,
seed=0):
"""d(loss)/d(vertex positions) for the DIRECT-lighting transport term:
the detached-sampling interior derivative (dual-number shading + light
area measure) plus edge-sampled shadow-silhouette and primary
(camera-silhouette) boundary terms. Diffuse receivers/emitters carry
the radiance jumps; indirect bounces are not differentiated with
respect to geometry. grad_image is dLoss/dImage [H, W, 3]; returns
grad_verts [V, 3]."""
edges, ecdf = _scene_edges(scene)
grad_verts = torch.zeros(scene.n_verts, 3, device=scene.device)
cam_t = camera.tensor(grad_image.shape[0], grad_image.shape[1],
device=scene.device)
ops.pt_geometry_grad(scene.tris, scene.mat_ids, scene.uvs, scene.nodes_f,
scene.nodes_i, scene.light_faces, scene.light_cdf,
float(scene.total_light_area),
scene._flat_albedo().detach().contiguous(),
scene.tex_hdr,
scene._flat_emission().detach().contiguous(),
scene.emi_hdr, scene.mat_type, scene.mat_rough,
scene.mat_ior, scene.face_verts, edges, ecdf, cam_t,
int(spp), int(edge_samples), int(seed),
grad_image.detach().contiguous(), grad_verts)
return grad_verts
def render(scene, camera, height, width, spp=64, max_bounces=4,
estimator=None, nee=None, seed=0):
"""Render a linear-radiance image [H, W, 3] float32, differentiable with
respect to the scene's albedo texels, emission, and environment texels.
estimator: "mis" (default), "nee", or "brdf"; the legacy `nee` bool maps
True->"nee", False->"brdf". A fixed seed renders the same paths every
call, so the Monte Carlo objective is a deterministic function of the
parameters."""
if not (1 <= max_bounces <= MAX_BOUNCES):
raise ValueError(f"max_bounces must be in [1, {MAX_BOUNCES}]")
if estimator is not None and nee is not None:
raise ValueError("pass estimator or nee, not both")
if estimator is None:
estimator = "mis" if nee is None else ("nee" if nee else "brdf")
if estimator not in _MODES:
raise ValueError('estimator must be "mis", "nee", or "brdf"')
if estimator == "nee" and scene.env is not None:
raise ValueError('environment maps require the "mis" or "brdf" estimator')
cam_t = camera.tensor(height, width, device=scene.device)
if scene.med_sa is not None:
med_sa, med_ss = scene.med_sa, scene.med_ss
else:
med_sa = torch.zeros(0, device=scene.device)
med_ss = torch.zeros(0, device=scene.device)
return _RenderFn.apply(scene._flat_albedo(), scene._flat_emission(),
scene._flat_env(), med_sa, med_ss, scene, cam_t,
height, width, int(spp), int(max_bounces),
_MODES[estimator], int(seed))
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