{{ env.wgsl.resourceDeclarations }} // Same-shape vec4 bitwise binary (and/or/xor): 4 contiguous elements per lane // (128-bit loads/stores). uint8 storage uses one u32 slot per element, so // the result is masked to the low byte per lane. Same semantics as the scalar // broadcast kernel when A, B, C share a shape. {% set vec4PerThread = vec4PerThread %} {% if vec4PerThread > 1 %} const ITEMS: u32 = {{ vec4PerThread }}u; {% endif %} @compute @workgroup_size({{ tunables.WORKGROUP_SIZE }}) fn main(@builtin(global_invocation_id) gid: vec3) { // 2D-folded flat index: gid.y carries the high bits when the element count exceeds the // per-axis dispatch fold width (the dispatch caps x and spills the rest into y). {% if vec4PerThread > 1 %} // Each invocation walks ITEMS vec4 groups a span apart. Consecutive lanes // access consecutive words on every step, while each lane can keep several // independent loads in flight. let tid = gid.x + gid.y * {{ DISPATCH_FOLD_WIDTH }}u * {{ tunables.WORKGROUP_SIZE }}u; let span = (params.count + ITEMS - 1u) / ITEMS; for (var j = 0u; j < ITEMS; j = j + 1u) { let i = tid + j * span; if (i >= params.count) { break; } {% else %} let i = gid.x + gid.y * {{ DISPATCH_FOLD_WIDTH }}u * {{ tunables.WORKGROUP_SIZE }}u; if (i >= params.count) { return; } {% endif %} var value = a[i] & b[i]; {% if cDtype == "uint8" %} value = value & vec4(0xffu); {% endif %} c[i] = value; {% if vec4PerThread > 1 %} } {% endif %} }