Diffusion Pong EMA step 650 + live play card
Browse files- README.md +57 -3
- config.json +108 -0
- ema.safetensors +3 -0
- preview.png +0 -0
README.md
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---
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license:
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---
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license: apache-2.0
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library_name: pytorch
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pipeline_tag: other
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tags:
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- world-model
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- diffusion
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- pong
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- video
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- causal
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- game
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---
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# Diffusion Pong
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A small action-conditioned world model that learned to keep a Pong match going. You hold **W** / **S**, it invents the next frame. That's the whole demo.
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Weights are the EMA from training step **650** (~59M DiT params). Resolution is 128×128 at 6 FPS with a 12-frame latent history. Codec is a frozen SDXL VAE (`madebyollin/sdxl-vae-fp16-fix`). Sampling is 1-step instantaneous velocity — don't crank the step count expecting magic; this checkpoint is still in the teacher stage.
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## Play it
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From the livediffusion source tree (after `pip install -e .`):
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```bash
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python scripts/live_infer.py
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```
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First run pulls this repo into the HF cache. Needs a CUDA GPU with BF16.
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```bash
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# optional knobs
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python scripts/live_infer.py --steps 1 --window-scale 7 --seed 42
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```
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Controls: **W** up, **S** down. Click the window once so it has focus. Clicking the canvas drops a yellow ball into the latent history for a few frames if you want to poke it.
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## What's in the files
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| file | what |
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|---|---|
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| `ema.safetensors` | playable weights |
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| `config.json` | video / model / codec settings used at train time |
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| `demo.gif` | live rollout clip |
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Action vector is `[W, S]` as floats in `{0,1}`. Hold both and it treats that as neutral.
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## Notes / honesty
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- The right paddle is baked into the learned dynamics (training used a noisy scripted opponent). You're only steering the left one.
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- Autoregressive rollouts drift. Short play sessions look good; leave it running forever and the court starts inventing its own physics fanfic.
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- Not a RL agent. No reward head in use. Just next-frame generation conditioned on your button state.
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Trained with the Livediffusion prefix-transformer stack (schema v3): clean history prefix, noisy suffix, 3D RoPE, multiscale context tokens.
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If something breaks, it's probably the VAE download or a GPU that can't do BF16.
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config.json
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{
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"codec": {
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"enable_slicing": true,
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"enable_tiling": false,
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"frame_batch_size": 256,
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"kind": "frame_vae",
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"latent_channels": 4,
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"model_id": "madebyollin/sdxl-vae-fp16-fix",
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"revision": "main",
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"sample_posterior": false,
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"spatial_compression": 8,
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"subfolder": "",
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"temporal_compression": 1
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},
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"data": {
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"batch_size": 128,
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"data_path": "",
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"dataset_kind": "pong",
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"frame_stride": 1,
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"hf_repo_id": "",
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"hf_revision": "main",
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"latent_cache_path": "",
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"latent_prefetch_batches": 8,
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"network_clip_prefetch": 2,
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"num_workers": 8,
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"persistent_workers": true,
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"pin_memory": true,
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"prefetch_batches": 2,
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"sample_shuffle": 64,
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"shard_shuffle": 256,
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"train_samples": 50000,
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"validation_samples": 1024,
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"windows_per_video": 4
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},
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"inference": {
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"frames": 120,
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"steps": 1
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},
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"model": {
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"action_dim": 2,
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"context_dim": 0,
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"depth": 12,
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"fine_history_frames": 2,
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"fine_memory_patch_size": 2,
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"generation_frames": 1,
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"hidden_size": 384,
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"memory_depth": 3,
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"memory_patch_size": 4,
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"mlp_ratio": 4.0,
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"num_heads": 8,
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"qk_norm": true,
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"target_patch_size": 2
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},
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"schema_version": 3,
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"simulation": {
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"max_shapes": 2,
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"max_size": 6.0,
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"max_speed": 20.0,
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"min_shapes": 1,
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"min_size": 3.0,
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"min_speed": 8.0,
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"supersample": 2,
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"warmup_frames": 8
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},
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"training": {
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"activation_checkpointing": true,
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"critic_learning_rate": 0.0001,
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"distribution_matching_start_step": 30000,
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"distribution_matching_weight": 0.05,
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"ema_decay": 0.9999,
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"epochs": 100,
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"flow_matching_ratio": 0.25,
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"full_interval_ratio": 0.25,
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"gradient_accumulation_steps": 1,
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"history_noise_std": 0.01,
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"keep_checkpoints": 5,
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"learning_rate": 0.0003,
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"log_every": 20,
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"max_grad_norm": 1.0,
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"min_learning_rate": 1e-05,
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"on_policy_max_horizon": 4,
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"on_policy_ratio": 0.15,
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"on_policy_sampling_steps": 4,
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"on_policy_start_step": 15000,
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"output_dir": "runs/pong-action-world-model",
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"reward_loss_weight": 0.0,
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"save_every": 50,
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"seed": 2026,
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"teacher_endpoint_ratio": 0.1,
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"teacher_integration_steps": 8,
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"teacher_logit_mean": 1.0,
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"teacher_logit_std": 1.0,
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"teacher_steps": 10000,
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"teacher_x0_weight": 0.25,
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"terminal_loss_weight": 0.0,
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"validate_every": 50,
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"validation_batches": 1,
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"warmup_steps": 500,
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"weight_decay": 0.0
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},
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"video": {
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"fps": 6.0,
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"future_frames": 5,
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"height": 128,
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"history_frames": 12,
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"width": 128
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}
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}
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ema.safetensors
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version https://git-lfs.github.com/spec/v1
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oid sha256:1f9210f3f6a2f9cebde3c1a89fae69665a51d81cc53b922e3c9fec1625446007
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size 235185584
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preview.png
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